@fluidframework/container-runtime 0.59.4001 → 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (137) hide show
  1. package/.eslintrc.js +1 -1
  2. package/dist/blobManager.d.ts +2 -2
  3. package/dist/blobManager.d.ts.map +1 -1
  4. package/dist/blobManager.js +12 -11
  5. package/dist/blobManager.js.map +1 -1
  6. package/dist/connectionTelemetry.js +3 -3
  7. package/dist/connectionTelemetry.js.map +1 -1
  8. package/dist/containerRuntime.d.ts +125 -29
  9. package/dist/containerRuntime.d.ts.map +1 -1
  10. package/dist/containerRuntime.js +242 -110
  11. package/dist/containerRuntime.js.map +1 -1
  12. package/dist/dataStoreContext.d.ts +4 -2
  13. package/dist/dataStoreContext.d.ts.map +1 -1
  14. package/dist/dataStoreContext.js +16 -5
  15. package/dist/dataStoreContext.js.map +1 -1
  16. package/dist/dataStores.d.ts +4 -3
  17. package/dist/dataStores.d.ts.map +1 -1
  18. package/dist/dataStores.js +9 -3
  19. package/dist/dataStores.js.map +1 -1
  20. package/dist/garbageCollection.d.ts +3 -3
  21. package/dist/garbageCollection.d.ts.map +1 -1
  22. package/dist/garbageCollection.js +10 -8
  23. package/dist/garbageCollection.js.map +1 -1
  24. package/dist/index.d.ts +2 -2
  25. package/dist/index.d.ts.map +1 -1
  26. package/dist/index.js +2 -1
  27. package/dist/index.js.map +1 -1
  28. package/dist/orderedClientElection.js +0 -4
  29. package/dist/orderedClientElection.js.map +1 -1
  30. package/dist/packageVersion.d.ts +1 -1
  31. package/dist/packageVersion.d.ts.map +1 -1
  32. package/dist/packageVersion.js +1 -1
  33. package/dist/packageVersion.js.map +1 -1
  34. package/dist/pendingStateManager.d.ts +30 -29
  35. package/dist/pendingStateManager.d.ts.map +1 -1
  36. package/dist/pendingStateManager.js +72 -109
  37. package/dist/pendingStateManager.js.map +1 -1
  38. package/dist/runningSummarizer.d.ts +4 -3
  39. package/dist/runningSummarizer.d.ts.map +1 -1
  40. package/dist/runningSummarizer.js +11 -6
  41. package/dist/runningSummarizer.js.map +1 -1
  42. package/dist/serializedSnapshotStorage.d.ts +58 -0
  43. package/dist/serializedSnapshotStorage.d.ts.map +1 -0
  44. package/dist/serializedSnapshotStorage.js +108 -0
  45. package/dist/serializedSnapshotStorage.js.map +1 -0
  46. package/dist/summarizer.d.ts +11 -4
  47. package/dist/summarizer.d.ts.map +1 -1
  48. package/dist/summarizer.js +18 -9
  49. package/dist/summarizer.js.map +1 -1
  50. package/dist/summarizerHeuristics.d.ts +5 -3
  51. package/dist/summarizerHeuristics.d.ts.map +1 -1
  52. package/dist/summarizerHeuristics.js +10 -3
  53. package/dist/summarizerHeuristics.js.map +1 -1
  54. package/dist/summarizerTypes.d.ts +4 -2
  55. package/dist/summarizerTypes.d.ts.map +1 -1
  56. package/dist/summarizerTypes.js.map +1 -1
  57. package/dist/summaryManager.d.ts +3 -3
  58. package/dist/summaryManager.d.ts.map +1 -1
  59. package/dist/summaryManager.js +7 -7
  60. package/dist/summaryManager.js.map +1 -1
  61. package/garbageCollection.md +9 -1
  62. package/lib/blobManager.d.ts +2 -2
  63. package/lib/blobManager.d.ts.map +1 -1
  64. package/lib/blobManager.js +12 -11
  65. package/lib/blobManager.js.map +1 -1
  66. package/lib/connectionTelemetry.js +3 -3
  67. package/lib/connectionTelemetry.js.map +1 -1
  68. package/lib/containerRuntime.d.ts +125 -29
  69. package/lib/containerRuntime.d.ts.map +1 -1
  70. package/lib/containerRuntime.js +243 -111
  71. package/lib/containerRuntime.js.map +1 -1
  72. package/lib/dataStoreContext.d.ts +4 -2
  73. package/lib/dataStoreContext.d.ts.map +1 -1
  74. package/lib/dataStoreContext.js +16 -5
  75. package/lib/dataStoreContext.js.map +1 -1
  76. package/lib/dataStores.d.ts +4 -3
  77. package/lib/dataStores.d.ts.map +1 -1
  78. package/lib/dataStores.js +9 -3
  79. package/lib/dataStores.js.map +1 -1
  80. package/lib/garbageCollection.d.ts +3 -3
  81. package/lib/garbageCollection.d.ts.map +1 -1
  82. package/lib/garbageCollection.js +10 -8
  83. package/lib/garbageCollection.js.map +1 -1
  84. package/lib/index.d.ts +2 -2
  85. package/lib/index.d.ts.map +1 -1
  86. package/lib/index.js +1 -1
  87. package/lib/index.js.map +1 -1
  88. package/lib/orderedClientElection.js +0 -4
  89. package/lib/orderedClientElection.js.map +1 -1
  90. package/lib/packageVersion.d.ts +1 -1
  91. package/lib/packageVersion.d.ts.map +1 -1
  92. package/lib/packageVersion.js +1 -1
  93. package/lib/packageVersion.js.map +1 -1
  94. package/lib/pendingStateManager.d.ts +30 -29
  95. package/lib/pendingStateManager.d.ts.map +1 -1
  96. package/lib/pendingStateManager.js +72 -109
  97. package/lib/pendingStateManager.js.map +1 -1
  98. package/lib/runningSummarizer.d.ts +4 -3
  99. package/lib/runningSummarizer.d.ts.map +1 -1
  100. package/lib/runningSummarizer.js +11 -6
  101. package/lib/runningSummarizer.js.map +1 -1
  102. package/lib/serializedSnapshotStorage.d.ts +58 -0
  103. package/lib/serializedSnapshotStorage.d.ts.map +1 -0
  104. package/lib/serializedSnapshotStorage.js +104 -0
  105. package/lib/serializedSnapshotStorage.js.map +1 -0
  106. package/lib/summarizer.d.ts +11 -4
  107. package/lib/summarizer.d.ts.map +1 -1
  108. package/lib/summarizer.js +18 -9
  109. package/lib/summarizer.js.map +1 -1
  110. package/lib/summarizerHeuristics.d.ts +5 -3
  111. package/lib/summarizerHeuristics.d.ts.map +1 -1
  112. package/lib/summarizerHeuristics.js +10 -3
  113. package/lib/summarizerHeuristics.js.map +1 -1
  114. package/lib/summarizerTypes.d.ts +4 -2
  115. package/lib/summarizerTypes.d.ts.map +1 -1
  116. package/lib/summarizerTypes.js.map +1 -1
  117. package/lib/summaryManager.d.ts +3 -3
  118. package/lib/summaryManager.d.ts.map +1 -1
  119. package/lib/summaryManager.js +7 -7
  120. package/lib/summaryManager.js.map +1 -1
  121. package/package.json +46 -31
  122. package/src/blobManager.ts +29 -15
  123. package/src/connectionTelemetry.ts +3 -3
  124. package/src/containerRuntime.ts +388 -135
  125. package/src/dataStoreContext.ts +27 -5
  126. package/src/dataStores.ts +15 -3
  127. package/src/garbageCollection.ts +21 -14
  128. package/src/index.ts +7 -1
  129. package/src/orderedClientElection.ts +1 -1
  130. package/src/packageVersion.ts +1 -1
  131. package/src/pendingStateManager.ts +104 -123
  132. package/src/runningSummarizer.ts +20 -10
  133. package/src/serializedSnapshotStorage.ts +146 -0
  134. package/src/summarizer.ts +20 -16
  135. package/src/summarizerHeuristics.ts +21 -5
  136. package/src/summarizerTypes.ts +4 -2
  137. package/src/summaryManager.ts +5 -6
@@ -5,8 +5,8 @@
5
5
  import { assert, Lazy } from "@fluidframework/common-utils";
6
6
  import { DataProcessingError } from "@fluidframework/container-utils";
7
7
  import { FlushMode } from "@fluidframework/runtime-definitions";
8
+ import { wrapError } from "@fluidframework/telemetry-utils";
8
9
  import Deque from "double-ended-queue";
9
- import { ContainerMessageType, isRuntimeMessage } from "./containerRuntime";
10
10
  /**
11
11
  * PendingStateManager is responsible for maintaining the messages that have not been sent or have not yet been
12
12
  * acknowledged by the server. It also maintains the batch information for both automatically and manually flushed
@@ -17,49 +17,37 @@ import { ContainerMessageType, isRuntimeMessage } from "./containerRuntime";
17
17
  * It verifies that all the ops are acked, are received in the right order and batch information is correct.
18
18
  */
19
19
  export class PendingStateManager {
20
- constructor(containerRuntime, applyStashedOp, initialFlushMode, initialLocalState) {
20
+ constructor(stateHandler, initialFlushMode, initialLocalState) {
21
21
  var _a;
22
- this.containerRuntime = containerRuntime;
23
- this.applyStashedOp = applyStashedOp;
22
+ this.stateHandler = stateHandler;
24
23
  this.pendingStates = new Deque();
25
- this.previousClientIds = new Set();
26
- this.firstStashedCSN = -1;
27
24
  this.disposeOnce = new Lazy(() => {
28
25
  this.initialStates.clear();
29
26
  this.pendingStates.clear();
30
27
  });
31
28
  // Maintains the count of messages that are currently unacked.
