@fluentui/react-spinbutton 9.0.15 → 9.1.0

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package/CHANGELOG.json CHANGED
@@ -2,7 +2,81 @@
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  "name": "@fluentui/react-spinbutton",
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3
  "entries": [
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  {
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- "date": "Mon, 16 Jan 2023 08:35:22 GMT",
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+ "date": "Thu, 26 Jan 2023 13:27:50 GMT",
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+ "tag": "@fluentui/react-spinbutton_v9.1.0",
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+ "version": "9.1.0",
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+ "comments": {
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+ "minor": [
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+ {
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+ "author": "miroslav.stastny@microsoft.com",
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+ "package": "@fluentui/react-spinbutton",
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+ "commit": "6f29c8f65b2db6125efbd2a7ec2d7abdd0f44601",
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+ "comment": "feat: Allow default appearance override"
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+ },
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+ {
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+ "author": "beachball",
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+ "package": "@fluentui/react-spinbutton",
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+ "comment": "Bump @fluentui/react-field to v9.0.0-alpha.17",
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+ "commit": "403e1370f1effca7d3db131eda381abf31cf66b1"
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+ },
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+ {
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+ "author": "beachball",
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+ "package": "@fluentui/react-spinbutton",
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+ "comment": "Bump @fluentui/react-input to v9.3.0",
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+ "commit": "403e1370f1effca7d3db131eda381abf31cf66b1"
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+ },
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+ {
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+ "author": "beachball",
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+ "package": "@fluentui/react-spinbutton",
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+ "comment": "Bump @fluentui/react-shared-contexts to v9.2.0",
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+ "commit": "403e1370f1effca7d3db131eda381abf31cf66b1"
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+ },
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+ {
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+ "author": "beachball",
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+ "package": "@fluentui/react-spinbutton",
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+ "comment": "Bump @fluentui/react-utilities to v9.5.0",
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+ "commit": "403e1370f1effca7d3db131eda381abf31cf66b1"
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+ },
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+ {
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+ "author": "beachball",
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+ "package": "@fluentui/react-spinbutton",
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+ "comment": "Bump @fluentui/react-label to v9.0.18",
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+ "commit": "403e1370f1effca7d3db131eda381abf31cf66b1"
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+ }
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+ ],
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+ "patch": [
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+ {
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+ "author": "behowell@microsoft.com",
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+ "package": "@fluentui/react-spinbutton",
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+ "commit": "d6e98c0b5390c5c7e03601537b2026307e01a8d4",
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+ "comment": "Deprecate SpinButtonField_unstable in favor of Field with SpinButton as its child."
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+ }
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+ ]
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+ }
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+ },
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+ {
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+ "date": "Mon, 23 Jan 2023 16:43:12 GMT",
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+ "tag": "@fluentui/react-spinbutton_v9.0.16",
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+ "version": "9.0.16",
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+ "comments": {
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+ "patch": [
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+ {
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+ "author": "beachball",
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+ "package": "@fluentui/react-spinbutton",
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+ "comment": "Bump @fluentui/react-field to v9.0.0-alpha.16",
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+ "commit": "828c4260edc4fba07c9ccc8e94f15051c7fd25d3"
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+ },
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+ {
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+ "author": "beachball",
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+ "package": "@fluentui/react-spinbutton",
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+ "comment": "Bump @fluentui/react-input to v9.2.13",
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+ "commit": "828c4260edc4fba07c9ccc8e94f15051c7fd25d3"
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+ }
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+ ]
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+ }
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+ },
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+ {
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+ "date": "Mon, 16 Jan 2023 08:38:46 GMT",
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  "tag": "@fluentui/react-spinbutton_v9.0.15",
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  "version": "9.0.15",
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  "comments": {
package/CHANGELOG.md CHANGED
@@ -1,12 +1,40 @@
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  # Change Log - @fluentui/react-spinbutton
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- This log was last generated on Mon, 16 Jan 2023 08:35:22 GMT and should not be manually modified.
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+ This log was last generated on Thu, 26 Jan 2023 13:27:50 GMT and should not be manually modified.
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4
 
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  <!-- Start content -->
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6
 
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+ ## [9.1.0](https://github.com/microsoft/fluentui/tree/@fluentui/react-spinbutton_v9.1.0)
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+
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+ Thu, 26 Jan 2023 13:27:50 GMT
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+ [Compare changes](https://github.com/microsoft/fluentui/compare/@fluentui/react-spinbutton_v9.0.16..@fluentui/react-spinbutton_v9.1.0)
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+
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+ ### Minor changes
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+
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+ - feat: Allow default appearance override ([PR #25262](https://github.com/microsoft/fluentui/pull/25262) by miroslav.stastny@microsoft.com)
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+ - Bump @fluentui/react-field to v9.0.0-alpha.17 ([PR #26496](https://github.com/microsoft/fluentui/pull/26496) by beachball)
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+ - Bump @fluentui/react-input to v9.3.0 ([PR #26496](https://github.com/microsoft/fluentui/pull/26496) by beachball)
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+ - Bump @fluentui/react-shared-contexts to v9.2.0 ([PR #26496](https://github.com/microsoft/fluentui/pull/26496) by beachball)
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+ - Bump @fluentui/react-utilities to v9.5.0 ([PR #26496](https://github.com/microsoft/fluentui/pull/26496) by beachball)
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+ - Bump @fluentui/react-label to v9.0.18 ([PR #26496](https://github.com/microsoft/fluentui/pull/26496) by beachball)
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+
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+ ### Patches
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+
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+ - Deprecate SpinButtonField_unstable in favor of Field with SpinButton as its child. ([PR #26430](https://github.com/microsoft/fluentui/pull/26430) by behowell@microsoft.com)
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+
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+ ## [9.0.16](https://github.com/microsoft/fluentui/tree/@fluentui/react-spinbutton_v9.0.16)
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+
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+ Mon, 23 Jan 2023 16:43:12 GMT
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+ [Compare changes](https://github.com/microsoft/fluentui/compare/@fluentui/react-spinbutton_v9.0.15..@fluentui/react-spinbutton_v9.0.16)
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+
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+ ### Patches
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+
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+ - Bump @fluentui/react-field to v9.0.0-alpha.16 ([PR #26434](https://github.com/microsoft/fluentui/pull/26434) by beachball)
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+ - Bump @fluentui/react-input to v9.2.13 ([PR #26434](https://github.com/microsoft/fluentui/pull/26434) by beachball)
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+
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  ## [9.0.15](https://github.com/microsoft/fluentui/tree/@fluentui/react-spinbutton_v9.0.15)
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- Mon, 16 Jan 2023 08:35:22 GMT
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+ Mon, 16 Jan 2023 08:38:46 GMT
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  [Compare changes](https://github.com/microsoft/fluentui/compare/@fluentui/react-spinbutton_v9.0.14..@fluentui/react-spinbutton_v9.0.15)
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  ### Patches
package/dist/index.d.ts CHANGED
@@ -2,9 +2,7 @@
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3
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  import type { ComponentProps } from '@fluentui/react-utilities';
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  import type { ComponentState } from '@fluentui/react-utilities';
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- import { FieldControl } from '@fluentui/react-field';
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- import type { FieldProps } from '@fluentui/react-field';
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- import { FieldSlots } from '@fluentui/react-field';
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+ import { DeprecatedFieldProps } from '@fluentui/react-field';
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  import type { ForwardRefComponent } from '@fluentui/react-utilities';
9
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  import * as React_2 from 'react';
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  import type { Slot } from '@fluentui/react-utilities';
@@ -26,11 +24,21 @@ export declare type SpinButtonChangeEvent = React_2.MouseEvent<HTMLButtonElement
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24
 
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  export declare const spinButtonClassNames: SlotClassNames<SpinButtonSlots>;
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26
 
27
+ /** @deprecated Use Field with SpinButton: `<Field><SpinButton /></Field>` */
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  export declare const SpinButtonField_unstable: ForwardRefComponent<SpinButtonFieldProps_unstable>;
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29
 
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- export declare const spinButtonFieldClassNames: SlotClassNames<FieldSlots<FieldControl>>;
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+ /** @deprecated Use Field with SpinButton: `<Field><SpinButton /></Field>` */
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+ export declare const spinButtonFieldClassNames: {
