@fluidframework/container-runtime 0.59.4000 → 1.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (137) hide show
  1. package/.eslintrc.js +1 -1
  2. package/dist/blobManager.d.ts +2 -2
  3. package/dist/blobManager.d.ts.map +1 -1
  4. package/dist/blobManager.js +12 -11
  5. package/dist/blobManager.js.map +1 -1
  6. package/dist/connectionTelemetry.js +3 -3
  7. package/dist/connectionTelemetry.js.map +1 -1
  8. package/dist/containerRuntime.d.ts +125 -29
  9. package/dist/containerRuntime.d.ts.map +1 -1
  10. package/dist/containerRuntime.js +242 -110
  11. package/dist/containerRuntime.js.map +1 -1
  12. package/dist/dataStoreContext.d.ts +4 -2
  13. package/dist/dataStoreContext.d.ts.map +1 -1
  14. package/dist/dataStoreContext.js +16 -5
  15. package/dist/dataStoreContext.js.map +1 -1
  16. package/dist/dataStores.d.ts +4 -3
  17. package/dist/dataStores.d.ts.map +1 -1
  18. package/dist/dataStores.js +9 -3
  19. package/dist/dataStores.js.map +1 -1
  20. package/dist/garbageCollection.d.ts +14 -3
  21. package/dist/garbageCollection.d.ts.map +1 -1
  22. package/dist/garbageCollection.js +56 -26
  23. package/dist/garbageCollection.js.map +1 -1
  24. package/dist/index.d.ts +2 -2
  25. package/dist/index.d.ts.map +1 -1
  26. package/dist/index.js +2 -1
  27. package/dist/index.js.map +1 -1
  28. package/dist/orderedClientElection.js +0 -4
  29. package/dist/orderedClientElection.js.map +1 -1
  30. package/dist/packageVersion.d.ts +1 -1
  31. package/dist/packageVersion.d.ts.map +1 -1
  32. package/dist/packageVersion.js +1 -1
  33. package/dist/packageVersion.js.map +1 -1
  34. package/dist/pendingStateManager.d.ts +30 -29
  35. package/dist/pendingStateManager.d.ts.map +1 -1
  36. package/dist/pendingStateManager.js +72 -109
  37. package/dist/pendingStateManager.js.map +1 -1
  38. package/dist/runningSummarizer.d.ts +4 -3
  39. package/dist/runningSummarizer.d.ts.map +1 -1
  40. package/dist/runningSummarizer.js +11 -6
  41. package/dist/runningSummarizer.js.map +1 -1
  42. package/dist/serializedSnapshotStorage.d.ts +58 -0
  43. package/dist/serializedSnapshotStorage.d.ts.map +1 -0
  44. package/dist/serializedSnapshotStorage.js +108 -0
  45. package/dist/serializedSnapshotStorage.js.map +1 -0
  46. package/dist/summarizer.d.ts +11 -4
  47. package/dist/summarizer.d.ts.map +1 -1
  48. package/dist/summarizer.js +18 -9
  49. package/dist/summarizer.js.map +1 -1
  50. package/dist/summarizerHeuristics.d.ts +5 -3
  51. package/dist/summarizerHeuristics.d.ts.map +1 -1
  52. package/dist/summarizerHeuristics.js +10 -3
  53. package/dist/summarizerHeuristics.js.map +1 -1
  54. package/dist/summarizerTypes.d.ts +4 -2
  55. package/dist/summarizerTypes.d.ts.map +1 -1
  56. package/dist/summarizerTypes.js.map +1 -1
  57. package/dist/summaryManager.d.ts +3 -3
  58. package/dist/summaryManager.d.ts.map +1 -1
  59. package/dist/summaryManager.js +7 -7
  60. package/dist/summaryManager.js.map +1 -1
  61. package/garbageCollection.md +9 -1
  62. package/lib/blobManager.d.ts +2 -2
  63. package/lib/blobManager.d.ts.map +1 -1
  64. package/lib/blobManager.js +12 -11
  65. package/lib/blobManager.js.map +1 -1
  66. package/lib/connectionTelemetry.js +3 -3
  67. package/lib/connectionTelemetry.js.map +1 -1
  68. package/lib/containerRuntime.d.ts +125 -29
  69. package/lib/containerRuntime.d.ts.map +1 -1
  70. package/lib/containerRuntime.js +243 -111
  71. package/lib/containerRuntime.js.map +1 -1
  72. package/lib/dataStoreContext.d.ts +4 -2
  73. package/lib/dataStoreContext.d.ts.map +1 -1
  74. package/lib/dataStoreContext.js +16 -5
  75. package/lib/dataStoreContext.js.map +1 -1
  76. package/lib/dataStores.d.ts +4 -3
  77. package/lib/dataStores.d.ts.map +1 -1
  78. package/lib/dataStores.js +9 -3
  79. package/lib/dataStores.js.map +1 -1
  80. package/lib/garbageCollection.d.ts +14 -3
  81. package/lib/garbageCollection.d.ts.map +1 -1
  82. package/lib/garbageCollection.js +54 -6
  83. package/lib/garbageCollection.js.map +1 -1
  84. package/lib/index.d.ts +2 -2
  85. package/lib/index.d.ts.map +1 -1
  86. package/lib/index.js +1 -1
  87. package/lib/index.js.map +1 -1
  88. package/lib/orderedClientElection.js +0 -4
  89. package/lib/orderedClientElection.js.map +1 -1
  90. package/lib/packageVersion.d.ts +1 -1
  91. package/lib/packageVersion.d.ts.map +1 -1
  92. package/lib/packageVersion.js +1 -1
  93. package/lib/packageVersion.js.map +1 -1
  94. package/lib/pendingStateManager.d.ts +30 -29
  95. package/lib/pendingStateManager.d.ts.map +1 -1
  96. package/lib/pendingStateManager.js +72 -109
  97. package/lib/pendingStateManager.js.map +1 -1
  98. package/lib/runningSummarizer.d.ts +4 -3
  99. package/lib/runningSummarizer.d.ts.map +1 -1
  100. package/lib/runningSummarizer.js +11 -6
  101. package/lib/runningSummarizer.js.map +1 -1
  102. package/lib/serializedSnapshotStorage.d.ts +58 -0
  103. package/lib/serializedSnapshotStorage.d.ts.map +1 -0
  104. package/lib/serializedSnapshotStorage.js +104 -0
  105. package/lib/serializedSnapshotStorage.js.map +1 -0
  106. package/lib/summarizer.d.ts +11 -4
  107. package/lib/summarizer.d.ts.map +1 -1
  108. package/lib/summarizer.js +18 -9
  109. package/lib/summarizer.js.map +1 -1
  110. package/lib/summarizerHeuristics.d.ts +5 -3
  111. package/lib/summarizerHeuristics.d.ts.map +1 -1
  112. package/lib/summarizerHeuristics.js +10 -3
  113. package/lib/summarizerHeuristics.js.map +1 -1
  114. package/lib/summarizerTypes.d.ts +4 -2
  115. package/lib/summarizerTypes.d.ts.map +1 -1
  116. package/lib/summarizerTypes.js.map +1 -1
  117. package/lib/summaryManager.d.ts +3 -3
  118. package/lib/summaryManager.d.ts.map +1 -1
  119. package/lib/summaryManager.js +7 -7
  120. package/lib/summaryManager.js.map +1 -1
  121. package/package.json +45 -31
  122. package/src/blobManager.ts +29 -15
  123. package/src/connectionTelemetry.ts +3 -3
  124. package/src/containerRuntime.ts +388 -135
  125. package/src/dataStoreContext.ts +27 -5
  126. package/src/dataStores.ts +15 -3
  127. package/src/garbageCollection.ts +69 -12
  128. package/src/index.ts +7 -1
  129. package/src/orderedClientElection.ts +1 -1
  130. package/src/packageVersion.ts +1 -1
  131. package/src/pendingStateManager.ts +104 -123
  132. package/src/runningSummarizer.ts +20 -10
  133. package/src/serializedSnapshotStorage.ts +146 -0
  134. package/src/summarizer.ts +20 -16
  135. package/src/summarizerHeuristics.ts +21 -5
  136. package/src/summarizerTypes.ts +4 -2
  137. package/src/summaryManager.ts +5 -6
@@ -11,8 +11,8 @@ exports.PendingStateManager = void 0;
11
11
  const common_utils_1 = require("@fluidframework/common-utils");
12
12
  const container_utils_1 = require("@fluidframework/container-utils");
13
13
  const runtime_definitions_1 = require("@fluidframework/runtime-definitions");
14
+ const telemetry_utils_1 = require("@fluidframework/telemetry-utils");
14
15
  const double_ended_queue_1 = __importDefault(require("double-ended-queue"));
15
- const containerRuntime_1 = require("./containerRuntime");
16
16
  /**
17
17
  * PendingStateManager is responsible for maintaining the messages that have not been sent or have not yet been
18
18
  * acknowledged by the server. It also maintains the batch information for both automatically and manually flushed
@@ -23,49 +23,37 @@ const containerRuntime_1 = require("./containerRuntime");
23
23
  * It verifies that all the ops are acked, are received in the right order and batch information is correct.
24
24
  */
25
25
  class PendingStateManager {
26
- constructor(containerRuntime, applyStashedOp, initialFlushMode, initialLocalState) {
26
+ constructor(stateHandler, initialFlushMode, initialLocalState) {
27
27
  var _a;
28
- this.containerRuntime = containerRuntime;
29
- this.applyStashedOp = applyStashedOp;
28
+ this.stateHandler = stateHandler;
30
29
  this.pendingStates = new double_ended_queue_1.default();
31
- this.previousClientIds = new Set();
32
- this.firstStashedCSN = -1;
33
30
  this.disposeOnce = new common_utils_1.Lazy(() => {
34
31
  this.initialStates.clear();
35
32
  this.pendingStates.clear();
36
33
  });
37
34
  // Maintains the count of messages that are currently unacked.
