@fluentui/react-spinbutton 9.0.0-beta.16 → 9.0.0-beta.17

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package/CHANGELOG.json CHANGED
@@ -2,7 +2,60 @@
2
2
  "name": "@fluentui/react-spinbutton",
3
3
  "entries": [
4
4
  {
5
- "date": "Tue, 28 Jun 2022 17:37:52 GMT",
5
+ "date": "Thu, 14 Jul 2022 17:03:31 GMT",
6
+ "tag": "@fluentui/react-spinbutton_v9.0.0-beta.17",
7
+ "version": "9.0.0-beta.17",
8
+ "comments": {
9
+ "prerelease": [
10
+ {
11
+ "author": "ololubek@microsoft.com",
12
+ "package": "@fluentui/react-spinbutton",
13
+ "commit": "63ab03fa7a9b3d02204147ea5356b8f78751df42",
14
+ "comment": "chore: Update @fluentui/react-icons dependency to v2.0.175"
15
+ },
16
+ {
17
+ "author": "seanmonahan@microsoft.com",
18
+ "package": "@fluentui/react-spinbutton",
19
+ "commit": "6e255e5e29c0fe7c01ae13152f39387d36f91dda",
20
+ "comment": "fix: decrease number of react renders"
21
+ },
22
+ {
23
+ "author": "beachball",
24
+ "package": "@fluentui/react-spinbutton",
25
+ "comment": "Bump @fluentui/react-input to v9.0.2",
26
+ "commit": "fd9308f35ec9b2c7f7fdbfce62f9a94ca00d6536"
27
+ },
28
+ {
29
+ "author": "beachball",
30
+ "package": "@fluentui/react-spinbutton",
31
+ "comment": "Bump @fluentui/react-utilities to v9.0.1-0",
32
+ "commit": "fd9308f35ec9b2c7f7fdbfce62f9a94ca00d6536"
33
+ },
34
+ {
35
+ "author": "beachball",
36
+ "package": "@fluentui/react-spinbutton",
37
+ "comment": "Bump @fluentui/react-conformance-griffel to v9.0.0-beta.11",
38
+ "commit": "fd9308f35ec9b2c7f7fdbfce62f9a94ca00d6536"
39
+ },
40
+ {
41
+ "author": "beachball",
42
+ "package": "@fluentui/react-spinbutton",
43
+ "comment": "Bump @fluentui/react-label to v9.0.2",
44
+ "commit": "fd9308f35ec9b2c7f7fdbfce62f9a94ca00d6536"
45
+ }
46
+ ],
47
+ "none": [
48
+ {
49
+ "author": "Humberto.Morimoto@microsoft.com",
50
+ "package": "@fluentui/react-spinbutton",
51
+ "commit": "422636fffd66758c1a6dd617063582d902b61927",
52
+ "comment": "docs: Replacing https://aka.ms/fluentui-storybook with https://react.fluentui.dev/ to point to the official documentation site."
53
+ }
54
+ ]
55
+ }
56
+ },
57
+ {
58
+ "date": "Tue, 28 Jun 2022 17:39:52 GMT",
6
59
  "tag": "@fluentui/react-spinbutton_v9.0.0-beta.16",
7
60
  "version": "9.0.0-beta.16",
8
61
  "comments": {
package/CHANGELOG.md CHANGED
@@ -1,12 +1,26 @@
1
1
  # Change Log - @fluentui/react-spinbutton
2
2
 
3
- This log was last generated on Tue, 28 Jun 2022 17:37:52 GMT and should not be manually modified.
3
+ This log was last generated on Thu, 14 Jul 2022 17:03:31 GMT and should not be manually modified.
4
4
 
5
5
  <!-- Start content -->
6
6
 
7
+ ## [9.0.0-beta.17](https://github.com/microsoft/fluentui/tree/@fluentui/react-spinbutton_v9.0.0-beta.17)
8
+
9
+ Thu, 14 Jul 2022 17:03:31 GMT
10
+ [Compare changes](https://github.com/microsoft/fluentui/compare/@fluentui/react-spinbutton_v9.0.0-beta.16..@fluentui/react-spinbutton_v9.0.0-beta.17)
11
+
12
+ ### Changes
13
+
14
+ - chore: Update @fluentui/react-icons dependency to v2.0.175 ([PR #23812](https://github.com/microsoft/fluentui/pull/23812) by ololubek@microsoft.com)
15
+ - fix: decrease number of react renders ([PR #23714](https://github.com/microsoft/fluentui/pull/23714) by seanmonahan@microsoft.com)
16
+ - Bump @fluentui/react-input to v9.0.2 ([PR #23909](https://github.com/microsoft/fluentui/pull/23909) by beachball)
17
+ - Bump @fluentui/react-utilities to v9.0.1-0 ([PR #23909](https://github.com/microsoft/fluentui/pull/23909) by beachball)
18
+ - Bump @fluentui/react-conformance-griffel to v9.0.0-beta.11 ([PR #23909](https://github.com/microsoft/fluentui/pull/23909) by beachball)
19
+ - Bump @fluentui/react-label to v9.0.2 ([PR #23909](https://github.com/microsoft/fluentui/pull/23909) by beachball)
20
+
7
21
  ## [9.0.0-beta.16](https://github.com/microsoft/fluentui/tree/@fluentui/react-spinbutton_v9.0.0-beta.16)
8
22
 
9
- Tue, 28 Jun 2022 17:37:52 GMT
23
+ Tue, 28 Jun 2022 17:39:52 GMT
10
24
  [Compare changes](https://github.com/microsoft/fluentui/compare/@fluentui/react-spinbutton_v9.0.0-beta.15..@fluentui/react-spinbutton_v9.0.0-beta.16)
11
25
 
12
26
  ### Changes
package/README.md CHANGED
@@ -1,6 +1,6 @@
1
1
  # @fluentui/react-spinbutton
2
2
 
3
- **SpinButton component for [Fluent UI React](https://aka.ms/fluentui-storybook)**
3
+ **SpinButton component for [Fluent UI React](https://react.fluentui.dev/)**
4
4
 
5
5
  These are not production-ready components and **should never be used in product**. This space is useful for testing new components whose APIs might change before final release.
6
6
 
@@ -21,7 +21,7 @@ import { SpinButton } from '@fluentui/react-spinbutton';
21
21
  <SpinButton value={value} onChange={onSpinButtonChange}/>
22
22
  ```
23
23
 
24
- See [Fluent UI Storybook](https://aka.ms/fluentui-storybook) for more detailed usage examples.
24
+ See [Fluent UI Storybook](https://react.fluentui.dev/) for more detailed usage examples.
25
25
 
26
26
  Alternatively, run Storybook locally with:
27
27
 
@@ -54,96 +54,30 @@ export const useSpinButton_unstable = (props, ref) => {
54
54
  defaultState: defaultValue,
55
55
  initialState: 0
56
56
  });
57
- const [textValue, setTextValue] = React.useState(value !== undefined && displayValue !== undefined ? displayValue : String(currentValue));
58
- const [spinState, setSpinState] = React.useState('rest');
59
- const [atBound, setAtBound] = React.useState('none');
57
+ const isControlled = value !== undefined;
58
+ const [textValue, setTextValue] = React.useState(undefined);
59
+ const [keyboardSpinState, setKeyboardSpinState] = React.useState('rest');
60
60
  const internalState = React.useRef({
61
61
  value: currentValue,
62
- spinState,
62
+ spinState: 'rest',
63
63
  spinTime: 0,
64
- spinDelay: DEFAULT_SPIN_DELAY_MS
64
+ spinDelay: DEFAULT_SPIN_DELAY_MS,
65
+ atBound: currentValue !== null ? getBound(precisionRound(currentValue, precision), min, max) : 'none'
65
66
  });
66
- const state = {
67
- size,
68
- appearance,
69
- spinState,
70
- atBound,
71
- components: {
72
- root: 'span',
73
- input: 'input',
74
- incrementButton: 'button',
75
- decrementButton: 'button'
76
- },
77
- root: resolveShorthand(root, {
78
- required: true,
79
- defaultProps: nativeProps.root
80
- }),
81
- input: resolveShorthand(input, {
82
- required: true,
83
- defaultProps: {
84
- ref,
85
- autoComplete: 'off',
86
- role: 'spinbutton',
87
- appearance: appearance,
88
- type: 'text',
89
- ...nativeProps.primary
90
- }
91
- }),
92
- incrementButton: resolveShorthand(incrementButton, {
93
- required: true,
94
- defaultProps: {
95
- tabIndex: -1,
96
- children: /*#__PURE__*/React.createElement(ChevronUp16Regular, null),
97
- disabled: nativeProps.primary.disabled,
98
- 'aria-label': 'Increment value',
99
- type: 'button'
100
- }
101
- }),
102
- decrementButton: resolveShorthand(decrementButton, {
103
- required: true,
104
- defaultProps: {
105
- tabIndex: -1,
106
- children: /*#__PURE__*/React.createElement(ChevronDown16Regular, null),
107
- disabled: nativeProps.primary.disabled,
108
- 'aria-label': 'Decrement value',
109
- type: 'button'
110
- }
111
- })
112
- };
113
67
  const [setStepTimeout, clearStepTimeout] = useTimeout();
114
- React.useEffect(() => {
115
- let newTextValue;
116
-
117
- if (value === null || currentValue === null) {
118
- newTextValue = displayValue !== null && displayValue !== void 0 ? displayValue : '';
119
- internalState.current.value = null;
120
- setAtBound('none');
121
- } else if (value !== undefined) {
122
- const roundedValue = precisionRound(value, precision);
123
- newTextValue = displayValue !== null && displayValue !== void 0 ? displayValue : String(roundedValue);
124
- internalState.current.value = roundedValue;
125
- setAtBound(getBound(roundedValue, min, max));
126
- } else {
127
- const roundedValue = precisionRound(currentValue, precision);
128
- newTextValue = String(roundedValue);
129
- internalState.current.value = roundedValue;
130
- setAtBound(getBound(roundedValue, min, max));
131
- }
132
68
 
133
- setTextValue(newTextValue);
134
- }, [value, displayValue, currentValue, precision, setAtBound, min, max]);
69
+ const stepValue = (e, direction, startFrom) => {
70
+ let startValue = internalState.current.value;
135
71
 
136
- const handleInputChange = e => {
137
- if (!internalState.current.previousTextValue) {
138
- internalState.current.previousTextValue = textValue;
139
- }
72
+ if (startFrom) {
73
+ const num = parseFloat(startFrom);
140
74
 
141
- const newValue = e.target.value;
142
- setTextValue(newValue);
143
- };
75
+ if (!isNaN(num)) {
76
+ startValue = num;
77
+ }
78
+ }
144
79
 
145
- const stepValue = (e, direction) => {
146
- const val = internalState.current.value;
80
+ const val = startValue;
147
81
  const dir = direction === 'up' || direction === 'upPage' ? 1 : -1;
148
82
  const stepSize = direction === 'upPage' || direction === 'downPage' ? stepPage : step;
149
83
 
@@ -172,6 +106,15 @@ export const useSpinButton_unstable = (props, ref) => {
172
106
  }
173
107
  };
174
108
 
109
+ const handleInputChange = e => {
110
+ if (!internalState.current.previousTextValue) {
111
+ internalState.current.previousTextValue = textValue;
112
+ }
113
+
114
+ const newValue = e.target.value;
115
+ setTextValue(newValue);
116
+ };
117
+
175
118
  const handleIncrementMouseDown = e => {
176
119
  internalState.current.spinState = 'up';
177
120
  stepValue(e, 'up');
@@ -195,44 +138,48 @@ export const useSpinButton_unstable = (props, ref) => {
195
138
  };
196
139
 
197
140
  const handleKeyDown = e => {
141
+ let nextKeyboardSpinState = 'rest';
142
+
198
143
  if (e.key === Keys.ArrowUp) {
199
- stepValue(e, 'up');
200
- setSpinState('up');
144
+ stepValue(e, 'up', textValue);
145
+ nextKeyboardSpinState = 'up';
201
146
  } else if (e.key === Keys.ArrowDown) {
202
- stepValue(e, 'down');
203
- setSpinState('down');
147
+ stepValue(e, 'down', textValue);
148
+ nextKeyboardSpinState = 'down';
204
149
  } else if (e.key === Keys.PageUp) {
205
150
  e.preventDefault();
206
- stepValue(e, 'upPage');
207
- setSpinState('up');
151
+ stepValue(e, 'upPage', textValue);
152
+ nextKeyboardSpinState = 'up';
208
153
  } else if (e.key === Keys.PageDown) {
209
154
  e.preventDefault();
210
- stepValue(e, 'downPage');
211
- setSpinState('down');
155
+ stepValue(e, 'downPage', textValue);
156
+ nextKeyboardSpinState = 'down';
212
157
  } else if (!e.shiftKey && e.key === Keys.Home && min !== undefined) {
213
158
  commit(e, min);
214
- setSpinState('down');
159
+ nextKeyboardSpinState = 'down';
215
160
  } else if (!e.shiftKey && e.key === Keys.End && max !== undefined) {
216
161
  commit(e, max);
217
- setSpinState('up');
162
+ nextKeyboardSpinState = 'up';
218
163
  } else if (e.key === Keys.Enter) {
219
164
  commit(e, currentValue, textValue);
220
165
  internalState.current.previousTextValue = undefined;
221
- setSpinState('rest');
222
166
  } else if (e.key === Keys.Escape) {
223
167
  if (internalState.current.previousTextValue) {
224
- setTextValue(internalState.current.previousTextValue);
168
+ setTextValue(undefined);
225
169
  internalState.current.previousTextValue = undefined;
226
170
  }
171
+ }
227
172
 
228
- setSpinState('rest');
229
- } else {
230
- setSpinState('rest');
173
+ if (keyboardSpinState !== nextKeyboardSpinState) {
174
+ setKeyboardSpinState(nextKeyboardSpinState);
231
175
  }
232
176
  };
233
177
 
234
178
  const handleKeyUp = e => {
235
- setSpinState('rest');
179
+ if (keyboardSpinState !== 'rest') {
180
+ setKeyboardSpinState('rest');
181
+ internalState.current.spinState = 'rest';
182
+ }
236
183
  };
237
184
 
238
185
  const commit = (e, newValue, newDisplayValue) => {
@@ -243,6 +190,12 @@ export const useSpinButton_unstable = (props, ref) => {
243
190
  if (valueChanged) {
244
191
  roundedValue = precisionRound(newValue, precision);
245
192
  setCurrentValue(roundedValue);
193
+ } else if (displayValueChanged && !isControlled) {
194
+ const nextValue = parseFloat(newDisplayValue);
195
+
196
+ if (!isNaN(nextValue)) {
197
+ setCurrentValue(precisionRound(nextValue, precision));
198
+ }
246
199
  }
247
200
 
248
201
  if (valueChanged || displayValueChanged) {
@@ -251,9 +204,78 @@ export const useSpinButton_unstable = (props, ref) => {
251
204
  displayValue: newDisplayValue
252
205
  });
253
206
  }
207
+
208
+ setTextValue(undefined);
254
209
  };
255
210
 
256
- state.input.value = textValue;
211
+ const state = {
212
+ size,
213
+ appearance,
214
+ spinState: keyboardSpinState,
215
+ atBound: internalState.current.atBound,
216
+ components: {
217
+ root: 'span',
218
+ input: 'input',
219
+ incrementButton: 'button',
220
+ decrementButton: 'button'
221
+ },
222
+ root: resolveShorthand(root, {
223
+ required: true,
224
+ defaultProps: nativeProps.root
225
+ }),
226
+ input: resolveShorthand(input, {
227
+ required: true,
228
+ defaultProps: {
229
+ ref,
230
+ autoComplete: 'off',
231
+ role: 'spinbutton',
232
+ appearance: appearance,
233
+ type: 'text',
234
+ ...nativeProps.primary
235
+ }
236
+ }),
237
+ incrementButton: resolveShorthand(incrementButton, {
238
+ required: true,
239
+ defaultProps: {
240
+ tabIndex: -1,
241
+ children: /*#__PURE__*/React.createElement(ChevronUp16Regular, null),
242
+ disabled: nativeProps.primary.disabled,
243
+ 'aria-label': 'Increment value',
244
+ type: 'button'
245
+ }
246
+ }),
247
+ decrementButton: resolveShorthand(decrementButton, {
248
+ required: true,
249
+ defaultProps: {
250
+ tabIndex: -1,
251
+ children: /*#__PURE__*/React.createElement(ChevronDown16Regular, null),
252
+ disabled: nativeProps.primary.disabled,
253
+ 'aria-label': 'Decrement value',
254
+ type: 'button'
255
+ }
256
+ })
257
+ };
258
+ let valueToDisplay;
259
+
260
+ if (textValue !== undefined) {
261
+ valueToDisplay = textValue;
262
+ } else if (value === null || currentValue === null) {
263
+ valueToDisplay = displayValue !== null && displayValue !== void 0 ? displayValue : '';
264
+ internalState.current.value = null;
265
+ internalState.current.atBound = 'none';
266
+ } else {
267
+ const roundedValue = precisionRound(currentValue, precision);
268
+ internalState.current.value = roundedValue;
269
+ internalState.current.atBound = getBound(roundedValue, min, max);
270
+
271
+ if (isControlled) {
272
+ valueToDisplay = displayValue !== null && displayValue !== void 0 ? displayValue : String(roundedValue);
273
+ } else {
274
+ valueToDisplay = String(roundedValue);
275
+ }
276
+ }
277
+
278
+ state.input.value = valueToDisplay;
257
279
  state.input['aria-valuemin'] = min;
258
280
  state.input['aria-valuemax'] = max;
259
281
  state.input['aria-valuenow'] = currentValue !== null && currentValue !== void 0 ? currentValue : undefined;
@@ -1 +1 @@
1
