@fluidframework/container-loader 2.0.0-internal.1.2.0.93071 → 2.0.0-internal.1.2.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/catchUpMonitor.d.ts +6 -17
- package/dist/catchUpMonitor.d.ts.map +1 -1
- package/dist/catchUpMonitor.js +5 -36
- package/dist/catchUpMonitor.js.map +1 -1
- package/dist/connectionManager.d.ts.map +1 -1
- package/dist/connectionManager.js +3 -6
- package/dist/connectionManager.js.map +1 -1
- package/dist/connectionStateHandler.d.ts +80 -26
- package/dist/connectionStateHandler.d.ts.map +1 -1
- package/dist/connectionStateHandler.js +170 -89
- package/dist/connectionStateHandler.js.map +1 -1
- package/dist/container.d.ts +12 -11
- package/dist/container.d.ts.map +1 -1
- package/dist/container.js +76 -100
- package/dist/container.js.map +1 -1
- package/dist/containerStorageAdapter.d.ts +10 -24
- package/dist/containerStorageAdapter.d.ts.map +1 -1
- package/dist/containerStorageAdapter.js +50 -16
- package/dist/containerStorageAdapter.js.map +1 -1
- package/dist/deltaManager.js +4 -4
- package/dist/deltaManager.js.map +1 -1
- package/dist/packageVersion.d.ts +1 -1
- package/dist/packageVersion.d.ts.map +1 -1
- package/dist/packageVersion.js +1 -1
- package/dist/packageVersion.js.map +1 -1
- package/lib/catchUpMonitor.d.ts +6 -17
- package/lib/catchUpMonitor.d.ts.map +1 -1
- package/lib/catchUpMonitor.js +5 -35
- package/lib/catchUpMonitor.js.map +1 -1
- package/lib/connectionManager.d.ts.map +1 -1
- package/lib/connectionManager.js +3 -6
- package/lib/connectionManager.js.map +1 -1
- package/lib/connectionStateHandler.d.ts +80 -26
- package/lib/connectionStateHandler.d.ts.map +1 -1
- package/lib/connectionStateHandler.js +170 -90
- package/lib/connectionStateHandler.js.map +1 -1
- package/lib/container.d.ts +12 -11
- package/lib/container.d.ts.map +1 -1
- package/lib/container.js +77 -101
- package/lib/container.js.map +1 -1
- package/lib/containerStorageAdapter.d.ts +10 -24
- package/lib/containerStorageAdapter.d.ts.map +1 -1
- package/lib/containerStorageAdapter.js +50 -15
- package/lib/containerStorageAdapter.js.map +1 -1
- package/lib/deltaManager.js +4 -4
- package/lib/deltaManager.js.map +1 -1
- package/lib/packageVersion.d.ts +1 -1
- package/lib/packageVersion.d.ts.map +1 -1
- package/lib/packageVersion.js +1 -1
- package/lib/packageVersion.js.map +1 -1
- package/package.json +11 -11
- package/src/catchUpMonitor.ts +7 -47
- package/src/connectionManager.ts +3 -5
- package/src/connectionStateHandler.ts +231 -106
- package/src/container.ts +89 -118
- package/src/containerStorageAdapter.ts +64 -15
- package/src/deltaManager.ts +4 -4
- package/src/packageVersion.ts +1 -1
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* Copyright (c) Microsoft Corporation and contributors. All rights reserved.\n * Licensed under the MIT License.\n */\n\nimport { ITelemetryLogger, ITelemetryProperties } from \"@fluidframework/common-definitions\";\nimport { assert, Timer } from \"@fluidframework/common-utils\";\nimport { IConnectionDetails, IDeltaManager } from \"@fluidframework/container-definitions\";\nimport { ILocalSequencedClient, IProtocolHandler } from \"@fluidframework/protocol-base\";\nimport { ConnectionMode, IQuorumClients } from \"@fluidframework/protocol-definitions\";\nimport { PerformanceEvent } from \"@fluidframework/telemetry-utils\";\nimport { ConnectionState } from \"./connectionState\";\nimport { CatchUpMonitor, ICatchUpMonitor, ImmediateCatchUpMonitor } from \"./catchUpMonitor\";\n\n/** Constructor parameter type for passing in dependencies needed by the ConnectionStateHandler */\nexport interface IConnectionStateHandlerInputs {\n /** Provides access to the clients currently in the quorum */\n quorumClients: () => IQuorumClients | undefined;\n /** Log to telemetry any change in state, included to Connecting */\n logConnectionStateChangeTelemetry:\n (value: ConnectionState, oldState: ConnectionState, reason?: string | undefined) => void;\n /** Whether to expect the client to join in write mode on next connection */\n shouldClientJoinWrite: () => boolean;\n /** (Optional) How long should we wait on our previous client's Leave op before transitioning to Connected again */\n maxClientLeaveWaitTime: number | undefined;\n /** Log an issue encountered while in the Connecting state. details will be logged as a JSON string */\n logConnectionIssue: (eventName: string, details?: ITelemetryProperties) => void;\n /** Callback whenever the ConnectionState changes between Disconnected and Connected */\n connectionStateChanged: () => void;\n}\n\nconst JoinOpTimeoutMs = 45000;\n\n/**\n * In the lifetime of a container, the connection will likely disconnect and reconnect periodically.\n * This class ensures that any ops sent by this container instance on previous connection are either\n * sequenced or blocked by the server before emitting the new \"connected\" event and allowing runtime to resubmit ops.\n *\n * Each connection is assigned a clientId by the service, and the connection is book-ended by a Join and a Leave op\n * generated by the service. Due to the distributed nature of the Relay Service, in the case of reconnect we cannot\n * make any assumptions about ordering of operations between the old and new connections - i.e. new Join op could\n * be sequenced before old Leave op (and some acks from pending ops that were in flight when we disconnected).\n *\n * The job of this class is to encapsulate the transition period during reconnect, which is identified by\n * ConnectionState.CatchingUp. Specifically, before moving to Connected state with the new clientId, it ensures that:\n * (A) We process the Leave op for the previous clientId. This allows us to properly handle any acks from in-flight ops\n * that got sequenced with the old clientId (we'll recognize them as local ops). After the Leave op, any other\n * pending ops can safely be submitted with the new clientId without fear of duplication in the sequenced op stream.\n * (B) We process the Join op for the new clientId (identified when the underlying connection was first established),\n * indicating the service is ready to sequence ops sent with the new clientId.\n * (C) We process all ops known at the time the underlying connection was established (so we are \"caught up\")\n *\n * For (A) we give up waiting after some time (same timeout as server uses), and go ahead and transition to Connected.\n * For (B) we log telemetry if it takes too long, but still only transition to Connected when the Join op is processed\n * and we are added to the Quorum.\n * For (C) this is optional behavior, controlled by the parameters of receivedConnectEvent\n */\nexport class ConnectionStateHandler {\n private _connectionState = ConnectionState.Disconnected;\n private _pendingClientId: string | undefined;\n private catchUpMonitor: ICatchUpMonitor | undefined;\n private readonly prevClientLeftTimer: Timer;\n private readonly joinOpTimer: Timer;\n\n private waitEvent: PerformanceEvent | undefined;\n\n public get connectionState(): ConnectionState {\n return this._connectionState;\n }\n\n public get connected(): boolean {\n return this.connectionState === ConnectionState.Connected;\n }\n\n public get clientId(): string | undefined {\n return this._clientId;\n }\n\n public get pendingClientId(): string | undefined {\n return this._pendingClientId;\n }\n\n constructor(\n private readonly handler: IConnectionStateHandlerInputs,\n private readonly logger: ITelemetryLogger,\n private _clientId?: string,\n ) {\n this.prevClientLeftTimer = new Timer(\n // Default is 5 min for which we are going to wait for its own \"leave\" message. This is same as\n // the max time on server after which leave op is sent.\n this.handler.maxClientLeaveWaitTime ?? 300000,\n () => {\n assert(!this.connected,\n 0x2ac /* \"Connected when timeout waiting for leave from previous session fired!\" */);\n this.applyForConnectedState(\"timeout\");\n },\n );\n\n // Based on recent data, it looks like majority of cases where we get stuck are due to really slow or\n // timing out ops fetches. So attempt recovery infrequently. Also fetch uses 30 second timeout, so\n // if retrying fixes the problem, we should not see these events.\n this.joinOpTimer = new Timer(\n JoinOpTimeoutMs,\n () => {\n // I've observed timer firing within couple ms from disconnect event, looks like\n // queued timer callback is not cancelled if timer is cancelled while callback sits in the queue.\n if (this.connectionState !== ConnectionState.CatchingUp) {\n return;\n }\n const quorumClients = this.handler.quorumClients();\n const details = {\n quorumInitialized: quorumClients !== undefined,\n pendingClientId: this.pendingClientId,\n inQuorum: quorumClients?.getMember(this.pendingClientId ?? \"\") !== undefined,\n waitingForLeaveOp: this.waitingForLeaveOp,\n };\n this.handler.logConnectionIssue(\"NoJoinOp\", details);\n },\n );\n }\n\n private startJoinOpTimer() {\n assert(!this.joinOpTimer.hasTimer, 0x234 /* \"has joinOpTimer\" */);\n this.joinOpTimer.start();\n }\n\n private stopJoinOpTimer() {\n assert(this.joinOpTimer.hasTimer, 0x235 /* \"no joinOpTimer\" */);\n this.joinOpTimer.clear();\n }\n\n private get waitingForLeaveOp() {\n return this.prevClientLeftTimer.hasTimer;\n }\n\n public dispose() {\n assert(!this.joinOpTimer.hasTimer, 0x2a5 /* \"join timer\" */);\n this.prevClientLeftTimer.clear();\n }\n\n public containerSaved() {\n // If we were waiting for moving to Connected state, then only apply for state change. Since the container\n // is now saved and we don't have any ops to roundtrip, we can clear the timer and apply for connected state.\n if (this.waitingForLeaveOp) {\n this.prevClientLeftTimer.clear();\n this.applyForConnectedState(\"containerSaved\");\n }\n }\n\n private receivedAddMemberEvent(clientId: string) {\n // This is the only one that requires the pending client ID\n if (clientId === this.pendingClientId) {\n if (this.joinOpTimer.hasTimer) {\n this.stopJoinOpTimer();\n } else {\n // timer has already fired, meaning it took too long to get join on.\n // Record how long it actually took to recover.\n this.handler.logConnectionIssue(\"ReceivedJoinOp\");\n }\n // Start the event in case we are waiting for leave or timeout.\n if (this.waitingForLeaveOp) {\n this.waitEvent = PerformanceEvent.start(this.logger, {\n eventName: \"WaitBeforeClientLeave\",\n details: JSON.stringify({\n waitOnClientId: this._clientId,\n hadOutstandingOps: this.handler.shouldClientJoinWrite(),\n }),\n });\n }\n this.applyForConnectedState(\"addMemberEvent\");\n }\n }\n\n private applyForConnectedState(source: \"removeMemberEvent\" | \"addMemberEvent\" | \"timeout\" | \"containerSaved\") {\n const quorumClients = this.handler.quorumClients();\n assert(quorumClients !