@fmsim/machine 2.0.0-beta.5 → 2.0.0-beta.52

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (75) hide show
  1. package/dist/agv.js +2 -2
  2. package/dist/agv.js.map +1 -1
  3. package/dist/carrier-manager.js +93 -0
  4. package/dist/carrier-manager.js.map +1 -0
  5. package/dist/carrier.js +51 -6
  6. package/dist/carrier.js.map +1 -1
  7. package/dist/conveyor-join.js +8 -2
  8. package/dist/conveyor-join.js.map +1 -1
  9. package/dist/conveyor.js +8 -0
  10. package/dist/conveyor.js.map +1 -1
  11. package/dist/crane.js.map +1 -1
  12. package/dist/factories/agv-3d.js +36 -8
  13. package/dist/factories/agv-3d.js.map +1 -1
  14. package/dist/factories/conveyor-3d.js +159 -69
  15. package/dist/factories/conveyor-3d.js.map +1 -1
  16. package/dist/factories/machine-3d.js +449 -62
  17. package/dist/factories/machine-3d.js.map +1 -1
  18. package/dist/factories/oht-3d.js +50 -24
  19. package/dist/factories/oht-3d.js.map +1 -1
  20. package/dist/factories/shuttle-3d.js +32 -6
  21. package/dist/factories/shuttle-3d.js.map +1 -1
  22. package/dist/index.js +50 -34
  23. package/dist/index.js.map +1 -1
  24. package/dist/mcs-carrier-holder.js +39 -22
  25. package/dist/mcs-carrier-holder.js.map +1 -1
  26. package/dist/mcs-vehicle.js +8 -3
  27. package/dist/mcs-vehicle.js.map +1 -1
  28. package/dist/node.js +1 -1
  29. package/dist/node.js.map +1 -1
  30. package/dist/oht.js.map +1 -1
  31. package/dist/scanner.js +30 -0
  32. package/dist/scanner.js.map +1 -0
  33. package/dist/scene/root-container-override.js +9 -0
  34. package/dist/scene/root-container-override.js.map +1 -1
  35. package/dist/stocker-capacity-bar.js +2 -2
  36. package/dist/stocker-capacity-bar.js.map +1 -1
  37. package/dist/templates/index.js +2 -0
  38. package/dist/templates/index.js.map +1 -1
  39. package/dist/templates/scanner.js +20 -0
  40. package/dist/templates/scanner.js.map +1 -0
  41. package/dist/tsconfig.tsbuildinfo +1 -1
  42. package/dist/utils/get-value-on-ranges.js +2 -4
  43. package/dist/utils/get-value-on-ranges.js.map +1 -1
  44. package/dist/zone-capacity-bar.js +2 -2
  45. package/dist/zone-capacity-bar.js.map +1 -1
  46. package/jest.config.js +10 -0
  47. package/package.json +4 -3
  48. package/src/agv.ts +2 -2
  49. package/src/carrier-manager.ts +117 -0
  50. package/src/carrier.ts +50 -4
  51. package/src/conveyor-join.ts +5 -2
  52. package/src/conveyor.ts +8 -0
  53. package/src/crane.ts +1 -1
  54. package/src/factories/agv-3d.ts +36 -8
  55. package/src/factories/conveyor-3d.ts +161 -71
  56. package/src/factories/machine-3d.ts +535 -56
  57. package/src/factories/oht-3d.ts +48 -24
  58. package/src/factories/shuttle-3d.ts +30 -6
  59. package/src/index.ts +56 -34
  60. package/src/mcs-carrier-holder.ts +38 -34
  61. package/src/mcs-vehicle.ts +9 -6
  62. package/src/node.ts +1 -1
  63. package/src/oht.ts +1 -1
  64. package/src/scanner.ts +29 -0
  65. package/src/scene/root-container-override.ts +12 -0
  66. package/src/stocker-capacity-bar.ts +2 -2
  67. package/src/templates/index.ts +2 -0
  68. package/src/templates/scanner.ts +20 -0
  69. package/src/utils/get-value-on-ranges.ts +2 -4
  70. package/src/zone-capacity-bar.ts +2 -2
  71. package/translations/en.json +2 -1
  72. package/translations/ja.json +2 -1
  73. package/translations/ko.json +2 -1
  74. package/translations/ms.json +2 -1
  75. package/translations/zh.json +2 -1
@@ -8,9 +8,10 @@
8
8
  * - Unit: 낮은 depth, 불투명
9
9
  */
10
10
  import * as THREE from 'three';
11
- import { RealObjectGroup, registerRealObjectFactory } from '@hatiolab/things-scene';
11
+ import * as BufferGeometryUtils from 'three/examples/jsm/utils/BufferGeometryUtils.js';
12
+ import { RealObjectGroup, registerRealObjectFactory, disposeObject3D } from '@hatiolab/things-scene';
12
13
  import { LEGEND_CAPACITY } from '../features/mcs-status-default';
13
- import { getVaueOnRanges } from '../utils/get-value-on-ranges';
14
+ import { getValueOnRanges } from '../utils/get-value-on-ranges';
14
15
  /**
15
16
  * 포트 기본 높이 (절대값).
