@fluidframework/container-loader 2.0.0-dev-rc.4.0.0.261659 → 2.0.0-dev-rc.5.0.0.265721

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (146) hide show
  1. package/CHANGELOG.md +17 -0
  2. package/dist/attachment.d.ts +3 -2
  3. package/dist/attachment.d.ts.map +1 -1
  4. package/dist/attachment.js +5 -5
  5. package/dist/attachment.js.map +1 -1
  6. package/dist/audience.d.ts +2 -1
  7. package/dist/audience.d.ts.map +1 -1
  8. package/dist/audience.js.map +1 -1
  9. package/dist/catchUpMonitor.d.ts +1 -1
  10. package/dist/catchUpMonitor.d.ts.map +1 -1
  11. package/dist/catchUpMonitor.js.map +1 -1
  12. package/dist/connectionManager.d.ts +2 -1
  13. package/dist/connectionManager.d.ts.map +1 -1
  14. package/dist/connectionManager.js +28 -28
  15. package/dist/connectionManager.js.map +1 -1
  16. package/dist/connectionStateHandler.d.ts +2 -2
  17. package/dist/connectionStateHandler.d.ts.map +1 -1
  18. package/dist/connectionStateHandler.js +7 -3
  19. package/dist/connectionStateHandler.js.map +1 -1
  20. package/dist/container.d.ts +16 -3
  21. package/dist/container.d.ts.map +1 -1
  22. package/dist/container.js +28 -13
  23. package/dist/container.js.map +1 -1
  24. package/dist/containerContext.d.ts +2 -2
  25. package/dist/containerContext.d.ts.map +1 -1
  26. package/dist/containerContext.js.map +1 -1
  27. package/dist/containerStorageAdapter.d.ts.map +1 -1
  28. package/dist/containerStorageAdapter.js +2 -2
  29. package/dist/containerStorageAdapter.js.map +1 -1
  30. package/dist/contracts.d.ts +2 -2
  31. package/dist/contracts.d.ts.map +1 -1
  32. package/dist/contracts.js.map +1 -1
  33. package/dist/debugLogger.js.map +1 -1
  34. package/dist/deltaManager.d.ts +3 -2
  35. package/dist/deltaManager.d.ts.map +1 -1
  36. package/dist/deltaManager.js +30 -30
  37. package/dist/deltaManager.js.map +1 -1
  38. package/dist/deltaQueue.d.ts +1 -1
  39. package/dist/deltaQueue.d.ts.map +1 -1
  40. package/dist/deltaQueue.js.map +1 -1
  41. package/dist/disposal.js.map +1 -1
  42. package/dist/loadPaused.js.map +1 -1
  43. package/dist/loader.d.ts.map +1 -1
  44. package/dist/loader.js +1 -1
  45. package/dist/loader.js.map +1 -1
  46. package/dist/location-redirection-utilities/resolveWithLocationRedirection.d.ts.map +1 -1
  47. package/dist/location-redirection-utilities/resolveWithLocationRedirection.js +4 -4
  48. package/dist/location-redirection-utilities/resolveWithLocationRedirection.js.map +1 -1
  49. package/dist/noopHeuristic.js.map +1 -1
  50. package/dist/packageVersion.d.ts +1 -1
  51. package/dist/packageVersion.js +1 -1
  52. package/dist/packageVersion.js.map +1 -1
  53. package/dist/protocol.d.ts +2 -2
  54. package/dist/protocol.d.ts.map +1 -1
  55. package/dist/protocol.js.map +1 -1
  56. package/dist/retriableDocumentStorageService.js.map +1 -1
  57. package/dist/serializedStateManager.d.ts +70 -8
  58. package/dist/serializedStateManager.d.ts.map +1 -1
  59. package/dist/serializedStateManager.js +98 -28
  60. package/dist/serializedStateManager.js.map +1 -1
  61. package/dist/utils.d.ts +11 -1
  62. package/dist/utils.d.ts.map +1 -1
  63. package/dist/utils.js +29 -14
  64. package/dist/utils.js.map +1 -1
  65. package/lib/attachment.d.ts +3 -2
  66. package/lib/attachment.d.ts.map +1 -1
  67. package/lib/attachment.js +5 -5
  68. package/lib/attachment.js.map +1 -1
  69. package/lib/audience.d.ts +2 -1
  70. package/lib/audience.d.ts.map +1 -1
  71. package/lib/audience.js.map +1 -1
  72. package/lib/catchUpMonitor.d.ts +1 -1
  73. package/lib/catchUpMonitor.d.ts.map +1 -1
  74. package/lib/catchUpMonitor.js.map +1 -1
  75. package/lib/connectionManager.d.ts +2 -1
  76. package/lib/connectionManager.d.ts.map +1 -1
  77. package/lib/connectionManager.js +5 -5
  78. package/lib/connectionManager.js.map +1 -1
  79. package/lib/connectionStateHandler.d.ts +2 -2
  80. package/lib/connectionStateHandler.d.ts.map +1 -1
  81. package/lib/connectionStateHandler.js +7 -3
  82. package/lib/connectionStateHandler.js.map +1 -1
  83. package/lib/container.d.ts +16 -3
  84. package/lib/container.d.ts.map +1 -1
  85. package/lib/container.js +29 -14
  86. package/lib/container.js.map +1 -1
  87. package/lib/containerContext.d.ts +2 -2
  88. package/lib/containerContext.d.ts.map +1 -1
  89. package/lib/containerContext.js.map +1 -1
  90. package/lib/containerStorageAdapter.d.ts.map +1 -1
  91. package/lib/containerStorageAdapter.js +2 -2
  92. package/lib/containerStorageAdapter.js.map +1 -1
  93. package/lib/contracts.d.ts +2 -2
  94. package/lib/contracts.d.ts.map +1 -1
  95. package/lib/contracts.js +1 -1
  96. package/lib/contracts.js.map +1 -1
  97. package/lib/debugLogger.js.map +1 -1
  98. package/lib/deltaManager.d.ts +3 -2
  99. package/lib/deltaManager.d.ts.map +1 -1
  100. package/lib/deltaManager.js +8 -8
  101. package/lib/deltaManager.js.map +1 -1
  102. package/lib/deltaQueue.d.ts +1 -1
  103. package/lib/deltaQueue.d.ts.map +1 -1
  104. package/lib/deltaQueue.js.map +1 -1
  105. package/lib/disposal.js.map +1 -1
  106. package/lib/loadPaused.js.map +1 -1
  107. package/lib/loader.d.ts.map +1 -1
  108. package/lib/loader.js +2 -2
  109. package/lib/loader.js.map +1 -1
  110. package/lib/location-redirection-utilities/resolveWithLocationRedirection.d.ts.map +1 -1
  111. package/lib/location-redirection-utilities/resolveWithLocationRedirection.js +1 -1
  112. package/lib/location-redirection-utilities/resolveWithLocationRedirection.js.map +1 -1
  113. package/lib/noopHeuristic.js.map +1 -1
  114. package/lib/packageVersion.d.ts +1 -1
  115. package/lib/packageVersion.js +1 -1
  116. package/lib/packageVersion.js.map +1 -1
  117. package/lib/protocol.d.ts +2 -2
  118. package/lib/protocol.d.ts.map +1 -1
  119. package/lib/protocol.js.map +1 -1
  120. package/lib/retriableDocumentStorageService.js.map +1 -1
  121. package/lib/serializedStateManager.d.ts +70 -8
  122. package/lib/serializedStateManager.d.ts.map +1 -1
  123. package/lib/serializedStateManager.js +99 -29
  124. package/lib/serializedStateManager.js.map +1 -1
  125. package/lib/tsdoc-metadata.json +1 -1
  126. package/lib/utils.d.ts +11 -1
  127. package/lib/utils.d.ts.map +1 -1
  128. package/lib/utils.js +15 -1
  129. package/lib/utils.js.map +1 -1
  130. package/package.json +19 -27
  131. package/src/attachment.ts +12 -13
  132. package/src/audience.ts +2 -5
  133. package/src/catchUpMonitor.ts +1 -1
  134. package/src/connectionManager.ts +4 -6
  135. package/src/connectionStateHandler.ts +10 -6
  136. package/src/container.ts +38 -14
  137. package/src/containerContext.ts +1 -1
  138. package/src/containerStorageAdapter.ts +5 -2
  139. package/src/contracts.ts +5 -4
  140. package/src/deltaManager.ts +3 -3
  141. package/src/deltaQueue.ts +1 -1
  142. package/src/loader.ts +5 -2
  143. package/src/location-redirection-utilities/resolveWithLocationRedirection.ts +1 -1
  144. package/src/packageVersion.ts +1 -1
  145. package/src/serializedStateManager.ts +137 -36
  146. package/src/utils.ts +19 -1
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* Copyright (c) Microsoft Corporation and contributors. All rights reserved.\n * Licensed under the MIT License.\n */\n\nimport { IDeltaManager } from \"@fluidframework/container-definitions\";\nimport { ITelemetryBaseProperties } from \"@fluidframework/core-interfaces\";\nimport { assert, Timer } from \"@fluidframework/core-utils/internal\";\nimport { IAnyDriverError } from \"@fluidframework/driver-definitions\";\nimport { IClient, ISequencedClient } from \"@fluidframework/protocol-definitions\";\nimport {\n\ttype TelemetryEventCategory,\n\tITelemetryLoggerExt,\n\tPerformanceEvent,\n\tloggerToMonitoringContext,\n} from \"@fluidframework/telemetry-utils/internal\";\n\nimport { CatchUpMonitor, ICatchUpMonitor } from \"./catchUpMonitor.js\";\nimport { ConnectionState } from \"./connectionState.js\";\nimport { IConnectionDetailsInternal, IConnectionStateChangeReason } from \"./contracts.js\";\nimport { IProtocolHandler } from \"./protocol.js\";\n\n// Based on recent data, it looks like majority of cases where we get stuck are due to really slow or\n// timing out ops fetches. So attempt recovery infrequently. Also fetch uses 30 second timeout, so\n// if retrying fixes the problem, we should not see these events.\nconst JoinOpTimeoutMs = 45000;\n\n// Timeout waiting for \"self\" join signal, before giving up\nconst JoinSignalTimeoutMs = 10000;\n\n/** Constructor parameter type for passing in dependencies needed by the ConnectionStateHandler */\nexport interface IConnectionStateHandlerInputs {\n\tlogger: ITelemetryLoggerExt;\n\t/** Log to telemetry any change in state, included to Connecting */\n\tconnectionStateChanged: (\n\t\tvalue: ConnectionState,\n\t\toldState: ConnectionState,\n\t\treason?: IConnectionStateChangeReason,\n\t) => void;\n\t/** Whether to expect the client to join in write mode on next connection */\n\tshouldClientJoinWrite: () => boolean;\n\t/** (Optional) How long should we wait on our previous client's Leave op before transitioning to Connected again */\n\tmaxClientLeaveWaitTime: number | undefined;\n\t/** Log an issue encountered while in the Connecting state. details will be logged as a JSON string */\n\tlogConnectionIssue: (\n\t\teventName: string,\n\t\tcategory: TelemetryEventCategory,\n\t\tdetails?: ITelemetryBaseProperties,\n\t) => void;\n\t/** Callback to note that an old local client ID is still present in the Quorum that should have left and should now be considered invalid */\n\tclientShouldHaveLeft: (clientId: string) => void;\n\n\t/** Some critical error was hit. Container should be closed and error logged. */\n\tonCriticalError: (error: unknown) => void;\n}\n\n/**\n * interface that connection state handler implements\n */\nexport interface IConnectionStateHandler {\n\treadonly connectionState: ConnectionState;\n\t/**\n\t * Pending clientID.\n\t * Changes whenever socket connection is established.\n\t * Resets to undefined when connection is lost\n\t */\n\treadonly pendingClientId: string | undefined;\n\t/**\n\t * clientId of a last established connection.\n\t * Does not reset on disconnect.\n\t * Changes only when new connection is established, client is fully caught up, and\n\t * there is no chance to ops from previous connection (i.e. if needed, we have waited and observed leave op from previous connection)\n\t */\n\treadonly clientId: string | undefined;\n\n\tcontainerSaved(): void;\n\tdispose(): void;\n\tinitProtocol(protocol: IProtocolHandler): void;\n\treceivedConnectEvent(details: IConnectionDetailsInternal): void;\n\treceivedDisconnectEvent(reason: IConnectionStateChangeReason): void;\n\testablishingConnection(reason: IConnectionStateChangeReason): void;\n\t/**\n\t * Switches state to disconnected when we are still establishing connection during container.load(),\n\t * container connect() or reconnect and the container gets closed or disposed or disconnect happens.\n\t * @param reason - reason for cancelling the connection.\n\t */\n\tcancelEstablishingConnection(reason: IConnectionStateChangeReason): void;\n}\n\nexport function createConnectionStateHandler(\n\tinputs: IConnectionStateHandlerInputs,\n\tdeltaManager: IDeltaManager<any, any>,\n\tclientId?: string,\n) {\n\tconst mc = loggerToMonitoringContext(inputs.logger);\n\treturn createConnectionStateHandlerCore(\n\t\tmc.config.getBoolean(\"Fluid.Container.DisableCatchUpBeforeDeclaringConnected\") !== true, // connectedRaisedWhenCaughtUp\n\t\tmc.config.getBoolean(\"Fluid.Container.DisableJoinSignalWait\") !