@fmsim/board 2.0.0-beta.6 → 2.0.0-beta.60

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (60) hide show
  1. package/custom-elements.json +3868 -2431
  2. package/demo/index-modeller.html +1 -1
  3. package/demo/index-player.html +2 -2
  4. package/demo/index-viewer.html +2 -2
  5. package/demo/index.html +2 -2
  6. package/dist/src/component/etc.js +35 -0
  7. package/dist/src/component/etc.js.map +1 -1
  8. package/dist/src/data-storage/board-model-cache.d.ts +13 -0
  9. package/dist/src/data-storage/board-model-cache.js +66 -0
  10. package/dist/src/data-storage/board-model-cache.js.map +1 -0
  11. package/dist/src/index.d.ts +3 -0
  12. package/dist/src/index.js +2 -0
  13. package/dist/src/index.js.map +1 -1
  14. package/dist/src/layers/movement-layer.js +2 -4
  15. package/dist/src/layers/movement-layer.js.map +1 -1
  16. package/dist/src/modeller/edit-toolbar-style.js +43 -3
  17. package/dist/src/modeller/edit-toolbar-style.js.map +1 -1
  18. package/dist/src/modeller/edit-toolbar.d.ts +8 -14
  19. package/dist/src/modeller/edit-toolbar.js +208 -211
  20. package/dist/src/modeller/edit-toolbar.js.map +1 -1
  21. package/dist/src/modeller/property-sidebar/shapes/shapes.js +31 -0
  22. package/dist/src/modeller/property-sidebar/shapes/shapes.js.map +1 -1
  23. package/dist/src/modeller/property-sidebar/specifics/specifics.d.ts +1 -0
  24. package/dist/src/modeller/property-sidebar/specifics/specifics.js +10 -0
  25. package/dist/src/modeller/property-sidebar/specifics/specifics.js.map +1 -1
  26. package/dist/src/modeller/scene-viewer/ox-scene-viewer.d.ts +2 -1
  27. package/dist/src/modeller/scene-viewer/ox-scene-viewer.js +5 -1
  28. package/dist/src/modeller/scene-viewer/ox-scene-viewer.js.map +1 -1
  29. package/dist/src/ox-board-component-info.d.ts +1 -0
  30. package/dist/src/ox-board-component-info.js +5 -1
  31. package/dist/src/ox-board-component-info.js.map +1 -1
  32. package/dist/src/ox-board-list.js +2 -2
  33. package/dist/src/ox-board-list.js.map +1 -1
  34. package/dist/src/ox-board-modeller.d.ts +5 -2
  35. package/dist/src/ox-board-modeller.js +14 -4
  36. package/dist/src/ox-board-modeller.js.map +1 -1
  37. package/dist/src/ox-board-viewer.d.ts +41 -13
  38. package/dist/src/ox-board-viewer.js +363 -85
  39. package/dist/src/ox-board-viewer.js.map +1 -1
  40. package/dist/src/ox-editor-board-selector.d.ts +3 -0
  41. package/dist/src/ox-editor-board-selector.js +38 -9
  42. package/dist/src/ox-editor-board-selector.js.map +1 -1
  43. package/dist/src/ox-playback-controls.d.ts +67 -0
  44. package/dist/src/ox-playback-controls.js +594 -0
  45. package/dist/src/ox-playback-controls.js.map +1 -0
  46. package/dist/src/playback/playback-engine.d.ts +95 -0
  47. package/dist/src/playback/playback-engine.js +368 -0
  48. package/dist/src/playback/playback-engine.js.map +1 -0
  49. package/dist/src/selector/board-creation-popup.js +2 -2
  50. package/dist/src/selector/board-creation-popup.js.map +1 -1
  51. package/dist/src/selector/board-thumbnail-card.js +6 -6
  52. package/dist/src/selector/board-thumbnail-card.js.map +1 -1
  53. package/dist/src/selector/ox-board-creation-card.js +2 -2
  54. package/dist/src/selector/ox-board-creation-card.js.map +1 -1
  55. package/dist/src/selector/ox-board-selector.js +21 -10
  56. package/dist/src/selector/ox-board-selector.js.map +1 -1
  57. package/dist/tsconfig.tsbuildinfo +1 -1
  58. package/icons/components/text.png +0 -0
  59. package/icons/icon-htoolbar.png +0 -0
  60. package/package.json +3 -3
@@ -0,0 +1,95 @@
1
+ /**
2
+ * PlaybackEngine — YouTube 스트리밍 방식의 청크 기반 플레이백
3
+ *
4
+ * - 10분 단위로 데이터를 fetch하여 버퍼에 적재
5
+ * - 남은 데이터 1분 이하 시 다음 10분 prefetch
6
+ * - seek 시 기존 버퍼 전체 폐기 후 fresh fetch
7
+ * - setInterval 기반 프레임 진행 (배속 반영)
8
+ */
9
+ import type { PlaybackScenario } from '@fmsim/api';
10
+ export type PlaybackState = 'idle' | 'loading' | 'playing' | 'paused' | 'stopped';
11
+ export interface PlaybackEventMap {
12
+ 'state-change': PlaybackState;
13
+ 'frame': {
14
+ time: string;
15
+ index: number;
16
+ total: number;
17
+ };
18
+ 'error': string;
19
+ 'load-complete': {
20
+ totalFrames: number;
21
+ scenarios: string[];
22
+ };
23
+ 'buffer-update': {
24
+ bufferedRanges: {
25
+ from: number;
26
+ to: number;
27
+ }[];
28
+ };
29
+ }
30
+ type PlaybackListener<K extends keyof PlaybackEventMap> = (detail: PlaybackEventMap[K]) => void;
31
+ export declare class PlaybackEngine {
32
+ private _state;
33
+ private _frames;
34
+ private _currentIndex;
35
+ private _timer?;
36
+ private _speed;
37
+ private _scene;
38
+ private _scenarioNames;
39
+ private _listeners;
40
+ private _fetchFn?;
41
+ private _totalRange?;
42
+ private _prefetching;
43
+ private _bufferedEnd;
44
+ get state(): PlaybackState;
45
+ get currentIndex(): number;
46
+ get totalFrames(): number;
47
+ get currentTime(): string | null;
48
+ get scenarioNames(): string[];
49
+ /**
50
+ * fetch 함수 주입 (페이지에서 제공)
51
+ */
52
+ setFetchFunction(fn: (startTime: string, endTime: string) => Promise<any>): void;
53
+ /**
54
+ * 청크 기반 시작: fromTime에서 10분 분량을 가져와 재생 시작
55
+ */
56
+ startChunked(fromTime: Date, endTime: Date, speed?: number): Promise<void>;
57
+ /**
58
+ * 이전 방식 호환: 전체 데이터를 한번에 로드
59
+ */
60
+ loadData(scenarios: PlaybackScenario[]): void;
61
+ attachScene(scene: any): void;
62
+ detachScene(): void;
63
+ play(speed?: number): void;
64
+ pause(): void;
65
+ resume(): void;
66
+ stop(): void;
67
+ setSpeed(speed: number): void;
68
+ /**
69
+ * seek — 기존 버퍼 전체 폐기 + 보드 상태 리셋 + 새 위치에서 fresh fetch
70
+ */
71
+ seekTo(time: Date): Promise<void>;
72
+ /**
73
+ * Scene 상태 리셋:
74
+ * 1) carrier 등 동적 컴포넌트 정리 (carrierManager.dispose)
75
+ * 2) 모든 컴포넌트의 data를 null로 초기화 (이전 위치 잔상 제거)
76
+ */
77
+ private _resetScene;
78
+ on<K extends keyof PlaybackEventMap>(event: K, listener: PlaybackListener<K>): void;
79
+ off<K extends keyof PlaybackEventMap>(event: K, listener: PlaybackListener<K>): void;
80
+ dispose(): void;
81
+ private _fetchAndAppend;
82
+ private _appendScenarios;
83
+ private _mergeScenarios;
84
+ private _checkPrefetch;
85
+ private _startTimer;
86
+ private _stopTimer;
87
+ private _applyCurrentFrame;
88
+ private _applyFrame;
89
+ private _emitFrame;
90
+ private _emitBufferUpdate;
91
+ private _setState;
92
+ private _emit;
93
+ private _formatTime;
94
+ }
95
+ export {};
@@ -0,0 +1,368 @@
1
+ /**
2
+ * PlaybackEngine — YouTube 스트리밍 방식의 청크 기반 플레이백
3
+ *
4
+ * - 10분 단위로 데이터를 fetch하여 버퍼에 적재
5
+ * - 남은 데이터 1분 이하 시 다음 10분 prefetch
6
+ * - seek 시 기존 버퍼 전체 폐기 후 fresh fetch
7
+ * - setInterval 기반 프레임 진행 (배속 반영)
8
+ */
9
+ const CHUNK_DURATION = 10 * 60 * 1000; // 10분
