@fmsim/board 2.0.0-beta.10 → 2.0.0-beta.102

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Files changed (115) hide show
  1. package/custom-elements.json +7903 -3748
  2. package/demo/index-modeller.html +1 -1
  3. package/demo/index-player.html +2 -2
  4. package/demo/index-viewer.html +2 -2
  5. package/demo/index.html +2 -2
  6. package/dist/src/component/etc.js +36 -0
  7. package/dist/src/component/etc.js.map +1 -1
  8. package/dist/src/component/index.d.ts +1 -0
  9. package/dist/src/component/index.js +1 -0
  10. package/dist/src/component/index.js.map +1 -1
  11. package/dist/src/component/restful-property-editor-backdrop-faces.d.ts +50 -0
  12. package/dist/src/component/restful-property-editor-backdrop-faces.js +524 -0
  13. package/dist/src/component/restful-property-editor-backdrop-faces.js.map +1 -0
  14. package/dist/src/data-storage/board-model-cache.d.ts +13 -0
  15. package/dist/src/data-storage/board-model-cache.js +66 -0
  16. package/dist/src/data-storage/board-model-cache.js.map +1 -0
  17. package/dist/src/index.d.ts +3 -0
  18. package/dist/src/index.js +2 -0
  19. package/dist/src/index.js.map +1 -1
  20. package/dist/src/layers/mcs-mouse-event-handler.js +8 -0
  21. package/dist/src/layers/mcs-mouse-event-handler.js.map +1 -1
  22. package/dist/src/layers/movement-layer.d.ts +4 -4
  23. package/dist/src/layers/movement-layer.js +16 -8
  24. package/dist/src/layers/movement-layer.js.map +1 -1
  25. package/dist/src/modeller/bulk-create-dialog.d.ts +51 -0
  26. package/dist/src/modeller/bulk-create-dialog.js +531 -0
  27. package/dist/src/modeller/bulk-create-dialog.js.map +1 -0
  28. package/dist/src/modeller/bulk-create.d.ts +101 -0
  29. package/dist/src/modeller/bulk-create.js +199 -0
  30. package/dist/src/modeller/bulk-create.js.map +1 -0
  31. package/dist/src/modeller/component-toolbar/component-menu.d.ts +1 -1
  32. package/dist/src/modeller/component-toolbar/component-toolbar.d.ts +1 -1
  33. package/dist/src/modeller/edit-toolbar.d.ts +13 -0
  34. package/dist/src/modeller/edit-toolbar.js +168 -7
  35. package/dist/src/modeller/edit-toolbar.js.map +1 -1
  36. package/dist/src/modeller/property-sidebar/abstract-property.js +10 -2
  37. package/dist/src/modeller/property-sidebar/abstract-property.js.map +1 -1
  38. package/dist/src/modeller/property-sidebar/data-binding/data-binding.d.ts +1 -1
  39. package/dist/src/modeller/property-sidebar/effects/effects.d.ts +10 -1
  40. package/dist/src/modeller/property-sidebar/effects/effects.js +66 -1
  41. package/dist/src/modeller/property-sidebar/effects/effects.js.map +1 -1
  42. package/dist/src/modeller/property-sidebar/effects/event-handler-adapter.d.ts +44 -0
  43. package/dist/src/modeller/property-sidebar/effects/event-handler-adapter.js +70 -0
  44. package/dist/src/modeller/property-sidebar/effects/event-handler-adapter.js.map +1 -0
  45. package/dist/src/modeller/property-sidebar/effects/property-event.d.ts +13 -3
  46. package/dist/src/modeller/property-sidebar/effects/property-event.js +20 -11
  47. package/dist/src/modeller/property-sidebar/effects/property-event.js.map +1 -1
  48. package/dist/src/modeller/property-sidebar/inspector/inspector-controller.d.ts +62 -0
  49. package/dist/src/modeller/property-sidebar/inspector/inspector-controller.js +276 -0
  50. package/dist/src/modeller/property-sidebar/inspector/inspector-controller.js.map +1 -0
  51. package/dist/src/modeller/property-sidebar/inspector/inspector-group-view.d.ts +15 -0
  52. package/dist/src/modeller/property-sidebar/inspector/inspector-group-view.js +56 -0
  53. package/dist/src/modeller/property-sidebar/inspector/inspector-group-view.js.map +1 -0
  54. package/dist/src/modeller/property-sidebar/inspector/inspector-highlight.d.ts +7 -0
  55. package/dist/src/modeller/property-sidebar/inspector/inspector-highlight.js +25 -0
  56. package/dist/src/modeller/property-sidebar/inspector/inspector-highlight.js.map +1 -0
  57. package/dist/src/modeller/property-sidebar/inspector/inspector-model.d.ts +44 -0
  58. package/dist/src/modeller/property-sidebar/inspector/inspector-model.js +72 -0
  59. package/dist/src/modeller/property-sidebar/inspector/inspector-model.js.map +1 -0
  60. package/dist/src/modeller/property-sidebar/inspector/inspector-tree-view.d.ts +18 -0
  61. package/dist/src/modeller/property-sidebar/inspector/inspector-tree-view.js +61 -0
  62. package/dist/src/modeller/property-sidebar/inspector/inspector-tree-view.js.map +1 -0
  63. package/dist/src/modeller/property-sidebar/inspector/inspector.d.ts +17 -12
  64. package/dist/src/modeller/property-sidebar/inspector/inspector.js +281 -151
  65. package/dist/src/modeller/property-sidebar/inspector/inspector.js.map +1 -1
  66. package/dist/src/modeller/property-sidebar/property-sidebar.d.ts +1 -1
  67. package/dist/src/modeller/property-sidebar/shapes/ox-input-entity-id.d.ts +75 -0
  68. package/dist/src/modeller/property-sidebar/shapes/ox-input-entity-id.js +346 -0
  69. package/dist/src/modeller/property-sidebar/shapes/ox-input-entity-id.js.map +1 -0
  70. package/dist/src/modeller/property-sidebar/shapes/shapes.d.ts +22 -1
  71. package/dist/src/modeller/property-sidebar/shapes/shapes.js +94 -2
  72. package/dist/src/modeller/property-sidebar/shapes/shapes.js.map +1 -1
  73. package/dist/src/modeller/property-sidebar/specifics/specifics.d.ts +25 -1
  74. package/dist/src/modeller/property-sidebar/specifics/specifics.js +112 -2
  75. package/dist/src/modeller/property-sidebar/specifics/specifics.js.map +1 -1
  76. package/dist/src/modeller/property-sidebar/styles/styles.d.ts +1 -1
  77. package/dist/src/modeller/scene-viewer/ox-scene-layer.d.ts +4 -3
  78. package/dist/src/modeller/scene-viewer/ox-scene-layer.js +2 -1
  79. package/dist/src/modeller/scene-viewer/ox-scene-layer.js.map +1 -1
  80. package/dist/src/modeller/scene-viewer/ox-scene-viewer.d.ts +2 -1
  81. package/dist/src/modeller/scene-viewer/ox-scene-viewer.js +5 -1
  82. package/dist/src/modeller/scene-viewer/ox-scene-viewer.js.map +1 -1
  83. package/dist/src/ox-board-component-info.d.ts +1 -0
  84. package/dist/src/ox-board-component-info.js +42 -2
  85. package/dist/src/ox-board-component-info.js.map +1 -1
  86. package/dist/src/ox-board-modeller.d.ts +6 -3
  87. package/dist/src/ox-board-modeller.js +21 -1
  88. package/dist/src/ox-board-modeller.js.map +1 -1
  89. package/dist/src/ox-board-viewer.d.ts +125 -13
  90. package/dist/src/ox-board-viewer.js +793 -97
  91. package/dist/src/ox-board-viewer.js.map +1 -1
  92. package/dist/src/ox-editor-board-selector.d.ts +3 -0
  93. package/dist/src/ox-editor-board-selector.js +38 -9
  94. package/dist/src/ox-editor-board-selector.js.map +1 -1
  95. package/dist/src/ox-playback-controls.d.ts +157 -0
  96. package/dist/src/ox-playback-controls.js +1089 -0
  97. package/dist/src/ox-playback-controls.js.map +1 -0
  98. package/dist/src/playback/carrier-tracking-store.d.ts +51 -0
  99. package/dist/src/playback/carrier-tracking-store.js +115 -0
  100. package/dist/src/playback/carrier-tracking-store.js.map +1 -0
  101. package/dist/src/playback/playback-engine.d.ts +106 -0
  102. package/dist/src/playback/playback-engine.js +395 -0
  103. package/dist/src/playback/playback-engine.js.map +1 -0
  104. package/dist/src/scene-monitor-renderer.d.ts +10 -0
  105. package/dist/src/scene-monitor-renderer.js +226 -0
  106. package/dist/src/scene-monitor-renderer.js.map +1 -0
  107. package/dist/src/selector/ox-board-selector.js +12 -1
  108. package/dist/src/selector/ox-board-selector.js.map +1 -1
  109. package/dist/tsconfig.tsbuildinfo +1 -1
  110. package/icons/components/text.png +0 -0
  111. package/icons/fab/mode-2d.svg +25 -0
  112. package/icons/fab/mode-3d.svg +25 -0
  113. package/icons/fab/playback-play.svg +49 -0
  114. package/icons/fab/playback-stop.svg +50 -0
  115. package/package.json +8 -4
@@ -1,17 +1,28 @@
1
+ var BoardViewer_1;
1
2
  import { __decorate } from "tslib";
2
3
  import '@material/web/fab/fab.js';
3
4
  import '@material/web/icon/icon.js';
4
5
  import './layers/movement-layer.js';
5
6
  import './ox-board-component-info.js';
6
7
  import './layers/mcs-mouse-event-handler.js';
7
- import { css, html, LitElement } from 'lit';
8
+ import './ox-playback-controls.js';
9
+ import { css, html, LitElement, nothing } from 'lit';
8
10
  import { customElement, property, query, state } from 'lit/decorators.js';
9
- import { create, SCENE_MODE } from '@hatiolab/things-scene';
10
- import { isIOS, togglefullscreen } from '@operato/utils';
11
+ import { PlaybackEngine } from './playback/playback-engine.js';
12
+ import { CarrierTrackingStore } from './playback/carrier-tracking-store.js';
13
+ import { create, LoadTracker, LoadingOverlay, SCENE_MODE, dataLagTracker } from '@hatiolab/things-scene';
14
+ import { isIOS, fullscreen, exitfullscreen, togglefullscreen } from '@operato/utils';
11
15
  import { ScrollbarStyles } from '@operato/styles';
12
16
  import { DataStorage } from './data-storage/data-storage.js';
13
17
  import { runScenario, startScenario, DataSubscriptionProviderImpl, isRestfulAvailable } from '@fmsim/api';
14
- let BoardViewer = class BoardViewer extends LitElement {
18
+ import { SceneMonitorRenderer } from './scene-monitor-renderer.js';
19
+ // FAB 아이콘 — packages/board/icons/fab/ 의 외부 SVG asset 로 분리.