== true, // readClientsWaitForJoinSignal\n\t\tinputs,\n\t\tdeltaManager,\n\t\tclientId,\n\t);\n}\n\nexport function createConnectionStateHandlerCore(\n\tconnectedRaisedWhenCaughtUp: boolean,\n\treadClientsWaitForJoinSignal: boolean,\n\tinputs: IConnectionStateHandlerInputs,\n\tdeltaManager: IDeltaManager<any, any>,\n\tclientId?: string,\n) {\n\tconst factory = (handler: IConnectionStateHandlerInputs) =>\n\t\tnew ConnectionStateHandler(handler, readClientsWaitForJoinSignal, clientId);\n\n\treturn connectedRaisedWhenCaughtUp\n\t\t? new ConnectionStateCatchup(inputs, factory, deltaManager)\n\t\t: factory(inputs);\n}\n\n/**\n * Helper internal interface to abstract away Audience & Quorum\n */\ninterface IMembership {\n\ton(\n\t\teventName: \"addMember\" | \"removeMember\",\n\t\tlistener: (clientId: string, details: IClient | ISequencedClient) => void,\n\t);\n\tgetMember(clientId: string): undefined | unknown;\n}\n\n/**\n * Class that can be used as a base class for building IConnectionStateHandler adapters / pipeline.\n * It implements both ends of communication interfaces and passes data back and forward\n */\nclass ConnectionStateHandlerPassThrough\n\timplements IConnectionStateHandler, IConnectionStateHandlerInputs\n{\n\tprotected readonly pimpl: IConnectionStateHandler;\n\n\tconstructor(\n\t\tprotected readonly inputs: IConnectionStateHandlerInputs,\n\t\tpimplFactory: (handler: IConnectionStateHandlerInputs) => IConnectionStateHandler,\n\t) {\n\t\tthis.pimpl = pimplFactory(this);\n\t}\n\n\t/**\n\t * IConnectionStateHandler\n\t */\n\tpublic get connectionState() {\n\t\treturn this.pimpl.connectionState;\n\t}\n\tpublic get pendingClientId() {\n\t\treturn this.pimpl.pendingClientId;\n\t}\n\tpublic get clientId() {\n\t\treturn this.pimpl.clientId;\n\t}\n\n\tpublic containerSaved() {\n\t\treturn this.pimpl.containerSaved();\n\t}\n\tpublic dispose() {\n\t\treturn this.pimpl.dispose();\n\t}\n\tpublic initProtocol(protocol: IProtocolHandler) {\n\t\treturn this.pimpl.initProtocol(protocol);\n\t}\n\tpublic receivedDisconnectEvent(reason: IConnectionStateChangeReason<IAnyDriverError>) {\n\t\treturn this.pimpl.receivedDisconnectEvent(reason);\n\t}\n\n\tpublic establishingConnection(reason: IConnectionStateChangeReason) {\n\t\treturn this.pimpl.establishingConnection(reason);\n\t}\n\n\tpublic cancelEstablishingConnection(reason: IConnectionStateChangeReason) {\n\t\treturn this.pimpl.cancelEstablishingConnection(reason);\n\t}\n\n\tpublic receivedConnectEvent(details: IConnectionDetailsInternal) {\n\t\treturn this.pimpl.receivedConnectEvent(details);\n\t}\n\n\t/**\n\t * IConnectionStateHandlerInputs\n\t */\n\n\tpublic get logger() {\n\t\treturn this.inputs.logger;\n\t}\n\tpublic connectionStateChanged(\n\t\tvalue: ConnectionState,\n\t\toldState: ConnectionState,\n\t\treason?: IConnectionStateChangeReason,\n\t) {\n\t\treturn this.inputs.connectionStateChanged(value, oldState, reason);\n\t}\n\tpublic shouldClientJoinWrite() {\n\t\treturn this.inputs.shouldClientJoinWrite();\n\t}\n\tpublic get maxClientLeaveWaitTime() {\n\t\treturn this.inputs.maxClientLeaveWaitTime;\n\t}\n\tpublic logConnectionIssue(\n\t\teventName: string,\n\t\tcategory: TelemetryEventCategory,\n\t\tdetails?: ITelemetryBaseProperties,\n\t) {\n\t\treturn this.inputs.logConnectionIssue(eventName, category, details);\n\t}\n\tpublic clientShouldHaveLeft(clientId: string) {\n\t\treturn this.inputs.clientShouldHaveLeft(clientId);\n\t}\n\n\tpublic onCriticalError(error: unknown) {\n\t\treturn this.inputs.onCriticalError(error);\n\t}\n}\n\n/**\n * Implementation of IConnectionStateHandler pass-through adapter that waits for specific sequence number\n * before raising connected event\n */\nclass ConnectionStateCatchup extends ConnectionStateHandlerPassThrough {\n\tprivate catchUpMonitor: ICatchUpMonitor | undefined;\n\n\tconstructor(\n\t\tinputs: IConnectionStateHandlerInputs,\n\t\tpimplFactory: (handler: IConnectionStateHandlerInputs) => IConnectionStateHandler,\n\t\tprivate readonly deltaManager: IDeltaManager<any, any>,\n\t) {\n\t\tsuper(inputs, pimplFactory);\n\t\tthis._connectionState = this.pimpl.connectionState;\n\t}\n\n\tprivate _connectionState: ConnectionState;\n\tpublic get connectionState() {\n\t\treturn this._connectionState;\n\t}\n\n\tpublic connectionStateChanged(\n\t\tvalue: ConnectionState,\n\t\toldState: ConnectionState,\n\t\treason?: IConnectionStateChangeReason<IAnyDriverError>,\n\t) {\n\t\tswitch (value) {\n\t\t\tcase ConnectionState.Connected:\n\t\t\t\tassert(\n\t\t\t\t\tthis._connectionState === ConnectionState.CatchingUp,\n\t\t\t\t\t0x3e1 /* connectivity transitions */,\n\t\t\t\t);\n\t\t\t\t// Create catch-up monitor here (not earlier), as we might get more exact info by now about how far\n\t\t\t\t// client is behind through join signal. This is only true if base layer uses signals (i.e. audience,\n\t\t\t\t// not quorum, including for \"rea\" connections) to make decisions about moving to \"connected\" state.\n\t\t\t\t// In addition to that, in its current form, doing this in ConnectionState.CatchingUp is dangerous as\n\t\t\t\t// we might get callback right away, and it will screw up state transition (as code outside of switch\n\t\t\t\t// statement will overwrite current state).\n\t\t\t\tassert(\n\t\t\t\t\tthis.catchUpMonitor === undefined,\n\t\t\t\t\t0x3eb /* catchUpMonitor should be gone */,\n\t\t\t\t);\n\t\t\t\tthis.catchUpMonitor = new CatchUpMonitor(\n\t\t\t\t\tthis.deltaManager,\n\t\t\t\t\tthis.transitionToConnectedState,\n\t\t\t\t);\n\t\t\t\treturn;\n\t\t\tcase ConnectionState.Disconnected:\n\t\t\t\tthis.catchUpMonitor?.dispose();\n\t\t\t\tthis.catchUpMonitor = undefined;\n\t\t\t\tbreak;\n\t\t\t// ConnectionState.EstablishingConnection state would be set when we start establishing connection\n\t\t\t// during container.connect() or reconnect because of an error.\n\t\t\tcase ConnectionState.EstablishingConnection:\n\t\t\t\tassert(\n\t\t\t\t\tthis._connectionState === ConnectionState.Disconnected,\n\t\t\t\t\t0x6d2 /* connectivity transition to establishing connection */,\n\t\t\t\t);\n\t\t\t\tbreak;\n\t\t\tcase ConnectionState.CatchingUp:\n\t\t\t\tassert(\n\t\t\t\t\tthis._connectionState === ConnectionState.EstablishingConnection,\n\t\t\t\t\t0x3e3 /* connectivity transitions */,\n\t\t\t\t);\n\t\t\t\tbreak;\n\t\t\tdefault:\n\t\t}\n\t\tthis._connectionState = value;\n\t\tthis.inputs.connectionStateChanged(value, oldState, reason);\n\t}\n\n\tprivate readonly transitionToConnectedState = () => {\n\t\t// Defensive measure, we should always be in Connecting state when this is called.\n\t\tconst state = this.pimpl.connectionState;\n\t\tassert(state === ConnectionState.Connected, 0x3e5 /* invariant broken */);\n\t\tassert(this._connectionState === ConnectionState.CatchingUp, 0x3e6 /* invariant broken */);\n\t\tthis._connectionState = ConnectionState.Connected;\n\t\tthis.inputs.connectionStateChanged(ConnectionState.Connected, ConnectionState.CatchingUp, {\n\t\t\ttext: \"caught up\",\n\t\t});\n\t};\n}\n\n/**\n * In the lifetime of a container, the connection will likely disconnect and reconnect periodically.\n * This class ensures that any ops sent by this container instance on previous connection are either\n * sequenced or blocked by the server before emitting the new \"connected\" event and allowing runtime to resubmit ops.\n *\n * Each connection is assigned a clientId by the service, and the connection is book-ended by a Join and a Leave op\n * generated by the service. Due to the distributed nature of the Relay Service, in the case of reconnect we cannot\n * make any assumptions about ordering of operations between the old and new connections - i.e. new Join op could\n * be sequenced before old Leave op (and some acks from pending ops that were in flight when we disconnected).\n *\n * The job of this class is to encapsulate the transition period during reconnect, which is identified by\n * ConnectionState.CatchingUp. Specifically, before moving to Connected state with the new clientId, it ensures that:\n *\n * a. We process the Leave op for the previous clientId. This allows us to properly handle any acks from in-flight ops\n * that got sequenced with the old clientId (we'll recognize them as local ops). After the Leave op, any other\n * pending ops can safely be submitted with the new clientId without fear of duplication in the sequenced op stream.\n *\n * b. We process the Join op for the new clientId (identified when the underlying connection was first established),\n * indicating the service is ready to sequence ops sent with the new clientId.\n *\n * c. We process all ops known at the time the underlying connection was established (so we are \"caught up\")\n *\n * For (a) we give up waiting after some time (same timeout as server uses), and go ahead and transition to Connected.\n *\n * For (b) we log telemetry if it takes too long, but still only transition to Connected when the Join op/signal is\n * processed.\n *\n * For (c) this is optional behavior, controlled by the parameters of receivedConnectEvent\n */\nclass ConnectionStateHandler implements IConnectionStateHandler {\n\tprivate _connectionState = ConnectionState.Disconnected;\n\tprivate _pendingClientId: string | undefined;\n\n\t/**\n\t * Tracks that we observe the \"leave\" op within the timeout for our previous clientId (see comment on ConnectionStateHandler class)\n\t * ! This ensures we do not switch to a new clientId until we process all potential messages from old clientId\n\t * ! i.e. We will always see the \"leave\" op for a client after we have seen all the ops it has sent\n\t * ! This check helps prevent the same op from being resubmitted by the PendingStateManager upon reconnecting\n\t */\n\tprivate readonly prevClientLeftTimer: Timer;\n\n\t/**\n\t * Tracks that we observe our own \"join\" op within the timeout after receiving a \"connected\" event from the DeltaManager\n\t */\n\tprivate readonly joinTimer: Timer;\n\n\tprivate protocol?: IProtocolHandler;\n\tprivate connection?: IConnectionDetailsInternal;\n\tprivate _clientId?: string;\n\n\t/** Track how long we waited to see \"leave\" op for previous clientId */\n\tprivate waitEvent: PerformanceEvent | undefined;\n\n\tpublic get connectionState(): ConnectionState {\n\t\treturn this._connectionState;\n\t}\n\n\tpublic get clientId(): string | undefined {\n\t\treturn this._clientId;\n\t}\n\n\tpublic get pendingClientId(): string | undefined {\n\t\treturn this._pendingClientId;\n\t}\n\n\tconstructor(\n\t\tprivate readonly handler: IConnectionStateHandlerInputs,\n\t\tprivate readonly readClientsWaitForJoinSignal: boolean,\n\t\tclientIdFromPausedSession?: string,\n\t) {\n\t\tthis._clientId = clientIdFromPausedSession;\n\t\tconst errorHandler = (error) => this.handler.onCriticalError(error);\n\t\tthis.prevClientLeftTimer = new Timer(\n\t\t\t// Default is 5 min for which we are going to wait for its own \"leave\" message. This is same as\n\t\t\t// the max time on server after which leave op is sent.\n\t\t\tthis.handler.maxClientLeaveWaitTime ?? 300000,\n\t\t\t() => {\n\t\t\t\tassert(\n\t\t\t\t\tthis.connectionState !== ConnectionState.Connected,\n\t\t\t\t\t0x2ac /* \"Connected when timeout waiting for leave from previous session fired!\" */,\n\t\t\t\t);\n\t\t\t\tthis.applyForConnectedState(\"timeout\");\n\t\t\t},\n\t\t\terrorHandler,\n\t\t);\n\n\t\tthis.joinTimer = new Timer(\n\t\t\t0, // default value is not used - startjoinTimer() explicitly provides timeout\n\t\t\t() => {\n\t\t\t\t// I've observed timer firing within couple ms from disconnect event, looks like\n\t\t\t\t// queued timer callback is not cancelled if timer is cancelled while callback sits in the queue.\n\t\t\t\tif (this.connectionState !== ConnectionState.CatchingUp) {\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tconst details = {\n\t\t\t\t\tprotocolInitialized: this.protocol !== undefined,\n\t\t\t\t\tpendingClientId: this.pendingClientId,\n\t\t\t\t\tclientJoined: this.hasMember(this.pendingClientId),\n\t\t\t\t\twaitingForLeaveOp: this.waitingForLeaveOp,\n\t\t\t\t};\n\t\t\t\tthis.handler.logConnectionIssue(\n\t\t\t\t\tthis.connection?.mode === \"read\" ? \"NoJoinSignal\" : \"NoJoinOp\", // eventName\n\t\t\t\t\t\"error\", // category\n\t\t\t\t\tdetails,\n\t\t\t\t);\n\t\t\t},\n\t\t\terrorHandler,\n\t\t);\n\t}\n\n\tprivate startjoinTimer() {\n\t\tassert(!this.joinTimer.hasTimer, 0x234 /* \"has joinTimer\" */);\n\t\tassert(this.connection !