@fluentui/react-spinbutton 9.2.14 → 9.2.16
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- package/CHANGELOG.json +79 -1
- package/CHANGELOG.md +28 -2
- package/lib/SpinButton.js +0 -1
- package/lib/SpinButton.js.map +1 -1
- package/lib/components/SpinButton/SpinButton.js +5 -7
- package/lib/components/SpinButton/SpinButton.js.map +1 -1
- package/lib/components/SpinButton/SpinButton.types.js +0 -1
- package/lib/components/SpinButton/SpinButton.types.js.map +1 -1
- package/lib/components/SpinButton/index.js +0 -1
- package/lib/components/SpinButton/index.js.map +1 -1
- package/lib/components/SpinButton/renderSpinButton.js +4 -9
- package/lib/components/SpinButton/renderSpinButton.js.map +1 -1
- package/lib/components/SpinButton/useSpinButton.js +239 -247
- package/lib/components/SpinButton/useSpinButton.js.map +1 -1
- package/lib/components/SpinButton/useSpinButtonStyles.styles.js.map +1 -1
- package/lib/index.js +0 -1
- package/lib/index.js.map +1 -1
- package/lib/utils/clamp.js +21 -17
- package/lib/utils/clamp.js.map +1 -1
- package/lib/utils/getBound.js +9 -10
- package/lib/utils/getBound.js.map +1 -1
- package/lib/utils/index.js +0 -1
- package/lib/utils/index.js.map +1 -1
- package/lib/utils/precision.js +19 -22
- package/lib/utils/precision.js.map +1 -1
- package/lib-commonjs/SpinButton.js +0 -3
- package/lib-commonjs/SpinButton.js.map +1 -1
- package/lib-commonjs/components/SpinButton/SpinButton.js +1 -3
- package/lib-commonjs/components/SpinButton/SpinButton.js.map +1 -1
- package/lib-commonjs/components/SpinButton/SpinButton.types.js +0 -3
- package/lib-commonjs/components/SpinButton/SpinButton.types.js.map +1 -1
- package/lib-commonjs/components/SpinButton/index.js +0 -3
- package/lib-commonjs/components/SpinButton/index.js.map +1 -1
- package/lib-commonjs/components/SpinButton/renderSpinButton.js +1 -3
- package/lib-commonjs/components/SpinButton/renderSpinButton.js.map +1 -1
- package/lib-commonjs/components/SpinButton/useSpinButton.js +1 -3
- package/lib-commonjs/components/SpinButton/useSpinButton.js.map +1 -1
- package/lib-commonjs/components/SpinButton/useSpinButtonStyles.styles.js +0 -2
- package/lib-commonjs/components/SpinButton/useSpinButtonStyles.styles.js.map +1 -1
- package/lib-commonjs/index.js +0 -3
- package/lib-commonjs/index.js.map +1 -1
- package/lib-commonjs/utils/clamp.js +1 -3
- package/lib-commonjs/utils/clamp.js.map +1 -1
- package/lib-commonjs/utils/getBound.js +1 -3
- package/lib-commonjs/utils/getBound.js.map +1 -1
- package/lib-commonjs/utils/index.js +0 -3
- package/lib-commonjs/utils/index.js.map +1 -1
- package/lib-commonjs/utils/precision.js +6 -8
- package/lib-commonjs/utils/precision.js.map +1 -1
- package/package.json +7 -7
@@ -11,7 +11,7 @@ const MAX_SPIN_TIME_MS = 1000;
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// This is here to give an ease for the mouse held down case.
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// Exact easing it to be defined. Once it is we'll likely
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// pull this out into a util function in the SpinButton package.
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const lerp = (start, end, percent)
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const lerp = (start, end, percent)=>start + (end - start) * percent;
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/**
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* Create the state required to render SpinButton.
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*
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@@ -20,254 +20,246 @@ const lerp = (start, end, percent) => start + (end - start) * percent;
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*
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* @param props - props from this instance of SpinButton
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* @param ref - reference to root HTMLElement of SpinButton
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*/
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step = 1,
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internalState.current.
