@fluentui/react-spinbutton 0.0.0-nightly-20221114-0427.1 → 0.0.0-nightly-20221117-0420.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.json +17 -17
- package/CHANGELOG.md +11 -11
- package/lib/SpinButton.js.map +1 -1
- package/lib/SpinButtonField.js.map +1 -1
- package/lib/components/SpinButton/SpinButton.js.map +1 -1
- package/lib/components/SpinButton/SpinButton.types.js.map +1 -1
- package/lib/components/SpinButton/index.js.map +1 -1
- package/lib/components/SpinButton/renderSpinButton.js.map +1 -1
- package/lib/components/SpinButton/useSpinButton.js.map +1 -1
- package/lib/components/SpinButton/useSpinButtonStyles.js.map +1 -1
- package/lib/components/SpinButtonField/SpinButtonField.js.map +1 -1
- package/lib/components/SpinButtonField/index.js.map +1 -1
- package/lib/index.js.map +1 -1
- package/lib/utils/clamp.js.map +1 -1
- package/lib/utils/getBound.js.map +1 -1
- package/lib/utils/index.js.map +1 -1
- package/lib/utils/precision.js.map +1 -1
- package/lib-commonjs/SpinButton.js.map +1 -1
- package/lib-commonjs/SpinButtonField.js.map +1 -1
- package/lib-commonjs/components/SpinButton/SpinButton.js.map +1 -1
- package/lib-commonjs/components/SpinButton/index.js.map +1 -1
- package/lib-commonjs/components/SpinButton/renderSpinButton.js.map +1 -1
- package/lib-commonjs/components/SpinButton/useSpinButton.js.map +1 -1
- package/lib-commonjs/components/SpinButton/useSpinButtonStyles.js.map +1 -1
- package/lib-commonjs/components/SpinButtonField/SpinButtonField.js.map +1 -1
- package/lib-commonjs/components/SpinButtonField/index.js.map +1 -1
- package/lib-commonjs/index.js.map +1 -1
- package/lib-commonjs/utils/clamp.js.map +1 -1
- package/lib-commonjs/utils/getBound.js.map +1 -1
- package/lib-commonjs/utils/index.js.map +1 -1
- package/lib-commonjs/utils/precision.js.map +1 -1
- package/package.json +10 -11
package/CHANGELOG.json
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"name": "@fluentui/react-spinbutton",
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"entries": [
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"date": "
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"tag": "@fluentui/react-spinbutton_v0.0.0-nightly-
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"version": "0.0.0-nightly-
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"date": "Thu, 17 Nov 2022 04:26:52 GMT",
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"tag": "@fluentui/react-spinbutton_v0.0.0-nightly-20221117-0420.1",
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"version": "0.0.0-nightly-20221117-0420.1",
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"comments": {
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"author": "beachball",
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"package": "@fluentui/react-spinbutton",
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"comment": "Bump @fluentui/keyboard-keys to v0.0.0-nightly-
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"comment": "Bump @fluentui/keyboard-keys to v0.0.0-nightly-20221117-0420.1",
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"author": "beachball",
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"package": "@fluentui/react-spinbutton",
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"comment": "Bump @fluentui/react-input to v0.0.0-nightly-20221117-0420.1",
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"comment": "Bump @fluentui/react-theme to v0.0.0-nightly-20221117-0420.1",
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"package": "@fluentui/react-spinbutton",
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"comment": "Bump @fluentui/react-utilities to v0.0.0-nightly-
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"comment": "Bump @fluentui/react-utilities to v0.0.0-nightly-20221117-0420.1",
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"package": "@fluentui/react-spinbutton",
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"comment": "Bump @fluentui/react-conformance-griffel to v0.0.0-nightly-
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"comment": "Bump @fluentui/react-conformance-griffel to v0.0.0-nightly-20221117-0420.1",
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"comment": "Bump @fluentui/react-label to v0.0.0-nightly-
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"comment": "Bump @fluentui/react-label to v0.0.0-nightly-20221117-0420.1",
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}
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package/CHANGELOG.md
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# Change Log - @fluentui/react-spinbutton
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This log was last generated on
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This log was last generated on Thu, 17 Nov 2022 04:26:52 GMT and should not be manually modified.
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<!-- Start content -->
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## [0.0.0-nightly-
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## [0.0.0-nightly-20221117-0420.1](https://github.com/microsoft/fluentui/tree/@fluentui/react-spinbutton_v0.0.0-nightly-20221117-0420.1)
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[Compare changes](https://github.com/microsoft/fluentui/compare/@fluentui/react-spinbutton_v9.0.8..@fluentui/react-spinbutton_v0.0.0-nightly-
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Thu, 17 Nov 2022 04:26:52 GMT
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[Compare changes](https://github.com/microsoft/fluentui/compare/@fluentui/react-spinbutton_v9.0.8..@fluentui/react-spinbutton_v0.0.0-nightly-20221117-0420.1)
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### Changes
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- Release nightly v9 ([commit](https://github.com/microsoft/fluentui/commit/not available) by fluentui-internal@service.microsoft.com)
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- Bump @fluentui/keyboard-keys to v0.0.0-nightly-
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- Bump @fluentui/react-field to v0.0.0-nightly-
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- Bump @fluentui/react-input to v0.0.0-nightly-
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- Bump @fluentui/react-theme to v0.0.0-nightly-
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- Bump @fluentui/react-utilities to v0.0.0-nightly-
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- Bump @fluentui/react-conformance-griffel to v0.0.0-nightly-
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- Bump @fluentui/react-label to v0.0.0-nightly-
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- Bump @fluentui/keyboard-keys to v0.0.0-nightly-20221117-0420.1 ([commit](https://github.com/microsoft/fluentui/commit/da504b67960d13c1434ef37a9868f5e2801f9522) by beachball)
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- Bump @fluentui/react-field to v0.0.0-nightly-20221117-0420.1 ([commit](https://github.com/microsoft/fluentui/commit/da504b67960d13c1434ef37a9868f5e2801f9522) by beachball)
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- Bump @fluentui/react-input to v0.0.0-nightly-20221117-0420.1 ([commit](https://github.com/microsoft/fluentui/commit/da504b67960d13c1434ef37a9868f5e2801f9522) by beachball)
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- Bump @fluentui/react-theme to v0.0.0-nightly-20221117-0420.1 ([commit](https://github.com/microsoft/fluentui/commit/da504b67960d13c1434ef37a9868f5e2801f9522) by beachball)
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- Bump @fluentui/react-utilities to v0.0.0-nightly-20221117-0420.1 ([commit](https://github.com/microsoft/fluentui/commit/da504b67960d13c1434ef37a9868f5e2801f9522) by beachball)
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- Bump @fluentui/react-conformance-griffel to v0.0.0-nightly-20221117-0420.1 ([commit](https://github.com/microsoft/fluentui/commit/da504b67960d13c1434ef37a9868f5e2801f9522) by beachball)
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- Bump @fluentui/react-label to v0.0.0-nightly-20221117-0420.1 ([commit](https://github.com/microsoft/fluentui/commit/da504b67960d13c1434ef37a9868f5e2801f9522) by beachball)
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## [9.0.8](https://github.com/microsoft/fluentui/tree/@fluentui/react-spinbutton_v9.0.8)
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package/lib/SpinButton.js.map
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{"version":3,"file":"SpinButton.js","sourceRoot":"","sources":["
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{"version":3,"file":"SpinButton.js","sourceRoot":"","sources":["../../../../../../../packages/react-components/react-spinbutton/src/SpinButton.ts"],"names":[],"mappings":"AAAA,cAAc,+BAA+B,CAAC","sourcesContent":["export * from './components/SpinButton/index';\n"]}
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{"version":3,"file":"SpinButtonField.js","sourceRoot":"","sources":["
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{"version":3,"file":"SpinButtonField.js","sourceRoot":"","sources":["../../../../../../../packages/react-components/react-spinbutton/src/SpinButtonField.ts"],"names":[],"mappings":"AAAA,cAAc,oCAAoC,CAAC","sourcesContent":["export * from './components/SpinButtonField/index';\n"]}
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{"version":3,"sources":["../../../../../../../../../packages/react-components/react-spinbutton/src/components/SpinButton/SpinButton.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAZ,MAAuB,OAAvB;AACA,SAAS,sBAAT,QAAuC,iBAAvC;AACA,SAAS,yBAAT,QAA0C,oBAA1C;AACA,SAAS,4BAAT,QAA6C,uBAA7C;AAIA;;AAEG;;AACH,OAAO,MAAM,UAAU,gBAAyC,KAAK,CAAC,UAAN,CAAiB,CAAC,KAAD,EAAQ,GAAR,KAAe;EAC9F,MAAM,KAAK,GAAG,sBAAsB,CAAC,KAAD,EAAQ,GAAR,CAApC;EAEA,4BAA4B,CAAC,KAAD,CAA5B;EACA,OAAO,yBAAyB,CAAC,KAAD,CAAhC;AACD,CAL+D,CAAzD;AAOP,UAAU,CAAC,WAAX,GAAyB,YAAzB","sourcesContent":["import * as React from 'react';\nimport { useSpinButton_unstable } from './useSpinButton';\nimport { renderSpinButton_unstable } from './renderSpinButton';\nimport { useSpinButtonStyles_unstable } from './useSpinButtonStyles';\nimport type { SpinButtonProps } from './SpinButton.types';\nimport type { ForwardRefComponent } from '@fluentui/react-utilities';\n\n/**\n * A SpinButton allows someone to incrementally adjust a value in small steps.\n */\nexport const SpinButton: ForwardRefComponent<SpinButtonProps> = React.forwardRef((props, ref) => {\n const state = useSpinButton_unstable(props, ref);\n\n useSpinButtonStyles_unstable(state);\n return renderSpinButton_unstable(state);\n});\n\nSpinButton.displayName = 'SpinButton';\n"],"sourceRoot":""}
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{"version":3,"file":"SpinButton.types.js","sourceRoot":"","sources":["../../../../../../../../../packages/react-components/react-spinbutton/src/components/SpinButton/SpinButton.types.ts"],"names":[],"mappings":"","sourcesContent":["import type { ComponentProps, ComponentState, Slot } from '@fluentui/react-utilities';\n// import { Input } from '@fluentui/react-input';\nimport * as React from 'react';\n\nexport type SpinButtonSlots = {\n /**\n * The root element of SpinButton is a container `<div>`.\n * The root slot receives the `className` and `style` specified on the `<SpinButton>`.\n * All other native props are applied to the primary slot: `input`.\n */\n root: NonNullable<Slot<'span'>>;\n\n /**\n * Input that displays the current value and accepts direct input from the user.\n * Displayed value is formatted.\n *\n * This is the primary slot.\n */\n input: NonNullable<Slot<'input'>>;\n\n /**\n * Renders the increment control.\n */\n incrementButton: NonNullable<Slot<'button'>>;\n\n /**\n * Renders the decrement control.\n */\n decrementButton: NonNullable<Slot<'button'>>;\n};\n\n/**\n * SpinButton Props\n */\nexport type SpinButtonProps = Omit<\n ComponentProps<Partial<SpinButtonSlots>, 'input'>,\n 'defaultValue' | 'onChange' | 'size' | 'value'\n> & {\n /**\n * Controls the colors and borders of the input.\n * @default 'outline'\n */\n appearance?: 'outline' | 'underline' | 'filled-darker' | 'filled-lighter';\n\n /**\n * Initial value of the control (assumed to be valid). Updates to this prop will not be respected.\n *\n * Use this if you intend for the SpinButton to be an uncontrolled component which maintains its\n * own value. For a controlled component, use `value` instead. (Mutually exclusive with `value`.)\n *\n * Use `null` to indicate the control has no value.\n */\n defaultValue?: number | null;\n\n /**\n * String representation of `value`.\n *\n * Use this when displaying the value to users as something other than a plain number.\n * For example, when displaying currency values this might be \"$1.00\" when value is `1`.\n *\n * Only provide this if the SpinButton is a controlled component where you are maintaining its\n * current state and passing updates based on change events. When SpinButton is used as an\n * uncontrolled component this prop is ignored.\n */\n displayValue?: string;\n\n /**\n * Max value of the control. If not provided, the control has no maximum value.\n */\n max?: number;\n\n /**\n * Min value of the control. If not provided, the control has no minimum value.\n */\n min?: number;\n\n /**\n * Callback for when the committed value changes.\n * - User presses the up/down buttons (on single press or every spin)\n * - User presses the up/down arrow keys (on single press or every spin)\n * - User *commits* edits to the input text by focusing away (blurring) or pressing enter.\n * Note that this is NOT called for every key press while the user is editing.\n */\n onChange?: (event: SpinButtonChangeEvent, data: SpinButtonOnChangeData) => void;\n\n /**\n * How many decimal places the value should be rounded to.\n *\n * The default is calculated based on the precision of `step`: i.e. if step = 1, precision = 0.\n * step = 0.0089, precision = 4. step = 300, precision = 2. step = 23.00, precision = 2.\n */\n precision?: number;\n\n /**\n * Size of the input.\n * @default 'medium'\n */\n size?: 'small' | 'medium';\n\n /**\n * Difference between two adjacent values of the control.\n * This value is used to calculate the precision of the input if no `precision` is given.\n * The precision calculated this way will always be greater than or equal 0.\n * @default 1\n */\n step?: number;\n\n /**\n * Large difference between two values. This should be greater than `step` and is used\n * when users hit the Page Up or Page Down keys.\n * @default 1\n */\n stepPage?: number;\n\n /**\n * Current value of the control (assumed to be valid).\n *\n * Only provide this if the SpinButton is a controlled component where you are maintaining its\n * current state and passing updates based on change events; otherwise, use the `defaultValue`\n * property.\n *\n * Use `null` to indicate the control has no value.\n *\n * Mutually exclusive with `defaultValue`.\n */\n value?: number | null;\n};\n\n/**\n * State used in rendering SpinButton\n */\nexport type SpinButtonState = ComponentState<SpinButtonSlots> &\n Required<Pick<SpinButtonProps, 'appearance' | 'size'>> & {\n /**\n * State used to track which direction, if any, SpinButton is currently spinning.\n * @default 'rest'\n */\n spinState: SpinButtonSpinState;\n\n /**\n * State used to track if the value is at the range bounds of [min-max].\n * @default 'none'\n */\n atBound: SpinButtonBounds;\n };\n\nexport type SpinButtonChangeEvent =\n | React.MouseEvent<HTMLButtonElement>\n | React.ChangeEvent<HTMLElement>\n | React.FocusEvent<HTMLInputElement>\n | React.KeyboardEvent<HTMLInputElement>;\n\nexport type SpinButtonOnChangeData = {\n value?: number | null;\n displayValue?: string;\n};\n\nexport type SpinButtonSpinState = 'rest' | 'up' | 'down';\nexport type SpinButtonBounds = 'none' | 'min' | 'max' | 'both';\n"]}
