@fmsim/board 2.0.0-beta.10 → 2.0.0-beta.101

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Files changed (112) hide show
  1. package/custom-elements.json +7445 -3377
  2. package/demo/index-modeller.html +1 -1
  3. package/demo/index-player.html +2 -2
  4. package/demo/index-viewer.html +2 -2
  5. package/demo/index.html +2 -2
  6. package/dist/src/component/etc.js +36 -0
  7. package/dist/src/component/etc.js.map +1 -1
  8. package/dist/src/component/index.d.ts +1 -0
  9. package/dist/src/component/index.js +1 -0
  10. package/dist/src/component/index.js.map +1 -1
  11. package/dist/src/component/restful-property-editor-backdrop-faces.d.ts +50 -0
  12. package/dist/src/component/restful-property-editor-backdrop-faces.js +524 -0
  13. package/dist/src/component/restful-property-editor-backdrop-faces.js.map +1 -0
  14. package/dist/src/data-storage/board-model-cache.d.ts +13 -0
  15. package/dist/src/data-storage/board-model-cache.js +66 -0
  16. package/dist/src/data-storage/board-model-cache.js.map +1 -0
  17. package/dist/src/index.d.ts +3 -0
  18. package/dist/src/index.js +2 -0
  19. package/dist/src/index.js.map +1 -1
  20. package/dist/src/layers/mcs-mouse-event-handler.js +8 -0
  21. package/dist/src/layers/mcs-mouse-event-handler.js.map +1 -1
  22. package/dist/src/layers/movement-layer.d.ts +4 -4
  23. package/dist/src/layers/movement-layer.js +16 -8
  24. package/dist/src/layers/movement-layer.js.map +1 -1
  25. package/dist/src/modeller/bulk-create-dialog.d.ts +51 -0
  26. package/dist/src/modeller/bulk-create-dialog.js +531 -0
  27. package/dist/src/modeller/bulk-create-dialog.js.map +1 -0
  28. package/dist/src/modeller/bulk-create.d.ts +101 -0
  29. package/dist/src/modeller/bulk-create.js +199 -0
  30. package/dist/src/modeller/bulk-create.js.map +1 -0
  31. package/dist/src/modeller/component-toolbar/component-menu.d.ts +1 -1
  32. package/dist/src/modeller/component-toolbar/component-toolbar.d.ts +1 -1
  33. package/dist/src/modeller/edit-toolbar.d.ts +13 -0
  34. package/dist/src/modeller/edit-toolbar.js +168 -7
  35. package/dist/src/modeller/edit-toolbar.js.map +1 -1
  36. package/dist/src/modeller/property-sidebar/abstract-property.js +10 -2
  37. package/dist/src/modeller/property-sidebar/abstract-property.js.map +1 -1
  38. package/dist/src/modeller/property-sidebar/data-binding/data-binding.d.ts +1 -1
  39. package/dist/src/modeller/property-sidebar/effects/effects.d.ts +10 -1
  40. package/dist/src/modeller/property-sidebar/effects/effects.js +66 -1
  41. package/dist/src/modeller/property-sidebar/effects/effects.js.map +1 -1
  42. package/dist/src/modeller/property-sidebar/effects/event-handler-adapter.d.ts +44 -0
  43. package/dist/src/modeller/property-sidebar/effects/event-handler-adapter.js +70 -0
  44. package/dist/src/modeller/property-sidebar/effects/event-handler-adapter.js.map +1 -0
  45. package/dist/src/modeller/property-sidebar/effects/property-event.d.ts +13 -3
  46. package/dist/src/modeller/property-sidebar/effects/property-event.js +20 -11
  47. package/dist/src/modeller/property-sidebar/effects/property-event.js.map +1 -1
  48. package/dist/src/modeller/property-sidebar/inspector/inspector-controller.d.ts +62 -0
  49. package/dist/src/modeller/property-sidebar/inspector/inspector-controller.js +276 -0
  50. package/dist/src/modeller/property-sidebar/inspector/inspector-controller.js.map +1 -0
  51. package/dist/src/modeller/property-sidebar/inspector/inspector-group-view.d.ts +15 -0
  52. package/dist/src/modeller/property-sidebar/inspector/inspector-group-view.js +56 -0
  53. package/dist/src/modeller/property-sidebar/inspector/inspector-group-view.js.map +1 -0
  54. package/dist/src/modeller/property-sidebar/inspector/inspector-highlight.d.ts +7 -0
  55. package/dist/src/modeller/property-sidebar/inspector/inspector-highlight.js +25 -0
  56. package/dist/src/modeller/property-sidebar/inspector/inspector-highlight.js.map +1 -0
  57. package/dist/src/modeller/property-sidebar/inspector/inspector-model.d.ts +44 -0
  58. package/dist/src/modeller/property-sidebar/inspector/inspector-model.js +72 -0
  59. package/dist/src/modeller/property-sidebar/inspector/inspector-model.js.map +1 -0
  60. package/dist/src/modeller/property-sidebar/inspector/inspector-tree-view.d.ts +18 -0
  61. package/dist/src/modeller/property-sidebar/inspector/inspector-tree-view.js +61 -0
  62. package/dist/src/modeller/property-sidebar/inspector/inspector-tree-view.js.map +1 -0
  63. package/dist/src/modeller/property-sidebar/inspector/inspector.d.ts +17 -12
  64. package/dist/src/modeller/property-sidebar/inspector/inspector.js +281 -151
  65. package/dist/src/modeller/property-sidebar/inspector/inspector.js.map +1 -1
  66. package/dist/src/modeller/property-sidebar/property-sidebar.d.ts +1 -1
  67. package/dist/src/modeller/property-sidebar/shapes/ox-input-entity-id.d.ts +75 -0
  68. package/dist/src/modeller/property-sidebar/shapes/ox-input-entity-id.js +346 -0
  69. package/dist/src/modeller/property-sidebar/shapes/ox-input-entity-id.js.map +1 -0
  70. package/dist/src/modeller/property-sidebar/shapes/shapes.d.ts +22 -1
  71. package/dist/src/modeller/property-sidebar/shapes/shapes.js +94 -2
  72. package/dist/src/modeller/property-sidebar/shapes/shapes.js.map +1 -1
  73. package/dist/src/modeller/property-sidebar/specifics/specifics.d.ts +25 -1
  74. package/dist/src/modeller/property-sidebar/specifics/specifics.js +112 -2
  75. package/dist/src/modeller/property-sidebar/specifics/specifics.js.map +1 -1
  76. package/dist/src/modeller/property-sidebar/styles/styles.d.ts +1 -1
  77. package/dist/src/modeller/scene-viewer/ox-scene-layer.d.ts +4 -3
  78. package/dist/src/modeller/scene-viewer/ox-scene-layer.js +2 -1
  79. package/dist/src/modeller/scene-viewer/ox-scene-layer.js.map +1 -1
  80. package/dist/src/modeller/scene-viewer/ox-scene-viewer.d.ts +2 -1
  81. package/dist/src/modeller/scene-viewer/ox-scene-viewer.js +5 -1
  82. package/dist/src/modeller/scene-viewer/ox-scene-viewer.js.map +1 -1
  83. package/dist/src/ox-board-component-info.d.ts +1 -0
  84. package/dist/src/ox-board-component-info.js +42 -2
  85. package/dist/src/ox-board-component-info.js.map +1 -1
  86. package/dist/src/ox-board-modeller.d.ts +6 -3
  87. package/dist/src/ox-board-modeller.js +14 -1
  88. package/dist/src/ox-board-modeller.js.map +1 -1
  89. package/dist/src/ox-board-viewer.d.ts +125 -13
  90. package/dist/src/ox-board-viewer.js +787 -97
  91. package/dist/src/ox-board-viewer.js.map +1 -1
  92. package/dist/src/ox-editor-board-selector.d.ts +3 -0
  93. package/dist/src/ox-editor-board-selector.js +38 -9
  94. package/dist/src/ox-editor-board-selector.js.map +1 -1
  95. package/dist/src/ox-playback-controls.d.ts +157 -0
  96. package/dist/src/ox-playback-controls.js +1089 -0
  97. package/dist/src/ox-playback-controls.js.map +1 -0
  98. package/dist/src/playback/carrier-tracking-store.d.ts +51 -0
  99. package/dist/src/playback/carrier-tracking-store.js +115 -0
  100. package/dist/src/playback/carrier-tracking-store.js.map +1 -0
  101. package/dist/src/playback/playback-engine.d.ts +106 -0
  102. package/dist/src/playback/playback-engine.js +395 -0
  103. package/dist/src/playback/playback-engine.js.map +1 -0
  104. package/dist/src/selector/ox-board-selector.js +12 -1
  105. package/dist/src/selector/ox-board-selector.js.map +1 -1
  106. package/dist/tsconfig.tsbuildinfo +1 -1
  107. package/icons/components/text.png +0 -0
  108. package/icons/fab/mode-2d.svg +25 -0
  109. package/icons/fab/mode-3d.svg +25 -0
  110. package/icons/fab/playback-play.svg +49 -0
  111. package/icons/fab/playback-stop.svg +50 -0
  112. package/package.json +8 -4
@@ -1,17 +1,27 @@
1
+ var BoardViewer_1;
1
2
  import { __decorate } from "tslib";
2
3
  import '@material/web/fab/fab.js';
3
4
  import '@material/web/icon/icon.js';
4
5
  import './layers/movement-layer.js';
5
6
  import './ox-board-component-info.js';
6
7
  import './layers/mcs-mouse-event-handler.js';
7
- import { css, html, LitElement } from 'lit';
8
+ import './ox-playback-controls.js';
9
+ import { css, html, LitElement, nothing } from 'lit';
8
10
  import { customElement, property, query, state } from 'lit/decorators.js';
9
- import { create, SCENE_MODE } from '@hatiolab/things-scene';
10
- import { isIOS, togglefullscreen } from '@operato/utils';
11
+ import { PlaybackEngine } from './playback/playback-engine.js';
12
+ import { CarrierTrackingStore } from './playback/carrier-tracking-store.js';
13
+ import { create, LoadTracker, LoadingOverlay, SCENE_MODE } from '@hatiolab/things-scene';
14
+ import { isIOS, fullscreen, exitfullscreen, togglefullscreen } from '@operato/utils';
11
15
  import { ScrollbarStyles } from '@operato/styles';
12
16
  import { DataStorage } from './data-storage/data-storage.js';
13
17
  import { runScenario, startScenario, DataSubscriptionProviderImpl, isRestfulAvailable } from '@fmsim/api';
14
- let BoardViewer = class BoardViewer extends LitElement {
18
+ // FAB 아이콘 — packages/board/icons/fab/ 의 외부 SVG asset 로 분리.