- 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* as React from 'react';\nimport {\n getPartitionedNativeProps,\n resolveShorthand,\n useControllableState,\n useMergedEventCallbacks,\n useTimeout,\n} from '@fluentui/react-utilities';\nimport * as Keys from '@fluentui/keyboard-keys';\nimport {\n SpinButtonProps,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonChangeEvent,\n SpinButtonBounds,\n} from './SpinButton.types';\nimport { calculatePrecision, precisionRound, getBound, clamp } from '../../utils/index';\nimport { ChevronUp16Regular, ChevronDown16Regular } from '@fluentui/react-icons';\n\ntype InternalState = {\n value: number | null;\n spinState: SpinButtonSpinState;\n spinTime: number;\n spinDelay: number;\n previousTextValue?: string;\n};\n\nconst DEFAULT_SPIN_DELAY_MS = 150;\nconst MIN_SPIN_DELAY_MS = 80;\nconst MAX_SPIN_TIME_MS = 1000;\n\n// This is here to give an ease the mouse held down case.\n// Exact easing it to be defined. Once it is we'll likely\n// pull this out into a util function in the SpinButton package.\nconst lerp = (start: number, end: number, percent: number): number => start + (end - start) * percent;\n\n/**\n * Create the state required to render SpinButton.\n *\n * The returned state can be modified with hooks such as useSpinButtonStyles_unstable,\n * before being passed to renderSpinButton_unstable.\n *\n * @param props - props from this instance of SpinButton\n * @param ref - reference to root HTMLElement of SpinButton\n */\nexport const useSpinButton_unstable = (props: SpinButtonProps, ref: React.Ref<HTMLInputElement>): SpinButtonState => {\n const nativeProps = getPartitionedNativeProps({\n props,\n primarySlotTagName: 'input',\n excludedPropNames: ['defaultValue', 'max', 'min', 'onChange', 'size', 'value'],\n });\n\n const {\n value,\n displayValue,\n defaultValue,\n min,\n max,\n step = 1,\n stepPage = 1,\n precision: precisionFromProps,\n onChange,\n size = 'medium',\n appearance = 'outline',\n root,\n input,\n incrementButton,\n decrementButton,\n } = props;\n\n const precision = React.useMemo(() => {\n return precisionFromProps ?? Math.max(calculatePrecision(step), 0);\n }, [precisionFromProps, step]);\n\n const [currentValue, setCurrentValue] = useControllableState({\n state: value,\n defaultState: defaultValue,\n initialState: 0,\n });\n const [textValue, setTextValue] = React.useState(\n value !== undefined && displayValue !== undefined ? displayValue : String(currentValue),\n );\n const [spinState, setSpinState] = React.useState<SpinButtonSpinState>('rest');\n const [atBound, setAtBound] = React.useState<SpinButtonBounds>('none');\n\n const internalState = React.useRef<InternalState>({\n value: currentValue,\n spinState,\n spinTime: 0,\n spinDelay: DEFAULT_SPIN_DELAY_MS,\n });\n\n const state: SpinButtonState = {\n size,\n appearance,\n spinState,\n atBound,\n\n components: {\n root: 'span',\n input: 'input',\n incrementButton: 'button',\n decrementButton: 'button',\n },\n root: resolveShorthand(root, {\n required: true,\n defaultProps: nativeProps.root,\n }),\n input: resolveShorthand(input, {\n required: true,\n defaultProps: {\n ref,\n autoComplete: 'off',\n role: 'spinbutton',\n appearance: appearance,\n type: 'text',\n ...nativeProps.primary,\n },\n }),\n incrementButton: resolveShorthand(incrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronUp16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Increment value',\n type: 'button',\n },\n }),\n decrementButton: resolveShorthand(decrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronDown16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Decrement value',\n type: 'button',\n },\n }),\n };\n\n const [setStepTimeout, clearStepTimeout] = useTimeout();\n\n React.useEffect(() => {\n let newTextValue;\n if (value === null || currentValue === null) {\n newTextValue = displayValue ?? '';\n internalState.current.value = null;\n setAtBound('none');\n } else if (value !== undefined) {\n const roundedValue = precisionRound(value, precision);\n newTextValue = displayValue ?? String(roundedValue);\n internalState.current.value = roundedValue;\n setAtBound(getBound(roundedValue, min, max));\n } else {\n const roundedValue = precisionRound(currentValue, precision);\n newTextValue = String(roundedValue);\n internalState.current.value = roundedValue;\n setAtBound(getBound(roundedValue, min, max));\n }\n setTextValue(newTextValue);\n }, [value, displayValue, currentValue, precision, setAtBound, min, max]);\n\n const handleInputChange = (e: React.ChangeEvent<HTMLInputElement>) => {\n if (!internalState.current.previousTextValue) {\n internalState.current.previousTextValue = textValue;\n }\n\n const newValue = e.target.value;\n setTextValue(newValue);\n };\n\n const stepValue = (e: SpinButtonChangeEvent, direction: 'up' | 'down' | 'upPage' | 'downPage') => {\n const val = internalState.current.value;\n const dir = direction === 'up' || direction === 'upPage' ? 1 : -1;\n const stepSize = direction === 'upPage' || direction === 'downPage' ? stepPage : step;\n\n if (val === null) {\n const stepStart = min === undefined ? 0 : min;\n const nullStep = clamp(stepStart + stepSize * dir, min, max);\n commit(e, nullStep);\n return;\n }\n\n let newValue = val + stepSize * dir;\n if (!Number.isNaN(newValue)) {\n newValue = clamp(newValue, min, max);\n }\n\n commit(e, newValue);\n\n if (internalState.current.spinState !== 'rest') {\n setStepTimeout(() => {\n // Ease the step speed a bit\n internalState.current.spinTime += internalState.current.spinDelay;\n internalState.current.spinDelay = lerp(\n DEFAULT_SPIN_DELAY_MS,\n MIN_SPIN_DELAY_MS,\n internalState.current.spinTime / MAX_SPIN_TIME_MS,\n );\n stepValue(e, direction);\n }, internalState.current.spinDelay);\n }\n };\n\n const handleIncrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'up';\n stepValue(e, 'up');\n };\n\n const handleDecrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'down';\n stepValue(e, 'down');\n };\n\n const handleStepMouseUpOrLeave = (e: React.MouseEvent<HTMLButtonElement>) => {\n clearStepTimeout();\n internalState.current.spinState = 'rest';\n internalState.current.spinDelay = DEFAULT_SPIN_DELAY_MS;\n internalState.current.spinTime = 0;\n };\n\n const handleBlur = (e: React.FocusEvent<HTMLInputElement>) => {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n };\n\n const handleKeyDown = (e: React.KeyboardEvent<HTMLInputElement>) => {\n if (e.key === Keys.ArrowUp) {\n stepValue(e, 'up');\n setSpinState('up');\n } else if (e.key === Keys.ArrowDown) {\n stepValue(e, 'down');\n setSpinState('down');\n } else if (e.key === Keys.PageUp) {\n e.preventDefault();\n stepValue(e, 'upPage');\n setSpinState('up');\n } else if (e.key === Keys.PageDown) {\n e.preventDefault();\n stepValue(e, 'downPage');\n setSpinState('down');\n } else if (!e.shiftKey && e.key === Keys.Home && min !== undefined) {\n commit(e, min);\n setSpinState('down');\n } else if (!e.shiftKey && e.key === Keys.End && max !== undefined) {\n commit(e, max);\n setSpinState('up');\n } else if (e.key === Keys.Enter) {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n setSpinState('rest');\n } else if (e.key === Keys.Escape) {\n if (internalState.current.previousTextValue) {\n setTextValue(internalState.current.previousTextValue);\n internalState.current.previousTextValue = undefined;\n }\n setSpinState('rest');\n } else {\n setSpinState('rest');\n }\n };\n\n const handleKeyUp = (e: React.KeyboardEvent<HTMLInputElement>) => {\n setSpinState('rest');\n };\n\n const commit = (e: SpinButtonChangeEvent, newValue?: number | null, newDisplayValue?: string) => {\n const valueChanged = newValue !== undefined && currentValue !== newValue;\n const displayValueChanged =\n newDisplayValue !== undefined &&\n internalState.current.previousTextValue !== undefined &&\n internalState.current.previousTextValue !== newDisplayValue;\n\n let roundedValue;\n if (valueChanged) {\n roundedValue = precisionRound(newValue!, precision);\n setCurrentValue(roundedValue);\n }\n\n if (valueChanged || displayValueChanged) {\n onChange?.(e, { value: roundedValue, displayValue: newDisplayValue });\n }\n };\n\n state.input.value = textValue;\n state.input['aria-valuemin'] = min;\n state.input['aria-valuemax'] = max;\n state.input['aria-valuenow'] = currentValue ?? undefined;\n state.input['aria-valuetext'] = state.input['aria-valuetext'] ?? ((value !== undefined && displayValue) || undefined);\n state.input.onChange = useMergedEventCallbacks(state.input.onChange, handleInputChange);\n state.input.onBlur = useMergedEventCallbacks(state.input.onBlur, handleBlur);\n state.input.onKeyDown = useMergedEventCallbacks(state.input.onKeyDown, handleKeyDown);\n state.input.onKeyUp = useMergedEventCallbacks(state.input.onKeyUp, handleKeyUp);\n\n state.incrementButton.onMouseDown = useMergedEventCallbacks(\n handleIncrementMouseDown,\n state.incrementButton.onMouseDown,\n );\n state.incrementButton.onMouseUp = useMergedEventCallbacks(state.incrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.incrementButton.onMouseLeave = useMergedEventCallbacks(\n state.incrementButton.onMouseLeave,\n handleStepMouseUpOrLeave,\n );\n\n state.decrementButton.onMouseDown = useMergedEventCallbacks(\n handleDecrementMouseDown,\n state.decrementButton.onMouseDown,\n );\n state.decrementButton.onMouseUp = useMergedEventCallbacks(state.decrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.decrementButton.onMouseLeave = useMergedEventCallbacks(\n state.decrementButton.onMouseLeave,\n handleStepMouseUpOrLeave,\n );\n\n return state;\n};\n"],"sourceRoot":"../src/"}
1
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* as React from 'react';\nimport {\n getPartitionedNativeProps,\n resolveShorthand,\n useControllableState,\n useMergedEventCallbacks,\n useTimeout,\n} from '@fluentui/react-utilities';\nimport * as Keys from '@fluentui/keyboard-keys';\nimport {\n SpinButtonProps,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonChangeEvent,\n SpinButtonBounds,\n} from './SpinButton.types';\nimport { calculatePrecision, precisionRound, getBound, clamp } from '../../utils/index';\nimport { ChevronUp16Regular, ChevronDown16Regular } from '@fluentui/react-icons';\n\ntype InternalState = {\n value: number | null;\n spinState: SpinButtonSpinState;\n spinTime: number;\n spinDelay: number;\n previousTextValue?: string;\n atBound: SpinButtonBounds;\n};\n\nconst DEFAULT_SPIN_DELAY_MS = 150;\nconst MIN_SPIN_DELAY_MS = 80;\nconst MAX_SPIN_TIME_MS = 1000;\n\n// This is here to give an ease the mouse held down case.\n// Exact easing it to be defined. Once it is we'll likely\n// pull this out into a util function in the SpinButton package.\nconst lerp = (start: number, end: number, percent: number): number => start + (end - start) * percent;\n\n/**\n * Create the state required to render SpinButton.\n *\n * The returned state can be modified with hooks such as useSpinButtonStyles_unstable,\n * before being passed to renderSpinButton_unstable.\n *\n * @param props - props from this instance of SpinButton\n * @param ref - reference to root HTMLElement of SpinButton\n */\nexport const useSpinButton_unstable = (props: SpinButtonProps, ref: React.Ref<HTMLInputElement>): SpinButtonState => {\n const nativeProps = getPartitionedNativeProps({\n props,\n primarySlotTagName: 'input',\n excludedPropNames: ['defaultValue', 'max', 'min', 'onChange', 'size', 'value'],\n });\n\n const {\n value,\n displayValue,\n defaultValue,\n min,\n max,\n step = 1,\n stepPage = 1,\n precision: precisionFromProps,\n onChange,\n size = 'medium',\n appearance = 'outline',\n root,\n input,\n incrementButton,\n decrementButton,\n } = props;\n\n const precision = React.useMemo(() => {\n return precisionFromProps ?? Math.max(calculatePrecision(step), 0);\n }, [precisionFromProps, step]);\n\n const [currentValue, setCurrentValue] = useControllableState({\n state: value,\n defaultState: defaultValue,\n initialState: 0,\n });\n\n const isControlled = value !== undefined;\n\n const [textValue, setTextValue] = React.useState<string | undefined>(undefined);\n const [keyboardSpinState, setKeyboardSpinState] = React.useState<SpinButtonSpinState>('rest');\n\n const internalState = React.useRef<InternalState>({\n value: currentValue,\n spinState: 'rest',\n spinTime: 0,\n spinDelay: DEFAULT_SPIN_DELAY_MS,\n atBound: currentValue !== null ? getBound(precisionRound(currentValue, precision), min, max) : 'none',\n });\n\n const [setStepTimeout, clearStepTimeout] = useTimeout();\n\n const stepValue = (\n e: SpinButtonChangeEvent,\n direction: 'up' | 'down' | 'upPage' | 'downPage',\n startFrom?: string,\n ) => {\n let startValue = internalState.current.value;\n if (startFrom) {\n const num = parseFloat(startFrom);\n if (!isNaN(num)) {\n startValue = num;\n }\n }\n const val = startValue;\n const dir = direction === 'up' || direction === 'upPage' ? 1 : -1;\n const stepSize = direction === 'upPage' || direction === 'downPage' ? stepPage : step;\n\n if (val === null) {\n const stepStart = min === undefined ? 0 : min;\n const nullStep = clamp(stepStart + stepSize * dir, min, max);\n commit(e, nullStep);\n return;\n }\n\n let newValue = val + stepSize * dir;\n if (!Number.isNaN(newValue)) {\n newValue = clamp(newValue, min, max);\n }\n\n commit(e, newValue);\n\n if (internalState.current.spinState !== 'rest') {\n setStepTimeout(() => {\n // Ease the step speed a bit\n internalState.current.spinTime += internalState.current.spinDelay;\n internalState.current.spinDelay = lerp(\n DEFAULT_SPIN_DELAY_MS,\n MIN_SPIN_DELAY_MS,\n internalState.current.spinTime / MAX_SPIN_TIME_MS,\n );\n stepValue(e, direction);\n }, internalState.current.spinDelay);\n }\n };\n\n const handleInputChange = (e: React.ChangeEvent<HTMLInputElement>) => {\n if (!internalState.current.previousTextValue) {\n internalState.current.previousTextValue = textValue;\n }\n const newValue = e.target.value;\n setTextValue(newValue);\n };\n\n const handleIncrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'up';\n stepValue(e, 'up');\n };\n\n const handleDecrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'down';\n stepValue(e, 'down');\n };\n\n const handleStepMouseUpOrLeave = (e: React.MouseEvent<HTMLButtonElement>) => {\n clearStepTimeout();\n internalState.current.spinState = 'rest';\n internalState.current.spinDelay = DEFAULT_SPIN_DELAY_MS;\n internalState.current.spinTime = 0;\n };\n\n const handleBlur = (e: React.FocusEvent<HTMLInputElement>) => {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n };\n\n const handleKeyDown = (e: React.KeyboardEvent<HTMLInputElement>) => {\n let nextKeyboardSpinState: SpinButtonSpinState = 'rest';\n\n if (e.key === Keys.ArrowUp) {\n stepValue(e, 'up', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Keys.ArrowDown) {\n stepValue(e, 'down', textValue);\n nextKeyboardSpinState = 'down';\n } else if (e.key === Keys.PageUp) {\n e.preventDefault();\n stepValue(e, 'upPage', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Keys.PageDown) {\n e.preventDefault();\n stepValue(e, 'downPage', textValue);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === Keys.Home && min !