@fluentui/react-spinbutton 9.0.0-beta.7 → 9.0.0
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- package/CHANGELOG.json +597 -1
- package/CHANGELOG.md +181 -6
- package/README.md +4 -6
- package/dist/{react-spinbutton.d.ts → index.d.ts} +47 -66
- package/{lib → dist}/tsdoc-metadata.json +0 -0
- package/lib/components/SpinButton/SpinButton.js.map +1 -1
- package/lib/components/SpinButton/SpinButton.types.js.map +1 -1
- package/lib/components/SpinButton/renderSpinButton.js.map +1 -1
- package/lib/components/SpinButton/useSpinButton.js +136 -104
- package/lib/components/SpinButton/useSpinButton.js.map +1 -1
- package/lib/components/SpinButton/useSpinButtonStyles.js +22 -16
- package/lib/components/SpinButton/useSpinButtonStyles.js.map +1 -1
- package/lib/index.js.map +1 -1
- package/lib/utils/clamp.js +6 -12
- package/lib/utils/clamp.js.map +1 -1
- package/lib/utils/getBound.js.map +1 -1
- package/lib/utils/precision.js.map +1 -1
- package/lib-commonjs/components/SpinButton/SpinButton.js.map +1 -1
- package/lib-commonjs/components/SpinButton/renderSpinButton.js.map +1 -1
- package/lib-commonjs/components/SpinButton/useSpinButton.js +135 -104
- package/lib-commonjs/components/SpinButton/useSpinButton.js.map +1 -1
- package/lib-commonjs/components/SpinButton/useSpinButtonStyles.js +22 -16
- package/lib-commonjs/components/SpinButton/useSpinButtonStyles.js.map +1 -1
- package/lib-commonjs/index.js.map +1 -1
- package/lib-commonjs/utils/clamp.js +10 -16
- package/lib-commonjs/utils/clamp.js.map +1 -1
- package/lib-commonjs/utils/getBound.js.map +1 -1
- package/lib-commonjs/utils/precision.js.map +1 -1
- package/package.json +13 -14
- package/MIGRATION.md +0 -67
- package/lib/SpinButton.d.ts +0 -1
- package/lib/components/SpinButton/SpinButton.d.ts +0 -6
- package/lib/components/SpinButton/SpinButton.strings.d.ts +0 -2
- package/lib/components/SpinButton/SpinButton.strings.js +0 -5
- package/lib/components/SpinButton/SpinButton.strings.js.map +0 -1
- package/lib/components/SpinButton/SpinButton.types.d.ts +0 -149
- package/lib/components/SpinButton/index.d.ts +0 -5
- package/lib/components/SpinButton/renderSpinButton.d.ts +0 -5
- package/lib/components/SpinButton/useSpinButton.d.ts +0 -12
- package/lib/components/SpinButton/useSpinButtonStyles.d.ts +0 -7
- package/lib/index.d.ts +0 -2
- package/lib/utils/clamp.d.ts +0 -1
- package/lib/utils/getBound.d.ts +0 -2
- package/lib/utils/index.d.ts +0 -3
- package/lib/utils/precision.d.ts +0 -14
- package/lib-commonjs/SpinButton.d.ts +0 -1
- package/lib-commonjs/components/SpinButton/SpinButton.d.ts +0 -6
- package/lib-commonjs/components/SpinButton/SpinButton.strings.d.ts +0 -2
- package/lib-commonjs/components/SpinButton/SpinButton.strings.js +0 -11
- package/lib-commonjs/components/SpinButton/SpinButton.strings.js.map +0 -1
- package/lib-commonjs/components/SpinButton/SpinButton.types.d.ts +0 -149
- package/lib-commonjs/components/SpinButton/index.d.ts +0 -5
- package/lib-commonjs/components/SpinButton/renderSpinButton.d.ts +0 -5
- package/lib-commonjs/components/SpinButton/useSpinButton.d.ts +0 -12
- package/lib-commonjs/components/SpinButton/useSpinButtonStyles.d.ts +0 -7
- package/lib-commonjs/index.d.ts +0 -2
- package/lib-commonjs/utils/clamp.d.ts +0 -1
- package/lib-commonjs/utils/getBound.d.ts +0 -2
- package/lib-commonjs/utils/index.d.ts +0 -3
- package/lib-commonjs/utils/precision.d.ts +0 -14
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import type { ComponentProps, ComponentState, Slot } from '@fluentui/react-utilities';
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import * as React from 'react';
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export declare type SpinButtonSlots = {
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/**
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* The root element of SpinButton is a container `<div>`.