16
17
  * 모든 이송장치의 상단 높이 = 이 값.
@@ -29,6 +30,8 @@ const DEFAULTS = {
29
30
  class MCSRealObject3D extends RealObjectGroup {
30
31
  constructor(component, config) {
31
32
  super(component);
33
+ // ── Change handling ──
34
+ this._updatePending = false;
32
35
  this._config = config;
33
36
  }
34
37
  // width, height 절대값 (음수 값은 양수로 취급)
@@ -47,14 +50,22 @@ class MCSRealObject3D extends RealObjectGroup {
47
50
  }
48
51
  get syncZPosOffset() {
49
52
  var _a, _b;
53
+ // zPosOverride: 고정 높이 (OHTLine 등)
54
+ if (this._config.zPosOverride != null) {
55
+ return this._config.zPosOverride;
56
+ }
50
57
  // Port: 이송 표면 높이에 배치
51
58
  if (this._config.defaultZPosFromParent) {
52
59
  return TRANSPORT_SURFACE_HEIGHT;
53
60
  }
54
- // Carrier: Port 안이면 중앙, 그 외 컨테이너면 상단 위
61
+ // Carrier: 부모 유형에 따라 배치 위치 결정
55
62
  if (this._config.sizeRatio && this._config.sizeRatio < 1) {
56
63
  const parentType = (_b = (_a = this.component.parent) === null || _a === void 0 ? void 0 : _a.state) === null || _b === void 0 ? void 0 : _b.type;
57
- if (parentType === 'Port' || parentType === 'Shelf' || parentType === 'OHT' || parentType === 'Shuttle') {
64
+ // OHT: 그리퍼 아래에 매달림 (캐리어 상단이 OHT 하단에 붙음)
65
+ if (parentType === 'OHT') {
66
+ return -this.effectiveDepth;
67
+ }
68
+ if (parentType === 'Port' || parentType === 'Shelf' || parentType === 'Shuttle') {
58
69
  return 0;
59
70
  }
60
71
  return TRANSPORT_SURFACE_HEIGHT;
@@ -68,7 +79,7 @@ class MCSRealObject3D extends RealObjectGroup {
68
79
  // '#F0F0F0'은 상태 미설정 시 기본 fallback — 무시하고 defaultColor 사용
69
80
  try {
70
81
  const sc = comp.statusColor;
71
- if (typeof sc === 'string' && sc && sc.toUpperCase() !== '#F0F0F0')
82
+ if (typeof sc === 'string' && sc && sc.toUpperCase() !== '#F0F0F0' && sc !== 'transparent')
72
83
  return new THREE.Color(sc).getHex();
73
84
  }
74
85
  catch (_a) {
@@ -76,7 +87,7 @@ class MCSRealObject3D extends RealObjectGroup {
76
87
  }
77
88
  // 2) state.fillStyle fallback
78
89
  const { fillStyle } = this.component.state;
79
- if (fillStyle && typeof fillStyle === 'string') {
90
+ if (fillStyle && typeof fillStyle === 'string' && fillStyle !== 'transparent') {
80
91
  try {
81
92
  return new THREE.Color(fillStyle).getHex();
82
93
  }
@@ -116,7 +127,7 @@ class MCSRealObject3D extends RealObjectGroup {
116
127
  // ── Geometry builders ──
117
128
  buildBoxGeometry(w, d, h) {
118
129
  const geo = new THREE.BoxGeometry(w, d, h);
119
- return this.removeBottomFace(geo);
130
+ return this._config.keepBottomFace ? geo : this.removeBottomFace(geo);
120
131
  }
121
132
  buildHexagonGeometry(w, d, h) {
122
133
  // Buffer의 2D 형태: 좌우 끝이 꺾인 육각형
@@ -141,7 +152,11 @@ class MCSRealObject3D extends RealObjectGroup {
141
152
  geo.rotateX(Math.PI / 2);
142
153
  return this.removeBottomFace(geo);
143
154
  }
144
- // ── Build ──
155
+ buildPlaneGeometry(w, h) {
156
+ const geo = new THREE.PlaneGeometry(w, h);
