@fluidframework/container-loader 2.0.0-dev-rc.5.0.0.271262 → 2.0.0-dev-rc.5.0.0.272251

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (90) hide show
  1. package/api-extractor/api-extractor-lint-bundle.json +5 -0
  2. package/api-extractor/api-extractor-lint-legacy.cjs.json +5 -0
  3. package/api-extractor/api-extractor-lint-legacy.esm.json +5 -0
  4. package/api-extractor/api-extractor-lint-public.cjs.json +5 -0
  5. package/api-extractor/api-extractor-lint-public.esm.json +5 -0
  6. package/dist/audience.js +1 -2
  7. package/dist/audience.js.map +1 -1
  8. package/dist/catchUpMonitor.js +8 -11
  9. package/dist/catchUpMonitor.js.map +1 -1
  10. package/dist/connectionManager.js +63 -91
  11. package/dist/connectionManager.js.map +1 -1
  12. package/dist/connectionStateHandler.js +11 -35
  13. package/dist/connectionStateHandler.js.map +1 -1
  14. package/dist/container.js +122 -155
  15. package/dist/container.js.map +1 -1
  16. package/dist/containerContext.js +8 -34
  17. package/dist/containerContext.js.map +1 -1
  18. package/dist/containerStorageAdapter.js +9 -17
  19. package/dist/containerStorageAdapter.js.map +1 -1
  20. package/dist/debugLogger.js +0 -2
  21. package/dist/debugLogger.js.map +1 -1
  22. package/dist/deltaManager.js +35 -48
  23. package/dist/deltaManager.js.map +1 -1
  24. package/dist/deltaQueue.js +7 -14
  25. package/dist/deltaQueue.js.map +1 -1
  26. package/dist/error.js +4 -5
  27. package/dist/error.js.map +1 -1
  28. package/dist/loader.js +1 -5
  29. package/dist/loader.js.map +1 -1
  30. package/dist/noopHeuristic.js +1 -3
  31. package/dist/noopHeuristic.js.map +1 -1
  32. package/dist/packageVersion.d.ts +1 -1
  33. package/dist/packageVersion.js +1 -1
  34. package/dist/packageVersion.js.map +1 -1
  35. package/dist/protocol/protocol.js +0 -3
  36. package/dist/protocol/protocol.js.map +1 -1
  37. package/dist/protocol/quorum.js +9 -30
  38. package/dist/protocol/quorum.js.map +1 -1
  39. package/dist/protocol.js +0 -2
  40. package/dist/protocol.js.map +1 -1
  41. package/dist/protocolTreeDocumentStorageService.js +0 -10
  42. package/dist/protocolTreeDocumentStorageService.js.map +1 -1
  43. package/dist/retriableDocumentStorageService.js +1 -4
  44. package/dist/retriableDocumentStorageService.js.map +1 -1
  45. package/dist/serializedStateManager.js +2 -11
  46. package/dist/serializedStateManager.js.map +1 -1
  47. package/lib/audience.js +1 -2
  48. package/lib/audience.js.map +1 -1
  49. package/lib/catchUpMonitor.js +8 -11
  50. package/lib/catchUpMonitor.js.map +1 -1
  51. package/lib/connectionManager.js +63 -91
  52. package/lib/connectionManager.js.map +1 -1
  53. package/lib/connectionStateHandler.js +11 -35
  54. package/lib/connectionStateHandler.js.map +1 -1
  55. package/lib/container.js +122 -155
  56. package/lib/container.js.map +1 -1
  57. package/lib/containerContext.js +8 -34
  58. package/lib/containerContext.js.map +1 -1
  59. package/lib/containerStorageAdapter.js +9 -17
  60. package/lib/containerStorageAdapter.js.map +1 -1
  61. package/lib/debugLogger.js +0 -2
  62. package/lib/debugLogger.js.map +1 -1
  63. package/lib/deltaManager.js +35 -48
  64. package/lib/deltaManager.js.map +1 -1
  65. package/lib/deltaQueue.js +7 -14
  66. package/lib/deltaQueue.js.map +1 -1
  67. package/lib/error.js +4 -5
  68. package/lib/error.js.map +1 -1
  69. package/lib/loader.js +1 -5
  70. package/lib/loader.js.map +1 -1
  71. package/lib/noopHeuristic.js +1 -3
  72. package/lib/noopHeuristic.js.map +1 -1
  73. package/lib/packageVersion.d.ts +1 -1
  74. package/lib/packageVersion.js +1 -1
  75. package/lib/packageVersion.js.map +1 -1
  76. package/lib/protocol/protocol.js +0 -3
  77. package/lib/protocol/protocol.js.map +1 -1
  78. package/lib/protocol/quorum.js +9 -30
  79. package/lib/protocol/quorum.js.map +1 -1
  80. package/lib/protocol.js +0 -2
  81. package/lib/protocol.js.map +1 -1
  82. package/lib/protocolTreeDocumentStorageService.js +0 -10
  83. package/lib/protocolTreeDocumentStorageService.js.map +1 -1
  84. package/lib/retriableDocumentStorageService.js +1 -4
  85. package/lib/retriableDocumentStorageService.js.map +1 -1
  86. package/lib/serializedStateManager.js +2 -11
  87. package/lib/serializedStateManager.js.map +1 -1
  88. package/package.json +18 -12
  89. package/src/packageVersion.ts +1 -1
  90. package/tsdoc.json +4 -0
@@ -1 +1 @@
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* Copyright (c) Microsoft Corporation and contributors. All rights reserved.\n * Licensed under the MIT License.\n */\n\nimport { IDeltaManager } from \"@fluidframework/container-definitions/internal\";\nimport { ITelemetryBaseProperties } from \"@fluidframework/core-interfaces\";\nimport { assert, Timer } from \"@fluidframework/core-utils/internal\";\nimport { IClient, ISequencedClient } from \"@fluidframework/driver-definitions\";\nimport { IAnyDriverError } from \"@fluidframework/driver-definitions/internal\";\nimport {\n\ttype TelemetryEventCategory,\n\tITelemetryLoggerExt,\n\tMonitoringContext,\n\tPerformanceEvent,\n} from \"@fluidframework/telemetry-utils/internal\";\n\nimport { CatchUpMonitor, ICatchUpMonitor } from \"./catchUpMonitor.js\";\nimport { ConnectionState } from \"./connectionState.js\";\nimport { IConnectionDetailsInternal, IConnectionStateChangeReason } from \"./contracts.js\";\nimport { IProtocolHandler } from \"./protocol.js\";\n\n// Based on recent data, it looks like majority of cases where we get stuck are due to really slow or\n// timing out ops fetches. So attempt recovery infrequently. Also fetch uses 30 second timeout, so\n// if retrying fixes the problem, we should not see these events.\nconst JoinOpTimeoutMs = 45000;\n\n// Timeout waiting for \"self\" join signal, before giving up\nconst JoinSignalTimeoutMs = 10000;\n\n/** Constructor parameter type for passing in dependencies needed by the ConnectionStateHandler */\nexport interface IConnectionStateHandlerInputs {\n\tlogger: ITelemetryLoggerExt;\n\tmc: MonitoringContext;\n\t/** Log to telemetry any change in state, included to Connecting */\n\tconnectionStateChanged: (\n\t\tvalue: ConnectionState,\n\t\toldState: ConnectionState,\n\t\treason?: IConnectionStateChangeReason,\n\t) => void;\n\t/** Whether to expect the client to join in write mode on next connection */\n\tshouldClientJoinWrite: () => boolean;\n\t/** (Optional) How long should we wait on our previous client's Leave op before transitioning to Connected again */\n\tmaxClientLeaveWaitTime: number | undefined;\n\t/** Log an issue encountered while in the Connecting state. details will be logged as a JSON string */\n\tlogConnectionIssue: (\n\t\teventName: string,\n\t\tcategory: TelemetryEventCategory,\n\t\tdetails?: ITelemetryBaseProperties,\n\t) => void;\n\t/** Callback to note that an old local client ID is still present in the Quorum that should have left and should now be considered invalid */\n\tclientShouldHaveLeft: (clientId: string) => void;\n\n\t/** Some critical error was hit. Container should be closed and error logged. */\n\tonCriticalError: (error: unknown) => void;\n}\n\n/**\n * interface that connection state handler implements\n */\nexport interface IConnectionStateHandler {\n\treadonly connectionState: ConnectionState;\n\t/**\n\t * Pending clientID.\n\t * Changes whenever socket connection is established.\n\t * Resets to undefined when connection is lost\n\t */\n\treadonly pendingClientId: string | undefined;\n\t/**\n\t * clientId of a last established connection.\n\t * Does not reset on disconnect.\n\t * Changes only when new connection is established, client is fully caught up, and\n\t * there is no chance to ops from previous connection (i.e. if needed, we have waited and observed leave op from previous connection)\n\t */\n\treadonly clientId: string | undefined;\n\n\tcontainerSaved(): void;\n\tdispose(): void;\n\tinitProtocol(protocol: IProtocolHandler): void;\n\treceivedConnectEvent(details: IConnectionDetailsInternal): void;\n\treceivedDisconnectEvent(reason: IConnectionStateChangeReason): void;\n\testablishingConnection(reason: IConnectionStateChangeReason): void;\n\t/**\n\t * Switches state to disconnected when we are still establishing connection during container.load(),\n\t * container connect() or reconnect and the container gets closed or disposed or disconnect happens.\n\t * @param reason - reason for cancelling the connection.\n\t */\n\tcancelEstablishingConnection(reason: IConnectionStateChangeReason): void;\n}\n\nexport function createConnectionStateHandler(\n\tinputs: IConnectionStateHandlerInputs,\n\tdeltaManager: IDeltaManager<any, any>,\n\tclientId?: string,\n) {\n\tconst config = inputs.mc.config;\n\treturn createConnectionStateHandlerCore(\n\t\tconfig.getBoolean(\"Fluid.Container.DisableCatchUpBeforeDeclaringConnected\") !== true, // connectedRaisedWhenCaughtUp\n\t\tconfig.getBoolean(\"Fluid.Container.DisableJoinSignalWait\") !== true, // readClientsWaitForJoinSignal\n\t\tinputs,\n\t\tdeltaManager,\n\t\tclientId,\n\t);\n}\n\nexport function createConnectionStateHandlerCore(\n\tconnectedRaisedWhenCaughtUp: boolean,\n\treadClientsWaitForJoinSignal: boolean,\n\tinputs: IConnectionStateHandlerInputs,\n\tdeltaManager: IDeltaManager<any, any>,\n\tclientId?: string,\n) {\n\tconst factory = (handler: IConnectionStateHandlerInputs) =>\n\t\tnew ConnectionStateHandler(handler, readClientsWaitForJoinSignal, clientId);\n\n\treturn connectedRaisedWhenCaughtUp\n\t\t? new ConnectionStateCatchup(inputs, factory, deltaManager)\n\t\t: factory(inputs);\n}\n\n/**\n * Helper internal interface to abstract away Audience & Quorum\n */\ninterface IMembership {\n\ton(\n\t\teventName: \"addMember\" | \"removeMember\",\n\t\tlistener: (clientId: string, details: IClient | ISequencedClient) => void,\n\t);\n\tgetMember(clientId: string): undefined | unknown;\n}\n\n/**\n * Class that can be used as a base class for building IConnectionStateHandler adapters / pipeline.