20
+ // 기존엔 inline SVG 였으나 (a) 가독성 향상, (b) 디자이너 단독 수정, (c) 캐시 활용 목적.
21
+ const ICON_FAB_PLAYBACK_PLAY = new URL('../../icons/fab/playback-play.svg', import.meta.url).href;
22
+ const ICON_FAB_PLAYBACK_STOP = new URL('../../icons/fab/playback-stop.svg', import.meta.url).href;
23
+ const ICON_FAB_MODE_2D = new URL('../../icons/fab/mode-2d.svg', import.meta.url).href;
24
+ const ICON_FAB_MODE_3D = new URL('../../icons/fab/mode-3d.svg', import.meta.url).href;
25
+ let BoardViewer = BoardViewer_1 = class BoardViewer extends LitElement {
15
26
  constructor() {
16
27
  var _a;
17
28
  super(...arguments);
@@ -24,6 +35,8 @@ let BoardViewer = class BoardViewer extends LitElement {
24
35
  this._forward = [];
25
36
  this._backward = [];
26
37
  this._oldtarget = null;
38
+ this._fabExpanded = false;
39
+ this._playbackActive = false;
27
40
  this.currentBoardId = (_a = this.board) === null || _a === void 0 ? void 0 : _a.id;
28
41
  this.popup = null;
29
42
  this.lastComponent = null;
@@ -40,9 +53,16 @@ let BoardViewer = class BoardViewer extends LitElement {
40
53
  };
41
54
  // 모니터링에서 Movement Data를 보여준다.
42
55
  this.fmbShowMovementHandler = (e) => {
43
- var _a;
56
+ var _a, _b, _c;
57
+ // 플레이백 중에는 외부 모니터링이 보내는 실시간 반송 정보를 그리지 않는다 —
58
+ // 사용자가 플레이백 시점의 *과거 상태* 를 보고 있는데 실시간 화살표가 겹치면
59
+ // 혼란을 줌. (백엔드 상세 정보 요청은 ox-board-component-info.ts:225 에서
60
+ // 같은 playbackMode 가드로 이미 차단됨.)
61
+ if ((_b = (_a = this._scene) === null || _a === void 0 ? void 0 : _a.rootContainer) === null || _b === void 0 ? void 0 : _b.playbackMode) {
62
+ return;
63
+ }
44
64
  const movement = e.detail.value;
45
- const movementLayer = (_a = this._scene) === null || _a === void 0 ? void 0 : _a.findById(`movement-layer`);
65
+ const movementLayer = (_c = this._scene) === null || _c === void 0 ? void 0 : _c.findById(`movement-layer`);
46
66
  if (!movementLayer) {
47
67
  return;
48
68
  }
@@ -106,26 +126,25 @@ let BoardViewer = class BoardViewer extends LitElement {
106
126
  floatingContainer.hidden = true;
107
127
  }
108
128
  };
109
- // BoardComponentInfo popup을 보여준다.
129
+ // BoardComponentInfo popup 을 보여주고 deco-border 로 selected highlight.
130
+ // 영구 추적과는 독립 — query-submit 핸들러 (onQuerySubmit) 가 별도로 담당.
110
131
  this.clickComponentHandler = (e) => {
111
- var _a, _b;
112
132
  const component = e.detail;
113
133
  const { type } = component.state;
114
134
  if (type == 'model-layer') {
115
- (_a = this.lastComponent) === null || _a === void 0 ? void 0 : _a.trigger('deco-border-off');
116
- // this.lastComponent?.trigger('deco-arrow-reset')
135
+ this._clearClickHighlight();
117
136
  this.hidePopup();
118
137
  return;
119
138
  }
120
139
  if ('isLVComponent' in component) {
121
- (_b = this.lastComponent) === null || _b === void 0 ? void 0 : _b.trigger('deco-border-off');
122
- // this.lastComponent?.trigger('deco-arrow-reset')
140
+ this._clearClickHighlight();
123
141
  this.lastComponent = component;
124
142
  component.trigger('deco-border', { distance: 8, lineWidth: 4, color: '#f007' });
125
- // component.trigger('deco-arrow', { color: 'red', animation: true, size: 20 })
126
143
  this.togglePopup(component);
127
144
  }
128
145
  };
146
+ // 영구 추적 라이프사이클은 things-scene 의 Scene.tracker 가 일괄 관리.
147
+ // (polling, deco-border 부착/해제, 3D outline 색 동기화, centerTo)
129
148
  this.fmbStartAnimation = (e) => {
130
149
  var _a;
131
150
  const { target, animation, decorator, border, arrow } = e.detail || {};
@@ -172,22 +191,106 @@ let BoardViewer = class BoardViewer extends LitElement {
172
191
  var _a;
173
192
  (_a = this._scene) === null || _a === void 0 ? void 0 : _a.root.trigger('deco-reset');
174
193
  };
194
+ /**
195
+ * 스토커 게이지 표시 모드 전환 (런타임 전용, 비영속).
196
+ * 외부: window.dispatchEvent(new CustomEvent('fmbSetStockerGaugeMode', { detail: { mode } }))
197
+ * mode: 'capacity'(기본) | 'carrier' | 'abnormal'. RootContainer.stockerGaugeMode setter 가
198
+ * 2D 리드로우 + 3D 게이지 재빌드를 트리거한다(fmsim/machine root-container-override).
199
+ * 미지값은 무시 — state 오염 방지(render 는 미지값을 capacity 로 폴백하지만 명시 게이트).
200
+ *
201
+ * 반드시 rootContainer(=RootContainer, isRoot()===true)에 설정해야 한다. scene.root 는
202
+ * model_layer(Layer)라 override 가 없고, 컴포넌트의 this.root 는 RootContainer 로 해석되므로
203
+ * scene.root 에 쓰면 죽은 속성만 박히고 게이지에 반영되지 않는다.
204
+ */
205
+ this.fmbSetStockerGaugeModeHandler = (e) => {
206
+ var _a, _b;
207
+ const mode = (_a = e.detail) === null || _a === void 0 ? void 0 : _a.mode;
208
+ if (mode !== 'capacity' && mode !== 'carrier' && mode !== 'abnormal') {
209
+ return;
210
+ }
211
+ const rootContainer = (_b = this._scene) === null || _b === void 0 ? void 0 : _b.rootContainer;
212
+ if (rootContainer) {
213
+ rootContainer.stockerGaugeMode = mode;
214
+ }
215
+ };
216
+ this._pointerMoveHandler = () => this.transientShowButtons();
217
+ /**
218
+ * playback 모드는 전체화면 모드와 한 몸 — 어떤 경로로든 전체화면이 해제되면
219
+ * playback 도 함께 종료. (단독 전체화면 토글은 기존처럼 동작하도록 `_playbackActive` 가드.)
