@flxapps/adbax 0.0.0-stage → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/LICENSE ADDED
@@ -0,0 +1,202 @@
1
+
2
+ Apache License
3
+ Version 2.0, January 2004
4
+ http://www.apache.org/licenses/
5
+
6
+ TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
7
+
8
+ 1. Definitions.
9
+
10
+ "License" shall mean the terms and conditions for use, reproduction,
11
+ and distribution as defined by Sections 1 through 9 of this document.
12
+
13
+ "Licensor" shall mean the copyright owner or entity authorized by
14
+ the copyright owner that is granting the License.
15
+
16
+ "Legal Entity" shall mean the union of the acting entity and all
17
+ other entities that control, are controlled by, or are under common
18
+ control with that entity. For the purposes of this definition,
19
+ "control" means (i) the power, direct or indirect, to cause the
20
+ direction or management of such entity, whether by contract or
21
+ otherwise, or (ii) ownership of fifty percent (50%) or more of the
22
+ outstanding shares, or (iii) beneficial ownership of such entity.
23
+
24
+ "You" (or "Your") shall mean an individual or Legal Entity
25
+ exercising permissions granted by this License.
26
+
27
+ "Source" form shall mean the preferred form for making modifications,
28
+ including but not limited to software source code, documentation
29
+ source, and configuration files.
30
+
31
+ "Object" form shall mean any form resulting from mechanical
32
+ transformation or translation of a Source form, including but
33
+ not limited to compiled object code, generated documentation,
34
+ and conversions to other media types.
35
+
36
+ "Work" shall mean the work of authorship, whether in Source or
37
+ Object form, made available under the License, as indicated by a
38
+ copyright notice that is included in or attached to the work
39
+ (an example is provided in the Appendix below).
40
+
41
+ "Derivative Works" shall mean any work, whether in Source or Object
42
+ form, that is based on (or derived from) the Work and for which the
43
+ editorial revisions, annotations, elaborations, or other modifications
44
+ represent, as a whole, an original work of authorship. For the purposes
45
+ of this License, Derivative Works shall not include works that remain
46
+ separable from, or merely link (or bind by name) to the interfaces of,
47
+ the Work and Derivative Works thereof.
48
+
49
+ "Contribution" shall mean any work of authorship, including
50
+ the original version of the Work and any modifications or additions
51
+ to that Work or Derivative Works thereof, that is intentionally
52
+ submitted to Licensor for inclusion in the Work by the copyright owner
53
+ or by an individual or Legal Entity authorized to submit on behalf of
54
+ the copyright owner. For the purposes of this definition, "submitted"
55
+ means any form of electronic, verbal, or written communication sent
56
+ to the Licensor or its representatives, including but not limited to
57
+ communication on electronic mailing lists, source code control systems,
58
+ and issue tracking systems that are managed by, or on behalf of, the
59
+ Licensor for the purpose of discussing and improving the Work, but
60
+ excluding communication that is conspicuously marked or otherwise
61
+ designated in writing by the copyright owner as "Not a Contribution."
62
+
63
+ "Contributor" shall mean Licensor and any individual or Legal Entity
64
+ on behalf of whom a Contribution has been received by Licensor and
65
+ subsequently incorporated within the Work.
66
+
67
+ 2. Grant of Copyright License. Subject to the terms and conditions of
68
+ this License, each Contributor hereby grants to You a perpetual,
69
+ worldwide, non-exclusive, no-charge, royalty-free, irrevocable
70
+ copyright license to reproduce, prepare Derivative Works of,
71
+ publicly display, publicly perform, sublicense, and distribute the
72
+ Work and such Derivative Works in Source or Object form.
