@fluentui/react-spinbutton 9.2.90 → 9.2.92
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- package/CHANGELOG.md +26 -2
- package/lib/SpinButton.js.map +1 -1
- package/lib/components/SpinButton/SpinButton.js.map +1 -1
- package/lib/components/SpinButton/SpinButton.types.js.map +1 -1
- package/lib/components/SpinButton/index.js.map +1 -1
- package/lib/components/SpinButton/renderSpinButton.js.map +1 -1
- package/lib/components/SpinButton/useSpinButton.js.map +1 -1
- package/lib/components/SpinButton/useSpinButtonStyles.styles.js +1 -2
- package/lib/index.js.map +1 -1
- package/lib/utils/clamp.js.map +1 -1
- package/lib/utils/getBound.js.map +1 -1
- package/lib/utils/index.js.map +1 -1
- package/lib/utils/precision.js.map +1 -1
- package/lib-commonjs/SpinButton.js.map +1 -1
- package/lib-commonjs/components/SpinButton/SpinButton.js.map +1 -1
- package/lib-commonjs/components/SpinButton/SpinButton.types.js.map +1 -1
- package/lib-commonjs/components/SpinButton/index.js.map +1 -1
- package/lib-commonjs/components/SpinButton/renderSpinButton.js.map +1 -1
- package/lib-commonjs/components/SpinButton/useSpinButton.js.map +1 -1
- package/lib-commonjs/components/SpinButton/useSpinButtonStyles.styles.js +1 -1
- package/lib-commonjs/index.js.map +1 -1
- package/lib-commonjs/utils/clamp.js.map +1 -1
- package/lib-commonjs/utils/getBound.js.map +1 -1
- package/lib-commonjs/utils/index.js.map +1 -1
- package/lib-commonjs/utils/precision.js.map +1 -1
- package/package.json +8 -22
package/CHANGELOG.md
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# Change Log - @fluentui/react-spinbutton
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This log was last generated on
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This log was last generated on Mon, 18 Nov 2024 09:42:22 GMT and should not be manually modified.
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<!-- Start content -->
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## [9.2.92](https://github.com/microsoft/fluentui/tree/@fluentui/react-spinbutton_v9.2.92)
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Mon, 18 Nov 2024 09:42:22 GMT
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[Compare changes](https://github.com/microsoft/fluentui/compare/@fluentui/react-spinbutton_v9.2.91..@fluentui/react-spinbutton_v9.2.92)
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### Patches
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- Bump @fluentui/react-field to v9.1.80 ([PR #33229](https://github.com/microsoft/fluentui/pull/33229) by beachball)
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## [9.2.91](https://github.com/microsoft/fluentui/tree/@fluentui/react-spinbutton_v9.2.91)
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Mon, 11 Nov 2024 10:00:55 GMT
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[Compare changes](https://github.com/microsoft/fluentui/compare/@fluentui/react-spinbutton_v9.2.90..@fluentui/react-spinbutton_v9.2.91)
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### Patches
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- chore: replace npm-scripts and just-scrtips with nx inferred tasks ([PR #33074](https://github.com/microsoft/fluentui/pull/33074) by martinhochel@microsoft.com)
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- Bump @fluentui/keyboard-keys to v9.0.8 ([PR #33238](https://github.com/microsoft/fluentui/pull/33238) by beachball)
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- Bump @fluentui/react-field to v9.1.79 ([PR #33238](https://github.com/microsoft/fluentui/pull/33238) by beachball)
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- Bump @fluentui/react-jsx-runtime to v9.0.46 ([PR #33238](https://github.com/microsoft/fluentui/pull/33238) by beachball)
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- Bump @fluentui/react-shared-contexts to v9.21.0 ([PR #33238](https://github.com/microsoft/fluentui/pull/33238) by beachball)
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- Bump @fluentui/react-theme to v9.1.22 ([PR #33238](https://github.com/microsoft/fluentui/pull/33238) by beachball)
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- Bump @fluentui/react-utilities to v9.18.17 ([PR #33238](https://github.com/microsoft/fluentui/pull/33238) by beachball)
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## [9.2.90](https://github.com/microsoft/fluentui/tree/@fluentui/react-spinbutton_v9.2.90)
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[Compare changes](https://github.com/microsoft/fluentui/compare/@fluentui/react-spinbutton_v9.2.89..@fluentui/react-spinbutton_v9.2.90)
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### Patches
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package/lib/SpinButton.js.map
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{"version":3,"sources":["SpinButton.ts"],"sourcesContent":["export * from './components/SpinButton/index';\n"],"names":[],"rangeMappings":"","mappings":"AAAA,cAAc,gCAAgC"}
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{"version":3,"sources":["../src/SpinButton.ts"],"sourcesContent":["export * from './components/SpinButton/index';\n"],"names":[],"rangeMappings":"","mappings":"AAAA,cAAc,gCAAgC"}
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{"version":3,"sources":["SpinButton.tsx"],"sourcesContent":["import * as React from 'react';\nimport { useSpinButton_unstable } from './useSpinButton';\nimport { renderSpinButton_unstable } from './renderSpinButton';\nimport { useSpinButtonStyles_unstable } from './useSpinButtonStyles.styles';\nimport type { SpinButtonProps } from './SpinButton.types';\nimport type { ForwardRefComponent } from '@fluentui/react-utilities';\nimport { useCustomStyleHook_unstable } from '@fluentui/react-shared-contexts';\n\n/**\n * A SpinButton allows someone to incrementally adjust a value in small steps.\n */\nexport const SpinButton: ForwardRefComponent<SpinButtonProps> = React.forwardRef((props, ref) => {\n const state = useSpinButton_unstable(props, ref);\n\n useSpinButtonStyles_unstable(state);\n\n useCustomStyleHook_unstable('useSpinButtonStyles_unstable')(state);\n\n return renderSpinButton_unstable(state);\n});\n\nSpinButton.displayName = 'SpinButton';\n"],"names":["React","useSpinButton_unstable","renderSpinButton_unstable","useSpinButtonStyles_unstable","useCustomStyleHook_unstable","SpinButton","forwardRef","props","ref","state","displayName"],"rangeMappings":";;;;;;;;;;;;;","mappings":"AAAA,YAAYA,WAAW,QAAQ;AAC/B,SAASC,sBAAsB,QAAQ,kBAAkB;AACzD,SAASC,yBAAyB,QAAQ,qBAAqB;AAC/D,SAASC,4BAA4B,QAAQ,+BAA+B;AAG5E,SAASC,2BAA2B,QAAQ,kCAAkC;AAE9E;;CAEC,GACD,OAAO,MAAMC,2BAAmDL,MAAMM,UAAU,CAAC,CAACC,OAAOC;IACvF,MAAMC,QAAQR,uBAAuBM,OAAOC;IAE5CL,6BAA6BM;IAE7BL,4BAA4B,gCAAgCK;IAE5D,OAAOP,0BAA0BO;AACnC,GAAG;AAEHJ,WAAWK,WAAW,GAAG"}
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{"version":3,"sources":["../src/components/SpinButton/SpinButton.tsx"],"sourcesContent":["import * as React from 'react';\nimport { useSpinButton_unstable } from './useSpinButton';\nimport { renderSpinButton_unstable } from './renderSpinButton';\nimport { useSpinButtonStyles_unstable } from './useSpinButtonStyles.styles';\nimport type { SpinButtonProps } from './SpinButton.types';\nimport type { ForwardRefComponent } from '@fluentui/react-utilities';\nimport { useCustomStyleHook_unstable } from '@fluentui/react-shared-contexts';\n\n/**\n * A SpinButton allows someone to incrementally adjust a value in small steps.\n */\nexport const SpinButton: ForwardRefComponent<SpinButtonProps> = React.forwardRef((props, ref) => {\n const state = useSpinButton_unstable(props, ref);\n\n useSpinButtonStyles_unstable(state);\n\n useCustomStyleHook_unstable('useSpinButtonStyles_unstable')(state);\n\n return renderSpinButton_unstable(state);\n});\n\nSpinButton.displayName = 'SpinButton';\n"],"names":["React","useSpinButton_unstable","renderSpinButton_unstable","useSpinButtonStyles_unstable","useCustomStyleHook_unstable","SpinButton","forwardRef","props","ref","state","displayName"],"rangeMappings":";;;;;;;;;;;;;","mappings":"AAAA,YAAYA,WAAW,QAAQ;AAC/B,SAASC,sBAAsB,QAAQ,kBAAkB;AACzD,SAASC,yBAAyB,QAAQ,qBAAqB;AAC/D,SAASC,4BAA4B,QAAQ,+BAA+B;AAG5E,SAASC,2BAA2B,QAAQ,kCAAkC;AAE9E;;CAEC,GACD,OAAO,MAAMC,2BAAmDL,MAAMM,UAAU,CAAC,CAACC,OAAOC;IACvF,MAAMC,QAAQR,uBAAuBM,OAAOC;IAE5CL,6BAA6BM;IAE7BL,4BAA4B,gCAAgCK;IAE5D,OAAOP,0BAA0BO;AACnC,GAAG;AAEHJ,WAAWK,WAAW,GAAG"}
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{"version":3,"sources":["SpinButton.types.ts"],"sourcesContent":["import type { ComponentProps, ComponentState, Slot } from '@fluentui/react-utilities';\nimport * as React from 'react';\n\nexport type SpinButtonSlots = {\n /**\n * The root element of SpinButton is a container `<div>`.\n * The root slot receives the `className` and `style` specified on the `<SpinButton>`.\n * All other native props are applied to the primary slot: `input`.\n */\n root: NonNullable<Slot<'span'>>;\n\n /**\n * Input that displays the current value and accepts direct input from the user.\n * Displayed value is formatted.\n *\n * This is the primary slot.\n */\n input: NonNullable<Slot<'input'>>;\n\n /**\n * Renders the increment control.\n */\n incrementButton: NonNullable<Slot<'button'>>;\n\n /**\n * Renders the decrement control.\n */\n decrementButton: NonNullable<Slot<'button'>>;\n};\n\n/**\n * SpinButton Props\n */\nexport type SpinButtonProps = Omit<\n ComponentProps<Partial<SpinButtonSlots>, 'input'>,\n 'defaultValue' | 'onChange' | 'size' | 'value'\n> & {\n /**\n * Controls the colors and borders of the input.\n * @default 'outline'\n */\n appearance?: 'outline' | 'underline' | 'filled-darker' | 'filled-lighter';\n\n /**\n * Initial value of the control (assumed to be valid). Updates to this prop will not be respected.\n *\n * Use this if you intend for the SpinButton to be an uncontrolled component which maintains its\n * own value. For a controlled component, use `value` instead. (Mutually exclusive with `value`.)\n *\n * Use `null` to indicate the control has no value.\n */\n defaultValue?: number | null;\n\n /**\n * String representation of `value`.\n *\n * Use this when displaying the value to users as something other than a plain number.\n * For example, when displaying currency values this might be \"$1.00\" when value is `1`.\n *\n * Only provide this if the SpinButton is a controlled component where you are maintaining its\n * current state and passing updates based on change events. When SpinButton is used as an\n * uncontrolled component this prop is ignored.\n */\n displayValue?: string;\n\n /**\n * Max value of the control. If not provided, the control has no maximum value.\n */\n max?: number;\n\n /**\n * Min value of the control. If not provided, the control has no minimum value.\n */\n min?: number;\n\n /**\n * Callback for when the committed value changes.\n * - User presses the up/down buttons (on single press or every spin)\n * - User presses the up/down arrow keys (on single press or every spin)\n * - User *commits* edits to the input text by focusing away (blurring) or pressing enter.\n * Note that this is NOT called for every key press while the user is editing.\n */\n // eslint-disable-next-line @nx/workspace-consistent-callback-type -- can't change type of existing callback\n onChange?: (event: SpinButtonChangeEvent, data: SpinButtonOnChangeData) => void;\n\n /**\n * How many decimal places the value should be rounded to.\n *\n * The default is calculated based on the precision of `step`: i.e. if step = 1, precision = 0.\n * step = 0.0089, precision = 4. step = 300, precision = 2. step = 23.00, precision = 2.\n */\n precision?: number;\n\n /**\n * Size of the input.