@fmsim/machine 2.0.0-beta.110 → 2.0.0-beta.111
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/features/capacity-gauge-mixin.js +8 -2
- package/dist/features/capacity-gauge-mixin.js.map +1 -1
- package/dist/features/parent-object-mixin.js +5 -1
- package/dist/features/parent-object-mixin.js.map +1 -1
- package/dist/mcs-vehicle.js +3 -1
- package/dist/mcs-vehicle.js.map +1 -1
- package/dist/tsconfig.tsbuildinfo +1 -1
- package/package.json +2 -2
- package/src/features/capacity-gauge-mixin.ts +16 -2
- package/src/features/parent-object-mixin.ts +5 -1
- package/src/mcs-vehicle.ts +3 -1
|
@@ -156,7 +156,8 @@ export function CapacityGaugeMixin(Base) {
|
|
|
156
156
|
render(context) {
|
|
157
157
|
const mode = this.gaugeMode;
|
|
158
158
|
if (mode === 'carrier' || mode === 'abnormal') {
|
|
159
|
-
|
|
159
|
+
// carrier/abnormal 모드는 세그먼트 값이 전부 0(데이터 없음)일 때 빈 막대 대신 '0%' 를 표시한다.
|
|
160
|
+
this.renderSegmentGauge(context, this.segments(mode), true);
|
|
160
161
|
return;
|
|
161
162
|
}
|
|
162
163
|
// capacity (기본)
|
|
@@ -229,7 +230,7 @@ export function CapacityGaugeMixin(Base) {
|
|
|
229
230
|
return { mode, key: picked.key, count: picked.count };
|
|
230
231
|
}
|
|
231
232
|
/** 세그먼트 게이지 렌더 (carrier/abnormal 공통). bounds 방향으로 landscape/portrait 자동. */
|
|
232
|
-
renderSegmentGauge(context, segments) {
|
|
233
|
+
renderSegmentGauge(context, segments, zeroPercentWhenEmpty = false) {
|
|
233
234
|
const { left, top, width, height } = this.bounds;
|
|
234
235
|
const { lineWidth, strokeStyle, round, fillStyle = 'white' } = this.state;
|
|
235
236
|
const landscape = width >= height;
|
|
@@ -271,6 +272,11 @@ export function CapacityGaugeMixin(Base) {
|
|
|
271
272
|
this._drawSegmentLabel(context, seg, 0, y, width, segHeight);
|
|
272
273
|
}
|
|
273
274
|
}
|
|
275
|
+
// 데이터가 전혀 없어(모든 ratio 0) 세그먼트가 하나도 안 그려진 경우 —
|
|
276
|
+
// carrier/abnormal 모드는 빈 막대 대신 '0%' 를 막대 중앙에 표시한다.
|
|
277
|
+
if (zeroPercentWhenEmpty && segments.every(s => s.ratio <= 0)) {
|
|
278
|
+
this._drawSegmentLabel(context, { key: 'EMPTY', label: '', count: 0, ratio: 0, color: '' }, 0, 0, width, height);
|
|
279
|
+
}
|
|
274
280
|
// outline
|
|
275
281
|
context.beginPath();
|
|
276
282
|
context.setLineDash([]);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"capacity-gauge-mixin.js","sourceRoot":"","sources":["../../src/features/capacity-gauge-mixin.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,gBAAgB,EAAE,MAAM,YAAY,CAAA;AAC7C,OAAO,EAAE,eAAe,EAAU,oBAAoB,EAAE,MAAM,sBAAsB,CAAA;AACpF,OAAO,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAA;AAC/C,OAAO,EAAE,gBAAgB,EAAE,MAAM,8BAA8B,CAAA;AAC/D,OAAO,EAAE,eAAe,EAAE,gBAAgB,EAAE,uBAAuB,EAAE,aAAa,EAAgB,MAAM,wBAAwB,CAAA;AAIhI;;;;;;;;;;;;;;;;;;;;GAoBG;AAEH,iEAAiE;AACjE,MAAM,CAAC,MAAM,4BAA4B,GAAG;IAC1C;QACE,IAAI,EAAE,QAAQ;QACd,KAAK,EAAE,aAAa;QACpB,IAAI,EAAE,YAAY;QAClB,QAAQ,EAAE;YACR,OAAO,EAAE,gBAAgB;SAC1B;KACF;IACD;QACE,IAAI,EAAE,QAAQ;QACd,IAAI,EAAE,cAAc;QACpB,KAAK,EAAE,eAAe;KACvB;IACD;QACE,IAAI,EAAE,QAAQ;QACd,IAAI,EAAE,eAAe;QACrB,KAAK,EAAE,gBAAgB;KACxB;IACD;QACE,IAAI,EAAE,QAAQ;QACd,IAAI,EAAE,cAAc;QACpB,KAAK,EAAE,eAAe;KACvB;IACD;QACE,IAAI,EAAE,QAAQ;QACd,IAAI,EAAE,aAAa;QACnB,KAAK,EAAE,cAAc;KACtB;IACD;QACE,IAAI,EAAE,SAAS;QACf,IAAI,EAAE,QAAQ;QACd,KAAK,EAAE,QAAQ;KAChB;IACD;QACE,IAAI,EAAE,QAAQ;QACd,IAAI,EAAE,aAAa;QACnB,KAAK,EAAE,cAAc;KACtB;IACD;QACE,IAAI,EAAE,QAAQ;QACd,IAAI,EAAE,cAAc;QACpB,KAAK,EAAE,eAAe;KACvB;IACD;QACE,IAAI,EAAE,QAAQ;QACd,IAAI,EAAE,mBAAmB;QACzB,KAAK,EAAE,qBAAqB;KAC7B;IACD;QACE,IAAI,EAAE,QAAQ;QACd,IAAI,EAAE,eAAe;QACrB,KAAK,EAAE,gBAAgB;KACxB;IACD;QACE,IAAI,EAAE,QAAQ;QACd,IAAI,EAAE,iBAAiB;QACvB,KAAK,EAAE,kBAAkB;KAC1B;IACD;QACE,IAAI,EAAE,QAAQ;QACd,KAAK,EAAE,OAAO;QACd,IAAI,EAAE,OAAO;QACb,QAAQ,EAAE;YACR,GAAG,EAAE,CAAC;SACP;KACF;IACD;QACE,IAAI,EAAE,QAAQ;QACd,IAAI,EAAE,OAAO;QACb,KAAK,EAAE,OAAO;KACf;CACF,CAAA;AAED,MAAM,cAAc,GAAG;IACrB,UAAU,EAAE,UAAU,KAAe,EAAE,KAAa,EAAE,SAAoB;QACxE,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,KAAK,EAAE,MAAM,EAAE,GAAI,SAAiB,CAAC,KAAK,CAAA;QAE3D,IAAI,YAAY,GAAI,SAAiB,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAA;QACrE,IAAI,KAAK,GAAG,CAAC,CAAC,YAAY,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,CAAA;QAEzD,KAAK,GAAG,SAAS,CAAC,KAAK,EAAE,KAAK,EAAE,MAAM,CAAC,CAEtC;QAAC,SAAiB,CAAC,GAAG,CAAC;YACtB,KAAK;SACN,CAAC,CAAA;IACJ,CAAC;CACF,CAAA;AAED,MAAM,UAAU,kBAAkB,CAAuC,IAAW;IAClF,OAAO,KAAM,SAAQ,IAAI;QACvB,sEAAsE;QACtE,IAAI,SAAS;;YACX,OAAO,CAAA,MAAC,IAAY,CAAC,IAAI,0CAAE,gBAAgB,KAAI,UAAU,CAAA;QAC3D,CAAC;QAED,IAAI,QAAQ;YACV,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,GAAI,IAAY,CAAC,KAAK,CAAA;YAC7D,KAAK,GAAG,KAAK,IAAI,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,KAAK,EAAE,KAAK,EAAE,MAAM,CAAC,CAAA;YAEhE,OAAO;gBACL;oBACE,CAAC,EAAE,IAAI,GAAG,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,GAAG,GAAG,CAAC;oBACrC,CAAC,EAAE,GAAG;oBACN,OAAO,EAAE,cAAc;iBACxB;aACF,CAAA;QACH,CAAC;QAED,QAAQ;;YACN,MAAM,EAAE,UAAU,EAAE,GAAI,IAAY,CAAC,KAAK,CAAA;YAE1C,IAAI,UAAU,EAAE,CAAC;gBACf,OAAO,MAAA,MAAC,IAAY,CAAC,IAAI,0CAAE,KAAK,0CAAG,UAAU,CAAC,CAAA;YAChD,CAAC;QACH,CAAC;QAED,IAAI,MAAM;YACR,OAAO,IAAI,CAAC,QAAQ,EAAE,IAAI,IAAI,CAAC,iBAAiB,EAAE,CAAA;QACpD,CAAC;QAED,4DAA4D;QAC5D,iBAAiB;YACf,OAAO,eAAe,CAAA;QACxB,CAAC;QAED,IAAI,WAAW;YACb,MAAM,EAAE,MAAM,EAAE,GAAI,IAAY,CAAC,KAAK,CAAA;YACtC,OAAO,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,gBAAgB,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAA;QACnE,CAAC;QAED,IAAI,IAAI;YACN,oEAAoE;YACpE,0BAA0B;YAC1B,IAAI,IAAI,CAAC,SAAS,KAAK,UAAU,EAAE,CAAC;gBAClC,OAAO,EAAE,CAAA;YACX,CAAC;YACD,OAAO,IAAI,CAAC,KAAK,GAAG,GAAG,CAAA;QACzB,CAAC;QAED,MAAM,CAAC,OAAiC;YACtC,MAAM,IAAI,GAAG,IAAI,CAAC,SAAS,CAAA;YAE3B,IAAI,IAAI,KAAK,SAAS,IAAI,IAAI,KAAK,UAAU,EAAE,CAAC;gBAC9C,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAA;gBACrD,OAAM;YACR,CAAC;YAED,gBAAgB;YAChB,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,GAAI,IAAY,CAAC,MAAM,CAAA;YAC9C,IAAI,KAAK,IAAI,MAAM,EAAE,CAAC;gBACpB,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,CAAA;YAC/B,CAAC;iBAAM,CAAC;gBACN,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,CAAA;YAC9B,CAAC;QACH,CAAC;QAED;;;WAGG;QACH,QAAQ,CAAC,IAAY;YACnB,IAAI,IAAI,KAAK,UAAU,EAAE,CAAC;gBACxB,MAAM,EAAE,aAAa,GAAG,CAAC,EAAE,eAAe,GAAG,CAAC,EAAE,GAAI,IAAY,CAAC,KAAK,CAAA;gBACtE,OAAO,gBAAgB,CAAC,aAAa,EAAE,eAAe,CAAC,CAAA;YACzD,CAAC;YACD,MAAM,EAAE,WAAW,GAAG,CAAC,EAAE,YAAY,GAAG,CAAC,EAAE,iBAAiB,GAAG,CAAC,EAAE,GAAI,IAAY,CAAC,KAAK,CAAA;YACxF,mEAAmE;YACnE,MAAM,MAAM,GAAG,uBAAuB,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC,CAAA;YAClE,OAAO,eAAe,CAAC,WAAW,EAAE,YAAY,EAAE,iBAAiB,EAAE,MAAM,CAAC,CAAA;QAC9E,CAAC;QAED;;;;;;WAMG;QACH,cAAc,CAAC,KAAiB;;YAC9B,MAAM,IAAI,GAAG,IAAI,CAAC,SAAS,CAAA;YAC3B,IAAI,IAAI,KAAK,SAAS,IAAI,IAAI,KAAK,UAAU;gBAAE,OAAO,IAAI,CAAA;YAE1D,yEAAyE;YACzE,IAAI,MAAC,IAAY,CAAC,IAAI,0CAAE,QAAQ;gBAAE,OAAO,IAAI,CAAA;YAE7C,MAAM,EAAE,GAAI,KAAa,aAAb,KAAK,uBAAL,KAAK,CAAU,OAAO,CAAA;YAClC,MAAM,EAAE,GAAI,KAAa,aAAb,KAAK,uBAAL,KAAK,CAAU,OAAO,CAAA;YAClC,IAAI,OAAO,EAAE,KAAK,QAAQ,IAAI,OAAO,EAAE,KAAK,QAAQ;gBAAE,OAAO,IAAI,CAAA;YAEjE,0CAA0C;YAC1C,0DAA0D;YAC1D,yDAAyD;YACzD,IAAI,KAA2C,CAAA;YAC/C,IAAI,CAAC;gBACH,KAAK,GAAI,IAAY,CAAC,OAAO,CAAC,EAAE,EAAE,EAAE,CAAC,CAAA;YACvC,CAAC;YAAC,WAAM,CAAC;gBACP,OAAO,IAAI,CAAA;YACb,CAAC;YACD,IAAI,CAAC,KAAK;gBAAE,OAAO,IAAI,CAAA;YAEvB,MAAM,EAAE,IAAI,EAAE,GAAG,EAAE,KAAK,EAAE,MAAM,EAAE,GAAI,IAAY,CAAC,MAAM,CAAA;YACzD,IAAI,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC;gBAAE,OAAO,IAAI,CAAA;YAE9C,0DAA0D;YAC1D,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,IAAI,EAAE,CAAC,CAAC,EAAE,KAAK,CAAC,CAAA;YACvD,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,GAAG,EAAE,CAAC,CAAC,EAAE,MAAM,CAAC,CAAA;YAEvD,MAAM,SAAS,GAAG,KAAK,IAAI,MAAM,CAAA;YACjC,MAAM,GAAG,GAAG,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,MAAM,GAAG,EAAE,CAAA,CAAC,sBAAsB;YAC/D,MAAM,IAAI,GAAG,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM,CAAA;YAEvC,MAAM,MAAM,GAAG,aAAa,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,CAAA;YAC5D,IAAI,CAAC,MAAM;gBAAE,OAAO,IAAI,CAAA;YAExB,kEAAkE;YAClE,OAAO,EAAE,IAAI,EAAE,GAAG,EAAE,MAAM,CAAC,GAAG,EAAE,KAAK,EAAE,MAAM,CAAC,KAAK,EAAE,CAAA;QACvD,CAAC;QAED,4EAA4E;QAC5E,kBAAkB,CAAC,OAAiC,EAAE,QAAwB;YAC5E,MAAM,EAAE,IAAI,EAAE,GAAG,EAAE,KAAK,EAAE,MAAM,EAAE,GAAI,IAAY,CAAC,MAAM,CAAA;YACzD,MAAM,EAAE,SAAS,EAAE,WAAW,EAAE,KAAK,EAAE,SAAS,GAAG,OAAO,EAAE,GAAI,IAAY,CAAC,KAAK,CAAA;YAClF,MAAM,SAAS,GAAG,KAAK,IAAI,MAAM,CAAA;YAEjC,OAAO,CAAC,IAAI,EAAE,CAAA;YACd,OAAO,CAAC,SAAS,CAAC,IAAI,EAAE,GAAG,CAAC,CAAA;YAE5B,aAAa;YACb,OAAO,CAAC,SAAS,EAAE,CAAA;YACnB,OAAO,CAAC,SAAS,GAAG,SAAS,CAAA;YAC7B,OAAO,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,CAAA;YAC7C,OAAO,CAAC,IAAI,EAAE,CAAA;YACd,OAAO,CAAC,IAAI,EAAE,CAAA;YAEd,IAAI,SAAS,EAAE,CAAC;gBACd,MAAM;gBACN,IAAI,CAAC,GAAG,CAAC,CAAA;gBACT,KAAK,MAAM,GAAG,IAAI,QAAQ,EAAE,CAAC;oBAC3B,MAAM,QAAQ,GAAG,KAAK,GAAG,GAAG,CAAC,KAAK,CAAA;oBAClC,IAAI,QAAQ,IAAI,CAAC;wBAAE,SAAQ;oBAE3B,OAAO,CAAC,SAAS,EAAE,CAAA;oBACnB,OAAO,CAAC,SAAS,GAAG,GAAG,CAAC,KAAK,CAAA;oBAC7B,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,QAAQ,EAAE,MAAM,CAAC,CAAA;oBACpC,OAAO,CAAC,IAAI,EAAE,CAAA;oBAEd,IAAI,CAAC,iBAAiB,CAAC,OAAO,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,QAAQ,EAAE,MAAM,CAAC,CAAA;oBAC5D,CAAC,IAAI,QAAQ,CAAA;gBACf,CAAC;YACH,CAAC;iBAAM,CAAC;gBACN,uBAAuB;gBACvB,IAAI,CAAC,GAAG,MAAM,CAAA;gBACd,KAAK,MAAM,GAAG,IAAI,QAAQ,EAAE,CAAC;oBAC3B,MAAM,SAAS,GAAG,MAAM,GAAG,GAAG,CAAC,KAAK,CAAA;oBACpC,IAAI,SAAS,IAAI,CAAC;wBAAE,SAAQ;oBAE5B,CAAC,IAAI,SAAS,CAAA;oBAEd,OAAO,CAAC,SAAS,EAAE,CAAA;oBACnB,OAAO,CAAC,SAAS,GAAG,GAAG,CAAC,KAAK,CAAA;oBAC7B,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,SAAS,CAAC,CAAA;oBACpC,OAAO,CAAC,IAAI,EAAE,CAAA;oBAEd,IAAI,CAAC,iBAAiB,CAAC,OAAO,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,SAAS,CAAC,CAAA;gBAC9D,CAAC;YACH,CAAC;YAED,UAAU;YACV,OAAO,CAAC,SAAS,EAAE,CAAA;YACnB,OAAO,CAAC,WAAW,CAAC,EAAE,CAAC,CAAA;YACvB,OAAO,CAAC,WAAW,GAAG,WAAW,CAAA;YACjC,OAAO,CAAC,SAAS,GAAG,SAAS,CAAA;YAC7B,OAAO,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,CAAA;YAC7C,OAAO,CAAC,MAAM,EAAE,CAAA;YAEhB,OAAO,CAAC,SAAS,CAAC,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,CAAA;YAC9B,OAAO,CAAC,OAAO,EAAE,CAAA;QACnB,CAAC;QAEO,iBAAiB,CACvB,OAAiC,EACjC,GAAiB,EACjB,CAAS,EACT,CAAS,EACT,CAAS,EACT,CAAS;YAET,iEAAiE;YACjE,oEAAoE;YACpE,MAAM,QAAQ,GAAI,IAAY,CAAC,KAAK,CAAC,QAAQ,IAAI,EAAE,CAAA;YACnD,OAAO,CAAC,IAAI,GAAI,IAAY,CAAC,IAAI,CAAA;YAEjC,qDAAqD;YACrD,MAAM,KAAK,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,GAAG,GAAG,CAAC,EAAE,CAAA;YAC9C,MAAM,IAAI,GAAG,CAAC,CAAS,EAAE,EAAE,CAAC,QAAQ,IAAI,CAAC,IAAI,OAAO,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,CAAA;YAE9E,IAAI,IAAI,GAAkB,IAAI,CAAA;YAC9B,IAAI,IAAI,CAAC,GAAG,KAAK,GAAG,CAAC,EAAE,CAAC;gBACtB,IAAI,GAAG,GAAG,KAAK,GAAG,CAAA;YACpB,CAAC;iBAAM,IAAI,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC;gBACvB,IAAI,GAAG,KAAK,CAAA;YACd,CAAC;YACD,IAAI,IAAI,KAAK,IAAI,EAAE,CAAC;gBAClB,OAAM;YACR,CAAC;YAED,OAAO,CAAC,SAAS,GAAG,MAAM,CAAA;YAC1B,OAAO,CAAC,SAAS,GAAG,QAAQ,CAAA;YAC5B,OAAO,CAAC,YAAY,GAAG,QAAQ,CAAA;YAC/B,OAAO,CAAC,QAAQ,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAA;QAC9C,CAAC;QAED,eAAe,CAAC,OAAiC;YAC/C,MAAM,EAAE,IAAI,EAAE,GAAG,EAAE,KAAK,EAAE,MAAM,EAAE,GAAI,IAAY,CAAC,MAAM,CAAA;YACzD,MAAM,EAAE,aAAa,EAAE,YAAY,EAAE,SAAS,EAAE,WAAW,EAAE,KAAK,EAAE,SAAS,GAAG,OAAO,EAAE,GAAI,IAAY,CAAC,KAAK,CAAA;YAE/G,OAAO,CAAC,IAAI,EAAE,CAAA;YACd,OAAO,CAAC,SAAS,CAAC,IAAI,EAAE,GAAG,CAAC,CAAA;YAE5B,mBAAmB;YACnB,OAAO,CAAC,SAAS,EAAE,CAAA;YAEnB,OAAO,CAAC,SAAS,GAAG,SAAS,CAAA;YAC7B,OAAO,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,CAAA;YAE7C,OAAO,CAAC,IAAI,EAAE,CAAA;YAEd,OAAO,CAAC,IAAI,EAAE,CAAA;YAEd,mBAAmB;YACnB,OAAO,CAAC,SAAS,EAAE,CAAA;YAEnB,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC,WAAY,CAAA;YAErC,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,KAAK,GAAG,GAAG,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,MAAM,CAAC,CAAA;YACtD,OAAO,CAAC,IAAI,EAAE,CAAA;YAEd,uBAAuB;YAEvB,IAAI,aAAa,IAAI,aAAa,GAAG,CAAC,IAAI,aAAa,GAAG,GAAG,EAAE,CAAC;gBAC9D,OAAO,CAAC,SAAS,EAAE,CAAA;gBAEnB,OAAO,CAAC,WAAW,GAAG,OAAO,CAAA;gBAC7B,OAAO,CAAC,SAAS,GAAG,CAAC,CAAA;gBACrB,OAAO,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAA;gBAExB,MAAM,CAAC,GAAG,CAAC,KAAK,GAAG,GAAG,CAAC,GAAG,aAAa,CAAA;gBACvC,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAA;gBACpB,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAA;gBAEzB,OAAO,CAAC,MAAM,EAAE,CAAA;YAClB,CAAC;YAED,sBAAsB;YAEtB,IAAI,YAAY,IAAI,YAAY,GAAG,CAAC,IAAI,YAAY,GAAG,GAAG,EAAE,CAAC;gBAC3D,OAAO,CAAC,SAAS,EAAE,CAAA;gBAEnB,OAAO,CAAC,WAAW,GAAG,OAAO,CAAA;gBAC7B,OAAO,CAAC,SAAS,GAAG,CAAC,CAAA;gBACrB,OAAO,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAA;gBAExB,MAAM,CAAC,GAAG,CAAC,KAAK,GAAG,GAAG,CAAC,GAAG,YAAY,CAAA;gBACtC,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAA;gBACpB,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAA;gBAEzB,OAAO,CAAC,MAAM,EAAE,CAAA;YAClB,CAAC;YAED,gBAAgB;YAChB,OAAO,CAAC,SAAS,EAAE,CAAA;YAEnB,OAAO,CAAC,WAAW,CAAC,EAAE,CAAC,CAAA;YACvB,OAAO,CAAC,WAAW,GAAG,WAAW,CAAA;YACjC,OAAO,CAAC,SAAS,GAAG,SAAS,CAAA;YAC7B,OAAO,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,CAAA;YAC7C,OAAO,CAAC,MAAM,EAAE,CAAA;YAEhB,OAAO,CAAC,SAAS,EAAE,CAAA;YAEnB,OAAO,CAAC,SAAS,CAAC,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,CAAA;YAC9B,OAAO,CAAC,OAAO,EAAE,CAAA;QACnB,CAAC;QAED,cAAc,CAAC,OAAiC;YAC9C,MAAM,EAAE,IAAI,EAAE,GAAG,EAAE,KAAK,EAAE,MAAM,EAAE,GAAI,IAAY,CAAC,MAAM,CAAA;YACzD,MAAM,EAAE,aAAa,EAAE,YAAY,EAAE,SAAS,EAAE,WAAW,EAAE,KAAK,EAAE,SAAS,GAAG,OAAO,EAAE,GAAI,IAAY,CAAC,KAAK,CAAA;YAE/G,OAAO,CAAC,IAAI,EAAE,CAAA;YACd,OAAO,CAAC,SAAS,CAAC,IAAI,EAAE,GAAG,CAAC,CAAA;YAE5B,mBAAmB;YACnB,OAAO,CAAC,SAAS,EAAE,CAAA;YAEnB,OAAO,CAAC,SAAS,GAAG,SAAS,CAAA;YAC7B,OAAO,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,CAAA;YAE7C,OAAO,CAAC,IAAI,EAAE,CAAA;YAEd,OAAO,CAAC,IAAI,EAAE,CAAA;YAEd,mBAAmB;YACnB,OAAO,CAAC,SAAS,EAAE,CAAA;YAEnB,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC,WAAY,CAAA;YAErC,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,MAAM,GAAG,CAAC,MAAM,GAAG,GAAG,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,KAAK,EAAE,CAAC,MAAM,GAAG,GAAG,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAA;YACzF,OAAO,CAAC,IAAI,EAAE,CAAA;YAEd,uBAAuB;YAEvB,IAAI,aAAa,IAAI,aAAa,GAAG,CAAC,IAAI,aAAa,GAAG,GAAG,EAAE,CAAC;gBAC9D,OAAO,CAAC,SAAS,EAAE,CAAA;gBAEnB,OAAO,CAAC,WAAW,GAAG,OAAO,CAAA;gBAC7B,OAAO,CAAC,SAAS,GAAG,CAAC,CAAA;gBACrB,OAAO,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAA;gBAExB,MAAM,CAAC,GAAG,MAAM,GAAG,CAAC,MAAM,GAAG,GAAG,CAAC,GAAG,aAAa,CAAA;gBACjD,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAA;gBACpB,OAAO,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAA;gBAExB,OAAO,CAAC,MAAM,EAAE,CAAA;YAClB,CAAC;YAED,sBAAsB;YAEtB,IAAI,YAAY,IAAI,YAAY,GAAG,CAAC,IAAI,YAAY,GAAG,GAAG,EAAE,CAAC;gBAC3D,OAAO,CAAC,SAAS,EAAE,CAAA;gBAEnB,OAAO,CAAC,WAAW,GAAG,OAAO,CAAA;gBAC7B,OAAO,CAAC,SAAS,GAAG,CAAC,CAAA;gBACrB,OAAO,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAA;gBAExB,MAAM,CAAC,GAAG,MAAM,GAAG,CAAC,MAAM,GAAG,GAAG,CAAC,GAAG,YAAY,CAAA;gBAChD,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAA;gBACpB,OAAO,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAA;gBAExB,OAAO,CAAC,MAAM,EAAE,CAAA;YAClB,CAAC;YAED,gBAAgB;YAChB,OAAO,CAAC,SAAS,EAAE,CAAA;YAEnB,OAAO,CAAC,WAAW,CAAC,EAAE,CAAC,CAAA;YACvB,OAAO,CAAC,WAAW,GAAG,WAAW,CAAA;YACjC,OAAO,CAAC,SAAS,GAAG,SAAS,CAAA;YAC7B,OAAO,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,CAAA;YAC7C,OAAO,CAAC,MAAM,EAAE,CAAA;YAEhB,OAAO,CAAC,SAAS,EAAE,CAAA;YAEnB,OAAO,CAAC,SAAS,CAAC,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,CAAA;YAC9B,OAAO,CAAC,OAAO,EAAE,CAAA;QACnB,CAAC;QAED,IAAI,KAAK;YACP,MAAM,EAAE,YAAY,GAAG,CAAC,EAAE,WAAW,GAAG,GAAG,EAAE,GAAI,IAAY,CAAC,KAAK,CAAA;YACnE,OAAO,IAAI,CAAC,KAAK,CAAC,CAAC,YAAY,GAAG,WAAW,CAAC,GAAG,GAAG,CAAC,CAAA;QACvD,CAAC;QAED,IAAI,KAAK,CAAC,KAAa;YACrB,kCAAkC;QACpC,CAAC;QAED,YAAY,CAAC,KAA0B,EAAE,MAA2B;YAClE,MAAM,IAAI,GAAI,IAAY,CAAC,IAAI,IAAI,OAAQ,IAAY,CAAC,IAAI,IAAI,QAAQ,CAAC,CAAC,CAAE,IAAY,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAA;YAClG,MAAM,EACJ,eAAe,GAAG,CAAC,EACnB,WAAW,GAAG,GAAG,EACjB,aAAa,GAAG,GAAG,EACnB,YAAY,GAAG,CAAC,EAChB,MAAM,GAAG,GAAG,EACZ,YAAY,GAAG,CAAC,EAChB,aAAa,GAAG,CAAC,EACjB,mBAAmB,GAAG,CAAC,EACvB,cAAc,GAAG,CAAC,EAClB,gBAAgB,GAAG,CAAC,EACrB,GAAG,IAAI,CAAA;YAER,MAAM,YAAY,GAAG,MAAM,CAAC,eAAe,CAAC,IAAI,CAAC,CAAA;YACjD,MAAM,WAAW,GAAG,MAAM,CAAC,WAAW,CAAC,IAAI,GAAG,CAAA;YAC9C,MAAM,aAAa,GAAG,MAAM,CAAC,aAAa,CAAC,IAAI,GAAG,CAAA;YAClD,MAAM,YAAY,GAAG,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,CAE7C;YAAC,IAAY,CAAC,QAAQ,CAAC;gBACtB,YAAY;gBACZ,WAAW;gBACX,aAAa;gBACb,YAAY;gBACZ,MAAM,EAAE,MAAM,IAAI,GAAG;gBACrB,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,YAAY,GAAG,WAAW,CAAC,GAAG,GAAG,CAAC;gBACrD,WAAW,EAAE,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC;gBACtC,YAAY,EAAE,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC;gBACxC,iBAAiB,EAAE,MAAM,CAAC,mBAAmB,CAAC,IAAI,CAAC;gBACnD,aAAa,EAAE,MAAM,CAAC,cAAc,CAAC,IAAI,CAAC;gBAC1C,eAAe,EAAE,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC;aAC/C,CAAC,CAAA;QACJ,CAAC;QAED,yEAAyE;QACzE,sDAAsD;QACtD,8CAA8C;QAE9C,KAAK,CAAC,KAAK;YACT,MAAM,KAAK,CAAC,KAAK,EAAE,CAAA;YACnB,+EAA+E;YAC/E,MAAM,EAAE,GAAI,IAAY,CAAC,KAAK,CAAC,KAAK,CAAA;YACpC,IAAI,CAAC,EAAE,IAAI,CAAC,EAAE,CAAC,KAAK,EAAE,CAAC;gBACrB,CAAC;gBAAC,IAAY,CAAC,KAAK,CAAC,KAAK,mCAAQ,CAAC,EAAE,IAAI,EAAE,CAAC,KAAE,KAAK,EAAE,IAAI,GAAE,CAAA;YAC7D,CAAC;QACH,CAAC;QAED,YAAY;YACV,yDAAyD;YACzD,IAAI,IAAI,CAAC,SAAS,KAAK,UAAU;gBAAE,OAAM;YACzC,IAAI,CAAC,iBAAiB,EAAE,CAAA;QAC1B,CAAC;QAED,YAAY;YACV,IAAI,CAAC,iBAAiB,EAAE,CAAA;QAC1B,CAAC;QAED,OAAO;YACL,IAAI,CAAC,iBAAiB,EAAE,CAAA;YACxB,KAAK,CAAC,OAAO,EAAE,CAAA;QACjB,CAAC;QAKO,iBAAiB;YACvB,IAAI,OAAO,QAAQ,KAAK,WAAW;gBAAE,OAAM;YAC3C,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,CAAA;YACvE,IAAI,CAAC,QAAQ,CAAC,MAAM;gBAAE,OAAM;YAE5B,IAAI,CAAC,iBAAiB,EAAE,CAAA;YAExB,MAAM,EAAE,GAAG,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC,CAAA;YACxC,EAAE,CAAC,KAAK,CAAC,OAAO,GAAG;gBACjB,gBAAgB;gBAChB,cAAc;gBACd,OAAO;gBACP,oBAAoB;gBACpB,qBAAqB;gBACrB,gCAAgC;gBAChC,YAAY;gBACZ,iBAAiB;gBACjB,mBAAmB;gBACnB,0BAA0B;gBAC1B,wCAAwC;gBACxC,oBAAoB;aACrB,CAAC,IAAI,CAAC,GAAG,CAAC,CAAA;YAEX,KAAK,MAAM,GAAG,IAAI,QAAQ,EAAE,CAAC;gBAC3B,MAAM,GAAG,GAAG,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC,CAAA;gBACzC,GAAG,CAAC,KAAK,CAAC,OAAO,GAAG,yCAAyC,CAAA;gBAE7D,MAAM,MAAM,GAAG,QAAQ,CAAC,aAAa,CAAC,MAAM,CAAC,CAAA;gBAC7C,MAAM,CAAC,KAAK,CAAC,OAAO,GAAG,4EAA4E,GAAG,CAAC,KAAK,EAAE,CAAA;gBAE9G,MAAM,KAAK,GAAG,QAAQ,CAAC,aAAa,CAAC,MAAM,CAAC,CAAA;gBAC5C,KAAK,CAAC,WAAW,GAAG,GAAG,CAAC,KAAK,CAAC,OAAO,CAAC,KAAK,EAAE,GAAG,CAAC,CAAA;gBACjD,KAAK,CAAC,KAAK,CAAC,OAAO,GAAG,QAAQ,CAAA;gBAE9B,MAAM,KAAK,GAAG,QAAQ,CAAC,aAAa,CAAC,MAAM,CAAC,CAAA;gBAC5C,KAAK,CAAC,WAAW,GAAG,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,CAAA;gBACrC,KAAK,CAAC,KAAK,CAAC,OAAO,GAAG,kCAAkC,CAAA;gBAExD,GAAG,CAAC,MAAM,CAAC,MAAM,EAAE,KAAK,EAAE,KAAK,CAAC,CAAA;gBAChC,EAAE,CAAC,WAAW,CAAC,GAAG,CAAC,CAAA;YACrB,CAAC;YAED,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,EAAE,CAAC,CAAA;YAC7B,IAAI,CAAC,UAAU,GAAG,EAAE,CAAA;YAEpB,IAAI,CAAC,YAAY,GAAG,CAAC,CAAa,EAAE,EAAE;gBACpC,EAAE,CAAC,KAAK,CAAC,IAAI,GAAG,GAAG,CAAC,CAAC,OAAO,GAAG,EAAE,IAAI,CAAA;gBACrC,EAAE,CAAC,KAAK,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,OAAO,GAAG,EAAE,IAAI,CAAA;YACtC,CAAC,CAAA;YACD,QAAQ,CAAC,gBAAgB,CAAC,WAAW,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,CAAA;QACjE,CAAC;QAEO,iBAAiB;YACvB,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;gBACtB,QAAQ,CAAC,mBAAmB,CAAC,WAAW,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,CAAA;gBAClE,IAAI,CAAC,YAAY,GAAG,SAAS,CAAA;YAC/B,CAAC;YACD,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;gBACpB,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAA;gBACxB,IAAI,CAAC,UAAU,GAAG,SAAS,CAAA;YAC7B,CAAC;QACH,CAAC;KACF,CAAA;AACH,CAAC","sourcesContent":["import { Component, POSITION } from '@hatiolab/things-scene'\nimport { themesColorRange } from '@fmsim/api'\nimport { LEGEND_CAPACITY, Legend, resolveCarrierLegend } from './mcs-status-default'\nimport { safeRound } from '../utils/safe-round'\nimport { getValueOnRanges } from '../utils/get-value-on-ranges'\nimport { carrierSegments, abnormalSegments, carrierColorsFromLegend, pickSegmentAt, GaugeSegment } from '../utils/stocker-gauge'\n\ntype Constructor<T = {}> = new (...args: any[]) => T\n\n/**\n * 용량 게이지 (통합 로직).\n *\n * 하나의 컴포넌트가 mode 에 따라 3가지 게이지를 표현한다:\n * - 'capacity' : 용량 사용률(usage%) 채움 게이지 + high/low watermark (기본)\n * - 'carrier' : 캐리어 상태비율 세그먼트 (Full / Empty / EmptyEmpty)\n * - 'abnormal' : 캐리어 정상/비정상 비율 세그먼트 (Normal / Abnormal)\n *\n * StockerCapacityBar(스토커 지붕 게이지)와 ZoneCapacityBar(존 게이지)가 이 로직을 공유한다.\n * 두 컴포넌트는 base(스토커=Shape, 존=Container)·정체성(identifiable)·legend 폴백만 다르고,\n * 게이지를 그리는 규칙은 완전히 동일하다 — 규칙을 이 믹스인 한 곳에 두어 drift 를 막는다.\n *\n * mode 소스: root.stockerGaugeMode (기본 'capacity'). RootContainer 의 런타임 전용\n * transient 속성으로, 3D(machine-3d buildGauge)와도 동일 소스라 2D/3D 게이지가 항상 일치한다.\n * (root-container-override.ts 정의. 모드가 바뀌면 _refreshStockerGauges 가 두 게이지를 갱신.)\n *\n * 데이터 필드(2D 기준, canonical):\n * - capacity : CURRENTCAPACITY / MAXCAPACITY / HIGHWATERMARK / LOWWATERMARK / FULLUP\n * - carrier : CARRIER_FULL / CARRIER_EMPTY / CARRIER_EMPTY_EMPTY\n * - abnormal : CARRIER_NORMAL / CARRIER_ABNORMAL\n */\n\n/** 게이지 NATURE 속성 조각 (스토커/존 공통). 