@fluidframework/container-loader 2.0.0-rc.3.0.2 → 2.0.0-rc.4.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (188) hide show
  1. package/CHANGELOG.md +17 -0
  2. package/api-report/container-loader.api.md +5 -1
  3. package/dist/attachment.d.ts +3 -2
  4. package/dist/attachment.d.ts.map +1 -1
  5. package/dist/attachment.js +5 -5
  6. package/dist/attachment.js.map +1 -1
  7. package/dist/audience.d.ts +6 -4
  8. package/dist/audience.d.ts.map +1 -1
  9. package/dist/audience.js +18 -3
  10. package/dist/audience.js.map +1 -1
  11. package/dist/catchUpMonitor.d.ts +1 -1
  12. package/dist/catchUpMonitor.d.ts.map +1 -1
  13. package/dist/catchUpMonitor.js.map +1 -1
  14. package/dist/connectionManager.d.ts +7 -3
  15. package/dist/connectionManager.d.ts.map +1 -1
  16. package/dist/connectionManager.js +57 -38
  17. package/dist/connectionManager.js.map +1 -1
  18. package/dist/connectionStateHandler.d.ts +31 -10
  19. package/dist/connectionStateHandler.d.ts.map +1 -1
  20. package/dist/connectionStateHandler.js +49 -36
  21. package/dist/connectionStateHandler.js.map +1 -1
  22. package/dist/container.d.ts +22 -13
  23. package/dist/container.d.ts.map +1 -1
  24. package/dist/container.js +145 -117
  25. package/dist/container.js.map +1 -1
  26. package/dist/containerContext.d.ts +3 -3
  27. package/dist/containerContext.d.ts.map +1 -1
  28. package/dist/containerContext.js.map +1 -1
  29. package/dist/containerStorageAdapter.d.ts +12 -3
  30. package/dist/containerStorageAdapter.d.ts.map +1 -1
  31. package/dist/containerStorageAdapter.js +42 -4
  32. package/dist/containerStorageAdapter.js.map +1 -1
  33. package/dist/contracts.d.ts +2 -2
  34. package/dist/contracts.d.ts.map +1 -1
  35. package/dist/contracts.js.map +1 -1
  36. package/dist/debugLogger.d.ts +1 -2
  37. package/dist/debugLogger.d.ts.map +1 -1
  38. package/dist/debugLogger.js.map +1 -1
  39. package/dist/deltaManager.d.ts +5 -6
  40. package/dist/deltaManager.d.ts.map +1 -1
  41. package/dist/deltaManager.js +29 -24
  42. package/dist/deltaManager.js.map +1 -1
  43. package/dist/deltaQueue.d.ts +1 -1
  44. package/dist/deltaQueue.d.ts.map +1 -1
  45. package/dist/deltaQueue.js.map +1 -1
  46. package/dist/error.d.ts +1 -2
  47. package/dist/error.d.ts.map +1 -1
  48. package/dist/error.js.map +1 -1
  49. package/dist/index.d.ts +1 -0
  50. package/dist/index.d.ts.map +1 -1
  51. package/dist/index.js +3 -1
  52. package/dist/index.js.map +1 -1
  53. package/dist/legacy.d.ts +2 -2
  54. package/dist/loadPaused.d.ts +35 -0
  55. package/dist/loadPaused.d.ts.map +1 -0
  56. package/dist/loadPaused.js +115 -0
  57. package/dist/loadPaused.js.map +1 -0
  58. package/dist/loader.d.ts +1 -1
  59. package/dist/loader.d.ts.map +1 -1
  60. package/dist/loader.js +1 -14
  61. package/dist/loader.js.map +1 -1
  62. package/dist/location-redirection-utilities/resolveWithLocationRedirection.d.ts.map +1 -1
  63. package/dist/location-redirection-utilities/resolveWithLocationRedirection.js +4 -4
  64. package/dist/location-redirection-utilities/resolveWithLocationRedirection.js.map +1 -1
  65. package/dist/packageVersion.d.ts +1 -1
  66. package/dist/packageVersion.js +1 -1
  67. package/dist/packageVersion.js.map +1 -1
  68. package/dist/protocol.d.ts.map +1 -1
  69. package/dist/protocol.js +3 -0
  70. package/dist/protocol.js.map +1 -1
  71. package/dist/public.d.ts +1 -1
  72. package/dist/retriableDocumentStorageService.d.ts +1 -1
  73. package/dist/retriableDocumentStorageService.d.ts.map +1 -1
  74. package/dist/retriableDocumentStorageService.js.map +1 -1
  75. package/dist/serializedStateManager.d.ts +89 -9
  76. package/dist/serializedStateManager.d.ts.map +1 -1
  77. package/dist/serializedStateManager.js +150 -34
  78. package/dist/serializedStateManager.js.map +1 -1
  79. package/dist/utils.d.ts +11 -1
  80. package/dist/utils.d.ts.map +1 -1
  81. package/dist/utils.js +29 -14
  82. package/dist/utils.js.map +1 -1
  83. package/lib/attachment.d.ts +3 -2
  84. package/lib/attachment.d.ts.map +1 -1
  85. package/lib/attachment.js +5 -5
  86. package/lib/attachment.js.map +1 -1
  87. package/lib/audience.d.ts +6 -4
  88. package/lib/audience.d.ts.map +1 -1
  89. package/lib/audience.js +19 -4
  90. package/lib/audience.js.map +1 -1
  91. package/lib/catchUpMonitor.d.ts +1 -1
  92. package/lib/catchUpMonitor.d.ts.map +1 -1
  93. package/lib/catchUpMonitor.js.map +1 -1
  94. package/lib/connectionManager.d.ts +7 -3
  95. package/lib/connectionManager.d.ts.map +1 -1
  96. package/lib/connectionManager.js +36 -17
  97. package/lib/connectionManager.js.map +1 -1
  98. package/lib/connectionStateHandler.d.ts +31 -10
  99. package/lib/connectionStateHandler.d.ts.map +1 -1
  100. package/lib/connectionStateHandler.js +49 -36
  101. package/lib/connectionStateHandler.js.map +1 -1
  102. package/lib/container.d.ts +22 -13
  103. package/lib/container.d.ts.map +1 -1
  104. package/lib/container.js +146 -118
  105. package/lib/container.js.map +1 -1
  106. package/lib/containerContext.d.ts +3 -3
  107. package/lib/containerContext.d.ts.map +1 -1
  108. package/lib/containerContext.js.map +1 -1
  109. package/lib/containerStorageAdapter.d.ts +12 -3
  110. package/lib/containerStorageAdapter.d.ts.map +1 -1
  111. package/lib/containerStorageAdapter.js +42 -4
  112. package/lib/containerStorageAdapter.js.map +1 -1
  113. package/lib/contracts.d.ts +2 -2
  114. package/lib/contracts.d.ts.map +1 -1
  115. package/lib/contracts.js +1 -1
  116. package/lib/contracts.js.map +1 -1
  117. package/lib/debugLogger.d.ts +1 -2
  118. package/lib/debugLogger.d.ts.map +1 -1
  119. package/lib/debugLogger.js.map +1 -1
  120. package/lib/deltaManager.d.ts +5 -6
  121. package/lib/deltaManager.d.ts.map +1 -1
  122. package/lib/deltaManager.js +10 -5
  123. package/lib/deltaManager.js.map +1 -1
  124. package/lib/deltaQueue.d.ts +1 -1
  125. package/lib/deltaQueue.d.ts.map +1 -1
  126. package/lib/deltaQueue.js.map +1 -1
  127. package/lib/error.d.ts +1 -2
  128. package/lib/error.d.ts.map +1 -1
  129. package/lib/error.js.map +1 -1
  130. package/lib/index.d.ts +1 -0
  131. package/lib/index.d.ts.map +1 -1
  132. package/lib/index.js +1 -0
  133. package/lib/index.js.map +1 -1
  134. package/lib/legacy.d.ts +2 -2
  135. package/lib/loadPaused.d.ts +35 -0
  136. package/lib/loadPaused.d.ts.map +1 -0
  137. package/lib/loadPaused.js +111 -0
  138. package/lib/loadPaused.js.map +1 -0
  139. package/lib/loader.d.ts +1 -1
  140. package/lib/loader.d.ts.map +1 -1
  141. package/lib/loader.js +3 -16
  142. package/lib/loader.js.map +1 -1
  143. package/lib/location-redirection-utilities/resolveWithLocationRedirection.d.ts.map +1 -1
  144. package/lib/location-redirection-utilities/resolveWithLocationRedirection.js +1 -1
  145. package/lib/location-redirection-utilities/resolveWithLocationRedirection.js.map +1 -1
  146. package/lib/packageVersion.d.ts +1 -1
  147. package/lib/packageVersion.js +1 -1
  148. package/lib/packageVersion.js.map +1 -1
  149. package/lib/protocol.d.ts.map +1 -1
  150. package/lib/protocol.js +3 -0
  151. package/lib/protocol.js.map +1 -1
  152. package/lib/public.d.ts +1 -1
  153. package/lib/retriableDocumentStorageService.d.ts +1 -1
  154. package/lib/retriableDocumentStorageService.d.ts.map +1 -1
  155. package/lib/retriableDocumentStorageService.js +1 -1
  156. package/lib/retriableDocumentStorageService.js.map +1 -1
  157. package/lib/serializedStateManager.d.ts +89 -9
  158. package/lib/serializedStateManager.d.ts.map +1 -1
  159. package/lib/serializedStateManager.js +146 -30
  160. package/lib/serializedStateManager.js.map +1 -1
  161. package/lib/tsdoc-metadata.json +1 -1
  162. package/lib/utils.d.ts +11 -1
  163. package/lib/utils.d.ts.map +1 -1
  164. package/lib/utils.js +15 -1
  165. package/lib/utils.js.map +1 -1
  166. package/package.json +24 -21
  167. package/src/attachment.ts +12 -13
  168. package/src/audience.ts +30 -9
  169. package/src/catchUpMonitor.ts +1 -1
  170. package/src/connectionManager.ts +45 -22
  171. package/src/connectionStateHandler.ts +78 -45
  172. package/src/container.ts +181 -160
  173. package/src/containerContext.ts +2 -2
  174. package/src/containerStorageAdapter.ts +61 -6
  175. package/src/contracts.ts +5 -4
  176. package/src/debugLogger.ts +1 -1
  177. package/src/deltaManager.ts +15 -8
  178. package/src/deltaQueue.ts +1 -1
  179. package/src/error.ts +1 -1
  180. package/src/index.ts +1 -0
  181. package/src/loadPaused.ts +140 -0
  182. package/src/loader.ts +6 -23
  183. package/src/location-redirection-utilities/resolveWithLocationRedirection.ts +1 -1
  184. package/src/packageVersion.ts +1 -1
  185. package/src/protocol.ts +4 -0
  186. package/src/retriableDocumentStorageService.ts +5 -2
  187. package/src/serializedStateManager.ts +215 -48
  188. package/src/utils.ts +19 -1
@@ -2,11 +2,11 @@
2
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  * Copyright (c) Microsoft Corporation and contributors. All rights reserved.
3
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  * Licensed under the MIT License.
4
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  */
5
- import { IDeltaManager } from "@fluidframework/container-definitions";
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+ import { IDeltaManager } from "@fluidframework/container-definitions/internal";
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  import { ITelemetryBaseProperties } from "@fluidframework/core-interfaces";
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- import { IAnyDriverError } from "@fluidframework/driver-definitions";
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+ import { IAnyDriverError } from "@fluidframework/driver-definitions/internal";
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  import { IClient, ISequencedClient } from "@fluidframework/protocol-definitions";
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- import { ITelemetryLoggerExt, type TelemetryEventCategory } from "@fluidframework/telemetry-utils";
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+ import { type TelemetryEventCategory, ITelemetryLoggerExt } from "@fluidframework/telemetry-utils/internal";
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  import { ConnectionState } from "./connectionState.js";
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  import { IConnectionDetailsInternal, IConnectionStateChangeReason } from "./contracts.js";
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  import { IProtocolHandler } from "./protocol.js";
@@ -23,13 +23,27 @@ export interface IConnectionStateHandlerInputs {
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  logConnectionIssue: (eventName: string, category: TelemetryEventCategory, details?: ITelemetryBaseProperties) => void;
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  /** Callback to note that an old local client ID is still present in the Quorum that should have left and should now be considered invalid */
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  clientShouldHaveLeft: (clientId: string) => void;
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+ /** Some critical error was hit. Container should be closed and error logged. */
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+ onCriticalError: (error: unknown) => void;
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  }
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  /**
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  * interface that connection state handler implements
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  */
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  export interface IConnectionStateHandler {
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  readonly connectionState: ConnectionState;
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+ /**
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+ * Pending clientID.
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+ * Changes whenever socket connection is established.
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+ * Resets to undefined when connection is lost
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+ */
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  readonly pendingClientId: string | undefined;
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+ /**
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+ * clientId of a last established connection.
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+ * Does not reset on disconnect.