19
+ // 기존엔 inline SVG 였으나 (a) 가독성 향상, (b) 디자이너 단독 수정, (c) 캐시 활용 목적.
20
+ const ICON_FAB_PLAYBACK_PLAY = new URL('../../icons/fab/playback-play.svg', import.meta.url).href;
21
+ const ICON_FAB_PLAYBACK_STOP = new URL('../../icons/fab/playback-stop.svg', import.meta.url).href;
22
+ const ICON_FAB_MODE_2D = new URL('../../icons/fab/mode-2d.svg', import.meta.url).href;
23
+ const ICON_FAB_MODE_3D = new URL('../../icons/fab/mode-3d.svg', import.meta.url).href;
24
+ let BoardViewer = BoardViewer_1 = class BoardViewer extends LitElement {
15
25
  constructor() {
16
26
  var _a;
17
27
  super(...arguments);
@@ -24,6 +34,8 @@ let BoardViewer = class BoardViewer extends LitElement {
24
34
  this._forward = [];
25
35
  this._backward = [];
26
36
  this._oldtarget = null;
37
+ this._fabExpanded = false;
38
+ this._playbackActive = false;
27
39
  this.currentBoardId = (_a = this.board) === null || _a === void 0 ? void 0 : _a.id;
28
40
  this.popup = null;
29
41
  this.lastComponent = null;
@@ -40,9 +52,16 @@ let BoardViewer = class BoardViewer extends LitElement {
40
52
  };
41
53
  // 모니터링에서 Movement Data를 보여준다.
42
54
  this.fmbShowMovementHandler = (e) => {
43
- var _a;
55
+ var _a, _b, _c;
56
+ // 플레이백 중에는 외부 모니터링이 보내는 실시간 반송 정보를 그리지 않는다 —
57
+ // 사용자가 플레이백 시점의 *과거 상태* 를 보고 있는데 실시간 화살표가 겹치면
58
+ // 혼란을 줌. (백엔드 상세 정보 요청은 ox-board-component-info.ts:225 에서
59
+ // 같은 playbackMode 가드로 이미 차단됨.)
60
+ if ((_b = (_a = this._scene) === null || _a === void 0 ? void 0 : _a.rootContainer) === null || _b === void 0 ? void 0 : _b.playbackMode) {
61
+ return;
62
+ }
44
63
  const movement = e.detail.value;
45
- const movementLayer = (_a = this._scene) === null || _a === void 0 ? void 0 : _a.findById(`movement-layer`);
64
+ const movementLayer = (_c = this._scene) === null || _c === void 0 ? void 0 : _c.findById(`movement-layer`);
46
65
  if (!movementLayer) {
47
66
  return;
48
67
  }
@@ -106,26 +125,25 @@ let BoardViewer = class BoardViewer extends LitElement {
106
125
  floatingContainer.hidden = true;
107
126
  }
108
127
  };
109
- // BoardComponentInfo popup을 보여준다.
128
+ // BoardComponentInfo popup 을 보여주고 deco-border 로 selected highlight.
129
+ // 영구 추적과는 독립 — query-submit 핸들러 (onQuerySubmit) 가 별도로 담당.
110
130
  this.clickComponentHandler = (e) => {
111
- var _a, _b;
112
131
  const component = e.detail;
113
132
  const { type } = component.state;
114
133
  if (type == 'model-layer') {
115
- (_a = this.lastComponent) === null || _a === void 0 ? void 0 : _a.trigger('deco-border-off');
116
- // this.lastComponent?.trigger('deco-arrow-reset')
134
+ this._clearClickHighlight();
117
135
  this.hidePopup();
118
136
  return;
119
137
  }
120
138
  if ('isLVComponent' in component) {
121
- (_b = this.lastComponent) === null || _b === void 0 ? void 0 : _b.trigger('deco-border-off');
122
- // this.lastComponent?.trigger('deco-arrow-reset')
139
+ this._clearClickHighlight();
123
140
  this.lastComponent = component;
124
141
  component.trigger('deco-border', { distance: 8, lineWidth: 4, color: '#f007' });
125
- // component.trigger('deco-arrow', { color: 'red', animation: true, size: 20 })
126
142
  this.togglePopup(component);
127
143
  }
128
144
  };
145
+ // 영구 추적 라이프사이클은 things-scene 의 Scene.tracker 가 일괄 관리.
146
+ // (polling, deco-border 부착/해제, 3D outline 색 동기화, centerTo)
129
147
  this.fmbStartAnimation = (e) => {
130
148
  var _a;
131
149
  const { target, animation, decorator, border, arrow } = e.detail || {};
@@ -172,22 +190,106 @@ let BoardViewer = class BoardViewer extends LitElement {
172
190
  var _a;
173
191
  (_a = this._scene) === null || _a === void 0 ? void 0 : _a.root.trigger('deco-reset');
174
192
  };
193
+ /**
194
+ * 스토커 게이지 표시 모드 전환 (런타임 전용, 비영속).
195
+ * 외부: window.dispatchEvent(new CustomEvent('fmbSetStockerGaugeMode', { detail: { mode } }))
196
+ * mode: 'capacity'(기본) | 'carrier' | 'abnormal'. RootContainer.stockerGaugeMode setter 가
197
+ * 2D 리드로우 + 3D 게이지 재빌드를 트리거한다(fmsim/machine root-container-override).
198
+ * 미지값은 무시 — state 오염 방지(render 는 미지값을 capacity 로 폴백하지만 명시 게이트).
199
+ *
200
+ * 반드시 rootContainer(=RootContainer, isRoot()===true)에 설정해야 한다. scene.root 는
201
+ * model_layer(Layer)라 override 가 없고, 컴포넌트의 this.root 는 RootContainer 로 해석되므로
202
+ * scene.root 에 쓰면 죽은 속성만 박히고 게이지에 반영되지 않는다.
203
+ */
204
+ this.fmbSetStockerGaugeModeHandler = (e) => {
205
+ var _a, _b;
206
+ const mode = (_a = e.detail) === null || _a === void 0 ? void 0 : _a.mode;
207
+ if (mode !== 'capacity' && mode !== 'carrier' && mode !== 'abnormal') {
208
+ return;
209
+ }
210
+ const rootContainer = (_b = this._scene) === null || _b === void 0 ? void 0 : _b.rootContainer;
211
+ if (rootContainer) {
212
+ rootContainer.stockerGaugeMode = mode;
213
+ }
214
+ };
215
+ this._pointerMoveHandler = () => this.transientShowButtons();
216
+ /**
217
+ * playback 모드는 전체화면 모드와 한 몸 — 어떤 경로로든 전체화면이 해제되면
218
+ * playback 도 함께 종료. (단독 전체화면 토글은 기존처럼 동작하도록 `_playbackActive` 가드.)
