@fmsim/machine 2.0.0 → 3.0.0-beta.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/agv.js +2 -3
- package/dist/agv.js.map +1 -1
- package/dist/carrier.js +53 -43
- package/dist/carrier.js.map +1 -1
- package/dist/crane.js +37 -2
- package/dist/crane.js.map +1 -1
- package/dist/editors/index.js +2 -0
- package/dist/editors/index.js.map +1 -1
- package/dist/editors/load-layout-host.js +96 -0
- package/dist/editors/load-layout-host.js.map +1 -0
- package/dist/editors/ox-load-layout-panel.js +124 -0
- package/dist/editors/ox-load-layout-panel.js.map +1 -0
- package/dist/factories/crane-3d.js +77 -18
- package/dist/factories/crane-3d.js.map +1 -1
- package/dist/factories/machine-3d.js +29 -52
- package/dist/factories/machine-3d.js.map +1 -1
- package/dist/features/capacity-gauge-mixin.js +2 -3
- package/dist/features/capacity-gauge-mixin.js.map +1 -1
- package/dist/features/load-layout-holder.js +77 -0
- package/dist/features/load-layout-holder.js.map +1 -0
- package/dist/features/mcs-status-default.js +30 -7
- package/dist/features/mcs-status-default.js.map +1 -1
- package/dist/features/mcs-status-mixin.js +3 -3
- package/dist/features/mcs-status-mixin.js.map +1 -1
- package/dist/index.js +5 -0
- package/dist/index.js.map +1 -1
- package/dist/mcs-carrier-holder.js +287 -82
- package/dist/mcs-carrier-holder.js.map +1 -1
- package/dist/oht.js +4 -0
- package/dist/oht.js.map +1 -1
- package/dist/port.js +6 -1
- package/dist/port.js.map +1 -1
- package/dist/scene/root-container-override.js +5 -11
- package/dist/scene/root-container-override.js.map +1 -1
- package/dist/shelf.js +4 -0
- package/dist/shelf.js.map +1 -1
- package/dist/shuttle.js +4 -0
- package/dist/shuttle.js.map +1 -1
- package/dist/stocker-carrier-bar.js +4 -4
- package/dist/stocker-carrier-bar.js.map +1 -1
- package/dist/tsconfig.tsbuildinfo +1 -1
- package/dist/utils/carrier-type-code.js +10 -0
- package/dist/utils/carrier-type-code.js.map +1 -0
- package/dist/utils/crane-forks.js +5 -0
- package/dist/utils/crane-forks.js.map +1 -0
- package/dist/utils/layout-issue-text.js +16 -0
- package/dist/utils/layout-issue-text.js.map +1 -0
- package/dist/utils/layout-issue.js +16 -0
- package/dist/utils/layout-issue.js.map +1 -0
- package/dist/utils/load-address.js +217 -0
- package/dist/utils/load-address.js.map +1 -0
- package/dist/utils/stocker-gauge.js +3 -2
- package/dist/utils/stocker-gauge.js.map +1 -1
- package/jest.config.js +9 -1
- package/package.json +9 -6
- package/src/agv.ts +2 -3
- package/src/carrier.ts +50 -41
- package/src/crane.ts +39 -2
- package/src/editors/index.ts +2 -0
- package/src/editors/load-layout-host.ts +121 -0
- package/src/editors/ox-load-layout-panel.ts +129 -0
- package/src/factories/crane-3d.ts +74 -20
- package/src/factories/machine-3d.ts +26 -49
- package/src/features/capacity-gauge-mixin.ts +2 -3
- package/src/features/load-layout-holder.ts +83 -0
- package/src/features/mcs-status-default.ts +29 -10
- package/src/features/mcs-status-mixin.ts +3 -7
- package/src/index.ts +7 -0
- package/src/mcs-carrier-holder.ts +319 -78
- package/src/oht.ts +5 -0
- package/src/port.ts +7 -1
- package/src/scene/root-container-override.ts +4 -14
- package/src/shelf.ts +5 -0
- package/src/shuttle.ts +5 -0
- package/src/stocker-carrier-bar.ts +4 -4
- package/src/utils/carrier-type-code.ts +9 -0
- package/src/utils/crane-forks.ts +4 -0
- package/src/utils/layout-issue-text.ts +18 -0
- package/src/utils/layout-issue.ts +41 -0
- package/src/utils/load-address.ts +270 -0
- package/src/utils/stocker-gauge.ts +3 -3
- package/translations/en.json +42 -1
- package/translations/ja.json +42 -1
- package/translations/ko.json +59 -18
- package/translations/ms.json +42 -1
- package/translations/zh.json +42 -1
- package/dist/carrier-manager.js +0 -191
- package/dist/carrier-manager.js.map +0 -1
- package/dist/features/animation-default.js +0 -6
- package/dist/features/animation-default.js.map +0 -1
- package/dist/utils/get-value-on-ranges.js +0 -21
- package/dist/utils/get-value-on-ranges.js.map +0 -1
- package/src/carrier-manager.ts +0 -231
- package/src/features/animation-default.ts +0 -13
- package/src/utils/get-value-on-ranges.ts +0 -23
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"capacity-gauge-mixin.js","sourceRoot":"","sources":["../../src/features/capacity-gauge-mixin.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,gBAAgB,EAAE,MAAM,YAAY,CAAA;AAC7C,OAAO,EAAE,eAAe,EAAU,oBAAoB,EAAE,MAAM,sBAAsB,CAAA;AACpF,OAAO,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAA;AAC/C,OAAO,EAAE,gBAAgB,EAAE,MAAM,8BAA8B,CAAA;AAC/D,OAAO,EAAE,eAAe,EAAE,gBAAgB,EAAE,uBAAuB,EAAE,aAAa,EAAgB,MAAM,wBAAwB,CAAA;AAIhI;;;;;;;;;;;;;;;;;;;;GAoBG;AAEH,iEAAiE;AACjE,MAAM,CAAC,MAAM,4BAA4B,GAAG;IAC1C;QACE,IAAI,EAAE,QAAQ;QACd,KAAK,EAAE,aAAa;QACpB,IAAI,EAAE,YAAY;QAClB,QAAQ,EAAE;YACR,OAAO,EAAE,gBAAgB;SAC1B;KACF;IACD;QACE,IAAI,EAAE,QAAQ;QACd,IAAI,EAAE,cAAc;QACpB,KAAK,EAAE,eAAe;KACvB;IACD;QACE,IAAI,EAAE,QAAQ;QACd,IAAI,EAAE,eAAe;QACrB,KAAK,EAAE,gBAAgB;KACxB;IACD;QACE,IAAI,EAAE,QAAQ;QACd,IAAI,EAAE,cAAc;QACpB,KAAK,EAAE,eAAe;KACvB;IACD;QACE,IAAI,EAAE,QAAQ;QACd,IAAI,EAAE,aAAa;QACnB,KAAK,EAAE,cAAc;KACtB;IACD;QACE,IAAI,EAAE,SAAS;QACf,IAAI,EAAE,QAAQ;QACd,KAAK,EAAE,QAAQ;KAChB;IACD;QACE,IAAI,EAAE,QAAQ;QACd,IAAI,EAAE,aAAa;QACnB,KAAK,EAAE,cAAc;KACtB;IACD;QACE,IAAI,EAAE,QAAQ;QACd,IAAI,EAAE,cAAc;QACpB,KAAK,EAAE,eAAe;KACvB;IACD;QACE,IAAI,EAAE,QAAQ;QACd,IAAI,EAAE,mBAAmB;QACzB,KAAK,EAAE,qBAAqB;KAC7B;IACD;QACE,IAAI,EAAE,QAAQ;QACd,IAAI,EAAE,eAAe;QACrB,KAAK,EAAE,gBAAgB;KACxB;IACD;QACE,IAAI,EAAE,QAAQ;QACd,IAAI,EAAE,iBAAiB;QACvB,KAAK,EAAE,kBAAkB;KAC1B;IACD;QACE,IAAI,EAAE,QAAQ;QACd,KAAK,EAAE,OAAO;QACd,IAAI,EAAE,OAAO;QACb,QAAQ,EAAE;YACR,GAAG,EAAE,CAAC;SACP;KACF;IACD;QACE,IAAI,EAAE,QAAQ;QACd,IAAI,EAAE,OAAO;QACb,KAAK,EAAE,OAAO;KACf;CACF,CAAA;AAED,MAAM,cAAc,GAAG;IACrB,UAAU,EAAE,UAAU,KAAe,EAAE,KAAa,EAAE,SAAoB;QACxE,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,KAAK,EAAE,MAAM,EAAE,GAAI,SAAiB,CAAC,KAAK,CAAA;QAE3D,IAAI,YAAY,GAAI,SAAiB,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAA;QACrE,IAAI,KAAK,GAAG,CAAC,CAAC,YAAY,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,CAAA;QAEzD,KAAK,GAAG,SAAS,CAAC,KAAK,EAAE,KAAK,EAAE,MAAM,CAAC,CAEtC;QAAC,SAAiB,CAAC,GAAG,CAAC;YACtB,KAAK;SACN,CAAC,CAAA;IACJ,CAAC;CACF,CAAA;AAED,MAAM,UAAU,kBAAkB,CAAuC,IAAW;IAClF,OAAO,KAAM,SAAQ,IAAI;QACvB,sEAAsE;QACtE,IAAI,SAAS;;YACX,OAAO,CAAA,MAAC,IAAY,CAAC,IAAI,0CAAE,gBAAgB,KAAI,UAAU,CAAA;QAC3D,CAAC;QAED,IAAI,QAAQ;YACV,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,GAAI,IAAY,CAAC,KAAK,CAAA;YAC7D,KAAK,GAAG,KAAK,IAAI,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,KAAK,EAAE,KAAK,EAAE,MAAM,CAAC,CAAA;YAEhE,OAAO;gBACL;oBACE,CAAC,EAAE,IAAI,GAAG,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,GAAG,GAAG,CAAC;oBACrC,CAAC,EAAE,GAAG;oBACN,OAAO,EAAE,cAAc;iBACxB;aACF,CAAA;QACH,CAAC;QAED,QAAQ;;YACN,MAAM,EAAE,UAAU,EAAE,GAAI,IAAY,CAAC,KAAK,CAAA;YAE1C,IAAI,UAAU,EAAE,CAAC;gBACf,OAAO,MAAA,MAAC,IAAY,CAAC,IAAI,0CAAE,KAAK,0CAAG,UAAU,CAAC,CAAA;YAChD,CAAC;QACH,CAAC;QAED,IAAI,MAAM;YACR,OAAO,IAAI,CAAC,QAAQ,EAAE,IAAI,IAAI,CAAC,iBAAiB,EAAE,CAAA;QACpD,CAAC;QAED,4DAA4D;QAC5D,iBAAiB;YACf,OAAO,eAAe,CAAA;QACxB,CAAC;QAED,IAAI,WAAW;YACb,MAAM,EAAE,MAAM,EAAE,GAAI,IAAY,CAAC,KAAK,CAAA;YACtC,OAAO,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,gBAAgB,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAA;QACnE,CAAC;QAED,IAAI,IAAI;YACN,oEAAoE;YACpE,0BAA0B;YAC1B,IAAI,IAAI,CAAC,SAAS,KAAK,UAAU,EAAE,CAAC;gBAClC,OAAO,EAAE,CAAA;YACX,CAAC;YACD,OAAO,IAAI,CAAC,KAAK,GAAG,GAAG,CAAA;QACzB,CAAC;QAED,MAAM,CAAC,OAAiC;YACtC,MAAM,IAAI,GAAG,IAAI,CAAC,SAAS,CAAA;YAE3B,IAAI,IAAI,KAAK,SAAS,IAAI,IAAI,KAAK,UAAU,EAAE,CAAC;gBAC9C,oEAAoE;gBACpE,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,IAAI,CAAC,CAAA;gBAC3D,OAAM;YACR,CAAC;YAED,gBAAgB;YAChB,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,GAAI,IAAY,CAAC,MAAM,CAAA;YAC9C,IAAI,KAAK,IAAI,MAAM,EAAE,CAAC;gBACpB,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,CAAA;YAC/B,CAAC;iBAAM,CAAC;gBACN,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,CAAA;YAC9B,CAAC;QACH,CAAC;QAED;;;WAGG;QACH,QAAQ,CAAC,IAAY;YACnB,IAAI,IAAI,KAAK,UAAU,EAAE,CAAC;gBACxB,MAAM,EAAE,aAAa,GAAG,CAAC,EAAE,eAAe,GAAG,CAAC,EAAE,GAAI,IAAY,CAAC,KAAK,CAAA;gBACtE,OAAO,gBAAgB,CAAC,aAAa,EAAE,eAAe,CAAC,CAAA;YACzD,CAAC;YACD,MAAM,EAAE,WAAW,GAAG,CAAC,EAAE,YAAY,GAAG,CAAC,EAAE,iBAAiB,GAAG,CAAC,EAAE,GAAI,IAAY,CAAC,KAAK,CAAA;YACxF,mEAAmE;YACnE,MAAM,MAAM,GAAG,uBAAuB,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC,CAAA;YAClE,OAAO,eAAe,CAAC,WAAW,EAAE,YAAY,EAAE,iBAAiB,EAAE,MAAM,CAAC,CAAA;QAC9E,CAAC;QAED;;;;;;WAMG;QACH,cAAc,CAAC,KAAiB;;YAC9B,MAAM,IAAI,GAAG,IAAI,CAAC,SAAS,CAAA;YAC3B,IAAI,IAAI,KAAK,SAAS,IAAI,IAAI,KAAK,UAAU;gBAAE,OAAO,IAAI,CAAA;YAE1D,yEAAyE;YACzE,IAAI,MAAC,IAAY,CAAC,IAAI,0CAAE,QAAQ;gBAAE,OAAO,IAAI,CAAA;YAE7C,MAAM,EAAE,GAAI,KAAa,aAAb,KAAK,uBAAL,KAAK,CAAU,OAAO,CAAA;YAClC,MAAM,EAAE,GAAI,KAAa,aAAb,KAAK,uBAAL,KAAK,CAAU,OAAO,CAAA;YAClC,IAAI,OAAO,EAAE,KAAK,QAAQ,IAAI,OAAO,EAAE,KAAK,QAAQ;gBAAE,OAAO,IAAI,CAAA;YAEjE,0CAA0C;YAC1C,0DAA0D;YAC1D,yDAAyD;YACzD,IAAI,KAA2C,CAAA;YAC/C,IAAI,CAAC;gBACH,KAAK,GAAI,IAAY,CAAC,OAAO,CAAC,EAAE,EAAE,EAAE,CAAC,CAAA;YACvC,CAAC;YAAC,WAAM,CAAC;gBACP,OAAO,IAAI,CAAA;YACb,CAAC;YACD,IAAI,CAAC,KAAK;gBAAE,OAAO,IAAI,CAAA;YAEvB,MAAM,EAAE,IAAI,EAAE,GAAG,EAAE,KAAK,EAAE,MAAM,EAAE,GAAI,IAAY,CAAC,MAAM,CAAA;YACzD,IAAI,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC;gBAAE,OAAO,IAAI,CAAA;YAE9C,0DAA0D;YAC1D,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,IAAI,EAAE,CAAC,CAAC,EAAE,KAAK,CAAC,CAAA;YACvD,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,GAAG,EAAE,CAAC,CAAC,EAAE,MAAM,CAAC,CAAA;YAEvD,MAAM,SAAS,GAAG,KAAK,IAAI,MAAM,CAAA;YACjC,MAAM,GAAG,GAAG,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,MAAM,GAAG,EAAE,CAAA,CAAC,sBAAsB;YAC/D,MAAM,IAAI,GAAG,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM,CAAA;YAEvC,MAAM,MAAM,GAAG,aAAa,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,CAAA;YAC5D,IAAI,CAAC,MAAM;gBAAE,OAAO,IAAI,CAAA;YAExB,kEAAkE;YAClE,OAAO,EAAE,IAAI,EAAE,GAAG,EAAE,MAAM,CAAC,GAAG,EAAE,KAAK,EAAE,MAAM,CAAC,KAAK,EAAE,CAAA;QACvD,CAAC;QAED,4EAA4E;QAC5E,kBAAkB,CAAC,OAAiC,EAAE,QAAwB,EAAE,oBAAoB,GAAG,KAAK;YAC1G,MAAM,EAAE,IAAI,EAAE,GAAG,EAAE,KAAK,EAAE,MAAM,EAAE,GAAI,IAAY,CAAC,MAAM,CAAA;YACzD,MAAM,EAAE,SAAS,EAAE,WAAW,EAAE,KAAK,EAAE,SAAS,GAAG,OAAO,EAAE,GAAI,IAAY,CAAC,KAAK,CAAA;YAClF,MAAM,SAAS,GAAG,KAAK,IAAI,MAAM,CAAA;YAEjC,OAAO,CAAC,IAAI,EAAE,CAAA;YACd,OAAO,CAAC,SAAS,CAAC,IAAI,EAAE,GAAG,CAAC,CAAA;YAE5B,aAAa;YACb,OAAO,CAAC,SAAS,EAAE,CAAA;YACnB,OAAO,CAAC,SAAS,GAAG,SAAS,CAAA;YAC7B,OAAO,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,CAAA;YAC7C,OAAO,CAAC,IAAI,EAAE,CAAA;YACd,OAAO,CAAC,IAAI,EAAE,CAAA;YAEd,IAAI,SAAS,EAAE,CAAC;gBACd,MAAM;gBACN,IAAI,CAAC,GAAG,CAAC,CAAA;gBACT,KAAK,MAAM,GAAG,IAAI,QAAQ,EAAE,CAAC;oBAC3B,MAAM,QAAQ,GAAG,KAAK,GAAG,GAAG,CAAC,KAAK,CAAA;oBAClC,IAAI,QAAQ,IAAI,CAAC;wBAAE,SAAQ;oBAE3B,OAAO,CAAC,SAAS,EAAE,CAAA;oBACnB,OAAO,CAAC,SAAS,GAAG,GAAG,CAAC,KAAK,CAAA;oBAC7B,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,QAAQ,EAAE,MAAM,CAAC,CAAA;oBACpC,OAAO,CAAC,IAAI,EAAE,CAAA;oBAEd,IAAI,CAAC,iBAAiB,CAAC,OAAO,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,QAAQ,EAAE,MAAM,CAAC,CAAA;oBAC5D,CAAC,IAAI,QAAQ,CAAA;gBACf,CAAC;YACH,CAAC;iBAAM,CAAC;gBACN,uBAAuB;gBACvB,IAAI,CAAC,GAAG,MAAM,CAAA;gBACd,KAAK,MAAM,GAAG,IAAI,QAAQ,EAAE,CAAC;oBAC3B,MAAM,SAAS,GAAG,MAAM,GAAG,GAAG,CAAC,KAAK,CAAA;oBACpC,IAAI,SAAS,IAAI,CAAC;wBAAE,SAAQ;oBAE5B,CAAC,IAAI,SAAS,CAAA;oBAEd,OAAO,CAAC,SAAS,EAAE,CAAA;oBACnB,OAAO,CAAC,SAAS,GAAG,GAAG,CAAC,KAAK,CAAA;oBAC7B,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,SAAS,CAAC,CAAA;oBACpC,OAAO,CAAC,IAAI,EAAE,CAAA;oBAEd,IAAI,CAAC,iBAAiB,CAAC,OAAO,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,SAAS,CAAC,CAAA;gBAC9D,CAAC;YACH,CAAC;YAED,8CAA8C;YAC9C,mDAAmD;YACnD,IAAI,oBAAoB,IAAI,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,EAAE,CAAC;gBAC9D,IAAI,CAAC,iBAAiB,CACpB,OAAO,EACP,EAAE,GAAG,EAAE,OAAO,EAAE,KAAK,EAAE,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,KAAK,EAAE,EAAE,EAAE,EAC1D,CAAC,EACD,CAAC,EACD,KAAK,EACL,MAAM,CACP,CAAA;YACH,CAAC;YAED,UAAU;YACV,OAAO,CAAC,SAAS,EAAE,CAAA;YACnB,OAAO,CAAC,WAAW,CAAC,EAAE,CAAC,CAAA;YACvB,OAAO,CAAC,WAAW,GAAG,WAAW,CAAA;YACjC,OAAO,CAAC,SAAS,GAAG,SAAS,CAAA;YAC7B,OAAO,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,CAAA;YAC7C,OAAO,CAAC,MAAM,EAAE,CAAA;YAEhB,OAAO,CAAC,SAAS,CAAC,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,CAAA;YAC9B,OAAO,CAAC,OAAO,EAAE,CAAA;QACnB,CAAC;QAEO,iBAAiB,CACvB,OAAiC,EACjC,GAAiB,EACjB,CAAS,EACT,CAAS,EACT,CAAS,EACT,CAAS;YAET,iEAAiE;YACjE,oEAAoE;YACpE,MAAM,QAAQ,GAAI,IAAY,CAAC,KAAK,CAAC,QAAQ,IAAI,EAAE,CAAA;YACnD,OAAO,CAAC,IAAI,GAAI,IAAY,CAAC,IAAI,CAAA;YAEjC,qDAAqD;YACrD,MAAM,KAAK,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,GAAG,GAAG,CAAC,EAAE,CAAA;YAC9C,MAAM,IAAI,GAAG,CAAC,CAAS,EAAE,EAAE,CAAC,QAAQ,IAAI,CAAC,IAAI,OAAO,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,CAAA;YAE9E,IAAI,IAAI,GAAkB,IAAI,CAAA;YAC9B,IAAI,IAAI,CAAC,GAAG,KAAK,GAAG,CAAC,EAAE,CAAC;gBACtB,IAAI,GAAG,GAAG,KAAK,GAAG,CAAA;YACpB,CAAC;iBAAM,IAAI,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC;gBACvB,IAAI,GAAG,KAAK,CAAA;YACd,CAAC;YACD,IAAI,IAAI,KAAK,IAAI,EAAE,CAAC;gBAClB,OAAM;YACR,CAAC;YAED,OAAO,CAAC,SAAS,GAAG,MAAM,CAAA;YAC1B,OAAO,CAAC,SAAS,GAAG,QAAQ,CAAA;YAC5B,OAAO,CAAC,YAAY,GAAG,QAAQ,CAAA;YAC/B,OAAO,CAAC,QAAQ,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAA;QAC9C,CAAC;QAED,eAAe,CAAC,OAAiC;YAC/C,MAAM,EAAE,IAAI,EAAE,GAAG,EAAE,KAAK,EAAE,MAAM,EAAE,GAAI,IAAY,CAAC,MAAM,CAAA;YACzD,MAAM,EAAE,aAAa,EAAE,YAAY,EAAE,SAAS,EAAE,WAAW,EAAE,KAAK,EAAE,SAAS,GAAG,OAAO,EAAE,GAAI,IAAY,CAAC,KAAK,CAAA;YAE/G,OAAO,CAAC,IAAI,EAAE,CAAA;YACd,OAAO,CAAC,SAAS,CAAC,IAAI,EAAE,GAAG,CAAC,CAAA;YAE5B,mBAAmB;YACnB,OAAO,CAAC,SAAS,EAAE,CAAA;YAEnB,OAAO,CAAC,SAAS,GAAG,SAAS,CAAA;YAC7B,OAAO,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,CAAA;YAE7C,OAAO,CAAC,IAAI,EAAE,CAAA;YAEd,OAAO,CAAC,IAAI,EAAE,CAAA;YAEd,mBAAmB;YACnB,OAAO,CAAC,SAAS,EAAE,CAAA;YAEnB,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC,WAAY,CAAA;YAErC,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,KAAK,GAAG,GAAG,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,MAAM,CAAC,CAAA;YACtD,OAAO,CAAC,IAAI,EAAE,CAAA;YAEd,uBAAuB;YAEvB,IAAI,aAAa,IAAI,aAAa,GAAG,CAAC,IAAI,aAAa,GAAG,GAAG,EAAE,CAAC;gBAC9D,OAAO,CAAC,SAAS,EAAE,CAAA;gBAEnB,OAAO,CAAC,WAAW,GAAG,OAAO,CAAA;gBAC7B,OAAO,CAAC,SAAS,GAAG,CAAC,CAAA;gBACrB,OAAO,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAA;gBAExB,MAAM,CAAC,GAAG,CAAC,KAAK,GAAG,GAAG,CAAC,GAAG,aAAa,CAAA;gBACvC,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAA;gBACpB,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAA;gBAEzB,OAAO,CAAC,MAAM,EAAE,CAAA;YAClB,CAAC;YAED,sBAAsB;YAEtB,IAAI,YAAY,IAAI,YAAY,GAAG,CAAC,IAAI,YAAY,GAAG,GAAG,EAAE,CAAC;gBAC