@fluentui/react-spinbutton 0.0.0-nightly-20220506-0417.1 → 0.0.0-nightly-20220511-0419.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.json CHANGED
@@ -2,9 +2,9 @@
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  "name": "@fluentui/react-spinbutton",
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  "entries": [
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  {
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- "date": "Fri, 06 May 2022 04:27:22 GMT",
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- "tag": "@fluentui/react-spinbutton_v0.0.0-nightly-20220506-0417.1",
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- "version": "0.0.0-nightly-20220506-0417.1",
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+ "date": "Wed, 11 May 2022 04:31:19 GMT",
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+ "tag": "@fluentui/react-spinbutton_v0.0.0-nightly-20220511-0419.1",
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+ "version": "0.0.0-nightly-20220511-0419.1",
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  "comments": {
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  "prerelease": [
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  {
@@ -13,41 +13,59 @@
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  "commit": "not available",
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  "comment": "Release nightly v9"
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  },
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+ {
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+ "author": "esteban.230@hotmail.com",
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+ "package": "@fluentui/react-spinbutton",
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+ "commit": "0fac2d7a6f35c5fcebaf30da68b9604410fe0eb9",
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+ "comment": "Updated react-label package version to RC."
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+ },
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+ {
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+ "author": "seanmonahan@microsoft.com",
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+ "package": "@fluentui/react-spinbutton",
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+ "commit": "8f40f25712a38b3b3121e7eb71623ce3d5a187e1",
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+ "comment": "react-spinbutton: add aria-valuetext override"
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+ },
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+ {
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+ "author": "seanmonahan@microsoft.com",
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+ "package": "@fluentui/react-spinbutton",
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+ "commit": "2876fdf9a81f0a9a7c5fd0499bd48045b6b5fd5c",
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+ "comment": "react-spinbutton: remove SpinButtonCommons type"
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+ },
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  {
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  "author": "beachball",
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  "package": "@fluentui/react-spinbutton",
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- "comment": "Bump @fluentui/keyboard-keys to v0.0.0-nightly-20220506-0417.1",
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- "commit": "1dbdfe3544ed01dff3baaf5d6b96d3cc8ec5e559"
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+ "comment": "Bump @fluentui/keyboard-keys to v0.0.0-nightly-20220511-0419.1",
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+ "commit": "03a572202e24fe35d789f3009dc25922a002061e"
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  },
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  {
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  "author": "beachball",
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  "package": "@fluentui/react-spinbutton",
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- "comment": "Bump @fluentui/react-input to v0.0.0-nightly-20220506-0417.1",
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- "commit": "1dbdfe3544ed01dff3baaf5d6b96d3cc8ec5e559"
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+ "comment": "Bump @fluentui/react-input to v0.0.0-nightly-20220511-0419.1",
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+ "commit": "03a572202e24fe35d789f3009dc25922a002061e"
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  },
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  {
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  "author": "beachball",
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  "package": "@fluentui/react-spinbutton",
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- "comment": "Bump @fluentui/react-theme to v0.0.0-nightly-20220506-0417.1",
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- "commit": "1dbdfe3544ed01dff3baaf5d6b96d3cc8ec5e559"
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+ "comment": "Bump @fluentui/react-theme to v0.0.0-nightly-20220511-0419.1",
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+ "commit": "03a572202e24fe35d789f3009dc25922a002061e"
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  },
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  {
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  "author": "beachball",
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  "package": "@fluentui/react-spinbutton",
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- "comment": "Bump @fluentui/react-utilities to v0.0.0-nightly-20220506-0417.1",
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- "commit": "1dbdfe3544ed01dff3baaf5d6b96d3cc8ec5e559"
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+ "comment": "Bump @fluentui/react-utilities to v0.0.0-nightly-20220511-0419.1",
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+ "commit": "03a572202e24fe35d789f3009dc25922a002061e"
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  },
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  {
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  "author": "beachball",
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  "package": "@fluentui/react-spinbutton",
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- "comment": "Bump @fluentui/react-conformance-griffel to v0.0.0-nightly-20220506-0417.1",
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- "commit": "1dbdfe3544ed01dff3baaf5d6b96d3cc8ec5e559"
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+ "comment": "Bump @fluentui/react-conformance-griffel to v0.0.0-nightly-20220511-0419.1",
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+ "commit": "03a572202e24fe35d789f3009dc25922a002061e"
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  },
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  {
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  "author": "beachball",
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  "package": "@fluentui/react-spinbutton",
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- "comment": "Bump @fluentui/react-label to v0.0.0-nightly-20220506-0417.1",
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- "commit": "1dbdfe3544ed01dff3baaf5d6b96d3cc8ec5e559"
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+ "comment": "Bump @fluentui/react-label to v0.0.0-nightly-20220511-0419.1",
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+ "commit": "03a572202e24fe35d789f3009dc25922a002061e"
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  }
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  ]
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  }
package/CHANGELOG.md CHANGED
@@ -1,23 +1,26 @@
1
1
  # Change Log - @fluentui/react-spinbutton
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2
 
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- This log was last generated on Fri, 06 May 2022 04:27:22 GMT and should not be manually modified.
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+ This log was last generated on Wed, 11 May 2022 04:31:19 GMT and should not be manually modified.
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  <!-- Start content -->
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- ## [0.0.0-nightly-20220506-0417.1](https://github.com/microsoft/fluentui/tree/@fluentui/react-spinbutton_v0.0.0-nightly-20220506-0417.1)
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+ ## [0.0.0-nightly-20220511-0419.1](https://github.com/microsoft/fluentui/tree/@fluentui/react-spinbutton_v0.0.0-nightly-20220511-0419.1)
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- Fri, 06 May 2022 04:27:22 GMT
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- [Compare changes](https://github.com/microsoft/fluentui/compare/@fluentui/react-spinbutton_v9.0.0-beta.9..@fluentui/react-spinbutton_v0.0.0-nightly-20220506-0417.1)
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+ Wed, 11 May 2022 04:31:19 GMT
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+ [Compare changes](https://github.com/microsoft/fluentui/compare/@fluentui/react-spinbutton_v9.0.0-beta.9..@fluentui/react-spinbutton_v0.0.0-nightly-20220511-0419.1)
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  ### Changes
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  - Release nightly v9 ([commit](https://github.com/microsoft/fluentui/commit/not available) by email not defined)
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- - Bump @fluentui/keyboard-keys to v0.0.0-nightly-20220506-0417.1 ([commit](https://github.com/microsoft/fluentui/commit/1dbdfe3544ed01dff3baaf5d6b96d3cc8ec5e559) by beachball)
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- - Bump @fluentui/react-input to v0.0.0-nightly-20220506-0417.1 ([commit](https://github.com/microsoft/fluentui/commit/1dbdfe3544ed01dff3baaf5d6b96d3cc8ec5e559) by beachball)
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- - Bump @fluentui/react-theme to v0.0.0-nightly-20220506-0417.1 ([commit](https://github.com/microsoft/fluentui/commit/1dbdfe3544ed01dff3baaf5d6b96d3cc8ec5e559) by beachball)
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- - Bump @fluentui/react-utilities to v0.0.0-nightly-20220506-0417.1 ([commit](https://github.com/microsoft/fluentui/commit/1dbdfe3544ed01dff3baaf5d6b96d3cc8ec5e559) by beachball)
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- - Bump @fluentui/react-conformance-griffel to v0.0.0-nightly-20220506-0417.1 ([commit](https://github.com/microsoft/fluentui/commit/1dbdfe3544ed01dff3baaf5d6b96d3cc8ec5e559) by beachball)
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- - Bump @fluentui/react-label to v0.0.0-nightly-20220506-0417.1 ([commit](https://github.com/microsoft/fluentui/commit/1dbdfe3544ed01dff3baaf5d6b96d3cc8ec5e559) by beachball)
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+ - Updated react-label package version to RC. ([PR #22865](https://github.com/microsoft/fluentui/pull/22865) by esteban.230@hotmail.com)
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+ - react-spinbutton: add aria-valuetext override ([PR #22905](https://github.com/microsoft/fluentui/pull/22905) by seanmonahan@microsoft.com)
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+ - react-spinbutton: remove SpinButtonCommons type ([PR #22871](https://github.com/microsoft/fluentui/pull/22871) by seanmonahan@microsoft.com)
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+ - Bump @fluentui/keyboard-keys to v0.0.0-nightly-20220511-0419.1 ([commit](https://github.com/microsoft/fluentui/commit/03a572202e24fe35d789f3009dc25922a002061e) by beachball)
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+ - Bump @fluentui/react-input to v0.0.0-nightly-20220511-0419.1 ([commit](https://github.com/microsoft/fluentui/commit/03a572202e24fe35d789f3009dc25922a002061e) by beachball)
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+ - Bump @fluentui/react-theme to v0.0.0-nightly-20220511-0419.1 ([commit](https://github.com/microsoft/fluentui/commit/03a572202e24fe35d789f3009dc25922a002061e) by beachball)
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+ - Bump @fluentui/react-utilities to v0.0.0-nightly-20220511-0419.1 ([commit](https://github.com/microsoft/fluentui/commit/03a572202e24fe35d789f3009dc25922a002061e) by beachball)
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+ - Bump @fluentui/react-conformance-griffel to v0.0.0-nightly-20220511-0419.1 ([commit](https://github.com/microsoft/fluentui/commit/03a572202e24fe35d789f3009dc25922a002061e) by beachball)
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+ - Bump @fluentui/react-label to v0.0.0-nightly-20220511-0419.1 ([commit](https://github.com/microsoft/fluentui/commit/03a572202e24fe35d789f3009dc25922a002061e) by beachball)
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  ## [9.0.0-beta.9](https://github.com/microsoft/fluentui/tree/@fluentui/react-spinbutton_v9.0.0-beta.9)
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package/dist/index.d.ts CHANGED
@@ -21,22 +21,27 @@ export declare type SpinButtonChangeEvent = React_2.MouseEvent<HTMLButtonElement
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  export declare const spinButtonClassNames: SlotClassNames<SpinButtonSlots>;
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- export declare type SpinButtonCommons = {
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+ export declare type SpinButtonOnChangeData = {
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+ value?: number;
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+ displayValue?: string;
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+ };
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+
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+ /**
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+ * SpinButton Props
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+ */
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+ export declare type SpinButtonProps = Omit<ComponentProps<Partial<SpinButtonSlots>, 'input'>, 'onChange' | 'size'> & {
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+ /**
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+ * Controls the colors and borders of the input.
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+ * @default 'outline'
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+ */
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+ appearance?: 'outline' | 'underline' | 'filledDarker' | 'filledLighter';
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  /**
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  * Initial value of the control (assumed to be valid). Updates to this prop will not be respected.
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  *
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  * Use this if you intend for the SpinButton to be an uncontrolled component which maintains its
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  * own value. For a controlled component, use `value` instead. (Mutually exclusive with `value`.)
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  */
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- defaultValue: number;
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- /**
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- * Current value of the control (assumed to be valid).
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- *
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- * Only provide this if the SpinButton is a controlled component where you are maintaining its
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- * current state and passing updates based on change events; otherwise, use the `defaultValue`
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- * property. (Mutually exclusive with `defaultValue`.)
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- */
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- value: number;
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+ defaultValue?: number;
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  /**
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  * String representation of `value`.
