@fluentui/react-spinbutton 9.0.12 → 9.0.14
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- package/CHANGELOG.json +93 -1
- package/CHANGELOG.md +28 -2
- package/lib/components/SpinButton/SpinButton.js +0 -1
- package/lib/components/SpinButton/SpinButton.js.map +1 -1
- package/lib/components/SpinButton/renderSpinButton.js +8 -5
- package/lib/components/SpinButton/renderSpinButton.js.map +1 -1
- package/lib/components/SpinButton/useSpinButton.js +2 -33
- package/lib/components/SpinButton/useSpinButton.js.map +1 -1
- package/lib/components/SpinButton/useSpinButtonStyles.js +251 -256
- package/lib/components/SpinButton/useSpinButtonStyles.js.map +1 -1
- package/lib/components/SpinButtonField/SpinButtonField.js.map +1 -1
- package/lib/index.js.map +1 -1
- package/lib/utils/clamp.js +0 -6
- package/lib/utils/clamp.js.map +1 -1
- package/lib/utils/getBound.js +0 -2
- package/lib/utils/getBound.js.map +1 -1
- package/lib/utils/precision.js +0 -5
- package/lib/utils/precision.js.map +1 -1
- package/lib-commonjs/SpinButton.js +0 -2
- package/lib-commonjs/SpinButton.js.map +1 -1
- package/lib-commonjs/SpinButtonField.js +0 -2
- package/lib-commonjs/SpinButtonField.js.map +1 -1
- package/lib-commonjs/components/SpinButton/SpinButton.js +0 -6
- package/lib-commonjs/components/SpinButton/SpinButton.js.map +1 -1
- package/lib-commonjs/components/SpinButton/SpinButton.types.js.map +1 -1
- package/lib-commonjs/components/SpinButton/index.js +0 -6
- package/lib-commonjs/components/SpinButton/index.js.map +1 -1
- package/lib-commonjs/components/SpinButton/renderSpinButton.js +8 -9
- package/lib-commonjs/components/SpinButton/renderSpinButton.js.map +1 -1
- package/lib-commonjs/components/SpinButton/useSpinButton.js +2 -40
- package/lib-commonjs/components/SpinButton/useSpinButton.js.map +1 -1
- package/lib-commonjs/components/SpinButton/useSpinButtonStyles.js +251 -261
- package/lib-commonjs/components/SpinButton/useSpinButtonStyles.js.map +1 -1
- package/lib-commonjs/components/SpinButtonField/SpinButtonField.js +0 -4
- package/lib-commonjs/components/SpinButtonField/SpinButtonField.js.map +1 -1
- package/lib-commonjs/components/SpinButtonField/index.js +0 -2
- package/lib-commonjs/components/SpinButtonField/index.js.map +1 -1
- package/lib-commonjs/index.js +0 -4
- package/lib-commonjs/index.js.map +1 -1
- package/lib-commonjs/utils/clamp.js +0 -8
- package/lib-commonjs/utils/clamp.js.map +1 -1
- package/lib-commonjs/utils/getBound.js +0 -4
- package/lib-commonjs/utils/getBound.js.map +1 -1
- package/lib-commonjs/utils/index.js +0 -4
- package/lib-commonjs/utils/index.js.map +1 -1
- package/lib-commonjs/utils/precision.js +0 -8
- package/lib-commonjs/utils/precision.js.map +1 -1
- package/package.json +8 -8
package/CHANGELOG.json
CHANGED
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"name": "@fluentui/react-spinbutton",
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"entries": [
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"date": "
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"date": "Mon, 09 Jan 2023 14:31:49 GMT",
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"tag": "@fluentui/react-spinbutton_v9.0.14",
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"version": "9.0.14",
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"comments": {
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"patch": [
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{
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"author": "beachball",
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"package": "@fluentui/react-spinbutton",
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"comment": "Bump @fluentui/react-field to v9.0.0-alpha.14",
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"commit": "26f0364b3837056ee8e0df42a7932c298c68290e"
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},
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{
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"author": "beachball",
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"package": "@fluentui/react-spinbutton",
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"comment": "Bump @fluentui/react-input to v9.2.11",
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"commit": "26f0364b3837056ee8e0df42a7932c298c68290e"
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},
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{
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"author": "beachball",
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"package": "@fluentui/react-spinbutton",
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"comment": "Bump @fluentui/react-utilities to v9.4.0",
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"commit": "26f0364b3837056ee8e0df42a7932c298c68290e"
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},
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{
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"author": "beachball",
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"package": "@fluentui/react-spinbutton",
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"comment": "Bump @fluentui/react-label to v9.0.16",
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"commit": "26f0364b3837056ee8e0df42a7932c298c68290e"
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}
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]
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{
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"date": "Wed, 04 Jan 2023 01:40:28 GMT",
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"tag": "@fluentui/react-spinbutton_v9.0.13",
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"version": "9.0.13",
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"comments": {
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"patch": [
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{
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"author": "olfedias@microsoft.com",
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"package": "@fluentui/react-spinbutton",
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"commit": "2c38f1e4ae07b2b60df596efe11015a68f166dbf",
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"comment": "chore: Update Griffel to latest version"
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},
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{
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"author": "beachball",
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"package": "@fluentui/react-spinbutton",
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"comment": "Bump @fluentui/react-field to v9.0.0-alpha.13",
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"commit": "3e322d15529451be153e97298873253e21af4082"
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},
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{
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"author": "beachball",
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"package": "@fluentui/react-spinbutton",
