@fmsim/machine 1.0.87 → 2.0.0-beta.12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (84) hide show
  1. package/dist/agv-line.js.map +1 -1
  2. package/dist/agv.js.map +1 -1
  3. package/dist/buffer.js.map +1 -1
  4. package/dist/carrier.js +7 -6
  5. package/dist/carrier.js.map +1 -1
  6. package/dist/conveyor-join.js.map +1 -1
  7. package/dist/conveyor.js +1 -1
  8. package/dist/conveyor.js.map +1 -1
  9. package/dist/crane-rail.js +53 -0
  10. package/dist/crane-rail.js.map +1 -0
  11. package/dist/crane.js.map +1 -1
  12. package/dist/equipment.js.map +1 -1
  13. package/dist/factories/agv-3d.js +148 -0
  14. package/dist/factories/agv-3d.js.map +1 -0
  15. package/dist/factories/conveyor-3d.js +258 -0
  16. package/dist/factories/conveyor-3d.js.map +1 -0
  17. package/dist/factories/crane-3d.js +150 -0
  18. package/dist/factories/crane-3d.js.map +1 -0
  19. package/dist/factories/crane-rail-3d.js +95 -0
  20. package/dist/factories/crane-rail-3d.js.map +1 -0
  21. package/dist/factories/machine-3d.js +627 -0
  22. package/dist/factories/machine-3d.js.map +1 -0
  23. package/dist/factories/oht-3d.js +177 -0
  24. package/dist/factories/oht-3d.js.map +1 -0
  25. package/dist/factories/shuttle-3d.js +162 -0
  26. package/dist/factories/shuttle-3d.js.map +1 -0
  27. package/dist/index.js +38 -0
  28. package/dist/index.js.map +1 -1
  29. package/dist/mcs-carrier-holder.js +6 -1
  30. package/dist/mcs-carrier-holder.js.map +1 -1
  31. package/dist/mcs-machine.js.map +1 -1
  32. package/dist/mcs-unit.js.map +1 -1
  33. package/dist/mcs-vehicle.js +2 -1
  34. package/dist/mcs-vehicle.js.map +1 -1
  35. package/dist/oht-line.js.map +1 -1
  36. package/dist/oht.js.map +1 -1
  37. package/dist/port-flow.js.map +1 -1
  38. package/dist/port.js.map +1 -1
  39. package/dist/scene/root-container-override.js.map +1 -1
  40. package/dist/shelf.js.map +1 -1
  41. package/dist/shuttle.js.map +1 -1
  42. package/dist/stocker-abnormal-bar.js +180 -0
  43. package/dist/stocker-abnormal-bar.js.map +1 -0
  44. package/dist/stocker-capacity-bar.js.map +1 -1
  45. package/dist/stocker-carrier-bar.js +194 -0
  46. package/dist/stocker-carrier-bar.js.map +1 -0
  47. package/dist/stocker.js +1 -1
  48. package/dist/stocker.js.map +1 -1
  49. package/dist/tsconfig.tsbuildinfo +1 -1
  50. package/dist/zone-capacity-bar.js.map +1 -1
  51. package/package.json +6 -6
  52. package/src/agv-line.ts +1 -1
  53. package/src/agv.ts +3 -3
  54. package/src/buffer.ts +1 -1
  55. package/src/carrier.ts +11 -11
  56. package/src/conveyor-join.ts +1 -1
  57. package/src/conveyor.ts +2 -2
  58. package/src/crane-rail.ts +58 -0
  59. package/src/crane.ts +1 -1
  60. package/src/equipment.ts +1 -1
  61. package/src/factories/agv-3d.ts +161 -0
  62. package/src/factories/conveyor-3d.ts +311 -0
  63. package/src/factories/crane-3d.ts +176 -0
  64. package/src/factories/crane-rail-3d.ts +114 -0
  65. package/src/factories/machine-3d.ts +767 -0
  66. package/src/factories/oht-3d.ts +196 -0
  67. package/src/factories/shuttle-3d.ts +183 -0
  68. package/src/index.ts +40 -0
  69. package/src/mcs-carrier-holder.ts +8 -2
  70. package/src/mcs-machine.ts +1 -1
  71. package/src/mcs-unit.ts +1 -1
  72. package/src/mcs-vehicle.ts +3 -3
  73. package/src/oht-line.ts +1 -1
  74. package/src/oht.ts +1 -1
  75. package/src/port-flow.ts +1 -1
  76. package/src/port.ts +1 -1
  77. package/src/scene/root-container-override.ts +2 -2
  78. package/src/shelf.ts +1 -1
  79. package/src/shuttle.ts +1 -1
  80. package/src/stocker-abnormal-bar.ts +242 -0
  81. package/src/stocker-capacity-bar.ts +3 -3
  82. package/src/stocker-carrier-bar.ts +257 -0
  83. package/src/stocker.ts +3 -3
  84. package/src/zone-capacity-bar.ts +2 -2
@@ -1 +1 @@
1
- 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{ Component, ComponentNature, POSITION, Properties, sceneComponent } from '@hatiolab/things-scene'\nimport { themesColorRange } from '@fmsim/api'\nimport { LEGEND_CAPACITY } from './features/mcs-status-default'\nimport { safeRound } from './utils/safe-round'\nimport { getVaueOnRanges } from './utils/get-value-on-ranges'\nimport { MCSZoneMixin, MCSZoneMixinProperties } from './features/mcs-zone-mixin'\nimport { ParentObjectMixinProperties } from './features/parent-object-mixin'\nimport MCSUnit from './mcs-unit'\n\nconst NATURE: ComponentNature = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [\n ...MCSZoneMixinProperties,\n ...ParentObjectMixinProperties,\n {\n type: 'select',\n label: 'legend-name',\n name: 'legendName',\n property: {\n options: themesColorRange\n }\n },\n {\n type: 'number',\n