10
+ const PREFETCH_THRESHOLD = 1 * 60 * 1000; // 1분
11
+ export class PlaybackEngine {
12
+ constructor() {
13
+ this._state = 'idle';
14
+ this._frames = [];
15
+ this._currentIndex = 0;
16
+ this._speed = 1;
17
+ this._scene = null;
18
+ this._scenarioNames = [];
19
+ this._listeners = new Map();
20
+ this._prefetching = false;
21
+ this._bufferedEnd = 0;
22
+ }
23
+ // ── 공개 API ──
24
+ get state() { return this._state; }
25
+ get currentIndex() { return this._currentIndex; }
26
+ get totalFrames() { return this._frames.length; }
27
+ get currentTime() { var _a, _b; return (_b = (_a = this._frames[this._currentIndex]) === null || _a === void 0 ? void 0 : _a.time) !== null && _b !== void 0 ? _b : null; }
28
+ get scenarioNames() { return this._scenarioNames; }
29
+ /**
30
+ * fetch 함수 주입 (페이지에서 제공)
31
+ */
32
+ setFetchFunction(fn) {
33
+ this._fetchFn = fn;
34
+ }
35
+ /**
36
+ * 청크 기반 시작: fromTime에서 10분 분량을 가져와 재생 시작
37
+ */
38
+ async startChunked(fromTime, endTime, speed = 1) {
39
+ this._stopTimer();
40
+ this._frames = [];
41
+ this._currentIndex = 0;
42
+ this._speed = speed;
43
+ this._totalRange = { from: fromTime.getTime(), to: endTime.getTime() };
44
+ this._bufferedEnd = 0;
45
+ this._prefetching = false;
46
+ this._setState('loading');
47
+ const chunkEnd = Math.min(fromTime.getTime() + CHUNK_DURATION, endTime.getTime());
48
+ await this._fetchAndAppend(fromTime.getTime(), chunkEnd);
49
+ if (this._frames.length === 0) {
50
+ this._setState('stopped');
51
+ return;
52
+ }
53
+ // 첫 프레임 즉시 적용
54
+ this._applyCurrentFrame();
55
+ this._setState('playing');
56
+ this._startTimer();
57
+ }
58
+ /**
59
+ * 이전 방식 호환: 전체 데이터를 한번에 로드
60
+ */
61
+ loadData(scenarios) {
62
+ this._setState('loading');
63
+ this._mergeScenarios(scenarios);
64
+ this._currentIndex = 0;
65
+ this._setState('stopped');
66
+ this._emit('load-complete', {
67
+ totalFrames: this._frames.length,
68
+ scenarios: this._scenarioNames
69
+ });
70
+ }
71
+ attachScene(scene) {
72
+ this._scene = scene;
73
+ }
74
+ detachScene() {
75
+ this._scene = null;
76
+ }
77
+ play(speed) {
78
+ if (this._frames.length === 0)
79
+ return;
80
+ if (speed != null)
81
+ this._speed = speed;
82
+ this._applyCurrentFrame();
83
+ this._setState('playing');
84
+ this._startTimer();
85
+ }
86
+ pause() {
87
+ this._stopTimer();
88
+ this._setState('paused');
89
+ }
90
+ resume() {
91
+ if (this._state !== 'paused')
92
+ return;
93
+ this._setState('playing');
94
+ this._startTimer();
95
+ }
96
+ stop() {
97
+ this._stopTimer();
98
+ this._currentIndex = 0;
99
+ this._frames = [];
100
+ this._bufferedEnd = 0;
101
+ this._prefetching = false;
102
+ this._setState('stopped');
103
+ }
104
+ setSpeed(speed) {
105
+ this._speed = speed;
106
+ if (this._state === 'playing') {
107
+ this._stopTimer();
108
+ this._startTimer();
109
+ }
110
+ }
111
+ /**
112
+ * seek — 기존 버퍼 전체 폐기 + 보드 상태 리셋 + 새 위치에서 fresh fetch
113
+ */
114
+ async seekTo(time) {
115
+ const wasPlaying = this._state === 'playing';
116
+ this._stopTimer();
117
+ // 버퍼 전체 폐기
118
+ this._frames = [];
119
+ this._currentIndex = 0;
120
+ this._bufferedEnd = 0;
121
+ this._prefetching = false;
122
+ // 보드 상태 리셋 — 이전 위치의 carrier 등 동적 컴포넌트 정리
123
+ await this._resetScene();
124
+ if (this._fetchFn && this._totalRange) {
125
+ this._setState('loading');
126
+ const chunkEnd = Math.min(time.getTime() + CHUNK_DURATION, this._totalRange.to);
127
+ await this._fetchAndAppend(time.getTime(), chunkEnd);
128
+ // 첫 프레임 적용
129
+ if (this._frames.length > 0) {
130
+ this._applyCurrentFrame();
131
+ this._emitFrame();
132
+ }
133
+ }
134
+ else {
135
+ // 이전 방식: 메모리 내 탐색 (fallback, 사용되지 않음)
136
+ const target = this._formatTime(time);
137
+ for (let i = 0; i < this._frames.length; i++) {
138
+ if (this._frames[i].time <= target) {
139
+ this._currentIndex = i;
140
+ }
141
+ else {
142
+ break;
143
+ }
144
+ }
145
+ this._applyCurrentFrame();
146
+ }
147
+ if (wasPlaying && this._frames.length > 0) {
148
+ this._setState('playing');
149
+ this._startTimer();
150
+ }
151
+ else if (this._frames.length > 0) {
152
+ this._setState('paused');
153
+ }
154
+ }
155
+ /**
156
+ * Scene 상태 리셋:
157
+ * 1) carrier 등 동적 컴포넌트 정리 (carrierManager.dispose)
158
+ * 2) 모든 컴포넌트의 data를 null로 초기화 (이전 위치 잔상 제거)
159
+ */
160
+ async _resetScene() {
161
+ var _a, _b, _c;
162
+ const root = (_a = this._scene) === null || _a === void 0 ? void 0 : _a.root;
163
+ if (!root)
164
+ return;
165
+ // 모든 컴포넌트의 data 및 위치 캐시 초기화 (차량 lastWaypoint 등)
166
+ if (typeof root.traverse === 'function') {
167
+ root.traverse((c) => {
168
+ if (!c || c === root)
169
+ return;
170
+ if ('data' in c) {
171
+ try {
172
+ c.data = null;
173
+ }
174
+ catch (_a) { }
175
+ }
176
+ // 차량 등 위치 캐시 초기화
177
+ if ('lastWaypoint' in c)
178
+ c.lastWaypoint = undefined;
179
+ });
180
+ }
181
+ if ((_b = root.carrierManager) === null || _b === void 0 ? void 0 : _b.dispose) {
182
+ root.carrierManager.dispose();
183
+ }
184
+ // 진행 중인 reparent 트랜지션 정리 (캐리어 이전 위치 잔상 방지)
185
+ if ((_c = root.transitionEffect) === null || _c === void 0 ? void 0 : _c.dispose) {
186
+ root.transitionEffect.dispose();
187
+ }
188
+ // 진행 중인 transition/animation이 완전히 끝나고, 캐리어 오브젝트가 완전히 제거되기를 기다림
189
+ await new Promise(resolve => setTimeout(resolve, 1000));
190
+ }
191
+ on(event, listener) {
192
+ if (!this._listeners.has(event))
193
+ this._listeners.set(event, new Set());
194
+ this._listeners.get(event).add(listener);
195
+ }
196
+ off(event, listener) {
197
+ var _a;
198
+ (_a = this._listeners.get(event)) === null || _a === void 0 ? void 0 : _a.delete(listener);
199
+ }
200
+ dispose() {
201
+ this._stopTimer();
202
+ this._scene = null;
203
+ this._frames = [];
204
+ this._listeners.clear();
205
+ }
206
+ // ── 내부: 청크 관리 ──
207
+ async _fetchAndAppend(fromMs, toMs) {
208
+ if (!this._fetchFn)
209
+ return;
210
+ try {
211
+ const result = await this._fetchFn(this._formatTime(new Date(fromMs)), this._formatTime(new Date(toMs)));
212
+ if ((result === null || result === void 0 ? void 0 : result.status) && result.playback) {
213
+ this._appendScenarios(result.playback.scenarios);
214
+ this._bufferedEnd = Math.max(this._bufferedEnd, toMs);
215
+ this._emitBufferUpdate();
216
+ }
217
+ }
218
+ catch (e) {
219
+ console.error('[PlaybackEngine] chunk fetch error:', e);
220
+ this._emit('error', String(e));
221
+ }
222
+ }
223
+ _appendScenarios(scenarios) {
224
+ if (!this._scenarioNames.length) {
225
+ this._scenarioNames = scenarios.map(s => s.scenarioName);
226
+ }
227
+ const existingTimes = new Set(this._frames.map(f => f.time));
228
+ for (const scenario of scenarios) {
229