== undefined) {\n commit(e, min);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === Keys.End && max !== undefined) {\n commit(e, max);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Keys.Enter) {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n } else if (e.key === Keys.Escape) {\n if (internalState.current.previousTextValue) {\n setTextValue(undefined);\n internalState.current.previousTextValue = undefined;\n }\n }\n\n if (keyboardSpinState !== nextKeyboardSpinState) {\n setKeyboardSpinState(nextKeyboardSpinState);\n }\n };\n\n const handleKeyUp = (e: React.KeyboardEvent<HTMLInputElement>) => {\n if (keyboardSpinState !== 'rest') {\n setKeyboardSpinState('rest');\n internalState.current.spinState = 'rest';\n }\n };\n\n const commit = (e: SpinButtonChangeEvent, newValue?: number | null, newDisplayValue?: string) => {\n const valueChanged = newValue !== undefined && currentValue !== newValue;\n const displayValueChanged =\n newDisplayValue !== undefined &&\n internalState.current.previousTextValue !== undefined &&\n internalState.current.previousTextValue !== newDisplayValue;\n\n let roundedValue;\n if (valueChanged) {\n roundedValue = precisionRound(newValue!, precision);\n setCurrentValue(roundedValue);\n } else if (displayValueChanged && !isControlled) {\n const nextValue = parseFloat(newDisplayValue as string);\n if (!isNaN(nextValue)) {\n setCurrentValue(precisionRound(nextValue, precision));\n }\n }\n\n if (valueChanged || displayValueChanged) {\n onChange?.(e, { value: roundedValue, displayValue: newDisplayValue });\n }\n\n setTextValue(undefined);\n };\n\n const state: SpinButtonState = {\n size,\n appearance,\n spinState: keyboardSpinState,\n atBound: internalState.current.atBound,\n\n components: {\n root: 'span',\n input: 'input',\n incrementButton: 'button',\n decrementButton: 'button',\n },\n root: resolveShorthand(root, {\n required: true,\n defaultProps: nativeProps.root,\n }),\n input: resolveShorthand(input, {\n required: true,\n defaultProps: {\n ref,\n autoComplete: 'off',\n role: 'spinbutton',\n appearance: appearance,\n type: 'text',\n ...nativeProps.primary,\n },\n }),\n incrementButton: resolveShorthand(incrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronUp16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Increment value',\n type: 'button',\n },\n }),\n decrementButton: resolveShorthand(decrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronDown16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Decrement value',\n type: 'button',\n },\n }),\n };\n\n let valueToDisplay;\n if (textValue !== undefined) {\n valueToDisplay = textValue;\n } else if (value === null || currentValue === null) {\n valueToDisplay = displayValue ?? '';\n internalState.current.value = null;\n internalState.current.atBound = 'none';\n } else {\n const roundedValue = precisionRound(currentValue, precision);\n internalState.current.value = roundedValue;\n internalState.current.atBound = getBound(roundedValue, min, max);\n if (isControlled) {\n valueToDisplay = displayValue ?? String(roundedValue);\n } else {\n valueToDisplay = String(roundedValue);\n }\n }\n\n state.input.value = valueToDisplay;\n state.input['aria-valuemin'] = min;\n state.input['aria-valuemax'] = max;\n state.input['aria-valuenow'] = currentValue ?? undefined;\n state.input['aria-valuetext'] = state.input['aria-valuetext'] ?? ((value !== undefined && displayValue) || undefined);\n state.input.onChange = useMergedEventCallbacks(state.input.onChange, handleInputChange);\n state.input.onBlur = useMergedEventCallbacks(state.input.onBlur, handleBlur);\n state.input.onKeyDown = useMergedEventCallbacks(state.input.onKeyDown, handleKeyDown);\n state.input.onKeyUp = useMergedEventCallbacks(state.input.onKeyUp, handleKeyUp);\n\n state.incrementButton.onMouseDown = useMergedEventCallbacks(\n handleIncrementMouseDown,\n state.incrementButton.onMouseDown,\n );\n state.incrementButton.onMouseUp = useMergedEventCallbacks(state.incrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.incrementButton.onMouseLeave = useMergedEventCallbacks(\n state.incrementButton.onMouseLeave,\n handleStepMouseUpOrLeave,\n );\n\n state.decrementButton.onMouseDown = useMergedEventCallbacks(\n handleDecrementMouseDown,\n state.decrementButton.onMouseDown,\n );\n state.decrementButton.onMouseUp = useMergedEventCallbacks(state.decrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.decrementButton.onMouseLeave = useMergedEventCallbacks(\n state.decrementButton.onMouseLeave,\n handleStepMouseUpOrLeave,\n );\n\n return state;\n};\n"],"sourceRoot":"../src/"}
@@ -338,6 +338,7 @@ export const useSpinButtonStyles_unstable = state => {
338
338
  const {
339
339
  appearance,
340
340
  atBound,
341
+ spinState,
341
342
  size
342
343
  } = state;
343
344
  const disabled = state.input.disabled;
@@ -364,8 +365,8 @@ export const useSpinButtonStyles_unstable = state => {
364
365
  });
365
366
  state.root.className = mergeClasses(state.root.className, // Get the classes from useInputStyles_unstable
366
367
  spinButtonClassNames.root, rootStyles.base, appearance === 'outline' && rootStyles.outline, appearance === 'underline' && rootStyles.underline, filled && rootStyles.filled, !disabled && appearance === 'outline' && rootStyles.outlineInteractive, !disabled && appearance === 'underline' && rootStyles.underlineInteractive, !disabled && filled && rootStyles.filledInteractive, disabled && rootStyles.disabled, disabled && appearance === 'outline' && rootStyles.outlineDisabled, disabled && appearance === 'underline' && rootStyles.underlineDisabled, disabled && filled && rootStyles.filledDisabled, rootClassName);
367
- state.incrementButton.className = mergeClasses(spinButtonClassNames.incrementButton, state.spinState === 'up' && `${spinButtonExtraClassNames.buttonActive}`, buttonStyles.base, buttonStyles.incrementButton, buttonStyles[appearance], size === 'small' ? buttonStyles.incrementButtonSmall : buttonStyles.incrementButtonMedium, (atBound === 'max' || atBound === 'both') && buttonDisabledStyles.base, (atBound === 'max' || atBound === 'both') && buttonDisabledStyles[appearance], state.incrementButton.className);
368
- state.decrementButton.className = mergeClasses(spinButtonClassNames.decrementButton, state.spinState === 'down' && `${spinButtonExtraClassNames.buttonActive}`, buttonStyles.base, buttonStyles.decrementButton, buttonStyles[appearance], size === 'small' ? buttonStyles.decrementButtonSmall : buttonStyles.decrementButtonMedium, (atBound === 'min' || atBound === 'both') && buttonDisabledStyles.base, (atBound === 'min' || atBound === 'both') && buttonDisabledStyles[appearance], state.decrementButton.className);
368
+ state.incrementButton.className = mergeClasses(spinButtonClassNames.incrementButton, spinState === 'up' && `${spinButtonExtraClassNames.buttonActive}`, buttonStyles.base, buttonStyles.incrementButton, buttonStyles[appearance], size === 'small' ? buttonStyles.incrementButtonSmall : buttonStyles.incrementButtonMedium, (atBound === 'max' || atBound === 'both') && buttonDisabledStyles.base, (atBound === 'max' || atBound === 'both') && buttonDisabledStyles[appearance], state.incrementButton.className);
369
+ state.decrementButton.className = mergeClasses(spinButtonClassNames.decrementButton, spinState === 'down' && `${spinButtonExtraClassNames.buttonActive}`, buttonStyles.base, buttonStyles.decrementButton, buttonStyles[appearance], size === 'small' ? buttonStyles.decrementButtonSmall : buttonStyles.decrementButtonMedium, (atBound === 'min' || atBound === 'both') && buttonDisabledStyles.base, (atBound === 'min' || atBound === 'both') && buttonDisabledStyles[appearance], state.decrementButton.className);
369
370
  state.input.className = mergeClasses(spinButtonClassNames.input, state.input.className, inputStyles.base);
370
371
  return state;
371
372
  };
@@ -1 +1 @@
1
- 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{ SlotClassNames } from '@fluentui/react-utilities';\nimport { makeStyles, mergeClasses, shorthands } from '@griffel/react';\nimport type { SpinButtonSlots, SpinButtonState } from './SpinButton.types';\nimport { tokens } from '@fluentui/react-theme';\nimport { useInputStyles_unstable } from '@fluentui/react-input';\n\nexport const spinButtonClassNames: SlotClassNames<SpinButtonSlots> = {\n root: 'fui-SpinButton',\n input: 'fui-SpinButton__input',\n incrementButton: 'fui-SpinButton__incrementButton',\n decrementButton: 'fui-SpinButton__decrementButton',\n};\n\nconst spinButtonExtraClassNames = {\n buttonActive: 'fui-SpinButton__button_active',\n};\n\nconst useRootStyles = makeStyles({\n base: {\n display: 'inline-grid',\n gridTemplateColumns: `1fr 24px`,\n gridTemplateRows: '1fr 1fr',\n columnGap: tokens.spacingHorizontalXS,\n rowGap: 0,\n paddingRight: 0,\n position: 'relative',\n // Remove the border styles from react-input\n ...shorthands.border('0'),\n isolation: 'isolate',\n\n // Apply border styles on the ::before pseudo element.\n // We cannot use ::after since react-input uses that\n // for the selector styles.\n // Using the pseudo element allows us to place the border\n // above content in the component which ensures the buttons\n // line up visually with the border as expected. Without this\n // there is a bit of a gap which can become very noticeable\n // at high zoom or when OS zoom levels are not divisible by 2\n // (e.g., 150% on Windows in Firefox)\n // This is most noticeable on the \"outline\" appearance which is\n // also the default so it feels worth the extra ceremony to get right.\n '::before': {\n content: '\"\"',\n boxSizing: 'border-box',\n position: 'absolute',\n top: 0,\n right: 0,\n bottom: 0,\n left: 0,\n ...shorthands.borderRadius(tokens.borderRadiusMedium),\n pointerEvents: 'none',\n zIndex: 10,\n },\n\n '::after': {\n right: 0,\n bottom: 0,\n left: 0,\n zIndex: 20,\n },\n },\n\n outline: {\n '::before': {\n ...shorthands.border('1px', 'solid', tokens.colorNeutralStroke1),\n borderBottomColor: tokens.colorNeutralStrokeAccessible,\n },\n },\n\n outlineInteractive: {\n ':hover': {\n '::before': {\n ...shorthands.borderColor(tokens.colorNeutralStroke1Hover),\n borderBottomColor: tokens.colorNeutralStrokeAccessibleHover,\n },\n },\n // DO NOT add a space between the selectors! It changes the behavior of make-styles.\n ':active,:focus-within': {\n '::before': {\n ...shorthands.borderColor(tokens.colorNeutralStroke1Pressed),\n borderBottomColor: tokens.colorNeutralStrokeAccessiblePressed,\n },\n },\n },\n\n underline: {\n '::before': {\n ...shorthands.borderRadius(0), // corners look strange if rounded\n ...shorthands.borderBottom('1px', 'solid', tokens.colorNeutralStrokeAccessible),\n },\n },\n\n underlineInteractive: {\n ':hover': {\n '::before': {\n borderBottomColor: tokens.colorNeutralStrokeAccessibleHover,\n },\n },\n // DO NOT add a space between the selectors! It changes the behavior of make-styles.\n ':active,:focus-within': {\n '::before': {\n borderBottomColor: tokens.colorNeutralStrokeAccessiblePressed,\n },\n },\n },\n\n filled: {\n '::before': {\n ...shorthands.border('1px', 'solid', tokens.colorTransparentStroke),\n },\n },\n\n filledInteractive: {\n // DO NOT add a space between the selectors! It changes the behavior of make-styles.\n ':hover,:focus-within': {\n '::before': {\n // also handles pressed border color (:active)\n ...shorthands.borderColor(tokens.colorTransparentStrokeInteractive),\n },\n },\n },\n\n disabled: {\n '@media (forced-colors: active)': {\n ...shorthands.borderColor('GrayText'),\n },\n },\n\n outlineDisabled: {\n '::before': {\n ...shorthands.border('1px', 'solid', tokens.colorNeutralStrokeDisabled),\n ...shorthands.borderRadius(tokens.borderRadiusMedium), // because underline doesn't usually have a radius\n },\n },\n\n underlineDisabled: {\n '::before': {\n ...shorthands.borderBottom('1px', 'solid', tokens.colorTransparentStrokeDisabled),\n },\n },\n\n filledDisabled: {\n '::before': {\n ...shorthands.border('1px', 'solid', tokens.colorTransparentStrokeDisabled),\n },\n },\n});\n\nconst useInputStyles = makeStyles({\n base: {\n gridColumnStart: '1',\n gridColumnEnd: '2',\n gridRowStart: '1',\n gridRowEnd: '3',\n outlineStyle: 'none',\n ...shorthands.padding(0),\n },\n});\n\nconst useButtonStyles = makeStyles({\n base: {\n display: 'inline-flex',\n width: '24px',\n alignItems: 'center',\n justifyContent: 'center',\n ...shorthands.border(0),\n position: 'absolute',\n\n outlineStyle: 'none',\n height: '100%',\n\n ':enabled:hover': {\n cursor: 'pointer',\n },\n\n ':active': {\n outlineStyle: 'none',\n },\n\n ':disabled': {\n cursor: 'not-allowed',\n },\n },\n\n incrementButton: {\n gridColumnStart: '2',\n gridColumnEnd: '3',\n gridRowStart: '1',\n gridRowEnd: '2',\n ...shorthands.borderRadius(0, tokens.borderRadiusMedium, 0, 0),\n },\n\n // TODO: revisit these padding numbers for aligning the icon.\n // Padding values aren't perfect.\n // The icon doesn't align perfectly with the Figma designs.\n // It's set in a 16x16px square but the artwork is inset from that\n // so I've had to compute the numbers by handle.\n // Additionally the design uses fractional values so these are\n // rounded to the nearest integer.