@fluentui/react-spinbutton 9.2.0 → 9.2.2
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- package/CHANGELOG.json +63 -1
- package/CHANGELOG.md +24 -2
- package/lib/components/SpinButton/SpinButton.types.js.map +1 -1
- package/lib/components/SpinButton/renderSpinButton.js +0 -19
- package/lib/components/SpinButton/renderSpinButton.js.map +1 -1
- package/lib/components/SpinButton/useSpinButton.js +1 -1
- package/lib/components/SpinButton/useSpinButton.js.map +1 -1
- package/lib-amd/components/SpinButton/SpinButton.types.js.map +1 -1
- package/lib-amd/components/SpinButton/renderSpinButton.js +0 -19
- package/lib-amd/components/SpinButton/renderSpinButton.js.map +1 -1
- package/lib-amd/components/SpinButton/useSpinButton.js +1 -1
- package/lib-amd/components/SpinButton/useSpinButton.js.map +1 -1
- package/lib-commonjs/components/SpinButton/SpinButton.types.js.map +1 -1
- package/lib-commonjs/components/SpinButton/renderSpinButton.js +0 -19
- package/lib-commonjs/components/SpinButton/renderSpinButton.js.map +1 -1
- package/lib-commonjs/components/SpinButton/useSpinButton.js +1 -1
- package/lib-commonjs/components/SpinButton/useSpinButton.js.map +1 -1
- package/package.json +4 -4
package/CHANGELOG.json
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"name": "@fluentui/react-spinbutton",
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"entries": [
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{
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"date": "
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"date": "Mon, 13 Mar 2023 08:55:02 GMT",
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"tag": "@fluentui/react-spinbutton_v9.2.2",
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"version": "9.2.2",
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"comments": {
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"patch": [
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{
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"author": "beachball",
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"package": "@fluentui/react-spinbutton",
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"comment": "Bump @fluentui/react-field to v9.0.0-alpha.24",
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"commit": "edf96a6b5d6f13843ada1400480e347b84384b8e"
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},
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{
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"author": "beachball",
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"package": "@fluentui/react-spinbutton",
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"comment": "Bump @fluentui/react-utilities to v9.7.0",
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"commit": "edf96a6b5d6f13843ada1400480e347b84384b8e"
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},
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{
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"author": "beachball",
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"package": "@fluentui/react-spinbutton",
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"comment": "Bump @fluentui/react-label to v9.1.2",
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"commit": "edf96a6b5d6f13843ada1400480e347b84384b8e"
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}
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]
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},
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{
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"date": "Fri, 10 Mar 2023 07:14:00 GMT",
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"tag": "@fluentui/react-spinbutton_v9.2.1",
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"version": "9.2.1",
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"comments": {
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"none": [
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{
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"author": "seanmonahan@microsoft.com",
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"package": "@fluentui/react-spinbutton",
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"commit": "d11b9e38fee14ef5a0bb3dd6f2e7a70c015b4796",
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"comment": "chore: clean up comments in SpinButton source code"
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}
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],
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"patch": [
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"author": "beachball",
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"package": "@fluentui/react-spinbutton",
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"comment": "Bump @fluentui/react-field to v9.0.0-alpha.23",
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"commit": "3cefc38eed17e3f37cd38fca9099cc9d700cd584"
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},
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"author": "beachball",
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"package": "@fluentui/react-spinbutton",
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"comment": "Bump @fluentui/react-utilities to v9.6.2",
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"commit": "3cefc38eed17e3f37cd38fca9099cc9d700cd584"
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},
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{
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"author": "beachball",
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"package": "@fluentui/react-spinbutton",
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"comment": "Bump @fluentui/react-label to v9.1.1",
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"commit": "3cefc38eed17e3f37cd38fca9099cc9d700cd584"
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}
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{
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"date": "Wed, 08 Mar 2023 17:42:43 GMT",
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"tag": "@fluentui/react-spinbutton_v9.2.0",
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"version": "9.2.0",
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"comments": {
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package/CHANGELOG.md
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# Change Log - @fluentui/react-spinbutton
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This log was last generated on
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This log was last generated on Mon, 13 Mar 2023 08:55:02 GMT and should not be manually modified.
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<!-- Start content -->
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## [9.2.2](https://github.com/microsoft/fluentui/tree/@fluentui/react-spinbutton_v9.2.2)
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Mon, 13 Mar 2023 08:55:02 GMT
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[Compare changes](https://github.com/microsoft/fluentui/compare/@fluentui/react-spinbutton_v9.2.1..@fluentui/react-spinbutton_v9.2.2)
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### Patches
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- Bump @fluentui/react-field to v9.0.0-alpha.24 ([PR #27161](https://github.com/microsoft/fluentui/pull/27161) by beachball)
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- Bump @fluentui/react-utilities to v9.7.0 ([PR #27161](https://github.com/microsoft/fluentui/pull/27161) by beachball)
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- Bump @fluentui/react-label to v9.1.2 ([PR #27161](https://github.com/microsoft/fluentui/pull/27161) by beachball)
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## [9.2.1](https://github.com/microsoft/fluentui/tree/@fluentui/react-spinbutton_v9.2.1)
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Fri, 10 Mar 2023 07:14:00 GMT
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[Compare changes](https://github.com/microsoft/fluentui/compare/@fluentui/react-spinbutton_v9.2.0..@fluentui/react-spinbutton_v9.2.1)
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### Patches
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- Bump @fluentui/react-field to v9.0.0-alpha.23 ([PR #27157](https://github.com/microsoft/fluentui/pull/27157) by beachball)
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- Bump @fluentui/react-utilities to v9.6.2 ([PR #27157](https://github.com/microsoft/fluentui/pull/27157) by beachball)
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- Bump @fluentui/react-label to v9.1.1 ([PR #27157](https://github.com/microsoft/fluentui/pull/27157) by beachball)
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## [9.2.0](https://github.com/microsoft/fluentui/tree/@fluentui/react-spinbutton_v9.2.0)
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[Compare changes](https://github.com/microsoft/fluentui/compare/@fluentui/react-spinbutton_v9.1.7..@fluentui/react-spinbutton_v9.2.0)
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### Minor changes
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{"version":3,"file":"SpinButton.types.js","sourceRoot":"../src/","sources":["packages/react-components/react-spinbutton/src/components/SpinButton/SpinButton.types.ts"],"names":[],"mappings":"","sourcesContent":["import type { ComponentProps, ComponentState, Slot } from '@fluentui/react-utilities';\
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{"version":3,"file":"SpinButton.types.js","sourceRoot":"../src/","sources":["packages/react-components/react-spinbutton/src/components/SpinButton/SpinButton.types.ts"],"names":[],"mappings":"","sourcesContent":["import type { ComponentProps, ComponentState, Slot } from '@fluentui/react-utilities';\nimport * as React from 'react';\n\nexport type SpinButtonSlots = {\n /**\n * The root element of SpinButton is a container `<div>`.\n * The root slot receives the `className` and `style` specified on the `<SpinButton>`.\n * All other native props are applied to the primary slot: `input`.\n */\n root: NonNullable<Slot<'span'>>;\n\n /**\n * Input that displays the current value and accepts direct input from the user.\n * Displayed value is formatted.\n *\n * This is the primary slot.\n */\n input: NonNullable<Slot<'input'>>;\n\n /**\n * Renders the increment control.\n */\n incrementButton: NonNullable<Slot<'button'>>;\n\n /**\n * Renders the decrement control.\n */\n decrementButton: NonNullable<Slot<'button'>>;\n};\n\n/**\n * SpinButton Props\n */\nexport type SpinButtonProps = Omit<\n ComponentProps<Partial<SpinButtonSlots>, 'input'>,\n 'defaultValue' | 'onChange' | 'size' | 'value'\n> & {\n /**\n * Controls the colors and borders of the input.\n * @default 'outline'\n */\n appearance?: 'outline' | 'underline' | 'filled-darker' | 'filled-lighter';\n\n /**\n * Initial value of the control (assumed to be valid). Updates to this prop will not be respected.\n *\n * Use this if you intend for the SpinButton to be an uncontrolled component which maintains its\n * own value. For a controlled component, use `value` instead. (Mutually exclusive with `value`.)\n *\n * Use `null` to indicate the control has no value.\n */\n defaultValue?: number | null;\n\n /**\n * String representation of `value`.\n *\n * Use this when displaying the value to users as something other than a plain number.\n * For example, when displaying currency values this might be \"$1.00\" when value is `1`.\n *\n * Only provide this if the SpinButton is a controlled component where you are maintaining its\n * current state and passing updates based on change events. When SpinButton is used as an\n * uncontrolled component this prop is ignored.\n */\n displayValue?: string;\n\n /**\n * Max value of the control. If not provided, the control has no maximum value.\n */\n max?: number;\n\n /**\n * Min value of the control. If not provided, the control has no minimum value.\n */\n min?: number;\n\n /**\n * Callback for when the committed value changes.\n * - User presses the up/down buttons (on single press or every spin)\n * - User presses the up/down arrow keys (on single press or every spin)\n * - User *commits* edits to the input text by focusing away (blurring) or pressing enter.\n * Note that this is NOT called for every key press while the user is editing.\n */\n onChange?: (event: SpinButtonChangeEvent, data: SpinButtonOnChangeData) => void;\n\n /**\n * How many decimal places the value should be rounded to.\n *\n * The default is calculated based on the precision of `step`: i.e. if step = 1, precision = 0.\n * step = 0.0089, precision = 4. step = 300, precision = 2. step = 23.00, precision = 2.\n */\n precision?: number;\n\n /**\n * Size of the input.\n * @default 'medium'\n */\n size?: 'small' | 'medium';\n\n /**\n * Difference between two adjacent values of the control.\n * This value is used to calculate the precision of the input if no `precision` is given.\n * The precision calculated this way will always be greater than or equal 0.\n * @default 1\n */\n step?: number;\n\n /**\n * Large difference between two values. This should be greater than `step` and is used\n * when users hit the Page Up or Page Down keys.\n * @default 1\n */\n stepPage?: number;\n\n /**\n * Current value of the control (assumed to be valid).\n *\n * Only provide this if the SpinButton is a controlled component where you are maintaining its\n * current state and passing updates based on change events; otherwise, use the `defaultValue`\n * property.\n *\n * Use `null` to indicate the control has no value.\n *\n * Mutually exclusive with `defaultValue`.\n */\n value?: number | null;\n};\n\n/**\n * State used in rendering SpinButton\n */\nexport type SpinButtonState = ComponentState<SpinButtonSlots> &\n Required<Pick<SpinButtonProps, 'appearance' | 'size'>> & {\n /**\n * State used to track which direction, if any, SpinButton is currently spinning.\n * @default 'rest'\n */\n spinState: SpinButtonSpinState;\n\n /**\n * State used to track if the value is at the range bounds of [min-max].\n * @default 'none'\n */\n atBound: SpinButtonBounds;\n };\n\nexport type SpinButtonChangeEvent =\n | React.MouseEvent<HTMLButtonElement>\n | React.ChangeEvent<HTMLElement>\n | React.FocusEvent<HTMLInputElement>\n | React.KeyboardEvent<HTMLInputElement>;\n\nexport type SpinButtonOnChangeData = {\n value?: number | null;\n displayValue?: string;\n};\n\nexport type SpinButtonSpinState = 'rest' | 'up' | 'down';\nexport type SpinButtonBounds = 'none' | 'min' | 'max' | 'both';\n"]}
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* Render the final JSX of SpinButton
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*/
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export const renderSpinButton_unstable = state => {
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// Leaving this here for now.
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// This is the approach using react-input's Input component.
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// It has some Typescript problems and feels hacky.