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"comment": "Bump @fluentui/react-input to v9.2.10",
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"commit": "3e322d15529451be153e97298873253e21af4082"
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"author": "beachball",
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"package": "@fluentui/react-spinbutton",
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"comment": "Bump @fluentui/react-utilities to v9.3.1",
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"commit": "3e322d15529451be153e97298873253e21af4082"
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"author": "beachball",
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"package": "@fluentui/react-spinbutton",
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"comment": "Bump @fluentui/react-conformance-griffel to v9.0.0-beta.19",
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"commit": "3e322d15529451be153e97298873253e21af4082"
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},
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"author": "beachball",
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"package": "@fluentui/react-spinbutton",
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"comment": "Bump @fluentui/react-label to v9.0.15",
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"commit": "3e322d15529451be153e97298873253e21af4082"
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}
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],
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"none": [
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{
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"author": "martinhochel@microsoft.com",
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"package": "@fluentui/react-spinbutton",
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"commit": "4ec2b998b294d6d9c3196d3d82893bdd97d0c105",
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"comment": "chore(scripts): move index.ts to to follow sub-folder domain packaging"
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},
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{
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"author": "martinhochel@microsoft.com",
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"package": "@fluentui/react-spinbutton",
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"commit": "194b0cf0cc27c1c1233aa945f09b3ad29778d8ca",
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"comment": "chore(scripts): use for @fluentui/scripts version within all package.json"
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}
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]
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}
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},
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{
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"date": "Wed, 21 Dec 2022 10:20:31 GMT",
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"tag": "@fluentui/react-spinbutton_v9.0.12",
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"version": "9.0.12",
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"comments": {
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package/CHANGELOG.md
CHANGED
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# Change Log - @fluentui/react-spinbutton
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This log was last generated on
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This log was last generated on Mon, 09 Jan 2023 14:31:49 GMT and should not be manually modified.
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<!-- Start content -->
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## [9.0.14](https://github.com/microsoft/fluentui/tree/@fluentui/react-spinbutton_v9.0.14)
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Mon, 09 Jan 2023 14:31:49 GMT
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[Compare changes](https://github.com/microsoft/fluentui/compare/@fluentui/react-spinbutton_v9.0.13..@fluentui/react-spinbutton_v9.0.14)
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### Patches
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- Bump @fluentui/react-field to v9.0.0-alpha.14 ([PR #26257](https://github.com/microsoft/fluentui/pull/26257) by beachball)
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- Bump @fluentui/react-input to v9.2.11 ([PR #26257](https://github.com/microsoft/fluentui/pull/26257) by beachball)
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- Bump @fluentui/react-utilities to v9.4.0 ([PR #26257](https://github.com/microsoft/fluentui/pull/26257) by beachball)
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- Bump @fluentui/react-label to v9.0.16 ([PR #26257](https://github.com/microsoft/fluentui/pull/26257) by beachball)
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## [9.0.13](https://github.com/microsoft/fluentui/tree/@fluentui/react-spinbutton_v9.0.13)
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Wed, 04 Jan 2023 01:40:28 GMT
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[Compare changes](https://github.com/microsoft/fluentui/compare/@fluentui/react-spinbutton_v9.0.12..@fluentui/react-spinbutton_v9.0.13)
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### Patches
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- chore: Update Griffel to latest version ([PR #26045](https://github.com/microsoft/fluentui/pull/26045) by olfedias@microsoft.com)
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- Bump @fluentui/react-field to v9.0.0-alpha.13 ([PR #26114](https://github.com/microsoft/fluentui/pull/26114) by beachball)
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- Bump @fluentui/react-input to v9.2.10 ([PR #26114](https://github.com/microsoft/fluentui/pull/26114) by beachball)
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- Bump @fluentui/react-utilities to v9.3.1 ([PR #26114](https://github.com/microsoft/fluentui/pull/26114) by beachball)
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- Bump @fluentui/react-conformance-griffel to v9.0.0-beta.19 ([PR #26114](https://github.com/microsoft/fluentui/pull/26114) by beachball)
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- Bump @fluentui/react-label to v9.0.15 ([PR #26114](https://github.com/microsoft/fluentui/pull/26114) by beachball)
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## [9.0.12](https://github.com/microsoft/fluentui/tree/@fluentui/react-spinbutton_v9.0.12)
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Wed, 21 Dec 2022 10:
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Wed, 21 Dec 2022 10:20:31 GMT
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[Compare changes](https://github.com/microsoft/fluentui/compare/@fluentui/react-spinbutton_v9.0.11..@fluentui/react-spinbutton_v9.0.12)
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### Patches
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/**
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* A SpinButton allows someone to incrementally adjust a value in small steps.
