@fmsim/board 2.0.0-beta.9 → 2.0.0-beta.93
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/custom-elements.json +6481 -3074
- package/demo/index-modeller.html +1 -1
- package/demo/index-player.html +2 -2
- package/demo/index-viewer.html +2 -2
- package/demo/index.html +2 -2
- package/dist/src/component/etc.js +36 -0
- package/dist/src/component/etc.js.map +1 -1
- package/dist/src/component/index.d.ts +1 -0
- package/dist/src/component/index.js +1 -0
- package/dist/src/component/index.js.map +1 -1
- package/dist/src/component/restful-property-editor-backdrop-faces.d.ts +50 -0
- package/dist/src/component/restful-property-editor-backdrop-faces.js +524 -0
- package/dist/src/component/restful-property-editor-backdrop-faces.js.map +1 -0
- package/dist/src/data-storage/board-model-cache.d.ts +13 -0
- package/dist/src/data-storage/board-model-cache.js +66 -0
- package/dist/src/data-storage/board-model-cache.js.map +1 -0
- package/dist/src/index.d.ts +3 -0
- package/dist/src/index.js +2 -0
- package/dist/src/index.js.map +1 -1
- package/dist/src/layers/mcs-mouse-event-handler.js +8 -0
- package/dist/src/layers/mcs-mouse-event-handler.js.map +1 -1
- package/dist/src/layers/movement-layer.d.ts +4 -4
- package/dist/src/layers/movement-layer.js +16 -8
- package/dist/src/layers/movement-layer.js.map +1 -1
- package/dist/src/modeller/bulk-create-dialog.d.ts +51 -0
- package/dist/src/modeller/bulk-create-dialog.js +531 -0
- package/dist/src/modeller/bulk-create-dialog.js.map +1 -0
- package/dist/src/modeller/bulk-create.d.ts +101 -0
- package/dist/src/modeller/bulk-create.js +199 -0
- package/dist/src/modeller/bulk-create.js.map +1 -0
- package/dist/src/modeller/component-toolbar/component-menu.d.ts +1 -1
- package/dist/src/modeller/component-toolbar/component-toolbar.d.ts +1 -1
- package/dist/src/modeller/edit-toolbar.d.ts +13 -0
- package/dist/src/modeller/edit-toolbar.js +168 -7
- package/dist/src/modeller/edit-toolbar.js.map +1 -1
- package/dist/src/modeller/property-sidebar/abstract-property.js +10 -2
- package/dist/src/modeller/property-sidebar/abstract-property.js.map +1 -1
- package/dist/src/modeller/property-sidebar/data-binding/data-binding.d.ts +1 -1
- package/dist/src/modeller/property-sidebar/effects/effects.d.ts +10 -1
- package/dist/src/modeller/property-sidebar/effects/effects.js +66 -1
- package/dist/src/modeller/property-sidebar/effects/effects.js.map +1 -1
- package/dist/src/modeller/property-sidebar/effects/event-handler-adapter.d.ts +44 -0
- package/dist/src/modeller/property-sidebar/effects/event-handler-adapter.js +70 -0
- package/dist/src/modeller/property-sidebar/effects/event-handler-adapter.js.map +1 -0
- package/dist/src/modeller/property-sidebar/effects/property-event.d.ts +13 -3
- package/dist/src/modeller/property-sidebar/effects/property-event.js +20 -11
- package/dist/src/modeller/property-sidebar/effects/property-event.js.map +1 -1
- package/dist/src/modeller/property-sidebar/property-sidebar.d.ts +1 -1
- package/dist/src/modeller/property-sidebar/shapes/ox-input-entity-id.d.ts +75 -0
- package/dist/src/modeller/property-sidebar/shapes/ox-input-entity-id.js +346 -0
- package/dist/src/modeller/property-sidebar/shapes/ox-input-entity-id.js.map +1 -0
- package/dist/src/modeller/property-sidebar/shapes/shapes.d.ts +22 -1
- package/dist/src/modeller/property-sidebar/shapes/shapes.js +94 -2
- package/dist/src/modeller/property-sidebar/shapes/shapes.js.map +1 -1
- package/dist/src/modeller/property-sidebar/specifics/specifics.d.ts +25 -1
- package/dist/src/modeller/property-sidebar/specifics/specifics.js +112 -2
- package/dist/src/modeller/property-sidebar/specifics/specifics.js.map +1 -1
- package/dist/src/modeller/property-sidebar/styles/styles.d.ts +1 -1
- package/dist/src/modeller/scene-viewer/ox-scene-layer.d.ts +4 -3
- package/dist/src/modeller/scene-viewer/ox-scene-layer.js +2 -1
- package/dist/src/modeller/scene-viewer/ox-scene-layer.js.map +1 -1
- package/dist/src/modeller/scene-viewer/ox-scene-viewer.d.ts +2 -1
- package/dist/src/modeller/scene-viewer/ox-scene-viewer.js +5 -1
- package/dist/src/modeller/scene-viewer/ox-scene-viewer.js.map +1 -1
- package/dist/src/ox-board-component-info.d.ts +1 -0
- package/dist/src/ox-board-component-info.js +42 -2
- package/dist/src/ox-board-component-info.js.map +1 -1
- package/dist/src/ox-board-list.js +2 -2
- package/dist/src/ox-board-list.js.map +1 -1
- package/dist/src/ox-board-modeller.d.ts +6 -3
- package/dist/src/ox-board-modeller.js +14 -1
- package/dist/src/ox-board-modeller.js.map +1 -1
- package/dist/src/ox-board-viewer.d.ts +113 -13
- package/dist/src/ox-board-viewer.js +764 -98
- package/dist/src/ox-board-viewer.js.map +1 -1
- package/dist/src/ox-editor-board-selector.d.ts +3 -0
- package/dist/src/ox-editor-board-selector.js +38 -9
- package/dist/src/ox-editor-board-selector.js.map +1 -1
- package/dist/src/ox-playback-controls.d.ts +157 -0
- package/dist/src/ox-playback-controls.js +1089 -0
- package/dist/src/ox-playback-controls.js.map +1 -0
- package/dist/src/playback/carrier-tracking-store.d.ts +51 -0
- package/dist/src/playback/carrier-tracking-store.js +115 -0
- package/dist/src/playback/carrier-tracking-store.js.map +1 -0
- package/dist/src/playback/playback-engine.d.ts +106 -0
- package/dist/src/playback/playback-engine.js +395 -0
- package/dist/src/playback/playback-engine.js.map +1 -0
- package/dist/src/selector/board-creation-popup.js +2 -2
- package/dist/src/selector/board-creation-popup.js.map +1 -1
- package/dist/src/selector/board-thumbnail-card.js +6 -6
- package/dist/src/selector/board-thumbnail-card.js.map +1 -1
- package/dist/src/selector/ox-board-creation-card.js +2 -2
- package/dist/src/selector/ox-board-creation-card.js.map +1 -1
- package/dist/src/selector/ox-board-selector.js +21 -10
- package/dist/src/selector/ox-board-selector.js.map +1 -1
- package/dist/tsconfig.tsbuildinfo +1 -1
- package/icons/components/text.png +0 -0
- package/icons/fab/mode-2d.svg +25 -0
- package/icons/fab/mode-3d.svg +25 -0
- package/icons/fab/playback-play.svg +49 -0
- package/icons/fab/playback-stop.svg +50 -0
- package/package.json +8 -4
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export type Pattern = 'grid' | 'line-h' | 'line-v';
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export interface Area {
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left: number;
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top: number;
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width: number;
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height: number;
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}
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export interface BulkCreateOptions {
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/** 복제할 원본 컴포넌트 state. id, left, top 제외하고 모두 상속. */
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template: Record<string, any>;
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/** 타겟 영역 (보드 좌표). */
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area: Area;
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/** 분포 패턴. */
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pattern: Pattern;
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/**
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* 총 개수. grid 패턴에선 rows × cols 로 분해.
