@fluidframework/container-loader 1.0.1 → 1.1.0-75972

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Files changed (85) hide show
  1. package/dist/connectionManager.d.ts.map +1 -1
  2. package/dist/connectionManager.js +3 -1
  3. package/dist/connectionManager.js.map +1 -1
  4. package/dist/connectionStateHandler.d.ts +44 -10
  5. package/dist/connectionStateHandler.d.ts.map +1 -1
  6. package/dist/connectionStateHandler.js +90 -35
  7. package/dist/connectionStateHandler.js.map +1 -1
  8. package/dist/container.d.ts +2 -2
  9. package/dist/container.d.ts.map +1 -1
  10. package/dist/container.js +48 -70
  11. package/dist/container.js.map +1 -1
  12. package/dist/containerStorageAdapter.d.ts +2 -2
  13. package/dist/containerStorageAdapter.d.ts.map +1 -1
  14. package/dist/containerStorageAdapter.js +4 -4
  15. package/dist/containerStorageAdapter.js.map +1 -1
  16. package/dist/contracts.d.ts +1 -1
  17. package/dist/contracts.js +1 -1
  18. package/dist/contracts.js.map +1 -1
  19. package/dist/deltaManager.d.ts.map +1 -1
  20. package/dist/deltaManager.js +9 -1
  21. package/dist/deltaManager.js.map +1 -1
  22. package/dist/deltaQueue.d.ts.map +1 -1
  23. package/dist/deltaQueue.js +8 -3
  24. package/dist/deltaQueue.js.map +1 -1
  25. package/dist/packageVersion.d.ts +1 -1
  26. package/dist/packageVersion.d.ts.map +1 -1
  27. package/dist/packageVersion.js +1 -1
  28. package/dist/packageVersion.js.map +1 -1
  29. package/dist/protocolTreeDocumentStorageService.d.ts +2 -2
  30. package/dist/protocolTreeDocumentStorageService.d.ts.map +1 -1
  31. package/dist/retriableDocumentStorageService.d.ts +2 -2
  32. package/dist/retriableDocumentStorageService.d.ts.map +1 -1
  33. package/dist/retriableDocumentStorageService.js +4 -4
  34. package/dist/retriableDocumentStorageService.js.map +1 -1
  35. package/dist/utils.d.ts.map +1 -1
  36. package/dist/utils.js +3 -2
  37. package/dist/utils.js.map +1 -1
  38. package/lib/connectionManager.d.ts.map +1 -1
  39. package/lib/connectionManager.js +4 -2
  40. package/lib/connectionManager.js.map +1 -1
  41. package/lib/connectionStateHandler.d.ts +44 -10
  42. package/lib/connectionStateHandler.d.ts.map +1 -1
  43. package/lib/connectionStateHandler.js +90 -35
  44. package/lib/connectionStateHandler.js.map +1 -1
  45. package/lib/container.d.ts +2 -2
  46. package/lib/container.d.ts.map +1 -1
  47. package/lib/container.js +49 -71
  48. package/lib/container.js.map +1 -1
  49. package/lib/containerStorageAdapter.d.ts +2 -2
  50. package/lib/containerStorageAdapter.d.ts.map +1 -1
  51. package/lib/containerStorageAdapter.js +4 -4
  52. package/lib/containerStorageAdapter.js.map +1 -1
  53. package/lib/contracts.d.ts +1 -1
  54. package/lib/contracts.js +1 -1
  55. package/lib/contracts.js.map +1 -1
  56. package/lib/deltaManager.d.ts.map +1 -1
  57. package/lib/deltaManager.js +9 -1
  58. package/lib/deltaManager.js.map +1 -1
  59. package/lib/deltaQueue.d.ts.map +1 -1
  60. package/lib/deltaQueue.js +8 -3
  61. package/lib/deltaQueue.js.map +1 -1
  62. package/lib/packageVersion.d.ts +1 -1
  63. package/lib/packageVersion.d.ts.map +1 -1
  64. package/lib/packageVersion.js +1 -1
  65. package/lib/packageVersion.js.map +1 -1
  66. package/lib/protocolTreeDocumentStorageService.d.ts +2 -2
  67. package/lib/protocolTreeDocumentStorageService.d.ts.map +1 -1
  68. package/lib/retriableDocumentStorageService.d.ts +2 -2
  69. package/lib/retriableDocumentStorageService.d.ts.map +1 -1
  70. package/lib/retriableDocumentStorageService.js +4 -4
  71. package/lib/retriableDocumentStorageService.js.map +1 -1
  72. package/lib/utils.d.ts.map +1 -1
  73. package/lib/utils.js +3 -2
  74. package/lib/utils.js.map +1 -1
  75. package/package.json +14 -27
  76. package/src/connectionManager.ts +4 -6
  77. package/src/connectionStateHandler.ts +113 -54
  78. package/src/container.ts +66 -89
  79. package/src/containerStorageAdapter.ts +4 -4
  80. package/src/contracts.ts +1 -1
  81. package/src/deltaManager.ts +8 -2
  82. package/src/deltaQueue.ts +7 -3
  83. package/src/packageVersion.ts +1 -1
  84. package/src/retriableDocumentStorageService.ts +4 -4
  85. package/src/utils.ts +3 -2
@@ -8,7 +8,29 @@ exports.ConnectionStateHandler = void 0;
8
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  const common_utils_1 = require("@fluidframework/common-utils");
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  const telemetry_utils_1 = require("@fluidframework/telemetry-utils");
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  const connectionState_1 = require("./connectionState");
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- const JoinOpTimer = 45000;
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+ const JoinOpTimeoutMs = 45000;
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+ /**
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+ * In the lifetime of a container, the connection will likely disconnect and reconnect periodically.
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+ * This class ensures that any ops sent by this container instance on previous connection are either
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+ * sequenced or blocked by the server before emitting the new "connected" event and allowing runtime to resubmit ops.