38
- this.pendingMessagesCount = 0;
35
+ this._pendingMessagesCount = 0;
39
36
  // Indicates whether we are processing a batch.
40
37
  this.isProcessingBatch = false;
41
38
  this.dispose = () => this.disposeOnce.value;
42
39
  this.initialStates = new double_ended_queue_1.default((_a = initialLocalState === null || initialLocalState === void 0 ? void 0 : initialLocalState.pendingStates) !== null && _a !== void 0 ? _a : []);
43
- if (initialLocalState) {
44
- if (initialLocalState === null || initialLocalState === void 0 ? void 0 : initialLocalState.clientId) {
45
- this.previousClientIds.add(initialLocalState.clientId);
46
- }
47
- // get stashed op count and client sequence number of first op
48
- const messages = initialLocalState.pendingStates
49
- .filter((state) => state.type === "message");
50
- this.firstStashedCSN = messages[0].clientSequenceNumber;
51
- }
52
40
  this.flushModeForNextMessage = initialFlushMode;
53
41
  this.onFlushModeUpdated(initialFlushMode);
54
42
  }
55
- get connected() {
56
- return this.containerRuntime.connected;
43
+ get pendingMessagesCount() {
44
+ return this._pendingMessagesCount;
57
45
  }
58
46
  /**
59
47
  * Called to check if there are any pending messages in the pending state queue.
60
48
  * @returns A boolean indicating whether there are messages or not.
61
49
  */
62
50
  hasPendingMessages() {
63
- return this.pendingMessagesCount !== 0;
51
+ return this._pendingMessagesCount !== 0 || !this.initialStates.isEmpty();
64
52
  }
65
53
  getLocalState() {
54
+ (0, common_utils_1.assert)(this.initialStates.isEmpty(), 0x2e9 /* "Must call getLocalState() after applying initial states" */);
66
55
  if (this.hasPendingMessages()) {
67
56
  return {
68
- clientId: this.clientId,
69
57
  pendingStates: this.pendingStates.toArray().map(
70
58
  // delete localOpMetadata since it may not be serializable
71
59
  // and will be regenerated by applyStashedOp()
@@ -93,7 +81,7 @@ class PendingStateManager {
93
81
  opMetadata,
94
82
  };
95
83
  this.pendingStates.push(pendingMessage);
96
- this.pendingMessagesCount++;
84
+ this._pendingMessagesCount++;
97
85
  }
98
86
  /**
99
87
  * Called when the FlushMode is updated. Adds the FlushMode to the pending state queue.
@@ -108,7 +96,7 @@ class PendingStateManager {
108
96
  onFlush() {
109
97
  // If the FlushMode is Immediate, we don't need to track an explicit flush call because every message is
110
98
  // automatically flushed. So, flush is a no-op.
111
- if (this.containerRuntime.flushMode === runtime_definitions_1.FlushMode.Immediate) {
99
+ if (this.stateHandler.flushMode() === runtime_definitions_1.FlushMode.Immediate) {
112
100
  return;
113
101
  }
114
102
  // If the previous state is not a message, flush is a no-op.
@@ -121,6 +109,7 @@ class PendingStateManager {
121
109
  }
122
110
  /**
123
111
  * Applies stashed ops at their reference sequence number so they are ready to be ACKed or resubmitted
112
+ * @param seqNum - Sequence number at which to apply ops. Will apply all ops if seqNum is undefined.
124
113
  */
125
114
  async applyStashedOpsAt(seqNum) {
126
115
  // apply stashed ops at sequence number
@@ -128,14 +117,16 @@ class PendingStateManager {
128
117
  // eslint-disable-next-line @typescript-eslint/no-non-null-assertion
129
118
  const nextState = this.initialStates.peekFront();
130
119
  if (nextState.type === "message") {
131
- if (nextState.referenceSequenceNumber > seqNum) {
132
- break; // nothing left to do at this sequence number
133
- }
134
- else if (nextState.referenceSequenceNumber > 0 && nextState.referenceSequenceNumber < seqNum) {
135
- throw new Error("loaded from snapshot too recent to apply stashed ops");
120
+ if (seqNum !== undefined) {
121
+ if (nextState.referenceSequenceNumber > seqNum) {
122
+ break; // nothing left to do at this sequence number
123
+ }
124
+ else if (nextState.referenceSequenceNumber < seqNum) {
125
+ throw new Error("loaded from snapshot too recent to apply stashed ops");
126
+ }
136
127
  }
137
128
  // applyStashedOp will cause the DDS to behave as if it has sent the op but not actually send it
138
- const localOpMetadata = await this.applyStashedOp(nextState.messageType, nextState.content);
129
+ const localOpMetadata = await this.stateHandler.applyStashedOp(nextState.messageType, nextState.content);
139
130
  nextState.localOpMetadata = localOpMetadata;
140
131
  }
141
132
  // then we push onto pendingStates which will cause PendingStateManager to resubmit when we connect
@@ -143,75 +134,6 @@ class PendingStateManager {
143
134
  this.pendingStates.push(this.initialStates.shift());
144
135
  }
145
136
  }
146
- /**
147
- * Processes a local message once it's ack'd by the server to verify that there was no data corruption and that
148
- * the batch information was preserved for batch messages. Also process remote messages that might have been
149
- * sent from a previous container.
150
- * @param message - The message that got ack'd and needs to be processed.
151
- */
152
- processMessage(message, local) {
153
- // Do not process chunked ops until all pieces are available.
154
- if (message.type === containerRuntime_1.ContainerMessageType.ChunkedOp) {
155
- return { localAck: false, localOpMetadata: undefined };
156
- }
157
- if (local) {
158
- return { localAck: false, localOpMetadata: this.processPendingLocalMessage(message) };
159
- }
160
- else {
161
- return this.processRemoteMessage(message);
162
- }
163
- }
164
- /**
165
- * Listens for ACKs of stashed ops
166
- */
167
- processRemoteMessage(message) {
168
- var _a;
169
- if (!(0, containerRuntime_1.isRuntimeMessage)(message)) {
170
- return { localAck: false, localOpMetadata: undefined };
171
- }
172
- // this message was a pending op that was actually sent successfully
173
- const isOriginalClientId = message.clientId === Array.from(this.previousClientIds)[0] &&
174
- message.clientSequenceNumber >= this.firstStashedCSN;
175
- // this message is a pending or stashed op that was resubmitted
176
- const isNewClientId = Array.from(this.previousClientIds).indexOf(message.clientId) > 0;
177
- // if this is an ack for a stashed op, dequeue one message.
178
- // we should have seen its ref seq num by now and the DDS should be ready for it to be ACKed
179
- if (isOriginalClientId || isNewClientId) {
180
- (0, common_utils_1.assert)(this.clientId === undefined, 0x28b /* "multiple clients connected with stashed ops" */);
181
- while (!this.pendingStates.isEmpty()) {
182
- // eslint-disable-next-line @typescript-eslint/no-non-null-assertion
183
- const nextState = this.pendingStates.shift();
184
- // if it's not a message just drop it and keep looking
185
- if (nextState.type === "message") {
186
- this.assertOpMatch(nextState, message, isOriginalClientId);
187
- return { localAck: true, localOpMetadata: nextState.localOpMetadata };
188
- }
189
- }
190
- }
191
- if (message.type === containerRuntime_1.ContainerMessageType.Rejoin && this.previousClientIds.has((_a = message.contents) === null || _a === void 0 ? void 0 : _a.clientId)) {
192
- this.previousClientIds.add(message.clientId);
193
- }
194
- return { localAck: false, localOpMetadata: undefined };
195
- }
196
- assertOpMatch(state, message, isOriginalClientId) {
197
- (0, common_utils_1.assert)(message.type === state.messageType, 0x28c /* "different message type" */);
198
- (0, common_utils_1.assert)(message.clientSequenceNumber === state.clientSequenceNumber || !isOriginalClientId, 0x28d /* "client sequence number doesn't match" */);
199
- switch (message.type) {
200
- case containerRuntime_1.ContainerMessageType.Attach:
201
- (0, common_utils_1.assert)(message.contents.id === state.content.id, 0x28e /* "datastore ID doesn't match" */);
202
- break;
203
- case containerRuntime_1.ContainerMessageType.FluidDataStoreOp:
204
- (0, common_utils_1.assert)(message.contents.address === state.content.address, 0x28f /* "address doesn't match" */);
205
- break;
206
- case containerRuntime_1.ContainerMessageType.BlobAttach:
207
- // todo: assert we have blob storage, assert blob IDs match, remove blob from blob storage since it made
208
- // it through successfully
209
- break;
210
- case containerRuntime_1.ContainerMessageType.Rejoin:
211
- default:
212
- throw new Error(`${message.type} not expected`);
213
- }
214
- }
215
137
  /**
216
138
  * Processes a local message once its ack'd by the server. It verifies that there was no data corruption and that
217
139
  * the batch information was preserved for batch messages.
@@ -229,10 +151,10 @@ class PendingStateManager {
229
151
  if (pendingState.clientSequenceNumber !== message.clientSequenceNumber) {
230
152
  // Close the container because this could indicate data corruption.
231
153
  const error = container_utils_1.DataProcessingError.create("pending local message clientSequenceNumber mismatch", "unexpectedAckReceived", message, { expectedClientSequenceNumber: pendingState.clientSequenceNumber });
232
- this.containerRuntime.closeFn(error);
154
+ this.stateHandler.close(error);
233
155
  return;
234
156
  }
235
- this.pendingMessagesCount--;
157
+ this._pendingMessagesCount--;
236
158
  // Post-processing part - If we are processing a batch then this could be the last message in the batch.
