@fmsim/machine 2.0.0-beta.62 → 2.0.0-beta.64

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package/package.json CHANGED
@@ -2,7 +2,7 @@
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  "name": "@fmsim/machine",
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  "description": "Layout View를 구성하는 설비(machine)들과 유닛을 구현한 모듈입니다.",
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  "author": "heartyoh",
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- "version": "2.0.0-beta.62",
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+ "version": "2.0.0-beta.64",
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  "main": "dist/index.js",
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  "module": "dist/index.js",
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  "things-scene": true,
@@ -55,5 +55,5 @@
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  "prettier --write"
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  ]
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  },
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- "gitHead": "f6f17ee84a9875c460df1383baf8d717b502ac43"
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+ "gitHead": "5a69f5f54cea6183667429f6b7270d26a61ee893"
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  }
package/src/carrier.ts CHANGED
@@ -13,6 +13,20 @@ const NATURE: ComponentNature = {
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  rotatable: false
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  }
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+ /**
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+ * Feature flag — keep status text (F / E / X) screen-axis-aligned even
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+ * when the carrier (or its parent holder, or an in-flight reparent
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+ * tween) is rotated. Counter-rotates ONLY the text; the polygon path
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+ * still rotates with the carrier as before.
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+ *
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+ * ROLLBACK procedure (if customer decides to revert):
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+ * 1. Flip this flag to `false` — text rotates with carrier again.
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+ * 2. Or delete this constant and the — fully strip the feature: keep
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+ * `if (STATUS_TEXT_COUNTER_ROTATE)` only the `else` branch in
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+ * branch in `render()`. `render()` (the original code).
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+ */
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+ const STATUS_TEXT_COUNTER_ROTATE = true
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+
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  @sceneComponent('Carrier')
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  export default class Carrier extends MCSStatusMixin(ParentObjectMixin(Shape)) {
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  static get nature() {
@@ -284,7 +298,24 @@ export default class Carrier extends MCSStatusMixin(ParentObjectMixin(Shape)) {
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  ctx.textAlign = 'center'
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  ctx.textBaseline = 'middle'
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- ctx.fillText(text, cx - width / 8, cy + height / 8)
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+ if (STATUS_TEXT_COUNTER_ROTATE) {
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+ // Counter-rotate so the status label stays screen-axis-aligned
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+ // even when the carrier (or its parent holder, or an in-flight
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+ // reparent transition) is rotated. Reading the current cumulative
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+ // rotation from the canvas transform handles all sources of
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+ // rotation uniformly (state.rotation, parent transforms,
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+ // animation tweens) — no need to enumerate them.
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+ const m = ctx.getTransform()
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+ const cumulRotation = Math.atan2(m.b, m.a)
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+ ctx.save()
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+ ctx.translate(cx, cy)
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+ ctx.rotate(-cumulRotation)
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+ ctx.fillText(text, -width / 8, height / 8)
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+ ctx.restore()
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+ } else {
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+ // Original — text rotates with the carrier.
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+ ctx.fillText(text, cx - width / 8, cy + height / 8)
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+ }
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  }
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  }
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  }
@@ -79,17 +79,26 @@ class MCSRealObject3D extends RealObjectGroup {
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  // width, height 절대값 (음수 값은 양수로 취급).
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  // `resizable:false` 컴포넌트(예: Scanner)는 state.width/height 가 없고
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  // bounds 만 있을 수 있으므로 bounds 를 fallback 으로 사용.
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+ //
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+ // `??` only catches null/undefined — a property-panel input that produced
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+ // NaN would slip through and corrupt every downstream Math.* call. Use a
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+ // finite check so NaN falls through to bounds → 10 like missing values do.