== undefined, 0x4b3 /* have connection */);\n\t\tthis.joinTimer.start(\n\t\t\tthis.connection.mode === \"write\" ? JoinOpTimeoutMs : JoinSignalTimeoutMs,\n\t\t);\n\t}\n\n\tprivate stopjoinTimer() {\n\t\tassert(this.joinTimer.hasTimer, 0x235 /* \"no joinTimer\" */);\n\t\tthis.joinTimer.clear();\n\t}\n\n\tprivate get waitingForLeaveOp() {\n\t\treturn this.prevClientLeftTimer.hasTimer;\n\t}\n\n\tpublic dispose() {\n\t\tassert(!this.joinTimer.hasTimer, 0x2a5 /* \"join timer\" */);\n\t\tthis.prevClientLeftTimer.clear();\n\t}\n\n\tpublic containerSaved() {\n\t\t// If we were waiting for moving to Connected state, then only apply for state change. Since the container\n\t\t// is now saved and we don't have any ops to roundtrip, we can clear the timer and apply for connected state.\n\t\tif (this.waitingForLeaveOp) {\n\t\t\tthis.prevClientLeftTimer.clear();\n\t\t\tthis.applyForConnectedState(\"containerSaved\");\n\t\t}\n\t}\n\n\tprivate receivedAddMemberEvent(clientId: string) {\n\t\t// This is the only one that requires the pending client ID\n\t\tif (clientId === this.pendingClientId) {\n\t\t\tif (this.joinTimer.hasTimer) {\n\t\t\t\tthis.stopjoinTimer();\n\t\t\t} else if (this.shouldWaitForSelf()) {\n\t\t\t\t// timer has already fired, meaning it took too long to get join op/signal.\n\t\t\t\t// Record how long it actually took to recover.\n\t\t\t\t// This is generic event, as it by itself is not an error.\n\t\t\t\t// We also have a case where NoJoinOp happens during container boot (we do not report it as error in such case),\n\t\t\t\t// if this log statement happens after boot - we do not want to consider it error case.\n\t\t\t\tthis.handler.logConnectionIssue(\n\t\t\t\t\tthis.connection?.mode === \"read\" ? \"ReceivedJoinSignal\" : \"ReceivedJoinOp\", // eventName\n\t\t\t\t\t\"generic\", // category\n\t\t\t\t);\n\t\t\t}\n\t\t\t// Start the event in case we are waiting for leave or timeout.\n\t\t\tif (this.waitingForLeaveOp) {\n\t\t\t\tthis.waitEvent = PerformanceEvent.start(this.handler.logger, {\n\t\t\t\t\teventName: \"WaitBeforeClientLeave\",\n\t\t\t\t\tdetails: JSON.stringify({\n\t\t\t\t\t\twaitOnClientId: this._clientId,\n\t\t\t\t\t\thadOutstandingOps: this.handler.shouldClientJoinWrite(),\n\t\t\t\t\t}),\n\t\t\t\t});\n\t\t\t}\n\t\t\tthis.applyForConnectedState(\"addMemberEvent\");\n\t\t} else if (clientId === this.clientId) {\n\t\t\t// If we see our clientId and it's not also our pending ID, it's our own join op\n\t\t\t// being replayed, so start the timer in case our previous client is still in quorum\n\t\t\tassert(\n\t\t\t\t!this.waitingForLeaveOp,\n\t\t\t\t0x5d2 /* Unexpected join op with current clientId while waiting */,\n\t\t\t);\n\t\t\tassert(\n\t\t\t\tthis.connectionState !== ConnectionState.Connected,\n\t\t\t\t0x5d3 /* Unexpected join op with current clientId while connected */,\n\t\t\t);\n\t\t\tthis.prevClientLeftTimer.restart();\n\t\t}\n\t}\n\n\tprivate applyForConnectedState(\n\t\tsource: \"removeMemberEvent\" | \"addMemberEvent\" | \"timeout\" | \"containerSaved\",\n\t) {\n\t\tassert(\n\t\t\tthis.protocol !== undefined,\n\t\t\t0x236 /* \"In all cases it should be already installed\" */,\n\t\t);\n\n\t\tassert(\n\t\t\t!this.waitingForLeaveOp || this.hasMember(this.clientId),\n\t\t\t0x2e2 /* \"Must only wait for leave message when clientId in quorum\" */,\n\t\t);\n\n\t\t// Move to connected state only if:\n\t\t// 1. We have seen our own \"join\" op (i.e. for this.pendingClientId)\n\t\t// 2. There is no \"leave\" timer running, meaning this is our first connection or the previous client has left (via this.prevClientLeftTimer)\n\t\tif (\n\t\t\tthis.pendingClientId !== this.clientId &&\n\t\t\tthis.hasMember(this.pendingClientId) &&\n\t\t\t!this.waitingForLeaveOp\n\t\t) {\n\t\t\tthis.waitEvent?.end({ source });\n\t\t\tthis.setConnectionState(ConnectionState.Connected);\n\t\t} else {\n\t\t\t// Adding this event temporarily so that we can get help debugging if something goes wrong.\n\t\t\t// We may not see any ops due to being disconnected all that time - that's not an error!\n\t\t\tconst error =\n\t\t\t\tsource === \"timeout\" && this.connectionState !== ConnectionState.Disconnected;\n\t\t\tthis.handler.logger.sendTelemetryEvent({\n\t\t\t\teventName: \"connectedStateRejected\",\n\t\t\t\tcategory: error ? \"error\" : \"generic\",\n\t\t\t\tdetails: JSON.stringify({\n\t\t\t\t\tsource,\n\t\t\t\t\tpendingClientId: this.pendingClientId,\n\t\t\t\t\tclientId: this.clientId,\n\t\t\t\t\twaitingForLeaveOp: this.waitingForLeaveOp,\n\t\t\t\t\tclientJoined: this.hasMember(this.pendingClientId),\n\t\t\t\t}),\n\t\t\t});\n\t\t}\n\t}\n\n\tprivate receivedRemoveMemberEvent(clientId: string) {\n\t\t// If the client which has left was us, then finish the timer.\n\t\tif (this.clientId === clientId) {\n\t\t\tthis.prevClientLeftTimer.clear();\n\t\t\tthis.applyForConnectedState(\"removeMemberEvent\");\n\t\t}\n\t}\n\n\tpublic receivedDisconnectEvent(reason: IConnectionStateChangeReason<IAnyDriverError>) {\n\t\tthis.connection = undefined;\n\t\tthis.setConnectionState(ConnectionState.Disconnected, reason);\n\t}\n\n\tpublic cancelEstablishingConnection(reason: IConnectionStateChangeReason) {\n\t\tassert(\n\t\t\tthis._connectionState === ConnectionState.EstablishingConnection,\n\t\t\t0x6d3 /* Connection state should be EstablishingConnection */,\n\t\t);\n\t\tassert(this.connection === undefined, 0x6d4 /* No connection should be present */);\n\t\tconst oldState = this._connectionState;\n\t\tthis._connectionState = ConnectionState.Disconnected;\n\t\tthis.handler.connectionStateChanged(ConnectionState.Disconnected, oldState, reason);\n\t}\n\n\tpublic establishingConnection(reason: IConnectionStateChangeReason) {\n\t\tconst oldState = this._connectionState;\n\t\tthis._connectionState = ConnectionState.EstablishingConnection;\n\t\tthis.handler.connectionStateChanged(ConnectionState.EstablishingConnection, oldState, {\n\t\t\ttext: `Establishing Connection due to ${reason.text}`,\n\t\t\terror: reason.error,\n\t\t});\n\t}\n\n\t/**\n\t * Tells if need to wait for \"self\" to show up in audience.\n\t * @returns - true if we should wait for \"self\" to appear in audience.\n\t * false is returned only for \"read\" connections, and only if this.readClientsWaitForJoinSignal is false.\n\t */\n\tprivate shouldWaitForSelf() {\n\t\tassert(\n\t\t\tthis.connection !== undefined,\n\t\t\t0x4b4 /* all callers call here with active connection */,\n\t\t);\n\t\treturn this.connection.mode === \"write\" || this.readClientsWaitForJoinSignal;\n\t}\n\n\t/**\n\t * The \"connect\" event indicates the connection to the Relay Service is live.\n\t * However, some additional conditions must be met before we can fully transition to\n\t * \"Connected\" state. This function handles that interim period, known as \"Connecting\" state.\n\t * @param details - Connection details returned from the Relay Service\n\t * @param deltaManager - DeltaManager to be used for delaying Connected transition until caught up.\n\t * If it's undefined, then don't delay and transition to Connected as soon as Leave/Join op are accounted for\n\t */\n\tpublic receivedConnectEvent(details: IConnectionDetailsInternal) {\n\t\tthis.connection = details;\n\n\t\tconst oldState = this._connectionState;\n\t\tthis._connectionState = ConnectionState.CatchingUp;\n\n\t\t// The following checks are wrong. They are only valid if user has write access to a file.\n\t\t// If user lost such access mid-session, user will not be able to get \"write\" connection.\n\t\t//\n\t\t// const writeConnection = details.mode === \"write\";\n\t\t// assert(!this.handler.shouldClientJoinWrite() || writeConnection,\n\t\t// 0x30a /* shouldClientJoinWrite should imply this is a writeConnection */);\n\t\t// assert(!this.waitingForLeaveOp || writeConnection,\n\t\t// 0x2a6 /* \"waitingForLeaveOp should imply writeConnection (we need to be ready to flush pending ops)\" */);\n\n\t\t// Stash the clientID to detect when transitioning from connecting (socket.io channel open) to connected\n\t\t// (have received the join message for the client ID)\n\t\t// This is especially important in the reconnect case. It's possible there could be outstanding\n\t\t// ops sent by this client, so we should keep the old client id until we see our own client's\n\t\t// join message. after we see the join message for our new connection with our new client id,\n\t\t// we know there can no longer be outstanding ops that we sent with the previous client id.\n\t\tthis._pendingClientId = details.clientId;\n\n\t\t// IMPORTANT: Report telemetry after we set _pendingClientId, but before transitioning to Connected state\n\t\tthis.handler.connectionStateChanged(ConnectionState.CatchingUp, oldState, details.reason);\n\n\t\t// Check if we need to wait for join op/signal, and if we need to wait for leave op from previous connection.\n\t\t// Pending clientId could have joined already (i.e. join op/signal already processed):\n\t\t// We are fetching ops from storage in parallel to connecting to Relay Service,\n\t\t// and given async processes, it's possible that we have already processed our own join message before\n\t\t// connection was fully established.\n\t\tif (!this.hasMember(this._pendingClientId) && this.shouldWaitForSelf()) {\n\t\t\t// We are waiting for our own join op / signal. When it is processed\n\t\t\t// we'll attempt to transition to Connected state via receivedAddMemberEvent() flow.\n\t\t\tthis.startjoinTimer();\n\t\t} else if (!this.waitingForLeaveOp) {\n\t\t\t// We're not waiting for Join or Leave op (if read-only connection those don't even apply),\n\t\t\t// go ahead and declare the state to be Connected!\n\t\t\t// If we are waiting for Leave op still, do nothing for now, we will transition to Connected later.\n\t\t\tthis.setConnectionState(ConnectionState.Connected);\n\t\t}\n\t\t// else - We are waiting for Leave op still, do nothing for now, we will transition to Connected later\n\t}\n\n\tprivate setConnectionState(\n\t\tvalue: ConnectionState.Disconnected,\n\t\treason: IConnectionStateChangeReason,\n\t): void;\n\tprivate setConnectionState(value: ConnectionState.Connected): void;\n\tprivate setConnectionState(\n\t\tvalue: ConnectionState.Disconnected | ConnectionState.Connected,\n\t\treason?: IConnectionStateChangeReason,\n\t): void {\n\t\tif (this.connectionState === value) {\n\t\t\t// Already in the desired state - exit early\n\t\t\tthis.handler.logger.sendErrorEvent({ eventName: \"setConnectionStateSame\", value });\n\t\t\treturn;\n\t\t}\n\n\t\tconst oldState = this._connectionState;\n\t\tthis._connectionState = value;\n\n\t\t// This is the only place in code that deals with quorum. The rest works with audience\n\t\t// The code below ensures that we do not send ops until we know that old \"write\" client's disconnect\n\t\t// produced (and sequenced) leave op\n\t\tconst currentClientInQuorum =\n\t\t\tthis._clientId !== undefined &&\n\t\t\tthis.protocol?.quorum?.getMember(this._clientId) !== undefined;\n\t\tif (value === ConnectionState.Connected) {\n\t\t\tassert(\n\t\t\t\toldState === ConnectionState.CatchingUp,\n\t\t\t\t0x1d8 /* \"Should only transition from Connecting state\" */,\n\t\t\t);\n\t\t\t// Mark our old client should have left in the quorum if it's still there\n\t\t\tif (currentClientInQuorum) {\n\t\t\t\t// eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n\t\t\t\tthis.handler.clientShouldHaveLeft(this._clientId!);\n\t\t\t}\n\t\t\tthis._clientId = this.pendingClientId;\n\t\t} else if (value === ConnectionState.Disconnected) {\n\t\t\t// Clear pending state immediately to prepare for reconnect\n\t\t\tthis._pendingClientId = undefined;\n\n\t\t\tif (this.joinTimer.hasTimer) {\n\t\t\t\tthis.stopjoinTimer();\n\t\t\t}\n\n\t\t\t// Only wait for \"leave\" message if the connected client exists in the quorum and had some non-acked ops\n\t\t\t// Also check if the timer is not already running as\n\t\t\t// we could receive \"Disconnected\" event multiple times without getting connected and in that case we\n\t\t\t// don't want to reset the timer as we still want to wait on original client which started this timer.