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{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../../../../packages/react-components/react-spinbutton/src/components/SpinButton/index.ts"],"names":[],"mappings":"AAAA,cAAc,cAAc,CAAC;AAC7B,cAAc,oBAAoB,CAAC;AACnC,cAAc,oBAAoB,CAAC;AACnC,cAAc,iBAAiB,CAAC;AAChC,cAAc,uBAAuB,CAAC","sourcesContent":["export * from './SpinButton';\nexport * from './SpinButton.types';\nexport * from './renderSpinButton';\nexport * from './useSpinButton';\nexport * from './useSpinButtonStyles';\n"]}
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{"version":3,"sources":["../../../../../../../../../packages/react-components/react-spinbutton/src/components/SpinButton/renderSpinButton.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAZ,MAAuB,OAAvB;AACA,SAAS,QAAT,QAAyB,2BAAzB;AAGA;;AAEG;;AACH,OAAO,MAAM,yBAAyB,GAAI,KAAD,IAA2B;EAClE;EACA;EACA;EACA;EAEA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EAEA;EACA;EACA;EACA;EACA;EAEA,MAAM;IAAE,KAAF;IAAS;EAAT,IAAuB,QAAQ,CAAkB,KAAlB,CAArC;EAEA,oBACE,KAAA,CAAA,aAAA,CAAC,KAAK,CAAC,IAAP,EAAW,EAAA,GAAK,SAAS,CAAC;EAAf,CAAX,eACE,KAAA,CAAA,aAAA,CAAC,KAAK,CAAC,KAAP,EAAY,EAAA,GAAK,SAAS,CAAC;EAAf,CAAZ,CADF,eAEE,KAAA,CAAA,aAAA,CAAC,KAAK,CAAC,eAAP,EAAsB,EAAA,GAAK,SAAS,CAAC;EAAf,CAAtB,CAFF,eAGE,KAAA,CAAA,aAAA,CAAC,KAAK,CAAC,eAAP,EAAsB,EAAA,GAAK,SAAS,CAAC;EAAf,CAAtB,CAHF,CADF;AAOD,CAhCM","sourcesContent":["import * as React from 'react';\nimport { getSlots } from '@fluentui/react-utilities';\nimport type { SpinButtonState, SpinButtonSlots } from './SpinButton.types';\n\n/**\n * Render the final JSX of SpinButton\n */\nexport const renderSpinButton_unstable = (state: SpinButtonState) => {\n // Leaving this here for now.\n // This is the approach using react-input's Input component.\n // It has some Typescript problems and feels hacky.\n // const { slots, slotProps } = getSlots<SpinButtonSlots>(state);\n\n // const { contentAfter, ...otherInputSlotProps } = slotProps.input as SpinButtonSlots['input'];\n // const inputContentAfter = {\n // ...contentAfter,\n // children: (\n // <>\n // <slots.incrementButton {...slotProps.incrementButton} />\n // <slots.decrementButton {...slotProps.decrementButton} />\n // </>\n // ),\n // };\n\n // return (\n // <slots.root {...slotProps.root}>\n // <slots.input {...otherInputSlotProps} contentAfter={inputContentAfter}/>\n // </slots.root>\n // );\n\n const { slots, slotProps } = getSlots<SpinButtonSlots>(state);\n\n return (\n <slots.root {...slotProps.root}>\n <slots.input {...slotProps.input} />\n <slots.incrementButton {...slotProps.incrementButton} />\n <slots.decrementButton {...slotProps.decrementButton} />\n </slots.root>\n );\n};\n"],"sourceRoot":""}
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* as React from 'react';\nimport {\n getPartitionedNativeProps,\n mergeCallbacks,\n resolveShorthand,\n useControllableState,\n useTimeout,\n} from '@fluentui/react-utilities';\nimport * as Keys from '@fluentui/keyboard-keys';\nimport {\n SpinButtonProps,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonChangeEvent,\n SpinButtonBounds,\n} from './SpinButton.types';\nimport { calculatePrecision, precisionRound, getBound, clamp } from '../../utils/index';\nimport { ChevronUp16Regular, ChevronDown16Regular } from '@fluentui/react-icons';\n\ntype InternalState = {\n value: number | null;\n spinState: SpinButtonSpinState;\n spinTime: number;\n spinDelay: number;\n previousTextValue?: string;\n atBound: SpinButtonBounds;\n};\n\nconst DEFAULT_SPIN_DELAY_MS = 150;\nconst MIN_SPIN_DELAY_MS = 80;\nconst MAX_SPIN_TIME_MS = 1000;\n\n// This is here to give an ease the mouse held down case.\n// Exact easing it to be defined. Once it is we'll likely\n// pull this out into a util function in the SpinButton package.\nconst lerp = (start: number, end: number, percent: number): number => start + (end - start) * percent;\n\n/**\n * Create the state required to render SpinButton.\n *\n * The returned state can be modified with hooks such as useSpinButtonStyles_unstable,\n * before being passed to renderSpinButton_unstable.\n *\n * @param props - props from this instance of SpinButton\n * @param ref - reference to root HTMLElement of SpinButton\n */\nexport const useSpinButton_unstable = (props: SpinButtonProps, ref: React.Ref<HTMLInputElement>): SpinButtonState => {\n const nativeProps = getPartitionedNativeProps({\n props,\n primarySlotTagName: 'input',\n excludedPropNames: ['defaultValue', 'max', 'min', 'onChange', 'size', 'value'],\n });\n\n const {\n value,\n displayValue,\n defaultValue,\n min,\n max,\n step = 1,\n stepPage = 1,\n precision: precisionFromProps,\n onChange,\n size = 'medium',\n appearance = 'outline',\n root,\n input,\n incrementButton,\n decrementButton,\n } = props;\n\n const precision = React.useMemo(() => {\n return precisionFromProps ?? Math.max(calculatePrecision(step), 0);\n }, [precisionFromProps, step]);\n\n const [currentValue, setCurrentValue] = useControllableState({\n state: value,\n defaultState: defaultValue,\n initialState: 0,\n });\n\n const isControlled = value !== undefined;\n\n const [textValue, setTextValue] = React.useState<string | undefined>(undefined);\n const [keyboardSpinState, setKeyboardSpinState] = React.useState<SpinButtonSpinState>('rest');\n\n const internalState = React.useRef<InternalState>({\n value: currentValue,\n spinState: 'rest',\n spinTime: 0,\n spinDelay: DEFAULT_SPIN_DELAY_MS,\n atBound: currentValue !== null ? getBound(precisionRound(currentValue, precision), min, max) : 'none',\n });\n\n const [setStepTimeout, clearStepTimeout] = useTimeout();\n\n const stepValue = (\n e: SpinButtonChangeEvent,\n direction: 'up' | 'down' | 'upPage' | 'downPage',\n startFrom?: string,\n ) => {\n let startValue = internalState.current.value;\n if (startFrom) {\n const num = parseFloat(startFrom);\n if (!isNaN(num)) {\n startValue = num;\n }\n }\n const val = startValue;\n const dir = direction === 'up' || direction === 'upPage' ? 1 : -1;\n const stepSize = direction === 'upPage' || direction === 'downPage' ? stepPage : step;\n\n if (val === null) {\n const stepStart = min === undefined ? 0 : min;\n const nullStep = clamp(stepStart + stepSize * dir, min, max);\n commit(e, nullStep);\n return;\n }\n\n let newValue = val + stepSize * dir;\n if (!Number.isNaN(newValue)) {\n newValue = clamp(newValue, min, max);\n }\n\n commit(e, newValue);\n\n if (internalState.current.spinState !== 'rest') {\n setStepTimeout(() => {\n // Ease the step speed a bit\n internalState.current.spinTime += internalState.current.spinDelay;\n internalState.current.spinDelay = lerp(\n DEFAULT_SPIN_DELAY_MS,\n MIN_SPIN_DELAY_MS,\n internalState.current.spinTime / MAX_SPIN_TIME_MS,\n );\n stepValue(e, direction);\n }, internalState.current.spinDelay);\n }\n };\n\n const handleInputChange = (e: React.ChangeEvent<HTMLInputElement>) => {\n if (!internalState.current.previousTextValue) {\n internalState.current.previousTextValue = textValue;\n }\n const newValue = e.target.value;\n setTextValue(newValue);\n };\n\n const handleIncrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'up';\n stepValue(e, 'up');\n };\n\n const handleDecrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'down';\n stepValue(e, 'down');\n };\n\n const handleStepMouseUpOrLeave = (e: React.MouseEvent<HTMLButtonElement>) => {\n clearStepTimeout();\n internalState.current.spinState = 'rest';\n internalState.current.spinDelay = DEFAULT_SPIN_DELAY_MS;\n internalState.current.spinTime = 0;\n };\n\n const handleBlur = (e: React.FocusEvent<HTMLInputElement>) => {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n };\n\n const handleKeyDown = (e: React.KeyboardEvent<HTMLInputElement>) => {\n let nextKeyboardSpinState: SpinButtonSpinState = 'rest';\n\n if (e.key === Keys.ArrowUp) {\n stepValue(e, 'up', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Keys.ArrowDown) {\n stepValue(e, 'down', textValue);\n nextKeyboardSpinState = 'down';\n } else if (e.key === Keys.PageUp) {\n e.preventDefault();\n stepValue(e, 'upPage', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Keys.PageDown) {\n e.preventDefault();\n stepValue(e, 'downPage', textValue);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === Keys.Home && min !== undefined) {\n commit(e, min);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === Keys.End && max !== undefined) {\n commit(e, max);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Keys.Enter) {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n } else if (e.key === Keys.Escape) {\n if (internalState.current.previousTextValue) {\n setTextValue(undefined);\n internalState.current.previousTextValue = undefined;\n }\n }\n\n if (keyboardSpinState !== nextKeyboardSpinState) {\n setKeyboardSpinState(nextKeyboardSpinState);\n }\n };\n\n const handleKeyUp = (e: React.KeyboardEvent<HTMLInputElement>) => {\n if (keyboardSpinState !== 'rest') {\n setKeyboardSpinState('rest');\n internalState.current.spinState = 'rest';\n }\n };\n\n const commit = (e: SpinButtonChangeEvent, newValue?: number | null, newDisplayValue?: string) => {\n const valueChanged = newValue !== undefined && currentValue !== newValue;\n const displayValueChanged =\n newDisplayValue !== undefined &&\n internalState.current.previousTextValue !== undefined &&\n internalState.current.previousTextValue !== newDisplayValue;\n\n let roundedValue;\n if (valueChanged) {\n roundedValue = precisionRound(newValue!, precision);\n setCurrentValue(roundedValue);\n } else if (displayValueChanged && !isControlled) {\n const nextValue = parseFloat(newDisplayValue as string);\n if (!isNaN(nextValue)) {\n setCurrentValue(precisionRound(nextValue, precision));\n }\n }\n\n if (valueChanged || displayValueChanged) {\n onChange?.(e, { value: roundedValue, displayValue: newDisplayValue });\n }\n\n setTextValue(undefined);\n };\n\n const state: SpinButtonState = {\n size,\n appearance,\n spinState: keyboardSpinState,\n atBound: internalState.current.atBound,\n\n components: {\n root: 'span',\n input: 'input',\n incrementButton: 'button',\n decrementButton: 'button',\n },\n root: resolveShorthand(root, {\n required: true,\n defaultProps: nativeProps.root,\n }),\n input: resolveShorthand(input, {\n required: true,\n defaultProps: {\n ref,\n autoComplete: 'off',\n role: 'spinbutton',\n appearance,\n type: 'text',\n ...nativeProps.primary,\n },\n }),\n incrementButton: resolveShorthand(incrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronUp16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Increment value',\n type: 'button',\n },\n }),\n decrementButton: resolveShorthand(decrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronDown16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Decrement value',\n type: 'button',\n },\n }),\n };\n\n let valueToDisplay;\n if (textValue !== undefined) {\n valueToDisplay = textValue;\n } else if (value === null || currentValue === null) {\n valueToDisplay = displayValue ?? '';\n internalState.current.value = null;\n internalState.current.atBound = 'none';\n } else {\n const roundedValue = precisionRound(currentValue, precision);\n internalState.current.value = roundedValue;\n internalState.current.atBound = getBound(roundedValue, min, max);\n if (isControlled) {\n valueToDisplay = displayValue ?? String(roundedValue);\n } else {\n valueToDisplay = String(roundedValue);\n }\n }\n\n state.input.value = valueToDisplay;\n state.input['aria-valuemin'] = min;\n state.input['aria-valuemax'] = max;\n state.input['aria-valuenow'] = currentValue ?? undefined;\n state.input['aria-valuetext'] = state.input['aria-valuetext'] ?? ((value !== undefined && displayValue) || undefined);\n state.input.onChange = mergeCallbacks(state.input.onChange, handleInputChange);\n state.input.onBlur = mergeCallbacks(state.input.onBlur, handleBlur);\n state.input.onKeyDown = mergeCallbacks(state.input.onKeyDown, handleKeyDown);\n state.input.onKeyUp = mergeCallbacks(state.input.onKeyUp, handleKeyUp);\n\n state.incrementButton.onMouseDown = mergeCallbacks(handleIncrementMouseDown, state.incrementButton.onMouseDown);\n state.incrementButton.onMouseUp = mergeCallbacks(state.incrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.incrementButton.onMouseLeave = mergeCallbacks(state.incrementButton.onMouseLeave, handleStepMouseUpOrLeave);\n\n state.decrementButton.onMouseDown = mergeCallbacks(handleDecrementMouseDown, state.decrementButton.onMouseDown);\n state.decrementButton.onMouseUp = mergeCallbacks(state.decrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.decrementButton.onMouseLeave = mergeCallbacks(state.decrementButton.onMouseLeave, handleStepMouseUpOrLeave);\n\n return state;\n};\n"],"sourceRoot":""}
|
1
|