+ for (const frame of scenario.snapshots) {
230
+ if (existingTimes.has(frame.time)) {
231
+ // 기존 프레임에 시나리오 데이터 추가
232
+ const existing = this._frames.find(f => f.time === frame.time);
233
+ if (existing) {
234
+ existing.data.set(scenario.scenarioName, frame.data);
235
+ }
236
+ }
237
+ else {
238
+ const data = new Map();
239
+ data.set(scenario.scenarioName, frame.data);
240
+ this._frames.push({
241
+ time: frame.time,
242
+ timeMs: new Date(frame.time.replace(' ', 'T')).getTime() || new Date(frame.time).getTime(),
243
+ data
244
+ });
245
+ existingTimes.add(frame.time);
246
+ }
247
+ }
248
+ }
249
+ // 시간순 재정렬
250
+ this._frames.sort((a, b) => a.time.localeCompare(b.time));
251
+ }
252
+ _mergeScenarios(scenarios) {
253
+ this._scenarioNames = scenarios.map(s => s.scenarioName);
254
+ this._frames = [];
255
+ this._appendScenarios(scenarios);
256
+ }
257
+ async _checkPrefetch() {
258
+ if (this._prefetching || !this._fetchFn || !this._totalRange)
259
+ return;
260
+ const currentFrame = this._frames[this._currentIndex];
261
+ if (!currentFrame)
262
+ return;
263
+ const remaining = this._bufferedEnd - currentFrame.timeMs;
264
+ if (remaining <= PREFETCH_THRESHOLD && this._bufferedEnd < this._totalRange.to) {
265
+ this._prefetching = true;
266
+ try {
267
+ const chunkEnd = Math.min(this._bufferedEnd + CHUNK_DURATION, this._totalRange.to);
268
+ await this._fetchAndAppend(this._bufferedEnd, chunkEnd);
269
+ }
270
+ finally {
271
+ this._prefetching = false;
272
+ }
273
+ }
274
+ }
275
+ // ── 내부: 타이머 ──
276
+ _startTimer() {
277
+ this._stopTimer();
278
+ const intervalMs = 1000 / this._speed;
279
+ this._timer = window.setInterval(() => {
280
+ this._currentIndex++;
281
+ if (this._currentIndex >= this._frames.length) {
282
+ // 버퍼 끝 도달
283
+ if (this._totalRange && this._bufferedEnd < this._totalRange.to) {
284
+ // 아직 더 가져올 데이터 있음 — 대기
285
+ this._currentIndex = this._frames.length - 1;
286
+ this._checkPrefetch();
287
+ return;
288
+ }
289
+ // 전체 재생 완료
290
+ this._currentIndex = this._frames.length - 1;
291
+ this._stopTimer();
292
+ this._setState('stopped');
293
+ return;
294
+ }
295
+ this._applyCurrentFrame();
296
+ this._emitFrame();
297
+ // prefetch 체크 (비동기)
298
+ this._checkPrefetch();
299
+ }, intervalMs);
300
+ }
301
+ _stopTimer() {
302
+ if (this._timer != null) {
303
+ clearInterval(this._timer);
304
+ this._timer = undefined;
305
+ }
306
+ }
307
+ // ── 내부: 프레임 적용 ──
308
+ _applyCurrentFrame() {
309
+ this._applyFrame(this._currentIndex);
310
+ this._emitFrame();
311
+ }
312
+ _applyFrame(index) {
313
+ var _a, _b;
314
+ const frame = this._frames[index];
315
+ if (!frame || !this._scene)
316
+ return;
317
+ for (const [_scenarioName, records] of frame.data) {
318
+ for (const record of records) {
319
+ if (!record.NAME)
320
+ continue;
321
+ const components = ((_b = (_a = this._scene).findAllById) === null || _b === void 0 ? void 0 : _b.call(_a, record.NAME)) || [];
322
+ for (const component of components) {
323
+ component.data = record;
324
+ }
325
+ }
326
+ }
327
+ }
328
+ _emitFrame() {
329
+ const frame = this._frames[this._currentIndex];
330
+ if (frame) {
331
+ this._emit('frame', {
332
+ time: frame.time,
333
+ index: this._currentIndex,
334
+ total: this._frames.length
335
+ });
336
+ }
337
+ }
338
+ _emitBufferUpdate() {
339
+ if (!this._totalRange)
340
+ return;
341
+ const ranges = [];
342
+ if (this._frames.length > 0) {
343
+ ranges.push({
344
+ from: this._frames[0].timeMs,
345
+ to: this._bufferedEnd
346
+ });
347
+ }
348
+ this._emit('buffer-update', { bufferedRanges: ranges });
349
+ }
350
+ // ── 유틸 ──
351
+ _setState(state) {
352
+ this._state = state;
353
+ this._emit('state-change', state);
354
+ }
355
+ _emit(event, detail) {
356
+ const listeners = this._listeners.get(event);
357
+ if (listeners) {
358
+ for (const fn of listeners) {
359
+ fn(detail);
360
+ }
361
+ }
362
+ }
363
+ _formatTime(date) {
364
+ const pad = (n) => String(n).padStart(2, '0');
365
+ return `${date.getFullYear()}-${pad(date.getMonth() + 1)}-${pad(date.getDate())} ${pad(date.getHours())}:${pad(date.getMinutes())}:${pad(date.getSeconds())}`;
366
+ }
367
+ }
368
+ //# sourceMappingURL=playback-engine.js.map
@@ -0,0 +1 @@
1
+ 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* PlaybackEngine — YouTube 스트리밍 방식의 청크 기반 플레이백\n *\n * - 10분 단위로 데이터를 fetch하여 버퍼에 적재\n * - 남은 데이터 1분 이하 시 다음 10분 prefetch\n * - seek 시 기존 버퍼 전체 폐기 후 fresh fetch\n * - setInterval 기반 프레임 진행 (배속 반영)\n */\n\nimport type { PlaybackFrame, PlaybackScenario } from '@fmsim/api'\n\nexport type PlaybackState = 'idle' | 'loading' | 'playing' | 'paused' | 'stopped'\n\nexport interface PlaybackEventMap {\n 'state-change': PlaybackState\n 'frame': { time: string; index: number; total: number }\n 'error': string\n 'load-complete': { totalFrames: number; scenarios: string[] }\n 'buffer-update': { bufferedRanges: { from: number; to: number }[] }\n}\n\ntype PlaybackListener<K extends keyof PlaybackEventMap> = (detail: PlaybackEventMap[K]) => void\n\n/** 시간순 정렬된 통합 프레임 */\ninterface MergedFrame {\n time: string\n timeMs: number\n /** scenario → records */\n data: Map<string, any[]>\n}\n\nconst CHUNK_DURATION = 10 * 60 * 1000 // 10분\nconst PREFETCH_THRESHOLD = 1 * 60 * 1000 // 1분\n\nexport class PlaybackEngine {\n private _state: PlaybackState = 'idle'\n private _frames: MergedFrame[] = []\n private _currentIndex = 0\n private _timer?: number\n private _speed = 1\n private _scene: any = null\n private _scenarioNames: string[] = []\n private _listeners = new Map<string, Set<Function>>()\n\n // 청크 버퍼링\n private _fetchFn?: (startTime: string, endTime: string) => Promise<any>\n private _totalRange?: { from: number; to: number }\n private _prefetching = false\n private _bufferedEnd = 0\n\n // ── 공개 API ──\n\n get state(): PlaybackState { return this._state }\n get currentIndex(): number { return this._currentIndex }\n get totalFrames(): number { return this._frames.length }\n get currentTime(): string | null { return this._frames[this._currentIndex]?.time ?? null }\n get scenarioNames(): string[] { return this._scenarioNames }\n\n /**\n * fetch 함수 주입 (페이지에서 제공)\n */\n setFetchFunction(fn: (startTime: string, endTime: string) => Promise<any>): void {\n this._fetchFn = fn\n }\n\n /**\n * 청크 기반 시작: fromTime에서 10분 분량을 가져와 재생 시작\n */\n async startChunked(fromTime: Date, endTime: Date, speed: number = 1): Promise<void> {\n this._stopTimer()\n this._frames = []\n this._currentIndex = 0\n this._speed = speed\n this._totalRange = { from: fromTime.getTime(), to: endTime.getTime() }\n this._bufferedEnd = 0\n this._prefetching = false\n\n this._setState('loading')\n\n const chunkEnd = Math.min(fromTime.getTime() + CHUNK_DURATION, endTime.getTime())\n await this._fetchAndAppend(fromTime.getTime(), chunkEnd)\n\n if (this._frames.length === 0) {\n this._setState('stopped')\n return\n }\n\n // 첫 프레임 즉시 적용\n this._applyCurrentFrame()\n this._setState('playing')\n this._startTimer()\n }\n\n /**\n * 이전 방식 호환: 전체 데이터를 한번에 로드\n */\n loadData(scenarios: PlaybackScenario[]): void {\n this._setState('loading')\n this._mergeScenarios(scenarios)\n this._currentIndex = 0\n this._setState('stopped')\n this._emit('load-complete', {\n totalFrames: this._frames.length,\n scenarios: this._scenarioNames\n })\n }\n\n attachScene(scene: any): void {\n this._scene = scene\n }\n\n detachScene(): void {\n this._scene = null\n }\n\n play(speed?: number): void {\n if (this._frames.length === 0) return\n if (speed != null) this._speed = speed\n this._applyCurrentFrame()\n this._setState('playing')\n this._startTimer()\n }\n\n pause(): void {\n this._stopTimer()\n this._setState('paused')\n }\n\n resume(): void {\n if (this._state !== 'paused') return\n this._setState('playing')\n this._startTimer()\n }\n\n stop(): void {\n this._stopTimer()\n this._currentIndex = 0\n this._frames = []\n this._bufferedEnd = 0\n this._prefetching = false\n this._setState('stopped')\n }\n\n setSpeed(speed: number): void {\n this._speed = speed\n if (this._state === 'playing') {\n this._stopTimer()\n this._startTimer()\n }\n }\n\n /**\n * seek — 기존 버퍼 전체 폐기 + 보드 상태 리셋 + 새 위치에서 fresh fetch\n */\n async seekTo(time: Date): Promise<void> {\n const wasPlaying = this._state === 'playing'\n this._stopTimer()\n\n // 버퍼 전체 폐기\n this._frames = []\n this._currentIndex = 0\n this._bufferedEnd = 0\n this._prefetching = false\n\n // 보드 상태 리셋 — 이전 위치의 carrier 등 동적 컴포넌트 정리\n await this._resetScene()\n\n if (this._fetchFn && this._totalRange) {\n this._setState('loading')\n const chunkEnd = Math.min(time.getTime() + CHUNK_DURATION, this._totalRange.to)\n await this._fetchAndAppend(time.getTime(), chunkEnd)\n\n // 첫 프레임 적용\n if (this._frames.length > 0) {\n this._applyCurrentFrame()\n this._emitFrame()\n }\n } else {\n // 이전 방식: 메모리 내 탐색 (fallback, 사용되지 않음)\n const target = this._formatTime(time)\n for (let i = 0; i < this._frames.length; i++) {\n if (this._frames[i].time <= target) {\n this._currentIndex = i\n } else {\n break\n }\n }\n this._applyCurrentFrame()\n }\n\n if (wasPlaying && this._frames.length > 0) {\n this._setState('playing')\n this._startTimer()\n } else if (this._frames.length > 0) {\n this._setState('paused')\n }\n }\n\n /**\n * Scene 상태 리셋:\n * 1) carrier 등 동적 컴포넌트 정리 (carrierManager.dispose)\n * 2) 모든 컴포넌트의 data를 null로 초기화 (이전 위치 잔상 제거)\n */\n private async _resetScene(): Promise<void> {\n const root = this._scene?.root as any\n if (!root) return\n\n // 모든 컴포넌트의 data 및 위치 캐시 초기화 (차량 lastWaypoint 등)\n if (typeof root.traverse === 'function') {\n root.traverse((c: any) => {\n if (!c || c === root) return\n if ('data' in c) {\n try { c.data = null } catch {}\n }\n // 차량 등 위치 캐시 초기화\n if ('lastWaypoint' in c) c.lastWaypoint = undefined\n })\n }\n\n if (root.carrierManager?.dispose) {\n root.carrierManager.dispose()\n }\n\n // 진행 중인 reparent 트랜지션 정리 (캐리어 이전 위치 잔상 방지)\n if (root.transitionEffect?.dispose) {\n root.transitionEffect.dispose()\n }\n\n // 진행 중인 transition/animation이 완전히 끝나고, 캐리어 오브젝트가 완전히 제거되기를 기다림\n await new Promise(resolve => setTimeout(resolve, 1000))\n }\n\n on<K extends keyof PlaybackEventMap>(event: K, listener: PlaybackListener<K>): void {\n if (!this._listeners.has(event)) this._listeners.set(event, new Set())\n this._listeners.get(event)!.add(listener)\n }\n\n off<K extends keyof PlaybackEventMap>(event: K, listener: PlaybackListener<K>): void {\n this._listeners.get(event)?.delete(listener)\n }\n\n dispose(): void {\n this._stopTimer()\n this._scene = null\n this._frames = []\n this._listeners.clear()\n }\n\n // ── 내부: 청크 관리 ──\n\n private async _fetchAndAppend(fromMs: number, toMs: number): Promise<void> {\n if (!this._fetchFn) return\n\n try {\n const result = await this._fetchFn(this._formatTime(new Date(fromMs)), this._formatTime(new Date(toMs)))\n if (result?.status && result.playback) {\n this._appendScenarios(result.playback.scenarios)\n this._bufferedEnd = Math.max(this._bufferedEnd, toMs)\n this._emitBufferUpdate()\n }\n } catch (e) {\n console.error('[PlaybackEngine] chunk fetch error:', e)\n this._emit('error', String(e))\n }\n }\n\n private _appendScenarios(scenarios: PlaybackScenario[]): void {\n if (!this._scenarioNames.length) {\n this._scenarioNames = scenarios.map(s => s.scenarioName)\n }\n\n const existingTimes = new Set(this._frames.map(f => f.time))\n\n for (const scenario of scenarios) {\n for (const frame of scenario.snapshots) {\n if (existingTimes.has(frame.time)) {\n // 기존 프레임에 시나리오 데이터 추가\n const existing = this._frames.find(f => f.time === frame.time)\n if (existing) {\n existing.data.set(scenario.scenarioName, frame.data)\n }\n } else {\n const data = new Map<string, any[]>()\n data.set(scenario.scenarioName, frame.data)\n this._frames.push({\n time: frame.time,\n timeMs: new Date(frame.time.replace(' ', 'T')).getTime() || new Date(frame.time).getTime(),\n data\n })\n existingTimes.add(frame.time)\n }\n }\n }\n\n // 시간순 재정렬\n this._frames.sort((a, b) => a.time.localeCompare(b.time))\n }\n\n private _mergeScenarios(scenarios: PlaybackScenario[]): void {\n this._scenarioNames = scenarios.map(s => s.scenarioName)\n this._frames = []\n this._appendScenarios(scenarios)\n }\n\n private async _checkPrefetch(): Promise<void> {\n if (this._prefetching || !this._fetchFn || !this._totalRange) return\n\n const currentFrame = this._frames[this._currentIndex]\n if (!currentFrame) return\n\n const remaining = this._bufferedEnd - currentFrame.timeMs\n if (remaining <= PREFETCH_THRESHOLD && this._bufferedEnd < this._totalRange.to) {\n this._prefetching = true\n try {\n const chunkEnd = Math.min(this._bufferedEnd + CHUNK_DURATION, this._totalRange.to)\n await this._fetchAndAppend(this._bufferedEnd, chunkEnd)\n } finally {\n this._prefetching = false\n }\n }\n }\n\n // ── 내부: 타이머 ──\n\n private _startTimer(): void {\n this._stopTimer()\n const intervalMs = 1000 / this._speed\n\n this._timer = window.setInterval(() => {\n this._currentIndex++\n\n if (this._currentIndex >= this._frames.length) {\n // 버퍼 끝 도달\n if (this._totalRange && this._bufferedEnd < this._totalRange.to) {\n // 아직 더 가져올 데이터 있음 — 대기\n this._currentIndex = this._frames.length - 1\n this._checkPrefetch()\n return\n }\n\n // 전체 재생 완료\n this._currentIndex = this._frames.length - 1\n this._stopTimer()\n this._setState('stopped')\n return\n }\n\n this._applyCurrentFrame()\n this._emitFrame()\n\n // prefetch 체크 (비동기)\n this._checkPrefetch()\n }, intervalMs)\n }\n\n private _stopTimer(): void {\n if (this._timer != null) {\n clearInterval(this._timer)\n this._timer = undefined\n }\n }\n\n // ── 내부: 프레임 적용 ──\n\n private _applyCurrentFrame(): void {\n this._applyFrame(this._currentIndex)\n this._emitFrame()\n }\n\n private _applyFrame(index: number): void {\n const frame = this._frames[index]\n if (!frame || !this._scene) return\n\n for (const [_scenarioName, records] of frame.data) {\n for (const record of records) {\n if (!record.NAME) continue\n const components = this._scene.findAllById?.(record.NAME) || []\n for (const component of components) {\n component.data = record\n }\n }\n }\n }\n\n private _emitFrame(): void {\n const frame = this._frames[this._currentIndex]\n if (frame) {\n this._emit('frame', {\n time: frame.time,\n index: this._currentIndex,\n total: this._frames.length\n })\n }\n }\n\n private _emitBufferUpdate(): void {\n if (!this._totalRange) return\n\n const ranges: { from: number; to: number }[] = []\n if (this._frames.length > 0) {\n ranges.push({\n from: this._frames[0].timeMs,\n to: this._bufferedEnd\n })\n }\n\n this._emit('buffer-update', { bufferedRanges: ranges })\n }\n\n // ── 유틸 ──\n\n private _setState(state: PlaybackState): void {\n this._state = state\n this._emit('state-change', state)\n }\n\n private _emit<K extends keyof PlaybackEventMap>(event: K, detail: PlaybackEventMap[K]): void {\n const listeners = this._listeners.get(event)\n if (listeners) {\n for (const fn of listeners) {\n (fn as PlaybackListener<K>)(detail)\n }\n }\n }\n\n private _formatTime(date: Date): string {\n const pad = (n: number) => String(n).padStart(2, '0')\n return `${date.getFullYear()}-${pad(date.getMonth() + 1)}-${pad(date.getDate())} ${pad(date.getHours())}:${pad(date.getMinutes())}:${pad(date.getSeconds())}`\n }\n}\n"]}
@@ -36,7 +36,7 @@ let BoardCreationPopup = class BoardCreationPopup extends localize(i18next)(LitE
36
36
  ];
37
37
  }
38
38
  render() {
39
- var groups = this.groups || [];
39
+ const groups = this.groups || [];
40
40
  return html `
41
41
  <div content>
42
42
  <md-filled-text-field label=${String(i18next.t('label.name'))} name="name" required field-name></md-filled-text-field>
@@ -69,7 +69,7 @@ let BoardCreationPopup = class BoardCreationPopup extends localize(i18next)(LitE
69
69
  }, 100);
70
70
  }
71
71
  onClickSubmit() {
72
- var [name, description, groupId] = ['name', 'description', 'group'].map(attr => {
72
+ const [name, description, groupId] = ['name', 'description', 'group'].map(attr => {
73
73
  var _a;
74
74
  return (_a = this.renderRoot.querySelector(`[field-${attr}]`)) === null || _a === void 0 ? void 0 : _a.value;
75
75
  });
@@ -1 +1 @@
1
- {"version":3,"file":"board-creation-popup.js","sourceRoot":"","sources":["../../../src/selector/board-creation-popup.ts"],"names":[],"mappings":";AAAA,OAAO,8CAA8C,CAAA;AACrD,OAAO,uCAAuC,CAAA;AAC9C,OAAO,uCAAuC,CAAA;AAC9C,OAAO,uCAAuC,CAAA;AAE9C,OAAO,EAAE,GAAG,EAAE,IAAI,EAAE,UAAU,EAAE,MAAM,KAAK,CAAA;AAC3C,OAAO,EAAE,aAAa,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAA;AAE3D,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,eAAe,CAAA;AAG1C,IAAM,kBAAkB,GAAxB,MAAM,kBAAmB,SAAQ,QAAQ,CAAC,OAAO,CAAC,CAAC,UAAU,CAAC;IACnE,MAAM,KAAK,MAAM;QACf,OAAO;YACL,GAAG,CAAA;;;;;;;;;;;;;;;;;;;;;;;OAuBF;SACF,CAAA;IACH,CAAC;IAKD,MAAM;QACJ,IAAI,MAAM,GAAG,IAAI,CAAC,MAAM,IAAI,EAAE,CAAA;QAE9B,OAAO,IAAI,CAAA;;sCAEuB,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC;;;kBAGnD,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,mBAAmB,CAAC,CAAC;;;;;kBAKtC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,aAAa,CAAC,CAAC;;;YAGtC,MAAM,CAAC,GAAG,CACV,KAAK,CAAC,EAAE,CAAC,IAAI,CAAA;wCACe,KAAK,CAAC,EAAE,cAAc,IAAI,CAAC,YAAY,IAAI,KAAK,CAAC,EAAE,yBAAyB,KAAK,CAAC,IAAI;aACjH,CACF;;;;;iBAKM,CAAC,CAAa,EAAE,EAAE,CAAC,IAAI,CAAC,aAAa,EAAE;SAC/C,OAAO,CAAC,CAAC,CAAC,eAAe,CAAC;KAC9B,CAAA;IACH,CAAC;IAED,YAAY;QACV,UAAU,CAAC,GAAG,EAAE;;YACd,CAAC;YAAA,MAAC,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,sBAAsB,CAAS,0CAAE,KAAK,EAAE,CAAA;QAC1E,CAAC,EAAE,GAAG,CAAC,CAAA;IACT,CAAC;IAED,aAAa;QACX,IAAI,CAAC,IAAI,EAAE,WAAW,EAAE,OAAO,CAAC,GAAG,CAAC,MAAM,EAAE,aAAa,EAAE,OAAO,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;;YAC7E,OAAO,MAAC,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,UAAU,IAAI,GAAG,CAAS,0CAAE,KAAK,CAAA;QACzE,CAAC,CAAC,CAAA;QAEF,IAAI,CAAC,IAAI,EAAE,CAAC;YACV,OAAM;QACR,CAAC;QAED,IAAI,CAAC,aAAa,CAChB,IAAI,WAAW,CAAC,cAAc,EAAE;YAC9B,MAAM,EAAE;gBACN,IAAI;gBACJ,WAAW;gBACX,OAAO;aACR;SACF,CAAC,CACH,CAAA;IACH,CAAC;CACF,CAAA;AA1D6B;IAA3B,QAAQ,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC;wDAAsB;AACtB;IAA1B,QAAQ,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC;kDAAwC;AA/BvD,kBAAkB;IAD9B,aAAa,CAAC,sBAAsB,CAAC;GACzB,kBAAkB,CAwF9B","sourcesContent":["import '@material/web/textfield/filled-text-field.js'\nimport '@material/web/select/filled-select.js'\nimport '@material/web/select/select-option.js'\nimport '@material/web/button/filled-button.js'\n\nimport { css, html, LitElement } from 'lit'\nimport { customElement, property } from 'lit/decorators.js'\n\nimport { i18next, localize } from '@operato/i18n'\n\n@customElement('board-creation-popup')\nexport class BoardCreationPopup extends localize(i18next)(LitElement) {\n static get styles() {\n return [\n css`\n :host {\n display: flex;\n flex-direction: column;\n\n padding: 10px;\n background-color: white;\n }\n\n :host > * {\n margin: 10px;\n }\n\n [content] {\n flex: 1;\n display: flex;\n flex-direction: column;\n overflow: auto;\n }\n\n [content] > * {\n margin: 10px 0;\n }\n `\n ]\n }\n\n @property({ type: String }) defaultGroup?: string\n @property({ type: Array }) groups?: { id: string; name: string }[]\n\n render() {\n var groups = this.groups || []\n\n return html`\n <div content>\n <md-filled-text-field label=${String(i18next.t('label.name'))} name=\"name\" required field-name></md-filled-text-field>\n <md-filled-text-field\n type=\"textarea\"\n label=${String(i18next.t('label.description'))}\n name=\"description\"\n field-description\n ></md-filled-text-field>\n <md-filled-select\n label=${String(i18next.t('label.group'))}\n field-group\n >\n ${groups.map(\n group => html`\n <md-select-option value=${group.id} ?selected=${this.defaultGroup == group.id}><div slot=\"headline\">${group.name}</div></md-select-option>\n `\n )}\n </md-filled-select>\n </div>\n\n <md-filled-button\n @click=${(e: MouseEvent) => this.onClickSubmit()}\n >${i18next.t('button.create')}</md-filled-button>\n `\n }\n\n firstUpdated() {\n setTimeout(() => {\n ;(this.renderRoot.querySelector('md-filled-text-field') as any)?.focus()\n }, 100)\n }\n\n onClickSubmit() {\n var [name, description, groupId] = ['name', 'description', 'group'].map(attr => {\n return (this.renderRoot.querySelector(`[field-${attr}]`) as any)?.value\n })\n\n if (!name) {\n return\n }\n\n this.dispatchEvent(\n new CustomEvent('create-board', {\n detail: {\n name,\n description,\n groupId\n }\n })\n )\n }\n}\n"]}
1
+ {"version":3,"file":"board-creation-popup.js","sourceRoot":"","sources":["../../../src/selector/board-creation-popup.ts"],"names":[],"mappings":";AAAA,OAAO,8CAA8C,CAAA;AACrD,OAAO,uCAAuC,CAAA;AAC9C,OAAO,uCAAuC,CAAA;AAC9C,OAAO,uCAAuC,CAAA;AAE9C,OAAO,EAAE,GAAG,EAAE,IAAI,EAAE,UAAU,EAAE,MAAM,KAAK,CAAA;AAC3C,OAAO,EAAE,aAAa,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAA;AAE3D,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,eAAe,CAAA;AAG1C,IAAM,kBAAkB,GAAxB,MAAM,kBAAmB,SAAQ,QAAQ,CAAC,OAAO,CAAC,CAAC,UAAU,CAAC;IACnE,MAAM,KAAK,MAAM;QACf,OAAO;YACL,GAAG,CAAA;;;;;;;;;;;;;;;;;;;;;;;OAuBF;SACF,CAAA;IACH,CAAC;IAKD,MAAM;QACJ,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,IAAI,EAAE,CAAA;QAEhC,OAAO,IAAI,CAAA;;sCAEuB,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC;;;kBAGnD,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,mBAAmB,CAAC,CAAC;;;;;kBAKtC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,aAAa,CAAC,CAAC;;;YAGtC,MAAM,CAAC,GAAG,CACV,KAAK,CAAC,EAAE,CAAC,IAAI,CAAA;wCACe,KAAK,CAAC,EAAE,cAAc,IAAI,CAAC,YAAY,IAAI,KAAK,CAAC,EAAE,yBAAyB,KAAK,CAAC,IAAI;aACjH,CACF;;;;;iBAKM,CAAC,CAAa,EAAE,EAAE,CAAC,IAAI,CAAC,aAAa,EAAE;SAC/C,OAAO,CAAC,CAAC,CAAC,eAAe,CAAC;KAC9B,CAAA;IACH,CAAC;IAED,YAAY;QACV,UAAU,CAAC,GAAG,EAAE;;YACd,CAAC;YAAA,MAAC,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,sBAAsB,CAAS,0CAAE,KAAK,EAAE,CAAA;QAC1E,CAAC,EAAE,GAAG,CAAC,CAAA;IACT,CAAC;IAED,aAAa;QACX,MAAM,CAAC,IAAI,EAAE,WAAW,EAAE,OAAO,CAAC,GAAG,CAAC,MAAM,EAAE,aAAa,EAAE,OAAO,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;;YAC/E,OAAO,MAAC,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,UAAU,IAAI,GAAG,CAAS,0CAAE,KAAK,CAAA;QACzE,CAAC,CAAC,CAAA;QAEF,IAAI,CAAC,IAAI,EAAE,CAAC;YACV,OAAM;QACR,CAAC;QAED,IAAI,CAAC,aAAa,CAChB,IAAI,WAAW,CAAC,cAAc,EAAE;YAC9B,MAAM,EAAE;gBACN,IAAI;gBACJ,WAAW;gBACX,OAAO;aACR;SACF,CAAC,CACH,CAAA;IACH,CAAC;CACF,CAAA;AA1D6B;IAA3B,QAAQ,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC;wDAAsB;AACtB;IAA1B,QAAQ,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC;kDAAwC;AA/BvD,kBAAkB;IAD9B,aAAa,CAAC,sBAAsB,CAAC;GACzB,kBAAkB,CAwF9B","sourcesContent":["import '@material/web/textfield/filled-text-field.js'\nimport '@material/web/select/filled-select.js'\nimport '@material/web/select/select-option.js'\nimport '@material/web/button/filled-button.js'\n\nimport { css, html, LitElement } from 'lit'\nimport { customElement, property } from 'lit/decorators.js'\n\nimport { i18next, localize } from '@operato/i18n'\n\n@customElement('board-creation-popup')\nexport class BoardCreationPopup extends localize(i18next)(LitElement) {\n static get styles() {\n return [\n css`\n :host {\n display: flex;\n flex-direction: column;\n\n padding: 10px;\n background-color: white;\n }\n\n :host > * {\n margin: 10px;\n }\n\n [content] {\n flex: 1;\n display: flex;\n flex-direction: column;\n overflow: auto;\n }\n\n [content] > * {\n margin: 10px 0;\n }\n `\n ]\n }\n\n @property({ type: String }) defaultGroup?: string\n @property({ type: Array }) groups?: { id: string; name: string }[]\n\n render() {\n const groups = this.groups || []\n\n return html`\n <div content>\n <md-filled-text-field label=${String(i18next.t('label.name'))} name=\"name\" required field-name></md-filled-text-field>\n <md-filled-text-field\n type=\"textarea\"\n label=${String(i18next.t('label.description'))}\n name=\"description\"\n field-description\n ></md-filled-text-field>\n <md-filled-select\n label=${String(i18next.t('label.group'))}\n field-group\n >\n ${groups.map(\n group => html`\n <md-select-option value=${group.id} ?selected=${this.defaultGroup == group.id}><div slot=\"headline\">${group.name}</div></md-select-option>\n `\n )}\n </md-filled-select>\n </div>\n\n <md-filled-button\n @click=${(e: MouseEvent) => this.onClickSubmit()}\n >${i18next.t('button.create')}</md-filled-button>\n `\n }\n\n firstUpdated() {\n setTimeout(() => {\n ;(this.renderRoot.querySelector('md-filled-text-field') as any)?.focus()\n }, 100)\n }\n\n onClickSubmit() {\n const [name, description, groupId] = ['name', 'description', 'group'].map(attr => {\n return (this.renderRoot.querySelector(`[field-${attr}]`) as any)?.value\n })\n\n if (!name) {\n return\n }\n\n this.dispatchEvent(\n new CustomEvent('create-board', {\n detail: {\n name,\n description,\n groupId\n }\n })\n )\n }\n}\n"]}
@@ -101,7 +101,7 @@ let BoardThumbnailCard = class BoardThumbnailCard extends localize(i18next)(LitE
101
101
  ];
102
102
  }
103
103
  render() {
104
- var groups = this.groups || [];
104
+ const groups = this.groups || [];
105
105
  return html `
106
106
  <div @click=${(e) => this.onClickFlip(e)} front><md-icon>add_circle_outline</md-icon>create board</div>
107
107
 
@@ -135,10 +135,10 @@ let BoardThumbnailCard = class BoardThumbnailCard extends localize(i18next)(LitE
135
135
  onClickSubmit(e) {
136
136
  e.preventDefault();
137
137
  e.stopPropagation();
138
- var form = e.target;
139
- var name = form.elements['name'].value;
140
- var description = form.elements['description'].value;
141
- var groupId = form.elements['groupId'].value;
138
+ const form = e.target;
139
+ const name = form.elements['name'].value;
140
+ const description = form.elements['description'].value;
141
+ const groupId = form.elements['groupId'].value;
142
142
  this.dispatchEvent(new CustomEvent('create-board', {
143
143
  detail: {
144
144
  name,
@@ -149,7 +149,7 @@ let BoardThumbnailCard = class BoardThumbnailCard extends localize(i18next)(LitE
149
149
  }
150
150
  reset() {
151
151
  var _a;
152
- var form = (_a = this.shadowRoot) === null || _a === void 0 ? void 0 : _a.querySelector('form');
152
+ const form = (_a = this.shadowRoot) === null || _a === void 0 ? void 0 : _a.querySelector('form');
153
153
  if (form) {
154
154
  form.reset();
155
155
  }
@@ -1 +1 @@
1
- {"version":3,"file":"board-thumbnail-card.js","sourceRoot":"","sources":["../../../src/selector/board-thumbnail-card.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,GAAG,EAAE,IAAI,EAAE,UAAU,EAAE,MAAM,KAAK,CAAA;AAC3C,OAAO,EAAE,aAAa,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAA;AAE3D,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,eAAe,CAAA;AAG1C,IAAM,kBAAkB,GAAxB,MAAM,kBAAmB,SAAQ,QAAQ,CAAC,OAAO,CAAC,CAAC,UAAU,CAAC;IACnE,MAAM,KAAK,MAAM;QACf,OAAO;YACL,GAAG,CAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4FF;SACF,CAAA;IACH,CAAC;IAKD,MAAM;QACJ,IAAI,MAAM,GAAG,IAAI,CAAC,MAAM,IAAI,EAAE,CAAA;QAE9B,OAAO,IAAI,CAAA;oBACK,CAAC,CAAQ,EAAE,EAAE,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC;;oBAEjC,CAAC,CAAQ,EAAE,EAAE,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC;wBAC7B,CAAC,CAAQ,EAAE,EAAE,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC;mBACxC,OAAO,CAAC,CAAC,CAAC,YAAY,CAAC;;;mBAGvB,OAAO,CAAC,CAAC,CAAC,mBAAmB,CAAC;;;mBAG9B,OAAO,CAAC,CAAC,CAAC,aAAa,CAAC;2BAChB,IAAI,CAAC,YAAY,IAAI,EAAE;cACpC,MAAM,CAAC,GAAG,CACV,KAAK,CAAC,EAAE,CAAC,IAAI,CAAA;gCACK,KAAK,CAAC,EAAE,cAAc,IAAI,CAAC,YAAY,IAAI,KAAK,CAAC,EAAE,IAAI,KAAK,CAAC,IAAI;eAClF,CACF;;;uCAG0B,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC;;;KAGpE,CAAA;IACH,CAAC;IAED,WAAW,CAAC,CAAQ;;QAClB,IAAI,CAAA,MAAC,CAAC,CAAC,aAAqB,0CAAE,YAAY,CAAC,OAAO,CAAC,MAAI,MAAC,CAAC,CAAC,MAAc,0CAAE,YAAY,CAAC,MAAM,CAAC,CAAA,EAAE,CAAC;YAC/F,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,SAAS,CAAC,CAAA;QAClC,CAAC;QAED,CAAC,CAAC,eAAe,EAAE,CAAA;IACrB,CAAC;IAED,aAAa,CAAC,CAAQ;QACpB,CAAC,CAAC,cAAc,EAAE,CAAA;QAClB,CAAC,CAAC,eAAe,EAAE,CAAA;QAEnB,IAAI,IAAI,GAAG,CAAC,CAAC,MAAa,CAAA;QAE1B,IAAI,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,KAAK,CAAA;QACtC,IAAI,WAAW,GAAG,IAAI,CAAC,QAAQ,CAAC,aAAa,CAAC,CAAC,KAAK,CAAA;QACpD,IAAI,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC,KAAK,CAAA;QAE5C,IAAI,CAAC,aAAa,CAChB,IAAI,WAAW,CAAC,cAAc,EAAE;YAC9B,MAAM,EAAE;gBACN,IAAI;gBACJ,WAAW;gBACX,OAAO;aACR;SACF,CAAC,CACH,CAAA;IACH,CAAC;IAED,KAAK;;QACH,IAAI,IAAI,GAAG,MAAA,IAAI,CAAC,UAAU,0CAAE,aAAa,CAAC,MAAM,CAAC,CAAA;QACjD,IAAI,IAAI,EAAE,CAAC;YACT,IAAI,CAAC,KAAK,EAAE,CAAA;QACd,CAAC;QAED,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,SAAS,CAAC,CAAA;IAClC,CAAC;CACF,CAAA;AArE6B;IAA3B,QAAQ,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC;wDAAsB;AACtB;IAA1B,QAAQ,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC;kDAAwC;AApGvD,kBAAkB;IAD9B,aAAa,CAAC,sBAAsB,CAAC;GACzB,kBAAkB,CAwK9B","sourcesContent":["import { css, html, LitElement } from 'lit'\nimport { customElement, property } from 'lit/decorators.js'\n\nimport { i18next, localize } from '@operato/i18n'\n\n@customElement('board-thumbnail-card')\nexport class BoardThumbnailCard extends localize(i18next)(LitElement) {\n static get styles() {\n return [\n css`\n :host {\n position: relative;\n\n padding: 0;\n margin: 0;\n height: 100%;\n\n -webkit-transform-style: preserve-3d;\n transform-style: preserve-3d;\n -webkit-transition: all 0.5s ease-in-out;\n transition: all 0.5s ease-in-out;\n }\n\n :host(.flipped) {\n -webkit-transform: var(--card-list-flip-transform);\n transform: var(--card-list-flip-transform);\n }\n\n [front],\n [back] {\n position: absolute;\n\n width: 100%;\n height: 100%;\n margin: 0;\n padding: 0;\n\n border: var(--card-list-create-border);\n border-radius: var(--card-list-create-border-radius);\n\n background-color: #fff;\n\n -webkit-backface-visibility: hidden;\n backface-visibility: hidden;\n }\n\n [front] {\n text-align: center;\n font-size: 0.8em;\n color: var(--card-list-create-color);\n text-transform: capitalize;\n }\n\n [front] md-icon {\n margin-top: 15%;\n display: block;\n font-size: 3.5em;\n color: var(--card-list-create-icon-color);\n }\n\n [back] {\n -webkit-transform: var(--card-list-flip-transform);\n transform: var(--card-list-flip-transform);\n }\n\n [back] form {\n padding: var(--card-list-create-form-padding);\n display: flex;\n flex-flow: row wrap;\n }\n\n [back] form label {\n flex: 1 1 25%;\n font: var(--card-list-create-label-font);\n color: var(--card-list-create-label-color);\n }\n\n [back] form input,\n [back] form select {\n flex: 1 1 60%;\n width: 10px;\n background-color: #fff;\n border: var(--card-list-create-input-border);\n border-radius: var(--card-list-create-input-border-radius);\n padding: var(--card-list-create-input-padding);\n font: var(--card-list-create-input-font);\n color: var(--card-list-create-input-color);\n }\n\n form * {\n margin: var(--card-list-create-margin);\n }\n\n input[type='submit'] {\n background-color: var(--button-background-color) !important;\n margin: var(--button-margin);\n font: var(--button-font);\n color: var(--button-color) !important;\n border-radius: var(--button-radius);\n border: var(--button-border);\n }\n `\n ]\n }\n\n @property({ type: String }) defaultGroup?: string\n @property({ type: Array }) groups?: { id: string; name: string }[]\n\n render() {\n var groups = this.groups || []\n\n return html`\n <div @click=${(e: Event) => this.onClickFlip(e)} front><md-icon>add_circle_outline</md-icon>create board</div>\n\n <div @click=${(e: Event) => this.onClickFlip(e)} back>\n <form @submit=${(e: Event) => this.onClickSubmit(e)}>\n <label>${i18next.t('label.name')}</label>\n <input type=\"text\" name=\"name\" />\n\n <label>${i18next.t('label.description')}</label>\n <input type=\"text\" name=\"description\" />\n\n <label>${i18next.t('label.group')}</label>\n <select .value=${this.defaultGroup || ''} name=\"groupId\">\n ${groups.map(\n group => html`\n <option value=${group.id} ?selected=${this.defaultGroup == group.id}>${group.name}</option>\n `\n )}\n </select>\n\n <input type=\"submit\" value=${String(i18next.t('button.create'))} />\n </form>\n </div>\n `\n }\n\n onClickFlip(e: Event) {\n if ((e.currentTarget as any)?.hasAttribute('front') || (e.target as any)?.hasAttribute('back')) {\n this.classList.toggle('flipped')\n }\n\n e.stopPropagation()\n }\n\n onClickSubmit(e: Event) {\n e.preventDefault()\n e.stopPropagation()\n\n var form = e.target as any\n\n var name = form.elements['name'].value\n var description = form.elements['description'].value\n var groupId = form.elements['groupId'].value\n\n this.dispatchEvent(\n new CustomEvent('create-board', {\n detail: {\n name,\n description,\n groupId\n }\n })\n )\n }\n\n reset() {\n var form = this.shadowRoot?.querySelector('form')\n if (form) {\n form.reset()\n }\n\n this.classList.remove('flipped')\n }\n}\n"]}
1
+ {"version":3,"file":"board-thumbnail-card.js","sourceRoot":"","sources":["../../../src/selector/board-thumbnail-card.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,GAAG,EAAE,IAAI,EAAE,UAAU,EAAE,MAAM,KAAK,CAAA;AAC3C,OAAO,EAAE,aAAa,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAA;AAE3D,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,eAAe,CAAA;AAG1C,IAAM,kBAAkB,GAAxB,MAAM,kBAAmB,SAAQ,QAAQ,CAAC,OAAO,CAAC,CAAC,UAAU,CAAC;IACnE,MAAM,KAAK,MAAM;QACf,OAAO;YACL,GAAG,CAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4FF;SACF,CAAA;IACH,CAAC;IAKD,MAAM;QACJ,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,IAAI,EAAE,CAAA;QAEhC,OAAO,IAAI,CAAA;oBACK,CAAC,CAAQ,EAAE,EAAE,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC;;oBAEjC,CAAC,CAAQ,EAAE,EAAE,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC;wBAC7B,CAAC,CAAQ,EAAE,EAAE,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC;mBACxC,OAAO,CAAC,CAAC,CAAC,YAAY,CAAC;;;mBAGvB,OAAO,CAAC,CAAC,CAAC,mBAAmB,CAAC;;;mBAG9B,OAAO,CAAC,CAAC,CAAC,aAAa,CAAC;2BAChB,IAAI,CAAC,YAAY,IAAI,EAAE;cACpC,MAAM,CAAC,GAAG,CACV,KAAK,CAAC,EAAE,CAAC,IAAI,CAAA;gCACK,KAAK,CAAC,EAAE,cAAc,IAAI,CAAC,YAAY,IAAI,KAAK,CAAC,EAAE,IAAI,KAAK,CAAC,IAAI;eAClF,CACF;;;uCAG0B,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC;;;KAGpE,CAAA;IACH,CAAC;IAED,WAAW,CAAC,CAAQ;;QAClB,IAAI,CAAA,MAAC,CAAC,CAAC,aAAqB,0CAAE,YAAY,CAAC,OAAO,CAAC,MAAI,MAAC,CAAC,CAAC,MAAc,0CAAE,YAAY,CAAC,MAAM,CAAC,CAAA,EAAE,CAAC;YAC/F,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,SAAS,CAAC,CAAA;QAClC,CAAC;QAED,CAAC,CAAC,eAAe,EAAE,CAAA;IACrB,CAAC;IAED,aAAa,CAAC,CAAQ;QACpB,CAAC,CAAC,cAAc,EAAE,CAAA;QAClB,CAAC,CAAC,eAAe,EAAE,CAAA;QAEnB,MAAM,IAAI,GAAG,CAAC,CAAC,MAAa,CAAA;QAE5B,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,KAAK,CAAA;QACxC,MAAM,WAAW,GAAG,IAAI,CAAC,QAAQ,CAAC,aAAa,CAAC,CAAC,KAAK,CAAA;QACtD,MAAM,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC,KAAK,CAAA;QAE9C,IAAI,CAAC,aAAa,CAChB,IAAI,WAAW,CAAC,cAAc,EAAE;YAC9B,MAAM,EAAE;gBACN,IAAI;gBACJ,WAAW;gBACX,OAAO;aACR;SACF,CAAC,CACH,CAAA;IACH,CAAC;IAED,KAAK;;QACH,MAAM,IAAI,GAAG,MAAA,IAAI,CAAC,UAAU,0CAAE,aAAa,CAAC,MAAM,CAAC,CAAA;QACnD,IAAI,IAAI,EAAE,CAAC;YACT,IAAI,CAAC,KAAK,EAAE,CAAA;QACd,CAAC;QAED,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,SAAS,CAAC,CAAA;IAClC,CAAC;CACF,CAAA;AArE6B;IAA3B,QAAQ,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC;wDAAsB;AACtB;IAA1B,QAAQ,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC;kDAAwC;AApGvD,kBAAkB;IAD9B,aAAa,CAAC,sBAAsB,CAAC;GACzB,kBAAkB,CAwK9B","sourcesContent":["import { css, html, LitElement } from 'lit'\nimport { customElement, property } from 'lit/decorators.js'\n\nimport { i18next, localize } from '@operato/i18n'\n\n@customElement('board-thumbnail-card')\nexport class BoardThumbnailCard extends localize(i18next)(LitElement) {\n static get styles() {\n return [\n css`\n :host {\n position: relative;\n\n padding: 0;\n margin: 0;\n height: 100%;\n\n -webkit-transform-style: preserve-3d;\n transform-style: preserve-3d;\n -webkit-transition: all 0.5s ease-in-out;\n transition: all 0.5s ease-in-out;\n }\n\n :host(.flipped) {\n -webkit-transform: var(--card-list-flip-transform);\n transform: var(--card-list-flip-transform);\n }\n\n [front],\n [back] {\n position: absolute;\n\n width: 100%;\n height: 100%;\n margin: 0;\n padding: 0;\n\n border: var(--card-list-create-border);\n border-radius: var(--card-list-create-border-radius);\n\n background-color: #fff;\n\n -webkit-backface-visibility: hidden;\n backface-visibility: hidden;\n }\n\n [front] {\n text-align: center;\n font-size: 0.8em;\n color: var(--card-list-create-color);\n text-transform: capitalize;\n }\n\n [front] md-icon {\n margin-top: 15%;\n display: block;\n font-size: 3.5em;\n color: var(--card-list-create-icon-color);\n }\n\n [back] {\n -webkit-transform: var(--card-list-flip-transform);\n transform: var(--card-list-flip-transform);\n }\n\n [back] form {\n padding: var(--card-list-create-form-padding);\n display: flex;\n flex-flow: row wrap;\n }\n\n [back] form label {\n flex: 1 1 25%;\n font: var(--card-list-create-label-font);\n color: var(--card-list-create-label-color);\n }\n\n [back] form input,\n [back] form select {\n flex: 1 1 60%;\n width: 10px;\n background-color: #fff;\n border: var(--card-list-create-input-border);\n border-radius: var(--card-list-create-input-border-radius);\n padding: var(--card-list-create-input-padding);\n font: var(--card-list-create-input-font);\n color: var(--card-list-create-input-color);\n }\n\n form * {\n margin: var(--card-list-create-margin);\n }\n\n input[type='submit'] {\n background-color: var(--button-background-color) !important;\n margin: var(--button-margin);\n font: var(--button-font);\n color: var(--button-color) !important;\n border-radius: var(--button-radius);\n border: var(--button-border);\n }\n `\n ]\n }\n\n @property({ type: String }) defaultGroup?: string\n @property({ type: Array }) groups?: { id: string; name: string }[]\n\n render() {\n const groups = this.groups || []\n\n return html`\n <div @click=${(e: Event) => this.onClickFlip(e)} front><md-icon>add_circle_outline</md-icon>create board</div>\n\n <div @click=${(e: Event) => this.onClickFlip(e)} back>\n <form @submit=${(e: Event) => this.onClickSubmit(e)}>\n <label>${i18next.t('label.name')}</label>\n <input type=\"text\" name=\"name\" />\n\n <label>${i18next.t('label.description')}</label>\n <input type=\"text\" name=\"description\" />\n\n <label>${i18next.t('label.group')}</label>\n <select .value=${this.defaultGroup || ''} name=\"groupId\">\n ${groups.map(\n group => html`\n <option value=${group.id} ?selected=${this.defaultGroup == group.id}>${group.name}</option>\n `\n )}\n </select>\n\n <input type=\"submit\" value=${String(i18next.t('button.create'))} />\n </form>\n </div>\n `\n }\n\n onClickFlip(e: Event) {\n if ((e.currentTarget as any)?.hasAttribute('front') || (e.target as any)?.hasAttribute('back')) {\n this.classList.toggle('flipped')\n }\n\n e.stopPropagation()\n }\n\n onClickSubmit(e: Event) {\n e.preventDefault()\n e.stopPropagation()\n\n const form = e.target as any\n\n const name = form.elements['name'].value\n const description = form.elements['description'].value\n const groupId = form.elements['groupId'].value\n\n this.dispatchEvent(\n new CustomEvent('create-board', {\n detail: {\n name,\n description,\n groupId\n }\n })\n )\n }\n\n reset() {\n const form = this.shadowRoot?.querySelector('form')\n if (form) {\n form.reset()\n }\n\n this.classList.remove('flipped')\n }\n}\n"]}
@@ -47,12 +47,12 @@ let BoardCreationCard = class BoardCreationCard extends localize(i18next)(LitEle
47
47
  * 주의. value는 object일 수도 있고, string일 수도 있다.
48
48
  * string인 경우에는 해당 보드의 id로 해석한다.
49
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  */
50
- var template = html `
50
+ const template = html `
51
51
  <board-creation-popup
52
52
  .defaultGroup=${this.defaultGroup}
53
53
  .groups=${this.groups}
54
54
  @create-board=${async (e) => {
55
- var { name, description, groupId } = e.detail;
55
+ const { name, description, groupId } = e.detail;
56
56
  this.dispatchEvent(new CustomEvent('create-board', {
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  detail: {
58
58
  name,