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  protected get absSize(): { w: number; h: number } {
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  const state = (this.component.state || {}) as any
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  const bounds = (this.component.bounds || {}) as any
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- const width = state.width ?? bounds.width ?? 10
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- const height = state.height ?? bounds.height ?? 10
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+ const width = pickFinite(state.width, bounds.width, 10)
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+ const height = pickFinite(state.height, bounds.height, 10)
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  return { w: Math.abs(width), h: Math.abs(height) }
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  }
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  get effectiveDepth(): number {
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  const { depth } = this.component.state
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- if (depth) return depth
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+ // Truthy `if (depth)` already rejected NaN/0/undefined, but be explicit
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+ // so the intent (and the resolution chain) reads cleanly: only an
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+ // explicit positive finite number wins; everything else → defaults.
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+ if (typeof depth === 'number' && Number.isFinite(depth) && depth > 0) {
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+ return depth
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+ }
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  if (this._config.defaultDepth) return this._config.defaultDepth
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  const { w, h } = this.absSize
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  return Math.min(w, h) * this._config.depthRatio
@@ -463,6 +472,20 @@ class MCSRealObject3D extends RealObjectGroup {
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  }
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  }
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+ // ── 헬퍼 ────────────────────────────────────────────────
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+
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+ /**
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+ * Returns the first argument that is a finite number. NaN slips past `??`
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+ * (which only catches null/undefined), so without this a property-panel
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+ * input producing NaN would corrupt absSize and cascade through Math.*.
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+ */
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+ function pickFinite(...candidates: unknown[]): number {
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+ for (const c of candidates) {
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+ if (typeof c === 'number' && Number.isFinite(c)) return c
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+ }
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+ return 0
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+ }
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+
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  // ── 팩토리 등록 헬퍼 ─────────────────────────────────────
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  function register(type: string, overrides: Partial<MCS3DConfig> = {}) {
@@ -70,6 +70,35 @@ export default class MCSMachine extends MCSStatusMixin(ContainerAbstract) {
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  return LEGEND_MACHINE
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  }
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+ /**
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+ * In 2D, ignore `state.alpha`; preserve everything else.
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+ *
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+ * things-scene's base prerender (component-drawing.ts:31, 44) does:
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+ * const fade = (alpha || 1) - this._delta.fade
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+ * if (fade) context.globalAlpha = fade
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+ *
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+ * It *overwrites* `globalAlpha` (not multiplies), so the inherited
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+ * parent alpha is also lost — that's a base-layer quirk we match the
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+ * recovery for. Then at line 48 it applies editMode+hidden dimming
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+ * with a *= 0.5.
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+ *
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+ * Our recovery:
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+ * 1. Capture the inherited `globalAlpha` *before* super runs.
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+ * 2. Let super do its work (transforms / shadow / dim flags).
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+ * 3. Restore globalAlpha to inherited × editMode-hidden dim factor —
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+ * i.e., what super would have produced if our state.alpha were 1.
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+ *
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+ * 3D path is unaffected: 3D factories read `state.alpha` directly via
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+ * their `updateAlpha()` implementations and continue to honor it (with
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+ * per-config opacity fallback).
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+ */
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+ prerender(ctx: any) {
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+ const inherited = ctx.globalAlpha
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+ super.prerender(ctx)
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+ const dim = this.app.isEditMode && this.hidden ? 0.5 : 1
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+ ctx.globalAlpha = inherited * dim
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+ }
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+
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  render(ctx) {
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  var { round = 0, lineWidth } = this.state
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  var { left, top, width, height } = this.bounds
package/src/mcs-unit.ts CHANGED
@@ -49,6 +49,17 @@ export default class MCSUnit extends MCSStatusMixin(ParentObjectMixin(ContainerA
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  return LEGEND_UNIT
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  }
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+ /**
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+ * In 2D, ignore `state.alpha`; preserve inherited alpha + editMode-hidden dim.
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+ * See MCSMachine.prerender for the full rationale.
