@fluentui/react-spinbutton 9.0.8 → 9.0.10
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- package/CHANGELOG.json +81 -1
- package/CHANGELOG.md +27 -2
- package/lib/SpinButton.js.map +1 -1
- package/lib/SpinButtonField.js.map +1 -1
- package/lib/components/SpinButton/SpinButton.js.map +1 -1
- package/lib/components/SpinButton/SpinButton.types.js.map +1 -1
- package/lib/components/SpinButton/index.js.map +1 -1
- package/lib/components/SpinButton/renderSpinButton.js.map +1 -1
- package/lib/components/SpinButton/useSpinButton.js.map +1 -1
- package/lib/components/SpinButton/useSpinButtonStyles.js.map +1 -1
- package/lib/components/SpinButtonField/SpinButtonField.js.map +1 -1
- package/lib/components/SpinButtonField/index.js.map +1 -1
- package/lib/index.js.map +1 -1
- package/lib/utils/clamp.js.map +1 -1
- package/lib/utils/getBound.js.map +1 -1
- package/lib/utils/index.js.map +1 -1
- package/lib/utils/precision.js.map +1 -1
- package/lib-amd/SpinButton.js +6 -0
- package/lib-amd/SpinButton.js.map +1 -0
- package/lib-amd/SpinButtonField.js +6 -0
- package/lib-amd/SpinButtonField.js.map +1 -0
- package/lib-amd/components/SpinButton/SpinButton.js +15 -0
- package/lib-amd/components/SpinButton/SpinButton.js.map +1 -0
- package/lib-amd/components/SpinButton/SpinButton.types.js +5 -0
- package/lib-amd/components/SpinButton/SpinButton.types.js.map +1 -0
- package/lib-amd/components/SpinButton/index.js +10 -0
- package/lib-amd/components/SpinButton/index.js.map +1 -0
- package/lib-amd/components/SpinButton/renderSpinButton.js +36 -0
- package/lib-amd/components/SpinButton/renderSpinButton.js.map +1 -0
- package/lib-amd/components/SpinButton/useSpinButton.js +252 -0
- package/lib-amd/components/SpinButton/useSpinButton.js.map +1 -0
- package/lib-amd/components/SpinButton/useSpinButtonStyles.js +312 -0
- package/lib-amd/components/SpinButton/useSpinButtonStyles.js.map +1 -0
- package/lib-amd/components/SpinButtonField/SpinButtonField.js +13 -0
- package/lib-amd/components/SpinButtonField/SpinButtonField.js.map +1 -0
- package/lib-amd/components/SpinButtonField/index.js +6 -0
- package/lib-amd/components/SpinButtonField/index.js.map +1 -0
- package/lib-amd/index.js +13 -0
- package/lib-amd/index.js.map +1 -0
- package/lib-amd/utils/clamp.js +30 -0
- package/lib-amd/utils/clamp.js.map +1 -0
- package/lib-amd/utils/getBound.js +19 -0
- package/lib-amd/utils/getBound.js.map +1 -0
- package/lib-amd/utils/index.js +8 -0
- package/lib-amd/utils/index.js.map +1 -0
- package/lib-amd/utils/precision.js +44 -0
- package/lib-amd/utils/precision.js.map +1 -0
- package/lib-commonjs/SpinButton.js.map +1 -1
- package/lib-commonjs/SpinButtonField.js.map +1 -1
- package/lib-commonjs/components/SpinButton/SpinButton.js.map +1 -1
- package/lib-commonjs/components/SpinButton/index.js.map +1 -1
- package/lib-commonjs/components/SpinButton/renderSpinButton.js.map +1 -1
- package/lib-commonjs/components/SpinButton/useSpinButton.js.map +1 -1
- package/lib-commonjs/components/SpinButton/useSpinButtonStyles.js.map +1 -1
- package/lib-commonjs/components/SpinButtonField/SpinButtonField.js.map +1 -1
- package/lib-commonjs/components/SpinButtonField/index.js.map +1 -1
- package/lib-commonjs/index.js.map +1 -1
- package/lib-commonjs/utils/clamp.js.map +1 -1
- package/lib-commonjs/utils/getBound.js.map +1 -1
- package/lib-commonjs/utils/index.js.map +1 -1
- package/lib-commonjs/utils/precision.js.map +1 -1
- package/package.json +8 -9
- package/Spec.md +0 -370
- package/spec-assets/spec-spinbutton-anatomy-alt-optional.png +0 -0
- package/spec-assets/spec-spinbutton-anatomy.png +0 -0
- package/spec-assets/spec-spinbutton-rtl.png +0 -0
package/CHANGELOG.json
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"name": "@fluentui/react-spinbutton",
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"entries": [
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"date": "
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"date": "Mon, 05 Dec 2022 18:25:28 GMT",
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"tag": "@fluentui/react-spinbutton_v9.0.10",
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"version": "9.0.10",
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"comments": {
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"author": "tristan.watanabe@gmail.com",
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"package": "@fluentui/react-spinbutton",
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"commit": "5b183163c77ca9cdba1c67185139479530f7a5b6",
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"comment": "chore: Migrate to new package structure."
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"author": "beachball",
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"package": "@fluentui/react-spinbutton",
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"comment": "Bump @fluentui/react-field to v9.0.0-alpha.10",
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"commit": "4c29542a51bf068e171690cc8e59c14489883912"
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"author": "beachball",
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"package": "@fluentui/react-spinbutton",
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"comment": "Bump @fluentui/react-input to v9.2.7",
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"commit": "4c29542a51bf068e171690cc8e59c14489883912"
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"author": "beachball",
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"package": "@fluentui/react-spinbutton",
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"comment": "Bump @fluentui/react-theme to v9.1.3",
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"author": "beachball",
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"package": "@fluentui/react-spinbutton",
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"comment": "Bump @fluentui/react-label to v9.0.12",
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"date": "Thu, 17 Nov 2022 23:05:46 GMT",
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"tag": "@fluentui/react-spinbutton_v9.0.9",
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"version": "9.0.9",
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"comments": {
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"author": "martinhochel@microsoft.com",
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"package": "@fluentui/react-spinbutton",
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"commit": "ea768501802d65d63ddc63fff3816fb6b5008ae4",
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"comment": "chore: update package scaffold"
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"patch": [
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"package": "@fluentui/react-spinbutton",
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"comment": "Bump @fluentui/react-field to v9.0.0-alpha.9",
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"commit": "94e156be5d3b5790d82dccf08c32672733fb9335"
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"comment": "Bump @fluentui/react-input to v9.2.6",
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"commit": "94e156be5d3b5790d82dccf08c32672733fb9335"
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"package": "@fluentui/react-spinbutton",
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"comment": "Bump @fluentui/react-utilities to v9.2.2",
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"comment": "Bump @fluentui/react-label to v9.0.11",
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"date": "Fri, 11 Nov 2022 14:57:38 GMT",
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"tag": "@fluentui/react-spinbutton_v9.0.8",
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"version": "9.0.8",
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"comments": {
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package/CHANGELOG.md
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# Change Log - @fluentui/react-spinbutton
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This log was last generated on
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This log was last generated on Mon, 05 Dec 2022 18:25:28 GMT and should not be manually modified.
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<!-- Start content -->
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## [9.0.10](https://github.com/microsoft/fluentui/tree/@fluentui/react-spinbutton_v9.0.10)
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Mon, 05 Dec 2022 18:25:28 GMT
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[Compare changes](https://github.com/microsoft/fluentui/compare/@fluentui/react-spinbutton_v9.0.9..@fluentui/react-spinbutton_v9.0.10)
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### Patches
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- chore: Migrate to new package structure. ([PR #25813](https://github.com/microsoft/fluentui/pull/25813) by tristan.watanabe@gmail.com)
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- Bump @fluentui/react-field to v9.0.0-alpha.10 ([PR #25798](https://github.com/microsoft/fluentui/pull/25798) by beachball)
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- Bump @fluentui/react-input to v9.2.7 ([PR #25798](https://github.com/microsoft/fluentui/pull/25798) by beachball)
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- Bump @fluentui/react-theme to v9.1.3 ([PR #25798](https://github.com/microsoft/fluentui/pull/25798) by beachball)
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- Bump @fluentui/react-label to v9.0.12 ([PR #25798](https://github.com/microsoft/fluentui/pull/25798) by beachball)
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## [9.0.9](https://github.com/microsoft/fluentui/tree/@fluentui/react-spinbutton_v9.0.9)
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Thu, 17 Nov 2022 23:05:46 GMT
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[Compare changes](https://github.com/microsoft/fluentui/compare/@fluentui/react-spinbutton_v9.0.8..@fluentui/react-spinbutton_v9.0.9)
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### Patches
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- Bump @fluentui/react-field to v9.0.0-alpha.9 ([PR #25683](https://github.com/microsoft/fluentui/pull/25683) by beachball)
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- Bump @fluentui/react-input to v9.2.6 ([PR #25683](https://github.com/microsoft/fluentui/pull/25683) by beachball)
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- Bump @fluentui/react-utilities to v9.2.2 ([PR #25683](https://github.com/microsoft/fluentui/pull/25683) by beachball)
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- Bump @fluentui/react-label to v9.0.11 ([PR #25683](https://github.com/microsoft/fluentui/pull/25683) by beachball)
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## [9.0.8](https://github.com/microsoft/fluentui/tree/@fluentui/react-spinbutton_v9.0.8)
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[Compare changes](https://github.com/microsoft/fluentui/compare/@fluentui/react-spinbutton_v9.0.7..@fluentui/react-spinbutton_v9.0.8)
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### Patches
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package/lib/SpinButton.js.map
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{"version":3,"file":"SpinButton.js","sourceRoot":"../src/","sources":["SpinButton.ts"],"names":[],"mappings":"AAAA,cAAc,+BAA+B,CAAC","sourcesContent":["export * from './components/SpinButton/index';\n"]}
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{"version":3,"file":"SpinButton.js","sourceRoot":"../src/","sources":["packages/react-components/react-spinbutton/src/SpinButton.ts"],"names":[],"mappings":"AAAA,cAAc,+BAA+B,CAAC","sourcesContent":["export * from './components/SpinButton/index';\n"]}
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{"version":3,"file":"SpinButtonField.js","sourceRoot":"../src/","sources":["SpinButtonField.ts"],"names":[],"mappings":"AAAA,cAAc,oCAAoC,CAAC","sourcesContent":["export * from './components/SpinButtonField/index';\n"]}
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{"version":3,"file":"SpinButtonField.js","sourceRoot":"../src/","sources":["packages/react-components/react-spinbutton/src/SpinButtonField.ts"],"names":[],"mappings":"AAAA,cAAc,oCAAoC,CAAC","sourcesContent":["export * from './components/SpinButtonField/index';\n"]}