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+ * Changes only when new connection is established, client is fully caught up, and
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+ * there is no chance to ops from previous connection (i.e. if needed, we have waited and observed leave op from previous connection)
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+ */
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+ readonly clientId: string | undefined;
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  containerSaved(): void;
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  dispose(): void;
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  initProtocol(protocol: IProtocolHandler): void;
@@ -43,8 +57,8 @@ export interface IConnectionStateHandler {
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  */
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  cancelEstablishingConnection(reason: IConnectionStateChangeReason): void;
45
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  }
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- export declare function createConnectionStateHandler(inputs: IConnectionStateHandlerInputs, deltaManager: IDeltaManager<any, any>, clientId?: string): ConnectionStateHandler | ConnectionStateCatchup;
47
- export declare function createConnectionStateHandlerCore(connectedRaisedWhenCaughtUp: boolean, readClientsWaitForJoinSignal: boolean, inputs: IConnectionStateHandlerInputs, deltaManager: IDeltaManager<any, any>, clientId?: string): ConnectionStateHandler | ConnectionStateCatchup;
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+ export declare function createConnectionStateHandler(inputs: IConnectionStateHandlerInputs, deltaManager: IDeltaManager<any, any>, clientId?: string): ConnectionStateCatchup | ConnectionStateHandler;
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+ export declare function createConnectionStateHandlerCore(connectedRaisedWhenCaughtUp: boolean, readClientsWaitForJoinSignal: boolean, inputs: IConnectionStateHandlerInputs, deltaManager: IDeltaManager<any, any>, clientId?: string): ConnectionStateCatchup | ConnectionStateHandler;
48
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  /**
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  * Helper internal interface to abstract away Audience & Quorum
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  */
@@ -65,6 +79,7 @@ declare class ConnectionStateHandlerPassThrough implements IConnectionStateHandl
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  */
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  get connectionState(): ConnectionState;
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  get pendingClientId(): string | undefined;
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+ get clientId(): string | undefined;
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  containerSaved(): void;
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  dispose(): void;
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  initProtocol(protocol: IProtocolHandler): void;
@@ -81,6 +96,7 @@ declare class ConnectionStateHandlerPassThrough implements IConnectionStateHandl
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  get maxClientLeaveWaitTime(): number | undefined;
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  logConnectionIssue(eventName: string, category: TelemetryEventCategory, details?: ITelemetryBaseProperties): void;
83
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  clientShouldHaveLeft(clientId: string): void;
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+ onCriticalError(error: unknown): void;
84
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  }
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  /**
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  * Implementation of IConnectionStateHandler pass-through adapter that waits for specific sequence number
@@ -139,18 +155,18 @@ declare class ConnectionStateHandler implements IConnectionStateHandler {
139
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  /**
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  * Tracks that we observe our own "join" op within the timeout after receiving a "connected" event from the DeltaManager
141
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  */
142
- private readonly joinOpTimer;
158
+ private readonly joinTimer;
143
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  private protocol?;
144
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  private connection?;
145
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  private _clientId?;
146
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  /** Track how long we waited to see "leave" op for previous clientId */
147
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  private waitEvent;
148
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  get connectionState(): ConnectionState;
149
- private get clientId();
165
+ get clientId(): string | undefined;
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  get pendingClientId(): string | undefined;
151
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  constructor(handler: IConnectionStateHandlerInputs, readClientsWaitForJoinSignal: boolean, clientIdFromPausedSession?: string);
152
- private startJoinOpTimer;
153
- private stopJoinOpTimer;
168
+ private startjoinTimer;
169
+ private stopjoinTimer;
154
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  private get waitingForLeaveOp();
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  dispose(): void;
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  containerSaved(): void;
@@ -160,7 +176,12 @@ declare class ConnectionStateHandler implements IConnectionStateHandler {
160
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  receivedDisconnectEvent(reason: IConnectionStateChangeReason<IAnyDriverError>): void;
161
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  cancelEstablishingConnection(reason: IConnectionStateChangeReason): void;
162
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  establishingConnection(reason: IConnectionStateChangeReason): void;
163
- private shouldWaitForJoinSignal;
179
+ /**
180
+ * Tells if need to wait for "self" to show up in audience.
181
+ * @returns - true if we should wait for "self" to appear in audience.
182
+ * false is returned only for "read" connections, and only if this.readClientsWaitForJoinSignal is false.
183
+ */
184
+ private shouldWaitForSelf;
164
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  /**
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  * The "connect" event indicates the connection to the Relay Service is live.
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  * However, some additional conditions must be met before we can fully transition to
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"connectionStateHandler.d.ts","sourceRoot":"","sources":["../src/connectionStateHandler.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAEH,OAAO,EAAE,aAAa,EAAE,MAAM,gDAAgD,CAAC;AAC/E,OAAO,EAAE,wBAAwB,EAAE,MAAM,iCAAiC,CAAC;AAE3E,OAAO,EAAE,eAAe,EAAE,MAAM,6CAA6C,CAAC;AAC9E,OAAO,EAAE,OAAO,EAAE,gBAAgB,EAAE,MAAM,sCAAsC,CAAC;AACjF,OAAO,EACN,KAAK,sBAAsB,EAC3B,mBAAmB,EAGnB,MAAM,0CAA0C,CAAC;AAGlD,OAAO,EAAE,eAAe,EAAE,MAAM,sBAAsB,CAAC;AACvD,OAAO,EAAE,0BAA0B,EAAE,4BAA4B,EAAE,MAAM,gBAAgB,CAAC;AAC1F,OAAO,EAAE,gBAAgB,EAAE,MAAM,eAAe,CAAC;AAUjD,kGAAkG;AAClG,MAAM,WAAW,6BAA6B;IAC7C,MAAM,EAAE,mBAAmB,CAAC;IAC5B,mEAAmE;IACnE,sBAAsB,EAAE,CACvB,KAAK,EAAE,eAAe,EACtB,QAAQ,EAAE,eAAe,EACzB,MAAM,CAAC,EAAE,4BAA4B,KACjC,IAAI,CAAC;IACV,4EAA4E;IAC5E,qBAAqB,EAAE,MAAM,OAAO,CAAC;IACrC,mHAAmH;IACnH,sBAAsB,EAAE,MAAM,GAAG,SAAS,CAAC;IAC3C,sGAAsG;IACtG,kBAAkB,EAAE,CACnB,SAAS,EAAE,MAAM,EACjB,QAAQ,EAAE,sBAAsB,EAChC,OAAO,CAAC,EAAE,wBAAwB,KAC9B,IAAI,CAAC;IACV,6IAA6I;IAC7I,oBAAoB,EAAE,CAAC,QAAQ,EAAE,MAAM,KAAK,IAAI,CAAC;IAEjD,gFAAgF;IAChF,eAAe,EAAE,CAAC,KAAK,EAAE,OAAO,KAAK,IAAI,CAAC;CAC1C;AAED;;GAEG;AACH,MAAM,WAAW,uBAAuB;IACvC,QAAQ,CAAC,eAAe,EAAE,eAAe,CAAC;IAC1C;;;;OAIG;IACH,QAAQ,CAAC,eAAe,EAAE,MAAM,GAAG,SAAS,CAAC;IAC7C;;;;;OAKG;IACH,QAAQ,CAAC,QAAQ,EAAE,MAAM,GAAG,SAAS,CAAC;IAEtC,cAAc,IAAI,IAAI,CAAC;IACvB,OAAO,IAAI,IAAI,CAAC;IAChB,YAAY,CAAC,QAAQ,EAAE,gBAAgB,GAAG,IAAI,CAAC;IAC/C,oBAAoB,CAAC,OAAO,EAAE,0BAA0B,GAAG,IAAI,CAAC;IAChE,uBAAuB,CAAC,MAAM,EAAE,4BAA4B,GAAG,IAAI,CAAC;IACpE,sBAAsB,CAAC,MAAM,EAAE,4BAA4B,GAAG,IAAI,CAAC;IACnE;;;;OAIG;IACH,4BAA4B,CAAC,MAAM,EAAE,4BAA4B,GAAG,IAAI,CAAC;CACzE;AAED,wBAAgB,4BAA4B,CAC3C,MAAM,EAAE,6BAA6B,EACrC,YAAY,EAAE,aAAa,CAAC,GAAG,EAAE,GAAG,CAAC,EACrC,QAAQ,CAAC,EAAE,MAAM,mDAUjB;AAED,wBAAgB,gCAAgC,CAC/C,2BAA2B,EAAE,OAAO,EACpC,4BAA4B,EAAE,OAAO,EACrC,MAAM,EAAE,6BAA6B,EACrC,YAAY,EAAE,aAAa,CAAC,GAAG,EAAE,GAAG,CAAC,EACrC,QAAQ,CAAC,EAAE,MAAM,mDAQjB;AAED;;GAEG;AACH,UAAU,WAAW;IACpB,EAAE,CACD,SAAS,EAAE,WAAW,GAAG,cAAc,EACvC,QAAQ,EAAE,CAAC,QAAQ,EAAE,MAAM,EAAE,OAAO,EAAE,OAAO,GAAG,gBAAgB,KAAK,IAAI,OACxE;IACF,SAAS,CAAC,QAAQ,EAAE,MAAM,GAAG,SAAS,GAAG,OAAO,CAAC;CACjD;AAED;;;GAGG;AACH,cAAM,iCACL,YAAW,uBAAuB,EAAE,6BAA6B;IAKhE,SAAS,CAAC,QAAQ,CAAC,MAAM,EAAE,6BAA6B;IAHzD,SAAS,CAAC,QAAQ,CAAC,KAAK,EAAE,uBAAuB,CAAC;gBAG9B,MAAM,EAAE,6BAA6B,EACxD,YAAY,EAAE,CAAC,OAAO,EAAE,6BAA6B,KAAK,uBAAuB;IAKlF;;OAEG;IACH,IAAW,eAAe,oBAEzB;IACD,IAAW,eAAe,uBAEzB;IACD,IAAW,QAAQ,uBAElB;IAEM,cAAc;IAGd,OAAO;IAGP,YAAY,CAAC,QAAQ,EAAE,gBAAgB;IAGvC,uBAAuB,CAAC,MAAM,EAAE,4BAA4B,CAAC,eAAe,CAAC;IAI7E,sBAAsB,CAAC,MAAM,EAAE,4BAA4B;IAI3D,4BAA4B,CAAC,MAAM,EAAE,4BAA4B;IAIjE,oBAAoB,CAAC,OAAO,EAAE,0BAA0B;IAI/D;;OAEG;IAEH,IAAW,MAAM,wBAEhB;IACM,sBAAsB,CAC5B,KAAK,EAAE,eAAe,EACtB,QAAQ,EAAE,eAAe,EACzB,MAAM,CAAC,EAAE,4BAA4B;IAI/B,qBAAqB;IAG5B,IAAW,sBAAsB,uBAEhC;IACM,kBAAkB,CACxB,SAAS,EAAE,MAAM,EACjB,QAAQ,EAAE,sBAAsB,EAChC,OAAO,CAAC,EAAE,wBAAwB;IAI5B,oBAAoB,CAAC,QAAQ,EAAE,MAAM;IAIrC,eAAe,CAAC,KAAK,EAAE,OAAO;CAGrC;AAED;;;GAGG;AACH,cAAM,sBAAuB,SAAQ,iCAAiC;IAMpE,OAAO,CAAC,QAAQ,CAAC,YAAY;IAL9B,OAAO,CAAC,cAAc,CAA8B;gBAGnD,MAAM,EAAE,6BAA6B,EACrC,YAAY,EAAE,CAAC,OAAO,EAAE,6BAA6B,KAAK,uBAAuB,EAChE,YAAY,EAAE,aAAa,CAAC,GAAG,EAAE,GAAG,CAAC;IAMvD,OAAO,CAAC,gBAAgB,CAAkB;IAC1C,IAAW,eAAe,oBAEzB;IAEM,sBAAsB,CAC5B,KAAK,EAAE,eAAe,EACtB,QAAQ,EAAE,eAAe,EACzB,MAAM,CAAC,EAAE,4BAA4B,CAAC,eAAe,CAAC;IA+CvD,OAAO,CAAC,QAAQ,CAAC,0BAA0B,CASzC;CACF;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,cAAM,sBAAuB,YAAW,uBAAuB;IAqC7D,OAAO,CAAC,QAAQ,CAAC,OAAO;IACxB,OAAO,CAAC,QAAQ,CAAC,4BAA4B;IArC9C,OAAO,CAAC,gBAAgB,CAAgC;IACxD,OAAO,CAAC,gBAAgB,CAAqB;IAE7C;;;;;OAKG;IACH,OAAO,CAAC,QAAQ,CAAC,mBAAmB,CAAQ;IAE5C;;OAEG;IACH,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAQ;IAElC,OAAO,CAAC,QAAQ,CAAC,CAAmB;IACpC,OAAO,CAAC,UAAU,CAAC,CAA6B;IAChD,OAAO,CAAC,SAAS,CAAC,CAAS;IAE3B,uEAAuE;IACvE,OAAO,CAAC,SAAS,CAA+B;IAEhD,IAAW,eAAe,IAAI,eAAe,CAE5C;IAED,IAAW,QAAQ,IAAI,MAAM,GAAG,SAAS,CAExC;IAED,IAAW,eAAe,IAAI,MAAM,GAAG,SAAS,CAE/C;gBAGiB,OAAO,EAAE,6BAA6B,EACtC,4BAA4B,EAAE,OAAO,EACtD,yBAAyB,CAAC,EAAE,MAAM;IA0CnC,OAAO,CAAC,cAAc;IAQtB,OAAO,CAAC,aAAa;IAKrB,OAAO,KAAK,iBAAiB,GAE5B;IAEM,OAAO;IAKP,cAAc;IASrB,OAAO,CAAC,sBAAsB;IA0C9B,OAAO,CAAC,sBAAsB;IA0C9B,OAAO,CAAC,yBAAyB;IAQ1B,uBAAuB,CAAC,MAAM,EAAE,4BAA4B,CAAC,eAAe,CAAC;IAK7E,4BAA4B,CAAC,MAAM,EAAE,4BAA4B;IAWjE,sBAAsB,CAAC,MAAM,EAAE,4BAA4B;IASlE;;;;OAIG;IACH,OAAO,CAAC,iBAAiB;IAQzB;;;;;;;OAOG;IACI,oBAAoB,CAAC,OAAO,EAAE,0BAA0B;IA4C/D,OAAO,CAAC,kBAAkB;IAuE1B,SAAS,KAAK,UAAU,IAAI,WAAW,GAAG,SAAS,CAKlD;IAEM,YAAY,CAAC,QAAQ,EAAE,gBAAgB;IAyC9C,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC,EAAE,MAAM;CAGrC"}
@@ -11,18 +11,18 @@ import { ConnectionState } from "./connectionState.js";
11
11
  // if retrying fixes the problem, we should not see these events.
