@fluentui/react-motion 9.14.0 → 9.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md CHANGED
@@ -1,12 +1,33 @@
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  # Change Log - @fluentui/react-motion
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- This log was last generated on Mon, 30 Mar 2026 14:35:48 GMT and should not be manually modified.
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+ This log was last generated on Tue, 26 May 2026 09:33:47 GMT and should not be manually modified.
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  <!-- Start content -->
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+ ## [9.16.0](https://github.com/microsoft/fluentui/tree/@fluentui/react-motion_v9.16.0)
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+
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+ Tue, 26 May 2026 09:33:47 GMT
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+ [Compare changes](https://github.com/microsoft/fluentui/compare/@fluentui/react-motion_v9.15.0..@fluentui/react-motion_v9.16.0)
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+
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+ ### Minor changes
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+
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+ - feat(react-motion): add replayKey prop to replay motion without remounting ([PR #36108](https://github.com/microsoft/fluentui/pull/36108) by robertpenner@microsoft.com)
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+ - Bump @fluentui/react-utilities to v9.26.4 ([PR #36246](https://github.com/microsoft/fluentui/pull/36246) by beachball)
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+
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+ ## [9.15.0](https://github.com/microsoft/fluentui/tree/@fluentui/react-motion_v9.15.0)
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+
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+ Thu, 23 Apr 2026 14:21:02 GMT
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+ [Compare changes](https://github.com/microsoft/fluentui/compare/@fluentui/react-motion_v9.14.0..@fluentui/react-motion_v9.15.0)
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+
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+ ### Minor changes
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+
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+ - feat: expose motion params as direct props on motion slot types ([PR #36011](https://github.com/microsoft/fluentui/pull/36011) by robertpenner@microsoft.com)
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+ - fix(react-motion): apply MotionComponent type to presence definition ([PR #35952](https://github.com/microsoft/fluentui/pull/35952) by robertpenner@microsoft.com)
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+ - Bump @fluentui/react-utilities to v9.26.3 ([PR #36035](https://github.com/microsoft/fluentui/pull/36035) by beachball)
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+
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  ## [9.14.0](https://github.com/microsoft/fluentui/tree/@fluentui/react-motion_v9.14.0)
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- Mon, 30 Mar 2026 14:35:48 GMT
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+ Mon, 30 Mar 2026 14:37:40 GMT
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  [Compare changes](https://github.com/microsoft/fluentui/compare/@fluentui/react-motion_v9.13.0..@fluentui/react-motion_v9.14.0)
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  ### Minor changes
package/README.md CHANGED
@@ -1,5 +1,63 @@
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  # @fluentui/react-motion
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- **React Motions components for [Fluent UI React](https://react.fluentui.dev/)**
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+ **React Motion components for [Fluent UI React](https://react.fluentui.dev/)**
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- These are not production-ready components and **should never be used in product**. This space is useful for testing new components whose APIs might change before final release.
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+ A lightweight, performant animation library for React that brings Fluent UI experiences to life using the Web Animations API (WAAPI).
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+
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+ ## Features
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+
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+ - ⚡ **Performance** — Animations run on the compositor thread for smooth 60fps motion
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+ - 📦 **Lightweight** — ~3KB gzipped, leverages native browser capabilities
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+ - 🎯 **Simple by default** — Common UI animations with minimal code
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+ - 🔧 **Powerful on demand** — Full customization with keyframes, timing, and callbacks
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+
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+ ## Installation
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+
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+ ```bash
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+ npm install @fluentui/react-motion
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+ # or
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+ yarn add @fluentui/react-motion
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+ ```
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+
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+ ## Quick Start
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+
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+ ```tsx
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+ import { createPresenceComponent, motionTokens } from '@fluentui/react-motion';
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+
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+ // Create a custom fade presence component
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+ const Fade = createPresenceComponent({
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+ enter: {
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+ keyframes: [{ opacity: 0 }, { opacity: 1 }],
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+ duration: motionTokens.durationNormal,
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+ },
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+ exit: {
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+ keyframes: [{ opacity: 1 }, { opacity: 0 }],
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+ duration: motionTokens.durationFast,
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+ },
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+ });
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+
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+ // Use it in your app
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+ function App() {
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+ const [visible, setVisible] = useState(true);
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+
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+ return (
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+ <Fade visible={visible}>
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+ <div>Animated content</div>
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+ </Fade>
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+ );
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+ }
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+ ```
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+
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+ ## Documentation
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+
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+ 📚 **[Full documentation](https://react.fluentui.dev/?path=/docs/motion-introduction--docs)**
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+
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+ - [Introduction](https://react.fluentui.dev/?path=/docs/motion-introduction--docs) — Overview and key concepts
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+ - [createPresenceComponent](https://react.fluentui.dev/?path=/docs/motion-apis-createpresencecomponent--docs) — Two-way enter/exit animations
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+ - [createMotionComponent](https://react.fluentui.dev/?path=/docs/motion-apis-createmotioncomponent--docs) — One-way animations
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+ - [Motion Tokens](https://react.fluentui.dev/?path=/docs/motion-tokens--docs) — Duration and easing values
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+ - [Migration Guide](https://react.fluentui.dev/?path=/docs/motion-migration--docs) — Coming from Framer Motion, GSAP, etc.
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+
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+ ## Pre-built Components
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+
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+ For ready-to-use motion components (Fade, Scale, Slide, Collapse, etc.), see **[@fluentui/react-motion-components-preview](https://www.npmjs.com/package/@fluentui/react-motion-components-preview)**.
package/dist/index.d.ts CHANGED
@@ -123,6 +123,30 @@ export declare type MotionComponentProps = {
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  * so the callback is triggered with "null".
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  */
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  onMotionStart?: (ev: null) => void;
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+ /**
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+ * When this value changes, the animation replays from the start on the same DOM element,
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+ * cancelling any in-progress animation, without remounting the component or its children.
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+ *
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+ * **Why not just use a React `key`?** Changing a React `key` forces a full unmount and
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+ * remount of the subtree: DOM nodes are destroyed and recreated, focus is lost, and any
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+ * child state is reset. `replayKey` avoids all of that — only the animation effect reruns
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+ * while the DOM and component state remain intact.
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+ *
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+ * Use this when you want to retrigger a motion in response to a state change (e.g. a user
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+ * action or a data update) while preserving DOM continuity. It is the declarative equivalent
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+ * of calling `imperativeRef.current.play()` but driven by a prop rather than a ref call.
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+ *
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+ * @example
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+ * ```tsx
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+ * // Replay a Fade.In each time the user clicks "Refresh"
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+ * const [replayKey, setReplayKey] = React.useState(0);
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+ * <Fade.In replayKey={replayKey}>
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+ * <div>Content</div>
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+ * </Fade.In>
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+ * <button onClick={() => setReplayKey(k => k + 1)}>Refresh</button>
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+ * ```
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+ */
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+ replayKey?: string | number;
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  };
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  export declare type MotionImperativeRef = {
@@ -165,7 +189,7 @@ export declare function motionSlot<MotionParams extends Record<string, MotionPar
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  defaultProps: MotionSlotRenderProps & MotionParams;
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  }): SlotComponentType<MotionSlotRenderProps & MotionParams>;
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- export declare type MotionSlotProps<MotionParams extends Record<string, MotionParam> = {}> = Pick<MotionComponentProps, 'imperativeRef' | 'onMotionFinish' | 'onMotionStart' | 'onMotionCancel'> & {
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+ export declare type MotionSlotProps<MotionParams extends Record<string, MotionParam> = {}> = Pick<MotionComponentProps, 'imperativeRef' | 'onMotionFinish' | 'onMotionStart' | 'onMotionCancel'> & Partial<MotionParams> & {
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  /**
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  * @deprecated Do not use. Motion Slots do not support intrinsic elements.
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  *
@@ -212,8 +236,8 @@ declare const PRESENCE_MOTION_DEFINITION: unique symbol;
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  export declare type PresenceComponent<MotionParams extends Record<string, MotionParam> = {}> = React_2.FC<PresenceComponentProps & MotionParams> & {
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  (props: PresenceComponentProps & MotionParams): JSXElement | null;
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  [PRESENCE_MOTION_DEFINITION]: PresenceMotionFn<MotionParams>;
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- In: React_2.FC<MotionComponentProps & MotionParams>;
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- Out: React_2.FC<MotionComponentProps & MotionParams>;
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+ In: MotionComponent<MotionParams>;
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+ Out: MotionComponent<MotionParams>;
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  };
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  export declare type PresenceComponentProps = {
@@ -314,7 +338,7 @@ export declare function presenceMotionSlot<MotionParams extends Record<string, M
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  defaultProps: PresenceMotionSlotRenderProps & MotionParams;
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  }): SlotComponentType<PresenceMotionSlotRenderProps & MotionParams>;
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- export declare type PresenceMotionSlotProps<MotionParams extends Record<string, MotionParam> = {}> = Pick<PresenceComponentProps, 'imperativeRef' | 'onMotionFinish' | 'onMotionStart'> & {
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+ export declare type PresenceMotionSlotProps<MotionParams extends Record<string, MotionParam> = {}> = Pick<PresenceComponentProps, 'imperativeRef' | 'onMotionFinish' | 'onMotionStart'> & Partial<MotionParams> & {
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  /**
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  * @deprecated Do not use. Presence Motion Slots do not support intrinsic elements.
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  *
@@ -18,10 +18,11 @@ import { useMotionBehaviourContext } from '../contexts/MotionBehaviourContext';
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  */ export function createMotionComponent(value) {
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  const Atom = (props)=>{
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  'use no memo';
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- const { children, imperativeRef, onMotionFinish: onMotionFinishProp, onMotionStart: onMotionStartProp, onMotionCancel: onMotionCancelProp, ..._rest } = props;
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+ const { children, imperativeRef, onMotionFinish: onMotionFinishProp, onMotionStart: onMotionStartProp, onMotionCancel: onMotionCancelProp, replayKey, ..._rest } = props;
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  const params = _rest;
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  const [child, childRef] = useChildElement(children);
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  const handleRef = useMotionImperativeRef(imperativeRef);
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+ const isInitialRender = React.useRef(true);
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  const skipMotions = useMotionBehaviourContext() === 'skip';
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  const optionsRef = React.useRef({
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  skipMotions,
@@ -38,6 +39,21 @@ import { useMotionBehaviourContext } from '../contexts/MotionBehaviourContext';
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  const onMotionCancel = useEventCallback(()=>{
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  onMotionCancelProp === null || onMotionCancelProp === void 0 ? void 0 : onMotionCancelProp(null);
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  });
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+ // Stable callback (all deps are refs or useEventCallback) that activates a handle for a new playback cycle.
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+ //
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+ // TODO: consider moving the cancel+play+rewire sequence into a handle.replay() method on AnimationHandle,
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+ // keeping pure animation sequencing on the handle and React callbacks here in the component.
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+ const activateAnimationHandle = React.useCallback((handle)=>{
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+ onMotionStart();
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+ handle.setMotionEndCallbacks(onMotionFinish, onMotionCancel);
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+ if (optionsRef.current.skipMotions) {
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+ handle.finish();
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+ }
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+ }, [
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+ onMotionStart,
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+ onMotionFinish,
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+ onMotionCancel
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+ ]);
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  useIsomorphicLayoutEffect(()=>{
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  // Heads up!
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  // We store the params in a ref to avoid re-rendering the component when the params change.
@@ -53,15 +69,11 @@ import { useMotionBehaviourContext } from '../contexts/MotionBehaviourContext';
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  element,
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  ...optionsRef.current.params
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  }) : value;
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- onMotionStart();
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  const handle = animateAtoms(element, atoms, {
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  isReducedMotion: isReducedMotion()
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  });
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  handleRef.current = handle;
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- handle.setMotionEndCallbacks(onMotionFinish, onMotionCancel);
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- if (optionsRef.current.skipMotions) {
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- handle.finish();
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- }
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+ activateAnimationHandle(handle);
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  return ()=>{
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  handle.cancel();
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  };
@@ -71,10 +83,30 @@ import { useMotionBehaviourContext } from '../contexts/MotionBehaviourContext';
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  childRef,
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  handleRef,
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  isReducedMotion,
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- onMotionFinish,
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- onMotionStart,
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- onMotionCancel
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+ activateAnimationHandle
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+ ]);
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+ // Skips initial mount; on replayKey changes, reuses existing Animation objects via cancel+play
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+ // rather than recreating them, preserving DOM continuity.
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+ useIsomorphicLayoutEffect(()=>{
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+ if (isInitialRender.current) {
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+ return;
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+ }
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+ const handle = handleRef.current;
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+ if (handle) {
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+ handle.cancel();
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+ handle.play();
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+ activateAnimationHandle(handle);
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+ }
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+ // eslint-disable-next-line react-hooks/exhaustive-deps -- replayKey is intentionally the only trigger; other deps are stable refs/callbacks
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+ }, [
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+ replayKey
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  ]);
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+ useIsomorphicLayoutEffect(()=>{
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+ isInitialRender.current = false;
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+ return ()=>{
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+ isInitialRender.current = true;
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+ };
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+ }, []);
