@fluentui/react-spinbutton 0.0.0-nightly-20220512-0418.1 → 0.0.0-nightly-20220513-0417.1

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package/CHANGELOG.json CHANGED
@@ -2,17 +2,11 @@
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  "name": "@fluentui/react-spinbutton",
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  "entries": [
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  {
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- "date": "Thu, 12 May 2022 04:32:31 GMT",
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- "tag": "@fluentui/react-spinbutton_v0.0.0-nightly-20220512-0418.1",
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- "version": "0.0.0-nightly-20220512-0418.1",
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+ "date": "Fri, 13 May 2022 04:27:02 GMT",
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+ "tag": "@fluentui/react-spinbutton_v0.0.0-nightly-20220513-0417.1",
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+ "version": "0.0.0-nightly-20220513-0417.1",
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  "comments": {
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  "prerelease": [
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- {
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- "author": "email not defined",
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- "package": "@fluentui/react-spinbutton",
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- "commit": "not available",
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- "comment": "Release nightly v9"
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- },
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  {
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  "author": "esteban.230@hotmail.com",
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  "package": "@fluentui/react-spinbutton",
@@ -34,44 +28,32 @@
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  {
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  "author": "seanmonahan@microsoft.com",
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  "package": "@fluentui/react-spinbutton",
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- "commit": "2876fdf9a81f0a9a7c5fd0499bd48045b6b5fd5c",
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- "comment": "react-spinbutton: remove SpinButtonCommons type"
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- },
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- {
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- "author": "beachball",
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- "package": "@fluentui/react-spinbutton",
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- "comment": "Bump @fluentui/keyboard-keys to v0.0.0-nightly-20220512-0418.1",
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- "commit": "ed0dd6a9e40d9cfe7e3e822d726d109c935c8d42"
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+ "commit": "c70db5af9d6986c0f4c03c4c54bf26cb7a0f2096",
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+ "comment": "react-spinbutton: remove \"strings\" prop"
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  },
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  {
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- "author": "beachball",
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- "package": "@fluentui/react-spinbutton",
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- "comment": "Bump @fluentui/react-input to v0.0.0-nightly-20220512-0418.1",
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- "commit": "ed0dd6a9e40d9cfe7e3e822d726d109c935c8d42"
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- },
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- {
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- "author": "beachball",
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+ "author": "seanmonahan@microsoft.com",
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  "package": "@fluentui/react-spinbutton",
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- "comment": "Bump @fluentui/react-theme to v0.0.0-nightly-20220512-0418.1",
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- "commit": "ed0dd6a9e40d9cfe7e3e822d726d109c935c8d42"
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+ "commit": "2876fdf9a81f0a9a7c5fd0499bd48045b6b5fd5c",
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+ "comment": "react-spinbutton: remove SpinButtonCommons type"
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  },
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  {
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  "author": "beachball",
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  "package": "@fluentui/react-spinbutton",
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- "comment": "Bump @fluentui/react-utilities to v0.0.0-nightly-20220512-0418.1",
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- "commit": "ed0dd6a9e40d9cfe7e3e822d726d109c935c8d42"
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+ "comment": "Bump @fluentui/react-input to v0.0.0-nightly-20220513-0417.1",
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+ "commit": "d214cb1888cee2c326ebf2b379d639002ec5798e"
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  },
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  {
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  "author": "beachball",
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  "package": "@fluentui/react-spinbutton",
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- "comment": "Bump @fluentui/react-conformance-griffel to v0.0.0-nightly-20220512-0418.1",
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- "commit": "ed0dd6a9e40d9cfe7e3e822d726d109c935c8d42"
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+ "comment": "Bump @fluentui/react-conformance-griffel to v0.0.0-nightly-20220513-0417.1",
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+ "commit": "d214cb1888cee2c326ebf2b379d639002ec5798e"
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  },
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  {
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  "author": "beachball",
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  "package": "@fluentui/react-spinbutton",
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- "comment": "Bump @fluentui/react-label to v0.0.0-nightly-20220512-0418.1",
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- "commit": "ed0dd6a9e40d9cfe7e3e822d726d109c935c8d42"
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+ "comment": "Bump @fluentui/react-label to v0.0.0-nightly-20220513-0417.1",
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+ "commit": "d214cb1888cee2c326ebf2b379d639002ec5798e"
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  }
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  ]
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  }
package/CHANGELOG.md CHANGED
@@ -1,27 +1,24 @@
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  # Change Log - @fluentui/react-spinbutton
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- This log was last generated on Thu, 12 May 2022 04:32:31 GMT and should not be manually modified.
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+ This log was last generated on Fri, 13 May 2022 04:27:02 GMT and should not be manually modified.
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  <!-- Start content -->
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- ## [0.0.0-nightly-20220512-0418.1](https://github.com/microsoft/fluentui/tree/@fluentui/react-spinbutton_v0.0.0-nightly-20220512-0418.1)
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+ ## [0.0.0-nightly-20220513-0417.1](https://github.com/microsoft/fluentui/tree/@fluentui/react-spinbutton_v0.0.0-nightly-20220513-0417.1)
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- Thu, 12 May 2022 04:32:31 GMT
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- [Compare changes](https://github.com/microsoft/fluentui/compare/@fluentui/react-spinbutton_v9.0.0-beta.9..@fluentui/react-spinbutton_v0.0.0-nightly-20220512-0418.1)
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+ Fri, 13 May 2022 04:27:02 GMT
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+ [Compare changes](https://github.com/microsoft/fluentui/compare/@fluentui/react-spinbutton_v9.0.0-beta.9..@fluentui/react-spinbutton_v0.0.0-nightly-20220513-0417.1)
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  ### Changes
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- - Release nightly v9 ([commit](https://github.com/microsoft/fluentui/commit/not available) by email not defined)
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  - Updated react-label package version to RC. ([PR #22865](https://github.com/microsoft/fluentui/pull/22865) by esteban.230@hotmail.com)
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  - react-spinbutton: add aria-valuetext override ([PR #22905](https://github.com/microsoft/fluentui/pull/22905) by seanmonahan@microsoft.com)
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  - react-spinbutton: use spacing tokens ([PR #22950](https://github.com/microsoft/fluentui/pull/22950) by gcox@microsoft.com)
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+ - react-spinbutton: remove "strings" prop ([PR #22948](https://github.com/microsoft/fluentui/pull/22948) by seanmonahan@microsoft.com)
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  - react-spinbutton: remove SpinButtonCommons type ([PR #22871](https://github.com/microsoft/fluentui/pull/22871) by seanmonahan@microsoft.com)
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- - Bump @fluentui/keyboard-keys to v0.0.0-nightly-20220512-0418.1 ([commit](https://github.com/microsoft/fluentui/commit/ed0dd6a9e40d9cfe7e3e822d726d109c935c8d42) by beachball)
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- - Bump @fluentui/react-input to v0.0.0-nightly-20220512-0418.1 ([commit](https://github.com/microsoft/fluentui/commit/ed0dd6a9e40d9cfe7e3e822d726d109c935c8d42) by beachball)
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- - Bump @fluentui/react-theme to v0.0.0-nightly-20220512-0418.1 ([commit](https://github.com/microsoft/fluentui/commit/ed0dd6a9e40d9cfe7e3e822d726d109c935c8d42) by beachball)
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- - Bump @fluentui/react-utilities to v0.0.0-nightly-20220512-0418.1 ([commit](https://github.com/microsoft/fluentui/commit/ed0dd6a9e40d9cfe7e3e822d726d109c935c8d42) by beachball)
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- - Bump @fluentui/react-conformance-griffel to v0.0.0-nightly-20220512-0418.1 ([commit](https://github.com/microsoft/fluentui/commit/ed0dd6a9e40d9cfe7e3e822d726d109c935c8d42) by beachball)
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- - Bump @fluentui/react-label to v0.0.0-nightly-20220512-0418.1 ([commit](https://github.com/microsoft/fluentui/commit/ed0dd6a9e40d9cfe7e3e822d726d109c935c8d42) by beachball)
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+ - Bump @fluentui/react-input to v0.0.0-nightly-20220513-0417.1 ([commit](https://github.com/microsoft/fluentui/commit/d214cb1888cee2c326ebf2b379d639002ec5798e) by beachball)
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+ - Bump @fluentui/react-conformance-griffel to v0.0.0-nightly-20220513-0417.1 ([commit](https://github.com/microsoft/fluentui/commit/d214cb1888cee2c326ebf2b379d639002ec5798e) by beachball)
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+ - Bump @fluentui/react-label to v0.0.0-nightly-20220513-0417.1 ([commit](https://github.com/microsoft/fluentui/commit/d214cb1888cee2c326ebf2b379d639002ec5798e) by beachball)
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  ## [9.0.0-beta.9](https://github.com/microsoft/fluentui/tree/@fluentui/react-spinbutton_v9.0.0-beta.9)
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package/dist/index.d.ts CHANGED
@@ -94,10 +94,6 @@ export declare type SpinButtonProps = Omit<ComponentProps<Partial<SpinButtonSlot
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  * @default 1
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  */
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  stepPage?: number;
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- /**
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- * Strings for localizing text in the control.
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- */
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- strings?: SpinButtonStrings;
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  /**
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  * Current value of the control (assumed to be valid).
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  *
@@ -150,19 +146,6 @@ export declare type SpinButtonState = ComponentState<SpinButtonSlots> & Required
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  atBound: SpinButtonBounds;
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  };
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- export declare type SpinButtonStrings = {
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- /**
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- * Label applied to the increment button.
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- * Can include the token "\{step\}" which will be replaced with the value of the `step` prop.
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- */
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- incrementButtonLabel: string;
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- /**
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- * Label applied to the decrement button.
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- * Can include the token "\{step\}" which will be replaced with the value of the `step` prop.
