@fluentui/react-spinbutton 9.2.63 → 9.2.65
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package/CHANGELOG.md
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# Change Log - @fluentui/react-spinbutton
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This log was last generated on
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This log was last generated on Wed, 28 Feb 2024 02:28:41 GMT and should not be manually modified.
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<!-- Start content -->
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## [9.2.65](https://github.com/microsoft/fluentui/tree/@fluentui/react-spinbutton_v9.2.65)
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Wed, 28 Feb 2024 02:28:41 GMT
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[Compare changes](https://github.com/microsoft/fluentui/compare/@fluentui/react-spinbutton_v9.2.64..@fluentui/react-spinbutton_v9.2.65)
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### Patches
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- Bump @fluentui/react-field to v9.1.55 ([PR #30639](https://github.com/microsoft/fluentui/pull/30639) by beachball)
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- Bump @fluentui/react-jsx-runtime to v9.0.31 ([PR #30639](https://github.com/microsoft/fluentui/pull/30639) by beachball)
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- Bump @fluentui/react-shared-contexts to v9.14.1 ([PR #30639](https://github.com/microsoft/fluentui/pull/30639) by beachball)
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- Bump @fluentui/react-utilities to v9.18.2 ([PR #30639](https://github.com/microsoft/fluentui/pull/30639) by beachball)
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## [9.2.64](https://github.com/microsoft/fluentui/tree/@fluentui/react-spinbutton_v9.2.64)
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Tue, 20 Feb 2024 14:22:25 GMT
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[Compare changes](https://github.com/microsoft/fluentui/compare/@fluentui/react-spinbutton_v9.2.63..@fluentui/react-spinbutton_v9.2.64)
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### Patches
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- Bump @fluentui/react-field to v9.1.54 ([PR #30543](https://github.com/microsoft/fluentui/pull/30543) by beachball)
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- Bump @fluentui/react-jsx-runtime to v9.0.30 ([PR #30543](https://github.com/microsoft/fluentui/pull/30543) by beachball)
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- Bump @fluentui/react-utilities to v9.18.1 ([PR #30543](https://github.com/microsoft/fluentui/pull/30543) by beachball)
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## [9.2.63](https://github.com/microsoft/fluentui/tree/@fluentui/react-spinbutton_v9.2.63)
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Tue, 30 Jan 2024 23:16:54 GMT
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[Compare changes](https://github.com/microsoft/fluentui/compare/@fluentui/react-spinbutton_v9.2.62..@fluentui/react-spinbutton_v9.2.63)
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### Patches
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- Bump @fluentui/react-field to v9.1.53 ([PR #
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- Bump @fluentui/react-jsx-runtime to v9.0.29 ([PR #
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- Bump @fluentui/react-utilities to v9.18.0 ([PR #
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- Bump @fluentui/react-field to v9.1.53 ([PR #29983](https://github.com/microsoft/fluentui/pull/29983) by beachball)
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- Bump @fluentui/react-jsx-runtime to v9.0.29 ([PR #29983](https://github.com/microsoft/fluentui/pull/29983) by beachball)
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- Bump @fluentui/react-utilities to v9.18.0 ([PR #29983](https://github.com/microsoft/fluentui/pull/29983) by beachball)
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## [9.2.62](https://github.com/microsoft/fluentui/tree/@fluentui/react-spinbutton_v9.2.62)
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{"version":3,"sources":["SpinButton.types.ts"],"sourcesContent":["import type { ComponentProps, ComponentState, Slot } from '@fluentui/react-utilities';\nimport * as React from 'react';\n\nexport type SpinButtonSlots = {\n /**\n * The root element of SpinButton is a container `<div>`.\n * The root slot receives the `className` and `style` specified on the `<SpinButton>`.\n * All other native props are applied to the primary slot: `input`.\n */\n root: NonNullable<Slot<'span'>>;\n\n /**\n * Input that displays the current value and accepts direct input from the user.\n * Displayed value is formatted.\n *\n * This is the primary slot.\n */\n input: NonNullable<Slot<'input'>>;\n\n /**\n * Renders the increment control.\n */\n incrementButton: NonNullable<Slot<'button'>>;\n\n /**\n * Renders the decrement control.\n */\n decrementButton: NonNullable<Slot<'button'>>;\n};\n\n/**\n * SpinButton Props\n */\nexport type SpinButtonProps = Omit<\n ComponentProps<Partial<SpinButtonSlots>, 'input'>,\n 'defaultValue' | 'onChange' | 'size' | 'value'\n> & {\n /**\n * Controls the colors and borders of the input.\n * @default 'outline'\n */\n appearance?: 'outline' | 'underline' | 'filled-darker' | 'filled-lighter';\n\n /**\n * Initial value of the control (assumed to be valid). Updates to this prop will not be respected.