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+ control: string;
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+ root: string;
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+ label: string;
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+ validationMessage: string;
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+ validationMessageIcon: string;
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+ hint: string;
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+ };
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- export declare type SpinButtonFieldProps_unstable = FieldProps<typeof SpinButton>;
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+ /** @deprecated Use Field with SpinButton: `<Field><SpinButton /></Field>` */
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+ export declare type SpinButtonFieldProps_unstable = DeprecatedFieldProps<SpinButtonProps>;
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  export declare type SpinButtonOnChangeData = {
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  value?: number | null;
@@ -3,6 +3,7 @@ import { getPartitionedNativeProps, mergeCallbacks, resolveShorthand, useControl
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  import * as Keys from '@fluentui/keyboard-keys';
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  import { calculatePrecision, precisionRound, getBound, clamp } from '../../utils/index';
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  import { ChevronUp16Regular, ChevronDown16Regular } from '@fluentui/react-icons';
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+ import { useOverrides_unstable as useOverrides } from '@fluentui/react-shared-contexts';
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  const DEFAULT_SPIN_DELAY_MS = 150;
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  const MIN_SPIN_DELAY_MS = 80;
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  const MAX_SPIN_TIME_MS = 1000;
@@ -20,12 +21,13 @@ const lerp = (start, end, percent) => start + (end - start) * percent;
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  * @param ref - reference to root HTMLElement of SpinButton
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  */
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  export const useSpinButton_unstable = (props, ref) => {
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- var _a;
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+ var _a, _b;
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  const nativeProps = getPartitionedNativeProps({
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  props,
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  primarySlotTagName: 'input',
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  excludedPropNames: ['defaultValue', 'max', 'min', 'onChange', 'size', 'value']
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  });
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+ const overrides = useOverrides();
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  const {
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  value,
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  displayValue,
@@ -37,7 +39,7 @@ export const useSpinButton_unstable = (props, ref) => {
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  precision: precisionFromProps,
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  onChange,
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  size = 'medium',
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- appearance = 'outline',
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+ appearance = (_a = overrides.inputDefaultAppearance) !== null && _a !== void 0 ? _a : 'outline',
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  root,
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  input,
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  incrementButton,
@@ -248,7 +250,7 @@ export const useSpinButton_unstable = (props, ref) => {
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  state.input['aria-valuemin'] = min;
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  state.input['aria-valuemax'] = max;
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  state.input['aria-valuenow'] = currentValue !== null && currentValue !== void 0 ? currentValue : undefined;
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- state.input['aria-valuetext'] = (_a = state.input['aria-valuetext']) !== null && _a !== void 0 ? _a : value !== undefined && displayValue || undefined;
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+ state.input['aria-valuetext'] = (_b = state.input['aria-valuetext']) !== null && _b !== void 0 ? _b : value !== undefined && displayValue || undefined;
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  state.input.onChange = mergeCallbacks(state.input.onChange, handleInputChange);
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  state.input.onBlur = mergeCallbacks(state.input.onBlur, handleBlur);
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  state.input.onKeyDown = mergeCallbacks(state.input.onKeyDown, handleKeyDown);
@@ -1 +1 @@
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* as React from 'react';\nimport {\n getPartitionedNativeProps,\n mergeCallbacks,\n resolveShorthand,\n useControllableState,\n useTimeout,\n} from '@fluentui/react-utilities';\nimport * as Keys from '@fluentui/keyboard-keys';\nimport {\n SpinButtonProps,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonChangeEvent,\n SpinButtonBounds,\n} from './SpinButton.types';\nimport { calculatePrecision, precisionRound, getBound, clamp } from '../../utils/index';\nimport { ChevronUp16Regular, ChevronDown16Regular } from '@fluentui/react-icons';\n\ntype InternalState = {\n value: number | null;\n spinState: SpinButtonSpinState;\n spinTime: number;\n spinDelay: number;\n previousTextValue?: string;\n atBound: SpinButtonBounds;\n};\n\nconst DEFAULT_SPIN_DELAY_MS = 150;\nconst MIN_SPIN_DELAY_MS = 80;\nconst MAX_SPIN_TIME_MS = 1000;\n\n// This is here to give an ease the mouse held down case.\n// Exact easing it to be defined. Once it is we'll likely\n// pull this out into a util function in the SpinButton package.\nconst lerp = (start: number, end: number, percent: number): number => start + (end - start) * percent;\n\n/**\n * Create the state required to render SpinButton.\n *\n * The returned state can be modified with hooks such as useSpinButtonStyles_unstable,\n * before being passed to renderSpinButton_unstable.\n *\n * @param props - props from this instance of SpinButton\n * @param ref - reference to root HTMLElement of SpinButton\n */\nexport const useSpinButton_unstable = (props: SpinButtonProps, ref: React.Ref<HTMLInputElement>): SpinButtonState => {\n const nativeProps = getPartitionedNativeProps({\n props,\n primarySlotTagName: 'input',\n excludedPropNames: ['defaultValue', 'max', 'min', 'onChange', 'size', 'value'],\n });\n\n const {\n value,\n displayValue,\n defaultValue,\n min,\n max,\n step = 1,\n stepPage = 1,\n precision: precisionFromProps,\n onChange,\n size = 'medium',\n appearance = 'outline',\n root,\n input,\n incrementButton,\n decrementButton,\n } = props;\n\n const precision = React.useMemo(() => {\n return precisionFromProps ?? Math.max(calculatePrecision(step), 0);\n }, [precisionFromProps, step]);\n\n const [currentValue, setCurrentValue] = useControllableState({\n state: value,\n defaultState: defaultValue,\n initialState: 0,\n });\n\n const isControlled = value !== undefined;\n\n const [textValue, setTextValue] = React.useState<string | undefined>(undefined);\n const [keyboardSpinState, setKeyboardSpinState] = React.useState<SpinButtonSpinState>('rest');\n\n const internalState = React.useRef<InternalState>({\n value: currentValue,\n spinState: 'rest',\n spinTime: 0,\n spinDelay: DEFAULT_SPIN_DELAY_MS,\n atBound: currentValue !== null ? getBound(precisionRound(currentValue, precision), min, max) : 'none',\n });\n\n const [setStepTimeout, clearStepTimeout] = useTimeout();\n\n const stepValue = (\n e: SpinButtonChangeEvent,\n direction: 'up' | 'down' | 'upPage' | 'downPage',\n startFrom?: string,\n ) => {\n let startValue = internalState.current.value;\n if (startFrom) {\n const num = parseFloat(startFrom);\n if (!isNaN(num)) {\n startValue = num;\n }\n }\n const val = startValue;\n const dir = direction === 'up' || direction === 'upPage' ? 1 : -1;\n const stepSize = direction === 'upPage' || direction === 'downPage' ? stepPage : step;\n\n if (val === null) {\n const stepStart = min === undefined ? 0 : min;\n const nullStep = clamp(stepStart + stepSize * dir, min, max);\n commit(e, nullStep);\n return;\n }\n\n let newValue = val + stepSize * dir;\n if (!Number.isNaN(newValue)) {\n newValue = clamp(newValue, min, max);\n }\n\n commit(e, newValue);\n\n if (internalState.current.spinState !== 'rest') {\n setStepTimeout(() => {\n // Ease the step speed a bit\n internalState.current.spinTime += internalState.current.spinDelay;\n internalState.current.spinDelay = lerp(\n DEFAULT_SPIN_DELAY_MS,\n MIN_SPIN_DELAY_MS,\n internalState.current.spinTime / MAX_SPIN_TIME_MS,\n );\n stepValue(e, direction);\n }, internalState.current.spinDelay);\n }\n };\n\n const handleInputChange = (e: React.ChangeEvent<HTMLInputElement>) => {\n if (!internalState.current.previousTextValue) {\n internalState.current.previousTextValue = textValue;\n }\n const newValue = e.target.value;\n setTextValue(newValue);\n };\n\n const handleIncrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'up';\n stepValue(e, 'up');\n };\n\n const handleDecrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'down';\n stepValue(e, 'down');\n };\n\n const handleStepMouseUpOrLeave = (e: React.MouseEvent<HTMLButtonElement>) => {\n clearStepTimeout();\n internalState.current.spinState = 'rest';\n internalState.current.spinDelay = DEFAULT_SPIN_DELAY_MS;\n internalState.current.spinTime = 0;\n };\n\n const handleBlur = (e: React.FocusEvent<HTMLInputElement>) => {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n };\n\n const handleKeyDown = (e: React.KeyboardEvent<HTMLInputElement>) => {\n let nextKeyboardSpinState: SpinButtonSpinState = 'rest';\n\n if (e.key === Keys.ArrowUp) {\n stepValue(e, 'up', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Keys.ArrowDown) {\n stepValue(e, 'down', textValue);\n nextKeyboardSpinState = 'down';\n } else if (e.key === Keys.PageUp) {\n e.preventDefault();\n stepValue(e, 'upPage', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Keys.PageDown) {\n e.preventDefault();\n stepValue(e, 'downPage', textValue);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === Keys.Home && min !== undefined) {\n commit(e, min);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === Keys.End && max !== undefined) {\n commit(e, max);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Keys.Enter) {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n } else if (e.key === Keys.Escape) {\n if (internalState.current.previousTextValue) {\n setTextValue(undefined);\n internalState.current.previousTextValue = undefined;\n }\n }\n\n if (keyboardSpinState !== nextKeyboardSpinState) {\n setKeyboardSpinState(nextKeyboardSpinState);\n }\n };\n\n const handleKeyUp = (e: React.KeyboardEvent<HTMLInputElement>) => {\n if (keyboardSpinState !== 'rest') {\n setKeyboardSpinState('rest');\n internalState.current.spinState = 'rest';\n }\n };\n\n const commit = (e: SpinButtonChangeEvent, newValue?: number | null, newDisplayValue?: string) => {\n const valueChanged = newValue !== undefined && currentValue !== newValue;\n const displayValueChanged =\n newDisplayValue !== undefined &&\n internalState.current.previousTextValue !== undefined &&\n internalState.current.previousTextValue !== newDisplayValue;\n\n let roundedValue;\n if (valueChanged) {\n roundedValue = precisionRound(newValue!, precision);\n setCurrentValue(roundedValue);\n } else if (displayValueChanged && !isControlled) {\n const nextValue = parseFloat(newDisplayValue as string);\n if (!isNaN(nextValue)) {\n setCurrentValue(precisionRound(nextValue, precision));\n }\n }\n\n if (valueChanged || displayValueChanged) {\n onChange?.(e, { value: roundedValue, displayValue: newDisplayValue });\n }\n\n setTextValue(undefined);\n };\n\n const state: SpinButtonState = {\n size,\n appearance,\n spinState: keyboardSpinState,\n atBound: internalState.current.atBound,\n\n components: {\n root: 'span',\n input: 'input',\n incrementButton: 'button',\n decrementButton: 'button',\n },\n root: resolveShorthand(root, {\n required: true,\n defaultProps: nativeProps.root,\n }),\n input: resolveShorthand(input, {\n required: true,\n defaultProps: {\n ref,\n autoComplete: 'off',\n role: 'spinbutton',\n appearance,\n type: 'text',\n ...nativeProps.primary,\n },\n }),\n incrementButton: resolveShorthand(incrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronUp16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Increment value',\n type: 'button',\n },\n }),\n decrementButton: resolveShorthand(decrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronDown16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Decrement value',\n type: 'button',\n },\n }),\n };\n\n let valueToDisplay;\n if (textValue !== undefined) {\n valueToDisplay = textValue;\n } else if (value === null || currentValue === null) {\n valueToDisplay = displayValue ?? '';\n internalState.current.value = null;\n internalState.current.atBound = 'none';\n } else {\n const roundedValue = precisionRound(currentValue, precision);\n internalState.current.value = roundedValue;\n internalState.current.atBound = getBound(roundedValue, min, max);\n if (isControlled) {\n valueToDisplay = displayValue ?? String(roundedValue);\n } else {\n valueToDisplay = String(roundedValue);\n }\n }\n\n state.input.value = valueToDisplay;\n state.input['aria-valuemin'] = min;\n state.input['aria-valuemax'] = max;\n state.input['aria-valuenow'] = currentValue ?? undefined;\n state.input['aria-valuetext'] = state.input['aria-valuetext'] ?? ((value !== undefined && displayValue) || undefined);\n state.input.onChange = mergeCallbacks(state.input.onChange, handleInputChange);\n state.input.onBlur = mergeCallbacks(state.input.onBlur, handleBlur);\n state.input.onKeyDown = mergeCallbacks(state.input.onKeyDown, handleKeyDown);\n state.input.onKeyUp = mergeCallbacks(state.input.onKeyUp, handleKeyUp);\n\n state.incrementButton.onMouseDown = mergeCallbacks(handleIncrementMouseDown, state.incrementButton.onMouseDown);\n state.incrementButton.onMouseUp = mergeCallbacks(state.incrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.incrementButton.onMouseLeave = mergeCallbacks(state.incrementButton.onMouseLeave, handleStepMouseUpOrLeave);\n\n state.decrementButton.onMouseDown = mergeCallbacks(handleDecrementMouseDown, state.decrementButton.onMouseDown);\n state.decrementButton.onMouseUp = mergeCallbacks(state.decrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.decrementButton.onMouseLeave = mergeCallbacks(state.decrementButton.onMouseLeave, handleStepMouseUpOrLeave);\n\n return state;\n};\n"]}