219
+ */
220
+ this._fullscreenChangeHandler = () => {
221
+ if (!document.fullscreenElement && this._playbackActive) {
222
+ this._onPlaybackStop();
223
+ }
224
+ };
175
225
  this.resizeHandler = () => {
176
226
  this._scene && this._scene.fit();
177
227
  };
228
+ // ── Data Subscription ──
229
+ this._dataSubscriptionProvider = isRestfulAvailable() ? undefined : new DataSubscriptionProviderImpl();
230
+ /**
231
+ * 영구추적 fallback 데이터 캐시 — 플레이백 윈도우 × carrierName 단위로
232
+ * carrier 위치 이력을 보관. carrier 가 scene 에 직접 안 보일 때
233
+ * Tracker fallback 콜백이 lookupAt 으로 머신/유닛을 찾아 반환.
234
+ */
235
+ this._carrierTrackingStore = new CarrierTrackingStore();
236
+ /**
237
+ * fallback 결과(target 컴포넌트) dedupe — 직전과 동일한 target 일 땐 로그 skip
238
+ * + deco-arrow 라이프사이클 (target 변경 시 이전 끄고 새로 부착).
239
+ */
240
+ this._lastFallbackTarget = null;
241
+ /** _resolveCarrierFallback 마지막 호출 timestamp — carrier 발견 감지용. */
242
+ this._lastFallbackResolvedAt = 0;
243
+ }
244
+ get _is3dMode() {
245
+ var _a, _b, _c;
246
+ return !!((_c = (_b = (_a = this._scene) === null || _a === void 0 ? void 0 : _a.root) === null || _b === void 0 ? void 0 : _b.rootModel) === null || _c === void 0 ? void 0 : _c.is3dMode);
178
247
  }
179
248
  render() {
180
- var fullscreen = !isIOS() && !this.hideFullscreen
181
- ? html `
182
- <md-fab
183
- id="fullscreen"
184
- @click=${(e) => this.onTapFullscreen()}
249
+ var _a, _b;
250
+ var fabGroup = this.hideFullscreen
251
+ ? html ``
252
+ : html `
253
+ <div
254
+ fab-group
255
+ ?expanded=${this._fabExpanded}
185
256
  @mouseover=${(e) => this.transientShowButtons(true)}
186
257
  @mouseout=${(e) => this.transientShowButtons()}
187
- title="fullscreen"
188
- ><md-icon slot="icon">${document.fullscreenElement ? 'fullscreen_exit' : 'fullscreen'}</md-icon></md-fab>
189
- `
190
- : html ``;
258
+ >
259
+ <md-fab
260
+ class="main-fab"
261
+ ?expanded=${this._fabExpanded}
262
+ @click=${() => { this._fabExpanded = !this._fabExpanded; }}
263
+ title="menu"
264
+ ><md-icon slot="icon">add</md-icon></md-fab>
265
+
266
+ ${isIOS() ? nothing : html `<md-fab
267
+ class="sub-fab"
268
+ @click=${() => { this._fabExpanded = false; this.onTapFullscreen(); }}
269
+ title="fullscreen"
270
+ ><md-icon slot="icon">${document.fullscreenElement ? 'fullscreen_exit' : 'fullscreen'}</md-icon></md-fab>`}
271
+
272
+ <md-fab
273
+ class="sub-fab"
274
+ @click=${() => { this._fabExpanded = false; this.onTapPlayback(); }}
275
+ title=${this._playbackActive ? 'stop playback' : 'start playback'}
276
+ ><span slot="icon" class="fab-icon-wrap"><img
277
+ class="fab-icon"
278
+ src=${this._playbackActive ? ICON_FAB_PLAYBACK_STOP : ICON_FAB_PLAYBACK_PLAY}
279
+ alt=${this._playbackActive ? 'stop playback' : 'start playback'}
280
+ /></span></md-fab>
281
+
282
+ <md-fab
283
+ class="sub-fab"
284
+ @click=${() => { this._fabExpanded = false; this.onTapToggle3D(); }}
285
+ title=${this._is3dMode ? '2D mode' : '3D mode'}
286
+ ><span slot="icon" class="fab-icon-wrap"><img
287
+ class="fab-icon"
288
+ src=${this._is3dMode ? ICON_FAB_MODE_2D : ICON_FAB_MODE_3D}
289
+ alt=${this._is3dMode ? '2D mode' : '3D mode'}
290
+ /></span></md-fab>
291
+ </div>
292
+ `;
191
293
  var prev = !this.hideNavigation
192
294
  ? html `
193
295
  <md-icon
@@ -215,74 +317,107 @@ let BoardViewer = class BoardViewer extends LitElement {
215
317
  return html `
216
318
  ${prev}
217
319
 
218
- <div
219
- id="target"
220
- @touchstart=${(e) => this.transientShowButtons()}
221
- @mousemove=${(e) => this.transientShowButtons()}
222
- ></div>
320
+ <div id="target"></div>
223
321
 
224
322
  <slot></slot>
225
- ${next} ${fullscreen}
323
+ ${next} ${fabGroup}
324
+
325
+ ${this._playbackActive
326
+ ? html `<ox-playback-controls
327
+ .playbackState=${((_a = this._playbackEngine) === null || _a === void 0 ? void 0 : _a.state) === 'playing' ? 'playing' : ((_b = this._playbackEngine) === null || _b === void 0 ? void 0 : _b.state) === 'paused' ? 'paused' : 'idle'}
328
+ @playback-start=${this._onPlaybackStart}
329
+ @playback-pause=${this._onPlaybackPause}
330
+ @playback-resume=${this._onPlaybackResume}
331
+ @playback-stop=${this._onPlaybackStop}
332
+ @playback-seek=${this._onPlaybackSeek}
333
+ @playback-seek-start=${this._onPlaybackSeekStart}
334
+ @playback-seek-preview=${this._onPlaybackSeekPreview}
335
+ @playback-speed=${this._onPlaybackSpeed}
336
+ ></ox-playback-controls>`
337
+ : nothing}
226
338
  `;
227
339
  }
340
+ /** 마우스 클릭/popup 의 selected highlight 해제. */
341
+ _clearClickHighlight() {
342
+ if (this.lastComponent) {
343
+ this.lastComponent.trigger('deco-border-off');
344
+ this.lastComponent = null;
345
+ }
346
+ }
347
+ /** connect/disconnect 시 일괄 등록/해제할 window 이벤트 목록 (모니터링 연동) */
348
+ get _monitoringEvents() {
349
+ return [
350
+ ['fetchIFactsData', this.fetchIFactsDataHandler], // 장비 아이디 object를 캔버스 가운데로
351
+ ['fmbShowMovement', this.fmbShowMovementHandler], // Movement Data 표시
352
+ ['fmbMonitoringInit', this.fmbMonitoringInitHandler], // 보드 상태 정사이즈 복원
353
+ ['clickComponent', this.clickComponentHandler], // BoardComponentInfo popup
354
+ ['fmbStartAnimation', this.fmbStartAnimation], // AnimatedIcon 추가/제거
355
+ ['fmbStopAnimation', this.fmbStopAnimation],
356
+ ['fmbResetAnimation', this.fmbResetAnimation],
357
+ ['fmbShowLegend', this.fmbShowLegendHandler], // 범례 표시
358
+ ['fmbHideLegend', this.fmbHideLegendHandler],
359
+ ['fmbShowPopup', this.fmbShowPopupHandler], // 팝업 표시
360
+ ['fmbHidePopup', this.fmbHidePopupHandler],
361
+ ['fmbShowFloatingContainer', this.fmbShowFloatingContainerHandler], // FloatingContainer
362
+ ['fmbHideFloatingContainer', this.fmbHideFloatingContainerHandler],
363
+ ['fmbSetStockerGaugeMode', this.fmbSetStockerGaugeModeHandler] // 스토커 게이지 모드 전환
364
+ ];
365
+ }
228
366
  connectedCallback() {
229
367
  super.connectedCallback();
230
368
  window.addEventListener('resize', this.resizeHandler);
369
+ // 3D 모드에서도 마우스 움직임 감지 (document 레벨, capture phase)
370
+ document.addEventListener('pointermove', this._pointerMoveHandler, true);
371
+ document.addEventListener('fullscreenchange', this._fullscreenChangeHandler);
372
+ document.addEventListener('webkitfullscreenchange', this._fullscreenChangeHandler);
231
373
  this.renderRoot.addEventListener('close-scene', e => {
232
374
  e.preventDefault();
233
375
  this.onTapPrev();
234
376
  }, false);
235
- // 모니터링에서 장비 아이디에 해당하는 object를 찾아 캔버스 가운데 위치하도록 조정한다.