\n\t\t\tif (\n\t\t\t\tcurrentClientInQuorum &&\n\t\t\t\tthis.handler.shouldClientJoinWrite() &&\n\t\t\t\t!this.waitingForLeaveOp // same as !this.prevClientLeftTimer.hasTimer\n\t\t\t) {\n\t\t\t\tthis.prevClientLeftTimer.restart();\n\t\t\t} else {\n\t\t\t\t// Adding this event temporarily so that we can get help debugging if something goes wrong.\n\t\t\t\tthis.handler.logger.sendTelemetryEvent({\n\t\t\t\t\teventName: \"noWaitOnDisconnected\",\n\t\t\t\t\tdetails: JSON.stringify({\n\t\t\t\t\t\tclientId: this._clientId,\n\t\t\t\t\t\tinQuorum: currentClientInQuorum,\n\t\t\t\t\t\twaitingForLeaveOp: this.waitingForLeaveOp,\n\t\t\t\t\t\thadOutstandingOps: this.handler.shouldClientJoinWrite(),\n\t\t\t\t\t}),\n\t\t\t\t});\n\t\t\t}\n\t\t}\n\n\t\t// Report transition before we propagate event across layers\n\t\tthis.handler.connectionStateChanged(this._connectionState, oldState, reason);\n\t}\n\n\tprotected get membership(): IMembership | undefined {\n\t\t// We could always use audience here.\n\t\t// This is true because Audience is a superset of quorum, i.e. when we filter Audience to \"write\" clients,\n\t\t// it is exactly the same as quorum! Please see asserts in Audience callbacks setup by initProtocol() enforcing that.\n\t\treturn this.readClientsWaitForJoinSignal ? this.protocol?.audience : this.protocol?.quorum;\n\t}\n\n\tpublic initProtocol(protocol: IProtocolHandler) {\n\t\tthis.protocol = protocol;\n\n\t\tthis.membership?.on(\"addMember\", (clientId, details) => {\n\t\t\t// This is very important constrain. We rely on it when testing presence of \"self\" in Audience.\n\t\t\t// We do not want to move to \"connected\" state for \"write\" connections when JoinSignal shows up\n\t\t\t// for \"self\" - we want to move to \"connected\" state only when \"join\" op is received.\n\t\t\tassert(\n\t\t\t\t(details as IClient).mode === \"read\" ||\n\t\t\t\t\tprotocol.quorum.getMember(clientId) !== undefined,\n\t\t\t\t0x4b5 /* Audience is subset of quorum */,\n\t\t\t);\n\t\t\tthis.receivedAddMemberEvent(clientId);\n\t\t});\n\n\t\tthis.membership?.on(\"removeMember\", (clientId) => {\n\t\t\tassert(\n\t\t\t\tprotocol.quorum.getMember(clientId) === undefined,\n\t\t\t\t0x4b6 /* Audience is subset of quorum */,\n\t\t\t);\n\t\t\tthis.receivedRemoveMemberEvent(clientId);\n\t\t});\n\n\t\t/* There is a tiny tiny race possible, where these events happen in this order:\n 1. A connection is established (no \"cached\" mode is used, so it happens in parallel / faster than other steps)\n 2. Some other client produces a summary\n 3. We get \"lucky\" and load from that summary as our initial snapshot\n 4. ConnectionStateHandler.initProtocol is called, \"self\" is already in the quorum.\n We could avoid this sequence (and delete test case for it) if we move connection lower in Container.load()\n */\n\t\tif (this.hasMember(this.pendingClientId)) {\n\t\t\t// eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n\t\t\tthis.receivedAddMemberEvent(this.pendingClientId!);\n\t\t}\n\n\t\t// if we have a clientId from a previous container we need to wait for its leave message\n\t\tif (this.clientId !== undefined && this.hasMember(this.clientId)) {\n\t\t\tthis.prevClientLeftTimer.restart();\n\t\t}\n\t}\n\n\tprotected hasMember(clientId?: string) {\n\t\treturn this.membership?.getMember(clientId ?? \"\") !== undefined;\n\t}\n}\n"]}
1
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* Copyright (c) Microsoft Corporation and contributors. All rights reserved.\n * Licensed under the MIT License.\n */\n\nimport { IDeltaManager } from \"@fluidframework/container-definitions/internal\";\nimport { ITelemetryBaseProperties } from \"@fluidframework/core-interfaces\";\nimport { assert, Timer } from \"@fluidframework/core-utils/internal\";\nimport { IAnyDriverError } from \"@fluidframework/driver-definitions/internal\";\nimport { IClient, ISequencedClient } from \"@fluidframework/protocol-definitions\";\nimport {\n\ttype TelemetryEventCategory,\n\tITelemetryLoggerExt,\n\tPerformanceEvent,\n\tloggerToMonitoringContext,\n} from \"@fluidframework/telemetry-utils/internal\";\n\nimport { CatchUpMonitor, ICatchUpMonitor } from \"./catchUpMonitor.js\";\nimport { ConnectionState } from \"./connectionState.js\";\nimport { IConnectionDetailsInternal, IConnectionStateChangeReason } from \"./contracts.js\";\nimport { IProtocolHandler } from \"./protocol.js\";\n\n// Based on recent data, it looks like majority of cases where we get stuck are due to really slow or\n// timing out ops fetches. So attempt recovery infrequently. Also fetch uses 30 second timeout, so\n// if retrying fixes the problem, we should not see these events.\nconst JoinOpTimeoutMs = 45000;\n\n// Timeout waiting for \"self\" join signal, before giving up\nconst JoinSignalTimeoutMs = 10000;\n\n/** Constructor parameter type for passing in dependencies needed by the ConnectionStateHandler */\nexport interface IConnectionStateHandlerInputs {\n\tlogger: ITelemetryLoggerExt;\n\t/** Log to telemetry any change in state, included to Connecting */\n\tconnectionStateChanged: (\n\t\tvalue: ConnectionState,\n\t\toldState: ConnectionState,\n\t\treason?: IConnectionStateChangeReason,\n\t) => void;\n\t/** Whether to expect the client to join in write mode on next connection */\n\tshouldClientJoinWrite: () => boolean;\n\t/** (Optional) How long should we wait on our previous client's Leave op before transitioning to Connected again */\n\tmaxClientLeaveWaitTime: number | undefined;\n\t/** Log an issue encountered while in the Connecting state. details will be logged as a JSON string */\n\tlogConnectionIssue: (\n\t\teventName: string,\n\t\tcategory: TelemetryEventCategory,\n\t\tdetails?: ITelemetryBaseProperties,\n\t) => void;\n\t/** Callback to note that an old local client ID is still present in the Quorum that should have left and should now be considered invalid */\n\tclientShouldHaveLeft: (clientId: string) => void;\n\n\t/** Some critical error was hit. Container should be closed and error logged. */\n\tonCriticalError: (error: unknown) => void;\n}\n\n/**\n * interface that connection state handler implements\n */\nexport interface IConnectionStateHandler {\n\treadonly connectionState: ConnectionState;\n\t/**\n\t * Pending clientID.\n\t * Changes whenever socket connection is established.\n\t * Resets to undefined when connection is lost\n\t */\n\treadonly pendingClientId: string | undefined;\n\t/**\n\t * clientId of a last established connection.\n\t * Does not reset on disconnect.\n\t * Changes only when new connection is established, client is fully caught up, and\n\t * there is no chance to ops from previous connection (i.e. if needed, we have waited and observed leave op from previous connection)\n\t */\n\treadonly clientId: string | undefined;\n\n\tcontainerSaved(): void;\n\tdispose(): void;\n\tinitProtocol(protocol: IProtocolHandler): void;\n\treceivedConnectEvent(details: IConnectionDetailsInternal): void;\n\treceivedDisconnectEvent(reason: IConnectionStateChangeReason): void;\n\testablishingConnection(reason: IConnectionStateChangeReason): void;\n\t/**\n\t * Switches state to disconnected when we are still establishing connection during container.load(),\n\t * container connect() or reconnect and the container gets closed or disposed or disconnect happens.\n\t * @param reason - reason for cancelling the connection.\n\t */\n\tcancelEstablishingConnection(reason: IConnectionStateChangeReason): void;\n}\n\nexport function createConnectionStateHandler(\n\tinputs: IConnectionStateHandlerInputs,\n\tdeltaManager: IDeltaManager<any, any>,\n\tclientId?: string,\n) {\n\tconst mc = loggerToMonitoringContext(inputs.logger);\n\treturn createConnectionStateHandlerCore(\n\t\tmc.config.getBoolean(\"Fluid.Container.DisableCatchUpBeforeDeclaringConnected\") !== true, // connectedRaisedWhenCaughtUp\n\t\tmc.config.getBoolean(\"Fluid.Container.DisableJoinSignalWait\") !== true, // readClientsWaitForJoinSignal\n\t\tinputs,\n\t\tdeltaManager,\n\t\tclientId,\n\t);\n}\n\nexport function createConnectionStateHandlerCore(\n\tconnectedRaisedWhenCaughtUp: boolean,\n\treadClientsWaitForJoinSignal: boolean,\n\tinputs: IConnectionStateHandlerInputs,\n\tdeltaManager: IDeltaManager<any, any>,\n\tclientId?: string,\n) {\n\tconst factory = (handler: IConnectionStateHandlerInputs) =>\n\t\tnew ConnectionStateHandler(handler, readClientsWaitForJoinSignal, clientId);\n\n\treturn connectedRaisedWhenCaughtUp\n\t\t? new ConnectionStateCatchup(inputs, factory, deltaManager)\n\t\t: factory(inputs);\n}\n\n/**\n * Helper internal interface to abstract away Audience & Quorum\n */\ninterface IMembership {\n\ton(\n\t\teventName: \"addMember\" | \"removeMember\",\n\t\tlistener: (clientId: string, details: IClient | ISequencedClient) => void,\n\t);\n\tgetMember(clientId: string): undefined | unknown;\n}\n\n/**\n * Class that can be used as a base class for building IConnectionStateHandler adapters / pipeline.\n * It implements both ends of communication interfaces and passes data back and forward\n */\nclass ConnectionStateHandlerPassThrough\n\timplements IConnectionStateHandler, IConnectionStateHandlerInputs\n{\n\tprotected readonly pimpl: IConnectionStateHandler;\n\n\tconstructor(\n\t\tprotected readonly inputs: IConnectionStateHandlerInputs,\n\t\tpimplFactory: (handler: IConnectionStateHandlerInputs) => IConnectionStateHandler,\n\t) {\n\t\tthis.pimpl = pimplFactory(this);\n\t}\n\n\t/**\n\t * IConnectionStateHandler\n\t */\n\tpublic get connectionState() {\n\t\treturn this.pimpl.connectionState;\n\t}\n\tpublic get pendingClientId() {\n\t\treturn this.pimpl.pendingClientId;\n\t}\n\tpublic get clientId() {\n\t\treturn this.pimpl.clientId;\n\t}\n\n\tpublic containerSaved() {\n\t\treturn this.pimpl.containerSaved();\n\t}\n\tpublic dispose() {\n\t\treturn this.pimpl.dispose();\n\t}\n\tpublic initProtocol(protocol: IProtocolHandler) {\n\t\treturn this.pimpl.initProtocol(protocol);\n\t}\n\tpublic receivedDisconnectEvent(reason: IConnectionStateChangeReason<IAnyDriverError>) {\n\t\treturn this.pimpl.receivedDisconnectEvent(reason);\n\t}\n\n\tpublic establishingConnection(reason: IConnectionStateChangeReason) {\n\t\treturn this.pimpl.establishingConnection(reason);\n\t}\n\n\tpublic cancelEstablishingConnection(reason: IConnectionStateChangeReason) {\n\t\treturn this.pimpl.cancelEstablishingConnection(reason);\n\t}\n\n\tpublic receivedConnectEvent(details: IConnectionDetailsInternal) {\n\t\treturn this.pimpl.receivedConnectEvent(details);\n\t}\n\n\t/**\n\t * IConnectionStateHandlerInputs\n\t */\n\n\tpublic get logger() {\n\t\treturn this.inputs.logger;\n\t}\n\tpublic connectionStateChanged(\n\t\tvalue: ConnectionState,\n\t\toldState: ConnectionState,\n\t\treason?: IConnectionStateChangeReason,\n\t) {\n\t\treturn this.inputs.connectionStateChanged(value, oldState, reason);\n\t}\n\tpublic shouldClientJoinWrite() {\n\t\treturn this.inputs.shouldClientJoinWrite();\n\t}\n\tpublic get maxClientLeaveWaitTime() {\n\t\treturn this.inputs.maxClientLeaveWaitTime;\n\t}\n\tpublic logConnectionIssue(\n\t\teventName: string,\n\t\tcategory: TelemetryEventCategory,\n\t\tdetails?: ITelemetryBaseProperties,\n\t) {\n\t\treturn this.inputs.logConnectionIssue(eventName, category, details);\n\t}\n\tpublic clientShouldHaveLeft(clientId: string) {\n\t\treturn this.inputs.clientShouldHaveLeft(clientId);\n\t}\n\n\tpublic onCriticalError(error: unknown) {\n\t\treturn this.inputs.onCriticalError(error);\n\t}\n}\n\n/**\n * Implementation of IConnectionStateHandler pass-through adapter that waits for specific sequence number\n * before raising connected event\n */\nclass ConnectionStateCatchup extends ConnectionStateHandlerPassThrough {\n\tprivate catchUpMonitor: ICatchUpMonitor | undefined;\n\n\tconstructor(\n\t\tinputs: IConnectionStateHandlerInputs,\n\t\tpimplFactory: (handler: IConnectionStateHandlerInputs) => IConnectionStateHandler,\n\t\tprivate readonly deltaManager: IDeltaManager<any, any>,\n\t) {\n\t\tsuper(inputs, pimplFactory);\n\t\tthis._connectionState = this.pimpl.connectionState;\n\t}\n\n\tprivate _connectionState: ConnectionState;\n\tpublic get connectionState() {\n\t\treturn this._connectionState;\n\t}\n\n\tpublic connectionStateChanged(\n\t\tvalue: ConnectionState,\n\t\toldState: ConnectionState,\n\t\treason?: IConnectionStateChangeReason<IAnyDriverError>,\n\t) {\n\t\tswitch (value) {\n\t\t\tcase ConnectionState.Connected:\n\t\t\t\tassert(\n\t\t\t\t\tthis._connectionState === ConnectionState.CatchingUp,\n\t\t\t\t\t0x3e1 /* connectivity transitions */,\n\t\t\t\t);\n\t\t\t\t// Create catch-up monitor here (not earlier), as we might get more exact info by now about how far\n\t\t\t\t// client is behind through join signal. This is only true if base layer uses signals (i.e. audience,\n\t\t\t\t// not quorum, including for \"rea\" connections) to make decisions about moving to \"connected\" state.