@fluentui/react-positioning 9.3.10 → 9.3.11

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package/CHANGELOG.json CHANGED
@@ -2,7 +2,22 @@
2
2
  "name": "@fluentui/react-positioning",
3
3
  "entries": [
4
4
  {
5
- "date": "Tue, 31 Jan 2023 19:50:42 GMT",
5
+ "date": "Tue, 07 Feb 2023 14:10:44 GMT",
6
+ "tag": "@fluentui/react-positioning_v9.3.11",
7
+ "version": "9.3.11",
8
+ "comments": {
9
+ "patch": [
10
+ {
11
+ "author": "lingfangao@hotmail.com",
12
+ "package": "@fluentui/react-positioning",
13
+ "commit": "db4be59f6c1677bd9182205dabfcb3e2bb47837f",
14
+ "comment": "fix(createPositionManager): computePosition should not apply styles after destruction"
15
+ }
16
+ ]
17
+ }
18
+ },
19
+ {
20
+ "date": "Tue, 31 Jan 2023 19:53:58 GMT",
6
21
  "tag": "@fluentui/react-positioning_v9.3.10",
7
22
  "version": "9.3.10",
8
23
  "comments": {
@@ -11,7 +26,7 @@
11
26
  "author": "beachball",
12
27
  "package": "@fluentui/react-positioning",
13
28
  "comment": "Bump @fluentui/react-utilities to v9.5.1",
14
- "commit": "22477ef4202cd24add6ebf823196b5888c9d8083"
29
+ "commit": "794d9e845cb952f597ba786e70cd8d248be62746"
15
30
  }
16
31
  ]
17
32
  }
package/CHANGELOG.md CHANGED
@@ -1,17 +1,26 @@
1
1
  # Change Log - @fluentui/react-positioning
2
2
 
3
- This log was last generated on Tue, 31 Jan 2023 19:50:42 GMT and should not be manually modified.
3
+ This log was last generated on Tue, 07 Feb 2023 14:10:44 GMT and should not be manually modified.
4
4
 
5
5
  <!-- Start content -->
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6
 
7
+ ## [9.3.11](https://github.com/microsoft/fluentui/tree/@fluentui/react-positioning_v9.3.11)
8
+
9
+ Tue, 07 Feb 2023 14:10:44 GMT
10
+ [Compare changes](https://github.com/microsoft/fluentui/compare/@fluentui/react-positioning_v9.3.10..@fluentui/react-positioning_v9.3.11)
11
+
12
+ ### Patches
13
+
14
+ - fix(createPositionManager): computePosition should not apply styles after destruction ([PR #26593](https://github.com/microsoft/fluentui/pull/26593) by lingfangao@hotmail.com)
15
+
7
16
  ## [9.3.10](https://github.com/microsoft/fluentui/tree/@fluentui/react-positioning_v9.3.10)
8
17
 
9
- Tue, 31 Jan 2023 19:50:42 GMT
18
+ Tue, 31 Jan 2023 19:53:58 GMT
10
19
  [Compare changes](https://github.com/microsoft/fluentui/compare/@fluentui/react-positioning_v9.3.9..@fluentui/react-positioning_v9.3.10)
11
20
 
12
21
  ### Patches
13
22
 
14
- - Bump @fluentui/react-utilities to v9.5.1 ([PR #26491](https://github.com/microsoft/fluentui/pull/26491) by beachball)
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+ - Bump @fluentui/react-utilities to v9.5.1 ([PR #26557](https://github.com/microsoft/fluentui/pull/26557) by beachball)
15
24
 
16
25
  ## [9.3.9](https://github.com/microsoft/fluentui/tree/@fluentui/react-positioning_v9.3.9)
17
26
 
@@ -13,6 +13,7 @@ export function createPositionManager(options) {
13
13
  middleware,
14
14
  placement
15
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  } = options;
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+ let isDestroyed = false;
16
17
  if (!target || !container) {
17
18
  return {
18
19
  updatePosition: () => undefined,
@@ -30,7 +31,12 @@ export function createPositionManager(options) {
30
31
  top: 0,
31
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  margin: 0
32
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  });
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- let forceUpdate = () => {
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+ const forceUpdate = () => {
35
+ // debounced update can still occur afterwards
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+ // early return to avoid memory leaks
37
+ if (isDestroyed) {
38
+ return;
39
+ }
34
40
  if (isFirstUpdate) {
35
41
  scrollParents.add(getScrollParent(container));
36
42
  if (target instanceof HTMLElement) {