73
+
74
+ 3. Grant of Patent License. Subject to the terms and conditions of
75
+ this License, each Contributor hereby grants to You a perpetual,
76
+ worldwide, non-exclusive, no-charge, royalty-free, irrevocable
77
+ (except as stated in this section) patent license to make, have made,
78
+ use, offer to sell, sell, import, and otherwise transfer the Work,
79
+ where such license applies only to those patent claims licensable
80
+ by such Contributor that are necessarily infringed by their
81
+ Contribution(s) alone or by combination of their Contribution(s)
82
+ with the Work to which such Contribution(s) was submitted. If You
83
+ institute patent litigation against any entity (including a
84
+ cross-claim or counterclaim in a lawsuit) alleging that the Work
85
+ or a Contribution incorporated within the Work constitutes direct
86
+ or contributory patent infringement, then any patent licenses
87
+ granted to You under this License for that Work shall terminate
88
+ as of the date such litigation is filed.
89
+
90
+ 4. Redistribution. You may reproduce and distribute copies of the
91
+ Work or Derivative Works thereof in any medium, with or without
92
+ modifications, and in Source or Object form, provided that You
93
+ meet the following conditions:
94
+
95
+ (a) You must give any other recipients of the Work or
96
+ Derivative Works a copy of this License; and
97
+
98
+ (b) You must cause any modified files to carry prominent notices
99
+ stating that You changed the files; and
100
+
101
+ (c) You must retain, in the Source form of any Derivative Works
102
+ that You distribute, all copyright, patent, trademark, and
103
+ attribution notices from the Source form of the Work,
104
+ excluding those notices that do not pertain to any part of
105
+ the Derivative Works; and
106
+
107
+ (d) If the Work includes a "NOTICE" text file as part of its
108
+ distribution, then any Derivative Works that You distribute must
109
+ include a readable copy of the attribution notices contained
110
+ within such NOTICE file, excluding those notices that do not
111
+ pertain to any part of the Derivative Works, in at least one
112
+ of the following places: within a NOTICE text file distributed
113
+ as part of the Derivative Works; within the Source form or
114
+ documentation, if provided along with the Derivative Works; or,
115
+ within a display generated by the Derivative Works, if and
116
+ wherever such third-party notices normally appear. The contents
117
+ of the NOTICE file are for informational purposes only and
118
+ do not modify the License. You may add Your own attribution
119
+ notices within Derivative Works that You distribute, alongside
120
+ or as an addendum to the NOTICE text from the Work, provided
121
+ that such additional attribution notices cannot be construed
122
+ as modifying the License.
123
+
124
+ You may add Your own copyright statement to Your modifications and
125
+ may provide additional or different license terms and conditions
126
+ for use, reproduction, or distribution of Your modifications, or
127
+ for any such Derivative Works as a whole, provided Your use,
128
+ reproduction, and distribution of the Work otherwise complies with
129
+ the conditions stated in this License.
130
+
131
+ 5. Submission of Contributions. Unless You explicitly state otherwise,
132
+ any Contribution intentionally submitted for inclusion in the Work
133
+ by You to the Licensor shall be under the terms and conditions of
134
+ this License, without any additional terms or conditions.
135
+ Notwithstanding the above, nothing herein shall supersede or modify
136
+ the terms of any separate license agreement you may have executed
137
+ with Licensor regarding such Contributions.
138
+
139
+ 6. Trademarks. This License does not grant permission to use the trade
140
+ names, trademarks, service marks, or product names of the Licensor,
141
+ except as required for reasonable and customary use in describing the
142
+ origin of the Work and reproducing the content of the NOTICE file.
143
+
144
+ 7. Disclaimer of Warranty. Unless required by applicable law or
145
+ agreed to in writing, Licensor provides the Work (and each
146
+ Contributor provides its Contributions) on an "AS IS" BASIS,
147
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
148
+ implied, including, without limitation, any warranties or conditions
149
+ of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
150
+ PARTICULAR PURPOSE. You are solely responsible for determining the
151
+ appropriateness of using or redistributing the Work and assume any
152
+ risks associated with Your exercise of permissions under this License.