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+ *
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+ * Each connection is assigned a clientId by the service, and the connection is book-ended by a Join and a Leave op
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+ * generated by the service. Due to the distributed nature of the ordering service, in the case of reconnect we cannot
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+ * make any assumptions about ordering of operations between the old and new connections - i.e. new Join op could
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+ * be sequenced before old Leave op (and some acks from pending ops that were in flight when we disconnected).
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+ *
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+ * The job of this class is to encapsulate the transition period during reconnect, which is identified by
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+ * ConnectionState.CatchingUp. Specifically, before moving to Connected state with the new clientId, it ensures that:
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+ * (A) We process the Leave op for the previous clientId. This allows us to properly handle any acks from in-flight ops
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+ * that got sequenced with the old clientId (we'll recognize them as local ops). After the Leave op, any other
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+ * pending ops can safely be submitted with the new clientId without fear of duplication in the sequenced op stream.
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+ * (B) We process the Join op for the new clientId (identified when the underlying connection was first established),
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+ * indicating the service is ready to sequence ops sent with the new clientId.
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+ *
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+ * For (A) we give up waiting after some time (same timeout as server uses), and go ahead and transition to Connected.
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+ * For (B) we log telemetry if it takes too long, but still only transition to Connected when the Join op is processed
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+ * and we are added to the Quorum.
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+ */
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  class ConnectionStateHandler {
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  constructor(handler, logger, _clientId) {
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  var _a;
@@ -26,12 +48,21 @@ class ConnectionStateHandler {
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  // Based on recent data, it looks like majority of cases where we get stuck are due to really slow or
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  // timing out ops fetches. So attempt recovery infrequently. Also fetch uses 30 second timeout, so
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  // if retrying fixes the problem, we should not see these events.
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- this.joinOpTimer = new common_utils_1.Timer(JoinOpTimer, () => {
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+ this.joinOpTimer = new common_utils_1.Timer(JoinOpTimeoutMs, () => {
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+ var _a;
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  // I've observed timer firing within couple ms from disconnect event, looks like
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  // queued timer callback is not cancelled if timer is cancelled while callback sits in the queue.
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- if (this.connectionState === connectionState_1.ConnectionState.CatchingUp) {
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- this.handler.logConnectionIssue("NoJoinOp");
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+ if (this.connectionState !== connectionState_1.ConnectionState.CatchingUp) {
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+ return;
34
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  }
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+ const quorumClients = this.handler.quorumClients();
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+ const details = {
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+ quorumInitialized: quorumClients !== undefined,
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+ hasPendingClientId: this.pendingClientId !== undefined,
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+ inQuorum: (quorumClients === null || quorumClients === void 0 ? void 0 : quorumClients.getMember((_a = this.pendingClientId) !== null && _a !== void 0 ? _a : "")) !== undefined,
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+ waitingForLeaveOp: this.waitingForLeaveOp,
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+ };
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+ this.handler.logConnectionIssue("NoJoinOp", details);
35
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  });
36
67
  }
37
68
  get connectionState() {
@@ -54,6 +85,9 @@ class ConnectionStateHandler {
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  (0, common_utils_1.assert)(this.joinOpTimer.hasTimer, 0x235 /* "no joinOpTimer" */);
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  this.joinOpTimer.clear();
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  }
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+ get waitingForLeaveOp() {
89
+ return this.prevClientLeftTimer.hasTimer;
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+ }
57
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  dispose() {
58
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  (0, common_utils_1.assert)(!this.joinOpTimer.hasTimer, 0x2a5 /* "join timer" */);
59
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  this.prevClientLeftTimer.clear();
@@ -61,7 +95,7 @@ class ConnectionStateHandler {
61
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  containerSaved() {
62
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  // If we were waiting for moving to Connected state, then only apply for state change. Since the container
63
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  // is now saved and we don't have any ops to roundtrip, we can clear the timer and apply for connected state.
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- if (this.prevClientLeftTimer.hasTimer) {
98
+ if (this.waitingForLeaveOp) {
65
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  this.prevClientLeftTimer.clear();
66
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  this.applyForConnectedState("containerSaved");
67
101
  }
@@ -78,29 +112,31 @@ class ConnectionStateHandler {
78
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  this.handler.logConnectionIssue("ReceivedJoinOp");
79
113
  }
80
114
  // Start the event in case we are waiting for leave or timeout.
81
- if (this.prevClientLeftTimer.hasTimer) {
115
+ if (this.waitingForLeaveOp) {
82
116
  this.waitEvent = telemetry_utils_1.PerformanceEvent.start(this.logger, {
83
117
  eventName: "WaitBeforeClientLeave",
84
- waitOnClientId: this._clientId,
85
- hadOutstandingOps: this.handler.shouldClientJoinWrite(),
118
+ details: JSON.stringify({
119
+ waitOnClientId: this._clientId,
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+ hadOutstandingOps: this.handler.shouldClientJoinWrite(),
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+ }),
86
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  });
87
123
  }
88
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  this.applyForConnectedState("addMemberEvent");
89
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  }
90
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  }
91
127
  applyForConnectedState(source) {
92
- var _a;
128
+ var _a, _b;
93
129
  const quorumClients = this.handler.quorumClients();
94
130
  (0, common_utils_1.assert)(quorumClients !== undefined, 0x236 /* "In all cases it should be already installed" */);
95
- (0, common_utils_1.assert)(this.prevClientLeftTimer.hasTimer === false ||
131
+ (0, common_utils_1.assert)(this.waitingForLeaveOp === false ||
96
132
  (this.clientId !== undefined && quorumClients.getMember(this.clientId) !== undefined), 0x2e2 /* "Must only wait for leave message when clientId in quorum" */);
97
133
  // Move to connected state only if we are in Connecting state, we have seen our join op
98
134
  // and there is no timer running which means we are not waiting for previous client to leave
99
- // or timeout has occured while doing so.