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{"version":3,"sources":["components/SpinButton/SpinButton.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAZ,MAAuB,OAAvB;AACA,SAAS,sBAAT,QAAuC,iBAAvC;AACA,SAAS,yBAAT,QAA0C,oBAA1C;AACA,SAAS,4BAAT,QAA6C,uBAA7C;AAIA;;AAEG;;AACH,OAAO,MAAM,UAAU,gBAAyC,KAAK,CAAC,UAAN,CAAiB,CAAC,KAAD,EAAQ,GAAR,KAAe;EAC9F,MAAM,KAAK,GAAG,sBAAsB,CAAC,KAAD,EAAQ,GAAR,CAApC;EAEA,4BAA4B,CAAC,KAAD,CAA5B;EACA,OAAO,yBAAyB,CAAC,KAAD,CAAhC;AACD,CAL+D,CAAzD;AAOP,UAAU,CAAC,WAAX,GAAyB,YAAzB","sourcesContent":["import * as React from 'react';\nimport { useSpinButton_unstable } from './useSpinButton';\nimport { renderSpinButton_unstable } from './renderSpinButton';\nimport { useSpinButtonStyles_unstable } from './useSpinButtonStyles';\nimport type { SpinButtonProps } from './SpinButton.types';\nimport type { ForwardRefComponent } from '@fluentui/react-utilities';\n\n/**\n * A SpinButton allows someone to incrementally adjust a value in small steps.\n */\nexport const SpinButton: ForwardRefComponent<SpinButtonProps> = React.forwardRef((props, ref) => {\n const state = useSpinButton_unstable(props, ref);\n\n useSpinButtonStyles_unstable(state);\n return renderSpinButton_unstable(state);\n});\n\nSpinButton.displayName = 'SpinButton';\n"],"sourceRoot":"../src/"}
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{"version":3,"sources":["packages/react-components/react-spinbutton/src/components/SpinButton/SpinButton.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAZ,MAAuB,OAAvB;AACA,SAAS,sBAAT,QAAuC,iBAAvC;AACA,SAAS,yBAAT,QAA0C,oBAA1C;AACA,SAAS,4BAAT,QAA6C,uBAA7C;AAIA;;AAEG;;AACH,OAAO,MAAM,UAAU,gBAAyC,KAAK,CAAC,UAAN,CAAiB,CAAC,KAAD,EAAQ,GAAR,KAAe;EAC9F,MAAM,KAAK,GAAG,sBAAsB,CAAC,KAAD,EAAQ,GAAR,CAApC;EAEA,4BAA4B,CAAC,KAAD,CAA5B;EACA,OAAO,yBAAyB,CAAC,KAAD,CAAhC;AACD,CAL+D,CAAzD;AAOP,UAAU,CAAC,WAAX,GAAyB,YAAzB","sourcesContent":["import * as React from 'react';\nimport { useSpinButton_unstable } from './useSpinButton';\nimport { renderSpinButton_unstable } from './renderSpinButton';\nimport { useSpinButtonStyles_unstable } from './useSpinButtonStyles';\nimport type { SpinButtonProps } from './SpinButton.types';\nimport type { ForwardRefComponent } from '@fluentui/react-utilities';\n\n/**\n * A SpinButton allows someone to incrementally adjust a value in small steps.\n */\nexport const SpinButton: ForwardRefComponent<SpinButtonProps> = React.forwardRef((props, ref) => {\n const state = useSpinButton_unstable(props, ref);\n\n useSpinButtonStyles_unstable(state);\n return renderSpinButton_unstable(state);\n});\n\nSpinButton.displayName = 'SpinButton';\n"],"sourceRoot":"../src/"}
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{"version":3,"file":"SpinButton.types.js","sourceRoot":"../src/","sources":["components/SpinButton/SpinButton.types.ts"],"names":[],"mappings":"","sourcesContent":["import type { ComponentProps, ComponentState, Slot } from '@fluentui/react-utilities';\n// import { Input } from '@fluentui/react-input';\nimport * as React from 'react';\n\nexport type SpinButtonSlots = {\n /**\n * The root element of SpinButton is a container `<div>`.\n * The root slot receives the `className` and `style` specified on the `<SpinButton>`.\n * All other native props are applied to the primary slot: `input`.\n */\n root: NonNullable<Slot<'span'>>;\n\n /**\n * Input that displays the current value and accepts direct input from the user.\n * Displayed value is formatted.\n *\n * This is the primary slot.\n */\n input: NonNullable<Slot<'input'>>;\n\n /**\n * Renders the increment control.\n */\n incrementButton: NonNullable<Slot<'button'>>;\n\n /**\n * Renders the decrement control.\n */\n decrementButton: NonNullable<Slot<'button'>>;\n};\n\n/**\n * SpinButton Props\n */\nexport type SpinButtonProps = Omit<\n ComponentProps<Partial<SpinButtonSlots>, 'input'>,\n 'defaultValue' | 'onChange' | 'size' | 'value'\n> & {\n /**\n * Controls the colors and borders of the input.\n * @default 'outline'\n */\n appearance?: 'outline' | 'underline' | 'filled-darker' | 'filled-lighter';\n\n /**\n * Initial value of the control (assumed to be valid). Updates to this prop will not be respected.\n *\n * Use this if you intend for the SpinButton to be an uncontrolled component which maintains its\n * own value. For a controlled component, use `value` instead. (Mutually exclusive with `value`.)\n *\n * Use `null` to indicate the control has no value.\n */\n defaultValue?: number | null;\n\n /**\n * String representation of `value`.\n *\n * Use this when displaying the value to users as something other than a plain number.\n * For example, when displaying currency values this might be \"$1.00\" when value is `1`.\n *\n * Only provide this if the SpinButton is a controlled component where you are maintaining its\n * current state and passing updates based on change events. When SpinButton is used as an\n * uncontrolled component this prop is ignored.\n */\n displayValue?: string;\n\n /**\n * Max value of the control. If not provided, the control has no maximum value.\n */\n max?: number;\n\n /**\n * Min value of the control. If not provided, the control has no minimum value.\n */\n min?: number;\n\n /**\n * Callback for when the committed value changes.\n * - User presses the up/down buttons (on single press or every spin)\n * - User presses the up/down arrow keys (on single press or every spin)\n * - User *commits* edits to the input text by focusing away (blurring) or pressing enter.\n * Note that this is NOT called for every key press while the user is editing.\n */\n onChange?: (event: SpinButtonChangeEvent, data: SpinButtonOnChangeData) => void;\n\n /**\n * How many decimal places the value should be rounded to.\n *\n * The default is calculated based on the precision of `step`: i.e. if step = 1, precision = 0.\n * step = 0.0089, precision = 4. step = 300, precision = 2. step = 23.00, precision = 2.\n */\n precision?: number;\n\n /**\n * Size of the input.\n * @default 'medium'\n */\n size?: 'small' | 'medium';\n\n /**\n * Difference between two adjacent values of the control.\n * This value is used to calculate the precision of the input if no `precision` is given.\n * The precision calculated this way will always be greater than or equal 0.\n * @default 1\n */\n step?: number;\n\n /**\n * Large difference between two values. This should be greater than `step` and is used\n * when users hit the Page Up or Page Down keys.\n * @default 1\n */\n stepPage?: number;\n\n /**\n * Current value of the control (assumed to be valid).\n *\n * Only provide this if the SpinButton is a controlled component where you are maintaining its\n * current state and passing updates based on change events; otherwise, use the `defaultValue`\n * property.\n *\n * Use `null` to indicate the control has no value.\n *\n * Mutually exclusive with `defaultValue`.\n */\n value?: number | null;\n};\n\n/**\n * State used in rendering SpinButton\n */\nexport type SpinButtonState = ComponentState<SpinButtonSlots> &\n Required<Pick<SpinButtonProps, 'appearance' | 'size'>> & {\n /**\n * State used to track which direction, if any, SpinButton is currently spinning.\n * @default 'rest'\n */\n spinState: SpinButtonSpinState;\n\n /**\n * State used to track if the value is at the range bounds of [min-max].\n * @default 'none'\n */\n atBound: SpinButtonBounds;\n };\n\nexport type SpinButtonChangeEvent =\n | React.MouseEvent<HTMLButtonElement>\n | React.ChangeEvent<HTMLElement>\n | React.FocusEvent<HTMLInputElement>\n | React.KeyboardEvent<HTMLInputElement>;\n\nexport type SpinButtonOnChangeData = {\n value?: number | null;\n displayValue?: string;\n};\n\nexport type SpinButtonSpinState = 'rest' | 'up' | 'down';\nexport type SpinButtonBounds = 'none' | 'min' | 'max' | 'both';\n"]}
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{"version":3,"file":"SpinButton.types.js","sourceRoot":"../src/","sources":["packages/react-components/react-spinbutton/src/components/SpinButton/SpinButton.types.ts"],"names":[],"mappings":"","sourcesContent":["import type { ComponentProps, ComponentState, Slot } from '@fluentui/react-utilities';\n// import { Input } from '@fluentui/react-input';\nimport * as React from 'react';\n\nexport type SpinButtonSlots = {\n /**\n * The root element of SpinButton is a container `<div>`.\n * The root slot receives the `className` and `style` specified on the `<SpinButton>`.\n * All other native props are applied to the primary slot: `input`.\n */\n root: NonNullable<Slot<'span'>>;\n\n /**\n * Input that displays the current value and accepts direct input from the user.\n * Displayed value is formatted.\n *\n * This is the primary slot.\n */\n input: NonNullable<Slot<'input'>>;\n\n /**\n * Renders the increment control.\n */\n incrementButton: NonNullable<Slot<'button'>>;\n\n /**\n * Renders the decrement control.\n */\n decrementButton: NonNullable<Slot<'button'>>;\n};\n\n/**\n * SpinButton Props\n */\nexport type SpinButtonProps = Omit<\n ComponentProps<Partial<SpinButtonSlots>, 'input'>,\n 'defaultValue' | 'onChange' | 'size' | 'value'\n> & {\n /**\n * Controls the colors and borders of the input.\n * @default 'outline'\n */\n appearance?: 'outline' | 'underline' | 'filled-darker' | 'filled-lighter';\n\n /**\n * Initial value of the control (assumed to be valid). Updates to this prop will not be respected.\n *\n * Use this if you intend for the SpinButton to be an uncontrolled component which maintains its\n * own value. For a controlled component, use `value` instead. (Mutually exclusive with `value`.)\n *\n * Use `null` to indicate the control has no value.\n */\n defaultValue?: number | null;\n\n /**\n * String representation of `value`.\n *\n * Use this when displaying the value to users as something other than a plain number.\n * For example, when displaying currency values this might be \"$1.00\" when value is `1`.\n *\n * Only provide this if the SpinButton is a controlled component where you are maintaining its\n * current state and passing updates based on change events. When SpinButton is used as an\n * uncontrolled component this prop is ignored.\n */\n displayValue?: string;\n\n /**\n * Max value of the control. If not provided, the control has no maximum value.\n */\n max?: number;\n\n /**\n * Min value of the control. If not provided, the control has no minimum value.\n */\n min?: number;\n\n /**\n * Callback for when the committed value changes.\n * - User presses the up/down buttons (on single press or every spin)\n * - User presses the up/down arrow keys (on single press or every spin)\n * - User *commits* edits to the input text by focusing away (blurring) or pressing enter.\n * Note that this is NOT called for every key press while the user is editing.\n */\n onChange?: (event: SpinButtonChangeEvent, data: SpinButtonOnChangeData) => void;\n\n /**\n * How many decimal places the value should be rounded to.\n *\n * The default is calculated based on the precision of `step`: i.e. if step = 1, precision = 0.\n * step = 0.0089, precision = 4. step = 300, precision = 2. step = 23.00, precision = 2.\n */\n precision?: number;\n\n /**\n * Size of the input.\n * @default 'medium'\n */\n size?: 'small' | 'medium';\n\n /**\n * Difference between two adjacent values of the control.\n * This value is used to calculate the precision of the input if no `precision` is given.\n * The precision calculated this way will always be greater than or equal 0.\n * @default 1\n */\n step?: number;\n\n /**\n * Large difference between two values. This should be greater than `step` and is used\n * when users hit the Page Up or Page Down keys.\n * @default 1\n */\n stepPage?: number;\n\n /**\n * Current value of the control (assumed to be valid).\n *\n * Only provide this if the SpinButton is a controlled component where you are maintaining its\n * current state and passing updates based on change events; otherwise, use the `defaultValue`\n * property.\n *\n * Use `null` to indicate the control has no value.\n *\n * Mutually exclusive with `defaultValue`.\n */\n value?: number | null;\n};\n\n/**\n * State used in rendering SpinButton\n */\nexport type SpinButtonState = ComponentState<SpinButtonSlots> &\n Required<Pick<SpinButtonProps, 'appearance' | 'size'>> & {\n /**\n * State used to track which direction, if any, SpinButton is currently spinning.\n * @default 'rest'\n */\n spinState: SpinButtonSpinState;\n\n /**\n * State used to track if the value is at the range bounds of [min-max].\n * @default 'none'\n */\n atBound: SpinButtonBounds;\n };\n\nexport type SpinButtonChangeEvent =\n | React.MouseEvent<HTMLButtonElement>\n | React.ChangeEvent<HTMLElement>\n | React.FocusEvent<HTMLInputElement>\n | React.KeyboardEvent<HTMLInputElement>;\n\nexport type SpinButtonOnChangeData = {\n value?: number | null;\n displayValue?: string;\n};\n\nexport type SpinButtonSpinState = 'rest' | 'up' | 'down';\nexport type SpinButtonBounds = 'none' | 'min' | 'max' | 'both';\n"]}