name: 'currentUsage',\n label: 'current-usage'\n },\n {\n type: 'number',\n name: 'highWatermark',\n label: 'high-watermark'\n },\n {\n type: 'number',\n name: 'lowWatermark',\n label: 'low-watermark'\n },\n {\n type: 'number',\n name: 'maxCapacity',\n label: 'max-capacity'\n },\n {\n type: 'boolean',\n name: 'fullup',\n label: 'fullup'\n },\n {\n type: 'number',\n label: 'round',\n name: 'round',\n property: {\n min: 0\n }\n },\n {\n type: 'hidden',\n name: 'usage',\n label: 'usage'\n }\n ],\n 'value-property': 'usage'\n}\n\nvar controlHandler = {\n ondragmove: function (point: POSITION, index: number, component: Component) {\n var { left, top, width, height } = component.model\n\n var transcoorded = component.transcoordP2S(point.x, point.y)\n var round = ((transcoorded.x - left) / (width / 2)) * 100\n\n round = safeRound(round, width, height)\n\n component.set({\n round\n })\n }\n}\n\n@sceneComponent('ZoneCapacityBar')\nexport default class ZoneCapacityBar extends MCSZoneMixin(MCSUnit) {\n static get nature() {\n return NATURE\n }\n\n get controls() {\n var { left, top, width, round, height } = this.state\n round = round == undefined ? 0 : safeRound(round, width, height)\n\n return [\n {\n x: left + (width / 2) * (round / 100),\n y: top,\n handler: controlHandler\n }\n ]\n }\n\n getLegendFallback() {\n return this.root.zoneCapacityLegendTheme || LEGEND_CAPACITY\n }\n\n get statusColor() {\n const { fullup } = this.state\n return fullup ? 'red' : getVaueOnRanges(this.usage, this.legend)\n }\n\n get text() {\n return this.usage + '%'\n }\n\n render(context: CanvasRenderingContext2D) {\n const { left, top, width, height } = this.bounds\n\n if (width >= height) {\n this.renderLandscape(context)\n } else {\n this.renderPortrait(context)\n }\n }\n\n renderLandscape(context: CanvasRenderingContext2D) {\n const { left, top, width, height } = this.bounds\n const { highWatermark, lowWatermark, lineWidth, strokeStyle, round, fillStyle = 'white' } = this.state\n\n context.save()\n context.translate(left, top)\n\n // gauge background\n context.beginPath()\n\n context.fillStyle = fillStyle\n context.roundRect(0, 0, width, height, round)\n\n context.fill()\n context.stroke()\n\n context.clip()\n\n // gauge foreground\n context.beginPath()\n\n context.fillStyle = this.statusColor!\n\n context.rect(0, 0, (width / 100) * this.usage, height)\n context.fill()\n\n // high-watermark level\n\n if (highWatermark && highWatermark > 0 && highWatermark < 100) {\n context.beginPath()\n\n context.strokeStyle = 'black'\n context.lineWidth = 1\n context.setLineDash([3])\n\n const x = (width / 100) * highWatermark\n context.moveTo(x, 0)\n context.lineTo(x, height)\n\n context.stroke()\n }\n\n // low-watermark level\n\n if (lowWatermark && lowWatermark > 0 && lowWatermark < 100) {\n context.beginPath()\n\n context.strokeStyle = 'black'\n context.lineWidth = 1\n context.setLineDash([3])\n\n const x = (width / 100) * lowWatermark\n context.moveTo(x, 0)\n context.lineTo(x, height)\n\n context.stroke()\n }\n\n // gauge outline\n context.beginPath()\n\n context.setLineDash([])\n context.strokeStyle = strokeStyle\n context.lineWidth = lineWidth\n context.roundRect(0, 0, width, height, round)\n context.stroke()\n\n context.beginPath()\n\n context.translate(-left, -top)\n context.restore()\n }\n\n renderPortrait(context: CanvasRenderingContext2D) {\n const { left, top, width, height } = this.bounds\n const { highWatermark, lowWatermark, lineWidth, strokeStyle, round, fillStyle = 'white' } = this.state\n\n context.save()\n context.translate(left, top)\n\n // gauge background\n context.beginPath()\n\n context.fillStyle = fillStyle\n context.roundRect(0, 0, width, height, round)\n\n context.fill()\n\n context.clip()\n\n // gauge foreground\n context.beginPath()\n\n context.fillStyle = this.statusColor!\n\n context.rect(0, height - (height / 100) * this.usage, width, (height / 100) * this.usage)\n context.fill()\n\n // high-watermark level\n\n if (highWatermark && highWatermark > 0 && highWatermark < 100) {\n context.beginPath()\n\n context.strokeStyle = 'black'\n context.lineWidth = 1\n context.setLineDash([3])\n\n const y = height - (height / 100) * highWatermark\n context.moveTo(0, y)\n context.lineTo(width, y)\n\n context.stroke()\n }\n\n // low-watermark level\n\n if (lowWatermark && lowWatermark > 0 && lowWatermark < 100) {\n context.beginPath()\n\n context.strokeStyle = 'black'\n context.lineWidth = 1\n context.setLineDash([3])\n\n const y = height - (height / 100) * lowWatermark\n context.moveTo(0, y)\n context.lineTo(width, y)\n\n context.stroke()\n }\n\n // gauge