\n * It implements both ends of communication interfaces and passes data back and forward\n */\nclass ConnectionStateHandlerPassThrough\n\timplements IConnectionStateHandler, IConnectionStateHandlerInputs\n{\n\tprotected readonly pimpl: IConnectionStateHandler;\n\n\tconstructor(\n\t\tprotected readonly inputs: IConnectionStateHandlerInputs,\n\t\tpimplFactory: (handler: IConnectionStateHandlerInputs) => IConnectionStateHandler,\n\t) {\n\t\tthis.pimpl = pimplFactory(this);\n\t}\n\n\t/**\n\t * IConnectionStateHandler\n\t */\n\tpublic get connectionState() {\n\t\treturn this.pimpl.connectionState;\n\t}\n\tpublic get pendingClientId() {\n\t\treturn this.pimpl.pendingClientId;\n\t}\n\tpublic get clientId() {\n\t\treturn this.pimpl.clientId;\n\t}\n\n\tpublic containerSaved() {\n\t\treturn this.pimpl.containerSaved();\n\t}\n\tpublic dispose() {\n\t\treturn this.pimpl.dispose();\n\t}\n\tpublic initProtocol(protocol: IProtocolHandler) {\n\t\treturn this.pimpl.initProtocol(protocol);\n\t}\n\tpublic receivedDisconnectEvent(reason: IConnectionStateChangeReason<IAnyDriverError>) {\n\t\treturn this.pimpl.receivedDisconnectEvent(reason);\n\t}\n\n\tpublic establishingConnection(reason: IConnectionStateChangeReason) {\n\t\treturn this.pimpl.establishingConnection(reason);\n\t}\n\n\tpublic cancelEstablishingConnection(reason: IConnectionStateChangeReason) {\n\t\treturn this.pimpl.cancelEstablishingConnection(reason);\n\t}\n\n\tpublic receivedConnectEvent(details: IConnectionDetailsInternal) {\n\t\treturn this.pimpl.receivedConnectEvent(details);\n\t}\n\n\t/**\n\t * IConnectionStateHandlerInputs\n\t */\n\n\tpublic get logger() {\n\t\treturn this.inputs.logger;\n\t}\n\tpublic get mc() {\n\t\treturn this.inputs.mc;\n\t}\n\tpublic connectionStateChanged(\n\t\tvalue: ConnectionState,\n\t\toldState: ConnectionState,\n\t\treason?: IConnectionStateChangeReason,\n\t) {\n\t\treturn this.inputs.connectionStateChanged(value, oldState, reason);\n\t}\n\tpublic shouldClientJoinWrite() {\n\t\treturn this.inputs.shouldClientJoinWrite();\n\t}\n\tpublic get maxClientLeaveWaitTime() {\n\t\treturn this.inputs.maxClientLeaveWaitTime;\n\t}\n\tpublic logConnectionIssue(\n\t\teventName: string,\n\t\tcategory: TelemetryEventCategory,\n\t\tdetails?: ITelemetryBaseProperties,\n\t) {\n\t\treturn this.inputs.logConnectionIssue(eventName, category, details);\n\t}\n\tpublic clientShouldHaveLeft(clientId: string) {\n\t\treturn this.inputs.clientShouldHaveLeft(clientId);\n\t}\n\n\tpublic onCriticalError(error: unknown) {\n\t\treturn this.inputs.onCriticalError(error);\n\t}\n}\n\n/**\n * Implementation of IConnectionStateHandler pass-through adapter that waits for specific sequence number\n * before raising connected event\n */\nclass ConnectionStateCatchup extends ConnectionStateHandlerPassThrough {\n\tprivate catchUpMonitor: ICatchUpMonitor | undefined;\n\n\tconstructor(\n\t\tinputs: IConnectionStateHandlerInputs,\n\t\tpimplFactory: (handler: IConnectionStateHandlerInputs) => IConnectionStateHandler,\n\t\tprivate readonly deltaManager: IDeltaManager<any, any>,\n\t) {\n\t\tsuper(inputs, pimplFactory);\n\t\tthis._connectionState = this.pimpl.connectionState;\n\t}\n\n\tprivate _connectionState: ConnectionState;\n\tpublic get connectionState() {\n\t\treturn this._connectionState;\n\t}\n\n\tpublic connectionStateChanged(\n\t\tvalue: ConnectionState,\n\t\toldState: ConnectionState,\n\t\treason?: IConnectionStateChangeReason<IAnyDriverError>,\n\t) {\n\t\tswitch (value) {\n\t\t\tcase ConnectionState.Connected:\n\t\t\t\tassert(\n\t\t\t\t\tthis._connectionState === ConnectionState.CatchingUp,\n\t\t\t\t\t0x3e1 /* connectivity transitions */,\n\t\t\t\t);\n\t\t\t\t// Create catch-up monitor here (not earlier), as we might get more exact info by now about how far\n\t\t\t\t// client is behind through join signal. This is only true if base layer uses signals (i.e. audience,\n\t\t\t\t// not quorum, including for \"rea\" connections) to make decisions about moving to \"connected\" state.\n\t\t\t\t// In addition to that, in its current form, doing this in ConnectionState.CatchingUp is dangerous as\n\t\t\t\t// we might get callback right away, and it will screw up state transition (as code outside of switch\n\t\t\t\t// statement will overwrite current state).\n\t\t\t\tassert(\n\t\t\t\t\tthis.catchUpMonitor === undefined,\n\t\t\t\t\t0x3eb /* catchUpMonitor should be gone */,\n\t\t\t\t);\n\t\t\t\tthis.catchUpMonitor = new CatchUpMonitor(\n\t\t\t\t\tthis.deltaManager,\n\t\t\t\t\tthis.transitionToConnectedState,\n\t\t\t\t);\n\t\t\t\treturn;\n\t\t\tcase ConnectionState.Disconnected:\n\t\t\t\tthis.catchUpMonitor?.dispose();\n\t\t\t\tthis.catchUpMonitor = undefined;\n\t\t\t\tbreak;\n\t\t\t// ConnectionState.EstablishingConnection state would be set when we start establishing connection\n\t\t\t// during container.connect() or reconnect because of an error.\n\t\t\tcase ConnectionState.EstablishingConnection:\n\t\t\t\tassert(\n\t\t\t\t\tthis._connectionState === ConnectionState.Disconnected,\n\t\t\t\t\t0x6d2 /* connectivity transition to establishing connection */,\n\t\t\t\t);\n\t\t\t\tbreak;\n\t\t\tcase ConnectionState.CatchingUp:\n\t\t\t\tassert(\n\t\t\t\t\tthis._connectionState === ConnectionState.EstablishingConnection,\n\t\t\t\t\t0x3e3 /* connectivity transitions */,\n\t\t\t\t);\n\t\t\t\tbreak;\n\t\t\tdefault:\n\t\t}\n\t\tthis._connectionState = value;\n\t\tthis.inputs.connectionStateChanged(value, oldState, reason);\n\t}\n\n\tprivate readonly transitionToConnectedState = () => {\n\t\t// Defensive measure, we should always be in Connecting state when this is called.\n\t\tconst state = this.pimpl.connectionState;\n\t\tassert(state === ConnectionState.Connected, 0x3e5 /* invariant broken */);\n\t\tassert(this._connectionState === ConnectionState.CatchingUp, 0x3e6 /* invariant broken */);\n\t\tthis._connectionState = ConnectionState.Connected;\n\t\tthis.inputs.connectionStateChanged(ConnectionState.Connected, ConnectionState.CatchingUp, {\n\t\t\ttext: \"caught up\",\n\t\t});\n\t};\n}\n\n/**\n * In the lifetime of a container, the connection will likely disconnect and reconnect periodically.\n * This class ensures that any ops sent by this container instance on previous connection are either\n * sequenced or blocked by the server before emitting the new \"connected\" event and allowing runtime to resubmit ops.\n *\n * Each connection is assigned a clientId by the service, and the connection is book-ended by a Join and a Leave op\n * generated by the service. Due to the distributed nature of the Relay Service, in the case of reconnect we cannot\n * make any assumptions about ordering of operations between the old and new connections - i.e. new Join op could\n * be sequenced before old Leave op (and some acks from pending ops that were in flight when we disconnected).\n *\n * The job of this class is to encapsulate the transition period during reconnect, which is identified by\n * ConnectionState.CatchingUp. Specifically, before moving to Connected state with the new clientId, it ensures that:\n *\n * a. We process the Leave op for the previous clientId. This allows us to properly handle any acks from in-flight ops\n * that got sequenced with the old clientId (we'll recognize them as local ops). After the Leave op, any other\n * pending ops can safely be submitted with the new clientId without fear of duplication in the sequenced op stream.\n *\n * b. We process the Join op for the new clientId (identified when the underlying connection was first established),\n * indicating the service is ready to sequence ops sent with the new clientId.\n *\n * c. We process all ops known at the time the underlying connection was established (so we are \"caught up\")\n *\n * For (a) we give up waiting after some time (same timeout as server uses), and go ahead and transition to Connected.\n *\n * For (b) we log telemetry if it takes too long, but still only transition to Connected when the Join op/signal is\n * processed.\n *\n * For (c) this is optional behavior, controlled by the parameters of receivedConnectEvent\n */\nclass ConnectionStateHandler implements IConnectionStateHandler {\n\tprivate _connectionState = ConnectionState.Disconnected;\n\tprivate _pendingClientId: string | undefined;\n\n\t/**\n\t * Tracks that we observe the \"leave\" op within the timeout for our previous clientId (see comment on ConnectionStateHandler class)\n\t * ! This ensures we do not switch to a new clientId until we process all potential messages from old clientId\n\t * ! i.e. We will always see the \"leave\" op for a client after we have seen all the ops it has sent\n\t * ! This check helps prevent the same op from being resubmitted by the PendingStateManager upon reconnecting\n\t */\n\tprivate readonly prevClientLeftTimer: Timer;\n\n\t/**\n\t * Tracks that we observe our own \"join\" op within the timeout after receiving a \"connected\" event from the DeltaManager\n\t */\n\tprivate readonly joinTimer: Timer;\n\n\tprivate protocol?: IProtocolHandler;\n\tprivate connection?: IConnectionDetailsInternal;\n\tprivate _clientId?: string;\n\n\t/** Track how long we waited to see \"leave\" op for previous clientId */\n\tprivate waitEvent: PerformanceEvent | undefined;\n\n\tpublic get connectionState(): ConnectionState {\n\t\treturn this._connectionState;\n\t}\n\n\tpublic get clientId(): string | undefined {\n\t\treturn this._clientId;\n\t}\n\n\tpublic get pendingClientId(): string | undefined {\n\t\treturn this._pendingClientId;\n\t}\n\n\tconstructor(\n\t\tprivate readonly handler: IConnectionStateHandlerInputs,\n\t\tprivate readonly readClientsWaitForJoinSignal: boolean,\n\t\tclientIdFromPausedSession?: string,\n\t) {\n\t\tthis._clientId = clientIdFromPausedSession;\n\t\tconst errorHandler = (error) => this.handler.onCriticalError(error);\n\t\tthis.prevClientLeftTimer = new Timer(\n\t\t\t// Default is 5 min for which we are going to wait for its own \"leave\" message. This is same as\n\t\t\t// the max time on server after which leave op is sent.\n\t\t\tthis.handler.maxClientLeaveWaitTime ?? 300000,\n\t\t\t() => {\n\t\t\t\tassert(\n\t\t\t\t\tthis.connectionState !== ConnectionState.Connected,\n\t\t\t\t\t0x2ac /* \"Connected when timeout waiting for leave from previous session fired!\" */,\n\t\t\t\t);\n\t\t\t\tthis.applyForConnectedState(\"timeout\");\n\t\t\t},\n\t\t\terrorHandler,\n\t\t);\n\n\t\tthis.joinTimer = new Timer(\n\t\t\t0, // default value is not used - startjoinTimer() explicitly provides timeout\n\t\t\t() => {\n\t\t\t\t// I've observed timer firing within couple ms from disconnect event, looks like\n\t\t\t\t// queued timer callback is not cancelled if timer is cancelled while callback sits in the queue.\n\t\t\t\tif (this.connectionState !== ConnectionState.CatchingUp) {\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tconst details = {\n\t\t\t\t\tprotocolInitialized: this.protocol !== undefined,\n\t\t\t\t\tpendingClientId: this.pendingClientId,\n\t\t\t\t\tclientJoined: this.hasMember(this.pendingClientId),\n\t\t\t\t\twaitingForLeaveOp: this.waitingForLeaveOp,\n\t\t\t\t};\n\t\t\t\tthis.handler.logConnectionIssue(\n\t\t\t\t\tthis.connection?.mode === \"read\" ? \"NoJoinSignal\" : \"NoJoinOp\", // eventName\n\t\t\t\t\t\"error\", // category\n\t\t\t\t\tdetails,\n\t\t\t\t);\n\t\t\t},\n\t\t\terrorHandler,\n\t\t);\n\t}\n\n\tprivate startjoinTimer() {\n\t\tassert(!this.joinTimer.hasTimer, 0x234 /* \"has joinTimer\" */);\n\t\tassert(this.connection !