1
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* as React from 'react';\nimport {\n getPartitionedNativeProps,\n mergeCallbacks,\n resolveShorthand,\n useControllableState,\n useTimeout,\n} from '@fluentui/react-utilities';\nimport * as Keys from '@fluentui/keyboard-keys';\nimport {\n SpinButtonProps,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonChangeEvent,\n SpinButtonBounds,\n} from './SpinButton.types';\nimport { calculatePrecision, precisionRound, getBound, clamp } from '../../utils/index';\nimport { ChevronUp16Regular, ChevronDown16Regular } from '@fluentui/react-icons';\nimport { useOverrides_unstable as useOverrides } from '@fluentui/react-shared-contexts';\n\ntype InternalState = {\n value: number | null;\n spinState: SpinButtonSpinState;\n spinTime: number;\n spinDelay: number;\n previousTextValue?: string;\n atBound: SpinButtonBounds;\n};\n\nconst DEFAULT_SPIN_DELAY_MS = 150;\nconst MIN_SPIN_DELAY_MS = 80;\nconst MAX_SPIN_TIME_MS = 1000;\n\n// This is here to give an ease the mouse held down case.\n// Exact easing it to be defined. Once it is we'll likely\n// pull this out into a util function in the SpinButton package.\nconst lerp = (start: number, end: number, percent: number): number => start + (end - start) * percent;\n\n/**\n * Create the state required to render SpinButton.\n *\n * The returned state can be modified with hooks such as useSpinButtonStyles_unstable,\n * before being passed to renderSpinButton_unstable.\n *\n * @param props - props from this instance of SpinButton\n * @param ref - reference to root HTMLElement of SpinButton\n */\nexport const useSpinButton_unstable = (props: SpinButtonProps, ref: React.Ref<HTMLInputElement>): SpinButtonState => {\n const nativeProps = getPartitionedNativeProps({\n props,\n primarySlotTagName: 'input',\n excludedPropNames: ['defaultValue', 'max', 'min', 'onChange', 'size', 'value'],\n });\n\n const overrides = useOverrides();\n\n const {\n value,\n displayValue,\n defaultValue,\n min,\n max,\n step = 1,\n stepPage = 1,\n precision: precisionFromProps,\n onChange,\n size = 'medium',\n appearance = overrides.inputDefaultAppearance ?? 'outline',\n root,\n input,\n incrementButton,\n decrementButton,\n } = props;\n\n const precision = React.useMemo(() => {\n return precisionFromProps ?? Math.max(calculatePrecision(step), 0);\n }, [precisionFromProps, step]);\n\n const [currentValue, setCurrentValue] = useControllableState({\n state: value,\n defaultState: defaultValue,\n initialState: 0,\n });\n\n const isControlled = value !== undefined;\n\n const [textValue, setTextValue] = React.useState<string | undefined>(undefined);\n const [keyboardSpinState, setKeyboardSpinState] = React.useState<SpinButtonSpinState>('rest');\n\n const internalState = React.useRef<InternalState>({\n value: currentValue,\n spinState: 'rest',\n spinTime: 0,\n spinDelay: DEFAULT_SPIN_DELAY_MS,\n atBound: currentValue !== null ? getBound(precisionRound(currentValue, precision), min, max) : 'none',\n });\n\n const [setStepTimeout, clearStepTimeout] = useTimeout();\n\n const stepValue = (\n e: SpinButtonChangeEvent,\n direction: 'up' | 'down' | 'upPage' | 'downPage',\n startFrom?: string,\n ) => {\n let startValue = internalState.current.value;\n if (startFrom) {\n const num = parseFloat(startFrom);\n if (!isNaN(num)) {\n startValue = num;\n }\n }\n const val = startValue;\n const dir = direction === 'up' || direction === 'upPage' ? 1 : -1;\n const stepSize = direction === 'upPage' || direction === 'downPage' ? stepPage : step;\n\n if (val === null) {\n const stepStart = min === undefined ? 0 : min;\n const nullStep = clamp(stepStart + stepSize * dir, min, max);\n commit(e, nullStep);\n return;\n }\n\n let newValue = val + stepSize * dir;\n if (!Number.isNaN(newValue)) {\n newValue = clamp(newValue, min, max);\n }\n\n commit(e, newValue);\n\n if (internalState.current.spinState !== 'rest') {\n setStepTimeout(() => {\n // Ease the step speed a bit\n internalState.current.spinTime += internalState.current.spinDelay;\n internalState.current.spinDelay = lerp(\n DEFAULT_SPIN_DELAY_MS,\n MIN_SPIN_DELAY_MS,\n internalState.current.spinTime / MAX_SPIN_TIME_MS,\n );\n stepValue(e, direction);\n }, internalState.current.spinDelay);\n }\n };\n\n const handleInputChange = (e: React.ChangeEvent<HTMLInputElement>) => {\n if (!internalState.current.previousTextValue) {\n internalState.current.previousTextValue = textValue;\n }\n const newValue = e.target.value;\n setTextValue(newValue);\n };\n\n const handleIncrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'up';\n stepValue(e, 'up');\n };\n\n const handleDecrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'down';\n stepValue(e, 'down');\n };\n\n const handleStepMouseUpOrLeave = (e: React.MouseEvent<HTMLButtonElement>) => {\n clearStepTimeout();\n internalState.current.spinState = 'rest';\n internalState.current.spinDelay = DEFAULT_SPIN_DELAY_MS;\n internalState.current.spinTime = 0;\n };\n\n const handleBlur = (e: React.FocusEvent<HTMLInputElement>) => {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n };\n\n const handleKeyDown = (e: React.KeyboardEvent<HTMLInputElement>) => {\n let nextKeyboardSpinState: SpinButtonSpinState = 'rest';\n\n if (e.key === Keys.ArrowUp) {\n stepValue(e, 'up', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Keys.ArrowDown) {\n stepValue(e, 'down', textValue);\n nextKeyboardSpinState = 'down';\n } else if (e.key === Keys.PageUp) {\n e.preventDefault();\n stepValue(e, 'upPage', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Keys.PageDown) {\n e.preventDefault();\n stepValue(e, 'downPage', textValue);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === Keys.Home && min !== undefined) {\n commit(e, min);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === Keys.End && max !== undefined) {\n commit(e, max);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Keys.Enter) {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n } else if (e.key === Keys.Escape) {\n if (internalState.current.previousTextValue) {\n setTextValue(undefined);\n internalState.current.previousTextValue = undefined;\n }\n }\n\n if (keyboardSpinState !== nextKeyboardSpinState) {\n setKeyboardSpinState(nextKeyboardSpinState);\n }\n };\n\n const handleKeyUp = (e: React.KeyboardEvent<HTMLInputElement>) => {\n if (keyboardSpinState !== 'rest') {\n setKeyboardSpinState('rest');\n internalState.current.spinState = 'rest';\n }\n };\n\n const commit = (e: SpinButtonChangeEvent, newValue?: number | null, newDisplayValue?: string) => {\n const valueChanged = newValue !== undefined && currentValue !== newValue;\n const displayValueChanged =\n newDisplayValue !== undefined &&\n internalState.current.previousTextValue !== undefined &&\n internalState.current.previousTextValue !== newDisplayValue;\n\n let roundedValue;\n if (valueChanged) {\n roundedValue = precisionRound(newValue!, precision);\n setCurrentValue(roundedValue);\n } else if (displayValueChanged && !isControlled) {\n const nextValue = parseFloat(newDisplayValue as string);\n if (!isNaN(nextValue)) {\n setCurrentValue(precisionRound(nextValue, precision));\n }\n }\n\n if (valueChanged || displayValueChanged) {\n onChange?.(e, { value: roundedValue, displayValue: newDisplayValue });\n }\n\n setTextValue(undefined);\n };\n\n const state: SpinButtonState = {\n size,\n appearance,\n spinState: keyboardSpinState,\n atBound: internalState.current.atBound,\n\n components: {\n root: 'span',\n input: 'input',\n incrementButton: 'button',\n decrementButton: 'button',\n },\n root: resolveShorthand(root, {\n required: true,\n defaultProps: nativeProps.root,\n }),\n input: resolveShorthand(input, {\n required: true,\n defaultProps: {\n ref,\n autoComplete: 'off',\n role: 'spinbutton',\n appearance,\n type: 'text',\n ...nativeProps.primary,\n },\n }),\n incrementButton: resolveShorthand(incrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronUp16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Increment value',\n type: 'button',\n },\n }),\n decrementButton: resolveShorthand(decrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronDown16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Decrement value',\n type: 'button',\n },\n }),\n };\n\n let valueToDisplay;\n if (textValue !== undefined) {\n valueToDisplay = textValue;\n } else if (value === null || currentValue === null) {\n valueToDisplay = displayValue ?? '';\n internalState.current.value = null;\n internalState.current.atBound = 'none';\n } else {\n const roundedValue = precisionRound(currentValue, precision);\n internalState.current.value = roundedValue;\n internalState.current.atBound = getBound(roundedValue, min, max);\n if (isControlled) {\n valueToDisplay = displayValue ?? String(roundedValue);\n } else {\n valueToDisplay = String(roundedValue);\n }\n }\n\n state.input.value = valueToDisplay;\n state.input['aria-valuemin'] = min;\n state.input['aria-valuemax'] = max;\n state.input['aria-valuenow'] = currentValue ?? undefined;\n state.input['aria-valuetext'] = state.input['aria-valuetext'] ?? ((value !== undefined && displayValue) || undefined);\n state.input.onChange = mergeCallbacks(state.input.onChange, handleInputChange);\n state.input.onBlur = mergeCallbacks(state.input.onBlur, handleBlur);\n state.input.onKeyDown = mergeCallbacks(state.input.onKeyDown, handleKeyDown);\n state.input.onKeyUp = mergeCallbacks(state.input.onKeyUp, handleKeyUp);\n\n state.incrementButton.onMouseDown = mergeCallbacks(handleIncrementMouseDown, state.incrementButton.onMouseDown);\n state.incrementButton.onMouseUp = mergeCallbacks(state.incrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.incrementButton.onMouseLeave = mergeCallbacks(state.incrementButton.onMouseLeave, handleStepMouseUpOrLeave);\n\n state.decrementButton.onMouseDown = mergeCallbacks(handleDecrementMouseDown, state.decrementButton.onMouseDown);\n state.decrementButton.onMouseUp = mergeCallbacks(state.decrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.decrementButton.onMouseLeave = mergeCallbacks(state.decrementButton.onMouseLeave, handleStepMouseUpOrLeave);\n\n return state;\n};\n"]}
@@ -1,14 +1,8 @@
1
- import * as React from 'react';
2
- import { getFieldClassNames, renderField_unstable, useFieldStyles_unstable, useField_unstable } from '@fluentui/react-field';
3
- import { SpinButton } from '../../SpinButton';
4
- export const spinButtonFieldClassNames = /*#__PURE__*/getFieldClassNames('SpinButtonField');
5
- export const SpinButtonField = /*#__PURE__*/React.forwardRef((props, ref) => {
6
- const state = useField_unstable(props, ref, {
7
- component: SpinButton,
8
- classNames: spinButtonFieldClassNames
9
- });
10
- useFieldStyles_unstable(state);
11
- return renderField_unstable(state);
12
- });
13
- SpinButtonField.displayName = 'SpinButtonField';
1
+ /* eslint-disable deprecation/deprecation */
2
+ import { getDeprecatedFieldClassNames, makeDeprecatedField } from '@fluentui/react-field';
3
+ import { SpinButton, spinButtonClassNames } from '../../SpinButton';
4
+ /** @deprecated Use Field with SpinButton: `<Field><SpinButton /></Field>` */
5
+ export const spinButtonFieldClassNames = /*#__PURE__*/getDeprecatedFieldClassNames(spinButtonClassNames.root);
6
+ /** @deprecated Use Field with SpinButton: `<Field><SpinButton /></Field>` */
7
+ export const SpinButtonField = /*#__PURE__*/makeDeprecatedField(SpinButton);
14
8
  //# sourceMappingURL=SpinButtonField.js.map
@@ -1 +1 @@
1