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}
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const
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clearStepTimeout();
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internalState.current.spinState = 'rest';
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internalState.current.spinDelay = DEFAULT_SPIN_DELAY_MS;
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internalState.current.spinTime = 0;
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};
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const handleBlur = e => {
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commit(e, currentValue, textValue);
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internalState.current.previousTextValue = undefined;
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};
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const handleKeyDown = e => {
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let nextKeyboardSpinState = 'rest';
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if (e.key === ArrowUp) {
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stepValue(e, 'up', textValue);
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nextKeyboardSpinState = 'up';
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} else if (e.key === ArrowDown) {
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stepValue(e, 'down', textValue);
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nextKeyboardSpinState = 'down';
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} else if (e.key === PageUp) {
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e.preventDefault();
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stepValue(e, 'upPage', textValue);
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nextKeyboardSpinState = 'up';
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} else if (e.key === PageDown) {
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e.preventDefault();
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stepValue(e, 'downPage', textValue);
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nextKeyboardSpinState = 'down';
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} else if (!e.shiftKey && e.key === Home && min !== undefined) {
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commit(e, min);
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nextKeyboardSpinState = 'down';
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} else if (!e.shiftKey && e.key === End && max !== undefined) {
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commit(e, max);
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nextKeyboardSpinState = 'up';
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} else if (e.key === Enter) {
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commit(e, currentValue, textValue);
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internalState.current.previousTextValue = undefined;
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} else if (e.key === Escape) {
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if (internalState.current.previousTextValue) {
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setTextValue(undefined);
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*/ export const useSpinButton_unstable = (props, ref)=>{
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// Merge props from surrounding <Field>, if any
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props = useFieldControlProps_unstable(props, {
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supportsLabelFor: true,
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supportsRequired: true
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});
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const nativeProps = getPartitionedNativeProps({
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props,
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primarySlotTagName: 'input',
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excludedPropNames: [
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'defaultValue',
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'max',
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'min',
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'onChange',
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'size',
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'value'
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]
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});
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const overrides = useOverrides();
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var _overrides_inputDefaultAppearance;
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const { value , displayValue , defaultValue , min , max , step =1 , stepPage =1 , precision: precisionFromProps , onChange , size ='medium' , appearance =(_overrides_inputDefaultAppearance = overrides.inputDefaultAppearance) !== null && _overrides_inputDefaultAppearance !== void 0 ? _overrides_inputDefaultAppearance : 'outline' , root , input , incrementButton , decrementButton } = props;
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const precision = React.useMemo(()=>{
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return precisionFromProps !== null && precisionFromProps !== void 0 ? precisionFromProps : Math.max(calculatePrecision(step), 0);
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}, [
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precisionFromProps,
