@fluentui/react-spinbutton 9.0.12 → 9.0.13

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Files changed (48) hide show
  1. package/CHANGELOG.json +60 -1
  2. package/CHANGELOG.md +16 -2
  3. package/lib/components/SpinButton/SpinButton.js +0 -1
  4. package/lib/components/SpinButton/SpinButton.js.map +1 -1
  5. package/lib/components/SpinButton/renderSpinButton.js +8 -5
  6. package/lib/components/SpinButton/renderSpinButton.js.map +1 -1
  7. package/lib/components/SpinButton/useSpinButton.js +2 -33
  8. package/lib/components/SpinButton/useSpinButton.js.map +1 -1
  9. package/lib/components/SpinButton/useSpinButtonStyles.js +251 -256
  10. package/lib/components/SpinButton/useSpinButtonStyles.js.map +1 -1
  11. package/lib/components/SpinButtonField/SpinButtonField.js.map +1 -1
  12. package/lib/index.js.map +1 -1
  13. package/lib/utils/clamp.js +0 -6
  14. package/lib/utils/clamp.js.map +1 -1
  15. package/lib/utils/getBound.js +0 -2
  16. package/lib/utils/getBound.js.map +1 -1
  17. package/lib/utils/precision.js +0 -5
  18. package/lib/utils/precision.js.map +1 -1
  19. package/lib-commonjs/SpinButton.js +0 -2
  20. package/lib-commonjs/SpinButton.js.map +1 -1
  21. package/lib-commonjs/SpinButtonField.js +0 -2
  22. package/lib-commonjs/SpinButtonField.js.map +1 -1
  23. package/lib-commonjs/components/SpinButton/SpinButton.js +0 -6
  24. package/lib-commonjs/components/SpinButton/SpinButton.js.map +1 -1
  25. package/lib-commonjs/components/SpinButton/SpinButton.types.js.map +1 -1
  26. package/lib-commonjs/components/SpinButton/index.js +0 -6
  27. package/lib-commonjs/components/SpinButton/index.js.map +1 -1
  28. package/lib-commonjs/components/SpinButton/renderSpinButton.js +8 -9
  29. package/lib-commonjs/components/SpinButton/renderSpinButton.js.map +1 -1
  30. package/lib-commonjs/components/SpinButton/useSpinButton.js +2 -40
  31. package/lib-commonjs/components/SpinButton/useSpinButton.js.map +1 -1
  32. package/lib-commonjs/components/SpinButton/useSpinButtonStyles.js +251 -261
  33. package/lib-commonjs/components/SpinButton/useSpinButtonStyles.js.map +1 -1
  34. package/lib-commonjs/components/SpinButtonField/SpinButtonField.js +0 -4
  35. package/lib-commonjs/components/SpinButtonField/SpinButtonField.js.map +1 -1
  36. package/lib-commonjs/components/SpinButtonField/index.js +0 -2
  37. package/lib-commonjs/components/SpinButtonField/index.js.map +1 -1
  38. package/lib-commonjs/index.js +0 -4
  39. package/lib-commonjs/index.js.map +1 -1
  40. package/lib-commonjs/utils/clamp.js +0 -8
  41. package/lib-commonjs/utils/clamp.js.map +1 -1
  42. package/lib-commonjs/utils/getBound.js +0 -4
  43. package/lib-commonjs/utils/getBound.js.map +1 -1
  44. package/lib-commonjs/utils/index.js +0 -4
  45. package/lib-commonjs/utils/index.js.map +1 -1
  46. package/lib-commonjs/utils/precision.js +0 -8
  47. package/lib-commonjs/utils/precision.js.map +1 -1
  48. package/package.json +8 -8
package/CHANGELOG.json CHANGED
@@ -2,7 +2,66 @@
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  "name": "@fluentui/react-spinbutton",
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  "entries": [
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  {
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- "date": "Wed, 21 Dec 2022 10:17:14 GMT",
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+ "date": "Wed, 04 Jan 2023 01:35:49 GMT",
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+ "tag": "@fluentui/react-spinbutton_v9.0.13",
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+ "version": "9.0.13",
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+ "comments": {
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+ "patch": [
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+ {
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+ "author": "olfedias@microsoft.com",
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+ "package": "@fluentui/react-spinbutton",
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+ "commit": "2c38f1e4ae07b2b60df596efe11015a68f166dbf",
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+ "comment": "chore: Update Griffel to latest version"
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+ },
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+ {
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+ "author": "beachball",
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+ "package": "@fluentui/react-spinbutton",
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+ "comment": "Bump @fluentui/react-field to v9.0.0-alpha.13",
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+ "commit": "3e322d15529451be153e97298873253e21af4082"
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+ },
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+ {
23
+ "author": "beachball",
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+ "package": "@fluentui/react-spinbutton",
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+ "comment": "Bump @fluentui/react-input to v9.2.10",
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+ "commit": "3e322d15529451be153e97298873253e21af4082"
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+ },
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+ {
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+ "author": "beachball",
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+ "package": "@fluentui/react-spinbutton",
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+ "comment": "Bump @fluentui/react-utilities to v9.3.1",
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+ "commit": "3e322d15529451be153e97298873253e21af4082"
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+ },
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+ {
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+ "author": "beachball",
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+ "package": "@fluentui/react-spinbutton",
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+ "comment": "Bump @fluentui/react-conformance-griffel to v9.0.0-beta.19",
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+ "commit": "3e322d15529451be153e97298873253e21af4082"
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+ },
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+ {
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+ "author": "beachball",
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+ "package": "@fluentui/react-spinbutton",
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+ "comment": "Bump @fluentui/react-label to v9.0.15",
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+ "commit": "3e322d15529451be153e97298873253e21af4082"
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+ }
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+ ],
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+ "none": [
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+ {
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+ "author": "martinhochel@microsoft.com",
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+ "package": "@fluentui/react-spinbutton",
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+ "commit": "4ec2b998b294d6d9c3196d3d82893bdd97d0c105",
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+ "comment": "chore(scripts): move index.ts to to follow sub-folder domain packaging"
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+ },
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+ {
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+ "author": "martinhochel@microsoft.com",
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+ "package": "@fluentui/react-spinbutton",
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+ "commit": "194b0cf0cc27c1c1233aa945f09b3ad29778d8ca",
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+ "comment": "chore(scripts): use for @fluentui/scripts version within all package.json"
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+ }
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+ ]
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+ }
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+ },
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+ {
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+ "date": "Wed, 21 Dec 2022 10:20:31 GMT",
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  "tag": "@fluentui/react-spinbutton_v9.0.12",
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  "version": "9.0.12",
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  "comments": {
package/CHANGELOG.md CHANGED
@@ -1,12 +1,26 @@
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  # Change Log - @fluentui/react-spinbutton
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- This log was last generated on Wed, 21 Dec 2022 10:17:14 GMT and should not be manually modified.