32
- this.pendingMessagesCount = 0;
29
+ this._pendingMessagesCount = 0;
33
30
  // Indicates whether we are processing a batch.
34
31
  this.isProcessingBatch = false;
35
32
  this.dispose = () => this.disposeOnce.value;
36
33
  this.initialStates = new Deque((_a = initialLocalState === null || initialLocalState === void 0 ? void 0 : initialLocalState.pendingStates) !== null && _a !== void 0 ? _a : []);
37
- if (initialLocalState) {
38
- if (initialLocalState === null || initialLocalState === void 0 ? void 0 : initialLocalState.clientId) {
39
- this.previousClientIds.add(initialLocalState.clientId);
40
- }
41
- // get stashed op count and client sequence number of first op
42
- const messages = initialLocalState.pendingStates
43
- .filter((state) => state.type === "message");
44
- this.firstStashedCSN = messages[0].clientSequenceNumber;
45
- }
46
34
  this.flushModeForNextMessage = initialFlushMode;
47
35
  this.onFlushModeUpdated(initialFlushMode);
48
36
  }
49
- get connected() {
50
- return this.containerRuntime.connected;
37
+ get pendingMessagesCount() {
38
+ return this._pendingMessagesCount;
51
39
  }
52
40
  /**
53
41
  * Called to check if there are any pending messages in the pending state queue.
54
42
  * @returns A boolean indicating whether there are messages or not.
55
43
  */
56
44
  hasPendingMessages() {
57
- return this.pendingMessagesCount !== 0;
45
+ return this._pendingMessagesCount !== 0 || !this.initialStates.isEmpty();
58
46
  }
59
47
  getLocalState() {
48
+ assert(this.initialStates.isEmpty(), 0x2e9 /* "Must call getLocalState() after applying initial states" */);
60
49
  if (this.hasPendingMessages()) {
61
50
  return {
62
- clientId: this.clientId,
63
51
  pendingStates: this.pendingStates.toArray().map(
64
52
  // delete localOpMetadata since it may not be serializable
65
53
  // and will be regenerated by applyStashedOp()
@@ -87,7 +75,7 @@ export class PendingStateManager {
87
75
  opMetadata,
88
76
  };
89
77
  this.pendingStates.push(pendingMessage);
90
- this.pendingMessagesCount++;
78
+ this._pendingMessagesCount++;
91
79
  }
92
80
  /**
93
81
  * Called when the FlushMode is updated. Adds the FlushMode to the pending state queue.
@@ -102,7 +90,7 @@ export class PendingStateManager {
102
90
  onFlush() {
103
91
  // If the FlushMode is Immediate, we don't need to track an explicit flush call because every message is
104
92
  // automatically flushed. So, flush is a no-op.
105
- if (this.containerRuntime.flushMode === FlushMode.Immediate) {
93
+ if (this.stateHandler.flushMode() === FlushMode.Immediate) {
106
94
  return;
107
95
  }
108
96
  // If the previous state is not a message, flush is a no-op.
@@ -115,6 +103,7 @@ export class PendingStateManager {
115
103
  }
116
104
  /**
117
105
  * Applies stashed ops at their reference sequence number so they are ready to be ACKed or resubmitted
106
+ * @param seqNum - Sequence number at which to apply ops. Will apply all ops if seqNum is undefined.
118
107
  */
119
108
  async applyStashedOpsAt(seqNum) {
120
109
  // apply stashed ops at sequence number
@@ -122,14 +111,16 @@ export class PendingStateManager {
122
111
  // eslint-disable-next-line @typescript-eslint/no-non-null-assertion
123
112
  const nextState = this.initialStates.peekFront();
124
113
  if (nextState.type === "message") {
125
- if (nextState.referenceSequenceNumber > seqNum) {
126
- break; // nothing left to do at this sequence number
127
- }
128
- else if (nextState.referenceSequenceNumber > 0 && nextState.referenceSequenceNumber < seqNum) {
129
- throw new Error("loaded from snapshot too recent to apply stashed ops");
114
+ if (seqNum !== undefined) {
115
+ if (nextState.referenceSequenceNumber > seqNum) {
116
+ break; // nothing left to do at this sequence number
117
+ }
118
+ else if (nextState.referenceSequenceNumber < seqNum) {
119
+ throw new Error("loaded from snapshot too recent to apply stashed ops");
120
+ }
130
121
  }
131
122
  // applyStashedOp will cause the DDS to behave as if it has sent the op but not actually send it
132
- const localOpMetadata = await this.applyStashedOp(nextState.messageType, nextState.content);
123
+ const localOpMetadata = await this.stateHandler.applyStashedOp(nextState.messageType, nextState.content);
133
124
  nextState.localOpMetadata = localOpMetadata;
134
125
  }
135
126
  // then we push onto pendingStates which will cause PendingStateManager to resubmit when we connect
@@ -137,75 +128,6 @@ export class PendingStateManager {
137
128
  this.pendingStates.push(this.initialStates.shift());
138
129
  }
139
130
  }
140
- /**
141
- * Processes a local message once it's ack'd by the server to verify that there was no data corruption and that
142
- * the batch information was preserved for batch messages. Also process remote messages that might have been
143
- * sent from a previous container.
144
- * @param message - The message that got ack'd and needs to be processed.
145
- */
146
- processMessage(message, local) {
147
- // Do not process chunked ops until all pieces are available.
148
- if (message.type === ContainerMessageType.ChunkedOp) {
149
- return { localAck: false, localOpMetadata: undefined };
150
- }
151
- if (local) {
152
- return { localAck: false, localOpMetadata: this.processPendingLocalMessage(message) };
153
- }
154
- else {
155
- return this.processRemoteMessage(message);
156
- }
157
- }
158
- /**
159
- * Listens for ACKs of stashed ops
160
- */
161
- processRemoteMessage(message) {
162
- var _a;
163
- if (!isRuntimeMessage(message)) {
164
- return { localAck: false, localOpMetadata: undefined };
165
- }
166
- // this message was a pending op that was actually sent successfully
167
- const isOriginalClientId = message.clientId === Array.from(this.previousClientIds)[0] &&
168
- message.clientSequenceNumber >= this.firstStashedCSN;
169
- // this message is a pending or stashed op that was resubmitted
170
- const isNewClientId = Array.from(this.previousClientIds).indexOf(message.clientId) > 0;
171
- // if this is an ack for a stashed op, dequeue one message.
172
- // we should have seen its ref seq num by now and the DDS should be ready for it to be ACKed
173
- if (isOriginalClientId || isNewClientId) {
174
- assert(this.clientId === undefined, 0x28b /* "multiple clients connected with stashed ops" */);
175
- while (!this.pendingStates.isEmpty()) {
176
- // eslint-disable-next-line @typescript-eslint/no-non-null-assertion
177
- const nextState = this.pendingStates.shift();
178
- // if it's not a message just drop it and keep looking
179
- if (nextState.type === "message") {
180
- this.assertOpMatch(nextState, message, isOriginalClientId);
181
- return { localAck: true, localOpMetadata: nextState.localOpMetadata };
182
- }
183
- }
184
- }
185
- if (message.type === ContainerMessageType.Rejoin && this.previousClientIds.has((_a = message.contents) === null || _a === void 0 ? void 0 : _a.clientId)) {
186
- this.previousClientIds.add(message.clientId);
187
- }
188
- return { localAck: false, localOpMetadata: undefined };
189
- }
190
- assertOpMatch(state, message, isOriginalClientId) {
191
- assert(message.type === state.messageType, 0x28c /* "different message type" */);
192
- assert(message.clientSequenceNumber === state.clientSequenceNumber || !isOriginalClientId, 0x28d /* "client sequence number doesn't match" */);
193
- switch (message.type) {
194
- case ContainerMessageType.Attach:
195
- assert(message.contents.id === state.content.id, 0x28e /* "datastore ID doesn't match" */);
196
- break;
197
- case ContainerMessageType.FluidDataStoreOp:
198
- assert(message.contents.address === state.content.address, 0x28f /* "address doesn't match" */);
199
- break;
200
- case ContainerMessageType.BlobAttach:
201
- // todo: assert we have blob storage, assert blob IDs match, remove blob from blob storage since it made
202
- // it through successfully
203
- break;
204
- case ContainerMessageType.Rejoin:
205
- default:
206
- throw new Error(`${message.type} not expected`);
207
- }
208
- }
209
131
  /**
210
132
  * Processes a local message once its ack'd by the server. It verifies that there was no data corruption and that
211
133
  * the batch information was preserved for batch messages.
@@ -223,10 +145,10 @@ export class PendingStateManager {
223
145
  if (pendingState.clientSequenceNumber !== message.clientSequenceNumber) {
224
146
  // Close the container because this could indicate data corruption.
225
147
  const error = DataProcessingError.create("pending local message clientSequenceNumber mismatch", "unexpectedAckReceived", message, { expectedClientSequenceNumber: pendingState.clientSequenceNumber });
226
- this.containerRuntime.closeFn(error);
148
+ this.stateHandler.close(error);
227
149
  return;
228
150
  }
229
- this.pendingMessagesCount--;
151
+ this._pendingMessagesCount--;
230
152
  // Post-processing part - If we are processing a batch then this could be the last message in the batch.