outline\n context.beginPath()\n\n context.setLineDash([])\n context.strokeStyle = strokeStyle\n context.lineWidth = lineWidth\n context.roundRect(0, 0, width, height, round)\n context.stroke()\n\n context.beginPath()\n\n context.translate(-left, -top)\n context.restore()\n }\n\n get usage() {\n const { currentUsage = 0, maxCapacity = 100 } = this.state\n return Math.round((currentUsage / maxCapacity) * 100)\n }\n\n set usage(usage: number) {\n // intentionally have done nothing\n }\n\n onchangeData(after: Properties, before: Properties): void {\n const {\n CURRENTCAPACITY = 0,\n MAXCAPACITY = 100,\n HIGHWATERMARK = 100,\n LOWWATERMARK = 0,\n FULLUP = 'F'\n } = typeof this.data == 'object' ? this.data : {}\n\n const currentUsage = Number(CURRENTCAPACITY) || 0\n const maxCapacity = Number(MAXCAPACITY) || 100\n const highWatermark = Number(HIGHWATERMARK) || 100\n const lowWatermark = Number(LOWWATERMARK) || 0\n\n this.setState({\n currentUsage,\n maxCapacity,\n highWatermark,\n lowWatermark,\n fullup: FULLUP == 'T',\n usage: Math.round((currentUsage / maxCapacity) * 100)\n })\n }\n}\n"]}
1
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{ Component, ComponentNature, POSITION, Properties, sceneComponent } from '@hatiolab/things-scene'\nimport { themesColorRange } from '@fmsim/api'\nimport { LEGEND_CAPACITY } from './features/mcs-status-default'\nimport { safeRound } from './utils/safe-round'\nimport { getVaueOnRanges } from './utils/get-value-on-ranges'\nimport { MCSZoneMixin, MCSZoneMixinProperties } from './features/mcs-zone-mixin'\nimport { ParentObjectMixinProperties } from './features/parent-object-mixin'\nimport MCSUnit from './mcs-unit'\n\nconst NATURE: ComponentNature = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [\n ...MCSZoneMixinProperties,\n ...ParentObjectMixinProperties,\n {\n type: 'select',\n label: 'legend-name',\n name: 'legendName',\n property: {\n options: themesColorRange\n }\n },\n {\n type: 'number',\n name: 'currentUsage',\n label: 'current-usage'\n },\n {\n type: 'number',\n name: 'highWatermark',\n label: 'high-watermark'\n },\n {\n type: 'number',\n name: 'lowWatermark',\n label: 'low-watermark'\n },\n {\n type: 'number',\n name: 'maxCapacity',\n label: 'max-capacity'\n },\n {\n type: 'boolean',\n name: 'fullup',\n label: 'fullup'\n },\n {\n type: 'number',\n label: 'round',\n name: 'round',\n property: {\n min: 0\n }\n },\n {\n type: 'hidden',\n name: 'usage',\n label: 'usage'\n }\n ],\n 'value-property': 'usage'\n}\n\nvar controlHandler = {\n ondragmove: function (point: POSITION, index: number, component: Component) {\n var { left, top, width, height } = component.model\n\n var transcoorded = component.transcoordP2S(point.x, point.y)\n var round = ((transcoorded.x - left) / (width / 2)) * 100\n\n round = safeRound(round, width, height)\n\n component.set({\n round\n })\n }\n}\n\n@sceneComponent('ZoneCapacityBar')\nexport default class ZoneCapacityBar extends MCSZoneMixin(MCSUnit) {\n static get nature() {\n return NATURE\n }\n\n get controls() {\n var { left, top, width, round, height } = this.state\n round = round == undefined ? 0 : safeRound(round, width, height)\n\n return [\n {\n x: left + (width / 2) * (round / 100),\n y: top,\n handler: controlHandler\n }\n ]\n }\n\n getLegendFallback() {\n return (this.root as any).zoneCapacityLegendTheme || LEGEND_CAPACITY\n }\n\n get statusColor() {\n const { fullup } = this.state\n return fullup ? 'red' : getVaueOnRanges(this.usage, this.legend)\n }\n\n get text() {\n return this.usage + '%'\n }\n\n render(context: CanvasRenderingContext2D) {\n const { left, top, width, height } = this.bounds\n\n if (width >= height) {\n this.renderLandscape(context)\n } else {\n this.renderPortrait(context)\n }\n }\n\n renderLandscape(context: CanvasRenderingContext2D) {\n const { left, top, width, height } = this.bounds\n const { highWatermark, lowWatermark, lineWidth, strokeStyle, round, fillStyle = 'white' } = this.state\n\n context.save()\n context.translate(left, top)\n\n // gauge background\n context.beginPath()\n\n context.fillStyle = fillStyle\n context.roundRect(0, 0, width, height, round)\n\n context.fill()\n context.stroke()\n\n context.clip()\n\n // gauge foreground\n context.beginPath()\n\n context.fillStyle = this.statusColor!