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*/
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export const SpinButton = /*#__PURE__*/React.forwardRef((props, ref) => {
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const state = useSpinButton_unstable(props, ref);
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useSpinButtonStyles_unstable(state);
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{"version":3,"
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{"version":3,"mappings":"AAAA,OAAO,KAAKA,KAAK,MAAM,OAAO;AAC9B,SAASC,sBAAsB,QAAQ,iBAAiB;AACxD,SAASC,yBAAyB,QAAQ,oBAAoB;AAC9D,SAASC,4BAA4B,QAAQ,uBAAuB;AAIpE;;;AAGA,OAAO,MAAMC,UAAU,gBAAyCJ,KAAK,CAACK,UAAU,CAAC,CAACC,KAAK,EAAEC,GAAG,KAAI;EAC9F,MAAMC,KAAK,GAAGP,sBAAsB,CAACK,KAAK,EAAEC,GAAG,CAAC;EAEhDJ,4BAA4B,CAACK,KAAK,CAAC;EACnC,OAAON,yBAAyB,CAACM,KAAK,CAAC;AACzC,CAAC,CAAC;AAEFJ,UAAU,CAACK,WAAW,GAAG,YAAY","names":["React","useSpinButton_unstable","renderSpinButton_unstable","useSpinButtonStyles_unstable","SpinButton","forwardRef","props","ref","state","displayName"],"sourceRoot":"../src/","sources":["packages/react-components/react-spinbutton/src/components/SpinButton/SpinButton.tsx"],"sourcesContent":["import * as React from 'react';\nimport { useSpinButton_unstable } from './useSpinButton';\nimport { renderSpinButton_unstable } from './renderSpinButton';\nimport { useSpinButtonStyles_unstable } from './useSpinButtonStyles';\nimport type { SpinButtonProps } from './SpinButton.types';\nimport type { ForwardRefComponent } from '@fluentui/react-utilities';\n\n/**\n * A SpinButton allows someone to incrementally adjust a value in small steps.\n */\nexport const SpinButton: ForwardRefComponent<SpinButtonProps> = React.forwardRef((props, ref) => {\n const state = useSpinButton_unstable(props, ref);\n\n useSpinButtonStyles_unstable(state);\n return renderSpinButton_unstable(state);\n});\n\nSpinButton.displayName = 'SpinButton';\n"]}
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/**
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* Render the final JSX of SpinButton
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*/
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export const renderSpinButton_unstable = state => {
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// Leaving this here for now.
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// This is the approach using react-input's Input component.
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slots,
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slotProps
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} = getSlots(state);
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return /*#__PURE__*/React.createElement(slots.root, {
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}
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return /*#__PURE__*/React.createElement(slots.root, {
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...slotProps.root
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}, /*#__PURE__*/React.createElement(slots.input, {
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...slotProps.input
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}), /*#__PURE__*/React.createElement(slots.incrementButton, {
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...slotProps.incrementButton
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}), /*#__PURE__*/React.createElement(slots.decrementButton, {
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...slotProps.decrementButton
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}));
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};
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//# sourceMappingURL=renderSpinButton.js.map
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{"version":3,"
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{"version":3,"mappings":"AAAA,OAAO,KAAKA,KAAK,MAAM,OAAO;AAC9B,SAASC,QAAQ,QAAQ,2BAA2B;AAGpD;;;AAGA,OAAO,MAAMC,yBAAyB,GAAIC,KAAsB,IAAI;EAClE;EACA;EACA;EACA;EAEA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EAEA;EACA;EACA;EACA;EACA;EAEA,MAAM;IAAEC,KAAK;IAAEC;EAAS,CAAE,GAAGJ,QAAQ,CAAkBE,KAAK,CAAC;EAE7D,oBACEH,oBAACI,KAAK,CAACE,IAAI;IAAA,GAAKD,SAAS,CAACC;EAAI,gBAC5BN,oBAACI,KAAK,CAACG,KAAK;IAAA,GAAKF,SAAS,CAACE;EAAK,EAAI,eACpCP,oBAACI,KAAK,CAACI,eAAe;IAAA,GAAKH,SAAS,CAACG;EAAe,EAAI,eACxDR,oBAACI,KAAK,CAACK,eAAe;IAAA,GAAKJ,SAAS,CAACI;EAAe,EAAI,CAC7C;AAEjB,CAAC","names":["React","getSlots","renderSpinButton_unstable","state","slots","slotProps","root","input","incrementButton","decrementButton"],"sourceRoot":"../src/","sources":["packages/react-components/react-spinbutton/src/components/SpinButton/renderSpinButton.tsx"],"sourcesContent":["import * as React from 'react';\nimport { getSlots } from '@fluentui/react-utilities';\nimport type { SpinButtonState, SpinButtonSlots } from './SpinButton.types';\n\n/**\n * Render the final JSX of SpinButton\n */\nexport const renderSpinButton_unstable = (state: SpinButtonState) => {\n // Leaving this here for now.\n // This is the approach using react-input's Input component.\n // It has some Typescript problems and feels hacky.\n // const { slots, slotProps } = getSlots<SpinButtonSlots>(state);\n\n // const { contentAfter, ...otherInputSlotProps } = slotProps.input as SpinButtonSlots['input'];\n // const inputContentAfter = {\n // ...contentAfter,\n // children: (\n // <>\n // <slots.incrementButton {...slotProps.incrementButton} />\n // <slots.decrementButton {...slotProps.decrementButton} />\n // </>\n // ),\n // };\n\n // return (\n // <slots.root {...slotProps.root}>\n // <slots.input {...otherInputSlotProps} contentAfter={inputContentAfter}/>\n // </slots.root>\n // );\n\n const { slots, slotProps } = getSlots<SpinButtonSlots>(state);\n\n return (\n <slots.root {...slotProps.root}>\n <slots.input {...slotProps.input} />\n <slots.incrementButton {...slotProps.incrementButton} />\n <slots.decrementButton {...slotProps.decrementButton} />\n </slots.root>\n );\n};\n"]}
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import { ChevronUp16Regular, ChevronDown16Regular } from '@fluentui/react-icons';
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const DEFAULT_SPIN_DELAY_MS = 150;
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const MIN_SPIN_DELAY_MS = 80;
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const MAX_SPIN_TIME_MS = 1000;
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const MAX_SPIN_TIME_MS = 1000;
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// This is here to give an ease the mouse held down case.
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// Exact easing it to be defined. Once it is we'll likely
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// pull this out into a util function in the SpinButton package.