\n\t\t\t\t// In addition to that, in its current form, doing this in ConnectionState.CatchingUp is dangerous as\n\t\t\t\t// we might get callback right away, and it will screw up state transition (as code outside of switch\n\t\t\t\t// statement will overwrite current state).\n\t\t\t\tassert(\n\t\t\t\t\tthis.catchUpMonitor === undefined,\n\t\t\t\t\t0x3eb /* catchUpMonitor should be gone */,\n\t\t\t\t);\n\t\t\t\tthis.catchUpMonitor = new CatchUpMonitor(\n\t\t\t\t\tthis.deltaManager,\n\t\t\t\t\tthis.transitionToConnectedState,\n\t\t\t\t);\n\t\t\t\treturn;\n\t\t\tcase ConnectionState.Disconnected:\n\t\t\t\tthis.catchUpMonitor?.dispose();\n\t\t\t\tthis.catchUpMonitor = undefined;\n\t\t\t\tbreak;\n\t\t\t// ConnectionState.EstablishingConnection state would be set when we start establishing connection\n\t\t\t// during container.connect() or reconnect because of an error.\n\t\t\tcase ConnectionState.EstablishingConnection:\n\t\t\t\tassert(\n\t\t\t\t\tthis._connectionState === ConnectionState.Disconnected,\n\t\t\t\t\t0x6d2 /* connectivity transition to establishing connection */,\n\t\t\t\t);\n\t\t\t\tbreak;\n\t\t\tcase ConnectionState.CatchingUp:\n\t\t\t\tassert(\n\t\t\t\t\tthis._connectionState === ConnectionState.EstablishingConnection,\n\t\t\t\t\t0x3e3 /* connectivity transitions */,\n\t\t\t\t);\n\t\t\t\tbreak;\n\t\t\tdefault:\n\t\t}\n\t\tthis._connectionState = value;\n\t\tthis.inputs.connectionStateChanged(value, oldState, reason);\n\t}\n\n\tprivate readonly transitionToConnectedState = () => {\n\t\t// Defensive measure, we should always be in Connecting state when this is called.\n\t\tconst state = this.pimpl.connectionState;\n\t\tassert(state === ConnectionState.Connected, 0x3e5 /* invariant broken */);\n\t\tassert(this._connectionState === ConnectionState.CatchingUp, 0x3e6 /* invariant broken */);\n\t\tthis._connectionState = ConnectionState.Connected;\n\t\tthis.inputs.connectionStateChanged(ConnectionState.Connected, ConnectionState.CatchingUp, {\n\t\t\ttext: \"caught up\",\n\t\t});\n\t};\n}\n\n/**\n * In the lifetime of a container, the connection will likely disconnect and reconnect periodically.\n * This class ensures that any ops sent by this container instance on previous connection are either\n * sequenced or blocked by the server before emitting the new \"connected\" event and allowing runtime to resubmit ops.\n *\n * Each connection is assigned a clientId by the service, and the connection is book-ended by a Join and a Leave op\n * generated by the service. Due to the distributed nature of the Relay Service, in the case of reconnect we cannot\n * make any assumptions about ordering of operations between the old and new connections - i.e. new Join op could\n * be sequenced before old Leave op (and some acks from pending ops that were in flight when we disconnected).\n *\n * The job of this class is to encapsulate the transition period during reconnect, which is identified by\n * ConnectionState.CatchingUp. Specifically, before moving to Connected state with the new clientId, it ensures that:\n *\n * a. We process the Leave op for the previous clientId. This allows us to properly handle any acks from in-flight ops\n * that got sequenced with the old clientId (we'll recognize them as local ops). After the Leave op, any other\n * pending ops can safely be submitted with the new clientId without fear of duplication in the sequenced op stream.\n *\n * b. We process the Join op for the new clientId (identified when the underlying connection was first established),\n * indicating the service is ready to sequence ops sent with the new clientId.\n *\n * c. We process all ops known at the time the underlying connection was established (so we are \"caught up\")\n *\n * For (a) we give up waiting after some time (same timeout as server uses), and go ahead and transition to Connected.\n *\n * For (b) we log telemetry if it takes too long, but still only transition to Connected when the Join op/signal is\n * processed.\n *\n * For (c) this is optional behavior, controlled by the parameters of receivedConnectEvent\n */\nclass ConnectionStateHandler implements IConnectionStateHandler {\n\tprivate _connectionState = ConnectionState.Disconnected;\n\tprivate _pendingClientId: string | undefined;\n\n\t/**\n\t * Tracks that we observe the \"leave\" op within the timeout for our previous clientId (see comment on ConnectionStateHandler class)\n\t * ! This ensures we do not switch to a new clientId until we process all potential messages from old clientId\n\t * ! i.e. We will always see the \"leave\" op for a client after we have seen all the ops it has sent\n\t * ! This check helps prevent the same op from being resubmitted by the PendingStateManager upon reconnecting\n\t */\n\tprivate readonly prevClientLeftTimer: Timer;\n\n\t/**\n\t * Tracks that we observe our own \"join\" op within the timeout after receiving a \"connected\" event from the DeltaManager\n\t */\n\tprivate readonly joinTimer: Timer;\n\n\tprivate protocol?: IProtocolHandler;\n\tprivate connection?: IConnectionDetailsInternal;\n\tprivate _clientId?: string;\n\n\t/** Track how long we waited to see \"leave\" op for previous clientId */\n\tprivate waitEvent: PerformanceEvent | undefined;\n\n\tpublic get connectionState(): ConnectionState {\n\t\treturn this._connectionState;\n\t}\n\n\tpublic get clientId(): string | undefined {\n\t\treturn this._clientId;\n\t}\n\n\tpublic get pendingClientId(): string | undefined {\n\t\treturn this._pendingClientId;\n\t}\n\n\tconstructor(\n\t\tprivate readonly handler: IConnectionStateHandlerInputs,\n\t\tprivate readonly readClientsWaitForJoinSignal: boolean,\n\t\tclientIdFromPausedSession?: string,\n\t) {\n\t\tthis._clientId = clientIdFromPausedSession;\n\t\tconst errorHandler = (error) => this.handler.onCriticalError(error);\n\t\tthis.prevClientLeftTimer = new Timer(\n\t\t\t// Default is 5 min for which we are going to wait for its own \"leave\" message. This is same as\n\t\t\t// the max time on server after which leave op is sent.\n\t\t\tthis.handler.maxClientLeaveWaitTime ?? 300000,\n\t\t\t() => {\n\t\t\t\tassert(\n\t\t\t\t\tthis.connectionState !== ConnectionState.Connected,\n\t\t\t\t\t0x2ac /* \"Connected when timeout waiting for leave from previous session fired!\" */,\n\t\t\t\t);\n\t\t\t\tthis.applyForConnectedState(\"timeout\");\n\t\t\t},\n\t\t\terrorHandler,\n\t\t);\n\n\t\tthis.joinTimer = new Timer(\n\t\t\t0, // default value is not used - startjoinTimer() explicitly provides timeout\n\t\t\t() => {\n\t\t\t\t// I've observed timer firing within couple ms from disconnect event, looks like\n\t\t\t\t// queued timer callback is not cancelled if timer is cancelled while callback sits in the queue.\n\t\t\t\tif (this.connectionState !== ConnectionState.CatchingUp) {\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tconst details = {\n\t\t\t\t\tprotocolInitialized: this.protocol !== undefined,\n\t\t\t\t\tpendingClientId: this.pendingClientId,\n\t\t\t\t\tclientJoined: this.hasMember(this.pendingClientId),\n\t\t\t\t\twaitingForLeaveOp: this.waitingForLeaveOp,\n\t\t\t\t};\n\t\t\t\tthis.handler.logConnectionIssue(\n\t\t\t\t\tthis.connection?.mode === \"read\" ? \"NoJoinSignal\" : \"NoJoinOp\", // eventName\n\t\t\t\t\t\"error\", // category\n\t\t\t\t\tdetails,\n\t\t\t\t);\n\t\t\t},\n\t\t\terrorHandler,\n\t\t);\n\t}\n\n\tprivate startjoinTimer() {\n\t\tassert(!this.joinTimer.hasTimer, 0x234 /* \"has joinTimer\" */);\n\t\tassert(this.connection !== undefined, 0x4b3 /* have connection */);\n\t\tthis.joinTimer.start(\n\t\t\tthis.connection.mode === \"write\" ? JoinOpTimeoutMs : JoinSignalTimeoutMs,\n\t\t);\n\t}\n\n\tprivate stopjoinTimer() {\n\t\tassert(this.joinTimer.hasTimer, 0x235 /* \"no joinTimer\" */);\n\t\tthis.joinTimer.clear();\n\t}\n\n\tprivate get waitingForLeaveOp() {\n\t\treturn this.prevClientLeftTimer.hasTimer;\n\t}\n\n\tpublic dispose() {\n\t\tassert(!this.joinTimer.hasTimer, 0x2a5 /* \"join timer\" */);\n\t\tthis.prevClientLeftTimer.clear();\n\t}\n\n\tpublic containerSaved() {\n\t\t// If we were waiting for moving to Connected state, then only apply for state change. Since the container\n\t\t// is now saved and we don't have any ops to roundtrip, we can clear the timer and apply for connected state.\n\t\tif (this.waitingForLeaveOp) {\n\t\t\tthis.prevClientLeftTimer.clear();\n\t\t\tthis.applyForConnectedState(\"containerSaved\");\n\t\t}\n\t}\n\n\tprivate receivedAddMemberEvent(clientId: string) {\n\t\t// This is the only one that requires the pending client ID\n\t\tif (clientId === this.pendingClientId) {\n\t\t\tif (this.joinTimer.hasTimer) {\n\t\t\t\tthis.stopjoinTimer();\n\t\t\t} else if (this.shouldWaitForSelf()) {\n\t\t\t\t// timer has already fired, meaning it took too long to get join op/signal.\n\t\t\t\t// Record how long it actually took to recover.\n\t\t\t\t// This is generic event, as it by itself is not an error.\n\t\t\t\t// We also have a case where NoJoinOp happens during container boot (we do not report it as error in such case),\n\t\t\t\t// if this log statement happens after boot - we do not want to consider it error case.\n\t\t\t\tthis.handler.logConnectionIssue(\n\t\t\t\t\tthis.connection?.mode === \"read\" ? \"ReceivedJoinSignal\" : \"ReceivedJoinOp\", // eventName\n\t\t\t\t\t\"generic\", // category\n\t\t\t\t);\n\t\t\t}\n\t\t\t// Start the event in case we are waiting for leave or timeout.\n\t\t\tif (this.waitingForLeaveOp) {\n\t\t\t\tthis.waitEvent = PerformanceEvent.start(this.handler.logger, {\n\t\t\t\t\teventName: \"WaitBeforeClientLeave\",\n\t\t\t\t\tdetails: JSON.stringify({\n\t\t\t\t\t\twaitOnClientId: this._clientId,\n\t\t\t\t\t\thadOutstandingOps: this.handler.shouldClientJoinWrite(),\n\t\t\t\t\t}),\n\t\t\t\t});\n\t\t\t}\n\t\t\tthis.applyForConnectedState(\"addMemberEvent\");\n\t\t} else if (clientId === this.clientId) {\n\t\t\t// If we see our clientId and it's not also our pending ID, it's our own join op\n\t\t\t// being replayed, so start the timer in case our previous client is still in quorum\n\t\t\tassert(\n\t\t\t\t!this.waitingForLeaveOp,\n\t\t\t\t0x5d2 /* Unexpected join op with current clientId while waiting */,\n\t\t\t);\n\t\t\tassert(\n\t\t\t\tthis.connectionState !== ConnectionState.Connected,\n\t\t\t\t0x5d3 /* Unexpected join op with current clientId while connected */,\n\t\t\t);\n\t\t\tthis.prevClientLeftTimer.restart();\n\t\t}\n\t}\n\n\tprivate applyForConnectedState(\n\t\tsource: \"removeMemberEvent\" | \"addMemberEvent\" | \"timeout\" | \"containerSaved\",\n\t) {\n\t\tassert(\n\t\t\tthis.protocol !== undefined,\n\t\t\t0x236 /* \"In all cases it should be already installed\" */,\n\t\t);\n\n\t\tassert(\n\t\t\t!this.waitingForLeaveOp || this.hasMember(this.clientId),\n\t\t\t0x2e2 /* \"Must only wait for leave message when clientId in quorum\" */,\n\t\t);\n\n\t\t// Move to connected state only if:\n\t\t// 1. We have seen our own \"join\" op (i.e. for this.pendingClientId)\n\t\t// 2. There is no \"leave\" timer running, meaning this is our first connection or the previous client has left (via this.prevClientLeftTimer)\n\t\tif (\n\t\t\tthis.pendingClientId !== this.clientId &&\n\t\t\tthis.hasMember(this.pendingClientId) &&\n\t\t\t!this.waitingForLeaveOp\n\t\t) {\n\t\t\tthis.waitEvent?.end({ source });\n\t\t\tthis.setConnectionState(ConnectionState.Connected);\n\t\t} else {\n\t\t\t// Adding this event temporarily so that we can get help debugging if something goes wrong.