220
+ */
221
+ this._fullscreenChangeHandler = () => {
222
+ if (!document.fullscreenElement && this._playbackActive) {
223
+ this._onPlaybackStop();
224
+ }
225
+ };
175
226
  this.resizeHandler = () => {
176
227
  this._scene && this._scene.fit();
177
228
  };
229
+ // ── Data Subscription ──
230
+ this._dataSubscriptionProvider = isRestfulAvailable() ? undefined : new DataSubscriptionProviderImpl();
231
+ /**
232
+ * 영구추적 fallback 데이터 캐시 — 플레이백 윈도우 × carrierName 단위로
233
+ * carrier 위치 이력을 보관. carrier 가 scene 에 직접 안 보일 때
234
+ * Tracker fallback 콜백이 lookupAt 으로 머신/유닛을 찾아 반환.
235
+ */
236
+ this._carrierTrackingStore = new CarrierTrackingStore();
237
+ /**
238
+ * fallback 결과(target 컴포넌트) dedupe — 직전과 동일한 target 일 땐 로그 skip
239
+ * + deco-arrow 라이프사이클 (target 변경 시 이전 끄고 새로 부착).
240
+ */
241
+ this._lastFallbackTarget = null;
242
+ /** _resolveCarrierFallback 마지막 호출 timestamp — carrier 발견 감지용. */
243
+ this._lastFallbackResolvedAt = 0;
244
+ }
245
+ get _is3dMode() {
246
+ var _a, _b, _c;
247
+ return !!((_c = (_b = (_a = this._scene) === null || _a === void 0 ? void 0 : _a.root) === null || _b === void 0 ? void 0 : _b.rootModel) === null || _c === void 0 ? void 0 : _c.is3dMode);
178
248
  }
179
249
  render() {
180
- var fullscreen = !isIOS() && !this.hideFullscreen
181
- ? html `
182
- <md-fab
183
- id="fullscreen"
184
- @click=${(e) => this.onTapFullscreen()}
250
+ var _a, _b;
251
+ var fabGroup = this.hideFullscreen
252
+ ? html ``
253
+ : html `
254
+ <div
255
+ fab-group
256
+ ?expanded=${this._fabExpanded}
185
257
  @mouseover=${(e) => this.transientShowButtons(true)}
186
258
  @mouseout=${(e) => this.transientShowButtons()}
187
- title="fullscreen"
188
- ><md-icon slot="icon">${document.fullscreenElement ? 'fullscreen_exit' : 'fullscreen'}</md-icon></md-fab>
189
- `
190
- : html ``;
259
+ >
260
+ <md-fab
261
+ class="main-fab"
262
+ ?expanded=${this._fabExpanded}
263
+ @click=${() => { this._fabExpanded = !this._fabExpanded; }}
264
+ title="menu"
265
+ ><md-icon slot="icon">add</md-icon></md-fab>
266
+
267
+ ${isIOS() ? nothing : html `<md-fab
268
+ class="sub-fab"
269
+ @click=${() => { this._fabExpanded = false; this.onTapFullscreen(); }}
270
+ title="fullscreen"
271
+ ><md-icon slot="icon">${document.fullscreenElement ? 'fullscreen_exit' : 'fullscreen'}</md-icon></md-fab>`}
272
+
273
+ <md-fab
274
+ class="sub-fab"
275
+ @click=${() => { this._fabExpanded = false; this.onTapPlayback(); }}
276
+ title=${this._playbackActive ? 'stop playback' : 'start playback'}
277
+ ><span slot="icon" class="fab-icon-wrap"><img
278
+ class="fab-icon"
279
+ src=${this._playbackActive ? ICON_FAB_PLAYBACK_STOP : ICON_FAB_PLAYBACK_PLAY}
280
+ alt=${this._playbackActive ? 'stop playback' : 'start playback'}
281
+ /></span></md-fab>
282
+
283
+ <md-fab
284
+ class="sub-fab"
285
+ @click=${() => { this._fabExpanded = false; this.onTapToggle3D(); }}
286
+ title=${this._is3dMode ? '2D mode' : '3D mode'}
287
+ ><span slot="icon" class="fab-icon-wrap"><img
288
+ class="fab-icon"
289
+ src=${this._is3dMode ? ICON_FAB_MODE_2D : ICON_FAB_MODE_3D}
290
+ alt=${this._is3dMode ? '2D mode' : '3D mode'}
291
+ /></span></md-fab>
292
+ </div>
293
+ `;
191
294
  var prev = !this.hideNavigation
192
295
  ? html `
193
296
  <md-icon
@@ -215,74 +318,107 @@ let BoardViewer = class BoardViewer extends LitElement {
215
318
  return html `
216
319
  ${prev}
217
320
 
218
- <div
219
- id="target"
220
- @touchstart=${(e) => this.transientShowButtons()}
221
- @mousemove=${(e) => this.transientShowButtons()}
222
- ></div>
321
+ <div id="target"></div>
223
322
 
224
323
  <slot></slot>
225
- ${next} ${fullscreen}
324
+ ${next} ${fabGroup}
325
+
326
+ ${this._playbackActive
327
+ ? html `<ox-playback-controls
328
+ .playbackState=${((_a = this._playbackEngine) === null || _a === void 0 ? void 0 : _a.state) === 'playing' ? 'playing' : ((_b = this._playbackEngine) === null || _b === void 0 ? void 0 : _b.state) === 'paused' ? 'paused' : 'idle'}
329
+ @playback-start=${this._onPlaybackStart}
330
+ @playback-pause=${this._onPlaybackPause}
331
+ @playback-resume=${this._onPlaybackResume}
332
+ @playback-stop=${this._onPlaybackStop}
333
+ @playback-seek=${this._onPlaybackSeek}
334
+ @playback-seek-start=${this._onPlaybackSeekStart}
335
+ @playback-seek-preview=${this._onPlaybackSeekPreview}
336
+ @playback-speed=${this._onPlaybackSpeed}
337
+ ></ox-playback-controls>`
338
+ : nothing}
226
339
  `;
227
340
  }
341
+ /** 마우스 클릭/popup 의 selected highlight 해제. */
342
+ _clearClickHighlight() {
343
+ if (this.lastComponent) {
344
+ this.lastComponent.trigger('deco-border-off');
345
+ this.lastComponent = null;
346
+ }
347
+ }
348
+ /** connect/disconnect 시 일괄 등록/해제할 window 이벤트 목록 (모니터링 연동) */
349
+ get _monitoringEvents() {
350
+ return [
351
+ ['fetchIFactsData', this.fetchIFactsDataHandler], // 장비 아이디 object를 캔버스 가운데로
352
+ ['fmbShowMovement', this.fmbShowMovementHandler], // Movement Data 표시
353
+ ['fmbMonitoringInit', this.fmbMonitoringInitHandler], // 보드 상태 정사이즈 복원
354
+ ['clickComponent', this.clickComponentHandler], // BoardComponentInfo popup
355
+ ['fmbStartAnimation', this.fmbStartAnimation], // AnimatedIcon 추가/제거
356
+ ['fmbStopAnimation', this.fmbStopAnimation],
357
+ ['fmbResetAnimation', this.fmbResetAnimation],
358
+ ['fmbShowLegend', this.fmbShowLegendHandler], // 범례 표시
359
+ ['fmbHideLegend', this.fmbHideLegendHandler],
360
+ ['fmbShowPopup', this.fmbShowPopupHandler], // 팝업 표시
361
+ ['fmbHidePopup', this.fmbHidePopupHandler],
362
+ ['fmbShowFloatingContainer', this.fmbShowFloatingContainerHandler], // FloatingContainer
363
+ ['fmbHideFloatingContainer', this.fmbHideFloatingContainerHandler],
364
+ ['fmbSetStockerGaugeMode', this.fmbSetStockerGaugeModeHandler] // 스토커 게이지 모드 전환
365
+ ];
366
+ }
228
367
  connectedCallback() {
229
368
  super.connectedCallback();
230
369
  window.addEventListener('resize', this.resizeHandler);
370
+ // 3D 모드에서도 마우스 움직임 감지 (document 레벨, capture phase)
371
+ document.addEventListener('pointermove', this._pointerMoveHandler, true);
372
+ document.addEventListener('fullscreenchange', this._fullscreenChangeHandler);
373
+ document.addEventListener('webkitfullscreenchange', this._fullscreenChangeHandler);
231
374
  this.renderRoot.addEventListener('close-scene', e => {
232
375
  e.preventDefault();
233
376
  this.onTapPrev();
234
377
  }, false);
235
- // 모니터링에서 장비 아이디에 해당하는 object를 찾아 캔버스 가운데 위치하도록 조정한다.