== undefined, 0x236 /* \"In all cases it should be already installed\" */);\n\n assert(this.waitingForLeaveOp === false ||\n (this.clientId !== undefined && quorumClients.getMember(this.clientId) !== undefined),\n 0x2e2 /* \"Must only wait for leave message when clientId in quorum\" */);\n\n // Move to connected state only if we are in Connecting state, we have seen our join op\n // and there is no timer running which means we are not waiting for previous client to leave\n // or timeout has occurred while doing so.\n if (this.pendingClientId !== this.clientId\n && this.pendingClientId !== undefined\n && quorumClients.getMember(this.pendingClientId) !== undefined\n && !this.waitingForLeaveOp\n ) {\n this.waitEvent?.end({ source });\n\n assert(this.catchUpMonitor !== undefined,\n 0x37d /* catchUpMonitor should always be set if pendingClientId is set */);\n this.catchUpMonitor.on(\"caughtUp\", this.transitionToConnectedState);\n } else {\n // Adding this event temporarily so that we can get help debugging if something goes wrong.\n this.logger.sendTelemetryEvent({\n eventName: \"connectedStateRejected\",\n category: source === \"timeout\" ? \"error\" : \"generic\",\n details: JSON.stringify({\n source,\n pendingClientId: this.pendingClientId,\n clientId: this.clientId,\n waitingForLeaveOp: this.waitingForLeaveOp,\n inQuorum: quorumClients?.getMember(this.pendingClientId ?? \"\") !== undefined,\n }),\n });\n }\n }\n\n private receivedRemoveMemberEvent(clientId: string) {\n // If the client which has left was us, then finish the timer.\n if (this.clientId === clientId) {\n this.prevClientLeftTimer.clear();\n this.applyForConnectedState(\"removeMemberEvent\");\n }\n }\n\n public receivedDisconnectEvent(reason: string) {\n this.setConnectionState(ConnectionState.Disconnected, reason);\n }\n\n private readonly transitionToConnectedState = () => {\n // Defensive measure, we should always be in CatchingUp state when this is called.\n if (this._connectionState === ConnectionState.CatchingUp) {\n this.setConnectionState(ConnectionState.Connected);\n } else {\n this.logger.sendTelemetryEvent({\n eventName: \"cannotTransitionToConnectedState\",\n connectionState: ConnectionState[this._connectionState],\n });\n }\n };\n\n /**\n * The \"connect\" event indicates the connection to the Relay Service is live.\n * However, some additional conditions must be met before we can fully transition to\n * \"Connected\" state. This function handles that interim period, known as \"Connecting\" state.\n * @param connectionMode - Read or Write connection\n * @param details - Connection details returned from the Relay Service\n * @param deltaManager - DeltaManager to be used for delaying Connected transition until caught up.\n * If it's undefined, then don't delay and transition to Connected as soon as Leave/Join op are accounted for\n */\n public receivedConnectEvent(\n connectionMode: ConnectionMode,\n details: IConnectionDetails,\n deltaManager?: IDeltaManager<any, any>,\n ) {\n const oldState = this._connectionState;\n this._connectionState = ConnectionState.CatchingUp;\n\n const writeConnection = connectionMode === \"write\";\n assert(!this.handler.shouldClientJoinWrite() || writeConnection,\n 0x30a /* shouldClientJoinWrite should imply this is a writeConnection */);\n assert(!this.waitingForLeaveOp || writeConnection,\n 0x2a6 /* \"waitingForLeaveOp should imply writeConnection (we need to be ready to flush pending ops)\" */);\n\n // Defensive measure in case catchUpMonitor from previous connection attempt wasn't already cleared\n this.catchUpMonitor?.dispose();\n\n // Note that this may be undefined since the connection is established proactively on load\n // and the quorum may still be under initialization.\n const quorumClients: IQuorumClients | undefined = this.handler.quorumClients();\n\n // Stash the clientID to detect when transitioning from connecting (socket.io channel open) to connected\n // (have received the join message for the client ID)\n // This is especially important in the reconnect case. It's possible there could be outstanding\n // ops sent by this client, so we should keep the old client id until we see our own client's\n // join message. after we see the join message for our new connection with our new client id,\n // we know there can no longer be outstanding ops that we sent with the previous client id.\n this._pendingClientId = details.clientId;\n\n // We may want to catch up to known ops as of now before transitioning to Connected state\n this.catchUpMonitor = deltaManager !== undefined\n ? new CatchUpMonitor(deltaManager)\n : new ImmediateCatchUpMonitor();\n\n // IMPORTANT: Report telemetry after we set _pendingClientId, but before transitioning to Connected state\n this.handler.logConnectionStateChangeTelemetry(ConnectionState.CatchingUp, oldState);\n\n // For write connections, this pending clientId could be in the quorum already (i.e. join op already processed).\n // We are fetching ops from storage in parallel to connecting to Relay Service,\n // and given async processes, it's possible that we have already processed our own join message before\n // connection was fully established.\n // If quorumClients itself is undefined, we expect it will process the join op after it's initialized.\n const waitingForJoinOp = writeConnection && quorumClients?.getMember(this._pendingClientId) === undefined;\n\n if (waitingForJoinOp) {\n // Previous client left, and we are waiting for our own join op. When it is processed we'll join the quorum\n // and attempt to transition to Connected state via receivedAddMemberEvent.\n this.startJoinOpTimer();\n } else if (!this.waitingForLeaveOp) {\n // We're not waiting for Join or Leave op (if read-only connection those don't even apply),\n // but we do need to wait until we are caught up (to now-known ops) before transitioning to Connected state.\n this.catchUpMonitor.on(\"caughtUp\", this.transitionToConnectedState);\n }\n // else - We are waiting for Leave op still, do nothing for now, we will transition to Connected later\n }\n\n /** Clear all the state used during the Connecting phase (set in receivedConnectEvent) */\n private clearPendingConnectionState() {\n this._pendingClientId = undefined;\n\n this.catchUpMonitor?.dispose();\n this.catchUpMonitor = undefined;\n\n if (this.joinOpTimer.hasTimer) {\n this.stopJoinOpTimer();\n }\n }\n\n private setConnectionState(value: ConnectionState.Disconnected, reason: string): void;\n private setConnectionState(value: ConnectionState.Connected): void;\n private setConnectionState(value: ConnectionState, reason?: string): void {\n if (this.connectionState === value) {\n // Already in the desired state - exit early\n this.logger.sendErrorEvent({ eventName: \"setConnectionStateSame\", value });\n return;\n }\n\n const oldState = this._connectionState;\n this._connectionState = value;\n const quorumClients = this.handler.quorumClients();\n let client: ILocalSequencedClient | undefined;\n if (this._clientId !== undefined) {\n client = quorumClients?.getMember(this._clientId);\n }\n if (value === ConnectionState.Connected) {\n assert(oldState === ConnectionState.CatchingUp,\n 0x1d8 /* \"Should only transition from Connecting state\" */);\n // Mark our old client should have left in the quorum if it's still there\n if (client !== undefined) {\n client.shouldHaveLeft = true;\n }\n this._clientId = this.pendingClientId;\n } else if (value === ConnectionState.Disconnected) {\n // Clear pending state immediately to prepare for reconnect\n this.clearPendingConnectionState();\n\n // Only wait for \"leave\" message if the connected client exists in the quorum because only the write\n // client will exist in the quorum and only for those clients we will receive \"removeMember\" event and\n // the client has some unacked ops.\n // Also server would not accept ops from read client. Also check if the timer is not already running as\n // we could receive \"Disconnected\" event multiple times without getting connected and in that case we\n // don't want to reset the timer as we still want to wait on original client which started this timer.\n if (client !== undefined\n && this.handler.shouldClientJoinWrite()\n && this.prevClientLeftTimer.hasTimer === false\n ) {\n this.prevClientLeftTimer.restart();\n } else {\n // Adding this event temporarily so that we can get help debugging if something goes wrong.\n this.logger.sendTelemetryEvent({\n eventName: \"noWaitOnDisconnected\",\n details: JSON.stringify({\n inQuorum: client !== undefined,\n waitingForLeaveOp: this.waitingForLeaveOp,\n hadOutstandingOps: this.handler.shouldClientJoinWrite(),\n }),\n });\n }\n }\n\n // Report transition before we propagate event across layers\n this.handler.logConnectionStateChangeTelemetry(this._connectionState, oldState, reason);\n\n // Propagate event across layers\n this.handler.connectionStateChanged();\n }\n\n public initProtocol(protocol: IProtocolHandler) {\n protocol.quorum.on(\"addMember\", (clientId, _details) => {\n this.receivedAddMemberEvent(clientId);\n });\n\n protocol.quorum.on(\"removeMember\", (clientId) => {\n this.receivedRemoveMemberEvent(clientId);\n });\n\n // if we have a clientId from a previous container we need to wait for its leave message\n if (this.clientId !== undefined && protocol.quorum.getMember(this.clientId) !== undefined) {\n this.prevClientLeftTimer.restart();\n }\n }\n}\n"]}
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* Copyright (c) Microsoft Corporation and contributors. All rights reserved.\n * Licensed under the MIT License.\n */\n\nimport { ITelemetryLogger, ITelemetryProperties } from \"@fluidframework/common-definitions\";\nimport { assert, Timer } from \"@fluidframework/common-utils\";\nimport { IConnectionDetails, IDeltaManager } from \"@fluidframework/container-definitions\";\nimport { ILocalSequencedClient } from \"@fluidframework/protocol-base\";\nimport { ConnectionMode } from \"@fluidframework/protocol-definitions\";\nimport { PerformanceEvent, loggerToMonitoringContext } from \"@fluidframework/telemetry-utils\";\nimport { ConnectionState } from \"./connectionState\";\nimport { CatchUpMonitor, ICatchUpMonitor } from \"./catchUpMonitor\";\nimport { IProtocolHandler } from \"./protocol\";\n\nconst JoinOpTimeoutMs = 45000;\n\n/** Constructor parameter type for passing in dependencies needed by the ConnectionStateHandler */\nexport interface IConnectionStateHandlerInputs {\n logger: ITelemetryLogger;\n /** Log to telemetry any change in state, included to Connecting */\n connectionStateChanged:\n (value: ConnectionState, oldState: ConnectionState, reason?: string | undefined) => void;\n /** Whether to expect the client to join in write mode on next connection */\n shouldClientJoinWrite: () => boolean;\n /** (Optional) How long should we wait on our previous client's Leave op before transitioning to Connected again */\n maxClientLeaveWaitTime: number | undefined;\n /** Log an issue encountered while in the Connecting state. details will be logged as a JSON string */\n logConnectionIssue: (eventName: string, details?: ITelemetryProperties) => void;\n}\n\n/**\n * interface that connection state handler implements\n */\nexport interface IConnectionStateHandler {\n readonly connectionState: ConnectionState;\n readonly pendingClientId: string | undefined;\n\n containerSaved(): void;\n dispose(): void;\n initProtocol(protocol: IProtocolHandler): void;\n receivedConnectEvent(connectionMode: ConnectionMode, details: IConnectionDetails): void;\n receivedDisconnectEvent(reason: string): void;\n}\n\nexport function createConnectionStateHandler(\n inputs: IConnectionStateHandlerInputs,\n deltaManager: IDeltaManager<any, any>,\n clientId?: string,\n) {\n const mc = loggerToMonitoringContext(inputs.logger);\n return createConnectionStateHandlerCore(\n mc.config.getBoolean(\"Fluid.Container.CatchUpBeforeDeclaringConnected\") === true,\n inputs,\n deltaManager,\n clientId,\n );\n}\n\nexport function createConnectionStateHandlerCore(\n wait: boolean,\n inputs: IConnectionStateHandlerInputs,\n deltaManager: IDeltaManager<any, any>,\n clientId?: string,\n) {\n if (!wait) {\n return new ConnectionStateHandler(inputs, clientId);\n }\n return new ConnectionStateCatchup(\n inputs,\n (handler: IConnectionStateHandlerInputs) => new ConnectionStateHandler(handler, clientId),\n deltaManager);\n}\n\n/**\n * Class that can be used as a base class for building IConnectionStateHandler adapters / pipeline.\n * It implements both ends of communication interfaces and passes data back and forward\n */\nclass ConnectionStateHandlerPassThrough implements IConnectionStateHandler, IConnectionStateHandlerInputs {\n protected readonly pimpl: IConnectionStateHandler;\n\n constructor(\n protected readonly inputs: IConnectionStateHandlerInputs,\n pimplFactory: (handler: IConnectionStateHandlerInputs) => IConnectionStateHandler,\n ) {\n this.pimpl = pimplFactory(this);\n }\n\n /**\n * IConnectionStateHandler\n */\n public get connectionState() { return this.pimpl.connectionState; }\n public get pendingClientId() { return this.pimpl.pendingClientId; }\n\n public containerSaved() { return this.pimpl.containerSaved(); }\n public dispose() { return this.pimpl.dispose(); }\n public initProtocol(protocol: IProtocolHandler) { return this.pimpl.initProtocol(protocol); }\n public receivedDisconnectEvent(reason: string) { return this.pimpl.receivedDisconnectEvent(reason); }\n\n public receivedConnectEvent(connectionMode: ConnectionMode, details: IConnectionDetails) {\n return this.pimpl.receivedConnectEvent(connectionMode, details);\n }\n\n /**\n * IConnectionStateHandlerInputs\n */\n\n public get logger() { return this.inputs.logger; }\n public connectionStateChanged(\n value: ConnectionState,\n oldState: ConnectionState,\n reason?: string | undefined,\n ) {\n return this.inputs.connectionStateChanged(value, oldState, reason);\n }\n public shouldClientJoinWrite() { return this.inputs.shouldClientJoinWrite(); }\n public get maxClientLeaveWaitTime() { return this.inputs.maxClientLeaveWaitTime; }\n public logConnectionIssue(eventName: string, details?: ITelemetryProperties) {\n return this.inputs.logConnectionIssue(eventName, details);\n }\n}\n\n/**\n * Implementation of IConnectionStateHandler pass-through adapter that waits for specific sequence number\n * before raising connected event\n */\nclass ConnectionStateCatchup extends ConnectionStateHandlerPassThrough {\n private catchUpMonitor: ICatchUpMonitor | undefined;\n\n constructor(\n inputs: IConnectionStateHandlerInputs,\n pimplFactory: (handler: IConnectionStateHandlerInputs) => IConnectionStateHandler,\n private readonly deltaManager: IDeltaManager<any, any>,\n ) {\n super(inputs, pimplFactory);\n this._connectionState = this.pimpl.connectionState;\n }\n\n private _connectionState: ConnectionState;\n public get connectionState() {\n return this._connectionState;\n }\n\n public connectionStateChanged(value: ConnectionState, oldState: ConnectionState, reason?: string | undefined) {\n switch (value) {\n case ConnectionState.Connected:\n assert(this._connectionState === ConnectionState.CatchingUp, 0x3e1 /* connectivity transitions */);\n // Create catch-up monitor here (not earlier), as we might get more exact info by now about how far\n // client is behind through join signal. This is only true if base layer uses signals (i.e. audience,\n // not quorum, including for \"rea\" connections) to make decisions about moving to \"connected\" state.\n // In addition to that, in its current form, doing this in ConnectionState.CatchingUp is dangerous as\n // we might get callback right away, and it will screw up state transition (as code outside of switch\n // statement will overwrite current state).\n assert(this.catchUpMonitor === undefined, 0x3eb /* catchUpMonitor should be gone */);\n this.catchUpMonitor = new CatchUpMonitor(this.deltaManager, this.transitionToConnectedState);\n return;\n case ConnectionState.Disconnected:\n this.catchUpMonitor?.dispose();\n this.catchUpMonitor = undefined;\n break;\n case ConnectionState.CatchingUp:\n assert(this._connectionState === ConnectionState.Disconnected, 0x3e3 /* connectivity transitions */);\n break;\n default:\n }\n this._connectionState = value;\n this.inputs.connectionStateChanged(value, oldState, reason);\n }\n\n private readonly transitionToConnectedState = () => {\n // Defensive measure, we should always be in Connecting state when this is called.\n const state = this.pimpl.connectionState;\n assert(state === ConnectionState.Connected, 0x3e5 /* invariant broken */);\n assert(this._connectionState === ConnectionState.CatchingUp, 0x3e6 /* invariant broken */);\n this._connectionState = ConnectionState.Connected;\n this.inputs.connectionStateChanged(ConnectionState.Connected, ConnectionState.CatchingUp, \"caught up\");\n };\n}\n\n/**\n * In the lifetime of a container, the connection will likely disconnect and reconnect periodically.\n * This class ensures that any ops sent by this container instance on previous connection are either\n * sequenced or blocked by the server before emitting the new \"connected\" event and allowing runtime to resubmit ops.\n *\n * Each connection is assigned a clientId by the service, and the connection is book-ended by a Join and a Leave op\n * generated by the service. Due to the distributed nature of the Relay Service, in the case of reconnect we cannot\n * make any assumptions about ordering of operations between the old and new connections - i.e. new Join op could\n * be sequenced before old Leave op (and some acks from pending ops that were in flight when we disconnected).\n *\n * The job of this class is to encapsulate the transition period during reconnect, which is identified by\n * ConnectionState.CatchingUp. Specifically, before moving to Connected state with the new clientId, it ensures that:\n *\n * a. We process the Leave op for the previous clientId. This allows us to properly handle any acks from in-flight ops\n * that got sequenced with the old clientId (we'll recognize them as local ops). After the Leave op, any other\n * pending ops can safely be submitted with the new clientId without fear of duplication in the sequenced op stream.\n *\n * b. We process the Join op for the new clientId (identified when the underlying connection was first established),\n * indicating the service is ready to sequence ops sent with the new clientId.\n *\n * c. We process all ops known at the time the underlying connection was established (so we are \"caught up\")\n *\n * For (a) we give up waiting after some time (same timeout as server uses), and go ahead and transition to Connected.\n *\n * For (b) we log telemetry if it takes too long, but still only transition to Connected when the Join op is processed\n * and we are added to the Quorum.\n *\n * For (c) this is optional behavior, controlled by the parameters of receivedConnectEvent\n */\nclass ConnectionStateHandler implements IConnectionStateHandler {\n private _connectionState = ConnectionState.Disconnected;\n private _pendingClientId: string | undefined;\n private readonly prevClientLeftTimer: Timer;\n private readonly joinOpTimer: Timer;\n private protocol?: IProtocolHandler;\n\n private waitEvent: PerformanceEvent | undefined;\n\n public get connectionState(): ConnectionState {\n return this._connectionState;\n }\n\n private get clientId(): string | undefined {\n return this._clientId;\n }\n\n public get pendingClientId(): string | undefined {\n return this._pendingClientId;\n }\n\n constructor(\n private readonly handler: IConnectionStateHandlerInputs,\n private _clientId?: string,\n ) {\n this.prevClientLeftTimer = new Timer(\n // Default is 5 min for which we are going to wait for its own \"leave\" message. This is same as\n // the max time on server after which leave op is sent.\n this.handler.maxClientLeaveWaitTime ?? 300000,\n () => {\n assert(this.connectionState !== ConnectionState.Connected,\n 0x2ac /* \"Connected when timeout waiting for leave from previous session fired!\" */);\n this.applyForConnectedState(\"timeout\");\n },\n );\n\n // Based on recent data, it looks like majority of cases where we get stuck are due to really slow or\n // timing out ops fetches. So attempt recovery infrequently. Also fetch uses 30 second timeout, so\n // if retrying fixes the problem, we should not see these events.\n this.joinOpTimer = new Timer(\n JoinOpTimeoutMs,\n () => {\n // I've observed timer firing within couple ms from disconnect event, looks like\n // queued timer callback is not cancelled if timer is cancelled while callback sits in the queue.\n if (this.connectionState !== ConnectionState.CatchingUp) {\n return;\n }\n const details = {\n protocolInitialized: this.protocol !== undefined,\n pendingClientId: this.pendingClientId,\n clientJoined: this.hasMember(this.pendingClientId),\n waitingForLeaveOp: this.waitingForLeaveOp,\n };\n this.handler.logConnectionIssue(\"NoJoinOp\", details);\n },\n );\n }\n\n private startJoinOpTimer() {\n assert(!this.joinOpTimer.hasTimer, 0x234 /* \"has joinOpTimer\" */);\n this.joinOpTimer.start();\n }\n\n private stopJoinOpTimer() {\n assert(this.joinOpTimer.hasTimer, 0x235 /* \"no joinOpTimer\" */);\n this.joinOpTimer.clear();\n }\n\n private get waitingForLeaveOp() {\n return this.prevClientLeftTimer.hasTimer;\n }\n\n public dispose() {\n assert(!this.joinOpTimer.hasTimer, 0x2a5 /* \"join timer\" */);\n this.prevClientLeftTimer.clear();\n }\n\n public containerSaved() {\n // If we were waiting for moving to Connected state, then only apply for state change. Since the container\n // is now saved and we don't have any ops to roundtrip, we can clear the timer and apply for connected state.