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  *
@@ -47,28 +52,15 @@ export declare type SpinButtonCommons = {
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  * current state and passing updates based on change events. When SpinButton is used as an
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  * uncontrolled component this prop is ignored.
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  */
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- displayValue: string;
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- /**
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- * Min value of the control. If not provided, the control has no minimum value.
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- */
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- min: number;
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+ displayValue?: string;
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  /**
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  * Max value of the control. If not provided, the control has no maximum value.
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  */
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- max: number;
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- /**
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- * Difference between two adjacent values of the control.
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- * This value is used to calculate the precision of the input if no `precision` is given.
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- * The precision calculated this way will always be greater than or equal 0.
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- * @default 1
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- */
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- step: number;
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+ max?: number;
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  /**
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- * Large difference between two values. This should be greater than `step` and is used
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- * when users hit the Page Up or Page Down keys.
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- * @default 1
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+ * Min value of the control. If not provided, the control has no minimum value.
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  */
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- stepPage: number;
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+ min?: number;
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  /**
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  * Callback for when the committed value changes.
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  * - User presses the up/down buttons (on single press or every spin)
@@ -76,40 +68,46 @@ export declare type SpinButtonCommons = {
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  * - User *commits* edits to the input text by focusing away (blurring) or pressing enter.
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  * Note that this is NOT called for every key press while the user is editing.
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  */
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- onChange: (event: SpinButtonChangeEvent, data: SpinButtonOnChangeData) => void;
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+ onChange?: (event: SpinButtonChangeEvent, data: SpinButtonOnChangeData) => void;
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  /**
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  * How many decimal places the value should be rounded to.
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  *
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  * The default is calculated based on the precision of `step`: i.e. if step = 1, precision = 0.
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  * step = 0.0089, precision = 4. step = 300, precision = 2. step = 23.00, precision = 2.
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  */
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- precision: number;
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- /**
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- * Controls the colors and borders of the input.
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- * @default 'outline'
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- */
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- appearance: 'outline' | 'underline' | 'filledDarker' | 'filledLighter';
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+ precision?: number;
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  /**
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  * Size of the input.
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  * @default 'medium'
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  */
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- size: 'small' | 'medium';
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+ size?: 'small' | 'medium';
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+ /**
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+ * Difference between two adjacent values of the control.
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+ * This value is used to calculate the precision of the input if no `precision` is given.
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+ * The precision calculated this way will always be greater than or equal 0.
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+ * @default 1
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+ */
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+ step?: number;
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+ /**
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+ * Large difference between two values. This should be greater than `step` and is used
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+ * when users hit the Page Up or Page Down keys.
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+ * @default 1
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+ */
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+ stepPage?: number;
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  /**
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  * Strings for localizing text in the control.
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  */
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  strings?: SpinButtonStrings;
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- };
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-
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- export declare type SpinButtonOnChangeData = {
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+ /**
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+ * Current value of the control (assumed to be valid).
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+ *
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+ * Only provide this if the SpinButton is a controlled component where you are maintaining its
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+ * current state and passing updates based on change events; otherwise, use the `defaultValue`
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+ * property. (Mutually exclusive with `defaultValue`.)
107
+ */
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  value?: number;
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- displayValue?: string;
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  };
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- /**
109
- * SpinButton Props
110
- */
111
- export declare type SpinButtonProps = Omit<ComponentProps<Partial<SpinButtonSlots>, 'input'>, 'onChange' | 'size'> & Partial<SpinButtonCommons>;
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-
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  export declare type SpinButtonSlots = {
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  /**
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  * The root element of SpinButton is a container `<div>`.
@@ -139,7 +137,7 @@ export declare type SpinButtonSpinState = 'rest' | 'up' | 'down';
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  /**
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  * State used in rendering SpinButton
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  */
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- export declare type SpinButtonState = ComponentState<SpinButtonSlots> & Partial<SpinButtonCommons> & Pick<SpinButtonCommons, 'appearance' | 'size'> & {
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+ export declare type SpinButtonState = ComponentState<SpinButtonSlots> & Required<Pick<SpinButtonProps, 'appearance' | 'size'>> & {
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  /**
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  * State used to track which direction, if any, SpinButton is currently spinning.
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  * @default 'rest'
@@ -23,22 +23,22 @@ export declare type SpinButtonSlots = {
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  */
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  decrementButton: NonNullable<Slot<'button'>>;
25
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  };
26
- export declare type SpinButtonCommons = {
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+ /**
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+ * SpinButton Props
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+ */
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+ export declare type SpinButtonProps = Omit<ComponentProps<Partial<SpinButtonSlots>, 'input'>, 'onChange' | 'size'> & {
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+ /**
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+ * Controls the colors and borders of the input.
32
+ * @default 'outline'
33
+ */
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+ appearance?: 'outline' | 'underline' | 'filledDarker' | 'filledLighter';
27
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  /**
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  * Initial value of the control (assumed to be valid). Updates to this prop will not be respected.
29
37
  *
30
38
  * Use this if you intend for the SpinButton to be an uncontrolled component which maintains its
31
39
  * own value. For a controlled component, use `value` instead. (Mutually exclusive with `value`.)
32
40
  */
33
- defaultValue: number;
34
- /**
35
- * Current value of the control (assumed to be valid).
36
- *
37
- * Only provide this if the SpinButton is a controlled component where you are maintaining its
38
- * current state and passing updates based on change events; otherwise, use the `defaultValue`
39
- * property. (Mutually exclusive with `defaultValue`.)
40
- */
41
- value: number;
41
+ defaultValue?: number;
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  /**
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  * String representation of `value`.
44
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  *
@@ -49,28 +49,15 @@ export declare type SpinButtonCommons = {
49
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  * current state and passing updates based on change events. When SpinButton is used as an
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  * uncontrolled component this prop is ignored.
51
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  */
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- displayValue: string;
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- /**
54
- * Min value of the control. If not provided, the control has no minimum value.
55
- */
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- min: number;
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+ displayValue?: string;
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  /**
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  * Max value of the control. If not provided, the control has no maximum value.
59
55
  */
60
- max: number;
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+ max?: number;
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  /**
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- * Difference between two adjacent values of the control.
63
- * This value is used to calculate the precision of the input if no `precision` is given.
64
- * The precision calculated this way will always be greater than or equal 0.
65
- * @default 1
66
- */
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- step: number;
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- /**
69
- * Large difference between two values. This should be greater than `step` and is used
70
- * when users hit the Page Up or Page Down keys.
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- * @default 1
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+ * Min value of the control. If not provided, the control has no minimum value.
72
59
  */
73
- stepPage: number;
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+ min?: number;
74
61
  /**
75
62
  * Callback for when the committed value changes.
76
63
  * - User presses the up/down buttons (on single press or every spin)
@@ -78,37 +65,49 @@ export declare type SpinButtonCommons = {
78
65
  * - User *commits* edits to the input text by focusing away (blurring) or pressing enter.
79
66
  * Note that this is NOT called for every key press while the user is editing.
80
67
  */
81
- onChange: (event: SpinButtonChangeEvent, data: SpinButtonOnChangeData) => void;
68
+ onChange?: (event: SpinButtonChangeEvent, data: SpinButtonOnChangeData) => void;
82
69
  /**
83
70
  * How many decimal places the value should be rounded to.
84
71
  *
85
72
  * The default is calculated based on the precision of `step`: i.e. if step = 1, precision = 0.
86
73
  * step = 0.0089, precision = 4. step = 300, precision = 2. step = 23.00, precision = 2.
87
74
  */
88
- precision: number;
89
- /**
90
- * Controls the colors and borders of the input.
91
- * @default 'outline'
92
- */
93
- appearance: 'outline' | 'underline' | 'filledDarker' | 'filledLighter';
75
+ precision?: number;
94
76
  /**
95
77
  * Size of the input.
96
78
  * @default 'medium'
97
79
  */
98
- size: 'small' | 'medium';
80
+ size?: 'small' | 'medium';
81
+ /**
82
+ * Difference between two adjacent values of the control.
83
+ * This value is used to calculate the precision of the input if no `precision` is given.
84
+ * The precision calculated this way will always be greater than or equal 0.
85
+ * @default 1
86
+ */
87
+ step?: number;
88
+ /**
89
+ * Large difference between two values. This should be greater than `step` and is used
90
+ * when users hit the Page Up or Page Down keys.
91
+ * @default 1
92
+ */
93
+ stepPage?: number;
99
94
  /**
100
95
  * Strings for localizing text in the control.
101
96
  */
102
97
  strings?: SpinButtonStrings;
98
+ /**
99
+ * Current value of the control (assumed to be valid).
100
+ *
101
+ * Only provide this if the SpinButton is a controlled component where you are maintaining its
102
+ * current state and passing updates based on change events; otherwise, use the `defaultValue`
103
+ * property. (Mutually exclusive with `defaultValue`.)
104
+ */
105
+ value?: number;
103
106
  };
104
- /**
105
- * SpinButton Props
106
- */
107
- export declare type SpinButtonProps = Omit<ComponentProps<Partial<SpinButtonSlots>, 'input'>, 'onChange' | 'size'> & Partial<SpinButtonCommons>;
108
107
  /**
109
108
  * State used in rendering SpinButton
110
109
  */
111
- export declare type SpinButtonState = ComponentState<SpinButtonSlots> & Partial<SpinButtonCommons> & Pick<SpinButtonCommons, 'appearance' | 'size'> & {
110
+ export declare type SpinButtonState = ComponentState<SpinButtonSlots> & Required<Pick<SpinButtonProps, 'appearance' | 'size'>> & {
112
111
  /**
113
112
  * State used to track which direction, if any, SpinButton is currently spinning.