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// const { slots, slotProps } = getSlots<SpinButtonSlots>(state);
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// const { contentAfter, ...otherInputSlotProps } = slotProps.input as SpinButtonSlots['input'];
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// const inputContentAfter = {
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// ...contentAfter,
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// children: (
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// <>
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// <slots.incrementButton {...slotProps.incrementButton} />
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// <slots.decrementButton {...slotProps.decrementButton} />
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// </>
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// ),
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// };
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// return (
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// <slots.root {...slotProps.root}>
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// <slots.input {...otherInputSlotProps} contentAfter={inputContentAfter}/>
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// </slots.root>
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// );
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const {
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slots,
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slotProps
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{"version":3,"names":["React","getSlots","renderSpinButton_unstable","state","slots","slotProps","createElement","root","input","incrementButton","decrementButton"],"sources":["../src/packages/react-components/react-spinbutton/src/components/SpinButton/renderSpinButton.tsx"],"sourcesContent":["import * as React from 'react';\nimport { getSlots } from '@fluentui/react-utilities';\nimport type { SpinButtonState, SpinButtonSlots } from './SpinButton.types';\n\n/**\n * Render the final JSX of SpinButton\n */\nexport const renderSpinButton_unstable = (state: SpinButtonState) => {\n
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{"version":3,"names":["React","getSlots","renderSpinButton_unstable","state","slots","slotProps","createElement","root","input","incrementButton","decrementButton"],"sources":["../src/packages/react-components/react-spinbutton/src/components/SpinButton/renderSpinButton.tsx"],"sourcesContent":["import * as React from 'react';\nimport { getSlots } from '@fluentui/react-utilities';\nimport type { SpinButtonState, SpinButtonSlots } from './SpinButton.types';\n\n/**\n * Render the final JSX of SpinButton\n */\nexport const renderSpinButton_unstable = (state: SpinButtonState) => {\n const { slots, slotProps } = getSlots<SpinButtonSlots>(state);\n\n return (\n <slots.root {...slotProps.root}>\n <slots.input {...slotProps.input} />\n <slots.incrementButton {...slotProps.incrementButton} />\n <slots.decrementButton {...slotProps.decrementButton} />\n </slots.root>\n );\n};\n"],"mappings":"AAAA,OAAO,KAAKA,KAAK,MAAM,OAAO;AAC9B,SAASC,QAAQ,QAAQ,2BAA2B;AAGpD;;;AAGA,OAAO,MAAMC,yBAAyB,GAAIC,KAAsB,IAAI;EAClE,MAAM;IAAEC,KAAK;IAAEC;EAAS,CAAE,GAAGJ,QAAQ,CAAkBE,KAAK,CAAC;EAE7D,oBACEH,KAAA,CAAAM,aAAA,CAACF,KAAK,CAACG,IAAI;IAAA,GAAKF,SAAS,CAACE;EAAI,gBAC5BP,KAAA,CAAAM,aAAA,CAACF,KAAK,CAACI,KAAK;IAAA,GAAKH,SAAS,CAACG;EAAK,EAAI,eACpCR,KAAA,CAAAM,aAAA,CAACF,KAAK,CAACK,eAAe;IAAA,GAAKJ,SAAS,CAACI;EAAe,EAAI,eACxDT,KAAA,CAAAM,aAAA,CAACF,KAAK,CAACM,eAAe;IAAA,GAAKL,SAAS,CAACK;EAAe,EAAI,CAC7C;AAEjB,CAAC"}
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const DEFAULT_SPIN_DELAY_MS = 150;
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const MIN_SPIN_DELAY_MS = 80;
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const MAX_SPIN_TIME_MS = 1000;
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// This is here to give an ease the mouse held down case.
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// This is here to give an ease for the mouse held down case.
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// Exact easing it to be defined. Once it is we'll likely
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// pull this out into a util function in the SpinButton package.
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const lerp = (start, end, percent) => start + (end - start) * percent;
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{"version":3,"names":["React","getPartitionedNativeProps","mergeCallbacks","resolveShorthand","useControllableState","useTimeout","ArrowUp","ArrowDown","End","Enter","Escape","Home","PageDown","PageUp","calculatePrecision","precisionRound","getBound","clamp","ChevronUp16Regular","ChevronDown16Regular","useOverrides_unstable","useOverrides","DEFAULT_SPIN_DELAY_MS","MIN_SPIN_DELAY_MS","MAX_SPIN_TIME_MS","lerp","start","end","percent","useSpinButton_unstable","props","ref","nativeProps","primarySlotTagName","excludedPropNames","overrides","value","displayValue","defaultValue","min","max","step","stepPage","precision","precisionFromProps","onChange","size","appearance","_a","inputDefaultAppearance","root","input","incrementButton","decrementButton","useMemo","Math","currentValue","setCurrentValue","state","defaultState","initialState","isControlled","undefined","textValue","setTextValue","useState","keyboardSpinState","setKeyboardSpinState","internalState","useRef","spinState","spinTime","spinDelay","atBound","setStepTimeout","clearStepTimeout","stepValue","e","direction","startFrom","startValue","current","num","parseFloat","isNaN","val","dir","stepSize","stepStart","nullStep","commit","newValue","Number","handleInputChange","previousTextValue","String","target","handleIncrementMouseDown","handleDecrementMouseDown","handleStepMouseUpOrLeave","handleBlur","handleKeyDown","nextKeyboardSpinState","key","preventDefault","shiftKey","handleKeyUp","newDisplayValue","valueChanged","displayValueChanged","roundedValue","nextValue","components","required","defaultProps","autoComplete","role","type","primary","tabIndex","children","createElement","disabled","valueToDisplay","_b","onBlur","onKeyDown","onKeyUp","onMouseDown","onMouseUp","onMouseLeave"],"sources":["../src/packages/react-components/react-spinbutton/src/components/SpinButton/useSpinButton.tsx"],"sourcesContent":["import * as React from 'react';\nimport {\n getPartitionedNativeProps,\n mergeCallbacks,\n resolveShorthand,\n useControllableState,\n useTimeout,\n} from '@fluentui/react-utilities';\nimport { ArrowUp, ArrowDown, End, Enter, Escape, Home, PageDown, PageUp } from '@fluentui/keyboard-keys';\nimport {\n SpinButtonProps,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonChangeEvent,\n SpinButtonBounds,\n} from './SpinButton.types';\nimport { calculatePrecision, precisionRound, getBound, clamp } from '../../utils/index';\nimport { ChevronUp16Regular, ChevronDown16Regular } from '@fluentui/react-icons';\nimport { useOverrides_unstable as useOverrides } from '@fluentui/react-shared-contexts';\n\ntype InternalState = {\n value: number | null;\n spinState: SpinButtonSpinState;\n spinTime: number;\n spinDelay: number;\n previousTextValue?: string;\n atBound: SpinButtonBounds;\n};\n\nconst DEFAULT_SPIN_DELAY_MS = 150;\nconst MIN_SPIN_DELAY_MS = 80;\nconst MAX_SPIN_TIME_MS = 1000;\n\n// This is here to give an ease the mouse held down case.\n// Exact easing it to be defined. Once it is we'll likely\n// pull this out into a util function in the SpinButton package.\nconst lerp = (start: number, end: number, percent: number): number => start + (end - start) * percent;\n\n/**\n * Create the state required to render SpinButton.\n *\n * The returned state can be modified with hooks such as useSpinButtonStyles_unstable,\n * before being passed to renderSpinButton_unstable.\n *\n * @param props - props from this instance of SpinButton\n * @param ref - reference to root HTMLElement of SpinButton\n */\nexport const useSpinButton_unstable = (props: SpinButtonProps, ref: React.Ref<HTMLInputElement>): SpinButtonState => {\n const nativeProps = getPartitionedNativeProps({\n props,\n primarySlotTagName: 'input',\n excludedPropNames: ['defaultValue', 'max', 'min', 'onChange', 'size', 'value'],\n });\n\n const overrides = useOverrides();\n\n const {\n value,\n displayValue,\n defaultValue,\n min,\n max,\n step = 1,\n stepPage = 1,\n precision: precisionFromProps,\n onChange,\n size = 'medium',\n appearance = overrides.inputDefaultAppearance ?? 'outline',\n root,\n input,\n incrementButton,\n decrementButton,\n } = props;\n\n const precision = React.useMemo(() => {\n return precisionFromProps ?? Math.max(calculatePrecision(step), 0);\n }, [precisionFromProps, step]);\n\n const [currentValue, setCurrentValue] = useControllableState({\n state: value,\n defaultState: defaultValue,\n initialState: 0,\n });\n\n const isControlled = value !== undefined;\n\n const [textValue, setTextValue] = React.useState<string | undefined>(undefined);\n const [keyboardSpinState, setKeyboardSpinState] = React.useState<SpinButtonSpinState>('rest');\n\n const internalState = React.useRef<InternalState>({\n value: currentValue,\n spinState: 'rest',\n spinTime: 0,\n spinDelay: DEFAULT_SPIN_DELAY_MS,\n atBound: currentValue !== null ? getBound(precisionRound(currentValue, precision), min, max) : 'none',\n });\n\n const [setStepTimeout, clearStepTimeout] = useTimeout();\n\n const stepValue = (\n e: SpinButtonChangeEvent,\n direction: 'up' | 'down' | 'upPage' | 'downPage',\n startFrom?: string,\n ) => {\n let startValue = internalState.current.value;\n if (startFrom) {\n const num = parseFloat(startFrom);\n if (!isNaN(num)) {\n startValue = num;\n }\n }\n const val = startValue;\n const dir = direction === 'up' || direction === 'upPage' ? 1 : -1;\n const stepSize = direction === 'upPage' || direction === 'downPage' ? stepPage : step;\n\n if (val === null) {\n const stepStart = min === undefined ? 0 : min;\n const nullStep = clamp(stepStart + stepSize * dir, min, max);\n commit(e, nullStep);\n return;\n }\n\n let newValue = val + stepSize * dir;\n if (!Number.isNaN(newValue)) {\n newValue = clamp(newValue, min, max);\n }\n\n commit(e, newValue);\n\n if (internalState.current.spinState !== 'rest') {\n setStepTimeout(() => {\n // Ease the step speed a bit\n internalState.current.spinTime += internalState.current.spinDelay;\n internalState.current.spinDelay = lerp(\n DEFAULT_SPIN_DELAY_MS,\n MIN_SPIN_DELAY_MS,\n internalState.current.spinTime / MAX_SPIN_TIME_MS,\n );\n stepValue(e, direction);\n }, internalState.current.spinDelay);\n }\n };\n\n const handleInputChange = (e: React.ChangeEvent<HTMLInputElement>) => {\n if (!internalState.current.previousTextValue) {\n internalState.current.previousTextValue = textValue ?? String(currentValue);\n }\n const newValue = e.target.value;\n setTextValue(newValue);\n };\n\n const handleIncrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'up';\n stepValue(e, 'up');\n };\n\n const handleDecrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'down';\n stepValue(e, 'down');\n };\n\n const handleStepMouseUpOrLeave = (e: React.MouseEvent<HTMLButtonElement>) => {\n clearStepTimeout();\n internalState.current.spinState = 'rest';\n internalState.current.spinDelay = DEFAULT_SPIN_DELAY_MS;\n internalState.current.spinTime = 0;\n };\n\n const handleBlur = (e: React.FocusEvent<HTMLInputElement>) => {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n };\n\n const handleKeyDown = (e: React.KeyboardEvent<HTMLInputElement>) => {\n let nextKeyboardSpinState: SpinButtonSpinState = 'rest';\n\n if (e.key === ArrowUp) {\n stepValue(e, 'up', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === ArrowDown) {\n stepValue(e, 'down', textValue);\n nextKeyboardSpinState = 'down';\n } else if (e.key === PageUp) {\n e.preventDefault();\n stepValue(e, 'upPage', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === PageDown) {\n e.preventDefault();\n stepValue(e, 'downPage', textValue);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === Home && min !== undefined) {\n commit(e, min);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === End && max !== undefined) {\n commit(e, max);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Enter) {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n } else if (e.key === Escape) {\n if (internalState.current.previousTextValue) {\n setTextValue(undefined);\n internalState.current.previousTextValue = undefined;\n }\n }\n\n if (keyboardSpinState !== nextKeyboardSpinState) {\n setKeyboardSpinState(nextKeyboardSpinState);\n }\n };\n\n const handleKeyUp = (e: React.KeyboardEvent<HTMLInputElement>) => {\n if (keyboardSpinState !