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* as React from 'react';\nimport {\n getPartitionedNativeProps,\n mergeCallbacks,\n resolveShorthand,\n useControllableState,\n useTimeout,\n} from '@fluentui/react-utilities';\nimport * as Keys from '@fluentui/keyboard-keys';\nimport {\n SpinButtonProps,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonChangeEvent,\n SpinButtonBounds,\n} from './SpinButton.types';\nimport { calculatePrecision, precisionRound, getBound, clamp } from '../../utils/index';\nimport { ChevronUp16Regular, ChevronDown16Regular } from '@fluentui/react-icons';\n\ntype InternalState = {\n value: number | null;\n spinState: SpinButtonSpinState;\n spinTime: number;\n spinDelay: number;\n previousTextValue?: string;\n atBound: SpinButtonBounds;\n};\n\nconst DEFAULT_SPIN_DELAY_MS = 150;\nconst MIN_SPIN_DELAY_MS = 80;\nconst MAX_SPIN_TIME_MS = 1000;\n\n// This is here to give an ease the mouse held down case.\n// Exact easing it to be defined. Once it is we'll likely\n// pull this out into a util function in the SpinButton package.\nconst lerp = (start: number, end: number, percent: number): number => start + (end - start) * percent;\n\n/**\n * Create the state required to render SpinButton.\n *\n * The returned state can be modified with hooks such as useSpinButtonStyles_unstable,\n * before being passed to renderSpinButton_unstable.\n *\n * @param props - props from this instance of SpinButton\n * @param ref - reference to root HTMLElement of SpinButton\n */\nexport const useSpinButton_unstable = (props: SpinButtonProps, ref: React.Ref<HTMLInputElement>): SpinButtonState => {\n const nativeProps = getPartitionedNativeProps({\n props,\n primarySlotTagName: 'input',\n excludedPropNames: ['defaultValue', 'max', 'min', 'onChange', 'size', 'value'],\n });\n\n const {\n value,\n displayValue,\n defaultValue,\n min,\n max,\n step = 1,\n stepPage = 1,\n precision: precisionFromProps,\n onChange,\n size = 'medium',\n appearance = 'outline',\n root,\n input,\n incrementButton,\n decrementButton,\n } = props;\n\n const precision = React.useMemo(() => {\n return precisionFromProps ?? Math.max(calculatePrecision(step), 0);\n }, [precisionFromProps, step]);\n\n const [currentValue, setCurrentValue] = useControllableState({\n state: value,\n defaultState: defaultValue,\n initialState: 0,\n });\n\n const isControlled = value !== undefined;\n\n const [textValue, setTextValue] = React.useState<string | undefined>(undefined);\n const [keyboardSpinState, setKeyboardSpinState] = React.useState<SpinButtonSpinState>('rest');\n\n const internalState = React.useRef<InternalState>({\n value: currentValue,\n spinState: 'rest',\n spinTime: 0,\n spinDelay: DEFAULT_SPIN_DELAY_MS,\n atBound: currentValue !== null ? getBound(precisionRound(currentValue, precision), min, max) : 'none',\n });\n\n const [setStepTimeout, clearStepTimeout] = useTimeout();\n\n const stepValue = (\n e: SpinButtonChangeEvent,\n direction: 'up' | 'down' | 'upPage' | 'downPage',\n startFrom?: string,\n ) => {\n let startValue = internalState.current.value;\n if (startFrom) {\n const num = parseFloat(startFrom);\n if (!isNaN(num)) {\n startValue = num;\n }\n }\n const val = startValue;\n const dir = direction === 'up' || direction === 'upPage' ? 1 : -1;\n const stepSize = direction === 'upPage' || direction === 'downPage' ? stepPage : step;\n\n if (val === null) {\n const stepStart = min === undefined ? 0 : min;\n const nullStep = clamp(stepStart + stepSize * dir, min, max);\n commit(e, nullStep);\n return;\n }\n\n let newValue = val + stepSize * dir;\n if (!Number.isNaN(newValue)) {\n newValue = clamp(newValue, min, max);\n }\n\n commit(e, newValue);\n\n if (internalState.current.spinState !== 'rest') {\n setStepTimeout(() => {\n // Ease the step speed a bit\n internalState.current.spinTime += internalState.current.spinDelay;\n internalState.current.spinDelay = lerp(\n DEFAULT_SPIN_DELAY_MS,\n MIN_SPIN_DELAY_MS,\n internalState.current.spinTime / MAX_SPIN_TIME_MS,\n );\n stepValue(e, direction);\n }, internalState.current.spinDelay);\n }\n };\n\n const handleInputChange = (e: React.ChangeEvent<HTMLInputElement>) => {\n if (!internalState.current.previousTextValue) {\n internalState.current.previousTextValue = textValue;\n }\n const newValue = e.target.value;\n setTextValue(newValue);\n };\n\n const handleIncrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'up';\n stepValue(e, 'up');\n };\n\n const handleDecrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'down';\n stepValue(e, 'down');\n };\n\n const handleStepMouseUpOrLeave = (e: React.MouseEvent<HTMLButtonElement>) => {\n clearStepTimeout();\n internalState.current.spinState = 'rest';\n internalState.current.spinDelay = DEFAULT_SPIN_DELAY_MS;\n internalState.current.spinTime = 0;\n };\n\n const handleBlur = (e: React.FocusEvent<HTMLInputElement>) => {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n };\n\n const handleKeyDown = (e: React.KeyboardEvent<HTMLInputElement>) => {\n let nextKeyboardSpinState: SpinButtonSpinState = 'rest';\n\n if (e.key === Keys.ArrowUp) {\n stepValue(e, 'up', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Keys.ArrowDown) {\n stepValue(e, 'down', textValue);\n nextKeyboardSpinState = 'down';\n } else if (e.key === Keys.PageUp) {\n e.preventDefault();\n stepValue(e, 'upPage', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Keys.PageDown) {\n e.preventDefault();\n stepValue(e, 'downPage', textValue);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === Keys.Home && min !== undefined) {\n commit(e, min);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === Keys.End && max !== undefined) {\n commit(e, max);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Keys.Enter) {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n } else if (e.key === Keys.Escape) {\n if (internalState.current.previousTextValue) {\n setTextValue(undefined);\n internalState.current.previousTextValue = undefined;\n }\n }\n\n if (keyboardSpinState !== nextKeyboardSpinState) {\n setKeyboardSpinState(nextKeyboardSpinState);\n }\n };\n\n const handleKeyUp = (e: React.KeyboardEvent<HTMLInputElement>) => {\n if (keyboardSpinState !== 'rest') {\n setKeyboardSpinState('rest');\n internalState.current.spinState = 'rest';\n }\n };\n\n const commit = (e: SpinButtonChangeEvent, newValue?: number | null, newDisplayValue?: string) => {\n const valueChanged = newValue !== undefined && currentValue !== newValue;\n const displayValueChanged =\n newDisplayValue !== undefined &&\n internalState.current.previousTextValue !== undefined &&\n internalState.current.previousTextValue !== newDisplayValue;\n\n let roundedValue;\n if (valueChanged) {\n roundedValue = precisionRound(newValue!, precision);\n setCurrentValue(roundedValue);\n } else if (displayValueChanged && !isControlled) {\n const nextValue = parseFloat(newDisplayValue as string);\n if (!isNaN(nextValue)) {\n setCurrentValue(precisionRound(nextValue, precision));\n }\n }\n\n if (valueChanged || displayValueChanged) {\n onChange?.(e, { value: roundedValue, displayValue: newDisplayValue });\n }\n\n setTextValue(undefined);\n };\n\n const state: SpinButtonState = {\n size,\n appearance,\n spinState: keyboardSpinState,\n atBound: internalState.current.atBound,\n\n components: {\n root: 'span',\n input: 'input',\n incrementButton: 'button',\n decrementButton: 'button',\n },\n root: resolveShorthand(root, {\n required: true,\n defaultProps: nativeProps.root,\n }),\n input: resolveShorthand(input, {\n required: true,\n defaultProps: {\n ref,\n autoComplete: 'off',\n role: 'spinbutton',\n appearance,\n type: 'text',\n ...nativeProps.primary,\n },\n }),\n incrementButton: resolveShorthand(incrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronUp16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Increment value',\n type: 'button',\n },\n }),\n decrementButton: resolveShorthand(decrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronDown16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Decrement value',\n type: 'button',\n },\n }),\n };\n\n let valueToDisplay;\n if (textValue !== undefined) {\n valueToDisplay = textValue;\n } else if (value === null || currentValue === null) {\n valueToDisplay = displayValue ?? '';\n internalState.current.value = null;\n internalState.current.atBound = 'none';\n } else {\n const roundedValue = precisionRound(currentValue, precision);\n internalState.current.value = roundedValue;\n internalState.current.atBound = getBound(roundedValue, min, max);\n if (isControlled) {\n valueToDisplay = displayValue ?? String(roundedValue);\n } else {\n valueToDisplay = String(roundedValue);\n }\n }\n\n state.input.value = valueToDisplay;\n state.input['aria-valuemin'] = min;\n state.input['aria-valuemax'] = max;\n state.input['aria-valuenow'] = currentValue ?? undefined;\n state.input['aria-valuetext'] = state.input['aria-valuetext'] ?? ((value !== undefined && displayValue) || undefined);\n state.input.onChange = mergeCallbacks(state.input.onChange, handleInputChange);\n state.input.onBlur = mergeCallbacks(state.input.onBlur, handleBlur);\n state.input.onKeyDown = mergeCallbacks(state.input.onKeyDown, handleKeyDown);\n state.input.onKeyUp = mergeCallbacks(state.input.onKeyUp, handleKeyUp);\n\n state.incrementButton.onMouseDown = mergeCallbacks(handleIncrementMouseDown, state.incrementButton.onMouseDown);\n state.incrementButton.onMouseUp = mergeCallbacks(state.incrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.incrementButton.onMouseLeave = mergeCallbacks(state.incrementButton.onMouseLeave, handleStepMouseUpOrLeave);\n\n state.decrementButton.onMouseDown = mergeCallbacks(handleDecrementMouseDown, state.decrementButton.onMouseDown);\n state.decrementButton.onMouseUp = mergeCallbacks(state.decrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.decrementButton.onMouseLeave = mergeCallbacks(state.decrementButton.onMouseLeave, handleStepMouseUpOrLeave);\n\n return state;\n};\n"],"sourceRoot":""}
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{ SlotClassNames } from '@fluentui/react-utilities';\nimport { makeStyles, mergeClasses, shorthands } from '@griffel/react';\nimport type { SpinButtonSlots, SpinButtonState } from './SpinButton.types';\nimport { tokens } from '@fluentui/react-theme';\nimport { useInputStyles_unstable } from '@fluentui/react-input';\n\nexport const spinButtonClassNames: SlotClassNames<SpinButtonSlots> = {\n root: 'fui-SpinButton',\n input: 'fui-SpinButton__input',\n incrementButton: 'fui-SpinButton__incrementButton',\n decrementButton: 'fui-SpinButton__decrementButton',\n};\n\nconst spinButtonExtraClassNames = {\n buttonActive: 'fui-SpinButton__button_active',\n};\n\nconst useRootStyles = makeStyles({\n base: {\n display: 'inline-grid',\n gridTemplateColumns: `1fr 24px`,\n gridTemplateRows: '1fr 1fr',\n columnGap: tokens.spacingHorizontalXS,\n rowGap: 0,\n paddingRight: 0,\n position: 'relative',\n // Remove the border styles from react-input\n ...shorthands.border('0'),\n isolation: 'isolate',\n\n // Apply border styles on the ::before pseudo element.\n // We cannot use ::after since react-input uses that\n // for the selector styles.\n // Using the pseudo element allows us to place the border\n // above content in the component which ensures the buttons\n // line up visually with the border as expected. Without this\n // there is a bit of a gap which can become very noticeable\n // at high zoom or when OS zoom levels are not divisible by 2\n // (e.g., 150% on Windows in Firefox)\n // This is most noticeable on the \"outline\" appearance which is\n // also the default so it feels worth the extra ceremony to get right.\n '::before': {\n content: '\"\"',\n boxSizing: 'border-box',\n position: 'absolute',\n top: 0,\n right: 0,\n bottom: 0,\n left: 0,\n ...shorthands.borderRadius(tokens.borderRadiusMedium),\n pointerEvents: 'none',\n zIndex: 10,\n },\n\n '::after': {\n right: 0,\n bottom: 0,\n left: 0,\n zIndex: 20,\n },\n },\n\n small: {\n paddingLeft: tokens.spacingHorizontalS,\n },\n\n // intentionally empty\n medium: {},\n\n outline: {\n '::before': {\n ...shorthands.border('1px', 'solid', tokens.colorNeutralStroke1),\n borderBottomColor: tokens.colorNeutralStrokeAccessible,\n },\n },\n\n outlineInteractive: {\n ':hover': {\n '::before': {\n ...shorthands.borderColor(tokens.colorNeutralStroke1Hover),\n borderBottomColor: tokens.colorNeutralStrokeAccessibleHover,\n },\n },\n // DO NOT add a space between the selectors! 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tokens.colorSubtleBackgroundHover,\n },\n ':active': {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorSubtleBackgroundPressed,\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorSubtleBackgroundPressed,\n },\n },\n ':disabled': {\n color: tokens.colorNeutralForegroundDisabled,\n },\n },\n 'filled-darker': {\n backgroundColor: 'transparent',\n color: tokens.colorNeutralForeground3,\n\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForeground3Hover,\n backgroundColor: tokens.colorNeutralBackground3Hover,\n },\n ':active': {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorNeutralBackground3Pressed,\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorNeutralBackground3Pressed,\n },\n },\n ':disabled': {\n color: tokens.colorNeutralForegroundDisabled,\n },\n },\n 'filled-lighter': {\n backgroundColor: 'transparent',\n color: tokens.colorNeutralForeground3,\n\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForeground3Hover,\n backgroundColor: tokens.colorNeutralBackground1Hover,\n },\n [`:active,&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorNeutralBackground1Pressed,\n },\n },\n ':disabled': {\n color: tokens.colorNeutralForegroundDisabled,\n },\n },\n});\n\n// Cannot just disable button as they need to remain\n// exposed to ATs like screen readers.\nconst useButtonDisabledStyles = makeStyles({\n base: {\n cursor: 'not-allowed',\n\n ':hover': {\n cursor: 'not-allowed',\n },\n },\n\n outline: {\n color: tokens.colorNeutralForegroundDisabled,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n ':active': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n },\n },\n\n underline: {\n color: tokens.colorNeutralForegroundDisabled,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n ':active': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n },\n },\n\n 'filled-darker': {\n color: tokens.colorNeutralForegroundDisabled,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n ':active': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n },\n },\n\n 'filled-lighter': {\n color: tokens.colorNeutralForegroundDisabled,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n ':active': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n },\n },\n});\n\n/**\n * Apply styling to the SpinButton slots based on the state\n */\nexport const useSpinButtonStyles_unstable = (state: SpinButtonState): SpinButtonState => {\n const { appearance, atBound, spinState, size } = state;\n const disabled = state.input.disabled;\n const invalid = `${state.input['aria-invalid']}` === 'true';\n const filled = appearance.startsWith('filled');\n\n const rootStyles = useRootStyles();\n const buttonStyles = useButtonStyles();\n const buttonDisabledStyles = useButtonDisabledStyles();\n const inputStyles = useInputStyles();\n\n // Grab the root className here so we can be sure to merge is last\n const rootClassName = state.root.className;\n state.root.className = undefined;\n // Reuse react-input's styles without re-using the Input component.\n useInputStyles_unstable({\n size,\n appearance,\n input: state.input,\n root: state.root,\n components: {\n root: 'span',\n input: 'input',\n contentBefore: 'span',\n contentAfter: 'span',\n },\n });\n\n state.root.className = mergeClasses(\n state.root.className, // Get the classes from useInputStyles_unstable\n spinButtonClassNames.root,\n rootStyles.base,\n rootStyles[size],\n appearance === 'outline' && rootStyles.outline,\n appearance === 'underline' && rootStyles.underline,\n filled && rootStyles.filled,\n !disabled && appearance === 'outline' && rootStyles.outlineInteractive,\n !disabled && appearance === 'underline' && rootStyles.underlineInteractive,\n !disabled && filled && rootStyles.filledInteractive,\n !disabled && invalid && rootStyles.invalid,\n disabled && rootStyles.disabled,\n rootClassName, // Make sure any original class name is applied last\n );\n\n state.incrementButton.className = mergeClasses(\n spinButtonClassNames.incrementButton,\n spinState === 'up' && `${spinButtonExtraClassNames.buttonActive}`,\n buttonStyles.base,\n buttonStyles.incrementButton,\n buttonStyles[appearance],\n size === 'small' ? buttonStyles.incrementButtonSmall : buttonStyles.incrementButtonMedium,\n (atBound === 'max' || atBound === 'both') && buttonDisabledStyles.base,\n (atBound === 'max' || atBound === 'both') && buttonDisabledStyles[appearance],\n state.incrementButton.className,\n );\n state.decrementButton.className = mergeClasses(\n spinButtonClassNames.decrementButton,\n spinState === 'down' && `${spinButtonExtraClassNames.buttonActive}`,\n buttonStyles.base,\n buttonStyles.decrementButton,\n buttonStyles[appearance],\n size === 'small' ? buttonStyles.decrementButtonSmall : buttonStyles.decrementButtonMedium,\n (atBound === 'min' || atBound === 'both') && buttonDisabledStyles.base,\n (atBound === 'min' || atBound === 'both') && buttonDisabledStyles[appearance],\n state.decrementButton.className,\n );\n\n state.input.className = mergeClasses(spinButtonClassNames.input, state.input.className, inputStyles.base);\n\n return state;\n};\n"],"sourceRoot":""}