3D,OAAO,CAAC,SAAS,EAAE,CAAA;gBAEnB,OAAO,CAAC,WAAW,GAAG,OAAO,CAAA;gBAC7B,OAAO,CAAC,SAAS,GAAG,CAAC,CAAA;gBACrB,OAAO,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAA;gBAExB,MAAM,CAAC,GAAG,CAAC,KAAK,GAAG,GAAG,CAAC,GAAG,YAAY,CAAA;gBACtC,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAA;gBACpB,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAA;gBAEzB,OAAO,CAAC,MAAM,EAAE,CAAA;YAClB,CAAC;YAED,gBAAgB;YAChB,OAAO,CAAC,SAAS,EAAE,CAAA;YAEnB,OAAO,CAAC,WAAW,CAAC,EAAE,CAAC,CAAA;YACvB,OAAO,CAAC,WAAW,GAAG,WAAW,CAAA;YACjC,OAAO,CAAC,SAAS,GAAG,SAAS,CAAA;YAC7B,OAAO,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,CAAA;YAC7C,OAAO,CAAC,MAAM,EAAE,CAAA;YAEhB,OAAO,CAAC,SAAS,EAAE,CAAA;YAEnB,OAAO,CAAC,SAAS,CAAC,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,CAAA;YAC9B,OAAO,CAAC,OAAO,EAAE,CAAA;QACnB,CAAC;QAED,cAAc,CAAC,OAAiC;YAC9C,MAAM,EAAE,IAAI,EAAE,GAAG,EAAE,KAAK,EAAE,MAAM,EAAE,GAAI,IAAY,CAAC,MAAM,CAAA;YACzD,MAAM,EAAE,aAAa,EAAE,YAAY,EAAE,SAAS,EAAE,WAAW,EAAE,KAAK,EAAE,SAAS,GAAG,OAAO,EAAE,GAAI,IAAY,CAAC,KAAK,CAAA;YAE/G,OAAO,CAAC,IAAI,EAAE,CAAA;YACd,OAAO,CAAC,SAAS,CAAC,IAAI,EAAE,GAAG,CAAC,CAAA;YAE5B,mBAAmB;YACnB,OAAO,CAAC,SAAS,EAAE,CAAA;YAEnB,OAAO,CAAC,SAAS,GAAG,SAAS,CAAA;YAC7B,OAAO,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,CAAA;YAE7C,OAAO,CAAC,IAAI,EAAE,CAAA;YAEd,OAAO,CAAC,IAAI,EAAE,CAAA;YAEd,mBAAmB;YACnB,OAAO,CAAC,SAAS,EAAE,CAAA;YAEnB,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC,WAAY,CAAA;YAErC,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,MAAM,GAAG,CAAC,MAAM,GAAG,GAAG,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,KAAK,EAAE,CAAC,MAAM,GAAG,GAAG,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAA;YACzF,OAAO,CAAC,IAAI,EAAE,CAAA;YAEd,uBAAuB;YAEvB,IAAI,aAAa,IAAI,aAAa,GAAG,CAAC,IAAI,aAAa,GAAG,GAAG,EAAE,CAAC;gBAC9D,OAAO,CAAC,SAAS,EAAE,CAAA;gBAEnB,OAAO,CAAC,WAAW,GAAG,OAAO,CAAA;gBAC7B,OAAO,CAAC,SAAS,GAAG,CAAC,CAAA;gBACrB,OAAO,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAA;gBAExB,MAAM,CAAC,GAAG,MAAM,GAAG,CAAC,MAAM,GAAG,GAAG,CAAC,GAAG,aAAa,CAAA;gBACjD,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAA;gBACpB,OAAO,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAA;gBAExB,OAAO,CAAC,MAAM,EAAE,CAAA;YAClB,CAAC;YAED,sBAAsB;YAEtB,IAAI,YAAY,IAAI,YAAY,GAAG,CAAC,IAAI,YAAY,GAAG,GAAG,EAAE,CAAC;gBAC3D,OAAO,CAAC,SAAS,EAAE,CAAA;gBAEnB,OAAO,CAAC,WAAW,GAAG,OAAO,CAAA;gBAC7B,OAAO,CAAC,SAAS,GAAG,CAAC,CAAA;gBACrB,OAAO,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAA;gBAExB,MAAM,CAAC,GAAG,MAAM,GAAG,CAAC,MAAM,GAAG,GAAG,CAAC,GAAG,YAAY,CAAA;gBAChD,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAA;gBACpB,OAAO,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAA;gBAExB,OAAO,CAAC,MAAM,EAAE,CAAA;YAClB,CAAC;YAED,gBAAgB;YAChB,OAAO,CAAC,SAAS,EAAE,CAAA;YAEnB,OAAO,CAAC,WAAW,CAAC,EAAE,CAAC,CAAA;YACvB,OAAO,CAAC,WAAW,GAAG,WAAW,CAAA;YACjC,OAAO,CAAC,SAAS,GAAG,SAAS,CAAA;YAC7B,OAAO,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,CAAA;YAC7C,OAAO,CAAC,MAAM,EAAE,CAAA;YAEhB,OAAO,CAAC,SAAS,EAAE,CAAA;YAEnB,OAAO,CAAC,SAAS,CAAC,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,CAAA;YAC9B,OAAO,CAAC,OAAO,EAAE,CAAA;QACnB,CAAC;QAED,IAAI,KAAK;YACP,MAAM,EAAE,YAAY,GAAG,CAAC,EAAE,WAAW,GAAG,GAAG,EAAE,GAAI,IAAY,CAAC,KAAK,CAAA;YACnE,OAAO,IAAI,CAAC,KAAK,CAAC,CAAC,YAAY,GAAG,WAAW,CAAC,GAAG,GAAG,CAAC,CAAA;QACvD,CAAC;QAED,IAAI,KAAK,CAAC,KAAa;YACrB,kCAAkC;QACpC,CAAC;QAED,YAAY,CAAC,KAA0B,EAAE,MAA2B;YAClE,MAAM,IAAI,GAAI,IAAY,CAAC,IAAI,IAAI,OAAQ,IAAY,CAAC,IAAI,IAAI,QAAQ,CAAC,CAAC,CAAE,IAAY,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAA;YAClG,MAAM,EACJ,eAAe,GAAG,CAAC,EACnB,WAAW,GAAG,GAAG,EACjB,aAAa,GAAG,GAAG,EACnB,YAAY,GAAG,CAAC,EAChB,MAAM,GAAG,GAAG,EACZ,YAAY,GAAG,CAAC,EAChB,aAAa,GAAG,CAAC,EACjB,mBAAmB,GAAG,CAAC,EACvB,cAAc,GAAG,CAAC,EAClB,gBAAgB,GAAG,CAAC,EACrB,GAAG,IAAI,CAAA;YAER,MAAM,YAAY,GAAG,MAAM,CAAC,eAAe,CAAC,IAAI,CAAC,CAAA;YACjD,MAAM,WAAW,GAAG,MAAM,CAAC,WAAW,CAAC,IAAI,GAAG,CAAA;YAC9C,MAAM,aAAa,GAAG,MAAM,CAAC,aAAa,CAAC,IAAI,GAAG,CAAA;YAClD,MAAM,YAAY,GAAG,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,CAE7C;YAAC,IAAY,CAAC,QAAQ,CAAC;gBACtB,YAAY;gBACZ,WAAW;gBACX,aAAa;gBACb,YAAY;gBACZ,MAAM,EAAE,MAAM,IAAI,GAAG;gBACrB,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,YAAY,GAAG,WAAW,CAAC,GAAG,GAAG,CAAC;gBACrD,WAAW,EAAE,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC;gBACtC,YAAY,EAAE,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC;gBACxC,iBAAiB,EAAE,MAAM,CAAC,mBAAmB,CAAC,IAAI,CAAC;gBACnD,aAAa,EAAE,MAAM,CAAC,cAAc,CAAC,IAAI,CAAC;gBAC1C,eAAe,EAAE,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC;aAC/C,CAAC,CAAA;QACJ,CAAC;QAED,yEAAyE;QACzE,sDAAsD;QACtD,8CAA8C;QAE9C,KAAK,CAAC,KAAK;YACT,MAAM,KAAK,CAAC,KAAK,EAAE,CAAA;YACnB,+EAA+E;YAC/E,MAAM,EAAE,GAAI,IAAY,CAAC,KAAK,CAAC,KAAK,CAAA;YACpC,IAAI,CAAC,EAAE,IAAI,CAAC,EAAE,CAAC,KAAK,EAAE,CAAC;gBACrB,CAAC;gBAAC,IAAY,CAAC,KAAK,CAAC,KAAK,mCAAQ,CAAC,EAAE,IAAI,EAAE,CAAC,KAAE,KAAK,EAAE,IAAI,GAAE,CAAA;YAC7D,CAAC;QACH,CAAC;QAED,YAAY;YACV,yDAAyD;YACzD,IAAI,IAAI,CAAC,SAAS,KAAK,UAAU;gBAAE,OAAM;YACzC,IAAI,CAAC,iBAAiB,EAAE,CAAA;QAC1B,CAAC;QAED,YAAY;YACV,IAAI,CAAC,iBAAiB,EAAE,CAAA;QAC1B,CAAC;QAED,OAAO;YACL,IAAI,CAAC,iBAAiB,EAAE,CAAA;YACxB,KAAK,CAAC,OAAO,EAAE,CAAA;QACjB,CAAC;QAKO,iBAAiB;YACvB,IAAI,OAAO,QAAQ,KAAK,WAAW;gBAAE,OAAM;YAC3C,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,CAAA;YACvE,IAAI,CAAC,QAAQ,CAAC,MAAM;gBAAE,OAAM;YAE5B,IAAI,CAAC,iBAAiB,EAAE,CAAA;YAExB,MAAM,EAAE,GAAG,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC,CAAA;YACxC,EAAE,CAAC,KAAK,CAAC,OAAO,GAAG;gBACjB,gBAAgB;gBAChB,cAAc;gBACd,OAAO;gBACP,oBAAoB;gBACpB,qBAAqB;gBACrB,gCAAgC;gBAChC,YAAY;gBACZ,iBAAiB;gBACjB,mBAAmB;gBACnB,0BAA0B;gBAC1B,wCAAwC;gBACxC,oBAAoB;aACrB,CAAC,IAAI,CAAC,GAAG,CAAC,CAAA;YAEX,KAAK,MAAM,GAAG,IAAI,QAAQ,EAAE,CAAC;gBAC3B,MAAM,GAAG,GAAG,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC,CAAA;gBACzC,GAAG,CAAC,KAAK,CAAC,OAAO,GAAG,yCAAyC,CAAA;gBAE7D,MAAM,MAAM,GAAG,QAAQ,CAAC,aAAa,CAAC,MAAM,CAAC,CAAA;gBAC7C,MAAM,CAAC,KAAK,CAAC,OAAO,GAAG,4EAA4E,GAAG,CAAC,KAAK,EAAE,CAAA;gBAE9G,MAAM,KAAK,GAAG,QAAQ,CAAC,aAAa,CAAC,MAAM,CAAC,CAAA;gBAC5C,KAAK,CAAC,WAAW,GAAG,GAAG,CAAC,KAAK,CAAC,OAAO,CAAC,KAAK,EAAE,GAAG,CAAC,CAAA;gBACjD,KAAK,CAAC,KAAK,CAAC,OAAO,GAAG,QAAQ,CAAA;gBAE9B,MAAM,KAAK,GAAG,QAAQ,CAAC,aAAa,CAAC,MAAM,CAAC,CAAA;gBAC5C,KAAK,CAAC,WAAW,GAAG,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,CAAA;gBACrC,KAAK,CAAC,KAAK,CAAC,OAAO,GAAG,kCAAkC,CAAA;gBAExD,GAAG,CAAC,MAAM,CAAC,MAAM,EAAE,KAAK,EAAE,KAAK,CAAC,CAAA;gBAChC,EAAE,CAAC,WAAW,CAAC,GAAG,CAAC,CAAA;YACrB,CAAC;YAED,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,EAAE,CAAC,CAAA;YAC7B,IAAI,CAAC,UAAU,GAAG,EAAE,CAAA;YAEpB,IAAI,CAAC,YAAY,GAAG,CAAC,CAAa,EAAE,EAAE;gBACpC,EAAE,CAAC,KAAK,CAAC,IAAI,GAAG,GAAG,CAAC,CAAC,OAAO,GAAG,EAAE,IAAI,CAAA;gBACrC,EAAE,CAAC,KAAK,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,OAAO,GAAG,EAAE,IAAI,CAAA;YACtC,CAAC,CAAA;YACD,QAAQ,CAAC,gBAAgB,CAAC,WAAW,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,CAAA;QACjE,CAAC;QAEO,iBAAiB;YACvB,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;gBACtB,QAAQ,CAAC,mBAAmB,CAAC,WAAW,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,CAAA;gBAClE,IAAI,CAAC,YAAY,GAAG,SAAS,CAAA;YAC/B,CAAC;YACD,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;gBACpB,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAA;gBACxB,IAAI,CAAC,UAAU,GAAG,SAAS,CAAA;YAC7B,CAAC;QACH,CAAC;KACF,CAAA;AACH,CAAC","sourcesContent":["import { Component, POSITION } from '@hatiolab/things-scene'\nimport { themesColorRange } from '@fmsim/api'\nimport { LEGEND_CAPACITY, Legend, resolveCarrierLegend } from './mcs-status-default'\nimport { safeRound } from '../utils/safe-round'\nimport { getValueOnRanges } from '../utils/get-value-on-ranges'\nimport { carrierSegments, abnormalSegments, carrierColorsFromLegend, pickSegmentAt, GaugeSegment } from '../utils/stocker-gauge'\n\ntype Constructor<T = {}> = new (...args: any[]) => T\n\n/**\n * 용량 게이지 (통합 로직).\n *\n * 하나의 컴포넌트가 mode 에 따라 3가지 게이지를 표현한다:\n * - 'capacity' : 용량 사용률(usage%) 채움 게이지 + high/low watermark (기본)\n * - 'carrier' : 캐리어 상태비율 세그먼트 (Full / Empty / EmptyEmpty)\n * - 'abnormal' : 캐리어 정상/비정상 비율 세그먼트 (Normal / Abnormal)\n *\n * StockerCapacityBar(스토커 지붕 게이지)와 ZoneCapacityBar(존 게이지)가 이 로직을 공유한다.\n * 두 컴포넌트는 base(스토커=Shape, 존=Container)·정체성(identifiable)·legend 폴백만 다르고,\n * 게이지를 그리는 규칙은 완전히 동일하다 — 규칙을 이 믹스인 한 곳에 두어 drift 를 막는다.\n *\n * mode 소스: root.stockerGaugeMode (기본 'capacity'). RootContainer 의 런타임 전용\n * transient 속성으로, 3D(machine-3d buildGauge)와도 동일 소스라 2D/3D 게이지가 항상 일치한다.\n * (root-container-override.ts 정의. 모드가 바뀌면 _refreshStockerGauges 가 두 게이지를 갱신.)\n *\n * 데이터 필드(2D 기준, canonical):\n * - capacity : CURRENTCAPACITY / MAXCAPACITY / HIGHWATERMARK / LOWWATERMARK / FULLUP\n * - carrier : CARRIER_FULL / CARRIER_EMPTY / CARRIER_EMPTY_EMPTY\n * - abnormal : CARRIER_NORMAL / CARRIER_ABNORMAL\n */\n\n/** 게이지 NATURE 속성 조각 (스토커/존 공통). 각 컴포넌트 NATURE 에 spread 로 합친다. */\nexport const CapacityGaugeMixinProperties = [\n {\n type: 'select',\n label: 'legend-name',\n name: 'legendName',\n property: {\n options: themesColorRange\n }\n },\n {\n type: 'number',\n name: 'currentUsage',\n label: 'current-usage'\n },\n {\n type: 'number',\n name: 'highWatermark',\n label: 'high-watermark'\n },\n {\n type: 'number',\n name: 'lowWatermark',\n label: 'low-watermark'\n },\n {\n type: 'number',\n name: 'maxCapacity',\n label: 'max-capacity'\n },\n {\n type: 'boolean',\n name: 'fullup',\n label: 'fullup'\n },\n {\n type: 'number',\n name: 'carrierFull',\n label: 'carrier-full'\n },\n {\n type: 'number',\n name: 'carrierEmpty',\n label: 'carrier-empty'\n },\n {\n type: 'number',\n name: 'carrierEmptyEmpty',\n label: 'carrier-empty-empty'\n },\n {\n type: 'number',\n name: 'carrierNormal',\n label: 'carrier-normal'\n },\n {\n type: 'number',\n name: 'carrierAbnormal',\n label: 'carrier-abnormal'\n },\n {\n type: 'number',\n label: 'round',\n name: 'round',\n property: {\n min: 0\n }\n },\n {\n type: 'hidden',\n name: 'usage',\n label: 'usage'\n }\n]\n\nconst controlHandler = {\n ondragmove: function (point: POSITION, index: number, component: Component) {\n var { left, top, width, height } = (component as any).model\n\n var transcoorded = (component as any).transcoordP2S(point.x, point.y)\n var round = ((transcoorded.x - left) / (width / 2)) * 100\n\n round = safeRound(round, width, height)\n\n ;(component as any).set({\n round\n })\n }\n}\n\nexport function CapacityGaugeMixin<TBase extends Constructor<Component>>(Base: TBase): any {\n return class extends Base {\n /** 게이지 모드: RootContainer 런타임 transient 속성. 3D(machine-3d) 와 동일 소스. */\n get gaugeMode(): string {\n return (this as any).root?.stockerGaugeMode || 'capacity'\n }\n\n get controls() {\n var { left, top, width, round, height } = (this as any).state\n round = round == undefined ? 0 : safeRound(round, width, height)\n\n return [\n {\n x: left + (width / 2) * (round / 100),\n y: top,\n handler: controlHandler\n }\n ]\n }\n\n getTheme() {\n const { legendName } = (this as any).state\n\n if (legendName) {\n return (this as any).root?.style?.[legendName]\n }\n }\n\n get legend(): Legend {\n return this.getTheme() || this.getLegendFallback()\n }\n\n /** legend 미지정 시 폴백 테마. 컴포넌트별로 override (스토커/존 각자 전역 테마). */\n getLegendFallback(): Legend {\n return LEGEND_CAPACITY\n }\n\n get statusColor(): string | undefined {\n const { fullup } = (this as any).state\n return fullup ? 'red' : getValueOnRanges(this.usage, this.legend)\n }\n\n get text() {\n // usage% 값은 capacity 모드에서만 표시. carrier/abnormal 은 세그먼트별 자체 라벨을 그리므로\n // base 의 value 텍스트를 억제한다.\n if (this.gaugeMode !== 'capacity') {\n return ''\n }\n return this.usage + '%'\n }\n\n render(context: CanvasRenderingContext2D) {\n const mode = this.gaugeMode\n\n if (mode === 'carrier' || mode === 'abnormal') {\n // carrier/abnormal 모드는 세그먼트 값이 전부 0(데이터 없음)일 때 빈 막대 대신 '0%' 를 표시한다.\n this.renderSegmentGauge(context, this.segments(mode), true)\n return\n }\n\n // capacity (기본)\n const { width, height } = (this as any).bounds\n if (width >= height) {\n this.renderLandscape(context)\n } else {\n this.renderPortrait(context)\n }\n }\n\n /**\n * carrier/abnormal mode 의 세그먼트 목록 (공유 유틸 = 3D 와 동일 계산).\n * 배열 순서 = portrait 아래→위 / landscape 왼→오.\n */\n segments(mode: string): GaugeSegment[] {\n if (mode === 'abnormal') {\n const { carrierNormal = 0, carrierAbnormal = 0 } = (this as any).state\n return abnormalSegments(carrierNormal, carrierAbnormal)\n }\n const { carrierFull = 0, carrierEmpty = 0, carrierEmptyEmpty = 0 } = (this as any).state\n // 색상은 carrier 컴포넌트와 동일한 legend(테마)에서 취득 (carrierColorsFromLegend).\n const colors = carrierColorsFromLegend(resolveCarrierLegend(this))\n return carrierSegments(carrierFull, carrierEmpty, carrierEmptyEmpty, colors)\n }\n\n /**\n * 클릭(또는 hover) 지점이 어떤 세그먼트에 속하는지 판정. carrier/abnormal 모드 전용 —\n * capacity 모드·데이터 없음·좌표 변환 실패 시 null.\n *\n * renderSegmentGauge 와 동일한 배치 규칙으로 매핑한다: landscape(가로) 는 왼→오(누적 x),\n * portrait(세로) 는 아래→위(바닥부터 누적). ratio 0 세그먼트는 화면에 없으므로 건너뛴다.\n */\n segmentAtEvent(event: MouseEvent): { mode: string; key: string; count: number } | null {\n const mode = this.gaugeMode\n if (mode !== 'carrier' && mode !== 'abnormal') return null\n\n // 3D 게이지는 부모 STOCKER 의 real-object 가 그린다(이 컴포넌트가 아님) → 2D 세그먼트 판정 대상 아님.\n if ((this as any).root?.is3dMode) return null\n\n const ox = (event as any)?.offsetX\n const oy = (event as any)?.offsetY\n if (typeof ox !== 'number' || typeof oy !== 'number') return null\n\n // 표면 픽셀(offsetX/offsetY) → 이 컴포넌트 로컬 프레임.\n // 주의: transcoordP2S 는 '부모→로컬' 한 단계라 캔버스 픽셀로 단독 호출하면 안 된다.\n // 엔진 capture() 와 동일하게 루트부터 전체 체인을 적용하는 helper 가 toLocal.\n let local: { x: number; y: number } | undefined\n try {\n local = (this as any).toLocal(ox, oy)\n } catch {\n return null\n }\n if (!local) return null\n\n const { left, top, width, height } = (this as any).bounds\n if (!(width > 0) || !(height > 0)) return null\n\n // 컴포넌트 로컬프레임 좌표 → bounds 기준 within-box. 경계 반올림 방어로 clamp.\n const lx = Math.min(Math.max(local.x - left, 0), width)\n const ly = Math.min(Math.max(local.y - top, 0), height)\n\n const landscape = width >= height\n const pos = landscape ? lx : height - ly // portrait 는 바닥 기준 거리\n const span = landscape ? width : height\n\n const picked = pickSegmentAt(this.segments(mode), pos, span)\n if (!picked) return null\n\n // label 은 key 로 도출 가능하고 로케일 의존이라 payload 에서 제외 — key(대문자 토큰)로 식별.