\n incrementButtonSmall: {\n ...shorthands.padding('3px', '5px', '0px', '5px'),\n },\n\n incrementButtonMedium: {\n ...shorthands.padding('4px', '5px', '1px', '5px'),\n },\n\n decrementButton: {\n gridColumnStart: '2',\n gridColumnEnd: '3',\n gridRowStart: '2',\n gridRowEnd: '3',\n ...shorthands.borderRadius(0, 0, tokens.borderRadiusMedium, 0),\n },\n\n decrementButtonSmall: {\n ...shorthands.padding('0px', '5px', '3px', '5px'),\n },\n\n decrementButtonMedium: {\n ...shorthands.padding('1px', '5px', '4px', '5px'),\n },\n\n outline: {\n backgroundColor: 'transparent',\n color: tokens.colorNeutralForeground3,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForeground3Hover,\n backgroundColor: tokens.colorSubtleBackgroundHover,\n },\n ':active': {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorSubtleBackgroundPressed,\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorSubtleBackgroundPressed,\n },\n },\n ':disabled': {\n color: tokens.colorNeutralForegroundDisabled,\n },\n },\n\n underline: {\n backgroundColor: 'transparent',\n color: tokens.colorNeutralForeground3,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForeground3Hover,\n backgroundColor: tokens.colorSubtleBackgroundHover,\n },\n ':active': {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorSubtleBackgroundPressed,\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorSubtleBackgroundPressed,\n },\n },\n ':disabled': {\n color: tokens.colorNeutralForegroundDisabled,\n },\n },\n 'filled-darker': {\n backgroundColor: 'transparent',\n color: tokens.colorNeutralForeground3,\n\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForeground3Hover,\n backgroundColor: tokens.colorNeutralBackground3Hover,\n },\n ':active': {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorNeutralBackground3Pressed,\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorNeutralBackground3Pressed,\n },\n },\n ':disabled': {\n color: tokens.colorNeutralForegroundDisabled,\n },\n },\n 'filled-lighter': {\n backgroundColor: 'transparent',\n color: tokens.colorNeutralForeground3,\n\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForeground3Hover,\n backgroundColor: tokens.colorNeutralBackground1Hover,\n },\n [`:active,&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorNeutralBackground1Pressed,\n },\n },\n ':disabled': {\n color: tokens.colorNeutralForegroundDisabled,\n },\n },\n});\n\n// Cannot just disable button as they need to remain\n// exposed to ATs like screen readers.\nconst useButtonDisabledStyles = makeStyles({\n base: {\n cursor: 'not-allowed',\n\n ':hover': {\n cursor: 'not-allowed',\n },\n },\n\n outline: {\n color: tokens.colorNeutralForegroundDisabled,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n ':active': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n },\n },\n\n underline: {\n color: tokens.colorNeutralForegroundDisabled,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n ':active': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n },\n },\n\n 'filled-darker': {\n color: tokens.colorNeutralForegroundDisabled,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n ':active': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n },\n },\n\n 'filled-lighter': {\n color: tokens.colorNeutralForegroundDisabled,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n ':active': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n },\n },\n});\n\n/**\n * Apply styling to the SpinButton slots based on the state\n */\nexport const useSpinButtonStyles_unstable = (state: SpinButtonState): SpinButtonState => {\n const { appearance, atBound, size } = state;\n const disabled = state.input.disabled;\n const filled = appearance.startsWith('filled');\n\n const rootStyles = useRootStyles();\n const buttonStyles = useButtonStyles();\n const buttonDisabledStyles = useButtonDisabledStyles();\n const inputStyles = useInputStyles();\n\n // Grab the root className here so we can be sure to merge is last\n const rootClassName = state.root.className;\n state.root.className = undefined;\n // Reuse react-input's styles without re-using the Input component.\n useInputStyles_unstable({\n size,\n appearance,\n input: state.input,\n root: state.root,\n components: {\n root: 'span',\n input: 'input',\n contentBefore: 'span',\n contentAfter: 'span',\n },\n });\n\n state.root.className = mergeClasses(\n state.root.className, // Get the classes from useInputStyles_unstable\n spinButtonClassNames.root,\n rootStyles.base,\n appearance === 'outline' && rootStyles.outline,\n appearance === 'underline' && rootStyles.underline,\n filled && rootStyles.filled,\n !disabled && appearance === 'outline' && rootStyles.outlineInteractive,\n !disabled && appearance === 'underline' && rootStyles.underlineInteractive,\n !disabled && filled && rootStyles.filledInteractive,\n disabled && rootStyles.disabled,\n disabled && appearance === 'outline' && rootStyles.outlineDisabled,\n disabled && appearance === 'underline' && rootStyles.underlineDisabled,\n disabled && filled && rootStyles.filledDisabled,\n rootClassName, // Make sure any original class name is applied last\n );\n\n state.incrementButton.className = mergeClasses(\n spinButtonClassNames.incrementButton,\n state.spinState === 'up' && `${spinButtonExtraClassNames.buttonActive}`,\n buttonStyles.base,\n buttonStyles.incrementButton,\n buttonStyles[appearance],\n size === 'small' ? buttonStyles.incrementButtonSmall : buttonStyles.incrementButtonMedium,\n (atBound === 'max' || atBound === 'both') && buttonDisabledStyles.base,\n (atBound === 'max' || atBound === 'both') && buttonDisabledStyles[appearance],\n state.incrementButton.className,\n );\n state.decrementButton.className = mergeClasses(\n spinButtonClassNames.decrementButton,\n state.spinState === 'down' && `${spinButtonExtraClassNames.buttonActive}`,\n buttonStyles.base,\n buttonStyles.decrementButton,\n buttonStyles[appearance],\n size === 'small' ? buttonStyles.decrementButtonSmall : buttonStyles.decrementButtonMedium,\n (atBound === 'min' || atBound === 'both') && buttonDisabledStyles.base,\n (atBound === 'min' || atBound === 'both') && buttonDisabledStyles[appearance],\n state.decrementButton.className,\n );\n\n state.input.className = mergeClasses(spinButtonClassNames.input, state.input.className, inputStyles.base);\n\n return state;\n};\n"],"sourceRoot":"../src/"}
1
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{ SlotClassNames } from '@fluentui/react-utilities';\nimport { makeStyles, mergeClasses, shorthands } from '@griffel/react';\nimport type { SpinButtonSlots, SpinButtonState } from './SpinButton.types';\nimport { tokens } from '@fluentui/react-theme';\nimport { useInputStyles_unstable } from '@fluentui/react-input';\n\nexport const spinButtonClassNames: SlotClassNames<SpinButtonSlots> = {\n root: 'fui-SpinButton',\n input: 'fui-SpinButton__input',\n incrementButton: 'fui-SpinButton__incrementButton',\n decrementButton: 'fui-SpinButton__decrementButton',\n};\n\nconst spinButtonExtraClassNames = {\n buttonActive: 'fui-SpinButton__button_active',\n};\n\nconst useRootStyles = makeStyles({\n base: {\n display: 'inline-grid',\n gridTemplateColumns: `1fr 24px`,\n gridTemplateRows: '1fr 1fr',\n columnGap: tokens.spacingHorizontalXS,\n rowGap: 0,\n paddingRight: 0,\n position: 'relative',\n // Remove the border styles from react-input\n ...shorthands.border('0'),\n isolation: 'isolate',\n\n // Apply border styles on the ::before pseudo element.\n // We cannot use ::after since react-input uses that\n // for the selector styles.\n // Using the pseudo element allows us to place the border\n // above content in the component which ensures the buttons\n // line up visually with the border as expected. Without this\n // there is a bit of a gap which can become very noticeable\n // at high zoom or when OS zoom levels are not divisible by 2\n // (e.g., 150% on Windows in Firefox)\n // This is most noticeable on the \"outline\" appearance which is\n // also the default so it feels worth the extra ceremony to get right.\n '::before': {\n content: '\"\"',\n boxSizing: 'border-box',\n position: 'absolute',\n top: 0,\n right: 0,\n bottom: 0,\n left: 0,\n ...shorthands.borderRadius(tokens.borderRadiusMedium),\n pointerEvents: 'none',\n zIndex: 10,\n },\n\n '::after': {\n right: 0,\n bottom: 0,\n left: 0,\n zIndex: 20,\n },\n },\n\n outline: {\n '::before': {\n ...shorthands.border('1px', 'solid', tokens.colorNeutralStroke1),\n borderBottomColor: tokens.colorNeutralStrokeAccessible,\n },\n },\n\n outlineInteractive: {\n ':hover': {\n '::before': {\n ...shorthands.borderColor(tokens.colorNeutralStroke1Hover),\n borderBottomColor: tokens.colorNeutralStrokeAccessibleHover,\n },\n },\n // DO NOT add a space between the selectors! It changes the behavior of make-styles.\n ':active,:focus-within': {\n '::before': {\n ...shorthands.borderColor(tokens.colorNeutralStroke1Pressed),\n borderBottomColor: tokens.colorNeutralStrokeAccessiblePressed,\n },\n },\n },\n\n underline: {\n '::before': {\n ...shorthands.borderRadius(0), // corners look strange if rounded\n ...shorthands.borderBottom('1px', 'solid', tokens.colorNeutralStrokeAccessible),\n },\n },\n\n underlineInteractive: {\n ':hover': {\n '::before': {\n borderBottomColor: tokens.colorNeutralStrokeAccessibleHover,\n },\n },\n // DO NOT add a space between the selectors! It changes the behavior of make-styles.\n ':active,:focus-within': {\n '::before': {\n borderBottomColor: tokens.colorNeutralStrokeAccessiblePressed,\n },\n },\n },\n\n filled: {\n '::before': {\n ...shorthands.border('1px', 'solid', tokens.colorTransparentStroke),\n },\n },\n\n filledInteractive: {\n // DO NOT add a space between the selectors! It changes the behavior of make-styles.\n ':hover,:focus-within': {\n '::before': {\n // also handles pressed border color (:active)\n ...shorthands.borderColor(tokens.colorTransparentStrokeInteractive),\n },\n },\n },\n\n disabled: {\n '@media (forced-colors: active)': {\n ...shorthands.borderColor('GrayText'),\n },\n },\n\n outlineDisabled: {\n '::before': {\n ...shorthands.border('1px', 'solid', tokens.colorNeutralStrokeDisabled),\n ...shorthands.borderRadius(tokens.borderRadiusMedium), // because underline doesn't usually have a radius\n },\n },\n\n underlineDisabled: {\n '::before': {\n ...shorthands.borderBottom('1px', 'solid', tokens.colorTransparentStrokeDisabled),\n },\n },\n\n filledDisabled: {\n '::before': {\n ...shorthands.border('1px', 'solid', tokens.colorTransparentStrokeDisabled),\n },\n },\n});\n\nconst useInputStyles = makeStyles({\n base: {\n gridColumnStart: '1',\n gridColumnEnd: '2',\n gridRowStart: '1',\n gridRowEnd: '3',\n outlineStyle: 'none',\n ...shorthands.padding(0),\n },\n});\n\nconst useButtonStyles = makeStyles({\n base: {\n display: 'inline-flex',\n width: '24px',\n alignItems: 'center',\n justifyContent: 'center',\n ...shorthands.border(0),\n position: 'absolute',\n\n outlineStyle: 'none',\n height: '100%',\n\n ':enabled:hover': {\n cursor: 'pointer',\n },\n\n ':active': {\n outlineStyle: 'none',\n },\n\n ':disabled': {\n cursor: 'not-allowed',\n },\n },\n\n incrementButton: {\n gridColumnStart: '2',\n gridColumnEnd: '3',\n gridRowStart: '1',\n gridRowEnd: '2',\n ...shorthands.borderRadius(0, tokens.borderRadiusMedium, 0, 0),\n },\n\n // TODO: revisit these padding numbers for aligning the icon.\n // Padding values aren't perfect.\n // The icon doesn't align perfectly with the Figma designs.\n // It's set in a 16x16px square but the artwork is inset from that\n // so I've had to compute the numbers by handle.\n // Additionally the design uses fractional values so these are\n // rounded to the nearest integer.\n incrementButtonSmall: {\n ...shorthands.padding('3px', '5px', '0px', '5px'),\n },\n\n incrementButtonMedium: {\n ...shorthands.padding('4px', '5px', '1px', '5px'),\n },\n\n decrementButton: {\n gridColumnStart: '2',\n gridColumnEnd: '3',\n gridRowStart: '2',\n gridRowEnd: '3',\n ...shorthands.borderRadius(0, 0, tokens.borderRadiusMedium, 0),\n },\n\n decrementButtonSmall: {\n ...shorthands.padding('0px', '5px', '3px', '5px'),\n },\n\n decrementButtonMedium: {\n ...shorthands.padding('1px', '5px', '4px', '5px'),\n },\n\n outline: {\n backgroundColor: 'transparent',\n color: tokens.colorNeutralForeground3,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForeground3Hover,\n backgroundColor: tokens.colorSubtleBackgroundHover,\n },\n ':active': {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorSubtleBackgroundPressed,\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorSubtleBackgroundPressed,\n },\n },\n ':disabled': {\n color: tokens.colorNeutralForegroundDisabled,\n },\n },\n\n underline: {\n backgroundColor: 'transparent',\n color: tokens.colorNeutralForeground3,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForeground3Hover,\n backgroundColor: tokens.colorSubtleBackgroundHover,\n },\n ':active': {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorSubtleBackgroundPressed,\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorSubtleBackgroundPressed,\n },\n },\n ':disabled': {\n color: tokens.colorNeutralForegroundDisabled,\n },\n },\n 'filled-darker': {\n backgroundColor: 'transparent',\n color: tokens.colorNeutralForeground3,\n\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForeground3Hover,\n backgroundColor: tokens.colorNeutralBackground3Hover,\n },\n ':active': {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorNeutralBackground3Pressed,\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorNeutralBackground3Pressed,\n },\n },\n ':disabled': {\n color: tokens.colorNeutralForegroundDisabled,\n },\n },\n 'filled-lighter': {\n backgroundColor: 'transparent',\n color: tokens.colorNeutralForeground3,\n\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForeground3Hover,\n backgroundColor: tokens.colorNeutralBackground1Hover,\n },\n [`:active,&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorNeutralBackground1Pressed,\n },\n },\n ':disabled': {\n color: tokens.colorNeutralForegroundDisabled,\n },\n },\n});\n\n// Cannot just disable button as they need to remain\n// exposed to ATs like screen readers.\nconst useButtonDisabledStyles = makeStyles({\n base: {\n cursor: 'not-allowed',\n\n ':hover': {\n cursor: 'not-allowed',\n },\n },\n\n outline: {\n color: tokens.colorNeutralForegroundDisabled,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n ':active': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n },\n },\n\n underline: {\n color: tokens.colorNeutralForegroundDisabled,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n ':active': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n },\n },\n\n 'filled-darker': {\n color: tokens.colorNeutralForegroundDisabled,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n ':active': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n },\n },\n\n 'filled-lighter': {\n color: tokens.colorNeutralForegroundDisabled,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n ':active': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n },\n },\n});\n\n/**\n * Apply styling to the SpinButton slots based on the state\n */\nexport const useSpinButtonStyles_unstable = (state: SpinButtonState): SpinButtonState => {\n const { appearance, atBound, spinState, size } = state;\n const disabled = state.input.disabled;\n const filled = appearance.startsWith('filled');\n\n const rootStyles = useRootStyles();\n const buttonStyles = useButtonStyles();\n const buttonDisabledStyles = useButtonDisabledStyles();\n const inputStyles = useInputStyles();\n\n // Grab the root className here so we can be sure to merge is last\n const rootClassName = state.root.className;\n state.root.className = undefined;\n // Reuse react-input's styles without re-using the Input component.\n useInputStyles_unstable({\n size,\n appearance,\n input: state.input,\n root: state.root,\n components: {\n root: 'span',\n input: 'input',\n contentBefore: 'span',\n contentAfter: 'span',\n },\n });\n\n state.root.className = mergeClasses(\n state.root.className, // Get the classes from useInputStyles_unstable\n spinButtonClassNames.root,\n rootStyles.base,\n appearance === 'outline' && rootStyles.outline,\n appearance === 'underline' && rootStyles.underline,\n filled && rootStyles.filled,\n !disabled && appearance === 'outline' && rootStyles.outlineInteractive,\n !disabled && appearance === 'underline' && rootStyles.underlineInteractive,\n !disabled && filled && rootStyles.filledInteractive,\n disabled && rootStyles.disabled,\n disabled && appearance === 'outline' && rootStyles.outlineDisabled,\n disabled && appearance === 'underline' && rootStyles.underlineDisabled,\n disabled && filled && rootStyles.filledDisabled,\n rootClassName, // Make sure any original class name is applied last\n );\n\n state.incrementButton.className = mergeClasses(\n spinButtonClassNames.incrementButton,\n spinState === 'up' && `${spinButtonExtraClassNames.buttonActive}`,\n buttonStyles.base,\n buttonStyles.incrementButton,\n buttonStyles[appearance],\n size === 'small' ? buttonStyles.incrementButtonSmall : buttonStyles.incrementButtonMedium,\n (atBound === 'max' || atBound === 'both') && buttonDisabledStyles.base,\n (atBound === 'max' || atBound === 'both') && buttonDisabledStyles[appearance],\n state.incrementButton.className,\n );\n state.decrementButton.className = mergeClasses(\n spinButtonClassNames.decrementButton,\n spinState === 'down' && `${spinButtonExtraClassNames.buttonActive}`,\n buttonStyles.base,\n buttonStyles.decrementButton,\n buttonStyles[appearance],\n size === 'small' ? buttonStyles.decrementButtonSmall : buttonStyles.decrementButtonMedium,\n (atBound === 'min' || atBound === 'both') && buttonDisabledStyles.base,\n (atBound === 'min' || atBound === 'both') && buttonDisabledStyles[appearance],\n state.decrementButton.className,\n );\n\n state.input.className = mergeClasses(spinButtonClassNames.input, state.input.className, inputStyles.base);\n\n return state;\n};\n"],"sourceRoot":"../src/"}