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+ This log was last generated on Wed, 04 Jan 2023 01:35:49 GMT and should not be manually modified.
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  <!-- Start content -->
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+ ## [9.0.13](https://github.com/microsoft/fluentui/tree/@fluentui/react-spinbutton_v9.0.13)
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+
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+ Wed, 04 Jan 2023 01:35:49 GMT
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+ [Compare changes](https://github.com/microsoft/fluentui/compare/@fluentui/react-spinbutton_v9.0.12..@fluentui/react-spinbutton_v9.0.13)
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+
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+ ### Patches
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+
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+ - chore: Update Griffel to latest version ([PR #26045](https://github.com/microsoft/fluentui/pull/26045) by olfedias@microsoft.com)
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+ - Bump @fluentui/react-field to v9.0.0-alpha.13 ([PR #26114](https://github.com/microsoft/fluentui/pull/26114) by beachball)
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+ - Bump @fluentui/react-input to v9.2.10 ([PR #26114](https://github.com/microsoft/fluentui/pull/26114) by beachball)
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+ - Bump @fluentui/react-utilities to v9.3.1 ([PR #26114](https://github.com/microsoft/fluentui/pull/26114) by beachball)
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+ - Bump @fluentui/react-conformance-griffel to v9.0.0-beta.19 ([PR #26114](https://github.com/microsoft/fluentui/pull/26114) by beachball)
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+ - Bump @fluentui/react-label to v9.0.15 ([PR #26114](https://github.com/microsoft/fluentui/pull/26114) by beachball)
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+
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  ## [9.0.12](https://github.com/microsoft/fluentui/tree/@fluentui/react-spinbutton_v9.0.12)
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- Wed, 21 Dec 2022 10:17:14 GMT
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+ Wed, 21 Dec 2022 10:20:31 GMT
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  [Compare changes](https://github.com/microsoft/fluentui/compare/@fluentui/react-spinbutton_v9.0.11..@fluentui/react-spinbutton_v9.0.12)
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  ### Patches
@@ -5,7 +5,6 @@ import { useSpinButtonStyles_unstable } from './useSpinButtonStyles';
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  /**
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  * A SpinButton allows someone to incrementally adjust a value in small steps.
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  */
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-
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  export const SpinButton = /*#__PURE__*/React.forwardRef((props, ref) => {
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  const state = useSpinButton_unstable(props, ref);
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  useSpinButtonStyles_unstable(state);
@@ -1 +1 @@
1
- {"version":3,"sources":["packages/react-components/react-spinbutton/src/components/SpinButton/SpinButton.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAZ,MAAuB,OAAvB;AACA,SAAS,sBAAT,QAAuC,iBAAvC;AACA,SAAS,yBAAT,QAA0C,oBAA1C;AACA,SAAS,4BAAT,QAA6C,uBAA7C;AAIA;;AAEG;;AACH,OAAO,MAAM,UAAU,gBAAyC,KAAK,CAAC,UAAN,CAAiB,CAAC,KAAD,EAAQ,GAAR,KAAe;EAC9F,MAAM,KAAK,GAAG,sBAAsB,CAAC,KAAD,EAAQ,GAAR,CAApC;EAEA,4BAA4B,CAAC,KAAD,CAA5B;EACA,OAAO,yBAAyB,CAAC,KAAD,CAAhC;AACD,CAL+D,CAAzD;AAOP,UAAU,CAAC,WAAX,GAAyB,YAAzB","sourcesContent":["import * as React from 'react';\nimport { useSpinButton_unstable } from './useSpinButton';\nimport { renderSpinButton_unstable } from './renderSpinButton';\nimport { useSpinButtonStyles_unstable } from './useSpinButtonStyles';\nimport type { SpinButtonProps } from './SpinButton.types';\nimport type { ForwardRefComponent } from '@fluentui/react-utilities';\n\n/**\n * A SpinButton allows someone to incrementally adjust a value in small steps.\n */\nexport const SpinButton: ForwardRefComponent<SpinButtonProps> = React.forwardRef((props, ref) => {\n const state = useSpinButton_unstable(props, ref);\n\n useSpinButtonStyles_unstable(state);\n return renderSpinButton_unstable(state);\n});\n\nSpinButton.displayName = 'SpinButton';\n"],"sourceRoot":"../src/"}
1
+ {"version":3,"mappings":"AAAA,OAAO,KAAKA,KAAK,MAAM,OAAO;AAC9B,SAASC,sBAAsB,QAAQ,iBAAiB;AACxD,SAASC,yBAAyB,QAAQ,oBAAoB;AAC9D,SAASC,4BAA4B,QAAQ,uBAAuB;AAIpE;;;AAGA,OAAO,MAAMC,UAAU,gBAAyCJ,KAAK,CAACK,UAAU,CAAC,CAACC,KAAK,EAAEC,GAAG,KAAI;EAC9F,MAAMC,KAAK,GAAGP,sBAAsB,CAACK,KAAK,EAAEC,GAAG,CAAC;EAEhDJ,4BAA4B,CAACK,KAAK,CAAC;EACnC,OAAON,yBAAyB,CAACM,KAAK,CAAC;AACzC,CAAC,CAAC;AAEFJ,UAAU,CAACK,WAAW,GAAG,YAAY","names":["React","useSpinButton_unstable","renderSpinButton_unstable","useSpinButtonStyles_unstable","SpinButton","forwardRef","props","ref","state","displayName"],"sourceRoot":"../src/","sources":["packages/react-components/react-spinbutton/src/components/SpinButton/SpinButton.tsx"],"sourcesContent":["import * as React from 'react';\nimport { useSpinButton_unstable } from './useSpinButton';\nimport { renderSpinButton_unstable } from './renderSpinButton';\nimport { useSpinButtonStyles_unstable } from './useSpinButtonStyles';\nimport type { SpinButtonProps } from './SpinButton.types';\nimport type { ForwardRefComponent } from '@fluentui/react-utilities';\n\n/**\n * A SpinButton allows someone to incrementally adjust a value in small steps.\n */\nexport const SpinButton: ForwardRefComponent<SpinButtonProps> = React.forwardRef((props, ref) => {\n const state = useSpinButton_unstable(props, ref);\n\n useSpinButtonStyles_unstable(state);\n return renderSpinButton_unstable(state);\n});\n\nSpinButton.displayName = 'SpinButton';\n"]}
@@ -3,7 +3,6 @@ import { getSlots } from '@fluentui/react-utilities';
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  /**
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  * Render the final JSX of SpinButton
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  */
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-
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  export const renderSpinButton_unstable = state => {
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  // Leaving this here for now.