114
113
  * @default 'rest'
@@ -1 +1 @@
1
- {"version":3,"file":"SpinButton.types.js","sourceRoot":"../src/","sources":["components/SpinButton/SpinButton.types.ts"],"names":[],"mappings":"","sourcesContent":["import type { ComponentProps, ComponentState, Slot } from '@fluentui/react-utilities';\n// import { Input } from '@fluentui/react-input';\nimport * as React from 'react';\n\nexport type SpinButtonSlots = {\n /**\n * The root element of SpinButton is a container `<div>`.\n * The root slot receives the `className` and `style` specified on the `<SpinButton>`.\n * All other native props are applied to the primary slot: `input`.\n */\n root: NonNullable<Slot<'span'>>;\n\n /**\n * Input that displays the current value and accepts direct input from the user.\n * Displayed value is formatted.\n *\n * This is the primary slot.\n */\n input: NonNullable<Slot<'input'>>;\n\n /**\n * Renders the increment control.\n */\n incrementButton: NonNullable<Slot<'button'>>;\n\n /**\n * Renders the decrement control.\n */\n decrementButton: NonNullable<Slot<'button'>>;\n};\n\nexport type SpinButtonCommons = {\n /**\n * Initial value of the control (assumed to be valid). Updates to this prop will not be respected.\n *\n * Use this if you intend for the SpinButton to be an uncontrolled component which maintains its\n * own value. For a controlled component, use `value` instead. (Mutually exclusive with `value`.)\n */\n defaultValue: number;\n\n /**\n * Current value of the control (assumed to be valid).\n *\n * Only provide this if the SpinButton is a controlled component where you are maintaining its\n * current state and passing updates based on change events; otherwise, use the `defaultValue`\n * property. (Mutually exclusive with `defaultValue`.)\n */\n value: number;\n\n /**\n * String representation of `value`.\n *\n * Use this when displaying the value to users as something other than a plain number.\n * For example, when displaying currency values this might be \"$1.00\" when value is `1`.\n *\n * Only provide this if the SpinButton is a controlled component where you are maintaining its\n * current state and passing updates based on change events. When SpinButton is used as an\n * uncontrolled component this prop is ignored.\n */\n displayValue: string;\n\n /**\n * Min value of the control. If not provided, the control has no minimum value.\n */\n min: number;\n\n /**\n * Max value of the control. If not provided, the control has no maximum value.\n */\n max: number;\n\n /**\n * Difference between two adjacent values of the control.\n * This value is used to calculate the precision of the input if no `precision` is given.\n * The precision calculated this way will always be greater than or equal 0.\n * @default 1\n */\n step: number;\n\n /**\n * Large difference between two values. This should be greater than `step` and is used\n * when users hit the Page Up or Page Down keys.\n * @default 1\n */\n stepPage: number;\n\n /**\n * Callback for when the committed value changes.\n * - User presses the up/down buttons (on single press or every spin)\n * - User presses the up/down arrow keys (on single press or every spin)\n * - User *commits* edits to the input text by focusing away (blurring) or pressing enter.\n * Note that this is NOT called for every key press while the user is editing.\n */\n onChange: (event: SpinButtonChangeEvent, data: SpinButtonOnChangeData) => void;\n\n /**\n * How many decimal places the value should be rounded to.\n *\n * The default is calculated based on the precision of `step`: i.e. if step = 1, precision = 0.\n * step = 0.0089, precision = 4. step = 300, precision = 2. step = 23.00, precision = 2.\n */\n precision: number;\n\n /**\n * Controls the colors and borders of the input.\n * @default 'outline'\n */\n appearance: 'outline' | 'underline' | 'filledDarker' | 'filledLighter';\n\n /**\n * Size of the input.\n * @default 'medium'\n */\n size: 'small' | 'medium';\n\n /**\n * Strings for localizing text in the control.\n */\n strings?: SpinButtonStrings;\n};\n\n/**\n * SpinButton Props\n */\nexport type SpinButtonProps = Omit<ComponentProps<Partial<SpinButtonSlots>, 'input'>, 'onChange' | 'size'> &\n Partial<SpinButtonCommons>;\n\n/**\n * State used in rendering SpinButton\n */\nexport type SpinButtonState = ComponentState<SpinButtonSlots> &\n Partial<SpinButtonCommons> &\n Pick<SpinButtonCommons, 'appearance' | 'size'> & {\n /**\n * State used to track which direction, if any, SpinButton is currently spinning.\n * @default 'rest'\n */\n spinState: SpinButtonSpinState;\n\n /**\n * State used to track if the value is at the range bounds of [min-max].\n * @default 'none'\n */\n atBound: SpinButtonBounds;\n };\n\nexport type SpinButtonChangeEvent =\n | React.MouseEvent<HTMLButtonElement>\n | React.ChangeEvent<HTMLElement>\n | React.FocusEvent<HTMLInputElement>\n | React.KeyboardEvent<HTMLInputElement>;\n\nexport type SpinButtonOnChangeData = {\n value?: number;\n displayValue?: string;\n};\n\nexport type SpinButtonSpinState = 'rest' | 'up' | 'down';\nexport type SpinButtonBounds = 'none' | 'min' | 'max' | 'both';\n\nexport type SpinButtonStrings = {\n /**\n * Label applied to the increment button.\n * Can include the token \"\\{step\\}\" which will be replaced with the value of the `step` prop.\n */\n incrementButtonLabel: string;\n\n /**\n * Label applied to the decrement button.\n * Can include the token \"\\{step\\}\" which will be replaced with the value of the `step` prop.\n */\n decrementButtonLabel: string;\n};\n"]}
1
+ {"version":3,"file":"SpinButton.types.js","sourceRoot":"../src/","sources":["components/SpinButton/SpinButton.types.ts"],"names":[],"mappings":"","sourcesContent":["import type { ComponentProps, ComponentState, Slot } from '@fluentui/react-utilities';\n// import { Input } from '@fluentui/react-input';\nimport * as React from 'react';\n\nexport type SpinButtonSlots = {\n /**\n * The root element of SpinButton is a container `<div>`.\n * The root slot receives the `className` and `style` specified on the `<SpinButton>`.\n * All other native props are applied to the primary slot: `input`.\n */\n root: NonNullable<Slot<'span'>>;\n\n /**\n * Input that displays the current value and accepts direct input from the user.\n * Displayed value is formatted.\n *\n * This is the primary slot.\n */\n input: NonNullable<Slot<'input'>>;\n\n /**\n * Renders the increment control.\n */\n incrementButton: NonNullable<Slot<'button'>>;\n\n /**\n * Renders the decrement control.\n */\n decrementButton: NonNullable<Slot<'button'>>;\n};\n\n/**\n * SpinButton Props\n */\nexport type SpinButtonProps = Omit<ComponentProps<Partial<SpinButtonSlots>, 'input'>, 'onChange' | 'size'> & {\n /**\n * Controls the colors and borders of the input.\n * @default 'outline'\n */\n appearance?: 'outline' | 'underline' | 'filledDarker' | 'filledLighter';\n\n /**\n * Initial value of the control (assumed to be valid). Updates to this prop will not be respected.\n *\n * Use this if you intend for the SpinButton to be an uncontrolled component which maintains its\n * own value. For a controlled component, use `value` instead. (Mutually exclusive with `value`.)\n */\n defaultValue?: number;\n\n /**\n * String representation of `value`.\n *\n * Use this when displaying the value to users as something other than a plain number.\n * For example, when displaying currency values this might be \"$1.00\" when value is `1`.\n *\n * Only provide this if the SpinButton is a controlled component where you are maintaining its\n * current state and passing updates based on change events. When SpinButton is used as an\n * uncontrolled component this prop is ignored.\n */\n displayValue?: string;\n\n /**\n * Max value of the control. If not provided, the control has no maximum value.\n */\n max?: number;\n\n /**\n * Min value of the control. If not provided, the control has no minimum value.\n */\n min?: number;\n\n /**\n * Callback for when the committed value changes.\n * - User presses the up/down buttons (on single press or every spin)\n * - User presses the up/down arrow keys (on single press or every spin)\n * - User *commits* edits to the input text by focusing away (blurring) or pressing enter.\n * Note that this is NOT called for every key press while the user is editing.\n */\n onChange?: (event: SpinButtonChangeEvent, data: SpinButtonOnChangeData) => void;\n\n /**\n * How many decimal places the value should be rounded to.\n *\n * The default is calculated based on the precision of `step`: i.e. if step = 1, precision = 0.\n * step = 0.0089, precision = 4. step = 300, precision = 2. step = 23.00, precision = 2.\n */\n precision?: number;\n\n /**\n * Size of the input.\n * @default 'medium'\n */\n size?: 'small' | 'medium';\n\n /**\n * Difference between two adjacent values of the control.\n * This value is used to calculate the precision of the input if no `precision` is given.\n * The precision calculated this way will always be greater than or equal 0.\n * @default 1\n */\n step?: number;\n\n /**\n * Large difference between two values. This should be greater than `step` and is used\n * when users hit the Page Up or Page Down keys.\n * @default 1\n */\n stepPage?: number;\n\n /**\n * Strings for localizing text in the control.\n */\n strings?: SpinButtonStrings;\n\n /**\n * Current value of the control (assumed to be valid).\n *\n * Only provide this if the SpinButton is a controlled component where you are maintaining its\n * current state and passing updates based on change events; otherwise, use the `defaultValue`\n * property. (Mutually exclusive with `defaultValue`.)\n */\n value?: number;\n};\n\n/**\n * State used in rendering SpinButton\n */\nexport type SpinButtonState = ComponentState<SpinButtonSlots> &\n Required<Pick<SpinButtonProps, 'appearance' | 'size'>> & {\n /**\n * State used to track which direction, if any, SpinButton is currently spinning.\n * @default 'rest'\n */\n spinState: SpinButtonSpinState;\n\n /**\n * State used to track if the value is at the range bounds of [min-max].\n * @default 'none'\n */\n atBound: SpinButtonBounds;\n };\n\nexport type SpinButtonChangeEvent =\n | React.MouseEvent<HTMLButtonElement>\n | React.ChangeEvent<HTMLElement>\n | React.FocusEvent<HTMLInputElement>\n | React.KeyboardEvent<HTMLInputElement>;\n\nexport type SpinButtonOnChangeData = {\n value?: number;\n displayValue?: string;\n};\n\nexport type SpinButtonSpinState = 'rest' | 'up' | 'down';\nexport type SpinButtonBounds = 'none' | 'min' | 'max' | 'both';\n\nexport type SpinButtonStrings = {\n /**\n * Label applied to the increment button.\n * Can include the token \"\\{step\\}\" which will be replaced with the value of the `step` prop.\n */\n incrementButtonLabel: string;\n\n /**\n * Label applied to the decrement button.\n * Can include the token \"\\{step\\}\" which will be replaced with the value of the `step` prop.\n */\n decrementButtonLabel: string;\n};\n"]}
@@ -23,6 +23,8 @@ const lerp = (start, end, percent) => start + (end - start) * percent;
23
23
 
24
24
 
25
25
  export const useSpinButton_unstable = (props, ref) => {
26
+ var _a;
27
+
26
28
  const nativeProps = getPartitionedNativeProps({