== undefined, 0x4b3 /* have connection */);\n\t\tthis.joinTimer.start(\n\t\t\tthis.connection.mode === \"write\" ? JoinOpTimeoutMs : JoinSignalTimeoutMs,\n\t\t);\n\t}\n\n\tprivate stopjoinTimer() {\n\t\tassert(this.joinTimer.hasTimer, 0x235 /* \"no joinTimer\" */);\n\t\tthis.joinTimer.clear();\n\t}\n\n\tprivate get waitingForLeaveOp() {\n\t\treturn this.prevClientLeftTimer.hasTimer;\n\t}\n\n\tpublic dispose() {\n\t\tassert(!this.joinTimer.hasTimer, 0x2a5 /* \"join timer\" */);\n\t\tthis.prevClientLeftTimer.clear();\n\t}\n\n\tpublic containerSaved() {\n\t\t// If we were waiting for moving to Connected state, then only apply for state change. Since the container\n\t\t// is now saved and we don't have any ops to roundtrip, we can clear the timer and apply for connected state.\n\t\tif (this.waitingForLeaveOp) {\n\t\t\tthis.prevClientLeftTimer.clear();\n\t\t\tthis.applyForConnectedState(\"containerSaved\");\n\t\t}\n\t}\n\n\tprivate receivedAddMemberEvent(clientId: string) {\n\t\t// This is the only one that requires the pending client ID\n\t\tif (clientId === this.pendingClientId) {\n\t\t\tif (this.joinTimer.hasTimer) {\n\t\t\t\tthis.stopjoinTimer();\n\t\t\t} else if (this.shouldWaitForSelf()) {\n\t\t\t\t// timer has already fired, meaning it took too long to get join op/signal.\n\t\t\t\t// Record how long it actually took to recover.\n\t\t\t\t// This is generic event, as it by itself is not an error.\n\t\t\t\t// We also have a case where NoJoinOp happens during container boot (we do not report it as error in such case),\n\t\t\t\t// if this log statement happens after boot - we do not want to consider it error case.\n\t\t\t\tthis.handler.logConnectionIssue(\n\t\t\t\t\tthis.connection?.mode === \"read\" ? \"ReceivedJoinSignal\" : \"ReceivedJoinOp\", // eventName\n\t\t\t\t\t\"generic\", // category\n\t\t\t\t);\n\t\t\t}\n\t\t\t// Start the event in case we are waiting for leave or timeout.\n\t\t\tif (this.waitingForLeaveOp) {\n\t\t\t\tthis.waitEvent = PerformanceEvent.start(this.handler.logger, {\n\t\t\t\t\teventName: \"WaitBeforeClientLeave\",\n\t\t\t\t\tdetails: JSON.stringify({\n\t\t\t\t\t\twaitOnClientId: this._clientId,\n\t\t\t\t\t\thadOutstandingOps: this.handler.shouldClientJoinWrite(),\n\t\t\t\t\t}),\n\t\t\t\t});\n\t\t\t}\n\t\t\tthis.applyForConnectedState(\"addMemberEvent\");\n\t\t}\n\t}\n\n\tprivate applyForConnectedState(\n\t\tsource: \"removeMemberEvent\" | \"addMemberEvent\" | \"timeout\" | \"containerSaved\",\n\t) {\n\t\tassert(\n\t\t\tthis.protocol !== undefined,\n\t\t\t0x236 /* \"In all cases it should be already installed\" */,\n\t\t);\n\n\t\tassert(\n\t\t\t!this.waitingForLeaveOp || this.hasMember(this.clientId),\n\t\t\t0x2e2 /* \"Must only wait for leave message when clientId in quorum\" */,\n\t\t);\n\n\t\t// Move to connected state only if:\n\t\t// 1. We have seen our own \"join\" op (i.e. for this.pendingClientId)\n\t\t// 2. There is no \"leave\" timer running, meaning this is our first connection or the previous client has left (via this.prevClientLeftTimer)\n\t\tif (\n\t\t\tthis.pendingClientId !== this.clientId &&\n\t\t\tthis.hasMember(this.pendingClientId) &&\n\t\t\t!this.waitingForLeaveOp\n\t\t) {\n\t\t\tthis.waitEvent?.end({ source });\n\t\t\tthis.setConnectionState(ConnectionState.Connected);\n\t\t} else {\n\t\t\t// Adding this event temporarily so that we can get help debugging if something goes wrong.\n\t\t\t// We may not see any ops due to being disconnected all that time - that's not an error!\n\t\t\tconst error =\n\t\t\t\tsource === \"timeout\" && this.connectionState !== ConnectionState.Disconnected;\n\t\t\tthis.handler.logger.sendTelemetryEvent({\n\t\t\t\teventName: \"connectedStateRejected\",\n\t\t\t\tcategory: error ? \"error\" : \"generic\",\n\t\t\t\tdetails: JSON.stringify({\n\t\t\t\t\tsource,\n\t\t\t\t\tpendingClientId: this.pendingClientId,\n\t\t\t\t\tclientId: this.clientId,\n\t\t\t\t\twaitingForLeaveOp: this.waitingForLeaveOp,\n\t\t\t\t\tclientJoined: this.hasMember(this.pendingClientId),\n\t\t\t\t}),\n\t\t\t});\n\t\t}\n\t}\n\n\tprivate receivedRemoveMemberEvent(clientId: string) {\n\t\t// If the client which has left was us, then finish the timer.\n\t\tif (this.clientId === clientId && this.waitingForLeaveOp) {\n\t\t\tthis.prevClientLeftTimer.clear();\n\t\t\tthis.applyForConnectedState(\"removeMemberEvent\");\n\t\t}\n\t}\n\n\tpublic receivedDisconnectEvent(reason: IConnectionStateChangeReason<IAnyDriverError>) {\n\t\tthis.connection = undefined;\n\t\tthis.setConnectionState(ConnectionState.Disconnected, reason);\n\t}\n\n\tpublic cancelEstablishingConnection(reason: IConnectionStateChangeReason) {\n\t\tassert(\n\t\t\tthis._connectionState === ConnectionState.EstablishingConnection,\n\t\t\t0x6d3 /* Connection state should be EstablishingConnection */,\n\t\t);\n\t\tassert(this.connection === undefined, 0x6d4 /* No connection should be present */);\n\t\tconst oldState = this._connectionState;\n\t\tthis._connectionState = ConnectionState.Disconnected;\n\t\tthis.handler.connectionStateChanged(ConnectionState.Disconnected, oldState, reason);\n\t}\n\n\tpublic establishingConnection(reason: IConnectionStateChangeReason) {\n\t\tconst oldState = this._connectionState;\n\t\tthis._connectionState = ConnectionState.EstablishingConnection;\n\t\tthis.handler.connectionStateChanged(ConnectionState.EstablishingConnection, oldState, {\n\t\t\ttext: `Establishing Connection due to ${reason.text}`,\n\t\t\terror: reason.error,\n\t\t});\n\t}\n\n\t/**\n\t * Tells if need to wait for \"self\" to show up in audience.\n\t * @returns - true if we should wait for \"self\" to appear in audience.\n\t * false is returned only for \"read\" connections, and only if this.readClientsWaitForJoinSignal is false.\n\t */\n\tprivate shouldWaitForSelf() {\n\t\tassert(\n\t\t\tthis.connection !== undefined,\n\t\t\t0x4b4 /* all callers call here with active connection */,\n\t\t);\n\t\treturn this.connection.mode === \"write\" || this.readClientsWaitForJoinSignal;\n\t}\n\n\t/**\n\t * The \"connect\" event indicates the connection to the Relay Service is live.\n\t * However, some additional conditions must be met before we can fully transition to\n\t * \"Connected\" state. This function handles that interim period, known as \"Connecting\" state.\n\t * @param details - Connection details returned from the Relay Service\n\t * @param deltaManager - DeltaManager to be used for delaying Connected transition until caught up.\n\t * If it's undefined, then don't delay and transition to Connected as soon as Leave/Join op are accounted for\n\t */\n\tpublic receivedConnectEvent(details: IConnectionDetailsInternal) {\n\t\tthis.connection = details;\n\n\t\tconst oldState = this._connectionState;\n\t\tthis._connectionState = ConnectionState.CatchingUp;\n\n\t\t// The following checks are wrong. They are only valid if user has write access to a file.\n\t\t// If user lost such access mid-session, user will not be able to get \"write\" connection.\n\t\t//\n\t\t// const writeConnection = details.mode === \"write\";\n\t\t// assert(!this.handler.shouldClientJoinWrite() || writeConnection,\n\t\t// 0x30a /* shouldClientJoinWrite should imply this is a writeConnection */);\n\t\t// assert(!this.waitingForLeaveOp || writeConnection,\n\t\t// 0x2a6 /* \"waitingForLeaveOp should imply writeConnection (we need to be ready to flush pending ops)\" */);\n\n\t\t// Stash the clientID to detect when transitioning from connecting (socket.io channel open) to connected\n\t\t// (have received the join message for the client ID)\n\t\t// This is especially important in the reconnect case. It's possible there could be outstanding\n\t\t// ops sent by this client, so we should keep the old client id until we see our own client's\n\t\t// join message. after we see the join message for our new connection with our new client id,\n\t\t// we know there can no longer be outstanding ops that we sent with the previous client id.\n\t\tthis._pendingClientId = details.clientId;\n\n\t\t// IMPORTANT: Report telemetry after we set _pendingClientId, but before transitioning to Connected state\n\t\tthis.handler.connectionStateChanged(ConnectionState.CatchingUp, oldState, details.reason);\n\n\t\t// Check if we need to wait for join op/signal, and if we need to wait for leave op from previous connection.\n\t\t// Pending clientId could have joined already (i.e. join op/signal already processed):\n\t\t// We are fetching ops from storage in parallel to connecting to Relay Service,\n\t\t// and given async processes, it's possible that we have already processed our own join message before\n\t\t// connection was fully established.\n\t\tif (!this.hasMember(this._pendingClientId) && this.shouldWaitForSelf()) {\n\t\t\t// We are waiting for our own join op / signal. When it is processed\n\t\t\t// we'll attempt to transition to Connected state via receivedAddMemberEvent() flow.\n\t\t\tthis.startjoinTimer();\n\t\t} else if (!this.waitingForLeaveOp) {\n\t\t\t// We're not waiting for Join or Leave op (if read-only connection those don't even apply),\n\t\t\t// go ahead and declare the state to be Connected!\n\t\t\t// If we are waiting for Leave op still, do nothing for now, we will transition to Connected later.\n\t\t\tthis.setConnectionState(ConnectionState.Connected);\n\t\t}\n\t\t// else - We are waiting for Leave op still, do nothing for now, we will transition to Connected later\n\t}\n\n\tprivate setConnectionState(\n\t\tvalue: ConnectionState.Disconnected,\n\t\treason: IConnectionStateChangeReason,\n\t): void;\n\tprivate setConnectionState(value: ConnectionState.Connected): void;\n\tprivate setConnectionState(\n\t\tvalue: ConnectionState.Disconnected | ConnectionState.Connected,\n\t\treason?: IConnectionStateChangeReason,\n\t): void {\n\t\tif (this.connectionState === value) {\n\t\t\t// Already in the desired state - exit early\n\t\t\tthis.handler.logger.sendErrorEvent({ eventName: \"setConnectionStateSame\", value });\n\t\t\treturn;\n\t\t}\n\n\t\tconst oldState = this._connectionState;\n\t\tthis._connectionState = value;\n\n\t\t// This is the only place in code that deals with quorum. The rest works with audience\n\t\t// The code below ensures that we do not send ops until we know that old \"write\" client's disconnect\n\t\t// produced (and sequenced) leave op\n\t\tconst currentClientInQuorum =\n\t\t\tthis._clientId !== undefined &&\n\t\t\tthis.protocol?.quorum?.getMember(this._clientId) !== undefined;\n\t\tif (value === ConnectionState.Connected) {\n\t\t\tassert(\n\t\t\t\toldState === ConnectionState.CatchingUp,\n\t\t\t\t0x1d8 /* \"Should only transition from Connecting state\" */,\n\t\t\t);\n\t\t\t// Mark our old client should have left in the quorum if it's still there\n\t\t\tif (currentClientInQuorum) {\n\t\t\t\t// eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n\t\t\t\tthis.handler.clientShouldHaveLeft(this._clientId!);\n\t\t\t}\n\t\t\tthis._clientId = this.pendingClientId;\n\t\t} else if (value === ConnectionState.Disconnected) {\n\t\t\tif (this.joinTimer.hasTimer) {\n\t\t\t\tthis.stopjoinTimer();\n\t\t\t}\n\n\t\t\t// Only wait for \"leave\" message if the connected client exists in the quorum and had some non-acked ops\n\t\t\t// Also check if the timer is not already running as\n\t\t\t// we could receive \"Disconnected\" event multiple times without getting connected and in that case we\n\t\t\t// don't want to reset the timer as we still want to wait on original client which started this timer.