135
+ // or timeout has occurred while doing so.
100
136
  if (this.pendingClientId !== this.clientId
101
137
  && this.pendingClientId !== undefined
102
138
  && quorumClients.getMember(this.pendingClientId) !== undefined
103
- && !this.prevClientLeftTimer.hasTimer) {
139
+ && !this.waitingForLeaveOp) {
104
140
  (_a = this.waitEvent) === null || _a === void 0 ? void 0 : _a.end({ source });
105
141
  this.setConnectionState(connectionState_1.ConnectionState.Connected);
106
142
  }
@@ -109,12 +145,13 @@ class ConnectionStateHandler {
109
145
  this.logger.sendTelemetryEvent({
110
146
  eventName: "connectedStateRejected",
111
147
  category: source === "timeout" ? "error" : "generic",
112
- source,
113
- pendingClientId: this.pendingClientId,
114
- clientId: this.clientId,
115
- hasTimer: this.prevClientLeftTimer.hasTimer,
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- inQuorum: quorumClients !== undefined && this.pendingClientId !== undefined
117
- && quorumClients.getMember(this.pendingClientId) !== undefined,
148
+ details: JSON.stringify({
149
+ source,
150
+ pendingClientId: this.pendingClientId,
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+ clientId: this.clientId,
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+ waitingForLeaveOp: this.waitingForLeaveOp,
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+ inQuorum: (quorumClients === null || quorumClients === void 0 ? void 0 : quorumClients.getMember((_b = this.pendingClientId) !== null && _b !== void 0 ? _b : "")) !== undefined,
154
+ }),
118
155
  });
119
156
  }
120
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  }
@@ -131,32 +168,48 @@ class ConnectionStateHandler {
131
168
  }
132
169
  this.setConnectionState(connectionState_1.ConnectionState.Disconnected, reason);
133
170
  }
171
+ /**
172
+ * The "connect" event indicates the connection to the Relay Service is live.
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+ * However, some additional conditions must be met before we can fully transition to
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+ * "Connected" state. This function handles that interim period, known as "Connecting" state.
175
+ * @param connectionMode - Read or Write connection
176
+ * @param details - Connection details returned from the ordering service
177
+ */
134
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  receivedConnectEvent(connectionMode, details) {
135
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  const oldState = this._connectionState;
136
180
  this._connectionState = connectionState_1.ConnectionState.CatchingUp;
181
+ const writeConnection = connectionMode === "write";
182
+ (0, common_utils_1.assert)(writeConnection || !this.handler.shouldClientJoinWrite(), 0x30a /* shouldClientJoinWrite should imply this is a writeConnection */);
183
+ (0, common_utils_1.assert)(writeConnection || !this.waitingForLeaveOp, 0x2a6 /* "waitingForLeaveOp should imply writeConnection (we need to be ready to flush pending ops)" */);
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+ // Note that this may be undefined since the connection is established proactively on load
185
+ // and the quorum may still be under initialization.
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+ const quorumClients = this.handler.quorumClients();
137
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  // Stash the clientID to detect when transitioning from connecting (socket.io channel open) to connected
138
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  // (have received the join message for the client ID)
139
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  // This is especially important in the reconnect case. It's possible there could be outstanding
140
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  // ops sent by this client, so we should keep the old client id until we see our own client's
141
- // join message. after we see the join message for out new connection with our new client id,
191
+ // join message. after we see the join message for our new connection with our new client id,
142
192
  // we know there can no longer be outstanding ops that we sent with the previous client id.
143
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  this._pendingClientId = details.clientId;
144
- // Report telemetry after we set client id, but before transitioning to Connected state below!
194
+ // IMPORTANT: Report telemetry after we set _pendingClientId, but before transitioning to Connected state
145
195
  this.handler.logConnectionStateChangeTelemetry(connectionState_1.ConnectionState.CatchingUp, oldState);
146
- const quorumClients = this.handler.quorumClients();
147
- // Check if we already processed our own join op through delta storage!
148
- // we are fetching ops from storage in parallel to connecting to ordering service
149
- // Given async processes, it's possible that we have already processed our own join message before
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+ // For write connections, this pending clientId could be in the quorum already (i.e. join op already processed).
197
+ // We are fetching ops from storage in parallel to connecting to Relay Service,
198
+ // and given async processes, it's possible that we have already processed our own join message before
150
199
  // connection was fully established.
151
- // Note that we might be still initializing quorum - connection is established proactively on load!
152
- if ((quorumClients === null || quorumClients === void 0 ? void 0 : quorumClients.getMember(details.clientId)) !== undefined
153
- || connectionMode === "read") {
154
- (0, common_utils_1.assert)(!this.prevClientLeftTimer.hasTimer, 0x2a6 /* "there should be no timer for 'read' connections" */);
155
- this.setConnectionState(connectionState_1.ConnectionState.Connected);
156
- }
157
- else if (connectionMode === "write") {
200
+ // If quorumClients itself is undefined, we expect it will process the join op after it's initialized.
201
+ const waitingForJoinOp = writeConnection && (quorumClients === null || quorumClients === void 0 ? void 0 : quorumClients.getMember(this._pendingClientId)) === undefined;
202
+ if (waitingForJoinOp) {
203
+ // Previous client left, and we are waiting for our own join op. When it is processed we'll join the quorum
204
+ // and attempt to transition to Connected state via receivedAddMemberEvent.
158
205
  this.startJoinOpTimer();
159
206
  }
207
+ else if (!this.waitingForLeaveOp) {
208
+ // We're not waiting for Join or Leave op (if read-only connection those don't even apply),
209
+ // go ahead and declare the state to be Connected!
210
+ // If we are waiting for Leave op still, do nothing for now, we will transition to Connected later.