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- */
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- decrementButtonLabel: string;
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- };
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-
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  /**
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  * Create the state required to render SpinButton.
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  *
@@ -91,10 +91,6 @@ export declare type SpinButtonProps = Omit<ComponentProps<Partial<SpinButtonSlot
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  * @default 1
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  */
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  stepPage?: number;
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- /**
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- * Strings for localizing text in the control.
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- */
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- strings?: SpinButtonStrings;
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  /**
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  * Current value of the control (assumed to be valid).
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  *
@@ -126,15 +122,3 @@ export declare type SpinButtonOnChangeData = {
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  };
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  export declare type SpinButtonSpinState = 'rest' | 'up' | 'down';
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  export declare type SpinButtonBounds = 'none' | 'min' | 'max' | 'both';
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- export declare type SpinButtonStrings = {
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- /**
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- * Label applied to the increment button.
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- * Can include the token "\{step\}" which will be replaced with the value of the `step` prop.
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- */
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- incrementButtonLabel: string;
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- /**
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- * Label applied to the decrement button.
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- * Can include the token "\{step\}" which will be replaced with the value of the `step` prop.
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- */
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- decrementButtonLabel: string;
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- };
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- {"version":3,"file":"SpinButton.types.js","sourceRoot":"../src/","sources":["components/SpinButton/SpinButton.types.ts"],"names":[],"mappings":"","sourcesContent":["import type { ComponentProps, ComponentState, Slot } from '@fluentui/react-utilities';\n// import { Input } from '@fluentui/react-input';\nimport * as React from 'react';\n\nexport type SpinButtonSlots = {\n /**\n * The root element of SpinButton is a container `<div>`.\n * The root slot receives the `className` and `style` specified on the `<SpinButton>`.\n * All other native props are applied to the primary slot: `input`.\n */\n root: NonNullable<Slot<'span'>>;\n\n /**\n * Input that displays the current value and accepts direct input from the user.\n * Displayed value is formatted.\n *\n * This is the primary slot.\n */\n input: NonNullable<Slot<'input'>>;\n\n /**\n * Renders the increment control.\n */\n incrementButton: NonNullable<Slot<'button'>>;\n\n /**\n * Renders the decrement control.\n */\n decrementButton: NonNullable<Slot<'button'>>;\n};\n\n/**\n * SpinButton Props\n */\nexport type SpinButtonProps = Omit<ComponentProps<Partial<SpinButtonSlots>, 'input'>, 'onChange' | 'size'> & {\n /**\n * Controls the colors and borders of the input.\n * @default 'outline'\n */\n appearance?: 'outline' | 'underline' | 'filledDarker' | 'filledLighter';\n\n /**\n * Initial value of the control (assumed to be valid). Updates to this prop will not be respected.\n *\n * Use this if you intend for the SpinButton to be an uncontrolled component which maintains its\n * own value. For a controlled component, use `value` instead. (Mutually exclusive with `value`.)\n */\n defaultValue?: number;\n\n /**\n * String representation of `value`.\n *\n * Use this when displaying the value to users as something other than a plain number.\n * For example, when displaying currency values this might be \"$1.00\" when value is `1`.\n *\n * Only provide this if the SpinButton is a controlled component where you are maintaining its\n * current state and passing updates based on change events. When SpinButton is used as an\n * uncontrolled component this prop is ignored.\n */\n displayValue?: string;\n\n /**\n * Max value of the control. If not provided, the control has no maximum value.\n */\n max?: number;\n\n /**\n * Min value of the control. If not provided, the control has no minimum value.\n */\n min?: number;\n\n /**\n * Callback for when the committed value changes.\n * - User presses the up/down buttons (on single press or every spin)\n * - User presses the up/down arrow keys (on single press or every spin)\n * - User *commits* edits to the input text by focusing away (blurring) or pressing enter.\n * Note that this is NOT called for every key press while the user is editing.\n */\n onChange?: (event: SpinButtonChangeEvent, data: SpinButtonOnChangeData) => void;\n\n /**\n * How many decimal places the value should be rounded to.\n *\n * The default is calculated based on the precision of `step`: i.e. if step = 1, precision = 0.\n * step = 0.0089, precision = 4. step = 300, precision = 2. step = 23.00, precision = 2.\n */\n precision?: number;\n\n /**\n * Size of the input.\n * @default 'medium'\n */\n size?: 'small' | 'medium';\n\n /**\n * Difference between two adjacent values of the control.\n * This value is used to calculate the precision of the input if no `precision` is given.\n * The precision calculated this way will always be greater than or equal 0.\n * @default 1\n */\n step?: number;\n\n /**\n * Large difference between two values. This should be greater than `step` and is used\n * when users hit the Page Up or Page Down keys.\n * @default 1\n */\n stepPage?: number;\n\n /**\n * Strings for localizing text in the control.\n */\n strings?: SpinButtonStrings;\n\n /**\n * Current value of the control (assumed to be valid).\n *\n * Only provide this if the SpinButton is a controlled component where you are maintaining its\n * current state and passing updates based on change events; otherwise, use the `defaultValue`\n * property. (Mutually exclusive with `defaultValue`.)\n */\n value?: number;\n};\n\n/**\n * State used in rendering SpinButton\n */\nexport type SpinButtonState = ComponentState<SpinButtonSlots> &\n Required<Pick<SpinButtonProps, 'appearance' | 'size'>> & {\n /**\n * State used to track which direction, if any, SpinButton is currently spinning.\n * @default 'rest'\n */\n spinState: SpinButtonSpinState;\n\n /**\n * State used to track if the value is at the range bounds of [min-max].\n * @default 'none'\n */\n atBound: SpinButtonBounds;\n };\n\nexport type SpinButtonChangeEvent =\n | React.MouseEvent<HTMLButtonElement>\n | React.ChangeEvent<HTMLElement>\n | React.FocusEvent<HTMLInputElement>\n | React.KeyboardEvent<HTMLInputElement>;\n\nexport type SpinButtonOnChangeData = {\n value?: number;\n displayValue?: string;\n};\n\nexport type SpinButtonSpinState = 'rest' | 'up' | 'down';\nexport type SpinButtonBounds = 'none' | 'min' | 'max' | 'both';\n\nexport type SpinButtonStrings = {\n /**\n * Label applied to the increment button.\n * Can include the token \"\\{step\\}\" which will be replaced with the value of the `step` prop.\n */\n incrementButtonLabel: string;\n\n /**\n * Label applied to the decrement button.\n * Can include the token \"\\{step\\}\" which will be replaced with the value of the `step` prop.\n */\n decrementButtonLabel: string;\n};\n"]}