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step
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]);
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const [currentValue, setCurrentValue] = useControllableState({
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state: value,
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defaultState: defaultValue,
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initialState: 0
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});
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const isControlled = value !== undefined;
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const [textValue, setTextValue] = React.useState(undefined);
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const [keyboardSpinState, setKeyboardSpinState] = React.useState('rest');
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const internalState = React.useRef({
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value: currentValue,
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spinState: 'rest',
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spinTime: 0,
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spinDelay: DEFAULT_SPIN_DELAY_MS,
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atBound: currentValue !== null ? getBound(precisionRound(currentValue, precision), min, max) : 'none'
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});
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const [setStepTimeout, clearStepTimeout] = useTimeout();
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const stepValue = (e, direction, startFrom)=>{
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let startValue = internalState.current.value;
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if (startFrom) {
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const num = parseFloat(startFrom);
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if (!isNaN(num)) {
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startValue = num;
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}
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}
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const val = startValue;
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const dir = direction === 'up' || direction === 'upPage' ? 1 : -1;
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const stepSize = direction === 'upPage' || direction === 'downPage' ? stepPage : step;
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if (val === null) {
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const stepStart = min === undefined ? 0 : min;
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const nullStep = clamp(stepStart + stepSize * dir, min, max);
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commit(e, nullStep);
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return;
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}
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let newValue = val + stepSize * dir;
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if (!Number.isNaN(newValue)) {
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newValue = clamp(newValue, min, max);
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}
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commit(e, newValue);
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if (internalState.current.spinState !== 'rest') {
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setStepTimeout(()=>{
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// Ease the step speed a bit
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internalState.current.spinTime += internalState.current.spinDelay;
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internalState.current.spinDelay = lerp(DEFAULT_SPIN_DELAY_MS, MIN_SPIN_DELAY_MS, internalState.current.spinTime / MAX_SPIN_TIME_MS);
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stepValue(e, direction);
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}, internalState.current.spinDelay);
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}
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};
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const handleInputChange = (e)=>{
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if (!internalState.current.previousTextValue) {
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internalState.current.previousTextValue = textValue !== null && textValue !== void 0 ? textValue : String(currentValue);
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}
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const newValue = e.target.value;
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setTextValue(newValue);
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};
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const handleIncrementMouseDown = (e)=>{
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internalState.current.spinState = 'up';
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stepValue(e, 'up');
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};
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const handleDecrementMouseDown = (e)=>{
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internalState.current.spinState = 'down';
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stepValue(e, 'down');
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};
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const handleStepMouseUpOrLeave = (e)=>{