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* rows/cols 가 명시되면 그것 사용, 미명시 시 area 비율과 count 로 자동 결정.
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*/
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count: number;
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/** grid pattern 용 — 행 수. 미지정 시 area 비율 + count 로 자동. */
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rows?: number;
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/** grid pattern 용 — 열 수. 미지정 시 area 비율 + count 로 자동. */
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cols?: number;
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/**
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* ID 패턴. placeholder:
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* `{i}` — 일련번호 (0-based + idStart)
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* `{r}` — 행 index (grid 만, 0-based + idStart)
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* `{c}` — 열 index (grid 만, 0-based + idStart)
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* 예: "PORT_{i}", "P_{r}_{c}", "CELL{r}{c}"
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*/
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idPattern: string;
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/** ID 시작 번호. default 1. */
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idStart?: number;
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/** ID 숫자 자릿수 (zero-pad). 0 = 미적용. default 0. */
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idPadding?: number;
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/**
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* 컴포넌트의 크기를 사용할지 (= template.width/height 그대로) 또는 cell 에
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* 맞춰 자동 조정할지. default 'template' (원본 크기 유지).
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*/
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sizeMode?: 'template' | 'fit-cell';
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}
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export interface GeneratedModel {
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type?: string;
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id: string;
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left: number;
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top: number;
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width: number;
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height: number;
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[key: string]: any;
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}
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/**
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* 타겟 영역과 총 count 로 grid 의 (rows, cols) 자동 결정.
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* area 의 종횡비를 가능한 한 보존.
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*/
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export declare function deriveGridShape(count: number, area: Area, rows?: number, cols?: number): {
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rows: number;
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cols: number;
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};
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/**
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* 메인 헬퍼 — 옵션을 받아 새 컴포넌트 model 배열 반환.
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*
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* **주의**: 반환된 model 은 `scene.add(models)` 로 추가하면 된다. ID 충돌 사전
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* 검사는 호출 측 책임 — `findIdConflicts` 와 결합 사용.
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*/
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export declare function generateBulkComponents(opts: BulkCreateOptions): GeneratedModel[];
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/**
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* 생성될 model 의 id 중 기존 scene 의 id 와 충돌하는 것 검출.
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* @returns 충돌하는 id 배열 (없으면 빈 배열).
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*/
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export declare function findIdConflicts(models: GeneratedModel[], existingIds: Iterable<string>): string[];
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/**
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* 템플릿의 id 문자열로부터 다음 컴포넌트들의 ID 패턴을 자동 추론.
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*
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* 규칙:
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* - 끝에 숫자 있음: `"PORT_05"` → `{ pattern: "PORT_{i}", start: 6, padding: 2 }`
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* - 끝에 숫자 없음: `"abc"` → `{ pattern: "abc_{i}", start: 1, padding: 0 }`
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* - 빈 id: `{ pattern: "{i}", start: 1, padding: 0 }`
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*
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* padding 은 *leading zero* 가 있을 때만 적용:
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* - "05" → padding 2 (= "01", "02"... 형식 유지)
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* - "5" → padding 0 (= "1", "2"... 형식)
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*/
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export declare function inferIdPattern(id: string | undefined | null): {
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pattern: string;
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start: number;
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padding: number;
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};
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/**
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* 패턴이 매칭하는 기존 ID 들 중 *최대 번호 + 1* 반환 — 반복 bulk-create 시
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* 시작 번호 자동 advance 용.
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*
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* 예:
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* pattern = "PORT_{i}", existingIds = ["PORT_05", "PORT_12", "Other_1"]
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* → 13 (= 12 + 1)
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*
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* 매칭 안 되면 fallbackStart 반환 (기본 inferIdPattern 의 start).
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*
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* NOTE: 현재 `{i}` placeholder 만 인식. `{r}` / `{c}` 는 grid 전용이므로 별도
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* 처리 필요 (추후).
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*/
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export declare function nextAvailableStart(idPattern: string, existingIds: Iterable<string>, fallbackStart: number): number;
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/*
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* Copyright © HatioLab Inc. All rights reserved.
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*
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* Bulk-create — 단일 템플릿 컴포넌트로부터 N개의 컴포넌트 model 을 일괄 생성
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* 하는 순수 헬퍼 모음.
