@fluidframework/container-loader 2.0.0-rc.2.0.2 → 2.0.0-rc.3.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (246) hide show
  1. package/CHANGELOG.md +33 -0
  2. package/api-report/container-loader.api.md +13 -13
  3. package/dist/attachment.d.ts +6 -9
  4. package/dist/attachment.d.ts.map +1 -1
  5. package/dist/attachment.js +5 -5
  6. package/dist/attachment.js.map +1 -1
  7. package/dist/audience.d.ts +1 -1
  8. package/dist/audience.d.ts.map +1 -1
  9. package/dist/audience.js +4 -4
  10. package/dist/audience.js.map +1 -1
  11. package/dist/catchUpMonitor.d.ts +1 -1
  12. package/dist/catchUpMonitor.d.ts.map +1 -1
  13. package/dist/catchUpMonitor.js +2 -2
  14. package/dist/catchUpMonitor.js.map +1 -1
  15. package/dist/connectionManager.d.ts +4 -4
  16. package/dist/connectionManager.d.ts.map +1 -1
  17. package/dist/connectionManager.js +48 -43
  18. package/dist/connectionManager.js.map +1 -1
  19. package/dist/connectionStateHandler.d.ts +3 -3
  20. package/dist/connectionStateHandler.d.ts.map +1 -1
  21. package/dist/connectionStateHandler.js +27 -27
  22. package/dist/connectionStateHandler.js.map +1 -1
  23. package/dist/container.d.ts +9 -46
  24. package/dist/container.d.ts.map +1 -1
  25. package/dist/container.js +105 -116
  26. package/dist/container.js.map +1 -1
  27. package/dist/containerContext.d.ts +19 -7
  28. package/dist/containerContext.d.ts.map +1 -1
  29. package/dist/containerContext.js +7 -2
  30. package/dist/containerContext.js.map +1 -1
  31. package/dist/containerStorageAdapter.d.ts +3 -3
  32. package/dist/containerStorageAdapter.d.ts.map +1 -1
  33. package/dist/containerStorageAdapter.js +6 -6
  34. package/dist/containerStorageAdapter.js.map +1 -1
  35. package/dist/contracts.d.ts +4 -3
  36. package/dist/contracts.d.ts.map +1 -1
  37. package/dist/contracts.js +2 -2
  38. package/dist/contracts.js.map +1 -1
  39. package/dist/debugLogger.d.ts +2 -1
  40. package/dist/debugLogger.d.ts.map +1 -1
  41. package/dist/debugLogger.js +4 -4
  42. package/dist/debugLogger.js.map +1 -1
  43. package/dist/deltaManager.d.ts +11 -7
  44. package/dist/deltaManager.d.ts.map +1 -1
  45. package/dist/deltaManager.js +53 -50
  46. package/dist/deltaManager.js.map +1 -1
  47. package/dist/deltaQueue.d.ts +1 -1
  48. package/dist/deltaQueue.d.ts.map +1 -1
  49. package/dist/deltaQueue.js +5 -5
  50. package/dist/deltaQueue.js.map +1 -1
  51. package/dist/error.d.ts +3 -2
  52. package/dist/error.d.ts.map +1 -1
  53. package/dist/error.js +5 -5
  54. package/dist/error.js.map +1 -1
  55. package/dist/legacy.d.ts +29 -0
  56. package/dist/loader.d.ts +4 -4
  57. package/dist/loader.d.ts.map +1 -1
  58. package/dist/loader.js +23 -23
  59. package/dist/loader.js.map +1 -1
  60. package/dist/location-redirection-utilities/resolveWithLocationRedirection.d.ts +2 -2
  61. package/dist/location-redirection-utilities/resolveWithLocationRedirection.d.ts.map +1 -1
  62. package/dist/location-redirection-utilities/resolveWithLocationRedirection.js +2 -2
  63. package/dist/location-redirection-utilities/resolveWithLocationRedirection.js.map +1 -1
  64. package/dist/noopHeuristic.d.ts +1 -1
  65. package/dist/noopHeuristic.d.ts.map +1 -1
  66. package/dist/noopHeuristic.js +6 -6
  67. package/dist/noopHeuristic.js.map +1 -1
  68. package/dist/packageVersion.d.ts +1 -1
  69. package/dist/packageVersion.js +1 -1
  70. package/dist/packageVersion.js.map +1 -1
  71. package/dist/protocol.d.ts +1 -1
  72. package/dist/protocol.d.ts.map +1 -1
  73. package/dist/protocol.js +2 -2
  74. package/dist/protocol.js.map +1 -1
  75. package/dist/protocolTreeDocumentStorageService.d.ts +4 -4
  76. package/dist/protocolTreeDocumentStorageService.d.ts.map +1 -1
  77. package/dist/protocolTreeDocumentStorageService.js.map +1 -1
  78. package/dist/public.d.ts +14 -0
  79. package/dist/quorum.d.ts +1 -1
  80. package/dist/quorum.d.ts.map +1 -1
  81. package/dist/quorum.js +4 -0
  82. package/dist/quorum.js.map +1 -1
  83. package/dist/retriableDocumentStorageService.d.ts +2 -2
  84. package/dist/retriableDocumentStorageService.d.ts.map +1 -1
  85. package/dist/retriableDocumentStorageService.js +7 -7
  86. package/dist/retriableDocumentStorageService.js.map +1 -1
  87. package/dist/serializedStateManager.d.ts +86 -16
  88. package/dist/serializedStateManager.d.ts.map +1 -1
  89. package/dist/serializedStateManager.js +182 -82
  90. package/dist/serializedStateManager.js.map +1 -1
  91. package/dist/utils.d.ts +24 -9
  92. package/dist/utils.d.ts.map +1 -1
  93. package/dist/utils.js +82 -25
  94. package/dist/utils.js.map +1 -1
  95. package/internal.d.ts +11 -0
  96. package/legacy.d.ts +11 -0
  97. package/lib/attachment.d.ts +6 -9
  98. package/lib/attachment.d.ts.map +1 -1
  99. package/lib/attachment.js +1 -1
  100. package/lib/attachment.js.map +1 -1
  101. package/lib/audience.d.ts +1 -1
  102. package/lib/audience.d.ts.map +1 -1
  103. package/lib/audience.js +1 -1
  104. package/lib/audience.js.map +1 -1
  105. package/lib/catchUpMonitor.d.ts +1 -1
  106. package/lib/catchUpMonitor.d.ts.map +1 -1
  107. package/lib/catchUpMonitor.js +1 -1
  108. package/lib/catchUpMonitor.js.map +1 -1
  109. package/lib/connectionManager.d.ts +4 -4
  110. package/lib/connectionManager.d.ts.map +1 -1
  111. package/lib/connectionManager.js +11 -6
  112. package/lib/connectionManager.js.map +1 -1
  113. package/lib/connectionStateHandler.d.ts +3 -3
  114. package/lib/connectionStateHandler.d.ts.map +1 -1
  115. package/lib/connectionStateHandler.js +2 -2
  116. package/lib/connectionStateHandler.js.map +1 -1
  117. package/lib/container.d.ts +9 -46
  118. package/lib/container.d.ts.map +1 -1
  119. package/lib/container.js +37 -48
  120. package/lib/container.js.map +1 -1
  121. package/lib/containerContext.d.ts +19 -7
  122. package/lib/containerContext.d.ts.map +1 -1
  123. package/lib/containerContext.js +7 -2
  124. package/lib/containerContext.js.map +1 -1
  125. package/lib/containerStorageAdapter.d.ts +3 -3
  126. package/lib/containerStorageAdapter.d.ts.map +1 -1
  127. package/lib/containerStorageAdapter.js +2 -2
  128. package/lib/containerStorageAdapter.js.map +1 -1
  129. package/lib/contracts.d.ts +4 -3
  130. package/lib/contracts.d.ts.map +1 -1
  131. package/lib/contracts.js +1 -1
  132. package/lib/contracts.js.map +1 -1
  133. package/lib/debugLogger.d.ts +2 -1
  134. package/lib/debugLogger.d.ts.map +1 -1
  135. package/lib/debugLogger.js +1 -1
  136. package/lib/debugLogger.js.map +1 -1
  137. package/lib/deltaManager.d.ts +11 -7
  138. package/lib/deltaManager.d.ts.map +1 -1
  139. package/lib/deltaManager.js +13 -10
  140. package/lib/deltaManager.js.map +1 -1
  141. package/lib/deltaQueue.d.ts +1 -1
  142. package/lib/deltaQueue.d.ts.map +1 -1
  143. package/lib/deltaQueue.js +2 -2
  144. package/lib/deltaQueue.js.map +1 -1
  145. package/lib/error.d.ts +3 -2
  146. package/lib/error.d.ts.map +1 -1
  147. package/lib/error.js +2 -2
  148. package/lib/error.js.map +1 -1
  149. package/lib/legacy.d.ts +29 -0
  150. package/lib/loader.d.ts +4 -4
  151. package/lib/loader.d.ts.map +1 -1
  152. package/lib/loader.js +4 -4
  153. package/lib/loader.js.map +1 -1
  154. package/lib/location-redirection-utilities/resolveWithLocationRedirection.d.ts +2 -2
  155. package/lib/location-redirection-utilities/resolveWithLocationRedirection.d.ts.map +1 -1
  156. package/lib/location-redirection-utilities/resolveWithLocationRedirection.js +2 -2
  157. package/lib/location-redirection-utilities/resolveWithLocationRedirection.js.map +1 -1
  158. package/lib/noopHeuristic.d.ts +1 -1
  159. package/lib/noopHeuristic.d.ts.map +1 -1
  160. package/lib/noopHeuristic.js +2 -2
  161. package/lib/noopHeuristic.js.map +1 -1
  162. package/lib/packageVersion.d.ts +1 -1
  163. package/lib/packageVersion.js +1 -1
  164. package/lib/packageVersion.js.map +1 -1
  165. package/lib/protocol.d.ts +1 -1
  166. package/lib/protocol.d.ts.map +1 -1
  167. package/lib/protocol.js +1 -1
  168. package/lib/protocol.js.map +1 -1
  169. package/lib/protocolTreeDocumentStorageService.d.ts +4 -4
  170. package/lib/protocolTreeDocumentStorageService.d.ts.map +1 -1
  171. package/lib/protocolTreeDocumentStorageService.js.map +1 -1
  172. package/lib/public.d.ts +14 -0
  173. package/lib/quorum.d.ts +1 -1
  174. package/lib/quorum.d.ts.map +1 -1
  175. package/lib/quorum.js +4 -0
  176. package/lib/quorum.js.map +1 -1
  177. package/lib/retriableDocumentStorageService.d.ts +2 -2
  178. package/lib/retriableDocumentStorageService.d.ts.map +1 -1
  179. package/lib/retriableDocumentStorageService.js +3 -3
  180. package/lib/retriableDocumentStorageService.js.map +1 -1
  181. package/lib/serializedStateManager.d.ts +86 -16
  182. package/lib/serializedStateManager.d.ts.map +1 -1
  183. package/lib/serializedStateManager.js +174 -77
  184. package/lib/serializedStateManager.js.map +1 -1
  185. package/lib/utils.d.ts +24 -9
  186. package/lib/utils.d.ts.map +1 -1
  187. package/lib/utils.js +69 -15
  188. package/lib/utils.js.map +1 -1
  189. package/package.json +37 -58
  190. package/src/attachment.ts +10 -8
  191. package/src/audience.ts +3 -2
  192. package/src/catchUpMonitor.ts +2 -2
  193. package/src/connectionManager.ts +27 -20
  194. package/src/connectionStateHandler.ts +7 -7
  195. package/src/container.ts +90 -143
  196. package/src/containerContext.ts +22 -12
  197. package/src/containerStorageAdapter.ts +7 -6
  198. package/src/contracts.ts +4 -5
  199. package/src/debugLogger.ts +3 -4
  200. package/src/deltaManager.ts +40 -30
  201. package/src/deltaQueue.ts +2 -2
  202. package/src/error.ts +5 -4
  203. package/src/loader.ts +25 -23
  204. package/src/location-redirection-utilities/resolveWithLocationRedirection.ts +4 -4
  205. package/src/noopHeuristic.ts +3 -3
  206. package/src/packageVersion.ts +1 -1
  207. package/src/protocol.ts +2 -2
  208. package/src/protocolTreeDocumentStorageService.ts +4 -1
  209. package/src/quorum.ts +2 -1
  210. package/src/retriableDocumentStorageService.ts +6 -5
  211. package/src/serializedStateManager.ts +299 -111
  212. package/src/utils.ts +103 -24
  213. package/api-extractor-cjs.json +0 -8
  214. package/dist/container-loader-alpha.d.ts +0 -275
  215. package/dist/container-loader-beta.d.ts +0 -101
  216. package/dist/container-loader-public.d.ts +0 -101
  217. package/dist/container-loader-untrimmed.d.ts +0 -331
  218. package/lib/container-loader-alpha.d.ts +0 -275
  219. package/lib/container-loader-beta.d.ts +0 -101
  220. package/lib/container-loader-public.d.ts +0 -101
  221. package/lib/container-loader-untrimmed.d.ts +0 -331
  222. package/lib/test/attachment.spec.js +0 -380
  223. package/lib/test/attachment.spec.js.map +0 -1
  224. package/lib/test/catchUpMonitor.spec.js +0 -88
  225. package/lib/test/catchUpMonitor.spec.js.map +0 -1
  226. package/lib/test/connectionManager.spec.js +0 -201
  227. package/lib/test/connectionManager.spec.js.map +0 -1
  228. package/lib/test/connectionStateHandler.spec.js +0 -555
  229. package/lib/test/connectionStateHandler.spec.js.map +0 -1
  230. package/lib/test/container.spec.js +0 -64
  231. package/lib/test/container.spec.js.map +0 -1
  232. package/lib/test/deltaManager.spec.js +0 -405
  233. package/lib/test/deltaManager.spec.js.map +0 -1
  234. package/lib/test/loader.spec.js +0 -212
  235. package/lib/test/loader.spec.js.map +0 -1
  236. package/lib/test/locationRedirectionTests.spec.js +0 -44
  237. package/lib/test/locationRedirectionTests.spec.js.map +0 -1
  238. package/lib/test/serializedStateManager.spec.js +0 -148
  239. package/lib/test/serializedStateManager.spec.js.map +0 -1
  240. package/lib/test/snapshotConversionTest.spec.js +0 -79
  241. package/lib/test/snapshotConversionTest.spec.js.map +0 -1
  242. package/lib/test/types/validateContainerLoaderPrevious.generated.js +0 -38
  243. package/lib/test/types/validateContainerLoaderPrevious.generated.js.map +0 -1
  244. package/lib/test/utils.spec.js +0 -31
  245. package/lib/test/utils.spec.js.map +0 -1
  246. /package/{dist → lib}/tsdoc-metadata.json +0 -0
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* Copyright (c) Microsoft Corporation and contributors. All rights reserved.\n * Licensed under the MIT License.\n */\n\nimport { IDisposable, ITelemetryBaseProperties, LogLevel } from \"@fluidframework/core-interfaces\";\nimport { assert } from \"@fluidframework/core-utils\";\nimport { performance, TypedEventEmitter } from \"@fluid-internal/client-utils\";\nimport {\n\tICriticalContainerError,\n\tIDeltaQueue,\n\tReadOnlyInfo,\n} from \"@fluidframework/container-definitions\";\nimport {\n\tIAnyDriverError,\n\tIDocumentService,\n\tIDocumentDeltaConnection,\n\tIDocumentDeltaConnectionEvents,\n\tDriverErrorTypes,\n} from \"@fluidframework/driver-definitions\";\nimport {\n\tcanRetryOnError,\n\tcreateWriteError,\n\tcreateGenericNetworkError,\n\tgetRetryDelayFromError,\n\tlogNetworkFailure,\n\tisRuntimeMessage,\n\tcalculateMaxWaitTime,\n} from \"@fluidframework/driver-utils\";\nimport {\n\tConnectionMode,\n\tIClient,\n\tIClientConfiguration,\n\tIClientDetails,\n\tIDocumentMessage,\n\tINack,\n\tINackContent,\n\tISequencedDocumentMessage,\n\tISignalClient,\n\tISignalMessage,\n\tITokenClaims,\n\tMessageType,\n\tScopeType,\n\tISequencedDocumentSystemMessage,\n} from \"@fluidframework/protocol-definitions\";\nimport {\n\tformatTick,\n\tGenericError,\n\tisFluidError,\n\tITelemetryLoggerExt,\n\tnormalizeError,\n\tUsageError,\n} from \"@fluidframework/telemetry-utils\";\nimport {\n\tReconnectMode,\n\tIConnectionManager,\n\tIConnectionManagerFactoryArgs,\n\tIConnectionDetailsInternal,\n\tIConnectionStateChangeReason,\n} from \"./contracts.js\";\nimport { DeltaQueue } from \"./deltaQueue.js\";\nimport { SignalType } from \"./protocol.js\";\nimport { isDeltaStreamConnectionForbiddenError } from \"./utils.js\";\n\n// We double this value in first try in when we calculate time to wait for in \"calculateMaxWaitTime\" function.\nconst InitialReconnectDelayInMs = 500;\nconst DefaultChunkSize = 16 * 1024;\n\nconst fatalConnectErrorProp = { fatalConnectError: true };\n\nfunction getNackReconnectInfo(nackContent: INackContent) {\n\tconst message = `Nack (${nackContent.type}): ${nackContent.message}`;\n\tconst canRetry = nackContent.code !== 403;\n\tconst retryAfterMs =\n\t\tnackContent.retryAfter !== undefined ? nackContent.retryAfter * 1000 : undefined;\n\treturn createGenericNetworkError(\n\t\tmessage,\n\t\t{ canRetry, retryAfterMs },\n\t\t{ statusCode: nackContent.code, driverVersion: undefined },\n\t);\n}\n\n/**\n * Implementation of IDocumentDeltaConnection that does not support submitting\n * or receiving ops. Used in storage-only mode.\n */\nconst clientNoDeltaStream: IClient = {\n\tmode: \"read\",\n\tdetails: { capabilities: { interactive: true } },\n\tpermission: [],\n\tuser: { id: \"storage-only client\" }, // we need some \"fake\" ID here.