@fmsim/machine 2.0.0-beta.2 → 2.0.0-beta.20

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -11,7 +11,7 @@
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  import * as THREE from 'three';
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  import * as BufferGeometryUtils from 'three/examples/jsm/utils/BufferGeometryUtils.js';
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  import { RoundedBoxGeometry } from 'three/examples/jsm/geometries/RoundedBoxGeometry.js';
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- import { RealObjectGroup, registerRealObjectFactory } from '@hatiolab/things-scene';
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+ import { RealObjectGroup, registerRealObjectFactory, disposeObject3D } from '@hatiolab/things-scene';
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  import { TRANSPORT_SURFACE_HEIGHT } from './machine-3d.js';
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  const TROLLEY_COLOR = 0x222222;
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  const FRAME_COLOR = 0x444444;
@@ -19,6 +19,10 @@ const DEFAULT_BODY_COLOR = 0x6688cc;
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  /** OHT 레일 높이: 스토커(5x) 위 */
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  const OHT_RAIL_HEIGHT = 6 * TRANSPORT_SURFACE_HEIGHT;
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  export class OHT3D extends RealObjectGroup {
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+ constructor() {
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+ super(...arguments);
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+ this._ownMeshes = [];
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+ }
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  get effectiveDepth() {
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  const { depth } = this.component.state;
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  return depth || TRANSPORT_SURFACE_HEIGHT;
@@ -77,7 +81,6 @@ export class OHT3D extends RealObjectGroup {
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  const gripperMesh = new THREE.Mesh(gripperGeo, frameMat);
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  gripperMesh.position.y = gripperBarH / 2;
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  gripperMesh.castShadow = true;
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- this.object3d.add(gripperMesh);
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  // ── 2. 호이스트 암 (좌우 수직 기둥 + 하단 가로연결) ──
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  const armBaseY = gripperBarH;
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  const armGeometries = [];
@@ -95,7 +98,6 @@ export class OHT3D extends RealObjectGroup {
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  armGeometries.push(crossBar);
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  const armMesh = new THREE.Mesh(BufferGeometryUtils.mergeGeometries(armGeometries), frameMat);
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  armMesh.castShadow = true;
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- this.object3d.add(armMesh);
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  // ── 3. 본체 하우징 (statusColor 적용) ──
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  const bodyBaseY = armBaseY + armH;
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  const bodyColor = this.resolveColor();
@@ -109,7 +111,6 @@ export class OHT3D extends RealObjectGroup {
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  bodyMesh.position.y = bodyBaseY + bodyH / 2;
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  bodyMesh.castShadow = true;
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  bodyMesh.receiveShadow = true;
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- this.object3d.add(bodyMesh);
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  // ── 4. 상단 트롤리 플레이트 (납작하고 넓은 레일 클램프) ──
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  const trolleyBaseY = bodyBaseY + bodyH + gap;
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  const trolleyW = w * 1.15;
@@ -123,24 +124,49 @@ export class OHT3D extends RealObjectGroup {
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  const trolleyMesh = new THREE.Mesh(trolleyGeo, trolleyMat);
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  trolleyMesh.position.y = trolleyBaseY + trolleyH / 2;
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  trolleyMesh.castShadow = true;
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- this.object3d.add(trolleyMesh);
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  // ── 5. 좌우 바퀴 (트롤리 위, 레일을 타는 원통형 바퀴) ──
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  const wheelBaseY = trolleyBaseY + trolleyH;
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  const wheelRadius = wheelH / 2;
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  const wheelDepth = h * 0.2;
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+ const wheelMeshes = [];
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  for (const xSign of [-1, 1]) {
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  const wheelGeo = new THREE.CylinderGeometry(wheelRadius, wheelRadius, wheelDepth, 12);
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  wheelGeo.rotateX(Math.PI / 2);
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  const wheelMesh = new THREE.Mesh(wheelGeo, trolleyMat);
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  wheelMesh.position.set(xSign * (trolleyW * 0.35), wheelBaseY + wheelRadius, 0);
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  wheelMesh.castShadow = true;
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- this.object3d.add(wheelMesh);
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+ wheelMeshes.push(wheelMesh);
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  }
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+ this._ownMeshes = [gripperMesh, armMesh, bodyMesh, trolleyMesh, ...wheelMeshes];
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+ for (const m of this._ownMeshes)
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+ this.object3d.add(m);
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  }
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  updateDimension() { }
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- updateAlpha() { }
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+ update() {