\n if (this.waitingForLeaveOp) {\n this.prevClientLeftTimer.clear();\n this.applyForConnectedState(\"containerSaved\");\n }\n }\n\n private receivedAddMemberEvent(clientId: string) {\n // This is the only one that requires the pending client ID\n if (clientId === this.pendingClientId) {\n if (this.joinOpTimer.hasTimer) {\n this.stopJoinOpTimer();\n } else {\n // timer has already fired, meaning it took too long to get join on.\n // Record how long it actually took to recover.\n this.handler.logConnectionIssue(\"ReceivedJoinOp\");\n }\n // Start the event in case we are waiting for leave or timeout.\n if (this.waitingForLeaveOp) {\n this.waitEvent = PerformanceEvent.start(this.handler.logger, {\n eventName: \"WaitBeforeClientLeave\",\n details: JSON.stringify({\n waitOnClientId: this._clientId,\n hadOutstandingOps: this.handler.shouldClientJoinWrite(),\n }),\n });\n }\n this.applyForConnectedState(\"addMemberEvent\");\n }\n }\n\n private applyForConnectedState(source: \"removeMemberEvent\" | \"addMemberEvent\" | \"timeout\" | \"containerSaved\") {\n assert(this.protocol !== undefined, 0x236 /* \"In all cases it should be already installed\" */);\n\n assert(!this.waitingForLeaveOp || this.hasMember(this.clientId),\n 0x2e2 /* \"Must only wait for leave message when clientId in quorum\" */);\n\n // Move to connected state only if we are in Connecting state, we have seen our join op\n // and there is no timer running which means we are not waiting for previous client to leave\n // or timeout has occurred while doing so.\n if (this.pendingClientId !== this.clientId\n && this.hasMember(this.pendingClientId)\n && !this.waitingForLeaveOp\n ) {\n this.waitEvent?.end({ source });\n this.setConnectionState(ConnectionState.Connected);\n } else {\n // Adding this event temporarily so that we can get help debugging if something goes wrong.\n this.handler.logger.sendTelemetryEvent({\n eventName: \"connectedStateRejected\",\n category: source === \"timeout\" ? \"error\" : \"generic\",\n details: JSON.stringify({\n source,\n pendingClientId: this.pendingClientId,\n clientId: this.clientId,\n waitingForLeaveOp: this.waitingForLeaveOp,\n clientJoined: this.hasMember(this.pendingClientId),\n }),\n });\n }\n }\n\n private receivedRemoveMemberEvent(clientId: string) {\n // If the client which has left was us, then finish the timer.\n if (this.clientId === clientId) {\n this.prevClientLeftTimer.clear();\n this.applyForConnectedState(\"removeMemberEvent\");\n }\n }\n\n public receivedDisconnectEvent(reason: string) {\n this.setConnectionState(ConnectionState.Disconnected, reason);\n }\n\n /**\n * The \"connect\" event indicates the connection to the Relay Service is live.\n * However, some additional conditions must be met before we can fully transition to\n * \"Connected\" state. This function handles that interim period, known as \"Connecting\" state.\n * @param connectionMode - Read or Write connection\n * @param details - Connection details returned from the Relay Service\n * @param deltaManager - DeltaManager to be used for delaying Connected transition until caught up.\n * If it's undefined, then don't delay and transition to Connected as soon as Leave/Join op are accounted for\n */\n public receivedConnectEvent(\n connectionMode: ConnectionMode,\n details: IConnectionDetails,\n ) {\n const oldState = this._connectionState;\n this._connectionState = ConnectionState.CatchingUp;\n\n const writeConnection = connectionMode === \"write\";\n\n // The following checks are wrong. They are only valid if user has write access to a file.\n // If user lost such access mid-session, user will not be able to get \"write\" connection.\n // assert(!this.handler.shouldClientJoinWrite() || writeConnection,\n // 0x30a /* shouldClientJoinWrite should imply this is a writeConnection */);\n // assert(!this.waitingForLeaveOp || writeConnection,\n // 0x2a6 /* \"waitingForLeaveOp should imply writeConnection (we need to be ready to flush pending ops)\" */);\n\n // Stash the clientID to detect when transitioning from connecting (socket.io channel open) to connected\n // (have received the join message for the client ID)\n // This is especially important in the reconnect case. It's possible there could be outstanding\n // ops sent by this client, so we should keep the old client id until we see our own client's\n // join message. after we see the join message for our new connection with our new client id,\n // we know there can no longer be outstanding ops that we sent with the previous client id.\n this._pendingClientId = details.clientId;\n\n // IMPORTANT: Report telemetry after we set _pendingClientId, but before transitioning to Connected state\n this.handler.connectionStateChanged(ConnectionState.CatchingUp, oldState);\n\n // For write connections, this pending clientId could be in the quorum already (i.e. join op already processed).\n // We are fetching ops from storage in parallel to connecting to Relay Service,\n // and given async processes, it's possible that we have already processed our own join message before\n // connection was fully established.\n // If protocol is not initialized yet, we expect it will process the join op after it's initialized.\n const waitingForJoinOp = writeConnection && !this.hasMember(this._pendingClientId);\n\n if (waitingForJoinOp) {\n // Previous client left, and we are waiting for our own join op. When it is processed we'll join the quorum\n // and attempt to transition to Connected state via receivedAddMemberEvent.\n this.startJoinOpTimer();\n } else if (!this.waitingForLeaveOp) {\n // We're not waiting for Join or Leave op (if read-only connection those don't even apply),\n // go ahead and declare the state to be Connected!\n // If we are waiting for Leave op still, do nothing for now, we will transition to Connected later.\n this.setConnectionState(ConnectionState.Connected);\n }\n // else - We are waiting for Leave op still, do nothing for now, we will transition to Connected later\n }\n\n private setConnectionState(value: ConnectionState.Disconnected, reason: string): void;\n private setConnectionState(value: ConnectionState.Connected): void;\n private setConnectionState(value: ConnectionState.Disconnected | ConnectionState.Connected, reason?: string): void {\n if (this.connectionState === value) {\n // Already in the desired state - exit early\n this.handler.logger.sendErrorEvent({ eventName: \"setConnectionStateSame\", value });\n return;\n }\n\n const oldState = this._connectionState;\n this._connectionState = value;\n let client: ILocalSequencedClient | undefined;\n if (this._clientId !== undefined) {\n client = this.protocol?.quorum?.getMember(this._clientId);\n }\n if (value === ConnectionState.Connected) {\n assert(oldState === ConnectionState.CatchingUp,\n 0x1d8 /* \"Should only transition from Connecting state\" */);\n // Mark our old client should have left in the quorum if it's still there\n if (client !== undefined) {\n client.shouldHaveLeft = true;\n }\n this._clientId = this.pendingClientId;\n } else if (value === ConnectionState.Disconnected) {\n // Clear pending state immediately to prepare for reconnect\n this._pendingClientId = undefined;\n\n if (this.joinOpTimer.hasTimer) {\n this.stopJoinOpTimer();\n }\n\n // Only wait for \"leave\" message if the connected client exists in the quorum and had some non-acked ops\n // Also check if the timer is not already running as\n // we could receive \"Disconnected\" event multiple times without getting connected and in that case we\n // don't want to reset the timer as we still want to wait on original client which started this timer.\n if (client !== undefined\n && this.handler.shouldClientJoinWrite()\n && !this.waitingForLeaveOp // same as !this.prevClientLeftTimer.hasTimer\n ) {\n this.prevClientLeftTimer.restart();\n } else {\n // Adding this event temporarily so that we can get help debugging if something goes wrong.\n this.handler.logger.sendTelemetryEvent({\n eventName: \"noWaitOnDisconnected\",\n details: JSON.stringify({\n clientId: this._clientId,\n inQuorum: client !== undefined,\n waitingForLeaveOp: this.waitingForLeaveOp,\n hadOutstandingOps: this.handler.shouldClientJoinWrite(),\n }),\n });\n }\n }\n\n // Report transition before we propagate event across layers\n this.handler.connectionStateChanged(this._connectionState, oldState, reason);\n }\n\n // Helper method to switch between quorum and audience.\n // Old design was checking only quorum for \"write\" clients.\n // Latest change checks audience for all types of connections.\n protected get membership() {\n return this.protocol?.quorum;\n }\n\n public initProtocol(protocol: IProtocolHandler) {\n this.protocol = protocol;\n\n this.membership?.on(\"addMember\", (clientId) => {\n this.receivedAddMemberEvent(clientId);\n });\n\n this.membership?.on(\"removeMember\", (clientId) => {\n this.receivedRemoveMemberEvent(clientId);\n });\n\n // Very unlikely race condition, but theoretically can happen - our new connection is already\n // summarized and we are loading from such summary.\n if (this.hasMember(this.pendingClientId)) {\n // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n this.receivedAddMemberEvent(this.pendingClientId!);\n }\n\n // if we have a clientId from a previous container we need to wait for its leave message\n if (this.clientId !== undefined && this.hasMember(this.clientId)) {\n this.prevClientLeftTimer.restart();\n }\n }\n\n protected hasMember(clientId?: string) {\n return this.membership?.getMember(clientId ?? \"\") !== undefined;\n }\n}\n"]}
|
package/lib/container.d.ts
CHANGED
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@@ -42,14 +42,19 @@ export interface IContainerConfig {
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42
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serializedContainerState?: IPendingContainerState;
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}
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44
44
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/**
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45
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-
* Waits until container connects to delta storage and gets up-to-date
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+
* Waits until container connects to delta storage and gets up-to-date.