\n return { mode, key: picked.key, count: picked.count }\n }\n\n /** 세그먼트 게이지 렌더 (carrier/abnormal 공통). bounds 방향으로 landscape/portrait 자동. */\n renderSegmentGauge(context: CanvasRenderingContext2D, segments: GaugeSegment[], zeroPercentWhenEmpty = false) {\n const { left, top, width, height } = (this as any).bounds\n const { lineWidth, strokeStyle, round, fillStyle = 'white' } = (this as any).state\n const landscape = width >= height\n\n context.save()\n context.translate(left, top)\n\n // background\n context.beginPath()\n context.fillStyle = fillStyle\n context.roundRect(0, 0, width, height, round)\n context.fill()\n context.clip()\n\n if (landscape) {\n // 왼→오\n let x = 0\n for (const seg of segments) {\n const segWidth = width * seg.ratio\n if (segWidth <= 0) continue\n\n context.beginPath()\n context.fillStyle = seg.color\n context.rect(x, 0, segWidth, height)\n context.fill()\n\n this._drawSegmentLabel(context, seg, x, 0, segWidth, height)\n x += segWidth\n }\n } else {\n // 아래→위 (배열 첫 세그먼트가 바닥)\n let y = height\n for (const seg of segments) {\n const segHeight = height * seg.ratio\n if (segHeight <= 0) continue\n\n y -= segHeight\n\n context.beginPath()\n context.fillStyle = seg.color\n context.rect(0, y, width, segHeight)\n context.fill()\n\n this._drawSegmentLabel(context, seg, 0, y, width, segHeight)\n }\n }\n\n // 데이터가 전혀 없어(모든 ratio 0) 세그먼트가 하나도 안 그려진 경우 —\n // carrier/abnormal 모드는 빈 막대 대신 '0%' 를 막대 중앙에 표시한다.\n if (zeroPercentWhenEmpty && segments.every(s => s.ratio <= 0)) {\n this._drawSegmentLabel(\n context,\n { key: 'EMPTY', label: '', count: 0, ratio: 0, color: '' },\n 0,\n 0,\n width,\n height\n )\n }\n\n // outline\n context.beginPath()\n context.setLineDash([])\n context.strokeStyle = strokeStyle\n context.lineWidth = lineWidth\n context.roundRect(0, 0, width, height, round)\n context.stroke()\n\n context.translate(-left, -top)\n context.restore()\n }\n\n private _drawSegmentLabel(\n context: CanvasRenderingContext2D,\n seg: GaugeSegment,\n x: number,\n y: number,\n w: number,\n h: number\n ) {\n // 이름 라벨(Full/Empty/Abnormal…)은 그리지 않는다. 각 세그먼트 영역 중심에 숫자(%)만 표시.\n // 컴포넌트의 폰트 설정(fontFamily/fontSize/bold/italic)을 그대로 적용 — this.font.\n const fontSize = (this as any).state.fontSize || 15\n context.font = (this as any).font\n\n // 공간에 따라 단계적 축소: 넉넉하면 '값%', 좁으면 '%' 떼고 값만, 더 좁으면 생략.\n const value = `${Math.round(seg.ratio * 100)}`\n const fits = (t: string) => fontSize <= h && context.measureText(t).width <= w\n\n let text: string | null = null\n if (fits(`${value}%`)) {\n text = `${value}%`\n } else if (fits(value)) {\n text = value\n }\n if (text === null) {\n return\n }\n\n context.fillStyle = '#333'\n context.textAlign = 'center'\n context.textBaseline = 'middle'\n context.fillText(text, x + w / 2, y + h / 2)\n }\n\n renderLandscape(context: CanvasRenderingContext2D) {\n const { left, top, width, height } = (this as any).bounds\n const { highWatermark, lowWatermark, lineWidth, strokeStyle, round, fillStyle = 'white' } = (this as any).state\n\n context.save()\n context.translate(left, top)\n\n // gauge background\n context.beginPath()\n\n context.fillStyle = fillStyle\n context.roundRect(0, 0, width, height, round)\n\n context.fill()\n\n context.clip()\n\n // gauge foreground\n context.beginPath()\n\n context.fillStyle = this.statusColor!\n\n context.rect(0, 0, (width / 100) * this.usage, height)\n context.fill()\n\n // high-watermark level\n\n if (highWatermark && highWatermark > 0 && highWatermark < 100) {\n context.beginPath()\n\n context.strokeStyle = 'black'\n context.lineWidth = 1\n context.setLineDash([3])\n\n const x = (width / 100) * highWatermark\n context.moveTo(x, 0)\n context.lineTo(x, height)\n\n context.stroke()\n }\n\n // low-watermark level\n\n if (lowWatermark && lowWatermark > 0 && lowWatermark < 100) {\n context.beginPath()\n\n context.strokeStyle = 'black'\n context.lineWidth = 1\n context.setLineDash([3])\n\n const x = (width / 100) * lowWatermark\n context.moveTo(x, 0)\n context.lineTo(x, height)\n\n context.stroke()\n }\n\n // gauge outline\n context.beginPath()\n\n context.setLineDash([])\n context.strokeStyle = strokeStyle\n context.lineWidth = lineWidth\n context.roundRect(0, 0, width, height, round)\n context.stroke()\n\n context.beginPath()\n\n context.translate(-left, -top)\n context.restore()\n }\n\n renderPortrait(context: CanvasRenderingContext2D) {\n const { left, top, width, height } = (this as any).bounds\n const { highWatermark, lowWatermark, lineWidth, strokeStyle, round, fillStyle = 'white' } = (this as any).state\n\n context.save()\n context.translate(left, top)\n\n // gauge background\n context.beginPath()\n\n context.fillStyle = fillStyle\n context.roundRect(0, 0, width, height, round)\n\n context.fill()\n\n context.clip()\n\n // gauge foreground\n context.beginPath()\n\n context.fillStyle = this.statusColor!\n\n context.rect(0, height - (height / 100) * this.usage, width, (height / 100) * this.usage)\n context.fill()\n\n // high-watermark level\n\n if (highWatermark && highWatermark > 0 && highWatermark < 100) {\n context.beginPath()\n\n context.strokeStyle = 'black'\n context.lineWidth = 1\n context.setLineDash([3])\n\n const y = height - (height / 100) * highWatermark\n context.moveTo(0, y)\n context.lineTo(width, y)\n\n context.stroke()\n }\n\n // low-watermark level\n\n if (lowWatermark && lowWatermark > 0 && lowWatermark < 100) {\n context.beginPath()\n\n context.strokeStyle = 'black'\n context.lineWidth = 1\n context.setLineDash([3])\n\n const y = height - (height / 100) * lowWatermark\n context.moveTo(0, y)\n context.lineTo(width, y)\n\n context.stroke()\n }\n\n // gauge outline\n context.beginPath()\n\n context.setLineDash([])\n context.strokeStyle = strokeStyle\n context.lineWidth = lineWidth\n context.roundRect(0, 0, width, height, round)\n context.stroke()\n\n context.beginPath()\n\n context.translate(-left, -top)\n context.restore()\n }\n\n get usage() {\n const { currentUsage = 0, maxCapacity = 100 } = (this as any).state\n return Math.round((currentUsage / maxCapacity) * 100)\n }\n\n set usage(usage: number) {\n // intentionally have done nothing\n }\n\n onchangeData(after: Record<string, any>, before: Record<string, any>): void {\n const data = (this as any).data && typeof (this as any).data == 'object' ? (this as any).data : {}\n const {\n CURRENTCAPACITY = 0,\n MAXCAPACITY = 100,\n HIGHWATERMARK = 100,\n LOWWATERMARK = 0,\n FULLUP = 'F',\n CARRIER_FULL = 0,\n CARRIER_EMPTY = 0,\n CARRIER_EMPTY_EMPTY = 0,\n CARRIER_NORMAL = 0,\n CARRIER_ABNORMAL = 0\n } = data\n\n const currentUsage = Number(CURRENTCAPACITY) || 0\n const maxCapacity = Number(MAXCAPACITY) || 100\n const highWatermark = Number(HIGHWATERMARK) || 100\n const lowWatermark = Number(LOWWATERMARK) || 0\n\n ;(this as any).setState({\n currentUsage,\n maxCapacity,\n highWatermark,\n lowWatermark,\n fullup: FULLUP == 'T',\n usage: Math.round((currentUsage / maxCapacity) * 100),\n carrierFull: Number(CARRIER_FULL) || 0,\n carrierEmpty: Number(CARRIER_EMPTY) || 0,\n carrierEmptyEmpty: Number(CARRIER_EMPTY_EMPTY) || 0,\n carrierNormal: Number(CARRIER_NORMAL) || 0,\n carrierAbnormal: Number(CARRIER_ABNORMAL) || 0\n })\n }\n\n // ── hover 툴팁 (carrier/abnormal 모드 세그먼트별 수치) ───────────────────────────\n // 색상만으로 타입 구분이 어려울 때, 마우스 hover 로 정확한 수치 확인. 뷰어 모드 전용\n // (model-layer 가 편집 모드에선 hover dispatch 안 함).\n\n async ready(): Promise<void> {\n await super.ready()\n // hover 이벤트 수신 opt-in: model-layer _onmouseenter_all guard(hasLegacyHover) 통과.\n const ev = (this as any).model.event\n if (!ev || !ev.hover) {\n ;(this as any).model.event = { ...(ev || {}), hover: true }\n }\n }\n\n onMouseEnter(): void {\n // capacity 는 값이 한 개(usage%)라 툴팁 불필요. carrier/abnormal 만.\n if (this.gaugeMode === 'capacity') return\n this._showGaugeTooltip()\n }\n\n onMouseLeave(): void {\n this._hideGaugeTooltip()\n }\n\n dispose(): void {\n this._hideGaugeTooltip()\n super.dispose()\n }\n\n private _tooltipEl?: HTMLDivElement\n private _tooltipMove?: (e: MouseEvent) => void\n\n private _showGaugeTooltip(): void {\n if (typeof document === 'undefined') return\n const segments = this.segments(this.gaugeMode).filter(s => s.count > 0)\n if (!segments.length) return\n\n this._hideGaugeTooltip()\n\n const el = document.createElement('div')\n el.style.cssText = [\n 'position:fixed',\n 'left:-9999px',\n 'top:0',\n 'z-index:2147483647',\n 'pointer-events:none',\n 'background:rgba(30,30,30,0.92)',\n 'color:#fff',\n 'padding:6px 9px',\n 'border-radius:6px',\n 'font:12px/1.5 sans-serif',\n 'box-shadow:0 2px 10px rgba(0,0,0,0.35)',\n 'white-space:nowrap'\n ].join(';')\n\n for (const seg of segments) {\n const row = document.createElement('div')\n row.style.cssText = 'display:flex;align-items:center;gap:6px'\n\n const swatch = document.createElement('span')\n swatch.style.cssText = `display:inline-block;width:10px;height:10px;border-radius:2px;background:${seg.color}`\n\n const label = document.createElement('span')\n label.textContent = seg.label.replace(/\\n/g, ' ')\n label.style.cssText = 'flex:1'\n\n const value = document.createElement('span')\n value.textContent = String(seg.count)\n value.style.cssText = 'font-weight:700;margin-left:12px'\n\n row.append(swatch, label, value)\n el.appendChild(row)\n }\n\n document.body.appendChild(el)\n this._tooltipEl = el\n\n this._tooltipMove = (e: MouseEvent) => {\n el.style.left = `${e.clientX + 14}px`\n el.style.top = `${e.clientY + 14}px`\n }\n document.addEventListener('mousemove', this._tooltipMove, true)\n }\n\n private _hideGaugeTooltip(): void {\n if (this._tooltipMove) {\n document.removeEventListener('mousemove', this._tooltipMove, true)\n this._tooltipMove = undefined\n }\n if (this._tooltipEl) {\n this._tooltipEl.remove()\n this._tooltipEl = undefined\n }\n }\n }\n}\n"]}
|
|
1
|
+
{"version":3,"file":"capacity-gauge-mixin.js","sourceRoot":"","sources":["../../src/features/capacity-gauge-mixin.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,gBAAgB,EAAE,MAAM,YAAY,CAAA;AAC7C,OAAO,EAAE,eAAe,EAAU,WAAW,EAAE,kBAAkB,EAAE,oBAAoB,EAAE,MAAM,sBAAsB,CAAA;AACrH,OAAO,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAA;AAC/C,OAAO,EAAE,eAAe,EAAE,gBAAgB,EAAE,uBAAuB,EAAE,aAAa,EAAgB,MAAM,wBAAwB,CAAA;AAIhI;;;;;;;;;;;;;;;;;;;;GAoBG;AAEH,iEAAiE;AACjE,MAAM,CAAC,MAAM,4BAA4B,GAAG;IAC1C;QACE,IAAI,EAAE,QAAQ;QACd,KAAK,EAAE,aAAa;QACpB,IAAI,EAAE,YAAY;QAClB,QAAQ,EAAE;YACR,OAAO,EAAE,gBAAgB;SAC1B;KACF;IACD;QACE,IAAI,EAAE,QAAQ;QACd,IAAI,EAAE,cAAc;QACpB,KAAK,EAAE,eAAe;KACvB;IACD;QACE,IAAI,EAAE,QAAQ;QACd,IAAI,EAAE,eAAe;QACrB,KAAK,EAAE,gBAAgB;KACxB;IACD;QACE,IAAI,EAAE,QAAQ;QACd,IAAI,EAAE,cAAc;QACpB,KAAK,EAAE,eAAe;KACvB;IACD;QACE,IAAI,EAAE,QAAQ;QACd,IAAI,EAAE,aAAa;QACnB,KAAK,EAAE,cAAc;KACtB;IACD;QACE,IAAI,EAAE,SAAS;QACf,IAAI,EAAE,QAAQ;QACd,KAAK,EAAE,QAAQ;KAChB;IACD;QACE,IAAI,EAAE,QAAQ;QACd,IAAI,EAAE,aAAa;QACnB,KAAK,EAAE,cAAc;KACtB;IACD;QACE,IAAI,EAAE,QAAQ;QACd,IAAI,EAAE,cAAc;QACpB,KAAK,EAAE,eAAe;KACvB;IACD;QACE,IAAI,EAAE,QAAQ;QACd,IAAI,EAAE,mBAAmB;QACzB,KAAK,EAAE,qBAAqB;KAC7B;IACD;QACE,IAAI,EAAE,QAAQ;QACd,IAAI,EAAE,eAAe;QACrB,KAAK,EAAE,gBAAgB;KACxB;IACD;QACE,IAAI,EAAE,QAAQ;QACd,IAAI,EAAE,iBAAiB;QACvB,KAAK,EAAE,kBAAkB;KAC1B;IACD;QACE,IAAI,EAAE,QAAQ;QACd,KAAK,EAAE,OAAO;QACd,IAAI,EAAE,OAAO;QACb,QAAQ,EAAE;YACR,GAAG,EAAE,CAAC;SACP;KACF;IACD;QACE,IAAI,EAAE,QAAQ;QACd,IAAI,EAAE,OAAO;QACb,KAAK,EAAE,OAAO;KACf;CACF,CAAA;AAED,MAAM,cAAc,GAAG;IACrB,UAAU,EAAE,UAAU,KAAe,EAAE,KAAa,EAAE,SAAoB;QACxE,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,KAAK,EAAE,MAAM,EAAE,GAAI,SAAiB,CAAC,KAAK,CAAA;QAE3D,IAAI,YAAY,GAAI,SAAiB,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAA;QACrE,IAAI,KAAK,GAAG,CAAC,CAAC,YAAY,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,CAAA;QAEzD,KAAK,GAAG,SAAS,CAAC,KAAK,EAAE,KAAK,EAAE,MAAM,CAAC,CAEtC;QAAC,SAAiB,CAAC,GAAG,CAAC;YACtB,KAAK;SACN,CAAC,CAAA;IACJ,CAAC;CACF,CAAA;AAED,MAAM,UAAU,kBAAkB,CAAuC,IAAW;IAClF,OAAO,KAAM,SAAQ,IAAI;QACvB,sEAAsE;QACtE,IAAI,SAAS;;YACX,OAAO,CAAA,MAAC,IAAY,CAAC,IAAI,0CAAE,gBAAgB,KAAI,UAAU,CAAA;QAC3D,CAAC;QAED,IAAI,QAAQ;YACV,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,GAAI,IAAY,CAAC,KAAK,CAAA;YAC7D,KAAK,GAAG,KAAK,IAAI,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,KAAK,EAAE,KAAK,EAAE,MAAM,CAAC,CAAA;YAEhE,OAAO;gBACL;oBACE,CAAC,EAAE,IAAI,GAAG,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,GAAG,GAAG,CAAC;oBACrC,CAAC,EAAE,GAAG;oBACN,OAAO,EAAE,cAAc;iBACxB;aACF,CAAA;QACH,CAAC;QAED,QAAQ;;YACN,MAAM,EAAE,UAAU,EAAE,GAAI,IAAY,CAAC,KAAK,CAAA;YAE1C,IAAI,UAAU,EAAE,CAAC;gBACf,OAAO,MAAA,MAAC,IAAY,CAAC,IAAI,0CAAE,KAAK,0CAAG,UAAU,CAAC,CAAA;YAChD,CAAC;QACH,CAAC;QAED,IAAI,MAAM;YACR,OAAO,IAAI,CAAC,QAAQ,EAAE,IAAI,IAAI,CAAC,iBAAiB,EAAE,CAAA;QACpD,CAAC;QAED,4DAA4D;QAC5D,iBAAiB;YACf,OAAO,eAAe,CAAA;QACxB,CAAC;QAED,IAAI,WAAW;YACb,MAAM,EAAE,MAAM,EAAE,GAAI,IAAY,CAAC,KAAK,CAAA;YACtC,OAAO,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,WAAW,CAAC,kBAAkB,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,CAAA;QAClF,CAAC;QAED,IAAI,IAAI;YACN,oEAAoE;YACpE,0BAA0B;YAC1B,IAAI,IAAI,CAAC,SAAS,KAAK,UAAU,EAAE,CAAC;gBAClC,OAAO,EAAE,CAAA;YACX,CAAC;YACD,OAAO,IAAI,CAAC,KAAK,GAAG,GAAG,CAAA;QACzB,CAAC;QAED,MAAM,CAAC,OAAiC;YACtC,MAAM,IAAI,GAAG,IAAI,CAAC,SAAS,CAAA;YAE3B,IAAI,IAAI,KAAK,SAAS,IAAI,IAAI,KAAK,UAAU,EAAE,CAAC;gBAC9C,oEAAoE;gBACpE,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,IAAI,CAAC,CAAA;gBAC3D,OAAM;YACR,CAAC;YAED,gBAAgB;YAChB,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,GAAI,IAAY,CAAC,MAAM,CAAA;YAC9C,IAAI,KAAK,IAAI,MAAM,EAAE,CAAC;gBACpB,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,CAAA;YAC/B,CAAC;iBAAM,CAAC;gBACN,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,CAAA;YAC9B,CAAC;QACH,CAAC;QAED;;;WAGG;QACH,QAAQ,CAAC,IAAY;YACnB,IAAI,IAAI,KAAK,UAAU,EAAE,CAAC;gBACxB,MAAM,EAAE,aAAa,GAAG,CAAC,EAAE,eAAe,GAAG,CAAC,EAAE,GAAI,IAAY,CAAC,KAAK,CAAA;gBACtE,OAAO,gBAAgB,CAAC,aAAa,EAAE,eAAe,CAAC,CAAA;YACzD,CAAC;YACD,MAAM,EAAE,WAAW,GAAG,CAAC,EAAE,YAAY,GAAG,CAAC,EAAE,iBAAiB,GAAG,CAAC,EAAE,GAAI,IAAY,CAAC,KAAK,CAAA;YACxF,mEAAmE;YACnE,MAAM,MAAM,GAAG,uBAAuB,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC,CAAA;YAClE,OAAO,eAAe,CAAC,WAAW,EAAE,YAAY,EAAE,iBAAiB,EAAE,MAAM,CAAC,CAAA;QAC9E,CAAC;QAED;;;;;;WAMG;QACH,cAAc,CAAC,KAAiB;;YAC9B,MAAM,IAAI,GAAG,IAAI,CAAC,SAAS,CAAA;YAC3B,IAAI,IAAI,KAAK,SAAS,IAAI,IAAI,KAAK,UAAU;gBAAE,OAAO,IAAI,CAAA;YAE1D,yEAAyE;YACzE,IAAI,MAAC,IAAY,CAAC,IAAI,0CAAE,QAAQ;gBAAE,OAAO,IAAI,CAAA;YAE7C,MAAM,EAAE,GAAI,KAAa,aAAb,KAAK,uBAAL,KAAK,CAAU,OAAO,CAAA;YAClC,MAAM,EAAE,GAAI,KAAa,aAAb,KAAK,uBAAL,KAAK,CAAU,OAAO,CAAA;YAClC,IAAI,OAAO,EAAE,KAAK,QAAQ,IAAI,OAAO,EAAE,KAAK,QAAQ;gBAAE,OAAO,IAAI,CAAA;YAEjE,0CAA0C;YAC1C,0DAA0D;YAC1D,yDAAyD;YACzD,IAAI,KAA2C,CAAA;YAC/C,IAAI,CAAC;gBACH,KAAK,GAAI,IAAY,CAAC,OAAO,CAAC,EAAE,EAAE,EAAE,CAAC,CAAA;YACvC,CAAC;YAAC,WAAM,CAAC;gBACP,OAAO,IAAI,CAAA;YACb,CAAC;YACD,IAAI,CAAC,KAAK;gBAAE,OAAO,IAAI,CAAA;YAEvB,MAAM,EAAE,IAAI,EAAE,GAAG,EAAE,KAAK,EAAE,MAAM,EAAE,GAAI,IAAY,CAAC,MAAM,CAAA;YACzD,IAAI,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC;gBAAE,OAAO,IAAI,CAAA;YAE9C,0DAA0D;YAC1D,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,IAAI,EAAE,CAAC,CAAC,EAAE,KAAK,CAAC,CAAA;YACvD,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