12
12
  const JoinOpTimeoutMs = 45000;
13
13
  // Timeout waiting for "self" join signal, before giving up
14
- const JoinSignalTimeoutMs = 5000;
14
+ const JoinSignalTimeoutMs = 10000;
15
15
  export function createConnectionStateHandler(inputs, deltaManager, clientId) {
16
16
  const mc = loggerToMonitoringContext(inputs.logger);
17
- return createConnectionStateHandlerCore(mc.config.getBoolean("Fluid.Container.CatchUpBeforeDeclaringConnected") === true, // connectedRaisedWhenCaughtUp
18
- mc.config.getBoolean("Fluid.Container.EnableJoinSignalWait") === true, // readClientsWaitForJoinSignal
17
+ return createConnectionStateHandlerCore(mc.config.getBoolean("Fluid.Container.DisableCatchUpBeforeDeclaringConnected") !== true, // connectedRaisedWhenCaughtUp
18
+ mc.config.getBoolean("Fluid.Container.DisableJoinSignalWait") !== true, // readClientsWaitForJoinSignal
19
19
  inputs, deltaManager, clientId);
20
20
  }
21
21
  export function createConnectionStateHandlerCore(connectedRaisedWhenCaughtUp, readClientsWaitForJoinSignal, inputs, deltaManager, clientId) {
22
- if (!connectedRaisedWhenCaughtUp) {
23
- return new ConnectionStateHandler(inputs, readClientsWaitForJoinSignal, clientId);
24
- }
25
- return new ConnectionStateCatchup(inputs, (handler) => new ConnectionStateHandler(handler, readClientsWaitForJoinSignal, clientId), deltaManager);
22
+ const factory = (handler) => new ConnectionStateHandler(handler, readClientsWaitForJoinSignal, clientId);
23
+ return connectedRaisedWhenCaughtUp
24
+ ? new ConnectionStateCatchup(inputs, factory, deltaManager)
25
+ : factory(inputs);
26
26
  }
27
27
  /**
28
28
  * Class that can be used as a base class for building IConnectionStateHandler adapters / pipeline.
@@ -42,6 +42,9 @@ class ConnectionStateHandlerPassThrough {
42
42
  get pendingClientId() {
43
43
  return this.pimpl.pendingClientId;
44
44
  }
45
+ get clientId() {
46
+ return this.pimpl.clientId;
47
+ }
45
48
  containerSaved() {
46
49
  return this.pimpl.containerSaved();
47
50
  }
@@ -84,6 +87,9 @@ class ConnectionStateHandlerPassThrough {
84
87
  clientShouldHaveLeft(clientId) {
85
88
  return this.inputs.clientShouldHaveLeft(clientId);
86
89
  }
90
+ onCriticalError(error) {
91
+ return this.inputs.onCriticalError(error);
92
+ }
87
93
  }
88
94
  /**
89
95
  * Implementation of IConnectionStateHandler pass-through adapter that waits for specific sequence number
@@ -183,14 +189,15 @@ class ConnectionStateHandler {
183
189
  this.readClientsWaitForJoinSignal = readClientsWaitForJoinSignal;
184
190
  this._connectionState = ConnectionState.Disconnected;
185
191
  this._clientId = clientIdFromPausedSession;
192
+ const errorHandler = (error) => this.handler.onCriticalError(error);
186
193
  this.prevClientLeftTimer = new Timer(
187
194
  // Default is 5 min for which we are going to wait for its own "leave" message. This is same as
188
195
  // the max time on server after which leave op is sent.
189
196
  this.handler.maxClientLeaveWaitTime ?? 300000, () => {
190
197
  assert(this.connectionState !== ConnectionState.Connected, 0x2ac /* "Connected when timeout waiting for leave from previous session fired!" */);
191
198
  this.applyForConnectedState("timeout");
192
- });
193
- this.joinOpTimer = new Timer(0, // default value is not used - startJoinOpTimer() explicitly provides timeout
199
+ }, errorHandler);
200
+ this.joinTimer = new Timer(0, // default value is not used - startjoinTimer() explicitly provides timeout
194
201
  () => {
195
202
  // I've observed timer firing within couple ms from disconnect event, looks like
196
203
  // queued timer callback is not cancelled if timer is cancelled while callback sits in the queue.
@@ -203,23 +210,25 @@ class ConnectionStateHandler {
203
210
  clientJoined: this.hasMember(this.pendingClientId),
204
211
  waitingForLeaveOp: this.waitingForLeaveOp,
205
212
  };
206
- this.handler.logConnectionIssue("NoJoinOp", "error", details);
207
- });
213
+ this.handler.logConnectionIssue(this.connection?.mode === "read" ? "NoJoinSignal" : "NoJoinOp", // eventName
214
+ "error", // category
215
+ details);
216
+ }, errorHandler);
208
217
  }
209
- startJoinOpTimer() {
210
- assert(!this.joinOpTimer.hasTimer, 0x234 /* "has joinOpTimer" */);
218
+ startjoinTimer() {
219
+ assert(!this.joinTimer.hasTimer, 0x234 /* "has joinTimer" */);
211
220
  assert(this.connection !== undefined, 0x4b3 /* have connection */);
212
- this.joinOpTimer.start(this.connection.mode === "write" ? JoinOpTimeoutMs : JoinSignalTimeoutMs);
221
+ this.joinTimer.start(this.connection.mode === "write" ? JoinOpTimeoutMs : JoinSignalTimeoutMs);
213
222
  }
214
- stopJoinOpTimer() {
215
- assert(this.joinOpTimer.hasTimer, 0x235 /* "no joinOpTimer" */);
216
- this.joinOpTimer.clear();
223
+ stopjoinTimer() {
224
+ assert(this.joinTimer.hasTimer, 0x235 /* "no joinTimer" */);
225
+ this.joinTimer.clear();
217
226
  }
218
227
  get waitingForLeaveOp() {
219
228
  return this.prevClientLeftTimer.hasTimer;
220
229
  }
221
230
  dispose() {
222
- assert(!this.joinOpTimer.hasTimer, 0x2a5 /* "join timer" */);
231
+ assert(!this.joinTimer.hasTimer, 0x2a5 /* "join timer" */);
223
232
  this.prevClientLeftTimer.clear();
224
233
  }
225
234
  containerSaved() {
@@ -233,16 +242,17 @@ class ConnectionStateHandler {
233
242
  receivedAddMemberEvent(clientId) {
234
243
  // This is the only one that requires the pending client ID
235
244
  if (clientId === this.pendingClientId) {
236
- if (this.joinOpTimer.hasTimer) {
237
- this.stopJoinOpTimer();
245
+ if (this.joinTimer.hasTimer) {
246
+ this.stopjoinTimer();
238
247
  }
239
- else if (this.shouldWaitForJoinSignal()) {
248
+ else if (this.shouldWaitForSelf()) {
240
249
  // timer has already fired, meaning it took too long to get join op/signal.
241
250
  // Record how long it actually took to recover.
242
251
  // This is generic event, as it by itself is not an error.
243
252
  // We also have a case where NoJoinOp happens during container boot (we do not report it as error in such case),
244
253
  // if this log statement happens after boot - we do not want to consider it error case.
245
- this.handler.logConnectionIssue("ReceivedJoinOp", "generic");
254
+ this.handler.logConnectionIssue(this.connection?.mode === "read" ? "ReceivedJoinSignal" : "ReceivedJoinOp", // eventName
255
+ "generic");
246
256
  }
247
257
  // Start the event in case we are waiting for leave or timeout.
248
258
  if (this.waitingForLeaveOp) {
@@ -306,7 +316,7 @@ class ConnectionStateHandler {
306
316
  }
307
317
  cancelEstablishingConnection(reason) {
308
318
  assert(this._connectionState === ConnectionState.EstablishingConnection, 0x6d3 /* Connection state should be EstablishingConnection */);
309
- assert(this.connection === undefined, 0x6d4 /* No connetion should be present */);
319
+ assert(this.connection === undefined, 0x6d4 /* No connection should be present */);
310
320
  const oldState = this._connectionState;
311
321
  this._connectionState = ConnectionState.Disconnected;
312
322
  this.handler.connectionStateChanged(ConnectionState.Disconnected, oldState, reason);
@@ -319,7 +329,12 @@ class ConnectionStateHandler {
319
329
  error: reason.error,
320
330
  });
321
331
  }
322
- shouldWaitForJoinSignal() {
332
+ /**
333
+ * Tells if need to wait for "self" to show up in audience.
334
+ * @returns - true if we should wait for "self" to appear in audience.
335
+ * false is returned only for "read" connections, and only if this.readClientsWaitForJoinSignal is false.
336
+ */
337
+ shouldWaitForSelf() {
323
338
  assert(this.connection !== undefined, 0x4b4 /* all callers call here with active connection */);
324
339
  return this.connection.mode === "write" || this.readClientsWaitForJoinSignal;
325
340
  }
@@ -357,10 +372,10 @@ class ConnectionStateHandler {
357
372
  // We are fetching ops from storage in parallel to connecting to Relay Service,
358
373
  // and given async processes, it's possible that we have already processed our own join message before
359
374
  // connection was fully established.
360
- if (!this.hasMember(this._pendingClientId) && this.shouldWaitForJoinSignal()) {
375
+ if (!this.hasMember(this._pendingClientId) && this.shouldWaitForSelf()) {
361
376
  // We are waiting for our own join op / signal. When it is processed
362
377
  // we'll attempt to transition to Connected state via receivedAddMemberEvent() flow.
363
- this.startJoinOpTimer();
378
+ this.startjoinTimer();
364
379
  }
365
380
  else if (!this.waitingForLeaveOp) {
366
381
  // We're not waiting for Join or Leave op (if read-only connection those don't even apply),
@@ -395,8 +410,8 @@ class ConnectionStateHandler {
395
410
  else if (value === ConnectionState.Disconnected) {
396
411
  // Clear pending state immediately to prepare for reconnect
397
412
  this._pendingClientId = undefined;
398
- if (this.joinOpTimer.hasTimer) {
399
- this.stopJoinOpTimer();
413
+ if (this.joinTimer.hasTimer) {
414
+ this.stopjoinTimer();
400
415
  }
401
416
  // Only wait for "leave" message if the connected client exists in the quorum and had some non-acked ops
402
417
  // Also check if the timer is not already running as
@@ -424,20 +439,18 @@ class ConnectionStateHandler {
424
439
  // Report transition before we propagate event across layers
425
440
  this.handler.connectionStateChanged(this._connectionState, oldState, reason);
426
441
  }
427
- // Helper method to switch between quorum and audience.
428
- // Old design was checking only quorum for "write" clients.
429
- // Latest change checks audience for all types of connections.
430
442
  get membership() {
431
- // We could always use audience here, and in practice it will probably be correct.
432
- // (including case when this.readClientsWaitForJoinSignal === false).
433
- // But only if it's superset of quorum, i.e. when filtered to "write" clients, they are always identical!
434
- // It's safer to assume that we have bugs and engaging kill-bit switch should bring us back to well-known
435
- // and tested state!
443
+ // We could always use audience here.
444
+ // This is true because Audience is a superset of quorum, i.e. when we filter Audience to "write" clients,
445
+ // it is exactly the same as quorum! Please see asserts in Audience callbacks setup by initProtocol() enforcing that.
436
446
  return this.readClientsWaitForJoinSignal ? this.protocol?.audience : this.protocol?.quorum;
437
447
  }
438
448
  initProtocol(protocol) {
439
449
  this.protocol = protocol;
440
450
  this.membership?.on("addMember", (clientId, details) => {
451
+ // This is very important constrain. We rely on it when testing presence of "self" in Audience.
452
+ // We do not want to move to "connected" state for "write" connections when JoinSignal shows up
453
+ // for "self" - we want to move to "connected" state only when "join" op is received.