\n * @default 'medium'\n */\n size?: 'small' | 'medium';\n\n /**\n * Difference between two adjacent values of the control.\n * This value is used to calculate the precision of the input if no `precision` is given.\n * The precision calculated this way will always be greater than or equal 0.\n * @default 1\n */\n step?: number;\n\n /**\n * Large difference between two values. This should be greater than `step` and is used\n * when users hit the Page Up or Page Down keys.\n * @default 1\n */\n stepPage?: number;\n\n /**\n * Current value of the control (assumed to be valid).\n *\n * Only provide this if the SpinButton is a controlled component where you are maintaining its\n * current state and passing updates based on change events; otherwise, use the `defaultValue`\n * property.\n *\n * Use `null` to indicate the control has no value.\n *\n * Mutually exclusive with `defaultValue`.\n */\n value?: number | null;\n};\n\n/**\n * State used in rendering SpinButton\n */\nexport type SpinButtonState = ComponentState<SpinButtonSlots> &\n Required<Pick<SpinButtonProps, 'appearance' | 'size'>> & {\n /**\n * State used to track which direction, if any, SpinButton is currently spinning.\n * @default 'rest'\n */\n spinState: SpinButtonSpinState;\n\n /**\n * State used to track if the value is at the range bounds of [min-max].\n * @default 'none'\n */\n atBound: SpinButtonBounds;\n };\n\nexport type SpinButtonChangeEvent =\n | React.MouseEvent<HTMLButtonElement>\n | React.ChangeEvent<HTMLElement>\n | React.FocusEvent<HTMLInputElement>\n | React.KeyboardEvent<HTMLInputElement>;\n\nexport type SpinButtonOnChangeData = {\n value?: number | null;\n displayValue?: string;\n};\n\nexport type SpinButtonSpinState = 'rest' | 'up' | 'down';\nexport type SpinButtonBounds = 'none' | 'min' | 'max' | 'both';\n"],"names":["React"],"rangeMappings":"","mappings":"AACA,YAAYA,WAAW,QAAQ"}
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{"version":3,"sources":["../src/components/SpinButton/SpinButton.types.ts"],"sourcesContent":["import type { ComponentProps, ComponentState, Slot } from '@fluentui/react-utilities';\nimport * as React from 'react';\n\nexport type SpinButtonSlots = {\n /**\n * The root element of SpinButton is a container `<div>`.\n * The root slot receives the `className` and `style` specified on the `<SpinButton>`.\n * All other native props are applied to the primary slot: `input`.\n */\n root: NonNullable<Slot<'span'>>;\n\n /**\n * Input that displays the current value and accepts direct input from the user.\n * Displayed value is formatted.\n *\n * This is the primary slot.\n */\n input: NonNullable<Slot<'input'>>;\n\n /**\n * Renders the increment control.\n */\n incrementButton: NonNullable<Slot<'button'>>;\n\n /**\n * Renders the decrement control.\n */\n decrementButton: NonNullable<Slot<'button'>>;\n};\n\n/**\n * SpinButton Props\n */\nexport type SpinButtonProps = Omit<\n ComponentProps<Partial<SpinButtonSlots>, 'input'>,\n 'defaultValue' | 'onChange' | 'size' | 'value'\n> & {\n /**\n * Controls the colors and borders of the input.\n * @default 'outline'\n */\n appearance?: 'outline' | 'underline' | 'filled-darker' | 'filled-lighter';\n\n /**\n * Initial value of the control (assumed to be valid). Updates to this prop will not be respected.\n *\n * Use this if you intend for the SpinButton to be an uncontrolled component which maintains its\n * own value. For a controlled component, use `value` instead. (Mutually exclusive with `value`.)\n *\n * Use `null` to indicate the control has no value.\n */\n defaultValue?: number | null;\n\n /**\n * String representation of `value`.\n *\n * Use this when displaying the value to users as something other than a plain number.\n * For example, when displaying currency values this might be \"$1.00\" when value is `1`.\n *\n * Only provide this if the SpinButton is a controlled component where you are maintaining its\n * current state and passing updates based on change events. When SpinButton is used as an\n * uncontrolled component this prop is ignored.\n */\n displayValue?: string;\n\n /**\n * Max value of the control. If not provided, the control has no maximum value.\n */\n max?: number;\n\n /**\n * Min value of the control. If not provided, the control has no minimum value.\n */\n min?: number;\n\n /**\n * Callback for when the committed value changes.\n * - User presses the up/down buttons (on single press or every spin)\n * - User presses the up/down arrow keys (on single press or every spin)\n * - User *commits* edits to the input text by focusing away (blurring) or pressing enter.\n * Note that this is NOT called for every key press while the user is editing.\n */\n // eslint-disable-next-line @nx/workspace-consistent-callback-type -- can't change type of existing callback\n onChange?: (event: SpinButtonChangeEvent, data: SpinButtonOnChangeData) => void;\n\n /**\n * How many decimal places the value should be rounded to.\n *\n * The default is calculated based on the precision of `step`: i.e. if step = 1, precision = 0.\n * step = 0.0089, precision = 4. step = 300, precision = 2. step = 23.00, precision = 2.\n */\n precision?: number;\n\n /**\n * Size of the input.\n * @default 'medium'\n */\n size?: 'small' | 'medium';\n\n /**\n * Difference between two adjacent values of the control.\n * This value is used to calculate the precision of the input if no `precision` is given.\n * The precision calculated this way will always be greater than or equal 0.\n * @default 1\n */\n step?: number;\n\n /**\n * Large difference between two values. This should be greater than `step` and is used\n * when users hit the Page Up or Page Down keys.\n * @default 1\n */\n stepPage?: number;\n\n /**\n * Current value of the control (assumed to be valid).\n *\n * Only provide this if the SpinButton is a controlled component where you are maintaining its\n * current state and passing updates based on change events; otherwise, use the `defaultValue`\n * property.\n *\n * Use `null` to indicate the control has no value.\n *\n * Mutually exclusive with `defaultValue`.\n */\n value?: number | null;\n};\n\n/**\n * State used in rendering SpinButton\n */\nexport type SpinButtonState = ComponentState<SpinButtonSlots> &\n Required<Pick<SpinButtonProps, 'appearance' | 'size'>> & {\n /**\n * State used to track which direction, if any, SpinButton is currently spinning.\n * @default 'rest'\n */\n spinState: SpinButtonSpinState;\n\n /**\n * State used to track if the value is at the range bounds of [min-max].\n * @default 'none'\n */\n atBound: SpinButtonBounds;\n };\n\nexport type SpinButtonChangeEvent =\n | React.MouseEvent<HTMLButtonElement>\n | React.ChangeEvent<HTMLElement>\n | React.FocusEvent<HTMLInputElement>\n | React.KeyboardEvent<HTMLInputElement>;\n\nexport type SpinButtonOnChangeData = {\n value?: number | null;\n displayValue?: string;\n};\n\nexport type SpinButtonSpinState = 'rest' | 'up' | 'down';\nexport type SpinButtonBounds = 'none' | 'min' | 'max' | 'both';\n"],"names":["React"],"rangeMappings":"","mappings":"AACA,YAAYA,WAAW,QAAQ"}
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{"version":3,"sources":["index.ts"],"sourcesContent":["export * from './SpinButton';\nexport * from './SpinButton.types';\nexport * from './renderSpinButton';\nexport * from './useSpinButton';\nexport * from './useSpinButtonStyles.styles';\n"],"names":[],"rangeMappings":";;;;","mappings":"AAAA,cAAc,eAAe;AAC7B,cAAc,qBAAqB;AACnC,cAAc,qBAAqB;AACnC,cAAc,kBAAkB;AAChC,cAAc,+BAA+B"}
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{"version":3,"sources":["../src/components/SpinButton/index.ts"],"sourcesContent":["export * from './SpinButton';\nexport * from './SpinButton.types';\nexport * from './renderSpinButton';\nexport * from './useSpinButton';\nexport * from './useSpinButtonStyles.styles';\n"],"names":[],"rangeMappings":";;;;","mappings":"AAAA,cAAc,eAAe;AAC7B,cAAc,qBAAqB;AACnC,cAAc,qBAAqB;AACnC,cAAc,kBAAkB;AAChC,cAAc,+BAA+B"}
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{"version":3,"sources":["renderSpinButton.tsx"],"sourcesContent":["/** @jsxRuntime automatic */\n/** @jsxImportSource @fluentui/react-jsx-runtime */\n\nimport { assertSlots } from '@fluentui/react-utilities';\nimport type { SpinButtonState, SpinButtonSlots } from './SpinButton.types';\n\n/**\n * Render the final JSX of SpinButton\n */\nexport const renderSpinButton_unstable = (state: SpinButtonState) => {\n assertSlots<SpinButtonSlots>(state);\n\n return (\n <state.root>\n <state.input />\n <state.incrementButton />\n <state.decrementButton />\n </state.root>\n );\n};\n"],"names":["assertSlots","renderSpinButton_unstable","state","root","input","incrementButton","decrementButton"],"rangeMappings":";;;;;;;;;;;;;","mappings":"AAAA,0BAA0B,GAC1B,iDAAiD;AAEjD,SAASA,WAAW,QAAQ,4BAA4B;AAGxD;;CAEC,GACD,OAAO,MAAMC,4BAA4B,CAACC;IACxCF,YAA6BE;IAE7B,qBACE,MAACA,MAAMC,IAAI;;0BACT,KAACD,MAAME,KAAK;0BACZ,KAACF,MAAMG,eAAe;0BACtB,KAACH,MAAMI,eAAe;;;AAG5B,EAAE"}
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{"version":3,"sources":["../src/components/SpinButton/renderSpinButton.tsx"],"sourcesContent":["/** @jsxRuntime automatic */\n/** @jsxImportSource @fluentui/react-jsx-runtime */\n\nimport { assertSlots } from '@fluentui/react-utilities';\nimport type { SpinButtonState, SpinButtonSlots } from './SpinButton.types';\n\n/**\n * Render the final JSX of SpinButton\n */\nexport const renderSpinButton_unstable = (state: SpinButtonState) => {\n assertSlots<SpinButtonSlots>(state);\n\n return (\n <state.root>\n <state.input />\n <state.incrementButton />\n <state.decrementButton />\n </state.root>\n );\n};\n"],"names":["assertSlots","renderSpinButton_unstable","state","root","input","incrementButton","decrementButton"],"rangeMappings":";;;;;;;;;;;;;","mappings":"AAAA,0BAA0B,GAC1B,iDAAiD;AAEjD,SAASA,WAAW,QAAQ,4BAA4B;AAGxD;;CAEC,GACD,OAAO,MAAMC,4BAA4B,CAACC;IACxCF,YAA6BE;IAE7B,qBACE,MAACA,MAAMC,IAAI;;0BACT,KAACD,MAAME,KAAK;0BACZ,KAACF,MAAMG,eAAe;0BACtB,KAACH,MAAMI,eAAe;;;AAG5B,EAAE"}