@@ -66,96 +66,30 @@ const useSpinButton_unstable = (props, ref) => {
66
66
  defaultState: defaultValue,
67
67
  initialState: 0
68
68
  });
69
- const [textValue, setTextValue] = React.useState(value !== undefined && displayValue !== undefined ? displayValue : String(currentValue));
70
- const [spinState, setSpinState] = React.useState('rest');
71
- const [atBound, setAtBound] = React.useState('none');
69
+ const isControlled = value !== undefined;
70
+ const [textValue, setTextValue] = React.useState(undefined);
71
+ const [keyboardSpinState, setKeyboardSpinState] = React.useState('rest');
72
72
  const internalState = React.useRef({
73
73
  value: currentValue,
74
- spinState,
74
+ spinState: 'rest',
75
75
  spinTime: 0,
76
- spinDelay: DEFAULT_SPIN_DELAY_MS
76
+ spinDelay: DEFAULT_SPIN_DELAY_MS,
77
+ atBound: currentValue !== null ? index_1.getBound(index_1.precisionRound(currentValue, precision), min, max) : 'none'
77
78
  });
78
- const state = {
79
- size,
80
- appearance,
81
- spinState,
82
- atBound,
83
- components: {
84
- root: 'span',
85
- input: 'input',
86
- incrementButton: 'button',
87
- decrementButton: 'button'
88
- },
89
- root: react_utilities_1.resolveShorthand(root, {
90
- required: true,
91
- defaultProps: nativeProps.root
92
- }),
93
- input: react_utilities_1.resolveShorthand(input, {
94
- required: true,
95
- defaultProps: {
96
- ref,
97
- autoComplete: 'off',
98
- role: 'spinbutton',
99
- appearance: appearance,
100
- type: 'text',
101
- ...nativeProps.primary
102
- }
103
- }),
104
- incrementButton: react_utilities_1.resolveShorthand(incrementButton, {
105
- required: true,
106
- defaultProps: {
107
- tabIndex: -1,
108
- children: React.createElement(react_icons_1.ChevronUp16Regular, null),
109
- disabled: nativeProps.primary.disabled,
110
- 'aria-label': 'Increment value',
111
- type: 'button'
112
- }
113
- }),
114
- decrementButton: react_utilities_1.resolveShorthand(decrementButton, {
115
- required: true,
116
- defaultProps: {
117
- tabIndex: -1,
118
- children: React.createElement(react_icons_1.ChevronDown16Regular, null),
119
- disabled: nativeProps.primary.disabled,
120
- 'aria-label': 'Decrement value',
121
- type: 'button'
122
- }
123
- })
124
- };
125
79
  const [setStepTimeout, clearStepTimeout] = react_utilities_1.useTimeout();
126
- React.useEffect(() => {
127
- let newTextValue;
128
-
129
- if (value === null || currentValue === null) {
130
- newTextValue = displayValue !== null && displayValue !== void 0 ? displayValue : '';
131
- internalState.current.value = null;
132
- setAtBound('none');
133
- } else if (value !== undefined) {
134
- const roundedValue = index_1.precisionRound(value, precision);
135
- newTextValue = displayValue !== null && displayValue !== void 0 ? displayValue : String(roundedValue);
136
- internalState.current.value = roundedValue;
137
- setAtBound(index_1.getBound(roundedValue, min, max));
138
- } else {
139
- const roundedValue = index_1.precisionRound(currentValue, precision);
140
- newTextValue = String(roundedValue);
141
- internalState.current.value = roundedValue;
142
- setAtBound(index_1.getBound(roundedValue, min, max));
143
- }
144
80
 
145
- setTextValue(newTextValue);
146
- }, [value, displayValue, currentValue, precision, setAtBound, min, max]);
81
+ const stepValue = (e, direction, startFrom) => {
82
+ let startValue = internalState.current.value;
147
83
 
148
- const handleInputChange = e => {
149
- if (!internalState.current.previousTextValue) {
150
- internalState.current.previousTextValue = textValue;
151
- }
84
+ if (startFrom) {
85
+ const num = parseFloat(startFrom);
152
86
 
153
- const newValue = e.target.value;
154
- setTextValue(newValue);
155
- };
87
+ if (!isNaN(num)) {
88
+ startValue = num;
89
+ }
90
+ }
156
91
 
157
- const stepValue = (e, direction) => {
158
- const val = internalState.current.value;
92
+ const val = startValue;
159
93
  const dir = direction === 'up' || direction === 'upPage' ? 1 : -1;
160
94
  const stepSize = direction === 'upPage' || direction === 'downPage' ? stepPage : step;
161
95
 
@@ -184,6 +118,15 @@ const useSpinButton_unstable = (props, ref) => {
184
118
  }
185
119
  };
186
120
 
121
+ const handleInputChange = e => {
122
+ if (!internalState.current.previousTextValue) {
123
+ internalState.current.previousTextValue = textValue;
124
+ }
125
+
126
+ const newValue = e.target.value;
127
+ setTextValue(newValue);
128
+ };
129
+
187
130
  const handleIncrementMouseDown = e => {
188
131
  internalState.current.spinState = 'up';
189
132
  stepValue(e, 'up');
@@ -207,44 +150,48 @@ const useSpinButton_unstable = (props, ref) => {
207
150
  };
208
151
 
209
152
  const handleKeyDown = e => {
153
+ let nextKeyboardSpinState = 'rest';
154
+
210
155
  if (e.key === Keys.ArrowUp) {
211
- stepValue(e, 'up');
212
- setSpinState('up');
156
+ stepValue(e, 'up', textValue);
157
+ nextKeyboardSpinState = 'up';
213
158
  } else if (e.key === Keys.ArrowDown) {
214
- stepValue(e, 'down');
215
- setSpinState('down');
159
+ stepValue(e, 'down', textValue);
160
+ nextKeyboardSpinState = 'down';
216
161
  } else if (e.key === Keys.PageUp) {
217
162
  e.preventDefault();
218
- stepValue(e, 'upPage');
219
- setSpinState('up');
163
+ stepValue(e, 'upPage', textValue);
164
+ nextKeyboardSpinState = 'up';
220
165
  } else if (e.key === Keys.PageDown) {
221
166
  e.preventDefault();
222
- stepValue(e, 'downPage');
223
- setSpinState('down');
167
+ stepValue(e, 'downPage', textValue);
168
+ nextKeyboardSpinState = 'down';
224
169
  } else if (!e.shiftKey && e.key === Keys.Home && min !== undefined) {
225
170
  commit(e, min);
226
- setSpinState('down');
171
+ nextKeyboardSpinState = 'down';
227
172
  } else if (!e.shiftKey && e.key === Keys.End && max !== undefined) {
228
173
  commit(e, max);
229
- setSpinState('up');
174
+ nextKeyboardSpinState = 'up';
230
175
  } else if (e.key === Keys.Enter) {
231
176
  commit(e, currentValue, textValue);
232
177
  internalState.current.previousTextValue = undefined;
233
- setSpinState('rest');
234
178
  } else if (e.key === Keys.Escape) {
235
179
  if (internalState.current.previousTextValue) {
236
- setTextValue(internalState.current.previousTextValue);
180
+ setTextValue(undefined);
237
181
  internalState.current.previousTextValue = undefined;
238
182
  }
183
+ }
239
184
 
240
- setSpinState('rest');
241
- } else {
242
- setSpinState('rest');
185
+ if (keyboardSpinState !== nextKeyboardSpinState) {
186
+ setKeyboardSpinState(nextKeyboardSpinState);
243
187
  }
244
188
  };
245
189
 
246
190
  const handleKeyUp = e => {
247
- setSpinState('rest');
191
+ if (keyboardSpinState !== 'rest') {
192
+ setKeyboardSpinState('rest');
193
+ internalState.current.spinState = 'rest';
194
+ }
248
195
  };
249
196
 
250
197
  const commit = (e, newValue, newDisplayValue) => {
@@ -255,6 +202,12 @@ const useSpinButton_unstable = (props, ref) => {
255
202
  if (valueChanged) {
256
203
  roundedValue = index_1.precisionRound(newValue, precision);
257
204
  setCurrentValue(roundedValue);
205
+ } else if (displayValueChanged && !isControlled) {
206
+ const nextValue = parseFloat(newDisplayValue);
207
+
208
+ if (!isNaN(nextValue)) {
209
+ setCurrentValue(index_1.precisionRound(nextValue, precision));
210
+ }
258
211
  }
259
212
 
260
213
  if (valueChanged || displayValueChanged) {
@@ -263,9 +216,78 @@ const useSpinButton_unstable = (props, ref) => {
263
216
  displayValue: newDisplayValue
264
217
  });
265
218
  }
219
+
220
+ setTextValue(undefined);
221
+ };
222
+
223
+ const state = {
224
+ size,
225
+ appearance,
226
+ spinState: keyboardSpinState,
227
+ atBound: internalState.current.atBound,
228
+ components: {
229
+ root: 'span',
230
+ input: 'input',
231
+ incrementButton: 'button',
232
+ decrementButton: 'button'
233
+ },
234
+ root: react_utilities_1.resolveShorthand(root, {
235
+ required: true,
236
+ defaultProps: nativeProps.root
237
+ }),
238
+ input: react_utilities_1.resolveShorthand(input, {
239
+ required: true,
240
+ defaultProps: {
241
+ ref,
242
+ autoComplete: 'off',
243
+ role: 'spinbutton',
244
+ appearance: appearance,
245
+ type: 'text',
246
+ ...nativeProps.primary
247
+ }
248
+ }),
249
+ incrementButton: react_utilities_1.resolveShorthand(incrementButton, {
250
+ required: true,
251
+ defaultProps: {
252
+ tabIndex: -1,
253
+ children: React.createElement(react_icons_1.ChevronUp16Regular, null),
254
+ disabled: nativeProps.primary.disabled,
255
+ 'aria-label': 'Increment value',
256
+ type: 'button'
257
+ }
258
+ }),
259
+ decrementButton: react_utilities_1.resolveShorthand(decrementButton, {
260
+ required: true,
261
+ defaultProps: {
262
+ tabIndex: -1,
263
+ children: React.createElement(react_icons_1.ChevronDown16Regular, null),
264
+ disabled: nativeProps.primary.disabled,
265
+ 'aria-label': 'Decrement value',
266
+ type: 'button'
267
+ }
268
+ })
266
269
  };
270
+ let valueToDisplay;
271
+
272
+ if (textValue !== undefined) {
273
+ valueToDisplay = textValue;
274
+ } else if (value === null || currentValue === null) {
275
+ valueToDisplay = displayValue !== null && displayValue !== void 0 ? displayValue : '';
276
+ internalState.current.value = null;
277
+ internalState.current.atBound = 'none';
278
+ } else {
279
+ const roundedValue = index_1.precisionRound(currentValue, precision);
280
+ internalState.current.value = roundedValue;
281
+ internalState.current.atBound = index_1.getBound(roundedValue, min, max);
282
+
283
+ if (isControlled) {
284
+ valueToDisplay = displayValue !== null && displayValue !== void 0 ? displayValue : String(roundedValue);
285
+ } else {
286
+ valueToDisplay = String(roundedValue);
287
+ }
288
+ }
267
289
 
268
- state.input.value = textValue;
290
+ state.input.value = valueToDisplay;
269
291
  state.input['aria-valuemin'] = min;
270
292
  state.input['aria-valuemax'] = max;
271
293
  state.input['aria-valuenow'] = currentValue !== null && currentValue !== void 0 ? currentValue : undefined;
@@ -1 +1 @@
1
- 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* as React from 'react';\nimport {\n getPartitionedNativeProps,\n resolveShorthand,\n useControllableState,\n useMergedEventCallbacks,\n useTimeout,\n} from '@fluentui/react-utilities';\nimport * as Keys from '@fluentui/keyboard-keys';\nimport {\n SpinButtonProps,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonChangeEvent,\n SpinButtonBounds,\n} from './SpinButton.types';\nimport { calculatePrecision, precisionRound, getBound, clamp } from '../../utils/index';\nimport { ChevronUp16Regular, ChevronDown16Regular } from '@fluentui/react-icons';\n\ntype InternalState = {\n value: number | null;\n spinState: SpinButtonSpinState;\n spinTime: number;\n spinDelay: number;\n previousTextValue?: string;\n};\n\nconst DEFAULT_SPIN_DELAY_MS = 150;\nconst MIN_SPIN_DELAY_MS = 80;\nconst MAX_SPIN_TIME_MS = 1000;\n\n// This is here to give an ease the mouse held down case.\n// Exact easing it to be defined. Once it is we'll likely\n// pull this out into a util function in the SpinButton package.\nconst lerp = (start: number, end: number, percent: number): number => start + (end - start) * percent;\n\n/**\n * Create the state required to render SpinButton.\n *\n * The returned state can be modified with hooks such as useSpinButtonStyles_unstable,\n * before being passed to renderSpinButton_unstable.\n *\n * @param props - props from this instance of SpinButton\n * @param ref - reference to root HTMLElement of SpinButton\n */\nexport const useSpinButton_unstable = (props: SpinButtonProps, ref: React.Ref<HTMLInputElement>): SpinButtonState => {\n const nativeProps = getPartitionedNativeProps({\n props,\n primarySlotTagName: 'input',\n excludedPropNames: ['defaultValue', 'max', 'min', 'onChange', 'size', 'value'],\n });\n\n const {\n value,\n displayValue,\n defaultValue,\n min,\n max,\n step = 1,\n stepPage = 1,\n precision: precisionFromProps,\n onChange,\n size = 'medium',\n appearance = 'outline',\n root,\n input,\n incrementButton,\n decrementButton,\n } = props;\n\n const precision = React.useMemo(() => {\n return precisionFromProps ?? Math.max(calculatePrecision(step), 0);\n }, [precisionFromProps, step]);\n\n const [currentValue, setCurrentValue] = useControllableState({\n state: value,\n defaultState: defaultValue,\n initialState: 0,\n });\n const [textValue, setTextValue] = React.useState(\n value !== undefined && displayValue !