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+ for (const m of this._ownMeshes) {
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+ this.object3d.remove(m);
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+ disposeObject3D(m);
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+ }
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+ this._ownMeshes = [];
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+ this.build();
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+ this.updateTransform();
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+ this.updateAlpha();
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+ this.updateHidden();
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+ }
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+ updateAlpha() {
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+ const { alpha = 1 } = this.component.state;
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+ for (const m of this._ownMeshes) {
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+ const materials = Array.isArray(m.material) ? m.material : [m.material];
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+ for (const mat of materials) {
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+ ;
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+ mat.opacity = alpha;
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+ mat.transparent = alpha < 1;
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+ }
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+ }
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+ }
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  onchange(after, before) {
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- if ('width' in after || 'height' in after || 'depth' in after || 'fillStyle' in after || 'strokeStyle' in after) {
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+ if ('width' in after || 'height' in after || 'depth' in after ||
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+ 'fillStyle' in after || 'strokeStyle' in after || 'id' in after) {
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  this.update();
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  return;
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  }
@@ -1 +1 @@
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- 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* OHT (Overhead Hoist Transport) 3D Factory\n *\n * 천장 레일에 매달려 이동하는 반송 차량. 캐리어를 호이스트로 운반.\n * 구조 (바닥 원점, y=0~depth):\n * - 하단 그리퍼 바 (캐리어 집는 가로 바)\n * - 호이스트 암 (좌우 수직 기둥)\n * - 본체 하우징 (statusColor 적용)\n * - 상단 트롤리 (납작+넓은 레일 클램프 + 좌우 바퀴)\n */\n\nimport * as THREE from 'three'\nimport * as BufferGeometryUtils from 'three/examples/jsm/utils/BufferGeometryUtils.js'\nimport { RoundedBoxGeometry } from 'three/examples/jsm/geometries/RoundedBoxGeometry.js'\nimport { RealObjectGroup, registerRealObjectFactory } from '@hatiolab/things-scene'\nimport type { Component } from '@hatiolab/things-scene'\nimport { TRANSPORT_SURFACE_HEIGHT } from './machine-3d.js'\n\nconst TROLLEY_COLOR = 0x222222\nconst FRAME_COLOR = 0x444444\nconst DEFAULT_BODY_COLOR = 0x6688cc\n\n/** OHT 레일 높이: 스토커(5x) 위 */\nconst OHT_RAIL_HEIGHT = 6 * TRANSPORT_SURFACE_HEIGHT\n\nexport class OHT3D extends RealObjectGroup {\n get effectiveDepth(): number {\n const { depth } = this.component.state\n return depth || TRANSPORT_SURFACE_HEIGHT\n }\n\n /** 천장 레일 높이에 배치 */\n protected get syncZPosOffset(): number {\n return OHT_RAIL_HEIGHT\n }\n\n private resolveColor(): number {\n const comp = this.component as any\n\n try {\n const sc = comp.statusColor\n if (typeof sc === 'string' && sc && sc.toUpperCase() !== '#F0F0F0') return new THREE.Color(sc).getHex()\n } catch {\n /* statusColor 미구현 시 무시 */\n }\n\n const { fillStyle } = this.component.state\n if (fillStyle && typeof fillStyle === 'string') {\n try {\n return new THREE.Color(fillStyle).getHex()\n } catch {\n /* 파싱 실패 시 무시 */\n }\n }\n\n return DEFAULT_BODY_COLOR\n }\n\n build() {\n super.build()\n\n const { width = 10, height = 10 } = this.component.state\n const w = Math.abs(width)\n const h = Math.abs(height)\n const d = this.effectiveDepth\n if (!w || !h) return\n\n // 높이 배분: 그리퍼 8%, 호이스트암 22%, 본체 45%, 간격 5%, 트롤리 12%, 바퀴 8%\n const gripperBarH = d * 0.08\n const armH = d * 0.22\n const bodyH = d * 0.45\n const gap = d * 0.05\n const trolleyH = d * 0.12\n const wheelH = d * 0.08\n\n const armThickness = Math.min(w, h) * 0.12\n const bodyCornerR = Math.min(w, h, bodyH) * 0.1\n\n const frameMat = new THREE.MeshStandardMaterial({\n color: FRAME_COLOR,\n roughness: 0.5,\n metalness: 0.4,\n })\n\n // ── 1. 하단 그리퍼 바 (캐리어를 집는 가로 바) ──\n const gripperBarW = w * 0.7\n const gripperBarD = h * 0.15\n const gripperGeo = new THREE.BoxGeometry(gripperBarW, gripperBarH, gripperBarD)\n const gripperMesh = new THREE.Mesh(gripperGeo, frameMat)\n gripperMesh.position.y = gripperBarH / 2\n gripperMesh.castShadow = true\n this.object3d.add(gripperMesh)\n\n // ── 2. 호이스트 암 (좌우 수직 기둥 + 하단 가로연결) ──\n const armBaseY = gripperBarH\n const armGeometries: THREE.BufferGeometry[] = []\n\n // 좌우 수직 기둥\n for (const xSign of [-1, 1]) {\n const pillar = new THREE.BoxGeometry(armThickness, armH, armThickness)\n pillar.translate(xSign * (w * 0.3), armBaseY + armH / 2, 0)\n armGeometries.push(pillar)\n }\n\n // 하단 가로 연결 바 (그리퍼와 암을 잇는 수평 바)\n const crossBarW = w * 0.6 + armThickness\n const crossBarH = armThickness * 0.6\n const crossBar = new THREE.BoxGeometry(crossBarW, crossBarH, armThickness)\n crossBar.translate(0, armBaseY + crossBarH / 2, 0)\n armGeometries.push(crossBar)\n\n const armMesh = new THREE.Mesh(BufferGeometryUtils.mergeGeometries(armGeometries), frameMat)\n armMesh.castShadow = true\n this.object3d.add(armMesh)\n\n // ── 3. 본체 하우징 (statusColor 적용) ──\n const bodyBaseY = armBaseY + armH\n const bodyColor = this.resolveColor()\n const bodyGeo = new RoundedBoxGeometry(w, bodyH, h, 4, bodyCornerR)\n const bodyMat = new THREE.MeshStandardMaterial({\n color: bodyColor,\n roughness: 0.3,\n metalness: 0.5,\n })\n const bodyMesh = new THREE.Mesh(bodyGeo, bodyMat)\n bodyMesh.position.y = bodyBaseY + bodyH / 2\n bodyMesh.castShadow = true\n bodyMesh.receiveShadow = true\n this.object3d.add(bodyMesh)\n\n // ── 4. 