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{"version":3,"sources":["useSpinButton.tsx"],"sourcesContent":["import * as React from 'react';\nimport { useFieldControlProps_unstable } from '@fluentui/react-field';\nimport {\n getPartitionedNativeProps,\n mergeCallbacks,\n useControllableState,\n useTimeout,\n slot,\n} from '@fluentui/react-utilities';\nimport { ArrowUp, ArrowDown, End, Enter, Escape, Home, PageDown, PageUp } from '@fluentui/keyboard-keys';\nimport {\n SpinButtonProps,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonChangeEvent,\n SpinButtonBounds,\n} from './SpinButton.types';\nimport { calculatePrecision, precisionRound, getBound, clamp } from '../../utils/index';\nimport { ChevronUp16Regular, ChevronDown16Regular } from '@fluentui/react-icons';\nimport { useOverrides_unstable as useOverrides } from '@fluentui/react-shared-contexts';\n\ntype InternalState = {\n value: number | null;\n spinState: SpinButtonSpinState;\n spinTime: number;\n spinDelay: number;\n previousTextValue?: string;\n atBound: SpinButtonBounds;\n};\n\nconst DEFAULT_SPIN_DELAY_MS = 150;\nconst MIN_SPIN_DELAY_MS = 80;\nconst MAX_SPIN_TIME_MS = 1000;\n\n// This is here to give an ease for the mouse held down case.\n// Exact easing it to be defined. Once it is we'll likely\n// pull this out into a util function in the SpinButton package.\nconst lerp = (start: number, end: number, percent: number): number => start + (end - start) * percent;\n\n/**\n * Create the state required to render SpinButton.\n *\n * The returned state can be modified with hooks such as useSpinButtonStyles_unstable,\n * before being passed to renderSpinButton_unstable.\n *\n * @param props - props from this instance of SpinButton\n * @param ref - reference to root HTMLElement of SpinButton\n */\nexport const useSpinButton_unstable = (props: SpinButtonProps, ref: React.Ref<HTMLInputElement>): SpinButtonState => {\n // Merge props from surrounding <Field>, if any\n props = useFieldControlProps_unstable(props, { supportsLabelFor: true, supportsRequired: true });\n\n const nativeProps = getPartitionedNativeProps({\n props,\n primarySlotTagName: 'input',\n excludedPropNames: ['defaultValue', 'max', 'min', 'onChange', 'size', 'value'],\n });\n\n const overrides = useOverrides();\n\n const {\n value,\n displayValue,\n defaultValue,\n min,\n max,\n step = 1,\n stepPage = 1,\n precision: precisionFromProps,\n onChange,\n size = 'medium',\n appearance = overrides.inputDefaultAppearance ?? 'outline',\n root,\n input,\n incrementButton,\n decrementButton,\n } = props;\n\n const precision = React.useMemo(() => {\n return precisionFromProps ?? Math.max(calculatePrecision(step), 0);\n }, [precisionFromProps, step]);\n\n const [currentValue, setCurrentValue] = useControllableState({\n state: value,\n defaultState: defaultValue,\n initialState: 0,\n });\n\n const isControlled = value !== undefined;\n\n const [textValue, setTextValue] = React.useState<string | undefined>(undefined);\n const [keyboardSpinState, setKeyboardSpinState] = React.useState<SpinButtonSpinState>('rest');\n\n const internalState = React.useRef<InternalState>({\n value: currentValue,\n spinState: 'rest',\n spinTime: 0,\n spinDelay: DEFAULT_SPIN_DELAY_MS,\n atBound: currentValue !== null ? getBound(precisionRound(currentValue, precision), min, max) : 'none',\n });\n\n const [setStepTimeout, clearStepTimeout] = useTimeout();\n\n const stepValue = (\n e: SpinButtonChangeEvent,\n direction: 'up' | 'down' | 'upPage' | 'downPage',\n startFrom?: string,\n ) => {\n let startValue = internalState.current.value;\n if (startFrom) {\n const num = parseFloat(startFrom);\n if (!isNaN(num)) {\n startValue = num;\n }\n }\n const val = startValue;\n const dir = direction === 'up' || direction === 'upPage' ? 1 : -1;\n const stepSize = direction === 'upPage' || direction === 'downPage' ? stepPage : step;\n\n if (val === null) {\n const stepStart = min === undefined ? 0 : min;\n const nullStep = clamp(stepStart + stepSize * dir, min, max);\n commit(e, nullStep);\n return;\n }\n\n let newValue = val + stepSize * dir;\n if (!Number.isNaN(newValue)) {\n newValue = clamp(newValue, min, max);\n }\n\n commit(e, newValue);\n\n if (internalState.current.spinState !== 'rest') {\n setStepTimeout(() => {\n // Ease the step speed a bit\n internalState.current.spinTime += internalState.current.spinDelay;\n internalState.current.spinDelay = lerp(\n DEFAULT_SPIN_DELAY_MS,\n MIN_SPIN_DELAY_MS,\n internalState.current.spinTime / MAX_SPIN_TIME_MS,\n );\n stepValue(e, direction);\n }, internalState.current.spinDelay);\n }\n };\n\n const handleInputChange = (e: React.ChangeEvent<HTMLInputElement>) => {\n if (!internalState.current.previousTextValue) {\n internalState.current.previousTextValue = textValue ?? String(currentValue);\n }\n const newValue = e.target.value;\n setTextValue(newValue);\n };\n\n const handleIncrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'up';\n stepValue(e, 'up');\n };\n\n const handleDecrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'down';\n stepValue(e, 'down');\n };\n\n const handleStepMouseUpOrLeave = (e: React.MouseEvent<HTMLButtonElement>) => {\n clearStepTimeout();\n internalState.current.spinState = 'rest';\n internalState.current.spinDelay = DEFAULT_SPIN_DELAY_MS;\n internalState.current.spinTime = 0;\n };\n\n const handleBlur = (e: React.FocusEvent<HTMLInputElement>) => {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n };\n\n const handleKeyDown = (e: React.KeyboardEvent<HTMLInputElement>) => {\n let nextKeyboardSpinState: SpinButtonSpinState = 'rest';\n\n if (e.key === ArrowUp) {\n stepValue(e, 'up', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === ArrowDown) {\n stepValue(e, 'down', textValue);\n nextKeyboardSpinState = 'down';\n } else if (e.key === PageUp) {\n e.preventDefault();\n stepValue(e, 'upPage', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === PageDown) {\n e.preventDefault();\n stepValue(e, 'downPage', textValue);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === Home && min !== undefined) {\n commit(e, min);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === End && max !== undefined) {\n commit(e, max);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Enter) {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n } else if (e.key === Escape) {\n if (internalState.current.previousTextValue) {\n setTextValue(undefined);\n internalState.current.previousTextValue = undefined;\n }\n }\n\n if (keyboardSpinState !== nextKeyboardSpinState) {\n setKeyboardSpinState(nextKeyboardSpinState);\n }\n };\n\n const handleKeyUp = (e: React.KeyboardEvent<HTMLInputElement>) => {\n if (keyboardSpinState !== 'rest') {\n setKeyboardSpinState('rest');\n internalState.current.spinState = 'rest';\n }\n };\n\n const commit = (e: SpinButtonChangeEvent, newValue?: number | null, newDisplayValue?: string) => {\n const valueChanged = newValue !== undefined && currentValue !== newValue;\n const displayValueChanged =\n newDisplayValue !== undefined &&\n internalState.current.previousTextValue !== undefined &&\n internalState.current.previousTextValue !== newDisplayValue;\n\n let roundedValue;\n if (valueChanged) {\n roundedValue = precisionRound(newValue!, precision);\n setCurrentValue(roundedValue);\n } else if (displayValueChanged && !isControlled) {\n const nextValue = parseFloat(newDisplayValue as string);\n if (!isNaN(nextValue)) {\n setCurrentValue(precisionRound(nextValue, precision));\n }\n }\n\n if (valueChanged || displayValueChanged) {\n onChange?.(e, { value: roundedValue, displayValue: newDisplayValue });\n }\n\n setTextValue(undefined);\n };\n\n let valueToDisplay;\n if (textValue !== undefined) {\n valueToDisplay = textValue;\n } else if (value === null || currentValue === null) {\n valueToDisplay = displayValue ?? '';\n internalState.current.value = null;\n internalState.current.atBound = 'none';\n } else {\n const roundedValue = precisionRound(currentValue, precision);\n internalState.current.value = roundedValue;\n internalState.current.atBound = getBound(roundedValue, min, max);\n if (isControlled) {\n valueToDisplay = displayValue ?? String(roundedValue);\n } else {\n valueToDisplay = String(roundedValue);\n }\n }\n\n const state: SpinButtonState = {\n size,\n appearance,\n spinState: keyboardSpinState,\n atBound: internalState.current.atBound,\n\n components: {\n root: 'span',\n input: 'input',\n incrementButton: 'button',\n decrementButton: 'button',\n },\n root: slot.always(root, {\n defaultProps: nativeProps.root,\n elementType: 'span',\n }),\n input: slot.always(input, {\n defaultProps: {\n ref,\n autoComplete: 'off',\n role: 'spinbutton',\n appearance,\n type: 'text',\n ...nativeProps.primary,\n },\n elementType: 'input',\n }),\n incrementButton: slot.always(incrementButton, {\n defaultProps: {\n tabIndex: -1,\n children: <ChevronUp16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Increment value',\n type: 'button',\n },\n elementType: 'button',\n }),\n decrementButton: slot.always(decrementButton, {\n defaultProps: {\n tabIndex: -1,\n children: <ChevronDown16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Decrement value',\n type: 'button',\n },\n elementType: 'button',\n }),\n };\n\n state.input.value = valueToDisplay;\n state.input['aria-valuemin'] = min;\n state.input['aria-valuemax'] = max;\n state.input['aria-valuetext'] = state.input['aria-valuetext'] ?? ((value !== undefined && displayValue) || undefined);\n state.input.onChange = mergeCallbacks(state.input.onChange, handleInputChange);\n state.input.onBlur = mergeCallbacks(state.input.onBlur, handleBlur);\n state.input.onKeyDown = mergeCallbacks(state.input.onKeyDown, handleKeyDown);\n state.input.onKeyUp = mergeCallbacks(state.input.onKeyUp, handleKeyUp);\n\n state.incrementButton.onMouseDown = mergeCallbacks(handleIncrementMouseDown, state.incrementButton.onMouseDown);\n state.incrementButton.onMouseUp = mergeCallbacks(state.incrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.incrementButton.onMouseLeave = mergeCallbacks(state.incrementButton.onMouseLeave, handleStepMouseUpOrLeave);\n\n state.decrementButton.onMouseDown = mergeCallbacks(handleDecrementMouseDown, state.decrementButton.onMouseDown);\n state.decrementButton.onMouseUp = mergeCallbacks(state.decrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.decrementButton.onMouseLeave = 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{"version":3,"sources":["../src/components/SpinButton/useSpinButton.tsx"],"sourcesContent":["import * as React from 'react';\nimport { useFieldControlProps_unstable } from '@fluentui/react-field';\nimport {\n getPartitionedNativeProps,\n mergeCallbacks,\n useControllableState,\n useTimeout,\n slot,\n} from '@fluentui/react-utilities';\nimport { ArrowUp, ArrowDown, End, Enter, Escape, Home, PageDown, PageUp } from '@fluentui/keyboard-keys';\nimport {\n SpinButtonProps,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonChangeEvent,\n SpinButtonBounds,\n} from './SpinButton.types';\nimport { calculatePrecision, precisionRound, getBound, clamp } from '../../utils/index';\nimport { ChevronUp16Regular, ChevronDown16Regular } from '@fluentui/react-icons';\nimport { useOverrides_unstable as useOverrides } from '@fluentui/react-shared-contexts';\n\ntype InternalState = {\n value: number | null;\n spinState: SpinButtonSpinState;\n spinTime: number;\n spinDelay: number;\n previousTextValue?: string;\n atBound: SpinButtonBounds;\n};\n\nconst DEFAULT_SPIN_DELAY_MS = 150;\nconst MIN_SPIN_DELAY_MS = 80;\nconst MAX_SPIN_TIME_MS = 1000;\n\n// This is here to give an ease for the mouse held down case.\n// Exact easing it to be defined. 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Math.max(calculatePrecision(step), 0);\n }, [precisionFromProps, step]);\n\n const [currentValue, setCurrentValue] = useControllableState({\n state: value,\n defaultState: defaultValue,\n initialState: 0,\n });\n\n const isControlled = value !== undefined;\n\n const [textValue, setTextValue] = React.useState<string | undefined>(undefined);\n const [keyboardSpinState, setKeyboardSpinState] = React.useState<SpinButtonSpinState>('rest');\n\n const internalState = React.useRef<InternalState>({\n value: currentValue,\n spinState: 'rest',\n spinTime: 0,\n spinDelay: DEFAULT_SPIN_DELAY_MS,\n atBound: currentValue !== null ? getBound(precisionRound(currentValue, precision), min, max) : 'none',\n });\n\n const [setStepTimeout, clearStepTimeout] = useTimeout();\n\n const stepValue = (\n e: SpinButtonChangeEvent,\n direction: 'up' | 'down' | 'upPage' | 'downPage',\n startFrom?: string,\n ) => {\n let startValue = internalState.current.value;\n if (startFrom) {\n const num = parseFloat(startFrom);\n if (!isNaN(num)) {\n startValue = num;\n }\n }\n const val = startValue;\n const dir = direction === 'up' || direction === 'upPage' ? 1 : -1;\n const stepSize = direction === 'upPage' || direction === 'downPage' ? stepPage : step;\n\n if (val === null) {\n const stepStart = min === undefined ? 0 : min;\n const nullStep = clamp(stepStart + stepSize * dir, min, max);\n commit(e, nullStep);\n return;\n }\n\n let newValue = val + stepSize * dir;\n if (!Number.isNaN(newValue)) {\n newValue = clamp(newValue, min, max);\n }\n\n commit(e, newValue);\n\n if (internalState.current.spinState !