211
+ this.setConnectionState(connectionState_1.ConnectionState.Connected);
212
+ }
160
213
  }
161
214
  setConnectionState(value, reason) {
162
215
  if (this.connectionState === value) {
@@ -197,9 +250,11 @@ class ConnectionStateHandler {
197
250
  // Adding this event temporarily so that we can get help debugging if something goes wrong.
198
251
  this.logger.sendTelemetryEvent({
199
252
  eventName: "noWaitOnDisconnected",
200
- inQuorum: client !== undefined,
201
- hasTimer: this.prevClientLeftTimer.hasTimer,
202
- shouldClientJoinWrite: this.handler.shouldClientJoinWrite(),
253
+ details: JSON.stringify({
254
+ inQuorum: client !== undefined,
255
+ waitingForLeaveOp: this.waitingForLeaveOp,
256
+ hadOutstandingOps: this.handler.shouldClientJoinWrite(),
257
+ }),
203
258
  });
204
259
  }
205
260
  }
@@ -209,7 +264,7 @@ class ConnectionStateHandler {
209
264
  this.handler.connectionStateChanged();
210
265
  }
211
266
  initProtocol(protocol) {
212
- protocol.quorum.on("addMember", (clientId, details) => {
267
+ protocol.quorum.on("addMember", (clientId, _details) => {
213
268
  this.receivedAddMemberEvent(clientId);
214
269
  });
215
270
  protocol.quorum.on("removeMember", (clientId) => {
@@ -1 +1 @@
1
- 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* Copyright (c) Microsoft Corporation and contributors. All rights reserved.\n * Licensed under the MIT License.\n */\n\nimport { ITelemetryLogger } from \"@fluidframework/common-definitions\";\nimport { assert, Timer } from \"@fluidframework/common-utils\";\nimport { IConnectionDetails } from \"@fluidframework/container-definitions\";\nimport { ProtocolOpHandler } from \"@fluidframework/protocol-base\";\nimport { ConnectionMode, IQuorumClients, ISequencedClient } from \"@fluidframework/protocol-definitions\";\nimport { PerformanceEvent } from \"@fluidframework/telemetry-utils\";\nimport { ConnectionState } from \"./connectionState\";\n\nexport interface IConnectionStateHandler {\n quorumClients: () => IQuorumClients | undefined;\n logConnectionStateChangeTelemetry: (\n value: ConnectionState,\n oldState: ConnectionState,\n reason?: string | undefined\n ) => void;\n shouldClientJoinWrite: () => boolean;\n maxClientLeaveWaitTime: number | undefined;\n logConnectionIssue: (eventName: string) => void;\n connectionStateChanged: () => void;\n}\n\nexport interface ILocalSequencedClient extends ISequencedClient {\n shouldHaveLeft?: boolean;\n}\n\nconst JoinOpTimer = 45000;\n\nexport class ConnectionStateHandler {\n private _connectionState = ConnectionState.Disconnected;\n private _pendingClientId: string | undefined;\n private readonly prevClientLeftTimer: Timer;\n private readonly joinOpTimer: Timer;\n\n private waitEvent: PerformanceEvent | undefined;\n\n public get connectionState(): ConnectionState {\n return this._connectionState;\n }\n\n public get connected(): boolean {\n return this.connectionState === ConnectionState.Connected;\n }\n\n public get clientId(): string | undefined {\n return this._clientId;\n }\n\n public get pendingClientId(): string | undefined {\n return this._pendingClientId;\n }\n\n constructor(\n private readonly handler: IConnectionStateHandler,\n private readonly logger: ITelemetryLogger,\n private _clientId?: string,\n ) {\n this.prevClientLeftTimer = new Timer(\n // Default is 5 min for which we are going to wait for its own \"leave\" message. This is same as\n // the max time on server after which leave op is sent.\n this.handler.maxClientLeaveWaitTime ?? 300000,\n () => {\n assert(!this.connected,\n 0x2ac /* \"Connected when timeout waiting for leave from previous session fired!\" */);\n this.applyForConnectedState(\"timeout\");\n },\n );\n\n // Based on recent data, it looks like majority of cases where we get stuck are due to really slow or\n // timing out ops fetches. So attempt recovery infrequently. Also fetch uses 30 second timeout, so\n // if retrying fixes the problem, we should not see these events.\n this.joinOpTimer = new Timer(\n JoinOpTimer,\n () => {\n // I've observed timer firing within couple ms from disconnect event, looks like\n // queued timer callback is not cancelled if timer is cancelled while callback sits in the queue.\n if (this.connectionState === ConnectionState.CatchingUp) {\n this.handler.logConnectionIssue(\"NoJoinOp\");\n }\n },\n );\n }\n\n private startJoinOpTimer() {\n assert(!this.joinOpTimer.hasTimer, 0x234 /* \"has joinOpTimer\" */);\n this.joinOpTimer.start();\n }\n\n private stopJoinOpTimer() {\n assert(this.joinOpTimer.hasTimer, 0x235 /* \"no joinOpTimer\" */);\n this.joinOpTimer.clear();\n }\n\n public dispose() {\n assert(!this.joinOpTimer.hasTimer, 0x2a5 /* \"join timer\" */);\n this.prevClientLeftTimer.clear();\n }\n\n public containerSaved() {\n // If we were waiting for moving to Connected state, then only apply for state change. Since the container\n // is now saved and we don't have any ops to roundtrip, we can clear the timer and apply for connected state.\n if (this.prevClientLeftTimer.hasTimer) {\n this.prevClientLeftTimer.clear();\n this.applyForConnectedState(\"containerSaved\");\n }\n }\n\n private receivedAddMemberEvent(clientId: string) {\n // This is the only one that requires the pending client ID\n if (clientId === this.pendingClientId) {\n if (this.joinOpTimer.hasTimer) {\n this.stopJoinOpTimer();\n } else {\n // timer has already fired, meaning it took too long to get join on.\n // Record how long it actually took to recover.\n this.handler.logConnectionIssue(\"ReceivedJoinOp\");\n }\n // Start the event in case we are waiting for leave or timeout.