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  return child;
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  };
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  return Object.assign(Atom, {
@@ -1 +1 @@
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- {"version":3,"sources":["../src/factories/createMotionComponent.ts"],"sourcesContent":["'use client';\n\nimport type { JSXElement } from '@fluentui/react-utilities';\nimport { useEventCallback, useIsomorphicLayoutEffect } from '@fluentui/react-utilities';\nimport * as React from 'react';\n\nimport { useAnimateAtoms } from '../hooks/useAnimateAtoms';\nimport { useMotionImperativeRef } from '../hooks/useMotionImperativeRef';\nimport { useIsReducedMotion } from '../hooks/useIsReducedMotion';\nimport { useChildElement } from '../utils/useChildElement';\nimport type { AtomMotion, AtomMotionFn, MotionParam, MotionImperativeRef } from '../types';\nimport { useMotionBehaviourContext } from '../contexts/MotionBehaviourContext';\n\n/**\n * A private symbol to store the motion definition on the component for variants.\n *\n * @internal\n */\nexport const MOTION_DEFINITION = Symbol('MOTION_DEFINITION');\n\nexport type MotionComponentProps = {\n children: JSXElement;\n\n /** Provides imperative controls for the animation. */\n imperativeRef?: React.Ref<MotionImperativeRef | undefined>;\n\n /**\n * Callback that is called when the whole motion finishes.\n *\n * A motion definition can contain multiple animations and therefore multiple \"finish\" events. The callback is\n * triggered once all animations have finished with \"null\" instead of an event object to avoid ambiguity.\n */\n // eslint-disable-next-line @nx/workspace-consistent-callback-type -- EventHandler<T> does not support \"null\"\n onMotionFinish?: (ev: null) => void;\n\n /**\n * Callback that is called when the whole motion is cancelled.\n *\n * A motion definition can contain multiple animations and therefore multiple \"cancel\" events. The callback is\n * triggered once all animations have been cancelled with \"null\" instead of an event object to avoid ambiguity.\n */\n // eslint-disable-next-line @nx/workspace-consistent-callback-type -- EventHandler<T> does not support \"null\"\n onMotionCancel?: (ev: null) => void;\n\n /**\n * Callback that is called when the whole motion starts.\n *\n * A motion definition can contain multiple animations and therefore multiple \"start\" events. The callback is\n * triggered when the first animation is started. There is no official \"start\" event with the Web Animations API.\n * so the callback is triggered with \"null\".\n */\n // eslint-disable-next-line @nx/workspace-consistent-callback-type -- EventHandler<T> does not support \"null\"\n onMotionStart?: (ev: null) => void;\n};\n\nexport type MotionComponent<MotionParams extends Record<string, MotionParam> = {}> = React.FC<\n MotionComponentProps & MotionParams\n> & {\n [MOTION_DEFINITION]: AtomMotionFn<MotionParams>;\n};\n\n/**\n * Creates a component that will animate the children using the provided motion.\n *\n * @param value - A motion definition.\n */\nexport function createMotionComponent<MotionParams extends Record<string, MotionParam> = {}>(\n value: AtomMotion | AtomMotion[] | AtomMotionFn<MotionParams>,\n): MotionComponent<MotionParams> {\n const Atom: React.FC<MotionComponentProps & MotionParams> = props => {\n 'use no memo';\n\n const {\n children,\n imperativeRef,\n onMotionFinish: onMotionFinishProp,\n onMotionStart: onMotionStartProp,\n onMotionCancel: onMotionCancelProp,\n ..._rest\n } = props;\n const params = _rest as Exclude<typeof props, MotionComponentProps>;\n const [child, childRef] = useChildElement(children);\n\n const handleRef = useMotionImperativeRef(imperativeRef);\n const skipMotions = useMotionBehaviourContext() === 'skip';\n const optionsRef = React.useRef<{ skipMotions: boolean; params: MotionParams }>({\n skipMotions,\n params,\n });\n\n const animateAtoms = useAnimateAtoms();\n const isReducedMotion = useIsReducedMotion();\n\n const onMotionStart = useEventCallback(() => {\n onMotionStartProp?.(null);\n });\n\n const onMotionFinish = useEventCallback(() => {\n onMotionFinishProp?.(null);\n });\n\n const onMotionCancel = useEventCallback(() => {\n onMotionCancelProp?.(null);\n });\n\n useIsomorphicLayoutEffect(() => {\n // Heads up!\n // We store the params in a ref to avoid re-rendering the component when the params change.\n optionsRef.current = { skipMotions, params };\n });\n\n useIsomorphicLayoutEffect(() => {\n const element = childRef.current;\n\n if (element) {\n const atoms = typeof value === 'function' ? value({ element, ...optionsRef.current.params }) : value;\n\n onMotionStart();\n const handle = animateAtoms(element, atoms, { isReducedMotion: isReducedMotion() });\n handleRef.current = handle;\n handle.setMotionEndCallbacks(onMotionFinish, onMotionCancel);\n\n if (optionsRef.current.skipMotions) {\n handle.finish();\n }\n\n return () => {\n handle.cancel();\n };\n }\n }, [animateAtoms, childRef, handleRef, isReducedMotion, onMotionFinish, onMotionStart, onMotionCancel]);\n\n return child;\n };\n\n return Object.assign(Atom, {\n // Heads up!\n // Always normalize it to a function to simplify types\n [MOTION_DEFINITION]: typeof value === 'function' ? value : () => value,\n });\n}\n"],"names":["useEventCallback","useIsomorphicLayoutEffect","React","useAnimateAtoms","useMotionImperativeRef","useIsReducedMotion","useChildElement","useMotionBehaviourContext","MOTION_DEFINITION","Symbol","createMotionComponent","value","Atom","props","children","imperativeRef","onMotionFinish","onMotionFinishProp","onMotionStart","onMotionStartProp","onMotionCancel","onMotionCancelProp","_rest","params","child","childRef","handleRef","skipMotions","optionsRef","useRef","animateAtoms","isReducedMotion","current","element","atoms","handle","setMotionEndCallbacks","finish","cancel","Object","assign"],"mappings":"AAAA;AAGA,SAASA,gBAAgB,EAAEC,yBAAyB,QAAQ,4BAA4B;AACxF,YAAYC,WAAW,QAAQ;AAE/B,SAASC,eAAe,QAAQ,2BAA2B;AAC3D,SAASC,sBAAsB,QAAQ,kCAAkC;AACzE,SAASC,kBAAkB,QAAQ,8BAA8B;AACjE,SAASC,eAAe,QAAQ,2BAA2B;AAE3D,SAASC,yBAAyB,QAAQ,qCAAqC;AAE/E;;;;CAIC,GACD,OAAO,MAAMC,oBAAoBC,OAAO,qBAAqB;AA2C7D;;;;CAIC,GACD,OAAO,SAASC,sBACdC,KAA6D;IAE7D,MAAMC,OAAsDC,CAAAA;QAC1D;QAEA,MAAM,EACJC,QAAQ,EACRC,aAAa,EACbC,gBAAgBC,kBAAkB,EAClCC,eAAeC,iBAAiB,EAChCC,gBAAgBC,kBAAkB,EAClC,GAAGC,OACJ,GAAGT;QACJ,MAAMU,SAASD;QACf,MAAM,CAACE,OAAOC,SAAS,GAAGnB,gBAAgBQ;QAE1C,MAAMY,YAAYtB,uBAAuBW;QACzC,MAAMY,cAAcpB,gCAAgC;QACpD,MAAMqB,aAAa1B,MAAM2B,MAAM,CAAiD;YAC9EF;YACAJ;QACF;QAEA,MAAMO,eAAe3B;QACrB,MAAM4B,kBAAkB1B;QAExB,MAAMa,gBAAgBlB,iBAAiB;YACrCmB,8BAAAA,wCAAAA,kBAAoB;QACtB;QAEA,MAAMH,iBAAiBhB,iBAAiB;YACtCiB,+BAAAA,yCAAAA,mBAAqB;QACvB;QAEA,MAAMG,iBAAiBpB,iBAAiB;YACtCqB,+BAAAA,yCAAAA,mBAAqB;QACvB;QAEApB,0BAA0B;YACxB,YAAY;YACZ,2FAA2F;YAC3F2B,WAAWI,OAAO,GAAG;gBAAEL;gBAAaJ;YAAO;QAC7C;QAEAtB,0BAA0B;YACxB,MAAMgC,UAAUR,SAASO,OAAO;YAEhC,IAAIC,SAAS;gBACX,MAAMC,QAAQ,OAAOvB,UAAU,aAAaA,MAAM;oBAAEsB;oBAAS,GAAGL,WAAWI,OAAO,CAACT,MAAM;gBAAC,KAAKZ;gBAE/FO;gBACA,MAAMiB,SAASL,aAAaG,SAASC,OAAO;oBAAEH,iBAAiBA;gBAAkB;gBACjFL,UAAUM,OAAO,GAAGG;gBACpBA,OAAOC,qBAAqB,CAACpB,gBAAgBI;gBAE7C,IAAIQ,WAAWI,OAAO,CAACL,WAAW,EAAE;oBAClCQ,OAAOE,MAAM;gBACf;gBAEA,OAAO;oBACLF,OAAOG,MAAM;gBACf;YACF;QACF,GAAG;YAACR;YAAcL;YAAUC;YAAWK;YAAiBf;YAAgBE;YAAeE;SAAe;QAEtG,OAAOI;IACT;IAEA,OAAOe,OAAOC,MAAM,CAAC5B,MAAM;QACzB,YAAY;QACZ,sDAAsD;QACtD,CAACJ,kBAAkB,EAAE,OAAOG,UAAU,aAAaA,QAAQ,IAAMA;IACnE;AACF"}
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+ {"version":3,"sources":["../src/factories/createMotionComponent.ts"],"sourcesContent":["'use client';\n\nimport type { JSXElement } from '@fluentui/react-utilities';\nimport { useEventCallback, useIsomorphicLayoutEffect } from '@fluentui/react-utilities';\nimport * as React from 'react';\n\nimport { useAnimateAtoms } from '../hooks/useAnimateAtoms';\nimport { useMotionImperativeRef } from '../hooks/useMotionImperativeRef';\nimport { useIsReducedMotion } from '../hooks/useIsReducedMotion';\nimport { useChildElement } from '../utils/useChildElement';\nimport type { AtomMotion, AtomMotionFn, MotionParam, MotionImperativeRef, AnimationHandle } from '../types';\nimport { useMotionBehaviourContext } from '../contexts/MotionBehaviourContext';\n\n/**\n * A private symbol to store the motion definition on the component for variants.\n *\n * @internal\n */\nexport const MOTION_DEFINITION = Symbol('MOTION_DEFINITION');\n\nexport type MotionComponentProps = {\n children: JSXElement;\n\n /** Provides imperative controls for the animation. */\n imperativeRef?: React.Ref<MotionImperativeRef | undefined>;\n\n /**\n * Callback that is called when the whole motion finishes.\n *\n * A motion definition can contain multiple animations and therefore multiple \"finish\" events. The callback is\n * triggered once all animations have finished with \"null\" instead of an event object to avoid ambiguity.\n */\n // eslint-disable-next-line @nx/workspace-consistent-callback-type -- EventHandler<T> does not support \"null\"\n onMotionFinish?: (ev: null) => void;\n\n /**\n * Callback that is called when the whole motion is cancelled.\n *\n * A motion definition can contain multiple animations and therefore multiple \"cancel\" events. The callback is\n * triggered once all animations have been cancelled with \"null\" instead of an event object to avoid ambiguity.\n */\n // eslint-disable-next-line @nx/workspace-consistent-callback-type -- EventHandler<T> does not support \"null\"\n onMotionCancel?: (ev: null) => void;\n\n /**\n * Callback that is called when the whole motion starts.\n *\n * A motion definition can contain multiple animations and therefore multiple \"start\" events. The callback is\n * triggered when the first animation is started. There is no official \"start\" event with the Web Animations API.\n * so the callback is triggered with \"null\".\n */\n // eslint-disable-next-line @nx/workspace-consistent-callback-type -- EventHandler<T> does not support \"null\"\n onMotionStart?: (ev: null) => void;\n\n /**\n * When this value changes, the animation replays from the start on the same DOM element,\n * cancelling any in-progress animation, without remounting the component or its children.\n *\n * **Why not just use a React `key`?** Changing a React `key` forces a full unmount and\n * remount of the subtree: DOM nodes are destroyed and recreated, focus is lost, and any\n * child state is reset. `replayKey` avoids all of that — only the animation effect reruns\n * while the DOM and component state remain intact.\n *\n * Use this when you want to retrigger a motion in response to a state change (e.g. a user\n * action or a data update) while preserving DOM continuity. It is the declarative equivalent\n * of calling `imperativeRef.current.play()` but driven by a prop rather than a ref call.\n *\n * @example\n * ```tsx\n * // Replay a Fade.In each time the user clicks \"Refresh\"\n * const [replayKey, setReplayKey] = React.useState(0);\n * <Fade.In replayKey={replayKey}>\n * <div>Content</div>\n * </Fade.In>\n * <button onClick={() => setReplayKey(k => k + 1)}>Refresh</button>\n * ```\n */\n replayKey?: string | number;\n};\n\nexport type MotionComponent<MotionParams extends Record<string, MotionParam> = {}> = React.FC<\n MotionComponentProps & MotionParams\n> & {\n [MOTION_DEFINITION]: AtomMotionFn<MotionParams>;\n};\n\n/**\n * Creates a component that will animate the children using the provided motion.\n *\n * @param value - A motion definition.\n */\nexport function createMotionComponent<MotionParams extends Record<string, MotionParam> = {}>(\n value: AtomMotion | AtomMotion[] | AtomMotionFn<MotionParams>,\n): MotionComponent<MotionParams> {\n const Atom: React.FC<MotionComponentProps & MotionParams> = props => {\n 'use no memo';\n\n const {\n children,\n imperativeRef,\n onMotionFinish: onMotionFinishProp,\n onMotionStart: onMotionStartProp,\n onMotionCancel: onMotionCancelProp,\n replayKey,\n ..._rest\n } = props;\n const params = _rest as Exclude<typeof props, MotionComponentProps>;\n const [child, childRef] = useChildElement(children);\n\n const handleRef = useMotionImperativeRef(imperativeRef);\n const isInitialRender = React.useRef(true);\n const skipMotions = useMotionBehaviourContext() === 'skip';\n const optionsRef = React.useRef<{ skipMotions: boolean; params: MotionParams }>({\n skipMotions,\n params,\n });\n\n const animateAtoms = useAnimateAtoms();\n const isReducedMotion = useIsReducedMotion();\n\n const onMotionStart = useEventCallback(() => {\n onMotionStartProp?.(null);\n });\n\n const onMotionFinish = useEventCallback(() => {\n onMotionFinishProp?.(null);\n });\n\n const onMotionCancel = useEventCallback(() => {\n onMotionCancelProp?.(null);\n });\n\n // Stable callback (all deps are refs or useEventCallback) that activates a handle for a new playback cycle.\n //\n // TODO: consider moving the cancel+play+rewire sequence into a handle.replay() method on AnimationHandle,\n // keeping pure animation sequencing on the handle and React callbacks here in the component.\n const activateAnimationHandle = React.useCallback(\n (handle: AnimationHandle) => {\n onMotionStart();\n handle.setMotionEndCallbacks(onMotionFinish, onMotionCancel);\n if (optionsRef.current.skipMotions) {\n handle.finish();\n }\n },\n [onMotionStart, onMotionFinish, onMotionCancel],\n );\n\n useIsomorphicLayoutEffect(() => {\n // Heads up!\n // We store the params in a ref to avoid re-rendering the component when the params change.\n optionsRef.current = { skipMotions, params };\n });\n\n useIsomorphicLayoutEffect(() => {\n const element = childRef.current;\n\n if (element) {\n const atoms = typeof value === 'function' ? value({ element, ...optionsRef.current.params }) : value;\n\n const handle = animateAtoms(element, atoms, { isReducedMotion: isReducedMotion() });\n handleRef.current = handle;\n activateAnimationHandle(handle);\n\n return () => {\n handle.cancel();\n };\n }\n }, [animateAtoms, childRef, handleRef, isReducedMotion, activateAnimationHandle]);\n\n // Skips initial mount; on replayKey changes, reuses existing Animation objects via cancel+play\n // rather than recreating them, preserving DOM continuity.\n useIsomorphicLayoutEffect(() => {\n if (isInitialRender.current) {\n return;\n }\n\n const handle = handleRef.current;\n if (handle) {\n handle.cancel();\n handle.play();\n activateAnimationHandle(handle);\n }\n // eslint-disable-next-line react-hooks/exhaustive-deps -- replayKey is intentionally the only trigger; other deps are stable refs/callbacks\n }, [replayKey]);\n\n useIsomorphicLayoutEffect(() => {\n isInitialRender.current = false;\n\n return () => {\n isInitialRender.current = true;\n };\n }, []);\n\n return child;\n };\n\n return Object.assign(Atom, {\n // Heads up!\n // Always normalize it to a function to simplify types\n [MOTION_DEFINITION]: typeof value === 'function' ? 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1
- {"version":3,"sources":["../src/factories/createMotionComponentVariant.ts"],"sourcesContent":["import type { MotionParam, AtomMotionFn } from '../types';\nimport { MOTION_DEFINITION, createMotionComponent, MotionComponent } from './createMotionComponent';\n\n/**\n * Create a variant function that wraps a motion function to customize it.\n * The new motion function has the supplied variant params as defaults,\n * but these can still be overridden by runtime params when the new function is called.\n *\n * @internal\n */\nexport function createMotionFnVariant<MotionParams extends Record<string, MotionParam> = {}>(\n motionFn: AtomMotionFn<MotionParams>,\n variantParams: Partial<MotionParams>,\n): typeof motionFn {\n const variantFn: typeof motionFn = runtimeParams => motionFn({ ...variantParams, ...runtimeParams });\n return variantFn;\n}\n\n/**\n * Create a new motion component based on another motion component,\n * using the provided variant parameters as defaults.\n *\n * @param component - A component created by `createMotionComponent`.\n * @param variantParams - An object containing the variant parameters to be used as defaults.\n * The variant parameters should match the type of the component's motion parameters.\n * @returns A new motion component that uses the provided variant parameters as defaults.\n * The new component can still accept runtime parameters that override the defaults.\n */\nexport function createMotionComponentVariant<MotionParams extends Record<string, MotionParam> = {}>(\n component: MotionComponent<MotionParams>,\n variantParams: Partial<MotionParams>,\n): MotionComponent<MotionParams> {\n const originalFn = component[MOTION_DEFINITION];\n // The variant params become new defaults, but they can still be overridden by runtime params.\n const variantFn = createMotionFnVariant(originalFn, variantParams);\n return createMotionComponent(variantFn);\n}\n"],"names":["MOTION_DEFINITION","createMotionComponent","createMotionFnVariant","motionFn","variantParams","variantFn","runtimeParams","createMotionComponentVariant","component","originalFn"],"mappings":"AACA,SAASA,iBAAiB,EAAEC,qBAAqB,QAAyB,0BAA0B;AAEpG;;;;;;CAMC,GACD,OAAO,SAASC,sBACdC,QAAoC,EACpCC,aAAoC;IAEpC,MAAMC,YAA6BC,CAAAA,gBAAiBH,SAAS;YAAE,GAAGC,aAAa;YAAE,GAAGE,aAAa;QAAC;IAClG,OAAOD;AACT;AAEA;;;;;;;;;CASC,GACD,OAAO,SAASE,6BACdC,SAAwC,EACxCJ,aAAoC;IAEpC,MAAMK,aAAaD,SAAS,CAACR,kBAAkB;IAC/C,8FAA8F;IAC9F,MAAMK,YAAYH,sBAAsBO,YAAYL;IACpD,OAAOH,sBAAsBI;AAC/B"}
1
+ {"version":3,"sources":["../src/factories/createMotionComponentVariant.ts"],"sourcesContent":["import type { MotionParam, AtomMotionFn } from '../types';\nimport type { MotionComponent } from './createMotionComponent';\nimport { MOTION_DEFINITION, createMotionComponent } from './createMotionComponent';\n\n/**\n * Create a variant function that wraps a motion function to customize it.\n * The new motion function has the supplied variant params as defaults,\n * but these can still be overridden by runtime params when the new function is called.\n *\n * @internal\n */\nexport function createMotionFnVariant<MotionParams extends Record<string, MotionParam> = {}>(\n motionFn: AtomMotionFn<MotionParams>,\n variantParams: Partial<MotionParams>,\n): typeof motionFn {\n const variantFn: typeof motionFn = runtimeParams => motionFn({ ...variantParams, ...runtimeParams });\n return variantFn;\n}\n\n/**\n * Create a new motion component based on another motion component,\n * using the provided variant parameters as defaults.\n *\n * @param component - A component created by `createMotionComponent`.\n * @param variantParams - An object containing the variant parameters to be used as defaults.\n * The variant parameters should match the type of the component's motion parameters.\n * @returns A new motion component that uses the provided variant parameters as defaults.\n * The new component can still accept runtime parameters that override the defaults.\n */\nexport function createMotionComponentVariant<MotionParams extends Record<string, MotionParam> = {}>(\n component: MotionComponent<MotionParams>,\n variantParams: Partial<MotionParams>,\n): MotionComponent<MotionParams> {\n const originalFn = component[MOTION_DEFINITION];\n // The variant params become new defaults, but they can still be overridden by runtime params.\n const variantFn = createMotionFnVariant(originalFn, variantParams);\n return createMotionComponent(variantFn);\n}\n"],"names":["MOTION_DEFINITION","createMotionComponent","createMotionFnVariant","motionFn","variantParams","variantFn","runtimeParams","createMotionComponentVariant","component","originalFn"],"mappings":"AAEA,SAASA,iBAAiB,EAAEC,qBAAqB,QAAQ,0BAA0B;AAEnF;;;;;;CAMC,GACD,OAAO,SAASC,sBACdC,QAAoC,EACpCC,aAAoC;IAEpC,MAAMC,YAA6BC,CAAAA,gBAAiBH,SAAS;YAAE,GAAGC,aAAa;YAAE,GAAGE,aAAa;QAAC;IAClG,OAAOD;AACT;AAEA;;;;;;;;;CASC,GACD,OAAO,SAASE,6BACdC,SAAwC,EACxCJ,aAAoC;IAEpC,MAAMK,aAAaD,SAAS,CAACR,kBAAkB;IAC/C,8FAA8F;IAC9F,MAAMK,YAAYH,sBAAsBO,YAAYL;IACpD,OAAOH,sBAAsBI;AAC/B"}