== 'rest') {\n setStepTimeout(() => {\n // Ease the step speed a bit\n internalState.current.spinTime += internalState.current.spinDelay;\n internalState.current.spinDelay = lerp(\n DEFAULT_SPIN_DELAY_MS,\n MIN_SPIN_DELAY_MS,\n internalState.current.spinTime / MAX_SPIN_TIME_MS,\n );\n stepValue(e, direction);\n }, internalState.current.spinDelay);\n }\n };\n\n const handleInputChange = (e: React.ChangeEvent<HTMLInputElement>) => {\n if (!internalState.current.previousTextValue) {\n internalState.current.previousTextValue = textValue ?? String(currentValue);\n }\n const newValue = e.target.value;\n setTextValue(newValue);\n };\n\n const handleIncrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'up';\n stepValue(e, 'up');\n };\n\n const handleDecrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'down';\n stepValue(e, 'down');\n };\n\n const handleStepMouseUpOrLeave = (e: React.MouseEvent<HTMLButtonElement>) => {\n clearStepTimeout();\n internalState.current.spinState = 'rest';\n internalState.current.spinDelay = DEFAULT_SPIN_DELAY_MS;\n internalState.current.spinTime = 0;\n };\n\n const handleBlur = (e: React.FocusEvent<HTMLInputElement>) => {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n };\n\n const handleKeyDown = (e: React.KeyboardEvent<HTMLInputElement>) => {\n let nextKeyboardSpinState: SpinButtonSpinState = 'rest';\n\n if (e.key === ArrowUp) {\n stepValue(e, 'up', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === ArrowDown) {\n stepValue(e, 'down', textValue);\n nextKeyboardSpinState = 'down';\n } else if (e.key === PageUp) {\n e.preventDefault();\n stepValue(e, 'upPage', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === PageDown) {\n e.preventDefault();\n stepValue(e, 'downPage', textValue);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === Home && min !== undefined) {\n commit(e, min);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === End && max !== undefined) {\n commit(e, max);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Enter) {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n } else if (e.key === Escape) {\n if (internalState.current.previousTextValue) {\n setTextValue(undefined);\n internalState.current.previousTextValue = undefined;\n }\n }\n\n if (keyboardSpinState !== nextKeyboardSpinState) {\n setKeyboardSpinState(nextKeyboardSpinState);\n }\n };\n\n const handleKeyUp = (e: React.KeyboardEvent<HTMLInputElement>) => {\n if (keyboardSpinState !== 'rest') {\n setKeyboardSpinState('rest');\n internalState.current.spinState = 'rest';\n }\n };\n\n const commit = (e: SpinButtonChangeEvent, newValue?: number | null, newDisplayValue?: string) => {\n const valueChanged = newValue !== undefined && currentValue !== newValue;\n const displayValueChanged =\n newDisplayValue !== undefined &&\n internalState.current.previousTextValue !== undefined &&\n internalState.current.previousTextValue !== newDisplayValue;\n\n let roundedValue;\n if (valueChanged) {\n roundedValue = precisionRound(newValue!, precision);\n setCurrentValue(roundedValue);\n } else if (displayValueChanged && !isControlled) {\n const nextValue = parseFloat(newDisplayValue as string);\n if (!isNaN(nextValue)) {\n setCurrentValue(precisionRound(nextValue, precision));\n }\n }\n\n if (valueChanged || displayValueChanged) {\n onChange?.(e, { value: roundedValue, displayValue: newDisplayValue });\n }\n\n setTextValue(undefined);\n };\n\n let valueToDisplay;\n if (textValue !== undefined) {\n valueToDisplay = textValue;\n } else if (value === null || currentValue === null) {\n valueToDisplay = displayValue ?? 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|
@@ -280,5 +280,4 @@ export const useSpinButtonStyles_unstable = state => {
|
|
280
280
|
state.decrementButton.className = mergeClasses(spinButtonClassNames.decrementButton, spinState === 'down' && `${spinButtonExtraClassNames.buttonActive}`, useBaseButtonClassName(), buttonStyles.decrement, buttonStyles[appearance], size === 'small' && buttonStyles.decrementButtonSmall, (atBound === 'min' || atBound === 'both') && buttonDisabledStyles.base, (atBound === 'min' || atBound === 'both') && buttonDisabledStyles[appearance], state.decrementButton.className);
|
281
281
|
state.input.className = mergeClasses(spinButtonClassNames.input, useInputClassName(), disabled && inputStyles.disabled, state.input.className);
|
282
282
|
return state;
|
283
|
-
};
|
284
|
-
//# sourceMappingURL=useSpinButtonStyles.styles.js.map
|
283
|
+
};
|
package/lib/index.js.map
CHANGED
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"sources":["index.ts"],"sourcesContent":["export {\n SpinButton,\n renderSpinButton_unstable,\n spinButtonClassNames,\n useSpinButtonStyles_unstable,\n useSpinButton_unstable,\n} from './SpinButton';\nexport type {\n SpinButtonOnChangeData,\n SpinButtonChangeEvent,\n SpinButtonProps,\n SpinButtonSlots,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonBounds,\n} from './SpinButton';\n"],"names":["SpinButton","renderSpinButton_unstable","spinButtonClassNames","useSpinButtonStyles_unstable","useSpinButton_unstable"],"rangeMappings":"","mappings":"AAAA,SACEA,UAAU,EACVC,yBAAyB,EACzBC,oBAAoB,EACpBC,4BAA4B,EAC5BC,sBAAsB,QACjB,eAAe"}
|
1
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+
{"version":3,"sources":["../src/index.ts"],"sourcesContent":["export {\n SpinButton,\n renderSpinButton_unstable,\n spinButtonClassNames,\n useSpinButtonStyles_unstable,\n useSpinButton_unstable,\n} from './SpinButton';\nexport type {\n SpinButtonOnChangeData,\n SpinButtonChangeEvent,\n SpinButtonProps,\n SpinButtonSlots,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonBounds,\n} from './SpinButton';\n"],"names":["SpinButton","renderSpinButton_unstable","spinButtonClassNames","useSpinButtonStyles_unstable","useSpinButton_unstable"],"rangeMappings":"","mappings":"AAAA,SACEA,UAAU,EACVC,yBAAyB,EACzBC,oBAAoB,EACpBC,4BAA4B,EAC5BC,sBAAsB,QACjB,eAAe"}
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{"version":3,"sources":["clamp.ts"],"sourcesContent":["export const clamp = (value: number, min?: number, max?: number): number => {\n let nextValue = value;\n if (min !== undefined) {\n if (max !== undefined && min > max) {\n const error = new Error();\n if (process.env.NODE_ENV !== 'production') {\n // eslint-disable-next-line no-console\n console.error(\n [\n `\"min\" value \"${min}\" is greater than \"max\" value \"${max}\".`,\n '\"min\" must be less than or equal to \"max\".',\n `Returning value \"${value}\".`,\n error.stack,\n ].join(),\n );\n }\n return value;\n }\n\n nextValue = Math.max(min, nextValue);\n }\n\n if (max !== undefined) {\n nextValue = Math.min(max, nextValue);\n }\n\n return nextValue;\n};\n"],"names":["clamp","value","min","max","nextValue","undefined","error","Error","process","env","NODE_ENV","console","stack","join","Math"],"rangeMappings":";;;;;;;;;;;;;;;;;;;;;;","mappings":"AAAA,OAAO,MAAMA,QAAQ,CAACC,OAAeC,KAAcC;IACjD,IAAIC,YAAYH;IAChB,IAAIC,QAAQG,WAAW;QACrB,IAAIF,QAAQE,aAAaH,MAAMC,KAAK;YAClC,MAAMG,QAAQ,IAAIC;YAClB,IAAIC,QAAQC,GAAG,CAACC,QAAQ,KAAK,cAAc;gBACzC,sCAAsC;gBACtCC,QAAQL,KAAK,CACX;oBACE,CAAC,aAAa,EAAEJ,IAAI,+BAA+B,EAAEC,IAAI,EAAE,CAAC;oBAC5D;oBACA,CAAC,iBAAiB,EAAEF,MAAM,EAAE,CAAC;oBAC7BK,MAAMM,KAAK;iBACZ,CAACC,IAAI;YAEV;YACA,OAAOZ;QACT;QAEAG,YAAYU,KAAKX,GAAG,CAACD,KAAKE;IAC5B;IAEA,IAAID,QAAQE,WAAW;QACrBD,YAAYU,KAAKZ,GAAG,CAACC,KAAKC;IAC5B;IAEA,OAAOA;AACT,EAAE"}
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{"version":3,"sources":["../src/utils/clamp.ts"],"sourcesContent":["export const clamp = (value: number, min?: number, max?: number): number => {\n let nextValue = value;\n if (min !== undefined) {\n if (max !== undefined && min > max) {\n const error = new Error();\n if (process.env.NODE_ENV !== 'production') {\n // eslint-disable-next-line no-console\n console.error(\n [\n `\"min\" value \"${min}\" is greater than \"max\" value \"${max}\".`,\n '\"min\" must be less than or equal to \"max\".',\n `Returning value \"${value}\".`,\n error.stack,\n ].join(),\n );\n }\n return value;\n }\n\n nextValue = Math.max(min, nextValue);\n }\n\n if (max !== undefined) {\n nextValue = Math.min(max, nextValue);\n }\n\n return nextValue;\n};\n"],"names":["clamp","value","min","max","nextValue","undefined","error","Error","process","env","NODE_ENV","console","stack","join","Math"],"rangeMappings":";;;;;;;;;;;;;;;;;;;;;;","mappings":"AAAA,OAAO,MAAMA,QAAQ,CAACC,OAAeC,KAAcC;IACjD,IAAIC,YAAYH;IAChB,IAAIC,QAAQG,WAAW;QACrB,IAAIF,QAAQE,aAAaH,MAAMC,KAAK;YAClC,MAAMG,QAAQ,IAAIC;YAClB,IAAIC,QAAQC,GAAG,CAACC,QAAQ,KAAK,cAAc;gBACzC,sCAAsC;gBACtCC,QAAQL,KAAK,CACX;oBACE,CAAC,aAAa,EAAEJ,IAAI,+BAA+B,EAAEC,IAAI,EAAE,CAAC;oBAC5D;oBACA,CAAC,iBAAiB,EAAEF,MAAM,EAAE,CAAC;oBAC7BK,MAAMM,KAAK;iBACZ,CAACC,IAAI;YAEV;YACA,OAAOZ;QACT;QAEAG,YAAYU,KAAKX,GAAG,CAACD,KAAKE;IAC5B;IAEA,IAAID,QAAQE,WAAW;QACrBD,YAAYU,KAAKZ,GAAG,CAACC,KAAKC;IAC5B;IAEA,OAAOA;AACT,EAAE"}
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{"version":3,"sources":["getBound.ts"],"sourcesContent":["import type { SpinButtonBounds } from '../SpinButton';\n\nexport const getBound = (value: number, min?: number, max?: number): SpinButtonBounds => {\n if (min !== undefined && value === min) {\n if (max === min) {\n return 'both';\n }\n return 'min';\n } else if (max !== undefined && value === max) {\n return 'max';\n }\n\n return 'none';\n};\n"],"names":["getBound","value","min","max","undefined"],"rangeMappings":";;;;;;;;;;","mappings":"AAEA,OAAO,MAAMA,WAAW,CAACC,OAAeC,KAAcC;IACpD,IAAID,QAAQE,aAAaH,UAAUC,KAAK;QACtC,IAAIC,QAAQD,KAAK;YACf,OAAO;QACT;QACA,OAAO;IACT,OAAO,IAAIC,QAAQC,aAAaH,UAAUE,KAAK;QAC7C,OAAO;IACT;IAEA,OAAO;AACT,EAAE"}
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{"version":3,"sources":["../src/utils/getBound.ts"],"sourcesContent":["import type { SpinButtonBounds } from '../SpinButton';\n\nexport const getBound = (value: number, min?: number, max?: number): SpinButtonBounds => {\n if (min !== undefined && value === min) {\n if (max === min) {\n return 'both';\n }\n return 'min';\n } else if (max !== undefined && value === max) {\n return 'max';\n }\n\n return 'none';\n};\n"],"names":["getBound","value","min","max","undefined"],"rangeMappings":";;;;;;;;;;","mappings":"AAEA,OAAO,MAAMA,WAAW,CAACC,OAAeC,KAAcC;IACpD,IAAID,QAAQE,aAAaH,UAAUC,KAAK;QACtC,IAAIC,QAAQD,KAAK;YACf,OAAO;QACT;QACA,OAAO;IACT,OAAO,IAAIC,QAAQC,aAAaH,UAAUE,KAAK;QAC7C,OAAO;IACT;IAEA,OAAO;AACT,EAAE"}
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package/lib/utils/index.js.map
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{"version":3,"sources":["index.ts"],"sourcesContent":["export * from './clamp';\nexport * from './getBound';\nexport * from './precision';\n"],"names":[],"rangeMappings":";;","mappings":"AAAA,cAAc,UAAU;AACxB,cAAc,aAAa;AAC3B,cAAc,cAAc"}
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{"version":3,"sources":["../src/utils/index.ts"],"sourcesContent":["export * from './clamp';\nexport * from './getBound';\nexport * from './precision';\n"],"names":[],"rangeMappings":";;","mappings":"AAAA,cAAc,UAAU;AACxB,cAAc,aAAa;AAC3B,cAAc,cAAc"}