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*
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* 설계 원칙:
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* - 순수 함수 (UI / scene side-effect 없음)
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* - 도메인 중립 (factory, board-ai, fmsim, operato-* 등 모든 consumer 가 동일하게 사용)
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* - 의존성 0 (Three.js / Lit 불필요)
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*
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* 사용 패턴:
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* 1. consumer 가 template (= 컴포넌트 model state) + area + 옵션 수집
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* 2. generateBulkComponents() → 새 컴포넌트 model 배열 반환
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* 3. scene.undoableChange(() => scene.add(models)) — 단일 undo 단위로 추가
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*
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* 결합 사용:
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* - deriveGridShape: 격자 패턴의 (rows, cols) 자동 결정
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* - inferIdPattern: 템플릿의 id 로부터 ID 패턴/시작/padding 자동 추출
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* - nextAvailableStart: 반복 호출 시 시작번호 자동 advance (existingIds 스캔)
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* - findIdConflicts: 생성될 ID 가 scene 의 기존 ID 와 충돌하는지 검출
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*/
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/**
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* 타겟 영역과 총 count 로 grid 의 (rows, cols) 자동 결정.
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* area 의 종횡비를 가능한 한 보존.
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*/
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export function deriveGridShape(count, area, rows, cols) {
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if (rows && cols)
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return { rows, cols };
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if (rows)
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return { rows, cols: Math.ceil(count / rows) };
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if (cols)
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return { rows: Math.ceil(count / cols), cols };
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// 자동: area 의 종횡비와 비슷한 grid 도출.
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// cols / rows ≈ width / height → cols ≈ sqrt(count × width / height)
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const aspect = area.width / Math.max(area.height, 1);
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const c = Math.max(1, Math.round(Math.sqrt(count * aspect)));
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const r = Math.max(1, Math.ceil(count / c));
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return { rows: r, cols: c };
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}
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/**
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* ID 패턴 치환 — {i}, {r}, {c} placeholder.
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*/
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function formatId(pattern, i, r, c, start, padding) {
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const pad = (n) => {
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const v = n + start;
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return padding > 0 ? String(v).padStart(padding, '0') : String(v);
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};
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return pattern
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.replace(/\{i\}/g, pad(i))
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.replace(/\{r\}/g, pad(r))
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.replace(/\{c\}/g, pad(c));
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}
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/**
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* 메인 헬퍼 — 옵션을 받아 새 컴포넌트 model 배열 반환.
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*
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* **주의**: 반환된 model 은 `scene.add(models)` 로 추가하면 된다. ID 충돌 사전
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* 검사는 호출 측 책임 — `findIdConflicts` 와 결합 사용.
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*/
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export function generateBulkComponents(opts) {
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const { template, area, pattern, count, idPattern, idStart = 1, idPadding = 0, sizeMode = 'template' } = opts;
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if (count <= 0)
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return [];
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if (!template || typeof template !== 'object')
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return [];
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// template 에서 제외할 필드. id/위치 는 새로 생성. (width/height 는 sizeMode 에 따라 처리)
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const { id: _id, left: _l, top: _t, width: _w, height: _h, ...rest } = template;
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68
|
+
const tplW = typeof template.width === 'number' ? template.width : 50;
|
|
69
|
+
const tplH = typeof template.height === 'number' ? template.height : 50;
|
|
70
|
+
const result = [];
|
|
71
|
+
if (pattern === 'grid') {
|
|
72
|
+
const { rows, cols } = deriveGridShape(count, area, opts.rows, opts.cols);
|
|
73
|
+
const cellW = area.width / cols;
|
|
74
|
+
const cellH = area.height / rows;
|
|
75
|
+
const itemW = sizeMode === 'fit-cell' ? Math.min(cellW, cellH) * 0.8 : tplW;
|
|
76
|
+
const itemH = sizeMode === 'fit-cell' ? Math.min(cellW, cellH) * 0.8 : tplH;
|
|
77
|
+
let i = 0;
|
|
78
|
+
outer: for (let r = 0; r < rows; r++) {
|
|
79
|
+
for (let c = 0; c < cols; c++) {
|
|
80
|
+
if (i >= count)
|
|
81
|
+
break outer;
|
|
82
|
+
const cx = area.left + cellW * (c + 0.5);
|
|
83
|
+
const cy = area.top + cellH * (r + 0.5);
|
|
84
|
+
result.push({
|
|
85
|
+
...rest,
|
|
86
|
+
id: formatId(idPattern, i, r, c, idStart, idPadding),
|
|
87
|
+
left: cx - itemW / 2,
|
|
88
|
+
top: cy - itemH / 2,
|
|
89
|
+
width: itemW,
|
|
90
|
+
height: itemH
|
|
91
|
+
});
|
|
92
|
+
i++;
|
|
93
|
+
}
|
|
94
|
+
}
|
|
95
|
+
}
|
|
96
|
+
else if (pattern === 'line-h' || pattern === 'line-v') {
|
|
97
|
+
const isH = pattern === 'line-h';
|
|
98
|
+
const span = isH ? area.width : area.height;
|
|
99
|
+
const cellSize = span / count;
|
|
100
|
+
const itemW = sizeMode === 'fit-cell' && isH ? cellSize * 0.8 : tplW;
|
|
101
|
+
const itemH = sizeMode === 'fit-cell' && !isH ? cellSize * 0.8 : tplH;
|
|
102
|
+
for (let i = 0; i < count; i++) {
|
|
103
|
+
const along = (i + 0.5) * cellSize;
|
|
104
|
+
const cx = isH ? area.left + along : area.left + area.width / 2;
|
|
105
|
+
const cy = isH ? area.top + area.height / 2 : area.top + along;
|
|
106
|
+
result.push({
|
|
107
|
+
...rest,
|
|
108
|
+
id: formatId(idPattern, i, 0, i, idStart, idPadding),
|
|
109
|
+
left: cx - itemW / 2,
|
|
110
|
+
top: cy - itemH / 2,
|
|
111
|
+
width: itemW,
|
|
112
|
+
height: itemH
|
|
113
|
+
});
|
|
114
|
+
}
|
|
115
|
+
}
|
|
116
|
+
return result;
|
|
117
|
+
}
|
|
118
|
+
/**
|
|
119
|
+
* 생성될 model 의 id 중 기존 scene 의 id 와 충돌하는 것 검출.
|
|
120
|
+
* @returns 충돌하는 id 배열 (없으면 빈 배열).