231
153
  this.maybeProcessBatchEnd(message);
232
154
  return pendingState.localOpMetadata;
@@ -319,6 +241,28 @@ export class PendingStateManager {
319
241
  this.pendingBatchBeginMessage = undefined;
320
242
  this.isProcessingBatch = false;
321
243
  }
244
+ /**
245
+ * Capture the pending state at this point
246
+ */
247
+ checkpoint() {
248
+ const checkpointHead = this.pendingStates.peekBack();
249
+ return {
250
+ rollback: () => {
251
+ try {
252
+ while (this.pendingStates.peekBack() !== checkpointHead) {
253
+ this.rollbackNextPendingState();
254
+ }
255
+ }
256
+ catch (err) {
257
+ const error = wrapError(err, (message) => {
258
+ return DataProcessingError.create(`RollbackError: ${message}`, "checkpointRollback", undefined);
259
+ });
260
+ this.stateHandler.close(error);
261
+ throw error;
262
+ }
263
+ },
264
+ };
265
+ }
322
266
  /**
323
267
  * Returns the next pending state from the pending state queue.
324
268
  */
@@ -327,27 +271,46 @@ export class PendingStateManager {
327
271
  assert(!!nextPendingState, 0x171 /* "No pending state found for the remote message" */);
328
272
  return nextPendingState;
329
273
  }
274
+ /**
275
+ * Undo the last pending state
276
+ */
277
+ rollbackNextPendingState() {
278
+ const pendingStatesCount = this.pendingStates.length;
279
+ if (pendingStatesCount === 0) {
280
+ return;
281
+ }
282
+ this._pendingMessagesCount--;
283
+ // eslint-disable-next-line @typescript-eslint/no-non-null-assertion
284
+ const pendingState = this.pendingStates.pop();
285
+ switch (pendingState.type) {
286
+ case "message":
287
+ this.stateHandler.rollback(pendingState.messageType, pendingState.content, pendingState.localOpMetadata);
288
+ break;
289
+ default:
290
+ throw new Error(`Can't rollback state ${pendingState.type}`);
291
+ }
292
+ }
330
293
  /**
331
294
  * Called when the Container's connection state changes. If the Container gets connected, it replays all the pending
332
295
  * states in its queue. This includes setting the FlushMode and triggering resubmission of unacked ops.
333
296
  */
334
297
  replayPendingStates() {
335
- assert(this.connected, 0x172 /* "The connection state is not consistent with the runtime" */);
298
+ assert(this.stateHandler.connected(), 0x172 /* "The connection state is not consistent with the runtime" */);
336
299
  // This assert suggests we are about to send same ops twice, which will result in data loss.
337
- assert(this.clientId !== this.containerRuntime.clientId, 0x173 /* "replayPendingStates called twice for same clientId!" */);
338
- this.clientId = this.containerRuntime.clientId;
300
+ assert(this.clientId !== this.stateHandler.clientId(), 0x173 /* "replayPendingStates called twice for same clientId!" */);
301
+ this.clientId = this.stateHandler.clientId();
339
302
  assert(this.initialStates.isEmpty(), 0x174 /* "initial states should be empty before replaying pending" */);
340
303
  let pendingStatesCount = this.pendingStates.length;
341
304
  if (pendingStatesCount === 0) {
342
305
  return;
343
306
  }
344
307
  // Reset the pending message count because all these messages will be removed from the queue.
345
- this.pendingMessagesCount = 0;
308
+ this._pendingMessagesCount = 0;
346
309
  // Save the current FlushMode so that we can revert it back after replaying the states.
347
- const savedFlushMode = this.containerRuntime.flushMode;
310
+ const savedFlushMode = this.stateHandler.flushMode();
348
311
  // Set the flush mode for the next message. This step is important because the flush mode may have been changed
349
312
  // after the next pending message was sent.
350
- this.containerRuntime.setFlushMode(this.flushModeForNextMessage);
313
+ this.stateHandler.setFlushMode(this.flushModeForNextMessage);
351
314
  // Process exactly `pendingStatesCount` items in the queue as it represents the number of states that were
352
315
  // pending when we connected. This is important because the `reSubmitFn` might add more items in the queue
353
316
  // which must not be replayed.
@@ -356,13 +319,13 @@ export class PendingStateManager {
356
319
  const pendingState = this.pendingStates.shift();
357
320
  switch (pendingState.type) {
358
321
  case "message":
359
- this.containerRuntime.reSubmitFn(pendingState.messageType, pendingState.content, pendingState.localOpMetadata, pendingState.opMetadata);
322
+ this.stateHandler.reSubmit(pendingState.messageType, pendingState.content, pendingState.localOpMetadata, pendingState.opMetadata);
360
323
  break;
361
324
  case "flushMode":
362
- this.containerRuntime.setFlushMode(pendingState.flushMode);
325
+ this.stateHandler.setFlushMode(pendingState.flushMode);
363
326
  break;
364
327
  case "flush":
365
- this.containerRuntime.flush();
328
+ this.stateHandler.flush();
366
329
  break;
367
330
  default:
368
331
  break;
@@ -370,7 +333,7 @@ export class PendingStateManager {
370
333
  pendingStatesCount--;
371
334
  }
372
335
  // Revert the FlushMode.
373
- this.containerRuntime.setFlushMode(savedFlushMode);
336
+ this.stateHandler.setFlushMode(savedFlushMode);
374
337
  }
375
338
  }
376
339
  //# sourceMappingURL=pendingStateManager.js.map
@@ -1 +1 @@
1
- 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All rights reserved.\n * Licensed under the MIT License.\n */\n\nimport { IDisposable } from \"@fluidframework/common-definitions\";\nimport { assert, Lazy } from \"@fluidframework/common-utils\";\nimport { DataProcessingError } from \"@fluidframework/container-utils\";\nimport {\n ISequencedDocumentMessage,\n} from \"@fluidframework/protocol-definitions\";\nimport { FlushMode } from \"@fluidframework/runtime-definitions\";\nimport Deque from \"double-ended-queue\";\nimport { ContainerRuntime, ContainerMessageType, isRuntimeMessage } from \"./containerRuntime\";\n\n/**\n * This represents a message that has been submitted and is added to the pending queue when `submit` is called on the\n * ContainerRuntime. This message has either not been ack'd by the server or has not been submitted to the server yet.\n */\nexport interface IPendingMessage {\n type: \"message\";\n messageType: ContainerMessageType;\n clientSequenceNumber: number;\n referenceSequenceNumber: number;\n content: any;\n localOpMetadata: unknown;\n opMetadata: Record<string, unknown> | undefined;\n}\n\n/**\n * This represents a FlushMode update and is added to the pending queue when `setFlushMode` is called on the\n * ContainerRuntime and the FlushMode changes.\n */\nexport interface IPendingFlushMode {\n type: \"flushMode\";\n flushMode: FlushMode;\n}\n\n/**\n * This represents an explicit flush call and is added to the pending queue when flush is called on the ContainerRuntime\n * to flush pending messages.\n */\nexport interface IPendingFlush {\n type: \"flush\";\n}\n\nexport type IPendingState = IPendingMessage | IPendingFlushMode | IPendingFlush;\n\nexport interface IPendingLocalState {\n /**\n * client ID we most recently connected with, or undefined if we never connected\n */\n clientId?: string;\n /**\n * list of pending states, including ops and batch information\n */\n pendingStates: IPendingState[];\n}\n\n/**\n * PendingStateManager is responsible for maintaining the messages that have not been sent or have not yet been\n * acknowledged by the server. It also maintains the batch information for both automatically and manually flushed\n * batches along with the messages.\n * When the Container reconnects, it replays the pending states, which includes setting the FlushMode, manual flushing\n * of messages and triggering resubmission of unacked ops.\n *\n * It verifies that all the ops are acked, are received in the right order and batch information is correct.\n */\nexport class PendingStateManager implements IDisposable {\n private readonly pendingStates = new Deque<IPendingState>();\n private readonly initialStates: Deque<IPendingState>;\n private readonly previousClientIds = new Set<string>();\n private readonly firstStashedCSN: number = -1;\n private readonly disposeOnce = new Lazy<void>(() => {\n this.initialStates.clear();\n this.pendingStates.clear();\n });\n\n // Maintains the count of messages that are currently unacked.\n private pendingMessagesCount: number = 0;\n\n // Indicates whether we are processing a batch.\n private isProcessingBatch: boolean = false;\n\n // This stores the first message in the batch that we are processing. This is used to verify that we get\n // the correct batch metadata.\n private pendingBatchBeginMessage: ISequencedDocumentMessage | undefined;\n\n /**\n * This tracks the flush mode for the next message in the pending state queue. When replaying messages, we need to\n * first set the flush mode to this value and then send ops. It is important to do this info because the flush\n * mode could have been updated.\n */\n private flushModeForNextMessage: FlushMode;\n\n private clientId: string | undefined;\n\n private get connected(): boolean {\n return this.containerRuntime.connected;\n }\n\n /**\n * Called to check if there are any pending messages in the pending state queue.\n * @returns A boolean indicating whether there are messages or not.\n */\n public hasPendingMessages(): boolean {\n return this.pendingMessagesCount !== 0;\n }\n\n public getLocalState(): IPendingLocalState | undefined {\n if (this.hasPendingMessages()) {\n return {\n clientId: this.clientId,\n pendingStates: this.pendingStates.toArray().map(\n // delete localOpMetadata since it may not be serializable\n // and will be regenerated by applyStashedOp()\n (state) => state.type === \"message\" ? { ...state, localOpMetadata: undefined } : state),\n };\n }\n }\n\n constructor(\n private readonly containerRuntime: ContainerRuntime,\n private readonly applyStashedOp: (type, content) => Promise<unknown>,\n initialFlushMode: FlushMode,\n initialLocalState: IPendingLocalState | undefined,\n ) {\n this.initialStates = new Deque<IPendingState>(initialLocalState?.pendingStates ?? []);\n\n if (initialLocalState) {\n if (initialLocalState?.clientId) {\n this.previousClientIds.add(initialLocalState.clientId);\n }\n // get stashed op count and client sequence number of first op\n const messages = initialLocalState.pendingStates\n .filter((state) => state.type === \"message\") as IPendingMessage[];\n this.firstStashedCSN = messages[0].clientSequenceNumber;\n }\n\n this.flushModeForNextMessage = initialFlushMode;\n this.onFlushModeUpdated(initialFlushMode);\n }\n\n public get disposed() { return this.disposeOnce.evaluated; }\n public readonly dispose = () => this.disposeOnce.value;\n\n /**\n * Called when a message is submitted locally. Adds the message and the associated details to the pending state\n * queue.\n * @param type - The container message type.\n * @param clientSequenceNumber - The clientSequenceNumber associated with the message.\n * @param content - The message content.\n * @param localOpMetadata - The local metadata associated with the message.