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/factories/createPresenceComponent.ts"],"sourcesContent":["'use client';\n\nimport { useEventCallback, useFirstMount, useIsomorphicLayoutEffect } from '@fluentui/react-utilities';\nimport type { JSXElement } from '@fluentui/react-utilities';\nimport * as React from 'react';\n\nimport { PresenceGroupChildContext } from '../contexts/PresenceGroupChildContext';\nimport { useAnimateAtoms } from '../hooks/useAnimateAtoms';\nimport { useMotionImperativeRef } from '../hooks/useMotionImperativeRef';\nimport { useMountedState } from '../hooks/useMountedState';\nimport { useIsReducedMotion } from '../hooks/useIsReducedMotion';\nimport { useChildElement } from '../utils/useChildElement';\nimport type {\n MotionParam,\n PresenceMotion,\n MotionImperativeRef,\n PresenceMotionFn,\n PresenceDirection,\n AnimationHandle,\n} from '../types';\nimport { useMotionBehaviourContext } from '../contexts/MotionBehaviourContext';\nimport { createMotionComponent, MotionComponentProps } from './createMotionComponent';\n\n/**\n * A private symbol to store the motion definition on the component for variants.\n *\n * @internal\n */\nexport const PRESENCE_MOTION_DEFINITION = Symbol('PRESENCE_MOTION_DEFINITION');\n\nexport type PresenceComponentProps = {\n /**\n * By default, the child component won't execute the \"enter\" motion when it initially mounts, regardless of the value\n * of \"visible\". If you desire this behavior, ensure both \"appear\" and \"visible\" are set to \"true\".\n */\n appear?: boolean;\n\n /** A React element that will be cloned and will have motion effects applied to it. */\n children: JSXElement;\n\n /** Provides imperative controls for the animation. */\n imperativeRef?: React.Ref<MotionImperativeRef | undefined>;\n\n /**\n * Callback that is called when the whole motion finishes.\n *\n * A motion definition can contain multiple animations and therefore multiple \"finish\" events. The callback is\n * triggered once all animations have finished with \"null\" instead of an event object to avoid ambiguity.\n */\n // eslint-disable-next-line @nx/workspace-consistent-callback-type -- EventHandler<T> does not support \"null\"\n onMotionFinish?: (ev: null, data: { direction: PresenceDirection }) => void;\n\n /**\n * Callback that is called when the whole motion is cancelled. When a motion is cancelled it does not\n * emit a finish event but a specific cancel event\n *\n * A motion definition can contain multiple animations and therefore multiple \"finish\" events. The callback is\n * triggered once all animations have finished with \"null\" instead of an event object to avoid ambiguity.\n */\n // eslint-disable-next-line @nx/workspace-consistent-callback-type -- EventHandler<T> does not support \"null\"\n onMotionCancel?: (ev: null, data: { direction: PresenceDirection }) => void;\n\n /**\n * Callback that is called when the whole motion starts.\n *\n * A motion definition can contain multiple animations and therefore multiple \"start\" events. The callback is\n * triggered when the first animation is started. There is no official \"start\" event with the Web Animations API.\n * so the callback is triggered with \"null\".\n */\n // eslint-disable-next-line @nx/workspace-consistent-callback-type -- EventHandler<T> does not support \"null\"\n onMotionStart?: (ev: null, data: { direction: PresenceDirection }) => void;\n\n /** Defines whether a component is visible; triggers the \"enter\" or \"exit\" motions. */\n visible?: boolean;\n\n /**\n * By default, the child component remains mounted after it reaches the \"finished\" state. Set \"unmountOnExit\" if\n * you prefer to unmount the component after it finishes exiting.\n */\n unmountOnExit?: boolean;\n};\n\nexport type PresenceComponent<MotionParams extends Record<string, MotionParam> = {}> = React.FC<\n PresenceComponentProps & MotionParams\n> & {\n (props: PresenceComponentProps & MotionParams): JSXElement | null;\n [PRESENCE_MOTION_DEFINITION]: PresenceMotionFn<MotionParams>;\n In: React.FC<MotionComponentProps & MotionParams>;\n Out: React.FC<MotionComponentProps & MotionParams>;\n};\n\nconst INTERRUPTABLE_MOTION_SYMBOL = Symbol.for('interruptablePresence');\n\nexport function createPresenceComponent<MotionParams extends Record<string, MotionParam> = {}>(\n value: PresenceMotion | PresenceMotionFn<MotionParams>,\n): PresenceComponent<MotionParams> {\n return Object.assign(\n (props: PresenceComponentProps & MotionParams) => {\n 'use no memo';\n\n const itemContext = React.useContext(PresenceGroupChildContext);\n const merged = { ...itemContext, ...props };\n const skipMotions = useMotionBehaviourContext() === 'skip';\n\n const {\n appear,\n children,\n imperativeRef,\n onExit,\n onMotionFinish,\n onMotionStart,\n onMotionCancel,\n visible,\n unmountOnExit,\n ..._rest\n } = merged;\n const params = _rest as Exclude<typeof merged, PresenceComponentProps | typeof itemContext>;\n\n const [mounted, setMounted] = useMountedState(visible, unmountOnExit);\n const [child, childRef] = useChildElement(children, mounted);\n\n const handleRef = useMotionImperativeRef(imperativeRef);\n const optionsRef = React.useRef<{ appear?: boolean; params: MotionParams; skipMotions: boolean }>({\n appear,\n params,\n skipMotions,\n });\n\n const animateAtoms = useAnimateAtoms();\n const isFirstMount = useFirstMount();\n const isReducedMotion = useIsReducedMotion();\n\n const handleMotionStart = useEventCallback((direction: PresenceDirection) => {\n onMotionStart?.(null, { direction });\n });\n const handleMotionFinish = useEventCallback((direction: PresenceDirection) => {\n onMotionFinish?.(null, { direction });\n\n if (direction === 'exit' && unmountOnExit) {\n setMounted(false);\n onExit?.();\n }\n });\n\n const handleMotionCancel = useEventCallback((direction: PresenceDirection) => {\n onMotionCancel?.(null, { direction });\n });\n\n useIsomorphicLayoutEffect(() => {\n // Heads up!\n // We store the params in a ref to avoid re-rendering the component when the params change.\n optionsRef.current = { appear, params, skipMotions };\n });\n\n useIsomorphicLayoutEffect(\n () => {\n const element = childRef.current;\n\n if (!element) {\n return;\n }\n\n let handle: AnimationHandle | undefined;\n\n function cleanup() {\n if (!handle) {\n return;\n }\n\n // Heads up!\n //\n // If the animation is interruptible & is running, we don't want to cancel it as it will be reversed in\n // the next effect.\n if (IS_EXPERIMENTAL_INTERRUPTIBLE_MOTION && handle.isRunning()) {\n return;\n }\n\n handle.cancel();\n handleRef.current = undefined;\n }\n\n const presenceMotion =\n typeof value === 'function' ? value({ element, ...optionsRef.current.params }) : (value as PresenceMotion);\n const IS_EXPERIMENTAL_INTERRUPTIBLE_MOTION = (\n presenceMotion as PresenceMotion & { [INTERRUPTABLE_MOTION_SYMBOL]?: boolean }\n )[INTERRUPTABLE_MOTION_SYMBOL];\n\n if (IS_EXPERIMENTAL_INTERRUPTIBLE_MOTION) {\n handle = handleRef.current;\n\n if (handle && handle.isRunning()) {\n handle.reverse();\n\n return cleanup;\n }\n }\n\n const atoms = visible ? presenceMotion.enter : presenceMotion.exit;\n const direction: PresenceDirection = visible ? 'enter' : 'exit';\n\n // Heads up!\n // Initial styles are applied when the component is mounted for the first time and \"appear\" is set to \"false\" (otherwise animations are triggered)\n const applyInitialStyles = !optionsRef.current.appear && isFirstMount;\n const skipAnimationByConfig = optionsRef.current.skipMotions;\n\n if (!applyInitialStyles) {\n handleMotionStart(direction);\n }\n\n handle = animateAtoms(element, atoms, { isReducedMotion: isReducedMotion() });\n\n if (applyInitialStyles) {\n // Heads up!\n // .finish() is used in this case to skip animation and apply animation styles immediately\n handle.finish();\n\n return cleanup;\n }\n\n handleRef.current = handle;\n handle.setMotionEndCallbacks(\n () => handleMotionFinish(direction),\n () => handleMotionCancel(direction),\n );\n\n if (skipAnimationByConfig) {\n handle.finish();\n }\n\n return cleanup;\n },\n // Excluding `isFirstMount` from deps to prevent re-triggering the animation on subsequent renders\n // eslint-disable-next-line react-hooks/exhaustive-deps\n [\n animateAtoms,\n childRef,\n handleRef,\n isReducedMotion,\n handleMotionFinish,\n handleMotionStart,\n handleMotionCancel,\n visible,\n ],\n );\n\n React.useEffect(() => {\n // Heads up!\n //\n // Dispose the handle when unmounting the component to clean up retained references. 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+ {"version":3,"sources":["../src/factories/createPresenceComponent.ts"],"sourcesContent":["'use client';\n\nimport { useEventCallback, useFirstMount, useIsomorphicLayoutEffect } from '@fluentui/react-utilities';\nimport type { JSXElement } from '@fluentui/react-utilities';\nimport * as React from 'react';\n\nimport { PresenceGroupChildContext } from '../contexts/PresenceGroupChildContext';\nimport { useAnimateAtoms } from '../hooks/useAnimateAtoms';\nimport { useMotionImperativeRef } from '../hooks/useMotionImperativeRef';\nimport { useMountedState } from '../hooks/useMountedState';\nimport { useIsReducedMotion } from '../hooks/useIsReducedMotion';\nimport { useChildElement } from '../utils/useChildElement';\nimport type {\n MotionParam,\n PresenceMotion,\n MotionImperativeRef,\n PresenceMotionFn,\n PresenceDirection,\n AnimationHandle,\n} from '../types';\nimport { useMotionBehaviourContext } from '../contexts/MotionBehaviourContext';\nimport type { MotionComponent } from './createMotionComponent';\nimport { createMotionComponent } from './createMotionComponent';\n\n/**\n * A private symbol to store the motion definition on the component for variants.\n *\n * @internal\n */\nexport const PRESENCE_MOTION_DEFINITION = Symbol('PRESENCE_MOTION_DEFINITION');\n\nexport type PresenceComponentProps = {\n /**\n * By default, the child component won't execute the \"enter\" motion when it initially mounts, regardless of the value\n * of \"visible\". If you desire this behavior, ensure both \"appear\" and \"visible\" are set to \"true\".\n */\n appear?: boolean;\n\n /** A React element that will be cloned and will have motion effects applied to it. */\n children: JSXElement;\n\n /** Provides imperative controls for the animation. */\n imperativeRef?: React.Ref<MotionImperativeRef | undefined>;\n\n /**\n * Callback that is called when the whole motion finishes.\n *\n * A motion definition can contain multiple animations and therefore multiple \"finish\" events. The callback is\n * triggered once all animations have finished with \"null\" instead of an event object to avoid ambiguity.\n */\n // eslint-disable-next-line @nx/workspace-consistent-callback-type -- EventHandler<T> does not support \"null\"\n onMotionFinish?: (ev: null, data: { direction: PresenceDirection }) => void;\n\n /**\n * Callback that is called when the whole motion is cancelled. When a motion is cancelled it does not\n * emit a finish event but a specific cancel event\n *\n * A motion definition can contain multiple animations and therefore multiple \"finish\" events. The callback is\n * triggered once all animations have finished with \"null\" instead of an event object to avoid ambiguity.\n */\n // eslint-disable-next-line @nx/workspace-consistent-callback-type -- EventHandler<T> does not support \"null\"\n onMotionCancel?: (ev: null, data: { direction: PresenceDirection }) => void;\n\n /**\n * Callback that is called when the whole motion starts.\n *\n * A motion definition can contain multiple animations and therefore multiple \"start\" events. The callback is\n * triggered when the first animation is started. There is no official \"start\" event with the Web Animations API.\n * so the callback is triggered with \"null\".\n */\n // eslint-disable-next-line @nx/workspace-consistent-callback-type -- EventHandler<T> does not support \"null\"\n onMotionStart?: (ev: null, data: { direction: PresenceDirection }) => void;\n\n /** Defines whether a component is visible; triggers the \"enter\" or \"exit\" motions. */\n visible?: boolean;\n\n /**\n * By default, the child component remains mounted after it reaches the \"finished\" state. Set \"unmountOnExit\" if\n * you prefer to unmount the component after it finishes exiting.\n */\n unmountOnExit?: boolean;\n};\n\nexport type PresenceComponent<MotionParams extends Record<string, MotionParam> = {}> = React.FC<\n PresenceComponentProps & MotionParams\n> & {\n (props: PresenceComponentProps & MotionParams): JSXElement | null;\n [PRESENCE_MOTION_DEFINITION]: PresenceMotionFn<MotionParams>;\n In: MotionComponent<MotionParams>;\n Out: MotionComponent<MotionParams>;\n};\n\nconst INTERRUPTABLE_MOTION_SYMBOL = Symbol.for('interruptablePresence');\n\nexport function createPresenceComponent<MotionParams extends Record<string, MotionParam> = {}>(\n value: PresenceMotion | PresenceMotionFn<MotionParams>,\n): PresenceComponent<MotionParams> {\n return Object.assign(\n (props: PresenceComponentProps & MotionParams) => {\n 'use no memo';\n\n const itemContext = React.useContext(PresenceGroupChildContext);\n const merged = { ...itemContext, ...props };\n const skipMotions = useMotionBehaviourContext() === 'skip';\n\n const {\n appear,\n children,\n imperativeRef,\n onExit,\n onMotionFinish,\n onMotionStart,\n onMotionCancel,\n visible,\n unmountOnExit,\n ..._rest\n } = merged;\n const params = _rest as Exclude<typeof merged, PresenceComponentProps | typeof itemContext>;\n\n const [mounted, setMounted] = useMountedState(visible, unmountOnExit);\n const [child, childRef] = useChildElement(children, mounted);\n\n const handleRef = useMotionImperativeRef(imperativeRef);\n const optionsRef = React.useRef<{ appear?: boolean; params: MotionParams; skipMotions: boolean }>({\n appear,\n params,\n skipMotions,\n });\n\n const animateAtoms = useAnimateAtoms();\n const isFirstMount = useFirstMount();\n const isReducedMotion = useIsReducedMotion();\n\n const handleMotionStart = useEventCallback((direction: PresenceDirection) => {\n onMotionStart?.(null, { direction });\n });\n const handleMotionFinish = useEventCallback((direction: PresenceDirection) => {\n onMotionFinish?.(null, { direction });\n\n if (direction === 'exit' && unmountOnExit) {\n setMounted(false);\n onExit?.();\n }\n });\n\n const handleMotionCancel = useEventCallback((direction: PresenceDirection) => {\n onMotionCancel?.(null, { direction });\n });\n\n useIsomorphicLayoutEffect(() => {\n // Heads up!\n // We store the params in a ref to avoid re-rendering the component when the params change.\n optionsRef.current = { appear, params, skipMotions };\n });\n\n useIsomorphicLayoutEffect(\n () => {\n const element = childRef.current;\n\n if (!element) {\n return;\n }\n\n let handle: AnimationHandle | undefined;\n\n function cleanup() {\n if (!handle) {\n return;\n }\n\n // Heads up!\n //\n // If the animation is interruptible & is running, we don't want to cancel it as it will be reversed in\n // the next effect.\n if (IS_EXPERIMENTAL_INTERRUPTIBLE_MOTION && handle.isRunning()) {\n return;\n }\n\n handle.cancel();\n handleRef.current = undefined;\n }\n\n const presenceMotion =\n typeof value === 'function' ? value({ element, ...optionsRef.current.params }) : (value as PresenceMotion);\n const IS_EXPERIMENTAL_INTERRUPTIBLE_MOTION = (\n presenceMotion as PresenceMotion & { [INTERRUPTABLE_MOTION_SYMBOL]?: boolean }\n )[INTERRUPTABLE_MOTION_SYMBOL];\n\n if (IS_EXPERIMENTAL_INTERRUPTIBLE_MOTION) {\n handle = handleRef.current;\n\n if (handle && handle.isRunning()) {\n handle.reverse();\n\n return cleanup;\n }\n }\n\n const atoms = visible ? presenceMotion.enter : presenceMotion.exit;\n const direction: PresenceDirection = visible ? 'enter' : 'exit';\n\n // Heads up!\n // Initial styles are applied when the component is mounted for the first time and \"appear\" is set to \"false\" (otherwise animations are triggered)\n const applyInitialStyles = !optionsRef.current.appear && isFirstMount;\n const skipAnimationByConfig = optionsRef.current.skipMotions;\n\n if (!applyInitialStyles) {\n handleMotionStart(direction);\n }\n\n handle = animateAtoms(element, atoms, { isReducedMotion: isReducedMotion() });\n\n if (applyInitialStyles) {\n // Heads up!\n // .finish() is used in this case to skip animation and apply animation styles immediately\n handle.finish();\n\n return cleanup;\n }\n\n handleRef.current = handle;\n handle.setMotionEndCallbacks(\n () => handleMotionFinish(direction),\n () => handleMotionCancel(direction),\n );\n\n if (skipAnimationByConfig) {\n handle.finish();\n }\n\n return cleanup;\n },\n // Excluding `isFirstMount` from deps to prevent re-triggering the animation on subsequent renders\n // eslint-disable-next-line react-hooks/exhaustive-deps\n [\n animateAtoms,\n childRef,\n handleRef,\n isReducedMotion,\n handleMotionFinish,\n handleMotionStart,\n handleMotionCancel,\n visible,\n ],\n );\n\n React.useEffect(() => {\n // Heads up!\n //\n // Dispose the handle when unmounting the component to clean up retained references. Doing it in a separate\n // effect to ensure that the component is unmounted.\n\n if (unmountOnExit && !mounted) {\n handleRef.current?.dispose();\n }\n }, [handleRef, unmountOnExit, mounted]);\n\n if (mounted) {\n return child;\n }\n\n return null;\n },\n {\n // Heads up!\n // Always normalize it to a function to simplify types\n [PRESENCE_MOTION_DEFINITION]: typeof value === 'function' ? value : () => value,\n },\n {\n // Wrap `enter` in its own motion component as a static method, e.g. <Fade.In>\n In: createMotionComponent(\n // If we have a motion function, wrap it to forward the runtime params and pick `enter`.\n // Otherwise, pass the `enter` motion object directly.\n typeof value === 'function' ? (...args: Parameters<typeof value>) => value(...args).enter : value.enter,\n ),\n\n // Wrap `exit` in its own motion component as a static method, e.g. <Fade.Out>\n Out: createMotionComponent(\n // If we have a motion function, wrap it to forward the runtime params and pick `exit`.\n // Otherwise, pass the `exit` motion object directly.\n typeof value === 'function' ? 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@@ -1 +1 @@
1
- {"version":3,"sources":["../src/factories/createPresenceComponentVariant.ts"],"sourcesContent":["import type { MotionParam, PresenceMotionFn } from '../types';\nimport { PRESENCE_MOTION_DEFINITION, createPresenceComponent, PresenceComponent } from './createPresenceComponent';\n\n/**\n * Create a variant function that wraps a presence function to customize it.\n * The new presence function has the supplied variant params as defaults,\n * but these can still be overridden by runtime params when the new function is called.\n *\n * @internal\n */\nexport function createPresenceFnVariant<MotionParams extends Record<string, MotionParam> = {}>(\n presenceFn: PresenceMotionFn<MotionParams>,\n variantParams: Partial<MotionParams>,\n): typeof presenceFn {\n const variantFn: typeof presenceFn = runtimeParams => presenceFn({ ...variantParams, ...runtimeParams });\n return variantFn;\n}\n\n/**\n * Create a new presence component based on another presence component,\n * using the provided variant parameters as defaults.\n *\n * @param component - A component created by `createPresenceComponent`.\n * @param variantParams - An object containing the variant parameters to be used as defaults.\n * The variant parameters should match the type of the component's motion parameters.\n * @returns A new presence component that uses the provided variant parameters as defaults.\n * The new component can still accept runtime parameters that override the defaults.\n */\nexport function createPresenceComponentVariant<MotionParams extends Record<string, MotionParam> = {}>(\n component: PresenceComponent<MotionParams>,\n variantParams: Partial<MotionParams>,\n): PresenceComponent<MotionParams> {\n const originalFn = component[PRESENCE_MOTION_DEFINITION];\n // The variant params become new defaults, but they can still be overridden by runtime params.\n const variantFn = createPresenceFnVariant(originalFn, variantParams);\n return createPresenceComponent(variantFn);\n}\n"],"names":["PRESENCE_MOTION_DEFINITION","createPresenceComponent","createPresenceFnVariant","presenceFn","variantParams","variantFn","runtimeParams","createPresenceComponentVariant","component","originalFn"],"mappings":"AACA,SAASA,0BAA0B,EAAEC,uBAAuB,QAA2B,4BAA4B;AAEnH;;;;;;CAMC,GACD,OAAO,SAASC,wBACdC,UAA0C,EAC1CC,aAAoC;IAEpC,MAAMC,YAA+BC,CAAAA,gBAAiBH,WAAW;YAAE,GAAGC,aAAa;YAAE,GAAGE,aAAa;QAAC;IACtG,OAAOD;AACT;AAEA;;;;;;;;;CASC,GACD,OAAO,SAASE,+BACdC,SAA0C,EAC1CJ,aAAoC;IAEpC,MAAMK,aAAaD,SAAS,CAACR,2BAA2B;IACxD,8FAA8F;IAC9F,MAAMK,YAAYH,wBAAwBO,YAAYL;IACtD,OAAOH,wBAAwBI;AACjC"}
1
+ {"version":3,"sources":["../src/factories/createPresenceComponentVariant.ts"],"sourcesContent":["import type { MotionParam, PresenceMotionFn } from '../types';\nimport type { PresenceComponent } from './createPresenceComponent';\nimport { PRESENCE_MOTION_DEFINITION, createPresenceComponent } from './createPresenceComponent';\n\n/**\n * Create a variant function that wraps a presence function to customize it.\n * The new presence function has the supplied variant params as defaults,\n * but these can still be overridden by runtime params when the new function is called.\n *\n * @internal\n */\nexport function createPresenceFnVariant<MotionParams extends Record<string, MotionParam> = {}>(\n presenceFn: PresenceMotionFn<MotionParams>,\n variantParams: Partial<MotionParams>,\n): typeof presenceFn {\n const variantFn: typeof presenceFn = runtimeParams => presenceFn({ ...variantParams, ...runtimeParams });\n return variantFn;\n}\n\n/**\n * Create a new presence component based on another presence component,\n * using the provided variant parameters as defaults.\n *\n * @param component - A component created by `createPresenceComponent`.\n * @param variantParams - An object containing the variant parameters to be used as defaults.\n * The variant parameters should match the type of the component's motion parameters.\n * @returns A new presence component that uses the provided variant parameters as defaults.\n * The new component can still accept runtime parameters that override the defaults.\n */\nexport function createPresenceComponentVariant<MotionParams extends Record<string, MotionParam> = {}>(\n component: PresenceComponent<MotionParams>,\n variantParams: Partial<MotionParams>,\n): PresenceComponent<MotionParams> {\n const originalFn = component[PRESENCE_MOTION_DEFINITION];\n // The variant params become new defaults, but they can still be overridden by runtime params.\n const variantFn = createPresenceFnVariant(originalFn, variantParams);\n return createPresenceComponent(variantFn);\n}\n"],"names":["PRESENCE_MOTION_DEFINITION","createPresenceComponent","createPresenceFnVariant","presenceFn","variantParams","variantFn","runtimeParams","createPresenceComponentVariant","component","originalFn"],"mappings":"AAEA,SAASA,0BAA0B,EAAEC,uBAAuB,QAAQ,4BAA4B;AAEhG;;;;;;CAMC,GACD,OAAO,SAASC,wBACdC,UAA0C,EAC1CC,aAAoC;IAEpC,MAAMC,YAA+BC,CAAAA,gBAAiBH,WAAW;YAAE,GAAGC,aAAa;YAAE,GAAGE,aAAa;QAAC;IACtG,OAAOD;AACT;AAEA;;;;;;;;;CASC,GACD,OAAO,SAASE,+BACdC,SAA0C,EAC1CJ,aAAoC;IAEpC,MAAMK,aAAaD,SAAS,CAACR,2BAA2B;IACxD,8FAA8F;IAC9F,MAAMK,YAAYH,wBAAwBO,YAAYL;IACtD,OAAOH,wBAAwBI;AACjC"}
@@ -20,6 +20,7 @@ import * as React from 'react';
20
20
  mountedRef.current = visible;
21
21
  }
22
22
  });
23
+ // eslint-disable-next-line react-hooks/refs
23
24
  return [
24
25
  visible || mountedRef.current,
25
26
  setMounted
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/hooks/useMountedState.ts"],"sourcesContent":["'use client';\n\nimport { useForceUpdate } from '@fluentui/react-utilities';\nimport * as React from 'react';\n\n/**\n * This hook manages the mounted state of a component, based on the \"visible\" and \"unmountOnExit\" props.\n * It simulates the behavior of getDerivedStateFromProps(), which is not available in functional components.\n */\nexport function useMountedState(\n visible: boolean = false,\n unmountOnExit: boolean = false,\n): [boolean, (value: boolean) => void] {\n const mountedRef = React.useRef<boolean>(unmountOnExit ? visible : true);\n const forceUpdate = useForceUpdate();\n\n const setMounted = React.useCallback(\n (newValue: boolean) => {\n if (mountedRef.current !== newValue) {\n mountedRef.current = newValue;\n forceUpdate();\n }\n },\n [forceUpdate],\n );\n\n React.useEffect(() => {\n if (visible) {\n mountedRef.current = visible;\n }\n });\n\n return [visible || mountedRef.current, setMounted];\n}\n"],"names":["useForceUpdate","React","useMountedState","visible","unmountOnExit","mountedRef","useRef","forceUpdate","setMounted","useCallback","newValue","current","useEffect"],"mappings":"AAAA;AAEA,SAASA,cAAc,QAAQ,4BAA4B;AAC3D,YAAYC,WAAW,QAAQ;AAE/B;;;CAGC,GACD,OAAO,SAASC,gBACdC,UAAmB,KAAK,EACxBC,gBAAyB,KAAK;IAE9B,MAAMC,aAAaJ,MAAMK,MAAM,CAAUF,gBAAgBD,UAAU;IACnE,MAAMI,cAAcP;IAEpB,MAAMQ,aAAaP,MAAMQ,WAAW,CAClC,CAACC;QACC,IAAIL,WAAWM,OAAO,KAAKD,UAAU;YACnCL,WAAWM,OAAO,GAAGD;YACrBH;QACF;IACF,GACA;QAACA;KAAY;IAGfN,MAAMW,SAAS,CAAC;QACd,IAAIT,SAAS;YACXE,WAAWM,OAAO,GAAGR;QACvB;IACF;IAEA,OAAO;QAACA,WAAWE,WAAWM,OAAO;QAAEH;KAAW;AACpD"}