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clearStepTimeout();
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internalState.current.spinState = 'rest';
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internalState.current.spinDelay = DEFAULT_SPIN_DELAY_MS;
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internalState.current.spinTime = 0;
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};
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const handleBlur = (e)=>{
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commit(e, currentValue, textValue);
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internalState.current.previousTextValue = undefined;
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};
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const handleKeyDown = (e)=>{
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let nextKeyboardSpinState = 'rest';
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if (e.key === ArrowUp) {
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stepValue(e, 'up', textValue);
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nextKeyboardSpinState = 'up';
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} else if (e.key === ArrowDown) {
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stepValue(e, 'down', textValue);
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nextKeyboardSpinState = 'down';
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} else if (e.key === PageUp) {
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e.preventDefault();
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stepValue(e, 'upPage', textValue);
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nextKeyboardSpinState = 'up';
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} else if (e.key === PageDown) {
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e.preventDefault();
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stepValue(e, 'downPage', textValue);
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nextKeyboardSpinState = 'down';
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} else if (!e.shiftKey && e.key === Home && min !== undefined) {
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commit(e, min);
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nextKeyboardSpinState = 'down';
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} else if (!e.shiftKey && e.key === End && max !== undefined) {
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commit(e, max);
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nextKeyboardSpinState = 'up';
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} else if (e.key === Enter) {
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commit(e, currentValue, textValue);
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internalState.current.previousTextValue = undefined;
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} else if (e.key === Escape) {
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if (internalState.current.previousTextValue) {
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setTextValue(undefined);
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internalState.current.previousTextValue = undefined;
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}
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}
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if (keyboardSpinState !== nextKeyboardSpinState) {
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setKeyboardSpinState(nextKeyboardSpinState);
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}
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};
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const handleKeyUp = (e)=>{
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if (keyboardSpinState !== 'rest') {
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setKeyboardSpinState('rest');
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internalState.current.spinState = 'rest';
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}
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};
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const commit = (e, newValue, newDisplayValue)=>{
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const valueChanged = newValue !== undefined && currentValue !== newValue;
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const displayValueChanged = newDisplayValue !== undefined && internalState.current.previousTextValue !== undefined && internalState.current.previousTextValue !== newDisplayValue;
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let roundedValue;
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if (valueChanged) {
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roundedValue = precisionRound(newValue, precision);
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setCurrentValue(roundedValue);
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} else if (displayValueChanged && !isControlled) {
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const nextValue = parseFloat(newDisplayValue);
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if (!isNaN(nextValue)) {
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setCurrentValue(precisionRound(nextValue, precision));
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}
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}
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if (valueChanged || displayValueChanged) {
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onChange === null || onChange === void 0 ? void 0 : onChange(e, {