@@ -54,6 +60,11 @@ export function createPositionManager(options) {
54
60
  middlewareData,
55
61
  placement: computedPlacement
56
62
  }) => {
63
+ // Promise can still resolve after destruction
64
+ // early return to avoid applying outdated position
65
+ if (isDestroyed) {
66
+ return;
67
+ }
57
68
  writeArrowUpdates({
58
69
  arrow,
59
70
  middlewareData
@@ -85,9 +96,7 @@ export function createPositionManager(options) {
85
96
  };
86
97
  const updatePosition = debounce(() => forceUpdate());
87
98
  const dispose = () => {
88
- // debounced update can still occur afterwards
89
- // so destroy the reference to forceUpdate
90
- forceUpdate = () => null;
99
+ isDestroyed = true;
91
100
  if (targetWindow) {
92
101
  targetWindow.removeEventListener('scroll', updatePosition);
93
102
  targetWindow.removeEventListener('resize', updatePosition);
@@ -1 +1 @@
1
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{ computePosition } from '@floating-ui/dom';\nimport type { Middleware, Placement, Strategy } from '@floating-ui/dom';\nimport type { PositionManager, TargetElement } from './types';\nimport { debounce, writeArrowUpdates, writeContainerUpdates, getScrollParent } from './utils';\n\ninterface PositionManagerOptions {\n /**\n * The positioned element\n */\n container: HTMLElement;\n /**\n * Element that the container will be anchored to\n */\n target: TargetElement;\n /**\n * Arrow that points from the container to the target\n */\n arrow: HTMLElement | null;\n /**\n * The value of the css `position` property\n * @default absolute\n */\n strategy: Strategy;\n /**\n * [Floating UI middleware](https://floating-ui.com/docs/middleware)\n */\n middleware: Middleware[];\n /**\n * [Floating UI placement](https://floating-ui.com/docs/computePosition#placement)\n */\n placement?: Placement;\n}\n\n/**\n * @internal\n * @returns manager that handles positioning out of the react lifecycle\n */\nexport function createPositionManager(options: PositionManagerOptions): PositionManager {\n const { container, target, arrow, strategy, middleware, placement } = options;\n if (!target || !container) {\n return {\n updatePosition: () => undefined,\n dispose: () => undefined,\n };\n }\n\n let isFirstUpdate = true;\n const scrollParents: Set<HTMLElement> = new Set<HTMLElement>();\n const targetWindow = container.ownerDocument.defaultView;\n\n // When the container is first resolved, set position `fixed` to avoid scroll jumps.\n // Without this scroll jumps can occur when the element is rendered initially and receives focus\n Object.assign(container.style, { position: 'fixed', left: 0, top: 0, margin: 0 });\n\n let forceUpdate = () => {\n if (isFirstUpdate) {\n scrollParents.add(getScrollParent(container));\n if (target instanceof HTMLElement) {\n scrollParents.add(getScrollParent(target));\n }\n\n scrollParents.forEach(scrollParent => {\n scrollParent.addEventListener('scroll', updatePosition);\n });\n\n isFirstUpdate = false;\n }\n\n Object.assign(container.style, { position: strategy });\n computePosition(target, container, { placement, middleware, strategy })\n .then(({ x, y, middlewareData, placement: computedPlacement }) => {\n writeArrowUpdates({ arrow, middlewareData });\n writeContainerUpdates({\n container,\n middlewareData,\n placement: computedPlacement,\n coordinates: { x, y },\n lowPPI: (targetWindow?.devicePixelRatio || 1) <= 1,\n strategy,\n });\n })\n .catch(err => {\n // https://github.com/floating-ui/floating-ui/issues/1845\n // FIXME for node > 14\n // node 15 introduces promise rejection which means that any components\n // tests need to be `it('', async () => {})` otherwise there can be race conditions with\n // JSDOM being torn down before this promise is resolved so globals like `window` and `document` don't exist\n // Unless all tests that ever use `usePositioning` are turned into async tests, any logging during testing\n // will actually be counter productive\n