,GAAG,EAAE,CAAC,CAAC,EAAE,MAAM,CAAC,CAAA;YAEvD,MAAM,SAAS,GAAG,KAAK,IAAI,MAAM,CAAA;YACjC,MAAM,GAAG,GAAG,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,MAAM,GAAG,EAAE,CAAA,CAAC,sBAAsB;YAC/D,MAAM,IAAI,GAAG,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM,CAAA;YAEvC,MAAM,MAAM,GAAG,aAAa,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,CAAA;YAC5D,IAAI,CAAC,MAAM;gBAAE,OAAO,IAAI,CAAA;YAExB,kEAAkE;YAClE,OAAO,EAAE,IAAI,EAAE,GAAG,EAAE,MAAM,CAAC,GAAG,EAAE,KAAK,EAAE,MAAM,CAAC,KAAK,EAAE,CAAA;QACvD,CAAC;QAED,4EAA4E;QAC5E,kBAAkB,CAAC,OAAiC,EAAE,QAAwB,EAAE,oBAAoB,GAAG,KAAK;YAC1G,MAAM,EAAE,IAAI,EAAE,GAAG,EAAE,KAAK,EAAE,MAAM,EAAE,GAAI,IAAY,CAAC,MAAM,CAAA;YACzD,MAAM,EAAE,SAAS,EAAE,WAAW,EAAE,KAAK,EAAE,SAAS,GAAG,OAAO,EAAE,GAAI,IAAY,CAAC,KAAK,CAAA;YAClF,MAAM,SAAS,GAAG,KAAK,IAAI,MAAM,CAAA;YAEjC,OAAO,CAAC,IAAI,EAAE,CAAA;YACd,OAAO,CAAC,SAAS,CAAC,IAAI,EAAE,GAAG,CAAC,CAAA;YAE5B,aAAa;YACb,OAAO,CAAC,SAAS,EAAE,CAAA;YACnB,OAAO,CAAC,SAAS,GAAG,SAAS,CAAA;YAC7B,OAAO,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,CAAA;YAC7C,OAAO,CAAC,IAAI,EAAE,CAAA;YACd,OAAO,CAAC,IAAI,EAAE,CAAA;YAEd,IAAI,SAAS,EAAE,CAAC;gBACd,MAAM;gBACN,IAAI,CAAC,GAAG,CAAC,CAAA;gBACT,KAAK,MAAM,GAAG,IAAI,QAAQ,EAAE,CAAC;oBAC3B,MAAM,QAAQ,GAAG,KAAK,GAAG,GAAG,CAAC,KAAK,CAAA;oBAClC,IAAI,QAAQ,IAAI,CAAC;wBAAE,SAAQ;oBAE3B,OAAO,CAAC,SAAS,EAAE,CAAA;oBACnB,OAAO,CAAC,SAAS,GAAG,GAAG,CAAC,KAAK,CAAA;oBAC7B,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,QAAQ,EAAE,MAAM,CAAC,CAAA;oBACpC,OAAO,CAAC,IAAI,EAAE,CAAA;oBAEd,IAAI,CAAC,iBAAiB,CAAC,OAAO,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,QAAQ,EAAE,MAAM,CAAC,CAAA;oBAC5D,CAAC,IAAI,QAAQ,CAAA;gBACf,CAAC;YACH,CAAC;iBAAM,CAAC;gBACN,uBAAuB;gBACvB,IAAI,CAAC,GAAG,MAAM,CAAA;gBACd,KAAK,MAAM,GAAG,IAAI,QAAQ,EAAE,CAAC;oBAC3B,MAAM,SAAS,GAAG,MAAM,GAAG,GAAG,CAAC,KAAK,CAAA;oBACpC,IAAI,SAAS,IAAI,CAAC;wBAAE,SAAQ;oBAE5B,CAAC,IAAI,SAAS,CAAA;oBAEd,OAAO,CAAC,SAAS,EAAE,CAAA;oBACnB,OAAO,CAAC,SAAS,GAAG,GAAG,CAAC,KAAK,CAAA;oBAC7B,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,SAAS,CAAC,CAAA;oBACpC,OAAO,CAAC,IAAI,EAAE,CAAA;oBAEd,IAAI,CAAC,iBAAiB,CAAC,OAAO,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,SAAS,CAAC,CAAA;gBAC9D,CAAC;YACH,CAAC;YAED,8CAA8C;YAC9C,mDAAmD;YACnD,IAAI,oBAAoB,IAAI,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,EAAE,CAAC;gBAC9D,IAAI,CAAC,iBAAiB,CACpB,OAAO,EACP,EAAE,GAAG,EAAE,OAAO,EAAE,KAAK,EAAE,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,KAAK,EAAE,EAAE,EAAE,EAC1D,CAAC,EACD,CAAC,EACD,KAAK,EACL,MAAM,CACP,CAAA;YACH,CAAC;YAED,UAAU;YACV,OAAO,CAAC,SAAS,EAAE,CAAA;YACnB,OAAO,CAAC,WAAW,CAAC,EAAE,CAAC,CAAA;YACvB,OAAO,CAAC,WAAW,GAAG,WAAW,CAAA;YACjC,OAAO,CAAC,SAAS,GAAG,SAAS,CAAA;YAC7B,OAAO,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,CAAA;YAC7C,OAAO,CAAC,MAAM,EAAE,CAAA;YAEhB,OAAO,CAAC,SAAS,CAAC,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,CAAA;YAC9B,OAAO,CAAC,OAAO,EAAE,CAAA;QACnB,CAAC;QAEO,iBAAiB,CACvB,OAAiC,EACjC,GAAiB,EACjB,CAAS,EACT,CAAS,EACT,CAAS,EACT,CAAS;YAET,iEAAiE;YACjE,oEAAoE;YACpE,MAAM,QAAQ,GAAI,IAAY,CAAC,KAAK,CAAC,QAAQ,IAAI,EAAE,CAAA;YACnD,OAAO,CAAC,IAAI,GAAI,IAAY,CAAC,IAAI,CAAA;YAEjC,qDAAqD;YACrD,MAAM,KAAK,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,GAAG,GAAG,CAAC,EAAE,CAAA;YAC9C,MAAM,IAAI,GAAG,CAAC,CAAS,EAAE,EAAE,CAAC,QAAQ,IAAI,CAAC,IAAI,OAAO,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,CAAA;YAE9E,IAAI,IAAI,GAAkB,IAAI,CAAA;YAC9B,IAAI,IAAI,CAAC,GAAG,KAAK,GAAG,CAAC,EAAE,CAAC;gBACtB,IAAI,GAAG,GAAG,KAAK,GAAG,CAAA;YACpB,CAAC;iBAAM,IAAI,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC;gBACvB,IAAI,GAAG,KAAK,CAAA;YACd,CAAC;YACD,IAAI,IAAI,KAAK,IAAI,EAAE,CAAC;gBAClB,OAAM;YACR,CAAC;YAED,OAAO,CAAC,SAAS,GAAG,MAAM,CAAA;YAC1B,OAAO,CAAC,SAAS,GAAG,QAAQ,CAAA;YAC5B,OAAO,CAAC,YAAY,GAAG,QAAQ,CAAA;YAC/B,OAAO,CAAC,QAAQ,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAA;QAC9C,CAAC;QAED,eAAe,CAAC,OAAiC;YAC/C,MAAM,EAAE,IAAI,EAAE,GAAG,EAAE,KAAK,EAAE,MAAM,EAAE,GAAI,IAAY,CAAC,MAAM,CAAA;YACzD,MAAM,EAAE,aAAa,EAAE,YAAY,EAAE,SAAS,EAAE,WAAW,EAAE,KAAK,EAAE,SAAS,GAAG,OAAO,EAAE,GAAI,IAAY,CAAC,KAAK,CAAA;YAE/G,OAAO,CAAC,IAAI,EAAE,CAAA;YACd,OAAO,CAAC,SAAS,CAAC,IAAI,EAAE,GAAG,CAAC,CAAA;YAE5B,mBAAmB;YACnB,OAAO,CAAC,SAAS,EAAE,CAAA;YAEnB,OAAO,CAAC,SAAS,GAAG,SAAS,CAAA;YAC7B,OAAO,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,CAAA;YAE7C,OAAO,CAAC,IAAI,EAAE,CAAA;YAEd,OAAO,CAAC,IAAI,EAAE,CAAA;YAEd,mBAAmB;YACnB,OAAO,CAAC,SAAS,EAAE,CAAA;YAEnB,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC,WAAY,CAAA;YAErC,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,KAAK,GAAG,GAAG,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,MAAM,CAAC,CAAA;YACtD,OAAO,CAAC,IAAI,EAAE,CAAA;YAEd,uBAAuB;YAEvB,IAAI,aAAa,IAAI,aAAa,GAAG,CAAC,IAAI,aAAa,GAAG,GAAG,EAAE,CAAC;gBAC9D,OAAO,CAAC,SAAS,EAAE,CAAA;gBAEnB,OAAO,CAAC,WAAW,GAAG,OAAO,CAAA;gBAC7B,OAAO,CAAC,SAAS,GAAG,CAAC,CAAA;gBACrB,OAAO,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAA;gBAExB,MAAM,CAAC,GAAG,CAAC,KAAK,GAAG,GAAG,CAAC,GAAG,aAAa,CAAA;gBACvC,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAA;gBACpB,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAA;gBAEzB,OAAO,CAAC,MAAM,EAAE,CAAA;YAClB,CAAC;YAED,sBAAsB;YAEtB,IAAI,YAAY,IAAI,YAAY,GAAG,CAAC,IAAI,YAAY,GAAG,GAAG,EAAE,CAAC;gBAC3D,OAAO,CAAC,SAAS,EAAE,CAAA;gBAEnB,OAAO,CAAC,WAAW,GAAG,OAAO,CAAA;gBAC7B,OAAO,CAAC,SAAS,GAAG,CAAC,CAAA;gBACrB,OAAO,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAA;gBAExB,MAAM,CAAC,GAAG,CAAC,KAAK,GAAG,GAAG,CAAC,GAAG,YAAY,CAAA;gBACtC,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAA;gBACpB,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAA;gBAEzB,OAAO,CAAC,MAAM,EAAE,CAAA;YAClB,CAAC;YAED,gBAAgB;YAChB,OAAO,CAAC,SAAS,EAAE,CAAA;YAEnB,OAAO,CAAC,WAAW,CAAC,EAAE,CAAC,CAAA;YACvB,OAAO,CAAC,WAAW,GAAG,WAAW,CAAA;YACjC,OAAO,CAAC,SAAS,GAAG,SAAS,CAAA;YAC7B,OAAO,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,CAAA;YAC7C,OAAO,CAAC,MAAM,EAAE,CAAA;YAEhB,OAAO,CAAC,SAAS,EAAE,CAAA;YAEnB,OAAO,CAAC,SAAS,CAAC,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,CAAA;YAC9B,OAAO,CAAC,OAAO,EAAE,CAAA;QACnB,CAAC;QAED,cAAc,CAAC,OAAiC;YAC9C,MAAM,EAAE,IAAI,EAAE,GAAG,EAAE,KAAK,EAAE,MAAM,EAAE,GAAI,IAAY,CAAC,MAAM,CAAA;YACzD,MAAM,EAAE,aAAa,EAAE,YAAY,EAAE,SAAS,EAAE,WAAW,EAAE,KAAK,EAAE,SAAS,GAAG,OAAO,EAAE,GAAI,IAAY,CAAC,KAAK,CAAA;YAE/G,OAAO,CAAC,IAAI,EAAE,CAAA;YACd,OAAO,CAAC,SAAS,CAAC,IAAI,EAAE,GAAG,CAAC,CAAA;YAE5B,mBAAmB;YACnB,OAAO,CAAC,SAAS,EAAE,CAAA;YAEnB,OAAO,CAAC,SAAS,GAAG,SAAS,CAAA;YAC7B,OAAO,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,CAAA;YAE7C,OAAO,CAAC,IAAI,EAAE,CAAA;YAEd,OAAO,CAAC,IAAI,EAAE,CAAA;YAEd,mBAAmB;YACnB,OAAO,CAAC,SAAS,EAAE,CAAA;YAEnB,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC,WAAY,CAAA;YAErC,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,MAAM,GAAG,CAAC,MAAM,GAAG,GAAG,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,KAAK,EAAE,CAAC,MAAM,GAAG,GAAG,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAA;YACzF,OAAO,CAAC,IAAI,EAAE,CAAA;YAEd,uBAAuB;YAEvB,IAAI,aAAa,IAAI,aAAa,GAAG,CAAC,IAAI,aAAa,GAAG,GAAG,EAAE,CAAC;gBAC9D,OAAO,CAAC,SAAS,EAAE,CAAA;gBAEnB,OAAO,CAAC,WAAW,GAAG,OAAO,CAAA;gBAC7B,OAAO,CAAC,SAAS,GAAG,CAAC,CAAA;gBACrB,OAAO,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAA;gBAExB,MAAM,CAAC,GAAG,MAAM,GAAG,CAAC,MAAM,GAAG,GAAG,CAAC,GAAG,aAAa,CAAA;gBACjD,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAA;gBACpB,OAAO,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAA;gBAExB,OAAO,CAAC,MAAM,EAAE,CAAA;YAClB,CAAC;YAED,sBAAsB;YAEtB,IAAI,YAAY,IAAI,YAAY,GAAG,CAAC,IAAI,YAAY,GAAG,GAAG,EAAE,CAAC;gBAC3D,OAAO,CAAC,SAAS,EAAE,CAAA;gBAEnB,OAAO,CAAC,WAAW,GAAG,OAAO,CAAA;gBAC7B,OAAO,CAAC,SAAS,GAAG,CAAC,CAAA;gBACrB,OAAO,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAA;gBAExB,MAAM,CAAC,GAAG,MAAM,GAAG,CAAC,MAAM,GAAG,GAAG,CAAC,GAAG,YAAY,CAAA;gBAChD,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAA;gBACpB,OAAO,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAA;gBAExB,OAAO,CAAC,MAAM,EAAE,CAAA;YAClB,CAAC;YAED,gBAAgB;YAChB,OAAO,CAAC,SAAS,EAAE,CAAA;YAEnB,OAAO,CAAC,WAAW,CAAC,EAAE,CAAC,CAAA;YACvB,OAAO,CAAC,WAAW,GAAG,WAAW,CAAA;YACjC,OAAO,CAAC,SAAS,GAAG,SAAS,CAAA;YAC7B,OAAO,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,CAAA;YAC7C,OAAO,CAAC,MAAM,EAAE,CAAA;YAEhB,OAAO,CAAC,SAAS,EAAE,CAAA;YAEnB,OAAO,CAAC,SAAS,CAAC,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,CAAA;YAC9B,OAAO,CAAC,OAAO,EAAE,CAAA;QACnB,CAAC;QAED,IAAI,KAAK;YACP,MAAM,EAAE,YAAY,GAAG,CAAC,EAAE,WAAW,GAAG,GAAG,EAAE,GAAI,IAAY,CAAC,KAAK,CAAA;YACnE,OAAO,IAAI,CAAC,KAAK,CAAC,CAAC,YAAY,GAAG,WAAW,CAAC,GAAG,GAAG,CAAC,CAAA;QACvD,CAAC;QAED,IAAI,KAAK,CAAC,KAAa;YACrB,kCAAkC;QACpC,CAAC;QAED,YAAY,CAAC,KAA0B,EAAE,MAA2B;YAClE,MAAM,IAAI,GAAI,IAAY,CAAC,IAAI,IAAI,OAAQ,IAAY,CAAC,IAAI,IAAI,QAAQ,CAAC,CAAC,CAAE,IAAY,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAA;YAClG,MAAM,EACJ,eAAe,GAAG,CAAC,EACnB,WAAW,GAAG,GAAG,EACjB,aAAa,GAAG,GAAG,EACnB,YAAY,GAAG,CAAC,EAChB,MAAM,GAAG,GAAG,EACZ,YAAY,GAAG,CAAC,EAChB,aAAa,GAAG,CAAC,EACjB,mBAAmB,GAAG,CAAC,EACvB,cAAc,GAAG,CAAC,EAClB,gBAAgB,GAAG,CAAC,EACrB,GAAG,IAAI,CAAA;YAER,MAAM,YAAY,GAAG,MAAM,CAAC,eAAe,CAAC,IAAI,CAAC,CAAA;YACjD,MAAM,WAAW,GAAG,MAAM,CAAC,WAAW,CAAC,IAAI,GAAG,CAAA;YAC9C,MAAM,aAAa,GAAG,MAAM,CAAC,aAAa,CAAC,IAAI,GAAG,CAAA;YAClD,MAAM,YAAY,GAAG,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,CAE7C;YAAC,IAAY,CAAC,QAAQ,CAAC;gBACtB,YAAY;gBACZ,WAAW;gBACX,aAAa;gBACb,YAAY;gBACZ,MAAM,EAAE,MAAM,IAAI,GAAG;gBACrB,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,YAAY,GAAG,WAAW,CAAC,GAAG,GAAG,CAAC;gBACrD,WAAW,EAAE,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC;gBACtC,YAAY,EAAE,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC;gBACxC,iBAAiB,EAAE,MAAM,CAAC,mBAAmB,CAAC,IAAI,CAAC;gBACnD,aAAa,EAAE,MAAM,CAAC,cAAc,CAAC,IAAI,CAAC;gBAC1C,eAAe,EAAE,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC;aAC/C,CAAC,CAAA;QACJ,CAAC;QAED,yEAAyE;QACzE,sDAAsD;QACtD,8CAA8C;QAE9C,KAAK,CAAC,KAAK;YACT,MAAM,KAAK,CAAC,KAAK,EAAE,CAAA;YACnB,+EAA+E;YAC/E,MAAM,EAAE,GAAI,IAAY,CAAC,KAAK,CAAC,KAAK,CAAA;YACpC,IAAI,CAAC,EAAE,IAAI,CAAC,EAAE,CAAC,KAAK,EAAE,CAAC;gBACrB,CAAC;gBAAC,IAAY,CAAC,KAAK,CAAC,KAAK,mCAAQ,CAAC,EAAE,IAAI,EAAE,CAAC,KAAE,KAAK,EAAE,IAAI,GAAE,CAAA;YAC7D,CAAC;QACH,CAAC;QAED,YAAY;YACV,yDAAyD;YACzD,IAAI,IAAI,CAAC,SAAS,KAAK,UAAU;gBAAE,OAAM;YACzC,IAAI,CAAC,iBAAiB,EAAE,CAAA;QAC1B,CAAC;QAED,YAAY;YACV,IAAI,CAAC,iBAAiB,EAAE,CAAA;QAC1B,CAAC;QAED,OAAO;YACL,IAAI,CAAC,iBAAiB,EAAE,CAAA;YACxB,KAAK,CAAC,OAAO,EAAE,CAAA;QACjB,CAAC;QAKO,iBAAiB;YACvB,IAAI,OAAO,QAAQ,KAAK,WAAW;gBAAE,OAAM;YAC3C,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,CAAA;YACvE,IAAI,CAAC,QAAQ,CAAC,MAAM;gBAAE,OAAM;YAE5B,IAAI,CAAC,iBAAiB,EAAE,CAAA;YAExB,MAAM,EAAE,GAAG,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC,CAAA;YACxC,EAAE,CAAC,KAAK,CAAC,OAAO,GAAG;gBACjB,gBAAgB;gBAChB,cAAc;gBACd,OAAO;gBACP,oBAAoB;gBACpB,qBAAqB;gBACrB,gCAAgC;gBAChC,YAAY;gBACZ,iBAAiB;gBACjB,mBAAmB;gBACnB,0BAA0B;gBAC1B,wCAAwC;gBACxC,oBAAoB;aACrB,CAAC,IAAI,CAAC,GAAG,CAAC,CAAA;YAEX,KAAK,MAAM,GAAG,IAAI,QAAQ,EAAE,CAAC;gBAC3B,MAAM,GAAG,GAAG,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC,CAAA;gBACzC,GAAG,CAAC,KAAK,CAAC,OAAO,GAAG,yCAAyC,CAAA;gBAE7D,MAAM,MAAM,GAAG,QAAQ,CAAC,aAAa,CAAC,MAAM,CAAC,CAAA;gBAC7C,MAAM,CAAC,KAAK,CAAC,OAAO,GAAG,4EAA4E,GAAG,CAAC,KAAK,EAAE,CAAA;gBAE9G,MAAM,KAAK,GAAG,QAAQ,CAAC,aAAa,CAAC,MAAM,CAAC,CAAA;gBAC5C,KAAK,CAAC,WAAW,GAAG,GAAG,CAAC,KAAK,CAAC,OAAO,CAAC,KAAK,EAAE,GAAG,CAAC,CAAA;gBACjD,KAAK,CAAC,KAAK,CAAC,OAAO,GAAG,QAAQ,CAAA;gBAE9B,MAAM,KAAK,GAAG,QAAQ,CAAC,aAAa,CAAC,MAAM,CAAC,CAAA;gBAC5C,KAAK,CAAC,WAAW,GAAG,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,CAAA;gBACrC,KAAK,CAAC,KAAK,CAAC,OAAO,GAAG,kCAAkC,CAAA;gBAExD,GAAG,CAAC,MAAM,CAAC,MAAM,EAAE,KAAK,EAAE,KAAK,CAAC,CAAA;gBAChC,EAAE,CAAC,WAAW,CAAC,GAAG,CAAC,CAAA;YACrB,CAAC;YAED,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,EAAE,CAAC,CAAA;YAC7B,IAAI,CAAC,UAAU,GAAG,EAAE,CAAA;YAEpB,IAAI,CAAC,YAAY,GAAG,CAAC,CAAa,EAAE,EAAE;gBACpC,EAAE,CAAC,KAAK,CAAC,IAAI,GAAG,GAAG,CAAC,CAAC,OAAO,GAAG,EAAE,IAAI,CAAA;gBACrC,EAAE,CAAC,KAAK,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,OAAO,GAAG,EAAE,IAAI,CAAA;YACtC,CAAC,CAAA;YACD,QAAQ,CAAC,gBAAgB,CAAC,WAAW,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,CAAA;QACjE,CAAC;QAEO,iBAAiB;YACvB,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;gBACtB,QAAQ,CAAC,mBAAmB,CAAC,WAAW,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,CAAA;gBAClE,IAAI,CAAC,YAAY,GAAG,SAAS,CAAA;YAC/B,CAAC;YACD,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;gBACpB,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAA;gBACxB,IAAI,CAAC,UAAU,GAAG,SAAS,CAAA;YAC7B,CAAC;QACH,CAAC;KACF,CAAA;AACH,CAAC","sourcesContent":["import { Component, POSITION } from '@hatiolab/things-scene'\nimport { themesColorRange } from '@fmsim/api'\nimport { LEGEND_CAPACITY, Legend, legendColor, legendRangeEntryOf, resolveCarrierLegend } from './mcs-status-default'\nimport { safeRound } from '../utils/safe-round'\nimport { carrierSegments, abnormalSegments, carrierColorsFromLegend, pickSegmentAt, GaugeSegment } from '../utils/stocker-gauge'\n\ntype Constructor<T = {}> = new (...args: any[]) => T\n\n/**\n * 용량 게이지 (통합 로직).\n *\n * 하나의 컴포넌트가 mode 에 따라 3가지 게이지를 표현한다:\n * - 'capacity' : 용량 사용률(usage%) 채움 게이지 + high/low watermark (기본)\n * - 'carrier' : 캐리어 상태비율 세그먼트 (Full / Empty / EmptyEmpty)\n * - 'abnormal' : 캐리어 정상/비정상 비율 세그먼트 (Normal / Abnormal)\n *\n * StockerCapacityBar(스토커 지붕 게이지)와 ZoneCapacityBar(존 게이지)가 이 로직을 공유한다.\n * 두 컴포넌트는 base(스토커=Shape, 존=Container)·정체성(identifiable)·legend 폴백만 다르고,\n * 게이지를 그리는 규칙은 완전히 동일하다 — 규칙을 이 믹스인 한 곳에 두어 drift 를 막는다.\n *\n * mode 소스: root.stockerGaugeMode (기본 'capacity'). RootContainer 의 런타임 전용\n * transient 속성으로, 3D(machine-3d buildGauge)와도 동일 소스라 2D/3D 게이지가 항상 일치한다.\n * (root-container-override.ts 정의. 모드가 바뀌면 _refreshStockerGauges 가 두 게이지를 갱신.)\n *\n * 데이터 필드(2D 기준, canonical):\n * - capacity : CURRENTCAPACITY / MAXCAPACITY / HIGHWATERMARK / LOWWATERMARK / FULLUP\n * - carrier : CARRIER_FULL / CARRIER_EMPTY / CARRIER_EMPTY_EMPTY\n * - abnormal : CARRIER_NORMAL / CARRIER_ABNORMAL\n */\n\n/** 게이지 NATURE 속성 조각 (스토커/존 공통). 