@fluidframework/tree 2.0.0-rc.2.0.2 → 2.0.0-rc.3.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (2507) hide show
  1. package/.eslintrc.cjs +2 -0
  2. package/CHANGELOG.md +74 -0
  3. package/api-extractor.json +2 -3
  4. package/api-report/tree.api.md +208 -154
  5. package/beta.d.ts +11 -0
  6. package/dist/beta.d.ts +90 -0
  7. package/dist/codec/codec.d.ts +10 -4
  8. package/dist/codec/codec.d.ts.map +1 -1
  9. package/dist/codec/codec.js +2 -2
  10. package/dist/codec/codec.js.map +1 -1
  11. package/dist/codec/discriminatedUnions.d.ts.map +1 -1
  12. package/dist/codec/discriminatedUnions.js +6 -2
  13. package/dist/codec/discriminatedUnions.js.map +1 -1
  14. package/dist/codec/index.d.ts +2 -2
  15. package/dist/codec/index.d.ts.map +1 -1
  16. package/dist/codec/index.js +3 -2
  17. package/dist/codec/index.js.map +1 -1
  18. package/dist/codec/noopValidator.d.ts.map +1 -1
  19. package/dist/codec/noopValidator.js.map +1 -1
  20. package/dist/codec/versioned/codec.d.ts +10 -2
  21. package/dist/codec/versioned/codec.d.ts.map +1 -1
  22. package/dist/codec/versioned/codec.js +28 -6
  23. package/dist/codec/versioned/codec.js.map +1 -1
  24. package/dist/codec/versioned/index.d.ts +1 -1
  25. package/dist/codec/versioned/index.d.ts.map +1 -1
  26. package/dist/codec/versioned/index.js +2 -1
  27. package/dist/codec/versioned/index.js.map +1 -1
  28. package/dist/core/change-family/changeFamily.d.ts +2 -2
  29. package/dist/core/change-family/changeFamily.d.ts.map +1 -1
  30. package/dist/core/change-family/changeFamily.js.map +1 -1
  31. package/dist/core/forest/editableForest.d.ts +1 -1
  32. package/dist/core/forest/editableForest.d.ts.map +1 -1
  33. package/dist/core/forest/editableForest.js +2 -2
  34. package/dist/core/forest/editableForest.js.map +1 -1
  35. package/dist/core/forest/forest.d.ts +5 -1
  36. package/dist/core/forest/forest.d.ts.map +1 -1
  37. package/dist/core/forest/forest.js +2 -2
  38. package/dist/core/forest/forest.js.map +1 -1
  39. package/dist/core/index.d.ts +3 -3
  40. package/dist/core/index.d.ts.map +1 -1
  41. package/dist/core/index.js +6 -3
  42. package/dist/core/index.js.map +1 -1
  43. package/dist/core/rebase/changeRebaser.d.ts.map +1 -1
  44. package/dist/core/rebase/changeRebaser.js.map +1 -1
  45. package/dist/core/rebase/index.d.ts +1 -1
  46. package/dist/core/rebase/index.d.ts.map +1 -1
  47. package/dist/core/rebase/index.js +4 -1
  48. package/dist/core/rebase/index.js.map +1 -1
  49. package/dist/core/rebase/revisionTagCodec.d.ts.map +1 -1
  50. package/dist/core/rebase/revisionTagCodec.js +2 -2
  51. package/dist/core/rebase/revisionTagCodec.js.map +1 -1
  52. package/dist/core/rebase/types.d.ts +30 -0
  53. package/dist/core/rebase/types.d.ts.map +1 -1
  54. package/dist/core/rebase/types.js +26 -1
  55. package/dist/core/rebase/types.js.map +1 -1
  56. package/dist/core/rebase/utils.d.ts.map +1 -1
  57. package/dist/core/rebase/utils.js +11 -10
  58. package/dist/core/rebase/utils.js.map +1 -1
  59. package/dist/core/revertible/index.d.ts +1 -1
  60. package/dist/core/revertible/index.d.ts.map +1 -1
  61. package/dist/core/revertible/index.js +1 -3
  62. package/dist/core/revertible/index.js.map +1 -1
  63. package/dist/core/revertible/revertible.d.ts +15 -49
  64. package/dist/core/revertible/revertible.d.ts.map +1 -1
  65. package/dist/core/revertible/revertible.js +3 -33
  66. package/dist/core/revertible/revertible.js.map +1 -1
  67. package/dist/core/schema-stored/format.d.ts.map +1 -1
  68. package/dist/core/schema-stored/format.js.map +1 -1
  69. package/dist/core/schema-stored/index.d.ts +2 -1
  70. package/dist/core/schema-stored/index.d.ts.map +1 -1
  71. package/dist/core/schema-stored/index.js +4 -1
  72. package/dist/core/schema-stored/index.js.map +1 -1
  73. package/dist/core/schema-stored/multiplicity.d.ts.map +1 -0
  74. package/dist/{feature-libraries → core/schema-stored}/multiplicity.js +2 -2
  75. package/{lib/feature-libraries → dist/core/schema-stored}/multiplicity.js.map +1 -1
  76. package/dist/core/schema-stored/schema.d.ts +32 -9
  77. package/dist/core/schema-stored/schema.d.ts.map +1 -1
  78. package/dist/core/schema-stored/schema.js +14 -7
  79. package/dist/core/schema-stored/schema.js.map +1 -1
  80. package/dist/core/schema-stored/storedSchemaRepository.d.ts +1 -1
  81. package/dist/core/schema-stored/storedSchemaRepository.d.ts.map +1 -1
  82. package/dist/core/schema-stored/storedSchemaRepository.js.map +1 -1
  83. package/dist/core/tree/anchorSet.d.ts +31 -16
  84. package/dist/core/tree/anchorSet.d.ts.map +1 -1
  85. package/dist/core/tree/anchorSet.js +37 -62
  86. package/dist/core/tree/anchorSet.js.map +1 -1
  87. package/dist/core/tree/cursor.d.ts.map +1 -1
  88. package/dist/core/tree/cursor.js +4 -4
  89. package/dist/core/tree/cursor.js.map +1 -1
  90. package/dist/core/tree/delta.d.ts.map +1 -1
  91. package/dist/core/tree/delta.js.map +1 -1
  92. package/dist/core/tree/deltaUtil.d.ts +1 -1
  93. package/dist/core/tree/deltaUtil.d.ts.map +1 -1
  94. package/dist/core/tree/deltaUtil.js.map +1 -1
  95. package/dist/core/tree/detachedFieldIndex.d.ts +2 -2
  96. package/dist/core/tree/detachedFieldIndex.d.ts.map +1 -1
  97. package/dist/core/tree/detachedFieldIndex.js +15 -15
  98. package/dist/core/tree/detachedFieldIndex.js.map +1 -1
  99. package/dist/core/tree/detachedFieldIndexCodec.d.ts.map +1 -1
  100. package/dist/core/tree/detachedFieldIndexCodec.js +4 -4
  101. package/dist/core/tree/detachedFieldIndexCodec.js.map +1 -1
  102. package/dist/core/tree/detachedFieldIndexFormat.d.ts.map +1 -1
  103. package/dist/core/tree/detachedFieldIndexFormat.js.map +1 -1
  104. package/dist/core/tree/detachedFieldIndexTypes.d.ts.map +1 -1
  105. package/dist/core/tree/detachedFieldIndexTypes.js.map +1 -1
  106. package/dist/core/tree/mapTree.d.ts.map +1 -1
  107. package/dist/core/tree/mapTree.js.map +1 -1
  108. package/dist/core/tree/pathTree.d.ts.map +1 -1
  109. package/dist/core/tree/pathTree.js.map +1 -1
  110. package/dist/core/tree/persistedTreeTextFormat.d.ts.map +1 -1
  111. package/dist/core/tree/persistedTreeTextFormat.js.map +1 -1
  112. package/dist/core/tree/sparseTree.d.ts.map +1 -1
  113. package/dist/core/tree/sparseTree.js +5 -5
  114. package/dist/core/tree/sparseTree.js.map +1 -1
  115. package/dist/core/tree/treeTextFormat.d.ts.map +1 -1
  116. package/dist/core/tree/treeTextFormat.js.map +1 -1
  117. package/dist/core/tree/types.d.ts +1 -1
  118. package/dist/core/tree/types.d.ts.map +1 -1
  119. package/dist/core/tree/types.js +7 -7
  120. package/dist/core/tree/types.js.map +1 -1
  121. package/dist/core/tree/visitDelta.d.ts +13 -2
  122. package/dist/core/tree/visitDelta.d.ts.map +1 -1
  123. package/dist/core/tree/visitDelta.js +47 -18
  124. package/dist/core/tree/visitDelta.js.map +1 -1
  125. package/dist/core/tree/visitPath.d.ts +1 -1
  126. package/dist/core/tree/visitPath.d.ts.map +1 -1
  127. package/dist/core/tree/visitPath.js +4 -0
  128. package/dist/core/tree/visitPath.js.map +1 -1
  129. package/dist/core/tree/visitorUtils.d.ts +4 -4
  130. package/dist/core/tree/visitorUtils.d.ts.map +1 -1
  131. package/dist/core/tree/visitorUtils.js +2 -2
  132. package/dist/core/tree/visitorUtils.js.map +1 -1
  133. package/dist/domains/json/jsonCursor.d.ts.map +1 -1
  134. package/dist/domains/json/jsonCursor.js +7 -7
  135. package/dist/domains/json/jsonCursor.js.map +1 -1
  136. package/dist/domains/json/jsonDomainSchema.d.ts.map +1 -1
  137. package/dist/domains/json/jsonDomainSchema.js.map +1 -1
  138. package/dist/domains/leafDomain.d.ts.map +1 -1
  139. package/dist/domains/leafDomain.js +8 -8
  140. package/dist/domains/leafDomain.js.map +1 -1
  141. package/dist/domains/nodeKey/nodeKeySchema.d.ts.map +1 -1
  142. package/dist/domains/nodeKey/nodeKeySchema.js +2 -2
  143. package/dist/domains/nodeKey/nodeKeySchema.js.map +1 -1
  144. package/dist/domains/schemaBuilder.d.ts +19 -81
  145. package/dist/domains/schemaBuilder.d.ts.map +1 -1
  146. package/dist/domains/schemaBuilder.js +24 -93
  147. package/dist/domains/schemaBuilder.js.map +1 -1
  148. package/dist/domains/testRecursiveDomain.d.ts +0 -4
  149. package/dist/domains/testRecursiveDomain.d.ts.map +1 -1
  150. package/dist/domains/testRecursiveDomain.js +1 -8
  151. package/dist/domains/testRecursiveDomain.js.map +1 -1
  152. package/dist/events/events.d.ts.map +1 -1
  153. package/dist/events/events.js +2 -2
  154. package/dist/events/events.js.map +1 -1
  155. package/dist/external-utilities/typeboxValidator.d.ts.map +1 -1
  156. package/dist/external-utilities/typeboxValidator.js.map +1 -1
  157. package/dist/feature-libraries/changeAtomIdCodec.d.ts +1 -1
  158. package/dist/feature-libraries/changeAtomIdCodec.d.ts.map +1 -1
  159. package/dist/feature-libraries/changeAtomIdCodec.js.map +1 -1
  160. package/dist/feature-libraries/chunked-forest/basicChunk.d.ts +3 -3
  161. package/dist/feature-libraries/chunked-forest/basicChunk.d.ts.map +1 -1
  162. package/dist/feature-libraries/chunked-forest/basicChunk.js +29 -29
  163. package/dist/feature-libraries/chunked-forest/basicChunk.js.map +1 -1
  164. package/dist/feature-libraries/chunked-forest/chunk.d.ts +1 -1
  165. package/dist/feature-libraries/chunked-forest/chunk.d.ts.map +1 -1
  166. package/dist/feature-libraries/chunked-forest/chunk.js +2 -2
  167. package/dist/feature-libraries/chunked-forest/chunk.js.map +1 -1
  168. package/dist/feature-libraries/chunked-forest/chunkTree.d.ts +2 -2
  169. package/dist/feature-libraries/chunked-forest/chunkTree.d.ts.map +1 -1
  170. package/dist/feature-libraries/chunked-forest/chunkTree.js +13 -14
  171. package/dist/feature-libraries/chunked-forest/chunkTree.js.map +1 -1
  172. package/dist/feature-libraries/chunked-forest/chunkedForest.d.ts +2 -2
  173. package/dist/feature-libraries/chunked-forest/chunkedForest.d.ts.map +1 -1
  174. package/dist/feature-libraries/chunked-forest/chunkedForest.js +25 -24
  175. package/dist/feature-libraries/chunked-forest/chunkedForest.js.map +1 -1
  176. package/dist/feature-libraries/chunked-forest/codec/chunkCodecUtilities.d.ts +2 -2
  177. package/dist/feature-libraries/chunked-forest/codec/chunkCodecUtilities.d.ts.map +1 -1
  178. package/dist/feature-libraries/chunked-forest/codec/chunkCodecUtilities.js +4 -4
  179. package/dist/feature-libraries/chunked-forest/codec/chunkCodecUtilities.js.map +1 -1
  180. package/dist/feature-libraries/chunked-forest/codec/chunkDecoding.d.ts +1 -1
  181. package/dist/feature-libraries/chunked-forest/codec/chunkDecoding.d.ts.map +1 -1
  182. package/dist/feature-libraries/chunked-forest/codec/chunkDecoding.js +13 -13
  183. package/dist/feature-libraries/chunked-forest/codec/chunkDecoding.js.map +1 -1
  184. package/dist/feature-libraries/chunked-forest/codec/chunkDecodingGeneric.d.ts +2 -2
  185. package/dist/feature-libraries/chunked-forest/codec/chunkDecodingGeneric.d.ts.map +1 -1
  186. package/dist/feature-libraries/chunked-forest/codec/chunkDecodingGeneric.js +3 -3
  187. package/dist/feature-libraries/chunked-forest/codec/chunkDecodingGeneric.js.map +1 -1
  188. package/dist/feature-libraries/chunked-forest/codec/chunkEncodingGeneric.d.ts +1 -1
  189. package/dist/feature-libraries/chunked-forest/codec/chunkEncodingGeneric.d.ts.map +1 -1
  190. package/dist/feature-libraries/chunked-forest/codec/chunkEncodingGeneric.js.map +1 -1
  191. package/dist/feature-libraries/chunked-forest/codec/codecs.d.ts +4 -9
  192. package/dist/feature-libraries/chunked-forest/codec/codecs.d.ts.map +1 -1
  193. package/dist/feature-libraries/chunked-forest/codec/codecs.js +6 -5
  194. package/dist/feature-libraries/chunked-forest/codec/codecs.js.map +1 -1
  195. package/dist/feature-libraries/chunked-forest/codec/compressedEncode.d.ts +3 -3
  196. package/dist/feature-libraries/chunked-forest/codec/compressedEncode.d.ts.map +1 -1
  197. package/dist/feature-libraries/chunked-forest/codec/compressedEncode.js +8 -8
  198. package/dist/feature-libraries/chunked-forest/codec/compressedEncode.js.map +1 -1
  199. package/dist/feature-libraries/chunked-forest/codec/format.d.ts +1 -1
  200. package/dist/feature-libraries/chunked-forest/codec/format.d.ts.map +1 -1
  201. package/dist/feature-libraries/chunked-forest/codec/format.js +1 -2
  202. package/dist/feature-libraries/chunked-forest/codec/format.js.map +1 -1
  203. package/dist/feature-libraries/chunked-forest/codec/formatGeneric.d.ts +1 -1
  204. package/dist/feature-libraries/chunked-forest/codec/index.d.ts +1 -1
  205. package/dist/feature-libraries/chunked-forest/codec/index.d.ts.map +1 -1
  206. package/dist/feature-libraries/chunked-forest/codec/index.js.map +1 -1
  207. package/dist/feature-libraries/chunked-forest/codec/nodeShape.d.ts +2 -2
  208. package/dist/feature-libraries/chunked-forest/codec/nodeShape.d.ts.map +1 -1
  209. package/dist/feature-libraries/chunked-forest/codec/nodeShape.js +3 -3
  210. package/dist/feature-libraries/chunked-forest/codec/nodeShape.js.map +1 -1
  211. package/dist/feature-libraries/chunked-forest/codec/schemaBasedEncoding.d.ts +3 -3
  212. package/dist/feature-libraries/chunked-forest/codec/schemaBasedEncoding.d.ts.map +1 -1
  213. package/dist/feature-libraries/chunked-forest/codec/schemaBasedEncoding.js +4 -5
  214. package/dist/feature-libraries/chunked-forest/codec/schemaBasedEncoding.js.map +1 -1
  215. package/dist/feature-libraries/chunked-forest/codec/uncompressedEncode.d.ts.map +1 -1
  216. package/dist/feature-libraries/chunked-forest/codec/uncompressedEncode.js.map +1 -1
  217. package/dist/feature-libraries/chunked-forest/emptyChunk.d.ts.map +1 -1
  218. package/dist/feature-libraries/chunked-forest/emptyChunk.js.map +1 -1
  219. package/dist/feature-libraries/chunked-forest/index.d.ts +1 -1
  220. package/dist/feature-libraries/chunked-forest/index.d.ts.map +1 -1
  221. package/dist/feature-libraries/chunked-forest/index.js.map +1 -1
  222. package/dist/feature-libraries/chunked-forest/sequenceChunk.d.ts +1 -1
  223. package/dist/feature-libraries/chunked-forest/sequenceChunk.d.ts.map +1 -1
  224. package/dist/feature-libraries/chunked-forest/sequenceChunk.js +1 -1
  225. package/dist/feature-libraries/chunked-forest/sequenceChunk.js.map +1 -1
  226. package/dist/feature-libraries/chunked-forest/uniformChunk.d.ts +3 -3
  227. package/dist/feature-libraries/chunked-forest/uniformChunk.d.ts.map +1 -1
  228. package/dist/feature-libraries/chunked-forest/uniformChunk.js +21 -21
  229. package/dist/feature-libraries/chunked-forest/uniformChunk.js.map +1 -1
  230. package/dist/feature-libraries/contextuallyTyped.d.ts +5 -9
  231. package/dist/feature-libraries/contextuallyTyped.d.ts.map +1 -1
  232. package/dist/feature-libraries/contextuallyTyped.js +33 -48
  233. package/dist/feature-libraries/contextuallyTyped.js.map +1 -1
  234. package/dist/feature-libraries/default-schema/defaultEditBuilder.d.ts +3 -5
