@fluentui/react-motion-components-preview 0.12.0 → 0.14.0

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Files changed (43) hide show
  1. package/CHANGELOG.md +20 -2
  2. package/dist/index.d.ts +230 -0
  3. package/lib/choreography/Stagger/Stagger.js +189 -0
  4. package/lib/choreography/Stagger/Stagger.js.map +1 -0
  5. package/lib/choreography/Stagger/index.js +1 -0
  6. package/lib/choreography/Stagger/index.js.map +1 -0
  7. package/lib/choreography/Stagger/stagger-types.js +1 -0
  8. package/lib/choreography/Stagger/stagger-types.js.map +1 -0
  9. package/lib/choreography/Stagger/useStaggerItemsVisibility.js +176 -0
  10. package/lib/choreography/Stagger/useStaggerItemsVisibility.js.map +1 -0
  11. package/lib/choreography/Stagger/utils/constants.js +5 -0
  12. package/lib/choreography/Stagger/utils/constants.js.map +1 -0
  13. package/lib/choreography/Stagger/utils/getStaggerChildMapping.js +29 -0
  14. package/lib/choreography/Stagger/utils/getStaggerChildMapping.js.map +1 -0
  15. package/lib/choreography/Stagger/utils/index.js +4 -0
  16. package/lib/choreography/Stagger/utils/index.js.map +1 -0
  17. package/lib/choreography/Stagger/utils/motionComponentDetection.js +83 -0
  18. package/lib/choreography/Stagger/utils/motionComponentDetection.js.map +1 -0
  19. package/lib/choreography/Stagger/utils/stagger-calculations.js +71 -0
  20. package/lib/choreography/Stagger/utils/stagger-calculations.js.map +1 -0
  21. package/lib/index.js +7 -0
  22. package/lib/index.js.map +1 -1
  23. package/lib-commonjs/choreography/Stagger/Stagger.js +137 -0
  24. package/lib-commonjs/choreography/Stagger/Stagger.js.map +1 -0
  25. package/lib-commonjs/choreography/Stagger/index.js +11 -0
  26. package/lib-commonjs/choreography/Stagger/index.js.map +1 -0
  27. package/lib-commonjs/choreography/Stagger/stagger-types.js +6 -0
  28. package/lib-commonjs/choreography/Stagger/stagger-types.js.map +1 -0
  29. package/lib-commonjs/choreography/Stagger/useStaggerItemsVisibility.js +161 -0
  30. package/lib-commonjs/choreography/Stagger/useStaggerItemsVisibility.js.map +1 -0
  31. package/lib-commonjs/choreography/Stagger/utils/constants.js +23 -0
  32. package/lib-commonjs/choreography/Stagger/utils/constants.js.map +1 -0
  33. package/lib-commonjs/choreography/Stagger/utils/getStaggerChildMapping.js +27 -0
  34. package/lib-commonjs/choreography/Stagger/utils/getStaggerChildMapping.js.map +1 -0
  35. package/lib-commonjs/choreography/Stagger/utils/index.js +37 -0
  36. package/lib-commonjs/choreography/Stagger/utils/index.js.map +1 -0
  37. package/lib-commonjs/choreography/Stagger/utils/motionComponentDetection.js +48 -0
  38. package/lib-commonjs/choreography/Stagger/utils/motionComponentDetection.js.map +1 -0
  39. package/lib-commonjs/choreography/Stagger/utils/stagger-calculations.js +76 -0
  40. package/lib-commonjs/choreography/Stagger/utils/stagger-calculations.js.map +1 -0
  41. package/lib-commonjs/index.js +25 -0
  42. package/lib-commonjs/index.js.map +1 -1
  43. package/package.json +2 -1
@@ -0,0 +1,176 @@
1
+ 'use client';
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+ import * as React from 'react';
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+ import { useAnimationFrame, useEventCallback } from '@fluentui/react-utilities';
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+ import { staggerItemsVisibilityAtTime, DEFAULT_ITEM_DURATION } from './utils';
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+ /**
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+ * Hook that tracks the visibility of a staggered sequence of items as time progresses.
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+ *
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+ * Behavior summary for all hide modes:
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+ * - On the first render, items are placed in their final state (enter => visible, exit => hidden)
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+ * and no animation runs.
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+ * - On subsequent renders when direction changes, items animate from the opposite state
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+ * to the final state over the stagger timeline.
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+ * - Changes to the `reversed` prop do not trigger re-animation; they only affect the order
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+ * during the next direction change animation.
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+ *
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+ * This hook uses child key mapping instead of item count to track individual items.
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+ * This allows it to correctly handle:
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+ * - Items being added and removed simultaneously (when count stays the same)
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+ * - Items being reordered
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+ * - Individual item identity across renders
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+ *
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+ * @param childMapping - Mapping of child keys to elements and indices
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+ * @param itemDelay - Milliseconds between the start of each item's animation
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+ * @param itemDuration - Milliseconds each item's animation lasts
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+ * @param direction - 'enter' (show items) or 'exit' (hide items)
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+ * @param reversed - Whether to reverse the stagger order (last item first)
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+ * @param onMotionFinish - Callback fired when the full stagger sequence completes
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+ * @param hideMode - How children's visibility is managed: 'visibleProp', 'visibilityStyle', or 'unmount'
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+ *
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+ * @returns An object with `itemsVisibility: Record<string, boolean>` indicating which items are currently visible by key
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+ */ export function useStaggerItemsVisibility({ childMapping, itemDelay, itemDuration = DEFAULT_ITEM_DURATION, direction, reversed = false, onMotionFinish, hideMode = 'visibleProp' }) {
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+ const [requestAnimationFrame, cancelAnimationFrame] = useAnimationFrame();
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+ // Stabilize the callback reference to avoid re-triggering effects on every render
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+ const handleMotionFinish = useEventCallback(onMotionFinish !== null && onMotionFinish !== void 0 ? onMotionFinish : ()=>{
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+ return;
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+ });
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+ // Track animation state independently of child changes
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+ const [animationKey, setAnimationKey] = React.useState(0);
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+ const prevDirection = React.useRef(direction);
