@fmsim/machine 2.0.0-beta.99 → 2.0.1

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Files changed (73) hide show
  1. package/dist/carrier-manager.js +9 -1
  2. package/dist/carrier-manager.js.map +1 -1
  3. package/dist/carrier.js +69 -52
  4. package/dist/carrier.js.map +1 -1
  5. package/dist/crane.js +15 -6
  6. package/dist/crane.js.map +1 -1
  7. package/dist/factories/agv-3d.js +9 -27
  8. package/dist/factories/agv-3d.js.map +1 -1
  9. package/dist/factories/conveyor-3d.js +11 -19
  10. package/dist/factories/conveyor-3d.js.map +1 -1
  11. package/dist/factories/crane-3d.js +8 -17
  12. package/dist/factories/crane-3d.js.map +1 -1
  13. package/dist/factories/crane-rail-3d.js +8 -12
  14. package/dist/factories/crane-rail-3d.js.map +1 -1
  15. package/dist/factories/machine-3d.js +100 -63
  16. package/dist/factories/machine-3d.js.map +1 -1
  17. package/dist/factories/oht-3d.js +9 -27
  18. package/dist/factories/oht-3d.js.map +1 -1
  19. package/dist/factories/shuttle-3d.js +11 -27
  20. package/dist/factories/shuttle-3d.js.map +1 -1
  21. package/dist/features/capacity-gauge-mixin.js +520 -0
  22. package/dist/features/capacity-gauge-mixin.js.map +1 -0
  23. package/dist/features/mcs-status-default.js +13 -0
  24. package/dist/features/mcs-status-default.js.map +1 -1
  25. package/dist/features/parent-object-mixin.js +5 -1
  26. package/dist/features/parent-object-mixin.js.map +1 -1
  27. package/dist/mcs-machine.js +4 -23
  28. package/dist/mcs-machine.js.map +1 -1
  29. package/dist/mcs-unit.js +2 -5
  30. package/dist/mcs-unit.js.map +1 -1
  31. package/dist/mcs-vehicle.js +3 -1
  32. package/dist/mcs-vehicle.js.map +1 -1
  33. package/dist/scene/root-container-override.js +5 -2
  34. package/dist/scene/root-container-override.js.map +1 -1
  35. package/dist/stocker-capacity-bar.js +11 -372
  36. package/dist/stocker-capacity-bar.js.map +1 -1
  37. package/dist/stocker.js +29 -1
  38. package/dist/stocker.js.map +1 -1
  39. package/dist/tsconfig.tsbuildinfo +1 -1
  40. package/dist/utils/crane-position.js +23 -14
  41. package/dist/utils/crane-position.js.map +1 -1
  42. package/dist/utils/stocker-gauge.js +48 -10
  43. package/dist/utils/stocker-gauge.js.map +1 -1
  44. package/dist/zone-capacity-bar.js +13 -213
  45. package/dist/zone-capacity-bar.js.map +1 -1
  46. package/package.json +4 -4
  47. package/src/carrier-manager.ts +9 -1
  48. package/src/carrier.ts +73 -52
  49. package/src/crane.ts +14 -5
  50. package/src/factories/agv-3d.ts +10 -26
  51. package/src/factories/conveyor-3d.ts +12 -19
  52. package/src/factories/crane-3d.ts +9 -17
  53. package/src/factories/crane-rail-3d.ts +9 -13
  54. package/src/factories/machine-3d.ts +125 -66
  55. package/src/factories/oht-3d.ts +10 -26
  56. package/src/factories/shuttle-3d.ts +12 -26
  57. package/src/features/capacity-gauge-mixin.ts +642 -0
  58. package/src/features/mcs-status-default.ts +13 -0
  59. package/src/features/parent-object-mixin.ts +5 -1
  60. package/src/mcs-machine.ts +4 -23
  61. package/src/mcs-unit.ts +2 -5
  62. package/src/mcs-vehicle.ts +3 -1
  63. package/src/scene/root-container-override.ts +5 -2
  64. package/src/stocker-capacity-bar.ts +15 -476
  65. package/src/stocker.ts +29 -1
  66. package/src/utils/crane-position.ts +46 -14
  67. package/src/utils/stocker-gauge.ts +63 -10
  68. package/src/zone-capacity-bar.ts +17 -282
  69. package/translations/en.json +4 -1
  70. package/translations/ja.json +4 -1
  71. package/translations/ko.json +4 -1
  72. package/translations/ms.json +4 -1
  73. package/translations/zh.json +4 -1
@@ -1,122 +1,26 @@
1
1
  import { __decorate } from "tslib";
2
2
  import { RectPath, Shape, sceneComponent } from '@hatiolab/things-scene';
3
- import { themesColorRange } from '@fmsim/api';
4
3
  import { MCSStatusMixin } from './features/mcs-status-mixin';
5
4
  import { LEGEND_CAPACITY } from './features/mcs-status-default';
6
- import { safeRound } from './utils/safe-round';
7
- import { getValueOnRanges } from './utils/get-value-on-ranges';
8
5
  import { ParentObjectMixin, ParentObjectMixinProperties } from './features/parent-object-mixin';
9
- import { carrierSegments, abnormalSegments } from './utils/stocker-gauge';
6
+ import { CapacityGaugeMixin, CapacityGaugeMixinProperties } from './features/capacity-gauge-mixin';
10
7
  /**
11
8
  * 스토커 게이지 (통합).