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+
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{ SlotClassNames } from '@fluentui/react-utilities';\nimport { makeStyles, mergeClasses, shorthands } from '@griffel/react';\nimport type { SpinButtonSlots, SpinButtonState } from './SpinButton.types';\nimport { tokens } from '@fluentui/react-theme';\nimport { useInputStyles_unstable } from '@fluentui/react-input';\n\nexport const spinButtonClassNames: SlotClassNames<SpinButtonSlots> = {\n root: 'fui-SpinButton',\n input: 'fui-SpinButton__input',\n incrementButton: 'fui-SpinButton__incrementButton',\n decrementButton: 'fui-SpinButton__decrementButton',\n};\n\nconst spinButtonExtraClassNames = {\n buttonActive: 'fui-SpinButton__button_active',\n};\n\nconst useRootStyles = makeStyles({\n base: {\n display: 'inline-grid',\n gridTemplateColumns: `1fr 24px`,\n gridTemplateRows: '1fr 1fr',\n columnGap: tokens.spacingHorizontalXS,\n rowGap: 0,\n paddingRight: 0,\n position: 'relative',\n // Remove the border styles from react-input\n ...shorthands.border('0'),\n isolation: 'isolate',\n\n // Apply border styles on the ::before pseudo element.\n // We cannot use ::after since react-input uses that\n // for the selector styles.\n // Using the pseudo element allows us to place the border\n // above content in the component which ensures the buttons\n // line up visually with the border as expected. Without this\n // there is a bit of a gap which can become very noticeable\n // at high zoom or when OS zoom levels are not divisible by 2\n // (e.g., 150% on Windows in Firefox)\n // This is most noticeable on the \"outline\" appearance which is\n // also the default so it feels worth the extra ceremony to get right.\n '::before': {\n content: '\"\"',\n boxSizing: 'border-box',\n position: 'absolute',\n top: 0,\n right: 0,\n bottom: 0,\n left: 0,\n ...shorthands.borderRadius(tokens.borderRadiusMedium),\n pointerEvents: 'none',\n zIndex: 10,\n },\n\n '::after': {\n right: 0,\n bottom: 0,\n left: 0,\n zIndex: 20,\n },\n },\n\n small: {\n paddingLeft: tokens.spacingHorizontalS,\n },\n\n // intentionally empty\n medium: {},\n\n outline: {\n '::before': {\n ...shorthands.border('1px', 'solid', tokens.colorNeutralStroke1),\n borderBottomColor: tokens.colorNeutralStrokeAccessible,\n },\n },\n\n outlineInteractive: {\n ':hover': {\n '::before': {\n ...shorthands.borderColor(tokens.colorNeutralStroke1Hover),\n borderBottomColor: tokens.colorNeutralStrokeAccessibleHover,\n },\n },\n // DO NOT add a space between the selectors! It changes the behavior of make-styles.\n ':active,:focus-within': {\n '::before': {\n ...shorthands.borderColor(tokens.colorNeutralStroke1Pressed),\n borderBottomColor: tokens.colorNeutralStrokeAccessiblePressed,\n },\n },\n },\n\n underline: {\n '::before': {\n ...shorthands.borderRadius(0), // corners look strange if rounded\n ...shorthands.borderBottom('1px', 'solid', tokens.colorNeutralStrokeAccessible),\n },\n },\n\n underlineInteractive: {\n ':hover': {\n '::before': {\n borderBottomColor: tokens.colorNeutralStrokeAccessibleHover,\n },\n },\n // DO NOT add a space between the selectors! It changes the behavior of make-styles.\n ':active,:focus-within': {\n '::before': {\n borderBottomColor: tokens.colorNeutralStrokeAccessiblePressed,\n },\n },\n },\n\n filled: {\n '::before': {\n ...shorthands.border('1px', 'solid', tokens.colorTransparentStroke),\n },\n },\n\n filledInteractive: {\n // DO NOT add a space between the selectors! 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height: '100%',\n\n ':enabled:hover': {\n cursor: 'pointer',\n },\n\n ':active': {\n outlineStyle: 'none',\n },\n\n ':disabled': {\n cursor: 'not-allowed',\n },\n },\n\n incrementButton: {\n gridColumnStart: '2',\n gridColumnEnd: '3',\n gridRowStart: '1',\n gridRowEnd: '2',\n ...shorthands.borderRadius(0, tokens.borderRadiusMedium, 0, 0),\n },\n\n // Padding values numbers don't align with design specs\n // but visually the padding aligns.\n // The icons are set in a 16x16px square but the artwork is inset from that\n // so these padding values are computed by hand.\n // Additionally the design uses fractional values so these are\n // rounded to the nearest integer.\n incrementButtonSmall: {\n ...shorthands.padding('3px', '6px', '0px', '4px'),\n },\n\n incrementButtonMedium: {\n ...shorthands.padding('4px', '5px', '1px', '5px'),\n },\n\n decrementButton: {\n gridColumnStart: '2',\n gridColumnEnd: '3',\n gridRowStart: '2',\n gridRowEnd: '3',\n ...shorthands.borderRadius(0, 0, tokens.borderRadiusMedium, 0),\n },\n\n decrementButtonSmall: {\n ...shorthands.padding('0px', '6px', '3px', '4px'),\n },\n\n decrementButtonMedium: {\n ...shorthands.padding('1px', '5px', '4px', '5px'),\n },\n\n outline: {\n backgroundColor: 'transparent',\n color: tokens.colorNeutralForeground3,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForeground3Hover,\n backgroundColor: tokens.colorSubtleBackgroundHover,\n },\n ':active': {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorSubtleBackgroundPressed,\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorSubtleBackgroundPressed,\n },\n },\n ':disabled': {\n color: tokens.colorNeutralForegroundDisabled,\n },\n },\n\n underline: {\n backgroundColor: 'transparent',\n color: tokens.colorNeutralForeground3,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForeground3Hover,\n backgroundColor: tokens.colorSubtleBackgroundHover,\n },\n ':active': {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorSubtleBackgroundPressed,\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorSubtleBackgroundPressed,\n },\n },\n ':disabled': {\n color: tokens.colorNeutralForegroundDisabled,\n },\n },\n 'filled-darker': {\n backgroundColor: 'transparent',\n color: tokens.colorNeutralForeground3,\n\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForeground3Hover,\n backgroundColor: tokens.colorNeutralBackground3Hover,\n },\n ':active': {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorNeutralBackground3Pressed,\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorNeutralBackground3Pressed,\n },\n },\n ':disabled': {\n color: tokens.colorNeutralForegroundDisabled,\n },\n },\n 'filled-lighter': {\n backgroundColor: 'transparent',\n color: tokens.colorNeutralForeground3,\n\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForeground3Hover,\n backgroundColor: tokens.colorNeutralBackground1Hover,\n },\n [`:active,&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorNeutralBackground1Pressed,\n },\n },\n ':disabled': {\n color: tokens.colorNeutralForegroundDisabled,\n },\n },\n});\n\n// Cannot just disable button as they need to remain\n// exposed to ATs like screen readers.\nconst useButtonDisabledStyles = makeStyles({\n base: {\n cursor: 'not-allowed',\n\n ':hover': {\n cursor: 'not-allowed',\n },\n },\n\n outline: {\n color: tokens.colorNeutralForegroundDisabled,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n ':active': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n },\n },\n\n underline: {\n color: tokens.colorNeutralForegroundDisabled,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n ':active': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n },\n },\n\n 'filled-darker': {\n color: tokens.colorNeutralForegroundDisabled,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n ':active': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n },\n },\n\n 'filled-lighter': {\n color: tokens.colorNeutralForegroundDisabled,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n ':active': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n },\n },\n});\n\n/**\n * Apply styling to the SpinButton slots based on the state\n */\nexport const useSpinButtonStyles_unstable = (state: SpinButtonState): SpinButtonState => {\n const { appearance, atBound, spinState, size } = state;\n const disabled = state.input.disabled;\n const invalid = `${state.input['aria-invalid']}` === 'true';\n const filled = appearance.startsWith('filled');\n\n const rootStyles = useRootStyles();\n const buttonStyles = useButtonStyles();\n const buttonDisabledStyles = useButtonDisabledStyles();\n const inputStyles = useInputStyles();\n\n // Grab the root className here so we can be sure to merge is last\n const rootClassName = state.root.className;\n state.root.className = undefined;\n // Reuse react-input's styles without re-using the Input component.\n useInputStyles_unstable({\n size,\n appearance,\n input: state.input,\n root: state.root,\n components: {\n root: 'span',\n input: 'input',\n contentBefore: 'span',\n contentAfter: 'span',\n },\n });\n\n state.root.className = mergeClasses(\n state.root.className, // Get the classes from useInputStyles_unstable\n spinButtonClassNames.root,\n rootStyles.base,\n rootStyles[size],\n appearance === 'outline' && rootStyles.outline,\n appearance === 'underline' && rootStyles.underline,\n filled && rootStyles.filled,\n !disabled && appearance === 'outline' && rootStyles.outlineInteractive,\n !disabled && appearance === 'underline' && rootStyles.underlineInteractive,\n !disabled && filled && rootStyles.filledInteractive,\n !disabled && invalid && rootStyles.invalid,\n disabled && rootStyles.disabled,\n rootClassName, // Make sure any original class name is applied last\n );\n\n state.incrementButton.className = mergeClasses(\n spinButtonClassNames.incrementButton,\n spinState === 'up' && `${spinButtonExtraClassNames.buttonActive}`,\n buttonStyles.base,\n buttonStyles.incrementButton,\n buttonStyles[appearance],\n size === 'small' ? buttonStyles.incrementButtonSmall : buttonStyles.incrementButtonMedium,\n (atBound === 'max' || atBound === 'both') && buttonDisabledStyles.base,\n (atBound === 'max' || atBound === 'both') && buttonDisabledStyles[appearance],\n state.incrementButton.className,\n );\n state.decrementButton.className = mergeClasses(\n spinButtonClassNames.decrementButton,\n spinState === 'down' && `${spinButtonExtraClassNames.buttonActive}`,\n buttonStyles.base,\n buttonStyles.decrementButton,\n buttonStyles[appearance],\n size === 'small' ? buttonStyles.decrementButtonSmall : buttonStyles.decrementButtonMedium,\n (atBound === 'min' || atBound === 'both') && buttonDisabledStyles.base,\n (atBound === 'min' || atBound === 'both') && buttonDisabledStyles[appearance],\n state.decrementButton.className,\n );\n\n state.input.className = mergeClasses(spinButtonClassNames.input, state.input.className, inputStyles.base);\n\n return state;\n};\n"],"sourceRoot":""}
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{"version":3,"sources":["
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{"version":3,"sources":["../../../../../../../../../packages/react-components/react-spinbutton/src/components/SpinButtonField/SpinButtonField.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAZ,MAAuB,OAAvB;AAEA,SACE,kBADF,EAEE,oBAFF,EAGE,uBAHF,EAIE,iBAJF,QAKO,uBALP;AAOA,SAAS,UAAT,QAA2B,kBAA3B;AAIA,OAAO,MAAM,yBAAyB,gBAAG,kBAAkB,CAAC,iBAAD,CAApD;AAEP,OAAO,MAAM,eAAe,gBAA8C,KAAK,CAAC,UAAN,CAAiB,CAAC,KAAD,EAAQ,GAAR,KAAe;EACxG,MAAM,KAAK,GAAG,iBAAiB,CAAC,KAAD,EAAQ,GAAR,EAAa;IAAE,SAAS,EAAE,UAAb;IAAyB,UAAU,EAAE;EAArC,CAAb,CAA/B;EACA,uBAAuB,CAAC,KAAD,CAAvB;EACA,OAAO,oBAAoB,CAAC,KAAD,CAA3B;AACD,CAJyE,CAAnE;AAMP,eAAe,CAAC,WAAhB,GAA8B,iBAA9B","sourcesContent":["import * as React from 'react';\nimport type { FieldProps } from '@fluentui/react-field';\nimport {\n getFieldClassNames,\n renderField_unstable,\n useFieldStyles_unstable,\n useField_unstable,\n} from '@fluentui/react-field';\nimport type { ForwardRefComponent } from '@fluentui/react-utilities';\nimport { SpinButton } from '../../SpinButton';\n\nexport type SpinButtonFieldProps = FieldProps<typeof SpinButton>;\n\nexport const spinButtonFieldClassNames = getFieldClassNames('SpinButtonField');\n\nexport const SpinButtonField: ForwardRefComponent<SpinButtonFieldProps> = React.forwardRef((props, ref) => {\n const state = useField_unstable(props, ref, { component: SpinButton, classNames: spinButtonFieldClassNames });\n useFieldStyles_unstable(state);\n return renderField_unstable(state);\n});\n\nSpinButtonField.displayName = 'SpinButtonField';\n"],"sourceRoot":""}
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{"version":3,"file":"index.js","sourceRoot":"","sources":["
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{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../../../../packages/react-components/react-spinbutton/src/components/SpinButtonField/index.ts"],"names":[],"mappings":"AAAA,cAAc,mBAAmB,CAAC","sourcesContent":["export * from './SpinButtonField';\n"]}
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package/lib/index.js.map
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{"version":3,"sources":["
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{"version":3,"sources":["../../../../../../../packages/react-components/react-spinbutton/src/index.ts"],"names":[],"mappings":"AAAA,SACE,UADF,EAEE,yBAFF,EAGE,oBAHF,EAIE,4BAJF,EAKE,sBALF,QAMO,cANP;AAiBA,SAAS,eAAe,IAAI,wBAA5B,EAAsD,yBAAtD,QAAuF,mBAAvF","sourcesContent":["export {\n SpinButton,\n renderSpinButton_unstable,\n spinButtonClassNames,\n useSpinButtonStyles_unstable,\n useSpinButton_unstable,\n} from './SpinButton';\nexport type {\n SpinButtonOnChangeData,\n SpinButtonChangeEvent,\n SpinButtonProps,\n SpinButtonSlots,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonBounds,\n} from './SpinButton';\n\nexport { SpinButtonField as SpinButtonField_unstable, spinButtonFieldClassNames } from './SpinButtonField';\nexport type { SpinButtonFieldProps as SpinButtonFieldProps_unstable } from './SpinButtonField';\n"],"sourceRoot":""}