if (process.env.NODE_ENV === 'development') {\n // eslint-disable-next-line no-console\n console.error('[usePositioning]: Failed to calculate position', err);\n }\n });\n };\n\n const updatePosition = debounce(() => forceUpdate());\n\n const dispose = () => {\n // debounced update can still occur afterwards\n // so destroy the reference to forceUpdate\n forceUpdate = () => null;\n\n if (targetWindow) {\n targetWindow.removeEventListener('scroll', updatePosition);\n targetWindow.removeEventListener('resize', updatePosition);\n }\n\n scrollParents.forEach(scrollParent => {\n scrollParent.removeEventListener('scroll', updatePosition);\n });\n };\n\n if (targetWindow) {\n targetWindow.addEventListener('scroll', updatePosition);\n targetWindow.addEventListener('resize', updatePosition);\n }\n\n // Update the position on initialization\n updatePosition();\n\n return {\n updatePosition,\n dispose,\n };\n}\n"]}
1
+ 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{ computePosition } from '@floating-ui/dom';\nimport type { Middleware, Placement, Strategy } from '@floating-ui/dom';\nimport type { PositionManager, TargetElement } from './types';\nimport { debounce, writeArrowUpdates, writeContainerUpdates, getScrollParent } from './utils';\n\ninterface PositionManagerOptions {\n /**\n * The positioned element\n */\n container: HTMLElement;\n /**\n * Element that the container will be anchored to\n */\n target: TargetElement;\n /**\n * Arrow that points from the container to the target\n */\n arrow: HTMLElement | null;\n /**\n * The value of the css `position` property\n * @default absolute\n */\n strategy: Strategy;\n /**\n * [Floating UI middleware](https://floating-ui.com/docs/middleware)\n */\n middleware: Middleware[];\n /**\n * [Floating UI placement](https://floating-ui.com/docs/computePosition#placement)\n */\n placement?: Placement;\n}\n\n/**\n * @internal\n * @returns manager that handles positioning out of the react lifecycle\n */\nexport function createPositionManager(options: PositionManagerOptions): PositionManager {\n const { container, target, arrow, strategy, middleware, placement } = options;\n let isDestroyed = false;\n if (!target || !container) {\n return {\n updatePosition: () => undefined,\n dispose: () => undefined,\n };\n }\n\n let isFirstUpdate = true;\n const scrollParents: Set<HTMLElement> = new Set<HTMLElement>();\n const targetWindow = container.ownerDocument.defaultView;\n\n // When the container is first resolved, set position `fixed` to avoid scroll jumps.\n // Without this scroll jumps can occur when the element is rendered initially and receives focus\n Object.assign(container.style, { position: 'fixed', left: 0, top: 0, margin: 0 });\n\n const forceUpdate = () => {\n // debounced update can still occur afterwards\n // early return to avoid memory leaks\n if (isDestroyed) {\n return;\n }\n\n if (isFirstUpdate) {\n scrollParents.add(getScrollParent(container));\n if (target instanceof HTMLElement) {\n scrollParents.add(getScrollParent(target));\n }\n\n scrollParents.forEach(scrollParent => {\n scrollParent.addEventListener('scroll', updatePosition);\n });\n\n isFirstUpdate = false;\n }\n\n Object.assign(container.style, { position: strategy });\n computePosition(target, container, { placement, middleware, strategy })\n .then(({ x, y, middlewareData, placement: computedPlacement }) => {\n // Promise can still resolve after destruction\n // early return to avoid applying outdated position\n if (isDestroyed) {\n return;\n }\n\n writeArrowUpdates({ arrow, middlewareData });\n writeContainerUpdates({\n container,\n middlewareData,\n placement: computedPlacement,\n coordinates: { x, y },\n lowPPI: (targetWindow?.devicePixelRatio || 1) <= 1,\n strategy,\n });\n })\n .catch(err => {\n // https://github.com/floating-ui/floating-ui/issues/1845\n // FIXME for node > 14\n // node 15 introduces promise rejection which