상단 트롤리 플레이트 (납작하고 넓은 레일 클램프) ──\n const trolleyBaseY = bodyBaseY + bodyH + gap\n const trolleyW = w * 1.15\n const trolleyD = h * 0.6\n const trolleyGeo = new THREE.BoxGeometry(trolleyW, trolleyH, trolleyD)\n const trolleyMat = new THREE.MeshStandardMaterial({\n color: TROLLEY_COLOR,\n roughness: 0.6,\n metalness: 0.3,\n })\n const trolleyMesh = new THREE.Mesh(trolleyGeo, trolleyMat)\n trolleyMesh.position.y = trolleyBaseY + trolleyH / 2\n trolleyMesh.castShadow = true\n this.object3d.add(trolleyMesh)\n\n // ── 5. 좌우 바퀴 (트롤리 위, 레일을 타는 원통형 바퀴) ──\n const wheelBaseY = trolleyBaseY + trolleyH\n const wheelRadius = wheelH / 2\n const wheelDepth = h * 0.2\n for (const xSign of [-1, 1]) {\n const wheelGeo = new THREE.CylinderGeometry(wheelRadius, wheelRadius, wheelDepth, 12)\n wheelGeo.rotateX(Math.PI / 2)\n const wheelMesh = new THREE.Mesh(wheelGeo, trolleyMat)\n wheelMesh.position.set(xSign * (trolleyW * 0.35), wheelBaseY + wheelRadius, 0)\n wheelMesh.castShadow = true\n this.object3d.add(wheelMesh)\n }\n }\n\n updateDimension() {}\n updateAlpha() {}\n\n onchange(after: Record<string, unknown>, before: Record<string, unknown>) {\n if ('width' in after || 'height' in after || 'depth' in after || 'fillStyle' in after || 'strokeStyle' in after) {\n this.update()\n return\n }\n super.onchange(after, before)\n }\n}\n\nregisterRealObjectFactory('OHT', (component: Component) => new OHT3D(component))\n"]}
1
+ 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* OHT (Overhead Hoist Transport) 3D Factory\n *\n * 천장 레일에 매달려 이동하는 반송 차량. 캐리어를 호이스트로 운반.\n * 구조 (바닥 원점, y=0~depth):\n * - 하단 그리퍼 바 (캐리어 집는 가로 바)\n * - 호이스트 암 (좌우 수직 기둥)\n * - 본체 하우징 (statusColor 적용)\n * - 상단 트롤리 (납작+넓은 레일 클램프 + 좌우 바퀴)\n */\n\nimport * as THREE from 'three'\nimport * as BufferGeometryUtils from 'three/examples/jsm/utils/BufferGeometryUtils.js'\nimport { RoundedBoxGeometry } from 'three/examples/jsm/geometries/RoundedBoxGeometry.js'\nimport { RealObjectGroup, registerRealObjectFactory, disposeObject3D } from '@hatiolab/things-scene'\nimport type { Component } from '@hatiolab/things-scene'\nimport { TRANSPORT_SURFACE_HEIGHT } from './machine-3d.js'\n\nconst TROLLEY_COLOR = 0x222222\nconst FRAME_COLOR = 0x444444\nconst DEFAULT_BODY_COLOR = 0x6688cc\n\n/** OHT 레일 높이: 스토커(5x) 위 */\nconst OHT_RAIL_HEIGHT = 6 * TRANSPORT_SURFACE_HEIGHT\n\nexport class OHT3D extends RealObjectGroup {\n private _ownMeshes: THREE.Mesh[] = []\n get effectiveDepth(): number {\n const { depth } = this.component.state\n return depth || TRANSPORT_SURFACE_HEIGHT\n }\n\n /** 천장 레일 높이에 배치 */\n protected get syncZPosOffset(): number {\n return OHT_RAIL_HEIGHT\n }\n\n private resolveColor(): number {\n const comp = this.component as any\n\n try {\n const sc = comp.statusColor\n if (typeof sc === 'string' && sc && sc.toUpperCase() !== '#F0F0F0') return new THREE.Color(sc).getHex()\n } catch {\n /* statusColor 미구현 시 무시 */\n }\n\n const { fillStyle } = this.component.state\n if (fillStyle && typeof fillStyle === 'string') {\n try {\n return new THREE.Color(fillStyle).getHex()\n } catch {\n /* 파싱 실패 시 무시 */\n }\n }\n\n return DEFAULT_BODY_COLOR\n }\n\n build() {\n super.build()\n\n const { width = 10, height = 10 } = this.component.state\n const w = Math.abs(width)\n const h = Math.abs(height)\n const d = this.effectiveDepth\n if (!w || !h) return\n\n // 높이 배분: 그리퍼 8%, 호이스트암 22%, 본체 45%, 간격 5%, 트롤리 12%, 바퀴 8%\n const gripperBarH = d * 0.08\n const armH = d * 0.22\n const bodyH = d * 0.45\n const gap = d * 0.05\n const trolleyH = d * 0.12\n const wheelH = d * 0.08\n\n const armThickness = Math.min(w, h) * 0.12\n const bodyCornerR = Math.min(w, h, bodyH) * 0.1\n\n const frameMat = new THREE.MeshStandardMaterial({\n color: FRAME_COLOR,\n roughness: 0.5,\n metalness: 0.4,\n })\n\n // ── 1. 하단 그리퍼 바 (캐리어를 집는 가로 바) ──\n const gripperBarW = w * 0.7\n const gripperBarD = h * 0.15\n const gripperGeo = new THREE.BoxGeometry(gripperBarW, gripperBarH, gripperBarD)\n const gripperMesh = new THREE.Mesh(gripperGeo, frameMat)\n gripperMesh.position.y = gripperBarH / 2\n gripperMesh.castShadow = true\n\n // ── 2. 호이스트 암 (좌우 수직 기둥 + 하단 가로연결) ──\n const armBaseY = gripperBarH\n const armGeometries: THREE.BufferGeometry[] = []\n\n // 좌우 수직 기둥\n for (const xSign of [-1, 1]) {\n const pillar = new THREE.BoxGeometry(armThickness, armH, armThickness)\n pillar.translate(xSign * (w * 0.3), armBaseY + armH / 2, 0)\n armGeometries.push(pillar)\n }\n\n // 하단 가로 연결 바 (그리퍼와 암을 잇는 수평 바)\n const crossBarW = w * 0.6 + armThickness\n const crossBarH = armThickness * 0.6\n const crossBar = new THREE.BoxGeometry(crossBarW, crossBarH, armThickness)\n crossBar.translate(0, armBaseY + crossBarH / 2, 0)\n armGeometries.push(crossBar)\n\n const armMesh = new THREE.Mesh(BufferGeometryUtils.mergeGeometries(armGeometries), frameMat)\n armMesh.castShadow = true\n\n // ── 3. 본체 하우징 (statusColor 적용) ──\n const bodyBaseY = armBaseY + armH\n const bodyColor = this.resolveColor()\n const bodyGeo = new RoundedBoxGeometry(w, bodyH, h, 4, bodyCornerR)\n const bodyMat = new THREE.MeshStandardMaterial({\n color: bodyColor,\n roughness: 0.3,\n metalness: 0.5,\n })\n const bodyMesh = new THREE.Mesh(bodyGeo, bodyMat)\n bodyMesh.position.y = bodyBaseY + bodyH / 2\n bodyMesh.castShadow = true\n bodyMesh.receiveShadow = true\n\n // ── 4. 상단 트롤리 플레이트 (납작하고 넓은 레일 클램프) ──\n const trolleyBaseY = bodyBaseY + bodyH + gap\n const trolleyW = w * 1.15\n const trolleyD = h * 0.6\n const trolleyGeo = new THREE.BoxGeometry(trolleyW, trolleyH, trolleyD)\n const trolleyMat = new THREE.MeshStandardMaterial({\n color: TROLLEY_COLOR,\n roughness: 0.6,\n metalness: 0.3,\n })\n const trolleyMesh = new THREE.Mesh(trolleyGeo, trolleyMat)\n trolleyMesh.position.y = trolleyBaseY + trolleyH / 2\n trolleyMesh.castShadow = true\n\n // ── 5. 좌우 바퀴 (트롤리 위, 레일을 타는 원통형 바퀴) ──\n const wheelBaseY = trolleyBaseY + trolleyH\n const wheelRadius = wheelH / 2\n const wheelDepth = h * 0.2\n const wheelMeshes: THREE.Mesh[] = []\n for (const xSign of [-1, 1]) {\n const wheelGeo = new THREE.CylinderGeometry(wheelRadius, wheelRadius, wheelDepth, 12)\n wheelGeo.rotateX(Math.PI / 2)\n const wheelMesh = new THREE.Mesh(wheelGeo, trolleyMat)\n wheelMesh.position.set(xSign * (trolleyW * 0.35), wheelBaseY + wheelRadius, 0)\n wheelMesh.castShadow = true\n wheelMeshes.push(wheelMesh)\n }\n\n this._ownMeshes = [gripperMesh, armMesh, bodyMesh, trolleyMesh, ...wheelMeshes]\n for (const m of this._ownMeshes) this.object3d.add(m)\n }\n\n updateDimension() {}\n\n update() {\n for (const m of this._ownMeshes) {\n this.object3d.remove(m)\n disposeObject3D(m)\n }\n this._ownMeshes = []\n this.build()\n this.updateTransform()\n this.updateAlpha()\n this.updateHidden()\n }\n\n updateAlpha() {\n const { alpha = 1 } = this.component.state\n for (const m of this._ownMeshes) {\n const materials = Array.isArray(m.material) ? m.material : [m.material]\n for (const mat of materials) {\n ;(mat as THREE.MeshStandardMaterial).opacity = alpha\n ;(mat as THREE.MeshStandardMaterial).transparent = alpha < 1\n }\n }\n }\n\n onchange(after: Record<string, unknown>, before: Record<string, unknown>) {\n if ('width' in after || 'height' in after || 'depth' in after ||\n 'fillStyle' in after || 'strokeStyle' in after || 'id' in after) {\n this.update()\n return\n }\n super.onchange(after, before)\n }\n}\n\nregisterRealObjectFactory('OHT', (component: Component) => new OHT3D(component))\n"]}
