@fmsim/machine 2.0.0-beta.99 → 2.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/carrier-manager.js +9 -1
- package/dist/carrier-manager.js.map +1 -1
- package/dist/carrier.js +69 -52
- package/dist/carrier.js.map +1 -1
- package/dist/crane.js +15 -6
- package/dist/crane.js.map +1 -1
- package/dist/factories/agv-3d.js +9 -27
- package/dist/factories/agv-3d.js.map +1 -1
- package/dist/factories/conveyor-3d.js +11 -19
- package/dist/factories/conveyor-3d.js.map +1 -1
- package/dist/factories/crane-3d.js +8 -17
- package/dist/factories/crane-3d.js.map +1 -1
- package/dist/factories/crane-rail-3d.js +8 -12
- package/dist/factories/crane-rail-3d.js.map +1 -1
- package/dist/factories/machine-3d.js +100 -63
- package/dist/factories/machine-3d.js.map +1 -1
- package/dist/factories/oht-3d.js +9 -27
- package/dist/factories/oht-3d.js.map +1 -1
- package/dist/factories/shuttle-3d.js +11 -27
- package/dist/factories/shuttle-3d.js.map +1 -1
- package/dist/features/capacity-gauge-mixin.js +520 -0
- package/dist/features/capacity-gauge-mixin.js.map +1 -0
- package/dist/features/mcs-status-default.js +13 -0
- package/dist/features/mcs-status-default.js.map +1 -1
- package/dist/features/parent-object-mixin.js +5 -1
- package/dist/features/parent-object-mixin.js.map +1 -1
- package/dist/mcs-machine.js +4 -23
- package/dist/mcs-machine.js.map +1 -1
- package/dist/mcs-unit.js +2 -5
- package/dist/mcs-unit.js.map +1 -1
- package/dist/mcs-vehicle.js +3 -1
- package/dist/mcs-vehicle.js.map +1 -1
- package/dist/scene/root-container-override.js +5 -2
- package/dist/scene/root-container-override.js.map +1 -1
- package/dist/stocker-capacity-bar.js +11 -372
- package/dist/stocker-capacity-bar.js.map +1 -1
- package/dist/stocker.js +29 -1
- package/dist/stocker.js.map +1 -1
- package/dist/tsconfig.tsbuildinfo +1 -1
- package/dist/utils/crane-position.js +23 -14
- package/dist/utils/crane-position.js.map +1 -1
- package/dist/utils/stocker-gauge.js +48 -10
- package/dist/utils/stocker-gauge.js.map +1 -1
- package/dist/zone-capacity-bar.js +13 -213
- package/dist/zone-capacity-bar.js.map +1 -1
- package/package.json +4 -4
- package/src/carrier-manager.ts +9 -1
- package/src/carrier.ts +73 -52
- package/src/crane.ts +14 -5
- package/src/factories/agv-3d.ts +10 -26
- package/src/factories/conveyor-3d.ts +12 -19
- package/src/factories/crane-3d.ts +9 -17
- package/src/factories/crane-rail-3d.ts +9 -13
- package/src/factories/machine-3d.ts +125 -66
- package/src/factories/oht-3d.ts +10 -26
- package/src/factories/shuttle-3d.ts +12 -26
- package/src/features/capacity-gauge-mixin.ts +642 -0
- package/src/features/mcs-status-default.ts +13 -0
- package/src/features/parent-object-mixin.ts +5 -1
- package/src/mcs-machine.ts +4 -23
- package/src/mcs-unit.ts +2 -5
- package/src/mcs-vehicle.ts +3 -1
- package/src/scene/root-container-override.ts +5 -2
- package/src/stocker-capacity-bar.ts +15 -476
- package/src/stocker.ts +29 -1
- package/src/utils/crane-position.ts +46 -14
- package/src/utils/stocker-gauge.ts +63 -10
- package/src/zone-capacity-bar.ts +17 -282
- package/translations/en.json +4 -1
- package/translations/ja.json +4 -1
- package/translations/ko.json +4 -1
- package/translations/ms.json +4 -1
- package/translations/zh.json +4 -1
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@@ -1,122 +1,26 @@
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import { __decorate } from "tslib";
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import { RectPath, Shape, sceneComponent } from '@hatiolab/things-scene';
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import { themesColorRange } from '@fmsim/api';
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import { MCSStatusMixin } from './features/mcs-status-mixin';
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import { LEGEND_CAPACITY } from './features/mcs-status-default';
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import { safeRound } from './utils/safe-round';
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import { getValueOnRanges } from './utils/get-value-on-ranges';
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import { ParentObjectMixin, ParentObjectMixinProperties } from './features/parent-object-mixin';
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import {
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import { CapacityGaugeMixin, CapacityGaugeMixinProperties } from './features/capacity-gauge-mixin';
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/**
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* 스토커 게이지 (통합).
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*
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*
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*
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*
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* - 'abnormal' : 캐리어 정상/비정상 비율 세그먼트 (Normal / Abnormal)
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* mode 에 따라 capacity / carrier / abnormal 3가지 게이지를 표현한다. 그리는 규칙은
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* CapacityGaugeMixin 에 있으며 ZoneCapacityBar 와 완전히 공유한다(단일 소스). 스토커는
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* STOCKER 내부에 놓이는 Shape 로, 부모 STOCKER 가 데이터를 push 한다(isIdentifiable=false).
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*
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* mode 소스: root.stockerGaugeMode (
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* RootContainer 의 **런타임 전용 transient 속성** — 모델에 저장하지 않고 항상 'capacity'
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* 로 시작하며 실행 중 동적으로만 변경된다(root-container-override.ts 정의). 3D 표현
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* (machine-3d.ts buildGauge)과 동일 소스라 2D/3D 게이지가 항상 일치한다.
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*
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* 데이터 필드(2D 기준, canonical):
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* - capacity : CURRENTCAPACITY / MAXCAPACITY / HIGHWATERMARK / LOWWATERMARK / FULLUP
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* - carrier : CARRIER_FULL / CARRIER_EMPTY / CARRIER_EMPTY_EMPTY
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* - abnormal : CARRIER_NORMAL / CARRIER_ABNORMAL
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* mode 소스: root.stockerGaugeMode. 3D(machine-3d buildGauge)와 동일 소스라 2D/3D 가 일치한다.