157
+ geo.rotateX(-Math.PI / 2);
158
+ return geo;
159
+ }
145
160
  build() {
146
161
  var _a;
147
162
  super.build();
@@ -158,46 +173,164 @@ class MCSRealObject3D extends RealObjectGroup {
158
173
  const depth = rawDepth * ratio;
159
174
  const color = this.resolveColor();
160
175
  const { opacity, metalness, roughness, shape } = this._config;
161
- const geometry = shape === 'hexagon'
162
- ? this.buildHexagonGeometry(w, depth, h)
163
- : this.buildBoxGeometry(w, depth, h);
164
- const material = new THREE.MeshStandardMaterial({
165
- color,
166
- metalness,
167
- roughness,
168
- opacity,
169
- transparent: opacity < 1,
170
- side: opacity < 1 ? THREE.DoubleSide : THREE.FrontSide,
171
- depthWrite: opacity >= 0.9,
172
- });
176
+ const geometry = shape === 'plane'
177
+ ? this.buildPlaneGeometry(w, h)
178
+ : shape === 'hexagon'
179
+ ? this.buildHexagonGeometry(w, depth, h)
180
+ : this.buildBoxGeometry(w, depth, h);
181
+ const isPlane = shape === 'plane';
182
+ const material = isPlane
183
+ ? new THREE.MeshBasicMaterial({
184
+ color,
185
+ opacity,
186
+ transparent: opacity < 1,
187
+ side: THREE.DoubleSide,
188
+ })
189
+ : new THREE.MeshStandardMaterial(Object.assign({ color,
190
+ metalness,
191
+ roughness,
192
+ opacity, transparent: opacity < 1, side: opacity < 1 ? THREE.DoubleSide : THREE.FrontSide }, (this._config.emissiveIntensity ? { emissive: color, emissiveIntensity: this._config.emissiveIntensity } : {})));
173
193
  // z-fighting 방지: 바닥면(floor grid)보다 항상 앞에 렌더링
174
194
  material.polygonOffset = true;
175
195
  material.polygonOffsetFactor = -1;
176
196
  material.polygonOffsetUnit = -1;
177
- const mesh = new THREE.Mesh(geometry, material);
178
- // sizeRatio < 1이면 부모 중심에 배치 (rawDepth/2), 아니면 자체 중심 (depth/2)
179
- mesh.position.y = ratio < 1 ? rawDepth / 2 : depth / 2;
180
- mesh.castShadow = true;
181
- mesh.receiveShadow = true;
182
- this.object3d.add(mesh);
183
- }
184
- // ── Change handling ──
197
+ // BoxGeometry material groups: +x(0), -x(1), +y(2), -y(3), +z(4), -z(5)
198
+ let meshMaterial = material;
199
+ if (shape === 'box') {
200
+ if (this._config.openTop) {
201
+ // 상단면 제거 → 5면 개방 박스
202
+ const invisible = new THREE.MeshBasicMaterial({ visible: false });
203
+ meshMaterial = [material, material, invisible, material, material, material];
204
+ }
205
+ else if (this._config.texturedTop) {
206
+ // 상판에 2D 렌더링 텍스처
207
+ const topMat = this.buildTopTexture(w, h);
208
+ meshMaterial = [material, material, topMat, material, material, material];
209
+ }
210
+ else if (this._config.matteTop) {
211
+ // 상판만 무반사
212
+ const matte = new THREE.MeshBasicMaterial({ color, opacity, transparent: opacity < 1 });
213
+ meshMaterial = [material, material, matte, material, material, material];
214
+ }
215
+ }
216
+ this._ownMesh = new THREE.Mesh(geometry, meshMaterial);
217
+ // sizeRatio < 1이면 부모 중심에 배치 (rawDepth/2), plane은 살짝 띄움