\n *\n * Use this if you intend for the SpinButton to be an uncontrolled component which maintains its\n * own value. For a controlled component, use `value` instead. (Mutually exclusive with `value`.)\n *\n * Use `null` to indicate the control has no value.\n */\n defaultValue?: number | null;\n\n /**\n * String representation of `value`.\n *\n * Use this when displaying the value to users as something other than a plain number.\n * For example, when displaying currency values this might be \"$1.00\" when value is `1`.\n *\n * Only provide this if the SpinButton is a controlled component where you are maintaining its\n * current state and passing updates based on change events. When SpinButton is used as an\n * uncontrolled component this prop is ignored.\n */\n displayValue?: string;\n\n /**\n * Max value of the control. If not provided, the control has no maximum value.\n */\n max?: number;\n\n /**\n * Min value of the control. If not provided, the control has no minimum value.\n */\n min?: number;\n\n /**\n * Callback for when the committed value changes.\n * - User presses the up/down buttons (on single press or every spin)\n * - User presses the up/down arrow keys (on single press or every spin)\n * - User *commits* edits to the input text by focusing away (blurring) or pressing enter.\n * Note that this is NOT called for every key press while the user is editing.\n */\n onChange?: (event: SpinButtonChangeEvent, data: SpinButtonOnChangeData) => void;\n\n /**\n * How many decimal places the value should be rounded to.\n *\n * The default is calculated based on the precision of `step`: i.e. if step = 1, precision = 0.\n * step = 0.0089, precision = 4. step = 300, precision = 2. step = 23.00, precision = 2.\n */\n precision?: number;\n\n /**\n * Size of the input.\n * @default 'medium'\n */\n size?: 'small' | 'medium';\n\n /**\n * Difference between two adjacent values of the control.\n * This value is used to calculate the precision of the input if no `precision` is given.\n * The precision calculated this way will always be greater than or equal 0.\n * @default 1\n */\n step?: number;\n\n /**\n * Large difference between two values. This should be greater than `step` and is used\n * when users hit the Page Up or Page Down keys.\n * @default 1\n */\n stepPage?: number;\n\n /**\n * Current value of the control (assumed to be valid).\n *\n * Only provide this if the SpinButton is a controlled component where you are maintaining its\n * current state and passing updates based on change events; otherwise, use the `defaultValue`\n * property.\n *\n * Use `null` to indicate the control has no value.\n *\n * Mutually exclusive with `defaultValue`.\n */\n value?: number | null;\n};\n\n/**\n * State used in rendering SpinButton\n */\nexport type SpinButtonState = ComponentState<SpinButtonSlots> &\n Required<Pick<SpinButtonProps, 'appearance' | 'size'>> & {\n /**\n * State used to track which direction, if any, SpinButton is currently spinning.\n * @default 'rest'\n */\n spinState: SpinButtonSpinState;\n\n /**\n * State used to track if the value is at the range bounds of [min-max].\n * @default 'none'\n */\n atBound: SpinButtonBounds;\n };\n\nexport type SpinButtonChangeEvent =\n | React.MouseEvent<HTMLButtonElement>\n | React.ChangeEvent<HTMLElement>\n | React.FocusEvent<HTMLInputElement>\n | React.KeyboardEvent<HTMLInputElement>;\n\nexport type SpinButtonOnChangeData = {\n value?: number | null;\n displayValue?: string;\n};\n\nexport type SpinButtonSpinState = 'rest' | 'up' | 'down';\nexport type SpinButtonBounds = 'none' | 'min' | 'max' | 'both';\n"],"names":["React"],"mappings":"AACA,YAAYA,WAAW,QAAQ"}
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{"version":3,"sources":["SpinButton.types.ts"],"sourcesContent":["import type { ComponentProps, ComponentState, Slot } from '@fluentui/react-utilities';\nimport * as React from 'react';\n\nexport type SpinButtonSlots = {\n /**\n * The root element of SpinButton is a container `<div>`.\n * The root slot receives the `className` and `style` specified on the `<SpinButton>`.\n * All other native props are applied to the primary slot: `input`.\n */\n root: NonNullable<Slot<'span'>>;\n\n /**\n * Input that displays the current value and accepts direct input from the user.\n * Displayed value is formatted.\n *\n * This is the primary slot.\n */\n input: NonNullable<Slot<'input'>>;\n\n /**\n * Renders the increment control.\n */\n incrementButton: NonNullable<Slot<'button'>>;\n\n /**\n * Renders the decrement control.\n */\n decrementButton: NonNullable<Slot<'button'>>;\n};\n\n/**\n * SpinButton Props\n */\nexport type SpinButtonProps = Omit<\n ComponentProps<Partial<SpinButtonSlots>, 'input'>,\n 'defaultValue' | 'onChange' | 'size' | 'value'\n> & {\n /**\n * Controls the colors and borders of the input.\n * @default 'outline'\n */\n appearance?: 'outline' | 'underline' | 'filled-darker' | 'filled-lighter';\n\n /**\n * Initial value of the control (assumed to be valid). Updates to this prop will not be respected.\n *\n * Use this if you intend for the SpinButton to be an uncontrolled component which maintains its\n * own value. For a controlled component, use `value` instead. (Mutually exclusive with `value`.)\n *\n * Use `null` to indicate the control has no value.\n */\n defaultValue?: number | null;\n\n /**\n * String representation of `value`.