means that any components\n // tests need to be `it('', async () => {})` otherwise there can be race conditions with\n // JSDOM being torn down before this promise is resolved so globals like `window` and `document` don't exist\n // Unless all tests that ever use `usePositioning` are turned into async tests, any logging during testing\n // will actually be counter productive\n if (process.env.NODE_ENV === 'development') {\n // eslint-disable-next-line no-console\n console.error('[usePositioning]: Failed to calculate position', err);\n }\n });\n };\n\n const updatePosition = debounce(() => forceUpdate());\n\n const dispose = () => {\n isDestroyed = true;\n\n if (targetWindow) {\n targetWindow.removeEventListener('scroll', updatePosition);\n targetWindow.removeEventListener('resize', updatePosition);\n }\n\n scrollParents.forEach(scrollParent => {\n scrollParent.removeEventListener('scroll', updatePosition);\n });\n };\n\n if (targetWindow) {\n targetWindow.addEventListener('scroll', updatePosition);\n targetWindow.addEventListener('resize', updatePosition);\n }\n\n // Update the position on initialization\n updatePosition();\n\n return {\n updatePosition,\n dispose,\n };\n}\n"]}
@@ -8,6 +8,7 @@ define(["require", "exports", "@floating-ui/dom", "./utils"], function (require,
8
8
  */
9
9
  function createPositionManager(options) {
10
10
  var container = options.container, target = options.target, arrow = options.arrow, strategy = options.strategy, middleware = options.middleware, placement = options.placement;
11
+ var isDestroyed = false;
11
12
  if (!target || !container) {
12
13
  return {
13
14
  updatePosition: function () { return undefined; },
@@ -21,6 +22,11 @@ define(["require", "exports", "@floating-ui/dom", "./utils"], function (require,
21
22
  // Without this scroll jumps can occur when the element is rendered initially and receives focus
22
23
  Object.assign(container.style, { position: 'fixed', left: 0, top: 0, margin: 0 });
23
24
  var forceUpdate = function () {
25
+ // debounced update can still occur afterwards
26
+ // early return to avoid memory leaks
27
+ if (isDestroyed) {
28
+ return;
29
+ }
24
30
  if (isFirstUpdate) {
25
31
  scrollParents.add(utils_1.getScrollParent(container));
26
32
  if (target instanceof HTMLElement) {
@@ -35,6 +41,11 @@ define(["require", "exports", "@floating-ui/dom", "./utils"], function (require,
35
41
  dom_1.computePosition(target, container, { placement: placement, middleware: middleware, strategy: strategy })
36
42
  .then(function (_a) {
37
43
  var x = _a.x, y = _a.y, middlewareData = _a.middlewareData, computedPlacement = _a.placement;
44
+ // Promise can still resolve after destruction
45
+ // early return to avoid applying outdated position
46
+ if (isDestroyed) {
47
+ return;
48
+ }
38
49
  utils_1.writeArrowUpdates({ arrow: arrow, middlewareData: middlewareData });
39
50
  utils_1.writeContainerUpdates({
40
51
  container: container,
@@ -61,9 +72,7 @@ define(["require", "exports", "@floating-ui/dom", "./utils"], function (require,
61
72
  };
62
73
  var updatePosition = utils_1.debounce(function () { return forceUpdate(); });
63
74
  var dispose = function () {
64
- // debounced update can still occur afterwards
65
- // so destroy the reference to forceUpdate
66
- forceUpdate = function () { return null; };
75
+ isDestroyed = true;
67
76
  if (targetWindow) {
68
77
  targetWindow.removeEventListener('scroll', updatePosition);
69
78
  targetWindow.removeEventListener('resize', updatePosition);
@@ -1 +1 @@
1