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package/lib/utils/clamp.js.map
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{"version":3,"sources":["
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{"version":3,"sources":["../../../../../../../../packages/react-components/react-spinbutton/src/utils/clamp.ts"],"names":[],"mappings":"AAAA,OAAO,MAAM,KAAK,GAAG,CAAC,KAAD,EAAgB,GAAhB,EAA8B,GAA9B,KAAsD;EACzE,IAAI,SAAS,GAAG,KAAhB;;EACA,IAAI,GAAG,KAAK,SAAZ,EAAuB;IACrB,IAAI,GAAG,KAAK,SAAR,IAAqB,GAAG,GAAG,GAA/B,EAAoC;MAClC,MAAM,KAAK,GAAG,IAAI,KAAJ,EAAd;;MACA,IAAI,OAAO,CAAC,GAAR,CAAY,QAAZ,KAAyB,YAA7B,EAA2C;QACzC;QACA,OAAO,CAAC,KAAR,CACE,CACE,gBAAgB,GAAG,kCAAkC,GAAG,IAD1D,EAEE,4CAFF,EAGE,oBAAoB,KAAK,IAH3B,EAIE,KAAK,CAAC,KAJR,EAKE,IALF,EADF;MAQD;;MACD,OAAO,KAAP;IACD;;IAED,SAAS,GAAG,IAAI,CAAC,GAAL,CAAS,GAAT,EAAc,SAAd,CAAZ;EACD;;EAED,IAAI,GAAG,KAAK,SAAZ,EAAuB;IACrB,SAAS,GAAG,IAAI,CAAC,GAAL,CAAS,GAAT,EAAc,SAAd,CAAZ;EACD;;EAED,OAAO,SAAP;AACD,CA3BM","sourcesContent":["export const clamp = (value: number, min?: number, max?: number): number => {\n let nextValue = value;\n if (min !== undefined) {\n if (max !== undefined && min > max) {\n const error = new Error();\n if (process.env.NODE_ENV !== 'production') {\n // eslint-disable-next-line no-console\n console.error(\n [\n `\"min\" value \"${min}\" is greater than \"max\" value \"${max}\".`,\n '\"min\" must be less than or equal to \"max\".',\n `Returning value \"${value}\".`,\n error.stack,\n ].join(),\n );\n }\n return value;\n }\n\n nextValue = Math.max(min, nextValue);\n }\n\n if (max !== undefined) {\n nextValue = Math.min(max, nextValue);\n }\n\n return nextValue;\n};\n"],"sourceRoot":""}
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{"version":3,"sources":["
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{"version":3,"sources":["../../../../../../../../packages/react-components/react-spinbutton/src/utils/getBound.ts"],"names":[],"mappings":"AAEA,OAAO,MAAM,QAAQ,GAAG,CAAC,KAAD,EAAgB,GAAhB,EAA8B,GAA9B,KAAgE;EACtF,IAAI,GAAG,KAAK,SAAR,IAAqB,KAAK,KAAK,GAAnC,EAAwC;IACtC,IAAI,GAAG,KAAK,GAAZ,EAAiB;MACf,OAAO,MAAP;IACD;;IACD,OAAO,KAAP;EACD,CALD,MAKO,IAAI,GAAG,KAAK,SAAR,IAAqB,KAAK,KAAK,GAAnC,EAAwC;IAC7C,OAAO,KAAP;EACD;;EAED,OAAO,MAAP;AACD,CAXM","sourcesContent":["import type { SpinButtonBounds } from '../SpinButton';\n\nexport const getBound = (value: number, min?: number, max?: number): SpinButtonBounds => {\n if (min !== undefined && value === min) {\n if (max === min) {\n return 'both';\n }\n return 'min';\n } else if (max !== undefined && value === max) {\n return 'max';\n }\n\n return 'none';\n};\n"],"sourceRoot":""}
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package/lib/utils/index.js.map
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{"version":3,"file":"index.js","sourceRoot":"","sources":["
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{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../../../packages/react-components/react-spinbutton/src/utils/index.ts"],"names":[],"mappings":"AAAA,cAAc,SAAS,CAAC;AACxB,cAAc,YAAY,CAAC;AAC3B,cAAc,aAAa,CAAC","sourcesContent":["export * from './clamp';\nexport * from './getBound';\nexport * from './precision';\n"]}
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{"version":3,"sources":["
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{"version":3,"sources":["../../../../../../../../packages/react-components/react-spinbutton/src/utils/precision.ts"],"names":[],"mappings":"AAAA;;;;;;AAMG;AACH,OAAM,SAAU,kBAAV,CAA6B,KAA7B,EAAmD;EACvD;;;;;AAKG;EACH,MAAM,MAAM,GAAG,0BAA0B,IAA1B,CAA+B,MAAM,CAAC,KAAD,CAArC,CAAf;;EACA,IAAI,CAAC,MAAL,EAAa;IACX,OAAO,CAAP;EACD;;EACD,IAAI,MAAM,CAAC,CAAD,CAAV,EAAe;IACb,OAAO,CAAC,MAAM,CAAC,CAAD,CAAN,CAAU,MAAlB;EACD;;EACD,IAAI,MAAM,CAAC,CAAD,CAAV,EAAe;IACb,OAAO,MAAM,CAAC,CAAD,CAAN,CAAU,MAAjB;EACD;;EACD,OAAO,CAAP;AACD;AAED;;;;AAIG;;AACH,OAAM,SAAU,cAAV,CAAyB,KAAzB,EAAwC,SAAxC,EAA2D,IAAA,GAAe,EAA1E,EAA4E;EAChF,MAAM,GAAG,GAAG,IAAI,CAAC,GAAL,CAAS,IAAT,EAAe,SAAf,CAAZ;EACA,OAAO,IAAI,CAAC,KAAL,CAAW,KAAK,GAAG,GAAnB,IAA0B,GAAjC;AACD","sourcesContent":["/**\n * Calculates a number's precision based on the number of trailing\n * zeros if the number does not have a decimal indicated by a negative\n * precision. Otherwise, it calculates the number of digits after\n * the decimal point indicated by a positive precision.\n * @param value - the value to determine the precision of\n */\nexport function calculatePrecision(value: number | string): number {\n /**\n * Group 1:\n * [1-9]([0]+$) matches trailing zeros\n * Group 2:\n * \\.([0-9]*) matches all digits after a decimal point.\n */\n const groups = /[1-9]([0]+$)|\\.([0-9]*)/.exec(String(value));\n if (!groups) {\n return 0;\n }\n if (groups[1]) {\n return -groups[1].length;\n }\n if (groups[2]) {\n return groups[2].length;\n }\n return 0;\n}\n\n/**\n * Rounds a number to a certain level of precision. Accepts negative precision.\n * @param value - The value that is being rounded.\n * @param precision - The number of decimal places to round the number to\n */\nexport function precisionRound(value: number, precision: number, base: number = 10): number {\n const exp = Math.pow(base, precision);\n return Math.round(value * exp) / exp;\n}\n"],"sourceRoot":""}
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{"version":3,"sources":["
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{"version":3,"sources":["../../../../../../../packages/react-components/react-spinbutton/src/SpinButton.ts"],"names":[],"mappings":";;;;;;;;AAAA,OAAA,CAAA,YAAA,CAAA,OAAA,CAAA,+BAAA,CAAA,EAAA,OAAA","sourcesContent":["export * from './components/SpinButton/index';\n"],"sourceRoot":""}
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{"version":3,"sources":["
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{"version":3,"sources":["../../../../../../../packages/react-components/react-spinbutton/src/SpinButtonField.ts"],"names":[],"mappings":";;;;;;;;AAAA,OAAA,CAAA,YAAA,CAAA,OAAA,CAAA,oCAAA,CAAA,EAAA,OAAA","sourcesContent":["export * from './components/SpinButtonField/index';\n"],"sourceRoot":""}
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{"version":3,"sources":["
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{"version":3,"sources":["../../../../../../../../../packages/react-components/react-spinbutton/src/components/SpinButton/SpinButton.tsx"],"names":[],"mappings":";;;;;;;AAAA,MAAA,KAAA,gBAAA,OAAA,CAAA,OAAA,CAAA;;AACA,MAAA,eAAA,gBAAA,OAAA,CAAA,iBAAA,CAAA;;AACA,MAAA,kBAAA,gBAAA,OAAA,CAAA,oBAAA,CAAA;;AACA,MAAA,qBAAA,gBAAA,OAAA,CAAA,uBAAA,CAAA;AAIA;;AAEG;;;AACU,OAAA,CAAA,UAAA,gBAAmD,KAAK,CAAC,UAAN,CAAiB,CAAC,KAAD,EAAQ,GAAR,KAAe;EAC9F,MAAM,KAAK,GAAG,eAAA,CAAA,sBAAA,CAAuB,KAAvB,EAA8B,GAA9B,CAAd;EAEA,qBAAA,CAAA,4BAAA,CAA6B,KAA7B;EACA,OAAO,kBAAA,CAAA,yBAAA,CAA0B,KAA1B,CAAP;AACD,CAL+D,CAAnD;AAOb,OAAA,CAAA,UAAA,CAAW,WAAX,GAAyB,YAAzB","sourcesContent":["import * as React from 'react';\nimport { useSpinButton_unstable } from './useSpinButton';\nimport { renderSpinButton_unstable } from './renderSpinButton';\nimport { useSpinButtonStyles_unstable } from './useSpinButtonStyles';\nimport type { SpinButtonProps } from './SpinButton.types';\nimport type { ForwardRefComponent } from '@fluentui/react-utilities';\n\n/**\n * A SpinButton allows someone to incrementally adjust a value in small steps.\n */\nexport const SpinButton: ForwardRefComponent<SpinButtonProps> = React.forwardRef((props, ref) => {\n const state = useSpinButton_unstable(props, ref);\n\n useSpinButtonStyles_unstable(state);\n return renderSpinButton_unstable(state);\n});\n\nSpinButton.displayName = 'SpinButton';\n"],"sourceRoot":""}
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1
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{"version":3,"sources":["
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1
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{"version":3,"sources":["../../../../../../../../../packages/react-components/react-spinbutton/src/components/SpinButton/index.ts"],"names":[],"mappings":";;;;;;;;AAAA,OAAA,CAAA,YAAA,CAAA,OAAA,CAAA,cAAA,CAAA,EAAA,OAAA;;AACA,OAAA,CAAA,YAAA,CAAA,OAAA,CAAA,oBAAA,CAAA,EAAA,OAAA;;AACA,OAAA,CAAA,YAAA,CAAA,OAAA,CAAA,oBAAA,CAAA,EAAA,OAAA;;AACA,OAAA,CAAA,YAAA,CAAA,OAAA,CAAA,iBAAA,CAAA,EAAA,OAAA;;AACA,OAAA,CAAA,YAAA,CAAA,OAAA,CAAA,uBAAA,CAAA,EAAA,OAAA","sourcesContent":["export * from './SpinButton';\nexport * from './SpinButton.types';\nexport * from './renderSpinButton';\nexport * from './useSpinButton';\nexport * from './useSpinButtonStyles';\n"],"sourceRoot":""}
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{"version":3,"sources":["
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{"version":3,"sources":["../../../../../../../../../packages/react-components/react-spinbutton/src/components/SpinButton/renderSpinButton.tsx"],"names":[],"mappings":";;;;;;;AAAA,MAAA,KAAA,gBAAA,OAAA,CAAA,OAAA,CAAA;;AACA,MAAA,iBAAA,gBAAA,OAAA,CAAA,2BAAA,CAAA;AAGA;;AAEG;;;AACI,MAAM,yBAAyB,GAAI,KAAD,IAA2B;EAClE;EACA;EACA;EACA;EAEA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EAEA;EACA;EACA;EACA;EACA;EAEA,MAAM;IAAE,KAAF;IAAS;EAAT,IAAuB,iBAAA,CAAA,QAAA,CAA0B,KAA1B,CAA7B;EAEA,OACE,KAAA,CAAA,aAAA,CAAC,KAAK,CAAC,IAAP,EAAW,EAAA,GAAK,SAAS,CAAC;EAAf,CAAX,EACE,KAAA,CAAA,aAAA,CAAC,KAAK,CAAC,KAAP,EAAY,EAAA,GAAK,SAAS,CAAC;EAAf,CAAZ,CADF,EAEE,KAAA,CAAA,aAAA,CAAC,KAAK,CAAC,eAAP,EAAsB,EAAA,GAAK,SAAS,CAAC;EAAf,CAAtB,CAFF,EAGE,KAAA,CAAA,aAAA,CAAC,KAAK,CAAC,eAAP,EAAsB,EAAA,GAAK,SAAS,CAAC;EAAf,CAAtB,CAHF,CADF;AAOD,CAhCM;;AAAM,OAAA,CAAA,yBAAA,GAAyB,yBAAzB","sourcesContent":["import * as React from 'react';\nimport { getSlots } from '@fluentui/react-utilities';\nimport type { SpinButtonState, SpinButtonSlots } from './SpinButton.types';\n\n/**\n * Render the final JSX of SpinButton\n */\nexport const renderSpinButton_unstable = (state: SpinButtonState) => {\n // Leaving this here for now.\n // This is the approach using react-input's Input component.\n // It has some Typescript problems and feels hacky.\n // const { slots, slotProps } = getSlots<SpinButtonSlots>(state);\n\n // const { contentAfter, ...otherInputSlotProps } = slotProps.input as SpinButtonSlots['input'];\n // const inputContentAfter = {\n // ...contentAfter,\n // children: (\n // <>\n // <slots.incrementButton {...slotProps.incrementButton} />\n // <slots.decrementButton {...slotProps.decrementButton} />\n // </>\n // ),\n // };\n\n // return (\n // <slots.root {...slotProps.root}>\n // <slots.input {...otherInputSlotProps} contentAfter={inputContentAfter}/>\n // </slots.root>\n // );\n\n const { slots, slotProps } = getSlots<SpinButtonSlots>(state);\n\n return (\n <slots.root {...slotProps.root}>\n <slots.input {...slotProps.input} />\n <slots.incrementButton {...slotProps.incrementButton} />\n <slots.decrementButton {...slotProps.decrementButton} />\n </slots.root>\n );\n};\n"],"sourceRoot":""}
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* as React from 'react';\nimport {\n getPartitionedNativeProps,\n mergeCallbacks,\n resolveShorthand,\n useControllableState,\n useTimeout,\n} from '@fluentui/react-utilities';\nimport * as Keys from '@fluentui/keyboard-keys';\nimport {\n SpinButtonProps,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonChangeEvent,\n SpinButtonBounds,\n} from './SpinButton.types';\nimport { calculatePrecision, precisionRound, getBound, clamp } from '../../utils/index';\nimport { ChevronUp16Regular, ChevronDown16Regular } from '@fluentui/react-icons';\n\ntype InternalState = {\n value: number | null;\n spinState: SpinButtonSpinState;\n spinTime: number;\n spinDelay: number;\n previousTextValue?: string;\n atBound: SpinButtonBounds;\n};\n\nconst DEFAULT_SPIN_DELAY_MS = 150;\nconst MIN_SPIN_DELAY_MS = 80;\nconst MAX_SPIN_TIME_MS = 1000;\n\n// This is here to give an ease the mouse held down case.\n// Exact easing it to be defined. Once it is we'll likely\n// pull this out into a util function in the SpinButton package.\nconst lerp = (start: number, end: number, percent: number): number => start + (end - start) * percent;\n\n/**\n * Create the state required to render SpinButton.\n *\n * The returned state can be modified with hooks such as useSpinButtonStyles_unstable,\n * before being passed to renderSpinButton_unstable.\n *\n * @param props - props from this instance of SpinButton\n * @param ref - reference to root HTMLElement of SpinButton\n */\nexport const useSpinButton_unstable = (props: SpinButtonProps, ref: React.Ref<HTMLInputElement>): SpinButtonState => {\n const nativeProps = getPartitionedNativeProps({\n props,\n primarySlotTagName: 'input',\n excludedPropNames: ['defaultValue', 'max', 'min', 'onChange', 'size', 'value'],\n });\n\n const {\n value,\n displayValue,\n defaultValue,\n min,\n max,\n step = 1,\n stepPage = 1,\n precision: precisionFromProps,\n onChange,\n size = 'medium',\n appearance = 'outline',\n root,\n input,\n incrementButton,\n decrementButton,\n } = props;\n\n const precision = React.useMemo(() => {\n return precisionFromProps ?? Math.max(calculatePrecision(step), 0);\n }, [precisionFromProps, step]);\n\n const [currentValue, setCurrentValue] = useControllableState({\n state: value,\n defaultState: defaultValue,\n initialState: 0,\n });\n\n const isControlled = value !== undefined;\n\n const [textValue, setTextValue] = React.useState<string | undefined>(undefined);\n const [keyboardSpinState, setKeyboardSpinState] = React.useState<SpinButtonSpinState>('rest');\n\n const internalState = React.useRef<InternalState>({\n value: currentValue,\n spinState: 'rest',\n spinTime: 0,\n spinDelay: DEFAULT_SPIN_DELAY_MS,\n atBound: currentValue !== null ? getBound(precisionRound(currentValue, precision), min, max) : 'none',\n });\n\n const [setStepTimeout, clearStepTimeout] = useTimeout();\n\n const stepValue = (\n e: SpinButtonChangeEvent,\n direction: 'up' | 'down' | 'upPage' | 'downPage',\n startFrom?: string,\n ) => {\n let startValue = internalState.current.value;\n if (startFrom) {\n const num = parseFloat(startFrom);\n if (!isNaN(num)) {\n startValue = num;\n }\n }\n const val = startValue;\n const dir = direction === 'up' || direction === 'upPage' ? 1 : -1;\n const stepSize = direction === 'upPage' || direction === 'downPage' ? stepPage : step;\n\n if (val === null) {\n const stepStart = min === undefined ? 0 : min;\n const nullStep = clamp(stepStart + stepSize * dir, min, max);\n commit(e, nullStep);\n return;\n }\n\n let newValue = val + stepSize * dir;\n if (!Number.isNaN(newValue)) {\n newValue = clamp(newValue, min, max);\n }\n\n commit(e, newValue);\n\n if (internalState.current.spinState !