\n\t\t\t// We may not see any ops due to being disconnected all that time - that's not an error!\n\t\t\tconst error =\n\t\t\t\tsource === \"timeout\" && this.connectionState !== ConnectionState.Disconnected;\n\t\t\tthis.handler.logger.sendTelemetryEvent({\n\t\t\t\teventName: \"connectedStateRejected\",\n\t\t\t\tcategory: error ? \"error\" : \"generic\",\n\t\t\t\tdetails: JSON.stringify({\n\t\t\t\t\tsource,\n\t\t\t\t\tpendingClientId: this.pendingClientId,\n\t\t\t\t\tclientId: this.clientId,\n\t\t\t\t\twaitingForLeaveOp: this.waitingForLeaveOp,\n\t\t\t\t\tclientJoined: this.hasMember(this.pendingClientId),\n\t\t\t\t}),\n\t\t\t});\n\t\t}\n\t}\n\n\tprivate receivedRemoveMemberEvent(clientId: string) {\n\t\t// If the client which has left was us, then finish the timer.\n\t\tif (this.clientId === clientId) {\n\t\t\tthis.prevClientLeftTimer.clear();\n\t\t\tthis.applyForConnectedState(\"removeMemberEvent\");\n\t\t}\n\t}\n\n\tpublic receivedDisconnectEvent(reason: IConnectionStateChangeReason<IAnyDriverError>) {\n\t\tthis.connection = undefined;\n\t\tthis.setConnectionState(ConnectionState.Disconnected, reason);\n\t}\n\n\tpublic cancelEstablishingConnection(reason: IConnectionStateChangeReason) {\n\t\tassert(\n\t\t\tthis._connectionState === ConnectionState.EstablishingConnection,\n\t\t\t0x6d3 /* Connection state should be EstablishingConnection */,\n\t\t);\n\t\tassert(this.connection === undefined, 0x6d4 /* No connection should be present */);\n\t\tconst oldState = this._connectionState;\n\t\tthis._connectionState = ConnectionState.Disconnected;\n\t\tthis.handler.connectionStateChanged(ConnectionState.Disconnected, oldState, reason);\n\t}\n\n\tpublic establishingConnection(reason: IConnectionStateChangeReason) {\n\t\tconst oldState = this._connectionState;\n\t\tthis._connectionState = ConnectionState.EstablishingConnection;\n\t\tthis.handler.connectionStateChanged(ConnectionState.EstablishingConnection, oldState, {\n\t\t\ttext: `Establishing Connection due to ${reason.text}`,\n\t\t\terror: reason.error,\n\t\t});\n\t}\n\n\t/**\n\t * Tells if need to wait for \"self\" to show up in audience.\n\t * @returns - true if we should wait for \"self\" to appear in audience.\n\t * false is returned only for \"read\" connections, and only if this.readClientsWaitForJoinSignal is false.\n\t */\n\tprivate shouldWaitForSelf() {\n\t\tassert(\n\t\t\tthis.connection !== undefined,\n\t\t\t0x4b4 /* all callers call here with active connection */,\n\t\t);\n\t\treturn this.connection.mode === \"write\" || this.readClientsWaitForJoinSignal;\n\t}\n\n\t/**\n\t * The \"connect\" event indicates the connection to the Relay Service is live.\n\t * However, some additional conditions must be met before we can fully transition to\n\t * \"Connected\" state. This function handles that interim period, known as \"Connecting\" state.\n\t * @param details - Connection details returned from the Relay Service\n\t * @param deltaManager - DeltaManager to be used for delaying Connected transition until caught up.\n\t * If it's undefined, then don't delay and transition to Connected as soon as Leave/Join op are accounted for\n\t */\n\tpublic receivedConnectEvent(details: IConnectionDetailsInternal) {\n\t\tthis.connection = details;\n\n\t\tconst oldState = this._connectionState;\n\t\tthis._connectionState = ConnectionState.CatchingUp;\n\n\t\t// The following checks are wrong. They are only valid if user has write access to a file.\n\t\t// If user lost such access mid-session, user will not be able to get \"write\" connection.\n\t\t//\n\t\t// const writeConnection = details.mode === \"write\";\n\t\t// assert(!this.handler.shouldClientJoinWrite() || writeConnection,\n\t\t// 0x30a /* shouldClientJoinWrite should imply this is a writeConnection */);\n\t\t// assert(!this.waitingForLeaveOp || writeConnection,\n\t\t// 0x2a6 /* \"waitingForLeaveOp should imply writeConnection (we need to be ready to flush pending ops)\" */);\n\n\t\t// Stash the clientID to detect when transitioning from connecting (socket.io channel open) to connected\n\t\t// (have received the join message for the client ID)\n\t\t// This is especially important in the reconnect case. It's possible there could be outstanding\n\t\t// ops sent by this client, so we should keep the old client id until we see our own client's\n\t\t// join message. after we see the join message for our new connection with our new client id,\n\t\t// we know there can no longer be outstanding ops that we sent with the previous client id.\n\t\tthis._pendingClientId = details.clientId;\n\n\t\t// IMPORTANT: Report telemetry after we set _pendingClientId, but before transitioning to Connected state\n\t\tthis.handler.connectionStateChanged(ConnectionState.CatchingUp, oldState, details.reason);\n\n\t\t// Check if we need to wait for join op/signal, and if we need to wait for leave op from previous connection.\n\t\t// Pending clientId could have joined already (i.e. join op/signal already processed):\n\t\t// We are fetching ops from storage in parallel to connecting to Relay Service,\n\t\t// and given async processes, it's possible that we have already processed our own join message before\n\t\t// connection was fully established.\n\t\tif (!this.hasMember(this._pendingClientId) && this.shouldWaitForSelf()) {\n\t\t\t// We are waiting for our own join op / signal. When it is processed\n\t\t\t// we'll attempt to transition to Connected state via receivedAddMemberEvent() flow.\n\t\t\tthis.startjoinTimer();\n\t\t} else if (!this.waitingForLeaveOp) {\n\t\t\t// We're not waiting for Join or Leave op (if read-only connection those don't even apply),\n\t\t\t// go ahead and declare the state to be Connected!\n\t\t\t// If we are waiting for Leave op still, do nothing for now, we will transition to Connected later.\n\t\t\tthis.setConnectionState(ConnectionState.Connected);\n\t\t}\n\t\t// else - We are waiting for Leave op still, do nothing for now, we will transition to Connected later\n\t}\n\n\tprivate setConnectionState(\n\t\tvalue: ConnectionState.Disconnected,\n\t\treason: IConnectionStateChangeReason,\n\t): void;\n\tprivate setConnectionState(value: ConnectionState.Connected): void;\n\tprivate setConnectionState(\n\t\tvalue: ConnectionState.Disconnected | ConnectionState.Connected,\n\t\treason?: IConnectionStateChangeReason,\n\t): void {\n\t\tif (this.connectionState === value) {\n\t\t\t// Already in the desired state - exit early\n\t\t\tthis.handler.logger.sendErrorEvent({ eventName: \"setConnectionStateSame\", value });\n\t\t\treturn;\n\t\t}\n\n\t\tconst oldState = this._connectionState;\n\t\tthis._connectionState = value;\n\n\t\t// This is the only place in code that deals with quorum. The rest works with audience\n\t\t// The code below ensures that we do not send ops until we know that old \"write\" client's disconnect\n\t\t// produced (and sequenced) leave op\n\t\tconst currentClientInQuorum =\n\t\t\tthis._clientId !== undefined &&\n\t\t\tthis.protocol?.quorum?.getMember(this._clientId) !== undefined;\n\t\tif (value === ConnectionState.Connected) {\n\t\t\tassert(\n\t\t\t\toldState === ConnectionState.CatchingUp,\n\t\t\t\t0x1d8 /* \"Should only transition from Connecting state\" */,\n\t\t\t);\n\t\t\t// Mark our old client should have left in the quorum if it's still there\n\t\t\tif (currentClientInQuorum) {\n\t\t\t\t// eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n\t\t\t\tthis.handler.clientShouldHaveLeft(this._clientId!);\n\t\t\t}\n\t\t\tthis._clientId = this.pendingClientId;\n\t\t} else if (value === ConnectionState.Disconnected) {\n\t\t\tif (this.joinTimer.hasTimer) {\n\t\t\t\tthis.stopjoinTimer();\n\t\t\t}\n\n\t\t\t// Only wait for \"leave\" message if the connected client exists in the quorum and had some non-acked ops\n\t\t\t// Also check if the timer is not already running as\n\t\t\t// we could receive \"Disconnected\" event multiple times without getting connected and in that case we\n\t\t\t// don't want to reset the timer as we still want to wait on original client which started this timer.\n\t\t\tif (\n\t\t\t\tcurrentClientInQuorum &&\n\t\t\t\tthis.handler.shouldClientJoinWrite() &&\n\t\t\t\t!this.waitingForLeaveOp // same as !this.prevClientLeftTimer.hasTimer\n\t\t\t) {\n\t\t\t\tthis.prevClientLeftTimer.restart();\n\t\t\t} else {\n\t\t\t\t// Adding this event temporarily so that we can get help debugging if something goes wrong.\n\t\t\t\tthis.handler.logger.sendTelemetryEvent({\n\t\t\t\t\teventName: \"noWaitOnDisconnected\",\n\t\t\t\t\tdetails: JSON.stringify({\n\t\t\t\t\t\tclientId: this._clientId,\n\t\t\t\t\t\tinQuorum: currentClientInQuorum,\n\t\t\t\t\t\twaitingForLeaveOp: this.waitingForLeaveOp,\n\t\t\t\t\t\thadOutstandingOps: this.handler.shouldClientJoinWrite(),\n\t\t\t\t\t}),\n\t\t\t\t});\n\t\t\t}\n\t\t}\n\n\t\t// Report transition\n\t\tthis.handler.connectionStateChanged(this._connectionState, oldState, reason);\n\n\t\t// Clear pending state immediately to prepare for reconnect\n\t\t// Do it after calling connectionStateChanged() above, such that our telemetry contains pendingClientId on disconnect events\n\t\t// and we can pair attempts to connect with disconnects (that's the only ID we have if connection did not move far enough before being disconnected)\n\t\tif (value === ConnectionState.Disconnected) {\n\t\t\tthis._pendingClientId = undefined;\n\t\t}\n\t}\n\n\tprotected get membership(): IMembership | undefined {\n\t\t// We could always use audience here.\n\t\t// This is true because Audience is a superset of quorum, i.e. when we filter Audience to \"write\" clients,\n\t\t// it is exactly the same as quorum! Please see asserts in Audience callbacks setup by initProtocol() enforcing that.\n\t\treturn this.readClientsWaitForJoinSignal ? this.protocol?.audience : this.protocol?.quorum;\n\t}\n\n\tpublic initProtocol(protocol: IProtocolHandler) {\n\t\tthis.protocol = protocol;\n\n\t\tthis.membership?.on(\"addMember\", (clientId, details) => {\n\t\t\t// This is very important constrain. We rely on it when testing presence of \"self\" in Audience.\n\t\t\t// We do not want to move to \"connected\" state for \"write\" connections when JoinSignal shows up\n\t\t\t// for \"self\" - we want to move to \"connected\" state only when \"join\" op is received.\n\t\t\tassert(\n\t\t\t\t(details as IClient).mode === \"read\" ||\n\t\t\t\t\tprotocol.quorum.getMember(clientId) !== undefined,\n\t\t\t\t0x4b5 /* Audience is subset of quorum */,\n\t\t\t);\n\t\t\tthis.receivedAddMemberEvent(clientId);\n\t\t});\n\n\t\tthis.membership?.on(\"removeMember\", (clientId) => {\n\t\t\tassert(\n\t\t\t\tprotocol.quorum.getMember(clientId) === undefined,\n\t\t\t\t0x4b6 /* Audience is subset of quorum */,\n\t\t\t);\n\t\t\tthis.receivedRemoveMemberEvent(clientId);\n\t\t});\n\n\t\t/* There is a tiny tiny race possible, where these events happen in this order:\n 1. A connection is established (no \"cached\" mode is used, so it happens in parallel / faster than other steps)\n 2. Some other client produces a summary\n 3. We get \"lucky\" and load from that summary as our initial snapshot\n 4. ConnectionStateHandler.initProtocol is called, \"self\" is already in the quorum.\n We could avoid this sequence (and delete test case for it) if we move connection lower in Container.load()\n */\n\t\tif (this.hasMember(this.pendingClientId)) {\n\t\t\t// eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n\t\t\tthis.receivedAddMemberEvent(this.pendingClientId!);\n\t\t}\n\n\t\t// if we have a clientId from a previous container we need to wait for its leave message\n\t\tif (this.clientId !== undefined && this.hasMember(this.clientId)) {\n\t\t\tthis.prevClientLeftTimer.restart();\n\t\t}\n\t}\n\n\tprotected hasMember(clientId?: string) {\n\t\treturn this.membership?.getMember(clientId ?? \"\") !== undefined;\n\t}\n}\n"]}
@@ -2,8 +2,8 @@
2
2
  * Copyright (c) Microsoft Corporation and contributors. All rights reserved.