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*/
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const NATURE = {
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mutable: false,
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resizable: true,
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rotatable: true,
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properties: [
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...ParentObjectMixinProperties,
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{
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type: 'select',
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label: 'legend-name',
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name: 'legendName',
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property: {
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options: themesColorRange
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}
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},
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{
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type: 'number',
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name: 'currentUsage',
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label: 'current-usage'
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},
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{
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type: 'number',
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name: 'highWatermark',
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label: 'high-watermark'
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},
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{
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type: 'number',
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name: 'lowWatermark',
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label: 'low-watermark'
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},
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{
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type: 'number',
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name: 'maxCapacity',
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label: 'max-capacity'
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},
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{
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type: 'boolean',
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name: 'fullup',
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label: 'fullup'
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},
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{
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type: 'number',
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name: 'carrierFull',
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label: 'carrier-full'
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},
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{
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type: 'number',
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name: 'carrierEmpty',
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label: 'carrier-empty'
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},
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{
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type: 'number',
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name: 'carrierEmptyEmpty',
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label: 'carrier-empty-empty'
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},
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{
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type: 'number',
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name: 'carrierNormal',
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label: 'carrier-normal'
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},
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{
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type: 'number',
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name: 'carrierAbnormal',
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label: 'carrier-abnormal'
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},
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{
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type: 'number',
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label: 'round',
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name: 'round',
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property: {
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min: 0
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}
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},
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{
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type: 'hidden',
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name: 'usage',
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label: 'usage'
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}
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],
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properties: [...ParentObjectMixinProperties, ...CapacityGaugeMixinProperties],
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'value-property': 'usage'
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};
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ondragmove: function (point, index, component) {
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var { left, top, width, height } = component.model;
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var transcoorded = component.transcoordP2S(point.x, point.y);
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var round = ((transcoorded.x - left) / (width / 2)) * 100;
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round = safeRound(round, width, height);
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component.set({
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round
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});
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}
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};
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let StockerCapacityBar = class StockerCapacityBar extends ParentObjectMixin(MCSStatusMixin(RectPath(Shape))) {
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let StockerCapacityBar = class StockerCapacityBar extends CapacityGaugeMixin(ParentObjectMixin(MCSStatusMixin(RectPath(Shape)))) {
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static get nature() {
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return NATURE;
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}
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get parentObjectTypes() {
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return ['STOCKER'];
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}
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/**
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get gaugeMode() {
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var _a;
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return ((_a = this.root) === null || _a === void 0 ? void 0 : _a.stockerGaugeMode) || 'capacity';
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}
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get controls() {
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var { left, top, width, round, height } = this.state;
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round = round == undefined ? 0 : safeRound(round, width, height);
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return [
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{
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x: left + (width / 2) * (round / 100),
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y: top,
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handler: controlHandler
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}
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];
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}
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/** 게이지는 자체 id 로 매핑하지 않는다 — 부모 STOCKER 가 데이터를 push. */
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isIdentifiable() {
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return false;
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}
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getTheme() {
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var _a, _b;
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const { legendName } = this.state;
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if (legendName) {
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return (_b = (_a = this.root) === null || _a === void 0 ? void 0 : _a.style) === null || _b === void 0 ? void 0 : _b[legendName];
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}
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}
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get legend() {
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return this.getTheme() || this.getLegendFallback();
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}
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getLegendFallback() {
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return this.root.stockerCapacityLegendTheme || LEGEND_CAPACITY;
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}
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get statusColor() {
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const { fullup } = this.state;
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return fullup ? 'red' : getValueOnRanges(this.usage, this.legend);
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}
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get text() {
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// usage% 값은 capacity 모드에서만 표시. carrier/abnormal 은 세그먼트별 자체 라벨을 그리므로
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// base 의 value 텍스트(value-property=usage)를 억제한다.
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if (this.gaugeMode !== 'capacity') {
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return '';
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}
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return this.usage + '%';
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}
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render(context) {
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const mode = this.gaugeMode;
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if (mode === 'carrier' || mode === 'abnormal') {
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this.renderSegmentGauge(context, this.segments(mode));
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return;
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}
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// capacity (기본)
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const { width, height } = this.bounds;
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if (width >= height) {
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this.renderLandscape(context);
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}
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else {
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this.renderPortrait(context);
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}
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}
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/**
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* Shape.postrender 의 drawFill/drawStroke 를 건너뛴다.
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*
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* fillStyle 로 게이지 전체를 다시
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* render 가 자체 배경(fillStyle)·외곽선(strokeStyle)을 이미 그리므로, base 가
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* fillStyle 로 게이지 전체를 다시 덮는(각 모드 표현이 사라지는) 것을 방지한다.
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* 값 텍스트(drawText)는 Component.postrender 와 동일하게 유지한다.
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*/
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postrender(context) {
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;
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this.drawText(context);
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}
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/**
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* carrier/abnormal mode 의 세그먼트 목록 (공유 유틸 = 3D 와 동일 계산).
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* 배열 순서 = portrait 아래→위 / landscape 왼→오.
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*/
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segments(mode) {
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if (mode === 'abnormal') {
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const { carrierNormal = 0, carrierAbnormal = 0 } = this.state;
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return abnormalSegments(carrierNormal, carrierAbnormal);
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}
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const { carrierFull = 0, carrierEmpty = 0, carrierEmptyEmpty = 0 } = this.state;
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return carrierSegments(carrierFull, carrierEmpty, carrierEmptyEmpty);
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}
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/** 세그먼트 게이지 렌더 (carrier/abnormal 공통). bounds 방향으로 landscape/portrait 자동. */
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renderSegmentGauge(context, segments) {
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const { left, top, width, height } = this.bounds;
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const { lineWidth, strokeStyle, round, fillStyle = 'white' } = this.state;
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const landscape = width >= height;
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context.save();
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context.translate(left, top);
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// background
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context.beginPath();
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context.fillStyle = fillStyle;
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context.roundRect(0, 0, width, height, round);
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context.fill();
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context.clip();
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if (landscape) {
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// 왼→오
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let x = 0;
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for (const seg of segments) {
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const segWidth = width * seg.ratio;
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if (segWidth <= 0)
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continue;
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context.beginPath();
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context.fillStyle = seg.color;
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context.rect(x, 0, segWidth, height);
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context.fill();
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this._drawSegmentLabel(context, seg, x, 0, segWidth, height);
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x += segWidth;
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}
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}
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else {
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// 아래→위 (배열 첫 세그먼트가 바닥)
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237
|
-
let y = height;
|
|
238
|
-
for (const seg of segments) {
|
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239
|
-
const segHeight = height * seg.ratio;
|
|
240
|
-
if (segHeight <= 0)
|
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241
|
-
continue;
|
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242
|
-
y -= segHeight;
|
|
243
|
-
context.beginPath();
|
|
244
|
-
context.fillStyle = seg.color;
|
|
245
|
-
context.rect(0, y, width, segHeight);
|
|
246
|
-
context.fill();
|
|
247
|
-
this._drawSegmentLabel(context, seg, 0, y, width, segHeight);
|
|
248
|
-
}
|
|
249
|
-
}
|
|
250
|
-
// outline
|
|
251
|
-
context.beginPath();
|
|
252
|
-
context.setLineDash([]);
|
|
253
|
-
context.strokeStyle = strokeStyle;
|
|
254
|
-
context.lineWidth = lineWidth;
|
|
255
|
-
context.roundRect(0, 0, width, height, round);
|
|
256
|
-
context.stroke();
|
|
257
|
-
context.translate(-left, -top);
|
|
258
|
-
context.restore();
|
|
259
|
-
}
|
|
260
|
-
_drawSegmentLabel(context, seg, x, y, w, h) {
|
|
261
|
-
// 이름 라벨(Full/Empty/Abnormal…)은 그리지 않는다. 각 세그먼트 영역 중심에 숫자(%)만 표시.