236
- window.addEventListener('fetchIFactsData', this.fetchIFactsDataHandler);
237
- // 모니터링에서 Movement Data를 보여준다.
238
- window.addEventListener('fmbShowMovement', this.fmbShowMovementHandler);
239
- // 모니터링에서 보드 상태를 원래상태 (정사이즈)로 돌려놓는다.
240
- window.addEventListener('fmbMonitoringInit', this.fmbMonitoringInitHandler);
241
- // BoardComponentInfo popup을 보여준다.
242
- window.addEventListener('clickComponent', this.clickComponentHandler);
243
- // AnimatedIcon 을 추가하거나 제거한다.
244
- window.addEventListener('fmbStartAnimation', this.fmbStartAnimation);
245
- window.addEventListener('fmbStopAnimation', this.fmbStopAnimation);
246
- window.addEventListener('fmbResetAnimation', this.fmbResetAnimation);
247
- // 모니터링에서 범례를 보여준다.
248
- window.addEventListener('fmbShowLegend', this.fmbShowLegendHandler);
249
- window.addEventListener('fmbHideLegend', this.fmbHideLegendHandler);
250
- // 모니터링에서 범례를 보여준다.
251
- window.addEventListener('fmbShowPopup', this.fmbShowPopupHandler);
252
- window.addEventListener('fmbHidePopup', this.fmbHidePopupHandler);
253
- // 모니터링에서 FloatingContainer를 보여준다.
254
- window.addEventListener('fmbShowFloatingContainer', this.fmbShowFloatingContainerHandler);
255
- window.addEventListener('fmbHideFloatingContainer', this.fmbHideFloatingContainerHandler);
377
+ for (const [type, handler] of this._monitoringEvents) {
378
+ window.addEventListener(type, handler);
379
+ }
256
380
  }
257
381
  disconnectedCallback() {
382
+ var _a, _b, _c, _d, _e;
258
383
  super.disconnectedCallback();
259
384
  window.removeEventListener('resize', this.resizeHandler);
260
- // 모니터링에서 장비 아이디에 해당하는 object를 찾아 캔버스 가운데 위치하도록 조정한다.
261
- window.removeEventListener('fetchIFactsData', this.fetchIFactsDataHandler);
262
- // 모니터링에서 Movement Data를 보여준다.
263
- window.removeEventListener('fmbShowMovement', this.fmbShowMovementHandler);
264
- // 모니터링에서 보드 상태를 원래상태 (정사이즈)로 돌려놓는다.
265
- window.removeEventListener('fmbMonitoringInit', this.fmbMonitoringInitHandler);
266
- // BoardComponentInfo popup을 보여준다.
267
- window.removeEventListener('clickComponent', this.clickComponentHandler);
268
- // AnimatedIcon을 추가하거나 제거한다.
269
- window.removeEventListener('fmbStartAnimation', this.fmbStartAnimation);
270
- window.removeEventListener('fmbStopAnimation', this.fmbStopAnimation);
271
- window.removeEventListener('fmbResetAnimation', this.fmbResetAnimation);
272
- // 모니터링에서 범례를 보여준다.
273
- window.removeEventListener('fmbShowLegend', this.fmbShowLegendHandler);
274
- window.removeEventListener('fmbHideLegend', this.fmbHideLegendHandler);
275
- // 모니터링에서 범례를 보여준다.
276
- window.removeEventListener('fmbShowPopup', this.fmbShowPopupHandler);
277
- window.removeEventListener('fmbHidePopup', this.fmbHidePopupHandler);
278
- // 모니터링에서 FloatingContainer를 보여준다.
279
- window.removeEventListener('fmbShowFloatingContainer', this.fmbShowFloatingContainerHandler);
280
- window.removeEventListener('fmbHideFloatingContainer', this.fmbHideFloatingContainerHandler);
281
- this.lastComponent = null;
385
+ document.removeEventListener('pointermove', this._pointerMoveHandler, true);
386
+ document.removeEventListener('fullscreenchange', this._fullscreenChangeHandler);
387
+ document.removeEventListener('webkitfullscreenchange', this._fullscreenChangeHandler);
388
+ for (const [type, handler] of this._monitoringEvents) {
389
+ window.removeEventListener(type, handler);
390
+ }
391
+ this._clearClickHighlight();
392
+ (_b = (_a = this._scene) === null || _a === void 0 ? void 0 : _a.tracker) === null || _b === void 0 ? void 0 : _b.stop();
393
+ // 플레이백이 활성 상태면 명시적 stop (provider resume 포함)
394
+ if (this._playbackActive) {
395
+ (_c = this._playbackEngine) === null || _c === void 0 ? void 0 : _c.stop();
396
+ (_d = this._playbackEngine) === null || _d === void 0 ? void 0 : _d.detachScene();
397
+ (_e = this._dataSubscriptionProvider) === null || _e === void 0 ? void 0 : _e.resume();
398
+ this._playbackActive = false;
399
+ }
400
+ this._playbackWindow = undefined;
401
+ this._carrierTrackingStore.clear();
402
+ this._clearFallbackArrow();
403
+ this._stopFallbackArrowMonitor();
404
+ if (this._playbackEngine) {
405
+ this._playbackEngine.dispose();
406
+ this._playbackEngine = undefined;
407
+ }
282
408
  this.closeScene();
283
409
  }
284
410
  updated(changes) {
411
+ // loadTracker가 외부에서 전달되면 즉시 overlay 연결 (fetch 중에도 표시)
412
+ if (changes.has('loadTracker') && this.loadTracker) {
413
+ this._ensureOverlay(this.loadTracker);
414
+ }
285
415
  if (changes.has('board')) {
416
+ // tracker: 외부에서 안 왔으면 여기서 생성
417
+ if (!this.loadTracker) {
418
+ this.loadTracker = new LoadTracker();
419
+ this._ensureOverlay(this.loadTracker);
420
+ }
286
421
  this.hidePopup();
287
422
  this.closeScene();
288
423
  if (this.board && this.board.id) {
@@ -302,33 +437,47 @@ let BoardViewer = class BoardViewer extends LitElement {
302
437
  }
303
438
  }
304
439
  async initSceneAsync() {
305
- if (!this.board || !this.board.id)
440
+ if (!this.board || !this.board.id || !this.provider)
306
441
  return;
307
- this._scene = await this.provider.create(this.board.id);
308
- this.setupScene({ id: this.board.id, scene: this._scene });
442
+ try {
443
+ this._scene = await this.provider.create(this.board.id);
444
+ this.setupScene({ id: this.board.id, scene: this._scene });
445
+ }
446
+ catch (e) {
447
+ console.error('Failed to load scene:', this.board.id, e);
448
+ }
309
449
  }
310
450
  initScene() {
311
- if (!this.board || !this.board.id) {
451
+ if (!this.board || !this.board.id || !this.board.model) {
312
452
  return;
313
453
  }
314
454
  this._scene = create({
315
- model: {
316
- ...this.board.model
317
- },
455
+ model: JSON.parse(JSON.stringify(this.board.model)),
318
456
  style: this.board.style,
319
457
  mode: SCENE_MODE.VIEW,
320
458
  handlers: ['mcs-event-handler', 'zoom-handler', 'shift-handler', 'waypoint-handler'],
321
459
  layers: [{ type: 'scroll-layer' }, { type: 'movement-layer', id: 'movement-layer' }],
322
460
  refProvider: this.provider,
323
461
  dataStorage: this.board.id !== 'preview' ? new DataStorage(this.board.id) : undefined,
324
- dataSubscriptionProvider: isRestfulAvailable() ? undefined : new DataSubscriptionProviderImpl()
462
+ dataSubscriptionProvider: this._dataSubscriptionProvider,
463
+ loading: this.loadTracker ? { tracker: this.loadTracker } : undefined
325
464
  });
326
465
  if (this.baseUrl) {
327
466
  this._scene.baseUrl = this.baseUrl;
328
467
  }
329
468
  this.setupScene({ id: this.board.id, scene: this._scene });
330
469
  }
470
+ _ensureOverlay(tracker) {
471
+ if (!this._loadingOverlay) {
472
+ this._loadingOverlay = new LoadingOverlay();
473
+ }
474
+ this._loadingOverlay.attach(this.renderRoot, tracker);
475
+ }
331
476
  closeScene() {
477
+ var _a, _b;
478
+ // scene 교체/종료 시 highlight 상태도 함께 정리. tracking watcher 누수 방지.