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  // This is the approach using react-input's Input component.
@@ -28,10 +27,14 @@ export const renderSpinButton_unstable = state => {
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  slots,
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  slotProps
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  } = getSlots(state);
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- return /*#__PURE__*/React.createElement(slots.root, { ...slotProps.root
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- }, /*#__PURE__*/React.createElement(slots.input, { ...slotProps.input
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- }), /*#__PURE__*/React.createElement(slots.incrementButton, { ...slotProps.incrementButton
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- }), /*#__PURE__*/React.createElement(slots.decrementButton, { ...slotProps.decrementButton
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+ return /*#__PURE__*/React.createElement(slots.root, {
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+ ...slotProps.root
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+ }, /*#__PURE__*/React.createElement(slots.input, {
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+ ...slotProps.input
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+ }), /*#__PURE__*/React.createElement(slots.incrementButton, {
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+ ...slotProps.incrementButton
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+ }), /*#__PURE__*/React.createElement(slots.decrementButton, {
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+ ...slotProps.decrementButton
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  }));
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  };
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  //# sourceMappingURL=renderSpinButton.js.map
@@ -1 +1 @@
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- {"version":3,"sources":["packages/react-components/react-spinbutton/src/components/SpinButton/renderSpinButton.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAZ,MAAuB,OAAvB;AACA,SAAS,QAAT,QAAyB,2BAAzB;AAGA;;AAEG;;AACH,OAAO,MAAM,yBAAyB,GAAI,KAAD,IAA2B;EAClE;EACA;EACA;EACA;EAEA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EAEA;EACA;EACA;EACA;EACA;EAEA,MAAM;IAAE,KAAF;IAAS;EAAT,IAAuB,QAAQ,CAAkB,KAAlB,CAArC;EAEA,oBACE,KAAA,CAAA,aAAA,CAAC,KAAK,CAAC,IAAP,EAAW,EAAA,GAAK,SAAS,CAAC;EAAf,CAAX,eACE,KAAA,CAAA,aAAA,CAAC,KAAK,CAAC,KAAP,EAAY,EAAA,GAAK,SAAS,CAAC;EAAf,CAAZ,CADF,eAEE,KAAA,CAAA,aAAA,CAAC,KAAK,CAAC,eAAP,EAAsB,EAAA,GAAK,SAAS,CAAC;EAAf,CAAtB,CAFF,eAGE,KAAA,CAAA,aAAA,CAAC,KAAK,CAAC,eAAP,EAAsB,EAAA,GAAK,SAAS,CAAC;EAAf,CAAtB,CAHF,CADF;AAOD,CAhCM","sourcesContent":["import * as React from 'react';\nimport { getSlots } from '@fluentui/react-utilities';\nimport type { SpinButtonState, SpinButtonSlots } from './SpinButton.types';\n\n/**\n * Render the final JSX of SpinButton\n */\nexport const renderSpinButton_unstable = (state: SpinButtonState) => {\n // Leaving this here for now.\n // This is the approach using react-input's Input component.\n // It has some Typescript problems and feels hacky.\n // const { slots, slotProps } = getSlots<SpinButtonSlots>(state);\n\n // const { contentAfter, ...otherInputSlotProps } = slotProps.input as SpinButtonSlots['input'];\n // const inputContentAfter = {\n // ...contentAfter,\n // children: (\n // <>\n // <slots.incrementButton {...slotProps.incrementButton} />\n // <slots.decrementButton {...slotProps.decrementButton} />\n // </>\n // ),\n // };\n\n // return (\n // <slots.root {...slotProps.root}>\n // <slots.input {...otherInputSlotProps} contentAfter={inputContentAfter}/>\n // </slots.root>\n // );\n\n const { slots, slotProps } = getSlots<SpinButtonSlots>(state);\n\n return (\n <slots.root {...slotProps.root}>\n <slots.input {...slotProps.input} />\n <slots.incrementButton {...slotProps.incrementButton} />\n <slots.decrementButton {...slotProps.decrementButton} />\n </slots.root>\n );\n};\n"],"sourceRoot":"../src/"}
1
+ {"version":3,"mappings":"AAAA,OAAO,KAAKA,KAAK,MAAM,OAAO;AAC9B,SAASC,QAAQ,QAAQ,2BAA2B;AAGpD;;;AAGA,OAAO,MAAMC,yBAAyB,GAAIC,KAAsB,IAAI;EAClE;EACA;EACA;EACA;EAEA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EAEA;EACA;EACA;EACA;EACA;EAEA,MAAM;IAAEC,KAAK;IAAEC;EAAS,CAAE,GAAGJ,QAAQ,CAAkBE,KAAK,CAAC;EAE7D,oBACEH,oBAACI,KAAK,CAACE,IAAI;IAAA,GAAKD,SAAS,CAACC;EAAI,gBAC5BN,oBAACI,KAAK,CAACG,KAAK;IAAA,GAAKF,SAAS,CAACE;EAAK,EAAI,eACpCP,oBAACI,KAAK,CAACI,eAAe;IAAA,GAAKH,SAAS,CAACG;EAAe,EAAI,eACxDR,oBAACI,KAAK,CAACK,eAAe;IAAA,GAAKJ,SAAS,CAACI;EAAe,EAAI,CAC7C;AAEjB,CAAC","names":["React","getSlots","renderSpinButton_unstable","state","slots","slotProps","root","input","incrementButton","decrementButton"],"sourceRoot":"../src/","sources":["packages/react-components/react-spinbutton/src/components/SpinButton/renderSpinButton.tsx"],"sourcesContent":["import * as React from 'react';\nimport { getSlots } from '@fluentui/react-utilities';\nimport type { SpinButtonState, SpinButtonSlots } from './SpinButton.types';\n\n/**\n * Render the final JSX of SpinButton\n */\nexport const renderSpinButton_unstable = (state: SpinButtonState) => {\n // Leaving this here for now.\n // This is the approach using react-input's Input component.\n // It has some Typescript problems and feels hacky.\n // const { slots, slotProps } = getSlots<SpinButtonSlots>(state);\n\n // const { contentAfter, ...otherInputSlotProps } = slotProps.input as SpinButtonSlots['input'];\n // const inputContentAfter = {\n // ...contentAfter,\n // children: (\n // <>\n // <slots.incrementButton {...slotProps.incrementButton} />\n // <slots.decrementButton {...slotProps.decrementButton} />\n // </>\n // ),\n // };\n\n // return (\n // <slots.root {...slotProps.root}>\n // <slots.input {...otherInputSlotProps} contentAfter={inputContentAfter}/>\n // </slots.root>\n // );\n\n const { slots, slotProps } = getSlots<SpinButtonSlots>(state);\n\n return (\n <slots.root {...slotProps.root}>\n <slots.input {...slotProps.input} />\n <slots.incrementButton {...slotProps.incrementButton} />\n <slots.decrementButton {...slotProps.decrementButton} />\n </slots.root>\n );\n};\n"]}