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+ // Only trigger new animation when direction actually changes, not when children change
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+ React.useEffect(()=>{
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+ if (prevDirection.current !== direction) {
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+ setAnimationKey((prev)=>prev + 1);
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+ prevDirection.current = direction;
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+ }
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+ }, [
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+ direction
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+ ]);
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+ // State: visibility mapping for all items by key
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+ const [itemsVisibility, setItemsVisibility] = React.useState(()=>{
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+ const initial = {};
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+ // All hide modes start in final state: visible for 'enter', hidden for 'exit'
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+ const initialState = direction === 'enter';
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+ Object.keys(childMapping).forEach((key)=>{
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+ initial[key] = initialState;
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+ });
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+ return initial;
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+ });
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+ // Update visibility mapping when childMapping changes
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+ React.useEffect(()=>{
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+ setItemsVisibility((prev)=>{
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+ const next = {};
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+ const targetState = direction === 'enter';
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+ // Add or update items from new mapping
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+ Object.keys(childMapping).forEach((key)=>{
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+ if (key in prev) {
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+ // Existing item - preserve its visibility state
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+ next[key] = prev[key];
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+ } else {
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+ // New item - set to target state
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+ next[key] = targetState;
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+ }
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+ });
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+ // Note: Items that were in prev but not in childMapping are automatically removed
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+ // because we only iterate over keys in childMapping
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+ return next;
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+ });
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+ }, [
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+ childMapping,
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+ direction
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+ ]);
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+ // Refs: animation timing and control
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+ const startTimeRef = React.useRef(null);
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+ const frameRef = React.useRef(null);
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+ const finishedRef = React.useRef(false);
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+ const isFirstRender = React.useRef(true);
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+ // Use ref to avoid re-running the animation when child mapping changes
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+ const childMappingRef = React.useRef(childMapping);
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+ // Update childMapping ref whenever it changes
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+ React.useEffect(()=>{
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+ childMappingRef.current = childMapping;
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+ }, [
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+ childMapping
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+ ]);
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+ // Use ref for reversed to avoid re-running animation when it changes
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+ const reversedRef = React.useRef(reversed);
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+ // Update reversed ref whenever it changes
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+ React.useEffect(()=>{
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+ reversedRef.current = reversed;
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+ }, [
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+ reversed
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+ ]);
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+ // ====== ANIMATION EFFECT ======
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+ React.useEffect(()=>{
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+ let cancelled = false;
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+ startTimeRef.current = null;
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+ finishedRef.current = false;
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+ // All hide modes skip animation on first render - items are already in their final state
109
+ if (isFirstRender.current) {
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+ isFirstRender.current = false;
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+ // Items are already in their final state from useState, no animation needed
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+ handleMotionFinish();
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+ return; // No cleanup needed for first render
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+ }
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+ // For animations after first render, start from the opposite of the final state
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+ // - Enter animation: start hidden (false), animate to visible (true)
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+ // - Exit animation: start visible (true), animate to hidden (false)
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+ const startState = direction === 'exit';
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+ // Use childMappingRef.current to avoid adding childMapping to dependencies
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+ const initialVisibility = {};
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+ Object.keys(childMappingRef.current).forEach((key)=>{
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+ initialVisibility[key] = startState;
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+ });
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+ setItemsVisibility(initialVisibility);