@@ -11,12 +11,16 @@
11
11
  */
12
12
  import * as THREE from 'three';
13
13
  import * as BufferGeometryUtils from 'three/examples/jsm/utils/BufferGeometryUtils.js';
14
- import { RealObjectGroup, registerRealObjectFactory } from '@hatiolab/things-scene';
14
+ import { RealObjectGroup, registerRealObjectFactory, disposeObject3D } from '@hatiolab/things-scene';
15
15
  import { TRANSPORT_SURFACE_HEIGHT } from './machine-3d.js';
16
16
  const BASE_COLOR = 0x333333;
17
17
  const FORK_COLOR = 0x777777;
18
18
  const DEFAULT_BODY_COLOR = 0x6688cc;
19
19
  export class Shuttle3D extends RealObjectGroup {
20
+ constructor() {
21
+ super(...arguments);
22
+ this._ownMeshes = [];
23
+ }
20
24
  get effectiveDepth() {
21
25
  const { depth } = this.component.state;
22
26
  return depth || TRANSPORT_SURFACE_HEIGHT;
@@ -70,7 +74,6 @@ export class Shuttle3D extends RealObjectGroup {
70
74
  baseMesh.position.y = baseH / 2;
71
75
  baseMesh.castShadow = true;
72
76
  baseMesh.receiveShadow = true;
73
- this.object3d.add(baseMesh);
74
77
  // ── 2. 좌우 마스트 기둥 (statusColor 적용) ──
75
78
  const mastBaseY = baseH;
76
79
  const bodyColor = this.resolveColor();
@@ -94,7 +97,6 @@ export class Shuttle3D extends RealObjectGroup {
94
97
  mastGeometries.push(crossBar);
95
98
  const mastMesh = new THREE.Mesh(BufferGeometryUtils.mergeGeometries(mastGeometries), mastMat);
96
99
  mastMesh.castShadow = true;
97
- this.object3d.add(mastMesh);
98
100
  // ── 3. 상단 포크 (2개의 평행 암 + 백 플레이트) ──
99
101
  const forkBaseY = mastBaseY + mastH;
100
102
  const forkMat = new THREE.MeshStandardMaterial({
@@ -120,12 +122,36 @@ export class Shuttle3D extends RealObjectGroup {
120
122
  }
121
123
  const forkMesh = new THREE.Mesh(BufferGeometryUtils.mergeGeometries(forkGeometries), forkMat);
122
124
  forkMesh.castShadow = true;
123
- this.object3d.add(forkMesh);
125
+ this._ownMeshes = [baseMesh, mastMesh, forkMesh];
126
+ for (const m of this._ownMeshes)
127
+ this.object3d.add(m);
124
128
  }
125
129
  updateDimension() { }
126
- updateAlpha() { }
130
+ update() {
131
+ for (const m of this._ownMeshes) {
132
+ this.object3d.remove(m);
133
+ disposeObject3D(m);
134
+ }
135
+ this._ownMeshes = [];
136
+ this.build();
137
+ this.updateTransform();
138
+ this.updateAlpha();
139
+ this.updateHidden();
140
+ }
141
+ updateAlpha() {
142
+ const { alpha = 1 } = this.component.state;
143
+ for (const m of this._ownMeshes) {
144
+ const materials = Array.isArray(m.material) ? m.material : [m.material];
145
+ for (const mat of materials) {
146
+ ;
147
+ mat.opacity = alpha;
148
+ mat.transparent = alpha < 1;
149
+ }
150
+ }
151
+ }
127
152
  onchange(after, before) {
128
- if ('width' in after || 'height' in after || 'depth' in after || 'fillStyle' in after || 'strokeStyle' in after) {
153
+ if ('width' in after || 'height' in after || 'depth' in after ||
154
+ 'fillStyle' in after || 'strokeStyle' in after || 'id' in after) {
129
155
  this.update();
130
156
  return;
131
157
  }
@@ -1 +1 @@
1
- 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* Shuttle 3D Factory\n *\n * 스토커 내부에서 캐리어를 선반↔포트 간 이송하는 포크 캐리지.\n * 수평 레일 위를 이동하며, 포크를 밀어넣어 캐리어를 적재/하역.\n *\n * 구조 (바닥 원점, y=0~depth):\n * - 하단 베이스 플레이트 (납작, 넓음, 레일 위 주행부)\n * - 중앙 마스트 (좌우 수직 기둥, statusColor 적용)\n * - 상단 포크 (2개의 평행한 가로 암, 캐리어 적재면)\n */\n\nimport * as THREE from 'three'\nimport * as BufferGeometryUtils from 'three/examples/jsm/utils/BufferGeometryUtils.js'\nimport { RealObjectGroup, registerRealObjectFactory } from '@hatiolab/things-scene'\nimport type { Component } from '@hatiolab/things-scene'\nimport { TRANSPORT_SURFACE_HEIGHT } from './machine-3d.js'\n\nconst BASE_COLOR = 0x333333\nconst FORK_COLOR = 0x777777\nconst DEFAULT_BODY_COLOR = 0x6688cc\n\nexport class Shuttle3D extends RealObjectGroup {\n get effectiveDepth(): number {\n const { depth } = this.component.state\n return depth || TRANSPORT_SURFACE_HEIGHT\n }\n\n protected get syncZPosOffset(): number {\n return 0\n }\n\n private resolveColor(): number {\n const comp = this.component as any\n\n try {\n const sc = comp.statusColor\n if (typeof sc === 'string' && sc && sc.toUpperCase() !== '#F0F0F0') return new THREE.Color(sc).getHex()\n } catch {\n /* statusColor 미구현 시 무시 */\n }\n\n const { fillStyle } = this.component.state\n if (fillStyle && typeof fillStyle === 'string') {\n try {\n return new THREE.Color(fillStyle).getHex()\n } catch {\n /* 파싱 실패 시 무시 */\n }\n }\n\n return DEFAULT_BODY_COLOR\n }\n\n build() {\n super.build()\n\n const { width = 10, height = 10 } = this.component.state\n const w = Math.abs(width)\n const h = Math.abs(height)\n const d = this.effectiveDepth\n if (!w || !h) return\n\n // 높이 배분: 베이스 15%, 마스트 55%, 포크 30%\n const baseH = d * 0.15\n const mastH = d * 0.55\n const forkH = d * 0.30\n\n const mastThickness = Math.min(w, h) * 0.15\n\n // ── 1. 하단 베이스 플레이트 (납작하고 넓은 주행부) ──\n const basePad = Math.min(w, h) * 0.05\n const baseGeo = new THREE.BoxGeometry(w + basePad * 2, baseH, h + basePad * 2)\n const baseMat = new THREE.MeshStandardMaterial({\n color: BASE_COLOR,\n roughness: 0.7,\n metalness: 0.3,\n })\n const baseMesh = new THREE.Mesh(baseGeo, baseMat)\n baseMesh.position.y = baseH / 2\n baseMesh.castShadow = true\n baseMesh.receiveShadow = true\n this.object3d.add(baseMesh)\n\n // ── 2. 좌우 마스트 기둥 (statusColor 적용) ──\n const mastBaseY = baseH\n const bodyColor = this.resolveColor()\n const mastMat = new THREE.MeshStandardMaterial({\n color: bodyColor,\n roughness: 0.4,\n metalness: 0.5,\n })\n\n const mastGeometries: THREE.BufferGeometry[] = []\n\n // 좌우 수직 기둥\n for (const xSign of [-1, 1]) {\n const pillar = new THREE.BoxGeometry(mastThickness, mastH, mastThickness)\n pillar.translate(xSign * (w / 2 - mastThickness / 2), mastBaseY + mastH / 2, 0)\n mastGeometries.push(pillar)\n }\n\n // 중간 가로 연결 바 (구조 강성)\n const crossBarW = w - mastThickness\n const crossBarH = mastThickness * 0.5\n const crossBar = new THREE.BoxGeometry(crossBarW, crossBarH, mastThickness)\n crossBar.translate(0, mastBaseY + mastH * 0.4, 0)\n mastGeometries.push(crossBar)\n\n const mastMesh = new THREE.Mesh(BufferGeometryUtils.mergeGeometries(mastGeometries), mastMat)\n mastMesh.castShadow = true\n this.object3d.add(mastMesh)\n\n // ── 3. 