== 'rest') {\n setKeyboardSpinState('rest');\n internalState.current.spinState = 'rest';\n }\n };\n\n const commit = (e: SpinButtonChangeEvent, newValue?: number | null, newDisplayValue?: string) => {\n const valueChanged = newValue !== undefined && currentValue !== newValue;\n const displayValueChanged =\n newDisplayValue !== undefined &&\n internalState.current.previousTextValue !== undefined &&\n internalState.current.previousTextValue !== newDisplayValue;\n\n let roundedValue;\n if (valueChanged) {\n roundedValue = precisionRound(newValue!, precision);\n setCurrentValue(roundedValue);\n } else if (displayValueChanged && !isControlled) {\n const nextValue = parseFloat(newDisplayValue as string);\n if (!isNaN(nextValue)) {\n setCurrentValue(precisionRound(nextValue, precision));\n }\n }\n\n if (valueChanged || displayValueChanged) {\n onChange?.(e, { value: roundedValue, displayValue: newDisplayValue });\n }\n\n setTextValue(undefined);\n };\n\n const state: SpinButtonState = {\n size,\n appearance,\n spinState: keyboardSpinState,\n atBound: internalState.current.atBound,\n\n components: {\n root: 'span',\n input: 'input',\n incrementButton: 'button',\n decrementButton: 'button',\n },\n root: resolveShorthand(root, {\n required: true,\n defaultProps: nativeProps.root,\n }),\n input: resolveShorthand(input, {\n required: true,\n defaultProps: {\n ref,\n autoComplete: 'off',\n role: 'spinbutton',\n appearance,\n type: 'text',\n ...nativeProps.primary,\n },\n }),\n incrementButton: resolveShorthand(incrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronUp16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Increment value',\n type: 'button',\n },\n }),\n decrementButton: resolveShorthand(decrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronDown16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Decrement value',\n type: 'button',\n },\n }),\n };\n\n let valueToDisplay;\n if (textValue !== undefined) {\n valueToDisplay = textValue;\n } else if (value === null || currentValue === null) {\n valueToDisplay = displayValue ?? '';\n internalState.current.value = null;\n internalState.current.atBound = 'none';\n } else {\n const roundedValue = precisionRound(currentValue, precision);\n internalState.current.value = roundedValue;\n internalState.current.atBound = getBound(roundedValue, min, max);\n if (isControlled) {\n valueToDisplay = displayValue ?? String(roundedValue);\n } else {\n valueToDisplay = String(roundedValue);\n }\n }\n\n state.input.value = valueToDisplay;\n state.input['aria-valuemin'] = min;\n state.input['aria-valuemax'] = max;\n state.input['aria-valuenow'] = currentValue ?? undefined;\n state.input['aria-valuetext'] = state.input['aria-valuetext'] ?? ((value !== undefined && displayValue) || undefined);\n state.input.onChange = mergeCallbacks(state.input.onChange, handleInputChange);\n state.input.onBlur = mergeCallbacks(state.input.onBlur, handleBlur);\n state.input.onKeyDown = mergeCallbacks(state.input.onKeyDown, handleKeyDown);\n state.input.onKeyUp = mergeCallbacks(state.input.onKeyUp, handleKeyUp);\n\n state.incrementButton.onMouseDown = mergeCallbacks(handleIncrementMouseDown, state.incrementButton.onMouseDown);\n state.incrementButton.onMouseUp = mergeCallbacks(state.incrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.incrementButton.onMouseLeave = mergeCallbacks(state.incrementButton.onMouseLeave, handleStepMouseUpOrLeave);\n\n state.decrementButton.onMouseDown = mergeCallbacks(handleDecrementMouseDown, state.decrementButton.onMouseDown);\n state.decrementButton.onMouseUp = mergeCallbacks(state.decrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.decrementButton.onMouseLeave = 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{"version":3,"names":["React","getPartitionedNativeProps","mergeCallbacks","resolveShorthand","useControllableState","useTimeout","ArrowUp","ArrowDown","End","Enter","Escape","Home","PageDown","PageUp","calculatePrecision","precisionRound","getBound","clamp","ChevronUp16Regular","ChevronDown16Regular","useOverrides_unstable","useOverrides","DEFAULT_SPIN_DELAY_MS","MIN_SPIN_DELAY_MS","MAX_SPIN_TIME_MS","lerp","start","end","percent","useSpinButton_unstable","props","ref","nativeProps","primarySlotTagName","excludedPropNames","overrides","value","displayValue","defaultValue","min","max","step","stepPage","precision","precisionFromProps","onChange","size","appearance","_a","inputDefaultAppearance","root","input","incrementButton","decrementButton","useMemo","Math","currentValue","setCurrentValue","state","defaultState","initialState","isControlled","undefined","textValue","setTextValue","useState","keyboardSpinState","setKeyboardSpinState","internalState","useRef","spinState","spinTime","spinDelay","atBound","setStepTimeout","clearStepTimeout","stepValue","e","direction","startFrom","startValue","current","num","parseFloat","isNaN","val","dir","stepSize","stepStart","nullStep","commit","newValue","Number","handleInputChange","previousTextValue","String","target","handleIncrementMouseDown","handleDecrementMouseDown","handleStepMouseUpOrLeave","handleBlur","handleKeyDown","nextKeyboardSpinState","key","preventDefault","shiftKey","handleKeyUp","newDisplayValue","valueChanged","displayValueChanged","roundedValue","nextValue","components","required","defaultProps","autoComplete","role","type","primary","tabIndex","children","createElement","disabled","valueToDisplay","_b","onBlur","onKeyDown","onKeyUp","onMouseDown","onMouseUp","onMouseLeave"],"sources":["../src/packages/react-components/react-spinbutton/src/components/SpinButton/useSpinButton.tsx"],"sourcesContent":["import * as React from 'react';\nimport {\n getPartitionedNativeProps,\n mergeCallbacks,\n resolveShorthand,\n useControllableState,\n useTimeout,\n} from '@fluentui/react-utilities';\nimport { ArrowUp, ArrowDown, End, Enter, Escape, Home, PageDown, PageUp } from '@fluentui/keyboard-keys';\nimport {\n SpinButtonProps,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonChangeEvent,\n SpinButtonBounds,\n} from './SpinButton.types';\nimport { calculatePrecision, precisionRound, getBound, clamp } from '../../utils/index';\nimport { ChevronUp16Regular, ChevronDown16Regular } from '@fluentui/react-icons';\nimport { useOverrides_unstable as useOverrides } from '@fluentui/react-shared-contexts';\n\ntype InternalState = {\n value: number | null;\n spinState: SpinButtonSpinState;\n spinTime: number;\n spinDelay: number;\n previousTextValue?: string;\n atBound: SpinButtonBounds;\n};\n\nconst DEFAULT_SPIN_DELAY_MS = 150;\nconst MIN_SPIN_DELAY_MS = 80;\nconst MAX_SPIN_TIME_MS = 1000;\n\n// This is here to give an ease for the mouse held down case.\n// Exact easing it to be defined. Once it is we'll likely\n// pull this out into a util function in the SpinButton package.\nconst lerp = (start: number, end: number, percent: number): number => start + (end - start) * percent;\n\n/**\n * Create the state required to render SpinButton.\n *\n * The returned state can be modified with hooks such as useSpinButtonStyles_unstable,\n * before being passed to renderSpinButton_unstable.\n *\n * @param props - props from this instance of SpinButton\n * @param ref - reference to root HTMLElement of SpinButton\n */\nexport const useSpinButton_unstable = (props: SpinButtonProps, ref: React.Ref<HTMLInputElement>): SpinButtonState => {\n const nativeProps = getPartitionedNativeProps({\n props,\n primarySlotTagName: 'input',\n excludedPropNames: ['defaultValue', 'max', 'min', 'onChange', 'size', 'value'],\n });\n\n const overrides = useOverrides();\n\n const {\n value,\n displayValue,\n defaultValue,\n min,\n max,\n step = 1,\n stepPage = 1,\n precision: precisionFromProps,\n onChange,\n size = 'medium',\n appearance = overrides.inputDefaultAppearance ?? 'outline',\n root,\n input,\n incrementButton,\n decrementButton,\n } = props;\n\n const precision = React.useMemo(() => {\n return precisionFromProps ?? Math.max(calculatePrecision(step), 0);\n }, [precisionFromProps, step]);\n\n const [currentValue, setCurrentValue] = useControllableState({\n state: value,\n defaultState: defaultValue,\n initialState: 0,\n });\n\n const isControlled = value !== undefined;\n\n const [textValue, setTextValue] = React.useState<string | undefined>(undefined);\n const [keyboardSpinState, setKeyboardSpinState] = React.useState<SpinButtonSpinState>('rest');\n\n const internalState = React.useRef<InternalState>({\n value: currentValue,\n spinState: 'rest',\n spinTime: 0,\n spinDelay: DEFAULT_SPIN_DELAY_MS,\n atBound: currentValue !== null ? getBound(precisionRound(currentValue, precision), min, max) : 'none',\n });\n\n const [setStepTimeout, clearStepTimeout] = useTimeout();\n\n const stepValue = (\n e: SpinButtonChangeEvent,\n direction: 'up' | 'down' | 'upPage' | 'downPage',\n startFrom?: string,\n ) => {\n let startValue = internalState.current.value;\n if (startFrom) {\n const num = parseFloat(startFrom);\n if (!isNaN(num)) {\n startValue = num;\n }\n }\n const val = startValue;\n const dir = direction === 'up' || direction === 'upPage' ? 1 : -1;\n const stepSize = direction === 'upPage' || direction === 'downPage' ? stepPage : step;\n\n if (val === null) {\n const stepStart = min === undefined ? 0 : min;\n const nullStep = clamp(stepStart + stepSize * dir, min, max);\n commit(e, nullStep);\n return;\n }\n\n let newValue = val + stepSize * dir;\n if (!Number.isNaN(newValue)) {\n newValue = clamp(newValue, min, max);\n }\n\n commit(e, newValue);\n\n if (internalState.current.spinState !== 'rest') {\n setStepTimeout(() => {\n // Ease the step speed a bit\n internalState.current.spinTime += internalState.current.spinDelay;\n internalState.current.spinDelay = lerp(\n DEFAULT_SPIN_DELAY_MS,\n MIN_SPIN_DELAY_MS,\n internalState.current.spinTime / MAX_SPIN_TIME_MS,\n );\n stepValue(e, direction);\n }, internalState.current.spinDelay);\n }\n };\n\n const handleInputChange = (e: React.ChangeEvent<HTMLInputElement>) => {\n if (!internalState.current.previousTextValue) {\n internalState.current.previousTextValue = textValue ?? String(currentValue);\n }\n const newValue = e.target.value;\n setTextValue(newValue);\n };\n\n const handleIncrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'up';\n stepValue(e, 'up');\n };\n\n const handleDecrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'down';\n stepValue(e, 'down');\n };\n\n const handleStepMouseUpOrLeave = (e: React.MouseEvent<HTMLButtonElement>) => {\n clearStepTimeout();\n internalState.current.spinState = 'rest';\n internalState.current.spinDelay = DEFAULT_SPIN_DELAY_MS;\n internalState.current.spinTime = 0;\n };\n\n const handleBlur = (e: React.FocusEvent<HTMLInputElement>) => {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n };\n\n const handleKeyDown = (e: React.KeyboardEvent<HTMLInputElement>) => {\n let nextKeyboardSpinState: SpinButtonSpinState = 'rest';\n\n if (e.key === ArrowUp) {\n stepValue(e, 'up', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === ArrowDown) {\n stepValue(e, 'down', textValue);\n nextKeyboardSpinState = 'down';\n } else if (e.key === PageUp) {\n e.preventDefault();\n stepValue(e, 'upPage', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === PageDown) {\n e.preventDefault();\n stepValue(e, 'downPage', textValue);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === Home && min !== undefined) {\n commit(e, min);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === End && max !== undefined) {\n commit(e, max);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Enter) {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n } else if (e.key === Escape) {\n if (internalState.current.previousTextValue) {\n setTextValue(undefined);\n internalState.current.previousTextValue = undefined;\n }\n }\n\n if (keyboardSpinState !== nextKeyboardSpinState) {\n setKeyboardSpinState(nextKeyboardSpinState);\n }\n };\n\n const handleKeyUp = (e: React.KeyboardEvent<HTMLInputElement>) => {\n if (keyboardSpinState !== 'rest') {\n setKeyboardSpinState('rest');\n internalState.current.spinState = 'rest';\n }\n };\n\n const commit = (e: SpinButtonChangeEvent, newValue?: number | null, newDisplayValue?: string) => {\n const valueChanged = newValue !== undefined && currentValue !== newValue;\n const displayValueChanged =\n newDisplayValue !== undefined &&\n internalState.current.previousTextValue !== undefined &&\n internalState.current.previousTextValue !== newDisplayValue;\n\n let roundedValue;\n if (valueChanged) {\n roundedValue = precisionRound(newValue!, precision);\n setCurrentValue(roundedValue);\n } else if (displayValueChanged && !isControlled) {\n const nextValue = parseFloat(newDisplayValue as string);\n if (!isNaN(nextValue)) {\n setCurrentValue(precisionRound(nextValue, precision));\n }\n }\n\n if (valueChanged || displayValueChanged) {\n onChange?.