441
454
  assert(details.mode === "read" ||
442
455
  protocol.quorum.getMember(clientId) !== undefined, 0x4b5 /* Audience is subset of quorum */);
443
456
  this.receivedAddMemberEvent(clientId);
@@ -1 +1 @@
1
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* Copyright (c) Microsoft Corporation and contributors. All rights reserved.\n * Licensed under the MIT License.\n */\n\nimport { IDeltaManager } from \"@fluidframework/container-definitions\";\nimport { ITelemetryBaseProperties } from \"@fluidframework/core-interfaces\";\nimport { assert, Timer } from \"@fluidframework/core-utils/internal\";\nimport { IAnyDriverError } from \"@fluidframework/driver-definitions\";\nimport { IClient, ISequencedClient } from \"@fluidframework/protocol-definitions\";\nimport { ITelemetryLoggerExt, type TelemetryEventCategory } from \"@fluidframework/telemetry-utils\";\nimport {\n\tPerformanceEvent,\n\tloggerToMonitoringContext,\n} from \"@fluidframework/telemetry-utils/internal\";\n\nimport { CatchUpMonitor, ICatchUpMonitor } from \"./catchUpMonitor.js\";\nimport { ConnectionState } from \"./connectionState.js\";\nimport { IConnectionDetailsInternal, IConnectionStateChangeReason } from \"./contracts.js\";\nimport { IProtocolHandler } from \"./protocol.js\";\n\n// Based on recent data, it looks like majority of cases where we get stuck are due to really slow or\n// timing out ops fetches. So attempt recovery infrequently. Also fetch uses 30 second timeout, so\n// if retrying fixes the problem, we should not see these events.\nconst JoinOpTimeoutMs = 45000;\n\n// Timeout waiting for \"self\" join signal, before giving up\nconst JoinSignalTimeoutMs = 5000;\n\n/** Constructor parameter type for passing in dependencies needed by the ConnectionStateHandler */\nexport interface IConnectionStateHandlerInputs {\n\tlogger: ITelemetryLoggerExt;\n\t/** Log to telemetry any change in state, included to Connecting */\n\tconnectionStateChanged: (\n\t\tvalue: ConnectionState,\n\t\toldState: ConnectionState,\n\t\treason?: IConnectionStateChangeReason,\n\t) => void;\n\t/** Whether to expect the client to join in write mode on next connection */\n\tshouldClientJoinWrite: () => boolean;\n\t/** (Optional) How long should we wait on our previous client's Leave op before transitioning to Connected again */\n\tmaxClientLeaveWaitTime: number | undefined;\n\t/** Log an issue encountered while in the Connecting state. details will be logged as a JSON string */\n\tlogConnectionIssue: (\n\t\teventName: string,\n\t\tcategory: TelemetryEventCategory,\n\t\tdetails?: ITelemetryBaseProperties,\n\t) => void;\n\t/** Callback to note that an old local client ID is still present in the Quorum that should have left and should now be considered invalid */\n\tclientShouldHaveLeft: (clientId: string) => void;\n}\n\n/**\n * interface that connection state handler implements\n */\nexport interface IConnectionStateHandler {\n\treadonly connectionState: ConnectionState;\n\treadonly pendingClientId: string | undefined;\n\n\tcontainerSaved(): void;\n\tdispose(): void;\n\tinitProtocol(protocol: IProtocolHandler): void;\n\treceivedConnectEvent(details: IConnectionDetailsInternal): void;\n\treceivedDisconnectEvent(reason: IConnectionStateChangeReason): void;\n\testablishingConnection(reason: IConnectionStateChangeReason): void;\n\t/**\n\t * Switches state to disconnected when we are still establishing connection during container.load(),\n\t * container connect() or reconnect and the container gets closed or disposed or disconnect happens.\n\t * @param reason - reason for cancelling the connection.\n\t */\n\tcancelEstablishingConnection(reason: IConnectionStateChangeReason): void;\n}\n\nexport function createConnectionStateHandler(\n\tinputs: IConnectionStateHandlerInputs,\n\tdeltaManager: IDeltaManager<any, any>,\n\tclientId?: string,\n) {\n\tconst mc = loggerToMonitoringContext(inputs.logger);\n\treturn createConnectionStateHandlerCore(\n\t\tmc.config.getBoolean(\"Fluid.Container.CatchUpBeforeDeclaringConnected\") === true, // connectedRaisedWhenCaughtUp\n\t\tmc.config.getBoolean(\"Fluid.Container.EnableJoinSignalWait\") === true, // readClientsWaitForJoinSignal\n\t\tinputs,\n\t\tdeltaManager,\n\t\tclientId,\n\t);\n}\n\nexport function createConnectionStateHandlerCore(\n\tconnectedRaisedWhenCaughtUp: boolean,\n\treadClientsWaitForJoinSignal: boolean,\n\tinputs: IConnectionStateHandlerInputs,\n\tdeltaManager: IDeltaManager<any, any>,\n\tclientId?: string,\n) {\n\tif (!connectedRaisedWhenCaughtUp) {\n\t\treturn new ConnectionStateHandler(inputs, readClientsWaitForJoinSignal, clientId);\n\t}\n\treturn new ConnectionStateCatchup(\n\t\tinputs,\n\t\t(handler: IConnectionStateHandlerInputs) =>\n\t\t\tnew ConnectionStateHandler(handler, readClientsWaitForJoinSignal, clientId),\n\t\tdeltaManager,\n\t);\n}\n\n/**\n * Helper internal interface to abstract away Audience & Quorum\n */\ninterface IMembership {\n\ton(\n\t\teventName: \"addMember\" | \"removeMember\",\n\t\tlistener: (clientId: string, details: IClient | ISequencedClient) => void,\n\t);\n\tgetMember(clientId: string): undefined | unknown;\n}\n\n/**\n * Class that can be used as a base class for building IConnectionStateHandler adapters / pipeline.\n * It implements both ends of communication interfaces and passes data back and forward\n */\nclass ConnectionStateHandlerPassThrough\n\timplements IConnectionStateHandler, IConnectionStateHandlerInputs\n{\n\tprotected readonly pimpl: IConnectionStateHandler;\n\n\tconstructor(\n\t\tprotected readonly inputs: IConnectionStateHandlerInputs,\n\t\tpimplFactory: (handler: IConnectionStateHandlerInputs) => IConnectionStateHandler,\n\t) {\n\t\tthis.pimpl = pimplFactory(this);\n\t}\n\n\t/**\n\t * IConnectionStateHandler\n\t */\n\tpublic get connectionState() {\n\t\treturn this.pimpl.connectionState;\n\t}\n\tpublic get pendingClientId() {\n\t\treturn this.pimpl.pendingClientId;\n\t}\n\n\tpublic containerSaved() {\n\t\treturn this.pimpl.containerSaved();\n\t}\n\tpublic dispose() {\n\t\treturn this.pimpl.dispose();\n\t}\n\tpublic initProtocol(protocol: IProtocolHandler) {\n\t\treturn this.pimpl.initProtocol(protocol);\n\t}\n\tpublic receivedDisconnectEvent(reason: IConnectionStateChangeReason<IAnyDriverError>) {\n\t\treturn this.pimpl.receivedDisconnectEvent(reason);\n\t}\n\n\tpublic establishingConnection(reason: IConnectionStateChangeReason) {\n\t\treturn this.pimpl.establishingConnection(reason);\n\t}\n\n\tpublic cancelEstablishingConnection(reason: IConnectionStateChangeReason) {\n\t\treturn this.pimpl.cancelEstablishingConnection(reason);\n\t}\n\n\tpublic receivedConnectEvent(details: IConnectionDetailsInternal) {\n\t\treturn this.pimpl.receivedConnectEvent(details);\n\t}\n\n\t/**\n\t * IConnectionStateHandlerInputs\n\t */\n\n\tpublic get logger() {\n\t\treturn this.inputs.logger;\n\t}\n\tpublic connectionStateChanged(\n\t\tvalue: ConnectionState,\n\t\toldState: ConnectionState,\n\t\treason?: IConnectionStateChangeReason,\n\t) {\n\t\treturn this.inputs.connectionStateChanged(value, oldState, reason);\n\t}\n\tpublic shouldClientJoinWrite() {\n\t\treturn this.inputs.shouldClientJoinWrite();\n\t}\n\tpublic get maxClientLeaveWaitTime() {\n\t\treturn this.inputs.maxClientLeaveWaitTime;\n\t}\n\tpublic logConnectionIssue(\n\t\teventName: string,\n\t\tcategory: TelemetryEventCategory,\n\t\tdetails?: ITelemetryBaseProperties,\n\t) {\n\t\treturn this.inputs.logConnectionIssue(eventName, category, details);\n\t}\n\tpublic clientShouldHaveLeft(clientId: string) {\n\t\treturn this.inputs.clientShouldHaveLeft(clientId);\n\t}\n}\n\n/**\n * Implementation of IConnectionStateHandler pass-through adapter that waits for specific sequence number\n * before raising connected event\n */\nclass ConnectionStateCatchup extends ConnectionStateHandlerPassThrough {\n\tprivate catchUpMonitor: ICatchUpMonitor | undefined;\n\n\tconstructor(\n\t\tinputs: IConnectionStateHandlerInputs,\n\t\tpimplFactory: (handler: IConnectionStateHandlerInputs) => IConnectionStateHandler,\n\t\tprivate readonly deltaManager: IDeltaManager<any, any>,\n\t) {\n\t\tsuper(inputs, pimplFactory);\n\t\tthis._connectionState = this.pimpl.connectionState;\n\t}\n\n\tprivate _connectionState: ConnectionState;\n\tpublic get connectionState() {\n\t\treturn this._connectionState;\n\t}\n\n\tpublic connectionStateChanged(\n\t\tvalue: ConnectionState,\n\t\toldState: ConnectionState,\n\t\treason?: IConnectionStateChangeReason<IAnyDriverError>,\n\t) {\n\t\tswitch (value) {\n\t\t\tcase ConnectionState.Connected:\n\t\t\t\tassert(\n\t\t\t\t\tthis._connectionState === ConnectionState.CatchingUp,\n\t\t\t\t\t0x3e1 /* connectivity transitions */,\n\t\t\t\t);\n\t\t\t\t// Create catch-up monitor here (not earlier), as we might get more exact info by now about how far\n\t\t\t\t// client is behind through join signal. This is only true if base layer uses signals (i.e. audience,\n\t\t\t\t// not quorum, including for \"rea\" connections) to make decisions about moving to \"connected\" state.\n\t\t\t\t// In addition to that, in its current form, doing this in ConnectionState.CatchingUp is dangerous as\n\t\t\t\t// we might get callback right away, and it will screw up state transition (as code outside of switch\n\t\t\t\t// statement will overwrite current state).\n\t\t\t\tassert(\n\t\t\t\t\tthis.catchUpMonitor === undefined,\n\t\t\t\t\t0x3eb /* catchUpMonitor should be gone */,\n\t\t\t\t);\n\t\t\t\tthis.catchUpMonitor = new CatchUpMonitor(\n\t\t\t\t\tthis.deltaManager,\n\t\t\t\t\tthis.transitionToConnectedState,\n\t\t\t\t);\n\t\t\t\treturn;\n\t\t\tcase ConnectionState.Disconnected:\n\t\t\t\tthis.catchUpMonitor?.dispose();\n\t\t\t\tthis.catchUpMonitor = undefined;\n\t\t\t\tbreak;\n\t\t\t// ConnectionState.EstablishingConnection state would be set when we start establishing connection\n\t\t\t// during container.connect() or reconnect because of an error.\n\t\t\tcase ConnectionState.EstablishingConnection:\n\t\t\t\tassert(\n\t\t\t\t\tthis._connectionState === ConnectionState.Disconnected,\n\t\t\t\t\t0x6d2 /* connectivity transition to establishing connection */,\n\t\t\t\t);\n\t\t\t\tbreak;\n\t\t\tcase ConnectionState.CatchingUp:\n\t\t\t\tassert(\n\t\t\t\t\tthis._connectionState === ConnectionState.EstablishingConnection,\n\t\t\t\t\t0x3e3 /* connectivity transitions */,\n\t\t\t\t);\n\t\t\t\tbreak;\n\t\t\tdefault:\n\t\t}\n\t\tthis._connectionState = value;\n\t\tthis.inputs.connectionStateChanged(value, oldState, reason);\n\t}\n\n\tprivate readonly transitionToConnectedState = () => {\n\t\t// Defensive measure, we should always be in Connecting state when this is called.\n\t\tconst state = this.pimpl.connectionState;\n\t\tassert(state === ConnectionState.Connected, 0x3e5 /* invariant broken */);\n\t\tassert(this._connectionState === ConnectionState.CatchingUp, 0x3e6 /* invariant broken */);\n\t\tthis._connectionState = ConnectionState.Connected;\n\t\tthis.inputs.connectionStateChanged(ConnectionState.Connected, ConnectionState.CatchingUp, {\n\t\t\ttext: \"caught up\",\n\t\t});\n\t};\n}\n\n/**\n * In the lifetime of a container, the connection will likely disconnect and reconnect periodically.\n * This class ensures that any ops sent by this container instance on previous connection are either\n * sequenced or blocked by the server before emitting the new \"connected\" event and allowing runtime to resubmit ops.\n *\n * Each connection is assigned a clientId by the service, and the connection is book-ended by a Join and a Leave op\n * generated by the service. Due to the distributed nature of the Relay Service, in the case of reconnect we cannot\n * make any assumptions about ordering of operations between the old and new connections - i.e. new Join op could\n * be sequenced before old Leave op (and some acks from pending ops that were in flight when we disconnected).\n *\n * The job of this class is to encapsulate the transition period during reconnect, which is identified by\n * ConnectionState.CatchingUp. Specifically, before moving to Connected state with the new clientId, it ensures that:\n *\n * a. We process the Leave op for the previous clientId. This allows us to properly handle any acks from in-flight ops\n * that got sequenced with the old clientId (we'll recognize them as local ops). After the Leave op, any other\n * pending ops can safely be submitted with the new clientId without fear of duplication in the sequenced op stream.\n *\n * b. We process the Join op for the new clientId (identified when the underlying connection was first established),\n * indicating the service is ready to sequence ops sent with the new clientId.\n *\n * c. We process all ops known at the time the underlying connection was established (so we are \"caught up\")\n *\n * For (a) we give up waiting after some time (same timeout as server uses), and go ahead and transition to Connected.