@fluentui/react-motion 9.6.8 → 9.6.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md CHANGED
@@ -1,12 +1,31 @@
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  # Change Log - @fluentui/react-motion
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- This log was last generated on Tue, 11 Mar 2025 18:54:27 GMT and should not be manually modified.
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+ This log was last generated on Thu, 20 Mar 2025 09:34:07 GMT and should not be manually modified.
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  <!-- Start content -->
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+ ## [9.6.10](https://github.com/microsoft/fluentui/tree/@fluentui/react-motion_v9.6.10)
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+
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+ Thu, 20 Mar 2025 09:34:07 GMT
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+ [Compare changes](https://github.com/microsoft/fluentui/compare/@fluentui/react-motion_v9.6.9..@fluentui/react-motion_v9.6.10)
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+
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+ ### Patches
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+
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+ - feat: experimental createInterruptablePresence() ([PR #33994](https://github.com/microsoft/fluentui/pull/33994) by olfedias@microsoft.com)
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+
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+ ## [9.6.9](https://github.com/microsoft/fluentui/tree/@fluentui/react-motion_v9.6.9)
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+
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+ Wed, 19 Mar 2025 15:40:43 GMT
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+ [Compare changes](https://github.com/microsoft/fluentui/compare/@fluentui/react-motion_v9.6.8..@fluentui/react-motion_v9.6.9)
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+
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+ ### Patches
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+
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+ - Bump @fluentui/react-shared-contexts to v9.23.0 ([PR #34032](https://github.com/microsoft/fluentui/pull/34032) by beachball)
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+ - Bump @fluentui/react-utilities to v9.18.22 ([PR #34032](https://github.com/microsoft/fluentui/pull/34032) by beachball)
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+
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  ## [9.6.8](https://github.com/microsoft/fluentui/tree/@fluentui/react-motion_v9.6.8)
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- Tue, 11 Mar 2025 18:54:27 GMT
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+ Tue, 11 Mar 2025 18:58:51 GMT
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  [Compare changes](https://github.com/microsoft/fluentui/compare/@fluentui/react-motion_v9.6.7..@fluentui/react-motion_v9.6.8)
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  ### Patches
@@ -10,6 +10,7 @@ import { useMotionBehaviourContext } from '../contexts/MotionBehaviourContext';
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  /**
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  * @internal A private symbol to store the motion definition on the component for variants.
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  */ export const MOTION_DEFINITION = Symbol('MOTION_DEFINITION');
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+ const INTERRUPTABLE_MOTION_SYMBOL = Symbol.for('interruptablePresence');
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  export function createPresenceComponent(value) {
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  return Object.assign((props)=>{
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  'use no memo';
@@ -67,10 +68,33 @@ export function createPresenceComponent(value) {
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  if (!element) {
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  return;
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  }
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+ let handle;
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+ function cleanup() {
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+ if (!handle) {
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+ return;
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+ }
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+ // Heads up!
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+ //
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+ // If the animation is interruptible & is running, we don't want to cancel it as it will be reversed in
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+ // the next effect.
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+ if (IS_EXPERIMENTAL_INTERRUPTIBLE_MOTION && handle.isRunning()) {
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+ return;
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+ }
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+ handle.cancel();
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+ handleRef.current = undefined;
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+ }
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  const presenceMotion = typeof value === 'function' ? value({
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  element,
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  ...optionsRef.current.params
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  }) : value;
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+ const IS_EXPERIMENTAL_INTERRUPTIBLE_MOTION = presenceMotion[INTERRUPTABLE_MOTION_SYMBOL];
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+ if (IS_EXPERIMENTAL_INTERRUPTIBLE_MOTION) {
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+ handle = handleRef.current;
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+ if (handle && handle.isRunning()) {
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+ handle.reverse();
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+ return cleanup;
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+ }
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+ }
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  const atoms = visible ? presenceMotion.enter : presenceMotion.exit;
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  const direction = visible ? 'enter' : 'exit';
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  // Heads up!
@@ -80,23 +104,21 @@ export function createPresenceComponent(value) {
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  if (!applyInitialStyles) {
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  handleMotionStart(direction);
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  }
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- const handle = animateAtoms(element, atoms, {
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+ handle = animateAtoms(element, atoms, {
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  isReducedMotion: isReducedMotion()
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  });
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  if (applyInitialStyles) {
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  // Heads up!
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  // .finish() is used in this case to skip animation and apply animation styles immediately
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  handle.finish();
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- return;
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+ return cleanup;
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  }
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  handleRef.current = handle;
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  handle.setMotionEndCallbacks(()=>handleMotionFinish(direction), ()=>handleMotionCancel(direction));
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  if (skipAnimationByConfig) {
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  handle.finish();
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  }