12
9
  *
13
- * 하나의 컴포넌트가 mode 에 따라 3가지 게이지를 표현한다:
14
- * - 'capacity' : 용량 사용률(usage%) 채움 게이지 + high/low watermark (기본)
15
- * - 'carrier' : 캐리어 상태비율 세그먼트 (Full / Empty / EmptyEmpty)
16
- * - 'abnormal' : 캐리어 정상/비정상 비율 세그먼트 (Normal / Abnormal)
10
+ * mode 에 따라 capacity / carrier / abnormal 3가지 게이지를 표현한다. 그리는 규칙은
11
+ * CapacityGaugeMixin 에 있으며 ZoneCapacityBar 와 완전히 공유한다(단일 소스). 스토커는
12
+ * STOCKER 내부에 놓이는 Shape 로, 부모 STOCKER 가 데이터를 push 한다(isIdentifiable=false).
17
13
  *
18
- * mode 소스: root.stockerGaugeMode (기본 'capacity').
19
- * RootContainer 의 **런타임 전용 transient 속성** — 모델에 저장하지 않고 항상 'capacity'
20
- * 로 시작하며 실행 중 동적으로만 변경된다(root-container-override.ts 정의). 3D 표현
21
- * (machine-3d.ts buildGauge)과 동일 소스라 2D/3D 게이지가 항상 일치한다.
22
- *
23
- * 데이터 필드(2D 기준, canonical):
24
- * - capacity : CURRENTCAPACITY / MAXCAPACITY / HIGHWATERMARK / LOWWATERMARK / FULLUP
25
- * - carrier : CARRIER_FULL / CARRIER_EMPTY / CARRIER_EMPTY_EMPTY
26
- * - abnormal : CARRIER_NORMAL / CARRIER_ABNORMAL
14
+ * mode 소스: root.stockerGaugeMode. 3D(machine-3d buildGauge)와 동일 소스라 2D/3D 가 일치한다.
27
15
  */
28
16
  const NATURE = {
29
17
  mutable: false,
30
18
  resizable: true,
31
19
  rotatable: true,
32
- properties: [
33
- ...ParentObjectMixinProperties,
34
- {
35
- type: 'select',
36
- label: 'legend-name',
37
- name: 'legendName',
38
- property: {
39
- options: themesColorRange
40
- }
41
- },
42
- {
43
- type: 'number',
44
- name: 'currentUsage',
45
- label: 'current-usage'
46
- },
47
- {
48
- type: 'number',
49
- name: 'highWatermark',
50
- label: 'high-watermark'
51
- },
52
- {
53
- type: 'number',
54
- name: 'lowWatermark',
55
- label: 'low-watermark'
56
- },
57
- {
58
- type: 'number',
59
- name: 'maxCapacity',
60
- label: 'max-capacity'
61
- },
62
- {
63
- type: 'boolean',
64
- name: 'fullup',
65
- label: 'fullup'
66
- },
67
- {
68
- type: 'number',
69
- name: 'carrierFull',
70
- label: 'carrier-full'
71
- },
72
- {
73
- type: 'number',
74
- name: 'carrierEmpty',
75
- label: 'carrier-empty'
76
- },
77
- {
78
- type: 'number',
79
- name: 'carrierEmptyEmpty',
80
- label: 'carrier-empty-empty'
81
- },
82
- {
83
- type: 'number',
84
- name: 'carrierNormal',
85
- label: 'carrier-normal'
86
- },
87
- {
88
- type: 'number',
89
- name: 'carrierAbnormal',
90
- label: 'carrier-abnormal'
91
- },
92
- {
93
- type: 'number',
94
- label: 'round',
95
- name: 'round',
96
- property: {
97
- min: 0
98
- }
99
- },
100
- {
101
- type: 'hidden',
102
- name: 'usage',
103
- label: 'usage'
104
- }
105
- ],
20
+ properties: [...ParentObjectMixinProperties, ...CapacityGaugeMixinProperties],
106
21
  'value-property': 'usage'
107
22
  };
108
- var controlHandler = {
109
- ondragmove: function (point, index, component) {
110
- var { left, top, width, height } = component.model;
111
- var transcoorded = component.transcoordP2S(point.x, point.y);
112
- var round = ((transcoorded.x - left) / (width / 2)) * 100;
113
- round = safeRound(round, width, height);
114
- component.set({
115
- round
116
- });
117
- }
118
- };
119
- let StockerCapacityBar = class StockerCapacityBar extends ParentObjectMixin(MCSStatusMixin(RectPath(Shape))) {
23
+ let StockerCapacityBar = class StockerCapacityBar extends CapacityGaugeMixin(ParentObjectMixin(MCSStatusMixin(RectPath(Shape)))) {
120
24
  static get nature() {
121
25
  return NATURE;
122
26
  }
@@ -124,288 +28,23 @@ let StockerCapacityBar = class StockerCapacityBar extends ParentObjectMixin(MCSS
124
28
  get parentObjectTypes() {
125
29
  return ['STOCKER'];
126
30
  }
127
- /** 게이지 모드: RootContainer 런타임 transient 속성. 3D(machine-3d) 와 동일 소스. */
128
- get gaugeMode() {
129
- var _a;
130
- return ((_a = this.root) === null || _a === void 0 ? void 0 : _a.stockerGaugeMode) || 'capacity';
131
- }
132
- get controls() {
133
- var { left, top, width, round, height } = this.state;
134
- round = round == undefined ? 0 : safeRound(round, width, height);
135
- return [
136
- {
137
- x: left + (width / 2) * (round / 100),
138
- y: top,
139
- handler: controlHandler
140
- }
141
- ];
142
- }
31
+ /** 게이지는 자체 id 로 매핑하지 않는다 — 부모 STOCKER 가 데이터를 push. */
143
32
  isIdentifiable() {
144
33
  return false;
145
34
  }
146
- getTheme() {
147
- var _a, _b;
148
- const { legendName } = this.state;
149
- if (legendName) {
150
- return (_b = (_a = this.root) === null || _a === void 0 ? void 0 : _a.style) === null || _b === void 0 ? void 0 : _b[legendName];
151
- }
152
- }
153
- get legend() {
154
- return this.getTheme() || this.getLegendFallback();
155
- }
156
35
  getLegendFallback() {
157
36
  return this.root.stockerCapacityLegendTheme || LEGEND_CAPACITY;
158
37
  }
159
- get statusColor() {
160
- const { fullup } = this.state;
161
- return fullup ? 'red' : getValueOnRanges(this.usage, this.legend);
162
- }
163
- get text() {
164
- // usage% 값은 capacity 모드에서만 표시. carrier/abnormal 은 세그먼트별 자체 라벨을 그리므로
165
- // base 의 value 텍스트(value-property=usage)를 억제한다.