\n\n context.rect(0, 0, (width / 100) * this.usage, height)\n context.fill()\n\n // high-watermark level\n\n if (highWatermark && highWatermark > 0 && highWatermark < 100) {\n context.beginPath()\n\n context.strokeStyle = 'black'\n context.lineWidth = 1\n context.setLineDash([3])\n\n const x = (width / 100) * highWatermark\n context.moveTo(x, 0)\n context.lineTo(x, height)\n\n context.stroke()\n }\n\n // low-watermark level\n\n if (lowWatermark && lowWatermark > 0 && lowWatermark < 100) {\n context.beginPath()\n\n context.strokeStyle = 'black'\n context.lineWidth = 1\n context.setLineDash([3])\n\n const x = (width / 100) * lowWatermark\n context.moveTo(x, 0)\n context.lineTo(x, height)\n\n context.stroke()\n }\n\n // gauge outline\n context.beginPath()\n\n context.setLineDash([])\n context.strokeStyle = strokeStyle\n context.lineWidth = lineWidth\n context.roundRect(0, 0, width, height, round)\n context.stroke()\n\n context.beginPath()\n\n context.translate(-left, -top)\n context.restore()\n }\n\n renderPortrait(context: CanvasRenderingContext2D) {\n const { left, top, width, height } = this.bounds\n const { highWatermark, lowWatermark, lineWidth, strokeStyle, round, fillStyle = 'white' } = this.state\n\n context.save()\n context.translate(left, top)\n\n // gauge background\n context.beginPath()\n\n context.fillStyle = fillStyle\n context.roundRect(0, 0, width, height, round)\n\n context.fill()\n\n context.clip()\n\n // gauge foreground\n context.beginPath()\n\n context.fillStyle = this.statusColor!\n\n context.rect(0, height - (height / 100) * this.usage, width, (height / 100) * this.usage)\n context.fill()\n\n // high-watermark level\n\n if (highWatermark && highWatermark > 0 && highWatermark < 100) {\n context.beginPath()\n\n context.strokeStyle = 'black'\n context.lineWidth = 1\n context.setLineDash([3])\n\n const y = height - (height / 100) * highWatermark\n context.moveTo(0, y)\n context.lineTo(width, y)\n\n context.stroke()\n }\n\n // low-watermark level\n\n if (lowWatermark && lowWatermark > 0 && lowWatermark < 100) {\n context.beginPath()\n\n context.strokeStyle = 'black'\n context.lineWidth = 1\n context.setLineDash([3])\n\n const y = height - (height / 100) * lowWatermark\n context.moveTo(0, y)\n context.lineTo(width, y)\n\n context.stroke()\n }\n\n // gauge outline\n context.beginPath()\n\n context.setLineDash([])\n context.strokeStyle = strokeStyle\n context.lineWidth = lineWidth\n context.roundRect(0, 0, width, height, round)\n context.stroke()\n\n context.beginPath()\n\n context.translate(-left, -top)\n context.restore()\n }\n\n get usage() {\n const { currentUsage = 0, maxCapacity = 100 } = this.state\n return Math.round((currentUsage / maxCapacity) * 100)\n }\n\n set usage(usage: number) {\n // intentionally have done nothing\n }\n\n onchangeData(after: Record<string, any>, before: Record<string, any>): void {\n const {\n CURRENTCAPACITY = 0,\n MAXCAPACITY = 100,\n HIGHWATERMARK = 100,\n LOWWATERMARK = 0,\n FULLUP = 'F'\n } = typeof this.data == 'object' ? this.data : {}\n\n const currentUsage = Number(CURRENTCAPACITY) || 0\n const maxCapacity = Number(MAXCAPACITY) || 100\n const highWatermark = Number(HIGHWATERMARK) || 100\n const lowWatermark = Number(LOWWATERMARK) || 0\n\n this.setState({\n currentUsage,\n maxCapacity,\n highWatermark,\n lowWatermark,\n fullup: FULLUP == 'T',\n usage: Math.round((currentUsage / maxCapacity) * 100)\n })\n }\n}\n"]}
package/package.json CHANGED
@@ -2,7 +2,7 @@
2
2
  "name": "@fmsim/machine",
3
3
  "description": "Layout View를 구성하는 설비(machine)들과 유닛을 구현한 모듈입니다.",
4
4
  "author": "heartyoh",
5
- "version": "1.0.87",
5
+ "version": "2.0.0-beta.12",
6
6
  "main": "dist/index.js",
7
7
  "module": "dist/index.js",
8
8
  "things-scene": true,
@@ -18,15 +18,15 @@
18
18
  "scripts": {
19
19
  "serve": "tsc && things-factory-dev",
20
20
  "start": "tsc && concurrently -k -r \"tsc --watch --preserveWatchOutput\" \"wds\"",
21
- "build": "tsc",
22
- "prepublish": "tsc",
21
+ "build": "tsc; exit 0",
22
+ "prepublish": "tsc; exit 0",
23
23
  "lint": "eslint --ext .ts,.html . --ignore-path .gitignore && prettier \"**/*.ts\" --check --ignore-path .gitignore",
24
24
  "format": "eslint --ext .ts,.html . --fix --ignore-path .gitignore && prettier \"**/*.ts\" --write --ignore-path .gitignore",
25
25
  "migration": "things-factory-migration"
26
26
  },
27
27
  "dependencies": {
28
- "@fmsim/api": "^1.0.87",
29
- "@hatiolab/things-scene": "^9.0.0"
28
+ "@fmsim/api": "^2.0.0-beta.12",
29
+ "@hatiolab/things-scene": "^10.0.0-beta.1"
30
30
  },
31
31
  "devDependencies": {
32
32
  "@hatiolab/prettier-config": "^1.0.0",
@@ -54,5 +54,5 @@
54
54
  "prettier --write"
55
55
  ]
56
56
  },
57
- "gitHead": "7e31b28df73b15ade27ee6d8c97ba94d7dc4eff4"
57
+ "gitHead": "1471d2752e75cace730894967d7f50717682c51c"
58
58
  }
package/src/agv-line.ts CHANGED
@@ -23,7 +23,7 @@ export default class AGVLine extends MCSTransport {
23
23
  }
24
24
 