|
|
262
|
-
// value 텍스트와 동일하게 state.fontSize 를 따른다 (기본 15). 속성 하나로 함께 조절.
|
|
263
|
-
const fontSize = this.state.fontSize || 15;
|
|
264
|
-
context.font = `bold ${fontSize}px sans-serif`;
|
|
265
|
-
// 공간에 따라 단계적 축소: 넉넉하면 '값%', 좁으면 '%' 떼고 값만, 더 좁으면 생략.
|
|
266
|
-
const value = `${Math.round(seg.ratio * 100)}`;
|
|
267
|
-
const fits = (t) => fontSize <= h && context.measureText(t).width <= w;
|
|
268
|
-
let text = null;
|
|
269
|
-
if (fits(`${value}%`)) {
|
|
270
|
-
text = `${value}%`;
|
|
271
|
-
}
|
|
272
|
-
else if (fits(value)) {
|
|
273
|
-
text = value;
|
|
274
|
-
}
|
|
275
|
-
if (text === null) {
|
|
276
|
-
return;
|
|
277
|
-
}
|
|
278
|
-
context.fillStyle = '#333';
|
|
279
|
-
context.textAlign = 'center';
|
|
280
|
-
context.textBaseline = 'middle';
|
|
281
|
-
context.fillText(text, x + w / 2, y + h / 2);
|
|
282
|
-
}
|
|
283
|
-
renderLandscape(context) {
|
|
284
|
-
const { left, top, width, height } = this.bounds;
|
|
285
|
-
const { highWatermark, lowWatermark, lineWidth, strokeStyle, round, fillStyle = 'white' } = this.state;
|
|
286
|
-
context.save();
|
|
287
|
-
context.translate(left, top);
|
|
288
|
-
// gauge background
|
|
289
|
-
context.beginPath();
|
|
290
|
-
context.fillStyle = fillStyle;
|
|
291
|
-
context.roundRect(0, 0, width, height, round);
|
|
292
|
-
context.fill();
|
|
293
|
-
context.clip();
|
|
294
|
-
// gauge foreground
|
|
295
|
-
context.beginPath();
|
|
296
|
-
context.fillStyle = this.statusColor;
|
|
297
|
-
context.rect(0, 0, (width / 100) * this.usage, height);
|
|
298
|
-
context.fill();
|
|
299
|
-
// high-watermark level
|
|
300
|
-
if (highWatermark && highWatermark > 0 && highWatermark < 100) {
|
|
301
|
-
context.beginPath();
|
|
302
|
-
context.strokeStyle = 'black';
|
|
303
|
-
context.lineWidth = 1;
|
|
304
|
-
context.setLineDash([3]);
|
|
305
|
-
const x = (width / 100) * highWatermark;
|
|
306
|
-
context.moveTo(x, 0);
|
|
307
|
-
context.lineTo(x, height);
|
|
308
|
-
context.stroke();
|
|
309
|
-
}
|
|
310
|
-
// low-watermark level
|
|
311
|
-
if (lowWatermark && lowWatermark > 0 && lowWatermark < 100) {
|
|
312
|
-
context.beginPath();
|
|
313
|
-
context.strokeStyle = 'black';
|
|
314
|
-
context.lineWidth = 1;
|
|
315
|
-
context.setLineDash([3]);
|
|
316
|
-
const x = (width / 100) * lowWatermark;
|
|
317
|
-
context.moveTo(x, 0);
|
|
318
|
-
context.lineTo(x, height);
|
|
319
|
-
context.stroke();
|
|
320
|
-
}
|
|
321
|
-
// gauge outline
|
|
322
|
-
context.beginPath();
|
|
323
|
-
context.setLineDash([]);
|
|
324
|
-
context.strokeStyle = strokeStyle;
|
|
325
|
-
context.lineWidth = lineWidth;
|
|
326
|
-
context.roundRect(0, 0, width, height, round);
|
|
327
|
-
context.stroke();
|
|
328
|
-
context.beginPath();
|
|
329
|
-
context.translate(-left, -top);
|
|
330
|
-
context.restore();
|
|
331
|
-
}
|
|
332
|
-
renderPortrait(context) {
|
|
333
|
-
const { left, top, width, height } = this.bounds;
|
|
334
|
-
const { highWatermark, lowWatermark, lineWidth, strokeStyle, round, fillStyle = 'white' } = this.state;
|
|
335
|
-
context.save();
|
|
336
|
-
context.translate(left, top);
|
|
337
|
-
// gauge background
|
|
338
|
-
context.beginPath();
|
|
339
|
-
context.fillStyle = fillStyle;
|
|
340
|
-
context.roundRect(0, 0, width, height, round);
|
|
341
|
-
context.fill();
|
|
342
|
-
context.clip();
|
|
343
|
-
// gauge foreground
|
|
344
|
-
context.beginPath();
|
|
345
|
-
context.fillStyle = this.statusColor;
|
|
346
|
-
context.rect(0, height - (height / 100) * this.usage, width, (height / 100) * this.usage);
|
|
347
|
-
context.fill();
|
|
348
|
-
// high-watermark level
|
|
349
|
-
if (highWatermark && highWatermark > 0 && highWatermark < 100) {
|
|
350
|
-
context.beginPath();
|
|
351
|
-
context.strokeStyle = 'black';
|
|
352
|
-
context.lineWidth = 1;
|
|
353
|
-
context.setLineDash([3]);
|
|
354
|
-
const y = height - (height / 100) * highWatermark;
|
|
355
|
-
context.moveTo(0, y);
|
|
356
|
-
context.lineTo(width, y);
|
|
357
|
-
context.stroke();
|
|
358
|
-
}
|
|
359
|
-
// low-watermark level
|
|
360
|
-
if (lowWatermark && lowWatermark > 0 && lowWatermark < 100) {
|
|
361
|
-
context.beginPath();
|
|
362
|
-
context.strokeStyle = 'black';
|
|
363
|
-
context.lineWidth = 1;
|
|
364
|
-
context.setLineDash([3]);
|
|
365
|
-
const y = height - (height / 100) * lowWatermark;
|
|
366
|
-
context.moveTo(0, y);
|
|
367
|
-
context.lineTo(width, y);
|
|
368
|
-
context.stroke();
|
|
369
|
-
}
|
|
370
|
-
// gauge outline
|
|
371
|
-
context.beginPath();
|
|
372
|
-
context.setLineDash([]);
|
|
373
|
-
context.strokeStyle = strokeStyle;
|
|
374
|
-
context.lineWidth = lineWidth;
|
|
375
|
-
context.roundRect(0, 0, width, height, round);
|
|
376
|
-
context.stroke();
|
|
377
|
-
context.beginPath();
|
|
378
|
-
context.translate(-left, -top);
|
|
379
|
-
context.restore();
|
|
380
|
-
}
|
|
381
|
-
get usage() {
|
|
382
|
-
const { currentUsage = 0, maxCapacity = 100 } = this.state;
|
|
383
|
-
return Math.round((currentUsage / maxCapacity) * 100);
|
|
384
|
-
}
|
|
385
|
-