  235. package/dist/feature-libraries/default-schema/defaultEditBuilder.d.ts.map +1 -1
  236. package/dist/feature-libraries/default-schema/defaultEditBuilder.js +7 -7
  237. package/dist/feature-libraries/default-schema/defaultEditBuilder.js.map +1 -1
  238. package/dist/feature-libraries/default-schema/defaultFieldKinds.d.ts +18 -4
  239. package/dist/feature-libraries/default-schema/defaultFieldKinds.d.ts.map +1 -1
  240. package/dist/feature-libraries/default-schema/defaultFieldKinds.js +59 -24
  241. package/dist/feature-libraries/default-schema/defaultFieldKinds.js.map +1 -1
  242. package/dist/feature-libraries/default-schema/defaultSchema.d.ts.map +1 -1
  243. package/dist/feature-libraries/default-schema/defaultSchema.js.map +1 -1
  244. package/dist/feature-libraries/default-schema/index.d.ts +1 -1
  245. package/dist/feature-libraries/default-schema/index.d.ts.map +1 -1
  246. package/dist/feature-libraries/default-schema/index.js +2 -1
  247. package/dist/feature-libraries/default-schema/index.js.map +1 -1
  248. package/dist/feature-libraries/default-schema/noChangeCodecs.d.ts +8 -0
  249. package/dist/feature-libraries/default-schema/noChangeCodecs.d.ts.map +1 -0
  250. package/dist/feature-libraries/default-schema/noChangeCodecs.js +10 -0
  251. package/dist/feature-libraries/default-schema/noChangeCodecs.js.map +1 -0
  252. package/dist/feature-libraries/detachedFieldIndexSummarizer.d.ts +1 -1
  253. package/dist/feature-libraries/detachedFieldIndexSummarizer.d.ts.map +1 -1
  254. package/dist/feature-libraries/detachedFieldIndexSummarizer.js +2 -2
  255. package/dist/feature-libraries/detachedFieldIndexSummarizer.js.map +1 -1
  256. package/dist/feature-libraries/editableTreeBinder.d.ts.map +1 -1
  257. package/dist/feature-libraries/editableTreeBinder.js +6 -6
  258. package/dist/feature-libraries/editableTreeBinder.js.map +1 -1
  259. package/dist/feature-libraries/fieldGenerator.d.ts +1 -1
  260. package/dist/feature-libraries/fieldGenerator.d.ts.map +1 -1
  261. package/dist/feature-libraries/fieldGenerator.js.map +1 -1
  262. package/dist/feature-libraries/flex-tree/context.d.ts +16 -4
  263. package/dist/feature-libraries/flex-tree/context.d.ts.map +1 -1
  264. package/dist/feature-libraries/flex-tree/context.js +27 -15
  265. package/dist/feature-libraries/flex-tree/context.js.map +1 -1
  266. package/dist/feature-libraries/flex-tree/flexTreeTypes.d.ts +43 -36
  267. package/dist/feature-libraries/flex-tree/flexTreeTypes.d.ts.map +1 -1
  268. package/dist/feature-libraries/flex-tree/flexTreeTypes.js +9 -6
  269. package/dist/feature-libraries/flex-tree/flexTreeTypes.js.map +1 -1
  270. package/dist/feature-libraries/flex-tree/index.d.ts +3 -3
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  273. package/dist/feature-libraries/flex-tree/index.js.map +1 -1
  274. package/dist/feature-libraries/flex-tree/lazyEntity.d.ts +7 -8
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  277. package/dist/feature-libraries/flex-tree/lazyEntity.js.map +1 -1
  278. package/dist/feature-libraries/flex-tree/lazyField.d.ts +21 -7
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  281. package/dist/feature-libraries/flex-tree/lazyField.js.map +1 -1
  282. package/dist/feature-libraries/flex-tree/lazyNode.d.ts +12 -9
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  284. package/dist/feature-libraries/flex-tree/lazyNode.js +51 -97
  285. package/dist/feature-libraries/flex-tree/lazyNode.js.map +1 -1
  286. package/dist/feature-libraries/flex-tree/nodeKeys.d.ts.map +1 -1
  287. package/dist/feature-libraries/flex-tree/nodeKeys.js.map +1 -1
  288. package/dist/feature-libraries/flex-tree/treeEvents.d.ts +7 -70
  289. package/dist/feature-libraries/flex-tree/treeEvents.d.ts.map +1 -1
  290. package/dist/feature-libraries/flex-tree/treeEvents.js.map +1 -1
  291. package/dist/feature-libraries/flex-tree/unboxed.d.ts.map +1 -1
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  294. package/dist/feature-libraries/flex-tree/utilities.d.ts.map +1 -1
  295. package/dist/feature-libraries/flex-tree/utilities.js.map +1 -1
  296. package/dist/feature-libraries/forest-summary/codec.d.ts.map +1 -1
  297. package/dist/feature-libraries/forest-summary/codec.js +2 -2
  298. package/dist/feature-libraries/forest-summary/codec.js.map +1 -1
  299. package/dist/feature-libraries/forest-summary/forestSummarizer.d.ts +3 -3
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1
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* Copyright (c) Microsoft Corporation and contributors. All rights reserved.\n * Licensed under the MIT License.\n */\n\nimport { assert } from \"@fluidframework/core-utils\";\nimport {\n\tFieldKey,\n\tTreeNodeSchemaIdentifier,\n\tCursorLocationType,\n\tFieldUpPath,\n\tUpPath,\n\tTreeValue,\n\tValue,\n\tTreeType,\n\tPathRootPrefix,\n} from \"../../core/index.js\";\nimport { fail, ReferenceCountedBase } from \"../../util/index.js\";\nimport { prefixPath, SynchronousCursor } from \"../treeCursorUtils.js\";\nimport { ChunkedCursor, cursorChunk, dummyRoot, TreeChunk } from \"./chunk.js\";\n\n/**\n * General purpose one node chunk.\n */\nexport class BasicChunk extends ReferenceCountedBase implements TreeChunk {\n\tpublic readonly topLevelLength: number = 1;\n\n\t/**\n\t * Create a tree chunk with ref count 1.\n\t *\n\t * @param fields - provides exclusive deep ownership of this map to this object (which might mutate it in the future).\n\t * The caller must have already accounted for this reference to the children in this map (via `referenceAdded`),\n\t * and any edits to this must update child reference counts.\n\t * @param value - the value on this node, if any.\n\t */\n\tpublic constructor(\n\t\tpublic type: TreeNodeSchemaIdentifier,\n\t\tpublic fields: Map<FieldKey, TreeChunk[]>,\n\t\tpublic value?: TreeValue,\n\t) {\n\t\tsuper();\n\t}\n\n\tpublic clone(): BasicChunk {\n\t\tconst fields = new Map<FieldKey, TreeChunk[]>();\n\t\tfor (const [k, v] of this.fields) {\n\t\t\tconst field = v.map((child) => {\n\t\t\t\tchild.referenceAdded();\n\t\t\t\treturn child;\n\t\t\t});\n\t\t\tfields.set(k, field);\n\t\t}\n\t\treturn new BasicChunk(this.type, fields, this.value);\n\t}\n\n\tpublic cursor(): ChunkedCursor {\n\t\treturn new BasicChunkCursor([this], [], [], [], [], [dummyRoot], 0, 0, 0, undefined);\n\t}\n\n\tprotected dispose(): void {\n\t\tfor (const v of this.fields.values()) {\n\t\t\tfor (const child of v) {\n\t\t\t\tchild.referenceRemoved();\n\t\t\t}\n\t\t}\n\t}\n}\n\nexport type SiblingsOrKey = readonly TreeChunk[] | readonly FieldKey[];\n\n/**\n * Cursor over basic chunks.\n *\n * @remarks This implementation is similar to StackCursor, however it is distinct because:\n * 1. The children are chunks, which might have a top level length that greater than 1.\n * 2. It needs to be able to delegate to cursors of other chunk formats it does not natively understand (See TODO below).\n *\n * TODO:\n * This cursor currently only handles child chunks which are BasicChunks:\n * BasicChunks should be an optimized fast path, and arbitrary chunk formats,\n * like UniformChunk, should be supported by delegating to their cursor implementations.\n */\nexport class BasicChunkCursor extends SynchronousCursor implements ChunkedCursor {\n\t/**\n\t * Starts at root field which might be a detached sequence.\n\t *\n\t * @param root - sequence of BasicChunk which make up the contents of the root sequence.\n\t * Since this cursor starts in `Fields` mode at the root, the siblings array when in fields mode is just the field keys,\n\t * this is needed to get the actual root nodes when entering nodes of the root field.\n\t * @param siblingStack - Stack of collections of siblings along the path through the tree:\n\t * does not include current level (which is stored in `siblings`).\n\t * Even levels in the stack (starting from 0) are keys and odd levels are sequences of nodes.\n\t * @param indexStack - Stack of indices into the corresponding levels in `siblingStack`.\n\t * @param indexOfChunkStack - Index of chunk in array of chunks. Only for Node levels.\n\t * @param indexWithinChunkStack - Index within chunk selected by indexOfChunkStack. Only for Node levels.\n\t * @param siblings - Siblings at the current level (not included in `siblingStack`).\n\t * @param index - Index into `siblings`.\n\t * @param indexOfChunk - Index of chunk in array of chunks. Only for Nodes mode.\n\t * @param indexWithinChunk - Index within chunk selected by indexOfChunkStack. Only for Nodes mode.\n\t * @param nestedCursor - When the outer cursor (this `BasicChunkCursor` cursor)\n\t * navigates into a chunk it does not natively understand (currently anything other than `BasicChunk`s)\n\t * it creates the `nestedCursor` over that chunk, and delegates all operations to it.\n\t */\n\tpublic constructor(\n\t\tprotected root: readonly TreeChunk[],\n\t\tprotected readonly siblingStack: SiblingsOrKey[],\n\t\tprotected readonly indexStack: number[],\n\t\tprotected readonly indexOfChunkStack: number[],\n\t\t// TODO: Currently only BasicChunks are supported, and the currently always have a top level length of 1.\n\t\t// That makes this stack unneeded. When BasicChunkCursor is more feature complete, this stack should be reevaluated, and removed if possible.\n\t\tprotected readonly indexWithinChunkStack: number[],\n\t\tprotected siblings: SiblingsOrKey,\n\t\tprotected index: number,\n\t\tprotected indexOfChunk: number,\n\t\tprotected indexWithinChunk: number,\n\t\tprotected nestedCursor: ChunkedCursor | undefined,\n\t) {\n\t\tsuper();\n\t}\n\n\tpublic get [cursorChunk](): TreeChunk | undefined {\n\t\tif (this.nestedCursor !== undefined) {\n\t\t\treturn this.nestedCursor[cursorChunk];\n\t\t}\n\t\tassert(this.mode === CursorLocationType.Nodes, 0x57a /* must be in nodes mode */);\n\t\treturn (this.siblings as TreeChunk[])[this.indexOfChunk];\n\t}\n\n\tpublic atChunkRoot(): boolean {\n\t\treturn (\n\t\t\tthis.siblingStack.length < 2 &&\n\t\t\t(this.nestedCursor === undefined || this.nestedCursor.atChunkRoot())\n\t\t);\n\t}\n\n\tpublic fork(): BasicChunkCursor {\n\t\t// Siblings arrays are not modified during navigation and do not need be be copied.\n\t\t// This allows this copy to be shallow, and `this.siblings` below to not be copied as all.\n\t\treturn new BasicChunkCursor(\n\t\t\tthis.root,\n\t\t\t[...this.siblingStack],\n\t\t\t[...this.indexStack],\n\t\t\t[...this.indexOfChunkStack],\n\t\t\t[...this.indexWithinChunkStack],\n\t\t\tthis.siblings,\n\t\t\tthis.index,\n\t\t\tthis.indexOfChunk,\n\t\t\tthis.indexWithinChunk,\n\t\t\tthis.nestedCursor?.fork(),\n\t\t);\n\t}\n\n\tpublic get mode(): CursorLocationType {\n\t\tif (this.nestedCursor !== undefined) {\n\t\t\treturn this.nestedCursor.mode;\n\t\t}\n\t\t// Compute the number of nodes deep the current depth is.\n\t\t// We want the floor of the result, which can computed using a bitwise shift assuming the depth is less than 2^31, which seems safe.\n\t\t// eslint-disable-next-line no-bitwise\n\t\tconst halfHeight = (this.siblingStack.length + 1) >> 1;\n\t\tassert(\n\t\t\tthis.indexOfChunkStack.length === halfHeight,\n\t\t\t0x51c /* unexpected indexOfChunkStack */,\n\t\t);\n\t\tassert(\n\t\t\tthis.indexWithinChunkStack.length === halfHeight,\n\t\t\t0x51d /* unexpected indexWithinChunkStack */,\n\t\t);\n\t\treturn this.siblingStack.length % 2 === 0\n\t\t\t? CursorLocationType.Fields\n\t\t\t: CursorLocationType.Nodes;\n\t}\n\n\tpublic getFieldKey(): FieldKey {\n\t\tif (this.nestedCursor !== undefined) {\n\t\t\treturn this.nestedCursor.getFieldKey();\n\t\t}\n\t\tassert(this.mode === CursorLocationType.Fields, 0x51e /* must be in fields mode */);\n\t\treturn this.siblings[this.index] as FieldKey;\n\t}\n\n\tprivate getStackedFieldKey(height: number): FieldKey {\n\t\tassert(height % 2 === 0, 0x51f /* must field height */);\n\t\treturn this.siblingStack[height][this.indexStack[height]] as FieldKey;\n\t}\n\n\tprivate getStackedNodeIndex(height: number): number {\n\t\tassert(height % 2 === 1, 0x520 /* must be node height */);\n\t\tassert(height >= 0, 0x521 /* must not be above root */);\n\t\treturn this.indexStack[height];\n\t}\n\n\tprivate getStackedNode(height: number): BasicChunk {\n\t\tconst index = this.getStackedNodeIndex(height);\n\t\treturn (this.siblingStack[height] as readonly TreeChunk[])[index] as BasicChunk;\n\t}\n\n\tpublic getFieldLength(): number {\n\t\tif (this.nestedCursor !== undefined) {\n\t\t\treturn this.nestedCursor.getFieldLength();\n\t\t}\n\t\tassert(this.mode === CursorLocationType.Fields, 0x522 /* must be in fields mode */);\n\t\tlet total = 0;\n\t\t// TODO: optimize?\n\t\tfor (const chunk of this.getField()) {\n\t\t\ttotal += chunk.topLevelLength;\n\t\t}\n\t\treturn total;\n\t}\n\n\tpublic enterNode(index: number): void {\n\t\tif (this.nestedCursor !== undefined) {\n\t\t\tthis.nestedCursor.enterNode(index);\n\t\t\treturn;\n\t\t}\n\t\tconst found = this.firstNode() && this.seekNodes(index);\n\t\tassert(found, 0x523 /* child must exist at index */);\n\t}\n\n\tpublic getPath(prefix?: PathRootPrefix): UpPath {\n\t\tif (this.nestedCursor !== undefined) {\n\t\t\treturn (\n\t\t\t\tthis.nestedCursor.getPath(this.nestedPathPrefix(prefix)) ??\n\t\t\t\tfail(\"nested cursors should not be root\")\n\t\t\t);\n\t\t}\n\t\tassert(this.mode === CursorLocationType.Nodes, 0x524 /* must be in nodes mode */);\n\t\tconst path = this.getOffsetPath(0, prefix);\n\t\tassert(path !== undefined, 0x55c /* field root cursor should never have undefined path */);\n\t\treturn path;\n\t}\n\n\tprivate nestedPathPrefix(prefix?: PathRootPrefix): PathRootPrefix {\n\t\t// This uses index offset for actual node, when it should use offset for start of chunk.\n\t\t// To compensate, subtract this.indexWithinChunk below.\n\t\tconst rootPath: UpPath =\n\t\t\tthis.getOffsetPath(0, prefix) ?? fail(\"nested cursors should not be root\");\n\t\treturn {\n\t\t\tindexOffset: rootPath.parentIndex - this.indexWithinChunk,\n\t\t\trootFieldOverride: rootPath.parentField,\n\t\t\tparent: rootPath.parent,\n\t\t};\n\t}\n\n\tpublic getFieldPath(prefix?: PathRootPrefix): FieldUpPath {\n\t\tif (this.nestedCursor !== undefined) {\n\t\t\treturn this.nestedCursor.getFieldPath(this.nestedPathPrefix(prefix));\n\t\t}\n\t\tassert(this.mode === CursorLocationType.Fields, 0x525 /* must be in fields mode */);\n\t\treturn {\n\t\t\tfield:\n\t\t\t\tthis.indexStack.length === 1\n\t\t\t\t\t? prefix?.rootFieldOverride ?? this.getFieldKey()\n\t\t\t\t\t: this.getFieldKey(),\n\t\t\tparent: this.getOffsetPath(1, prefix),\n\t\t};\n\t}\n\n\tprivate getOffsetPath(offset: number, prefix: PathRootPrefix | undefined): UpPath | undefined {\n\t\t// It is more efficient to handle prefix directly in here rather than delegating to PrefixedPath.\n\n\t\tconst length = this.indexStack.length - offset;\n\t\tif (length === -1) {\n\t\t\treturn prefix?.parent; // At root\n\t\t}\n\n\t\tassert(length > 0, 0x526 /* invalid offset to above root */);\n\t\tassert(length % 2 === 1, 0x527 /* offset path must point to node not field */);\n\n\t\t// Perf Note:\n\t\t// This is O(depth) in tree.