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{"version":3,"sources":["precision.ts"],"sourcesContent":["/**\n * Calculates a number's precision based on the number of trailing\n * zeros if the number does not have a decimal indicated by a negative\n * precision. Otherwise, it calculates the number of digits after\n * the decimal point indicated by a positive precision.\n * @param value - the value to determine the precision of\n */\nexport function calculatePrecision(value: number | string): number {\n /**\n * Group 1:\n * [1-9]([0]+$) matches trailing zeros\n * Group 2:\n * \\.([0-9]*) matches all digits after a decimal point.\n */\n const groups = /[1-9]([0]+$)|\\.([0-9]*)/.exec(String(value));\n if (!groups) {\n return 0;\n }\n if (groups[1]) {\n return -groups[1].length;\n }\n if (groups[2]) {\n return groups[2].length;\n }\n return 0;\n}\n\n/**\n * Rounds a number to a certain level of precision. Accepts negative precision.\n * @param value - The value that is being rounded.\n * @param precision - The number of decimal places to round the number to\n */\nexport function precisionRound(value: number, precision: number, base: number = 10): number {\n const exp = Math.pow(base, precision);\n return Math.round(value * exp) / exp;\n}\n"],"names":["calculatePrecision","value","groups","exec","String","length","precisionRound","precision","base","exp","Math","pow","round"],"rangeMappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;","mappings":"AAAA;;;;;;CAMC,GACD,OAAO,SAASA,mBAAmBC,KAAsB;IACvD;;;;;GAKC,GACD,MAAMC,SAAS,0BAA0BC,IAAI,CAACC,OAAOH;IACrD,IAAI,CAACC,QAAQ;QACX,OAAO;IACT;IACA,IAAIA,MAAM,CAAC,EAAE,EAAE;QACb,OAAO,CAACA,MAAM,CAAC,EAAE,CAACG,MAAM;IAC1B;IACA,IAAIH,MAAM,CAAC,EAAE,EAAE;QACb,OAAOA,MAAM,CAAC,EAAE,CAACG,MAAM;IACzB;IACA,OAAO;AACT;AAEA;;;;CAIC,GACD,OAAO,SAASC,eAAeL,KAAa,EAAEM,SAAiB,EAAEC,OAAe,EAAE;IAChF,MAAMC,MAAMC,KAAKC,GAAG,CAACH,MAAMD;IAC3B,OAAOG,KAAKE,KAAK,CAACX,QAAQQ,OAAOA;AACnC"}
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{"version":3,"sources":["../src/utils/precision.ts"],"sourcesContent":["/**\n * Calculates a number's precision based on the number of trailing\n * zeros if the number does not have a decimal indicated by a negative\n * precision. Otherwise, it calculates the number of digits after\n * the decimal point indicated by a positive precision.\n * @param value - the value to determine the precision of\n */\nexport function calculatePrecision(value: number | string): number {\n /**\n * Group 1:\n * [1-9]([0]+$) matches trailing zeros\n * Group 2:\n * \\.([0-9]*) matches all digits after a decimal point.\n */\n const groups = /[1-9]([0]+$)|\\.([0-9]*)/.exec(String(value));\n if (!groups) {\n return 0;\n }\n if (groups[1]) {\n return -groups[1].length;\n }\n if (groups[2]) {\n return groups[2].length;\n }\n return 0;\n}\n\n/**\n * Rounds a number to a certain level of precision. Accepts negative precision.\n * @param value - The value that is being rounded.\n * @param precision - The number of decimal places to round the number to\n */\nexport function precisionRound(value: number, precision: number, base: number = 10): number {\n const exp = Math.pow(base, precision);\n return Math.round(value * exp) / exp;\n}\n"],"names":["calculatePrecision","value","groups","exec","String","length","precisionRound","precision","base","exp","Math","pow","round"],"rangeMappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;","mappings":"AAAA;;;;;;CAMC,GACD,OAAO,SAASA,mBAAmBC,KAAsB;IACvD;;;;;GAKC,GACD,MAAMC,SAAS,0BAA0BC,IAAI,CAACC,OAAOH;IACrD,IAAI,CAACC,QAAQ;QACX,OAAO;IACT;IACA,IAAIA,MAAM,CAAC,EAAE,EAAE;QACb,OAAO,CAACA,MAAM,CAAC,EAAE,CAACG,MAAM;IAC1B;IACA,IAAIH,MAAM,CAAC,EAAE,EAAE;QACb,OAAOA,MAAM,CAAC,EAAE,CAACG,MAAM;IACzB;IACA,OAAO;AACT;AAEA;;;;CAIC,GACD,OAAO,SAASC,eAAeL,KAAa,EAAEM,SAAiB,EAAEC,OAAe,EAAE;IAChF,MAAMC,MAAMC,KAAKC,GAAG,CAACH,MAAMD;IAC3B,OAAOG,KAAKE,KAAK,CAACX,QAAQQ,OAAOA;AACnC"}
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{"version":3,"sources":["SpinButton.ts"],"sourcesContent":["export * from './components/SpinButton/index';\n"],"names":[],"rangeMappings":";;;;;","mappings":";;;;;uBAAc"}
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{"version":3,"sources":["../src/SpinButton.ts"],"sourcesContent":["export * from './components/SpinButton/index';\n"],"names":[],"rangeMappings":";;;;;","mappings":";;;;;uBAAc"}
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{"version":3,"sources":["SpinButton.tsx"],"sourcesContent":["import * as React from 'react';\nimport { useSpinButton_unstable } from './useSpinButton';\nimport { renderSpinButton_unstable } from './renderSpinButton';\nimport { useSpinButtonStyles_unstable } from './useSpinButtonStyles.styles';\nimport type { SpinButtonProps } from './SpinButton.types';\nimport type { ForwardRefComponent } from '@fluentui/react-utilities';\nimport { useCustomStyleHook_unstable } from '@fluentui/react-shared-contexts';\n\n/**\n * A SpinButton allows someone to incrementally adjust a value in small steps.\n */\nexport const SpinButton: ForwardRefComponent<SpinButtonProps> = React.forwardRef((props, ref) => {\n const state = useSpinButton_unstable(props, ref);\n\n useSpinButtonStyles_unstable(state);\n\n useCustomStyleHook_unstable('useSpinButtonStyles_unstable')(state);\n\n return renderSpinButton_unstable(state);\n});\n\nSpinButton.displayName = 'SpinButton';\n"],"names":["SpinButton","React","forwardRef","props","ref","state","useSpinButton_unstable","useSpinButtonStyles_unstable","useCustomStyleHook_unstable","renderSpinButton_unstable","displayName"],"rangeMappings":";;;;;;;;;;;;;;;;;;;;;;","mappings":";;;;+BAWaA;;;eAAAA;;;;iEAXU;+BACgB;kCACG;2CACG;qCAGD;AAKrC,MAAMA,aAAAA,WAAAA,GAAmDC,OAAMC,UAAU,CAAC,CAACC,OAAOC;IACvF,MAAMC,QAAQC,IAAAA,qCAAAA,EAAuBH,OAAOC;IAE5CG,IAAAA,uDAAAA,EAA6BF;IAE7BG,IAAAA,gDAAAA,EAA4B,gCAAgCH;IAE5D,OAAOI,IAAAA,2CAAAA,EAA0BJ;AACnC;AAEAL,WAAWU,WAAW,GAAG"}
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{"version":3,"sources":["../src/components/SpinButton/SpinButton.tsx"],"sourcesContent":["import * as React from 'react';\nimport { useSpinButton_unstable } from './useSpinButton';\nimport { renderSpinButton_unstable } from './renderSpinButton';\nimport { useSpinButtonStyles_unstable } from './useSpinButtonStyles.styles';\nimport type { SpinButtonProps } from './SpinButton.types';\nimport type { ForwardRefComponent } from '@fluentui/react-utilities';\nimport { useCustomStyleHook_unstable } from '@fluentui/react-shared-contexts';\n\n/**\n * A SpinButton allows someone to incrementally adjust a value in small steps.\n */\nexport const SpinButton: ForwardRefComponent<SpinButtonProps> = React.forwardRef((props, ref) => {\n const state = useSpinButton_unstable(props, ref);\n\n useSpinButtonStyles_unstable(state);\n\n useCustomStyleHook_unstable('useSpinButtonStyles_unstable')(state);\n\n return renderSpinButton_unstable(state);\n});\n\nSpinButton.displayName = 'SpinButton';\n"],"names":["SpinButton","React","forwardRef","props","ref","state","useSpinButton_unstable","useSpinButtonStyles_unstable","useCustomStyleHook_unstable","renderSpinButton_unstable","displayName"],"rangeMappings":";;;;;;;;;;;;;;;;;;;;;;","mappings":";;;;+BAWaA;;;eAAAA;;;;iEAXU;+BACgB;kCACG;2CACG;qCAGD;AAKrC,MAAMA,aAAAA,WAAAA,GAAmDC,OAAMC,UAAU,CAAC,CAACC,OAAOC;IACvF,MAAMC,QAAQC,IAAAA,qCAAAA,EAAuBH,OAAOC;IAE5CG,IAAAA,uDAAAA,EAA6BF;IAE7BG,IAAAA,gDAAAA,EAA4B,gCAAgCH;IAE5D,OAAOI,IAAAA,2CAAAA,EAA0BJ;AACnC;AAEAL,WAAWU,WAAW,GAAG"}
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{"version":3,"sources":["SpinButton.types.ts"],"sourcesContent":["import type { ComponentProps, ComponentState, Slot } from '@fluentui/react-utilities';\nimport * as React from 'react';\n\nexport type SpinButtonSlots = {\n /**\n * The root element of SpinButton is a container `<div>`.\n * The root slot receives the `className` and `style` specified on the `<SpinButton>`.\n * All other native props are applied to the primary slot: `input`.\n */\n root: NonNullable<Slot<'span'>>;\n\n /**\n * Input that displays the current value and accepts direct input from the user.\n * Displayed value is formatted.\n *\n * This is the primary slot.\n */\n input: NonNullable<Slot<'input'>>;\n\n /**\n * Renders the increment control.\n */\n incrementButton: NonNullable<Slot<'button'>>;\n\n /**\n * Renders the decrement control.\n */\n decrementButton: NonNullable<Slot<'button'>>;\n};\n\n/**\n * SpinButton Props\n */\nexport type SpinButtonProps = Omit<\n ComponentProps<Partial<SpinButtonSlots>, 'input'>,\n 'defaultValue' | 'onChange' | 'size' | 'value'\n> & {\n /**\n * Controls the colors and borders of the input.\n * @default 'outline'\n */\n appearance?: 'outline' | 'underline' | 'filled-darker' | 'filled-lighter';\n\n /**\n * Initial value of the control (assumed to be valid). Updates to this prop will not be respected.\n *\n * Use this if you intend for the SpinButton to be an uncontrolled component which maintains its\n * own value. For a controlled component, use `value` instead. (Mutually exclusive with `value`.)\n *\n * Use `null` to indicate the control has no value.\n */\n defaultValue?: number | null;\n\n /**\n * String representation of `value`.\n *\n * Use this when displaying the value to users as something other than a plain number.\n * For example, when displaying currency values this might be \"$1.00\" when value is `1`.\n *\n * Only provide this if the SpinButton is a controlled component where you are maintaining its\n * current state and passing updates based on change events. When SpinButton is used as an\n * uncontrolled component this prop is ignored.\n */\n displayValue?: string;\n\n /**\n * Max value of the control. If not provided, the control has no maximum value.\n */\n max?: number;\n\n /**\n * Min value of the control. If not provided, the control has no minimum value.\n */\n min?: number;\n\n /**\n * Callback for when the committed value changes.\n * - User presses the up/down buttons (on single press or every spin)\n * - User presses the up/down arrow keys (on single press or every spin)\n * - User *commits* edits to the input text by focusing away (blurring) or pressing enter.\n * Note that this is NOT called for every key press while the user is editing.\n */\n // eslint-disable-next-line @nx/workspace-consistent-callback-type -- can't change type of existing callback\n onChange?: (event: SpinButtonChangeEvent, data: SpinButtonOnChangeData) => void;\n\n /**\n * How many decimal places the value should be rounded to.\n *\n * The default is calculated based on the precision of `step`: i.e. if step = 1, precision = 0.\n * step = 0.0089, precision = 4. step = 300, precision = 2. step = 23.00, precision = 2.\n */\n precision?: number;\n\n /**\n * Size of the input.\n * @default 'medium'\n */\n size?: 'small' | 'medium';\n\n /**\n * Difference between two adjacent values of the control.\n * This value is used to calculate the precision of the input if no `precision` is given.\n * The precision calculated this way will always be greater than or equal 0.\n * @default 1\n */\n step?: number;\n\n /**\n * Large difference between two values. This should be greater than `step` and is used\n * when users hit the Page Up or Page Down keys.\n * @default 1\n */\n stepPage?: number;\n\n /**\n * Current value of the control (assumed to be valid).\n *\n * Only provide this if the SpinButton is a controlled component where you are maintaining its\n * current state and passing updates based on change events; otherwise, use the `defaultValue`\n * property.\n *\n * Use `null` to indicate the control has no value.\n *\n * Mutually exclusive with `defaultValue`.\n */\n value?: number | null;\n};\n\n/**\n * State used in rendering SpinButton\n */\nexport type SpinButtonState = ComponentState<SpinButtonSlots> &\n Required<Pick<SpinButtonProps, 'appearance' | 'size'>> & {\n /**\n * State used to track which direction, if any, SpinButton is currently spinning.\n * @default 'rest'\n */\n spinState: SpinButtonSpinState;\n\n /**\n * State used to track if the value is at the range bounds of [min-max].\n * @default 'none'\n */\n atBound: SpinButtonBounds;\n };\n\nexport type SpinButtonChangeEvent =\n | React.MouseEvent<HTMLButtonElement>\n | React.ChangeEvent<HTMLElement>\n | React.FocusEvent<HTMLInputElement>\n | React.KeyboardEvent<HTMLInputElement>;\n\nexport type SpinButtonOnChangeData = {\n value?: number | null;\n displayValue?: string;\n};\n\nexport type SpinButtonSpinState = 'rest' | 'up' | 'down';\nexport type SpinButtonBounds = 'none' | 'min' | 'max' | 'both';\n"],"names":[],"rangeMappings":";;;;;","mappings":";;;;;iEACuB"}