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* The root slot receives the `className` and `style` specified on the `<SpinButton>`.
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* All other native props are applied to the primary slot: `input`.
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*/
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root: NonNullable<Slot<'span'>>;
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/**
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* Input that displays the current value and accepts direct input from the user.
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* Displayed value is formatted.
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*
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* This is the primary slot.
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*/
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input: NonNullable<Slot<'input'>>;
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/**
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* Renders the increment control.
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*/
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incrementButton: NonNullable<Slot<'button'>>;
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/**
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* Renders the decrement control.
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*/
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decrementButton: NonNullable<Slot<'button'>>;
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};
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export declare type SpinButtonCommons = {
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/**
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* Initial value of the control (assumed to be valid). Updates to this prop will not be respected.
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*
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* Use this if you intend for the SpinButton to be an uncontrolled component which maintains its
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* own value. For a controlled component, use `value` instead. (Mutually exclusive with `value`.)
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*/
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defaultValue: number;
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/**
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* Current value of the control (assumed to be valid).
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*
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* Only provide this if the SpinButton is a controlled component where you are maintaining its
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* current state and passing updates based on change events; otherwise, use the `defaultValue`
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* property. (Mutually exclusive with `defaultValue`.)
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*/
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value: number;
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/**
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* String representation of `value`.
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*
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* Use this when displaying the value to users as something other than a plain number.
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* For example, when displaying currency values this might be "$1.00" when value is `1`.
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*
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* Only provide this if the SpinButton is a controlled component where you are maintaining its
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* current state and passing updates based on change events. When SpinButton is used as an
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* uncontrolled component this prop is ignored.
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*/
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displayValue: string;
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/**
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* Min value of the control. If not provided, the control has no minimum value.
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*/
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min: number;
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/**
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* Max value of the control. If not provided, the control has no maximum value.
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*/
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max: number;
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/**
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* Difference between two adjacent values of the control.
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* This value is used to calculate the precision of the input if no `precision` is given.
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* The precision calculated this way will always be greater than or equal 0.
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* @default 1
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*/
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step: number;
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/**
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* Large difference between two values. This should be greater than `step` and is used
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* when users hit the Page Up or Page Down keys.
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* @default 1
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*/
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stepPage: number;
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/**
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* Callback for when the committed value changes.
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* - User presses the up/down buttons (on single press or every spin)
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* - User presses the up/down arrow keys (on single press or every spin)
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* - User *commits* edits to the input text by focusing away (blurring) or pressing enter.
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* Note that this is NOT called for every key press while the user is editing.
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*/
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onChange: (event: SpinButtonChangeEvent, data: SpinButtonOnChangeData) => void;
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/**
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* How many decimal places the value should be rounded to.
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*
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* The default is calculated based on the precision of `step`: i.e. if step = 1, precision = 0.
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* step = 0.0089, precision = 4. step = 300, precision = 2. step = 23.00, precision = 2.
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*/
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precision: number;
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/**
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* Controls the colors and borders of the input.
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* @default 'outline'
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*/
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appearance: 'outline' | 'underline' | 'filledDarker' | 'filledLighter';
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/**
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* Size of the input.
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* @default 'medium'
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*/
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size: 'small' | 'medium';
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/**
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* Controls which input types update the value.