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+ */
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+ prerender(ctx: any) {
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+ const inherited = ctx.globalAlpha
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+ super.prerender(ctx)
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+ const dim = this.app.isEditMode && this.hidden ? 0.5 : 1
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+ ctx.globalAlpha = inherited * dim
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+ }
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+
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  contains(x, y) {
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  var { left, top, width, height, lineWidth = 0 } = this.state
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  var extend = lineWidth / 2
@@ -0,0 +1,30 @@
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+ const icon = new URL('../../icons/backdrop.png', import.meta.url).href
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+
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+ export default {
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+ type: 'backdrop',
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+ description: '3D scene backdrop — 6-sided envelope (4 walls + floor + ceiling)',
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+ group: ['etc'],
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+ icon,
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+ model: {
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+ type: 'backdrop',
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+ top: 0,
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+ left: 0,
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+ width: 3000,
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+ height: 2400,
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+ // depth seeded on creation as min(width, height) by Backdrop's
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+ // `_syncFromRoot(seedDepth=true)`. Editable via property panel
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+ // afterward — board-resize syncs won't override it.
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+ fitToBoard: true,
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+ alpha: 1,
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+ // 6면 합성 상태. 비어있으면 backdrop 컴포넌트의 default 가 적용됨
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+ // (벽 4면 = #dde2e8/0.35, 바닥 = #9c9c9c/1.0, 천장 = #e8e8ec/1.0).
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+ faces: {
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+ east: { fillStyle: '#dde2e8', visible: true, alpha: 0.35 },
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+ west: { fillStyle: '#dde2e8', visible: true, alpha: 0.35 },
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+ north: { fillStyle: '#dde2e8', visible: true, alpha: 0.35 },
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+ south: { fillStyle: '#dde2e8', visible: true, alpha: 0.35 },
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+ floor: { fillStyle: '#9c9c9c', visible: true, alpha: 1.0 },
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+ ceiling: { fillStyle: '#e8e8ec', visible: true, alpha: 1.0 }
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+ }
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+ }
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+ }
@@ -0,0 +1,21 @@
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+ const icon = new URL('../../icons/decal.png', import.meta.url).href
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+
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+ export default {
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+ type: 'decal',
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+ description: 'flat surface decal (3D-only) — floor zone paint, path lanes, signage',
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+ group: ['etc'],
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+ icon,
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+ model: {
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+ type: 'decal',
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+ top: 100,
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+ left: 100,
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+ width: 200,
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+ height: 200,
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+ zPos: 0,
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+ depth: 0,
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+ fillStyle: '#cccccc',
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+ strokeStyle: '#999999',
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+ lineWidth: 1,
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+ alpha: 1
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+ }
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+ }
@@ -21,6 +21,8 @@ import Scanner from './scanner'
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  import Node from './node'
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  import DataSubscription from './data-subscription'
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  import FloatingContainer from './floating-container'
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+ import Decal from './decal'
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+ import Backdrop from './backdrop'
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  export default [
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  StockerCapacityBar,
@@ -45,5 +47,7 @@ export default [
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  Scanner,
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  Node,
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  FloatingContainer,
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- DataSubscription
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+ DataSubscription,
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+ Decal,
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+ Backdrop
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  ]
@@ -47,5 +47,19 @@
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  "label.nodes": "nodes",
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  "label.vehicle-animation": "vehicle animation",
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  "label.battery-rate-legend-name": "battery rate",
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- "label.conveyor-orientation": "Transfer Direction"
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+ "label.conveyor-orientation": "Transfer Direction",
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+ "component.backdrop": "backdrop",
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+ "label.fit-to-board": "Fit to Board",
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+ "label.east": "East",
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+ "label.west": "West",
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+ "label.north": "North",
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+ "label.south": "South",
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+ "label.floor": "Floor",