\n if (this.prevClientLeftTimer.hasTimer) {\n this.waitEvent = PerformanceEvent.start(this.logger, {\n eventName: \"WaitBeforeClientLeave\",\n waitOnClientId: this._clientId,\n hadOutstandingOps: this.handler.shouldClientJoinWrite(),\n });\n }\n this.applyForConnectedState(\"addMemberEvent\");\n }\n }\n\n private applyForConnectedState(source: \"removeMemberEvent\" | \"addMemberEvent\" | \"timeout\" | \"containerSaved\") {\n const quorumClients = this.handler.quorumClients();\n assert(quorumClients !== undefined, 0x236 /* \"In all cases it should be already installed\" */);\n\n assert(this.prevClientLeftTimer.hasTimer === false ||\n (this.clientId !== undefined && quorumClients.getMember(this.clientId) !== undefined),\n 0x2e2 /* \"Must only wait for leave message when clientId in quorum\" */);\n\n // Move to connected state only if we are in Connecting state, we have seen our join op\n // and there is no timer running which means we are not waiting for previous client to leave\n // or timeout has occured while doing so.\n if (this.pendingClientId !== this.clientId\n && this.pendingClientId !== undefined\n && quorumClients.getMember(this.pendingClientId) !== undefined\n && !this.prevClientLeftTimer.hasTimer\n ) {\n this.waitEvent?.end({ source });\n this.setConnectionState(ConnectionState.Connected);\n } else {\n // Adding this event temporarily so that we can get help debugging if something goes wrong.\n this.logger.sendTelemetryEvent({\n eventName: \"connectedStateRejected\",\n category: source === \"timeout\" ? \"error\" : \"generic\",\n source,\n pendingClientId: this.pendingClientId,\n clientId: this.clientId,\n hasTimer: this.prevClientLeftTimer.hasTimer,\n inQuorum: quorumClients !== undefined && this.pendingClientId !== undefined\n && quorumClients.getMember(this.pendingClientId) !== undefined,\n });\n }\n }\n\n private receivedRemoveMemberEvent(clientId: string) {\n // If the client which has left was us, then finish the timer.\n if (this.clientId === clientId) {\n this.prevClientLeftTimer.clear();\n this.applyForConnectedState(\"removeMemberEvent\");\n }\n }\n\n public receivedDisconnectEvent(reason: string) {\n if (this.joinOpTimer.hasTimer) {\n this.stopJoinOpTimer();\n }\n this.setConnectionState(ConnectionState.Disconnected, reason);\n }\n\n public receivedConnectEvent(\n connectionMode: ConnectionMode,\n details: IConnectionDetails,\n ) {\n const oldState = this._connectionState;\n this._connectionState = ConnectionState.CatchingUp;\n\n // Stash the clientID to detect when transitioning from connecting (socket.io channel open) to connected\n // (have received the join message for the client ID)\n // This is especially important in the reconnect case. It's possible there could be outstanding\n // ops sent by this client, so we should keep the old client id until we see our own client's\n // join message. after we see the join message for out new connection with our new client id,\n // we know there can no longer be outstanding ops that we sent with the previous client id.\n this._pendingClientId = details.clientId;\n\n // Report telemetry after we set client id, but before transitioning to Connected state below!\n this.handler.logConnectionStateChangeTelemetry(ConnectionState.CatchingUp, oldState);\n\n const quorumClients = this.handler.quorumClients();\n // Check if we already processed our own join op through delta storage!\n // we are fetching ops from storage in parallel to connecting to ordering service\n // Given async processes, it's possible that we have already processed our own join message before\n // connection was fully established.\n // Note that we might be still initializing quorum - connection is established proactively on load!\n if (quorumClients?.getMember(details.clientId) !== undefined\n || connectionMode === \"read\"\n ) {\n assert(!this.prevClientLeftTimer.hasTimer, 0x2a6 /* \"there should be no timer for 'read' connections\" */);\n this.setConnectionState(ConnectionState.Connected);\n } else if (connectionMode === \"write\") {\n this.startJoinOpTimer();\n }\n }\n\n private setConnectionState(value: ConnectionState.Disconnected, reason: string);\n private setConnectionState(value: ConnectionState.Connected);\n private setConnectionState(value: ConnectionState, reason?: string) {\n if (this.connectionState === value) {\n // Already in the desired state - exit early\n this.logger.sendErrorEvent({ eventName: \"setConnectionStateSame\", value });\n return;\n }\n\n const oldState = this._connectionState;\n this._connectionState = value;\n const quorumClients = this.handler.quorumClients();\n let client: ILocalSequencedClient | undefined;\n if (this._clientId !== undefined) {\n client = quorumClients?.getMember(this._clientId);\n }\n if (value === ConnectionState.Connected) {\n assert(oldState === ConnectionState.CatchingUp,\n 0x1d8 /* \"Should only transition from Connecting state\" */);\n // Mark our old client should have left in the quorum if it's still there\n if (client !== undefined) {\n client.shouldHaveLeft = true;\n }\n this._clientId = this.pendingClientId;\n } else if (value === ConnectionState.Disconnected) {\n // Important as we process our own joinSession message through delta request\n this._pendingClientId = undefined;\n // Only wait for \"leave\" message if the connected client exists in the quorum because only the write\n // client will exist in the quorum and only for those clients we will receive \"removeMember\" event and\n // the client has some unacked ops.\n // Also server would not accept ops from read client. Also check if the timer is not already running as\n // we could receive \"Disconnected\" event multiple times without getting connected and in that case we\n // don't want to reset the timer as we still want to wait on original client which started this timer.\n if (client !== undefined\n && this.handler.shouldClientJoinWrite()\n && this.prevClientLeftTimer.hasTimer === false\n ) {\n this.prevClientLeftTimer.restart();\n } else {\n // Adding this event temporarily so that we can get help debugging if something goes wrong.