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+
*
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* Useful when resolving URIs and hitting 404, due to container being loaded from (stale) snapshot and not being
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48
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* up to date. Host may chose to wait in such case and retry resolving URI.
|
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+
*
|
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48
50
|
* Warning: Will wait infinitely for connection to establish if there is no connection.
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49
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* May result in deadlock if Container.disconnect() is called and never followed by a call to Container.connect().
|
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50
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-
*
|
|
51
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-
*
|
|
52
|
-
*
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52
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+
*
|
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53
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+
* @returns `true`: container is up to date, it processed all the ops that were know at the time of first connection.
|
|
54
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+
*
|
|
55
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+
* `false`: storage does not provide indication of how far the client is. Container processed all the ops known to it,
|
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56
|
+
* but it maybe still behind.
|
|
57
|
+
*
|
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53
58
|
* @throws an error beginning with `"Container closed"` if the container is closed before it catches up.
|
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54
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|
*/
|
|
55
60
|
export declare function waitContainerToCatchUp(container: IContainer): Promise<boolean>;
|
|
@@ -88,10 +93,8 @@ export declare class Container extends EventEmitterWithErrorHandling<IContainerE
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|
88
93
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private setLoaded;
|
|
89
94
|
get closed(): boolean;
|
|
90
95
|
private _attachState;
|
|
91
|
-
private readonly
|
|
96
|
+
private readonly storageService;
|
|
92
97
|
get storage(): IDocumentStorageService;
|
|
93
|
-
private _storageService;
|
|
94
|
-
private get storageService();
|
|
95
98
|
private readonly clientDetailsOverride;
|
|
96
99
|
private readonly _deltaManager;
|
|
97
100
|
private service;
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@@ -132,6 +135,7 @@ export declare class Container extends EventEmitterWithErrorHandling<IContainerE
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132
135
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* configuration details returned as part of the initial connection.
|
|
133
136
|
*/
|
|
134
137
|
get serviceConfiguration(): IClientConfiguration | undefined;
|
|
138
|
+
private _clientId;
|
|
135
139
|
/**
|
|
136
140
|
* The server provided id of the client.
|
|
137
141
|
* Set once this.connected is true, otherwise undefined
|
|
@@ -196,14 +200,11 @@ export declare class Container extends EventEmitterWithErrorHandling<IContainerE
|
|
|
196
200
|
/**
|
|
197
201
|
* Load container.
|
|
198
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|
*
|
|
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|
-
* @param specifiedVersion -
|
|
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|
-
* - undefined - fetch latest snapshot
|
|
201
|
-
* - otherwise, version sha to load snapshot
|
|
203
|
+
* @param specifiedVersion - Version SHA to load snapshot. If not specified, will fetch the latest snapshot.
|
|
202
204
|
*/
|
|
203
205
|
private load;
|
|
204
206
|
private createDetached;
|
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205
207
|
private rehydrateDetachedFromSnapshot;
|
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206
|
-
private connectStorageService;
|
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|
private getDocumentAttributes;
|
|
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209
|
private initializeProtocolStateFromSnapshot;
|
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|
private initializeProtocolState;
|
package/lib/container.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"container.d.ts","sourceRoot":"","sources":["../src/container.ts"],"names":[],"mappings":"AAAA;;;GAGG;AASH,OAAO,EACH,QAAQ,EACR,SAAS,EACT,YAAY,EACf,MAAM,iCAAiC,CAAC;AACzC,OAAO,EACH,SAAS,EAET,UAAU,EACV,gBAAgB,EAChB,aAAa,EACb,uBAAuB,EAEvB,WAAW,EAEX,YAAY,EACZ,kBAAkB,EAClB,iBAAiB,EAGpB,MAAM,uCAAuC,CAAC;AAK/C,OAAO,EAEH,uBAAuB,EACvB,iBAAiB,EACjB,YAAY,EACf,MAAM,oCAAoC,CAAC;AAW5C,OAAO,EAEH,oBAAoB,EACpB,cAAc,EAGd,gBAAgB,EAChB,cAAc,EACd,cAAc,EAGd,yBAAyB,EAOzB,QAAQ,EAGX,MAAM,sCAAsC,CAAC;AAC9C,OAAO,EAEH,6BAA6B,EAG7B,eAAe,EAOlB,MAAM,iCAAiC,CAAC;AAMzC,OAAO,EAAE,cAAc,EAAE,MAAM,EAAkB,MAAM,UAAU,CAAC;
|
|
1
|
+
{"version":3,"file":"container.d.ts","sourceRoot":"","sources":["../src/container.ts"],"names":[],"mappings":"AAAA;;;GAGG;AASH,OAAO,EACH,QAAQ,EACR,SAAS,EACT,YAAY,EACf,MAAM,iCAAiC,CAAC;AACzC,OAAO,EACH,SAAS,EAET,UAAU,EACV,gBAAgB,EAChB,aAAa,EACb,uBAAuB,EAEvB,WAAW,EAEX,YAAY,EACZ,kBAAkB,EAClB,iBAAiB,EAGpB,MAAM,uCAAuC,CAAC;AAK/C,OAAO,EAEH,uBAAuB,EACvB,iBAAiB,EACjB,YAAY,EACf,MAAM,oCAAoC,CAAC;AAW5C,OAAO,EAEH,oBAAoB,EACpB,cAAc,EAGd,gBAAgB,EAChB,cAAc,EACd,cAAc,EAGd,yBAAyB,EAOzB,QAAQ,EAGX,MAAM,sCAAsC,CAAC;AAC9C,OAAO,EAEH,6BAA6B,EAG7B,eAAe,EAOlB,MAAM,iCAAiC,CAAC;AAMzC,OAAO,EAAE,cAAc,EAAE,MAAM,EAAkB,MAAM,UAAU,CAAC;AAWlE,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AACpD,OAAO,EAGH,sBAAsB,EACzB,MAAM,YAAY,CAAC;AAOpB,MAAM,WAAW,qBAAqB;IAClC;;OAEG;IACH,YAAY,CAAC,EAAE,OAAO,CAAC;IACvB;;OAEG;IACH,qBAAqB,CAAC,EAAE,cAAc,CAAC;IACvC,WAAW,EAAE,iBAAiB,CAAC;IAC/B;;OAEG;IACH,OAAO,EAAE,MAAM,GAAG,SAAS,CAAC;IAC5B;;OAEG;IACH,QAAQ,CAAC,EAAE,kBAAkB,CAAC;CACjC;AAED,MAAM,WAAW,gBAAgB;IAC7B,WAAW,CAAC,EAAE,iBAAiB,CAAC;IAChC,YAAY,CAAC,EAAE,OAAO,CAAC;IACvB;;OAEG;IACH,qBAAqB,CAAC,EAAE,cAAc,CAAC;IACvC;;OAEG;IACH,wBAAwB,CAAC,EAAE,sBAAsB,CAAC;CACrD;AAED;;;;;;;;;;;;;;;GAeG;AACH,wBAAsB,sBAAsB,CAAC,SAAS,EAAE,UAAU,oBAmEjE;AAwBD;;;GAGG;AACH,MAAM,WAAW,sBAAsB;IACnC,mBAAmB,EAAE,OAAO,CAAC;IAC7B,GAAG,EAAE,MAAM,CAAC;IACZ,QAAQ,EAAE,cAAc,CAAC;IACzB,IAAI,EAAE,MAAM,CAAC;IACb,QAAQ,CAAC,EAAE,MAAM,CAAC;CACrB;AAID