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{"version":3,"file":"index.js","sourceRoot":"../src/","sources":["components/SpinButton/index.ts"],"names":[],"mappings":"AAAA,cAAc,cAAc,CAAC;AAC7B,cAAc,oBAAoB,CAAC;AACnC,cAAc,oBAAoB,CAAC;AACnC,cAAc,iBAAiB,CAAC;AAChC,cAAc,uBAAuB,CAAC","sourcesContent":["export * from './SpinButton';\nexport * from './SpinButton.types';\nexport * from './renderSpinButton';\nexport * from './useSpinButton';\nexport * from './useSpinButtonStyles';\n"]}
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{"version":3,"file":"index.js","sourceRoot":"../src/","sources":["packages/react-components/react-spinbutton/src/components/SpinButton/index.ts"],"names":[],"mappings":"AAAA,cAAc,cAAc,CAAC;AAC7B,cAAc,oBAAoB,CAAC;AACnC,cAAc,oBAAoB,CAAC;AACnC,cAAc,iBAAiB,CAAC;AAChC,cAAc,uBAAuB,CAAC","sourcesContent":["export * from './SpinButton';\nexport * from './SpinButton.types';\nexport * from './renderSpinButton';\nexport * from './useSpinButton';\nexport * from './useSpinButtonStyles';\n"]}
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{"version":3,"sources":["components/SpinButton/renderSpinButton.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAZ,MAAuB,OAAvB;AACA,SAAS,QAAT,QAAyB,2BAAzB;AAGA;;AAEG;;AACH,OAAO,MAAM,yBAAyB,GAAI,KAAD,IAA2B;EAClE;EACA;EACA;EACA;EAEA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EAEA;EACA;EACA;EACA;EACA;EAEA,MAAM;IAAE,KAAF;IAAS;EAAT,IAAuB,QAAQ,CAAkB,KAAlB,CAArC;EAEA,oBACE,KAAA,CAAA,aAAA,CAAC,KAAK,CAAC,IAAP,EAAW,EAAA,GAAK,SAAS,CAAC;EAAf,CAAX,eACE,KAAA,CAAA,aAAA,CAAC,KAAK,CAAC,KAAP,EAAY,EAAA,GAAK,SAAS,CAAC;EAAf,CAAZ,CADF,eAEE,KAAA,CAAA,aAAA,CAAC,KAAK,CAAC,eAAP,EAAsB,EAAA,GAAK,SAAS,CAAC;EAAf,CAAtB,CAFF,eAGE,KAAA,CAAA,aAAA,CAAC,KAAK,CAAC,eAAP,EAAsB,EAAA,GAAK,SAAS,CAAC;EAAf,CAAtB,CAHF,CADF;AAOD,CAhCM","sourcesContent":["import * as React from 'react';\nimport { getSlots } from '@fluentui/react-utilities';\nimport type { SpinButtonState, SpinButtonSlots } from './SpinButton.types';\n\n/**\n * Render the final JSX of SpinButton\n */\nexport const renderSpinButton_unstable = (state: SpinButtonState) => {\n // Leaving this here for now.\n // This is the approach using react-input's Input component.\n // It has some Typescript problems and feels hacky.\n // const { slots, slotProps } = getSlots<SpinButtonSlots>(state);\n\n // const { contentAfter, ...otherInputSlotProps } = slotProps.input as SpinButtonSlots['input'];\n // const inputContentAfter = {\n // ...contentAfter,\n // children: (\n // <>\n // <slots.incrementButton {...slotProps.incrementButton} />\n // <slots.decrementButton {...slotProps.decrementButton} />\n // </>\n // ),\n // };\n\n // return (\n // <slots.root {...slotProps.root}>\n // <slots.input {...otherInputSlotProps} contentAfter={inputContentAfter}/>\n // </slots.root>\n // );\n\n const { slots, slotProps } = getSlots<SpinButtonSlots>(state);\n\n return (\n <slots.root {...slotProps.root}>\n <slots.input {...slotProps.input} />\n <slots.incrementButton {...slotProps.incrementButton} />\n <slots.decrementButton {...slotProps.decrementButton} />\n </slots.root>\n );\n};\n"],"sourceRoot":"../src/"}
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{"version":3,"sources":["packages/react-components/react-spinbutton/src/components/SpinButton/renderSpinButton.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAZ,MAAuB,OAAvB;AACA,SAAS,QAAT,QAAyB,2BAAzB;AAGA;;AAEG;;AACH,OAAO,MAAM,yBAAyB,GAAI,KAAD,IAA2B;EAClE;EACA;EACA;EACA;EAEA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EAEA;EACA;EACA;EACA;EACA;EAEA,MAAM;IAAE,KAAF;IAAS;EAAT,IAAuB,QAAQ,CAAkB,KAAlB,CAArC;EAEA,oBACE,KAAA,CAAA,aAAA,CAAC,KAAK,CAAC,IAAP,EAAW,EAAA,GAAK,SAAS,CAAC;EAAf,CAAX,eACE,KAAA,CAAA,aAAA,CAAC,KAAK,CAAC,KAAP,EAAY,EAAA,GAAK,SAAS,CAAC;EAAf,CAAZ,CADF,eAEE,KAAA,CAAA,aAAA,CAAC,KAAK,CAAC,eAAP,EAAsB,EAAA,GAAK,SAAS,CAAC;EAAf,CAAtB,CAFF,eAGE,KAAA,CAAA,aAAA,CAAC,KAAK,CAAC,eAAP,EAAsB,EAAA,GAAK,SAAS,CAAC;EAAf,CAAtB,CAHF,CADF;AAOD,CAhCM","sourcesContent":["import * as React from 'react';\nimport { getSlots } from '@fluentui/react-utilities';\nimport type { SpinButtonState, SpinButtonSlots } from './SpinButton.types';\n\n/**\n * Render the final JSX of SpinButton\n */\nexport const renderSpinButton_unstable = (state: SpinButtonState) => {\n // Leaving this here for now.\n // This is the approach using react-input's Input component.\n // It has some Typescript problems and feels hacky.\n // const { slots, slotProps } = getSlots<SpinButtonSlots>(state);\n\n // const { contentAfter, ...otherInputSlotProps } = slotProps.input as SpinButtonSlots['input'];\n // const inputContentAfter = {\n // ...contentAfter,\n // children: (\n // <>\n // <slots.incrementButton {...slotProps.incrementButton} />\n // <slots.decrementButton {...slotProps.decrementButton} />\n // </>\n // ),\n // };\n\n // return (\n // <slots.root {...slotProps.root}>\n // <slots.input {...otherInputSlotProps} contentAfter={inputContentAfter}/>\n // </slots.root>\n // );\n\n const { slots, slotProps } = getSlots<SpinButtonSlots>(state);\n\n return (\n <slots.root {...slotProps.root}>\n <slots.input {...slotProps.input} />\n <slots.incrementButton {...slotProps.incrementButton} />\n <slots.decrementButton {...slotProps.decrementButton} />\n </slots.root>\n );\n};\n"],"sourceRoot":"../src/"}
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* as React from 'react';\nimport {\n getPartitionedNativeProps,\n mergeCallbacks,\n resolveShorthand,\n useControllableState,\n useTimeout,\n} from '@fluentui/react-utilities';\nimport * as Keys from '@fluentui/keyboard-keys';\nimport {\n SpinButtonProps,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonChangeEvent,\n SpinButtonBounds,\n} from './SpinButton.types';\nimport { calculatePrecision, precisionRound, getBound, clamp } from '../../utils/index';\nimport { ChevronUp16Regular, ChevronDown16Regular } from '@fluentui/react-icons';\n\ntype InternalState = {\n value: number | null;\n spinState: SpinButtonSpinState;\n spinTime: number;\n spinDelay: number;\n previousTextValue?: string;\n atBound: SpinButtonBounds;\n};\n\nconst DEFAULT_SPIN_DELAY_MS = 150;\nconst MIN_SPIN_DELAY_MS = 80;\nconst MAX_SPIN_TIME_MS = 1000;\n\n// This is here to give an ease the mouse held down case.\n// Exact easing it to be defined. Once it is we'll likely\n// pull this out into a util function in the SpinButton package.\nconst lerp = (start: number, end: number, percent: number): number => start + (end - start) * percent;\n\n/**\n * Create the state required to render SpinButton.\n *\n * The returned state can be modified with hooks such as useSpinButtonStyles_unstable,\n * before being passed to renderSpinButton_unstable.\n *\n * @param props - props from this instance of SpinButton\n * @param ref - reference to root HTMLElement of SpinButton\n */\nexport const useSpinButton_unstable = (props: SpinButtonProps, ref: React.Ref<HTMLInputElement>): SpinButtonState => {\n const nativeProps = getPartitionedNativeProps({\n props,\n primarySlotTagName: 'input',\n excludedPropNames: ['defaultValue', 'max', 'min', 'onChange', 'size', 'value'],\n });\n\n const {\n value,\n displayValue,\n defaultValue,\n min,\n max,\n step = 1,\n stepPage = 1,\n precision: precisionFromProps,\n onChange,\n size = 'medium',\n appearance = 'outline',\n root,\n input,\n incrementButton,\n decrementButton,\n } = props;\n\n const precision = React.useMemo(() => {\n return precisionFromProps ?? Math.max(calculatePrecision(step), 0);\n }, [precisionFromProps, step]);\n\n const [currentValue, setCurrentValue] = useControllableState({\n state: value,\n defaultState: defaultValue,\n initialState: 0,\n });\n\n const isControlled = value !== undefined;\n\n const [textValue, setTextValue] = React.useState<string | undefined>(undefined);\n const [keyboardSpinState, setKeyboardSpinState] = React.useState<SpinButtonSpinState>('rest');\n\n const internalState = React.useRef<InternalState>({\n value: currentValue,\n spinState: 'rest',\n spinTime: 0,\n spinDelay: DEFAULT_SPIN_DELAY_MS,\n atBound: currentValue !== null ? getBound(precisionRound(currentValue, precision), min, max) : 'none',\n });\n\n const [setStepTimeout, clearStepTimeout] = useTimeout();\n\n const stepValue = (\n e: SpinButtonChangeEvent,\n direction: 'up' | 'down' | 'upPage' | 'downPage',\n startFrom?: string,\n ) => {\n let startValue = internalState.current.value;\n if (startFrom) {\n const num = parseFloat(startFrom);\n if (!isNaN(num)) {\n startValue = num;\n }\n }\n const val = startValue;\n const dir = direction === 'up' || direction === 'upPage' ? 1 : -1;\n const stepSize = direction === 'upPage' || direction === 'downPage' ? stepPage : step;\n\n if (val === null) {\n const stepStart = min === undefined ? 0 : min;\n const nullStep = clamp(stepStart + stepSize * dir, min, max);\n commit(e, nullStep);\n return;\n }\n\n let newValue = val + stepSize * dir;\n if (!Number.isNaN(newValue)) {\n newValue = clamp(newValue, min, max);\n }\n\n commit(e, newValue);\n\n if (internalState.current.spinState !== 'rest') {\n setStepTimeout(() => {\n // Ease the step speed a bit\n internalState.current.spinTime += internalState.current.spinDelay;\n internalState.current.spinDelay = lerp(\n DEFAULT_SPIN_DELAY_MS,\n MIN_SPIN_DELAY_MS,\n internalState.current.spinTime / MAX_SPIN_TIME_MS,\n );\n stepValue(e, direction);\n }, internalState.current.spinDelay);\n }\n };\n\n const handleInputChange = (e: React.ChangeEvent<HTMLInputElement>) => {\n if (!internalState.current.previousTextValue) {\n internalState.current.previousTextValue = textValue;\n }\n const newValue = e.target.value;\n setTextValue(newValue);\n };\n\n const handleIncrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'up';\n stepValue(e, 'up');\n };\n\n const handleDecrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'down';\n stepValue(e, 'down');\n };\n\n const handleStepMouseUpOrLeave = (e: React.MouseEvent<HTMLButtonElement>) => {\n clearStepTimeout();\n internalState.current.spinState = 'rest';\n internalState.current.spinDelay = DEFAULT_SPIN_DELAY_MS;\n internalState.current.spinTime = 0;\n };\n\n const handleBlur = (e: React.FocusEvent<HTMLInputElement>) => {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n };\n\n const handleKeyDown = (e: React.KeyboardEvent<HTMLInputElement>) => {\n let nextKeyboardSpinState: SpinButtonSpinState = 'rest';\n\n if (e.key === Keys.ArrowUp) {\n stepValue(e, 'up', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Keys.ArrowDown) {\n stepValue(e, 'down', textValue);\n nextKeyboardSpinState = 'down';\n } else if (e.key === Keys.PageUp) {\n e.preventDefault();\n stepValue(e, 'upPage', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Keys.PageDown) {\n e.preventDefault();\n stepValue(e, 'downPage', textValue);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === Keys.Home && min !== undefined) {\n commit(e, min);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === Keys.End && max !== undefined) {\n commit(e, max);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Keys.Enter) {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n } else if (e.key === Keys.Escape) {\n if (internalState.current.previousTextValue) {\n setTextValue(undefined);\n internalState.current.previousTextValue = undefined;\n }\n }\n\n if (keyboardSpinState !== nextKeyboardSpinState) {\n setKeyboardSpinState(nextKeyboardSpinState);\n }\n };\n\n const handleKeyUp = (e: React.KeyboardEvent<HTMLInputElement>) => {\n if (keyboardSpinState !== 'rest') {\n setKeyboardSpinState('rest');\n internalState.current.spinState = 'rest';\n }\n };\n\n const commit = (e: SpinButtonChangeEvent, newValue?: number | null, newDisplayValue?: string) => {\n const valueChanged = newValue !== undefined && currentValue !== newValue;\n const displayValueChanged =\n newDisplayValue !== undefined &&\n internalState.current.previousTextValue !== undefined &&\n internalState.current.previousTextValue !== newDisplayValue;\n\n let roundedValue;\n if (valueChanged) {\n roundedValue = precisionRound(newValue!, precision);\n setCurrentValue(roundedValue);\n } else if (displayValueChanged && !isControlled) {\n const nextValue = parseFloat(newDisplayValue as string);\n if (!isNaN(nextValue)) {\n setCurrentValue(precisionRound(nextValue, precision));\n }\n }\n\n if (valueChanged || displayValueChanged) {\n onChange?.