\n\t\t\tif (\n\t\t\t\tcurrentClientInQuorum &&\n\t\t\t\tthis.handler.shouldClientJoinWrite() &&\n\t\t\t\t!this.waitingForLeaveOp // same as !this.prevClientLeftTimer.hasTimer\n\t\t\t) {\n\t\t\t\tthis.prevClientLeftTimer.restart();\n\t\t\t} else {\n\t\t\t\t// Adding this event temporarily so that we can get help debugging if something goes wrong.\n\t\t\t\tthis.handler.logger.sendTelemetryEvent({\n\t\t\t\t\teventName: \"noWaitOnDisconnected\",\n\t\t\t\t\tdetails: JSON.stringify({\n\t\t\t\t\t\tclientId: this._clientId,\n\t\t\t\t\t\tinQuorum: currentClientInQuorum,\n\t\t\t\t\t\twaitingForLeaveOp: this.waitingForLeaveOp,\n\t\t\t\t\t\thadOutstandingOps: this.handler.shouldClientJoinWrite(),\n\t\t\t\t\t}),\n\t\t\t\t});\n\t\t\t}\n\t\t}\n\n\t\t// Report transition\n\t\tthis.handler.connectionStateChanged(this._connectionState, oldState, reason);\n\n\t\t// Clear pending state immediately to prepare for reconnect\n\t\t// Do it after calling connectionStateChanged() above, such that our telemetry contains pendingClientId on disconnect events\n\t\t// and we can pair attempts to connect with disconnects (that's the only ID we have if connection did not move far enough before being disconnected)\n\t\tif (value === ConnectionState.Disconnected) {\n\t\t\tthis._pendingClientId = undefined;\n\t\t}\n\t}\n\n\tprotected get membership(): IMembership | undefined {\n\t\t// We could always use audience here.\n\t\t// This is true because Audience is a superset of quorum, i.e. when we filter Audience to \"write\" clients,\n\t\t// it is exactly the same as quorum! Please see asserts in Audience callbacks setup by initProtocol() enforcing that.\n\t\treturn this.readClientsWaitForJoinSignal ? this.protocol?.audience : this.protocol?.quorum;\n\t}\n\n\tpublic initProtocol(protocol: IProtocolHandler) {\n\t\tthis.protocol = protocol;\n\n\t\tthis.membership?.on(\"addMember\", (clientId, details) => {\n\t\t\t// This is very important constrain. We rely on it when testing presence of \"self\" in Audience.\n\t\t\t// We do not want to move to \"connected\" state for \"write\" connections when JoinSignal shows up\n\t\t\t// for \"self\" - we want to move to \"connected\" state only when \"join\" op is received.\n\t\t\tassert(\n\t\t\t\t(details as IClient).mode === \"read\" ||\n\t\t\t\t\tprotocol.quorum.getMember(clientId) !== undefined,\n\t\t\t\t0x4b5 /* Audience is subset of quorum */,\n\t\t\t);\n\t\t\tthis.receivedAddMemberEvent(clientId);\n\t\t});\n\n\t\tthis.membership?.on(\"removeMember\", (clientId) => {\n\t\t\tassert(\n\t\t\t\tprotocol.quorum.getMember(clientId) === undefined,\n\t\t\t\t0x4b6 /* Audience is subset of quorum */,\n\t\t\t);\n\t\t\tthis.receivedRemoveMemberEvent(clientId);\n\t\t});\n\n\t\t/* There is a tiny tiny race possible, where these events happen in this order:\n 1. A connection is established (no \"cached\" mode is used, so it happens in parallel / faster than other steps)\n 2. Some other client produces a summary\n 3. We get \"lucky\" and load from that summary as our initial snapshot\n 4. ConnectionStateHandler.initProtocol is called, \"self\" is already in the quorum.\n We could avoid this sequence (and delete test case for it) if we move connection lower in Container.load()\n */\n\t\tif (this.hasMember(this.pendingClientId)) {\n\t\t\t// eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n\t\t\tthis.receivedAddMemberEvent(this.pendingClientId!);\n\t\t}\n\n\t\tassert(\n\t\t\t!this.waitingForLeaveOp,\n\t\t\t\"leave timer can't be set as we have not had access to quorum\",\n\t\t);\n\n\t\t// This check is required for scenario of loading container from pending state, and ensuring there is no way\n\t\t// old clientId is still in the quorum (very unlikely, but you never know)\n\t\t// if we have a clientId from a previous container we need to wait for its leave message\n\t\t// This mimicks check in setConnectionState()\n\t\t// Note that we are not consulting this.handler.shouldClientJoinWrite() here\n\t\t// It could produce wrong results for stashed ops were never sent to Loader yet, and if this check\n\t\t// makes determination only on that (and not uses \"dirty\" events), then it can produce wrong result.\n\t\t// In most cases it does not matter, as this client already left quorum. But in really unfortunate case,\n\t\t// we might wait even if we could avoid such wait.\n\t\tif (\n\t\t\tthis._clientId !== undefined &&\n\t\t\tprotocol.quorum?.getMember(this._clientId) !== undefined\n\t\t) {\n\t\t\tthis.prevClientLeftTimer.restart();\n\t\t}\n\t}\n\n\tprotected hasMember(clientId?: string) {\n\t\treturn this.membership?.getMember(clientId ?? \"\") !== undefined;\n\t}\n}\n"]}
1
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* Copyright (c) Microsoft Corporation and contributors. All rights reserved.\n * Licensed under the MIT License.\n */\n\nimport { IDeltaManager } from \"@fluidframework/container-definitions/internal\";\nimport { ITelemetryBaseProperties } from \"@fluidframework/core-interfaces\";\nimport { assert, Timer } from \"@fluidframework/core-utils/internal\";\nimport { IClient, ISequencedClient } from \"@fluidframework/driver-definitions\";\nimport { IAnyDriverError } from \"@fluidframework/driver-definitions/internal\";\nimport {\n\ttype TelemetryEventCategory,\n\tITelemetryLoggerExt,\n\tMonitoringContext,\n\tPerformanceEvent,\n} from \"@fluidframework/telemetry-utils/internal\";\n\nimport { CatchUpMonitor, ICatchUpMonitor } from \"./catchUpMonitor.js\";\nimport { ConnectionState } from \"./connectionState.js\";\nimport { IConnectionDetailsInternal, IConnectionStateChangeReason } from \"./contracts.js\";\nimport { IProtocolHandler } from \"./protocol.js\";\n\n// Based on recent data, it looks like majority of cases where we get stuck are due to really slow or\n// timing out ops fetches. So attempt recovery infrequently. Also fetch uses 30 second timeout, so\n// if retrying fixes the problem, we should not see these events.\nconst JoinOpTimeoutMs = 45000;\n\n// Timeout waiting for \"self\" join signal, before giving up\nconst JoinSignalTimeoutMs = 10000;\n\n/** Constructor parameter type for passing in dependencies needed by the ConnectionStateHandler */\nexport interface IConnectionStateHandlerInputs {\n\tlogger: ITelemetryLoggerExt;\n\tmc: MonitoringContext;\n\t/** Log to telemetry any change in state, included to Connecting */\n\tconnectionStateChanged: (\n\t\tvalue: ConnectionState,\n\t\toldState: ConnectionState,\n\t\treason?: IConnectionStateChangeReason,\n\t) => void;\n\t/** Whether to expect the client to join in write mode on next connection */\n\tshouldClientJoinWrite: () => boolean;\n\t/** (Optional) How long should we wait on our previous client's Leave op before transitioning to Connected again */\n\tmaxClientLeaveWaitTime: number | undefined;\n\t/** Log an issue encountered while in the Connecting state. details will be logged as a JSON string */\n\tlogConnectionIssue: (\n\t\teventName: string,\n\t\tcategory: TelemetryEventCategory,\n\t\tdetails?: ITelemetryBaseProperties,\n\t) => void;\n\t/** Callback to note that an old local client ID is still present in the Quorum that should have left and should now be considered invalid */\n\tclientShouldHaveLeft: (clientId: string) => void;\n\n\t/** Some critical error was hit. Container should be closed and error logged. */\n\tonCriticalError: (error: unknown) => void;\n}\n\n/**\n * interface that connection state handler implements\n */\nexport interface IConnectionStateHandler {\n\treadonly connectionState: ConnectionState;\n\t/**\n\t * Pending clientID.\n\t * Changes whenever socket connection is established.\n\t * Resets to undefined when connection is lost\n\t */\n\treadonly pendingClientId: string | undefined;\n\t/**\n\t * clientId of a last established connection.\n\t * Does not reset on disconnect.\n\t * Changes only when new connection is established, client is fully caught up, and\n\t * there is no chance to ops from previous connection (i.e. if needed, we have waited and observed leave op from previous connection)\n\t */\n\treadonly clientId: string | undefined;\n\n\tcontainerSaved(): void;\n\tdispose(): void;\n\tinitProtocol(protocol: IProtocolHandler): void;\n\treceivedConnectEvent(details: IConnectionDetailsInternal): void;\n\treceivedDisconnectEvent(reason: IConnectionStateChangeReason): void;\n\testablishingConnection(reason: IConnectionStateChangeReason): void;\n\t/**\n\t * Switches state to disconnected when we are still establishing connection during container.load(),\n\t * container connect() or reconnect and the container gets closed or disposed or disconnect happens.\n\t * @param reason - reason for cancelling the connection.\n\t */\n\tcancelEstablishingConnection(reason: IConnectionStateChangeReason): void;\n}\n\nexport function createConnectionStateHandler(\n\tinputs: IConnectionStateHandlerInputs,\n\tdeltaManager: IDeltaManager<any, any>,\n\tclientId?: string,\n) {\n\tconst config = inputs.mc.config;\n\treturn createConnectionStateHandlerCore(\n\t\tconfig.getBoolean(\"Fluid.Container.DisableCatchUpBeforeDeclaringConnected\") !== true, // connectedRaisedWhenCaughtUp\n\t\tconfig.getBoolean(\"Fluid.Container.DisableJoinSignalWait\") !== true, // readClientsWaitForJoinSignal\n\t\tinputs,\n\t\tdeltaManager,\n\t\tclientId,\n\t);\n}\n\nexport function createConnectionStateHandlerCore(\n\tconnectedRaisedWhenCaughtUp: boolean,\n\treadClientsWaitForJoinSignal: boolean,\n\tinputs: IConnectionStateHandlerInputs,\n\tdeltaManager: IDeltaManager<any, any>,\n\tclientId?: string,\n) {\n\tconst factory = (handler: IConnectionStateHandlerInputs) =>\n\t\tnew ConnectionStateHandler(handler, readClientsWaitForJoinSignal, clientId);\n\n\treturn connectedRaisedWhenCaughtUp\n\t\t? new ConnectionStateCatchup(inputs, factory, deltaManager)\n\t\t: factory(inputs);\n}\n\n/**\n * Helper internal interface to abstract away Audience & Quorum\n */\ninterface IMembership {\n\ton(\n\t\teventName: \"addMember\" | \"removeMember\",\n\t\tlistener: (clientId: string, details: IClient | ISequencedClient) => void,\n\t);\n\tgetMember(clientId: string): undefined | unknown;\n}\n\n/**\n * Class that can be used as a base class for building IConnectionStateHandler adapters / pipeline.