\n\tscopes: [],\n};\nconst clientIdNoDeltaStream: string = \"storage-only client\";\n\nclass NoDeltaStream\n\textends TypedEventEmitter<IDocumentDeltaConnectionEvents>\n\timplements IDocumentDeltaConnection, IDisposable\n{\n\tclientId = clientIdNoDeltaStream;\n\tclaims: ITokenClaims = {\n\t\tscopes: [ScopeType.DocRead],\n\t} as any;\n\tmode: ConnectionMode = \"read\";\n\texisting: boolean = true;\n\tmaxMessageSize: number = 0;\n\tversion: string = \"\";\n\tinitialMessages: ISequencedDocumentMessage[] = [];\n\tinitialSignals: ISignalMessage[] = [];\n\tinitialClients: ISignalClient[] = [\n\t\t{ client: clientNoDeltaStream, clientId: clientIdNoDeltaStream },\n\t];\n\tserviceConfiguration: IClientConfiguration = {\n\t\tmaxMessageSize: 0,\n\t\tblockSize: 0,\n\t};\n\tcheckpointSequenceNumber?: number | undefined = undefined;\n\t/**\n\t * Connection which is not connected to socket.\n\t * @param storageOnlyReason - Reason on why the connection to delta stream is not allowed.\n\t * @param readonlyConnectionReason - reason/error if any which lead to using NoDeltaStream.\n\t */\n\tconstructor(\n\t\tpublic readonly storageOnlyReason?: string,\n\t\tpublic readonly readonlyConnectionReason?: IConnectionStateChangeReason,\n\t) {\n\t\tsuper();\n\t}\n\tsubmit(messages: IDocumentMessage[]): void {\n\t\tthis.emit(\n\t\t\t\"nack\",\n\t\t\tthis.clientId,\n\t\t\tmessages.map((operation) => {\n\t\t\t\treturn {\n\t\t\t\t\toperation,\n\t\t\t\t\tcontent: { message: \"Cannot submit with storage-only connection\", code: 403 },\n\t\t\t\t};\n\t\t\t}),\n\t\t);\n\t}\n\tsubmitSignal(message: any): void {\n\t\tthis.emit(\"nack\", this.clientId, {\n\t\t\toperation: message,\n\t\t\tcontent: { message: \"Cannot submit signal with storage-only connection\", code: 403 },\n\t\t});\n\t}\n\n\tprivate _disposed = false;\n\tpublic get disposed() {\n\t\treturn this._disposed;\n\t}\n\tpublic dispose() {\n\t\tthis._disposed = true;\n\t}\n}\n\nfunction isNoDeltaStreamConnection(connection: any): connection is NoDeltaStream {\n\treturn connection instanceof NoDeltaStream;\n}\n\nconst waitForOnline = async (): Promise<void> => {\n\t// Only wait if we have a strong signal that we're offline - otherwise assume we're online.\n\tif (globalThis.navigator?.onLine === false && globalThis.addEventListener !== undefined) {\n\t\treturn new Promise<void>((resolve) => {\n\t\t\tconst resolveAndRemoveListener = () => {\n\t\t\t\tresolve();\n\t\t\t\tglobalThis.removeEventListener(\"online\", resolveAndRemoveListener);\n\t\t\t};\n\t\t\tglobalThis.addEventListener(\"online\", resolveAndRemoveListener);\n\t\t});\n\t}\n};\n\n/**\n * Interface to track the current in-progress connection attempt.\n */\ninterface IPendingConnection {\n\t/**\n\t * Used to cancel an in-progress connection attempt.\n\t */\n\tabort(): void;\n\n\t/**\n\t * Desired ConnectionMode of this in-progress connection attempt.\n\t */\n\tconnectionMode: ConnectionMode;\n}\n\n/**\n * Implementation of IConnectionManager, used by Container class\n * Implements constant connectivity to relay service, by reconnecting in case of lost connection or error.\n * Exposes various controls to influence this process, including manual reconnects, forced read-only mode, etc.\n */\nexport class ConnectionManager implements IConnectionManager {\n\t/** Connection mode used when reconnecting on error or disconnect. */\n\tprivate readonly defaultReconnectionMode: ConnectionMode;\n\n\t/**\n\t * Tracks the current in-progress connection attempt. Undefined if there is none.\n\t * Note: Once the connection attempt fires and the code becomes asynchronous, its possible that a new connection\n\t * attempt was fired and this.pendingConnection was overwritten to reflect the new attempt.\n\t */\n\tprivate pendingConnection: IPendingConnection | undefined;\n\tprivate connection: IDocumentDeltaConnection | undefined;\n\n\t/** file ACL - whether user has only read-only access to a file */\n\tprivate _readonlyPermissions: boolean | undefined;\n\n\t/** tracks host requiring read-only mode. */\n\tprivate _forceReadonly = false;\n\n\t/**\n\t * Controls whether the DeltaManager will automatically reconnect to the delta stream after receiving a disconnect.\n\t */\n\tprivate _reconnectMode: ReconnectMode;\n\n\t/** True if there is pending (async) reconnection from \"read\" to \"write\" */\n\tprivate pendingReconnect = false;\n\n\tprivate clientSequenceNumber = 0;\n\tprivate clientSequenceNumberObserved = 0;\n\t/** Counts the number of non-runtime ops sent by the client which may not be acked. */\n\tprivate localOpsToIgnore = 0;\n\n\t/** track clientId used last time when we sent any ops */\n\tprivate lastSubmittedClientId: string | undefined;\n\n\tprivate connectFirstConnection = true;\n\n\tprivate _connectionVerboseProps: Record<string, string | number> = {};\n\n\tprivate _connectionProps: ITelemetryBaseProperties = {};\n\n\tprivate _disposed = false;\n\n\tprivate readonly _outbound: DeltaQueue<IDocumentMessage[]>;\n\n\tpublic get connectionVerboseProps() {\n\t\treturn this._connectionVerboseProps;\n\t}\n\n\tpublic readonly clientDetails: IClientDetails;\n\n\t/**\n\t * The current connection mode, initially read.\n\t */\n\tpublic get connectionMode(): ConnectionMode {\n\t\treturn this.connection?.mode ?? \"read\";\n\t}\n\n\tpublic get connected() {\n\t\treturn this.connection !== undefined;\n\t}\n\n\tpublic get clientId() {\n\t\treturn this.connection?.clientId;\n\t}\n\t/**\n\t * Automatic reconnecting enabled or disabled.\n\t * If set to Never, then reconnecting will never be allowed.\n\t */\n\tpublic get reconnectMode(): ReconnectMode {\n\t\treturn this._reconnectMode;\n\t}\n\n\tpublic get maxMessageSize(): number {\n\t\treturn this.connection?.serviceConfiguration?.maxMessageSize ?? DefaultChunkSize;\n\t}\n\n\tpublic get version(): string {\n\t\tif (this.connection === undefined) {\n\t\t\tthrow new Error(\"Cannot check version without a connection\");\n\t\t}\n\t\treturn this.connection.version;\n\t}\n\n\tpublic get serviceConfiguration(): IClientConfiguration | undefined {\n\t\treturn this.connection?.serviceConfiguration;\n\t}\n\n\tpublic get scopes(): string[] | undefined {\n\t\treturn this.connection?.claims.scopes;\n\t}\n\n\tpublic get outbound(): IDeltaQueue<IDocumentMessage[]> {\n\t\treturn this._outbound;\n\t}\n\n\t/**\n\t * Returns set of props that can be logged in telemetry that provide some insights / statistics\n\t * about current or last connection (if there is no connection at the moment)\n\t */\n\tpublic get connectionProps(): ITelemetryBaseProperties {\n\t\treturn this.connection !== undefined\n\t\t\t? this._connectionProps\n\t\t\t: {\n\t\t\t\t\t...this._connectionProps,\n\t\t\t\t\t// Report how many ops this client sent in last disconnected session\n\t\t\t\t\tsentOps: this.clientSequenceNumber,\n\t\t\t };\n\t}\n\n\tpublic shouldJoinWrite(): boolean {\n\t\t// We don't have to wait for ack for topmost NoOps. So subtract those.\n\t\tconst outstandingOps =\n\t\t\tthis.clientSequenceNumberObserved < this.clientSequenceNumber - this.localOpsToIgnore;\n\n\t\t// Previous behavior was to force write mode here only when there are outstanding ops (besides\n\t\t// no-ops). The dirty signal from runtime should provide the same behavior, but also support\n\t\t// stashed ops that weren't submitted to container layer yet. For safety, we want to retain the\n\t\t// same behavior whenever dirty is false.\n\t\tconst isDirty = this.containerDirty();\n\t\tif (outstandingOps !== isDirty) {\n\t\t\tthis.logger.sendTelemetryEvent({\n\t\t\t\teventName: \"DesiredConnectionModeMismatch\",\n\t\t\t\tdetails: JSON.stringify({ outstandingOps, isDirty }),\n\t\t\t});\n\t\t}\n\t\treturn outstandingOps || isDirty;\n\t}\n\n\t/**\n\t * Tells if container is in read-only mode.\n\t * Data stores should listen for \"readonly\" notifications and disallow user\n\t * making changes to data stores.\n\t * Readonly state can be because of no storage write permission,\n\t * or due to host forcing readonly mode for container.\n\t * It is undefined if we have not yet established websocket connection\n\t * and do not know if user has write access to a file.\n\t */\n\tprivate get readonly(): boolean | undefined {\n\t\treturn this.readOnlyInfo.readonly;\n\t}\n\n\tpublic get readOnlyInfo(): ReadOnlyInfo {\n\t\tlet storageOnly: boolean = false;\n\t\tlet storageOnlyReason: string | undefined;\n\t\tif (isNoDeltaStreamConnection(this.connection)) {\n\t\t\tstorageOnly = true;\n\t\t\tstorageOnlyReason = this.connection.storageOnlyReason;\n\t\t}\n\t\tif (storageOnly || this._forceReadonly || this._readonlyPermissions === true) {\n\t\t\treturn {\n\t\t\t\treadonly: true,\n\t\t\t\tforced: this._forceReadonly,\n\t\t\t\tpermissions: this._readonlyPermissions,\n\t\t\t\tstorageOnly,\n\t\t\t\tstorageOnlyReason,\n\t\t\t};\n\t\t}\n\n\t\treturn { readonly: this._readonlyPermissions };\n\t}\n\n\tprivate static detailsFromConnection(\n\t\tconnection: IDocumentDeltaConnection,\n\t\treason: IConnectionStateChangeReason,\n\t): IConnectionDetailsInternal {\n\t\treturn {\n\t\t\tclaims: connection.claims,\n\t\t\tclientId: connection.clientId,\n\t\t\tcheckpointSequenceNumber: connection.checkpointSequenceNumber,\n\t\t\tget initialClients() {\n\t\t\t\treturn connection.initialClients;\n\t\t\t},\n\t\t\tmode: connection.mode,\n\t\t\tserviceConfiguration: connection.serviceConfiguration,\n\t\t\tversion: connection.version,\n\t\t\treason,\n\t\t};\n\t}\n\n\tconstructor(\n\t\tprivate readonly serviceProvider: () => IDocumentService | undefined,\n\t\tpublic readonly containerDirty: () => boolean,\n\t\tprivate readonly client: IClient,\n\t\treconnectAllowed: boolean,\n\t\tprivate readonly logger: ITelemetryLoggerExt,\n\t\tprivate readonly props: IConnectionManagerFactoryArgs,\n\t) {\n\t\tthis.clientDetails = this.client.details;\n\t\tthis.defaultReconnectionMode = this.client.mode;\n\t\tthis._reconnectMode = reconnectAllowed ? ReconnectMode.Enabled : ReconnectMode.Never;\n\n\t\t// Outbound message queue. The outbound queue is represented as a queue of an array of ops. Ops contained\n\t\t// within an array *must* fit within the maxMessageSize and are guaranteed to be ordered sequentially.\n\t\tthis._outbound = new DeltaQueue<IDocumentMessage[]>((messages) => {\n\t\t\tif (this.connection === undefined) {\n\t\t\t\tthrow new Error(\"Attempted to submit an outbound message without connection\");\n\t\t\t}\n\t\t\tthis.connection.submit(messages);\n\t\t});\n\n\t\tthis._outbound.on(\"error\", (error) => {\n\t\t\tthis.props.closeHandler(normalizeError(error));\n\t\t});\n\t}\n\n\tpublic dispose(error?: ICriticalContainerError, switchToReadonly: boolean = true) {\n\t\tif (this._disposed) {\n\t\t\treturn;\n\t\t}\n\t\tthis._disposed = true;\n\n\t\t// Ensure that things like triggerConnect() will short circuit\n\t\tthis._reconnectMode = ReconnectMode.Never;\n\n\t\tthis._outbound.clear();\n\n\t\tconst disconnectReason: IConnectionStateChangeReason = {\n\t\t\ttext: \"Closing DeltaManager\",\n\t\t\terror,\n\t\t};\n\n\t\tconst oldReadonlyValue = this.readonly;\n\t\t// This raises \"disconnect\" event if we have active connection.\n\t\tthis.disconnectFromDeltaStream(disconnectReason);\n\n\t\tif (switchToReadonly) {\n\t\t\t// Notify everyone we are in read-only state.\n\t\t\t// Useful for data stores in case we hit some critical error,\n\t\t\t// to switch to a mode where user edits are not accepted\n\t\t\tthis.set_readonlyPermissions(true, oldReadonlyValue, disconnectReason);\n\t\t}\n\t}\n\n\t/**\n\t * Enables or disables automatic reconnecting.\n\t * Will throw an error if reconnectMode set to Never.\n\t */\n\tpublic setAutoReconnect(mode: ReconnectMode, reason: IConnectionStateChangeReason): void {\n\t\tassert(\n\t\t\tmode !== ReconnectMode.Never && this._reconnectMode !== ReconnectMode.Never,\n\t\t\t0x278 /* \"API is not supported for non-connecting or closed container\" */,\n\t\t);\n\n\t\tthis._reconnectMode = mode;\n\n\t\tif (mode !== ReconnectMode.Enabled) {\n\t\t\t// immediately disconnect - do not rely on service eventually dropping connection.\n\t\t\tthis.disconnectFromDeltaStream(reason);\n\t\t}\n\t}\n\n\t/**\n\t * {@inheritDoc Container.forceReadonly}\n\t */\n\tpublic forceReadonly(readonly: boolean) {\n\t\tif (readonly !== this._forceReadonly) {\n\t\t\tthis.logger.sendTelemetryEvent({\n\t\t\t\teventName: \"ForceReadOnly\",\n\t\t\t\tvalue: readonly,\n\t\t\t});\n\t\t}\n\t\tconst oldValue = this.readonly;\n\t\tthis._forceReadonly = readonly;\n\n\t\tif (oldValue !== this.readonly) {\n\t\t\tif (this._reconnectMode === ReconnectMode.Never) {\n\t\t\t\tthrow new UsageError(\"API is not supported for non-connecting or closed container\");\n\t\t\t}\n\t\t\tlet reconnect = false;\n\t\t\tif (this.readonly === true) {\n\t\t\t\t// If we switch to readonly while connected, we should disconnect first\n\t\t\t\t// See comment in the \"readonly\" event handler to deltaManager set up by\n\t\t\t\t// the ContainerRuntime constructor\n\n\t\t\t\tif (this.shouldJoinWrite()) {\n\t\t\t\t\t// If we have pending changes, then we will never send them - it smells like\n\t\t\t\t\t// host logic error.\n\t\t\t\t\tthis.logger.sendErrorEvent({ eventName: \"ForceReadonlyPendingChanged\" });\n\t\t\t\t}\n\n\t\t\t\treconnect = this.disconnectFromDeltaStream({ text: \"Force readonly\" });\n\t\t\t}\n\t\t\tthis.props.readonlyChangeHandler(this.readonly);\n\t\t\tif (reconnect) {\n\t\t\t\t// reconnect if we disconnected from before.\n\t\t\t\tthis.triggerConnect({ text: \"Force Readonly\" }, \"read\");\n\t\t\t}\n\t\t}\n\t}\n\n\tprivate set_readonlyPermissions(\n\t\tnewReadonlyValue: boolean,\n\t\toldReadonlyValue: boolean | undefined,\n\t\treadonlyConnectionReason?: IConnectionStateChangeReason,\n\t) {\n\t\tthis._readonlyPermissions = newReadonlyValue;\n\t\tif (oldReadonlyValue !== this.readonly) {\n\t\t\tthis.props.readonlyChangeHandler(this.readonly, readonlyConnectionReason);\n\t\t}\n\t}\n\n\tpublic connect(reason: IConnectionStateChangeReason, connectionMode?: ConnectionMode) {\n\t\tthis.connectCore(reason, connectionMode).catch((e) => {\n\t\t\tconst normalizedError = normalizeError(e, { props: fatalConnectErrorProp });\n\t\t\tthis.props.closeHandler(normalizedError);\n\t\t});\n\t}\n\n\tprivate async connectCore(\n\t\treason: IConnectionStateChangeReason,\n\t\tconnectionMode?: ConnectionMode,\n\t): Promise<void> {\n\t\tassert(!this._disposed, 0x26a /* \"not closed\" */);\n\n\t\tif (this.connection !== undefined) {\n\t\t\treturn; // Connection attempt already completed successfully\n\t\t}\n\n\t\tlet pendingConnectionMode;\n\t\tif (this.pendingConnection !== undefined) {\n\t\t\tpendingConnectionMode = this.pendingConnection.connectionMode;\n\t\t\tthis.cancelConnection(reason); // Throw out in-progress connection attempt in favor of new attempt\n\t\t\tassert(\n\t\t\t\tthis.pendingConnection === undefined,\n\t\t\t\t0x344 /* this.pendingConnection should be undefined */,\n\t\t\t);\n\t\t}\n\t\t// If there is no specified ConnectionMode, try the previous mode, if there is no previous mode use default\n\t\tlet requestedMode = connectionMode ?? pendingConnectionMode ?? this.defaultReconnectionMode;\n\n\t\t// if we have any non-acked ops from last connection, reconnect as \"write\".\n\t\t// without that we would connect in view-only mode, which will result in immediate\n\t\t// firing of \"connected\" event from Container and switch of current clientId (as tracked\n\t\t// by all DDSes). This will make it impossible to figure out if ops actually made it through,\n\t\t// so DDSes will immediately resubmit all pending ops, and some of them will be duplicates, corrupting document\n\t\tif (this.shouldJoinWrite()) {\n\t\t\trequestedMode = \"write\";\n\t\t}\n\n\t\tconst docService = this.serviceProvider();\n\t\tassert(docService !