153
+
154
+ 8. Limitation of Liability. In no event and under no legal theory,
155
+ whether in tort (including negligence), contract, or otherwise,
156
+ unless required by applicable law (such as deliberate and grossly
157
+ negligent acts) or agreed to in writing, shall any Contributor be
158
+ liable to You for damages, including any direct, indirect, special,
159
+ incidental, or consequential damages of any character arising as a
160
+ result of this License or out of the use or inability to use the
161
+ Work (including but not limited to damages for loss of goodwill,
162
+ work stoppage, computer failure or malfunction, or any and all
163
+ other commercial damages or losses), even if such Contributor
164
+ has been advised of the possibility of such damages.
165
+
166
+ 9. Accepting Warranty or Additional Liability. While redistributing
167
+ the Work or Derivative Works thereof, You may choose to offer,
168
+ and charge a fee for, acceptance of support, warranty, indemnity,
169
+ or other liability obligations and/or rights consistent with this
170
+ License. However, in accepting such obligations, You may act only
171
+ on Your own behalf and on Your sole responsibility, not on behalf
172
+ of any other Contributor, and only if You agree to indemnify,
173
+ defend, and hold each Contributor harmless for any liability
174
+ incurred by, or claims asserted against, such Contributor by reason
175
+ of your accepting any such warranty or additional liability.
176
+
177
+ END OF TERMS AND CONDITIONS
178
+
179
+ APPENDIX: How to apply the Apache License to your work.
180
+
181
+ To apply the Apache License to your work, attach the following
182
+ boilerplate notice, with the fields enclosed by brackets "[]"
183
+ replaced with your own identifying information. (Don't include
184
+ the brackets!) The text should be enclosed in the appropriate
185
+ comment syntax for the file format. We also recommend that a
186
+ file or class name and description of purpose be included on the
187
+ same "printed page" as the copyright notice for easier
188
+ identification within third-party archives.
189
+
190
+ Copyright [yyyy] [name of copyright owner]
191
+
192
+ Licensed under the Apache License, Version 2.0 (the "License");
193
+ you may not use this file except in compliance with the License.
194
+ You may obtain a copy of the License at
195
+
196
+ http://www.apache.org/licenses/LICENSE-2.0
197
+
198
+ Unless required by applicable law or agreed to in writing, software
199
+ distributed under the License is distributed on an "AS IS" BASIS,
200
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
201
+ See the License for the specific language governing permissions and
202
+ limitations under the License.
package/NOTICE ADDED
@@ -0,0 +1,2 @@
1
+ adbax
2
+ Copyright 2026 Felix Heller
package/README.md CHANGED
@@ -1,3 +1,133 @@
1
- # Temporary Holding Version
1
+ # adbax
2
2
 
3
- This version is a temporary placeholder for this package. An operational version to replace this has been submitted for review and is awaiting a staged release.
3
+ adbax drives an Android phone or emulator by its accessibility tree. Run
4
+ `adbax ui` and you get the screen as a numbered list of labels with their
5
+ positions; `adbax tap "Sign in"` then taps whatever is labelled Sign in. You
6
+ never squint at a screenshot or guess a coordinate. The name is adb plus AX, a
7
+ common shorthand for accessibility.
8
+
9
+ I built it for Claude Code, after watching it screenshot the emulator, estimate
10
+ where a button was and tap beside it, again and again. Typed by hand or run from
11
+ a shell script, the commands behave the same.
12
+
13
+ ```console
14
+ $ adbax ui
15
+ # com.android.settings/.Settings 1080x1920 11 nodes
16
+ [0] TAP "Search settings" id=search_action_bar @540,147 1038x126
17
+ [5] TAP "Network & Internet / Wi‑Fi, mobile, data usage" id=dashboard_tile @540,903 1080x189
18
+ [6] TAP "Connected devices / Bluetooth, Cast" id=dashboard_tile @540,1092 1080x189
19
+ ...