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value: roundedValue,
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displayValue: newDisplayValue
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});
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}
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setTextValue(undefined);
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};
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const state = {
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size,
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appearance,
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{"version":3,"names":["React","useFieldControlProps_unstable","getPartitionedNativeProps","mergeCallbacks","resolveShorthand","useControllableState","useTimeout","ArrowUp","ArrowDown","End","Enter","Escape","Home","PageDown","PageUp","calculatePrecision","precisionRound","getBound","clamp","ChevronUp16Regular","ChevronDown16Regular","useOverrides_unstable","useOverrides","DEFAULT_SPIN_DELAY_MS","MIN_SPIN_DELAY_MS","MAX_SPIN_TIME_MS","lerp","start","end","percent","useSpinButton_unstable","props","ref","supportsLabelFor","supportsRequired","nativeProps","primarySlotTagName","excludedPropNames","overrides","_overrides_inputDefaultAppearance","value","displayValue","defaultValue","min","max","step","stepPage","precision","precisionFromProps","onChange","size","appearance","inputDefaultAppearance","root","input","incrementButton","decrementButton","useMemo","Math","currentValue","setCurrentValue","state","defaultState","initialState","isControlled","undefined","textValue","setTextValue","useState","keyboardSpinState","setKeyboardSpinState","internalState","useRef","spinState","spinTime","spinDelay","atBound","setStepTimeout","clearStepTimeout","stepValue","e","direction","startFrom","startValue","current","num","parseFloat","isNaN","val","dir","stepSize","stepStart","nullStep","commit","newValue","Number","handleInputChange","previousTextValue","String","target","handleIncrementMouseDown","handleDecrementMouseDown","handleStepMouseUpOrLeave","handleBlur","handleKeyDown","nextKeyboardSpinState","key","preventDefault","shiftKey","handleKeyUp","newDisplayValue","valueChanged","displayValueChanged","roundedValue","nextValue","components","required","defaultProps","autoComplete","role","type","primary","tabIndex","children","createElement","disabled","valueToDisplay","_state_input_ariavaluetext","onBlur","onKeyDown","onKeyUp","onMouseDown","onMouseUp","onMouseLeave"],"sources":["../../../src/components/SpinButton/useSpinButton.tsx"],"sourcesContent":["import * as React from 'react';\nimport { useFieldControlProps_unstable } from '@fluentui/react-field';\nimport {\n getPartitionedNativeProps,\n mergeCallbacks,\n resolveShorthand,\n useControllableState,\n useTimeout,\n} from '@fluentui/react-utilities';\nimport { ArrowUp, ArrowDown, End, Enter, Escape, Home, PageDown, PageUp } from '@fluentui/keyboard-keys';\nimport {\n SpinButtonProps,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonChangeEvent,\n SpinButtonBounds,\n} from './SpinButton.types';\nimport { calculatePrecision, precisionRound, getBound, clamp } from '../../utils/index';\nimport { ChevronUp16Regular, ChevronDown16Regular } from '@fluentui/react-icons';\nimport { useOverrides_unstable as useOverrides } from '@fluentui/react-shared-contexts';\n\ntype InternalState = {\n value: number | null;\n spinState: SpinButtonSpinState;\n spinTime: number;\n spinDelay: number;\n previousTextValue?: string;\n atBound: SpinButtonBounds;\n};\n\nconst DEFAULT_SPIN_DELAY_MS = 150;\nconst MIN_SPIN_DELAY_MS = 80;\nconst MAX_SPIN_TIME_MS = 1000;\n\n// This is here to give an ease for the mouse held down case.\n// Exact easing it to be defined. Once it is we'll likely\n// pull this out into a util function in the SpinButton package.\nconst lerp = (start: number, end: number, percent: number): number => start + (end - start) * percent;\n\n/**\n * Create the state required to render SpinButton.\n *\n * The returned state can be modified with hooks such as useSpinButtonStyles_unstable,\n * before being passed to renderSpinButton_unstable.\n *\n * @param props - props from this instance of SpinButton\n * @param ref - reference to root HTMLElement of SpinButton\n */\nexport const useSpinButton_unstable = (props: SpinButtonProps, ref: React.Ref<HTMLInputElement>): SpinButtonState => {\n // Merge props from surrounding <Field>, if any\n props = useFieldControlProps_unstable(props, { supportsLabelFor: true, supportsRequired: true });\n\n const nativeProps = getPartitionedNativeProps({\n props,\n primarySlotTagName: 'input',\n excludedPropNames: ['defaultValue', 'max', 'min', 'onChange', 'size', 'value'],\n });\n\n const overrides = useOverrides();\n\n const {\n value,\n displayValue,\n defaultValue,\n min,\n max,\n step = 1,\n stepPage = 1,\n precision: precisionFromProps,\n onChange,\n size = 'medium',\n appearance = overrides.inputDefaultAppearance ?? 'outline',\n root,\n input,\n incrementButton,\n decrementButton,\n } = props;\n\n const precision = React.useMemo(() => {\n return precisionFromProps ?? Math.max(calculatePrecision(step), 0);\n }, [precisionFromProps, step]);\n\n const [currentValue, setCurrentValue] = useControllableState({\n state: value,\n defaultState: defaultValue,\n initialState: 0,\n });\n\n const isControlled = value !== undefined;\n\n const [textValue, setTextValue] = React.useState<string | undefined>(undefined);\n const [keyboardSpinState, setKeyboardSpinState] = React.useState<SpinButtonSpinState>('rest');\n\n const internalState = React.useRef<InternalState>({\n value: currentValue,\n spinState: 'rest',\n spinTime: 0,\n spinDelay: DEFAULT_SPIN_DELAY_MS,\n atBound: currentValue !