237
159
  this.maybeProcessBatchEnd(message);
238
160
  return pendingState.localOpMetadata;
@@ -325,6 +247,28 @@ class PendingStateManager {
325
247
  this.pendingBatchBeginMessage = undefined;
326
248
  this.isProcessingBatch = false;
327
249
  }
250
+ /**
251
+ * Capture the pending state at this point
252
+ */
253
+ checkpoint() {
254
+ const checkpointHead = this.pendingStates.peekBack();
255
+ return {
256
+ rollback: () => {
257
+ try {
258
+ while (this.pendingStates.peekBack() !== checkpointHead) {
259
+ this.rollbackNextPendingState();
260
+ }
261
+ }
262
+ catch (err) {
263
+ const error = (0, telemetry_utils_1.wrapError)(err, (message) => {
264
+ return container_utils_1.DataProcessingError.create(`RollbackError: ${message}`, "checkpointRollback", undefined);
265
+ });
266
+ this.stateHandler.close(error);
267
+ throw error;
268
+ }
269
+ },
270
+ };
271
+ }
328
272
  /**
329
273
  * Returns the next pending state from the pending state queue.
330
274
  */
@@ -333,27 +277,46 @@ class PendingStateManager {
333
277
  (0, common_utils_1.assert)(!!nextPendingState, 0x171 /* "No pending state found for the remote message" */);
334
278
  return nextPendingState;
335
279
  }
280
+ /**
281
+ * Undo the last pending state
282
+ */
283
+ rollbackNextPendingState() {
284
+ const pendingStatesCount = this.pendingStates.length;
285
+ if (pendingStatesCount === 0) {
286
+ return;
287
+ }
288
+ this._pendingMessagesCount--;
289
+ // eslint-disable-next-line @typescript-eslint/no-non-null-assertion
290
+ const pendingState = this.pendingStates.pop();
291
+ switch (pendingState.type) {
292
+ case "message":
293
+ this.stateHandler.rollback(pendingState.messageType, pendingState.content, pendingState.localOpMetadata);
294
+ break;
295
+ default:
296
+ throw new Error(`Can't rollback state ${pendingState.type}`);
297
+ }
298
+ }
336
299
  /**
337
300
  * Called when the Container's connection state changes. If the Container gets connected, it replays all the pending
338
301
  * states in its queue. This includes setting the FlushMode and triggering resubmission of unacked ops.
339
302
  */
340
303
  replayPendingStates() {
341
- (0, common_utils_1.assert)(this.connected, 0x172 /* "The connection state is not consistent with the runtime" */);
304
+ (0, common_utils_1.assert)(this.stateHandler.connected(), 0x172 /* "The connection state is not consistent with the runtime" */);
342
305
  // This assert suggests we are about to send same ops twice, which will result in data loss.
343
- (0, common_utils_1.assert)(this.clientId !== this.containerRuntime.clientId, 0x173 /* "replayPendingStates called twice for same clientId!" */);
344
- this.clientId = this.containerRuntime.clientId;
306
+ (0, common_utils_1.assert)(this.clientId !== this.stateHandler.clientId(), 0x173 /* "replayPendingStates called twice for same clientId!" */);
307
+ this.clientId = this.stateHandler.clientId();
345
308
  (0, common_utils_1.assert)(this.initialStates.isEmpty(), 0x174 /* "initial states should be empty before replaying pending" */);
346
309
  let pendingStatesCount = this.pendingStates.length;
347
310
  if (pendingStatesCount === 0) {
348
311
  return;
349
312
  }
350
313
  // Reset the pending message count because all these messages will be removed from the queue.
351
- this.pendingMessagesCount = 0;
314
+ this._pendingMessagesCount = 0;
352
315
  // Save the current FlushMode so that we can revert it back after replaying the states.
353
- const savedFlushMode = this.containerRuntime.flushMode;
316
+ const savedFlushMode = this.stateHandler.flushMode();
354
317
  // Set the flush mode for the next message. This step is important because the flush mode may have been changed
355
318
  // after the next pending message was sent.
356
- this.containerRuntime.setFlushMode(this.flushModeForNextMessage);
319
+ this.stateHandler.setFlushMode(this.flushModeForNextMessage);
357
320
  // Process exactly `pendingStatesCount` items in the queue as it represents the number of states that were
358
321
  // pending when we connected. This is important because the `reSubmitFn` might add more items in the queue
359
322
  // which must not be replayed.
@@ -362,13 +325,13 @@ class PendingStateManager {
362
325
  const pendingState = this.pendingStates.shift();
363
326
  switch (pendingState.type) {
364
327
  case "message":
365
- this.containerRuntime.reSubmitFn(pendingState.messageType, pendingState.content, pendingState.localOpMetadata, pendingState.opMetadata);
328
+ this.stateHandler.reSubmit(pendingState.messageType, pendingState.content, pendingState.localOpMetadata, pendingState.opMetadata);
366
329
  break;
367
330
  case "flushMode":
368
- this.containerRuntime.setFlushMode(pendingState.flushMode);
331
+ this.stateHandler.setFlushMode(pendingState.flushMode);
369
332
  break;
370
333
  case "flush":
371
- this.containerRuntime.flush();
334
+ this.stateHandler.flush();
372
335
  break;
373
336
  default:
374
337
  break;
@@ -376,7 +339,7 @@ class PendingStateManager {
376
339
  pendingStatesCount--;
377
340
  }
378
341
  // Revert the FlushMode.
379
- this.containerRuntime.setFlushMode(savedFlushMode);
342
+ this.stateHandler.setFlushMode(savedFlushMode);
380
343
  }
381
344
  }
382
345
  exports.PendingStateManager = PendingStateManager;
@@ -1 +1 @@
1
- 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* Copyright (c) Microsoft Corporation and contributors. All rights reserved.\n * Licensed under the MIT License.\n */\n\nimport { IDisposable } from \"@fluidframework/common-definitions\";\nimport { assert, Lazy } from \"@fluidframework/common-utils\";\nimport { DataProcessingError } from \"@fluidframework/container-utils\";\nimport {\n ISequencedDocumentMessage,\n} from \"@fluidframework/protocol-definitions\";\nimport { FlushMode } from \"@fluidframework/runtime-definitions\";\nimport Deque from \"double-ended-queue\";\nimport { ContainerRuntime, ContainerMessageType, isRuntimeMessage } from \"./containerRuntime\";\n\n/**\n * This represents a message that has been submitted and is added to the pending queue when `submit` is called on the\n * ContainerRuntime. This message has either not been ack'd by the server or has not been submitted to the server yet.\n */\nexport interface IPendingMessage {\n type: \"message\";\n messageType: ContainerMessageType;\n clientSequenceNumber: number;\n referenceSequenceNumber: number;\n content: any;\n localOpMetadata: unknown;\n opMetadata: Record<string, unknown> | undefined;\n}\n\n/**\n * This represents a FlushMode update and is added to the pending queue when `setFlushMode` is called on the\n * ContainerRuntime and the FlushMode changes.\n */\nexport interface IPendingFlushMode {\n type: \"flushMode\";\n flushMode: FlushMode;\n}\n\n/**\n * This represents an explicit flush call and is added to the pending queue when flush is called on the ContainerRuntime\n * to flush pending messages.\n */\nexport interface IPendingFlush {\n type: \"flush\";\n}\n\nexport type IPendingState = IPendingMessage | IPendingFlushMode | IPendingFlush;\n\nexport interface IPendingLocalState {\n /**\n * client ID we most recently connected with, or undefined if we never connected\n */\n clientId?: string;\n /**\n * list of pending states, including ops and batch information\n */\n pendingStates: IPendingState[];\n}\n\n/**\n * PendingStateManager is responsible for maintaining the messages that have not been sent or have not yet been\n * acknowledged by the server. It also maintains the batch information for both automatically and manually flushed\n * batches along with the messages.\n * When the Container reconnects, it replays the pending states, which includes setting the FlushMode, manual flushing\n * of messages and triggering resubmission of unacked ops.\n *\n * It verifies that all the ops are acked, are received in the right order and batch information is correct.\n */\nexport class PendingStateManager implements IDisposable {\n private readonly pendingStates = new Deque<IPendingState>();\n private readonly initialStates: Deque<IPendingState>;\n private readonly previousClientIds = new Set<string>();\n private readonly firstStashedCSN: number = -1;\n private readonly disposeOnce = new Lazy<void>(() => {\n this.initialStates.clear();\n this.pendingStates.clear();\n });\n\n // Maintains the count of messages that are currently unacked.\n private pendingMessagesCount: number = 0;\n\n // Indicates whether we are processing a batch.\n private isProcessingBatch: boolean = false;\n\n // This stores the first message in the batch that we are processing. This is used to verify that we get\n // the correct batch metadata.\n private pendingBatchBeginMessage: ISequencedDocumentMessage | undefined;\n\n /**\n * This tracks the flush mode for the next message in the pending state queue. When replaying messages, we need to\n * first set the flush mode to this value and then send ops. It is important to do this info because the flush\n * mode could have been updated.\n */\n private flushModeForNextMessage: FlushMode;\n\n private clientId: string | undefined;\n\n private get connected(): boolean {\n return this.containerRuntime.connected;\n }\n\n /**\n * Called to check if there are any pending messages in the pending state queue.\n * @returns A boolean indicating whether there are messages or not.\n */\n public hasPendingMessages(): boolean {\n return this.pendingMessagesCount !== 0;\n }\n\n public getLocalState(): IPendingLocalState | undefined {\n if (this.hasPendingMessages()) {\n return {\n clientId: this.clientId,\n pendingStates: this.pendingStates.toArray().map(\n // delete localOpMetadata since it may not be serializable\n // and will be regenerated by applyStashedOp()\n (state) => state.type === \"message\" ? { ...state, localOpMetadata: undefined } : state),\n };\n }\n }\n\n constructor(\n private readonly containerRuntime: ContainerRuntime,\n private readonly applyStashedOp: (type, content) => Promise<unknown>,\n initialFlushMode: FlushMode,\n initialLocalState: IPendingLocalState | undefined,\n ) {\n this.initialStates = new Deque<IPendingState>(initialLocalState?.pendingStates ?? []);\n\n if (initialLocalState) {\n if (initialLocalState?.clientId) {\n this.previousClientIds.add(initialLocalState.clientId);\n }\n // get stashed op count and client sequence number of first op\n const messages = initialLocalState.pendingStates\n .filter((state) => state.type === \"message\") as IPendingMessage[];\n this.firstStashedCSN = messages[0].clientSequenceNumber;\n }\n\n this.flushModeForNextMessage = initialFlushMode;\n this.onFlushModeUpdated(initialFlushMode);\n }\n\n public get disposed() { return this.disposeOnce.evaluated; }\n public readonly dispose = () => this.disposeOnce.value;\n\n /**\n * Called when a message is submitted locally. Adds the message and the associated details to the pending state\n * queue.\n * @param type - The container message type.\n * @param clientSequenceNumber - The clientSequenceNumber associated with the message.\n * @param content - The message content.\n * @param localOpMetadata - The local metadata associated with the message.