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{"version":3,"sources":["../src/components/SpinButton/SpinButton.types.ts"],"sourcesContent":["import type { ComponentProps, ComponentState, Slot } from '@fluentui/react-utilities';\nimport * as React from 'react';\n\nexport type SpinButtonSlots = {\n /**\n * The root element of SpinButton is a container `<div>`.\n * The root slot receives the `className` and `style` specified on the `<SpinButton>`.\n * All other native props are applied to the primary slot: `input`.\n */\n root: NonNullable<Slot<'span'>>;\n\n /**\n * Input that displays the current value and accepts direct input from the user.\n * Displayed value is formatted.\n *\n * This is the primary slot.\n */\n input: NonNullable<Slot<'input'>>;\n\n /**\n * Renders the increment control.\n */\n incrementButton: NonNullable<Slot<'button'>>;\n\n /**\n * Renders the decrement control.\n */\n decrementButton: NonNullable<Slot<'button'>>;\n};\n\n/**\n * SpinButton Props\n */\nexport type SpinButtonProps = Omit<\n ComponentProps<Partial<SpinButtonSlots>, 'input'>,\n 'defaultValue' | 'onChange' | 'size' | 'value'\n> & {\n /**\n * Controls the colors and borders of the input.\n * @default 'outline'\n */\n appearance?: 'outline' | 'underline' | 'filled-darker' | 'filled-lighter';\n\n /**\n * Initial value of the control (assumed to be valid). Updates to this prop will not be respected.\n *\n * Use this if you intend for the SpinButton to be an uncontrolled component which maintains its\n * own value. For a controlled component, use `value` instead. (Mutually exclusive with `value`.)\n *\n * Use `null` to indicate the control has no value.\n */\n defaultValue?: number | null;\n\n /**\n * String representation of `value`.\n *\n * Use this when displaying the value to users as something other than a plain number.\n * For example, when displaying currency values this might be \"$1.00\" when value is `1`.\n *\n * Only provide this if the SpinButton is a controlled component where you are maintaining its\n * current state and passing updates based on change events. When SpinButton is used as an\n * uncontrolled component this prop is ignored.\n */\n displayValue?: string;\n\n /**\n * Max value of the control. If not provided, the control has no maximum value.\n */\n max?: number;\n\n /**\n * Min value of the control. If not provided, the control has no minimum value.\n */\n min?: number;\n\n /**\n * Callback for when the committed value changes.\n * - User presses the up/down buttons (on single press or every spin)\n * - User presses the up/down arrow keys (on single press or every spin)\n * - User *commits* edits to the input text by focusing away (blurring) or pressing enter.\n * Note that this is NOT called for every key press while the user is editing.\n */\n // eslint-disable-next-line @nx/workspace-consistent-callback-type -- can't change type of existing callback\n onChange?: (event: SpinButtonChangeEvent, data: SpinButtonOnChangeData) => void;\n\n /**\n * How many decimal places the value should be rounded to.\n *\n * The default is calculated based on the precision of `step`: i.e. if step = 1, precision = 0.\n * step = 0.0089, precision = 4. step = 300, precision = 2. step = 23.00, precision = 2.\n */\n precision?: number;\n\n /**\n * Size of the input.\n * @default 'medium'\n */\n size?: 'small' | 'medium';\n\n /**\n * Difference between two adjacent values of the control.\n * This value is used to calculate the precision of the input if no `precision` is given.\n * The precision calculated this way will always be greater than or equal 0.\n * @default 1\n */\n step?: number;\n\n /**\n * Large difference between two values. This should be greater than `step` and is used\n * when users hit the Page Up or Page Down keys.\n * @default 1\n */\n stepPage?: number;\n\n /**\n * Current value of the control (assumed to be valid).\n *\n * Only provide this if the SpinButton is a controlled component where you are maintaining its\n * current state and passing updates based on change events; otherwise, use the `defaultValue`\n * property.\n *\n * Use `null` to indicate the control has no value.\n *\n * Mutually exclusive with `defaultValue`.\n */\n value?: number | null;\n};\n\n/**\n * State used in rendering SpinButton\n */\nexport type SpinButtonState = ComponentState<SpinButtonSlots> &\n Required<Pick<SpinButtonProps, 'appearance' | 'size'>> & {\n /**\n * State used to track which direction, if any, SpinButton is currently spinning.\n * @default 'rest'\n */\n spinState: SpinButtonSpinState;\n\n /**\n * State used to track if the value is at the range bounds of [min-max].\n * @default 'none'\n */\n atBound: SpinButtonBounds;\n };\n\nexport type SpinButtonChangeEvent =\n | React.MouseEvent<HTMLButtonElement>\n | React.ChangeEvent<HTMLElement>\n | React.FocusEvent<HTMLInputElement>\n | React.KeyboardEvent<HTMLInputElement>;\n\nexport type SpinButtonOnChangeData = {\n value?: number | null;\n displayValue?: string;\n};\n\nexport type SpinButtonSpinState = 'rest' | 'up' | 'down';\nexport type SpinButtonBounds = 'none' | 'min' | 'max' | 'both';\n"],"names":[],"rangeMappings":";;;;;","mappings":";;;;;iEACuB"}
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{"version":3,"sources":["index.ts"],"sourcesContent":["export * from './SpinButton';\nexport * from './SpinButton.types';\nexport * from './renderSpinButton';\nexport * from './useSpinButton';\nexport * from './useSpinButtonStyles.styles';\n"],"names":[],"rangeMappings":";;;;;;;;;","mappings":";;;;;uBAAc;uBACA;uBACA;uBACA;uBACA"}
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{"version":3,"sources":["../src/components/SpinButton/index.ts"],"sourcesContent":["export * from './SpinButton';\nexport * from './SpinButton.types';\nexport * from './renderSpinButton';\nexport * from './useSpinButton';\nexport * from './useSpinButtonStyles.styles';\n"],"names":[],"rangeMappings":";;;;;;;;;","mappings":";;;;;uBAAc;uBACA;uBACA;uBACA;uBACA"}
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{"version":3,"sources":["renderSpinButton.tsx"],"sourcesContent":["/** @jsxRuntime automatic */\n/** @jsxImportSource @fluentui/react-jsx-runtime */\n\nimport { assertSlots } from '@fluentui/react-utilities';\nimport type { SpinButtonState, SpinButtonSlots } from './SpinButton.types';\n\n/**\n * Render the final JSX of SpinButton\n */\nexport const renderSpinButton_unstable = (state: SpinButtonState) => {\n assertSlots<SpinButtonSlots>(state);\n\n return (\n <state.root>\n <state.input />\n <state.incrementButton />\n <state.decrementButton />\n </state.root>\n );\n};\n"],"names":["renderSpinButton_unstable","state","assertSlots","_jsxs","root","_jsx","input","incrementButton","decrementButton"],"rangeMappings":";;;;;;;;;;;;;;;;;;;;;","mappings":";;;;+BASaA;;;eAAAA;;;4BARb;gCAE4B;AAMrB,MAAMA,4BAA4B,CAACC;IACxCC,IAAAA,2BAAAA,EAA6BD;IAE7B,OAAA,WAAA,GACEE,IAAAA,gBAAA,EAACF,MAAMG,IAAI,EAAA;;0BACTC,IAAAA,eAAA,EAACJ,MAAMK,KAAK,EAAA,CAAA;0BACZD,IAAAA,eAAA,EAACJ,MAAMM,eAAe,EAAA,CAAA;0BACtBF,IAAAA,eAAA,EAACJ,MAAMO,eAAe,EAAA,CAAA;;;AAG5B"}
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{"version":3,"sources":["../src/components/SpinButton/renderSpinButton.tsx"],"sourcesContent":["/** @jsxRuntime automatic */\n/** @jsxImportSource @fluentui/react-jsx-runtime */\n\nimport { assertSlots } from '@fluentui/react-utilities';\nimport type { SpinButtonState, SpinButtonSlots } from './SpinButton.types';\n\n/**\n * Render the final JSX of SpinButton\n */\nexport const renderSpinButton_unstable = (state: SpinButtonState) => {\n assertSlots<SpinButtonSlots>(state);\n\n return (\n <state.root>\n <state.input />\n <state.incrementButton />\n <state.decrementButton />\n </state.root>\n );\n};\n"],"names":["renderSpinButton_unstable","state","assertSlots","_jsxs","root","_jsx","input","incrementButton","decrementButton"],"rangeMappings":";;;;;;;;;;;;;;;;;;;;;","mappings":";;;;+BASaA;;;eAAAA;;;4BARb;gCAE4B;AAMrB,MAAMA,4BAA4B,CAACC;IACxCC,IAAAA,2BAAAA,EAA6BD;IAE7B,OAAA,WAAA,GACEE,IAAAA,gBAAA,EAACF,MAAMG,IAAI,EAAA;;0BACTC,IAAAA,eAAA,EAACJ,MAAMK,KAAK,EAAA,CAAA;0BACZD,IAAAA,eAAA,EAACJ,MAAMM,eAAe,EAAA,CAAA;0BACtBF,IAAAA,eAAA,EAACJ,MAAMO,eAAe,EAAA,CAAA;;;AAG5B"}
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{"version":3,"sources":["useSpinButton.tsx"],"sourcesContent":["import * as React from 'react';\nimport { useFieldControlProps_unstable } from '@fluentui/react-field';\nimport {\n getPartitionedNativeProps,\n mergeCallbacks,\n useControllableState,\n useTimeout,\n slot,\n} from '@fluentui/react-utilities';\nimport { ArrowUp, ArrowDown, End, Enter, Escape, Home, PageDown, PageUp } from '@fluentui/keyboard-keys';\nimport {\n SpinButtonProps,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonChangeEvent,\n SpinButtonBounds,\n} from './SpinButton.types';\nimport { calculatePrecision, precisionRound, getBound, clamp } from '../../utils/index';\nimport { ChevronUp16Regular, ChevronDown16Regular } from '@fluentui/react-icons';\nimport { useOverrides_unstable as useOverrides } from '@fluentui/react-shared-contexts';\n\ntype InternalState = {\n value: number | null;\n spinState: SpinButtonSpinState;\n spinTime: number;\n spinDelay: number;\n previousTextValue?: string;\n atBound: SpinButtonBounds;\n};\n\nconst DEFAULT_SPIN_DELAY_MS = 150;\nconst MIN_SPIN_DELAY_MS = 80;\nconst MAX_SPIN_TIME_MS = 1000;\n\n// This is here to give an ease for the mouse held down case.\n// Exact easing it to be defined. Once it is we'll likely\n// pull this out into a util function in the SpinButton package.\nconst lerp = (start: number, end: number, percent: number): number => start + (end - start) * percent;\n\n/**\n * Create the state required to render SpinButton.\n *\n * The returned state can be modified with hooks such as useSpinButtonStyles_unstable,\n * before being passed to renderSpinButton_unstable.\n *\n * @param props - props from this instance of SpinButton\n * @param ref - reference to root HTMLElement of SpinButton\n */\nexport const useSpinButton_unstable = (props: SpinButtonProps, ref: React.Ref<HTMLInputElement>): SpinButtonState => {\n // Merge props from surrounding <Field>, if any\n props = useFieldControlProps_unstable(props, { supportsLabelFor: true, supportsRequired: true });\n\n const nativeProps = getPartitionedNativeProps({\n props,\n primarySlotTagName: 'input',\n excludedPropNames: ['defaultValue', 'max', 'min', 'onChange', 'size', 'value'],\n });\n\n const overrides = useOverrides();\n\n const {\n value,\n displayValue,\n defaultValue,\n min,\n max,\n step = 1,\n stepPage = 1,\n precision: precisionFromProps,\n onChange,\n size = 'medium',\n appearance = overrides.inputDefaultAppearance ?? 'outline',\n root,\n input,\n incrementButton,\n decrementButton,\n } = props;\n\n const precision = React.useMemo(() => {\n return precisionFromProps ?? Math.max(calculatePrecision(step), 0);\n }, [precisionFromProps, step]);\n\n const [currentValue, setCurrentValue] = useControllableState({\n state: value,\n defaultState: defaultValue,\n initialState: 0,\n });\n\n const isControlled = value !== undefined;\n\n const [textValue, setTextValue] = React.useState<string | undefined>(undefined);\n const [keyboardSpinState, setKeyboardSpinState] = React.useState<SpinButtonSpinState>('rest');\n\n const internalState = React.useRef<InternalState>({\n value: currentValue,\n spinState: 'rest',\n spinTime: 0,\n spinDelay: DEFAULT_SPIN_DELAY_MS,\n atBound: currentValue !