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+ // Animation loop: update visibility on each frame until complete
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+ const tick = (now)=>{
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+ if (cancelled) {
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+ return;
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+ }
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+ if (startTimeRef.current === null) {
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+ startTimeRef.current = now;
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+ }
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+ const elapsed = now - startTimeRef.current;
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+ const childKeys = Object.keys(childMappingRef.current);
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+ const itemCount = childKeys.length;
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+ const result = staggerItemsVisibilityAtTime({
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+ itemCount,
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+ elapsed,
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+ itemDelay,
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+ itemDuration,
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+ direction,
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+ reversed: reversedRef.current
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+ });
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+ // Convert boolean array to keyed object
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+ const nextVisibility = {};
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+ childKeys.forEach((key, idx)=>{
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+ nextVisibility[key] = result.itemsVisibility[idx];
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+ });
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+ setItemsVisibility(nextVisibility);
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+ if (elapsed < result.totalDuration) {
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+ frameRef.current = requestAnimationFrame(tick);
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+ } else if (!finishedRef.current) {
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+ finishedRef.current = true;
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+ handleMotionFinish();
155
+ }
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+ };
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+ frameRef.current = requestAnimationFrame(tick);
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+ return ()=>{
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+ cancelled = true;
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+ if (frameRef.current) {
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+ cancelAnimationFrame();
162
+ }
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+ };
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+ }, [
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+ animationKey,
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+ itemDelay,
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+ itemDuration,
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+ direction,
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+ requestAnimationFrame,
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+ cancelAnimationFrame,
171
+ handleMotionFinish
172
+ ]);
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+ return {
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+ itemsVisibility
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+ };
176
+ }
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/choreography/Stagger/useStaggerItemsVisibility.tsx"],"sourcesContent":["'use client';\n\nimport * as React from 'react';\nimport { useAnimationFrame, useEventCallback } from '@fluentui/react-utilities';\nimport type { StaggerProps } from './stagger-types';\nimport {\n staggerItemsVisibilityAtTime,\n type StaggerItemsVisibilityAtTimeParams,\n DEFAULT_ITEM_DURATION,\n type StaggerChildMapping,\n} from './utils';\n\nexport interface UseStaggerItemsVisibilityParams\n extends Pick<StaggerProps, 'onMotionFinish'>,\n Omit<StaggerItemsVisibilityAtTimeParams, 'elapsed' | 'itemCount'> {\n hideMode: StaggerProps['hideMode'];\n childMapping: StaggerChildMapping;\n}\n\n/**\n * Hook that tracks the visibility of a staggered sequence of items as time progresses.\n *\n * Behavior summary for all hide modes:\n * - On the first render, items are placed in their final state (enter => visible, exit => hidden)\n * and no animation runs.\n * - On subsequent renders when direction changes, items animate from the opposite state\n * to the final state over the stagger timeline.\n * - Changes to the `reversed` prop do not trigger re-animation; they only affect the order\n * during the next direction change animation.\n *\n * This hook uses child key mapping instead of item count to track individual items.\n * This allows it to correctly handle:\n * - Items being added and removed simultaneously (when count stays the same)\n * - Items being reordered\n * - Individual item identity across renders\n *\n * @param childMapping - Mapping of child keys to elements and indices\n * @param itemDelay - Milliseconds between the start of each item's animation\n * @param itemDuration - Milliseconds each item's animation lasts\n * @param direction - 'enter' (show items) or 'exit' (hide items)\n * @param reversed - Whether to reverse the stagger order (last item first)\n * @param onMotionFinish - Callback fired when the full stagger sequence completes\n * @param hideMode - How children's visibility is managed: 'visibleProp', 'visibilityStyle', or 'unmount'\n *\n * @returns An object with `itemsVisibility: Record<string, boolean>` indicating which items are currently visible by key\n */\nexport function useStaggerItemsVisibility({\n childMapping,\n itemDelay,\n itemDuration = DEFAULT_ITEM_DURATION,\n direction,\n reversed = false,\n onMotionFinish,\n hideMode = 'visibleProp',\n}: UseStaggerItemsVisibilityParams): { itemsVisibility: Record<string, boolean> } {\n const [requestAnimationFrame, cancelAnimationFrame] = useAnimationFrame();\n\n // Stabilize the callback reference to avoid re-triggering effects on every render\n const handleMotionFinish = useEventCallback(\n onMotionFinish ??\n (() => {\n return;\n }),\n );\n\n // Track animation state independently of child changes\n const [animationKey, setAnimationKey] = React.useState(0);\n const prevDirection = React.useRef(direction);\n\n // Only trigger new animation when direction actually changes, not when children change\n React.useEffect(() => {\n if (prevDirection.current !