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const lerp = (start, end, percent) => start + (end - start) * percent;
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/**
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* @param props - props from this instance of SpinButton
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* @param ref - reference to root HTMLElement of SpinButton
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*/
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export const useSpinButton_unstable = (props, ref) => {
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var _a;
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const nativeProps = getPartitionedNativeProps({
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atBound: currentValue !== null ? getBound(precisionRound(currentValue, precision), min, max) : 'none'
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});
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const [setStepTimeout, clearStepTimeout] = useTimeout();
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const stepValue = (e, direction, startFrom) => {
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if (startFrom) {
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const num = parseFloat(startFrom);
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if (!isNaN(num)) {
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startValue = num;
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}
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}
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-
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const val = startValue;
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const dir = direction === 'up' || direction === 'upPage' ? 1 : -1;
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|
const stepSize = direction === 'upPage' || direction === 'downPage' ? stepPage : step;
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-
|
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76
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if (val === null) {
|
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77
|
const stepStart = min === undefined ? 0 : min;
|
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78
|
const nullStep = clamp(stepStart + stepSize * dir, min, max);
|
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79
|
commit(e, nullStep);
|
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80
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return;
|
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}
|
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|
-
|
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82
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let newValue = val + stepSize * dir;
|
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|
-
|
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83
|
if (!Number.isNaN(newValue)) {
|
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newValue = clamp(newValue, min, max);
|
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85
|
}
|
96
|
-
|
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86
|
commit(e, newValue);
|
98
|
-
|
99
87
|
if (internalState.current.spinState !== 'rest') {
|
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88
|
setStepTimeout(() => {
|
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89
|
// Ease the step speed a bit
|
@@ -105,41 +93,33 @@ export const useSpinButton_unstable = (props, ref) => {
|
|
105
93
|
}, internalState.current.spinDelay);
|
106
94
|
}
|
107
95
|
};
|
108
|
-
|
109
96
|
const handleInputChange = e => {
|
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97
|
if (!internalState.current.previousTextValue) {
|
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98
|
internalState.current.previousTextValue = textValue;
|
112
99
|
}
|
113
|
-
|
114
100
|
const newValue = e.target.value;
|
115
101
|
setTextValue(newValue);
|
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102
|
};
|
117
|
-
|
118
103
|
const handleIncrementMouseDown = e => {
|
119
104
|
internalState.current.spinState = 'up';
|
120
105
|
stepValue(e, 'up');
|
121
106
|
};
|
122
|
-
|
123
107
|
const handleDecrementMouseDown = e => {
|
124
108
|
internalState.current.spinState = 'down';
|
125
109
|
stepValue(e, 'down');
|
126
110
|
};
|
127
|
-
|
128
111
|
const handleStepMouseUpOrLeave = e => {
|
129
112
|
clearStepTimeout();
|
130
113
|
internalState.current.spinState = 'rest';
|
131
114
|
internalState.current.spinDelay = DEFAULT_SPIN_DELAY_MS;
|
132
115
|
internalState.current.spinTime = 0;
|
133
116
|
};
|
134
|
-
|
135
117
|
const handleBlur = e => {
|
136
118
|
commit(e, currentValue, textValue);
|
137
119
|
internalState.current.previousTextValue = undefined;
|
138
120
|
};
|
139
|
-
|
140
121
|
const handleKeyDown = e => {
|
141
122
|
let nextKeyboardSpinState = 'rest';
|
142
|
-
|
143
123
|
if (e.key === Keys.ArrowUp) {
|
144
124
|
stepValue(e, 'up', textValue);
|
145
125
|
nextKeyboardSpinState = 'up';
|
@@ -169,45 +149,37 @@ export const useSpinButton_unstable = (props, ref) => {
|
|
169
149
|
internalState.current.previousTextValue = undefined;
|
170
150
|
}
|
171
151
|
}
|
172
|
-
|
173
152
|
if (keyboardSpinState !== nextKeyboardSpinState) {
|
174
153
|
setKeyboardSpinState(nextKeyboardSpinState);
|
175
154
|
}
|
176
155
|
};
|
177
|
-
|
178
156
|
const handleKeyUp = e => {
|
179
157
|
if (keyboardSpinState !== 'rest') {
|
180
158
|
setKeyboardSpinState('rest');
|
181
159
|