- 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{ computePosition } from '@floating-ui/dom';\nimport type { Middleware, Placement, Strategy } from '@floating-ui/dom';\nimport type { PositionManager, TargetElement } from './types';\nimport { debounce, writeArrowUpdates, writeContainerUpdates, getScrollParent } from './utils';\n\ninterface PositionManagerOptions {\n /**\n * The positioned element\n */\n container: HTMLElement;\n /**\n * Element that the container will be anchored to\n */\n target: TargetElement;\n /**\n * Arrow that points from the container to the target\n */\n arrow: HTMLElement | null;\n /**\n * The value of the css `position` property\n * @default absolute\n */\n strategy: Strategy;\n /**\n * [Floating UI middleware](https://floating-ui.com/docs/middleware)\n */\n middleware: Middleware[];\n /**\n * [Floating UI placement](https://floating-ui.com/docs/computePosition#placement)\n */\n placement?: Placement;\n}\n\n/**\n * @internal\n * @returns manager that handles positioning out of the react lifecycle\n */\nexport function createPositionManager(options: PositionManagerOptions): PositionManager {\n const { container, target, arrow, strategy, middleware, placement } = options;\n if (!target || !container) {\n return {\n updatePosition: () => undefined,\n dispose: () => undefined,\n };\n }\n\n let isFirstUpdate = true;\n const scrollParents: Set<HTMLElement> = new Set<HTMLElement>();\n const targetWindow = container.ownerDocument.defaultView;\n\n // When the container is first resolved, set position `fixed` to avoid scroll jumps.\n // Without this scroll jumps can occur when the element is rendered initially and receives focus\n Object.assign(container.style, { position: 'fixed', left: 0, top: 0, margin: 0 });\n\n let forceUpdate = () => {\n if (isFirstUpdate) {\n scrollParents.add(getScrollParent(container));\n if (target instanceof HTMLElement) {\n scrollParents.add(getScrollParent(target));\n }\n\n scrollParents.forEach(scrollParent => {\n scrollParent.addEventListener('scroll', updatePosition);\n });\n\n isFirstUpdate = false;\n }\n\n Object.assign(container.style, { position: strategy });\n computePosition(target, container, { placement, middleware, strategy })\n .then(({ x, y, middlewareData, placement: computedPlacement }) => {\n writeArrowUpdates({ arrow, middlewareData });\n writeContainerUpdates({\n container,\n middlewareData,\n placement: computedPlacement,\n coordinates: { x, y },\n lowPPI: (targetWindow?.devicePixelRatio || 1) <= 1,\n strategy,\n });\n })\n .catch(err => {\n // https://github.com/floating-ui/floating-ui/issues/1845\n // FIXME for node > 14\n // node 15 introduces promise rejection which means that any components\n // tests need to be `it('', async () => {})` otherwise there can be race conditions with\n // JSDOM being torn down before this promise is resolved so globals like `window` and `document` don't exist\n // Unless all tests that ever use `usePositioning` are turned into async tests, any logging during testing\n // will actually be counter productive\n if (process.env.NODE_ENV === 'development') {\n // eslint-disable-next-line no-console\n console.error('[usePositioning]: Failed to calculate position', err);\n }\n });\n };\n\n const updatePosition = debounce(() => forceUpdate());\n\n const dispose = () => {\n // debounced update can still occur afterwards\n // so destroy the reference to forceUpdate\n forceUpdate = () => null;\n\n if (targetWindow) {\n targetWindow.removeEventListener('scroll', updatePosition);\n targetWindow.removeEventListener('resize', updatePosition);\n }\n\n scrollParents.forEach(scrollParent => {\n scrollParent.removeEventListener('scroll', updatePosition);\n });\n };\n\n if (targetWindow) {\n targetWindow.addEventListener('scroll', updatePosition);\n targetWindow.addEventListener('resize', updatePosition);\n }\n\n // Update the position on initialization\n updatePosition();\n\n return {\n updatePosition,\n dispose,\n };\n}\n"]}
1
+ {"version":3,"file":"createPositionManager.js","sourceRoot":"","sources":["../../../../../../../packages/react-components/react-positioning/src/createPositionManager.ts"],"names":[],"mappings":";;;;IAiCA;;;OAGG;IACH,SAAgB,qBAAqB,CAAC,OAA+B;QAC3D,IAAA,SAAS,GAAqD,OAAO,UAA5D,EAAE,MAAM,GAA6C,OAAO,OAApD,EAAE,KAAK,GAAsC,OAAO,MAA7C,EAAE,QAAQ,GAA4B,OAAO,SAAnC,EAAE,UAAU,GAAgB,OAAO,WAAvB,EAAE,SAAS,GAAK,OAAO,UAAZ,CAAa;QAC9E,IAAI,WAAW,GAAG,KAAK,CAAC;QACxB,IAAI,CAAC,MAAM,IAAI,CAAC,SAAS,EAAE;YACzB,OAAO;gBACL,cAAc,EAAE,cAAM,OAAA,SAAS,EAAT,CAAS;gBAC/B,OAAO,EAAE,cAAM,OAAA,SAAS,EAAT,CAAS;aACzB,CAAC;SACH;QAED,IAAI,aAAa,GAAG,IAAI,CAAC;QACzB,IAAM,aAAa,GAAqB,IAAI,GAAG,EAAe,CAAC;QAC/D,IAAM,YAAY,GAAG,SAAS,CAAC,aAAa,CAAC,WAAW,CAAC;QAEzD,oFAAoF;QACpF,gGAAgG;QAChG,MAAM,CAAC,MAAM,CAAC,SAAS,CAAC,KAAK,EAAE,EAAE,QAAQ,EAAE,OAAO,EAAE,IAAI,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,CAAC;QAElF,IAAM,WAAW,GAAG;YAClB,8CAA8C;YAC9C,qCAAqC;YACrC,IAAI,WAAW,EAAE;gBACf,OAAO;aACR;YAED,IAAI,aAAa,EAAE;gBACjB,aAAa,CAAC,GAAG,CAAC,uBAAe,CAAC,SAAS,CAAC,CAAC,CAAC;gBAC9C,IAAI,MAAM,YAAY,WAAW,EAAE;oBACjC,aAAa,CAAC,GAAG,CAAC,uBAAe,CAAC,MAAM,CAAC,CAAC,CAAC;iBAC5C;gBAED,aAAa,CAAC,OAAO,CAAC,UAAA,YAAY;oBAChC,YAAY,CAAC,gBAAgB,CAAC,QAAQ,EAAE,cAAc,CAAC,CAAC;gBAC1D,CAAC,CAAC,CAAC;gBAEH,aAAa,GAAG,KAAK,CAAC;aACvB;YAED,MAAM,CAAC,MAAM,CAAC,SAAS,CAAC,KAAK,EAAE,EAAE,QAAQ,EAAE,QAAQ,EAAE,CAAC,CAAC;YACvD,qBAAe,CAAC,MAAM,EAAE,SAAS,EAAE,EAAE,SAAS,WAAA,EAAE,UAAU,YAAA,EAAE,QAAQ,UAAA,EAAE,CAAC;iBACpE,IAAI,CAAC,UAAC,EAAsD;oBAApD,CAAC,OAAA,EAAE,CAAC,OAAA,EAAE,cAAc,oBAAA,EAAa,iBAAiB,eAAA;gBACzD,8CAA8C;gBAC9C,mDAAmD;gBACnD,IAAI,WAAW,EAAE;oBACf,OAAO;iBACR;gBAED,yBAAiB,CAAC,EAAE,KAAK,OAAA,EAAE,cAAc,gBAAA,EAAE,CAAC,CAAC;gBAC7C,6BAAqB,CAAC;oBACpB,SAAS,WAAA;oBACT,cAAc,gBAAA;oBACd,SAAS,EAAE,iBAAiB;oBAC5B,WAAW,EAAE,EAAE,CAAC,GAAA,EAAE,CAAC,GAAA,EAAE;oBACrB,MAAM,EAAE,CAAC,CAAA,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,gBAAgB,KAAI,CAAC,CAAC,IAAI,CAAC;oBAClD,QAAQ,UAAA;iBACT,CAAC,CAAC;YACL,CAAC,CAAC;iBACD,KAAK,CAAC,UAAA,GAAG;gBACR,yDAAyD;gBACzD,sBAAsB;gBACtB,uEAAuE;gBACvE,wFAAwF;gBACxF,4GAA4G;gBAC5G,0GAA0G;gBAC1G,sCAAsC;gBACtC,IAAI,OAAO,CAAC,GAAG,CAAC,QAAQ,KAAK,aAAa,EAAE;oBAC1C,sCAAsC;oBACtC,OAAO,CAAC,KAAK,CAAC,gDAAgD,EAAE,GAAG,CAAC,CAAC;iBACtE;YACH,CAAC,CAAC,CAAC;QACP,CAAC,CAAC;QAEF,IAAM,cAAc,GAAG,gBAAQ,CAAC,cAAM,OAAA,WAAW,EAAE,EAAb,CAAa,CAAC,CAAC;QAErD,IAAM,OAAO,GAAG;YACd,WAAW,GAAG,IAAI,CAAC;YAEnB,IAAI,YAAY,EAAE;gBAChB,YAAY,CAAC,mBAAmB,CAAC,QAAQ,EAAE,cAAc,CAAC,CAAC;gBAC3D,YAAY,CAAC,mBAAmB,CAAC,QAAQ,EAAE,cAAc,CAAC,CAAC;aAC5D;YAED,aAAa,CAAC,OAAO,CAAC,UAAA,YAAY;gBAChC,YAAY,CAAC,mBAAmB,CAAC,QAAQ,EAAE,cAAc,CAAC,CAAC;YAC7D,CAAC,CAAC,CAAC;QACL,CAAC,CAAC;QAEF,IAAI,YAAY,EAAE;YAChB,YAAY,CAAC,gBAAgB,CAAC,QAAQ,EAAE,cAAc,CAAC,CAAC;YACxD,YAAY,CAAC,gBAAgB,CAAC,QAAQ,EAAE,cAAc,CAAC,CAAC;SACzD;QAED,wCAAwC;QACxC,cAAc,EAAE,CAAC;QAEjB,OAAO;YACL,cAAc,gBAAA;YACd,OAAO,SAAA;SACR,CAAC;IACJ,CAAC;IAnGD,sDAmGC","sourcesContent":["import { computePosition } from '@floating-ui/dom';\nimport type { Middleware, Placement, Strategy } from '@floating-ui/dom';\nimport type { PositionManager, TargetElement } from './types';\nimport { debounce, writeArrowUpdates, writeContainerUpdates, getScrollParent } from './utils';\n\ninterface PositionManagerOptions {\n /**\n * The positioned element\n */\n container: HTMLElement;\n /**\n * Element that the container will be anchored to\n */\n target: TargetElement;\n /**\n * Arrow that points from the container to the target\n */\n arrow: HTMLElement | null;\n /**\n * The value of the css `position` property\n * @default absolute\n */\n strategy: Strategy;\n /**\n * [Floating UI middleware](https://floating-ui.com/docs/middleware)\n */\n middleware: Middleware[];\n /**\n * [Floating UI placement](https://floating-ui.com/docs/computePosition#placement)\n */\n placement?: Placement;\n}\n\n/**\n * @internal\n * @returns manager that handles positioning out of the react lifecycle\n */\nexport function createPositionManager(options: PositionManagerOptions): PositionManager {\n const { container, target, arrow, strategy, middleware, placement } = options;\n let isDestroyed = false;\n if (!target || !container) {\n return {\n updatePosition: () => undefined,\n dispose: () => undefined,\n };\n }\n\n let isFirstUpdate = true;\n const scrollParents: Set<HTMLElement> = new Set<HTMLElement>();\n const targetWindow = container.ownerDocument.defaultView;\n\n // When the container is first resolved, set position `fixed` to avoid scroll jumps.\n // Without this scroll jumps can occur when the element is rendered initially and receives focus\n Object.assign(container.style, { position: 'fixed', left: 0, top: 0, margin: 0 });\n\n const forceUpdate = () => {\n // debounced update can still occur afterwards\n // early return to avoid memory leaks\n if (isDestroyed) {\n return;\n }\n\n if (isFirstUpdate) {\n scrollParents.add(getScrollParent(container));\n if (target instanceof HTMLElement) {\n scrollParents.add(getScrollParent(target));\n }\n\n scrollParents.forEach(scrollParent => {\n scrollParent.addEventListener('scroll', updatePosition);\n });\n\n isFirstUpdate = false;\n }\n\n Object.assign(container.style, { position: strategy });\n computePosition(target, container, { placement, middleware, strategy })\n .then(({ x, y, middlewareData, placement: computedPlacement }) => {\n // Promise can still resolve after destruction\n // early return to avoid applying outdated position\n if (isDestroyed) {\n return;\n }\n\n writeArrowUpdates({ arrow, middlewareData });\n writeContainerUpdates({\n container,\n middlewareData,\n placement: computedPlacement,\n coordinates: { x, y },\n lowPPI: (targetWindow?.devicePixelRatio || 1) <= 1,\n strategy,\n });\n })\n .catch(err => {\n // https://github.com/floating-ui/floating-ui/issues/1845\n // FIXME for node > 14\n // node 15 introduces promise rejection which means that any components\n // tests need to be `it('', async () => {})` otherwise there can be race conditions with\n // JSDOM being torn down before this promise is resolved so globals like `window` and `document` don't exist\n // Unless all tests that ever use `usePositioning` are turned into async tests, any logging during testing\n // will actually be counter productive\n if (process.env.NODE_ENV === 'development') {\n // eslint-disable-next-line no-console\n console.error('[usePositioning]: Failed to calculate position', err);\n }\n });\n };\n\n const updatePosition = debounce(() => forceUpdate());\n\n const dispose = () => {\n isDestroyed = true;\n\n if (targetWindow) {\n targetWindow.removeEventListener('scroll', updatePosition);\n targetWindow.removeEventListener('resize', updatePosition);\n }\n\n scrollParents.forEach(scrollParent => {\n scrollParent.removeEventListener('scroll', updatePosition);\n });\n };\n\n if (targetWindow) {\n targetWindow.addEventListener('scroll', updatePosition);\n targetWindow.addEventListener('resize', updatePosition);\n }\n\n // Update the position on initialization\n updatePosition();\n\n return {\n updatePosition,\n dispose,\n };\n}\n"]}
@@ -19,6 +19,7 @@ function createPositionManager(options) {
19
19
  middleware,
20
20
  placement
21
21
  } = options;
22
+ let isDestroyed = false;
22
23
  if (!target || !container) {
23
24
  return {
24
25
  updatePosition: () => undefined,
@@ -36,7 +37,12 @@ function createPositionManager(options) {
36
37
  top: 0,
37
38
  margin: 0
38
39
  });
39
- let forceUpdate = () => {
40
+ const forceUpdate = () => {
41
+ // debounced update can still occur afterwards
42
+ // early return to avoid memory leaks
43
+ if (isDestroyed) {
44
+ return;
45
+ }
40
46
  if (isFirstUpdate) {
41
47
  scrollParents.add(utils_1.getScrollParent(container));
42
48
  if (target instanceof HTMLElement) {
@@ -60,6 +66,11 @@ function createPositionManager(options) {
60
66
  middlewareData,
61
67
  placement: computedPlacement
62
68
  }) => {
69
+ // Promise can still resolve after destruction
70
+ // early return to avoid applying outdated position
71
+ if (isDestroyed) {
72
+ return;
73
+ }
63
74
  utils_1.writeArrowUpdates({
64
75
  arrow,
65
76
  middlewareData
@@ -91,9 +102,7 @@ function createPositionManager(options) {
91
102
  };
92
103
  const updatePosition = utils_1.debounce(() => forceUpdate());
93
104
  const dispose = () => {
94
- // debounced update can still occur afterwards
95
- // so destroy the reference to forceUpdate
96
- forceUpdate = () => null;
105
+ isDestroyed = true;
97
106
  if (targetWindow) {
98
107
  targetWindow.removeEventListener('scroll', updatePosition);
99
108
  targetWindow.removeEventListener('resize', updatePosition);
@@ -1 +1 @@
1
- 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{ computePosition } from '@floating-ui/dom';\nimport type { Middleware, Placement, Strategy } from '@floating-ui/dom';\nimport type { PositionManager, TargetElement } from './types';\nimport { debounce, writeArrowUpdates, writeContainerUpdates, getScrollParent } from './utils';\n\ninterface PositionManagerOptions {\n /**\n * The positioned element\n */\n container: HTMLElement;\n /**\n * Element that the container will be anchored to\n */\n target: TargetElement;\n /**\n * Arrow that points from the container to the target\n */\n arrow: HTMLElement | null;\n /**\n * The value of the css `position` property\n * @default absolute\n */\n strategy: Strategy;\n /**\n * [Floating UI middleware](https://floating-ui.com/docs/middleware)\n */\n middleware: Middleware[];\n /**\n * [Floating UI placement](https://floating-ui.com/docs/computePosition#placement)\n */\n placement?: Placement;\n}\n\n/**\n * @internal\n * @returns manager that handles positioning out of the react lifecycle\n */\nexport function createPositionManager(options: PositionManagerOptions): PositionManager {\n const { container, target, arrow, strategy, middleware, placement } = options;\n let isDestroyed = false;\n if (!target || !container) {\n return {\n updatePosition: () => undefined,\n dispose: () => undefined,\n };\n }\n\n let isFirstUpdate = true;\n const scrollParents: Set<HTMLElement> = new Set<HTMLElement>();\n const targetWindow = container.ownerDocument.defaultView;\n\n // When the container is first resolved, set position `fixed` to avoid scroll jumps.\n // Without this scroll jumps can occur when the element is rendered initially and receives focus\n Object.assign(container.style, { position: 'fixed', left: 0, top: 0, margin: 0 });\n\n const forceUpdate = () => {\n // debounced update can still occur afterwards\n // early return to avoid memory leaks\n if (isDestroyed) {\n return;\n }\n\n if (isFirstUpdate) {\n scrollParents.add(getScrollParent(container));\n if (target instanceof 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() => {})` otherwise there can be race conditions with\n // JSDOM being torn down before this promise is resolved so globals like `window` and `document` don't exist\n // Unless all tests that ever use `usePositioning` are turned into async tests, any logging during testing\n // will actually be counter productive\n if (process.env.NODE_ENV === 'development') {\n // eslint-disable-next-line no-console\n console.error('[usePositioning]: Failed to calculate position', err);\n }\n });\n };\n\n const updatePosition = debounce(() => forceUpdate());\n\n const dispose = () => {\n isDestroyed = true;\n\n if (targetWindow) {\n targetWindow.removeEventListener('scroll', updatePosition);\n targetWindow.removeEventListener('resize', updatePosition);\n }\n\n scrollParents.forEach(scrollParent => {\n scrollParent.removeEventListener('scroll', updatePosition);\n });\n };\n\n if (targetWindow) {\n targetWindow.addEventListener('scroll', updatePosition);\n targetWindow.addEventListener('resize', 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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@fluentui/react-positioning",
3
- "version": "9.3.10",
3
+ "version": "9.3.11",
4
4
  "description": "A react wrapper around Popper.js for Fluent UI",
5
5
  "main": "lib-commonjs/index.js",
6
6
  "module": "lib/index.js",