\n *\n * Use this when displaying the value to users as something other than a plain number.\n * For example, when displaying currency values this might be \"$1.00\" when value is `1`.\n *\n * Only provide this if the SpinButton is a controlled component where you are maintaining its\n * current state and passing updates based on change events. When SpinButton is used as an\n * uncontrolled component this prop is ignored.\n */\n displayValue?: string;\n\n /**\n * Max value of the control. If not provided, the control has no maximum value.\n */\n max?: number;\n\n /**\n * Min value of the control. If not provided, the control has no minimum value.\n */\n min?: number;\n\n /**\n * Callback for when the committed value changes.\n * - User presses the up/down buttons (on single press or every spin)\n * - User presses the up/down arrow keys (on single press or every spin)\n * - User *commits* edits to the input text by focusing away (blurring) or pressing enter.\n * Note that this is NOT called for every key press while the user is editing.\n */\n // eslint-disable-next-line @nx/workspace-consistent-callback-type -- can't change type of existing callback\n onChange?: (event: SpinButtonChangeEvent, data: SpinButtonOnChangeData) => void;\n\n /**\n * How many decimal places the value should be rounded to.\n *\n * The default is calculated based on the precision of `step`: i.e. if step = 1, precision = 0.\n * step = 0.0089, precision = 4. step = 300, precision = 2. step = 23.00, precision = 2.\n */\n precision?: number;\n\n /**\n * Size of the input.\n * @default 'medium'\n */\n size?: 'small' | 'medium';\n\n /**\n * Difference between two adjacent values of the control.\n * This value is used to calculate the precision of the input if no `precision` is given.\n * The precision calculated this way will always be greater than or equal 0.\n * @default 1\n */\n step?: number;\n\n /**\n * Large difference between two values. This should be greater than `step` and is used\n * when users hit the Page Up or Page Down keys.\n * @default 1\n */\n stepPage?: number;\n\n /**\n * Current value of the control (assumed to be valid).\n *\n * Only provide this if the SpinButton is a controlled component where you are maintaining its\n * current state and passing updates based on change events; otherwise, use the `defaultValue`\n * property.\n *\n * Use `null` to indicate the control has no value.\n *\n * Mutually exclusive with `defaultValue`.\n */\n value?: number | null;\n};\n\n/**\n * State used in rendering SpinButton\n */\nexport type SpinButtonState = ComponentState<SpinButtonSlots> &\n Required<Pick<SpinButtonProps, 'appearance' | 'size'>> & {\n /**\n * State used to track which direction, if any, SpinButton is currently spinning.\n * @default 'rest'\n */\n spinState: SpinButtonSpinState;\n\n /**\n * State used to track if the value is at the range bounds of [min-max].\n * @default 'none'\n */\n atBound: SpinButtonBounds;\n };\n\nexport type SpinButtonChangeEvent =\n | React.MouseEvent<HTMLButtonElement>\n | React.ChangeEvent<HTMLElement>\n | React.FocusEvent<HTMLInputElement>\n | React.KeyboardEvent<HTMLInputElement>;\n\nexport type SpinButtonOnChangeData = {\n value?: number | null;\n displayValue?: string;\n};\n\nexport type SpinButtonSpinState = 'rest' | 'up' | 'down';\nexport type SpinButtonBounds = 'none' | 'min' | 'max' | 'both';\n"],"names":["React"],"mappings":"AACA,YAAYA,WAAW,QAAQ"}
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package/package.json
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{
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"name": "@fluentui/react-spinbutton",
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"version": "9.2.
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"version": "9.2.65",
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"description": "Fluent UI React SpinButton component.",
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"main": "lib-commonjs/index.js",
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"module": "lib/index.js",
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"dependencies": {
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"@fluentui/keyboard-keys": "^9.0.7",
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"@fluentui/react-field": "^9.1.
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"@fluentui/react-field": "^9.1.55",
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"@fluentui/react-icons": "^2.0.224",
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"@fluentui/react-jsx-runtime": "^9.0.
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"@fluentui/react-shared-contexts": "^9.14.
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"@fluentui/react-jsx-runtime": "^9.0.31",
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"@fluentui/react-shared-contexts": "^9.14.1",
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"@fluentui/react-theme": "^9.1.16",
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"@fluentui/react-utilities": "^9.18.
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"@fluentui/react-utilities": "^9.18.2",
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"@griffel/react": "^1.5.14",
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"@swc/helpers": "^0.5.1"
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},
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