\n * It implements both ends of communication interfaces and passes data back and forward\n */\nclass ConnectionStateHandlerPassThrough\n\timplements IConnectionStateHandler, IConnectionStateHandlerInputs\n{\n\tprotected readonly pimpl: IConnectionStateHandler;\n\n\tconstructor(\n\t\tprotected readonly inputs: IConnectionStateHandlerInputs,\n\t\tpimplFactory: (handler: IConnectionStateHandlerInputs) => IConnectionStateHandler,\n\t) {\n\t\tthis.pimpl = pimplFactory(this);\n\t}\n\n\t/**\n\t * IConnectionStateHandler\n\t */\n\tpublic get connectionState() {\n\t\treturn this.pimpl.connectionState;\n\t}\n\tpublic get pendingClientId() {\n\t\treturn this.pimpl.pendingClientId;\n\t}\n\tpublic get clientId() {\n\t\treturn this.pimpl.clientId;\n\t}\n\n\tpublic containerSaved() {\n\t\treturn this.pimpl.containerSaved();\n\t}\n\tpublic dispose() {\n\t\treturn this.pimpl.dispose();\n\t}\n\tpublic initProtocol(protocol: IProtocolHandler) {\n\t\treturn this.pimpl.initProtocol(protocol);\n\t}\n\tpublic receivedDisconnectEvent(reason: IConnectionStateChangeReason<IAnyDriverError>) {\n\t\treturn this.pimpl.receivedDisconnectEvent(reason);\n\t}\n\n\tpublic establishingConnection(reason: IConnectionStateChangeReason) {\n\t\treturn this.pimpl.establishingConnection(reason);\n\t}\n\n\tpublic cancelEstablishingConnection(reason: IConnectionStateChangeReason) {\n\t\treturn this.pimpl.cancelEstablishingConnection(reason);\n\t}\n\n\tpublic receivedConnectEvent(details: IConnectionDetailsInternal) {\n\t\treturn this.pimpl.receivedConnectEvent(details);\n\t}\n\n\t/**\n\t * IConnectionStateHandlerInputs\n\t */\n\n\tpublic get logger() {\n\t\treturn this.inputs.logger;\n\t}\n\tpublic get mc() {\n\t\treturn this.inputs.mc;\n\t}\n\tpublic connectionStateChanged(\n\t\tvalue: ConnectionState,\n\t\toldState: ConnectionState,\n\t\treason?: IConnectionStateChangeReason,\n\t) {\n\t\treturn this.inputs.connectionStateChanged(value, oldState, reason);\n\t}\n\tpublic shouldClientJoinWrite() {\n\t\treturn this.inputs.shouldClientJoinWrite();\n\t}\n\tpublic get maxClientLeaveWaitTime() {\n\t\treturn this.inputs.maxClientLeaveWaitTime;\n\t}\n\tpublic logConnectionIssue(\n\t\teventName: string,\n\t\tcategory: TelemetryEventCategory,\n\t\tdetails?: ITelemetryBaseProperties,\n\t) {\n\t\treturn this.inputs.logConnectionIssue(eventName, category, details);\n\t}\n\tpublic clientShouldHaveLeft(clientId: string) {\n\t\treturn this.inputs.clientShouldHaveLeft(clientId);\n\t}\n\n\tpublic onCriticalError(error: unknown) {\n\t\treturn this.inputs.onCriticalError(error);\n\t}\n}\n\n/**\n * Implementation of IConnectionStateHandler pass-through adapter that waits for specific sequence number\n * before raising connected event\n */\nclass ConnectionStateCatchup extends ConnectionStateHandlerPassThrough {\n\tprivate catchUpMonitor: ICatchUpMonitor | undefined;\n\n\tconstructor(\n\t\tinputs: IConnectionStateHandlerInputs,\n\t\tpimplFactory: (handler: IConnectionStateHandlerInputs) => IConnectionStateHandler,\n\t\tprivate readonly deltaManager: IDeltaManager<any, any>,\n\t) {\n\t\tsuper(inputs, pimplFactory);\n\t\tthis._connectionState = this.pimpl.connectionState;\n\t}\n\n\tprivate _connectionState: ConnectionState;\n\tpublic get connectionState() {\n\t\treturn this._connectionState;\n\t}\n\n\tpublic connectionStateChanged(\n\t\tvalue: ConnectionState,\n\t\toldState: ConnectionState,\n\t\treason?: IConnectionStateChangeReason<IAnyDriverError>,\n\t) {\n\t\tswitch (value) {\n\t\t\tcase ConnectionState.Connected:\n\t\t\t\tassert(\n\t\t\t\t\tthis._connectionState === ConnectionState.CatchingUp,\n\t\t\t\t\t0x3e1 /* connectivity transitions */,\n\t\t\t\t);\n\t\t\t\t// Create catch-up monitor here (not earlier), as we might get more exact info by now about how far\n\t\t\t\t// client is behind through join signal. This is only true if base layer uses signals (i.e. audience,\n\t\t\t\t// not quorum, including for \"rea\" connections) to make decisions about moving to \"connected\" state.\n\t\t\t\t// In addition to that, in its current form, doing this in ConnectionState.CatchingUp is dangerous as\n\t\t\t\t// we might get callback right away, and it will screw up state transition (as code outside of switch\n\t\t\t\t// statement will overwrite current state).\n\t\t\t\tassert(\n\t\t\t\t\tthis.catchUpMonitor === undefined,\n\t\t\t\t\t0x3eb /* catchUpMonitor should be gone */,\n\t\t\t\t);\n\t\t\t\tthis.catchUpMonitor = new CatchUpMonitor(\n\t\t\t\t\tthis.deltaManager,\n\t\t\t\t\tthis.transitionToConnectedState,\n\t\t\t\t);\n\t\t\t\treturn;\n\t\t\tcase ConnectionState.Disconnected:\n\t\t\t\tthis.catchUpMonitor?.dispose();\n\t\t\t\tthis.catchUpMonitor = undefined;\n\t\t\t\tbreak;\n\t\t\t// ConnectionState.EstablishingConnection state would be set when we start establishing connection\n\t\t\t// during container.connect() or reconnect because of an error.\n\t\t\tcase ConnectionState.EstablishingConnection:\n\t\t\t\tassert(\n\t\t\t\t\tthis._connectionState === ConnectionState.Disconnected,\n\t\t\t\t\t0x6d2 /* connectivity transition to establishing connection */,\n\t\t\t\t);\n\t\t\t\tbreak;\n\t\t\tcase ConnectionState.CatchingUp:\n\t\t\t\tassert(\n\t\t\t\t\tthis._connectionState === ConnectionState.EstablishingConnection,\n\t\t\t\t\t0x3e3 /* connectivity transitions */,\n\t\t\t\t);\n\t\t\t\tbreak;\n\t\t\tdefault:\n\t\t}\n\t\tthis._connectionState = value;\n\t\tthis.inputs.connectionStateChanged(value, oldState, reason);\n\t}\n\n\tprivate readonly transitionToConnectedState = () => {\n\t\t// Defensive measure, we should always be in Connecting state when this is called.\n\t\tconst state = this.pimpl.connectionState;\n\t\tassert(state === ConnectionState.Connected, 0x3e5 /* invariant broken */);\n\t\tassert(this._connectionState === ConnectionState.CatchingUp, 0x3e6 /* invariant broken */);\n\t\tthis._connectionState = ConnectionState.Connected;\n\t\tthis.inputs.connectionStateChanged(ConnectionState.Connected, ConnectionState.CatchingUp, {\n\t\t\ttext: \"caught up\",\n\t\t});\n\t};\n}\n\n/**\n * In the lifetime of a container, the connection will likely disconnect and reconnect periodically.\n * This class ensures that any ops sent by this container instance on previous connection are either\n * sequenced or blocked by the server before emitting the new \"connected\" event and allowing runtime to resubmit ops.\n *\n * Each connection is assigned a clientId by the service, and the connection is book-ended by a Join and a Leave op\n * generated by the service. Due to the distributed nature of the Relay Service, in the case of reconnect we cannot\n * make any assumptions about ordering of operations between the old and new connections - i.e. new Join op could\n * be sequenced before old Leave op (and some acks from pending ops that were in flight when we disconnected).\n *\n * The job of this class is to encapsulate the transition period during reconnect, which is identified by\n * ConnectionState.CatchingUp. Specifically, before moving to Connected state with the new clientId, it ensures that:\n *\n * a. We process the Leave op for the previous clientId. This allows us to properly handle any acks from in-flight ops\n * that got sequenced with the old clientId (we'll recognize them as local ops). After the Leave op, any other\n * pending ops can safely be submitted with the new clientId without fear of duplication in the sequenced op stream.\n *\n * b. We process the Join op for the new clientId (identified when the underlying connection was first established),\n * indicating the service is ready to sequence ops sent with the new clientId.\n *\n * c. We process all ops known at the time the underlying connection was established (so we are \"caught up\")\n *\n * For (a) we give up waiting after some time (same timeout as server uses), and go ahead and transition to Connected.\n *\n * For (b) we log telemetry if it takes too long, but still only transition to Connected when the Join op/signal is\n * processed.\n *\n * For (c) this is optional behavior, controlled by the parameters of receivedConnectEvent\n */\nclass ConnectionStateHandler implements IConnectionStateHandler {\n\tprivate _connectionState = ConnectionState.Disconnected;\n\tprivate _pendingClientId: string | undefined;\n\n\t/**\n\t * Tracks that we observe the \"leave\" op within the timeout for our previous clientId (see comment on ConnectionStateHandler class)\n\t * ! This ensures we do not switch to a new clientId until we process all potential messages from old clientId\n\t * ! i.e. We will always see the \"leave\" op for a client after we have seen all the ops it has sent\n\t * ! This check helps prevent the same op from being resubmitted by the PendingStateManager upon reconnecting\n\t */\n\tprivate readonly prevClientLeftTimer: Timer;\n\n\t/**\n\t * Tracks that we observe our own \"join\" op within the timeout after receiving a \"connected\" event from the DeltaManager\n\t */\n\tprivate readonly joinTimer: Timer;\n\n\tprivate protocol?: IProtocolHandler;\n\tprivate connection?: IConnectionDetailsInternal;\n\tprivate _clientId?: string;\n\n\t/** Track how long we waited to see \"leave\" op for previous clientId */\n\tprivate waitEvent: PerformanceEvent | undefined;\n\n\tpublic get connectionState(): ConnectionState {\n\t\treturn this._connectionState;\n\t}\n\n\tpublic get clientId(): string | undefined {\n\t\treturn this._clientId;\n\t}\n\n\tpublic get pendingClientId(): string | undefined {\n\t\treturn this._pendingClientId;\n\t}\n\n\tconstructor(\n\t\tprivate readonly handler: IConnectionStateHandlerInputs,\n\t\tprivate readonly readClientsWaitForJoinSignal: boolean,\n\t\tclientIdFromPausedSession?: string,\n\t) {\n\t\tthis._clientId = clientIdFromPausedSession;\n\t\tconst errorHandler = (error) => this.handler.onCriticalError(error);\n\t\tthis.prevClientLeftTimer = new Timer(\n\t\t\t// Default is 5 min for which we are going to wait for its own \"leave\" message. This is same as\n\t\t\t// the max time on server after which leave op is sent.\n\t\t\tthis.handler.maxClientLeaveWaitTime ?? 300000,\n\t\t\t() => {\n\t\t\t\tassert(\n\t\t\t\t\tthis.connectionState !== ConnectionState.Connected,\n\t\t\t\t\t0x2ac /* \"Connected when timeout waiting for leave from previous session fired!\" */,\n\t\t\t\t);\n\t\t\t\tthis.applyForConnectedState(\"timeout\");\n\t\t\t},\n\t\t\terrorHandler,\n\t\t);\n\n\t\tthis.joinTimer = new Timer(\n\t\t\t0, // default value is not used - startjoinTimer() explicitly provides timeout\n\t\t\t() => {\n\t\t\t\t// I've observed timer firing within couple ms from disconnect event, looks like\n\t\t\t\t// queued timer callback is not cancelled if timer is cancelled while callback sits in the queue.\n\t\t\t\tif (this.connectionState !== ConnectionState.CatchingUp) {\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tconst details = {\n\t\t\t\t\tprotocolInitialized: this.protocol !