각 컴포넌트 NATURE 에 spread 로 합친다. */\nexport const CapacityGaugeMixinProperties = [\n {\n type: 'select',\n label: 'legend-name',\n name: 'legendName',\n property: {\n options: themesColorRange\n }\n },\n {\n type: 'number',\n name: 'currentUsage',\n label: 'current-usage'\n },\n {\n type: 'number',\n name: 'highWatermark',\n label: 'high-watermark'\n },\n {\n type: 'number',\n name: 'lowWatermark',\n label: 'low-watermark'\n },\n {\n type: 'number',\n name: 'maxCapacity',\n label: 'max-capacity'\n },\n {\n type: 'boolean',\n name: 'fullup',\n label: 'fullup'\n },\n {\n type: 'number',\n name: 'carrierFull',\n label: 'carrier-full'\n },\n {\n type: 'number',\n name: 'carrierEmpty',\n label: 'carrier-empty'\n },\n {\n type: 'number',\n name: 'carrierEmptyEmpty',\n label: 'carrier-empty-empty'\n },\n {\n type: 'number',\n name: 'carrierNormal',\n label: 'carrier-normal'\n },\n {\n type: 'number',\n name: 'carrierAbnormal',\n label: 'carrier-abnormal'\n },\n {\n type: 'number',\n label: 'round',\n name: 'round',\n property: {\n min: 0\n }\n },\n {\n type: 'hidden',\n name: 'usage',\n label: 'usage'\n }\n]\n\nconst controlHandler = {\n ondragmove: function (point: POSITION, index: number, component: Component) {\n var { left, top, width, height } = (component as any).model\n\n var transcoorded = (component as any).transcoordP2S(point.x, point.y)\n var round = ((transcoorded.x - left) / (width / 2)) * 100\n\n round = safeRound(round, width, height)\n\n ;(component as any).set({\n round\n })\n }\n}\n\nexport function CapacityGaugeMixin<TBase extends Constructor<Component>>(Base: TBase): any {\n return class extends Base {\n /** 게이지 모드: RootContainer 런타임 transient 속성. 3D(machine-3d) 와 동일 소스. */\n get gaugeMode(): string {\n return (this as any).root?.stockerGaugeMode || 'capacity'\n }\n\n get controls() {\n var { left, top, width, round, height } = (this as any).state\n round = round == undefined ? 0 : safeRound(round, width, height)\n\n return [\n {\n x: left + (width / 2) * (round / 100),\n y: top,\n handler: controlHandler\n }\n ]\n }\n\n getTheme() {\n const { legendName } = (this as any).state\n\n if (legendName) {\n return (this as any).root?.style?.[legendName]\n }\n }\n\n get legend(): Legend {\n return this.getTheme() || this.getLegendFallback()\n }\n\n /** legend 미지정 시 폴백 테마. 컴포넌트별로 override (스토커/존 각자 전역 테마). */\n getLegendFallback(): Legend {\n return LEGEND_CAPACITY\n }\n\n get statusColor(): string | undefined {\n const { fullup } = (this as any).state\n return fullup ? 'red' : getValueOnRanges(this.usage, this.legend)\n }\n\n get text() {\n // usage% 값은 capacity 모드에서만 표시. carrier/abnormal 은 세그먼트별 자체 라벨을 그리므로\n // base 의 value 텍스트를 억제한다.\n if (this.gaugeMode !== 'capacity') {\n return ''\n }\n return this.usage + '%'\n }\n\n render(context: CanvasRenderingContext2D) {\n const mode = this.gaugeMode\n\n if (mode === 'carrier' || mode === 'abnormal') {\n this.renderSegmentGauge(context, this.segments(mode))\n return\n }\n\n // capacity (기본)\n const { width, height } = (this as any).bounds\n if (width >= height) {\n this.renderLandscape(context)\n } else {\n this.renderPortrait(context)\n }\n }\n\n /**\n * carrier/abnormal mode 의 세그먼트 목록 (공유 유틸 = 3D 와 동일 계산).\n * 배열 순서 = portrait 아래→위 / landscape 왼→오.\n */\n segments(mode: string): GaugeSegment[] {\n if (mode === 'abnormal') {\n const { carrierNormal = 0, carrierAbnormal = 0 } = (this as any).state\n return abnormalSegments(carrierNormal, carrierAbnormal)\n }\n const { carrierFull = 0, carrierEmpty = 0, carrierEmptyEmpty = 0 } = (this as any).state\n // 색상은 carrier 컴포넌트와 동일한 legend(테마)에서 취득 (carrierColorsFromLegend).\n const colors = carrierColorsFromLegend(resolveCarrierLegend(this))\n return carrierSegments(carrierFull, carrierEmpty, carrierEmptyEmpty, colors)\n }\n\n /**\n * 클릭(또는 hover) 지점이 어떤 세그먼트에 속하는지 판정. carrier/abnormal 모드 전용 —\n * capacity 모드·데이터 없음·좌표 변환 실패 시 null.\n *\n * renderSegmentGauge 와 동일한 배치 규칙으로 매핑한다: landscape(가로) 는 왼→오(누적 x),\n * portrait(세로) 는 아래→위(바닥부터 누적). ratio 0 세그먼트는 화면에 없으므로 건너뛴다.\n */\n segmentAtEvent(event: MouseEvent): { mode: string; key: string; count: number } | null {\n const mode = this.gaugeMode\n if (mode !== 'carrier' && mode !== 'abnormal') return null\n\n // 3D 게이지는 부모 STOCKER 의 real-object 가 그린다(이 컴포넌트가 아님) → 2D 세그먼트 판정 대상 아님.\n if ((this as any).root?.is3dMode) return null\n\n const ox = (event as any)?.offsetX\n const oy = (event as any)?.offsetY\n if (typeof ox !== 'number' || typeof oy !== 'number') return null\n\n // 표면 픽셀(offsetX/offsetY) → 이 컴포넌트 로컬 프레임.\n // 주의: transcoordP2S 는 '부모→로컬' 한 단계라 캔버스 픽셀로 단독 호출하면 안 된다.\n // 엔진 capture() 와 동일하게 루트부터 전체 체인을 적용하는 helper 가 toLocal.\n let local: { x: number; y: number } | undefined\n try {\n local = (this as any).toLocal(ox, oy)\n } catch {\n return null\n }\n if (!local) return null\n\n const { left, top, width, height } = (this as any).bounds\n if (!(width > 0) || !(height > 0)) return null\n\n // 컴포넌트 로컬프레임 좌표 → bounds 기준 within-box. 경계 반올림 방어로 clamp.\n const lx = Math.min(Math.max(local.x - left, 0), width)\n const ly = Math.min(Math.max(local.y - top, 0), height)\n\n const landscape = width >= height\n const pos = landscape ? lx : height - ly // portrait 는 바닥 기준 거리\n const span = landscape ? width : height\n\n const picked = pickSegmentAt(this.segments(mode), pos, span)\n if (!picked) return null\n\n // label 은 key 로 도출 가능하고 로케일 의존이라 payload 에서 제외 — key(대문자 토큰)로 식별.\n return { mode, key: picked.key, count: picked.count }\n }\n\n /** 세그먼트 게이지 렌더 (carrier/abnormal 공통). bounds 방향으로 landscape/portrait 자동. */\n renderSegmentGauge(context: CanvasRenderingContext2D, segments: GaugeSegment[]) {\n const { left, top, width, height } = (this as any).bounds\n const { lineWidth, strokeStyle, round, fillStyle = 'white' } = (this as any).state\n const landscape = width >= height\n\n context.save()\n context.translate(left, top)\n\n // background\n context.beginPath()\n context.fillStyle = fillStyle\n context.roundRect(0, 0, width, height, round)\n context.fill()\n context.clip()\n\n if (landscape) {\n // 왼→오\n let x = 0\n for (const seg of segments) {\n const segWidth = width * seg.ratio\n if (segWidth <= 0) continue\n\n context.beginPath()\n context.fillStyle = seg.color\n context.rect(x, 0, segWidth, height)\n context.fill()\n\n this._drawSegmentLabel(context, seg, x, 0, segWidth, height)\n x += segWidth\n }\n } else {\n // 아래→위 (배열 첫 세그먼트가 바닥)\n let y = height\n for (const seg of segments) {\n const segHeight = height * seg.ratio\n if (segHeight <= 0) continue\n\n y -= segHeight\n\n context.beginPath()\n context.fillStyle = seg.color\n context.rect(0, y, width, segHeight)\n context.fill()\n\n this._drawSegmentLabel(context, seg, 0, y, width, segHeight)\n }\n }\n\n // outline\n context.beginPath()\n context.setLineDash([])\n context.strokeStyle = strokeStyle\n context.lineWidth = lineWidth\n context.roundRect(0, 0, width, height, round)\n context.stroke()\n\n context.translate(-left, -top)\n context.restore()\n }\n\n private _drawSegmentLabel(\n context: CanvasRenderingContext2D,\n seg: GaugeSegment,\n x: number,\n y: number,\n w: number,\n h: number\n ) {\n // 이름 라벨(Full/Empty/Abnormal…)은 그리지 않는다. 각 세그먼트 영역 중심에 숫자(%)만 표시.\n // 컴포넌트의 폰트 설정(fontFamily/fontSize/bold/italic)을 그대로 적용 — this.font.\n const fontSize = (this as any).state.fontSize || 15\n context.font = (this as any).font\n\n // 공간에 따라 단계적 축소: 넉넉하면 '값%', 좁으면 '%' 떼고 값만, 더 좁으면 생략.\n const value = `${Math.round(seg.ratio * 100)}`\n const fits = (t: string) => fontSize <= h && context.measureText(t).width <= w\n\n let text: string | null = null\n if (fits(`${value}%`)) {\n text = `${value}%`\n } else if (fits(value)) {\n text = value\n }\n if (text === null) {\n return\n }\n\n context.fillStyle = '#333'\n context.textAlign = 'center'\n context.textBaseline = 'middle'\n context.fillText(text, x + w / 2, y + h / 2)\n }\n\n renderLandscape(context: CanvasRenderingContext2D) {\n const { left, top, width, height } = (this as any).bounds\n const { highWatermark, lowWatermark, lineWidth, strokeStyle, round, fillStyle = 'white' } = (this as any).state\n\n context.save()\n context.translate(left, top)\n\n // gauge background\n context.beginPath()\n\n context.fillStyle = fillStyle\n context.roundRect(0, 0, width, height, round)\n\n context.fill()\n\n context.clip()\n\n // gauge foreground\n context.beginPath()\n\n context.fillStyle = this.statusColor!\n\n context.rect(0, 0, (width / 100) * this.usage, height)\n context.fill()\n\n // high-watermark level\n\n if (highWatermark && highWatermark > 0 && highWatermark < 100) {\n context.beginPath()\n\n context.strokeStyle = 'black'\n context.lineWidth = 1\n context.setLineDash([3])\n\n const x = (width / 100) * highWatermark\n context.moveTo(x, 0)\n context.lineTo(x, height)\n\n context.stroke()\n }\n\n // low-watermark level\n\n if (lowWatermark && lowWatermark > 0 && lowWatermark < 100) {\n context.beginPath()\n\n context.strokeStyle = 'black'\n context.lineWidth = 1\n context.setLineDash([3])\n\n const x = (width / 100) * lowWatermark\n context.moveTo(x, 0)\n context.lineTo(x, height)\n\n context.stroke()\n }\n\n // gauge outline\n context.beginPath()\n\n context.setLineDash([])\n context.strokeStyle = strokeStyle\n context.lineWidth = lineWidth\n context.roundRect(0, 0, width, height, round)\n context.stroke()\n\n context.beginPath()\n\n context.translate(-left, -top)\n context.restore()\n }\n\n renderPortrait(context: CanvasRenderingContext2D) {\n const { left, top, width, height } = (this as any).bounds\n const { highWatermark, lowWatermark, lineWidth, strokeStyle, round, fillStyle = 'white' } = (this as any).state\n\n context.save()\n context.translate(left, top)\n\n // gauge background\n context.beginPath()\n\n context.fillStyle = fillStyle\n context.roundRect(0, 0, width, height, round)\n\n context.fill()\n\n context.clip()\n\n // gauge foreground\n context.beginPath()\n\n context.fillStyle = this.statusColor!