\n */\n public onSubmitMessage(\n type: ContainerMessageType,\n clientSequenceNumber: number,\n referenceSequenceNumber: number,\n content: any,\n localOpMetadata: unknown,\n opMetadata: Record<string, unknown> | undefined,\n ) {\n const pendingMessage: IPendingMessage = {\n type: \"message\",\n messageType: type,\n clientSequenceNumber,\n referenceSequenceNumber,\n content,\n localOpMetadata,\n opMetadata,\n };\n\n this.pendingStates.push(pendingMessage);\n\n this.pendingMessagesCount++;\n }\n\n /**\n * Called when the FlushMode is updated. Adds the FlushMode to the pending state queue.\n * @param flushMode - The flushMode that was updated.\n */\n public onFlushModeUpdated(flushMode: FlushMode) {\n this.pendingStates.push({ type: \"flushMode\", flushMode });\n }\n\n /**\n * Called when flush() is called on the ContainerRuntime to manually flush messages.\n */\n public onFlush() {\n // If the FlushMode is Immediate, we don't need to track an explicit flush call because every message is\n // automatically flushed. So, flush is a no-op.\n if (this.containerRuntime.flushMode === FlushMode.Immediate) {\n return;\n }\n\n // If the previous state is not a message, flush is a no-op.\n const previousState = this.pendingStates.peekBack();\n if (previousState?.type !== \"message\") {\n return;\n }\n\n // An explicit flush is interesting and is tracked only if there are messages sent in TurnBased mode.\n this.pendingStates.push({ type: \"flush\" });\n }\n\n /**\n * Applies stashed ops at their reference sequence number so they are ready to be ACKed or resubmitted\n */\n public async applyStashedOpsAt(seqNum: number) {\n // apply stashed ops at sequence number\n while (!this.initialStates.isEmpty()) {\n // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n const nextState = this.initialStates.peekFront()!;\n if (nextState.type === \"message\") {\n if (nextState.referenceSequenceNumber > seqNum) {\n break; // nothing left to do at this sequence number\n } else if (nextState.referenceSequenceNumber > 0 && nextState.referenceSequenceNumber < seqNum) {\n throw new Error(\"loaded from snapshot too recent to apply stashed ops\");\n }\n\n // applyStashedOp will cause the DDS to behave as if it has sent the op but not actually send it\n const localOpMetadata = await this.applyStashedOp(nextState.messageType, nextState.content);\n nextState.localOpMetadata = localOpMetadata;\n }\n\n // then we push onto pendingStates which will cause PendingStateManager to resubmit when we connect\n // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n this.pendingStates.push(this.initialStates.shift()!);\n }\n }\n\n /**\n * Processes a local message once it's ack'd by the server to verify that there was no data corruption and that\n * the batch information was preserved for batch messages. Also process remote messages that might have been\n * sent from a previous container.\n * @param message - The message that got ack'd and needs to be processed.\n */\n public processMessage(message: ISequencedDocumentMessage, local: boolean) {\n // Do not process chunked ops until all pieces are available.\n if (message.type === ContainerMessageType.ChunkedOp) {\n return { localAck: false, localOpMetadata: undefined };\n }\n\n if (local) {\n return { localAck: false, localOpMetadata: this.processPendingLocalMessage(message) };\n } else {\n return this.processRemoteMessage(message);\n }\n }\n\n /**\n * Listens for ACKs of stashed ops\n */\n private processRemoteMessage(message: ISequencedDocumentMessage) {\n if (!isRuntimeMessage(message)) {\n return { localAck: false, localOpMetadata: undefined };\n }\n\n // this message was a pending op that was actually sent successfully\n const isOriginalClientId = message.clientId === Array.from(this.previousClientIds)[0] &&\n message.clientSequenceNumber >= this.firstStashedCSN;\n // this message is a pending or stashed op that was resubmitted\n const isNewClientId = Array.from(this.previousClientIds).indexOf(message.clientId) > 0;\n\n // if this is an ack for a stashed op, dequeue one message.\n // we should have seen its ref seq num by now and the DDS should be ready for it to be ACKed\n if (isOriginalClientId || isNewClientId) {\n assert(this.clientId === undefined, 0x28b /* \"multiple clients connected with stashed ops\" */);\n while (!this.pendingStates.isEmpty()) {\n // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n const nextState = this.pendingStates.shift()!;\n // if it's not a message just drop it and keep looking\n if (nextState.type === \"message\") {\n this.assertOpMatch(nextState, message, isOriginalClientId);\n return { localAck: true, localOpMetadata: nextState.localOpMetadata };\n }\n }\n }\n\n if (message.type === ContainerMessageType.Rejoin && this.previousClientIds.has(message.contents?.clientId)) {\n this.previousClientIds.add(message.clientId);\n }\n\n return { localAck: false, localOpMetadata: undefined };\n }\n\n private assertOpMatch(state: IPendingMessage, message: ISequencedDocumentMessage, isOriginalClientId: boolean) {\n assert(message.type === state.messageType, 0x28c /* \"different message type\" */);\n assert(message.clientSequenceNumber === state.clientSequenceNumber || !isOriginalClientId,\n 0x28d /* \"client sequence number doesn't match\" */);\n switch (message.type) {\n case ContainerMessageType.Attach:\n assert(message.contents.id === state.content.id, 0x28e /* \"datastore ID doesn't match\" */);\n break;\n case ContainerMessageType.FluidDataStoreOp:\n assert(message.contents.address === state.content.address, 0x28f /* \"address doesn't match\" */);\n break;\n case ContainerMessageType.BlobAttach:\n // todo: assert we have blob storage, assert blob IDs match, remove blob from blob storage since it made\n // it through successfully\n break;\n case ContainerMessageType.Rejoin:\n default:\n throw new Error(`${message.type} not expected`);\n }\n }\n\n /**\n * Processes a local message once its ack'd by the server. It verifies that there was no data corruption and that\n * the batch information was preserved for batch messages.\n * @param message - The message that got ack'd and needs to be processed.\n */\n private processPendingLocalMessage(message: ISequencedDocumentMessage): unknown {\n // Pre-processing part - This may be the start of a batch.\n this.maybeProcessBatchBegin(message);\n\n // Get the next state from the pending queue and verify that it is of type \"message\".\n const pendingState = this.peekNextPendingState();\n assert(pendingState.type === \"message\", 0x169 /* \"No pending message found for this remote message\" */);\n this.pendingStates.shift();\n\n // Processing part - Verify that there has been no data corruption.\n // The clientSequenceNumber of the incoming message must match that of the pending message.\n if (pendingState.clientSequenceNumber !== message.clientSequenceNumber) {\n // Close the container because this could indicate data corruption.\n const error = DataProcessingError.create(\n \"pending local message clientSequenceNumber mismatch\",\n \"unexpectedAckReceived\",\n message,\n { expectedClientSequenceNumber: pendingState.clientSequenceNumber },\n );\n\n this.containerRuntime.closeFn(error);\n return;\n }\n\n this.pendingMessagesCount--;\n\n // Post-processing part - If we are processing a batch then this could be the last message in the batch.\n this.maybeProcessBatchEnd(message);\n\n return pendingState.localOpMetadata;\n }\n\n /**\n * This message could be the first message in batch. If so, set batch state marking the beginning of a batch.\n * @param message - The message that is being processed.\n */\n private maybeProcessBatchBegin(message: ISequencedDocumentMessage) {\n // Tracks the last FlushMode that was set before this message was sent.\n let pendingFlushMode: FlushMode | undefined;\n // Tracks whether a flush was called before this message was sent.\n let pendingFlush: boolean = false;\n\n /**\n * We are checking if the next message is the start of a batch. It can happen in the following scenarios:\n * 1. The FlushMode was set to TurnBased before this message was sent.\n * 2. The FlushMode was already TurnBased and a flush was called before this message was sent. This essentially\n * means that the flush marked the end of a previous batch and beginning of a new batch.\n *\n * Keep reading pending states from the queue until we encounter a message. It's possible that the FlushMode was\n * updated a bunch of times without sending any messages.\n */\n let nextPendingState = this.peekNextPendingState();\n while (nextPendingState.type !== \"message\") {\n if (nextPendingState.type === \"flushMode\") {\n pendingFlushMode = nextPendingState.flushMode;\n }\n if (nextPendingState.type === \"flush\") {\n pendingFlush = true;\n }\n this.pendingStates.shift();\n nextPendingState = this.peekNextPendingState();\n }\n\n if (pendingFlushMode !== undefined) {\n this.flushModeForNextMessage = pendingFlushMode;\n }\n\n // If the FlushMode was set to Immediate before this message was sent, this message won't be a batch message\n // because in Immediate mode, every message is flushed individually.\n if (pendingFlushMode === FlushMode.Immediate) {\n return;\n }\n\n /**\n * This message is the first in a batch if before it was sent either the FlushMode was set to TurnBased or there\n * was an explicit flush call. Note that a flush call is tracked only in TurnBased mode and it indicates the end\n * of one batch and beginning of another.\n */\n if (pendingFlushMode === FlushMode.TurnBased || pendingFlush) {\n // We should not already be processing a batch and there should be no pending batch begin message.\n assert(!this.isProcessingBatch && this.pendingBatchBeginMessage === undefined,\n 0x16b /* \"The pending batch state indicates we are already processing a batch\" */);\n\n // Set the pending batch state indicating we have started processing a batch.\n this.pendingBatchBeginMessage = message;\n this.isProcessingBatch = true;\n }\n }\n\n /**\n * This message could be the last message in batch. If so, clear batch state since the batch is complete.\n * @param message - The message that is being processed.\n */\n private maybeProcessBatchEnd(message: ISequencedDocumentMessage) {\n if (!this.isProcessingBatch) {\n return;\n }\n\n const nextPendingState = this.peekNextPendingState();\n if (nextPendingState.type === \"message\") {\n return;\n }\n\n /**\n * We are in the middle of processing a batch. The batch ends when we see an explicit flush. We should never see\n * a FlushMode before flush. This is true because we track batches only when FlushMode is TurnBased and in this\n * mode, a batch ends either by calling flush or by changing the mode to Immediate which also triggers a flush.\n */\n assert(\n nextPendingState.type !== \"flushMode\",\n 0x2bd /* \"We should not see a pending FlushMode until we see a flush when processing a batch\" */,\n );\n\n // There should be a pending batch begin message.\n assert(this.pendingBatchBeginMessage !== undefined, 0x16d /* \"There is no pending batch begin message\" */);\n\n // Get the batch begin metadata from the first message in the batch.