== direction) {\n setAnimationKey(prev => prev + 1);\n prevDirection.current = direction;\n }\n }, [direction]);\n\n // State: visibility mapping for all items by key\n const [itemsVisibility, setItemsVisibility] = React.useState<Record<string, boolean>>(() => {\n const initial: Record<string, boolean> = {};\n // All hide modes start in final state: visible for 'enter', hidden for 'exit'\n const initialState = direction === 'enter';\n Object.keys(childMapping).forEach(key => {\n initial[key] = initialState;\n });\n return initial;\n });\n\n // Update visibility mapping when childMapping changes\n React.useEffect(() => {\n setItemsVisibility(prev => {\n const next: Record<string, boolean> = {};\n const targetState = direction === 'enter';\n\n // Add or update items from new mapping\n Object.keys(childMapping).forEach(key => {\n if (key in prev) {\n // Existing item - preserve its visibility state\n next[key] = prev[key];\n } else {\n // New item - set to target state\n next[key] = targetState;\n }\n });\n\n // Note: Items that were in prev but not in childMapping are automatically removed\n // because we only iterate over keys in childMapping\n\n return next;\n });\n }, [childMapping, direction]);\n\n // Refs: animation timing and control\n const startTimeRef = React.useRef<number | null>(null);\n const frameRef = React.useRef<number | null>(null);\n const finishedRef = React.useRef(false);\n const isFirstRender = React.useRef(true);\n\n // Use ref to avoid re-running the animation when child mapping changes\n const childMappingRef = React.useRef(childMapping);\n\n // Update childMapping ref whenever it changes\n React.useEffect(() => {\n childMappingRef.current = childMapping;\n }, [childMapping]);\n\n // Use ref for reversed to avoid re-running animation when it changes\n const reversedRef = React.useRef(reversed);\n\n // Update reversed ref whenever it changes\n React.useEffect(() => {\n reversedRef.current = reversed;\n }, [reversed]);\n\n // ====== ANIMATION EFFECT ======\n\n React.useEffect(() => {\n let cancelled = false;\n startTimeRef.current = null;\n finishedRef.current = false;\n\n // All hide modes skip animation on first render - items are already in their final state\n if (isFirstRender.current) {\n isFirstRender.current = false;\n // Items are already in their final state from useState, no animation needed\n handleMotionFinish();\n return; // No cleanup needed for first render\n }\n\n // For animations after first render, start from the opposite of the final state\n // - Enter animation: start hidden (false), animate to visible (true)\n // - Exit animation: start visible (true), animate to hidden (false)\n const startState = direction === 'exit';\n // Use childMappingRef.current to avoid adding childMapping to dependencies\n const initialVisibility: Record<string, boolean> = {};\n Object.keys(childMappingRef.current).forEach(key => {\n initialVisibility[key] = startState;\n });\n setItemsVisibility(initialVisibility);\n\n // Animation loop: update visibility on each frame until complete\n const tick = (now: number) => {\n if (cancelled) {\n return;\n }\n if (startTimeRef.current === null) {\n startTimeRef.current = now;\n }\n const elapsed = now - (startTimeRef.current as number);\n\n const childKeys = Object.keys(childMappingRef.current);\n const itemCount = childKeys.length;\n\n const result = staggerItemsVisibilityAtTime({\n itemCount,\n elapsed,\n itemDelay,\n itemDuration,\n direction,\n reversed: reversedRef.current,\n });\n\n // Convert boolean array to keyed object\n const nextVisibility: Record<string, boolean> = {};\n childKeys.forEach((key, idx) => {\n nextVisibility[key] = result.itemsVisibility[idx];\n });\n\n setItemsVisibility(nextVisibility);\n\n if (elapsed < result.totalDuration) {\n frameRef.current = requestAnimationFrame(tick);\n } else if (!finishedRef.current) {\n finishedRef.current = true;\n handleMotionFinish();\n }\n };\n\n frameRef.current = requestAnimationFrame(tick);\n return () => {\n cancelled = true;\n if (frameRef.current) {\n cancelAnimationFrame();\n }\n };\n }, [\n animationKey,\n itemDelay,\n itemDuration,\n direction,\n requestAnimationFrame,\n cancelAnimationFrame,\n handleMotionFinish,\n ]);\n\n return { itemsVisibility };\n}\n"],"names":["React","useAnimationFrame","useEventCallback","staggerItemsVisibilityAtTime","DEFAULT_ITEM_DURATION","useStaggerItemsVisibility","childMapping","itemDelay","itemDuration","direction","reversed","onMotionFinish","hideMode","requestAnimationFrame","cancelAnimationFrame","handleMotionFinish","animationKey","setAnimationKey","useState","prevDirection","useRef","useEffect","current","prev","itemsVisibility","setItemsVisibility","initial","initialState","Object","keys","forEach","key","next","targetState","startTimeRef","frameRef","finishedRef","isFirstRender","childMappingRef","reversedRef","cancelled","startState","initialVisibility","tick","now","elapsed","childKeys","itemCount","length","result","nextVisibility","idx","totalDuration"],"mappings":"AAAA;AAEA,YAAYA,WAAW,QAAQ;AAC/B,SAASC,iBAAiB,EAAEC,gBAAgB,QAAQ,4BAA4B;AAEhF,SACEC,4BAA4B,EAE5BC,qBAAqB,QAEhB,UAAU;AASjB;;;;;;;;;;;;;;;;;;;;;;;;;;CA0BC,GACD,OAAO,SAASC,0BAA0B,EACxCC,YAAY,EACZC,SAAS,EACTC,eAAeJ,qBAAqB,EACpCK,SAAS,EACTC,WAAW,KAAK,EAChBC,cAAc,EACdC,WAAW,aAAa,EACQ;IAChC,MAAM,CAACC,uBAAuBC,qBAAqB,GAAGb;IAEtD,kFAAkF;IAClF,MAAMc,qBAAqBb,iBACzBS,2BAAAA,4BAAAA,iBACG;QACC;IACF;IAGJ,uDAAuD;IACvD,MAAM,CAACK,cAAcC,gBAAgB,GAAGjB,MAAMkB,QAAQ,CAAC;IACvD,MAAMC,gBAAgBnB,MAAMoB,MAAM,CAACX;IAEnC,uFAAuF;IACvFT,MAAMqB,SAAS,CAAC;QACd,IAAIF,cAAcG,OAAO,KAAKb,WAAW;YACvCQ,gBAAgBM,CAAAA,OAAQA,OAAO;YAC/BJ,cAAcG,OAAO,GAAGb;QAC1B;IACF,GAAG;QAACA;KAAU;IAEd,iDAAiD;IACjD,MAAM,CAACe,iBAAiBC,mBAAmB,GAAGzB,MAAMkB,QAAQ,CAA0B;QACpF,MAAMQ,UAAmC,CAAC;QAC1C,8EAA8E;QAC9E,MAAMC,eAAelB,cAAc;QACnCmB,OAAOC,IAAI,CAACvB,cAAcwB,OAAO,CAACC,CAAAA;YAChCL,OAAO,CAACK,IAAI,GAAGJ;QACjB;QACA,OAAOD;IACT;IAEA,sDAAsD;IACtD1B,MAAMqB,SAAS,CAAC;QACdI,mBAAmBF,CAAAA;YACjB,MAAMS,OAAgC,CAAC;YACvC,MAAMC,cAAcxB,cAAc;YAElC,uCAAuC;YACvCmB,OAAOC,IAAI,CAACvB,cAAcwB,OAAO,CAACC,CAAAA;gBAChC,IAAIA,OAAOR,MAAM;oBACf,gDAAgD;oBAChDS,IAAI,CAACD,IAAI,GAAGR,IAAI,CAACQ,IAAI;gBACvB,OAAO;oBACL,iCAAiC;oBACjCC,IAAI,CAACD,IAAI,GAAGE;gBACd;YACF;YAEA,kFAAkF;YAClF,oDAAoD;YAEpD,OAAOD;QACT;IACF,GAAG;QAAC1B;QAAcG;KAAU;IAE5B,qCAAqC;IACrC,MAAMyB,eAAelC,MAAMoB,MAAM,CAAgB;IACjD,MAAMe,WAAWnC,MAAMoB,MAAM,CAAgB;IAC7C,MAAMgB,cAAcpC,MAAMoB,MAAM,CAAC;IACjC,MAAMiB,gBAAgBrC,MAAMoB,MAAM,CAAC;IAEnC,uEAAuE;IACvE,MAAMkB,kBAAkBtC,MAAMoB,MAAM,CAACd;IAErC,8CAA8C;IAC9CN,MAAMqB,SAAS,CAAC;QACdiB,gBAAgBhB,OAAO,GAAGhB;IAC5B,GAAG;QAACA;KAAa;IAEjB,qEAAqE;IACrE,MAAMiC,cAAcvC,MAAMoB,MAAM,CAACV;IAEjC,0CAA0C;IAC1CV,MAAMqB,SAAS,CAAC;QACdkB,YAAYjB,OAAO,GAAGZ;IACxB,GAAG;QAACA;KAAS;IAEb,iCAAiC;IAEjCV,MAAMqB,SAAS,CAAC;QACd,IAAImB,YAAY;QAChBN,aAAaZ,OAAO,GAAG;QACvBc,YAAYd,OAAO,GAAG;QAEtB,yFAAyF;QACzF,IAAIe,cAAcf,OAAO,EAAE;YACzBe,cAAcf,OAAO,GAAG;YACxB,4EAA4E;YAC5EP;YACA,QAAQ,qCAAqC;QAC/C;QAEA,gFAAgF;QAChF,qEAAqE;QACrE,oEAAoE;QACpE,MAAM0B,aAAahC,cAAc;QACjC,2EAA2E;QAC3E,MAAMiC,oBAA6C,CAAC;QACpDd,OAAOC,IAAI,CAACS,gBAAgBhB,OAAO,EAAEQ,OAAO,CAACC,CAAAA;YAC3CW,iBAAiB,CAACX,IAAI,GAAGU;QAC3B;QACAhB,mBAAmBiB;QAEnB,iEAAiE;QACjE,MAAMC,OAAO,CAACC;YACZ,IAAIJ,WAAW;gBACb;YACF;YACA,IAAIN,aAAaZ,OAAO,KAAK,MAAM;gBACjCY,aAAaZ,OAAO,GAAGsB;YACzB;YACA,MAAMC,UAAUD,MAAOV,aAAaZ,OAAO;YAE3C,MAAMwB,YAAYlB,OAAOC,IAAI,CAACS,gBAAgBhB,OAAO;YACrD,MAAMyB,YAAYD,UAAUE,MAAM;YAElC,MAAMC,SAAS9C,6BAA6B;gBAC1C4C;gBACAF;gBACAtC;gBACAC;gBACAC;gBACAC,UAAU6B,YAAYjB,OAAO;YAC/B;YAEA,wCAAwC;YACxC,MAAM4B,iBAA0C,CAAC;YACjDJ,UAAUhB,OAAO,CAAC,CAACC,KAAKoB;gBACtBD,cAAc,CAACnB,IAAI,GAAGkB,OAAOzB,eAAe,CAAC2B,IAAI;YACnD;YAEA1B,mBAAmByB;YAEnB,IAAIL,UAAUI,OAAOG,aAAa,EAAE;gBAClCjB,SAASb,OAAO,GAAGT,sBAAsB8B;YAC3C,OAAO,IAAI,CAACP,YAAYd,OAAO,EAAE;gBAC/Bc,YAAYd,OAAO,GAAG;gBACtBP;YACF;QACF;QAEAoB,SAASb,OAAO,GAAGT,sBAAsB8B;QACzC,OAAO;YACLH,YAAY;YACZ,IAAIL,SAASb,OAAO,EAAE;gBACpBR;YACF;QACF;IACF,GAAG;QACDE;QACAT;QACAC;QACAC;QACAI;QACAC;QACAC;KACD;IAED,OAAO;QAAES;IAAgB;AAC3B"}
@@ -0,0 +1,5 @@
1
+ /**
2
+ * Default timing constants for stagger animations (milliseconds).