\n\t\t// If many different anchors are created, this could be optimized to amortize the costs.\n\t\t// For example, the cursor could cache UpPaths from the anchorSet when creating an anchor,\n\t\t// then reuse them as a starting point when making another.\n\t\t// Could cache this at one depth, and remember the depth.\n\t\t// When navigating up, adjust cached anchor if present.\n\n\t\tlet path: UpPath | undefined;\n\t\tfunction updatePath(newPath: UpPath): void {\n\t\t\tpath = path === undefined ? prefixPath(prefix, newPath) : newPath;\n\t\t}\n\n\t\t// Skip top level, since root node in path is \"undefined\" and does not have a parent or index.\n\t\tfor (let height = 1; height < length; height += 2) {\n\t\t\tconst key = this.getStackedFieldKey(height - 1);\n\t\t\tupdatePath({\n\t\t\t\tparent: path,\n\t\t\t\tparentIndex: this.getStackedNodeIndex(height),\n\t\t\t\tparentField: key,\n\t\t\t});\n\t\t}\n\n\t\tupdatePath({\n\t\t\tparent: path,\n\t\t\tparentIndex: offset === 0 ? this.index : this.getStackedNodeIndex(length),\n\t\t\tparentField: this.getStackedFieldKey(length - 1),\n\t\t});\n\t\treturn path;\n\t}\n\n\tpublic enterField(key: FieldKey): void {\n\t\tif (this.nestedCursor !== undefined) {\n\t\t\tthis.nestedCursor.enterField(key);\n\t\t\treturn;\n\t\t}\n\t\tassert(this.mode === CursorLocationType.Nodes, 0x528 /* must be in nodes mode */);\n\t\tthis.siblingStack.push(this.siblings);\n\t\tthis.indexStack.push(this.index);\n\n\t\t// For fields, siblings are only used for key lookup and\n\t\t// nextField and which has arbitrary iteration order,\n\t\t// so making a array of just key here works.\n\t\t// This adds an allocation, so it's optimizing code simplicity and for the other use case (enumeration)\n\t\t// at the cost of an allocation here.\n\t\tthis.index = 0;\n\t\tthis.siblings = [key];\n\t}\n\n\tpublic nextField(): boolean {\n\t\tif (this.nestedCursor !== undefined) {\n\t\t\treturn this.nestedCursor.nextField();\n\t\t}\n\t\tthis.index += 1;\n\t\tif (this.index === (this.siblings as []).length) {\n\t\t\tthis.exitField();\n\t\t\treturn false;\n\t\t}\n\t\treturn true;\n\t}\n\n\tpublic firstField(): boolean {\n\t\tif (this.nestedCursor !== undefined) {\n\t\t\treturn this.nestedCursor.firstField();\n\t\t}\n\t\tconst fields = this.getNode().fields;\n\t\tif (fields.size === 0) {\n\t\t\treturn false;\n\t\t}\n\n\t\tthis.siblingStack.push(this.siblings);\n\t\tthis.indexStack.push(this.index);\n\t\tthis.index = 0;\n\t\tthis.siblings = [...fields.keys()]; // TODO: avoid this copy\n\t\treturn true;\n\t}\n\n\tpublic seekNodes(offset: number): boolean {\n\t\tif (this.nestedCursor !== undefined) {\n\t\t\tconst atRoot = this.nestedCursor.atChunkRoot();\n\t\t\tconst stillIn = this.nestedCursor.seekNodes(offset);\n\t\t\tif (!atRoot) {\n\t\t\t\treturn stillIn;\n\t\t\t}\n\t\t\tif (!stillIn) {\n\t\t\t\tthis.nestedCursor = undefined;\n\t\t\t}\n\t\t}\n\t\tassert(\n\t\t\tthis.mode === CursorLocationType.Nodes,\n\t\t\t0x529 /* can only seekNodes when in Nodes */,\n\t\t);\n\t\tassert(this.indexOfChunk < this.siblings.length, 0x52a /* out of bounds indexOfChunk */);\n\n\t\tthis.indexWithinChunk += offset;\n\t\tif (offset >= 0) {\n\t\t\tconst chunks = this.siblings as TreeChunk[];\n\t\t\twhile (this.indexWithinChunk >= chunks[this.indexOfChunk].topLevelLength) {\n\t\t\t\tthis.indexWithinChunk -= chunks[this.indexOfChunk].topLevelLength;\n\t\t\t\tthis.indexOfChunk++;\n\t\t\t\tif (this.indexOfChunk === chunks.length) {\n\t\t\t\t\tthis.exitNode();\n\t\t\t\t\treturn false;\n\t\t\t\t}\n\t\t\t\tassert(\n\t\t\t\t\tthis.indexOfChunk < this.siblings.length,\n\t\t\t\t\t0x52b /* out of bounds indexOfChunk */,\n\t\t\t\t);\n\t\t\t}\n\t\t} else {\n\t\t\tconst chunks = this.siblings as TreeChunk[];\n\t\t\twhile (this.indexWithinChunk < 0) {\n\t\t\t\tif (this.indexOfChunk === 0) {\n\t\t\t\t\tthis.exitNode();\n\t\t\t\t\treturn false;\n\t\t\t\t}\n\t\t\t\tthis.indexOfChunk--;\n\t\t\t\tthis.indexWithinChunk += chunks[this.indexOfChunk].topLevelLength;\n\t\t\t}\n\t\t}\n\n\t\tthis.index += offset;\n\t\tthis.initNestedCursor();\n\t\treturn true;\n\t}\n\n\tpublic firstNode(): boolean {\n\t\tif (this.nestedCursor !== undefined) {\n\t\t\treturn this.nestedCursor.firstNode();\n\t\t}\n\t\tconst siblings = this.getField();\n\t\tif (siblings.length === 0) {\n\t\t\treturn false;\n\t\t}\n\t\tthis.siblingStack.push(this.siblings);\n\t\tthis.indexStack.push(this.index);\n\t\tthis.indexOfChunkStack.push(this.indexOfChunk);\n\t\tthis.indexWithinChunkStack.push(this.indexWithinChunk);\n\t\tthis.index = 0;\n\t\tthis.siblings = siblings;\n\t\tthis.indexOfChunk = 0;\n\t\tthis.indexWithinChunk = 0;\n\t\tthis.initNestedCursor();\n\t\treturn true;\n\t}\n\n\tpublic nextNode(): boolean {\n\t\tif (this.nestedCursor !== undefined) {\n\t\t\tconst atRoot = this.nestedCursor.atChunkRoot();\n\t\t\tconst stillIn = this.nestedCursor.nextNode();\n\t\t\tif (!atRoot) {\n\t\t\t\treturn stillIn;\n\t\t\t}\n\t\t\tif (!stillIn) {\n\t\t\t\tthis.nestedCursor = undefined;\n\t\t\t}\n\t\t}\n\t\tassert(this.mode === CursorLocationType.Nodes, 0x52c /* can only nextNode when in Nodes */);\n\t\tthis.indexWithinChunk++;\n\t\tif (\n\t\t\tthis.indexWithinChunk ===\n\t\t\t(this.siblings as TreeChunk[])[this.indexOfChunk].topLevelLength\n\t\t) {\n\t\t\tthis.indexOfChunk++;\n\t\t\tif (this.indexOfChunk === (this.siblings as TreeChunk[]).length) {\n\t\t\t\tthis.exitNode();\n\t\t\t\treturn false;\n\t\t\t}\n\t\t\tthis.indexWithinChunk = 0;\n\t\t\tthis.initNestedCursor();\n\t\t}\n\t\tthis.index++;\n\t\treturn true;\n\t}\n\n\tprivate initNestedCursor(): void {\n\t\tassert(\n\t\t\tthis.mode === CursorLocationType.Nodes,\n\t\t\t0x55d /* can only initNestedCursor when in Nodes */,\n\t\t);\n\t\tconst chunk = (this.siblings as TreeChunk[])[this.indexOfChunk];\n\t\tthis.nestedCursor = !(chunk instanceof BasicChunk) ? chunk.cursor() : undefined;\n\t\tthis.nestedCursor?.enterNode(this.indexWithinChunk);\n\t}\n\n\tpublic exitField(): void {\n\t\tif (this.nestedCursor !== undefined) {\n\t\t\treturn this.nestedCursor.exitField();\n\t\t}\n\t\tassert(\n\t\t\tthis.mode === CursorLocationType.Fields,\n\t\t\t0x52d /* can only navigate up from field when in field */,\n\t\t);\n\t\tthis.siblings = this.siblingStack.pop() ?? fail(\"Unexpected siblingStack.length\");\n\t\tthis.index = this.indexStack.pop() ?? fail(\"Unexpected indexStack.length\");\n\t}\n\n\tpublic exitNode(): void {\n\t\tif (this.nestedCursor !== undefined) {\n\t\t\tif (!this.nestedCursor.atChunkRoot()) {\n\t\t\t\treturn this.nestedCursor.exitNode();\n\t\t\t}\n\t\t\tthis.nestedCursor = undefined;\n\t\t}\n\t\tassert(\n\t\t\tthis.mode === CursorLocationType.Nodes,\n\t\t\t0x52e /* can only navigate up from node when in node */,\n\t\t);\n\t\tthis.siblings = this.siblingStack.pop() ?? fail(\"Unexpected siblingStack.length\");\n\t\tthis.index = this.indexStack.pop() ?? fail(\"Unexpected indexStack.length\");\n\t\tthis.indexOfChunk =\n\t\t\tthis.indexOfChunkStack.pop() ?? fail(\"Unexpected indexOfChunkStack.length\");\n\t\tthis.indexWithinChunk =\n\t\t\tthis.indexWithinChunkStack.pop() ?? fail(\"Unexpected indexWithinChunkStack.length\");\n\t}\n\n\tprivate getNode(): BasicChunk {\n\t\tassert(this.mode === CursorLocationType.Nodes, 0x52f /* can only get node when in node */);\n\t\treturn (this.siblings as TreeChunk[])[this.index] as BasicChunk;\n\t}\n\n\tprivate getField(): readonly TreeChunk[] {\n\t\tif (this.siblingStack.length === 0) {\n\t\t\treturn this.root;\n\t\t}\n\t\tassert(\n\t\t\tthis.mode === CursorLocationType.Fields,\n\t\t\t0x530 /* can only get field when in fields */,\n\t\t);\n\t\tconst parent = this.getStackedNode(this.indexStack.length - 1);\n\t\tconst key: FieldKey = this.getFieldKey();\n\t\tconst field = parent.fields.get(key) ?? [];\n\t\treturn field;\n\t}\n\n\tpublic get value(): Value {\n\t\tif (this.nestedCursor !== undefined) {\n\t\t\treturn this.nestedCursor.value;\n\t\t}\n\t\treturn this.getNode().value;\n\t}\n\n\tpublic get type(): TreeType {\n\t\tif (this.nestedCursor !== undefined) {\n\t\t\treturn this.nestedCursor.type;\n\t\t}\n\t\treturn this.getNode().type;\n\t}\n\n\tpublic get fieldIndex(): number {\n\t\tassert(\n\t\t\tthis.mode === CursorLocationType.Nodes,\n\t\t\t0x531 /* can only node's index when in node */,\n\t\t);\n\t\tif (this.nestedCursor !== undefined) {\n\t\t\tif (this.nestedCursor.atChunkRoot()) {\n\t\t\t\t// TODO: this.index\n\t\t\t\treturn this.nestedCursor.fieldIndex + this.nestedOffset();\n\t\t\t}\n\t\t\treturn this.nestedCursor.fieldIndex;\n\t\t}\n\t\treturn this.index;\n\t}\n\n\t/**\n\t * Within the field that `nestedCursor` is nested in:\n\t * returns the index within that field of the first node that is part of the chunk nestedCursor traverses.\n\t */\n\tprivate nestedOffset(): number {\n\t\tassert(this.nestedCursor !== undefined, 0x55e /* nested offset requires nested cursor */);\n\t\tassert(\n\t\t\t!this.nestedCursor.atChunkRoot() ||\n\t\t\t\tthis.indexWithinChunk === this.nestedCursor.fieldIndex,\n\t\t\t0x55f /* indexes should match if at root */,\n\t\t);\n\t\treturn this.index - this.indexWithinChunk;\n\t}\n\n\tpublic get chunkStart(): number {\n\t\tif (this.nestedCursor !== undefined) {\n\t\t\tif (this.nestedCursor.atChunkRoot()) {\n\t\t\t\treturn this.nestedCursor.chunkStart + this.nestedOffset();\n\t\t\t}\n\t\t\treturn this.nestedCursor.chunkStart;\n\t\t}\n\t\treturn this.fieldIndex;\n\t}\n\n\tpublic get chunkLength(): number {\n\t\tif (this.nestedCursor !== undefined) {\n\t\t\treturn this.nestedCursor.chunkLength;\n\t\t}\n\t\treturn 1;\n\t}\n}\n"]}
1
+ 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* Copyright (c) Microsoft Corporation and contributors. All rights reserved.\n * Licensed under the MIT License.\n */\n\nimport { assert } from \"@fluidframework/core-utils/internal\";\n\nimport {\n\tCursorLocationType,\n\tFieldKey,\n\tFieldUpPath,\n\tPathRootPrefix,\n\tTreeNodeSchemaIdentifier,\n\tTreeType,\n\tTreeValue,\n\tUpPath,\n\tValue,\n} from \"../../core/index.js\";\nimport { ReferenceCountedBase, fail } from \"../../util/index.js\";\nimport { SynchronousCursor, prefixPath } from \"../treeCursorUtils.js\";\n\nimport { ChunkedCursor, TreeChunk, cursorChunk, dummyRoot } from \"./chunk.js\";\n\n/**\n * General purpose one node chunk.\n */\nexport class BasicChunk extends ReferenceCountedBase implements TreeChunk {\n\tpublic readonly topLevelLength: number = 1;\n\n\t/**\n\t * Create a tree chunk with ref count 1.\n\t *\n\t * @param fields - provides exclusive deep ownership of this map to this object (which might mutate it in the future).\n\t * The caller must have already accounted for this reference to the children in this map (via `referenceAdded`),\n\t * and any edits to this must update child reference counts.\n\t * @param value - the value on this node, if any.\n\t */\n\tpublic constructor(\n\t\tpublic type: TreeNodeSchemaIdentifier,\n\t\tpublic fields: Map<FieldKey, TreeChunk[]>,\n\t\tpublic value?: TreeValue,\n\t) {\n\t\tsuper();\n\t}\n\n\tpublic clone(): BasicChunk {\n\t\tconst fields = new Map<FieldKey, TreeChunk[]>();\n\t\tfor (const [k, v] of this.fields) {\n\t\t\tconst field = v.map((child) => {\n\t\t\t\tchild.referenceAdded();\n\t\t\t\treturn child;\n\t\t\t});\n\t\t\tfields.set(k, field);\n\t\t}\n\t\treturn new BasicChunk(this.type, fields, this.value);\n\t}\n\n\tpublic cursor(): ChunkedCursor {\n\t\treturn new BasicChunkCursor([this], [], [], [], [], [dummyRoot], 0, 0, 0, undefined);\n\t}\n\n\tprotected onUnreferenced(): void {\n\t\tfor (const v of this.fields.values()) {\n\t\t\tfor (const child of v) {\n\t\t\t\tchild.referenceRemoved();\n\t\t\t}\n\t\t}\n\t}\n}\n\nexport type SiblingsOrKey = readonly TreeChunk[] | readonly FieldKey[];\n\n/**\n * Cursor over basic chunks.\n *\n * @remarks This implementation is similar to StackCursor, however it is distinct because:\n * 1. The children are chunks, which might have a top level length that greater than 1.\n * 2. It needs to be able to delegate to cursors of other chunk formats it does not natively understand (See TODO below).\n *\n * TODO:\n * This cursor currently only handles child chunks which are BasicChunks:\n * BasicChunks should be an optimized fast path, and arbitrary chunk formats,\n * like UniformChunk, should be supported by delegating to their cursor implementations.\n */\nexport class BasicChunkCursor extends SynchronousCursor implements ChunkedCursor {\n\t/**\n\t * Starts at root field which might be a detached sequence.\n\t *\n\t * @param root - sequence of BasicChunk which make up the contents of the root sequence.\n\t * Since this cursor starts in `Fields` mode at the root, the siblings array when in fields mode is just the field keys,\n\t * this is needed to get the actual root nodes when entering nodes of the root field.\n\t * @param siblingStack - Stack of collections of siblings along the path through the tree:\n\t * does not include current level (which is stored in `siblings`).\n\t * Even levels in the stack (starting from 0) are keys and odd levels are sequences of nodes.\n\t * @param indexStack - Stack of indices into the corresponding levels in `siblingStack`.\n\t * @param indexOfChunkStack - Index of chunk in array of chunks. Only for Node levels.\n\t * @param indexWithinChunkStack - Index within chunk selected by indexOfChunkStack. Only for Node levels.\n\t * @param siblings - Siblings at the current level (not included in `siblingStack`).\n\t * @param index - Index into `siblings`.\n\t * @param indexOfChunk - Index of chunk in array of chunks. Only for Nodes mode.\n\t * @param indexWithinChunk - Index within chunk selected by indexOfChunkStack. Only for Nodes mode.\n\t * @param nestedCursor - When the outer cursor (this `BasicChunkCursor` cursor)\n\t * navigates into a chunk it does not natively understand (currently anything other than `BasicChunk`s)\n\t * it creates the `nestedCursor` over that chunk, and delegates all operations to it.\n\t */\n\tpublic constructor(\n\t\tprotected root: readonly TreeChunk[],\n\t\tprotected readonly siblingStack: SiblingsOrKey[],\n\t\tprotected readonly indexStack: number[],\n\t\tprotected readonly indexOfChunkStack: number[],\n\t\t// TODO: Currently only BasicChunks are supported, and the currently always have a top level length of 1.\n\t\t// That makes this stack unneeded. When BasicChunkCursor is more feature complete, this stack should be reevaluated, and removed if possible.\n\t\tprotected readonly indexWithinChunkStack: number[],\n\t\tprotected siblings: SiblingsOrKey,\n\t\tprotected index: number,\n\t\tprotected indexOfChunk: number,\n\t\tprotected indexWithinChunk: number,\n\t\tprotected nestedCursor: ChunkedCursor | undefined,\n\t) {\n\t\tsuper();\n\t}\n\n\tpublic get [cursorChunk](): TreeChunk | undefined {\n\t\tif (this.nestedCursor !