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+ {"version":3,"file":"SpinButton.types.js","sourceRoot":"../src/","sources":["components/SpinButton/SpinButton.types.ts"],"names":[],"mappings":"","sourcesContent":["import type { ComponentProps, ComponentState, Slot } from '@fluentui/react-utilities';\n// import { Input } from '@fluentui/react-input';\nimport * as React from 'react';\n\nexport type SpinButtonSlots = {\n /**\n * The root element of SpinButton is a container `<div>`.\n * The root slot receives the `className` and `style` specified on the `<SpinButton>`.\n * All other native props are applied to the primary slot: `input`.\n */\n root: NonNullable<Slot<'span'>>;\n\n /**\n * Input that displays the current value and accepts direct input from the user.\n * Displayed value is formatted.\n *\n * This is the primary slot.\n */\n input: NonNullable<Slot<'input'>>;\n\n /**\n * Renders the increment control.\n */\n incrementButton: NonNullable<Slot<'button'>>;\n\n /**\n * Renders the decrement control.\n */\n decrementButton: NonNullable<Slot<'button'>>;\n};\n\n/**\n * SpinButton Props\n */\nexport type SpinButtonProps = Omit<ComponentProps<Partial<SpinButtonSlots>, 'input'>, 'onChange' | 'size'> & {\n /**\n * Controls the colors and borders of the input.\n * @default 'outline'\n */\n appearance?: 'outline' | 'underline' | 'filledDarker' | 'filledLighter';\n\n /**\n * Initial value of the control (assumed to be valid). Updates to this prop will not be respected.\n *\n * Use this if you intend for the SpinButton to be an uncontrolled component which maintains its\n * own value. For a controlled component, use `value` instead. (Mutually exclusive with `value`.)\n */\n defaultValue?: number;\n\n /**\n * String representation of `value`.\n *\n * Use this when displaying the value to users as something other than a plain number.\n * For example, when displaying currency values this might be \"$1.00\" when value is `1`.\n *\n * Only provide this if the SpinButton is a controlled component where you are maintaining its\n * current state and passing updates based on change events. When SpinButton is used as an\n * uncontrolled component this prop is ignored.\n */\n displayValue?: string;\n\n /**\n * Max value of the control. If not provided, the control has no maximum value.\n */\n max?: number;\n\n /**\n * Min value of the control. If not provided, the control has no minimum value.\n */\n min?: number;\n\n /**\n * Callback for when the committed value changes.\n * - User presses the up/down buttons (on single press or every spin)\n * - User presses the up/down arrow keys (on single press or every spin)\n * - User *commits* edits to the input text by focusing away (blurring) or pressing enter.\n * Note that this is NOT called for every key press while the user is editing.\n */\n onChange?: (event: SpinButtonChangeEvent, data: SpinButtonOnChangeData) => void;\n\n /**\n * How many decimal places the value should be rounded to.\n *\n * The default is calculated based on the precision of `step`: i.e. if step = 1, precision = 0.\n * step = 0.0089, precision = 4. step = 300, precision = 2. step = 23.00, precision = 2.\n */\n precision?: number;\n\n /**\n * Size of the input.\n * @default 'medium'\n */\n size?: 'small' | 'medium';\n\n /**\n * Difference between two adjacent values of the control.\n * This value is used to calculate the precision of the input if no `precision` is given.\n * The precision calculated this way will always be greater than or equal 0.\n * @default 1\n */\n step?: number;\n\n /**\n * Large difference between two values. This should be greater than `step` and is used\n * when users hit the Page Up or Page Down keys.\n * @default 1\n */\n stepPage?: number;\n\n /**\n * Current value of the control (assumed to be valid).\n *\n * Only provide this if the SpinButton is a controlled component where you are maintaining its\n * current state and passing updates based on change events; otherwise, use the `defaultValue`\n * property. (Mutually exclusive with `defaultValue`.)\n */\n value?: number;\n};\n\n/**\n * State used in rendering SpinButton\n */\nexport type SpinButtonState = ComponentState<SpinButtonSlots> &\n Required<Pick<SpinButtonProps, 'appearance' | 'size'>> & {\n /**\n * State used to track which direction, if any, SpinButton is currently spinning.\n * @default 'rest'\n */\n spinState: SpinButtonSpinState;\n\n /**\n * State used to track if the value is at the range bounds of [min-max].\n * @default 'none'\n */\n atBound: SpinButtonBounds;\n };\n\nexport type SpinButtonChangeEvent =\n | React.MouseEvent<HTMLButtonElement>\n | React.ChangeEvent<HTMLElement>\n | React.FocusEvent<HTMLInputElement>\n | React.KeyboardEvent<HTMLInputElement>;\n\nexport type SpinButtonOnChangeData = {\n value?: number;\n displayValue?: string;\n};\n\nexport type SpinButtonSpinState = 'rest' | 'up' | 'down';\nexport type SpinButtonBounds = 'none' | 'min' | 'max' | 'both';\n"]}
@@ -1,7 +1,6 @@
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  import * as React from 'react';
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  import { getPartitionedNativeProps, resolveShorthand, useControllableState, useMergedEventCallbacks, useTimeout } from '@fluentui/react-utilities';
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  import * as Keys from '@fluentui/keyboard-keys';
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- import { spinButtonDefaultStrings } from './SpinButton.strings';
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  import { calculatePrecision, precisionRound, getBound, clampWhenInRange } from '../../utils/index';
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  import { ChevronUp16Regular, ChevronDown16Regular } from '@fluentui/react-icons';
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  const DEFAULT_SPIN_DELAY_MS = 150;
@@ -45,8 +44,7 @@ export const useSpinButton_unstable = (props, ref) => {
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  root,
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  input,
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  incrementButton,
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- decrementButton,
49
- strings = spinButtonDefaultStrings
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+ decrementButton
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  } = props;
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  const precision = React.useMemo(() => {
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  return precisionFromProps !== null && precisionFromProps !== void 0 ? precisionFromProps : Math.max(calculatePrecision(step), 0);
@@ -97,7 +95,7 @@ export const useSpinButton_unstable = (props, ref) => {
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  tabIndex: -1,
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  children: /*#__PURE__*/React.createElement(ChevronUp16Regular, null),
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  disabled: nativeProps.primary.disabled,
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- 'aria-label': strings.incrementButtonLabel.replace('{step}', step.toString())
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+ 'aria-label': 'Increment value'
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  }
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  }),
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  decrementButton: resolveShorthand(decrementButton, {
@@ -106,7 +104,7 @@ export const useSpinButton_unstable = (props, ref) => {
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  tabIndex: -1,
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  children: /*#__PURE__*/React.createElement(ChevronDown16Regular, null),
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  disabled: nativeProps.primary.disabled,
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- 'aria-label': strings.decrementButtonLabel.replace('{step}', step.toString())
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+ 'aria-label': 'Decrement value'
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  }
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  })
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  };
@@ -1 +1 @@
1
- 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* as React from 'react';\nimport {\n getPartitionedNativeProps,\n resolveShorthand,\n useControllableState,\n useMergedEventCallbacks,\n useTimeout,\n} from '@fluentui/react-utilities';\nimport * as Keys from '@fluentui/keyboard-keys';\nimport {\n SpinButtonProps,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonChangeEvent,\n SpinButtonBounds,\n} from './SpinButton.types';\nimport { spinButtonDefaultStrings } from './SpinButton.strings';\nimport { calculatePrecision, precisionRound, getBound, clampWhenInRange } from '../../utils/index';\nimport { ChevronUp16Regular, ChevronDown16Regular } from '@fluentui/react-icons';\n\ntype InternalState = {\n value: number;\n spinState: SpinButtonSpinState;\n spinTime: number;\n spinDelay: number;\n previousTextValue?: string;\n};\n\nconst DEFAULT_SPIN_DELAY_MS = 150;\nconst MIN_SPIN_DELAY_MS = 80;\nconst MAX_SPIN_TIME_MS = 1000;\n\n// This is here to give an ease the mouse held down case.\n// Exact easing it to be defined. Once it is we'll likely\n// pull this out into a util function in the SpinButton package.\nconst lerp = (start: number, end: number, percent: number): number => start + (end - start) * percent;\n\n/**\n * Create the state required to render SpinButton.\n *\n * The returned state can be modified with hooks such as useSpinButtonStyles_unstable,\n * before being passed to renderSpinButton_unstable.\n *\n * @param props - props from this instance of SpinButton\n * @param ref - reference to root HTMLElement of SpinButton\n */\nexport const useSpinButton_unstable = (props: SpinButtonProps, ref: React.Ref<HTMLInputElement>): SpinButtonState => {\n const nativeProps = getPartitionedNativeProps({\n props,\n primarySlotTagName: 'input',\n excludedPropNames: ['onChange', 'size', 'min', 'max'],\n });\n\n const {\n value,\n displayValue,\n defaultValue,\n min,\n max,\n step = 1,\n stepPage = 1,\n precision: precisionFromProps,\n onChange,\n size = 'medium',\n appearance = 'outline',\n root,\n input,\n incrementButton,\n decrementButton,\n strings = spinButtonDefaultStrings,\n } = props;\n\n const precision = React.useMemo(() => {\n return precisionFromProps ?? Math.max(calculatePrecision(step), 0);\n }, [precisionFromProps, step]);\n\n const [currentValue, setCurrentValue] = useControllableState({\n state: value,\n defaultState: defaultValue,\n initialState: 0,\n });\n const [textValue, setTextValue] = React.useState(\n value !