\n *\n * For (b) we log telemetry if it takes too long, but still only transition to Connected when the Join op/signal is\n * processed.\n *\n * For (c) this is optional behavior, controlled by the parameters of receivedConnectEvent\n */\nclass ConnectionStateHandler implements IConnectionStateHandler {\n\tprivate _connectionState = ConnectionState.Disconnected;\n\tprivate _pendingClientId: string | undefined;\n\n\t/**\n\t * Tracks that we observe the \"leave\" op within the timeout for our previous clientId (see comment on ConnectionStateHandler class)\n\t * ! This ensures we do not switch to a new clientId until we process all potential messages from old clientId\n\t * ! i.e. We will always see the \"leave\" op for a client after we have seen all the ops it has sent\n\t * ! This check helps prevent the same op from being resubmitted by the PendingStateManager upon reconnecting\n\t */\n\tprivate readonly prevClientLeftTimer: Timer;\n\n\t/**\n\t * Tracks that we observe our own \"join\" op within the timeout after receiving a \"connected\" event from the DeltaManager\n\t */\n\tprivate readonly joinOpTimer: Timer;\n\n\tprivate protocol?: IProtocolHandler;\n\tprivate connection?: IConnectionDetailsInternal;\n\tprivate _clientId?: string;\n\n\t/** Track how long we waited to see \"leave\" op for previous clientId */\n\tprivate waitEvent: PerformanceEvent | undefined;\n\n\tpublic get connectionState(): ConnectionState {\n\t\treturn this._connectionState;\n\t}\n\n\tprivate get clientId(): string | undefined {\n\t\treturn this._clientId;\n\t}\n\n\tpublic get pendingClientId(): string | undefined {\n\t\treturn this._pendingClientId;\n\t}\n\n\tconstructor(\n\t\tprivate readonly handler: IConnectionStateHandlerInputs,\n\t\tprivate readonly readClientsWaitForJoinSignal: boolean,\n\t\tclientIdFromPausedSession?: string,\n\t) {\n\t\tthis._clientId = clientIdFromPausedSession;\n\t\tthis.prevClientLeftTimer = new Timer(\n\t\t\t// Default is 5 min for which we are going to wait for its own \"leave\" message. This is same as\n\t\t\t// the max time on server after which leave op is sent.\n\t\t\tthis.handler.maxClientLeaveWaitTime ?? 300000,\n\t\t\t() => {\n\t\t\t\tassert(\n\t\t\t\t\tthis.connectionState !== ConnectionState.Connected,\n\t\t\t\t\t0x2ac /* \"Connected when timeout waiting for leave from previous session fired!\" */,\n\t\t\t\t);\n\t\t\t\tthis.applyForConnectedState(\"timeout\");\n\t\t\t},\n\t\t);\n\n\t\tthis.joinOpTimer = new Timer(\n\t\t\t0, // default value is not used - startJoinOpTimer() explicitly provides timeout\n\t\t\t() => {\n\t\t\t\t// I've observed timer firing within couple ms from disconnect event, looks like\n\t\t\t\t// queued timer callback is not cancelled if timer is cancelled while callback sits in the queue.\n\t\t\t\tif (this.connectionState !== ConnectionState.CatchingUp) {\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tconst details = {\n\t\t\t\t\tprotocolInitialized: this.protocol !== undefined,\n\t\t\t\t\tpendingClientId: this.pendingClientId,\n\t\t\t\t\tclientJoined: this.hasMember(this.pendingClientId),\n\t\t\t\t\twaitingForLeaveOp: this.waitingForLeaveOp,\n\t\t\t\t};\n\t\t\t\tthis.handler.logConnectionIssue(\"NoJoinOp\", \"error\", details);\n\t\t\t},\n\t\t);\n\t}\n\n\tprivate startJoinOpTimer() {\n\t\tassert(!this.joinOpTimer.hasTimer, 0x234 /* \"has joinOpTimer\" */);\n\t\tassert(this.connection !== undefined, 0x4b3 /* have connection */);\n\t\tthis.joinOpTimer.start(\n\t\t\tthis.connection.mode === \"write\" ? JoinOpTimeoutMs : JoinSignalTimeoutMs,\n\t\t);\n\t}\n\n\tprivate stopJoinOpTimer() {\n\t\tassert(this.joinOpTimer.hasTimer, 0x235 /* \"no joinOpTimer\" */);\n\t\tthis.joinOpTimer.clear();\n\t}\n\n\tprivate get waitingForLeaveOp() {\n\t\treturn this.prevClientLeftTimer.hasTimer;\n\t}\n\n\tpublic dispose() {\n\t\tassert(!this.joinOpTimer.hasTimer, 0x2a5 /* \"join timer\" */);\n\t\tthis.prevClientLeftTimer.clear();\n\t}\n\n\tpublic containerSaved() {\n\t\t// If we were waiting for moving to Connected state, then only apply for state change. Since the container\n\t\t// is now saved and we don't have any ops to roundtrip, we can clear the timer and apply for connected state.\n\t\tif (this.waitingForLeaveOp) {\n\t\t\tthis.prevClientLeftTimer.clear();\n\t\t\tthis.applyForConnectedState(\"containerSaved\");\n\t\t}\n\t}\n\n\tprivate receivedAddMemberEvent(clientId: string) {\n\t\t// This is the only one that requires the pending client ID\n\t\tif (clientId === this.pendingClientId) {\n\t\t\tif (this.joinOpTimer.hasTimer) {\n\t\t\t\tthis.stopJoinOpTimer();\n\t\t\t} else if (this.shouldWaitForJoinSignal()) {\n\t\t\t\t// timer has already fired, meaning it took too long to get join op/signal.\n\t\t\t\t// Record how long it actually took to recover.\n\t\t\t\t// This is generic event, as it by itself is not an error.\n\t\t\t\t// We also have a case where NoJoinOp happens during container boot (we do not report it as error in such case),\n\t\t\t\t// if this log statement happens after boot - we do not want to consider it error case.\n\t\t\t\tthis.handler.logConnectionIssue(\"ReceivedJoinOp\", \"generic\");\n\t\t\t}\n\t\t\t// Start the event in case we are waiting for leave or timeout.\n\t\t\tif (this.waitingForLeaveOp) {\n\t\t\t\tthis.waitEvent = PerformanceEvent.start(this.handler.logger, {\n\t\t\t\t\teventName: \"WaitBeforeClientLeave\",\n\t\t\t\t\tdetails: JSON.stringify({\n\t\t\t\t\t\twaitOnClientId: this._clientId,\n\t\t\t\t\t\thadOutstandingOps: this.handler.shouldClientJoinWrite(),\n\t\t\t\t\t}),\n\t\t\t\t});\n\t\t\t}\n\t\t\tthis.applyForConnectedState(\"addMemberEvent\");\n\t\t} else if (clientId === this.clientId) {\n\t\t\t// If we see our clientId and it's not also our pending ID, it's our own join op\n\t\t\t// being replayed, so start the timer in case our previous client is still in quorum\n\t\t\tassert(\n\t\t\t\t!this.waitingForLeaveOp,\n\t\t\t\t0x5d2 /* Unexpected join op with current clientId while waiting */,\n\t\t\t);\n\t\t\tassert(\n\t\t\t\tthis.connectionState !== ConnectionState.Connected,\n\t\t\t\t0x5d3 /* Unexpected join op with current clientId while connected */,\n\t\t\t);\n\t\t\tthis.prevClientLeftTimer.restart();\n\t\t}\n\t}\n\n\tprivate applyForConnectedState(\n\t\tsource: \"removeMemberEvent\" | \"addMemberEvent\" | \"timeout\" | \"containerSaved\",\n\t) {\n\t\tassert(\n\t\t\tthis.protocol !== undefined,\n\t\t\t0x236 /* \"In all cases it should be already installed\" */,\n\t\t);\n\n\t\tassert(\n\t\t\t!this.waitingForLeaveOp || this.hasMember(this.clientId),\n\t\t\t0x2e2 /* \"Must only wait for leave message when clientId in quorum\" */,\n\t\t);\n\n\t\t// Move to connected state only if:\n\t\t// 1. We have seen our own \"join\" op (i.e. for this.pendingClientId)\n\t\t// 2. There is no \"leave\" timer running, meaning this is our first connection or the previous client has left (via this.prevClientLeftTimer)\n\t\tif (\n\t\t\tthis.pendingClientId !== this.clientId &&\n\t\t\tthis.hasMember(this.pendingClientId) &&\n\t\t\t!this.waitingForLeaveOp\n\t\t) {\n\t\t\tthis.waitEvent?.end({ source });\n\t\t\tthis.setConnectionState(ConnectionState.Connected);\n\t\t} else {\n\t\t\t// Adding this event temporarily so that we can get help debugging if something goes wrong.\n\t\t\t// We may not see any ops due to being disconnected all that time - that's not an error!\n\t\t\tconst error =\n\t\t\t\tsource === \"timeout\" && this.connectionState !== ConnectionState.Disconnected;\n\t\t\tthis.handler.logger.sendTelemetryEvent({\n\t\t\t\teventName: \"connectedStateRejected\",\n\t\t\t\tcategory: error ? \"error\" : \"generic\",\n\t\t\t\tdetails: JSON.stringify({\n\t\t\t\t\tsource,\n\t\t\t\t\tpendingClientId: this.pendingClientId,\n\t\t\t\t\tclientId: this.clientId,\n\t\t\t\t\twaitingForLeaveOp: this.waitingForLeaveOp,\n\t\t\t\t\tclientJoined: this.hasMember(this.pendingClientId),\n\t\t\t\t}),\n\t\t\t});\n\t\t}\n\t}\n\n\tprivate receivedRemoveMemberEvent(clientId: string) {\n\t\t// If the client which has left was us, then finish the timer.\n\t\tif (this.clientId === clientId) {\n\t\t\tthis.prevClientLeftTimer.clear();\n\t\t\tthis.applyForConnectedState(\"removeMemberEvent\");\n\t\t}\n\t}\n\n\tpublic receivedDisconnectEvent(reason: IConnectionStateChangeReason<IAnyDriverError>) {\n\t\tthis.connection = undefined;\n\t\tthis.setConnectionState(ConnectionState.Disconnected, reason);\n\t}\n\n\tpublic cancelEstablishingConnection(reason: IConnectionStateChangeReason) {\n\t\tassert(\n\t\t\tthis._connectionState === ConnectionState.EstablishingConnection,\n\t\t\t0x6d3 /* Connection state should be EstablishingConnection */,\n\t\t);\n\t\tassert(this.connection === undefined, 0x6d4 /* No connetion should be present */);\n\t\tconst oldState = this._connectionState;\n\t\tthis._connectionState = ConnectionState.Disconnected;\n\t\tthis.handler.connectionStateChanged(ConnectionState.Disconnected, oldState, reason);\n\t}\n\n\tpublic establishingConnection(reason: IConnectionStateChangeReason) {\n\t\tconst oldState = this._connectionState;\n\t\tthis._connectionState = ConnectionState.EstablishingConnection;\n\t\tthis.handler.connectionStateChanged(ConnectionState.EstablishingConnection, oldState, {\n\t\t\ttext: `Establishing Connection due to ${reason.text}`,\n\t\t\terror: reason.error,\n\t\t});\n\t}\n\n\tprivate shouldWaitForJoinSignal() {\n\t\tassert(\n\t\t\tthis.connection !== undefined,\n\t\t\t0x4b4 /* all callers call here with active connection */,\n\t\t);\n\t\treturn this.connection.mode === \"write\" || this.readClientsWaitForJoinSignal;\n\t}\n\n\t/**\n\t * The \"connect\" event indicates the connection to the Relay Service is live.\n\t * However, some additional conditions must be met before we can fully transition to\n\t * \"Connected\" state. This function handles that interim period, known as \"Connecting\" state.\n\t * @param details - Connection details returned from the Relay Service\n\t * @param deltaManager - DeltaManager to be used for delaying Connected transition until caught up.\n\t * If it's undefined, then don't delay and transition to Connected as soon as Leave/Join op are accounted for\n\t */\n\tpublic receivedConnectEvent(details: IConnectionDetailsInternal) {\n\t\tthis.connection = details;\n\n\t\tconst oldState = this._connectionState;\n\t\tthis._connectionState = ConnectionState.CatchingUp;\n\n\t\t// The following checks are wrong. They are only valid if user has write access to a file.\n\t\t// If user lost such access mid-session, user will not be able to get \"write\" connection.\n\t\t//\n\t\t// const writeConnection = details.mode === \"write\";\n\t\t// assert(!this.handler.shouldClientJoinWrite() || writeConnection,\n\t\t// 0x30a /* shouldClientJoinWrite should imply this is a writeConnection */);\n\t\t// assert(!this.waitingForLeaveOp || writeConnection,\n\t\t// 0x2a6 /* \"waitingForLeaveOp should imply writeConnection (we need to be ready to flush pending ops)\" */);\n\n\t\t// Stash the clientID to detect when transitioning from connecting (socket.io channel open) to connected\n\t\t// (have received the join message for the client ID)\n\t\t// This is especially important in the reconnect case. It's possible there could be outstanding\n\t\t// ops sent by this client, so we should keep the old client id until we see our own client's\n\t\t// join message. after we see the join message for our new connection with our new client id,\n\t\t// we know there can no longer be outstanding ops that we sent with the previous client id.\n\t\tthis._pendingClientId = details.clientId;\n\n\t\t// IMPORTANT: Report telemetry after we set _pendingClientId, but before transitioning to Connected state\n\t\tthis.handler.connectionStateChanged(ConnectionState.CatchingUp, oldState, details.reason);\n\n\t\t// Check if we need to wait for join op/signal, and if we need to wait for leave op from previous connection.\n\t\t// Pending clientId could have joined already (i.e. join op/signal already processed):\n\t\t// We are fetching ops from storage in parallel to connecting to Relay Service,\n\t\t// and given async processes, it's possible that we have already processed our own join message before\n\t\t// connection was fully established.\n\t\tif (!this.hasMember(this._pendingClientId) && this.shouldWaitForJoinSignal()) {\n\t\t\t// We are waiting for our own join op / signal. When it is processed\n\t\t\t// we'll attempt to transition to Connected state via receivedAddMemberEvent() flow.\n\t\t\tthis.startJoinOpTimer();\n\t\t} else if (!this.waitingForLeaveOp) {\n\t\t\t// We're not waiting for Join or Leave op (if read-only connection those don't even apply),\n\t\t\t// go ahead and declare the state to be Connected!