20
+ $ adbax tap "Network & Internet" --ui
21
+ tapped TAP "Network & Internet" id=dashboard_tile @540,903
22
+ # com.android.settings/.Settings$NetworkDashboardActivity 1080x1920 12 nodes
23
+ [0] TAP "Navigate up" @74,137 147x147
24
+ ...
25
+ ```
26
+
27
+ ## Install
28
+
29
+ You need Node 18 or later and adb, either on the PATH or in the SDK that
30
+ `ANDROID_HOME` points to. adbax itself has zero dependencies.
31
+
32
+ ```sh
33
+ npm install -g @flxapps/adbax
34
+ ```
35
+
36
+ npm wouldn't take the bare name, hence the scope. The command is `adbax`.
37
+
38
+ ## Usage
39
+
40
+ ```sh
41
+ adbax ui # the screen; --all for every node, --json for scripts
42
+ adbax tap "Sign in" # by text, content-desc or resource-id
43
+ adbax tap 5 # row 5 of the last `ui`, no fresh read
44
+ adbax tap "Sign in" --ui # act, then print the screen it led to
45
+ adbax type you@example.com --into Email --enter
46
+ adbax scroll-to "Delete account" --tap
47
+ adbax wait "Welcome" --timeout 20
48
+ adbax launch com.example.app # returns once the activity is drawn
49
+ adbax screenshot --small # 540 px wide JPEG
50
+ ```
51
+
52
+ Every invocation is a separate process, which means steps string together with
53
+ `&&`.
54
+
55
+ Matching ignores case and prefers an exact hit, then a prefix, then a
56
+ substring. If what matched can't be tapped itself, like the title text inside a
57
+ list row, adbax goes up to the closest clickable parent. When a selector fits
58
+ more than one node, adbax won't choose for you. It lists them and exits with
59
+ status 2:
60
+
61
+ ```console
62
+ $ adbax tap "Play Store"
63
+ adbax: "Play Store" matches 2 nodes:
64
+ --nth 0 TAP "Play Store" @158,1679
65
+ --nth 1 TAP "Play Store" @923,2003
66
+ Narrow the query, or add --nth N / --first.
67
+ ```
68
+
69
+ A game, or anything else painted onto a canvas, exposes no tree at all. There,
70
+ `adbax screenshot --grid` draws a labelled coordinate grid over the image and
71
+ `adbax tap 270,480 --shot` takes coordinates in that image's own pixels. Whoever
72
+ reads the picture, usually a model, taps what it sees without converting to
73
+ screen size.
74
+
75
+ Dark mode, font scale, logcat, the environment variables and every other
76
+ command are in [docs/commands.md](docs/commands.md).
77
+
78
+ ## The on-device server
79
+
80
+ Reading the screen with `uiautomator dump` costs roughly two seconds, even when
81
+ there's hardly anything on it. Each run boots a fresh VM, and since a brand-new
82
+ connection has no idea when the screen last changed, it then sits through a
83
+ whole second of waiting for things to go idle.
84
+
85
+ adbax gets around that. The first time you use it, it copies a 13 KB jar to
86
+ `/data/local/tmp` and launches it through `app_process` as the shell user:
87
+ there's no APK, and nothing asks for permission. That server holds one
88
+ accessibility connection for as long as it runs, so it always knows when the
89
+ screen last moved. Measured end to end on an arm64 Android 13 emulator,
90
+ `adbax ui` goes from 2.2 s down to 0.21-0.27 s, and most of what's left is Node
91
+ starting up. Only the very first call is slower, about a second, because it
92
+ starts the server. Taps, keys and swipes travel over that connection too, and
93
+ after each one adbax waits until the accessibility events die down rather than
94
+ sleeping for some fixed delay.
95
+
96
+ The server wants Android 7.0 (API 24) or later, and I've tried it on 8.1, 13
97
+ and 17. Older devices, or `--no-server`, get the same commands on top of
98
+ `uiautomator dump` and `input`, at the old speed.