27
29
  props,
28
30
  primarySlotTagName: 'input',
@@ -242,7 +244,7 @@ export const useSpinButton_unstable = (props, ref) => {
242
244
  state.input['aria-valuemin'] = min;
243
245
  state.input['aria-valuemax'] = max;
244
246
  state.input['aria-valuenow'] = currentValue;
245
- state.input['aria-valuetext'] = value !== undefined && displayValue || undefined;
247
+ state.input['aria-valuetext'] = (_a = state.input['aria-valuetext']) !== null && _a !== void 0 ? _a : value !== undefined && displayValue || undefined;
246
248
  state.input.onChange = useMergedEventCallbacks(state.input.onChange, handleInputChange);
247
249
  state.input.onBlur = useMergedEventCallbacks(state.input.onBlur, handleBlur);
248
250
  state.input.onKeyDown = useMergedEventCallbacks(state.input.onKeyDown, handleKeyDown);
@@ -1 +1 @@
1
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* as React from 'react';\nimport {\n getPartitionedNativeProps,\n resolveShorthand,\n useControllableState,\n useMergedEventCallbacks,\n useTimeout,\n} from '@fluentui/react-utilities';\nimport * as Keys from '@fluentui/keyboard-keys';\nimport {\n SpinButtonProps,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonChangeEvent,\n SpinButtonBounds,\n} from './SpinButton.types';\nimport { spinButtonDefaultStrings } from './SpinButton.strings';\nimport { calculatePrecision, precisionRound, getBound, clampWhenInRange } from '../../utils/index';\nimport { ChevronUp16Regular, ChevronDown16Regular } from '@fluentui/react-icons';\n\ntype InternalState = {\n value: number;\n spinState: SpinButtonSpinState;\n spinTime: number;\n spinDelay: number;\n previousTextValue?: string;\n};\n\nconst DEFAULT_SPIN_DELAY_MS = 150;\nconst MIN_SPIN_DELAY_MS = 80;\nconst MAX_SPIN_TIME_MS = 1000;\n\n// This is here to give an ease the mouse held down case.\n// Exact easing it to be defined. Once it is we'll likely\n// pull this out into a util function in the SpinButton package.\nconst lerp = (start: number, end: number, percent: number): number => start + (end - start) * percent;\n\n/**\n * Create the state required to render SpinButton.\n *\n * The returned state can be modified with hooks such as useSpinButtonStyles_unstable,\n * before being passed to renderSpinButton_unstable.\n *\n * @param props - props from this instance of SpinButton\n * @param ref - reference to root HTMLElement of SpinButton\n */\nexport const useSpinButton_unstable = (props: SpinButtonProps, ref: React.Ref<HTMLInputElement>): SpinButtonState => {\n const nativeProps = getPartitionedNativeProps({\n props,\n primarySlotTagName: 'input',\n excludedPropNames: ['onChange', 'size', 'min', 'max'],\n });\n\n const {\n value,\n displayValue,\n defaultValue,\n min,\n max,\n step = 1,\n stepPage = 1,\n precision: precisionFromProps,\n onChange,\n size = 'medium',\n appearance = 'outline',\n root,\n input,\n incrementButton,\n decrementButton,\n strings = spinButtonDefaultStrings,\n } = props;\n\n const precision = React.useMemo(() => {\n return precisionFromProps ?? Math.max(calculatePrecision(step), 0);\n }, [precisionFromProps, step]);\n\n const [currentValue, setCurrentValue] = useControllableState({\n state: value,\n defaultState: defaultValue,\n initialState: 0,\n });\n const [textValue, setTextValue] = React.useState(\n value !== undefined && displayValue !== undefined ? displayValue : String(currentValue),\n );\n const [spinState, setSpinState] = React.useState<SpinButtonSpinState>('rest');\n const [atBound, setAtBound] = React.useState<SpinButtonBounds>('none');\n\n const internalState = React.useRef<InternalState>({\n value: currentValue,\n spinState,\n spinTime: 0,\n spinDelay: DEFAULT_SPIN_DELAY_MS,\n });\n\n const state: SpinButtonState = {\n size,\n appearance,\n spinState,\n atBound,\n\n components: {\n root: 'span',\n input: 'input',\n incrementButton: 'button',\n decrementButton: 'button',\n },\n root: resolveShorthand(root, {\n required: true,\n defaultProps: nativeProps.root,\n }),\n input: resolveShorthand(input, {\n required: true,\n defaultProps: {\n ref,\n autoComplete: 'off',\n role: 'spinbutton',\n appearance: appearance,\n type: 'text',\n ...nativeProps.primary,\n },\n }),\n incrementButton: resolveShorthand(incrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronUp16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': strings.incrementButtonLabel.replace('{step}', step.toString()),\n },\n }),\n decrementButton: resolveShorthand(decrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronDown16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': strings.decrementButtonLabel.replace('{step}', step.toString()),\n },\n }),\n };\n\n const [setStepTimeout, clearStepTimeout] = useTimeout();\n\n React.useEffect(() => {\n let newTextValue;\n if (value !== undefined) {\n const roundedValue = precisionRound(value, precision);\n newTextValue = displayValue ?? String(roundedValue);\n internalState.current.value = roundedValue;\n setAtBound(getBound(roundedValue, min, max));\n } else {\n newTextValue = String(precisionRound(currentValue, precision));\n internalState.current.value = currentValue;\n }\n setTextValue(newTextValue);\n }, [value, displayValue, currentValue, precision, setAtBound, min, max]);\n\n const handleInputChange = (e: React.ChangeEvent<HTMLInputElement>) => {\n if (!internalState.current.previousTextValue) {\n internalState.current.previousTextValue = textValue;\n }\n\n const newValue = e.target.value;\n setTextValue(newValue);\n };\n\n const stepValue = (e: SpinButtonChangeEvent, direction: 'up' | 'down' | 'upPage' | 'downPage') => {\n const dir = direction === 'up' || direction === 'upPage' ? 1 : -1;\n const stepSize = direction === 'upPage' || direction === 'downPage' ? stepPage : step;\n const val = internalState.current.value;\n\n let newValue = val + stepSize * dir;\n if (!Number.isNaN(newValue)) {\n newValue = clampWhenInRange(val, newValue, min, max);\n }\n\n commit(e, newValue);\n\n if (internalState.current.spinState !== 'rest') {\n setStepTimeout(() => {\n // Ease the step speed a bit\n internalState.current.spinTime += internalState.current.spinDelay;\n internalState.current.spinDelay = lerp(\n DEFAULT_SPIN_DELAY_MS,\n MIN_SPIN_DELAY_MS,\n internalState.current.spinTime / MAX_SPIN_TIME_MS,\n );\n stepValue(e, direction);\n }, internalState.current.spinDelay);\n }\n };\n\n const handleIncrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'up';\n stepValue(e, 'up');\n };\n\n const handleDecrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'down';\n stepValue(e, 'down');\n };\n\n const handleStepMouseUpOrLeave = (e: React.MouseEvent<HTMLButtonElement>) => {\n clearStepTimeout();\n internalState.current.spinState = 'rest';\n internalState.current.spinDelay = DEFAULT_SPIN_DELAY_MS;\n internalState.current.spinTime = 0;\n };\n\n const handleBlur = (e: React.FocusEvent<HTMLInputElement>) => {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n };\n\n const handleKeyDown = (e: React.KeyboardEvent<HTMLInputElement>) => {\n if (e.key === Keys.ArrowUp) {\n stepValue(e, 'up');\n setSpinState('up');\n } else if (e.key === Keys.ArrowDown) {\n stepValue(e, 'down');\n setSpinState('down');\n } else if (e.key === Keys.PageUp) {\n e.preventDefault();\n stepValue(e, 'upPage');\n setSpinState('up');\n } else if (e.key === Keys.PageDown) {\n e.preventDefault();\n stepValue(e, 'downPage');\n setSpinState('down');\n } else if (!e.shiftKey && e.key === Keys.Home && min !== undefined) {\n commit(e, min);\n setSpinState('down');\n } else if (!e.shiftKey && e.key === Keys.End && max !== undefined) {\n commit(e, max);\n setSpinState('up');\n } else if (e.key === Keys.Enter) {\n commit(e, currentValue, textValue);\n setSpinState('rest');\n } else if (e.key === Keys.Escape) {\n if (internalState.current.previousTextValue) {\n setTextValue(internalState.current.previousTextValue);\n internalState.current.previousTextValue = undefined;\n }\n setSpinState('rest');\n } else {\n setSpinState('rest');\n }\n };\n\n const handleKeyUp = (e: React.KeyboardEvent<HTMLInputElement>) => {\n setSpinState('rest');\n };\n\n const commit = (e: SpinButtonChangeEvent, newValue?: number, newDisplayValue?: string) => {\n const valueChanged = newValue !== undefined && currentValue !== newValue;\n const displayValueChanged =\n newDisplayValue !== undefined &&\n internalState.current.previousTextValue !== undefined &&\n internalState.current.previousTextValue !== newDisplayValue;\n\n let roundedValue;\n if (valueChanged) {\n roundedValue = precisionRound(newValue!, precision);\n setCurrentValue(roundedValue);\n internalState.current.value = roundedValue;\n setAtBound(getBound(roundedValue, min, max));\n }\n\n if (valueChanged || displayValueChanged) {\n onChange?.(e, { value: roundedValue, displayValue: newDisplayValue });\n }\n };\n\n state.input.value = textValue;\n state.input['aria-valuemin'] = min;\n state.input['aria-valuemax'] = max;\n state.input['aria-valuenow'] = currentValue;\n state.input['aria-valuetext'] = (value !== undefined && displayValue) || undefined;\n state.input.onChange = useMergedEventCallbacks(state.input.onChange, handleInputChange);\n state.input.onBlur = useMergedEventCallbacks(state.input.onBlur, handleBlur);\n state.input.onKeyDown = useMergedEventCallbacks(state.input.onKeyDown, handleKeyDown);\n state.input.onKeyUp = useMergedEventCallbacks(state.input.onKeyUp, handleKeyUp);\n\n state.incrementButton.onMouseDown = useMergedEventCallbacks(\n handleIncrementMouseDown,\n state.incrementButton.onMouseDown,\n );\n state.incrementButton.onMouseUp = useMergedEventCallbacks(state.incrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.incrementButton.onMouseLeave = useMergedEventCallbacks(\n state.incrementButton.onMouseLeave,\n handleStepMouseUpOrLeave,\n );\n\n state.decrementButton.onMouseDown = useMergedEventCallbacks(\n handleDecrementMouseDown,\n state.decrementButton.onMouseDown,\n );\n state.decrementButton.onMouseUp = useMergedEventCallbacks(state.decrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.decrementButton.onMouseLeave = useMergedEventCallbacks(\n state.decrementButton.onMouseLeave,\n handleStepMouseUpOrLeave,\n );\n\n return state;\n};\n"],"sourceRoot":"../src/"}
1