\n\t\t\t// If we are waiting for Leave op still, do nothing for now, we will transition to Connected later.\n\t\t\tthis.setConnectionState(ConnectionState.Connected);\n\t\t}\n\t\t// else - We are waiting for Leave op still, do nothing for now, we will transition to Connected later\n\t}\n\n\tprivate setConnectionState(\n\t\tvalue: ConnectionState.Disconnected,\n\t\treason: IConnectionStateChangeReason,\n\t): void;\n\tprivate setConnectionState(value: ConnectionState.Connected): void;\n\tprivate setConnectionState(\n\t\tvalue: ConnectionState.Disconnected | ConnectionState.Connected,\n\t\treason?: IConnectionStateChangeReason,\n\t): void {\n\t\tif (this.connectionState === value) {\n\t\t\t// Already in the desired state - exit early\n\t\t\tthis.handler.logger.sendErrorEvent({ eventName: \"setConnectionStateSame\", value });\n\t\t\treturn;\n\t\t}\n\n\t\tconst oldState = this._connectionState;\n\t\tthis._connectionState = value;\n\n\t\t// This is the only place in code that deals with quorum. The rest works with audience\n\t\t// The code below ensures that we do not send ops until we know that old \"write\" client's disconnect\n\t\t// produced (and sequenced) leave op\n\t\tconst currentClientInQuorum =\n\t\t\tthis._clientId !== undefined &&\n\t\t\tthis.protocol?.quorum?.getMember(this._clientId) !== undefined;\n\t\tif (value === ConnectionState.Connected) {\n\t\t\tassert(\n\t\t\t\toldState === ConnectionState.CatchingUp,\n\t\t\t\t0x1d8 /* \"Should only transition from Connecting state\" */,\n\t\t\t);\n\t\t\t// Mark our old client should have left in the quorum if it's still there\n\t\t\tif (currentClientInQuorum) {\n\t\t\t\t// eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n\t\t\t\tthis.handler.clientShouldHaveLeft(this._clientId!);\n\t\t\t}\n\t\t\tthis._clientId = this.pendingClientId;\n\t\t} else if (value === ConnectionState.Disconnected) {\n\t\t\t// Clear pending state immediately to prepare for reconnect\n\t\t\tthis._pendingClientId = undefined;\n\n\t\t\tif (this.joinOpTimer.hasTimer) {\n\t\t\t\tthis.stopJoinOpTimer();\n\t\t\t}\n\n\t\t\t// Only wait for \"leave\" message if the connected client exists in the quorum and had some non-acked ops\n\t\t\t// Also check if the timer is not already running as\n\t\t\t// we could receive \"Disconnected\" event multiple times without getting connected and in that case we\n\t\t\t// don't want to reset the timer as we still want to wait on original client which started this timer.\n\t\t\tif (\n\t\t\t\tcurrentClientInQuorum &&\n\t\t\t\tthis.handler.shouldClientJoinWrite() &&\n\t\t\t\t!this.waitingForLeaveOp // same as !this.prevClientLeftTimer.hasTimer\n\t\t\t) {\n\t\t\t\tthis.prevClientLeftTimer.restart();\n\t\t\t} else {\n\t\t\t\t// Adding this event temporarily so that we can get help debugging if something goes wrong.\n\t\t\t\tthis.handler.logger.sendTelemetryEvent({\n\t\t\t\t\teventName: \"noWaitOnDisconnected\",\n\t\t\t\t\tdetails: JSON.stringify({\n\t\t\t\t\t\tclientId: this._clientId,\n\t\t\t\t\t\tinQuorum: currentClientInQuorum,\n\t\t\t\t\t\twaitingForLeaveOp: this.waitingForLeaveOp,\n\t\t\t\t\t\thadOutstandingOps: this.handler.shouldClientJoinWrite(),\n\t\t\t\t\t}),\n\t\t\t\t});\n\t\t\t}\n\t\t}\n\n\t\t// Report transition before we propagate event across layers\n\t\tthis.handler.connectionStateChanged(this._connectionState, oldState, reason);\n\t}\n\n\t// Helper method to switch between quorum and audience.\n\t// Old design was checking only quorum for \"write\" clients.\n\t// Latest change checks audience for all types of connections.\n\tprotected get membership(): IMembership | undefined {\n\t\t// We could always use audience here, and in practice it will probably be correct.\n\t\t// (including case when this.readClientsWaitForJoinSignal === false).\n\t\t// But only if it's superset of quorum, i.e. when filtered to \"write\" clients, they are always identical!\n\t\t// It's safer to assume that we have bugs and engaging kill-bit switch should bring us back to well-known\n\t\t// and tested state!\n\t\treturn this.readClientsWaitForJoinSignal ? this.protocol?.audience : this.protocol?.quorum;\n\t}\n\n\tpublic initProtocol(protocol: IProtocolHandler) {\n\t\tthis.protocol = protocol;\n\n\t\tthis.membership?.on(\"addMember\", (clientId, details) => {\n\t\t\tassert(\n\t\t\t\t(details as IClient).mode === \"read\" ||\n\t\t\t\t\tprotocol.quorum.getMember(clientId) !== undefined,\n\t\t\t\t0x4b5 /* Audience is subset of quorum */,\n\t\t\t);\n\t\t\tthis.receivedAddMemberEvent(clientId);\n\t\t});\n\n\t\tthis.membership?.on(\"removeMember\", (clientId) => {\n\t\t\tassert(\n\t\t\t\tprotocol.quorum.getMember(clientId) === undefined,\n\t\t\t\t0x4b6 /* Audience is subset of quorum */,\n\t\t\t);\n\t\t\tthis.receivedRemoveMemberEvent(clientId);\n\t\t});\n\n\t\t/* There is a tiny tiny race possible, where these events happen in this order:\n 1. A connection is established (no \"cached\" mode is used, so it happens in parallel / faster than other steps)\n 2. Some other client produces a summary\n 3. We get \"lucky\" and load from that summary as our initial snapshot\n 4. ConnectionStateHandler.initProtocol is called, \"self\" is already in the quorum.\n We could avoid this sequence (and delete test case for it) if we move connection lower in Container.load()\n */\n\t\tif (this.hasMember(this.pendingClientId)) {\n\t\t\t// eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n\t\t\tthis.receivedAddMemberEvent(this.pendingClientId!);\n\t\t}\n\n\t\t// if we have a clientId from a previous container we need to wait for its leave message\n\t\tif (this.clientId !== undefined && this.hasMember(this.clientId)) {\n\t\t\tthis.prevClientLeftTimer.restart();\n\t\t}\n\t}\n\n\tprotected hasMember(clientId?: string) {\n\t\treturn this.membership?.getMember(clientId ?? \"\") !== undefined;\n\t}\n}\n"]}
1
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* Copyright (c) Microsoft Corporation and contributors. All rights reserved.\n * Licensed under the MIT License.\n */\n\nimport { IDeltaManager } from \"@fluidframework/container-definitions/internal\";\nimport { ITelemetryBaseProperties } from \"@fluidframework/core-interfaces\";\nimport { assert, Timer } from \"@fluidframework/core-utils/internal\";\nimport { IAnyDriverError } from \"@fluidframework/driver-definitions/internal\";\nimport { IClient, ISequencedClient } from \"@fluidframework/protocol-definitions\";\nimport {\n\ttype TelemetryEventCategory,\n\tITelemetryLoggerExt,\n\tPerformanceEvent,\n\tloggerToMonitoringContext,\n} from \"@fluidframework/telemetry-utils/internal\";\n\nimport { CatchUpMonitor, ICatchUpMonitor } from \"./catchUpMonitor.js\";\nimport { ConnectionState } from \"./connectionState.js\";\nimport { IConnectionDetailsInternal, IConnectionStateChangeReason } from \"./contracts.js\";\nimport { IProtocolHandler } from \"./protocol.js\";\n\n// Based on recent data, it looks like majority of cases where we get stuck are due to really slow or\n// timing out ops fetches. So attempt recovery infrequently. Also fetch uses 30 second timeout, so\n// if retrying fixes the problem, we should not see these events.\nconst JoinOpTimeoutMs = 45000;\n\n// Timeout waiting for \"self\" join signal, before giving up\nconst JoinSignalTimeoutMs = 10000;\n\n/** Constructor parameter type for passing in dependencies needed by the ConnectionStateHandler */\nexport interface IConnectionStateHandlerInputs {\n\tlogger: ITelemetryLoggerExt;\n\t/** Log to telemetry any change in state, included to Connecting */\n\tconnectionStateChanged: (\n\t\tvalue: ConnectionState,\n\t\toldState: ConnectionState,\n\t\treason?: IConnectionStateChangeReason,\n\t) => void;\n\t/** Whether to expect the client to join in write mode on next connection */\n\tshouldClientJoinWrite: () => boolean;\n\t/** (Optional) How long should we wait on our previous client's Leave op before transitioning to Connected again */\n\tmaxClientLeaveWaitTime: number | undefined;\n\t/** Log an issue encountered while in the Connecting state. details will be logged as a JSON string */\n\tlogConnectionIssue: (\n\t\teventName: string,\n\t\tcategory: TelemetryEventCategory,\n\t\tdetails?: ITelemetryBaseProperties,\n\t) => void;\n\t/** Callback to note that an old local client ID is still present in the Quorum that should have left and should now be considered invalid */\n\tclientShouldHaveLeft: (clientId: string) => void;\n\n\t/** Some critical error was hit. Container should be closed and error logged. */\n\tonCriticalError: (error: unknown) => void;\n}\n\n/**\n * interface that connection state handler implements\n */\nexport interface IConnectionStateHandler {\n\treadonly connectionState: ConnectionState;\n\t/**\n\t * Pending clientID.\n\t * Changes whenever socket connection is established.\n\t * Resets to undefined when connection is lost\n\t */\n\treadonly pendingClientId: string | undefined;\n\t/**\n\t * clientId of a last established connection.\n\t * Does not reset on disconnect.\n\t * Changes only when new connection is established, client is fully caught up, and\n\t * there is no chance to ops from previous connection (i.e. if needed, we have waited and observed leave op from previous connection)\n\t */\n\treadonly clientId: string | undefined;\n\n\tcontainerSaved(): void;\n\tdispose(): void;\n\tinitProtocol(protocol: IProtocolHandler): void;\n\treceivedConnectEvent(details: IConnectionDetailsInternal): void;\n\treceivedDisconnectEvent(reason: IConnectionStateChangeReason): void;\n\testablishingConnection(reason: IConnectionStateChangeReason): void;\n\t/**\n\t * Switches state to disconnected when we are still establishing connection during container.load(),\n\t * container connect() or reconnect and the container gets closed or disposed or disconnect happens.\n\t * @param reason - reason for cancelling the connection.\n\t */\n\tcancelEstablishingConnection(reason: IConnectionStateChangeReason): void;\n}\n\nexport function createConnectionStateHandler(\n\tinputs: IConnectionStateHandlerInputs,\n\tdeltaManager: IDeltaManager<any, any>,\n\tclientId?: string,\n) {\n\tconst mc = loggerToMonitoringContext(inputs.logger);\n\treturn createConnectionStateHandlerCore(\n\t\tmc.config.getBoolean(\"Fluid.Container.DisableCatchUpBeforeDeclaringConnected\") !== true, // connectedRaisedWhenCaughtUp\n\t\tmc.config.getBoolean(\"Fluid.Container.DisableJoinSignalWait\") !== true, // readClientsWaitForJoinSignal\n\t\tinputs,\n\t\tdeltaManager,\n\t\tclientId,\n\t);\n}\n\nexport function createConnectionStateHandlerCore(\n\tconnectedRaisedWhenCaughtUp: boolean,\n\treadClientsWaitForJoinSignal: boolean,\n\tinputs: IConnectionStateHandlerInputs,\n\tdeltaManager: IDeltaManager<any, any>,\n\tclientId?: string,\n) {\n\tconst factory = (handler: IConnectionStateHandlerInputs) =>\n\t\tnew ConnectionStateHandler(handler, readClientsWaitForJoinSignal, clientId);\n\n\treturn connectedRaisedWhenCaughtUp\n\t\t? new ConnectionStateCatchup(inputs, factory, deltaManager)\n\t\t: factory(inputs);\n}\n\n/**\n * Helper internal interface to abstract away Audience & Quorum\n */\ninterface IMembership {\n\ton(\n\t\teventName: \"addMember\" | \"removeMember\",\n\t\tlistener: (clientId: string, details: IClient | ISequencedClient) => void,\n\t);\n\tgetMember(clientId: string): undefined | unknown;\n}\n\n/**\n * Class that can be used as a base class for building IConnectionStateHandler adapters / pipeline.