\n */\n public onSubmitMessage(\n type: ContainerMessageType,\n clientSequenceNumber: number,\n referenceSequenceNumber: number,\n content: any,\n localOpMetadata: unknown,\n opMetadata: Record<string, unknown> | undefined,\n ) {\n const pendingMessage: IPendingMessage = {\n type: \"message\",\n messageType: type,\n clientSequenceNumber,\n referenceSequenceNumber,\n content,\n localOpMetadata,\n opMetadata,\n };\n\n this.pendingStates.push(pendingMessage);\n\n this.pendingMessagesCount++;\n }\n\n /**\n * Called when the FlushMode is updated. Adds the FlushMode to the pending state queue.\n * @param flushMode - The flushMode that was updated.\n */\n public onFlushModeUpdated(flushMode: FlushMode) {\n this.pendingStates.push({ type: \"flushMode\", flushMode });\n }\n\n /**\n * Called when flush() is called on the ContainerRuntime to manually flush messages.\n */\n public onFlush() {\n // If the FlushMode is Immediate, we don't need to track an explicit flush call because every message is\n // automatically flushed. So, flush is a no-op.\n if (this.containerRuntime.flushMode === FlushMode.Immediate) {\n return;\n }\n\n // If the previous state is not a message, flush is a no-op.\n const previousState = this.pendingStates.peekBack();\n if (previousState?.type !== \"message\") {\n return;\n }\n\n // An explicit flush is interesting and is tracked only if there are messages sent in TurnBased mode.\n this.pendingStates.push({ type: \"flush\" });\n }\n\n /**\n * Applies stashed ops at their reference sequence number so they are ready to be ACKed or resubmitted\n */\n public async applyStashedOpsAt(seqNum: number) {\n // apply stashed ops at sequence number\n while (!this.initialStates.isEmpty()) {\n // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n const nextState = this.initialStates.peekFront()!;\n if (nextState.type === \"message\") {\n if (nextState.referenceSequenceNumber > seqNum) {\n break; // nothing left to do at this sequence number\n } else if (nextState.referenceSequenceNumber > 0 && nextState.referenceSequenceNumber < seqNum) {\n throw new Error(\"loaded from snapshot too recent to apply stashed ops\");\n }\n\n // applyStashedOp will cause the DDS to behave as if it has sent the op but not actually send it\n const localOpMetadata = await this.applyStashedOp(nextState.messageType, nextState.content);\n nextState.localOpMetadata = localOpMetadata;\n }\n\n // then we push onto pendingStates which will cause PendingStateManager to resubmit when we connect\n // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n this.pendingStates.push(this.initialStates.shift()!);\n }\n }\n\n /**\n * Processes a local message once it's ack'd by the server to verify that there was no data corruption and that\n * the batch information was preserved for batch messages. Also process remote messages that might have been\n * sent from a previous container.\n * @param message - The message that got ack'd and needs to be processed.\n */\n public processMessage(message: ISequencedDocumentMessage, local: boolean) {\n // Do not process chunked ops until all pieces are available.\n if (message.type === ContainerMessageType.ChunkedOp) {\n return { localAck: false, localOpMetadata: undefined };\n }\n\n if (local) {\n return { localAck: false, localOpMetadata: this.processPendingLocalMessage(message) };\n } else {\n return this.processRemoteMessage(message);\n }\n }\n\n /**\n * Listens for ACKs of stashed ops\n */\n private processRemoteMessage(message: ISequencedDocumentMessage) {\n if (!isRuntimeMessage(message)) {\n return { localAck: false, localOpMetadata: undefined };\n }\n\n // this message was a pending op that was actually sent successfully\n const isOriginalClientId = message.clientId === Array.from(this.previousClientIds)[0] &&\n message.clientSequenceNumber >= this.firstStashedCSN;\n // this message is a pending or stashed op that was resubmitted\n const isNewClientId = Array.from(this.previousClientIds).indexOf(message.clientId) > 0;\n\n // if this is an ack for a stashed op, dequeue one message.\n // we should have seen its ref seq num by now and the DDS should be ready for it to be ACKed\n if (isOriginalClientId || isNewClientId) {\n assert(this.clientId === undefined, 0x28b /* \"multiple clients connected with stashed ops\" */);\n while (!this.pendingStates.isEmpty()) {\n // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n const nextState = this.pendingStates.shift()!;\n // if it's not a message just drop it and keep looking\n if (nextState.type === \"message\") {\n this.assertOpMatch(nextState, message, isOriginalClientId);\n return { localAck: true, localOpMetadata: nextState.localOpMetadata };\n }\n }\n }\n\n if (message.type === ContainerMessageType.Rejoin && this.previousClientIds.has(message.contents?.clientId)) {\n this.previousClientIds.add(message.clientId);\n }\n\n return { localAck: false, localOpMetadata: undefined };\n }\n\n private assertOpMatch(state: IPendingMessage, message: ISequencedDocumentMessage, isOriginalClientId: boolean) {\n assert(message.type === state.messageType, 0x28c /* \"different message type\" */);\n assert(message.clientSequenceNumber === state.clientSequenceNumber || !isOriginalClientId,\n 0x28d /* \"client sequence number doesn't match\" */);\n switch (message.type) {\n case ContainerMessageType.Attach:\n assert(message.contents.id === state.content.id, 0x28e /* \"datastore ID doesn't match\" */);\n break;\n case ContainerMessageType.FluidDataStoreOp:\n assert(message.contents.address === state.content.address, 0x28f /* \"address doesn't match\" */);\n break;\n case ContainerMessageType.BlobAttach:\n // todo: assert we have blob storage, assert blob IDs match, remove blob from blob storage since it made\n // it through successfully\n break;\n case ContainerMessageType.Rejoin:\n default:\n throw new Error(`${message.type} not expected`);\n }\n }\n\n /**\n * Processes a local message once its ack'd by the server. It verifies that there was no data corruption and that\n * the batch information was preserved for batch messages.\n * @param message - The message that got ack'd and needs to be processed.\n */\n private processPendingLocalMessage(message: ISequencedDocumentMessage): unknown {\n // Pre-processing part - This may be the start of a batch.\n this.maybeProcessBatchBegin(message);\n\n // Get the next state from the pending queue and verify that it is of type \"message\".\n const pendingState = this.peekNextPendingState();\n assert(pendingState.type === \"message\", 0x169 /* \"No pending message found for this remote message\" */);\n this.pendingStates.shift();\n\n // Processing part - Verify that there has been no data corruption.\n // The clientSequenceNumber of the incoming message must match that of the pending message.\n if (pendingState.clientSequenceNumber !== message.clientSequenceNumber) {\n // Close the container because this could indicate data corruption.\n const error = DataProcessingError.create(\n \"pending local message clientSequenceNumber mismatch\",\n \"unexpectedAckReceived\",\n message,\n { expectedClientSequenceNumber: pendingState.clientSequenceNumber },\n );\n\n this.containerRuntime.closeFn(error);\n return;\n }\n\n this.pendingMessagesCount--;\n\n // Post-processing part - If we are processing a batch then this could be the last message in the batch.\n this.maybeProcessBatchEnd(message);\n\n return pendingState.localOpMetadata;\n }\n\n /**\n * This message could be the first message in batch. If so, set batch state marking the beginning of a batch.\n * @param message - The message that is being processed.\n */\n private maybeProcessBatchBegin(message: ISequencedDocumentMessage) {\n // Tracks the last FlushMode that was set before this message was sent.\n let pendingFlushMode: FlushMode | undefined;\n // Tracks whether a flush was called before this message was sent.\n let pendingFlush: boolean = false;\n\n /**\n * We are checking if the next message is the start of a batch. It can happen in the following scenarios:\n * 1. The FlushMode was set to TurnBased before this message was sent.\n * 2. The FlushMode was already TurnBased and a flush was called before this message was sent. This essentially\n * means that the flush marked the end of a previous batch and beginning of a new batch.\n *\n * Keep reading pending states from the queue until we encounter a message. It's possible that the FlushMode was\n * updated a bunch of times without sending any messages.\n */\n let nextPendingState = this.peekNextPendingState();\n while (nextPendingState.type !== \"message\") {\n if (nextPendingState.type === \"flushMode\") {\n pendingFlushMode = nextPendingState.flushMode;\n }\n if (nextPendingState.type === \"flush\") {\n pendingFlush = true;\n }\n this.pendingStates.shift();\n nextPendingState = this.peekNextPendingState();\n }\n\n if (pendingFlushMode !== undefined) {\n this.flushModeForNextMessage = pendingFlushMode;\n }\n\n // If the FlushMode was set to Immediate before this message was sent, this message won't be a batch message\n // because in Immediate mode, every message is flushed individually.\n if (pendingFlushMode === FlushMode.Immediate) {\n return;\n }\n\n /**\n * This message is the first in a batch if before it was sent either the FlushMode was set to TurnBased or there\n * was an explicit flush call. Note that a flush call is tracked only in TurnBased mode and it indicates the end\n * of one batch and beginning of another.\n */\n if (pendingFlushMode === FlushMode.TurnBased || pendingFlush) {\n // We should not already be processing a batch and there should be no pending batch begin message.\n assert(!this.isProcessingBatch && this.pendingBatchBeginMessage === undefined,\n 0x16b /* \"The pending batch state indicates we are already processing a batch\" */);\n\n // Set the pending batch state indicating we have started processing a batch.\n this.pendingBatchBeginMessage = message;\n this.isProcessingBatch = true;\n }\n }\n\n /**\n * This message could be the last message in batch. If so, clear batch state since the batch is complete.\n * @param message - The message that is being processed.\n */\n private maybeProcessBatchEnd(message: ISequencedDocumentMessage) {\n if (!this.isProcessingBatch) {\n return;\n }\n\n const nextPendingState = this.peekNextPendingState();\n if (nextPendingState.type === \"message\") {\n return;\n }\n\n /**\n * We are in the middle of processing a batch. The batch ends when we see an explicit flush. We should never see\n * a FlushMode before flush. This is true because we track batches only when FlushMode is TurnBased and in this\n * mode, a batch ends either by calling flush or by changing the mode to Immediate which also triggers a flush.\n */\n assert(\n nextPendingState.type !== \"flushMode\",\n 0x2bd /* \"We should not see a pending FlushMode until we see a flush when processing a batch\" */,\n );\n\n // There should be a pending batch begin message.\n assert(this.pendingBatchBeginMessage !== undefined, 0x16d /* \"There is no pending batch begin message\" */);\n\n // Get the batch begin metadata from the first message in the batch.