\n this.logger.sendTelemetryEvent({\n eventName: \"noWaitOnDisconnected\",\n inQuorum: client !== undefined,\n hasTimer: this.prevClientLeftTimer.hasTimer,\n shouldClientJoinWrite: this.handler.shouldClientJoinWrite(),\n });\n }\n }\n\n // Report transition before we propagate event across layers\n this.handler.logConnectionStateChangeTelemetry(this._connectionState, oldState, reason);\n\n // Propagate event across layers\n this.handler.connectionStateChanged();\n }\n\n public initProtocol(protocol: ProtocolOpHandler) {\n protocol.quorum.on(\"addMember\", (clientId, details) => {\n this.receivedAddMemberEvent(clientId);\n });\n\n protocol.quorum.on(\"removeMember\", (clientId) => {\n this.receivedRemoveMemberEvent(clientId);\n });\n\n // if we have a clientId from a previous container we need to wait for its leave message\n if (this.clientId !== undefined && protocol.quorum.getMember(this.clientId) !== undefined) {\n this.prevClientLeftTimer.restart();\n }\n }\n}\n"]}
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* Copyright (c) Microsoft Corporation and contributors. All rights reserved.\n * Licensed under the MIT License.\n */\n\nimport { ITelemetryLogger, ITelemetryProperties } from \"@fluidframework/common-definitions\";\nimport { assert, Timer } from \"@fluidframework/common-utils\";\nimport { IConnectionDetails } from \"@fluidframework/container-definitions\";\nimport { ILocalSequencedClient, IProtocolHandler } from \"@fluidframework/protocol-base\";\nimport { ConnectionMode, IQuorumClients } from \"@fluidframework/protocol-definitions\";\nimport { PerformanceEvent } from \"@fluidframework/telemetry-utils\";\nimport { ConnectionState } from \"./connectionState\";\n\n/** Constructor parameter type for passing in dependencies needed by the ConnectionStateHandler */\nexport interface IConnectionStateHandlerInputs {\n /** Provides access to the clients currently in the quorum */\n quorumClients: () => IQuorumClients | undefined;\n /** Log to telemetry any change in state, included to Connecting */\n logConnectionStateChangeTelemetry:\n (value: ConnectionState, oldState: ConnectionState, reason?: string | undefined) => void;\n /** Whether to expect the client to join in write mode on next connection */\n shouldClientJoinWrite: () => boolean;\n /** (Optional) How long should we wait on our previous client's Leave op before transitioning to Connected again */\n maxClientLeaveWaitTime: number | undefined;\n /** Log an issue encountered while in the Connecting state. details will be logged as a JSON string */\n logConnectionIssue: (eventName: string, details?: ITelemetryProperties) => void;\n /** Callback whenever the ConnectionState changes between Disconnected and Connected */\n connectionStateChanged: () => void;\n}\n\nconst JoinOpTimeoutMs = 45000;\n\n/**\n * In the lifetime of a container, the connection will likely disconnect and reconnect periodically.\n * This class ensures that any ops sent by this container instance on previous connection are either\n * sequenced or blocked by the server before emitting the new \"connected\" event and allowing runtime to resubmit ops.\n *\n * Each connection is assigned a clientId by the service, and the connection is book-ended by a Join and a Leave op\n * generated by the service. Due to the distributed nature of the ordering service, in the case of reconnect we cannot\n * make any assumptions about ordering of operations between the old and new connections - i.e. new Join op could\n * be sequenced before old Leave op (and some acks from pending ops that were in flight when we disconnected).\n *\n * The job of this class is to encapsulate the transition period during reconnect, which is identified by\n * ConnectionState.CatchingUp. Specifically, before moving to Connected state with the new clientId, it ensures that:\n * (A) We process the Leave op for the previous clientId. This allows us to properly handle any acks from in-flight ops\n * that got sequenced with the old clientId (we'll recognize them as local ops). After the Leave op, any other\n * pending ops can safely be submitted with the new clientId without fear of duplication in the sequenced op stream.\n * (B) We process the Join op for the new clientId (identified when the underlying connection was first established),\n * indicating the service is ready to sequence ops sent with the new clientId.\n *\n * For (A) we give up waiting after some time (same timeout as server uses), and go ahead and transition to Connected.\n * For (B) we log telemetry if it takes too long, but still only transition to Connected when the Join op is processed\n * and we are added to the Quorum.\n */\nexport class ConnectionStateHandler {\n private _connectionState = ConnectionState.Disconnected;\n private _pendingClientId: string | undefined;\n private readonly prevClientLeftTimer: Timer;\n private readonly joinOpTimer: Timer;\n\n private waitEvent: PerformanceEvent | undefined;\n\n public get connectionState(): ConnectionState {\n return this._connectionState;\n }\n\n public get connected(): boolean {\n return this.connectionState === ConnectionState.Connected;\n }\n\n public get clientId(): string | undefined {\n return this._clientId;\n }\n\n public get pendingClientId(): string | undefined {\n return this._pendingClientId;\n }\n\n constructor(\n private readonly handler: IConnectionStateHandlerInputs,\n private readonly logger: ITelemetryLogger,\n private _clientId?: string,\n ) {\n this.prevClientLeftTimer = new Timer(\n // Default is 5 min for which we are going to wait for its own \"leave\" message. This is same as\n // the max time on server after which leave op is sent.\n this.handler.maxClientLeaveWaitTime ?? 300000,\n () => {\n assert(!this.connected,\n 0x2ac /* \"Connected when timeout waiting for leave from previous session fired!