99
+
100
+ There is one catch. Android hands out a single UiAutomation connection at a
101
+ time, so while the server holds it, UiAutomator and screenshot tests, Appium and
102
+ Maestro are locked out. After ten minutes without a request it exits on its
103
+ own, and `adbax server stop` releases it immediately.
104
+
105
+ The internals are written up in [docs/architecture.md](docs/architecture.md).
106
+
107
+ ## Compared with an MCP server
108
+
109
+ Shell commands can be chained. For an agent,
110
+ `adbax launch com.example.app && adbax wait Start && adbax tap Settings --ui` is a
111
+ single tool call. Through an MCP server the same steps take four calls, and
112
+ every one of them goes back through the model. You can also type the identical
113
+ commands yourself, put them in CI, or hand them to any agent with shell access,
114
+ with no client to configure.
115
+
116
+ The price is that you need the shell. Chat apps that don't have one can't run
117
+ adbax at all. There's no schema either, so an agent picks the commands up from
118
+ `adbax help` or from the skill below. And a screenshot arrives as a path the
119
+ agent has to open, whereas an MCP tool returns the picture directly.
120
+
121
+ ## With Claude Code
122
+
123
+ [`skill/SKILL.md`](skill/SKILL.md) shows an agent how to work with it: read the
124
+ tree, act on labels, chain steps, and keep screenshots for screens that have
125
+ nothing to read.
126
+
127
+ ```sh
128
+ ln -s "$(npm root -g)/@flxapps/adbax/skill" ~/.claude/skills/android-device
129
+ ```
130
+
131
+ ## License
132
+
133
+ Apache 2.0, see [LICENSE](LICENSE).
package/bin/adbax.js ADDED
@@ -0,0 +1,15 @@
1
+ #!/usr/bin/env node
2
+ // SPDX-License-Identifier: Apache-2.0
3
+ import { main } from '../src/cli.js';
4
+
5
+ main(process.argv.slice(2)).then(
6
+ (code) => process.exit(code),
7
+ (err) => {
8
+ if (typeof err.code === 'number') {
9
+ process.stderr.write(`adbax: ${err.message}\n`);
10
+ process.exit(err.code);
11
+ }
12
+ process.stderr.write(`adbax: ${err.stack || err}\n`);
13
+ process.exit(1);
14
+ },
15
+ );
@@ -0,0 +1,166 @@
1
+ # How adbax works
2
+
3
+ Two halves: a Node CLI on the host, and a small Java server that runs on the
4
+ device. The CLI works without the server, just slower.
5
+
6
+ ```
7
+ bin/adbax.js entry point, turns errors into exit codes
8
+ src/cli.js command table and help
9
+ src/args.js argv into command, positionals and flags
10
+ src/adb.js finding adb, choosing the device, running adb
11
+ src/device.js one device: picks a backend, reads the tree, acts
12
+ src/backends/server.js host half of the on-device server
13
+ src/backends/shell.js the fallback: uiautomator dump and `input`
14
+ src/tree.js XML into nodes, nodes into rows, rows into text
15
+ src/select.js matching a selector against the tree
16
+ src/commands/*.js one file per group of commands
17
+ server/src/ the on-device server
18
+ server/build.sh javac + d8 into server/adbax-server.jar
19
+ ```
20
+
21
+ Commands only ever talk to a `Device`. Which backend sits behind it is decided
22
+ once per call, the first time it is needed.
23
+
24
+ ## Why `uiautomator dump` is slow
25
+
26
+ `adb shell uiautomator dump` runs `/system/framework/uiautomator.jar` through
27
+ `app_process`, so every call:
28
+
29
+ 1. starts a VM (a few hundred ms, more on old releases),
30
+ 2. registers a new UiAutomation connection with the accessibility manager,
31
+ 3. calls `waitForIdle(1000, 10000)`. A fresh connection has never seen an
32
+ event, so it counts "idle" from the moment it connected and always waits the
33
+ full second,
34
+ 4. dumps the active window to a file and exits.