\n\n context.rect(0, height - (height / 100) * this.usage, width, (height / 100) * this.usage)\n context.fill()\n\n // high-watermark level\n\n if (highWatermark && highWatermark > 0 && highWatermark < 100) {\n context.beginPath()\n\n context.strokeStyle = 'black'\n context.lineWidth = 1\n context.setLineDash([3])\n\n const y = height - (height / 100) * highWatermark\n context.moveTo(0, y)\n context.lineTo(width, y)\n\n context.stroke()\n }\n\n // low-watermark level\n\n if (lowWatermark && lowWatermark > 0 && lowWatermark < 100) {\n context.beginPath()\n\n context.strokeStyle = 'black'\n context.lineWidth = 1\n context.setLineDash([3])\n\n const y = height - (height / 100) * lowWatermark\n context.moveTo(0, y)\n context.lineTo(width, y)\n\n context.stroke()\n }\n\n // gauge outline\n context.beginPath()\n\n context.setLineDash([])\n context.strokeStyle = strokeStyle\n context.lineWidth = lineWidth\n context.roundRect(0, 0, width, height, round)\n context.stroke()\n\n context.beginPath()\n\n context.translate(-left, -top)\n context.restore()\n }\n\n get usage() {\n const { currentUsage = 0, maxCapacity = 100 } = (this as any).state\n return Math.round((currentUsage / maxCapacity) * 100)\n }\n\n set usage(usage: number) {\n // intentionally have done nothing\n }\n\n onchangeData(after: Record<string, any>, before: Record<string, any>): void {\n const data = (this as any).data && typeof (this as any).data == 'object' ? (this as any).data : {}\n const {\n CURRENTCAPACITY = 0,\n MAXCAPACITY = 100,\n HIGHWATERMARK = 100,\n LOWWATERMARK = 0,\n FULLUP = 'F',\n CARRIER_FULL = 0,\n CARRIER_EMPTY = 0,\n CARRIER_EMPTY_EMPTY = 0,\n CARRIER_NORMAL = 0,\n CARRIER_ABNORMAL = 0\n } = data\n\n const currentUsage = Number(CURRENTCAPACITY) || 0\n const maxCapacity = Number(MAXCAPACITY) || 100\n const highWatermark = Number(HIGHWATERMARK) || 100\n const lowWatermark = Number(LOWWATERMARK) || 0\n\n ;(this as any).setState({\n currentUsage,\n maxCapacity,\n highWatermark,\n lowWatermark,\n fullup: FULLUP == 'T',\n usage: Math.round((currentUsage / maxCapacity) * 100),\n carrierFull: Number(CARRIER_FULL) || 0,\n carrierEmpty: Number(CARRIER_EMPTY) || 0,\n carrierEmptyEmpty: Number(CARRIER_EMPTY_EMPTY) || 0,\n carrierNormal: Number(CARRIER_NORMAL) || 0,\n carrierAbnormal: Number(CARRIER_ABNORMAL) || 0\n })\n }\n\n // ── hover 툴팁 (carrier/abnormal 모드 세그먼트별 수치) ───────────────────────────\n // 색상만으로 타입 구분이 어려울 때, 마우스 hover 로 정확한 수치 확인. 뷰어 모드 전용\n // (model-layer 가 편집 모드에선 hover dispatch 안 함).\n\n async ready(): Promise<void> {\n await super.ready()\n // hover 이벤트 수신 opt-in: model-layer _onmouseenter_all guard(hasLegacyHover) 통과.\n const ev = (this as any).model.event\n if (!ev || !ev.hover) {\n ;(this as any).model.event = { ...(ev || {}), hover: true }\n }\n }\n\n onMouseEnter(): void {\n // capacity 는 값이 한 개(usage%)라 툴팁 불필요. carrier/abnormal 만.\n if (this.gaugeMode === 'capacity') return\n this._showGaugeTooltip()\n }\n\n onMouseLeave(): void {\n this._hideGaugeTooltip()\n }\n\n dispose(): void {\n this._hideGaugeTooltip()\n super.dispose()\n }\n\n private _tooltipEl?: HTMLDivElement\n private _tooltipMove?: (e: MouseEvent) => void\n\n private _showGaugeTooltip(): void {\n if (typeof document === 'undefined') return\n const segments = this.segments(this.gaugeMode).filter(s => s.count > 0)\n if (!segments.length) return\n\n this._hideGaugeTooltip()\n\n const el = document.createElement('div')\n el.style.cssText = [\n 'position:fixed',\n 'left:-9999px',\n 'top:0',\n 'z-index:2147483647',\n 'pointer-events:none',\n 'background:rgba(30,30,30,0.92)',\n 'color:#fff',\n 'padding:6px 9px',\n 'border-radius:6px',\n 'font:12px/1.5 sans-serif',\n 'box-shadow:0 2px 10px rgba(0,0,0,0.35)',\n 'white-space:nowrap'\n ].join(';')\n\n for (const seg of segments) {\n const row = document.createElement('div')\n row.style.cssText = 'display:flex;align-items:center;gap:6px'\n\n const swatch = document.createElement('span')\n swatch.style.cssText = `display:inline-block;width:10px;height:10px;border-radius:2px;background:${seg.color}`\n\n const label = document.createElement('span')\n label.textContent = seg.label.replace(/\\n/g, ' ')\n label.style.cssText = 'flex:1'\n\n const value = document.createElement('span')\n value.textContent = String(seg.count)\n value.style.cssText = 'font-weight:700;margin-left:12px'\n\n row.append(swatch, label, value)\n el.appendChild(row)\n }\n\n document.body.appendChild(el)\n this._tooltipEl = el\n\n this._tooltipMove = (e: MouseEvent) => {\n el.style.left = `${e.clientX + 14}px`\n el.style.top = `${e.clientY + 14}px`\n }\n document.addEventListener('mousemove', this._tooltipMove, true)\n }\n\n private _hideGaugeTooltip(): void {\n if (this._tooltipMove) {\n document.removeEventListener('mousemove', this._tooltipMove, true)\n this._tooltipMove = undefined\n }\n if (this._tooltipEl) {\n this._tooltipEl.remove()\n this._tooltipEl = undefined\n }\n }\n }\n}\n"]}
|
|
1
|
+
{"version":3,"file":"capacity-gauge-mixin.js","sourceRoot":"","sources":["../../src/features/capacity-gauge-mixin.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,gBAAgB,EAAE,MAAM,YAAY,CAAA;AAC7C,OAAO,EAAE,eAAe,EAAU,oBAAoB,EAAE,MAAM,sBAAsB,CAAA;AACpF,OAAO,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAA;AAC/C,OAAO,EAAE,gBAAgB,EAAE,MAAM,8BAA8B,CAAA;AAC/D,OAAO,EAAE,eAAe,EAAE,gBAAgB,EAAE,uBAAuB,EAAE,aAAa,EAAgB,MAAM,wBAAwB,CAAA;AAIhI;;;;;;;;;;;;;;;;;;;;GAoBG;AAEH,iEAAiE;AACjE,MAAM,CAAC,MAAM,4BAA4B,GAAG;IAC1C;QACE,IAAI,EAAE,QAAQ;QACd,KAAK,EAAE,aAAa;QACpB,IAAI,EAAE,YAAY;QAClB,QAAQ,EAAE;YACR,OAAO,EAAE,gBAAgB;SAC1B;KACF;IACD;QACE,IAAI,EAAE,QAAQ;QACd,IAAI,EAAE,cAAc;QACpB,KAAK,EAAE,eAAe;KACvB;IACD;QACE,IAAI,EAAE,QAAQ;QACd,IAAI,EAAE,eAAe;QACrB,KAAK,EAAE,gBAAgB;KACxB;IACD;QACE,IAAI,EAAE,QAAQ;QACd,IAAI,EAAE,cAAc;QACpB,KAAK,EAAE,eAAe;KACvB;IACD;QACE,IAAI,EAAE,QAAQ;QACd,IAAI,EAAE,aAAa;QACnB,KAAK,EAAE,cAAc;KACtB;IACD;QACE,IAAI,EAAE,SAAS;QACf,IAAI,EAAE,QAAQ;QACd,KAAK,EAAE,QAAQ;KAChB;IACD;QACE,IAAI,EAAE,QAAQ;QACd,IAAI,EAAE,aAAa;QACnB,KAAK,EAAE,cAAc;KACtB;IACD;QACE,IAAI,EAAE,QAAQ;QACd,IAAI,EAAE,cAAc;QACpB,KAAK,EAAE,eAAe;KACvB;IACD;QACE,IAAI,EAAE,QAAQ;QACd,IAAI,EAAE,mBAAmB;QACzB,KAAK,EAAE,qBAAqB;KAC7B;IACD;QACE,IAAI,EAAE,QAAQ;QACd,IAAI,EAAE,eAAe;QACrB,KAAK,EAAE,gBAAgB;KACxB;IACD;QACE,IAAI,EAAE,QAAQ;QACd,IAAI,EAAE,iBAAiB;QACvB,KAAK,EAAE,kBAAkB;KAC1B;IACD;QACE,IAAI,EAAE,QAAQ;QACd,KAAK,EAAE,OAAO;QACd,IAAI,EAAE,OAAO;QACb,QAAQ,EAAE;YACR,GAAG,EAAE,CAAC;SACP;KACF;IACD;QACE,IAAI,EAAE,QAAQ;QACd,IAAI,EAAE,OAAO;QACb,KAAK,EAAE,OAAO;KACf;CACF,CAAA;AAED,MAAM,cAAc,GAAG;IACrB,UAAU,EAAE,UAAU,KAAe,EAAE,KAAa,EAAE,SAAoB;QACxE,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,KAAK,EAAE,MAAM,EAAE,GAAI,SAAiB,CAAC,KAAK,CAAA;QAE3D,IAAI,YAAY,GAAI,SAAiB,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAA;QACrE,IAAI,KAAK,GAAG,CAAC,CAAC,YAAY,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,CAAA;QAEzD,KAAK,GAAG,SAAS,CAAC,KAAK,EAAE,KAAK,EAAE,MAAM,CAAC,CAEtC;QAAC,SAAiB,CAAC,GAAG,CAAC;YACtB,KAAK;SACN,CAAC,CAAA;IACJ,CAAC;CACF,CAAA;AAED,MAAM,UAAU,kBAAkB,CAAuC,IAAW;IAClF,OAAO,KAAM,SAAQ,IAAI;QACvB,sEAAsE;QACtE,IAAI,SAAS;;YACX,OAAO,CAAA,MAAC,IAAY,CAAC,IAAI,0CAAE,gBAAgB,KAAI,UAAU,CAAA;QAC3D,CAAC;QAED,IAAI,QAAQ;YACV,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,GAAI,IAAY,CAAC,KAAK,CAAA;YAC7D,KAAK,GAAG,KAAK,IAAI,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,KAAK,EAAE,KAAK,EAAE,MAAM,CAAC,CAAA;YAEhE,OAAO;gBACL;oBACE,CAAC,EAAE,IAAI,GAAG,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,GAAG,GAAG,CAAC;oBACrC,CAAC,EAAE,GAAG;oBACN,OAAO,EAAE,cAAc;iBACxB;aACF,CAAA;QACH,CAAC;QAED,QAAQ;;YACN,MAAM,EAAE,UAAU,EAAE,GAAI,IAAY,CAAC,KAAK,CAAA;YAE1C,IAAI,UAAU,EAAE,CAAC;gBACf,OAAO,MAAA,MAAC,IAAY,CAAC,IAAI,0CAAE,KAAK,0CAAG,UAAU,CAAC,CAAA;YAChD,CAAC;QACH,CAAC;QAED,IAAI,MAAM;YACR,OAAO,IAAI,CAAC,QAAQ,EAAE,IAAI,IAAI,CAAC,iBAAiB,EAAE,CAAA;QACpD,CAAC;QAED,4DAA4D;QAC5D,iBAAiB;YACf,OAAO,eAAe,CAAA;QACxB,CAAC;QAED,IAAI,WAAW;YACb,MAAM,EAAE,MAAM,EAAE,GAAI,IAAY,CAAC,KAAK,CAAA;YACtC,OAAO,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,gBAAgB,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAA;QACnE,CAAC;QAED,IAAI,IAAI;YACN,oEAAoE;YACpE,0BAA0B;YAC1B,IAAI,IAAI,CAAC,SAAS,KAAK,UAAU,EAAE,CAAC;gBAClC,OAAO,EAAE,CAAA;YACX,CAAC;YACD,OAAO,IAAI,CAAC,KAAK,GAAG,GAAG,CAAA;QACzB,CAAC;QAED,MAAM,CAAC,OAAiC;YACtC,MAAM,IAAI,GAAG,IAAI,CAAC,SAAS,CAAA;YAE3B,IAAI,IAAI,KAAK,SAAS,IAAI,IAAI,KAAK,UAAU,EAAE,CAAC;gBAC9C,oEAAoE;gBACpE,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,IAAI,CAAC,CAAA;gBAC3D,OAAM;YACR,CAAC;YAED,gBAAgB;YAChB,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,GAAI,IAAY,CAAC,MAAM,CAAA;YAC9C,IAAI,KAAK,IAAI,MAAM,EAAE,CAAC;gBACpB,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,CAAA;YAC/B,CAAC;iBAAM,CAAC;gBACN,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,CAAA;YAC9B,CAAC;QACH,CAAC;QAED;;;WAGG;QACH,QAAQ,CAAC,IAAY;YACnB,IAAI,IAAI,KAAK,UAAU,EAAE,CAAC;gBACxB,MAAM,EAAE,aAAa,GAAG,CAAC,EAAE,eAAe,GAAG,CAAC,EAAE,GAAI,IAAY,CAAC,KAAK,CAAA;gBACtE,OAAO,gBAAgB,CAAC,aAAa,EAAE,eAAe,CAAC,CAAA;YACzD,CAAC;YACD,MAAM,EAAE,WAAW,GAAG,CAAC,EAAE,YAAY,GAAG,CAAC,EAAE,iBAAiB,GAAG,CAAC,EAAE,GAAI,IAAY,CAAC,KAAK,CAAA;YACxF,mEAAmE;YACnE,MAAM,MAAM,GAAG,uBAAuB,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC,CAAA;YAClE,OAAO,eAAe,CAAC,WAAW,EAAE,YAAY,EAAE,iBAAiB,EAAE,MAAM,CAAC,CAAA;QAC9E,CAAC;QAED;;;;;;WAMG;QACH,cAAc,CAAC,KAAiB;;YAC9B,MAAM,IAAI,GAAG,IAAI,CAAC,SAAS,CAAA;YAC3B,IAAI,IAAI,KAAK,SAAS,IAAI,IAAI,KAAK,UAAU;gBAAE,OAAO,IAAI,CAAA;YAE1D,yEAAyE;YACzE,IAAI,MAAC,IAAY,CAAC,IAAI,0CAAE,QAAQ;gBAAE,OAAO,IAAI,CAAA;YAE7C,MAAM,EAAE,GAAI,KAAa,aAAb,KAAK,uBAAL,KAAK,CAAU,OAAO,CAAA;YAClC,MAAM,EAAE,GAAI,KAAa,aAAb,KAAK,uBAAL,KAAK,CAAU,OAAO,CAAA;YAClC,IAAI,OAAO,EAAE,KAAK,QAAQ,IAAI,OAAO,EAAE,KAAK,QAAQ;gBAAE,OAAO,IAAI,CAAA;YAEjE,0CAA0C;YAC1C,0DAA0D;YAC1D,yDAAyD;YACzD,IAAI,KAA2C,CAAA;YAC/C,IAAI,CAAC;gBACH,KAAK,GAAI,IAAY,CAAC,OAAO,CAAC,EAAE,EAAE,EAAE,CAAC,CAAA;YACvC,CAAC;YAAC,WAAM,CAAC;gBACP,OAAO,IAAI,CAAA;YACb,CAAC;YACD,IAAI,CAAC,KAAK;gBAAE,OAAO,IAAI,CAAA;YAEvB,MAAM,EAAE,IAAI,EAAE,GAAG,EAAE,KAAK,EAAE,MAAM,EAAE,GAAI,IAAY,CAAC,MAAM,CAAA;YACzD,IAAI,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC;gBAAE,OAAO,IAAI,CAAA;YAE9C,0DAA0D;YAC1D,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,IAAI,EAAE,CAAC,CAAC,EAAE,KAAK,CAAC,CAAA;YACvD,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,GAAG,EAAE,CAAC,CAAC,EAAE,MAAM,CAAC,CAAA;YAEvD,MAAM,SAAS,GAAG,KAAK,IAAI,MAAM,CAAA;YACjC,MAAM,GAAG,GAAG,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,MAAM,GAAG,EAAE,CAAA,CAAC,sBAAsB;YAC/D,MAAM,IAAI,GAAG,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM,CAAA;YAEvC,MAAM,MAAM,GAAG,aAAa,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,CAAA;YAC5D,IAAI,CAAC,MAAM;gBAAE,OAAO,IAAI,CAAA;YAExB,kEAAkE;YAClE,OAAO,EAAE,IAAI,EAAE,GAAG,EAAE,MAAM,CAAC,GAAG,EAAE,KAAK,EAAE,MAAM,CAAC,KAAK,EAAE,CAAA;QACvD,CAAC;QAED,4EAA4E;QAC5E,kBAAkB,CAAC,OAAiC,EAAE,QAAwB,EAAE,oBAAoB,GAAG,KAAK;YAC1G,MAAM,EAAE,IAAI,EAAE,GAAG,EAAE,KAAK,EAAE,MAAM,EAAE,GAAI,IAAY,CAAC,MAAM,CAAA;YACzD,MAAM,EAAE,SAAS,EAAE,WAAW,EAAE,KAAK,EAAE,SAAS,GAAG,OAAO,EAAE,GAAI,IAAY,CAAC,KAAK,CAAA;YAClF,MAAM,SAAS,GAAG,KAAK,IAAI,MAAM,CAAA;YAEjC,OAAO,CAAC,IAAI,EAAE,CAAA;YACd,OAAO,CAAC,SAAS,CAAC,IAAI,EAAE,GAAG,CAAC,CAAA;YAE5B,aAAa;YACb,OAAO,CAAC,SAAS,EAAE,CAAA;YACnB,OAAO,CAAC,SAAS,GAAG,SAAS,CAAA;YAC7B,OAAO,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,CAAA;YAC7C,OAAO,CAAC,IAAI,EAAE,CAAA;YACd,OAAO,CAAC,IAAI,EAAE,CAAA;YAEd,IAAI,SAAS,EAAE,CAAC;gBACd,MAAM;gBACN,IAAI,CAAC,GAAG,CAAC,CAAA;gBACT,KAAK,MAAM,GAAG,IAAI,QAAQ,EAAE,CAAC;oBAC3B,MAAM,QAAQ,GAAG,KAAK,GAAG,GAAG,CAAC,KAAK,CAAA;oBAClC,IAAI,QAAQ,IAAI,CAAC;wBAAE,SAAQ;oBAE3B,OAAO,CAAC,SAAS,EAAE,CAAA;oBACnB,OAAO,CAAC,SAAS,GAAG,GAAG,CAAC,KAAK,CAAA;oBAC7B,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,QAAQ,EAAE,MAAM,CAAC,CAAA;oBACpC,OAAO,CAAC,IAAI,EAAE,CAAA;oBAEd,IAAI,CAAC,iBAAiB,CAAC,OAAO,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