@fluidframework/container-loader 0.57.0 → 0.58.0-55983

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (65) hide show
  1. package/dist/connectionManager.d.ts +2 -2
  2. package/dist/connectionManager.d.ts.map +1 -1
  3. package/dist/connectionManager.js +8 -12
  4. package/dist/connectionManager.js.map +1 -1
  5. package/dist/connectionStateHandler.d.ts +2 -3
  6. package/dist/connectionStateHandler.d.ts.map +1 -1
  7. package/dist/connectionStateHandler.js +9 -10
  8. package/dist/connectionStateHandler.js.map +1 -1
  9. package/dist/container.d.ts.map +1 -1
  10. package/dist/container.js +11 -12
  11. package/dist/container.js.map +1 -1
  12. package/dist/containerContext.d.ts +0 -6
  13. package/dist/containerContext.d.ts.map +1 -1
  14. package/dist/containerContext.js +0 -8
  15. package/dist/containerContext.js.map +1 -1
  16. package/dist/deltaManager.d.ts.map +1 -1
  17. package/dist/deltaManager.js +13 -23
  18. package/dist/deltaManager.js.map +1 -1
  19. package/dist/packageVersion.d.ts +1 -1
  20. package/dist/packageVersion.d.ts.map +1 -1
  21. package/dist/packageVersion.js +1 -1
  22. package/dist/packageVersion.js.map +1 -1
  23. package/dist/quorum.d.ts +1 -2
  24. package/dist/quorum.d.ts.map +1 -1
  25. package/dist/quorum.js +0 -1
  26. package/dist/quorum.js.map +1 -1
  27. package/dist/retriableDocumentStorageService.js +1 -1
  28. package/dist/retriableDocumentStorageService.js.map +1 -1
  29. package/lib/connectionManager.d.ts +2 -2
  30. package/lib/connectionManager.d.ts.map +1 -1
  31. package/lib/connectionManager.js +8 -12
  32. package/lib/connectionManager.js.map +1 -1
  33. package/lib/connectionStateHandler.d.ts +2 -3
  34. package/lib/connectionStateHandler.d.ts.map +1 -1
  35. package/lib/connectionStateHandler.js +9 -10
  36. package/lib/connectionStateHandler.js.map +1 -1
  37. package/lib/container.d.ts.map +1 -1
  38. package/lib/container.js +11 -12
  39. package/lib/container.js.map +1 -1
  40. package/lib/containerContext.d.ts +0 -6
  41. package/lib/containerContext.d.ts.map +1 -1
  42. package/lib/containerContext.js +0 -8
  43. package/lib/containerContext.js.map +1 -1
  44. package/lib/deltaManager.d.ts.map +1 -1
  45. package/lib/deltaManager.js +14 -24
  46. package/lib/deltaManager.js.map +1 -1
  47. package/lib/packageVersion.d.ts +1 -1
  48. package/lib/packageVersion.d.ts.map +1 -1
  49. package/lib/packageVersion.js +1 -1
  50. package/lib/packageVersion.js.map +1 -1
  51. package/lib/quorum.d.ts +1 -2
  52. package/lib/quorum.d.ts.map +1 -1
  53. package/lib/quorum.js +0 -1
  54. package/lib/quorum.js.map +1 -1
  55. package/lib/retriableDocumentStorageService.js +1 -1
  56. package/lib/retriableDocumentStorageService.js.map +1 -1
  57. package/package.json +11 -11
  58. package/src/connectionManager.ts +8 -15
  59. package/src/connectionStateHandler.ts +11 -12
  60. package/src/container.ts +11 -11
  61. package/src/containerContext.ts +0 -9
  62. package/src/deltaManager.ts +14 -26
  63. package/src/packageVersion.ts +1 -1
  64. package/src/quorum.ts +0 -3
  65. package/src/retriableDocumentStorageService.ts +1 -1
@@ -1 +1 @@
1
- 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* Copyright (c) Microsoft Corporation and contributors. All rights reserved.\n * Licensed under the MIT License.\n */\n\nimport { ITelemetryLogger } from \"@fluidframework/common-definitions\";\nimport { IConnectionDetails } from \"@fluidframework/container-definitions\";\nimport { ProtocolOpHandler } from \"@fluidframework/protocol-base\";\nimport { ConnectionMode, ISequencedClient } from \"@fluidframework/protocol-definitions\";\nimport { PerformanceEvent } from \"@fluidframework/telemetry-utils\";\nimport { assert, Timer } from \"@fluidframework/common-utils\";\nimport { ConnectionState } from \"./container\";\n\nexport interface IConnectionStateHandler {\n protocolHandler: () => ProtocolOpHandler | undefined,\n logConnectionStateChangeTelemetry:\n (value: ConnectionState, oldState: ConnectionState, reason?: string | undefined) => void,\n shouldClientJoinWrite: () => boolean,\n maxClientLeaveWaitTime: number | undefined,\n logConnectionIssue: (eventName: string) => void,\n connectionStateChanged: () => void,\n}\n\nexport interface ILocalSequencedClient extends ISequencedClient {\n shouldHaveLeft?: boolean;\n}\n\nconst JoinOpTimer = 45000;\n\nexport class ConnectionStateHandler {\n private _connectionState = ConnectionState.Disconnected;\n private _pendingClientId: string | undefined;\n private _clientId: string | undefined;\n private readonly prevClientLeftTimer: Timer;\n private readonly joinOpTimer: Timer;\n\n private waitEvent: PerformanceEvent | undefined;\n\n public get connectionState(): ConnectionState {\n return this._connectionState;\n }\n\n public get connected(): boolean {\n return this.connectionState === ConnectionState.Connected;\n }\n\n public get clientId(): string | undefined {\n return this._clientId;\n }\n\n public get pendingClientId(): string | undefined {\n return this._pendingClientId;\n }\n\n constructor(\n private readonly handler: IConnectionStateHandler,\n private readonly logger: ITelemetryLogger,\n ) {\n this.prevClientLeftTimer = new Timer(\n // Default is 5 min for which we are going to wait for its own \"leave\" message. This is same as\n // the max time on server after which leave op is sent.\n this.handler.maxClientLeaveWaitTime ?? 300000,\n () => {\n assert(!this.connected,\n 0x2ac /* \"Connected when timeout waiting for leave from previous session fired!\" */);\n this.applyForConnectedState(\"timeout\");\n },\n );\n\n // Based on recent data, it looks like majority of cases where we get stuck are due to really slow or\n // timing out ops fetches. So attempt recovery infrequently. Also fetch uses 30 second timeout, so\n // if retrying fixes the problem, we should not see these events.\n this.joinOpTimer = new Timer(\n JoinOpTimer,\n () => {\n // I've observed timer firing within couple ms from disconnect event, looks like\n // queued timer callback is not cancelled if timer is cancelled while callback sits in the queue.\n if (this.connectionState === ConnectionState.Connecting) {\n this.handler.logConnectionIssue(\"NoJoinOp\");\n }\n },\n );\n }\n\n private startJoinOpTimer() {\n assert(!this.joinOpTimer.hasTimer, 0x234 /* \"has joinOpTimer\" */);\n this.joinOpTimer.start();\n }\n\n private stopJoinOpTimer() {\n assert(this.joinOpTimer.hasTimer, 0x235 /* \"no joinOpTimer\" */);\n this.joinOpTimer.clear();\n }\n\n public dispose() {\n assert(!this.joinOpTimer.hasTimer, 0x2a5 /* \"join timer\" */);\n this.prevClientLeftTimer.clear();\n }\n\n public containerSaved() {\n // If we were waiting for moving to Connected state, then only apply for state change. Since the container\n // is now saved and we don't have any ops to roundtrip, we can clear the timer and apply for connected state.\n if (this.prevClientLeftTimer.hasTimer) {\n this.prevClientLeftTimer.clear();\n this.applyForConnectedState(\"containerSaved\");\n }\n }\n\n public receivedAddMemberEvent(clientId: string) {\n // This is the only one that requires the pending client ID\n if (clientId === this.pendingClientId) {\n if (this.joinOpTimer.hasTimer) {\n this.stopJoinOpTimer();\n } else {\n // timer has already fired, meaning it took too long to get join on.\n // Record how long it actually took to recover.\n this.handler.logConnectionIssue(\"ReceivedJoinOp\");\n }\n // Start the event in case we are waiting for leave or timeout.\n if (this.prevClientLeftTimer.hasTimer) {\n this.waitEvent = PerformanceEvent.start(this.logger, {\n eventName: \"WaitBeforeClientLeave\",\n waitOnClientId: this._clientId,\n hadOutstandingOps: this.handler.shouldClientJoinWrite(),\n });\n }\n this.applyForConnectedState(\"addMemberEvent\");\n }\n }\n\n private applyForConnectedState(source: \"removeMemberEvent\" | \"addMemberEvent\" | \"timeout\" | \"containerSaved\") {\n const protocolHandler = this.handler.protocolHandler();\n assert(protocolHandler !== undefined, 0x236 /* \"In all cases it should be already installed\" */);\n // Move to connected state only if we are in Connecting state, we have seen our join op\n // and there is no timer running which means we are not waiting for previous client to leave\n // or timeout has occured while doing so.\n if (this.pendingClientId !== this.clientId\n && this.pendingClientId !== undefined\n && protocolHandler.quorum.getMember(this.pendingClientId) !== undefined\n && !this.prevClientLeftTimer.hasTimer\n ) {\n this.waitEvent?.end({ source });\n this.setConnectionState(ConnectionState.Connected);\n } else {\n // Adding this event temporarily so that we can get help debugging if something goes wrong.