상단 포크 (2개의 평행 암 + 백 플레이트) ──\n const forkBaseY = mastBaseY + mastH\n const forkMat = new THREE.MeshStandardMaterial({\n color: FORK_COLOR,\n roughness: 0.4,\n metalness: 0.6,\n })\n\n const forkGeometries: THREE.BufferGeometry[] = []\n\n // 백 플레이트 (마스트 상단을 잇는 가로판)\n const backPlateH = forkH * 0.4\n const backPlate = new THREE.BoxGeometry(w, backPlateH, mastThickness * 0.8)\n backPlate.translate(0, forkBaseY + backPlateH / 2, -h * 0.35)\n forkGeometries.push(backPlate)\n\n // 2개의 포크 암 (앞으로 뻗은 평행 막대)\n const forkArmW = mastThickness * 0.7\n const forkArmH = forkH * 0.25\n const forkArmD = h * 0.85\n const forkSpacing = w * 0.55\n\n for (const xSign of [-1, 1]) {\n const arm = new THREE.BoxGeometry(forkArmW, forkArmH, forkArmD)\n arm.translate(xSign * (forkSpacing / 2), forkBaseY + forkArmH / 2, forkArmD / 2 - h * 0.35)\n forkGeometries.push(arm)\n }\n\n const forkMesh = new THREE.Mesh(BufferGeometryUtils.mergeGeometries(forkGeometries), forkMat)\n forkMesh.castShadow = true\n this.object3d.add(forkMesh)\n }\n\n updateDimension() {}\n updateAlpha() {}\n\n onchange(after: Record<string, unknown>, before: Record<string, unknown>) {\n if ('width' in after || 'height' in after || 'depth' in after || 'fillStyle' in after || 'strokeStyle' in after) {\n this.update()\n return\n }\n super.onchange(after, before)\n }\n}\n\nregisterRealObjectFactory('Shuttle', (component: Component) => new Shuttle3D(component))\n"]}
1
+ 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* Shuttle 3D Factory\n *\n * 스토커 내부에서 캐리어를 선반↔포트 간 이송하는 포크 캐리지.\n * 수평 레일 위를 이동하며, 포크를 밀어넣어 캐리어를 적재/하역.\n *\n * 구조 (바닥 원점, y=0~depth):\n * - 하단 베이스 플레이트 (납작, 넓음, 레일 위 주행부)\n * - 중앙 마스트 (좌우 수직 기둥, statusColor 적용)\n * - 상단 포크 (2개의 평행한 가로 암, 캐리어 적재면)\n */\n\nimport * as THREE from 'three'\nimport * as BufferGeometryUtils from 'three/examples/jsm/utils/BufferGeometryUtils.js'\nimport { RealObjectGroup, registerRealObjectFactory, disposeObject3D } from '@hatiolab/things-scene'\nimport type { Component } from '@hatiolab/things-scene'\nimport { TRANSPORT_SURFACE_HEIGHT } from './machine-3d.js'\n\nconst BASE_COLOR = 0x333333\nconst FORK_COLOR = 0x777777\nconst DEFAULT_BODY_COLOR = 0x6688cc\n\nexport class Shuttle3D extends RealObjectGroup {\n private _ownMeshes: THREE.Mesh[] = []\n get effectiveDepth(): number {\n const { depth } = this.component.state\n return depth || TRANSPORT_SURFACE_HEIGHT\n }\n\n protected get syncZPosOffset(): number {\n return 0\n }\n\n private resolveColor(): number {\n const comp = this.component as any\n\n try {\n const sc = comp.statusColor\n if (typeof sc === 'string' && sc && sc.toUpperCase() !== '#F0F0F0') return new THREE.Color(sc).getHex()\n } catch {\n /* statusColor 미구현 시 무시 */\n }\n\n const { fillStyle } = this.component.state\n if (fillStyle && typeof fillStyle === 'string') {\n try {\n return new THREE.Color(fillStyle).getHex()\n } catch {\n /* 파싱 실패 시 무시 */\n }\n }\n\n return DEFAULT_BODY_COLOR\n }\n\n build() {\n super.build()\n\n const { width = 10, height = 10 } = this.component.state\n const w = Math.abs(width)\n const h = Math.abs(height)\n const d = this.effectiveDepth\n if (!w || !h) return\n\n // 높이 배분: 베이스 15%, 마스트 55%, 포크 30%\n const baseH = d * 0.15\n const mastH = d * 0.55\n const forkH = d * 0.30\n\n const mastThickness = Math.min(w, h) * 0.15\n\n // ── 1. 하단 베이스 플레이트 (납작하고 넓은 주행부) ──\n const basePad = Math.min(w, h) * 0.05\n const baseGeo = new THREE.BoxGeometry(w + basePad * 2, baseH, h + basePad * 2)\n const baseMat = new THREE.MeshStandardMaterial({\n color: BASE_COLOR,\n roughness: 0.7,\n metalness: 0.3,\n })\n const baseMesh = new THREE.Mesh(baseGeo, baseMat)\n baseMesh.position.y = baseH / 2\n baseMesh.castShadow = true\n baseMesh.receiveShadow = true\n\n // ── 2. 좌우 마스트 기둥 (statusColor 적용) ──\n const mastBaseY = baseH\n const bodyColor = this.resolveColor()\n const mastMat = new THREE.MeshStandardMaterial({\n color: bodyColor,\n roughness: 0.4,\n metalness: 0.5,\n })\n\n const mastGeometries: THREE.BufferGeometry[] = []\n\n // 좌우 수직 기둥\n for (const xSign of [-1, 1]) {\n const pillar = new THREE.BoxGeometry(mastThickness, mastH, mastThickness)\n pillar.translate(xSign * (w / 2 - mastThickness / 2), mastBaseY + mastH / 2, 0)\n mastGeometries.push(pillar)\n }\n\n // 중간 가로 연결 바 (구조 강성)\n const crossBarW = w - mastThickness\n const crossBarH = mastThickness * 0.5\n const crossBar = new THREE.BoxGeometry(crossBarW, crossBarH, mastThickness)\n crossBar.translate(0, mastBaseY + mastH * 0.4, 0)\n mastGeometries.push(crossBar)\n\n const mastMesh = new THREE.Mesh(BufferGeometryUtils.mergeGeometries(mastGeometries), mastMat)\n mastMesh.castShadow = true\n\n // ── 3. 상단 포크 (2개의 평행 암 + 백 플레이트) ──\n const forkBaseY = mastBaseY + mastH\n const forkMat = new THREE.MeshStandardMaterial({\n color: FORK_COLOR,\n roughness: 0.4,\n metalness: 0.6,\n })\n\n const forkGeometries: THREE.BufferGeometry[] = []\n\n // 백 플레이트 (마스트 상단을 잇는 가로판)\n const backPlateH = forkH * 0.4\n const backPlate = new THREE.BoxGeometry(w, backPlateH, mastThickness * 0.8)\n backPlate.translate(0, forkBaseY + backPlateH / 2, -h * 0.35)\n forkGeometries.push(backPlate)\n\n // 2개의 포크 암 (앞으로 뻗은 평행 막대)\n const forkArmW = mastThickness * 0.7\n const forkArmH = forkH * 0.25\n const forkArmD = h * 0.85\n const forkSpacing = w * 0.55\n\n for (const xSign of [-1, 1]) {\n const arm = new THREE.BoxGeometry(forkArmW, forkArmH, forkArmD)\n arm.translate(xSign * (forkSpacing / 2), forkBaseY + forkArmH / 2, forkArmD / 2 - h * 0.35)\n forkGeometries.push(arm)\n }\n\n const forkMesh = new THREE.Mesh(BufferGeometryUtils.mergeGeometries(forkGeometries), forkMat)\n forkMesh.castShadow = true\n\n this._ownMeshes = [baseMesh, mastMesh, forkMesh]\n for (const m of this._ownMeshes) this.object3d.add(m)\n }\n\n updateDimension() {}\n\n update() {\n for (const m of this._ownMeshes) {\n this.object3d.remove(m)\n disposeObject3D(m)\n }\n this._ownMeshes = []\n this.build()\n this.updateTransform()\n this.updateAlpha()\n this.updateHidden()\n }\n\n updateAlpha() {\n const { alpha = 1 } = this.component.state\n for (const m of this._ownMeshes) {\n const materials = Array.isArray(m.material) ? m.material : [m.material]\n for (const mat of materials) {\n ;(mat as THREE.MeshStandardMaterial).opacity = alpha\n ;(mat as THREE.MeshStandardMaterial).transparent = alpha < 1\n }\n }\n }\n\n onchange(after: Record<string, unknown>, before: Record<string, unknown>) {\n if ('width' in after || 'height' in after || 'depth' in after ||\n 'fillStyle' in after || 'strokeStyle' in after || 'id' in after) {\n this.update()\n return\n }\n super.onchange(after, before)\n }\n}\n\nregisterRealObjectFactory('Shuttle', (component: Component) => new Shuttle3D(component))\n"]}