\n const batchBeginMetadata = this.pendingBatchBeginMessage.metadata?.batch;\n\n // There could be just a single message in the batch. If so, it should not have any batch metadata. If there\n // are multiple messages in the batch, verify that we got the correct batch begin and end metadata.\n if (this.pendingBatchBeginMessage === message) {\n assert(batchBeginMetadata === undefined,\n 0x16e /* \"Batch with single message should not have batch metadata\" */);\n } else {\n // Get the batch metadata from the last message in the batch.\n const batchEndMetadata = message.metadata?.batch;\n assert(batchBeginMetadata === true, 0x16f /* \"Did not receive batch begin metadata\" */);\n assert(batchEndMetadata === false, 0x170 /* \"Did not receive batch end metadata\" */);\n }\n\n // Clear the pending batch state now that we have processed the entire batch.\n this.pendingBatchBeginMessage = undefined;\n this.isProcessingBatch = false;\n }\n\n /**\n * Returns the next pending state from the pending state queue.\n */\n private peekNextPendingState(): IPendingState {\n const nextPendingState = this.pendingStates.peekFront();\n assert(!!nextPendingState, 0x171 /* \"No pending state found for the remote message\" */);\n return nextPendingState;\n }\n\n /**\n * Called when the Container's connection state changes. If the Container gets connected, it replays all the pending\n * states in its queue. This includes setting the FlushMode and triggering resubmission of unacked ops.\n */\n public replayPendingStates() {\n assert(this.connected, 0x172 /* \"The connection state is not consistent with the runtime\" */);\n\n // This assert suggests we are about to send same ops twice, which will result in data loss.\n assert(this.clientId !== this.containerRuntime.clientId,\n 0x173 /* \"replayPendingStates called twice for same clientId!\" */);\n this.clientId = this.containerRuntime.clientId;\n\n assert(this.initialStates.isEmpty(), 0x174 /* \"initial states should be empty before replaying pending\" */);\n\n let pendingStatesCount = this.pendingStates.length;\n if (pendingStatesCount === 0) {\n return;\n }\n\n // Reset the pending message count because all these messages will be removed from the queue.\n this.pendingMessagesCount = 0;\n\n // Save the current FlushMode so that we can revert it back after replaying the states.\n const savedFlushMode = this.containerRuntime.flushMode;\n\n // Set the flush mode for the next message. This step is important because the flush mode may have been changed\n // after the next pending message was sent.\n this.containerRuntime.setFlushMode(this.flushModeForNextMessage);\n\n // Process exactly `pendingStatesCount` items in the queue as it represents the number of states that were\n // pending when we connected. This is important because the `reSubmitFn` might add more items in the queue\n // which must not be replayed.\n while (pendingStatesCount > 0) {\n // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n const pendingState = this.pendingStates.shift()!;\n switch (pendingState.type) {\n case \"message\":\n this.containerRuntime.reSubmitFn(\n pendingState.messageType,\n pendingState.content,\n pendingState.localOpMetadata,\n pendingState.opMetadata);\n break;\n case \"flushMode\":\n this.containerRuntime.setFlushMode(pendingState.flushMode);\n break;\n case \"flush\":\n this.containerRuntime.flush();\n break;\n default:\n break;\n }\n pendingStatesCount--;\n }\n\n // Revert the FlushMode.\n this.containerRuntime.setFlushMode(savedFlushMode);\n }\n}\n"]}
1
+ 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All rights reserved.\n * Licensed under the MIT License.\n */\n\nimport { IDisposable } from \"@fluidframework/common-definitions\";\nimport { assert, Lazy } from \"@fluidframework/common-utils\";\nimport { ICriticalContainerError } from \"@fluidframework/container-definitions\";\nimport { DataProcessingError } from \"@fluidframework/container-utils\";\nimport {\n ISequencedDocumentMessage,\n} from \"@fluidframework/protocol-definitions\";\nimport { FlushMode } from \"@fluidframework/runtime-definitions\";\nimport { wrapError } from \"@fluidframework/telemetry-utils\";\nimport Deque from \"double-ended-queue\";\nimport { ContainerMessageType } from \"./containerRuntime\";\n\n/**\n * This represents a message that has been submitted and is added to the pending queue when `submit` is called on the\n * ContainerRuntime. This message has either not been ack'd by the server or has not been submitted to the server yet.\n */\nexport interface IPendingMessage {\n type: \"message\";\n messageType: ContainerMessageType;\n clientSequenceNumber: number;\n referenceSequenceNumber: number;\n content: any;\n localOpMetadata: unknown;\n opMetadata: Record<string, unknown> | undefined;\n}\n\n/**\n * This represents a FlushMode update and is added to the pending queue when `setFlushMode` is called on the\n * ContainerRuntime and the FlushMode changes.\n */\nexport interface IPendingFlushMode {\n type: \"flushMode\";\n flushMode: FlushMode;\n}\n\n/**\n * This represents an explicit flush call and is added to the pending queue when flush is called on the ContainerRuntime\n * to flush pending messages.\n */\nexport interface IPendingFlush {\n type: \"flush\";\n}\n\nexport type IPendingState = IPendingMessage | IPendingFlushMode | IPendingFlush;\n\nexport interface IPendingLocalState {\n /**\n * list of pending states, including ops and batch information\n */\n pendingStates: IPendingState[];\n}\n\nexport interface IRuntimeStateHandler{\n connected(): boolean;\n clientId(): string | undefined;\n flushMode(): FlushMode;\n setFlushMode(mode: FlushMode): void;\n close(error?: ICriticalContainerError): void;\n applyStashedOp: (type: ContainerMessageType, content: ISequencedDocumentMessage) => Promise<unknown>;\n flush(): void;\n reSubmit(\n type: ContainerMessageType,\n content: any,\n localOpMetadata: unknown,\n opMetadata: Record<string, unknown> | undefined): void;\n rollback(\n type: ContainerMessageType,\n content: any,\n localOpMetadata: unknown): void;\n}\n\n/**\n * PendingStateManager is responsible for maintaining the messages that have not been sent or have not yet been\n * acknowledged by the server. It also maintains the batch information for both automatically and manually flushed\n * batches along with the messages.\n * When the Container reconnects, it replays the pending states, which includes setting the FlushMode, manual flushing\n * of messages and triggering resubmission of unacked ops.\n *\n * It verifies that all the ops are acked, are received in the right order and batch information is correct.\n */\nexport class PendingStateManager implements IDisposable {\n private readonly pendingStates = new Deque<IPendingState>();\n private readonly initialStates: Deque<IPendingState>;\n private readonly disposeOnce = new Lazy<void>(() => {\n this.initialStates.clear();\n this.pendingStates.clear();\n });\n\n // Maintains the count of messages that are currently unacked.\n private _pendingMessagesCount: number = 0;\n public get pendingMessagesCount(): number {\n return this._pendingMessagesCount;\n }\n\n // Indicates whether we are processing a batch.\n private isProcessingBatch: boolean = false;\n\n // This stores the first message in the batch that we are processing. This is used to verify that we get\n // the correct batch metadata.\n private pendingBatchBeginMessage: ISequencedDocumentMessage | undefined;\n\n /**\n * This tracks the flush mode for the next message in the pending state queue. When replaying messages, we need to\n * first set the flush mode to this value and then send ops. It is important to do this info because the flush\n * mode could have been updated.\n */\n private flushModeForNextMessage: FlushMode;\n\n private clientId: string | undefined;\n\n /**\n * Called to check if there are any pending messages in the pending state queue.\n * @returns A boolean indicating whether there are messages or not.\n */\n public hasPendingMessages(): boolean {\n return this._pendingMessagesCount !== 0 || !this.initialStates.isEmpty();\n }\n\n public getLocalState(): IPendingLocalState | undefined {\n assert(this.initialStates.isEmpty(), 0x2e9 /* \"Must call getLocalState() after applying initial states\" */);\n if (this.hasPendingMessages()) {\n return {\n pendingStates: this.pendingStates.toArray().map(\n // delete localOpMetadata since it may not be serializable\n // and will be regenerated by applyStashedOp()\n (state) => state.type === \"message\" ? { ...state, localOpMetadata: undefined } : state),\n };\n }\n }\n\n constructor(\n private readonly stateHandler: IRuntimeStateHandler,\n initialFlushMode: FlushMode,\n initialLocalState: IPendingLocalState | undefined,\n ) {\n this.initialStates = new Deque<IPendingState>(initialLocalState?.pendingStates ?? []);\n\n this.flushModeForNextMessage = initialFlushMode;\n this.onFlushModeUpdated(initialFlushMode);\n }\n\n public get disposed() { return this.disposeOnce.evaluated; }\n public readonly dispose = () => this.disposeOnce.value;\n\n /**\n * Called when a message is submitted locally. Adds the message and the associated details to the pending state\n * queue.\n * @param type - The container message type.\n * @param clientSequenceNumber - The clientSequenceNumber associated with the message.\n * @param content - The message content.\n * @param localOpMetadata - The local metadata associated with the message.\n */\n public onSubmitMessage(\n type: ContainerMessageType,\n clientSequenceNumber: number,\n referenceSequenceNumber: number,\n content: any,\n localOpMetadata: unknown,\n opMetadata: Record<string, unknown> | undefined,\n ) {\n const pendingMessage: IPendingMessage = {\n type: \"message\",\n messageType: type,\n clientSequenceNumber,\n referenceSequenceNumber,\n content,\n localOpMetadata,\n opMetadata,\n };\n\n this.pendingStates.push(pendingMessage);\n\n this._pendingMessagesCount++;\n }\n\n /**\n * Called when the FlushMode is updated. Adds the FlushMode to the pending state queue.\n * @param flushMode - The flushMode that was updated.\n */\n public onFlushModeUpdated(flushMode: FlushMode) {\n this.pendingStates.push({ type: \"flushMode\", flushMode });\n }\n\n /**\n * Called when flush() is called on the ContainerRuntime to manually flush messages.\n */\n public onFlush() {\n // If the FlushMode is Immediate, we don't need to track an explicit flush call because every message is\n // automatically flushed. So, flush is a no-op.\n if (this.stateHandler.flushMode() === FlushMode.Immediate) {\n return;\n }\n\n // If the previous state is not a message, flush is a no-op.\n const previousState = this.pendingStates.peekBack();\n if (previousState?.type !== \"message\") {\n return;\n }\n\n // An explicit flush is interesting and is tracked only if there are messages sent in TurnBased mode.\n this.pendingStates.push({ type: \"flush\" });\n }\n\n /**\n * Applies stashed ops at their reference sequence number so they are ready to be ACKed or resubmitted\n * @param seqNum - Sequence number at which to apply ops. Will apply all ops if seqNum is undefined.\n */\n public async applyStashedOpsAt(seqNum?: number) {\n // apply stashed ops at sequence number\n while (!this.initialStates.isEmpty()) {\n // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n const nextState = this.initialStates.peekFront()!;\n if (nextState.type === \"message\") {\n if (seqNum !== undefined) {\n if (nextState.referenceSequenceNumber > seqNum) {\n break; // nothing left to do at this sequence number\n } else if (nextState.referenceSequenceNumber < seqNum) {\n throw new Error(\"loaded from snapshot too recent to apply stashed ops\");\n }\n }\n\n // applyStashedOp will cause the DDS to behave as if it has sent the op but not actually send it\n const localOpMetadata =\n await this.stateHandler.applyStashedOp(nextState.messageType, nextState.content);\n nextState.localOpMetadata = localOpMetadata;\n }\n\n // then we push onto pendingStates which will cause PendingStateManager to resubmit when we connect\n // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n this.pendingStates.push(this.initialStates.shift()!);\n }\n }\n\n /**\n * Processes a local message once its ack'd by the server. It verifies that there was no data corruption and that\n * the batch information was preserved for batch messages.\n * @param message - The message that got ack'd and needs to be processed.\n */\n public processPendingLocalMessage(message: ISequencedDocumentMessage): unknown {\n // Pre-processing part - This may be the start of a batch.\n this.maybeProcessBatchBegin(message);\n\n // Get the next state from the pending queue and verify that it is of type \"message\".\n const pendingState = this.peekNextPendingState();\n assert(pendingState.type === \"message\", 0x169 /* \"No pending message found for this remote message\" */);\n this.pendingStates.shift();\n\n // Processing part - Verify that there has been no data corruption.\n // The clientSequenceNumber of the incoming message must match that of the pending message.\n if (pendingState.clientSequenceNumber !== message.clientSequenceNumber) {\n // Close the container because this could indicate data corruption.\n const error = DataProcessingError.create(\n \"pending local message clientSequenceNumber mismatch\",\n \"unexpectedAckReceived\",\n message,\n { expectedClientSequenceNumber: pendingState.clientSequenceNumber },\n );\n\n this.stateHandler.close(error);\n return;\n }\n\n this._pendingMessagesCount--;\n\n // Post-processing part - If we are processing a batch then this could be the last message in the batch.\n this.maybeProcessBatchEnd(message);\n\n return pendingState.localOpMetadata;\n }\n\n /**\n * This message could be the first message in batch. If so, set batch state marking the beginning of a batch.\n * @param message - The message that is being processed.\n */\n private maybeProcessBatchBegin(message: ISequencedDocumentMessage) {\n // Tracks the last FlushMode that was set before this message was sent.\n let pendingFlushMode: FlushMode | undefined;\n // Tracks whether a flush was called before this message was sent.\n let pendingFlush: boolean = false;\n\n /**\n * We are checking if the next message is the start of a batch. It can happen in the following scenarios:\n * 1. The FlushMode was set to TurnBased before this message was sent.\n * 2. The FlushMode was already TurnBased and a flush was called before this message was sent. This essentially\n * means that the flush marked the end of a previous batch and beginning of a new batch.\n *\n * Keep reading pending states from the queue until we encounter a message. It's possible that the FlushMode was\n * updated a bunch of times without sending any messages.\n */\n let nextPendingState = this.peekNextPendingState();\n while (nextPendingState.type !== \"message\") {\n if (nextPendingState.type === \"flushMode\") {\n pendingFlushMode = nextPendingState.flushMode;\n }\n if (nextPendingState.type === \"flush\") {\n pendingFlush = true;\n }\n this.pendingStates.shift();\n nextPendingState = this.peekNextPendingState();\n }\n\n if (pendingFlushMode !== undefined) {\n this.flushModeForNextMessage = pendingFlushMode;\n }\n\n // If the FlushMode was set to Immediate before this message was sent, this message won't be a batch message\n // because in Immediate mode, every message is flushed individually.\n if (pendingFlushMode === FlushMode.Immediate) {\n return;\n }\n\n /**\n * This message is the first in a batch if before it was sent either the FlushMode was set to TurnBased or there\n * was an explicit flush call. Note that a flush call is tracked only in TurnBased mode and it indicates the end\n * of one batch and beginning of another.\n */\n if (pendingFlushMode === FlushMode.TurnBased || pendingFlush) {\n // We should not already be processing a batch and there should be no pending batch begin message.\n assert(!this.isProcessingBatch && this.pendingBatchBeginMessage === undefined,\n 0x16b /* \"The pending batch state indicates we are already processing a batch\" */);\n\n // Set the pending batch state indicating we have started processing a batch.\n this.pendingBatchBeginMessage = message;\n this.isProcessingBatch = true;\n }\n }\n\n /**\n * This message could be the last message in batch. If so, clear batch state since the batch is complete.\n * @param message - The message that is being processed.\n */\n private maybeProcessBatchEnd(message: ISequencedDocumentMessage) {\n if (!this.isProcessingBatch) {\n return;\n }\n\n const nextPendingState = this.peekNextPendingState();\n if (nextPendingState.type === \"message\") {\n return;\n }\n\n /**\n * We are in the middle of processing a batch. The batch ends when we see an explicit flush. We should never see\n * a FlushMode before flush. This is true because we track batches only when FlushMode is TurnBased and in this\n * mode, a batch ends either by calling flush or by changing the mode to Immediate which also triggers a flush.\n */\n assert(\n nextPendingState.type !== \"flushMode\",\n 0x2bd /* \"We should not see a pending FlushMode until we see a flush when processing a batch\" */,\n );\n\n // There should be a pending batch begin message.\n assert(this.pendingBatchBeginMessage !== undefined, 0x16d /* \"There is no pending batch begin message\" */);\n\n // Get the batch begin metadata from the first message in the batch.\n const batchBeginMetadata = this.pendingBatchBeginMessage.metadata?.batch;\n\n // There could be just a single message in the batch. If so, it should not have any batch metadata. If there\n // are multiple messages in the batch, verify that we got the correct batch begin and end metadata.\n if (this.pendingBatchBeginMessage === message) {\n assert(batchBeginMetadata === undefined,\n 0x16e /* \"Batch with single message should not have batch metadata\" */);\n } else {\n // Get the batch metadata from the last message in the batch.\n const batchEndMetadata = message.metadata?.batch;\n assert(batchBeginMetadata === true, 0x16f /* \"Did not receive batch begin metadata\" */);\n assert(batchEndMetadata === false, 0x170 /* \"Did not receive batch end metadata\" */);\n }\n\n // Clear the pending batch state now that we have processed the entire batch.\n this.pendingBatchBeginMessage = undefined;\n this.isProcessingBatch = false;\n }\n\n /**\n * Capture the pending state at this point\n */\n public checkpoint() {\n const checkpointHead = this.pendingStates.peekBack();\n return {\n rollback: () => {\n try {\n while (this.pendingStates.peekBack() !== checkpointHead) {\n this.rollbackNextPendingState();\n }\n } catch (err) {\n const error = wrapError(err, (message) => {\n return DataProcessingError.create(\n `RollbackError: ${message}`,\n \"checkpointRollback\",\n undefined) as DataProcessingError;\n });\n this.stateHandler.close(error);\n throw error;\n }\n },\n };\n }\n\n /**\n * Returns the next pending state from the pending state queue.\n */\n private peekNextPendingState(): IPendingState {\n const nextPendingState = this.pendingStates.peekFront();\n assert(!!nextPendingState, 0x171 /* \"No pending state found for the remote message\" */);\n return nextPendingState;\n }\n\n /**\n * Undo the last pending state\n */\n private rollbackNextPendingState() {\n const pendingStatesCount = this.pendingStates.length;\n if (pendingStatesCount === 0) {\n return;\n }\n\n this._pendingMessagesCount--;\n\n // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n const pendingState = this.pendingStates.pop()!;\n switch (pendingState.type) {\n case \"message\":\n this.stateHandler.rollback(\n pendingState.messageType,\n pendingState.content,\n pendingState.localOpMetadata);\n break;\n default:\n throw new Error(`Can't rollback state ${pendingState.type}`);\n }\n }\n\n /**\n * Called when the Container's connection state changes. If the Container gets connected, it replays all the pending\n * states in its queue. This includes setting the FlushMode and triggering resubmission of unacked ops.\n */\n public replayPendingStates() {\n assert(this.stateHandler.connected(), 0x172 /* \"The connection state is not consistent with the runtime\" */);\n\n // This assert suggests we are about to send same ops twice, which will result in data loss.\n assert(this.clientId !== this.stateHandler.clientId(),\n 0x173 /* \"replayPendingStates called twice for same clientId!\" */);\n this.clientId = this.stateHandler.clientId();\n\n assert(this.initialStates.isEmpty(), 0x174 /* \"initial states should be empty before replaying pending\" */);\n\n let pendingStatesCount = this.pendingStates.length;\n if (pendingStatesCount === 0) {\n return;\n }\n\n // Reset the pending message count because all these messages will be removed from the queue.\n this._pendingMessagesCount = 0;\n\n // Save the current FlushMode so that we can revert it back after replaying the states.\n const savedFlushMode = this.stateHandler.flushMode();\n\n // Set the flush mode for the next message. This step is important because the flush mode may have been changed\n // after the next pending message was sent.\n this.stateHandler.setFlushMode(this.flushModeForNextMessage);\n\n // Process exactly `pendingStatesCount` items in the queue as it represents the number of states that were\n // pending when we connected. This is important because the `reSubmitFn` might add more items in the queue\n // which must not be replayed.\n while (pendingStatesCount > 0) {\n // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n const pendingState = this.pendingStates.shift()!;\n switch (pendingState.type) {\n case \"message\":\n this.stateHandler.reSubmit(\n pendingState.messageType,\n pendingState.content,\n pendingState.localOpMetadata,\n pendingState.opMetadata);\n break;\n case \"flushMode\":\n this.stateHandler.setFlushMode(pendingState.flushMode);\n break;\n case \"flush\":\n this.stateHandler.flush();\n break;\n default:\n break;\n }\n pendingStatesCount--;\n }\n\n // Revert the FlushMode.\n this.stateHandler.setFlushMode(savedFlushMode);\n }\n}\n"]}
@@ -3,8 +3,9 @@
3
3
  * Licensed under the MIT License.
4
4
  */
5
5
  import { IDisposable, ITelemetryLogger } from "@fluidframework/common-definitions";
6
- import { ISequencedDocumentMessage, ISummaryConfiguration } from "@fluidframework/protocol-definitions";
7
- import { IEnqueueSummarizeOptions, ISummarizeHeuristicData, ISummarizerOptions, IOnDemandSummarizeOptions, EnqueueSummarizeResult, SummarizerStopReason, ISubmitSummaryOptions, SubmitSummaryResult, ISummaryCancellationToken, ISummarizeResults } from "./summarizerTypes";
6
+ import { ISequencedDocumentMessage } from "@fluidframework/protocol-definitions";
7
+ import { ISummaryConfiguration } from "./containerRuntime";
8
+ import { IEnqueueSummarizeOptions, ISummarizeHeuristicData, IOnDemandSummarizeOptions, EnqueueSummarizeResult, SummarizerStopReason, ISubmitSummaryOptions, SubmitSummaryResult, ISummaryCancellationToken, ISummarizeResults } from "./summarizerTypes";
8
9
  import { IClientSummaryWatcher, SummaryCollection } from "./summaryCollection";
9
10
  import { SummarizeResultBuilder } from "./summaryGenerator";
10
11
  /**
@@ -23,7 +24,7 @@ export declare class RunningSummarizer implements IDisposable {
23
24
  private readonly summaryCollection;
24
25
  private readonly cancellationToken;
25
26
  private readonly stopSummarizerCallback;
26
- static start(logger: ITelemetryLogger, summaryWatcher: IClientSummaryWatcher, configuration: ISummaryConfiguration, submitSummaryCallback: (options: ISubmitSummaryOptions) => Promise<SubmitSummaryResult>, heuristicData: ISummarizeHeuristicData, raiseSummarizingError: (errorMessage: string) => void, summaryCollection: SummaryCollection, cancellationToken: ISummaryCancellationToken, stopSummarizerCallback: (reason: SummarizerStopReason) => void, options?: Readonly<Partial<ISummarizerOptions>>): Promise<RunningSummarizer>;
27
+ static start(logger: ITelemetryLogger, summaryWatcher: IClientSummaryWatcher, configuration: ISummaryConfiguration, submitSummaryCallback: (options: ISubmitSummaryOptions) => Promise<SubmitSummaryResult>, heuristicData: ISummarizeHeuristicData, raiseSummarizingError: (errorMessage: string) => void, summaryCollection: SummaryCollection, cancellationToken: ISummaryCancellationToken, stopSummarizerCallback: (reason: SummarizerStopReason) => void): Promise<RunningSummarizer>;
27
28
  get disposed(): boolean;
28
29
  private stopping;
29
30
  private _disposed;
@@ -1 +1 @@
1
- {"version":3,"file":"runningSummarizer.d.ts","sourceRoot":"","sources":["../src/runningSummarizer.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAEH,OAAO,EAAE,WAAW,EAAE,gBAAgB,EAAE,MAAM,oCAAoC,CAAC;AAGnF,OAAO,EACH,yBAAyB,EACzB,qBAAqB,EAExB,MAAM,sCAAsC,CAAC;AAG9C,OAAO,EACH,wBAAwB,EAExB,uBAAuB,EAEvB,kBAAkB,EAClB,yBAAyB,EACzB,sBAAsB,EACtB,oBAAoB,EACpB,qBAAqB,EACrB,mBAAmB,EACnB,yBAAyB,EACzB,iBAAiB,EAGpB,MAAM,mBAAmB,CAAC;AAC3B,OAAO,EAAE,qBAAqB,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AAC/E,OAAO,EAGH,sBAAsB,EAEzB,MAAM,oBAAoB,CAAC;AAI5B;;;;;;GAMG;AACH,qBAAa,iBAAkB,YAAW,WAAW;IAqD7C,OAAO,CAAC,QAAQ,CAAC,cAAc;IAC/B,OAAO,CAAC,QAAQ,CAAC,aAAa;IAC9B,OAAO,CAAC,QAAQ,CAAC,qBAAqB;IACtC,OAAO,CAAC,QAAQ,CAAC,aAAa;IAC9B,OAAO,CAAC,QAAQ,CAAC,qBAAqB;IACtC,OAAO,CAAC,QAAQ,CAAC,iBAAiB;IAClC,OAAO,CAAC,QAAQ,CAAC,iBAAiB;IAClC,OAAO,CAAC,QAAQ,CAAC,sBAAsB;WA3DvB,KAAK,CACrB,MAAM,EAAE,gBAAgB,EACxB,cAAc,EAAE,qBAAqB,EACrC,aAAa,EAAE,qBAAqB,EACpC,qBAAqB,EAAE,CAAC,OAAO,EAAE,qBAAqB,KAAK,OAAO,CAAC,mBAAmB,CAAC,EACvF,aAAa,EAAE,uBAAuB,EACtC,qBAAqB,EAAE,CAAC,YAAY,EAAE,MAAM,KAAK,IAAI,EACrD,iBAAiB,EAAE,iBAAiB,EACpC,iBAAiB,EAAE,yBAAyB,EAC5C,sBAAsB,EAAE,CAAC,MAAM,EAAE,oBAAoB,KAAK,IAAI,EAC9D,OAAO,CAAC,EAAE,QAAQ,CAAC,OAAO,CAAC,kBAAkB,CAAC,CAAC,GAChD,OAAO,CAAC,iBAAiB,CAAC;IAoB7B,IAAW,QAAQ,YAA6B;IAEhD,OAAO,CAAC,QAAQ,CAAS;IACzB,OAAO,CAAC,SAAS,CAAS;IAC1B,OAAO,CAAC,eAAe,CAA4B;IACnD,OAAO,CAAC,mBAAmB,CAAS;IACpC,OAAO,CAAC,QAAQ,CAAC,eAAe,CAAe;IAC/C,OAAO,CAAC,eAAe,CAAC,CAA4B;IACpD,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAmB;IAC7C,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAmB;IAC1C,OAAO,CAAC,eAAe,CAKT;IACd,OAAO,CAAC,cAAc,CAAK;IAC3B,OAAO,CAAC,uBAAuB,CAAK;IAEpC,OAAO;IA0EA,OAAO,IAAI,IAAI;IAWtB;;;;;OAKG;IACI,sBAAsB,yDAGT;IAEb,cAAc,CAAC,EAAE,EAAE,yBAAyB;IAe5C,QAAQ,CAAC,KAAK,EAAE,GAAG,EAAE,EAAE,cAAc,EAAE,IAAI,EAAE,QAAQ,EAAE,QAAQ,EAAE,EAAE,yBAAyB;IAYtF,QAAQ,CAAC,gBAAgB,EAAE,OAAO,GAAG,OAAO,CAAC,IAAI,CAAC;YA4BjD,SAAS;IAsBvB;;;;;;OAMG;YACW,mBAAmB;IAuBjC;;;;;;;OAOG;IACH,OAAO,CAAC,gBAAgB;IAuBxB,oCAAoC;IACpC,OAAO,CAAC,YAAY;IAkFpB,8DAA8D;IACvD,iBAAiB,CACpB,cAAc,oCAAuD,EACrE,EACI,MAAM,EACN,GAAG,OAAO,EACb,EAAE,yBAAyB,GAAG,iBAAiB;IAmBpD,6DAA6D;IACtD,gBAAgB,CAAC,EACpB,MAAM,EACN,mBAAuB,EACvB,QAAgB,EAChB,GAAG,OAAO,EACb,EAAE,wBAAwB,GAAG,sBAAsB;IA8BpD,OAAO,CAAC,qBAAqB;IAwB7B,OAAO,CAAC,sBAAsB;CAMjC"}
1
+ {"version":3,"file":"runningSummarizer.d.ts","sourceRoot":"","sources":["../src/runningSummarizer.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAEH,OAAO,EAAE,WAAW,EAAE,gBAAgB,EAAE,MAAM,oCAAoC,CAAC;AAGnF,OAAO,EACH,yBAAyB,EAE5B,MAAM,sCAAsC,CAAC;AAE9C,OAAO,EACH,qBAAqB,EACxB,MAAM,oBAAoB,CAAC;AAE5B,OAAO,EACH,wBAAwB,EAExB,uBAAuB,EAEvB,yBAAyB,EACzB,sBAAsB,EACtB,oBAAoB,EACpB,qBAAqB,EACrB,mBAAmB,EACnB,yBAAyB,EACzB,iBAAiB,EAGpB,MAAM,mBAAmB,CAAC;AAC3B,OAAO,EAAE,qBAAqB,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AAC/E,OAAO,EAGH,sBAAsB,EAEzB,MAAM,oBAAoB,CAAC;AAI5B;;;;;;GAMG;AACH,qBAAa,iBAAkB,YAAW,WAAW;IAmD7C,OAAO,CAAC,QAAQ,CAAC,cAAc;IAC/B,OAAO,CAAC,QAAQ,CAAC,aAAa;IAC9B,OAAO,CAAC,QAAQ,CAAC,qBAAqB;IACtC,OAAO,CAAC,QAAQ,CAAC,aAAa;IAC9B,OAAO,CAAC,QAAQ,CAAC,qBAAqB;IACtC,OAAO,CAAC,QAAQ,CAAC,iBAAiB;IAClC,OAAO,CAAC,QAAQ,CAAC,iBAAiB;IAClC,OAAO,CAAC,QAAQ,CAAC,sBAAsB;WAzDvB,KAAK,CACrB,MAAM,EAAE,gBAAgB,EACxB,cAAc,EAAE,qBAAqB,EACrC,aAAa,EAAE,qBAAqB,EACpC,qBAAqB,EAAE,CAAC,OAAO,EAAE,qBAAqB,KAAK,OAAO,CAAC,mBAAmB,CAAC,EACvF,aAAa,EAAE,uBAAuB,EACtC,qBAAqB,EAAE,CAAC,YAAY,EAAE,MAAM,KAAK,IAAI,EACrD,iBAAiB,EAAE,iBAAiB,EACpC,iBAAiB,EAAE,yBAAyB,EAC5C,sBAAsB,EAAE,CAAC,MAAM,EAAE,oBAAoB,KAAK,IAAI,GAC/D,OAAO,CAAC,iBAAiB,CAAC;IAmB7B,IAAW,QAAQ,YAA6B;IAEhD,OAAO,CAAC,QAAQ,CAAS;IACzB,OAAO,CAAC,SAAS,CAAS;IAC1B,OAAO,CAAC,eAAe,CAA4B;IACnD,OAAO,CAAC,mBAAmB,CAAS;IACpC,OAAO,CAAC,QAAQ,CAAC,eAAe,CAAe;IAC/C,OAAO,CAAC,eAAe,CAAC,CAA4B;IACpD,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAmB;IAC7C,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAmB;IAC1C,OAAO,CAAC,eAAe,CAKT;IACd,OAAO,CAAC,cAAc,CAAK;IAC3B,OAAO,CAAC,uBAAuB,CAAK;IAEpC,OAAO;IAiFA,OAAO,IAAI,IAAI;IAWtB;;;;;OAKG;IACI,sBAAsB,yDAGT;IAEb,cAAc,CAAC,EAAE,EAAE,yBAAyB;IAe5C,QAAQ,CAAC,KAAK,EAAE,GAAG,EAAE,EAAE,cAAc,EAAE,IAAI,EAAE,QAAQ,EAAE,QAAQ,EAAE,EAAE,yBAAyB;IAYtF,QAAQ,CAAC,gBAAgB,EAAE,OAAO,GAAG,OAAO,CAAC,IAAI,CAAC;YA4BjD,SAAS;IAsBvB;;;;;;OAMG;YACW,mBAAmB;IAuBjC;;;;;;;OAOG;IACH,OAAO,CAAC,gBAAgB;IAuBxB,oCAAoC;IACpC,OAAO,CAAC,YAAY;IAsFpB,8DAA8D;IACvD,iBAAiB,CACpB,cAAc,oCAAuD,EACrE,EACI,MAAM,EACN,GAAG,OAAO,EACb,EAAE,yBAAyB,GAAG,iBAAiB;IAmBpD,6DAA6D;IACtD,gBAAgB,CAAC,EACpB,MAAM,EACN,mBAAuB,EACvB,QAAgB,EAChB,GAAG,OAAO,EACb,EAAE,wBAAwB,GAAG,sBAAsB;IA8BpD,OAAO,CAAC,qBAAqB;IAwB7B,OAAO,CAAC,sBAAsB;CAMjC"}
@@ -28,7 +28,7 @@ const maxSummarizeAckWaitTime = 10 * 60 * 1000; // 10 minutes
28
28
  * This object is created and controlled by Summarizer object.
29
29
  */
30
30
  export class RunningSummarizer {
31
- constructor(baseLogger, summaryWatcher, configuration, submitSummaryCallback, heuristicData, raiseSummarizingError, summaryCollection, cancellationToken, stopSummarizerCallback, { disableHeuristics = false } = {}) {
31
+ constructor(baseLogger, summaryWatcher, configuration, submitSummaryCallback, heuristicData, raiseSummarizingError, summaryCollection, cancellationToken, stopSummarizerCallback) {
32
32
  this.summaryWatcher = summaryWatcher;
33
33
  this.configuration = configuration;
34
34
  this.submitSummaryCallback = submitSummaryCallback;
@@ -58,9 +58,11 @@ export class RunningSummarizer {
58
58
  this.logger = ChildLogger.create(baseLogger, "Running", {
59
59
  all: telemetryProps,
60
60
  });
61
- if (!disableHeuristics) {
62
- this.heuristicRunner = new SummarizeHeuristicRunner(heuristicData, configuration, (reason) => this.trySummarize(reason));
61
+ if (configuration.state !== "disableHeuristics") {
62
+ assert(this.configuration.state === "enabled", 0x2ea /* "Configuration state should be enabled" */);
63
+ this.heuristicRunner = new SummarizeHeuristicRunner(heuristicData, this.configuration, (reason) => this.trySummarize(reason), this.logger);
63
64
  }
65
+ assert(this.configuration.state !== "disabled", 0x2eb /* "Summary not supported with configuration disabled" */);
64
66
  // Cap the maximum amount of time client will wait for a summarize op ack to maxSummarizeAckWaitTime
65
67
  // configuration.maxAckWaitTime is composed from defaults, server values, and runtime overrides
66
68
  const maxAckWaitTime = Math.min(this.configuration.maxAckWaitTime, maxSummarizeAckWaitTime);
@@ -91,9 +93,9 @@ export class RunningSummarizer {
91
93
  });
92
94
  this.generator = new SummaryGenerator(this.pendingAckTimer, this.heuristicData, this.submitSummaryCallback, this.raiseSummarizingError, () => { this.totalSuccessfulAttempts++; }, this.summaryWatcher, this.logger);
93
95
  }
94
- static async start(logger, summaryWatcher, configuration, submitSummaryCallback, heuristicData, raiseSummarizingError, summaryCollection, cancellationToken, stopSummarizerCallback, options) {
96
+ static async start(logger, summaryWatcher, configuration, submitSummaryCallback, heuristicData, raiseSummarizingError, summaryCollection, cancellationToken, stopSummarizerCallback) {
95
97
  var _a;
96
- const summarizer = new RunningSummarizer(logger, summaryWatcher, configuration, submitSummaryCallback, heuristicData, raiseSummarizingError, summaryCollection, cancellationToken, stopSummarizerCallback, options);
98
+ const summarizer = new RunningSummarizer(logger, summaryWatcher, configuration, submitSummaryCallback, heuristicData, raiseSummarizingError, summaryCollection, cancellationToken, stopSummarizerCallback);
97
99
  await summarizer.waitStart();
98
100
  // Run the heuristics after starting
99
101
  (_a = summarizer.heuristicRunner) === null || _a === void 0 ? void 0 : _a.run();
@@ -245,7 +247,10 @@ export class RunningSummarizer {
245
247
  if (this.cancellationToken.cancelled) {
246
248
  return;
247
249
  }
248
- summaryAttempts++;
250
+ // We only want to attempt 1 summary when reason is "lastSummary"
251
+ if (++summaryAttempts > 1 && reason === "lastSummary") {
252
+ return;
253
+ }
249
254
  summaryAttemptsPerPhase++;
250
255
  const _a = attempts[summaryAttemptPhase], { delaySeconds: regularDelaySeconds = 0 } = _a, options = __rest(_a, ["delaySeconds"]);
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256
  const delaySeconds = overrideDelaySeconds !== null && overrideDelaySeconds !== void 0 ? overrideDelaySeconds : regularDelaySeconds;