== undefined && displayValue !== undefined ? displayValue : String(currentValue),\n );\n const [spinState, setSpinState] = React.useState<SpinButtonSpinState>('rest');\n const [atBound, setAtBound] = React.useState<SpinButtonBounds>('none');\n\n const internalState = React.useRef<InternalState>({\n value: currentValue,\n spinState,\n spinTime: 0,\n spinDelay: DEFAULT_SPIN_DELAY_MS,\n });\n\n const state: SpinButtonState = {\n size,\n appearance,\n spinState,\n atBound,\n\n components: {\n root: 'span',\n input: 'input',\n incrementButton: 'button',\n decrementButton: 'button',\n },\n root: resolveShorthand(root, {\n required: true,\n defaultProps: nativeProps.root,\n }),\n input: resolveShorthand(input, {\n required: true,\n defaultProps: {\n ref,\n autoComplete: 'off',\n role: 'spinbutton',\n appearance: appearance,\n type: 'text',\n ...nativeProps.primary,\n },\n }),\n incrementButton: resolveShorthand(incrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronUp16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': strings.incrementButtonLabel.replace('{step}', step.toString()),\n },\n }),\n decrementButton: resolveShorthand(decrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronDown16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': strings.decrementButtonLabel.replace('{step}', step.toString()),\n },\n }),\n };\n\n const [setStepTimeout, clearStepTimeout] = useTimeout();\n\n React.useEffect(() => {\n let newTextValue;\n if (value !== undefined) {\n const roundedValue = precisionRound(value, precision);\n newTextValue = displayValue ?? String(roundedValue);\n internalState.current.value = roundedValue;\n setAtBound(getBound(roundedValue, min, max));\n } else {\n newTextValue = String(precisionRound(currentValue, precision));\n internalState.current.value = currentValue;\n }\n setTextValue(newTextValue);\n }, [value, displayValue, currentValue, precision, setAtBound, min, max]);\n\n const handleInputChange = (e: React.ChangeEvent<HTMLInputElement>) => {\n if (!internalState.current.previousTextValue) {\n internalState.current.previousTextValue = textValue;\n }\n\n const newValue = e.target.value;\n setTextValue(newValue);\n };\n\n const stepValue = (e: SpinButtonChangeEvent, direction: 'up' | 'down' | 'upPage' | 'downPage') => {\n const dir = direction === 'up' || direction === 'upPage' ? 1 : -1;\n const stepSize = direction === 'upPage' || direction === 'downPage' ? stepPage : step;\n const val = internalState.current.value;\n\n let newValue = val + stepSize * dir;\n if (!Number.isNaN(newValue)) {\n newValue = clampWhenInRange(val, newValue, min, max);\n }\n\n commit(e, newValue);\n\n if (internalState.current.spinState !== 'rest') {\n setStepTimeout(() => {\n // Ease the step speed a bit\n internalState.current.spinTime += internalState.current.spinDelay;\n internalState.current.spinDelay = lerp(\n DEFAULT_SPIN_DELAY_MS,\n MIN_SPIN_DELAY_MS,\n internalState.current.spinTime / MAX_SPIN_TIME_MS,\n );\n stepValue(e, direction);\n }, internalState.current.spinDelay);\n }\n };\n\n const handleIncrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'up';\n stepValue(e, 'up');\n };\n\n const handleDecrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'down';\n stepValue(e, 'down');\n };\n\n const handleStepMouseUpOrLeave = (e: React.MouseEvent<HTMLButtonElement>) => {\n clearStepTimeout();\n internalState.current.spinState = 'rest';\n internalState.current.spinDelay = DEFAULT_SPIN_DELAY_MS;\n internalState.current.spinTime = 0;\n };\n\n const handleBlur = (e: React.FocusEvent<HTMLInputElement>) => {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n };\n\n const handleKeyDown = (e: React.KeyboardEvent<HTMLInputElement>) => {\n if (e.key === Keys.ArrowUp) {\n stepValue(e, 'up');\n setSpinState('up');\n } else if (e.key === Keys.ArrowDown) {\n stepValue(e, 'down');\n setSpinState('down');\n } else if (e.key === Keys.PageUp) {\n e.preventDefault();\n stepValue(e, 'upPage');\n setSpinState('up');\n } else if (e.key === Keys.PageDown) {\n e.preventDefault();\n stepValue(e, 'downPage');\n setSpinState('down');\n } else if (!e.shiftKey && e.key === Keys.Home && min !== undefined) {\n commit(e, min);\n setSpinState('down');\n } else if (!e.shiftKey && e.key === Keys.End && max !== undefined) {\n commit(e, max);\n setSpinState('up');\n } else if (e.key === Keys.Enter) {\n commit(e, currentValue, textValue);\n setSpinState('rest');\n } else if (e.key === Keys.Escape) {\n if (internalState.current.previousTextValue) {\n setTextValue(internalState.current.previousTextValue);\n internalState.current.previousTextValue = undefined;\n }\n setSpinState('rest');\n } else {\n setSpinState('rest');\n }\n };\n\n const handleKeyUp = (e: React.KeyboardEvent<HTMLInputElement>) => {\n setSpinState('rest');\n };\n\n const commit = (e: SpinButtonChangeEvent, newValue?: number, newDisplayValue?: string) => {\n const valueChanged = newValue !== undefined && currentValue !== newValue;\n const displayValueChanged =\n newDisplayValue !== undefined &&\n internalState.current.previousTextValue !== undefined &&\n internalState.current.previousTextValue !== newDisplayValue;\n\n let roundedValue;\n if (valueChanged) {\n roundedValue = precisionRound(newValue!, precision);\n setCurrentValue(roundedValue);\n internalState.current.value = roundedValue;\n setAtBound(getBound(roundedValue, min, max));\n }\n\n if (valueChanged || displayValueChanged) {\n onChange?.(e, { value: roundedValue, displayValue: newDisplayValue });\n }\n };\n\n state.input.value = textValue;\n state.input['aria-valuemin'] = min;\n state.input['aria-valuemax'] = max;\n state.input['aria-valuenow'] = currentValue;\n state.input['aria-valuetext'] = state.input['aria-valuetext'] ?? ((value !== undefined && displayValue) || undefined);\n state.input.onChange = useMergedEventCallbacks(state.input.onChange, handleInputChange);\n state.input.onBlur = useMergedEventCallbacks(state.input.onBlur, handleBlur);\n state.input.onKeyDown = useMergedEventCallbacks(state.input.onKeyDown, handleKeyDown);\n state.input.onKeyUp = useMergedEventCallbacks(state.input.onKeyUp, handleKeyUp);\n\n state.incrementButton.onMouseDown = useMergedEventCallbacks(\n handleIncrementMouseDown,\n state.incrementButton.onMouseDown,\n );\n state.incrementButton.onMouseUp = useMergedEventCallbacks(state.incrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.incrementButton.onMouseLeave = useMergedEventCallbacks(\n state.incrementButton.onMouseLeave,\n handleStepMouseUpOrLeave,\n );\n\n state.decrementButton.onMouseDown = useMergedEventCallbacks(\n handleDecrementMouseDown,\n state.decrementButton.onMouseDown,\n );\n state.decrementButton.onMouseUp = useMergedEventCallbacks(state.decrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.decrementButton.onMouseLeave = useMergedEventCallbacks(\n state.decrementButton.onMouseLeave,\n handleStepMouseUpOrLeave,\n );\n\n return state;\n};\n"],"sourceRoot":"../src/"}
1
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* as React from 'react';\nimport {\n getPartitionedNativeProps,\n resolveShorthand,\n useControllableState,\n useMergedEventCallbacks,\n useTimeout,\n} from '@fluentui/react-utilities';\nimport * as Keys from '@fluentui/keyboard-keys';\nimport {\n SpinButtonProps,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonChangeEvent,\n SpinButtonBounds,\n} from './SpinButton.types';\nimport { calculatePrecision, precisionRound, getBound, clampWhenInRange } from '../../utils/index';\nimport { ChevronUp16Regular, ChevronDown16Regular } from '@fluentui/react-icons';\n\ntype InternalState = {\n value: number;\n spinState: SpinButtonSpinState;\n spinTime: number;\n spinDelay: number;\n previousTextValue?: string;\n};\n\nconst DEFAULT_SPIN_DELAY_MS = 150;\nconst MIN_SPIN_DELAY_MS = 80;\nconst MAX_SPIN_TIME_MS = 1000;\n\n// This is here to give an ease the mouse held down case.\n// Exact easing it to be defined. Once it is we'll likely\n// pull this out into a util function in the SpinButton package.\nconst lerp = (start: number, end: number, percent: number): number => start + (end - start) * percent;\n\n/**\n * Create the state required to render SpinButton.\n *\n * The returned state can be modified with hooks such as useSpinButtonStyles_unstable,\n * before being passed to renderSpinButton_unstable.\n *\n * @param props - props from this instance of SpinButton\n * @param ref - reference to root HTMLElement of SpinButton\n */\nexport const useSpinButton_unstable = (props: SpinButtonProps, ref: React.Ref<HTMLInputElement>): SpinButtonState => {\n const nativeProps = getPartitionedNativeProps({\n props,\n primarySlotTagName: 'input',\n excludedPropNames: ['onChange', 'size', 'min', 'max'],\n });\n\n const {\n value,\n displayValue,\n defaultValue,\n min,\n max,\n step = 1,\n stepPage = 1,\n precision: precisionFromProps,\n onChange,\n size = 'medium',\n appearance = 'outline',\n root,\n input,\n incrementButton,\n decrementButton,\n } = props;\n\n const precision = React.useMemo(() => {\n return precisionFromProps ?? Math.max(calculatePrecision(step), 0);\n }, [precisionFromProps, step]);\n\n const [currentValue, setCurrentValue] = useControllableState({\n state: value,\n defaultState: defaultValue,\n initialState: 0,\n });\n const [textValue, setTextValue] = React.useState(\n value !== undefined && displayValue !