internalState.current.spinState = 'rest';
|
182
160
|
}
|
183
161
|
};
|
184
|
-
|
185
162
|
const commit = (e, newValue, newDisplayValue) => {
|
186
163
|
const valueChanged = newValue !== undefined && currentValue !== newValue;
|
187
164
|
const displayValueChanged = newDisplayValue !== undefined && internalState.current.previousTextValue !== undefined && internalState.current.previousTextValue !== newDisplayValue;
|
188
165
|
let roundedValue;
|
189
|
-
|
190
166
|
if (valueChanged) {
|
191
167
|
roundedValue = precisionRound(newValue, precision);
|
192
168
|
setCurrentValue(roundedValue);
|
193
169
|
} else if (displayValueChanged && !isControlled) {
|
194
170
|
const nextValue = parseFloat(newDisplayValue);
|
195
|
-
|
196
171
|
if (!isNaN(nextValue)) {
|
197
172
|
setCurrentValue(precisionRound(nextValue, precision));
|
198
173
|
}
|
199
174
|
}
|
200
|
-
|
201
175
|
if (valueChanged || displayValueChanged) {
|
202
176
|
onChange === null || onChange === void 0 ? void 0 : onChange(e, {
|
203
177
|
value: roundedValue,
|
204
178
|
displayValue: newDisplayValue
|
205
179
|
});
|
206
180
|
}
|
207
|
-
|
208
181
|
setTextValue(undefined);
|
209
182
|
};
|
210
|
-
|
211
183
|
const state = {
|
212
184
|
size,
|
213
185
|
appearance,
|
@@ -256,7 +228,6 @@ export const useSpinButton_unstable = (props, ref) => {
|
|
256
228
|
})
|
257
229
|
};
|
258
230
|
let valueToDisplay;
|
259
|
-
|
260
231
|
if (textValue !== undefined) {
|
261
232
|
valueToDisplay = textValue;
|
262
233
|
} else if (value === null || currentValue === null) {
|
@@ -267,14 +238,12 @@ export const useSpinButton_unstable = (props, ref) => {
|
|
267
238
|
const roundedValue = precisionRound(currentValue, precision);
|
268
239
|
internalState.current.value = roundedValue;
|
269
240
|
internalState.current.atBound = getBound(roundedValue, min, max);
|
270
|
-
|
271
241
|
if (isControlled) {
|
272
242
|
valueToDisplay = displayValue !== null && displayValue !== void 0 ? displayValue : String(roundedValue);
|
273
243
|
} else {
|
274
244
|
valueToDisplay = String(roundedValue);
|
275
245
|
}
|
276
246
|
}
|
277
|
-
|
278
247
|
state.input.value = valueToDisplay;
|
279
248
|
state.input['aria-valuemin'] = min;
|
280
249
|
state.input['aria-valuemax'] = max;
|
@@ -1 +1 @@
|
|
1
|
-
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* as React from 'react';\nimport {\n getPartitionedNativeProps,\n mergeCallbacks,\n resolveShorthand,\n useControllableState,\n useTimeout,\n} from '@fluentui/react-utilities';\nimport * as Keys from '@fluentui/keyboard-keys';\nimport {\n SpinButtonProps,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonChangeEvent,\n SpinButtonBounds,\n} from './SpinButton.types';\nimport { calculatePrecision, precisionRound, getBound, clamp } from '../../utils/index';\nimport { ChevronUp16Regular, ChevronDown16Regular } from '@fluentui/react-icons';\n\ntype InternalState = {\n value: number | null;\n spinState: SpinButtonSpinState;\n spinTime: number;\n spinDelay: number;\n previousTextValue?: string;\n atBound: SpinButtonBounds;\n};\n\nconst DEFAULT_SPIN_DELAY_MS = 150;\nconst MIN_SPIN_DELAY_MS = 80;\nconst MAX_SPIN_TIME_MS = 1000;\n\n// This is here to give an ease the mouse held down case.\n// Exact easing it to be defined. Once it is we'll likely\n// pull this out into a util function in the SpinButton package.\nconst lerp = (start: number, end: number, percent: number): number => start + (end - start) * percent;\n\n/**\n * Create the state required to render SpinButton.\n *\n * The returned state can be modified with hooks such as useSpinButtonStyles_unstable,\n * before being passed to renderSpinButton_unstable.\n *\n * @param props - props from this instance of SpinButton\n * @param ref - reference to root HTMLElement of SpinButton\n */\nexport const useSpinButton_unstable = (props: SpinButtonProps, ref: React.Ref<HTMLInputElement>): SpinButtonState => {\n const nativeProps = getPartitionedNativeProps({\n props,\n primarySlotTagName: 'input',\n excludedPropNames: ['defaultValue', 'max', 'min', 'onChange', 'size', 'value'],\n });\n\n const {\n value,\n displayValue,\n defaultValue,\n min,\n max,\n step = 1,\n stepPage = 1,\n precision: precisionFromProps,\n onChange,\n size = 'medium',\n appearance = 'outline',\n root,\n input,\n incrementButton,\n decrementButton,\n } = props;\n\n const precision = React.useMemo(() => {\n return precisionFromProps ?? Math.max(calculatePrecision(step), 0);\n }, [precisionFromProps, step]);\n\n const [currentValue, setCurrentValue] = useControllableState({\n state: value,\n defaultState: defaultValue,\n initialState: 0,\n });\n\n const isControlled = value !== undefined;\n\n const [textValue, setTextValue] = React.useState<string | undefined>(undefined);\n const [keyboardSpinState, setKeyboardSpinState] = React.useState<SpinButtonSpinState>('rest');\n\n const internalState = React.useRef<InternalState>({\n value: currentValue,\n spinState: 'rest',\n spinTime: 0,\n spinDelay: DEFAULT_SPIN_DELAY_MS,\n atBound: currentValue !== null ? getBound(precisionRound(currentValue, precision), min, max) : 'none',\n });\n\n const [setStepTimeout, clearStepTimeout] = useTimeout();\n\n const stepValue = (\n e: SpinButtonChangeEvent,\n direction: 'up' | 'down' | 'upPage' | 'downPage',\n startFrom?: string,\n ) => {\n let startValue = internalState.current.value;\n if (startFrom) {\n const num = parseFloat(startFrom);\n if (!isNaN(num)) {\n startValue = num;\n }\n }\n const val = startValue;\n const dir = direction === 'up' || direction === 'upPage' ? 