(e, { value: roundedValue, displayValue: newDisplayValue });\n }\n\n setTextValue(undefined);\n };\n\n const state: SpinButtonState = {\n size,\n appearance,\n spinState: keyboardSpinState,\n atBound: internalState.current.atBound,\n\n components: {\n root: 'span',\n input: 'input',\n incrementButton: 'button',\n decrementButton: 'button',\n },\n root: resolveShorthand(root, {\n required: true,\n defaultProps: nativeProps.root,\n }),\n input: resolveShorthand(input, {\n required: true,\n defaultProps: {\n ref,\n autoComplete: 'off',\n role: 'spinbutton',\n appearance,\n type: 'text',\n ...nativeProps.primary,\n },\n }),\n incrementButton: resolveShorthand(incrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronUp16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Increment value',\n type: 'button',\n },\n }),\n decrementButton: resolveShorthand(decrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronDown16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Decrement value',\n type: 'button',\n },\n }),\n };\n\n let valueToDisplay;\n if (textValue !== undefined) {\n valueToDisplay = textValue;\n } else if (value === null || currentValue === null) {\n valueToDisplay = displayValue ?? '';\n internalState.current.value = null;\n internalState.current.atBound = 'none';\n } else {\n const roundedValue = precisionRound(currentValue, precision);\n internalState.current.value = roundedValue;\n internalState.current.atBound = getBound(roundedValue, min, max);\n if (isControlled) {\n valueToDisplay = displayValue ?? String(roundedValue);\n } else {\n valueToDisplay = String(roundedValue);\n }\n }\n\n state.input.value = valueToDisplay;\n state.input['aria-valuemin'] = min;\n state.input['aria-valuemax'] = max;\n state.input['aria-valuenow'] = currentValue ?? undefined;\n state.input['aria-valuetext'] = state.input['aria-valuetext'] ?? ((value !== undefined && displayValue) || undefined);\n state.input.onChange = mergeCallbacks(state.input.onChange, handleInputChange);\n state.input.onBlur = mergeCallbacks(state.input.onBlur, handleBlur);\n state.input.onKeyDown = mergeCallbacks(state.input.onKeyDown, handleKeyDown);\n state.input.onKeyUp = mergeCallbacks(state.input.onKeyUp, handleKeyUp);\n\n state.incrementButton.onMouseDown = mergeCallbacks(handleIncrementMouseDown, state.incrementButton.onMouseDown);\n state.incrementButton.onMouseUp = mergeCallbacks(state.incrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.incrementButton.onMouseLeave = mergeCallbacks(state.incrementButton.onMouseLeave, handleStepMouseUpOrLeave);\n\n state.decrementButton.onMouseDown = mergeCallbacks(handleDecrementMouseDown, state.decrementButton.onMouseDown);\n state.decrementButton.onMouseUp = mergeCallbacks(state.decrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.decrementButton.onMouseLeave = mergeCallbacks(state.decrementButton.onMouseLeave, handleStepMouseUpOrLeave);\n\n return 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{"version":3,"file":"SpinButton.types.js","sourceRoot":"","sources":["../../../../../../../../../packages/react-components/react-spinbutton/src/components/SpinButton/SpinButton.types.ts"],"names":[],"mappings":"","sourcesContent":["import type { ComponentProps, ComponentState, Slot } from '@fluentui/react-utilities';\
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{"version":3,"file":"SpinButton.types.js","sourceRoot":"","sources":["../../../../../../../../../packages/react-components/react-spinbutton/src/components/SpinButton/SpinButton.types.ts"],"names":[],"mappings":"","sourcesContent":["import type { ComponentProps, ComponentState, Slot } from '@fluentui/react-utilities';\nimport * as React from 'react';\n\nexport type SpinButtonSlots = {\n /**\n * The root element of SpinButton is a container `<div>`.\n * The root slot receives the `className` and `style` specified on the `<SpinButton>`.\n * All other native props are applied to the primary slot: `input`.\n */\n root: NonNullable<Slot<'span'>>;\n\n /**\n * Input that displays the current value and accepts direct input from the user.\n * Displayed value is formatted.\n *\n * This is the primary slot.\n */\n input: NonNullable<Slot<'input'>>;\n\n /**\n * Renders the increment control.\n */\n incrementButton: NonNullable<Slot<'button'>>;\n\n /**\n * Renders the decrement control.\n */\n decrementButton: NonNullable<Slot<'button'>>;\n};\n\n/**\n * SpinButton Props\n */\nexport type SpinButtonProps = Omit<\n ComponentProps<Partial<SpinButtonSlots>, 'input'>,\n 'defaultValue' | 'onChange' | 'size' | 'value'\n> & {\n /**\n * Controls the colors and borders of the input.\n * @default 'outline'\n */\n appearance?: 'outline' | 'underline' | 'filled-darker' | 'filled-lighter';\n\n /**\n * Initial value of the control (assumed to be valid). Updates to this prop will not be respected.\n *\n * Use this if you intend for the SpinButton to be an uncontrolled component which maintains its\n * own value. For a controlled component, use `value` instead. (Mutually exclusive with `value`.)\n *\n * Use `null` to indicate the control has no value.\n */\n defaultValue?: number | null;\n\n /**\n * String representation of `value`.\n *\n * Use this when displaying the value to users as something other than a plain number.\n * For example, when displaying currency values this might be \"$1.00\" when value is `1`.\n *\n * Only provide this if the SpinButton is a controlled component where you are maintaining its\n * current state and passing updates based on change events. When SpinButton is used as an\n * uncontrolled component this prop is ignored.\n */\n displayValue?: string;\n\n /**\n * Max value of the control. If not provided, the control has no maximum value.\n */\n max?: number;\n\n /**\n * Min value of the control. If not provided, the control has no minimum value.\n */\n min?: number;\n\n /**\n * Callback for when the committed value changes.\n * - User presses the up/down buttons (on single press or every spin)\n * - User presses the up/down arrow keys (on single press or every spin)\n * - User *commits* edits to the input text by focusing away (blurring) or pressing enter.\n * Note that this is NOT called for every key press while the user is editing.\n */\n onChange?: (event: SpinButtonChangeEvent, data: SpinButtonOnChangeData) => void;\n\n /**\n * How many decimal places the value should be rounded to.\n *\n * The default is calculated based on the precision of `step`: i.e. if step = 1, precision = 0.\n * step = 0.0089, precision = 4. step = 300, precision = 2. step = 23.00, precision = 2.\n */\n precision?: number;\n\n /**\n * Size of the input.\n * @default 'medium'\n */\n size?: 'small' | 'medium';\n\n /**\n * Difference between two adjacent values of the control.\n * This value is used to calculate the precision of the input if no `precision` is given.\n * The precision calculated this way will always be greater than or equal 0.\n * @default 1\n */\n step?: number;\n\n /**\n * Large difference between two values. This should be greater than `step` and is used\n * when users hit the Page Up or Page Down keys.\n * @default 1\n */\n stepPage?: number;\n\n /**\n * Current value of the control (assumed to be valid).\n *\n * Only provide this if the SpinButton is a controlled component where you are maintaining its\n * current state and passing updates based on change events; otherwise, use the `defaultValue`\n * property.\n *\n * Use `null` to indicate the control has no value.\n *\n * Mutually exclusive with `defaultValue`.\n */\n value?: number | null;\n};\n\n/**\n * State used in rendering SpinButton\n */\nexport type SpinButtonState = ComponentState<SpinButtonSlots> &\n Required<Pick<SpinButtonProps, 'appearance' | 'size'>> & {\n /**\n * State used to track which direction, if any, SpinButton is currently spinning.\n * @default 'rest'\n */\n spinState: SpinButtonSpinState;\n\n /**\n * State used to track if the value is at the range bounds of [min-max].\n * @default 'none'\n */\n atBound: SpinButtonBounds;\n };\n\nexport type SpinButtonChangeEvent =\n | React.MouseEvent<HTMLButtonElement>\n | React.ChangeEvent<HTMLElement>\n | React.FocusEvent<HTMLInputElement>\n | React.KeyboardEvent<HTMLInputElement>;\n\nexport type SpinButtonOnChangeData = {\n value?: number | null;\n displayValue?: string;\n};\n\nexport type SpinButtonSpinState = 'rest' | 'up' | 'down';\nexport type SpinButtonBounds = 'none' | 'min' | 'max' | 'both';\n"]}
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@@ -6,25 +6,6 @@ define(["require", "exports", "tslib", "react", "@fluentui/react-utilities"], fu
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* Render the final JSX of SpinButton
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*/
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var renderSpinButton_unstable = function (state) {
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// Leaving this here for now.
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// This is the approach using react-input's Input component.
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// It has some Typescript problems and feels hacky.
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// const { slots, slotProps } = getSlots<SpinButtonSlots>(state);
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// const { contentAfter, ...otherInputSlotProps } = slotProps.input as SpinButtonSlots['input'];
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// const inputContentAfter = {
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// ...contentAfter,
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// children: (
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// <>
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// <slots.incrementButton {...slotProps.incrementButton} />
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// <slots.decrementButton {...slotProps.decrementButton} />
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// </>
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// ),
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// };
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// return (
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// <slots.root {...slotProps.root}>
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// <slots.input {...otherInputSlotProps} contentAfter={inputContentAfter}/>
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// </slots.root>
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// );
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var _a = react_utilities_1.getSlots(state), slots = _a.slots, slotProps = _a.slotProps;
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return (React.createElement(slots.root, tslib_1.__assign({}, slotProps.root),
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{"version":3,"file":"renderSpinButton.js","sourceRoot":"","sources":["../../../../../../../../../packages/react-components/react-spinbutton/src/components/SpinButton/renderSpinButton.tsx"],"names":[],"mappings":";;;;IAIA;;OAEG;IACI,IAAM,yBAAyB,GAAG,UAAC,KAAsB;
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+
{"version":3,"file":"renderSpinButton.js","sourceRoot":"","sources":["../../../../../../../../../packages/react-components/react-spinbutton/src/components/SpinButton/renderSpinButton.tsx"],"names":[],"mappings":";;;;IAIA;;OAEG;IACI,IAAM,yBAAyB,GAAG,UAAC,KAAsB;QACxD,IAAA,KAAuB,0BAAQ,CAAkB,KAAK,CAAC,EAArD,KAAK,WAAA,EAAE,SAAS,eAAqC,CAAC;QAE9D,OAAO,CACL,oBAAC,KAAK,CAAC,IAAI,uBAAK,SAAS,CAAC,IAAI;YAC5B,oBAAC,KAAK,CAAC,KAAK,uBAAK,SAAS,CAAC,KAAK,EAAI;YACpC,oBAAC,KAAK,CAAC,eAAe,uBAAK,SAAS,CAAC,eAAe,EAAI;YACxD,oBAAC,KAAK,CAAC,eAAe,uBAAK,SAAS,CAAC,eAAe,EAAI,CAC7C,CACd,CAAC;IACJ,CAAC,CAAC;IAVW,QAAA,yBAAyB,6BAUpC","sourcesContent":["import * as React from 'react';\nimport { getSlots } from '@fluentui/react-utilities';\nimport type { SpinButtonState, SpinButtonSlots } from './SpinButton.types';\n\n/**\n * Render the final JSX of SpinButton\n */\nexport const renderSpinButton_unstable = (state: SpinButtonState) => {\n const { slots, slotProps } = getSlots<SpinButtonSlots>(state);\n\n return (\n <slots.root {...slotProps.root}>\n <slots.input {...slotProps.input} />\n <slots.incrementButton {...slotProps.incrementButton} />\n <slots.decrementButton {...slotProps.decrementButton} />\n </slots.root>\n );\n};\n"]}
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var DEFAULT_SPIN_DELAY_MS = 150;
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var MIN_SPIN_DELAY_MS = 80;
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var MAX_SPIN_TIME_MS = 1000;
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// This is here to give an ease the mouse held down case.
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// Exact easing it to be defined. Once it is we'll likely
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// pull this out into a util function in the SpinButton package.