\n this.logger.sendTelemetryEvent({\n eventName: \"connectedStateRejected\",\n category: source === \"timeout\" ? \"error\" : \"generic\",\n source,\n pendingClientId: this.pendingClientId,\n clientId: this.clientId,\n hasTimer: this.prevClientLeftTimer.hasTimer,\n inQuorum: protocolHandler !== undefined && this.pendingClientId !== undefined\n && protocolHandler.quorum.getMember(this.pendingClientId) !== undefined,\n });\n }\n }\n\n public receivedRemoveMemberEvent(clientId: string) {\n // If the client which has left was us, then finish the timer.\n if (this.clientId === clientId) {\n this.prevClientLeftTimer.clear();\n this.applyForConnectedState(\"removeMemberEvent\");\n }\n }\n\n public receivedDisconnectEvent(reason: string) {\n if (this.joinOpTimer.hasTimer) {\n this.stopJoinOpTimer();\n }\n this.setConnectionState(ConnectionState.Disconnected, reason);\n }\n\n public receivedConnectEvent(\n connectionMode: ConnectionMode,\n details: IConnectionDetails,\n ) {\n const oldState = this._connectionState;\n this._connectionState = ConnectionState.Connecting;\n\n // Stash the clientID to detect when transitioning from connecting (socket.io channel open) to connected\n // (have received the join message for the client ID)\n // This is especially important in the reconnect case. It's possible there could be outstanding\n // ops sent by this client, so we should keep the old client id until we see our own client's\n // join message. after we see the join message for out new connection with our new client id,\n // we know there can no longer be outstanding ops that we sent with the previous client id.\n this._pendingClientId = details.clientId;\n\n // Report telemetry after we set client id, but before transitioning to Connected state below!\n this.handler.logConnectionStateChangeTelemetry(ConnectionState.Connecting, oldState);\n\n const protocolHandler = this.handler.protocolHandler();\n // Check if we already processed our own join op through delta storage!\n // we are fetching ops from storage in parallel to connecting to ordering service\n // Given async processes, it's possible that we have already processed our own join message before\n // connection was fully established.\n // Note that we might be still initializing quorum - connection is established proactively on load!\n if ((protocolHandler !== undefined && protocolHandler.quorum.getMember(details.clientId) !== undefined)\n || connectionMode === \"read\"\n ) {\n assert(!this.prevClientLeftTimer.hasTimer, 0x2a6 /* \"there should be no timer for 'read' connections\" */);\n this.setConnectionState(ConnectionState.Connected);\n } else if (connectionMode === \"write\") {\n this.startJoinOpTimer();\n }\n }\n\n private setConnectionState(value: ConnectionState.Disconnected, reason: string);\n private setConnectionState(value: ConnectionState.Connected);\n private setConnectionState(value: ConnectionState, reason?: string) {\n if (this.connectionState === value) {\n // Already in the desired state - exit early\n this.logger.sendErrorEvent({ eventName: \"setConnectionStateSame\", value });\n return;\n }\n\n const oldState = this._connectionState;\n this._connectionState = value;\n const quorum = this.handler.protocolHandler()?.quorum;\n let client: ILocalSequencedClient | undefined;\n if (this._clientId !== undefined) {\n client = quorum?.getMember(this._clientId);\n }\n if (value === ConnectionState.Connected) {\n assert(oldState === ConnectionState.Connecting,\n 0x1d8 /* \"Should only transition from Connecting state\" */);\n // Mark our old client should have left in the quorum if it's still there\n if (client !== undefined) {\n client.shouldHaveLeft = true;\n }\n this._clientId = this.pendingClientId;\n } else if (value === ConnectionState.Disconnected) {\n // Important as we process our own joinSession message through delta request\n this._pendingClientId = undefined;\n // Only wait for \"leave\" message if the connected client exists in the quorum because only the write\n // client will exist in the quorum and only for those clients we will receive \"removeMember\" event and\n // the client has some unacked ops.\n // Also server would not accept ops from read client. Also check if the timer is not already running as\n // we could receive \"Disconnected\" event multiple times without getting connected and in that case we\n // don't want to reset the timer as we still want to wait on original client which started this timer.\n if (client !