== undefined, 0x2a7 /* \"Container is not attached\" */);\n\n\t\tlet connection: IDocumentDeltaConnection | undefined;\n\n\t\tif (docService.policies?.storageOnly === true) {\n\t\t\tconnection = new NoDeltaStream();\n\t\t\tthis.setupNewSuccessfulConnection(connection, \"read\", reason);\n\t\t\tassert(this.pendingConnection === undefined, 0x2b3 /* \"logic error\" */);\n\t\t\treturn;\n\t\t}\n\n\t\tlet delayMs = InitialReconnectDelayInMs;\n\t\tlet connectRepeatCount = 0;\n\t\tconst connectStartTime = performance.now();\n\t\tlet lastError: any;\n\n\t\tconst abortController = new AbortController();\n\t\tconst abortSignal = abortController.signal;\n\t\tthis.pendingConnection = {\n\t\t\tabort: () => {\n\t\t\t\tabortController.abort();\n\t\t\t},\n\t\t\tconnectionMode: requestedMode,\n\t\t};\n\n\t\tthis.props.establishConnectionHandler(reason);\n\t\t// This loop will keep trying to connect until successful, with a delay between each iteration.\n\t\twhile (connection === undefined) {\n\t\t\tif (this._disposed) {\n\t\t\t\tthrow new Error(\"Attempting to connect a closed DeltaManager\");\n\t\t\t}\n\t\t\tif (abortSignal.aborted === true) {\n\t\t\t\tthis.logger.sendTelemetryEvent({\n\t\t\t\t\teventName: \"ConnectionAttemptCancelled\",\n\t\t\t\t\tattempts: connectRepeatCount,\n\t\t\t\t\tduration: formatTick(performance.now() - connectStartTime),\n\t\t\t\t\tconnectionEstablished: false,\n\t\t\t\t});\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tconnectRepeatCount++;\n\n\t\t\ttry {\n\t\t\t\tthis.client.mode = requestedMode;\n\t\t\t\tconnection = await docService.connectToDeltaStream({\n\t\t\t\t\t...this.client,\n\t\t\t\t\tmode: requestedMode,\n\t\t\t\t});\n\n\t\t\t\tif (connection.disposed) {\n\t\t\t\t\t// Nobody observed this connection, so drop it on the floor and retry.\n\t\t\t\t\tthis.logger.sendTelemetryEvent({ eventName: \"ReceivedClosedConnection\" });\n\t\t\t\t\tconnection = undefined;\n\t\t\t\t}\n\t\t\t\tthis.logger.sendTelemetryEvent(\n\t\t\t\t\t{\n\t\t\t\t\t\teventName: \"ConnectionReceived\",\n\t\t\t\t\t\tconnected: connection !== undefined && connection.disposed === false,\n\t\t\t\t\t},\n\t\t\t\t\tundefined,\n\t\t\t\t\tLogLevel.verbose,\n\t\t\t\t);\n\t\t\t} catch (origError: any) {\n\t\t\t\tthis.logger.sendTelemetryEvent(\n\t\t\t\t\t{\n\t\t\t\t\t\teventName: \"ConnectToDeltaStreamException\",\n\t\t\t\t\t\tconnected: connection !== undefined && connection.disposed === false,\n\t\t\t\t\t},\n\t\t\t\t\tundefined,\n\t\t\t\t\tLogLevel.verbose,\n\t\t\t\t);\n\t\t\t\tif (isDeltaStreamConnectionForbiddenError(origError)) {\n\t\t\t\t\tconnection = new NoDeltaStream(origError.storageOnlyReason, {\n\t\t\t\t\t\ttext: origError.message,\n\t\t\t\t\t\terror: origError,\n\t\t\t\t\t});\n\t\t\t\t\trequestedMode = \"read\";\n\t\t\t\t\tbreak;\n\t\t\t\t} else if (\n\t\t\t\t\tisFluidError(origError) &&\n\t\t\t\t\torigError.errorType === DriverErrorTypes.outOfStorageError\n\t\t\t\t) {\n\t\t\t\t\t// If we get out of storage error from calling joinsession, then use the NoDeltaStream object so\n\t\t\t\t\t// that user can at least load the container.\n\t\t\t\t\tconnection = new NoDeltaStream(undefined, {\n\t\t\t\t\t\ttext: origError.message,\n\t\t\t\t\t\terror: origError,\n\t\t\t\t\t});\n\t\t\t\t\trequestedMode = \"read\";\n\t\t\t\t\tbreak;\n\t\t\t\t}\n\n\t\t\t\t// Socket.io error when we connect to wrong socket, or hit some multiplexing bug\n\t\t\t\tif (!canRetryOnError(origError)) {\n\t\t\t\t\tconst error = normalizeError(origError, { props: fatalConnectErrorProp });\n\t\t\t\t\tthis.props.closeHandler(error);\n\t\t\t\t\tthrow error;\n\t\t\t\t}\n\n\t\t\t\t// Since the error is retryable this will not log to the error table\n\t\t\t\tlogNetworkFailure(\n\t\t\t\t\tthis.logger,\n\t\t\t\t\t{\n\t\t\t\t\t\tattempts: connectRepeatCount,\n\t\t\t\t\t\tdelay: delayMs, // milliseconds\n\t\t\t\t\t\teventName: \"DeltaConnectionFailureToConnect\",\n\t\t\t\t\t\tduration: formatTick(performance.now() - connectStartTime),\n\t\t\t\t\t},\n\t\t\t\t\torigError,\n\t\t\t\t);\n\n\t\t\t\tlastError = origError;\n\n\t\t\t\tconst waitStartTime = performance.now();\n\t\t\t\tconst retryDelayFromError = getRetryDelayFromError(origError);\n\t\t\t\t// If the error told us to wait or browser signals us that we are offline, then calculate the time we\n\t\t\t\t// want to wait for before retrying. then we wait for that time. If the error didn't tell us to wait,\n\t\t\t\t// let's still wait a little bit before retrying. We can skip this delay if we're confident we're offline,\n\t\t\t\t// because we probably just need to wait to come back online. But we never have strong signal of being\n\t\t\t\t// offline, so we at least wait for sometime.\n\t\t\t\tif (retryDelayFromError !== undefined || globalThis.navigator?.onLine !== false) {\n\t\t\t\t\tdelayMs = calculateMaxWaitTime(delayMs, origError);\n\t\t\t\t}\n\n\t\t\t\t// Raise event in case the delay was there from the error.\n\t\t\t\tif (retryDelayFromError !== undefined) {\n\t\t\t\t\tthis.props.reconnectionDelayHandler(delayMs, origError);\n\t\t\t\t}\n\n\t\t\t\tawait new Promise<void>((resolve) => {\n\t\t\t\t\tsetTimeout(resolve, delayMs);\n\t\t\t\t});\n\n\t\t\t\t// If we believe we're offline, we assume there's no point in trying until we at least think we're online.\n\t\t\t\t// NOTE: This isn't strictly true for drivers that don't require network (e.g. local driver). Really this logic\n\t\t\t\t// should probably live in the driver.\n\t\t\t\tawait waitForOnline();\n\t\t\t\tthis.logger.sendPerformanceEvent({\n\t\t\t\t\teventName: \"WaitBetweenConnectionAttempts\",\n\t\t\t\t\tduration: performance.now() - waitStartTime,\n\t\t\t\t\tdetails: JSON.stringify({\n\t\t\t\t\t\tretryDelayFromError,\n\t\t\t\t\t\tdelayMs,\n\t\t\t\t\t}),\n\t\t\t\t});\n\t\t\t}\n\t\t}\n\n\t\t// If we retried more than once, log an event about how long it took (this will not log to error table)\n\t\tif (connectRepeatCount > 1) {\n\t\t\tlogNetworkFailure(\n\t\t\t\tthis.logger,\n\t\t\t\t{\n\t\t\t\t\teventName: \"MultipleDeltaConnectionFailures\",\n\t\t\t\t\tattempts: connectRepeatCount,\n\t\t\t\t\tduration: formatTick(performance.now() - connectStartTime),\n\t\t\t\t},\n\t\t\t\tlastError,\n\t\t\t);\n\t\t}\n\n\t\t// Check for abort signal after while loop as well or we've been disposed\n\t\tif (abortSignal.aborted === true || this._disposed) {\n\t\t\tconnection.dispose();\n\t\t\tthis.logger.sendTelemetryEvent({\n\t\t\t\teventName: \"ConnectionAttemptCancelled\",\n\t\t\t\tattempts: connectRepeatCount,\n\t\t\t\tduration: formatTick(performance.now() - connectStartTime),\n\t\t\t\tconnectionEstablished: true,\n\t\t\t});\n\t\t\treturn;\n\t\t}\n\n\t\tthis.setupNewSuccessfulConnection(connection, requestedMode, reason);\n\t}\n\n\t/**\n\t * Start the connection. Any error should result in container being closed.\n\t * And report the error if it escapes for any reason.\n\t * @param args - The connection arguments\n\t */\n\tprivate triggerConnect(reason: IConnectionStateChangeReason, connectionMode: ConnectionMode) {\n\t\t// reconnect() includes async awaits, and that causes potential race conditions\n\t\t// where we might already have a connection. If it were to happen, it's possible that we will connect\n\t\t// with different mode to `connectionMode`. Glancing through the caller chains, it looks like code should be\n\t\t// fine (if needed, reconnect flow will get triggered again). Places where new mode matters should encode it\n\t\t// directly in connectCore - see this.shouldJoinWrite() test as an example.\n\t\t// assert(this.connection === undefined, 0x239 /* \"called only in disconnected state\" */);\n\n\t\tif (this.reconnectMode !== ReconnectMode.Enabled) {\n\t\t\treturn;\n\t\t}\n\t\tthis.connect(reason, connectionMode);\n\t}\n\n\t/**\n\t * Disconnect the current connection.\n\t * @param reason - Text description of disconnect reason to emit with disconnect event\n\t * @param error - Error causing the disconnect if any.\n\t * @returns A boolean that indicates if there was an existing connection (or pending connection) to disconnect\n\t */\n\tprivate disconnectFromDeltaStream(reason: IConnectionStateChangeReason): boolean {\n\t\tthis.pendingReconnect = false;\n\n\t\tif (this.connection === undefined) {\n\t\t\tif (this.pendingConnection !== undefined) {\n\t\t\t\tthis.cancelConnection(reason);\n\t\t\t\treturn true;\n\t\t\t}\n\t\t\treturn false;\n\t\t}\n\n\t\tassert(\n\t\t\tthis.pendingConnection === undefined,\n\t\t\t0x27b /* \"reentrancy may result in incorrect behavior\" */,\n\t\t);\n\n\t\tconst connection = this.connection;\n\t\t// Avoid any re-entrancy - clear object reference\n\t\tthis.connection = undefined;\n\n\t\t// Remove listeners first so we don't try to retrigger this flow accidentally through reconnectOnError\n\t\tconnection.off(\"op\", this.opHandler);\n\t\tconnection.off(\"signal\", this.signalHandler);\n\t\tconnection.off(\"nack\", this.nackHandler);\n\t\tconnection.off(\"disconnect\", this.disconnectHandlerInternal);\n\t\tconnection.off(\"error\", this.errorHandler);\n\t\tconnection.off(\"pong\", this.props.pongHandler);\n\n\t\t// eslint-disable-next-line @typescript-eslint/no-floating-promises\n\t\tthis._outbound.pause();\n\t\tthis._outbound.clear();\n\t\tconnection.dispose();\n\n\t\tthis.props.disconnectHandler(reason);\n\n\t\tthis._connectionVerboseProps = {};\n\n\t\treturn true;\n\t}\n\n\t/**\n\t * Cancel in-progress connection attempt.\n\t */\n\tprivate cancelConnection(reason: IConnectionStateChangeReason) {\n\t\tassert(\n\t\t\tthis.pendingConnection !== undefined,\n\t\t\t0x345 /* this.pendingConnection is undefined when trying to cancel */,\n\t\t);\n\t\tthis.pendingConnection.abort();\n\t\tthis.pendingConnection = undefined;\n\t\tthis.logger.sendTelemetryEvent({ eventName: \"ConnectionCancelReceived\" });\n\t\tthis.props.cancelConnectionHandler({\n\t\t\ttext: `Cancel Pending Connection due to ${reason.text}`,\n\t\t\terror: reason.error,\n\t\t});\n\t}\n\n\t/**\n\t * Once we've successfully gotten a connection, we need to set up state, attach event listeners, and process\n\t * initial messages.\n\t * @param connection - The newly established connection\n\t */\n\tprivate setupNewSuccessfulConnection(\n\t\tconnection: IDocumentDeltaConnection,\n\t\trequestedMode: ConnectionMode,\n\t\treason: IConnectionStateChangeReason,\n\t) {\n\t\t// Old connection should have been cleaned up before establishing a new one\n\t\tassert(\n\t\t\tthis.connection === undefined,\n\t\t\t0x0e6 /* \"old connection exists on new connection setup\" */,\n\t\t);\n\t\tassert(\n\t\t\t!connection.disposed,\n\t\t\t0x28a /* \"can't be disposed - Callers need to ensure that!\" */,\n\t\t);\n\n\t\tthis.pendingConnection = undefined;\n\n\t\tconst oldReadonlyValue = this.readonly;\n\t\tthis.connection = connection;\n\n\t\t// Does information in scopes & mode matches?\n\t\t// If we asked for \"write\" and got \"read\", then file is read-only\n\t\t// But if we ask read, server can still give us write.\n\t\tconst readonly = !connection.claims.scopes.includes(ScopeType.DocWrite);\n\n\t\tif (connection.mode !== requestedMode) {\n\t\t\tthis.logger.sendTelemetryEvent({\n\t\t\t\teventName: \"ConnectionModeMismatch\",\n\t\t\t\trequestedMode,\n\t\t\t\tmode: connection.mode,\n\t\t\t});\n\t\t}\n\t\t// This connection mode validation logic is moving to the driver layer in 0.44. These two asserts can be\n\t\t// removed after those packages have released and become ubiquitous.\n\t\tassert(\n\t\t\trequestedMode === \"read\" || readonly === (this.connectionMode === \"read\"),\n\t\t\t0x0e7 /* \"claims/connectionMode mismatch\" */,\n\t\t);\n\t\tassert(\n\t\t\t!readonly || this.connectionMode === \"read\",\n\t\t\t0x0e8 /* \"readonly perf with write connection\" */,\n\t\t);\n\n\t\tthis.set_readonlyPermissions(\n\t\t\treadonly,\n\t\t\toldReadonlyValue,\n\t\t\tisNoDeltaStreamConnection(connection) ? connection.readonlyConnectionReason : undefined,\n\t\t);\n\n\t\tif (this._disposed) {\n\t\t\t// Raise proper events, Log telemetry event and close connection.\n\t\t\tthis.disconnectFromDeltaStream({ text: \"ConnectionManager already closed\" });\n\t\t\treturn;\n\t\t}\n\n\t\tthis._outbound.resume();\n\n\t\tconnection.on(\"op\", this.opHandler);\n\t\tconnection.on(\"signal\", this.signalHandler);\n\t\tconnection.on(\"nack\", this.nackHandler);\n\t\tconnection.on(\"disconnect\", this.disconnectHandlerInternal);\n\t\tconnection.on(\"error\", this.errorHandler);\n\t\tconnection.on(\"pong\", this.props.pongHandler);\n\n\t\t// Initial messages are always sorted. However, due to early op handler installed by drivers and appending those\n\t\t// ops to initialMessages, resulting set is no longer sorted, which would result in client hitting storage to\n\t\t// fill in gap. We will recover by cancelling this request once we process remaining ops, but it's a waste that\n\t\t// we could avoid\n\t\tconst initialMessages = connection.initialMessages.sort(\n\t\t\t(a, b) => a.sequenceNumber - b.sequenceNumber,\n\t\t);\n\n\t\t// Some storages may provide checkpointSequenceNumber to identify how far client is behind.\n\t\tlet checkpointSequenceNumber = connection.checkpointSequenceNumber;\n\n\t\tthis._connectionVerboseProps = {\n\t\t\tclientId: connection.clientId,\n\t\t\tmode: connection.mode,\n\t\t};\n\n\t\t// reset connection props\n\t\tthis._connectionProps = {};\n\n\t\tif (connection.relayServiceAgent !== undefined) {\n\t\t\tthis._connectionVerboseProps.relayServiceAgent = connection.relayServiceAgent;\n\t\t\tthis._connectionProps.relayServiceAgent = connection.relayServiceAgent;\n\t\t}\n\t\tthis._connectionProps.socketDocumentId = connection.claims.documentId;\n\t\tthis._connectionProps.connectionMode = connection.mode;\n\n\t\tlet last = -1;\n\t\tif (initialMessages.length !== 0) {\n\t\t\tthis._connectionVerboseProps.connectionInitialOpsFrom =\n\t\t\t\tinitialMessages[0].sequenceNumber;\n\t\t\tlast = initialMessages[initialMessages.length - 1].sequenceNumber;\n\t\t\tthis._connectionVerboseProps.connectionInitialOpsTo = last + 1;\n\t\t\t// Update knowledge of how far we are behind, before raising \"connect\" event\n\t\t\t// This is duplication of what incomingOpHandler() does, but we have to raise event before we get there,\n\t\t\t// so duplicating update logic here as well.\n\t\t\tif (checkpointSequenceNumber === undefined || checkpointSequenceNumber < last) {\n\t\t\t\tcheckpointSequenceNumber = last;\n\t\t\t}\n\t\t}\n\n\t\tthis.props.incomingOpHandler(\n\t\t\tinitialMessages,\n\t\t\tthis.connectFirstConnection ? \"InitialOps\" : \"ReconnectOps\",\n\t\t);\n\n\t\tconst details = ConnectionManager.detailsFromConnection(connection, reason);\n\t\tdetails.checkpointSequenceNumber = checkpointSequenceNumber;\n\t\tthis.props.connectHandler(details);\n\n\t\tthis.connectFirstConnection = false;\n\n\t\t// Synthesize clear & join signals out of initialClients state.\n\t\t// This allows us to have single way to process signals, and makes it simpler to initialize\n\t\t// protocol in Container.