166
- if (this.gaugeMode !== 'capacity') {
167
- return '';
168
- }
169
- return this.usage + '%';
170
- }
171
- render(context) {
172
- const mode = this.gaugeMode;
173
- if (mode === 'carrier' || mode === 'abnormal') {
174
- this.renderSegmentGauge(context, this.segments(mode));
175
- return;
176
- }
177
- // capacity (기본)
178
- const { width, height } = this.bounds;
179
- if (width >= height) {
180
- this.renderLandscape(context);
181
- }
182
- else {
183
- this.renderPortrait(context);
184
- }
185
- }
186
38
  /**
187
39
  * Shape.postrender 의 drawFill/drawStroke 를 건너뛴다.
188
- * 각 모드 render 가 자체 배경(fillStyle)·외곽선(strokeStyle)을 이미 그리므로, base 가
189
- * fillStyle 로 게이지 전체를 다시 덮어(각 모드 표현이 사라지는) 것을 방지한다.
40
+ * render 가 자체 배경(fillStyle)·외곽선(strokeStyle)을 이미 그리므로, base 가
41
+ * fillStyle 로 게이지 전체를 다시 덮는(각 모드 표현이 사라지는) 것을 방지한다.
190
42
  * 값 텍스트(drawText)는 Component.postrender 와 동일하게 유지한다.
191
43
  */
192
44
  postrender(context) {
45
+ ;
193
46
  this.drawText(context);
194
47
  }
195
- /**
196
- * carrier/abnormal mode 의 세그먼트 목록 (공유 유틸 = 3D 와 동일 계산).
197
- * 배열 순서 = portrait 아래→위 / landscape 왼→오.
198
- */
199
- segments(mode) {
200
- if (mode === 'abnormal') {
201
- const { carrierNormal = 0, carrierAbnormal = 0 } = this.state;
202
- return abnormalSegments(carrierNormal, carrierAbnormal);
203
- }
204
- const { carrierFull = 0, carrierEmpty = 0, carrierEmptyEmpty = 0 } = this.state;
205
- return carrierSegments(carrierFull, carrierEmpty, carrierEmptyEmpty);
206
- }
207
- /** 세그먼트 게이지 렌더 (carrier/abnormal 공통). bounds 방향으로 landscape/portrait 자동. */
208
- renderSegmentGauge(context, segments) {
209
- const { left, top, width, height } = this.bounds;
210
- const { lineWidth, strokeStyle, round, fillStyle = 'white' } = this.state;
211
- const landscape = width >= height;
212
- context.save();
213
- context.translate(left, top);
214
- // background
215
- context.beginPath();
216
- context.fillStyle = fillStyle;
217
- context.roundRect(0, 0, width, height, round);
218
- context.fill();
219
- context.clip();
220
- if (landscape) {
221
- // 왼→오
222
- let x = 0;
223
- for (const seg of segments) {
224
- const segWidth = width * seg.ratio;
225
- if (segWidth <= 0)
226
- continue;
227
- context.beginPath();
228
- context.fillStyle = seg.color;
229
- context.rect(x, 0, segWidth, height);
230
- context.fill();
231
- this._drawSegmentLabel(context, seg, x, 0, segWidth, height);
232
- x += segWidth;
233
- }
234
- }
235
- else {
236
- // 아래→위 (배열 첫 세그먼트가 바닥)
237
- let y = height;
238
- for (const seg of segments) {
239
- const segHeight = height * seg.ratio;
240
- if (segHeight <= 0)
241
- continue;
242
- y -= segHeight;
243
- context.beginPath();
244
- context.fillStyle = seg.color;
245
- context.rect(0, y, width, segHeight);
246
- context.fill();
247
- this._drawSegmentLabel(context, seg, 0, y, width, segHeight);
248
- }
249
- }
250
- // outline
251
- context.beginPath();
252
- context.setLineDash([]);
253
- context.strokeStyle = strokeStyle;
254
- context.lineWidth = lineWidth;
255
- context.roundRect(0, 0, width, height, round);
256
- context.stroke();
257
- context.translate(-left, -top);
258
- context.restore();
259
- }
260
- _drawSegmentLabel(context, seg, x, y, w, h) {
261
- // 이름 라벨(Full/Empty/Abnormal…)은 그리지 않는다. 각 세그먼트 영역 중심에 숫자(%)만 표시.
262
- // value 텍스트와 동일하게 state.fontSize 를 따른다 (기본 15). 속성 하나로 함께 조절.
263
- const fontSize = this.state.fontSize || 15;
264
- context.font = `bold ${fontSize}px sans-serif`;
265
- // 공간에 따라 단계적 축소: 넉넉하면 '값%', 좁으면 '%' 떼고 값만, 더 좁으면 생략.