== undefined\n && this.handler.shouldClientJoinWrite()\n && this.prevClientLeftTimer.hasTimer === false\n ) {\n this.prevClientLeftTimer.restart();\n } else {\n // Adding this event temporarily so that we can get help debugging if something goes wrong.\n this.logger.sendTelemetryEvent({\n eventName: \"noWaitOnDisconnected\",\n inQuorum: client !== undefined,\n hasTimer: this.prevClientLeftTimer.hasTimer,\n shouldClientJoinWrite: this.handler.shouldClientJoinWrite(),\n });\n }\n }\n\n // Report transition before we propagate event across layers\n this.handler.logConnectionStateChangeTelemetry(this._connectionState, oldState, reason);\n\n // Propagate event across layers\n this.handler.connectionStateChanged();\n }\n}\n"]}
1
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* Copyright (c) Microsoft Corporation and contributors. All rights reserved.\n * Licensed under the MIT License.\n */\n\nimport { ITelemetryLogger } from \"@fluidframework/common-definitions\";\nimport { IConnectionDetails } from \"@fluidframework/container-definitions\";\nimport { ConnectionMode, IQuorumClients, ISequencedClient } from \"@fluidframework/protocol-definitions\";\nimport { PerformanceEvent } from \"@fluidframework/telemetry-utils\";\nimport { assert, Timer } from \"@fluidframework/common-utils\";\nimport { ConnectionState } from \"./container\";\n\nexport interface IConnectionStateHandler {\n quorumClients: () => IQuorumClients | undefined,\n logConnectionStateChangeTelemetry:\n (value: ConnectionState, oldState: ConnectionState, reason?: string | undefined) => void,\n shouldClientJoinWrite: () => boolean,\n maxClientLeaveWaitTime: number | undefined,\n logConnectionIssue: (eventName: string) => void,\n connectionStateChanged: () => void,\n}\n\nexport interface ILocalSequencedClient extends ISequencedClient {\n shouldHaveLeft?: boolean;\n}\n\nconst JoinOpTimer = 45000;\n\nexport class ConnectionStateHandler {\n private _connectionState = ConnectionState.Disconnected;\n private _pendingClientId: string | undefined;\n private _clientId: string | undefined;\n private readonly prevClientLeftTimer: Timer;\n private readonly joinOpTimer: Timer;\n\n private waitEvent: PerformanceEvent | undefined;\n\n public get connectionState(): ConnectionState {\n return this._connectionState;\n }\n\n public get connected(): boolean {\n return this.connectionState === ConnectionState.Connected;\n }\n\n public get clientId(): string | undefined {\n return this._clientId;\n }\n\n public get pendingClientId(): string | undefined {\n return this._pendingClientId;\n }\n\n constructor(\n private readonly handler: IConnectionStateHandler,\n private readonly logger: ITelemetryLogger,\n ) {\n this.prevClientLeftTimer = new Timer(\n // Default is 5 min for which we are going to wait for its own \"leave\" message. This is same as\n // the max time on server after which leave op is sent.\n this.handler.maxClientLeaveWaitTime ?? 300000,\n () => {\n assert(!this.connected,\n 0x2ac /* \"Connected when timeout waiting for leave from previous session fired!\" */);\n this.applyForConnectedState(\"timeout\");\n },\n );\n\n // Based on recent data, it looks like majority of cases where we get stuck are due to really slow or\n // timing out ops fetches. So attempt recovery infrequently. Also fetch uses 30 second timeout, so\n // if retrying fixes the problem, we should not see these events.\n this.joinOpTimer = new Timer(\n JoinOpTimer,\n () => {\n // I've observed timer firing within couple ms from disconnect event, looks like\n // queued timer callback is not cancelled if timer is cancelled while callback sits in the queue.\n if (this.connectionState === ConnectionState.Connecting) {\n this.handler.logConnectionIssue(\"NoJoinOp\");\n }\n },\n );\n }\n\n private startJoinOpTimer() {\n assert(!this.joinOpTimer.hasTimer, 0x234 /* \"has joinOpTimer\" */);\n this.joinOpTimer.start();\n }\n\n private stopJoinOpTimer() {\n assert(this.joinOpTimer.hasTimer, 0x235 /* \"no joinOpTimer\" */);\n this.joinOpTimer.clear();\n }\n\n public dispose() {\n assert(!this.joinOpTimer.hasTimer, 0x2a5 /* \"join timer\" */);\n this.prevClientLeftTimer.clear();\n }\n\n public containerSaved() {\n // If we were waiting for moving to Connected state, then only apply for state change. Since the container\n // is now saved and we don't have any ops to roundtrip, we can clear the timer and apply for connected state.