,QAAQ,EAAE,MAAM,CAAC,CAAA;oBAC5D,CAAC,IAAI,QAAQ,CAAA;gBACf,CAAC;YACH,CAAC;iBAAM,CAAC;gBACN,uBAAuB;gBACvB,IAAI,CAAC,GAAG,MAAM,CAAA;gBACd,KAAK,MAAM,GAAG,IAAI,QAAQ,EAAE,CAAC;oBAC3B,MAAM,SAAS,GAAG,MAAM,GAAG,GAAG,CAAC,KAAK,CAAA;oBACpC,IAAI,SAAS,IAAI,CAAC;wBAAE,SAAQ;oBAE5B,CAAC,IAAI,SAAS,CAAA;oBAEd,OAAO,CAAC,SAAS,EAAE,CAAA;oBACnB,OAAO,CAAC,SAAS,GAAG,GAAG,CAAC,KAAK,CAAA;oBAC7B,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,SAAS,CAAC,CAAA;oBACpC,OAAO,CAAC,IAAI,EAAE,CAAA;oBAEd,IAAI,CAAC,iBAAiB,CAAC,OAAO,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,SAAS,CAAC,CAAA;gBAC9D,CAAC;YACH,CAAC;YAED,8CAA8C;YAC9C,mDAAmD;YACnD,IAAI,oBAAoB,IAAI,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,EAAE,CAAC;gBAC9D,IAAI,CAAC,iBAAiB,CACpB,OAAO,EACP,EAAE,GAAG,EAAE,OAAO,EAAE,KAAK,EAAE,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,KAAK,EAAE,EAAE,EAAE,EAC1D,CAAC,EACD,CAAC,EACD,KAAK,EACL,MAAM,CACP,CAAA;YACH,CAAC;YAED,UAAU;YACV,OAAO,CAAC,SAAS,EAAE,CAAA;YACnB,OAAO,CAAC,WAAW,CAAC,EAAE,CAAC,CAAA;YACvB,OAAO,CAAC,WAAW,GAAG,WAAW,CAAA;YACjC,OAAO,CAAC,SAAS,GAAG,SAAS,CAAA;YAC7B,OAAO,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,CAAA;YAC7C,OAAO,CAAC,MAAM,EAAE,CAAA;YAEhB,OAAO,CAAC,SAAS,CAAC,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,CAAA;YAC9B,OAAO,CAAC,OAAO,EAAE,CAAA;QACnB,CAAC;QAEO,iBAAiB,CACvB,OAAiC,EACjC,GAAiB,EACjB,CAAS,EACT,CAAS,EACT,CAAS,EACT,CAAS;YAET,iEAAiE;YACjE,oEAAoE;YACpE,MAAM,QAAQ,GAAI,IAAY,CAAC,KAAK,CAAC,QAAQ,IAAI,EAAE,CAAA;YACnD,OAAO,CAAC,IAAI,GAAI,IAAY,CAAC,IAAI,CAAA;YAEjC,qDAAqD;YACrD,MAAM,KAAK,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,GAAG,GAAG,CAAC,EAAE,CAAA;YAC9C,MAAM,IAAI,GAAG,CAAC,CAAS,EAAE,EAAE,CAAC,QAAQ,IAAI,CAAC,IAAI,OAAO,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,CAAA;YAE9E,IAAI,IAAI,GAAkB,IAAI,CAAA;YAC9B,IAAI,IAAI,CAAC,GAAG,KAAK,GAAG,CAAC,EAAE,CAAC;gBACtB,IAAI,GAAG,GAAG,KAAK,GAAG,CAAA;YACpB,CAAC;iBAAM,IAAI,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC;gBACvB,IAAI,GAAG,KAAK,CAAA;YACd,CAAC;YACD,IAAI,IAAI,KAAK,IAAI,EAAE,CAAC;gBAClB,OAAM;YACR,CAAC;YAED,OAAO,CAAC,SAAS,GAAG,MAAM,CAAA;YAC1B,OAAO,CAAC,SAAS,GAAG,QAAQ,CAAA;YAC5B,OAAO,CAAC,YAAY,GAAG,QAAQ,CAAA;YAC/B,OAAO,CAAC,QAAQ,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAA;QAC9C,CAAC;QAED,eAAe,CAAC,OAAiC;YAC/C,MAAM,EAAE,IAAI,EAAE,GAAG,EAAE,KAAK,EAAE,MAAM,EAAE,GAAI,IAAY,CAAC,MAAM,CAAA;YACzD,MAAM,EAAE,aAAa,EAAE,YAAY,EAAE,SAAS,EAAE,WAAW,EAAE,KAAK,EAAE,SAAS,GAAG,OAAO,EAAE,GAAI,IAAY,CAAC,KAAK,CAAA;YAE/G,OAAO,CAAC,IAAI,EAAE,CAAA;YACd,OAAO,CAAC,SAAS,CAAC,IAAI,EAAE,GAAG,CAAC,CAAA;YAE5B,mBAAmB;YACnB,OAAO,CAAC,SAAS,EAAE,CAAA;YAEnB,OAAO,CAAC,SAAS,GAAG,SAAS,CAAA;YAC7B,OAAO,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,CAAA;YAE7C,OAAO,CAAC,IAAI,EAAE,CAAA;YAEd,OAAO,CAAC,IAAI,EAAE,CAAA;YAEd,mBAAmB;YACnB,OAAO,CAAC,SAAS,EAAE,CAAA;YAEnB,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC,WAAY,CAAA;YAErC,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,KAAK,GAAG,GAAG,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,MAAM,CAAC,CAAA;YACtD,OAAO,CAAC,IAAI,EAAE,CAAA;YAEd,uBAAuB;YAEvB,IAAI,aAAa,IAAI,aAAa,GAAG,CAAC,IAAI,aAAa,GAAG,GAAG,EAAE,CAAC;gBAC9D,OAAO,CAAC,SAAS,EAAE,CAAA;gBAEnB,OAAO,CAAC,WAAW,GAAG,OAAO,CAAA;gBAC7B,OAAO,CAAC,SAAS,GAAG,CAAC,CAAA;gBACrB,OAAO,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAA;gBAExB,MAAM,CAAC,GAAG,CAAC,KAAK,GAAG,GAAG,CAAC,GAAG,aAAa,CAAA;gBACvC,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAA;gBACpB,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAA;gBAEzB,OAAO,CAAC,MAAM,EAAE,CAAA;YAClB,CAAC;YAED,sBAAsB;YAEtB,IAAI,YAAY,IAAI,YAAY,GAAG,CAAC,IAAI,YAAY,GAAG,GAAG,EAAE,CAAC;gBAC3D,OAAO,CAAC,SAAS,EAAE,CAAA;gBAEnB,OAAO,CAAC,WAAW,GAAG,OAAO,CAAA;gBAC7B,OAAO,CAAC,SAAS,GAAG,CAAC,CAAA;gBACrB,OAAO,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAA;gBAExB,MAAM,CAAC,GAAG,CAAC,KAAK,GAAG,GAAG,CAAC,GAAG,YAAY,CAAA;gBACtC,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAA;gBACpB,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAA;gBAEzB,OAAO,CAAC,MAAM,EAAE,CAAA;YAClB,CAAC;YAED,gBAAgB;YAChB,OAAO,CAAC,SAAS,EAAE,CAAA;YAEnB,OAAO,CAAC,WAAW,CAAC,EAAE,CAAC,CAAA;YACvB,OAAO,CAAC,WAAW,GAAG,WAAW,CAAA;YACjC,OAAO,CAAC,SAAS,GAAG,SAAS,CAAA;YAC7B,OAAO,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,CAAA;YAC7C,OAAO,CAAC,MAAM,EAAE,CAAA;YAEhB,OAAO,CAAC,SAAS,EAAE,CAAA;YAEnB,OAAO,CAAC,SAAS,CAAC,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,CAAA;YAC9B,OAAO,CAAC,OAAO,EAAE,CAAA;QACnB,CAAC;QAED,cAAc,CAAC,OAAiC;YAC9C,MAAM,EAAE,IAAI,EAAE,GAAG,EAAE,KAAK,EAAE,MAAM,EAAE,GAAI,IAAY,CAAC,MAAM,CAAA;YACzD,MAAM,EAAE,aAAa,EAAE,YAAY,EAAE,SAAS,EAAE,WAAW,EAAE,KAAK,EAAE,SAAS,GAAG,OAAO,EAAE,GAAI,IAAY,CAAC,KAAK,CAAA;YAE/G,OAAO,CAAC,IAAI,EAAE,CAAA;YACd,OAAO,CAAC,SAAS,CAAC,IAAI,EAAE,GAAG,CAAC,CAAA;YAE5B,mBAAmB;YACnB,OAAO,CAAC,SAAS,EAAE,CAAA;YAEnB,OAAO,CAAC,SAAS,GAAG,SAAS,CAAA;YAC7B,OAAO,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,CAAA;YAE7C,OAAO,CAAC,IAAI,EAAE,CAAA;YAEd,OAAO,CAAC,IAAI,EAAE,CAAA;YAEd,mBAAmB;YACnB,OAAO,CAAC,SAAS,EAAE,CAAA;YAEnB,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC,WAAY,CAAA;YAErC,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,MAAM,GAAG,CAAC,MAAM,GAAG,GAAG,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,KAAK,EAAE,CAAC,MAAM,GAAG,GAAG,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAA;YACzF,OAAO,CAAC,IAAI,EAAE,CAAA;YAEd,uBAAuB;YAEvB,IAAI,aAAa,IAAI,aAAa,GAAG,CAAC,IAAI,aAAa,GAAG,GAAG,EAAE,CAAC;gBAC9D,OAAO,CAAC,SAAS,EAAE,CAAA;gBAEnB,OAAO,CAAC,WAAW,GAAG,OAAO,CAAA;gBAC7B,OAAO,CAAC,SAAS,GAAG,CAAC,CAAA;gBACrB,OAAO,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAA;gBAExB,MAAM,CAAC,GAAG,MAAM,GAAG,CAAC,MAAM,GAAG,GAAG,CAAC,GAAG,aAAa,CAAA;gBACjD,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAA;gBACpB,OAAO,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAA;gBAExB,OAAO,CAAC,MAAM,EAAE,CAAA;YAClB,CAAC;YAED,sBAAsB;YAEtB,IAAI,YAAY,IAAI,YAAY,GAAG,CAAC,IAAI,YAAY,GAAG,GAAG,EAAE,CAAC;gBAC3D,OAAO,CAAC,SAAS,EAAE,CAAA;gBAEnB,OAAO,CAAC,WAAW,GAAG,OAAO,CAAA;gBAC7B,OAAO,CAAC,SAAS,GAAG,CAAC,CAAA;gBACrB,OAAO,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAA;gBAExB,MAAM,CAAC,GAAG,MAAM,GAAG,CAAC,MAAM,GAAG,GAAG,CAAC,GAAG,YAAY,CAAA;gBAChD,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAA;gBACpB,OAAO,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAA;gBAExB,OAAO,CAAC,MAAM,EAAE,CAAA;YAClB,CAAC;YAED,gBAAgB;YAChB,OAAO,CAAC,SAAS,EAAE,CAAA;YAEnB,OAAO,CAAC,WAAW,CAAC,EAAE,CAAC,CAAA;YACvB,OAAO,CAAC,WAAW,GAAG,WAAW,CAAA;YACjC,OAAO,CAAC,SAAS,GAAG,SAAS,CAAA;YAC7B,OAAO,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,CAAA;YAC7C,OAAO,CAAC,MAAM,EAAE,CAAA;YAEhB,OAAO,CAAC,SAAS,EAAE,CAAA;YAEnB,OAAO,CAAC,SAAS,CAAC,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,CAAA;YAC9B,OAAO,CAAC,OAAO,EAAE,CAAA;QACnB,CAAC;QAED,IAAI,KAAK;YACP,MAAM,EAAE,YAAY,GAAG,CAAC,EAAE,WAAW,GAAG,GAAG,EAAE,GAAI,IAAY,CAAC,KAAK,CAAA;YACnE,OAAO,IAAI,CAAC,KAAK,CAAC,CAAC,YAAY,GAAG,WAAW,CAAC,GAAG,GAAG,CAAC,CAAA;QACvD,CAAC;QAED,IAAI,KAAK,CAAC,KAAa;YACrB,kCAAkC;QACpC,CAAC;QAED,YAAY,CAAC,KAA0B,EAAE,MAA2B;YAClE,MAAM,IAAI,GAAI,IAAY,CAAC,IAAI,IAAI,OAAQ,IAAY,CAAC,IAAI,IAAI,QAAQ,CAAC,CAAC,CAAE,IAAY,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAA;YAClG,MAAM,EACJ,eAAe,GAAG,CAAC,EACnB,WAAW,GAAG,GAAG,EACjB,aAAa,GAAG,GAAG,EACnB,YAAY,GAAG,CAAC,EAChB,MAAM,GAAG,GAAG,EACZ,YAAY,GAAG,CAAC,EAChB,aAAa,GAAG,CAAC,EACjB,mBAAmB,GAAG,CAAC,EACvB,cAAc,GAAG,CAAC,EAClB,gBAAgB,GAAG,CAAC,EACrB,GAAG,IAAI,CAAA;YAER,MAAM,YAAY,GAAG,MAAM,CAAC,eAAe,CAAC,IAAI,CAAC,CAAA;YACjD,MAAM,WAAW,GAAG,MAAM,CAAC,WAAW,CAAC,IAAI,GAAG,CAAA;YAC9C,MAAM,aAAa,GAAG,MAAM,CAAC,aAAa,CAAC,IAAI,GAAG,CAAA;YAClD,MAAM,YAAY,GAAG,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,CAE7C;YAAC,IAAY,CAAC,QAAQ,CAAC;gBACtB,YAAY;gBACZ,WAAW;gBACX,aAAa;gBACb,YAAY;gBACZ,MAAM,EAAE,MAAM,IAAI,GAAG;gBACrB,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,YAAY,GAAG,WAAW,CAAC,GAAG,GAAG,CAAC;gBACrD,WAAW,EAAE,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC;gBACtC,YAAY,EAAE,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC;gBACxC,iBAAiB,EAAE,MAAM,CAAC,mBAAmB,CAAC,IAAI,CAAC;gBACnD,aAAa,EAAE,MAAM,CAAC,cAAc,CAAC,IAAI,CAAC;gBAC1C,eAAe,EAAE,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC;aAC/C,CAAC,CAAA;QACJ,CAAC;QAED,yEAAyE;QACzE,sDAAsD;QACtD,8CAA8C;QAE9C,KAAK,CAAC,KAAK;YACT,MAAM,KAAK,CAAC,KAAK,EAAE,CAAA;YACnB,+EAA+E;YAC/E,MAAM,EAAE,GAAI,IAAY,CAAC,KAAK,CAAC,KAAK,CAAA;YACpC,IAAI,CAAC,EAAE,IAAI,CAAC,EAAE,CAAC,KAAK,EAAE,CAAC;gBACrB,CAAC;gBAAC,IAAY,CAAC,KAAK,CAAC,KAAK,mCAAQ,CAAC,EAAE,IAAI,EAAE,CAAC,KAAE,KAAK,EAAE,IAAI,GAAE,CAAA;YAC7D,CAAC;QACH,CAAC;QAED,YAAY;YACV,yDAAyD;YACzD,IAAI,IAAI,CAAC,SAAS,KAAK,UAAU;gBAAE,OAAM;YACzC,IAAI,CAAC,iBAAiB,EAAE,CAAA;QAC1B,CAAC;QAED,YAAY;YACV,IAAI,CAAC,iBAAiB,EAAE,CAAA;QAC1B,CAAC;QAED,OAAO;YACL,IAAI,CAAC,iBAAiB,EAAE,CAAA;YACxB,KAAK,CAAC,OAAO,EAAE,CAAA;QACjB,CAAC;QAKO,iBAAiB;YACvB,IAAI,OAAO,QAAQ,KAAK,WAAW;gBAAE,OAAM;YAC3C,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,CAAA;YACvE,IAAI,CAAC,QAAQ,CAAC,MAAM;gBAAE,OAAM;YAE5B,IAAI,CAAC,iBAAiB,EAAE,CAAA;YAExB,MAAM,EAAE,GAAG,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC,CAAA;YACxC,EAAE,CAAC,KAAK,CAAC,OAAO,GAAG;gBACjB,gBAAgB;gBAChB,cAAc;gBACd,OAAO;gBACP,oBAAoB;gBACpB,qBAAqB;gBACrB,gCAAgC;gBAChC,YAAY;gBACZ,iBAAiB;gBACjB,mBAAmB;gBACnB,0BAA0B;gBAC1B,wCAAwC;gBACxC,oBAAoB;aACrB,CAAC,IAAI,CAAC,GAAG,CAAC,CAAA;YAEX,KAAK,MAAM,GAAG,IAAI,QAAQ,EAAE,CAAC;gBAC3B,MAAM,GAAG,GAAG,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC,CAAA;gBACzC,GAAG,CAAC,KAAK,CAAC,OAAO,GAAG,yCAAyC,CAAA;gBAE7D,MAAM,MAAM,GAAG,QAAQ,CAAC,aAAa,CAAC,MAAM,CAAC,CAAA;gBAC7C,MAAM,CAAC,KAAK,CAAC,OAAO,GAAG,4EAA4E,GAAG,CAAC,KAAK,EAAE,CAAA;gBAE9G,MAAM,KAAK,GAAG,QAAQ,CAAC,aAAa,CAAC,MAAM,CAAC,CAAA;gBAC5C,KAAK,CAAC,WAAW,GAAG,GAAG,CAAC,KAAK,CAAC,OAAO,CAAC,KAAK,EAAE,GAAG,CAAC,CAAA;gBACjD,KAAK,CAAC,KAAK,CAAC,OAAO,GAAG,QAAQ,CAAA;gBAE9B,MAAM,KAAK,GAAG,QAAQ,CAAC,aAAa,CAAC,MAAM,CAAC,CAAA;gBAC5C,KAAK,CAAC,WAAW,GAAG,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,CAAA;gBACrC,KAAK,CAAC,KAAK,CAAC,OAAO,GAAG,kCAAkC,CAAA;gBAExD,GAAG,CAAC,MAAM,CAAC,MAAM,EAAE,KAAK,EAAE,KAAK,CAAC,CAAA;gBAChC,EAAE,CAAC,WAAW,CAAC,GAAG,CAAC,CAAA;YACrB,CAAC;YAED,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,EAAE,CAAC,CAAA;YAC7B,IAAI,CAAC,UAAU,GAAG,EAAE,CAAA;YAEpB,IAAI,CAAC,YAAY,GAAG,CAAC,CAAa,EAAE,EAAE;gBACpC,EAAE,CAAC,KAAK,CAAC,IAAI,GAAG,GAAG,CAAC,CAAC,OAAO,GAAG,EAAE,IAAI,CAAA;gBACrC,EAAE,CAAC,KAAK,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,OAAO,GAAG,EAAE,IAAI,CAAA;YACtC,CAAC,CAAA;YACD,QAAQ,CAAC,gBAAgB,CAAC,WAAW,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,CAAA;QACjE,CAAC;QAEO,iBAAiB;YACvB,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;gBACtB,QAAQ,CAAC,mBAAmB,CAAC,WAAW,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,CAAA;gBAClE,IAAI,CAAC,YAAY,GAAG,SAAS,CAAA;YAC/B,CAAC;YACD,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;gBACpB,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAA;gBACxB,IAAI,CAAC,UAAU,GAAG,SAAS,CAAA;YAC7B,CAAC;QACH,CAAC;KACF,CAAA;AACH,CAAC","sourcesContent":["import { Component, POSITION } from '@hatiolab/things-scene'\nimport { themesColorRange } from '@fmsim/api'\nimport { LEGEND_CAPACITY, Legend, resolveCarrierLegend } from './mcs-status-default'\nimport { safeRound } from '../utils/safe-round'\nimport { getValueOnRanges } from '../utils/get-value-on-ranges'\nimport { carrierSegments, abnormalSegments, carrierColorsFromLegend, pickSegmentAt, GaugeSegment } from '../utils/stocker-gauge'\n\ntype Constructor<T = {}> = new (...args: any[]) => T\n\n/**\n * 용량 게이지 (통합 로직).