== undefined) {\n\t\t\treturn this.nestedCursor[cursorChunk];\n\t\t}\n\t\tassert(this.mode === CursorLocationType.Nodes, 0x57a /* must be in nodes mode */);\n\t\treturn (this.siblings as TreeChunk[])[this.indexOfChunk];\n\t}\n\n\tpublic atChunkRoot(): boolean {\n\t\treturn (\n\t\t\tthis.siblingStack.length < 2 &&\n\t\t\t(this.nestedCursor === undefined || this.nestedCursor.atChunkRoot())\n\t\t);\n\t}\n\n\tpublic fork(): BasicChunkCursor {\n\t\t// Siblings arrays are not modified during navigation and do not need be be copied.\n\t\t// This allows this copy to be shallow, and `this.siblings` below to not be copied as all.\n\t\treturn new BasicChunkCursor(\n\t\t\tthis.root,\n\t\t\t[...this.siblingStack],\n\t\t\t[...this.indexStack],\n\t\t\t[...this.indexOfChunkStack],\n\t\t\t[...this.indexWithinChunkStack],\n\t\t\tthis.siblings,\n\t\t\tthis.index,\n\t\t\tthis.indexOfChunk,\n\t\t\tthis.indexWithinChunk,\n\t\t\tthis.nestedCursor?.fork(),\n\t\t);\n\t}\n\n\tpublic get mode(): CursorLocationType {\n\t\tif (this.nestedCursor !== undefined) {\n\t\t\treturn this.nestedCursor.mode;\n\t\t}\n\t\t// Compute the number of nodes deep the current depth is.\n\t\t// We want the floor of the result, which can computed using a bitwise shift assuming the depth is less than 2^31, which seems safe.\n\t\t// eslint-disable-next-line no-bitwise\n\t\tconst halfHeight = (this.siblingStack.length + 1) >> 1;\n\t\tassert(\n\t\t\tthis.indexOfChunkStack.length === halfHeight,\n\t\t\t0x51c /* unexpected indexOfChunkStack */,\n\t\t);\n\t\tassert(\n\t\t\tthis.indexWithinChunkStack.length === halfHeight,\n\t\t\t0x51d /* unexpected indexWithinChunkStack */,\n\t\t);\n\t\treturn this.siblingStack.length % 2 === 0\n\t\t\t? CursorLocationType.Fields\n\t\t\t: CursorLocationType.Nodes;\n\t}\n\n\tpublic getFieldKey(): FieldKey {\n\t\tif (this.nestedCursor !== undefined) {\n\t\t\treturn this.nestedCursor.getFieldKey();\n\t\t}\n\t\tassert(this.mode === CursorLocationType.Fields, 0x51e /* must be in fields mode */);\n\t\treturn this.siblings[this.index] as FieldKey;\n\t}\n\n\tprivate getStackedFieldKey(height: number): FieldKey {\n\t\tassert(height % 2 === 0, 0x51f /* must field height */);\n\t\treturn this.siblingStack[height][this.indexStack[height]] as FieldKey;\n\t}\n\n\tprivate getStackedNodeIndex(height: number): number {\n\t\tassert(height % 2 === 1, 0x520 /* must be node height */);\n\t\tassert(height >= 0, 0x521 /* must not be above root */);\n\t\treturn this.indexStack[height];\n\t}\n\n\tprivate getStackedNode(height: number): BasicChunk {\n\t\tconst index = this.getStackedNodeIndex(height);\n\t\treturn (this.siblingStack[height] as readonly TreeChunk[])[index] as BasicChunk;\n\t}\n\n\tpublic getFieldLength(): number {\n\t\tif (this.nestedCursor !== undefined) {\n\t\t\treturn this.nestedCursor.getFieldLength();\n\t\t}\n\t\tassert(this.mode === CursorLocationType.Fields, 0x522 /* must be in fields mode */);\n\t\tlet total = 0;\n\t\t// TODO: optimize?\n\t\tfor (const chunk of this.getField()) {\n\t\t\ttotal += chunk.topLevelLength;\n\t\t}\n\t\treturn total;\n\t}\n\n\tpublic enterNode(index: number): void {\n\t\tif (this.nestedCursor !== undefined) {\n\t\t\tthis.nestedCursor.enterNode(index);\n\t\t\treturn;\n\t\t}\n\t\tconst found = this.firstNode() && this.seekNodes(index);\n\t\tassert(found, 0x523 /* child must exist at index */);\n\t}\n\n\tpublic getPath(prefix?: PathRootPrefix): UpPath {\n\t\tif (this.nestedCursor !== undefined) {\n\t\t\treturn (\n\t\t\t\tthis.nestedCursor.getPath(this.nestedPathPrefix(prefix)) ??\n\t\t\t\tfail(\"nested cursors should not be root\")\n\t\t\t);\n\t\t}\n\t\tassert(this.mode === CursorLocationType.Nodes, 0x524 /* must be in nodes mode */);\n\t\tconst path = this.getOffsetPath(0, prefix);\n\t\tassert(path !== undefined, 0x55c /* field root cursor should never have undefined path */);\n\t\treturn path;\n\t}\n\n\tprivate nestedPathPrefix(prefix?: PathRootPrefix): PathRootPrefix {\n\t\t// This uses index offset for actual node, when it should use offset for start of chunk.\n\t\t// To compensate, subtract this.indexWithinChunk below.\n\t\tconst rootPath: UpPath =\n\t\t\tthis.getOffsetPath(0, prefix) ?? fail(\"nested cursors should not be root\");\n\t\treturn {\n\t\t\tindexOffset: rootPath.parentIndex - this.indexWithinChunk,\n\t\t\trootFieldOverride: rootPath.parentField,\n\t\t\tparent: rootPath.parent,\n\t\t};\n\t}\n\n\tpublic getFieldPath(prefix?: PathRootPrefix): FieldUpPath {\n\t\tif (this.nestedCursor !== undefined) {\n\t\t\treturn this.nestedCursor.getFieldPath(this.nestedPathPrefix(prefix));\n\t\t}\n\t\tassert(this.mode === CursorLocationType.Fields, 0x525 /* must be in fields mode */);\n\t\treturn {\n\t\t\tfield:\n\t\t\t\tthis.indexStack.length === 1\n\t\t\t\t\t? prefix?.rootFieldOverride ?? this.getFieldKey()\n\t\t\t\t\t: this.getFieldKey(),\n\t\t\tparent: this.getOffsetPath(1, prefix),\n\t\t};\n\t}\n\n\tprivate getOffsetPath(offset: number, prefix: PathRootPrefix | undefined): UpPath | undefined {\n\t\t// It is more efficient to handle prefix directly in here rather than delegating to PrefixedPath.\n\n\t\tconst length = this.indexStack.length - offset;\n\t\tif (length === -1) {\n\t\t\treturn prefix?.parent; // At root\n\t\t}\n\n\t\tassert(length > 0, 0x526 /* invalid offset to above root */);\n\t\tassert(length % 2 === 1, 0x527 /* offset path must point to node not field */);\n\n\t\t// Perf Note:\n\t\t// This is O(depth) in tree.\n\t\t// If many different anchors are created, this could be optimized to amortize the costs.\n\t\t// For example, the cursor could cache UpPaths from the anchorSet when creating an anchor,\n\t\t// then reuse them as a starting point when making another.\n\t\t// Could cache this at one depth, and remember the depth.\n\t\t// When navigating up, adjust cached anchor if present.\n\n\t\tlet path: UpPath | undefined;\n\t\tfunction updatePath(newPath: UpPath): void {\n\t\t\tpath = path === undefined ? prefixPath(prefix, newPath) : newPath;\n\t\t}\n\n\t\t// Skip top level, since root node in path is \"undefined\" and does not have a parent or index.\n\t\tfor (let height = 1; height < length; height += 2) {\n\t\t\tconst key = this.getStackedFieldKey(height - 1);\n\t\t\tupdatePath({\n\t\t\t\tparent: path,\n\t\t\t\tparentIndex: this.getStackedNodeIndex(height),\n\t\t\t\tparentField: key,\n\t\t\t});\n\t\t}\n\n\t\tupdatePath({\n\t\t\tparent: path,\n\t\t\tparentIndex: offset === 0 ? this.index : this.getStackedNodeIndex(length),\n\t\t\tparentField: this.getStackedFieldKey(length - 1),\n\t\t});\n\t\treturn path;\n\t}\n\n\tpublic enterField(key: FieldKey): void {\n\t\tif (this.nestedCursor !== undefined) {\n\t\t\tthis.nestedCursor.enterField(key);\n\t\t\treturn;\n\t\t}\n\t\tassert(this.mode === CursorLocationType.Nodes, 0x528 /* must be in nodes mode */);\n\t\tthis.siblingStack.push(this.siblings);\n\t\tthis.indexStack.push(this.index);\n\n\t\t// For fields, siblings are only used for key lookup and\n\t\t// nextField and which has arbitrary iteration order,\n\t\t// so making a array of just key here works.\n\t\t// This adds an allocation, so it's optimizing code simplicity and for the other use case (enumeration)\n\t\t// at the cost of an allocation here.\n\t\tthis.index = 0;\n\t\tthis.siblings = [key];\n\t}\n\n\tpublic nextField(): boolean {\n\t\tif (this.nestedCursor !== undefined) {\n\t\t\treturn this.nestedCursor.nextField();\n\t\t}\n\t\tthis.index += 1;\n\t\tif (this.index === (this.siblings as []).length) {\n\t\t\tthis.exitField();\n\t\t\treturn false;\n\t\t}\n\t\treturn true;\n\t}\n\n\tpublic firstField(): boolean {\n\t\tif (this.nestedCursor !== undefined) {\n\t\t\treturn this.nestedCursor.firstField();\n\t\t}\n\t\tconst fields = this.getNode().fields;\n\t\tif (fields.size === 0) {\n\t\t\treturn false;\n\t\t}\n\n\t\tthis.siblingStack.push(this.siblings);\n\t\tthis.indexStack.push(this.index);\n\t\tthis.index = 0;\n\t\tthis.siblings = [...fields.keys()]; // TODO: avoid this copy\n\t\treturn true;\n\t}\n\n\tpublic seekNodes(offset: number): boolean {\n\t\tif (this.nestedCursor !== undefined) {\n\t\t\tconst atRoot = this.nestedCursor.atChunkRoot();\n\t\t\tconst stillIn = this.nestedCursor.seekNodes(offset);\n\t\t\tif (!atRoot) {\n\t\t\t\treturn stillIn;\n\t\t\t}\n\t\t\tif (!stillIn) {\n\t\t\t\tthis.nestedCursor = undefined;\n\t\t\t}\n\t\t}\n\t\tassert(\n\t\t\tthis.mode === CursorLocationType.Nodes,\n\t\t\t0x529 /* can only seekNodes when in Nodes */,\n\t\t);\n\t\tassert(this.indexOfChunk < this.siblings.length, 0x52a /* out of bounds indexOfChunk */);\n\n\t\tthis.indexWithinChunk += offset;\n\t\tif (offset >= 0) {\n\t\t\tconst chunks = this.siblings as TreeChunk[];\n\t\t\twhile (this.indexWithinChunk >= chunks[this.indexOfChunk].topLevelLength) {\n\t\t\t\tthis.indexWithinChunk -= chunks[this.indexOfChunk].topLevelLength;\n\t\t\t\tthis.indexOfChunk++;\n\t\t\t\tif (this.indexOfChunk === chunks.length) {\n\t\t\t\t\tthis.exitNode();\n\t\t\t\t\treturn false;\n\t\t\t\t}\n\t\t\t\tassert(\n\t\t\t\t\tthis.indexOfChunk < this.siblings.length,\n\t\t\t\t\t0x52b /* out of bounds indexOfChunk */,\n\t\t\t\t);\n\t\t\t}\n\t\t} else {\n\t\t\tconst chunks = this.siblings as TreeChunk[];\n\t\t\twhile (this.indexWithinChunk < 0) {\n\t\t\t\tif (this.indexOfChunk === 0) {\n\t\t\t\t\tthis.exitNode();\n\t\t\t\t\treturn false;\n\t\t\t\t}\n\t\t\t\tthis.indexOfChunk--;\n\t\t\t\tthis.indexWithinChunk += chunks[this.indexOfChunk].topLevelLength;\n\t\t\t}\n\t\t}\n\n\t\tthis.index += offset;\n\t\tthis.initNestedCursor();\n\t\treturn true;\n\t}\n\n\tpublic firstNode(): boolean {\n\t\tif (this.nestedCursor !== undefined) {\n\t\t\treturn this.nestedCursor.firstNode();\n\t\t}\n\t\tconst siblings = this.getField();\n\t\tif (siblings.length === 0) {\n\t\t\treturn false;\n\t\t}\n\t\tthis.siblingStack.push(this.siblings);\n\t\tthis.indexStack.push(this.index);\n\t\tthis.indexOfChunkStack.push(this.indexOfChunk);\n\t\tthis.indexWithinChunkStack.push(this.indexWithinChunk);\n\t\tthis.index = 0;\n\t\tthis.siblings = siblings;\n\t\tthis.indexOfChunk = 0;\n\t\tthis.indexWithinChunk = 0;\n\t\tthis.initNestedCursor();\n\t\treturn true;\n\t}\n\n\tpublic nextNode(): boolean {\n\t\tif (this.nestedCursor !== undefined) {\n\t\t\tconst atRoot = this.nestedCursor.atChunkRoot();\n\t\t\tconst stillIn = this.nestedCursor.nextNode();\n\t\t\tif (!atRoot) {\n\t\t\t\treturn stillIn;\n\t\t\t}\n\t\t\tif (!stillIn) {\n\t\t\t\tthis.nestedCursor = undefined;\n\t\t\t}\n\t\t}\n\t\tassert(this.mode === CursorLocationType.Nodes, 0x52c /* can only nextNode when in Nodes */);\n\t\tthis.indexWithinChunk++;\n\t\tif (\n\t\t\tthis.indexWithinChunk ===\n\t\t\t(this.siblings as TreeChunk[])[this.indexOfChunk].topLevelLength\n\t\t) {\n\t\t\tthis.indexOfChunk++;\n\t\t\tif (this.indexOfChunk === (this.siblings as TreeChunk[]).length) {\n\t\t\t\tthis.exitNode();\n\t\t\t\treturn false;\n\t\t\t}\n\t\t\tthis.indexWithinChunk = 0;\n\t\t\tthis.initNestedCursor();\n\t\t}\n\t\tthis.index++;\n\t\treturn true;\n\t}\n\n\tprivate initNestedCursor(): void {\n\t\tassert(\n\t\t\tthis.mode === CursorLocationType.Nodes,\n\t\t\t0x55d /* can only initNestedCursor when in Nodes */,\n\t\t);\n\t\tconst chunk = (this.siblings as TreeChunk[])[this.indexOfChunk];\n\t\tthis.nestedCursor = !(chunk instanceof BasicChunk) ? chunk.cursor() : undefined;\n\t\tthis.nestedCursor?.enterNode(this.indexWithinChunk);\n\t}\n\n\tpublic exitField(): void {\n\t\tif (this.nestedCursor !== undefined) {\n\t\t\treturn this.nestedCursor.exitField();\n\t\t}\n\t\tassert(\n\t\t\tthis.mode === CursorLocationType.Fields,\n\t\t\t0x52d /* can only navigate up from field when in field */,\n\t\t);\n\t\tthis.siblings = this.siblingStack.pop() ?? fail(\"Unexpected siblingStack.length\");\n\t\tthis.index = this.indexStack.pop() ?? fail(\"Unexpected indexStack.length\");\n\t}\n\n\tpublic exitNode(): void {\n\t\tif (this.nestedCursor !== undefined) {\n\t\t\tif (!this.nestedCursor.atChunkRoot()) {\n\t\t\t\treturn this.nestedCursor.exitNode();\n\t\t\t}\n\t\t\tthis.nestedCursor = undefined;\n\t\t}\n\t\tassert(\n\t\t\tthis.mode === CursorLocationType.Nodes,\n\t\t\t0x52e /* can only navigate up from node when in node */,\n\t\t);\n\t\tthis.siblings = this.siblingStack.pop() ?? fail(\"Unexpected siblingStack.length\");\n\t\tthis.index = this.indexStack.pop() ?? fail(\"Unexpected indexStack.length\");\n\t\tthis.indexOfChunk =\n\t\t\tthis.indexOfChunkStack.pop() ?? fail(\"Unexpected indexOfChunkStack.length\");\n\t\tthis.indexWithinChunk =\n\t\t\tthis.indexWithinChunkStack.pop() ?? fail(\"Unexpected indexWithinChunkStack.length\");\n\t}\n\n\tprivate getNode(): BasicChunk {\n\t\tassert(this.mode === CursorLocationType.Nodes, 0x52f /* can only get node when in node */);\n\t\treturn (this.siblings as TreeChunk[])[this.index] as BasicChunk;\n\t}\n\n\tprivate getField(): readonly TreeChunk[] {\n\t\tif (this.siblingStack.length === 0) {\n\t\t\treturn this.root;\n\t\t}\n\t\tassert(\n\t\t\tthis.mode === CursorLocationType.Fields,\n\t\t\t0x530 /* can only get field when in fields */,\n\t\t);\n\t\tconst parent = this.getStackedNode(this.indexStack.length - 1);\n\t\tconst key: FieldKey = this.getFieldKey();\n\t\tconst field = parent.fields.get(key) ?? [];\n\t\treturn field;\n\t}\n\n\tpublic get value(): Value {\n\t\tif (this.nestedCursor !== undefined) {\n\t\t\treturn this.nestedCursor.value;\n\t\t}\n\t\treturn this.getNode().value;\n\t}\n\n\tpublic get type(): TreeType {\n\t\tif (this.nestedCursor !== undefined) {\n\t\t\treturn this.nestedCursor.type;\n\t\t}\n\t\treturn this.getNode().type;\n\t}\n\n\tpublic get fieldIndex(): number {\n\t\tassert(\n\t\t\tthis.mode === CursorLocationType.Nodes,\n\t\t\t0x531 /* can only node's index when in node */,\n\t\t);\n\t\tif (this.nestedCursor !== undefined) {\n\t\t\tif (this.nestedCursor.atChunkRoot()) {\n\t\t\t\t// TODO: this.index\n\t\t\t\treturn this.nestedCursor.fieldIndex + this.nestedOffset();\n\t\t\t}\n\t\t\treturn this.nestedCursor.fieldIndex;\n\t\t}\n\t\treturn this.index;\n\t}\n\n\t/**\n\t * Within the field that `nestedCursor` is nested in:\n\t * returns the index within that field of the first node that is part of the chunk nestedCursor traverses.\n\t */\n\tprivate nestedOffset(): number {\n\t\tassert(this.nestedCursor !== undefined, 0x55e /* nested offset requires nested cursor */);\n\t\tassert(\n\t\t\t!this.nestedCursor.atChunkRoot() ||\n\t\t\t\tthis.indexWithinChunk === this.nestedCursor.fieldIndex,\n\t\t\t0x55f /* indexes should match if at root */,\n\t\t);\n\t\treturn this.index - this.indexWithinChunk;\n\t}\n\n\tpublic get chunkStart(): number {\n\t\tif (this.nestedCursor !== undefined) {\n\t\t\tif (this.nestedCursor.atChunkRoot()) {\n\t\t\t\treturn this.nestedCursor.chunkStart + this.nestedOffset();\n\t\t\t}\n\t\t\treturn this.nestedCursor.chunkStart;\n\t\t}\n\t\treturn this.fieldIndex;\n\t}\n\n\tpublic get chunkLength(): number {\n\t\tif (this.nestedCursor !== undefined) {\n\t\t\treturn this.nestedCursor.chunkLength;\n\t\t}\n\t\treturn 1;\n\t}\n}\n"]}
@@ -2,7 +2,7 @@
2
2
  * Copyright (c) Microsoft Corporation and contributors. All rights reserved.