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var lerp = function (start, end, percent) { return start + (end - start) * percent; };
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-
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* as React from 'react';\nimport {\n getPartitionedNativeProps,\n mergeCallbacks,\n resolveShorthand,\n useControllableState,\n useTimeout,\n} from '@fluentui/react-utilities';\nimport { ArrowUp, ArrowDown, End, Enter, Escape, Home, PageDown, PageUp } from '@fluentui/keyboard-keys';\nimport {\n SpinButtonProps,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonChangeEvent,\n SpinButtonBounds,\n} from './SpinButton.types';\nimport { calculatePrecision, precisionRound, getBound, clamp } from '../../utils/index';\nimport { ChevronUp16Regular, ChevronDown16Regular } from '@fluentui/react-icons';\nimport { useOverrides_unstable as useOverrides } from '@fluentui/react-shared-contexts';\n\ntype InternalState = {\n value: number | null;\n spinState: SpinButtonSpinState;\n spinTime: number;\n spinDelay: number;\n previousTextValue?: string;\n atBound: SpinButtonBounds;\n};\n\nconst DEFAULT_SPIN_DELAY_MS = 150;\nconst MIN_SPIN_DELAY_MS = 80;\nconst MAX_SPIN_TIME_MS = 1000;\n\n// This is here to give an ease the mouse held down case.\n// Exact easing it to be defined. Once it is we'll likely\n// pull this out into a util function in the SpinButton package.\nconst lerp = (start: number, end: number, percent: number): number => start + (end - start) * percent;\n\n/**\n * Create the state required to render SpinButton.\n *\n * The returned state can be modified with hooks such as useSpinButtonStyles_unstable,\n * before being passed to renderSpinButton_unstable.\n *\n * @param props - props from this instance of SpinButton\n * @param ref - reference to root HTMLElement of SpinButton\n */\nexport const useSpinButton_unstable = (props: SpinButtonProps, ref: React.Ref<HTMLInputElement>): SpinButtonState => {\n const nativeProps = getPartitionedNativeProps({\n props,\n primarySlotTagName: 'input',\n excludedPropNames: ['defaultValue', 'max', 'min', 'onChange', 'size', 'value'],\n });\n\n const overrides = useOverrides();\n\n const {\n value,\n displayValue,\n defaultValue,\n min,\n max,\n step = 1,\n stepPage = 1,\n precision: precisionFromProps,\n onChange,\n size = 'medium',\n appearance = overrides.inputDefaultAppearance ?? 'outline',\n root,\n input,\n incrementButton,\n decrementButton,\n } = props;\n\n const precision = React.useMemo(() => {\n return precisionFromProps ?? Math.max(calculatePrecision(step), 0);\n }, [precisionFromProps, step]);\n\n const [currentValue, setCurrentValue] = useControllableState({\n state: value,\n defaultState: defaultValue,\n initialState: 0,\n });\n\n const isControlled = value !== undefined;\n\n const [textValue, setTextValue] = React.useState<string | undefined>(undefined);\n const [keyboardSpinState, setKeyboardSpinState] = React.useState<SpinButtonSpinState>('rest');\n\n const internalState = React.useRef<InternalState>({\n value: currentValue,\n spinState: 'rest',\n spinTime: 0,\n spinDelay: DEFAULT_SPIN_DELAY_MS,\n atBound: currentValue !== null ? getBound(precisionRound(currentValue, precision), min, max) : 'none',\n });\n\n const [setStepTimeout, clearStepTimeout] = useTimeout();\n\n const stepValue = (\n e: SpinButtonChangeEvent,\n direction: 'up' | 'down' | 'upPage' | 'downPage',\n startFrom?: string,\n ) => {\n let startValue = internalState.current.value;\n if (startFrom) {\n const num = parseFloat(startFrom);\n if (!isNaN(num)) {\n startValue = num;\n }\n }\n const val = startValue;\n const dir = direction === 'up' || direction === 'upPage' ? 1 : -1;\n const stepSize = direction === 'upPage' || direction === 'downPage' ? stepPage : step;\n\n if (val === null) {\n const stepStart = min === undefined ? 0 : min;\n const nullStep = clamp(stepStart + stepSize * dir, min, max);\n commit(e, nullStep);\n return;\n }\n\n let newValue = val + stepSize * dir;\n if (!Number.isNaN(newValue)) {\n newValue = clamp(newValue, min, max);\n }\n\n commit(e, newValue);\n\n if (internalState.current.spinState !== 'rest') {\n setStepTimeout(() => {\n // Ease the step speed a bit\n internalState.current.spinTime += internalState.current.spinDelay;\n internalState.current.spinDelay = lerp(\n DEFAULT_SPIN_DELAY_MS,\n MIN_SPIN_DELAY_MS,\n internalState.current.spinTime / MAX_SPIN_TIME_MS,\n );\n stepValue(e, direction);\n }, internalState.current.spinDelay);\n }\n };\n\n const handleInputChange = (e: React.ChangeEvent<HTMLInputElement>) => {\n if (!internalState.current.previousTextValue) {\n internalState.current.previousTextValue = textValue ?? String(currentValue);\n }\n const newValue = e.target.value;\n setTextValue(newValue);\n };\n\n const handleIncrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'up';\n stepValue(e, 'up');\n };\n\n const handleDecrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'down';\n stepValue(e, 'down');\n };\n\n const handleStepMouseUpOrLeave = (e: React.MouseEvent<HTMLButtonElement>) => {\n clearStepTimeout();\n internalState.current.spinState = 'rest';\n internalState.current.spinDelay = DEFAULT_SPIN_DELAY_MS;\n internalState.current.spinTime = 0;\n };\n\n const handleBlur = (e: React.FocusEvent<HTMLInputElement>) => {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n };\n\n const handleKeyDown = (e: React.KeyboardEvent<HTMLInputElement>) => {\n let nextKeyboardSpinState: SpinButtonSpinState = 'rest';\n\n if (e.key === ArrowUp) {\n stepValue(e, 'up', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === ArrowDown) {\n stepValue(e, 'down', textValue);\n nextKeyboardSpinState = 'down';\n } else if (e.key === PageUp) {\n e.preventDefault();\n stepValue(e, 'upPage', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === PageDown) {\n e.preventDefault();\n stepValue(e, 'downPage', textValue);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === Home && min !== undefined) {\n commit(e, min);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === End && max !== undefined) {\n commit(e, max);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Enter) {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n } else if (e.key === Escape) {\n if (internalState.current.previousTextValue) {\n setTextValue(undefined);\n internalState.current.previousTextValue = undefined;\n }\n }\n\n if (keyboardSpinState !== nextKeyboardSpinState) {\n setKeyboardSpinState(nextKeyboardSpinState);\n }\n };\n\n const handleKeyUp = (e: React.KeyboardEvent<HTMLInputElement>) => {\n if (keyboardSpinState !== 'rest') {\n setKeyboardSpinState('rest');\n internalState.current.spinState = 'rest';\n }\n };\n\n const commit = (e: SpinButtonChangeEvent, newValue?: number | null, newDisplayValue?: string) => {\n const valueChanged = newValue !== undefined && currentValue !== newValue;\n const displayValueChanged =\n newDisplayValue !== undefined &&\n internalState.current.previousTextValue !== undefined &&\n internalState.current.previousTextValue !== newDisplayValue;\n\n let roundedValue;\n if (valueChanged) {\n roundedValue = precisionRound(newValue!, precision);\n setCurrentValue(roundedValue);\n } else if (displayValueChanged && !isControlled) {\n const nextValue = parseFloat(newDisplayValue as string);\n if (!isNaN(nextValue)) {\n setCurrentValue(precisionRound(nextValue, precision));\n }\n }\n\n if (valueChanged || displayValueChanged) {\n onChange?.(e, { value: roundedValue, displayValue: newDisplayValue });\n }\n\n setTextValue(undefined);\n };\n\n const state: SpinButtonState = {\n size,\n appearance,\n spinState: keyboardSpinState,\n atBound: internalState.current.atBound,\n\n components: {\n root: 'span',\n input: 'input',\n incrementButton: 'button',\n decrementButton: 'button',\n },\n root: resolveShorthand(root, {\n required: true,\n defaultProps: nativeProps.root,\n }),\n input: resolveShorthand(input, {\n required: true,\n defaultProps: {\n ref,\n autoComplete: 'off',\n role: 'spinbutton',\n appearance,\n type: 'text',\n ...nativeProps.primary,\n },\n }),\n incrementButton: resolveShorthand(incrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronUp16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Increment value',\n type: 'button',\n },\n }),\n decrementButton: resolveShorthand(decrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronDown16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Decrement value',\n type: 'button',\n },\n }),\n };\n\n let valueToDisplay;\n if (textValue !== undefined) {\n valueToDisplay = textValue;\n } else if (value === null || currentValue === null) {\n valueToDisplay = displayValue ?? '';\n internalState.current.value = null;\n internalState.current.atBound = 'none';\n } else {\n const roundedValue = precisionRound(currentValue, precision);\n internalState.current.value = roundedValue;\n internalState.current.atBound = getBound(roundedValue, min, max);\n if (isControlled) {\n valueToDisplay = displayValue ?? String(roundedValue);\n } else {\n valueToDisplay = String(roundedValue);\n }\n }\n\n state.input.value = valueToDisplay;\n state.input['aria-valuemin'] = min;\n state.input['aria-valuemax'] = max;\n state.input['aria-valuenow'] = currentValue ?? undefined;\n state.input['aria-valuetext'] = state.input['aria-valuetext'] ?? ((value !== undefined && displayValue) || undefined);\n state.input.onChange = mergeCallbacks(state.input.onChange, handleInputChange);\n state.input.onBlur = mergeCallbacks(state.input.onBlur, handleBlur);\n state.input.onKeyDown = mergeCallbacks(state.input.onKeyDown, handleKeyDown);\n state.input.onKeyUp = mergeCallbacks(state.input.onKeyUp, handleKeyUp);\n\n state.incrementButton.onMouseDown = mergeCallbacks(handleIncrementMouseDown, state.incrementButton.onMouseDown);\n state.incrementButton.onMouseUp = mergeCallbacks(state.incrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.incrementButton.onMouseLeave = mergeCallbacks(state.incrementButton.onMouseLeave, handleStepMouseUpOrLeave);\n\n state.decrementButton.onMouseDown = mergeCallbacks(handleDecrementMouseDown, state.decrementButton.onMouseDown);\n state.decrementButton.onMouseUp = mergeCallbacks(state.decrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.decrementButton.onMouseLeave = mergeCallbacks(state.decrementButton.onMouseLeave, handleStepMouseUpOrLeave);\n\n return state;\n};\n"]}
|
1
|
+
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* as React from 'react';\nimport {\n getPartitionedNativeProps,\n mergeCallbacks,\n resolveShorthand,\n useControllableState,\n useTimeout,\n} from '@fluentui/react-utilities';\nimport { ArrowUp, ArrowDown, End, Enter, Escape, Home, PageDown, PageUp } from '@fluentui/keyboard-keys';\nimport {\n SpinButtonProps,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonChangeEvent,\n SpinButtonBounds,\n} from './SpinButton.types';\nimport { calculatePrecision, precisionRound, getBound, clamp } from '../../utils/index';\nimport { ChevronUp16Regular, ChevronDown16Regular } from '@fluentui/react-icons';\nimport { useOverrides_unstable as useOverrides } from '@fluentui/react-shared-contexts';\n\ntype InternalState = {\n value: number | null;\n spinState: SpinButtonSpinState;\n spinTime: number;\n spinDelay: number;\n previousTextValue?: string;\n atBound: SpinButtonBounds;\n};\n\nconst DEFAULT_SPIN_DELAY_MS = 150;\nconst MIN_SPIN_DELAY_MS = 80;\nconst MAX_SPIN_TIME_MS = 1000;\n\n// This is here to give an ease for the mouse held down case.\n// Exact easing it to be defined. Once it is we'll likely\n// pull this out into a util function in the SpinButton package.\nconst lerp = (start: number, end: number, percent: number): number => start + (end - start) * percent;\n\n/**\n * Create the state required to render SpinButton.\n *\n * The returned state can be modified with hooks such as useSpinButtonStyles_unstable,\n * before being passed to renderSpinButton_unstable.\n *\n * @param props - props from this instance of SpinButton\n * @param ref - reference to root HTMLElement of SpinButton\n */\nexport const useSpinButton_unstable = (props: SpinButtonProps, ref: React.Ref<HTMLInputElement>): SpinButtonState => {\n const nativeProps = getPartitionedNativeProps({\n props,\n primarySlotTagName: 'input',\n excludedPropNames: ['defaultValue', 'max', 'min', 'onChange', 'size', 'value'],\n });\n\n const overrides = useOverrides();\n\n const {\n value,\n displayValue,\n defaultValue,\n min,\n max,\n step = 1,\n stepPage = 1,\n precision: precisionFromProps,\n onChange,\n size = 'medium',\n appearance = overrides.inputDefaultAppearance ?? 'outline',\n root,\n input,\n incrementButton,\n decrementButton,\n } = props;\n\n const precision = React.useMemo(() => {\n return precisionFromProps ?? Math.max(calculatePrecision(step), 0);\n }, [precisionFromProps, step]);\n\n const [currentValue, setCurrentValue] = useControllableState({\n state: value,\n defaultState: defaultValue,\n initialState: 0,\n });\n\n const isControlled = value !== undefined;\n\n const [textValue, setTextValue] = React.useState<string | undefined>(undefined);\n const [keyboardSpinState, setKeyboardSpinState] = React.useState<SpinButtonSpinState>('rest');\n\n const internalState = React.useRef<InternalState>({\n value: currentValue,\n spinState: 'rest',\n spinTime: 0,\n spinDelay: DEFAULT_SPIN_DELAY_MS,\n atBound: currentValue !