\n\t\tconst clearSignal: ISignalMessage = {\n\t\t\tclientId: null, // system message\n\t\t\tcontent: JSON.stringify({\n\t\t\t\ttype: SignalType.Clear,\n\t\t\t}),\n\t\t};\n\n\t\t// list of signals to process due to this new connection\n\t\tlet signalsToProcess: ISignalMessage[] = [clearSignal];\n\n\t\tconst clientJoinSignals: ISignalMessage[] = (connection.initialClients ?? []).map(\n\t\t\t(priorClient) => ({\n\t\t\t\tclientId: null, // system signal\n\t\t\t\tcontent: JSON.stringify({\n\t\t\t\t\ttype: SignalType.ClientJoin,\n\t\t\t\t\tcontent: priorClient, // ISignalClient\n\t\t\t\t}),\n\t\t\t}),\n\t\t);\n\t\tif (clientJoinSignals.length > 0) {\n\t\t\tsignalsToProcess = signalsToProcess.concat(clientJoinSignals);\n\t\t}\n\n\t\t// Unfortunately, there is no defined order between initialSignals (including join & leave signals)\n\t\t// and connection.initialClients. In practice, connection.initialSignals quite often contains join signal\n\t\t// for \"self\" and connection.initialClients does not contain \"self\", so we have to process them after\n\t\t// \"clear\" signal above.\n\t\tif (connection.initialSignals !== undefined && connection.initialSignals.length > 0) {\n\t\t\tsignalsToProcess = signalsToProcess.concat(connection.initialSignals);\n\t\t}\n\n\t\tthis.props.signalHandler(signalsToProcess);\n\t}\n\n\t/**\n\t * Disconnect the current connection and reconnect. Closes the container if it fails.\n\t * @param connection - The connection that wants to reconnect - no-op if it's different from this.connection\n\t * @param requestedMode - Read or write\n\t * @param error - Error reconnect information including whether or not to reconnect\n\t * @returns A promise that resolves when the connection is reestablished or we stop trying\n\t */\n\tprivate reconnectOnError(requestedMode: ConnectionMode, error: IAnyDriverError) {\n\t\tthis.reconnect(requestedMode, { text: error.message, error }).catch(\n\t\t\tthis.props.closeHandler,\n\t\t);\n\t}\n\n\t/**\n\t * Disconnect the current connection and reconnect.\n\t * @param connection - The connection that wants to reconnect - no-op if it's different from this.connection\n\t * @param requestedMode - Read or write\n\t * @param error - Error reconnect information including whether or not to reconnect\n\t * @returns A promise that resolves when the connection is reestablished or we stop trying\n\t */\n\tprivate async reconnect(\n\t\trequestedMode: ConnectionMode,\n\t\treason: IConnectionStateChangeReason<IAnyDriverError>,\n\t) {\n\t\t// We quite often get protocol errors before / after observing nack/disconnect\n\t\t// we do not want to run through same sequence twice.\n\t\t// If we're already disconnected/disconnecting it's not appropriate to call this again.\n\t\tassert(this.connection !== undefined, 0x0eb /* \"Missing connection for reconnect\" */);\n\n\t\tthis.disconnectFromDeltaStream(reason);\n\n\t\t// We will always trigger reconnect, even if canRetry is false.\n\t\t// Any truly fatal error state will result in container close upon attempted reconnect,\n\t\t// which is a preferable to closing abruptly when a live connection fails.\n\t\tif (reason.error?.canRetry === false) {\n\t\t\tthis.logger.sendTelemetryEvent(\n\t\t\t\t{\n\t\t\t\t\teventName: \"reconnectingDespiteFatalError\",\n\t\t\t\t\treconnectMode: this.reconnectMode,\n\t\t\t\t},\n\t\t\t\treason.error,\n\t\t\t);\n\t\t}\n\n\t\tif (this.reconnectMode === ReconnectMode.Never) {\n\t\t\t// Do not raise container error if we are closing just because we lost connection.\n\t\t\t// Those errors (like IdleDisconnect) would show up in telemetry dashboards and\n\t\t\t// are very misleading, as first initial reaction - some logic is broken.\n\t\t\tthis.props.closeHandler();\n\t\t}\n\n\t\t// If closed then we can't reconnect\n\t\tif (this._disposed || this.reconnectMode !== ReconnectMode.Enabled) {\n\t\t\treturn;\n\t\t}\n\n\t\t// If the error tells us to wait before retrying, then do so.\n\t\tconst delayMs = getRetryDelayFromError(reason.error);\n\t\tif (reason.error !== undefined && delayMs !== undefined) {\n\t\t\tthis.props.reconnectionDelayHandler(delayMs, reason.error);\n\t\t\tawait new Promise<void>((resolve) => {\n\t\t\t\tsetTimeout(resolve, delayMs);\n\t\t\t});\n\t\t}\n\n\t\t// If we believe we're offline, we assume there's no point in trying again until we at least think we're online.\n\t\t// NOTE: This isn't strictly true for drivers that don't require network (e.g. local driver). Really this logic\n\t\t// should probably live in the driver.\n\t\tawait waitForOnline();\n\n\t\tthis.triggerConnect(\n\t\t\t{\n\t\t\t\ttext:\n\t\t\t\t\treason.error !== undefined\n\t\t\t\t\t\t? \"Reconnecting due to Error\"\n\t\t\t\t\t\t: `Reconnecting due to: ${reason.text}`,\n\t\t\t\terror: reason.error,\n\t\t\t},\n\t\t\trequestedMode,\n\t\t);\n\t}\n\n\tpublic prepareMessageToSend(\n\t\tmessage: Omit<IDocumentMessage, \"clientSequenceNumber\">,\n\t): IDocumentMessage | undefined {\n\t\tif (this.readonly === true) {\n\t\t\tassert(\n\t\t\t\tthis.readOnlyInfo.readonly === true,\n\t\t\t\t0x1f0 /* \"Unexpected mismatch in readonly\" */,\n\t\t\t);\n\t\t\tconst error = new GenericError(\"deltaManagerReadonlySubmit\", undefined /* error */, {\n\t\t\t\treadonly: this.readOnlyInfo.readonly,\n\t\t\t\tforcedReadonly: this.readOnlyInfo.forced,\n\t\t\t\treadonlyPermissions: this.readOnlyInfo.permissions,\n\t\t\t\tstorageOnly: this.readOnlyInfo.storageOnly,\n\t\t\t\tstorageOnlyReason: this.readOnlyInfo.storageOnlyReason,\n\t\t\t});\n\t\t\tthis.props.closeHandler(error);\n\t\t\treturn undefined;\n\t\t}\n\n\t\t// reset clientSequenceNumber if we are using new clientId.\n\t\t// we keep info about old connection as long as possible to be able to account for all non-acked ops\n\t\t// that we pick up on next connection.\n\t\tassert(!!this.connection, 0x0e4 /* \"Lost old connection!\" */);\n\t\tif (this.lastSubmittedClientId !== this.connection?.clientId) {\n\t\t\tthis.lastSubmittedClientId = this.connection?.clientId;\n\t\t\tthis.clientSequenceNumber = 0;\n\t\t\tthis.clientSequenceNumberObserved = 0;\n\t\t}\n\n\t\tif (!isRuntimeMessage(message)) {\n\t\t\tthis.localOpsToIgnore++;\n\t\t} else {\n\t\t\tthis.localOpsToIgnore = 0;\n\t\t}\n\n\t\treturn {\n\t\t\t...message,\n\t\t\tclientSequenceNumber: ++this.clientSequenceNumber,\n\t\t};\n\t}\n\n\tpublic submitSignal(content: any, targetClientId?: string) {\n\t\tif (this.connection !== undefined) {\n\t\t\tthis.connection.submitSignal(content, targetClientId);\n\t\t} else {\n\t\t\tthis.logger.sendErrorEvent({ eventName: \"submitSignalDisconnected\" });\n\t\t}\n\t}\n\n\tpublic sendMessages(messages: IDocumentMessage[]) {\n\t\tassert(this.connected, 0x2b4 /* \"not connected on sending ops!\" */);\n\t\t// If connection is \"read\" or implicit \"read\" (got leave op for \"write\" connection),\n\t\t// then op can't make it through - we will get a nack if op is sent.\n\t\t// We can short-circuit this process.\n\t\t// Note that we also want nacks to be rare and be treated as catastrophic failures.\n\t\t// Be careful with reentrancy though - disconnected event should not be be raised in the\n\t\t// middle of the current workflow, but rather on clean stack!\n\t\tif (this.connectionMode === \"read\") {\n\t\t\tif (!this.pendingReconnect) {\n\t\t\t\tthis.pendingReconnect = true;\n\t\t\t\tPromise.resolve()\n\t\t\t\t\t.then(async () => {\n\t\t\t\t\t\tif (this.pendingReconnect) {\n\t\t\t\t\t\t\t// still valid?\n\t\t\t\t\t\t\tawait this.reconnect(\n\t\t\t\t\t\t\t\t\"write\", // connectionMode\n\t\t\t\t\t\t\t\t{ text: \"Switch to write\" }, // message\n\t\t\t\t\t\t\t);\n\t\t\t\t\t\t}\n\t\t\t\t\t})\n\t\t\t\t\t.catch(() => {});\n\t\t\t}\n\t\t\treturn;\n\t\t}\n\n\t\tassert(!this.pendingReconnect, 0x2b5 /* \"logic error\" */);\n\n\t\tthis._outbound.push(messages);\n\t}\n\n\tpublic beforeProcessingIncomingOp(message: ISequencedDocumentMessage) {\n\t\t// if we have connection, and message is local, then we better treat is as local!\n\t\tassert(\n\t\t\tthis.clientId !== message.clientId || this.lastSubmittedClientId === message.clientId,\n\t\t\t0x0ee /* \"Not accounting local messages correctly\" */,\n\t\t);\n\n\t\tif (\n\t\t\tthis.lastSubmittedClientId !== undefined &&\n\t\t\tthis.lastSubmittedClientId === message.clientId\n\t\t) {\n\t\t\tconst clientSequenceNumber = message.clientSequenceNumber;\n\n\t\t\tassert(\n\t\t\t\tthis.clientSequenceNumberObserved < clientSequenceNumber,\n\t\t\t\t0x0ef /* \"client seq# not growing\" */,\n\t\t\t);\n\t\t\tassert(\n\t\t\t\tclientSequenceNumber <= this.clientSequenceNumber,\n\t\t\t\t0x0f0 /* \"Incoming local client seq# > generated by this client\" */,\n\t\t\t);\n\n\t\t\tthis.clientSequenceNumberObserved = clientSequenceNumber;\n\t\t}\n\n\t\tif (message.type === MessageType.ClientLeave) {\n\t\t\tconst systemLeaveMessage = message as ISequencedDocumentSystemMessage;\n\t\t\tconst clientId = JSON.parse(systemLeaveMessage.data) as string;\n\t\t\tif (clientId === this.clientId) {\n\t\t\t\t// We have been kicked out from quorum\n\t\t\t\tthis.logger.sendPerformanceEvent({ eventName: \"ReadConnectionTransition\" });\n\n\t\t\t\t// Please see #8483 for more details on why maintaining connection further as is would not work.\n\t\t\t\t// Short story - connection properties are immutable, and many processes (consensus DDSes, summarizer)\n\t\t\t\t// assume that connection stays \"write\" connection until disconnect, and act accordingly, which may\n\t\t\t\t// not work well with de-facto \"read\" connection we are in after receiving own leave op on timeout.\n\t\t\t\t// Clients need to be able to transition to \"read\" state after some time of inactivity!\n\t\t\t\t// Note - this may close container!\n\t\t\t\tthis.reconnect(\n\t\t\t\t\t\"read\", // connectionMode\n\t\t\t\t\t{ text: \"Switch to read\" }, // message\n\t\t\t\t).catch((error) => {\n\t\t\t\t\tthis.logger.sendErrorEvent({ eventName: \"SwitchToReadConnection\" }, error);\n\t\t\t\t});\n\t\t\t}\n\t\t}\n\t}\n\n\tprivate readonly opHandler = (documentId: string, messagesArg: ISequencedDocumentMessage[]) => {\n\t\tconst messages = Array.isArray(messagesArg) ? messagesArg : [messagesArg];\n\t\tthis.props.incomingOpHandler(messages, \"opHandler\");\n\t};\n\n\tprivate readonly signalHandler = (signalsArg: ISignalMessage | ISignalMessage[]) => {\n\t\tconst signals = Array.isArray(signalsArg) ? signalsArg : [signalsArg];\n\t\tthis.props.signalHandler(signals);\n\t};\n\n\t// Always connect in write mode after getting nacked.\n\tprivate readonly nackHandler = (documentId: string, messages: INack[]) => {\n\t\tconst message = messages[0];\n\t\tif (this._readonlyPermissions === true) {\n\t\t\tthis.props.closeHandler(\n\t\t\t\tcreateWriteError(\"writeOnReadOnlyDocument\", { driverVersion: undefined }),\n\t\t\t);\n\t\t\treturn;\n\t\t}\n\n\t\tconst reconnectInfo = getNackReconnectInfo(message.content);\n\n\t\t// If the nack indicates we cannot retry, then close the container outright\n\t\tif (!reconnectInfo.canRetry) {\n\t\t\tthis.props.closeHandler(reconnectInfo);\n\t\t\treturn;\n\t\t}\n\n\t\tthis.reconnectOnError(\"write\", reconnectInfo);\n\t};\n\n\t// Connection mode is always read on disconnect/error unless the system mode was write.\n\tprivate readonly disconnectHandlerInternal = (disconnectReason: IAnyDriverError) => {\n\t\t// Note: we might get multiple disconnect calls on same socket, as early disconnect notification\n\t\t// (\"server_disconnect\", ODSP-specific) is mapped to \"disconnect\"\n\t\tthis.reconnectOnError(this.defaultReconnectionMode, disconnectReason);\n\t};\n\n\tprivate readonly errorHandler = (error: IAnyDriverError) => {\n\t\tthis.reconnectOnError(this.defaultReconnectionMode, error);\n\t};\n}\n"]}
1
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* Copyright (c) Microsoft Corporation and contributors. All rights reserved.\n * Licensed under the MIT License.\n */\n\nimport { TypedEventEmitter, performance } from \"@fluid-internal/client-utils\";\nimport {\n\tICriticalContainerError,\n\tIDeltaQueue,\n\tReadOnlyInfo,\n} from \"@fluidframework/container-definitions\";\nimport { IDisposable, ITelemetryBaseProperties, LogLevel } from \"@fluidframework/core-interfaces\";\nimport { assert } from \"@fluidframework/core-utils/internal\";\nimport { DriverErrorTypes, IAnyDriverError } from \"@fluidframework/driver-definitions\";\nimport {\n\tIDocumentDeltaConnection,\n\tIDocumentDeltaConnectionEvents,\n\tIDocumentService,\n} from \"@fluidframework/driver-definitions/internal\";\nimport {\n\tcalculateMaxWaitTime,\n\tcanRetryOnError,\n\tcreateGenericNetworkError,\n\tcreateWriteError,\n\tgetRetryDelayFromError,\n\tisRuntimeMessage,\n\tlogNetworkFailure,\n} from \"@fluidframework/driver-utils/internal\";\nimport {\n\tConnectionMode,\n\tIClient,\n\tIClientConfiguration,\n\tIClientDetails,\n\tIDocumentMessage,\n\tINack,\n\tINackContent,\n\tISequencedDocumentMessage,\n\tISequencedDocumentSystemMessage,\n\tISignalClient,\n\tISignalMessage,\n\tITokenClaims,\n\tMessageType,\n\tScopeType,\n} from \"@fluidframework/protocol-definitions\";\nimport { ITelemetryLoggerExt } from \"@fluidframework/telemetry-utils\";\nimport {\n\tGenericError,\n\tUsageError,\n\tformatTick,\n\tisFluidError,\n\tnormalizeError,\n} from \"@fluidframework/telemetry-utils/internal\";\n\nimport {\n\tIConnectionDetailsInternal,\n\tIConnectionManager,\n\tIConnectionManagerFactoryArgs,\n\tIConnectionStateChangeReason,\n\tReconnectMode,\n} from \"./contracts.js\";\nimport { DeltaQueue } from \"./deltaQueue.js\";\nimport { SignalType } from \"./protocol.js\";\nimport { isDeltaStreamConnectionForbiddenError } from \"./utils.js\";\n\n// We double this value in first try in when we calculate time to wait for in \"calculateMaxWaitTime\" function.\nconst InitialReconnectDelayInMs = 500;\nconst DefaultChunkSize = 16 * 1024;\n\nconst fatalConnectErrorProp = { fatalConnectError: true };\n\nfunction getNackReconnectInfo(nackContent: INackContent) {\n\tconst message = `Nack (${nackContent.type}): ${nackContent.message}`;\n\tconst canRetry = nackContent.code !== 403;\n\tconst retryAfterMs =\n\t\tnackContent.retryAfter !== undefined ? nackContent.retryAfter * 1000 : undefined;\n\treturn createGenericNetworkError(\n\t\tmessage,\n\t\t{ canRetry, retryAfterMs },\n\t\t{ statusCode: nackContent.code, driverVersion: undefined },\n\t);\n}\n\n/**\n * Implementation of IDocumentDeltaConnection that does not support submitting\n * or receiving ops. Used in storage-only mode.\n */\nconst clientNoDeltaStream: IClient = {\n\tmode: \"read\",\n\tdetails: { capabilities: { interactive: true } },\n\tpermission: [],\n\tuser: { id: \"storage-only client\" }, // we need some \"fake\" ID here.\n\tscopes: [],\n};\nconst clientIdNoDeltaStream: string = \"storage-only client\";\n\nclass NoDeltaStream\n\textends TypedEventEmitter<IDocumentDeltaConnectionEvents>\n\timplements IDocumentDeltaConnection, IDisposable\n{\n\tclientId = clientIdNoDeltaStream;\n\tclaims: ITokenClaims = {\n\t\tscopes: [ScopeType.DocRead],\n\t} as any;\n\tmode: ConnectionMode = \"read\";\n\texisting: boolean = true;\n\tmaxMessageSize: number = 0;\n\tversion: string = \"\";\n\tinitialMessages: ISequencedDocumentMessage[] = [];\n\tinitialSignals: ISignalMessage[] = [];\n\tinitialClients: ISignalClient[] = [\n\t\t{ client: clientNoDeltaStream, clientId: clientIdNoDeltaStream },\n\t];\n\tserviceConfiguration: IClientConfiguration = {\n\t\tmaxMessageSize: 0,\n\t\tblockSize: 0,\n\t};\n\tcheckpointSequenceNumber?: number | undefined = undefined;\n\t/**\n\t * Connection which is not connected to socket.