== undefined,\n\t\t\t\t\tpendingClientId: this.pendingClientId,\n\t\t\t\t\tclientJoined: this.hasMember(this.pendingClientId),\n\t\t\t\t\twaitingForLeaveOp: this.waitingForLeaveOp,\n\t\t\t\t};\n\t\t\t\tthis.handler.logConnectionIssue(\n\t\t\t\t\tthis.connection?.mode === \"read\" ? \"NoJoinSignal\" : \"NoJoinOp\", // eventName\n\t\t\t\t\t\"error\", // category\n\t\t\t\t\tdetails,\n\t\t\t\t);\n\t\t\t},\n\t\t\terrorHandler,\n\t\t);\n\t}\n\n\tprivate startjoinTimer() {\n\t\tassert(!this.joinTimer.hasTimer, 0x234 /* \"has joinTimer\" */);\n\t\tassert(this.connection !== undefined, 0x4b3 /* have connection */);\n\t\tthis.joinTimer.start(\n\t\t\tthis.connection.mode === \"write\" ? JoinOpTimeoutMs : JoinSignalTimeoutMs,\n\t\t);\n\t}\n\n\tprivate stopjoinTimer() {\n\t\tassert(this.joinTimer.hasTimer, 0x235 /* \"no joinTimer\" */);\n\t\tthis.joinTimer.clear();\n\t}\n\n\tprivate get waitingForLeaveOp() {\n\t\treturn this.prevClientLeftTimer.hasTimer;\n\t}\n\n\tpublic dispose() {\n\t\tassert(!this.joinTimer.hasTimer, 0x2a5 /* \"join timer\" */);\n\t\tthis.prevClientLeftTimer.clear();\n\t}\n\n\tpublic containerSaved() {\n\t\t// If we were waiting for moving to Connected state, then only apply for state change. Since the container\n\t\t// is now saved and we don't have any ops to roundtrip, we can clear the timer and apply for connected state.\n\t\tif (this.waitingForLeaveOp) {\n\t\t\tthis.prevClientLeftTimer.clear();\n\t\t\tthis.applyForConnectedState(\"containerSaved\");\n\t\t}\n\t}\n\n\tprivate receivedAddMemberEvent(clientId: string) {\n\t\t// This is the only one that requires the pending client ID\n\t\tif (clientId === this.pendingClientId) {\n\t\t\tif (this.joinTimer.hasTimer) {\n\t\t\t\tthis.stopjoinTimer();\n\t\t\t} else if (this.shouldWaitForSelf()) {\n\t\t\t\t// timer has already fired, meaning it took too long to get join op/signal.\n\t\t\t\t// Record how long it actually took to recover.\n\t\t\t\t// This is generic event, as it by itself is not an error.\n\t\t\t\t// We also have a case where NoJoinOp happens during container boot (we do not report it as error in such case),\n\t\t\t\t// if this log statement happens after boot - we do not want to consider it error case.\n\t\t\t\tthis.handler.logConnectionIssue(\n\t\t\t\t\tthis.connection?.mode === \"read\" ? \"ReceivedJoinSignal\" : \"ReceivedJoinOp\", // eventName\n\t\t\t\t\t\"generic\", // category\n\t\t\t\t);\n\t\t\t}\n\t\t\t// Start the event in case we are waiting for leave or timeout.\n\t\t\tif (this.waitingForLeaveOp) {\n\t\t\t\tthis.waitEvent = PerformanceEvent.start(this.handler.logger, {\n\t\t\t\t\teventName: \"WaitBeforeClientLeave\",\n\t\t\t\t\tdetails: JSON.stringify({\n\t\t\t\t\t\twaitOnClientId: this._clientId,\n\t\t\t\t\t\thadOutstandingOps: this.handler.shouldClientJoinWrite(),\n\t\t\t\t\t}),\n\t\t\t\t});\n\t\t\t}\n\t\t\tthis.applyForConnectedState(\"addMemberEvent\");\n\t\t}\n\t}\n\n\tprivate applyForConnectedState(\n\t\tsource: \"removeMemberEvent\" | \"addMemberEvent\" | \"timeout\" | \"containerSaved\",\n\t) {\n\t\tassert(\n\t\t\tthis.protocol !== undefined,\n\t\t\t0x236 /* \"In all cases it should be already installed\" */,\n\t\t);\n\n\t\tassert(\n\t\t\t!this.waitingForLeaveOp || this.hasMember(this.clientId),\n\t\t\t0x2e2 /* \"Must only wait for leave message when clientId in quorum\" */,\n\t\t);\n\n\t\t// Move to connected state only if:\n\t\t// 1. We have seen our own \"join\" op (i.e. for this.pendingClientId)\n\t\t// 2. There is no \"leave\" timer running, meaning this is our first connection or the previous client has left (via this.prevClientLeftTimer)\n\t\tif (\n\t\t\tthis.pendingClientId !== this.clientId &&\n\t\t\tthis.hasMember(this.pendingClientId) &&\n\t\t\t!this.waitingForLeaveOp\n\t\t) {\n\t\t\tthis.waitEvent?.end({ source });\n\t\t\tthis.setConnectionState(ConnectionState.Connected);\n\t\t} else {\n\t\t\t// Adding this event temporarily so that we can get help debugging if something goes wrong.\n\t\t\t// We may not see any ops due to being disconnected all that time - that's not an error!\n\t\t\tconst error =\n\t\t\t\tsource === \"timeout\" && this.connectionState !== ConnectionState.Disconnected;\n\t\t\tthis.handler.logger.sendTelemetryEvent({\n\t\t\t\teventName: \"connectedStateRejected\",\n\t\t\t\tcategory: error ? \"error\" : \"generic\",\n\t\t\t\tdetails: JSON.stringify({\n\t\t\t\t\tsource,\n\t\t\t\t\tpendingClientId: this.pendingClientId,\n\t\t\t\t\tclientId: this.clientId,\n\t\t\t\t\twaitingForLeaveOp: this.waitingForLeaveOp,\n\t\t\t\t\tclientJoined: this.hasMember(this.pendingClientId),\n\t\t\t\t}),\n\t\t\t});\n\t\t}\n\t}\n\n\tprivate receivedRemoveMemberEvent(clientId: string) {\n\t\t// If the client which has left was us, then finish the timer.\n\t\tif (this.clientId === clientId && this.waitingForLeaveOp) {\n\t\t\tthis.prevClientLeftTimer.clear();\n\t\t\tthis.applyForConnectedState(\"removeMemberEvent\");\n\t\t}\n\t}\n\n\tpublic receivedDisconnectEvent(reason: IConnectionStateChangeReason<IAnyDriverError>) {\n\t\tthis.connection = undefined;\n\t\tthis.setConnectionState(ConnectionState.Disconnected, reason);\n\t}\n\n\tpublic cancelEstablishingConnection(reason: IConnectionStateChangeReason) {\n\t\tassert(\n\t\t\tthis._connectionState === ConnectionState.EstablishingConnection,\n\t\t\t0x6d3 /* Connection state should be EstablishingConnection */,\n\t\t);\n\t\tassert(this.connection === undefined, 0x6d4 /* No connection should be present */);\n\t\tconst oldState = this._connectionState;\n\t\tthis._connectionState = ConnectionState.Disconnected;\n\t\tthis.handler.connectionStateChanged(ConnectionState.Disconnected, oldState, reason);\n\t}\n\n\tpublic establishingConnection(reason: IConnectionStateChangeReason) {\n\t\tconst oldState = this._connectionState;\n\t\tthis._connectionState = ConnectionState.EstablishingConnection;\n\t\tthis.handler.connectionStateChanged(ConnectionState.EstablishingConnection, oldState, {\n\t\t\ttext: `Establishing Connection due to ${reason.text}`,\n\t\t\terror: reason.error,\n\t\t});\n\t}\n\n\t/**\n\t * Tells if need to wait for \"self\" to show up in audience.\n\t * @returns - true if we should wait for \"self\" to appear in audience.\n\t * false is returned only for \"read\" connections, and only if this.readClientsWaitForJoinSignal is false.\n\t */\n\tprivate shouldWaitForSelf() {\n\t\tassert(\n\t\t\tthis.connection !== undefined,\n\t\t\t0x4b4 /* all callers call here with active connection */,\n\t\t);\n\t\treturn this.connection.mode === \"write\" || this.readClientsWaitForJoinSignal;\n\t}\n\n\t/**\n\t * The \"connect\" event indicates the connection to the Relay Service is live.\n\t * However, some additional conditions must be met before we can fully transition to\n\t * \"Connected\" state. This function handles that interim period, known as \"Connecting\" state.\n\t * @param details - Connection details returned from the Relay Service\n\t * @param deltaManager - DeltaManager to be used for delaying Connected transition until caught up.\n\t * If it's undefined, then don't delay and transition to Connected as soon as Leave/Join op are accounted for\n\t */\n\tpublic receivedConnectEvent(details: IConnectionDetailsInternal) {\n\t\tthis.connection = details;\n\n\t\tconst oldState = this._connectionState;\n\t\tthis._connectionState = ConnectionState.CatchingUp;\n\n\t\t// The following checks are wrong. They are only valid if user has write access to a file.\n\t\t// If user lost such access mid-session, user will not be able to get \"write\" connection.\n\t\t//\n\t\t// const writeConnection = details.mode === \"write\";\n\t\t// assert(!this.handler.shouldClientJoinWrite() || writeConnection,\n\t\t// 0x30a /* shouldClientJoinWrite should imply this is a writeConnection */);\n\t\t// assert(!this.waitingForLeaveOp || writeConnection,\n\t\t// 0x2a6 /* \"waitingForLeaveOp should imply writeConnection (we need to be ready to flush pending ops)\" */);\n\n\t\t// Stash the clientID to detect when transitioning from connecting (socket.io channel open) to connected\n\t\t// (have received the join message for the client ID)\n\t\t// This is especially important in the reconnect case. It's possible there could be outstanding\n\t\t// ops sent by this client, so we should keep the old client id until we see our own client's\n\t\t// join message. after we see the join message for our new connection with our new client id,\n\t\t// we know there can no longer be outstanding ops that we sent with the previous client id.\n\t\tthis._pendingClientId = details.clientId;\n\n\t\t// IMPORTANT: Report telemetry after we set _pendingClientId, but before transitioning to Connected state\n\t\tthis.handler.connectionStateChanged(ConnectionState.CatchingUp, oldState, details.reason);\n\n\t\t// Check if we need to wait for join op/signal, and if we need to wait for leave op from previous connection.\n\t\t// Pending clientId could have joined already (i.e. join op/signal already processed):\n\t\t// We are fetching ops from storage in parallel to connecting to Relay Service,\n\t\t// and given async processes, it's possible that we have already processed our own join message before\n\t\t// connection was fully established.\n\t\tif (!this.hasMember(this._pendingClientId) && this.shouldWaitForSelf()) {\n\t\t\t// We are waiting for our own join op / signal. When it is processed\n\t\t\t// we'll attempt to transition to Connected state via receivedAddMemberEvent() flow.\n\t\t\tthis.startjoinTimer();\n\t\t} else if (!this.waitingForLeaveOp) {\n\t\t\t// We're not waiting for Join or Leave op (if read-only connection those don't even apply),\n\t\t\t// go ahead and declare the state to be Connected!\n\t\t\t// If we are waiting for Leave op still, do nothing for now, we will transition to Connected later.\n\t\t\tthis.setConnectionState(ConnectionState.Connected);\n\t\t}\n\t\t// else - We are waiting for Leave op still, do nothing for now, we will transition to Connected later\n\t}\n\n\tprivate setConnectionState(\n\t\tvalue: ConnectionState.Disconnected,\n\t\treason: IConnectionStateChangeReason,\n\t): void;\n\tprivate setConnectionState(value: ConnectionState.Connected): void;\n\tprivate setConnectionState(\n\t\tvalue: ConnectionState.Disconnected | ConnectionState.Connected,\n\t\treason?: IConnectionStateChangeReason,\n\t): void {\n\t\tif (this.connectionState === value) {\n\t\t\t// Already in the desired state - exit early\n\t\t\tthis.handler.logger.sendErrorEvent({ eventName: \"setConnectionStateSame\", value });\n\t\t\treturn;\n\t\t}\n\n\t\tconst oldState = this._connectionState;\n\t\tthis._connectionState = value;\n\n\t\t// This is the only place in code that deals with quorum. The rest works with audience\n\t\t// The code below ensures that we do not send ops until we know that old \"write\" client's disconnect\n\t\t// produced (and sequenced) leave op\n\t\tconst currentClientInQuorum =\n\t\t\tthis._clientId !