1 : -1;\n const stepSize = direction === 'upPage' || direction === 'downPage' ? stepPage : step;\n\n if (val === null) {\n const stepStart = min === undefined ? 0 : min;\n const nullStep = clamp(stepStart + stepSize * dir, min, max);\n commit(e, nullStep);\n return;\n }\n\n let newValue = val + stepSize * dir;\n if (!Number.isNaN(newValue)) {\n newValue = clamp(newValue, min, max);\n }\n\n commit(e, newValue);\n\n if (internalState.current.spinState !== 'rest') {\n setStepTimeout(() => {\n // Ease the step speed a bit\n internalState.current.spinTime += internalState.current.spinDelay;\n internalState.current.spinDelay = lerp(\n DEFAULT_SPIN_DELAY_MS,\n MIN_SPIN_DELAY_MS,\n internalState.current.spinTime / MAX_SPIN_TIME_MS,\n );\n stepValue(e, direction);\n }, internalState.current.spinDelay);\n }\n };\n\n const handleInputChange = (e: React.ChangeEvent<HTMLInputElement>) => {\n if (!internalState.current.previousTextValue) {\n internalState.current.previousTextValue = textValue;\n }\n const newValue = e.target.value;\n setTextValue(newValue);\n };\n\n const handleIncrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'up';\n stepValue(e, 'up');\n };\n\n const handleDecrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'down';\n stepValue(e, 'down');\n };\n\n const handleStepMouseUpOrLeave = (e: React.MouseEvent<HTMLButtonElement>) => {\n clearStepTimeout();\n internalState.current.spinState = 'rest';\n internalState.current.spinDelay = DEFAULT_SPIN_DELAY_MS;\n internalState.current.spinTime = 0;\n };\n\n const handleBlur = (e: React.FocusEvent<HTMLInputElement>) => {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n };\n\n const handleKeyDown = (e: React.KeyboardEvent<HTMLInputElement>) => {\n let nextKeyboardSpinState: SpinButtonSpinState = 'rest';\n\n if (e.key === Keys.ArrowUp) {\n stepValue(e, 'up', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Keys.ArrowDown) {\n stepValue(e, 'down', textValue);\n nextKeyboardSpinState = 'down';\n } else if (e.key === Keys.PageUp) {\n e.preventDefault();\n stepValue(e, 'upPage', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Keys.PageDown) {\n e.preventDefault();\n stepValue(e, 'downPage', textValue);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === Keys.Home && min !== undefined) {\n commit(e, min);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === Keys.End && max !== undefined) {\n commit(e, max);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Keys.Enter) {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n } else if (e.key === Keys.Escape) {\n if (internalState.current.previousTextValue) {\n setTextValue(undefined);\n internalState.current.previousTextValue = undefined;\n }\n }\n\n if (keyboardSpinState !== nextKeyboardSpinState) {\n setKeyboardSpinState(nextKeyboardSpinState);\n }\n };\n\n const handleKeyUp = (e: React.KeyboardEvent<HTMLInputElement>) => {\n if (keyboardSpinState !== 'rest') {\n setKeyboardSpinState('rest');\n internalState.current.spinState = 'rest';\n }\n };\n\n const commit = (e: SpinButtonChangeEvent, newValue?: number | null, newDisplayValue?: string) => {\n const valueChanged = newValue !== undefined && currentValue !== newValue;\n const displayValueChanged =\n newDisplayValue !== undefined &&\n internalState.current.previousTextValue !== undefined &&\n internalState.current.previousTextValue !== newDisplayValue;\n\n let roundedValue;\n if (valueChanged) {\n roundedValue = precisionRound(newValue!, precision);\n setCurrentValue(roundedValue);\n } else if (displayValueChanged && !isControlled) {\n const nextValue = parseFloat(newDisplayValue as string);\n if (!isNaN(nextValue)) {\n setCurrentValue(precisionRound(nextValue, precision));\n }\n }\n\n if (valueChanged || displayValueChanged) {\n onChange?.(e, { value: roundedValue, displayValue: newDisplayValue });\n }\n\n setTextValue(undefined);\n };\n\n const state: SpinButtonState = {\n size,\n appearance,\n spinState: keyboardSpinState,\n atBound: internalState.current.atBound,\n\n components: {\n root: 'span',\n input: 'input',\n incrementButton: 'button',\n decrementButton: 'button',\n },\n root: resolveShorthand(root, {\n required: true,\n defaultProps: nativeProps.root,\n }),\n input: resolveShorthand(input, {\n required: true,\n defaultProps: {\n ref,\n autoComplete: 'off',\n role: 'spinbutton',\n appearance,\n type: 'text',\n ...nativeProps.primary,\n },\n }),\n incrementButton: resolveShorthand(incrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronUp16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Increment value',\n type: 'button',\n },\n }),\n decrementButton: resolveShorthand(decrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronDown16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Decrement value',\n type: 'button',\n },\n }),\n };\n\n let valueToDisplay;\n if (textValue !== undefined) {\n valueToDisplay = textValue;\n } else if (value === null || currentValue === null) {\n valueToDisplay = displayValue ?? '';\n internalState.current.value = null;\n internalState.current.atBound = 'none';\n } else {\n const roundedValue = precisionRound(currentValue, precision);\n internalState.current.value = roundedValue;\n internalState.current.atBound = getBound(roundedValue, min, max);\n if (isControlled) {\n valueToDisplay = displayValue ?? String(roundedValue);\n } else {\n valueToDisplay = String(roundedValue);\n }\n }\n\n state.input.value = valueToDisplay;\n state.input['aria-valuemin'] = min;\n state.input['aria-valuemax'] = max;\n state.input['aria-valuenow'] = currentValue ?? undefined;\n state.input['aria-valuetext'] = state.input['aria-valuetext'] ?? ((value !