== undefined ? displayValue : String(currentValue),\n );\n const [spinState, setSpinState] = React.useState<SpinButtonSpinState>('rest');\n const [atBound, setAtBound] = React.useState<SpinButtonBounds>('none');\n\n const internalState = React.useRef<InternalState>({\n value: currentValue,\n spinState,\n spinTime: 0,\n spinDelay: DEFAULT_SPIN_DELAY_MS,\n });\n\n const state: SpinButtonState = {\n size,\n appearance,\n spinState,\n atBound,\n\n components: {\n root: 'span',\n input: 'input',\n incrementButton: 'button',\n decrementButton: 'button',\n },\n root: resolveShorthand(root, {\n required: true,\n defaultProps: nativeProps.root,\n }),\n input: resolveShorthand(input, {\n required: true,\n defaultProps: {\n ref,\n autoComplete: 'off',\n role: 'spinbutton',\n appearance: appearance,\n type: 'text',\n ...nativeProps.primary,\n },\n }),\n incrementButton: resolveShorthand(incrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronUp16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Increment value',\n },\n }),\n decrementButton: resolveShorthand(decrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronDown16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Decrement value',\n },\n }),\n };\n\n const [setStepTimeout, clearStepTimeout] = useTimeout();\n\n React.useEffect(() => {\n let newTextValue;\n if (value !== undefined) {\n const roundedValue = precisionRound(value, precision);\n newTextValue = displayValue ?? String(roundedValue);\n internalState.current.value = roundedValue;\n setAtBound(getBound(roundedValue, min, max));\n } else {\n newTextValue = String(precisionRound(currentValue, precision));\n internalState.current.value = currentValue;\n }\n setTextValue(newTextValue);\n }, [value, displayValue, currentValue, precision, setAtBound, min, max]);\n\n const handleInputChange = (e: React.ChangeEvent<HTMLInputElement>) => {\n if (!internalState.current.previousTextValue) {\n internalState.current.previousTextValue = textValue;\n }\n\n const newValue = e.target.value;\n setTextValue(newValue);\n };\n\n const stepValue = (e: SpinButtonChangeEvent, direction: 'up' | 'down' | 'upPage' | 'downPage') => {\n const dir = direction === 'up' || direction === 'upPage' ? 1 : -1;\n const stepSize = direction === 'upPage' || direction === 'downPage' ? stepPage : step;\n const val = internalState.current.value;\n\n let newValue = val + stepSize * dir;\n if (!Number.isNaN(newValue)) {\n newValue = clampWhenInRange(val, newValue, min, max);\n }\n\n commit(e, newValue);\n\n if (internalState.current.spinState !== 'rest') {\n setStepTimeout(() => {\n // Ease the step speed a bit\n internalState.current.spinTime += internalState.current.spinDelay;\n internalState.current.spinDelay = lerp(\n DEFAULT_SPIN_DELAY_MS,\n MIN_SPIN_DELAY_MS,\n internalState.current.spinTime / MAX_SPIN_TIME_MS,\n );\n stepValue(e, direction);\n }, internalState.current.spinDelay);\n }\n };\n\n const handleIncrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'up';\n stepValue(e, 'up');\n };\n\n const handleDecrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'down';\n stepValue(e, 'down');\n };\n\n const handleStepMouseUpOrLeave = (e: React.MouseEvent<HTMLButtonElement>) => {\n clearStepTimeout();\n internalState.current.spinState = 'rest';\n internalState.current.spinDelay = DEFAULT_SPIN_DELAY_MS;\n internalState.current.spinTime = 0;\n };\n\n const handleBlur = (e: React.FocusEvent<HTMLInputElement>) => {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n };\n\n const handleKeyDown = (e: React.KeyboardEvent<HTMLInputElement>) => {\n if (e.key === Keys.ArrowUp) {\n stepValue(e, 'up');\n setSpinState('up');\n } else if (e.key === Keys.ArrowDown) {\n stepValue(e, 'down');\n setSpinState('down');\n } else if (e.key === Keys.PageUp) {\n e.preventDefault();\n stepValue(e, 'upPage');\n setSpinState('up');\n } else if (e.key === Keys.PageDown) {\n e.preventDefault();\n stepValue(e, 'downPage');\n setSpinState('down');\n } else if (!e.shiftKey && e.key === Keys.Home && min !== undefined) {\n commit(e, min);\n setSpinState('down');\n } else if (!e.shiftKey && e.key === Keys.End && max !== undefined) {\n commit(e, max);\n setSpinState('up');\n } else if (e.key === Keys.Enter) {\n commit(e, currentValue, textValue);\n setSpinState('rest');\n } else if (e.key === Keys.Escape) {\n if (internalState.current.previousTextValue) {\n setTextValue(internalState.current.previousTextValue);\n internalState.current.previousTextValue = undefined;\n }\n setSpinState('rest');\n } else {\n setSpinState('rest');\n }\n };\n\n const handleKeyUp = (e: React.KeyboardEvent<HTMLInputElement>) => {\n setSpinState('rest');\n };\n\n const commit = (e: SpinButtonChangeEvent, newValue?: number, newDisplayValue?: string) => {\n const valueChanged = newValue !== undefined && currentValue !== newValue;\n const displayValueChanged =\n newDisplayValue !== undefined &&\n internalState.current.previousTextValue !== undefined &&\n internalState.current.previousTextValue !== newDisplayValue;\n\n let roundedValue;\n if (valueChanged) {\n roundedValue = precisionRound(newValue!, precision);\n setCurrentValue(roundedValue);\n internalState.current.value = roundedValue;\n setAtBound(getBound(roundedValue, min, max));\n }\n\n if (valueChanged || displayValueChanged) {\n onChange?.(e, { value: roundedValue, displayValue: newDisplayValue });\n }\n };\n\n state.input.value = textValue;\n state.input['aria-valuemin'] = min;\n state.input['aria-valuemax'] = max;\n state.input['aria-valuenow'] = currentValue;\n state.input['aria-valuetext'] = state.input['aria-valuetext'] ?? ((value !== undefined && displayValue) || undefined);\n state.input.onChange = useMergedEventCallbacks(state.input.onChange, handleInputChange);\n state.input.onBlur = useMergedEventCallbacks(state.input.onBlur, handleBlur);\n state.input.onKeyDown = useMergedEventCallbacks(state.input.onKeyDown, handleKeyDown);\n state.input.onKeyUp = useMergedEventCallbacks(state.input.onKeyUp, handleKeyUp);\n\n state.incrementButton.onMouseDown = useMergedEventCallbacks(\n handleIncrementMouseDown,\n state.incrementButton.onMouseDown,\n );\n state.incrementButton.onMouseUp = useMergedEventCallbacks(state.incrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.incrementButton.onMouseLeave = useMergedEventCallbacks(\n state.incrementButton.onMouseLeave,\n handleStepMouseUpOrLeave,\n );\n\n state.decrementButton.onMouseDown = useMergedEventCallbacks(\n handleDecrementMouseDown,\n state.decrementButton.onMouseDown,\n );\n state.decrementButton.onMouseUp = useMergedEventCallbacks(state.decrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.decrementButton.onMouseLeave = useMergedEventCallbacks(\n state.decrementButton.onMouseLeave,\n handleStepMouseUpOrLeave,\n );\n\n return state;\n};\n"],"sourceRoot":"../src/"}
package/lib/index.d.ts CHANGED
@@ -1,2 +1,2 @@
1
1
  export { SpinButton, renderSpinButton_unstable, spinButtonClassNames, useSpinButtonStyles_unstable, useSpinButton_unstable, } from './SpinButton';
2
- export type { SpinButtonOnChangeData, SpinButtonChangeEvent, SpinButtonProps, SpinButtonSlots, SpinButtonState, SpinButtonSpinState, SpinButtonBounds, SpinButtonStrings, } from './SpinButton';
2
+ export type { SpinButtonOnChangeData, SpinButtonChangeEvent, SpinButtonProps, SpinButtonSlots, SpinButtonState, SpinButtonSpinState, SpinButtonBounds, } from './SpinButton';
package/lib/index.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"sources":["index.ts"],"names":[],"mappings":"AAAA,SACE,UADF,EAEE,yBAFF,EAGE,oBAHF,EAIE,4BAJF,EAKE,sBALF,QAMO,cANP","sourcesContent":["export {\n SpinButton,\n renderSpinButton_unstable,\n spinButtonClassNames,\n useSpinButtonStyles_unstable,\n useSpinButton_unstable,\n} from './SpinButton';\nexport type {\n SpinButtonOnChangeData,\n SpinButtonChangeEvent,\n SpinButtonProps,\n SpinButtonSlots,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonBounds,\n SpinButtonStrings,\n} from './SpinButton';\n"],"sourceRoot":"../src/"}
1
+ {"version":3,"sources":["index.ts"],"names":[],"mappings":"AAAA,SACE,UADF,EAEE,yBAFF,EAGE,oBAHF,EAIE,4BAJF,EAKE,sBALF,QAMO,cANP","sourcesContent":["export {\n SpinButton,\n renderSpinButton_unstable,\n spinButtonClassNames,\n useSpinButtonStyles_unstable,\n useSpinButton_unstable,\n} from './SpinButton';\nexport type {\n SpinButtonOnChangeData,\n SpinButtonChangeEvent,\n SpinButtonProps,\n SpinButtonSlots,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonBounds,\n} from './SpinButton';\n"],"sourceRoot":"../src/"}
@@ -91,10 +91,6 @@ export declare type SpinButtonProps = Omit<ComponentProps<Partial<SpinButtonSlot
91
91
  * @default 1
92
92
  */
93
93
  stepPage?: number;
94
- /**
95
- * Strings for localizing text in the control.
96
- */
97
- strings?: SpinButtonStrings;
98
94
  /**
99
95
  * Current value of the control (assumed to be valid).
100
96
  *
@@ -126,15 +122,3 @@ export declare type SpinButtonOnChangeData = {
126
122
  };
127
123
  export declare type SpinButtonSpinState = 'rest' | 'up' | 'down';
128
124
  export declare type SpinButtonBounds = 'none' | 'min' | 'max' | 'both';
129
- export declare type SpinButtonStrings = {
130
- /**
131
- * Label applied to the increment button.
132
- * Can include the token "\{step\}" which will be replaced with the value of the `step` prop.
133
- */
134
- incrementButtonLabel: string;
135
- /**
136
- * Label applied to the decrement button.
137
- * Can include the token "\{step\}" which will be replaced with the value of the `step` prop.