218
+ this._ownMesh.position.y = isPlane ? 1 : ratio < 1 ? rawDepth / 2 : depth / 2;
219
+ this._ownMesh.castShadow = !isPlane;
220
+ this._ownMesh.receiveShadow = true;
221
+ this.object3d.add(this._ownMesh);
222
+ }
185
223
  onchange(after, before) {
186
224
  if ('width' in after ||
187
225
  'height' in after ||
188
226
  'depth' in after ||
189
227
  'fillStyle' in after ||
190
228
  'strokeStyle' in after ||
191
- 'id' in after // Carrier: CARRIERNAME 변경 시 가시성 재판정
192
- ) {
193
- this.update();
229
+ 'id' in after ||
230
+ 'EMPTYTYPE' in after ||
231
+ 'CARRIERSTATUS' in after) {
232
+ // 연속 setState에 의한 다중 rebuild 방지: 한 프레임에 한 번만 실행
233
+ if (!this._updatePending) {
234
+ this._updatePending = true;
235
+ queueMicrotask(() => {
236
+ this._updatePending = false;
237
+ this.update();
238
+ });
239
+ }
194
240
  return;
195
241
  }
196
242
  super.onchange(after, before);
197
243
  }
198
- // RealObjectGroup 기본 동작 비활성화 (update()에서 일괄 처리)
244
+ /**
245
+ * 상판 텍스처: 컴포넌트의 2D render()를 캔버스에 그려서 텍스처로 사용
246
+ */
247
+ buildTopTexture(w, h) {
248
+ var _a;
249
+ const scale = 4;
250
+ const cw = this.nextPow2(w * scale);
251
+ const ch = this.nextPow2(h * scale);
252
+ const canvas = document.createElement('canvas');
253
+ canvas.width = cw;
254
+ canvas.height = ch;
255
+ const ctx = canvas.getContext('2d');
256
+ const statusColor = '#' + this.resolveColor().toString(16).padStart(6, '0');
257
+ const emptyType = ((_a = this.component.state) === null || _a === void 0 ? void 0 : _a.EMPTYTYPE) || '';
258
+ const text = emptyType === 'FULL' ? 'F' : emptyType === 'EMPTY' ? 'E' : emptyType === 'EMPTYEMPTY' ? 'X' : '';
259
+ // 실제 사용 영역 (nextPow2 이전 크기)
260
+ const usedW = w * scale;
261
+ const usedH = h * scale;
262
+ // 바탕: 캐리어 상태 색상 (사용 영역만)
263
+ ctx.fillStyle = statusColor;
264
+ ctx.fillRect(0, 0, usedW, usedH);
265
+ // 텍스트 (사용 영역 중앙)
266
+ if (text) {
267
+ const fontSize = Math.round(Math.min(usedW, usedH) * 0.7);
268
+ ctx.font = `bold ${fontSize}px Arial`;
269
+ ctx.textAlign = 'center';
270
+ ctx.textBaseline = 'middle';
271
+ ctx.fillStyle = '#000000';
272
+ ctx.fillText(text, usedW / 2, usedH / 2);
273
+ }
274
+ const texture = new THREE.CanvasTexture(canvas);
275
+ texture.offset.set(0, 1 - usedH / ch);
276
+ texture.repeat.set(usedW / cw, usedH / ch);
277
+ texture.colorSpace = THREE.SRGBColorSpace;
278
+ return new THREE.MeshBasicMaterial({
279
+ map: texture,
280
+ transparent: true,
281
+ side: THREE.DoubleSide,
282
+ });
283
+ }
284
+ nextPow2(n) {
285
+ if (!(n > 0))
286
+ return 1;
287
+ let v = Math.ceil(n);
288
+ v--;
289
+ v |= v >> 1;
290
+ v |= v >> 2;
291
+ v |= v >> 4;
292
+ v |= v >> 8;
293
+ v |= v >> 16;
294
+ return v + 1;
295
+ }
296
+ /**
297
+ * 자신의 mesh만 제거 후 rebuild.
298
+ * 기본 update()는 clear()로 object3d의 모든 children을 제거하는데,
299
+ * 컨테이너(Port 등)의 경우 자식 컴포넌트(Carrier 등)의 3D 오브젝트도 함께 제거됨.
300
+ * 이를 방지하기 위해 자신이 생성한 mesh만 제거한다.