\n if (this.prevClientLeftTimer.hasTimer) {\n this.prevClientLeftTimer.clear();\n this.applyForConnectedState(\"containerSaved\");\n }\n }\n\n public receivedAddMemberEvent(clientId: string) {\n // This is the only one that requires the pending client ID\n if (clientId === this.pendingClientId) {\n if (this.joinOpTimer.hasTimer) {\n this.stopJoinOpTimer();\n } else {\n // timer has already fired, meaning it took too long to get join on.\n // Record how long it actually took to recover.\n this.handler.logConnectionIssue(\"ReceivedJoinOp\");\n }\n // Start the event in case we are waiting for leave or timeout.\n if (this.prevClientLeftTimer.hasTimer) {\n this.waitEvent = PerformanceEvent.start(this.logger, {\n eventName: \"WaitBeforeClientLeave\",\n waitOnClientId: this._clientId,\n hadOutstandingOps: this.handler.shouldClientJoinWrite(),\n });\n }\n this.applyForConnectedState(\"addMemberEvent\");\n }\n }\n\n private applyForConnectedState(source: \"removeMemberEvent\" | \"addMemberEvent\" | \"timeout\" | \"containerSaved\") {\n const quorumClients = this.handler.quorumClients();\n assert(quorumClients !== undefined, 0x236 /* \"In all cases it should be already installed\" */);\n // Move to connected state only if we are in Connecting state, we have seen our join op\n // and there is no timer running which means we are not waiting for previous client to leave\n // or timeout has occured while doing so.\n if (this.pendingClientId !== this.clientId\n && this.pendingClientId !== undefined\n && quorumClients.getMember(this.pendingClientId) !== undefined\n && !this.prevClientLeftTimer.hasTimer\n ) {\n this.waitEvent?.end({ source });\n this.setConnectionState(ConnectionState.Connected);\n } else {\n // Adding this event temporarily so that we can get help debugging if something goes wrong.\n this.logger.sendTelemetryEvent({\n eventName: \"connectedStateRejected\",\n category: source === \"timeout\" ? \"error\" : \"generic\",\n source,\n pendingClientId: this.pendingClientId,\n clientId: this.clientId,\n hasTimer: this.prevClientLeftTimer.hasTimer,\n inQuorum: quorumClients !== undefined && this.pendingClientId !== undefined\n && quorumClients.getMember(this.pendingClientId) !== undefined,\n });\n }\n }\n\n public receivedRemoveMemberEvent(clientId: string) {\n // If the client which has left was us, then finish the timer.\n if (this.clientId === clientId) {\n this.prevClientLeftTimer.clear();\n this.applyForConnectedState(\"removeMemberEvent\");\n }\n }\n\n public receivedDisconnectEvent(reason: string) {\n if (this.joinOpTimer.hasTimer) {\n this.stopJoinOpTimer();\n }\n this.setConnectionState(ConnectionState.Disconnected, reason);\n }\n\n public receivedConnectEvent(\n connectionMode: ConnectionMode,\n details: IConnectionDetails,\n ) {\n const oldState = this._connectionState;\n this._connectionState = ConnectionState.Connecting;\n\n // Stash the clientID to detect when transitioning from connecting (socket.io channel open) to connected\n // (have received the join message for the client ID)\n // This is especially important in the reconnect case. It's possible there could be outstanding\n // ops sent by this client, so we should keep the old client id until we see our own client's\n // join message. after we see the join message for out new connection with our new client id,\n // we know there can no longer be outstanding ops that we sent with the previous client id.\n this._pendingClientId = details.clientId;\n\n // Report telemetry after we set client id, but before transitioning to Connected state below!\n this.handler.logConnectionStateChangeTelemetry(ConnectionState.Connecting, oldState);\n\n const quorumClients = this.handler.quorumClients();\n // Check if we already processed our own join op through delta storage!\n // we are fetching ops from storage in parallel to connecting to ordering service\n // Given async processes, it's possible that we have already processed our own join message before\n // connection was fully established.\n // Note that we might be still initializing quorum - connection is established proactively on load!\n if ((quorumClients !== undefined && quorumClients.getMember(details.clientId) !