@fluentui/react-positioning 9.3.10 → 9.3.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.json +17 -2
- package/CHANGELOG.md +12 -3
- package/lib/createPositionManager.js +13 -4
- package/lib/createPositionManager.js.map +1 -1
- package/lib-amd/createPositionManager.js +12 -3
- package/lib-amd/createPositionManager.js.map +1 -1
- package/lib-commonjs/createPositionManager.js +13 -4
- package/lib-commonjs/createPositionManager.js.map +1 -1
- package/package.json +1 -1
package/CHANGELOG.json
CHANGED
@@ -2,7 +2,22 @@
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"name": "@fluentui/react-positioning",
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"entries": [
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{
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"date": "Tue,
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"date": "Tue, 07 Feb 2023 14:10:44 GMT",
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"tag": "@fluentui/react-positioning_v9.3.11",
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"version": "9.3.11",
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"comments": {
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"patch": [
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{
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"author": "lingfangao@hotmail.com",
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"package": "@fluentui/react-positioning",
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"commit": "db4be59f6c1677bd9182205dabfcb3e2bb47837f",
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"comment": "fix(createPositionManager): computePosition should not apply styles after destruction"
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}
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]
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}
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},
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{
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"date": "Tue, 31 Jan 2023 19:53:58 GMT",
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"tag": "@fluentui/react-positioning_v9.3.10",
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"version": "9.3.10",
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"comments": {
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"author": "beachball",
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"package": "@fluentui/react-positioning",
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"comment": "Bump @fluentui/react-utilities to v9.5.1",
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"commit": "
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"commit": "794d9e845cb952f597ba786e70cd8d248be62746"
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}
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]
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}
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package/CHANGELOG.md
CHANGED
@@ -1,17 +1,26 @@
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# Change Log - @fluentui/react-positioning
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This log was last generated on Tue,
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This log was last generated on Tue, 07 Feb 2023 14:10:44 GMT and should not be manually modified.
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<!-- Start content -->
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## [9.3.11](https://github.com/microsoft/fluentui/tree/@fluentui/react-positioning_v9.3.11)
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Tue, 07 Feb 2023 14:10:44 GMT
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[Compare changes](https://github.com/microsoft/fluentui/compare/@fluentui/react-positioning_v9.3.10..@fluentui/react-positioning_v9.3.11)
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### Patches
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- fix(createPositionManager): computePosition should not apply styles after destruction ([PR #26593](https://github.com/microsoft/fluentui/pull/26593) by lingfangao@hotmail.com)
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## [9.3.10](https://github.com/microsoft/fluentui/tree/@fluentui/react-positioning_v9.3.10)
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Tue, 31 Jan 2023 19:
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Tue, 31 Jan 2023 19:53:58 GMT
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[Compare changes](https://github.com/microsoft/fluentui/compare/@fluentui/react-positioning_v9.3.9..@fluentui/react-positioning_v9.3.10)
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### Patches
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- Bump @fluentui/react-utilities to v9.5.1 ([PR #
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- Bump @fluentui/react-utilities to v9.5.1 ([PR #26557](https://github.com/microsoft/fluentui/pull/26557) by beachball)
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## [9.3.9](https://github.com/microsoft/fluentui/tree/@fluentui/react-positioning_v9.3.9)
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@@ -13,6 +13,7 @@ export function createPositionManager(options) {
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middleware,
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placement
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} = options;
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let isDestroyed = false;
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if (!target || !container) {
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return {
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updatePosition: () => undefined,
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top: 0,
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margin: 0
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});
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const forceUpdate = () => {
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// debounced update can still occur afterwards
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// early return to avoid memory leaks
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if (isDestroyed) {
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return;
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}
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if (isFirstUpdate) {