== null ? getBound(precisionRound(currentValue, precision), min, max) : 'none',\n });\n\n const [setStepTimeout, clearStepTimeout] = useTimeout();\n\n const stepValue = (\n e: SpinButtonChangeEvent,\n direction: 'up' | 'down' | 'upPage' | 'downPage',\n startFrom?: string,\n ) => {\n let startValue = internalState.current.value;\n if (startFrom) {\n const num = parseFloat(startFrom);\n if (!isNaN(num)) {\n startValue = num;\n }\n }\n const val = startValue;\n const dir = direction === 'up' || direction === 'upPage' ? 1 : -1;\n const stepSize = direction === 'upPage' || direction === 'downPage' ? stepPage : step;\n\n if (val === null) {\n const stepStart = min === undefined ? 0 : min;\n const nullStep = clamp(stepStart + stepSize * dir, min, max);\n commit(e, nullStep);\n return;\n }\n\n let newValue = val + stepSize * dir;\n if (!Number.isNaN(newValue)) {\n newValue = clamp(newValue, min, max);\n }\n\n commit(e, newValue);\n\n if (internalState.current.spinState !== 'rest') {\n setStepTimeout(() => {\n // Ease the step speed a bit\n internalState.current.spinTime += internalState.current.spinDelay;\n internalState.current.spinDelay = lerp(\n DEFAULT_SPIN_DELAY_MS,\n MIN_SPIN_DELAY_MS,\n internalState.current.spinTime / MAX_SPIN_TIME_MS,\n );\n stepValue(e, direction);\n }, internalState.current.spinDelay);\n }\n };\n\n const handleInputChange = (e: React.ChangeEvent<HTMLInputElement>) => {\n if (!internalState.current.previousTextValue) {\n internalState.current.previousTextValue = textValue ?? String(currentValue);\n }\n const newValue = e.target.value;\n setTextValue(newValue);\n };\n\n const handleIncrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'up';\n stepValue(e, 'up');\n };\n\n const handleDecrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'down';\n stepValue(e, 'down');\n };\n\n const handleStepMouseUpOrLeave = (e: React.MouseEvent<HTMLButtonElement>) => {\n clearStepTimeout();\n internalState.current.spinState = 'rest';\n internalState.current.spinDelay = DEFAULT_SPIN_DELAY_MS;\n internalState.current.spinTime = 0;\n };\n\n const handleBlur = (e: React.FocusEvent<HTMLInputElement>) => {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n };\n\n const handleKeyDown = (e: React.KeyboardEvent<HTMLInputElement>) => {\n let nextKeyboardSpinState: SpinButtonSpinState = 'rest';\n\n if (e.key === ArrowUp) {\n stepValue(e, 'up', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === ArrowDown) {\n stepValue(e, 'down', textValue);\n nextKeyboardSpinState = 'down';\n } else if (e.key === PageUp) {\n e.preventDefault();\n stepValue(e, 'upPage', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === PageDown) {\n e.preventDefault();\n stepValue(e, 'downPage', textValue);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === Home && min !== undefined) {\n commit(e, min);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === End && max !== undefined) {\n commit(e, max);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Enter) {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n } else if (e.key === Escape) {\n if (internalState.current.previousTextValue) {\n setTextValue(undefined);\n internalState.current.previousTextValue = undefined;\n }\n }\n\n if (keyboardSpinState !== nextKeyboardSpinState) {\n setKeyboardSpinState(nextKeyboardSpinState);\n }\n };\n\n const handleKeyUp = (e: React.KeyboardEvent<HTMLInputElement>) => {\n if (keyboardSpinState !== 'rest') {\n setKeyboardSpinState('rest');\n internalState.current.spinState = 'rest';\n }\n };\n\n const commit = (e: SpinButtonChangeEvent, newValue?: number | null, newDisplayValue?: string) => {\n const valueChanged = newValue !== undefined && currentValue !== newValue;\n const displayValueChanged =\n newDisplayValue !== undefined &&\n internalState.current.previousTextValue !== undefined &&\n internalState.current.previousTextValue !== newDisplayValue;\n\n let roundedValue;\n if (valueChanged) {\n roundedValue = precisionRound(newValue!, precision);\n setCurrentValue(roundedValue);\n } else if (displayValueChanged && !isControlled) {\n const nextValue = parseFloat(newDisplayValue as string);\n if (!isNaN(nextValue)) {\n setCurrentValue(precisionRound(nextValue, precision));\n }\n }\n\n if (valueChanged || displayValueChanged) {\n onChange?.(e, { value: roundedValue, displayValue: newDisplayValue });\n }\n\n setTextValue(undefined);\n };\n\n const state: SpinButtonState = {\n size,\n appearance,\n spinState: keyboardSpinState,\n atBound: internalState.current.atBound,\n\n components: {\n root: 'span',\n input: 'input',\n incrementButton: 'button',\n decrementButton: 'button',\n },\n root: resolveShorthand(root, {\n required: true,\n defaultProps: nativeProps.root,\n }),\n input: resolveShorthand(input, {\n required: true,\n defaultProps: {\n ref,\n autoComplete: 'off',\n role: 'spinbutton',\n appearance,\n type: 'text',\n ...nativeProps.primary,\n },\n }),\n incrementButton: resolveShorthand(incrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronUp16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Increment value',\n type: 'button',\n },\n }),\n decrementButton: resolveShorthand(decrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronDown16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Decrement value',\n type: 'button',\n },\n }),\n };\n\n let valueToDisplay;\n if (textValue !== undefined) {\n valueToDisplay = textValue;\n } else if (value === null || currentValue === null) {\n valueToDisplay = displayValue ?? '';\n internalState.current.value = null;\n internalState.current.atBound = 'none';\n } else {\n const roundedValue = precisionRound(currentValue, precision);\n internalState.current.value = roundedValue;\n internalState.current.atBound = getBound(roundedValue, min, max);\n if (isControlled) {\n valueToDisplay = displayValue ?? String(roundedValue);\n } else {\n valueToDisplay = String(roundedValue);\n }\n }\n\n state.input.value = valueToDisplay;\n state.input['aria-valuemin'] = min;\n state.input['aria-valuemax'] = max;\n state.input['aria-valuenow'] = currentValue ?? undefined;\n state.input['aria-valuetext'] = state.input['aria-valuetext'] ?? ((value !== undefined && displayValue) || undefined);\n state.input.onChange = mergeCallbacks(state.input.onChange, handleInputChange);\n state.input.onBlur = mergeCallbacks(state.input.onBlur, handleBlur);\n state.input.onKeyDown = mergeCallbacks(state.input.onKeyDown, handleKeyDown);\n state.input.onKeyUp = mergeCallbacks(state.input.onKeyUp, handleKeyUp);\n\n state.incrementButton.onMouseDown = mergeCallbacks(handleIncrementMouseDown, state.incrementButton.onMouseDown);\n state.incrementButton.onMouseUp = mergeCallbacks(state.incrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.incrementButton.onMouseLeave = mergeCallbacks(state.incrementButton.onMouseLeave, handleStepMouseUpOrLeave);\n\n state.decrementButton.onMouseDown = mergeCallbacks(handleDecrementMouseDown, state.decrementButton.onMouseDown);\n state.decrementButton.onMouseUp = mergeCallbacks(state.decrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.decrementButton.onMouseLeave = mergeCallbacks(state.decrementButton.onMouseLeave, handleStepMouseUpOrLeave);\n\n return state;\n};\n"]}
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{"version":3,"names":[],"sources":["../src/packages/react-components/react-spinbutton/src/components/SpinButton/SpinButton.types.ts"],"sourcesContent":["import type { ComponentProps, ComponentState, Slot } from '@fluentui/react-utilities';\
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{"version":3,"names":[],"sources":["../src/packages/react-components/react-spinbutton/src/components/SpinButton/SpinButton.types.ts"],"sourcesContent":["import type { ComponentProps, ComponentState, Slot } from '@fluentui/react-utilities';\nimport * as React from 'react';\n\nexport type SpinButtonSlots = {\n /**\n * The root element of SpinButton is a container `<div>`.\n * The root slot receives the `className` and `style` specified on the `<SpinButton>`.\n * All other native props are applied to the primary slot: `input`.\n */\n root: NonNullable<Slot<'span'>>;\n\n /**\n * Input that displays the current value and accepts direct input from the user.\n * Displayed value is formatted.\n *\n * This is the primary slot.\n */\n input: NonNullable<Slot<'input'>>;\n\n /**\n * Renders the increment control.\n */\n incrementButton: NonNullable<Slot<'button'>>;\n\n /**\n * Renders the decrement control.\n */\n decrementButton: NonNullable<Slot<'button'>>;\n};\n\n/**\n * SpinButton Props\n */\nexport type SpinButtonProps = Omit<\n ComponentProps<Partial<SpinButtonSlots>, 'input'>,\n 'defaultValue' | 'onChange' | 'size' | 'value'\n> & {\n /**\n * Controls the colors and borders of the input.\n * @default 'outline'\n */\n appearance?: 'outline' | 'underline' | 'filled-darker' | 'filled-lighter';\n\n /**\n * Initial value of the control (assumed to be valid). Updates to this prop will not be respected.\n *\n * Use this if you intend for the SpinButton to be an uncontrolled component which maintains its\n * own value. For a controlled component, use `value` instead. (Mutually exclusive with `value`.)\n *\n * Use `null` to indicate the control has no value.\n */\n defaultValue?: number | null;\n\n /**\n * String representation of `value`.\n *\n * Use this when displaying the value to users as something other than a plain number.\n * For example, when displaying currency values this might be \"$1.00\" when value is `1`.\n *\n * Only provide this if the SpinButton is a controlled component where you are maintaining its\n * current state and passing updates based on change events. When SpinButton is used as an\n * uncontrolled component this prop is ignored.\n */\n displayValue?: string;\n\n /**\n * Max value of the control. If not provided, the control has no maximum value.\n */\n max?: number;\n\n /**\n * Min value of the control. If not provided, the control has no minimum value.\n */\n min?: number;\n\n /**\n * Callback for when the committed value changes.\n * - User presses the up/down buttons (on single press or every spin)\n * - User presses the up/down arrow keys (on single press or every spin)\n * - User *commits* edits to the input text by focusing away (blurring) or pressing enter.\n * Note that this is NOT called for every key press while the user is editing.\n */\n onChange?: (event: SpinButtonChangeEvent, data: SpinButtonOnChangeData) => void;\n\n /**\n * How many decimal places the value should be rounded to.\n *\n * The default is calculated based on the precision of `step`: i.e. if step = 1, precision = 0.\n * step = 0.0089, precision = 4. step = 300, precision = 2. step = 23.00, precision = 2.\n */\n precision?: number;\n\n /**\n * Size of the input.\n * @default 'medium'\n */\n size?: 'small' | 'medium';\n\n /**\n * Difference between two adjacent values of the control.\n * This value is used to calculate the precision of the input if no `precision` is given.\n * The precision calculated this way will always be greater than or equal 0.\n * @default 1\n */\n step?: number;\n\n /**\n * Large difference between two values. This should be greater than `step` and is used\n * when users hit the Page Up or Page Down keys.\n * @default 1\n */\n stepPage?: number;\n\n /**\n * Current value of the control (assumed to be valid).\n *\n * Only provide this if the SpinButton is a controlled component where you are maintaining its\n * current state and passing updates based on change events; otherwise, use the `defaultValue`\n * property.\n *\n * Use `null` to indicate the control has no value.\n *\n * Mutually exclusive with `defaultValue`.\n */\n value?: number | null;\n};\n\n/**\n * State used in rendering SpinButton\n */\nexport type SpinButtonState = ComponentState<SpinButtonSlots> &\n Required<Pick<SpinButtonProps, 'appearance' | 'size'>> & {\n /**\n * State used to track which direction, if any, SpinButton is currently spinning.\n * @default 'rest'\n */\n spinState: SpinButtonSpinState;\n\n /**\n * State used to track if the value is at the range bounds of [min-max].\n * @default 'none'\n */\n atBound: SpinButtonBounds;\n };\n\nexport type SpinButtonChangeEvent =\n | React.MouseEvent<HTMLButtonElement>\n | React.ChangeEvent<HTMLElement>\n | React.FocusEvent<HTMLInputElement>\n | React.KeyboardEvent<HTMLInputElement>;\n\nexport type SpinButtonOnChangeData = {\n value?: number | null;\n displayValue?: string;\n};\n\nexport type SpinButtonSpinState = 'rest' | 'up' | 'down';\nexport type SpinButtonBounds = 'none' | 'min' | 'max' | 'both';\n"],"mappings":""}
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{"version":3,"names":["React","require","react_utilities_1","renderSpinButton_unstable","state","slots","slotProps","getSlots","createElement","root","input","incrementButton","decrementButton","exports"],"sources":["../src/packages/react-components/react-spinbutton/src/components/SpinButton/renderSpinButton.tsx"],"sourcesContent":["import * as React from 'react';\nimport { getSlots } from '@fluentui/react-utilities';\nimport type { SpinButtonState, SpinButtonSlots } from './SpinButton.types';\n\n/**\n * Render the final JSX of SpinButton\n */\nexport const renderSpinButton_unstable = (state: SpinButtonState) => {\n