3
3
  * Licensed under the MIT License.
4
4
  */
5
- import { AttachState, IAudience, ICriticalContainerError, IDeltaManager, ReadOnlyInfo } from "@fluidframework/container-definitions";
6
- import { ICodeDetailsLoader, IContainer, IContainerEvents, IContainerLoadMode, IFluidCodeDetails } from "@fluidframework/container-definitions/internal";
5
+ import { AttachState, IAudience, ICriticalContainerError } from "@fluidframework/container-definitions";
6
+ import { ICodeDetailsLoader, IContainer, IContainerEvents, IContainerLoadMode, IFluidCodeDetails, IDeltaManager, ReadOnlyInfo } from "@fluidframework/container-definitions/internal";
7
7
  import { FluidObject, IRequest, ITelemetryBaseProperties } from "@fluidframework/core-interfaces";
8
8
  import { IDocumentServiceFactory, IResolvedUrl, IUrlResolver } from "@fluidframework/driver-definitions/internal";
9
9
  import { IClientDetails, IDocumentMessage, IQuorumClients, ISequencedDocumentMessage } from "@fluidframework/protocol-definitions";
@@ -29,7 +29,7 @@ export interface IContainerLoadProps {
29
29
  */
30
30
  readonly loadMode?: IContainerLoadMode;
31
31
  /**
32
- * The pending state serialized from a pervious container instance
32
+ * The pending state serialized from a previous container instance
33
33
  */
34
34
  readonly pendingLocalState?: IPendingContainerState;
35
35
  }
@@ -123,6 +123,8 @@ export declare class Container extends EventEmitterWithErrorHandling<IContainerE
123
123
  /**
124
124
  * Create a new container in a detached state that is initialized with a
125
125
  * snapshot from a previous detached container.
126
+ * @param createProps - Config options for this new container instance
127
+ * @param snapshot - A stringified {@link IPendingDetachedContainerState}, e.g. generated via {@link serialize}
126
128
  */
127
129
  static rehydrateDetachedFromSnapshot(createProps: IContainerCreateProps, snapshot: string): Promise<Container>;
128
130
  private readonly _canReconnect;
@@ -256,9 +258,20 @@ export declare class Container extends EventEmitterWithErrorHandling<IContainerE
256
258
  private _disposed;
257
259
  private disposeCore;
258
260
  closeAndGetPendingLocalState(stopBlobAttachingSignal?: AbortSignal): Promise<string>;
261
+ /**
262
+ * Serialize current container state required to rehydrate to the same position without dataloss.
263
+ * Note: The container must already be attached. For detached containers use {@link serialize}
264
+ * @returns stringified {@link IPendingContainerState} for the container
265
+ */
259
266
  getPendingLocalState(): Promise<string>;
260
267
  private getPendingLocalStateCore;
261
268
  get attachState(): AttachState;
269
+ /**
270
+ * Serialize current container state required to rehydrate to the same position without dataloss.
271
+ * Note: The container must be detached and not closed. For attached containers use
272
+ * {@link getPendingLocalState} or {@link closeAndGetPendingLocalState}
273
+ * @returns stringified {@link IPendingDetachedContainerState} for the container
274
+ */
262
275
  serialize(): string;
263
276
  readonly attach: (request: IRequest, attachProps?: {
264
277
  deltaConnection?: "none" | "delayed" | undefined;
@@ -1 +1 @@
1
- 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1
+ {"version":3,"file":"container.d.ts","sourceRoot":"","sources":["../src/container.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAGH,OAAO,EACN,WAAW,EACX,SAAS,EACT,uBAAuB,EACvB,MAAM,uCAAuC,CAAC;AAC/C,OAAO,EAGN,kBAAkB,EAClB,UAAU,EACV,gBAAgB,EAChB,kBAAkB,EAClB,iBAAiB,EASjB,aAAa,EACb,YAAY,EACZ,MAAM,gDAAgD,CAAC;AACxD,OAAO,EACN,WAAW,EAEX,QAAQ,EACR,wBAAwB,EAExB,MAAM,iCAAiC,CAAC;AAGzC,OAAO,EAEN,uBAAuB,EAEvB,YAAY,EAGZ,YAAY,EACZ,MAAM,6CAA6C,CAAC;AAYrD,OAAO,EAEN,cAAc,EAGd,gBAAgB,EAChB,cAAc,EAGd,yBAAyB,EASzB,MAAM,sCAAsC,CAAC;AAC9C,OAAO,EAEN,mBAAmB,EACnB,6BAA6B,EAa7B,MAAM,0CAA0C,CAAC;AAOlD,OAAO,EAAE,eAAe,EAAE,MAAM,sBAAsB,CAAC;AAYvD,OAAO,EAAE,oBAAoB,EAAE,cAAc,EAAkB,MAAM,aAAa,CAAC;AAGnF,OAAO,EAGN,sBAAsB,EAEtB,MAAM,eAAe,CAAC;AAEvB,OAAO,EACN,KAAK,sBAAsB,EAG3B,MAAM,6BAA6B,CAAC;AAmBrC;;GAEG;AACH,MAAM,WAAW,mBAAmB;IACnC;;OAEG;IACH,QAAQ,CAAC,WAAW,EAAE,YAAY,CAAC;IACnC;;OAEG;IACH,QAAQ,CAAC,OAAO,EAAE,MAAM,GAAG,SAAS,CAAC;IACrC;;OAEG;IACH,QAAQ,CAAC,QAAQ,CAAC,EAAE,kBAAkB,CAAC;IAEvC;;OAEG;IACH,QAAQ,CAAC,iBAAiB,CAAC,EAAE,sBAAsB,CAAC;CACpD;AAED;;GAEG;AACH,MAAM,WAAW,qBAAqB;IACrC;;OAEG;IACH,QAAQ,CAAC,YAAY,CAAC,EAAE,OAAO,CAAC;IAChC;;OAEG;IACH,QAAQ,CAAC,qBAAqB,CAAC,EAAE,cAAc,CAAC;IAEhD;;;;OAIG;IACH,QAAQ,CAAC,WAAW,EAAE,YAAY,CAAC;IACnC;;;;OAIG;IACH,QAAQ,CAAC,sBAAsB,EAAE,uBAAuB,CAAC;IACzD;;;OAGG;IACH,QAAQ,CAAC,UAAU,EAAE,kBAAkB,CAAC;IAExC;;;OAGG;IACH,QAAQ,CAAC,OAAO,EAAE,cAAc,CAAC;IAEjC;;;OAGG;IACH,QAAQ,CAAC,KAAK,EAAE,WAAW,CAAC;IAE5B;;OAEG;IACH,QAAQ,CAAC,SAAS,EAAE,mBAAmB,CAAC;IAExC;;OAEG;IACH,QAAQ,CAAC,mBAAmB,CAAC,EAAE,oBAAoB,CAAC;IAEpD;;;OAGG;IACH,QAAQ,CAAC,sBAAsB,CAAC,EAAE,sBAAsB,CAAC;CACzD;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,wBAAsB,sBAAsB,CAAC,SAAS,EAAE,UAAU,oBA0EjE;AAID;;;;;GAKG;AACH,wBAAsB,eAAe,CACpC,MAAM,EAAE,mBAAmB,EAC3B,SAAS,EAAE,MAAM,EACjB,MAAM,EAAE,MAAM,OAAO,CAAC,wBAAwB,CAAC,iBAO/C;AASD,qBAAa,SACZ,SAAQ,6BAA6B,CAAC,gBAAgB,CACtD,YAAW,UAAU,EAAE,sBAAsB;IAE7C;;OAEG;WACiB,IAAI,CACvB,SAAS,EAAE,mBAAmB,EAC9B,WAAW,EAAE,qBAAqB,GAChC,OAAO,CAAC,SAAS,CAAC;IAqDrB;;OAEG;WACiB,cAAc,CACjC,WAAW,EAAE,qBAAqB,EAClC,WAAW,EAAE,iBAAiB,GAC5B,OAAO,CAAC,SAAS,CAAC;IAcrB;;;;;OAKG;WACiB,6BAA6B,CAChD,WAAW,EAAE,qBAAqB,EAClC,QAAQ,EAAE,MAAM,GACd,OAAO,CAAC,SAAS,CAAC;IAkBrB,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAU;IACxC,OAAO,CAAC,QAAQ,CAAC,qBAAqB,CAA6B;IACnE,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAe;IAC3C,OAAO,CAAC,QAAQ,CAAC,cAAc,CAA0B;IACzD,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAqB;IAChD,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAiB;IACzC,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAc;IACpC,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAsB;IAChD,OAAO,CAAC,QAAQ,CAAC,mBAAmB,CAAmC;IACvE,OAAO,CAAC,QAAQ,CAAC,sBAAsB,CAAyB;IAChE,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAU;IAEjC,OAAO,CAAC,QAAQ,CAAC,EAAE,CAAoB;IAEvC;;OAEG;IACH,SAAgB,KAAK,EAAE,CACtB,SAAS,EAAE,mBAAmB,EAC9B,oBAAoB,EAAE,OAAO,CAAC,qBAAqB,CAAC,KAChD,OAAO,CAAC,SAAS,CAAC,CAAC;IAExB;;;;;;;;;;;;;;OAcG;IACH,OAAO,CAAC,eAAe,CAMG;IAE1B,OAAO,CAAC,SAAS;IA+BjB,IAAW,MAAM,IAAI,OAAO,CAI3B;IAED,SAAS,KAAK,MAAM,IAAI,OAAO,CAE9B;IAED,IAAW,QAAQ,IAAI,OAAO,CAE7B;IAED,OAAO,CAAC,QAAQ,CAAC,cAAc,CAA0B;IAEzD,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAkC;IAChE,OAAO,CAAC,OAAO,CAA+B;IAE9C,OAAO,CAAC,QAAQ,CAAuB;IACvC,OAAO,KAAK,OAAO,GAKlB;IACD,OAAO,CAAC,gBAAgB,CAA+B;IACvD,OAAO,KAAK,eAAe,GAK1B;IAED,gHAAgH;IAChH,OAAO,CAAC,0BAA0B,CAAQ;IAC1C,OAAO,CAAC,eAAe,CAAQ;IAC/B,OAAO,CAAC,QAAQ,CAAC,yBAAyB,CAAgB;IAC1D,OAAO,CAAC,kBAAkB,CAAuB;IACjD,OAAO,CAAC,eAAe,CAAS;IAChC,OAAO,CAAC,cAAc,CAAmD;IACzE,OAAO,CAAC,QAAQ,CAAC,sBAAsB,CAAyB;IAChE,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAS;IAEtC,OAAO,CAAC,WAAW,CAAqB;IACxC,OAAO,CAAC,QAAQ,CAAC,sBAAsB,CAA2B;IAClE,OAAO,CAAC,QAAQ,CAAC,sBAAsB,CAA0B;IACjE,OAAO,CAAC,QAAQ,CAAC,wBAAwB,CAAqB;IAC9D,OAAO,CAAC,kBAAkB,CAAwC;IAElE,OAAO,CAAC,oBAAoB,CAAqB;IAEjD,OAAO,CAAC,aAAa,CAA4B;IAEjD,OAAO,KAAK,cAAc,GAEzB;IAED,IAAW,WAAW,IAAI,YAAY,GAAG,SAAS,CAajD;IAED,IAAW,YAAY,IAAI,YAAY,CAEtC;IAED,IAAW,iBAAiB,IAAI,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAErD;IAED;;;;;;;;;;;;;;;;OAgBG;IACI,aAAa,CAAC,QAAQ,EAAE,OAAO;IAItC,IAAW,YAAY,IAAI,aAAa,CAAC,yBAAyB,EAAE,gBAAgB,CAAC,CAEpF;IAED,IAAW,eAAe,IAAI,eAAe,CAE5C;IAED,OAAO,KAAK,SAAS,GAEpB;IAED;;;;OAIG;IACH,IAAW,QAAQ,IAAI,MAAM,GAAG,SAAS,CAExC;IAED,OAAO,KAAK,mBAAmB,GAE9B;IAED;;;OAGG;IACI,uBAAuB,IAAI,iBAAiB,GAAG,SAAS;IAI/D,OAAO,CAAC,kBAAkB,CAAgC;IAC1D;;;;OAIG;IACI,oBAAoB,IAAI,iBAAiB,GAAG,SAAS;IAI5D,OAAO,CAAC,aAAa,CAAsC;IAE3D;;OAEG;IACH,IAAW,QAAQ,IAAI,SAAS,CAE/B;IAED;;;;OAIG;IACH,IAAW,OAAO,YAEjB;IAED;;OAEG;IACU,aAAa,IAAI,OAAO,CAAC,WAAW,CAAC;IAyBlD,OAAO,CAAC,QAAQ,CAAC,gBAAgB,CAAsD;gBAGtF,WAAW,EAAE,qBAAqB,EAClC,SAAS,CAAC,EAAE,IAAI,CAAC,mBAAmB,EAAE,mBAAmB,CAAC;IAmQ3D;;OAEG;IACI,SAAS,IAAI,cAAc;IAI3B,OAAO,CAAC,KAAK,CAAC,EAAE,uBAAuB;IAKvC,KAAK,CAAC,KAAK,CAAC,EAAE,uBAAuB;IAS5C,OAAO,CAAC,YAAY;IAYpB,OAAO,CAAC,SAAS;IAkDjB,OAAO,CAAC,SAAS,CAAS;IAC1B,OAAO,CAAC,WAAW;IAuDN,4BAA4B,CACxC,uBAAuB,CAAC,EAAE,WAAW,GACnC,OAAO,CAAC,MAAM,CAAC;IAYlB;;;;OAIG;IACU,oBAAoB,IAAI,OAAO,CAAC,MAAM,CAAC;YAItC,wBAAwB;IAuBtC,IAAW,WAAW,IAAI,WAAW,CAEpC;IAED;;;;;OAKG;IACI,SAAS,IAAI,MAAM;IA+B1B,SAAgB,MAAM;;oCA4HpB;IAEF,OAAO,CAAC,wBAAwB;IAsBzB,OAAO;IAgBd,OAAO,CAAC,eAAe;IAehB,UAAU;IAQjB,OAAO,CAAC,kBAAkB;IAQ1B,OAAO,CAAC,cAAc;IAoBtB,SAAgB,cAAc,gBAAuB,MAAM,KAAG,QAAQ,MAAM,GAAG,SAAS,CAAC,CAUvF;IAEW,kBAAkB,CAAC,WAAW,E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package/lib/container.js CHANGED
@@ -7,7 +7,7 @@ import { AttachState, } from "@fluidframework/container-definitions";
7
7
  import { isFluidCodeDetails, } from "@fluidframework/container-definitions/internal";
8
8
  import { LogLevel, } from "@fluidframework/core-interfaces";
9
9
  import { assert, isPromiseLike, unreachableCase } from "@fluidframework/core-utils/internal";
10
- import { MessageType2, OnlineStatus, isCombinedAppAndProtocolSummary, isInstanceOfISnapshot, isOnline, readAndParse, runWithRetry, } from "@fluidframework/driver-utils/internal";
10
+ import { getSnapshotTree, MessageType2, OnlineStatus, isCombinedAppAndProtocolSummary, isInstanceOfISnapshot, isOnline, readAndParse, runWithRetry, } from "@fluidframework/driver-utils/internal";
11
11
  import { MessageType, SummaryType, } from "@fluidframework/protocol-definitions";
12
12
  import { EventEmitterWithErrorHandling, GenericError, PerformanceEvent, UsageError, connectedEventName, createChildLogger, createChildMonitoringContext, formatTick, normalizeError, raiseConnectedEvent, wrapError, } from "@fluidframework/telemetry-utils/internal";
13
13
  import structuredClone from "@ungap/structured-clone";
@@ -175,6 +175,8 @@ export class Container extends EventEmitterWithErrorHandling {
175
175
  /**
176
176
  * Create a new container in a detached state that is initialized with a
177
177
  * snapshot from a previous detached container.