== undefined ? displayValue : String(currentValue),\n );\n const [spinState, setSpinState] = React.useState<SpinButtonSpinState>('rest');\n const [atBound, setAtBound] = React.useState<SpinButtonBounds>('none');\n\n const internalState = React.useRef<InternalState>({\n value: currentValue,\n spinState,\n spinTime: 0,\n spinDelay: DEFAULT_SPIN_DELAY_MS,\n });\n\n const state: SpinButtonState = {\n size,\n appearance,\n spinState,\n atBound,\n\n components: {\n root: 'span',\n input: 'input',\n incrementButton: 'button',\n decrementButton: 'button',\n },\n root: resolveShorthand(root, {\n required: true,\n defaultProps: nativeProps.root,\n }),\n input: resolveShorthand(input, {\n required: true,\n defaultProps: {\n ref,\n autoComplete: 'off',\n role: 'spinbutton',\n appearance: appearance,\n type: 'text',\n ...nativeProps.primary,\n },\n }),\n incrementButton: resolveShorthand(incrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronUp16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Increment value',\n type: 'button',\n },\n }),\n decrementButton: resolveShorthand(decrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronDown16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Decrement value',\n type: 'button',\n },\n }),\n };\n\n const [setStepTimeout, clearStepTimeout] = useTimeout();\n\n React.useEffect(() => {\n let newTextValue;\n if (value === null || currentValue === null) {\n newTextValue = displayValue ?? '';\n internalState.current.value = null;\n setAtBound('none');\n } else if (value !== undefined) {\n const roundedValue = precisionRound(value, precision);\n newTextValue = displayValue ?? String(roundedValue);\n internalState.current.value = roundedValue;\n setAtBound(getBound(roundedValue, min, max));\n } else {\n const roundedValue = precisionRound(currentValue, precision);\n newTextValue = String(roundedValue);\n internalState.current.value = roundedValue;\n setAtBound(getBound(roundedValue, min, max));\n }\n setTextValue(newTextValue);\n }, [value, displayValue, currentValue, precision, setAtBound, min, max]);\n\n const handleInputChange = (e: React.ChangeEvent<HTMLInputElement>) => {\n if (!internalState.current.previousTextValue) {\n internalState.current.previousTextValue = textValue;\n }\n\n const newValue = e.target.value;\n setTextValue(newValue);\n };\n\n const stepValue = (e: SpinButtonChangeEvent, direction: 'up' | 'down' | 'upPage' | 'downPage') => {\n const val = internalState.current.value;\n const dir = direction === 'up' || direction === 'upPage' ? 1 : -1;\n const stepSize = direction === 'upPage' || direction === 'downPage' ? stepPage : step;\n\n if (val === null) {\n const stepStart = min === undefined ? 0 : min;\n const nullStep = clamp(stepStart + stepSize * dir, min, max);\n commit(e, nullStep);\n return;\n }\n\n let newValue = val + stepSize * dir;\n if (!Number.isNaN(newValue)) {\n newValue = clamp(newValue, min, max);\n }\n\n commit(e, newValue);\n\n if (internalState.current.spinState !== 'rest') {\n setStepTimeout(() => {\n // Ease the step speed a bit\n internalState.current.spinTime += internalState.current.spinDelay;\n internalState.current.spinDelay = lerp(\n DEFAULT_SPIN_DELAY_MS,\n MIN_SPIN_DELAY_MS,\n internalState.current.spinTime / MAX_SPIN_TIME_MS,\n );\n stepValue(e, direction);\n }, internalState.current.spinDelay);\n }\n };\n\n const handleIncrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'up';\n stepValue(e, 'up');\n };\n\n const handleDecrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'down';\n stepValue(e, 'down');\n };\n\n const handleStepMouseUpOrLeave = (e: React.MouseEvent<HTMLButtonElement>) => {\n clearStepTimeout();\n internalState.current.spinState = 'rest';\n internalState.current.spinDelay = DEFAULT_SPIN_DELAY_MS;\n internalState.current.spinTime = 0;\n };\n\n const handleBlur = (e: React.FocusEvent<HTMLInputElement>) => {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n };\n\n const handleKeyDown = (e: React.KeyboardEvent<HTMLInputElement>) => {\n if (e.key === Keys.ArrowUp) {\n stepValue(e, 'up');\n setSpinState('up');\n } else if (e.key === Keys.ArrowDown) {\n stepValue(e, 'down');\n setSpinState('down');\n } else if (e.key === Keys.PageUp) {\n e.preventDefault();\n stepValue(e, 'upPage');\n setSpinState('up');\n } else if (e.key === Keys.PageDown) {\n e.preventDefault();\n stepValue(e, 'downPage');\n setSpinState('down');\n } else if (!e.shiftKey && e.key === Keys.Home && min !== undefined) {\n commit(e, min);\n setSpinState('down');\n } else if (!e.shiftKey && e.key === Keys.End && max !== undefined) {\n commit(e, max);\n setSpinState('up');\n } else if (e.key === Keys.Enter) {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n setSpinState('rest');\n } else if (e.key === Keys.Escape) {\n if (internalState.current.previousTextValue) {\n setTextValue(internalState.current.previousTextValue);\n internalState.current.previousTextValue = undefined;\n }\n setSpinState('rest');\n } else {\n setSpinState('rest');\n }\n };\n\n const handleKeyUp = (e: React.KeyboardEvent<HTMLInputElement>) => {\n setSpinState('rest');\n };\n\n const commit = (e: SpinButtonChangeEvent, newValue?: number | null, newDisplayValue?: string) => {\n const valueChanged = newValue !== undefined && currentValue !== newValue;\n const displayValueChanged =\n newDisplayValue !== undefined &&\n internalState.current.previousTextValue !== undefined &&\n internalState.current.previousTextValue !== newDisplayValue;\n\n let roundedValue;\n if (valueChanged) {\n roundedValue = precisionRound(newValue!, precision);\n setCurrentValue(roundedValue);\n }\n\n if (valueChanged || displayValueChanged) {\n onChange?.(e, { value: roundedValue, displayValue: newDisplayValue });\n }\n };\n\n state.input.value = textValue;\n state.input['aria-valuemin'] = min;\n state.input['aria-valuemax'] = max;\n state.input['aria-valuenow'] = currentValue ?? undefined;\n state.input['aria-valuetext'] = state.input['aria-valuetext'] ?? ((value !== undefined && displayValue) || undefined);\n state.input.onChange = useMergedEventCallbacks(state.input.onChange, handleInputChange);\n state.input.onBlur = useMergedEventCallbacks(state.input.onBlur, handleBlur);\n state.input.onKeyDown = useMergedEventCallbacks(state.input.onKeyDown, handleKeyDown);\n state.input.onKeyUp = useMergedEventCallbacks(state.input.onKeyUp, handleKeyUp);\n\n state.incrementButton.onMouseDown = useMergedEventCallbacks(\n handleIncrementMouseDown,\n state.incrementButton.onMouseDown,\n );\n state.incrementButton.onMouseUp = useMergedEventCallbacks(state.incrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.incrementButton.onMouseLeave = useMergedEventCallbacks(\n state.incrementButton.onMouseLeave,\n handleStepMouseUpOrLeave,\n );\n\n state.decrementButton.onMouseDown = useMergedEventCallbacks(\n handleDecrementMouseDown,\n state.decrementButton.onMouseDown,\n );\n state.decrementButton.onMouseUp = useMergedEventCallbacks(state.decrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.decrementButton.onMouseLeave = useMergedEventCallbacks(\n state.decrementButton.onMouseLeave,\n handleStepMouseUpOrLeave,\n );\n\n return state;\n};\n"],"sourceRoot":"../src/"}
1
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* as React from 'react';\nimport {\n getPartitionedNativeProps,\n resolveShorthand,\n useControllableState,\n useMergedEventCallbacks,\n useTimeout,\n} from '@fluentui/react-utilities';\nimport * as Keys from '@fluentui/keyboard-keys';\nimport {\n SpinButtonProps,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonChangeEvent,\n SpinButtonBounds,\n} from './SpinButton.types';\nimport { calculatePrecision, precisionRound, getBound, clamp } from '../../utils/index';\nimport { ChevronUp16Regular, ChevronDown16Regular } from '@fluentui/react-icons';\n\ntype InternalState = {\n value: number | null;\n spinState: SpinButtonSpinState;\n spinTime: number;\n spinDelay: number;\n previousTextValue?: string;\n atBound: SpinButtonBounds;\n};\n\nconst DEFAULT_SPIN_DELAY_MS = 150;\nconst MIN_SPIN_DELAY_MS = 80;\nconst MAX_SPIN_TIME_MS = 1000;\n\n// This is here to give an ease the mouse held down case.\n// Exact easing it to be defined. Once it is we'll likely\n// pull this out into a util function in the SpinButton package.\nconst lerp = (start: number, end: number, percent: number): number => start + (end - start) * percent;\n\n/**\n * Create the state required to render SpinButton.\n *\n * The returned state can be modified with hooks such as useSpinButtonStyles_unstable,\n * before being passed to renderSpinButton_unstable.\n *\n * @param props - props from this instance of SpinButton\n * @param ref - reference to root HTMLElement of SpinButton\n */\nexport const useSpinButton_unstable = (props: SpinButtonProps, ref: React.Ref<HTMLInputElement>): SpinButtonState => {\n const nativeProps = getPartitionedNativeProps({\n props,\n primarySlotTagName: 'input',\n excludedPropNames: ['defaultValue', 'max', 'min', 'onChange', 'size', 'value'],\n });\n\n const {\n value,\n displayValue,\n defaultValue,\n min,\n max,\n step = 1,\n stepPage = 1,\n precision: precisionFromProps,\n onChange,\n size = 'medium',\n appearance = 'outline',\n root,\n input,\n incrementButton,\n decrementButton,\n } = props;\n\n const precision = React.useMemo(() => {\n return precisionFromProps ?? Math.max(calculatePrecision(step), 0);\n }, [precisionFromProps, step]);\n\n const [currentValue, setCurrentValue] = useControllableState({\n state: value,\n defaultState: defaultValue,\n initialState: 0,\n });\n\n const isControlled = value !== undefined;\n\n const [textValue, setTextValue] = React.useState<string | undefined>(undefined);\n const [keyboardSpinState, setKeyboardSpinState] = React.useState<SpinButtonSpinState>('rest');\n\n const internalState = React.useRef<InternalState>({\n value: currentValue,\n spinState: 'rest',\n spinTime: 0,\n spinDelay: DEFAULT_SPIN_DELAY_MS,\n atBound: currentValue !== null ? getBound(precisionRound(currentValue, precision), min, max) : 'none',\n });\n\n const [setStepTimeout, clearStepTimeout] = useTimeout();\n\n const stepValue = (\n e: SpinButtonChangeEvent,\n direction: 'up' | 'down' | 'upPage' | 'downPage',\n startFrom?: string,\n ) => {\n let startValue = internalState.current.value;\n if (startFrom) {\n const num = parseFloat(startFrom);\n if (!isNaN(num)) {\n startValue = num;\n }\n }\n const val = startValue;\n const dir = direction === 'up' || direction === 'upPage' ? 1 : -1;\n const stepSize = direction === 'upPage' || direction === 'downPage' ? stepPage : step;\n\n if (val === null) {\n const stepStart = min === undefined ? 0 : min;\n const nullStep = clamp(stepStart + stepSize * dir, min, max);\n commit(e, nullStep);\n return;\n }\n\n let newValue = val + stepSize * dir;\n if (!Number.isNaN(newValue)) {\n newValue = clamp(newValue, min, max);\n }\n\n commit(e, newValue);\n\n if (internalState.current.spinState !== 'rest') {\n setStepTimeout(() => {\n // Ease the step speed a bit\n internalState.current.spinTime += internalState.current.spinDelay;\n internalState.current.spinDelay = lerp(\n DEFAULT_SPIN_DELAY_MS,\n MIN_SPIN_DELAY_MS,\n internalState.current.spinTime / MAX_SPIN_TIME_MS,\n );\n stepValue(e, direction);\n }, internalState.current.spinDelay);\n }\n };\n\n const handleInputChange = (e: React.ChangeEvent<HTMLInputElement>) => {\n if (!internalState.current.previousTextValue) {\n internalState.current.previousTextValue = textValue;\n }\n const newValue = e.target.value;\n setTextValue(newValue);\n };\n\n const handleIncrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'up';\n stepValue(e, 'up');\n };\n\n const handleDecrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'down';\n stepValue(e, 'down');\n };\n\n const handleStepMouseUpOrLeave = (e: React.MouseEvent<HTMLButtonElement>) => {\n clearStepTimeout();\n internalState.current.spinState = 'rest';\n internalState.current.spinDelay = DEFAULT_SPIN_DELAY_MS;\n internalState.current.spinTime = 0;\n };\n\n const handleBlur = (e: React.FocusEvent<HTMLInputElement>) => {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n };\n\n const handleKeyDown = (e: React.KeyboardEvent<HTMLInputElement>) => {\n let nextKeyboardSpinState: SpinButtonSpinState = 'rest';\n\n if (e.key === Keys.ArrowUp) {\n stepValue(e, 'up', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Keys.ArrowDown) {\n stepValue(e, 'down', textValue);\n nextKeyboardSpinState = 'down';\n } else if (e.key === Keys.PageUp) {\n e.preventDefault();\n stepValue(e, 'upPage', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Keys.PageDown) {\n e.preventDefault();\n stepValue(e, 'downPage', textValue);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === Keys.Home && min !== undefined) {\n commit(e, min);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === Keys.End && max !== undefined) {\n commit(e, max);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Keys.Enter) {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n } else if (e.key === Keys.Escape) {\n if (internalState.current.previousTextValue) {\n setTextValue(undefined);\n internalState.current.previousTextValue = undefined;\n }\n }\n\n if (keyboardSpinState !== nextKeyboardSpinState) {\n setKeyboardSpinState(nextKeyboardSpinState);\n }\n };\n\n const handleKeyUp = (e: React.KeyboardEvent<HTMLInputElement>) => {\n if (keyboardSpinState !== 'rest') {\n setKeyboardSpinState('rest');\n internalState.current.spinState = 'rest';\n }\n };\n\n const commit = (e: SpinButtonChangeEvent, newValue?: number | null, newDisplayValue?: string) => {\n const valueChanged = newValue !== undefined && currentValue !== newValue;\n const displayValueChanged =\n newDisplayValue !== undefined &&\n internalState.current.previousTextValue !== undefined &&\n internalState.current.previousTextValue !== newDisplayValue;\n\n let roundedValue;\n if (valueChanged) {\n roundedValue = precisionRound(newValue!, precision);\n setCurrentValue(roundedValue);\n } else if (displayValueChanged && !isControlled) {\n const nextValue = parseFloat(newDisplayValue as string);\n if (!isNaN(nextValue)) {\n setCurrentValue(precisionRound(nextValue, precision));\n }\n }\n\n if (valueChanged || displayValueChanged) {\n onChange?.(e, { value: roundedValue, displayValue: newDisplayValue });\n }\n\n setTextValue(undefined);\n };\n\n const state: SpinButtonState = {\n size,\n appearance,\n spinState: keyboardSpinState,\n atBound: internalState.current.atBound,\n\n components: {\n root: 'span',\n input: 'input',\n incrementButton: 'button',\n decrementButton: 'button',\n },\n root: resolveShorthand(root, {\n required: true,\n defaultProps: nativeProps.root,\n }),\n input: resolveShorthand(input, {\n required: true,\n defaultProps: {\n ref,\n autoComplete: 'off',\n role: 'spinbutton',\n appearance: appearance,\n type: 'text',\n ...nativeProps.primary,\n },\n }),\n incrementButton: resolveShorthand(incrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronUp16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Increment value',\n type: 'button',\n },\n }),\n decrementButton: resolveShorthand(decrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronDown16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Decrement value',\n type: 'button',\n },\n }),\n };\n\n let valueToDisplay;\n if (textValue !