|
|
121
|
+
*/
|
|
122
|
+
export function findIdConflicts(models, existingIds) {
|
|
123
|
+
const set = existingIds instanceof Set ? existingIds : new Set(existingIds);
|
|
124
|
+
const conflicts = [];
|
|
125
|
+
for (const m of models) {
|
|
126
|
+
if (set.has(m.id))
|
|
127
|
+
conflicts.push(m.id);
|
|
128
|
+
}
|
|
129
|
+
return conflicts;
|
|
130
|
+
}
|
|
131
|
+
/**
|
|
132
|
+
* 템플릿의 id 문자열로부터 다음 컴포넌트들의 ID 패턴을 자동 추론.
|
|
133
|
+
*
|
|
134
|
+
* 규칙:
|
|
135
|
+
* - 끝에 숫자 있음: `"PORT_05"` → `{ pattern: "PORT_{i}", start: 6, padding: 2 }`
|
|
136
|
+
* - 끝에 숫자 없음: `"abc"` → `{ pattern: "abc_{i}", start: 1, padding: 0 }`
|
|
137
|
+
* - 빈 id: `{ pattern: "{i}", start: 1, padding: 0 }`
|
|
138
|
+
*
|
|
139
|
+
* padding 은 *leading zero* 가 있을 때만 적용:
|
|
140
|
+
* - "05" → padding 2 (= "01", "02"... 형식 유지)
|
|
141
|
+
* - "5" → padding 0 (= "1", "2"... 형식)
|
|
142
|
+
*/
|
|
143
|
+
export function inferIdPattern(id) {
|
|
144
|
+
if (!id || typeof id !== 'string') {
|
|
145
|
+
return { pattern: '{i}', start: 1, padding: 0 };
|
|
146
|
+
}
|
|
147
|
+
const m = id.match(/^(.*?)(\d+)$/);
|
|
148
|
+
if (m) {
|
|
149
|
+
const prefix = m[1];
|
|
150
|
+
const numStr = m[2];
|
|
151
|
+
const num = parseInt(numStr, 10);
|
|
152
|
+
const padding = numStr.length > 1 && numStr.startsWith('0') ? numStr.length : 0;
|
|
153
|
+
return {
|
|
154
|
+
pattern: `${prefix}{i}`,
|
|
155
|
+
start: num + 1,
|
|
156
|
+
padding
|
|
157
|
+
};
|
|
158
|
+
}
|
|
159
|
+
return {
|
|
160
|
+
pattern: `${id}_{i}`,
|
|
161
|
+
start: 1,
|
|
162
|
+
padding: 0
|
|
163
|
+
};
|
|
164
|
+
}
|
|
165
|
+
/**
|
|
166
|
+
* 패턴이 매칭하는 기존 ID 들 중 *최대 번호 + 1* 반환 — 반복 bulk-create 시
|
|
167
|
+
* 시작 번호 자동 advance 용.
|
|
168
|
+
*
|
|
169
|
+
* 예:
|
|
170
|
+
* pattern = "PORT_{i}", existingIds = ["PORT_05", "PORT_12", "Other_1"]
|
|
171
|
+
* → 13 (= 12 + 1)
|
|
172
|
+
*
|
|
173
|
+
* 매칭 안 되면 fallbackStart 반환 (기본 inferIdPattern 의 start).
|
|
174
|
+
*
|
|
175
|
+
* NOTE: 현재 `{i}` placeholder 만 인식. `{r}` / `{c}` 는 grid 전용이므로 별도
|
|
176
|
+
* 처리 필요 (추후).
|
|
177
|
+
*/
|
|
178
|
+
export function nextAvailableStart(idPattern, existingIds, fallbackStart) {
|
|
179
|
+
if (!idPattern.includes('{i}'))
|
|
180
|
+
return fallbackStart;
|
|
181
|
+
// pattern → regex. {i} → 캡쳐, {r}/{c} → 그냥 숫자, 특수문자 escape.
|
|
182
|
+
const escaped = idPattern.replace(/[.*+?^${}()|[\]\\]/g, '\\$&');
|
|
183
|
+
const re = new RegExp('^' +
|
|
184
|
+
escaped
|
|
185
|
+
.replace(/\\\{i\\\}/g, '(\\d+)')
|
|
186
|
+
.replace(/\\\{[rc]\\\}/g, '\\d+') +
|
|
187
|
+
'$');
|
|
188
|
+
let max = -1;
|
|
189
|
+
for (const id of existingIds) {
|
|
190
|
+
const m = id.match(re);
|
|
191
|
+
if (m) {
|
|
192
|
+
const n = parseInt(m[1], 10);
|
|
193
|
+
if (!Number.isNaN(n) && n > max)
|
|
194
|
+
max = n;
|
|
195
|
+
}
|
|
196
|
+
}
|
|
197
|
+
return max >= 0 ? max + 1 : fallbackStart;
|
|
198
|
+
}
|
|
199
|
+
//# sourceMappingURL=bulk-create.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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* Copyright © HatioLab Inc. All rights reserved.\n *\n * Bulk-create — 단일 템플릿 컴포넌트로부터 N개의 컴포넌트 model 을 일괄 생성\n * 하는 순수 헬퍼 모음.\n *\n * 설계 원칙:\n * - 순수 함수 (UI / scene side-effect 없음)\n * - 도메인 중립 (factory, board-ai, fmsim, operato-* 등 모든 consumer 가 동일하게 사용)\n * - 의존성 0 (Three.js / Lit 불필요)\n *\n * 사용 패턴:\n * 1. consumer 가 template (= 컴포넌트 model state) + area + 옵션 수집\n * 2. generateBulkComponents() → 새 컴포넌트 model 배열 반환\n * 3. scene.undoableChange(() => scene.add(models)) — 단일 undo 단위로 추가\n *\n * 결합 사용:\n * - deriveGridShape: 격자 패턴의 (rows, cols) 자동 결정\n * - inferIdPattern: 템플릿의 id 로부터 ID 패턴/시작/padding 자동 추출\n * - nextAvailableStart: 반복 호출 시 시작번호 자동 advance (existingIds 스캔)\n * - findIdConflicts: 생성될 ID 가 scene 의 기존 ID 와 충돌하는지 검출\n */\n\nexport type Pattern = 'grid' | 'line-h' | 'line-v'\n\nexport interface Area {\n left: number\n top: number\n width: number\n height: number\n}\n\nexport interface BulkCreateOptions {\n /** 복제할 원본 컴포넌트 state. id, left, top 제외하고 모두 상속. */\n template: Record<string, any>\n /** 타겟 영역 (보드 좌표). */\n area: Area\n /** 분포 패턴. */\n pattern: Pattern\n /**\n * 총 개수. grid 패턴에선 rows × cols 로 분해.\n * rows/cols 가 명시되면 그것 사용, 미명시 시 area 비율과 count 로 자동 결정.\n */\n count: number\n /** grid pattern 용 — 행 수. 미지정 시 area 비율 + count 로 자동. */\n rows?: number\n /** grid pattern 용 — 열 수. 미지정 시 area 비율 + count 로 자동. */\n cols?: number\n /**\n * ID 패턴. placeholder:\n * `{i}` — 일련번호 (0-based + idStart)\n * `{r}` — 행 index (grid 만, 0-based + idStart)\n * `{c}` — 열 index (grid 만, 0-based + idStart)\n * 예: \"PORT_{i}\", \"P_{r}_{c}\", \"CELL{r}{c}\"\n */\n idPattern: string\n /** ID 시작 번호. default 1. */\n idStart?: number\n /** ID 숫자 자릿수 (zero-pad). 0 = 미적용. default 0. */\n idPadding?: number\n /**\n * 컴포넌트의 크기를 사용할지 (= template.width/height 그대로) 또는 cell 에\n * 맞춰 자동 조정할지. default 'template' (원본 크기 유지).\n */\n sizeMode?: 'template' | 'fit-cell'\n}\n\nexport interface GeneratedModel {\n type?: string\n id: string\n left: number\n top: number\n width: number\n height: number\n [key: string]: any\n}\n\n/**\n * 타겟 영역과 총 count 로 grid 의 (rows, cols) 자동 결정.\n * area 의 종횡비를 가능한 한 보존.