479
+ this._clearClickHighlight();
480
+ (_b = (_a = this._scene) === null || _a === void 0 ? void 0 : _a.tracker) === null || _b === void 0 ? void 0 : _b.stop();
332
481
  if (this._scene) {
333
482
  this.unbindSceneEvents(this._scene);
334
483
  this._scene.target = null;
@@ -347,6 +496,10 @@ let BoardViewer = class BoardViewer extends LitElement {
347
496
  }
348
497
  setupScene({ id, scene }) {
349
498
  var _a;
499
+ // 플레이백 리셋
500
+ if (this._playbackActive) {
501
+ this._onPlaybackStop();
502
+ }
350
503
  this._scene = scene;
351
504
  const backgroundColor = (_a = this._scene) === null || _a === void 0 ? void 0 : _a.root.state.fillStyle;
352
505
  if (typeof backgroundColor === 'string') {
@@ -370,7 +523,7 @@ let BoardViewer = class BoardViewer extends LitElement {
370
523
  this.transientShowButtons();
371
524
  }
372
525
  async showScene(boardId, bindingData) {
373
- if (!boardId)
526
+ if (!boardId || !this.provider)
374
527
  return;
375
528
  try {
376
529
  var scene = await this.provider.get(boardId, true);
@@ -408,6 +561,206 @@ let BoardViewer = class BoardViewer extends LitElement {
408
561
  this._scene.on('run-scenario', this.onRunScenario, this);
409
562
  this._scene.on('legend-toggle', this.onLegendToggle, this);
410
563
  this._scene.on('open-popup', this.onOpenPopup, this);
564
+ // VIEW 모드 SearchOverlay 디폴트 = 영구 추적 (things-scene 자동 처리).
565
+ // application 은 trackerOptions (color/fallback 등) 또는 onSearchSubmit/onSearchClose
566
+ // hook (디폴트 override) 만 제공.
567
+ //
568
+ // fallback: 원본 carrier 컴포넌트가 scene 에 없을 때 호출 (Tracker 1s polling).
569
+ // 플레이백 중이면 carrier-location history 에서 현재 시각의 머신/유닛을 lookup 해
570
+ // 해당 컴포넌트를 highlight 대상으로 반환. 플레이백 비활성 / 시간 정보 없음 /
571
+ // NA / 보드에 머신 없음 → null 반환해서 highlight 없이 추적만 유지.
572
+ this._scene.trackerOptions = {
573
+ color: BoardViewer_1.TRACKING_COLOR,
574
+ fallback: (_id, scene) => this._resolveCarrierFallback(scene)
575
+ };
576
+ // SearchOverlay submit/close hook — carrier-location store 의 충전/정리 트리거.
577
+ // 디폴트 동작 (tracker.start/stop) 은 그대로 위임 (return undefined).
578
+ this._scene.onSearchSubmit = (detail) => {
579
+ this._onCarrierTrackingSubmit(detail === null || detail === void 0 ? void 0 : detail.query);
580
+ };
581
+ this._scene.onSearchClose = () => {
582
+ this._carrierTrackingStore.clear();
583
+ };
584
+ }
585
+ /**
586
+ * Tracker fallback resolver — 플레이백 시각의 carrier 위치를 컴포넌트로 변환.
587
+ * NA / 정보 없음 / 머신 미존재 → null (Tracker 가 highlight 없이 추적만 유지).
588
+ *
589
+ * 매 1초 polling 마다 호출되며, 결과 target 이 직전과 동일하면 로그 skip.
590
+ */
591
+ _resolveCarrierFallback(scene) {
592
+ var _a, _b, _c, _d;
593
+ if (!this._playbackActive)
594
+ return null;
595
+ const currentTime = (_a = this._playbackEngine) === null || _a === void 0 ? void 0 : _a.currentTime;
596
+ if (!currentTime)
597
+ return null;
598
+ const timeMs = Date.parse(currentTime.replace(' ', 'T'));
599
+ if (!Number.isFinite(timeMs))
600
+ return null;
601
+ const carrier = (_d = (_c = (_b = this._scene) === null || _b === void 0 ? void 0 : _b.tracker) === null || _c === void 0 ? void 0 : _c.trackingId) !== null && _d !== void 0 ? _d : '?';
602
+ const loc = this._carrierTrackingStore.lookupAt(timeMs);
603
+ this._lastFallbackResolvedAt = Date.now();
604
+ const logIfChanged = (target, msg) => {
605
+ if (target === this._lastFallbackTarget)
606
+ return;
607
+ // 이전 target 의 bouncing arrow 해제 + 새 target 에 부착 (가시성 강화).
608
+ // deco-border 는 things-scene Tracker 가 처리하므로 우리는 deco-arrow 만 관리.
609
+ this._setFallbackArrow(this._lastFallbackTarget, null);
610
+ this._setFallbackArrow(null, target);
611
+ this._lastFallbackTarget = target;
612
+ console.log(msg);
613
+ };
614
+ if (!loc) {
615
+ logIfChanged(null, `[CarrierTracking] fallback: history miss (carrier=${carrier}, t=${currentTime})`);
616
+ return null;
617
+ }
618
+ if (loc.machineName === 'NA') {
619
+ logIfChanged(null, `[CarrierTracking] fallback: NA (carrier=${carrier}, t=${currentTime})`);
620
+ return null;
621
+ }
622
+ // unitName 우선 (더 정밀), 없으면 machineName 으로 폴백.
623
+ // 같은 id 컴포넌트가 여러 개일 수 있어 (예: 머신 본체 + 부착된 게이지) findAllById
624
+ // 로 후보 모두 가져온 뒤, mcs-mouse-event-handler 의 클릭 dispatch 와 동일한
625
+ // 패턴으로 머신 본체로 수렴:
626
+ // - 'isLVComponent' 후보 선택
627
+ // - parentObject 가 있으면 그쪽으로 escalate (게이지·바 → 머신 본체)
628
+ // - 없으면 자기 자신 사용
629
+ const resolveLVById = (id) => {
630
+ var _a, _b;
631
+ const candidates = (((_a = scene === null || scene === void 0 ? void 0 : scene.findAllById) === null || _a === void 0 ? void 0 : _a.call(scene, id)) || []);
632
+ const c = candidates.find(c => 'isLVComponent' in c);
633
+ if (!c)
634
+ return null;
635
+ return (_b = c.parentObject) !== null && _b !== void 0 ? _b : c;
636
+ };
637
+ let target = null;
638
+ let hitVia = null;
639
+ if (loc.unitName) {
640
+ const t = resolveLVById(loc.unitName);
641
+ if (t) {
642
+ target = t;
643
+ hitVia = 'unit';
644
+ }
645
+ }
646
+ if (!target && loc.machineName) {
647
+ const t = resolveLVById(loc.machineName);
648
+ if (t) {
649
+ target = t;
650
+ hitVia = 'machine';
651
+ }
652
+ }
653
+ if (hitVia === 'unit') {
654
+ logIfChanged(target, `[CarrierTracking] fallback applied via unit=${loc.unitName} ` +
655
+ `(machine=${loc.machineName} not tried) (carrier=${carrier}, t=${currentTime})`);
656
+ }
657
+ else if (hitVia === 'machine') {
658
+ logIfChanged(target, `[CarrierTracking] fallback applied via machine=${loc.machineName} ` +
659
+ `(unit=${loc.unitName} miss) (carrier=${carrier}, t=${currentTime})`);
660
+ }
661
+ else {
662
+ logIfChanged(target, `[CarrierTracking] fallback: scene 미존재 — unit=${loc.unitName} (miss), ` +
663
+ `machine=${loc.machineName} (miss) (carrier=${carrier}, t=${currentTime})`);
664
+ }
665
+ return target;
666
+ }
667
+ /**
668
+ * deco-arrow 라이프사이클 — 이전 target 끄고 새 target 에 bouncing arrow 부착.
669
+ * 둘 다 null 가능 (해제만, 부착만).
670
+ */
671
+ _setFallbackArrow(off, on) {
672
+ var _a, _b, _c, _d;
673
+ if (off) {
674
+ try {
675
+ (_b = (_a = off).trigger) === null || _b === void 0 ? void 0 : _b.call(_a, 'deco-arrow-off');
676
+ }
677
+ catch (_e) { }
678
+ }
679
+ if (on) {
680
+ try {
681
+ ;
682
+ (_d = (_c = on).trigger) === null || _d === void 0 ? void 0 : _d.call(_c, 'deco-arrow', {
683
+ animation: true,
684
+ repeat: true,
685
+ size: 0.75,
686
+ // TRACKING_COLOR(#00aaff7f) 의 색조는 유지하되 알파(7f) 만 제거해 불투명.
687
+ color: BoardViewer_1.TRACKING_COLOR.slice(0, 7),
688
+ duration: 5000
689
+ });
690
+ }
691
+ catch (_f) { }
692
+ }
693
+ }
694
+ /**
695
+ * 1초 polling — 화살표 부착 대상을 결정.