3
+ */ import { motionTokens } from '@fluentui/react-motion';
4
+ /** Default delay in milliseconds between each item's animation start */ export const DEFAULT_ITEM_DELAY = motionTokens.durationFaster;
5
+ /** Default duration in milliseconds for each item's animation */ export const DEFAULT_ITEM_DURATION = motionTokens.durationNormal;
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/choreography/Stagger/utils/constants.ts"],"sourcesContent":["/**\n * Default timing constants for stagger animations (milliseconds).\n */\n\nimport { motionTokens } from '@fluentui/react-motion';\n\n/** Default delay in milliseconds between each item's animation start */\nexport const DEFAULT_ITEM_DELAY = motionTokens.durationFaster;\n\n/** Default duration in milliseconds for each item's animation */\nexport const DEFAULT_ITEM_DURATION = motionTokens.durationNormal;\n"],"names":["motionTokens","DEFAULT_ITEM_DELAY","durationFaster","DEFAULT_ITEM_DURATION","durationNormal"],"mappings":"AAAA;;CAEC,GAED,SAASA,YAAY,QAAQ,yBAAyB;AAEtD,sEAAsE,GACtE,OAAO,MAAMC,qBAAqBD,aAAaE,cAAc,CAAC;AAE9D,+DAA+D,GAC/D,OAAO,MAAMC,wBAAwBH,aAAaI,cAAc,CAAC"}
@@ -0,0 +1,29 @@
1
+ import * as React from 'react';
2
+ /**
3
+ * Given `children`, return an object mapping key to child element and its index.
4
+ * This allows tracking individual items by identity (via React keys) rather than by position.
5
+ *
6
+ * Uses React.Children.toArray() which:
7
+ * - Automatically provides stable indices (0, 1, 2, ...)
8
+ * - Handles key normalization (e.g., 'a' → '.$a') consistently
9
+ * - Flattens fragments automatically
10
+ * - Generates keys for elements without explicit keys (e.g., '.0', '.1', '.2')
11
+ *
12
+ * @param children - React children to map
13
+ * @returns Object mapping child keys to { element, index }
14
+ */ // TODO: consider unifying with getChildMapping from react-motion package by making it generic
15
+ export function getStaggerChildMapping(children) {
16
+ const childMapping = {};
17
+ if (children) {
18
+ React.Children.toArray(children).forEach((child, index)=>{
19
+ if (React.isValidElement(child)) {
20
+ var _child_key;
21
+ childMapping[(_child_key = child.key) !== null && _child_key !== void 0 ? _child_key : ''] = {
22
+ element: child,
23
+ index
24
+ };
25
+ }
26
+ });
27
+ }
28
+ return childMapping;
29
+ }
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/choreography/Stagger/utils/getStaggerChildMapping.ts"],"sourcesContent":["import * as React from 'react';\n\nexport type StaggerChildMapping = Record<string, { element: React.ReactElement; index: number }>;\n\n/**\n * Given `children`, return an object mapping key to child element and its index.\n * This allows tracking individual items by identity (via React keys) rather than by position.\n *\n * Uses React.Children.toArray() which:\n * - Automatically provides stable indices (0, 1, 2, ...)\n * - Handles key normalization (e.g., 'a' → '.$a') consistently\n * - Flattens fragments automatically\n * - Generates keys for elements without explicit keys (e.g., '.0', '.1', '.2')\n *\n * @param children - React children to map\n * @returns Object mapping child keys to { element, index }\n */\n// TODO: consider unifying with getChildMapping from react-motion package by making it generic\nexport function getStaggerChildMapping(children: React.ReactNode | undefined): StaggerChildMapping {\n const childMapping: StaggerChildMapping = {};\n\n if (children) {\n React.Children.toArray(children).forEach((child, index) => {\n if (React.isValidElement(child)) {\n childMapping[child.key ?? ''] = {\n element: child,\n index,\n };\n }\n });\n }\n\n return childMapping;\n}\n"],"names":["React","getStaggerChildMapping","children","childMapping","Children","toArray","forEach","child","index","isValidElement","key","element"],"mappings":"AAAA,YAAYA,WAAW,QAAQ;AAI/B;;;;;;;;;;;;CAYC,GACD,8FAA8F;AAC9F,OAAO,SAASC,uBAAuBC,QAAqC;IAC1E,MAAMC,eAAoC,CAAC;IAE3C,IAAID,UAAU;QACZF,MAAMI,QAAQ,CAACC,OAAO,CAACH,UAAUI,OAAO,CAAC,CAACC,OAAOC;YAC/C,IAAIR,MAAMS,cAAc,CAACF,QAAQ;oBAClBA;gBAAbJ,YAAY,CAACI,CAAAA,aAAAA,MAAMG,GAAG,cAATH,wBAAAA,aAAa,GAAG,GAAG;oBAC9BI,SAASJ;oBACTC;gBACF;YACF;QACF;IACF;IAEA,OAAOL;AACT"}
@@ -0,0 +1,4 @@
1
+ export { DEFAULT_ITEM_DELAY, DEFAULT_ITEM_DURATION } from './constants';
2
+ export { getStaggerTotalDuration, staggerItemsVisibilityAtTime } from './stagger-calculations';
3
+ export { acceptsVisibleProp, acceptsDelayProps } from './motionComponentDetection';
4
+ export { getStaggerChildMapping } from './getStaggerChildMapping';
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/choreography/Stagger/utils/index.ts"],"sourcesContent":["export { DEFAULT_ITEM_DELAY, DEFAULT_ITEM_DURATION } from './constants';\nexport { getStaggerTotalDuration, staggerItemsVisibilityAtTime } from './stagger-calculations';\nexport type { StaggerItemsVisibilityAtTimeParams } from './stagger-calculations';\nexport { acceptsVisibleProp, acceptsDelayProps } from './motionComponentDetection';\nexport { getStaggerChildMapping } from './getStaggerChildMapping';\nexport type { StaggerChildMapping } from './getStaggerChildMapping';\n"],"names":["DEFAULT_ITEM_DELAY","DEFAULT_ITEM_DURATION","getStaggerTotalDuration","staggerItemsVisibilityAtTime","acceptsVisibleProp","acceptsDelayProps","getStaggerChildMapping"],"mappings":"AAAA,SAASA,kBAAkB,EAAEC,qBAAqB,QAAQ,cAAc;AACxE,SAASC,uBAAuB,EAAEC,4BAA4B,QAAQ,yBAAyB;AAE/F,SAASC,kBAAkB,EAAEC,iBAAiB,QAAQ,6BAA6B;AACnF,SAASC,sBAAsB,QAAQ,2BAA2B"}
@@ -0,0 +1,83 @@
1
+ import * as React from 'react';
2
+ /**
3
+ * Checks if a React element has all of the specified props explicitly provided.
4
+ *
5
+ * @param element - React element to inspect
6
+ * @param props - Array of prop names to verify presence on the element
7
+ * @returns true if all props exist on element.props, false otherwise
8
+ *
9
+ * @internal - Exported for testing purposes
10
+ */ /**
11
+ * Checks if a React element is a motion component created by createMotionComponent.
12
+ * Motion components are detected by the presence of the MOTION_DEFINITION symbol on the component.
13
+ *
14
+ * @param element - React element to inspect
15
+ * @returns true when the element's type contains the MOTION_DEFINITION symbol
16
+ *
17
+ * **Note:** This is a heuristic detection. Motion components may or may not support
18
+ * specific props like `delay` or `visible` depending on their implementation.