266
- const value = `${Math.round(seg.ratio * 100)}`;
267
- const fits = (t) => fontSize <= h && context.measureText(t).width <= w;
268
- let text = null;
269
- if (fits(`${value}%`)) {
270
- text = `${value}%`;
271
- }
272
- else if (fits(value)) {
273
- text = value;
274
- }
275
- if (text === null) {
276
- return;
277
- }
278
- context.fillStyle = '#333';
279
- context.textAlign = 'center';
280
- context.textBaseline = 'middle';
281
- context.fillText(text, x + w / 2, y + h / 2);
282
- }
283
- renderLandscape(context) {
284
- const { left, top, width, height } = this.bounds;
285
- const { highWatermark, lowWatermark, lineWidth, strokeStyle, round, fillStyle = 'white' } = this.state;
286
- context.save();
287
- context.translate(left, top);
288
- // gauge background
289
- context.beginPath();
290
- context.fillStyle = fillStyle;
291
- context.roundRect(0, 0, width, height, round);
292
- context.fill();
293
- context.clip();
294
- // gauge foreground
295
- context.beginPath();
296
- context.fillStyle = this.statusColor;
297
- context.rect(0, 0, (width / 100) * this.usage, height);
298
- context.fill();
299
- // high-watermark level
300
- if (highWatermark && highWatermark > 0 && highWatermark < 100) {
301
- context.beginPath();
302
- context.strokeStyle = 'black';
303
- context.lineWidth = 1;
304
- context.setLineDash([3]);
305
- const x = (width / 100) * highWatermark;
306
- context.moveTo(x, 0);
307
- context.lineTo(x, height);
308
- context.stroke();
309
- }
310
- // low-watermark level
311
- if (lowWatermark && lowWatermark > 0 && lowWatermark < 100) {
312
- context.beginPath();
313
- context.strokeStyle = 'black';
314
- context.lineWidth = 1;
315
- context.setLineDash([3]);
316
- const x = (width / 100) * lowWatermark;
317
- context.moveTo(x, 0);
318
- context.lineTo(x, height);
319
- context.stroke();
320
- }
321
- // gauge outline
322
- context.beginPath();
323
- context.setLineDash([]);
324
- context.strokeStyle = strokeStyle;
325
- context.lineWidth = lineWidth;
326
- context.roundRect(0, 0, width, height, round);
327
- context.stroke();
328
- context.beginPath();
329
- context.translate(-left, -top);
330
- context.restore();
331
- }
332
- renderPortrait(context) {
333
- const { left, top, width, height } = this.bounds;
334
- const { highWatermark, lowWatermark, lineWidth, strokeStyle, round, fillStyle = 'white' } = this.state;
335
- context.save();
336
- context.translate(left, top);
337
- // gauge background
338
- context.beginPath();
339
- context.fillStyle = fillStyle;
340
- context.roundRect(0, 0, width, height, round);
341
- context.fill();
342
- context.clip();
343
- // gauge foreground
344
- context.beginPath();
345
- context.fillStyle = this.statusColor;
346
- context.rect(0, height - (height / 100) * this.usage, width, (height / 100) * this.usage);
347
- context.fill();
348
- // high-watermark level
349
- if (highWatermark && highWatermark > 0 && highWatermark < 100) {
350
- context.beginPath();
351
- context.strokeStyle = 'black';
352
- context.lineWidth = 1;
353
- context.setLineDash([3]);
354
- const y = height - (height / 100) * highWatermark;
355
- context.moveTo(0, y);
356
- context.lineTo(width, y);
357
- context.stroke();
358
- }
359
- // low-watermark level
360
- if (lowWatermark && lowWatermark > 0 && lowWatermark < 100) {
361
- context.beginPath();
362
- context.strokeStyle = 'black';
363
- context.lineWidth = 1;
364
- context.setLineDash([3]);
365
- const y = height - (height / 100) * lowWatermark;
366
- context.moveTo(0, y);
367
- context.lineTo(width, y);
368
- context.stroke();
369
- }
370
- // gauge outline
371
- context.beginPath();
372
- context.setLineDash([]);
373
- context.strokeStyle = strokeStyle;
374
- context.lineWidth = lineWidth;
375
- context.roundRect(0, 0, width, height, round);
376
- context.stroke();
377
- context.beginPath();
378
- context.translate(-left, -top);
379
- context.restore();
380
- }
381
- get usage() {
382
- const { currentUsage = 0, maxCapacity = 100 } = this.state;
383
- return Math.round((currentUsage / maxCapacity) * 100);
384
- }
385
- set usage(usage) {
386
- // intentionally have done nothing
387
- }
388
- onchangeData(after, before) {
389
- const data = this.data && typeof this.data == 'object' ? this.data : {};
390
- const { CURRENTCAPACITY = 0, MAXCAPACITY = 100, HIGHWATERMARK = 100, LOWWATERMARK = 0, FULLUP = 'F', CARRIER_FULL = 0, CARRIER_EMPTY = 0, CARRIER_EMPTY_EMPTY = 0, CARRIER_NORMAL = 0, CARRIER_ABNORMAL = 0 } = data;