35
+
36
+ Steps 1 and 3 are almost all of the two seconds, and both exist only because
37
+ the process is new.
38
+
39
+ ## The server
40
+
41
+ `server/src/es/flx/adbax` is about 870 lines of Java, compiled against
42
+ `android.jar` and dexed with d8. adbax pushes the jar to
43
+ `/data/local/tmp/adbax-server.jar` and starts it:
44
+
45
+ ```sh
46
+ CLASSPATH=/data/local/tmp/adbax-server.jar nohup app_process / --nice-name=adbax-server \
47
+ es.flx.adbax.Main --socket adbax --token <jar md5> --serial <adb serial> --idle 600
48
+ ```
49
+
50
+ It runs as the shell user, the same as `uiautomator`, so it may inject input and
51
+ read every window, and it needs no APK and no permission prompt.
52
+
53
+ - `Automation` creates and connects the UiAutomation through hidden API, by
54
+ reflection. The constructor takes a Looper up to Android 13 and may take a
55
+ Context later, so both are tried. It connects with
56
+ `FLAG_DONT_SUPPRESS_ACCESSIBILITY_SERVICES`, so TalkBack keeps running. The
57
+ same class finds the top activity: `getStackInfo(getFocusedStackId())` up to
58
+ 8.1, `getFocusedStackInfo` from 9, on IActivityTaskManager from 10,
59
+ `getFocusedRootTaskInfo` from 12.
60
+ - `Hierarchy` writes the tree in the format `uiautomator dump` uses: the same
61
+ attributes in the same order, the same rule of skipping children that are not
62
+ visible to the user, bounds clipped to the display. The host parses both with
63
+ one parser, and the fallback prints the same rows.
64
+ - `Input` injects touches and keys through the connection, and types through
65
+ the virtual keyboard's key map, falling back to `ACTION_SET_TEXT` for
66
+ characters the map does not have.
67
+ - `Grid` draws the screenshot grid. Its labels are stroked seven-segment digits:
68
+ an `app_process` has no font setup, and drawing text on Android 8 aborts it.
69
+ - `Server` listens on the abstract unix socket `@adbax`.
70
+
71
+ ### Protocol
72
+
73
+ One request per connection. The host writes one line of JSON and the server
74
+ answers with one line of JSON, then the payload (XML or image bytes) until it
75
+ closes the socket.
76
+
77
+ ```
78
+ > {"cmd":"dump","settle":150,"idle":300,"timeout":3000}
79
+ < {"ok":true,"busy":false,"activity":"com.android.settings/.SubSettings","width":1080,
80
+ "height":2400,"rotation":0,"waitMs":212,"dumpMs":18,"token":"7fa7…","serial":"emulator-5554"}
81
+ < <?xml version='1.0' …><hierarchy …>…</hierarchy>
82
+ ```
83
+
84
+ | cmd | |
85
+ | --- | --- |
86
+ | `ping` | sdk, pid, uptime |
87
+ | `dump` | `settle`, `idle`, `timeout`, `windows` |
88
+ | `screenshot` | `width`, `format` (`png`/`jpeg`), `quality`, `grid` |
89
+ | `tap` | `x`, `y` |
90
+ | `swipe` | `x1`, `y1`, `x2`, `y2`, `ms` |
91
+ | `key` | `code` or `name`, `long` |
92
+ | `text` | `text`: key events, or `ACTION_SET_TEXT` for what the key map lacks |
93
+ | `settext` | `text`, `append`: always `ACTION_SET_TEXT` |
94
+ | `focus` | the node with input focus: editable, text, password |
95
+ | `activity` | the top activity |
96
+ | `quit` | disconnect and exit |
97
+
98
+ Requests are served one at a time. A client that connects and sends nothing is
99
+ dropped after 10 s.