set usage(usage) {
|
|
386
|
-
// intentionally have done nothing
|
|
387
|
-
}
|
|
388
|
-
onchangeData(after, before) {
|
|
389
|
-
const data = this.data && typeof this.data == 'object' ? this.data : {};
|
|
390
|
-
const { CURRENTCAPACITY = 0, MAXCAPACITY = 100, HIGHWATERMARK = 100, LOWWATERMARK = 0, FULLUP = 'F', CARRIER_FULL = 0, CARRIER_EMPTY = 0, CARRIER_EMPTY_EMPTY = 0, CARRIER_NORMAL = 0, CARRIER_ABNORMAL = 0 } = data;
|
|
391
|
-
const currentUsage = Number(CURRENTCAPACITY) || 0;
|
|
392
|
-
const maxCapacity = Number(MAXCAPACITY) || 100;
|
|
393
|
-
const highWatermark = Number(HIGHWATERMARK) || 100;
|
|
394
|
-
const lowWatermark = Number(LOWWATERMARK) || 0;
|
|
395
|
-
this.setState({
|
|
396
|
-
currentUsage,
|
|
397
|
-
maxCapacity,
|
|
398
|
-
highWatermark,
|
|
399
|
-
lowWatermark,
|
|
400
|
-
fullup: FULLUP == 'T',
|
|
401
|
-
usage: Math.round((currentUsage / maxCapacity) * 100),
|
|
402
|
-
carrierFull: Number(CARRIER_FULL) || 0,
|
|
403
|
-
carrierEmpty: Number(CARRIER_EMPTY) || 0,
|
|
404
|
-
carrierEmptyEmpty: Number(CARRIER_EMPTY_EMPTY) || 0,
|
|
405
|
-
carrierNormal: Number(CARRIER_NORMAL) || 0,
|
|
406
|
-
carrierAbnormal: Number(CARRIER_ABNORMAL) || 0
|
|
407
|
-
});
|
|
408
|
-
}
|
|
409
48
|
};
|
|
410
49
|
StockerCapacityBar = __decorate([
|
|
411
50
|
sceneComponent('StockerCapacityBar'),
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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{\n Component,\n ComponentNature,\n POSITION,\n Properties,\n RectPath,\n Shape,\n sceneComponent\n} from '@hatiolab/things-scene'\nimport { themesColorRange } from '@fmsim/api'\nimport { MCSStatusMixin } from './features/mcs-status-mixin'\nimport { LEGEND_CAPACITY, Legend } from './features/mcs-status-default'\nimport { safeRound } from './utils/safe-round'\nimport { getValueOnRanges } from './utils/get-value-on-ranges'\nimport { ParentObjectMixin, ParentObjectMixinProperties } from './features/parent-object-mixin'\nimport { carrierSegments, abnormalSegments, GaugeSegment } from './utils/stocker-gauge'\n\n/**\n * 스토커 게이지 (통합).\n *\n * 하나의 컴포넌트가 mode 에 따라 3가지 게이지를 표현한다:\n * - 'capacity' : 용량 사용률(usage%) 채움 게이지 + high/low watermark (기본)\n * - 'carrier' : 캐리어 상태비율 세그먼트 (Full / Empty / EmptyEmpty)\n * - 'abnormal' : 캐리어 정상/비정상 비율 세그먼트 (Normal / Abnormal)\n *\n * mode 소스: root.stockerGaugeMode (기본 'capacity').\n * RootContainer 의 **런타임 전용 transient 속성** — 모델에 저장하지 않고 항상 'capacity'\n * 로 시작하며 실행 중 동적으로만 변경된다(root-container-override.ts 정의). 3D 표현\n * (machine-3d.ts buildGauge)과 동일 소스라 2D/3D 게이지가 항상 일치한다.\n *\n * 데이터 필드(2D 기준, canonical):\n * - capacity : CURRENTCAPACITY / MAXCAPACITY / HIGHWATERMARK / LOWWATERMARK / FULLUP\n * - carrier : CARRIER_FULL / CARRIER_EMPTY / CARRIER_EMPTY_EMPTY\n * - abnormal : CARRIER_NORMAL / CARRIER_ABNORMAL\n */\n\nconst NATURE: ComponentNature = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [\n ...ParentObjectMixinProperties,\n {\n type: 'select',\n label: 'legend-name',\n name: 'legendName',\n property: {\n options: themesColorRange\n }\n },\n {\n type: 'number',\n name: 'currentUsage',\n label: 'current-usage'\n },\n {\n type: 'number',\n name: 'highWatermark',\n label: 'high-watermark'\n },\n {\n type: 'number',\n name: 'lowWatermark',\n label: 'low-watermark'\n },\n {\n type: 'number',\n name: 'maxCapacity',\n label: 'max-capacity'\n },\n {\n type: 'boolean',\n name: 'fullup',\n label: 'fullup'\n },\n {\n type: 'number',\n name: 'carrierFull',\n label: 'carrier-full'\n },\n {\n type: 'number',\n name: 'carrierEmpty',\n label: 'carrier-empty'\n },\n {\n type: 'number',\n name: 'carrierEmptyEmpty',\n label: 'carrier-empty-empty'\n },\n {\n type: 'number',\n name: 'carrierNormal',\n label: 'carrier-normal'\n },\n {\n type: 'number',\n name: 'carrierAbnormal',\n label: 'carrier-abnormal'\n },\n {\n type: 'number',\n label: 'round',\n name: 'round',\n property: {\n min: 0\n }\n },\n {\n type: 'hidden',\n name: 'usage',\n label: 'usage'\n }\n ],\n 'value-property': 'usage'\n}\n\nvar controlHandler = {\n ondragmove: function (point: POSITION, index: number, component: Component) {\n var { left, top, width, height } = component.model\n\n var transcoorded = component.transcoordP2S(point.x, point.y)\n var round = ((transcoorded.x - left) / (width / 2)) * 100\n\n round = safeRound(round, width, height)\n\n component.set({\n round\n })\n }\n}\n\n@sceneComponent('StockerCapacityBar')\n@sceneComponent('MCSGaugeCapacityBar')\nexport default class StockerCapacityBar extends ParentObjectMixin(MCSStatusMixin(RectPath(Shape))) {\n static get nature() {\n return NATURE\n }\n\n /** StockerCapacityBar / MCSGaugeCapacityBar 의 parentObject 는 STOCKER. */\n get parentObjectTypes(): string[] {\n return ['STOCKER']\n }\n\n /** 게이지 모드: RootContainer 런타임 transient 속성. 3D(machine-3d) 와 동일 소스. */\n get gaugeMode(): string {\n return (this.root as any)?.stockerGaugeMode || 'capacity'\n }\n\n get controls() {\n var { left, top, width, round, height } = this.state\n round = round == undefined ? 