696
+ * 1) 플레이백 종료 / 추적 ID 없음 → 화살표 해제
697
+ * 2) carrier 가 scene 에 직접 존재 → **carrier 자체에 화살표 부착**
698
+ * (things-scene Tracker 가 carrier 발견 시 fallback 콜백 호출을 멈춰
699
+ * resolver 경로로는 우리가 모름. monitor 에서 직접 책임)
700
+ * 3) carrier 없음 + resolver 가 3초 이상 호출 안 됨 → 화살표 해제
701
+ * (그 외엔 resolver 의 logIfChanged 가 fallback target 으로 부착 중)
702
+ */
703
+ _startFallbackArrowMonitor() {
704
+ if (this._fallbackArrowMonitor != null)
705
+ return;
706
+ this._fallbackArrowMonitor = window.setInterval(() => {
707
+ var _a, _b, _c, _d, _e;
708
+ // 1) 플레이백 종료 / 추적 ID 해제
709
+ const trackingId = (_b = (_a = this._scene) === null || _a === void 0 ? void 0 : _a.tracker) === null || _b === void 0 ? void 0 : _b.trackingId;
710
+ if (!this._playbackActive || !trackingId) {
711
+ this._clearFallbackArrow();
712
+ return;
713
+ }
714
+ // 2) carrier 가 scene 에 직접 존재 — carrier(또는 parentObject)에 화살표 부착
715
+ const carrierComp = (((_d = (_c = this._scene) === null || _c === void 0 ? void 0 : _c.findAllById) === null || _d === void 0 ? void 0 : _d.call(_c, trackingId)) || [])
716
+ .find(c => 'isLVComponent' in c);
717
+ if (carrierComp) {
718
+ const arrowTarget = (_e = carrierComp.parentObject) !== null && _e !== void 0 ? _e : carrierComp;
719
+ if (arrowTarget !== this._lastFallbackTarget) {
720
+ this._setFallbackArrow(this._lastFallbackTarget, null);
721
+ this._setFallbackArrow(null, arrowTarget);
722
+ this._lastFallbackTarget = arrowTarget;
723
+ }
724
+ return;
725
+ }
726
+ // 3) resolver 가 일정 시간 호출되지 않음 — Tracker 가 추적 중단했을 가능성
727
+ if (this._lastFallbackTarget && Date.now() - this._lastFallbackResolvedAt > 3000) {
728
+ this._clearFallbackArrow();
729
+ }
730
+ }, 1000);
731
+ }
732
+ _stopFallbackArrowMonitor() {
733
+ if (this._fallbackArrowMonitor != null) {
734
+ clearInterval(this._fallbackArrowMonitor);
735
+ this._fallbackArrowMonitor = undefined;
736
+ }
737
+ }
738
+ /** 부착된 deco-arrow 강제 해제 + dedupe 상태 초기화. */
739
+ _clearFallbackArrow() {
740
+ if (this._lastFallbackTarget) {
741
+ this._setFallbackArrow(this._lastFallbackTarget, null);
742
+ this._lastFallbackTarget = null;
743
+ }
744
+ }
745
+ /**
746
+ * onSearchSubmit hook — 영구추적 carrierName 이 설정되는 순간.
747
+ * 플레이백 윈도우가 잡혀 있으면 즉시 store 충전. 윈도우가 없으면
748
+ * 플레이백 시작 시 (_onPlaybackStart) 에 충전.
749
+ */
750
+ _onCarrierTrackingSubmit(carrierName) {
751
+ this._clearFallbackArrow(); // 새 carrier — 기존 화살표/dedupe 정리
752
+ if (!carrierName) {
753
+ this._carrierTrackingStore.clear();
754
+ return;
755
+ }
756
+ const win = this._playbackWindow;
757
+ if (this._playbackActive && win) {
758
+ this._carrierTrackingStore.load(carrierName, win.from, win.to);
759
+ }
760
+ else {
761
+ // 플레이백 비활성 — 윈도우 정해질 때까지 대기. 캐시는 비워둠.
762
+ this._carrierTrackingStore.clear();
763
+ }
411
764
  }
412
765
  unbindSceneEvents(scene) {
413
766
  scene.off('run', this.onRunBoard, this);
@@ -423,7 +776,7 @@ let BoardViewer = class BoardViewer extends LitElement {
423
776
  transientShowButtons(stop) {
424
777
  var buttons = [];
425
778
  !this.hideNavigation && buttons.push(this._next, this._prev);
426
- !this.hideFullscreen && buttons.push(this._fullscreen);
779
+ !this.hideFullscreen && buttons.push(this._fabGroup);
427
780
  if (buttons.length == 0) {
428
781
  return;
429
782
  }
@@ -446,7 +799,7 @@ let BoardViewer = class BoardViewer extends LitElement {
446
799
  }
447
800
  this._forward.length <= 0 ? this._next.setAttribute('hidden', '') : this._next.removeAttribute('hidden');
448
801
  this._backward.length <= 0 ? this._prev.setAttribute('hidden', '') : this._prev.removeAttribute('hidden');
449
- this._fullscreen && this._fullscreen.removeAttribute('hidden');
802
+ this._fabGroup && this._fabGroup.removeAttribute('hidden');
450
803
  this._fade_animations.forEach(animation => {
451
804
  animation.cancel();
452
805
  if (stop)
@@ -484,6 +837,264 @@ let BoardViewer = class BoardViewer extends LitElement {
484
837
  onTapFullscreen() {
485
838
  togglefullscreen(this, () => this.requestUpdate(), () => this.requestUpdate());
486
839
  }
840
+ onTapToggle3D() {
841
+ var _a, _b, _c;
842
+ const modelLayer = (_b = (_a = this._scene) === null || _a === void 0 ? void 0 : _a.root) === null || _b === void 0 ? void 0 : _b.rootModel;
843
+ if (!(modelLayer === null || modelLayer === void 0 ? void 0 : modelLayer.toggleThreeD))
844
+ return;
845
+ const entering3D = !modelLayer.is3dMode;
846
+ modelLayer.toggleThreeD();
847
+ this.requestUpdate();
848
+ // fmsim: 3D 진입 시 자동 회전
849
+ if (entering3D && ((_c = modelLayer._threeCapability) === null || _c === void 0 ? void 0 : _c.isInitialized)) {
850
+ modelLayer._threeCapability.controlsManager.reset();
851
+ modelLayer._threeCapability.controlsManager.setAutoRotate(true);
852
+ }
853
+ }
854
+ onTapPlayback() {
855
+ var _a, _b;
856
+ if (this._playbackActive) {
857
+ this._onPlaybackStop();
858
+ }
859
+ else {
860
+ // 플레이백 시작 시 팝업 닫기
861
+ this.hidePopup();
862
+ // 1) 라이브 데이터 구독 실제 종료
863
+ (_a = this._dataSubscriptionProvider) === null || _a === void 0 ? void 0 : _a.pause();
864
+ this._unsubscribeSceneData();
865
+ // 2) 라이브 데이터 초기화 (깨끗한 상태에서 playback 시작)
866
+ this._resetSceneData();
867
+ this._playbackActive = true;
868
+ // playbackMode 를 "라이브 아님" 의미로 통일 — 준비 단계부터 set 해서
869
+ // FAB 클릭 직후 ~ Play 누르기 전 사이의 갭에서도 가드 (mouse handler,
870
+ // movement layer, restful subscription) 가 작동하도록.
871
+ if ((_b = this._scene) === null || _b === void 0 ? void 0 : _b.rootContainer)
872
+ this._scene.rootContainer.playbackMode = true;
873
+ if (!this._playbackEngine) {
874
+ this._playbackEngine = new PlaybackEngine();
875
+ this._playbackEngine.on('frame', ({ time }) => {
876
+ const controls = this.renderRoot.querySelector('ox-playback-controls');
877
+ if (controls)
878
+ controls.currentTime = time;
879
+ });
880
+ this._playbackEngine.on('state-change', (state) => {
881
+ if (state === 'stopped') {
882
+ const controls = this.renderRoot.querySelector('ox-playback-controls');
883
+ if (controls)
884
+ controls.playbackState = 'stopped';
885
+ }
886
+ this.requestUpdate();
887
+ });
888
+ this._playbackEngine.on('buffer-update', ({ bufferedRanges }) => {
889
+ const controls = this.renderRoot.querySelector('ox-playback-controls');
890
+ if (controls)
891
+ controls.bufferedRanges = bufferedRanges;
892
+ });
893
+ if (this._fetchPlaybackData) {
894
+ this._playbackEngine.setFetchFunction(this._fetchPlaybackData);
895
+ }
896
+ }
897
+ if (this._scene) {
898
+ this._playbackEngine.attachScene(this._scene);
899
+ }
900
+ this.dispatchEvent(new CustomEvent('playback-toggle', {
901
+ bubbles: true,
902
+ composed: true,
903
+ detail: { active: true }
904
+ }));
905
+ // playback 은 전체화면에서만 동작 — 이미 전체화면이면 그대로 유지
906
+ if (!document.fullscreenElement && !isIOS()) {
907
+ fullscreen(this, () => this.requestUpdate(), () => this.requestUpdate());
908
+ }
909
+ }
910
+ }
911
+ async _onPlaybackStart(e) {
912
+ var _a, _b, _c;
913
+ const { fromTime, toTime, speed } = e.detail;
914
+ if (!this._playbackEngine)
915
+ return;
916
+ // toTime is the user-selected window END (= controls' _appliedTo).