@@ -5,10 +5,10 @@ import { calculatePrecision, precisionRound, getBound, clamp } from '../../utils
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  import { ChevronUp16Regular, ChevronDown16Regular } from '@fluentui/react-icons';
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  const DEFAULT_SPIN_DELAY_MS = 150;
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  const MIN_SPIN_DELAY_MS = 80;
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- const MAX_SPIN_TIME_MS = 1000; // This is here to give an ease the mouse held down case.
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+ const MAX_SPIN_TIME_MS = 1000;
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+ // This is here to give an ease the mouse held down case.
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  // Exact easing it to be defined. Once it is we'll likely
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  // pull this out into a util function in the SpinButton package.
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-
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  const lerp = (start, end, percent) => start + (end - start) * percent;
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  /**
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  * Create the state required to render SpinButton.
@@ -19,11 +19,8 @@ const lerp = (start, end, percent) => start + (end - start) * percent;
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  * @param props - props from this instance of SpinButton
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  * @param ref - reference to root HTMLElement of SpinButton
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  */
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  export const useSpinButton_unstable = (props, ref) => {
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  var _a;
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  const nativeProps = getPartitionedNativeProps({
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  props,
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  primarySlotTagName: 'input',
@@ -65,37 +62,28 @@ export const useSpinButton_unstable = (props, ref) => {
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  atBound: currentValue !== null ? getBound(precisionRound(currentValue, precision), min, max) : 'none'
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  });
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  const [setStepTimeout, clearStepTimeout] = useTimeout();
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  const stepValue = (e, direction, startFrom) => {
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  let startValue = internalState.current.value;
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  if (startFrom) {
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  const num = parseFloat(startFrom);
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  if (!isNaN(num)) {
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  startValue = num;
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  }
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  }
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  const val = startValue;
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  const dir = direction === 'up' || direction === 'upPage' ? 1 : -1;
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  const stepSize = direction === 'upPage' || direction === 'downPage' ? stepPage : step;
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  if (val === null) {
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  const stepStart = min === undefined ? 0 : min;
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  const nullStep = clamp(stepStart + stepSize * dir, min, max);
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  commit(e, nullStep);
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  return;
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  }
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  let newValue = val + stepSize * dir;
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  if (!Number.isNaN(newValue)) {
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  newValue = clamp(newValue, min, max);
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  }
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  commit(e, newValue);
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  if (internalState.current.spinState !== 'rest') {
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  setStepTimeout(() => {
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  // Ease the step speed a bit
@@ -105,41 +93,33 @@ export const useSpinButton_unstable = (props, ref) => {
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  }, internalState.current.spinDelay);
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  }
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  };
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  const handleInputChange = e => {
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  if (!internalState.current.previousTextValue) {
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  internalState.current.previousTextValue = textValue;
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  }
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  const newValue = e.target.value;
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  setTextValue(newValue);
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  };
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  const handleIncrementMouseDown = e => {
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  internalState.current.spinState = 'up';