- {"version":3,"mappings":"AAAA,OAAO,KAAKA,KAAK,MAAM,OAAO;AAE9B,SACEC,kBAAkB,EAClBC,oBAAoB,EACpBC,uBAAuB,EACvBC,iBAAiB,QACZ,uBAAuB;AAE9B,SAASC,UAAU,QAAQ,kBAAkB;AAI7C,OAAO,MAAMC,yBAAyB,gBAAGL,kBAAkB,CAAC,iBAAiB,CAAC;AAE9E,OAAO,MAAMM,eAAe,gBAA8CP,KAAK,CAACQ,UAAU,CAAC,CAACC,KAAK,EAAEC,GAAG,KAAI;EACxG,MAAMC,KAAK,GAAGP,iBAAiB,CAACK,KAAK,EAAEC,GAAG,EAAE;IAAEE,SAAS,EAAEP,UAAU;IAAEQ,UAAU,EAAEP;EAAyB,CAAE,CAAC;EAC7GH,uBAAuB,CAACQ,KAAK,CAAC;EAC9B,OAAOT,oBAAoB,CAACS,KAAK,CAAC;AACpC,CAAC,CAAC;AAEFJ,eAAe,CAACO,WAAW,GAAG,iBAAiB","names":["React","getFieldClassNames","renderField_unstable","useFieldStyles_unstable","useField_unstable","SpinButton","spinButtonFieldClassNames","SpinButtonField","forwardRef","props","ref","state","component","classNames","displayName"],"sourceRoot":"../src/","sources":["packages/react-components/react-spinbutton/src/components/SpinButtonField/SpinButtonField.tsx"],"sourcesContent":["import * as React from 'react';\nimport type { FieldProps } from '@fluentui/react-field';\nimport {\n getFieldClassNames,\n renderField_unstable,\n useFieldStyles_unstable,\n useField_unstable,\n} from '@fluentui/react-field';\nimport type { ForwardRefComponent } from '@fluentui/react-utilities';\nimport { SpinButton } from '../../SpinButton';\n\nexport type SpinButtonFieldProps = FieldProps<typeof SpinButton>;\n\nexport const spinButtonFieldClassNames = getFieldClassNames('SpinButtonField');\n\nexport const SpinButtonField: ForwardRefComponent<SpinButtonFieldProps> = React.forwardRef((props, ref) => {\n const state = useField_unstable(props, ref, { component: SpinButton, classNames: spinButtonFieldClassNames });\n useFieldStyles_unstable(state);\n return renderField_unstable(state);\n});\n\nSpinButtonField.displayName = 'SpinButtonField';\n"]}
1
+ {"version":3,"mappings":"AAAA;AACA,SAA+BA,4BAA4B,EAAEC,mBAAmB,QAAQ,uBAAuB;AAE/G,SAASC,UAAU,EAAEC,oBAAoB,QAAyB,kBAAkB;AAIpF;AACA,OAAO,MAAMC,yBAAyB,gBAAGJ,4BAA4B,CAACG,oBAAoB,CAACE,IAAI,CAAC;AAChG;AACA,OAAO,MAAMC,eAAe,gBAA8CL,mBAAmB,CAACC,UAAU,CAAC","names":["getDeprecatedFieldClassNames","makeDeprecatedField","SpinButton","spinButtonClassNames","spinButtonFieldClassNames","root","SpinButtonField"],"sourceRoot":"../src/","sources":["packages/react-components/react-spinbutton/src/components/SpinButtonField/SpinButtonField.tsx"],"sourcesContent":["/* eslint-disable deprecation/deprecation */\nimport { DeprecatedFieldProps, getDeprecatedFieldClassNames, makeDeprecatedField } from '@fluentui/react-field';\nimport type { ForwardRefComponent } from '@fluentui/react-utilities';\nimport { SpinButton, spinButtonClassNames, SpinButtonProps } from '../../SpinButton';\n\n/** @deprecated Use Field with SpinButton: `<Field><SpinButton /></Field>` */\nexport type SpinButtonFieldProps = DeprecatedFieldProps<SpinButtonProps>;\n/** @deprecated Use Field with SpinButton: `<Field><SpinButton /></Field>` */\nexport const spinButtonFieldClassNames = getDeprecatedFieldClassNames(spinButtonClassNames.root);\n/** @deprecated Use Field with SpinButton: `<Field><SpinButton /></Field>` */\nexport const SpinButtonField: ForwardRefComponent<SpinButtonFieldProps> = makeDeprecatedField(SpinButton);\n"]}
package/lib/index.js CHANGED
@@ -1,3 +1,4 @@
1
1
  export { SpinButton, renderSpinButton_unstable, spinButtonClassNames, useSpinButtonStyles_unstable, useSpinButton_unstable } from './SpinButton';
2
+ // eslint-disable-next-line deprecation/deprecation
2
3
  export { SpinButtonField as SpinButtonField_unstable, spinButtonFieldClassNames } from './SpinButtonField';
3
4
  //# sourceMappingURL=index.js.map
package/lib/index.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"mappings":"AAAA,SACEA,UAAU,EACVC,yBAAyB,EACzBC,oBAAoB,EACpBC,4BAA4B,EAC5BC,sBAAsB,QACjB,cAAc;AAWrB,SAASC,eAAe,IAAIC,wBAAwB,EAAEC,yBAAyB,QAAQ,mBAAmB","names":["SpinButton","renderSpinButton_unstable","spinButtonClassNames","useSpinButtonStyles_unstable","useSpinButton_unstable","SpinButtonField","SpinButtonField_unstable","spinButtonFieldClassNames"],"sourceRoot":"../src/","sources":["packages/react-components/react-spinbutton/src/index.ts"],"sourcesContent":["export {\n SpinButton,\n renderSpinButton_unstable,\n spinButtonClassNames,\n useSpinButtonStyles_unstable,\n useSpinButton_unstable,\n} from './SpinButton';\nexport type {\n SpinButtonOnChangeData,\n SpinButtonChangeEvent,\n SpinButtonProps,\n SpinButtonSlots,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonBounds,\n} from './SpinButton';\n\nexport { SpinButtonField as SpinButtonField_unstable, spinButtonFieldClassNames } from './SpinButtonField';\nexport type { SpinButtonFieldProps as SpinButtonFieldProps_unstable } from './SpinButtonField';\n"]}
1
+ {"version":3,"mappings":"AAAA,SACEA,UAAU,EACVC,yBAAyB,EACzBC,oBAAoB,EACpBC,4BAA4B,EAC5BC,sBAAsB,QACjB,cAAc;AAWrB;AACA,SAASC,eAAe,IAAIC,wBAAwB,EAAEC,yBAAyB,QAAQ,mBAAmB","names":["SpinButton","renderSpinButton_unstable","spinButtonClassNames","useSpinButtonStyles_unstable","useSpinButton_unstable","SpinButtonField","SpinButtonField_unstable","spinButtonFieldClassNames"],"sourceRoot":"../src/","sources":["packages/react-components/react-spinbutton/src/index.ts"],"sourcesContent":["export {\n SpinButton,\n renderSpinButton_unstable,\n spinButtonClassNames,\n useSpinButtonStyles_unstable,\n useSpinButton_unstable,\n} from './SpinButton';\nexport type {\n SpinButtonOnChangeData,\n SpinButtonChangeEvent,\n SpinButtonProps,\n SpinButtonSlots,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonBounds,\n} from './SpinButton';\n\n// eslint-disable-next-line deprecation/deprecation\nexport { SpinButtonField as SpinButtonField_unstable, spinButtonFieldClassNames } from './SpinButtonField';\n// eslint-disable-next-line deprecation/deprecation\nexport type { SpinButtonFieldProps as SpinButtonFieldProps_unstable } from './SpinButtonField';\n"]}
@@ -1,4 +1,4 @@
1
- define(["require", "exports", "tslib", "react", "@fluentui/react-utilities", "@fluentui/keyboard-keys", "../../utils/index", "@fluentui/react-icons"], function (require, exports, tslib_1, React, react_utilities_1, Keys, index_1, react_icons_1) {
1
+ define(["require", "exports", "tslib", "react", "@fluentui/react-utilities", "@fluentui/keyboard-keys", "../../utils/index", "@fluentui/react-icons", "@fluentui/react-shared-contexts"], function (require, exports, tslib_1, React, react_utilities_1, Keys, index_1, react_icons_1, react_shared_contexts_1) {
2
2
  "use strict";
3
3
  Object.defineProperty(exports, "__esModule", { value: true });
4
4
  exports.useSpinButton_unstable = void 0;
@@ -19,24 +19,25 @@ define(["require", "exports", "tslib", "react", "@fluentui/react-utilities", "@f
19
19
  * @param ref - reference to root HTMLElement of SpinButton
20
20
  */
21
21
  var useSpinButton_unstable = function (props, ref) {
22
- var _a;
22
+ var _a, _b;
23
23
  var nativeProps = react_utilities_1.getPartitionedNativeProps({
24
24
  props: props,
25
25
  primarySlotTagName: 'input',
26
26
  excludedPropNames: ['defaultValue', 'max', 'min', 'onChange', 'size', 'value'],
27
27
  });
28
- var value = props.value, displayValue = props.displayValue, defaultValue = props.defaultValue, min = props.min, max = props.max, _b = props.step, step = _b === void 0 ? 1 : _b, _c = props.stepPage, stepPage = _c === void 0 ? 1 : _c, precisionFromProps = props.precision, onChange = props.onChange, _d = props.size, size = _d === void 0 ? 'medium' : _d, _e = props.appearance, appearance = _e === void 0 ? 'outline' : _e, root = props.root, input = props.input, incrementButton = props.incrementButton, decrementButton = props.decrementButton;
28
+ var overrides = react_shared_contexts_1.useOverrides_unstable();
29
+ var value = props.value, displayValue = props.displayValue, defaultValue = props.defaultValue, min = props.min, max = props.max, _c = props.step, step = _c === void 0 ? 1 : _c, _d = props.stepPage, stepPage = _d === void 0 ? 1 : _d, precisionFromProps = props.precision, onChange = props.onChange, _e = props.size, size = _e === void 0 ? 'medium' : _e, _f = props.appearance, appearance = _f === void 0 ? (_a = overrides.inputDefaultAppearance) !== null && _a !== void 0 ? _a : 'outline' : _f, root = props.root, input = props.input, incrementButton = props.incrementButton, decrementButton = props.decrementButton;
29
30
  var precision = React.useMemo(function () {
30
31
  return precisionFromProps !== null && precisionFromProps !== void 0 ? precisionFromProps : Math.max(index_1.calculatePrecision(step), 0);
31
32
  }, [precisionFromProps, step]);
32
- var _f = react_utilities_1.useControllableState({
33
+ var _g = react_utilities_1.useControllableState({
33
34
  state: value,
34
35
  defaultState: defaultValue,
35
36
  initialState: 0,
36
- }), currentValue = _f[0], setCurrentValue = _f[1];
37
+ }), currentValue = _g[0], setCurrentValue = _g[1];
37
38
  var isControlled = value !== undefined;
38
- var _g = React.useState(undefined), textValue = _g[0], setTextValue = _g[1];
39
- var _h = React.useState('rest'), keyboardSpinState = _h[0], setKeyboardSpinState = _h[1];
39
+ var _h = React.useState(undefined), textValue = _h[0], setTextValue = _h[1];
40
+ var _j = React.useState('rest'), keyboardSpinState = _j[0], setKeyboardSpinState = _j[1];
40
41
  var internalState = React.useRef({
41
42
  value: currentValue,
42
43
  spinState: 'rest',
@@ -44,7 +45,7 @@ define(["require", "exports", "tslib", "react", "@fluentui/react-utilities", "@f
44
45
  spinDelay: DEFAULT_SPIN_DELAY_MS,
45
46
  atBound: currentValue !== null ? index_1.getBound(index_1.precisionRound(currentValue, precision), min, max) : 'none',
46
47
  });
47
- var _j = react_utilities_1.useTimeout(), setStepTimeout = _j[0], clearStepTimeout = _j[1];
48
+ var _k = react_utilities_1.useTimeout(), setStepTimeout = _k[0], clearStepTimeout = _k[1];
48
49
  var stepValue = function (e, direction, startFrom) {
49
50
  var startValue = internalState.current.value;
50
51
  if (startFrom) {
@@ -234,7 +235,7 @@ define(["require", "exports", "tslib", "react", "@fluentui/react-utilities", "@f
234
235
  state.input['aria-valuemin'] = min;
235
236
  state.input['aria-valuemax'] = max;
236
237
  state.input['aria-valuenow'] = currentValue !== null && currentValue !== void 0 ? currentValue : undefined;
237
- state.input['aria-valuetext'] = (_a = state.input['aria-valuetext']) !== null && _a !== void 0 ? _a : ((value !== undefined && displayValue) || undefined);
238
+ state.input['aria-valuetext'] = (_b = state.input['aria-valuetext']) !== null && _b !== void 0 ? _b : ((value !== undefined && displayValue) || undefined);
238
239
  state.input.onChange = react_utilities_1.mergeCallbacks(state.input.onChange, handleInputChange);
239
240
  state.input.onBlur = react_utilities_1.mergeCallbacks(state.input.onBlur, handleBlur);
240
241
  state.input.onKeyDown = react_utilities_1.mergeCallbacks(state.input.onKeyDown, handleKeyDown);
@@ -1 +1 @@
1
- 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* as React from 'react';\nimport {\n getPartitionedNativeProps,\n mergeCallbacks,\n resolveShorthand,\n useControllableState,\n useTimeout,\n} from '@fluentui/react-utilities';\nimport * as Keys from '@fluentui/keyboard-keys';\nimport {\n SpinButtonProps,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonChangeEvent,\n SpinButtonBounds,\n} from './SpinButton.types';\nimport { calculatePrecision, precisionRound, getBound, clamp } from '../../utils/index';\nimport { ChevronUp16Regular, ChevronDown16Regular } from '@fluentui/react-icons';\n\ntype InternalState = {\n value: number | null;\n spinState: SpinButtonSpinState;\n spinTime: number;\n spinDelay: number;\n previousTextValue?: string;\n atBound: SpinButtonBounds;\n};\n\nconst DEFAULT_SPIN_DELAY_MS = 150;\nconst MIN_SPIN_DELAY_MS = 80;\nconst MAX_SPIN_TIME_MS = 1000;\n\n// This is here to give an ease the mouse held down case.\n// Exact easing it to be defined. Once it is we'll likely\n// pull this out into a util function in the SpinButton package.\nconst lerp = (start: number, end: number, percent: number): number => start + (end - start) * percent;\n\n/**\n * Create the state required to render SpinButton.\n *\n * The returned state can be modified with hooks such as useSpinButtonStyles_unstable,\n * before being passed to renderSpinButton_unstable.\n *\n * @param props - props from this instance of SpinButton\n * @param ref - reference to root HTMLElement of SpinButton\n */\nexport const useSpinButton_unstable = (props: SpinButtonProps, ref: React.Ref<HTMLInputElement>): SpinButtonState => {\n const nativeProps = getPartitionedNativeProps({\n props,\n primarySlotTagName: 'input',\n excludedPropNames: ['defaultValue', 'max', 'min', 'onChange', 'size', 'value'],\n });\n\n const {\n value,\n displayValue,\n defaultValue,\n min,\n max,\n step = 1,\n stepPage = 1,\n precision: precisionFromProps,\n onChange,\n size = 'medium',\n appearance = 'outline',\n root,\n input,\n incrementButton,\n decrementButton,\n } = props;\n\n const precision = React.useMemo(() => {\n return precisionFromProps ?? Math.max(calculatePrecision(step), 0);\n }, [precisionFromProps, step]);\n\n const [currentValue, setCurrentValue] = useControllableState({\n state: value,\n defaultState: defaultValue,\n initialState: 0,\n });\n\n const isControlled = value !== undefined;\n\n const [textValue, setTextValue] = React.useState<string | undefined>(undefined);\n const [keyboardSpinState, setKeyboardSpinState] = React.useState<SpinButtonSpinState>('rest');\n\n const internalState = React.useRef<InternalState>({\n value: currentValue,\n spinState: 'rest',\n spinTime: 0,\n spinDelay: DEFAULT_SPIN_DELAY_MS,\n atBound: currentValue !