package/dist/index.js CHANGED
@@ -1,50 +1,60 @@
1
1
  // ── side-effect: scene override ──
2
- import './scene/root-container-override.js';
2
+ import './scene/root-container-override';
3
3
  // ── side-effect: 3D factories ──
4
- import './factories/machine-3d.js';
5
- import './factories/conveyor-3d.js';
6
- import './factories/agv-3d.js';
7
- import './factories/oht-3d.js';
8
- import './factories/shuttle-3d.js';
9
- import './factories/crane-3d.js';
10
- import './factories/crane-rail-3d.js';
4
+ import './factories/machine-3d';
5
+ import './factories/conveyor-3d';
6
+ import './factories/agv-3d';
7
+ import './factories/oht-3d';
8
+ import './factories/shuttle-3d';
9
+ import './factories/crane-3d';
10
+ import './factories/crane-rail-3d';
11
11
  // ── side-effect: @sceneComponent 등록 (tree-shaking 방지) ──
12
- import './zone-capacity-bar.js';
13
- import './stocker-capacity-bar.js';
14
- import './stocker-carrier-bar.js';
15
- import './stocker-abnormal-bar.js';
16
- import './port-flow.js';
17
- import './agv-line.js';
18
- import './buffer.js';
19
- import './conveyor.js';
20
- import './conveyor-join.js';
21
- import './equipment.js';
22
- import './oht-line.js';
23
- import './stocker.js';
24
- import './crane-rail.js';
25
- import './agv.js';
26
- import './oht.js';
27
- import './shuttle.js';
28
- import './port.js';
29
- import './crane.js';
30
- import './shelf.js';
31
- import './carrier.js';
32
- import './node.js';
33
- import './node-path.js';
34
- import './floating-container.js';
35
- import './static-container.js';
36
- import './clickable-popup.js';
12
+ // bars & overlays
13
+ import './zone-capacity-bar';
14
+ import './stocker-capacity-bar';
15
+ import './stocker-carrier-bar';
16
+ import './stocker-abnormal-bar';
17
+ import './port-flow';
18
+ // facilities
19
+ import './agv-line';
20
+ import './buffer';
21
+ import './conveyor';
22
+ import './conveyor-join';
23
+ import './equipment';
24
+ import './oht-line';
25
+ import './stocker';
26
+ import './crane-rail';
27
+ // vehicles
28
+ import './agv';
29
+ import './oht';
30
+ import './shuttle';
31
+ // units
32
+ import './port';
33
+ import './crane';
34
+ import './shelf';
35
+ import './carrier';
36
+ // topology
37
+ import './node';
38
+ import './node-path';
39
+ // containers
40
+ import './floating-container';
41
+ import './static-container';
42
+ import './clickable-popup';
43
+ // ── groups ──
37
44
  export { default as MachineGroups } from './groups';
45
+ // ── base classes ──
38
46
  export { default as MCSMachine } from './mcs-machine';
39
47
  export { default as MCSUnit } from './mcs-unit';
40
48
  export { default as MCSCarrierHolder } from './mcs-carrier-holder';
41
49
  export { default as MCSVehicle } from './mcs-vehicle';
42
50
  export { default as MCSTransport } from './mcs-transport';
51
+ // ── bars & overlays ──
43
52
  export { default as ZoneCapacityBar } from './zone-capacity-bar';
44
53
  export { default as StockerCapacityBar } from './stocker-capacity-bar';
45
54
  export { default as StockerCarrierBar } from './stocker-carrier-bar';
46
55
  export { default as StockerAbnormalBar } from './stocker-abnormal-bar';
47
56
  export { default as PortFlow } from './port-flow';
57
+ // ── facilities ──
48
58
  export { default as AGVLine } from './agv-line';
49
59
  export { default as Buffer } from './buffer';
50
60
  export { default as Conveyor } from './conveyor';
@@ -53,16 +63,20 @@ export { default as Equipment } from './equipment';
53
63
  export { default as OHTLine } from './oht-line';
54
64
  export { default as Stocker } from './stocker';
55
65
  export { default as CraneRail } from './crane-rail';
66
+ // ── vehicles ──
56
67
  export { default as AGV } from './agv';
57
68
  export { default as OHT } from './oht';
58
69
  export { default as Shuttle } from './shuttle';
70
+ // ── units ──
59
71
  export { default as Port } from './port';
60
72
  export { default as Crane } from './crane';
61
73
  export { default as Shelf } from './shelf';
62
74
  export { default as Carrier } from './carrier';
75
+ // ── topology ──
63
76
  export { default as Node } from './node';
64
77
  export { default as NodePath } from './node-path';
78
+ // ── containers ──
65
79
  export { default as FloatingContainer } from './floating-container';
66
- export { default as StaticContainer } from './static-container.js';
80
+ export { default as StaticContainer } from './static-container';
67
81
  export { default as ClickablePopup } from './clickable-popup';
68
82
  //# sourceMappingURL=index.js.map
package/dist/index.js.map CHANGED
@@ -1 +1 @@
1
- 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── side-effect: scene override ──\nimport './scene/root-container-override.js'\n\n// ── side-effect: 3D factories ──\nimport './factories/machine-3d.js'\nimport './factories/conveyor-3d.js'\nimport './factories/agv-3d.js'\nimport './factories/oht-3d.js'\nimport './factories/shuttle-3d.js'\nimport './factories/crane-3d.js'\nimport './factories/crane-rail-3d.js'\n\n// ── side-effect: @sceneComponent 등록 (tree-shaking 방지) ──\nimport './zone-capacity-bar.js'\nimport './stocker-capacity-bar.js'\nimport './stocker-carrier-bar.js'\nimport './stocker-abnormal-bar.js'\nimport './port-flow.js'\nimport './agv-line.js'\nimport './buffer.js'\nimport './conveyor.js'\nimport './conveyor-join.js'\nimport './equipment.js'\nimport './oht-line.js'\nimport './stocker.js'\nimport './crane-rail.js'\nimport './agv.js'\nimport './oht.js'\nimport './shuttle.js'\nimport './port.js'\nimport './crane.js'\nimport './shelf.js'\nimport './carrier.js'\nimport './node.js'\nimport './node-path.js'\nimport './floating-container.js'\nimport './static-container.js'\nimport './clickable-popup.js'\n\nexport { default as