\n\t * @param storageOnlyReason - Reason on why the connection to delta stream is not allowed.\n\t * @param readonlyConnectionReason - reason/error if any which lead to using NoDeltaStream.\n\t */\n\tconstructor(\n\t\tpublic readonly storageOnlyReason?: string,\n\t\tpublic readonly readonlyConnectionReason?: IConnectionStateChangeReason,\n\t) {\n\t\tsuper();\n\t}\n\tsubmit(messages: IDocumentMessage[]): void {\n\t\tthis.emit(\n\t\t\t\"nack\",\n\t\t\tthis.clientId,\n\t\t\tmessages.map((operation) => {\n\t\t\t\treturn {\n\t\t\t\t\toperation,\n\t\t\t\t\tcontent: { message: \"Cannot submit with storage-only connection\", code: 403 },\n\t\t\t\t};\n\t\t\t}),\n\t\t);\n\t}\n\tsubmitSignal(message: any): void {\n\t\tthis.emit(\"nack\", this.clientId, {\n\t\t\toperation: message,\n\t\t\tcontent: { message: \"Cannot submit signal with storage-only connection\", code: 403 },\n\t\t});\n\t}\n\n\tprivate _disposed = false;\n\tpublic get disposed() {\n\t\treturn this._disposed;\n\t}\n\tpublic dispose() {\n\t\tthis._disposed = true;\n\t}\n}\n\nfunction isNoDeltaStreamConnection(connection: any): connection is NoDeltaStream {\n\treturn connection instanceof NoDeltaStream;\n}\n\nconst waitForOnline = async (): Promise<void> => {\n\t// Only wait if we have a strong signal that we're offline - otherwise assume we're online.\n\tif (globalThis.navigator?.onLine === false && globalThis.addEventListener !== undefined) {\n\t\treturn new Promise<void>((resolve) => {\n\t\t\tconst resolveAndRemoveListener = () => {\n\t\t\t\tresolve();\n\t\t\t\tglobalThis.removeEventListener(\"online\", resolveAndRemoveListener);\n\t\t\t};\n\t\t\tglobalThis.addEventListener(\"online\", resolveAndRemoveListener);\n\t\t});\n\t}\n};\n\n/**\n * Interface to track the current in-progress connection attempt.\n */\ninterface IPendingConnection {\n\t/**\n\t * Used to cancel an in-progress connection attempt.\n\t */\n\tabort(): void;\n\n\t/**\n\t * Desired ConnectionMode of this in-progress connection attempt.\n\t */\n\tconnectionMode: ConnectionMode;\n}\n\n/**\n * Implementation of IConnectionManager, used by Container class\n * Implements constant connectivity to relay service, by reconnecting in case of lost connection or error.\n * Exposes various controls to influence this process, including manual reconnects, forced read-only mode, etc.\n */\nexport class ConnectionManager implements IConnectionManager {\n\t/** Connection mode used when reconnecting on error or disconnect. */\n\tprivate readonly defaultReconnectionMode: ConnectionMode;\n\n\t/**\n\t * Tracks the current in-progress connection attempt. Undefined if there is none.\n\t * Note: Once the connection attempt fires and the code becomes asynchronous, its possible that a new connection\n\t * attempt was fired and this.pendingConnection was overwritten to reflect the new attempt.\n\t */\n\tprivate pendingConnection: IPendingConnection | undefined;\n\tprivate connection: IDocumentDeltaConnection | undefined;\n\n\t/** file ACL - whether user has only read-only access to a file */\n\tprivate _readonlyPermissions: boolean | undefined;\n\n\t/** tracks host requiring read-only mode. */\n\tprivate _forceReadonly = false;\n\n\t/**\n\t * Controls whether the DeltaManager will automatically reconnect to the delta stream after receiving a disconnect.\n\t */\n\tprivate _reconnectMode: ReconnectMode;\n\n\t/** True if there is pending (async) reconnection from \"read\" to \"write\" */\n\tprivate pendingReconnect = false;\n\n\tprivate clientSequenceNumber = 0;\n\tprivate clientSequenceNumberObserved = 0;\n\t/** Counts the number of non-runtime ops sent by the client which may not be acked. */\n\tprivate localOpsToIgnore = 0;\n\n\t/** track clientId used last time when we sent any ops */\n\tprivate lastSubmittedClientId: string | undefined;\n\n\tprivate connectFirstConnection = true;\n\n\tprivate _connectionVerboseProps: Record<string, string | number> = {};\n\n\tprivate _connectionProps: ITelemetryBaseProperties = {};\n\n\tprivate _disposed = false;\n\n\tprivate readonly _outbound: DeltaQueue<IDocumentMessage[]>;\n\n\tpublic get connectionVerboseProps() {\n\t\treturn this._connectionVerboseProps;\n\t}\n\n\tpublic readonly clientDetails: IClientDetails;\n\n\t/**\n\t * The current connection mode, initially read.\n\t */\n\tpublic get connectionMode(): ConnectionMode {\n\t\treturn this.connection?.mode ?? \"read\";\n\t}\n\n\tpublic get connected() {\n\t\treturn this.connection !== undefined;\n\t}\n\n\tpublic get clientId() {\n\t\treturn this.connection?.clientId;\n\t}\n\t/**\n\t * Automatic reconnecting enabled or disabled.\n\t * If set to Never, then reconnecting will never be allowed.\n\t */\n\tpublic get reconnectMode(): ReconnectMode {\n\t\treturn this._reconnectMode;\n\t}\n\n\tpublic get maxMessageSize(): number {\n\t\treturn this.connection?.serviceConfiguration?.maxMessageSize ?? DefaultChunkSize;\n\t}\n\n\tpublic get version(): string {\n\t\tif (this.connection === undefined) {\n\t\t\tthrow new Error(\"Cannot check version without a connection\");\n\t\t}\n\t\treturn this.connection.version;\n\t}\n\n\tpublic get serviceConfiguration(): IClientConfiguration | undefined {\n\t\treturn this.connection?.serviceConfiguration;\n\t}\n\n\tpublic get scopes(): string[] | undefined {\n\t\treturn this.connection?.claims.scopes;\n\t}\n\n\tpublic get outbound(): IDeltaQueue<IDocumentMessage[]> {\n\t\treturn this._outbound;\n\t}\n\n\t/**\n\t * Returns set of props that can be logged in telemetry that provide some insights / statistics\n\t * about current or last connection (if there is no connection at the moment)\n\t */\n\tpublic get connectionProps(): ITelemetryBaseProperties {\n\t\treturn this.connection !== undefined\n\t\t\t? this._connectionProps\n\t\t\t: {\n\t\t\t\t\t...this._connectionProps,\n\t\t\t\t\t// Report how many ops this client sent in last disconnected session\n\t\t\t\t\tsentOps: this.clientSequenceNumber,\n\t\t\t };\n\t}\n\n\tpublic shouldJoinWrite(): boolean {\n\t\t// We don't have to wait for ack for topmost NoOps. So subtract those.\n\t\tconst outstandingOps =\n\t\t\tthis.clientSequenceNumberObserved < this.clientSequenceNumber - this.localOpsToIgnore;\n\n\t\t// Previous behavior was to force write mode here only when there are outstanding ops (besides\n\t\t// no-ops). The dirty signal from runtime should provide the same behavior, but also support\n\t\t// stashed ops that weren't submitted to container layer yet. For safety, we want to retain the\n\t\t// same behavior whenever dirty is false.\n\t\tconst isDirty = this.containerDirty();\n\t\tif (outstandingOps !== isDirty) {\n\t\t\tthis.logger.sendTelemetryEvent({\n\t\t\t\teventName: \"DesiredConnectionModeMismatch\",\n\t\t\t\tdetails: JSON.stringify({ outstandingOps, isDirty }),\n\t\t\t});\n\t\t}\n\t\treturn outstandingOps || isDirty;\n\t}\n\n\t/**\n\t * Tells if container is in read-only mode.\n\t * Data stores should listen for \"readonly\" notifications and disallow user\n\t * making changes to data stores.\n\t * Readonly state can be because of no storage write permission,\n\t * or due to host forcing readonly mode for container.\n\t * It is undefined if we have not yet established websocket connection\n\t * and do not know if user has write access to a file.\n\t */\n\tprivate get readonly(): boolean | undefined {\n\t\treturn this.readOnlyInfo.readonly;\n\t}\n\n\tpublic get readOnlyInfo(): ReadOnlyInfo {\n\t\tlet storageOnly: boolean = false;\n\t\tlet storageOnlyReason: string | undefined;\n\t\tif (isNoDeltaStreamConnection(this.connection)) {\n\t\t\tstorageOnly = true;\n\t\t\tstorageOnlyReason = this.connection.storageOnlyReason;\n\t\t}\n\t\tif (storageOnly || this._forceReadonly || this._readonlyPermissions === true) {\n\t\t\treturn {\n\t\t\t\treadonly: true,\n\t\t\t\tforced: this._forceReadonly,\n\t\t\t\tpermissions: this._readonlyPermissions,\n\t\t\t\tstorageOnly,\n\t\t\t\tstorageOnlyReason,\n\t\t\t};\n\t\t}\n\n\t\treturn { readonly: this._readonlyPermissions };\n\t}\n\n\tprivate static detailsFromConnection(\n\t\tconnection: IDocumentDeltaConnection,\n\t\treason: IConnectionStateChangeReason,\n\t): IConnectionDetailsInternal {\n\t\treturn {\n\t\t\tclaims: connection.claims,\n\t\t\tclientId: connection.clientId,\n\t\t\tcheckpointSequenceNumber: connection.checkpointSequenceNumber,\n\t\t\tget initialClients() {\n\t\t\t\treturn connection.initialClients;\n\t\t\t},\n\t\t\tmode: connection.mode,\n\t\t\tserviceConfiguration: connection.serviceConfiguration,\n\t\t\tversion: connection.version,\n\t\t\treason,\n\t\t};\n\t}\n\n\tconstructor(\n\t\tprivate readonly serviceProvider: () => IDocumentService | undefined,\n\t\tpublic readonly containerDirty: () => boolean,\n\t\tprivate readonly client: IClient,\n\t\treconnectAllowed: boolean,\n\t\tprivate readonly logger: ITelemetryLoggerExt,\n\t\tprivate readonly props: IConnectionManagerFactoryArgs,\n\t) {\n\t\tthis.clientDetails = this.client.details;\n\t\tthis.defaultReconnectionMode = this.client.mode;\n\t\tthis._reconnectMode = reconnectAllowed ? ReconnectMode.Enabled : ReconnectMode.Never;\n\n\t\t// Outbound message queue. The outbound queue is represented as a queue of an array of ops. Ops contained\n\t\t// within an array *must* fit within the maxMessageSize and are guaranteed to be ordered sequentially.\n\t\tthis._outbound = new DeltaQueue<IDocumentMessage[]>((messages) => {\n\t\t\tif (this.connection === undefined) {\n\t\t\t\tthrow new Error(\"Attempted to submit an outbound message without connection\");\n\t\t\t}\n\t\t\tthis.connection.submit(messages);\n\t\t});\n\n\t\tthis._outbound.on(\"error\", (error) => {\n\t\t\tthis.props.closeHandler(normalizeError(error));\n\t\t});\n\t}\n\n\tpublic dispose(error?: ICriticalContainerError, switchToReadonly: boolean = true) {\n\t\tif (this._disposed) {\n\t\t\treturn;\n\t\t}\n\t\tthis._disposed = true;\n\n\t\t// Ensure that things like triggerConnect() will short circuit\n\t\tthis._reconnectMode = ReconnectMode.Never;\n\n\t\tthis._outbound.clear();\n\n\t\tconst disconnectReason: IConnectionStateChangeReason = {\n\t\t\ttext: \"Closing DeltaManager\",\n\t\t\terror,\n\t\t};\n\n\t\tconst oldReadonlyValue = this.readonly;\n\t\t// This raises \"disconnect\" event if we have active connection.\n\t\tthis.disconnectFromDeltaStream(disconnectReason);\n\n\t\tif (switchToReadonly) {\n\t\t\t// Notify everyone we are in read-only state.\n\t\t\t// Useful for data stores in case we hit some critical error,\n\t\t\t// to switch to a mode where user edits are not accepted\n\t\t\tthis.set_readonlyPermissions(true, oldReadonlyValue, disconnectReason);\n\t\t}\n\t}\n\n\t/**\n\t * Enables or disables automatic reconnecting.\n\t * Will throw an error if reconnectMode set to Never.\n\t */\n\tpublic setAutoReconnect(mode: ReconnectMode, reason: IConnectionStateChangeReason): void {\n\t\tassert(\n\t\t\tmode !== ReconnectMode.Never && this._reconnectMode !== ReconnectMode.Never,\n\t\t\t0x278 /* \"API is not supported for non-connecting or closed container\" */,\n\t\t);\n\n\t\tthis._reconnectMode = mode;\n\n\t\tif (mode !== ReconnectMode.Enabled) {\n\t\t\t// immediately disconnect - do not rely on service eventually dropping connection.\n\t\t\tthis.disconnectFromDeltaStream(reason);\n\t\t}\n\t}\n\n\t/**\n\t * {@inheritDoc Container.forceReadonly}\n\t */\n\tpublic forceReadonly(readonly: boolean) {\n\t\tif (readonly !== this._forceReadonly) {\n\t\t\tthis.logger.sendTelemetryEvent({\n\t\t\t\teventName: \"ForceReadOnly\",\n\t\t\t\tvalue: readonly,\n\t\t\t});\n\t\t}\n\t\tconst oldValue = this.readonly;\n\t\tthis._forceReadonly = readonly;\n\n\t\tif (oldValue !== this.readonly) {\n\t\t\tif (this._reconnectMode === ReconnectMode.Never) {\n\t\t\t\tthrow new UsageError(\"API is not supported for non-connecting or closed container\");\n\t\t\t}\n\t\t\tlet reconnect = false;\n\t\t\tif (this.readonly === true) {\n\t\t\t\t// If we switch to readonly while connected, we should disconnect first\n\t\t\t\t// See comment in the \"readonly\" event handler to deltaManager set up by\n\t\t\t\t// the ContainerRuntime constructor\n\n\t\t\t\tif (this.shouldJoinWrite()) {\n\t\t\t\t\t// If we have pending changes, then we will never send them - it smells like\n\t\t\t\t\t// host logic error.\n\t\t\t\t\tthis.logger.sendErrorEvent({ eventName: \"ForceReadonlyPendingChanged\" });\n\t\t\t\t}\n\n\t\t\t\treconnect = this.disconnectFromDeltaStream({ text: \"Force readonly\" });\n\t\t\t}\n\t\t\tthis.props.readonlyChangeHandler(this.readonly);\n\t\t\tif (reconnect) {\n\t\t\t\t// reconnect if we disconnected from before.\n\t\t\t\tthis.triggerConnect({ text: \"Force Readonly\" }, \"read\");\n\t\t\t}\n\t\t}\n\t}\n\n\tprivate set_readonlyPermissions(\n\t\tnewReadonlyValue: boolean,\n\t\toldReadonlyValue: boolean | undefined,\n\t\treadonlyConnectionReason?: IConnectionStateChangeReason,\n\t) {\n\t\tthis._readonlyPermissions = newReadonlyValue;\n\t\tif (oldReadonlyValue !== this.readonly) {\n\t\t\tthis.props.readonlyChangeHandler(this.readonly, readonlyConnectionReason);\n\t\t}\n\t}\n\n\tpublic connect(reason: IConnectionStateChangeReason, connectionMode?: ConnectionMode) {\n\t\tthis.connectCore(reason, connectionMode).catch((e) => {\n\t\t\tconst normalizedError = normalizeError(e, { props: fatalConnectErrorProp });\n\t\t\tthis.props.closeHandler(normalizedError);\n\t\t});\n\t}\n\n\tprivate async connectCore(\n\t\treason: IConnectionStateChangeReason,\n\t\tconnectionMode?: ConnectionMode,\n\t): Promise<void> {\n\t\tassert(!this._disposed, 0x26a /* \"not closed\" */);\n\n\t\tif (this.connection !== undefined) {\n\t\t\treturn; // Connection attempt already completed successfully\n\t\t}\n\n\t\tlet pendingConnectionMode;\n\t\tif (this.pendingConnection !== undefined) {\n\t\t\tpendingConnectionMode = this.pendingConnection.connectionMode;\n\t\t\tthis.cancelConnection(reason); // Throw out in-progress connection attempt in favor of new attempt\n\t\t\tassert(\n\t\t\t\tthis.pendingConnection === undefined,\n\t\t\t\t0x344 /* this.pendingConnection should be undefined */,\n\t\t\t);\n\t\t}\n\t\t// If there is no specified ConnectionMode, try the previous mode, if there is no previous mode use default\n\t\tlet requestedMode = connectionMode ?? pendingConnectionMode ?? this.defaultReconnectionMode;\n\n\t\t// if we have any non-acked ops from last connection, reconnect as \"write\".\n\t\t// without that we would connect in view-only mode, which will result in immediate\n\t\t// firing of \"connected\" event from Container and switch of current clientId (as tracked\n\t\t// by all DDSes). This will make it impossible to figure out if ops actually made it through,\n\t\t// so DDSes will immediately resubmit all pending ops, and some of them will be duplicates, corrupting document\n\t\tif (this.shouldJoinWrite()) {\n\t\t\trequestedMode = \"write\";\n\t\t}\n\n\t\tconst docService = this.serviceProvider();\n\t\tassert(docService !