== undefined && displayValue) || undefined);\n state.input.onChange = mergeCallbacks(state.input.onChange, handleInputChange);\n state.input.onBlur = mergeCallbacks(state.input.onBlur, handleBlur);\n state.input.onKeyDown = mergeCallbacks(state.input.onKeyDown, handleKeyDown);\n state.input.onKeyUp = mergeCallbacks(state.input.onKeyUp, handleKeyUp);\n\n state.incrementButton.onMouseDown = mergeCallbacks(handleIncrementMouseDown, state.incrementButton.onMouseDown);\n state.incrementButton.onMouseUp = mergeCallbacks(state.incrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.incrementButton.onMouseLeave = mergeCallbacks(state.incrementButton.onMouseLeave, handleStepMouseUpOrLeave);\n\n state.decrementButton.onMouseDown = mergeCallbacks(handleDecrementMouseDown, state.decrementButton.onMouseDown);\n state.decrementButton.onMouseUp = mergeCallbacks(state.decrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.decrementButton.onMouseLeave = mergeCallbacks(state.decrementButton.onMouseLeave, handleStepMouseUpOrLeave);\n\n return state;\n};\n"],"sourceRoot":"../src/"}
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1
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* as React from 'react';\nimport {\n getPartitionedNativeProps,\n mergeCallbacks,\n resolveShorthand,\n useControllableState,\n useTimeout,\n} from '@fluentui/react-utilities';\nimport * as Keys from '@fluentui/keyboard-keys';\nimport {\n SpinButtonProps,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonChangeEvent,\n SpinButtonBounds,\n} from './SpinButton.types';\nimport { calculatePrecision, precisionRound, getBound, clamp } from '../../utils/index';\nimport { ChevronUp16Regular, ChevronDown16Regular } from '@fluentui/react-icons';\n\ntype InternalState = {\n value: number | null;\n spinState: SpinButtonSpinState;\n spinTime: number;\n spinDelay: number;\n previousTextValue?: string;\n atBound: SpinButtonBounds;\n};\n\nconst DEFAULT_SPIN_DELAY_MS = 150;\nconst MIN_SPIN_DELAY_MS = 80;\nconst MAX_SPIN_TIME_MS = 1000;\n\n// This is here to give an ease the mouse held down case.\n// Exact easing it to be defined. Once it is we'll likely\n// pull this out into a util function in the SpinButton package.\nconst lerp = (start: number, end: number, percent: number): number => start + (end - start) * percent;\n\n/**\n * Create the state required to render SpinButton.\n *\n * The returned state can be modified with hooks such as useSpinButtonStyles_unstable,\n * before being passed to renderSpinButton_unstable.\n *\n * @param props - props from this instance of SpinButton\n * @param ref - reference to root HTMLElement of SpinButton\n */\nexport const useSpinButton_unstable = (props: SpinButtonProps, ref: React.Ref<HTMLInputElement>): SpinButtonState => {\n const nativeProps = getPartitionedNativeProps({\n props,\n primarySlotTagName: 'input',\n excludedPropNames: ['defaultValue', 'max', 'min', 'onChange', 'size', 'value'],\n });\n\n const {\n value,\n displayValue,\n defaultValue,\n min,\n max,\n step = 1,\n stepPage = 1,\n precision: precisionFromProps,\n onChange,\n size = 'medium',\n appearance = 'outline',\n root,\n input,\n incrementButton,\n decrementButton,\n } = props;\n\n const precision = React.useMemo(() => {\n return precisionFromProps ?? Math.max(calculatePrecision(step), 0);\n }, [precisionFromProps, step]);\n\n const [currentValue, setCurrentValue] = useControllableState({\n state: value,\n defaultState: defaultValue,\n initialState: 0,\n });\n\n const isControlled = value !== undefined;\n\n const [textValue, setTextValue] = React.useState<string | undefined>(undefined);\n const [keyboardSpinState, setKeyboardSpinState] = React.useState<SpinButtonSpinState>('rest');\n\n const internalState = React.useRef<InternalState>({\n value: currentValue,\n spinState: 'rest',\n spinTime: 0,\n spinDelay: DEFAULT_SPIN_DELAY_MS,\n atBound: currentValue !== null ? getBound(precisionRound(currentValue, precision), min, max) : 'none',\n });\n\n const [setStepTimeout, clearStepTimeout] = useTimeout();\n\n const stepValue = (\n e: SpinButtonChangeEvent,\n direction: 'up' | 'down' | 'upPage' | 'downPage',\n startFrom?: string,\n ) => {\n let startValue = internalState.current.value;\n if (startFrom) {\n const num = parseFloat(startFrom);\n if (!isNaN(num)) {\n startValue = num;\n }\n }\n const val = startValue;\n const dir = direction === 'up' || direction === 'upPage' ? 1 : -1;\n const stepSize = direction === 'upPage' || direction === 'downPage' ? stepPage : step;\n\n if (val === null) {\n const stepStart = min === undefined ? 0 : min;\n const nullStep = clamp(stepStart + stepSize * dir, min, max);\n commit(e, nullStep);\n return;\n }\n\n let newValue = val + stepSize * dir;\n if (!Number.isNaN(newValue)) {\n newValue = clamp(newValue, min, max);\n }\n\n commit(e, newValue);\n\n if (internalState.current.spinState !