== null ? getBound(precisionRound(currentValue, precision), min, max) : 'none',\n });\n\n const [setStepTimeout, clearStepTimeout] = useTimeout();\n\n const stepValue = (\n e: SpinButtonChangeEvent,\n direction: 'up' | 'down' | 'upPage' | 'downPage',\n startFrom?: string,\n ) => {\n let startValue = internalState.current.value;\n if (startFrom) {\n const num = parseFloat(startFrom);\n if (!isNaN(num)) {\n startValue = num;\n }\n }\n const val = startValue;\n const dir = direction === 'up' || direction === 'upPage' ? 1 : -1;\n const stepSize = direction === 'upPage' || direction === 'downPage' ? stepPage : step;\n\n if (val === null) {\n const stepStart = min === undefined ? 0 : min;\n const nullStep = clamp(stepStart + stepSize * dir, min, max);\n commit(e, nullStep);\n return;\n }\n\n let newValue = val + stepSize * dir;\n if (!Number.isNaN(newValue)) {\n newValue = clamp(newValue, min, max);\n }\n\n commit(e, newValue);\n\n if (internalState.current.spinState !== 'rest') {\n setStepTimeout(() => {\n // Ease the step speed a bit\n internalState.current.spinTime += internalState.current.spinDelay;\n internalState.current.spinDelay = lerp(\n DEFAULT_SPIN_DELAY_MS,\n MIN_SPIN_DELAY_MS,\n internalState.current.spinTime / MAX_SPIN_TIME_MS,\n );\n stepValue(e, direction);\n }, internalState.current.spinDelay);\n }\n };\n\n const handleInputChange = (e: React.ChangeEvent<HTMLInputElement>) => {\n if (!internalState.current.previousTextValue) {\n internalState.current.previousTextValue = textValue ?? String(currentValue);\n }\n const newValue = e.target.value;\n setTextValue(newValue);\n };\n\n const handleIncrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'up';\n stepValue(e, 'up');\n };\n\n const handleDecrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'down';\n stepValue(e, 'down');\n };\n\n const handleStepMouseUpOrLeave = (e: React.MouseEvent<HTMLButtonElement>) => {\n clearStepTimeout();\n internalState.current.spinState = 'rest';\n internalState.current.spinDelay = DEFAULT_SPIN_DELAY_MS;\n internalState.current.spinTime = 0;\n };\n\n const handleBlur = (e: React.FocusEvent<HTMLInputElement>) => {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n };\n\n const handleKeyDown = (e: React.KeyboardEvent<HTMLInputElement>) => {\n let nextKeyboardSpinState: SpinButtonSpinState = 'rest';\n\n if (e.key === ArrowUp) {\n stepValue(e, 'up', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === ArrowDown) {\n stepValue(e, 'down', textValue);\n nextKeyboardSpinState = 'down';\n } else if (e.key === PageUp) {\n e.preventDefault();\n stepValue(e, 'upPage', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === PageDown) {\n e.preventDefault();\n stepValue(e, 'downPage', textValue);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === Home && min !== undefined) {\n commit(e, min);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === End && max !== undefined) {\n commit(e, max);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Enter) {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n } else if (e.key === Escape) {\n if (internalState.current.previousTextValue) {\n setTextValue(undefined);\n internalState.current.previousTextValue = undefined;\n }\n }\n\n if (keyboardSpinState !== nextKeyboardSpinState) {\n setKeyboardSpinState(nextKeyboardSpinState);\n }\n };\n\n const handleKeyUp = (e: React.KeyboardEvent<HTMLInputElement>) => {\n if (keyboardSpinState !== 'rest') {\n setKeyboardSpinState('rest');\n internalState.current.spinState = 'rest';\n }\n };\n\n const commit = (e: SpinButtonChangeEvent, newValue?: number | null, newDisplayValue?: string) => {\n const valueChanged = newValue !== undefined && currentValue !== newValue;\n const displayValueChanged =\n newDisplayValue !== undefined &&\n internalState.current.previousTextValue !== undefined &&\n internalState.current.previousTextValue !== newDisplayValue;\n\n let roundedValue;\n if (valueChanged) {\n roundedValue = precisionRound(newValue!, precision);\n setCurrentValue(roundedValue);\n } else if (displayValueChanged && !isControlled) {\n const nextValue = parseFloat(newDisplayValue as string);\n if (!isNaN(nextValue)) {\n setCurrentValue(precisionRound(nextValue, precision));\n }\n }\n\n if (valueChanged || displayValueChanged) {\n onChange?.(e, { value: roundedValue, displayValue: newDisplayValue });\n }\n\n setTextValue(undefined);\n };\n\n const state: SpinButtonState = {\n size,\n appearance,\n spinState: keyboardSpinState,\n atBound: internalState.current.atBound,\n\n components: {\n root: 'span',\n input: 'input',\n incrementButton: 'button',\n decrementButton: 'button',\n },\n root: resolveShorthand(root, {\n required: true,\n defaultProps: nativeProps.root,\n }),\n input: resolveShorthand(input, {\n required: true,\n defaultProps: {\n ref,\n autoComplete: 'off',\n role: 'spinbutton',\n appearance,\n type: 'text',\n ...nativeProps.primary,\n },\n }),\n incrementButton: resolveShorthand(incrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronUp16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Increment value',\n type: 'button',\n },\n }),\n decrementButton: resolveShorthand(decrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronDown16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Decrement value',\n type: 'button',\n },\n }),\n };\n\n let valueToDisplay;\n if (textValue !