0 : safeRound(round, width, height)\n\n return [\n {\n x: left + (width / 2) * (round / 100),\n y: top,\n handler: controlHandler\n }\n ]\n }\n\n isIdentifiable() {\n return false\n }\n\n getTheme() {\n const { legendName } = this.state\n\n if (legendName) {\n return (this.root as any)?.style?.[legendName]\n }\n }\n\n get legend(): Legend {\n return this.getTheme() || this.getLegendFallback()\n }\n\n getLegendFallback() {\n return (this.root as any).stockerCapacityLegendTheme || LEGEND_CAPACITY\n }\n\n get statusColor() {\n const { fullup } = this.state\n return fullup ? 'red' : getValueOnRanges(this.usage, this.legend)\n }\n\n get text() {\n // usage% 값은 capacity 모드에서만 표시. carrier/abnormal 은 세그먼트별 자체 라벨을 그리므로\n // base 의 value 텍스트(value-property=usage)를 억제한다.\n if (this.gaugeMode !== 'capacity') {\n return ''\n }\n return this.usage + '%'\n }\n\n render(context: CanvasRenderingContext2D) {\n const mode = this.gaugeMode\n\n if (mode === 'carrier' || mode === 'abnormal') {\n this.renderSegmentGauge(context, this.segments(mode))\n return\n }\n\n // capacity (기본)\n const { width, height } = this.bounds\n if (width >= height) {\n this.renderLandscape(context)\n } else {\n this.renderPortrait(context)\n }\n }\n\n /**\n * Shape.postrender 의 drawFill/drawStroke 를 건너뛴다.\n * 각 모드 render 가 자체 배경(fillStyle)·외곽선(strokeStyle)을 이미 그리므로, base 가\n * fillStyle 로 게이지 전체를 다시 덮어(각 모드 표현이 사라지는) 것을 방지한다.\n * 값 텍스트(drawText)는 Component.postrender 와 동일하게 유지한다.\n */\n postrender(context: CanvasRenderingContext2D) {\n this.drawText(context)\n }\n\n /**\n * carrier/abnormal mode 의 세그먼트 목록 (공유 유틸 = 3D 와 동일 계산).\n * 배열 순서 = portrait 아래→위 / landscape 왼→오.\n */\n segments(mode: string): GaugeSegment[] {\n if (mode === 'abnormal') {\n const { carrierNormal = 0, carrierAbnormal = 0 } = this.state\n return abnormalSegments(carrierNormal, carrierAbnormal)\n }\n const { carrierFull = 0, carrierEmpty = 0, carrierEmptyEmpty = 0 } = this.state\n return carrierSegments(carrierFull, carrierEmpty, carrierEmptyEmpty)\n }\n\n /** 세그먼트 게이지 렌더 (carrier/abnormal 공통). bounds 방향으로 landscape/portrait 자동. */\n renderSegmentGauge(context: CanvasRenderingContext2D, segments: GaugeSegment[]) {\n const { left, top, width, height } = this.bounds\n const { lineWidth, strokeStyle, round, fillStyle = 'white' } = this.state\n const landscape = width >= height\n\n context.save()\n context.translate(left, top)\n\n // background\n context.beginPath()\n context.fillStyle = fillStyle\n context.roundRect(0, 0, width, height, round)\n context.fill()\n context.clip()\n\n if (landscape) {\n // 왼→오\n let x = 0\n for (const seg of segments) {\n const segWidth = width * seg.ratio\n if (segWidth <= 0) continue\n\n context.beginPath()\n context.fillStyle = seg.color\n context.rect(x, 0, segWidth, height)\n context.fill()\n\n this._drawSegmentLabel(context, seg, x, 0, segWidth, height)\n x += segWidth\n }\n } else {\n // 아래→위 (배열 첫 세그먼트가 바닥)\n let y = height\n for (const seg of segments) {\n const segHeight = height * seg.ratio\n if (segHeight <= 0) continue\n\n y -= segHeight\n\n context.beginPath()\n context.fillStyle = seg.color\n context.rect(0, y, width, segHeight)\n context.fill()\n\n this._drawSegmentLabel(context, seg, 0, y, width, segHeight)\n }\n }\n\n // outline\n context.beginPath()\n context.setLineDash([])\n context.strokeStyle = strokeStyle\n context.lineWidth = lineWidth\n context.roundRect(0, 0, width, height, round)\n context.stroke()\n\n context.translate(-left, -top)\n context.restore()\n }\n\n private _drawSegmentLabel(\n context: CanvasRenderingContext2D,\n seg: GaugeSegment,\n x: number,\n y: number,\n w: number,\n h: number\n ) {\n // 이름 라벨(Full/Empty/Abnormal…)은 그리지 않는다. 각 세그먼트 영역 중심에 숫자(%)만 표시.\n // value 텍스트와 동일하게 state.fontSize 를 따른다 (기본 15). 속성 하나로 함께 조절.\n const fontSize = this.state.fontSize || 15\n context.font = `bold ${fontSize}px sans-serif`\n\n // 공간에 따라 단계적 축소: 넉넉하면 '값%', 좁으면 '%' 떼고 값만, 더 좁으면 생략.\n const value = `${Math.round(seg.ratio * 100)}`\n const fits = (t: string) => fontSize <= h && context.measureText(t).width <= w\n\n let text: string | null = null\n if (fits(`${value}%`)) {\n text = `${value}%`\n } else if (fits(value)) {\n text = value\n }\n if (text === null) {\n return\n }\n\n context.fillStyle = '#333'\n context.textAlign = 'center'\n context.textBaseline = 'middle'\n context.fillText(text, x + w / 2, y + h / 2)\n }\n\n renderLandscape(context: CanvasRenderingContext2D) {\n const { left, top, width, height } = this.bounds\n const { highWatermark, lowWatermark, lineWidth, strokeStyle, round, fillStyle = 'white' } = this.state\n\n context.save()\n context.translate(left, top)\n\n // gauge background\n context.beginPath()\n\n context.fillStyle = fillStyle\n context.roundRect(0, 0, width, height, round)\n\n context.fill()\n\n context.clip()\n\n // gauge foreground\n context.beginPath()\n\n context.fillStyle = this.statusColor!