301
+ */
302
+ update() {
303
+ // 자신의 mesh만 제거 (자식 컴포넌트 3D 오브젝트 보존)
304
+ if (this._ownMesh) {
305
+ this.object3d.remove(this._ownMesh);
306
+ disposeObject3D(this._ownMesh);
307
+ this._ownMesh = undefined;
308
+ }
309
+ this.build();
310
+ this.updateTransform();
311
+ this.updateAlpha();
312
+ this.updateHidden();
313
+ }
314
+ // RealObjectGroup 기본 동작 비활성화
199
315
  updateDimension() { }
200
- updateAlpha() { }
316
+ updateAlpha() {
317
+ const state = this.component.state;
318
+ // alpha가 명시적으로 설정되어 있으면 그 값을 사용, 없으면 config 기본값 적용
319
+ const effective = ('alpha' in state) ? state.alpha : this._config.opacity;
320
+ this.object3d.traverse((o) => {
321
+ if (!o.material)
322
+ return;
323
+ const materials = Array.isArray(o.material) ? o.material : [o.material];
324
+ for (const m of materials) {
325
+ if (!m.visible)
326
+ continue; // openTop invisible face 무시
327
+ if (m.map)
328
+ continue; // 텍스처 material은 자체 transparent 유지
329
+ m.opacity = effective;
330
+ m.transparent = effective < 1;
331
+ }
332
+ });
333
+ }
201
334
  }
202
335
  // ── 팩토리 등록 헬퍼 ─────────────────────────────────────
203
336
  function register(type, overrides = {}) {
@@ -223,17 +356,89 @@ register('Buffer', {
223
356
  shape: 'hexagon',
224
357
  });
225
358
  register('AGVLine', {
226
- depthRatio: 0.12,
227
- metalness: 0.6,
228
- roughness: 0.3,
229
- defaultColor: 0x888899,
230
- });
231
- register('OHTLine', {
232
- depthRatio: 0.12,
359
+ depthRatio: 0,
360
+ defaultDepth: 0.1,
233
361
  metalness: 0.6,
234
362
  roughness: 0.3,
235
363
  defaultColor: 0x888899,
236
364
  });
365
+ // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
366
+ // OHTLine — 천장 I-beam 레일
367
+ // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
368
+ const OHT_LINE_RAIL_COLOR = 0xcccccc;
369
+ const OHT_LINE_HEIGHT = 7 * TRANSPORT_SURFACE_HEIGHT; // OHT 상단과 일치
370
+ class OHTLineRealObject3D extends RealObjectGroup {
371
+ get effectiveDepth() { return 0; }
372
+ get syncZPosOffset() { return OHT_LINE_HEIGHT; }
373
+ build() {
374
+ super.build();
375
+ const { width = 10, height = 10 } = this.component.state;
376
+ const w = Math.abs(width);
377
+ const h = Math.abs(height);
378
+ if (!w || !h)
379
+ return;
380
+ // I-beam 치수: 이송 방향 = 긴 변, 폭은 2D의 1/2
381
+ const isVertical = w < h;
382
+ const shortSide = isVertical ? w : h; // 2D 원본 짧은 쪽 폭
383
+ const beltW = shortSide * 0.25; // I-beam 폭: 원본의 1/4
384
+ const beamH = Math.max(beltW * 0.5, 3); // I-beam 전체 높이
385
+ const inset = shortSide * 0.5; // 양끝 여백: 원본 폭의 1/2
386
+ const railLen = (isVertical ? h : w) - inset * 2;
387
+ const flangeH = beamH * 0.2; // 플랜지 두께
388
+ const flangeW = beltW * 0.8; // 플랜지 폭
389
+ const webH = beamH - flangeH * 2; // 웹 높이
390
+ const webW = Math.max(flangeW * 0.25, 1); // 웹 두께
391
+ const mat = new THREE.MeshStandardMaterial({
392
+ color: OHT_LINE_RAIL_COLOR,
393
+ metalness: 0.5,
394
+ roughness: 0.4,
395
+ });
396
+ const geoms = [];
397
+ // 상부 플랜지
398
+ const topFlange = isVertical
399
+ ? new THREE.BoxGeometry(flangeW, flangeH, railLen)
400
+ : new THREE.BoxGeometry(railLen, flangeH, flangeW);
401
+ topFlange.translate(0, -flangeH / 2, 0);
402
+ geoms.push(topFlange);
403
+ // 웹 (수직판)
404
+ const web = isVertical
405
+ ? new THREE.BoxGeometry(webW, webH, railLen)
406
+ : new THREE.BoxGeometry(railLen, webH, webW);
407
+ web.translate(0, -flangeH - webH / 2, 0);
408
+ geoms.push(web);
409
+ // 하부 플랜지
410
+ const botFlange = isVertical
411
+ ? new THREE.BoxGeometry(flangeW, flangeH, railLen)
412
+ : new THREE.BoxGeometry(railLen, flangeH, flangeW);
413
+ botFlange.translate(0, -flangeH - webH - flangeH / 2, 0);
414
+ geoms.push(botFlange);
415
+ this._mesh = new THREE.Mesh(BufferGeometryUtils.mergeGeometries(geoms), mat);
416
+ this._mesh.castShadow = true;
417
+ this.object3d.add(this._mesh);
418
+ }
419
+ update() {
420
+ if (this._mesh) {
421
+ this.object3d.remove(this._mesh);
422
+ this._mesh.geometry.dispose();