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  stepValue(e, 'up');
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  };
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  const handleDecrementMouseDown = e => {
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  internalState.current.spinState = 'down';
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  stepValue(e, 'down');
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  };
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  const handleStepMouseUpOrLeave = e => {
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  clearStepTimeout();
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  internalState.current.spinState = 'rest';
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  internalState.current.spinDelay = DEFAULT_SPIN_DELAY_MS;
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115
  internalState.current.spinTime = 0;
133
116
  };
134
-
135
117
  const handleBlur = e => {
136
118
  commit(e, currentValue, textValue);
137
119
  internalState.current.previousTextValue = undefined;
138
120
  };
139
-
140
121
  const handleKeyDown = e => {
141
122
  let nextKeyboardSpinState = 'rest';
142
-
143
123
  if (e.key === Keys.ArrowUp) {
144
124
  stepValue(e, 'up', textValue);
145
125
  nextKeyboardSpinState = 'up';
@@ -169,45 +149,37 @@ export const useSpinButton_unstable = (props, ref) => {
169
149
  internalState.current.previousTextValue = undefined;
170
150
  }
171
151
  }
172
-
173
152
  if (keyboardSpinState !== nextKeyboardSpinState) {
174
153
  setKeyboardSpinState(nextKeyboardSpinState);
175
154
  }
176
155
  };
177
-
178
156
  const handleKeyUp = e => {
179
157
  if (keyboardSpinState !== 'rest') {
180
158
  setKeyboardSpinState('rest');
181
159
  internalState.current.spinState = 'rest';
182
160
  }
183
161
  };
184
-
185
162
  const commit = (e, newValue, newDisplayValue) => {
186
163
  const valueChanged = newValue !== undefined && currentValue !== newValue;
187
164
  const displayValueChanged = newDisplayValue !== undefined && internalState.current.previousTextValue !== undefined && internalState.current.previousTextValue !== newDisplayValue;
188
165
  let roundedValue;
189
-
190
166
  if (valueChanged) {
191
167
  roundedValue = precisionRound(newValue, precision);
192
168
  setCurrentValue(roundedValue);
193
169
  } else if (displayValueChanged && !isControlled) {
194
170
  const nextValue = parseFloat(newDisplayValue);
195
-
196
171
  if (!isNaN(nextValue)) {
197
172
  setCurrentValue(precisionRound(nextValue, precision));
198
173
  }
199
174
  }
200
-
201
175
  if (valueChanged || displayValueChanged) {
202
176
  onChange === null || onChange === void 0 ? void 0 : onChange(e, {
203
177
  value: roundedValue,
204
178
  displayValue: newDisplayValue
205
179
  });
206
180
  }
207
-
208
181
  setTextValue(undefined);
209
182
  };
210
-
211
183
  const state = {
212
184
  size,
213
185
  appearance,
@@ -256,7 +228,6 @@ export const useSpinButton_unstable = (props, ref) => {
256
228
  })
257
229
  };
258
230
  let valueToDisplay;
259
-
260
231
  if (textValue !== undefined) {
261
232
  valueToDisplay = textValue;
262
233
  } else if (value === null || currentValue === null) {
@@ -267,14 +238,12 @@ export const useSpinButton_unstable = (props, ref) => {
267
238
  const roundedValue = precisionRound(currentValue, precision);
268
239
  internalState.current.value = roundedValue;
269
240
  internalState.current.atBound = getBound(roundedValue, min, max);
270
-
271
241
  if (isControlled) {
272
242
  valueToDisplay = displayValue !== null && displayValue !== void 0 ? displayValue : String(roundedValue);
273
243
  } else {
274
244
  valueToDisplay = String(roundedValue);
275
245
  }
276
246
  }
277
-
278
247
  state.input.value = valueToDisplay;
279
248
  state.input['aria-valuemin'] = min;
280
249
  state.input['aria-valuemax'] = max;
@@ -1 +1 @@
1
- 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* as React from 'react';\nimport {\n getPartitionedNativeProps,\n mergeCallbacks,\n resolveShorthand,\n useControllableState,\n useTimeout,\n} from '@fluentui/react-utilities';\nimport * as Keys from '@fluentui/keyboard-keys';\nimport {\n SpinButtonProps,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonChangeEvent,\n SpinButtonBounds,\n} from './SpinButton.types';\nimport { calculatePrecision, precisionRound, getBound, clamp } from '../../utils/index';\nimport { ChevronUp16Regular, ChevronDown16Regular } from '@fluentui/react-icons';\n\ntype InternalState = {\n value: number | null;\n spinState: SpinButtonSpinState;\n spinTime: number;\n spinDelay: number;\n previousTextValue?: string;\n atBound: SpinButtonBounds;\n};\n\nconst DEFAULT_SPIN_DELAY_MS = 150;\nconst MIN_SPIN_DELAY_MS = 80;\nconst MAX_SPIN_TIME_MS = 1000;\n\n// This is here to give an ease the mouse held down case.\n// Exact easing it to be defined. Once it is we'll likely\n// pull this out into a util function in the SpinButton package.\nconst lerp = (start: number, end: number, percent: number): number => start + (end - start) * percent;\n\n/**\n * Create the state required to render SpinButton.\n *\n * The returned state can be modified with hooks such as useSpinButtonStyles_unstable,\n * before being passed to renderSpinButton_unstable.\n *\n * @param props - props from this instance of SpinButton\n * @param ref - reference to root HTMLElement of SpinButton\n */\nexport const useSpinButton_unstable = (props: SpinButtonProps, ref: React.Ref<HTMLInputElement>): SpinButtonState => {\n const nativeProps = getPartitionedNativeProps({\n props,\n primarySlotTagName: 'input',\n excludedPropNames: ['defaultValue', 'max', 'min', 'onChange', 'size', 'value'],\n });\n\n const {\n value,\n displayValue,\n defaultValue,\n min,\n max,\n step = 1,\n stepPage = 1,\n precision: precisionFromProps,\n onChange,\n size = 'medium',\n appearance = 'outline',\n root,\n input,\n incrementButton,\n decrementButton,\n } = props;\n\n const precision = React.useMemo(() => {\n return precisionFromProps ?? Math.max(calculatePrecision(step), 0);\n }, [precisionFromProps, step]);\n\n const [currentValue, setCurrentValue] = useControllableState({\n state: value,\n defaultState: defaultValue,\n initialState: 0,\n });\n\n const isControlled = value !