== 'rest') {\n setStepTimeout(() => {\n // Ease the step speed a bit\n internalState.current.spinTime += internalState.current.spinDelay;\n internalState.current.spinDelay = lerp(\n DEFAULT_SPIN_DELAY_MS,\n MIN_SPIN_DELAY_MS,\n internalState.current.spinTime / MAX_SPIN_TIME_MS,\n );\n stepValue(e, direction);\n }, internalState.current.spinDelay);\n }\n };\n\n const handleInputChange = (e: React.ChangeEvent<HTMLInputElement>) => {\n if (!internalState.current.previousTextValue) {\n internalState.current.previousTextValue = textValue;\n }\n const newValue = e.target.value;\n setTextValue(newValue);\n };\n\n const handleIncrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'up';\n stepValue(e, 'up');\n };\n\n const handleDecrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'down';\n stepValue(e, 'down');\n };\n\n const handleStepMouseUpOrLeave = (e: React.MouseEvent<HTMLButtonElement>) => {\n clearStepTimeout();\n internalState.current.spinState = 'rest';\n internalState.current.spinDelay = DEFAULT_SPIN_DELAY_MS;\n internalState.current.spinTime = 0;\n };\n\n const handleBlur = (e: React.FocusEvent<HTMLInputElement>) => {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n };\n\n const handleKeyDown = (e: React.KeyboardEvent<HTMLInputElement>) => {\n let nextKeyboardSpinState: SpinButtonSpinState = 'rest';\n\n if (e.key === Keys.ArrowUp) {\n stepValue(e, 'up', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Keys.ArrowDown) {\n stepValue(e, 'down', textValue);\n nextKeyboardSpinState = 'down';\n } else if (e.key === Keys.PageUp) {\n e.preventDefault();\n stepValue(e, 'upPage', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Keys.PageDown) {\n e.preventDefault();\n stepValue(e, 'downPage', textValue);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === Keys.Home && min !== undefined) {\n commit(e, min);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === Keys.End && max !== undefined) {\n commit(e, max);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Keys.Enter) {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n } else if (e.key === Keys.Escape) {\n if (internalState.current.previousTextValue) {\n setTextValue(undefined);\n internalState.current.previousTextValue = undefined;\n }\n }\n\n if (keyboardSpinState !== nextKeyboardSpinState) {\n setKeyboardSpinState(nextKeyboardSpinState);\n }\n };\n\n const handleKeyUp = (e: React.KeyboardEvent<HTMLInputElement>) => {\n if (keyboardSpinState !== 'rest') {\n setKeyboardSpinState('rest');\n internalState.current.spinState = 'rest';\n }\n };\n\n const commit = (e: SpinButtonChangeEvent, newValue?: number | null, newDisplayValue?: string) => {\n const valueChanged = newValue !== undefined && currentValue !== newValue;\n const displayValueChanged =\n newDisplayValue !== undefined &&\n internalState.current.previousTextValue !== undefined &&\n internalState.current.previousTextValue !== newDisplayValue;\n\n let roundedValue;\n if (valueChanged) {\n roundedValue = precisionRound(newValue!, precision);\n setCurrentValue(roundedValue);\n } else if (displayValueChanged && !isControlled) {\n const nextValue = parseFloat(newDisplayValue as string);\n if (!isNaN(nextValue)) {\n setCurrentValue(precisionRound(nextValue, precision));\n }\n }\n\n if (valueChanged || displayValueChanged) {\n onChange?.(e, { value: roundedValue, displayValue: newDisplayValue });\n }\n\n setTextValue(undefined);\n };\n\n const state: SpinButtonState = {\n size,\n appearance,\n spinState: keyboardSpinState,\n atBound: internalState.current.atBound,\n\n components: {\n root: 'span',\n input: 'input',\n incrementButton: 'button',\n decrementButton: 'button',\n },\n root: resolveShorthand(root, {\n required: true,\n defaultProps: nativeProps.root,\n }),\n input: resolveShorthand(input, {\n required: true,\n defaultProps: {\n ref,\n autoComplete: 'off',\n role: 'spinbutton',\n appearance,\n type: 'text',\n ...nativeProps.primary,\n },\n }),\n incrementButton: resolveShorthand(incrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronUp16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Increment value',\n type: 'button',\n },\n }),\n decrementButton: resolveShorthand(decrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronDown16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Decrement value',\n type: 'button',\n },\n }),\n };\n\n let valueToDisplay;\n if (textValue !== undefined) {\n valueToDisplay = textValue;\n } else if (value === null || currentValue === null) {\n valueToDisplay = displayValue ?? '';\n internalState.current.value = null;\n internalState.current.atBound = 'none';\n } else {\n const roundedValue = precisionRound(currentValue, precision);\n internalState.current.value = roundedValue;\n internalState.current.atBound = getBound(roundedValue, min, max);\n if (isControlled) {\n valueToDisplay = displayValue ?? String(roundedValue);\n } else {\n valueToDisplay = String(roundedValue);\n }\n }\n\n state.input.value = valueToDisplay;\n state.input['aria-valuemin'] = min;\n state.input['aria-valuemax'] = max;\n state.input['aria-valuenow'] = currentValue ?? undefined;\n state.input['aria-valuetext'] = state.input['aria-valuetext'] ?? ((value !== undefined && displayValue) || undefined);\n state.input.onChange = mergeCallbacks(state.input.onChange, handleInputChange);\n state.input.onBlur = mergeCallbacks(state.input.onBlur, handleBlur);\n state.input.onKeyDown = mergeCallbacks(state.input.onKeyDown, handleKeyDown);\n state.input.onKeyUp = mergeCallbacks(state.input.onKeyUp, handleKeyUp);\n\n state.incrementButton.onMouseDown = mergeCallbacks(handleIncrementMouseDown, state.incrementButton.onMouseDown);\n state.incrementButton.onMouseUp = mergeCallbacks(state.incrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.incrementButton.onMouseLeave = mergeCallbacks(state.incrementButton.onMouseLeave, handleStepMouseUpOrLeave);\n\n state.decrementButton.onMouseDown = mergeCallbacks(handleDecrementMouseDown, state.decrementButton.onMouseDown);\n state.decrementButton.onMouseUp = mergeCallbacks(state.decrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.decrementButton.onMouseLeave = mergeCallbacks(state.decrementButton.onMouseLeave, handleStepMouseUpOrLeave);\n\n return state;\n};\n"],"sourceRoot":""}
|
1
|
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* as React from 'react';\nimport {\n getPartitionedNativeProps,\n mergeCallbacks,\n resolveShorthand,\n useControllableState,\n useTimeout,\n} from '@fluentui/react-utilities';\nimport * as Keys from '@fluentui/keyboard-keys';\nimport {\n SpinButtonProps,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonChangeEvent,\n SpinButtonBounds,\n} from './SpinButton.types';\nimport { calculatePrecision, precisionRound, getBound, clamp } from '../../utils/index';\nimport { ChevronUp16Regular, ChevronDown16Regular } from '@fluentui/react-icons';\n\ntype InternalState = {\n value: number | null;\n spinState: SpinButtonSpinState;\n spinTime: number;\n spinDelay: number;\n previousTextValue?: string;\n atBound: SpinButtonBounds;\n};\n\nconst DEFAULT_SPIN_DELAY_MS = 150;\nconst MIN_SPIN_DELAY_MS = 80;\nconst MAX_SPIN_TIME_MS = 1000;\n\n// This is here to give an ease the mouse held down case.\n// Exact easing it to be defined. Once it is we'll likely\n// pull this out into a util function in the SpinButton package.\nconst lerp = (start: number, end: number, percent: number): number => start + (end - start) * percent;\n\n/**\n * Create the state required to render SpinButton.\n *\n * The returned state can be modified with hooks such as useSpinButtonStyles_unstable,\n * before being passed to renderSpinButton_unstable.\n *\n * @param props - props from this instance of SpinButton\n * @param ref - reference to root HTMLElement of SpinButton\n */\nexport const useSpinButton_unstable = (props: SpinButtonProps, ref: React.Ref<HTMLInputElement>): SpinButtonState => {\n const nativeProps = getPartitionedNativeProps({\n props,\n primarySlotTagName: 'input',\n excludedPropNames: ['defaultValue', 'max', 'min', 'onChange', 'size', 'value'],\n });\n\n const {\n value,\n displayValue,\n defaultValue,\n min,\n max,\n step = 1,\n stepPage = 1,\n precision: precisionFromProps,\n onChange,\n size = 'medium',\n appearance = 'outline',\n root,\n input,\n incrementButton,\n decrementButton,\n } = props;\n\n const precision = React.useMemo(() => {\n return precisionFromProps ?? Math.max(calculatePrecision(step), 0);\n }, [precisionFromProps, step]);\n\n const [currentValue, setCurrentValue] = useControllableState({\n state: value,\n defaultState: defaultValue,\n initialState: 0,\n });\n\n const isControlled = value !== undefined;\n\n const [textValue, setTextValue] = React.useState<string | undefined>(undefined);\n const [keyboardSpinState, setKeyboardSpinState] = React.useState<SpinButtonSpinState>('rest');\n\n const internalState = React.useRef<InternalState>({\n value: currentValue,\n spinState: 'rest',\n spinTime: 0,\n spinDelay: DEFAULT_SPIN_DELAY_MS,\n atBound: currentValue !== null ? getBound(precisionRound(currentValue, precision), min, max) : 'none',\n });\n\n const [setStepTimeout, clearStepTimeout] = useTimeout();\n\n const stepValue = (\n e: SpinButtonChangeEvent,\n direction: 'up' | 'down' | 'upPage' | 'downPage',\n startFrom?: string,\n ) => {\n let startValue = internalState.current.value;\n if (startFrom) {\n const num = parseFloat(startFrom);\n if (!isNaN(num)) {\n startValue = num;\n }\n }\n const val = startValue;\n const dir = direction === 'up' || direction === 'upPage' ? 1 : -1;\n const stepSize = direction === 'upPage' || direction === 'downPage' ? stepPage : step;\n\n if (val === null) {\n const stepStart = min === undefined ? 0 : min;\n const nullStep = clamp(stepStart + stepSize * dir, min, max);\n commit(e, nullStep);\n return;\n }\n\n let newValue = val + stepSize * dir;\n if (!Number.isNaN(newValue)) {\n newValue = clamp(newValue, min, max);\n }\n\n commit(e, newValue);\n\n if (internalState.current.spinState !== 'rest') {\n setStepTimeout(() => {\n // Ease the step speed a bit\n internalState.current.spinTime += internalState.current.spinDelay;\n internalState.current.spinDelay = lerp(\n DEFAULT_SPIN_DELAY_MS,\n MIN_SPIN_DELAY_MS,\n internalState.current.spinTime / MAX_SPIN_TIME_MS,\n );\n stepValue(e, direction);\n }, internalState.current.spinDelay);\n }\n };\n\n const handleInputChange = (e: React.ChangeEvent<HTMLInputElement>) => {\n if (!internalState.current.previousTextValue) {\n internalState.current.previousTextValue = textValue;\n }\n const newValue = e.target.value;\n setTextValue(newValue);\n };\n\n const handleIncrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'up';\n stepValue(e, 'up');\n };\n\n const handleDecrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'down';\n stepValue(e, 'down');\n };\n\n const handleStepMouseUpOrLeave = (e: React.MouseEvent<HTMLButtonElement>) => {\n clearStepTimeout();\n internalState.current.spinState = 'rest';\n internalState.current.spinDelay = DEFAULT_SPIN_DELAY_MS;\n internalState.current.spinTime = 0;\n };\n\n const handleBlur = (e: React.FocusEvent<HTMLInputElement>) => {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n };\n\n const handleKeyDown = (e: React.KeyboardEvent<HTMLInputElement>) => {\n let nextKeyboardSpinState: SpinButtonSpinState = 'rest';\n\n if (e.key === Keys.ArrowUp) {\n stepValue(e, 'up', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Keys.ArrowDown) {\n stepValue(e, 'down', textValue);\n nextKeyboardSpinState = 'down';\n } else if (e.key === Keys.PageUp) {\n e.preventDefault();\n stepValue(e, 'upPage', textValue);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Keys.PageDown) {\n e.preventDefault();\n stepValue(e, 'downPage', textValue);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === Keys.Home && min !== undefined) {\n commit(e, min);\n nextKeyboardSpinState = 'down';\n } else if (!e.shiftKey && e.key === Keys.End && max !== undefined) {\n commit(e, max);\n nextKeyboardSpinState = 'up';\n } else if (e.key === Keys.Enter) {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n } else if (e.key === Keys.Escape) {\n if (internalState.current.previousTextValue) {\n setTextValue(undefined);\n internalState.current.previousTextValue = undefined;\n }\n }\n\n if (keyboardSpinState !== nextKeyboardSpinState) {\n setKeyboardSpinState(nextKeyboardSpinState);\n }\n };\n\n const handleKeyUp = (e: React.KeyboardEvent<HTMLInputElement>) => {\n if (keyboardSpinState !== 'rest') {\n setKeyboardSpinState('rest');\n internalState.current.spinState = 'rest';\n }\n };\n\n const commit = (e: SpinButtonChangeEvent, newValue?: number | null, newDisplayValue?: string) => {\n const valueChanged = newValue !== undefined && currentValue !== newValue;\n const displayValueChanged =\n newDisplayValue !== undefined &&\n internalState.current.previousTextValue !== undefined &&\n internalState.current.previousTextValue !== newDisplayValue;\n\n let roundedValue;\n if (valueChanged) {\n roundedValue = precisionRound(newValue!, precision);\n setCurrentValue(roundedValue);\n } else if (displayValueChanged && !isControlled) {\n const nextValue = parseFloat(newDisplayValue as string);\n if (!isNaN(nextValue)) {\n setCurrentValue(precisionRound(nextValue, precision));\n }\n }\n\n if (valueChanged || displayValueChanged) {\n onChange?.(e, { value: roundedValue, displayValue: newDisplayValue });\n }\n\n setTextValue(undefined);\n };\n\n const state: SpinButtonState = {\n size,\n appearance,\n spinState: keyboardSpinState,\n atBound: internalState.current.atBound,\n\n components: {\n root: 'span',\n input: 'input',\n incrementButton: 'button',\n decrementButton: 'button',\n },\n root: resolveShorthand(root, {\n required: true,\n defaultProps: nativeProps.root,\n }),\n input: resolveShorthand(input, {\n required: true,\n defaultProps: {\n ref,\n autoComplete: 'off',\n role: 'spinbutton',\n appearance,\n type: 'text',\n ...nativeProps.primary,\n },\n }),\n incrementButton: resolveShorthand(incrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronUp16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Increment value',\n type: 'button',\n },\n }),\n decrementButton: resolveShorthand(decrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronDown16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Decrement value',\n type: 'button',\n },\n }),\n };\n\n let valueToDisplay;\n if (textValue !== undefined) {\n valueToDisplay = textValue;\n } else if (value === null || currentValue === null) {\n valueToDisplay = displayValue ?? '';\n internalState.current.value = null;\n internalState.current.atBound = 'none';\n } else {\n const roundedValue = precisionRound(currentValue, precision);\n internalState.current.value = roundedValue;\n internalState.current.atBound = getBound(roundedValue, min, max);\n if (isControlled) {\n valueToDisplay = displayValue ?? String(roundedValue);\n } else {\n valueToDisplay = String(roundedValue);\n }\n }\n\n state.input.value = valueToDisplay;\n state.input['aria-valuemin'] = min;\n state.input['aria-valuemax'] = max;\n state.input['aria-valuenow'] = currentValue ?? undefined;\n state.input['aria-valuetext'] = state.input['aria-valuetext'] ?? ((value !== undefined && displayValue) || undefined);\n state.input.onChange = mergeCallbacks(state.input.onChange, handleInputChange);\n state.input.onBlur = mergeCallbacks(state.input.onBlur, handleBlur);\n state.input.onKeyDown = mergeCallbacks(state.input.onKeyDown, handleKeyDown);\n state.input.onKeyUp = mergeCallbacks(state.input.onKeyUp, handleKeyUp);\n\n state.incrementButton.onMouseDown = mergeCallbacks(handleIncrementMouseDown, state.incrementButton.onMouseDown);\n state.incrementButton.onMouseUp = mergeCallbacks(state.incrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.incrementButton.onMouseLeave = mergeCallbacks(state.incrementButton.onMouseLeave, handleStepMouseUpOrLeave);\n\n state.decrementButton.onMouseDown = mergeCallbacks(handleDecrementMouseDown, state.decrementButton.onMouseDown);\n state.decrementButton.onMouseUp = mergeCallbacks(state.decrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.decrementButton.onMouseLeave = mergeCallbacks(state.decrementButton.onMouseLeave, handleStepMouseUpOrLeave);\n\n return state;\n};\n"],"sourceRoot":""}