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scrollParents.add(getScrollParent(container));
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if (target instanceof HTMLElement) {
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middlewareData,
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placement: computedPlacement
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}) => {
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// Promise can still resolve after destruction
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// early return to avoid applying outdated position
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if (isDestroyed) {
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return;
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}
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writeArrowUpdates({
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arrow,
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middlewareData
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};
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const updatePosition = debounce(() => forceUpdate());
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const dispose = () => {
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// so destroy the reference to forceUpdate
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forceUpdate = () => null;
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isDestroyed = true;
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if (targetWindow) {
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targetWindow.removeEventListener('scroll', updatePosition);
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targetWindow.removeEventListener('resize', updatePosition);
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@@ -1 +1 @@
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{ computePosition } from '@floating-ui/dom';\nimport type { Middleware, Placement, Strategy } from '@floating-ui/dom';\nimport type { PositionManager, TargetElement } from './types';\nimport { debounce, writeArrowUpdates, writeContainerUpdates, getScrollParent } from './utils';\n\ninterface PositionManagerOptions {\n /**\n * The positioned element\n */\n container: HTMLElement;\n /**\n * Element that the container will be anchored to\n */\n target: TargetElement;\n /**\n * Arrow that points from the container to the target\n */\n arrow: HTMLElement | null;\n /**\n * The value of the css `position` property\n * @default absolute\n */\n strategy: Strategy;\n /**\n * [Floating UI middleware](https://floating-ui.com/docs/middleware)\n */\n middleware: Middleware[];\n /**\n * [Floating UI placement](https://floating-ui.com/docs/computePosition#placement)\n */\n placement?: Placement;\n}\n\n/**\n * @internal\n * @returns manager that handles positioning out of the react lifecycle\n */\nexport function createPositionManager(options: PositionManagerOptions): PositionManager {\n const { container, target, arrow, strategy, middleware, placement } = options;\n let isDestroyed = false;\n if (!target || !container) {\n return {\n updatePosition: () => undefined,\n dispose: () => undefined,\n };\n }\n\n let isFirstUpdate = true;\n const scrollParents: Set<HTMLElement> = new Set<HTMLElement>();\n const targetWindow = container.ownerDocument.defaultView;\n\n // When the container is first resolved, set position `fixed` to avoid scroll jumps.\n // Without this scroll jumps can occur when the element is rendered initially and receives focus\n Object.assign(container.style, { position: 'fixed', left: 0, top: 0, margin: 0 });\n\n const forceUpdate = () => {\n // debounced update can still occur afterwards\n // early return to avoid memory leaks\n if (isDestroyed) {\n return;\n }\n\n if (isFirstUpdate) {\n scrollParents.add(getScrollParent(container));\n if (target instanceof HTMLElement) {\n scrollParents.add(getScrollParent(target));\n }\n\n scrollParents.forEach(scrollParent => {\n scrollParent.addEventListener('scroll', updatePosition);\n });\n\n isFirstUpdate = false;\n }\n\n Object.assign(container.style, { position: strategy });\n computePosition(target, container, { placement, middleware, strategy })\n .then(({ x, y, middlewareData, placement: computedPlacement }) => {\n // Promise can still resolve after destruction\n // early return to avoid applying outdated position\n if (isDestroyed) {\n return;\n }\n\n writeArrowUpdates({ arrow, middlewareData });\n writeContainerUpdates({\n container,\n middlewareData,\n placement: computedPlacement,\n coordinates: { x, y },\n lowPPI: (targetWindow?.devicePixelRatio || 1) <= 1,\n strategy,\n });\n })\n .catch(err => {\n // https://github.com/floating-ui/floating-ui/issues/1845\n // FIXME for node > 14\n // node 15 introduces promise rejection which means that any components\n // tests need to be `it('', async () => {})` otherwise there can be race conditions with\n // JSDOM being torn down before this promise is resolved so globals like `window` and `document` don't exist\n // Unless all tests that ever use `usePositioning` are turned into async tests, any logging during testing\n // will actually be counter productive\n if (process.env.NODE_ENV === 'development') {\n // eslint-disable-next-line no-console\n console.error('[usePositioning]: Failed to calculate position', err);\n }\n });\n };\n\n const updatePosition = debounce(() => forceUpdate());\n\n const dispose = () => {\n isDestroyed = true;\n\n if (targetWindow) {\n targetWindow.removeEventListener('scroll', updatePosition);\n targetWindow.removeEventListener('resize', updatePosition);\n }\n\n scrollParents.forEach(scrollParent => {\n scrollParent.removeEventListener('scroll', updatePosition);\n });\n };\n\n if (targetWindow) {\n targetWindow.addEventListener('scroll', updatePosition);\n targetWindow.addEventListener('resize', updatePosition);\n }\n\n // Update the position on initialization\n updatePosition();\n\n return {\n updatePosition,\n dispose,\n };\n}\n"]}
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function createPositionManager(options) {
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var container = options.container, target = options.target, arrow = options.arrow, strategy = options.strategy, middleware = options.middleware, placement = options.placement;
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var isDestroyed = false;