\n *\n * 하나의 컴포넌트가 mode 에 따라 3가지 게이지를 표현한다:\n * - 'capacity' : 용량 사용률(usage%) 채움 게이지 + high/low watermark (기본)\n * - 'carrier' : 캐리어 상태비율 세그먼트 (Full / Empty / EmptyEmpty)\n * - 'abnormal' : 캐리어 정상/비정상 비율 세그먼트 (Normal / Abnormal)\n *\n * StockerCapacityBar(스토커 지붕 게이지)와 ZoneCapacityBar(존 게이지)가 이 로직을 공유한다.\n * 두 컴포넌트는 base(스토커=Shape, 존=Container)·정체성(identifiable)·legend 폴백만 다르고,\n * 게이지를 그리는 규칙은 완전히 동일하다 — 규칙을 이 믹스인 한 곳에 두어 drift 를 막는다.\n *\n * mode 소스: root.stockerGaugeMode (기본 'capacity'). RootContainer 의 런타임 전용\n * transient 속성으로, 3D(machine-3d buildGauge)와도 동일 소스라 2D/3D 게이지가 항상 일치한다.\n * (root-container-override.ts 정의. 모드가 바뀌면 _refreshStockerGauges 가 두 게이지를 갱신.)\n *\n * 데이터 필드(2D 기준, canonical):\n * - capacity : CURRENTCAPACITY / MAXCAPACITY / HIGHWATERMARK / LOWWATERMARK / FULLUP\n * - carrier : CARRIER_FULL / CARRIER_EMPTY / CARRIER_EMPTY_EMPTY\n * - abnormal : CARRIER_NORMAL / CARRIER_ABNORMAL\n */\n\n/** 게이지 NATURE 속성 조각 (스토커/존 공통). 각 컴포넌트 NATURE 에 spread 로 합친다. */\nexport const CapacityGaugeMixinProperties = [\n {\n type: 'select',\n label: 'legend-name',\n name: 'legendName',\n property: {\n options: themesColorRange\n }\n },\n {\n type: 'number',\n name: 'currentUsage',\n label: 'current-usage'\n },\n {\n type: 'number',\n name: 'highWatermark',\n label: 'high-watermark'\n },\n {\n type: 'number',\n name: 'lowWatermark',\n label: 'low-watermark'\n },\n {\n type: 'number',\n name: 'maxCapacity',\n label: 'max-capacity'\n },\n {\n type: 'boolean',\n name: 'fullup',\n label: 'fullup'\n },\n {\n type: 'number',\n name: 'carrierFull',\n label: 'carrier-full'\n },\n {\n type: 'number',\n name: 'carrierEmpty',\n label: 'carrier-empty'\n },\n {\n type: 'number',\n name: 'carrierEmptyEmpty',\n label: 'carrier-empty-empty'\n },\n {\n type: 'number',\n name: 'carrierNormal',\n label: 'carrier-normal'\n },\n {\n type: 'number',\n name: 'carrierAbnormal',\n label: 'carrier-abnormal'\n },\n {\n type: 'number',\n label: 'round',\n name: 'round',\n property: {\n min: 0\n }\n },\n {\n type: 'hidden',\n name: 'usage',\n label: 'usage'\n }\n]\n\nconst controlHandler = {\n ondragmove: function (point: POSITION, index: number, component: Component) {\n var { left, top, width, height } = (component as any).model\n\n var transcoorded = (component as any).transcoordP2S(point.x, point.y)\n var round = ((transcoorded.x - left) / (width / 2)) * 100\n\n round = safeRound(round, width, height)\n\n ;(component as any).set({\n round\n })\n }\n}\n\nexport function CapacityGaugeMixin<TBase extends Constructor<Component>>(Base: TBase): any {\n return class extends Base {\n /** 게이지 모드: RootContainer 런타임 transient 속성. 3D(machine-3d) 와 동일 소스. */\n get gaugeMode(): string {\n return (this as any).root?.stockerGaugeMode || 'capacity'\n }\n\n get controls() {\n var { left, top, width, round, height } = (this as any).state\n round = round == undefined ? 0 : safeRound(round, width, height)\n\n return [\n {\n x: left + (width / 2) * (round / 100),\n y: top,\n handler: controlHandler\n }\n ]\n }\n\n getTheme() {\n const { legendName } = (this as any).state\n\n if (legendName) {\n return (this as any).root?.style?.[legendName]\n }\n }\n\n get legend(): Legend {\n return this.getTheme() || this.getLegendFallback()\n }\n\n /** legend 미지정 시 폴백 테마. 컴포넌트별로 override (스토커/존 각자 전역 테마). */\n getLegendFallback(): Legend {\n return LEGEND_CAPACITY\n }\n\n get statusColor(): string | undefined {\n const { fullup } = (this as any).state\n return fullup ? 'red' : getValueOnRanges(this.usage, this.legend)\n }\n\n get text() {\n // usage% 값은 capacity 모드에서만 표시. carrier/abnormal 은 세그먼트별 자체 라벨을 그리므로\n // base 의 value 텍스트를 억제한다.\n if (this.gaugeMode !== 'capacity') {\n return ''\n }\n return this.usage + '%'\n }\n\n render(context: CanvasRenderingContext2D) {\n const mode = this.gaugeMode\n\n if (mode === 'carrier' || mode === 'abnormal') {\n // carrier/abnormal 모드는 세그먼트 값이 전부 0(데이터 없음)일 때 빈 막대 대신 '0%' 를 표시한다.\n this.renderSegmentGauge(context, this.segments(mode), true)\n return\n }\n\n // capacity (기본)\n const { width, height } = (this as any).bounds\n if (width >= height) {\n this.renderLandscape(context)\n } else {\n this.renderPortrait(context)\n }\n }\n\n /**\n * carrier/abnormal mode 의 세그먼트 목록 (공유 유틸 = 3D 와 동일 계산).\n * 배열 순서 = portrait 아래→위 / landscape 왼→오.\n */\n segments(mode: string): GaugeSegment[] {\n if (mode === 'abnormal') {\n const { carrierNormal = 0, carrierAbnormal = 0 } = (this as any).state\n return abnormalSegments(carrierNormal, carrierAbnormal)\n }\n const { carrierFull = 0, carrierEmpty = 0, carrierEmptyEmpty = 0 } = (this as any).state\n // 색상은 carrier 컴포넌트와 동일한 legend(테마)에서 취득 (carrierColorsFromLegend).\n const colors = carrierColorsFromLegend(resolveCarrierLegend(this))\n return carrierSegments(carrierFull, carrierEmpty, carrierEmptyEmpty, colors)\n }\n\n /**\n * 클릭(또는 hover) 지점이 어떤 세그먼트에 속하는지 판정. carrier/abnormal 모드 전용 —\n * capacity 모드·데이터 없음·좌표 변환 실패 시 null.\n *\n * renderSegmentGauge 와 동일한 배치 규칙으로 매핑한다: landscape(가로) 는 왼→오(누적 x),\n * portrait(세로) 는 아래→위(바닥부터 누적). ratio 0 세그먼트는 화면에 없으므로 건너뛴다.\n */\n segmentAtEvent(event: MouseEvent): { mode: string; key: string; count: number } | null {\n const mode = this.gaugeMode\n if (mode !== 'carrier' && mode !== 'abnormal') return null\n\n // 3D 게이지는 부모 STOCKER 의 real-object 가 그린다(이 컴포넌트가 아님) → 2D 세그먼트 판정 대상 아님.\n if ((this as any).root?.is3dMode) return null\n\n const ox = (event as any)?.offsetX\n const oy = (event as any)?.offsetY\n if (typeof ox !== 'number' || typeof oy !== 'number') return null\n\n // 표면 픽셀(offsetX/offsetY) → 이 컴포넌트 로컬 프레임.\n // 주의: transcoordP2S 는 '부모→로컬' 한 단계라 캔버스 픽셀로 단독 호출하면 안 된다.\n // 엔진 capture() 와 동일하게 루트부터 전체 체인을 적용하는 helper 가 toLocal.\n let local: { x: number; y: number } | undefined\n try {\n local = (this as any).toLocal(ox, oy)\n } catch {\n return null\n }\n if (!local) return null\n\n const { left, top, width, height } = (this as any).bounds\n if (!(width > 0) || !(height > 0)) return null\n\n // 컴포넌트 로컬프레임 좌표 → bounds 기준 within-box. 경계 반올림 방어로 clamp.\n const lx = Math.min(Math.max(local.x - left, 0), width)\n const ly = Math.min(Math.max(local.y - top, 0), height)\n\n const landscape = width >= height\n const pos = landscape ? lx : height - ly // portrait 는 바닥 기준 거리\n const span = landscape ? width : height\n\n const picked = pickSegmentAt(this.segments(mode), pos, span)\n if (!picked) return null\n\n // label 은 key 로 도출 가능하고 로케일 의존이라 payload 에서 제외 — key(대문자 토큰)로 식별.\n return { mode, key: picked.key, count: picked.count }\n }\n\n /** 세그먼트 게이지 렌더 (carrier/abnormal 공통). bounds 방향으로 landscape/portrait 자동. */\n renderSegmentGauge(context: CanvasRenderingContext2D, segments: GaugeSegment[], zeroPercentWhenEmpty = false) {\n const { left, top, width, height } = (this as any).bounds\n const { lineWidth, strokeStyle, round, fillStyle = 'white' } = (this as any).state\n const landscape = width >= height\n\n context.save()\n context.translate(left, top)\n\n // background\n context.beginPath()\n context.fillStyle = fillStyle\n context.roundRect(0, 0, width, height, round)\n context.fill()\n context.clip()\n\n if (landscape) {\n // 왼→오\n let x = 0\n for (const seg of segments) {\n const segWidth = width * seg.ratio\n if (segWidth <= 0) continue\n\n context.beginPath()\n context.fillStyle = seg.color\n context.rect(x, 0, segWidth, height)\n context.fill()\n\n this._drawSegmentLabel(context, seg, x, 0, segWidth, height)\n x += segWidth\n }\n } else {\n // 아래→위 (배열 첫 세그먼트가 바닥)\n let y = height\n for (const seg of segments) {\n const segHeight = height * seg.ratio\n if (segHeight <= 0) continue\n\n y -= segHeight\n\n context.beginPath()\n context.fillStyle = seg.color\n context.rect(0, y, width, segHeight)\n context.fill()\n\n this._drawSegmentLabel(context, seg, 0, y, width, segHeight)\n }\n }\n\n // 데이터가 전혀 없어(모든 ratio 0) 세그먼트가 하나도 안 그려진 경우 —\n // carrier/abnormal 모드는 빈 막대 대신 '0%' 를 막대 중앙에 표시한다.\n if (zeroPercentWhenEmpty && segments.every(s => s.ratio <= 0)) {\n this._drawSegmentLabel(\n context,\n { key: 'EMPTY', label: '', count: 0, ratio: 0, color: '' },\n 0,\n 0,\n width,\n height\n )\n }\n\n // outline\n context.beginPath()\n context.setLineDash([])\n context.strokeStyle = strokeStyle\n context.lineWidth = lineWidth\n context.roundRect(0, 0, width, height, round)\n context.stroke()\n\n context.translate(-left, -top)\n context.restore()\n }\n\n private _drawSegmentLabel(\n context: CanvasRenderingContext2D,\n seg: GaugeSegment,\n x: number,\n y: number,\n w: number,\n h: number\n ) {\n // 이름 라벨(Full/Empty/Abnormal…)은 그리지 않는다. 각 세그먼트 영역 중심에 숫자(%)만 표시.\n // 컴포넌트의 폰트 설정(fontFamily/fontSize/bold/italic)을 그대로 적용 — this.font.\n const fontSize = (this as any).state.fontSize || 15\n context.font = (this as any).font\n\n // 공간에 따라 단계적 축소: 넉넉하면 '값%', 좁으면 '%' 떼고 값만, 더 좁으면 생략.\n const value = `${Math.round(seg.ratio * 100)}`\n const fits = (t: string) => fontSize <= h && context.measureText(t).width <= w\n\n let text: string | null = null\n if (fits(`${value}%`)) {\n text = `${value}%`\n } else if (fits(value)) {\n text = value\n }\n if (text === null) {\n return\n }\n\n context.fillStyle = '#333'\n context.textAlign = 'center'\n context.textBaseline = 'middle'\n context.fillText(text, x + w / 2, y + h / 2)\n }\n\n renderLandscape(context: CanvasRenderingContext2D) {\n const { left, top, width, height } = (this as any).bounds\n const { highWatermark, lowWatermark, lineWidth, strokeStyle, round, fillStyle = 'white' } = (this as any).state\n\n context.save()\n context.translate(left, top)\n\n // gauge background\n context.beginPath()\n\n context.fillStyle = fillStyle\n context.roundRect(0, 0, width, height, round)\n\n context.fill()\n\n context.clip()\n\n // gauge foreground\n context.beginPath()\n\n context.fillStyle = this.statusColor!