MachineGroups } from './groups'\n\nexport { default as MCSMachine } from './mcs-machine'\nexport { default as MCSUnit } from './mcs-unit'\nexport { default as MCSCarrierHolder } from './mcs-carrier-holder'\nexport { default as MCSVehicle } from './mcs-vehicle'\nexport { default as MCSTransport } from './mcs-transport'\nexport { default as ZoneCapacityBar } from './zone-capacity-bar'\nexport { default as StockerCapacityBar } from './stocker-capacity-bar'\nexport { default as StockerCarrierBar } from './stocker-carrier-bar'\nexport { default as StockerAbnormalBar } from './stocker-abnormal-bar'\nexport { default as PortFlow } from './port-flow'\n\nexport { default as AGVLine } from './agv-line'\nexport { default as Buffer } from './buffer'\nexport { default as Conveyor } from './conveyor'\nexport { default as ConveyorJoin } from './conveyor-join'\nexport { default as Equipment } from './equipment'\nexport { default as OHTLine } from './oht-line'\nexport { default as Stocker } from './stocker'\nexport { default as CraneRail } from './crane-rail'\n\nexport { default as AGV } from './agv'\nexport { default as OHT } from './oht'\nexport { default as Shuttle } from './shuttle'\n\nexport { default as Port } from './port'\nexport { default as Crane } from './crane'\nexport { default as Shelf } from './shelf'\nexport { default as Carrier } from './carrier'\n\nexport { default as Node } from './node'\nexport { default as NodePath } from './node-path'\n\nexport { default as FloatingContainer } from './floating-container'\nexport { default as StaticContainer } from './static-container.js'\nexport { default as ClickablePopup } from './clickable-popup'\n"]}
1
+ 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── side-effect: scene override ──\nimport './scene/root-container-override'\n\n// ── side-effect: 3D factories ──\nimport './factories/machine-3d'\nimport './factories/conveyor-3d'\nimport './factories/agv-3d'\nimport './factories/oht-3d'\nimport './factories/shuttle-3d'\nimport './factories/crane-3d'\nimport './factories/crane-rail-3d'\n\n// ── side-effect: @sceneComponent 등록 (tree-shaking 방지) ──\n// bars & overlays\nimport './zone-capacity-bar'\nimport './stocker-capacity-bar'\nimport './stocker-carrier-bar'\nimport './stocker-abnormal-bar'\nimport './port-flow'\n\n// facilities\nimport './agv-line'\nimport './buffer'\nimport './conveyor'\nimport './conveyor-join'\nimport './equipment'\nimport './oht-line'\nimport './stocker'\nimport './crane-rail'\n\n// vehicles\nimport './agv'\nimport './oht'\nimport './shuttle'\n\n// units\nimport './port'\nimport './crane'\nimport './shelf'\nimport './carrier'\n\n// topology\nimport './node'\nimport './node-path'\n\n// containers\nimport './floating-container'\nimport './static-container'\nimport './clickable-popup'\n\n// ── groups ──\nexport { default as MachineGroups } from './groups'\n\n// ── base classes ──\nexport { default as MCSMachine } from './mcs-machine'\nexport { default as MCSUnit } from './mcs-unit'\nexport { default as MCSCarrierHolder } from './mcs-carrier-holder'\nexport { default as MCSVehicle } from './mcs-vehicle'\nexport { default as MCSTransport } from './mcs-transport'\n\n// ── bars & overlays ──\nexport { default as ZoneCapacityBar } from './zone-capacity-bar'\nexport { default as StockerCapacityBar } from './stocker-capacity-bar'\nexport { default as StockerCarrierBar } from './stocker-carrier-bar'\nexport { default as StockerAbnormalBar } from './stocker-abnormal-bar'\nexport { default as PortFlow } from './port-flow'\n\n// ── facilities ──\nexport { default as AGVLine } from './agv-line'\nexport { default as Buffer } from './buffer'\nexport { default as Conveyor } from './conveyor'\nexport { default as ConveyorJoin } from './conveyor-join'\nexport { default as Equipment } from './equipment'\nexport { default as OHTLine } from './oht-line'\nexport { default as Stocker } from './stocker'\nexport { default as CraneRail } from './crane-rail'\n\n// ── vehicles ──\nexport { default as AGV } from './agv'\nexport { default as OHT } from './oht'\nexport { default as Shuttle } from './shuttle'\n\n// ── units ──\nexport { default as Port } from './port'\nexport { default as Crane } from './crane'\nexport { default as Shelf } from './shelf'\nexport { default as Carrier } from './carrier'\n\n// ── topology ──\nexport { default as Node } from './node'\nexport { default as NodePath } from './node-path'\n\n// ── containers ──\nexport { default as FloatingContainer } from './floating-container'\nexport { default as StaticContainer } from './static-container'\nexport { default as ClickablePopup } from './clickable-popup'\n"]}
@@ -1,4 +1,3 @@
1
- import { Model } from '@hatiolab/things-scene';
2
1
  import { themesColorMap, themesAnimationMap } from '@fmsim/api';
3
2
  import MCSUnit from './mcs-unit.js';
4
3
  export default class MCSCarrierHolder extends MCSUnit {
@@ -28,33 +27,51 @@ export default class MCSCarrierHolder extends MCSUnit {
28
27
  }
29
28
  ];
30
29
  }
31
- async ready() {
32
- super.ready();
33
- for (let component of this.components) {
34
- this.removeComponent(component);
35
- }
36
- const { width, height } = this.state;
37
- this.carrier = Model.compile({
38
- type: 'Carrier',
39
- left: 0,
40
- top: 0,
41
- width,
42
- height,
43
- showText: this.getState('showCarrierText') || false
44
- }, this.root.app);
45
- this.addComponent(this.carrier);
46
- this.carrier.data = this.data;
30
+ get showOverflow() {
31
+ return true;
32
+ }
33
+ get hierarchy() {
34
+ return Object.assign(Object.assign({}, super.hierarchy), { components: [] });
47
35
  }
48
36
  dispose() {
49
- this.carrier = null;
37
+ var _a, _b;
38
+ ;
39
+ (_b = (_a = this.root) === null || _a === void 0 ? void 0 : _a.carrierManager) === null || _b === void 0 ? void 0 : _b.update(this, {}, this.data);
50
40
  super.dispose();
51
41
  }
52
- get hierarchy() {
53
- return Object.assign(Object.assign({}, super.hierarchy), { components: [] });
42
+ async ready() {
43
+ super.ready();
44
+ const { CARRIERNAME, CARRIERTYPE = '', EMPTYTYPE, CARRIERSTATUS } = this.data || {};
45
+ if (CARRIERNAME) {
46
+ ;
47
+ this.root.carrierManager.update(this, {
48
+ CARRIERNAME,
49
+ CARRIERTYPE,
50
+ EMPTYTYPE,
51
+ CARRIERSTATUS
52
+ }, undefined);
53
+ }
54
54
  }
55
55
  onchangeData(after, before) {
56
- if (this.carrier) {
57
- this.carrier.data = this.data;
56
+ // CARRIERNAME, CARRIERTYPE = '', EMPTYTYPE, CARRIERSTATUS 이 변경되었을 때만 캐리어 관리자에게 알린다.