== undefined, 0x2a7 /* \"Container is not attached\" */);\n\n\t\tthis.props.establishConnectionHandler(reason);\n\n\t\tlet connection: IDocumentDeltaConnection | undefined;\n\n\t\tif (docService.policies?.storageOnly === true) {\n\t\t\tconnection = new NoDeltaStream();\n\t\t\tthis.setupNewSuccessfulConnection(connection, \"read\", reason);\n\t\t\tassert(this.pendingConnection === undefined, 0x2b3 /* \"logic error\" */);\n\t\t\treturn;\n\t\t}\n\n\t\tlet delayMs = InitialReconnectDelayInMs;\n\t\tlet connectRepeatCount = 0;\n\t\tconst connectStartTime = performance.now();\n\t\tlet lastError: any;\n\n\t\tconst abortController = new AbortController();\n\t\tconst abortSignal = abortController.signal;\n\t\tthis.pendingConnection = {\n\t\t\tabort: () => {\n\t\t\t\tabortController.abort();\n\t\t\t},\n\t\t\tconnectionMode: requestedMode,\n\t\t};\n\n\t\t// This loop will keep trying to connect until successful, with a delay between each iteration.\n\t\twhile (connection === undefined) {\n\t\t\tif (this._disposed) {\n\t\t\t\tthrow new Error(\"Attempting to connect a closed DeltaManager\");\n\t\t\t}\n\t\t\tif (abortSignal.aborted === true) {\n\t\t\t\tthis.logger.sendTelemetryEvent({\n\t\t\t\t\teventName: \"ConnectionAttemptCancelled\",\n\t\t\t\t\tattempts: connectRepeatCount,\n\t\t\t\t\tduration: formatTick(performance.now() - connectStartTime),\n\t\t\t\t\tconnectionEstablished: false,\n\t\t\t\t});\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tconnectRepeatCount++;\n\n\t\t\ttry {\n\t\t\t\tthis.client.mode = requestedMode;\n\t\t\t\tconnection = await docService.connectToDeltaStream({\n\t\t\t\t\t...this.client,\n\t\t\t\t\tmode: requestedMode,\n\t\t\t\t});\n\n\t\t\t\tif (connection.disposed) {\n\t\t\t\t\t// Nobody observed this connection, so drop it on the floor and retry.\n\t\t\t\t\tthis.logger.sendTelemetryEvent({ eventName: \"ReceivedClosedConnection\" });\n\t\t\t\t\tconnection = undefined;\n\t\t\t\t}\n\t\t\t\tthis.logger.sendTelemetryEvent(\n\t\t\t\t\t{\n\t\t\t\t\t\teventName: \"ConnectionReceived\",\n\t\t\t\t\t\tconnected: connection !== undefined && connection.disposed === false,\n\t\t\t\t\t},\n\t\t\t\t\tundefined,\n\t\t\t\t\tLogLevel.verbose,\n\t\t\t\t);\n\t\t\t} catch (origError: any) {\n\t\t\t\tthis.logger.sendTelemetryEvent(\n\t\t\t\t\t{\n\t\t\t\t\t\teventName: \"ConnectToDeltaStreamException\",\n\t\t\t\t\t\tconnected: connection !== undefined && connection.disposed === false,\n\t\t\t\t\t},\n\t\t\t\t\tundefined,\n\t\t\t\t\tLogLevel.verbose,\n\t\t\t\t);\n\t\t\t\tif (isDeltaStreamConnectionForbiddenError(origError)) {\n\t\t\t\t\tconnection = new NoDeltaStream(origError.storageOnlyReason, {\n\t\t\t\t\t\ttext: origError.message,\n\t\t\t\t\t\terror: origError,\n\t\t\t\t\t});\n\t\t\t\t\trequestedMode = \"read\";\n\t\t\t\t\tbreak;\n\t\t\t\t} else if (\n\t\t\t\t\tisFluidError(origError) &&\n\t\t\t\t\torigError.errorType === DriverErrorTypes.outOfStorageError\n\t\t\t\t) {\n\t\t\t\t\t// If we get out of storage error from calling joinsession, then use the NoDeltaStream object so\n\t\t\t\t\t// that user can at least load the container.\n\t\t\t\t\tconnection = new NoDeltaStream(undefined, {\n\t\t\t\t\t\ttext: origError.message,\n\t\t\t\t\t\terror: origError,\n\t\t\t\t\t});\n\t\t\t\t\trequestedMode = \"read\";\n\t\t\t\t\tbreak;\n\t\t\t\t}\n\n\t\t\t\t// Socket.io error when we connect to wrong socket, or hit some multiplexing bug\n\t\t\t\tif (!canRetryOnError(origError)) {\n\t\t\t\t\tconst error = normalizeError(origError, { props: fatalConnectErrorProp });\n\t\t\t\t\tthis.props.closeHandler(error);\n\t\t\t\t\tthrow error;\n\t\t\t\t}\n\n\t\t\t\t// Since the error is retryable this will not log to the error table\n\t\t\t\tlogNetworkFailure(\n\t\t\t\t\tthis.logger,\n\t\t\t\t\t{\n\t\t\t\t\t\tattempts: connectRepeatCount,\n\t\t\t\t\t\tdelay: delayMs, // milliseconds\n\t\t\t\t\t\teventName: \"DeltaConnectionFailureToConnect\",\n\t\t\t\t\t\tduration: formatTick(performance.now() - connectStartTime),\n\t\t\t\t\t},\n\t\t\t\t\torigError,\n\t\t\t\t);\n\n\t\t\t\tlastError = origError;\n\n\t\t\t\t// We will not perform retries if the container disconnected and the ReconnectMode is set to Disabled or Never\n\t\t\t\t// so break out of the re-connecting while-loop after first attempt\n\t\t\t\tif (this.reconnectMode !== ReconnectMode.Enabled) {\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\tconst waitStartTime = performance.now();\n\t\t\t\tconst retryDelayFromError = getRetryDelayFromError(origError);\n\t\t\t\t// If the error told us to wait or browser signals us that we are offline, then calculate the time we\n\t\t\t\t// want to wait for before retrying. then we wait for that time. If the error didn't tell us to wait,\n\t\t\t\t// let's still wait a little bit before retrying. We can skip this delay if we're confident we're offline,\n\t\t\t\t// because we probably just need to wait to come back online. But we never have strong signal of being\n\t\t\t\t// offline, so we at least wait for sometime.\n\t\t\t\tif (retryDelayFromError !== undefined || globalThis.navigator?.onLine !== false) {\n\t\t\t\t\tdelayMs = calculateMaxWaitTime(delayMs, origError);\n\t\t\t\t}\n\n\t\t\t\t// Raise event in case the delay was there from the error.\n\t\t\t\tif (retryDelayFromError !== undefined) {\n\t\t\t\t\tthis.props.reconnectionDelayHandler(delayMs, origError);\n\t\t\t\t}\n\n\t\t\t\tawait new Promise<void>((resolve) => {\n\t\t\t\t\tsetTimeout(resolve, delayMs);\n\t\t\t\t});\n\n\t\t\t\t// If we believe we're offline, we assume there's no point in trying until we at least think we're online.\n\t\t\t\t// NOTE: This isn't strictly true for drivers that don't require network (e.g. local driver). Really this logic\n\t\t\t\t// should probably live in the driver.\n\t\t\t\tawait waitForOnline();\n\t\t\t\tthis.logger.sendPerformanceEvent({\n\t\t\t\t\teventName: \"WaitBetweenConnectionAttempts\",\n\t\t\t\t\tduration: performance.now() - waitStartTime,\n\t\t\t\t\tdetails: JSON.stringify({\n\t\t\t\t\t\tretryDelayFromError,\n\t\t\t\t\t\tdelayMs,\n\t\t\t\t\t}),\n\t\t\t\t});\n\t\t\t}\n\t\t}\n\n\t\t// If we retried more than once, log an event about how long it took (this will not log to error table)\n\t\tif (connectRepeatCount > 1) {\n\t\t\tlogNetworkFailure(\n\t\t\t\tthis.logger,\n\t\t\t\t{\n\t\t\t\t\teventName: \"MultipleDeltaConnectionFailures\",\n\t\t\t\t\tattempts: connectRepeatCount,\n\t\t\t\t\tduration: formatTick(performance.now() - connectStartTime),\n\t\t\t\t},\n\t\t\t\tlastError,\n\t\t\t);\n\t\t}\n\n\t\t// Check for abort signal after while loop as well or we've been disposed\n\t\tif (abortSignal.aborted === true || this._disposed) {\n\t\t\tconnection.dispose();\n\t\t\tthis.logger.sendTelemetryEvent({\n\t\t\t\teventName: \"ConnectionAttemptCancelled\",\n\t\t\t\tattempts: connectRepeatCount,\n\t\t\t\tduration: formatTick(performance.now() - connectStartTime),\n\t\t\t\tconnectionEstablished: true,\n\t\t\t});\n\t\t\treturn;\n\t\t}\n\n\t\tthis.setupNewSuccessfulConnection(connection, requestedMode, reason);\n\t}\n\n\t/**\n\t * Start the connection. Any error should result in container being closed.\n\t * And report the error if it escapes for any reason.\n\t * @param args - The connection arguments\n\t */\n\tprivate triggerConnect(reason: IConnectionStateChangeReason, connectionMode: ConnectionMode) {\n\t\t// reconnect() includes async awaits, and that causes potential race conditions\n\t\t// where we might already have a connection. If it were to happen, it's possible that we will connect\n\t\t// with different mode to `connectionMode`. Glancing through the caller chains, it looks like code should be\n\t\t// fine (if needed, reconnect flow will get triggered again). Places where new mode matters should encode it\n\t\t// directly in connectCore - see this.shouldJoinWrite() test as an example.\n\t\t// assert(this.connection === undefined, 0x239 /* \"called only in disconnected state\" */);\n\n\t\tif (this.reconnectMode !== ReconnectMode.Enabled) {\n\t\t\treturn;\n\t\t}\n\t\tthis.connect(reason, connectionMode);\n\t}\n\n\t/**\n\t * Disconnect the current connection.\n\t * @param reason - Text description of disconnect reason to emit with disconnect event\n\t * @param error - Error causing the disconnect if any.\n\t * @returns A boolean that indicates if there was an existing connection (or pending connection) to disconnect\n\t */\n\tprivate disconnectFromDeltaStream(reason: IConnectionStateChangeReason): boolean {\n\t\tthis.pendingReconnect = false;\n\n\t\tif (this.connection === undefined) {\n\t\t\tif (this.pendingConnection !== undefined) {\n\t\t\t\tthis.cancelConnection(reason);\n\t\t\t\treturn true;\n\t\t\t}\n\t\t\treturn false;\n\t\t}\n\n\t\tassert(\n\t\t\tthis.pendingConnection === undefined,\n\t\t\t0x27b /* \"reentrancy may result in incorrect behavior\" */,\n\t\t);\n\n\t\tconst connection = this.connection;\n\t\t// Avoid any re-entrancy - clear object reference\n\t\tthis.connection = undefined;\n\n\t\t// Remove listeners first so we don't try to retrigger this flow accidentally through reconnectOnError\n\t\tconnection.off(\"op\", this.opHandler);\n\t\tconnection.off(\"signal\", this.signalHandler);\n\t\tconnection.off(\"nack\", this.nackHandler);\n\t\tconnection.off(\"disconnect\", this.disconnectHandlerInternal);\n\t\tconnection.off(\"error\", this.errorHandler);\n\t\tconnection.off(\"pong\", this.props.pongHandler);\n\n\t\t// eslint-disable-next-line @typescript-eslint/no-floating-promises\n\t\tthis._outbound.pause();\n\t\tthis._outbound.clear();\n\t\tconnection.dispose();\n\n\t\tthis.props.disconnectHandler(reason);\n\n\t\tthis._connectionVerboseProps = {};\n\n\t\treturn true;\n\t}\n\n\t/**\n\t * Cancel in-progress connection attempt.\n\t */\n\tprivate cancelConnection(reason: IConnectionStateChangeReason) {\n\t\tassert(\n\t\t\tthis.pendingConnection !== undefined,\n\t\t\t0x345 /* this.pendingConnection is undefined when trying to cancel */,\n\t\t);\n\t\tthis.pendingConnection.abort();\n\t\tthis.pendingConnection = undefined;\n\t\tthis.logger.sendTelemetryEvent({ eventName: \"ConnectionCancelReceived\" });\n\t\tthis.props.cancelConnectionHandler({\n\t\t\ttext: `Cancel Pending Connection due to ${reason.text}`,\n\t\t\terror: reason.error,\n\t\t});\n\t}\n\n\t/**\n\t * Once we've successfully gotten a connection, we need to set up state, attach event listeners, and process\n\t * initial messages.\n\t * @param connection - The newly established connection\n\t */\n\tprivate setupNewSuccessfulConnection(\n\t\tconnection: IDocumentDeltaConnection,\n\t\trequestedMode: ConnectionMode,\n\t\treason: IConnectionStateChangeReason,\n\t) {\n\t\t// Old connection should have been cleaned up before establishing a new one\n\t\tassert(\n\t\t\tthis.connection === undefined,\n\t\t\t0x0e6 /* \"old connection exists on new connection setup\" */,\n\t\t);\n\t\tassert(\n\t\t\t!connection.disposed,\n\t\t\t0x28a /* \"can't be disposed - Callers need to ensure that!\" */,\n\t\t);\n\n\t\tthis.pendingConnection = undefined;\n\n\t\tconst oldReadonlyValue = this.readonly;\n\t\tthis.connection = connection;\n\n\t\t// Does information in scopes & mode matches?\n\t\t// If we asked for \"write\" and got \"read\", then file is read-only\n\t\t// But if we ask read, server can still give us write.\n\t\tconst readonly = !connection.claims.scopes.includes(ScopeType.DocWrite);\n\n\t\tif (connection.mode !== requestedMode) {\n\t\t\tthis.logger.sendTelemetryEvent({\n\t\t\t\teventName: \"ConnectionModeMismatch\",\n\t\t\t\trequestedMode,\n\t\t\t\tmode: connection.mode,\n\t\t\t});\n\t\t}\n\t\t// This connection mode validation logic is moving to the driver layer in 0.44. These two asserts can be\n\t\t// removed after those packages have released and become ubiquitous.\n\t\tassert(\n\t\t\trequestedMode === \"read\" || readonly === (this.connectionMode === \"read\"),\n\t\t\t0x0e7 /* \"claims/connectionMode mismatch\" */,\n\t\t);\n\t\tassert(\n\t\t\t!readonly || this.connectionMode === \"read\",\n\t\t\t0x0e8 /* \"readonly perf with write connection\" */,\n\t\t);\n\n\t\tthis.set_readonlyPermissions(\n\t\t\treadonly,\n\t\t\toldReadonlyValue,\n\t\t\tisNoDeltaStreamConnection(connection) ? connection.readonlyConnectionReason : undefined,\n\t\t);\n\n\t\tif (this._disposed) {\n\t\t\t// Raise proper events, Log telemetry event and close connection.\n\t\t\tthis.disconnectFromDeltaStream({ text: \"ConnectionManager already closed\" });\n\t\t\treturn;\n\t\t}\n\n\t\tthis._outbound.resume();\n\n\t\tconnection.on(\"op\", this.opHandler);\n\t\tconnection.on(\"signal\", this.signalHandler);\n\t\tconnection.on(\"nack\", this.nackHandler);\n\t\tconnection.on(\"disconnect\", this.disconnectHandlerInternal);\n\t\tconnection.on(\"error\", this.errorHandler);\n\t\tconnection.on(\"pong\", this.props.pongHandler);\n\n\t\t// Initial messages are always sorted. However, due to early op handler installed by drivers and appending those\n\t\t// ops to initialMessages, resulting set is no longer sorted, which would result in client hitting storage to\n\t\t// fill in gap. We will recover by cancelling this request once we process remaining ops, but it's a waste that\n\t\t// we could avoid\n\t\tconst initialMessages = connection.initialMessages.sort(\n\t\t\t(a, b) => a.sequenceNumber - b.sequenceNumber,\n\t\t);\n\n\t\t// Some storages may provide checkpointSequenceNumber to identify how far client is behind.\n\t\tlet checkpointSequenceNumber = connection.checkpointSequenceNumber;\n\n\t\tthis._connectionVerboseProps = {\n\t\t\tclientId: connection.clientId,\n\t\t\tmode: connection.mode,\n\t\t};\n\n\t\t// reset connection props\n\t\tthis._connectionProps = {};\n\n\t\tif (connection.relayServiceAgent !== undefined) {\n\t\t\tthis._connectionVerboseProps.relayServiceAgent = connection.relayServiceAgent;\n\t\t\tthis._connectionProps.relayServiceAgent = connection.relayServiceAgent;\n\t\t}\n\t\tthis._connectionProps.socketDocumentId = connection.claims.documentId;\n\t\tthis._connectionProps.connectionMode = connection.mode;\n\n\t\tlet last = -1;\n\t\tif (initialMessages.length !== 0) {\n\t\t\tthis._connectionVerboseProps.connectionInitialOpsFrom =\n\t\t\t\tinitialMessages[0].sequenceNumber;\n\t\t\tlast = initialMessages[initialMessages.length - 1].sequenceNumber;\n\t\t\tthis._connectionVerboseProps.connectionInitialOpsTo = last + 1;\n\t\t\t// Update knowledge of how far we are behind, before raising \"connect\" event\n\t\t\t// This is duplication of what incomingOpHandler() does, but we have to raise event before we get there,\n\t\t\t// so duplicating update logic here as well.\n\t\t\tif (checkpointSequenceNumber === undefined || checkpointSequenceNumber < last) {\n\t\t\t\tcheckpointSequenceNumber = last;\n\t\t\t}\n\t\t}\n\n\t\tthis.props.incomingOpHandler(\n\t\t\tinitialMessages,\n\t\t\tthis.connectFirstConnection ? \"InitialOps\" : \"ReconnectOps\",\n\t\t);\n\n\t\tconst details = ConnectionManager.detailsFromConnection(connection, reason);\n\t\tdetails.checkpointSequenceNumber = checkpointSequenceNumber;\n\t\tthis.props.connectHandler(details);\n\n\t\tthis.connectFirstConnection = false;\n\n\t\t// Synthesize clear & join signals out of initialClients state.\n\t\t// This allows us to have single way to process signals, and makes it simpler to initialize\n\t\t// protocol in Container.