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* as React from 'react';\nimport {\n getPartitionedNativeProps,\n resolveShorthand,\n useControllableState,\n useMergedEventCallbacks,\n useTimeout,\n} from '@fluentui/react-utilities';\nimport * as Keys from '@fluentui/keyboard-keys';\nimport {\n SpinButtonProps,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonChangeEvent,\n SpinButtonBounds,\n} from './SpinButton.types';\nimport { spinButtonDefaultStrings } from './SpinButton.strings';\nimport { calculatePrecision, precisionRound, getBound, clampWhenInRange } from '../../utils/index';\nimport { ChevronUp16Regular, ChevronDown16Regular } from '@fluentui/react-icons';\n\ntype InternalState = {\n value: number;\n spinState: SpinButtonSpinState;\n spinTime: number;\n spinDelay: number;\n previousTextValue?: string;\n};\n\nconst DEFAULT_SPIN_DELAY_MS = 150;\nconst MIN_SPIN_DELAY_MS = 80;\nconst MAX_SPIN_TIME_MS = 1000;\n\n// This is here to give an ease the mouse held down case.\n// Exact easing it to be defined. Once it is we'll likely\n// pull this out into a util function in the SpinButton package.\nconst lerp = (start: number, end: number, percent: number): number => start + (end - start) * percent;\n\n/**\n * Create the state required to render SpinButton.\n *\n * The returned state can be modified with hooks such as useSpinButtonStyles_unstable,\n * before being passed to renderSpinButton_unstable.\n *\n * @param props - props from this instance of SpinButton\n * @param ref - reference to root HTMLElement of SpinButton\n */\nexport const useSpinButton_unstable = (props: SpinButtonProps, ref: React.Ref<HTMLInputElement>): SpinButtonState => {\n const nativeProps = getPartitionedNativeProps({\n props,\n primarySlotTagName: 'input',\n excludedPropNames: ['onChange', 'size', 'min', 'max'],\n });\n\n const {\n value,\n displayValue,\n defaultValue,\n min,\n max,\n step = 1,\n stepPage = 1,\n precision: precisionFromProps,\n onChange,\n size = 'medium',\n appearance = 'outline',\n root,\n input,\n incrementButton,\n decrementButton,\n strings = spinButtonDefaultStrings,\n } = props;\n\n const precision = React.useMemo(() => {\n return precisionFromProps ?? Math.max(calculatePrecision(step), 0);\n }, [precisionFromProps, step]);\n\n const [currentValue, setCurrentValue] = useControllableState({\n state: value,\n defaultState: defaultValue,\n initialState: 0,\n });\n const [textValue, setTextValue] = React.useState(\n value !== undefined && displayValue !== undefined ? displayValue : String(currentValue),\n );\n const [spinState, setSpinState] = React.useState<SpinButtonSpinState>('rest');\n const [atBound, setAtBound] = React.useState<SpinButtonBounds>('none');\n\n const internalState = React.useRef<InternalState>({\n value: currentValue,\n spinState,\n spinTime: 0,\n spinDelay: DEFAULT_SPIN_DELAY_MS,\n });\n\n const state: SpinButtonState = {\n size,\n appearance,\n spinState,\n atBound,\n\n components: {\n root: 'span',\n input: 'input',\n incrementButton: 'button',\n decrementButton: 'button',\n },\n root: resolveShorthand(root, {\n required: true,\n defaultProps: nativeProps.root,\n }),\n input: resolveShorthand(input, {\n required: true,\n defaultProps: {\n ref,\n autoComplete: 'off',\n role: 'spinbutton',\n appearance: appearance,\n type: 'text',\n ...nativeProps.primary,\n },\n }),\n incrementButton: resolveShorthand(incrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronUp16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': strings.incrementButtonLabel.replace('{step}', step.toString()),\n },\n }),\n decrementButton: resolveShorthand(decrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronDown16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': strings.decrementButtonLabel.replace('{step}', step.toString()),\n },\n }),\n };\n\n const [setStepTimeout, clearStepTimeout] = useTimeout();\n\n React.useEffect(() => {\n let newTextValue;\n if (value !== undefined) {\n const roundedValue = precisionRound(value, precision);\n newTextValue = displayValue ?? String(roundedValue);\n internalState.current.value = roundedValue;\n setAtBound(getBound(roundedValue, min, max));\n } else {\n newTextValue = String(precisionRound(currentValue, precision));\n internalState.current.value = currentValue;\n }\n setTextValue(newTextValue);\n }, [value, displayValue, currentValue, precision, setAtBound, min, max]);\n\n const handleInputChange = (e: React.ChangeEvent<HTMLInputElement>) => {\n if (!internalState.current.previousTextValue) {\n internalState.current.previousTextValue = textValue;\n }\n\n const newValue = e.target.value;\n setTextValue(newValue);\n };\n\n const stepValue = (e: SpinButtonChangeEvent, direction: 'up' | 'down' | 'upPage' | 'downPage') => {\n const dir = direction === 'up' || direction === 'upPage' ? 1 : -1;\n const stepSize = direction === 'upPage' || direction === 'downPage' ? stepPage : step;\n const val = internalState.current.value;\n\n let newValue = val + stepSize * dir;\n if (!Number.isNaN(newValue)) {\n newValue = clampWhenInRange(val, newValue, min, max);\n }\n\n commit(e, newValue);\n\n if (internalState.current.spinState !== 'rest') {\n setStepTimeout(() => {\n // Ease the step speed a bit\n internalState.current.spinTime += internalState.current.spinDelay;\n internalState.current.spinDelay = lerp(\n DEFAULT_SPIN_DELAY_MS,\n MIN_SPIN_DELAY_MS,\n internalState.current.spinTime / MAX_SPIN_TIME_MS,\n );\n stepValue(e, direction);\n }, internalState.current.spinDelay);\n }\n };\n\n const handleIncrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'up';\n stepValue(e, 'up');\n };\n\n const handleDecrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'down';\n stepValue(e, 'down');\n };\n\n const handleStepMouseUpOrLeave = (e: React.MouseEvent<HTMLButtonElement>) => {\n clearStepTimeout();\n internalState.current.spinState = 'rest';\n internalState.current.spinDelay = DEFAULT_SPIN_DELAY_MS;\n internalState.current.spinTime = 0;\n };\n\n const handleBlur = (e: React.FocusEvent<HTMLInputElement>) => {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n };\n\n const handleKeyDown = (e: React.KeyboardEvent<HTMLInputElement>) => {\n if (e.key === Keys.ArrowUp) {\n stepValue(e, 'up');\n setSpinState('up');\n } else if (e.key === Keys.ArrowDown) {\n stepValue(e, 'down');\n setSpinState('down');\n } else if (e.key === Keys.PageUp) {\n e.preventDefault();\n stepValue(e, 'upPage');\n setSpinState('up');\n } else if (e.key === Keys.PageDown) {\n e.preventDefault();\n stepValue(e, 'downPage');\n setSpinState('down');\n } else if (!e.shiftKey && e.key === Keys.Home && min !== undefined) {\n commit(e, min);\n setSpinState('down');\n } else if (!e.shiftKey && e.key === Keys.End && max !== undefined) {\n commit(e, max);\n setSpinState('up');\n } else if (e.key === Keys.Enter) {\n commit(e, currentValue, textValue);\n setSpinState('rest');\n } else if (e.key === Keys.Escape) {\n if (internalState.current.previousTextValue) {\n setTextValue(internalState.current.previousTextValue);\n internalState.current.previousTextValue = undefined;\n }\n setSpinState('rest');\n } else {\n setSpinState('rest');\n }\n };\n\n const handleKeyUp = (e: React.KeyboardEvent<HTMLInputElement>) => {\n setSpinState('rest');\n };\n\n const commit = (e: SpinButtonChangeEvent, newValue?: number, newDisplayValue?: string) => {\n const valueChanged = newValue !== undefined && currentValue !== newValue;\n const displayValueChanged =\n newDisplayValue !== undefined &&\n internalState.current.previousTextValue !== undefined &&\n internalState.current.previousTextValue !== newDisplayValue;\n\n let roundedValue;\n if (valueChanged) {\n roundedValue = precisionRound(newValue!, precision);\n setCurrentValue(roundedValue);\n internalState.current.value = roundedValue;\n setAtBound(getBound(roundedValue, min, max));\n }\n\n if (valueChanged || displayValueChanged) {\n onChange?.(e, { value: roundedValue, displayValue: newDisplayValue });\n }\n };\n\n state.input.value = textValue;\n state.input['aria-valuemin'] = min;\n state.input['aria-valuemax'] = max;\n state.input['aria-valuenow'] = currentValue;\n state.input['aria-valuetext'] = state.input['aria-valuetext'] ?? ((value !== undefined && displayValue) || undefined);\n state.input.onChange = useMergedEventCallbacks(state.input.onChange, handleInputChange);\n state.input.onBlur = useMergedEventCallbacks(state.input.onBlur, handleBlur);\n state.input.onKeyDown = useMergedEventCallbacks(state.input.onKeyDown, handleKeyDown);\n state.input.onKeyUp = useMergedEventCallbacks(state.input.onKeyUp, handleKeyUp);\n\n state.incrementButton.onMouseDown = useMergedEventCallbacks(\n handleIncrementMouseDown,\n state.incrementButton.onMouseDown,\n );\n state.incrementButton.onMouseUp = useMergedEventCallbacks(state.incrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.incrementButton.onMouseLeave = useMergedEventCallbacks(\n state.incrementButton.onMouseLeave,\n handleStepMouseUpOrLeave,\n );\n\n state.decrementButton.onMouseDown = useMergedEventCallbacks(\n handleDecrementMouseDown,\n state.decrementButton.onMouseDown,\n );\n state.decrementButton.onMouseUp = useMergedEventCallbacks(state.decrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.decrementButton.onMouseLeave = useMergedEventCallbacks(\n state.decrementButton.onMouseLeave,\n handleStepMouseUpOrLeave,\n );\n\n return state;\n};\n"],"sourceRoot":"../src/"}
package/lib/index.d.ts CHANGED
@@ -1,2 +1,2 @@
1
1
  export { SpinButton, renderSpinButton_unstable, spinButtonClassNames, useSpinButtonStyles_unstable, useSpinButton_unstable, } from './SpinButton';
2
- export type { SpinButtonOnChangeData, SpinButtonChangeEvent, SpinButtonCommons, SpinButtonProps, SpinButtonSlots, SpinButtonState, SpinButtonSpinState, SpinButtonBounds, SpinButtonStrings, } from './SpinButton';
2
+ export type { SpinButtonOnChangeData, SpinButtonChangeEvent, SpinButtonProps, SpinButtonSlots, SpinButtonState, SpinButtonSpinState, SpinButtonBounds, SpinButtonStrings, } from './SpinButton';
package/lib/index.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"sources":["index.ts"],"names":[],"mappings":"AAAA,SACE,UADF,EAEE,yBAFF,EAGE,oBAHF,EAIE,4BAJF,EAKE,sBALF,QAMO,cANP","sourcesContent":["export {\n SpinButton,\n renderSpinButton_unstable,\n spinButtonClassNames,\n useSpinButtonStyles_unstable,\n useSpinButton_unstable,\n} from './SpinButton';\nexport type {\n SpinButtonOnChangeData,\n SpinButtonChangeEvent,\n SpinButtonCommons,\n SpinButtonProps,\n SpinButtonSlots,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonBounds,\n SpinButtonStrings,\n} from './SpinButton';\n"],"sourceRoot":"../src/"}
1
+ {"version":3,"sources":["index.ts"],"names":[],"mappings":"AAAA,SACE,UADF,EAEE,yBAFF,EAGE,oBAHF,EAIE,4BAJF,EAKE,sBALF,QAMO,cANP","sourcesContent":["export {\n SpinButton,\n renderSpinButton_unstable,\n spinButtonClassNames,\n useSpinButtonStyles_unstable,\n useSpinButton_unstable,\n} from './SpinButton';\nexport type {\n SpinButtonOnChangeData,\n SpinButtonChangeEvent,\n SpinButtonProps,\n SpinButtonSlots,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonBounds,\n SpinButtonStrings,\n} from './SpinButton';\n"],"sourceRoot":"../src/"}
@@ -23,22 +23,22 @@ export declare type SpinButtonSlots = {
23
23
  */
24
24
  decrementButton: NonNullable<Slot<'button'>>;
25
25
  };
26
- export declare type SpinButtonCommons = {
26
+ /**
27
+ * SpinButton Props
28
+ */
29
+ export declare type SpinButtonProps = Omit<ComponentProps<Partial<SpinButtonSlots>, 'input'>, 'onChange' | 'size'> & {
30
+ /**
31
+ * Controls the colors and borders of the input.
32
+ * @default 'outline'
33
+ */
34
+ appearance?: 'outline' | 'underline' | 'filledDarker' | 'filledLighter';
27
35
  /**
28
36
  * Initial value of the control (assumed to be valid). Updates to this prop will not be respected.
29
37
  *
30
38
  * Use this if you intend for the SpinButton to be an uncontrolled component which maintains its
31
39
  * own value. For a controlled component, use `value` instead. (Mutually exclusive with `value`.)
32
40
  */
33
- defaultValue: number;
34
- /**
35
- * Current value of the control (assumed to be valid).