(e, { value: roundedValue, displayValue: newDisplayValue });\n }\n\n setTextValue(undefined);\n };\n\n const state: SpinButtonState = {\n size,\n appearance,\n spinState: keyboardSpinState,\n atBound: internalState.current.atBound,\n\n components: {\n root: 'span',\n input: 'input',\n incrementButton: 'button',\n decrementButton: 'button',\n },\n root: resolveShorthand(root, {\n required: true,\n defaultProps: nativeProps.root,\n }),\n input: resolveShorthand(input, {\n required: true,\n defaultProps: {\n ref,\n autoComplete: 'off',\n role: 'spinbutton',\n appearance,\n type: 'text',\n ...nativeProps.primary,\n },\n }),\n incrementButton: resolveShorthand(incrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronUp16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Increment value',\n type: 'button',\n },\n }),\n decrementButton: resolveShorthand(decrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronDown16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Decrement value',\n type: 'button',\n },\n }),\n };\n\n let valueToDisplay;\n if (textValue !== undefined) {\n valueToDisplay = textValue;\n } else if (value === null || currentValue === null) {\n valueToDisplay = displayValue ?? '';\n internalState.current.value = null;\n internalState.current.atBound = 'none';\n } else {\n const roundedValue = precisionRound(currentValue, precision);\n internalState.current.value = roundedValue;\n internalState.current.atBound = getBound(roundedValue, min, max);\n if (isControlled) {\n valueToDisplay = displayValue ?? String(roundedValue);\n } else {\n valueToDisplay = String(roundedValue);\n }\n }\n\n state.input.value = valueToDisplay;\n state.input['aria-valuemin'] = min;\n state.input['aria-valuemax'] = max;\n state.input['aria-valuenow'] = currentValue ?? undefined;\n state.input['aria-valuetext'] = state.input['aria-valuetext'] ?? ((value !== undefined && displayValue) || undefined);\n state.input.onChange = mergeCallbacks(state.input.onChange, handleInputChange);\n state.input.onBlur = mergeCallbacks(state.input.onBlur, handleBlur);\n state.input.onKeyDown = mergeCallbacks(state.input.onKeyDown, handleKeyDown);\n state.input.onKeyUp = mergeCallbacks(state.input.onKeyUp, handleKeyUp);\n\n state.incrementButton.onMouseDown = mergeCallbacks(handleIncrementMouseDown, state.incrementButton.onMouseDown);\n state.incrementButton.onMouseUp = mergeCallbacks(state.incrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.incrementButton.onMouseLeave = mergeCallbacks(state.incrementButton.onMouseLeave, handleStepMouseUpOrLeave);\n\n state.decrementButton.onMouseDown = mergeCallbacks(handleDecrementMouseDown, state.decrementButton.onMouseDown);\n state.decrementButton.onMouseUp = mergeCallbacks(state.decrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.decrementButton.onMouseLeave = mergeCallbacks(state.decrementButton.onMouseLeave, handleStepMouseUpOrLeave);\n\n return state;\n};\n"],"sourceRoot":"../src/"}
|
1
|
+
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* as React from 'react';\nimport {\n getPartitionedNativeProps,\n mergeCallbacks,\n resolveShorthand,\n useControllableState,\n useTimeout,\n} from '@fluentui/react-utilities';\nimport * as Keys from '@fluentui/keyboard-keys';\nimport {\n SpinButtonProps,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonChangeEvent,\n SpinButtonBounds,\n} from './SpinButton.types';\nimport { calculatePrecision, precisionRound, getBound, clamp } from '../../utils/index';\nimport { ChevronUp16Regular, ChevronDown16Regular } from '@fluentui/react-icons';\n\ntype InternalState = {\n value: number | null;\n spinState: SpinButtonSpinState;\n spinTime: number;\n spinDelay: number;\n previousTextValue?: string;\n atBound: SpinButtonBounds;\n};\n\nconst DEFAULT_SPIN_DELAY_MS = 150;\nconst MIN_SPIN_DELAY_MS = 80;\nconst MAX_SPIN_TIME_MS = 1000;\n\n// This is here to give an ease the mouse held down case.\n// Exact easing it to be defined. Once it is we'll likely\n// pull this out into a util function in the SpinButton package.\nconst lerp = (start: number, end: number, percent: number): number => start + (end - start) * percent;\n\n/**\n * Create the state required to render SpinButton.\n *\n * The returned state can be modified with hooks such as useSpinButtonStyles_unstable,\n * before being passed to renderSpinButton_unstable.\n *\n * @param props - props from this instance of SpinButton\n * @param ref - reference to root HTMLElement of SpinButton\n */\nexport const useSpinButton_unstable = (props: SpinButtonProps, ref: React.Ref<HTMLInputElement>): SpinButtonState => {\n const nativeProps = getPartitionedNativeProps({\n props,\n primarySlotTagName: 'input',\n excludedPropNames: ['defaultValue', 'max', 'min', 'onChange', 'size', 'value'],\n });\n\n const {\n value,\n displayValue,\n defaultValue,\n min,\n max,\n step = 1,\n stepPage = 1,\n precision: precisionFromProps,\n onChange,\n size = 'medium',\n appearance = 'outline',\n root,\n input,\n incrementButton,\n decrementButton,\n } = props;\n\n const precision = React.useMemo(() => {\n return precisionFromProps ?? Math.max(calculatePrecision(step), 0);\n }, [precisionFromProps, step]);\n\n const [currentValue, setCurrentValue] = useControllableState({\n state: value,\n defaultState: defaultValue,\n initialState: 0,\n });\n\n const isControlled = value !== undefined;\n\n const [textValue, setTextValue] = React.useState<string | undefined>(undefined);\n const [keyboardSpinState, setKeyboardSpinState] = React.useState<SpinButtonSpinState>('rest');\n\n const internalState = React.useRef<InternalState>({\n value: currentValue,\n spinState: 'rest',\n spinTime: 0,\n spinDelay: DEFAULT_SPIN_DELAY_MS,\n atBound: currentValue !== null ? getBound(precisionRound(currentValue, precision), min, max) : 'none',\n });\n\n const [setStepTimeout, clearStepTimeout] = useTimeout();\n\n const stepValue = (\n e: SpinButtonChangeEvent,\n direction: 'up' | 'down' | 'upPage' | 'downPage',\n startFrom?: string,\n ) => {\n let startValue = internalState.current.value;\n if (startFrom) {\n const num = parseFloat(startFrom);\n if (!isNaN(num)) {\n startValue = num;\n }\n }\n const val = startValue;\n const dir = direction === 'up' || direction === 'upPage' ? 1 : -1;\n const stepSize = direction === 'upPage' || direction === 'downPage' ? stepPage : step;\n\n if (val === null) {\n const stepStart = min === undefined ? 0 : min;\n const nullStep = clamp(stepStart + stepSize * dir, min, max);\n commit(e, nullStep);\n return;\n }\n\n let newValue = val + stepSize * dir;\n if (!Number.isNaN(newValue)) {\n newValue = clamp(newValue, min, max);\n }\n\n commit(e, newValue);\n\n if (internalState.current.spinState !== 'rest') {\n setStepTimeout(() => {\n // Ease the step speed a bit\n internalState.current.spinTime += internalState.current.spinDelay;\n internalState.current.spinDelay = lerp(\n DEFAULT_SPIN_DELAY_MS,\n MIN_SPIN_DELAY_MS,\n internalState.current.spinTime / MAX_SPIN_TIME_MS,\n );\n stepValue(e, direction);\n }, internalState.current.spinDelay);\n }\n };\n\n const handleInputChange = (e: React.ChangeEvent<HTMLInputElement>) => {\n if (!internalState.current.previousTextValue) {\n internalState.current.previousTextValue = textValue;\n }\n const newValue = e.target.value;\n setTextValue(newValue);\n };\n\n const handleIncrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'up';\n stepValue(e, 'up');\n };\n\n const handleDecrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'down';\n stepValue(e, 'down');\n };\n\n const handleStepMouseUpOrLeave = (e: React.MouseEvent<HTMLButtonElement>) => {\n clearStepTimeout();\n internalState.current.spinState = 'rest';\n internalState.current.spinDelay = DEFAULT_SPIN_DELAY_MS;\n internalState.current.spinTime = 0;\n };\n\n const handleBlur = (e: React.FocusEvent<HTMLInputElement>) => {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n };\n\n const handleKeyDown = (e: React.KeyboardEvent<HTMLInputElement>) => {\n let nextKeyboardSpinState: SpinButtonSpinState = 'rest';\n\n if (e.key === Keys.ArrowUp) {\n stepValue(e, 'up', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Keys.ArrowDown) {\n stepValue(e, 'down', textValue);\n nextKeyboardSpinState = 'down';\n } else if (e.key === Keys.PageUp) {\n e.preventDefault();\n stepValue(e, 'upPage', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Keys.PageDown) {\n e.preventDefault();\n stepValue(e, 'downPage', textValue);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === Keys.Home && min !== undefined) {\n commit(e, min);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === Keys.End && max !== undefined) {\n commit(e, max);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Keys.Enter) {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n } else if (e.key === Keys.Escape) {\n if (internalState.current.previousTextValue) {\n setTextValue(undefined);\n internalState.current.previousTextValue = undefined;\n }\n }\n\n if (keyboardSpinState !== nextKeyboardSpinState) {\n setKeyboardSpinState(nextKeyboardSpinState);\n }\n };\n\n const handleKeyUp = (e: React.KeyboardEvent<HTMLInputElement>) => {\n if (keyboardSpinState !== 'rest') {\n setKeyboardSpinState('rest');\n internalState.current.spinState = 'rest';\n }\n };\n\n const commit = (e: SpinButtonChangeEvent, newValue?: number | null, newDisplayValue?: string) => {\n const valueChanged = newValue !== undefined && currentValue !== newValue;\n const displayValueChanged =\n newDisplayValue !== undefined &&\n internalState.current.previousTextValue !== undefined &&\n internalState.current.previousTextValue !== newDisplayValue;\n\n let roundedValue;\n if (valueChanged) {\n roundedValue = precisionRound(newValue!, precision);\n setCurrentValue(roundedValue);\n } else if (displayValueChanged && !isControlled) {\n const nextValue = parseFloat(newDisplayValue as string);\n if (!isNaN(nextValue)) {\n setCurrentValue(precisionRound(nextValue, precision));\n }\n }\n\n if (valueChanged || displayValueChanged) {\n onChange?.(e, { value: roundedValue, displayValue: newDisplayValue });\n }\n\n setTextValue(undefined);\n };\n\n const state: SpinButtonState = {\n size,\n appearance,\n spinState: keyboardSpinState,\n atBound: internalState.current.atBound,\n\n components: {\n root: 'span',\n input: 'input',\n incrementButton: 'button',\n decrementButton: 'button',\n },\n root: resolveShorthand(root, {\n required: true,\n defaultProps: nativeProps.root,\n }),\n input: resolveShorthand(input, {\n required: true,\n defaultProps: {\n ref,\n autoComplete: 'off',\n role: 'spinbutton',\n appearance,\n type: 'text',\n ...nativeProps.primary,\n },\n }),\n incrementButton: resolveShorthand(incrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronUp16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Increment value',\n type: 'button',\n },\n }),\n decrementButton: resolveShorthand(decrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronDown16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Decrement value',\n type: 'button',\n },\n }),\n };\n\n let valueToDisplay;\n if (textValue !== undefined) {\n valueToDisplay = textValue;\n } else if (value === null || currentValue === null) {\n valueToDisplay = displayValue ?? '';\n internalState.current.value = null;\n internalState.current.atBound = 'none';\n } else {\n const roundedValue = precisionRound(currentValue, precision);\n internalState.current.value = roundedValue;\n internalState.current.atBound = getBound(roundedValue, min, max);\n if (isControlled) {\n valueToDisplay = displayValue ?? String(roundedValue);\n } else {\n valueToDisplay = String(roundedValue);\n }\n }\n\n state.input.value = valueToDisplay;\n state.input['aria-valuemin'] = min;\n state.input['aria-valuemax'] = max;\n state.input['aria-valuenow'] = currentValue ?? undefined;\n state.input['aria-valuetext'] = state.input['aria-valuetext'] ?? ((value !== undefined && displayValue) || undefined);\n state.input.onChange = mergeCallbacks(state.input.onChange, handleInputChange);\n state.input.onBlur = mergeCallbacks(state.input.onBlur, handleBlur);\n state.input.onKeyDown = mergeCallbacks(state.input.onKeyDown, handleKeyDown);\n state.input.onKeyUp = mergeCallbacks(state.input.onKeyUp, handleKeyUp);\n\n state.incrementButton.onMouseDown = mergeCallbacks(handleIncrementMouseDown, state.incrementButton.onMouseDown);\n state.incrementButton.onMouseUp = mergeCallbacks(state.incrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.incrementButton.onMouseLeave = mergeCallbacks(state.incrementButton.onMouseLeave, handleStepMouseUpOrLeave);\n\n state.decrementButton.onMouseDown = mergeCallbacks(handleDecrementMouseDown, state.decrementButton.onMouseDown);\n state.decrementButton.onMouseUp = mergeCallbacks(state.decrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.decrementButton.onMouseLeave = mergeCallbacks(state.decrementButton.onMouseLeave, handleStepMouseUpOrLeave);\n\n return state;\n};\n"],"sourceRoot":"../src/"}