138
- */
139
- decrementButtonLabel: string;
140
- };
@@ -11,8 +11,6 @@ const react_utilities_1 = /*#__PURE__*/require("@fluentui/react-utilities");
11
11
 
12
12
  const Keys = /*#__PURE__*/require("@fluentui/keyboard-keys");
13
13
 
14
- const SpinButton_strings_1 = /*#__PURE__*/require("./SpinButton.strings");
15
-
16
14
  const index_1 = /*#__PURE__*/require("../../utils/index");
17
15
 
18
16
  const react_icons_1 = /*#__PURE__*/require("@fluentui/react-icons");
@@ -58,8 +56,7 @@ const useSpinButton_unstable = (props, ref) => {
58
56
  root,
59
57
  input,
60
58
  incrementButton,
61
- decrementButton,
62
- strings = SpinButton_strings_1.spinButtonDefaultStrings
59
+ decrementButton
63
60
  } = props;
64
61
  const precision = React.useMemo(() => {
65
62
  return precisionFromProps !== null && precisionFromProps !== void 0 ? precisionFromProps : Math.max(index_1.calculatePrecision(step), 0);
@@ -110,7 +107,7 @@ const useSpinButton_unstable = (props, ref) => {
110
107
  tabIndex: -1,
111
108
  children: React.createElement(react_icons_1.ChevronUp16Regular, null),
112
109
  disabled: nativeProps.primary.disabled,
113
- 'aria-label': strings.incrementButtonLabel.replace('{step}', step.toString())
110
+ 'aria-label': 'Increment value'
114
111
  }
115
112
  }),
116
113
  decrementButton: react_utilities_1.resolveShorthand(decrementButton, {
@@ -119,7 +116,7 @@ const useSpinButton_unstable = (props, ref) => {
119
116
  tabIndex: -1,
120
117
  children: React.createElement(react_icons_1.ChevronDown16Regular, null),
121
118
  disabled: nativeProps.primary.disabled,
122
- 'aria-label': strings.decrementButtonLabel.replace('{step}', step.toString())
119
+ 'aria-label': 'Decrement value'
123
120
  }
124
121
  })
125
122
  };
@@ -1 +1 @@
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* as React from 'react';\nimport {\n getPartitionedNativeProps,\n resolveShorthand,\n useControllableState,\n useMergedEventCallbacks,\n useTimeout,\n} from '@fluentui/react-utilities';\nimport * as Keys from '@fluentui/keyboard-keys';\nimport {\n SpinButtonProps,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonChangeEvent,\n SpinButtonBounds,\n} from './SpinButton.types';\nimport { spinButtonDefaultStrings } from './SpinButton.strings';\nimport { calculatePrecision, precisionRound, getBound, clampWhenInRange } from '../../utils/index';\nimport { ChevronUp16Regular, ChevronDown16Regular } from '@fluentui/react-icons';\n\ntype InternalState = {\n value: number;\n spinState: SpinButtonSpinState;\n spinTime: number;\n spinDelay: number;\n previousTextValue?: string;\n};\n\nconst DEFAULT_SPIN_DELAY_MS = 150;\nconst MIN_SPIN_DELAY_MS = 80;\nconst MAX_SPIN_TIME_MS = 1000;\n\n// This is here to give an ease the mouse held down case.\n// Exact easing it to be defined. Once it is we'll likely\n// pull this out into a util function in the SpinButton package.\nconst lerp = (start: number, end: number, percent: number): number => start + (end - start) * percent;\n\n/**\n * Create the state required to render SpinButton.\n *\n * The returned state can be modified with hooks such as useSpinButtonStyles_unstable,\n * before being passed to renderSpinButton_unstable.\n *\n * @param props - props from this instance of SpinButton\n * @param ref - reference to root HTMLElement of SpinButton\n */\nexport const useSpinButton_unstable = (props: SpinButtonProps, ref: React.Ref<HTMLInputElement>): SpinButtonState => {\n const nativeProps = getPartitionedNativeProps({\n props,\n primarySlotTagName: 'input',\n excludedPropNames: ['onChange', 'size', 'min', 'max'],\n });\n\n const {\n value,\n displayValue,\n defaultValue,\n min,\n max,\n step = 1,\n stepPage = 1,\n precision: precisionFromProps,\n onChange,\n size = 'medium',\n appearance = 'outline',\n root,\n input,\n incrementButton,\n decrementButton,\n strings = spinButtonDefaultStrings,\n } = props;\n\n const precision = React.useMemo(() => {\n return precisionFromProps ?? Math.max(calculatePrecision(step), 0);\n }, [precisionFromProps, step]);\n\n const [currentValue, setCurrentValue] = useControllableState({\n state: value,\n defaultState: defaultValue,\n initialState: 0,\n });\n const [textValue, setTextValue] = React.useState(\n value !== undefined && displayValue !== undefined ? displayValue : String(currentValue),\n );\n const [spinState, setSpinState] = React.useState<SpinButtonSpinState>('rest');\n const [atBound, setAtBound] = React.useState<SpinButtonBounds>('none');\n\n const internalState = React.useRef<InternalState>({\n value: currentValue,\n spinState,\n spinTime: 0,\n spinDelay: DEFAULT_SPIN_DELAY_MS,\n });\n\n const state: SpinButtonState = {\n size,\n appearance,\n spinState,\n atBound,\n\n components: {\n root: 'span',\n input: 'input',\n incrementButton: 'button',\n decrementButton: 'button',\n },\n root: resolveShorthand(root, {\n required: true,\n defaultProps: nativeProps.root,\n }),\n input: resolveShorthand(input, {\n required: true,\n defaultProps: {\n ref,\n autoComplete: 'off',\n role: 'spinbutton',\n appearance: appearance,\n type: 'text',\n ...nativeProps.primary,\n },\n }),\n incrementButton: resolveShorthand(incrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronUp16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': strings.incrementButtonLabel.replace('{step}', step.toString()),\n },\n }),\n decrementButton: resolveShorthand(decrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronDown16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': strings.decrementButtonLabel.replace('{step}', step.toString()),\n },\n }),\n };\n\n const [setStepTimeout, clearStepTimeout] = useTimeout();\n\n React.useEffect(() => {\n let newTextValue;\n if (value !== undefined) {\n const roundedValue = precisionRound(value, precision);\n newTextValue = displayValue ?? String(roundedValue);\n internalState.current.value = roundedValue;\n setAtBound(getBound(roundedValue, min, max));\n } else {\n newTextValue = String(precisionRound(currentValue, precision));\n internalState.current.value = currentValue;\n }\n setTextValue(newTextValue);\n }, [value, displayValue, currentValue, precision, setAtBound, min, max]);\n\n const handleInputChange = (e: React.ChangeEvent<HTMLInputElement>) => {\n if (!internalState.current.previousTextValue) {\n internalState.current.previousTextValue = textValue;\n }\n\n const newValue = e.target.value;\n setTextValue(newValue);\n };\n\n const stepValue = (e: SpinButtonChangeEvent, direction: 'up' | 'down' | 'upPage' | 'downPage') => {\n const dir = direction === 'up' || direction === 'upPage' ? 1 : -1;\n const stepSize = direction === 'upPage' || direction === 'downPage' ? stepPage : step;\n const val = internalState.current.value;\n\n let newValue = val + stepSize * dir;\n if (!Number.isNaN(newValue)) {\n newValue = clampWhenInRange(val, newValue, min, max);\n }\n\n commit(e, newValue);\n\n if (internalState.current.spinState !== 'rest') {\n setStepTimeout(() => {\n // Ease the step speed a bit\n internalState.current.spinTime += internalState.current.spinDelay;\n internalState.current.spinDelay = lerp(\n DEFAULT_SPIN_DELAY_MS,\n MIN_SPIN_DELAY_MS,\n internalState.current.spinTime / MAX_SPIN_TIME_MS,\n );\n stepValue(e, direction);\n }, internalState.current.spinDelay);\n }\n };\n\n const handleIncrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'up';\n stepValue(e, 'up');\n };\n\n const handleDecrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'down';\n stepValue(e, 'down');\n };\n\n const handleStepMouseUpOrLeave = (e: React.MouseEvent<HTMLButtonElement>) => {\n clearStepTimeout();\n internalState.current.spinState = 'rest';\n internalState.current.spinDelay = DEFAULT_SPIN_DELAY_MS;\n internalState.current.spinTime = 0;\n };\n\n const handleBlur = (e: React.FocusEvent<HTMLInputElement>) => {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n };\n\n const handleKeyDown = (e: React.KeyboardEvent<HTMLInputElement>) => {\n if (e.key === Keys.ArrowUp) {\n stepValue(e, 'up');\n setSpinState('up');\n } else if (e.key === Keys.ArrowDown) {\n stepValue(e, 'down');\n setSpinState('down');\n } else if (e.key === Keys.PageUp) {\n e.preventDefault();\n stepValue(e, 'upPage');\n setSpinState('up');\n } else if (e.key === Keys.PageDown) {\n e.preventDefault();\n stepValue(e, 'downPage');\n setSpinState('down');\n } else if (!e.shiftKey && e.key === Keys.Home && min !== undefined) {\n commit(e, min);\n setSpinState('down');\n } else if (!e.shiftKey && e.key === Keys.End && max !== undefined) {\n commit(e, max);\n setSpinState('up');\n } else if (e.key === Keys.Enter) {\n commit(e, currentValue, textValue);\n setSpinState('rest');\n } else if (e.key === Keys.Escape) {\n if (internalState.current.previousTextValue) {\n setTextValue(internalState.current.previousTextValue);\n internalState.current.previousTextValue = undefined;\n }\n setSpinState('rest');\n } else {\n setSpinState('rest');\n }\n };\n\n const handleKeyUp = (e: React.KeyboardEvent<HTMLInputElement>) => {\n setSpinState('rest');\n };\n\n const commit = (e: SpinButtonChangeEvent, newValue?: number, newDisplayValue?: string) => {\n const valueChanged = newValue !