36
- *
37
- * Only provide this if the SpinButton is a controlled component where you are maintaining its
38
- * current state and passing updates based on change events; otherwise, use the `defaultValue`
39
- * property. (Mutually exclusive with `defaultValue`.)
40
- */
41
- value: number;
41
+ defaultValue?: number;
42
42
  /**
43
43
  * String representation of `value`.
44
44
  *
@@ -49,28 +49,15 @@ export declare type SpinButtonCommons = {
49
49
  * current state and passing updates based on change events. When SpinButton is used as an
50
50
  * uncontrolled component this prop is ignored.
51
51
  */
52
- displayValue: string;
53
- /**
54
- * Min value of the control. If not provided, the control has no minimum value.
55
- */
56
- min: number;
52
+ displayValue?: string;
57
53
  /**
58
54
  * Max value of the control. If not provided, the control has no maximum value.
59
55
  */
60
- max: number;
56
+ max?: number;
61
57
  /**
62
- * Difference between two adjacent values of the control.
63
- * This value is used to calculate the precision of the input if no `precision` is given.
64
- * The precision calculated this way will always be greater than or equal 0.
65
- * @default 1
66
- */
67
- step: number;
68
- /**
69
- * Large difference between two values. This should be greater than `step` and is used
70
- * when users hit the Page Up or Page Down keys.
71
- * @default 1
58
+ * Min value of the control. If not provided, the control has no minimum value.
72
59
  */
73
- stepPage: number;
60
+ min?: number;
74
61
  /**
75
62
  * Callback for when the committed value changes.
76
63
  * - User presses the up/down buttons (on single press or every spin)
@@ -78,37 +65,49 @@ export declare type SpinButtonCommons = {
78
65
  * - User *commits* edits to the input text by focusing away (blurring) or pressing enter.
79
66
  * Note that this is NOT called for every key press while the user is editing.
80
67
  */
81
- onChange: (event: SpinButtonChangeEvent, data: SpinButtonOnChangeData) => void;
68
+ onChange?: (event: SpinButtonChangeEvent, data: SpinButtonOnChangeData) => void;
82
69
  /**
83
70
  * How many decimal places the value should be rounded to.
84
71
  *
85
72
  * The default is calculated based on the precision of `step`: i.e. if step = 1, precision = 0.
86
73
  * step = 0.0089, precision = 4. step = 300, precision = 2. step = 23.00, precision = 2.
87
74
  */
88
- precision: number;
89
- /**
90
- * Controls the colors and borders of the input.
91
- * @default 'outline'
92
- */
93
- appearance: 'outline' | 'underline' | 'filledDarker' | 'filledLighter';
75
+ precision?: number;
94
76
  /**
95
77
  * Size of the input.
96
78
  * @default 'medium'
97
79
  */
98
- size: 'small' | 'medium';
80
+ size?: 'small' | 'medium';
81
+ /**
82
+ * Difference between two adjacent values of the control.
83
+ * This value is used to calculate the precision of the input if no `precision` is given.
84
+ * The precision calculated this way will always be greater than or equal 0.
85
+ * @default 1
86
+ */
87
+ step?: number;
88
+ /**
89
+ * Large difference between two values. This should be greater than `step` and is used
90
+ * when users hit the Page Up or Page Down keys.
91
+ * @default 1
92
+ */
93
+ stepPage?: number;
99
94
  /**
100
95
  * Strings for localizing text in the control.
101
96
  */
102
97
  strings?: SpinButtonStrings;
98
+ /**
99
+ * Current value of the control (assumed to be valid).
100
+ *
101
+ * Only provide this if the SpinButton is a controlled component where you are maintaining its
102
+ * current state and passing updates based on change events; otherwise, use the `defaultValue`
103
+ * property. (Mutually exclusive with `defaultValue`.)
104
+ */
105
+ value?: number;
103
106
  };
104
- /**
105
- * SpinButton Props
106
- */
107
- export declare type SpinButtonProps = Omit<ComponentProps<Partial<SpinButtonSlots>, 'input'>, 'onChange' | 'size'> & Partial<SpinButtonCommons>;
108
107
  /**
109
108
  * State used in rendering SpinButton
110
109
  */
111
- export declare type SpinButtonState = ComponentState<SpinButtonSlots> & Partial<SpinButtonCommons> & Pick<SpinButtonCommons, 'appearance' | 'size'> & {
110
+ export declare type SpinButtonState = ComponentState<SpinButtonSlots> & Required<Pick<SpinButtonProps, 'appearance' | 'size'>> & {
112
111
  /**
113
112
  * State used to track which direction, if any, SpinButton is currently spinning.
114
113
  * @default 'rest'
@@ -36,6 +36,8 @@ const lerp = (start, end, percent) => start + (end - start) * percent;
36
36
 
37
37
 
38
38
  const useSpinButton_unstable = (props, ref) => {
39
+ var _a;
40
+
39
41
  const nativeProps = react_utilities_1.getPartitionedNativeProps({
40
42
  props,
41
43
  primarySlotTagName: 'input',
@@ -255,7 +257,7 @@ const useSpinButton_unstable = (props, ref) => {
255
257
  state.input['aria-valuemin'] = min;
256
258
  state.input['aria-valuemax'] = max;
257
259
  state.input['aria-valuenow'] = currentValue;
258
- state.input['aria-valuetext'] = value !== undefined && displayValue || undefined;
260
+ state.input['aria-valuetext'] = (_a = state.input['aria-valuetext']) !== null && _a !== void 0 ? _a : value !== undefined && displayValue || undefined;
259
261
  state.input.onChange = react_utilities_1.useMergedEventCallbacks(state.input.onChange, handleInputChange);
260
262
  state.input.onBlur = react_utilities_1.useMergedEventCallbacks(state.input.onBlur, handleBlur);
261
263
  state.input.onKeyDown = react_utilities_1.useMergedEventCallbacks(state.input.onKeyDown, handleKeyDown);
@@ -1 +1 @@
1
- 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* as React from 'react';\nimport {\n getPartitionedNativeProps,\n resolveShorthand,\n useControllableState,\n useMergedEventCallbacks,\n useTimeout,\n} from '@fluentui/react-utilities';\nimport * as Keys from '@fluentui/keyboard-keys';\nimport {\n SpinButtonProps,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonChangeEvent,\n SpinButtonBounds,\n} from './SpinButton.types';\nimport { spinButtonDefaultStrings } from './SpinButton.strings';\nimport { calculatePrecision, precisionRound, getBound, clampWhenInRange } from '../../utils/index';\nimport { ChevronUp16Regular, ChevronDown16Regular } from '@fluentui/react-icons';\n\ntype InternalState = {\n value: number;\n spinState: SpinButtonSpinState;\n spinTime: number;\n spinDelay: number;\n previousTextValue?: string;\n};\n\nconst DEFAULT_SPIN_DELAY_MS = 150;\nconst MIN_SPIN_DELAY_MS = 80;\nconst MAX_SPIN_TIME_MS = 1000;\n\n// This is here to give an ease the mouse held down case.\n// Exact easing it to be defined. Once it is we'll likely\n// pull this out into a util function in the SpinButton package.\nconst lerp = (start: number, end: number, percent: number): number => start + (end - start) * percent;\n\n/**\n * Create the state required to render SpinButton.\n *\n * The returned state can be modified with hooks such as useSpinButtonStyles_unstable,\n * before being passed to renderSpinButton_unstable.\n *\n * @param props - props from this instance of SpinButton\n * @param ref - reference to root HTMLElement of SpinButton\n */\nexport const useSpinButton_unstable = (props: SpinButtonProps, ref: React.Ref<HTMLInputElement>): SpinButtonState => {\n const nativeProps = getPartitionedNativeProps({\n props,\n primarySlotTagName: 'input',\n excludedPropNames: ['onChange', 'size', 'min', 'max'],\n });\n\n const {\n value,\n displayValue,\n defaultValue,\n min,\n max,\n step = 1,\n stepPage = 1,\n precision: precisionFromProps,\n onChange,\n size = 'medium',\n appearance = 'outline',\n root,\n input,\n incrementButton,\n decrementButton,\n strings = spinButtonDefaultStrings,\n } = props;\n\n const precision = React.useMemo(() => {\n return precisionFromProps ?? Math.max(calculatePrecision(step), 0);\n }, [precisionFromProps, step]);\n\n const [currentValue, setCurrentValue] = useControllableState({\n state: value,\n defaultState: defaultValue,\n initialState: 0,\n });\n const [textValue, setTextValue] = React.useState(\n value !== undefined && displayValue !== undefined ? displayValue : String(currentValue),\n );\n const [spinState, setSpinState] = React.useState<SpinButtonSpinState>('rest');\n const [atBound, setAtBound] = React.useState<SpinButtonBounds>('none');\n\n const internalState = React.useRef<InternalState>({\n value: currentValue,\n spinState,\n spinTime: 0,\n spinDelay: DEFAULT_SPIN_DELAY_MS,\n });\n\n const state: SpinButtonState = {\n size,\n appearance,\n spinState,\n atBound,\n\n components: {\n root: 'span',\n input: 'input',\n incrementButton: 'button',\n decrementButton: 'button',\n },\n root: resolveShorthand(root, {\n required: true,\n defaultProps: nativeProps.root,\n }),\n input: resolveShorthand(input, {\n required: true,\n defaultProps: {\n ref,\n autoComplete: 'off',\n role: 'spinbutton',\n appearance: appearance,\n type: 'text',\n ...nativeProps.primary,\n },\n }),\n incrementButton: resolveShorthand(incrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronUp16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': strings.incrementButtonLabel.replace('{step}', step.toString()),\n },\n }),\n decrementButton: resolveShorthand(decrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronDown16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': strings.decrementButtonLabel.replace('{step}', step.toString()),\n },\n }),\n };\n\n const [setStepTimeout, clearStepTimeout] = useTimeout();\n\n React.useEffect(() => {\n let newTextValue;\n if (value !