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{ SlotClassNames } from '@fluentui/react-utilities';\nimport { makeStyles, mergeClasses, shorthands } from '@griffel/react';\nimport type { SpinButtonSlots, SpinButtonState } from './SpinButton.types';\nimport { tokens } from '@fluentui/react-theme';\nimport { useInputStyles_unstable } from '@fluentui/react-input';\n\nexport const spinButtonClassNames: SlotClassNames<SpinButtonSlots> = {\n root: 'fui-SpinButton',\n input: 'fui-SpinButton__input',\n incrementButton: 'fui-SpinButton__incrementButton',\n decrementButton: 'fui-SpinButton__decrementButton',\n};\n\nconst spinButtonExtraClassNames = {\n buttonActive: 'fui-SpinButton__button_active',\n};\n\nconst useRootStyles = makeStyles({\n base: {\n display: 'inline-grid',\n gridTemplateColumns: `1fr 24px`,\n gridTemplateRows: '1fr 1fr',\n columnGap: tokens.spacingHorizontalXS,\n rowGap: 0,\n paddingRight: 0,\n position: 'relative',\n // Remove the border styles from react-input\n ...shorthands.border('0'),\n isolation: 'isolate',\n\n // Apply border styles on the ::before pseudo element.\n // We cannot use ::after since react-input uses that\n // for the selector styles.\n // Using the pseudo element allows us to place the border\n // above content in the component which ensures the buttons\n // line up visually with the border as expected. Without this\n // there is a bit of a gap which can become very noticeable\n // at high zoom or when OS zoom levels are not divisible by 2\n // (e.g., 150% on Windows in Firefox)\n // This is most noticeable on the \"outline\" appearance which is\n // also the default so it feels worth the extra ceremony to get right.\n '::before': {\n content: '\"\"',\n boxSizing: 'border-box',\n position: 'absolute',\n top: 0,\n right: 0,\n bottom: 0,\n left: 0,\n ...shorthands.borderRadius(tokens.borderRadiusMedium),\n pointerEvents: 'none',\n zIndex: 10,\n },\n\n '::after': {\n right: 0,\n bottom: 0,\n left: 0,\n zIndex: 20,\n },\n },\n\n small: {\n paddingLeft: tokens.spacingHorizontalS,\n },\n\n // intentionally empty\n medium: {},\n\n outline: {\n '::before': {\n ...shorthands.border('1px', 'solid', tokens.colorNeutralStroke1),\n borderBottomColor: tokens.colorNeutralStrokeAccessible,\n },\n },\n\n outlineInteractive: {\n ':hover': {\n '::before': {\n ...shorthands.borderColor(tokens.colorNeutralStroke1Hover),\n borderBottomColor: tokens.colorNeutralStrokeAccessibleHover,\n },\n },\n // DO NOT add a space between the selectors! 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height: '100%',\n\n ':enabled:hover': {\n cursor: 'pointer',\n },\n\n ':active': {\n outlineStyle: 'none',\n },\n\n ':disabled': {\n cursor: 'not-allowed',\n },\n },\n\n incrementButton: {\n gridColumnStart: '2',\n gridColumnEnd: '3',\n gridRowStart: '1',\n gridRowEnd: '2',\n ...shorthands.borderRadius(0, tokens.borderRadiusMedium, 0, 0),\n },\n\n // Padding values numbers don't align with design specs\n // but visually the padding aligns.\n // The icons are set in a 16x16px square but the artwork is inset from that\n // so these padding values are computed by hand.\n // Additionally the design uses fractional values so these are\n // rounded to the nearest integer.\n incrementButtonSmall: {\n ...shorthands.padding('3px', '6px', '0px', '4px'),\n },\n\n incrementButtonMedium: {\n ...shorthands.padding('4px', '5px', '1px', '5px'),\n },\n\n decrementButton: {\n gridColumnStart: '2',\n gridColumnEnd: '3',\n gridRowStart: '2',\n gridRowEnd: '3',\n ...shorthands.borderRadius(0, 0, tokens.borderRadiusMedium, 0),\n },\n\n decrementButtonSmall: {\n ...shorthands.padding('0px', '6px', '3px', '4px'),\n },\n\n decrementButtonMedium: {\n ...shorthands.padding('1px', '5px', '4px', '5px'),\n },\n\n outline: {\n backgroundColor: 'transparent',\n color: tokens.colorNeutralForeground3,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForeground3Hover,\n backgroundColor: tokens.colorSubtleBackgroundHover,\n },\n ':active': {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorSubtleBackgroundPressed,\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorSubtleBackgroundPressed,\n },\n },\n ':disabled': {\n color: tokens.colorNeutralForegroundDisabled,\n },\n },\n\n underline: {\n backgroundColor: 'transparent',\n color: tokens.colorNeutralForeground3,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForeground3Hover,\n backgroundColor: tokens.colorSubtleBackgroundHover,\n },\n ':active': {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorSubtleBackgroundPressed,\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorSubtleBackgroundPressed,\n },\n },\n ':disabled': {\n color: tokens.colorNeutralForegroundDisabled,\n },\n },\n 'filled-darker': {\n backgroundColor: 'transparent',\n color: tokens.colorNeutralForeground3,\n\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForeground3Hover,\n backgroundColor: tokens.colorNeutralBackground3Hover,\n },\n ':active': {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorNeutralBackground3Pressed,\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorNeutralBackground3Pressed,\n },\n },\n ':disabled': {\n color: tokens.colorNeutralForegroundDisabled,\n },\n },\n 'filled-lighter': {\n backgroundColor: 'transparent',\n color: tokens.colorNeutralForeground3,\n\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForeground3Hover,\n backgroundColor: tokens.colorNeutralBackground1Hover,\n },\n [`:active,&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorNeutralBackground1Pressed,\n },\n },\n ':disabled': {\n color: tokens.colorNeutralForegroundDisabled,\n },\n },\n});\n\n// Cannot just disable button as they need to remain\n// exposed to ATs like screen readers.\nconst useButtonDisabledStyles = makeStyles({\n base: {\n cursor: 'not-allowed',\n\n ':hover': {\n cursor: 'not-allowed',\n },\n },\n\n outline: {\n color: tokens.colorNeutralForegroundDisabled,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n ':active': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n },\n },\n\n underline: {\n color: tokens.colorNeutralForegroundDisabled,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n ':active': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n },\n },\n\n 'filled-darker': {\n color: tokens.colorNeutralForegroundDisabled,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n ':active': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n },\n },\n\n 'filled-lighter': {\n color: tokens.colorNeutralForegroundDisabled,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n ':active': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n },\n },\n});\n\n/**\n * Apply styling to the SpinButton slots based on the state\n */\nexport const useSpinButtonStyles_unstable = (state: SpinButtonState): SpinButtonState => {\n const { appearance, atBound, spinState, size } = state;\n const disabled = state.input.disabled;\n const invalid = `${state.input['aria-invalid']}` === 'true';\n const filled = appearance.startsWith('filled');\n\n const rootStyles = useRootStyles();\n const buttonStyles = useButtonStyles();\n const buttonDisabledStyles = useButtonDisabledStyles();\n const inputStyles = useInputStyles();\n\n // Grab the root className here so we can be sure to merge is last\n const rootClassName = state.root.className;\n state.root.className = undefined;\n // Reuse react-input's styles without re-using the Input component.\n useInputStyles_unstable({\n size,\n appearance,\n input: state.input,\n root: state.root,\n components: {\n root: 'span',\n input: 'input',\n contentBefore: 'span',\n contentAfter: 'span',\n },\n });\n\n state.root.className = mergeClasses(\n state.root.className, // Get the classes from useInputStyles_unstable\n spinButtonClassNames.root,\n rootStyles.base,\n rootStyles[size],\n appearance === 'outline' && rootStyles.outline,\n appearance === 'underline' && rootStyles.underline,\n filled && rootStyles.filled,\n !disabled && appearance === 'outline' && rootStyles.outlineInteractive,\n !disabled && appearance === 'underline' && rootStyles.underlineInteractive,\n !disabled && filled && rootStyles.filledInteractive,\n !disabled && invalid && rootStyles.invalid,\n disabled && rootStyles.disabled,\n rootClassName, // Make sure any original class name is applied last\n );\n\n state.incrementButton.className = mergeClasses(\n spinButtonClassNames.incrementButton,\n spinState === 'up' && `${spinButtonExtraClassNames.buttonActive}`,\n buttonStyles.base,\n buttonStyles.incrementButton,\n buttonStyles[appearance],\n size === 'small' ? buttonStyles.incrementButtonSmall : buttonStyles.incrementButtonMedium,\n (atBound === 'max' || atBound === 'both') && buttonDisabledStyles.base,\n (atBound === 'max' || atBound === 'both') && buttonDisabledStyles[appearance],\n state.incrementButton.className,\n );\n state.decrementButton.className = mergeClasses(\n spinButtonClassNames.decrementButton,\n spinState === 'down' && `${spinButtonExtraClassNames.buttonActive}`,\n buttonStyles.base,\n buttonStyles.decrementButton,\n buttonStyles[appearance],\n size === 'small' ? buttonStyles.decrementButtonSmall : buttonStyles.decrementButtonMedium,\n (atBound === 'min' || atBound === 'both') && buttonDisabledStyles.base,\n (atBound === 'min' || atBound === 'both') && buttonDisabledStyles[appearance],\n state.decrementButton.className,\n );\n\n state.input.className = mergeClasses(spinButtonClassNames.input, state.input.className, inputStyles.base);\n\n return state;\n};\n"],"sourceRoot":"../src/"}
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{ SlotClassNames } from '@fluentui/react-utilities';\nimport { makeStyles, mergeClasses, shorthands } from '@griffel/react';\nimport type { SpinButtonSlots, SpinButtonState } from './SpinButton.types';\nimport { tokens } from '@fluentui/react-theme';\nimport { useInputStyles_unstable } from '@fluentui/react-input';\n\nexport const spinButtonClassNames: SlotClassNames<SpinButtonSlots> = {\n root: 'fui-SpinButton',\n input: 'fui-SpinButton__input',\n incrementButton: 'fui-SpinButton__incrementButton',\n decrementButton: 'fui-SpinButton__decrementButton',\n};\n\nconst spinButtonExtraClassNames = {\n buttonActive: 'fui-SpinButton__button_active',\n};\n\nconst useRootStyles = makeStyles({\n base: {\n display: 'inline-grid',\n gridTemplateColumns: `1fr 24px`,\n gridTemplateRows: '1fr 1fr',\n columnGap: tokens.spacingHorizontalXS,\n rowGap: 0,\n paddingRight: 0,\n position: 'relative',\n // Remove the border styles from react-input\n ...shorthands.border('0'),\n isolation: 'isolate',\n\n // Apply border styles on the ::before pseudo element.\n // We cannot use ::after since react-input uses that\n // for the selector styles.\n // Using the pseudo element allows us to place the border\n // above content in the component which ensures the buttons\n // line up visually with the border as expected. Without this\n // there is a bit of a gap which can become very noticeable\n // at high zoom or when OS zoom levels are not divisible by 2\n // (e.g., 150% on Windows in Firefox)\n // This is most noticeable on the \"outline\" appearance which is\n // also the default so it feels worth the extra ceremony to get right.\n '::before': {\n content: '\"\"',\n boxSizing: 'border-box',\n position: 'absolute',\n top: 0,\n right: 0,\n bottom: 0,\n left: 0,\n ...shorthands.borderRadius(tokens.borderRadiusMedium),\n pointerEvents: 'none',\n zIndex: 10,\n },\n\n '::after': {\n right: 0,\n bottom: 0,\n left: 0,\n zIndex: 20,\n },\n },\n\n small: {\n paddingLeft: tokens.spacingHorizontalS,\n },\n\n // intentionally empty\n medium: {},\n\n outline: {\n '::before': {\n ...shorthands.border('1px', 'solid', tokens.colorNeutralStroke1),\n borderBottomColor: tokens.colorNeutralStrokeAccessible,\n },\n },\n\n outlineInteractive: {\n ':hover': {\n '::before': {\n ...shorthands.borderColor(tokens.colorNeutralStroke1Hover),\n borderBottomColor: tokens.colorNeutralStrokeAccessibleHover,\n },\n },\n // DO NOT add a space between the selectors! It changes the behavior of make-styles.\n ':active,:focus-within': {\n '::before': {\n ...shorthands.borderColor(tokens.colorNeutralStroke1Pressed),\n borderBottomColor: tokens.colorNeutralStrokeAccessiblePressed,\n },\n },\n },\n\n underline: {\n '::before': {\n ...shorthands.borderRadius(0), // corners look strange if rounded\n ...shorthands.borderBottom('1px', 'solid', tokens.colorNeutralStrokeAccessible),\n },\n },\n\n underlineInteractive: {\n ':hover': {\n '::before': {\n borderBottomColor: tokens.colorNeutralStrokeAccessibleHover,\n },\n },\n // DO NOT add a space between the selectors! It changes the behavior of make-styles.