19
+ *
20
+ * @internal - Exported for testing purposes
21
+ */ export function isMotionComponent(element) {
22
+ if (!(element === null || element === void 0 ? void 0 : element.type) || typeof element.type !== 'function') {
23
+ return false;
24
+ }
25
+ // Check if the component has the MOTION_DEFINITION symbol (internal to createMotionComponent)
26
+ const symbols = Object.getOwnPropertySymbols(element.type);
27
+ return symbols.some((sym)=>sym.description === 'MOTION_DEFINITION');
28
+ }
29
+ /**
30
+ * Checks if a React element is a presence motion component by looking for the PRESENCE_MOTION_DEFINITION symbol.
31
+ * This symbol is added internally by createPresenceComponent and provides reliable detection.
32
+ *
33
+ * @param element - React element to inspect
34
+ * @returns true when the element's type contains the PRESENCE_MOTION_DEFINITION symbol
35
+ *
36
+ * **Presence components** (like Fade, Scale, Slide) are guaranteed to support both `visible` and `delay` props.
37
+ *
38
+ * @internal - Exported for testing purposes
39
+ */ export function isPresenceComponent(element) {
40
+ if (!(element === null || element === void 0 ? void 0 : element.type) || typeof element.type !== 'function') {
41
+ return false;
42
+ }
43
+ // Check if the component has the PRESENCE_MOTION_DEFINITION symbol (internal to createPresenceComponent)
44
+ const symbols = Object.getOwnPropertySymbols(element.type);
45
+ return symbols.some((sym)=>sym.description === 'PRESENCE_MOTION_DEFINITION');
46
+ }
47
+ /**
48
+ * Checks if a React element accepts both `delay` and `exitDelay` props.
49
+ * This uses a best-effort heuristic to detect components that support both delay props.
50
+ *
51
+ * @param element - React element to inspect
52
+ * @returns true when the element likely supports both delay and exitDelay props
53
+ *
54
+ * **Auto-detection includes:**
55
+ * - Presence components (Fade, Scale, etc.) - guaranteed to support both delay and exitDelay
56
+ * - Motion components (.In/.Out variants, custom motion components) - may support both delay props
57
+ * - Elements with explicit delay and exitDelay props already set
58
+ *
59
+ * **When to override:** If auto-detection is incorrect, use explicit `delayMode` prop on Stagger.
60
+ * For example, custom motion components that don't support both props should use `delayMode="timing"`.
61
+ *
62
+ * @internal - Exported for testing purposes
63
+ */ export function acceptsDelayProps(element) {
64
+ return isPresenceComponent(element) || isMotionComponent(element);
65
+ }
66
+ /**
67
+ * Checks if a React element accepts a `visible` prop.
68
+ * This uses a best-effort heuristic to detect components that support visible props.
69
+ *
70
+ * @param element - React element to inspect
71
+ * @returns true when the element likely supports a `visible` prop
72
+ *
73
+ * **Auto-detection includes:**
74
+ * - Presence components (Fade, Scale, etc.) - guaranteed to support visible
75
+ * - Elements with explicit visible props already set
76
+ *
77
+ * **When to override:** If auto-detection is incorrect, use explicit `hideMode` prop on Stagger.
78
+ * For example, custom components that don't support visible should use `hideMode="visibilityStyle"` or `hideMode="unmount"`.
79
+ *
80
+ * @internal - Exported for testing purposes
81
+ */ export function acceptsVisibleProp(element) {
82
+ return isPresenceComponent(element);
83
+ }
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/choreography/Stagger/utils/motionComponentDetection.ts"],"sourcesContent":["import * as React from 'react';\n\n/**\n * Checks if a React element has all of the specified props explicitly provided.\n *\n * @param element - React element to inspect\n * @param props - Array of prop names to verify presence on the element\n * @returns true if all props exist on element.props, false otherwise\n *\n * @internal - Exported for testing purposes\n */\n\n/**\n * Checks if a React element is a motion component created by createMotionComponent.\n * Motion components are detected by the presence of the MOTION_DEFINITION symbol on the component.\n *\n * @param element - React element to inspect\n * @returns true when the element's type contains the MOTION_DEFINITION symbol\n *\n * **Note:** This is a heuristic detection. Motion components may or may not support\n * specific props like `delay` or `visible` depending on their implementation.\n *\n * @internal - Exported for testing purposes\n */\nexport function isMotionComponent(element: React.ReactElement): boolean {\n if (!element?.type || typeof element.type !== 'function') {\n return false;\n }\n\n // Check if the component has the MOTION_DEFINITION symbol (internal to createMotionComponent)\n const symbols = Object.getOwnPropertySymbols(element.type);\n return symbols.some(sym => sym.description === 'MOTION_DEFINITION');\n}\n\n/**\n * Checks if a React element is a presence motion component by looking for the PRESENCE_MOTION_DEFINITION symbol.\n * This symbol is added internally by createPresenceComponent and provides reliable detection.\n *\n * @param element - React element to inspect\n * @returns true when the element's type contains the PRESENCE_MOTION_DEFINITION symbol\n *\n * **Presence components** (like Fade, Scale, Slide) are guaranteed to support both `visible` and `delay` props.\n *\n * @internal - Exported for testing purposes\n */\nexport function isPresenceComponent(element: React.ReactElement): boolean {\n if (!element?.type || typeof element.type !