\n const batchBeginMetadata = this.pendingBatchBeginMessage.metadata?.batch;\n\n // There could be just a single message in the batch. If so, it should not have any batch metadata. If there\n // are multiple messages in the batch, verify that we got the correct batch begin and end metadata.\n if (this.pendingBatchBeginMessage === message) {\n assert(batchBeginMetadata === undefined,\n 0x16e /* \"Batch with single message should not have batch metadata\" */);\n } else {\n // Get the batch metadata from the last message in the batch.\n const batchEndMetadata = message.metadata?.batch;\n assert(batchBeginMetadata === true, 0x16f /* \"Did not receive batch begin metadata\" */);\n assert(batchEndMetadata === false, 0x170 /* \"Did not receive batch end metadata\" */);\n }\n\n // Clear the pending batch state now that we have processed the entire batch.\n this.pendingBatchBeginMessage = undefined;\n this.isProcessingBatch = false;\n }\n\n /**\n * Returns the next pending state from the pending state queue.\n */\n private peekNextPendingState(): IPendingState {\n const nextPendingState = this.pendingStates.peekFront();\n assert(!!nextPendingState, 0x171 /* \"No pending state found for the remote message\" */);\n return nextPendingState;\n }\n\n /**\n * Called when the Container's connection state changes. If the Container gets connected, it replays all the pending\n * states in its queue. This includes setting the FlushMode and triggering resubmission of unacked ops.\n */\n public replayPendingStates() {\n assert(this.connected, 0x172 /* \"The connection state is not consistent with the runtime\" */);\n\n // This assert suggests we are about to send same ops twice, which will result in data loss.\n assert(this.clientId !== this.containerRuntime.clientId,\n 0x173 /* \"replayPendingStates called twice for same clientId!\" */);\n this.clientId = this.containerRuntime.clientId;\n\n assert(this.initialStates.isEmpty(), 0x174 /* \"initial states should be empty before replaying pending\" */);\n\n let pendingStatesCount = this.pendingStates.length;\n if (pendingStatesCount === 0) {\n return;\n }\n\n // Reset the pending message count because all these messages will be removed from the queue.\n this.pendingMessagesCount = 0;\n\n // Save the current FlushMode so that we can revert it back after replaying the states.\n const savedFlushMode = this.containerRuntime.flushMode;\n\n // Set the flush mode for the next message. This step is important because the flush mode may have been changed\n // after the next pending message was sent.\n this.containerRuntime.setFlushMode(this.flushModeForNextMessage);\n\n // Process exactly `pendingStatesCount` items in the queue as it represents the number of states that were\n // pending when we connected. This is important because the `reSubmitFn` might add more items in the queue\n // which must not be replayed.\n while (pendingStatesCount > 0) {\n // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n const pendingState = this.pendingStates.shift()!;\n switch (pendingState.type) {\n case \"message\":\n this.containerRuntime.reSubmitFn(\n pendingState.messageType,\n pendingState.content,\n pendingState.localOpMetadata,\n pendingState.opMetadata);\n break;\n case \"flushMode\":\n this.containerRuntime.setFlushMode(pendingState.flushMode);\n break;\n case \"flush\":\n this.containerRuntime.flush();\n break;\n default:\n break;\n }\n pendingStatesCount--;\n }\n\n // Revert the FlushMode.\n this.containerRuntime.setFlushMode(savedFlushMode);\n }\n}\n"]}
1
+ 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All rights reserved.\n * Licensed under the MIT License.\n */\n\nimport { IDisposable } from \"@fluidframework/common-definitions\";\nimport { assert, Lazy } from \"@fluidframework/common-utils\";\nimport { ICriticalContainerError } from \"@fluidframework/container-definitions\";\nimport { DataProcessingError } from \"@fluidframework/container-utils\";\nimport {\n ISequencedDocumentMessage,\n} from \"@fluidframework/protocol-definitions\";\nimport { FlushMode } from \"@fluidframework/runtime-definitions\";\nimport { wrapError } from \"@fluidframework/telemetry-utils\";\nimport Deque from \"double-ended-queue\";\nimport { ContainerMessageType } from \"./containerRuntime\";\n\n/**\n * This represents a message that has been submitted and is added to the pending queue when `submit` is called on the\n * ContainerRuntime. This message has either not been ack'd by the server or has not been submitted to the server yet.\n */\nexport interface IPendingMessage {\n type: \"message\";\n messageType: ContainerMessageType;\n clientSequenceNumber: number;\n referenceSequenceNumber: number;\n content: any;\n localOpMetadata: unknown;\n opMetadata: Record<string, unknown> | undefined;\n}\n\n/**\n * This represents a FlushMode update and is added to the pending queue when `setFlushMode` is called on the\n * ContainerRuntime and the FlushMode changes.\n */\nexport interface IPendingFlushMode {\n type: \"flushMode\";\n flushMode: FlushMode;\n}\n\n/**\n * This represents an explicit flush call and is added to the pending queue when flush is called on the ContainerRuntime\n * to flush pending messages.\n */\nexport interface IPendingFlush {\n type: \"flush\";\n}\n\nexport type IPendingState = IPendingMessage | IPendingFlushMode | IPendingFlush;\n\nexport interface IPendingLocalState {\n /**\n * list of pending states, including ops and batch information\n */\n pendingStates: IPendingState[];\n}\n\nexport interface IRuntimeStateHandler{\n connected(): boolean;\n clientId(): string | undefined;\n flushMode(): FlushMode;\n setFlushMode(mode: FlushMode): void;\n close(error?: ICriticalContainerError): void;\n applyStashedOp: (type: ContainerMessageType, content: ISequencedDocumentMessage) => Promise<unknown>;\n flush(): void;\n reSubmit(\n type: ContainerMessageType,\n content: any,\n localOpMetadata: unknown,\n opMetadata: Record<string, unknown> | undefined): void;\n rollback(\n type: ContainerMessageType,\n content: any,\n localOpMetadata: unknown): void;\n}\n\n/**\n * PendingStateManager is responsible for maintaining the messages that have not been sent or have not yet been\n * acknowledged by the server. It also maintains the batch information for both automatically and manually flushed\n * batches along with the messages.\n * When the Container reconnects, it replays the pending states, which includes setting the FlushMode, manual flushing\n * of messages and triggering resubmission of unacked ops.\n *\n * It verifies that all the ops are acked, are received in the right order and batch information is correct.\n */\nexport class PendingStateManager implements IDisposable {\n private readonly pendingStates = new Deque<IPendingState>();\n private readonly initialStates: Deque<IPendingState>;\n private readonly disposeOnce = new Lazy<void>(() => {\n this.initialStates.clear();\n this.pendingStates.clear();\n });\n\n // Maintains the count of messages that are currently unacked.\n private _pendingMessagesCount: number = 0;\n public get pendingMessagesCount(): number {\n return this._pendingMessagesCount;\n }\n\n // Indicates whether we are processing a batch.\n private isProcessingBatch: boolean = false;\n\n // This stores the first message in the batch that we are processing. This is used to verify that we get\n // the correct batch metadata.\n private pendingBatchBeginMessage: ISequencedDocumentMessage | undefined;\n\n /**\n * This tracks the flush mode for the next message in the pending state queue. When replaying messages, we need to\n * first set the flush mode to this value and then send ops. It is important to do this info because the flush\n * mode could have been updated.\n */\n private flushModeForNextMessage: FlushMode;\n\n private clientId: string | undefined;\n\n /**\n * Called to check if there are any pending messages in the pending state queue.\n * @returns A boolean indicating whether there are messages or not.\n */\n public hasPendingMessages(): boolean {\n return this._pendingMessagesCount !== 0 || !this.initialStates.isEmpty();\n }\n\n public getLocalState(): IPendingLocalState | undefined {\n assert(this.initialStates.isEmpty(), 0x2e9 /* \"Must call getLocalState() after applying initial states\" */);\n if (this.hasPendingMessages()) {\n return {\n pendingStates: this.pendingStates.toArray().map(\n // delete localOpMetadata since it may not be serializable\n // and will be regenerated by applyStashedOp()\n (state) => state.type === \"message\" ? { ...state, localOpMetadata: undefined } : state),\n };\n }\n }\n\n constructor(\n private readonly stateHandler: IRuntimeStateHandler,\n initialFlushMode: FlushMode,\n initialLocalState: IPendingLocalState | undefined,\n ) {\n this.initialStates = new Deque<IPendingState>(initialLocalState?.pendingStates ?? []);\n\n this.flushModeForNextMessage = initialFlushMode;\n this.onFlushModeUpdated(initialFlushMode);\n }\n\n public get disposed() { return this.disposeOnce.evaluated; }\n public readonly dispose = () => this.disposeOnce.value;\n\n /**\n * Called when a message is submitted locally. Adds the message and the associated details to the pending state\n * queue.\n * @param type - The container message type.\n * @param clientSequenceNumber - The clientSequenceNumber associated with the message.\n * @param content - The message content.\n * @param localOpMetadata - The local metadata associated with the message.\n */\n public onSubmitMessage(\n type: ContainerMessageType,\n clientSequenceNumber: number,\n referenceSequenceNumber: number,\n content: any,\n localOpMetadata: unknown,\n opMetadata: Record<string, unknown> | undefined,\n ) {\n const pendingMessage: IPendingMessage = {\n type: \"message\",\n messageType: type,\n clientSequenceNumber,\n referenceSequenceNumber,\n content,\n localOpMetadata,\n opMetadata,\n };\n\n this.pendingStates.push(pendingMessage);\n\n this._pendingMessagesCount++;\n }\n\n /**\n * Called when the FlushMode is updated. Adds the FlushMode to the pending state queue.\n * @param flushMode - The flushMode that was updated.\n */\n public onFlushModeUpdated(flushMode: FlushMode) {\n this.pendingStates.push({ type: \"flushMode\", flushMode });\n }\n\n /**\n * Called when flush() is called on the ContainerRuntime to manually flush messages.\n */\n public onFlush() {\n // If the FlushMode is Immediate, we don't need to track an explicit flush call because every message is\n // automatically flushed. So, flush is a no-op.\n if (this.stateHandler.flushMode() === FlushMode.Immediate) {\n return;\n }\n\n // If the previous state is not a message, flush is a no-op.\n const previousState = this.pendingStates.peekBack();\n if (previousState?.type !== \"message\") {\n return;\n }\n\n // An explicit flush is interesting and is tracked only if there are messages sent in TurnBased mode.\n this.pendingStates.push({ type: \"flush\" });\n }\n\n /**\n * Applies stashed ops at their reference sequence number so they are ready to be ACKed or resubmitted\n * @param seqNum - Sequence number at which to apply ops. Will apply all ops if seqNum is undefined.