\n\t\tconst clearSignal: ISignalMessage = {\n\t\t\tclientId: null, // system message\n\t\t\tcontent: JSON.stringify({\n\t\t\t\ttype: SignalType.Clear,\n\t\t\t}),\n\t\t};\n\n\t\t// list of signals to process due to this new connection\n\t\tlet signalsToProcess: ISignalMessage[] = [clearSignal];\n\n\t\tconst clientJoinSignals: ISignalMessage[] = (connection.initialClients ?? []).map(\n\t\t\t(priorClient) => ({\n\t\t\t\tclientId: null, // system signal\n\t\t\t\tcontent: JSON.stringify({\n\t\t\t\t\ttype: SignalType.ClientJoin,\n\t\t\t\t\tcontent: priorClient, // ISignalClient\n\t\t\t\t}),\n\t\t\t}),\n\t\t);\n\t\tif (clientJoinSignals.length > 0) {\n\t\t\tsignalsToProcess = signalsToProcess.concat(clientJoinSignals);\n\t\t}\n\n\t\t// Unfortunately, there is no defined order between initialSignals (including join & leave signals)\n\t\t// and connection.initialClients. In practice, connection.initialSignals quite often contains join signal\n\t\t// for \"self\" and connection.initialClients does not contain \"self\", so we have to process them after\n\t\t// \"clear\" signal above.\n\t\tif (connection.initialSignals !== undefined && connection.initialSignals.length > 0) {\n\t\t\tsignalsToProcess = signalsToProcess.concat(connection.initialSignals);\n\t\t}\n\n\t\tthis.props.signalHandler(signalsToProcess);\n\t}\n\n\t/**\n\t * Disconnect the current connection and reconnect. Closes the container if it fails.\n\t * @param connection - The connection that wants to reconnect - no-op if it's different from this.connection\n\t * @param requestedMode - Read or write\n\t * @param error - Error reconnect information including whether or not to reconnect\n\t * @returns A promise that resolves when the connection is reestablished or we stop trying\n\t */\n\tprivate reconnectOnError(requestedMode: ConnectionMode, error: IAnyDriverError) {\n\t\tthis.reconnect(requestedMode, { text: error.message, error }).catch(\n\t\t\tthis.props.closeHandler,\n\t\t);\n\t}\n\n\t/**\n\t * Disconnect the current connection and reconnect.\n\t * @param connection - The connection that wants to reconnect - no-op if it's different from this.connection\n\t * @param requestedMode - Read or write\n\t * @param error - Error reconnect information including whether or not to reconnect\n\t * @returns A promise that resolves when the connection is reestablished or we stop trying\n\t */\n\tprivate async reconnect(\n\t\trequestedMode: ConnectionMode,\n\t\treason: IConnectionStateChangeReason<IAnyDriverError>,\n\t) {\n\t\t// We quite often get protocol errors before / after observing nack/disconnect\n\t\t// we do not want to run through same sequence twice.\n\t\t// If we're already disconnected/disconnecting it's not appropriate to call this again.\n\t\tassert(this.connection !== undefined, 0x0eb /* \"Missing connection for reconnect\" */);\n\n\t\tthis.disconnectFromDeltaStream(reason);\n\n\t\t// We will always trigger reconnect, even if canRetry is false.\n\t\t// Any truly fatal error state will result in container close upon attempted reconnect,\n\t\t// which is a preferable to closing abruptly when a live connection fails.\n\t\tif (reason.error?.canRetry === false) {\n\t\t\tthis.logger.sendTelemetryEvent(\n\t\t\t\t{\n\t\t\t\t\teventName: \"reconnectingDespiteFatalError\",\n\t\t\t\t\treconnectMode: this.reconnectMode,\n\t\t\t\t},\n\t\t\t\treason.error,\n\t\t\t);\n\t\t}\n\n\t\tif (this.reconnectMode === ReconnectMode.Never) {\n\t\t\t// Do not raise container error if we are closing just because we lost connection.\n\t\t\t// Those errors (like IdleDisconnect) would show up in telemetry dashboards and\n\t\t\t// are very misleading, as first initial reaction - some logic is broken.\n\t\t\tthis.props.closeHandler();\n\t\t}\n\n\t\t// If closed then we can't reconnect\n\t\tif (this._disposed || this.reconnectMode !== ReconnectMode.Enabled) {\n\t\t\treturn;\n\t\t}\n\n\t\t// If the error tells us to wait before retrying, then do so.\n\t\tconst delayMs = getRetryDelayFromError(reason.error);\n\t\tif (reason.error !== undefined && delayMs !== undefined) {\n\t\t\tthis.props.reconnectionDelayHandler(delayMs, reason.error);\n\t\t\tawait new Promise<void>((resolve) => {\n\t\t\t\tsetTimeout(resolve, delayMs);\n\t\t\t});\n\t\t}\n\n\t\t// If we believe we're offline, we assume there's no point in trying again until we at least think we're online.\n\t\t// NOTE: This isn't strictly true for drivers that don't require network (e.g. local driver). Really this logic\n\t\t// should probably live in the driver.\n\t\tawait waitForOnline();\n\n\t\tthis.triggerConnect(\n\t\t\t{\n\t\t\t\ttext:\n\t\t\t\t\treason.error !== undefined\n\t\t\t\t\t\t? \"Reconnecting due to Error\"\n\t\t\t\t\t\t: `Reconnecting due to: ${reason.text}`,\n\t\t\t\terror: reason.error,\n\t\t\t},\n\t\t\trequestedMode,\n\t\t);\n\t}\n\n\tpublic prepareMessageToSend(\n\t\tmessage: Omit<IDocumentMessage, \"clientSequenceNumber\">,\n\t): IDocumentMessage | undefined {\n\t\tif (this.readonly === true) {\n\t\t\tassert(\n\t\t\t\tthis.readOnlyInfo.readonly === true,\n\t\t\t\t0x1f0 /* \"Unexpected mismatch in readonly\" */,\n\t\t\t);\n\t\t\tconst error = new GenericError(\"deltaManagerReadonlySubmit\", undefined /* error */, {\n\t\t\t\treadonly: this.readOnlyInfo.readonly,\n\t\t\t\tforcedReadonly: this.readOnlyInfo.forced,\n\t\t\t\treadonlyPermissions: this.readOnlyInfo.permissions,\n\t\t\t\tstorageOnly: this.readOnlyInfo.storageOnly,\n\t\t\t\tstorageOnlyReason: this.readOnlyInfo.storageOnlyReason,\n\t\t\t});\n\t\t\tthis.props.closeHandler(error);\n\t\t\treturn undefined;\n\t\t}\n\n\t\t// reset clientSequenceNumber if we are using new clientId.\n\t\t// we keep info about old connection as long as possible to be able to account for all non-acked ops\n\t\t// that we pick up on next connection.\n\t\tassert(!!this.connection, 0x0e4 /* \"Lost old connection!\" */);\n\t\tif (this.lastSubmittedClientId !== this.connection?.clientId) {\n\t\t\tthis.lastSubmittedClientId = this.connection?.clientId;\n\t\t\tthis.clientSequenceNumber = 0;\n\t\t\tthis.clientSequenceNumberObserved = 0;\n\t\t}\n\n\t\tif (!isRuntimeMessage(message)) {\n\t\t\tthis.localOpsToIgnore++;\n\t\t} else {\n\t\t\tthis.localOpsToIgnore = 0;\n\t\t}\n\n\t\treturn {\n\t\t\t...message,\n\t\t\tclientSequenceNumber: ++this.clientSequenceNumber,\n\t\t};\n\t}\n\n\tpublic submitSignal(content: string, targetClientId?: string) {\n\t\tif (this.connection !== undefined) {\n\t\t\tthis.connection.submitSignal(content, targetClientId);\n\t\t} else {\n\t\t\tthis.logger.sendErrorEvent({ eventName: \"submitSignalDisconnected\" });\n\t\t}\n\t}\n\n\tpublic sendMessages(messages: IDocumentMessage[]) {\n\t\tassert(this.connected, 0x2b4 /* \"not connected on sending ops!\" */);\n\t\t// If connection is \"read\" or implicit \"read\" (got leave op for \"write\" connection),\n\t\t// then op can't make it through - we will get a nack if op is sent.\n\t\t// We can short-circuit this process.\n\t\t// Note that we also want nacks to be rare and be treated as catastrophic failures.\n\t\t// Be careful with reentrancy though - disconnected event should not be be raised in the\n\t\t// middle of the current workflow, but rather on clean stack!\n\t\tif (this.connectionMode === \"read\") {\n\t\t\tif (!this.pendingReconnect) {\n\t\t\t\tthis.pendingReconnect = true;\n\t\t\t\tPromise.resolve()\n\t\t\t\t\t.then(async () => {\n\t\t\t\t\t\tif (this.pendingReconnect) {\n\t\t\t\t\t\t\t// still valid?\n\t\t\t\t\t\t\tawait this.reconnect(\n\t\t\t\t\t\t\t\t\"write\", // connectionMode\n\t\t\t\t\t\t\t\t{ text: \"Switch to write\" }, // message\n\t\t\t\t\t\t\t);\n\t\t\t\t\t\t}\n\t\t\t\t\t})\n\t\t\t\t\t.catch(() => {});\n\t\t\t}\n\t\t\treturn;\n\t\t}\n\n\t\tassert(!this.pendingReconnect, 0x2b5 /* \"logic error\" */);\n\n\t\tthis._outbound.push(messages);\n\t}\n\n\tpublic beforeProcessingIncomingOp(message: ISequencedDocumentMessage) {\n\t\t// if we have connection, and message is local, then we better treat is as local!\n\t\tassert(\n\t\t\tthis.clientId !== message.clientId || this.lastSubmittedClientId === message.clientId,\n\t\t\t0x0ee /* \"Not accounting local messages correctly\" */,\n\t\t);\n\n\t\tif (\n\t\t\tthis.lastSubmittedClientId !== undefined &&\n\t\t\tthis.lastSubmittedClientId === message.clientId\n\t\t) {\n\t\t\tconst clientSequenceNumber = message.clientSequenceNumber;\n\n\t\t\tassert(\n\t\t\t\tthis.clientSequenceNumberObserved < clientSequenceNumber,\n\t\t\t\t0x0ef /* \"client seq# not growing\" */,\n\t\t\t);\n\t\t\tassert(\n\t\t\t\tclientSequenceNumber <= this.clientSequenceNumber,\n\t\t\t\t0x0f0 /* \"Incoming local client seq# > generated by this client\" */,\n\t\t\t);\n\n\t\t\tthis.clientSequenceNumberObserved = clientSequenceNumber;\n\t\t}\n\n\t\tif (message.type === MessageType.ClientLeave) {\n\t\t\tconst systemLeaveMessage = message as ISequencedDocumentSystemMessage;\n\t\t\tconst clientId = JSON.parse(systemLeaveMessage.data) as string;\n\t\t\tif (clientId === this.clientId) {\n\t\t\t\t// We have been kicked out from quorum\n\t\t\t\tthis.logger.sendPerformanceEvent({ eventName: \"ReadConnectionTransition\" });\n\n\t\t\t\t// Please see #8483 for more details on why maintaining connection further as is would not work.\n\t\t\t\t// Short story - connection properties are immutable, and many processes (consensus DDSes, summarizer)\n\t\t\t\t// assume that connection stays \"write\" connection until disconnect, and act accordingly, which may\n\t\t\t\t// not work well with de-facto \"read\" connection we are in after receiving own leave op on timeout.\n\t\t\t\t// Clients need to be able to transition to \"read\" state after some time of inactivity!\n\t\t\t\t// Note - this may close container!\n\t\t\t\tthis.reconnect(\n\t\t\t\t\t\"read\", // connectionMode\n\t\t\t\t\t{ text: \"Switch to read\" }, // message\n\t\t\t\t).catch((error) => {\n\t\t\t\t\tthis.logger.sendErrorEvent({ eventName: \"SwitchToReadConnection\" }, error);\n\t\t\t\t});\n\t\t\t}\n\t\t}\n\t}\n\n\tprivate readonly opHandler = (documentId: string, messagesArg: ISequencedDocumentMessage[]) => {\n\t\tconst messages = Array.isArray(messagesArg) ? messagesArg : [messagesArg];\n\t\tthis.props.incomingOpHandler(messages, \"opHandler\");\n\t};\n\n\tprivate readonly signalHandler = (signalsArg: ISignalMessage | ISignalMessage[]) => {\n\t\tconst signals = Array.isArray(signalsArg) ? signalsArg : [signalsArg];\n\t\tthis.props.signalHandler(signals);\n\t};\n\n\t// Always connect in write mode after getting nacked.\n\tprivate readonly nackHandler = (documentId: string, messages: INack[]) => {\n\t\tconst message = messages[0];\n\t\tif (this._readonlyPermissions === true) {\n\t\t\tthis.props.closeHandler(\n\t\t\t\tcreateWriteError(\"writeOnReadOnlyDocument\", { driverVersion: undefined }),\n\t\t\t);\n\t\t\treturn;\n\t\t}\n\n\t\tconst reconnectInfo = getNackReconnectInfo(message.content);\n\n\t\t// If the nack indicates we cannot retry, then close the container outright\n\t\tif (!reconnectInfo.canRetry) {\n\t\t\tthis.props.closeHandler(reconnectInfo);\n\t\t\treturn;\n\t\t}\n\n\t\tthis.reconnectOnError(\"write\", reconnectInfo);\n\t};\n\n\t// Connection mode is always read on disconnect/error unless the system mode was write.\n\tprivate readonly disconnectHandlerInternal = (disconnectReason: IAnyDriverError) => {\n\t\t// Note: we might get multiple disconnect calls on same socket, as early disconnect notification\n\t\t// (\"server_disconnect\", ODSP-specific) is mapped to \"disconnect\"\n\t\tthis.reconnectOnError(this.defaultReconnectionMode, disconnectReason);\n\t};\n\n\tprivate readonly errorHandler = (error: IAnyDriverError) => {\n\t\tthis.reconnectOnError(this.defaultReconnectionMode, error);\n\t};\n}\n"]}
@@ -2,11 +2,11 @@
2
2
  * Copyright (c) Microsoft Corporation and contributors. All rights reserved.
3
3
  * Licensed under the MIT License.
4
4
  */
5
- import { ITelemetryBaseProperties } from "@fluidframework/core-interfaces";
6
5
  import { IDeltaManager } from "@fluidframework/container-definitions";
7
- import { ISequencedClient, IClient } from "@fluidframework/protocol-definitions";
8
- import { ITelemetryLoggerExt, type TelemetryEventCategory } from "@fluidframework/telemetry-utils";
6
+ import { ITelemetryBaseProperties } from "@fluidframework/core-interfaces";
9
7
  import { IAnyDriverError } from "@fluidframework/driver-definitions";
8
+ import { IClient, ISequencedClient } from "@fluidframework/protocol-definitions";
9
+ import { ITelemetryLoggerExt, type TelemetryEventCategory } from "@fluidframework/telemetry-utils";
10
10
  import { ConnectionState } from "./connectionState.js";
11
11
  import { IConnectionDetailsInternal, IConnectionStateChangeReason } from "./contracts.js";
12
12
  import { IProtocolHandler } from "./protocol.js";
@@ -1 +1 @@
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1
+ {"version":3,"file":"connectionStateHandler.d.ts","sourceRoot":"","sources":["../src/connectionStateHandler.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAEH,OAAO,EAAE,aAAa,EAAE,MAAM,uCAAuC,CAAC;AACtE,OAAO,EAAE,wBAAwB,EAAE,MAAM,iCAAiC,CAAC;AAE3E,OAAO,EAAE,eAAe,EAAE,MAAM,oCAAoC,CAAC;AACrE,OAAO,EAAE,OAAO,EAAE,gBAAgB,EAAE,MAAM,sCAAsC,CAAC;AACjF,OAAO,EAAE,mBAAmB,EAAE,KAAK,sBAAsB,EAAE,MAAM,iCAAiC,CAAC;AAOnG,OAAO,EAAE,eAAe,EAAE,MAAM,sBAAsB,CAAC;AACvD,OAAO,EAAE,0BAA0B,EAAE,4BAA4B,EAAE,MAAM,gBAAgB,CAAC;AAC1F,OAAO,EAAE,gBAAgB,EAAE,MAAM,eAAe,CAAC;AAUjD,kGAAkG;AAClG,MAAM,WAAW,6BAA6B;IAC7C,MAAM,EAAE,mBAAmB,CAAC;IAC5B,mEAAmE;IACnE,sBAAsB,EAAE,CACvB,KAAK,EAAE,eAAe,EACtB,QAAQ,EAAE,eAAe,EACzB,MAAM,CAAC,EAAE,4BAA4B,KACjC,IAAI,CAAC;IACV,4EAA4E;IAC5E,qBAAqB,EAAE,MAAM,OAAO,CAAC;IACrC,mHAAmH;IACnH,sBAAsB,EAAE,MAAM,GAAG,SAAS,CAAC;IAC3C,sGAAsG;IACtG,kBAAkB,EAAE,CACnB,SAAS,EAAE,MAAM,EACjB,QAAQ,EAAE,sBAAsB,EAChC,OAAO,CAAC,EAAE,wBAAwB,KAC9B,IAAI,CAAC;IACV,6IAA6I;IAC7I,oBAAoB,EAAE,CAAC,QAAQ,EAAE,MAAM,KAAK,IAAI,CAAC;CACjD;AAED;;GAEG;AACH,MAAM,WAAW,uBAAuB;IACvC,QAAQ,CAAC,eAAe,EAAE,eAAe,CAAC;IAC1C,QAAQ,CAAC,eAAe,EAAE,MAAM,GAAG,SAAS,CAAC;IAE7C,cAAc,IAAI,IAAI,CAAC;IACvB,OAAO,IAAI,IAAI,CAAC;IAChB,YAAY,CAAC,QAAQ,EAAE,gBAAgB,GAAG,IAAI,CAAC;IAC/C,oBAAoB,CAAC,OAAO,EAAE,0BAA0B,GAAG,IAAI,CAAC;IAChE,uBAAuB,CAAC,MAAM,EAAE,4BAA4B,GAAG,IAAI,CAAC;IACpE,sBAAsB,CAAC,MAAM,EAAE,4BAA4B,GAAG,IAAI,CAAC;IACnE;;;;OAIG;IACH,4BAA4B,CAAC,MAAM,EAAE,4BAA4B,GAAG,IAAI,CAAC;CACzE;AAED,wBAAgB,4BAA4B,CAC3C,MAAM,EAAE,6BAA6B,EACrC,YAAY,EAAE,aAAa,CAAC,GAAG,EAAE,GAAG,CAAC,EACrC,QAAQ,CAAC,EAAE,MAAM,mDAUjB;AAED,wBAAgB,gCAAgC,CAC/C,2BAA2B,EAAE,OAAO,EACpC,4BAA4B,EAAE,OAAO,EACrC,MAAM,EAAE,6BAA6B,EACrC,YAAY,EAAE,aAAa,CAAC,GAAG,EAAE,GAAG,CAAC,EACrC,QAAQ,CAAC,EAAE,MAAM,mDAWjB;AAED;;GAEG;AACH,UAAU,WAAW;IACpB,EAAE,CACD,SAAS,EAAE,WAAW,GAAG,cAAc,EACvC,QAAQ,EAAE,CAAC,QAAQ,EAAE,MAAM,EAAE,OAAO,EAAE,OAAO,GAAG,gBAAgB,KAAK,IAAI,OACxE;IACF,SAAS,CAAC,QAAQ,EAAE,MAAM,GAAG,SAAS,GAAG,OAAO,CAAC;CACjD;AAED;;;GAGG;AACH,cAAM,iCACL,YAAW,uBAAuB,EAAE,6BAA6B;IAKhE,SAAS,CAAC,QAAQ,CAAC,MAAM,EAAE,6BAA6B;IAHzD,SAAS,CAAC,QAAQ,CAAC,KAAK,EAAE,uBAAuB,CAAC;gBAG9B,MAAM,EAAE,6BAA6B,EACxD,YAAY,EAAE,CAAC,OAAO,EAAE,6BAA6B,KAAK,uBAAuB;IAKlF;;OAEG;IACH,IAAW,eAAe,oBAEzB;IACD,IAAW,eAAe,uBAEzB;IAEM,cAAc;IAGd,OAAO;IAGP,YAAY,CAAC,QAAQ,EAAE,gBAAgB;IAGvC,uBAAuB,CAAC,MAAM,EAAE,4BAA4B,CAAC,eAAe,CAAC;IAI7E,sBAAsB,CAAC,MAAM,EAAE,4BAA4B;IAI3D,4BAA4B,CAAC,MAAM,EAAE,4BAA4B;IAIjE,oBAAoB,CAAC,OAAO,EAAE,0BAA0B;IAI/D;;OAEG;IAEH,IAAW,MAAM,wBAEhB;IACM,sBAAsB,CAC5B,KAAK,EAAE,eAAe,EACtB,QAAQ,EAAE,eAAe,EACzB,MAAM,CAAC,EAAE,4BAA4B;IAI/B,qBAAqB;IAG5B,IAAW,sBAAsB,uBAEhC;IACM,kBAAkB,CACxB,SAAS,EAAE,MAAM,EACjB,QAAQ,EAAE,sBAAsB,EAChC,OAAO,CAAC,EAAE,wBAAwB;IAI5B,oBAAoB,CAAC,QAAQ,EAAE,MAAM;CAG5C;AAED;;;GAGG;AACH,cAAM,sBAAuB,SAAQ,iCAAiC;IAMpE,OAAO,CAAC,QAAQ,CAAC,YAAY;IAL9B,OAAO,CAAC,cAAc,CAA8B;gBAGnD,MAAM,EAAE,6BAA6B,EACrC,YAAY,EAAE,CAAC,OAAO,EAAE,6BAA6B,KAAK,uBAAuB,EAChE,YAAY,EAAE,aAAa,CAAC,GAAG,EAAE,GAAG,CAAC;IAMvD,OAAO,CAAC,gBAAgB,CAAkB;IAC1C,IAAW,eAAe,oBAEzB;IAEM,sBAAsB,CAC5B,KAAK,EAAE,eAAe,EACtB,QAAQ,EAAE,eAAe,EACzB,MAAM,CAAC,EAAE,4BAA4B,CAAC,eAAe,CAAC;IA+CvD,OAAO,CAAC,QAAQ,CAAC,0BAA0B,CASzC;CACF;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,cAAM,sBAAuB,YAAW,uBAAuB;IAqC7D,OAAO,CAAC,QAAQ,CAAC,OAAO;IACxB,OAAO,CAAC,QAAQ,CAAC,4BAA4B;IArC9C,OAAO,CAAC,gBAAgB,CAAgC;IACxD,OAAO,CAAC,gBAAgB,CAAqB;IAE7C;;;;;OAKG;IACH,OAAO,CAAC,QAAQ,CAAC,mBAAmB,CAAQ;IAE5C;;OAEG;IACH,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAQ;IAEpC,OAAO,CAAC,QAAQ,CAAC,CAAmB;IACpC,OAAO,CAAC,UAAU,CAAC,CAA6B;IAChD,OAAO,CAAC,SAAS,CAAC,CAAS;IAE3B,uEAAuE;IACvE,OAAO,CAAC,SAAS,CAA+B;IAEhD,IAAW,eAAe,IAAI,eAAe,CAE5C;IAED,OAAO,KAAK,QAAQ,GAEnB;IAED,IAAW,eAAe,IAAI,MAAM,GAAG,SAAS,CAE/C;gBAGiB,OAAO,EAAE,6BAA6B,EACtC,4BAA4B,EAAE,OAAO,EACtD,yBAAyB,CAAC,EAAE,MAAM;IAmCnC,OAAO,CAAC,gBAAgB;IAQxB,OAAO,CAAC,eAAe;IAKvB,OAAO,KAAK,iBAAiB,GAE5B;IAEM,OAAO;IAKP,cAAc;IASrB,OAAO,CAAC,sBAAsB;IAuC9B,OAAO,CAAC,sBAAsB;IA0C9B,OAAO,CAAC,yBAAyB;IAQ1B,uBAAuB,CAAC,MAAM,EAAE,4BAA4B,CAAC,eAAe,CAAC;IAK7E,4BAA4B,CAAC,MAAM,EAAE,4BAA4B;IAWjE,sBAAsB,CAAC,MAAM,EAAE,4BAA4B;IASlE,OAAO,CAAC,uBAAuB;IAQ/B;;;;;;;OAOG;IACI,oBAAoB,CAAC,OAAO,EAAE,0BAA0B;IA4C/D,OAAO,CAAC,kBAAkB;IA0E1B,SAAS,KAAK,UAAU,IAAI,WAAW,GAAG,SAAS,CAOlD;IAEM,YAAY,CAAC,QAAQ,EAAE,gBAAgB;IAsC9C,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC,EAAE,MAAM;CAGrC"}