== undefined) {\n valueToDisplay = textValue;\n } else if (value === null || currentValue === null) {\n valueToDisplay = displayValue ?? '';\n internalState.current.value = null;\n internalState.current.atBound = 'none';\n } else {\n const roundedValue = precisionRound(currentValue, precision);\n internalState.current.value = roundedValue;\n internalState.current.atBound = getBound(roundedValue, min, max);\n if (isControlled) {\n valueToDisplay = displayValue ?? String(roundedValue);\n } else {\n valueToDisplay = String(roundedValue);\n }\n }\n\n state.input.value = valueToDisplay;\n state.input['aria-valuemin'] = min;\n state.input['aria-valuemax'] = max;\n state.input['aria-valuenow'] = currentValue ?? undefined;\n state.input['aria-valuetext'] = state.input['aria-valuetext'] ?? ((value !== undefined && displayValue) || undefined);\n state.input.onChange = useMergedEventCallbacks(state.input.onChange, handleInputChange);\n state.input.onBlur = useMergedEventCallbacks(state.input.onBlur, handleBlur);\n state.input.onKeyDown = useMergedEventCallbacks(state.input.onKeyDown, handleKeyDown);\n state.input.onKeyUp = useMergedEventCallbacks(state.input.onKeyUp, handleKeyUp);\n\n state.incrementButton.onMouseDown = useMergedEventCallbacks(\n handleIncrementMouseDown,\n state.incrementButton.onMouseDown,\n );\n state.incrementButton.onMouseUp = useMergedEventCallbacks(state.incrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.incrementButton.onMouseLeave = useMergedEventCallbacks(\n state.incrementButton.onMouseLeave,\n handleStepMouseUpOrLeave,\n );\n\n state.decrementButton.onMouseDown = useMergedEventCallbacks(\n handleDecrementMouseDown,\n state.decrementButton.onMouseDown,\n );\n state.decrementButton.onMouseUp = useMergedEventCallbacks(state.decrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.decrementButton.onMouseLeave = useMergedEventCallbacks(\n state.decrementButton.onMouseLeave,\n handleStepMouseUpOrLeave,\n );\n\n return state;\n};\n"],"sourceRoot":"../src/"}
@@ -348,6 +348,7 @@ const useSpinButtonStyles_unstable = state => {
348
348
  const {
349
349
  appearance,
350
350
  atBound,
351
+ spinState,
351
352
  size
352
353
  } = state;
353
354
  const disabled = state.input.disabled;
@@ -374,8 +375,8 @@ const useSpinButtonStyles_unstable = state => {
374
375
  });
375
376
  state.root.className = react_1.mergeClasses(state.root.className, // Get the classes from useInputStyles_unstable
376
377
  exports.spinButtonClassNames.root, rootStyles.base, appearance === 'outline' && rootStyles.outline, appearance === 'underline' && rootStyles.underline, filled && rootStyles.filled, !disabled && appearance === 'outline' && rootStyles.outlineInteractive, !disabled && appearance === 'underline' && rootStyles.underlineInteractive, !disabled && filled && rootStyles.filledInteractive, disabled && rootStyles.disabled, disabled && appearance === 'outline' && rootStyles.outlineDisabled, disabled && appearance === 'underline' && rootStyles.underlineDisabled, disabled && filled && rootStyles.filledDisabled, rootClassName);
377
- state.incrementButton.className = react_1.mergeClasses(exports.spinButtonClassNames.incrementButton, state.spinState === 'up' && `${spinButtonExtraClassNames.buttonActive}`, buttonStyles.base, buttonStyles.incrementButton, buttonStyles[appearance], size === 'small' ? buttonStyles.incrementButtonSmall : buttonStyles.incrementButtonMedium, (atBound === 'max' || atBound === 'both') && buttonDisabledStyles.base, (atBound === 'max' || atBound === 'both') && buttonDisabledStyles[appearance], state.incrementButton.className);
378
- state.decrementButton.className = react_1.mergeClasses(exports.spinButtonClassNames.decrementButton, state.spinState === 'down' && `${spinButtonExtraClassNames.buttonActive}`, buttonStyles.base, buttonStyles.decrementButton, buttonStyles[appearance], size === 'small' ? buttonStyles.decrementButtonSmall : buttonStyles.decrementButtonMedium, (atBound === 'min' || atBound === 'both') && buttonDisabledStyles.base, (atBound === 'min' || atBound === 'both') && buttonDisabledStyles[appearance], state.decrementButton.className);
378
+ state.incrementButton.className = react_1.mergeClasses(exports.spinButtonClassNames.incrementButton, spinState === 'up' && `${spinButtonExtraClassNames.buttonActive}`, buttonStyles.base, buttonStyles.incrementButton, buttonStyles[appearance], size === 'small' ? buttonStyles.incrementButtonSmall : buttonStyles.incrementButtonMedium, (atBound === 'max' || atBound === 'both') && buttonDisabledStyles.base, (atBound === 'max' || atBound === 'both') && buttonDisabledStyles[appearance], state.incrementButton.className);
379
+ state.decrementButton.className = react_1.mergeClasses(exports.spinButtonClassNames.decrementButton, spinState === 'down' && `${spinButtonExtraClassNames.buttonActive}`, buttonStyles.base, buttonStyles.decrementButton, buttonStyles[appearance], size === 'small' ? buttonStyles.decrementButtonSmall : buttonStyles.decrementButtonMedium, (atBound === 'min' || atBound === 'both') && buttonDisabledStyles.base, (atBound === 'min' || atBound === 'both') && buttonDisabledStyles[appearance], state.decrementButton.className);
379
380
  state.input.className = react_1.mergeClasses(exports.spinButtonClassNames.input, state.input.className, inputStyles.base);
380
381
  return state;
381
382
  };
@@ -1 +1 @@
1
- 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{ SlotClassNames } from '@fluentui/react-utilities';\nimport { makeStyles, mergeClasses, shorthands } from '@griffel/react';\nimport type { SpinButtonSlots, SpinButtonState } from './SpinButton.types';\nimport { tokens } from '@fluentui/react-theme';\nimport { useInputStyles_unstable } from '@fluentui/react-input';\n\nexport const spinButtonClassNames: SlotClassNames<SpinButtonSlots> = {\n root: 'fui-SpinButton',\n input: 'fui-SpinButton__input',\n incrementButton: 'fui-SpinButton__incrementButton',\n decrementButton: 'fui-SpinButton__decrementButton',\n};\n\nconst spinButtonExtraClassNames = {\n buttonActive: 'fui-SpinButton__button_active',\n};\n\nconst useRootStyles = makeStyles({\n base: {\n display: 'inline-grid',\n gridTemplateColumns: `1fr 24px`,\n gridTemplateRows: '1fr 1fr',\n columnGap: tokens.spacingHorizontalXS,\n rowGap: 0,\n paddingRight: 0,\n position: 'relative',\n // Remove the border styles from react-input\n ...shorthands.border('0'),\n isolation: 'isolate',\n\n // Apply border styles on the ::before pseudo element.\n // We cannot use ::after since react-input uses that\n // for the selector styles.\n // Using the pseudo element allows us to place the border\n // above content in the component which ensures the buttons\n // line up visually with the border as expected. Without this\n // there is a bit of a gap which can become very noticeable\n // at high zoom or when OS zoom levels are not divisible by 2\n // (e.g., 150% on Windows in Firefox)\n // This is most noticeable on the \"outline\" appearance which is\n // also the default so it feels worth the extra ceremony to get right.\n '::before': {\n content: '\"\"',\n boxSizing: 'border-box',\n position: 'absolute',\n top: 0,\n right: 0,\n bottom: 0,\n left: 0,\n ...shorthands.borderRadius(tokens.borderRadiusMedium),\n pointerEvents: 'none',\n zIndex: 10,\n },\n\n '::after': {\n right: 0,\n bottom: 0,\n left: 0,\n zIndex: 20,\n },\n },\n\n outline: {\n '::before': {\n ...shorthands.border('1px', 'solid', tokens.colorNeutralStroke1),\n borderBottomColor: tokens.colorNeutralStrokeAccessible,\n },\n },\n\n outlineInteractive: {\n ':hover': {\n '::before': {\n ...shorthands.borderColor(tokens.colorNeutralStroke1Hover),\n borderBottomColor: tokens.colorNeutralStrokeAccessibleHover,\n },\n },\n // DO NOT add a space between the selectors! It changes the behavior of make-styles.\n ':active,:focus-within': {\n '::before': {\n ...shorthands.borderColor(tokens.colorNeutralStroke1Pressed),\n borderBottomColor: tokens.colorNeutralStrokeAccessiblePressed,\n },\n },\n },\n\n underline: {\n '::before': {\n ...shorthands.borderRadius(0), // corners look strange if rounded\n ...shorthands.borderBottom('1px', 'solid', tokens.colorNeutralStrokeAccessible),\n },\n },\n\n underlineInteractive: {\n ':hover': {\n '::before': {\n borderBottomColor: tokens.colorNeutralStrokeAccessibleHover,\n },\n },\n // DO NOT add a space between the selectors! It changes the behavior of make-styles.\n ':active,:focus-within': {\n '::before': {\n borderBottomColor: tokens.colorNeutralStrokeAccessiblePressed,\n },\n },\n },\n\n filled: {\n '::before': {\n ...shorthands.border('1px', 'solid', tokens.colorTransparentStroke),\n },\n },\n\n filledInteractive: {\n // DO NOT add a space between the selectors! It changes the behavior of make-styles.\n ':hover,:focus-within': {\n '::before': {\n // also handles pressed border color (:active)\n ...shorthands.borderColor(tokens.colorTransparentStrokeInteractive),\n },\n },\n },\n\n disabled: {\n '@media (forced-colors: active)': {\n ...shorthands.borderColor('GrayText'),\n },\n },\n\n outlineDisabled: {\n '::before': {\n ...shorthands.border('1px', 'solid', tokens.colorNeutralStrokeDisabled),\n ...shorthands.borderRadius(tokens.borderRadiusMedium), // because underline doesn't usually have a radius\n },\n },\n\n underlineDisabled: {\n '::before': {\n ...shorthands.borderBottom('1px', 'solid', tokens.colorTransparentStrokeDisabled),\n },\n },\n\n filledDisabled: {\n '::before': {\n ...shorthands.border('1px', 'solid', tokens.colorTransparentStrokeDisabled),\n },\n },\n});\n\nconst useInputStyles = makeStyles({\n base: {\n gridColumnStart: '1',\n gridColumnEnd: '2',\n gridRowStart: '1',\n gridRowEnd: '3',\n outlineStyle: 'none',\n ...shorthands.padding(0),\n },\n});\n\nconst useButtonStyles = makeStyles({\n base: {\n display: 'inline-flex',\n width: '24px',\n alignItems: 'center',\n justifyContent: 'center',\n ...shorthands.border(0),\n position: 'absolute',\n\n outlineStyle: 'none',\n height: '100%',\n\n ':enabled:hover': {\n cursor: 'pointer',\n },\n\n ':active': {\n outlineStyle: 'none',\n },\n\n ':disabled': {\n cursor: 'not-allowed',\n },\n },\n\n incrementButton: {\n gridColumnStart: '2',\n gridColumnEnd: '3',\n gridRowStart: '1',\n gridRowEnd: '2',\n ...shorthands.borderRadius(0, tokens.borderRadiusMedium, 0, 0),\n },\n\n // TODO: revisit these padding numbers for aligning the icon.\n // Padding values aren't perfect.\n // The icon doesn't align perfectly with the Figma designs.\n // It's set in a 16x16px square but the artwork is inset from that\n // so I've had to compute the numbers by handle.\n // Additionally the design uses fractional values so these are\n // rounded to the nearest integer.\n incrementButtonSmall: {\n ...shorthands.padding('3px', '5px', '0px', '5px'),\n },\n\n incrementButtonMedium: {\n ...shorthands.padding('4px', '5px', '1px', '5px'),\n },\n\n decrementButton: {\n gridColumnStart: '2',\n gridColumnEnd: '3',\n gridRowStart: '2',\n gridRowEnd: '3',\n ...shorthands.borderRadius(0, 0, tokens.borderRadiusMedium, 0),\n },\n\n decrementButtonSmall: {\n ...shorthands.padding('0px', '5px', '3px', '5px'),\n },\n\n decrementButtonMedium: {\n ...shorthands.padding('1px', '5px', '4px', '5px'),\n },\n\n outline: {\n backgroundColor: 'transparent',\n color: tokens.colorNeutralForeground3,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForeground3Hover,\n backgroundColor: tokens.colorSubtleBackgroundHover,\n },\n ':active': {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorSubtleBackgroundPressed,\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorSubtleBackgroundPressed,\n },\n },\n ':disabled': {\n color: tokens.colorNeutralForegroundDisabled,\n },\n },\n\n underline: {\n backgroundColor: 'transparent',\n color: tokens.colorNeutralForeground3,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForeground3Hover,\n backgroundColor: tokens.colorSubtleBackgroundHover,\n },\n ':active': {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorSubtleBackgroundPressed,\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorSubtleBackgroundPressed,\n },\n },\n ':disabled': {\n color: tokens.colorNeutralForegroundDisabled,\n },\n },\n 'filled-darker': {\n backgroundColor: 'transparent',\n color: tokens.colorNeutralForeground3,\n\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForeground3Hover,\n backgroundColor: tokens.colorNeutralBackground3Hover,\n },\n ':active': {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorNeutralBackground3Pressed,\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorNeutralBackground3Pressed,\n },\n },\n ':disabled': {\n color: tokens.colorNeutralForegroundDisabled,\n },\n },\n 'filled-lighter': {\n backgroundColor: 'transparent',\n color: tokens.colorNeutralForeground3,\n\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForeground3Hover,\n backgroundColor: tokens.colorNeutralBackground1Hover,\n },\n [`:active,&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorNeutralBackground1Pressed,\n },\n },\n ':disabled': {\n color: tokens.colorNeutralForegroundDisabled,\n },\n },\n});\n\n// Cannot just disable button as they need to remain\n// exposed to ATs like screen readers.\nconst useButtonDisabledStyles = makeStyles({\n base: {\n cursor: 'not-allowed',\n\n ':hover': {\n cursor: 'not-allowed',\n },\n },\n\n outline: {\n color: tokens.colorNeutralForegroundDisabled,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n ':active': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n },\n },\n\n underline: {\n color: tokens.colorNeutralForegroundDisabled,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n ':active': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n },\n },\n\n 'filled-darker': {\n color: tokens.colorNeutralForegroundDisabled,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n ':active': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n },\n },\n\n 'filled-lighter': {\n color: tokens.colorNeutralForegroundDisabled,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n ':active': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n },\n },\n});\n\n/**\n * Apply styling to the SpinButton slots based on the state\n */\nexport const useSpinButtonStyles_unstable = (state: SpinButtonState): SpinButtonState => {\n const { appearance, atBound, size } = state;\n const disabled = state.input.disabled;\n const filled = appearance.startsWith('filled');\n\n const rootStyles = useRootStyles();\n const buttonStyles = useButtonStyles();\n const buttonDisabledStyles = useButtonDisabledStyles();\n const inputStyles = useInputStyles();\n\n // Grab the root className here so we can be sure to merge is last\n const rootClassName = state.root.className;\n state.root.className = undefined;\n // Reuse react-input's styles without re-using the Input component.