== 'function') {\n return false;\n }\n\n // Check if the component has the PRESENCE_MOTION_DEFINITION symbol (internal to createPresenceComponent)\n const symbols = Object.getOwnPropertySymbols(element.type);\n return symbols.some(sym => sym.description === 'PRESENCE_MOTION_DEFINITION');\n}\n\n/**\n * Checks if a React element accepts both `delay` and `exitDelay` props.\n * This uses a best-effort heuristic to detect components that support both delay props.\n *\n * @param element - React element to inspect\n * @returns true when the element likely supports both delay and exitDelay props\n *\n * **Auto-detection includes:**\n * - Presence components (Fade, Scale, etc.) - guaranteed to support both delay and exitDelay\n * - Motion components (.In/.Out variants, custom motion components) - may support both delay props\n * - Elements with explicit delay and exitDelay props already set\n *\n * **When to override:** If auto-detection is incorrect, use explicit `delayMode` prop on Stagger.\n * For example, custom motion components that don't support both props should use `delayMode=\"timing\"`.\n *\n * @internal - Exported for testing purposes\n */\nexport function acceptsDelayProps(element: React.ReactElement): boolean {\n return isPresenceComponent(element) || isMotionComponent(element);\n}\n\n/**\n * Checks if a React element accepts a `visible` prop.\n * This uses a best-effort heuristic to detect components that support visible props.\n *\n * @param element - React element to inspect\n * @returns true when the element likely supports a `visible` prop\n *\n * **Auto-detection includes:**\n * - Presence components (Fade, Scale, etc.) - guaranteed to support visible\n * - Elements with explicit visible props already set\n *\n * **When to override:** If auto-detection is incorrect, use explicit `hideMode` prop on Stagger.\n * For example, custom components that don't support visible should use `hideMode=\"visibilityStyle\"` or `hideMode=\"unmount\"`.\n *\n * @internal - Exported for testing purposes\n */\nexport function acceptsVisibleProp(element: React.ReactElement): boolean {\n return isPresenceComponent(element);\n}\n"],"names":["React","isMotionComponent","element","type","symbols","Object","getOwnPropertySymbols","some","sym","description","isPresenceComponent","acceptsDelayProps","acceptsVisibleProp"],"mappings":"AAAA,YAAYA,WAAW,QAAQ;AAE/B;;;;;;;;CAQC,GAED;;;;;;;;;;;CAWC,GACD,OAAO,SAASC,kBAAkBC,OAA2B;IAC3D,IAAI,EAACA,oBAAAA,8BAAAA,QAASC,IAAI,KAAI,OAAOD,QAAQC,IAAI,KAAK,YAAY;QACxD,OAAO;IACT;IAEA,8FAA8F;IAC9F,MAAMC,UAAUC,OAAOC,qBAAqB,CAACJ,QAAQC,IAAI;IACzD,OAAOC,QAAQG,IAAI,CAACC,CAAAA,MAAOA,IAAIC,WAAW,KAAK;AACjD;AAEA;;;;;;;;;;CAUC,GACD,OAAO,SAASC,oBAAoBR,OAA2B;IAC7D,IAAI,EAACA,oBAAAA,8BAAAA,QAASC,IAAI,KAAI,OAAOD,QAAQC,IAAI,KAAK,YAAY;QACxD,OAAO;IACT;IAEA,yGAAyG;IACzG,MAAMC,UAAUC,OAAOC,qBAAqB,CAACJ,QAAQC,IAAI;IACzD,OAAOC,QAAQG,IAAI,CAACC,CAAAA,MAAOA,IAAIC,WAAW,KAAK;AACjD;AAEA;;;;;;;;;;;;;;;;CAgBC,GACD,OAAO,SAASE,kBAAkBT,OAA2B;IAC3D,OAAOQ,oBAAoBR,YAAYD,kBAAkBC;AAC3D;AAEA;;;;;;;;;;;;;;;CAeC,GACD,OAAO,SAASU,mBAAmBV,OAA2B;IAC5D,OAAOQ,oBAAoBR;AAC7B"}
@@ -0,0 +1,71 @@
1
+ import { DEFAULT_ITEM_DELAY, DEFAULT_ITEM_DURATION } from './constants';
2
+ /**
3
+ * Calculate the total stagger duration — from the moment the stagger begins
4
+ * until the final item's animation completes.
5
+ *
6
+ * Uses the formula:
7
+ * max(0, itemDelay * (itemCount - 1) + itemDuration)
8
+ *
9
+ * @param params.itemCount Total number of items to stagger
10
+ * @param params.itemDelay Milliseconds between the start of each item (default: DEFAULT_ITEM_DELAY)
11
+ * @param params.itemDuration Milliseconds each item's animation lasts (default: DEFAULT_ITEM_DURATION)
12
+ * @returns Total duration in milliseconds (never negative)
13
+ */ export function getStaggerTotalDuration({ itemCount, itemDelay = DEFAULT_ITEM_DELAY, itemDuration = DEFAULT_ITEM_DURATION }) {
14
+ if (itemCount <= 0) {
15
+ return 0;
16
+ }
17
+ if (itemCount <= 1) {
18
+ return Math.max(0, itemDuration);
19
+ }
20
+ const staggerDuration = itemDelay * (itemCount - 1);
21
+ return Math.max(0, staggerDuration + itemDuration);
22
+ }
23
+ /**
24
+ * Returns visibility flags plus timing metrics for a stagger sequence.
25
+ */ export function staggerItemsVisibilityAtTime({ itemCount, elapsed, itemDelay = DEFAULT_ITEM_DELAY, itemDuration = DEFAULT_ITEM_DURATION, direction = 'enter', reversed = false }) {
26
+ // If no items, return the empty state
27
+ if (itemCount <= 0) {
28
+ return {
29
+ itemsVisibility: [],
30
+ totalDuration: 0
31
+ };
32
+ }
33
+ const totalDuration = getStaggerTotalDuration({
34
+ itemCount,
35
+ itemDelay,
36
+ itemDuration
37
+ });
38
+ // Calculate progression through the stagger sequence
39
+ let completedSteps;
40
+ if (itemDelay <= 0) {
41
+ // When itemDelay is 0 or negative, all steps complete immediately
42
+ completedSteps = itemCount;
43
+ } else {
44
+ // Both enter and exit should start their first item immediately, but handle t=0 differently
45
+ if (elapsed === 0) {
46
+ // At exactly t=0, for enter we want first item visible, for exit we want all items visible
47
+ completedSteps = direction === 'enter' ? 1 : 0;
48
+ } else {
49
+ // After t=0, both directions should progress at the same rate
50
+ const stepsFromElapsedTime = Math.floor(elapsed / itemDelay) + 1;
51
+ completedSteps = Math.min(itemCount, stepsFromElapsedTime);
52
+ }
53
+ }
54
+ const itemsVisibility = Array.from({
55
+ length: itemCount
56
+ }, (_, idx)=>{
57
+ // Calculate based on progression through the sequence (enter pattern)
58