== undefined)\n || connectionMode === \"read\"\n ) {\n assert(!this.prevClientLeftTimer.hasTimer, 0x2a6 /* \"there should be no timer for 'read' connections\" */);\n this.setConnectionState(ConnectionState.Connected);\n } else if (connectionMode === \"write\") {\n this.startJoinOpTimer();\n }\n }\n\n private setConnectionState(value: ConnectionState.Disconnected, reason: string);\n private setConnectionState(value: ConnectionState.Connected);\n private setConnectionState(value: ConnectionState, reason?: string) {\n if (this.connectionState === value) {\n // Already in the desired state - exit early\n this.logger.sendErrorEvent({ eventName: \"setConnectionStateSame\", value });\n return;\n }\n\n const oldState = this._connectionState;\n this._connectionState = value;\n const quorumClients = this.handler.quorumClients();\n let client: ILocalSequencedClient | undefined;\n if (this._clientId !== undefined) {\n client = quorumClients?.getMember(this._clientId);\n }\n if (value === ConnectionState.Connected) {\n assert(oldState === ConnectionState.Connecting,\n 0x1d8 /* \"Should only transition from Connecting state\" */);\n // Mark our old client should have left in the quorum if it's still there\n if (client !== undefined) {\n client.shouldHaveLeft = true;\n }\n this._clientId = this.pendingClientId;\n } else if (value === ConnectionState.Disconnected) {\n // Important as we process our own joinSession message through delta request\n this._pendingClientId = undefined;\n // Only wait for \"leave\" message if the connected client exists in the quorum because only the write\n // client will exist in the quorum and only for those clients we will receive \"removeMember\" event and\n // the client has some unacked ops.\n // Also server would not accept ops from read client. Also check if the timer is not already running as\n // we could receive \"Disconnected\" event multiple times without getting connected and in that case we\n // don't want to reset the timer as we still want to wait on original client which started this timer.\n if (client !== undefined\n && this.handler.shouldClientJoinWrite()\n && this.prevClientLeftTimer.hasTimer === false\n ) {\n this.prevClientLeftTimer.restart();\n } else {\n // Adding this event temporarily so that we can get help debugging if something goes wrong.\n this.logger.sendTelemetryEvent({\n eventName: \"noWaitOnDisconnected\",\n inQuorum: client !== undefined,\n hasTimer: this.prevClientLeftTimer.hasTimer,\n shouldClientJoinWrite: this.handler.shouldClientJoinWrite(),\n });\n }\n }\n\n // Report transition before we propagate event across layers\n this.handler.logConnectionStateChangeTelemetry(this._connectionState, oldState, reason);\n\n // Propagate event across layers\n this.handler.connectionStateChanged();\n }\n}\n"]}
@@ -1 +1 @@
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+ {"version":3,"file":"container.d.ts","sourceRoot":"","sources":["../src/container.ts"],"names":[],"mappings":"AAAA;;;GAGG;AASH,OAAO,EACH,QAAQ,EACR,SAAS,EACT,YAAY,EACZ,iBAAiB,EAEpB,MAAM,iCAAiC,CAAC;AACzC,OAAO,EACH,SAAS,EAET,UAAU,EACV,gBAAgB,EAChB,aAAa,EACb,uBAAuB,EACvB,gBAAgB,EAChB,WAAW,EAGX,YAAY,EACZ,kBAAkB,EACrB,MAAM,uCAAuC,CAAC;AAO/C,OAAO,EAEH,uBAAuB,EACvB,iBAAiB,EACjB,YAAY,EACf,MAAM,oCAAoC,CAAC;AAc5C,OAAO,EAEH,oBAAoB,EACpB,cAAc,EAGd,gBAAgB,EAEhB,cAAc,EAGd,yBAAyB,EAOzB,QAAQ,EAGX,MAAM,sCAAsC,CAAC;AAC9C,OAAO,EAEH,6BAA6B,EAG7B,eAAe,EAMlB,MAAM,iCAAiC,CAAC;AAMzC,OAAO,EAAE,cAAc,EAAE,MAAM,EAAkB,MAAM,UAAU,CAAC;AAgBlE,MAAM,WAAW,qBAAqB;IAClC;;OAEG;IACH,YAAY,CAAC,EAAE,OAAO,CAAC;IACvB;;OAEG;IACH,qBAAqB,CAAC,EAAE,cAAc,CAAC;IACvC,WAAW,EAAE,iBAAiB,CAAC;IAC/B;;OAEG;IACH,OAAO,EAAE,MAAM,GAAG,SAAS,CAAC;IAC5B;;OAEG;IACH,QAAQ,CAAC,EAAE,kBAAkB,CAAC;CACjC;AAED,MAAM,WAAW,gBAAgB;IAC7B,WAAW,CAAC,EAAE,iBAAiB,CAAC;IAChC,YAAY,CAAC,EAAE,OAAO,CAAC;IACvB;;OAEG;IACH,qBAAqB,CAAC,EAAE,cAAc,CAAC;CAC1C;AAED,oBAAY,eAAe;IACvB;;OAEG;IACH,YAAY,IAAA;IAEZ;;OAEG;IACH,UAAU,IAAA;IAEV;;OAEG;IACH,SAAS,IAAA;CACZ;AAED;;;;;;;;;GASG;AACH,wBAAsB,sBAAsB,CAAC,SAAS,EAAE,UAAU,oBAmDjE;AAMD,qBAAa,SAAU,SAAQ,6BAA6B,CAAC,gBAAgB,CAAE,YAAW,UAAU;IAsS5F,OAAO,CAAC,QAAQ,CAAC,MAAM;IArS3B,OAAc,OAAO,SAAY;IAEjC;;OAEG;WACiB,IAAI,CACpB,MAAM,EAAE,MAAM,EACd,WAAW,EAAE,qBAAqB,EAClC,iBAAiB,CAAC,EAAE,OAAO,GAC5B,OAAO,CAAC,SAAS,CAAC;IAiDrB;;OAEG;WACiB,cAAc,CAC9B,MAAM,EAAE,MAAM,EACd,WAAW,EAAE,iBAAiB,GAC/B,OAAO,CAAC,SAAS,CAAC;IAgBrB;;;OAGG;WACiB,6BAA6B,CAC7C,MAAM,EAAE,MAAM,EACd,QAAQ,EAAE,MAAM,GACjB,OAAO,CAAC,SAAS,CAAC;IAgBd,SAAS,EAAE,eAAe,CAAC;IAIlC,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAiB;IAE/C,OAAO,CAAC,QAAQ,CAAC,EAAE,CAAoB;IAEvC,OAAO,CAAC,eAAe,CAAsE;IAE7F,OAAO,KAAK,MAAM,GAEjB;IAED,OAAO,KAAK,MAAM,QASjB;IAED,IAAW,MAAM,IAAI,OAAO,CAE3B;IAED,OAAO,CAAC,YAAY,CAAwB;IAE5C,