25
25
  getLegendFallback() {
26
- return this.root.agvlineLegendTheme || super.getLegendFallback()
26
+ return (this.root as any).agvlineLegendTheme || super.getLegendFallback()
27
27
  }
28
28
 
29
29
  render(context: CanvasRenderingContext2D) {
package/src/agv.ts CHANGED
@@ -34,18 +34,18 @@ export default class AGV extends MCSVehicle {
34
34
  }
35
35
 
36
36
  getLegendFallback() {
37
- return this.root.agvLegendTheme || super.getLegendFallback()
37
+ return (this.root as any).agvLegendTheme || super.getLegendFallback()
38
38
  }
39
39
 
40
40
  getBatteryLegendFallback() {
41
- return this.root.batteryRateLegendTheme || BATTERY_RATE_LEGEND
41
+ return (this.root as any).batteryRateLegendTheme || BATTERY_RATE_LEGEND
42
42
  }
43
43
 
44
44
  getBatteryLegendTheme() {
45
45
  const { batteryRateLegendName } = this.state
46
46
 
47
47
  if (batteryRateLegendName) {
48
- return this.root?.style?.[batteryRateLegendName]
48
+ return (this.root as any)?.style?.[batteryRateLegendName]
49
49
  }
50
50
  }
51
51
 
package/src/buffer.ts CHANGED
@@ -15,7 +15,7 @@ export default class Buffer extends MCSMachine {
15
15
  }
16
16
 
17
17
  getLegendFallback() {
18
- return this.root.bufferLegendTheme || super.getLegendFallback()
18
+ return (this.root as any).bufferLegendTheme || super.getLegendFallback()
19
19
  }
20
20
 
21
21
  containable(component: Component) {
package/src/carrier.ts CHANGED
@@ -37,7 +37,7 @@ export default class Carrier extends MCSStatusMixin(ParentObjectMixin(Shape)) {
37
37
 
38
38
  set path(path) {}
39
39
 
40
- onchangeData(after: Properties, before: Properties): void {
40
+ onchangeData(after: Record<string, any>, before: Record<string, any>): void {
41
41
  const { CARRIERNAME, CARRIERTYPE = '', EMPTYTYPE, CARRIERSTATUS } = this.data || {}
42
42
 
43
43
  this.setState('id', CARRIERNAME)
@@ -46,7 +46,7 @@ export default class Carrier extends MCSStatusMixin(ParentObjectMixin(Shape)) {
46
46
  this.setState('CARRIERSTATUS', CARRIERSTATUS)
47
47
 