917
+ // The previous hardcoded `fromTime + 1h` ignored the controls'
918
+ // range selection, so 10m / 30m / Range modes silently played past
919
+ // the requested window. Falling back to `+1h` only if toTime was
920
+ // omitted (legacy callers).
921
+ const endTime = toTime instanceof Date ? toTime : new Date(fromTime.getTime() + 3600000);
922
+ // playbackMode 는 onTapPlayback (준비 단계) 에서 이미 set — idempotent
923
+ // 재설정으로 안전망 유지.
924
+ if ((_a = this._scene) === null || _a === void 0 ? void 0 : _a.rootContainer)
925
+ this._scene.rootContainer.playbackMode = true;
926
+ // 플레이백 윈도우 기록 + 영구추적 활성 시 carrier history 충전.
927
+ // 윈도우 변경 (재시작) 시에도 같은 경로 — store.load 가 key 비교로
928
+ // 동일 (carrierName, from, to) 이면 no-op.
929
+ this._playbackWindow = { from: fromTime, to: endTime };
930
+ const carrierName = (_c = (_b = this._scene) === null || _b === void 0 ? void 0 : _b.tracker) === null || _c === void 0 ? void 0 : _c.trackingId;
931
+ if (carrierName) {
932
+ this._carrierTrackingStore.load(carrierName, fromTime, endTime);
933
+ }
934
+ this._startFallbackArrowMonitor();
935
+ try {
936
+ await this._playbackEngine.startChunked(fromTime, endTime, speed);
937
+ }
938
+ catch (ex) {
939
+ console.error('[Playback] load failed:', ex);
940
+ }
941
+ }
942
+ _onPlaybackPause() {
943
+ var _a;
944
+ (_a = this._playbackEngine) === null || _a === void 0 ? void 0 : _a.pause();
945
+ }
946
+ _onPlaybackResume() {
947
+ var _a;
948
+ (_a = this._playbackEngine) === null || _a === void 0 ? void 0 : _a.resume();
949
+ }
950
+ async _onPlaybackStop() {
951
+ var _a, _b, _c;
952
+ const scene = this._scene; // 비동기 구간 scene 교체 감지용 캡처
953
+ // 1) 즉시: 엔진 정지 + 애니메이션 억제 ON (in-flight 애니메이션 즉시 종료)
954
+ (_a = this._playbackEngine) === null || _a === void 0 ? void 0 : _a.detachScene();
955
+ (_b = this._playbackEngine) === null || _b === void 0 ? void 0 : _b.stop();
956
+ this._playbackActive = false;
957
+ this._playbackWindow = undefined;
958
+ this._carrierTrackingStore.clear();
959
+ this._clearFallbackArrow();
960
+ this._stopFallbackArrowMonitor();
961
+ if (scene) {
962
+ scene.suppressAnimations = true;
963
+ if (scene.rootContainer)
964
+ scene.rootContainer.playbackMode = false;
965
+ }
966
+ // UI 신호 + fullscreen 해제
967
+ this.dispatchEvent(new CustomEvent('playback-toggle', {
968
+ bubbles: true,
969
+ composed: true,
970
+ detail: { active: false }
971
+ }));
972
+ if (document.fullscreenElement) {
973
+ exitfullscreen();
974
+ }
975
+ // 2) 1초 후: 보드 리셋 + live 구독 재개
976
+ await new Promise(resolve => setTimeout(resolve, 1000));
977
+ if (this._playbackActive || this._scene !== scene)
978
+ return;
979
+ if (!scene)
980
+ return;
981
+ this._resetSceneData();
982
+ this._resubscribeSceneData();
983
+ (_c = this._dataSubscriptionProvider) === null || _c === void 0 ? void 0 : _c.resume();
984
+ // 3) 2초 후 (추가 1초): 억제 해제 — 첫 live batch 가 instant 배치된 뒤 정상 애니메이션 복원
985
+ await new Promise(resolve => setTimeout(resolve, 1000));
986
+ if (this._scene === scene) {
987
+ scene.suppressAnimations = false;
988
+ }
989
+ }
990
+ /**
991
+ * 플레이백 시작 시: RESTful data-subscription 컴포넌트의 WebSocket 을 실제 disconnect.
992
+ * GraphQL 경로는 _dataSubscriptionProvider.pause() 에서 일괄 처리.
993
+ */
994
+ _unsubscribeSceneData() {
995
+ var _a;
996
+ const root = (_a = this._scene) === null || _a === void 0 ? void 0 : _a.root;
997
+ if (!root || typeof root.traverse !== 'function')
998
+ return;
999
+ root.traverse((c) => {
1000
+ if (!c || c === root)
1001
+ return;
1002
+ // RESTful data-subscription 컴포넌트 — 자체 WebSocket disconnect
1003
+ if (c.subscription) {
1004
+ try {
1005
+ c.subscription.unsubscribe();
1006
+ }
1007
+ catch (_a) { }
1008
+ c.subscription = null;
1009
+ }
1010
+ if (c.client) {
1011
+ try {
1012
+ c.client.unsubscribeAll();
1013
+ c.client.close(true);
1014
+ }
1015
+ catch (_b) { }
1016
+ c.client = null;
1017
+ }
1018
+ });
1019
+ }
1020
+ /**
1021
+ * 플레이백 종료 시: RESTful data-subscription 컴포넌트의 WebSocket 을 재연결.
1022
+ * GraphQL 경로는 _dataSubscriptionProvider.resume() 에서 일괄 처리.
1023
+ */
1024
+ _resubscribeSceneData() {
1025
+ var _a;
1026
+ const root = (_a = this._scene) === null || _a === void 0 ? void 0 : _a.root;
1027
+ if (!root || typeof root.traverse !== 'function')
1028
+ return;
1029
+ root.traverse((c) => {
1030
+ if (!c || c === root)
1031
+ return;
1032
+ // RESTful data-subscription 컴포넌트 — WebSocket 재연결
1033
+ if (typeof c.requestData === 'function' && !c.client) {
1034
+ c.requestData();
1035
+ }
1036
+ });
1037
+ }
1038
+ _resetSceneData() {
1039
+ var _a, _b, _c, _d;
1040
+ const root = (_a = this._scene) === null || _a === void 0 ? void 0 : _a.root;
1041
+ if (!root || typeof root.traverse !== 'function')
1042
+ return;
1043
+ root.traverse((c) => {
1044
+ if (!c || c === root)
1045
+ return;
1046
+ // null 대신 {} 로 리셋 — typeof null === 'object' 함정 회피 + destructuring 안전 +
1047
+ // statusColor 등 data?.X 형태 getter 가 자연스럽게 default 로 폴백
1048
+ try {
1049
+ if ('data' in c)
1050
+ c.data = {};
1051
+ }
1052
+ catch (_a) { }
1053
+ // 차량 등의 위치 캐시 초기화 — 없으면 이전 waypoint 경로로 스냅백되는 잔상 발생
1054
+ if ('lastWaypoint' in c)
1055
+ c.lastWaypoint = undefined;
1056
+ });
1057
+ // vehicle 의 waypoint 이동 애니메이션 전체 중단
1058
+ // (Animation.stepAnimation 의 suppress 체크만으로는 WaypointHandler 의 animatorMap 이
1059
+ // 완전히 비워지지 않을 수 있어 명시적 reset)
1060
+ if ((_b = root.waypointHandler) === null || _b === void 0 ? void 0 : _b.reset)
1061
+ root.waypointHandler.reset();
1062
+ // 모든 decorator 제거 — bouncing-arrow/border-highlighting 같은 SVG 애니메이션 decorator 는
1063
+ // decorator-registry 가 붙잡고 있어 data=null 만으로는 제거되지 않음. 명시적 reset 필요.