\n\n context.rect(0, 0, (width / 100) * this.usage, height)\n context.fill()\n\n // high-watermark level\n\n if (highWatermark && highWatermark > 0 && highWatermark < 100) {\n context.beginPath()\n\n context.strokeStyle = 'black'\n context.lineWidth = 1\n context.setLineDash([3])\n\n const x = (width / 100) * highWatermark\n context.moveTo(x, 0)\n context.lineTo(x, height)\n\n context.stroke()\n }\n\n // low-watermark level\n\n if (lowWatermark && lowWatermark > 0 && lowWatermark < 100) {\n context.beginPath()\n\n context.strokeStyle = 'black'\n context.lineWidth = 1\n context.setLineDash([3])\n\n const x = (width / 100) * lowWatermark\n context.moveTo(x, 0)\n context.lineTo(x, height)\n\n context.stroke()\n }\n\n // gauge outline\n context.beginPath()\n\n context.setLineDash([])\n context.strokeStyle = strokeStyle\n context.lineWidth = lineWidth\n context.roundRect(0, 0, width, height, round)\n context.stroke()\n\n context.beginPath()\n\n context.translate(-left, -top)\n context.restore()\n }\n\n renderPortrait(context: CanvasRenderingContext2D) {\n const { left, top, width, height } = (this as any).bounds\n const { highWatermark, lowWatermark, lineWidth, strokeStyle, round, fillStyle = 'white' } = (this as any).state\n\n context.save()\n context.translate(left, top)\n\n // gauge background\n context.beginPath()\n\n context.fillStyle = fillStyle\n context.roundRect(0, 0, width, height, round)\n\n context.fill()\n\n context.clip()\n\n // gauge foreground\n context.beginPath()\n\n context.fillStyle = this.statusColor!\n\n context.rect(0, height - (height / 100) * this.usage, width, (height / 100) * this.usage)\n context.fill()\n\n // high-watermark level\n\n if (highWatermark && highWatermark > 0 && highWatermark < 100) {\n context.beginPath()\n\n context.strokeStyle = 'black'\n context.lineWidth = 1\n context.setLineDash([3])\n\n const y = height - (height / 100) * highWatermark\n context.moveTo(0, y)\n context.lineTo(width, y)\n\n context.stroke()\n }\n\n // low-watermark level\n\n if (lowWatermark && lowWatermark > 0 && lowWatermark < 100) {\n context.beginPath()\n\n context.strokeStyle = 'black'\n context.lineWidth = 1\n context.setLineDash([3])\n\n const y = height - (height / 100) * lowWatermark\n context.moveTo(0, y)\n context.lineTo(width, y)\n\n context.stroke()\n }\n\n // gauge outline\n context.beginPath()\n\n context.setLineDash([])\n context.strokeStyle = strokeStyle\n context.lineWidth = lineWidth\n context.roundRect(0, 0, width, height, round)\n context.stroke()\n\n context.beginPath()\n\n context.translate(-left, -top)\n context.restore()\n }\n\n get usage() {\n const { currentUsage = 0, maxCapacity = 100 } = (this as any).state\n return Math.round((currentUsage / maxCapacity) * 100)\n }\n\n set usage(usage: number) {\n // intentionally have done nothing\n }\n\n onchangeData(after: Record<string, any>, before: Record<string, any>): void {\n const data = (this as any).data && typeof (this as any).data == 'object' ? (this as any).data : {}\n const {\n CURRENTCAPACITY = 0,\n MAXCAPACITY = 100,\n HIGHWATERMARK = 100,\n LOWWATERMARK = 0,\n FULLUP = 'F',\n CARRIER_FULL = 0,\n CARRIER_EMPTY = 0,\n CARRIER_EMPTY_EMPTY = 0,\n CARRIER_NORMAL = 0,\n CARRIER_ABNORMAL = 0\n } = data\n\n const currentUsage = Number(CURRENTCAPACITY) || 0\n const maxCapacity = Number(MAXCAPACITY) || 100\n const highWatermark = Number(HIGHWATERMARK) || 100\n const lowWatermark = Number(LOWWATERMARK) || 0\n\n ;(this as any).setState({\n currentUsage,\n maxCapacity,\n highWatermark,\n lowWatermark,\n fullup: FULLUP == 'T',\n usage: Math.round((currentUsage / maxCapacity) * 100),\n carrierFull: Number(CARRIER_FULL) || 0,\n carrierEmpty: Number(CARRIER_EMPTY) || 0,\n carrierEmptyEmpty: Number(CARRIER_EMPTY_EMPTY) || 0,\n carrierNormal: Number(CARRIER_NORMAL) || 0,\n carrierAbnormal: Number(CARRIER_ABNORMAL) || 0\n })\n }\n\n // ── hover 툴팁 (carrier/abnormal 모드 세그먼트별 수치) ───────────────────────────\n // 색상만으로 타입 구분이 어려울 때, 마우스 hover 로 정확한 수치 확인. 뷰어 모드 전용\n // (model-layer 가 편집 모드에선 hover dispatch 안 함).\n\n async ready(): Promise<void> {\n await super.ready()\n // hover 이벤트 수신 opt-in: model-layer _onmouseenter_all guard(hasLegacyHover) 통과.\n const ev = (this as any).model.event\n if (!ev || !ev.hover) {\n ;(this as any).model.event = { ...(ev || {}), hover: true }\n }\n }\n\n onMouseEnter(): void {\n // capacity 는 값이 한 개(usage%)라 툴팁 불필요. carrier/abnormal 만.\n if (this.gaugeMode === 'capacity') return\n this._showGaugeTooltip()\n }\n\n onMouseLeave(): void {\n this._hideGaugeTooltip()\n }\n\n dispose(): void {\n this._hideGaugeTooltip()\n super.dispose()\n }\n\n private _tooltipEl?: HTMLDivElement\n private _tooltipMove?: (e: MouseEvent) => void\n\n private _showGaugeTooltip(): void {\n if (typeof document === 'undefined') return\n const segments = this.segments(this.gaugeMode).filter(s => s.count > 0)\n if (!segments.length) return\n\n this._hideGaugeTooltip()\n\n const el = document.createElement('div')\n el.style.cssText = [\n 'position:fixed',\n 'left:-9999px',\n 'top:0',\n 'z-index:2147483647',\n 'pointer-events:none',\n 'background:rgba(30,30,30,0.92)',\n 'color:#fff',\n 'padding:6px 9px',\n 'border-radius:6px',\n 'font:12px/1.5 sans-serif',\n 'box-shadow:0 2px 10px rgba(0,0,0,0.35)',\n 'white-space:nowrap'\n ].join(';')\n\n for (const seg of segments) {\n const row = document.createElement('div')\n row.style.cssText = 'display:flex;align-items:center;gap:6px'\n\n const swatch = document.createElement('span')\n swatch.style.cssText = `display:inline-block;width:10px;height:10px;border-radius:2px;background:${seg.color}`\n\n const label = document.createElement('span')\n label.textContent = seg.label.replace(/\\n/g, ' ')\n label.style.cssText = 'flex:1'\n\n const value = document.createElement('span')\n value.textContent = String(seg.count)\n value.style.cssText = 'font-weight:700;margin-left:12px'\n\n row.append(swatch, label, value)\n el.appendChild(row)\n }\n\n document.body.appendChild(el)\n this._tooltipEl = el\n\n this._tooltipMove = (e: MouseEvent) => {\n el.style.left = `${e.clientX + 14}px`\n el.style.top = `${e.clientY + 14}px`\n }\n document.addEventListener('mousemove', this._tooltipMove, true)\n }\n\n private _hideGaugeTooltip(): void {\n if (this._tooltipMove) {\n document.removeEventListener('mousemove', this._tooltipMove, true)\n this._tooltipMove = undefined\n }\n if (this._tooltipEl) {\n this._tooltipEl.remove()\n this._tooltipEl = undefined\n }\n }\n }\n}\n"]}
|
|
@@ -15,7 +15,11 @@ export function ParentObjectMixin(Base) {
|
|
|
15
15
|
//@ts-ignore
|
|
16
16
|
const targets = ((_a = this.root) === null || _a === void 0 ? void 0 : _a.findAllById(parentObjectId || id)) || [];
|
|
17
17
|
for (const target of targets) {
|
|
18
|
-
|
|
18
|
+
// 자기 자신은 제외 — parentObjectId 미지정 시 id 로 룩업하면 자신이 잡히는데,
|
|
19
|
+
// 자신이 MCSMachine/MCSUnit(예: Crane 은 MCSUnit) 이면 자신을 parentObject 로
|
|
20
|
+
// 반환해버려 host=self→span 0→(0,0) 으로 이동하는 버그. 자신을 건너뛰면
|
|
21
|
+
// 아래 암묵적 this.parent(컨테이너) fallback 으로 정상 해석된다.
|
|
22
|
+
if (target !== this && (target instanceof MCSMachine || target instanceof MCSUnit)) {
|
|
19
23
|
return target;
|
|
20
24
|
}
|
|
21
25
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"parent-object-mixin.js","sourceRoot":"","sources":["../../src/features/parent-object-mixin.ts"],"names":[],"mappings":"AAGA,OAAO,UAAU,MAAM,gBAAgB,CAAA;AACvC,OAAO,OAAO,MAAM,aAAa,CAAA;AAEjC;;;;GAIG;AACH,MAAM,CAAC,MAAM,2BAA2B,GAAU,EAAE,CAAA;AAEpD,MAAM,UAAU,iBAAiB,CAAuC,IAAW;IACjF,OAAO,KAAM,SAAQ,IAAI;QACvB,IAAI,YAAY;;YACd,MAAM,EAAE,EAAE,EAAE,cAAc,EAAE,GAAG,IAAI,CAAC,KAAK,CAAA;YAEzC,IAAI,cAAc,IAAI,EAAE,EAAE,CAAC;gBACzB,YAAY;gBACZ,MAAM,OAAO,GAAG,CAAA,MAAA,IAAI,CAAC,IAAI,0CAAE,WAAW,CAAC,cAAc,IAAI,EAAE,CAAC,KAAI,EAAE,CAAA;gBAClE,KAAK,MAAM,MAAM,IAAI,OAAO,EAAE,CAAC;oBAC7B,IAAI,MAAM,YAAY,UAAU,IAAI,MAAM,YAAY,OAAO,EAAE,CAAC;
|
|
1
|
+
{"version":3,"file":"parent-object-mixin.js","sourceRoot":"","sources":["../../src/features/parent-object-mixin.ts"],"names":[],"mappings":"AAGA,OAAO,UAAU,MAAM,gBAAgB,CAAA;AACvC,OAAO,OAAO,MAAM,aAAa,CAAA;AAEjC;;;;GAIG;AACH,MAAM,CAAC,MAAM,2BAA2B,GAAU,EAAE,CAAA;AAEpD,MAAM,UAAU,iBAAiB,CAAuC,IAAW;IACjF,OAAO,KAAM,SAAQ,IAAI;QACvB,IAAI,YAAY;;YACd,MAAM,EAAE,EAAE,EAAE,cAAc,EAAE,GAAG,IAAI,CAAC,KAAK,CAAA;YAEzC,IAAI,cAAc,IAAI,EAAE,EAAE,CAAC;gBACzB,YAAY;gBACZ,MAAM,OAAO,GAAG,CAAA,MAAA,IAAI,CAAC,IAAI,0CAAE,WAAW,CAAC,cAAc,IAAI,EAAE,CAAC,KAAI,EAAE,CAAA;gBAClE,KAAK,MAAM,MAAM,IAAI,OAAO,EAAE,CAAC;oBAC7B,uDAAuD;oBACvD,mEAAmE;oBACnE,oDAAoD;oBACpD,gDAAgD;oBAChD,IAAI,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,YAAY,UAAU,IAAI,MAAM,YAAY,OAAO,CAAC,EAAE,CAAC;wBACnF,OAAO,MAAM,CAAA;oBACf,CAAC;gBACH,CAAC;YACH,CAAC;YAED,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAA;YAC1B,IAAI,MAAM,YAAY,UAAU,IAAI,MAAM,YAAY,OAAO,EAAE,CAAC;gBAC9D,OAAO,MAAM,CAAA;YACf,CAAC;QACH,CAAC;QAED;;;;;WAKG;QACH,IAAI,iBAAiB;YACnB,OAAO,EAAE,CAAA;QACX,CAAC;KACF,CAAA;AACH,CAAC","sourcesContent":["type Constructor<T = {}> = new (...args: any[]) => T\n\nimport { Component } from '@hatiolab/things-scene'\nimport MCSMachine from '../mcs-machine'\nimport MCSUnit from '../mcs-unit'\n\n/**\n * parentObjectId 는 generic property builder 가 아니라 property-sidebar 의 모델 참조\n * 룩업(ox-input-entity-id, parentObjectTypes 기준 씬 머신/유닛 선택)으로 렌더한다.\n * 따라서 NATURE 속성 목록에서는 제외 — 빈 배열.\n */\nexport const ParentObjectMixinProperties: any[] = []\n\nexport function ParentObjectMixin<TBase extends Constructor<Component>>(Base: TBase): any {\n return class extends Base {\n get parentObject(): MCSMachine | MCSUnit | undefined {\n const { id, parentObjectId } = this.state\n\n if (parentObjectId || id) {\n //@ts-ignore\n const targets = this.root?.findAllById(parentObjectId || id) || []\n for (const target of targets) {\n // 자기 자신은 제외 — parentObjectId 미지정 시 id 로 룩업하면 자신이 잡히는데,\n // 자신이 MCSMachine/MCSUnit(예: Crane 은 MCSUnit) 이면 자신을 parentObject 로\n // 반환해버려 host=self→span 0→(0,0) 으로 이동하는 버그. 자신을 건너뛰면\n // 아래 암묵적 this.parent(컨테이너) fallback 으로 정상 해석된다.\n if (target !== this && (target instanceof MCSMachine || target instanceof MCSUnit)) {\n return target\n }\n }\n }\n\n const parent = this.parent\n if (parent instanceof MCSMachine || parent instanceof MCSUnit) {\n return parent\n }\n }\n\n /**\n * parentObjectId 가 참조하는 모델 컴포넌트 타입들 — parentObject 후보를 모델(씬)에서\n * 수집할 때 이 타입들로 거른다 (머신/유닛 무관, 복수 허용).\n * 빈 배열(기본) 이면 모델의 모든 머신 (폴백). 참조 타입이 정해진 컴포넌트는 override:\n * AGV→['AGVLine'], OHT→['OHTLine'], Crane/Shelf→['STOCKER'], PortFlow→['Port'].\n */\n get parentObjectTypes(): string[] {\n return []\n }\n }\n}\n"]}
|
package/dist/mcs-vehicle.js
CHANGED
|
@@ -92,7 +92,9 @@ export default class MCSVehicle extends MCSCarrierHolder {
|
|
|
92
92
|
}
|
|
93
93
|
const afterNode = findNode(this, NodeId, NodeMachine);
|
|
94
94
|
if (!afterNode) {
|
|
95
|
-
|
|
95
|
+
// 보드는 전체 노드의 부분 뷰 — 모든 노드를 그리지 않는다. 위치 NODEID 가 이 보드에
|
|
96
|
+
// 없는 노드를 가리키는 건 오류가 아니라 정상(그 노드는 이 보드에 미표시)이므로,
|
|
97
|
+
// 경고 없이 조용히 배치를 생략한다. (데이터 갱신마다 도는 hot path — 거짓 경보 방지.)
|
|
96
98
|
return;
|
|
97
99
|
}
|
|
98
100
|
const beforeNode = this.lastWaypoint
|
package/dist/mcs-vehicle.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"mcs-vehicle.js","sourceRoot":"","sources":["../src/mcs-vehicle.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAU,MAAM,+BAA+B,CAAA;AACtE,OAAO,gBAAgB,MAAM,sBAAsB,CAAA;AAGnD,MAAM,aAAa,GAAG,CAAC,CAAA;AAEvB,SAAS,QAAQ,CAAC,OAAmB,EAAE,MAAc,EAAE,WAAmB;;IACxE,IAAI,CAAC,MAAM,IAAI,CAAC,WAAW,EAAE,CAAC;QAC5B,OAAO,IAAI,CAAA;IACb,CAAC;IAED,MAAM,KAAK,GAAG,CAAC,CAAA,MAAA,MAAA,OAAO,CAAC,IAAI,EAAC,WAAW,mDAAG,MAAM,CAAC,KAAI,EAAE,CAAC,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,IAAI,MAAM,CAAW,CAAA;IAE5G,OAAO,KAAK,CAAC,IAAI,CAAC,CAAC,IAAU,EAAE,EAAE;QAC/B,OAAO,IAAI,CAAC,WAAW,KAAK,WAAW,CAAA;IACzC,CAAC,CAAC,CAAA;AACJ,CAAC;AAED;;GAEG;AACH,MAAM,CAAC,OAAO,OAAO,UAAW,SAAQ,gBAAgB;IAAxD;;QAeU,iBAAY,GAAmD,IAAI,CAAA;
|
|
1
|
+
{"version":3,"file":"mcs-vehicle.js","sourceRoot":"","sources":["../src/mcs-vehicle.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAU,MAAM,+BAA+B,CAAA;AACtE,OAAO,gBAAgB,MAAM,sBAAsB,CAAA;AAGnD,MAAM,aAAa,GAAG,CAAC,CAAA;AAEvB,SAAS,QAAQ,CAAC,OAAmB,EAAE,MAAc,EAAE,WAAmB;;IACxE,IAAI,CAAC,MAAM,IAAI,CAAC,WAAW,EAAE,CAAC;QAC5B,OAAO,IAAI,CAAA;IACb,CAAC;IAED,MAAM,KAAK,GAAG,CAAC,CAAA,MAAA,MAAA,OAAO,CAAC,IAAI,EAAC,WAAW,mDAAG,MAAM,CAAC,KAAI,EAAE,CAAC,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,IAAI,MAAM,CAAW,CAAA;IAE5G,OAAO,KAAK,CAAC,IAAI,CAAC,CAAC,IAAU,EAAE,EAAE;QAC/B,OAAO,IAAI,CAAC,WAAW,KAAK,WAAW,CAAA;IACzC,CAAC,CAAC,CAAA;AACJ,CAAC;AAED;;GAEG;AACH,MAAM,CAAC,OAAO,OAAO,UAAW,SAAQ,gBAAgB;IAAxD;;QAeU,iBAAY,GAAmD,IAAI,CAAA;IAiH7E,CAAC;IA/HC,MAAM,KAAK,UAAU;QACnB,OAAO;YACL,GAAG,gBAAgB,CAAC,UAAU;YAC9B;gBACE,IAAI,EAAE,QAAQ;gBACd,KAAK,EAAE,WAAW;gBAClB,IAAI,EAAE,WAAW;gBACjB,QAAQ,EAAE;oBACR,OAAO,EAAE,CAAC,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,OAAO,CAAC;iBAC7C;aACF;SACF,CAAA;IACH,CAAC;IAID,iBAAiB;QACf,OAAO,cAAc,CAAA;IACvB,CAAC;IAED,eAAe,CAAC,GAA6B;QAC3C,MAAM,EAAE,SAAS,EAAE,GAAG,IAAI,CAAC,KAAK,CAAA;QAEhC,IAAI,SAAS,EAAE,CAAC;YACd,MAAM,EAAE,IAAI,EAAE,GAAG,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,KAAK,CAAA;YAE/C,GAAG,CAAC,SAAS,EAAE,CAAA;YACf,GAAG,CAAC,SAAS,CAAC,IAAI,EAAE,GAAG,CAAC,CAAA;YAExB,GAAG,CAAC,WAAW,GAAG,OAAO,CAAA;YACzB,GAAG,CAAC,SAAS,GAAG,OAAO,CAAA;YACvB,GAAG,CAAC,QAAQ,GAAG,OAAO,CAAA;YACtB,GAAG,CAAC,SAAS,GAAG,CAAC,CAAA;YACjB,GAAG,CAAC,WAAW,CAAC,EAAE,CAAC,CAAA;YAEnB,QAAQ,SAAS,EAAE,CAAC;gBAClB,KAAK,IAAI;oBACP,GAAG,CAAC,MAAM,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,aAAa,CAAC,CAAA;oBAC3C,GAAG,CAAC,MAAM,CAAC,KAAK,GAAG,CAAC,EAAE,CAAC,MAAM,GAAG,EAAE,GAAG,aAAa,CAAC,CAAA;oBACnD,GAAG,CAAC,MAAM,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,aAAa,CAAC,CAAA;oBAC3C,MAAK;gBACP,KAAK,MAAM;oBACT,GAAG,CAAC,MAAM,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,MAAM,GAAG,aAAa,CAAC,CAAA;oBACnD,GAAG,CAAC,MAAM,CAAC,KAAK,GAAG,CAAC,EAAE,MAAM,GAAG,MAAM,GAAG,EAAE,GAAG,aAAa,CAAC,CAAA;oBAC3D,GAAG,CAAC,MAAM,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,MAAM,GAAG,aAAa,CAAC,CAAA;oBACnD,MAAK;gBACP,KAAK,MAAM;oBACT,GAAG,CAAC,MAAM,CAAC,CAAC,aAAa,EAAE,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAA;oBAC5C,GAAG,CAAC,MAAM,CAAC,CAAC,KAAK,GAAG,EAAE,GAAG,CAAC,EAAE,MAAM,GAAG,CAAC,CAAC,CAAA;oBACvC,GAAG,CAAC,MAAM,CAAC,CAAC,aAAa,EAAE,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAA;oBAC5C,MAAK;gBACP,KAAK,OAAO,CAAC;gBACb;oBACE,GAAG,CAAC,MAAM,CAAC,aAAa,GAAG,KAAK,EAAE,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAA;oBACnD,GAAG,CAAC,MAAM,CAAC,aAAa,GAAG,KAAK,GAAG,KAAK,GAAG,EAAE,EAAE,MAAM,GAAG,CAAC,CAAC,CAAA;oBAC1D,GAAG,CAAC,MAAM,CAAC,aAAa,GAAG,KAAK,EAAE,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAA;oBACnD,MAAK;YACT,CAAC;YAED,GAAG,CAAC,SAAS,CAAC,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,CAAA;YAC1B,GAAG,CAAC,SAAS,EAAE,CAAA;YAEf,GAAG,CAAC,IAAI,EAAE,CAAA;YACV,GAAG,CAAC,MAAM,EAAE,CAAA;QACd,CAAC;IACH,CAAC;IAED,oBAAoB;IACpB,UAAU,CAAC,GAA6B;QACtC,KAAK,CAAC,UAAU,CAAC,GAAG,CAAC,CAAA;QACrB,4BAA4B;IAC9B,CAAC;IAED,YAAY,CAAC,KAA0B,EAAE,MAA2B;QAClE,KAAK,CAAC,YAAY,CAAC,KAAK,EAAE,MAAM,CAAC,CAAA;QAEjC,MAAM,EAAE,MAAM,EAAE,YAAY,EAAE,WAAW,EAAE,iBAAiB,EAAE,GAAG,MAAM,CAAC,IAAI,IAAI,EAAE,CAAA;QAClF,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,WAAW,EAAE,WAAW,EAAE,GAAG,KAAK,CAAC,IAAI,IAAI,EAAE,CAAA;QAErE,IACE,MAAM,KAAK,SAAS;YACpB,WAAW,KAAK,SAAS;YACzB,CAAC,YAAY,KAAK,MAAM,IAAI,iBAAiB,KAAK,WAAW,CAAC;YAC9D,CAAC,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,YAAY,CAAC,MAAM,KAAK,MAAM,IAAI,IAAI,CAAC,YAAY,CAAC,WAAW,KAAK,WAAW,CAAC,EAC3G,CAAC;YACD,OAAM,CAAC,cAAc;QACvB,CAAC;QAED,MAAM,SAAS,GAAG,QAAQ,CAAC,IAAI,EAAE,MAAM,EAAE,WAAW,CAAC,CAAA;QACrD,IAAI,CAAC,SAAS,EAAE,CAAC;YACf,sDAAsD;YACtD,gDAAgD;YAChD,yDAAyD;YACzD,OAAM;QACR,CAAC;QAED,MAAM,UAAU,GAAG,IAAI,CAAC,YAAY;YAClC,CAAC,CAAC,QAAQ,CAAC,IAAI,EAAE,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC;YACzE,CAAC,CAAC,SAAS,CAAA;QAEb,6BAA6B;QAC7B,IAAI,CAAC,YAAY,GAAG,EAAE,MAAM,EAAE,WAAW,EAAE,CAAA;QAE3C,IAAK,IAAI,CAAC,IAAY,CAAC,gBAAgB,EAAE,CAAC;YACxC,IAAI,CAAC,OAAO,CAAC,UAAU,EAAE;gBACvB,IAAI,EAAE,UAAU,IAAI,SAAS;gBAC7B,EAAE,EAAE,SAAS;gBACb,QAAQ,EAAE,IAAI;aACf,CAAC,CAAA;QACJ,CAAC;aAAM,IAAI,UAAU,EAAE,CAAC;YACtB,MAAM,UAAU,GAAG,UAAU,CAAC,MAAM,CAAA;YACpC,MAAM,QAAQ,GAAG,SAAS,CAAC,MAAM,CAAA;YAEjC,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,GAAG,UAAU,CAAC,aAAa,CAAC,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAA;YACrF,MAAM,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,GAAG,SAAS,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAA;YAE5E,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,MAAM,EAAE,IAAI,GAAG,MAAM,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,CAAA;YAEpE,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,CAAA;YACpC,IAAI,CAAC,QAAQ,CAAC,UAAU,EAAE,KAAK,CAAC,CAAA;QAClC,CAAC;aAAM,CAAC;YACN,qCAAqC;YACrC,MAAM,QAAQ,GAAG,SAAS,CAAC,MAAM,CAAA;YACjC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,SAAS,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAA;YAChE,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAA;QAC1B,CAAC;IACH,CAAC;CACF","sourcesContent":["import { LEGEND_VEHICLE, Legend } from './features/mcs-status-default'\nimport MCSCarrierHolder from './mcs-carrier-holder'\nimport Node from './node'\n\nconst DIRECTION_GAP = 3\n\nfunction findNode(vehicle: MCSVehicle, nodeId: string, nodeMachine: string) {\n if (!nodeId || !nodeMachine) {\n return null\n }\n\n const nodes = (vehicle.root.findAllById?.(nodeId) || []).filter(node => node.state.type == 'Node') as Node[]\n\n return nodes.find((node: Node) => {\n return node.nodeMachine === nodeMachine\n })\n}\n\n/**\n * MCS용 Unit > Transport들의 공통 속성을 정의한 오브젝트\n */\nexport default class MCSVehicle extends MCSCarrierHolder {\n static get properties(): any {\n return [\n ...MCSCarrierHolder.properties,\n {\n type: 'select',\n label: 'direction',\n name: 'direction',\n property: {\n options: ['', 'up', 'down', 'left', 'right']\n }\n }\n ]\n }\n\n private lastWaypoint: { NodeId: string; NodeMachine: string } | null = null\n\n getLegendFallback(): Legend {\n return LEGEND_VEHICLE\n }\n\n renderDirection(ctx: CanvasRenderingContext2D) {\n const { direction } = this.state\n\n if (direction) {\n const { left, top, width, height } = this.state\n\n ctx.beginPath()\n ctx.translate(left, top)\n\n ctx.strokeStyle = 'black'\n ctx.fillStyle = 'black'\n ctx.lineJoin = 'round'\n ctx.lineWidth = 1\n ctx.setLineDash([])\n\n switch (direction) {\n case 'up':\n ctx.moveTo((width * 1) / 3, -DIRECTION_GAP)\n ctx.lineTo(width / 2, -height / 10 - DIRECTION_GAP)\n ctx.lineTo((width * 2) / 3, -DIRECTION_GAP)\n break\n case 'down':\n ctx.moveTo((width * 1) / 3, height + DIRECTION_GAP)\n ctx.lineTo(width / 2, height + height / 10 + DIRECTION_GAP)\n ctx.lineTo((width * 2) / 3, height + DIRECTION_GAP)\n break\n case 'left':\n ctx.moveTo(-DIRECTION_GAP, (height * 1) / 3)\n ctx.lineTo(-width / 10 - 2, height / 2)\n ctx.lineTo(-DIRECTION_GAP, (height * 2) / 3)\n break\n case 'right':\n default:\n ctx.moveTo(DIRECTION_GAP + width, (height * 1) / 3)\n ctx.lineTo(DIRECTION_GAP + width + width / 10, height / 2)\n ctx.lineTo(DIRECTION_GAP + width, (height * 2) / 3)\n break\n }\n\n ctx.translate(-left, -top)\n ctx.closePath()\n\n ctx.fill()\n ctx.stroke()\n }\n }\n\n // Performance aware\n postrender(ctx: CanvasRenderingContext2D): void {\n super.postrender(ctx)\n // this.renderDirection(ctx)\n }\n\n onchangeData(after: Record<string, any>, before: Record<string, any>): void {\n super.onchangeData(after, before)\n\n const { NODEID: beforeNodeId, NODEMACHINE: beforeNodeMachine } = before.data || {}\n const { NODEID: NodeId, NODEMACHINE: NodeMachine } = after.data || {}\n\n if (\n NodeId === undefined ||\n NodeMachine === undefined ||\n (beforeNodeId === NodeId && beforeNodeMachine === NodeMachine) ||\n (this.lastWaypoint && this.lastWaypoint.NodeId === NodeId && this.lastWaypoint.NodeMachine === NodeMachine)\n ) {\n return // not changed\n }\n\n const afterNode = findNode(this, NodeId, NodeMachine)\n if (!afterNode) {\n // 보드는 전체 노드의 부분 뷰 — 모든 노드를 그리지 않는다. 위치 NODEID 가 이 보드에\n // 없는 노드를 가리키는 건 오류가 아니라 정상(그 노드는 이 보드에 미표시)이므로,\n // 경고 없이 조용히 배치를 생략한다. (데이터 갱신마다 도는 hot path — 거짓 경보 방지.)\n return\n }\n\n const beforeNode = this.lastWaypoint\n ? findNode(this, this.lastWaypoint.NodeId, this.lastWaypoint.NodeMachine)\n : afterNode\n\n // 실제 존재하는 노드 중 가장 최근에 이동한 노드\n this.lastWaypoint = { NodeId, NodeMachine }\n\n if ((this.root as any).vehicleAnimation) {\n this.trigger('waypoint', {\n from: beforeNode || afterNode,\n to: afterNode,\n duration: 5000\n })\n } else if (beforeNode) {\n const fromCenter = beforeNode.center\n const toCenter = afterNode.center\n\n const { x: startX, y: startY } = beforeNode.transcoordS2T(fromCenter.x, fromCenter.y)\n const { x: endX, y: endY } = afterNode.transcoordS2T(toCenter.x, toCenter.y)\n\n const theta = Math.atan2(endY - startY, endX - startX) + Math.PI / 2\n\n this.location = { x: endX, y: endY }\n this.setState('rotation', theta)\n } else {\n // beforeNode 없음: afterNode 위치로 즉시 이동\n const toCenter = afterNode.center\n const { x, y } = afterNode.transcoordS2T(toCenter.x, toCenter.y)\n this.location = { x, y }\n }\n }\n}\n"]}
|