== undefined;\n\n const [textValue, setTextValue] = React.useState<string | undefined>(undefined);\n const [keyboardSpinState, setKeyboardSpinState] = React.useState<SpinButtonSpinState>('rest');\n\n const internalState = React.useRef<InternalState>({\n value: currentValue,\n spinState: 'rest',\n spinTime: 0,\n spinDelay: DEFAULT_SPIN_DELAY_MS,\n atBound: currentValue !== null ? getBound(precisionRound(currentValue, precision), min, max) : 'none',\n });\n\n const [setStepTimeout, clearStepTimeout] = useTimeout();\n\n const stepValue = (\n e: SpinButtonChangeEvent,\n direction: 'up' | 'down' | 'upPage' | 'downPage',\n startFrom?: string,\n ) => {\n let startValue = internalState.current.value;\n if (startFrom) {\n const num = parseFloat(startFrom);\n if (!isNaN(num)) {\n startValue = num;\n }\n }\n const val = startValue;\n const dir = direction === 'up' || direction === 'upPage' ? 1 : -1;\n const stepSize = direction === 'upPage' || direction === 'downPage' ? stepPage : step;\n\n if (val === null) {\n const stepStart = min === undefined ? 0 : min;\n const nullStep = clamp(stepStart + stepSize * dir, min, max);\n commit(e, nullStep);\n return;\n }\n\n let newValue = val + stepSize * dir;\n if (!Number.isNaN(newValue)) {\n newValue = clamp(newValue, min, max);\n }\n\n commit(e, newValue);\n\n if (internalState.current.spinState !== 'rest') {\n setStepTimeout(() => {\n // Ease the step speed a bit\n internalState.current.spinTime += internalState.current.spinDelay;\n internalState.current.spinDelay = lerp(\n DEFAULT_SPIN_DELAY_MS,\n MIN_SPIN_DELAY_MS,\n internalState.current.spinTime / MAX_SPIN_TIME_MS,\n );\n stepValue(e, direction);\n }, internalState.current.spinDelay);\n }\n };\n\n const handleInputChange = (e: React.ChangeEvent<HTMLInputElement>) => {\n if (!internalState.current.previousTextValue) {\n internalState.current.previousTextValue = textValue;\n }\n const newValue = e.target.value;\n setTextValue(newValue);\n };\n\n const handleIncrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'up';\n stepValue(e, 'up');\n };\n\n const handleDecrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'down';\n stepValue(e, 'down');\n };\n\n const handleStepMouseUpOrLeave = (e: React.MouseEvent<HTMLButtonElement>) => {\n clearStepTimeout();\n internalState.current.spinState = 'rest';\n internalState.current.spinDelay = DEFAULT_SPIN_DELAY_MS;\n internalState.current.spinTime = 0;\n };\n\n const handleBlur = (e: React.FocusEvent<HTMLInputElement>) => {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n };\n\n const handleKeyDown = (e: React.KeyboardEvent<HTMLInputElement>) => {\n let nextKeyboardSpinState: SpinButtonSpinState = 'rest';\n\n if (e.key === Keys.ArrowUp) {\n stepValue(e, 'up', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Keys.ArrowDown) {\n stepValue(e, 'down', textValue);\n nextKeyboardSpinState = 'down';\n } else if (e.key === Keys.PageUp) {\n e.preventDefault();\n stepValue(e, 'upPage', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Keys.PageDown) {\n e.preventDefault();\n stepValue(e, 'downPage', textValue);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === Keys.Home && min !== undefined) {\n commit(e, min);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === Keys.End && max !== undefined) {\n commit(e, max);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Keys.Enter) {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n } else if (e.key === Keys.Escape) {\n if (internalState.current.previousTextValue) {\n setTextValue(undefined);\n internalState.current.previousTextValue = undefined;\n }\n }\n\n if (keyboardSpinState !== nextKeyboardSpinState) {\n setKeyboardSpinState(nextKeyboardSpinState);\n }\n };\n\n const handleKeyUp = (e: React.KeyboardEvent<HTMLInputElement>) => {\n if (keyboardSpinState !== 'rest') {\n setKeyboardSpinState('rest');\n internalState.current.spinState = 'rest';\n }\n };\n\n const commit = (e: SpinButtonChangeEvent, newValue?: number | null, newDisplayValue?: string) => {\n const valueChanged = newValue !== undefined && currentValue !== newValue;\n const displayValueChanged =\n newDisplayValue !== undefined &&\n internalState.current.previousTextValue !== undefined &&\n internalState.current.previousTextValue !== newDisplayValue;\n\n let roundedValue;\n if (valueChanged) {\n roundedValue = precisionRound(newValue!, precision);\n setCurrentValue(roundedValue);\n } else if (displayValueChanged && !isControlled) {\n const nextValue = parseFloat(newDisplayValue as string);\n if (!isNaN(nextValue)) {\n setCurrentValue(precisionRound(nextValue, precision));\n }\n }\n\n if (valueChanged || displayValueChanged) {\n onChange?.(e, { value: roundedValue, displayValue: newDisplayValue });\n }\n\n setTextValue(undefined);\n };\n\n const state: SpinButtonState = {\n size,\n appearance,\n spinState: keyboardSpinState,\n atBound: internalState.current.atBound,\n\n components: {\n root: 'span',\n input: 'input',\n incrementButton: 'button',\n decrementButton: 'button',\n },\n root: resolveShorthand(root, {\n required: true,\n defaultProps: nativeProps.root,\n }),\n input: resolveShorthand(input, {\n required: true,\n defaultProps: {\n ref,\n autoComplete: 'off',\n role: 'spinbutton',\n appearance,\n type: 'text',\n ...nativeProps.primary,\n },\n }),\n incrementButton: resolveShorthand(incrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronUp16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Increment value',\n type: 'button',\n },\n }),\n decrementButton: resolveShorthand(decrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronDown16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Decrement value',\n type: 'button',\n },\n }),\n };\n\n let valueToDisplay;\n if (textValue !