== undefined) {\n const roundedValue = precisionRound(value, precision);\n newTextValue = displayValue ?? String(roundedValue);\n internalState.current.value = roundedValue;\n setAtBound(getBound(roundedValue, min, max));\n } else {\n newTextValue = String(precisionRound(currentValue, precision));\n internalState.current.value = currentValue;\n }\n setTextValue(newTextValue);\n }, [value, displayValue, currentValue, precision, setAtBound, min, max]);\n\n const handleInputChange = (e: React.ChangeEvent<HTMLInputElement>) => {\n if (!internalState.current.previousTextValue) {\n internalState.current.previousTextValue = textValue;\n }\n\n const newValue = e.target.value;\n setTextValue(newValue);\n };\n\n const stepValue = (e: SpinButtonChangeEvent, direction: 'up' | 'down' | 'upPage' | 'downPage') => {\n const dir = direction === 'up' || direction === 'upPage' ? 1 : -1;\n const stepSize = direction === 'upPage' || direction === 'downPage' ? stepPage : step;\n const val = internalState.current.value;\n\n let newValue = val + stepSize * dir;\n if (!Number.isNaN(newValue)) {\n newValue = clampWhenInRange(val, newValue, min, max);\n }\n\n commit(e, newValue);\n\n if (internalState.current.spinState !== 'rest') {\n setStepTimeout(() => {\n // Ease the step speed a bit\n internalState.current.spinTime += internalState.current.spinDelay;\n internalState.current.spinDelay = lerp(\n DEFAULT_SPIN_DELAY_MS,\n MIN_SPIN_DELAY_MS,\n internalState.current.spinTime / MAX_SPIN_TIME_MS,\n );\n stepValue(e, direction);\n }, internalState.current.spinDelay);\n }\n };\n\n const handleIncrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'up';\n stepValue(e, 'up');\n };\n\n const handleDecrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'down';\n stepValue(e, 'down');\n };\n\n const handleStepMouseUpOrLeave = (e: React.MouseEvent<HTMLButtonElement>) => {\n clearStepTimeout();\n internalState.current.spinState = 'rest';\n internalState.current.spinDelay = DEFAULT_SPIN_DELAY_MS;\n internalState.current.spinTime = 0;\n };\n\n const handleBlur = (e: React.FocusEvent<HTMLInputElement>) => {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n };\n\n const handleKeyDown = (e: React.KeyboardEvent<HTMLInputElement>) => {\n if (e.key === Keys.ArrowUp) {\n stepValue(e, 'up');\n setSpinState('up');\n } else if (e.key === Keys.ArrowDown) {\n stepValue(e, 'down');\n setSpinState('down');\n } else if (e.key === Keys.PageUp) {\n e.preventDefault();\n stepValue(e, 'upPage');\n setSpinState('up');\n } else if (e.key === Keys.PageDown) {\n e.preventDefault();\n stepValue(e, 'downPage');\n setSpinState('down');\n } else if (!e.shiftKey && e.key === Keys.Home && min !== undefined) {\n commit(e, min);\n setSpinState('down');\n } else if (!e.shiftKey && e.key === Keys.End && max !== undefined) {\n commit(e, max);\n setSpinState('up');\n } else if (e.key === Keys.Enter) {\n commit(e, currentValue, textValue);\n setSpinState('rest');\n } else if (e.key === Keys.Escape) {\n if (internalState.current.previousTextValue) {\n setTextValue(internalState.current.previousTextValue);\n internalState.current.previousTextValue = undefined;\n }\n setSpinState('rest');\n } else {\n setSpinState('rest');\n }\n };\n\n const handleKeyUp = (e: React.KeyboardEvent<HTMLInputElement>) => {\n setSpinState('rest');\n };\n\n const commit = (e: SpinButtonChangeEvent, newValue?: number, newDisplayValue?: string) => {\n const valueChanged = newValue !== undefined && currentValue !== newValue;\n const displayValueChanged =\n newDisplayValue !== undefined &&\n internalState.current.previousTextValue !== undefined &&\n internalState.current.previousTextValue !== newDisplayValue;\n\n let roundedValue;\n if (valueChanged) {\n roundedValue = precisionRound(newValue!, precision);\n setCurrentValue(roundedValue);\n internalState.current.value = roundedValue;\n setAtBound(getBound(roundedValue, min, max));\n }\n\n if (valueChanged || displayValueChanged) {\n onChange?.(e, { value: roundedValue, displayValue: newDisplayValue });\n }\n };\n\n state.input.value = textValue;\n state.input['aria-valuemin'] = min;\n state.input['aria-valuemax'] = max;\n state.input['aria-valuenow'] = currentValue;\n state.input['aria-valuetext'] = (value !== undefined && displayValue) || undefined;\n state.input.onChange = useMergedEventCallbacks(state.input.onChange, handleInputChange);\n state.input.onBlur = useMergedEventCallbacks(state.input.onBlur, handleBlur);\n state.input.onKeyDown = useMergedEventCallbacks(state.input.onKeyDown, handleKeyDown);\n state.input.onKeyUp = useMergedEventCallbacks(state.input.onKeyUp, handleKeyUp);\n\n state.incrementButton.onMouseDown = useMergedEventCallbacks(\n handleIncrementMouseDown,\n state.incrementButton.onMouseDown,\n );\n state.incrementButton.onMouseUp = useMergedEventCallbacks(state.incrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.incrementButton.onMouseLeave = useMergedEventCallbacks(\n state.incrementButton.onMouseLeave,\n handleStepMouseUpOrLeave,\n );\n\n state.decrementButton.onMouseDown = useMergedEventCallbacks(\n handleDecrementMouseDown,\n state.decrementButton.onMouseDown,\n );\n state.decrementButton.onMouseUp = useMergedEventCallbacks(state.decrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.decrementButton.onMouseLeave = useMergedEventCallbacks(\n state.decrementButton.onMouseLeave,\n handleStepMouseUpOrLeave,\n );\n\n return state;\n};\n"],"sourceRoot":"../src/"}
1
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* as React from 'react';\nimport {\n getPartitionedNativeProps,\n resolveShorthand,\n useControllableState,\n useMergedEventCallbacks,\n useTimeout,\n} from '@fluentui/react-utilities';\nimport * as Keys from '@fluentui/keyboard-keys';\nimport {\n SpinButtonProps,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonChangeEvent,\n SpinButtonBounds,\n} from './SpinButton.types';\nimport { spinButtonDefaultStrings } from './SpinButton.strings';\nimport { calculatePrecision, precisionRound, getBound, clampWhenInRange } from '../../utils/index';\nimport { ChevronUp16Regular, ChevronDown16Regular } from '@fluentui/react-icons';\n\ntype InternalState = {\n value: number;\n spinState: SpinButtonSpinState;\n spinTime: number;\n spinDelay: number;\n previousTextValue?: string;\n};\n\nconst DEFAULT_SPIN_DELAY_MS = 150;\nconst MIN_SPIN_DELAY_MS = 80;\nconst MAX_SPIN_TIME_MS = 1000;\n\n// This is here to give an ease the mouse held down case.\n// Exact easing it to be defined. Once it is we'll likely\n// pull this out into a util function in the SpinButton package.\nconst lerp = (start: number, end: number, percent: number): number => start + (end - start) * percent;\n\n/**\n * Create the state required to render SpinButton.\n *\n * The returned state can be modified with hooks such as useSpinButtonStyles_unstable,\n * before being passed to renderSpinButton_unstable.\n *\n * @param props - props from this instance of SpinButton\n * @param ref - reference to root HTMLElement of SpinButton\n */\nexport const useSpinButton_unstable = (props: SpinButtonProps, ref: React.Ref<HTMLInputElement>): SpinButtonState => {\n const nativeProps = getPartitionedNativeProps({\n props,\n primarySlotTagName: 'input',\n excludedPropNames: ['onChange', 'size', 'min', 'max'],\n });\n\n const {\n value,\n displayValue,\n defaultValue,\n min,\n max,\n step = 1,\n stepPage = 1,\n precision: precisionFromProps,\n onChange,\n size = 'medium',\n appearance = 'outline',\n root,\n input,\n incrementButton,\n decrementButton,\n strings = spinButtonDefaultStrings,\n } = props;\n\n const precision = React.useMemo(() => {\n return precisionFromProps ?? Math.max(calculatePrecision(step), 0);\n }, [precisionFromProps, step]);\n\n const [currentValue, setCurrentValue] = useControllableState({\n state: value,\n defaultState: defaultValue,\n initialState: 0,\n });\n const [textValue, setTextValue] = React.useState(\n value !== undefined && displayValue !== undefined ? displayValue : String(currentValue),\n );\n const [spinState, setSpinState] = React.useState<SpinButtonSpinState>('rest');\n const [atBound, setAtBound] = React.useState<SpinButtonBounds>('none');\n\n const internalState = React.useRef<InternalState>({\n value: currentValue,\n spinState,\n spinTime: 0,\n spinDelay: DEFAULT_SPIN_DELAY_MS,\n });\n\n const state: SpinButtonState = {\n size,\n appearance,\n spinState,\n atBound,\n\n components: {\n root: 'span',\n input: 'input',\n incrementButton: 'button',\n decrementButton: 'button',\n },\n root: resolveShorthand(root, {\n required: true,\n defaultProps: nativeProps.root,\n }),\n input: resolveShorthand(input, {\n required: true,\n defaultProps: {\n ref,\n autoComplete: 'off',\n role: 'spinbutton',\n appearance: appearance,\n type: 'text',\n ...nativeProps.primary,\n },\n }),\n incrementButton: resolveShorthand(incrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronUp16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': strings.incrementButtonLabel.replace('{step}', step.toString()),\n },\n }),\n decrementButton: resolveShorthand(decrementButton, {\n required: true,\n defaultProps: {\n tabIndex: -1,\n children: <ChevronDown16Regular />,\n disabled: nativeProps.primary.disabled,\n 'aria-label': strings.decrementButtonLabel.replace('{step}', step.toString()),\n },\n }),\n };\n\n const [setStepTimeout, clearStepTimeout] = useTimeout();\n\n React.useEffect(() => {\n let newTextValue;\n if (value !