각 컴포넌트 NATURE 에 spread 로 합친다. */\nexport const CapacityGaugeMixinProperties = [\n {\n type: 'select',\n label: 'legend-name',\n name: 'legendName',\n property: {\n options: themesColorRange\n }\n },\n {\n type: 'number',\n name: 'currentUsage',\n label: 'current-usage'\n },\n {\n type: 'number',\n name: 'highWatermark',\n label: 'high-watermark'\n },\n {\n type: 'number',\n name: 'lowWatermark',\n label: 'low-watermark'\n },\n {\n type: 'number',\n name: 'maxCapacity',\n label: 'max-capacity'\n },\n {\n type: 'boolean',\n name: 'fullup',\n label: 'fullup'\n },\n {\n type: 'number',\n name: 'carrierFull',\n label: 'carrier-full'\n },\n {\n type: 'number',\n name: 'carrierEmpty',\n label: 'carrier-empty'\n },\n {\n type: 'number',\n name: 'carrierEmptyEmpty',\n label: 'carrier-empty-empty'\n },\n {\n type: 'number',\n name: 'carrierNormal',\n label: 'carrier-normal'\n },\n {\n type: 'number',\n name: 'carrierAbnormal',\n label: 'carrier-abnormal'\n },\n {\n type: 'number',\n label: 'round',\n name: 'round',\n property: {\n min: 0\n }\n },\n {\n type: 'hidden',\n name: 'usage',\n label: 'usage'\n }\n]\n\nconst controlHandler = {\n ondragmove: function (point: POSITION, index: number, component: Component) {\n var { left, top, width, height } = (component as any).model\n\n var transcoorded = (component as any).transcoordP2S(point.x, point.y)\n var round = ((transcoorded.x - left) / (width / 2)) * 100\n\n round = safeRound(round, width, height)\n\n ;(component as any).set({\n round\n })\n }\n}\n\nexport function CapacityGaugeMixin<TBase extends Constructor<Component>>(Base: TBase): any {\n return class extends Base {\n /** 게이지 모드: RootContainer 런타임 transient 속성. 3D(machine-3d) 와 동일 소스. */\n get gaugeMode(): string {\n return (this as any).root?.stockerGaugeMode || 'capacity'\n }\n\n get controls() {\n var { left, top, width, round, height } = (this as any).state\n round = round == undefined ? 0 : safeRound(round, width, height)\n\n return [\n {\n x: left + (width / 2) * (round / 100),\n y: top,\n handler: controlHandler\n }\n ]\n }\n\n getTheme() {\n const { legendName } = (this as any).state\n\n if (legendName) {\n return (this as any).root?.style?.[legendName]\n }\n }\n\n get legend(): Legend {\n return this.getTheme() || this.getLegendFallback()\n }\n\n /** legend 미지정 시 폴백 테마. 컴포넌트별로 override (스토커/존 각자 전역 테마). */\n getLegendFallback(): Legend {\n return LEGEND_CAPACITY\n }\n\n get statusColor(): string | undefined {\n const { fullup } = (this as any).state\n return fullup ? 'red' : legendColor(legendRangeEntryOf(this.usage, this.legend))\n }\n\n get text() {\n // usage% 값은 capacity 모드에서만 표시. carrier/abnormal 은 세그먼트별 자체 라벨을 그리므로\n // base 의 value 텍스트를 억제한다.\n if (this.gaugeMode !== 'capacity') {\n return ''\n }\n return this.usage + '%'\n }\n\n render(context: CanvasRenderingContext2D) {\n const mode = this.gaugeMode\n\n if (mode === 'carrier' || mode === 'abnormal') {\n // carrier/abnormal 모드는 세그먼트 값이 전부 0(데이터 없음)일 때 빈 막대 대신 '0%' 를 표시한다.\n this.renderSegmentGauge(context, this.segments(mode), true)\n return\n }\n\n // capacity (기본)\n const { width, height } = (this as any).bounds\n if (width >= height) {\n this.renderLandscape(context)\n } else {\n this.renderPortrait(context)\n }\n }\n\n /**\n * carrier/abnormal mode 의 세그먼트 목록 (공유 유틸 = 3D 와 동일 계산).\n * 배열 순서 = portrait 아래→위 / landscape 왼→오.\n */\n segments(mode: string): GaugeSegment[] {\n if (mode === 'abnormal') {\n const { carrierNormal = 0, carrierAbnormal = 0 } = (this as any).state\n return abnormalSegments(carrierNormal, carrierAbnormal)\n }\n const { carrierFull = 0, carrierEmpty = 0, carrierEmptyEmpty = 0 } = (this as any).state\n // 색상은 carrier 컴포넌트와 동일한 legend(테마)에서 취득 (carrierColorsFromLegend).\n const colors = carrierColorsFromLegend(resolveCarrierLegend(this))\n return carrierSegments(carrierFull, carrierEmpty, carrierEmptyEmpty, colors)\n }\n\n /**\n * 클릭(또는 hover) 지점이 어떤 세그먼트에 속하는지 판정. carrier/abnormal 모드 전용 —\n * capacity 모드·데이터 없음·좌표 변환 실패 시 null.\n *\n * renderSegmentGauge 와 동일한 배치 규칙으로 매핑한다: landscape(가로) 는 왼→오(누적 x),\n * portrait(세로) 는 아래→위(바닥부터 누적). ratio 0 세그먼트는 화면에 없으므로 건너뛴다.\n */\n segmentAtEvent(event: MouseEvent): { mode: string; key: string; count: number } | null {\n const mode = this.gaugeMode\n if (mode !== 'carrier' && mode !== 'abnormal') return null\n\n // 3D 게이지는 부모 STOCKER 의 real-object 가 그린다(이 컴포넌트가 아님) → 2D 세그먼트 판정 대상 아님.\n if ((this as any).root?.is3dMode) return null\n\n const ox = (event as any)?.offsetX\n const oy = (event as any)?.offsetY\n if (typeof ox !== 'number' || typeof oy !== 'number') return null\n\n // 표면 픽셀(offsetX/offsetY) → 이 컴포넌트 로컬 프레임.\n // 주의: transcoordP2S 는 '부모→로컬' 한 단계라 캔버스 픽셀로 단독 호출하면 안 된다.\n // 엔진 capture() 와 동일하게 루트부터 전체 체인을 적용하는 helper 가 toLocal.\n let local: { x: number; y: number } | undefined\n try {\n local = (this as any).toLocal(ox, oy)\n } catch {\n return null\n }\n if (!local) return null\n\n const { left, top, width, height } = (this as any).bounds\n if (!(width > 0) || !(height > 0)) return null\n\n // 컴포넌트 로컬프레임 좌표 → bounds 기준 within-box. 경계 반올림 방어로 clamp.\n const lx = Math.min(Math.max(local.x - left, 0), width)\n const ly = Math.min(Math.max(local.y - top, 0), height)\n\n const landscape = width >= height\n const pos = landscape ? lx : height - ly // portrait 는 바닥 기준 거리\n const span = landscape ? width : height\n\n const picked = pickSegmentAt(this.segments(mode), pos, span)\n if (!picked) return null\n\n // label 은 key 로 도출 가능하고 로케일 의존이라 payload 에서 제외 — key(대문자 토큰)로 식별.\n return { mode, key: picked.key, count: picked.count }\n }\n\n /** 세그먼트 게이지 렌더 (carrier/abnormal 공통). bounds 방향으로 landscape/portrait 자동. */\n renderSegmentGauge(context: CanvasRenderingContext2D, segments: GaugeSegment[], zeroPercentWhenEmpty = false) {\n const { left, top, width, height } = (this as any).bounds\n const { lineWidth, strokeStyle, round, fillStyle = 'white' } = (this as any).state\n const landscape = width >= height\n\n context.save()\n context.translate(left, top)\n\n // background\n context.beginPath()\n context.fillStyle = fillStyle\n context.roundRect(0, 0, width, height, round)\n context.fill()\n context.clip()\n\n if (landscape) {\n // 왼→오\n let x = 0\n for (const seg of segments) {\n const segWidth = width * seg.ratio\n if (segWidth <= 0) continue\n\n context.beginPath()\n context.fillStyle = seg.color\n context.rect(x, 0, segWidth, height)\n context.fill()\n\n this._drawSegmentLabel(context, seg, x, 0, segWidth, height)\n x += segWidth\n }\n } else {\n // 아래→위 (배열 첫 세그먼트가 바닥)\n let y = height\n for (const seg of segments) {\n const segHeight = height * seg.ratio\n if (segHeight <= 0) continue\n\n y -= segHeight\n\n context.beginPath()\n context.fillStyle = seg.color\n context.rect(0, y, width, segHeight)\n context.fill()\n\n this._drawSegmentLabel(context, seg, 0, y, width, segHeight)\n }\n }\n\n // 데이터가 전혀 없어(모든 ratio 0) 세그먼트가 하나도 안 그려진 경우 —\n // carrier/abnormal 모드는 빈 막대 대신 '0%' 를 막대 중앙에 표시한다.\n if (zeroPercentWhenEmpty && segments.every(s => s.ratio <= 0)) {\n this._drawSegmentLabel(\n context,\n { key: 'EMPTY', label: '', count: 0, ratio: 0, color: '' },\n 0,\n 0,\n width,\n height\n )\n }\n\n // outline\n context.beginPath()\n context.setLineDash([])\n context.strokeStyle = strokeStyle\n context.lineWidth = lineWidth\n context.roundRect(0, 0, width, height, round)\n context.stroke()\n\n context.translate(-left, -top)\n context.restore()\n }\n\n private _drawSegmentLabel(\n context: CanvasRenderingContext2D,\n seg: GaugeSegment,\n x: number,\n y: number,\n w: number,\n h: number\n ) {\n // 이름 라벨(Full/Empty/Abnormal…)은 그리지 않는다. 각 세그먼트 영역 중심에 숫자(%)만 표시.\n // 컴포넌트의 폰트 설정(fontFamily/fontSize/bold/italic)을 그대로 적용 — this.font.\n const fontSize = (this as any).state.fontSize || 15\n context.font = (this as any).font\n\n // 공간에 따라 단계적 축소: 넉넉하면 '값%', 좁으면 '%' 떼고 값만, 더 좁으면 생략.\n const value = `${Math.round(seg.ratio * 100)}`\n const fits = (t: string) => fontSize <= h && context.measureText(t).width <= w\n\n let text: string | null = null\n if (fits(`${value}%`)) {\n text = `${value}%`\n } else if (fits(value)) {\n text = value\n }\n if (text === null) {\n return\n }\n\n context.fillStyle = '#333'\n context.textAlign = 'center'\n context.textBaseline = 'middle'\n context.fillText(text, x + w / 2, y + h / 2)\n }\n\n renderLandscape(context: CanvasRenderingContext2D) {\n const { left, top, width, height } = (this as any).bounds\n const { highWatermark, lowWatermark, lineWidth, strokeStyle, round, fillStyle = 'white' } = (this as any).state\n\n context.save()\n context.translate(left, top)\n\n // gauge background\n context.beginPath()\n\n context.fillStyle = fillStyle\n context.roundRect(0, 0, width, height, round)\n\n context.fill()\n\n context.clip()\n\n // gauge foreground\n context.beginPath()\n\n context.fillStyle = this.statusColor!\n\n context.rect(0, 0, (width / 100) * this.usage, height)\n context.fill()\n\n // high-watermark level\n\n if (highWatermark && highWatermark > 0 && highWatermark < 100) {\n context.beginPath()\n\n context.strokeStyle = 'black'\n context.lineWidth = 1\n context.setLineDash([3])\n\n const x = (width / 100) * highWatermark\n context.moveTo(x, 0)\n context.lineTo(x, height)\n\n context.stroke()\n }\n\n // low-watermark level\n\n if (lowWatermark && lowWatermark > 0 && lowWatermark < 100) {\n context.beginPath()\n\n context.strokeStyle = 'black'\n context.lineWidth = 1\n context.setLineDash([3])\n\n const x = (width / 100) * lowWatermark\n context.moveTo(x, 0)\n context.lineTo(x, height)\n\n context.stroke()\n }\n\n // gauge outline\n context.beginPath()\n\n context.setLineDash([])\n context.strokeStyle = strokeStyle\n context.lineWidth = lineWidth\n context.roundRect(0, 0, width, height, round)\n context.stroke()\n\n context.beginPath()\n\n context.translate(-left, -top)\n context.restore()\n }\n\n renderPortrait(context: CanvasRenderingContext2D) {\n const { left, top, width, height } = (this as any).bounds\n const { highWatermark, lowWatermark, lineWidth, strokeStyle, round, fillStyle = 'white' } = (this as any).state\n\n context.save()\n context.translate(left, top)\n\n // gauge background\n context.beginPath()\n\n context.fillStyle = fillStyle\n context.roundRect(0, 0, width, height, round)\n\n context.fill()\n\n context.clip()\n\n // gauge foreground\n context.beginPath()\n\n context.fillStyle = this.statusColor!\n\n context.rect(0, height - (height / 100) * this.usage, width, (height / 100) * this.usage)\n context.fill()\n\n // high-watermark level\n\n if (highWatermark && highWatermark > 0 && highWatermark < 100) {\n context.beginPath()\n\n context.strokeStyle = 'black'\n context.lineWidth = 1\n context.setLineDash([3])\n\n const y = height - (height / 100) * highWatermark\n context.moveTo(0, y)\n context.lineTo(width, y)\n\n context.stroke()\n }\n\n // low-watermark level\n\n if (lowWatermark && lowWatermark > 0 && lowWatermark < 100) {\n context.beginPath()\n\n context.strokeStyle = 'black'\n context.lineWidth = 1\n context.setLineDash([3])\n\n const y = height - (height / 100) * lowWatermark\n context.moveTo(0, y)\n context.lineTo(width, y)\n\n context.stroke()\n }\n\n // gauge outline\n context.beginPath()\n\n context.setLineDash([])\n context.strokeStyle = strokeStyle\n context.lineWidth = lineWidth\n context.roundRect(0, 0, width, height, round)\n context.stroke()\n\n context.beginPath()\n\n context.translate(-left, -top)\n context.restore()\n }\n\n get usage() {\n const { currentUsage = 0, maxCapacity = 100 } = (this as any).state\n return Math.round((currentUsage / maxCapacity) * 100)\n }\n\n set usage(usage: number) {\n // intentionally have done nothing\n }\n\n onchangeData(after: Record<string, any>, before: Record<string, any>): void {\n const data = (this as any).data && typeof (this as any).data == 'object' ? (this as any).data : {}\n const {\n CURRENTCAPACITY = 0,\n MAXCAPACITY = 100,\n HIGHWATERMARK = 100,\n LOWWATERMARK = 0,\n FULLUP = 'F',\n CARRIER_FULL = 0,\n CARRIER_EMPTY = 0,\n CARRIER_EMPTY_EMPTY = 0,\n CARRIER_NORMAL = 0,\n CARRIER_ABNORMAL = 0\n } = data\n\n const currentUsage = Number(CURRENTCAPACITY) || 0\n const maxCapacity = Number(MAXCAPACITY) || 100\n const highWatermark = Number(HIGHWATERMARK) || 100\n const lowWatermark = Number(LOWWATERMARK) || 0\n\n ;(this as any).setState({\n currentUsage,\n maxCapacity,\n highWatermark,\n lowWatermark,\n fullup: FULLUP == 'T',\n usage: Math.round((currentUsage / maxCapacity) * 100),\n carrierFull: Number(CARRIER_FULL) || 0,\n carrierEmpty: Number(CARRIER_EMPTY) || 0,\n carrierEmptyEmpty: Number(CARRIER_EMPTY_EMPTY) || 0,\n carrierNormal: Number(CARRIER_NORMAL) || 0,\n carrierAbnormal: Number(CARRIER_ABNORMAL) || 0\n })\n }\n\n // ── hover 툴팁 (carrier/abnormal 모드 세그먼트별 수치) ───────────────────────────\n // 색상만으로 타입 구분이 어려울 때, 마우스 hover 로 정확한 수치 확인. 뷰어 모드 전용\n // (model-layer 가 편집 모드에선 hover dispatch 안 함).\n\n async ready(): Promise<void> {\n await super.ready()\n // hover 이벤트 수신 opt-in: model-layer _onmouseenter_all guard(hasLegacyHover) 통과.\n const ev = (this as any).model.event\n if (!ev || !ev.hover) {\n ;(this as any).model.event = { ...(ev || {}), hover: true }\n }\n }\n\n onMouseEnter(): void {\n // capacity 는 값이 한 개(usage%)라 툴팁 불필요. carrier/abnormal 만.\n if (this.gaugeMode === 'capacity') return\n this._showGaugeTooltip()\n }\n\n onMouseLeave(): void {\n this._hideGaugeTooltip()\n }\n\n dispose(): void {\n this._hideGaugeTooltip()\n super.dispose()\n }\n\n private _tooltipEl?: HTMLDivElement\n private _tooltipMove?: (e: MouseEvent) => void\n\n private _showGaugeTooltip(): void {\n if (typeof document === 'undefined') return\n const segments = this.segments(this.gaugeMode).filter(s => s.count > 0)\n if (!segments.length) return\n\n this._hideGaugeTooltip()\n\n const el = document.createElement('div')\n el.style.cssText = [\n 'position:fixed',\n 'left:-9999px',\n 'top:0',\n 'z-index:2147483647',\n 'pointer-events:none',\n 'background:rgba(30,30,30,0.92)',\n 'color:#fff',\n 'padding:6px 9px',\n 'border-radius:6px',\n 'font:12px/1.5 sans-serif',\n 'box-shadow:0 2px 10px rgba(0,0,0,0.35)',\n 'white-space:nowrap'\n ].join(';')\n\n for (const seg of segments) {\n const row = document.createElement('div')\n row.style.cssText = 'display:flex;align-items:center;gap:6px'\n\n const swatch = document.createElement('span')\n swatch.style.cssText = `display:inline-block;width:10px;height:10px;border-radius:2px;background:${seg.color}`\n\n const label = document.createElement('span')\n label.textContent = seg.label.replace(/\\n/g, ' ')\n label.style.cssText = 'flex:1'\n\n const value = document.createElement('span')\n value.textContent = String(seg.count)\n value.style.cssText = 'font-weight:700;margin-left:12px'\n\n row.append(swatch, label, value)\n el.appendChild(row)\n }\n\n document.body.appendChild(el)\n this._tooltipEl = el\n\n this._tooltipMove = (e: MouseEvent) => {\n el.style.left = `${e.clientX + 14}px`\n el.style.top = `${e.clientY + 14}px`\n }\n document.addEventListener('mousemove', this._tooltipMove, true)\n }\n\n private _hideGaugeTooltip(): void {\n if (this._tooltipMove) {\n document.removeEventListener('mousemove', this._tooltipMove, true)\n this._tooltipMove = undefined\n }\n if (this._tooltipEl) {\n this._tooltipEl.remove()\n this._tooltipEl = undefined\n }\n }\n }\n}\n"]}
|
|
@@ -0,0 +1,77 @@
|
|
|
1
|
+
/*
|
|
2
|
+
* 적재 레이아웃 홀더 (설계 02번 3.2.1절, 3.6.1절, 3.7.1절)
|
|
3
|
+
* 홀더의 실효 레이아웃에서 Carrier 를 주소의 자리에 배정한다.