== undefined && currentValue !== newValue;\n const displayValueChanged =\n newDisplayValue !== undefined &&\n internalState.current.previousTextValue !== undefined &&\n internalState.current.previousTextValue !== newDisplayValue;\n\n let roundedValue;\n if (valueChanged) {\n roundedValue = precisionRound(newValue!, precision);\n setCurrentValue(roundedValue);\n internalState.current.value = roundedValue;\n setAtBound(getBound(roundedValue, min, max));\n }\n\n if (valueChanged || displayValueChanged) {\n onChange?.(e, { value: roundedValue, displayValue: newDisplayValue });\n }\n };\n\n state.input.value = textValue;\n state.input['aria-valuemin'] = min;\n state.input['aria-valuemax'] = max;\n state.input['aria-valuenow'] = currentValue;\n state.input['aria-valuetext'] = state.input['aria-valuetext'] ?? ((value !== undefined && displayValue) || undefined);\n state.input.onChange = useMergedEventCallbacks(state.input.onChange, handleInputChange);\n state.input.onBlur = useMergedEventCallbacks(state.input.onBlur, handleBlur);\n state.input.onKeyDown = useMergedEventCallbacks(state.input.onKeyDown, handleKeyDown);\n state.input.onKeyUp = useMergedEventCallbacks(state.input.onKeyUp, handleKeyUp);\n\n state.incrementButton.onMouseDown = useMergedEventCallbacks(\n handleIncrementMouseDown,\n state.incrementButton.onMouseDown,\n );\n state.incrementButton.onMouseUp = useMergedEventCallbacks(state.incrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.incrementButton.onMouseLeave = useMergedEventCallbacks(\n state.incrementButton.onMouseLeave,\n handleStepMouseUpOrLeave,\n );\n\n state.decrementButton.onMouseDown = useMergedEventCallbacks(\n handleDecrementMouseDown,\n state.decrementButton.onMouseDown,\n );\n state.decrementButton.onMouseUp = useMergedEventCallbacks(state.decrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.decrementButton.onMouseLeave = useMergedEventCallbacks(\n state.decrementButton.onMouseLeave,\n handleStepMouseUpOrLeave,\n );\n\n return state;\n};\n"],"sourceRoot":"../src/"}
1
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* as React from 'react';\nimport {\n getPartitionedNativeProps,\n resolveShorthand,\n useControllableState,\n useMergedEventCallbacks,\n useTimeout,\n} from '@fluentui/react-utilities';\nimport * as Keys from '@fluentui/keyboard-keys';\nimport {\n SpinButtonProps,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonChangeEvent,\n SpinButtonBounds,\n} from './SpinButton.types';\nimport { calculatePrecision, precisionRound, getBound, clampWhenInRange } from '../../utils/index';\nimport { ChevronUp16Regular, ChevronDown16Regular } from '@fluentui/react-icons';\n\ntype InternalState = {\n value: number;\n spinState: SpinButtonSpinState;\n spinTime: number;\n spinDelay: number;\n previousTextValue?: string;\n};\n\nconst DEFAULT_SPIN_DELAY_MS = 150;\nconst MIN_SPIN_DELAY_MS = 80;\nconst MAX_SPIN_TIME_MS = 1000;\n\n// This is here to give an ease the mouse held down case.\n// Exact easing it to be defined. Once it is we'll likely\n// pull this out into a util function in the SpinButton package.\nconst lerp = (start: number, end: number, percent: number): number => start + (end - start) * percent;\n\n/**\n * Create the state required to render SpinButton.\n *\n * The returned state can be modified with hooks such as useSpinButtonStyles_unstable,\n * before being passed to renderSpinButton_unstable.\n *\n * @param props - props from this instance of SpinButton\n * @param ref - reference to root HTMLElement of SpinButton\n */\nexport const useSpinButton_unstable = (props: SpinButtonProps, ref: React.Ref<HTMLInputElement>): SpinButtonState => {\n const nativeProps = getPartitionedNativeProps({\n props,\n primarySlotTagName: 'input',\n excludedPropNames: ['onChange', 'size', 'min', 'max'],\n });\n\n const {\n value,\n displayValue,\n defaultValue,\n min,\n max,\n step = 1,\n stepPage = 1,\n precision: precisionFromProps,\n onChange,\n size = 'medium',\n appearance = 'outline',\n root,\n input,\n incrementButton,\n decrementButton,\n } = props;\n\n const precision = React.useMemo(() => {\n return precisionFromProps ?? Math.max(calculatePrecision(step), 0);\n }, [precisionFromProps, step]);\n\n const [currentValue, setCurrentValue] = useControllableState({\n state: value,\n defaultState: defaultValue,\n initialState: 0,\n });\n const [textValue, setTextValue] = React.useState(\n value !== undefined && displayValue !== undefined ? displayValue : String(currentValue),\n );\n const [spinState, setSpinState] = React.useState<SpinButtonSpinState>('rest');\n const [atBound, setAtBound] = React.useState<SpinButtonBounds>('none');\n\n const internalState = React.useRef<InternalState>({\n value: currentValue,\n spinState,\n spinTime: 0,\n spinDelay: DEFAULT_SPIN_DELAY_MS,\n });\n\n const state: SpinButtonState = {\n size,\n appearance,\n spinState,\n atBound,\n\n components: {\n root: 'span',\n input: 'input',\n incrementButton: 'button',\n decrementButton: 'button',\n },\n root: resolveShorthand(root, {\n required: true,\n defaultProps: nativeProps.root,\n }),\n input: resolveShorthand(input, {\n required: true,\n defaultProps: {\n ref,\n autoComplete: 'off',\n role: 'spinbutton',\n appearance: appearance,\n type: 'text',\n ...nativeProps.primary,\n },\n }),\n incrementButton: resolveShorthand(incrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronUp16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Increment value',\n },\n }),\n decrementButton: resolveShorthand(decrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronDown16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': 'Decrement value',\n },\n }),\n };\n\n const [setStepTimeout, clearStepTimeout] = useTimeout();\n\n React.useEffect(() => {\n let newTextValue;\n if (value !== undefined) {\n const roundedValue = precisionRound(value, precision);\n newTextValue = displayValue ?? String(roundedValue);\n internalState.current.value = roundedValue;\n setAtBound(getBound(roundedValue, min, max));\n } else {\n newTextValue = String(precisionRound(currentValue, precision));\n internalState.current.value = currentValue;\n }\n setTextValue(newTextValue);\n }, [value, displayValue, currentValue, precision, setAtBound, min, max]);\n\n const handleInputChange = (e: React.ChangeEvent<HTMLInputElement>) => {\n if (!internalState.current.previousTextValue) {\n internalState.current.previousTextValue = textValue;\n }\n\n const newValue = e.target.value;\n setTextValue(newValue);\n };\n\n const stepValue = (e: SpinButtonChangeEvent, direction: 'up' | 'down' | 'upPage' | 'downPage') => {\n const dir = direction === 'up' || direction === 'upPage' ? 1 : -1;\n const stepSize = direction === 'upPage' || direction === 'downPage' ? stepPage : step;\n const val = internalState.current.value;\n\n let newValue = val + stepSize * dir;\n if (!Number.isNaN(newValue)) {\n newValue = clampWhenInRange(val, newValue, min, max);\n }\n\n commit(e, newValue);\n\n if (internalState.current.spinState !== 'rest') {\n setStepTimeout(() => {\n // Ease the step speed a bit\n internalState.current.spinTime += internalState.current.spinDelay;\n internalState.current.spinDelay = lerp(\n DEFAULT_SPIN_DELAY_MS,\n MIN_SPIN_DELAY_MS,\n internalState.current.spinTime / MAX_SPIN_TIME_MS,\n );\n stepValue(e, direction);\n }, internalState.current.spinDelay);\n }\n };\n\n const handleIncrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'up';\n stepValue(e, 'up');\n };\n\n const handleDecrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'down';\n stepValue(e, 'down');\n };\n\n const handleStepMouseUpOrLeave = (e: React.MouseEvent<HTMLButtonElement>) => {\n clearStepTimeout();\n internalState.current.spinState = 'rest';\n internalState.current.spinDelay = DEFAULT_SPIN_DELAY_MS;\n internalState.current.spinTime = 0;\n };\n\n const handleBlur = (e: React.FocusEvent<HTMLInputElement>) => {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n };\n\n const handleKeyDown = (e: React.KeyboardEvent<HTMLInputElement>) => {\n if (e.key === Keys.ArrowUp) {\n stepValue(e, 'up');\n setSpinState('up');\n } else if (e.key === Keys.ArrowDown) {\n stepValue(e, 'down');\n setSpinState('down');\n } else if (e.key === Keys.PageUp) {\n e.preventDefault();\n stepValue(e, 'upPage');\n setSpinState('up');\n } else if (e.key === Keys.PageDown) {\n e.preventDefault();\n stepValue(e, 'downPage');\n setSpinState('down');\n } else if (!e.shiftKey && e.key === Keys.Home && min !== undefined) {\n commit(e, min);\n setSpinState('down');\n } else if (!e.shiftKey && e.key === Keys.End && max !