,qBAAa,SAAU,SAAQ,6BAA6B,CAAC,gBAAgB,CAAE,YAAW,UAAU;IAgS5F,OAAO,CAAC,QAAQ,CAAC,MAAM;IAEvB,OAAO,CAAC,QAAQ,CAAC,sBAAsB,CAAC;IAjS5C,OAAc,OAAO,SAAY;IAEjC;;OAEG;WACiB,IAAI,CACpB,MAAM,EAAE,MAAM,EACd,WAAW,EAAE,qBAAqB,EAClC,iBAAiB,CAAC,EAAE,sBAAsB,EAC1C,sBAAsB,CAAC,EAAE,sBAAsB,GAChD,OAAO,CAAC,SAAS,CAAC;IAmDrB;;OAEG;WACiB,cAAc,CAC9B,MAAM,EAAE,MAAM,EACd,WAAW,EAAE,iBAAiB,EAC9B,sBAAsB,CAAC,EAAE,sBAAsB,GAChD,OAAO,CAAC,SAAS,CAAC;IAgBrB;;;OAGG;WACiB,6BAA6B,CAC7C,MAAM,EAAE,MAAM,EACd,QAAQ,EAAE,MAAM,EAChB,sBAAsB,CAAC,EAAE,sBAAsB,GAChD,OAAO,CAAC,SAAS,CAAC;IAiBd,SAAS,EAAE,eAAe,CAAC;IAIlC,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAiB;IAE/C,OAAO,CAAC,QAAQ,CAAC,EAAE,CAAoB;IAEvC,OAAO,CAAC,eAAe,CAA0D;IAEjF,OAAO,CAAC,SAAS;IAUjB,IAAW,MAAM,IAAI,OAAO,CAE3B;IAED,OAAO,CAAC,YAAY,CAAwB;IAE5C,OAAO,CAAC,QAAQ,CAAC,cAAc,CAA0B;IACzD,IAAW,OAAO,IAAI,uBAAuB,CAE5C;IAED,OAAO,CAAC,QAAQ,CAAC,qBAAqB,CAA6B;IACnE,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAkC;IAChE,OAAO,CAAC,OAAO,CAA+B;IAC9C,OAAO,CAAC,eAAe,CAA8B;IAErD,OAAO,CAAC,QAAQ,CAA+B;IAC/C,OAAO,KAAK,OAAO,GAKlB;IACD,OAAO,CAAC,gBAAgB,CAA+B;IACvD,OAAO,KAAK,eAAe,GAK1B;IAED,gHAAgH;IAChH,OAAO,CAAC,0BAA0B,CAAQ;IAC1C,OAAO,CAAC,eAAe,CAAQ;IAC/B,OAAO,CAAC,QAAQ,CAAC,yBAAyB,CAAgB;IAC1D,OAAO,CAAC,8BAA8B,CAAa;IACnD,OAAO,CAAC,kBAAkB,CAAuB;IACjD,OAAO,CAAC,YAAY,CAAgC;IACpD,OAAO,CAAC,aAAa,CAAS;IAC9B,OAAO,CAAC,eAAe,CAAS;IAEhC,OAAO,CAAC,WAAW,CAAqB;IACxC,OAAO,CAAC,QAAQ,CAAC,sBAAsB,CAA2B;IAClE,OAAO,CAAC,QAAQ,CAAC,sBAAsB,CAA0B;IAEjE,OAAO,CAAC,oBAAoB,CAAqB;IAEjD,OAAO,CAAC,mBAAmB,CAAkC;IAE7D,OAAO,KAAK,cAAc,GAAkE;IAE5F,IAAW,YAAY,IAAI,YAAY,CAAiB;IAExD,IAAW,WAAW,IAAI,YAAY,GAAG,SAAS,CAEjD;IAED,IAAW,iBAAiB,IAAI,QAAQ,GAAG,SAAS,CAEnD;IAED,IAAW,YAAY,IAAI,YAAY,CAEtC;IAED,IAAW,WAAW,IAAI,WAAW,CAEpC;IAED;;OAEG;IACI,aAAa,CAAC,QAAQ,EAAE,OAAO;IAItC,IAAW,YAAY,IAAI,aAAa,CAAC,yBAAyB,EAAE,gBAAgB,CAAC,CAEpF;IAED,IAAW,eAAe,IAAI,eAAe,CAE5C;IAED,IAAW,SAAS,IAAI,OAAO,CAE9B;IAED;;;OAGG;IACH,IAAW,oBAAoB,IAAI,oBAAoB,GAAG,SAAS,CAElE;IAED,OAAO,CAAC,SAAS,CAAqB;IAEtC;;;OAGG;IACH,IAAW,QAAQ,IAAI,MAAM,GAAG,SAAS,CAExC;IAED;;;OAGG;IACH,IAAW,MAAM,IAAI,MAAM,EAAE,GAAG,SAAS,CAExC;IAED,IAAW,aAAa,IAAI,cAAc,CAEzC;IAED;;;OAGG;IACI,uBAAuB,IAAI,iBAAiB,GAAG,SAAS;IAI/D;;;;OAIG;IACI,oBAAoB,IAAI,iBAAiB,GAAG,SAAS;IAI5D;;OAEG;IACH,IAAW,QAAQ,IAAI,SAAS,CAE/B;IAED;;;;OAIG;IACH,IAAW,OAAO,YAEjB;IAED,OAAO,KAAK,cAAc,GAA0D;IACpF,OAAO,KAAK,WAAW,GAA+C;IACtE,SAAgB,OAAO,EAAE,cAAc,CAAC;IACxC,OAAO,KAAK,KAAK,GAAyC;IAC1D,OAAO,KAAK,UAAU,GAA8C;gBAG/C,MAAM,EAAE,MAAM,EAC/B,MAAM,EAAE,gBAAgB,EACP,sBAAsB,CAAC,oCAAwB;IAsKpE;;OAEG;IACI,SAAS,IAAI,cAAc;IAI3B,KAAK,CAAC,KAAK,CAAC,EAAE,uBAAuB;IAY5C,OAAO,CAAC,SAAS;IA6CV,4BAA4B,IAAI,MAAM;IAyB7C,IAAW,WAAW,IAAI,WAAW,CAEpC;IAEM,SAAS,IAAI,MAAM;IAab,MAAM,CAAC,OAAO,EAAE,QAAQ,GAAG,OAAO,CAAC,IAAI,CAAC;IAkHxC,OAAO,CAAC,IAAI,EAAE,QAAQ,GAAG,OAAO,CAAC,SAAS,CAAC;IASxD,OAAO,CAAC,wBAAwB;IAqBzB,OAAO;IAad,OAAO,CAAC,eAAe;IAahB,UAAU;IAQjB,OAAO,CAAC,kBAAkB;IAQ1B,OAAO,CAAC,cAAc;IAcT,cAAc,CAAC,WAAW,EAAE,MAAM,GAAG,OAAO,CAAC,MAAM,GAAG,SAAS,CAAC;IAWhE,kBAAkB,CAAC,WAAW,EAAE,iBAAiB;YAmBhD,mBAAmB;YAiBnB,UAAU;IAKxB,OAAO,CAAC,sBAAsB;IAM9B,OAAO,CAAC,oBAAoB;IAW5B;;;;OAIG;YACW,IAAI;YA0JJ,cAAc;YA4Bd,6BAA6B;YAqC7B,qBAAqB;YA2BrB,mCAAmC;IAuBjD,OAAO,CAAC,uBAAuB;IAoD/B,OAAO,CAAC,sBAAsB;IA2B9B,OAAO,CAAC,wBAAwB;IAQhC,OAAO,KAAK,MAAM,GAkBjB;IAED;;;;;OAKG;IACH,OAAO,CAAC,gBAAgB;IAKxB,OAAO,CAAC,kBAAkB;YAoEZ,2BAA2B;IAgBzC,OAAO,CAAC,iCAAiC;IAsDzC,OAAO,CAAC,wBAAwB;IAgChC,OAAO,CAAC,sBAAsB;IAkB9B,+DAA+D;IAC/D,OAAO,CAAC,WAAW;IAanB,OAAO,CAAC,oBAAoB;IAa5B,OAAO,CAAC,aAAa;IAWrB,OAAO,CAAC,oBAAoB;IAmC5B,OAAO,CAAC,YAAY;IAIpB,OAAO,CAAC,aAAa;IAUrB;;;;OAIG;YACW,iBAAiB;YAiBjB,0BAA0B;YAgB1B,kBAAkB;IAkChC,OAAO,CAAC,yBAAyB;IAQjC,OAAO,CAAC,iBAAiB;IAIzB;;;;;OAKG;IACH,OAAO,CAAC,wBAAwB;CAWnC"}
|
package/lib/container.js
CHANGED
|
@@ -18,10 +18,8 @@ import { DeltaManager } from "./deltaManager";
|
|
|
18
18
|
import { DeltaManagerProxy } from "./deltaManagerProxy";
|
|
19
19
|
import { RelativeLoader } from "./loader";
|
|
20
20
|
import { pkgVersion } from "./packageVersion";
|
|
21
|
-
import {
|
|
22
|
-
import {
|
|
23
|
-
import { ProtocolTreeStorageService } from "./protocolTreeDocumentStorageService";
|
|
24
|
-
import { BlobOnlyStorage, ContainerStorageAdapter } from "./containerStorageAdapter";
|
|
21
|
+
import { ContainerStorageAdapter } from "./containerStorageAdapter";
|
|
22
|
+
import { createConnectionStateHandler, } from "./connectionStateHandler";
|
|
25
23
|
import { getProtocolSnapshotTree, getSnapshotTreeFromSerializedContainer } from "./utils";
|
|
26
24
|
import { initQuorumValuesFromCodeDetails, getCodeDetailsFromQuorumValues, QuorumProxy } from "./quorum";
|
|
27
25
|
import { CollabWindowTracker } from "./collabWindowTracker";
|
|
@@ -32,14 +30,19 @@ const detachedContainerRefSeqNumber = 0;
|
|
|
32
30
|
const dirtyContainerEvent = "dirty";
|
|
33
31
|
const savedContainerEvent = "saved";
|
|
34
32
|
/**
|
|
35
|
-
* Waits until container connects to delta storage and gets up-to-date
|
|
33
|
+
* Waits until container connects to delta storage and gets up-to-date.
|
|
34
|
+
*
|
|
36
35
|
* Useful when resolving URIs and hitting 404, due to container being loaded from (stale) snapshot and not being
|
|
37
36
|
* up to date. Host may chose to wait in such case and retry resolving URI.
|
|
37
|
+
*
|
|
38
38
|
* Warning: Will wait infinitely for connection to establish if there is no connection.
|
|
39
39
|
* May result in deadlock if Container.disconnect() is called and never followed by a call to Container.connect().
|
|
40
|
-
*
|
|
41
|
-
*
|
|
42
|
-
*
|
|
40
|
+
*
|
|
41
|
+
* @returns `true`: container is up to date, it processed all the ops that were know at the time of first connection.
|
|
42
|
+
*
|
|
43
|
+
* `false`: storage does not provide indication of how far the client is. Container processed all the ops known to it,
|
|
44
|
+
* but it maybe still behind.
|
|
45
|
+
*
|
|
43
46
|
* @throws an error beginning with `"Container closed"` if the container is closed before it catches up.
|
|
44
47
|
*/
|
|
45
48
|
export async function waitContainerToCatchUp(container) {
|
|
@@ -183,9 +186,19 @@ export class Container extends EventEmitterWithErrorHandling {
|
|
|
183
186
|
this.mc = loggerToMonitoringContext(ChildLogger.create(this.subLogger, "Container"));
|
|
184
187
|
const summarizeProtocolTree = (_a = this.mc.config.getBoolean("Fluid.Container.summarizeProtocolTree")) !== null && _a !== void 0 ? _a : this.loader.services.options.summarizeProtocolTree;
|
|
185
188
|
this.options = Object.assign(Object.assign({}, this.loader.services.options), { summarizeProtocolTree });
|
|
186
|
-
this.