== undefined) {\n valueToDisplay = textValue;\n } else if (value === null || currentValue === null) {\n valueToDisplay = displayValue ?? '';\n internalState.current.value = null;\n internalState.current.atBound = 'none';\n } else {\n const roundedValue = precisionRound(currentValue, precision);\n internalState.current.value = roundedValue;\n internalState.current.atBound = getBound(roundedValue, min, max);\n if (isControlled) {\n valueToDisplay = displayValue ?? String(roundedValue);\n } else {\n valueToDisplay = String(roundedValue);\n }\n }\n\n state.input.value = valueToDisplay;\n state.input['aria-valuemin'] = min;\n state.input['aria-valuemax'] = max;\n state.input['aria-valuenow'] = currentValue ?? undefined;\n state.input['aria-valuetext'] = state.input['aria-valuetext'] ?? ((value !== undefined && displayValue) || undefined);\n state.input.onChange = mergeCallbacks(state.input.onChange, handleInputChange);\n state.input.onBlur = mergeCallbacks(state.input.onBlur, handleBlur);\n state.input.onKeyDown = mergeCallbacks(state.input.onKeyDown, handleKeyDown);\n state.input.onKeyUp = mergeCallbacks(state.input.onKeyUp, handleKeyUp);\n\n state.incrementButton.onMouseDown = mergeCallbacks(handleIncrementMouseDown, state.incrementButton.onMouseDown);\n state.incrementButton.onMouseUp = mergeCallbacks(state.incrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.incrementButton.onMouseLeave = mergeCallbacks(state.incrementButton.onMouseLeave, handleStepMouseUpOrLeave);\n\n state.decrementButton.onMouseDown = mergeCallbacks(handleDecrementMouseDown, state.decrementButton.onMouseDown);\n state.decrementButton.onMouseUp = mergeCallbacks(state.decrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.decrementButton.onMouseLeave = mergeCallbacks(state.decrementButton.onMouseLeave, handleStepMouseUpOrLeave);\n\n return state;\n};\n"],"sourceRoot":"../src/"}
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* as React from 'react';\nimport {\n getPartitionedNativeProps,\n mergeCallbacks,\n resolveShorthand,\n useControllableState,\n useTimeout,\n} from '@fluentui/react-utilities';\nimport * as Keys from '@fluentui/keyboard-keys';\nimport {\n SpinButtonProps,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonChangeEvent,\n SpinButtonBounds,\n} from './SpinButton.types';\nimport { calculatePrecision, precisionRound, getBound, clamp } from '../../utils/index';\nimport { ChevronUp16Regular, ChevronDown16Regular } from '@fluentui/react-icons';\n\ntype InternalState = {\n value: number | null;\n spinState: SpinButtonSpinState;\n spinTime: number;\n spinDelay: number;\n previousTextValue?: string;\n atBound: SpinButtonBounds;\n};\n\nconst DEFAULT_SPIN_DELAY_MS = 150;\nconst MIN_SPIN_DELAY_MS = 80;\nconst MAX_SPIN_TIME_MS = 1000;\n\n// This is here to give an ease the mouse held down case.\n// Exact easing it to be defined. Once it is we'll likely\n// pull this out into a util function in the SpinButton package.\nconst lerp = (start: number, end: number, percent: number): number => start + (end - start) * percent;\n\n/**\n * Create the state required to render SpinButton.\n *\n * The returned state can be modified with hooks such as useSpinButtonStyles_unstable,\n * before being passed to renderSpinButton_unstable.\n *\n * @param props - props from this instance of SpinButton\n * @param ref - reference to root HTMLElement of SpinButton\n */\nexport const useSpinButton_unstable = (props: SpinButtonProps, ref: React.Ref<HTMLInputElement>): SpinButtonState => {\n const nativeProps = getPartitionedNativeProps({\n props,\n primarySlotTagName: 'input',\n excludedPropNames: ['defaultValue', 'max', 'min', 'onChange', 'size', 'value'],\n });\n\n const {\n value,\n displayValue,\n defaultValue,\n min,\n max,\n step = 1,\n stepPage = 1,\n precision: precisionFromProps,\n onChange,\n size = 'medium',\n appearance = 'outline',\n root,\n input,\n incrementButton,\n decrementButton,\n } = props;\n\n const precision = React.useMemo(() => {\n return precisionFromProps ?? Math.max(calculatePrecision(step), 0);\n }, [precisionFromProps, step]);\n\n const [currentValue, setCurrentValue] = useControllableState({\n state: value,\n defaultState: defaultValue,\n initialState: 0,\n });\n\n const isControlled = value !== undefined;\n\n const [textValue, setTextValue] = React.useState<string | undefined>(undefined);\n const [keyboardSpinState, setKeyboardSpinState] = React.useState<SpinButtonSpinState>('rest');\n\n const internalState = React.useRef<InternalState>({\n value: currentValue,\n spinState: 'rest',\n spinTime: 0,\n spinDelay: DEFAULT_SPIN_DELAY_MS,\n atBound: currentValue !== null ? getBound(precisionRound(currentValue, precision), min, max) : 'none',\n });\n\n const [setStepTimeout, clearStepTimeout] = useTimeout();\n\n const stepValue = (\n e: SpinButtonChangeEvent,\n direction: 'up' | 'down' | 'upPage' | 'downPage',\n startFrom?: string,\n ) => {\n let startValue = internalState.current.value;\n if (startFrom) {\n const num = parseFloat(startFrom);\n if (!isNaN(num)) {\n startValue = num;\n }\n }\n const val = startValue;\n const dir = direction === 'up' || direction === 'upPage' ? 1 : -1;\n const stepSize = direction === 'upPage' || direction === 'downPage' ? stepPage : step;\n\n if (val === null) {\n const stepStart = min === undefined ? 0 : min;\n const nullStep = clamp(stepStart + stepSize * dir, min, max);\n commit(e, nullStep);\n return;\n }\n\n let newValue = val + stepSize * dir;\n if (!Number.isNaN(newValue)) {\n newValue = clamp(newValue, min, max);\n }\n\n commit(e, newValue);\n\n if (internalState.current.spinState !