== 'rest') {\n setStepTimeout(() => {\n // Ease the step speed a bit\n internalState.current.spinTime += internalState.current.spinDelay;\n internalState.current.spinDelay = lerp(\n DEFAULT_SPIN_DELAY_MS,\n MIN_SPIN_DELAY_MS,\n internalState.current.spinTime / MAX_SPIN_TIME_MS,\n );\n stepValue(e, direction);\n }, internalState.current.spinDelay);\n }\n };\n\n const handleInputChange = (e: React.ChangeEvent<HTMLInputElement>) => {\n if (!internalState.current.previousTextValue) {\n internalState.current.previousTextValue = textValue;\n }\n const newValue = e.target.value;\n setTextValue(newValue);\n };\n\n const handleIncrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'up';\n stepValue(e, 'up');\n };\n\n const handleDecrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'down';\n stepValue(e, 'down');\n };\n\n const handleStepMouseUpOrLeave = (e: React.MouseEvent<HTMLButtonElement>) => {\n clearStepTimeout();\n internalState.current.spinState = 'rest';\n internalState.current.spinDelay = DEFAULT_SPIN_DELAY_MS;\n internalState.current.spinTime = 0;\n };\n\n const handleBlur = (e: React.FocusEvent<HTMLInputElement>) => {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n };\n\n const handleKeyDown = (e: React.KeyboardEvent<HTMLInputElement>) => {\n let nextKeyboardSpinState: SpinButtonSpinState = 'rest';\n\n if (e.key === Keys.ArrowUp) {\n stepValue(e, 'up', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Keys.ArrowDown) {\n stepValue(e, 'down', textValue);\n nextKeyboardSpinState = 'down';\n } else if (e.key === Keys.PageUp) {\n e.preventDefault();\n stepValue(e, 'upPage', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Keys.PageDown) {\n e.preventDefault();\n stepValue(e, 'downPage', textValue);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === Keys.Home && min !== undefined) {\n commit(e, min);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === Keys.End && max !== undefined) {\n commit(e, max);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Keys.Enter) {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n } else if (e.key === Keys.Escape) {\n if (internalState.current.previousTextValue) {\n setTextValue(undefined);\n internalState.current.previousTextValue = undefined;\n }\n }\n\n if (keyboardSpinState !== nextKeyboardSpinState) {\n setKeyboardSpinState(nextKeyboardSpinState);\n }\n };\n\n const handleKeyUp = (e: React.KeyboardEvent<HTMLInputElement>) => {\n if (keyboardSpinState !== 'rest') {\n setKeyboardSpinState('rest');\n internalState.current.spinState = 'rest';\n }\n };\n\n const commit = (e: SpinButtonChangeEvent, newValue?: number | null, newDisplayValue?: string) => {\n const valueChanged = newValue !== undefined && currentValue !== newValue;\n const displayValueChanged =\n newDisplayValue !== undefined &&\n internalState.current.previousTextValue !== undefined &&\n internalState.current.previousTextValue !== newDisplayValue;\n\n let roundedValue;\n if (valueChanged) {\n roundedValue = precisionRound(newValue!, precision);\n setCurrentValue(roundedValue);\n } else if (displayValueChanged && !isControlled) {\n const nextValue = parseFloat(newDisplayValue as string);\n if (!isNaN(nextValue)) {\n setCurrentValue(precisionRound(nextValue, precision));\n }\n }\n\n if (valueChanged || displayValueChanged) {\n onChange?.(e, { value: roundedValue, displayValue: newDisplayValue });\n }\n\n setTextValue(undefined);\n };\n\n const state: SpinButtonState = {\n size,\n appearance,\n spinState: keyboardSpinState,\n atBound: internalState.current.atBound,\n\n components: {\n root: 'span',\n input: 'input',\n incrementButton: 'button',\n decrementButton: 'button',\n },\n root: resolveShorthand(root, {\n required: true,\n defaultProps: nativeProps.root,\n }),\n input: resolveShorthand(input, {\n required: true,\n defaultProps: {\n ref,\n autoComplete: 'off',\n role: 'spinbutton',\n appearance,\n type: 'text',\n ...nativeProps.primary,\n },\n }),\n incrementButton: resolveShorthand(incrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronUp16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Increment value',\n type: 'button',\n },\n }),\n decrementButton: resolveShorthand(decrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronDown16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Decrement value',\n type: 'button',\n },\n }),\n };\n\n let valueToDisplay;\n if (textValue !== undefined) {\n valueToDisplay = textValue;\n } else if (value === null || currentValue === null) {\n valueToDisplay = displayValue ?? '';\n internalState.current.value = null;\n internalState.current.atBound = 'none';\n } else {\n const roundedValue = precisionRound(currentValue, precision);\n internalState.current.value = roundedValue;\n internalState.current.atBound = getBound(roundedValue, min, max);\n if (isControlled) {\n valueToDisplay = displayValue ?? String(roundedValue);\n } else {\n valueToDisplay = String(roundedValue);\n }\n }\n\n state.input.value = valueToDisplay;\n state.input['aria-valuemin'] = min;\n state.input['aria-valuemax'] = max;\n state.input['aria-valuenow'] = currentValue ?? undefined;\n state.input['aria-valuetext'] = state.input['aria-valuetext'] ?? ((value !== undefined && displayValue) || undefined);\n state.input.onChange = mergeCallbacks(state.input.onChange, handleInputChange);\n state.input.onBlur = mergeCallbacks(state.input.onBlur, handleBlur);\n state.input.onKeyDown = mergeCallbacks(state.input.onKeyDown, handleKeyDown);\n state.input.onKeyUp = mergeCallbacks(state.input.onKeyUp, handleKeyUp);\n\n state.incrementButton.onMouseDown = mergeCallbacks(handleIncrementMouseDown, state.incrementButton.onMouseDown);\n state.incrementButton.onMouseUp = mergeCallbacks(state.incrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.incrementButton.onMouseLeave = mergeCallbacks(state.incrementButton.onMouseLeave, handleStepMouseUpOrLeave);\n\n state.decrementButton.onMouseDown = mergeCallbacks(handleDecrementMouseDown, state.decrementButton.onMouseDown);\n state.decrementButton.onMouseUp = mergeCallbacks(state.decrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.decrementButton.onMouseLeave = mergeCallbacks(state.decrementButton.onMouseLeave, handleStepMouseUpOrLeave);\n\n return state;\n};\n"]}
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