\n useInputStyles_unstable({\n size,\n appearance,\n input: state.input,\n root: state.root,\n components: {\n root: 'span',\n input: 'input',\n contentBefore: 'span',\n contentAfter: 'span',\n },\n });\n\n state.root.className = mergeClasses(\n state.root.className, // Get the classes from useInputStyles_unstable\n spinButtonClassNames.root,\n rootStyles.base,\n appearance === 'outline' && rootStyles.outline,\n appearance === 'underline' && rootStyles.underline,\n filled && rootStyles.filled,\n !disabled && appearance === 'outline' && rootStyles.outlineInteractive,\n !disabled && appearance === 'underline' && rootStyles.underlineInteractive,\n !disabled && filled && rootStyles.filledInteractive,\n disabled && rootStyles.disabled,\n disabled && appearance === 'outline' && rootStyles.outlineDisabled,\n disabled && appearance === 'underline' && rootStyles.underlineDisabled,\n disabled && filled && rootStyles.filledDisabled,\n rootClassName, // Make sure any original class name is applied last\n );\n\n state.incrementButton.className = mergeClasses(\n spinButtonClassNames.incrementButton,\n state.spinState === 'up' && `${spinButtonExtraClassNames.buttonActive}`,\n buttonStyles.base,\n buttonStyles.incrementButton,\n buttonStyles[appearance],\n size === 'small' ? buttonStyles.incrementButtonSmall : buttonStyles.incrementButtonMedium,\n (atBound === 'max' || atBound === 'both') && buttonDisabledStyles.base,\n (atBound === 'max' || atBound === 'both') && buttonDisabledStyles[appearance],\n state.incrementButton.className,\n );\n state.decrementButton.className = mergeClasses(\n spinButtonClassNames.decrementButton,\n state.spinState === 'down' && `${spinButtonExtraClassNames.buttonActive}`,\n buttonStyles.base,\n buttonStyles.decrementButton,\n buttonStyles[appearance],\n size === 'small' ? buttonStyles.decrementButtonSmall : buttonStyles.decrementButtonMedium,\n (atBound === 'min' || atBound === 'both') && buttonDisabledStyles.base,\n (atBound === 'min' || atBound === 'both') && buttonDisabledStyles[appearance],\n state.decrementButton.className,\n );\n\n state.input.className = mergeClasses(spinButtonClassNames.input, state.input.className, inputStyles.base);\n\n return state;\n};\n"],"sourceRoot":"../src/"}
1
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{ SlotClassNames } from '@fluentui/react-utilities';\nimport { makeStyles, mergeClasses, shorthands } from '@griffel/react';\nimport type { SpinButtonSlots, SpinButtonState } from './SpinButton.types';\nimport { tokens } from '@fluentui/react-theme';\nimport { useInputStyles_unstable } from '@fluentui/react-input';\n\nexport const spinButtonClassNames: SlotClassNames<SpinButtonSlots> = {\n root: 'fui-SpinButton',\n input: 'fui-SpinButton__input',\n incrementButton: 'fui-SpinButton__incrementButton',\n decrementButton: 'fui-SpinButton__decrementButton',\n};\n\nconst spinButtonExtraClassNames = {\n buttonActive: 'fui-SpinButton__button_active',\n};\n\nconst useRootStyles = makeStyles({\n base: {\n display: 'inline-grid',\n gridTemplateColumns: `1fr 24px`,\n gridTemplateRows: '1fr 1fr',\n columnGap: tokens.spacingHorizontalXS,\n rowGap: 0,\n paddingRight: 0,\n position: 'relative',\n // Remove the border styles from react-input\n ...shorthands.border('0'),\n isolation: 'isolate',\n\n // Apply border styles on the ::before pseudo element.\n // We cannot use ::after since react-input uses that\n // for the selector styles.\n // Using the pseudo element allows us to place the border\n // above content in the component which ensures the buttons\n // line up visually with the border as expected. Without this\n // there is a bit of a gap which can become very noticeable\n // at high zoom or when OS zoom levels are not divisible by 2\n // (e.g., 150% on Windows in Firefox)\n // This is most noticeable on the \"outline\" appearance which is\n // also the default so it feels worth the extra ceremony to get right.\n '::before': {\n content: '\"\"',\n boxSizing: 'border-box',\n position: 'absolute',\n top: 0,\n right: 0,\n bottom: 0,\n left: 0,\n ...shorthands.borderRadius(tokens.borderRadiusMedium),\n pointerEvents: 'none',\n zIndex: 10,\n },\n\n '::after': {\n right: 0,\n bottom: 0,\n left: 0,\n zIndex: 20,\n },\n },\n\n outline: {\n '::before': {\n ...shorthands.border('1px', 'solid', tokens.colorNeutralStroke1),\n borderBottomColor: tokens.colorNeutralStrokeAccessible,\n },\n },\n\n outlineInteractive: {\n ':hover': {\n '::before': {\n ...shorthands.borderColor(tokens.colorNeutralStroke1Hover),\n borderBottomColor: tokens.colorNeutralStrokeAccessibleHover,\n },\n },\n // DO NOT add a space between the selectors! 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It changes the behavior of make-styles.\n ':hover,:focus-within': {\n '::before': {\n // also handles pressed border color (:active)\n ...shorthands.borderColor(tokens.colorTransparentStrokeInteractive),\n },\n },\n },\n\n disabled: {\n '@media (forced-colors: active)': {\n ...shorthands.borderColor('GrayText'),\n },\n },\n\n outlineDisabled: {\n '::before': {\n ...shorthands.border('1px', 'solid', tokens.colorNeutralStrokeDisabled),\n ...shorthands.borderRadius(tokens.borderRadiusMedium), // because underline doesn't usually have a radius\n },\n },\n\n underlineDisabled: {\n '::before': {\n ...shorthands.borderBottom('1px', 'solid', tokens.colorTransparentStrokeDisabled),\n },\n },\n\n filledDisabled: {\n '::before': {\n ...shorthands.border('1px', 'solid', tokens.colorTransparentStrokeDisabled),\n },\n },\n});\n\nconst useInputStyles = makeStyles({\n base: {\n gridColumnStart: '1',\n gridColumnEnd: '2',\n gridRowStart: '1',\n gridRowEnd: '3',\n outlineStyle: 'none',\n ...shorthands.padding(0),\n },\n});\n\nconst useButtonStyles = makeStyles({\n base: {\n display: 'inline-flex',\n width: '24px',\n alignItems: 'center',\n justifyContent: 'center',\n ...shorthands.border(0),\n position: 'absolute',\n\n outlineStyle: 'none',\n height: '100%',\n\n ':enabled:hover': {\n cursor: 'pointer',\n },\n\n ':active': {\n outlineStyle: 'none',\n },\n\n ':disabled': {\n cursor: 'not-allowed',\n },\n },\n\n incrementButton: {\n gridColumnStart: '2',\n gridColumnEnd: '3',\n gridRowStart: '1',\n gridRowEnd: '2',\n ...shorthands.borderRadius(0, tokens.borderRadiusMedium, 0, 0),\n },\n\n // TODO: revisit these padding numbers for aligning the icon.\n // Padding values aren't perfect.\n // The icon doesn't align perfectly with the Figma designs.\n // It's set in a 16x16px square but the artwork is inset from that\n // so I've had to compute the numbers by handle.\n // Additionally the design uses fractional values so these are\n // rounded to the nearest integer.\n incrementButtonSmall: {\n ...shorthands.padding('3px', '5px', '0px', '5px'),\n },\n\n incrementButtonMedium: {\n ...shorthands.padding('4px', '5px', '1px', '5px'),\n },\n\n decrementButton: {\n gridColumnStart: '2',\n gridColumnEnd: '3',\n gridRowStart: '2',\n gridRowEnd: '3',\n ...shorthands.borderRadius(0, 0, tokens.borderRadiusMedium, 0),\n },\n\n decrementButtonSmall: {\n ...shorthands.padding('0px', '5px', '3px', '5px'),\n },\n\n decrementButtonMedium: {\n ...shorthands.padding('1px', '5px', '4px', '5px'),\n },\n\n outline: {\n backgroundColor: 'transparent',\n color: tokens.colorNeutralForeground3,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForeground3Hover,\n backgroundColor: tokens.colorSubtleBackgroundHover,\n },\n ':active': {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorSubtleBackgroundPressed,\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorSubtleBackgroundPressed,\n },\n },\n ':disabled': {\n color: tokens.colorNeutralForegroundDisabled,\n },\n },\n\n underline: {\n backgroundColor: 'transparent',\n color: tokens.colorNeutralForeground3,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForeground3Hover,\n backgroundColor: tokens.colorSubtleBackgroundHover,\n },\n ':active': {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorSubtleBackgroundPressed,\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorSubtleBackgroundPressed,\n },\n },\n ':disabled': {\n color: tokens.colorNeutralForegroundDisabled,\n },\n },\n 'filled-darker': {\n backgroundColor: 'transparent',\n color: tokens.colorNeutralForeground3,\n\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForeground3Hover,\n backgroundColor: tokens.colorNeutralBackground3Hover,\n },\n ':active': {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorNeutralBackground3Pressed,\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorNeutralBackground3Pressed,\n },\n },\n ':disabled': {\n color: tokens.colorNeutralForegroundDisabled,\n },\n },\n 'filled-lighter': {\n backgroundColor: 'transparent',\n color: tokens.colorNeutralForeground3,\n\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForeground3Hover,\n backgroundColor: tokens.colorNeutralBackground1Hover,\n },\n [`:active,&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorNeutralBackground1Pressed,\n },\n },\n ':disabled': {\n color: tokens.colorNeutralForegroundDisabled,\n },\n },\n});\n\n// Cannot just disable button as they need to remain\n// exposed to ATs like screen readers.\nconst useButtonDisabledStyles = makeStyles({\n base: {\n cursor: 'not-allowed',\n\n ':hover': {\n cursor: 'not-allowed',\n },\n },\n\n outline: {\n color: tokens.colorNeutralForegroundDisabled,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n ':active': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n },\n },\n\n underline: {\n color: tokens.colorNeutralForegroundDisabled,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n ':active': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n },\n },\n\n 'filled-darker': {\n color: tokens.colorNeutralForegroundDisabled,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n ':active': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n },\n },\n\n 'filled-lighter': {\n color: tokens.colorNeutralForegroundDisabled,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n ':active': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n },\n },\n});\n\n/**\n * Apply styling to the SpinButton slots based on the state\n */\nexport const useSpinButtonStyles_unstable = (state: SpinButtonState): SpinButtonState => {\n const { appearance, atBound, spinState, size } = state;\n const disabled = state.input.disabled;\n const filled = appearance.startsWith('filled');\n\n const rootStyles = useRootStyles();\n const buttonStyles = useButtonStyles();\n const buttonDisabledStyles = useButtonDisabledStyles();\n const inputStyles = useInputStyles();\n\n // Grab the root className here so we can be sure to merge is last\n const rootClassName = state.root.className;\n state.root.className = undefined;\n // Reuse react-input's styles without re-using the Input component.\n useInputStyles_unstable({\n size,\n appearance,\n input: state.input,\n root: state.root,\n components: {\n root: 'span',\n input: 'input',\n contentBefore: 'span',\n contentAfter: 'span',\n },\n });\n\n state.root.className = mergeClasses(\n state.root.className, // Get the classes from useInputStyles_unstable\n spinButtonClassNames.root,\n rootStyles.base,\n appearance === 'outline' && rootStyles.outline,\n appearance === 'underline' && rootStyles.underline,\n filled && rootStyles.filled,\n !disabled && appearance === 'outline' && rootStyles.outlineInteractive,\n !disabled && appearance === 'underline' && rootStyles.underlineInteractive,\n !disabled && filled && rootStyles.filledInteractive,\n disabled && rootStyles.disabled,\n disabled && appearance === 'outline' && rootStyles.outlineDisabled,\n disabled && appearance === 'underline' && rootStyles.underlineDisabled,\n disabled && filled && rootStyles.filledDisabled,\n rootClassName, // Make sure any original class name is applied last\n );\n\n state.incrementButton.className = mergeClasses(\n spinButtonClassNames.incrementButton,\n spinState === 'up' && `${spinButtonExtraClassNames.buttonActive}`,\n buttonStyles.base,\n buttonStyles.incrementButton,\n buttonStyles[appearance],\n size === 'small' ? buttonStyles.incrementButtonSmall : buttonStyles.incrementButtonMedium,\n (atBound === 'max' || atBound === 'both') && buttonDisabledStyles.base,\n (atBound === 'max' || atBound === 'both') && buttonDisabledStyles[appearance],\n state.incrementButton.className,\n );\n state.decrementButton.className = mergeClasses(\n spinButtonClassNames.decrementButton,\n spinState === 'down' && `${spinButtonExtraClassNames.buttonActive}`,\n buttonStyles.base,\n buttonStyles.decrementButton,\n buttonStyles[appearance],\n size === 'small' ? buttonStyles.decrementButtonSmall : buttonStyles.decrementButtonMedium,\n (atBound === 'min' || atBound === 'both') && buttonDisabledStyles.base,\n (atBound === 'min' || atBound === 'both') && buttonDisabledStyles[appearance],\n state.decrementButton.className,\n );\n\n state.input.className = mergeClasses(spinButtonClassNames.input, state.input.className, inputStyles.base);\n\n return state;\n};\n"],"sourceRoot":"../src/"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@fluentui/react-spinbutton",
3
- "version": "9.0.0-beta.16",
3
+ "version": "9.0.0-beta.17",
4
4
  "description": "Fluent UI React SpinButton component.",
5
5
  "main": "lib-commonjs/index.js",
6
6
  "module": "lib/index.js",
@@ -28,17 +28,17 @@
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  "devDependencies": {
29
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  "@fluentui/eslint-plugin": "*",
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  "@fluentui/react-conformance": "*",
31
- "@fluentui/react-conformance-griffel": "9.0.0-beta.10",
32
- "@fluentui/react-label": "^9.0.1",
31
+ "@fluentui/react-conformance-griffel": "9.0.0-beta.11",
32
+ "@fluentui/react-label": "^9.0.2",
33
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  "@fluentui/scripts": "^1.0.0"
34
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  },
35
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  "dependencies": {
36
36
  "@griffel/react": "^1.2.0",
37
37
  "@fluentui/keyboard-keys": "^9.0.0",
38
- "@fluentui/react-icons": "^2.0.172-rc.8",
39
- "@fluentui/react-input": "^9.0.1",
38
+ "@fluentui/react-icons": "^2.0.175",
39
+ "@fluentui/react-input": "^9.0.2",
40
40
  "@fluentui/react-theme": "^9.0.0",
41
- "@fluentui/react-utilities": "^9.0.0",
41
+ "@fluentui/react-utilities": "^9.0.1-0",
42
42
  "tslib": "^2.1.0"
43
43
  },
44
44
  "peerDependencies": {