== null ? getBound(precisionRound(currentValue, precision), min, max) : 'none',\n });\n\n const [setStepTimeout, clearStepTimeout] = useTimeout();\n\n const stepValue = (\n e: SpinButtonChangeEvent,\n direction: 'up' | 'down' | 'upPage' | 'downPage',\n startFrom?: string,\n ) => {\n let startValue = internalState.current.value;\n if (startFrom) {\n const num = parseFloat(startFrom);\n if (!isNaN(num)) {\n startValue = num;\n }\n }\n const val = startValue;\n const dir = direction === 'up' || direction === 'upPage' ? 1 : -1;\n const stepSize = direction === 'upPage' || direction === 'downPage' ? stepPage : step;\n\n if (val === null) {\n const stepStart = min === undefined ? 0 : min;\n const nullStep = clamp(stepStart + stepSize * dir, min, max);\n commit(e, nullStep);\n return;\n }\n\n let newValue = val + stepSize * dir;\n if (!Number.isNaN(newValue)) {\n newValue = clamp(newValue, min, max);\n }\n\n commit(e, newValue);\n\n if (internalState.current.spinState !== 'rest') {\n setStepTimeout(() => {\n // Ease the step speed a bit\n internalState.current.spinTime += internalState.current.spinDelay;\n internalState.current.spinDelay = lerp(\n DEFAULT_SPIN_DELAY_MS,\n MIN_SPIN_DELAY_MS,\n internalState.current.spinTime / MAX_SPIN_TIME_MS,\n );\n stepValue(e, direction);\n }, internalState.current.spinDelay);\n }\n };\n\n const handleInputChange = (e: React.ChangeEvent<HTMLInputElement>) => {\n if (!internalState.current.previousTextValue) {\n internalState.current.previousTextValue = textValue ?? String(currentValue);\n }\n const newValue = e.target.value;\n setTextValue(newValue);\n };\n\n const handleIncrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'up';\n stepValue(e, 'up');\n };\n\n const handleDecrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'down';\n stepValue(e, 'down');\n };\n\n const handleStepMouseUpOrLeave = (e: React.MouseEvent<HTMLButtonElement>) => {\n clearStepTimeout();\n internalState.current.spinState = 'rest';\n internalState.current.spinDelay = DEFAULT_SPIN_DELAY_MS;\n internalState.current.spinTime = 0;\n };\n\n const handleBlur = (e: React.FocusEvent<HTMLInputElement>) => {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n };\n\n const handleKeyDown = (e: React.KeyboardEvent<HTMLInputElement>) => {\n let nextKeyboardSpinState: SpinButtonSpinState = 'rest';\n\n if (e.key === ArrowUp) {\n stepValue(e, 'up', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === ArrowDown) {\n stepValue(e, 'down', textValue);\n nextKeyboardSpinState = 'down';\n } else if (e.key === PageUp) {\n e.preventDefault();\n stepValue(e, 'upPage', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === PageDown) {\n e.preventDefault();\n stepValue(e, 'downPage', textValue);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === Home && min !== undefined) {\n commit(e, min);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === End && max !== undefined) {\n commit(e, max);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Enter) {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n } else if (e.key === Escape) {\n if (internalState.current.previousTextValue) {\n setTextValue(undefined);\n internalState.current.previousTextValue = undefined;\n }\n }\n\n if (keyboardSpinState !== nextKeyboardSpinState) {\n setKeyboardSpinState(nextKeyboardSpinState);\n }\n };\n\n const handleKeyUp = (e: React.KeyboardEvent<HTMLInputElement>) => {\n if (keyboardSpinState !== 'rest') {\n setKeyboardSpinState('rest');\n internalState.current.spinState = 'rest';\n }\n };\n\n const commit = (e: SpinButtonChangeEvent, newValue?: number | null, newDisplayValue?: string) => {\n const valueChanged = newValue !== undefined && currentValue !== newValue;\n const displayValueChanged =\n newDisplayValue !== undefined &&\n internalState.current.previousTextValue !== undefined &&\n internalState.current.previousTextValue !== newDisplayValue;\n\n let roundedValue;\n if (valueChanged) {\n roundedValue = precisionRound(newValue!, precision);\n setCurrentValue(roundedValue);\n } else if (displayValueChanged && !isControlled) {\n const nextValue = parseFloat(newDisplayValue as string);\n if (!isNaN(nextValue)) {\n setCurrentValue(precisionRound(nextValue, precision));\n }\n }\n\n if (valueChanged || displayValueChanged) {\n onChange?.(e, { value: roundedValue, displayValue: newDisplayValue });\n }\n\n setTextValue(undefined);\n };\n\n let valueToDisplay;\n if (textValue !== undefined) {\n valueToDisplay = textValue;\n } else if (value === null || currentValue === null) {\n valueToDisplay = displayValue ?? 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{"version":3,"sources":["../src/components/SpinButton/useSpinButton.tsx"],"sourcesContent":["import * as React from 'react';\nimport { useFieldControlProps_unstable } from '@fluentui/react-field';\nimport {\n getPartitionedNativeProps,\n mergeCallbacks,\n useControllableState,\n useTimeout,\n slot,\n} from '@fluentui/react-utilities';\nimport { ArrowUp, ArrowDown, End, Enter, Escape, Home, PageDown, PageUp } from '@fluentui/keyboard-keys';\nimport {\n SpinButtonProps,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonChangeEvent,\n SpinButtonBounds,\n} from './SpinButton.types';\nimport { calculatePrecision, precisionRound, getBound, clamp } from '../../utils/index';\nimport { ChevronUp16Regular, ChevronDown16Regular } from '@fluentui/react-icons';\nimport { useOverrides_unstable as useOverrides } from '@fluentui/react-shared-contexts';\n\ntype InternalState = {\n value: number | null;\n spinState: SpinButtonSpinState;\n spinTime: number;\n spinDelay: number;\n previousTextValue?: string;\n atBound: SpinButtonBounds;\n};\n\nconst DEFAULT_SPIN_DELAY_MS = 150;\nconst MIN_SPIN_DELAY_MS = 80;\nconst MAX_SPIN_TIME_MS = 1000;\n\n// This is here to give an ease for the mouse held down case.\n// Exact easing it to be defined. Once it is we'll likely\n// pull this out into a util function in the SpinButton package.\nconst lerp = (start: number, end: number, percent: number): number => start + (end - start) * percent;\n\n/**\n * Create the state required to render SpinButton.\n *\n * The returned state can be modified with hooks such as useSpinButtonStyles_unstable,\n * before being passed to renderSpinButton_unstable.\n *\n * @param props - props from this instance of SpinButton\n * @param ref - reference to root HTMLElement of SpinButton\n */\nexport const useSpinButton_unstable = (props: SpinButtonProps, ref: React.Ref<HTMLInputElement>): SpinButtonState => {\n // Merge props from surrounding <Field>, if any\n props = useFieldControlProps_unstable(props, { supportsLabelFor: true, supportsRequired: true });\n\n const nativeProps = getPartitionedNativeProps({\n props,\n primarySlotTagName: 'input',\n excludedPropNames: ['defaultValue', 'max', 'min', 'onChange', 'size', 'value'],\n });\n\n const overrides = useOverrides();\n\n const {\n value,\n displayValue,\n defaultValue,\n min,\n max,\n step = 1,\n stepPage = 1,\n precision: precisionFromProps,\n onChange,\n size = 'medium',\n appearance = overrides.inputDefaultAppearance ?? 'outline',\n root,\n input,\n incrementButton,\n decrementButton,\n } = props;\n\n const precision = React.useMemo(() => {\n return precisionFromProps ?? 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String(currentValue);\n }\n const newValue = e.target.value;\n setTextValue(newValue);\n };\n\n const handleIncrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'up';\n stepValue(e, 'up');\n };\n\n const handleDecrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'down';\n stepValue(e, 'down');\n };\n\n const handleStepMouseUpOrLeave = (e: React.MouseEvent<HTMLButtonElement>) => {\n clearStepTimeout();\n internalState.current.spinState = 'rest';\n internalState.current.spinDelay = DEFAULT_SPIN_DELAY_MS;\n internalState.current.spinTime = 0;\n };\n\n const handleBlur = (e: React.FocusEvent<HTMLInputElement>) => {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n };\n\n const handleKeyDown = (e: React.KeyboardEvent<HTMLInputElement>) => {\n let nextKeyboardSpinState: SpinButtonSpinState = 'rest';\n\n if (e.key === ArrowUp) {\n stepValue(e, 'up', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === ArrowDown) {\n stepValue(e, 'down', textValue);\n nextKeyboardSpinState = 'down';\n } else if (e.key === PageUp) {\n e.preventDefault();\n stepValue(e, 'upPage', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === PageDown) {\n e.preventDefault();\n stepValue(e, 'downPage', textValue);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === Home && min !== undefined) {\n commit(e, min);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === End && max !== undefined) {\n commit(e, max);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Enter) {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n } else if (e.key === Escape) {\n if (internalState.current.previousTextValue) {\n setTextValue(undefined);\n internalState.current.previousTextValue = undefined;\n }\n }\n\n if (keyboardSpinState !== nextKeyboardSpinState) {\n setKeyboardSpinState(nextKeyboardSpinState);\n }\n };\n\n const handleKeyUp = (e: React.KeyboardEvent<HTMLInputElement>) => {\n if (keyboardSpinState !== 'rest') {\n setKeyboardSpinState('rest');\n internalState.current.spinState = 'rest';\n }\n };\n\n const commit = (e: SpinButtonChangeEvent, newValue?: number | null, newDisplayValue?: string) => {\n const valueChanged = newValue !== undefined && currentValue !== newValue;\n const displayValueChanged =\n newDisplayValue !== undefined &&\n internalState.current.previousTextValue !== undefined &&\n internalState.current.previousTextValue !== newDisplayValue;\n\n let roundedValue;\n if (valueChanged) {\n roundedValue = precisionRound(newValue!, precision);\n setCurrentValue(roundedValue);\n } else if (displayValueChanged && !isControlled) {\n const nextValue = parseFloat(newDisplayValue as string);\n if (!isNaN(nextValue)) {\n setCurrentValue(precisionRound(nextValue, precision));\n }\n }\n\n if (valueChanged || displayValueChanged) {\n onChange?.(e, { value: roundedValue, displayValue: newDisplayValue });\n }\n\n setTextValue(undefined);\n };\n\n let valueToDisplay;\n if (textValue !== undefined) {\n valueToDisplay = textValue;\n } else if (value === null || currentValue === null) {\n valueToDisplay = displayValue ?? 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@@ -498,4 +498,4 @@ const useSpinButtonStyles_unstable = (state)=>{
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|
498
498
|
state.decrementButton.className = (0, _react.mergeClasses)(spinButtonClassNames.decrementButton, spinState === 'down' && `${spinButtonExtraClassNames.buttonActive}`, useBaseButtonClassName(), buttonStyles.decrement, buttonStyles[appearance], size === 'small' && buttonStyles.decrementButtonSmall, (atBound === 'min' || atBound === 'both') && buttonDisabledStyles.base, (atBound === 'min' || atBound === 'both') && buttonDisabledStyles[appearance], state.decrementButton.className);
|
499
499
|
state.input.className = (0, _react.mergeClasses)(spinButtonClassNames.input, useInputClassName(), disabled && inputStyles.disabled, state.input.className);
|
500
500
|
return state;
|
501
|
-
};
|
501
|
+
};
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"sources":["index.ts"],"sourcesContent":["export {\n SpinButton,\n renderSpinButton_unstable,\n spinButtonClassNames,\n useSpinButtonStyles_unstable,\n useSpinButton_unstable,\n} from './SpinButton';\nexport type {\n SpinButtonOnChangeData,\n SpinButtonChangeEvent,\n SpinButtonProps,\n SpinButtonSlots,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonBounds,\n} from './SpinButton';\n"],"names":["SpinButton","renderSpinButton_unstable","spinButtonClassNames","useSpinButtonStyles_unstable","useSpinButton_unstable"],"rangeMappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;","mappings":";;;;;;;;;;;IACEA,UAAU;eAAVA,sBAAU;;IACVC,yBAAyB;eAAzBA,qCAAyB;;IACzBC,oBAAoB;eAApBA,gCAAoB;;IACpBC,4BAA4B;eAA5BA,wCAA4B;;IAC5BC,sBAAsB;eAAtBA,kCAAsB;;;4BACjB"}