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+ {"version":3,"sources":["../src/hooks/useMountedState.ts"],"sourcesContent":["'use client';\n\nimport { useForceUpdate } from '@fluentui/react-utilities';\nimport * as React from 'react';\n\n/**\n * This hook manages the mounted state of a component, based on the \"visible\" and \"unmountOnExit\" props.\n * It simulates the behavior of getDerivedStateFromProps(), which is not available in functional components.\n */\nexport function useMountedState(\n visible: boolean = false,\n unmountOnExit: boolean = false,\n): [boolean, (value: boolean) => void] {\n const mountedRef = React.useRef<boolean>(unmountOnExit ? visible : true);\n const forceUpdate = useForceUpdate();\n\n const setMounted = React.useCallback(\n (newValue: boolean) => {\n if (mountedRef.current !== newValue) {\n mountedRef.current = newValue;\n forceUpdate();\n }\n },\n [forceUpdate],\n );\n\n React.useEffect(() => {\n if (visible) {\n mountedRef.current = visible;\n }\n });\n\n // eslint-disable-next-line react-hooks/refs\n return [visible || mountedRef.current, setMounted];\n}\n"],"names":["useForceUpdate","React","useMountedState","visible","unmountOnExit","mountedRef","useRef","forceUpdate","setMounted","useCallback","newValue","current","useEffect"],"mappings":"AAAA;AAEA,SAASA,cAAc,QAAQ,4BAA4B;AAC3D,YAAYC,WAAW,QAAQ;AAE/B;;;CAGC,GACD,OAAO,SAASC,gBACdC,UAAmB,KAAK,EACxBC,gBAAyB,KAAK;IAE9B,MAAMC,aAAaJ,MAAMK,MAAM,CAAUF,gBAAgBD,UAAU;IACnE,MAAMI,cAAcP;IAEpB,MAAMQ,aAAaP,MAAMQ,WAAW,CAClC,CAACC;QACC,IAAIL,WAAWM,OAAO,KAAKD,UAAU;YACnCL,WAAWM,OAAO,GAAGD;YACrBH;QACF;IACF,GACA;QAACA;KAAY;IAGfN,MAAMW,SAAS,CAAC;QACd,IAAIT,SAAS;YACXE,WAAWM,OAAO,GAAGR;QACvB;IACF;IAEA,4CAA4C;IAC5C,OAAO;QAACA,WAAWE,WAAWM,OAAO;QAAEH;KAAW;AACpD"}
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/slots/motionSlot.tsx"],"sourcesContent":["import * as React from 'react';\nimport { SLOT_ELEMENT_TYPE_SYMBOL, SLOT_RENDER_FUNCTION_SYMBOL } from '@fluentui/react-utilities';\nimport type {\n JSXElement,\n JSXIntrinsicElementKeys,\n SlotComponentType,\n SlotRenderFunction,\n} from '@fluentui/react-utilities';\n\nimport type { MotionComponentProps } from '../factories/createMotionComponent';\nimport type { MotionParam } from '../types';\n\n/**\n * @internal\n */\ntype MotionSlotRenderProps = Pick<MotionComponentProps, 'onMotionFinish' | 'onMotionStart' | 'onMotionCancel'>;\n\nexport type MotionSlotProps<MotionParams extends Record<string, MotionParam> = {}> = Pick<\n MotionComponentProps,\n 'imperativeRef' | 'onMotionFinish' | 'onMotionStart' | 'onMotionCancel'\n> & {\n // FIXME: 'as' property is required by design on the slot AP but it does not support components, only intrinsic\n // elements motion slots do not support intrinsic elements, only custom components.\n /**\n * @deprecated Do not use. Motion Slots do not support intrinsic elements.\n *\n * If you want to override the animation, use the children render function instead.\n */\n as?: JSXIntrinsicElementKeys;\n\n // TODO: remove once React v18 slot API is modified ComponentProps is not properly adding render function as a\n // possible value for children\n children?: SlotRenderFunction<MotionSlotRenderProps & MotionParams & { children: JSXElement }>;\n};\n\nexport function motionSlot<MotionParams extends Record<string, MotionParam> = {}>(\n motion: MotionSlotProps<MotionParams> | null | undefined,\n options: {\n elementType: React.FC<MotionComponentProps & MotionParams>;\n defaultProps: MotionSlotRenderProps & MotionParams;\n },\n): SlotComponentType<MotionSlotRenderProps & MotionParams> {\n // eslint-disable-next-line @typescript-eslint/no-deprecated\n const { as, children, ...rest } = motion ?? {};\n\n if (process.env.NODE_ENV !== 'production') {\n if (typeof as !== 'undefined') {\n throw new Error(`@fluentui/react-motion: \"as\" property is not supported on motion slots.`);\n }\n }\n\n if (motion === null) {\n // Heads up!\n // Render function is used there to avoid rendering a motion component and render children directly\n const renderFn: SlotRenderFunction<MotionSlotRenderProps & MotionParams & { children: JSXElement }> = (\n _,\n props,\n ) => <>{props.children}</>;\n\n /**\n * Casting is required here as SlotComponentType is a function, not an object.\n * Although SlotComponentType has a function signature, it is still just an object.\n * This is required to make a slot callable (JSX compatible), this is the exact same approach\n * that is used on `@types/react` components\n */\n return {\n [SLOT_RENDER_FUNCTION_SYMBOL]: renderFn,\n [SLOT_ELEMENT_TYPE_SYMBOL]: options.elementType,\n } as SlotComponentType<MotionSlotRenderProps & MotionParams>;\n }\n\n /**\n * Casting is required here as SlotComponentType is a function, not an object.\n * Although SlotComponentType has a function signature, it is still just an object.\n * This is required to make a slot callable (JSX compatible), this is the exact same approach\n * that is used on `@types/react` components\n */\n const propsWithMetadata = {\n ...options.defaultProps,\n ...rest,\n [SLOT_ELEMENT_TYPE_SYMBOL]: options.elementType,\n } as SlotComponentType<MotionSlotRenderProps & MotionParams>;\n\n if (typeof children === 'function') {\n propsWithMetadata[SLOT_RENDER_FUNCTION_SYMBOL] = children as SlotRenderFunction<\n MotionSlotRenderProps & MotionParams\n >;\n }\n\n return propsWithMetadata;\n}\n"],"names":["React","SLOT_ELEMENT_TYPE_SYMBOL","SLOT_RENDER_FUNCTION_SYMBOL","motionSlot","motion","options","as","children","rest","process","env","NODE_ENV","Error","renderFn","_","props","elementType","propsWithMetadata","defaultProps"],"mappings":"AAAA,YAAYA,WAAW,QAAQ;AAC/B,SAASC,wBAAwB,EAAEC,2BAA2B,QAAQ,4BAA4B;AAkClG,OAAO,SAASC,WACdC,MAAwD,EACxDC,OAGC;IAED,4DAA4D;IAC5D,MAAM,EAAEC,EAAE,EAAEC,QAAQ,EAAE,GAAGC,MAAM,GAAGJ,mBAAAA,oBAAAA,SAAU,CAAC;IAE7C,IAAIK,QAAQC,GAAG,CAACC,QAAQ,KAAK,cAAc;QACzC,IAAI,OAAOL,OAAO,aAAa;YAC7B,MAAM,IAAIM,MAAM,CAAC,uEAAuE,CAAC;QAC3F;IACF;IAEA,IAAIR,WAAW,MAAM;QACnB,YAAY;QACZ,mGAAmG;QACnG,MAAMS,WAAgG,CACpGC,GACAC,sBACG,0CAAGA,MAAMR,QAAQ;QAEtB;;;;;KAKC,GACD,OAAO;YACL,CAACL,4BAA4B,EAAEW;YAC/B,CAACZ,yBAAyB,EAAEI,QAAQW,WAAW;QACjD;IACF;IAEA;;;;;GAKC,GACD,MAAMC,oBAAoB;QACxB,GAAGZ,QAAQa,YAAY;QACvB,GAAGV,IAAI;QACP,CAACP,yBAAyB,EAAEI,QAAQW,WAAW;IACjD;IAEA,IAAI,OAAOT,aAAa,YAAY;QAClCU,iBAAiB,CAACf,4BAA4B,GAAGK;IAGnD;IAEA,OAAOU;AACT"}
1
+ {"version":3,"sources":["../src/slots/motionSlot.tsx"],"sourcesContent":["import * as React from 'react';\nimport { SLOT_ELEMENT_TYPE_SYMBOL, SLOT_RENDER_FUNCTION_SYMBOL } from '@fluentui/react-utilities';\nimport type {\n JSXElement,\n JSXIntrinsicElementKeys,\n SlotComponentType,\n SlotRenderFunction,\n} from '@fluentui/react-utilities';\n\nimport type { MotionComponentProps } from '../factories/createMotionComponent';\nimport type { MotionParam } from '../types';\n\n/**\n * @internal\n */\ntype MotionSlotRenderProps = Pick<MotionComponentProps, 'onMotionFinish' | 'onMotionStart' | 'onMotionCancel'>;\n\nexport type MotionSlotProps<MotionParams extends Record<string, MotionParam> = {}> = Pick<\n MotionComponentProps,\n 'imperativeRef' | 'onMotionFinish' | 'onMotionStart' | 'onMotionCancel'\n> &\n Partial<MotionParams> & {\n // FIXME: 'as' property is required by design on the slot AP but it does not support components, only intrinsic\n // elements motion slots do not support intrinsic elements, only custom components.\n /**\n * @deprecated Do not use. Motion Slots do not support intrinsic elements.\n *\n * If you want to override the animation, use the children render function instead.\n */\n as?: JSXIntrinsicElementKeys;\n\n // TODO: remove once React v18 slot API is modified ComponentProps is not properly adding render function as a\n // possible value for children\n children?: SlotRenderFunction<MotionSlotRenderProps & MotionParams & { children: JSXElement }>;\n };\n\nexport function motionSlot<MotionParams extends Record<string, MotionParam> = {}>(\n motion: MotionSlotProps<MotionParams> | null | undefined,\n options: {\n elementType: React.FC<MotionComponentProps & MotionParams>;\n defaultProps: MotionSlotRenderProps & MotionParams;\n },\n): SlotComponentType<MotionSlotRenderProps & MotionParams> {\n // eslint-disable-next-line @typescript-eslint/no-deprecated\n const { as, children, ...rest } = motion ?? {};\n\n if (process.env.NODE_ENV !== 'production') {\n if (typeof as !== 'undefined') {\n throw new Error(`@fluentui/react-motion: \"as\" property is not supported on motion slots.`);\n }\n }\n\n if (motion === null) {\n // Heads up!\n // Render function is used there to avoid rendering a motion component and render children directly\n const renderFn: SlotRenderFunction<MotionSlotRenderProps & MotionParams & { children: JSXElement }> = (\n _,\n props,\n ) => <>{props.children}</>;\n\n /**\n * Casting is required here as SlotComponentType is a function, not an object.\n * Although SlotComponentType has a function signature, it is still just an object.\n * This is required to make a slot callable (JSX compatible), this is the exact same approach\n * that is used on `@types/react` components\n */\n return {\n [SLOT_RENDER_FUNCTION_SYMBOL]: renderFn,\n [SLOT_ELEMENT_TYPE_SYMBOL]: options.elementType,\n } as SlotComponentType<MotionSlotRenderProps & MotionParams>;\n }\n\n /**\n * Casting is required here as SlotComponentType is a function, not an object.\n * Although SlotComponentType has a function signature, it is still just an object.\n * This is required to make a slot callable (JSX compatible), this is the exact same approach\n * that is used on `@types/react` components\n */\n const propsWithMetadata = {\n ...options.defaultProps,\n ...rest,\n [SLOT_ELEMENT_TYPE_SYMBOL]: options.elementType,\n } as SlotComponentType<MotionSlotRenderProps & MotionParams>;\n\n if (typeof children === 'function') {\n propsWithMetadata[SLOT_RENDER_FUNCTION_SYMBOL] = children as SlotRenderFunction<\n MotionSlotRenderProps & MotionParams\n >;\n }\n\n return propsWithMetadata;\n}\n"],"names":["React","SLOT_ELEMENT_TYPE_SYMBOL","SLOT_RENDER_FUNCTION_SYMBOL","motionSlot","motion","options","as","children","rest","process","env","NODE_ENV","Error","renderFn","_","props","elementType","propsWithMetadata","defaultProps"],"mappings":"AAAA,YAAYA,WAAW,QAAQ;AAC/B,SAASC,wBAAwB,EAAEC,2BAA2B,QAAQ,4BAA4B;AAmClG,OAAO,SAASC,WACdC,MAAwD,EACxDC,OAGC;IAED,4DAA4D;IAC5D,MAAM,EAAEC,EAAE,EAAEC,QAAQ,EAAE,GAAGC,MAAM,GAAGJ,mBAAAA,oBAAAA,SAAU,CAAC;IAE7C,IAAIK,QAAQC,GAAG,CAACC,QAAQ,KAAK,cAAc;QACzC,IAAI,OAAOL,OAAO,aAAa;YAC7B,MAAM,IAAIM,MAAM,CAAC,uEAAuE,CAAC;QAC3F;IACF;IAEA,IAAIR,WAAW,MAAM;QACnB,YAAY;QACZ,mGAAmG;QACnG,MAAMS,WAAgG,CACpGC,GACAC,sBACG,0CAAGA,MAAMR,QAAQ;QAEtB;;;;;KAKC,GACD,OAAO;YACL,CAACL,4BAA4B,EAAEW;YAC/B,CAACZ,yBAAyB,EAAEI,QAAQW,WAAW;QACjD;IACF;IAEA;;;;;GAKC,GACD,MAAMC,oBAAoB;QACxB,GAAGZ,QAAQa,YAAY;QACvB,GAAGV,IAAI;QACP,CAACP,yBAAyB,EAAEI,QAAQW,WAAW;IACjD;IAEA,IAAI,OAAOT,aAAa,YAAY;QAClCU,iBAAiB,CAACf,4BAA4B,GAAGK;IAGnD;IAEA,OAAOU;AACT"}
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/slots/presenceMotionSlot.tsx"],"sourcesContent":["import * as React from 'react';\nimport { SLOT_ELEMENT_TYPE_SYMBOL, SLOT_RENDER_FUNCTION_SYMBOL } from '@fluentui/react-utilities';\nimport type {\n JSXElement,\n JSXIntrinsicElementKeys,\n SlotComponentType,\n SlotRenderFunction,\n} from '@fluentui/react-utilities';\n\nimport type { PresenceComponentProps } from '../factories/createPresenceComponent';\nimport type { MotionParam } from '../types';\n\n/**\n * @internal\n */\ntype PresenceMotionSlotRenderProps = Pick<\n PresenceComponentProps,\n 'appear' | 'onMotionFinish' | 'onMotionStart' | 'unmountOnExit' | 'visible'\n>;\n\nexport type PresenceMotionSlotProps<MotionParams extends Record<string, MotionParam> = {}> = Pick<\n PresenceComponentProps,\n 'imperativeRef' | 'onMotionFinish' | 'onMotionStart'\n> & {\n // FIXME: 'as' property is required by design on the slot AP but it does not support components, only intrinsic\n // elements motion slots do not support intrinsic elements, only custom components.\n /**\n * @deprecated Do not use. Presence Motion Slots do not support intrinsic elements.\n *\n * If you want to override the animation, use the children render function instead.\n */\n as?: JSXIntrinsicElementKeys;\n\n // TODO: remove once React v18 slot API is modified ComponentProps is not properly adding render function as a\n // possible value for children\n children?: SlotRenderFunction<PresenceMotionSlotRenderProps & MotionParams & { children: JSXElement }>;\n};\n\nexport function presenceMotionSlot<MotionParams extends Record<string, MotionParam> = {}>(\n motion: PresenceMotionSlotProps<MotionParams> | null | undefined,\n options: {\n elementType: React.FC<PresenceComponentProps & MotionParams>;\n defaultProps: PresenceMotionSlotRenderProps & MotionParams;\n },\n): SlotComponentType<PresenceMotionSlotRenderProps & MotionParams> {\n // eslint-disable-next-line @typescript-eslint/no-deprecated\n const { as, children, ...rest } = motion ?? {};\n\n if (process.env.NODE_ENV !== 'production') {\n if (typeof as !== 'undefined') {\n throw new Error(`@fluentui/react-motion: \"as\" property is not supported on motion slots.`);\n }\n }\n\n if (motion === null) {\n // Heads up!\n // Render function is used there to avoid rendering a motion component and handle unmounting logic\n const isUnmounted = !options.defaultProps.visible && options.defaultProps.unmountOnExit;\n const renderFn: SlotRenderFunction<PresenceMotionSlotRenderProps & MotionParams & { children: JSXElement }> = (\n _,\n props,\n ) => (isUnmounted ? null : <>{props.children}</>);\n\n /**\n * Casting is required here as SlotComponentType is a function, not an object.\n * Although SlotComponentType has a function signature, it is still just an object.\n * This is required to make a slot callable (JSX compatible), this is the exact same approach\n * that is used on `@types/react` components\n */\n return {\n [SLOT_RENDER_FUNCTION_SYMBOL]: renderFn,\n [SLOT_ELEMENT_TYPE_SYMBOL]: options.elementType,\n } as SlotComponentType<PresenceMotionSlotRenderProps & MotionParams>;\n }\n\n /**\n * Casting is required here as SlotComponentType is a function, not an object.\n * Although SlotComponentType has a function signature, it is still just an object.\n * This is required to make a slot callable (JSX compatible), this is the exact same approach\n * that is used on `@types/react` components\n */\n const propsWithMetadata = {\n ...options.defaultProps,\n ...rest,\n [SLOT_ELEMENT_TYPE_SYMBOL]: options.elementType,\n } as SlotComponentType<PresenceMotionSlotRenderProps & MotionParams>;\n\n if (typeof children === 'function') {\n propsWithMetadata[SLOT_RENDER_FUNCTION_SYMBOL] = children as SlotRenderFunction<\n PresenceMotionSlotRenderProps & MotionParams\n >;\n }\n\n return propsWithMetadata;\n}\n"],"names":["React","SLOT_ELEMENT_TYPE_SYMBOL","SLOT_RENDER_FUNCTION_SYMBOL","presenceMotionSlot","motion","options","as","children","rest","process","env","NODE_ENV","Error","isUnmounted","defaultProps","visible","unmountOnExit","renderFn","_","props","elementType","propsWithMetadata"],"mappings":"AAAA,YAAYA,WAAW,QAAQ;AAC/B,SAASC,wBAAwB,EAAEC,2BAA2B,QAAQ,4BAA4B;AAqClG,OAAO,SAASC,mBACdC,MAAgE,EAChEC,OAGC;IAED,4DAA4D;IAC5D,MAAM,EAAEC,EAAE,EAAEC,QAAQ,EAAE,GAAGC,MAAM,GAAGJ,mBAAAA,oBAAAA,SAAU,CAAC;IAE7C,IAAIK,QAAQC,GAAG,CAACC,QAAQ,KAAK,cAAc;QACzC,IAAI,OAAOL,OAAO,aAAa;YAC7B,MAAM,IAAIM,MAAM,CAAC,uEAAuE,CAAC;QAC3F;IACF;IAEA,IAAIR,WAAW,MAAM;QACnB,YAAY;QACZ,kGAAkG;QAClG,MAAMS,cAAc,CAACR,QAAQS,YAAY,CAACC,OAAO,IAAIV,QAAQS,YAAY,CAACE,aAAa;QACvF,MAAMC,WAAwG,CAC5GC,GACAC,QACIN,cAAc,qBAAO,0CAAGM,MAAMZ,QAAQ;QAE5C;;;;;KAKC,GACD,OAAO;YACL,CAACL,4BAA4B,EAAEe;YAC/B,CAAChB,yBAAyB,EAAEI,QAAQe,WAAW;QACjD;IACF;IAEA;;;;;GAKC,GACD,MAAMC,oBAAoB;QACxB,GAAGhB,QAAQS,YAAY;QACvB,GAAGN,IAAI;QACP,CAACP,yBAAyB,EAAEI,QAAQe,WAAW;IACjD;IAEA,IAAI,OAAOb,aAAa,YAAY;QAClCc,iBAAiB,CAACnB,4BAA4B,GAAGK;IAGnD;IAEA,OAAOc;AACT"}
1
+ {"version":3,"sources":["../src/slots/presenceMotionSlot.tsx"],"sourcesContent":["import * as React from 'react';\nimport { SLOT_ELEMENT_TYPE_SYMBOL, SLOT_RENDER_FUNCTION_SYMBOL } from '@fluentui/react-utilities';\nimport type {\n JSXElement,\n JSXIntrinsicElementKeys,\n SlotComponentType,\n SlotRenderFunction,\n} from '@fluentui/react-utilities';\n\nimport type { PresenceComponentProps } from '../factories/createPresenceComponent';\nimport type { MotionParam } from '../types';\n\n/**\n * @internal\n */\ntype PresenceMotionSlotRenderProps = Pick<\n PresenceComponentProps,\n 'appear' | 'onMotionFinish' | 'onMotionStart' | 'unmountOnExit' | 'visible'\n>;\n\nexport type PresenceMotionSlotProps<MotionParams extends Record<string, MotionParam> = {}> = Pick<\n PresenceComponentProps,\n 'imperativeRef' | 'onMotionFinish' | 'onMotionStart'\n> &\n Partial<MotionParams> & {\n // FIXME: 'as' property is required by design on the slot AP but it does not support components, only intrinsic\n // elements motion slots do not support intrinsic elements, only custom components.\n /**\n * @deprecated Do not use. Presence Motion Slots do not support intrinsic elements.\n *\n * If you want to override the animation, use the children render function instead.\n */\n as?: JSXIntrinsicElementKeys;\n\n // TODO: remove once React v18 slot API is modified ComponentProps is not properly adding render function as a\n // possible value for children\n children?: SlotRenderFunction<PresenceMotionSlotRenderProps & MotionParams & { children: JSXElement }>;\n };\n\nexport function presenceMotionSlot<MotionParams extends Record<string, MotionParam> = {}>(\n motion: PresenceMotionSlotProps<MotionParams> | null | undefined,\n options: {\n elementType: React.FC<PresenceComponentProps & MotionParams>;\n defaultProps: PresenceMotionSlotRenderProps & MotionParams;\n },\n): SlotComponentType<PresenceMotionSlotRenderProps & MotionParams> {\n // eslint-disable-next-line @typescript-eslint/no-deprecated\n const { as, children, ...rest } = motion ?? {};\n\n if (process.env.NODE_ENV !== 'production') {\n if (typeof as !== 'undefined') {\n throw new Error(`@fluentui/react-motion: \"as\" property is not supported on motion slots.`);\n }\n }\n\n if (motion === null) {\n // Heads up!\n // Render function is used there to avoid rendering a motion component and handle unmounting logic\n const isUnmounted = !options.defaultProps.visible && options.defaultProps.unmountOnExit;\n const renderFn: SlotRenderFunction<PresenceMotionSlotRenderProps & MotionParams & { children: JSXElement }> = (\n _,\n props,\n ) => (isUnmounted ? null : <>{props.children}</>);\n\n /**\n * Casting is required here as SlotComponentType is a function, not an object.\n * Although SlotComponentType has a function signature, it is still just an object.\n * This is required to make a slot callable (JSX compatible), this is the exact same approach\n * that is used on `@types/react` components\n */\n return {\n [SLOT_RENDER_FUNCTION_SYMBOL]: renderFn,\n [SLOT_ELEMENT_TYPE_SYMBOL]: options.elementType,\n } as SlotComponentType<PresenceMotionSlotRenderProps & MotionParams>;\n }\n\n /**\n * Casting is required here as SlotComponentType is a function, not an object.\n * Although SlotComponentType has a function signature, it is still just an object.\n * This is required to make a slot callable (JSX compatible), this is the exact same approach\n * that is used on `@types/react` components\n */\n const propsWithMetadata = {\n ...options.defaultProps,\n ...rest,\n [SLOT_ELEMENT_TYPE_SYMBOL]: options.elementType,\n } as SlotComponentType<PresenceMotionSlotRenderProps & MotionParams>;\n\n if (typeof children === 'function') {\n propsWithMetadata[SLOT_RENDER_FUNCTION_SYMBOL] = children as SlotRenderFunction<\n PresenceMotionSlotRenderProps & MotionParams\n >;\n }\n\n return propsWithMetadata;\n}\n"],"names":["React","SLOT_ELEMENT_TYPE_SYMBOL","SLOT_RENDER_FUNCTION_SYMBOL","presenceMotionSlot","motion","options","as","children","rest","process","env","NODE_ENV","Error","isUnmounted","defaultProps","visible","unmountOnExit","renderFn","_","props","elementType","propsWithMetadata"],"mappings":"AAAA,YAAYA,WAAW,QAAQ;AAC/B,SAASC,wBAAwB,EAAEC,2BAA2B,QAAQ,4BAA4B;AAsClG,OAAO,SAASC,mBACdC,MAAgE,EAChEC,OAGC;IAED,4DAA4D;IAC5D,MAAM,EAAEC,EAAE,EAAEC,QAAQ,EAAE,GAAGC,MAAM,GAAGJ,mBAAAA,oBAAAA,SAAU,CAAC;IAE7C,IAAIK,QAAQC,GAAG,CAACC,QAAQ,KAAK,cAAc;QACzC,IAAI,OAAOL,OAAO,aAAa;YAC7B,MAAM,IAAIM,MAAM,CAAC,uEAAuE,CAAC;QAC3F;IACF;IAEA,IAAIR,WAAW,MAAM;QACnB,YAAY;QACZ,kGAAkG;QAClG,MAAMS,cAAc,CAACR,QAAQS,YAAY,CAACC,OAAO,IAAIV,QAAQS,YAAY,CAACE,aAAa;QACvF,MAAMC,WAAwG,CAC5GC,GACAC,QACIN,cAAc,qBAAO,0CAAGM,MAAMZ,QAAQ;QAE5C;;;;;KAKC,GACD,OAAO;YACL,CAACL,4BAA4B,EAAEe;YAC/B,CAAChB,yBAAyB,EAAEI,QAAQe,WAAW;QACjD;IACF;IAEA;;;;;GAKC,GACD,MAAMC,oBAAoB;QACxB,GAAGhB,QAAQS,YAAY;QACvB,GAAGN,IAAI;QACP,CAACP,yBAAyB,EAAEI,QAAQe,WAAW;IACjD;IAEA,IAAI,OAAOb,aAAa,YAAY;QAClCc,iBAAiB,CAACnB,4BAA4B,GAAGK;IAGnD;IAEA,OAAOc;AACT"}
@@ -29,10 +29,11 @@ const MOTION_DEFINITION = Symbol('MOTION_DEFINITION');
29
29
  function createMotionComponent(value) {
30
30
  const Atom = (props)=>{
31
31
  'use no memo';
32
- const { children, imperativeRef, onMotionFinish: onMotionFinishProp, onMotionStart: onMotionStartProp, onMotionCancel: onMotionCancelProp, ..._rest } = props;
32
+ const { children, imperativeRef, onMotionFinish: onMotionFinishProp, onMotionStart: onMotionStartProp, onMotionCancel: onMotionCancelProp, replayKey, ..._rest } = props;
33
33
  const params = _rest;
34
34
  const [child, childRef] = (0, _useChildElement.useChildElement)(children);
35
35
  const handleRef = (0, _useMotionImperativeRef.useMotionImperativeRef)(imperativeRef);
36
+ const isInitialRender = _react.useRef(true);
36
37
  const skipMotions = (0, _MotionBehaviourContext.useMotionBehaviourContext)() === 'skip';
37
38
  const optionsRef = _react.useRef({
38
39
  skipMotions,
@@ -49,6 +50,21 @@ function createMotionComponent(value) {
49
50
  const onMotionCancel = (0, _reactutilities.useEventCallback)(()=>{
50
51
  onMotionCancelProp === null || onMotionCancelProp === void 0 ? void 0 : onMotionCancelProp(null);
51
52
  });
53
+ // Stable callback (all deps are refs or useEventCallback) that activates a handle for a new playback cycle.
54
+ //
55
+ // TODO: consider moving the cancel+play+rewire sequence into a handle.replay() method on AnimationHandle,
56
+ // keeping pure animation sequencing on the handle and React callbacks here in the component.
57
+ const activateAnimationHandle = _react.useCallback((handle)=>{
58
+ onMotionStart();
59
+ handle.setMotionEndCallbacks(onMotionFinish, onMotionCancel);
60
+ if (optionsRef.current.skipMotions) {
61
+ handle.finish();
62
+ }
63
+ }, [
64
+ onMotionStart,
65
+ onMotionFinish,
66
+ onMotionCancel
67
+ ]);
52
68
  (0, _reactutilities.useIsomorphicLayoutEffect)(()=>{
53
69
  // Heads up!
54
70
  // We store the params in a ref to avoid re-rendering the component when the params change.
@@ -64,15 +80,11 @@ function createMotionComponent(value) {
64
80
  element,
65
81
  ...optionsRef.current.params
66
82
  }) : value;
67
- onMotionStart();
68
83
  const handle = animateAtoms(element, atoms, {
69
84
  isReducedMotion: isReducedMotion()
70
85
  });
71
86
  handleRef.current = handle;
72
- handle.setMotionEndCallbacks(onMotionFinish, onMotionCancel);
73
- if (optionsRef.current.skipMotions) {
74
- handle.finish();
75
- }
87
+ activateAnimationHandle(handle);
76
88
  return ()=>{
77
89
  handle.cancel();
78
90
  };
@@ -82,10 +94,30 @@ function createMotionComponent(value) {
82
94
  childRef,
83
95
  handleRef,
84
96
  isReducedMotion,
85
- onMotionFinish,
86
- onMotionStart,
87
- onMotionCancel
97
+ activateAnimationHandle
98
+ ]);
99
+ // Skips initial mount; on replayKey changes, reuses existing Animation objects via cancel+play
100
+ // rather than recreating them, preserving DOM continuity.