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{ SlotClassNames } from '@fluentui/react-utilities';\nimport { makeStyles, mergeClasses, shorthands } from '@griffel/react';\nimport type { SpinButtonSlots, SpinButtonState } from './SpinButton.types';\nimport { tokens } from '@fluentui/react-theme';\nimport { useInputStyles_unstable } from '@fluentui/react-input';\n\nexport const spinButtonClassNames: SlotClassNames<SpinButtonSlots> = {\n root: 'fui-SpinButton',\n input: 'fui-SpinButton__input',\n incrementButton: 'fui-SpinButton__incrementButton',\n decrementButton: 'fui-SpinButton__decrementButton',\n};\n\nconst spinButtonExtraClassNames = {\n buttonActive: 'fui-SpinButton__button_active',\n};\n\nconst useRootStyles = makeStyles({\n base: {\n display: 'inline-grid',\n gridTemplateColumns: `1fr 24px`,\n gridTemplateRows: '1fr 1fr',\n columnGap: tokens.spacingHorizontalXS,\n rowGap: 0,\n paddingRight: 0,\n position: 'relative',\n // Remove the border styles from react-input\n ...shorthands.border('0'),\n isolation: 'isolate',\n\n // 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Without this\n // there is a bit of a gap which can become very noticeable\n // at high zoom or when OS zoom levels are not divisible by 2\n // (e.g., 150% on Windows in Firefox)\n // This is most noticeable on the \"outline\" appearance which is\n // also the default so it feels worth the extra ceremony to get right.\n '::before': {\n content: '\"\"',\n boxSizing: 'border-box',\n position: 'absolute',\n top: 0,\n right: 0,\n bottom: 0,\n left: 0,\n ...shorthands.borderRadius(tokens.borderRadiusMedium),\n pointerEvents: 'none',\n zIndex: 10,\n },\n\n '::after': {\n right: 0,\n bottom: 0,\n left: 0,\n zIndex: 20,\n },\n },\n\n small: {\n paddingLeft: tokens.spacingHorizontalS,\n },\n\n // intentionally empty\n medium: {},\n\n outline: {\n '::before': {\n ...shorthands.border('1px', 'solid', tokens.colorNeutralStroke1),\n borderBottomColor: tokens.colorNeutralStrokeAccessible,\n },\n },\n\n outlineInteractive: {\n ':hover': {\n '::before': {\n ...shorthands.borderColor(tokens.colorNeutralStroke1Hover),\n borderBottomColor: tokens.colorNeutralStrokeAccessibleHover,\n },\n },\n // DO NOT add a space between the selectors! 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height: '100%',\n\n ':enabled:hover': {\n cursor: 'pointer',\n },\n\n ':active': {\n outlineStyle: 'none',\n },\n\n ':disabled': {\n cursor: 'not-allowed',\n },\n },\n\n incrementButton: {\n gridColumnStart: '2',\n gridColumnEnd: '3',\n gridRowStart: '1',\n gridRowEnd: '2',\n ...shorthands.borderRadius(0, tokens.borderRadiusMedium, 0, 0),\n },\n\n // Padding values numbers don't align with design specs\n // but visually the padding aligns.\n // The icons are set in a 16x16px square but the artwork is inset from that\n // so these padding values are computed by hand.\n // Additionally the design uses fractional values so these are\n // rounded to the nearest integer.\n incrementButtonSmall: {\n ...shorthands.padding('3px', '6px', '0px', '4px'),\n },\n\n incrementButtonMedium: {\n ...shorthands.padding('4px', '5px', '1px', '5px'),\n },\n\n decrementButton: {\n gridColumnStart: '2',\n gridColumnEnd: '3',\n gridRowStart: '2',\n gridRowEnd: '3',\n ...shorthands.borderRadius(0, 0, 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tokens.colorSubtleBackgroundHover,\n },\n ':active': {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorSubtleBackgroundPressed,\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorSubtleBackgroundPressed,\n },\n },\n ':disabled': {\n color: tokens.colorNeutralForegroundDisabled,\n },\n },\n 'filled-darker': {\n backgroundColor: 'transparent',\n color: tokens.colorNeutralForeground3,\n\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForeground3Hover,\n backgroundColor: tokens.colorNeutralBackground3Hover,\n },\n ':active': {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorNeutralBackground3Pressed,\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorNeutralBackground3Pressed,\n },\n },\n ':disabled': {\n color: 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tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n },\n },\n\n underline: {\n color: tokens.colorNeutralForegroundDisabled,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n ':active': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n },\n },\n\n 'filled-darker': {\n color: tokens.colorNeutralForegroundDisabled,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n ':active': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n },\n },\n\n 'filled-lighter': {\n color: tokens.colorNeutralForegroundDisabled,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n ':active': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n },\n },\n});\n\n/**\n * Apply styling to the SpinButton slots based on the state\n */\nexport const useSpinButtonStyles_unstable = (state: SpinButtonState): SpinButtonState => {\n const { appearance, atBound, spinState, size } = state;\n const disabled = state.input.disabled;\n const invalid = `${state.input['aria-invalid']}` === 'true';\n const filled = appearance.startsWith('filled');\n\n const rootStyles = useRootStyles();\n const buttonStyles = useButtonStyles();\n const buttonDisabledStyles = useButtonDisabledStyles();\n const inputStyles = useInputStyles();\n\n // Grab the root className here so we can be sure to merge is last\n const rootClassName = state.root.className;\n state.root.className = undefined;\n // Reuse react-input's styles without re-using the Input component.\n useInputStyles_unstable({\n size,\n appearance,\n input: state.input,\n root: state.root,\n components: {\n root: 'span',\n input: 'input',\n contentBefore: 'span',\n contentAfter: 'span',\n },\n });\n\n state.root.className = mergeClasses(\n state.root.className, // Get the classes from useInputStyles_unstable\n spinButtonClassNames.root,\n rootStyles.base,\n rootStyles[size],\n appearance === 'outline' && rootStyles.outline,\n appearance === 'underline' && rootStyles.underline,\n filled && rootStyles.filled,\n !disabled && appearance === 'outline' && rootStyles.outlineInteractive,\n !disabled && appearance === 'underline' && rootStyles.underlineInteractive,\n !disabled && filled && rootStyles.filledInteractive,\n !disabled && invalid && rootStyles.invalid,\n disabled && rootStyles.disabled,\n rootClassName, // Make sure any original class name is applied last\n );\n\n state.incrementButton.className = mergeClasses(\n spinButtonClassNames.incrementButton,\n spinState === 'up' && `${spinButtonExtraClassNames.buttonActive}`,\n buttonStyles.base,\n buttonStyles.incrementButton,\n buttonStyles[appearance],\n size === 'small' ? buttonStyles.incrementButtonSmall : buttonStyles.incrementButtonMedium,\n (atBound === 'max' || atBound === 'both') && buttonDisabledStyles.base,\n (atBound === 'max' || atBound === 'both') && buttonDisabledStyles[appearance],\n state.incrementButton.className,\n );\n state.decrementButton.className = mergeClasses(\n spinButtonClassNames.decrementButton,\n spinState === 'down' && `${spinButtonExtraClassNames.buttonActive}`,\n buttonStyles.base,\n buttonStyles.decrementButton,\n buttonStyles[appearance],\n size === 'small' ? buttonStyles.decrementButtonSmall : buttonStyles.decrementButtonMedium,\n (atBound === 'min' || atBound === 'both') && buttonDisabledStyles.base,\n (atBound === 'min' || atBound === 'both') && buttonDisabledStyles[appearance],\n state.decrementButton.className,\n );\n\n state.input.className = mergeClasses(spinButtonClassNames.input, state.input.className, inputStyles.base);\n\n return state;\n};\n"],"sourceRoot":""}
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{ SlotClassNames } from '@fluentui/react-utilities';\nimport { makeStyles, mergeClasses, shorthands } from '@griffel/react';\nimport type { SpinButtonSlots, SpinButtonState } from './SpinButton.types';\nimport { tokens } from '@fluentui/react-theme';\nimport { useInputStyles_unstable } from '@fluentui/react-input';\n\nexport const spinButtonClassNames: SlotClassNames<SpinButtonSlots> = {\n root: 'fui-SpinButton',\n input: 'fui-SpinButton__input',\n incrementButton: 'fui-SpinButton__incrementButton',\n decrementButton: 'fui-SpinButton__decrementButton',\n};\n\nconst spinButtonExtraClassNames = {\n buttonActive: 'fui-SpinButton__button_active',\n};\n\nconst useRootStyles = makeStyles({\n base: {\n display: 'inline-grid',\n gridTemplateColumns: `1fr 24px`,\n gridTemplateRows: '1fr 1fr',\n columnGap: tokens.spacingHorizontalXS,\n rowGap: 0,\n paddingRight: 0,\n position: 'relative',\n // Remove the border styles from react-input\n ...shorthands.border('0'),\n isolation: 'isolate',\n\n // Apply border styles on the ::before pseudo element.\n // We cannot use ::after since react-input uses that\n // for the selector styles.\n // Using the pseudo element allows us to place the border\n // above content in the component which ensures the buttons\n // line up visually with the border as expected. Without this\n // there is a bit of a gap which can become very noticeable\n // at high zoom or when OS zoom levels are not divisible by 2\n // (e.g., 150% on Windows in Firefox)\n // This is most noticeable on the \"outline\" appearance which is\n // also the default so it feels worth the extra ceremony to get right.\n '::before': {\n content: '\"\"',\n boxSizing: 'border-box',\n position: 'absolute',\n top: 0,\n right: 0,\n bottom: 0,\n left: 0,\n ...shorthands.borderRadius(tokens.borderRadiusMedium),\n pointerEvents: 'none',\n zIndex: 10,\n },\n\n '::after': {\n right: 0,\n bottom: 0,\n left: 0,\n zIndex: 20,\n },\n },\n\n small: {\n paddingLeft: tokens.spacingHorizontalS,\n },\n\n // intentionally empty\n medium: {},\n\n outline: {\n '::before': {\n ...shorthands.border('1px', 'solid', tokens.colorNeutralStroke1),\n borderBottomColor: tokens.colorNeutralStrokeAccessible,\n },\n },\n\n outlineInteractive: {\n ':hover': {\n '::before': {\n ...shorthands.borderColor(tokens.colorNeutralStroke1Hover),\n borderBottomColor: tokens.colorNeutralStrokeAccessibleHover,\n },\n },\n // DO NOT add a space between the selectors! It changes the behavior of make-styles.\n ':active,:focus-within': {\n '::before': {\n ...shorthands.borderColor(tokens.colorNeutralStroke1Pressed),\n borderBottomColor: tokens.colorNeutralStrokeAccessiblePressed,\n },\n },\n },\n\n underline: {\n '::before': {\n ...shorthands.borderRadius(0), // corners look strange if rounded\n ...shorthands.borderBottom('1px', 'solid', tokens.colorNeutralStrokeAccessible),\n },\n },\n\n underlineInteractive: {\n ':hover': {\n '::before': {\n borderBottomColor: tokens.colorNeutralStrokeAccessibleHover,\n },\n },\n // DO NOT add a space between the selectors! It changes the behavior of make-styles.\n ':active,:focus-within': {\n '::before': {\n borderBottomColor: tokens.colorNeutralStrokeAccessiblePressed,\n },\n },\n },\n\n filled: {\n '::before': {\n ...shorthands.border('1px', 'solid', tokens.colorTransparentStroke),\n },\n },\n\n filledInteractive: {\n // DO NOT add a space between the selectors! 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height: '100%',\n\n ':enabled:hover': {\n cursor: 'pointer',\n },\n\n ':active': {\n outlineStyle: 'none',\n },\n\n ':disabled': {\n cursor: 'not-allowed',\n },\n },\n\n incrementButton: {\n gridColumnStart: '2',\n gridColumnEnd: '3',\n gridRowStart: '1',\n gridRowEnd: '2',\n ...shorthands.borderRadius(0, tokens.borderRadiusMedium, 0, 0),\n },\n\n // Padding values numbers don't align with design specs\n // but visually the padding aligns.\n // The icons are set in a 16x16px square but the artwork is inset from that\n // so these padding values are computed by hand.\n // Additionally the design uses fractional values so these are\n // rounded to the nearest integer.\n incrementButtonSmall: {\n ...shorthands.padding('3px', '6px', '0px', '4px'),\n },\n\n incrementButtonMedium: {\n ...shorthands.padding('4px', '5px', '1px', '5px'),\n },\n\n decrementButton: {\n gridColumnStart: '2',\n gridColumnEnd: '3',\n gridRowStart: '2',\n gridRowEnd: '3',\n ...shorthands.borderRadius(0, 0, tokens.borderRadiusMedium, 0),\n },\n\n decrementButtonSmall: {\n ...shorthands.padding('0px', '6px', '3px', '4px'),\n },\n\n decrementButtonMedium: {\n ...shorthands.padding('1px', '5px', '4px', '5px'),\n },\n\n outline: {\n backgroundColor: 'transparent',\n color: tokens.colorNeutralForeground3,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForeground3Hover,\n backgroundColor: tokens.colorSubtleBackgroundHover,\n },\n ':active': {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorSubtleBackgroundPressed,\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorSubtleBackgroundPressed,\n },\n },\n ':disabled': {\n color: tokens.colorNeutralForegroundDisabled,\n },\n },\n\n underline: {\n backgroundColor: 'transparent',\n color: tokens.colorNeutralForeground3,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForeground3Hover,\n backgroundColor: tokens.colorSubtleBackgroundHover,\n },\n ':active': {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorSubtleBackgroundPressed,\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorSubtleBackgroundPressed,\n },\n },\n ':disabled': {\n color: tokens.colorNeutralForegroundDisabled,\n },\n },\n 'filled-darker': {\n backgroundColor: 'transparent',\n color: tokens.colorNeutralForeground3,\n\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForeground3Hover,\n backgroundColor: tokens.colorNeutralBackground3Hover,\n },\n ':active': {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorNeutralBackground3Pressed,\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForeground3Pressed,\n backgroundColor: tokens.colorNeutralBackground3Pressed,\n },\n },\n ':disabled': {\n color: 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tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n },\n },\n\n underline: {\n color: tokens.colorNeutralForegroundDisabled,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n ':active': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n },\n },\n\n 'filled-darker': {\n color: tokens.colorNeutralForegroundDisabled,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n ':active': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n },\n },\n\n 'filled-lighter': {\n color: tokens.colorNeutralForegroundDisabled,\n ':enabled': {\n ':hover': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n ':active': {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n [`&.