== null ? getBound(precisionRound(currentValue, precision), min, max) : 'none',\n });\n\n const [setStepTimeout, clearStepTimeout] = useTimeout();\n\n const stepValue = (\n e: SpinButtonChangeEvent,\n direction: 'up' | 'down' | 'upPage' | 'downPage',\n startFrom?: string,\n ) => {\n let startValue = internalState.current.value;\n if (startFrom) {\n const num = parseFloat(startFrom);\n if (!isNaN(num)) {\n startValue = num;\n }\n }\n const val = startValue;\n const dir = direction === 'up' || direction === 'upPage' ? 1 : -1;\n const stepSize = direction === 'upPage' || direction === 'downPage' ? stepPage : step;\n\n if (val === null) {\n const stepStart = min === undefined ? 0 : min;\n const nullStep = clamp(stepStart + stepSize * dir, min, max);\n commit(e, nullStep);\n return;\n }\n\n let newValue = val + stepSize * dir;\n if (!Number.isNaN(newValue)) {\n newValue = clamp(newValue, min, max);\n }\n\n commit(e, newValue);\n\n if (internalState.current.spinState !== 'rest') {\n setStepTimeout(() => {\n // Ease the step speed a bit\n internalState.current.spinTime += internalState.current.spinDelay;\n internalState.current.spinDelay = lerp(\n DEFAULT_SPIN_DELAY_MS,\n MIN_SPIN_DELAY_MS,\n internalState.current.spinTime / MAX_SPIN_TIME_MS,\n );\n stepValue(e, direction);\n }, internalState.current.spinDelay);\n }\n };\n\n const handleInputChange = (e: React.ChangeEvent<HTMLInputElement>) => {\n if (!internalState.current.previousTextValue) {\n internalState.current.previousTextValue = textValue;\n }\n const newValue = e.target.value;\n setTextValue(newValue);\n };\n\n const handleIncrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'up';\n stepValue(e, 'up');\n };\n\n const handleDecrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'down';\n stepValue(e, 'down');\n };\n\n const handleStepMouseUpOrLeave = (e: React.MouseEvent<HTMLButtonElement>) => {\n clearStepTimeout();\n internalState.current.spinState = 'rest';\n internalState.current.spinDelay = DEFAULT_SPIN_DELAY_MS;\n internalState.current.spinTime = 0;\n };\n\n const handleBlur = (e: React.FocusEvent<HTMLInputElement>) => {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n };\n\n const handleKeyDown = (e: React.KeyboardEvent<HTMLInputElement>) => {\n let nextKeyboardSpinState: SpinButtonSpinState = 'rest';\n\n if (e.key === Keys.ArrowUp) {\n stepValue(e, 'up', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Keys.ArrowDown) {\n stepValue(e, 'down', textValue);\n nextKeyboardSpinState = 'down';\n } else if (e.key === Keys.PageUp) {\n e.preventDefault();\n stepValue(e, 'upPage', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Keys.PageDown) {\n e.preventDefault();\n stepValue(e, 'downPage', textValue);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === Keys.Home && min !== undefined) {\n commit(e, min);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === Keys.End && max !== undefined) {\n commit(e, max);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Keys.Enter) {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n } else if (e.key === Keys.Escape) {\n if (internalState.current.previousTextValue) {\n setTextValue(undefined);\n internalState.current.previousTextValue = undefined;\n }\n }\n\n if (keyboardSpinState !== nextKeyboardSpinState) {\n setKeyboardSpinState(nextKeyboardSpinState);\n }\n };\n\n const handleKeyUp = (e: React.KeyboardEvent<HTMLInputElement>) => {\n if (keyboardSpinState !== 'rest') {\n setKeyboardSpinState('rest');\n internalState.current.spinState = 'rest';\n }\n };\n\n const commit = (e: SpinButtonChangeEvent, newValue?: number | null, newDisplayValue?: string) => {\n const valueChanged = newValue !== undefined && currentValue !== newValue;\n const displayValueChanged =\n newDisplayValue !== undefined &&\n internalState.current.previousTextValue !== undefined &&\n internalState.current.previousTextValue !== newDisplayValue;\n\n let roundedValue;\n if (valueChanged) {\n roundedValue = precisionRound(newValue!, precision);\n setCurrentValue(roundedValue);\n } else if (displayValueChanged && !isControlled) {\n const nextValue = parseFloat(newDisplayValue as string);\n if (!isNaN(nextValue)) {\n setCurrentValue(precisionRound(nextValue, precision));\n }\n }\n\n if (valueChanged || displayValueChanged) {\n onChange?.(e, { value: roundedValue, displayValue: newDisplayValue });\n }\n\n setTextValue(undefined);\n };\n\n const state: SpinButtonState = {\n size,\n appearance,\n spinState: keyboardSpinState,\n atBound: internalState.current.atBound,\n\n components: {\n root: 'span',\n input: 'input',\n incrementButton: 'button',\n decrementButton: 'button',\n },\n root: resolveShorthand(root, {\n required: true,\n defaultProps: nativeProps.root,\n }),\n input: resolveShorthand(input, {\n required: true,\n defaultProps: {\n ref,\n autoComplete: 'off',\n role: 'spinbutton',\n appearance,\n type: 'text',\n ...nativeProps.primary,\n },\n }),\n incrementButton: resolveShorthand(incrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronUp16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Increment value',\n type: 'button',\n },\n }),\n decrementButton: resolveShorthand(decrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronDown16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Decrement value',\n type: 'button',\n },\n }),\n };\n\n let valueToDisplay;\n if (textValue !== undefined) {\n valueToDisplay = textValue;\n } else if (value === null || currentValue === null) {\n valueToDisplay = displayValue ?? '';\n internalState.current.value = null;\n internalState.current.atBound = 'none';\n } else {\n const roundedValue = precisionRound(currentValue, precision);\n internalState.current.value = roundedValue;\n internalState.current.atBound = getBound(roundedValue, min, max);\n if (isControlled) {\n valueToDisplay = displayValue ?? String(roundedValue);\n } else {\n valueToDisplay = String(roundedValue);\n }\n }\n\n state.input.value = valueToDisplay;\n state.input['aria-valuemin'] = min;\n state.input['aria-valuemax'] = max;\n state.input['aria-valuenow'] = currentValue ?? undefined;\n state.input['aria-valuetext'] = state.input['aria-valuetext'] ?? ((value !== undefined && displayValue) || undefined);\n state.input.onChange = mergeCallbacks(state.input.onChange, handleInputChange);\n state.input.onBlur = mergeCallbacks(state.input.onBlur, handleBlur);\n state.input.onKeyDown = mergeCallbacks(state.input.onKeyDown, handleKeyDown);\n state.input.onKeyUp = mergeCallbacks(state.input.onKeyUp, handleKeyUp);\n\n state.incrementButton.onMouseDown = mergeCallbacks(handleIncrementMouseDown, state.incrementButton.onMouseDown);\n state.incrementButton.onMouseUp = mergeCallbacks(state.incrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.incrementButton.onMouseLeave = mergeCallbacks(state.incrementButton.onMouseLeave, handleStepMouseUpOrLeave);\n\n state.decrementButton.onMouseDown = mergeCallbacks(handleDecrementMouseDown, state.decrementButton.onMouseDown);\n state.decrementButton.onMouseUp = mergeCallbacks(state.decrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.decrementButton.onMouseLeave = mergeCallbacks(state.decrementButton.onMouseLeave, handleStepMouseUpOrLeave);\n\n return state;\n};\n"]}
1
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* as React from 'react';\nimport {\n getPartitionedNativeProps,\n mergeCallbacks,\n resolveShorthand,\n useControllableState,\n useTimeout,\n} from '@fluentui/react-utilities';\nimport * as Keys from '@fluentui/keyboard-keys';\nimport {\n SpinButtonProps,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonChangeEvent,\n SpinButtonBounds,\n} from './SpinButton.types';\nimport { calculatePrecision, precisionRound, getBound, clamp } from '../../utils/index';\nimport { ChevronUp16Regular, ChevronDown16Regular } from '@fluentui/react-icons';\nimport { useOverrides_unstable as useOverrides } from '@fluentui/react-shared-contexts';\n\ntype InternalState = {\n value: number | null;\n spinState: SpinButtonSpinState;\n spinTime: number;\n spinDelay: number;\n previousTextValue?: string;\n atBound: SpinButtonBounds;\n};\n\nconst DEFAULT_SPIN_DELAY_MS = 150;\nconst MIN_SPIN_DELAY_MS = 80;\nconst MAX_SPIN_TIME_MS = 1000;\n\n// This is here to give an ease the mouse held down case.\n// Exact easing it to be defined. Once it is we'll likely\n// pull this out into a util function in the SpinButton package.\nconst lerp = (start: number, end: number, percent: number): number => start + (end - start) * percent;\n\n/**\n * Create the state required to render SpinButton.\n *\n * The returned state can be modified with hooks such as useSpinButtonStyles_unstable,\n * before being passed to renderSpinButton_unstable.\n *\n * @param props - props from this instance of SpinButton\n * @param ref - reference to root HTMLElement of SpinButton\n */\nexport const useSpinButton_unstable = (props: SpinButtonProps, ref: React.Ref<HTMLInputElement>): SpinButtonState => {\n const nativeProps = getPartitionedNativeProps({\n props,\n primarySlotTagName: 'input',\n excludedPropNames: ['defaultValue', 'max', 'min', 'onChange', 'size', 'value'],\n });\n\n const overrides = useOverrides();\n\n const {\n value,\n displayValue,\n defaultValue,\n min,\n max,\n step = 1,\n stepPage = 1,\n precision: precisionFromProps,\n onChange,\n size = 'medium',\n appearance = overrides.inputDefaultAppearance ?? 'outline',\n root,\n input,\n incrementButton,\n decrementButton,\n } = props;\n\n const precision = React.useMemo(() => {\n return precisionFromProps ?? Math.max(calculatePrecision(step), 0);\n }, [precisionFromProps, step]);\n\n const [currentValue, setCurrentValue] = useControllableState({\n state: value,\n defaultState: defaultValue,\n initialState: 0,\n });\n\n const isControlled = value !== undefined;\n\n const [textValue, setTextValue] = React.useState<string | undefined>(undefined);\n const [keyboardSpinState, setKeyboardSpinState] = React.useState<SpinButtonSpinState>('rest');\n\n const internalState = React.useRef<InternalState>({\n value: currentValue,\n spinState: 'rest',\n spinTime: 0,\n spinDelay: DEFAULT_SPIN_DELAY_MS,\n atBound: currentValue !== null ? getBound(precisionRound(currentValue, precision), min, max) : 'none',\n });\n\n const [setStepTimeout, clearStepTimeout] = useTimeout();\n\n const stepValue = (\n e: SpinButtonChangeEvent,\n direction: 'up' | 'down' | 'upPage' | 'downPage',\n startFrom?: string,\n ) => {\n let startValue = internalState.current.value;\n if (startFrom) {\n const num = parseFloat(startFrom);\n if (!isNaN(num)) {\n startValue = num;\n }\n }\n const val = startValue;\n const dir = direction === 'up' || direction === 'upPage' ? 1 : -1;\n const stepSize = direction === 'upPage' || direction === 'downPage' ? stepPage : step;\n\n if (val === null) {\n const stepStart = min === undefined ? 0 : min;\n const nullStep = clamp(stepStart + stepSize * dir, min, max);\n commit(e, nullStep);\n return;\n }\n\n let newValue = val + stepSize * dir;\n if (!Number.isNaN(newValue)) {\n newValue = clamp(newValue, min, max);\n }\n\n commit(e, newValue);\n\n if (internalState.current.spinState !== 'rest') {\n setStepTimeout(() => {\n // Ease the step speed a bit\n internalState.current.spinTime += internalState.current.spinDelay;\n internalState.current.spinDelay = lerp(\n DEFAULT_SPIN_DELAY_MS,\n MIN_SPIN_DELAY_MS,\n internalState.current.spinTime / MAX_SPIN_TIME_MS,\n );\n stepValue(e, direction);\n }, internalState.current.spinDelay);\n }\n };\n\n const handleInputChange = (e: React.ChangeEvent<HTMLInputElement>) => {\n if (!internalState.current.previousTextValue) {\n internalState.current.previousTextValue = textValue;\n }\n const newValue = e.target.value;\n setTextValue(newValue);\n };\n\n const handleIncrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'up';\n stepValue(e, 'up');\n };\n\n const handleDecrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'down';\n stepValue(e, 'down');\n };\n\n const handleStepMouseUpOrLeave = (e: React.MouseEvent<HTMLButtonElement>) => {\n clearStepTimeout();\n internalState.current.spinState = 'rest';\n internalState.current.spinDelay = DEFAULT_SPIN_DELAY_MS;\n internalState.current.spinTime = 0;\n };\n\n const handleBlur = (e: React.FocusEvent<HTMLInputElement>) => {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n };\n\n const handleKeyDown = (e: React.KeyboardEvent<HTMLInputElement>) => {\n let nextKeyboardSpinState: SpinButtonSpinState = 'rest';\n\n if (e.key === Keys.ArrowUp) {\n stepValue(e, 'up', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Keys.ArrowDown) {\n stepValue(e, 'down', textValue);\n nextKeyboardSpinState = 'down';\n } else if (e.key === Keys.PageUp) {\n e.preventDefault();\n stepValue(e, 'upPage', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Keys.PageDown) {\n e.preventDefault();\n stepValue(e, 'downPage', textValue);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === Keys.Home && min !== undefined) {\n commit(e, min);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === Keys.End && max !== undefined) {\n commit(e, max);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Keys.Enter) {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n } else if (e.key === Keys.Escape) {\n if (internalState.current.previousTextValue) {\n setTextValue(undefined);\n internalState.current.previousTextValue = undefined;\n }\n }\n\n if (keyboardSpinState !