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if (!target || !container) {
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return {
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// Without this scroll jumps can occur when the element is rendered initially and receives focus
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}
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dom_1.computePosition(target, container, { placement: placement, middleware: middleware, strategy: strategy })
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.then(function (_a) {
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var x = _a.x, y = _a.y, middlewareData = _a.middlewareData, computedPlacement = _a.placement;
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}
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utils_1.writeContainerUpdates({
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+
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{ computePosition } from '@floating-ui/dom';\nimport type { Middleware, Placement, Strategy } from '@floating-ui/dom';\nimport type { PositionManager, TargetElement } from './types';\nimport { debounce, writeArrowUpdates, writeContainerUpdates, getScrollParent } from './utils';\n\ninterface PositionManagerOptions {\n /**\n * The positioned element\n */\n container: HTMLElement;\n /**\n * Element that the container will be anchored to\n */\n target: TargetElement;\n /**\n * Arrow that points from the container to the target\n */\n arrow: HTMLElement | null;\n /**\n * The value of the css `position` property\n * @default absolute\n */\n strategy: Strategy;\n /**\n * [Floating UI middleware](https://floating-ui.com/docs/middleware)\n */\n middleware: Middleware[];\n /**\n * [Floating UI placement](https://floating-ui.com/docs/computePosition#placement)\n */\n placement?: Placement;\n}\n\n/**\n * @internal\n * @returns manager that handles positioning out of the react lifecycle\n */\nexport function createPositionManager(options: PositionManagerOptions): PositionManager {\n const { container, target, arrow, strategy, middleware, placement } = options;\n let isDestroyed = false;\n if (!target || !container) {\n return {\n updatePosition: () => undefined,\n dispose: () => undefined,\n };\n }\n\n let isFirstUpdate = true;\n const scrollParents: Set<HTMLElement> = new Set<HTMLElement>();\n const targetWindow = container.ownerDocument.defaultView;\n\n // When the container is first resolved, set position `fixed` to avoid scroll jumps.\n // Without this scroll jumps can occur when the element is rendered initially and receives focus\n Object.assign(container.style, { position: 'fixed', left: 0, top: 0, margin: 0 });\n\n const forceUpdate = () => {\n // debounced update can still occur afterwards\n // early return to avoid memory leaks\n if (isDestroyed) {\n return;\n }\n\n if (isFirstUpdate) {\n scrollParents.add(getScrollParent(container));\n if (target instanceof HTMLElement) {\n scrollParents.add(getScrollParent(target));\n }\n\n scrollParents.forEach(scrollParent => {\n scrollParent.addEventListener('scroll', updatePosition);\n });\n\n isFirstUpdate = false;\n }\n\n Object.assign(container.style, { position: strategy });\n computePosition(target, container, { placement, middleware, strategy })\n .then(({ x, y, middlewareData, placement: computedPlacement }) => {\n // Promise can still resolve after destruction\n // early return to avoid applying outdated position\n if (isDestroyed) {\n return;\n }\n\n writeArrowUpdates({ arrow, middlewareData });\n writeContainerUpdates({\n container,\n middlewareData,\n placement: computedPlacement,\n coordinates: { x, y },\n lowPPI: (targetWindow?.devicePixelRatio || 1) <= 1,\n strategy,\n });\n })\n .catch(err => {\n // https://github.com/floating-ui/floating-ui/issues/1845\n // FIXME for node > 14\n // node 15 introduces promise rejection which means that any components\n // tests need to be `it('', async () => {})` otherwise there can be race conditions with\n // JSDOM being torn down before this promise is resolved so globals like `window` and `document` don't exist\n // Unless all tests that ever use `usePositioning` are turned into async tests, any logging during testing\n // will actually be counter productive\n if (process.env.NODE_ENV === 'development') {\n // eslint-disable-next-line no-console\n console.error('[usePositioning]: Failed to calculate position', err);\n }\n });\n };\n\n const updatePosition = debounce(() => forceUpdate());\n\n const dispose = () => {\n isDestroyed = true;\n\n if (targetWindow) {\n targetWindow.removeEventListener('scroll', updatePosition);\n targetWindow.removeEventListener('resize', updatePosition);\n }\n\n scrollParents.forEach(scrollParent => {\n scrollParent.removeEventListener('scroll', updatePosition);\n });\n };\n\n if (targetWindow) {\n targetWindow.addEventListener('scroll', updatePosition);\n targetWindow.addEventListener('resize', updatePosition);\n }\n\n // Update the position on initialization\n updatePosition();\n\n return {\n updatePosition,\n dispose,\n };\n}\n"]}
|
@@ -19,6 +19,7 @@ function createPositionManager(options) {
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19
19
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middleware,
|
20
20
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placement
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21
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} = options;
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+
let isDestroyed = false;
|
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23
|
if (!target || !container) {
|
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24
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return {
|
24
25
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updatePosition: () => undefined,
|
@@ -36,7 +37,12 @@ function createPositionManager(options) {
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37
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top: 0,
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margin: 0
|
38
39
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});
|
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-
|
40
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+
const forceUpdate = () => {
|
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+
// debounced update can still occur afterwards
|