== undefined) {\n valueToDisplay = textValue;\n } else if (value === null || currentValue === null) {\n valueToDisplay = displayValue ?? '';\n internalState.current.value = null;\n internalState.current.atBound = 'none';\n } else {\n const roundedValue = precisionRound(currentValue, precision);\n internalState.current.value = roundedValue;\n internalState.current.atBound = getBound(roundedValue, min, max);\n if (isControlled) {\n valueToDisplay = displayValue ?? String(roundedValue);\n } else {\n valueToDisplay = String(roundedValue);\n }\n }\n\n state.input.value = valueToDisplay;\n state.input['aria-valuemin'] = min;\n state.input['aria-valuemax'] = max;\n state.input['aria-valuenow'] = currentValue ?? undefined;\n state.input['aria-valuetext'] = state.input['aria-valuetext'] ?? ((value !== undefined && displayValue) || undefined);\n state.input.onChange = mergeCallbacks(state.input.onChange, handleInputChange);\n state.input.onBlur = mergeCallbacks(state.input.onBlur, handleBlur);\n state.input.onKeyDown = mergeCallbacks(state.input.onKeyDown, handleKeyDown);\n state.input.onKeyUp = mergeCallbacks(state.input.onKeyUp, handleKeyUp);\n\n state.incrementButton.onMouseDown = mergeCallbacks(handleIncrementMouseDown, state.incrementButton.onMouseDown);\n state.incrementButton.onMouseUp = mergeCallbacks(state.incrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.incrementButton.onMouseLeave = mergeCallbacks(state.incrementButton.onMouseLeave, handleStepMouseUpOrLeave);\n\n state.decrementButton.onMouseDown = mergeCallbacks(handleDecrementMouseDown, state.decrementButton.onMouseDown);\n state.decrementButton.onMouseUp = mergeCallbacks(state.decrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.decrementButton.onMouseLeave = mergeCallbacks(state.decrementButton.onMouseLeave, handleStepMouseUpOrLeave);\n\n return 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{"version":3,"sources":["useSpinButton.tsx"],"sourcesContent":["import * as React from 'react';\nimport { useFieldControlProps_unstable } from '@fluentui/react-field';\nimport {\n getPartitionedNativeProps,\n mergeCallbacks,\n resolveShorthand,\n useControllableState,\n useTimeout,\n} from '@fluentui/react-utilities';\nimport { ArrowUp, ArrowDown, End, Enter, Escape, Home, PageDown, PageUp } from '@fluentui/keyboard-keys';\nimport {\n SpinButtonProps,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonChangeEvent,\n SpinButtonBounds,\n} from './SpinButton.types';\nimport { calculatePrecision, precisionRound, getBound, clamp } from '../../utils/index';\nimport { ChevronUp16Regular, ChevronDown16Regular } from '@fluentui/react-icons';\nimport { useOverrides_unstable as useOverrides } from '@fluentui/react-shared-contexts';\n\ntype InternalState = {\n value: number | null;\n spinState: SpinButtonSpinState;\n spinTime: number;\n spinDelay: number;\n previousTextValue?: string;\n atBound: SpinButtonBounds;\n};\n\nconst DEFAULT_SPIN_DELAY_MS = 150;\nconst MIN_SPIN_DELAY_MS = 80;\nconst MAX_SPIN_TIME_MS = 1000;\n\n// This is here to give an ease for the mouse held down case.\n// Exact easing it to be defined. Once it is we'll likely\n// pull this out into a util function in the SpinButton package.\nconst lerp = (start: number, end: number, percent: number): number => start + (end - start) * percent;\n\n/**\n * Create the state required to render SpinButton.\n *\n * The returned state can be modified with hooks such as useSpinButtonStyles_unstable,\n * before being passed to renderSpinButton_unstable.\n *\n * @param props - props from this instance of SpinButton\n * @param ref - reference to root HTMLElement of SpinButton\n */\nexport const useSpinButton_unstable = (props: SpinButtonProps, ref: React.Ref<HTMLInputElement>): SpinButtonState => {\n // Merge props from surrounding <Field>, if any\n props = useFieldControlProps_unstable(props, { supportsLabelFor: true, supportsRequired: true });\n\n const nativeProps = getPartitionedNativeProps({\n props,\n primarySlotTagName: 'input',\n excludedPropNames: ['defaultValue', 'max', 'min', 'onChange', 'size', 'value'],\n });\n\n const overrides = useOverrides();\n\n const {\n value,\n displayValue,\n defaultValue,\n min,\n max,\n step = 1,\n stepPage = 1,\n precision: precisionFromProps,\n onChange,\n size = 'medium',\n appearance = overrides.inputDefaultAppearance ?? 'outline',\n root,\n input,\n incrementButton,\n decrementButton,\n } = props;\n\n const precision = React.useMemo(() => {\n return precisionFromProps ?? Math.max(calculatePrecision(step), 0);\n }, [precisionFromProps, step]);\n\n const [currentValue, setCurrentValue] = useControllableState({\n state: value,\n defaultState: defaultValue,\n initialState: 0,\n });\n\n const isControlled = value !== undefined;\n\n const [textValue, setTextValue] = React.useState<string | undefined>(undefined);\n const [keyboardSpinState, setKeyboardSpinState] = React.useState<SpinButtonSpinState>('rest');\n\n const internalState = React.useRef<InternalState>({\n value: currentValue,\n spinState: 'rest',\n spinTime: 0,\n spinDelay: DEFAULT_SPIN_DELAY_MS,\n atBound: currentValue !== null ? getBound(precisionRound(currentValue, precision), min, max) : 'none',\n });\n\n const [setStepTimeout, clearStepTimeout] = useTimeout();\n\n const stepValue = (\n e: SpinButtonChangeEvent,\n direction: 'up' | 'down' | 'upPage' | 'downPage',\n startFrom?: string,\n ) => {\n let startValue = internalState.current.value;\n if (startFrom) {\n const num = parseFloat(startFrom);\n if (!isNaN(num)) {\n startValue = num;\n }\n }\n const val = startValue;\n const dir = direction === 'up' || direction === 'upPage' ? 