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{"version":3,"names":["React","require","react_utilities_1","renderSpinButton_unstable","state","slots","slotProps","getSlots","createElement","root","input","incrementButton","decrementButton","exports"],"sources":["../src/packages/react-components/react-spinbutton/src/components/SpinButton/renderSpinButton.tsx"],"sourcesContent":["import * as React from 'react';\nimport { getSlots } from '@fluentui/react-utilities';\nimport type { SpinButtonState, SpinButtonSlots } from './SpinButton.types';\n\n/**\n * Render the final JSX of SpinButton\n */\nexport const renderSpinButton_unstable = (state: SpinButtonState) => {\n const { slots, slotProps } = getSlots<SpinButtonSlots>(state);\n\n return (\n <slots.root {...slotProps.root}>\n <slots.input {...slotProps.input} />\n <slots.incrementButton {...slotProps.incrementButton} />\n <slots.decrementButton {...slotProps.decrementButton} />\n </slots.root>\n );\n};\n"],"mappings":";;;;;;AAAA,MAAAA,KAAA,gBAAAC,OAAA;AACA,MAAAC,iBAAA,gBAAAD,OAAA;AAGA;;;AAGO,MAAME,yBAAyB,GAAIC,KAAsB,IAAI;EAClE,MAAM;IAAEC,KAAK;IAAEC;EAAS,CAAE,GAAGJ,iBAAA,CAAAK,QAAQ,CAAkBH,KAAK,CAAC;EAE7D,OACEJ,KAAA,CAAAQ,aAAA,CAACH,KAAK,CAACI,IAAI;IAAA,GAAKH,SAAS,CAACG;EAAI,GAC5BT,KAAA,CAAAQ,aAAA,CAACH,KAAK,CAACK,KAAK;IAAA,GAAKJ,SAAS,CAACI;EAAK,EAAI,EACpCV,KAAA,CAAAQ,aAAA,CAACH,KAAK,CAACM,eAAe;IAAA,GAAKL,SAAS,CAACK;EAAe,EAAI,EACxDX,KAAA,CAAAQ,aAAA,CAACH,KAAK,CAACO,eAAe;IAAA,GAAKN,SAAS,CAACM;EAAe,EAAI,CAC7C;AAEjB,CAAC;AAVYC,OAAA,CAAAV,yBAAyB,GAAAA,yBAAA"}
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{"version":3,"names":["React","require","react_utilities_1","keyboard_keys_1","index_1","react_icons_1","react_shared_contexts_1","DEFAULT_SPIN_DELAY_MS","MIN_SPIN_DELAY_MS","MAX_SPIN_TIME_MS","lerp","start","end","percent","useSpinButton_unstable","props","ref","nativeProps","getPartitionedNativeProps","primarySlotTagName","excludedPropNames","overrides","useOverrides_unstable","value","displayValue","defaultValue","min","max","step","stepPage","precision","precisionFromProps","onChange","size","appearance","_a","inputDefaultAppearance","root","input","incrementButton","decrementButton","useMemo","Math","calculatePrecision","currentValue","setCurrentValue","useControllableState","state","defaultState","initialState","isControlled","undefined","textValue","setTextValue","useState","keyboardSpinState","setKeyboardSpinState","internalState","useRef","spinState","spinTime","spinDelay","atBound","getBound","precisionRound","setStepTimeout","clearStepTimeout","useTimeout","stepValue","e","direction","startFrom","startValue","current","num","parseFloat","isNaN","val","dir","stepSize","stepStart","nullStep","clamp","commit","newValue","Number","handleInputChange","previousTextValue","String","target","handleIncrementMouseDown","handleDecrementMouseDown","handleStepMouseUpOrLeave","handleBlur","handleKeyDown","nextKeyboardSpinState","key","ArrowUp","ArrowDown","PageUp","preventDefault","PageDown","shiftKey","Home","End","Enter","Escape","handleKeyUp","newDisplayValue","valueChanged","displayValueChanged","roundedValue","nextValue","components","resolveShorthand","required","defaultProps","autoComplete","role","type","primary","tabIndex","children","createElement","ChevronUp16Regular","disabled","ChevronDown16Regular","valueToDisplay","_b","mergeCallbacks","onBlur","onKeyDown","onKeyUp","onMouseDown","onMouseUp","onMouseLeave","exports"],"sources":["../src/packages/react-components/react-spinbutton/src/components/SpinButton/useSpinButton.tsx"],"sourcesContent":["import * as React from 'react';\nimport {\n getPartitionedNativeProps,\n mergeCallbacks,\n resolveShorthand,\n useControllableState,\n useTimeout,\n} from '@fluentui/react-utilities';\nimport { ArrowUp, ArrowDown, End, Enter, Escape, Home, PageDown, PageUp } from '@fluentui/keyboard-keys';\nimport {\n SpinButtonProps,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonChangeEvent,\n SpinButtonBounds,\n} from './SpinButton.types';\nimport { calculatePrecision, precisionRound, getBound, clamp } from '../../utils/index';\nimport { ChevronUp16Regular, ChevronDown16Regular } from '@fluentui/react-icons';\nimport { useOverrides_unstable as useOverrides } from '@fluentui/react-shared-contexts';\n\ntype InternalState = {\n value: number | null;\n spinState: SpinButtonSpinState;\n spinTime: number;\n spinDelay: number;\n previousTextValue?: string;\n atBound: SpinButtonBounds;\n};\n\nconst DEFAULT_SPIN_DELAY_MS = 150;\nconst MIN_SPIN_DELAY_MS = 80;\nconst MAX_SPIN_TIME_MS = 1000;\n\n// This is here to give an ease the mouse held down case.\n// Exact easing it to be defined. Once it is we'll likely\n// pull this out into a util function in the SpinButton package.\nconst lerp = (start: number, end: number, percent: number): number => start + (end - start) * percent;\n\n/**\n * Create the state required to render SpinButton.\n *\n * The returned state can be modified with hooks such as useSpinButtonStyles_unstable,\n * before being passed to renderSpinButton_unstable.\n *\n * @param props - props from this instance of SpinButton\n * @param ref - reference to root HTMLElement of SpinButton\n */\nexport const useSpinButton_unstable = (props: SpinButtonProps, ref: React.Ref<HTMLInputElement>): SpinButtonState => {\n const nativeProps = getPartitionedNativeProps({\n props,\n primarySlotTagName: 'input',\n excludedPropNames: ['defaultValue', 'max', 'min', 'onChange', 'size', 'value'],\n });\n\n const overrides = useOverrides();\n\n const {\n value,\n displayValue,\n defaultValue,\n min,\n max,\n step = 1,\n stepPage = 1,\n precision: precisionFromProps,\n onChange,\n size = 'medium',\n appearance = overrides.inputDefaultAppearance ?? 'outline',\n root,\n input,\n incrementButton,\n decrementButton,\n } = props;\n\n const precision = React.useMemo(() => {\n return precisionFromProps ?? Math.max(calculatePrecision(step), 0);\n }, [precisionFromProps, step]);\n\n const [currentValue, setCurrentValue] = useControllableState({\n state: value,\n defaultState: defaultValue,\n initialState: 0,\n });\n\n const isControlled = value !== undefined;\n\n const [textValue, setTextValue] = React.useState<string | undefined>(undefined);\n const [keyboardSpinState, setKeyboardSpinState] = React.useState<SpinButtonSpinState>('rest');\n\n const internalState = React.useRef<InternalState>({\n value: currentValue,\n spinState: 'rest',\n spinTime: 0,\n spinDelay: DEFAULT_SPIN_DELAY_MS,\n atBound: currentValue !== null ? getBound(precisionRound(currentValue, precision), min, max) : 'none',\n });\n\n const [setStepTimeout, clearStepTimeout] = useTimeout();\n\n const stepValue = (\n e: SpinButtonChangeEvent,\n direction: 'up' | 'down' | 'upPage' | 'downPage',\n startFrom?: string,\n ) => {\n let startValue = internalState.current.value;\n if (startFrom) {\n const num = parseFloat(startFrom);\n if (!isNaN(num)) {\n startValue = num;\n }\n }\n const val = startValue;\n const dir = direction === 'up' || direction === 'upPage' ? 1 : -1;\n const stepSize = direction === 'upPage' || direction === 'downPage' ? stepPage : step;\n\n if (val === null) {\n const stepStart = min === undefined ? 0 : min;\n const nullStep = clamp(stepStart + stepSize * dir, min, max);\n commit(e, nullStep);\n return;\n }\n\n let newValue = val + stepSize * dir;\n if (!Number.isNaN(newValue)) {\n newValue = clamp(newValue, min, max);\n }\n\n commit(e, newValue);\n\n if (internalState.current.spinState !== 'rest') {\n setStepTimeout(() => {\n // Ease the step speed a bit\n internalState.current.spinTime += internalState.current.spinDelay;\n internalState.current.spinDelay = lerp(\n DEFAULT_SPIN_DELAY_MS,\n MIN_SPIN_DELAY_MS,\n internalState.current.spinTime / MAX_SPIN_TIME_MS,\n );\n stepValue(e, direction);\n }, internalState.current.spinDelay);\n }\n };\n\n const handleInputChange = (e: React.ChangeEvent<HTMLInputElement>) => {\n if (!internalState.current.previousTextValue) {\n internalState.current.previousTextValue = textValue ?? String(currentValue);\n }\n const newValue = e.target.value;\n setTextValue(newValue);\n };\n\n const handleIncrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'up';\n stepValue(e, 'up');\n };\n\n const handleDecrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'down';\n stepValue(e, 'down');\n };\n\n const handleStepMouseUpOrLeave = (e: React.MouseEvent<HTMLButtonElement>) => {\n clearStepTimeout();\n internalState.current.spinState = 'rest';\n internalState.current.spinDelay = DEFAULT_SPIN_DELAY_MS;\n internalState.current.spinTime = 0;\n };\n\n const handleBlur = (e: React.FocusEvent<HTMLInputElement>) => {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n };\n\n const handleKeyDown = (e: React.KeyboardEvent<HTMLInputElement>) => {\n let nextKeyboardSpinState: SpinButtonSpinState = 'rest';\n\n if (e.key === ArrowUp) {\n stepValue(e, 'up', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === ArrowDown) {\n stepValue(e, 'down', textValue);\n nextKeyboardSpinState = 'down';\n } else if (e.key === PageUp) {\n e.preventDefault();\n stepValue(e, 'upPage', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === PageDown) {\n e.preventDefault();\n stepValue(e, 'downPage', textValue);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === Home && min !== undefined) {\n commit(e, min);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === End && max !== undefined) {\n commit(e, max);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Enter) {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n } else if (e.key === Escape) {\n if (internalState.current.previousTextValue) {\n setTextValue(undefined);\n internalState.current.previousTextValue = undefined;\n }\n }\n\n if (keyboardSpinState !== nextKeyboardSpinState) {\n setKeyboardSpinState(nextKeyboardSpinState);\n }\n };\n\n const handleKeyUp = (e: React.KeyboardEvent<HTMLInputElement>) => {\n if (keyboardSpinState !== 'rest') {\n setKeyboardSpinState('rest');\n internalState.current.spinState = 'rest';\n }\n };\n\n const commit = (e: SpinButtonChangeEvent, newValue?: number | null, newDisplayValue?: string) => {\n const valueChanged = newValue !== undefined && currentValue !== newValue;\n const displayValueChanged =\n newDisplayValue !== undefined &&\n internalState.current.previousTextValue !== undefined &&\n internalState.current.previousTextValue !== newDisplayValue;\n\n let roundedValue;\n if (valueChanged) {\n roundedValue = precisionRound(newValue!, precision);\n setCurrentValue(roundedValue);\n } else if (displayValueChanged && !isControlled) {\n const nextValue = parseFloat(newDisplayValue as string);\n if (!isNaN(nextValue)) {\n setCurrentValue(precisionRound(nextValue, precision));\n }\n }\n\n if (valueChanged || displayValueChanged) {\n onChange?.(e, { value: roundedValue, displayValue: newDisplayValue });\n }\n\n setTextValue(undefined);\n };\n\n const state: SpinButtonState = {\n size,\n appearance,\n spinState: keyboardSpinState,\n atBound: internalState.current.atBound,\n\n components: {\n root: 'span',\n input: 'input',\n incrementButton: 'button',\n decrementButton: 'button',\n },\n root: resolveShorthand(root, {\n required: true,\n defaultProps: nativeProps.root,\n }),\n input: resolveShorthand(input, {\n required: true,\n defaultProps: {\n ref,\n autoComplete: 'off',\n role: 'spinbutton',\n appearance,\n type: 'text',\n ...nativeProps.primary,\n },\n }),\n incrementButton: resolveShorthand(incrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronUp16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Increment value',\n type: 'button',\n },\n }),\n decrementButton: resolveShorthand(decrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronDown16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Decrement value',\n type: 'button',\n },\n }),\n };\n\n let valueToDisplay;\n if (textValue !== undefined) {\n valueToDisplay = textValue;\n } else if (value === null || currentValue === null) {\n valueToDisplay = displayValue ?? '';\n internalState.current.value = null;\n internalState.current.atBound = 'none';\n } else {\n const roundedValue = precisionRound(currentValue, precision);\n internalState.current.value = roundedValue;\n internalState.current.atBound = getBound(roundedValue, min, max);\n if (isControlled) {\n valueToDisplay = displayValue ?? String(roundedValue);\n } else {\n valueToDisplay = String(roundedValue);\n }\n }\n\n state.input.value = valueToDisplay;\n state.input['aria-valuemin'] = min;\n state.input['aria-valuemax'] = max;\n state.input['aria-valuenow'] = currentValue ?? undefined;\n state.input['aria-valuetext'] = state.input['aria-valuetext'] ?? ((value !