|
|
187
|
-
|
|
188
|
-
|
|
189
|
+
this._deltaManager = this.createDeltaManager();
|
|
190
|
+
this._clientId = (_b = config.serializedContainerState) === null || _b === void 0 ? void 0 : _b.clientId;
|
|
191
|
+
this.connectionStateHandler = createConnectionStateHandler({
|
|
192
|
+
logger: this.mc.logger,
|
|
193
|
+
connectionStateChanged: (value, oldState, reason) => {
|
|
194
|
+
if (value === ConnectionState.Connected) {
|
|
195
|
+
this._clientId = this.connectionStateHandler.pendingClientId;
|
|
196
|
+
}
|
|
197
|
+
this.logConnectionStateChangeTelemetry(value, oldState, reason);
|
|
198
|
+
if (this._lifecycleState === "loaded") {
|
|
199
|
+
this.propagateConnectionState(false /* initial transition */);
|
|
200
|
+
}
|
|
201
|
+
},
|
|
189
202
|
shouldClientJoinWrite: () => this._deltaManager.connectionManager.shouldJoinWrite(),
|
|
190
203
|
maxClientLeaveWaitTime: this.loader.services.options.maxClientLeaveWaitTime,
|
|
191
204
|
logConnectionIssue: (eventName, details) => {
|
|
@@ -193,29 +206,13 @@ export class Container extends EventEmitterWithErrorHandling {
|
|
|
193
206
|
// its own join op. Attempt recovery option.
|
|
194
207
|
this._deltaManager.logConnectionIssue(Object.assign({ eventName, duration: performance.now() - this.connectionTransitionTimes[ConnectionState.CatchingUp] }, (details === undefined ? {} : { details: JSON.stringify(details) })));
|
|
195
208
|
},
|
|
196
|
-
|
|
197
|
-
// Fire events only if container is fully loaded and not closed
|
|
198
|
-
if (this._lifecycleState === "loaded") {
|
|
199
|
-
this.propagateConnectionState();
|
|
200
|
-
}
|
|
201
|
-
},
|
|
202
|
-
}, this.mc.logger, (_b = config.serializedContainerState) === null || _b === void 0 ? void 0 : _b.clientId);
|
|
209
|
+
}, this.deltaManager, this._clientId);
|
|
203
210
|
this.on(savedContainerEvent, () => {
|
|
204
211
|
this.connectionStateHandler.containerSaved();
|
|
205
212
|
});
|
|
206
|
-
this.
|
|
207
|
-
|
|
208
|
-
|
|
209
|
-
if (this.loader.services.detachedBlobStorage !== undefined) {
|
|
210
|
-
return new BlobOnlyStorage(this.loader.services.detachedBlobStorage, this.mc.logger);
|
|
211
|
-
}
|
|
212
|
-
this.mc.logger.sendErrorEvent({
|
|
213
|
-
eventName: "NoRealStorageInDetachedContainer",
|
|
214
|
-
});
|
|
215
|
-
throw new Error("Real storage calls not allowed in Unattached container");
|
|
216
|
-
}
|
|
217
|
-
return this.storageService;
|
|
218
|
-
});
|
|
213
|
+
this.storageService = new ContainerStorageAdapter(this.loader.services.detachedBlobStorage, this.mc.logger, this.options.summarizeProtocolTree === true
|
|
214
|
+
? () => this.captureProtocolSummary()
|
|
215
|
+
: undefined);
|
|
219
216
|
const isDomAvailable = typeof document === "object" &&
|
|
220
217
|
document !== null &&
|
|
221
218
|
typeof document.addEventListener === "function" &&
|
|
@@ -336,7 +333,7 @@ export class Container extends EventEmitterWithErrorHandling {
|
|
|
336
333
|
// Only transition states if currently loading
|
|
337
334
|
if (this._lifecycleState === "loading") {
|
|
338
335
|
// Propagate current connection state through the system.
|
|
339
|
-
this.propagateConnectionState();
|
|
336
|
+
this.propagateConnectionState(true /* initial transition */);
|
|
340
337
|
this._lifecycleState = "loaded";
|
|
341
338
|
}
|
|
342
339
|
}
|
|
@@ -344,13 +341,7 @@ export class Container extends EventEmitterWithErrorHandling {
|
|
|
344
341
|
return (this._lifecycleState === "closing" || this._lifecycleState === "closed");
|
|
345
342
|
}
|
|
346
343
|
get storage() {
|
|
347
|
-
return this.
|
|
348
|
-
}
|
|
349
|
-
get storageService() {
|
|
350
|
-
if (this._storageService === undefined) {
|
|
351
|
-
throw new Error("Attempted to access storageService before it was defined");
|
|
352
|
-
}
|
|
353
|
-
return this._storageService;
|
|
344
|
+
return this.storageService;
|
|
354
345
|
}
|
|
355
346
|
get context() {
|
|
356
347
|
if (this._context === undefined) {
|
|
@@ -391,7 +382,7 @@ export class Container extends EventEmitterWithErrorHandling {
|
|
|
391
382
|
return this.connectionStateHandler.connectionState;
|
|
392
383
|
}
|
|
393
384
|
get connected() {
|
|
394
|
-
return this.connectionStateHandler.
|
|
385
|
+
return this.connectionStateHandler.connectionState === ConnectionState.Connected;
|
|
395
386
|
}
|
|
396
387
|
/**
|
|
397
388
|
* Service configuration details. If running in offline mode will be undefined otherwise will contain service
|
|
@@ -405,7 +396,7 @@ export class Container extends EventEmitterWithErrorHandling {
|
|
|
405
396
|
* Set once this.connected is true, otherwise undefined
|
|
406
397
|
*/
|
|
407
398
|
get clientId() {
|
|
408
|
-
return this.
|
|
399
|
+
return this._clientId;
|
|
409
400
|
}
|
|
410
401
|
/**
|
|
411
402
|
* The server provided claims of the client.
|
|
@@ -467,7 +458,7 @@ export class Container extends EventEmitterWithErrorHandling {
|
|
|
467
458
|
assert(this._lifecycleState === "closed", 0x314 /* Container properly closed */);
|
|
468
459
|
}
|
|
469
460
|
closeCore(error) {
|
|
470
|
-
var _a, _b, _c
|
|
461
|
+
var _a, _b, _c;
|
|
471
462
|
assert(!this.closed, 0x315 /* re-entrancy */);
|
|
472
463
|
try {
|
|
473
464
|
// Ensure that we raise all key events even if one of these throws
|
|
@@ -482,11 +473,11 @@ export class Container extends EventEmitterWithErrorHandling {
|
|
|
482
473
|
(_a = this._protocolHandler) === null || _a === void 0 ? void 0 : _a.close();
|
|
483
474
|
this.connectionStateHandler.dispose();
|
|
484
475
|
(_b = this._context) === null || _b === void 0 ? void 0 : _b.dispose(error !== undefined ? new Error(error.message) : undefined);
|
|
485
|
-
|
|
476
|
+
this.storageService.dispose();
|
|
486
477
|
// Notify storage about critical errors. They may be due to disconnect between client & server knowledge
|
|
487
478
|
// about file, like file being overwritten in storage, but client having stale local cache.
|
|
488
479
|
// Driver need to ensure all caches are cleared on critical errors
|
|
489
|
-
(
|
|
480
|
+
(_c = this.service) === null || _c === void 0 ? void 0 : _c.dispose(error);
|
|
490
481
|
}
|
|
491
482
|
catch (exception) {
|
|
492
483
|
this.mc.logger.sendErrorEvent({ eventName: "ContainerCloseException" }, exception);
|
|
@@ -573,7 +564,7 @@ export class Container extends EventEmitterWithErrorHandling {
|
|
|
573
564
|
const resolvedUrl = this.service.resolvedUrl;
|
|
574
565
|
ensureFluidResolvedUrl(resolvedUrl);
|
|
575
566
|
this._resolvedUrl = resolvedUrl;
|
|
576
|
-
await this.
|
|
567
|
+
await this.storageService.connectToService(this.service);
|
|
577
568
|
if (hasAttachmentBlobs) {
|
|
578
569
|
// upload blobs to storage
|
|
579
570
|
assert(!!this.loader.services.detachedBlobStorage, 0x24e /* "assertion for type narrowing" */);
|
|
@@ -603,8 +594,6 @@ export class Container extends EventEmitterWithErrorHandling {
|
|
|
603
594
|
}
|
|
604
595
|
this._attachState = AttachState.Attached;
|
|
605
596
|
this.emit("attached");
|
|
606
|
-
// Propagate current connection state through the system.
|
|
607
|
-
this.propagateConnectionState();
|
|
608
597
|
if (!this.closed) {
|
|
609
598
|
this.resumeInternal({ fetchOpsFromStorage: false, reason: "createDetached" });
|
|
610
599
|
}
|
|
@@ -743,9 +732,7 @@ export class Container extends EventEmitterWithErrorHandling {
|
|
|
743
732
|
/**
|
|
744
733
|
* Load container.
|
|
745
734
|
*
|
|
746
|
-
* @param specifiedVersion -
|
|
747
|
-
* - undefined - fetch latest snapshot
|
|
748
|
-
* - otherwise, version sha to load snapshot
|
|
735
|
+
* @param specifiedVersion - Version SHA to load snapshot. If not specified, will fetch the latest snapshot.
|
|
749
736
|
*/
|
|
750
737
|
async load(specifiedVersion, loadMode, pendingLocalState) {
|
|
751
738
|
if (this._resolvedUrl === undefined) {
|
|
@@ -768,11 +755,11 @@ export class Container extends EventEmitterWithErrorHandling {
|
|
|
768
755
|
this.connectToDeltaStream(connectionArgs);
|
|
769
756
|
}
|
|
770
757
|
if (!pendingLocalState) {
|
|
771
|
-
await this.
|
|
758
|
+
await this.storageService.connectToService(this.service);
|
|
772
759
|
}
|
|
773
760
|
else {
|
|
774
761
|
// if we have pendingLocalState we can load without storage; don't wait for connection
|
|
775
|
-
this.
|
|
762
|
+
this.storageService.connectToService(this.service).catch((error) => this.close(error));
|
|
776
763
|
}
|
|
777
764
|
this._attachState = AttachState.Attached;
|
|
778
765
|
// Fetch specified snapshot.