236
- window.addEventListener('fetchIFactsData', this.fetchIFactsDataHandler);
237
- // 모니터링에서 Movement Data를 보여준다.
238
- window.addEventListener('fmbShowMovement', this.fmbShowMovementHandler);
239
- // 모니터링에서 보드 상태를 원래상태 (정사이즈)로 돌려놓는다.
240
- window.addEventListener('fmbMonitoringInit', this.fmbMonitoringInitHandler);
241
- // BoardComponentInfo popup을 보여준다.
242
- window.addEventListener('clickComponent', this.clickComponentHandler);
243
- // AnimatedIcon 을 추가하거나 제거한다.
244
- window.addEventListener('fmbStartAnimation', this.fmbStartAnimation);
245
- window.addEventListener('fmbStopAnimation', this.fmbStopAnimation);
246
- window.addEventListener('fmbResetAnimation', this.fmbResetAnimation);
247
- // 모니터링에서 범례를 보여준다.
248
- window.addEventListener('fmbShowLegend', this.fmbShowLegendHandler);
249
- window.addEventListener('fmbHideLegend', this.fmbHideLegendHandler);
250
- // 모니터링에서 범례를 보여준다.
251
- window.addEventListener('fmbShowPopup', this.fmbShowPopupHandler);
252
- window.addEventListener('fmbHidePopup', this.fmbHidePopupHandler);
253
- // 모니터링에서 FloatingContainer를 보여준다.
254
- window.addEventListener('fmbShowFloatingContainer', this.fmbShowFloatingContainerHandler);
255
- window.addEventListener('fmbHideFloatingContainer', this.fmbHideFloatingContainerHandler);
378
+ for (const [type, handler] of this._monitoringEvents) {
379
+ window.addEventListener(type, handler);
380
+ }
256
381
  }
257
382
  disconnectedCallback() {
383
+ var _a, _b, _c, _d, _e;
258
384
  super.disconnectedCallback();
259
385
  window.removeEventListener('resize', this.resizeHandler);
260
- // 모니터링에서 장비 아이디에 해당하는 object를 찾아 캔버스 가운데 위치하도록 조정한다.
261
- window.removeEventListener('fetchIFactsData', this.fetchIFactsDataHandler);
262
- // 모니터링에서 Movement Data를 보여준다.
263
- window.removeEventListener('fmbShowMovement', this.fmbShowMovementHandler);
264
- // 모니터링에서 보드 상태를 원래상태 (정사이즈)로 돌려놓는다.
265
- window.removeEventListener('fmbMonitoringInit', this.fmbMonitoringInitHandler);
266
- // BoardComponentInfo popup을 보여준다.
267
- window.removeEventListener('clickComponent', this.clickComponentHandler);
268
- // AnimatedIcon을 추가하거나 제거한다.
269
- window.removeEventListener('fmbStartAnimation', this.fmbStartAnimation);
270
- window.removeEventListener('fmbStopAnimation', this.fmbStopAnimation);
271
- window.removeEventListener('fmbResetAnimation', this.fmbResetAnimation);
272
- // 모니터링에서 범례를 보여준다.
273
- window.removeEventListener('fmbShowLegend', this.fmbShowLegendHandler);
274
- window.removeEventListener('fmbHideLegend', this.fmbHideLegendHandler);
275
- // 모니터링에서 범례를 보여준다.
276
- window.removeEventListener('fmbShowPopup', this.fmbShowPopupHandler);
277
- window.removeEventListener('fmbHidePopup', this.fmbHidePopupHandler);
278
- // 모니터링에서 FloatingContainer를 보여준다.
279
- window.removeEventListener('fmbShowFloatingContainer', this.fmbShowFloatingContainerHandler);
280
- window.removeEventListener('fmbHideFloatingContainer', this.fmbHideFloatingContainerHandler);
281
- this.lastComponent = null;
386
+ document.removeEventListener('pointermove', this._pointerMoveHandler, true);
387
+ document.removeEventListener('fullscreenchange', this._fullscreenChangeHandler);
388
+ document.removeEventListener('webkitfullscreenchange', this._fullscreenChangeHandler);
389
+ for (const [type, handler] of this._monitoringEvents) {
390
+ window.removeEventListener(type, handler);
391
+ }
392
+ this._clearClickHighlight();
393
+ (_b = (_a = this._scene) === null || _a === void 0 ? void 0 : _a.tracker) === null || _b === void 0 ? void 0 : _b.stop();
394
+ // 플레이백이 활성 상태면 명시적 stop (provider resume 포함)
395
+ if (this._playbackActive) {
396
+ (_c = this._playbackEngine) === null || _c === void 0 ? void 0 : _c.stop();
397
+ (_d = this._playbackEngine) === null || _d === void 0 ? void 0 : _d.detachScene();
398
+ (_e = this._dataSubscriptionProvider) === null || _e === void 0 ? void 0 : _e.resume();
399
+ this._playbackActive = false;
400
+ }
401
+ this._playbackWindow = undefined;
402
+ this._carrierTrackingStore.clear();
403
+ this._clearFallbackArrow();
404
+ this._stopFallbackArrowMonitor();
405
+ if (this._playbackEngine) {
406
+ this._playbackEngine.dispose();
407
+ this._playbackEngine = undefined;
408
+ }
282
409
  this.closeScene();
283
410
  }
284
411
  updated(changes) {
412
+ // loadTracker가 외부에서 전달되면 즉시 overlay 연결 (fetch 중에도 표시)
413
+ if (changes.has('loadTracker') && this.loadTracker) {
414
+ this._ensureOverlay(this.loadTracker);
415
+ }
285
416
  if (changes.has('board')) {
417
+ // tracker: 외부에서 안 왔으면 여기서 생성
418
+ if (!this.loadTracker) {
419
+ this.loadTracker = new LoadTracker();
420
+ this._ensureOverlay(this.loadTracker);
421
+ }
286
422
  this.hidePopup();
287
423
  this.closeScene();
288
424
  if (this.board && this.board.id) {
@@ -302,33 +438,48 @@ let BoardViewer = class BoardViewer extends LitElement {
302
438
  }
303
439
  }
304
440
  async initSceneAsync() {
305
- if (!this.board || !this.board.id)
441
+ if (!this.board || !this.board.id || !this.provider)
306
442
  return;
307
- this._scene = await this.provider.create(this.board.id);
308
- this.setupScene({ id: this.board.id, scene: this._scene });
443
+ try {
444
+ this._scene = await this.provider.create(this.board.id);
445
+ this.setupScene({ id: this.board.id, scene: this._scene });
446
+ }
447
+ catch (e) {
448
+ console.error('Failed to load scene:', this.board.id, e);
449
+ }
309
450
  }
310
451
  initScene() {
311
- if (!this.board || !this.board.id) {
452
+ if (!this.board || !this.board.id || !this.board.model) {
312
453
  return;
313
454
  }
314
455
  this._scene = create({
315
- model: {
316
- ...this.board.model
317
- },
456
+ model: JSON.parse(JSON.stringify(this.board.model)),
318
457
  style: this.board.style,
319
458
  mode: SCENE_MODE.VIEW,
320
459
  handlers: ['mcs-event-handler', 'zoom-handler', 'shift-handler', 'waypoint-handler'],
321
460
  layers: [{ type: 'scroll-layer' }, { type: 'movement-layer', id: 'movement-layer' }],
322
461
  refProvider: this.provider,
323
462
  dataStorage: this.board.id !== 'preview' ? new DataStorage(this.board.id) : undefined,
324
- dataSubscriptionProvider: isRestfulAvailable() ? undefined : new DataSubscriptionProviderImpl()
463
+ dataSubscriptionProvider: this._dataSubscriptionProvider,
464
+ loading: this.loadTracker ? { tracker: this.loadTracker } : undefined
325
465
  });
326
466
  if (this.baseUrl) {
327
467
  this._scene.baseUrl = this.baseUrl;
328
468
  }
329
469
  this.setupScene({ id: this.board.id, scene: this._scene });
330
470
  }
471
+ _ensureOverlay(tracker) {
472
+ if (!this._loadingOverlay) {
473
+ this._loadingOverlay = new LoadingOverlay();
474
+ this._loadingOverlay.renderer = new SceneMonitorRenderer();
475
+ }
476
+ this._loadingOverlay.attach(this.renderRoot, tracker, dataLagTracker);
477
+ }
331
478
  closeScene() {
479
+ var _a, _b;
480
+ // scene 교체/종료 시 highlight 상태도 함께 정리. tracking watcher 누수 방지.