\n ':active,:focus-within': {\n '::before': {\n borderBottomColor: tokens.colorNeutralStrokeAccessiblePressed,\n },\n },\n },\n\n filled: {\n '::before': {\n ...shorthands.border('1px', 'solid', tokens.colorTransparentStroke),\n },\n },\n\n filledInteractive: {\n // DO NOT add a space between the selectors! It changes the behavior of make-styles.\n ':hover,:focus-within': {\n '::before': {\n // also handles pressed border color (:active)\n ...shorthands.borderColor(tokens.colorTransparentStrokeInteractive),\n },\n },\n },\n\n invalid: {\n ':not(:focus-within),:hover:not(:focus-within)': {\n '::before': {\n ...shorthands.borderColor(tokens.colorPaletteRedBorder2),\n },\n },\n },\n\n disabled: {\n '::before': {\n ...shorthands.borderColor(tokens.colorNeutralStrokeDisabled),\n\n '@media (forced-colors: active)': {\n ...shorthands.borderColor('GrayText'),\n },\n },\n },\n});\n\nconst useInputStyles = makeStyles({\n base: {\n gridColumnStart: '1',\n gridColumnEnd: '2',\n gridRowStart: '1',\n gridRowEnd: '3',\n outlineStyle: 'none',\n ...shorthands.padding(0),\n },\n});\n\nconst useButtonStyles = makeStyles({\n base: {\n display: 'inline-flex',\n width: '24px',\n alignItems: 'center',\n justifyContent: 'center',\n ...shorthands.border(0),\n position: 'absolute',\n\n outlineStyle: 'none',\n height: '100%',\n\n ':enabled:hover': {\n cursor: 'pointer',\n },\n\n ':active': {\n outlineStyle: 'none',\n },\n\n ':disabled': {\n cursor: 'not-allowed',\n },\n },\n\n incrementButton: {\n gridColumnStart: '2',\n gridColumnEnd: '3',\n gridRowStart: '1',\n gridRowEnd: '2',\n ...shorthands.borderRadius(0, tokens.borderRadiusMedium, 0, 0),\n },\n\n // Padding values numbers don't align with design specs\n // but visually the padding aligns.\n // The icons are set in a 16x16px square but the artwork is inset from that\n // so these padding values are computed by hand.\n // Additionally the design uses fractional values so these are\n // rounded to the nearest integer.\n incrementButtonSmall: {\n ...shorthands.padding('3px', '6px', '0px', '4px'),\n },\n\n incrementButtonMedium: {\n ...shorthands.padding('4px', '5px', '1px', '5px'),\n },\n\n decrementButton: {\n gridColumnStart: '2',\n gridColumnEnd: '3',\n gridRowStart: '2',\n gridRowEnd: '3',\n ...shorthands.borderRadius(0, 0, tokens.borderRadiusMedium, 0),\n },\n\n decrementButtonSmall: {\n ...shorthands.padding('0px', '6px', '3px', '4px'),\n },\n\n decrementButtonMedium: {\n ...shorthands.padding('1px', '5px', '4px', '5px'),\n },\n\n outline: {\n backgroundColor: 'transparent',\n color: tokens.colorNeutralForeground3,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForeground3Hover,\n backgroundColor: tokens.colorSubtleBackgroundHover,\n },\n ':active': {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorSubtleBackgroundPressed,\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorSubtleBackgroundPressed,\n },\n },\n ':disabled': {\n color: tokens.colorNeutralForegroundDisabled,\n },\n },\n\n underline: {\n backgroundColor: 'transparent',\n color: tokens.colorNeutralForeground3,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForeground3Hover,\n backgroundColor: tokens.colorSubtleBackgroundHover,\n },\n ':active': {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorSubtleBackgroundPressed,\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorSubtleBackgroundPressed,\n },\n },\n ':disabled': {\n color: tokens.colorNeutralForegroundDisabled,\n },\n },\n 'filled-darker': {\n backgroundColor: 'transparent',\n color: tokens.colorNeutralForeground3,\n\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForeground3Hover,\n backgroundColor: tokens.colorNeutralBackground3Hover,\n },\n ':active': {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorNeutralBackground3Pressed,\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorNeutralBackground3Pressed,\n },\n },\n ':disabled': {\n color: tokens.colorNeutralForegroundDisabled,\n },\n },\n 'filled-lighter': {\n backgroundColor: 'transparent',\n color: tokens.colorNeutralForeground3,\n\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForeground3Hover,\n backgroundColor: tokens.colorNeutralBackground1Hover,\n },\n [`:active,&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorNeutralBackground1Pressed,\n },\n },\n ':disabled': {\n color: tokens.colorNeutralForegroundDisabled,\n },\n },\n});\n\n// Cannot just disable button as they need to remain\n// exposed to ATs like screen readers.\nconst useButtonDisabledStyles = makeStyles({\n base: {\n cursor: 'not-allowed',\n\n ':hover': {\n cursor: 'not-allowed',\n },\n },\n\n outline: {\n color: tokens.colorNeutralForegroundDisabled,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n ':active': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n },\n },\n\n underline: {\n color: tokens.colorNeutralForegroundDisabled,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n ':active': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n },\n },\n\n 'filled-darker': {\n color: tokens.colorNeutralForegroundDisabled,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n ':active': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n },\n },\n\n 'filled-lighter': {\n color: tokens.colorNeutralForegroundDisabled,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n ':active': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n },\n },\n});\n\n/**\n * Apply styling to the SpinButton slots based on the state\n */\nexport const useSpinButtonStyles_unstable = (state: SpinButtonState): SpinButtonState => {\n const { appearance, atBound, spinState, size } = state;\n const disabled = state.input.disabled;\n const invalid = `${state.input['aria-invalid']}` === 'true';\n const filled = appearance.startsWith('filled');\n\n const rootStyles = useRootStyles();\n const buttonStyles = useButtonStyles();\n const buttonDisabledStyles = useButtonDisabledStyles();\n const inputStyles = useInputStyles();\n\n // Grab the root className here so we can be sure to merge is last\n const rootClassName = state.root.className;\n state.root.className = undefined;\n // Reuse react-input's styles without re-using the Input component.\n useInputStyles_unstable({\n size,\n appearance,\n input: state.input,\n root: state.root,\n components: {\n root: 'span',\n input: 'input',\n contentBefore: 'span',\n contentAfter: 'span',\n },\n });\n\n state.root.className = mergeClasses(\n state.root.className, // Get the classes from useInputStyles_unstable\n spinButtonClassNames.root,\n rootStyles.base,\n rootStyles[size],\n appearance === 'outline' && rootStyles.outline,\n appearance === 'underline' && rootStyles.underline,\n filled && rootStyles.filled,\n !disabled && appearance === 'outline' && rootStyles.outlineInteractive,\n !disabled && appearance === 'underline' && rootStyles.underlineInteractive,\n !disabled && filled && rootStyles.filledInteractive,\n !disabled && invalid && rootStyles.invalid,\n disabled && rootStyles.disabled,\n rootClassName, // Make sure any original class name is applied last\n );\n\n state.incrementButton.className = mergeClasses(\n spinButtonClassNames.incrementButton,\n spinState === 'up' && `${spinButtonExtraClassNames.buttonActive}`,\n buttonStyles.base,\n buttonStyles.incrementButton,\n buttonStyles[appearance],\n size === 'small' ? buttonStyles.incrementButtonSmall : buttonStyles.incrementButtonMedium,\n (atBound === 'max' || atBound === 'both') && buttonDisabledStyles.base,\n (atBound === 'max' || atBound === 'both') && buttonDisabledStyles[appearance],\n state.incrementButton.className,\n );\n state.decrementButton.className = mergeClasses(\n spinButtonClassNames.decrementButton,\n spinState === 'down' && `${spinButtonExtraClassNames.buttonActive}`,\n buttonStyles.base,\n buttonStyles.decrementButton,\n buttonStyles[appearance],\n size === 'small' ? buttonStyles.decrementButtonSmall : buttonStyles.decrementButtonMedium,\n (atBound === 'min' || atBound === 'both') && buttonDisabledStyles.base,\n (atBound === 'min' || atBound === 'both') && buttonDisabledStyles[appearance],\n state.decrementButton.className,\n );\n\n state.input.className = mergeClasses(spinButtonClassNames.input, state.input.className, inputStyles.base);\n\n return state;\n};\n"],"sourceRoot":"../src/"}
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{"version":3,"sources":["components/SpinButtonField/SpinButtonField.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAZ,MAAuB,OAAvB;AAEA,SACE,kBADF,EAEE,oBAFF,EAGE,uBAHF,EAIE,iBAJF,QAKO,uBALP;AAOA,SAAS,UAAT,QAA2B,kBAA3B;AAIA,OAAO,MAAM,yBAAyB,gBAAG,kBAAkB,CAAC,iBAAD,CAApD;AAEP,OAAO,MAAM,eAAe,gBAA8C,KAAK,CAAC,UAAN,CAAiB,CAAC,KAAD,EAAQ,GAAR,KAAe;EACxG,MAAM,KAAK,GAAG,iBAAiB,CAAC,KAAD,EAAQ,GAAR,EAAa;IAAE,SAAS,EAAE,UAAb;IAAyB,UAAU,EAAE;EAArC,CAAb,CAA/B;EACA,uBAAuB,CAAC,KAAD,CAAvB;EACA,OAAO,oBAAoB,CAAC,KAAD,CAA3B;AACD,CAJyE,CAAnE;AAMP,eAAe,CAAC,WAAhB,GAA8B,iBAA9B","sourcesContent":["import * as React from 'react';\nimport type { FieldProps } from '@fluentui/react-field';\nimport {\n getFieldClassNames,\n renderField_unstable,\n useFieldStyles_unstable,\n useField_unstable,\n} from '@fluentui/react-field';\nimport type { ForwardRefComponent } from '@fluentui/react-utilities';\nimport { SpinButton } from '../../SpinButton';\n\nexport type SpinButtonFieldProps = FieldProps<typeof SpinButton>;\n\nexport const spinButtonFieldClassNames = getFieldClassNames('SpinButtonField');\n\nexport const SpinButtonField: ForwardRefComponent<SpinButtonFieldProps> = React.forwardRef((props, ref) => {\n const state = useField_unstable(props, ref, { component: SpinButton, classNames: spinButtonFieldClassNames });\n useFieldStyles_unstable(state);\n return renderField_unstable(state);\n});\n\nSpinButtonField.displayName = 'SpinButtonField';\n"],"sourceRoot":"../src/"}
|
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+
{"version":3,"sources":["packages/react-components/react-spinbutton/src/components/SpinButtonField/SpinButtonField.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAZ,MAAuB,OAAvB;AAEA,SACE,kBADF,EAEE,oBAFF,EAGE,uBAHF,EAIE,iBAJF,QAKO,uBALP;AAOA,SAAS,UAAT,QAA2B,kBAA3B;AAIA,OAAO,MAAM,yBAAyB,gBAAG,kBAAkB,CAAC,iBAAD,CAApD;AAEP,OAAO,MAAM,eAAe,gBAA8C,KAAK,CAAC,UAAN,CAAiB,CAAC,KAAD,EAAQ,GAAR,KAAe;EACxG,MAAM,KAAK,GAAG,iBAAiB,CAAC,KAAD,EAAQ,GAAR,EAAa;IAAE,SAAS,EAAE,UAAb;IAAyB,UAAU,EAAE;EAArC,CAAb,CAA/B;EACA,uBAAuB,CAAC,KAAD,CAAvB;EACA,OAAO,oBAAoB,CAAC,KAAD,CAA3B;AACD,CAJyE,CAAnE;AAMP,eAAe,CAAC,WAAhB,GAA8B,iBAA9B","sourcesContent":["import * as React from 'react';\nimport type { FieldProps } from '@fluentui/react-field';\nimport {\n getFieldClassNames,\n renderField_unstable,\n useFieldStyles_unstable,\n useField_unstable,\n} from '@fluentui/react-field';\nimport type { ForwardRefComponent } from '@fluentui/react-utilities';\nimport { SpinButton } from '../../SpinButton';\n\nexport type SpinButtonFieldProps = FieldProps<typeof SpinButton>;\n\nexport const spinButtonFieldClassNames = getFieldClassNames('SpinButtonField');\n\nexport const SpinButtonField: ForwardRefComponent<SpinButtonFieldProps> = React.forwardRef((props, ref) => {\n const state = useField_unstable(props, ref, { component: SpinButton, classNames: spinButtonFieldClassNames });\n useFieldStyles_unstable(state);\n return renderField_unstable(state);\n});\n\nSpinButtonField.displayName = 'SpinButtonField';\n"],"sourceRoot":"../src/"}
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|
-
{"version":3,"file":"index.js","sourceRoot":"../src/","sources":["components/SpinButtonField/index.ts"],"names":[],"mappings":"AAAA,cAAc,mBAAmB,CAAC","sourcesContent":["export * from './SpinButtonField';\n"]}
|
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|
+
{"version":3,"file":"index.js","sourceRoot":"../src/","sources":["packages/react-components/react-spinbutton/src/components/SpinButtonField/index.ts"],"names":[],"mappings":"AAAA,cAAc,mBAAmB,CAAC","sourcesContent":["export * from './SpinButtonField';\n"]}
|
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|
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|
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{"version":3,"sources":["index.ts"],"names":[],"mappings":"AAAA,SACE,UADF,EAEE,yBAFF,EAGE,oBAHF,EAIE,4BAJF,EAKE,sBALF,QAMO,cANP;AAiBA,SAAS,eAAe,IAAI,wBAA5B,EAAsD,yBAAtD,QAAuF,mBAAvF","sourcesContent":["export {\n SpinButton,\n renderSpinButton_unstable,\n spinButtonClassNames,\n useSpinButtonStyles_unstable,\n useSpinButton_unstable,\n} from './SpinButton';\nexport type {\n SpinButtonOnChangeData,\n SpinButtonChangeEvent,\n SpinButtonProps,\n SpinButtonSlots,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonBounds,\n} from './SpinButton';\n\nexport { SpinButtonField as SpinButtonField_unstable, spinButtonFieldClassNames } from './SpinButtonField';\nexport type { SpinButtonFieldProps as SpinButtonFieldProps_unstable } from './SpinButtonField';\n"],"sourceRoot":"../src/"}