1064
+ try {
1065
+ root.trigger('deco-reset');
1066
+ }
1067
+ catch (_e) { }
1068
+ if ((_c = root.carrierManager) === null || _c === void 0 ? void 0 : _c.dispose)
1069
+ root.carrierManager.dispose();
1070
+ if ((_d = root.transitionEffect) === null || _d === void 0 ? void 0 : _d.dispose)
1071
+ root.transitionEffect.dispose();
1072
+ }
1073
+ _onPlaybackSeek(e) {
1074
+ var _a;
1075
+ (_a = this._playbackEngine) === null || _a === void 0 ? void 0 : _a.seekTo(e.detail.toTime);
1076
+ }
1077
+ /**
1078
+ * 드래그 시작 신호 — 엔진의 재생 타이머 정지해서 스크러빙 동안
1079
+ * scene 이 엔진 시간으로 독립 갱신되지 않도록 함. _state 는 유지되므로
1080
+ * 드래그 종료 시 seekTo 가 원래 재생/일시정지 상태로 복원.
1081
+ */
1082
+ _onPlaybackSeekStart() {
1083
+ var _a;
1084
+ (_a = this._playbackEngine) === null || _a === void 0 ? void 0 : _a.pauseForSeek();
1085
+ }
1086
+ /**
1087
+ * 드래그 중 디바운스된 seek preview. 해당 시간의 snapshot 만 scene 에 적용.
1088
+ * 보드 리셋 없음, 애니메이션 억제.
1089
+ */
1090
+ _onPlaybackSeekPreview(e) {
1091
+ var _a;
1092
+ (_a = this._playbackEngine) === null || _a === void 0 ? void 0 : _a.seekPreview(e.detail.toTime);
1093
+ }
1094
+ _onPlaybackSpeed(e) {
1095
+ var _a;
1096
+ (_a = this._playbackEngine) === null || _a === void 0 ? void 0 : _a.setSpeed(e.detail.speed);
1097
+ }
487
1098
  onRunBoard() {
488
1099
  this.dispatchEvent(new CustomEvent('run-board', { bubbles: true, composed: true, detail: this.board.id }));
489
1100
  }
@@ -576,6 +1187,10 @@ let BoardViewer = class BoardViewer extends LitElement {
576
1187
  this.popup = popup;
577
1188
  }
578
1189
  if (this.popup) {
1190
+ // playbackMode 를 component 보다 먼저 set — BoardComponentInfo 의 updated()
1191
+ // 가 component 변경을 보는 시점에 playbackMode 가 반드시 최신값이어야
1192
+ // detailInfo() 백엔드 호출 가드가 일관 동작.
1193
+ this.popup.playbackMode = this._playbackActive;
579
1194
  this.popup.component = component;
580
1195
  }
581
1196
  }
@@ -642,10 +1257,85 @@ BoardViewer.styles = [
642
1257
  right: 5px;
643
1258
  }
644
1259
 
645
- #fullscreen {
1260
+ [fab-group] {
646
1261
  position: absolute;
647
1262
  bottom: 15px;
648
1263
  right: 16px;
1264
+ display: flex;
1265
+ flex-direction: column-reverse;
1266
+ align-items: center;
1267
+ gap: 12px;
1268
+ z-index: 1000;
1269
+ }
1270
+
1271
+ [fab-group] md-fab {
1272
+ transition: transform 0.2s ease, opacity 0.2s ease;
1273
+ }
1274
+
1275
+ [fab-group] md-fab.main-fab md-icon {
1276
+ transition: transform 0.3s ease;
1277
+ }
1278
+
1279
+ [fab-group] md-fab.main-fab[expanded] md-icon {
1280
+ transform: rotate(45deg);
1281
+ }
1282
+
1283
+ [fab-group] md-fab.sub-fab {
1284
+ --md-fab-container-width: 48px;
1285
+ --md-fab-container-height: 48px;
1286
+ /* fab 표면 색 = image 의 자체 원형 배경 (#F9EBEA) 과 일치.
1287
+ * 이렇게 하면 md-fab 의 내부 padding 영역도 같은 색이라
1288
+ * 시각적으로 사라짐 — 세 버튼 모두 visible 48px 컨테이너 통일. */
1289
+ --md-fab-container-color: #F9EBEA;
1290
+ --md-fab-icon-color: #F87171;
1291
+ --md-icon-size: 36px;
1292
+ transform: scale(0);
1293
+ opacity: 0;
1294
+ pointer-events: none;
1295
+ }
1296
+
1297
+ /* visible 영역은 컨테이너(48px) 그대로 — fullscreen 버튼과 동일.
1298
+ * img 자체는 48px 박스이고 transform scale 로 내부 그래픽만 확대.
1299
+ * wrap 의 overflow:hidden + border-radius:50% 가 fab 원형 밖으로
1300
+ * 넘치는 영역을 잘라내어 외형 크기는 변하지 않음. */
1301
+ [fab-group] md-fab.sub-fab .fab-icon-wrap {
1302
+ width: 48px;
1303
+ height: 48px;
1304
+ display: block;
1305
+ overflow: hidden;
1306
+ border-radius: 50%;
1307
+ }
1308
+
1309
+ [fab-group] md-fab.sub-fab .fab-icon-wrap img.fab-icon {
1310
+ width: 48px;
1311
+ height: 48px;
1312
+ display: block;
1313
+ transform: scale(1.15);
1314
+ transform-origin: center;
1315
+ }
1316
+
1317
+ /* legacy inline svg 경로 — 동일하게 box 48 유지 + scale 로 그래픽만 확대. */
1318
+ [fab-group] md-fab.sub-fab svg[slot="icon"] {
1319
+ width: 48px;
1320
+ height: 48px;
1321
+ display: block;
1322
+ transform: scale(1.15);
1323
+ transform-origin: center;
1324
+ }
1325
+
1326
+ [fab-group][expanded] md-fab.sub-fab {
1327
+ transform: scale(1);
1328
+ opacity: 1;
1329
+ pointer-events: auto;
1330
+ }
1331
+
1332
+ [fab-group] md-fab.sub-fab[disabled] {
1333
+ opacity: 0.4;
1334
+ pointer-events: none;
1335
+ }
1336
+
1337
+ ox-playback-controls {
1338
+ transition: opacity 0.3s ease;
649
1339
  }
650
1340
 
651
1341
  [hidden] {
@@ -677,6 +1367,9 @@ BoardViewer.styles = [
677
1367
  }
678
1368
  `
679
1369
  ];
1370
+ /** SearchOverlay 의 query-submit 시 사용할 추적 색깔. things-scene 의 Scene.tracker
1371
+ * 가 폴링/데코/3D outline 색 동기화 일괄 관리. */
1372
+ BoardViewer.TRACKING_COLOR = '#00aaff7f';
680
1373
  __decorate([
681
1374
  property({ type: String })
682
1375
  ], BoardViewer.prototype, "baseUrl", void 0);
@@ -692,6 +1385,9 @@ __decorate([
692
1385
  __decorate([
693
1386
  property({ type: Object })
694
1387
  ], BoardViewer.prototype, "values", void 0);
1388
+ __decorate([
1389
+ property({ type: Object })
1390
+ ], BoardViewer.prototype, "loadTracker", void 0);
695
1391
  __decorate([
696
1392
  property({ type: Boolean, reflect: true, attribute: 'hide-fullscreen' })
697
1393
  ], BoardViewer.prototype, "hideFullscreen", void 0);
@@ -700,19 +1396,10 @@ __decorate([
700
1396
  ], BoardViewer.prototype, "hideNavigation", void 0);
701
1397
  __decorate([
702
1398
  state()
703
- ], BoardViewer.prototype, "_scene", void 0);
704
- __decorate([
705
- state()
706
- ], BoardViewer.prototype, "_forward", void 0);
1399
+ ], BoardViewer.prototype, "_fabExpanded", void 0);
707
1400
  __decorate([
708
1401
  state()
709
- ], BoardViewer.prototype, "_backward", void 0);
710
- __decorate([
711
- state()
712
- ], BoardViewer.prototype, "_oldtarget", void 0);
713
- __decorate([
714
- state()
715
- ], BoardViewer.prototype, "_fade_animations", void 0);
1402
+ ], BoardViewer.prototype, "_playbackActive", void 0);
716
1403
  __decorate([
717
1404
  query('#target')
718
1405
  ], BoardViewer.prototype, "_target", void 0);
@@ -723,9 +1410,12 @@ __decorate([
723
1410
  query('#next')
724
1411
  ], BoardViewer.prototype, "_next", void 0);
725
1412
  __decorate([
726
- query('#fullscreen')
727
- ], BoardViewer.prototype, "_fullscreen", void 0);
728
- BoardViewer = __decorate([
1413
+ query('[fab-group]')
1414
+ ], BoardViewer.prototype, "_fabGroup", void 0);
1415
+ __decorate([
1416
+ property({ attribute: false })
1417
+ ], BoardViewer.prototype, "_fetchPlaybackData", void 0);
1418
+ BoardViewer = BoardViewer_1 = __decorate([
729
1419
  customElement('ox-board-viewer')
730
1420
  ], BoardViewer);
731
1421
  export { BoardViewer };