== nextKeyboardSpinState) {\n setKeyboardSpinState(nextKeyboardSpinState);\n }\n };\n\n const handleKeyUp = (e: React.KeyboardEvent<HTMLInputElement>) => {\n if (keyboardSpinState !== 'rest') {\n setKeyboardSpinState('rest');\n internalState.current.spinState = 'rest';\n }\n };\n\n const commit = (e: SpinButtonChangeEvent, newValue?: number | null, newDisplayValue?: string) => {\n const valueChanged = newValue !== undefined && currentValue !== newValue;\n const displayValueChanged =\n newDisplayValue !== undefined &&\n internalState.current.previousTextValue !== undefined &&\n internalState.current.previousTextValue !== newDisplayValue;\n\n let roundedValue;\n if (valueChanged) {\n roundedValue = precisionRound(newValue!, precision);\n setCurrentValue(roundedValue);\n } else if (displayValueChanged && !isControlled) {\n const nextValue = parseFloat(newDisplayValue as string);\n if (!isNaN(nextValue)) {\n setCurrentValue(precisionRound(nextValue, precision));\n }\n }\n\n if (valueChanged || displayValueChanged) {\n onChange?.(e, { value: roundedValue, displayValue: newDisplayValue });\n }\n\n setTextValue(undefined);\n };\n\n const state: SpinButtonState = {\n size,\n appearance,\n spinState: keyboardSpinState,\n atBound: internalState.current.atBound,\n\n components: {\n root: 'span',\n input: 'input',\n incrementButton: 'button',\n decrementButton: 'button',\n },\n root: resolveShorthand(root, {\n required: true,\n defaultProps: nativeProps.root,\n }),\n input: resolveShorthand(input, {\n required: true,\n defaultProps: {\n ref,\n autoComplete: 'off',\n role: 'spinbutton',\n appearance,\n type: 'text',\n ...nativeProps.primary,\n },\n }),\n incrementButton: resolveShorthand(incrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronUp16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Increment value',\n type: 'button',\n },\n }),\n decrementButton: resolveShorthand(decrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronDown16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Decrement value',\n type: 'button',\n },\n }),\n };\n\n let valueToDisplay;\n if (textValue !== undefined) {\n valueToDisplay = textValue;\n } else if (value === null || currentValue === null) {\n valueToDisplay = displayValue ?? '';\n internalState.current.value = null;\n internalState.current.atBound = 'none';\n } else {\n const roundedValue = precisionRound(currentValue, precision);\n internalState.current.value = roundedValue;\n internalState.current.atBound = getBound(roundedValue, min, max);\n if (isControlled) {\n valueToDisplay = displayValue ?? String(roundedValue);\n } else {\n valueToDisplay = String(roundedValue);\n }\n }\n\n state.input.value = valueToDisplay;\n state.input['aria-valuemin'] = min;\n state.input['aria-valuemax'] = max;\n state.input['aria-valuenow'] = currentValue ?? undefined;\n state.input['aria-valuetext'] = state.input['aria-valuetext'] ?? ((value !== undefined && displayValue) || undefined);\n state.input.onChange = mergeCallbacks(state.input.onChange, handleInputChange);\n state.input.onBlur = mergeCallbacks(state.input.onBlur, handleBlur);\n state.input.onKeyDown = mergeCallbacks(state.input.onKeyDown, handleKeyDown);\n state.input.onKeyUp = mergeCallbacks(state.input.onKeyUp, handleKeyUp);\n\n state.incrementButton.onMouseDown = mergeCallbacks(handleIncrementMouseDown, state.incrementButton.onMouseDown);\n state.incrementButton.onMouseUp = mergeCallbacks(state.incrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.incrementButton.onMouseLeave = mergeCallbacks(state.incrementButton.onMouseLeave, handleStepMouseUpOrLeave);\n\n state.decrementButton.onMouseDown = mergeCallbacks(handleDecrementMouseDown, state.decrementButton.onMouseDown);\n state.decrementButton.onMouseUp = mergeCallbacks(state.decrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.decrementButton.onMouseLeave = mergeCallbacks(state.decrementButton.onMouseLeave, handleStepMouseUpOrLeave);\n\n return state;\n};\n"]}
@@ -1,13 +1,10 @@
1
- define(["require", "exports", "react", "@fluentui/react-field", "../../SpinButton"], function (require, exports, React, react_field_1, SpinButton_1) {
1
+ define(["require", "exports", "@fluentui/react-field", "../../SpinButton"], function (require, exports, react_field_1, SpinButton_1) {
2
2
  "use strict";
3
3
  Object.defineProperty(exports, "__esModule", { value: true });
4
4
  exports.SpinButtonField = exports.spinButtonFieldClassNames = void 0;
5
- exports.spinButtonFieldClassNames = react_field_1.getFieldClassNames('SpinButtonField');
6
- exports.SpinButtonField = React.forwardRef(function (props, ref) {
7
- var state = react_field_1.useField_unstable(props, ref, { component: SpinButton_1.SpinButton, classNames: exports.spinButtonFieldClassNames });
8
- react_field_1.useFieldStyles_unstable(state);
9
- return react_field_1.renderField_unstable(state);
10
- });
11
- exports.SpinButtonField.displayName = 'SpinButtonField';
5
+ /** @deprecated Use Field with SpinButton: `<Field><SpinButton /></Field>` */
6
+ exports.spinButtonFieldClassNames = react_field_1.getDeprecatedFieldClassNames(SpinButton_1.spinButtonClassNames.root);
7
+ /** @deprecated Use Field with SpinButton: `<Field><SpinButton /></Field>` */
8
+ exports.SpinButtonField = react_field_1.makeDeprecatedField(SpinButton_1.SpinButton);
12
9
  });
13
10
  //# sourceMappingURL=SpinButtonField.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"SpinButtonField.js","sourceRoot":"","sources":["../../../../../../../../../packages/react-components/react-spinbutton/src/components/SpinButtonField/SpinButtonField.tsx"],"names":[],"mappings":";;;;IAaa,QAAA,yBAAyB,GAAG,gCAAkB,CAAC,iBAAiB,CAAC,CAAC;IAElE,QAAA,eAAe,GAA8C,KAAK,CAAC,UAAU,CAAC,UAAC,KAAK,EAAE,GAAG;QACpG,IAAM,KAAK,GAAG,+BAAiB,CAAC,KAAK,EAAE,GAAG,EAAE,EAAE,SAAS,EAAE,uBAAU,EAAE,UAAU,EAAE,iCAAyB,EAAE,CAAC,CAAC;QAC9G,qCAAuB,CAAC,KAAK,CAAC,CAAC;QAC/B,OAAO,kCAAoB,CAAC,KAAK,CAAC,CAAC;IACrC,CAAC,CAAC,CAAC;IAEH,uBAAe,CAAC,WAAW,GAAG,iBAAiB,CAAC","sourcesContent":["import * as React from 'react';\nimport type { FieldProps } from '@fluentui/react-field';\nimport {\n getFieldClassNames,\n renderField_unstable,\n useFieldStyles_unstable,\n useField_unstable,\n} from '@fluentui/react-field';\nimport type { ForwardRefComponent } from '@fluentui/react-utilities';\nimport { SpinButton } from '../../SpinButton';\n\nexport type SpinButtonFieldProps = FieldProps<typeof SpinButton>;\n\nexport const spinButtonFieldClassNames = getFieldClassNames('SpinButtonField');\n\nexport const SpinButtonField: ForwardRefComponent<SpinButtonFieldProps> = React.forwardRef((props, ref) => {\n const state = useField_unstable(props, ref, { component: SpinButton, classNames: spinButtonFieldClassNames });\n useFieldStyles_unstable(state);\n return renderField_unstable(state);\n});\n\nSpinButtonField.displayName = 'SpinButtonField';\n"]}
1
+ {"version":3,"file":"SpinButtonField.js","sourceRoot":"","sources":["../../../../../../../../../packages/react-components/react-spinbutton/src/components/SpinButtonField/SpinButtonField.tsx"],"names":[],"mappings":";;;;IAOA,6EAA6E;IAChE,QAAA,yBAAyB,GAAG,0CAA4B,CAAC,iCAAoB,CAAC,IAAI,CAAC,CAAC;IACjG,6EAA6E;IAChE,QAAA,eAAe,GAA8C,iCAAmB,CAAC,uBAAU,CAAC,CAAC","sourcesContent":["/* eslint-disable deprecation/deprecation */\nimport { DeprecatedFieldProps, getDeprecatedFieldClassNames, makeDeprecatedField } from '@fluentui/react-field';\nimport type { ForwardRefComponent } from '@fluentui/react-utilities';\nimport { SpinButton, spinButtonClassNames, SpinButtonProps } from '../../SpinButton';\n\n/** @deprecated Use Field with SpinButton: `<Field><SpinButton /></Field>` */\nexport type SpinButtonFieldProps = DeprecatedFieldProps<SpinButtonProps>;\n/** @deprecated Use Field with SpinButton: `<Field><SpinButton /></Field>` */\nexport const spinButtonFieldClassNames = getDeprecatedFieldClassNames(spinButtonClassNames.root);\n/** @deprecated Use Field with SpinButton: `<Field><SpinButton /></Field>` */\nexport const SpinButtonField: ForwardRefComponent<SpinButtonFieldProps> = makeDeprecatedField(SpinButton);\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../../packages/react-components/react-spinbutton/src/index.ts"],"names":[],"mappings":";;;;IACE,wGAAA,UAAU,OAAA;IACV,uHAAA,yBAAyB,OAAA;IACzB,kHAAA,oBAAoB,OAAA;IACpB,0HAAA,4BAA4B,OAAA;IAC5B,oHAAA,sBAAsB,OAAA;IAYf,2HAAA,eAAe,OAA4B;IAAE,4HAAA,yBAAyB,OAAA","sourcesContent":["export {\n SpinButton,\n renderSpinButton_unstable,\n spinButtonClassNames,\n useSpinButtonStyles_unstable,\n useSpinButton_unstable,\n} from './SpinButton';\nexport type {\n SpinButtonOnChangeData,\n SpinButtonChangeEvent,\n SpinButtonProps,\n SpinButtonSlots,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonBounds,\n} from './SpinButton';\n\nexport { SpinButtonField as SpinButtonField_unstable, spinButtonFieldClassNames } from './SpinButtonField';\nexport type { SpinButtonFieldProps as SpinButtonFieldProps_unstable } from './SpinButtonField';\n"]}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../../packages/react-components/react-spinbutton/src/index.ts"],"names":[],"mappings":";;;;IACE,wGAAA,UAAU,OAAA;IACV,uHAAA,yBAAyB,OAAA;IACzB,kHAAA,oBAAoB,OAAA;IACpB,0HAAA,4BAA4B,OAAA;IAC5B,oHAAA,sBAAsB,OAAA;IAaf,2HAAA,eAAe,OAA4B;IAAE,4HAAA,yBAAyB,OAAA","sourcesContent":["export {\n SpinButton,\n renderSpinButton_unstable,\n spinButtonClassNames,\n useSpinButtonStyles_unstable,\n useSpinButton_unstable,\n} from './SpinButton';\nexport type {\n SpinButtonOnChangeData,\n SpinButtonChangeEvent,\n SpinButtonProps,\n SpinButtonSlots,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonBounds,\n} from './SpinButton';\n\n// eslint-disable-next-line deprecation/deprecation\nexport { SpinButtonField as SpinButtonField_unstable, spinButtonFieldClassNames } from './SpinButtonField';\n// eslint-disable-next-line deprecation/deprecation\nexport type { SpinButtonFieldProps as SpinButtonFieldProps_unstable } from './SpinButtonField';\n"]}
@@ -9,6 +9,7 @@ const react_utilities_1 = /*#__PURE__*/require("@fluentui/react-utilities");
9
9
  const Keys = /*#__PURE__*/require("@fluentui/keyboard-keys");
10
10
  const index_1 = /*#__PURE__*/require("../../utils/index");
11
11
  const react_icons_1 = /*#__PURE__*/require("@fluentui/react-icons");
12
+ const react_shared_contexts_1 = /*#__PURE__*/require("@fluentui/react-shared-contexts");
12
13
  const DEFAULT_SPIN_DELAY_MS = 150;
13
14
  const MIN_SPIN_DELAY_MS = 80;
14
15
  const MAX_SPIN_TIME_MS = 1000;
@@ -26,12 +27,13 @@ const lerp = (start, end, percent) => start + (end - start) * percent;
26
27
  * @param ref - reference to root HTMLElement of SpinButton
27
28
  */
28
29
  const useSpinButton_unstable = (props, ref) => {
29
- var _a;
30
+ var _a, _b;
30
31
  const nativeProps = react_utilities_1.getPartitionedNativeProps({
31
32
  props,
32
33
  primarySlotTagName: 'input',
33
34
  excludedPropNames: ['defaultValue', 'max', 'min', 'onChange', 'size', 'value']
34
35
  });
36
+ const overrides = react_shared_contexts_1.useOverrides_unstable();
35
37
  const {
36
38
  value,
37
39
  displayValue,
@@ -43,7 +45,7 @@ const useSpinButton_unstable = (props, ref) => {
43
45
  precision: precisionFromProps,
44
46
  onChange,
45
47
  size = 'medium',
46
- appearance = 'outline',
48
+ appearance = (_a = overrides.inputDefaultAppearance) !== null && _a !== void 0 ? _a : 'outline',
47
49
  root,
48
50
  input,
49
51
  incrementButton,
@@ -254,7 +256,7 @@ const useSpinButton_unstable = (props, ref) => {
254
256
  state.input['aria-valuemin'] = min;
255
257
  state.input['aria-valuemax'] = max;
256
258
  state.input['aria-valuenow'] = currentValue !== null && currentValue !== void 0 ? currentValue : undefined;
257
- state.input['aria-valuetext'] = (_a = state.input['aria-valuetext']) !== null && _a !== void 0 ? _a : value !== undefined && displayValue || undefined;
259
+ state.input['aria-valuetext'] = (_b = state.input['aria-valuetext']) !== null && _b !== void 0 ? _b : value !== undefined && displayValue || undefined;
258
260
  state.input.onChange = react_utilities_1.mergeCallbacks(state.input.onChange, handleInputChange);
259
261
  state.input.onBlur = react_utilities_1.mergeCallbacks(state.input.onBlur, handleBlur);
260
262
  state.input.onKeyDown = react_utilities_1.mergeCallbacks(state.input.onKeyDown, handleKeyDown);
@@ -1 +1 @@
1