48
48
  // TODO carrierstatus에 따라서 매핑되는 애니메이션 테마 수행
49
- if (after.data.CARRIERSTATUS !== before.data?.CARRIERSTATUS) {
49
+ if (after.data?.CARRIERSTATUS !== before.data?.CARRIERSTATUS) {
50
50
  const { CARRIERSTATUS: lastCarrierStatus } = before.data || {}
51
51
  const lastAnimationConfig = lastCarrierStatus && this.getAnimationConfig(lastCarrierStatus)
52
52
 
@@ -102,10 +102,10 @@ export default class Carrier extends MCSStatusMixin(ParentObjectMixin(Shape)) {
102
102
  const { carrierLegendName } = this.parent?.state || {}
103
103
 
104
104
  if (carrierLegendName) {
105
- return this.root?.style[carrierLegendName]
105
+ return (this.root as any)?.style[carrierLegendName]
106
106
  }
107
107
 
108
- return this.root?.carrierLegendTheme || LEGEND_CARRIER
108
+ return (this.root as any)?.carrierLegendTheme || LEGEND_CARRIER
109
109
  }
110
110
 
111
111
  getAnimationConfig(carrierStatus): AnimationConfig | null {
@@ -119,26 +119,26 @@ export default class Carrier extends MCSStatusMixin(ParentObjectMixin(Shape)) {
119
119
 
120
120
  if (carrierAnimationName) {
121
121
  // 캐시에서 먼저 확인
122
- if (!this.root._animationConfigCache) {
123
- this.root._animationConfigCache = new Map<string, AnimationPreset>()
122
+ if (!(this.root as any)._animationConfigCache) {
123
+ (this.root as any)._animationConfigCache = new Map<string, AnimationPreset>()
124
124
  }
125
125
 
126
- const cached = this.root._animationConfigCache.get(carrierAnimationName)
126
+ const cached = (this.root as any)._animationConfigCache.get(carrierAnimationName)
127
127
  if (cached) {
128
128
  return cached
129
129
  }
130
130
 
131
131
  // 캐시에 없으면 파싱하고 저장
132
- const theme = this.root?.style[carrierAnimationName]
132
+ const theme = (this.root as any)?.style?.[carrierAnimationName]
133
133
  if (theme) {
134
134
  // 문자열 형태의 설정들을 미리 파싱
135
135
  const parsedTheme = {}
136
136
  for (const [status, config] of Object.entries(theme)) {
137
- if (typeof config === 'string') {
137
+ if (typeof config === 'string' && config.trim()) {
138
138
  try {
139
139
  parsedTheme[status] = JSON5.parse(config)
140
140
  } catch (e) {
141
- console.error('JSON5 parse error:', e)
141
+ console.error('JSON5 parse error:', e, 'input:', JSON.stringify(config), 'status:', status, 'theme:', carrierAnimationName)
142
142
  parsedTheme[status] = config
143
143
  }
144
144
  } else {
@@ -146,7 +146,7 @@ export default class Carrier extends MCSStatusMixin(ParentObjectMixin(Shape)) {
146
146
  }
147
147
  }
148
148
 
149
- this.root._animationConfigCache.set(carrierAnimationName, parsedTheme)
149
+ ;(this.root as any)._animationConfigCache.set(carrierAnimationName, parsedTheme)
150
150
  return parsedTheme
151
151
  }
152
152
 
@@ -99,7 +99,7 @@ export default class ConveyorJoin extends ConveyorMixin(MCSTransport) {
99
99
  }
100
100
 
101
101
  getLegendFallback() {
102
- return this.root.conveyorLegendTheme || super.getLegendFallback()
102
+ return (this.root as any).conveyorLegendTheme || super.getLegendFallback()
103
103
  }
104
104
 
105
105
  containable(component: Component) {
package/src/conveyor.ts CHANGED
@@ -11,7 +11,7 @@ const NATURE: ComponentNature = {
11
11
  label: 'conveyor-type',
12
12
  name: 'conveyorType',
13
13
  property: {
14
- options: ['', 'conveyor', 'rail']
14
+ options: ['', 'conveyor', 'belt', 'rail']
15
15
  }
16
16
  },
17
17
  ...MCSTransport.properties
@@ -29,7 +29,7 @@ export default class Conveyor extends MCSTransport {
29
29
  }
30
30
 
31
31
  getLegendFallback() {
32
- return this.root.conveyorLegendTheme || super.getLegendFallback()
32
+ return (this.root as any).conveyorLegendTheme || super.getLegendFallback()
33
33
  }
34
34
 