481
+ this._clearClickHighlight();
482
+ (_b = (_a = this._scene) === null || _a === void 0 ? void 0 : _a.tracker) === null || _b === void 0 ? void 0 : _b.stop();
332
483
  if (this._scene) {
333
484
  this.unbindSceneEvents(this._scene);
334
485
  this._scene.target = null;
@@ -347,7 +498,15 @@ let BoardViewer = class BoardViewer extends LitElement {
347
498
  }
348
499
  setupScene({ id, scene }) {
349
500
  var _a;
501
+ // 플레이백 리셋
502
+ if (this._playbackActive) {
503
+ this._onPlaybackStop();
504
+ }
350
505
  this._scene = scene;
506
+ // M키 로딩 오버레이(scene 내장)에 fmsim Scene Monitor 렌더러 주입 — 카테고리별 표현.
507
+ if (scene === null || scene === void 0 ? void 0 : scene.loadingOverlay) {
508
+ scene.loadingOverlay.renderer = new SceneMonitorRenderer();
509
+ }
351
510
  const backgroundColor = (_a = this._scene) === null || _a === void 0 ? void 0 : _a.root.state.fillStyle;
352
511
  if (typeof backgroundColor === 'string') {
353
512
  this.style.backgroundColor = backgroundColor;
@@ -370,7 +529,7 @@ let BoardViewer = class BoardViewer extends LitElement {
370
529
  this.transientShowButtons();
371
530
  }
372
531
  async showScene(boardId, bindingData) {
373
- if (!boardId)
532
+ if (!boardId || !this.provider)
374
533
  return;
375
534
  try {
376
535
  var scene = await this.provider.get(boardId, true);
@@ -408,6 +567,206 @@ let BoardViewer = class BoardViewer extends LitElement {
408
567
  this._scene.on('run-scenario', this.onRunScenario, this);
409
568
  this._scene.on('legend-toggle', this.onLegendToggle, this);
410
569
  this._scene.on('open-popup', this.onOpenPopup, this);
570
+ // VIEW 모드 SearchOverlay 디폴트 = 영구 추적 (things-scene 자동 처리).
571
+ // application 은 trackerOptions (color/fallback 등) 또는 onSearchSubmit/onSearchClose
572
+ // hook (디폴트 override) 만 제공.
573
+ //
574
+ // fallback: 원본 carrier 컴포넌트가 scene 에 없을 때 호출 (Tracker 1s polling).
575
+ // 플레이백 중이면 carrier-location history 에서 현재 시각의 머신/유닛을 lookup 해
576
+ // 해당 컴포넌트를 highlight 대상으로 반환. 플레이백 비활성 / 시간 정보 없음 /
577
+ // NA / 보드에 머신 없음 → null 반환해서 highlight 없이 추적만 유지.
578
+ this._scene.trackerOptions = {
579
+ color: BoardViewer_1.TRACKING_COLOR,
580
+ fallback: (_id, scene) => this._resolveCarrierFallback(scene)
581
+ };
582
+ // SearchOverlay submit/close hook — carrier-location store 의 충전/정리 트리거.
583
+ // 디폴트 동작 (tracker.start/stop) 은 그대로 위임 (return undefined).
584
+ this._scene.onSearchSubmit = (detail) => {
585
+ this._onCarrierTrackingSubmit(detail === null || detail === void 0 ? void 0 : detail.query);
586
+ };
587
+ this._scene.onSearchClose = () => {
588
+ this._carrierTrackingStore.clear();
589
+ };
590
+ }
591
+ /**
592
+ * Tracker fallback resolver — 플레이백 시각의 carrier 위치를 컴포넌트로 변환.
593
+ * NA / 정보 없음 / 머신 미존재 → null (Tracker 가 highlight 없이 추적만 유지).
594
+ *
595
+ * 매 1초 polling 마다 호출되며, 결과 target 이 직전과 동일하면 로그 skip.
596
+ */
597
+ _resolveCarrierFallback(scene) {
598
+ var _a, _b, _c, _d;
599
+ if (!this._playbackActive)
600
+ return null;
601
+ const currentTime = (_a = this._playbackEngine) === null || _a === void 0 ? void 0 : _a.currentTime;
602
+ if (!currentTime)
603
+ return null;
604
+ const timeMs = Date.parse(currentTime.replace(' ', 'T'));
605
+ if (!Number.isFinite(timeMs))
606
+ return null;
607
+ const carrier = (_d = (_c = (_b = this._scene) === null || _b === void 0 ? void 0 : _b.tracker) === null || _c === void 0 ? void 0 : _c.trackingId) !== null && _d !== void 0 ? _d : '?';
608
+ const loc = this._carrierTrackingStore.lookupAt(timeMs);
609
+ this._lastFallbackResolvedAt = Date.now();
610
+ const logIfChanged = (target, msg) => {
611
+ if (target === this._lastFallbackTarget)
612
+ return;
613
+ // 이전 target 의 bouncing arrow 해제 + 새 target 에 부착 (가시성 강화).
614
+ // deco-border 는 things-scene Tracker 가 처리하므로 우리는 deco-arrow 만 관리.
615
+ this._setFallbackArrow(this._lastFallbackTarget, null);
616
+ this._setFallbackArrow(null, target);
617
+ this._lastFallbackTarget = target;
618
+ console.log(msg);
619
+ };
620
+ if (!loc) {
621
+ logIfChanged(null, `[CarrierTracking] fallback: history miss (carrier=${carrier}, t=${currentTime})`);
622
+ return null;
623
+ }
624
+ if (loc.machineName === 'NA') {
625
+ logIfChanged(null, `[CarrierTracking] fallback: NA (carrier=${carrier}, t=${currentTime})`);
626
+ return null;
627
+ }
628
+ // unitName 우선 (더 정밀), 없으면 machineName 으로 폴백.
629
+ // 같은 id 컴포넌트가 여러 개일 수 있어 (예: 머신 본체 + 부착된 게이지) findAllById
630
+ // 로 후보 모두 가져온 뒤, mcs-mouse-event-handler 의 클릭 dispatch 와 동일한
631
+ // 패턴으로 머신 본체로 수렴:
632
+ // - 'isLVComponent' 후보 선택
633
+ // - parentObject 가 있으면 그쪽으로 escalate (게이지·바 → 머신 본체)
634
+ // - 없으면 자기 자신 사용
635
+ const resolveLVById = (id) => {
636
+ var _a, _b;
637
+ const candidates = (((_a = scene === null || scene === void 0 ? void 0 : scene.findAllById) === null || _a === void 0 ? void 0 : _a.call(scene, id)) || []);
638
+ const c = candidates.find(c => 'isLVComponent' in c);
639
+ if (!c)
640
+ return null;
641
+ return (_b = c.parentObject) !== null && _b !== void 0 ? _b : c;
642
+ };
643
+ let target = null;
644
+ let hitVia = null;
645
+ if (loc.unitName) {
646
+ const t = resolveLVById(loc.unitName);
647
+ if (t) {
648
+ target = t;
649
+ hitVia = 'unit';
650
+ }
651
+ }
652
+ if (!target && loc.machineName) {
653
+ const t = resolveLVById(loc.machineName);
654
+ if (t) {
655
+ target = t;
656
+ hitVia = 'machine';
657
+ }
658
+ }
659
+ if (hitVia === 'unit') {
660
+ logIfChanged(target, `[CarrierTracking] fallback applied via unit=${loc.unitName} ` +
661
+ `(machine=${loc.machineName} not tried) (carrier=${carrier}, t=${currentTime})`);
662
+ }
663
+ else if (hitVia === 'machine') {
664
+ logIfChanged(target, `[CarrierTracking] fallback applied via machine=${loc.machineName} ` +
665
+ `(unit=${loc.unitName} miss) (carrier=${carrier}, t=${currentTime})`);
666
+ }
667
+ else {
668
+ logIfChanged(target, `[CarrierTracking] fallback: scene 미존재 — unit=${loc.unitName} (miss), ` +
669
+ `machine=${loc.machineName} (miss) (carrier=${carrier}, t=${currentTime})`);
670
+ }
671
+ return target;
672
+ }
673
+ /**
674
+ * deco-arrow 라이프사이클 — 이전 target 끄고 새 target 에 bouncing arrow 부착.
675
+ * 둘 다 null 가능 (해제만, 부착만).
676
+ */
677
+ _setFallbackArrow(off, on) {
678
+ var _a, _b, _c, _d;
679
+ if (off) {
680
+ try {
681
+ (_b = (_a = off).trigger) === null || _b === void 0 ? void 0 : _b.call(_a, 'deco-arrow-off');
682
+ }
683
+ catch (_e) { }
684
+ }
685
+ if (on) {
686
+ try {
687
+ ;
688
+ (_d = (_c = on).trigger) === null || _d === void 0 ? void 0 : _d.call(_c, 'deco-arrow', {
689
+ animation: true,
690
+ repeat: true,
691
+ size: 0.75,
692
+ // TRACKING_COLOR(#00aaff7f) 의 색조는 유지하되 알파(7f) 만 제거해 불투명.
693
+ color: BoardViewer_1.TRACKING_COLOR.slice(0, 7),
694
+ duration: 5000
695
+ });
696
+ }
697
+ catch (_f) { }
698
+ }
699
+ }
700
+ /**
701
+ * 1초 polling — 화살표 부착 대상을 결정.
702
+ * 1) 플레이백 종료 / 추적 ID 없음 → 화살표 해제
703
+ * 2) carrier 가 scene 에 직접 존재 → **carrier 자체에 화살표 부착**
704
+ * (things-scene Tracker 가 carrier 발견 시 fallback 콜백 호출을 멈춰
705
+ * resolver 경로로는 우리가 모름. monitor 에서 직접 책임)
706
+ * 3) carrier 없음 + resolver 가 3초 이상 호출 안 됨 → 화살표 해제
707
+ * (그 외엔 resolver 의 logIfChanged 가 fallback target 으로 부착 중)
708
+ */
709
+ _startFallbackArrowMonitor() {
710
+ if (this._fallbackArrowMonitor != null)
711
+ return;
712
+ this._fallbackArrowMonitor = window.setInterval(() => {
713
+ var _a, _b, _c, _d, _e;
714
+ // 1) 플레이백 종료 / 추적 ID 해제
715
+ const trackingId = (_b = (_a = this._scene) === null || _a === void 0 ? void 0 : _a.tracker) === null || _b === void 0 ? void 0 : _b.trackingId;
716
+ if (!this._playbackActive || !trackingId) {
717
+ this._clearFallbackArrow();
718
+ return;
719
+ }
720
+ // 2) carrier 가 scene 에 직접 존재 — carrier(또는 parentObject)에 화살표 부착
721
+ const carrierComp = (((_d = (_c = this._scene) === null || _c === void 0 ? void 0 : _c.findAllById) === null || _d === void 0 ? void 0 : _d.call(_c, trackingId)) || [])
722
+ .find(c => 'isLVComponent' in c);
723
+ if (carrierComp) {
724
+ const arrowTarget = (_e = carrierComp.parentObject) !== null && _e !== void 0 ? _e : carrierComp;
725
+ if (arrowTarget !== this._lastFallbackTarget) {
726
+ this._setFallbackArrow(this._lastFallbackTarget, null);
727
+ this._setFallbackArrow(null, arrowTarget);
728
+ this._lastFallbackTarget = arrowTarget;
729
+ }
730
+ return;
731
+ }
732
+ // 3) resolver 가 일정 시간 호출되지 않음 — Tracker 가 추적 중단했을 가능성
733
+ if (this._lastFallbackTarget && Date.now() - this._lastFallbackResolvedAt > 3000) {
734
+ this._clearFallbackArrow();
735
+ }
736
+ }, 1000);
737
+ }
738
+ _stopFallbackArrowMonitor() {
739
+ if (this._fallbackArrowMonitor != null) {
740
+ clearInterval(this._fallbackArrowMonitor);
741
+ this._fallbackArrowMonitor = undefined;
742
+ }
743
+ }
744
+ /** 부착된 deco-arrow 강제 해제 + dedupe 상태 초기화. */
745
+ _clearFallbackArrow() {
746
+ if (this._lastFallbackTarget) {
747
+ this._setFallbackArrow(this._lastFallbackTarget, null);
748
+ this._lastFallbackTarget = null;
749
+ }
750
+ }
751
+ /**
752
+ * onSearchSubmit hook — 영구추적 carrierName 이 설정되는 순간.
753
+ * 플레이백 윈도우가 잡혀 있으면 즉시 store 충전. 윈도우가 없으면
754
+ * 플레이백 시작 시 (_onPlaybackStart) 에 충전.
755
+ */
756
+ _onCarrierTrackingSubmit(carrierName) {
757
+ this._clearFallbackArrow(); // 새 carrier — 기존 화살표/dedupe 정리
758
+ if (!carrierName) {
759
+ this._carrierTrackingStore.clear();
760
+ return;
761
+ }
762
+ const win = this._playbackWindow;
763
+ if (this._playbackActive && win) {
764
+ this._carrierTrackingStore.load(carrierName, win.from, win.to);
765
+ }
766
+ else {
767
+ // 플레이백 비활성 — 윈도우 정해질 때까지 대기. 캐시는 비워둠.
768
+ this._carrierTrackingStore.clear();
769
+ }
411
770
  }
412
771
  unbindSceneEvents(scene) {
413
772
  scene.off('run', this.onRunBoard, this);
@@ -423,7 +782,7 @@ let BoardViewer = class BoardViewer extends LitElement {
423
782
  transientShowButtons(stop) {
424
783
  var buttons = [];
425
784
  !this.hideNavigation && buttons.push(this._next, this._prev);
426
- !this.hideFullscreen && buttons.push(this._fullscreen);
785
+ !this.hideFullscreen && buttons.push(this._fabGroup);
427
786
  if (buttons.length == 0) {
428
787
  return;
429
788
  }
@@ -446,7 +805,7 @@ let BoardViewer = class BoardViewer extends LitElement {
446
805
  }
447
806
  this._forward.length <= 0 ? this._next.setAttribute('hidden', '') : this._next.removeAttribute('hidden');
448
807
  this._backward.length <= 0 ? this._prev.setAttribute('hidden', '') : this._prev.removeAttribute('hidden');
449
- this._fullscreen && this._fullscreen.removeAttribute('hidden');
808
+ this._fabGroup && this._fabGroup.removeAttribute('hidden');
450
809
  this._fade_animations.forEach(animation => {
451
810
  animation.cancel();
452
811
  if (stop)
@@ -484,6 +843,264 @@ let BoardViewer = class BoardViewer extends LitElement {
484
843
  onTapFullscreen() {
485
844
  togglefullscreen(this, () => this.requestUpdate(), () => this.requestUpdate());
486
845
  }
846
+ onTapToggle3D() {
847
+ var _a, _b, _c;
848
+ const modelLayer = (_b = (_a = this._scene) === null || _a === void 0 ? void 0 : _a.root) === null || _b === void 0 ? void 0 : _b.rootModel;
849
+ if (!(modelLayer === null || modelLayer === void 0 ? void 0 : modelLayer.toggleThreeD))
850
+ return;
851
+ const entering3D = !modelLayer.is3dMode;
852
+ modelLayer.toggleThreeD();
853
+ this.requestUpdate();
854
+ // fmsim: 3D 진입 시 자동 회전
855
+ if (entering3D && ((_c = modelLayer._threeCapability) === null || _c === void 0 ? void 0 : _c.isInitialized)) {
856
+ modelLayer._threeCapability.controlsManager.reset();
857
+ modelLayer._threeCapability.controlsManager.setAutoRotate(true);
858
+ }
859
+ }
860
+ onTapPlayback() {
861
+ var _a, _b;
862
+ if (this._playbackActive) {
863
+ this._onPlaybackStop();
864
+ }
865
+ else {
866
+ // 플레이백 시작 시 팝업 닫기
867
+ this.hidePopup();
868
+ // 1) 라이브 데이터 구독 실제 종료
869
+ (_a = this._dataSubscriptionProvider) === null || _a === void 0 ? void 0 : _a.pause();
870
+ this._unsubscribeSceneData();
871
+ // 2) 라이브 데이터 초기화 (깨끗한 상태에서 playback 시작)
872
+ this._resetSceneData();
873
+ this._playbackActive = true;
874
+ // playbackMode 를 "라이브 아님" 의미로 통일 — 준비 단계부터 set 해서
875
+ // FAB 클릭 직후 ~ Play 누르기 전 사이의 갭에서도 가드 (mouse handler,
876
+ // movement layer, restful subscription) 가 작동하도록.
877
+ if ((_b = this._scene) === null || _b === void 0 ? void 0 : _b.rootContainer)
878
+ this._scene.rootContainer.playbackMode = true;
879
+ if (!this._playbackEngine) {
880
+ this._playbackEngine = new PlaybackEngine();
881
+ this._playbackEngine.on('frame', ({ time }) => {
882
+ const controls = this.renderRoot.querySelector('ox-playback-controls');
883
+ if (controls)
884
+ controls.currentTime = time;
885
+ });
886
+ this._playbackEngine.on('state-change', (state) => {
887
+ if (state === 'stopped') {
888
+ const controls = this.renderRoot.querySelector('ox-playback-controls');
889
+ if (controls)
890
+ controls.playbackState = 'stopped';
891
+ }
892
+ this.requestUpdate();
893
+ });
894
+ this._playbackEngine.on('buffer-update', ({ bufferedRanges }) => {
895
+ const controls = this.renderRoot.querySelector('ox-playback-controls');
896
+ if (controls)
897
+ controls.bufferedRanges = bufferedRanges;
898
+ });
899
+ if (this._fetchPlaybackData) {
900
+ this._playbackEngine.setFetchFunction(this._fetchPlaybackData);
901
+ }
902
+ }
903
+ if (this._scene) {
904
+ this._playbackEngine.attachScene(this._scene);
905
+ }
906
+ this.dispatchEvent(new CustomEvent('playback-toggle', {
907
+ bubbles: true,
908
+ composed: true,
909
+ detail: { active: true }
910
+ }));
911
+ // playback 은 전체화면에서만 동작 — 이미 전체화면이면 그대로 유지
912
+ if (!document.fullscreenElement && !isIOS()) {
913
+ fullscreen(this, () => this.requestUpdate(), () => this.requestUpdate());
914
+ }
915
+ }
916
+ }
917
+ async _onPlaybackStart(e) {
918
+ var _a, _b, _c;
919
+ const { fromTime, toTime, speed } = e.detail;
920
+ if (!this._playbackEngine)
921
+ return;
922
+ // toTime is the user-selected window END (= controls' _appliedTo).