- 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* as React from 'react';\nimport {\n getPartitionedNativeProps,\n mergeCallbacks,\n resolveShorthand,\n useControllableState,\n useTimeout,\n} from '@fluentui/react-utilities';\nimport * as Keys from '@fluentui/keyboard-keys';\nimport {\n SpinButtonProps,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonChangeEvent,\n SpinButtonBounds,\n} from './SpinButton.types';\nimport { calculatePrecision, precisionRound, getBound, clamp } from '../../utils/index';\nimport { ChevronUp16Regular, ChevronDown16Regular } from '@fluentui/react-icons';\n\ntype InternalState = {\n value: number | null;\n spinState: SpinButtonSpinState;\n spinTime: number;\n spinDelay: number;\n previousTextValue?: string;\n atBound: SpinButtonBounds;\n};\n\nconst DEFAULT_SPIN_DELAY_MS = 150;\nconst MIN_SPIN_DELAY_MS = 80;\nconst MAX_SPIN_TIME_MS = 1000;\n\n// This is here to give an ease the mouse held down case.\n// Exact easing it to be defined. Once it is we'll likely\n// pull this out into a util function in the SpinButton package.\nconst lerp = (start: number, end: number, percent: number): number => start + (end - start) * percent;\n\n/**\n * Create the state required to render SpinButton.\n *\n * The returned state can be modified with hooks such as useSpinButtonStyles_unstable,\n * before being passed to renderSpinButton_unstable.\n *\n * @param props - props from this instance of SpinButton\n * @param ref - reference to root HTMLElement of SpinButton\n */\nexport const useSpinButton_unstable = (props: SpinButtonProps, ref: React.Ref<HTMLInputElement>): SpinButtonState => {\n const nativeProps = getPartitionedNativeProps({\n props,\n primarySlotTagName: 'input',\n excludedPropNames: ['defaultValue', 'max', 'min', 'onChange', 'size', 'value'],\n });\n\n const {\n value,\n displayValue,\n defaultValue,\n min,\n max,\n step = 1,\n stepPage = 1,\n precision: precisionFromProps,\n onChange,\n size = 'medium',\n appearance = 'outline',\n root,\n input,\n incrementButton,\n decrementButton,\n } = props;\n\n const precision = React.useMemo(() => {\n return precisionFromProps ?? Math.max(calculatePrecision(step), 0);\n }, [precisionFromProps, step]);\n\n const [currentValue, setCurrentValue] = useControllableState({\n state: value,\n defaultState: defaultValue,\n initialState: 0,\n });\n\n const isControlled = value !== undefined;\n\n const [textValue, setTextValue] = React.useState<string | undefined>(undefined);\n const [keyboardSpinState, setKeyboardSpinState] = React.useState<SpinButtonSpinState>('rest');\n\n const internalState = React.useRef<InternalState>({\n value: currentValue,\n spinState: 'rest',\n spinTime: 0,\n spinDelay: DEFAULT_SPIN_DELAY_MS,\n atBound: currentValue !== null ? getBound(precisionRound(currentValue, precision), min, max) : 'none',\n });\n\n const [setStepTimeout, clearStepTimeout] = useTimeout();\n\n const stepValue = (\n e: SpinButtonChangeEvent,\n direction: 'up' | 'down' | 'upPage' | 'downPage',\n startFrom?: string,\n ) => {\n let startValue = internalState.current.value;\n if (startFrom) {\n const num = parseFloat(startFrom);\n if (!isNaN(num)) {\n startValue = num;\n }\n }\n const val = startValue;\n const dir = direction === 'up' || direction === 'upPage' ? 1 : -1;\n const stepSize = direction === 'upPage' || direction === 'downPage' ? stepPage : step;\n\n if (val === null) {\n const stepStart = min === undefined ? 0 : min;\n const nullStep = clamp(stepStart + stepSize * dir, min, max);\n commit(e, nullStep);\n return;\n }\n\n let newValue = val + stepSize * dir;\n if (!Number.isNaN(newValue)) {\n newValue = clamp(newValue, min, max);\n }\n\n commit(e, newValue);\n\n if (internalState.current.spinState !== 'rest') {\n setStepTimeout(() => {\n // Ease the step speed a bit\n internalState.current.spinTime += internalState.current.spinDelay;\n internalState.current.spinDelay = lerp(\n DEFAULT_SPIN_DELAY_MS,\n MIN_SPIN_DELAY_MS,\n internalState.current.spinTime / MAX_SPIN_TIME_MS,\n );\n stepValue(e, direction);\n }, internalState.current.spinDelay);\n }\n };\n\n const handleInputChange = (e: React.ChangeEvent<HTMLInputElement>) => {\n if (!internalState.current.previousTextValue) {\n internalState.current.previousTextValue = textValue;\n }\n const newValue = e.target.value;\n setTextValue(newValue);\n };\n\n const handleIncrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'up';\n stepValue(e, 'up');\n };\n\n const handleDecrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'down';\n stepValue(e, 'down');\n };\n\n const handleStepMouseUpOrLeave = (e: React.MouseEvent<HTMLButtonElement>) => {\n clearStepTimeout();\n internalState.current.spinState = 'rest';\n internalState.current.spinDelay = DEFAULT_SPIN_DELAY_MS;\n internalState.current.spinTime = 0;\n };\n\n const handleBlur = (e: React.FocusEvent<HTMLInputElement>) => {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n };\n\n const handleKeyDown = (e: React.KeyboardEvent<HTMLInputElement>) => {\n let nextKeyboardSpinState: SpinButtonSpinState = 'rest';\n\n if (e.key === Keys.ArrowUp) {\n stepValue(e, 'up', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Keys.ArrowDown) {\n stepValue(e, 'down', textValue);\n nextKeyboardSpinState = 'down';\n } else if (e.key === Keys.PageUp) {\n e.preventDefault();\n stepValue(e, 'upPage', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Keys.PageDown) {\n e.preventDefault();\n stepValue(e, 'downPage', textValue);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === Keys.Home && min !== undefined) {\n commit(e, min);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === Keys.End && max !== undefined) {\n commit(e, max);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Keys.Enter) {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n } else if (e.key === Keys.Escape) {\n if (internalState.current.previousTextValue) {\n setTextValue(undefined);\n internalState.current.previousTextValue = undefined;\n }\n }\n\n if (keyboardSpinState !== nextKeyboardSpinState) {\n setKeyboardSpinState(nextKeyboardSpinState);\n }\n };\n\n const handleKeyUp = (e: React.KeyboardEvent<HTMLInputElement>) => {\n if (keyboardSpinState !== 'rest') {\n setKeyboardSpinState('rest');\n internalState.current.spinState = 'rest';\n }\n };\n\n const commit = (e: SpinButtonChangeEvent, newValue?: number | null, newDisplayValue?: string) => {\n const valueChanged = newValue !== undefined && currentValue !== newValue;\n const displayValueChanged =\n newDisplayValue !== undefined &&\n internalState.current.previousTextValue !== undefined &&\n internalState.current.previousTextValue !== newDisplayValue;\n\n let roundedValue;\n if (valueChanged) {\n roundedValue = precisionRound(newValue!, precision);\n setCurrentValue(roundedValue);\n } else if (displayValueChanged && !isControlled) {\n const nextValue = parseFloat(newDisplayValue as string);\n if (!isNaN(nextValue)) {\n setCurrentValue(precisionRound(nextValue, precision));\n }\n }\n\n if (valueChanged || displayValueChanged) {\n onChange?.(e, { value: roundedValue, displayValue: newDisplayValue });\n }\n\n setTextValue(undefined);\n };\n\n const state: SpinButtonState = {\n size,\n appearance,\n spinState: keyboardSpinState,\n atBound: internalState.current.atBound,\n\n components: {\n root: 'span',\n input: 'input',\n incrementButton: 'button',\n decrementButton: 'button',\n },\n root: resolveShorthand(root, {\n required: true,\n defaultProps: nativeProps.root,\n }),\n input: resolveShorthand(input, {\n required: true,\n defaultProps: {\n ref,\n autoComplete: 'off',\n role: 'spinbutton',\n appearance,\n type: 'text',\n ...nativeProps.primary,\n },\n }),\n incrementButton: resolveShorthand(incrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronUp16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Increment value',\n type: 'button',\n },\n }),\n decrementButton: resolveShorthand(decrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronDown16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Decrement value',\n type: 'button',\n },\n }),\n };\n\n let valueToDisplay;\n if (textValue !== undefined) {\n valueToDisplay = textValue;\n } else if (value === null || currentValue === null) {\n valueToDisplay = displayValue ?? '';\n internalState.current.value = null;\n internalState.current.atBound = 'none';\n } else {\n const roundedValue = precisionRound(currentValue, precision);\n internalState.current.value = roundedValue;\n internalState.current.atBound = getBound(roundedValue, min, max);\n if (isControlled) {\n valueToDisplay = displayValue ?? String(roundedValue);\n } else {\n valueToDisplay = String(roundedValue);\n }\n }\n\n state.input.value = valueToDisplay;\n state.input['aria-valuemin'] = min;\n state.input['aria-valuemax'] = max;\n state.input['aria-valuenow'] = currentValue ?? undefined;\n state.input['aria-valuetext'] = state.input['aria-valuetext'] ?? ((value !== undefined && displayValue) || undefined);\n state.input.onChange = mergeCallbacks(state.input.onChange, handleInputChange);\n state.input.onBlur = mergeCallbacks(state.input.onBlur, handleBlur);\n state.input.onKeyDown = mergeCallbacks(state.input.onKeyDown, handleKeyDown);\n state.input.onKeyUp = mergeCallbacks(state.input.onKeyUp, handleKeyUp);\n\n state.incrementButton.onMouseDown = mergeCallbacks(handleIncrementMouseDown, state.incrementButton.onMouseDown);\n state.incrementButton.onMouseUp = mergeCallbacks(state.incrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.incrementButton.onMouseLeave = mergeCallbacks(state.incrementButton.onMouseLeave, handleStepMouseUpOrLeave);\n\n state.decrementButton.onMouseDown = mergeCallbacks(handleDecrementMouseDown, state.decrementButton.onMouseDown);\n state.decrementButton.onMouseUp = mergeCallbacks(state.decrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.decrementButton.onMouseLeave = mergeCallbacks(state.decrementButton.onMouseLeave, handleStepMouseUpOrLeave);\n\n return state;\n};\n"]}
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* as React from 'react';\nimport {\n getPartitionedNativeProps,\n mergeCallbacks,\n resolveShorthand,\n useControllableState,\n useTimeout,\n} from '@fluentui/react-utilities';\nimport * as Keys from '@fluentui/keyboard-keys';\nimport {\n SpinButtonProps,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonChangeEvent,\n SpinButtonBounds,\n} from './SpinButton.types';\nimport { calculatePrecision, precisionRound, getBound, clamp } from '../../utils/index';\nimport { ChevronUp16Regular, ChevronDown16Regular } from '@fluentui/react-icons';\nimport { useOverrides_unstable as useOverrides } from '@fluentui/react-shared-contexts';\n\ntype InternalState = {\n value: number | null;\n spinState: SpinButtonSpinState;\n spinTime: number;\n spinDelay: number;\n previousTextValue?: string;\n atBound: SpinButtonBounds;\n};\n\nconst DEFAULT_SPIN_DELAY_MS = 150;\nconst MIN_SPIN_DELAY_MS = 80;\nconst MAX_SPIN_TIME_MS = 1000;\n\n// This is here to give an ease the mouse held down case.\n// Exact easing it to be defined. Once it is we'll likely\n// pull this out into a util function in the SpinButton package.\nconst lerp = (start: number, end: number, percent: number): number => start + (end - start) * percent;\n\n/**\n * Create the state required to render SpinButton.\n *\n * The returned state can be modified with hooks such as useSpinButtonStyles_unstable,\n * before being passed to renderSpinButton_unstable.\n *\n * @param props - props from this instance of SpinButton\n * @param ref - reference to root HTMLElement of SpinButton\n */\nexport const useSpinButton_unstable = (props: SpinButtonProps, ref: React.Ref<HTMLInputElement>): SpinButtonState => {\n const nativeProps = getPartitionedNativeProps({\n props,\n primarySlotTagName: 'input',\n excludedPropNames: ['defaultValue', 'max', 'min', 'onChange', 'size', 'value'],\n });\n\n const overrides = useOverrides();\n\n const {\n value,\n displayValue,\n defaultValue,\n min,\n max,\n step = 1,\n stepPage = 1,\n precision: precisionFromProps,\n onChange,\n size = 'medium',\n appearance = overrides.inputDefaultAppearance ?? 'outline',\n root,\n input,\n incrementButton,\n decrementButton,\n } = props;\n\n const precision = React.useMemo(() => {\n return precisionFromProps ?? Math.max(calculatePrecision(step), 0);\n }, [precisionFromProps, step]);\n\n const [currentValue, setCurrentValue] = useControllableState({\n state: value,\n defaultState: defaultValue,\n initialState: 0,\n });\n\n const isControlled = value !== undefined;\n\n const [textValue, setTextValue] = React.useState<string | undefined>(undefined);\n const [keyboardSpinState, setKeyboardSpinState] = React.useState<SpinButtonSpinState>('rest');\n\n const internalState = React.useRef<InternalState>({\n value: currentValue,\n spinState: 'rest',\n spinTime: 0,\n spinDelay: DEFAULT_SPIN_DELAY_MS,\n atBound: currentValue !== null ? getBound(precisionRound(currentValue, precision), min, max) : 'none',\n });\n\n const [setStepTimeout, clearStepTimeout] = useTimeout();\n\n const stepValue = (\n e: SpinButtonChangeEvent,\n direction: 'up' | 'down' | 'upPage' | 'downPage',\n startFrom?: string,\n ) => {\n let startValue = internalState.current.value;\n if (startFrom) {\n const num = parseFloat(startFrom);\n if (!isNaN(num)) {\n startValue = num;\n }\n }\n const val = startValue;\n const dir = direction === 'up' || direction === 'upPage' ? 1 : -1;\n const stepSize = direction === 'upPage' || direction === 'downPage' ? stepPage : step;\n\n if (val === null) {\n const stepStart = min === undefined ? 0 : min;\n const nullStep = clamp(stepStart + stepSize * dir, min, max);\n commit(e, nullStep);\n return;\n }\n\n let newValue = val + stepSize * dir;\n if (!Number.isNaN(newValue)) {\n newValue = clamp(newValue, min, max);\n }\n\n commit(e, newValue);\n\n if (internalState.current.spinState !