178
+ * @param createProps - Config options for this new container instance
179
+ * @param snapshot - A stringified {@link IPendingDetachedContainerState}, e.g. generated via {@link serialize}
178
180
  */
179
181
  static async rehydrateDetachedFromSnapshot(createProps, snapshot) {
180
182
  const container = new Container(createProps);
@@ -193,7 +195,7 @@ export class Container extends EventEmitterWithErrorHandling {
193
195
  // This is done by holding ops and signals until the end of load sequence
194
196
  // (calling this.handleDeltaConnectionArg() after setLoaded() call)
195
197
  // If this assert fires, it means our logic managing connection flow is wrong, and the logic below is also wrong.
196
- assert(this.connectionState !== ConnectionState.Connected, "not connected yet");
198
+ assert(this.connectionState !== ConnectionState.Connected, 0x969 /* not connected yet */);
197
199
  // Propagate current connection state through the system.
198
200
  const readonly = this.readOnlyInfo.readonly ?? false;
199
201
  // This call does not look like needed any more, with delaying all connection-related events past loaded phase.
@@ -204,7 +206,7 @@ export class Container extends EventEmitterWithErrorHandling {
204
206
  const cm = this._deltaManager.connectionManager;
205
207
  if (cm.connected) {
206
208
  const details = cm.connectionDetails;
207
- assert(details !== undefined, "should have details if connected");
209
+ assert(details !== undefined, 0x96a /* should have details if connected */);
208
210
  this.connectionStateHandler.receivedConnectEvent(details);
209
211
  }
210
212
  }
@@ -447,6 +449,7 @@ export class Container extends EventEmitterWithErrorHandling {
447
449
  throw normalizeErrorAndClose(error);
448
450
  });
449
451
  }
452
+ // If offline load is enabled, attachP will return the attach summary (in Snapshot format) so we can initialize SerializedStateManager
450
453
  const snapshotWithBlobs = await attachP;
451
454
  this.serializedStateManager.setInitialSnapshot(snapshotWithBlobs);
452
455
  if (!this.closed) {
@@ -510,7 +513,7 @@ export class Container extends EventEmitterWithErrorHandling {
510
513
  logger: subLogger,
511
514
  properties: {
512
515
  all: {
513
- clientType,
516
+ clientType, // Differentiating summarizer container from main container
514
517
  containerId: this._containerId,
515
518
  docId: () => this.resolvedUrl?.id,
516
519
  containerAttachState: () => this.attachState,
@@ -580,7 +583,7 @@ export class Container extends EventEmitterWithErrorHandling {
580
583
  // 2) Doing recovery below is useless in loading mode, for the reasons described above. At the same time we can't
581
584
  // not do it, as maybe we lost JoinSignal for "self", and when loading is done, we never move to connected
582
585
  // state. So we would have to do (in most cases) useless infinite reconnect loop while we are loading.
583
- assert(this.loaded, "connection issues can be raised only after container is loaded");
586
+ assert(this.loaded, 0x96b /* connection issues can be raised only after container is loaded */);
584
587
  // If this is "write" connection, it took too long to receive join op. But in most cases that's due
585
588
  // to very slow op fetches and we will eventually get there.
586
589
  // For "read" connections, we get here due to join signal for "self" not arriving on time.
@@ -750,6 +753,11 @@ export class Container extends EventEmitterWithErrorHandling {
750
753
  this.close();
751
754
  return pendingState;
752
755
  }
756
+ /**
757
+ * Serialize current container state required to rehydrate to the same position without dataloss.
758
+ * Note: The container must already be attached. For detached containers use {@link serialize}
759
+ * @returns stringified {@link IPendingContainerState} for the container
760
+ */
753
761
  async getPendingLocalState() {
754
762
  return this.getPendingLocalStateCore({ notifyImminentClosure: false });
755
763
  }
@@ -759,12 +767,18 @@ export class Container extends EventEmitterWithErrorHandling {
759
767
  }
760
768
  assert(this.attachmentData.state === AttachState.Attached, 0x0d1 /* "Container should be attached before close" */);
761
769
  assert(this.resolvedUrl !== undefined && this.resolvedUrl.type === "fluid", 0x0d2 /* "resolved url should be valid Fluid url" */);
762
- const pendingState = await this.serializedStateManager.getPendingLocalStateCore(props, this.clientId, this.runtime, this.resolvedUrl);
770
+ const pendingState = await this.serializedStateManager.getPendingLocalState(props, this.clientId, this.runtime, this.resolvedUrl);
763
771
  return pendingState;
764
772
  }
765
773
  get attachState() {
766
774
  return this.attachmentData.state;
767
775
  }
776
+ /**
777
+ * Serialize current container state required to rehydrate to the same position without dataloss.
778
+ * Note: The container must be detached and not closed. For attached containers use
779
+ * {@link getPendingLocalState} or {@link closeAndGetPendingLocalState}
780
+ * @returns stringified {@link IPendingDetachedContainerState} for the container
781
+ */
768
782
  serialize() {
769
783
  if (this.attachmentData.state === AttachState.Attached || this.closed) {
770
784
  throw new UsageError("Container must not be attached or closed.");
@@ -848,7 +862,7 @@ export class Container extends EventEmitterWithErrorHandling {
848
862
  // container is not ready yet to receive them. We can hit it only if some internal code call into here,
849
863
  // as public API like Container.connect() can be only called when user got back container object, i.e.
850
864
  // it is already fully loaded.
851
- assert(this.loaded, "connect() can be called only in fully loaded state");
865
+ assert(this.loaded, 0x96c /* connect() can be called only in fully loaded state */);
852
866
  this.inboundQueuePausedFromInit = false;
853
867
  this._deltaManager.inbound.resume();
854
868
  this._deltaManager.inboundSignal.resume();
@@ -964,8 +978,9 @@ export class Container extends EventEmitterWithErrorHandling {
964
978
  true && this.service?.policies?.supportGetSnapshotApi === true;
965
979
  // Fetch specified snapshot.
966
980
  const { baseSnapshot, version } = await this.serializedStateManager.fetchSnapshot(specifiedVersion, supportGetSnapshotApi);
981
+ const baseSnapshotTree = getSnapshotTree(baseSnapshot);
967
982
  this._loadedFromVersion = version;
968
- const attributes = await getDocumentAttributes(this.storageAdapter, baseSnapshot);
983
+ const attributes = await getDocumentAttributes(this.storageAdapter, baseSnapshotTree);
969
984
  // If we saved ops, we will replay them and don't need DeltaManager to fetch them
970
985
  const lastProcessedSequenceNumber = pendingLocalState?.savedOps[pendingLocalState.savedOps.length - 1]?.sequenceNumber ??
971
986
  attributes.sequenceNumber;
@@ -987,16 +1002,16 @@ export class Container extends EventEmitterWithErrorHandling {
987
1002
  }
988
1003
  // ...load in the existing quorum
989
1004
  // Initialize the protocol handler
990
- await this.initializeProtocolStateFromSnapshot(attributes, this.storageAdapter, baseSnapshot);
1005
+ await this.initializeProtocolStateFromSnapshot(attributes, this.storageAdapter, baseSnapshotTree);
991
1006
  // If we are loading from pending state, we start with old clientId.
992
1007
  // We switch to latest connection clientId only after setLoaded().
993
- assert(this.clientId === undefined, "there should be no clientId yet");
1008
+ assert(this.clientId === undefined, 0x96d /* there should be no clientId yet */);
994
1009
  if (pendingLocalState?.clientId !== undefined) {
995
1010
  this.protocolHandler.audience.setCurrentClientId(pendingLocalState?.clientId);
996
1011
  }
997
1012
  timings.phase3 = performance.now();
998
1013
  const codeDetails = this.getCodeDetailsFromQuorum();
999
- await this.instantiateRuntime(codeDetails, baseSnapshot,
1014
+ await this.instantiateRuntime(codeDetails, baseSnapshotTree,
1000
1015
  // give runtime a dummy value so it knows we're loading from a stash blob
1001
1016
  pendingLocalState ? pendingLocalState?.pendingRuntimeState ?? {} : undefined, isInstanceOfISnapshot(baseSnapshot) ? baseSnapshot : undefined);
1002
1017
  // replay saved ops
@@ -1174,7 +1189,7 @@ export class Container extends EventEmitterWithErrorHandling {
1174
1189
  details: {
1175
1190
  capabilities: { interactive: true },
1176
1191
  },
1177
- mode: "read",
1192
+ mode: "read", // default reconnection mode on lost connection / connection error
1178
1193
  permission: [],
1179
1194
  scopes: [],
1180
1195
  user: { id: "" },
@@ -1337,7 +1352,7 @@ export class Container extends EventEmitterWithErrorHandling {
1337
1352
  const connected = this.connectionState === ConnectionState.Connected;
1338
1353
  if (connected) {
1339
1354
  const clientId = this.connectionStateHandler.clientId;
1340
- assert(clientId !== undefined, "there has to be clientId");
1355
+ assert(clientId !== undefined, 0x96e /* there has to be clientId */);
1341
1356
  this.protocolHandler.audience.setCurrentClientId(clientId);
1342
1357
  }
1343
1358
  // We communicate only transitions to Connected & Disconnected states, skipping all other states.
@@ -1489,7 +1504,7 @@ export class Container extends EventEmitterWithErrorHandling {
1489
1504
  // and we propagate such events to container runtime. All events prior to being loaded are ignored.
1490
1505
  // This means if we get here in non-loaded state, we might not deliver proper events to container runtime,
1491
1506
  // and runtime implementation may miss such events.
1492
- assert(this.loaded, "has to be called after container transitions to loaded state");
1507
+ assert(this.loaded, 0x96f /* has to be called after container transitions to loaded state */);
1493
1508
  switch (deltaConnectionArg) {
1494
1509
  case undefined:
1495
1510
  if (connectionArgs) {