\n */\nexport function deriveGridShape(\n count: number,\n area: Area,\n rows?: number,\n cols?: number\n): { rows: number; cols: number } {\n if (rows && cols) return { rows, cols }\n if (rows) return { rows, cols: Math.ceil(count / rows) }\n if (cols) return { rows: Math.ceil(count / cols), cols }\n\n // 자동: area 의 종횡비와 비슷한 grid 도출.\n // cols / rows ≈ width / height → cols ≈ sqrt(count × width / height)\n const aspect = area.width / Math.max(area.height, 1)\n const c = Math.max(1, Math.round(Math.sqrt(count * aspect)))\n const r = Math.max(1, Math.ceil(count / c))\n return { rows: r, cols: c }\n}\n\n/**\n * ID 패턴 치환 — {i}, {r}, {c} placeholder.\n */\nfunction formatId(\n pattern: string,\n i: number,\n r: number,\n c: number,\n start: number,\n padding: number\n): string {\n const pad = (n: number) => {\n const v = n + start\n return padding > 0 ? String(v).padStart(padding, '0') : String(v)\n }\n return pattern\n .replace(/\\{i\\}/g, pad(i))\n .replace(/\\{r\\}/g, pad(r))\n .replace(/\\{c\\}/g, pad(c))\n}\n\n/**\n * 메인 헬퍼 — 옵션을 받아 새 컴포넌트 model 배열 반환.\n *\n * **주의**: 반환된 model 은 `scene.add(models)` 로 추가하면 된다. ID 충돌 사전\n * 검사는 호출 측 책임 — `findIdConflicts` 와 결합 사용.\n */\nexport function generateBulkComponents(opts: BulkCreateOptions): GeneratedModel[] {\n const {\n template,\n area,\n pattern,\n count,\n idPattern,\n idStart = 1,\n idPadding = 0,\n sizeMode = 'template'\n } = opts\n\n if (count <= 0) return []\n if (!template || typeof template !== 'object') return []\n\n // template 에서 제외할 필드. id/위치 는 새로 생성. (width/height 는 sizeMode 에 따라 처리)\n const { id: _id, left: _l, top: _t, width: _w, height: _h, ...rest } = template\n\n const tplW = typeof template.width === 'number' ? template.width : 50\n const tplH = typeof template.height === 'number' ? template.height : 50\n\n const result: GeneratedModel[] = []\n\n if (pattern === 'grid') {\n const { rows, cols } = deriveGridShape(count, area, opts.rows, opts.cols)\n const cellW = area.width / cols\n const cellH = area.height / rows\n const itemW = sizeMode === 'fit-cell' ? Math.min(cellW, cellH) * 0.8 : tplW\n const itemH = sizeMode === 'fit-cell' ? Math.min(cellW, cellH) * 0.8 : tplH\n\n let i = 0\n outer: for (let r = 0; r < rows; r++) {\n for (let c = 0; c < cols; c++) {\n if (i >= count) break outer\n const cx = area.left + cellW * (c + 0.5)\n const cy = area.top + cellH * (r + 0.5)\n result.push({\n ...rest,\n id: formatId(idPattern, i, r, c, idStart, idPadding),\n left: cx - itemW / 2,\n top: cy - itemH / 2,\n width: itemW,\n height: itemH\n })\n i++\n }\n }\n } else if (pattern === 'line-h' || pattern === 'line-v') {\n const isH = pattern === 'line-h'\n const span = isH ? area.width : area.height\n const cellSize = span / count\n const itemW = sizeMode === 'fit-cell' && isH ? cellSize * 0.8 : tplW\n const itemH = sizeMode === 'fit-cell' && !isH ? cellSize * 0.8 : tplH\n\n for (let i = 0; i < count; i++) {\n const along = (i + 0.5) * cellSize\n const cx = isH ? area.left + along : area.left + area.width / 2\n const cy = isH ? area.top + area.height / 2 : area.top + along\n result.push({\n ...rest,\n id: formatId(idPattern, i, 0, i, idStart, idPadding),\n left: cx - itemW / 2,\n top: cy - itemH / 2,\n width: itemW,\n height: itemH\n })\n }\n }\n\n return result\n}\n\n/**\n * 생성될 model 의 id 중 기존 scene 의 id 와 충돌하는 것 검출.\n * @returns 충돌하는 id 배열 (없으면 빈 배열).\n */\nexport function findIdConflicts(\n models: GeneratedModel[],\n existingIds: Iterable<string>\n): string[] {\n const set = existingIds instanceof Set ? existingIds : new Set(existingIds)\n const conflicts: string[] = []\n for (const m of models) {\n if (set.has(m.id)) conflicts.push(m.id)\n }\n return conflicts\n}\n\n/**\n * 템플릿의 id 문자열로부터 다음 컴포넌트들의 ID 패턴을 자동 추론.\n *\n * 규칙:\n * - 끝에 숫자 있음: `\"PORT_05\"` → `{ pattern: \"PORT_{i}\", start: 6, padding: 2 }`\n * - 끝에 숫자 없음: `\"abc\"` → `{ pattern: \"abc_{i}\", start: 1, padding: 0 }`\n * - 빈 id: `{ pattern: \"{i}\", start: 1, padding: 0 }`\n *\n * padding 은 *leading zero* 가 있을 때만 적용:\n * - \"05\" → padding 2 (= \"01\", \"02\"... 형식 유지)\n * - \"5\" → padding 0 (= \"1\", \"2\"... 형식)\n */\nexport function inferIdPattern(id: string | undefined | null): {\n pattern: string\n start: number\n padding: number\n} {\n if (!id || typeof id !== 'string') {\n return { pattern: '{i}', start: 1, padding: 0 }\n }\n const m = id.match(/^(.*?)(\\d+)$/)\n if (m) {\n const prefix = m[1]\n const numStr = m[2]\n const num = parseInt(numStr, 10)\n const padding = numStr.length > 1 && numStr.startsWith('0') ? numStr.length : 0\n return {\n pattern: `${prefix}{i}`,\n start: num + 1,\n padding\n }\n }\n return {\n pattern: `${id}_{i}`,\n start: 1,\n padding: 0\n }\n}\n\n/**\n * 패턴이 매칭하는 기존 ID 들 중 *최대 번호 + 1* 반환 — 반복 bulk-create 시\n * 시작 번호 자동 advance 용.\n *\n * 예:\n * pattern = \"PORT_{i}\", existingIds = [\"PORT_05\", \"PORT_12\", \"Other_1\"]\n * → 13 (= 12 + 1)\n *\n * 매칭 안 되면 fallbackStart 반환 (기본 inferIdPattern 의 start).\n *\n * NOTE: 현재 `{i}` placeholder 만 인식. `{r}` / `{c}` 는 grid 전용이므로 별도\n * 처리 필요 (추후).\n */\nexport function nextAvailableStart(\n idPattern: string,\n existingIds: Iterable<string>,\n fallbackStart: number\n): number {\n if (!idPattern.includes('{i}')) return fallbackStart\n // pattern → regex. {i} → 캡쳐, {r}/{c} → 그냥 숫자, 특수문자 escape.\n const escaped = idPattern.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\$&')\n const re = new RegExp(\n '^' +\n escaped\n .replace(/\\\\\\{i\\\\\\}/g, '(\\\\d+)')\n .replace(/\\\\\\{[rc]\\\\\\}/g, '\\\\d+') +\n '$'\n )\n let max = -1\n for (const id of existingIds) {\n const m = id.match(re)\n if (m) {\n const n = parseInt(m[1], 10)\n if (!Number.isNaN(n) && n > max) max = n\n }\n }\n return max >= 0 ? max + 1 : fallbackStart\n}\n"]}