3
3
  * Licensed under the MIT License.
4
4
  */
5
- import { ITreeCursor, ITreeCursorSynchronous, FieldKey } from "../../core/index.js";
5
+ import { FieldKey, ITreeCursor, ITreeCursorSynchronous } from "../../core/index.js";
6
6
  import { ReferenceCounted } from "../../util/index.js";
7
7
  /**
8
8
  * Contiguous part of the tree which get stored together in some data format.
@@ -1 +1 @@
1
- {"version":3,"file":"chunk.d.ts","sourceRoot":"","sources":["../../../src/feature-libraries/chunked-forest/chunk.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAGH,OAAO,EAEN,WAAW,EACX,sBAAsB,EACtB,QAAQ,EAER,MAAM,qBAAqB,CAAC;AAC7B,OAAO,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AAEvD;;;;GAIG;AACH,MAAM,WAAW,SAAU,SAAQ,gBAAgB;IAClD;;;;OAIG;IACH,QAAQ,CAAC,cAAc,EAAE,MAAM,CAAC;IAEhC;;;;;;;;;;OAUG;IACH,MAAM,IAAI,aAAa,CAAC;CACxB;AAED;;;;GAIG;AACH,eAAO,MAAM,SAAS,EAAE,QAAuB,CAAC;AAEhD;;GAEG;AACH,eAAO,MAAM,WAAW,EAAE,OAAO,MAA8B,CAAC;AAEhE;;GAEG;AACH,UAAU,SAAS;IAClB;;;;;;;;;;;;;;;;;OAiBG;IACH,QAAQ,CAAC,CAAC,WAAW,CAAC,CAAC,EAAE,SAAS,CAAC;CACnC;AAED;;GAEG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,WAAW,GAAG,SAAS,GAAG,SAAS,CAMtE;AAED;;;;GAIG;AACH,MAAM,WAAW,aAAc,SAAQ,sBAAsB,EAAE,SAAS;IACvE;;;;OAIG;IACH,WAAW,IAAI,OAAO,CAAC;IAEvB;;;OAGG;IACH,IAAI,IAAI,aAAa,CAAC;CACtB"}
1
+ {"version":3,"file":"chunk.d.ts","sourceRoot":"","sources":["../../../src/feature-libraries/chunked-forest/chunk.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAIH,OAAO,EAEN,QAAQ,EACR,WAAW,EACX,sBAAsB,EAEtB,MAAM,qBAAqB,CAAC;AAC7B,OAAO,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AAEvD;;;;GAIG;AACH,MAAM,WAAW,SAAU,SAAQ,gBAAgB;IAClD;;;;OAIG;IACH,QAAQ,CAAC,cAAc,EAAE,MAAM,CAAC;IAEhC;;;;;;;;;;OAUG;IACH,MAAM,IAAI,aAAa,CAAC;CACxB;AAED;;;;GAIG;AACH,eAAO,MAAM,SAAS,EAAE,QAAuB,CAAC;AAEhD;;GAEG;AACH,eAAO,MAAM,WAAW,EAAE,OAAO,MAA8B,CAAC;AAEhE;;GAEG;AACH,UAAU,SAAS;IAClB;;;;;;;;;;;;;;;;;OAiBG;IACH,QAAQ,CAAC,CAAC,WAAW,CAAC,CAAC,EAAE,SAAS,CAAC;CACnC;AAED;;GAEG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,WAAW,GAAG,SAAS,GAAG,SAAS,CAMtE;AAED;;;;GAIG;AACH,MAAM,WAAW,aAAc,SAAQ,sBAAsB,EAAE,SAAS;IACvE;;;;OAIG;IACH,WAAW,IAAI,OAAO,CAAC;IAEvB;;;OAGG;IACH,IAAI,IAAI,aAAa,CAAC;CACtB"}
@@ -5,7 +5,7 @@
5
5
  */
6
6
  Object.defineProperty(exports, "__esModule", { value: true });
7
7
  exports.tryGetChunk = exports.cursorChunk = exports.dummyRoot = void 0;
8
- const core_utils_1 = require("@fluidframework/core-utils");
8
+ const internal_1 = require("@fluidframework/core-utils/internal");
9
9
  const index_js_1 = require("../../core/index.js");
10
10
  /**
11
11
  * The key used for the field that contains the root of chunks when not parented anywhere.
@@ -21,7 +21,7 @@ exports.cursorChunk = Symbol("cursorChunk");
21
21
  * See {@link WithChunk}.
22
22
  */
23
23
  function tryGetChunk(cursor) {
24
- (0, core_utils_1.assert)(cursor.mode === 0 /* CursorLocationType.Nodes */, 0x57b /* cursorChunk only accessible in nodes mode */);
24
+ (0, internal_1.assert)(cursor.mode === 0 /* CursorLocationType.Nodes */, 0x57b /* cursorChunk only accessible in nodes mode */);
25
25
  return cursor[exports.cursorChunk];
26
26
  }
27
27
  exports.tryGetChunk = tryGetChunk;
@@ -1 +1 @@
1
- {"version":3,"file":"chunk.js","sourceRoot":"","sources":["../../../src/feature-libraries/chunked-forest/chunk.ts"],"names":[],"mappings":";AAAA;;;GAGG;;;AAEH,2DAAoD;AACpD,kDAM6B;AA8B7B;;;;GAIG;AACU,QAAA,SAAS,GAAa,uBAAY,CAAC;AAEhD;;GAEG;AACU,QAAA,WAAW,GAAkB,MAAM,CAAC,aAAa,CAAC,CAAC;AA2BhE;;GAEG;AACH,SAAgB,WAAW,CAAC,MAAmB;IAC9C,IAAA,mBAAM,EACL,MAAM,CAAC,IAAI,qCAA6B,EACxC,KAAK,CAAC,+CAA+C,CACrD,CAAC;IACF,OAAQ,MAAoB,CAAC,mBAAW,CAAC,CAAC;AAC3C,CAAC;AAND,kCAMC","sourcesContent":["/*!\n * Copyright (c) Microsoft Corporation and contributors. All rights reserved.\n * Licensed under the MIT License.\n */\n\nimport { assert } from \"@fluidframework/core-utils\";\nimport {\n\tCursorLocationType,\n\tITreeCursor,\n\tITreeCursorSynchronous,\n\tFieldKey,\n\trootFieldKey,\n} from \"../../core/index.js\";\nimport { ReferenceCounted } from \"../../util/index.js\";\n\n/**\n * Contiguous part of the tree which get stored together in some data format.\n * Copy-on-write, but optimized to be mutated in place when a chunk only has a single user (detected using reference counting).\n * This allows for efficient cloning without major performance overheads for non-cloning scenarios.\n */\nexport interface TreeChunk extends ReferenceCounted {\n\t/**\n\t * The number of nodes at the top level of this chunk.\n\t *\n\t * If this chunk is included in a field, this is the amount this chunk contributes to the length of the field.\n\t */\n\treadonly topLevelLength: number;\n\n\t/**\n\t * Creates a cursor for navigating the content of this chunk.\n\t *\n\t * Starts in \"fields\" mode in a `dummyRoot` field containing the top level nodes.\n\t *\n\t * This cursor does not own a reference to the data:\n\t * it is up to the caller of this function to ensure the cursor is not used after they release their owning ref to this chunk.\n\t *\n\t * TODO: consider starting this in \"fields\" mode above the top level\n\t * which would compose better with utilities for processing sequences of nodes.\n\t */\n\tcursor(): ChunkedCursor;\n}\n\n/**\n * The key used for the field that contains the root of chunks when not parented anywhere.\n *\n * For now this is using the document root key to ease testing/compatibility, but this may change.\n */\nexport const dummyRoot: FieldKey = rootFieldKey;\n\n/**\n * A symbol for extracting a TreeChunk from {@link ITreeCursor}.\n */\nexport const cursorChunk: unique symbol = Symbol(\"cursorChunk\");\n\n/**\n * Cursors can optionally implement this interface, allowing querying them for the chunk they are traversing.\n */\ninterface WithChunk {\n\t/**\n\t * When in nodes mode, if a value is returned, it is a TreeChunk who's top level nodes are the\n\t * chunkLength nodes starting from chunkStart.\n\t *\n\t *\n\t * @remarks\n\t * Note that there may be other tree representations with different chunk APIs and thus different ways to query them.\n\t * The chunkStart and chunkLength values thus to not uniquely apply to the chunks accessed through this field.\n\t *\n\t * TODO:\n\t * This API (including the chunk start and end on ITreeCUrsor) have some issues:\n\t * 1. There are cases where multiple possible chunks could be considered.\n\t * For example, when in a SequenceChunk, it could be returned, or the chunk within it could be.\n\t * 2. When in a location other than the root of a chunk,\n\t * it can't provide information about the containing chunk other than by allocating a new chunk that just represents that field.\n\t *\n\t * As more optimizations get implemented, this API may need to change to better address these issues.\n\t */\n\treadonly [cursorChunk]?: TreeChunk;\n}\n\n/**\n * See {@link WithChunk}.\n */\nexport function tryGetChunk(cursor: ITreeCursor): undefined | TreeChunk {\n\tassert(\n\t\tcursor.mode === CursorLocationType.Nodes,\n\t\t0x57b /* cursorChunk only accessible in nodes mode */,\n\t);\n\treturn (cursor as WithChunk)[cursorChunk];\n}\n\n/**\n * Cursor for a chunk which can be wrapped by another cursor.\n *\n * @remarks See `BasicChunkCursor` which uses this.\n */\nexport interface ChunkedCursor extends ITreeCursorSynchronous, WithChunk {\n\t/**\n\t * Checks if the cursor is in the top level nodes of the chunk.\n\t *\n\t * @returns true iff cursor is within the root field, including at a node within that field.\n\t */\n\tatChunkRoot(): boolean;\n\n\t/**\n\t * Clones the cursor to produce a new independent cursor.\n\t * Does not add any counted references to any chunks.\n\t */\n\tfork(): ChunkedCursor;\n}\n"]}
1
+ {"version":3,"file":"chunk.js","sourceRoot":"","sources":["../../../src/feature-libraries/chunked-forest/chunk.ts"],"names":[],"mappings":";AAAA;;;GAGG;;;AAEH,kEAA6D;AAE7D,kDAM6B;AA8B7B;;;;GAIG;AACU,QAAA,SAAS,GAAa,uBAAY,CAAC;AAEhD;;GAEG;AACU,QAAA,WAAW,GAAkB,MAAM,CAAC,aAAa,CAAC,CAAC;AA2BhE;;GAEG;AACH,SAAgB,WAAW,CAAC,MAAmB;IAC9C,IAAA,iBAAM,EACL,MAAM,CAAC,IAAI,qCAA6B,EACxC,KAAK,CAAC,+CAA+C,CACrD,CAAC;IACF,OAAQ,MAAoB,CAAC,mBAAW,CAAC,CAAC;AAC3C,CAAC;AAND,kCAMC","sourcesContent":["/*!\n * Copyright (c) Microsoft Corporation and contributors. All rights reserved.\n * Licensed under the MIT License.\n */\n\nimport { assert } from \"@fluidframework/core-utils/internal\";\n\nimport {\n\tCursorLocationType,\n\tFieldKey,\n\tITreeCursor,\n\tITreeCursorSynchronous,\n\trootFieldKey,\n} from \"../../core/index.js\";\nimport { ReferenceCounted } from \"../../util/index.js\";\n\n/**\n * Contiguous part of the tree which get stored together in some data format.\n * Copy-on-write, but optimized to be mutated in place when a chunk only has a single user (detected using reference counting).\n * This allows for efficient cloning without major performance overheads for non-cloning scenarios.\n */\nexport interface TreeChunk extends ReferenceCounted {\n\t/**\n\t * The number of nodes at the top level of this chunk.\n\t *\n\t * If this chunk is included in a field, this is the amount this chunk contributes to the length of the field.\n\t */\n\treadonly topLevelLength: number;\n\n\t/**\n\t * Creates a cursor for navigating the content of this chunk.\n\t *\n\t * Starts in \"fields\" mode in a `dummyRoot` field containing the top level nodes.\n\t *\n\t * This cursor does not own a reference to the data:\n\t * it is up to the caller of this function to ensure the cursor is not used after they release their owning ref to this chunk.\n\t *\n\t * TODO: consider starting this in \"fields\" mode above the top level\n\t * which would compose better with utilities for processing sequences of nodes.\n\t */\n\tcursor(): ChunkedCursor;\n}\n\n/**\n * The key used for the field that contains the root of chunks when not parented anywhere.\n *\n * For now this is using the document root key to ease testing/compatibility, but this may change.\n */\nexport const dummyRoot: FieldKey = rootFieldKey;\n\n/**\n * A symbol for extracting a TreeChunk from {@link ITreeCursor}.\n */\nexport const cursorChunk: unique symbol = Symbol(\"cursorChunk\");\n\n/**\n * Cursors can optionally implement this interface, allowing querying them for the chunk they are traversing.\n */\ninterface WithChunk {\n\t/**\n\t * When in nodes mode, if a value is returned, it is a TreeChunk who's top level nodes are the\n\t * chunkLength nodes starting from chunkStart.\n\t *\n\t *\n\t * @remarks\n\t * Note that there may be other tree representations with different chunk APIs and thus different ways to query them.\n\t * The chunkStart and chunkLength values thus to not uniquely apply to the chunks accessed through this field.\n\t *\n\t * TODO:\n\t * This API (including the chunk start and end on ITreeCUrsor) have some issues:\n\t * 1. There are cases where multiple possible chunks could be considered.\n\t * For example, when in a SequenceChunk, it could be returned, or the chunk within it could be.\n\t * 2. When in a location other than the root of a chunk,\n\t * it can't provide information about the containing chunk other than by allocating a new chunk that just represents that field.\n\t *\n\t * As more optimizations get implemented, this API may need to change to better address these issues.\n\t */\n\treadonly [cursorChunk]?: TreeChunk;\n}\n\n/**\n * See {@link WithChunk}.\n */\nexport function tryGetChunk(cursor: ITreeCursor): undefined | TreeChunk {\n\tassert(\n\t\tcursor.mode === CursorLocationType.Nodes,\n\t\t0x57b /* cursorChunk only accessible in nodes mode */,\n\t);\n\treturn (cursor as WithChunk)[cursorChunk];\n}\n\n/**\n * Cursor for a chunk which can be wrapped by another cursor.\n *\n * @remarks See `BasicChunkCursor` which uses this.\n */\nexport interface ChunkedCursor extends ITreeCursorSynchronous, WithChunk {\n\t/**\n\t * Checks if the cursor is in the top level nodes of the chunk.\n\t *\n\t * @returns true iff cursor is within the root field, including at a node within that field.\n\t */\n\tatChunkRoot(): boolean;\n\n\t/**\n\t * Clones the cursor to produce a new independent cursor.\n\t * Does not add any counted references to any chunks.\n\t */\n\tfork(): ChunkedCursor;\n}\n"]}
@@ -2,10 +2,10 @@
2
2
  * Copyright (c) Microsoft Corporation and contributors. All rights reserved.
3
3
  * Licensed under the MIT License.