== 'rest') {\n setStepTimeout(() => {\n // Ease the step speed a bit\n internalState.current.spinTime += internalState.current.spinDelay;\n internalState.current.spinDelay = lerp(\n DEFAULT_SPIN_DELAY_MS,\n MIN_SPIN_DELAY_MS,\n internalState.current.spinTime / MAX_SPIN_TIME_MS,\n );\n stepValue(e, direction);\n }, internalState.current.spinDelay);\n }\n };\n\n const handleInputChange = (e: React.ChangeEvent<HTMLInputElement>) => {\n if (!internalState.current.previousTextValue) {\n internalState.current.previousTextValue = textValue;\n }\n const newValue = e.target.value;\n setTextValue(newValue);\n };\n\n const handleIncrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'up';\n stepValue(e, 'up');\n };\n\n const handleDecrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'down';\n stepValue(e, 'down');\n };\n\n const handleStepMouseUpOrLeave = (e: React.MouseEvent<HTMLButtonElement>) => {\n clearStepTimeout();\n internalState.current.spinState = 'rest';\n internalState.current.spinDelay = DEFAULT_SPIN_DELAY_MS;\n internalState.current.spinTime = 0;\n };\n\n const handleBlur = (e: React.FocusEvent<HTMLInputElement>) => {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n };\n\n const handleKeyDown = (e: React.KeyboardEvent<HTMLInputElement>) => {\n let nextKeyboardSpinState: SpinButtonSpinState = 'rest';\n\n if (e.key === Keys.ArrowUp) {\n stepValue(e, 'up', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Keys.ArrowDown) {\n stepValue(e, 'down', textValue);\n nextKeyboardSpinState = 'down';\n } else if (e.key === Keys.PageUp) {\n e.preventDefault();\n stepValue(e, 'upPage', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Keys.PageDown) {\n e.preventDefault();\n stepValue(e, 'downPage', textValue);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === Keys.Home && min !== undefined) {\n commit(e, min);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === Keys.End && max !== undefined) {\n commit(e, max);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Keys.Enter) {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n } else if (e.key === Keys.Escape) {\n if (internalState.current.previousTextValue) {\n setTextValue(undefined);\n internalState.current.previousTextValue = undefined;\n }\n }\n\n if (keyboardSpinState !== nextKeyboardSpinState) {\n setKeyboardSpinState(nextKeyboardSpinState);\n }\n };\n\n const handleKeyUp = (e: React.KeyboardEvent<HTMLInputElement>) => {\n if (keyboardSpinState !== 'rest') {\n setKeyboardSpinState('rest');\n internalState.current.spinState = 'rest';\n }\n };\n\n const commit = (e: SpinButtonChangeEvent, newValue?: number | null, newDisplayValue?: string) => {\n const valueChanged = newValue !== undefined && currentValue !== newValue;\n const displayValueChanged =\n newDisplayValue !== undefined &&\n internalState.current.previousTextValue !== undefined &&\n internalState.current.previousTextValue !== newDisplayValue;\n\n let roundedValue;\n if (valueChanged) {\n roundedValue = precisionRound(newValue!, precision);\n setCurrentValue(roundedValue);\n } else if (displayValueChanged && !isControlled) {\n const nextValue = parseFloat(newDisplayValue as string);\n if (!isNaN(nextValue)) {\n setCurrentValue(precisionRound(nextValue, precision));\n }\n }\n\n if (valueChanged || displayValueChanged) {\n onChange?.(e, { value: roundedValue, displayValue: newDisplayValue });\n }\n\n setTextValue(undefined);\n };\n\n const state: SpinButtonState = {\n size,\n appearance,\n spinState: keyboardSpinState,\n atBound: internalState.current.atBound,\n\n components: {\n root: 'span',\n input: 'input',\n incrementButton: 'button',\n decrementButton: 'button',\n },\n root: resolveShorthand(root, {\n required: true,\n defaultProps: nativeProps.root,\n }),\n input: resolveShorthand(input, {\n required: true,\n defaultProps: {\n ref,\n autoComplete: 'off',\n role: 'spinbutton',\n appearance,\n type: 'text',\n ...nativeProps.primary,\n },\n }),\n incrementButton: resolveShorthand(incrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronUp16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Increment value',\n type: 'button',\n },\n }),\n decrementButton: resolveShorthand(decrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronDown16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Decrement value',\n type: 'button',\n },\n }),\n };\n\n let valueToDisplay;\n if (textValue !== undefined) {\n valueToDisplay = textValue;\n } else if (value === null || currentValue === null) {\n valueToDisplay = displayValue ?? '';\n internalState.current.value = null;\n internalState.current.atBound = 'none';\n } else {\n const roundedValue = precisionRound(currentValue, precision);\n internalState.current.value = roundedValue;\n internalState.current.atBound = getBound(roundedValue, min, max);\n if (isControlled) {\n valueToDisplay = displayValue ?? String(roundedValue);\n } else {\n valueToDisplay = String(roundedValue);\n }\n }\n\n state.input.value = valueToDisplay;\n state.input['aria-valuemin'] = min;\n state.input['aria-valuemax'] = max;\n state.input['aria-valuenow'] = currentValue ?? undefined;\n state.input['aria-valuetext'] = state.input['aria-valuetext'] ?? ((value !== undefined && displayValue) || undefined);\n state.input.onChange = mergeCallbacks(state.input.onChange, handleInputChange);\n state.input.onBlur = mergeCallbacks(state.input.onBlur, handleBlur);\n state.input.onKeyDown = mergeCallbacks(state.input.onKeyDown, handleKeyDown);\n state.input.onKeyUp = mergeCallbacks(state.input.onKeyUp, handleKeyUp);\n\n state.incrementButton.onMouseDown = mergeCallbacks(handleIncrementMouseDown, state.incrementButton.onMouseDown);\n state.incrementButton.onMouseUp = mergeCallbacks(state.incrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.incrementButton.onMouseLeave = mergeCallbacks(state.incrementButton.onMouseLeave, handleStepMouseUpOrLeave);\n\n state.decrementButton.onMouseDown = mergeCallbacks(handleDecrementMouseDown, state.decrementButton.onMouseDown);\n state.decrementButton.onMouseUp = mergeCallbacks(state.decrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.decrementButton.onMouseLeave = mergeCallbacks(state.decrementButton.onMouseLeave, handleStepMouseUpOrLeave);\n\n return state;\n};\n"]}
@@ -4,17 +4,11 @@ Object.defineProperty(exports, "__esModule", {
4
4
  value: true
5
5
  });
6
6
  exports.SpinButtonField = exports.spinButtonFieldClassNames = void 0;
7
- const React = /*#__PURE__*/require("react");
7
+ /* eslint-disable deprecation/deprecation */
8
8
  const react_field_1 = /*#__PURE__*/require("@fluentui/react-field");
9
9
  const SpinButton_1 = /*#__PURE__*/require("../../SpinButton");
10
- exports.spinButtonFieldClassNames = /*#__PURE__*/react_field_1.getFieldClassNames('SpinButtonField');
11
- exports.SpinButtonField = /*#__PURE__*/React.forwardRef((props, ref) => {
12
- const state = react_field_1.useField_unstable(props, ref, {
13
- component: SpinButton_1.SpinButton,
14
- classNames: exports.spinButtonFieldClassNames
15
- });
16
- react_field_1.useFieldStyles_unstable(state);
17
- return react_field_1.renderField_unstable(state);
18
- });
19
- exports.SpinButtonField.displayName = 'SpinButtonField';
10
+ /** @deprecated Use Field with SpinButton: `<Field><SpinButton /></Field>` */
11
+ exports.spinButtonFieldClassNames = /*#__PURE__*/react_field_1.getDeprecatedFieldClassNames(SpinButton_1.spinButtonClassNames.root);
12
+ /** @deprecated Use Field with SpinButton: `<Field><SpinButton /></Field>` */
13
+ exports.SpinButtonField = /*#__PURE__*/react_field_1.makeDeprecatedField(SpinButton_1.SpinButton);
20
14
  //# sourceMappingURL=SpinButtonField.js.map
@@ -1 +1 @@
1
- {"version":3,"mappings":";;;;;;AAAA;AAEA;AAOA;AAIaA,iCAAyB,gBAAGC,gCAAkB,CAAC,iBAAiB,CAAC;AAEjED,uBAAe,gBAA8CE,KAAK,CAACC,UAAU,CAAC,CAACC,KAAK,EAAEC,GAAG,KAAI;EACxG,MAAMC,KAAK,GAAGL,+BAAiB,CAACG,KAAK,EAAEC,GAAG,EAAE;IAAEE,SAAS,EAAEC,uBAAU;IAAEC,UAAU,EAAET;EAAyB,CAAE,CAAC;EAC7GC,qCAAuB,CAACK,KAAK,CAAC;EAC9B,OAAOL,kCAAoB,CAACK,KAAK,CAAC;AACpC,CAAC,CAAC;AAEFN,uBAAe,CAACU,WAAW,GAAG,iBAAiB","names":["exports","react_field_1","React","forwardRef","props","ref","state","component","SpinButton_1","classNames","displayName"],"sourceRoot":"../src/","sources":["packages/react-components/react-spinbutton/src/components/SpinButtonField/SpinButtonField.tsx"],"sourcesContent":["import * as React from 'react';\nimport type { FieldProps } from '@fluentui/react-field';\nimport {\n getFieldClassNames,\n renderField_unstable,\n useFieldStyles_unstable,\n useField_unstable,\n} from '@fluentui/react-field';\nimport type { ForwardRefComponent } from '@fluentui/react-utilities';\nimport { SpinButton } from '../../SpinButton';\n\nexport type SpinButtonFieldProps = FieldProps<typeof SpinButton>;\n\nexport const spinButtonFieldClassNames = getFieldClassNames('SpinButtonField');\n\nexport const SpinButtonField: ForwardRefComponent<SpinButtonFieldProps> = React.forwardRef((props, ref) => {\n const state = useField_unstable(props, ref, { component: SpinButton, classNames: spinButtonFieldClassNames });\n useFieldStyles_unstable(state);\n return renderField_unstable(state);\n});\n\nSpinButtonField.displayName = 'SpinButtonField';\n"]}
1
+ {"version":3,"mappings":";;;;;;AAAA;AACA;AAEA;AAIA;AACaA,iCAAyB,gBAAGC,0CAA4B,CAACC,iCAAoB,CAACC,IAAI,CAAC;AAChG;AACaH,uBAAe,gBAA8CC,iCAAmB,CAACC,uBAAU,CAAC","names":["exports","react_field_1","SpinButton_1","root"],"sourceRoot":"../src/","sources":["packages/react-components/react-spinbutton/src/components/SpinButtonField/SpinButtonField.tsx"],"sourcesContent":["/* eslint-disable deprecation/deprecation */\nimport { DeprecatedFieldProps, getDeprecatedFieldClassNames, makeDeprecatedField } from '@fluentui/react-field';\nimport type { ForwardRefComponent } from '@fluentui/react-utilities';\nimport { SpinButton, spinButtonClassNames, SpinButtonProps } from '../../SpinButton';\n\n/** @deprecated Use Field with SpinButton: `<Field><SpinButton /></Field>` */\nexport type SpinButtonFieldProps = DeprecatedFieldProps<SpinButtonProps>;\n/** @deprecated Use Field with SpinButton: `<Field><SpinButton /></Field>` */\nexport const spinButtonFieldClassNames = getDeprecatedFieldClassNames(spinButtonClassNames.root);\n/** @deprecated Use Field with SpinButton: `<Field><SpinButton /></Field>` */\nexport const SpinButtonField: ForwardRefComponent<SpinButtonFieldProps> = makeDeprecatedField(SpinButton);\n"]}
@@ -35,6 +35,7 @@ Object.defineProperty(exports, "useSpinButton_unstable", {
35
35
  return SpinButton_1.useSpinButton_unstable;
36
36
  }
37
37
  });
38
+ // eslint-disable-next-line deprecation/deprecation
38
39
  var SpinButtonField_1 = /*#__PURE__*/require("./SpinButtonField");
39
40
  Object.defineProperty(exports, "SpinButtonField_unstable", {
40
41
  enumerable: true,
@@ -1 +1 @@
1
- {"version":3,"mappings":";;;;;;AAAA;AACEA;EAAAC;EAAAC;IAAA,8BAAU;EAAA;AAAA;AACVF;EAAAC;EAAAC;IAAA,6CAAyB;EAAA;AAAA;AACzBF;EAAAC;EAAAC;IAAA,wCAAoB;EAAA;AAAA;AACpBF;EAAAC;EAAAC;IAAA,gDAA4B;EAAA;AAAA;AAC5BF;EAAAC;EAAAC;IAAA,0CAAsB;EAAA;AAAA;AAYxB;AAASF;EAAAC;EAAAC;IAAA,wCAAe;EAAA;AAAA;AAA8BF;EAAAC;EAAAC;IAAA,kDAAyB;EAAA;AAAA","names":["Object","enumerable","get"],"sourceRoot":"../src/","sources":["packages/react-components/react-spinbutton/src/index.ts"],"sourcesContent":["export {\n SpinButton,\n renderSpinButton_unstable,\n spinButtonClassNames,\n useSpinButtonStyles_unstable,\n useSpinButton_unstable,\n} from './SpinButton';\nexport type {\n SpinButtonOnChangeData,\n SpinButtonChangeEvent,\n SpinButtonProps,\n SpinButtonSlots,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonBounds,\n} from './SpinButton';\n\nexport { SpinButtonField as SpinButtonField_unstable, spinButtonFieldClassNames } from './SpinButtonField';\nexport type { SpinButtonFieldProps as SpinButtonFieldProps_unstable } from './SpinButtonField';\n"]}
1
+ {"version":3,"mappings":";;;;;;AAAA;AACEA;EAAAC;EAAAC;IAAA,8BAAU;EAAA;AAAA;AACVF;EAAAC;EAAAC;IAAA,6CAAyB;EAAA;AAAA;AACzBF;EAAAC;EAAAC;IAAA,wCAAoB;EAAA;AAAA;AACpBF;EAAAC;EAAAC;IAAA,gDAA4B;EAAA;AAAA;AAC5BF;EAAAC;EAAAC;IAAA,0CAAsB;EAAA;AAAA;AAYxB;AACA;AAASF;EAAAC;EAAAC;IAAA,wCAAe;EAAA;AAAA;AAA8BF;EAAAC;EAAAC;IAAA,kDAAyB;EAAA;AAAA","names":["Object","enumerable","get"],"sourceRoot":"../src/","sources":["packages/react-components/react-spinbutton/src/index.ts"],"sourcesContent":["export {\n SpinButton,\n renderSpinButton_unstable,\n spinButtonClassNames,\n useSpinButtonStyles_unstable,\n useSpinButton_unstable,\n} from './SpinButton';\nexport type {\n SpinButtonOnChangeData,\n SpinButtonChangeEvent,\n SpinButtonProps,\n SpinButtonSlots,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonBounds,\n} from './SpinButton';\n\n// eslint-disable-next-line deprecation/deprecation\nexport { SpinButtonField as SpinButtonField_unstable, spinButtonFieldClassNames } from './SpinButtonField';\n// eslint-disable-next-line deprecation/deprecation\nexport type { SpinButtonFieldProps as SpinButtonFieldProps_unstable } from './SpinButtonField';\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@fluentui/react-spinbutton",
3
- "version": "9.0.15",
3
+ "version": "9.1.0",
4
4
  "description": "Fluent UI React SpinButton component.",
5
5
  "main": "lib-commonjs/index.js",
6
6
  "module": "lib/index.js",
@@ -28,18 +28,19 @@
28
28
  "@fluentui/eslint-plugin": "*",
29
29
  "@fluentui/react-conformance": "*",
30
30
  "@fluentui/react-conformance-griffel": "9.0.0-beta.19",
31
- "@fluentui/react-label": "^9.0.17",
31
+ "@fluentui/react-label": "^9.0.18",
32
32
  "@fluentui/scripts-api-extractor": "*",
33
33
  "@fluentui/scripts-tasks": "*"
34
34
  },
35
35
  "dependencies": {
36
36
  "@griffel/react": "^1.5.2",
37
37
  "@fluentui/keyboard-keys": "^9.0.1",
38
- "@fluentui/react-field": "9.0.0-alpha.15",
38
+ "@fluentui/react-field": "9.0.0-alpha.17",
39
39
  "@fluentui/react-icons": "^2.0.175",
40
- "@fluentui/react-input": "^9.2.12",
40
+ "@fluentui/react-input": "^9.3.0",
41
+ "@fluentui/react-shared-contexts": "^9.2.0",
41
42
  "@fluentui/react-theme": "^9.1.5",
42
- "@fluentui/react-utilities": "^9.4.0",
43
+ "@fluentui/react-utilities": "^9.5.0",
43
44
  "tslib": "^2.1.0"
44
45
  },
45
46
  "peerDependencies": {