== 'rest') {\n setStepTimeout(() => {\n // Ease the step speed a bit\n internalState.current.spinTime += internalState.current.spinDelay;\n internalState.current.spinDelay = lerp(\n DEFAULT_SPIN_DELAY_MS,\n MIN_SPIN_DELAY_MS,\n internalState.current.spinTime / MAX_SPIN_TIME_MS,\n );\n stepValue(e, direction);\n }, internalState.current.spinDelay);\n }\n };\n\n const handleInputChange = (e: React.ChangeEvent<HTMLInputElement>) => {\n if (!internalState.current.previousTextValue) {\n internalState.current.previousTextValue = textValue;\n }\n const newValue = e.target.value;\n setTextValue(newValue);\n };\n\n const handleIncrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'up';\n stepValue(e, 'up');\n };\n\n const handleDecrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'down';\n stepValue(e, 'down');\n };\n\n const handleStepMouseUpOrLeave = (e: React.MouseEvent<HTMLButtonElement>) => {\n clearStepTimeout();\n internalState.current.spinState = 'rest';\n internalState.current.spinDelay = DEFAULT_SPIN_DELAY_MS;\n internalState.current.spinTime = 0;\n };\n\n const handleBlur = (e: React.FocusEvent<HTMLInputElement>) => {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n };\n\n const handleKeyDown = (e: React.KeyboardEvent<HTMLInputElement>) => {\n let nextKeyboardSpinState: SpinButtonSpinState = 'rest';\n\n if (e.key === Keys.ArrowUp) {\n stepValue(e, 'up', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Keys.ArrowDown) {\n stepValue(e, 'down', textValue);\n nextKeyboardSpinState = 'down';\n } else if (e.key === Keys.PageUp) {\n e.preventDefault();\n stepValue(e, 'upPage', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Keys.PageDown) {\n e.preventDefault();\n stepValue(e, 'downPage', textValue);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === Keys.Home && min !== undefined) {\n commit(e, min);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === Keys.End && max !== undefined) {\n commit(e, max);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Keys.Enter) {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n } else if (e.key === Keys.Escape) {\n if (internalState.current.previousTextValue) {\n setTextValue(undefined);\n internalState.current.previousTextValue = undefined;\n }\n }\n\n if (keyboardSpinState !== nextKeyboardSpinState) {\n setKeyboardSpinState(nextKeyboardSpinState);\n }\n };\n\n const handleKeyUp = (e: React.KeyboardEvent<HTMLInputElement>) => {\n if (keyboardSpinState !== 'rest') {\n setKeyboardSpinState('rest');\n internalState.current.spinState = 'rest';\n }\n };\n\n const commit = (e: SpinButtonChangeEvent, newValue?: number | null, newDisplayValue?: string) => {\n const valueChanged = newValue !== undefined && currentValue !== newValue;\n const displayValueChanged =\n newDisplayValue !== undefined &&\n internalState.current.previousTextValue !== undefined &&\n internalState.current.previousTextValue !== newDisplayValue;\n\n let roundedValue;\n if (valueChanged) {\n roundedValue = precisionRound(newValue!, precision);\n setCurrentValue(roundedValue);\n } else if (displayValueChanged && !isControlled) {\n const nextValue = parseFloat(newDisplayValue as string);\n if (!isNaN(nextValue)) {\n setCurrentValue(precisionRound(nextValue, precision));\n }\n }\n\n if (valueChanged || displayValueChanged) {\n onChange?.(e, { value: roundedValue, displayValue: newDisplayValue });\n }\n\n setTextValue(undefined);\n };\n\n const state: SpinButtonState = {\n size,\n appearance,\n spinState: keyboardSpinState,\n atBound: internalState.current.atBound,\n\n components: {\n root: 'span',\n input: 'input',\n incrementButton: 'button',\n decrementButton: 'button',\n },\n root: resolveShorthand(root, {\n required: true,\n defaultProps: nativeProps.root,\n }),\n input: resolveShorthand(input, {\n required: true,\n defaultProps: {\n ref,\n autoComplete: 'off',\n role: 'spinbutton',\n appearance,\n type: 'text',\n ...nativeProps.primary,\n },\n }),\n incrementButton: resolveShorthand(incrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronUp16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Increment value',\n type: 'button',\n },\n }),\n decrementButton: resolveShorthand(decrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronDown16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Decrement value',\n type: 'button',\n },\n }),\n };\n\n let valueToDisplay;\n if (textValue !== undefined) {\n valueToDisplay = textValue;\n } else if (value === null || currentValue === null) {\n valueToDisplay = displayValue ?? '';\n internalState.current.value = null;\n internalState.current.atBound = 'none';\n } else {\n const roundedValue = precisionRound(currentValue, precision);\n internalState.current.value = roundedValue;\n internalState.current.atBound = getBound(roundedValue, min, max);\n if (isControlled) {\n valueToDisplay = displayValue ?? String(roundedValue);\n } else {\n valueToDisplay = String(roundedValue);\n }\n }\n\n state.input.value = valueToDisplay;\n state.input['aria-valuemin'] = min;\n state.input['aria-valuemax'] = max;\n state.input['aria-valuenow'] = currentValue ?? undefined;\n state.input['aria-valuetext'] = state.input['aria-valuetext'] ?? ((value !== undefined && displayValue) || undefined);\n state.input.onChange = mergeCallbacks(state.input.onChange, handleInputChange);\n state.input.onBlur = mergeCallbacks(state.input.onBlur, handleBlur);\n state.input.onKeyDown = mergeCallbacks(state.input.onKeyDown, handleKeyDown);\n state.input.onKeyUp = mergeCallbacks(state.input.onKeyUp, handleKeyUp);\n\n state.incrementButton.onMouseDown = mergeCallbacks(handleIncrementMouseDown, state.incrementButton.onMouseDown);\n state.incrementButton.onMouseUp = mergeCallbacks(state.incrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.incrementButton.onMouseLeave = mergeCallbacks(state.incrementButton.onMouseLeave, handleStepMouseUpOrLeave);\n\n state.decrementButton.onMouseDown = mergeCallbacks(handleDecrementMouseDown, state.decrementButton.onMouseDown);\n state.decrementButton.onMouseUp = mergeCallbacks(state.decrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.decrementButton.onMouseLeave = mergeCallbacks(state.decrementButton.onMouseLeave, handleStepMouseUpOrLeave);\n\n return state;\n};\n"]}