\n * It implements both ends of communication interfaces and passes data back and forward\n */\nclass ConnectionStateHandlerPassThrough\n\timplements IConnectionStateHandler, IConnectionStateHandlerInputs\n{\n\tprotected readonly pimpl: IConnectionStateHandler;\n\n\tconstructor(\n\t\tprotected readonly inputs: IConnectionStateHandlerInputs,\n\t\tpimplFactory: (handler: IConnectionStateHandlerInputs) => IConnectionStateHandler,\n\t) {\n\t\tthis.pimpl = pimplFactory(this);\n\t}\n\n\t/**\n\t * IConnectionStateHandler\n\t */\n\tpublic get connectionState() {\n\t\treturn this.pimpl.connectionState;\n\t}\n\tpublic get pendingClientId() {\n\t\treturn this.pimpl.pendingClientId;\n\t}\n\tpublic get clientId() {\n\t\treturn this.pimpl.clientId;\n\t}\n\n\tpublic containerSaved() {\n\t\treturn this.pimpl.containerSaved();\n\t}\n\tpublic dispose() {\n\t\treturn this.pimpl.dispose();\n\t}\n\tpublic initProtocol(protocol: IProtocolHandler) {\n\t\treturn this.pimpl.initProtocol(protocol);\n\t}\n\tpublic receivedDisconnectEvent(reason: IConnectionStateChangeReason<IAnyDriverError>) {\n\t\treturn this.pimpl.receivedDisconnectEvent(reason);\n\t}\n\n\tpublic establishingConnection(reason: IConnectionStateChangeReason) {\n\t\treturn this.pimpl.establishingConnection(reason);\n\t}\n\n\tpublic cancelEstablishingConnection(reason: IConnectionStateChangeReason) {\n\t\treturn this.pimpl.cancelEstablishingConnection(reason);\n\t}\n\n\tpublic receivedConnectEvent(details: IConnectionDetailsInternal) {\n\t\treturn this.pimpl.receivedConnectEvent(details);\n\t}\n\n\t/**\n\t * IConnectionStateHandlerInputs\n\t */\n\n\tpublic get logger() {\n\t\treturn this.inputs.logger;\n\t}\n\tpublic connectionStateChanged(\n\t\tvalue: ConnectionState,\n\t\toldState: ConnectionState,\n\t\treason?: IConnectionStateChangeReason,\n\t) {\n\t\treturn this.inputs.connectionStateChanged(value, oldState, reason);\n\t}\n\tpublic shouldClientJoinWrite() {\n\t\treturn this.inputs.shouldClientJoinWrite();\n\t}\n\tpublic get maxClientLeaveWaitTime() {\n\t\treturn this.inputs.maxClientLeaveWaitTime;\n\t}\n\tpublic logConnectionIssue(\n\t\teventName: string,\n\t\tcategory: TelemetryEventCategory,\n\t\tdetails?: ITelemetryBaseProperties,\n\t) {\n\t\treturn this.inputs.logConnectionIssue(eventName, category, details);\n\t}\n\tpublic clientShouldHaveLeft(clientId: string) {\n\t\treturn this.inputs.clientShouldHaveLeft(clientId);\n\t}\n\n\tpublic onCriticalError(error: unknown) {\n\t\treturn this.inputs.onCriticalError(error);\n\t}\n}\n\n/**\n * Implementation of IConnectionStateHandler pass-through adapter that waits for specific sequence number\n * before raising connected event\n */\nclass ConnectionStateCatchup extends ConnectionStateHandlerPassThrough {\n\tprivate catchUpMonitor: ICatchUpMonitor | undefined;\n\n\tconstructor(\n\t\tinputs: IConnectionStateHandlerInputs,\n\t\tpimplFactory: (handler: IConnectionStateHandlerInputs) => IConnectionStateHandler,\n\t\tprivate readonly deltaManager: IDeltaManager<any, any>,\n\t) {\n\t\tsuper(inputs, pimplFactory);\n\t\tthis._connectionState = this.pimpl.connectionState;\n\t}\n\n\tprivate _connectionState: ConnectionState;\n\tpublic get connectionState() {\n\t\treturn this._connectionState;\n\t}\n\n\tpublic connectionStateChanged(\n\t\tvalue: ConnectionState,\n\t\toldState: ConnectionState,\n\t\treason?: IConnectionStateChangeReason<IAnyDriverError>,\n\t) {\n\t\tswitch (value) {\n\t\t\tcase ConnectionState.Connected:\n\t\t\t\tassert(\n\t\t\t\t\tthis._connectionState === ConnectionState.CatchingUp,\n\t\t\t\t\t0x3e1 /* connectivity transitions */,\n\t\t\t\t);\n\t\t\t\t// Create catch-up monitor here (not earlier), as we might get more exact info by now about how far\n\t\t\t\t// client is behind through join signal. This is only true if base layer uses signals (i.e. audience,\n\t\t\t\t// not quorum, including for \"rea\" connections) to make decisions about moving to \"connected\" state.\n\t\t\t\t// In addition to that, in its current form, doing this in ConnectionState.CatchingUp is dangerous as\n\t\t\t\t// we might get callback right away, and it will screw up state transition (as code outside of switch\n\t\t\t\t// statement will overwrite current state).\n\t\t\t\tassert(\n\t\t\t\t\tthis.catchUpMonitor === undefined,\n\t\t\t\t\t0x3eb /* catchUpMonitor should be gone */,\n\t\t\t\t);\n\t\t\t\tthis.catchUpMonitor = new CatchUpMonitor(\n\t\t\t\t\tthis.deltaManager,\n\t\t\t\t\tthis.transitionToConnectedState,\n\t\t\t\t);\n\t\t\t\treturn;\n\t\t\tcase ConnectionState.Disconnected:\n\t\t\t\tthis.catchUpMonitor?.dispose();\n\t\t\t\tthis.catchUpMonitor = undefined;\n\t\t\t\tbreak;\n\t\t\t// ConnectionState.EstablishingConnection state would be set when we start establishing connection\n\t\t\t// during container.connect() or reconnect because of an error.\n\t\t\tcase ConnectionState.EstablishingConnection:\n\t\t\t\tassert(\n\t\t\t\t\tthis._connectionState === ConnectionState.Disconnected,\n\t\t\t\t\t0x6d2 /* connectivity transition to establishing connection */,\n\t\t\t\t);\n\t\t\t\tbreak;\n\t\t\tcase ConnectionState.CatchingUp:\n\t\t\t\tassert(\n\t\t\t\t\tthis._connectionState === ConnectionState.EstablishingConnection,\n\t\t\t\t\t0x3e3 /* connectivity transitions */,\n\t\t\t\t);\n\t\t\t\tbreak;\n\t\t\tdefault:\n\t\t}\n\t\tthis._connectionState = value;\n\t\tthis.inputs.connectionStateChanged(value, oldState, reason);\n\t}\n\n\tprivate readonly transitionToConnectedState = () => {\n\t\t// Defensive measure, we should always be in Connecting state when this is called.\n\t\tconst state = this.pimpl.connectionState;\n\t\tassert(state === ConnectionState.Connected, 0x3e5 /* invariant broken */);\n\t\tassert(this._connectionState === ConnectionState.CatchingUp, 0x3e6 /* invariant broken */);\n\t\tthis._connectionState = ConnectionState.Connected;\n\t\tthis.inputs.connectionStateChanged(ConnectionState.Connected, ConnectionState.CatchingUp, {\n\t\t\ttext: \"caught up\",\n\t\t});\n\t};\n}\n\n/**\n * In the lifetime of a container, the connection will likely disconnect and reconnect periodically.\n * This class ensures that any ops sent by this container instance on previous connection are either\n * sequenced or blocked by the server before emitting the new \"connected\" event and allowing runtime to resubmit ops.\n *\n * Each connection is assigned a clientId by the service, and the connection is book-ended by a Join and a Leave op\n * generated by the service. Due to the distributed nature of the Relay Service, in the case of reconnect we cannot\n * make any assumptions about ordering of operations between the old and new connections - i.e. new Join op could\n * be sequenced before old Leave op (and some acks from pending ops that were in flight when we disconnected).\n *\n * The job of this class is to encapsulate the transition period during reconnect, which is identified by\n * ConnectionState.CatchingUp. Specifically, before moving to Connected state with the new clientId, it ensures that:\n *\n * a. We process the Leave op for the previous clientId. This allows us to properly handle any acks from in-flight ops\n * that got sequenced with the old clientId (we'll recognize them as local ops). After the Leave op, any other\n * pending ops can safely be submitted with the new clientId without fear of duplication in the sequenced op stream.\n *\n * b. We process the Join op for the new clientId (identified when the underlying connection was first established),\n * indicating the service is ready to sequence ops sent with the new clientId.\n *\n * c. We process all ops known at the time the underlying connection was established (so we are \"caught up\")\n *\n * For (a) we give up waiting after some time (same timeout as server uses), and go ahead and transition to Connected.\n *\n * For (b) we log telemetry if it takes too long, but still only transition to Connected when the Join op/signal is\n * processed.\n *\n * For (c) this is optional behavior, controlled by the parameters of receivedConnectEvent\n */\nclass ConnectionStateHandler implements IConnectionStateHandler {\n\tprivate _connectionState = ConnectionState.Disconnected;\n\tprivate _pendingClientId: string | undefined;\n\n\t/**\n\t * Tracks that we observe the \"leave\" op within the timeout for our previous clientId (see comment on ConnectionStateHandler class)\n\t * ! This ensures we do not switch to a new clientId until we process all potential messages from old clientId\n\t * ! i.e. We will always see the \"leave\" op for a client after we have seen all the ops it has sent\n\t * ! This check helps prevent the same op from being resubmitted by the PendingStateManager upon reconnecting\n\t */\n\tprivate readonly prevClientLeftTimer: Timer;\n\n\t/**\n\t * Tracks that we observe our own \"join\" op within the timeout after receiving a \"connected\" event from the DeltaManager\n\t */\n\tprivate readonly joinTimer: Timer;\n\n\tprivate protocol?: IProtocolHandler;\n\tprivate connection?: IConnectionDetailsInternal;\n\tprivate _clientId?: string;\n\n\t/** Track how long we waited to see \"leave\" op for previous clientId */\n\tprivate waitEvent: PerformanceEvent | undefined;\n\n\tpublic get connectionState(): ConnectionState {\n\t\treturn this._connectionState;\n\t}\n\n\tpublic get clientId(): string | undefined {\n\t\treturn this._clientId;\n\t}\n\n\tpublic get pendingClientId(): string | undefined {\n\t\treturn this._pendingClientId;\n\t}\n\n\tconstructor(\n\t\tprivate readonly handler: IConnectionStateHandlerInputs,\n\t\tprivate readonly readClientsWaitForJoinSignal: boolean,\n\t\tclientIdFromPausedSession?: string,\n\t) {\n\t\tthis._clientId = clientIdFromPausedSession;\n\t\tconst errorHandler = (error) => this.handler.onCriticalError(error);\n\t\tthis.prevClientLeftTimer = new Timer(\n\t\t\t// Default is 5 min for which we are going to wait for its own \"leave\" message. This is same as\n\t\t\t// the max time on server after which leave op is sent.\n\t\t\tthis.handler.maxClientLeaveWaitTime ?? 300000,\n\t\t\t() => {\n\t\t\t\tassert(\n\t\t\t\t\tthis.connectionState !== ConnectionState.Connected,\n\t\t\t\t\t0x2ac /* \"Connected when timeout waiting for leave from previous session fired!\" */,\n\t\t\t\t);\n\t\t\t\tthis.applyForConnectedState(\"timeout\");\n\t\t\t},\n\t\t\terrorHandler,\n\t\t);\n\n\t\tthis.joinTimer = new Timer(\n\t\t\t0, // default value is not used - startjoinTimer() explicitly provides timeout\n\t\t\t() => {\n\t\t\t\t// I've observed timer firing within couple ms from disconnect event, looks like\n\t\t\t\t// queued timer callback is not cancelled if timer is cancelled while callback sits in the queue.\n\t\t\t\tif (this.connectionState !== ConnectionState.CatchingUp) {\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tconst details = {\n\t\t\t\t\tprotocolInitialized: this.protocol !== undefined,\n\t\t\t\t\tpendingClientId: this.pendingClientId,\n\t\t\t\t\tclientJoined: this.hasMember(this.pendingClientId),\n\t\t\t\t\twaitingForLeaveOp: this.waitingForLeaveOp,\n\t\t\t\t};\n\t\t\t\tthis.handler.logConnectionIssue(\n\t\t\t\t\tthis.connection?.mode === \"read\" ? \"NoJoinSignal\" : \"NoJoinOp\", // eventName\n\t\t\t\t\t\"error\", // category\n\t\t\t\t\tdetails,\n\t\t\t\t);\n\t\t\t},\n\t\t\terrorHandler,\n\t\t);\n\t}\n\n\tprivate startjoinTimer() {\n\t\tassert(!this.joinTimer.hasTimer, 0x234 /* \"has joinTimer\" */);\n\t\tassert(this.connection !== undefined, 0x4b3 /* have connection */);\n\t\tthis.joinTimer.start(\n\t\t\tthis.connection.mode === \"write\" ? JoinOpTimeoutMs : JoinSignalTimeoutMs,\n\t\t);\n\t}\n\n\tprivate stopjoinTimer() {\n\t\tassert(this.joinTimer.hasTimer, 0x235 /* \"no joinTimer\" */);\n\t\tthis.joinTimer.clear();\n\t}\n\n\tprivate get waitingForLeaveOp() {\n\t\treturn this.prevClientLeftTimer.hasTimer;\n\t}\n\n\tpublic dispose() {\n\t\tassert(!this.joinTimer.hasTimer, 0x2a5 /* \"join timer\" */);\n\t\tthis.prevClientLeftTimer.clear();\n\t}\n\n\tpublic containerSaved() {\n\t\t// If we were waiting for moving to Connected state, then only apply for state change. Since the container\n\t\t// is now saved and we don't have any ops to roundtrip, we can clear the timer and apply for connected state.\n\t\tif (this.waitingForLeaveOp) {\n\t\t\tthis.prevClientLeftTimer.clear();\n\t\t\tthis.applyForConnectedState(\"containerSaved\");\n\t\t}\n\t}\n\n\tprivate receivedAddMemberEvent(clientId: string) {\n\t\t// This is the only one that requires the pending client ID\n\t\tif (clientId === this.pendingClientId) {\n\t\t\tif (this.joinTimer.hasTimer) {\n\t\t\t\tthis.stopjoinTimer();\n\t\t\t} else if (this.shouldWaitForSelf()) {\n\t\t\t\t// timer has already fired, meaning it took too long to get join op/signal.\n\t\t\t\t// Record how long it actually took to recover.\n\t\t\t\t// This is generic event, as it by itself is not an error.\n\t\t\t\t// We also have a case where NoJoinOp happens during container boot (we do not report it as error in such case),\n\t\t\t\t// if this log statement happens after boot - we do not want to consider it error case.\n\t\t\t\tthis.handler.logConnectionIssue(\n\t\t\t\t\tthis.connection?.mode === \"read\" ? \"ReceivedJoinSignal\" : \"ReceivedJoinOp\", // eventName\n\t\t\t\t\t\"generic\", // category\n\t\t\t\t);\n\t\t\t}\n\t\t\t// Start the event in case we are waiting for leave or timeout.\n\t\t\tif (this.waitingForLeaveOp) {\n\t\t\t\tthis.waitEvent = PerformanceEvent.start(this.handler.logger, {\n\t\t\t\t\teventName: \"WaitBeforeClientLeave\",\n\t\t\t\t\tdetails: JSON.stringify({\n\t\t\t\t\t\twaitOnClientId: this._clientId,\n\t\t\t\t\t\thadOutstandingOps: this.handler.shouldClientJoinWrite(),\n\t\t\t\t\t}),\n\t\t\t\t});\n\t\t\t}\n\t\t\tthis.applyForConnectedState(\"addMemberEvent\");\n\t\t} else if (clientId === this.clientId) {\n\t\t\t// If we see our clientId and it's not also our pending ID, it's our own join op\n\t\t\t// being replayed, so start the timer in case our previous client is still in quorum\n\t\t\tassert(\n\t\t\t\t!this.waitingForLeaveOp,\n\t\t\t\t0x5d2 /* Unexpected join op with current clientId while waiting */,\n\t\t\t);\n\t\t\tassert(\n\t\t\t\tthis.connectionState !