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+ "label.ceiling": "Ceiling",
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+ "label.visible": "Visible",
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+ "label.alpha": "Alpha",
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+ "label.rotation": "Rotation",
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+ "label.mirror": "Mirror",
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+ "label.copy-to-opposite": "Copy to opposite",
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+ "label.copy-to-walls": "Copy to all walls"
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  }
@@ -49,5 +49,19 @@
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  "label.nodes": "nodes",
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  "label.vehicle-animation": "vehicle animation",
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  "label.battery-rate-legend-name": "battery rate",
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- "label.conveyor-orientation": "搬送方向"
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+ "label.conveyor-orientation": "搬送方向",
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+ "component.backdrop": "バックドロップ",
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+ "label.fit-to-board": "ボードに合わせる",
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+ "label.east": "東壁",
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+ "label.west": "西壁",
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+ "label.north": "北壁",
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+ "label.south": "南壁",
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+ "label.floor": "床",
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+ "label.ceiling": "天井",
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+ "label.visible": "表示",
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+ "label.alpha": "透明度",
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+ "label.rotation": "回転",
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+ "label.mirror": "鏡像",
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+ "label.copy-to-opposite": "反対側にコピー",
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+ "label.copy-to-walls": "壁4面にコピー"
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  }
@@ -50,5 +50,19 @@
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  "label.nodes": "nodes",
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  "label.vehicle-animation": "vehicle animation",
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  "label.battery-rate-legend-name": "배터리 잔량",
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- "label.conveyor-orientation": "이송방향"
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+ "label.conveyor-orientation": "이송방향",
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+ "component.backdrop": "배경",
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+ "label.fit-to-board": "보드에 맞춤",
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+ "label.east": "동측 벽",
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+ "label.west": "서측 벽",
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+ "label.north": "북측 벽",
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+ "label.south": "남측 벽",
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+ "label.floor": "바닥",
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+ "label.ceiling": "천장",
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+ "label.visible": "표시",
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+ "label.alpha": "투명도",
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+ "label.rotation": "회전",
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+ "label.mirror": "거울상",
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+ "label.copy-to-opposite": "반대편에 복사",
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+ "label.copy-to-walls": "벽 4면에 복사"
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  }
@@ -49,5 +49,19 @@
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  "label.nodes": "nodes",
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  "label.vehicle-animation": "vehicle animation",
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  "label.battery-rate-legend-name": "battery rate",
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- "label.conveyor-orientation": "Transfer Direction"
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+ "label.conveyor-orientation": "Transfer Direction",
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+ "component.backdrop": "Backdrop",
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+ "label.fit-to-board": "Muat Papan",
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+ "label.east": "Timur",
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+ "label.west": "Barat",
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+ "label.north": "Utara",
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+ "label.south": "Selatan",
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+ "label.floor": "Lantai",
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+ "label.ceiling": "Siling",
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+ "label.visible": "Kelihatan",
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+ "label.alpha": "Alfa",
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+ "label.rotation": "Putaran",
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+ "label.mirror": "Cermin",
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+ "label.copy-to-opposite": "Salin ke bertentangan",
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+ "label.copy-to-walls": "Salin ke semua dinding"
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  }
@@ -49,5 +49,19 @@
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  "label.nodes": "nodes",
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  "label.vehicle-animation": "vehicle animation",
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  "label.battery-rate-legend-name": "battery rate",
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- "label.conveyor-orientation": "输送方向"
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+ "label.conveyor-orientation": "输送方向",
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+ "component.backdrop": "背景",
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+ "label.fit-to-board": "适配画板",
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+ "label.east": "东墙",
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+ "label.west": "西墙",
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+ "label.north": "北墙",
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+ "label.south": "南墙",
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+ "label.floor": "地板",
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+ "label.ceiling": "天花板",
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+ "label.visible": "显示",
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+ "label.alpha": "透明度",
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+ "label.rotation": "旋转",
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+ "label.mirror": "镜像",
65
+ "label.copy-to-opposite": "复制到对面",
66
+ "label.copy-to-walls": "复制到4面墙"
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67
  }