== undefined && displayValue) || undefined);\n state.input.onChange = mergeCallbacks(state.input.onChange, handleInputChange);\n state.input.onBlur = mergeCallbacks(state.input.onBlur, handleBlur);\n state.input.onKeyDown = mergeCallbacks(state.input.onKeyDown, handleKeyDown);\n state.input.onKeyUp = mergeCallbacks(state.input.onKeyUp, handleKeyUp);\n\n state.incrementButton.onMouseDown = mergeCallbacks(handleIncrementMouseDown, state.incrementButton.onMouseDown);\n state.incrementButton.onMouseUp = mergeCallbacks(state.incrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.incrementButton.onMouseLeave = mergeCallbacks(state.incrementButton.onMouseLeave, handleStepMouseUpOrLeave);\n\n state.decrementButton.onMouseDown = mergeCallbacks(handleDecrementMouseDown, state.decrementButton.onMouseDown);\n state.decrementButton.onMouseUp = mergeCallbacks(state.decrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.decrementButton.onMouseLeave = 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{"version":3,"names":["React","require","react_utilities_1","keyboard_keys_1","index_1","react_icons_1","react_shared_contexts_1","DEFAULT_SPIN_DELAY_MS","MIN_SPIN_DELAY_MS","MAX_SPIN_TIME_MS","lerp","start","end","percent","useSpinButton_unstable","props","ref","nativeProps","getPartitionedNativeProps","primarySlotTagName","excludedPropNames","overrides","useOverrides_unstable","value","displayValue","defaultValue","min","max","step","stepPage","precision","precisionFromProps","onChange","size","appearance","_a","inputDefaultAppearance","root","input","incrementButton","decrementButton","useMemo","Math","calculatePrecision","currentValue","setCurrentValue","useControllableState","state","defaultState","initialState","isControlled","undefined","textValue","setTextValue","useState","keyboardSpinState","setKeyboardSpinState","internalState","useRef","spinState","spinTime","spinDelay","atBound","getBound","precisionRound","setStepTimeout","clearStepTimeout","useTimeout","stepValue","e","direction","startFrom","startValue","current","num","parseFloat","isNaN","val","dir","stepSize","stepStart","nullStep","clamp","commit","newValue","Number","handleInputChange","previousTextValue","String","target","handleIncrementMouseDown","handleDecrementMouseDown","handleStepMouseUpOrLeave","handleBlur","handleKeyDown","nextKeyboardSpinState","key","ArrowUp","ArrowDown","PageUp","preventDefault","PageDown","shiftKey","Home","End","Enter","Escape","handleKeyUp","newDisplayValue","valueChanged","displayValueChanged","roundedValue","nextValue","components","resolveShorthand","required","defaultProps","autoComplete","role","type","primary","tabIndex","children","createElement","ChevronUp16Regular","disabled","ChevronDown16Regular","valueToDisplay","_b","mergeCallbacks","onBlur","onKeyDown","onKeyUp","onMouseDown","onMouseUp","onMouseLeave","exports"],"sources":["../src/packages/react-components/react-spinbutton/src/components/SpinButton/useSpinButton.tsx"],"sourcesContent":["import * as React from 'react';\nimport {\n getPartitionedNativeProps,\n mergeCallbacks,\n resolveShorthand,\n useControllableState,\n useTimeout,\n} from '@fluentui/react-utilities';\nimport { ArrowUp, ArrowDown, End, Enter, Escape, Home, PageDown, PageUp } from '@fluentui/keyboard-keys';\nimport {\n SpinButtonProps,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonChangeEvent,\n SpinButtonBounds,\n} from './SpinButton.types';\nimport { calculatePrecision, precisionRound, getBound, clamp } from '../../utils/index';\nimport { ChevronUp16Regular, ChevronDown16Regular } from '@fluentui/react-icons';\nimport { useOverrides_unstable as useOverrides } from '@fluentui/react-shared-contexts';\n\ntype InternalState = {\n value: number | null;\n spinState: SpinButtonSpinState;\n spinTime: number;\n spinDelay: number;\n previousTextValue?: string;\n atBound: SpinButtonBounds;\n};\n\nconst DEFAULT_SPIN_DELAY_MS = 150;\nconst MIN_SPIN_DELAY_MS = 80;\nconst MAX_SPIN_TIME_MS = 1000;\n\n// This is here to give an ease for the mouse held down case.\n// Exact easing it to be defined. Once it is we'll likely\n// pull this out into a util function in the SpinButton package.\nconst lerp = (start: number, end: number, percent: number): number => start + (end - start) * percent;\n\n/**\n * Create the state required to render SpinButton.\n *\n * The returned state can be modified with hooks such as useSpinButtonStyles_unstable,\n * before being passed to renderSpinButton_unstable.\n *\n * @param props - props from this instance of SpinButton\n * @param ref - reference to root HTMLElement of SpinButton\n */\nexport const useSpinButton_unstable = (props: SpinButtonProps, ref: React.Ref<HTMLInputElement>): SpinButtonState => {\n const nativeProps = getPartitionedNativeProps({\n props,\n primarySlotTagName: 'input',\n excludedPropNames: ['defaultValue', 'max', 'min', 'onChange', 'size', 'value'],\n });\n\n const overrides = useOverrides();\n\n const {\n value,\n displayValue,\n defaultValue,\n min,\n max,\n step = 1,\n stepPage = 1,\n precision: precisionFromProps,\n onChange,\n size = 'medium',\n appearance = overrides.inputDefaultAppearance ?? 'outline',\n root,\n input,\n incrementButton,\n decrementButton,\n } = props;\n\n const precision = React.useMemo(() => {\n return precisionFromProps ?? Math.max(calculatePrecision(step), 0);\n }, [precisionFromProps, step]);\n\n const [currentValue, setCurrentValue] = useControllableState({\n state: value,\n defaultState: defaultValue,\n initialState: 0,\n });\n\n const isControlled = value !== undefined;\n\n const [textValue, setTextValue] = React.useState<string | undefined>(undefined);\n const [keyboardSpinState, setKeyboardSpinState] = React.useState<SpinButtonSpinState>('rest');\n\n const internalState = React.useRef<InternalState>({\n value: currentValue,\n spinState: 'rest',\n spinTime: 0,\n spinDelay: DEFAULT_SPIN_DELAY_MS,\n atBound: currentValue !== null ? getBound(precisionRound(currentValue, precision), min, max) : 'none',\n });\n\n const [setStepTimeout, clearStepTimeout] = useTimeout();\n\n const stepValue = (\n e: SpinButtonChangeEvent,\n direction: 'up' | 'down' | 'upPage' | 'downPage',\n startFrom?: string,\n ) => {\n let startValue = internalState.current.value;\n if (startFrom) {\n const num = parseFloat(startFrom);\n if (!isNaN(num)) {\n startValue = num;\n }\n }\n const val = startValue;\n const dir = direction === 'up' || direction === 'upPage' ? 1 : -1;\n const stepSize = direction === 'upPage' || direction === 'downPage' ? stepPage : step;\n\n if (val === null) {\n const stepStart = min === undefined ? 0 : min;\n const nullStep = clamp(stepStart + stepSize * dir, min, max);\n commit(e, nullStep);\n return;\n }\n\n let newValue = val + stepSize * dir;\n if (!Number.isNaN(newValue)) {\n newValue = clamp(newValue, min, max);\n }\n\n commit(e, newValue);\n\n if (internalState.current.spinState !== 'rest') {\n setStepTimeout(() => {\n // Ease the step speed a bit\n internalState.current.spinTime += internalState.current.spinDelay;\n internalState.current.spinDelay = lerp(\n DEFAULT_SPIN_DELAY_MS,\n MIN_SPIN_DELAY_MS,\n internalState.current.spinTime / MAX_SPIN_TIME_MS,\n );\n stepValue(e, direction);\n }, internalState.current.spinDelay);\n }\n };\n\n const handleInputChange = (e: React.ChangeEvent<HTMLInputElement>) => {\n if (!internalState.current.previousTextValue) {\n internalState.current.previousTextValue = textValue ?? String(currentValue);\n }\n const newValue = e.target.value;\n setTextValue(newValue);\n };\n\n const handleIncrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'up';\n stepValue(e, 'up');\n };\n\n const handleDecrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'down';\n stepValue(e, 'down');\n };\n\n const handleStepMouseUpOrLeave = (e: React.MouseEvent<HTMLButtonElement>) => {\n clearStepTimeout();\n internalState.current.spinState = 'rest';\n internalState.current.spinDelay = DEFAULT_SPIN_DELAY_MS;\n internalState.current.spinTime = 0;\n };\n\n const handleBlur = (e: React.FocusEvent<HTMLInputElement>) => {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n };\n\n const handleKeyDown = (e: React.KeyboardEvent<HTMLInputElement>) => {\n let nextKeyboardSpinState: SpinButtonSpinState = 'rest';\n\n if (e.key === ArrowUp) {\n stepValue(e, 'up', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === ArrowDown) {\n stepValue(e, 'down', textValue);\n nextKeyboardSpinState = 'down';\n } else if (e.key === PageUp) {\n e.preventDefault();\n stepValue(e, 'upPage', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === PageDown) {\n e.preventDefault();\n stepValue(e, 'downPage', textValue);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === Home && min !== undefined) {\n commit(e, min);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === End && max !== undefined) {\n commit(e, max);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Enter) {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n } else if (e.key === Escape) {\n if (internalState.current.previousTextValue) {\n setTextValue(undefined);\n internalState.current.previousTextValue = undefined;\n }\n }\n\n if (keyboardSpinState !== nextKeyboardSpinState) {\n setKeyboardSpinState(nextKeyboardSpinState);\n }\n };\n\n const handleKeyUp = (e: React.KeyboardEvent<HTMLInputElement>) => {\n if (keyboardSpinState !== 'rest') {\n setKeyboardSpinState('rest');\n internalState.current.spinState = 'rest';\n }\n };\n\n const commit = (e: SpinButtonChangeEvent, newValue?: number | null, newDisplayValue?: string) => {\n const valueChanged = newValue !== undefined && currentValue !== newValue;\n const displayValueChanged =\n newDisplayValue !== undefined &&\n internalState.current.previousTextValue !== undefined &&\n internalState.current.previousTextValue !== newDisplayValue;\n\n let roundedValue;\n if (valueChanged) {\n roundedValue = precisionRound(newValue!, precision);\n setCurrentValue(roundedValue);\n } else if (displayValueChanged && !isControlled) {\n const nextValue = parseFloat(newDisplayValue as string);\n if (!isNaN(nextValue)) {\n setCurrentValue(precisionRound(nextValue, precision));\n }\n }\n\n if (valueChanged || displayValueChanged) {\n onChange?.(e, { value: roundedValue, displayValue: newDisplayValue });\n }\n\n setTextValue(undefined);\n };\n\n const state: SpinButtonState = {\n size,\n appearance,\n spinState: keyboardSpinState,\n atBound: internalState.current.atBound,\n\n components: {\n root: 'span',\n input: 'input',\n incrementButton: 'button',\n decrementButton: 'button',\n },\n root: resolveShorthand(root, {\n required: true,\n defaultProps: nativeProps.root,\n }),\n input: resolveShorthand(input, {\n required: true,\n defaultProps: {\n ref,\n autoComplete: 'off',\n role: 'spinbutton',\n appearance,\n type: 'text',\n ...nativeProps.primary,\n },\n }),\n incrementButton: resolveShorthand(incrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronUp16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Increment value',\n type: 'button',\n },\n }),\n decrementButton: resolveShorthand(decrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronDown16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Decrement value',\n type: 'button',\n },\n }),\n };\n\n let valueToDisplay;\n if (textValue !== undefined) {\n valueToDisplay = textValue;\n } else if (value === null || currentValue === null) {\n valueToDisplay = displayValue ?? '';\n internalState.current.value = null;\n internalState.current.atBound = 'none';\n } else {\n const roundedValue = precisionRound(currentValue, precision);\n internalState.current.value = roundedValue;\n internalState.current.atBound = getBound(roundedValue, min, max);\n if (isControlled) {\n valueToDisplay = displayValue ?? String(roundedValue);\n } else {\n valueToDisplay = String(roundedValue);\n }\n }\n\n state.input.value = valueToDisplay;\n state.input['aria-valuemin'] = min;\n state.input['aria-valuemax'] = max;\n state.input['aria-valuenow'] = currentValue ?? undefined;\n state.input['aria-valuetext'] = state.input['aria-valuetext'] ?? ((value !== undefined && displayValue) || undefined);\n state.input.onChange = mergeCallbacks(state.input.onChange, handleInputChange);\n state.input.onBlur = mergeCallbacks(state.input.onBlur, handleBlur);\n state.input.onKeyDown = mergeCallbacks(state.input.onKeyDown, handleKeyDown);\n state.input.onKeyUp = mergeCallbacks(state.input.onKeyUp, handleKeyUp);\n\n state.incrementButton.onMouseDown = mergeCallbacks(handleIncrementMouseDown, state.incrementButton.onMouseDown);\n state.incrementButton.onMouseUp = mergeCallbacks(state.incrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.incrementButton.onMouseLeave = mergeCallbacks(state.incrementButton.onMouseLeave, handleStepMouseUpOrLeave);\n\n state.decrementButton.onMouseDown = mergeCallbacks(handleDecrementMouseDown, state.decrementButton.onMouseDown);\n state.decrementButton.onMouseUp = mergeCallbacks(state.decrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.decrementButton.onMouseLeave = 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|
package/package.json
CHANGED
@@ -1,6 +1,6 @@
|
|
1
1
|
{
|
2
2
|
"name": "@fluentui/react-spinbutton",
|
3
|
-
"version": "9.2.
|
3
|
+
"version": "9.2.2",
|
4
4
|
"description": "Fluent UI React SpinButton component.",
|
5
5
|
"main": "lib-commonjs/index.js",
|
6
6
|
"module": "lib/index.js",
|
@@ -28,18 +28,18 @@
|
|
28
28
|
"@fluentui/eslint-plugin": "*",
|
29
29
|
"@fluentui/react-conformance": "*",
|
30
30
|
"@fluentui/react-conformance-griffel": "9.0.0-beta.19",
|
31
|
-
"@fluentui/react-label": "^9.1.
|
31
|
+
"@fluentui/react-label": "^9.1.2",
|
32
32
|
"@fluentui/scripts-api-extractor": "*",
|
33
33
|
"@fluentui/scripts-tasks": "*"
|
34
34
|
},
|
35
35
|
"dependencies": {
|
36
36
|
"@griffel/react": "^1.5.2",
|
37
37
|
"@fluentui/keyboard-keys": "^9.0.1",
|
38
|
-
"@fluentui/react-field": "9.0.0-alpha.
|
38
|
+
"@fluentui/react-field": "9.0.0-alpha.24",
|
39
39
|
"@fluentui/react-icons": "^2.0.175",
|
40
40
|
"@fluentui/react-shared-contexts": "^9.3.0",
|
41
41
|
"@fluentui/react-theme": "^9.1.5",
|
42
|
-
"@fluentui/react-utilities": "^9.
|
42
|
+
"@fluentui/react-utilities": "^9.7.0",
|
43
43
|
"tslib": "^2.1.0"
|
44
44
|
},
|
45
45
|
"peerDependencies": {
|