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAA0B;IACnD,IAAW,OAAO,IAAI,uBAAuB,CAE5C;IAED,OAAO,CAAC,eAAe,CAAoD;IAC3E,OAAO,KAAK,cAAc,GAKzB;IAED,OAAO,CAAC,QAAQ,CAAC,qBAAqB,CAA6B;IACnE,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAkC;IAChE,OAAO,CAAC,OAAO,CAA+B;IAC9C,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAW;IAErC,OAAO,CAAC,QAAQ,CAA+B;IAC/C,OAAO,KAAK,OAAO,GAKlB;IACD,OAAO,CAAC,gBAAgB,CAAgC;IACxD,OAAO,KAAK,eAAe,GAK1B;IAED,OAAO,CAAC,4BAA4B,CAAS;IAC7C,OAAO,CAAC,eAAe,CAAQ;IAC/B,OAAO,CAAC,yBAAyB,CAAS;IAC1C,OAAO,CAAC,QAAQ,CAAC,yBAAyB,CAAgB;IAC1D,OAAO,CAAC,8BAA8B,CAAa;IACnD,OAAO,CAAC,kBAAkB,CAAuB;IACjD,OAAO,CAAC,YAAY,CAAgC;IACpD,OAAO,CAAC,aAAa,CAAS;IAC9B,OAAO,CAAC,eAAe,CAAS;IAEhC,OAAO,CAAC,WAAW,CAAqB;IACxC,OAAO,CAAC,QAAQ,CAAC,sBAAsB,CAA2B;IAClE,OAAO,CAAC,QAAQ,CAAC,sBAAsB,CAAyB;IAEhE,OAAO,CAAC,oBAAoB,CAAqB;IAEjD,OAAO,CAAC,QAAQ,CAAC,mBAAmB,CAKlC;IAEF,OAAO,KAAK,cAAc,GAAkE;IAE5F,IAAW,YAAY,IAAI,YAAY,CAAiB;IAExD,IAAW,WAAW,IAAI,YAAY,GAAG,SAAS,CAEjD;IAED,IAAW,iBAAiB,IAAI,QAAQ,GAAG,SAAS,CAEnD;IAED,IAAW,YAAY,IAAI,YAAY,CAEtC;IAED;;OAEG;IACI,aAAa,CAAC,QAAQ,EAAE,OAAO;IAItC,IAAW,YAAY,IAAI,aAAa,CAAC,yBAAyB,EAAE,gBAAgB,CAAC,CAEpF;IAED,IAAW,eAAe,IAAI,eAAe,CAE5C;IAED,IAAW,SAAS,IAAI,OAAO,CAE9B;IAED;;;OAGG;IACH,IAAW,oBAAoB,IAAI,oBAAoB,GAAG,SAAS,CAElE;IAED;;;OAGG;IACH,IAAW,QAAQ,IAAI,MAAM,GAAG,SAAS,CAExC;IAED;;;OAGG;IACH,IAAW,MAAM,IAAI,MAAM,EAAE,GAAG,SAAS,CAExC;IAED,IAAW,aAAa,IAAI,cAAc,CAEzC;IAED;;;OAGG;IACI,uBAAuB,IAAI,iBAAiB,GAAG,SAAS;IAI/D;;;;OAIG;IACI,oBAAoB,IAAI,iBAAiB,GAAG,SAAS;IAI5D;;OAEG;IACH,IAAW,QAAQ,IAAI,SAAS,CAE/B;IAED;;;;OAIG;IACH,IAAW,OAAO,YAEjB;IAED,OAAO,KAAK,cAAc,GAAwD;IAClF,OAAO,KAAK,WAAW,GAA6C;IACpE,SAAgB,OAAO,EAAE,cAAc,CAAC;IACxC,OAAO,KAAK,KAAK,GAAwC;IACzD,OAAO,KAAK,UAAU,GAA6C;gBAG9C,MAAM,EAAE,MAAM,EAC/B,MAAM,EAAE,gBAAgB;IAsK5B;;OAEG;IACI,SAAS,IAAI,cAAc;IAI3B,KAAK,CAAC,KAAK,CAAC,EAAE,uBAAuB;IAkDrC,4BAA4B,IAAI,MAAM;IAkB7C,IAAW,WAAW,IAAI,WAAW,CAEpC;IAEM,SAAS,IAAI,MAAM;IAab,MAAM,CAAC,OAAO,EAAE,QAAQ,GAAG,OAAO,CAAC,IAAI,CAAC;IA8GxC,OAAO,CAAC,IAAI,EAAE,QAAQ,GAAG,OAAO,CAAC,SAAS,CAAC;IASjD,gBAAgB,CAAC,SAAS,EAAE,OAAO;IAqCnC,MAAM;IASb,OAAO,CAAC,cAAc;IActB;;;;;OAKG;IACI,qBAAqB,CAAC,OAAO,EAAE,gBAAgB;IASzC,cAAc,CAAC,WAAW,EAAE,MAAM,GAAG,OAAO,CAAC,MAAM,GAAG,SAAS,CAAC;IAWhE,kBAAkB,CAAC,WAAW,EAAE,iBAAiB;YAmBhD,mBAAmB;YAgBnB,UAAU;IAKxB,OAAO,CAAC,sBAAsB;IAM9B,OAAO,CAAC,oBAAoB;IAW5B;;;;;;OAMG;YACW,IAAI;YAuHJ,cAAc;YAuCd,6BAA6B;YA4B7B,qBAAqB;YAsBrB,qBAAqB;YA2BrB,8BAA8B;YA2B9B,uBAAuB;IAwDrC,OAAO,CAAC,sBAAsB;IAmC9B,OAAO,CAAC,wBAAwB;IAQhC,OAAO,KAAK,MAAM,GAkBjB;IAED;;;;;OAKG;IACH,OAAO,CAAC,gBAAgB;IAKxB,OAAO,CAAC,kBAAkB;YAuDZ,2BAA2B;IAiBzC,OAAO,CAAC,iCAAiC;IA4DzC,OAAO,CAAC,wBAAwB;IAuBhC,OAAO,CAAC,sBAAsB;IA4B9B,OAAO,CAAC,aAAa;IAWrB,OAAO,CAAC,oBAAoB;IAoC5B,OAAO,CAAC,YAAY;IAIpB,OAAO,CAAC,aAAa;IAiBrB;;;;OAIG;YACW,iBAAiB;YAkBjB,0BAA0B;YAkB1B,kBAAkB;IAiChC,OAAO,CAAC,yBAAyB;IAQjC,OAAO,CAAC,iBAAiB;CAG5B"}
package/lib/container.js CHANGED
@@ -153,6 +153,7 @@ export class Container extends EventEmitterWithErrorHandling {
153
153
  error: {
154
154
  // load information to associate errors with the specific load point
155
155
  dmInitialSeqNumber: () => { var _a; return (_a = this._deltaManager) === null || _a === void 0 ? void 0 : _a.initialSequenceNumber; },
156
+ dmLastProcessedSeqNumber: () => { var _a; return (_a = this._deltaManager) === null || _a === void 0 ? void 0 : _a.lastSequenceNumber; },
156
157
  dmLastKnownSeqNumber: () => { var _a; return (_a = this._deltaManager) === null || _a === void 0 ? void 0 : _a.lastKnownSeqNumber; },
157
158
  containerLoadedFromVersionId: () => { var _a; return (_a = this.loadedFromVersion) === null || _a === void 0 ? void 0 : _a.id; },
158
159
  containerLoadedFromVersionDate: () => { var _a; return (_a = this.loadedFromVersion) === null || _a === void 0 ? void 0 : _a.date; },
@@ -168,7 +169,7 @@ export class Container extends EventEmitterWithErrorHandling {
168
169
  const summarizeProtocolTree = (_c = this.mc.config.getBoolean("Fluid.Container.summarizeProtocolTree")) !== null && _c !== void 0 ? _c : this.loader.services.options.summarizeProtocolTree;
169
170
  this.options = Object.assign(Object.assign({}, this.loader.services.options), { summarizeProtocolTree });
170
171
  this.connectionStateHandler = new ConnectionStateHandler({
171
- protocolHandler: () => this._protocolHandler,
172
+ quorumClients: () => { var _a; return (_a = this._protocolHandler) === null || _a === void 0 ? void 0 : _a.quorum; },
172
173