|
1
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+
{"version":3,"sources":["packages/react-components/react-spinbutton/src/index.ts"],"names":[],"mappings":"AAAA,SACE,UADF,EAEE,yBAFF,EAGE,oBAHF,EAIE,4BAJF,EAKE,sBALF,QAMO,cANP;AAiBA,SAAS,eAAe,IAAI,wBAA5B,EAAsD,yBAAtD,QAAuF,mBAAvF","sourcesContent":["export {\n SpinButton,\n renderSpinButton_unstable,\n spinButtonClassNames,\n useSpinButtonStyles_unstable,\n useSpinButton_unstable,\n} from './SpinButton';\nexport type {\n SpinButtonOnChangeData,\n SpinButtonChangeEvent,\n SpinButtonProps,\n SpinButtonSlots,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonBounds,\n} from './SpinButton';\n\nexport { SpinButtonField as SpinButtonField_unstable, spinButtonFieldClassNames } from './SpinButtonField';\nexport type { SpinButtonFieldProps as SpinButtonFieldProps_unstable } from './SpinButtonField';\n"],"sourceRoot":"../src/"}
|
package/lib/utils/clamp.js.map
CHANGED
@@ -1 +1 @@
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|
-
{"version":3,"sources":["utils/clamp.ts"],"names":[],"mappings":"AAAA,OAAO,MAAM,KAAK,GAAG,CAAC,KAAD,EAAgB,GAAhB,EAA8B,GAA9B,KAAsD;EACzE,IAAI,SAAS,GAAG,KAAhB;;EACA,IAAI,GAAG,KAAK,SAAZ,EAAuB;IACrB,IAAI,GAAG,KAAK,SAAR,IAAqB,GAAG,GAAG,GAA/B,EAAoC;MAClC,MAAM,KAAK,GAAG,IAAI,KAAJ,EAAd;;MACA,IAAI,OAAO,CAAC,GAAR,CAAY,QAAZ,KAAyB,YAA7B,EAA2C;QACzC;QACA,OAAO,CAAC,KAAR,CACE,CACE,gBAAgB,GAAG,kCAAkC,GAAG,IAD1D,EAEE,4CAFF,EAGE,oBAAoB,KAAK,IAH3B,EAIE,KAAK,CAAC,KAJR,EAKE,IALF,EADF;MAQD;;MACD,OAAO,KAAP;IACD;;IAED,SAAS,GAAG,IAAI,CAAC,GAAL,CAAS,GAAT,EAAc,SAAd,CAAZ;EACD;;EAED,IAAI,GAAG,KAAK,SAAZ,EAAuB;IACrB,SAAS,GAAG,IAAI,CAAC,GAAL,CAAS,GAAT,EAAc,SAAd,CAAZ;EACD;;EAED,OAAO,SAAP;AACD,CA3BM","sourcesContent":["export const clamp = (value: number, min?: number, max?: number): number => {\n let nextValue = value;\n if (min !== undefined) {\n if (max !== undefined && min > max) {\n const error = new Error();\n if (process.env.NODE_ENV !== 'production') {\n // eslint-disable-next-line no-console\n console.error(\n [\n `\"min\" value \"${min}\" is greater than \"max\" value \"${max}\".`,\n '\"min\" must be less than or equal to \"max\".',\n `Returning value \"${value}\".`,\n error.stack,\n ].join(),\n );\n }\n return value;\n }\n\n nextValue = Math.max(min, nextValue);\n }\n\n if (max !== undefined) {\n nextValue = Math.min(max, nextValue);\n }\n\n return nextValue;\n};\n"],"sourceRoot":"../src/"}
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1
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+
{"version":3,"sources":["packages/react-components/react-spinbutton/src/utils/clamp.ts"],"names":[],"mappings":"AAAA,OAAO,MAAM,KAAK,GAAG,CAAC,KAAD,EAAgB,GAAhB,EAA8B,GAA9B,KAAsD;EACzE,IAAI,SAAS,GAAG,KAAhB;;EACA,IAAI,GAAG,KAAK,SAAZ,EAAuB;IACrB,IAAI,GAAG,KAAK,SAAR,IAAqB,GAAG,GAAG,GAA/B,EAAoC;MAClC,MAAM,KAAK,GAAG,IAAI,KAAJ,EAAd;;MACA,IAAI,OAAO,CAAC,GAAR,CAAY,QAAZ,KAAyB,YAA7B,EAA2C;QACzC;QACA,OAAO,CAAC,KAAR,CACE,CACE,gBAAgB,GAAG,kCAAkC,GAAG,IAD1D,EAEE,4CAFF,EAGE,oBAAoB,KAAK,IAH3B,EAIE,KAAK,CAAC,KAJR,EAKE,IALF,EADF;MAQD;;MACD,OAAO,KAAP;IACD;;IAED,SAAS,GAAG,IAAI,CAAC,GAAL,CAAS,GAAT,EAAc,SAAd,CAAZ;EACD;;EAED,IAAI,GAAG,KAAK,SAAZ,EAAuB;IACrB,SAAS,GAAG,IAAI,CAAC,GAAL,CAAS,GAAT,EAAc,SAAd,CAAZ;EACD;;EAED,OAAO,SAAP;AACD,CA3BM","sourcesContent":["export const clamp = (value: number, min?: number, max?: number): number => {\n let nextValue = value;\n if (min !== undefined) {\n if (max !== undefined && min > max) {\n const error = new Error();\n if (process.env.NODE_ENV !== 'production') {\n // eslint-disable-next-line no-console\n console.error(\n [\n `\"min\" value \"${min}\" is greater than \"max\" value \"${max}\".`,\n '\"min\" must be less than or equal to \"max\".',\n `Returning value \"${value}\".`,\n error.stack,\n ].join(),\n );\n }\n return value;\n }\n\n nextValue = Math.max(min, nextValue);\n }\n\n if (max !== undefined) {\n nextValue = Math.min(max, nextValue);\n }\n\n return nextValue;\n};\n"],"sourceRoot":"../src/"}
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1
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{"version":3,"sources":["utils/getBound.ts"],"names":[],"mappings":"AAEA,OAAO,MAAM,QAAQ,GAAG,CAAC,KAAD,EAAgB,GAAhB,EAA8B,GAA9B,KAAgE;EACtF,IAAI,GAAG,KAAK,SAAR,IAAqB,KAAK,KAAK,GAAnC,EAAwC;IACtC,IAAI,GAAG,KAAK,GAAZ,EAAiB;MACf,OAAO,MAAP;IACD;;IACD,OAAO,KAAP;EACD,CALD,MAKO,IAAI,GAAG,KAAK,SAAR,IAAqB,KAAK,KAAK,GAAnC,EAAwC;IAC7C,OAAO,KAAP;EACD;;EAED,OAAO,MAAP;AACD,CAXM","sourcesContent":["import type { SpinButtonBounds } from '../SpinButton';\n\nexport const getBound = (value: number, min?: number, max?: number): SpinButtonBounds => {\n if (min !== undefined && value === min) {\n if (max === min) {\n return 'both';\n }\n return 'min';\n } else if (max !== undefined && value === max) {\n return 'max';\n }\n\n return 'none';\n};\n"],"sourceRoot":"../src/"}
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{"version":3,"sources":["packages/react-components/react-spinbutton/src/utils/getBound.ts"],"names":[],"mappings":"AAEA,OAAO,MAAM,QAAQ,GAAG,CAAC,KAAD,EAAgB,GAAhB,EAA8B,GAA9B,KAAgE;EACtF,IAAI,GAAG,KAAK,SAAR,IAAqB,KAAK,KAAK,GAAnC,EAAwC;IACtC,IAAI,GAAG,KAAK,GAAZ,EAAiB;MACf,OAAO,MAAP;IACD;;IACD,OAAO,KAAP;EACD,CALD,MAKO,IAAI,GAAG,KAAK,SAAR,IAAqB,KAAK,KAAK,GAAnC,EAAwC;IAC7C,OAAO,KAAP;EACD;;EAED,OAAO,MAAP;AACD,CAXM","sourcesContent":["import type { SpinButtonBounds } from '../SpinButton';\n\nexport const getBound = (value: number, min?: number, max?: number): SpinButtonBounds => {\n if (min !== undefined && value === min) {\n if (max === min) {\n return 'both';\n }\n return 'min';\n } else if (max !== undefined && value === max) {\n return 'max';\n }\n\n return 'none';\n};\n"],"sourceRoot":"../src/"}
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package/lib/utils/index.js.map
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{"version":3,"file":"index.js","sourceRoot":"../src/","sources":["utils/index.ts"],"names":[],"mappings":"AAAA,cAAc,SAAS,CAAC;AACxB,cAAc,YAAY,CAAC;AAC3B,cAAc,aAAa,CAAC","sourcesContent":["export * from './clamp';\nexport * from './getBound';\nexport * from './precision';\n"]}
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{"version":3,"file":"index.js","sourceRoot":"../src/","sources":["packages/react-components/react-spinbutton/src/utils/index.ts"],"names":[],"mappings":"AAAA,cAAc,SAAS,CAAC;AACxB,cAAc,YAAY,CAAC;AAC3B,cAAc,aAAa,CAAC","sourcesContent":["export * from './clamp';\nexport * from './getBound';\nexport * from './precision';\n"]}
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1
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-
{"version":3,"sources":["utils/precision.ts"],"names":[],"mappings":"AAAA;;;;;;AAMG;AACH,OAAM,SAAU,kBAAV,CAA6B,KAA7B,EAAmD;EACvD;;;;;AAKG;EACH,MAAM,MAAM,GAAG,0BAA0B,IAA1B,CAA+B,MAAM,CAAC,KAAD,CAArC,CAAf;;EACA,IAAI,CAAC,MAAL,EAAa;IACX,OAAO,CAAP;EACD;;EACD,IAAI,MAAM,CAAC,CAAD,CAAV,EAAe;IACb,OAAO,CAAC,MAAM,CAAC,CAAD,CAAN,CAAU,MAAlB;EACD;;EACD,IAAI,MAAM,CAAC,CAAD,CAAV,EAAe;IACb,OAAO,MAAM,CAAC,CAAD,CAAN,CAAU,MAAjB;EACD;;EACD,OAAO,CAAP;AACD;AAED;;;;AAIG;;AACH,OAAM,SAAU,cAAV,CAAyB,KAAzB,EAAwC,SAAxC,EAA2D,IAAA,GAAe,EAA1E,EAA4E;EAChF,MAAM,GAAG,GAAG,IAAI,CAAC,GAAL,CAAS,IAAT,EAAe,SAAf,CAAZ;EACA,OAAO,IAAI,CAAC,KAAL,CAAW,KAAK,GAAG,GAAnB,IAA0B,GAAjC;AACD","sourcesContent":["/**\n * Calculates a number's precision based on the number of trailing\n * zeros if the number does not have a decimal indicated by a negative\n * precision. Otherwise, it calculates the number of digits after\n * the decimal point indicated by a positive precision.\n * @param value - the value to determine the precision of\n */\nexport function calculatePrecision(value: number | string): number {\n /**\n * Group 1:\n * [1-9]([0]+$) matches trailing zeros\n * Group 2:\n * \\.([0-9]*) matches all digits after a decimal point.\n */\n const groups = /[1-9]([0]+$)|\\.([0-9]*)/.exec(String(value));\n if (!groups) {\n return 0;\n }\n if (groups[1]) {\n return -groups[1].length;\n }\n if (groups[2]) {\n return groups[2].length;\n }\n return 0;\n}\n\n/**\n * Rounds a number to a certain level of precision. Accepts negative precision.\n * @param value - The value that is being rounded.\n * @param precision - The number of decimal places to round the number to\n */\nexport function precisionRound(value: number, precision: number, base: number = 10): number {\n const exp = Math.pow(base, precision);\n return Math.round(value * exp) / exp;\n}\n"],"sourceRoot":"../src/"}
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{"version":3,"sources":["packages/react-components/react-spinbutton/src/utils/precision.ts"],"names":[],"mappings":"AAAA;;;;;;AAMG;AACH,OAAM,SAAU,kBAAV,CAA6B,KAA7B,EAAmD;EACvD;;;;;AAKG;EACH,MAAM,MAAM,GAAG,0BAA0B,IAA1B,CAA+B,MAAM,CAAC,KAAD,CAArC,CAAf;;EACA,IAAI,CAAC,MAAL,EAAa;IACX,OAAO,CAAP;EACD;;EACD,IAAI,MAAM,CAAC,CAAD,CAAV,EAAe;IACb,OAAO,CAAC,MAAM,CAAC,CAAD,CAAN,CAAU,MAAlB;EACD;;EACD,IAAI,MAAM,CAAC,CAAD,CAAV,EAAe;IACb,OAAO,MAAM,CAAC,CAAD,CAAN,CAAU,MAAjB;EACD;;EACD,OAAO,CAAP;AACD;AAED;;;;AAIG;;AACH,OAAM,SAAU,cAAV,CAAyB,KAAzB,EAAwC,SAAxC,EAA2D,IAAA,GAAe,EAA1E,EAA4E;EAChF,MAAM,GAAG,GAAG,IAAI,CAAC,GAAL,CAAS,IAAT,EAAe,SAAf,CAAZ;EACA,OAAO,IAAI,CAAC,KAAL,CAAW,KAAK,GAAG,GAAnB,IAA0B,GAAjC;AACD","sourcesContent":["/**\n * Calculates a number's precision based on the number of trailing\n * zeros if the number does not have a decimal indicated by a negative\n * precision. Otherwise, it calculates the number of digits after\n * the decimal point indicated by a positive precision.\n * @param value - the value to determine the precision of\n */\nexport function calculatePrecision(value: number | string): number {\n /**\n * Group 1:\n * [1-9]([0]+$) matches trailing zeros\n * Group 2:\n * \\.([0-9]*) matches all digits after a decimal point.\n */\n const groups = /[1-9]([0]+$)|\\.([0-9]*)/.exec(String(value));\n if (!groups) {\n return 0;\n }\n if (groups[1]) {\n return -groups[1].length;\n }\n if (groups[2]) {\n return groups[2].length;\n }\n return 0;\n}\n\n/**\n * Rounds a number to a certain level of precision. Accepts negative precision.\n * @param value - The value that is being rounded.\n * @param precision - The number of decimal places to round the number to\n */\nexport function precisionRound(value: number, precision: number, base: number = 10): number {\n const exp = Math.pow(base, precision);\n return Math.round(value * exp) / exp;\n}\n"],"sourceRoot":"../src/"}
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define(["require", "exports", "tslib", "./components/SpinButton/index"], function (require, exports, tslib_1, index_1) {
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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tslib_1.__exportStar(index_1, exports);
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});
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//# sourceMappingURL=SpinButton.js.map
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{"version":3,"file":"SpinButton.js","sourceRoot":"","sources":["../../../../../../../packages/react-components/react-spinbutton/src/SpinButton.ts"],"names":[],"mappings":";;;IAAA,uCAA8C","sourcesContent":["export * from './components/SpinButton/index';\n"]}
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define(["require", "exports", "tslib", "./components/SpinButtonField/index"], function (require, exports, tslib_1, index_1) {
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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tslib_1.__exportStar(index_1, exports);
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});
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//# sourceMappingURL=SpinButtonField.js.map
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{"version":3,"file":"SpinButtonField.js","sourceRoot":"","sources":["../../../../../../../packages/react-components/react-spinbutton/src/SpinButtonField.ts"],"names":[],"mappings":";;;IAAA,uCAAmD","sourcesContent":["export * from './components/SpinButtonField/index';\n"]}
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define(["require", "exports", "react", "./useSpinButton", "./renderSpinButton", "./useSpinButtonStyles"], function (require, exports, React, useSpinButton_1, renderSpinButton_1, useSpinButtonStyles_1) {
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
|
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exports.SpinButton = void 0;
|
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/**
|
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+
* A SpinButton allows someone to incrementally adjust a value in small steps.