57
+ const { CARRIERNAME, CARRIERTYPE = '', EMPTYTYPE, CARRIERSTATUS } = after.data || {};
58
+ const { CARRIERNAME: beforeCARRIERNAME, CARRIERTYPE: beforeCARRIERTYPE = '', EMPTYTYPE: beforeEMPTYTYPE, CARRIERSTATUS: beforeCARRIERSTATUS } = before.data || {};
59
+ if (CARRIERNAME !== beforeCARRIERNAME ||
60
+ CARRIERTYPE !== beforeCARRIERTYPE ||
61
+ EMPTYTYPE !== beforeEMPTYTYPE ||
62
+ CARRIERSTATUS !== beforeCARRIERSTATUS) {
63
+ ;
64
+ this.root.carrierManager.update(this, {
65
+ CARRIERNAME,
66
+ CARRIERTYPE,
67
+ EMPTYTYPE,
68
+ CARRIERSTATUS
69
+ }, {
70
+ CARRIERNAME: beforeCARRIERNAME,
71
+ CARRIERTYPE: beforeCARRIERTYPE,
72
+ EMPTYTYPE: beforeEMPTYTYPE,
73
+ CARRIERSTATUS: beforeCARRIERSTATUS
74
+ });
58
75
  }
59
76
  super.onchangeData(after, before);
60
77
  }
@@ -1 +1 @@
1
- {"version":3,"file":"mcs-carrier-holder.js","sourceRoot":"","sources":["../src/mcs-carrier-holder.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAc,MAAM,wBAAwB,CAAA;AAC1D,OAAO,EAAE,cAAc,EAAE,kBAAkB,EAAE,MAAM,YAAY,CAAA;AAC/D,OAAO,OAAO,MAAM,eAAe,CAAA;AAGnC,MAAM,CAAC,OAAO,OAAO,gBAAiB,SAAQ,OAAO;IACnD,MAAM,KAAK,UAAU;QACnB,OAAO;YACL,GAAG,OAAO,CAAC,UAAU;YACrB;gBACE,IAAI,EAAE,QAAQ;gBACd,KAAK,EAAE,qBAAqB;gBAC5B,IAAI,EAAE,mBAAmB;gBACzB,QAAQ,EAAE;oBACR,OAAO,EAAE,cAAc;iBACxB;aACF;YACD;gBACE,IAAI,EAAE,QAAQ;gBACd,KAAK,EAAE,wBAAwB;gBAC/B,IAAI,EAAE,sBAAsB;gBAC5B,QAAQ,EAAE;oBACR,OAAO,EAAE,kBAAkB;iBAC5B;aACF;YACD;gBACE,IAAI,EAAE,SAAS;gBACf,KAAK,EAAE,mBAAmB;gBAC1B,IAAI,EAAE,iBAAiB;aACxB;SACF,CAAA;IACH,CAAC;IAID,KAAK,CAAC,KAAK;QACT,KAAK,CAAC,KAAK,EAAE,CAAA;QAEb,KAAK,IAAI,SAAS,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YACtC,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,CAAA;QACjC,CAAC;QAED,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,KAAK,CAAA;QAEpC,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC,OAAO,CAC1B;YACE,IAAI,EAAE,SAAS;YACf,IAAI,EAAE,CAAC;YACP,GAAG,EAAE,CAAC;YACN,KAAK;YACL,MAAM;YACN,QAAQ,EAAE,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,IAAI,KAAK;SACpD,EACD,IAAI,CAAC,IAAI,CAAC,GAAG,CACP,CAAA;QAER,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,OAAQ,CAAC,CAAA;QAEhC,IAAI,CAAC,OAAQ,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAA;IAChC,CAAC;IAED,OAAO;QACL,IAAI,CAAC,OAAO,GAAG,IAAI,CAAA;QAEnB,KAAK,CAAC,OAAO,EAAE,CAAA;IACjB,CAAC;IAED,IAAI,SAAS;QACX,uCACK,KAAK,CAAC,SAAS,KAClB,UAAU,EAAE,EAAE,IACf;IACH,CAAC;IAED,YAAY,CAAC,KAA0B,EAAE,MAA2B;QAClE,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YACjB,IAAI,CAAC,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAA;QAC/B,CAAC;QAED,KAAK,CAAC,YAAY,CAAC,KAAK,EAAE,MAAM,CAAC,CAAA;IACnC,CAAC;CACF","sourcesContent":["import { Model, Properties } from '@hatiolab/things-scene'\nimport { themesColorMap, themesAnimationMap } from '@fmsim/api'\nimport MCSUnit from './mcs-unit.js'\nimport Carrier from './carrier.js'\n\nexport default class MCSCarrierHolder extends MCSUnit {\n static get properties(): any {\n return [\n ...MCSUnit.properties,\n {\n type: 'select',\n label: 'carrier-legend-name',\n name: 'carrierLegendName',\n property: {\n options: themesColorMap\n }\n },\n {\n type: 'select',\n label: 'carrier-animation-name',\n name: 'carrierAnimationName',\n property: {\n options: themesAnimationMap\n }\n },\n {\n type: 'boolean',\n label: 'show-carrier-text',\n name: 'showCarrierText'\n }\n ]\n }\n\n carrier?: Carrier | null\n\n async ready() {\n super.ready()\n\n for (let component of this.components) {\n this.removeComponent(component)\n }\n\n const { width, height } = this.state\n\n this.carrier = Model.compile(\n {\n type: 'Carrier',\n left: 0,\n top: 0,\n width,\n height,\n showText: this.getState('showCarrierText') || false\n },\n this.root.app\n ) as any\n\n this.addComponent(this.carrier!)\n\n this.carrier!.data = this.data\n }\n\n dispose(): void {\n this.carrier = null\n\n super.dispose()\n }\n\n get hierarchy() {\n return {\n ...super.hierarchy,\n components: []\n }\n }\n\n onchangeData(after: Record<string, any>, before: Record<string, any>): void {\n if (this.carrier) {\n this.carrier.data = this.data\n }\n\n super.onchangeData(after, before)\n }\n}\n"]}
1
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@@ -1,5 +1,6 @@
1
1
  import { Component, RootContainer } from '@hatiolab/things-scene';
2
2
  import { themesColorMap, themesColorRange, themesAnimationMap } from '@fmsim/api';
3
+ import CarrierManager from '../carrier-manager';
3
4
  const ModelLayer = Component.register('model-layer');
4
5
  Object.defineProperty(ModelLayer.prototype, 'nature', {
5
6
  get: function () {
@@ -278,4 +279,12 @@ Object.defineProperty(RootContainer.prototype, 'vehicleAnimation', {
278
279
  return !!vehicleAnimation;
279
280
  }
280
281
  });
282
+ Object.defineProperty(RootContainer.prototype, 'carrierManager', {
283
+ get: function () {
284
+ if (!this._carrierManager) {
285
+ this._carrierManager = new CarrierManager(this);
286
+ }
287
+ return this._carrierManager;
288
+ }
289
+ });
281
290
  //# sourceMappingURL=root-container-override.js.map