  logConnectionStateChangeTelemetry: (value, oldState, reason) => this.logConnectionStateChangeTelemetry(value, oldState, reason),
173
174
  shouldClientJoinWrite: () => this._deltaManager.connectionManager.shouldJoinWrite(),
174
175
  maxClientLeaveWaitTime: this.loader.services.options.maxClientLeaveWaitTime,
@@ -274,7 +275,7 @@ export class Container extends EventEmitterWithErrorHandling {
274
275
  assert(pendingLocalState === undefined || loadOptions.loadMode === undefined, 0x1e1 /* "pending state requires immediate connection!" */);
275
276
  const mode = (_a = loadOptions.loadMode) !== null && _a !== void 0 ? _a : defaultMode;
276
277
  const onClosed = (err) => {
277
- reject(err !== null && err !== void 0 ? err : new GenericError("containerClosedWithoutErrorDuringLoad"));
278
+ reject(err !== null && err !== void 0 ? err : new GenericError("Container closed without error during load"));
278
279
  };
279
280
  container.on("closed", onClosed);
280
281
  container.load(version, mode, pendingLocalState)
@@ -510,7 +511,7 @@ export class Container extends EventEmitterWithErrorHandling {
510
511
  async attach(request) {
511
512
  await PerformanceEvent.timedExecAsync(this.mc.logger, { eventName: "Attach" }, async () => {
512
513
  if (this._lifecycleState !== "loaded") {
513
- throw new UsageError(`containerNotValidForAttach [${this._lifecycleState}]`);
514
+ throw new UsageError(`The Container is not in a valid state for attach [${this._lifecycleState}]`);
514
515
  }
515
516
  // If container is already attached or attach is in progress, throw an error.
516
517
  assert(this._attachState === AttachState.Detached && !this.attachStarted, 0x205 /* "attach() called more than once" */);
@@ -689,7 +690,7 @@ export class Container extends EventEmitterWithErrorHandling {
689
690
  this.deltaManager.inboundSignal.resume();
690
691
  return;
691
692
  }
692
- this.close(new GenericError("existingContextDoesNotSatisfyIncomingProposal"));
693
+ this.close(new GenericError("Existing context does not satisfy incoming proposal"));
693
694
  }
694
695
  async getVersion(version) {
695
696
  const versions = await this.storageService.getVersions(version, 1);
@@ -904,9 +905,7 @@ export class Container extends EventEmitterWithErrorHandling {
904
905
  return protocolHandler;
905
906
  }
906
907
  async initializeProtocolState(attributes, members, proposals, values) {
907
- const protocol = new ProtocolOpHandler(attributes.minimumSequenceNumber, attributes.sequenceNumber, attributes.term, members, proposals, values, (key, value) => this.submitMessage(MessageType.Propose, { key, value }),
908
- // Quorum proposal rejection removed, delete when protocol-base 0.1035 is integrated.
909
- () => { });
908
+ const protocol = new ProtocolOpHandler(attributes.minimumSequenceNumber, attributes.sequenceNumber, attributes.term, members, proposals, values, (key, value) => this.submitMessage(MessageType.Propose, { key, value }));
910
909
  const protocolLogger = ChildLogger.create(this.subLogger, "ProtocolHandler");
911
910
  protocol.quorum.on("error", (error) => {
912
911
  protocolLogger.sendErrorEvent(error);
@@ -1146,16 +1145,16 @@ export class Container extends EventEmitterWithErrorHandling {
1146
1145
  // Check and report if we're getting messages from a clientId that we previously
1147
1146
  // flagged as shouldHaveLeft, or from a client that's not in the quorum but should be
1148
1147
  if (message.clientId != null) {
1149
- let errorCode;
1148
+ let errorMsg;
1150
1149
  const client = this.getQuorum().getMember(message.clientId);
1151
1150
  if (client === undefined && message.type !== MessageType.ClientJoin) {
1152
- errorCode = "messageClientIdMissingFromQuorum";
1151
+ errorMsg = "Remote message's clientId is missing from the quorum";
1153
1152
  }
1154
1153
  else if ((client === null || client === void 0 ? void 0 : client.shouldHaveLeft) === true && message.type !== MessageType.NoOp) {
1155
- errorCode = "messageClientIdShouldHaveLeft";
1154
+ errorMsg = "Remote message's clientId already should have left";
1156
1155
  }
1157
- if (errorCode !== undefined) {
1158
- const error = new DataCorruptionError(errorCode, extractSafePropertiesFromMessage(message));
1156
+ if (errorMsg !== undefined) {
1157
+ const error = new DataCorruptionError(errorMsg, extractSafePropertiesFromMessage(message));
1159
1158
  this.close(normalizeError(error));
1160
1159
  }
1161
1160
  }