\n\n context.rect(0, 0, (width / 100) * this.usage, height)\n context.fill()\n\n // high-watermark level\n\n if (highWatermark && highWatermark > 0 && highWatermark < 100) {\n context.beginPath()\n\n context.strokeStyle = 'black'\n context.lineWidth = 1\n context.setLineDash([3])\n\n const x = (width / 100) * highWatermark\n context.moveTo(x, 0)\n context.lineTo(x, height)\n\n context.stroke()\n }\n\n // low-watermark level\n\n if (lowWatermark && lowWatermark > 0 && lowWatermark < 100) {\n context.beginPath()\n\n context.strokeStyle = 'black'\n context.lineWidth = 1\n context.setLineDash([3])\n\n const x = (width / 100) * lowWatermark\n context.moveTo(x, 0)\n context.lineTo(x, height)\n\n context.stroke()\n }\n\n // gauge outline\n context.beginPath()\n\n context.setLineDash([])\n context.strokeStyle = strokeStyle\n context.lineWidth = lineWidth\n context.roundRect(0, 0, width, height, round)\n context.stroke()\n\n context.beginPath()\n\n context.translate(-left, -top)\n context.restore()\n }\n\n renderPortrait(context: CanvasRenderingContext2D) {\n const { left, top, width, height } = this.bounds\n const { highWatermark, lowWatermark, lineWidth, strokeStyle, round, fillStyle = 'white' } = this.state\n\n context.save()\n context.translate(left, top)\n\n // gauge background\n context.beginPath()\n\n context.fillStyle = fillStyle\n context.roundRect(0, 0, width, height, round)\n\n context.fill()\n\n context.clip()\n\n // gauge foreground\n context.beginPath()\n\n context.fillStyle = this.statusColor!\n\n context.rect(0, height - (height / 100) * this.usage, width, (height / 100) * this.usage)\n context.fill()\n\n // high-watermark level\n\n if (highWatermark && highWatermark > 0 && highWatermark < 100) {\n context.beginPath()\n\n context.strokeStyle = 'black'\n context.lineWidth = 1\n context.setLineDash([3])\n\n const y = height - (height / 100) * highWatermark\n context.moveTo(0, y)\n context.lineTo(width, y)\n\n context.stroke()\n }\n\n // low-watermark level\n\n if (lowWatermark && lowWatermark > 0 && lowWatermark < 100) {\n context.beginPath()\n\n context.strokeStyle = 'black'\n context.lineWidth = 1\n context.setLineDash([3])\n\n const y = height - (height / 100) * lowWatermark\n context.moveTo(0, y)\n context.lineTo(width, y)\n\n context.stroke()\n }\n\n // gauge outline\n context.beginPath()\n\n context.setLineDash([])\n context.strokeStyle = strokeStyle\n context.lineWidth = lineWidth\n context.roundRect(0, 0, width, height, round)\n context.stroke()\n\n context.beginPath()\n\n context.translate(-left, -top)\n context.restore()\n }\n\n get usage() {\n const { currentUsage = 0, maxCapacity = 100 } = this.state\n return Math.round((currentUsage / maxCapacity) * 100)\n }\n\n set usage(usage: number) {\n // intentionally have done nothing\n }\n\n onchangeData(after: Record<string, any>, before: Record<string, any>): void {\n const data = this.data && typeof this.data == 'object' ? this.data : {}\n const {\n CURRENTCAPACITY = 0,\n MAXCAPACITY = 100,\n HIGHWATERMARK = 100,\n LOWWATERMARK = 0,\n FULLUP = 'F',\n CARRIER_FULL = 0,\n CARRIER_EMPTY = 0,\n CARRIER_EMPTY_EMPTY = 0,\n CARRIER_NORMAL = 0,\n CARRIER_ABNORMAL = 0\n } = data\n\n const currentUsage = Number(CURRENTCAPACITY) || 0\n const maxCapacity = Number(MAXCAPACITY) || 100\n const highWatermark = Number(HIGHWATERMARK) || 100\n const lowWatermark = Number(LOWWATERMARK) || 0\n\n this.setState({\n currentUsage,\n maxCapacity,\n highWatermark,\n lowWatermark,\n fullup: FULLUP == 'T',\n usage: Math.round((currentUsage / maxCapacity) * 100),\n carrierFull: Number(CARRIER_FULL) || 0,\n carrierEmpty: Number(CARRIER_EMPTY) || 0,\n carrierEmptyEmpty: Number(CARRIER_EMPTY_EMPTY) || 0,\n carrierNormal: Number(CARRIER_NORMAL) || 0,\n carrierAbnormal: Number(CARRIER_ABNORMAL) || 0\n })\n }\n}\n"]}
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1
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+
{"version":3,"file":"stocker-capacity-bar.js","sourceRoot":"","sources":["../src/stocker-capacity-bar.ts"],"names":[],"mappings":";AAAA,OAAO,EAAmB,QAAQ,EAAE,KAAK,EAAE,cAAc,EAAE,MAAM,wBAAwB,CAAA;AACzF,OAAO,EAAE,cAAc,EAAE,MAAM,6BAA6B,CAAA;AAC5D,OAAO,EAAE,eAAe,EAAU,MAAM,+BAA+B,CAAA;AACvE,OAAO,EAAE,iBAAiB,EAAE,2BAA2B,EAAE,MAAM,gCAAgC,CAAA;AAC/F,OAAO,EAAE,kBAAkB,EAAE,4BAA4B,EAAE,MAAM,iCAAiC,CAAA;AAElG;;;;;;;;GAQG;AAEH,MAAM,MAAM,GAAoB;IAC9B,OAAO,EAAE,KAAK;IACd,SAAS,EAAE,IAAI;IACf,SAAS,EAAE,IAAI;IACf,UAAU,EAAE,CAAC,GAAG,2BAA2B,EAAE,GAAG,4BAA4B,CAAC;IAC7E,gBAAgB,EAAE,OAAO;CAC1B,CAAA;AAIc,IAAM,kBAAkB,GAAxB,MAAM,kBAAmB,SAAQ,kBAAkB,CAChE,iBAAiB,CAAC,cAAc,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CACnD;IACC,MAAM,KAAK,MAAM;QACf,OAAO,MAAM,CAAA;IACf,CAAC;IAED,yEAAyE;IACzE,IAAI,iBAAiB;QACnB,OAAO,CAAC,SAAS,CAAC,CAAA;IACpB,CAAC;IAED,sDAAsD;IACtD,cAAc;QACZ,OAAO,KAAK,CAAA;IACd,CAAC;IAED,iBAAiB;QACf,OAAQ,IAAI,CAAC,IAAY,CAAC,0BAA0B,IAAI,eAAe,CAAA;IACzE,CAAC;IAED;;;;;OAKG;IACH,UAAU,CAAC,OAAiC;QAC1C,CAAC;QAAC,IAAY,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAA;IAClC,CAAC;CACF,CAAA;AA9BoB,kBAAkB;IAFtC,cAAc,CAAC,oBAAoB,CAAC;IACpC,cAAc,CAAC,qBAAqB,CAAC;GACjB,kBAAkB,CA8BtC;eA9BoB,kBAAkB","sourcesContent":["import { ComponentNature, RectPath, Shape, sceneComponent } from '@hatiolab/things-scene'\nimport { MCSStatusMixin } from './features/mcs-status-mixin'\nimport { LEGEND_CAPACITY, Legend } from './features/mcs-status-default'\nimport { ParentObjectMixin, ParentObjectMixinProperties } from './features/parent-object-mixin'\nimport { CapacityGaugeMixin, CapacityGaugeMixinProperties } from './features/capacity-gauge-mixin'\n\n/**\n * 스토커 게이지 (통합).