== undefined) {\n commit(e, max);\n setSpinState('up');\n } else if (e.key === Keys.Enter) {\n commit(e, currentValue, textValue);\n setSpinState('rest');\n } else if (e.key === Keys.Escape) {\n if (internalState.current.previousTextValue) {\n setTextValue(internalState.current.previousTextValue);\n internalState.current.previousTextValue = undefined;\n }\n setSpinState('rest');\n } else {\n setSpinState('rest');\n }\n };\n\n const handleKeyUp = (e: React.KeyboardEvent<HTMLInputElement>) => {\n setSpinState('rest');\n };\n\n const commit = (e: SpinButtonChangeEvent, newValue?: number, newDisplayValue?: string) => {\n const valueChanged = newValue !== undefined && currentValue !== newValue;\n const displayValueChanged =\n newDisplayValue !== undefined &&\n internalState.current.previousTextValue !== undefined &&\n internalState.current.previousTextValue !== newDisplayValue;\n\n let roundedValue;\n if (valueChanged) {\n roundedValue = precisionRound(newValue!, precision);\n setCurrentValue(roundedValue);\n internalState.current.value = roundedValue;\n setAtBound(getBound(roundedValue, min, max));\n }\n\n if (valueChanged || displayValueChanged) {\n onChange?.(e, { value: roundedValue, displayValue: newDisplayValue });\n }\n };\n\n state.input.value = textValue;\n state.input['aria-valuemin'] = min;\n state.input['aria-valuemax'] = max;\n state.input['aria-valuenow'] = currentValue;\n state.input['aria-valuetext'] = state.input['aria-valuetext'] ?? ((value !== undefined && displayValue) || undefined);\n state.input.onChange = useMergedEventCallbacks(state.input.onChange, handleInputChange);\n state.input.onBlur = useMergedEventCallbacks(state.input.onBlur, handleBlur);\n state.input.onKeyDown = useMergedEventCallbacks(state.input.onKeyDown, handleKeyDown);\n state.input.onKeyUp = useMergedEventCallbacks(state.input.onKeyUp, handleKeyUp);\n\n state.incrementButton.onMouseDown = useMergedEventCallbacks(\n handleIncrementMouseDown,\n state.incrementButton.onMouseDown,\n );\n state.incrementButton.onMouseUp = useMergedEventCallbacks(state.incrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.incrementButton.onMouseLeave = useMergedEventCallbacks(\n state.incrementButton.onMouseLeave,\n handleStepMouseUpOrLeave,\n );\n\n state.decrementButton.onMouseDown = useMergedEventCallbacks(\n handleDecrementMouseDown,\n state.decrementButton.onMouseDown,\n );\n state.decrementButton.onMouseUp = useMergedEventCallbacks(state.decrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.decrementButton.onMouseLeave = useMergedEventCallbacks(\n state.decrementButton.onMouseLeave,\n handleStepMouseUpOrLeave,\n );\n\n return state;\n};\n"],"sourceRoot":"../src/"}
@@ -1,2 +1,2 @@
1
1
  export { SpinButton, renderSpinButton_unstable, spinButtonClassNames, useSpinButtonStyles_unstable, useSpinButton_unstable, } from './SpinButton';
2
- export type { SpinButtonOnChangeData, SpinButtonChangeEvent, SpinButtonProps, SpinButtonSlots, SpinButtonState, SpinButtonSpinState, SpinButtonBounds, SpinButtonStrings, } from './SpinButton';
2
+ export type { SpinButtonOnChangeData, SpinButtonChangeEvent, SpinButtonProps, SpinButtonSlots, SpinButtonState, SpinButtonSpinState, SpinButtonBounds, } from './SpinButton';
@@ -1 +1 @@
1
- {"version":3,"sources":["index.ts"],"names":[],"mappings":";;;;;;;AAAA,IAAA,YAAA,gBAAA,OAAA,CAAA,cAAA,CAAA;;AACE,MAAA,CAAA,cAAA,CAAA,OAAA,EAAA,YAAA,EAAA;AAAA,EAAA,UAAA,EAAA,IAAA;AAAA,EAAA,GAAA,EAAA,YAAA;AAAA,WAAA,YAAA,CAAA,UAAA;AAAU;AAAV,CAAA;AACA,MAAA,CAAA,cAAA,CAAA,OAAA,EAAA,2BAAA,EAAA;AAAA,EAAA,UAAA,EAAA,IAAA;AAAA,EAAA,GAAA,EAAA,YAAA;AAAA,WAAA,YAAA,CAAA,yBAAA;AAAyB;AAAzB,CAAA;AACA,MAAA,CAAA,cAAA,CAAA,OAAA,EAAA,sBAAA,EAAA;AAAA,EAAA,UAAA,EAAA,IAAA;AAAA,EAAA,GAAA,EAAA,YAAA;AAAA,WAAA,YAAA,CAAA,oBAAA;AAAoB;AAApB,CAAA;AACA,MAAA,CAAA,cAAA,CAAA,OAAA,EAAA,8BAAA,EAAA;AAAA,EAAA,UAAA,EAAA,IAAA;AAAA,EAAA,GAAA,EAAA,YAAA;AAAA,WAAA,YAAA,CAAA,4BAAA;AAA4B;AAA5B,CAAA;AACA,MAAA,CAAA,cAAA,CAAA,OAAA,EAAA,wBAAA,EAAA;AAAA,EAAA,UAAA,EAAA,IAAA;AAAA,EAAA,GAAA,EAAA,YAAA;AAAA,WAAA,YAAA,CAAA,sBAAA;AAAsB;AAAtB,CAAA","sourcesContent":["export {\n SpinButton,\n renderSpinButton_unstable,\n spinButtonClassNames,\n useSpinButtonStyles_unstable,\n useSpinButton_unstable,\n} from './SpinButton';\nexport type {\n SpinButtonOnChangeData,\n SpinButtonChangeEvent,\n SpinButtonProps,\n SpinButtonSlots,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonBounds,\n SpinButtonStrings,\n} from './SpinButton';\n"],"sourceRoot":"../src/"}
1
+ {"version":3,"sources":["index.ts"],"names":[],"mappings":";;;;;;;AAAA,IAAA,YAAA,gBAAA,OAAA,CAAA,cAAA,CAAA;;AACE,MAAA,CAAA,cAAA,CAAA,OAAA,EAAA,YAAA,EAAA;AAAA,EAAA,UAAA,EAAA,IAAA;AAAA,EAAA,GAAA,EAAA,YAAA;AAAA,WAAA,YAAA,CAAA,UAAA;AAAU;AAAV,CAAA;AACA,MAAA,CAAA,cAAA,CAAA,OAAA,EAAA,2BAAA,EAAA;AAAA,EAAA,UAAA,EAAA,IAAA;AAAA,EAAA,GAAA,EAAA,YAAA;AAAA,WAAA,YAAA,CAAA,yBAAA;AAAyB;AAAzB,CAAA;AACA,MAAA,CAAA,cAAA,CAAA,OAAA,EAAA,sBAAA,EAAA;AAAA,EAAA,UAAA,EAAA,IAAA;AAAA,EAAA,GAAA,EAAA,YAAA;AAAA,WAAA,YAAA,CAAA,oBAAA;AAAoB;AAApB,CAAA;AACA,MAAA,CAAA,cAAA,CAAA,OAAA,EAAA,8BAAA,EAAA;AAAA,EAAA,UAAA,EAAA,IAAA;AAAA,EAAA,GAAA,EAAA,YAAA;AAAA,WAAA,YAAA,CAAA,4BAAA;AAA4B;AAA5B,CAAA;AACA,MAAA,CAAA,cAAA,CAAA,OAAA,EAAA,wBAAA,EAAA;AAAA,EAAA,UAAA,EAAA,IAAA;AAAA,EAAA,GAAA,EAAA,YAAA;AAAA,WAAA,YAAA,CAAA,sBAAA;AAAsB;AAAtB,CAAA","sourcesContent":["export {\n SpinButton,\n renderSpinButton_unstable,\n spinButtonClassNames,\n useSpinButtonStyles_unstable,\n useSpinButton_unstable,\n} from './SpinButton';\nexport type {\n SpinButtonOnChangeData,\n SpinButtonChangeEvent,\n SpinButtonProps,\n SpinButtonSlots,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonBounds,\n} from './SpinButton';\n"],"sourceRoot":"../src/"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@fluentui/react-spinbutton",
3
- "version": "0.0.0-nightly-20220512-0418.1",
3
+ "version": "0.0.0-nightly-20220513-0417.1",
4
4
  "description": "Fluent UI React SpinButton component.",
5
5
  "main": "lib-commonjs/index.js",
6
6
  "module": "lib/index.js",
@@ -28,17 +28,17 @@
28
28
  "devDependencies": {
29
29
  "@fluentui/eslint-plugin": "*",
30
30
  "@fluentui/react-conformance": "*",
31
- "@fluentui/react-conformance-griffel": "0.0.0-nightly-20220512-0418.1",
32
- "@fluentui/react-label": "0.0.0-nightly-20220512-0418.1",
31
+ "@fluentui/react-conformance-griffel": "0.0.0-nightly-20220513-0417.1",
32
+ "@fluentui/react-label": "0.0.0-nightly-20220513-0417.1",
33
33
  "@fluentui/scripts": "^1.0.0"
34
34
  },
35
35
  "dependencies": {
36
36
  "@griffel/react": "1.0.3",
37
- "@fluentui/keyboard-keys": "0.0.0-nightly-20220512-0418.1",
37
+ "@fluentui/keyboard-keys": "0.0.0-nightly-20220513-0417.0",
38
38
  "@fluentui/react-icons": "^2.0.166-rc.3",
39
- "@fluentui/react-input": "0.0.0-nightly-20220512-0418.1",
40
- "@fluentui/react-theme": "0.0.0-nightly-20220512-0418.1",
41
- "@fluentui/react-utilities": "0.0.0-nightly-20220512-0418.1",
39
+ "@fluentui/react-input": "0.0.0-nightly-20220513-0417.1",
40
+ "@fluentui/react-theme": "0.0.0-nightly-20220513-0417.0",
41
+ "@fluentui/react-utilities": "0.0.0-nightly-20220513-0417.0",
42
42
  "tslib": "^2.1.0"
43
43
  },
44
44
  "peerDependencies": {
@@ -1,2 +0,0 @@
1
- import type { SpinButtonStrings } from './SpinButton.types';
2
- export declare const spinButtonDefaultStrings: SpinButtonStrings;
@@ -1,5 +0,0 @@
1
- export const spinButtonDefaultStrings = {
2
- incrementButtonLabel: 'Increment by {step}',
3
- decrementButtonLabel: 'Decrement by {step}'
4
- };
5
- //# sourceMappingURL=SpinButton.strings.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["components/SpinButton/SpinButton.strings.ts"],"names":[],"mappings":"AAEA,OAAO,MAAM,wBAAwB,GAAsB;AACzD,EAAA,oBAAoB,EAAE,qBADmC;AAEzD,EAAA,oBAAoB,EAAE;AAFmC,CAApD","sourcesContent":["import type { SpinButtonStrings } from './SpinButton.types';\n\nexport const spinButtonDefaultStrings: SpinButtonStrings = {\n incrementButtonLabel: 'Increment by {step}',\n decrementButtonLabel: 'Decrement by {step}',\n};\n"],"sourceRoot":"../src/"}
@@ -1,2 +0,0 @@
1
- import type { SpinButtonStrings } from './SpinButton.types';
2
- export declare const spinButtonDefaultStrings: SpinButtonStrings;
@@ -1,11 +0,0 @@
1
- "use strict";
2
-
3
- Object.defineProperty(exports, "__esModule", {
4
- value: true
5
- });
6
- exports.spinButtonDefaultStrings = void 0;
7
- exports.spinButtonDefaultStrings = {
8
- incrementButtonLabel: 'Increment by {step}',
9
- decrementButtonLabel: 'Decrement by {step}'
10
- };
11
- //# sourceMappingURL=SpinButton.strings.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["components/SpinButton/SpinButton.strings.ts"],"names":[],"mappings":";;;;;;AAEa,OAAA,CAAA,wBAAA,GAA8C;AACzD,EAAA,oBAAoB,EAAE,qBADmC;AAEzD,EAAA,oBAAoB,EAAE;AAFmC,CAA9C","sourcesContent":["import type { SpinButtonStrings } from './SpinButton.types';\n\nexport const spinButtonDefaultStrings: SpinButtonStrings = {\n incrementButtonLabel: 'Increment by {step}',\n decrementButtonLabel: 'Decrement by {step}',\n};\n"],"sourceRoot":"../src/"}