423
+ this._mesh.material.dispose();
424
+ this._mesh = undefined;
425
+ }
426
+ this.build();
427
+ this.updateTransform();
428
+ this.updateHidden();
429
+ }
430
+ onchange(after, before) {
431
+ if ('width' in after || 'height' in after || 'depth' in after ||
432
+ 'fillStyle' in after || 'strokeStyle' in after) {
433
+ this.update();
434
+ return;
435
+ }
436
+ super.onchange(after, before);
437
+ }
438
+ updateDimension() { }
439
+ updateAlpha() { }
440
+ }
441
+ registerRealObjectFactory('OHTLine', (component) => new OHTLineRealObject3D(component));
237
442
  // STOCKER: 벽면에 용량 게이지 바를 포함하는 커스텀 3D 오브젝트
238
443
  const STOCKER_CONFIG = Object.assign(Object.assign({}, DEFAULTS), { defaultDepth: 5 * TRANSPORT_SURFACE_HEIGHT, opacity: 0.75, metalness: 0.3, roughness: 0.6, defaultColor: 0x8899bb });
239
444
  class StockerRealObject3D extends MCSRealObject3D {
@@ -355,7 +560,7 @@ class StockerRealObject3D extends MCSRealObject3D {
355
560
  const fullup = data.FULLUP === 'T';
356
561
  const usage = Math.round((cur / max) * 100);
357
562
  const legend = ((_b = (_a = this.component.root) === null || _a === void 0 ? void 0 : _a.style) === null || _b === void 0 ? void 0 : _b.LEGEND_CAPACITY) || LEGEND_CAPACITY;
358
- const color = fullup ? 'red' : (getVaueOnRanges(usage, legend) || '#44aa44');
563
+ const color = fullup ? 'red' : (getValueOnRanges(usage, legend) || '#44aa44');
359
564
  return {
360
565
  segments: [{ ratio: usage / 100, color }],
361
566
  borderColor: color,
@@ -364,6 +569,10 @@ class StockerRealObject3D extends MCSRealObject3D {
364
569
  }
365
570
  }
366
571
  }
572
+ update() {
573
+ this.clearGauge();
574
+ super.update();
575
+ }
367
576
  onchange(after, before) {
368
577
  if ('data' in after) {
369
578
  this.clearGauge();
@@ -391,37 +600,215 @@ registerRealObjectFactory('STOCKER', (component) => new StockerRealObject3D(comp
391
600
  // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
392
601
  // Unit (이동체 · 홀더) — 낮은 depth, 불투명
393
602
  // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
394
- register('Port', {
395
- depthRatio: 0.5,
396
- defaultZPosFromParent: true,
397
- opacity: 0.5,
398
- metalness: 0.4,
399
- roughness: 0.6,
400
- defaultColor: 0xb0a090,
401
- });
603
+ // Port: 바닥판 (PlaneGeometry)
604
+ const PORT_CONFIG = Object.assign(Object.assign({}, DEFAULTS), { depthRatio: 0.01, defaultZPosFromParent: true, opacity: 0.1, metalness: 0.3, roughness: 0.8, defaultColor: 0xb0a090, shape: 'plane' });
605
+ registerRealObjectFactory('Port', (component) => new MCSRealObject3D(component, PORT_CONFIG));
402
606
  register('Shelf', {
403
607
  depthRatio: 0.25,
404
608
  metalness: 0.3,
405
609
  roughness: 0.7,
406
610
  defaultColor: 0xaabbcc,
407
611
  });
408
- register('Carrier', {
409
- depthRatio: 0.5,
410
- metalness: 0.2,
411
- roughness: 0.8,
412
- defaultColor: 0x66bb66,
413
- isVisible: (c) => !!c.state.id,
414
- sizeRatio: 0.8,
415
- });
612
+ // Carrier: CARRIERSTATUS에 따른 3D 애니메이션 지원
613
+ const CARRIER_CONFIG = Object.assign(Object.assign({}, DEFAULTS), { depthRatio: 0.5, metalness: 0, roughness: 1, defaultColor: 0xf0f0f0, isVisible: (c) => !!c.state.id, sizeRatio: 0.8, texturedTop: true });
614
+ class CarrierRealObject3D extends MCSRealObject3D {
615
+ constructor(component) {
616
+ super(component, CARRIER_CONFIG);
617
+ }
618
+ }
619
+ registerRealObjectFactory('Carrier', (component) => new CarrierRealObject3D(component));
416
620
  // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
417
621
  // Gauge (용량 게이지) — 얇은 바
418
622
  // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
419
623
  // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
420
624
  // Gauge (용량 게이지) — 2D 렌더링을 Plane 텍스처로 3D 표시
421
625
  // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
422
- // Gauge 컴포넌트 (StockerCapacityBar, ZoneCapacityBar, MCSGaugeCapacityBar)는
423
- // 3D에서 표시하지 않음. 대신 부모(STOCKER 등)의 3D 모델에서 직접 게이지를 렌더링.