|
|
4
|
+
*
|
|
5
|
+
* 보유·자리·안착·판정은 공통 아이템 계약의 것이다(things-scene Capacity·Holdable, figure-model). 실효 레이아웃은
|
|
6
|
+
* Capacity.effectiveLayout 이 정한다: 도면 노드의 개별 설정(state.slotLayout)이 있으면 그것, 없으면 홀더의 기본값.
|
|
7
|
+
* 이 믹스인에 남는 것은 MCS 의 몫이다: 실시간 데이터의 주소 읽기와 점유 배정, 예외를 어느 밖 자리에 둘지.
|
|
8
|
+
*
|
|
9
|
+
* 유효한 실효 레이아웃이 있고 도면 축척을 알 때만 자리를 배정한다. 그 밖에는 MCSCarrierHolder 대로 모두 한 무더기(pile)다.
|
|
10
|
+
*/
|
|
11
|
+
import { resolveSlot, slotAddresses, slotIdOf } from '@hatiolab/figure-model';
|
|
12
|
+
import { drawingScaleFor } from '@hatiolab/things-scene';
|
|
13
|
+
import { incomingFromV2, resolveOccupancy } from '../utils/load-address';
|
|
14
|
+
import { EXCEPTION_SLOT } from '../mcs-carrier-holder';
|
|
15
|
+
export function LoadLayoutHolder(Base) {
|
|
16
|
+
return class extends Base {
|
|
17
|
+
/** 기본 레이아웃의 Tier 가 서는 방식. 기종별 프리셋 배정은 확정 대기 (3.8절) */
|
|
18
|
+
get loadMount() {
|
|
19
|
+
return 'ON';
|
|
20
|
+
}
|
|
21
|
+
/**
|
|
22
|
+
* 도면 좌표 1단위당 mm 와 그것을 아는지. things-scene 이 도면 축척을 읽는 한 곳(drawingScaleFor, ADR-0144 2.2)에서
|
|
23
|
+
* 받는다. 축척이 없는 도면(known: false)에서는 자리를 배정하지 않는다.
|
|
24
|
+
*/
|
|
25
|
+
get mmPerUnit() {
|
|
26
|
+
return drawingScaleFor(this);
|
|
27
|
+
}
|
|
28
|
+
/** 자리를 배정하는 레이아웃. 유효한 실효 레이아웃이 없거나 축척을 모르면 undefined (한 무더기로 쌓는다) */
|
|
29
|
+
get _validLoadLayout() {
|
|
30
|
+
const sel = this.effectiveLayout;
|
|
31
|
+
return sel.status === 'valid' && this.mmPerUnit.known ? sel.layout : undefined;
|
|
32
|
+
}
|
|
33
|
+
/**
|
|
34
|
+
* Carrier 마다 자리를 정한 레코드 (설계 02번 3.6.1절). 정상 자리는 자리마다 아래에서 위로, 예외는 그 뒤에 예외 영역에.
|
|
35
|
+
* 같은 이름이 두 번 오면 데이터 그대로 넘겨 공통 대조가 스냅샷째 거절하게 한다 (계약 Q2).
|
|
36
|
+
*/
|
|
37
|
+
carrierRecords(data) {
|
|
38
|
+
const layout = this._validLoadLayout;
|
|
39
|
+
if (!layout) {
|
|
40
|
+
this._loadOccupancy = undefined;
|
|
41
|
+
return super.carrierRecords(data);
|
|
42
|
+
}
|
|
43
|
+
const incoming = incomingFromV2(data);
|
|
44
|
+
const occupancy = resolveOccupancy(layout, incoming, this._loadOccupancy);
|
|
45
|
+
this._loadOccupancy = occupancy;
|
|
46
|
+
const stateOf = new Map(incoming.map(c => [c.name, this.carrierStateOf(c.record, c.record === data)]));
|
|
47
|
+
if (stateOf.size !== incoming.length)
|
|
48
|
+
return incoming.map(c => ({ slotId: EXCEPTION_SLOT, itemId: c.name, itemState: stateOf.get(c.name) }));
|
|
49
|
+
const records = [];
|
|
50
|
+
for (const list of occupancy.slots.values())
|
|
51
|
+
for (const c of list)
|
|
52
|
+
records.push({ slotId: slotIdOf(c.address), itemId: c.name, itemState: stateOf.get(c.name) });
|
|
53
|
+
// 예외는 정상 자리와 나눈 예외 영역에 차례로 둔다. 다른 정상 자리를 대신 쓰지 않는다
|
|
54
|
+
for (const c of [...occupancy.addressUnknown, ...occupancy.addressError])
|
|
55
|
+
records.push({ slotId: EXCEPTION_SLOT, itemId: c.name, itemState: stateOf.get(c.name) });
|
|
56
|
+
return records;
|
|
57
|
+
}
|
|
58
|
+
/** 예외 영역의 치수 모르는 Carrier 는 첫 자리를 채우는 표시용 상자로 보인다 */
|
|
59
|
+
itemShownDimsOf(carrier, slot, slotId) {
|
|
60
|
+
if (slotId !== EXCEPTION_SLOT)
|
|
61
|
+
return super.itemShownDimsOf(carrier, slot, slotId);
|
|
62
|
+
const first = this._firstSlot;
|
|
63
|
+
return first ? super.itemShownDimsOf(carrier, first, slotIdOf({ tier: first.tier, slot: first.slotNo })) : null;
|
|
64
|
+
}
|
|
65
|
+
/** 예외 영역의 Carrier 는 첫 자리 폭의 절반만큼 더 떨어져 선다 */
|
|
66
|
+
get exceptionHalfWidth() {
|
|
67
|
+
const first = this._firstSlot;
|
|
68
|
+
return first && Number.isFinite(first.allowed.width) ? first.allowed.width / 2 : 0;
|
|
69
|
+
}
|
|
70
|
+
get _firstSlot() {
|
|
71
|
+
const layout = this._validLoadLayout;
|
|
72
|
+
const address = layout ? [...slotAddresses(layout)][0] : undefined;
|
|
73
|
+
return layout && address ? resolveSlot(layout, address) : null;
|
|
74
|
+
}
|
|
75
|
+
};
|
|
76
|
+
}
|
|
77
|
+
//# sourceMappingURL=load-layout-holder.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"load-layout-holder.js","sourceRoot":"","sources":["../../src/features/load-layout-holder.ts"],"names":[],"mappings":"AAAA;;;;;;;;;GASG;AAEH,OAAO,EAAE,WAAW,EAAE,aAAa,EAAE,QAAQ,EAAoD,MAAM,wBAAwB,CAAA;AAC/H,OAAO,EAAE,eAAe,EAAqB,MAAM,wBAAwB,CAAA;AAC3E,OAAO,EAA+B,cAAc,EAAE,gBAAgB,EAAE,MAAM,uBAAuB,CAAA;AACrG,OAAO,EAAE,cAAc,EAAsB,MAAM,uBAAuB,CAAA;AAI1E,MAAM,UAAU,gBAAgB,CAA4B,IAAW;IACrE,OAAO,KAAM,SAAQ,IAAI;QAGvB,sDAAsD;QACtD,IAAI,SAAS;YACX,OAAO,IAAI,CAAA;QACb,CAAC;QAED;;;WAGG;QACH,IAAI,SAAS;YACX,OAAO,eAAe,CAAC,IAAW,CAAC,CAAA;QACrC,CAAC;QAED,qEAAqE;QACrE,IAAI,gBAAgB;YAClB,MAAM,GAAG,GAAI,IAAY,CAAC,eAAe,CAAA;YACzC,OAAO,GAAG,CAAC,MAAM,KAAK,OAAO,IAAI,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAE,GAAG,CAAC,MAAqB,CAAC,CAAC,CAAC,SAAS,CAAA;QAChG,CAAC;QAED;;;WAGG;QACH,cAAc,CAAC,IAAqC;YAClD,MAAM,MAAM,GAAG,IAAI,CAAC,gBAAgB,CAAA;YACpC,IAAI,CAAC,MAAM,EAAE,CAAC;gBACZ,IAAI,CAAC,cAAc,GAAG,SAAS,CAAA;gBAC/B,OAAO,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,CAAA;YACnC,CAAC;YACD,MAAM,QAAQ,GAAG,cAAc,CAAC,IAAI,CAAC,CAAA;YACrC,MAAM,SAAS,GAAG,gBAAgB,CAAC,MAAM,EAAE,QAAQ,EAAE,IAAI,CAAC,cAAc,CAAC,CAAA;YACzE,IAAI,CAAC,cAAc,GAAG,SAAS,CAAA;YAC/B,MAAM,OAAO,GAAG,IAAI,GAAG,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,EAAG,IAAY,CAAC,cAAc,CAAC,CAAC,CAAC,MAAM,EAAE,CAAC,CAAC,MAAM,KAAK,IAAI,CAAC,CAAU,CAAC,CAAC,CAAA;YACxH,IAAI,OAAO,CAAC,IAAI,KAAK,QAAQ,CAAC,MAAM;gBAAE,OAAO,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,cAAc,EAAE,MAAM,EAAE,CAAC,CAAC,IAAI,EAAE,SAAS,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAE,EAAE,CAAC,CAAC,CAAA;YAC7I,MAAM,OAAO,GAAoB,EAAE,CAAA;YACnC,KAAK,MAAM,IAAI,IAAI,SAAS,CAAC,KAAK,CAAC,MAAM,EAAE;gBAAE,KAAK,MAAM,CAAC,IAAI,IAAI;oBAAE,OAAO,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,QAAQ,CAAC,CAAC,CAAC,OAAO,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,IAAI,EAAE,SAAS,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAE,EAAE,CAAC,CAAA;YACjK,mDAAmD;YACnD,KAAK,MAAM,CAAC,IAAI,CAAC,GAAG,SAAS,CAAC,cAAc,EAAE,GAAG,SAAS,CAAC,YAAY,CAAC;gBAAE,OAAO,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,cAAc,EAAE,MAAM,EAAE,CAAC,CAAC,IAAI,EAAE,SAAS,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAE,EAAE,CAAC,CAAA;YACnK,OAAO,OAAO,CAAA;QAChB,CAAC;QAED,oDAAoD;QACpD,eAAe,CAAC,OAAY,EAAE,IAAkB,EAAE,MAAc;YAC9D,IAAI,MAAM,KAAK,cAAc;gBAAE,OAAO,KAAK,CAAC,eAAe,CAAC,OAAO,EAAE,IAAI,EAAE,MAAM,CAAC,CAAA;YAClF,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,CAAA;YAC7B,OAAO,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,eAAe,CAAC,OAAO,EAAE,KAAK,EAAE,QAAQ,CAAC,EAAE,IAAI,EAAE,KAAK,CAAC,IAAI,EAAE,IAAI,EAAE,KAAK,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAA;QACjH,CAAC;QAED,6CAA6C;QAC7C,IAAI,kBAAkB;YACpB,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,CAAA;YAC7B,OAAO,KAAK,IAAI,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,OAAO,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAA;QACpF,CAAC;QAED,IAAI,UAAU;YACZ,MAAM,MAAM,GAAG,IAAI,CAAC,gBAAgB,CAAA;YACpC,MAAM,OAAO,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,GAAG,aAAa,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAA;YAClE,OAAO,MAAM,IAAI,OAAO,CAAC,CAAC,CAAC,WAAW,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,IAAI,CAAA;QAChE,CAAC;KACF,CAAA;AACH,CAAC","sourcesContent":["/*\n * 적재 레이아웃 홀더 (설계 02번 3.2.1절, 3.6.1절, 3.7.1절)\n * 홀더의 실효 레이아웃에서 Carrier 를 주소의 자리에 배정한다.\n *\n * 보유·자리·안착·판정은 공통 아이템 계약의 것이다(things-scene Capacity·Holdable, figure-model). 실효 레이아웃은\n * Capacity.effectiveLayout 이 정한다: 도면 노드의 개별 설정(state.slotLayout)이 있으면 그것, 없으면 홀더의 기본값.\n * 이 믹스인에 남는 것은 MCS 의 몫이다: 실시간 데이터의 주소 읽기와 점유 배정, 예외를 어느 밖 자리에 둘지.\n *\n * 유효한 실효 레이아웃이 있고 도면 축척을 알 때만 자리를 배정한다. 그 밖에는 MCSCarrierHolder 대로 모두 한 무더기(pile)다.\n */\n\nimport { resolveSlot, slotAddresses, slotIdOf, type ItemDims, type ResolvedSlot, type SlotMount } from '@hatiolab/figure-model'\nimport { drawingScaleFor, type DrawingScale } from '@hatiolab/things-scene'\nimport { LoadLayout, OccupancyResult, incomingFromV2, resolveOccupancy } from '../utils/load-address'\nimport { EXCEPTION_SLOT, type CarrierRecord } from '../mcs-carrier-holder'\n\ntype Constructor<T = any> = new (...args: any[]) => T\n\nexport function LoadLayoutHolder<TBase extends Constructor>(Base: TBase) {\n return class extends Base {\n _loadOccupancy?: OccupancyResult\n\n /** 기본 레이아웃의 Tier 가 서는 방식. 기종별 프리셋 배정은 확정 대기 (3.8절) */\n get loadMount(): SlotMount {\n return 'ON'\n }\n\n /**\n * 도면 좌표 1단위당 mm 와 그것을 아는지. things-scene 이 도면 축척을 읽는 한 곳(drawingScaleFor, ADR-0144 2.2)에서\n * 받는다. 축척이 없는 도면(known: false)에서는 자리를 배정하지 않는다.\n */\n get mmPerUnit(): DrawingScale {\n return drawingScaleFor(this as any)\n }\n\n /** 자리를 배정하는 레이아웃. 유효한 실효 레이아웃이 없거나 축척을 모르면 undefined (한 무더기로 쌓는다) */\n get _validLoadLayout(): LoadLayout | undefined {\n const sel = (this as any).effectiveLayout\n return sel.status === 'valid' && this.mmPerUnit.known ? (sel.layout as LoadLayout) : undefined\n }\n\n /**\n * Carrier 마다 자리를 정한 레코드 (설계 02번 3.6.1절). 정상 자리는 자리마다 아래에서 위로, 예외는 그 뒤에 예외 영역에.\n * 같은 이름이 두 번 오면 데이터 그대로 넘겨 공통 대조가 스냅샷째 거절하게 한다 (계약 Q2).\n */\n carrierRecords(data: Record<string, any> | undefined): CarrierRecord[] {\n const layout = this._validLoadLayout\n if (!layout) {\n this._loadOccupancy = undefined\n return super.carrierRecords(data)\n }\n const incoming = incomingFromV2(data)\n const occupancy = resolveOccupancy(layout, incoming, this._loadOccupancy)\n this._loadOccupancy = occupancy\n const stateOf = new Map(incoming.map(c => [c.name, (this as any).carrierStateOf(c.record, c.record === data)] as const))\n if (stateOf.size !== incoming.length) return incoming.map(c => ({ slotId: EXCEPTION_SLOT, itemId: c.name, itemState: stateOf.get(c.name)! }))\n const records: CarrierRecord[] = []\n for (const list of occupancy.slots.values()) for (const c of list) records.push({ slotId: slotIdOf(c.address), itemId: c.name, itemState: stateOf.get(c.name)! })\n // 예외는 정상 자리와 나눈 예외 영역에 차례로 둔다. 다른 정상 자리를 대신 쓰지 않는다\n for (const c of [...occupancy.addressUnknown, ...occupancy.addressError]) records.push({ slotId: EXCEPTION_SLOT, itemId: c.name, itemState: stateOf.get(c.name)! })\n return records\n }\n\n /** 예외 영역의 치수 모르는 Carrier 는 첫 자리를 채우는 표시용 상자로 보인다 */\n itemShownDimsOf(carrier: any, slot: ResolvedSlot, slotId: string): ItemDims | null {\n if (slotId !== EXCEPTION_SLOT) return super.itemShownDimsOf(carrier, slot, slotId)\n const first = this._firstSlot\n return first ? super.itemShownDimsOf(carrier, first, slotIdOf({ tier: first.tier, slot: first.slotNo })) : null\n }\n\n /** 예외 영역의 Carrier 는 첫 자리 폭의 절반만큼 더 떨어져 선다 */\n get exceptionHalfWidth(): number {\n const first = this._firstSlot\n return first && Number.isFinite(first.allowed.width) ? first.allowed.width / 2 : 0\n }\n\n get _firstSlot(): ResolvedSlot | null {\n const layout = this._validLoadLayout\n const address = layout ? [...slotAddresses(layout)][0] : undefined\n return layout && address ? resolveSlot(layout, address) : null\n }\n }\n}\n"]}
|
|
@@ -1,3 +1,32 @@
|
|
|
1
|
+
import { resolveLegend, resolveLegendEntries } from '@hatiolab/things-scene';
|
|
2
|
+
import { LEGEND_CARRIER, legendColor } from '@fmsim/figure-capabilities';
|
|
3
|
+
/* 범례 항목 모양과 캐리어 기본 범례는 피규어 능력과 한 곳(@fmsim/figure-capabilities, ADR-0167) */
|
|
4
|
+
export { LEGEND_CARRIER, legendColor };
|
|
5
|
+
/**
|
|
6
|
+
* 코드의 범례 항목: 그 코드의 항목, 없으면 `default` (ADR-0166 판정 6). things-scene 의 한 조회(resolveLegend)로 읽는다 — 피규어의 표와
|
|
7
|
+
* 보드 매핑이 읽는 것과 같다.