923
+ // The previous hardcoded `fromTime + 1h` ignored the controls'
924
+ // range selection, so 10m / 30m / Range modes silently played past
925
+ // the requested window. Falling back to `+1h` only if toTime was
926
+ // omitted (legacy callers).
927
+ const endTime = toTime instanceof Date ? toTime : new Date(fromTime.getTime() + 3600000);
928
+ // playbackMode 는 onTapPlayback (준비 단계) 에서 이미 set — idempotent
929
+ // 재설정으로 안전망 유지.
930
+ if ((_a = this._scene) === null || _a === void 0 ? void 0 : _a.rootContainer)
931
+ this._scene.rootContainer.playbackMode = true;
932
+ // 플레이백 윈도우 기록 + 영구추적 활성 시 carrier history 충전.
933
+ // 윈도우 변경 (재시작) 시에도 같은 경로 — store.load 가 key 비교로
934
+ // 동일 (carrierName, from, to) 이면 no-op.
935
+ this._playbackWindow = { from: fromTime, to: endTime };
936
+ const carrierName = (_c = (_b = this._scene) === null || _b === void 0 ? void 0 : _b.tracker) === null || _c === void 0 ? void 0 : _c.trackingId;
937
+ if (carrierName) {
938
+ this._carrierTrackingStore.load(carrierName, fromTime, endTime);
939
+ }
940
+ this._startFallbackArrowMonitor();
941
+ try {
942
+ await this._playbackEngine.startChunked(fromTime, endTime, speed);
943
+ }
944
+ catch (ex) {
945
+ console.error('[Playback] load failed:', ex);
946
+ }
947
+ }
948
+ _onPlaybackPause() {
949
+ var _a;
950
+ (_a = this._playbackEngine) === null || _a === void 0 ? void 0 : _a.pause();
951
+ }
952
+ _onPlaybackResume() {
953
+ var _a;
954
+ (_a = this._playbackEngine) === null || _a === void 0 ? void 0 : _a.resume();
955
+ }
956
+ async _onPlaybackStop() {
957
+ var _a, _b, _c;
958
+ const scene = this._scene; // 비동기 구간 scene 교체 감지용 캡처
959
+ // 1) 즉시: 엔진 정지 + 애니메이션 억제 ON (in-flight 애니메이션 즉시 종료)
960
+ (_a = this._playbackEngine) === null || _a === void 0 ? void 0 : _a.detachScene();
961
+ (_b = this._playbackEngine) === null || _b === void 0 ? void 0 : _b.stop();
962
+ this._playbackActive = false;
963
+ this._playbackWindow = undefined;
964
+ this._carrierTrackingStore.clear();
965
+ this._clearFallbackArrow();
966
+ this._stopFallbackArrowMonitor();
967
+ if (scene) {
968
+ scene.suppressAnimations = true;
969
+ if (scene.rootContainer)
970
+ scene.rootContainer.playbackMode = false;
971
+ }
972
+ // UI 신호 + fullscreen 해제
973
+ this.dispatchEvent(new CustomEvent('playback-toggle', {
974
+ bubbles: true,
975
+ composed: true,
976
+ detail: { active: false }
977
+ }));
978
+ if (document.fullscreenElement) {
979
+ exitfullscreen();
980
+ }
981
+ // 2) 1초 후: 보드 리셋 + live 구독 재개
982
+ await new Promise(resolve => setTimeout(resolve, 1000));
983
+ if (this._playbackActive || this._scene !== scene)
984
+ return;
985
+ if (!scene)
986
+ return;
987
+ this._resetSceneData();
988
+ this._resubscribeSceneData();
989
+ (_c = this._dataSubscriptionProvider) === null || _c === void 0 ? void 0 : _c.resume();
990
+ // 3) 2초 후 (추가 1초): 억제 해제 — 첫 live batch 가 instant 배치된 뒤 정상 애니메이션 복원
991
+ await new Promise(resolve => setTimeout(resolve, 1000));
992
+ if (this._scene === scene) {
993
+ scene.suppressAnimations = false;
994
+ }
995
+ }
996
+ /**
997
+ * 플레이백 시작 시: RESTful data-subscription 컴포넌트의 WebSocket 을 실제 disconnect.
998
+ * GraphQL 경로는 _dataSubscriptionProvider.pause() 에서 일괄 처리.
999
+ */
1000
+ _unsubscribeSceneData() {
1001
+ var _a;
1002
+ const root = (_a = this._scene) === null || _a === void 0 ? void 0 : _a.root;
1003
+ if (!root || typeof root.traverse !== 'function')
1004
+ return;
1005
+ root.traverse((c) => {
1006
+ if (!c || c === root)
1007
+ return;
1008
+ // RESTful data-subscription 컴포넌트 — 자체 WebSocket disconnect
1009
+ if (c.subscription) {
1010
+ try {
1011
+ c.subscription.unsubscribe();
1012
+ }
1013
+ catch (_a) { }
1014
+ c.subscription = null;
1015
+ }
1016
+ if (c.client) {
1017
+ try {
1018
+ c.client.unsubscribeAll();
1019
+ c.client.close(true);
1020
+ }
1021
+ catch (_b) { }
1022
+ c.client = null;
1023
+ }
1024
+ });
1025
+ }
1026
+ /**
1027
+ * 플레이백 종료 시: RESTful data-subscription 컴포넌트의 WebSocket 을 재연결.
1028
+ * GraphQL 경로는 _dataSubscriptionProvider.resume() 에서 일괄 처리.
1029
+ */
1030
+ _resubscribeSceneData() {
1031
+ var _a;
1032
+ const root = (_a = this._scene) === null || _a === void 0 ? void 0 : _a.root;
1033
+ if (!root || typeof root.traverse !== 'function')
1034
+ return;
1035
+ root.traverse((c) => {
1036
+ if (!c || c === root)
1037
+ return;
1038
+ // RESTful data-subscription 컴포넌트 — WebSocket 재연결
1039
+ if (typeof c.requestData === 'function' && !c.client) {
1040
+ c.requestData();
1041
+ }
1042
+ });
1043
+ }
1044
+ _resetSceneData() {
1045
+ var _a, _b, _c, _d;
1046
+ const root = (_a = this._scene) === null || _a === void 0 ? void 0 : _a.root;
1047
+ if (!root || typeof root.traverse !== 'function')
1048
+ return;
1049
+ root.traverse((c) => {
1050
+ if (!c || c === root)
1051
+ return;
1052
+ // null 대신 {} 로 리셋 — typeof null === 'object' 함정 회피 + destructuring 안전 +
1053
+ // statusColor 등 data?.X 형태 getter 가 자연스럽게 default 로 폴백
1054
+ try {
1055
+ if ('data' in c)
1056
+ c.data = {};
1057
+ }
1058
+ catch (_a) { }
1059
+ // 차량 등의 위치 캐시 초기화 — 없으면 이전 waypoint 경로로 스냅백되는 잔상 발생
1060
+ if ('lastWaypoint' in c)
1061
+ c.lastWaypoint = undefined;
1062
+ });
1063
+ // vehicle 의 waypoint 이동 애니메이션 전체 중단
1064
+ // (Animation.stepAnimation 의 suppress 체크만으로는 WaypointHandler 의 animatorMap 이
1065
+ // 완전히 비워지지 않을 수 있어 명시적 reset)
1066
+ if ((_b = root.waypointHandler) === null || _b === void 0 ? void 0 : _b.reset)
1067
+ root.waypointHandler.reset();
1068
+ // 모든 decorator 제거 — bouncing-arrow/border-highlighting 같은 SVG 애니메이션 decorator 는
1069
+ // decorator-registry 가 붙잡고 있어 data=null 만으로는 제거되지 않음. 명시적 reset 필요.