391
- const currentUsage = Number(CURRENTCAPACITY) || 0;
392
- const maxCapacity = Number(MAXCAPACITY) || 100;
393
- const highWatermark = Number(HIGHWATERMARK) || 100;
394
- const lowWatermark = Number(LOWWATERMARK) || 0;
395
- this.setState({
396
- currentUsage,
397
- maxCapacity,
398
- highWatermark,
399
- lowWatermark,
400
- fullup: FULLUP == 'T',
401
- usage: Math.round((currentUsage / maxCapacity) * 100),
402
- carrierFull: Number(CARRIER_FULL) || 0,
403
- carrierEmpty: Number(CARRIER_EMPTY) || 0,
404
- carrierEmptyEmpty: Number(CARRIER_EMPTY_EMPTY) || 0,
405
- carrierNormal: Number(CARRIER_NORMAL) || 0,
406
- carrierAbnormal: Number(CARRIER_ABNORMAL) || 0
407
- });
408
- }
409
48
  };
410
49
  StockerCapacityBar = __decorate([
411
50
  sceneComponent('StockerCapacityBar'),
@@ -1 +1 @@
1
- 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{\n Component,\n ComponentNature,\n POSITION,\n Properties,\n RectPath,\n Shape,\n sceneComponent\n} from '@hatiolab/things-scene'\nimport { themesColorRange } from '@fmsim/api'\nimport { MCSStatusMixin } from './features/mcs-status-mixin'\nimport { LEGEND_CAPACITY, Legend } from './features/mcs-status-default'\nimport { safeRound } from './utils/safe-round'\nimport { getValueOnRanges } from './utils/get-value-on-ranges'\nimport { ParentObjectMixin, ParentObjectMixinProperties } from './features/parent-object-mixin'\nimport { carrierSegments, abnormalSegments, GaugeSegment } from './utils/stocker-gauge'\n\n/**\n * 스토커 게이지 (통합).\n *\n * 하나의 컴포넌트가 mode 에 따라 3가지 게이지를 표현한다:\n * - 'capacity' : 용량 사용률(usage%) 채움 게이지 + high/low watermark (기본)\n * - 'carrier' : 캐리어 상태비율 세그먼트 (Full / Empty / EmptyEmpty)\n * - 'abnormal' : 캐리어 정상/비정상 비율 세그먼트 (Normal / Abnormal)\n *\n * mode 소스: root.stockerGaugeMode (기본 'capacity').\n * RootContainer 의 **런타임 전용 transient 속성** — 모델에 저장하지 않고 항상 'capacity'\n * 로 시작하며 실행 중 동적으로만 변경된다(root-container-override.ts 정의). 3D 표현\n * (machine-3d.ts buildGauge)과 동일 소스라 2D/3D 게이지가 항상 일치한다.\n *\n * 데이터 필드(2D 기준, canonical):\n * - capacity : CURRENTCAPACITY / MAXCAPACITY / HIGHWATERMARK / LOWWATERMARK / FULLUP\n * - carrier : CARRIER_FULL / CARRIER_EMPTY / CARRIER_EMPTY_EMPTY\n * - abnormal : CARRIER_NORMAL / CARRIER_ABNORMAL\n */\n\nconst NATURE: ComponentNature = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [\n ...ParentObjectMixinProperties,\n {\n type: 'select',\n label: 'legend-name',\n name: 'legendName',\n property: {\n options: themesColorRange\n }\n },\n {\n type: 'number',\n name: 'currentUsage',\n label: 'current-usage'\n },\n {\n type: 'number',\n name: 'highWatermark',\n label: 'high-watermark'\n },\n {\n type: 'number',\n name: 'lowWatermark',\n label: 'low-watermark'\n },\n {\n type: 'number',\n name: 'maxCapacity',\n label: 'max-capacity'\n },\n {\n type: 'boolean',\n name: 'fullup',\n label: 'fullup'\n },\n {\n type: 'number',\n name: 'carrierFull',\n label: 'carrier-full'\n },\n {\n type: 'number',\n name: 'carrierEmpty',\n label: 'carrier-empty'\n },\n {\n type: 'number',\n name: 'carrierEmptyEmpty',\n label: 'carrier-empty-empty'\n },\n {\n type: 'number',\n name: 'carrierNormal',\n label: 'carrier-normal'\n },\n {\n type: 'number',\n name: 'carrierAbnormal',\n label: 'carrier-abnormal'\n },\n {\n type: 'number',\n label: 'round',\n name: 'round',\n property: {\n min: 0\n }\n },\n {\n type: 'hidden',\n name: 'usage',\n label: 'usage'\n }\n ],\n 'value-property': 'usage'\n}\n\nvar controlHandler = {\n ondragmove: function (point: POSITION, index: number, component: Component) {\n var { left, top, width, height } = component.model\n\n var transcoorded = component.transcoordP2S(point.x, point.y)\n var round = ((transcoorded.x - left) / (width / 2)) * 100\n\n round = safeRound(round, width, height)\n\n component.set({\n round\n })\n }\n}\n\n@sceneComponent('StockerCapacityBar')\n@sceneComponent('MCSGaugeCapacityBar')\nexport default class StockerCapacityBar extends ParentObjectMixin(MCSStatusMixin(RectPath(Shape))) {\n static get nature() {\n return NATURE\n }\n\n /** StockerCapacityBar / MCSGaugeCapacityBar 의 parentObject 는 STOCKER. */\n get parentObjectTypes(): string[] {\n return ['STOCKER']\n }\n\n /** 게이지 모드: RootContainer 런타임 transient 속성. 3D(machine-3d) 와 동일 소스. */\n get gaugeMode(): string {\n return (this.root as any)?.stockerGaugeMode || 'capacity'\n }\n\n get controls() {\n var { left, top, width, round, height } = this.state\n round = round == undefined ? 