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*
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* - 'all': both the spinner buttons and input field are enabled.
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* - 'spinners-only': only the spinner buttons are enabled.
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* @default all
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*/
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inputType: 'all' | 'spinners-only';
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/**
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* Strings for localizing text in the control.
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*/
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strings?: SpinButtonStrings;
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};
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/**
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* SpinButton Props
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*/
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export declare type SpinButtonProps = Omit<ComponentProps<Partial<SpinButtonSlots>, 'input'>, 'onChange' | 'size'> & Partial<SpinButtonCommons>;
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/**
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* State used in rendering SpinButton
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*/
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export declare type SpinButtonState = ComponentState<SpinButtonSlots> & Partial<SpinButtonCommons> & Pick<SpinButtonCommons, 'appearance' | 'size'> & {
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/**
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* State used to track which direction, if any, SpinButton is currently spinning.
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* @default 'rest'
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*/
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spinState: SpinButtonSpinState;
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/**
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* State used to track if the value is at the range bounds of [min-max].
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* @default 'none'
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*/
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atBound: SpinButtonBounds;
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};
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export declare type SpinButtonChangeEvent = React.MouseEvent<HTMLButtonElement> | React.ChangeEvent<HTMLElement> | React.FocusEvent<HTMLInputElement> | React.KeyboardEvent<HTMLInputElement>;
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export declare type SpinButtonOnChangeData = {
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value?: number;
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displayValue?: string;
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};
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export declare type SpinButtonSpinState = 'rest' | 'up' | 'down';
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export declare type SpinButtonBounds = 'none' | 'min' | 'max' | 'both';
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export declare type SpinButtonStrings = {
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/**
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* Label applied to the increment button.
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* Can include the token "\{step\}" which will be replaced with the value of the `step` prop.
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*/
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incrementButtonLabel: string;
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/**
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* Label applied to the decrement button.
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* Can include the token "\{step\}" which will be replaced with the value of the `step` prop.
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*/
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decrementButtonLabel: string;
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};
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import * as React from 'react';
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import { SpinButtonProps, SpinButtonState } from './SpinButton.types';
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/**
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* Create the state required to render SpinButton.
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*
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* The returned state can be modified with hooks such as useSpinButtonStyles_unstable,
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* before being passed to renderSpinButton_unstable.
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*
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* @param props - props from this instance of SpinButton
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* @param ref - reference to root HTMLElement of SpinButton
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*/
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export declare const useSpinButton_unstable: (props: SpinButtonProps, ref: React.Ref<HTMLInputElement>) => SpinButtonState;
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import { SlotClassNames } from '@fluentui/react-utilities';
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import type { SpinButtonSlots, SpinButtonState } from './SpinButton.types';
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export declare const spinButtonClassNames: SlotClassNames<SpinButtonSlots>;
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/**
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* Apply styling to the SpinButton slots based on the state
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*/
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export declare const useSpinButtonStyles_unstable: (state: SpinButtonState) => SpinButtonState;
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package/lib/index.d.ts
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export { SpinButton, renderSpinButton_unstable, spinButtonClassNames, useSpinButtonStyles_unstable, useSpinButton_unstable, } from './SpinButton';
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export type { SpinButtonOnChangeData, SpinButtonChangeEvent, SpinButtonCommons, SpinButtonProps, SpinButtonSlots, SpinButtonState, SpinButtonSpinState, SpinButtonBounds, SpinButtonStrings, } from './SpinButton';
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package/lib/utils/clamp.d.ts
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export declare const clampWhenInRange: (oldValue: number, newValue: number, min?: number | undefined, max?: number | undefined) => number;
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package/lib/utils/getBound.d.ts
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package/lib/utils/index.d.ts
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package/lib/utils/precision.d.ts
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/**
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* Calculates a number's precision based on the number of trailing
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* zeros if the number does not have a decimal indicated by a negative
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* precision. Otherwise, it calculates the number of digits after
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* the decimal point indicated by a positive precision.