== undefined) {\n const roundedValue = precisionRound(value, precision);\n newTextValue = displayValue ?? String(roundedValue);\n internalState.current.value = roundedValue;\n setAtBound(getBound(roundedValue, min, max));\n } else {\n newTextValue = String(precisionRound(currentValue, precision));\n internalState.current.value = currentValue;\n }\n setTextValue(newTextValue);\n }, [value, displayValue, currentValue, precision, setAtBound, min, max]);\n\n const handleInputChange = (e: React.ChangeEvent<HTMLInputElement>) => {\n if (!internalState.current.previousTextValue) {\n internalState.current.previousTextValue = textValue;\n }\n\n const newValue = e.target.value;\n setTextValue(newValue);\n };\n\n const stepValue = (e: SpinButtonChangeEvent, direction: 'up' | 'down' | 'upPage' | 'downPage') => {\n const dir = direction === 'up' || direction === 'upPage' ? 1 : -1;\n const stepSize = direction === 'upPage' || direction === 'downPage' ? stepPage : step;\n const val = internalState.current.value;\n\n let newValue = val + stepSize * dir;\n if (!Number.isNaN(newValue)) {\n newValue = clampWhenInRange(val, newValue, min, max);\n }\n\n commit(e, newValue);\n\n if (internalState.current.spinState !== 'rest') {\n setStepTimeout(() => {\n // Ease the step speed a bit\n internalState.current.spinTime += internalState.current.spinDelay;\n internalState.current.spinDelay = lerp(\n DEFAULT_SPIN_DELAY_MS,\n MIN_SPIN_DELAY_MS,\n internalState.current.spinTime / MAX_SPIN_TIME_MS,\n );\n stepValue(e, direction);\n }, internalState.current.spinDelay);\n }\n };\n\n const handleIncrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'up';\n stepValue(e, 'up');\n };\n\n const handleDecrementMouseDown = (e: React.MouseEvent<HTMLButtonElement>) => {\n internalState.current.spinState = 'down';\n stepValue(e, 'down');\n };\n\n const handleStepMouseUpOrLeave = (e: React.MouseEvent<HTMLButtonElement>) => {\n clearStepTimeout();\n internalState.current.spinState = 'rest';\n internalState.current.spinDelay = DEFAULT_SPIN_DELAY_MS;\n internalState.current.spinTime = 0;\n };\n\n const handleBlur = (e: React.FocusEvent<HTMLInputElement>) => {\n commit(e, currentValue, textValue);\n internalState.current.previousTextValue = undefined;\n };\n\n const handleKeyDown = (e: React.KeyboardEvent<HTMLInputElement>) => {\n if (e.key === Keys.ArrowUp) {\n stepValue(e, 'up');\n setSpinState('up');\n } else if (e.key === Keys.ArrowDown) {\n stepValue(e, 'down');\n setSpinState('down');\n } else if (e.key === Keys.PageUp) {\n e.preventDefault();\n stepValue(e, 'upPage');\n setSpinState('up');\n } else if (e.key === Keys.PageDown) {\n e.preventDefault();\n stepValue(e, 'downPage');\n setSpinState('down');\n } else if (!e.shiftKey && e.key === Keys.Home && min !== undefined) {\n commit(e, min);\n setSpinState('down');\n } else if (!e.shiftKey && e.key === Keys.End && max !== undefined) {\n commit(e, max);\n setSpinState('up');\n } else if (e.key === Keys.Enter) {\n commit(e, currentValue, textValue);\n setSpinState('rest');\n } else if (e.key === Keys.Escape) {\n if (internalState.current.previousTextValue) {\n setTextValue(internalState.current.previousTextValue);\n internalState.current.previousTextValue = undefined;\n }\n setSpinState('rest');\n } else {\n setSpinState('rest');\n }\n };\n\n const handleKeyUp = (e: React.KeyboardEvent<HTMLInputElement>) => {\n setSpinState('rest');\n };\n\n const commit = (e: SpinButtonChangeEvent, newValue?: number, newDisplayValue?: string) => {\n const valueChanged = newValue !== undefined && currentValue !== newValue;\n const displayValueChanged =\n newDisplayValue !== undefined &&\n internalState.current.previousTextValue !== undefined &&\n internalState.current.previousTextValue !== newDisplayValue;\n\n let roundedValue;\n if (valueChanged) {\n roundedValue = precisionRound(newValue!, precision);\n setCurrentValue(roundedValue);\n internalState.current.value = roundedValue;\n setAtBound(getBound(roundedValue, min, max));\n }\n\n if (valueChanged || displayValueChanged) {\n onChange?.(e, { value: roundedValue, displayValue: newDisplayValue });\n }\n };\n\n state.input.value = textValue;\n state.input['aria-valuemin'] = min;\n state.input['aria-valuemax'] = max;\n state.input['aria-valuenow'] = currentValue;\n state.input['aria-valuetext'] = state.input['aria-valuetext'] ?? ((value !== undefined && displayValue) || undefined);\n state.input.onChange = useMergedEventCallbacks(state.input.onChange, handleInputChange);\n state.input.onBlur = useMergedEventCallbacks(state.input.onBlur, handleBlur);\n state.input.onKeyDown = useMergedEventCallbacks(state.input.onKeyDown, handleKeyDown);\n state.input.onKeyUp = useMergedEventCallbacks(state.input.onKeyUp, handleKeyUp);\n\n state.incrementButton.onMouseDown = useMergedEventCallbacks(\n handleIncrementMouseDown,\n state.incrementButton.onMouseDown,\n );\n state.incrementButton.onMouseUp = useMergedEventCallbacks(state.incrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.incrementButton.onMouseLeave = useMergedEventCallbacks(\n state.incrementButton.onMouseLeave,\n handleStepMouseUpOrLeave,\n );\n\n state.decrementButton.onMouseDown = useMergedEventCallbacks(\n handleDecrementMouseDown,\n state.decrementButton.onMouseDown,\n );\n state.decrementButton.onMouseUp = useMergedEventCallbacks(state.decrementButton.onMouseUp, handleStepMouseUpOrLeave);\n state.decrementButton.onMouseLeave = useMergedEventCallbacks(\n state.decrementButton.onMouseLeave,\n handleStepMouseUpOrLeave,\n );\n\n return state;\n};\n"],"sourceRoot":"../src/"}
@@ -1,2 +1,2 @@
1
1
  export { SpinButton, renderSpinButton_unstable, spinButtonClassNames, useSpinButtonStyles_unstable, useSpinButton_unstable, } from './SpinButton';
2
- export type { SpinButtonOnChangeData, SpinButtonChangeEvent, SpinButtonCommons, SpinButtonProps, SpinButtonSlots, SpinButtonState, SpinButtonSpinState, SpinButtonBounds, SpinButtonStrings, } from './SpinButton';
2
+ export type { SpinButtonOnChangeData, SpinButtonChangeEvent, SpinButtonProps, SpinButtonSlots, SpinButtonState, SpinButtonSpinState, SpinButtonBounds, SpinButtonStrings, } from './SpinButton';
@@ -1 +1 @@
1
- {"version":3,"sources":["index.ts"],"names":[],"mappings":";;;;;;;AAAA,IAAA,YAAA,gBAAA,OAAA,CAAA,cAAA,CAAA;;AACE,MAAA,CAAA,cAAA,CAAA,OAAA,EAAA,YAAA,EAAA;AAAA,EAAA,UAAA,EAAA,IAAA;AAAA,EAAA,GAAA,EAAA,YAAA;AAAA,WAAA,YAAA,CAAA,UAAA;AAAU;AAAV,CAAA;AACA,MAAA,CAAA,cAAA,CAAA,OAAA,EAAA,2BAAA,EAAA;AAAA,EAAA,UAAA,EAAA,IAAA;AAAA,EAAA,GAAA,EAAA,YAAA;AAAA,WAAA,YAAA,CAAA,yBAAA;AAAyB;AAAzB,CAAA;AACA,MAAA,CAAA,cAAA,CAAA,OAAA,EAAA,sBAAA,EAAA;AAAA,EAAA,UAAA,EAAA,IAAA;AAAA,EAAA,GAAA,EAAA,YAAA;AAAA,WAAA,YAAA,CAAA,oBAAA;AAAoB;AAApB,CAAA;AACA,MAAA,CAAA,cAAA,CAAA,OAAA,EAAA,8BAAA,EAAA;AAAA,EAAA,UAAA,EAAA,IAAA;AAAA,EAAA,GAAA,EAAA,YAAA;AAAA,WAAA,YAAA,CAAA,4BAAA;AAA4B;AAA5B,CAAA;AACA,MAAA,CAAA,cAAA,CAAA,OAAA,EAAA,wBAAA,EAAA;AAAA,EAAA,UAAA,EAAA,IAAA;AAAA,EAAA,GAAA,EAAA,YAAA;AAAA,WAAA,YAAA,CAAA,sBAAA;AAAsB;AAAtB,CAAA","sourcesContent":["export {\n SpinButton,\n renderSpinButton_unstable,\n spinButtonClassNames,\n useSpinButtonStyles_unstable,\n useSpinButton_unstable,\n} from './SpinButton';\nexport type {\n SpinButtonOnChangeData,\n SpinButtonChangeEvent,\n SpinButtonCommons,\n SpinButtonProps,\n SpinButtonSlots,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonBounds,\n SpinButtonStrings,\n} from './SpinButton';\n"],"sourceRoot":"../src/"}
1
+ {"version":3,"sources":["index.ts"],"names":[],"mappings":";;;;;;;AAAA,IAAA,YAAA,gBAAA,OAAA,CAAA,cAAA,CAAA;;AACE,MAAA,CAAA,cAAA,CAAA,OAAA,EAAA,YAAA,EAAA;AAAA,EAAA,UAAA,EAAA,IAAA;AAAA,EAAA,GAAA,EAAA,YAAA;AAAA,WAAA,YAAA,CAAA,UAAA;AAAU;AAAV,CAAA;AACA,MAAA,CAAA,cAAA,CAAA,OAAA,EAAA,2BAAA,EAAA;AAAA,EAAA,UAAA,EAAA,IAAA;AAAA,EAAA,GAAA,EAAA,YAAA;AAAA,WAAA,YAAA,CAAA,yBAAA;AAAyB;AAAzB,CAAA;AACA,MAAA,CAAA,cAAA,CAAA,OAAA,EAAA,sBAAA,EAAA;AAAA,EAAA,UAAA,EAAA,IAAA;AAAA,EAAA,GAAA,EAAA,YAAA;AAAA,WAAA,YAAA,CAAA,oBAAA;AAAoB;AAApB,CAAA;AACA,MAAA,CAAA,cAAA,CAAA,OAAA,EAAA,8BAAA,EAAA;AAAA,EAAA,UAAA,EAAA,IAAA;AAAA,EAAA,GAAA,EAAA,YAAA;AAAA,WAAA,YAAA,CAAA,4BAAA;AAA4B;AAA5B,CAAA;AACA,MAAA,CAAA,cAAA,CAAA,OAAA,EAAA,wBAAA,EAAA;AAAA,EAAA,UAAA,EAAA,IAAA;AAAA,EAAA,GAAA,EAAA,YAAA;AAAA,WAAA,YAAA,CAAA,sBAAA;AAAsB;AAAtB,CAAA","sourcesContent":["export {\n SpinButton,\n renderSpinButton_unstable,\n spinButtonClassNames,\n useSpinButtonStyles_unstable,\n useSpinButton_unstable,\n} from './SpinButton';\nexport type {\n SpinButtonOnChangeData,\n SpinButtonChangeEvent,\n SpinButtonProps,\n SpinButtonSlots,\n SpinButtonState,\n SpinButtonSpinState,\n SpinButtonBounds,\n SpinButtonStrings,\n} from './SpinButton';\n"],"sourceRoot":"../src/"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@fluentui/react-spinbutton",
3
- "version": "0.0.0-nightly-20220506-0417.1",
3
+ "version": "0.0.0-nightly-20220511-0419.1",
4
4
  "description": "Fluent UI React SpinButton component.",
5
5
  "main": "lib-commonjs/index.js",
6
6
  "module": "lib/index.js",
@@ -28,17 +28,17 @@
28
28
  "devDependencies": {
29
29
  "@fluentui/eslint-plugin": "*",
30
30
  "@fluentui/react-conformance": "*",
31
- "@fluentui/react-conformance-griffel": "0.0.0-nightly-20220506-0417.1",
32
- "@fluentui/react-label": "0.0.0-nightly-20220506-0417.1",
31
+ "@fluentui/react-conformance-griffel": "0.0.0-nightly-20220511-0419.1",
32
+ "@fluentui/react-label": "0.0.0-nightly-20220511-0419.1",
33
33
  "@fluentui/scripts": "^1.0.0"
34
34
  },
35
35
  "dependencies": {
36
36
  "@griffel/react": "1.0.3",
37
- "@fluentui/keyboard-keys": "0.0.0-nightly-20220506-0417.1",
37
+ "@fluentui/keyboard-keys": "0.0.0-nightly-20220511-0419.1",
38
38
  "@fluentui/react-icons": "^2.0.166-rc.3",
39
- "@fluentui/react-input": "0.0.0-nightly-20220506-0417.1",
40
- "@fluentui/react-theme": "0.0.0-nightly-20220506-0417.1",
41
- "@fluentui/react-utilities": "0.0.0-nightly-20220506-0417.1",
39
+ "@fluentui/react-input": "0.0.0-nightly-20220511-0419.1",
40
+ "@fluentui/react-theme": "0.0.0-nightly-20220511-0419.1",
41
+ "@fluentui/react-utilities": "0.0.0-nightly-20220511-0419.1",
42
42
  "tslib": "^2.1.0"
43
43
  },
44
44
  "peerDependencies": {