0 : safeRound(round, width, height)\n\n return [\n {\n x: left + (width / 2) * (round / 100),\n y: top,\n handler: controlHandler\n }\n ]\n }\n\n isIdentifiable() {\n return false\n }\n\n getTheme() {\n const { legendName } = this.state\n\n if (legendName) {\n return (this.root as any)?.style?.[legendName]\n }\n }\n\n get legend(): Legend {\n return this.getTheme() || this.getLegendFallback()\n }\n\n getLegendFallback() {\n return (this.root as any).stockerCapacityLegendTheme || LEGEND_CAPACITY\n }\n\n get statusColor() {\n const { fullup } = this.state\n return fullup ? 'red' : getValueOnRanges(this.usage, this.legend)\n }\n\n get text() {\n // usage% 값은 capacity 모드에서만 표시. carrier/abnormal 은 세그먼트별 자체 라벨을 그리므로\n // base 의 value 텍스트(value-property=usage)를 억제한다.\n if (this.gaugeMode !== 'capacity') {\n return ''\n }\n return this.usage + '%'\n }\n\n render(context: CanvasRenderingContext2D) {\n const mode = this.gaugeMode\n\n if (mode === 'carrier' || mode === 'abnormal') {\n this.renderSegmentGauge(context, this.segments(mode))\n return\n }\n\n // capacity (기본)\n const { width, height } = this.bounds\n if (width >= height) {\n this.renderLandscape(context)\n } else {\n this.renderPortrait(context)\n }\n }\n\n /**\n * Shape.postrender 의 drawFill/drawStroke 를 건너뛴다.\n * 각 모드 render 가 자체 배경(fillStyle)·외곽선(strokeStyle)을 이미 그리므로, base 가\n * fillStyle 로 게이지 전체를 다시 덮어(각 모드 표현이 사라지는) 것을 방지한다.\n * 값 텍스트(drawText)는 Component.postrender 와 동일하게 유지한다.\n */\n postrender(context: CanvasRenderingContext2D) {\n this.drawText(context)\n }\n\n /**\n * carrier/abnormal mode 의 세그먼트 목록 (공유 유틸 = 3D 와 동일 계산).\n * 배열 순서 = portrait 아래→위 / landscape 왼→오.\n */\n segments(mode: string): GaugeSegment[] {\n if (mode === 'abnormal') {\n const { carrierNormal = 0, carrierAbnormal = 0 } = this.state\n return abnormalSegments(carrierNormal, carrierAbnormal)\n }\n const { carrierFull = 0, carrierEmpty = 0, carrierEmptyEmpty = 0 } = this.state\n return carrierSegments(carrierFull, carrierEmpty, carrierEmptyEmpty)\n }\n\n /** 세그먼트 게이지 렌더 (carrier/abnormal 공통). bounds 방향으로 landscape/portrait 자동. */\n renderSegmentGauge(context: CanvasRenderingContext2D, segments: GaugeSegment[]) {\n const { left, top, width, height } = this.bounds\n const { lineWidth, strokeStyle, round, fillStyle = 'white' } = this.state\n const landscape = width >= height\n\n context.save()\n context.translate(left, top)\n\n // background\n context.beginPath()\n context.fillStyle = fillStyle\n context.roundRect(0, 0, width, height, round)\n context.fill()\n context.clip()\n\n if (landscape) {\n // 왼→오\n let x = 0\n for (const seg of segments) {\n const segWidth = width * seg.ratio\n if (segWidth <= 0) continue\n\n context.beginPath()\n context.fillStyle = seg.color\n context.rect(x, 0, segWidth, height)\n context.fill()\n\n this._drawSegmentLabel(context, seg, x, 0, segWidth, height)\n x += segWidth\n }\n } else {\n // 아래→위 (배열 첫 세그먼트가 바닥)\n let y = height\n for (const seg of segments) {\n const segHeight = height * seg.ratio\n if (segHeight <= 0) continue\n\n y -= segHeight\n\n context.beginPath()\n context.fillStyle = seg.color\n context.rect(0, y, width, segHeight)\n context.fill()\n\n this._drawSegmentLabel(context, seg, 0, y, width, segHeight)\n }\n }\n\n // outline\n context.beginPath()\n context.setLineDash([])\n context.strokeStyle = strokeStyle\n context.lineWidth = lineWidth\n context.roundRect(0, 0, width, height, round)\n context.stroke()\n\n context.translate(-left, -top)\n context.restore()\n }\n\n private _drawSegmentLabel(\n context: CanvasRenderingContext2D,\n seg: GaugeSegment,\n x: number,\n y: number,\n w: number,\n h: number\n ) {\n // 이름 라벨(Full/Empty/Abnormal…)은 그리지 않는다. 각 세그먼트 영역 중심에 숫자(%)만 표시.\n // value 텍스트와 동일하게 state.fontSize 를 따른다 (기본 15). 속성 하나로 함께 조절.\n const fontSize = this.state.fontSize || 15\n context.font = `bold ${fontSize}px sans-serif`\n\n // 공간에 따라 단계적 축소: 넉넉하면 '값%', 좁으면 '%' 떼고 값만, 더 좁으면 생략.