\" */);\n this.applyForConnectedState(\"timeout\");\n },\n );\n\n // Based on recent data, it looks like majority of cases where we get stuck are due to really slow or\n // timing out ops fetches. So attempt recovery infrequently. Also fetch uses 30 second timeout, so\n // if retrying fixes the problem, we should not see these events.\n this.joinOpTimer = new Timer(\n JoinOpTimeoutMs,\n () => {\n // I've observed timer firing within couple ms from disconnect event, looks like\n // queued timer callback is not cancelled if timer is cancelled while callback sits in the queue.\n if (this.connectionState !== ConnectionState.CatchingUp) {\n return;\n }\n const quorumClients = this.handler.quorumClients();\n const details = {\n quorumInitialized: quorumClients !== undefined,\n hasPendingClientId: this.pendingClientId !== undefined,\n inQuorum: quorumClients?.getMember(this.pendingClientId ?? \"\") !== undefined,\n waitingForLeaveOp: this.waitingForLeaveOp,\n };\n this.handler.logConnectionIssue(\"NoJoinOp\", details);\n },\n );\n }\n\n private startJoinOpTimer() {\n assert(!this.joinOpTimer.hasTimer, 0x234 /* \"has joinOpTimer\" */);\n this.joinOpTimer.start();\n }\n\n private stopJoinOpTimer() {\n assert(this.joinOpTimer.hasTimer, 0x235 /* \"no joinOpTimer\" */);\n this.joinOpTimer.clear();\n }\n\n private get waitingForLeaveOp() {\n return this.prevClientLeftTimer.hasTimer;\n }\n\n public dispose() {\n assert(!this.joinOpTimer.hasTimer, 0x2a5 /* \"join timer\" */);\n this.prevClientLeftTimer.clear();\n }\n\n public containerSaved() {\n // If we were waiting for moving to Connected state, then only apply for state change. Since the container\n // is now saved and we don't have any ops to roundtrip, we can clear the timer and apply for connected state.\n if (this.waitingForLeaveOp) {\n this.prevClientLeftTimer.clear();\n this.applyForConnectedState(\"containerSaved\");\n }\n }\n\n private receivedAddMemberEvent(clientId: string) {\n // This is the only one that requires the pending client ID\n if (clientId === this.pendingClientId) {\n if (this.joinOpTimer.hasTimer) {\n this.stopJoinOpTimer();\n } else {\n // timer has already fired, meaning it took too long to get join on.\n // Record how long it actually took to recover.\n this.handler.logConnectionIssue(\"ReceivedJoinOp\");\n }\n // Start the event in case we are waiting for leave or timeout.\n if (this.waitingForLeaveOp) {\n this.waitEvent = PerformanceEvent.start(this.logger, {\n eventName: \"WaitBeforeClientLeave\",\n details: JSON.stringify({\n waitOnClientId: this._clientId,\n hadOutstandingOps: this.handler.shouldClientJoinWrite(),\n }),\n });\n }\n this.applyForConnectedState(\"addMemberEvent\");\n }\n }\n\n private applyForConnectedState(source: \"removeMemberEvent\" | \"addMemberEvent\" | \"timeout\" | \"containerSaved\") {\n const quorumClients = this.handler.quorumClients();\n assert(quorumClients !== undefined, 0x236 /* \"In all cases it should be already installed\" */);\n\n assert(this.waitingForLeaveOp === false ||\n (this.clientId !== undefined && quorumClients.getMember(this.clientId) !== undefined),\n 0x2e2 /* \"Must only wait for leave message when clientId in quorum\" */);\n\n // Move to connected state only if we are in Connecting state, we have seen our join op\n // and there is no timer running which means we are not waiting for previous client to leave\n // or timeout has occurred while doing so.\n if (this.pendingClientId !== this.clientId\n && this.pendingClientId !== undefined\n && quorumClients.getMember(this.pendingClientId) !== undefined\n && !this.waitingForLeaveOp\n ) {\n this.waitEvent?.end({ source });\n this.setConnectionState(ConnectionState.Connected);\n } else {\n // Adding this event temporarily so that we can get help debugging if something goes wrong.\n this.logger.sendTelemetryEvent({\n eventName: \"connectedStateRejected\",\n category: source === \"timeout\" ? \"error\" : \"generic\",\n details: JSON.stringify({\n source,\n pendingClientId: this.pendingClientId,\n clientId: this.clientId,\n waitingForLeaveOp: this.waitingForLeaveOp,\n inQuorum: quorumClients?.getMember(this.pendingClientId ?? \"\") !== undefined,\n }),\n });\n }\n }\n\n private receivedRemoveMemberEvent(clientId: string) {\n // If the client which has left was us, then finish the timer.\n if (this.clientId === clientId) {\n this.prevClientLeftTimer.clear();\n this.applyForConnectedState(\"removeMemberEvent\");\n }\n }\n\n public receivedDisconnectEvent(reason: string) {\n if (this.joinOpTimer.hasTimer) {\n this.stopJoinOpTimer();\n }\n this.setConnectionState(ConnectionState.Disconnected, reason);\n }\n\n /**\n * The \"connect\" event indicates the connection to the Relay Service is live.\n * However, some additional conditions must be met before we can fully transition to\n * \"Connected\" state. This function handles that interim period, known as \"Connecting\" state.\n * @param connectionMode - Read or Write connection\n * @param details - Connection details returned from the ordering service\n */\n public receivedConnectEvent(\n connectionMode: ConnectionMode,\n details: IConnectionDetails,\n ) {\n const oldState = this._connectionState;\n this._connectionState = ConnectionState.CatchingUp;\n\n const writeConnection = connectionMode === \"write\";\n assert(writeConnection || !this.handler.shouldClientJoinWrite(),\n 0x30a /* shouldClientJoinWrite should imply this is a writeConnection */);\n assert(writeConnection || !this.waitingForLeaveOp,\n 0x2a6 /* \"waitingForLeaveOp should imply writeConnection (we need to be ready to flush pending ops)\" */);\n\n // Note that this may be undefined since the connection is established proactively on load\n // and the quorum may still be under initialization.