|
|
@@ -807,12 +794,16 @@ export class Container extends EventEmitterWithErrorHandling {
|
|
|
807
794
|
}
|
|
808
795
|
// ...load in the existing quorum
|
|
809
796
|
// Initialize the protocol handler
|
|
810
|
-
|
|
811
|
-
|
|
812
|
-
|
|
813
|
-
|
|
814
|
-
|
|
815
|
-
|
|
797
|
+
if (pendingLocalState === undefined) {
|
|
798
|
+
await this.initializeProtocolStateFromSnapshot(attributes, this.storageService, snapshot);
|
|
799
|
+
}
|
|
800
|
+
else {
|
|
801
|
+
this.initializeProtocolState(attributes, {
|
|
802
|
+
members: pendingLocalState.protocol.members,
|
|
803
|
+
proposals: pendingLocalState.protocol.proposals,
|
|
804
|
+
values: pendingLocalState.protocol.values,
|
|
805
|
+
});
|
|
806
|
+
}
|
|
816
807
|
const codeDetails = this.getCodeDetailsFromQuorum();
|
|
817
808
|
await this.instantiateContext(true, // existing
|
|
818
809
|
codeDetails, snapshot, pendingLocalState === null || pendingLocalState === void 0 ? void 0 : pendingLocalState.pendingRuntimeState);
|
|
@@ -866,7 +857,7 @@ export class Container extends EventEmitterWithErrorHandling {
|
|
|
866
857
|
await this.attachDeltaManagerOpHandler(attributes);
|
|
867
858
|
// Need to just seed the source data in the code quorum. Quorum itself is empty
|
|
868
859
|
const qValues = initQuorumValuesFromCodeDetails(source);
|
|
869
|
-
this.
|
|
860
|
+
this.initializeProtocolState(attributes, {
|
|
870
861
|
members: [],
|
|
871
862
|
proposals: [],
|
|
872
863
|
values: qValues,
|
|
@@ -881,40 +872,22 @@ export class Container extends EventEmitterWithErrorHandling {
|
|
|
881
872
|
delete detachedContainerSnapshot.tree[".hasAttachmentBlobs"];
|
|
882
873
|
}
|
|
883
874
|
const snapshotTree = getSnapshotTreeFromSerializedContainer(detachedContainerSnapshot);
|
|
884
|
-
this.
|
|
885
|
-
const attributes = await this.getDocumentAttributes(this.
|
|
875
|
+
this.storageService.loadSnapshotForRehydratingContainer(snapshotTree);
|
|
876
|
+
const attributes = await this.getDocumentAttributes(this.storageService, snapshotTree);
|
|
886
877
|
await this.attachDeltaManagerOpHandler(attributes);
|
|
887
878
|
// Initialize the protocol handler
|
|
888
879
|
const baseTree = getProtocolSnapshotTree(snapshotTree);
|
|
889
|
-
const qValues = await readAndParse(this.
|
|
880
|
+
const qValues = await readAndParse(this.storageService, baseTree.blobs.quorumValues);
|
|
890
881
|
const codeDetails = getCodeDetailsFromQuorumValues(qValues);
|
|
891
|
-
this.
|
|
892
|
-
|
|
893
|
-
|
|
894
|
-
|
|
895
|
-
|
|
896
|
-
});
|
|
882
|
+
this.initializeProtocolState(attributes, {
|
|
883
|
+
members: [],
|
|
884
|
+
proposals: [],
|
|
885
|
+
values: codeDetails !== undefined ? initQuorumValuesFromCodeDetails(codeDetails) : [],
|
|
886
|
+
});
|
|
897
887
|
await this.instantiateContextDetached(true, // existing
|
|
898
888
|
snapshotTree);
|
|
899
889
|
this.setLoaded();
|
|
900
890
|
}
|
|
901
|
-
async connectStorageService() {
|
|
902
|
-
var _a, _b;
|
|
903
|
-
if (this._storageService !== undefined) {
|
|
904
|
-
return;
|
|
905
|
-
}
|
|
906
|
-
assert(this.service !== undefined, 0x1ef /* "services must be defined" */);
|
|
907
|
-
const storageService = await this.service.connectToStorage();
|
|
908
|
-
this._storageService =
|
|
909
|
-
new RetriableDocumentStorageService(storageService, this.mc.logger);
|
|
910
|
-
if (this.options.summarizeProtocolTree === true) {
|
|
911
|
-
this.mc.logger.sendTelemetryEvent({ eventName: "summarizeProtocolTreeEnabled" });
|
|
912
|
-
this._storageService =
|
|
913
|
-
new ProtocolTreeStorageService(this._storageService, () => this.captureProtocolSummary());
|
|
914
|
-
}
|
|
915
|
-
// ensure we did not lose that policy in the process of wrapping
|
|
916
|
-
assert(((_a = storageService.policies) === null || _a === void 0 ? void 0 : _a.minBlobSize) === ((_b = this.storageService.policies) === null || _b === void 0 ? void 0 : _b.minBlobSize), 0x0e0 /* "lost minBlobSize policy" */);
|
|
917
|
-
}
|
|
918
891
|
async getDocumentAttributes(storage, tree) {
|
|
919
892
|
if (tree === undefined) {
|
|
920
893
|
return {
|
|
@@ -948,10 +921,9 @@ export class Container extends EventEmitterWithErrorHandling {
|
|
|
948
921
|
readAndParse(storage, baseTree.blobs.quorumValues),
|
|
949
922
|
]);
|
|
950
923
|
}
|
|
951
|
-
|
|
952
|
-
return protocolHandler;
|
|
924
|
+
this.initializeProtocolState(attributes, quorumSnapshot);
|
|
953
925
|
}
|
|
954
|
-
|
|
926
|
+
initializeProtocolState(attributes, quorumSnapshot) {
|
|
955
927
|
var _a, _b;
|
|
956
928
|
const protocolHandlerBuilder = (_a = this.protocolHandlerBuilder) !== null && _a !== void 0 ? _a : ((...args) => new ProtocolHandler(...args, new Audience()));
|
|
957
929
|
const protocol = protocolHandlerBuilder(attributes, quorumSnapshot, (key, value) => this.submitMessage(MessageType.Propose, JSON.stringify({ key, value })), (_b = this._initialClients) !== null && _b !== void 0 ? _b : []);
|
|
@@ -980,7 +952,11 @@ export class Container extends EventEmitterWithErrorHandling {
|
|
|
980
952
|
});
|
|
981
953
|
}
|
|
982
954
|
});
|
|
983
|
-
|
|
955
|
+
// we need to make sure this member get set in a synchronous context,
|
|
956
|
+
// or other things can happen after the object that will be set is created, but not yet set
|
|
957
|
+
// this was breaking this._initialClients handling
|
|
958
|
+
//
|
|
959
|
+
this._protocolHandler = protocol;
|
|
984
960
|
}
|
|
985
961
|
captureProtocolSummary() {
|
|
986
962
|
const quorumSnapshot = this.protocolHandler.snapshot();
|
|
@@ -1064,10 +1040,7 @@ export class Container extends EventEmitterWithErrorHandling {
|
|
|
1064
1040
|
this._protocolHandler.audience.addMember(priorClient.clientId, priorClient.client);
|
|
1065
1041
|
}
|
|
1066
1042
|
}
|
|
1067
|
-
|
|
1068
|
-
this.deltaManager
|
|
1069
|
-
: undefined;
|
|
1070
|
-
this.connectionStateHandler.receivedConnectEvent(this.connectionMode, details, deltaManagerForCatchingUp);
|
|
1043
|
+
this.connectionStateHandler.receivedConnectEvent(this.connectionMode, details);
|
|
1071
1044
|
});
|
|
1072
1045
|
deltaManager.on("disconnect", (reason) => {
|
|
1073
1046
|
var _a;
|
|
@@ -1127,12 +1100,7 @@ export class Container extends EventEmitterWithErrorHandling {
|
|
|
1127
1100
|
opsBehind = checkpointSequenceNumber - this.deltaManager.lastSequenceNumber;
|
|
1128
1101
|
}
|
|
1129
1102
|
}
|
|
1130
|
-
|
|
1131
|
-
connectionInitiationReason = "InitialConnect";
|
|
1132
|
-
}
|
|
1133
|
-
else {
|
|
1134
|
-
connectionInitiationReason = "AutoReconnect";
|
|
1135
|
-
}
|
|
1103
|
+
connectionInitiationReason = this.firstConnection ? "InitialConnect" : "AutoReconnect";
|
|
1136
1104
|
}
|
|
1137
1105
|
this.mc.logger.sendPerformanceEvent(Object.assign({ eventName: `ConnectionStateChange_${ConnectionState[value]}`, from: ConnectionState[oldState], duration,
|
|
1138
1106
|
durationFromDisconnected,
|
|
@@ -1143,15 +1111,23 @@ export class Container extends EventEmitterWithErrorHandling {
|
|
|
1143
1111
|
this.firstConnection = false;
|
|
1144
1112
|
}
|
|
1145
1113
|
}
|
|
1146
|
-
propagateConnectionState() {
|
|
1114
|
+
propagateConnectionState(initialTransition) {
|
|
1147
1115
|
var _a;
|
|
1116
|
+
// When container loaded, we want to propagate initial connection state.
|
|
1117
|
+
// After that, we communicate only transitions to Connected & Disconnected states, skipping all other states.
|
|
1118
|
+
// This can be changed in the future, for example we likely should add "CatchingUp" event on Container.
|
|
1119
|
+
if (!initialTransition &&
|
|
1120
|
+
this.connectionState !== ConnectionState.Connected &&
|
|
1121
|
+
this.connectionState !== ConnectionState.Disconnected) {
|
|
1122
|
+
return;
|
|
1123
|
+
}
|
|
1124
|
+
const state = this.connectionState === ConnectionState.Connected;
|
|
1148
1125
|
const logOpsOnReconnect = this.connectionState === ConnectionState.Connected &&
|
|
1149
1126
|
!this.firstConnection &&
|
|
1150
1127
|
this.connectionMode === "write";
|
|
1151
1128
|
if (logOpsOnReconnect) {
|
|
1152
1129
|
this.messageCountAfterDisconnection = 0;
|
|
1153
1130
|
}
|
|
1154
|
-
const state = this.connectionState === ConnectionState.Connected;
|
|
1155
1131
|
// Both protocol and context should not be undefined if we got so far.
|
|
1156
1132
|
this.setContextConnectedState(state, (_a = this._deltaManager.connectionManager.readOnlyInfo.readonly) !== null && _a !== void 0 ? _a : false);
|
|
1157
1133
|
this.protocolHandler.setConnectionState(state, this.clientId);
|