1070
+ try {
1071
+ root.trigger('deco-reset');
1072
+ }
1073
+ catch (_e) { }
1074
+ if ((_c = root.carrierManager) === null || _c === void 0 ? void 0 : _c.dispose)
1075
+ root.carrierManager.dispose();
1076
+ if ((_d = root.transitionEffect) === null || _d === void 0 ? void 0 : _d.dispose)
1077
+ root.transitionEffect.dispose();
1078
+ }
1079
+ _onPlaybackSeek(e) {
1080
+ var _a;
1081
+ (_a = this._playbackEngine) === null || _a === void 0 ? void 0 : _a.seekTo(e.detail.toTime);
1082
+ }
1083
+ /**
1084
+ * 드래그 시작 신호 — 엔진의 재생 타이머 정지해서 스크러빙 동안
1085
+ * scene 이 엔진 시간으로 독립 갱신되지 않도록 함. _state 는 유지되므로
1086
+ * 드래그 종료 시 seekTo 가 원래 재생/일시정지 상태로 복원.
1087
+ */
1088
+ _onPlaybackSeekStart() {
1089
+ var _a;
1090
+ (_a = this._playbackEngine) === null || _a === void 0 ? void 0 : _a.pauseForSeek();
1091
+ }
1092
+ /**
1093
+ * 드래그 중 디바운스된 seek preview. 해당 시간의 snapshot 만 scene 에 적용.
1094
+ * 보드 리셋 없음, 애니메이션 억제.
1095
+ */
1096
+ _onPlaybackSeekPreview(e) {
1097
+ var _a;
1098
+ (_a = this._playbackEngine) === null || _a === void 0 ? void 0 : _a.seekPreview(e.detail.toTime);
1099
+ }
1100
+ _onPlaybackSpeed(e) {
1101
+ var _a;
1102
+ (_a = this._playbackEngine) === null || _a === void 0 ? void 0 : _a.setSpeed(e.detail.speed);
1103
+ }
487
1104
  onRunBoard() {
488
1105
  this.dispatchEvent(new CustomEvent('run-board', { bubbles: true, composed: true, detail: this.board.id }));
489
1106
  }
@@ -576,6 +1193,10 @@ let BoardViewer = class BoardViewer extends LitElement {
576
1193
  this.popup = popup;
577
1194
  }
578
1195
  if (this.popup) {
1196
+ // playbackMode 를 component 보다 먼저 set — BoardComponentInfo 의 updated()
1197
+ // 가 component 변경을 보는 시점에 playbackMode 가 반드시 최신값이어야
1198
+ // detailInfo() 백엔드 호출 가드가 일관 동작.
1199
+ this.popup.playbackMode = this._playbackActive;
579
1200
  this.popup.component = component;
580
1201
  }
581
1202
  }
@@ -642,10 +1263,85 @@ BoardViewer.styles = [
642
1263
  right: 5px;
643
1264
  }
644
1265
 
645
- #fullscreen {
1266
+ [fab-group] {
646
1267
  position: absolute;
647
1268
  bottom: 15px;
648
1269
  right: 16px;
1270
+ display: flex;
1271
+ flex-direction: column-reverse;
1272
+ align-items: center;
1273
+ gap: 12px;
1274
+ z-index: 1000;
1275
+ }
1276
+
1277
+ [fab-group] md-fab {
1278
+ transition: transform 0.2s ease, opacity 0.2s ease;
1279
+ }
1280
+
1281
+ [fab-group] md-fab.main-fab md-icon {
1282
+ transition: transform 0.3s ease;
1283
+ }
1284
+
1285
+ [fab-group] md-fab.main-fab[expanded] md-icon {
1286
+ transform: rotate(45deg);
1287
+ }
1288
+
1289
+ [fab-group] md-fab.sub-fab {
1290
+ --md-fab-container-width: 48px;
1291
+ --md-fab-container-height: 48px;
1292
+ /* fab 표면 색 = image 의 자체 원형 배경 (#F9EBEA) 과 일치.
1293
+ * 이렇게 하면 md-fab 의 내부 padding 영역도 같은 색이라
1294
+ * 시각적으로 사라짐 — 세 버튼 모두 visible 48px 컨테이너 통일. */
1295
+ --md-fab-container-color: #F9EBEA;
1296
+ --md-fab-icon-color: #F87171;
1297
+ --md-icon-size: 36px;
1298
+ transform: scale(0);
1299
+ opacity: 0;
1300
+ pointer-events: none;
1301
+ }
1302
+
1303
+ /* visible 영역은 컨테이너(48px) 그대로 — fullscreen 버튼과 동일.
1304
+ * img 자체는 48px 박스이고 transform scale 로 내부 그래픽만 확대.
1305
+ * wrap 의 overflow:hidden + border-radius:50% 가 fab 원형 밖으로
1306
+ * 넘치는 영역을 잘라내어 외형 크기는 변하지 않음. */
1307
+ [fab-group] md-fab.sub-fab .fab-icon-wrap {
1308
+ width: 48px;
1309
+ height: 48px;
1310
+ display: block;
1311
+ overflow: hidden;
1312
+ border-radius: 50%;
1313
+ }
1314
+
1315
+ [fab-group] md-fab.sub-fab .fab-icon-wrap img.fab-icon {
1316
+ width: 48px;
1317
+ height: 48px;
1318
+ display: block;
1319
+ transform: scale(1.15);
1320
+ transform-origin: center;
1321
+ }
1322
+
1323
+ /* legacy inline svg 경로 — 동일하게 box 48 유지 + scale 로 그래픽만 확대. */
1324
+ [fab-group] md-fab.sub-fab svg[slot="icon"] {
1325
+ width: 48px;
1326
+ height: 48px;
1327
+ display: block;
1328
+ transform: scale(1.15);
1329
+ transform-origin: center;
1330
+ }
1331
+
1332
+ [fab-group][expanded] md-fab.sub-fab {
1333
+ transform: scale(1);
1334
+ opacity: 1;
1335
+ pointer-events: auto;
1336
+ }
1337
+
1338
+ [fab-group] md-fab.sub-fab[disabled] {
1339
+ opacity: 0.4;
1340
+ pointer-events: none;
1341
+ }
1342
+
1343
+ ox-playback-controls {
1344
+ transition: opacity 0.3s ease;
649
1345
  }
650
1346
 
651
1347
  [hidden] {
@@ -677,6 +1373,9 @@ BoardViewer.styles = [
677
1373
  }
678
1374
  `
679
1375
  ];
1376
+ /** SearchOverlay 의 query-submit 시 사용할 추적 색깔. things-scene 의 Scene.tracker
1377
+ * 가 폴링/데코/3D outline 색 동기화 일괄 관리. */
1378
+ BoardViewer.TRACKING_COLOR = '#00aaff7f';
680
1379
  __decorate([
681
1380
  property({ type: String })
682
1381
  ], BoardViewer.prototype, "baseUrl", void 0);
@@ -692,6 +1391,9 @@ __decorate([
692
1391
  __decorate([
693
1392
  property({ type: Object })
694
1393
  ], BoardViewer.prototype, "values", void 0);
1394
+ __decorate([
1395
+ property({ type: Object })
1396
+ ], BoardViewer.prototype, "loadTracker", void 0);
695
1397
  __decorate([
696
1398
  property({ type: Boolean, reflect: true, attribute: 'hide-fullscreen' })
697
1399
  ], BoardViewer.prototype, "hideFullscreen", void 0);
@@ -700,19 +1402,10 @@ __decorate([
700
1402
  ], BoardViewer.prototype, "hideNavigation", void 0);
701
1403
  __decorate([
702
1404
  state()
703
- ], BoardViewer.prototype, "_scene", void 0);
704
- __decorate([
705
- state()
706
- ], BoardViewer.prototype, "_forward", void 0);
1405
+ ], BoardViewer.prototype, "_fabExpanded", void 0);
707
1406
  __decorate([
708
1407
  state()
709
- ], BoardViewer.prototype, "_backward", void 0);
710
- __decorate([
711
- state()
712
- ], BoardViewer.prototype, "_oldtarget", void 0);
713
- __decorate([
714
- state()
715
- ], BoardViewer.prototype, "_fade_animations", void 0);
1408
+ ], BoardViewer.prototype, "_playbackActive", void 0);
716
1409
  __decorate([
717
1410
  query('#target')
718
1411
  ], BoardViewer.prototype, "_target", void 0);
@@ -723,9 +1416,12 @@ __decorate([
723
1416
  query('#next')
724
1417
  ], BoardViewer.prototype, "_next", void 0);
725
1418
  __decorate([
726
- query('#fullscreen')
727
- ], BoardViewer.prototype, "_fullscreen", void 0);
728
- BoardViewer = __decorate([
1419
+ query('[fab-group]')
1420
+ ], BoardViewer.prototype, "_fabGroup", void 0);
1421
+ __decorate([
1422
+ property({ attribute: false })
1423
+ ], BoardViewer.prototype, "_fetchPlaybackData", void 0);
1424
+ BoardViewer = BoardViewer_1 = __decorate([
729
1425
  customElement('ox-board-viewer')
730
1426
  ], BoardViewer);
731
1427
  export { BoardViewer };