${spinButtonExtraClassNames.buttonActive}`]: {\n color: tokens.colorNeutralForegroundDisabled,\n backgroundColor: 'transparent',\n },\n },\n },\n});\n\n/**\n * Apply styling to the SpinButton slots based on the state\n */\nexport const useSpinButtonStyles_unstable = (state: SpinButtonState): SpinButtonState => {\n const { appearance, atBound, spinState, size } = state;\n const disabled = state.input.disabled;\n const invalid = `${state.input['aria-invalid']}` === 'true';\n const filled = appearance.startsWith('filled');\n\n const rootStyles = useRootStyles();\n const buttonStyles = useButtonStyles();\n const buttonDisabledStyles = useButtonDisabledStyles();\n const inputStyles = useInputStyles();\n\n // Grab the root className here so we can be sure to merge is last\n const rootClassName = state.root.className;\n state.root.className = undefined;\n // Reuse react-input's styles without re-using the Input component.\n useInputStyles_unstable({\n size,\n appearance,\n input: state.input,\n root: state.root,\n components: {\n root: 'span',\n input: 'input',\n contentBefore: 'span',\n contentAfter: 'span',\n },\n });\n\n state.root.className = mergeClasses(\n state.root.className, // Get the classes from useInputStyles_unstable\n spinButtonClassNames.root,\n rootStyles.base,\n rootStyles[size],\n appearance === 'outline' && rootStyles.outline,\n appearance === 'underline' && rootStyles.underline,\n filled && rootStyles.filled,\n !disabled && appearance === 'outline' && rootStyles.outlineInteractive,\n !disabled && appearance === 'underline' && rootStyles.underlineInteractive,\n !disabled && filled && rootStyles.filledInteractive,\n !disabled && invalid && rootStyles.invalid,\n disabled && rootStyles.disabled,\n rootClassName, // Make sure any original class name is applied last\n );\n\n state.incrementButton.className = mergeClasses(\n spinButtonClassNames.incrementButton,\n spinState === 'up' && `${spinButtonExtraClassNames.buttonActive}`,\n buttonStyles.base,\n buttonStyles.incrementButton,\n buttonStyles[appearance],\n size === 'small' ? buttonStyles.incrementButtonSmall : buttonStyles.incrementButtonMedium,\n (atBound === 'max' || atBound === 'both') && buttonDisabledStyles.base,\n (atBound === 'max' || atBound === 'both') && buttonDisabledStyles[appearance],\n state.incrementButton.className,\n );\n state.decrementButton.className = mergeClasses(\n spinButtonClassNames.decrementButton,\n spinState === 'down' && `${spinButtonExtraClassNames.buttonActive}`,\n buttonStyles.base,\n buttonStyles.decrementButton,\n buttonStyles[appearance],\n size === 'small' ? buttonStyles.decrementButtonSmall : buttonStyles.decrementButtonMedium,\n (atBound === 'min' || atBound === 'both') && buttonDisabledStyles.base,\n (atBound === 'min' || atBound === 'both') && buttonDisabledStyles[appearance],\n state.decrementButton.className,\n );\n\n state.input.className = mergeClasses(spinButtonClassNames.input, state.input.className, inputStyles.base);\n\n return state;\n};\n"],"sourceRoot":""}
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"sources":["
|
1
|
+
{"version":3,"sources":["../../../../../../../../../packages/react-components/react-spinbutton/src/components/SpinButtonField/SpinButtonField.tsx"],"names":[],"mappings":";;;;;;;AAAA,MAAA,KAAA,gBAAA,OAAA,CAAA,OAAA,CAAA;;AAEA,MAAA,aAAA,gBAAA,OAAA,CAAA,uBAAA,CAAA;;AAOA,MAAA,YAAA,gBAAA,OAAA,CAAA,kBAAA,CAAA;;AAIa,OAAA,CAAA,yBAAA,gBAA4B,aAAA,CAAA,kBAAA,CAAmB,iBAAnB,CAA5B;AAEA,OAAA,CAAA,eAAA,gBAA6D,KAAK,CAAC,UAAN,CAAiB,CAAC,KAAD,EAAQ,GAAR,KAAe;EACxG,MAAM,KAAK,GAAG,aAAA,CAAA,iBAAA,CAAkB,KAAlB,EAAyB,GAAzB,EAA8B;IAAE,SAAS,EAAE,YAAA,CAAA,UAAb;IAAyB,UAAU,EAAE,OAAA,CAAA;EAArC,CAA9B,CAAd;EACA,aAAA,CAAA,uBAAA,CAAwB,KAAxB;EACA,OAAO,aAAA,CAAA,oBAAA,CAAqB,KAArB,CAAP;AACD,CAJyE,CAA7D;AAMb,OAAA,CAAA,eAAA,CAAgB,WAAhB,GAA8B,iBAA9B","sourcesContent":["import * as React from 'react';\nimport type { FieldProps } from '@fluentui/react-field';\nimport {\n getFieldClassNames,\n renderField_unstable,\n useFieldStyles_unstable,\n useField_unstable,\n} from '@fluentui/react-field';\nimport type { ForwardRefComponent } from '@fluentui/react-utilities';\nimport { SpinButton } from '../../SpinButton';\n\nexport type SpinButtonFieldProps = FieldProps<typeof SpinButton>;\n\nexport const spinButtonFieldClassNames = getFieldClassNames('SpinButtonField');\n\nexport const SpinButtonField: ForwardRefComponent<SpinButtonFieldProps> = React.forwardRef((props, ref) => {\n const state = useField_unstable(props, ref, { component: SpinButton, classNames: spinButtonFieldClassNames });\n useFieldStyles_unstable(state);\n return renderField_unstable(state);\n});\n\nSpinButtonField.displayName = 'SpinButtonField';\n"],"sourceRoot":""}
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"sources":["
|
1
|
+
{"version":3,"sources":["../../../../../../../../../packages/react-components/react-spinbutton/src/components/SpinButtonField/index.ts"],"names":[],"mappings":";;;;;;;;AAAA,OAAA,CAAA,YAAA,CAAA,OAAA,CAAA,mBAAA,CAAA,EAAA,OAAA","sourcesContent":["export * from './SpinButtonField';\n"],"sourceRoot":""}
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"sources":["
|
1
|
+
{"version":3,"sources":["../../../../../../../packages/react-components/react-spinbutton/src/index.ts"],"names":[],"mappings":";;;;;;;AAAA,IAAA,YAAA,gBAAA,OAAA,CAAA,cAAA,CAAA;;AACE,MAAA,CAAA,cAAA,CAAA,OAAA,EAAA,YAAA,EAAA;EAAA,UAAA,EAAA,IAAA;EAAA,GAAA,EAAA,YAAA;IAAA,OAAA,YAAA,CAAA,UAAA;EAAU;AAAV,CAAA;AACA,MAAA,CAAA,cAAA,CAAA,OAAA,EAAA,2BAAA,EAAA;EAAA,UAAA,EAAA,IAAA;EAAA,GAAA,EAAA,YAAA;IAAA,OAAA,YAAA,CAAA,yBAAA;EAAyB;AAAzB,CAAA;AACA,MAAA,CAAA,cAAA,CAAA,OAAA,EAAA,sBAAA,EAAA;EAAA,UAAA,EAAA,IAAA;EAAA,GAAA,EAAA,YAAA;IAAA,OAAA,YAAA,CAAA,oBAAA;EAAoB;AAApB,CAAA;AACA,MAAA,CAAA,cAAA,CAAA,OAAA,EAAA,8BAAA,EAAA;EAAA,UAAA,EAAA,IAAA;EAAA,GAAA,EAAA,YAAA;IAAA,OAAA,YAAA,CAAA,4BAAA;EAA4B;AAA5B,CAAA;AACA,MAAA,CAAA,cAAA,CAAA,OAAA,EAAA,wBAAA,EAAA;EAAA,UAAA,EAAA,IAAA;EAAA,GAAA,EAAA,YAAA;IAAA,OAAA,YAAA,CAAA,sBAAA;EAAsB;AAAtB,CAAA;;AAYF,IAAA,iBAAA,gBAAA,OAAA,CAAA,mBAAA,CAAA;;AAAS,MAAA,CAAA,cAAA,CAAA,OAAA,EAAA,0BAAA,EAAA;EAAA,UAAA,EAAA,IAAA;EAAA,GAAA,EAAA,YAAA;IAAA,OAAA,iBAAA,CAAA,eAAA;EAAe;AAAf,CAAA;AAA6C,MAAA,CAAA,cAAA,CAAA,OAAA,EAAA,2BAAA,EAAA;EAAA,UAAA,EAAA,IAAA;EAAA,GAAA,EAAA,YAAA;IAAA,OAAA,iBAAA,CAAA,yBAAA;EAAyB;AAAzB,CAAA","sourcesContent":["export {\n SpinButton,\n renderSpinButton_unstable,\n spinButtonClassNames,\n useSpinButtonStyles_unstable,\n useSpinButton_unstable,\n} from './SpinButton';\nexport type {\n SpinButtonOnChangeData,\n SpinButtonChangeEvent,\n SpinButtonProps,\n SpinButtonSlots,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonBounds,\n} from './SpinButton';\n\nexport { SpinButtonField as SpinButtonField_unstable, spinButtonFieldClassNames } from './SpinButtonField';\nexport type { SpinButtonFieldProps as SpinButtonFieldProps_unstable } from './SpinButtonField';\n"],"sourceRoot":""}
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"sources":["
|
1
|
+
{"version":3,"sources":["../../../../../../../../packages/react-components/react-spinbutton/src/utils/clamp.ts"],"names":[],"mappings":";;;;;;;AAAO,MAAM,KAAK,GAAG,CAAC,KAAD,EAAgB,GAAhB,EAA8B,GAA9B,KAAsD;EACzE,IAAI,SAAS,GAAG,KAAhB;;EACA,IAAI,GAAG,KAAK,SAAZ,EAAuB;IACrB,IAAI,GAAG,KAAK,SAAR,IAAqB,GAAG,GAAG,GAA/B,EAAoC;MAClC,MAAM,KAAK,GAAG,IAAI,KAAJ,EAAd;;MACA,IAAI,OAAO,CAAC,GAAR,CAAY,QAAZ,KAAyB,YAA7B,EAA2C;QACzC;QACA,OAAO,CAAC,KAAR,CACE,CACE,gBAAgB,GAAG,kCAAkC,GAAG,IAD1D,EAEE,4CAFF,EAGE,oBAAoB,KAAK,IAH3B,EAIE,KAAK,CAAC,KAJR,EAKE,IALF,EADF;MAQD;;MACD,OAAO,KAAP;IACD;;IAED,SAAS,GAAG,IAAI,CAAC,GAAL,CAAS,GAAT,EAAc,SAAd,CAAZ;EACD;;EAED,IAAI,GAAG,KAAK,SAAZ,EAAuB;IACrB,SAAS,GAAG,IAAI,CAAC,GAAL,CAAS,GAAT,EAAc,SAAd,CAAZ;EACD;;EAED,OAAO,SAAP;AACD,CA3BM;;AAAM,OAAA,CAAA,KAAA,GAAK,KAAL","sourcesContent":["export const clamp = (value: number, min?: number, max?: number): number => {\n let nextValue = value;\n if (min !== undefined) {\n if (max !== undefined && min > max) {\n const error = new Error();\n if (process.env.NODE_ENV !== 'production') {\n // eslint-disable-next-line no-console\n console.error(\n [\n `\"min\" value \"${min}\" is greater than \"max\" value \"${max}\".`,\n '\"min\" must be less than or equal to \"max\".',\n `Returning value \"${value}\".`,\n error.stack,\n ].join(),\n );\n }\n return value;\n }\n\n nextValue = Math.max(min, nextValue);\n }\n\n if (max !== undefined) {\n nextValue = Math.min(max, nextValue);\n }\n\n return nextValue;\n};\n"],"sourceRoot":""}
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"sources":["
|
1
|
+
{"version":3,"sources":["../../../../../../../../packages/react-components/react-spinbutton/src/utils/getBound.ts"],"names":[],"mappings":";;;;;;;AAEO,MAAM,QAAQ,GAAG,CAAC,KAAD,EAAgB,GAAhB,EAA8B,GAA9B,KAAgE;EACtF,IAAI,GAAG,KAAK,SAAR,IAAqB,KAAK,KAAK,GAAnC,EAAwC;IACtC,IAAI,GAAG,KAAK,GAAZ,EAAiB;MACf,OAAO,MAAP;IACD;;IACD,OAAO,KAAP;EACD,CALD,MAKO,IAAI,GAAG,KAAK,SAAR,IAAqB,KAAK,KAAK,GAAnC,EAAwC;IAC7C,OAAO,KAAP;EACD;;EAED,OAAO,MAAP;AACD,CAXM;;AAAM,OAAA,CAAA,QAAA,GAAQ,QAAR","sourcesContent":["import type { SpinButtonBounds } from '../SpinButton';\n\nexport const getBound = (value: number, min?: number, max?: number): SpinButtonBounds => {\n if (min !== undefined && value === min) {\n if (max === min) {\n return 'both';\n }\n return 'min';\n } else if (max !== undefined && value === max) {\n return 'max';\n }\n\n return 'none';\n};\n"],"sourceRoot":""}
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"sources":["
|
1
|
+
{"version":3,"sources":["../../../../../../../../packages/react-components/react-spinbutton/src/utils/index.ts"],"names":[],"mappings":";;;;;;;;AAAA,OAAA,CAAA,YAAA,CAAA,OAAA,CAAA,SAAA,CAAA,EAAA,OAAA;;AACA,OAAA,CAAA,YAAA,CAAA,OAAA,CAAA,YAAA,CAAA,EAAA,OAAA;;AACA,OAAA,CAAA,YAAA,CAAA,OAAA,CAAA,aAAA,CAAA,EAAA,OAAA","sourcesContent":["export * from './clamp';\nexport * from './getBound';\nexport * from './precision';\n"],"sourceRoot":""}
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"sources":["
|
1
|
+
{"version":3,"sources":["../../../../../../../../packages/react-components/react-spinbutton/src/utils/precision.ts"],"names":[],"mappings":";;;;;;AAAA;;;;;;AAMG;;AACH,SAAgB,kBAAhB,CAAmC,KAAnC,EAAyD;EACvD;;;;;AAKG;EACH,MAAM,MAAM,GAAG,0BAA0B,IAA1B,CAA+B,MAAM,CAAC,KAAD,CAArC,CAAf;;EACA,IAAI,CAAC,MAAL,EAAa;IACX,OAAO,CAAP;EACD;;EACD,IAAI,MAAM,CAAC,CAAD,CAAV,EAAe;IACb,OAAO,CAAC,MAAM,CAAC,CAAD,CAAN,CAAU,MAAlB;EACD;;EACD,IAAI,MAAM,CAAC,CAAD,CAAV,EAAe;IACb,OAAO,MAAM,CAAC,CAAD,CAAN,CAAU,MAAjB;EACD;;EACD,OAAO,CAAP;AACD;;AAlBD,OAAA,CAAA,kBAAA,GAAA,kBAAA;AAoBA;;;;AAIG;;AACH,SAAgB,cAAhB,CAA+B,KAA/B,EAA8C,SAA9C,EAAiE,IAAA,GAAe,EAAhF,EAAkF;EAChF,MAAM,GAAG,GAAG,IAAI,CAAC,GAAL,CAAS,IAAT,EAAe,SAAf,CAAZ;EACA,OAAO,IAAI,CAAC,KAAL,CAAW,KAAK,GAAG,GAAnB,IAA0B,GAAjC;AACD;;AAHD,OAAA,CAAA,cAAA,GAAA,cAAA","sourcesContent":["/**\n * Calculates a number's precision based on the number of trailing\n * zeros if the number does not have a decimal indicated by a negative\n * precision. Otherwise, it calculates the number of digits after\n * the decimal point indicated by a positive precision.\n * @param value - the value to determine the precision of\n */\nexport function calculatePrecision(value: number | string): number {\n /**\n * Group 1:\n * [1-9]([0]+$) matches trailing zeros\n * Group 2:\n * \\.([0-9]*) matches all digits after a decimal point.\n */\n const groups = /[1-9]([0]+$)|\\.([0-9]*)/.exec(String(value));\n if (!groups) {\n return 0;\n }\n if (groups[1]) {\n return -groups[1].length;\n }\n if (groups[2]) {\n return groups[2].length;\n }\n return 0;\n}\n\n/**\n * Rounds a number to a certain level of precision. Accepts negative precision.\n * @param value - The value that is being rounded.\n * @param precision - The number of decimal places to round the number to\n */\nexport function precisionRound(value: number, precision: number, base: number = 10): number {\n const exp = Math.pow(base, precision);\n return Math.round(value * exp) / exp;\n}\n"],"sourceRoot":""}
|
package/package.json
CHANGED
@@ -1,6 +1,6 @@
|
|
1
1
|
{
|
2
2
|
"name": "@fluentui/react-spinbutton",
|
3
|
-
"version": "0.0.0-nightly-
|
3
|
+
"version": "0.0.0-nightly-20221117-0420.1",
|
4
4
|
"description": "Fluent UI React SpinButton component.",
|
5
5
|
"main": "lib-commonjs/index.js",
|
6
6
|
"module": "lib/index.js",
|
@@ -20,26 +20,25 @@
|
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20
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"lint": "just-scripts lint",
|
21
21
|
"start": "yarn storybook",
|
22
22
|
"test": "jest --passWithNoTests",
|
23
|
-
"docs": "api-extractor run --config=config/api-extractor.local.json --local",
|
24
|
-
"build:local": "tsc -p ./tsconfig.lib.json --module esnext --emitDeclarationOnly && node ../../../scripts/typescript/normalize-import --output ./dist/types/packages/react-components/react-spinbutton/src && yarn docs",
|
25
23
|
"storybook": "start-storybook",
|
26
|
-
"type-check": "tsc -b tsconfig.json"
|
24
|
+
"type-check": "tsc -b tsconfig.json",
|
25
|
+
"generate-api": "tsc -p ./tsconfig.lib.json --emitDeclarationOnly && just-scripts api-extractor"
|
27
26
|
},
|
28
27
|
"devDependencies": {
|
29
28
|
"@fluentui/eslint-plugin": "*",
|
30
29
|
"@fluentui/react-conformance": "*",
|
31
|
-
"@fluentui/react-conformance-griffel": "0.0.0-nightly-
|
32
|
-
"@fluentui/react-label": "0.0.0-nightly-
|
30
|
+
"@fluentui/react-conformance-griffel": "0.0.0-nightly-20221117-0420.1",
|
31
|
+
"@fluentui/react-label": "0.0.0-nightly-20221117-0420.1",
|
33
32
|
"@fluentui/scripts": "^1.0.0"
|
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33
|
},
|
35
34
|
"dependencies": {
|
36
35
|
"@griffel/react": "^1.4.2",
|
37
|
-
"@fluentui/keyboard-keys": "0.0.0-nightly-
|
38
|
-
"@fluentui/react-field": "0.0.0-nightly-
|
36
|
+
"@fluentui/keyboard-keys": "0.0.0-nightly-20221117-0420.1",
|
37
|
+
"@fluentui/react-field": "0.0.0-nightly-20221117-0420.1",
|
39
38
|
"@fluentui/react-icons": "^2.0.175",
|
40
|
-
"@fluentui/react-input": "0.0.0-nightly-
|
41
|
-
"@fluentui/react-theme": "0.0.0-nightly-
|
42
|
-
"@fluentui/react-utilities": "0.0.0-nightly-
|
39
|
+
"@fluentui/react-input": "0.0.0-nightly-20221117-0420.1",
|
40
|
+
"@fluentui/react-theme": "0.0.0-nightly-20221117-0420.1",
|
41
|
+
"@fluentui/react-utilities": "0.0.0-nightly-20221117-0420.1",
|
43
42
|
"tslib": "^2.1.0"
|
44
43
|
},
|
45
44
|
"peerDependencies": {
|