\n const value = `${Math.round(seg.ratio * 100)}`\n const fits = (t: string) => fontSize <= h && context.measureText(t).width <= w\n\n let text: string | null = null\n if (fits(`${value}%`)) {\n text = `${value}%`\n } else if (fits(value)) {\n text = value\n }\n if (text === null) {\n return\n }\n\n context.fillStyle = '#333'\n context.textAlign = 'center'\n context.textBaseline = 'middle'\n context.fillText(text, x + w / 2, y + h / 2)\n }\n\n renderLandscape(context: CanvasRenderingContext2D) {\n const { left, top, width, height } = this.bounds\n const { highWatermark, lowWatermark, lineWidth, strokeStyle, round, fillStyle = 'white' } = this.state\n\n context.save()\n context.translate(left, top)\n\n // gauge background\n context.beginPath()\n\n context.fillStyle = fillStyle\n context.roundRect(0, 0, width, height, round)\n\n context.fill()\n\n context.clip()\n\n // gauge foreground\n context.beginPath()\n\n context.fillStyle = this.statusColor!\n\n context.rect(0, 0, (width / 100) * this.usage, height)\n context.fill()\n\n // high-watermark level\n\n if (highWatermark && highWatermark > 0 && highWatermark < 100) {\n context.beginPath()\n\n context.strokeStyle = 'black'\n context.lineWidth = 1\n context.setLineDash([3])\n\n const x = (width / 100) * highWatermark\n context.moveTo(x, 0)\n context.lineTo(x, height)\n\n context.stroke()\n }\n\n // low-watermark level\n\n if (lowWatermark && lowWatermark > 0 && lowWatermark < 100) {\n context.beginPath()\n\n context.strokeStyle = 'black'\n context.lineWidth = 1\n context.setLineDash([3])\n\n const x = (width / 100) * lowWatermark\n context.moveTo(x, 0)\n context.lineTo(x, height)\n\n context.stroke()\n }\n\n // gauge outline\n context.beginPath()\n\n context.setLineDash([])\n context.strokeStyle = strokeStyle\n context.lineWidth = lineWidth\n context.roundRect(0, 0, width, height, round)\n context.stroke()\n\n context.beginPath()\n\n context.translate(-left, -top)\n context.restore()\n }\n\n renderPortrait(context: CanvasRenderingContext2D) {\n const { left, top, width, height } = this.bounds\n const { highWatermark, lowWatermark, lineWidth, strokeStyle, round, fillStyle = 'white' } = this.state\n\n context.save()\n context.translate(left, top)\n\n // gauge background\n context.beginPath()\n\n context.fillStyle = fillStyle\n context.roundRect(0, 0, width, height, round)\n\n context.fill()\n\n context.clip()\n\n // gauge foreground\n context.beginPath()\n\n context.fillStyle = this.statusColor!\n\n context.rect(0, height - (height / 100) * this.usage, width, (height / 100) * this.usage)\n context.fill()\n\n // high-watermark level\n\n if (highWatermark && highWatermark > 0 && highWatermark < 100) {\n context.beginPath()\n\n context.strokeStyle = 'black'\n context.lineWidth = 1\n context.setLineDash([3])\n\n const y = height - (height / 100) * highWatermark\n context.moveTo(0, y)\n context.lineTo(width, y)\n\n context.stroke()\n }\n\n // low-watermark level\n\n if (lowWatermark && lowWatermark > 0 && lowWatermark < 100) {\n context.beginPath()\n\n context.strokeStyle = 'black'\n context.lineWidth = 1\n context.setLineDash([3])\n\n const y = height - (height / 100) * lowWatermark\n context.moveTo(0, y)\n context.lineTo(width, y)\n\n context.stroke()\n }\n\n // gauge outline\n context.beginPath()\n\n context.setLineDash([])\n context.strokeStyle = strokeStyle\n context.lineWidth = lineWidth\n context.roundRect(0, 0, width, height, round)\n context.stroke()\n\n context.beginPath()\n\n context.translate(-left, -top)\n context.restore()\n }\n\n get usage() {\n const { currentUsage = 0, maxCapacity = 100 } = this.state\n return Math.round((currentUsage / maxCapacity) * 100)\n }\n\n set usage(usage: number) {\n // intentionally have done nothing\n }\n\n onchangeData(after: Record<string, any>, before: Record<string, any>): void {\n const data = this.data && typeof this.data == 'object' ? this.data : {}\n const {\n CURRENTCAPACITY = 0,\n MAXCAPACITY = 100,\n HIGHWATERMARK = 100,\n LOWWATERMARK = 0,\n FULLUP = 'F',\n CARRIER_FULL = 0,\n CARRIER_EMPTY = 0,\n CARRIER_EMPTY_EMPTY = 0,\n CARRIER_NORMAL = 0,\n CARRIER_ABNORMAL = 0\n } = data\n\n const currentUsage = Number(CURRENTCAPACITY) || 0\n const maxCapacity = Number(MAXCAPACITY) || 100\n const highWatermark = Number(HIGHWATERMARK) || 100\n const lowWatermark = Number(LOWWATERMARK) || 0\n\n this.setState({\n currentUsage,\n maxCapacity,\n highWatermark,\n lowWatermark,\n fullup: FULLUP == 'T',\n usage: Math.round((currentUsage / maxCapacity) * 100),\n carrierFull: Number(CARRIER_FULL) || 0,\n carrierEmpty: Number(CARRIER_EMPTY) || 0,\n carrierEmptyEmpty: Number(CARRIER_EMPTY_EMPTY) || 0,\n carrierNormal: Number(CARRIER_NORMAL) || 0,\n carrierAbnormal: Number(CARRIER_ABNORMAL) || 0\n })\n }\n}\n"]}