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* @param value - the value to determine the precision of
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*/
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export declare function calculatePrecision(value: number | string): number;
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/**
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* Rounds a number to a certain level of precision. Accepts negative precision.
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* @param value - The value that is being rounded.
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* @param precision - The number of decimal places to round the number to
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*/
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export declare function precisionRound(value: number, precision: number, base?: number): number;
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export * from './components/SpinButton/index';
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import type { SpinButtonProps } from './SpinButton.types';
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import type { ForwardRefComponent } from '@fluentui/react-utilities';
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/**
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* A SpinButton allows someone to incrementally adjust a value in small steps.
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*/
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export declare const SpinButton: ForwardRefComponent<SpinButtonProps>;
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"use strict";
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Object.defineProperty(exports, "__esModule", {
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value: true
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});
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exports.spinButtonDefaultStrings = void 0;
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exports.spinButtonDefaultStrings = {
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incrementButtonLabel: 'Increment by {step}',
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decrementButtonLabel: 'Decrement by {step}'
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};
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//# sourceMappingURL=SpinButton.strings.js.map
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{"version":3,"sources":["components/SpinButton/SpinButton.strings.ts"],"names":[],"mappings":";;;;;;AAEa,OAAA,CAAA,wBAAA,GAA8C;AACzD,EAAA,oBAAoB,EAAE,qBADmC;AAEzD,EAAA,oBAAoB,EAAE;AAFmC,CAA9C","sourcesContent":["import type { SpinButtonStrings } from './SpinButton.types';\n\nexport const spinButtonDefaultStrings: SpinButtonStrings = {\n incrementButtonLabel: 'Increment by {step}',\n decrementButtonLabel: 'Decrement by {step}',\n};\n"],"sourceRoot":"../src/"}
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import type { ComponentProps, ComponentState, Slot } from '@fluentui/react-utilities';
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import * as React from 'react';
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export declare type SpinButtonSlots = {
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/**
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* The root element of SpinButton is a container `<div>`.
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* The root slot receives the `className` and `style` specified on the `<SpinButton>`.
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* All other native props are applied to the primary slot: `input`.
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*/
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root: NonNullable<Slot<'span'>>;
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/**
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* Input that displays the current value and accepts direct input from the user.
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* Displayed value is formatted.
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*
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* This is the primary slot.
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*/
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input: NonNullable<Slot<'input'>>;
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/**
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* Renders the increment control.
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*/
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incrementButton: NonNullable<Slot<'button'>>;
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/**
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* Renders the decrement control.
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*/
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decrementButton: NonNullable<Slot<'button'>>;
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};
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export declare type SpinButtonCommons = {
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/**
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* Initial value of the control (assumed to be valid). Updates to this prop will not be respected.
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*
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* Use this if you intend for the SpinButton to be an uncontrolled component which maintains its
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* own value. For a controlled component, use `value` instead. (Mutually exclusive with `value`.)
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*/
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defaultValue: number;
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/**
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* Current value of the control (assumed to be valid).
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*
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* Only provide this if the SpinButton is a controlled component where you are maintaining its
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* current state and passing updates based on change events; otherwise, use the `defaultValue`
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* property. (Mutually exclusive with `defaultValue`.)
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*/
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value: number;
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/**
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* String representation of `value`.
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*
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* Use this when displaying the value to users as something other than a plain number.
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* For example, when displaying currency values this might be "$1.00" when value is `1`.
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*
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* Only provide this if the SpinButton is a controlled component where you are maintaining its
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* current state and passing updates based on change events. When SpinButton is used as an
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* uncontrolled component this prop is ignored.
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*/
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displayValue: string;
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/**
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* Min value of the control. If not provided, the control has no minimum value.
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*/
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min: number;
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/**
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* Max value of the control. If not provided, the control has no maximum value.