101
+ (0, _reactutilities.useIsomorphicLayoutEffect)(()=>{
102
+ if (isInitialRender.current) {
103
+ return;
104
+ }
105
+ const handle = handleRef.current;
106
+ if (handle) {
107
+ handle.cancel();
108
+ handle.play();
109
+ activateAnimationHandle(handle);
110
+ }
111
+ // eslint-disable-next-line react-hooks/exhaustive-deps -- replayKey is intentionally the only trigger; other deps are stable refs/callbacks
112
+ }, [
113
+ replayKey
88
114
  ]);
115
+ (0, _reactutilities.useIsomorphicLayoutEffect)(()=>{
116
+ isInitialRender.current = false;
117
+ return ()=>{
118
+ isInitialRender.current = true;
119
+ };
120
+ }, []);
89
121
  return child;
90
122
  };
91
123
  return Object.assign(Atom, {
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/factories/createMotionComponent.ts"],"sourcesContent":["'use client';\n\nimport type { JSXElement } from '@fluentui/react-utilities';\nimport { useEventCallback, useIsomorphicLayoutEffect } from '@fluentui/react-utilities';\nimport * as React from 'react';\n\nimport { useAnimateAtoms } from '../hooks/useAnimateAtoms';\nimport { useMotionImperativeRef } from '../hooks/useMotionImperativeRef';\nimport { useIsReducedMotion } from '../hooks/useIsReducedMotion';\nimport { useChildElement } from '../utils/useChildElement';\nimport type { AtomMotion, AtomMotionFn, MotionParam, MotionImperativeRef } from '../types';\nimport { useMotionBehaviourContext } from '../contexts/MotionBehaviourContext';\n\n/**\n * A private symbol to store the motion definition on the component for variants.\n *\n * @internal\n */\nexport const MOTION_DEFINITION = Symbol('MOTION_DEFINITION');\n\nexport type MotionComponentProps = {\n children: JSXElement;\n\n /** Provides imperative controls for the animation. */\n imperativeRef?: React.Ref<MotionImperativeRef | undefined>;\n\n /**\n * Callback that is called when the whole motion finishes.\n *\n * A motion definition can contain multiple animations and therefore multiple \"finish\" events. The callback is\n * triggered once all animations have finished with \"null\" instead of an event object to avoid ambiguity.\n */\n // eslint-disable-next-line @nx/workspace-consistent-callback-type -- EventHandler<T> does not support \"null\"\n onMotionFinish?: (ev: null) => void;\n\n /**\n * Callback that is called when the whole motion is cancelled.\n *\n * A motion definition can contain multiple animations and therefore multiple \"cancel\" events. The callback is\n * triggered once all animations have been cancelled with \"null\" instead of an event object to avoid ambiguity.\n */\n // eslint-disable-next-line @nx/workspace-consistent-callback-type -- EventHandler<T> does not support \"null\"\n onMotionCancel?: (ev: null) => void;\n\n /**\n * Callback that is called when the whole motion starts.\n *\n * A motion definition can contain multiple animations and therefore multiple \"start\" events. The callback is\n * triggered when the first animation is started. There is no official \"start\" event with the Web Animations API.\n * so the callback is triggered with \"null\".\n */\n // eslint-disable-next-line @nx/workspace-consistent-callback-type -- EventHandler<T> does not support \"null\"\n onMotionStart?: (ev: null) => void;\n};\n\nexport type MotionComponent<MotionParams extends Record<string, MotionParam> = {}> = React.FC<\n MotionComponentProps & MotionParams\n> & {\n [MOTION_DEFINITION]: AtomMotionFn<MotionParams>;\n};\n\n/**\n * Creates a component that will animate the children using the provided motion.\n *\n * @param value - A motion definition.\n */\nexport function createMotionComponent<MotionParams extends Record<string, MotionParam> = {}>(\n value: AtomMotion | AtomMotion[] | AtomMotionFn<MotionParams>,\n): MotionComponent<MotionParams> {\n const Atom: React.FC<MotionComponentProps & MotionParams> = props => {\n 'use no memo';\n\n const {\n children,\n imperativeRef,\n onMotionFinish: onMotionFinishProp,\n onMotionStart: onMotionStartProp,\n onMotionCancel: onMotionCancelProp,\n ..._rest\n } = props;\n const params = _rest as Exclude<typeof props, MotionComponentProps>;\n const [child, childRef] = useChildElement(children);\n\n const handleRef = useMotionImperativeRef(imperativeRef);\n const skipMotions = useMotionBehaviourContext() === 'skip';\n const optionsRef = React.useRef<{ skipMotions: boolean; params: MotionParams }>({\n skipMotions,\n params,\n });\n\n const animateAtoms = useAnimateAtoms();\n const isReducedMotion = useIsReducedMotion();\n\n const onMotionStart = useEventCallback(() => {\n onMotionStartProp?.(null);\n });\n\n const onMotionFinish = useEventCallback(() => {\n onMotionFinishProp?.(null);\n });\n\n const onMotionCancel = useEventCallback(() => {\n onMotionCancelProp?.(null);\n });\n\n useIsomorphicLayoutEffect(() => {\n // Heads up!\n // We store the params in a ref to avoid re-rendering the component when the params change.\n optionsRef.current = { skipMotions, params };\n });\n\n useIsomorphicLayoutEffect(() => {\n const element = childRef.current;\n\n if (element) {\n const atoms = typeof value === 'function' ? value({ element, ...optionsRef.current.params }) : value;\n\n onMotionStart();\n const handle = animateAtoms(element, atoms, { isReducedMotion: isReducedMotion() });\n handleRef.current = handle;\n handle.setMotionEndCallbacks(onMotionFinish, onMotionCancel);\n\n if (optionsRef.current.skipMotions) {\n handle.finish();\n }\n\n return () => {\n handle.cancel();\n };\n }\n }, [animateAtoms, childRef, handleRef, isReducedMotion, onMotionFinish, onMotionStart, onMotionCancel]);\n\n return child;\n };\n\n return Object.assign(Atom, {\n // Heads up!\n // Always normalize it to a function to simplify types\n [MOTION_DEFINITION]: typeof value === 'function' ? value : () => value,\n });\n}\n"],"names":["MOTION_DEFINITION","createMotionComponent","Symbol","value","Atom","props","children","imperativeRef","onMotionFinish","onMotionFinishProp","onMotionStart","onMotionStartProp","onMotionCancel","onMotionCancelProp","_rest","params","child","childRef","useChildElement","handleRef","useMotionImperativeRef","skipMotions","useMotionBehaviourContext","optionsRef","React","useRef","animateAtoms","useAnimateAtoms","isReducedMotion","useIsReducedMotion","useEventCallback","useIsomorphicLayoutEffect","current","element","atoms","handle","setMotionEndCallbacks","finish","cancel","Object","assign"],"mappings":"AAAA;;;;;;;;;;;;IAkBaA,iBAAiB;eAAjBA;;IAgDGC,qBAAqB;eAArBA;;;;gCA/D4C;iEACrC;iCAES;wCACO;oCACJ;iCACH;wCAEU;AAOnC,MAAMD,oBAAoBE,OAAO;AAgDjC,SAASD,sBACdE,KAA6D;IAE7D,MAAMC,OAAsDC,CAAAA;QAC1D;QAEA,MAAM,EACJC,QAAQ,EACRC,aAAa,EACbC,gBAAgBC,kBAAkB,EAClCC,eAAeC,iBAAiB,EAChCC,gBAAgBC,kBAAkB,EAClC,GAAGC,OACJ,GAAGT;QACJ,MAAMU,SAASD;QACf,MAAM,CAACE,OAAOC,SAAS,GAAGC,IAAAA,gCAAe,EAACZ;QAE1C,MAAMa,YAAYC,IAAAA,8CAAsB,EAACb;QACzC,MAAMc,cAAcC,IAAAA,iDAAyB,QAAO;QACpD,MAAMC,aAAaC,OAAMC,MAAM,CAAiD;YAC9EJ;YACAN;QACF;QAEA,MAAMW,eAAeC,IAAAA,gCAAe;QACpC,MAAMC,kBAAkBC,IAAAA,sCAAkB;QAE1C,MAAMnB,gBAAgBoB,IAAAA,gCAAgB,EAAC;YACrCnB,8BAAAA,wCAAAA,kBAAoB;QACtB;QAEA,MAAMH,iBAAiBsB,IAAAA,gCAAgB,EAAC;YACtCrB,+BAAAA,yCAAAA,mBAAqB;QACvB;QAEA,MAAMG,iBAAiBkB,IAAAA,gCAAgB,EAAC;YACtCjB,+BAAAA,yCAAAA,mBAAqB;QACvB;QAEAkB,IAAAA,yCAAyB,EAAC;YACxB,YAAY;YACZ,2FAA2F;YAC3FR,WAAWS,OAAO,GAAG;gBAAEX;gBAAaN;YAAO;QAC7C;QAEAgB,IAAAA,yCAAyB,EAAC;YACxB,MAAME,UAAUhB,SAASe,OAAO;YAEhC,IAAIC,SAAS;gBACX,MAAMC,QAAQ,OAAO/B,UAAU,aAAaA,MAAM;oBAAE8B;oBAAS,GAAGV,WAAWS,OAAO,CAACjB,MAAM;gBAAC,KAAKZ;gBAE/FO;gBACA,MAAMyB,SAAST,aAAaO,SAASC,OAAO;oBAAEN,iBAAiBA;gBAAkB;gBACjFT,UAAUa,OAAO,GAAGG;gBACpBA,OAAOC,qBAAqB,CAAC5B,gBAAgBI;gBAE7C,IAAIW,WAAWS,OAAO,CAACX,WAAW,EAAE;oBAClCc,OAAOE,MAAM;gBACf;gBAEA,OAAO;oBACLF,OAAOG,MAAM;gBACf;YACF;QACF,GAAG;YAACZ;YAAcT;YAAUE;YAAWS;YAAiBpB;YAAgBE;YAAeE;SAAe;QAEtG,OAAOI;IACT;IAEA,OAAOuB,OAAOC,MAAM,CAACpC,MAAM;QACzB,YAAY;QACZ,sDAAsD;QACtD,CAACJ,kBAAkB,EAAE,OAAOG,UAAU,aAAaA,QAAQ,IAAMA;IACnE;AACF"}
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+ {"version":3,"sources":["../src/factories/createMotionComponent.ts"],"sourcesContent":["'use client';\n\nimport type { JSXElement } from '@fluentui/react-utilities';\nimport { useEventCallback, useIsomorphicLayoutEffect } from '@fluentui/react-utilities';\nimport * as React from 'react';\n\nimport { useAnimateAtoms } from '../hooks/useAnimateAtoms';\nimport { useMotionImperativeRef } from '../hooks/useMotionImperativeRef';\nimport { useIsReducedMotion } from '../hooks/useIsReducedMotion';\nimport { useChildElement } from '../utils/useChildElement';\nimport type { AtomMotion, AtomMotionFn, MotionParam, MotionImperativeRef, AnimationHandle } from '../types';\nimport { useMotionBehaviourContext } from '../contexts/MotionBehaviourContext';\n\n/**\n * A private symbol to store the motion definition on the component for variants.\n *\n * @internal\n */\nexport const MOTION_DEFINITION = Symbol('MOTION_DEFINITION');\n\nexport type MotionComponentProps = {\n children: JSXElement;\n\n /** Provides imperative controls for the animation. */\n imperativeRef?: React.Ref<MotionImperativeRef | undefined>;\n\n /**\n * Callback that is called when the whole motion finishes.\n *\n * A motion definition can contain multiple animations and therefore multiple \"finish\" events. The callback is\n * triggered once all animations have finished with \"null\" instead of an event object to avoid ambiguity.\n */\n // eslint-disable-next-line @nx/workspace-consistent-callback-type -- EventHandler<T> does not support \"null\"\n onMotionFinish?: (ev: null) => void;\n\n /**\n * Callback that is called when the whole motion is cancelled.\n *\n * A motion definition can contain multiple animations and therefore multiple \"cancel\" events. The callback is\n * triggered once all animations have been cancelled with \"null\" instead of an event object to avoid ambiguity.\n */\n // eslint-disable-next-line @nx/workspace-consistent-callback-type -- EventHandler<T> does not support \"null\"\n onMotionCancel?: (ev: null) => void;\n\n /**\n * Callback that is called when the whole motion starts.\n *\n * A motion definition can contain multiple animations and therefore multiple \"start\" events. The callback is\n * triggered when the first animation is started. There is no official \"start\" event with the Web Animations API.\n * so the callback is triggered with \"null\".\n */\n // eslint-disable-next-line @nx/workspace-consistent-callback-type -- EventHandler<T> does not support \"null\"\n onMotionStart?: (ev: null) => void;\n\n /**\n * When this value changes, the animation replays from the start on the same DOM element,\n * cancelling any in-progress animation, without remounting the component or its children.\n *\n * **Why not just use a React `key`?** Changing a React `key` forces a full unmount and\n * remount of the subtree: DOM nodes are destroyed and recreated, focus is lost, and any\n * child state is reset. `replayKey` avoids all of that — only the animation effect reruns\n * while the DOM and component state remain intact.\n *\n * Use this when you want to retrigger a motion in response to a state change (e.g. a user\n * action or a data update) while preserving DOM continuity. It is the declarative equivalent\n * of calling `imperativeRef.current.play()` but driven by a prop rather than a ref call.\n *\n * @example\n * ```tsx\n * // Replay a Fade.In each time the user clicks \"Refresh\"\n * const [replayKey, setReplayKey] = React.useState(0);\n * <Fade.In replayKey={replayKey}>\n * <div>Content</div>\n * </Fade.In>\n * <button onClick={() => setReplayKey(k => k + 1)}>Refresh</button>\n * ```\n */\n replayKey?: string | number;\n};\n\nexport type MotionComponent<MotionParams extends Record<string, MotionParam> = {}> = React.FC<\n MotionComponentProps & MotionParams\n> & {\n [MOTION_DEFINITION]: AtomMotionFn<MotionParams>;\n};\n\n/**\n * Creates a component that will animate the children using the provided motion.\n *\n * @param value - A motion definition.\n */\nexport function createMotionComponent<MotionParams extends Record<string, MotionParam> = {}>(\n value: AtomMotion | AtomMotion[] | AtomMotionFn<MotionParams>,\n): MotionComponent<MotionParams> {\n const Atom: React.FC<MotionComponentProps & MotionParams> = props => {\n 'use no memo';\n\n const {\n children,\n imperativeRef,\n onMotionFinish: onMotionFinishProp,\n onMotionStart: onMotionStartProp,\n onMotionCancel: onMotionCancelProp,\n replayKey,\n ..._rest\n } = props;\n const params = _rest as Exclude<typeof props, MotionComponentProps>;\n const [child, childRef] = useChildElement(children);\n\n const handleRef = useMotionImperativeRef(imperativeRef);\n const isInitialRender = React.useRef(true);\n const skipMotions = useMotionBehaviourContext() === 'skip';\n const optionsRef = React.useRef<{ skipMotions: boolean; params: MotionParams }>({\n skipMotions,\n params,\n });\n\n const animateAtoms = useAnimateAtoms();\n const isReducedMotion = useIsReducedMotion();\n\n const onMotionStart = useEventCallback(() => {\n onMotionStartProp?.(null);\n });\n\n const onMotionFinish = useEventCallback(() => {\n onMotionFinishProp?.(null);\n });\n\n const onMotionCancel = useEventCallback(() => {\n onMotionCancelProp?.(null);\n });\n\n // Stable callback (all deps are refs or useEventCallback) that activates a handle for a new playback cycle.\n //\n // TODO: consider moving the cancel+play+rewire sequence into a handle.replay() method on AnimationHandle,\n // keeping pure animation sequencing on the handle and React callbacks here in the component.\n const activateAnimationHandle = React.useCallback(\n (handle: AnimationHandle) => {\n onMotionStart();\n handle.setMotionEndCallbacks(onMotionFinish, onMotionCancel);\n if (optionsRef.current.skipMotions) {\n handle.finish();\n }\n },\n [onMotionStart, onMotionFinish, onMotionCancel],\n );\n\n useIsomorphicLayoutEffect(() => {\n // Heads up!\n // We store the params in a ref to avoid re-rendering the component when the params change.\n optionsRef.current = { skipMotions, params };\n });\n\n useIsomorphicLayoutEffect(() => {\n const element = childRef.current;\n\n if (element) {\n const atoms = typeof value === 'function' ? 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- {"version":3,"sources":["../src/factories/createMotionComponentVariant.ts"],"sourcesContent":["import type { MotionParam, AtomMotionFn } from '../types';\nimport { MOTION_DEFINITION, createMotionComponent, MotionComponent } from './createMotionComponent';\n\n/**\n * Create a variant function that wraps a motion function to customize it.\n * The new motion function has the supplied variant params as defaults,\n * but these can still be overridden by runtime params when the new function is called.\n *\n * @internal\n */\nexport function createMotionFnVariant<MotionParams extends Record<string, MotionParam> = {}>(\n motionFn: AtomMotionFn<MotionParams>,\n variantParams: Partial<MotionParams>,\n): typeof motionFn {\n const variantFn: typeof motionFn = runtimeParams => motionFn({ ...variantParams, ...runtimeParams });\n return variantFn;\n}\n\n/**\n * Create a new motion component based on another motion component,\n * using the provided variant parameters as defaults.\n *\n * @param component - A component created by `createMotionComponent`.\n * @param variantParams - An object containing the variant parameters to be used as defaults.\n * The variant parameters should match the type of the component's motion parameters.\n * @returns A new motion component that uses the provided variant parameters as defaults.\n * The new component can still accept runtime parameters that override the defaults.\n */\nexport function createMotionComponentVariant<MotionParams extends Record<string, MotionParam> = {}>(\n component: MotionComponent<MotionParams>,\n variantParams: Partial<MotionParams>,\n): MotionComponent<MotionParams> {\n const originalFn = component[MOTION_DEFINITION];\n // The variant params become new defaults, but they can still be overridden by runtime params.\n const variantFn = createMotionFnVariant(originalFn, variantParams);\n return createMotionComponent(variantFn);\n}\n"],"names":["createMotionComponentVariant","createMotionFnVariant","motionFn","variantParams","variantFn","runtimeParams","component","originalFn","MOTION_DEFINITION","createMotionComponent"],"mappings":";;;;;;;;;;;IA4BgBA,4BAA4B;eAA5BA;;IAlBAC,qBAAqB;eAArBA;;;uCAT0D;AASnE,SAASA,sBACdC,QAAoC,EACpCC,aAAoC;IAEpC,MAAMC,YAA6BC,CAAAA,gBAAiBH,SAAS;YAAE,GAAGC,aAAa;YAAE,GAAGE,aAAa;QAAC;IAClG,OAAOD;AACT;AAYO,SAASJ,6BACdM,SAAwC,EACxCH,aAAoC;IAEpC,MAAMI,aAAaD,SAAS,CAACE,wCAAiB,CAAC;IAC/C,8FAA8F;IAC9F,MAAMJ,YAAYH,sBAAsBM,YAAYJ;IACpD,OAAOM,IAAAA,4CAAqB,EAACL;AAC/B"}
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+ {"version":3,"sources":["../src/factories/createMotionComponentVariant.ts"],"sourcesContent":["import type { MotionParam, AtomMotionFn } from '../types';\nimport type { MotionComponent } from './createMotionComponent';\nimport { MOTION_DEFINITION, createMotionComponent } from './createMotionComponent';\n\n/**\n * Create a variant function that wraps a motion function to customize it.\n * The new motion function has the supplied variant params as defaults,\n * but these can still be overridden by runtime params when the new function is called.\n *\n * @internal\n */\nexport function createMotionFnVariant<MotionParams extends Record<string, MotionParam> = {}>(\n motionFn: AtomMotionFn<MotionParams>,\n variantParams: Partial<MotionParams>,\n): typeof motionFn {\n const variantFn: typeof motionFn = runtimeParams => motionFn({ ...variantParams, ...runtimeParams });\n return variantFn;\n}\n\n/**\n * Create a new motion component based on another motion component,\n * using the provided variant parameters as defaults.\n *\n * @param component - A component created by `createMotionComponent`.\n * @param variantParams - An object containing the variant parameters to be used as defaults.\n * The variant parameters should match the type of the component's motion parameters.\n * @returns A new motion component that uses the provided variant parameters as defaults.\n * The new component can still accept runtime parameters that override the defaults.\n */\nexport function createMotionComponentVariant<MotionParams extends Record<string, MotionParam> = {}>(\n component: MotionComponent<MotionParams>,\n variantParams: Partial<MotionParams>,\n): MotionComponent<MotionParams> {\n const originalFn = component[MOTION_DEFINITION];\n // The variant params become new defaults, but they can still be overridden by runtime params.\n const variantFn = createMotionFnVariant(originalFn, variantParams);\n return createMotionComponent(variantFn);\n}\n"],"names":["createMotionComponentVariant","createMotionFnVariant","motionFn","variantParams","variantFn","runtimeParams","component","originalFn","MOTION_DEFINITION","createMotionComponent"],"mappings":";;;;;;;;;;;IA6BgBA,4BAA4B;eAA5BA;;IAlBAC,qBAAqB;eAArBA;;;uCATyC;AASlD,SAASA,sBACdC,QAAoC,EACpCC,aAAoC;IAEpC,MAAMC,YAA6BC,CAAAA,gBAAiBH,SAAS;YAAE,GAAGC,aAAa;YAAE,GAAGE,aAAa;QAAC;IAClG,OAAOD;AACT;AAYO,SAASJ,6BACdM,SAAwC,EACxCH,aAAoC;IAEpC,MAAMI,aAAaD,SAAS,CAACE,wCAAiB,CAAC;IAC/C,8FAA8F;IAC9F,MAAMJ,YAAYH,sBAAsBM,YAAYJ;IACpD,OAAOM,IAAAA,4CAAqB,EAACL;AAC/B"}