100
+
101
+ ### Reading after an action
102
+
103
+ A plain `dump` waits up to 2 s for 300 ms without accessibility events. On a
104
+ settled screen the last event is long past and that returns at once. That is
105
+ the part a fresh connection cannot do.
106
+
107
+ After an action the host sends `settle: 150`. The server sleeps that long so
108
+ the app has started reacting, waits for the events to stop, and then compares
109
+ the top activity's package with the package of the active window. When they
110
+ differ, an activity switch has not reached the accessibility tree yet, and it
111
+ keeps waiting until they agree or `timeout` runs out. It only checks that after
112
+ an action: with the notification shade or a system dialog open the two disagree
113
+ for as long as it stays open, and a plain read should not wait that out.
114
+
115
+ One gap remains: a new activity of the same package can go quiet before its
116
+ content is attached, which reads as an empty screen. If a read after an action
117
+ has no rows, the host reads again every 250 ms until something shows or two
118
+ reads come back identical. A game's canvas has no rows either, and two
119
+ identical reads end the loop for it after a quarter of a second.
120
+
121
+ ### The node cache
122
+
123
+ The framework caches accessibility nodes per connection and invalidates them
124
+ from accessibility events. A long-lived connection depends on every toolkit
125
+ sending the right events, and they do not: a Compose text field kept reporting
126
+ the text of three edits ago. So the server clears the cache before every dump
127
+ and before every look at the focused field. `UiAutomation.clearCache()` exists
128
+ from Android 14; before that it is `AccessibilityInteractionClient.clearCache(id)`,
129
+ which is what `setServiceInfo()` calls first. On a settled screen a full read
130
+ still takes 10-15 ms.
131
+
132
+ ### Lifecycle and versioning
133
+
134
+ - **Start.** On the first command that needs it. The host pushes the jar when
135
+ the MD5 on the device differs, kills any older server (only one UiAutomation
136
+ client may exist), starts the new one and polls `ping` until it answers.
137
+ - **Version.** The jar's MD5 is passed as `--token` and echoed in every reply. A
138
+ server answering with another token is an older build, so the host sends it
139
+ `quit` and starts the current one.
140
+ - **Port.** `adb forward tcp:0 localabstract:adbax` picks a free port, which is
141
+ cached in `~/.cache/adbax/port-<serial>` to save an `adb forward --list` per
142
+ call. The server echoes its `--serial`, so a cached port that adb has since
143
+ given to another device is noticed rather than used.
144
+ - **Exit.** After `--idle` seconds without a request (600 by default), on
145
+ `quit`, or when killed. The UiAutomation registration dies with the process.
146
+ - **Failure.** A server that cannot start on a device (below API 24, or a stack
147
+ trace in its log) is recorded in `~/.cache/adbax/server-<serial>.json` against
148
+ the jar's MD5, and adbax stays on the shell backend for that device until the
149
+ jar changes or `adbax server start` asks again. If another UiAutomation client
150
+ holds the connection, adbax says so and does not record anything.
151
+
152
+ ### Interactive windows
153
+
154
+ `getWindows()` only works with `FLAG_RETRIEVE_INTERACTIVE_WINDOWS` set. With that
155
+ flag on, the framework also reports views scrolled underneath other views as
156
+ invisible, so a dump stops matching what `uiautomator dump` prints for the same
157
+ screen (on the Android 17 Settings home, 81 nodes against 88). The server
158
+ therefore turns the flag on only for the duration of a `--windows` dump.
159
+
160
+ ## Building
161
+
162
+ `server/build.sh` compiles with `javac -source 8 -target 8` against the newest
163
+ `android.jar` in the SDK and dexes with d8 at `--min-api 24`. The android.jar
164
+ stubs have no `LambdaMetafactory`, so the server uses anonymous classes instead
165
+ of lambdas. The jar is about 13 KB and checked in, so neither a clone nor the
166
+ npm package needs an Android SDK.