|
|
8
|
+
*/
|
|
9
|
+
export function legendEntryOf(code, legend) {
|
|
10
|
+
return resolveLegend(code, legend);
|
|
11
|
+
}
|
|
12
|
+
/**
|
|
13
|
+
* 수의 구간 범례 항목: 키 `from~to`(from 이상 to 미만, 한쪽 열림 가능)에서 그 값을 품은 항목, 없으면 `default`. 값이 없거나 수가 아니면
|
|
14
|
+
* `default` 다(ADR-0166 판정 6 — 0 으로 읽지 않는다). things-scene 의 한 조회(resolveLegendEntries)로 읽는다.
|
|
15
|
+
*/
|
|
16
|
+
export function legendRangeEntryOf(value, legend) {
|
|
17
|
+
if (!legend)
|
|
18
|
+
return undefined;
|
|
19
|
+
const entries = [];
|
|
20
|
+
for (const [key, entry] of Object.entries(legend)) {
|
|
21
|
+
if (key === 'default')
|
|
22
|
+
continue;
|
|
23
|
+
const [from = '', to = ''] = key.split('~');
|
|
24
|
+
if (!key.includes('~'))
|
|
25
|
+
continue;
|
|
26
|
+
entries.push({ min: from === '' ? null : from, max: to === '' ? null : to, result: entry });
|
|
27
|
+
}
|
|
28
|
+
return resolveLegendEntries(value, entries, legend.default);
|
|
29
|
+
}
|
|
1
30
|
export const LEGEND_NULL = { default: '#F0F0F0' };
|
|
2
31
|
export const LEGEND_MACHINE = {
|
|
3
32
|
'1000': '#707070', // DISCONNECTED
|
|
@@ -45,12 +74,6 @@ export const LEGEND_CRANE = {
|
|
|
45
74
|
// '3006': '#EB3245', // NOTINSERVICE
|
|
46
75
|
default: '#F0F0F0'
|
|
47
76
|
};
|
|
48
|
-
export const LEGEND_CARRIER = {
|
|
49
|
-
FULL: '#4AA7FE',
|
|
50
|
-
EMPTY: '#8BDA5B',
|
|
51
|
-
EMPTYEMPTY: '#019D59',
|
|
52
|
-
default: '#F0F0F0'
|
|
53
|
-
};
|
|
54
77
|
/**
|
|
55
78
|
* carrier legend(테마) 해석 — carrier 컴포넌트(carrier.ts get legend)와 동일 로직 단일 소스.
|
|
56
79
|
* parent 에 carrierLegendName 이 지정되면 그 style 을, 아니면 board 전역 carrierLegendTheme,
|
|
@@ -68,7 +91,7 @@ export const LEGEND_CAPACITY = {
|
|
|
68
91
|
'0~20': '#5630D0',
|
|
69
92
|
'20~80': '#8BDA5B',
|
|
70
93
|
'80~': '#FD9B00', // 80% 이상 (= 100% 초과도 포함). 'from~' 형식이라
|
|
71
|
-
//
|
|
94
|
+
// legendRangeEntryOf 가 value >= 80 매칭.
|
|
72
95
|
default: '#F0F0F0'
|
|
73
96
|
};
|
|
74
97
|
export const BATTERY_RATE_LEGEND = {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"mcs-status-default.js","sourceRoot":"","sources":["../../src/features/mcs-status-default.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"mcs-status-default.js","sourceRoot":"","sources":["../../src/features/mcs-status-default.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,oBAAoB,EAAkC,MAAM,wBAAwB,CAAA;AAC5G,OAAO,EAAE,cAAc,EAAE,WAAW,EAAiC,MAAM,4BAA4B,CAAA;AAEvG,4EAA4E;AAC5E,OAAO,EAAE,cAAc,EAAE,WAAW,EAAiC,CAAA;AAErE;;;GAGG;AACH,MAAM,UAAU,aAAa,CAAC,IAAa,EAAE,MAAiC;IAC5E,OAAO,aAAa,CAAC,IAAI,EAAE,MAAM,CAAC,CAAA;AACpC,CAAC;AAED;;;GAGG;AACH,MAAM,UAAU,kBAAkB,CAAC,KAAc,EAAE,MAAiC;IAClF,IAAI,CAAC,MAAM;QAAE,OAAO,SAAS,CAAA;IAC7B,MAAM,OAAO,GAA8B,EAAE,CAAA;IAC7C,KAAK,MAAM,CAAC,GAAG,EAAE,KAAK,CAAC,IAAI,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE,CAAC;QAClD,IAAI,GAAG,KAAK,SAAS;YAAE,SAAQ;QAC/B,MAAM,CAAC,IAAI,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,CAAC,GAAG,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAA;QAC3C,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,GAAG,CAAC;YAAE,SAAQ;QAChC,OAAO,CAAC,IAAI,CAAC,EAAE,GAAG,EAAE,IAAI,KAAK,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,GAAG,EAAE,EAAE,KAAK,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC,CAAA;IAC7F,CAAC;IACD,OAAO,oBAAoB,CAAC,KAAK,EAAE,OAAO,EAAE,MAAM,CAAC,OAAO,CAAC,CAAA;AAC7D,CAAC;AAED,MAAM,CAAC,MAAM,WAAW,GAAW,EAAE,OAAO,EAAE,SAAS,EAAE,CAAA;AAEzD,MAAM,CAAC,MAAM,cAAc,GAAW;IACpC,MAAM,EAAE,SAAS,EAAE,eAAe;IAClC,MAAM,EAAE,SAAS,EAAE,KAAK;IACxB,MAAM,EAAE,SAAS,EAAE,eAAe;IAClC,MAAM,EAAE,SAAS,EAAE,KAAK;IACxB,MAAM,EAAE,SAAS,EAAE,YAAY;IAC/B,MAAM,EAAE,SAAS,EAAE,OAAO;IAC1B,MAAM,EAAE,SAAS,EAAE,UAAU;IAC7B,MAAM,EAAE,SAAS,EAAE,QAAQ;IAC3B,MAAM,EAAE,SAAS,EAAE,OAAO;IAC1B,OAAO,EAAE,SAAS;CACnB,CAAA;AAED,MAAM,CAAC,MAAM,cAAc,GAAW;IACpC,MAAM,EAAE,SAAS,EAAE,eAAe;IAClC,MAAM,EAAE,SAAS,EAAE,WAAW;IAC9B,2CAA2C;IAC3C,4CAA4C;IAC5C,yCAAyC;IACzC,wCAAwC;IACxC,MAAM,EAAE,SAAS,EAAE,cAAc;IACjC,MAAM,EAAE,SAAS,EAAE,YAAY;IAC/B,MAAM,EAAE,SAAS,EAAE,WAAW;IAC9B,MAAM,EAAE,SAAS,EAAE,UAAU;IAC7B,MAAM,EAAE,SAAS,EAAE,UAAU;IAC7B,OAAO,EAAE,SAAS;CACnB,CAAA;AAED,MAAM,CAAC,MAAM,WAAW,GAAW;IACjC,MAAM,EAAE,SAAS,EAAE,SAAS;IAC5B,MAAM,EAAE,SAAS,EAAE,OAAO;IAC1B,MAAM,EAAE,SAAS,EAAE,QAAQ;IAC3B,MAAM,EAAE,SAAS,EAAE,iBAAiB;IACpC,MAAM,EAAE,SAAS,EAAE,gBAAgB;IACnC,MAAM,EAAE,SAAS,EAAE,OAAO;IAC1B,MAAM,EAAE,SAAS,EAAE,eAAe;IAClC,OAAO,EAAE,SAAS;CACnB,CAAA;AAED,MAAM,CAAC,MAAM,YAAY,GAAW;IAClC,MAAM,EAAE,SAAS,EAAE,eAAe;IAClC,6BAA6B;IAC7B,8BAA8B;IAC9B,MAAM,EAAE,SAAS,EAAE,OAAO;IAC1B,MAAM,EAAE,SAAS,EAAE,SAAS;IAC5B,6BAA6B;IAC7B,qCAAqC;IACrC,OAAO,EAAE,SAAS;CACnB,CAAA;AAED;;;;GAIG;AACH,MAAM,UAAU,oBAAoB,CAAC,SAAc;;IACjD,MAAM,iBAAiB,GAAG,MAAA,MAAA,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,MAAM,0CAAE,KAAK,0CAAE,iBAAiB,CAAA;IACrE,IAAI,iBAAiB,EAAE,CAAC;QACtB,OAAO,CAAA,MAAA,MAAC,SAAS,CAAC,IAAY,0CAAE,KAAK,0CAAG,iBAAiB,CAAC,KAAI,cAAc,CAAA;IAC9E,CAAC;IACD,OAAO,CAAA,MAAC,SAAS,CAAC,IAAY,0CAAE,kBAAkB,KAAI,cAAc,CAAA;AACtE,CAAC;AAED,MAAM,CAAC,MAAM,eAAe,GAAW;IACrC,MAAM,EAAE,SAAS;IACjB,OAAO,EAAE,SAAS;IAClB,KAAK,EAAE,SAAS,EAAM,uCAAuC;IACvC,uCAAuC;IAC7D,OAAO,EAAE,SAAS;CACnB,CAAA;AAED,MAAM,CAAC,MAAM,mBAAmB,GAAW;IACzC,MAAM,EAAE,SAAS,EAAE,kBAAkB;IACrC,OAAO,EAAE,SAAS,EAAE,mBAAmB;IACvC,OAAO,EAAE,SAAS,EAAE,mBAAmB;IACvC,QAAQ,EAAE,SAAS,EAAE,mBAAmB;IACxC,OAAO,EAAE,SAAS;CACnB,CAAA","sourcesContent":["import { resolveLegend, resolveLegendEntries, type LegendEntry as RangeEntry } from '@hatiolab/things-scene'\nimport { LEGEND_CARRIER, legendColor, type Legend, type LegendEntry } from '@fmsim/figure-capabilities'\n\n/* 범례 항목 모양과 캐리어 기본 범례는 피규어 능력과 한 곳(@fmsim/figure-capabilities, ADR-0167) */\nexport { LEGEND_CARRIER, legendColor, type Legend, type LegendEntry }\n\n/**\n * 코드의 범례 항목: 그 코드의 항목, 없으면 `default` (ADR-0166 판정 6). things-scene 의 한 조회(resolveLegend)로 읽는다 — 피규어의 표와\n * 보드 매핑이 읽는 것과 같다.\n */\nexport function legendEntryOf(code: unknown, legend: Legend | null | undefined): LegendEntry | undefined {\n return resolveLegend(code, legend)\n}\n\n/**\n * 수의 구간 범례 항목: 키 `from~to`(from 이상 to 미만, 한쪽 열림 가능)에서 그 값을 품은 항목, 없으면 `default`. 값이 없거나 수가 아니면\n * `default` 다(ADR-0166 판정 6 — 0 으로 읽지 않는다). things-scene 의 한 조회(resolveLegendEntries)로 읽는다.\n */\nexport function legendRangeEntryOf(value: unknown, legend: Legend | null | undefined): LegendEntry | undefined {\n if (!legend) return undefined\n const entries: RangeEntry<LegendEntry>[] = []\n for (const [key, entry] of Object.entries(legend)) {\n if (key === 'default') continue\n const [from = '', to = ''] = key.split('~')\n if (!key.includes('~')) continue\n entries.push({ min: from === '' ? null : from, max: to === '' ? null : to, result: entry })\n }\n return resolveLegendEntries(value, entries, legend.default)\n}\n\nexport const LEGEND_NULL: Legend = { default: '#F0F0F0' }\n\nexport const LEGEND_MACHINE: Legend = {\n '1000': '#707070', // DISCONNECTED\n '1001': '#8BDA5B', // UP\n '1002': '#EB3245', // OUTOFSERVICE\n '1003': '#5630D0', // PM\n '1004': '#FFFFFF', // NOTONLINE\n '1005': '#404040', // DOWN\n '1006': '#F4F226', // NOTAUTO\n '1007': '#FD9B00', // ALARM\n '1008': '#4AA7FE', // FULL\n default: '#F0F0F0'\n}\n\nexport const LEGEND_VEHICLE: Legend = {\n '4000': '#EB3245', // OUTOFSERVICE\n '4001': '#8BDA5B', // ASSIGNED\n // '4002': '#cbf266', // ASSIGNED_ACQUIRING\n // '4003': '#cbf266', // ASSIGNED_DEPOSITING\n // '4004': '#cbf266', // ASSIGNED_ENROUTE\n // '4005': '#cbf266', // ASSIGNED_PARKED\n '4006': '#FD9B00', // NOTASSIGNED\n '4007': '#32D1C4', // INSTALLED\n '4008': '#9790EC', // CHARGING\n '4009': '#4AA7FE', // CHARGED\n '4010': '#404040', // REMOVED\n default: '#F0F0F0'\n}\n\nexport const LEGEND_UNIT: Legend = {\n '2000': '#FD9B00', // BANNED\n '2001': '#404040', // DOWN\n '2002': '#8BDA5B', // EMPTY\n '2003': '#FFFFFF', // EMPTY_RESERVED\n '2004': '#32D1C4', // FULL_RESERVED\n '2005': '#4AA7FE', // FULL\n '2006': '#EB3245', // NOTINSERVICE\n default: '#F0F0F0'\n}\n\nexport const LEGEND_CRANE: Legend = {\n '3000': '#EB3245', // OUTOFSERVICE\n // '3001': '#404040', // DOWN\n // '3002': '#8BDA5B', // EMPTY\n '3003': '#FFFFFF', // IDLE\n '3004': '#32D1C4', // ACTIVE\n // '3005': '#4AA7FE', // FULL\n // '3006': '#EB3245', // NOTINSERVICE\n default: '#F0F0F0'\n}\n\n/**\n * carrier legend(테마) 해석 — carrier 컴포넌트(carrier.ts get legend)와 동일 로직 단일 소스.\n * parent 에 carrierLegendName 이 지정되면 그 style 을, 아니면 board 전역 carrierLegendTheme,\n * 둘 다 없으면 LEGEND_CARRIER 기본값. carrier 컴포넌트·스토커 게이지(2D/3D)가 공유한다.\n */\nexport function resolveCarrierLegend(component: any): Legend {\n const carrierLegendName = component?.parent?.state?.carrierLegendName\n if (carrierLegendName) {\n return (component.root as any)?.style?.[carrierLegendName] || LEGEND_CARRIER\n }\n return (component.root as any)?.carrierLegendTheme || LEGEND_CARRIER\n}\n\nexport const LEGEND_CAPACITY: Legend = {\n '0~20': '#5630D0',\n '20~80': '#8BDA5B',\n '80~': '#FD9B00', // 80% 이상 (= 100% 초과도 포함). 'from~' 형식이라\n // legendRangeEntryOf 가 value >= 80 매칭.\n default: '#F0F0F0'\n}\n\nexport const BATTERY_RATE_LEGEND: Legend = {\n '0~20': '#EB3245', // 0-20%: 빨간색 (위험)\n '20~40': '#FD9B00', // 20-40%: 주황색 (경고)\n '40~60': '#F4F226', // 40-60%: 노란색 (주의)\n '60~100': '#8BDA5B', // 60-100%: 녹색 (정상)\n default: '#F0F0F0'\n}\n"]}
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import { themesColorMap } from '@fmsim/api';
|
|
2
|
-
import { LEGEND_NULL } from './mcs-status-default';
|
|
2
|
+
import { LEGEND_NULL, legendColor, legendEntryOf } from './mcs-status-default';
|
|
3
3
|
export const MCSStatusMixinProperties = [
|
|
4
4
|
{
|
|
5
5
|
type: 'select',
|
|
@@ -30,12 +30,12 @@ export function MCSStatusMixin(Base) {
|
|
|
30
30
|
get statusColor() {
|
|
31
31
|
const status = this.status;
|
|
32
32
|
const legend = this.legend;
|
|
33
|
-
return (status && legend && (
|
|
33
|
+
return (status && legend && legendColor(legendEntryOf(status, legend))) || legendColor(legend === null || legend === void 0 ? void 0 : legend.default) || '#F0F0F0';
|
|
34
34
|
}
|
|
35
35
|
get auxColor() {
|
|
36
36
|
const status = this.auxStatus;
|
|
37
37
|
const legend = this.auxLegend;
|
|
38
|
-
return (status && legend && (
|
|
38
|
+
return (status && legend && legendColor(legendEntryOf(status, legend))) || legendColor(legend === null || legend === void 0 ? void 0 : legend.default);
|
|
39
39
|
}
|
|
40
40
|
/**
|
|
41
41
|
* 데이터 변경 시 status 기반 색상을 state.fillStyle 로 반영.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"mcs-status-mixin.js","sourceRoot":"","sources":["../../src/features/mcs-status-mixin.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,cAAc,EAAE,MAAM,YAAY,CAAA;AAC3C,OAAO,EAAE,WAAW,EAAE,MAAM,sBAAsB,CAAA;
|
|
1
|
+