== ConnectionState.Connected,\n\t\t\t\t0x5d3 /* Unexpected join op with current clientId while connected */,\n\t\t\t);\n\t\t\tthis.prevClientLeftTimer.restart();\n\t\t}\n\t}\n\n\tprivate applyForConnectedState(\n\t\tsource: \"removeMemberEvent\" | \"addMemberEvent\" | \"timeout\" | \"containerSaved\",\n\t) {\n\t\tassert(\n\t\t\tthis.protocol !== undefined,\n\t\t\t0x236 /* \"In all cases it should be already installed\" */,\n\t\t);\n\n\t\tassert(\n\t\t\t!this.waitingForLeaveOp || this.hasMember(this.clientId),\n\t\t\t0x2e2 /* \"Must only wait for leave message when clientId in quorum\" */,\n\t\t);\n\n\t\t// Move to connected state only if:\n\t\t// 1. We have seen our own \"join\" op (i.e. for this.pendingClientId)\n\t\t// 2. There is no \"leave\" timer running, meaning this is our first connection or the previous client has left (via this.prevClientLeftTimer)\n\t\tif (\n\t\t\tthis.pendingClientId !== this.clientId &&\n\t\t\tthis.hasMember(this.pendingClientId) &&\n\t\t\t!this.waitingForLeaveOp\n\t\t) {\n\t\t\tthis.waitEvent?.end({ source });\n\t\t\tthis.setConnectionState(ConnectionState.Connected);\n\t\t} else {\n\t\t\t// Adding this event temporarily so that we can get help debugging if something goes wrong.\n\t\t\t// We may not see any ops due to being disconnected all that time - that's not an error!\n\t\t\tconst error =\n\t\t\t\tsource === \"timeout\" && this.connectionState !== ConnectionState.Disconnected;\n\t\t\tthis.handler.logger.sendTelemetryEvent({\n\t\t\t\teventName: \"connectedStateRejected\",\n\t\t\t\tcategory: error ? \"error\" : \"generic\",\n\t\t\t\tdetails: JSON.stringify({\n\t\t\t\t\tsource,\n\t\t\t\t\tpendingClientId: this.pendingClientId,\n\t\t\t\t\tclientId: this.clientId,\n\t\t\t\t\twaitingForLeaveOp: this.waitingForLeaveOp,\n\t\t\t\t\tclientJoined: this.hasMember(this.pendingClientId),\n\t\t\t\t}),\n\t\t\t});\n\t\t}\n\t}\n\n\tprivate receivedRemoveMemberEvent(clientId: string) {\n\t\t// If the client which has left was us, then finish the timer.\n\t\tif (this.clientId === clientId) {\n\t\t\tthis.prevClientLeftTimer.clear();\n\t\t\tthis.applyForConnectedState(\"removeMemberEvent\");\n\t\t}\n\t}\n\n\tpublic receivedDisconnectEvent(reason: IConnectionStateChangeReason<IAnyDriverError>) {\n\t\tthis.connection = undefined;\n\t\tthis.setConnectionState(ConnectionState.Disconnected, reason);\n\t}\n\n\tpublic cancelEstablishingConnection(reason: IConnectionStateChangeReason) {\n\t\tassert(\n\t\t\tthis._connectionState === ConnectionState.EstablishingConnection,\n\t\t\t0x6d3 /* Connection state should be EstablishingConnection */,\n\t\t);\n\t\tassert(this.connection === undefined, 0x6d4 /* No connection should be present */);\n\t\tconst oldState = this._connectionState;\n\t\tthis._connectionState = ConnectionState.Disconnected;\n\t\tthis.handler.connectionStateChanged(ConnectionState.Disconnected, oldState, reason);\n\t}\n\n\tpublic establishingConnection(reason: IConnectionStateChangeReason) {\n\t\tconst oldState = this._connectionState;\n\t\tthis._connectionState = ConnectionState.EstablishingConnection;\n\t\tthis.handler.connectionStateChanged(ConnectionState.EstablishingConnection, oldState, {\n\t\t\ttext: `Establishing Connection due to ${reason.text}`,\n\t\t\terror: reason.error,\n\t\t});\n\t}\n\n\t/**\n\t * Tells if need to wait for \"self\" to show up in audience.\n\t * @returns - true if we should wait for \"self\" to appear in audience.\n\t * false is returned only for \"read\" connections, and only if this.readClientsWaitForJoinSignal is false.\n\t */\n\tprivate shouldWaitForSelf() {\n\t\tassert(\n\t\t\tthis.connection !== undefined,\n\t\t\t0x4b4 /* all callers call here with active connection */,\n\t\t);\n\t\treturn this.connection.mode === \"write\" || this.readClientsWaitForJoinSignal;\n\t}\n\n\t/**\n\t * The \"connect\" event indicates the connection to the Relay Service is live.\n\t * However, some additional conditions must be met before we can fully transition to\n\t * \"Connected\" state. This function handles that interim period, known as \"Connecting\" state.\n\t * @param details - Connection details returned from the Relay Service\n\t * @param deltaManager - DeltaManager to be used for delaying Connected transition until caught up.\n\t * If it's undefined, then don't delay and transition to Connected as soon as Leave/Join op are accounted for\n\t */\n\tpublic receivedConnectEvent(details: IConnectionDetailsInternal) {\n\t\tthis.connection = details;\n\n\t\tconst oldState = this._connectionState;\n\t\tthis._connectionState = ConnectionState.CatchingUp;\n\n\t\t// The following checks are wrong. They are only valid if user has write access to a file.\n\t\t// If user lost such access mid-session, user will not be able to get \"write\" connection.\n\t\t//\n\t\t// const writeConnection = details.mode === \"write\";\n\t\t// assert(!this.handler.shouldClientJoinWrite() || writeConnection,\n\t\t// 0x30a /* shouldClientJoinWrite should imply this is a writeConnection */);\n\t\t// assert(!this.waitingForLeaveOp || writeConnection,\n\t\t// 0x2a6 /* \"waitingForLeaveOp should imply writeConnection (we need to be ready to flush pending ops)\" */);\n\n\t\t// Stash the clientID to detect when transitioning from connecting (socket.io channel open) to connected\n\t\t// (have received the join message for the client ID)\n\t\t// This is especially important in the reconnect case. It's possible there could be outstanding\n\t\t// ops sent by this client, so we should keep the old client id until we see our own client's\n\t\t// join message. after we see the join message for our new connection with our new client id,\n\t\t// we know there can no longer be outstanding ops that we sent with the previous client id.\n\t\tthis._pendingClientId = details.clientId;\n\n\t\t// IMPORTANT: Report telemetry after we set _pendingClientId, but before transitioning to Connected state\n\t\tthis.handler.connectionStateChanged(ConnectionState.CatchingUp, oldState, details.reason);\n\n\t\t// Check if we need to wait for join op/signal, and if we need to wait for leave op from previous connection.\n\t\t// Pending clientId could have joined already (i.e. join op/signal already processed):\n\t\t// We are fetching ops from storage in parallel to connecting to Relay Service,\n\t\t// and given async processes, it's possible that we have already processed our own join message before\n\t\t// connection was fully established.\n\t\tif (!this.hasMember(this._pendingClientId) && this.shouldWaitForSelf()) {\n\t\t\t// We are waiting for our own join op / signal. When it is processed\n\t\t\t// we'll attempt to transition to Connected state via receivedAddMemberEvent() flow.\n\t\t\tthis.startjoinTimer();\n\t\t} else if (!this.waitingForLeaveOp) {\n\t\t\t// We're not waiting for Join or Leave op (if read-only connection those don't even apply),\n\t\t\t// go ahead and declare the state to be Connected!\n\t\t\t// If we are waiting for Leave op still, do nothing for now, we will transition to Connected later.\n\t\t\tthis.setConnectionState(ConnectionState.Connected);\n\t\t}\n\t\t// else - We are waiting for Leave op still, do nothing for now, we will transition to Connected later\n\t}\n\n\tprivate setConnectionState(\n\t\tvalue: ConnectionState.Disconnected,\n\t\treason: IConnectionStateChangeReason,\n\t): void;\n\tprivate setConnectionState(value: ConnectionState.Connected): void;\n\tprivate setConnectionState(\n\t\tvalue: ConnectionState.Disconnected | ConnectionState.Connected,\n\t\treason?: IConnectionStateChangeReason,\n\t): void {\n\t\tif (this.connectionState === value) {\n\t\t\t// Already in the desired state - exit early\n\t\t\tthis.handler.logger.sendErrorEvent({ eventName: \"setConnectionStateSame\", value });\n\t\t\treturn;\n\t\t}\n\n\t\tconst oldState = this._connectionState;\n\t\tthis._connectionState = value;\n\n\t\t// This is the only place in code that deals with quorum. The rest works with audience\n\t\t// The code below ensures that we do not send ops until we know that old \"write\" client's disconnect\n\t\t// produced (and sequenced) leave op\n\t\tconst currentClientInQuorum =\n\t\t\tthis._clientId !== undefined &&\n\t\t\tthis.protocol?.quorum?.getMember(this._clientId) !== undefined;\n\t\tif (value === ConnectionState.Connected) {\n\t\t\tassert(\n\t\t\t\toldState === ConnectionState.CatchingUp,\n\t\t\t\t0x1d8 /* \"Should only transition from Connecting state\" */,\n\t\t\t);\n\t\t\t// Mark our old client should have left in the quorum if it's still there\n\t\t\tif (currentClientInQuorum) {\n\t\t\t\t// eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n\t\t\t\tthis.handler.clientShouldHaveLeft(this._clientId!);\n\t\t\t}\n\t\t\tthis._clientId = this.pendingClientId;\n\t\t} else if (value === ConnectionState.Disconnected) {\n\t\t\t// Clear pending state immediately to prepare for reconnect\n\t\t\tthis._pendingClientId = undefined;\n\n\t\t\tif (this.joinTimer.hasTimer) {\n\t\t\t\tthis.stopjoinTimer();\n\t\t\t}\n\n\t\t\t// Only wait for \"leave\" message if the connected client exists in the quorum and had some non-acked ops\n\t\t\t// Also check if the timer is not already running as\n\t\t\t// we could receive \"Disconnected\" event multiple times without getting connected and in that case we\n\t\t\t// don't want to reset the timer as we still want to wait on original client which started this timer.\n\t\t\tif (\n\t\t\t\tcurrentClientInQuorum &&\n\t\t\t\tthis.handler.shouldClientJoinWrite() &&\n\t\t\t\t!this.waitingForLeaveOp // same as !this.prevClientLeftTimer.hasTimer\n\t\t\t) {\n\t\t\t\tthis.prevClientLeftTimer.restart();\n\t\t\t} else {\n\t\t\t\t// Adding this event temporarily so that we can get help debugging if something goes wrong.\n\t\t\t\tthis.handler.logger.sendTelemetryEvent({\n\t\t\t\t\teventName: \"noWaitOnDisconnected\",\n\t\t\t\t\tdetails: JSON.stringify({\n\t\t\t\t\t\tclientId: this._clientId,\n\t\t\t\t\t\tinQuorum: currentClientInQuorum,\n\t\t\t\t\t\twaitingForLeaveOp: this.waitingForLeaveOp,\n\t\t\t\t\t\thadOutstandingOps: this.handler.shouldClientJoinWrite(),\n\t\t\t\t\t}),\n\t\t\t\t});\n\t\t\t}\n\t\t}\n\n\t\t// Report transition before we propagate event across layers\n\t\tthis.handler.connectionStateChanged(this._connectionState, oldState, reason);\n\t}\n\n\tprotected get membership(): IMembership | undefined {\n\t\t// We could always use audience here.\n\t\t// This is true because Audience is a superset of quorum, i.e. when we filter Audience to \"write\" clients,\n\t\t// it is exactly the same as quorum! Please see asserts in Audience callbacks setup by initProtocol() enforcing that.\n\t\treturn this.readClientsWaitForJoinSignal ? this.protocol?.audience : this.protocol?.quorum;\n\t}\n\n\tpublic initProtocol(protocol: IProtocolHandler) {\n\t\tthis.protocol = protocol;\n\n\t\tthis.membership?.on(\"addMember\", (clientId, details) => {\n\t\t\t// This is very important constrain. We rely on it when testing presence of \"self\" in Audience.\n\t\t\t// We do not want to move to \"connected\" state for \"write\" connections when JoinSignal shows up\n\t\t\t// for \"self\" - we want to move to \"connected\" state only when \"join\" op is received.\n\t\t\tassert(\n\t\t\t\t(details as IClient).mode === \"read\" ||\n\t\t\t\t\tprotocol.quorum.getMember(clientId) !== undefined,\n\t\t\t\t0x4b5 /* Audience is subset of quorum */,\n\t\t\t);\n\t\t\tthis.receivedAddMemberEvent(clientId);\n\t\t});\n\n\t\tthis.membership?.on(\"removeMember\", (clientId) => {\n\t\t\tassert(\n\t\t\t\tprotocol.quorum.getMember(clientId) === undefined,\n\t\t\t\t0x4b6 /* Audience is subset of quorum */,\n\t\t\t);\n\t\t\tthis.receivedRemoveMemberEvent(clientId);\n\t\t});\n\n\t\t/* There is a tiny tiny race possible, where these events happen in this order:\n 1. A connection is established (no \"cached\" mode is used, so it happens in parallel / faster than other steps)\n 2. Some other client produces a summary\n 3. We get \"lucky\" and load from that summary as our initial snapshot\n 4. ConnectionStateHandler.initProtocol is called, \"self\" is already in the quorum.\n We could avoid this sequence (and delete test case for it) if we move connection lower in Container.load()\n */\n\t\tif (this.hasMember(this.pendingClientId)) {\n\t\t\t// eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n\t\t\tthis.receivedAddMemberEvent(this.pendingClientId!);\n\t\t}\n\n\t\t// if we have a clientId from a previous container we need to wait for its leave message\n\t\tif (this.clientId !== undefined && this.hasMember(this.clientId)) {\n\t\t\tthis.prevClientLeftTimer.restart();\n\t\t}\n\t}\n\n\tprotected hasMember(clientId?: string) {\n\t\treturn this.membership?.getMember(clientId ?? \"\") !== undefined;\n\t}\n}\n"]}