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- return ()=>{
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- handle.cancel();
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- };
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+ return cleanup;
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  }, // Excluding `isFirstMount` from deps to prevent re-triggering the animation on subsequent renders
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  // eslint-disable-next-line react-hooks/exhaustive-deps
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  [
@@ -1 +1 @@
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- {"version":3,"sources":["../src/factories/createPresenceComponent.ts"],"sourcesContent":["import { useEventCallback, useFirstMount, useIsomorphicLayoutEffect, useMergedRefs } from '@fluentui/react-utilities';\nimport * as React from 'react';\n\nimport { PresenceGroupChildContext } from '../contexts/PresenceGroupChildContext';\nimport { useAnimateAtoms } from '../hooks/useAnimateAtoms';\nimport { useMotionImperativeRef } from '../hooks/useMotionImperativeRef';\nimport { useMountedState } from '../hooks/useMountedState';\nimport { useIsReducedMotion } from '../hooks/useIsReducedMotion';\nimport { getChildElement } from '../utils/getChildElement';\nimport type { MotionParam, PresenceMotion, MotionImperativeRef, PresenceMotionFn, PresenceDirection } from '../types';\nimport { useMotionBehaviourContext } from '../contexts/MotionBehaviourContext';\n\n/**\n * @internal A private symbol to store the motion definition on the component for variants.\n */\nexport const MOTION_DEFINITION = Symbol('MOTION_DEFINITION');\n\nexport type PresenceComponentProps = {\n /**\n * By default, the child component won't execute the \"enter\" motion when it initially mounts, regardless of the value\n * of \"visible\". If you desire this behavior, ensure both \"appear\" and \"visible\" are set to \"true\".\n */\n appear?: boolean;\n\n /** A React element that will be cloned and will have motion effects applied to it. */\n children: React.ReactElement;\n\n /** Provides imperative controls for the animation. */\n imperativeRef?: React.Ref<MotionImperativeRef | undefined>;\n\n /**\n * Callback that is called when the whole motion finishes.\n *\n * A motion definition can contain multiple animations and therefore multiple \"finish\" events. The callback is\n * triggered once all animations have finished with \"null\" instead of an event object to avoid ambiguity.\n */\n // eslint-disable-next-line @nx/workspace-consistent-callback-type -- EventHandler<T> does not support \"null\"\n onMotionFinish?: (ev: null, data: { direction: PresenceDirection }) => void;\n\n /**\n * Callback that is called when the whole motion is cancelled. When a motion is cancelled it does not\n * emit a finish event but a specific cancel event\n *\n * A motion definition can contain multiple animations and therefore multiple \"finish\" events. The callback is\n * triggered once all animations have finished with \"null\" instead of an event object to avoid ambiguity.\n */\n // eslint-disable-next-line @nx/workspace-consistent-callback-type -- EventHandler<T> does not support \"null\"\n onMotionCancel?: (ev: null, data: { direction: PresenceDirection }) => void;\n\n /**\n * Callback that is called when the whole motion starts.\n *\n * A motion definition can contain multiple animations and therefore multiple \"start\" events. The callback is\n * triggered when the first animation is started. There is no official \"start\" event with the Web Animations API.\n * so the callback is triggered with \"null\".\n */\n // eslint-disable-next-line @nx/workspace-consistent-callback-type -- EventHandler<T> does not support \"null\"\n onMotionStart?: (ev: null, data: { direction: PresenceDirection }) => void;\n\n /** Defines whether a component is visible; triggers the \"enter\" or \"exit\" motions. */\n visible?: boolean;\n\n /**\n * By default, the child component remains mounted after it reaches the \"finished\" state. Set \"unmountOnExit\" if\n * you prefer to unmount the component after it finishes exiting.\n */\n unmountOnExit?: boolean;\n};\n\nexport type PresenceComponent<MotionParams extends Record<string, MotionParam> = {}> = {\n (props: PresenceComponentProps & MotionParams): React.ReactElement | null;\n [MOTION_DEFINITION]: PresenceMotionFn<MotionParams>;\n};\n\nexport function createPresenceComponent<MotionParams extends Record<string, MotionParam> = {}>(\n value: PresenceMotion | PresenceMotionFn<MotionParams>,\n): PresenceComponent<MotionParams> {\n return Object.assign(\n (props: PresenceComponentProps & MotionParams) => {\n 'use no memo';\n\n const itemContext = React.useContext(PresenceGroupChildContext);\n const merged = { ...itemContext, ...props };\n const skipMotions = useMotionBehaviourContext() === 'skip';\n\n const {\n appear,\n children,\n imperativeRef,\n onExit,\n onMotionFinish,\n onMotionStart,\n onMotionCancel,\n visible,\n unmountOnExit,\n ..._rest\n } = merged;\n const params = _rest as Exclude<typeof merged, PresenceComponentProps | typeof itemContext>;\n\n const [mounted, setMounted] = useMountedState(visible, unmountOnExit);\n const child = getChildElement(children);\n\n const handleRef = useMotionImperativeRef(imperativeRef);\n const elementRef = React.useRef<HTMLElement>();\n const ref = useMergedRefs(elementRef, child.ref);\n const optionsRef = React.useRef<{ appear?: boolean; params: MotionParams; skipMotions: boolean }>({\n appear,\n params,\n skipMotions,\n });\n\n const animateAtoms = useAnimateAtoms();\n const isFirstMount = useFirstMount();\n const isReducedMotion = useIsReducedMotion();\n\n const handleMotionStart = useEventCallback((direction: PresenceDirection) => {\n onMotionStart?.(null, { direction });\n });\n const handleMotionFinish = useEventCallback((direction: PresenceDirection) => {\n onMotionFinish?.(null, { direction });\n\n if (direction === 'exit' && unmountOnExit) {\n setMounted(false);\n onExit?.();\n }\n });\n\n const handleMotionCancel = useEventCallback((direction: PresenceDirection) => {\n onMotionCancel?.(null, { direction });\n });\n\n useIsomorphicLayoutEffect(() => {\n // Heads up!\n // We store the params in a ref to avoid re-rendering the component when the params change.\n optionsRef.current = { appear, params, skipMotions };\n });\n\n useIsomorphicLayoutEffect(\n () => {\n const element = elementRef.current;\n\n if (!element) {\n return;\n }\n\n const presenceMotion =\n typeof value === 'function' ? value({ element, ...optionsRef.current.params }) : (value as PresenceMotion);\n\n const atoms = visible ? presenceMotion.enter : presenceMotion.exit;\n const direction: PresenceDirection = visible ? 'enter' : 'exit';\n\n // Heads up!\n // Initial styles are applied when the component is mounted for the first time and \"appear\" is set to \"false\" (otherwise animations are triggered)\n const applyInitialStyles = !optionsRef.current.appear && isFirstMount;\n const skipAnimationByConfig = optionsRef.current.skipMotions;\n\n if (!applyInitialStyles) {\n handleMotionStart(direction);\n }\n\n const handle = animateAtoms(element, atoms, { isReducedMotion: isReducedMotion() });\n\n if (applyInitialStyles) {\n // Heads up!\n // .finish() is used in this case to skip animation and apply animation styles immediately\n handle.finish();\n return;\n }\n\n handleRef.current = handle;\n handle.setMotionEndCallbacks(\n () => handleMotionFinish(direction),\n () => handleMotionCancel(direction),\n );\n\n if (skipAnimationByConfig) {\n handle.finish();\n }\n\n return () => {\n handle.cancel();\n };\n },\n // Excluding `isFirstMount` from deps to prevent re-triggering the animation on subsequent renders\n // eslint-disable-next-line react-hooks/exhaustive-deps\n [animateAtoms, handleRef, isReducedMotion, handleMotionFinish, handleMotionStart, handleMotionCancel, visible],\n );\n\n if (mounted) {\n return React.cloneElement(child, { ref });\n }\n\n return null;\n },\n {\n // Heads up!