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+
// early return to avoid memory leaks
|
43
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+
if (isDestroyed) {
|
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+
return;
|
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}
|
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46
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if (isFirstUpdate) {
|
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47
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scrollParents.add(utils_1.getScrollParent(container));
|
42
48
|
if (target instanceof HTMLElement) {
|
@@ -60,6 +66,11 @@ function createPositionManager(options) {
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66
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middlewareData,
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67
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placement: computedPlacement
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68
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}) => {
|
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// Promise can still resolve after destruction
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// early return to avoid applying outdated position
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if (isDestroyed) {
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return;
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}
|
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74
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utils_1.writeArrowUpdates({
|
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75
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arrow,
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76
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middlewareData
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@@ -91,9 +102,7 @@ function createPositionManager(options) {
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102
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};
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const updatePosition = utils_1.debounce(() => forceUpdate());
|
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104
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const dispose = () => {
|
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|
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// so destroy the reference to forceUpdate
|
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forceUpdate = () => null;
|
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isDestroyed = true;
|
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106
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if (targetWindow) {
|
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107
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targetWindow.removeEventListener('scroll', updatePosition);
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targetWindow.removeEventListener('resize', updatePosition);
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@@ -1 +1 @@
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1
|
-
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1
|
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{ computePosition } from '@floating-ui/dom';\nimport type { Middleware, Placement, Strategy } from '@floating-ui/dom';\nimport type { PositionManager, TargetElement } from './types';\nimport { debounce, writeArrowUpdates, writeContainerUpdates, getScrollParent } from './utils';\n\ninterface PositionManagerOptions {\n /**\n * The positioned element\n */\n container: HTMLElement;\n /**\n * Element that the container will be anchored to\n */\n target: TargetElement;\n /**\n * Arrow that points from the container to the target\n */\n arrow: HTMLElement | null;\n /**\n * The value of the css `position` property\n * @default absolute\n */\n strategy: Strategy;\n /**\n * [Floating UI middleware](https://floating-ui.com/docs/middleware)\n */\n middleware: Middleware[];\n /**\n * [Floating UI placement](https://floating-ui.com/docs/computePosition#placement)\n */\n placement?: Placement;\n}\n\n/**\n * @internal\n * @returns manager that handles positioning out of the react lifecycle\n */\nexport function createPositionManager(options: PositionManagerOptions): PositionManager {\n const { container, target, arrow, strategy, middleware, placement } = options;\n let isDestroyed = false;\n if (!target || !container) {\n return {\n updatePosition: () => undefined,\n dispose: () => undefined,\n };\n }\n\n let isFirstUpdate = true;\n const scrollParents: Set<HTMLElement> = new Set<HTMLElement>();\n const targetWindow = container.ownerDocument.defaultView;\n\n // When the container is first resolved, set position `fixed` to avoid scroll jumps.\n // Without this scroll jumps can occur when the element is rendered initially and receives focus\n Object.assign(container.style, { position: 'fixed', left: 0, top: 0, margin: 0 });\n\n const forceUpdate = () => {\n // debounced update can still occur afterwards\n // early return to avoid memory leaks\n if (isDestroyed) {\n return;\n }\n\n if (isFirstUpdate) {\n scrollParents.add(getScrollParent(container));\n if (target instanceof 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() => {})` otherwise there can be race conditions with\n // JSDOM being torn down before this promise is resolved so globals like `window` and `document` don't exist\n // Unless all tests that ever use `usePositioning` are turned into async tests, any logging during testing\n // will actually be counter productive\n if (process.env.NODE_ENV === 'development') {\n // eslint-disable-next-line no-console\n console.error('[usePositioning]: Failed to calculate position', err);\n }\n });\n };\n\n const updatePosition = debounce(() => forceUpdate());\n\n const dispose = () => {\n isDestroyed = true;\n\n if (targetWindow) {\n targetWindow.removeEventListener('scroll', updatePosition);\n targetWindow.removeEventListener('resize', updatePosition);\n }\n\n scrollParents.forEach(scrollParent => {\n scrollParent.removeEventListener('scroll', updatePosition);\n });\n };\n\n if (targetWindow) {\n targetWindow.addEventListener('scroll', updatePosition);\n targetWindow.addEventListener('resize', updatePosition);\n }\n\n // Update the position on initialization\n updatePosition();\n\n return {\n updatePosition,\n dispose,\n };\n}\n"]}
|