|
1
|
+
{"version":3,"sources":["../src/index.ts"],"sourcesContent":["export {\n SpinButton,\n renderSpinButton_unstable,\n spinButtonClassNames,\n useSpinButtonStyles_unstable,\n useSpinButton_unstable,\n} from './SpinButton';\nexport type {\n SpinButtonOnChangeData,\n SpinButtonChangeEvent,\n SpinButtonProps,\n SpinButtonSlots,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonBounds,\n} from './SpinButton';\n"],"names":["SpinButton","renderSpinButton_unstable","spinButtonClassNames","useSpinButtonStyles_unstable","useSpinButton_unstable"],"rangeMappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;","mappings":";;;;;;;;;;;IACEA,UAAU;eAAVA,sBAAU;;IACVC,yBAAyB;eAAzBA,qCAAyB;;IACzBC,oBAAoB;eAApBA,gCAAoB;;IACpBC,4BAA4B;eAA5BA,wCAA4B;;IAC5BC,sBAAsB;eAAtBA,kCAAsB;;;4BACjB"}
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"sources":["clamp.ts"],"sourcesContent":["export const clamp = (value: number, min?: number, max?: number): number => {\n let nextValue = value;\n if (min !== undefined) {\n if (max !== undefined && min > max) {\n const error = new Error();\n if (process.env.NODE_ENV !== 'production') {\n // eslint-disable-next-line no-console\n console.error(\n [\n `\"min\" value \"${min}\" is greater than \"max\" value \"${max}\".`,\n '\"min\" must be less than or equal to \"max\".',\n `Returning value \"${value}\".`,\n error.stack,\n ].join(),\n );\n }\n return value;\n }\n\n nextValue = Math.max(min, nextValue);\n }\n\n if (max !== undefined) {\n nextValue = Math.min(max, nextValue);\n }\n\n return nextValue;\n};\n"],"names":["clamp","value","min","max","nextValue","undefined","error","Error","process","env","NODE_ENV","console","stack","join","Math"],"rangeMappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;","mappings":";;;;+BAAaA;;;eAAAA;;;AAAN,MAAMA,QAAQ,CAACC,OAAeC,KAAcC;IACjD,IAAIC,YAAYH;IAChB,IAAIC,QAAQG,WAAW;QACrB,IAAIF,QAAQE,aAAaH,MAAMC,KAAK;YAClC,MAAMG,QAAQ,IAAIC;YAClB,IAAIC,QAAQC,GAAG,CAACC,QAAQ,KAAK,cAAc;gBACzC,sCAAsC;gBACtCC,QAAQL,KAAK,CACX;oBACE,CAAC,aAAa,EAAEJ,IAAI,+BAA+B,EAAEC,IAAI,EAAE,CAAC;oBAC5D;oBACA,CAAC,iBAAiB,EAAEF,MAAM,EAAE,CAAC;oBAC7BK,MAAMM,KAAK;iBACZ,CAACC,IAAI;YAEV;YACA,OAAOZ;QACT;QAEAG,YAAYU,KAAKX,GAAG,CAACD,KAAKE;IAC5B;IAEA,IAAID,QAAQE,WAAW;QACrBD,YAAYU,KAAKZ,GAAG,CAACC,KAAKC;IAC5B;IAEA,OAAOA;AACT"}
|
1
|
+
{"version":3,"sources":["../src/utils/clamp.ts"],"sourcesContent":["export const clamp = (value: number, min?: number, max?: number): number => {\n let nextValue = value;\n if (min !== undefined) {\n if (max !== undefined && min > max) {\n const error = new Error();\n if (process.env.NODE_ENV !== 'production') {\n // eslint-disable-next-line no-console\n console.error(\n [\n `\"min\" value \"${min}\" is greater than \"max\" value \"${max}\".`,\n '\"min\" must be less than or equal to \"max\".',\n `Returning value \"${value}\".`,\n error.stack,\n ].join(),\n );\n }\n return value;\n }\n\n nextValue = Math.max(min, nextValue);\n }\n\n if (max !== undefined) {\n nextValue = Math.min(max, nextValue);\n }\n\n return nextValue;\n};\n"],"names":["clamp","value","min","max","nextValue","undefined","error","Error","process","env","NODE_ENV","console","stack","join","Math"],"rangeMappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;","mappings":";;;;+BAAaA;;;eAAAA;;;AAAN,MAAMA,QAAQ,CAACC,OAAeC,KAAcC;IACjD,IAAIC,YAAYH;IAChB,IAAIC,QAAQG,WAAW;QACrB,IAAIF,QAAQE,aAAaH,MAAMC,KAAK;YAClC,MAAMG,QAAQ,IAAIC;YAClB,IAAIC,QAAQC,GAAG,CAACC,QAAQ,KAAK,cAAc;gBACzC,sCAAsC;gBACtCC,QAAQL,KAAK,CACX;oBACE,CAAC,aAAa,EAAEJ,IAAI,+BAA+B,EAAEC,IAAI,EAAE,CAAC;oBAC5D;oBACA,CAAC,iBAAiB,EAAEF,MAAM,EAAE,CAAC;oBAC7BK,MAAMM,KAAK;iBACZ,CAACC,IAAI;YAEV;YACA,OAAOZ;QACT;QAEAG,YAAYU,KAAKX,GAAG,CAACD,KAAKE;IAC5B;IAEA,IAAID,QAAQE,WAAW;QACrBD,YAAYU,KAAKZ,GAAG,CAACC,KAAKC;IAC5B;IAEA,OAAOA;AACT"}
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"sources":["getBound.ts"],"sourcesContent":["import type { SpinButtonBounds } from '../SpinButton';\n\nexport const getBound = (value: number, min?: number, max?: number): SpinButtonBounds => {\n if (min !== undefined && value === min) {\n if (max === min) {\n return 'both';\n }\n return 'min';\n } else if (max !== undefined && value === max) {\n return 'max';\n }\n\n return 'none';\n};\n"],"names":["getBound","value","min","max","undefined"],"rangeMappings":";;;;;;;;;;;;;;;;;;;;","mappings":";;;;+BAEaA;;;eAAAA;;;AAAN,MAAMA,WAAW,CAACC,OAAeC,KAAcC;IACpD,IAAID,QAAQE,aAAaH,UAAUC,KAAK;QACtC,IAAIC,QAAQD,KAAK;YACf,OAAO;QACT;QACA,OAAO;IACT,OAAO,IAAIC,QAAQC,aAAaH,UAAUE,KAAK;QAC7C,OAAO;IACT;IAEA,OAAO;AACT"}
|
1
|
+
{"version":3,"sources":["../src/utils/getBound.ts"],"sourcesContent":["import type { SpinButtonBounds } from '../SpinButton';\n\nexport const getBound = (value: number, min?: number, max?: number): SpinButtonBounds => {\n if (min !== undefined && value === min) {\n if (max === min) {\n return 'both';\n }\n return 'min';\n } else if (max !== undefined && value === max) {\n return 'max';\n }\n\n return 'none';\n};\n"],"names":["getBound","value","min","max","undefined"],"rangeMappings":";;;;;;;;;;;;;;;;;;;;","mappings":";;;;+BAEaA;;;eAAAA;;;AAAN,MAAMA,WAAW,CAACC,OAAeC,KAAcC;IACpD,IAAID,QAAQE,aAAaH,UAAUC,KAAK;QACtC,IAAIC,QAAQD,KAAK;YACf,OAAO;QACT;QACA,OAAO;IACT,OAAO,IAAIC,QAAQC,aAAaH,UAAUE,KAAK;QAC7C,OAAO;IACT;IAEA,OAAO;AACT"}
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"sources":["index.ts"],"sourcesContent":["export * from './clamp';\nexport * from './getBound';\nexport * from './precision';\n"],"names":[],"rangeMappings":";;;;;;;","mappings":";;;;;uBAAc;uBACA;uBACA"}
|
1
|
+
{"version":3,"sources":["../src/utils/index.ts"],"sourcesContent":["export * from './clamp';\nexport * from './getBound';\nexport * from './precision';\n"],"names":[],"rangeMappings":";;;;;;;","mappings":";;;;;uBAAc;uBACA;uBACA"}
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"sources":["precision.ts"],"sourcesContent":["/**\n * Calculates a number's precision based on the number of trailing\n * zeros if the number does not have a decimal indicated by a negative\n * precision. Otherwise, it calculates the number of digits after\n * the decimal point indicated by a positive precision.\n * @param value - the value to determine the precision of\n */\nexport function calculatePrecision(value: number | string): number {\n /**\n * Group 1:\n * [1-9]([0]+$) matches trailing zeros\n * Group 2:\n * \\.([0-9]*) matches all digits after a decimal point.\n */\n const groups = /[1-9]([0]+$)|\\.([0-9]*)/.exec(String(value));\n if (!groups) {\n return 0;\n }\n if (groups[1]) {\n return -groups[1].length;\n }\n if (groups[2]) {\n return groups[2].length;\n }\n return 0;\n}\n\n/**\n * Rounds a number to a certain level of precision. Accepts negative precision.\n * @param value - The value that is being rounded.\n * @param precision - The number of decimal places to round the number to\n */\nexport function precisionRound(value: number, precision: number, base: number = 10): number {\n const exp = Math.pow(base, precision);\n return Math.round(value * exp) / exp;\n}\n"],"names":["calculatePrecision","precisionRound","value","groups","exec","String","length","precision","base","exp","Math","pow","round"],"rangeMappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;","mappings":"AAAA;;;;;;CAMC;;;;;;;;;;;IACeA,kBAAAA;eAAAA;;IAyBAC,cAAAA;eAAAA;;;AAzBT,SAASD,mBAAmBE,KAAsB;IACvD;;;;;GAKC,GACD,MAAMC,SAAS,0BAA0BC,IAAI,CAACC,OAAOH;IACrD,IAAI,CAACC,QAAQ;QACX,OAAO;IACT;IACA,IAAIA,MAAM,CAAC,EAAE,EAAE;QACb,OAAO,CAACA,MAAM,CAAC,EAAE,CAACG,MAAM;IAC1B;IACA,IAAIH,MAAM,CAAC,EAAE,EAAE;QACb,OAAOA,MAAM,CAAC,EAAE,CAACG,MAAM;IACzB;IACA,OAAO;AACT;AAOO,SAASL,eAAeC,KAAa,EAAEK,SAAiB,EAAEC,OAAe,EAAE;IAChF,MAAMC,MAAMC,KAAKC,GAAG,CAACH,MAAMD;IAC3B,OAAOG,KAAKE,KAAK,CAACV,QAAQO,OAAOA;AACnC"}
|
1
|
+
{"version":3,"sources":["../src/utils/precision.ts"],"sourcesContent":["/**\n * Calculates a number's precision based on the number of trailing\n * zeros if the number does not have a decimal indicated by a negative\n * precision. Otherwise, it calculates the number of digits after\n * the decimal point indicated by a positive precision.\n * @param value - the value to determine the precision of\n */\nexport function calculatePrecision(value: number | string): number {\n /**\n * Group 1:\n * [1-9]([0]+$) matches trailing zeros\n * Group 2:\n * \\.([0-9]*) matches all digits after a decimal point.\n */\n const groups = /[1-9]([0]+$)|\\.([0-9]*)/.exec(String(value));\n if (!groups) {\n return 0;\n }\n if (groups[1]) {\n return -groups[1].length;\n }\n if (groups[2]) {\n return groups[2].length;\n }\n return 0;\n}\n\n/**\n * Rounds a number to a certain level of precision. Accepts negative precision.\n * @param value - The value that is being rounded.\n * @param precision - The number of decimal places to round the number to\n */\nexport function precisionRound(value: number, precision: number, base: number = 10): number {\n const exp = Math.pow(base, precision);\n return Math.round(value * exp) / exp;\n}\n"],"names":["calculatePrecision","precisionRound","value","groups","exec","String","length","precision","base","exp","Math","pow","round"],"rangeMappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;","mappings":"AAAA;;;;;;CAMC;;;;;;;;;;;IACeA,kBAAAA;eAAAA;;IAyBAC,cAAAA;eAAAA;;;AAzBT,SAASD,mBAAmBE,KAAsB;IACvD;;;;;GAKC,GACD,MAAMC,SAAS,0BAA0BC,IAAI,CAACC,OAAOH;IACrD,IAAI,CAACC,QAAQ;QACX,OAAO;IACT;IACA,IAAIA,MAAM,CAAC,EAAE,EAAE;QACb,OAAO,CAACA,MAAM,CAAC,EAAE,CAACG,MAAM;IAC1B;IACA,IAAIH,MAAM,CAAC,EAAE,EAAE;QACb,OAAOA,MAAM,CAAC,EAAE,CAACG,MAAM;IACzB;IACA,OAAO;AACT;AAOO,SAASL,eAAeC,KAAa,EAAEK,SAAiB,EAAEC,OAAe,EAAE;IAChF,MAAMC,MAAMC,KAAKC,GAAG,CAACH,MAAMD;IAC3B,OAAOG,KAAKE,KAAK,CAACV,QAAQO,OAAOA;AACnC"}
|
package/package.json
CHANGED
@@ -1,6 +1,6 @@
|
|
1
1
|
{
|
2
2
|
"name": "@fluentui/react-spinbutton",
|
3
|
-
"version": "9.2.
|
3
|
+
"version": "9.2.92",
|
4
4
|
"description": "Fluent UI React SpinButton component.",
|
5
5
|
"main": "lib-commonjs/index.js",
|
6
6
|
"module": "lib/index.js",
|
@@ -11,35 +11,21 @@
|
|
11
11
|
"url": "https://github.com/microsoft/fluentui"
|
12
12
|
},
|
13
13
|
"license": "MIT",
|
14
|
-
"scripts": {
|
15
|
-
"build": "just-scripts build",
|
16
|
-
"bundle-size": "monosize measure",
|
17
|
-
"clean": "just-scripts clean",
|
18
|
-
"code-style": "just-scripts code-style",
|
19
|
-
"just": "just-scripts",
|
20
|
-
"lint": "just-scripts lint",
|
21
|
-
"start": "yarn storybook",
|
22
|
-
"test": "jest --passWithNoTests",
|
23
|
-
"storybook": "yarn --cwd ../stories storybook",
|
24
|
-
"type-check": "just-scripts type-check",
|
25
|
-
"generate-api": "just-scripts generate-api"
|
26
|
-
},
|
27
14
|
"devDependencies": {
|
28
15
|
"@fluentui/eslint-plugin": "*",
|
29
16
|
"@fluentui/react-conformance": "*",
|
30
17
|
"@fluentui/react-conformance-griffel": "*",
|
31
18
|
"@fluentui/react-label": "*",
|
32
|
-
"@fluentui/scripts-api-extractor": "*"
|
33
|
-
"@fluentui/scripts-tasks": "*"
|
19
|
+
"@fluentui/scripts-api-extractor": "*"
|
34
20
|
},
|
35
21
|
"dependencies": {
|
36
|
-
"@fluentui/keyboard-keys": "^9.0.
|
37
|
-
"@fluentui/react-field": "^9.1.
|
22
|
+
"@fluentui/keyboard-keys": "^9.0.8",
|
23
|
+
"@fluentui/react-field": "^9.1.80",
|
38
24
|
"@fluentui/react-icons": "^2.0.245",
|
39
|
-
"@fluentui/react-jsx-runtime": "^9.0.
|
40
|
-
"@fluentui/react-shared-contexts": "^9.
|
41
|
-
"@fluentui/react-theme": "^9.1.
|
42
|
-
"@fluentui/react-utilities": "^9.18.
|
25
|
+
"@fluentui/react-jsx-runtime": "^9.0.46",
|
26
|
+
"@fluentui/react-shared-contexts": "^9.21.0",
|
27
|
+
"@fluentui/react-theme": "^9.1.22",
|
28
|
+
"@fluentui/react-utilities": "^9.18.17",
|
43
29
|
"@griffel/react": "^1.5.22",
|
44
30
|
"@swc/helpers": "^0.5.1"
|
45
31
|
},
|