\n */\n public async applyStashedOpsAt(seqNum?: number) {\n // apply stashed ops at sequence number\n while (!this.initialStates.isEmpty()) {\n // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n const nextState = this.initialStates.peekFront()!;\n if (nextState.type === \"message\") {\n if (seqNum !== undefined) {\n if (nextState.referenceSequenceNumber > seqNum) {\n break; // nothing left to do at this sequence number\n } else if (nextState.referenceSequenceNumber < seqNum) {\n throw new Error(\"loaded from snapshot too recent to apply stashed ops\");\n }\n }\n\n // applyStashedOp will cause the DDS to behave as if it has sent the op but not actually send it\n const localOpMetadata =\n await this.stateHandler.applyStashedOp(nextState.messageType, nextState.content);\n nextState.localOpMetadata = localOpMetadata;\n }\n\n // then we push onto pendingStates which will cause PendingStateManager to resubmit when we connect\n // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n this.pendingStates.push(this.initialStates.shift()!);\n }\n }\n\n /**\n * Processes a local message once its ack'd by the server. It verifies that there was no data corruption and that\n * the batch information was preserved for batch messages.\n * @param message - The message that got ack'd and needs to be processed.\n */\n public processPendingLocalMessage(message: ISequencedDocumentMessage): unknown {\n // Pre-processing part - This may be the start of a batch.\n this.maybeProcessBatchBegin(message);\n\n // Get the next state from the pending queue and verify that it is of type \"message\".\n const pendingState = this.peekNextPendingState();\n assert(pendingState.type === \"message\", 0x169 /* \"No pending message found for this remote message\" */);\n this.pendingStates.shift();\n\n // Processing part - Verify that there has been no data corruption.\n // The clientSequenceNumber of the incoming message must match that of the pending message.\n if (pendingState.clientSequenceNumber !== message.clientSequenceNumber) {\n // Close the container because this could indicate data corruption.\n const error = DataProcessingError.create(\n \"pending local message clientSequenceNumber mismatch\",\n \"unexpectedAckReceived\",\n message,\n { expectedClientSequenceNumber: pendingState.clientSequenceNumber },\n );\n\n this.stateHandler.close(error);\n return;\n }\n\n this._pendingMessagesCount--;\n\n // Post-processing part - If we are processing a batch then this could be the last message in the batch.\n this.maybeProcessBatchEnd(message);\n\n return pendingState.localOpMetadata;\n }\n\n /**\n * This message could be the first message in batch. If so, set batch state marking the beginning of a batch.\n * @param message - The message that is being processed.\n */\n private maybeProcessBatchBegin(message: ISequencedDocumentMessage) {\n // Tracks the last FlushMode that was set before this message was sent.\n let pendingFlushMode: FlushMode | undefined;\n // Tracks whether a flush was called before this message was sent.\n let pendingFlush: boolean = false;\n\n /**\n * We are checking if the next message is the start of a batch. It can happen in the following scenarios:\n * 1. The FlushMode was set to TurnBased before this message was sent.\n * 2. The FlushMode was already TurnBased and a flush was called before this message was sent. This essentially\n * means that the flush marked the end of a previous batch and beginning of a new batch.\n *\n * Keep reading pending states from the queue until we encounter a message. It's possible that the FlushMode was\n * updated a bunch of times without sending any messages.\n */\n let nextPendingState = this.peekNextPendingState();\n while (nextPendingState.type !== \"message\") {\n if (nextPendingState.type === \"flushMode\") {\n pendingFlushMode = nextPendingState.flushMode;\n }\n if (nextPendingState.type === \"flush\") {\n pendingFlush = true;\n }\n this.pendingStates.shift();\n nextPendingState = this.peekNextPendingState();\n }\n\n if (pendingFlushMode !== undefined) {\n this.flushModeForNextMessage = pendingFlushMode;\n }\n\n // If the FlushMode was set to Immediate before this message was sent, this message won't be a batch message\n // because in Immediate mode, every message is flushed individually.\n if (pendingFlushMode === FlushMode.Immediate) {\n return;\n }\n\n /**\n * This message is the first in a batch if before it was sent either the FlushMode was set to TurnBased or there\n * was an explicit flush call. Note that a flush call is tracked only in TurnBased mode and it indicates the end\n * of one batch and beginning of another.\n */\n if (pendingFlushMode === FlushMode.TurnBased || pendingFlush) {\n // We should not already be processing a batch and there should be no pending batch begin message.\n assert(!this.isProcessingBatch && this.pendingBatchBeginMessage === undefined,\n 0x16b /* \"The pending batch state indicates we are already processing a batch\" */);\n\n // Set the pending batch state indicating we have started processing a batch.\n this.pendingBatchBeginMessage = message;\n this.isProcessingBatch = true;\n }\n }\n\n /**\n * This message could be the last message in batch. If so, clear batch state since the batch is complete.\n * @param message - The message that is being processed.\n */\n private maybeProcessBatchEnd(message: ISequencedDocumentMessage) {\n if (!this.isProcessingBatch) {\n return;\n }\n\n const nextPendingState = this.peekNextPendingState();\n if (nextPendingState.type === \"message\") {\n return;\n }\n\n /**\n * We are in the middle of processing a batch. The batch ends when we see an explicit flush. We should never see\n * a FlushMode before flush. This is true because we track batches only when FlushMode is TurnBased and in this\n * mode, a batch ends either by calling flush or by changing the mode to Immediate which also triggers a flush.\n */\n assert(\n nextPendingState.type !== \"flushMode\",\n 0x2bd /* \"We should not see a pending FlushMode until we see a flush when processing a batch\" */,\n );\n\n // There should be a pending batch begin message.\n assert(this.pendingBatchBeginMessage !== undefined, 0x16d /* \"There is no pending batch begin message\" */);\n\n // Get the batch begin metadata from the first message in the batch.\n const batchBeginMetadata = this.pendingBatchBeginMessage.metadata?.batch;\n\n // There could be just a single message in the batch. If so, it should not have any batch metadata. If there\n // are multiple messages in the batch, verify that we got the correct batch begin and end metadata.\n if (this.pendingBatchBeginMessage === message) {\n assert(batchBeginMetadata === undefined,\n 0x16e /* \"Batch with single message should not have batch metadata\" */);\n } else {\n // Get the batch metadata from the last message in the batch.\n const batchEndMetadata = message.metadata?.batch;\n assert(batchBeginMetadata === true, 0x16f /* \"Did not receive batch begin metadata\" */);\n assert(batchEndMetadata === false, 0x170 /* \"Did not receive batch end metadata\" */);\n }\n\n // Clear the pending batch state now that we have processed the entire batch.\n this.pendingBatchBeginMessage = undefined;\n this.isProcessingBatch = false;\n }\n\n /**\n * Capture the pending state at this point\n */\n public checkpoint() {\n const checkpointHead = this.pendingStates.peekBack();\n return {\n rollback: () => {\n try {\n while (this.pendingStates.peekBack() !== checkpointHead) {\n this.rollbackNextPendingState();\n }\n } catch (err) {\n const error = wrapError(err, (message) => {\n return DataProcessingError.create(\n `RollbackError: ${message}`,\n \"checkpointRollback\",\n undefined) as DataProcessingError;\n });\n this.stateHandler.close(error);\n throw error;\n }\n },\n };\n }\n\n /**\n * Returns the next pending state from the pending state queue.\n */\n private peekNextPendingState(): IPendingState {\n const nextPendingState = this.pendingStates.peekFront();\n assert(!!nextPendingState, 0x171 /* \"No pending state found for the remote message\" */);\n return nextPendingState;\n }\n\n /**\n * Undo the last pending state\n */\n private rollbackNextPendingState() {\n const pendingStatesCount = this.pendingStates.length;\n if (pendingStatesCount === 0) {\n return;\n }\n\n this._pendingMessagesCount--;\n\n // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n const pendingState = this.pendingStates.pop()!;\n switch (pendingState.type) {\n case \"message\":\n this.stateHandler.rollback(\n pendingState.messageType,\n pendingState.content,\n pendingState.localOpMetadata);\n break;\n default:\n throw new Error(`Can't rollback state ${pendingState.type}`);\n }\n }\n\n /**\n * Called when the Container's connection state changes. If the Container gets connected, it replays all the pending\n * states in its queue. This includes setting the FlushMode and triggering resubmission of unacked ops.\n */\n public replayPendingStates() {\n assert(this.stateHandler.connected(), 0x172 /* \"The connection state is not consistent with the runtime\" */);\n\n // This assert suggests we are about to send same ops twice, which will result in data loss.\n assert(this.clientId !== this.stateHandler.clientId(),\n 0x173 /* \"replayPendingStates called twice for same clientId!\" */);\n this.clientId = this.stateHandler.clientId();\n\n assert(this.initialStates.isEmpty(), 0x174 /* \"initial states should be empty before replaying pending\" */);\n\n let pendingStatesCount = this.pendingStates.length;\n if (pendingStatesCount === 0) {\n return;\n }\n\n // Reset the pending message count because all these messages will be removed from the queue.\n this._pendingMessagesCount = 0;\n\n // Save the current FlushMode so that we can revert it back after replaying the states.\n const savedFlushMode = this.stateHandler.flushMode();\n\n // Set the flush mode for the next message. This step is important because the flush mode may have been changed\n // after the next pending message was sent.\n this.stateHandler.setFlushMode(this.flushModeForNextMessage);\n\n // Process exactly `pendingStatesCount` items in the queue as it represents the number of states that were\n // pending when we connected. This is important because the `reSubmitFn` might add more items in the queue\n // which must not be replayed.\n while (pendingStatesCount > 0) {\n // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n const pendingState = this.pendingStates.shift()!;\n switch (pendingState.type) {\n case \"message\":\n this.stateHandler.reSubmit(\n pendingState.messageType,\n pendingState.content,\n pendingState.localOpMetadata,\n pendingState.opMetadata);\n break;\n case \"flushMode\":\n this.stateHandler.setFlushMode(pendingState.flushMode);\n break;\n case \"flush\":\n this.stateHandler.flush();\n break;\n default:\n break;\n }\n pendingStatesCount--;\n }\n\n // Revert the FlushMode.\n this.stateHandler.setFlushMode(savedFlushMode);\n }\n}\n"]}
@@ -3,8 +3,9 @@
3
3
  * Licensed under the MIT License.