1 : -1;\n const stepSize = direction === 'upPage' || direction === 'downPage' ? stepPage : step;\n\n if (val === null) {\n const stepStart = min === undefined ? 0 : min;\n const nullStep = clamp(stepStart + stepSize * dir, min, max);\n commit(e, nullStep);\n return;\n }\n\n let newValue = val + stepSize * dir;\n if (!Number.isNaN(newValue)) {\n newValue = clamp(newValue, min, max);\n }\n\n commit(e, newValue);\n\n if (internalState.current.spinState !== 'rest') {\n setStepTimeout(() => {\n // Ease the step speed a bit\n internalState.current.spinTime += internalState.current.spinDelay;\n internalState.current.spinDelay = lerp(\n DEFAULT_SPIN_DELAY_MS,\n MIN_SPIN_DELAY_MS,\n internalState.current.spinTime / MAX_SPIN_TIME_MS,\n );\n stepValue(e, direction);\n }, internalState.current.spinDelay);\n }\n };\n\n const handleInputChange = (e: React.ChangeEvent<HTMLInputElement>) => {\n if (!internalState.current.previousTextValue) {\n internalState.current.previousTextValue = textValue ?? String(currentValue);\n }\n const newValue = e.target.value;\n setTextValue(newValue);\n };\n\n const handleIncrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'up';\n stepValue(e, 'up');\n };\n\n const handleDecrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'down';\n stepValue(e, 'down');\n };\n\n const handleStepMouseUpOrLeave = (e: React.MouseEvent<HTMLButtonElement>) => {\n clearStepTimeout();\n internalState.current.spinState = 'rest';\n internalState.current.spinDelay = DEFAULT_SPIN_DELAY_MS;\n internalState.current.spinTime = 0;\n };\n\n const handleBlur = (e: React.FocusEvent<HTMLInputElement>) => {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n };\n\n const handleKeyDown = (e: React.KeyboardEvent<HTMLInputElement>) => {\n let nextKeyboardSpinState: SpinButtonSpinState = 'rest';\n\n if (e.key === ArrowUp) {\n stepValue(e, 'up', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === ArrowDown) {\n stepValue(e, 'down', textValue);\n nextKeyboardSpinState = 'down';\n } else if (e.key === PageUp) {\n e.preventDefault();\n stepValue(e, 'upPage', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === PageDown) {\n e.preventDefault();\n stepValue(e, 'downPage', textValue);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === Home && min !== undefined) {\n commit(e, min);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === End && max !== undefined) {\n commit(e, max);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Enter) {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n } else if (e.key === Escape) {\n if (internalState.current.previousTextValue) {\n setTextValue(undefined);\n internalState.current.previousTextValue = undefined;\n }\n }\n\n if (keyboardSpinState !== nextKeyboardSpinState) {\n setKeyboardSpinState(nextKeyboardSpinState);\n }\n };\n\n const handleKeyUp = (e: React.KeyboardEvent<HTMLInputElement>) => {\n if (keyboardSpinState !== 'rest') {\n setKeyboardSpinState('rest');\n internalState.current.spinState = 'rest';\n }\n };\n\n const commit = (e: SpinButtonChangeEvent, newValue?: number | null, newDisplayValue?: string) => {\n const valueChanged = newValue !== undefined && currentValue !== newValue;\n const displayValueChanged =\n newDisplayValue !== undefined &&\n internalState.current.previousTextValue !== undefined &&\n internalState.current.previousTextValue !== newDisplayValue;\n\n let roundedValue;\n if (valueChanged) {\n roundedValue = precisionRound(newValue!, precision);\n setCurrentValue(roundedValue);\n } else if (displayValueChanged && !isControlled) {\n const nextValue = parseFloat(newDisplayValue as string);\n if (!isNaN(nextValue)) {\n setCurrentValue(precisionRound(nextValue, precision));\n }\n }\n\n if (valueChanged || displayValueChanged) {\n onChange?.(e, { value: roundedValue, displayValue: newDisplayValue });\n }\n\n setTextValue(undefined);\n };\n\n const state: SpinButtonState = {\n size,\n appearance,\n spinState: keyboardSpinState,\n atBound: internalState.current.atBound,\n\n components: {\n root: 'span',\n input: 'input',\n incrementButton: 'button',\n decrementButton: 'button',\n },\n root: resolveShorthand(root, {\n required: true,\n defaultProps: nativeProps.root,\n }),\n input: resolveShorthand(input, {\n required: true,\n defaultProps: {\n ref,\n autoComplete: 'off',\n role: 'spinbutton',\n appearance,\n type: 'text',\n ...nativeProps.primary,\n },\n }),\n incrementButton: resolveShorthand(incrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronUp16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Increment value',\n type: 'button',\n },\n }),\n decrementButton: resolveShorthand(decrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronDown16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Decrement value',\n type: 'button',\n },\n }),\n };\n\n let valueToDisplay;\n if (textValue !== undefined) {\n valueToDisplay = textValue;\n } else if (value === null || currentValue === null) {\n valueToDisplay = displayValue ?? '';\n internalState.current.value = null;\n internalState.current.atBound = 'none';\n } else {\n const roundedValue = precisionRound(currentValue, precision);\n internalState.current.value = roundedValue;\n internalState.current.atBound = getBound(roundedValue, min, max);\n if (isControlled) {\n valueToDisplay = displayValue ?? String(roundedValue);\n } else {\n valueToDisplay = String(roundedValue);\n }\n }\n\n state.input.value = valueToDisplay;\n state.input['aria-valuemin'] = min;\n state.input['aria-valuemax'] = max;\n state.input['aria-valuenow'] = currentValue ?? undefined;\n state.input['aria-valuetext'] = state.input['aria-valuetext'] ?? 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