4
4
  */
5
- import { FieldKey, TreeFieldStoredSchema, ITreeCursorSynchronous, TreeNodeSchemaIdentifier, Value, TreeStoredSchemaSubscription, TreeStoredSchema, StoredSchemaCollection } from "../../core/index.js";
5
+ import { FieldKey, ITreeCursorSynchronous, StoredSchemaCollection, TreeFieldStoredSchema, TreeNodeSchemaIdentifier, TreeStoredSchema, TreeStoredSchemaSubscription, Value } from "../../core/index.js";
6
6
  import { FullSchemaPolicy } from "../modular-schema/index.js";
7
- import { TreeChunk } from "./chunk.js";
8
7
  import { BasicChunk } from "./basicChunk.js";
8
+ import { TreeChunk } from "./chunk.js";
9
9
  import { FieldShape, TreeShape, UniformChunk } from "./uniformChunk.js";
10
10
  export interface Disposable {
11
11
  /**
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"chunkTree.d.ts","sourceRoot":"","sources":["../../../src/feature-libraries/chunked-forest/chunkTree.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAIH,OAAO,EAEN,QAAQ,EACR,sBAAsB,EAGtB,sBAAsB,EACtB,qBAAqB,EACrB,wBAAwB,EACxB,gBAAgB,EAChB,4BAA4B,EAE5B,KAAK,EAGL,MAAM,qBAAqB,CAAC;AAE7B,OAAO,EAAE,gBAAgB,EAAE,MAAM,4BAA4B,CAAC;AAE9D,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAC7C,OAAO,EAAE,SAAS,EAAe,MAAM,YAAY,CAAC;AAEpD,OAAO,EAAE,UAAU,EAAE,SAAS,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AAExE,MAAM,WAAW,UAAU;IAC1B;;OAEG;IACH,OAAO,IAAI,IAAI,CAAC;CAChB;AAED;;GAEG;AACH,wBAAgB,eAAe,CAC9B,MAAM,EAAE,4BAA4B,EACpC,MAAM,EAAE,gBAAgB,GACtB,QAAQ,CASV;AAED;;;;;GAKG;AACH,MAAM,WAAW,QAAS,SAAQ,WAAW,EAAE,UAAU;IACxD,QAAQ,CAAC,MAAM,EAAE,4BAA4B,CAAC;IAC9C,KAAK,CAAC,MAAM,EAAE,4BAA4B,GAAG,QAAQ,CAAC;CACtD;AAED;;;;;;;;GAQG;AAEH,qBAAa,WAAW;CAAG;AAE3B;;;GAGG;AACH,eAAO,MAAM,WAAW,aAAoB,CAAC;AAE7C;;;GAGG;AACH,MAAM,MAAM,SAAS,GAAG,SAAS,GAAG,WAAW,CAAC;AAEhD,qBAAa,OAAQ,YAAW,QAAQ;aAWtB,MAAM,EAAE,4BAA4B;aACpC,MAAM,EAAE,gBAAgB;aACxB,2BAA2B,EAAE,MAAM;aACnC,4BAA4B,EAAE,MAAM;aACpC,qBAAqB,EAAE,MAAM;IAE7C,OAAO,CAAC,QAAQ,CAAC,kBAAkB;IAhBpC;;;;OAIG;IACH,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAuD;IAElF,OAAO,CAAC,wBAAwB,CAA2B;gBAG1C,MAAM,EAAE,4BAA4B,EACpC,MAAM,EAAE,gBAAgB,EACxB,2BAA2B,EAAE,MAAM,EACnC,4BAA4B,EAAE,MAAM,EACpC,qBAAqB,EAAE,MAAM,EAE5B,kBAAkB,EAAE,CACpC,MAAM,EAAE,gBAAgB,EACxB,MAAM,EAAE,gBAAgB,EACxB,IAAI,EAAE,wBAAwB,EAC9B,MAAM,EAAE,GAAG,CAAC,wBAAwB,EAAE,SAAS,CAAC,KAC5C,SAAS;IAGR,KAAK,CAAC,MAAM,EAAE,4BAA4B,GAAG,QAAQ;IAarD,eAAe,CAAC,MAAM,EAAE,wBAAwB,GAAG,SAAS;IAW5D,OAAO,IAAI,IAAI;IAKtB,OAAO,CAAC,aAAa;CAOrB;AAED;;;;;GAKG;AACH,wBAAgB,SAAS,CAAC,MAAM,EAAE,sBAAsB,EAAE,MAAM,EAAE,WAAW,GAAG,SAAS,CAExF;AAED;;;GAGG;AACH,wBAAgB,UAAU,CAAC,MAAM,EAAE,sBAAsB,EAAE,MAAM,EAAE,WAAW,GAAG,SAAS,EAAE,CAK3F;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,sBAAsB,EAAE,MAAM,EAAE,WAAW,GAAG,SAAS,CAM/F;AAED;;;GAGG;AACH,wBAAgB,cAAc,CAAC,MAAM,EAAE,sBAAsB,EAAE,MAAM,EAAE,WAAW,GAAG,UAAU,CAU9F;AAED,wBAAgB,UAAU,CAAC,MAAM,CAAC,EAAE,OAAO,CAAC,WAAW,CAAC,GAAG,WAAW,CASrE;AAED,wBAAgB,gBAAgB,CAC/B,MAAM,EAAE,sBAAsB,EAC9B,MAAM,EAAE,gBAAgB,GACtB,GAAG,CAAC,wBAAwB,EAAE,SAAS,CAAC,CAM1C;AAED;;;;GAIG;AACH,wBAAgB,kBAAkB,CACjC,MAAM,EAAE,sBAAsB,EAC9B,MAAM,EAAE,gBAAgB,EACxB,IAAI,EAAE,wBAAwB,EAC9B,MAAM,EAAE,GAAG,CAAC,wBAAwB,EAAE,SAAS,CAAC,GAC9C,SAAS,CAmBX;AAED;;;;GAIG;AACH,wBAAgB,uBAAuB,CACtC,MAAM,EAAE,sBAAsB,EAC9B,MAAM,EAAE,gBAAgB,EACxB,IAAI,EAAE,qBAAqB,EAC3B,GAAG,EAAE,QAAQ,EACb,MAAM,EAAE,GAAG,CAAC,wBAAwB,EAAE,SAAS,CAAC,GAC9C,UAAU,GAAG,SAAS,CAcxB;AAED;;;GAGG;AACH,eAAO,MAAM,kBAAkB,EAAE,WAUhC,CAAC;AAEF,eAAO,MAAM,oBAAoB,EAAE,WAKlC,CAAC;AAEF;;GAEG;AACH,MAAM,WAAW,WAAW;IAC3B;;;;;OAKG;IACH,QAAQ,CAAC,2BAA2B,EAAE,MAAM,CAAC;IAE7C;;OAEG;IACH,QAAQ,CAAC,4BAA4B,EAAE,MAAM,CAAC;IAE9C;;OAEG;IACH,QAAQ,CAAC,qBAAqB,EAAE,MAAM,CAAC;IAEvC;;OAEG;IACH,eAAe,CAAC,MAAM,EAAE,wBAAwB,GAAG,SAAS,CAAC;CAC7D;AAUD;;;;;GAKG;AACH,wBAAgB,UAAU,CACzB,MAAM,EAAE,sBAAsB,EAC9B,MAAM,EAAE,WAAW,EACnB,MAAM,EAAE,MAAM,EACd,kBAAkB,EAAE,OAAO,GACzB,SAAS,EAAE,CA2Fb;AAED,wBAAgB,YAAY,CAC3B,MAAM,EAAE,sBAAsB,EAC9B,KAAK,EAAE,SAAS,EAChB,MAAM,EAAE,KAAK,EAAE,GACb,IAAI,CAoBN;AAED;;;;;;;;;GASG;AACH,wBAAgB,sBAAsB,CACrC,MAAM,EAAE,sBAAsB,EAC9B,KAAK,EAAE,SAAS,EAChB,iBAAiB,EAAE,MAAM,EACzB,kBAAkB,EAAE,OAAO,GACzB,YAAY,CAqBd"}
@@ -5,14 +5,13 @@
5
5
  */
6
6
  Object.defineProperty(exports, "__esModule", { value: true });
7
7
  exports.uniformChunkFromCursor = exports.insertValues = exports.chunkRange = exports.basicOnlyChunkPolicy = exports.defaultChunkPolicy = exports.tryShapeFromFieldSchema = exports.tryShapeFromSchema = exports.shapesFromSchema = exports.makePolicy = exports.basicChunkTree = exports.chunkFieldSingle = exports.chunkField = exports.chunkTree = exports.Chunker = exports.polymorphic = exports.Polymorphic = exports.makeTreeChunker = void 0;
8
- const core_utils_1 = require("@fluidframework/core-utils");
8
+ const internal_1 = require("@fluidframework/core-utils/internal");
9
9
  const index_js_1 = require("../../core/index.js");
10
10
  const index_js_2 = require("../../util/index.js");
11
- const multiplicity_js_1 = require("../multiplicity.js");
12
- const chunk_js_1 = require("./chunk.js");
13
11
  const basicChunk_js_1 = require("./basicChunk.js");
14
- const uniformChunk_js_1 = require("./uniformChunk.js");
12
+ const chunk_js_1 = require("./chunk.js");
15
13
  const sequenceChunk_js_1 = require("./sequenceChunk.js");
14
+ const uniformChunk_js_1 = require("./uniformChunk.js");
16
15
  /**
17
16
  * Creates a ChunkPolicy which responds to schema changes.
18
17
  */
@@ -98,7 +97,7 @@ exports.chunkTree = chunkTree;
98
97
  function chunkField(cursor, policy) {
99
98
  const length = cursor.getFieldLength();
100
99
  const started = cursor.firstNode();
101
- (0, core_utils_1.assert)(started, 0x57c /* field to chunk should have at least one node */);
100
+ (0, internal_1.assert)(started, 0x57c /* field to chunk should have at least one node */);
102
101
  return chunkRange(cursor, policy, length, false);
103
102
  }
104
103
  exports.chunkField = chunkField;
@@ -132,7 +131,7 @@ exports.basicChunkTree = basicChunkTree;
132
131
  function makePolicy(policy) {
133
132
  const withDefaults = { ...exports.defaultChunkPolicy, ...policy };
134
133
  // TODO: move this to a top level policy validation
135
- (0, core_utils_1.assert)(withDefaults.sequenceChunkSplitThreshold >= 2, 0x57d /* sequenceChunkThreshold must be at least 2 */);
134
+ (0, internal_1.assert)(withDefaults.sequenceChunkSplitThreshold >= 2, 0x57d /* sequenceChunkThreshold must be at least 2 */);
136
135
  return withDefaults;
137
136
  }
138
137
  exports.makePolicy = makePolicy;
@@ -176,8 +175,8 @@ exports.tryShapeFromSchema = tryShapeFromSchema;
176
175
  * Note that this does not tolerate optional or sequence fields, nor does it optimize for patterns of specific values.
177
176
  */
178
177
  function tryShapeFromFieldSchema(schema, policy, type, key, shapes) {
179
- const kind = policy.fieldKinds.get(type.kind.identifier) ?? (0, index_js_2.fail)("missing FieldKind");
180
- if (kind.multiplicity !== multiplicity_js_1.Multiplicity.Single) {
178
+ const kind = policy.fieldKinds.get(type.kind) ?? (0, index_js_2.fail)("missing FieldKind");
179
+ if (kind.multiplicity !== index_js_1.Multiplicity.Single) {
181
180
  return undefined;
182
181
  }
183
182
  if (type.types?.size !== 1) {
@@ -222,11 +221,11 @@ function newBasicChunkTree(cursor, policy) {
222
221
  * @param skipLastNavigation - if true, leaves the cursor at the last node instead of moving off of it.
223
222
  */
224
223
  function chunkRange(cursor, policy, length, skipLastNavigation) {
225
- (0, core_utils_1.assert)(cursor.mode === 0 /* CursorLocationType.Nodes */, 0x57e /* should be in nodes */);
224
+ (0, internal_1.assert)(cursor.mode === 0 /* CursorLocationType.Nodes */, 0x57e /* should be in nodes */);
226
225
  let output = [];
227
226
  let remaining = length;
228
227
  while (remaining > 0) {
229
- (0, core_utils_1.assert)(cursor.mode === 0 /* CursorLocationType.Nodes */, 0x57f /* should be in nodes */);
228
+ (0, internal_1.assert)(cursor.mode === 0 /* CursorLocationType.Nodes */, 0x57f /* should be in nodes */);
230
229
  const start = cursor.chunkStart;
231
230
  let reusedChunk = false;
232
231
  // symbol based fast path to check for chunk:
@@ -258,7 +257,7 @@ function chunkRange(cursor, policy, length, skipLastNavigation) {
258
257
  }
259
258
  }
260
259
  if (!reusedChunk) {
261
- (0, core_utils_1.assert)(cursor.mode === 0 /* CursorLocationType.Nodes */, 0x580 /* should be in nodes */);
260
+ (0, internal_1.assert)(cursor.mode === 0 /* CursorLocationType.Nodes */, 0x580 /* should be in nodes */);
262
261
  // TODO: if provided, use schema to consider using UniformChunks
263
262
  const type = cursor.type;
264
263
  const shape = policy.shapeFromSchema(type);
@@ -296,14 +295,14 @@ function chunkRange(cursor, policy, length, skipLastNavigation) {
296
295
  newOutput.push(new sequenceChunk_js_1.SequenceChunk(output.slice(previousEnd, end)));
297
296
  previousEnd = end;
298
297
  }
299
- (0, core_utils_1.assert)(previousEnd === output.length, 0x581 /* chunks should add up to total */);
298
+ (0, internal_1.assert)(previousEnd === output.length, 0x581 /* chunks should add up to total */);
300
299
  output = newOutput;
301
300
  }
302
301
  return output;
303
302
  }
304
303
  exports.chunkRange = chunkRange;
305
304
  function insertValues(cursor, shape, values) {
306
- (0, core_utils_1.assert)(shape.type === cursor.type, 0x582 /* shape and type must match */);
305
+ (0, internal_1.assert)(shape.type === cursor.type, 0x582 /* shape and type must match */);
307
306
  // TODO:Perf:
308
307
  // Fast path for already part of a uniform chunk with matching shape
309
308
  // Slow path: walk shape and cursor together, inserting values.
@@ -318,7 +317,7 @@ function insertValues(cursor, shape, values) {
318
317
  count++;
319
318
  }
320
319
  cursor.exitField();
321
- (0, core_utils_1.assert)(length === count, 0x583 /* unexpected field length */);
320
+ (0, internal_1.assert)(length === count, 0x583 /* unexpected field length */);
322
321
  }
323
322
  }
324
323
  exports.insertValues = insertValues;
@@ -1 +1 @@
1
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* Copyright (c) Microsoft Corporation and contributors. All rights reserved.\n * Licensed under the MIT License.\n */\n\nimport { assert } from \"@fluidframework/core-utils\";\nimport {\n\tFieldKey,\n\tTreeFieldStoredSchema,\n\tITreeCursorSynchronous,\n\tmapCursorFields,\n\tTreeNodeSchemaIdentifier,\n\tValue,\n\tTreeValue,\n\tTreeStoredSchemaSubscription,\n\tCursorLocationType,\n\tTreeStoredSchema,\n\tStoredSchemaCollection,\n\tLeafNodeStoredSchema,\n\tObjectNodeStoredSchema,\n} from \"../../core/index.js\";\nimport { FullSchemaPolicy } from \"../modular-schema/index.js\";\nimport { fail, getOrCreate } from \"../../util/index.js\";\nimport { Multiplicity } from \"../multiplicity.js\";\nimport { TreeChunk, tryGetChunk } from \"./chunk.js\";\nimport { BasicChunk } from \"./basicChunk.js\";\nimport { FieldShape, TreeShape, UniformChunk } from \"./uniformChunk.js\";\nimport { SequenceChunk } from \"./sequenceChunk.js\";\n\nexport interface Disposable {\n\t/**\n\t * Cleans up resources used by this, such as inbound event registrations.\n\t */\n\tdispose(): void;\n}\n\n/**\n * Creates a ChunkPolicy which responds to schema changes.\n */\nexport function makeTreeChunker(\n\tschema: TreeStoredSchemaSubscription,\n\tpolicy: FullSchemaPolicy,\n): IChunker {\n\treturn new Chunker(\n\t\tschema,\n\t\tpolicy,\n\t\tdefaultChunkPolicy.sequenceChunkInlineThreshold,\n\t\tdefaultChunkPolicy.sequenceChunkInlineThreshold,\n\t\tdefaultChunkPolicy.uniformChunkNodeCount,\n\t\ttryShapeFromSchema,\n\t);\n}\n\n/**\n * Extends ChunkPolicy to include stateful details required by ChunkedForest.\n *\n * This extra complexity is mostly due to the fact that schema can change over time,\n * and that chunk policy uses caching which thus needs invalidation.\n */\nexport interface IChunker extends ChunkPolicy, Disposable {\n\treadonly schema: TreeStoredSchemaSubscription;\n\tclone(schema: TreeStoredSchemaSubscription): IChunker;\n}\n\n/**\n * Indicates that there are multiple possible `TreeShape` trees with a given type can have.\n *\n * @remarks\n * For example, a schema transitively containing a sequence field, optional field, or allowing multiple child types will be Polymorphic.\n * See `tryShapeFromSchema` for how to tell if a type is Polymorphic.\n *\n * TODO: cache some of the possible shapes here.\n */\n// eslint-disable-next-line @typescript-eslint/no-extraneous-class\nexport class Polymorphic {}\n\n/**\n * See `Polymorphic`.\n * For now Polymorphic is stateless, so just use a singleton.\n */\nexport const polymorphic = new Polymorphic();\n\n/**\n * Information about the possible shapes a tree could take based on its type.\n * Note that this information is for a specific version of the schema.\n */\nexport type ShapeInfo = TreeShape | Polymorphic;\n\nexport class Chunker implements IChunker {\n\t/**\n\t * Cache for information about possible shapes for types.\n\t * Corresponds to the version of the schema in `schema`.\n\t * Cleared when `schema` changes.\n\t */\n\tprivate readonly typeShapes: Map<TreeNodeSchemaIdentifier, ShapeInfo> = new Map();\n\n\tprivate unregisterSchemaCallback: (() => void) | undefined;\n\n\tpublic constructor(\n\t\tpublic readonly schema: TreeStoredSchemaSubscription,\n\t\tpublic readonly policy: FullSchemaPolicy,\n\t\tpublic readonly sequenceChunkSplitThreshold: number,\n\t\tpublic readonly sequenceChunkInlineThreshold: number,\n\t\tpublic readonly uniformChunkNodeCount: number,\n\t\t// eslint-disable-next-line @typescript-eslint/no-shadow\n\t\tprivate readonly tryShapeFromSchema: (\n\t\t\tschema: TreeStoredSchema,\n\t\t\tpolicy: FullSchemaPolicy,\n\t\t\ttype: TreeNodeSchemaIdentifier,\n\t\t\tshapes: Map<TreeNodeSchemaIdentifier, ShapeInfo>,\n\t\t) => ShapeInfo,\n\t) {}\n\n\tpublic clone(schema: TreeStoredSchemaSubscription): IChunker {\n\t\t// This does not preserve the cache.\n\t\t// This is probably fine, but is a potential way it could be optimized in the future (with care to ensure invalidation work properly).\n\t\treturn new Chunker(\n\t\t\tschema,\n\t\t\tthis.policy,\n\t\t\tthis.sequenceChunkSplitThreshold,\n\t\t\tthis.sequenceChunkInlineThreshold,\n\t\t\tthis.uniformChunkNodeCount,\n\t\t\tthis.tryShapeFromSchema,\n\t\t);\n\t}\n\n\tpublic shapeFromSchema(schema: TreeNodeSchemaIdentifier): ShapeInfo {\n\t\tconst cached = this.typeShapes.get(schema);\n\t\tif (cached !== undefined) {\n\t\t\treturn cached;\n\t\t}\n\t\tthis.unregisterSchemaCallback = this.schema.on(\"afterSchemaChange\", () =>\n\t\t\tthis.schemaChanged(),\n\t\t);\n\t\treturn this.tryShapeFromSchema(this.schema, this.policy, schema, this.typeShapes);\n\t}\n\n\tpublic dispose(): void {\n\t\t// Remove subscription for changes via dependent.\n\t\tthis.schemaChanged();\n\t}\n\n\tprivate schemaChanged(): void {\n\t\tthis.typeShapes.clear();\n\t\tif (this.unregisterSchemaCallback) {\n\t\t\tthis.unregisterSchemaCallback();\n\t\t\tthis.unregisterSchemaCallback = undefined;\n\t\t}\n\t}\n}\n\n/**\n * Get a TreeChunk for the current node (and its children) of cursor.\n * This will copy if needed, but add refs to existing chunks which hold the data.\n *\n * @param cursor - cursor in nodes mode\n */\nexport function chunkTree(cursor: ITreeCursorSynchronous, policy: ChunkPolicy): TreeChunk {\n\treturn chunkRange(cursor, policy, 1, true)[0];\n}\n\n/**\n * Get a TreeChunk[] for the current field (and its children) of cursor.\n * This will copy if needed, but add refs to existing chunks which hold the data.