@@ -5,8 +5,8 @@
5
5
  */
6
6
  Object.defineProperty(exports, "__esModule", { value: true });
7
7
  exports.createConnectionStateHandlerCore = exports.createConnectionStateHandler = void 0;
8
- const core_utils_1 = require("@fluidframework/core-utils");
9
- const telemetry_utils_1 = require("@fluidframework/telemetry-utils");
8
+ const internal_1 = require("@fluidframework/core-utils/internal");
9
+ const internal_2 = require("@fluidframework/telemetry-utils/internal");
10
10
  const catchUpMonitor_js_1 = require("./catchUpMonitor.js");
11
11
  const connectionState_js_1 = require("./connectionState.js");
12
12
  // Based on recent data, it looks like majority of cases where we get stuck are due to really slow or
@@ -16,7 +16,7 @@ const JoinOpTimeoutMs = 45000;
16
16
  // Timeout waiting for "self" join signal, before giving up
17
17
  const JoinSignalTimeoutMs = 5000;
18
18
  function createConnectionStateHandler(inputs, deltaManager, clientId) {
19
- const mc = (0, telemetry_utils_1.loggerToMonitoringContext)(inputs.logger);
19
+ const mc = (0, internal_2.loggerToMonitoringContext)(inputs.logger);
20
20
  return createConnectionStateHandlerCore(mc.config.getBoolean("Fluid.Container.CatchUpBeforeDeclaringConnected") === true, // connectedRaisedWhenCaughtUp
21
21
  mc.config.getBoolean("Fluid.Container.EnableJoinSignalWait") === true, // readClientsWaitForJoinSignal
22
22
  inputs, deltaManager, clientId);
@@ -101,8 +101,8 @@ class ConnectionStateCatchup extends ConnectionStateHandlerPassThrough {
101
101
  this.transitionToConnectedState = () => {
102
102
  // Defensive measure, we should always be in Connecting state when this is called.
103
103
  const state = this.pimpl.connectionState;
104
- (0, core_utils_1.assert)(state === connectionState_js_1.ConnectionState.Connected, 0x3e5 /* invariant broken */);
105
- (0, core_utils_1.assert)(this._connectionState === connectionState_js_1.ConnectionState.CatchingUp, 0x3e6 /* invariant broken */);
104
+ (0, internal_1.assert)(state === connectionState_js_1.ConnectionState.Connected, 0x3e5 /* invariant broken */);
105
+ (0, internal_1.assert)(this._connectionState === connectionState_js_1.ConnectionState.CatchingUp, 0x3e6 /* invariant broken */);
106
106
  this._connectionState = connectionState_js_1.ConnectionState.Connected;
107
107
  this.inputs.connectionStateChanged(connectionState_js_1.ConnectionState.Connected, connectionState_js_1.ConnectionState.CatchingUp, {
108
108
  text: "caught up",
@@ -116,14 +116,14 @@ class ConnectionStateCatchup extends ConnectionStateHandlerPassThrough {
116
116
  connectionStateChanged(value, oldState, reason) {
117
117
  switch (value) {
118
118
  case connectionState_js_1.ConnectionState.Connected:
119
- (0, core_utils_1.assert)(this._connectionState === connectionState_js_1.ConnectionState.CatchingUp, 0x3e1 /* connectivity transitions */);
119
+ (0, internal_1.assert)(this._connectionState === connectionState_js_1.ConnectionState.CatchingUp, 0x3e1 /* connectivity transitions */);
120
120
  // Create catch-up monitor here (not earlier), as we might get more exact info by now about how far
121
121
  // client is behind through join signal. This is only true if base layer uses signals (i.e. audience,
122
122
  // not quorum, including for "rea" connections) to make decisions about moving to "connected" state.
123
123
  // In addition to that, in its current form, doing this in ConnectionState.CatchingUp is dangerous as
124
124
  // we might get callback right away, and it will screw up state transition (as code outside of switch
125
125
  // statement will overwrite current state).
126
- (0, core_utils_1.assert)(this.catchUpMonitor === undefined, 0x3eb /* catchUpMonitor should be gone */);
126
+ (0, internal_1.assert)(this.catchUpMonitor === undefined, 0x3eb /* catchUpMonitor should be gone */);
127
127
  this.catchUpMonitor = new catchUpMonitor_js_1.CatchUpMonitor(this.deltaManager, this.transitionToConnectedState);
128
128
  return;
129
129
  case connectionState_js_1.ConnectionState.Disconnected:
@@ -133,10 +133,10 @@ class ConnectionStateCatchup extends ConnectionStateHandlerPassThrough {
133
133
  // ConnectionState.EstablishingConnection state would be set when we start establishing connection
134
134
  // during container.connect() or reconnect because of an error.
135
135
  case connectionState_js_1.ConnectionState.EstablishingConnection:
136
- (0, core_utils_1.assert)(this._connectionState === connectionState_js_1.ConnectionState.Disconnected, 0x6d2 /* connectivity transition to establishing connection */);
136
+ (0, internal_1.assert)(this._connectionState === connectionState_js_1.ConnectionState.Disconnected, 0x6d2 /* connectivity transition to establishing connection */);
137
137
  break;
138
138
  case connectionState_js_1.ConnectionState.CatchingUp:
139
- (0, core_utils_1.assert)(this._connectionState === connectionState_js_1.ConnectionState.EstablishingConnection, 0x3e3 /* connectivity transitions */);
139
+ (0, internal_1.assert)(this._connectionState === connectionState_js_1.ConnectionState.EstablishingConnection, 0x3e3 /* connectivity transitions */);
140
140
  break;
141
141
  default:
142
142
  }
@@ -188,14 +188,14 @@ class ConnectionStateHandler {
188
188
  this.readClientsWaitForJoinSignal = readClientsWaitForJoinSignal;
189
189
  this._connectionState = connectionState_js_1.ConnectionState.Disconnected;
190
190
  this._clientId = clientIdFromPausedSession;
191
- this.prevClientLeftTimer = new core_utils_1.Timer(
191
+ this.prevClientLeftTimer = new internal_1.Timer(
192
192
  // Default is 5 min for which we are going to wait for its own "leave" message. This is same as
193
193
  // the max time on server after which leave op is sent.
194
194
  this.handler.maxClientLeaveWaitTime ?? 300000, () => {
195
- (0, core_utils_1.assert)(this.connectionState !== connectionState_js_1.ConnectionState.Connected, 0x2ac /* "Connected when timeout waiting for leave from previous session fired!" */);
195
+ (0, internal_1.assert)(this.connectionState !== connectionState_js_1.ConnectionState.Connected, 0x2ac /* "Connected when timeout waiting for leave from previous session fired!" */);
196
196
  this.applyForConnectedState("timeout");
197
197
  });
198
- this.joinOpTimer = new core_utils_1.Timer(0, // default value is not used - startJoinOpTimer() explicitly provides timeout
198
+ this.joinOpTimer = new internal_1.Timer(0, // default value is not used - startJoinOpTimer() explicitly provides timeout
199
199
  () => {
200
200
  // I've observed timer firing within couple ms from disconnect event, looks like
201
201
  // queued timer callback is not cancelled if timer is cancelled while callback sits in the queue.
@@ -212,19 +212,19 @@ class ConnectionStateHandler {
212
212
  });
213
213
  }
214
214
  startJoinOpTimer() {
215
- (0, core_utils_1.assert)(!this.joinOpTimer.hasTimer, 0x234 /* "has joinOpTimer" */);
216
- (0, core_utils_1.assert)(this.connection !== undefined, 0x4b3 /* have connection */);
215
+ (0, internal_1.assert)(!this.joinOpTimer.hasTimer, 0x234 /* "has joinOpTimer" */);
216
+ (0, internal_1.assert)(this.connection !== undefined, 0x4b3 /* have connection */);
217
217
  this.joinOpTimer.start(this.connection.mode === "write" ? JoinOpTimeoutMs : JoinSignalTimeoutMs);
218
218
  }
219
219
  stopJoinOpTimer() {
220
- (0, core_utils_1.assert)(this.joinOpTimer.hasTimer, 0x235 /* "no joinOpTimer" */);
220
+ (0, internal_1.assert)(this.joinOpTimer.hasTimer, 0x235 /* "no joinOpTimer" */);
221
221
  this.joinOpTimer.clear();
222
222
  }
223
223
  get waitingForLeaveOp() {
224
224
  return this.prevClientLeftTimer.hasTimer;
225
225
  }
226
226
  dispose() {
227
- (0, core_utils_1.assert)(!this.joinOpTimer.hasTimer, 0x2a5 /* "join timer" */);
227
+ (0, internal_1.assert)(!this.joinOpTimer.hasTimer, 0x2a5 /* "join timer" */);
228
228
  this.prevClientLeftTimer.clear();
229
229
  }
230
230
  containerSaved() {
@@ -251,7 +251,7 @@ class ConnectionStateHandler {
251
251
  }
252
252
  // Start the event in case we are waiting for leave or timeout.
253
253
  if (this.waitingForLeaveOp) {
254
- this.waitEvent = telemetry_utils_1.PerformanceEvent.start(this.handler.logger, {
254
+ this.waitEvent = internal_2.PerformanceEvent.start(this.handler.logger, {
255
255
  eventName: "WaitBeforeClientLeave",
256
256
  details: JSON.stringify({
257
257
  waitOnClientId: this._clientId,
@@ -264,14 +264,14 @@ class ConnectionStateHandler {
264
264
  else if (clientId === this.clientId) {
265
265
  // If we see our clientId and it's not also our pending ID, it's our own join op
266
266
  // being replayed, so start the timer in case our previous client is still in quorum
267
- (0, core_utils_1.assert)(!this.waitingForLeaveOp, 0x5d2 /* Unexpected join op with current clientId while waiting */);
268
- (0, core_utils_1.assert)(this.connectionState !== connectionState_js_1.ConnectionState.Connected, 0x5d3 /* Unexpected join op with current clientId while connected */);
267
+ (0, internal_1.assert)(!this.waitingForLeaveOp, 0x5d2 /* Unexpected join op with current clientId while waiting */);
268
+ (0, internal_1.assert)(this.connectionState !== connectionState_js_1.ConnectionState.Connected, 0x5d3 /* Unexpected join op with current clientId while connected */);
269
269
  this.prevClientLeftTimer.restart();
270
270
  }
271
271
  }
272
272
  applyForConnectedState(source) {
273
- (0, core_utils_1.assert)(this.protocol !== undefined, 0x236 /* "In all cases it should be already installed" */);
274
- (0, core_utils_1.assert)(!this.waitingForLeaveOp || this.hasMember(this.clientId), 0x2e2 /* "Must only wait for leave message when clientId in quorum" */);
273
+ (0, internal_1.assert)(this.protocol !== undefined, 0x236 /* "In all cases it should be already installed" */);
274
+ (0, internal_1.assert)(!this.waitingForLeaveOp || this.hasMember(this.clientId), 0x2e2 /* "Must only wait for leave message when clientId in quorum" */);
275
275
  // Move to connected state only if:
276
276
  // 1. We have seen our own "join" op (i.e. for this.pendingClientId)
277
277
  // 2. There is no "leave" timer running, meaning this is our first connection or the previous client has left (via this.prevClientLeftTimer)
@@ -310,8 +310,8 @@ class ConnectionStateHandler {
310
310
  this.setConnectionState(connectionState_js_1.ConnectionState.Disconnected, reason);
311
311
  }
312
312
  cancelEstablishingConnection(reason) {
313
- (0, core_utils_1.assert)(this._connectionState === connectionState_js_1.ConnectionState.EstablishingConnection, 0x6d3 /* Connection state should be EstablishingConnection */);
314
- (0, core_utils_1.assert)(this.connection === undefined, 0x6d4 /* No connetion should be present */);
313
+ (0, internal_1.assert)(this._connectionState === connectionState_js_1.ConnectionState.EstablishingConnection, 0x6d3 /* Connection state should be EstablishingConnection */);
314
+ (0, internal_1.assert)(this.connection === undefined, 0x6d4 /* No connetion should be present */);
315
315
  const oldState = this._connectionState;
316
316
  this._connectionState = connectionState_js_1.ConnectionState.Disconnected;
317
317
  this.handler.connectionStateChanged(connectionState_js_1.ConnectionState.Disconnected, oldState, reason);
@@ -325,7 +325,7 @@ class ConnectionStateHandler {
325
325
  });
326
326
  }
327
327
  shouldWaitForJoinSignal() {
328
- (0, core_utils_1.assert)(this.connection !== undefined, 0x4b4 /* all callers call here with active connection */);
328
+ (0, internal_1.assert)(this.connection !== undefined, 0x4b4 /* all callers call here with active connection */);
329
329
  return this.connection.mode === "write" || this.readClientsWaitForJoinSignal;
330
330
  }
331
331
  /**
@@ -389,7 +389,7 @@ class ConnectionStateHandler {
389
389
  const currentClientInQuorum = this._clientId !== undefined &&
390
390
  this.protocol?.quorum?.getMember(this._clientId) !== undefined;
391
391
  if (value === connectionState_js_1.ConnectionState.Connected) {
392
- (0, core_utils_1.assert)(oldState === connectionState_js_1.ConnectionState.CatchingUp, 0x1d8 /* "Should only transition from Connecting state" */);
392
+ (0, internal_1.assert)(oldState === connectionState_js_1.ConnectionState.CatchingUp, 0x1d8 /* "Should only transition from Connecting state" */);
393
393
  // Mark our old client should have left in the quorum if it's still there
394
394
  if (currentClientInQuorum) {
395
395
  // eslint-disable-next-line @typescript-eslint/no-non-null-assertion
@@ -443,12 +443,12 @@ class ConnectionStateHandler {
443
443
  initProtocol(protocol) {
444
444
  this.protocol = protocol;
445
445
  this.membership?.on("addMember", (clientId, details) => {
446
- (0, core_utils_1.assert)(details.mode === "read" ||
446
+ (0, internal_1.assert)(details.mode === "read" ||
447
447
  protocol.quorum.getMember(clientId) !== undefined, 0x4b5 /* Audience is subset of quorum */);
448
448
  this.receivedAddMemberEvent(clientId);
449
449
  });
450
450
  this.membership?.on("removeMember", (clientId) => {
451
- (0, core_utils_1.assert)(protocol.quorum.getMember(clientId) === undefined, 0x4b6 /* Audience is subset of quorum */);
451
+ (0, internal_1.assert)(protocol.quorum.getMember(clientId) === undefined, 0x4b6 /* Audience is subset of quorum */);
452
452
  this.receivedRemoveMemberEvent(clientId);
453
453
  });
454
454
  /* There is a tiny tiny race possible, where these events happen in this order: