@fluentui/react-positioning 9.3.10 → 9.3.11
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- package/CHANGELOG.json +17 -2
- package/CHANGELOG.md +12 -3
- package/lib/createPositionManager.js +13 -4
- package/lib/createPositionManager.js.map +1 -1
- package/lib-amd/createPositionManager.js +12 -3
- package/lib-amd/createPositionManager.js.map +1 -1
- package/lib-commonjs/createPositionManager.js +13 -4
- package/lib-commonjs/createPositionManager.js.map +1 -1
- package/package.json +1 -1
package/CHANGELOG.json
CHANGED
@@ -2,7 +2,22 @@
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"name": "@fluentui/react-positioning",
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"entries": [
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{
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"date": "Tue,
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"date": "Tue, 07 Feb 2023 14:10:44 GMT",
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"tag": "@fluentui/react-positioning_v9.3.11",
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"version": "9.3.11",
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"comments": {
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"patch": [
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{
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"author": "lingfangao@hotmail.com",
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"package": "@fluentui/react-positioning",
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"commit": "db4be59f6c1677bd9182205dabfcb3e2bb47837f",
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"comment": "fix(createPositionManager): computePosition should not apply styles after destruction"
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}
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]
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}
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},
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{
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"date": "Tue, 31 Jan 2023 19:53:58 GMT",
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"tag": "@fluentui/react-positioning_v9.3.10",
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"version": "9.3.10",
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"comments": {
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@@ -11,7 +26,7 @@
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"author": "beachball",
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"package": "@fluentui/react-positioning",
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"comment": "Bump @fluentui/react-utilities to v9.5.1",
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-
"commit": "
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"commit": "794d9e845cb952f597ba786e70cd8d248be62746"
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}
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]
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}
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package/CHANGELOG.md
CHANGED
@@ -1,17 +1,26 @@
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# Change Log - @fluentui/react-positioning
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This log was last generated on Tue,
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This log was last generated on Tue, 07 Feb 2023 14:10:44 GMT and should not be manually modified.
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<!-- Start content -->
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## [9.3.11](https://github.com/microsoft/fluentui/tree/@fluentui/react-positioning_v9.3.11)
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Tue, 07 Feb 2023 14:10:44 GMT
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[Compare changes](https://github.com/microsoft/fluentui/compare/@fluentui/react-positioning_v9.3.10..@fluentui/react-positioning_v9.3.11)
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### Patches
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- fix(createPositionManager): computePosition should not apply styles after destruction ([PR #26593](https://github.com/microsoft/fluentui/pull/26593) by lingfangao@hotmail.com)
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## [9.3.10](https://github.com/microsoft/fluentui/tree/@fluentui/react-positioning_v9.3.10)
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Tue, 31 Jan 2023 19:
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Tue, 31 Jan 2023 19:53:58 GMT
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[Compare changes](https://github.com/microsoft/fluentui/compare/@fluentui/react-positioning_v9.3.9..@fluentui/react-positioning_v9.3.10)
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### Patches
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- Bump @fluentui/react-utilities to v9.5.1 ([PR #
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- Bump @fluentui/react-utilities to v9.5.1 ([PR #26557](https://github.com/microsoft/fluentui/pull/26557) by beachball)
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## [9.3.9](https://github.com/microsoft/fluentui/tree/@fluentui/react-positioning_v9.3.9)
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@@ -13,6 +13,7 @@ export function createPositionManager(options) {
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middleware,
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placement
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} = options;
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let isDestroyed = false;
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if (!target || !container) {
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return {
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updatePosition: () => undefined,
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@@ -30,7 +31,12 @@ export function createPositionManager(options) {
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top: 0,
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margin: 0
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});
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const forceUpdate = () => {
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// debounced update can still occur afterwards
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// early return to avoid memory leaks
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if (isDestroyed) {
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return;
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}
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if (isFirstUpdate) {
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scrollParents.add(getScrollParent(container));
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if (target instanceof HTMLElement) {
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@@ -54,6 +60,11 @@ export function createPositionManager(options) {
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middlewareData,
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placement: computedPlacement
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}) => {
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// Promise can still resolve after destruction
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// early return to avoid applying outdated position
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if (isDestroyed) {
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return;
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}
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writeArrowUpdates({
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arrow,
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middlewareData
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@@ -85,9 +96,7 @@ export function createPositionManager(options) {
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};
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const updatePosition = debounce(() => forceUpdate());
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const dispose = () => {
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// so destroy the reference to forceUpdate
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forceUpdate = () => null;
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isDestroyed = true;
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if (targetWindow) {
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targetWindow.removeEventListener('scroll', updatePosition);
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targetWindow.removeEventListener('resize', updatePosition);
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@@ -1 +1 @@
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-
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{"version":3,"mappings":"AAAA,SAASA,eAAe,QAAQ,kBAAkB;AAGlD,SAASC,QAAQ,EAAEC,iBAAiB,EAAEC,qBAAqB,EAAEC,eAAe,QAAQ,SAAS;AA8B7F;;;;AAIA,OAAM,SAAUC,qBAAqB,CAACC,OAA+B;EACnE,MAAM;IAAEC,SAAS;IAAEC,MAAM;IAAEC,KAAK;IAAEC,QAAQ;IAAEC,UAAU;IAAEC;EAAS,CAAE,GAAGN,OAAO;EAC7E,IAAIO,WAAW,GAAG,KAAK;EACvB,IAAI,CAACL,MAAM,IAAI,CAACD,SAAS,EAAE;IACzB,OAAO;MACLO,cAAc,EAAE,MAAMC,SAAS;MAC/BC,OAAO,EAAE,MAAMD;KAChB;;EAGH,IAAIE,aAAa,GAAG,IAAI;EACxB,MAAMC,aAAa,GAAqB,IAAIC,GAAG,EAAe;EAC9D,MAAMC,YAAY,GAAGb,SAAS,CAACc,aAAa,CAACC,WAAW;EAExD;EACA;EACAC,MAAM,CAACC,MAAM,CAACjB,SAAS,CAACkB,KAAK,EAAE;IAAEC,QAAQ,EAAE,OAAO;IAAEC,IAAI,EAAE,CAAC;IAAEC,GAAG,EAAE,CAAC;IAAEC,MAAM,EAAE;EAAC,CAAE,CAAC;EAEjF,MAAMC,WAAW,GAAG,MAAK;IACvB;IACA;IACA,IAAIjB,WAAW,EAAE;MACf;;IAGF,IAAII,aAAa,EAAE;MACjBC,aAAa,CAACa,GAAG,CAAC3B,eAAe,CAACG,SAAS,CAAC,CAAC;MAC7C,IAAIC,MAAM,YAAYwB,WAAW,EAAE;QACjCd,aAAa,CAACa,GAAG,CAAC3B,eAAe,CAACI,MAAM,CAAC,CAAC;;MAG5CU,aAAa,CAACe,OAAO,CAACC,YAAY,IAAG;QACnCA,YAAY,CAACC,gBAAgB,CAAC,QAAQ,EAAErB,cAAc,CAAC;MACzD,CAAC,CAAC;MAEFG,aAAa,GAAG,KAAK;;IAGvBM,MAAM,CAACC,MAAM,CAACjB,SAAS,CAACkB,KAAK,EAAE;MAAEC,QAAQ,EAAEhB;IAAQ,CAAE,CAAC;IACtDV,eAAe,CAACQ,MAAM,EAAED,SAAS,EAAE;MAAEK,SAAS;MAAED,UAAU;MAAED;IAAQ,CAAE,CAAC,CACpE0B,IAAI,CAAC,CAAC;MAAEC,CAAC;MAAEC,CAAC;MAAEC,cAAc;MAAE3B,SAAS,EAAE4B;IAAiB,CAAE,KAAI;MAC/D;MACA;MACA,IAAI3B,WAAW,EAAE;QACf;;MAGFX,iBAAiB,CAAC;QAAEO,KAAK;QAAE8B;MAAc,CAAE,CAAC;MAC5CpC,qBAAqB,CAAC;QACpBI,SAAS;QACTgC,cAAc;QACd3B,SAAS,EAAE4B,iBAAiB;QAC5BC,WAAW,EAAE;UAAEJ,CAAC;UAAEC;QAAC,CAAE;QACrBI,MAAM,EAAE,CAAC,aAAY,aAAZtB,YAAY,uBAAZA,YAAY,CAAEuB,gBAAgB,KAAI,CAAC,KAAK,CAAC;QAClDjC;OACD,CAAC;IACJ,CAAC,CAAC,CACDkC,KAAK,CAACC,GAAG,IAAG;MACX;MACA;MACA;MACA;MACA;MACA;MACA;MACA,IAAIC,OAAO,CAACC,GAAG,CAACC,QAAQ,KAAK,aAAa,EAAE;QAC1C;QACAC,OAAO,CAACC,KAAK,CAAC,gDAAgD,EAAEL,GAAG,CAAC;;IAExE,CAAC,CAAC;EACN,CAAC;EAED,MAAM/B,cAAc,GAAGb,QAAQ,CAAC,MAAM6B,WAAW,EAAE,CAAC;EAEpD,MAAMd,OAAO,GAAG,MAAK;IACnBH,WAAW,GAAG,IAAI;IAElB,IAAIO,YAAY,EAAE;MAChBA,YAAY,CAAC+B,mBAAmB,CAAC,QAAQ,EAAErC,cAAc,CAAC;MAC1DM,YAAY,CAAC+B,mBAAmB,CAAC,QAAQ,EAAErC,cAAc,CAAC;;IAG5DI,aAAa,CAACe,OAAO,CAACC,YAAY,IAAG;MACnCA,YAAY,CAACiB,mBAAmB,CAAC,QAAQ,EAAErC,cAAc,CAAC;IAC5D,CAAC,CAAC;EACJ,CAAC;EAED,IAAIM,YAAY,EAAE;IAChBA,YAAY,CAACe,gBAAgB,CAAC,QAAQ,EAAErB,cAAc,CAAC;IACvDM,YAAY,CAACe,gBAAgB,CAAC,QAAQ,EAAErB,cAAc,CAAC;;EAGzD;EACAA,cAAc,EAAE;EAEhB,OAAO;IACLA,cAAc;IACdE;GACD;AACH","names":["computePosition","debounce","writeArrowUpdates","writeContainerUpdates","getScrollParent","createPositionManager","options","container","target","arrow","strategy","middleware","placement","isDestroyed","updatePosition","undefined","dispose","isFirstUpdate","scrollParents","Set","targetWindow","ownerDocument","defaultView","Object","assign","style","position","left","top","margin","forceUpdate","add","HTMLElement","forEach","scrollParent","addEventListener","then","x","y","middlewareData","computedPlacement","coordinates","lowPPI","devicePixelRatio","catch","err","process","env","NODE_ENV","console","error","removeEventListener"],"sourceRoot":"../src/","sources":["packages/react-components/react-positioning/src/createPositionManager.ts"],"sourcesContent":["import { computePosition } from '@floating-ui/dom';\nimport type { Middleware, Placement, Strategy } from '@floating-ui/dom';\nimport type { PositionManager, TargetElement } from './types';\nimport { debounce, writeArrowUpdates, writeContainerUpdates, getScrollParent } from './utils';\n\ninterface PositionManagerOptions {\n /**\n * The positioned element\n */\n container: HTMLElement;\n /**\n * Element that the container will be anchored to\n */\n target: TargetElement;\n /**\n * Arrow that points from the container to the target\n */\n arrow: HTMLElement | null;\n /**\n * The value of the css `position` property\n * @default absolute\n */\n strategy: Strategy;\n /**\n * [Floating UI middleware](https://floating-ui.com/docs/middleware)\n */\n middleware: Middleware[];\n /**\n * [Floating UI placement](https://floating-ui.com/docs/computePosition#placement)\n */\n placement?: Placement;\n}\n\n/**\n * @internal\n * @returns manager that handles positioning out of the react lifecycle\n */\nexport function createPositionManager(options: PositionManagerOptions): PositionManager {\n const { container, target, arrow, strategy, middleware, placement } = options;\n let isDestroyed = false;\n if (!target || !container) {\n return {\n updatePosition: () => undefined,\n dispose: () => undefined,\n };\n }\n\n let isFirstUpdate = true;\n const scrollParents: Set<HTMLElement> = new Set<HTMLElement>();\n const targetWindow = container.ownerDocument.defaultView;\n\n // When the container is first resolved, set position `fixed` to avoid scroll jumps.\n // Without this scroll jumps can occur when the element is rendered initially and receives focus\n Object.assign(container.style, { position: 'fixed', left: 0, top: 0, margin: 0 });\n\n const forceUpdate = () => {\n // debounced update can still occur afterwards\n // early return to avoid memory leaks\n if (isDestroyed) {\n return;\n }\n\n if (isFirstUpdate) {\n scrollParents.add(getScrollParent(container));\n if (target instanceof HTMLElement) {\n scrollParents.add(getScrollParent(target));\n }\n\n scrollParents.forEach(scrollParent => {\n scrollParent.addEventListener('scroll', updatePosition);\n });\n\n isFirstUpdate = false;\n }\n\n Object.assign(container.style, { position: strategy });\n computePosition(target, container, { placement, middleware, strategy })\n .then(({ x, y, middlewareData, placement: computedPlacement }) => {\n // Promise can still resolve after destruction\n // early return to avoid applying outdated position\n if (isDestroyed) {\n return;\n }\n\n writeArrowUpdates({ arrow, middlewareData });\n writeContainerUpdates({\n container,\n middlewareData,\n placement: computedPlacement,\n coordinates: { x, y },\n lowPPI: (targetWindow?.devicePixelRatio || 1) <= 1,\n strategy,\n });\n })\n .catch(err => {\n // https://github.com/floating-ui/floating-ui/issues/1845\n // FIXME for node > 14\n // node 15 introduces promise rejection which means that any components\n // tests need to be `it('', async () => {})` otherwise there can be race conditions with\n // JSDOM being torn down before this promise is resolved so globals like `window` and `document` don't exist\n // Unless all tests that ever use `usePositioning` are turned into async tests, any logging during testing\n // will actually be counter productive\n if (process.env.NODE_ENV === 'development') {\n // eslint-disable-next-line no-console\n console.error('[usePositioning]: Failed to calculate position', err);\n }\n });\n };\n\n const updatePosition = debounce(() => forceUpdate());\n\n const dispose = () => {\n isDestroyed = true;\n\n if (targetWindow) {\n targetWindow.removeEventListener('scroll', updatePosition);\n targetWindow.removeEventListener('resize', updatePosition);\n }\n\n scrollParents.forEach(scrollParent => {\n scrollParent.removeEventListener('scroll', updatePosition);\n });\n };\n\n if (targetWindow) {\n targetWindow.addEventListener('scroll', updatePosition);\n targetWindow.addEventListener('resize', updatePosition);\n }\n\n // Update the position on initialization\n updatePosition();\n\n return {\n updatePosition,\n dispose,\n };\n}\n"]}
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*/
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function createPositionManager(options) {
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var container = options.container, target = options.target, arrow = options.arrow, strategy = options.strategy, middleware = options.middleware, placement = options.placement;
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var isDestroyed = false;
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if (!target || !container) {
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return {
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updatePosition: function () { return undefined; },
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// Without this scroll jumps can occur when the element is rendered initially and receives focus
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Object.assign(container.style, { position: 'fixed', left: 0, top: 0, margin: 0 });
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var forceUpdate = function () {
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// debounced update can still occur afterwards
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return;
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}
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dom_1.computePosition(target, container, { placement: placement, middleware: middleware, strategy: strategy })
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.then(function (_a) {
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var x = _a.x, y = _a.y, middlewareData = _a.middlewareData, computedPlacement = _a.placement;
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// Promise can still resolve after destruction
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// early return to avoid applying outdated position
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return;
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}
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utils_1.writeArrowUpdates({ arrow: arrow, middlewareData: middlewareData });
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utils_1.writeContainerUpdates({
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var updatePosition = utils_1.debounce(function () { return forceUpdate(); });
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var dispose = function () {
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forceUpdate = function () { return null; };
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isDestroyed = true;
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1
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+
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{ computePosition } from '@floating-ui/dom';\nimport type { Middleware, Placement, Strategy } from '@floating-ui/dom';\nimport type { PositionManager, TargetElement } from './types';\nimport { debounce, writeArrowUpdates, writeContainerUpdates, getScrollParent } from './utils';\n\ninterface PositionManagerOptions {\n /**\n * The positioned element\n */\n container: HTMLElement;\n /**\n * Element that the container will be anchored to\n */\n target: TargetElement;\n /**\n * Arrow that points from the container to the target\n */\n arrow: HTMLElement | null;\n /**\n * The value of the css `position` property\n * @default absolute\n */\n strategy: Strategy;\n /**\n * [Floating UI middleware](https://floating-ui.com/docs/middleware)\n */\n middleware: Middleware[];\n /**\n * [Floating UI placement](https://floating-ui.com/docs/computePosition#placement)\n */\n placement?: Placement;\n}\n\n/**\n * @internal\n * @returns manager that handles positioning out of the react lifecycle\n */\nexport function createPositionManager(options: PositionManagerOptions): PositionManager {\n const { container, target, arrow, strategy, middleware, placement } = options;\n let isDestroyed = false;\n if (!target || !container) {\n return {\n updatePosition: () => undefined,\n dispose: () => undefined,\n };\n }\n\n let isFirstUpdate = true;\n const scrollParents: Set<HTMLElement> = new Set<HTMLElement>();\n const targetWindow = container.ownerDocument.defaultView;\n\n // When the container is first resolved, set position `fixed` to avoid scroll jumps.\n // Without this scroll jumps can occur when the element is rendered initially and receives focus\n Object.assign(container.style, { position: 'fixed', left: 0, top: 0, margin: 0 });\n\n const forceUpdate = () => {\n // debounced update can still occur afterwards\n // early return to avoid memory leaks\n if (isDestroyed) {\n return;\n }\n\n if (isFirstUpdate) {\n scrollParents.add(getScrollParent(container));\n if (target instanceof HTMLElement) {\n scrollParents.add(getScrollParent(target));\n }\n\n scrollParents.forEach(scrollParent => {\n scrollParent.addEventListener('scroll', updatePosition);\n });\n\n isFirstUpdate = false;\n }\n\n Object.assign(container.style, { position: strategy });\n computePosition(target, container, { placement, middleware, strategy })\n .then(({ x, y, middlewareData, placement: computedPlacement }) => {\n // Promise can still resolve after destruction\n // early return to avoid applying outdated position\n if (isDestroyed) {\n return;\n }\n\n writeArrowUpdates({ arrow, middlewareData });\n writeContainerUpdates({\n container,\n middlewareData,\n placement: computedPlacement,\n coordinates: { x, y },\n lowPPI: (targetWindow?.devicePixelRatio || 1) <= 1,\n strategy,\n });\n })\n .catch(err => {\n // https://github.com/floating-ui/floating-ui/issues/1845\n // FIXME for node > 14\n // node 15 introduces promise rejection which means that any components\n // tests need to be `it('', async () => {})` otherwise there can be race conditions with\n // JSDOM being torn down before this promise is resolved so globals like `window` and `document` don't exist\n // Unless all tests that ever use `usePositioning` are turned into async tests, any logging during testing\n // will actually be counter productive\n if (process.env.NODE_ENV === 'development') {\n // eslint-disable-next-line no-console\n console.error('[usePositioning]: Failed to calculate position', err);\n }\n });\n };\n\n const updatePosition = debounce(() => forceUpdate());\n\n const dispose = () => {\n isDestroyed = true;\n\n if (targetWindow) {\n targetWindow.removeEventListener('scroll', updatePosition);\n targetWindow.removeEventListener('resize', updatePosition);\n }\n\n scrollParents.forEach(scrollParent => {\n scrollParent.removeEventListener('scroll', updatePosition);\n });\n };\n\n if (targetWindow) {\n targetWindow.addEventListener('scroll', updatePosition);\n targetWindow.addEventListener('resize', updatePosition);\n }\n\n // Update the position on initialization\n updatePosition();\n\n return {\n updatePosition,\n dispose,\n };\n}\n"]}
|
@@ -19,6 +19,7 @@ function createPositionManager(options) {
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19
19
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middleware,
|
20
20
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placement
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21
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} = options;
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+
let isDestroyed = false;
|
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23
|
if (!target || !container) {
|
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24
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return {
|
24
25
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updatePosition: () => undefined,
|
@@ -36,7 +37,12 @@ function createPositionManager(options) {
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37
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top: 0,
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margin: 0
|
38
39
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});
|
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-
|
40
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+
const forceUpdate = () => {
|
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+
// debounced update can still occur afterwards
|
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+
// early return to avoid memory leaks
|
43
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+
if (isDestroyed) {
|
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+
return;
|
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}
|
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46
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if (isFirstUpdate) {
|
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47
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scrollParents.add(utils_1.getScrollParent(container));
|
42
48
|
if (target instanceof HTMLElement) {
|
@@ -60,6 +66,11 @@ function createPositionManager(options) {
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66
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middlewareData,
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67
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placement: computedPlacement
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68
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}) => {
|
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// Promise can still resolve after destruction
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// early return to avoid applying outdated position
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if (isDestroyed) {
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return;
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}
|
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74
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utils_1.writeArrowUpdates({
|
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75
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arrow,
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76
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middlewareData
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@@ -91,9 +102,7 @@ function createPositionManager(options) {
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102
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};
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const updatePosition = utils_1.debounce(() => forceUpdate());
|
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104
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const dispose = () => {
|
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|
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// so destroy the reference to forceUpdate
|
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forceUpdate = () => null;
|
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isDestroyed = true;
|
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106
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if (targetWindow) {
|
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107
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targetWindow.removeEventListener('scroll', updatePosition);
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targetWindow.removeEventListener('resize', updatePosition);
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@@ -1 +1 @@
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1
|
-
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1
|
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{ computePosition } from '@floating-ui/dom';\nimport type { Middleware, Placement, Strategy } from '@floating-ui/dom';\nimport type { PositionManager, TargetElement } from './types';\nimport { debounce, writeArrowUpdates, writeContainerUpdates, getScrollParent } from './utils';\n\ninterface PositionManagerOptions {\n /**\n * The positioned element\n */\n container: HTMLElement;\n /**\n * Element that the container will be anchored to\n */\n target: TargetElement;\n /**\n * Arrow that points from the container to the target\n */\n arrow: HTMLElement | null;\n /**\n * The value of the css `position` property\n * @default absolute\n */\n strategy: Strategy;\n /**\n * [Floating UI middleware](https://floating-ui.com/docs/middleware)\n */\n middleware: Middleware[];\n /**\n * [Floating UI placement](https://floating-ui.com/docs/computePosition#placement)\n */\n placement?: Placement;\n}\n\n/**\n * @internal\n * @returns manager that handles positioning out of the react lifecycle\n */\nexport function createPositionManager(options: PositionManagerOptions): PositionManager {\n const { container, target, arrow, strategy, middleware, placement } = options;\n let isDestroyed = false;\n if (!target || !container) {\n return {\n updatePosition: () => undefined,\n dispose: () => undefined,\n };\n }\n\n let isFirstUpdate = true;\n const scrollParents: Set<HTMLElement> = new Set<HTMLElement>();\n const targetWindow = container.ownerDocument.defaultView;\n\n // When the container is first resolved, set position `fixed` to avoid scroll jumps.\n // Without this scroll jumps can occur when the element is rendered initially and receives focus\n Object.assign(container.style, { position: 'fixed', left: 0, top: 0, margin: 0 });\n\n const forceUpdate = () => {\n // debounced update can still occur afterwards\n // early return to avoid memory leaks\n if (isDestroyed) {\n return;\n }\n\n if (isFirstUpdate) {\n scrollParents.add(getScrollParent(container));\n if (target instanceof 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() => {})` otherwise there can be race conditions with\n // JSDOM being torn down before this promise is resolved so globals like `window` and `document` don't exist\n // Unless all tests that ever use `usePositioning` are turned into async tests, any logging during testing\n // will actually be counter productive\n if (process.env.NODE_ENV === 'development') {\n // eslint-disable-next-line no-console\n console.error('[usePositioning]: Failed to calculate position', err);\n }\n });\n };\n\n const updatePosition = debounce(() => forceUpdate());\n\n const dispose = () => {\n isDestroyed = true;\n\n if (targetWindow) {\n targetWindow.removeEventListener('scroll', updatePosition);\n targetWindow.removeEventListener('resize', updatePosition);\n }\n\n scrollParents.forEach(scrollParent => {\n scrollParent.removeEventListener('scroll', updatePosition);\n });\n };\n\n if (targetWindow) {\n targetWindow.addEventListener('scroll', updatePosition);\n targetWindow.addEventListener('resize', updatePosition);\n }\n\n // Update the position on initialization\n updatePosition();\n\n return {\n updatePosition,\n dispose,\n };\n}\n"]}
|