4
4
  */
5
5
  import { IDisposable, ITelemetryLogger } from "@fluidframework/common-definitions";
6
- import { ISequencedDocumentMessage, ISummaryConfiguration } from "@fluidframework/protocol-definitions";
7
- import { IEnqueueSummarizeOptions, ISummarizeHeuristicData, ISummarizerOptions, IOnDemandSummarizeOptions, EnqueueSummarizeResult, SummarizerStopReason, ISubmitSummaryOptions, SubmitSummaryResult, ISummaryCancellationToken, ISummarizeResults } from "./summarizerTypes";
6
+ import { ISequencedDocumentMessage } from "@fluidframework/protocol-definitions";
7
+ import { ISummaryConfiguration } from "./containerRuntime";
8
+ import { IEnqueueSummarizeOptions, ISummarizeHeuristicData, IOnDemandSummarizeOptions, EnqueueSummarizeResult, SummarizerStopReason, ISubmitSummaryOptions, SubmitSummaryResult, ISummaryCancellationToken, ISummarizeResults } from "./summarizerTypes";
8
9
  import { IClientSummaryWatcher, SummaryCollection } from "./summaryCollection";
9
10
  import { SummarizeResultBuilder } from "./summaryGenerator";
10
11
  /**
@@ -23,7 +24,7 @@ export declare class RunningSummarizer implements IDisposable {
23
24
  private readonly summaryCollection;
24
25
  private readonly cancellationToken;
25
26
  private readonly stopSummarizerCallback;
26
- static start(logger: ITelemetryLogger, summaryWatcher: IClientSummaryWatcher, configuration: ISummaryConfiguration, submitSummaryCallback: (options: ISubmitSummaryOptions) => Promise<SubmitSummaryResult>, heuristicData: ISummarizeHeuristicData, raiseSummarizingError: (errorMessage: string) => void, summaryCollection: SummaryCollection, cancellationToken: ISummaryCancellationToken, stopSummarizerCallback: (reason: SummarizerStopReason) => void, options?: Readonly<Partial<ISummarizerOptions>>): Promise<RunningSummarizer>;
27
+ static start(logger: ITelemetryLogger, summaryWatcher: IClientSummaryWatcher, configuration: ISummaryConfiguration, submitSummaryCallback: (options: ISubmitSummaryOptions) => Promise<SubmitSummaryResult>, heuristicData: ISummarizeHeuristicData, raiseSummarizingError: (errorMessage: string) => void, summaryCollection: SummaryCollection, cancellationToken: ISummaryCancellationToken, stopSummarizerCallback: (reason: SummarizerStopReason) => void): Promise<RunningSummarizer>;
27
28
  get disposed(): boolean;
28
29
  private stopping;
29
30
  private _disposed;
@@ -1 +1 @@
1
- {"version":3,"file":"runningSummarizer.d.ts","sourceRoot":"","sources":["../src/runningSummarizer.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAEH,OAAO,EAAE,WAAW,EAAE,gBAAgB,EAAE,MAAM,oCAAoC,CAAC;AAGnF,OAAO,EACH,yBAAyB,EACzB,qBAAqB,EAExB,MAAM,sCAAsC,CAAC;AAG9C,OAAO,EACH,wBAAwB,EAExB,uBAAuB,EAEvB,kBAAkB,EAClB,yBAAyB,EACzB,sBAAsB,EACtB,oBAAoB,EACpB,qBAAqB,EACrB,mBAAmB,EACnB,yBAAyB,EACzB,iBAAiB,EAGpB,MAAM,mBAAmB,CAAC;AAC3B,OAAO,EAAE,qBAAqB,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AAC/E,OAAO,EAGH,sBAAsB,EAEzB,MAAM,oBAAoB,CAAC;AAI5B;;;;;;GAMG;AACH,qBAAa,iBAAkB,YAAW,WAAW;IAqD7C,OAAO,CAAC,QAAQ,CAAC,cAAc;IAC/B,OAAO,CAAC,QAAQ,CAAC,aAAa;IAC9B,OAAO,CAAC,QAAQ,CAAC,qBAAqB;IACtC,OAAO,CAAC,QAAQ,CAAC,aAAa;IAC9B,OAAO,CAAC,QAAQ,CAAC,qBAAqB;IACtC,OAAO,CAAC,QAAQ,CAAC,iBAAiB;IAClC,OAAO,CAAC,QAAQ,CAAC,iBAAiB;IAClC,OAAO,CAAC,QAAQ,CAAC,sBAAsB;WA3DvB,KAAK,CACrB,MAAM,EAAE,gBAAgB,EACxB,cAAc,EAAE,qBAAqB,EACrC,aAAa,EAAE,qBAAqB,EACpC,qBAAqB,EAAE,CAAC,OAAO,EAAE,qBAAqB,KAAK,OAAO,CAAC,mBAAmB,CAAC,EACvF,aAAa,EAAE,uBAAuB,EACtC,qBAAqB,EAAE,CAAC,YAAY,EAAE,MAAM,KAAK,IAAI,EACrD,iBAAiB,EAAE,iBAAiB,EACpC,iBAAiB,EAAE,yBAAyB,EAC5C,sBAAsB,EAAE,CAAC,MAAM,EAAE,oBAAoB,KAAK,IAAI,EAC9D,OAAO,CAAC,EAAE,QAAQ,CAAC,OAAO,CAAC,kBAAkB,CAAC,CAAC,GAChD,OAAO,CAAC,iBAAiB,CAAC;IAoB7B,IAAW,QAAQ,YAA6B;IAEhD,OAAO,CAAC,QAAQ,CAAS;IACzB,OAAO,CAAC,SAAS,CAAS;IAC1B,OAAO,CAAC,eAAe,CAA4B;IACnD,OAAO,CAAC,mBAAmB,CAAS;IACpC,OAAO,CAAC,QAAQ,CAAC,eAAe,CAAe;IAC/C,OAAO,CAAC,eAAe,CAAC,CAA4B;IACpD,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAmB;IAC7C,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAmB;IAC1C,OAAO,CAAC,eAAe,CAKT;IACd,OAAO,CAAC,cAAc,CAAK;IAC3B,OAAO,CAAC,uBAAuB,CAAK;IAEpC,OAAO;IA0EA,OAAO,IAAI,IAAI;IAWtB;;;;;OAKG;IACI,sBAAsB,yDAGT;IAEb,cAAc,CAAC,EAAE,EAAE,yBAAyB;IAe5C,QAAQ,CAAC,KAAK,EAAE,GAAG,EAAE,EAAE,cAAc,EAAE,IAAI,EAAE,QAAQ,EAAE,QAAQ,EAAE,EAAE,yBAAyB;IAYtF,QAAQ,CAAC,gBAAgB,EAAE,OAAO,GAAG,OAAO,CAAC,IAAI,CAAC;YA4BjD,SAAS;IAsBvB;;;;;;OAMG;YACW,mBAAmB;IAuBjC;;;;;;;OAOG;IACH,OAAO,CAAC,gBAAgB;IAuBxB,oCAAoC;IACpC,OAAO,CAAC,YAAY;IAkFpB,8DAA8D;IACvD,iBAAiB,CACpB,cAAc,oCAAuD,EACrE,EACI,MAAM,EACN,GAAG,OAAO,EACb,EAAE,yBAAyB,GAAG,iBAAiB;IAmBpD,6DAA6D;IACtD,gBAAgB,CAAC,EACpB,MAAM,EACN,mBAAuB,EACvB,QAAgB,EAChB,GAAG,OAAO,EACb,EAAE,wBAAwB,GAAG,sBAAsB;IA8BpD,OAAO,CAAC,qBAAqB;IAwB7B,OAAO,CAAC,sBAAsB;CAMjC"}
1