\n *\n * mode 에 따라 capacity / carrier / abnormal 3가지 게이지를 표현한다. 그리는 규칙은\n * CapacityGaugeMixin 에 있으며 ZoneCapacityBar 와 완전히 공유한다(단일 소스). 스토커는\n * STOCKER 내부에 놓이는 Shape 로, 부모 STOCKER 가 데이터를 push 한다(isIdentifiable=false).\n *\n * mode 소스: root.stockerGaugeMode. 3D(machine-3d buildGauge)와 동일 소스라 2D/3D 가 일치한다.\n */\n\nconst NATURE: ComponentNature = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [...ParentObjectMixinProperties, ...CapacityGaugeMixinProperties],\n 'value-property': 'usage'\n}\n\n@sceneComponent('StockerCapacityBar')\n@sceneComponent('MCSGaugeCapacityBar')\nexport default class StockerCapacityBar extends CapacityGaugeMixin(\n ParentObjectMixin(MCSStatusMixin(RectPath(Shape)))\n) {\n static get nature() {\n return NATURE\n }\n\n /** StockerCapacityBar / MCSGaugeCapacityBar 의 parentObject 는 STOCKER. */\n get parentObjectTypes(): string[] {\n return ['STOCKER']\n }\n\n /** 게이지는 자체 id 로 매핑하지 않는다 — 부모 STOCKER 가 데이터를 push. */\n isIdentifiable() {\n return false\n }\n\n getLegendFallback(): Legend {\n return (this.root as any).stockerCapacityLegendTheme || LEGEND_CAPACITY\n }\n\n /**\n * Shape.postrender 의 drawFill/drawStroke 를 건너뛴다.\n * render 가 자체 배경(fillStyle)·외곽선(strokeStyle)을 이미 그리므로, base 가\n * fillStyle 로 게이지 전체를 다시 덮는(각 모드 표현이 사라지는) 것을 방지한다.\n * 값 텍스트(drawText)는 Component.postrender 와 동일하게 유지한다.\n */\n postrender(context: CanvasRenderingContext2D) {\n ;(this as any).drawText(context)\n }\n}\n"]}
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package/dist/stocker.js
CHANGED
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@@ -5,7 +5,35 @@ const NATURE = {
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5
5
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mutable: false,
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6
6
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resizable: true,
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7
7
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rotatable: true,
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|
8
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-
properties: [
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8
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+
properties: [
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9
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+
...MCSTransport.properties,
|
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10
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+
/* 이 스토커의 *내부 좌표계* 규약 — 외부 시스템이 보내는 X/Y 를 footprint 의 어느
|
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11
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+
* 축·어느 방향에 대응시킬지 정한다(크레인 위치 데이터 CRANEPOSITION 등이 이를 따른다).
|
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12
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+
* 미설정이면 종전 폴백(긴 변 = X축, 원점 = 좌상단). 모두 *로컬 프레임* 기준이라
|
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13
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+
* 스토커 회전(rotation)과는 무관하다. Z(높이)는 바닥 기준이 물리적으로 고정이라 설정 없음. */
|
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14
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+
{
|
|
15
|
+
type: 'select',
|
|
16
|
+
label: 'coord-axis-x',
|
|
17
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+
name: 'coordAxisX',
|
|
18
|
+
property: {
|
|
19
|
+
options: [
|
|
20
|
+
{ display: 'auto (longer side)', value: '' },
|
|
21
|
+
{ display: 'width', value: 'width' },
|
|
22
|
+
{ display: 'height', value: 'height' }
|
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23
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+
]
|
|
24
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+
}
|
|
25
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+
},
|
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26
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+
{
|
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27
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+
type: 'checkbox',
|
|
28
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+
label: 'coord-invert-x',
|
|
29
|
+
name: 'coordInvertX'
|
|
30
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+
},
|
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31
|
+
{
|
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32
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+
type: 'checkbox',
|
|
33
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+
label: 'coord-invert-y',
|
|
34
|
+
name: 'coordInvertY'
|
|
35
|
+
}
|
|
36
|
+
]
|
|
9
37
|
};
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|
10
38
|
// const capacity = { ko: 'Capacity', en: 'Capacity', zh_CN: '容量' }
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11
39
|
// export function getLocaleLanguage() {