424
- registerRealObjectFactory('StockerCapacityBar', () => null);
425
- registerRealObjectFactory('MCSGaugeCapacityBar', () => null);
426
- registerRealObjectFactory('ZoneCapacityBar', () => null);
626
+ // Gauge 컴포넌트는 3D에서 표시하지 않음 (부모 STOCKER의 3D 모델에서 직접 게이지 렌더링)
627
+ // null 반환으로 3D 오브젝트 생성을 억제하고, default factory fallback도 방지
628
+ registerRealObjectFactory('StockerCapacityBar', () => undefined);
629
+ registerRealObjectFactory('MCSGaugeCapacityBar', () => undefined);
630
+ registerRealObjectFactory('ZoneCapacityBar', () => undefined);
631
+ // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
632
+ // PortFlow — 2D render를 Plane 텍스처로 3D 표시
633
+ // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
634
+ class PortFlowRealObject3D extends RealObjectGroup {
635
+ get effectiveDepth() { return 0; }
636
+ get syncZPosOffset() {
637
+ var _a;
638
+ // 부모 Port/Conveyor의 zPos와 동일하게
639
+ const parent = this.component.parentObject;
640
+ if (((_a = parent === null || parent === void 0 ? void 0 : parent.state) === null || _a === void 0 ? void 0 : _a.zPos) != null)
641
+ return parent.state.zPos;
642
+ return TRANSPORT_SURFACE_HEIGHT;
643
+ }
644
+ build() {
645
+ super.build();
646
+ const { width = 10, height = 10 } = this.component.state;
647
+ const w = Math.abs(width);
648
+ const h = Math.abs(height);
649
+ if (!w || !h)
650
+ return;
651
+ // 2D render를 캔버스에 캡처
652
+ // 화살표 날개 + 텍스트 영역이 bounds 밖으로 나가므로 전체 영역 계산
653
+ const { left, top } = this.component.bounds;
654
+ const { fontSize = 24, labelPosition = 'top' } = this.component.state;
655
+ const arrowPad = Math.min(w, h) * 0.4;
656
+ // 텍스트 영역 확장
657
+ let padLeft = arrowPad, padRight = arrowPad, padTop = arrowPad, padBottom = arrowPad;
658
+ if (this.component.hasTextProperty) {
659
+ switch (labelPosition) {
660
+ case 'top':
661
+ padTop = Math.max(padTop, fontSize + 4);
662
+ break;
663
+ case 'bottom':
664
+ padBottom = Math.max(padBottom, fontSize + 4);
665
+ break;
666
+ case 'left':
667
+ padLeft = Math.max(padLeft, fontSize * 4 + 4);
668
+ break;
669
+ case 'right':
670
+ padRight = Math.max(padRight, fontSize * 4 + 4);
671
+ break;
672
+ }
673
+ }
674
+ const totalW = w + padLeft + padRight;
675
+ const totalH = h + padTop + padBottom;
676
+ const scale = 2;
677
+ const canvas = document.createElement('canvas');
678
+ canvas.width = totalW * scale;
679
+ canvas.height = totalH * scale;
680
+ const ctx = canvas.getContext('2d');
681
+ ctx.save();
682
+ ctx.scale(scale, scale);
683
+ ctx.translate(-left + padLeft, -top + padTop);
684
+ try {
685
+ // 화살표 렌더
686
+ this.component.render(ctx);
687
+ ctx.fillStyle = this.component.state.strokeStyle || '#666666';
688
+ ctx.fill();
689
+ // 텍스트 렌더
690
+ if (this.component.hasTextProperty && this.component.drawText) {
691
+ ;
692
+ this.component.drawText(ctx);
693
+ }
694
+ }
695
+ catch ( /* render 실패 시 빈 텍스처 */_a) { /* render 실패 시 빈 텍스처 */ }
696
+ ctx.restore();
697
+ this._texture = new THREE.CanvasTexture(canvas);
698
+ this._texture.colorSpace = THREE.SRGBColorSpace;
699
+ const geo = new THREE.PlaneGeometry(totalW, totalH);
700
+ geo.rotateX(-Math.PI / 2);
701
+ const mat = new THREE.MeshBasicMaterial({
702
+ map: this._texture,
703
+ alphaTest: 0.1,
704
+ side: THREE.DoubleSide,
705
+ });
706
+ this._mesh = new THREE.Mesh(geo, mat);
707
+ // 비대칭 패딩 보정: 플레인 센터를 컴포넌트 bounds 센터에 맞춤
708
+ this._mesh.position.x = (padRight - padLeft) / 2;
709
+ this._mesh.position.y = 1;
710
+ this._mesh.position.z = (padBottom - padTop) / 2;
711
+ this.object3d.add(this._mesh);
712
+ }
713
+ update() {
714
+ var _a;
715
+ if (this._mesh) {
716
+ this.object3d.remove(this._mesh);
717