== undefined &&\n\t\t\tthis.protocol?.quorum?.getMember(this._clientId) !== undefined;\n\t\tif (value === ConnectionState.Connected) {\n\t\t\tassert(\n\t\t\t\toldState === ConnectionState.CatchingUp,\n\t\t\t\t0x1d8 /* \"Should only transition from Connecting state\" */,\n\t\t\t);\n\t\t\t// Mark our old client should have left in the quorum if it's still there\n\t\t\tif (currentClientInQuorum) {\n\t\t\t\t// eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n\t\t\t\tthis.handler.clientShouldHaveLeft(this._clientId!);\n\t\t\t}\n\t\t\tthis._clientId = this.pendingClientId;\n\t\t} else if (value === ConnectionState.Disconnected) {\n\t\t\tif (this.joinTimer.hasTimer) {\n\t\t\t\tthis.stopjoinTimer();\n\t\t\t}\n\n\t\t\t// Only wait for \"leave\" message if the connected client exists in the quorum and had some non-acked ops\n\t\t\t// Also check if the timer is not already running as\n\t\t\t// we could receive \"Disconnected\" event multiple times without getting connected and in that case we\n\t\t\t// don't want to reset the timer as we still want to wait on original client which started this timer.\n\t\t\tif (\n\t\t\t\tcurrentClientInQuorum &&\n\t\t\t\tthis.handler.shouldClientJoinWrite() &&\n\t\t\t\t!this.waitingForLeaveOp // same as !this.prevClientLeftTimer.hasTimer\n\t\t\t) {\n\t\t\t\tthis.prevClientLeftTimer.restart();\n\t\t\t} else {\n\t\t\t\t// Adding this event temporarily so that we can get help debugging if something goes wrong.\n\t\t\t\tthis.handler.logger.sendTelemetryEvent({\n\t\t\t\t\teventName: \"noWaitOnDisconnected\",\n\t\t\t\t\tdetails: JSON.stringify({\n\t\t\t\t\t\tclientId: this._clientId,\n\t\t\t\t\t\tinQuorum: currentClientInQuorum,\n\t\t\t\t\t\twaitingForLeaveOp: this.waitingForLeaveOp,\n\t\t\t\t\t\thadOutstandingOps: this.handler.shouldClientJoinWrite(),\n\t\t\t\t\t}),\n\t\t\t\t});\n\t\t\t}\n\t\t}\n\n\t\t// Report transition\n\t\tthis.handler.connectionStateChanged(this._connectionState, oldState, reason);\n\n\t\t// Clear pending state immediately to prepare for reconnect\n\t\t// Do it after calling connectionStateChanged() above, such that our telemetry contains pendingClientId on disconnect events\n\t\t// and we can pair attempts to connect with disconnects (that's the only ID we have if connection did not move far enough before being disconnected)\n\t\tif (value === ConnectionState.Disconnected) {\n\t\t\tthis._pendingClientId = undefined;\n\t\t}\n\t}\n\n\tprotected get membership(): IMembership | undefined {\n\t\t// We could always use audience here.\n\t\t// This is true because Audience is a superset of quorum, i.e. when we filter Audience to \"write\" clients,\n\t\t// it is exactly the same as quorum! Please see asserts in Audience callbacks setup by initProtocol() enforcing that.\n\t\treturn this.readClientsWaitForJoinSignal ? this.protocol?.audience : this.protocol?.quorum;\n\t}\n\n\tpublic initProtocol(protocol: IProtocolHandler) {\n\t\tthis.protocol = protocol;\n\n\t\tthis.membership?.on(\"addMember\", (clientId, details) => {\n\t\t\t// This is very important constrain. We rely on it when testing presence of \"self\" in Audience.\n\t\t\t// We do not want to move to \"connected\" state for \"write\" connections when JoinSignal shows up\n\t\t\t// for \"self\" - we want to move to \"connected\" state only when \"join\" op is received.\n\t\t\tassert(\n\t\t\t\t(details as IClient).mode === \"read\" ||\n\t\t\t\t\tprotocol.quorum.getMember(clientId) !== undefined,\n\t\t\t\t0x4b5 /* Audience is subset of quorum */,\n\t\t\t);\n\t\t\tthis.receivedAddMemberEvent(clientId);\n\t\t});\n\n\t\tthis.membership?.on(\"removeMember\", (clientId) => {\n\t\t\tassert(\n\t\t\t\tprotocol.quorum.getMember(clientId) === undefined,\n\t\t\t\t0x4b6 /* Audience is subset of quorum */,\n\t\t\t);\n\t\t\tthis.receivedRemoveMemberEvent(clientId);\n\t\t});\n\n\t\t/* There is a tiny tiny race possible, where these events happen in this order:\n 1. A connection is established (no \"cached\" mode is used, so it happens in parallel / faster than other steps)\n 2. Some other client produces a summary\n 3. We get \"lucky\" and load from that summary as our initial snapshot\n 4. ConnectionStateHandler.initProtocol is called, \"self\" is already in the quorum.\n We could avoid this sequence (and delete test case for it) if we move connection lower in Container.load()\n */\n\t\tif (this.hasMember(this.pendingClientId)) {\n\t\t\t// eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n\t\t\tthis.receivedAddMemberEvent(this.pendingClientId!);\n\t\t}\n\n\t\tassert(\n\t\t\t!this.waitingForLeaveOp,\n\t\t\t\"leave timer can't be set as we have not had access to quorum\",\n\t\t);\n\n\t\t// This check is required for scenario of loading container from pending state, and ensuring there is no way\n\t\t// old clientId is still in the quorum (very unlikely, but you never know)\n\t\t// if we have a clientId from a previous container we need to wait for its leave message\n\t\t// This mimicks check in setConnectionState()\n\t\t// Note that we are not consulting this.handler.shouldClientJoinWrite() here\n\t\t// It could produce wrong results for stashed ops were never sent to Loader yet, and if this check\n\t\t// makes determination only on that (and not uses \"dirty\" events), then it can produce wrong result.\n\t\t// In most cases it does not matter, as this client already left quorum. But in really unfortunate case,\n\t\t// we might wait even if we could avoid such wait.\n\t\tif (\n\t\t\tthis._clientId !== undefined &&\n\t\t\tprotocol.quorum?.getMember(this._clientId) !== undefined\n\t\t) {\n\t\t\tthis.prevClientLeftTimer.restart();\n\t\t}\n\t}\n\n\tprotected hasMember(clientId?: string) {\n\t\treturn this.membership?.getMember(clientId ?? \"\") !== undefined;\n\t}\n}\n"]}
package/dist/container.js CHANGED
@@ -197,41 +197,6 @@ class Container extends internal_5.EventEmitterWithErrorHandling {
197
197
  return container;
198
198
  }, { start: true, end: true, cancel: "generic" });
199
199
  }
200
- // Tells if container can reconnect on losing fist connection
201
- // If false, container gets closed on loss of connection.
202
- _canReconnect;
203
- clientDetailsOverride;
204
- urlResolver;
205
- serviceFactory;
206
- codeLoader;
207
- options;
208
- scope;
209
- subLogger;
210
- // eslint-disable-next-line import/no-deprecated
211
- detachedBlobStorage;
212
- protocolHandlerBuilder;
213
- client;
214
- mc;
215
- /**
216
- * Used by the RelativeLoader to spawn a new Container for the same document. Used to create the summarizing client.
217
- */
218
- clone;
219
- /**
220
- * Lifecycle state of the container, used mainly to prevent re-entrancy and telemetry
221
- *
222
- * States are allowed to progress to further states:
223
- * "loading" - "loaded" - "closing" - "disposing" - "closed" - "disposed"
224
- *
225
- * For example, moving from "closed" to "disposing" is not allowed since it is an earlier state.
226
- *
227
- * loading: Container has been created, but is not yet in normal/loaded state
228
- * loaded: Container is in normal/loaded state
229
- * closing: Container has started closing process (for re-entrancy prevention)
230
- * disposing: Container has started disposing process (for re-entrancy prevention)
231
- * closed: Container has closed
232
- * disposed: Container has been disposed
233
- */
234
- _lifecycleState = "loading";
235
200
  setLoaded() {
236
201
  // It's conceivable the container could be closed when this is called
237
202
  // Only transition states if currently loading
@@ -274,39 +239,18 @@ class Container extends internal_5.EventEmitterWithErrorHandling {
274
239
  get disposed() {
275
240
  return this._lifecycleState === "disposing" || this._lifecycleState === "disposed";
276
241
  }
277
- storageAdapter;
278
- _deltaManager;
279
- service;
280
- _runtime;
281
242
  get runtime() {
282
243
  if (this._runtime === undefined) {
283
244
  throw new Error("Attempted to access runtime before it was defined");
284
245
  }
285
246
  return this._runtime;
286
247
  }
287
- _protocolHandler;
288
248
  get protocolHandler() {
289
249
  if (this._protocolHandler === undefined) {
290
250
  throw new Error("Attempted to access protocolHandler before it was defined");
291
251
  }
292
252
  return this._protocolHandler;
293
253
  }
294
- /** During initialization we pause the inbound queues. We track this state to ensure we only call resume once */
295
- inboundQueuePausedFromInit = true;
296
- firstConnection = true;
297
- connectionTransitionTimes = [];
298
- _loadedFromVersion;
299
- _dirtyContainer = false;
300
- attachmentData = { state: container_definitions_1.AttachState.Detached };
301
- serializedStateManager;
302
- _containerId;
303
- lastVisible;
304
- visibilityEventHandler;
305
- connectionStateHandler;
306
- clientsWhoShouldHaveLeft = new Set();
307
- _containerMetadata = {};
308
- setAutoReconnectTime = client_utils_1.performance.now();
309
- noopHeuristic;
310
254
  get connectionMode() {
311
255
  return this._deltaManager.connectionManager.connectionMode;
312
256
  }
@@ -382,7 +326,6 @@ class Container extends internal_5.EventEmitterWithErrorHandling {
382
326
  getSpecifiedCodeDetails() {
383
327
  return this.getCodeDetailsFromQuorum();
384
328
  }
385
- _loadedCodeDetails;
386
329
  /**
387
330
  * Get the code details that were used to load the container.
388
331
  * @returns The code details that were used to load the container if it is loaded, undefined if it is not yet
@@ -391,7 +334,6 @@ class Container extends internal_5.EventEmitterWithErrorHandling {
391
334
  getLoadedCodeDetails() {
392
335
  return this._loadedCodeDetails;
393
336
  }
394
- _loadedModule;
395
337
  /**
396
338
  * Retrieves the audience associated with the document
397
339
  */
@@ -430,7 +372,6 @@ class Container extends internal_5.EventEmitterWithErrorHandling {
430
372
  this._lifecycleEvents.once("disposed", disposedHandler);
431
373
  });
432
374
  }
433
- _lifecycleEvents = new client_utils_1.TypedEventEmitter();
434
375
  constructor(createProps, loadProps) {
435
376
  super((name, error) => {
436
377
  this.mc.logger.sendErrorEvent({
@@ -439,6 +380,128 @@ class Container extends internal_5.EventEmitterWithErrorHandling {
439
380
  }, error);
440
381
  this.close((0, internal_5.normalizeError)(error));
441
382
  });
383
+ /**
384
+ * Lifecycle state of the container, used mainly to prevent re-entrancy and telemetry
385
+ *
386
+ * States are allowed to progress to further states:
387
+ * "loading" - "loaded" - "closing" - "disposing" - "closed" - "disposed"
388
+ *
389
+ * For example, moving from "closed" to "disposing" is not allowed since it is an earlier state.