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@@ -5,7 +5,7 @@ import { LitElement, PropertyValues } from 'lit';
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import { Scene } from '@hatiolab/things-scene';
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import { Pallet, PalletItem } from '../../types';
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import { ComponentDetail } from './component-detail';
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declare const ComponentMenu_base: typeof LitElement & import("@open-wc/dedupe-mixin").Constructor<import("@open-wc/scoped-elements/types
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declare const ComponentMenu_base: typeof LitElement & import("@open-wc/dedupe-mixin").Constructor<import("@open-wc/scoped-elements/types.js").ScopedElementsHost>;
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export declare class ComponentMenu extends ComponentMenu_base {
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import { ComponentGroup } from '../../types';
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import { ComponentMenu } from './component-menu.js';
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declare const ComponentToolbar_base: typeof LitElement & import("@open-wc/dedupe-mixin").Constructor<import("@open-wc/scoped-elements/types
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declare const ComponentToolbar_base: typeof LitElement & import("@open-wc/dedupe-mixin").Constructor<import("@open-wc/scoped-elements/types.js").ScopedElementsHost>;
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export declare class ComponentToolbar extends ComponentToolbar_base {
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componentGroupList: ComponentGroup[];
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@@ -3,6 +3,7 @@
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*/
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import { LitElement, PropertyValues } from 'lit';
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import { Component, Scene } from '@hatiolab/things-scene';
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import './bulk-create-dialog.js';
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export declare class EditToolbar extends LitElement {
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static styles: import("lit").CSSResult[];
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scene?: Scene;
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@@ -36,6 +37,18 @@ export declare class EditToolbar extends LitElement {
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onTapCopy(): Promise<void>;
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onTapPaste(): void;
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onTapDelete(): void;
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/**
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* 멀티 컴포넌트 일괄 붙여넣기 — Ctrl+Shift+V 진입점.
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*
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* 흐름:
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* 1. 클립보드 (this.cliped) 검증 — *단일* 컴포넌트만 허용
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* 2. scene.startBulkCreateMode → AddLayer 가 캔버스 위에 드래그 박스 그림
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* 3. 사용자가 영역 드래그 → Promise resolve({area, template})
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* ESC/취소 → Promise resolve(null)
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* 4. 영역이 결정되면 dialog 오픈
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*/
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onBulkPaste(): Promise<void>;
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private _openBulkCreateDialog;
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onTapSelectAll(): void;
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onTapFontIncrease(e: TouchEvent): void;
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onTapFontDecrease(e: TouchEvent): void;
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@@ -5,8 +5,54 @@ import { __decorate } from "tslib";
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import { html, LitElement } from 'lit';
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import { property, state } from 'lit/decorators.js';
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import { copyToClipboard, isMacOS } from '@operato/utils';
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import { OxPopup } from '@operato/popup';
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import { style } from './edit-toolbar-style';
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import './bulk-create-dialog.js';
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const MACOS = isMacOS();
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/**
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* 컴포넌트 model JSON 만으로 type-aware bounding box (width, height) 추출.