\n const quorumClients: IQuorumClients | undefined = this.handler.quorumClients();\n\n // Stash the clientID to detect when transitioning from connecting (socket.io channel open) to connected\n // (have received the join message for the client ID)\n // This is especially important in the reconnect case. It's possible there could be outstanding\n // ops sent by this client, so we should keep the old client id until we see our own client's\n // join message. after we see the join message for our new connection with our new client id,\n // we know there can no longer be outstanding ops that we sent with the previous client id.\n this._pendingClientId = details.clientId;\n\n // IMPORTANT: Report telemetry after we set _pendingClientId, but before transitioning to Connected state\n this.handler.logConnectionStateChangeTelemetry(ConnectionState.CatchingUp, oldState);\n\n // For write connections, this pending clientId could be in the quorum already (i.e. join op already processed).\n // We are fetching ops from storage in parallel to connecting to Relay Service,\n // and given async processes, it's possible that we have already processed our own join message before\n // connection was fully established.\n // If quorumClients itself is undefined, we expect it will process the join op after it's initialized.\n const waitingForJoinOp = writeConnection && quorumClients?.getMember(this._pendingClientId) === undefined;\n\n if (waitingForJoinOp) {\n // Previous client left, and we are waiting for our own join op. When it is processed we'll join the quorum\n // and attempt to transition to Connected state via receivedAddMemberEvent.\n this.startJoinOpTimer();\n } else if (!this.waitingForLeaveOp) {\n // We're not waiting for Join or Leave op (if read-only connection those don't even apply),\n // go ahead and declare the state to be Connected!\n // If we are waiting for Leave op still, do nothing for now, we will transition to Connected later.\n this.setConnectionState(ConnectionState.Connected);\n }\n }\n\n private setConnectionState(value: ConnectionState.Disconnected, reason: string): void;\n private setConnectionState(value: ConnectionState.Connected): void;\n private setConnectionState(value: ConnectionState, reason?: string): void {\n if (this.connectionState === value) {\n // Already in the desired state - exit early\n this.logger.sendErrorEvent({ eventName: \"setConnectionStateSame\", value });\n return;\n }\n\n const oldState = this._connectionState;\n this._connectionState = value;\n const quorumClients = this.handler.quorumClients();\n let client: ILocalSequencedClient | undefined;\n if (this._clientId !== undefined) {\n client = quorumClients?.getMember(this._clientId);\n }\n if (value === ConnectionState.Connected) {\n assert(oldState === ConnectionState.CatchingUp,\n 0x1d8 /* \"Should only transition from Connecting state\" */);\n // Mark our old client should have left in the quorum if it's still there\n if (client !== undefined) {\n client.shouldHaveLeft = true;\n }\n this._clientId = this.pendingClientId;\n } else if (value === ConnectionState.Disconnected) {\n // Important as we process our own joinSession message through delta request\n this._pendingClientId = undefined;\n // Only wait for \"leave\" message if the connected client exists in the quorum because only the write\n // client will exist in the quorum and only for those clients we will receive \"removeMember\" event and\n // the client has some unacked ops.\n // Also server would not accept ops from read client. Also check if the timer is not already running as\n // we could receive \"Disconnected\" event multiple times without getting connected and in that case we\n // don't want to reset the timer as we still want to wait on original client which started this timer.\n if (client !== undefined\n && this.handler.shouldClientJoinWrite()\n && this.prevClientLeftTimer.hasTimer === false\n ) {\n this.prevClientLeftTimer.restart();\n } else {\n // Adding this event temporarily so that we can get help debugging if something goes wrong.\n this.logger.sendTelemetryEvent({\n eventName: \"noWaitOnDisconnected\",\n details: JSON.stringify({\n inQuorum: client !== undefined,\n waitingForLeaveOp: this.waitingForLeaveOp,\n hadOutstandingOps: this.handler.shouldClientJoinWrite(),\n }),\n });\n }\n }\n\n // Report transition before we propagate event across layers\n this.handler.logConnectionStateChangeTelemetry(this._connectionState, oldState, reason);\n\n // Propagate event across layers\n this.handler.connectionStateChanged();\n }\n\n public initProtocol(protocol: IProtocolHandler) {\n protocol.quorum.on(\"addMember\", (clientId, _details) => {\n this.receivedAddMemberEvent(clientId);\n });\n\n protocol.quorum.on(\"removeMember\", (clientId) => {\n this.receivedRemoveMemberEvent(clientId);\n });\n\n // if we have a clientId from a previous container we need to wait for its leave message\n if (this.clientId !== undefined && protocol.quorum.getMember(this.clientId) !== undefined) {\n this.prevClientLeftTimer.restart();\n }\n }\n}\n"]}
@@ -83,8 +83,7 @@ export declare class Container extends EventEmitterWithErrorHandling<IContainerE
83
83
  private readonly _canReconnect;
84
84
  private readonly mc;
85
85
  private _lifecycleState;
86
- private get loaded();
87
- private set loaded(value);
86
+ private setLoaded;
88
87
  get closed(): boolean;
89
88
  private _attachState;
90
89
  private readonly _storage;
@@ -173,6 +172,7 @@ export declare class Container extends EventEmitterWithErrorHandling<IContainerE
173
172
  */
174
173
  getQuorum(): IQuorumClients;
175
174
  close(error?: ICriticalContainerError): void;
175
+ private closeCore;
176
176
  closeAndGetPendingLocalState(): string;
177
177
  get attachState(): AttachState;
178
178
  serialize(): string;
@@ -1 +1 @@
1
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