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*/
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max: number;
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/**
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* Difference between two adjacent values of the control.
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* This value is used to calculate the precision of the input if no `precision` is given.
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* The precision calculated this way will always be greater than or equal 0.
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* @default 1
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*/
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step: number;
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/**
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* Large difference between two values. This should be greater than `step` and is used
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* when users hit the Page Up or Page Down keys.
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* @default 1
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*/
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stepPage: number;
|
74
|
-
/**
|
75
|
-
* Callback for when the committed value changes.
|
76
|
-
* - User presses the up/down buttons (on single press or every spin)
|
77
|
-
* - User presses the up/down arrow keys (on single press or every spin)
|
78
|
-
* - User *commits* edits to the input text by focusing away (blurring) or pressing enter.
|
79
|
-
* Note that this is NOT called for every key press while the user is editing.
|
80
|
-
*/
|
81
|
-
onChange: (event: SpinButtonChangeEvent, data: SpinButtonOnChangeData) => void;
|
82
|
-
/**
|
83
|
-
* How many decimal places the value should be rounded to.
|
84
|
-
*
|
85
|
-
* The default is calculated based on the precision of `step`: i.e. if step = 1, precision = 0.
|
86
|
-
* step = 0.0089, precision = 4. step = 300, precision = 2. step = 23.00, precision = 2.
|
87
|
-
*/
|
88
|
-
precision: number;
|
89
|
-
/**
|
90
|
-
* Controls the colors and borders of the input.
|
91
|
-
* @default 'outline'
|
92
|
-
*/
|
93
|
-
appearance: 'outline' | 'underline' | 'filledDarker' | 'filledLighter';
|
94
|
-
/**
|
95
|
-
* Size of the input.
|
96
|
-
* @default 'medium'
|
97
|
-
*/
|
98
|
-
size: 'small' | 'medium';
|
99
|
-
/**
|
100
|
-
* Controls which input types update the value.
|
101
|
-
*
|
102
|
-
* - 'all': both the spinner buttons and input field are enabled.
|
103
|
-
* - 'spinners-only': only the spinner buttons are enabled.
|
104
|
-
* @default all
|
105
|
-
*/
|
106
|
-
inputType: 'all' | 'spinners-only';
|
107
|
-
/**
|
108
|
-
* Strings for localizing text in the control.
|
109
|
-
*/
|
110
|
-
strings?: SpinButtonStrings;
|
111
|
-
};
|
112
|
-
/**
|
113
|
-
* SpinButton Props
|
114
|
-
*/
|
115
|
-
export declare type SpinButtonProps = Omit<ComponentProps<Partial<SpinButtonSlots>, 'input'>, 'onChange' | 'size'> & Partial<SpinButtonCommons>;
|
116
|
-
/**
|
117
|
-
* State used in rendering SpinButton
|
118
|
-
*/
|
119
|
-
export declare type SpinButtonState = ComponentState<SpinButtonSlots> & Partial<SpinButtonCommons> & Pick<SpinButtonCommons, 'appearance' | 'size'> & {
|
120
|
-
/**
|
121
|
-
* State used to track which direction, if any, SpinButton is currently spinning.
|
122
|
-
* @default 'rest'
|
123
|
-
*/
|
124
|
-
spinState: SpinButtonSpinState;
|
125
|
-
/**
|
126
|
-
* State used to track if the value is at the range bounds of [min-max].
|
127
|
-
* @default 'none'
|
128
|
-
*/
|
129
|
-
atBound: SpinButtonBounds;
|
130
|
-
};
|
131
|
-
export declare type SpinButtonChangeEvent = React.MouseEvent<HTMLButtonElement> | React.ChangeEvent<HTMLElement> | React.FocusEvent<HTMLInputElement> | React.KeyboardEvent<HTMLInputElement>;
|
132
|
-
export declare type SpinButtonOnChangeData = {
|
133
|
-
value?: number;
|
134
|
-
displayValue?: string;
|
135
|
-
};
|
136
|
-
export declare type SpinButtonSpinState = 'rest' | 'up' | 'down';
|
137
|
-
export declare type SpinButtonBounds = 'none' | 'min' | 'max' | 'both';
|
138
|
-
export declare type SpinButtonStrings = {
|
139
|
-
/**
|
140
|
-
* Label applied to the increment button.