+ {"version":3,"file":"runningSummarizer.d.ts","sourceRoot":"","sources":["../src/runningSummarizer.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAEH,OAAO,EAAE,WAAW,EAAE,gBAAgB,EAAE,MAAM,oCAAoC,CAAC;AAGnF,OAAO,EACH,yBAAyB,EAE5B,MAAM,sCAAsC,CAAC;AAE9C,OAAO,EACH,qBAAqB,EACxB,MAAM,oBAAoB,CAAC;AAE5B,OAAO,EACH,wBAAwB,EAExB,uBAAuB,EAEvB,yBAAyB,EACzB,sBAAsB,EACtB,oBAAoB,EACpB,qBAAqB,EACrB,mBAAmB,EACnB,yBAAyB,EACzB,iBAAiB,EAGpB,MAAM,mBAAmB,CAAC;AAC3B,OAAO,EAAE,qBAAqB,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AAC/E,OAAO,EAGH,sBAAsB,EAEzB,MAAM,oBAAoB,CAAC;AAI5B;;;;;;GAMG;AACH,qBAAa,iBAAkB,YAAW,WAAW;IAmD7C,OAAO,CAAC,QAAQ,CAAC,cAAc;IAC/B,OAAO,CAAC,QAAQ,CAAC,aAAa;IAC9B,OAAO,CAAC,QAAQ,CAAC,qBAAqB;IACtC,OAAO,CAAC,QAAQ,CAAC,aAAa;IAC9B,OAAO,CAAC,QAAQ,CAAC,qBAAqB;IACtC,OAAO,CAAC,QAAQ,CAAC,iBAAiB;IAClC,OAAO,CAAC,QAAQ,CAAC,iBAAiB;IAClC,OAAO,CAAC,QAAQ,CAAC,sBAAsB;WAzDvB,KAAK,CACrB,MAAM,EAAE,gBAAgB,EACxB,cAAc,EAAE,qBAAqB,EACrC,aAAa,EAAE,qBAAqB,EACpC,qBAAqB,EAAE,CAAC,OAAO,EAAE,qBAAqB,KAAK,OAAO,CAAC,mBAAmB,CAAC,EACvF,aAAa,EAAE,uBAAuB,EACtC,qBAAqB,EAAE,CAAC,YAAY,EAAE,MAAM,KAAK,IAAI,EACrD,iBAAiB,EAAE,iBAAiB,EACpC,iBAAiB,EAAE,yBAAyB,EAC5C,sBAAsB,EAAE,CAAC,MAAM,EAAE,oBAAoB,KAAK,IAAI,GAC/D,OAAO,CAAC,iBAAiB,CAAC;IAmB7B,IAAW,QAAQ,YAA6B;IAEhD,OAAO,CAAC,QAAQ,CAAS;IACzB,OAAO,CAAC,SAAS,CAAS;IAC1B,OAAO,CAAC,eAAe,CAA4B;IACnD,OAAO,CAAC,mBAAmB,CAAS;IACpC,OAAO,CAAC,QAAQ,CAAC,eAAe,CAAe;IAC/C,OAAO,CAAC,eAAe,CAAC,CAA4B;IACpD,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAmB;IAC7C,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAmB;IAC1C,OAAO,CAAC,eAAe,CAKT;IACd,OAAO,CAAC,cAAc,CAAK;IAC3B,OAAO,CAAC,uBAAuB,CAAK;IAEpC,OAAO;IAiFA,OAAO,IAAI,IAAI;IAWtB;;;;;OAKG;IACI,sBAAsB,yDAGT;IAEb,cAAc,CAAC,EAAE,EAAE,yBAAyB;IAe5C,QAAQ,CAAC,KAAK,EAAE,GAAG,EAAE,EAAE,cAAc,EAAE,IAAI,EAAE,QAAQ,EAAE,QAAQ,EAAE,EAAE,yBAAyB;IAYtF,QAAQ,CAAC,gBAAgB,EAAE,OAAO,GAAG,OAAO,CAAC,IAAI,CAAC;YA4BjD,SAAS;IAsBvB;;;;;;OAMG;YACW,mBAAmB;IAuBjC;;;;;;;OAOG;IACH,OAAO,CAAC,gBAAgB;IAuBxB,oCAAoC;IACpC,OAAO,CAAC,YAAY;IAsFpB,8DAA8D;IACvD,iBAAiB,CACpB,cAAc,oCAAuD,EACrE,EACI,MAAM,EACN,GAAG,OAAO,EACb,EAAE,yBAAyB,GAAG,iBAAiB;IAmBpD,6DAA6D;IACtD,gBAAgB,CAAC,EACpB,MAAM,EACN,mBAAuB,EACvB,QAAgB,EAChB,GAAG,OAAO,EACb,EAAE,wBAAwB,GAAG,sBAAsB;IA8BpD,OAAO,CAAC,qBAAqB;IAwB7B,OAAO,CAAC,sBAAsB;CAMjC"}
@@ -31,7 +31,7 @@ const maxSummarizeAckWaitTime = 10 * 60 * 1000; // 10 minutes
31
31
  * This object is created and controlled by Summarizer object.
32
32
  */
33
33
  class RunningSummarizer {
34
- constructor(baseLogger, summaryWatcher, configuration, submitSummaryCallback, heuristicData, raiseSummarizingError, summaryCollection, cancellationToken, stopSummarizerCallback, { disableHeuristics = false } = {}) {
34
+ constructor(baseLogger, summaryWatcher, configuration, submitSummaryCallback, heuristicData, raiseSummarizingError, summaryCollection, cancellationToken, stopSummarizerCallback) {
35
35
  this.summaryWatcher = summaryWatcher;
36
36
  this.configuration = configuration;
37
37
  this.submitSummaryCallback = submitSummaryCallback;
@@ -61,9 +61,11 @@ class RunningSummarizer {
61
61
  this.logger = telemetry_utils_1.ChildLogger.create(baseLogger, "Running", {
62
62
  all: telemetryProps,
63
63
  });
64
- if (!disableHeuristics) {
65
- this.heuristicRunner = new summarizerHeuristics_1.SummarizeHeuristicRunner(heuristicData, configuration, (reason) => this.trySummarize(reason));
64
+ if (configuration.state !== "disableHeuristics") {
65
+ (0, common_utils_1.assert)(this.configuration.state === "enabled", 0x2ea /* "Configuration state should be enabled" */);
66
+ this.heuristicRunner = new summarizerHeuristics_1.SummarizeHeuristicRunner(heuristicData, this.configuration, (reason) => this.trySummarize(reason), this.logger);
66
67
  }
68
+ (0, common_utils_1.assert)(this.configuration.state !== "disabled", 0x2eb /* "Summary not supported with configuration disabled" */);
67
69
  // Cap the maximum amount of time client will wait for a summarize op ack to maxSummarizeAckWaitTime
68
70
  // configuration.maxAckWaitTime is composed from defaults, server values, and runtime overrides
69
71
  const maxAckWaitTime = Math.min(this.configuration.maxAckWaitTime, maxSummarizeAckWaitTime);
@@ -94,9 +96,9 @@ class RunningSummarizer {
94
96
  });
95
97
  this.generator = new summaryGenerator_1.SummaryGenerator(this.pendingAckTimer, this.heuristicData, this.submitSummaryCallback, this.raiseSummarizingError, () => { this.totalSuccessfulAttempts++; }, this.summaryWatcher, this.logger);
96
98
  }
97
- static async start(logger, summaryWatcher, configuration, submitSummaryCallback, heuristicData, raiseSummarizingError, summaryCollection, cancellationToken, stopSummarizerCallback, options) {
99
+ static async start(logger, summaryWatcher, configuration, submitSummaryCallback, heuristicData, raiseSummarizingError, summaryCollection, cancellationToken, stopSummarizerCallback) {
98
100
  var _a;
99
- const summarizer = new RunningSummarizer(logger, summaryWatcher, configuration, submitSummaryCallback, heuristicData, raiseSummarizingError, summaryCollection, cancellationToken, stopSummarizerCallback, options);
101
+ const summarizer = new RunningSummarizer(logger, summaryWatcher, configuration, submitSummaryCallback, heuristicData, raiseSummarizingError, summaryCollection, cancellationToken, stopSummarizerCallback);
100
102
  await summarizer.waitStart();
101
103
  // Run the heuristics after starting
102
104
  (_a = summarizer.heuristicRunner) === null || _a === void 0 ? void 0 : _a.run();
@@ -248,7 +250,10 @@ class RunningSummarizer {
248
250
  if (this.cancellationToken.cancelled) {
249
251
  return;
250
252
  }
251
- summaryAttempts++;
253
+ // We only want to attempt 1 summary when reason is "lastSummary"
254
+ if (++summaryAttempts > 1 && reason === "lastSummary") {
255
+ return;
256
+ }
252
257
  summaryAttemptsPerPhase++;
253
258
  const _a = attempts[summaryAttemptPhase], { delaySeconds: regularDelaySeconds = 0 } = _a, options = __rest(_a, ["delaySeconds"]);
254
259
  const delaySeconds = overrideDelaySeconds !== null && overrideDelaySeconds !== void 0 ? overrideDelaySeconds : regularDelaySeconds;