\n */\nexport function chunkField(cursor: ITreeCursorSynchronous, policy: ChunkPolicy): TreeChunk[] {\n\tconst length = cursor.getFieldLength();\n\tconst started = cursor.firstNode();\n\tassert(started, 0x57c /* field to chunk should have at least one node */);\n\treturn chunkRange(cursor, policy, length, false);\n}\n\n/**\n * Get a TreeChunk for the current field (and its children) of cursor.\n * Like {@link chunkField}, but forces the results into a single TreeChunk.\n */\nexport function chunkFieldSingle(cursor: ITreeCursorSynchronous, policy: ChunkPolicy): TreeChunk {\n\tconst chunks = chunkField(cursor, policy);\n\tif (chunks.length === 1) {\n\t\treturn chunks[0];\n\t}\n\treturn new SequenceChunk(chunks);\n}\n\n/**\n * Get a BasicChunk for the current node (and its children) of cursor.\n * This will copy if needed, and add refs to existing chunks which hold the data.\n */\nexport function basicChunkTree(cursor: ITreeCursorSynchronous, policy: ChunkPolicy): BasicChunk {\n\t// symbol based fast path to check for BasicChunk:\n\t// return existing chunk with a increased ref count if possible.\n\tconst chunk = tryGetChunk(cursor);\n\tif (chunk instanceof BasicChunk) {\n\t\tchunk.referenceAdded();\n\t\treturn chunk;\n\t}\n\n\treturn newBasicChunkTree(cursor, policy);\n}\n\nexport function makePolicy(policy?: Partial<ChunkPolicy>): ChunkPolicy {\n\tconst withDefaults = { ...defaultChunkPolicy, ...policy };\n\t// TODO: move this to a top level policy validation\n\tassert(\n\t\twithDefaults.sequenceChunkSplitThreshold >= 2,\n\t\t0x57d /* sequenceChunkThreshold must be at least 2 */,\n\t);\n\n\treturn withDefaults;\n}\n\nexport function shapesFromSchema(\n\tschema: StoredSchemaCollection,\n\tpolicy: FullSchemaPolicy,\n): Map<TreeNodeSchemaIdentifier, ShapeInfo> {\n\tconst shapes: Map<TreeNodeSchemaIdentifier, ShapeInfo> = new Map();\n\tfor (const identifier of schema.nodeSchema.keys()) {\n\t\ttryShapeFromSchema(schema, policy, identifier, shapes);\n\t}\n\treturn shapes;\n}\n\n/**\n * If `schema` has only one shape, return it.\n *\n * Note that this does not tolerate optional or sequence fields, nor does it optimize for patterns of specific values.\n */\nexport function tryShapeFromSchema(\n\tschema: StoredSchemaCollection,\n\tpolicy: FullSchemaPolicy,\n\ttype: TreeNodeSchemaIdentifier,\n\tshapes: Map<TreeNodeSchemaIdentifier, ShapeInfo>,\n): ShapeInfo {\n\treturn getOrCreate(shapes, type, () => {\n\t\tconst treeSchema = schema.nodeSchema.get(type) ?? fail(\"missing schema\");\n\t\tif (treeSchema instanceof LeafNodeStoredSchema) {\n\t\t\treturn new TreeShape(type, true, []);\n\t\t}\n\t\tif (treeSchema instanceof ObjectNodeStoredSchema) {\n\t\t\tconst fieldsArray: FieldShape[] = [];\n\t\t\tfor (const [key, field] of treeSchema.objectNodeFields) {\n\t\t\t\tconst fieldShape = tryShapeFromFieldSchema(schema, policy, field, key, shapes);\n\t\t\t\tif (fieldShape === undefined) {\n\t\t\t\t\treturn polymorphic;\n\t\t\t\t}\n\t\t\t\tfieldsArray.push(fieldShape);\n\t\t\t}\n\t\t\treturn new TreeShape(type, false, fieldsArray);\n\t\t}\n\t\treturn polymorphic;\n\t});\n}\n\n/**\n * If `schema` has only one shape, return it.\n *\n * Note that this does not tolerate optional or sequence fields, nor does it optimize for patterns of specific values.\n */\nexport function tryShapeFromFieldSchema(\n\tschema: StoredSchemaCollection,\n\tpolicy: FullSchemaPolicy,\n\ttype: TreeFieldStoredSchema,\n\tkey: FieldKey,\n\tshapes: Map<TreeNodeSchemaIdentifier, ShapeInfo>,\n): FieldShape | undefined {\n\tconst kind = policy.fieldKinds.get(type.kind.identifier) ?? fail(\"missing FieldKind\");\n\tif (kind.multiplicity !== Multiplicity.Single) {\n\t\treturn undefined;\n\t}\n\tif (type.types?.size !== 1) {\n\t\treturn undefined;\n\t}\n\tconst childType = [...type.types][0];\n\tconst childShape = tryShapeFromSchema(schema, policy, childType, shapes);\n\tif (childShape instanceof Polymorphic) {\n\t\treturn undefined;\n\t}\n\treturn [key, childShape, 1];\n}\n\n/**\n * Default settings for use for {@link ChunkPolicy}.\n * Use `makeTreeChunker` to create a policy with the defaults, but leverages to schema.\n */\nexport const defaultChunkPolicy: ChunkPolicy = {\n\t// Currently ChunkedForest and BasicTreeCursor don't handle SequenceChunks very efficiently:\n\t// they likely add more overhead than they save for now, so don't create them.\n\tsequenceChunkSplitThreshold: Number.POSITIVE_INFINITY,\n\tsequenceChunkInlineThreshold: Number.POSITIVE_INFINITY,\n\t// Current UniformChunk handling doesn't scale well to large chunks, so set a modest size limit:\n\tuniformChunkNodeCount: 400,\n\t// Without knowing what the schema is, all shapes are possible.\n\t// Use `makeTreeChunker` to do better.\n\tshapeFromSchema: () => polymorphic,\n};\n\nexport const basicOnlyChunkPolicy: ChunkPolicy = {\n\tsequenceChunkSplitThreshold: Number.POSITIVE_INFINITY,\n\tsequenceChunkInlineThreshold: Number.POSITIVE_INFINITY,\n\tuniformChunkNodeCount: 0,\n\tshapeFromSchema: () => polymorphic,\n};\n\n/**\n * Policy for how to chunk a tree.\n */\nexport interface ChunkPolicy {\n\t/**\n\t * Group sequences longer than this into into sequence chunks of this length or less.\n\t *\n\t * Must be at least 2.\n\t * Can be set to `Number.POSITIVE_INFINITY` to never introduce extra sequence chunks.\n\t */\n\treadonly sequenceChunkSplitThreshold: number;\n\n\t/**\n\t * SequenceChunks this long or shorter may get inlined into their parent chunk.\n\t */\n\treadonly sequenceChunkInlineThreshold: number;\n\n\t/**\n\t * Maximum total nodes to put in a UniformChunk.\n\t */\n\treadonly uniformChunkNodeCount: number;\n\n\t/**\n\t * Returns information about the shapes trees of type `schema` can take.\n\t */\n\tshapeFromSchema(schema: TreeNodeSchemaIdentifier): ShapeInfo;\n}\n\nfunction newBasicChunkTree(cursor: ITreeCursorSynchronous, policy: ChunkPolicy): BasicChunk {\n\treturn new BasicChunk(\n\t\tcursor.type,\n\t\tnew Map(mapCursorFields(cursor, () => [cursor.getFieldKey(), chunkField(cursor, policy)])),\n\t\tcursor.value,\n\t);\n}\n\n/**\n * @param cursor - cursor in nodes mode\n * @param policy - heuristics to impact chunking\n * @param length - how many nodes to process (at the top level)\n * @param skipLastNavigation - if true, leaves the cursor at the last node instead of moving off of it.\n */\nexport function chunkRange(\n\tcursor: ITreeCursorSynchronous,\n\tpolicy: ChunkPolicy,\n\tlength: number,\n\tskipLastNavigation: boolean,\n): TreeChunk[] {\n\tassert(cursor.mode === CursorLocationType.Nodes, 0x57e /* should be in nodes */);\n\tlet output: TreeChunk[] = [];\n\tlet remaining = length;\n\twhile (remaining > 0) {\n\t\tassert(cursor.mode === CursorLocationType.Nodes, 0x57f /* should be in nodes */);\n\t\tconst start = cursor.chunkStart;\n\t\tlet reusedChunk = false;\n\t\t// symbol based fast path to check for chunk:\n\t\t// return existing chunk with a increased ref count if possible.\n\t\tif (start === cursor.fieldIndex) {\n\t\t\tconst chunkLength = cursor.chunkLength;\n\t\t\tif (chunkLength <= remaining) {\n\t\t\t\tconst chunk = tryGetChunk(cursor);\n\t\t\t\tif (chunk !== undefined) {\n\t\t\t\t\tif (\n\t\t\t\t\t\tchunk instanceof SequenceChunk &&\n\t\t\t\t\t\tchunk.subChunks.length <= policy.sequenceChunkInlineThreshold\n\t\t\t\t\t) {\n\t\t\t\t\t\t// If sequence chunk, and its very short, inline it.\n\t\t\t\t\t\t// Note that this is not recursive: there may be short sequences nested below this which are not inlined.\n\t\t\t\t\t\tfor (const subChunk of chunk.subChunks) {\n\t\t\t\t\t\t\tsubChunk.referenceAdded();\n\t\t\t\t\t\t\toutput.push(subChunk);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tchunk.referenceAdded();\n\t\t\t\t\toutput.push(chunk);\n\t\t\t\t\tremaining -= chunkLength;\n\t\t\t\t\treusedChunk = true;\n\t\t\t\t\tlet seek = chunkLength;\n\t\t\t\t\tif (skipLastNavigation && remaining === 0) {\n\t\t\t\t\t\tseek -= 1;\n\t\t\t\t\t}\n\t\t\t\t\tcursor.seekNodes(seek);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tif (!reusedChunk) {\n\t\t\tassert(cursor.mode === CursorLocationType.Nodes, 0x580 /* should be in nodes */);\n\t\t\t// TODO: if provided, use schema to consider using UniformChunks\n\t\t\tconst type = cursor.type;\n\t\t\tconst shape = policy.shapeFromSchema(type);\n\t\t\tif (shape instanceof TreeShape) {\n\t\t\t\tconst nodesPerTopLevelNode = shape.positions.length;\n\t\t\t\tconst maxTopLevelLength = Math.ceil(\n\t\t\t\t\tnodesPerTopLevelNode / policy.uniformChunkNodeCount,\n\t\t\t\t);\n\t\t\t\tconst maxLength = Math.min(maxTopLevelLength, remaining);\n\t\t\t\tconst newChunk = uniformChunkFromCursor(\n\t\t\t\t\tcursor,\n\t\t\t\t\tshape,\n\t\t\t\t\tmaxLength,\n\t\t\t\t\tmaxLength === remaining && skipLastNavigation,\n\t\t\t\t);\n\t\t\t\tremaining -= newChunk.topLevelLength;\n\t\t\t\toutput.push(newChunk);\n\t\t\t} else {\n\t\t\t\t// Slow path: copy tree into new basic chunk\n\t\t\t\toutput.push(newBasicChunkTree(cursor, policy));\n\t\t\t\tremaining -= 1;\n\t\t\t\tif (!skipLastNavigation || remaining !== 0) {\n\t\t\t\t\tcursor.nextNode();\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\t// TODO: maybe make a pass over output to coalesce UniformChunks and/or convert other formats to UniformChunks where possible.\n\n\t// If output is large, group it into a tree of sequence chunks.\n\twhile (output.length > policy.sequenceChunkSplitThreshold) {\n\t\tconst chunkCount = Math.ceil(output.length / policy.sequenceChunkSplitThreshold);\n\t\tconst newOutput: TreeChunk[] = [];\n\t\t// Rounding down, and add an extra item to some of the chunks.\n\t\tconst chunkSize = Math.floor(output.length / chunkCount);\n\t\t// number of chunks to add an extra item to to make total line up.\n\t\tconst extra = output.length % chunkCount;\n\t\tlet previousEnd = 0;\n\t\tfor (let index = 0; index < chunkCount; index++) {\n\t\t\t// If we are in the first `extra` items, add an extra to this chunk.\n\t\t\tconst end = previousEnd + chunkSize + (index < extra ? 1 : 0);\n\t\t\tnewOutput.push(new SequenceChunk(output.slice(previousEnd, end)));\n\t\t\tpreviousEnd = end;\n\t\t}\n\t\tassert(previousEnd === output.length, 0x581 /* chunks should add up to total */);\n\t\toutput = newOutput;\n\t}\n\n\treturn output;\n}\n\nexport function insertValues(\n\tcursor: ITreeCursorSynchronous,\n\tshape: TreeShape,\n\tvalues: Value[],\n): void {\n\tassert(shape.type === cursor.type, 0x582 /* shape and type must match */);\n\n\t// TODO:Perf:\n\t// Fast path for already part of a uniform chunk with matching shape\n\n\t// Slow path: walk shape and cursor together, inserting values.\n\tif (shape.hasValue) {\n\t\tvalues.push(cursor.value);\n\t}\n\tfor (const [key, childShape, length] of shape.fieldsArray) {\n\t\tcursor.enterField(key);\n\t\tlet count = 0;\n\t\tfor (let inNodes = cursor.firstNode(); inNodes; inNodes = cursor.nextNode()) {\n\t\t\tinsertValues(cursor, childShape, values);\n\t\t\tcount++;\n\t\t}\n\t\tcursor.exitField();\n\t\tassert(length === count, 0x583 /* unexpected field length */);\n\t}\n}\n\n/**\n * Read up to `maxTopLevelLength` nodes from `cursor`, stopping when limit is hit or type of node changes.\n *\n * This requires that the all trees with matching type match the provided shape.\n * This cannot be used if other shapes are possible for this type.\n *\n * If this stops early due to the type changing, `skipLastNavigation` is not involved:\n * `skipLastNavigation` only determines if the cursor will be left on the node after the last one (possibly exiting the field)\n * if the full length is used.\n */\nexport function uniformChunkFromCursor(\n\tcursor: ITreeCursorSynchronous,\n\tshape: TreeShape,\n\tmaxTopLevelLength: number,\n\tskipLastNavigation: boolean,\n): UniformChunk {\n\t// TODO:\n\t// This could have a fast path for consuming already uniformly chunked data with matching shape.\n\n\tconst values: TreeValue[] = [];\n\tlet topLevelLength = 1;\n\twhile (topLevelLength <= maxTopLevelLength) {\n\t\tinsertValues(cursor, shape, values);\n\t\tif (topLevelLength === maxTopLevelLength) {\n\t\t\tif (!skipLastNavigation) {\n\t\t\t\tcursor.nextNode();\n\t\t\t}\n\t\t\tbreak;\n\t\t}\n\t\tcursor.nextNode();\n\t\tif (cursor.type !== shape.type) {\n\t\t\tbreak;\n\t\t}\n\t\ttopLevelLength += 1;\n\t}\n\treturn new UniformChunk(shape.withTopLevelLength(topLevelLength), values);\n}\n"]}
1
+ 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* Copyright (c) Microsoft Corporation and contributors. All rights reserved.\n * Licensed under the MIT License.\n */\n\nimport { assert } from \"@fluidframework/core-utils/internal\";\n\nimport {\n\tCursorLocationType,\n\tFieldKey,\n\tITreeCursorSynchronous,\n\tLeafNodeStoredSchema,\n\tObjectNodeStoredSchema,\n\tStoredSchemaCollection,\n\tTreeFieldStoredSchema,\n\tTreeNodeSchemaIdentifier,\n\tTreeStoredSchema,\n\tTreeStoredSchemaSubscription,\n\tTreeValue,\n\tValue,\n\tmapCursorFields,\n\tMultiplicity,\n} from \"../../core/index.js\";\nimport { fail, getOrCreate } from \"../../util/index.js\";\nimport { FullSchemaPolicy } from \"../modular-schema/index.js\";\n\nimport { BasicChunk } from \"./basicChunk.js\";\nimport { TreeChunk, tryGetChunk } from \"./chunk.js\";\nimport { SequenceChunk } from \"./sequenceChunk.js\";\nimport { FieldShape, TreeShape, UniformChunk } from \"./uniformChunk.js\";\n\nexport interface Disposable {\n\t/**\n\t * Cleans up resources used by this, such as inbound event registrations.\n\t */\n\tdispose(): void;\n}\n\n/**\n * Creates a ChunkPolicy which responds to schema changes.\n */\nexport function makeTreeChunker(\n\tschema: TreeStoredSchemaSubscription,\n\tpolicy: FullSchemaPolicy,\n): IChunker {\n\treturn new Chunker(\n\t\tschema,\n\t\tpolicy,\n\t\tdefaultChunkPolicy.sequenceChunkInlineThreshold,\n\t\tdefaultChunkPolicy.sequenceChunkInlineThreshold,\n\t\tdefaultChunkPolicy.uniformChunkNodeCount,\n\t\ttryShapeFromSchema,\n\t);\n}\n\n/**\n * Extends ChunkPolicy to include stateful details required by ChunkedForest.\n *\n * This extra complexity is mostly due to the fact that schema can change over time,\n * and that chunk policy uses caching which thus needs invalidation.\n */\nexport interface IChunker extends ChunkPolicy, Disposable {\n\treadonly schema: TreeStoredSchemaSubscription;\n\tclone(schema: TreeStoredSchemaSubscription): IChunker;\n}\n\n/**\n * Indicates that there are multiple possible `TreeShape` trees with a given type can have.\n *\n * @remarks\n * For example, a schema transitively containing a sequence field, optional field, or allowing multiple child types will be Polymorphic.\n * See `tryShapeFromSchema` for how to tell if a type is Polymorphic.\n *\n * TODO: cache some of the possible shapes here.\n */\n// eslint-disable-next-line @typescript-eslint/no-extraneous-class\nexport class Polymorphic {}\n\n/**\n * See `Polymorphic`.\n * For now Polymorphic is stateless, so just use a singleton.\n */\nexport const polymorphic = new Polymorphic();\n\n/**\n * Information about the possible shapes a tree could take based on its type.\n * Note that this information is for a specific version of the schema.\n */\nexport type ShapeInfo = TreeShape | Polymorphic;\n\nexport class Chunker implements IChunker {\n\t/**\n\t * Cache for information about possible shapes for types.\n\t * Corresponds to the version of the schema in `schema`.\n\t * Cleared when `schema` changes.