390
+ *
391
+ * loading: Container has been created, but is not yet in normal/loaded state
392
+ * loaded: Container is in normal/loaded state
393
+ * closing: Container has started closing process (for re-entrancy prevention)
394
+ * disposing: Container has started disposing process (for re-entrancy prevention)
395
+ * closed: Container has closed
396
+ * disposed: Container has been disposed
397
+ */
398
+ this._lifecycleState = "loading";
399
+ /** During initialization we pause the inbound queues. We track this state to ensure we only call resume once */
400
+ this.inboundQueuePausedFromInit = true;
401
+ this.firstConnection = true;
402
+ this.connectionTransitionTimes = [];
403
+ this._dirtyContainer = false;
404
+ this.attachmentData = { state: container_definitions_1.AttachState.Detached };
405
+ this.clientsWhoShouldHaveLeft = new Set();
406
+ this._containerMetadata = {};
407
+ this.setAutoReconnectTime = client_utils_1.performance.now();
408
+ this._lifecycleEvents = new client_utils_1.TypedEventEmitter();
409
+ this._disposed = false;
410
+ this.attach = (0, utils_js_1.runSingle)(async (request, attachProps) => {
411
+ await internal_5.PerformanceEvent.timedExecAsync(this.mc.logger, { eventName: "Attach" }, async () => {
412
+ if (this._lifecycleState !== "loaded" ||
413
+ this.attachmentData.state === container_definitions_1.AttachState.Attached) {
414
+ // pre-0.58 error message: containerNotValidForAttach
415
+ throw new internal_5.UsageError(`The Container is not in a valid state for attach [${this._lifecycleState}] and [${this.attachState}]`);
416
+ }
417
+ const normalizeErrorAndClose = (error) => {
418
+ const newError = (0, internal_5.normalizeError)(error);
419
+ this.close(newError);
420
+ // add resolved URL on error object so that host has the ability to find this document and delete it
421
+ newError.addTelemetryProperties({
422
+ resolvedUrl: this.service?.resolvedUrl?.url,
423
+ });
424
+ return newError;
425
+ };
426
+ const setAttachmentData = (attachmentData) => {
427
+ const previousState = this.attachmentData.state;
428
+ this.attachmentData = attachmentData;
429
+ const state = this.attachmentData.state;
430
+ if (state !== previousState && state !== container_definitions_1.AttachState.Detached) {
431
+ try {
432
+ this.runtime.setAttachState(state);
433
+ this.emit(state.toLocaleLowerCase());
434
+ }
435
+ catch (error) {
436
+ throw normalizeErrorAndClose(error);
437
+ }
438
+ }
439
+ };
440
+ const createAttachmentSummary = (redirectTable) => {
441
+ try {
442
+ (0, internal_2.assert)(this.deltaManager.inbound.length === 0, 0x0d6 /* "Inbound queue should be empty when attaching" */);
443
+ return (0, utils_js_1.combineAppAndProtocolSummary)(this.runtime.createSummary(redirectTable), this.captureProtocolSummary());
444
+ }
445
+ catch (error) {
446
+ throw normalizeErrorAndClose(error);
447
+ }
448
+ };
449
+ const createOrGetStorageService = async (summary) => {
450
+ // Actually go and create the resolved document
451
+ if (this.service === undefined) {
452
+ const createNewResolvedUrl = await this.urlResolver.resolve(request);
453
+ (0, internal_2.assert)(this.client.details.type !== summarizerClientType &&
454
+ createNewResolvedUrl !== undefined, 0x2c4 /* "client should not be summarizer before container is created" */);
455
+ this.service = await (0, internal_4.runWithRetry)(async () => this.serviceFactory.createContainer(summary, createNewResolvedUrl, this.subLogger, false), "containerAttach", this.mc.logger, {
456
+ cancel: this._deltaManager.closeAbortController.signal,
457
+ });
458
+ }
459
+ this.storageAdapter.connectToService(this.service);
460
+ return this.storageAdapter;
461
+ };
462
+ let attachP = (0, attachment_js_1.runRetriableAttachProcess)({
463
+ initialAttachmentData: this.attachmentData,
464
+ offlineLoadEnabled: this.serializedStateManager.offlineLoadEnabled,
465
+ detachedBlobStorage: this.detachedBlobStorage,
466
+ setAttachmentData,
467
+ createAttachmentSummary,
468
+ createOrGetStorageService,
469
+ });
470
+ // only enable the new behavior if the config is set
471
+ if (this.mc.config.getBoolean("Fluid.Container.RetryOnAttachFailure") !== true) {
472
+ attachP = attachP.catch((error) => {
473
+ throw normalizeErrorAndClose(error);
474
+ });
475
+ }
476
+ // If offline load is enabled, attachP will return the attach summary (in Snapshot format) so we can initialize SerializedStateManager
477
+ const snapshotWithBlobs = await attachP;
478
+ this.serializedStateManager.setInitialSnapshot(snapshotWithBlobs);
479
+ if (!this.closed) {
480
+ this.detachedBlobStorage.dispose?.();
481
+ this.handleDeltaConnectionArg(attachProps?.deltaConnection, {
482
+ fetchOpsFromStorage: false,
483
+ reason: { text: "createDetached" },
484
+ });
485
+ }
486
+ }, { start: true, end: true, cancel: "generic" });
487
+ });
488
+ this.getAbsoluteUrl = async (relativeUrl) => {
489
+ if (this.resolvedUrl === undefined) {
490
+ return undefined;
491
+ }
492
+ return this.urlResolver.getAbsoluteUrl(this.resolvedUrl, relativeUrl, (0, contracts_js_1.getPackageName)(this._loadedCodeDetails));
493
+ };
494
+ this.metadataUpdateHandler = (metadata) => {
495
+ this._containerMetadata = { ...this._containerMetadata, ...metadata };
496
+ this.emit("metadataUpdate", metadata);
497
+ };
498
+ this.updateDirtyContainerState = (dirty) => {
499
+ if (this._dirtyContainer === dirty) {
500
+ return;
501
+ }
502
+ this._dirtyContainer = dirty;
503
+ this.emit(dirty ? dirtyContainerEvent : savedContainerEvent);
504
+ };
442
505
  const { canReconnect, clientDetailsOverride, urlResolver, documentServiceFactory, codeLoader, options, scope, subLogger, detachedBlobStorage, protocolHandlerBuilder, } = createProps;
443
506
  this.connectionTransitionTimes[connectionState_js_1.ConnectionState.Disconnected] = client_utils_1.performance.now();
444
507
  const pendingLocalState = loadProps?.pendingLocalState;
@@ -666,7 +729,6 @@ class Container extends internal_5.EventEmitterWithErrorHandling {
666
729
  }
667
730
  }
668
731
  }
669
- _disposed = false;
670
732
  disposeCore(error) {
671
733
  (0, internal_2.assert)(!this._disposed, 0x54c /* Container already disposed */);
672
734
  this._disposed = true;
@@ -765,84 +827,6 @@ class Container extends internal_5.EventEmitterWithErrorHandling {
765
827
  };
766
828
  return JSON.stringify(detachedContainerState);
767
829
  }
768
- attach = (0, utils_js_1.runSingle)(async (request, attachProps) => {
769
- await internal_5.PerformanceEvent.timedExecAsync(this.mc.logger, { eventName: "Attach" }, async () => {
770
- if (this._lifecycleState !== "loaded" ||
771
- this.attachmentData.state === container_definitions_1.AttachState.Attached) {
772
- // pre-0.58 error message: containerNotValidForAttach
773
- throw new internal_5.UsageError(`The Container is not in a valid state for attach [${this._lifecycleState}] and [${this.attachState}]`);
774
- }
775
- const normalizeErrorAndClose = (error) => {
776
- const newError = (0, internal_5.normalizeError)(error);
777
- this.close(newError);
778
- // add resolved URL on error object so that host has the ability to find this document and delete it
779
- newError.addTelemetryProperties({
780
- resolvedUrl: this.service?.resolvedUrl?.url,
781
- });
782
- return newError;
783
- };
784
- const setAttachmentData = (attachmentData) => {
785
- const previousState = this.attachmentData.state;
786
- this.attachmentData = attachmentData;
787
- const state = this.attachmentData.state;
788
- if (state !== previousState && state !== container_definitions_1.AttachState.Detached) {
789
- try {
790
- this.runtime.setAttachState(state);
791
- this.emit(state.toLocaleLowerCase());
792
- }
793
- catch (error) {
794
- throw normalizeErrorAndClose(error);
795
- }
796
- }
797
- };
798
- const createAttachmentSummary = (redirectTable) => {
799
- try {
800
- (0, internal_2.assert)(this.deltaManager.inbound.length === 0, 0x0d6 /* "Inbound queue should be empty when attaching" */);
801
- return (0, utils_js_1.combineAppAndProtocolSummary)(this.runtime.createSummary(redirectTable), this.captureProtocolSummary());
802
- }
803
- catch (error) {
804
- throw normalizeErrorAndClose(error);
805
- }
806
- };
807
- const createOrGetStorageService = async (summary) => {
808
- // Actually go and create the resolved document
809
- if (this.service === undefined) {
810
- const createNewResolvedUrl = await this.urlResolver.resolve(request);
811
- (0, internal_2.assert)(this.client.details.type !== summarizerClientType &&
812
- createNewResolvedUrl !== undefined, 0x2c4 /* "client should not be summarizer before container is created" */);
813
- this.service = await (0, internal_4.runWithRetry)(async () => this.serviceFactory.createContainer(summary, createNewResolvedUrl, this.subLogger, false), "containerAttach", this.mc.logger, {
814
- cancel: this._deltaManager.closeAbortController.signal,
815
- });
816
- }
817
- this.storageAdapter.connectToService(this.service);
818
- return this.storageAdapter;
819
- };
820
- let attachP = (0, attachment_js_1.runRetriableAttachProcess)({
821
- initialAttachmentData: this.attachmentData,
822
- offlineLoadEnabled: this.serializedStateManager.offlineLoadEnabled,
823
- detachedBlobStorage: this.detachedBlobStorage,
824
- setAttachmentData,
825
- createAttachmentSummary,
826
- createOrGetStorageService,
827
- });
828
- // only enable the new behavior if the config is set
829
- if (this.mc.config.getBoolean("Fluid.Container.RetryOnAttachFailure") !== true) {
830
- attachP = attachP.catch((error) => {
831
- throw normalizeErrorAndClose(error);
832
- });
833
- }
834
- // If offline load is enabled, attachP will return the attach summary (in Snapshot format) so we can initialize SerializedStateManager
835
- const snapshotWithBlobs = await attachP;
836
- this.serializedStateManager.setInitialSnapshot(snapshotWithBlobs);
837
- if (!this.closed) {
838
- this.detachedBlobStorage.dispose?.();
839
- this.handleDeltaConnectionArg(attachProps?.deltaConnection, {
840
- fetchOpsFromStorage: false,
841
- reason: { text: "createDetached" },
842
- });
843
- }
844
- }, { start: true, end: true, cancel: "generic" });
845
- });
846
830
  setAutoReconnectInternal(mode, reason) {
847
831
  const currentMode = this._deltaManager.connectionManager.reconnectMode;
848
832
  if (currentMode === mode) {
@@ -915,12 +899,6 @@ class Container extends internal_5.EventEmitterWithErrorHandling {
915
899
  // Ensure connection to web socket
916
900
  this.connectToDeltaStream(args);
917
901
  }
918
- getAbsoluteUrl = async (relativeUrl) => {
919
- if (this.resolvedUrl === undefined) {
920
- return undefined;
921
- }
922
- return this.urlResolver.getAbsoluteUrl(this.resolvedUrl, relativeUrl, (0, contracts_js_1.getPackageName)(this._loadedCodeDetails));
923
- };
924
902
  async proposeCodeDetails(codeDetails) {
925
903
  if (!(0, internal_1.isFluidCodeDetails)(codeDetails)) {
926
904
  throw new Error("Provided codeDetails are not IFluidCodeDetails");
@@ -989,10 +967,6 @@ class Container extends internal_5.EventEmitterWithErrorHandling {
989
967
  }
990
968
  this._deltaManager.connect(args);
991
969
  }
992
- metadataUpdateHandler = (metadata) => {
993
- this._containerMetadata = { ...this._containerMetadata, ...metadata };
994
- this.emit("metadataUpdate", metadata);
995
- };
996
970
  async createDocumentService(serviceProvider) {
997
971
  const service = await serviceProvider();
998
972
  // Back-compat for Old driver
@@ -1536,13 +1510,6 @@ class Container extends internal_5.EventEmitterWithErrorHandling {
1536
1510
  this._lifecycleEvents.emit("runtimeInstantiated");
1537
1511
  this._loadedCodeDetails = codeDetails;
1538
1512
  }
1539
- updateDirtyContainerState = (dirty) => {
1540
- if (this._dirtyContainer === dirty) {
1541
- return;
1542
- }
1543
- this._dirtyContainer = dirty;
1544
- this.emit(dirty ? dirtyContainerEvent : savedContainerEvent);
1545
- };
1546
1513
  /**
1547
1514
  * Set the connected state of the ContainerContext
1548
1515
  * This controls the "connected" state of the ContainerRuntime as well