35
35
  containable(component: Component) {
@@ -0,0 +1,58 @@
1
+ import { Component, ComponentNature, sceneComponent } from '@hatiolab/things-scene'
2
+ import MCSTransport from './mcs-transport'
3
+
4
+ const NATURE: ComponentNature = {
5
+ mutable: false,
6
+ resizable: true,
7
+ rotatable: true,
8
+ properties: [...MCSTransport.properties]
9
+ }
10
+
11
+ @sceneComponent('CraneRail')
12
+ export default class CraneRail extends MCSTransport {
13
+ static get nature() {
14
+ return NATURE
15
+ }
16
+
17
+ containable(component: Component) {
18
+ return ['Crane', 'Node'].includes(component.state.type)
19
+ }
20
+
21
+ get auxColor() {
22
+ return '#555'
23
+ }
24
+
25
+ getLegendFallback() {
26
+ return (this.root as any).craneRailLegendTheme || super.getLegendFallback()
27
+ }
28
+
29
+ render(ctx: CanvasRenderingContext2D) {
30
+ const { left, top, width, height } = this.bounds
31
+
32
+ ctx.translate(left, top)
33
+ ctx.beginPath()
34
+
35
+ ctx.fillStyle = this.statusColor!
36
+ ctx.strokeStyle = this.auxColor
37
+ ctx.lineWidth = 2
38
+ ctx.setLineDash([])
39
+
40
+ ctx.fillRect(0, 0, width, height)
41
+
42
+ // 양쪽 레일 (실선)
43
+ if (width > height) {
44
+ ctx.moveTo(0, 0)
45
+ ctx.lineTo(width, 0)
46
+ ctx.moveTo(0, height)
47
+ ctx.lineTo(width, height)
48
+ } else {
49
+ ctx.moveTo(0, 0)
50
+ ctx.lineTo(0, height)
51
+ ctx.moveTo(width, 0)
52
+ ctx.lineTo(width, height)
53
+ }
54
+ ctx.stroke()
55
+
56
+ ctx.translate(-left, -top)
57
+ }
58
+ }
package/src/crane.ts CHANGED
@@ -22,7 +22,7 @@ export default class Crane extends MCSVehicle {
22
22
  }
23
23
 
24
24
  getLegendFallback() {
25
- return this.root.craneLegendTheme || super.getLegendFallback()
25
+ return (this.root as any).craneLegendTheme || super.getLegendFallback()
26
26
  }
27
27
 
28
28
  render(ctx: CanvasRenderingContext2D) {
package/src/equipment.ts CHANGED
@@ -15,7 +15,7 @@ export default class Equipment extends MCSMachine {
15
15
  }
16
16
 
17
17
  getLegendFallback() {
18
- return this.root.equipmentLegendTheme || super.getLegendFallback()
18
+ return (this.root as any).equipmentLegendTheme || super.getLegendFallback()
19
19
  }
20
20
 
21
21
  containable(component: Component) {
@@ -0,0 +1,161 @@
1
+ /**
2
+ * AGV 3D Factory
3
+ *
4
+ * 범퍼 + 본체 + 플랫폼 3단 구조:
5
+ * - 하단 범퍼 (10%, 본체보다 약간 넓음, #222222)
6
+ * - 본체 (58%, RoundedBoxGeometry, statusColor 적용)
7
+ * - 간격 (4%)
8
+ * - 상단 플랫폼 (28%, 본체보다 안쪽, #333333)
9
+ *
10
+ * Based on operato-scene Vehicle3D, adapted for fmsim:
11
+ * - extends RealObjectGroup (Conveyor3D와 동일 패턴)
12
+ * - statusColor from MCSStatusMixin
13
+ * - 바닥 원점 (y=0~depth)
14
+ */
15
+
16
+ import * as THREE from 'three'
17
+ import { RoundedBoxGeometry } from 'three/examples/jsm/geometries/RoundedBoxGeometry.js'
18
+ import { RealObjectGroup, registerRealObjectFactory, disposeObject3D } from '@hatiolab/things-scene'
19
+ import type { Component } from '@hatiolab/things-scene'
20
+ import { TRANSPORT_SURFACE_HEIGHT } from './machine-3d.js'
21
+
22
+ const BUMPER_COLOR = 0x222222
23
+ const PLATFORM_COLOR = 0x333333
24
+ const DEFAULT_BODY_COLOR = 0x6688cc
25
+
26
+ export class AGV3D extends RealObjectGroup {
27
+ private _ownMeshes: THREE.Mesh[] = []
28
+ get effectiveDepth(): number {
29
+ const { depth } = this.component.state
30
+ return depth || TRANSPORT_SURFACE_HEIGHT
31
+ }
32
+
33
+ protected get syncZPosOffset(): number {
34
+ return 0
35
+ }
36
+
37
+ private resolveColor(): number {
38
+ const comp = this.component as any
39
+
40
+ // 1) MCSStatusMixin.statusColor (legend 기반 상태 색상)
41
+ // '#F0F0F0'은 상태 미설정 시 기본 fallback — 무시하고 defaultColor 사용
42
+ try {
43
+ const sc = comp.statusColor
44
+ if (typeof sc === 'string' && sc && sc.toUpperCase() !== '#F0F0F0') return new THREE.Color(sc).getHex()
45
+ } catch {
46
+ /* statusColor 미구현 시 무시 */
47
+ }
48
+
49
+ // 2) state.fillStyle fallback
50
+ const { fillStyle } = this.component.state
51
+ if (fillStyle && typeof fillStyle === 'string') {
52
+ try {
53
+ return new THREE.Color(fillStyle).getHex()
54
+ } catch {
55
+ /* 파싱 실패 시 무시 */
56
+ }
57
+ }
58
+
59
+ return DEFAULT_BODY_COLOR
60
+ }
61
+
62
+ build() {
63
+ super.build()
64
+
65
+ const { width = 10, height = 10 } = this.component.state
66
+ const w = Math.abs(width)
67
+ const h = Math.abs(height)
68
+ const d = this.effectiveDepth
69
+ if (!w || !h) return
70
+
71
+ // 비율: 하단 범퍼 10%, 본체 58%, 간격 4%, 플랫폼 28%
72
+ const bumperH = d * 0.1
73
+ const bodyH = d * 0.58
74
+ const gapH = d * 0.04
75
+ const platH = d * 0.28
76
+
77
+ const cornerR = Math.min(w, h, bodyH) * 0.12
78
+
79
+ // ── 하단 범퍼 밴드 (본체보다 약간 넓게 돌출) ──
80
+ const bumperPad = Math.min(w, h) * 0.03
81
+ const bumperCornerR = Math.min(w + bumperPad * 2, h + bumperPad * 2, bumperH) * 0.2
82
+ const bumperGeo = new RoundedBoxGeometry(w + bumperPad * 2, bumperH, h + bumperPad * 2, 4, bumperCornerR)
83
+ const bumperMat = new THREE.MeshStandardMaterial({
84
+ color: BUMPER_COLOR,
85
+ roughness: 0.8,
86
+ metalness: 0.1,
87
+ })
88
+ const bumper = new THREE.Mesh(bumperGeo, bumperMat)
89
+ bumper.position.y = bumperH / 2
90
+ bumper.castShadow = true
91
+ bumper.receiveShadow = true
92
+
93
+ // ── 본체 (둥근 모서리, statusColor 적용) ──
94
+ const bodyColor = this.resolveColor()
95
+ const bodyGeo = new RoundedBoxGeometry(w, bodyH, h, 4, cornerR)
96
+ const bodyMat = new THREE.MeshStandardMaterial({
97
+ color: bodyColor,
98
+ roughness: 0.3,
99
+ metalness: 0.5,
100
+ })
101
+ const body = new THREE.Mesh(bodyGeo, bodyMat)
102
+ body.position.y = bumperH + bodyH / 2
103
+ body.castShadow = true
104
+ body.receiveShadow = true
105
+
106
+ // ── 상단 플랫폼 (본체보다 안쪽, 어두운색) ──
107
+ const platInset = Math.min(w, h) * 0.04
108
+ const platCornerR = Math.min(w - platInset * 2, h - platInset * 2, platH) * 0.15
109
+ const platGeo = new RoundedBoxGeometry(w - platInset * 2, platH, h - platInset * 2, 4, platCornerR)
110
+ const platMat = new THREE.MeshStandardMaterial({
111
+ color: PLATFORM_COLOR,
112
+ roughness: 0.5,
113
+ metalness: 0.15,
114
+ })
115
+ const plat = new THREE.Mesh(platGeo, platMat)
116
+ plat.position.y = bumperH + bodyH + gapH + platH / 2
117
+ plat.castShadow = true
118
+ plat.receiveShadow = true
119
+
120
+ this._ownMeshes = [bumper, body, plat]
121
+ for (const m of this._ownMeshes) this.object3d.add(m)
122
+ }
123
+
124
+ updateDimension() {}
125
+
126
+ update() {
127
+ // 자신의 mesh만 제거 (Carrier 등 자식 컴포넌트 3D 보존)
128
+ for (const m of this._ownMeshes) {
129
+ this.object3d.remove(m)
130
+ disposeObject3D(m)
131
+ }
132
+ this._ownMeshes = []
133
+
134
+ this.build()
135
+ this.updateTransform()
136
+ this.updateAlpha()
137
+ this.updateHidden()
138
+ }
139
+
140
+ updateAlpha() {
141
+ const { alpha = 1 } = this.component.state
142
+ for (const m of this._ownMeshes) {
143
+ const materials = Array.isArray(m.material) ? m.material : [m.material]
144
+ for (const mat of materials) {
145
+ ;(mat as THREE.MeshStandardMaterial).opacity = alpha
146
+ ;(mat as THREE.MeshStandardMaterial).transparent = alpha < 1
147
+ }
148
+ }
149
+ }
150
+
151
+ onchange(after: Record<string, unknown>, before: Record<string, unknown>) {
152
+ if ('width' in after || 'height' in after || 'depth' in after ||
153
+ 'fillStyle' in after || 'strokeStyle' in after || 'id' in after) {
154
+ this.update()
155
+ return
156
+ }
157
+ super.onchange(after, before)
158
+ }
159
+ }
160
+
161
+ registerRealObjectFactory('AGV', (component: Component) => new AGV3D(component))