\n\t */\n\tprivate readonly typeShapes: Map<TreeNodeSchemaIdentifier, ShapeInfo> = new Map();\n\n\tprivate unregisterSchemaCallback: (() => void) | undefined;\n\n\tpublic constructor(\n\t\tpublic readonly schema: TreeStoredSchemaSubscription,\n\t\tpublic readonly policy: FullSchemaPolicy,\n\t\tpublic readonly sequenceChunkSplitThreshold: number,\n\t\tpublic readonly sequenceChunkInlineThreshold: number,\n\t\tpublic readonly uniformChunkNodeCount: number,\n\t\t// eslint-disable-next-line @typescript-eslint/no-shadow\n\t\tprivate readonly tryShapeFromSchema: (\n\t\t\tschema: TreeStoredSchema,\n\t\t\tpolicy: FullSchemaPolicy,\n\t\t\ttype: TreeNodeSchemaIdentifier,\n\t\t\tshapes: Map<TreeNodeSchemaIdentifier, ShapeInfo>,\n\t\t) => ShapeInfo,\n\t) {}\n\n\tpublic clone(schema: TreeStoredSchemaSubscription): IChunker {\n\t\t// This does not preserve the cache.\n\t\t// This is probably fine, but is a potential way it could be optimized in the future (with care to ensure invalidation work properly).\n\t\treturn new Chunker(\n\t\t\tschema,\n\t\t\tthis.policy,\n\t\t\tthis.sequenceChunkSplitThreshold,\n\t\t\tthis.sequenceChunkInlineThreshold,\n\t\t\tthis.uniformChunkNodeCount,\n\t\t\tthis.tryShapeFromSchema,\n\t\t);\n\t}\n\n\tpublic shapeFromSchema(schema: TreeNodeSchemaIdentifier): ShapeInfo {\n\t\tconst cached = this.typeShapes.get(schema);\n\t\tif (cached !== undefined) {\n\t\t\treturn cached;\n\t\t}\n\t\tthis.unregisterSchemaCallback = this.schema.on(\"afterSchemaChange\", () =>\n\t\t\tthis.schemaChanged(),\n\t\t);\n\t\treturn this.tryShapeFromSchema(this.schema, this.policy, schema, this.typeShapes);\n\t}\n\n\tpublic dispose(): void {\n\t\t// Remove subscription for changes via dependent.\n\t\tthis.schemaChanged();\n\t}\n\n\tprivate schemaChanged(): void {\n\t\tthis.typeShapes.clear();\n\t\tif (this.unregisterSchemaCallback) {\n\t\t\tthis.unregisterSchemaCallback();\n\t\t\tthis.unregisterSchemaCallback = undefined;\n\t\t}\n\t}\n}\n\n/**\n * Get a TreeChunk for the current node (and its children) of cursor.\n * This will copy if needed, but add refs to existing chunks which hold the data.\n *\n * @param cursor - cursor in nodes mode\n */\nexport function chunkTree(cursor: ITreeCursorSynchronous, policy: ChunkPolicy): TreeChunk {\n\treturn chunkRange(cursor, policy, 1, true)[0];\n}\n\n/**\n * Get a TreeChunk[] for the current field (and its children) of cursor.\n * This will copy if needed, but add refs to existing chunks which hold the data.\n */\nexport function chunkField(cursor: ITreeCursorSynchronous, policy: ChunkPolicy): TreeChunk[] {\n\tconst length = cursor.getFieldLength();\n\tconst started = cursor.firstNode();\n\tassert(started, 0x57c /* field to chunk should have at least one node */);\n\treturn chunkRange(cursor, policy, length, false);\n}\n\n/**\n * Get a TreeChunk for the current field (and its children) of cursor.\n * Like {@link chunkField}, but forces the results into a single TreeChunk.\n */\nexport function chunkFieldSingle(cursor: ITreeCursorSynchronous, policy: ChunkPolicy): TreeChunk {\n\tconst chunks = chunkField(cursor, policy);\n\tif (chunks.length === 1) {\n\t\treturn chunks[0];\n\t}\n\treturn new SequenceChunk(chunks);\n}\n\n/**\n * Get a BasicChunk for the current node (and its children) of cursor.\n * This will copy if needed, and add refs to existing chunks which hold the data.\n */\nexport function basicChunkTree(cursor: ITreeCursorSynchronous, policy: ChunkPolicy): BasicChunk {\n\t// symbol based fast path to check for BasicChunk:\n\t// return existing chunk with a increased ref count if possible.\n\tconst chunk = tryGetChunk(cursor);\n\tif (chunk instanceof BasicChunk) {\n\t\tchunk.referenceAdded();\n\t\treturn chunk;\n\t}\n\n\treturn newBasicChunkTree(cursor, policy);\n}\n\nexport function makePolicy(policy?: Partial<ChunkPolicy>): ChunkPolicy {\n\tconst withDefaults = { ...defaultChunkPolicy, ...policy };\n\t// TODO: move this to a top level policy validation\n\tassert(\n\t\twithDefaults.sequenceChunkSplitThreshold >= 2,\n\t\t0x57d /* sequenceChunkThreshold must be at least 2 */,\n\t);\n\n\treturn withDefaults;\n}\n\nexport function shapesFromSchema(\n\tschema: StoredSchemaCollection,\n\tpolicy: FullSchemaPolicy,\n): Map<TreeNodeSchemaIdentifier, ShapeInfo> {\n\tconst shapes: Map<TreeNodeSchemaIdentifier, ShapeInfo> = new Map();\n\tfor (const identifier of schema.nodeSchema.keys()) {\n\t\ttryShapeFromSchema(schema, policy, identifier, shapes);\n\t}\n\treturn shapes;\n}\n\n/**\n * If `schema` has only one shape, return it.\n *\n * Note that this does not tolerate optional or sequence fields, nor does it optimize for patterns of specific values.\n */\nexport function tryShapeFromSchema(\n\tschema: StoredSchemaCollection,\n\tpolicy: FullSchemaPolicy,\n\ttype: TreeNodeSchemaIdentifier,\n\tshapes: Map<TreeNodeSchemaIdentifier, ShapeInfo>,\n): ShapeInfo {\n\treturn getOrCreate(shapes, type, () => {\n\t\tconst treeSchema = schema.nodeSchema.get(type) ?? fail(\"missing schema\");\n\t\tif (treeSchema instanceof LeafNodeStoredSchema) {\n\t\t\treturn new TreeShape(type, true, []);\n\t\t}\n\t\tif (treeSchema instanceof ObjectNodeStoredSchema) {\n\t\t\tconst fieldsArray: FieldShape[] = [];\n\t\t\tfor (const [key, field] of treeSchema.objectNodeFields) {\n\t\t\t\tconst fieldShape = tryShapeFromFieldSchema(schema, policy, field, key, shapes);\n\t\t\t\tif (fieldShape === undefined) {\n\t\t\t\t\treturn polymorphic;\n\t\t\t\t}\n\t\t\t\tfieldsArray.push(fieldShape);\n\t\t\t}\n\t\t\treturn new TreeShape(type, false, fieldsArray);\n\t\t}\n\t\treturn polymorphic;\n\t});\n}\n\n/**\n * If `schema` has only one shape, return it.\n *\n * Note that this does not tolerate optional or sequence fields, nor does it optimize for patterns of specific values.\n */\nexport function tryShapeFromFieldSchema(\n\tschema: StoredSchemaCollection,\n\tpolicy: FullSchemaPolicy,\n\ttype: TreeFieldStoredSchema,\n\tkey: FieldKey,\n\tshapes: Map<TreeNodeSchemaIdentifier, ShapeInfo>,\n): FieldShape | undefined {\n\tconst kind = policy.fieldKinds.get(type.kind) ?? fail(\"missing FieldKind\");\n\tif (kind.multiplicity !== Multiplicity.Single) {\n\t\treturn undefined;\n\t}\n\tif (type.types?.size !== 1) {\n\t\treturn undefined;\n\t}\n\tconst childType = [...type.types][0];\n\tconst childShape = tryShapeFromSchema(schema, policy, childType, shapes);\n\tif (childShape instanceof Polymorphic) {\n\t\treturn undefined;\n\t}\n\treturn [key, childShape, 1];\n}\n\n/**\n * Default settings for use for {@link ChunkPolicy}.\n * Use `makeTreeChunker` to create a policy with the defaults, but leverages to schema.\n */\nexport const defaultChunkPolicy: ChunkPolicy = {\n\t// Currently ChunkedForest and BasicTreeCursor don't handle SequenceChunks very efficiently:\n\t// they likely add more overhead than they save for now, so don't create them.\n\tsequenceChunkSplitThreshold: Number.POSITIVE_INFINITY,\n\tsequenceChunkInlineThreshold: Number.POSITIVE_INFINITY,\n\t// Current UniformChunk handling doesn't scale well to large chunks, so set a modest size limit:\n\tuniformChunkNodeCount: 400,\n\t// Without knowing what the schema is, all shapes are possible.\n\t// Use `makeTreeChunker` to do better.\n\tshapeFromSchema: () => polymorphic,\n};\n\nexport const basicOnlyChunkPolicy: ChunkPolicy = {\n\tsequenceChunkSplitThreshold: Number.POSITIVE_INFINITY,\n\tsequenceChunkInlineThreshold: Number.POSITIVE_INFINITY,\n\tuniformChunkNodeCount: 0,\n\tshapeFromSchema: () => polymorphic,\n};\n\n/**\n * Policy for how to chunk a tree.\n */\nexport interface ChunkPolicy {\n\t/**\n\t * Group sequences longer than this into into sequence chunks of this length or less.\n\t *\n\t * Must be at least 2.\n\t * Can be set to `Number.POSITIVE_INFINITY` to never introduce extra sequence chunks.\n\t */\n\treadonly sequenceChunkSplitThreshold: number;\n\n\t/**\n\t * SequenceChunks this long or shorter may get inlined into their parent chunk.\n\t */\n\treadonly sequenceChunkInlineThreshold: number;\n\n\t/**\n\t * Maximum total nodes to put in a UniformChunk.\n\t */\n\treadonly uniformChunkNodeCount: number;\n\n\t/**\n\t * Returns information about the shapes trees of type `schema` can take.\n\t */\n\tshapeFromSchema(schema: TreeNodeSchemaIdentifier): ShapeInfo;\n}\n\nfunction newBasicChunkTree(cursor: ITreeCursorSynchronous, policy: ChunkPolicy): BasicChunk {\n\treturn new BasicChunk(\n\t\tcursor.type,\n\t\tnew Map(mapCursorFields(cursor, () => [cursor.getFieldKey(), chunkField(cursor, policy)])),\n\t\tcursor.value,\n\t);\n}\n\n/**\n * @param cursor - cursor in nodes mode\n * @param policy - heuristics to impact chunking\n * @param length - how many nodes to process (at the top level)\n * @param skipLastNavigation - if true, leaves the cursor at the last node instead of moving off of it.\n */\nexport function chunkRange(\n\tcursor: ITreeCursorSynchronous,\n\tpolicy: ChunkPolicy,\n\tlength: number,\n\tskipLastNavigation: boolean,\n): TreeChunk[] {\n\tassert(cursor.mode === CursorLocationType.Nodes, 0x57e /* should be in nodes */);\n\tlet output: TreeChunk[] = [];\n\tlet remaining = length;\n\twhile (remaining > 0) {\n\t\tassert(cursor.mode === CursorLocationType.Nodes, 0x57f /* should be in nodes */);\n\t\tconst start = cursor.chunkStart;\n\t\tlet reusedChunk = false;\n\t\t// symbol based fast path to check for chunk:\n\t\t// return existing chunk with a increased ref count if possible.\n\t\tif (start === cursor.fieldIndex) {\n\t\t\tconst chunkLength = cursor.chunkLength;\n\t\t\tif (chunkLength <= remaining) {\n\t\t\t\tconst chunk = tryGetChunk(cursor);\n\t\t\t\tif (chunk !== undefined) {\n\t\t\t\t\tif (\n\t\t\t\t\t\tchunk instanceof SequenceChunk &&\n\t\t\t\t\t\tchunk.subChunks.length <= policy.sequenceChunkInlineThreshold\n\t\t\t\t\t) {\n\t\t\t\t\t\t// If sequence chunk, and its very short, inline it.\n\t\t\t\t\t\t// Note that this is not recursive: there may be short sequences nested below this which are not inlined.\n\t\t\t\t\t\tfor (const subChunk of chunk.subChunks) {\n\t\t\t\t\t\t\tsubChunk.referenceAdded();\n\t\t\t\t\t\t\toutput.push(subChunk);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tchunk.referenceAdded();\n\t\t\t\t\toutput.push(chunk);\n\t\t\t\t\tremaining -= chunkLength;\n\t\t\t\t\treusedChunk = true;\n\t\t\t\t\tlet seek = chunkLength;\n\t\t\t\t\tif (skipLastNavigation && remaining === 0) {\n\t\t\t\t\t\tseek -= 1;\n\t\t\t\t\t}\n\t\t\t\t\tcursor.seekNodes(seek);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tif (!reusedChunk) {\n\t\t\tassert(cursor.mode === CursorLocationType.Nodes, 0x580 /* should be in nodes */);\n\t\t\t// TODO: if provided, use schema to consider using UniformChunks\n\t\t\tconst type = cursor.type;\n\t\t\tconst shape = policy.shapeFromSchema(type);\n\t\t\tif (shape instanceof TreeShape) {\n\t\t\t\tconst nodesPerTopLevelNode = shape.positions.length;\n\t\t\t\tconst maxTopLevelLength = Math.ceil(\n\t\t\t\t\tnodesPerTopLevelNode / policy.uniformChunkNodeCount,\n\t\t\t\t);\n\t\t\t\tconst maxLength = Math.min(maxTopLevelLength, remaining);\n\t\t\t\tconst newChunk = uniformChunkFromCursor(\n\t\t\t\t\tcursor,\n\t\t\t\t\tshape,\n\t\t\t\t\tmaxLength,\n\t\t\t\t\tmaxLength === remaining && skipLastNavigation,\n\t\t\t\t);\n\t\t\t\tremaining -= newChunk.topLevelLength;\n\t\t\t\toutput.push(newChunk);\n\t\t\t} else {\n\t\t\t\t// Slow path: copy tree into new basic chunk\n\t\t\t\toutput.push(newBasicChunkTree(cursor, policy));\n\t\t\t\tremaining -= 1;\n\t\t\t\tif (!skipLastNavigation || remaining !== 0) {\n\t\t\t\t\tcursor.nextNode();\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\t// TODO: maybe make a pass over output to coalesce UniformChunks and/or convert other formats to UniformChunks where possible.\n\n\t// If output is large, group it into a tree of sequence chunks.\n\twhile (output.length > policy.sequenceChunkSplitThreshold) {\n\t\tconst chunkCount = Math.ceil(output.length / policy.sequenceChunkSplitThreshold);\n\t\tconst newOutput: TreeChunk[] = [];\n\t\t// Rounding down, and add an extra item to some of the chunks.\n\t\tconst chunkSize = Math.floor(output.length / chunkCount);\n\t\t// number of chunks to add an extra item to to make total line up.\n\t\tconst extra = output.length % chunkCount;\n\t\tlet previousEnd = 0;\n\t\tfor (let index = 0; index < chunkCount; index++) {\n\t\t\t// If we are in the first `extra` items, add an extra to this chunk.\n\t\t\tconst end = previousEnd + chunkSize + (index < extra ? 1 : 0);\n\t\t\tnewOutput.push(new SequenceChunk(output.slice(previousEnd, end)));\n\t\t\tpreviousEnd = end;\n\t\t}\n\t\tassert(previousEnd === output.length, 0x581 /* chunks should add up to total */);\n\t\toutput = newOutput;\n\t}\n\n\treturn output;\n}\n\nexport function insertValues(\n\tcursor: ITreeCursorSynchronous,\n\tshape: TreeShape,\n\tvalues: Value[],\n): void {\n\tassert(shape.type === cursor.type, 0x582 /* shape and type must match */);\n\n\t// TODO:Perf:\n\t// Fast path for already part of a uniform chunk with matching shape\n\n\t// Slow path: walk shape and cursor together, inserting values.\n\tif (shape.hasValue) {\n\t\tvalues.push(cursor.value);\n\t}\n\tfor (const [key, childShape, length] of shape.fieldsArray) {\n\t\tcursor.enterField(key);\n\t\tlet count = 0;\n\t\tfor (let inNodes = cursor.firstNode(); inNodes; inNodes = cursor.nextNode()) {\n\t\t\tinsertValues(cursor, childShape, values);\n\t\t\tcount++;\n\t\t}\n\t\tcursor.exitField();\n\t\tassert(length === count, 0x583 /* unexpected field length */);\n\t}\n}\n\n/**\n * Read up to `maxTopLevelLength` nodes from `cursor`, stopping when limit is hit or type of node changes.\n *\n * This requires that the all trees with matching type match the provided shape.\n * This cannot be used if other shapes are possible for this type.\n *\n * If this stops early due to the type changing, `skipLastNavigation` is not involved:\n * `skipLastNavigation` only determines if the cursor will be left on the node after the last one (possibly exiting the field)\n * if the full length is used.\n */\nexport function uniformChunkFromCursor(\n\tcursor: ITreeCursorSynchronous,\n\tshape: TreeShape,\n\tmaxTopLevelLength: number,\n\tskipLastNavigation: boolean,\n): UniformChunk {\n\t// TODO:\n\t// This could have a fast path for consuming already uniformly chunked data with matching shape.\n\n\tconst values: TreeValue[] = [];\n\tlet topLevelLength = 1;\n\twhile (topLevelLength <= maxTopLevelLength) {\n\t\tinsertValues(cursor, shape, values);\n\t\tif (topLevelLength === maxTopLevelLength) {\n\t\t\tif (!skipLastNavigation) {\n\t\t\t\tcursor.nextNode();\n\t\t\t}\n\t\t\tbreak;\n\t\t}\n\t\tcursor.nextNode();\n\t\tif (cursor.type !== shape.type) {\n\t\t\tbreak;\n\t\t}\n\t\ttopLevelLength += 1;\n\t}\n\treturn new UniformChunk(shape.withTopLevelLength(topLevelLength), values);\n}\n"]}
@@ -2,10 +2,10 @@
2
2
  * Copyright (c) Microsoft Corporation and contributors. All rights reserved.
3
3
  * Licensed under the MIT License.
4
4
  */
5
- import { ITreeSubscriptionCursor, IEditableForest, TreeNavigationResult, TreeStoredSchemaSubscription, FieldKey, DetachedField, AnchorSet, UpPath, Anchor, FieldAnchor, ForestEvents, ITreeSubscriptionCursorState, DeltaVisitor, ITreeCursorSynchronous } from "../../core/index.js";
5
+ import { Anchor, AnchorSet, DeltaVisitor, DetachedField, FieldAnchor, FieldKey, ForestEvents, IEditableForest, ITreeCursorSynchronous, ITreeSubscriptionCursor, ITreeSubscriptionCursorState, TreeNavigationResult, TreeStoredSchemaSubscription, UpPath } from "../../core/index.js";
6
6
  import { BasicChunk, BasicChunkCursor, SiblingsOrKey } from "./basicChunk.js";
7
- import { IChunker } from "./chunkTree.js";
8
7
  import { ChunkedCursor, TreeChunk } from "./chunk.js";
8
+ import { IChunker } from "./chunkTree.js";
9
9
  /**
10
10
  * Implementation of IEditableForest based on copy on write chunks.
11
11
  *
@@ -1 +1 @@
1
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