+ this._mesh.geometry.dispose();
718
+ this._mesh.material.dispose();
719
+ (_a = this._texture) === null || _a === void 0 ? void 0 : _a.dispose();
720
+ this._mesh = undefined;
721
+ this._texture = undefined;
722
+ }
723
+ this.build();
724
+ this.updateTransform();
725
+ this.updateHidden();
726
+ }
727
+ onchange(after, before) {
728
+ if ('width' in after || 'height' in after || 'orientation' in after ||
729
+ 'direction' in after || 'strokeStyle' in after || 'INOUTTYPE' in after) {
730
+ this.update();
731
+ return;
732
+ }
733
+ super.onchange(after, before);
734
+ }
735
+ updateDimension() { }
736
+ updateAlpha() { }
737
+ }
738
+ registerRealObjectFactory('PortFlow', (component) => new PortFlowRealObject3D(component));
739
+ // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
740
+ // Node — 2D render를 바닥 Plane 텍스처로 3D 표시
741
+ // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
742
+ class NodeRealObject3D extends RealObjectGroup {
743
+ get effectiveDepth() { return 0; }
744
+ get syncZPosOffset() { return 0; }
745
+ build() {
746
+ super.build();
747
+ const { cx, cy } = this.component.state;
748
+ const radius = 8;
749
+ const size = radius * 2;
750
+ const scale = 2;
751
+ const pad = 2;
752
+ const canvas = document.createElement('canvas');
753
+ canvas.width = (size + pad * 2) * scale;
754
+ canvas.height = (size + pad * 2) * scale;
755
+ const ctx = canvas.getContext('2d');
756
+ ctx.save();
757
+ ctx.scale(scale, scale);
758
+ ctx.translate(-cx + radius + pad, -cy + radius + pad);
759
+ try {
760
+ this.component.render(ctx);
761
+ const { fillStyle = '#888888' } = this.component.state;
762
+ ctx.fillStyle = typeof fillStyle === 'string' ? fillStyle : '#888888';
763
+ ctx.fill();
764
+ const { strokeStyle } = this.component.state;
765
+ if (strokeStyle && typeof strokeStyle === 'string') {
766
+ ctx.strokeStyle = strokeStyle;
767
+ ctx.lineWidth = 1;
768
+ ctx.stroke();
769
+ }
770
+ }
771
+ catch ( /* render 실패 시 빈 텍스처 */_a) { /* render 실패 시 빈 텍스처 */ }
772
+ ctx.restore();
773
+ this._texture = new THREE.CanvasTexture(canvas);
774
+ this._texture.colorSpace = THREE.SRGBColorSpace;
775
+ const geo = new THREE.PlaneGeometry(size + pad * 2, size + pad * 2);
776
+ geo.rotateX(-Math.PI / 2);
777
+ const mat = new THREE.MeshBasicMaterial({
778
+ map: this._texture,
779
+ alphaTest: 0.1,
780
+ side: THREE.DoubleSide,
781
+ });
782
+ this._mesh = new THREE.Mesh(geo, mat);
783
+ this._mesh.position.y = 1;
784
+ this.object3d.add(this._mesh);
785
+ }
786
+ update() {
787
+ var _a;
788
+ if (this._mesh) {
789
+ this.object3d.remove(this._mesh);
790
+ this._mesh.geometry.dispose();
791
+ this._mesh.material.dispose();
792
+ (_a = this._texture) === null || _a === void 0 ? void 0 : _a.dispose();
793
+ this._mesh = undefined;
794
+ this._texture = undefined;
795
+ }
796
+ this.build();
797
+ this.updateTransform();
798
+ this.updateHidden();
799
+ }
800
+ onchange(after, before) {
801
+ if ('fillStyle' in after || 'strokeStyle' in after) {
802
+ this.update();
803
+ return;
804
+ }
805
+ super.onchange(after, before);
806
+ }
807
+ updateDimension() { }
808
+ updateAlpha() { }
809
+ }
810
+ registerRealObjectFactory('Node', (component) => new NodeRealObject3D(component));
811
+ // Scanner — 이송 표면 높이의 기둥 형태
812
+ const SCANNER_CONFIG = Object.assign(Object.assign({}, DEFAULTS), { defaultDepth: TRANSPORT_SURFACE_HEIGHT * 0.2, defaultZPosFromParent: true, opacity: 1, metalness: 0.3, roughness: 0.7, defaultColor: 0x888888, shape: 'box' });
813
+ registerRealObjectFactory('Scanner', (component) => new MCSRealObject3D(component, SCANNER_CONFIG));
427
814
  //# sourceMappingURL=machine-3d.js.map