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*
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* things-scene 의 component.bounds 는 *path 의 bounding box* 인데, model JSON 만
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* 으로는 path 를 그릴 수 없으므로 type-specific 필드를 직접 본다.
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* - width/height 명시 (Rect, Container 등) → 그대로
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* - rx/ry (Ellipse 등) → 2*rx, 2*ry
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* - points 배열 (Line, Polygon 등) → 점들의 bounding box
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* - 그 외 → 50x50 fallback
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*
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* bulk-paste 가 영역 안에 N 개 복제할 때 *원본 크기를 보존* 하기 위해 사용.
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+
*/
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+
function deriveBoundsFromModel(model) {
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+
if (typeof model.width === 'number' && typeof model.height === 'number') {
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+
return { width: model.width, height: model.height };
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}
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if (typeof model.rx === 'number' && typeof model.ry === 'number') {
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return { width: 2 * Math.abs(model.rx), height: 2 * Math.abs(model.ry) };
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}
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if (Array.isArray(model.points) && model.points.length > 0) {
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+
let minX = Infinity;
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+
let maxX = -Infinity;
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+
let minY = Infinity;
|
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35
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+
let maxY = -Infinity;
|
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+
for (const p of model.points) {
|
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+
if (typeof (p === null || p === void 0 ? void 0 : p.x) === 'number') {
|
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38
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+
if (p.x < minX)
|
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39
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+
minX = p.x;
|
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+
if (p.x > maxX)
|
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41
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+
maxX = p.x;
|
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42
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+
}
|
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43
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+
if (typeof (p === null || p === void 0 ? void 0 : p.y) === 'number') {
|
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|
+
if (p.y < minY)
|
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45
|
+
minY = p.y;
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+
if (p.y > maxY)
|
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+
maxY = p.y;
|
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+
}
|
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+
}
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+
if (isFinite(minX) && isFinite(maxX) && isFinite(minY) && isFinite(maxY)) {
|
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51
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+
return { width: maxX - minX, height: maxY - minY };
|
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+
}
|
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53
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+
}
|
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54
|
+
return { width: 50, height: 50 };
|
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55
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+
}
|
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10
56
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export class EditToolbar extends LitElement {
|
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11
57
|
constructor() {
|
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12
58
|
super(...arguments);
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@@ -246,7 +292,13 @@ export class EditToolbar extends LitElement {
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246
292
|
this.onTapCut();
|
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247
293
|
break;
|
|
248
294
|
case 'KeyV':
|
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249
|
-
if (ctrlKey && !
|
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295
|
+
if (ctrlKey && shiftKey && !altKey) {
|
|
296
|
+
// Ctrl+Shift+V = Bulk Paste (Paste Special 컨벤션) — 클립보드의
|
|
297
|
+
// 단일 컴포넌트를 N개로 일괄 붙여넣기.
|
|
298
|
+
this.onBulkPaste();
|
|
299
|
+
defaultPrevent = true;
|
|
300
|
+
}
|
|
301
|
+
else if (ctrlKey && !shiftKey) {
|
|
250
302
|
this.onTapPaste();
|
|
251
303
|
defaultPrevent = false;
|
|
252
304
|
}
|
|
@@ -266,21 +318,35 @@ export class EditToolbar extends LitElement {
|
|
|
266
318
|
this.onTapUngroup();
|
|
267
319
|
}
|
|
268
320
|
break;
|
|
269
|
-
case '
|
|
321
|
+
case 'BracketRight':
|
|
322
|
+
// Ctrl+] = Bring Forward, Ctrl+Shift+] = Bring to Front
|
|
323
|
+
// (Photoshop / Illustrator 표준 컨벤션)
|
|
270
324
|
if (this._dimension === '2d') {
|
|
271
|
-
if (ctrlKey && !shiftKey)
|
|
325
|
+
if (ctrlKey && !shiftKey) {
|
|
272
326
|
(_a = this.scene) === null || _a === void 0 ? void 0 : _a.zorder('forward');
|
|
273
|
-
|
|
327
|
+
defaultPrevent = true;
|
|
328
|
+
}
|
|
329
|
+
else if (ctrlKey && shiftKey) {
|
|
274
330
|
(_b = this.scene) === null || _b === void 0 ? void 0 : _b.zorder('front');
|
|
331
|
+
defaultPrevent = true;
|
|
332
|
+
}
|
|
275
333
|
}
|
|
276
334
|
break;
|
|
277
|
-
case '
|
|
335
|
+
case 'BracketLeft':
|
|
336
|
+
// Ctrl+[ = Send Backward, Ctrl+Shift+[ = Send to Back
|
|
278
337
|
if (this._dimension === '2d') {
|
|
279
|
-
if (ctrlKey && !shiftKey)
|
|
338
|
+
if (ctrlKey && !shiftKey) {
|
|
280
339
|
(_c = this.scene) === null || _c === void 0 ? void 0 : _c.zorder('backward');
|
|
281
|
-
|
|
340
|
+
defaultPrevent = true;
|
|
341
|
+
}
|
|
342
|
+
else if (ctrlKey && shiftKey) {
|
|
282
343
|
(_d = this.scene) === null || _d === void 0 ? void 0 : _d.zorder('back');
|
|
344
|
+
defaultPrevent = true;
|
|
345
|
+
}
|
|
283
346
|
}
|
|
347
|
+
break;
|
|
348
|
+
case 'KeyB':
|
|
349
|
+
// zorder 는 BracketLeft 로 이동. KeyB 의 Alt+Shift+B = align bottom 만 유지.
|
|
284
350
|
if (altKey && shiftKey)
|
|
285
351
|
this.onTapAlign('bottom');
|
|
286
352
|
break;
|
|
@@ -458,6 +524,101 @@ export class EditToolbar extends LitElement {
|
|
|
458
524
|
var _a;
|
|
459
525
|
(_a = this.scene) === null || _a === void 0 ? void 0 : _a.remove();
|
|
460
526
|
}
|
|
527
|
+
/**
|
|
528
|
+
* 멀티 컴포넌트 일괄 붙여넣기 — Ctrl+Shift+V 진입점.