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package/dist/stocker.js.map
CHANGED
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"stocker.js","sourceRoot":"","sources":["../src/stocker.ts"],"names":[],"mappings":";AAAA,OAAO,EAA0C,cAAc,EAAE,MAAM,wBAAwB,CAAA;AAC/F,OAAO,YAAY,MAAM,iBAAiB,CAAA;AAE1C,MAAM,MAAM,GAAoB;IAC9B,OAAO,EAAE,KAAK;IACd,SAAS,EAAE,IAAI;IACf,SAAS,EAAE,IAAI;IACf,UAAU,EAAE,
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1
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+
{"version":3,"file":"stocker.js","sourceRoot":"","sources":["../src/stocker.ts"],"names":[],"mappings":";AAAA,OAAO,EAA0C,cAAc,EAAE,MAAM,wBAAwB,CAAA;AAC/F,OAAO,YAAY,MAAM,iBAAiB,CAAA;AAE1C,MAAM,MAAM,GAAoB;IAC9B,OAAO,EAAE,KAAK;IACd,SAAS,EAAE,IAAI;IACf,SAAS,EAAE,IAAI;IACf,UAAU,EAAE;QACV,GAAG,YAAY,CAAC,UAAU;QAC1B;;;sEAG8D;QAC9D;YACE,IAAI,EAAE,QAAQ;YACd,KAAK,EAAE,cAAc;YACrB,IAAI,EAAE,YAAY;YAClB,QAAQ,EAAE;gBACR,OAAO,EAAE;oBACP,EAAE,OAAO,EAAE,oBAAoB,EAAE,KAAK,EAAE,EAAE,EAAE;oBAC5C,EAAE,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE;oBACpC,EAAE,OAAO,EAAE,QAAQ,EAAE,KAAK,EAAE,QAAQ,EAAE;iBACvC;aACF;SACF;QACD;YACE,IAAI,EAAE,UAAU;YAChB,KAAK,EAAE,gBAAgB;YACvB,IAAI,EAAE,cAAc;SACrB;QACD;YACE,IAAI,EAAE,UAAU;YAChB,KAAK,EAAE,gBAAgB;YACvB,IAAI,EAAE,cAAc;SACrB;KACF;CACF,CAAA;AAED,mEAAmE;AAEnE,wCAAwC;AACxC,oBAAoB;AACpB,wCAAwC;AACxC,cAAc;AACd,0CAA0C;AAC1C,sCAAsC;AACtC,6DAA6D;AAC7D,wBAAwB;AACxB,wGAAwG;AACxG,0EAA0E;AAC1E,QAAQ;AACR,8CAA8C;AAC9C,wBAAwB;AACxB,MAAM;AACN,uBAAuB;AACvB,IAAI;AAGW,IAAM,OAAO,GAAb,MAAM,OAAQ,SAAQ,YAAY;IAC/C,MAAM,KAAK,MAAM;QACf,OAAO,MAAM,CAAA;IACf,CAAC;IAED,iBAAiB;QACf,OAAQ,IAAI,CAAC,IAAY,CAAC,iBAAiB,IAAI,KAAK,CAAC,iBAAiB,EAAE,CAAA;IAC1E,CAAC;IAED,WAAW,CAAC,SAAoB;QAC9B,OAAO,CACL,KAAK,CAAC,WAAW,CAAC,SAAS,CAAC;YAC5B,CAAC,OAAO,EAAE,WAAW,EAAE,OAAO,EAAE,MAAM,EAAE,qBAAqB,EAAE,oBAAoB,EAAE,mBAAmB,EAAE,oBAAoB,EAAE,iBAAiB,CAAC,CAAC,QAAQ,CACzJ,SAAS,CAAC,KAAK,CAAC,IAAI,CACrB,CACF,CAAA;IACH,CAAC;IAED,YAAY,CAAC,KAA0B,EAAE,MAA2B;QAClE;;;;0EAIkE;QAClE,KAAK,CAAC,YAAY,CAAC,KAAK,EAAE,MAAM,CAAC,CAAA;QAEjC,kEAAkE;QAClE,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,SAAS,CAAC,EAAE,CAAC,CAAC,SAAS,CAAC,cAAc,EAAE,CAAC,CAAC,OAAO,CAAC,SAAS,CAAC,EAAE,CAAC,CAAC,SAAS,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,CAAA;IACrH,CAAC;CACF,CAAA;AA7BoB,OAAO;IAD3B,cAAc,CAAC,SAAS,CAAC;GACL,OAAO,CA6B3B;eA7BoB,OAAO","sourcesContent":["import { Component, ComponentNature, Properties, sceneComponent } from '@hatiolab/things-scene'\nimport MCSTransport from './mcs-transport'\n\nconst NATURE: ComponentNature = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [\n ...MCSTransport.properties,\n /* 이 스토커의 *내부 좌표계* 규약 — 외부 시스템이 보내는 X/Y 를 footprint 의 어느\n * 축·어느 방향에 대응시킬지 정한다(크레인 위치 데이터 CRANEPOSITION 등이 이를 따른다).\n * 미설정이면 종전 폴백(긴 변 = X축, 원점 = 좌상단). 모두 *로컬 프레임* 기준이라\n * 스토커 회전(rotation)과는 무관하다. Z(높이)는 바닥 기준이 물리적으로 고정이라 설정 없음. */\n {\n type: 'select',\n label: 'coord-axis-x',\n name: 'coordAxisX',\n property: {\n options: [\n { display: 'auto (longer side)', value: '' },\n { display: 'width', value: 'width' },\n { display: 'height', value: 'height' }\n ]\n }\n },\n {\n type: 'checkbox',\n label: 'coord-invert-x',\n name: 'coordInvertX'\n },\n {\n type: 'checkbox',\n label: 'coord-invert-y',\n name: 'coordInvertY'\n }\n ]\n}\n\n// const capacity = { ko: 'Capacity', en: 'Capacity', zh_CN: '容量' }\n\n// export function getLocaleLanguage() {\n// let localeValue\n// let nameOfCookie = 'miipLang' + '='\n// let x = 0\n// while (x <= document.cookie.length) {\n// let y = x + nameOfCookie.length\n// if (document.cookie.substring(x, y) == nameOfCookie) {\n// let endOfCookie\n// if ((endOfCookie = document.cookie.indexOf(';', y)) == -1) endOfCookie = document.cookie.length\n// localeValue = unescape(document.cookie.substring(y, endOfCookie))\n// }\n// x = document.cookie.indexOf(' ', x) + 1\n// if (x == 0) break\n// }\n// return localeValue\n// }\n\n@sceneComponent('STOCKER')\nexport default class Stocker extends MCSTransport {\n static get nature() {\n return NATURE\n }\n\n getLegendFallback() {\n return (this.root as any).stokerLegendTheme || super.getLegendFallback()\n }\n\n containable(component: Component) {\n return (\n super.containable(component) ||\n ['Crane', 'CraneRail', 'Shelf', 'Port', 'MCSGaugeCapacityBar', 'StockerCapacityBar', 'StockerCarrierBar', 'StockerAbnormalBar', 'ZoneCapacityBar'].includes(\n component.state.type\n )\n )\n }\n\n onchangeData(after: Record<string, any>, before: Record<string, any>): void {\n /* MCSStatusMixin.onchangeData 의 statusColor → state.fillStyle 동기화 로직을\n * 호출. 3D 경로에서는 mesh material 의 color 가 build 시점 한 번 결정되므로\n * 데이터 변경 시 fillStyle 이 갱신되어야 MCSRealObject3D.onchange 의\n * 'fillStyle in after' 분기를 타고 mesh rebuild 가 발생한다.\n * (2D 는 render() 가 매 프레임 statusColor getter 를 직접 사용하므로 영향 없음.) */\n super.onchangeData(after, before)\n\n /* non-identifiable component 즉, StockerCapacityBar 에게 데이터를 전달함 */\n this.components.filter(component => !component.isIdentifiable()).forEach(component => (component.data = this.data))\n }\n}\n"]}
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