{"version":3,"file":"mcs-status-mixin.js","sourceRoot":"","sources":["../../src/features/mcs-status-mixin.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,cAAc,EAAE,MAAM,YAAY,CAAA;AAC3C,OAAO,EAAE,WAAW,EAAU,WAAW,EAAE,aAAa,EAAE,MAAM,sBAAsB,CAAA;AAItF,MAAM,CAAC,MAAM,wBAAwB,GAAG;IACtC;QACE,IAAI,EAAE,QAAQ;QACd,KAAK,EAAE,aAAa;QACpB,IAAI,EAAE,YAAY;QAClB,QAAQ,EAAE;YACR,OAAO,EAAE,cAAc;SACxB;KACF;CACF,CAAA;AAED,MAAM,UAAU,cAAc,CAAuC,IAAW;IAC9E,OAAO,KAAM,SAAQ,IAAI;QACvB,aAAa;YACX,OAAO,IAAI,CAAA;QACb,CAAC;QAED,IAAI,MAAM;YACR,OAAM;QACR,CAAC;QAED,IAAI,SAAS;YACX,OAAM;QACR,CAAC;QAED,IAAI,MAAM;YACR,OAAO,WAAW,CAAA;QACpB,CAAC;QAED,IAAI,SAAS;YACX,OAAO,WAAW,CAAA;QACpB,CAAC;QAED,IAAI,WAAW;YACb,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAA;YAC1B,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAA;YAE1B,OAAO,CAAC,MAAM,IAAI,MAAM,IAAI,WAAW,CAAC,aAAa,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC,IAAI,WAAW,CAAC,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,OAAO,CAAC,IAAI,SAAS,CAAA;QACtH,CAAC;QAED,IAAI,QAAQ;YACV,MAAM,MAAM,GAAG,IAAI,CAAC,SAAS,CAAA;YAC7B,MAAM,MAAM,GAAG,IAAI,CAAC,SAAS,CAAA;YAE7B,OAAO,CAAC,MAAM,IAAI,MAAM,IAAI,WAAW,CAAC,aAAa,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC,IAAI,WAAW,CAAC,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,OAAO,CAAC,CAAA;QACzG,CAAC;QAED;;;;;;;WAOG;QACH,YAAY,CAAC,KAAU,EAAE,MAAW;;YAClC,6CAA6C;YAC7C,yEAAyE;YACzE,MAAM,YAAY,GAAI,IAAI,CAAC,SAAiB,CAAC,YAAY,CAAA;YACzD,IAAI,OAAO,YAAY,KAAK,UAAU,EAAE,CAAC;gBACvC,YAAY,CAAC,IAAI,CAAC,IAAI,EAAE,KAAK,EAAE,MAAM,CAAC,CAAA;YACxC,CAAC;YACD,MAAM,KAAK,GAAG,IAAI,CAAC,WAAW,CAAA;YAC9B,IAAI,KAAK,IAAI,KAAK,MAAK,MAAC,IAAY,CAAC,KAAK,0CAAE,SAAS,CAAA,EAAE,CAAC;gBACtD,CAAC;gBAAC,IAAY,CAAC,QAAQ,CAAC,WAAW,EAAE,KAAK,CAAC,CAAA;YAC7C,CAAC;QACH,CAAC;KACF,CAAA;AACH,CAAC","sourcesContent":["import { Component } from '@hatiolab/things-scene'\nimport { themesColorMap } from '@fmsim/api'\nimport { LEGEND_NULL, Legend, legendColor, legendEntryOf } from './mcs-status-default'\n\ntype Constructor<T = {}> = new (...args: any[]) => T\n\nexport const MCSStatusMixinProperties = [\n {\n type: 'select',\n label: 'legend-name',\n name: 'legendName',\n property: {\n options: themesColorMap\n }\n }\n]\n\nexport function MCSStatusMixin<TBase extends Constructor<Component>>(Base: TBase): any {\n return class extends Base {\n isLVComponent() {\n return true\n }\n\n get status(): string | undefined {\n return\n }\n\n get auxStatus(): string | undefined {\n return\n }\n\n get legend(): Legend {\n return LEGEND_NULL\n }\n\n get auxLegend(): Legend {\n return LEGEND_NULL\n }\n\n get statusColor(): string | undefined {\n const status = this.status\n const legend = this.legend\n\n return (status && legend && legendColor(legendEntryOf(status, legend))) || legendColor(legend?.default) || '#F0F0F0'\n }\n\n get auxColor(): string | undefined {\n const status = this.auxStatus\n const legend = this.auxLegend\n\n return (status && legend && legendColor(legendEntryOf(status, legend))) || legendColor(legend?.default)\n }\n\n /**\n * 데이터 변경 시 status 기반 색상을 state.fillStyle 로 반영.\n * things-scene 표준 경로(updateFillStyle)가 2D/3D 모두 자동 갱신하도록 유도.\n *\n * 주의: state.fillStyle 이 runtime 색상으로 덮어써짐. 모델 저장 시 status 색상이\n * 남을 수 있는 트레이드오프가 있음 (data-driven 컴포넌트의 fillStyle 은 의미상\n * 초기값일 뿐 항상 status 가 덮어쓰는 것이 자연스러움).\n */\n onchangeData(after: any, before: any) {\n // Base (mixin 인자) 의 onchangeData 를 렉시컬하게 호출.\n // Object.getPrototypeOf(this) 는 leaf 를 가리켜 무한재귀되므로 Base.prototype 직접 사용.\n const baseOnchange = (Base.prototype as any).onchangeData\n if (typeof baseOnchange === 'function') {\n baseOnchange.call(this, after, before)\n }\n const color = this.statusColor\n if (color && color !== (this as any).state?.fillStyle) {\n ;(this as any).setState('fillStyle', color)\n }\n }\n }\n}\n"]}
|
package/dist/index.js
CHANGED
|
@@ -45,6 +45,8 @@ import './static-container';
|
|
|
45
45
|
import './clickable-popup';
|
|
46
46
|
// ── groups ──
|
|
47
47
|
export { default as MachineGroups } from './groups';
|
|
48
|
+
// ── legends ──
|
|
49
|
+
export { legendColor, legendEntryOf, legendRangeEntryOf } from './features/mcs-status-default';
|
|
48
50
|
// ── base classes ──
|
|
49
51
|
export { default as MCSMachine } from './mcs-machine';
|
|
50
52
|
export { default as MCSUnit } from './mcs-unit';
|
|
@@ -76,6 +78,7 @@ export { default as Port } from './port';
|
|
|
76
78
|
export { default as Crane } from './crane';
|
|
77
79
|
export { default as Shelf } from './shelf';
|
|
78
80
|
export { default as Carrier } from './carrier';
|
|
81
|
+
export { CARRIER_HOLDER_PROPERTIES, CarrierHolder, carrierHolderLegend } from './mcs-carrier-holder';
|
|
79
82
|
// ── topology ──
|
|
80
83
|
export { default as Node } from './node';
|
|
81
84
|
export { default as NodePath } from './node-path';
|
|
@@ -83,4 +86,6 @@ export { default as NodePath } from './node-path';
|
|
|
83
86
|
export { default as FloatingContainer } from './floating-container';
|
|
84
87
|
export { default as StaticContainer } from './static-container';
|
|
85
88
|
export { default as ClickablePopup } from './clickable-popup';
|
|
89
|
+
// ── CARRIERTYPE 을 아이템 타입 코드로 맞추는 규칙 (01번 6.8절, ADR-0155) ──
|
|
90
|
+
export { normalizeTypeCode } from './utils/carrier-type-code';
|
|
86
91
|
//# sourceMappingURL=index.js.map
|
package/dist/index.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,oCAAoC;AACpC,OAAO,iCAAiC,CAAA;AAExC,kCAAkC;AAClC,OAAO,wBAAwB,CAAA;AAC/B,OAAO,yBAAyB,CAAA;AAChC,OAAO,oBAAoB,CAAA;AAC3B,OAAO,oBAAoB,CAAA;AAC3B,OAAO,wBAAwB,CAAA;AAC/B,OAAO,sBAAsB,CAAA;AAC7B,OAAO,2BAA2B,CAAA;AAClC,kEAAkE;AAClE,OAAO,iCAAiC,CAAA;AAExC,0DAA0D;AAC1D,kBAAkB;AAClB,OAAO,qBAAqB,CAAA;AAC5B,OAAO,wBAAwB,CAAA;AAC/B,OAAO,uBAAuB,CAAA;AAC9B,OAAO,wBAAwB,CAAA;AAC/B,OAAO,aAAa,CAAA;AAEpB,aAAa;AACb,OAAO,YAAY,CAAA;AACnB,OAAO,UAAU,CAAA;AACjB,OAAO,YAAY,CAAA;AACnB,OAAO,iBAAiB,CAAA;AACxB,OAAO,aAAa,CAAA;AACpB,OAAO,YAAY,CAAA;AACnB,OAAO,WAAW,CAAA;AAClB,OAAO,cAAc,CAAA;AACrB,OAAO,WAAW,CAAA;AAElB,WAAW;AACX,OAAO,OAAO,CAAA;AACd,OAAO,OAAO,CAAA;AACd,OAAO,WAAW,CAAA;AAElB,QAAQ;AACR,OAAO,QAAQ,CAAA;AACf,OAAO,SAAS,CAAA;AAChB,OAAO,SAAS,CAAA;AAChB,OAAO,WAAW,CAAA;AAElB,WAAW;AACX,OAAO,QAAQ,CAAA;AACf,OAAO,aAAa,CAAA;AAEpB,aAAa;AACb,OAAO,sBAAsB,CAAA;AAC7B,OAAO,oBAAoB,CAAA;AAC3B,OAAO,mBAAmB,CAAA;AAE1B,eAAe;AACf,OAAO,EAAE,OAAO,IAAI,aAAa,EAAE,MAAM,UAAU,CAAA;AAEnD,qBAAqB;AACrB,OAAO,EAAE,OAAO,IAAI,UAAU,EAAE,MAAM,eAAe,CAAA;AACrD,OAAO,EAAE,OAAO,IAAI,OAAO,EAAE,MAAM,YAAY,CAAA;AAC/C,OAAO,EAAE,OAAO,IAAI,gBAAgB,EAAE,MAAM,sBAAsB,CAAA;AAClE,OAAO,EAAE,OAAO,IAAI,UAAU,EAAE,MAAM,eAAe,CAAA;AACrD,OAAO,EAAE,OAAO,IAAI,YAAY,EAAE,MAAM,iBAAiB,CAAA;AAEzD,wBAAwB;AACxB,OAAO,EAAE,OAAO,IAAI,eAAe,EAAE,MAAM,qBAAqB,CAAA;AAChE,OAAO,EAAE,OAAO,IAAI,kBAAkB,EAAE,MAAM,wBAAwB,CAAA;AACtE,OAAO,EAAE,OAAO,IAAI,iBAAiB,EAAE,MAAM,uBAAuB,CAAA;AACpE,OAAO,EAAE,OAAO,IAAI,kBAAkB,EAAE,MAAM,wBAAwB,CAAA;AACtE,OAAO,EAAE,OAAO,IAAI,QAAQ,EAAE,MAAM,aAAa,CAAA;AAEjD,mBAAmB;AACnB,OAAO,EAAE,OAAO,IAAI,OAAO,EAAE,MAAM,YAAY,CAAA;AAC/C,OAAO,EAAE,OAAO,IAAI,MAAM,EAAE,MAAM,UAAU,CAAA;AAC5C,OAAO,EAAE,OAAO,IAAI,QAAQ,EAAE,MAAM,YAAY,CAAA;AAChD,OAAO,EAAE,OAAO,IAAI,YAAY,EAAE,MAAM,iBAAiB,CAAA;AACzD,OAAO,EAAE,OAAO,IAAI,SAAS,EAAE,MAAM,aAAa,CAAA;AAClD,OAAO,EAAE,OAAO,IAAI,OAAO,EAAE,MAAM,YAAY,CAAA;AAC/C,OAAO,EAAE,OAAO,IAAI,OAAO,EAAE,MAAM,WAAW,CAAA;AAC9C,OAAO,EAAE,OAAO,IAAI,SAAS,EAAE,MAAM,cAAc,CAAA;AACnD,OAAO,EAAE,OAAO,IAAI,OAAO,EAAE,MAAM,WAAW,CAAA;AAE9C,iBAAiB;AACjB,OAAO,EAAE,OAAO,IAAI,GAAG,EAAE,MAAM,OAAO,CAAA;AACtC,OAAO,EAAE,OAAO,IAAI,GAAG,EAAE,MAAM,OAAO,CAAA;AACtC,OAAO,EAAE,OAAO,IAAI,OAAO,EAAE,MAAM,WAAW,CAAA;AAE9C,cAAc;AACd,OAAO,EAAE,OAAO,IAAI,IAAI,EAAE,MAAM,QAAQ,CAAA;AACxC,OAAO,EAAE,OAAO,IAAI,KAAK,EAAE,MAAM,SAAS,CAAA;AAC1C,OAAO,EAAE,OAAO,IAAI,KAAK,EAAE,MAAM,SAAS,CAAA;AAC1C,OAAO,EAAE,OAAO,IAAI,OAAO,EAAE,MAAM,WAAW,CAAA;
|
|
1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,oCAAoC;AACpC,OAAO,iCAAiC,CAAA;AAExC,kCAAkC;AAClC,OAAO,wBAAwB,CAAA;AAC/B,OAAO,yBAAyB,CAAA;AAChC,OAAO,oBAAoB,CAAA;AAC3B,OAAO,oBAAoB,CAAA;AAC3B,OAAO,wBAAwB,CAAA;AAC/B,OAAO,sBAAsB,CAAA;AAC7B,OAAO,2BAA2B,CAAA;AAClC,kEAAkE;AAClE,OAAO,iCAAiC,CAAA;AAExC,0DAA0D;AAC1D,kBAAkB;AAClB,OAAO,qBAAqB,CAAA;AAC5B,OAAO,wBAAwB,CAAA;AAC/B,OAAO,uBAAuB,CAAA;AAC9B,OAAO,wBAAwB,CAAA;AAC/B,OAAO,aAAa,CAAA;AAEpB,aAAa;AACb,OAAO,YAAY,CAAA;AACnB,OAAO,UAAU,CAAA;AACjB,OAAO,YAAY,CAAA;AACnB,OAAO,iBAAiB,CAAA;AACxB,OAAO,aAAa,CAAA;AACpB,OAAO,YAAY,CAAA;AACnB,OAAO,WAAW,CAAA;AAClB,OAAO,cAAc,CAAA;AACrB,OAAO,WAAW,CAAA;AAElB,WAAW;AACX,OAAO,OAAO,CAAA;AACd,OAAO,OAAO,CAAA;AACd,OAAO,WAAW,CAAA;AAElB,QAAQ;AACR,OAAO,QAAQ,CAAA;AACf,OAAO,SAAS,CAAA;AAChB,OAAO,SAAS,CAAA;AAChB,OAAO,WAAW,CAAA;AAElB,WAAW;AACX,OAAO,QAAQ,CAAA;AACf,OAAO,aAAa,CAAA;AAEpB,aAAa;AACb,OAAO,sBAAsB,CAAA;AAC7B,OAAO,oBAAoB,CAAA;AAC3B,OAAO,mBAAmB,CAAA;AAE1B,eAAe;AACf,OAAO,EAAE,OAAO,IAAI,aAAa,EAAE,MAAM,UAAU,CAAA;AAEnD,gBAAgB;AAChB,OAAO,EAAE,WAAW,EAAE,aAAa,EAAE,kBAAkB,EAAiC,MAAM,+BAA+B,CAAA;AAE7H,qBAAqB;AACrB,OAAO,EAAE,OAAO,IAAI,UAAU,EAAE,MAAM,eAAe,CAAA;AACrD,OAAO,EAAE,OAAO,IAAI,OAAO,EAAE,MAAM,YAAY,CAAA;AAC/C,OAAO,EAAE,OAAO,IAAI,gBAAgB,EAAE,MAAM,sBAAsB,CAAA;AAClE,OAAO,EAAE,OAAO,IAAI,UAAU,EAAE,MAAM,eAAe,CAAA;AACrD,OAAO,EAAE,OAAO,IAAI,YAAY,EAAE,MAAM,iBAAiB,CAAA;AAEzD,wBAAwB;AACxB,OAAO,EAAE,OAAO,IAAI,eAAe,EAAE,MAAM,qBAAqB,CAAA;AAChE,OAAO,EAAE,OAAO,IAAI,kBAAkB,EAAE,MAAM,wBAAwB,CAAA;AACtE,OAAO,EAAE,OAAO,IAAI,iBAAiB,EAAE,MAAM,uBAAuB,CAAA;AACpE,OAAO,EAAE,OAAO,IAAI,kBAAkB,EAAE,MAAM,wBAAwB,CAAA;AACtE,OAAO,EAAE,OAAO,IAAI,QAAQ,EAAE,MAAM,aAAa,CAAA;AAEjD,mBAAmB;AACnB,OAAO,EAAE,OAAO,IAAI,OAAO,EAAE,MAAM,YAAY,CAAA;AAC/C,OAAO,EAAE,OAAO,IAAI,MAAM,EAAE,MAAM,UAAU,CAAA;AAC5C,OAAO,EAAE,OAAO,IAAI,QAAQ,EAAE,MAAM,YAAY,CAAA;AAChD,OAAO,EAAE,OAAO,IAAI,YAAY,EAAE,MAAM,iBAAiB,CAAA;AACzD,OAAO,EAAE,OAAO,IAAI,SAAS,EAAE,MAAM,aAAa,CAAA;AAClD,OAAO,EAAE,OAAO,IAAI,OAAO,EAAE,MAAM,YAAY,CAAA;AAC/C,OAAO,EAAE,OAAO,IAAI,OAAO,EAAE,MAAM,WAAW,CAAA;AAC9C,OAAO,EAAE,OAAO,IAAI,SAAS,EAAE,MAAM,cAAc,CAAA;AACnD,OAAO,EAAE,OAAO,IAAI,OAAO,EAAE,MAAM,WAAW,CAAA;AAE9C,iBAAiB;AACjB,OAAO,EAAE,OAAO,IAAI,GAAG,EAAE,MAAM,OAAO,CAAA;AACtC,OAAO,EAAE,OAAO,IAAI,GAAG,EAAE,MAAM,OAAO,CAAA;AACtC,OAAO,EAAE,OAAO,IAAI,OAAO,EAAE,MAAM,WAAW,CAAA;AAE9C,cAAc;AACd,OAAO,EAAE,OAAO,IAAI,IAAI,EAAE,MAAM,QAAQ,CAAA;AACxC,OAAO,EAAE,OAAO,IAAI,KAAK,EAAE,MAAM,SAAS,CAAA;AAC1C,OAAO,EAAE,OAAO,IAAI,KAAK,EAAE,MAAM,SAAS,CAAA;AAC1C,OAAO,EAAE,OAAO,IAAI,OAAO,EAAE,MAAM,WAAW,CAAA;AAC9C,OAAO,EAAE,yBAAyB,EAAE,aAAa,EAAE,mBAAmB,EAAE,MAAM,sBAAsB,CAAA;AAEpG,iBAAiB;AACjB,OAAO,EAAE,OAAO,IAAI,IAAI,EAAE,MAAM,QAAQ,CAAA;AACxC,OAAO,EAAE,OAAO,IAAI,QAAQ,EAAE,MAAM,aAAa,CAAA;AAEjD,mBAAmB;AACnB,OAAO,EAAE,OAAO,IAAI,iBAAiB,EAAE,MAAM,sBAAsB,CAAA;AACnE,OAAO,EAAE,OAAO,IAAI,eAAe,EAAE,MAAM,oBAAoB,CAAA;AAC/D,OAAO,EAAE,OAAO,IAAI,cAAc,EAAE,MAAM,mBAAmB,CAAA;AAE7D,6DAA6D;AAC7D,OAAO,EAAE,iBAAiB,EAAE,MAAM,2BAA2B,CAAA","sourcesContent":["// ── side-effect: scene override ──\nimport './scene/root-container-override'\n\n// ── side-effect: 3D factories ──\nimport './factories/machine-3d'\nimport './factories/conveyor-3d'\nimport './factories/agv-3d'\nimport './factories/oht-3d'\nimport './factories/shuttle-3d'\nimport './factories/crane-3d'\nimport './factories/crane-rail-3d'\n// 기본 factory (RealObjectDomTexture) 쓰는 컴포넌트들의 z-priority override\nimport './factories/z-priority-defaults'\n\n// ── side-effect: @sceneComponent 등록 (tree-shaking 방지) ──\n// bars & overlays\nimport './zone-capacity-bar'\nimport './stocker-capacity-bar'\nimport './stocker-carrier-bar'\nimport './stocker-abnormal-bar'\nimport './port-flow'\n\n// facilities\nimport './agv-line'\nimport './buffer'\nimport './conveyor'\nimport './conveyor-join'\nimport './equipment'\nimport './oht-line'\nimport './stocker'\nimport './crane-rail'\nimport './scanner'\n\n// vehicles\nimport './agv'\nimport './oht'\nimport './shuttle'\n\n// units\nimport './port'\nimport './crane'\nimport './shelf'\nimport './carrier'\n\n// topology\nimport './node'\nimport './node-path'\n\n// containers\nimport './floating-container'\nimport './static-container'\nimport './clickable-popup'\n\n// ── groups ──\nexport { default as MachineGroups } from './groups'\n\n// ── legends ──\nexport { legendColor, legendEntryOf, legendRangeEntryOf, type Legend, type LegendEntry } from './features/mcs-status-default'\n\n// ── base classes ──\nexport { default as MCSMachine } from './mcs-machine'\nexport { default as MCSUnit } from './mcs-unit'\nexport { default as MCSCarrierHolder } from './mcs-carrier-holder'\nexport { default as MCSVehicle } from './mcs-vehicle'\nexport { default as MCSTransport } from './mcs-transport'\n\n// ── bars & overlays ──\nexport { default as ZoneCapacityBar } from './zone-capacity-bar'\nexport { default as StockerCapacityBar } from './stocker-capacity-bar'\nexport { default as StockerCarrierBar } from './stocker-carrier-bar'\nexport { default as StockerAbnormalBar } from './stocker-abnormal-bar'\nexport { default as PortFlow } from './port-flow'\n\n// ── facilities ──\nexport { default as AGVLine } from './agv-line'\nexport { default as Buffer } from './buffer'\nexport { default as Conveyor } from './conveyor'\nexport { default as ConveyorJoin } from './conveyor-join'\nexport { default as Equipment } from './equipment'\nexport { default as OHTLine } from './oht-line'\nexport { default as Stocker } from './stocker'\nexport { default as CraneRail } from './crane-rail'\nexport { default as Scanner } from './scanner'\n\n// ── vehicles ──\nexport { default as AGV } from './agv'\nexport { default as OHT } from './oht'\nexport { default as Shuttle } from './shuttle'\n\n// ── units ──\nexport { default as Port } from './port'\nexport { default as Crane } from './crane'\nexport { default as Shelf } from './shelf'\nexport { default as Carrier } from './carrier'\nexport { CARRIER_HOLDER_PROPERTIES, CarrierHolder, carrierHolderLegend } from './mcs-carrier-holder'\n\n// ── topology ──\nexport { default as Node } from './node'\nexport { default as NodePath } from './node-path'\n\n// ── containers ──\nexport { default as FloatingContainer } from './floating-container'\nexport { default as StaticContainer } from './static-container'\nexport { default as ClickablePopup } from './clickable-popup'\n\n// ── CARRIERTYPE 을 아이템 타입 코드로 맞추는 규칙 (01번 6.8절, ADR-0155) ──\nexport { normalizeTypeCode } from './utils/carrier-type-code'\n"]}
|