@@ -1 +1 @@
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- {"version":3,"sources":["../src/factories/createPresenceComponent.ts"],"sourcesContent":["'use client';\n\nimport { useEventCallback, useFirstMount, useIsomorphicLayoutEffect } from '@fluentui/react-utilities';\nimport type { JSXElement } from '@fluentui/react-utilities';\nimport * as React from 'react';\n\nimport { PresenceGroupChildContext } from '../contexts/PresenceGroupChildContext';\nimport { useAnimateAtoms } from '../hooks/useAnimateAtoms';\nimport { useMotionImperativeRef } from '../hooks/useMotionImperativeRef';\nimport { useMountedState } from '../hooks/useMountedState';\nimport { useIsReducedMotion } from '../hooks/useIsReducedMotion';\nimport { useChildElement } from '../utils/useChildElement';\nimport type {\n MotionParam,\n PresenceMotion,\n MotionImperativeRef,\n PresenceMotionFn,\n PresenceDirection,\n AnimationHandle,\n} from '../types';\nimport { useMotionBehaviourContext } from '../contexts/MotionBehaviourContext';\nimport { createMotionComponent, MotionComponentProps } from './createMotionComponent';\n\n/**\n * A private symbol to store the motion definition on the component for variants.\n *\n * @internal\n */\nexport const PRESENCE_MOTION_DEFINITION = Symbol('PRESENCE_MOTION_DEFINITION');\n\nexport type PresenceComponentProps = {\n /**\n * By default, the child component won't execute the \"enter\" motion when it initially mounts, regardless of the value\n * of \"visible\". If you desire this behavior, ensure both \"appear\" and \"visible\" are set to \"true\".\n */\n appear?: boolean;\n\n /** A React element that will be cloned and will have motion effects applied to it. */\n children: JSXElement;\n\n /** Provides imperative controls for the animation. */\n imperativeRef?: React.Ref<MotionImperativeRef | undefined>;\n\n /**\n * Callback that is called when the whole motion finishes.\n *\n * A motion definition can contain multiple animations and therefore multiple \"finish\" events. The callback is\n * triggered once all animations have finished with \"null\" instead of an event object to avoid ambiguity.\n */\n // eslint-disable-next-line @nx/workspace-consistent-callback-type -- EventHandler<T> does not support \"null\"\n onMotionFinish?: (ev: null, data: { direction: PresenceDirection }) => void;\n\n /**\n * Callback that is called when the whole motion is cancelled. When a motion is cancelled it does not\n * emit a finish event but a specific cancel event\n *\n * A motion definition can contain multiple animations and therefore multiple \"finish\" events. The callback is\n * triggered once all animations have finished with \"null\" instead of an event object to avoid ambiguity.\n */\n // eslint-disable-next-line @nx/workspace-consistent-callback-type -- EventHandler<T> does not support \"null\"\n onMotionCancel?: (ev: null, data: { direction: PresenceDirection }) => void;\n\n /**\n * Callback that is called when the whole motion starts.\n *\n * A motion definition can contain multiple animations and therefore multiple \"start\" events. The callback is\n * triggered when the first animation is started. There is no official \"start\" event with the Web Animations API.\n * so the callback is triggered with \"null\".\n */\n // eslint-disable-next-line @nx/workspace-consistent-callback-type -- EventHandler<T> does not support \"null\"\n onMotionStart?: (ev: null, data: { direction: PresenceDirection }) => void;\n\n /** Defines whether a component is visible; triggers the \"enter\" or \"exit\" motions. */\n visible?: boolean;\n\n /**\n * By default, the child component remains mounted after it reaches the \"finished\" state. Set \"unmountOnExit\" if\n * you prefer to unmount the component after it finishes exiting.\n */\n unmountOnExit?: boolean;\n};\n\nexport type PresenceComponent<MotionParams extends Record<string, MotionParam> = {}> = React.FC<\n PresenceComponentProps & MotionParams\n> & {\n (props: PresenceComponentProps & MotionParams): JSXElement | null;\n [PRESENCE_MOTION_DEFINITION]: PresenceMotionFn<MotionParams>;\n In: React.FC<MotionComponentProps & MotionParams>;\n Out: React.FC<MotionComponentProps & MotionParams>;\n};\n\nconst INTERRUPTABLE_MOTION_SYMBOL = Symbol.for('interruptablePresence');\n\nexport function createPresenceComponent<MotionParams extends Record<string, MotionParam> = {}>(\n value: PresenceMotion | PresenceMotionFn<MotionParams>,\n): PresenceComponent<MotionParams> {\n return Object.assign(\n (props: PresenceComponentProps & MotionParams) => {\n 'use no memo';\n\n const itemContext = React.useContext(PresenceGroupChildContext);\n const merged = { ...itemContext, ...props };\n const skipMotions = useMotionBehaviourContext() === 'skip';\n\n const {\n appear,\n children,\n imperativeRef,\n onExit,\n onMotionFinish,\n onMotionStart,\n onMotionCancel,\n visible,\n unmountOnExit,\n ..._rest\n } = merged;\n const params = _rest as Exclude<typeof merged, PresenceComponentProps | typeof itemContext>;\n\n const [mounted, setMounted] = useMountedState(visible, unmountOnExit);\n const [child, childRef] = useChildElement(children, mounted);\n\n const handleRef = useMotionImperativeRef(imperativeRef);\n const optionsRef = React.useRef<{ appear?: boolean; params: MotionParams; skipMotions: boolean }>({\n appear,\n params,\n skipMotions,\n });\n\n const animateAtoms = useAnimateAtoms();\n const isFirstMount = useFirstMount();\n const isReducedMotion = useIsReducedMotion();\n\n const handleMotionStart = useEventCallback((direction: PresenceDirection) => {\n onMotionStart?.(null, { direction });\n });\n const handleMotionFinish = useEventCallback((direction: PresenceDirection) => {\n onMotionFinish?.(null, { direction });\n\n if (direction === 'exit' && unmountOnExit) {\n setMounted(false);\n onExit?.();\n }\n });\n\n const handleMotionCancel = useEventCallback((direction: PresenceDirection) => {\n onMotionCancel?.(null, { direction });\n });\n\n useIsomorphicLayoutEffect(() => {\n // Heads up!\n // We store the params in a ref to avoid re-rendering the component when the params change.\n optionsRef.current = { appear, params, skipMotions };\n });\n\n useIsomorphicLayoutEffect(\n () => {\n const element = childRef.current;\n\n if (!element) {\n return;\n }\n\n let handle: AnimationHandle | undefined;\n\n function cleanup() {\n if (!handle) {\n return;\n }\n\n // Heads up!\n //\n // If the animation is interruptible & is running, we don't want to cancel it as it will be reversed in\n // the next effect.\n if (IS_EXPERIMENTAL_INTERRUPTIBLE_MOTION && handle.isRunning()) {\n return;\n }\n\n handle.cancel();\n handleRef.current = undefined;\n }\n\n const presenceMotion =\n typeof value === 'function' ? value({ element, ...optionsRef.current.params }) : (value as PresenceMotion);\n const IS_EXPERIMENTAL_INTERRUPTIBLE_MOTION = (\n presenceMotion as PresenceMotion & { [INTERRUPTABLE_MOTION_SYMBOL]?: boolean }\n )[INTERRUPTABLE_MOTION_SYMBOL];\n\n if (IS_EXPERIMENTAL_INTERRUPTIBLE_MOTION) {\n handle = handleRef.current;\n\n if (handle && handle.isRunning()) {\n handle.reverse();\n\n return cleanup;\n }\n }\n\n const atoms = visible ? presenceMotion.enter : presenceMotion.exit;\n const direction: PresenceDirection = visible ? 'enter' : 'exit';\n\n // Heads up!\n // Initial styles are applied when the component is mounted for the first time and \"appear\" is set to \"false\" (otherwise animations are triggered)\n const applyInitialStyles = !optionsRef.current.appear && isFirstMount;\n const skipAnimationByConfig = optionsRef.current.skipMotions;\n\n if (!applyInitialStyles) {\n handleMotionStart(direction);\n }\n\n handle = animateAtoms(element, atoms, { isReducedMotion: isReducedMotion() });\n\n if (applyInitialStyles) {\n // Heads up!\n // .finish() is used in this case to skip animation and apply animation styles immediately\n handle.finish();\n\n return cleanup;\n }\n\n handleRef.current = handle;\n handle.setMotionEndCallbacks(\n () => handleMotionFinish(direction),\n () => handleMotionCancel(direction),\n );\n\n if (skipAnimationByConfig) {\n handle.finish();\n }\n\n return cleanup;\n },\n // Excluding `isFirstMount` from deps to prevent re-triggering the animation on subsequent renders\n // eslint-disable-next-line react-hooks/exhaustive-deps\n [\n animateAtoms,\n childRef,\n handleRef,\n isReducedMotion,\n handleMotionFinish,\n handleMotionStart,\n handleMotionCancel,\n visible,\n ],\n );\n\n React.useEffect(() => {\n // Heads up!\n //\n // Dispose the handle when unmounting the component to clean up retained references. Doing it in a separate\n // effect to ensure that the component is unmounted.\n\n if (unmountOnExit && !mounted) {\n handleRef.current?.dispose();\n }\n }, [handleRef, unmountOnExit, mounted]);\n\n if (mounted) {\n return child;\n }\n\n return null;\n },\n {\n // Heads up!\n // Always normalize it to a function to simplify types\n [PRESENCE_MOTION_DEFINITION]: typeof value === 'function' ? value : () => value,\n },\n {\n // Wrap `enter` in its own motion component as a static method, e.g. <Fade.In>\n In: createMotionComponent(\n // If we have a motion function, wrap it to forward the runtime params and pick `enter`.\n // Otherwise, pass the `enter` motion object directly.\n typeof value === 'function' ? (...args: Parameters<typeof value>) => value(...args).enter : value.enter,\n ),\n\n // Wrap `exit` in its own motion component as a static method, e.g. <Fade.Out>\n Out: createMotionComponent(\n // If we have a motion function, wrap it to forward the runtime params and pick `exit`.\n // Otherwise, pass the `exit` motion object directly.\n typeof value === 'function' ? (...args: Parameters<typeof value>) => value(...args).exit : value.exit,\n ),\n },\n );\n}\n"],"names":["PRESENCE_MOTION_DEFINITION","createPresenceComponent","Symbol","INTERRUPTABLE_MOTION_SYMBOL","for","value","Object","assign","props","itemContext","React","useContext","PresenceGroupChildContext","merged","skipMotions","useMotionBehaviourContext","appear","children","imperativeRef","onExit","onMotionFinish","onMotionStart","onMotionCancel","visible","unmountOnExit","_rest","params","mounted","setMounted","useMountedState","child","childRef","useChildElement","handleRef","useMotionImperativeRef","optionsRef","useRef","animateAtoms","useAnimateAtoms","isFirstMount","useFirstMount","isReducedMotion","useIsReducedMotion","handleMotionStart","useEventCallback","direction","handleMotionFinish","handleMotionCancel","useIsomorphicLayoutEffect","current","element","handle","cleanup","IS_EXPERIMENTAL_INTERRUPTIBLE_MOTION","isRunning","cancel","undefined","presenceMotion","reverse","atoms","enter","exit","applyInitialStyles","skipAnimationByConfig","finish","setMotionEndCallbacks","useEffect","dispose","In","createMotionComponent","args","Out"],"mappings":"AAAA;;;;;;;;;;;;IA4BaA,0BAA0B;eAA1BA;;IAiEGC,uBAAuB;eAAvBA;;;;gCA3F2D;iEAEpD;2CAEmB;iCACV;wCACO;iCACP;oCACG;iCACH;wCASU;uCACkB;AAOrD,MAAMD,6BAA6BE,OAAO;AA+DjD,MAAMC,8BAA8BD,OAAOE,GAAG,CAAC;AAExC,SAASH,wBACdI,KAAsD;IAEtD,OAAOC,OAAOC,MAAM,CAClB,CAACC;QACC;QAEA,MAAMC,cAAcC,OAAMC,UAAU,CAACC,oDAAyB;QAC9D,MAAMC,SAAS;YAAE,GAAGJ,WAAW;YAAE,GAAGD,KAAK;QAAC;QAC1C,MAAMM,cAAcC,IAAAA,iDAAyB,QAAO;QAEpD,MAAM,EACJC,MAAM,EACNC,QAAQ,EACRC,aAAa,EACbC,MAAM,EACNC,cAAc,EACdC,aAAa,EACbC,cAAc,EACdC,OAAO,EACPC,aAAa,EACb,GAAGC,OACJ,GAAGZ;QACJ,MAAMa,SAASD;QAEf,MAAM,CAACE,SAASC,WAAW,GAAGC,IAAAA,gCAAe,EAACN,SAASC;QACvD,MAAM,CAACM,OAAOC,SAAS,GAAGC,IAAAA,gCAAe,EAACf,UAAUU;QAEpD,MAAMM,YAAYC,IAAAA,8CAAsB,EAAChB;QACzC,MAAMiB,aAAazB,OAAM0B,MAAM,CAAmE;YAChGpB;YACAU;YACAZ;QACF;QAEA,MAAMuB,eAAeC,IAAAA,gCAAe;QACpC,MAAMC,eAAeC,IAAAA,6BAAa;QAClC,MAAMC,kBAAkBC,IAAAA,sCAAkB;QAE1C,MAAMC,oBAAoBC,IAAAA,gCAAgB,EAAC,CAACC;YAC1CxB,0BAAAA,oCAAAA,cAAgB,MAAM;gBAAEwB;YAAU;QACpC;QACA,MAAMC,qBAAqBF,IAAAA,gCAAgB,EAAC,CAACC;YAC3CzB,2BAAAA,qCAAAA,eAAiB,MAAM;gBAAEyB;YAAU;YAEnC,IAAIA,cAAc,UAAUrB,eAAe;gBACzCI,WAAW;gBACXT,mBAAAA,6BAAAA;YACF;QACF;QAEA,MAAM4B,qBAAqBH,IAAAA,gCAAgB,EAAC,CAACC;YAC3CvB,2BAAAA,qCAAAA,eAAiB,MAAM;gBAAEuB;YAAU;QACrC;QAEAG,IAAAA,yCAAyB,EAAC;YACxB,YAAY;YACZ,2FAA2F;YAC3Fb,WAAWc,OAAO,GAAG;gBAAEjC;gBAAQU;gBAAQZ;YAAY;QACrD;QAEAkC,IAAAA,yCAAyB,EACvB;YACE,MAAME,UAAUnB,SAASkB,OAAO;YAEhC,IAAI,CAACC,SAAS;gBACZ;YACF;YAEA,IAAIC;YAEJ,SAASC;gBACP,IAAI,CAACD,QAAQ;oBACX;gBACF;gBAEA,YAAY;gBACZ,EAAE;gBACF,uGAAuG;gBACvG,mBAAmB;gBACnB,IAAIE,wCAAwCF,OAAOG,SAAS,IAAI;oBAC9D;gBACF;gBAEAH,OAAOI,MAAM;gBACbtB,UAAUgB,OAAO,GAAGO;YACtB;YAEA,MAAMC,iBACJ,OAAOpD,UAAU,aAAaA,MAAM;gBAAE6C;gBAAS,GAAGf,WAAWc,OAAO,CAACvB,MAAM;YAAC,KAAMrB;YACpF,MAAMgD,uCAAuC,AAC3CI,cACD,CAACtD,4BAA4B;YAE9B,IAAIkD,sCAAsC;gBACxCF,SAASlB,UAAUgB,OAAO;gBAE1B,IAAIE,UAAUA,OAAOG,SAAS,IAAI;oBAChCH,OAAOO,OAAO;oBAEd,OAAON;gBACT;YACF;YAEA,MAAMO,QAAQpC,UAAUkC,eAAeG,KAAK,GAAGH,eAAeI,IAAI;YAClE,MAAMhB,YAA+BtB,UAAU,UAAU;YAEzD,YAAY;YACZ,kJAAkJ;YAClJ,MAAMuC,qBAAqB,CAAC3B,WAAWc,OAAO,CAACjC,MAAM,IAAIuB;YACzD,MAAMwB,wBAAwB5B,WAAWc,OAAO,CAACnC,WAAW;YAE5D,IAAI,CAACgD,oBAAoB;gBACvBnB,kBAAkBE;YACpB;YAEAM,SAASd,aAAaa,SAASS,OAAO;gBAAElB,iBAAiBA;YAAkB;YAE3E,IAAIqB,oBAAoB;gBACtB,YAAY;gBACZ,0FAA0F;gBAC1FX,OAAOa,MAAM;gBAEb,OAAOZ;YACT;YAEAnB,UAAUgB,OAAO,GAAGE;YACpBA,OAAOc,qBAAqB,CAC1B,IAAMnB,mBAAmBD,YACzB,IAAME,mBAAmBF;YAG3B,IAAIkB,uBAAuB;gBACzBZ,OAAOa,MAAM;YACf;YAEA,OAAOZ;QACT,GACA,kGAAkG;QAClG,uDAAuD;QACvD;YACEf;YACAN;YACAE;YACAQ;YACAK;YACAH;YACAI;YACAxB;SACD;QAGHb,OAAMwD,SAAS,CAAC;YACd,YAAY;YACZ,EAAE;YACF,2GAA2G;YAC3G,oDAAoD;YAEpD,IAAI1C,iBAAiB,CAACG,SAAS;oBAC7BM;iBAAAA,qBAAAA,UAAUgB,OAAO,cAAjBhB,yCAAAA,mBAAmBkC,OAAO;YAC5B;QACF,GAAG;YAAClC;YAAWT;YAAeG;SAAQ;QAEtC,IAAIA,SAAS;YACX,OAAOG;QACT;QAEA,OAAO;IACT,GACA;QACE,YAAY;QACZ,sDAAsD;QACtD,CAAC9B,2BAA2B,EAAE,OAAOK,UAAU,aAAaA,QAAQ,IAAMA;IAC5E,GACA;QACE,8EAA8E;QAC9E+D,IAAIC,IAAAA,4CAAqB,EACvB,wFAAwF;QACxF,sDAAsD;QACtD,OAAOhE,UAAU,aAAa,CAAC,GAAGiE,OAAmCjE,SAASiE,MAAMV,KAAK,GAAGvD,MAAMuD,KAAK;QAGzG,8EAA8E;QAC9EW,KAAKF,IAAAA,4CAAqB,EACxB,uFAAuF;QACvF,qDAAqD;QACrD,OAAOhE,UAAU,aAAa,CAAC,GAAGiE,OAAmCjE,SAASiE,MAAMT,IAAI,GAAGxD,MAAMwD,IAAI;IAEzG;AAEJ"}
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+ {"version":3,"sources":["../src/factories/createPresenceComponent.ts"],"sourcesContent":["'use client';\n\nimport { useEventCallback, useFirstMount, useIsomorphicLayoutEffect } from '@fluentui/react-utilities';\nimport type { JSXElement } from '@fluentui/react-utilities';\nimport * as React from 'react';\n\nimport { PresenceGroupChildContext } from '../contexts/PresenceGroupChildContext';\nimport { useAnimateAtoms } from '../hooks/useAnimateAtoms';\nimport { useMotionImperativeRef } from '../hooks/useMotionImperativeRef';\nimport { useMountedState } from '../hooks/useMountedState';\nimport { useIsReducedMotion } from '../hooks/useIsReducedMotion';\nimport { useChildElement } from '../utils/useChildElement';\nimport type {\n MotionParam,\n PresenceMotion,\n MotionImperativeRef,\n PresenceMotionFn,\n PresenceDirection,\n AnimationHandle,\n} from '../types';\nimport { useMotionBehaviourContext } from '../contexts/MotionBehaviourContext';\nimport type { MotionComponent } from './createMotionComponent';\nimport { createMotionComponent } from './createMotionComponent';\n\n/**\n * A private symbol to store the motion definition on the component for variants.\n *\n * @internal\n */\nexport const PRESENCE_MOTION_DEFINITION = Symbol('PRESENCE_MOTION_DEFINITION');\n\nexport type PresenceComponentProps = {\n /**\n * By default, the child component won't execute the \"enter\" motion when it initially mounts, regardless of the value\n * of \"visible\". If you desire this behavior, ensure both \"appear\" and \"visible\" are set to \"true\".\n */\n appear?: boolean;\n\n /** A React element that will be cloned and will have motion effects applied to it. */\n children: JSXElement;\n\n /** Provides imperative controls for the animation. */\n imperativeRef?: React.Ref<MotionImperativeRef | undefined>;\n\n /**\n * Callback that is called when the whole motion finishes.\n *\n * A motion definition can contain multiple animations and therefore multiple \"finish\" events. The callback is\n * triggered once all animations have finished with \"null\" instead of an event object to avoid ambiguity.\n */\n // eslint-disable-next-line @nx/workspace-consistent-callback-type -- EventHandler<T> does not support \"null\"\n onMotionFinish?: (ev: null, data: { direction: PresenceDirection }) => void;\n\n /**\n * Callback that is called when the whole motion is cancelled. When a motion is cancelled it does not\n * emit a finish event but a specific cancel event\n *\n * A motion definition can contain multiple animations and therefore multiple \"finish\" events. The callback is\n * triggered once all animations have finished with \"null\" instead of an event object to avoid ambiguity.\n */\n // eslint-disable-next-line @nx/workspace-consistent-callback-type -- EventHandler<T> does not support \"null\"\n onMotionCancel?: (ev: null, data: { direction: PresenceDirection }) => void;\n\n /**\n * Callback that is called when the whole motion starts.\n *\n * A motion definition can contain multiple animations and therefore multiple \"start\" events. The callback is\n * triggered when the first animation is started. There is no official \"start\" event with the Web Animations API.\n * so the callback is triggered with \"null\".\n */\n // eslint-disable-next-line @nx/workspace-consistent-callback-type -- EventHandler<T> does not support \"null\"\n onMotionStart?: (ev: null, data: { direction: PresenceDirection }) => void;\n\n /** Defines whether a component is visible; triggers the \"enter\" or \"exit\" motions. */\n visible?: boolean;\n\n /**\n * By default, the child component remains mounted after it reaches the \"finished\" state. Set \"unmountOnExit\" if\n * you prefer to unmount the component after it finishes exiting.