1
+ {"version":3,"file":"stocker-capacity-bar.js","sourceRoot":"","sources":["../src/stocker-capacity-bar.ts"],"names":[],"mappings":";AAAA,OAAO,EAAmB,QAAQ,EAAE,KAAK,EAAE,cAAc,EAAE,MAAM,wBAAwB,CAAA;AACzF,OAAO,EAAE,cAAc,EAAE,MAAM,6BAA6B,CAAA;AAC5D,OAAO,EAAE,eAAe,EAAU,MAAM,+BAA+B,CAAA;AACvE,OAAO,EAAE,iBAAiB,EAAE,2BAA2B,EAAE,MAAM,gCAAgC,CAAA;AAC/F,OAAO,EAAE,kBAAkB,EAAE,4BAA4B,EAAE,MAAM,iCAAiC,CAAA;AAElG;;;;;;;;GAQG;AAEH,MAAM,MAAM,GAAoB;IAC9B,OAAO,EAAE,KAAK;IACd,SAAS,EAAE,IAAI;IACf,SAAS,EAAE,IAAI;IACf,UAAU,EAAE,CAAC,GAAG,2BAA2B,EAAE,GAAG,4BAA4B,CAAC;IAC7E,gBAAgB,EAAE,OAAO;CAC1B,CAAA;AAIc,IAAM,kBAAkB,GAAxB,MAAM,kBAAmB,SAAQ,kBAAkB,CAChE,iBAAiB,CAAC,cAAc,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CACnD;IACC,MAAM,KAAK,MAAM;QACf,OAAO,MAAM,CAAA;IACf,CAAC;IAED,yEAAyE;IACzE,IAAI,iBAAiB;QACnB,OAAO,CAAC,SAAS,CAAC,CAAA;IACpB,CAAC;IAED,sDAAsD;IACtD,cAAc;QACZ,OAAO,KAAK,CAAA;IACd,CAAC;IAED,iBAAiB;QACf,OAAQ,IAAI,CAAC,IAAY,CAAC,0BAA0B,IAAI,eAAe,CAAA;IACzE,CAAC;IAED;;;;;OAKG;IACH,UAAU,CAAC,OAAiC;QAC1C,CAAC;QAAC,IAAY,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAA;IAClC,CAAC;CACF,CAAA;AA9BoB,kBAAkB;IAFtC,cAAc,CAAC,oBAAoB,CAAC;IACpC,cAAc,CAAC,qBAAqB,CAAC;GACjB,kBAAkB,CA8BtC;eA9BoB,kBAAkB","sourcesContent":["import { ComponentNature, RectPath, Shape, sceneComponent } from '@hatiolab/things-scene'\nimport { MCSStatusMixin } from './features/mcs-status-mixin'\nimport { LEGEND_CAPACITY, Legend } from './features/mcs-status-default'\nimport { ParentObjectMixin, ParentObjectMixinProperties } from './features/parent-object-mixin'\nimport { CapacityGaugeMixin, CapacityGaugeMixinProperties } from './features/capacity-gauge-mixin'\n\n/**\n * 스토커 게이지 (통합).\n *\n * mode 에 따라 capacity / carrier / abnormal 3가지 게이지를 표현한다. 그리는 규칙은\n * CapacityGaugeMixin 에 있으며 ZoneCapacityBar 와 완전히 공유한다(단일 소스). 스토커는\n * STOCKER 내부에 놓이는 Shape 로, 부모 STOCKER 가 데이터를 push 한다(isIdentifiable=false).\n *\n * mode 소스: root.stockerGaugeMode. 3D(machine-3d buildGauge)와 동일 소스라 2D/3D 가 일치한다.\n */\n\nconst NATURE: ComponentNature = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [...ParentObjectMixinProperties, ...CapacityGaugeMixinProperties],\n 'value-property': 'usage'\n}\n\n@sceneComponent('StockerCapacityBar')\n@sceneComponent('MCSGaugeCapacityBar')\nexport default class StockerCapacityBar extends CapacityGaugeMixin(\n ParentObjectMixin(MCSStatusMixin(RectPath(Shape)))\n) {\n static get nature() {\n return NATURE\n }\n\n /** StockerCapacityBar / MCSGaugeCapacityBar 의 parentObject 는 STOCKER. */\n get parentObjectTypes(): string[] {\n return ['STOCKER']\n }\n\n /** 게이지는 자체 id 로 매핑하지 않는다 — 부모 STOCKER 가 데이터를 push. */\n isIdentifiable() {\n return false\n }\n\n getLegendFallback(): Legend {\n return (this.root as any).stockerCapacityLegendTheme || LEGEND_CAPACITY\n }\n\n /**\n * Shape.postrender 의 drawFill/drawStroke 를 건너뛴다.\n * render 가 자체 배경(fillStyle)·외곽선(strokeStyle)을 이미 그리므로, base 가\n * fillStyle 로 게이지 전체를 다시 덮는(각 모드 표현이 사라지는) 것을 방지한다.\n * 값 텍스트(drawText)는 Component.postrender 와 동일하게 유지한다.\n */\n postrender(context: CanvasRenderingContext2D) {\n ;(this as any).drawText(context)\n }\n}\n"]}
package/dist/stocker.js CHANGED
@@ -5,7 +5,35 @@ const NATURE = {
5
5
  mutable: false,
6
6
  resizable: true,
7
7
  rotatable: true,
8
- properties: [...MCSTransport.properties]
8
+ properties: [
9
+ ...MCSTransport.properties,
10
+ /* 이 스토커의 *내부 좌표계* 규약 — 외부 시스템이 보내는 X/Y 를 footprint 의 어느
11
+ * 축·어느 방향에 대응시킬지 정한다(크레인 위치 데이터 CRANEPOSITION 등이 이를 따른다).
12
+ * 미설정이면 종전 폴백(긴 변 = X축, 원점 = 좌상단). 모두 *로컬 프레임* 기준이라
13
+ * 스토커 회전(rotation)과는 무관하다. Z(높이)는 바닥 기준이 물리적으로 고정이라 설정 없음. */
14
+ {
15
+ type: 'select',
16
+ label: 'coord-axis-x',
17
+ name: 'coordAxisX',
18
+ property: {
19
+ options: [
20
+ { display: 'auto (longer side)', value: '' },
21
+ { display: 'width', value: 'width' },
22
+ { display: 'height', value: 'height' }
23
+ ]
24
+ }
25
+ },
26
+ {
27
+ type: 'checkbox',
28
+ label: 'coord-invert-x',
29
+ name: 'coordInvertX'
30
+ },
31
+ {
32
+ type: 'checkbox',
33
+ label: 'coord-invert-y',
34
+ name: 'coordInvertY'
35
+ }
36
+ ]
9
37
  };
10
38
  // const capacity = { ko: 'Capacity', en: 'Capacity', zh_CN: '容量' }
11
39
  // export function getLocaleLanguage() {
@@ -1 +1 @@
1
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1
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