|
141
|
-
* Can include the token "\{step\}" which will be replaced with the value of the `step` prop.
|
142
|
-
*/
|
143
|
-
incrementButtonLabel: string;
|
144
|
-
/**
|
145
|
-
* Label applied to the decrement button.
|
146
|
-
* Can include the token "\{step\}" which will be replaced with the value of the `step` prop.
|
147
|
-
*/
|
148
|
-
decrementButtonLabel: string;
|
149
|
-
};
|
@@ -1,12 +0,0 @@
|
|
1
|
-
import * as React from 'react';
|
2
|
-
import { SpinButtonProps, SpinButtonState } from './SpinButton.types';
|
3
|
-
/**
|
4
|
-
* Create the state required to render SpinButton.
|
5
|
-
*
|
6
|
-
* The returned state can be modified with hooks such as useSpinButtonStyles_unstable,
|
7
|
-
* before being passed to renderSpinButton_unstable.
|
8
|
-
*
|
9
|
-
* @param props - props from this instance of SpinButton
|
10
|
-
* @param ref - reference to root HTMLElement of SpinButton
|
11
|
-
*/
|
12
|
-
export declare const useSpinButton_unstable: (props: SpinButtonProps, ref: React.Ref<HTMLInputElement>) => SpinButtonState;
|
@@ -1,7 +0,0 @@
|
|
1
|
-
import { SlotClassNames } from '@fluentui/react-utilities';
|
2
|
-
import type { SpinButtonSlots, SpinButtonState } from './SpinButton.types';
|
3
|
-
export declare const spinButtonClassNames: SlotClassNames<SpinButtonSlots>;
|
4
|
-
/**
|
5
|
-
* Apply styling to the SpinButton slots based on the state
|
6
|
-
*/
|
7
|
-
export declare const useSpinButtonStyles_unstable: (state: SpinButtonState) => SpinButtonState;
|
package/lib-commonjs/index.d.ts
DELETED
@@ -1,2 +0,0 @@
|
|
1
|
-
export { SpinButton, renderSpinButton_unstable, spinButtonClassNames, useSpinButtonStyles_unstable, useSpinButton_unstable, } from './SpinButton';
|
2
|
-
export type { SpinButtonOnChangeData, SpinButtonChangeEvent, SpinButtonCommons, SpinButtonProps, SpinButtonSlots, SpinButtonState, SpinButtonSpinState, SpinButtonBounds, SpinButtonStrings, } from './SpinButton';
|
@@ -1 +0,0 @@
|
|
1
|
-
export declare const clampWhenInRange: (oldValue: number, newValue: number, min?: number | undefined, max?: number | undefined) => number;
|
@@ -1,14 +0,0 @@
|
|
1
|
-
/**
|
2
|
-
* Calculates a number's precision based on the number of trailing
|
3
|
-
* zeros if the number does not have a decimal indicated by a negative
|
4
|
-
* precision. Otherwise, it calculates the number of digits after
|
5
|
-
* the decimal point indicated by a positive precision.
|
6
|
-
* @param value - the value to determine the precision of
|
7
|
-
*/
|
8
|
-
export declare function calculatePrecision(value: number | string): number;
|
9
|
-
/**
|
10
|
-
* Rounds a number to a certain level of precision. Accepts negative precision.
|
11
|
-
* @param value - The value that is being rounded.
|
12
|
-
* @param precision - The number of decimal places to round the number to
|
13
|
-
*/
|
14
|
-
export declare function precisionRound(value: number, precision: number, base?: number): number;
|