|
|
529
|
+
*
|
|
530
|
+
* 흐름:
|
|
531
|
+
* 1. 클립보드 (this.cliped) 검증 — *단일* 컴포넌트만 허용
|
|
532
|
+
* 2. scene.startBulkCreateMode → AddLayer 가 캔버스 위에 드래그 박스 그림
|
|
533
|
+
* 3. 사용자가 영역 드래그 → Promise resolve({area, template})
|
|
534
|
+
* ESC/취소 → Promise resolve(null)
|
|
535
|
+
* 4. 영역이 결정되면 dialog 오픈
|
|
536
|
+
*/
|
|
537
|
+
async onBulkPaste() {
|
|
538
|
+
var _a;
|
|
539
|
+
if (!this.cliped) {
|
|
540
|
+
console.warn('bulk-paste: 먼저 Ctrl+C 로 컴포넌트를 복사하세요.');
|
|
541
|
+
return;
|
|
542
|
+
}
|
|
543
|
+
let parsed;
|
|
544
|
+
try {
|
|
545
|
+
parsed = JSON.parse(this.cliped);
|
|
546
|
+
}
|
|
547
|
+
catch (e) {
|
|
548
|
+
console.warn('bulk-paste: 클립보드 파싱 실패', e);
|
|
549
|
+
return;
|
|
550
|
+
}
|
|
551
|
+
if (!Array.isArray(parsed) || parsed.length === 0) {
|
|
552
|
+
console.warn('bulk-paste: 클립보드 비어있음');
|
|
553
|
+
return;
|
|
554
|
+
}
|
|
555
|
+
if (parsed.length > 1) {
|
|
556
|
+
console.warn('bulk-paste: 단일 컴포넌트만 일괄 붙여넣기 가능. 다중은 일반 paste 사용.');
|
|
557
|
+
return;
|
|
558
|
+
}
|
|
559
|
+
const template = parsed[0];
|
|
560
|
+
// bulk 모드 임을 시각 구분하기 위해 파란 점선 (일반 add 의 검정과 색만 차별).
|
|
561
|
+
const result = await ((_a = this.scene) === null || _a === void 0 ? void 0 : _a.startBulkCreateMode(template, { boxStrokeStyle: '#2964c2' }));
|
|
562
|
+
if (result) {
|
|
563
|
+
this._openBulkCreateDialog(template, result.area);
|
|
564
|
+
}
|
|
565
|
+
}
|
|
566
|
+
_openBulkCreateDialog(template, initialArea) {
|
|
567
|
+
var _a;
|
|
568
|
+
const dialogEl = document.createElement('bulk-create-dialog');
|
|
569
|
+
dialogEl.template = template;
|
|
570
|
+
dialogEl.initialArea = initialArea;
|
|
571
|
+
// 충돌 검사용 — scene 의 모든 컴포넌트 id 수집.
|
|
572
|
+
// (scene.ids 는 indexMap 기반인데 fmsim 의 일부 컴포넌트는 indexMap 미등록
|
|
573
|
+
// 되는 케이스가 있어 직접 컴포넌트 트리 walk.)
|
|
574
|
+
const existingIds = new Set();
|
|
575
|
+
const collectIds = (comp) => {
|
|
576
|
+
var _a, _b, _c;
|
|
577
|
+
if (!comp)
|
|
578
|
+
return;
|
|
579
|
+
const id = (_b = (_a = comp === null || comp === void 0 ? void 0 : comp.state) === null || _a === void 0 ? void 0 : _a.id) !== null && _b !== void 0 ? _b : (_c = comp === null || comp === void 0 ? void 0 : comp.model) === null || _c === void 0 ? void 0 : _c.id;
|
|
580
|
+
if (typeof id === 'string' && id)
|
|
581
|
+
existingIds.add(id);
|
|
582
|
+
const children = comp.components || [];
|
|
583
|
+
for (const c of children)
|
|
584
|
+
collectIds(c);
|
|
585
|
+
};
|
|
586
|
+
const root = (_a = this.scene) === null || _a === void 0 ? void 0 : _a.root;
|
|
587
|
+
if (root)
|
|
588
|
+
collectIds(root);
|
|
589
|
+
dialogEl.existingIds = existingIds;
|
|
590
|
+
dialogEl.onConfirm = (models) => {
|
|
591
|
+
const scene = this.scene;
|
|
592
|
+
if (!scene || !models.length) {
|
|
593
|
+
popup === null || popup === void 0 ? void 0 : popup.close();
|
|
594
|
+
return;
|
|
595
|
+
}
|
|
596
|
+
// cliped 의 template model 자체에서 type-aware bounds 추출. things-scene 의
|
|
597
|
+
// component.bounds (= path bounding box) 와 동일 결과를 model JSON 의
|
|
598
|
+
// type-specific 필드 (width/height, rx/ry, points) 만으로 계산.
|
|
599
|
+
const bounds = deriveBoundsFromModel(template);
|
|
600
|
+
scene.undoableChange(() => {
|
|
601
|
+
for (const m of models) {
|
|
602
|
+
const cx = m.left + m.width / 2;
|
|
603
|
+
const cy = m.top + m.height / 2;
|
|
604
|
+
scene.add(m, {
|
|
605
|
+
left: cx - bounds.width / 2,
|
|
606
|
+
top: cy - bounds.height / 2,
|
|
607
|
+
width: bounds.width,
|
|
608
|
+
height: bounds.height
|
|
609
|
+
});
|
|
610
|
+
}
|
|
611
|
+
});
|
|
612
|
+
popup === null || popup === void 0 ? void 0 : popup.close();
|
|
613
|
+
};
|
|
614
|
+
dialogEl.onCancel = () => {
|
|
615
|
+
popup === null || popup === void 0 ? void 0 : popup.close();
|
|
616
|
+
};
|
|
617
|
+
const popup = OxPopup.open({
|
|
618
|
+
template: dialogEl,
|
|
619
|
+
backdrop: true
|
|
620
|
+
});
|
|
621
|
+
}
|
|
461
622
|
onTapSelectAll() {
|
|
462
623
|
var _a;
|
|
463
624
|
(_a = this.scene) === null || _a === void 0 ? void 0 : _a.select('(child)');
|