\n */\n unmountOnExit?: boolean;\n};\n\nexport type PresenceComponent<MotionParams extends Record<string, MotionParam> = {}> = React.FC<\n PresenceComponentProps & MotionParams\n> & {\n (props: PresenceComponentProps & MotionParams): JSXElement | null;\n [PRESENCE_MOTION_DEFINITION]: PresenceMotionFn<MotionParams>;\n In: MotionComponent<MotionParams>;\n Out: MotionComponent<MotionParams>;\n};\n\nconst INTERRUPTABLE_MOTION_SYMBOL = Symbol.for('interruptablePresence');\n\nexport function createPresenceComponent<MotionParams extends Record<string, MotionParam> = {}>(\n value: PresenceMotion | PresenceMotionFn<MotionParams>,\n): PresenceComponent<MotionParams> {\n return Object.assign(\n (props: PresenceComponentProps & MotionParams) => {\n 'use no memo';\n\n const itemContext = React.useContext(PresenceGroupChildContext);\n const merged = { ...itemContext, ...props };\n const skipMotions = useMotionBehaviourContext() === 'skip';\n\n const {\n appear,\n children,\n imperativeRef,\n onExit,\n onMotionFinish,\n onMotionStart,\n onMotionCancel,\n visible,\n unmountOnExit,\n ..._rest\n } = merged;\n const params = _rest as Exclude<typeof merged, PresenceComponentProps | typeof itemContext>;\n\n const [mounted, setMounted] = useMountedState(visible, unmountOnExit);\n const [child, childRef] = useChildElement(children, mounted);\n\n const handleRef = useMotionImperativeRef(imperativeRef);\n const optionsRef = React.useRef<{ appear?: boolean; params: MotionParams; skipMotions: boolean }>({\n appear,\n params,\n skipMotions,\n });\n\n const animateAtoms = useAnimateAtoms();\n const isFirstMount = useFirstMount();\n const isReducedMotion = useIsReducedMotion();\n\n const handleMotionStart = useEventCallback((direction: PresenceDirection) => {\n onMotionStart?.(null, { direction });\n });\n const handleMotionFinish = useEventCallback((direction: PresenceDirection) => {\n onMotionFinish?.(null, { direction });\n\n if (direction === 'exit' && unmountOnExit) {\n setMounted(false);\n onExit?.();\n }\n });\n\n const handleMotionCancel = useEventCallback((direction: PresenceDirection) => {\n onMotionCancel?.(null, { direction });\n });\n\n useIsomorphicLayoutEffect(() => {\n // Heads up!\n // We store the params in a ref to avoid re-rendering the component when the params change.\n optionsRef.current = { appear, params, skipMotions };\n });\n\n useIsomorphicLayoutEffect(\n () => {\n const element = childRef.current;\n\n if (!element) {\n return;\n }\n\n let handle: AnimationHandle | undefined;\n\n function cleanup() {\n if (!handle) {\n return;\n }\n\n // Heads up!\n //\n // If the animation is interruptible & is running, we don't want to cancel it as it will be reversed in\n // the next effect.\n if (IS_EXPERIMENTAL_INTERRUPTIBLE_MOTION && handle.isRunning()) {\n return;\n }\n\n handle.cancel();\n handleRef.current = undefined;\n }\n\n const presenceMotion =\n typeof value === 'function' ? value({ element, ...optionsRef.current.params }) : (value as PresenceMotion);\n const IS_EXPERIMENTAL_INTERRUPTIBLE_MOTION = (\n presenceMotion as PresenceMotion & { [INTERRUPTABLE_MOTION_SYMBOL]?: boolean }\n )[INTERRUPTABLE_MOTION_SYMBOL];\n\n if (IS_EXPERIMENTAL_INTERRUPTIBLE_MOTION) {\n handle = handleRef.current;\n\n if (handle && handle.isRunning()) {\n handle.reverse();\n\n return cleanup;\n }\n }\n\n const atoms = visible ? presenceMotion.enter : presenceMotion.exit;\n const direction: PresenceDirection = visible ? 'enter' : 'exit';\n\n // Heads up!\n // Initial styles are applied when the component is mounted for the first time and \"appear\" is set to \"false\" (otherwise animations are triggered)\n const applyInitialStyles = !optionsRef.current.appear && isFirstMount;\n const skipAnimationByConfig = optionsRef.current.skipMotions;\n\n if (!applyInitialStyles) {\n handleMotionStart(direction);\n }\n\n handle = animateAtoms(element, atoms, { isReducedMotion: isReducedMotion() });\n\n if (applyInitialStyles) {\n // Heads up!\n // .finish() is used in this case to skip animation and apply animation styles immediately\n handle.finish();\n\n return cleanup;\n }\n\n handleRef.current = handle;\n handle.setMotionEndCallbacks(\n () => handleMotionFinish(direction),\n () => handleMotionCancel(direction),\n );\n\n if (skipAnimationByConfig) {\n handle.finish();\n }\n\n return cleanup;\n },\n // Excluding `isFirstMount` from deps to prevent re-triggering the animation on subsequent renders\n // eslint-disable-next-line react-hooks/exhaustive-deps\n [\n animateAtoms,\n childRef,\n handleRef,\n isReducedMotion,\n handleMotionFinish,\n handleMotionStart,\n handleMotionCancel,\n visible,\n ],\n );\n\n React.useEffect(() => {\n // Heads up!\n //\n // Dispose the handle when unmounting the component to clean up retained references. Doing it in a separate\n // effect to ensure that the component is unmounted.\n\n if (unmountOnExit && !mounted) {\n handleRef.current?.dispose();\n }\n }, [handleRef, unmountOnExit, mounted]);\n\n if (mounted) {\n return child;\n }\n\n return null;\n },\n {\n // Heads up!\n // Always normalize it to a function to simplify types\n [PRESENCE_MOTION_DEFINITION]: typeof value === 'function' ? value : () => value,\n },\n {\n // Wrap `enter` in its own motion component as a static method, e.g. <Fade.In>\n In: createMotionComponent(\n // If we have a motion function, wrap it to forward the runtime params and pick `enter`.\n // Otherwise, pass the `enter` motion object directly.\n typeof value === 'function' ? (...args: Parameters<typeof value>) => value(...args).enter : value.enter,\n ),\n\n // Wrap `exit` in its own motion component as a static method, e.g. <Fade.Out>\n Out: createMotionComponent(\n // If we have a motion function, wrap it to forward the runtime params and pick `exit`.\n // Otherwise, pass the `exit` motion object directly.\n typeof value === 'function' ? (...args: Parameters<typeof value>) => value(...args).exit : value.exit,\n ),\n },\n );\n}\n"],"names":["PRESENCE_MOTION_DEFINITION","createPresenceComponent","Symbol","INTERRUPTABLE_MOTION_SYMBOL","for","value","Object","assign","props","itemContext","React","useContext","PresenceGroupChildContext","merged","skipMotions","useMotionBehaviourContext","appear","children","imperativeRef","onExit","onMotionFinish","onMotionStart","onMotionCancel","visible","unmountOnExit","_rest","params","mounted","setMounted","useMountedState","child","childRef","useChildElement","handleRef","useMotionImperativeRef","optionsRef","useRef","animateAtoms","useAnimateAtoms","isFirstMount","useFirstMount","isReducedMotion","useIsReducedMotion","handleMotionStart","useEventCallback","direction","handleMotionFinish","handleMotionCancel","useIsomorphicLayoutEffect","current","element","handle","cleanup","IS_EXPERIMENTAL_INTERRUPTIBLE_MOTION","isRunning","cancel","undefined","presenceMotion","reverse","atoms","enter","exit","applyInitialStyles","skipAnimationByConfig","finish","setMotionEndCallbacks","useEffect","dispose","In","createMotionComponent","args","Out"],"mappings":"AAAA;;;;;;;;;;;;IA6BaA,0BAA0B;eAA1BA;;IAiEGC,uBAAuB;eAAvBA;;;;gCA5F2D;iEAEpD;2CAEmB;iCACV;wCACO;iCACP;oCACG;iCACH;wCASU;uCAEJ;AAO/B,MAAMD,6BAA6BE,OAAO;AA+DjD,MAAMC,8BAA8BD,OAAOE,GAAG,CAAC;AAExC,SAASH,wBACdI,KAAsD;IAEtD,OAAOC,OAAOC,MAAM,CAClB,CAACC;QACC;QAEA,MAAMC,cAAcC,OAAMC,UAAU,CAACC,oDAAyB;QAC9D,MAAMC,SAAS;YAAE,GAAGJ,WAAW;YAAE,GAAGD,KAAK;QAAC;QAC1C,MAAMM,cAAcC,IAAAA,iDAAyB,QAAO;QAEpD,MAAM,EACJC,MAAM,EACNC,QAAQ,EACRC,aAAa,EACbC,MAAM,EACNC,cAAc,EACdC,aAAa,EACbC,cAAc,EACdC,OAAO,EACPC,aAAa,EACb,GAAGC,OACJ,GAAGZ;QACJ,MAAMa,SAASD;QAEf,MAAM,CAACE,SAASC,WAAW,GAAGC,IAAAA,gCAAe,EAACN,SAASC;QACvD,MAAM,CAACM,OAAOC,SAAS,GAAGC,IAAAA,gCAAe,EAACf,UAAUU;QAEpD,MAAMM,YAAYC,IAAAA,8CAAsB,EAAChB;QACzC,MAAMiB,aAAazB,OAAM0B,MAAM,CAAmE;YAChGpB;YACAU;YACAZ;QACF;QAEA,MAAMuB,eAAeC,IAAAA,gCAAe;QACpC,MAAMC,eAAeC,IAAAA,6BAAa;QAClC,MAAMC,kBAAkBC,IAAAA,sCAAkB;QAE1C,MAAMC,oBAAoBC,IAAAA,gCAAgB,EAAC,CAACC;YAC1CxB,0BAAAA,oCAAAA,cAAgB,MAAM;gBAAEwB;YAAU;QACpC;QACA,MAAMC,qBAAqBF,IAAAA,gCAAgB,EAAC,CAACC;YAC3CzB,2BAAAA,qCAAAA,eAAiB,MAAM;gBAAEyB;YAAU;YAEnC,IAAIA,cAAc,UAAUrB,eAAe;gBACzCI,WAAW;gBACXT,mBAAAA,6BAAAA;YACF;QACF;QAEA,MAAM4B,qBAAqBH,IAAAA,gCAAgB,EAAC,CAACC;YAC3CvB,2BAAAA,qCAAAA,eAAiB,MAAM;gBAAEuB;YAAU;QACrC;QAEAG,IAAAA,yCAAyB,EAAC;YACxB,YAAY;YACZ,2FAA2F;YAC3Fb,WAAWc,OAAO,GAAG;gBAAEjC;gBAAQU;gBAAQZ;YAAY;QACrD;QAEAkC,IAAAA,yCAAyB,EACvB;YACE,MAAME,UAAUnB,SAASkB,OAAO;YAEhC,IAAI,CAACC,SAAS;gBACZ;YACF;YAEA,IAAIC;YAEJ,SAASC;gBACP,IAAI,CAACD,QAAQ;oBACX;gBACF;gBAEA,YAAY;gBACZ,EAAE;gBACF,uGAAuG;gBACvG,mBAAmB;gBACnB,IAAIE,wCAAwCF,OAAOG,SAAS,IAAI;oBAC9D;gBACF;gBAEAH,OAAOI,MAAM;gBACbtB,UAAUgB,OAAO,GAAGO;YACtB;YAEA,MAAMC,iBACJ,OAAOpD,UAAU,aAAaA,MAAM;gBAAE6C;gBAAS,GAAGf,WAAWc,OAAO,CAACvB,MAAM;YAAC,KAAMrB;YACpF,MAAMgD,uCAAuC,AAC3CI,cACD,CAACtD,4BAA4B;YAE9B,IAAIkD,sCAAsC;gBACxCF,SAASlB,UAAUgB,OAAO;gBAE1B,IAAIE,UAAUA,OAAOG,SAAS,IAAI;oBAChCH,OAAOO,OAAO;oBAEd,OAAON;gBACT;YACF;YAEA,MAAMO,QAAQpC,UAAUkC,eAAeG,KAAK,GAAGH,eAAeI,IAAI;YAClE,MAAMhB,YAA+BtB,UAAU,UAAU;YAEzD,YAAY;YACZ,kJAAkJ;YAClJ,MAAMuC,qBAAqB,CAAC3B,WAAWc,OAAO,CAACjC,MAAM,IAAIuB;YACzD,MAAMwB,wBAAwB5B,WAAWc,OAAO,CAACnC,WAAW;YAE5D,IAAI,CAACgD,oBAAoB;gBACvBnB,kBAAkBE;YACpB;YAEAM,SAASd,aAAaa,SAASS,OAAO;gBAAElB,iBAAiBA;YAAkB;YAE3E,IAAIqB,oBAAoB;gBACtB,YAAY;gBACZ,0FAA0F;gBAC1FX,OAAOa,MAAM;gBAEb,OAAOZ;YACT;YAEAnB,UAAUgB,OAAO,GAAGE;YACpBA,OAAOc,qBAAqB,CAC1B,IAAMnB,mBAAmBD,YACzB,IAAME,mBAAmBF;YAG3B,IAAIkB,uBAAuB;gBACzBZ,OAAOa,MAAM;YACf;YAEA,OAAOZ;QACT,GACA,kGAAkG;QAClG,uDAAuD;QACvD;YACEf;YACAN;YACAE;YACAQ;YACAK;YACAH;YACAI;YACAxB;SACD;QAGHb,OAAMwD,SAAS,CAAC;YACd,YAAY;YACZ,EAAE;YACF,2GAA2G;YAC3G,oDAAoD;YAEpD,IAAI1C,iBAAiB,CAACG,SAAS;oBAC7BM;iBAAAA,qBAAAA,UAAUgB,OAAO,cAAjBhB,yCAAAA,mBAAmBkC,OAAO;YAC5B;QACF,GAAG;YAAClC;YAAWT;YAAeG;SAAQ;QAEtC,IAAIA,SAAS;YACX,OAAOG;QACT;QAEA,OAAO;IACT,GACA;QACE,YAAY;QACZ,sDAAsD;QACtD,CAAC9B,2BAA2B,EAAE,OAAOK,UAAU,aAAaA,QAAQ,IAAMA;IAC5E,GACA;QACE,8EAA8E;QAC9E+D,IAAIC,IAAAA,4CAAqB,EACvB,wFAAwF;QACxF,sDAAsD;QACtD,OAAOhE,UAAU,aAAa,CAAC,GAAGiE,OAAmCjE,SAASiE,MAAMV,KAAK,GAAGvD,MAAMuD,KAAK;QAGzG,8EAA8E;QAC9EW,KAAKF,IAAAA,4CAAqB,EACxB,uFAAuF;QACvF,qDAAqD;QACrD,OAAOhE,UAAU,aAAa,CAAC,GAAGiE,OAAmCjE,SAASiE,MAAMT,IAAI,GAAGxD,MAAMwD,IAAI;IAEzG;AAEJ"}
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/factories/createPresenceComponentVariant.ts"],"sourcesContent":["import type { MotionParam, PresenceMotionFn } from '../types';\nimport { PRESENCE_MOTION_DEFINITION, createPresenceComponent, PresenceComponent } from './createPresenceComponent';\n\n/**\n * Create a variant function that wraps a presence function to customize it.\n * The new presence function has the supplied variant params as defaults,\n * but these can still be overridden by runtime params when the new function is called.\n *\n * @internal\n */\nexport function createPresenceFnVariant<MotionParams extends Record<string, MotionParam> = {}>(\n presenceFn: PresenceMotionFn<MotionParams>,\n variantParams: Partial<MotionParams>,\n): typeof presenceFn {\n const variantFn: typeof presenceFn = runtimeParams => presenceFn({ ...variantParams, ...runtimeParams });\n return variantFn;\n}\n\n/**\n * Create a new presence component based on another presence component,\n * using the provided variant parameters as defaults.\n *\n * @param component - A component created by `createPresenceComponent`.\n * @param variantParams - An object containing the variant parameters to be used as defaults.\n * The variant parameters should match the type of the component's motion parameters.\n * @returns A new presence component that uses the provided variant parameters as defaults.\n * The new component can still accept runtime parameters that override the defaults.\n */\nexport function createPresenceComponentVariant<MotionParams extends Record<string, MotionParam> = {}>(\n component: PresenceComponent<MotionParams>,\n variantParams: Partial<MotionParams>,\n): PresenceComponent<MotionParams> {\n const originalFn = component[PRESENCE_MOTION_DEFINITION];\n // The variant params become new defaults, but they can still be overridden by runtime params.\n const variantFn = createPresenceFnVariant(originalFn, variantParams);\n return createPresenceComponent(variantFn);\n}\n"],"names":["createPresenceComponentVariant","createPresenceFnVariant","presenceFn","variantParams","variantFn","runtimeParams","component","originalFn","PRESENCE_MOTION_DEFINITION","createPresenceComponent"],"mappings":";;;;;;;;;;;IA4BgBA,8BAA8B;eAA9BA;;IAlBAC,uBAAuB;eAAvBA;;;yCATuE;AAShF,SAASA,wBACdC,UAA0C,EAC1CC,aAAoC;IAEpC,MAAMC,YAA+BC,CAAAA,gBAAiBH,WAAW;YAAE,GAAGC,aAAa;YAAE,GAAGE,aAAa;QAAC;IACtG,OAAOD;AACT;AAYO,SAASJ,+BACdM,SAA0C,EAC1CH,aAAoC;IAEpC,MAAMI,aAAaD,SAAS,CAACE,mDAA0B,CAAC;IACxD,8FAA8F;IAC9F,MAAMJ,YAAYH,wBAAwBM,YAAYJ;IACtD,OAAOM,IAAAA,gDAAuB,EAACL;AACjC"}
1
+ {"version":3,"sources":["../src/factories/createPresenceComponentVariant.ts"],"sourcesContent":["import type { MotionParam, PresenceMotionFn } from '../types';\nimport type { PresenceComponent } from './createPresenceComponent';\nimport { PRESENCE_MOTION_DEFINITION, createPresenceComponent } from './createPresenceComponent';\n\n/**\n * Create a variant function that wraps a presence function to customize it.\n * The new presence function has the supplied variant params as defaults,\n * but these can still be overridden by runtime params when the new function is called.\n *\n * @internal\n */\nexport function createPresenceFnVariant<MotionParams extends Record<string, MotionParam> = {}>(\n presenceFn: PresenceMotionFn<MotionParams>,\n variantParams: Partial<MotionParams>,\n): typeof presenceFn {\n const variantFn: typeof presenceFn = runtimeParams => presenceFn({ ...variantParams, ...runtimeParams });\n return variantFn;\n}\n\n/**\n * Create a new presence component based on another presence component,\n * using the provided variant parameters as defaults.\n *\n * @param component - A component created by `createPresenceComponent`.\n * @param variantParams - An object containing the variant parameters to be used as defaults.\n * The variant parameters should match the type of the component's motion parameters.\n * @returns A new presence component that uses the provided variant parameters as defaults.\n * The new component can still accept runtime parameters that override the defaults.\n */\nexport function createPresenceComponentVariant<MotionParams extends Record<string, MotionParam> = {}>(\n component: PresenceComponent<MotionParams>,\n variantParams: Partial<MotionParams>,\n): PresenceComponent<MotionParams> {\n const originalFn = component[PRESENCE_MOTION_DEFINITION];\n // The variant params become new defaults, but they can still be overridden by runtime params.\n const variantFn = createPresenceFnVariant(originalFn, variantParams);\n return createPresenceComponent(variantFn);\n}\n"],"names":["createPresenceComponentVariant","createPresenceFnVariant","presenceFn","variantParams","variantFn","runtimeParams","component","originalFn","PRESENCE_MOTION_DEFINITION","createPresenceComponent"],"mappings":";;;;;;;;;;;IA6BgBA,8BAA8B;eAA9BA;;IAlBAC,uBAAuB;eAAvBA;;;yCAToD;AAS7D,SAASA,wBACdC,UAA0C,EAC1CC,aAAoC;IAEpC,MAAMC,YAA+BC,CAAAA,gBAAiBH,WAAW;YAAE,GAAGC,aAAa;YAAE,GAAGE,aAAa;QAAC;IACtG,OAAOD;AACT;AAYO,SAASJ,+BACdM,SAA0C,EAC1CH,aAAoC;IAEpC,MAAMI,aAAaD,SAAS,CAACE,mDAA0B,CAAC;IACxD,8FAA8F;IAC9F,MAAMJ,YAAYH,wBAAwBM,YAAYJ;IACtD,OAAOM,IAAAA,gDAAuB,EAACL;AACjC"}
@@ -28,6 +28,7 @@ function useMountedState(visible = false, unmountOnExit = false) {
28
28
  mountedRef.current = visible;
29
29
  }
30
30
  });
31
+ // eslint-disable-next-line react-hooks/refs
31
32
  return [
32
33
  visible || mountedRef.current,
33
34
  setMounted
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/hooks/useMountedState.ts"],"sourcesContent":["'use client';\n\nimport { useForceUpdate } from '@fluentui/react-utilities';\nimport * as React from 'react';\n\n/**\n * This hook manages the mounted state of a component, based on the \"visible\" and \"unmountOnExit\" props.\n * It simulates the behavior of getDerivedStateFromProps(), which is not available in functional components.\n */\nexport function useMountedState(\n visible: boolean = false,\n unmountOnExit: boolean = false,\n): [boolean, (value: boolean) => void] {\n const mountedRef = React.useRef<boolean>(unmountOnExit ? visible : true);\n const forceUpdate = useForceUpdate();\n\n const setMounted = React.useCallback(\n (newValue: boolean) => {\n if (mountedRef.current !== newValue) {\n mountedRef.current = newValue;\n forceUpdate();\n }\n },\n [forceUpdate],\n );\n\n React.useEffect(() => {\n if (visible) {\n mountedRef.current = visible;\n }\n });\n\n return [visible || mountedRef.current, setMounted];\n}\n"],"names":["useMountedState","visible","unmountOnExit","mountedRef","React","useRef","forceUpdate","useForceUpdate","setMounted","useCallback","newValue","current","useEffect"],"mappings":"AAAA;;;;;+BASgBA;;;eAAAA;;;;gCAPe;iEACR;AAMhB,SAASA,gBACdC,UAAmB,KAAK,EACxBC,gBAAyB,KAAK;IAE9B,MAAMC,aAAaC,OAAMC,MAAM,CAAUH,gBAAgBD,UAAU;IACnE,MAAMK,cAAcC,IAAAA,8BAAc;IAElC,MAAMC,aAAaJ,OAAMK,WAAW,CAClC,CAACC;QACC,IAAIP,WAAWQ,OAAO,KAAKD,UAAU;YACnCP,WAAWQ,OAAO,GAAGD;YACrBJ;QACF;IACF,GACA;QAACA;KAAY;IAGfF,OAAMQ,SAAS,CAAC;QACd,IAAIX,SAAS;YACXE,WAAWQ,OAAO,GAAGV;QACvB;IACF;IAEA,OAAO;QAACA,WAAWE,WAAWQ,OAAO;QAAEH;KAAW;AACpD"}
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@@ -1 +1 @@
1
- {"version":3,"sources":["../src/slots/motionSlot.tsx"],"sourcesContent":["import * as React from 'react';\nimport { SLOT_ELEMENT_TYPE_SYMBOL, SLOT_RENDER_FUNCTION_SYMBOL } from '@fluentui/react-utilities';\nimport type {\n JSXElement,\n JSXIntrinsicElementKeys,\n SlotComponentType,\n SlotRenderFunction,\n} from '@fluentui/react-utilities';\n\nimport type { MotionComponentProps } from '../factories/createMotionComponent';\nimport type { MotionParam } from '../types';\n\n/**\n * @internal\n */\ntype MotionSlotRenderProps = Pick<MotionComponentProps, 'onMotionFinish' | 'onMotionStart' | 'onMotionCancel'>;\n\nexport type MotionSlotProps<MotionParams extends Record<string, MotionParam> = {}> = Pick<\n MotionComponentProps,\n 'imperativeRef' | 'onMotionFinish' | 'onMotionStart' | 'onMotionCancel'\n> & {\n // FIXME: 'as' property is required by design on the slot AP but it does not support components, only intrinsic\n // elements motion slots do not support intrinsic elements, only custom components.\n /**\n * @deprecated Do not use. Motion Slots do not support intrinsic elements.\n *\n * If you want to override the animation, use the children render function instead.\n */\n as?: JSXIntrinsicElementKeys;\n\n // TODO: remove once React v18 slot API is modified ComponentProps is not properly adding render function as a\n // possible value for children\n children?: SlotRenderFunction<MotionSlotRenderProps & MotionParams & { children: JSXElement }>;\n};\n\nexport function motionSlot<MotionParams extends Record<string, MotionParam> = {}>(\n motion: MotionSlotProps<MotionParams> | null | undefined,\n options: {\n elementType: React.FC<MotionComponentProps & MotionParams>;\n defaultProps: MotionSlotRenderProps & MotionParams;\n },\n): SlotComponentType<MotionSlotRenderProps & MotionParams> {\n // eslint-disable-next-line @typescript-eslint/no-deprecated\n const { as, children, ...rest } = motion ?? {};\n\n if (process.env.NODE_ENV !== 'production') {\n if (typeof as !== 'undefined') {\n throw new Error(`@fluentui/react-motion: \"as\" property is not supported on motion slots.`);\n }\n }\n\n if (motion === null) {\n // Heads up!\n // Render function is used there to avoid rendering a motion component and render children directly\n const renderFn: SlotRenderFunction<MotionSlotRenderProps & MotionParams & { children: JSXElement }> = (\n _,\n props,\n ) => <>{props.children}</>;\n\n /**\n * Casting is required here as SlotComponentType is a function, not an object.\n * Although SlotComponentType has a function signature, it is still just an object.\n * This is required to make a slot callable (JSX compatible), this is the exact same approach\n * that is used on `@types/react` components\n */\n return {\n [SLOT_RENDER_FUNCTION_SYMBOL]: renderFn,\n [SLOT_ELEMENT_TYPE_SYMBOL]: options.elementType,\n } as SlotComponentType<MotionSlotRenderProps & MotionParams>;\n }\n\n /**\n * Casting is required here as SlotComponentType is a function, not an object.\n * Although SlotComponentType has a function signature, it is still just an object.\n * This is required to make a slot callable (JSX compatible), this is the exact same approach\n * that is used on `@types/react` components\n */\n const propsWithMetadata = {\n ...options.defaultProps,\n ...rest,\n [SLOT_ELEMENT_TYPE_SYMBOL]: options.elementType,\n } as SlotComponentType<MotionSlotRenderProps & MotionParams>;\n\n if (typeof children === 'function') {\n propsWithMetadata[SLOT_RENDER_FUNCTION_SYMBOL] = children as SlotRenderFunction<\n MotionSlotRenderProps & MotionParams\n >;\n }\n\n return propsWithMetadata;\n}\n"],"names":["motionSlot","motion","options","as","children","rest","process","env","NODE_ENV","Error","renderFn","_","props","SLOT_RENDER_FUNCTION_SYMBOL","SLOT_ELEMENT_TYPE_SYMBOL","elementType","propsWithMetadata","defaultProps"],"mappings":";;;;+BAmCgBA;;;eAAAA;;;;iEAnCO;gCAC+C;AAkC/D,SAASA,WACdC,MAAwD,EACxDC,OAGC;IAED,4DAA4D;IAC5D,MAAM,EAAEC,EAAE,EAAEC,QAAQ,EAAE,GAAGC,MAAM,GAAGJ,mBAAAA,oBAAAA,SAAU,CAAC;IAE7C,IAAIK,QAAQC,GAAG,CAACC,QAAQ,KAAK,cAAc;QACzC,IAAI,OAAOL,OAAO,aAAa;YAC7B,MAAM,IAAIM,MAAM,CAAC,uEAAuE,CAAC;QAC3F;IACF;IAEA,IAAIR,WAAW,MAAM;QACnB,YAAY;QACZ,mGAAmG;QACnG,MAAMS,WAAgG,CACpGC,GACAC,sBACG,4CAAGA,MAAMR,QAAQ;QAEtB;;;;;KAKC,GACD,OAAO;YACL,CAACS,2CAA2B,CAAC,EAAEH;YAC/B,CAACI,wCAAwB,CAAC,EAAEZ,QAAQa,WAAW;QACjD;IACF;IAEA;;;;;GAKC,GACD,MAAMC,oBAAoB;QACxB,GAAGd,QAAQe,YAAY;QACvB,GAAGZ,IAAI;QACP,CAACS,wCAAwB,CAAC,EAAEZ,QAAQa,WAAW;IACjD;IAEA,IAAI,OAAOX,aAAa,YAAY;QAClCY,iBAAiB,CAACH,2CAA2B,CAAC,GAAGT;IAGnD;IAEA,OAAOY;AACT"}
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+ {"version":3,"sources":["../src/slots/motionSlot.tsx"],"sourcesContent":["import * as React from 'react';\nimport { SLOT_ELEMENT_TYPE_SYMBOL, SLOT_RENDER_FUNCTION_SYMBOL } from '@fluentui/react-utilities';\nimport type {\n JSXElement,\n JSXIntrinsicElementKeys,\n SlotComponentType,\n SlotRenderFunction,\n} from '@fluentui/react-utilities';\n\nimport type { MotionComponentProps } from '../factories/createMotionComponent';\nimport type { MotionParam } from '../types';\n\n/**\n * @internal\n */\ntype MotionSlotRenderProps = Pick<MotionComponentProps, 'onMotionFinish' | 'onMotionStart' | 'onMotionCancel'>;\n\nexport type MotionSlotProps<MotionParams extends Record<string, MotionParam> = {}> = Pick<\n MotionComponentProps,\n 'imperativeRef' | 'onMotionFinish' | 'onMotionStart' | 'onMotionCancel'\n> &\n Partial<MotionParams> & {\n // FIXME: 'as' property is required by design on the slot AP but it does not support components, only intrinsic\n // elements motion slots do not support intrinsic elements, only custom components.\n /**\n * @deprecated Do not use. Motion Slots do not support intrinsic elements.\n *\n * If you want to override the animation, use the children render function instead.\n */\n as?: JSXIntrinsicElementKeys;\n\n // TODO: remove once React v18 slot API is modified ComponentProps is not properly adding render function as a\n // possible value for children\n children?: SlotRenderFunction<MotionSlotRenderProps & MotionParams & { children: JSXElement }>;\n };\n\nexport function motionSlot<MotionParams extends Record<string, MotionParam> = {}>(\n motion: MotionSlotProps<MotionParams> | null | undefined,\n options: {\n elementType: React.FC<MotionComponentProps & MotionParams>;\n defaultProps: MotionSlotRenderProps & MotionParams;\n },\n): SlotComponentType<MotionSlotRenderProps & MotionParams> {\n // eslint-disable-next-line @typescript-eslint/no-deprecated\n const { as, children, ...rest } = motion ?? {};\n\n if (process.env.NODE_ENV !== 'production') {\n if (typeof as !== 'undefined') {\n throw new Error(`@fluentui/react-motion: \"as\" property is not supported on motion slots.`);\n }\n }\n\n if (motion === null) {\n // Heads up!\n // Render function is used there to avoid rendering a motion component and render children directly\n const renderFn: SlotRenderFunction<MotionSlotRenderProps & MotionParams & { children: JSXElement }> = (\n _,\n props,\n ) => <>{props.children}</>;\n\n /**\n * Casting is required here as SlotComponentType is a function, not an object.\n * Although SlotComponentType has a function signature, it is still just an object.\n * This is required to make a slot callable (JSX compatible), this is the exact same approach\n * that is used on `@types/react` components\n */\n return {\n [SLOT_RENDER_FUNCTION_SYMBOL]: renderFn,\n [SLOT_ELEMENT_TYPE_SYMBOL]: options.elementType,\n } as SlotComponentType<MotionSlotRenderProps & MotionParams>;\n }\n\n /**\n * Casting is required here as SlotComponentType is a function, not an object.\n * Although SlotComponentType has a function signature, it is still just an object.\n * This is required to make a slot callable (JSX compatible), this is the exact same approach\n * that is used on `@types/react` components\n */\n const propsWithMetadata = {\n ...options.defaultProps,\n ...rest,\n [SLOT_ELEMENT_TYPE_SYMBOL]: options.elementType,\n } as SlotComponentType<MotionSlotRenderProps & MotionParams>;\n\n if (typeof children === 'function') {\n propsWithMetadata[SLOT_RENDER_FUNCTION_SYMBOL] = children as SlotRenderFunction<\n MotionSlotRenderProps & MotionParams\n >;\n }\n\n return propsWithMetadata;\n}\n"],"names":["motionSlot","motion","options","as","children","rest","process","env","NODE_ENV","Error","renderFn","_","props","SLOT_RENDER_FUNCTION_SYMBOL","SLOT_ELEMENT_TYPE_SYMBOL","elementType","propsWithMetadata","defaultProps"],"mappings":";;;;+BAoCgBA;;;eAAAA;;;;iEApCO;gCAC+C;AAmC/D,SAASA,WACdC,MAAwD,EACxDC,OAGC;IAED,4DAA4D;IAC5D,MAAM,EAAEC,EAAE,EAAEC,QAAQ,EAAE,GAAGC,MAAM,GAAGJ,mBAAAA,oBAAAA,SAAU,CAAC;IAE7C,IAAIK,QAAQC,GAAG,CAACC,QAAQ,KAAK,cAAc;QACzC,IAAI,OAAOL,OAAO,aAAa;YAC7B,MAAM,IAAIM,MAAM,CAAC,uEAAuE,CAAC;QAC3F;IACF;IAEA,IAAIR,WAAW,MAAM;QACnB,YAAY;QACZ,mGAAmG;QACnG,MAAMS,WAAgG,CACpGC,GACAC,sBACG,4CAAGA,MAAMR,QAAQ;QAEtB;;;;;KAKC,GACD,OAAO;YACL,CAACS,2CAA2B,CAAC,EAAEH;YAC/B,CAACI,wCAAwB,CAAC,EAAEZ,QAAQa,WAAW;QACjD;IACF;IAEA;;;;;GAKC,GACD,MAAMC,oBAAoB;QACxB,GAAGd,QAAQe,YAAY;QACvB,GAAGZ,IAAI;QACP,CAACS,wCAAwB,CAAC,EAAEZ,QAAQa,WAAW;IACjD;IAEA,IAAI,OAAOX,aAAa,YAAY;QAClCY,iBAAiB,CAACH,2CAA2B,CAAC,GAAGT;IAGnD;IAEA,OAAOY;AACT"}
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/slots/presenceMotionSlot.tsx"],"sourcesContent":["import * as React from 'react';\nimport { SLOT_ELEMENT_TYPE_SYMBOL, SLOT_RENDER_FUNCTION_SYMBOL } from '@fluentui/react-utilities';\nimport type {\n JSXElement,\n JSXIntrinsicElementKeys,\n SlotComponentType,\n SlotRenderFunction,\n} from '@fluentui/react-utilities';\n\nimport type { PresenceComponentProps } from '../factories/createPresenceComponent';\nimport type { MotionParam } from '../types';\n\n/**\n * @internal\n */\ntype PresenceMotionSlotRenderProps = Pick<\n PresenceComponentProps,\n 'appear' | 'onMotionFinish' | 'onMotionStart' | 'unmountOnExit' | 'visible'\n>;\n\nexport type PresenceMotionSlotProps<MotionParams extends Record<string, MotionParam> = {}> = Pick<\n PresenceComponentProps,\n 'imperativeRef' | 'onMotionFinish' | 'onMotionStart'\n> & {\n // FIXME: 'as' property is required by design on the slot AP but it does not support components, only intrinsic\n // elements motion slots do not support intrinsic elements, only custom components.\n /**\n * @deprecated Do not use. Presence Motion Slots do not support intrinsic elements.\n *\n * If you want to override the animation, use the children render function instead.\n */\n as?: JSXIntrinsicElementKeys;\n\n // TODO: remove once React v18 slot API is modified ComponentProps is not properly adding render function as a\n // possible value for children\n children?: SlotRenderFunction<PresenceMotionSlotRenderProps & MotionParams & { children: JSXElement }>;\n};\n\nexport function presenceMotionSlot<MotionParams extends Record<string, MotionParam> = {}>(\n motion: PresenceMotionSlotProps<MotionParams> | null | undefined,\n options: {\n elementType: React.FC<PresenceComponentProps & MotionParams>;\n defaultProps: PresenceMotionSlotRenderProps & MotionParams;\n },\n): SlotComponentType<PresenceMotionSlotRenderProps & MotionParams> {\n // eslint-disable-next-line @typescript-eslint/no-deprecated\n const { as, children, ...rest } = motion ?? {};\n\n if (process.env.NODE_ENV !== 'production') {\n if (typeof as !== 'undefined') {\n throw new Error(`@fluentui/react-motion: \"as\" property is not supported on motion slots.`);\n }\n }\n\n if (motion === null) {\n // Heads up!\n // Render function is used there to avoid rendering a motion component and handle unmounting logic\n const isUnmounted = !options.defaultProps.visible && options.defaultProps.unmountOnExit;\n const renderFn: SlotRenderFunction<PresenceMotionSlotRenderProps & MotionParams & { children: JSXElement }> = (\n _,\n props,\n ) => (isUnmounted ? null : <>{props.children}</>);\n\n /**\n * Casting is required here as SlotComponentType is a function, not an object.\n * Although SlotComponentType has a function signature, it is still just an object.\n * This is required to make a slot callable (JSX compatible), this is the exact same approach\n * that is used on `@types/react` components\n */\n return {\n [SLOT_RENDER_FUNCTION_SYMBOL]: renderFn,\n [SLOT_ELEMENT_TYPE_SYMBOL]: options.elementType,\n } as SlotComponentType<PresenceMotionSlotRenderProps & MotionParams>;\n }\n\n /**\n * Casting is required here as SlotComponentType is a function, not an object.\n * Although SlotComponentType has a function signature, it is still just an object.\n * This is required to make a slot callable (JSX compatible), this is the exact same approach\n * that is used on `@types/react` components\n */\n const propsWithMetadata = {\n ...options.defaultProps,\n ...rest,\n [SLOT_ELEMENT_TYPE_SYMBOL]: options.elementType,\n } as SlotComponentType<PresenceMotionSlotRenderProps & MotionParams>;\n\n if (typeof children === 'function') {\n propsWithMetadata[SLOT_RENDER_FUNCTION_SYMBOL] = children as SlotRenderFunction<\n PresenceMotionSlotRenderProps & MotionParams\n >;\n }\n\n return propsWithMetadata;\n}\n"],"names":["presenceMotionSlot","motion","options","as","children","rest","process","env","NODE_ENV","Error","isUnmounted","defaultProps","visible","unmountOnExit","renderFn","_","props","SLOT_RENDER_FUNCTION_SYMBOL","SLOT_ELEMENT_TYPE_SYMBOL","elementType","propsWithMetadata"],"mappings":";;;;+BAsCgBA;;;eAAAA;;;;iEAtCO;gCAC+C;AAqC/D,SAASA,mBACdC,MAAgE,EAChEC,OAGC;IAED,4DAA4D;IAC5D,MAAM,EAAEC,EAAE,EAAEC,QAAQ,EAAE,GAAGC,MAAM,GAAGJ,mBAAAA,oBAAAA,SAAU,CAAC;IAE7C,IAAIK,QAAQC,GAAG,CAACC,QAAQ,KAAK,cAAc;QACzC,IAAI,OAAOL,OAAO,aAAa;YAC7B,MAAM,IAAIM,MAAM,CAAC,uEAAuE,CAAC;QAC3F;IACF;IAEA,IAAIR,WAAW,MAAM;QACnB,YAAY;QACZ,kGAAkG;QAClG,MAAMS,cAAc,CAACR,QAAQS,YAAY,CAACC,OAAO,IAAIV,QAAQS,YAAY,CAACE,aAAa;QACvF,MAAMC,WAAwG,CAC5GC,GACAC,QACIN,cAAc,qBAAO,4CAAGM,MAAMZ,QAAQ;QAE5C;;;;;KAKC,GACD,OAAO;YACL,CAACa,2CAA2B,CAAC,EAAEH;YAC/B,CAACI,wCAAwB,CAAC,EAAEhB,QAAQiB,WAAW;QACjD;IACF;IAEA;;;;;GAKC,GACD,MAAMC,oBAAoB;QACxB,GAAGlB,QAAQS,YAAY;QACvB,GAAGN,IAAI;QACP,CAACa,wCAAwB,CAAC,EAAEhB,QAAQiB,WAAW;IACjD;IAEA,IAAI,OAAOf,aAAa,YAAY;QAClCgB,iBAAiB,CAACH,2CAA2B,CAAC,GAAGb;IAGnD;IAEA,OAAOgB;AACT"}
1
+ {"version":3,"sources":["../src/slots/presenceMotionSlot.tsx"],"sourcesContent":["import * as React from 'react';\nimport { SLOT_ELEMENT_TYPE_SYMBOL, SLOT_RENDER_FUNCTION_SYMBOL } from '@fluentui/react-utilities';\nimport type {\n JSXElement,\n JSXIntrinsicElementKeys,\n SlotComponentType,\n SlotRenderFunction,\n} from '@fluentui/react-utilities';\n\nimport type { PresenceComponentProps } from '../factories/createPresenceComponent';\nimport type { MotionParam } from '../types';\n\n/**\n * @internal\n */\ntype PresenceMotionSlotRenderProps = Pick<\n PresenceComponentProps,\n 'appear' | 'onMotionFinish' | 'onMotionStart' | 'unmountOnExit' | 'visible'\n>;\n\nexport type PresenceMotionSlotProps<MotionParams extends Record<string, MotionParam> = {}> = Pick<\n PresenceComponentProps,\n 'imperativeRef' | 'onMotionFinish' | 'onMotionStart'\n> &\n Partial<MotionParams> & {\n // FIXME: 'as' property is required by design on the slot AP but it does not support components, only intrinsic\n // elements motion slots do not support intrinsic elements, only custom components.\n /**\n * @deprecated Do not use. Presence Motion Slots do not support intrinsic elements.\n *\n * If you want to override the animation, use the children render function instead.\n */\n as?: JSXIntrinsicElementKeys;\n\n // TODO: remove once React v18 slot API is modified ComponentProps is not properly adding render function as a\n // possible value for children\n children?: SlotRenderFunction<PresenceMotionSlotRenderProps & MotionParams & { children: JSXElement }>;\n };\n\nexport function presenceMotionSlot<MotionParams extends Record<string, MotionParam> = {}>(\n motion: PresenceMotionSlotProps<MotionParams> | null | undefined,\n options: {\n elementType: React.FC<PresenceComponentProps & MotionParams>;\n defaultProps: PresenceMotionSlotRenderProps & MotionParams;\n },\n): SlotComponentType<PresenceMotionSlotRenderProps & MotionParams> {\n // eslint-disable-next-line @typescript-eslint/no-deprecated\n const { as, children, ...rest } = motion ?? {};\n\n if (process.env.NODE_ENV !== 'production') {\n if (typeof as !== 'undefined') {\n throw new Error(`@fluentui/react-motion: \"as\" property is not supported on motion slots.`);\n }\n }\n\n if (motion === null) {\n // Heads up!\n // Render function is used there to avoid rendering a motion component and handle unmounting logic\n const isUnmounted = !options.defaultProps.visible && options.defaultProps.unmountOnExit;\n const renderFn: SlotRenderFunction<PresenceMotionSlotRenderProps & MotionParams & { children: JSXElement }> = (\n _,\n props,\n ) => (isUnmounted ? null : <>{props.children}</>);\n\n /**\n * Casting is required here as SlotComponentType is a function, not an object.\n * Although SlotComponentType has a function signature, it is still just an object.\n * This is required to make a slot callable (JSX compatible), this is the exact same approach\n * that is used on `@types/react` components\n */\n return {\n [SLOT_RENDER_FUNCTION_SYMBOL]: renderFn,\n [SLOT_ELEMENT_TYPE_SYMBOL]: options.elementType,\n } as SlotComponentType<PresenceMotionSlotRenderProps & MotionParams>;\n }\n\n /**\n * Casting is required here as SlotComponentType is a function, not an object.\n * Although SlotComponentType has a function signature, it is still just an object.\n * This is required to make a slot callable (JSX compatible), this is the exact same approach\n * that is used on `@types/react` components\n */\n const propsWithMetadata = {\n ...options.defaultProps,\n ...rest,\n [SLOT_ELEMENT_TYPE_SYMBOL]: options.elementType,\n } as SlotComponentType<PresenceMotionSlotRenderProps & MotionParams>;\n\n if (typeof children === 'function') {\n propsWithMetadata[SLOT_RENDER_FUNCTION_SYMBOL] = children as SlotRenderFunction<\n PresenceMotionSlotRenderProps & MotionParams\n >;\n }\n\n return propsWithMetadata;\n}\n"],"names":["presenceMotionSlot","motion","options","as","children","rest","process","env","NODE_ENV","Error","isUnmounted","defaultProps","visible","unmountOnExit","renderFn","_","props","SLOT_RENDER_FUNCTION_SYMBOL","SLOT_ELEMENT_TYPE_SYMBOL","elementType","propsWithMetadata"],"mappings":";;;;+BAuCgBA;;;eAAAA;;;;iEAvCO;gCAC+C;AAsC/D,SAASA,mBACdC,MAAgE,EAChEC,OAGC;IAED,4DAA4D;IAC5D,MAAM,EAAEC,EAAE,EAAEC,QAAQ,EAAE,GAAGC,MAAM,GAAGJ,mBAAAA,oBAAAA,SAAU,CAAC;IAE7C,IAAIK,QAAQC,GAAG,CAACC,QAAQ,KAAK,cAAc;QACzC,IAAI,OAAOL,OAAO,aAAa;YAC7B,MAAM,IAAIM,MAAM,CAAC,uEAAuE,CAAC;QAC3F;IACF;IAEA,IAAIR,WAAW,MAAM;QACnB,YAAY;QACZ,kGAAkG;QAClG,MAAMS,cAAc,CAACR,QAAQS,YAAY,CAACC,OAAO,IAAIV,QAAQS,YAAY,CAACE,aAAa;QACvF,MAAMC,WAAwG,CAC5GC,GACAC,QACIN,cAAc,qBAAO,4CAAGM,MAAMZ,QAAQ;QAE5C;;;;;KAKC,GACD,OAAO;YACL,CAACa,2CAA2B,CAAC,EAAEH;YAC/B,CAACI,wCAAwB,CAAC,EAAEhB,QAAQiB,WAAW;QACjD;IACF;IAEA;;;;;GAKC,GACD,MAAMC,oBAAoB;QACxB,GAAGlB,QAAQS,YAAY;QACvB,GAAGN,IAAI;QACP,CAACa,wCAAwB,CAAC,EAAEhB,QAAQiB,WAAW;IACjD;IAEA,IAAI,OAAOf,aAAa,YAAY;QAClCgB,iBAAiB,CAACH,2CAA2B,CAAC,GAAGb;IAGnD;IAEA,OAAOgB;AACT"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@fluentui/react-motion",
3
- "version": "9.14.0",
3
+ "version": "9.16.0",
4
4
  "description": "A package with utilities & motion definitions using Web Animations API",
5
5
  "main": "lib-commonjs/index.js",
6
6
  "module": "lib/index.js",
@@ -19,7 +19,7 @@
19
19
  "license": "MIT",
20
20
  "dependencies": {
21
21
  "@fluentui/react-shared-contexts": "^9.26.2",
22
- "@fluentui/react-utilities": "^9.26.2",
22
+ "@fluentui/react-utilities": "^9.26.4",
23
23
  "@swc/helpers": "^0.5.1"
24
24
  },
25
25
  "peerDependencies": {