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*/
|
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exports.SpinButton = React.forwardRef(function (props, ref) {
|
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var state = useSpinButton_1.useSpinButton_unstable(props, ref);
|
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useSpinButtonStyles_1.useSpinButtonStyles_unstable(state);
|
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+
return renderSpinButton_1.renderSpinButton_unstable(state);
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});
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exports.SpinButton.displayName = 'SpinButton';
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});
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//# sourceMappingURL=SpinButton.js.map
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{"version":3,"file":"SpinButton.js","sourceRoot":"","sources":["../../../../../../../../../packages/react-components/react-spinbutton/src/components/SpinButton/SpinButton.tsx"],"names":[],"mappings":";;;;IAOA;;OAEG;IACU,QAAA,UAAU,GAAyC,KAAK,CAAC,UAAU,CAAC,UAAC,KAAK,EAAE,GAAG;QAC1F,IAAM,KAAK,GAAG,sCAAsB,CAAC,KAAK,EAAE,GAAG,CAAC,CAAC;QAEjD,kDAA4B,CAAC,KAAK,CAAC,CAAC;QACpC,OAAO,4CAAyB,CAAC,KAAK,CAAC,CAAC;IAC1C,CAAC,CAAC,CAAC;IAEH,kBAAU,CAAC,WAAW,GAAG,YAAY,CAAC","sourcesContent":["import * as React from 'react';\nimport { useSpinButton_unstable } from './useSpinButton';\nimport { renderSpinButton_unstable } from './renderSpinButton';\nimport { useSpinButtonStyles_unstable } from './useSpinButtonStyles';\nimport type { SpinButtonProps } from './SpinButton.types';\nimport type { ForwardRefComponent } from '@fluentui/react-utilities';\n\n/**\n * A SpinButton allows someone to incrementally adjust a value in small steps.\n */\nexport const SpinButton: ForwardRefComponent<SpinButtonProps> = React.forwardRef((props, ref) => {\n const state = useSpinButton_unstable(props, ref);\n\n useSpinButtonStyles_unstable(state);\n return renderSpinButton_unstable(state);\n});\n\nSpinButton.displayName = 'SpinButton';\n"]}
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{"version":3,"file":"SpinButton.types.js","sourceRoot":"","sources":["../../../../../../../../../packages/react-components/react-spinbutton/src/components/SpinButton/SpinButton.types.ts"],"names":[],"mappings":"","sourcesContent":["import type { ComponentProps, ComponentState, Slot } from '@fluentui/react-utilities';\n// import { Input } from '@fluentui/react-input';\nimport * as React from 'react';\n\nexport type SpinButtonSlots = {\n /**\n * The root element of SpinButton is a container `<div>`.\n * The root slot receives the `className` and `style` specified on the `<SpinButton>`.\n * All other native props are applied to the primary slot: `input`.\n */\n root: NonNullable<Slot<'span'>>;\n\n /**\n * Input that displays the current value and accepts direct input from the user.\n * Displayed value is formatted.\n *\n * This is the primary slot.\n */\n input: NonNullable<Slot<'input'>>;\n\n /**\n * Renders the increment control.\n */\n incrementButton: NonNullable<Slot<'button'>>;\n\n /**\n * Renders the decrement control.\n */\n decrementButton: NonNullable<Slot<'button'>>;\n};\n\n/**\n * SpinButton Props\n */\nexport type SpinButtonProps = Omit<\n ComponentProps<Partial<SpinButtonSlots>, 'input'>,\n 'defaultValue' | 'onChange' | 'size' | 'value'\n> & {\n /**\n * Controls the colors and borders of the input.\n * @default 'outline'\n */\n appearance?: 'outline' | 'underline' | 'filled-darker' | 'filled-lighter';\n\n /**\n * Initial value of the control (assumed to be valid). Updates to this prop will not be respected.\n *\n * Use this if you intend for the SpinButton to be an uncontrolled component which maintains its\n * own value. For a controlled component, use `value` instead. (Mutually exclusive with `value`.)\n *\n * Use `null` to indicate the control has no value.\n */\n defaultValue?: number | null;\n\n /**\n * String representation of `value`.\n *\n * Use this when displaying the value to users as something other than a plain number.\n * For example, when displaying currency values this might be \"$1.00\" when value is `1`.\n *\n * Only provide this if the SpinButton is a controlled component where you are maintaining its\n * current state and passing updates based on change events. When SpinButton is used as an\n * uncontrolled component this prop is ignored.\n */\n displayValue?: string;\n\n /**\n * Max value of the control. If not provided, the control has no maximum value.\n */\n max?: number;\n\n /**\n * Min value of the control. If not provided, the control has no minimum value.\n */\n min?: number;\n\n /**\n * Callback for when the committed value changes.\n * - User presses the up/down buttons (on single press or every spin)\n * - User presses the up/down arrow keys (on single press or every spin)\n * - User *commits* edits to the input text by focusing away (blurring) or pressing enter.\n * Note that this is NOT called for every key press while the user is editing.\n */\n onChange?: (event: SpinButtonChangeEvent, data: SpinButtonOnChangeData) => void;\n\n /**\n * How many decimal places the value should be rounded to.\n *\n * The default is calculated based on the precision of `step`: i.e. if step = 1, precision = 0.\n * step = 0.0089, precision = 4. step = 300, precision = 2. step = 23.00, precision = 2.\n */\n precision?: number;\n\n /**\n * Size of the input.\n * @default 'medium'\n */\n size?: 'small' | 'medium';\n\n /**\n * Difference between two adjacent values of the control.\n * This value is used to calculate the precision of the input if no `precision` is given.\n * The precision calculated this way will always be greater than or equal 0.\n * @default 1\n */\n step?: number;\n\n /**\n * Large difference between two values. This should be greater than `step` and is used\n * when users hit the Page Up or Page Down keys.\n * @default 1\n */\n stepPage?: number;\n\n /**\n * Current value of the control (assumed to be valid).\n *\n * Only provide this if the SpinButton is a controlled component where you are maintaining its\n * current state and passing updates based on change events; otherwise, use the `defaultValue`\n * property.\n *\n * Use `null` to indicate the control has no value.\n *\n * Mutually exclusive with `defaultValue`.\n */\n value?: number | null;\n};\n\n/**\n * State used in rendering SpinButton\n */\nexport type SpinButtonState = ComponentState<SpinButtonSlots> &\n Required<Pick<SpinButtonProps, 'appearance' | 'size'>> & {\n /**\n * State used to track which direction, if any, SpinButton is currently spinning.\n * @default 'rest'\n */\n spinState: SpinButtonSpinState;\n\n /**\n * State used to track if the value is at the range bounds of [min-max].\n * @default 'none'\n */\n atBound: SpinButtonBounds;\n };\n\nexport type SpinButtonChangeEvent =\n | React.MouseEvent<HTMLButtonElement>\n | React.ChangeEvent<HTMLElement>\n | React.FocusEvent<HTMLInputElement>\n | React.KeyboardEvent<HTMLInputElement>;\n\nexport type SpinButtonOnChangeData = {\n value?: number | null;\n displayValue?: string;\n};\n\nexport type SpinButtonSpinState = 'rest' | 'up' | 'down';\nexport type SpinButtonBounds = 'none' | 'min' | 'max' | 'both';\n"]}
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define(["require", "exports", "tslib", "./SpinButton", "./SpinButton.types", "./renderSpinButton", "./useSpinButton", "./useSpinButtonStyles"], function (require, exports, tslib_1, SpinButton_1, SpinButton_types_1, renderSpinButton_1, useSpinButton_1, useSpinButtonStyles_1) {
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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tslib_1.__exportStar(SpinButton_1, exports);
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tslib_1.__exportStar(SpinButton_types_1, exports);
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tslib_1.__exportStar(renderSpinButton_1, exports);
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tslib_1.__exportStar(useSpinButton_1, exports);
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tslib_1.__exportStar(useSpinButtonStyles_1, exports);
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});
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//# sourceMappingURL=index.js.map
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{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../../../../packages/react-components/react-spinbutton/src/components/SpinButton/index.ts"],"names":[],"mappings":";;;IAAA,4CAA6B;IAC7B,kDAAmC;IACnC,kDAAmC;IACnC,+CAAgC;IAChC,qDAAsC","sourcesContent":["export * from './SpinButton';\nexport * from './SpinButton.types';\nexport * from './renderSpinButton';\nexport * from './useSpinButton';\nexport * from './useSpinButtonStyles';\n"]}
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define(["require", "exports", "tslib", "react", "@fluentui/react-utilities"], function (require, exports, tslib_1, React, react_utilities_1) {
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.renderSpinButton_unstable = void 0;
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/**
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* Render the final JSX of SpinButton
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*/
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var renderSpinButton_unstable = function (state) {
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// Leaving this here for now.
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// This is the approach using react-input's Input component.
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// It has some Typescript problems and feels hacky.
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// const { slots, slotProps } = getSlots<SpinButtonSlots>(state);
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// const { contentAfter, ...otherInputSlotProps } = slotProps.input as SpinButtonSlots['input'];
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// const inputContentAfter = {
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// ...contentAfter,
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// children: (
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// <>
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// <slots.incrementButton {...slotProps.incrementButton} />
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// <slots.decrementButton {...slotProps.decrementButton} />
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// </>
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// ),
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// };
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// return (
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// <slots.root {...slotProps.root}>
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// <slots.input {...otherInputSlotProps} contentAfter={inputContentAfter}/>
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// </slots.root>
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// );
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var _a = react_utilities_1.getSlots(state), slots = _a.slots, slotProps = _a.slotProps;
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return (React.createElement(slots.root, tslib_1.__assign({}, slotProps.root),
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React.createElement(slots.input, tslib_1.__assign({}, slotProps.input)),
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React.createElement(slots.incrementButton, tslib_1.__assign({}, slotProps.incrementButton)),
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React.createElement(slots.decrementButton, tslib_1.__assign({}, slotProps.decrementButton))));
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};
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exports.renderSpinButton_unstable = renderSpinButton_unstable;
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});
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//# sourceMappingURL=renderSpinButton.js.map
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