\n // Always normalize it to a function to simplify types\n [MOTION_DEFINITION]: typeof value === 'function' ? value : () => value,\n },\n );\n}\n"],"names":["useEventCallback","useFirstMount","useIsomorphicLayoutEffect","useMergedRefs","React","PresenceGroupChildContext","useAnimateAtoms","useMotionImperativeRef","useMountedState","useIsReducedMotion","getChildElement","useMotionBehaviourContext","MOTION_DEFINITION","Symbol","createPresenceComponent","value","Object","assign","props","itemContext","useContext","merged","skipMotions","appear","children","imperativeRef","onExit","onMotionFinish","onMotionStart","onMotionCancel","visible","unmountOnExit","_rest","params","mounted","setMounted","child","handleRef","elementRef","useRef","ref","optionsRef","animateAtoms","isFirstMount","isReducedMotion","handleMotionStart","direction","handleMotionFinish","handleMotionCancel","current","element","presenceMotion","atoms","enter","exit","applyInitialStyles","skipAnimationByConfig","handle","finish","setMotionEndCallbacks","cancel","cloneElement"],"rangeMappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;","mappings":"AAAA,SAASA,gBAAgB,EAAEC,aAAa,EAAEC,yBAAyB,EAAEC,aAAa,QAAQ,4BAA4B;AACtH,YAAYC,WAAW,QAAQ;AAE/B,SAASC,yBAAyB,QAAQ,wCAAwC;AAClF,SAASC,eAAe,QAAQ,2BAA2B;AAC3D,SAASC,sBAAsB,QAAQ,kCAAkC;AACzE,SAASC,eAAe,QAAQ,2BAA2B;AAC3D,SAASC,kBAAkB,QAAQ,8BAA8B;AACjE,SAASC,eAAe,QAAQ,2BAA2B;AAE3D,SAASC,yBAAyB,QAAQ,qCAAqC;AAE/E;;CAEC,GACD,OAAO,MAAMC,oBAAoBC,OAAO,qBAAqB;AA2D7D,OAAO,SAASC,wBACdC,KAAsD;IAEtD,OAAOC,OAAOC,MAAM,CAClB,CAACC;QACC;QAEA,MAAMC,cAAcf,MAAMgB,UAAU,CAACf;QACrC,MAAMgB,SAAS;YAAE,GAAGF,WAAW;YAAE,GAAGD,KAAK;QAAC;QAC1C,MAAMI,cAAcX,gCAAgC;QAEpD,MAAM,EACJY,MAAM,EACNC,QAAQ,EACRC,aAAa,EACbC,MAAM,EACNC,cAAc,EACdC,aAAa,EACbC,cAAc,EACdC,OAAO,EACPC,aAAa,EACb,GAAGC,OACJ,GAAGX;QACJ,MAAMY,SAASD;QAEf,MAAM,CAACE,SAASC,WAAW,GAAG3B,gBAAgBsB,SAASC;QACvD,MAAMK,QAAQ1B,gBAAgBc;QAE9B,MAAMa,YAAY9B,uBAAuBkB;QACzC,MAAMa,aAAalC,MAAMmC,MAAM;QAC/B,MAAMC,MAAMrC,cAAcmC,YAAYF,MAAMI,GAAG;QAC/C,MAAMC,aAAarC,MAAMmC,MAAM,CAAmE;YAChGhB;YACAU;YACAX;QACF;QAEA,MAAMoB,eAAepC;QACrB,MAAMqC,eAAe1C;QACrB,MAAM2C,kBAAkBnC;QAExB,MAAMoC,oBAAoB7C,iBAAiB,CAAC8C;YAC1ClB,0BAAAA,oCAAAA,cAAgB,MAAM;gBAAEkB;YAAU;QACpC;QACA,MAAMC,qBAAqB/C,iBAAiB,CAAC8C;YAC3CnB,2BAAAA,qCAAAA,eAAiB,MAAM;gBAAEmB;YAAU;YAEnC,IAAIA,cAAc,UAAUf,eAAe;gBACzCI,WAAW;gBACXT,mBAAAA,6BAAAA;YACF;QACF;QAEA,MAAMsB,qBAAqBhD,iBAAiB,CAAC8C;YAC3CjB,2BAAAA,qCAAAA,eAAiB,MAAM;gBAAEiB;YAAU;QACrC;QAEA5C,0BAA0B;YACxB,YAAY;YACZ,2FAA2F;YAC3FuC,WAAWQ,OAAO,GAAG;gBAAE1B;gBAAQU;gBAAQX;YAAY;QACrD;QAEApB,0BACE;YACE,MAAMgD,UAAUZ,WAAWW,OAAO;YAElC,IAAI,CAACC,SAAS;gBACZ;YACF;YAEA,MAAMC,iBACJ,OAAOpC,UAAU,aAAaA,MAAM;gBAAEmC;gBAAS,GAAGT,WAAWQ,OAAO,CAAChB,MAAM;YAAC,KAAMlB;YAEpF,MAAMqC,QAAQtB,UAAUqB,eAAeE,KAAK,GAAGF,eAAeG,IAAI;YAClE,MAAMR,YAA+BhB,UAAU,UAAU;YAEzD,YAAY;YACZ,kJAAkJ;YAClJ,MAAMyB,qBAAqB,CAACd,WAAWQ,OAAO,CAAC1B,MAAM,IAAIoB;YACzD,MAAMa,wBAAwBf,WAAWQ,OAAO,CAAC3B,WAAW;YAE5D,IAAI,CAACiC,oBAAoB;gBACvBV,kBAAkBC;YACpB;YAEA,MAAMW,SAASf,aAAaQ,SAASE,OAAO;gBAAER,iBAAiBA;YAAkB;YAEjF,IAAIW,oBAAoB;gBACtB,YAAY;gBACZ,0FAA0F;gBAC1FE,OAAOC,MAAM;gBACb;YACF;YAEArB,UAAUY,OAAO,GAAGQ;YACpBA,OAAOE,qBAAqB,CAC1B,IAAMZ,mBAAmBD,YACzB,IAAME,mBAAmBF;YAG3B,IAAIU,uBAAuB;gBACzBC,OAAOC,MAAM;YACf;YAEA,OAAO;gBACLD,OAAOG,MAAM;YACf;QACF,GACA,kGAAkG;QAClG,uDAAuD;QACvD;YAAClB;YAAcL;YAAWO;YAAiBG;YAAoBF;YAAmBG;YAAoBlB;SAAQ;QAGhH,IAAII,SAAS;YACX,OAAO9B,MAAMyD,YAAY,CAACzB,OAAO;gBAAEI;YAAI;QACzC;QAEA,OAAO;IACT,GACA;QACE,YAAY;QACZ,sDAAsD;QACtD,CAAC5B,kBAAkB,EAAE,OAAOG,UAAU,aAAaA,QAAQ,IAAMA;IACnE;AAEJ"}
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+ {"version":3,"sources":["../src/factories/createPresenceComponent.ts"],"sourcesContent":["import { useEventCallback, useFirstMount, useIsomorphicLayoutEffect, useMergedRefs } from '@fluentui/react-utilities';\nimport * as React from 'react';\n\nimport { PresenceGroupChildContext } from '../contexts/PresenceGroupChildContext';\nimport { useAnimateAtoms } from '../hooks/useAnimateAtoms';\nimport { useMotionImperativeRef } from '../hooks/useMotionImperativeRef';\nimport { useMountedState } from '../hooks/useMountedState';\nimport { useIsReducedMotion } from '../hooks/useIsReducedMotion';\nimport { getChildElement } from '../utils/getChildElement';\nimport type {\n MotionParam,\n PresenceMotion,\n MotionImperativeRef,\n PresenceMotionFn,\n PresenceDirection,\n AnimationHandle,\n} from '../types';\nimport { useMotionBehaviourContext } from '../contexts/MotionBehaviourContext';\n\n/**\n * @internal A private symbol to store the motion definition on the component for variants.\n */\nexport const MOTION_DEFINITION = Symbol('MOTION_DEFINITION');\n\nexport type PresenceComponentProps = {\n /**\n * By default, the child component won't execute the \"enter\" motion when it initially mounts, regardless of the value\n * of \"visible\". If you desire this behavior, ensure both \"appear\" and \"visible\" are set to \"true\".\n */\n appear?: boolean;\n\n /** A React element that will be cloned and will have motion effects applied to it. */\n children: React.ReactElement;\n\n /** Provides imperative controls for the animation. */\n imperativeRef?: React.Ref<MotionImperativeRef | undefined>;\n\n /**\n * Callback that is called when the whole motion finishes.\n *\n * A motion definition can contain multiple animations and therefore multiple \"finish\" events. The callback is\n * triggered once all animations have finished with \"null\" instead of an event object to avoid ambiguity.\n */\n // eslint-disable-next-line @nx/workspace-consistent-callback-type -- EventHandler<T> does not support \"null\"\n onMotionFinish?: (ev: null, data: { direction: PresenceDirection }) => void;\n\n /**\n * Callback that is called when the whole motion is cancelled. When a motion is cancelled it does not\n * emit a finish event but a specific cancel event\n *\n * A motion definition can contain multiple animations and therefore multiple \"finish\" events. The callback is\n * triggered once all animations have finished with \"null\" instead of an event object to avoid ambiguity.\n */\n // eslint-disable-next-line @nx/workspace-consistent-callback-type -- EventHandler<T> does not support \"null\"\n onMotionCancel?: (ev: null, data: { direction: PresenceDirection }) => void;\n\n /**\n * Callback that is called when the whole motion starts.\n *\n * A motion definition can contain multiple animations and therefore multiple \"start\" events. The callback is\n * triggered when the first animation is started. There is no official \"start\" event with the Web Animations API.\n * so the callback is triggered with \"null\".\n */\n // eslint-disable-next-line @nx/workspace-consistent-callback-type -- EventHandler<T> does not support \"null\"\n onMotionStart?: (ev: null, data: { direction: PresenceDirection }) => void;\n\n /** Defines whether a component is visible; triggers the \"enter\" or \"exit\" motions. */\n visible?: boolean;\n\n /**\n * By default, the child component remains mounted after it reaches the \"finished\" state. Set \"unmountOnExit\" if\n * you prefer to unmount the component after it finishes exiting.\n */\n unmountOnExit?: boolean;\n};\n\nexport type PresenceComponent<MotionParams extends Record<string, MotionParam> = {}> = {\n (props: PresenceComponentProps & MotionParams): React.ReactElement | null;\n [MOTION_DEFINITION]: PresenceMotionFn<MotionParams>;\n};\n\nconst INTERRUPTABLE_MOTION_SYMBOL = Symbol.for('interruptablePresence');\n\nexport function createPresenceComponent<MotionParams extends Record<string, MotionParam> = {}>(\n value: PresenceMotion | PresenceMotionFn<MotionParams>,\n): PresenceComponent<MotionParams> {\n return Object.assign(\n (props: PresenceComponentProps & MotionParams) => {\n 'use no memo';\n\n const itemContext = React.useContext(PresenceGroupChildContext);\n const merged = { ...itemContext, ...props };\n const skipMotions = useMotionBehaviourContext() === 'skip';\n\n const {\n appear,\n children,\n imperativeRef,\n onExit,\n onMotionFinish,\n onMotionStart,\n onMotionCancel,\n visible,\n unmountOnExit,\n ..._rest\n } = merged;\n const params = _rest as Exclude<typeof merged, PresenceComponentProps | typeof itemContext>;\n\n const [mounted, setMounted] = useMountedState(visible, unmountOnExit);\n const child = getChildElement(children);\n\n const handleRef = useMotionImperativeRef(imperativeRef);\n const elementRef = React.useRef<HTMLElement>();\n const ref = useMergedRefs(elementRef, child.ref);\n const optionsRef = React.useRef<{ appear?: boolean; params: MotionParams; skipMotions: boolean }>({\n appear,\n params,\n skipMotions,\n });\n\n const animateAtoms = useAnimateAtoms();\n const isFirstMount = useFirstMount();\n const isReducedMotion = useIsReducedMotion();\n\n const handleMotionStart = useEventCallback((direction: PresenceDirection) => {\n onMotionStart?.(null, { direction });\n });\n const handleMotionFinish = useEventCallback((direction: PresenceDirection) => {\n onMotionFinish?.(null, { direction });\n\n if (direction === 'exit' && unmountOnExit) {\n setMounted(false);\n onExit?.();\n }\n });\n\n const handleMotionCancel = useEventCallback((direction: PresenceDirection) => {\n onMotionCancel?.(null, { direction });\n });\n\n useIsomorphicLayoutEffect(() => {\n // Heads up!\n // We store the params in a ref to avoid re-rendering the component when the params change.\n optionsRef.current = { appear, params, skipMotions };\n });\n\n useIsomorphicLayoutEffect(\n () => {\n const element = elementRef.current;\n\n if (!element) {\n return;\n }\n\n let handle: AnimationHandle | undefined;\n\n function cleanup() {\n if (!handle) {\n return;\n }\n\n // Heads up!\n //\n // If the animation is interruptible & is running, we don't want to cancel it as it will be reversed in\n // the next effect.\n if (IS_EXPERIMENTAL_INTERRUPTIBLE_MOTION && handle.isRunning()) {\n return;\n }\n\n handle.cancel();\n handleRef.current = undefined;\n }\n\n const presenceMotion =\n typeof value === 'function' ? value({ element, ...optionsRef.current.params }) : (value as PresenceMotion);\n const IS_EXPERIMENTAL_INTERRUPTIBLE_MOTION = (\n presenceMotion as PresenceMotion & { [INTERRUPTABLE_MOTION_SYMBOL]?: boolean }\n )[INTERRUPTABLE_MOTION_SYMBOL];\n\n if (IS_EXPERIMENTAL_INTERRUPTIBLE_MOTION) {\n handle = handleRef.current;\n\n if (handle && handle.isRunning()) {\n handle.reverse();\n\n return cleanup;\n }\n }\n\n const atoms = visible ? presenceMotion.enter : presenceMotion.exit;\n const direction: PresenceDirection = visible ? 'enter' : 'exit';\n\n // Heads up!\n // Initial styles are applied when the component is mounted for the first time and \"appear\" is set to \"false\" (otherwise animations are triggered)\n const applyInitialStyles = !optionsRef.current.appear && isFirstMount;\n const skipAnimationByConfig = optionsRef.current.skipMotions;\n\n if (!applyInitialStyles) {\n handleMotionStart(direction);\n }\n\n handle = animateAtoms(element, atoms, { isReducedMotion: isReducedMotion() });\n\n if (applyInitialStyles) {\n // Heads up!\n // .finish() is used in this case to skip animation and apply animation styles immediately\n handle.finish();\n\n return cleanup;\n }\n\n handleRef.current = handle;\n handle.setMotionEndCallbacks(\n () => handleMotionFinish(direction),\n () => handleMotionCancel(direction),\n );\n\n if (skipAnimationByConfig) {\n handle.finish();\n }\n\n return cleanup;\n },\n // Excluding `isFirstMount` from deps to prevent re-triggering the animation on subsequent renders\n // eslint-disable-next-line react-hooks/exhaustive-deps\n [animateAtoms, handleRef, isReducedMotion, handleMotionFinish, handleMotionStart, handleMotionCancel, visible],\n );\n\n if (mounted) {\n return React.cloneElement(child, { ref });\n }\n\n return null;\n },\n {\n // Heads up!\n // Always normalize it to a function to simplify types\n [MOTION_DEFINITION]: typeof value === 'function' ? value : () => value,\n },\n );\n}\n"],"names":["useEventCallback","useFirstMount","useIsomorphicLayoutEffect","useMergedRefs","React","PresenceGroupChildContext","useAnimateAtoms","useMotionImperativeRef","useMountedState","useIsReducedMotion","getChildElement","useMotionBehaviourContext","MOTION_DEFINITION","Symbol","INTERRUPTABLE_MOTION_SYMBOL","for","createPresenceComponent","value","Object","assign","props","itemContext","useContext","merged","skipMotions","appear","children","imperativeRef","onExit","onMotionFinish","onMotionStart","onMotionCancel","visible","unmountOnExit","_rest","params","mounted","setMounted","child","handleRef","elementRef","useRef","ref","optionsRef","animateAtoms","isFirstMount","isReducedMotion","handleMotionStart","direction","handleMotionFinish","handleMotionCancel","current","element","handle","cleanup","IS_EXPERIMENTAL_INTERRUPTIBLE_MOTION","isRunning","cancel","undefined","presenceMotion","reverse","atoms","enter","exit","applyInitialStyles","skipAnimationByConfig","finish","setMotionEndCallbacks","cloneElement"],"rangeMappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;","mappings":"AAAA,SAASA,gBAAgB,EAAEC,aAAa,EAAEC,yBAAyB,EAAEC,aAAa,QAAQ,4BAA4B;AACtH,YAAYC,WAAW,QAAQ;AAE/B,SAASC,yBAAyB,QAAQ,wCAAwC;AAClF,SAASC,eAAe,QAAQ,2BAA2B;AAC3D,SAASC,sBAAsB,QAAQ,kCAAkC;AACzE,SAASC,eAAe,QAAQ,2BAA2B;AAC3D,SAASC,kBAAkB,QAAQ,8BAA8B;AACjE,SAASC,eAAe,QAAQ,2BAA2B;AAS3D,SAASC,yBAAyB,QAAQ,qCAAqC;AAE/E;;CAEC,GACD,OAAO,MAAMC,oBAAoBC,OAAO,qBAAqB;AA2D7D,MAAMC,8BAA8BD,OAAOE,GAAG,CAAC;AAE/C,OAAO,SAASC,wBACdC,KAAsD;IAEtD,OAAOC,OAAOC,MAAM,CAClB,CAACC;QACC;QAEA,MAAMC,cAAcjB,MAAMkB,UAAU,CAACjB;QACrC,MAAMkB,SAAS;YAAE,GAAGF,WAAW;YAAE,GAAGD,KAAK;QAAC;QAC1C,MAAMI,cAAcb,gCAAgC;QAEpD,MAAM,EACJc,MAAM,EACNC,QAAQ,EACRC,aAAa,EACbC,MAAM,EACNC,cAAc,EACdC,aAAa,EACbC,cAAc,EACdC,OAAO,EACPC,aAAa,EACb,GAAGC,OACJ,GAAGX;QACJ,MAAMY,SAASD;QAEf,MAAM,CAACE,SAASC,WAAW,GAAG7B,gBAAgBwB,SAASC;QACvD,MAAMK,QAAQ5B,gBAAgBgB;QAE9B,MAAMa,YAAYhC,uBAAuBoB;QACzC,MAAMa,aAAapC,MAAMqC,MAAM;QAC/B,MAAMC,MAAMvC,cAAcqC,YAAYF,MAAMI,GAAG;QAC/C,MAAMC,aAAavC,MAAMqC,MAAM,CAAmE;YAChGhB;YACAU;YACAX;QACF;QAEA,MAAMoB,eAAetC;QACrB,MAAMuC,eAAe5C;QACrB,MAAM6C,kBAAkBrC;QAExB,MAAMsC,oBAAoB/C,iBAAiB,CAACgD;YAC1ClB,0BAAAA,oCAAAA,cAAgB,MAAM;gBAAEkB;YAAU;QACpC;QACA,MAAMC,qBAAqBjD,iBAAiB,CAACgD;YAC3CnB,2BAAAA,qCAAAA,eAAiB,MAAM;gBAAEmB;YAAU;YAEnC,IAAIA,cAAc,UAAUf,eAAe;gBACzCI,WAAW;gBACXT,mBAAAA,6BAAAA;YACF;QACF;QAEA,MAAMsB,qBAAqBlD,iBAAiB,CAACgD;YAC3CjB,2BAAAA,qCAAAA,eAAiB,MAAM;gBAAEiB;YAAU;QACrC;QAEA9C,0BAA0B;YACxB,YAAY;YACZ,2FAA2F;YAC3FyC,WAAWQ,OAAO,GAAG;gBAAE1B;gBAAQU;gBAAQX;YAAY;QACrD;QAEAtB,0BACE;YACE,MAAMkD,UAAUZ,WAAWW,OAAO;YAElC,IAAI,CAACC,SAAS;gBACZ;YACF;YAEA,IAAIC;YAEJ,SAASC;gBACP,IAAI,CAACD,QAAQ;oBACX;gBACF;gBAEA,YAAY;gBACZ,EAAE;gBACF,uGAAuG;gBACvG,mBAAmB;gBACnB,IAAIE,wCAAwCF,OAAOG,SAAS,IAAI;oBAC9D;gBACF;gBAEAH,OAAOI,MAAM;gBACblB,UAAUY,OAAO,GAAGO;YACtB;YAEA,MAAMC,iBACJ,OAAO1C,UAAU,aAAaA,MAAM;gBAAEmC;gBAAS,GAAGT,WAAWQ,OAAO,CAAChB,MAAM;YAAC,KAAMlB;YACpF,MAAMsC,uCAAuC,AAC3CI,cACD,CAAC7C,4BAA4B;YAE9B,IAAIyC,sCAAsC;gBACxCF,SAASd,UAAUY,OAAO;gBAE1B,IAAIE,UAAUA,OAAOG,SAAS,IAAI;oBAChCH,OAAOO,OAAO;oBAEd,OAAON;gBACT;YACF;YAEA,MAAMO,QAAQ7B,UAAU2B,eAAeG,KAAK,GAAGH,eAAeI,IAAI;YAClE,MAAMf,YAA+BhB,UAAU,UAAU;YAEzD,YAAY;YACZ,kJAAkJ;YAClJ,MAAMgC,qBAAqB,CAACrB,WAAWQ,OAAO,CAAC1B,MAAM,IAAIoB;YACzD,MAAMoB,wBAAwBtB,WAAWQ,OAAO,CAAC3B,WAAW;YAE5D,IAAI,CAACwC,oBAAoB;gBACvBjB,kBAAkBC;YACpB;YAEAK,SAAST,aAAaQ,SAASS,OAAO;gBAAEf,iBAAiBA;YAAkB;YAE3E,IAAIkB,oBAAoB;gBACtB,YAAY;gBACZ,0FAA0F;gBAC1FX,OAAOa,MAAM;gBAEb,OAAOZ;YACT;YAEAf,UAAUY,OAAO,GAAGE;YACpBA,OAAOc,qBAAqB,CAC1B,IAAMlB,mBAAmBD,YACzB,IAAME,mBAAmBF;YAG3B,IAAIiB,uBAAuB;gBACzBZ,OAAOa,MAAM;YACf;YAEA,OAAOZ;QACT,GACA,kGAAkG;QAClG,uDAAuD;QACvD;YAACV;YAAcL;YAAWO;YAAiBG;YAAoBF;YAAmBG;YAAoBlB;SAAQ;QAGhH,IAAII,SAAS;YACX,OAAOhC,MAAMgE,YAAY,CAAC9B,OAAO;gBAAEI;YAAI;QACzC;QAEA,OAAO;IACT,GACA;QACE,YAAY;QACZ,sDAAsD;QACtD,CAAC9B,kBAAkB,EAAE,OAAOK,UAAU,aAAaA,QAAQ,IAAMA;IACnE;AAEJ"}
@@ -1,4 +1,5 @@
1
1
  import * as React from 'react';
2
+ import { isAnimationRunning } from '../utils/isAnimationRunning';
2
3
  export const DEFAULT_ANIMATION_OPTIONS = {
3
4
  fill: 'forwards'
4
5
  };
@@ -60,6 +61,9 @@ function useAnimateAtomsInSupportedEnvironment() {
60
61
  oncancel();
61
62
  });
62
63
  },
64
+ isRunning () {
65
+ return animations.some((animation)=>isAnimationRunning(animation));
66
+ },
63
67
  cancel: ()=>{
64
68
  animations.forEach((animation)=>{
65
69
  animation.cancel();
@@ -79,6 +83,17 @@ function useAnimateAtomsInSupportedEnvironment() {
79
83
  animations.forEach((animation)=>{
80
84
  animation.finish();
81
85
  });
86
+ },
87
+ reverse: ()=>{
88
+ // Heads up!
89
+ //
90
+ // This is used for the interruptible motion. If the animation is running, we need to reverse it.
91
+ //
92
+ // TODO: what do with animations that have "delay"?
93
+ // TODO: what do with animations that have different "durations"?
94
+ animations.forEach((animation)=>{
95
+ animation.reverse();
96
+ });
82
97
  }
83
98
  };
84
99
  }, [
@@ -116,6 +131,9 @@ function useAnimateAtomsInSupportedEnvironment() {
116
131
  },
117
132
  set playbackRate (rate){
118
133
  /* no-op */ },
134
+ isRunning () {
135
+ return false;
136
+ },
119
137
  cancel () {
120
138
  /* no-op */ },
121
139
  pause () {
@@ -123,6 +141,8 @@ function useAnimateAtomsInSupportedEnvironment() {
123
141
  play () {
124
142
  /* no-op */ },
125
143
  finish () {
144
+ /* no-op */ },
145
+ reverse () {
126
146
  /* no-op */ }
127
147
  };
128
148
  }, [
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/hooks/useAnimateAtoms.ts"],"sourcesContent":["import * as React from 'react';\nimport type { AnimationHandle, AtomMotion } from '../types';\n\nexport const DEFAULT_ANIMATION_OPTIONS: KeyframeEffectOptions = {\n fill: 'forwards',\n};\n\n// A motion atom's default reduced motion is a simple 1 ms duration.\n// But an atom can define a custom reduced motion, overriding keyframes and/or params like duration, easing, iterations, etc.\nconst DEFAULT_REDUCED_MOTION_ATOM: NonNullable<AtomMotion['reducedMotion']> = {\n duration: 1,\n};\n\nfunction useAnimateAtomsInSupportedEnvironment() {\n // eslint-disable-next-line @nx/workspace-no-restricted-globals\n const SUPPORTS_PERSIST = typeof window !== 'undefined' && typeof window.Animation?.prototype.persist === 'function';\n\n return React.useCallback(\n (\n element: HTMLElement,\n value: AtomMotion | AtomMotion[],\n options: {\n isReducedMotion: boolean;\n },\n ): AnimationHandle => {\n const atoms = Array.isArray(value) ? value : [value];\n const { isReducedMotion } = options;\n\n const animations = atoms.map(motion => {\n // Grab the custom reduced motion definition if it exists, or fall back to the default reduced motion.\n const { keyframes: motionKeyframes, reducedMotion = DEFAULT_REDUCED_MOTION_ATOM, ...params } = motion;\n // Grab the reduced motion keyframes if they exist, or fall back to the regular keyframes.\n const { keyframes: reducedMotionKeyframes = motionKeyframes, ...reducedMotionParams } = reducedMotion;\n\n const animationKeyframes: Keyframe[] = isReducedMotion ? reducedMotionKeyframes : motionKeyframes;\n const animationParams: KeyframeEffectOptions = {\n ...DEFAULT_ANIMATION_OPTIONS,\n ...params,\n\n // Use reduced motion overrides (e.g. duration, easing) when reduced motion is enabled\n ...(isReducedMotion && reducedMotionParams),\n };\n\n const animation = element.animate(animationKeyframes, animationParams);\n\n if (SUPPORTS_PERSIST) {\n animation.persist();\n } else {\n const resultKeyframe = animationKeyframes[animationKeyframes.length - 1];\n Object.assign(element.style ?? {}, resultKeyframe);\n }\n\n return animation;\n });\n\n return {\n set playbackRate(rate: number) {\n animations.forEach(animation => {\n animation.playbackRate = rate;\n });\n },\n setMotionEndCallbacks(onfinish: () => void, oncancel: () => void) {\n // Heads up!\n // This could use \"Animation:finished\", but it's causing a memory leak in Chromium.\n // See: https://issues.chromium.org/u/2/issues/383016426\n const promises = animations.map(animation => {\n return new Promise<void>((resolve, reject) => {\n animation.onfinish = () => resolve();\n animation.oncancel = () => reject();\n });\n });\n\n Promise.all(promises)\n .then(() => {\n onfinish();\n })\n .catch(() => {\n oncancel();\n });\n },\n\n cancel: () => {\n animations.forEach(animation => {\n animation.cancel();\n });\n },\n pause: () => {\n animations.forEach(animation => {\n animation.pause();\n });\n },\n play: () => {\n animations.forEach(animation => {\n animation.play();\n });\n },\n finish: () => {\n animations.forEach(animation => {\n animation.finish();\n });\n },\n };\n },\n [SUPPORTS_PERSIST],\n );\n}\n\n/**\n * In test environments, this hook is used to delay the execution of a callback until the next render. This is necessary\n * to ensure that the callback is not executed synchronously, which would cause the test to fail.\n *\n * @see https://github.com/microsoft/fluentui/issues/31701\n */\nfunction useAnimateAtomsInTestEnvironment() {\n const [count, setCount] = React.useState(0);\n const callbackRef = React.useRef<() => void>();\n\n const realAnimateAtoms = useAnimateAtomsInSupportedEnvironment();\n\n React.useEffect(() => {\n if (count > 0) {\n callbackRef.current?.();\n }\n }, [count]);\n\n return React.useCallback(\n (\n element: HTMLElement,\n value: AtomMotion | AtomMotion[],\n options: {\n isReducedMotion: boolean;\n },\n ): AnimationHandle => {\n const ELEMENT_SUPPORTS_WEB_ANIMATIONS = typeof element.animate === 'function';\n\n // Heads up!\n // If the environment supports Web Animations API, we can use the native implementation.\n if (ELEMENT_SUPPORTS_WEB_ANIMATIONS) {\n return realAnimateAtoms(element, value, options);\n }\n\n return {\n setMotionEndCallbacks(onfinish: () => 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package/lib/types.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/types.ts"],"sourcesContent":["type AtomCore = { keyframes: Keyframe[] } & KeyframeEffectOptions;\n\nexport type AtomMotion = AtomCore & {\n /**\n * Allows to specify a reduced motion version of the animation. If provided, the settings will be used when the\n * user has enabled the reduced motion setting in the operating system (i.e `prefers-reduced-motion` media query is\n * active). If not provided, the duration of the animation will be overridden to be 1ms.\n *\n * Note, if `keyframes` are provided, they will be used instead of the regular `keyframes`.\n */\n reducedMotion?: Partial<AtomCore>;\n};\n\nexport type PresenceDirection = 'enter' | 'exit';\n\nexport type PresenceMotion = Record<PresenceDirection, AtomMotion | AtomMotion[]>;\n\n/**\n * A motion param should be a primitive value that can be serialized to JSON and could be potentially used a plain\n * dependency for React hooks.\n */\nexport type MotionParam = boolean | number | string;\n\nexport type AtomMotionFn<MotionParams extends Record<string, MotionParam> = {}> = (\n params: { element: HTMLElement } & MotionParams,\n) => AtomMotion | AtomMotion[];\n\nexport type PresenceMotionFn<MotionParams extends Record<string, MotionParam> = {}> = (\n params: { element: HTMLElement } & MotionParams,\n) => PresenceMotion;\n\n// ---\n\nexport type AnimationHandle = Pick<Animation, 'cancel' | 'finish' | 'pause' | 'play' | 'playbackRate'> & {\n setMotionEndCallbacks: (onfinish: () => void, oncancel: () => void) => void;\n};\n\nexport type MotionImperativeRef = {\n /** Sets the playback rate of the animation, where 1 is normal speed. */\n setPlaybackRate: (rate: number) => void;\n\n /** Sets the state of the animation to running or paused. */\n setPlayState: (state: 'running' | 'paused') => void;\n};\n"],"names":[],"rangeMappings":"","mappings":"AAqCA,WAME"}
1
+ {"version":3,"sources":["../src/types.ts"],"sourcesContent":["type AtomCore = { keyframes: Keyframe[] } & KeyframeEffectOptions;\n\nexport type AtomMotion = AtomCore & {\n /**\n * Allows to specify a reduced motion version of the animation. If provided, the settings will be used when the\n * user has enabled the reduced motion setting in the operating system (i.e `prefers-reduced-motion` media query is\n * active). If not provided, the duration of the animation will be overridden to be 1ms.\n *\n * Note, if `keyframes` are provided, they will be used instead of the regular `keyframes`.\n */\n reducedMotion?: Partial<AtomCore>;\n};\n\nexport type PresenceDirection = 'enter' | 'exit';\n\nexport type PresenceMotion = Record<PresenceDirection, AtomMotion | AtomMotion[]>;\n\n/**\n * A motion param should be a primitive value that can be serialized to JSON and could be potentially used a plain\n * dependency for React hooks.\n */\nexport type MotionParam = boolean | number | string;\n\nexport type AtomMotionFn<MotionParams extends Record<string, MotionParam> = {}> = (\n params: { element: HTMLElement } & MotionParams,\n) => AtomMotion | AtomMotion[];\n\nexport type PresenceMotionFn<MotionParams extends Record<string, MotionParam> = {}> = (\n params: { element: HTMLElement } & MotionParams,\n) => PresenceMotion;\n\n// ---\n\nexport type AnimationHandle = Pick<Animation, 'cancel' | 'finish' | 'pause' | 'play' | 'playbackRate' | 'reverse'> & {\n setMotionEndCallbacks: (onfinish: () => void, oncancel: () => void) => void;\n isRunning: () => boolean;\n};\n\nexport type MotionImperativeRef = {\n /** Sets the playback rate of the animation, where 1 is normal speed. */\n setPlaybackRate: (rate: number) => void;\n\n /** Sets the state of the animation to running or paused. */\n setPlayState: (state: 'running' | 'paused') => void;\n};\n"],"names":[],"rangeMappings":"","mappings":"AAsCA,WAME"}
@@ -0,0 +1,25 @@
1
+ /**
2
+ * Checks if the animation is running at the moment.
3
+ */ export function isAnimationRunning(animation) {
4
+ if (animation.playState === 'running') {
5
+ var _animation_effect;
6
+ // Heads up!
7
+ //
8
+ // There is an edge case where the animation is running, but the overall progress is 0 or 1. In this case, we
9
+ // consider the animation to be not running. If it will be reversed it will flip from 1 to 0, and we will observe a
10
+ // glitch.
11
+ // "overallProgress" is not supported in all browsers, so we need to check if it exists.
12
+ // We will fall back to the currentTime and duration if "overallProgress" is not supported.
13
+ if (animation.overallProgress !== undefined) {
14
+ var _animation_overallProgress;
15
+ const overallProgress = (_animation_overallProgress = animation.overallProgress) !== null && _animation_overallProgress !== void 0 ? _animation_overallProgress : 0;
16
+ return overallProgress > 0 && overallProgress < 1;
17
+ }
18
+ var _animation_currentTime;
19
+ const currentTime = Number((_animation_currentTime = animation.currentTime) !== null && _animation_currentTime !== void 0 ? _animation_currentTime : 0);
20
+ var _animation_effect_getTiming_duration;
21
+ const totalTime = Number((_animation_effect_getTiming_duration = (_animation_effect = animation.effect) === null || _animation_effect === void 0 ? void 0 : _animation_effect.getTiming().duration) !== null && _animation_effect_getTiming_duration !== void 0 ? _animation_effect_getTiming_duration : 0);
22
+ return currentTime > 0 && currentTime < totalTime;
23
+ }
24
+ return false;
25
+ }
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/utils/isAnimationRunning.ts"],"sourcesContent":["/**\n * Checks if the animation is running at the moment.\n */\nexport function isAnimationRunning(animation: Animation & { readonly overallProgress?: number | null }) {\n if (animation.playState === 'running') {\n // Heads up!\n //\n // There is an edge case where the animation is running, but the overall progress is 0 or 1. In this case, we\n // consider the animation to be not running. If it will be reversed it will flip from 1 to 0, and we will observe a\n // glitch.\n\n // \"overallProgress\" is not supported in all browsers, so we need to check if it exists.\n // We will fall back to the currentTime and duration if \"overallProgress\" is not supported.\n if (animation.overallProgress !== undefined) {\n const overallProgress = animation.overallProgress ?? 0;\n\n return overallProgress > 0 && overallProgress < 1;\n }\n\n const currentTime = Number(animation.currentTime ?? 0);\n const totalTime = Number(animation.effect?.getTiming().duration ?? 0);\n\n return currentTime > 0 && currentTime < totalTime;\n }\n\n return false;\n}\n"],"names":["isAnimationRunning","animation","playState","overallProgress","undefined","currentTime","Number","totalTime","effect","getTiming","duration"],"rangeMappings":";;;;;;;;;;;;;;;;;;;;;;;;","mappings":"AAAA;;CAEC,GACD,OAAO,SAASA,mBAAmBC,SAAmE;IACpG,IAAIA,UAAUC,SAAS,KAAK,WAAW;YAgBZD;QAfzB,YAAY;QACZ,EAAE;QACF,6GAA6G;QAC7G,mHAAmH;QACnH,UAAU;QAEV,wFAAwF;QACxF,2FAA2F;QAC3F,IAAIA,UAAUE,eAAe,KAAKC,WAAW;gBACnBH;YAAxB,MAAME,kBAAkBF,CAAAA,6BAAAA,UAAUE,eAAe,cAAzBF,wCAAAA,6BAA6B;YAErD,OAAOE,kBAAkB,KAAKA,kBAAkB;QAClD;YAE2BF;QAA3B,MAAMI,cAAcC,OAAOL,CAAAA,yBAAAA,UAAUI,WAAW,cAArBJ,oCAAAA,yBAAyB;YAC3BA;QAAzB,MAAMM,YAAYD,OAAOL,CAAAA,wCAAAA,oBAAAA,UAAUO,MAAM,cAAhBP,wCAAAA,kBAAkBQ,SAAS,GAAGC,QAAQ,cAAtCT,kDAAAA,uCAA0C;QAEnE,OAAOI,cAAc,KAAKA,cAAcE;IAC1C;IAEA,OAAO;AACT"}
@@ -27,6 +27,7 @@ const _useIsReducedMotion = require("../hooks/useIsReducedMotion");
27
27
  const _getChildElement = require("../utils/getChildElement");
28
28
  const _MotionBehaviourContext = require("../contexts/MotionBehaviourContext");
29
29
  const MOTION_DEFINITION = Symbol('MOTION_DEFINITION');
30
+ const INTERRUPTABLE_MOTION_SYMBOL = Symbol.for('interruptablePresence');
30
31
  function createPresenceComponent(value) {
31
32
  return Object.assign((props)=>{
32
33
  'use no memo';
@@ -84,10 +85,33 @@ function createPresenceComponent(value) {
84
85
  if (!element) {
85
86
  return;
86
87
  }
88
+ let handle;
89
+ function cleanup() {
90
+ if (!handle) {
91
+ return;
92
+ }
93
+ // Heads up!
94
+ //
95
+ // If the animation is interruptible & is running, we don't want to cancel it as it will be reversed in
96
+ // the next effect.
97
+ if (IS_EXPERIMENTAL_INTERRUPTIBLE_MOTION && handle.isRunning()) {
98
+ return;
99
+ }
100
+ handle.cancel();
101
+ handleRef.current = undefined;
102
+ }
87
103
  const presenceMotion = typeof value === 'function' ? value({
88
104
  element,
89
105
  ...optionsRef.current.params
90
106
  }) : value;
107
+ const IS_EXPERIMENTAL_INTERRUPTIBLE_MOTION = presenceMotion[INTERRUPTABLE_MOTION_SYMBOL];
108
+ if (IS_EXPERIMENTAL_INTERRUPTIBLE_MOTION) {
109
+ handle = handleRef.current;
110
+ if (handle && handle.isRunning()) {
111
+ handle.reverse();
112
+ return cleanup;
113
+ }
114
+ }
91
115
  const atoms = visible ? presenceMotion.enter : presenceMotion.exit;
92
116
  const direction = visible ? 'enter' : 'exit';
93
117
  // Heads up!
@@ -97,23 +121,21 @@ function createPresenceComponent(value) {
97
121
  if (!applyInitialStyles) {
98
122
  handleMotionStart(direction);
99
123
  }
100
- const handle = animateAtoms(element, atoms, {
124
+ handle = animateAtoms(element, atoms, {
101
125
  isReducedMotion: isReducedMotion()
102
126
  });
103
127
  if (applyInitialStyles) {
104
128
  // Heads up!
105
129
  // .finish() is used in this case to skip animation and apply animation styles immediately
106
130
  handle.finish();
107
- return;
131
+ return cleanup;
108
132
  }
109
133
  handleRef.current = handle;
110
134
  handle.setMotionEndCallbacks(()=>handleMotionFinish(direction), ()=>handleMotionCancel(direction));
111
135
  if (skipAnimationByConfig) {
112
136
  handle.finish();
113
137
  }
114
- return ()=>{
115
- handle.cancel();
116
- };
138
+ return cleanup;
117
139
  }, // Excluding `isFirstMount` from deps to prevent re-triggering the animation on subsequent renders
118
140
  // eslint-disable-next-line react-hooks/exhaustive-deps
119
141
  [
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/factories/createPresenceComponent.ts"],"sourcesContent":["import { useEventCallback, useFirstMount, useIsomorphicLayoutEffect, useMergedRefs } from '@fluentui/react-utilities';\nimport * as React from 'react';\n\nimport { PresenceGroupChildContext } from '../contexts/PresenceGroupChildContext';\nimport { useAnimateAtoms } from '../hooks/useAnimateAtoms';\nimport { useMotionImperativeRef } from '../hooks/useMotionImperativeRef';\nimport { useMountedState } from '../hooks/useMountedState';\nimport { useIsReducedMotion } from '../hooks/useIsReducedMotion';\nimport { getChildElement } from '../utils/getChildElement';\nimport type { MotionParam, PresenceMotion, MotionImperativeRef, PresenceMotionFn, PresenceDirection } from '../types';\nimport { useMotionBehaviourContext } from '../contexts/MotionBehaviourContext';\n\n/**\n * @internal A private symbol to store the motion definition on the component for variants.\n */\nexport const MOTION_DEFINITION = Symbol('MOTION_DEFINITION');\n\nexport type PresenceComponentProps = {\n /**\n * By default, the child component won't execute the \"enter\" motion when it initially mounts, regardless of the value\n * of \"visible\". If you desire this behavior, ensure both \"appear\" and \"visible\" are set to \"true\".\n */\n appear?: boolean;\n\n /** A React element that will be cloned and will have motion effects applied to it. */\n children: React.ReactElement;\n\n /** Provides imperative controls for the animation. */\n imperativeRef?: React.Ref<MotionImperativeRef | undefined>;\n\n /**\n * Callback that is called when the whole motion finishes.\n *\n * A motion definition can contain multiple animations and therefore multiple \"finish\" events. The callback is\n * triggered once all animations have finished with \"null\" instead of an event object to avoid ambiguity.\n */\n // eslint-disable-next-line @nx/workspace-consistent-callback-type -- EventHandler<T> does not support \"null\"\n onMotionFinish?: (ev: null, data: { direction: PresenceDirection }) => void;\n\n /**\n * Callback that is called when the whole motion is cancelled. When a motion is cancelled it does not\n * emit a finish event but a specific cancel event\n *\n * A motion definition can contain multiple animations and therefore multiple \"finish\" events. The callback is\n * triggered once all animations have finished with \"null\" instead of an event object to avoid ambiguity.\n */\n // eslint-disable-next-line @nx/workspace-consistent-callback-type -- EventHandler<T> does not support \"null\"\n onMotionCancel?: (ev: null, data: { direction: PresenceDirection }) => void;\n\n /**\n * Callback that is called when the whole motion starts.\n *\n * A motion definition can contain multiple animations and therefore multiple \"start\" events. The callback is\n * triggered when the first animation is started. There is no official \"start\" event with the Web Animations API.\n * so the callback is triggered with \"null\".\n */\n // eslint-disable-next-line @nx/workspace-consistent-callback-type -- EventHandler<T> does not support \"null\"\n onMotionStart?: (ev: null, data: { direction: PresenceDirection }) => void;\n\n /** Defines whether a component is visible; triggers the \"enter\" or \"exit\" motions. */\n visible?: boolean;\n\n /**\n * By default, the child component remains mounted after it reaches the \"finished\" state. Set \"unmountOnExit\" if\n * you prefer to unmount the component after it finishes exiting.\n */\n unmountOnExit?: boolean;\n};\n\nexport type PresenceComponent<MotionParams extends Record<string, MotionParam> = {}> = {\n (props: PresenceComponentProps & MotionParams): React.ReactElement | null;\n [MOTION_DEFINITION]: PresenceMotionFn<MotionParams>;\n};\n\nexport function createPresenceComponent<MotionParams extends Record<string, MotionParam> = {}>(\n value: PresenceMotion | PresenceMotionFn<MotionParams>,\n): PresenceComponent<MotionParams> {\n return Object.assign(\n (props: PresenceComponentProps & MotionParams) => {\n 'use no memo';\n\n const itemContext = React.useContext(PresenceGroupChildContext);\n const merged = { ...itemContext, ...props };\n const skipMotions = useMotionBehaviourContext() === 'skip';\n\n const {\n appear,\n children,\n imperativeRef,\n onExit,\n onMotionFinish,\n onMotionStart,\n onMotionCancel,\n visible,\n unmountOnExit,\n ..._rest\n } = merged;\n const params = _rest as Exclude<typeof merged, PresenceComponentProps | typeof itemContext>;\n\n const [mounted, setMounted] = useMountedState(visible, unmountOnExit);\n const child = getChildElement(children);\n\n const handleRef = useMotionImperativeRef(imperativeRef);\n const elementRef = React.useRef<HTMLElement>();\n const ref = useMergedRefs(elementRef, child.ref);\n const optionsRef = React.useRef<{ appear?: boolean; params: MotionParams; skipMotions: boolean }>({\n appear,\n params,\n skipMotions,\n });\n\n const animateAtoms = useAnimateAtoms();\n const isFirstMount = useFirstMount();\n const isReducedMotion = useIsReducedMotion();\n\n const handleMotionStart = useEventCallback((direction: PresenceDirection) => {\n onMotionStart?.(null, { direction });\n });\n const handleMotionFinish = useEventCallback((direction: PresenceDirection) => {\n onMotionFinish?.(null, { direction });\n\n if (direction === 'exit' && unmountOnExit) {\n setMounted(false);\n onExit?.();\n }\n });\n\n const handleMotionCancel = useEventCallback((direction: PresenceDirection) => {\n onMotionCancel?.(null, { direction });\n });\n\n useIsomorphicLayoutEffect(() => {\n // Heads up!\n // We store the params in a ref to avoid re-rendering the component when the params change.\n optionsRef.current = { appear, params, skipMotions };\n });\n\n useIsomorphicLayoutEffect(\n () => {\n const element = elementRef.current;\n\n if (!element) {\n return;\n }\n\n const presenceMotion =\n typeof value === 'function' ? value({ element, ...optionsRef.current.params }) : (value as PresenceMotion);\n\n const atoms = visible ? presenceMotion.enter : presenceMotion.exit;\n const direction: PresenceDirection = visible ? 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1
+ {"version":3,"sources":["../src/factories/createPresenceComponent.ts"],"sourcesContent":["import { useEventCallback, useFirstMount, useIsomorphicLayoutEffect, useMergedRefs } from '@fluentui/react-utilities';\nimport * as React from 'react';\n\nimport { PresenceGroupChildContext } from '../contexts/PresenceGroupChildContext';\nimport { useAnimateAtoms } from '../hooks/useAnimateAtoms';\nimport { useMotionImperativeRef } from '../hooks/useMotionImperativeRef';\nimport { useMountedState } from '../hooks/useMountedState';\nimport { useIsReducedMotion } from '../hooks/useIsReducedMotion';\nimport { getChildElement } from '../utils/getChildElement';\nimport type {\n MotionParam,\n PresenceMotion,\n MotionImperativeRef,\n PresenceMotionFn,\n PresenceDirection,\n AnimationHandle,\n} from '../types';\nimport { useMotionBehaviourContext } from '../contexts/MotionBehaviourContext';\n\n/**\n * @internal A private symbol to store the motion definition on the component for variants.\n */\nexport const MOTION_DEFINITION = Symbol('MOTION_DEFINITION');\n\nexport type PresenceComponentProps = {\n /**\n * By default, the child component won't execute the \"enter\" motion when it initially mounts, regardless of the value\n * of \"visible\". If you desire this behavior, ensure both \"appear\" and \"visible\" are set to \"true\".\n */\n appear?: boolean;\n\n /** A React element that will be cloned and will have motion effects applied to it. */\n children: React.ReactElement;\n\n /** Provides imperative controls for the animation. */\n imperativeRef?: React.Ref<MotionImperativeRef | undefined>;\n\n /**\n * Callback that is called when the whole motion finishes.\n *\n * A motion definition can contain multiple animations and therefore multiple \"finish\" events. The callback is\n * triggered once all animations have finished with \"null\" instead of an event object to avoid ambiguity.\n */\n // eslint-disable-next-line @nx/workspace-consistent-callback-type -- EventHandler<T> does not support \"null\"\n onMotionFinish?: (ev: null, data: { direction: PresenceDirection }) => void;\n\n /**\n * Callback that is called when the whole motion is cancelled. When a motion is cancelled it does not\n * emit a finish event but a specific cancel event\n *\n * A motion definition can contain multiple animations and therefore multiple \"finish\" events. The callback is\n * triggered once all animations have finished with \"null\" instead of an event object to avoid ambiguity.\n */\n // eslint-disable-next-line @nx/workspace-consistent-callback-type -- EventHandler<T> does not support \"null\"\n onMotionCancel?: (ev: null, data: { direction: PresenceDirection }) => void;\n\n /**\n * Callback that is called when the whole motion starts.\n *\n * A motion definition can contain multiple animations and therefore multiple \"start\" events. The callback is\n * triggered when the first animation is started. There is no official \"start\" event with the Web Animations API.\n * so the callback is triggered with \"null\".\n */\n // eslint-disable-next-line @nx/workspace-consistent-callback-type -- EventHandler<T> does not support \"null\"\n onMotionStart?: (ev: null, data: { direction: PresenceDirection }) => void;\n\n /** Defines whether a component is visible; triggers the \"enter\" or \"exit\" motions. */\n visible?: boolean;\n\n /**\n * By default, the child component remains mounted after it reaches the \"finished\" state. 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@@ -18,6 +18,7 @@ _export(exports, {
18
18
  });
19
19
  const _interop_require_wildcard = require("@swc/helpers/_/_interop_require_wildcard");
20
20
  const _react = /*#__PURE__*/ _interop_require_wildcard._(require("react"));
21
+ const _isAnimationRunning = require("../utils/isAnimationRunning");
21
22
  const DEFAULT_ANIMATION_OPTIONS = {
22
23
  fill: 'forwards'
23
24
  };
@@ -79,6 +80,9 @@ function useAnimateAtomsInSupportedEnvironment() {
79
80
  oncancel();
80
81
  });
81
82
  },
83
+ isRunning () {
84
+ return animations.some((animation)=>(0, _isAnimationRunning.isAnimationRunning)(animation));
85
+ },
82
86
  cancel: ()=>{
83
87
  animations.forEach((animation)=>{
84
88
  animation.cancel();
@@ -98,6 +102,17 @@ function useAnimateAtomsInSupportedEnvironment() {
98
102
  animations.forEach((animation)=>{
99
103
  animation.finish();
100
104
  });
105
+ },
106
+ reverse: ()=>{
107
+ // Heads up!
108
+ //
109
+ // This is used for the interruptible motion. If the animation is running, we need to reverse it.
110
+ //
111
+ // TODO: what do with animations that have "delay"?
112
+ // TODO: what do with animations that have different "durations"?
113
+ animations.forEach((animation)=>{
114
+ animation.reverse();
115
+ });
101
116
  }
102
117
  };
103
118
  }, [
@@ -135,6 +150,9 @@ function useAnimateAtomsInSupportedEnvironment() {
135
150
  },
136
151
  set playbackRate (rate){
137
152
  /* no-op */ },
153
+ isRunning () {
154
+ return false;
155
+ },
138
156
  cancel () {
139
157
  /* no-op */ },
140
158
  pause () {
@@ -142,6 +160,8 @@ function useAnimateAtomsInSupportedEnvironment() {
142
160
  play () {
143
161
  /* no-op */ },
144
162
  finish () {
163
+ /* no-op */ },
164
+ reverse () {
145
165
  /* no-op */ }
146
166
  };
147
167
  }, [
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/hooks/useAnimateAtoms.ts"],"sourcesContent":["import * as React from 'react';\nimport type { AnimationHandle, AtomMotion } from '../types';\n\nexport const DEFAULT_ANIMATION_OPTIONS: KeyframeEffectOptions = {\n fill: 'forwards',\n};\n\n// A motion atom's default reduced motion is a simple 1 ms duration.\n// But an atom can define a custom reduced motion, overriding keyframes and/or params like duration, easing, iterations, etc.\nconst DEFAULT_REDUCED_MOTION_ATOM: NonNullable<AtomMotion['reducedMotion']> = {\n duration: 1,\n};\n\nfunction useAnimateAtomsInSupportedEnvironment() {\n // eslint-disable-next-line @nx/workspace-no-restricted-globals\n const SUPPORTS_PERSIST = typeof window !== 'undefined' && typeof window.Animation?.prototype.persist === 'function';\n\n return React.useCallback(\n (\n element: HTMLElement,\n value: AtomMotion | AtomMotion[],\n options: {\n isReducedMotion: boolean;\n },\n ): AnimationHandle => {\n const atoms = Array.isArray(value) ? value : [value];\n const { isReducedMotion } = options;\n\n const animations = atoms.map(motion => {\n // Grab the custom reduced motion definition if it exists, or fall back to the default reduced motion.\n const { keyframes: motionKeyframes, reducedMotion = DEFAULT_REDUCED_MOTION_ATOM, ...params } = motion;\n // Grab the reduced motion keyframes if they exist, or fall back to the regular keyframes.\n const { keyframes: reducedMotionKeyframes = motionKeyframes, ...reducedMotionParams } = reducedMotion;\n\n const animationKeyframes: Keyframe[] = isReducedMotion ? reducedMotionKeyframes : motionKeyframes;\n const animationParams: KeyframeEffectOptions = {\n ...DEFAULT_ANIMATION_OPTIONS,\n ...params,\n\n // Use reduced motion overrides (e.g. duration, easing) when reduced motion is enabled\n ...(isReducedMotion && reducedMotionParams),\n };\n\n const animation = element.animate(animationKeyframes, animationParams);\n\n if (SUPPORTS_PERSIST) {\n animation.persist();\n } else {\n const resultKeyframe = animationKeyframes[animationKeyframes.length - 1];\n Object.assign(element.style ?? {}, resultKeyframe);\n }\n\n return animation;\n });\n\n return {\n set playbackRate(rate: number) {\n animations.forEach(animation => {\n animation.playbackRate = rate;\n });\n },\n setMotionEndCallbacks(onfinish: () => void, oncancel: () => void) {\n // Heads up!\n // This could use \"Animation:finished\", but it's causing a memory leak in Chromium.\n // See: https://issues.chromium.org/u/2/issues/383016426\n const promises = animations.map(animation => {\n return new Promise<void>((resolve, reject) => {\n animation.onfinish = () => resolve();\n animation.oncancel = () => reject();\n });\n });\n\n Promise.all(promises)\n .then(() => {\n onfinish();\n })\n .catch(() => {\n oncancel();\n });\n },\n\n cancel: () => {\n animations.forEach(animation => {\n animation.cancel();\n });\n },\n pause: () => {\n animations.forEach(animation => {\n animation.pause();\n });\n },\n play: () => {\n animations.forEach(animation => {\n animation.play();\n });\n },\n finish: () => {\n animations.forEach(animation => {\n animation.finish();\n });\n },\n };\n },\n [SUPPORTS_PERSIST],\n );\n}\n\n/**\n * In test environments, this hook is used to delay the execution of a callback until the next render. This is necessary\n * to ensure that the callback is not executed synchronously, which would cause the test to fail.\n *\n * @see https://github.com/microsoft/fluentui/issues/31701\n */\nfunction useAnimateAtomsInTestEnvironment() {\n const [count, setCount] = React.useState(0);\n const callbackRef = React.useRef<() => void>();\n\n const realAnimateAtoms = useAnimateAtomsInSupportedEnvironment();\n\n React.useEffect(() => {\n if (count > 0) {\n callbackRef.current?.();\n }\n }, [count]);\n\n return React.useCallback(\n (\n element: HTMLElement,\n value: AtomMotion | AtomMotion[],\n options: {\n isReducedMotion: boolean;\n },\n ): AnimationHandle => {\n const ELEMENT_SUPPORTS_WEB_ANIMATIONS = typeof element.animate === 'function';\n\n // Heads up!\n // If the environment supports Web Animations API, we can use the native implementation.\n if (ELEMENT_SUPPORTS_WEB_ANIMATIONS) {\n return realAnimateAtoms(element, value, options);\n }\n\n return {\n setMotionEndCallbacks(onfinish: () => 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+ {"version":3,"sources":["../src/hooks/useAnimateAtoms.ts"],"sourcesContent":["import * as React from 'react';\n\nimport { isAnimationRunning } from '../utils/isAnimationRunning';\nimport type { AnimationHandle, AtomMotion } from '../types';\n\nexport const DEFAULT_ANIMATION_OPTIONS: KeyframeEffectOptions = {\n fill: 'forwards',\n};\n\n// A motion atom's default reduced motion is a simple 1 ms duration.\n// But an atom can define a custom reduced motion, overriding keyframes and/or params like duration, easing, iterations, etc.\nconst DEFAULT_REDUCED_MOTION_ATOM: NonNullable<AtomMotion['reducedMotion']> = {\n duration: 1,\n};\n\nfunction useAnimateAtomsInSupportedEnvironment() {\n // eslint-disable-next-line @nx/workspace-no-restricted-globals\n const SUPPORTS_PERSIST = typeof window !== 'undefined' && typeof window.Animation?.prototype.persist === 'function';\n\n return React.useCallback(\n (\n element: HTMLElement,\n value: AtomMotion | AtomMotion[],\n options: {\n isReducedMotion: boolean;\n },\n ): AnimationHandle => {\n const atoms = Array.isArray(value) ? value : [value];\n const { isReducedMotion } = options;\n\n const animations = atoms.map(motion => {\n // Grab the custom reduced motion definition if it exists, or fall back to the default reduced motion.\n const { keyframes: motionKeyframes, reducedMotion = DEFAULT_REDUCED_MOTION_ATOM, ...params } = motion;\n // Grab the reduced motion keyframes if they exist, or fall back to the regular keyframes.\n const { keyframes: reducedMotionKeyframes = motionKeyframes, ...reducedMotionParams } = reducedMotion;\n\n const animationKeyframes: Keyframe[] = isReducedMotion ? reducedMotionKeyframes : motionKeyframes;\n const animationParams: KeyframeEffectOptions = {\n ...DEFAULT_ANIMATION_OPTIONS,\n ...params,\n\n // Use reduced motion overrides (e.g. duration, easing) when reduced motion is enabled\n ...(isReducedMotion && reducedMotionParams),\n };\n\n const animation = element.animate(animationKeyframes, animationParams);\n\n if (SUPPORTS_PERSIST) {\n animation.persist();\n } else {\n const resultKeyframe = animationKeyframes[animationKeyframes.length - 1];\n Object.assign(element.style ?? {}, resultKeyframe);\n }\n\n return animation;\n });\n\n return {\n set playbackRate(rate: number) {\n animations.forEach(animation => {\n animation.playbackRate = rate;\n });\n },\n setMotionEndCallbacks(onfinish: () => void, oncancel: () => void) {\n // Heads up!\n // This could use \"Animation:finished\", but it's causing a memory leak in Chromium.\n // See: https://issues.chromium.org/u/2/issues/383016426\n const promises = animations.map(animation => {\n return new Promise<void>((resolve, reject) => {\n animation.onfinish = () => resolve();\n animation.oncancel = () => reject();\n });\n });\n\n Promise.all(promises)\n .then(() => {\n onfinish();\n })\n .catch(() => {\n oncancel();\n });\n },\n isRunning() {\n return animations.some(animation => isAnimationRunning(animation));\n },\n\n cancel: () => {\n animations.forEach(animation => {\n animation.cancel();\n });\n },\n pause: () => {\n animations.forEach(animation => {\n animation.pause();\n });\n },\n play: () => {\n animations.forEach(animation => {\n animation.play();\n });\n },\n finish: () => {\n animations.forEach(animation => {\n animation.finish();\n });\n },\n reverse: () => {\n // Heads up!\n //\n // This is used for the interruptible motion. 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@@ -0,0 +1,35 @@
1
+ /**
2
+ * Checks if the animation is running at the moment.
3
+ */ "use strict";
4
+ Object.defineProperty(exports, "__esModule", {
5
+ value: true
6
+ });
7
+ Object.defineProperty(exports, "isAnimationRunning", {
8
+ enumerable: true,
9
+ get: function() {
10
+ return isAnimationRunning;
11
+ }
12
+ });
13
+ function isAnimationRunning(animation) {
14
+ if (animation.playState === 'running') {
15
+ var _animation_effect;
16
+ // Heads up!
17
+ //
18
+ // There is an edge case where the animation is running, but the overall progress is 0 or 1. In this case, we
19
+ // consider the animation to be not running. If it will be reversed it will flip from 1 to 0, and we will observe a
20
+ // glitch.
21
+ // "overallProgress" is not supported in all browsers, so we need to check if it exists.
22
+ // We will fall back to the currentTime and duration if "overallProgress" is not supported.
23
+ if (animation.overallProgress !== undefined) {
24
+ var _animation_overallProgress;
25
+ const overallProgress = (_animation_overallProgress = animation.overallProgress) !== null && _animation_overallProgress !== void 0 ? _animation_overallProgress : 0;
26
+ return overallProgress > 0 && overallProgress < 1;
27
+ }
28
+ var _animation_currentTime;
29
+ const currentTime = Number((_animation_currentTime = animation.currentTime) !== null && _animation_currentTime !== void 0 ? _animation_currentTime : 0);
30
+ var _animation_effect_getTiming_duration;
31
+ const totalTime = Number((_animation_effect_getTiming_duration = (_animation_effect = animation.effect) === null || _animation_effect === void 0 ? void 0 : _animation_effect.getTiming().duration) !== null && _animation_effect_getTiming_duration !== void 0 ? _animation_effect_getTiming_duration : 0);
32
+ return currentTime > 0 && currentTime < totalTime;
33
+ }
34
+ return false;
35
+ }
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/utils/isAnimationRunning.ts"],"sourcesContent":["/**\n * Checks if the animation is running at the moment.\n */\nexport function isAnimationRunning(animation: Animation & { readonly overallProgress?: number | null }) {\n if (animation.playState === 'running') {\n // Heads up!\n //\n // There is an edge case where the animation is running, but the overall progress is 0 or 1. In this case, we\n // consider the animation to be not running. If it will be reversed it will flip from 1 to 0, and we will observe a\n // glitch.\n\n // \"overallProgress\" is not supported in all browsers, so we need to check if it exists.\n // We will fall back to the currentTime and duration if \"overallProgress\" is not supported.\n if (animation.overallProgress !== undefined) {\n const overallProgress = animation.overallProgress ?? 0;\n\n return overallProgress > 0 && overallProgress < 1;\n }\n\n const currentTime = Number(animation.currentTime ?? 0);\n const totalTime = Number(animation.effect?.getTiming().duration ?? 0);\n\n return currentTime > 0 && currentTime < totalTime;\n }\n\n return false;\n}\n"],"names":["isAnimationRunning","animation","playState","overallProgress","undefined","currentTime","Number","totalTime","effect","getTiming","duration"],"rangeMappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;","mappings":"AAAA;;CAEC;;;;+BACeA;;;eAAAA;;;AAAT,SAASA,mBAAmBC,SAAmE;IACpG,IAAIA,UAAUC,SAAS,KAAK,WAAW;YAgBZD;QAfzB,YAAY;QACZ,EAAE;QACF,6GAA6G;QAC7G,mHAAmH;QACnH,UAAU;QAEV,wFAAwF;QACxF,2FAA2F;QAC3F,IAAIA,UAAUE,eAAe,KAAKC,WAAW;gBACnBH;YAAxB,MAAME,kBAAkBF,CAAAA,6BAAAA,UAAUE,eAAe,cAAzBF,wCAAAA,6BAA6B;YAErD,OAAOE,kBAAkB,KAAKA,kBAAkB;QAClD;YAE2BF;QAA3B,MAAMI,cAAcC,OAAOL,CAAAA,yBAAAA,UAAUI,WAAW,cAArBJ,oCAAAA,yBAAyB;YAC3BA;QAAzB,MAAMM,YAAYD,OAAOL,CAAAA,wCAAAA,oBAAAA,UAAUO,MAAM,cAAhBP,wCAAAA,kBAAkBQ,SAAS,GAAGC,QAAQ,cAAtCT,kDAAAA,uCAA0C;QAEnE,OAAOI,cAAc,KAAKA,cAAcE;IAC1C;IAEA,OAAO;AACT"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@fluentui/react-motion",
3
- "version": "9.6.8",
3
+ "version": "9.6.10",
4
4
  "description": "A package with utilities & motion definitions using Web Animations API",
5
5
  "main": "lib-commonjs/index.js",
6
6
  "module": "lib/index.js",
@@ -25,8 +25,8 @@
25
25
  "@fluentui/scripts-cypress": "*"
26
26
  },
27
27
  "dependencies": {
28
- "@fluentui/react-shared-contexts": "^9.22.0",
29
- "@fluentui/react-utilities": "^9.18.21",
28
+ "@fluentui/react-shared-contexts": "^9.23.0",
29
+ "@fluentui/react-utilities": "^9.18.22",
30
30
  "@swc/helpers": "^0.5.1",
31
31
  "react-is": "^17.0.2"
32
32
  },