+ const fromStart = idx < completedSteps;
59
+ const fromEnd = idx >= itemCount - completedSteps;
60
+ let itemVisible = reversed ? fromEnd : fromStart;
61
+ // For exit, invert the enter pattern
62
+ if (direction === 'exit') {
63
+ itemVisible = !itemVisible;
64
+ }
65
+ return itemVisible;
66
+ });
67
+ return {
68
+ itemsVisibility,
69
+ totalDuration
70
+ };
71
+ }
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/choreography/Stagger/utils/stagger-calculations.ts"],"sourcesContent":["import type { StaggerProps } from '../stagger-types';\nimport { DEFAULT_ITEM_DELAY, DEFAULT_ITEM_DURATION } from './constants';\n\n/**\n * Calculate the total stagger duration — from the moment the stagger begins\n * until the final item's animation completes.\n *\n * Uses the formula:\n * max(0, itemDelay * (itemCount - 1) + itemDuration)\n *\n * @param params.itemCount Total number of items to stagger\n * @param params.itemDelay Milliseconds between the start of each item (default: DEFAULT_ITEM_DELAY)\n * @param params.itemDuration Milliseconds each item's animation lasts (default: DEFAULT_ITEM_DURATION)\n * @returns Total duration in milliseconds (never negative)\n */\nexport function getStaggerTotalDuration({\n itemCount,\n itemDelay = DEFAULT_ITEM_DELAY,\n itemDuration = DEFAULT_ITEM_DURATION,\n}: {\n itemCount: number;\n} & Pick<StaggerProps, 'itemDelay' | 'itemDuration'>): number {\n if (itemCount <= 0) {\n return 0;\n }\n if (itemCount <= 1) {\n return Math.max(0, itemDuration);\n }\n const staggerDuration = itemDelay * (itemCount - 1);\n return Math.max(0, staggerDuration + itemDuration);\n}\n\nexport interface StaggerItemsVisibilityAtTimeParams\n extends Pick<StaggerProps, 'itemDelay' | 'itemDuration' | 'reversed'> {\n itemCount: number;\n elapsed: number;\n direction?: 'enter' | 'exit';\n}\n\n/**\n * Returns visibility flags plus timing metrics for a stagger sequence.\n */\nexport function staggerItemsVisibilityAtTime({\n itemCount,\n elapsed,\n itemDelay = DEFAULT_ITEM_DELAY,\n itemDuration = DEFAULT_ITEM_DURATION,\n direction = 'enter',\n reversed = false,\n}: StaggerItemsVisibilityAtTimeParams): {\n itemsVisibility: boolean[];\n totalDuration: number;\n} {\n // If no items, return the empty state\n if (itemCount <= 0) {\n return { itemsVisibility: [], totalDuration: 0 };\n }\n\n const totalDuration = getStaggerTotalDuration({ itemCount, itemDelay, itemDuration });\n\n // Calculate progression through the stagger sequence\n let completedSteps: number;\n if (itemDelay <= 0) {\n // When itemDelay is 0 or negative, all steps complete immediately\n completedSteps = itemCount;\n } else {\n // Both enter and exit should start their first item immediately, but handle t=0 differently\n if (elapsed === 0) {\n // At exactly t=0, for enter we want first item visible, for exit we want all items visible\n completedSteps = direction === 'enter' ? 1 : 0;\n } else {\n // After t=0, both directions should progress at the same rate\n const stepsFromElapsedTime = Math.floor(elapsed / itemDelay) + 1;\n completedSteps = Math.min(itemCount, stepsFromElapsedTime);\n }\n }\n\n const itemsVisibility = Array.from({ length: itemCount }, (_, idx) => {\n // Calculate based on progression through the sequence (enter pattern)\n const fromStart = idx < completedSteps;\n const fromEnd = idx >= itemCount - completedSteps;\n\n let itemVisible = reversed ? fromEnd : fromStart;\n\n // For exit, invert the enter pattern\n if (direction === 'exit') {\n itemVisible = !itemVisible;\n }\n\n return itemVisible;\n });\n\n return { itemsVisibility, totalDuration };\n}\n"],"names":["DEFAULT_ITEM_DELAY","DEFAULT_ITEM_DURATION","getStaggerTotalDuration","itemCount","itemDelay","itemDuration","Math","max","staggerDuration","staggerItemsVisibilityAtTime","elapsed","direction","reversed","itemsVisibility","totalDuration","completedSteps","stepsFromElapsedTime","floor","min","Array","from","length","_","idx","fromStart","fromEnd","itemVisible"],"mappings":"AACA,SAASA,kBAAkB,EAAEC,qBAAqB,QAAQ,cAAc;AAExE;;;;;;;;;;;CAWC,GACD,OAAO,SAASC,wBAAwB,EACtCC,SAAS,EACTC,YAAYJ,kBAAkB,EAC9BK,eAAeJ,qBAAqB,EAGc;IAClD,IAAIE,aAAa,GAAG;QAClB,OAAO;IACT;IACA,IAAIA,aAAa,GAAG;QAClB,OAAOG,KAAKC,GAAG,CAAC,GAAGF;IACrB;IACA,MAAMG,kBAAkBJ,YAAaD,CAAAA,YAAY,CAAA;IACjD,OAAOG,KAAKC,GAAG,CAAC,GAAGC,kBAAkBH;AACvC;AASA;;CAEC,GACD,OAAO,SAASI,6BAA6B,EAC3CN,SAAS,EACTO,OAAO,EACPN,YAAYJ,kBAAkB,EAC9BK,eAAeJ,qBAAqB,EACpCU,YAAY,OAAO,EACnBC,WAAW,KAAK,EACmB;IAInC,sCAAsC;IACtC,IAAIT,aAAa,GAAG;QAClB,OAAO;YAAEU,iBAAiB,EAAE;YAAEC,eAAe;QAAE;IACjD;IAEA,MAAMA,gBAAgBZ,wBAAwB;QAAEC;QAAWC;QAAWC;IAAa;IAEnF,qDAAqD;IACrD,IAAIU;IACJ,IAAIX,aAAa,GAAG;QAClB,kEAAkE;QAClEW,iBAAiBZ;IACnB,OAAO;QACL,4FAA4F;QAC5F,IAAIO,YAAY,GAAG;YACjB,2FAA2F;YAC3FK,iBAAiBJ,cAAc,UAAU,IAAI;QAC/C,OAAO;YACL,8DAA8D;YAC9D,MAAMK,uBAAuBV,KAAKW,KAAK,CAACP,UAAUN,aAAa;YAC/DW,iBAAiBT,KAAKY,GAAG,CAACf,WAAWa;QACvC;IACF;IAEA,MAAMH,kBAAkBM,MAAMC,IAAI,CAAC;QAAEC,QAAQlB;IAAU,GAAG,CAACmB,GAAGC;QAC5D,sEAAsE;QACtE,MAAMC,YAAYD,MAAMR;QACxB,MAAMU,UAAUF,OAAOpB,YAAYY;QAEnC,IAAIW,cAAcd,WAAWa,UAAUD;QAEvC,qCAAqC;QACrC,IAAIb,cAAc,QAAQ;YACxBe,cAAc,CAACA;QACjB;QAEA,OAAOA;IACT;IAEA,OAAO;QAAEb;QAAiBC;IAAc;AAC1C"}
package/lib/index.js CHANGED
@@ -4,3 +4,10 @@ export { Scale, ScaleSnappy, ScaleRelaxed } from './components/Scale';
4
4
  export { Slide, SlideSnappy, SlideRelaxed } from './components/Slide';
5
5
  export { Blur } from './components/Blur';
6
6
  export { Rotate } from './components/Rotate';
7
+ export { Stagger } from './choreography/Stagger';
8
+ // Motion Atoms
9
+ export { blurAtom } from './atoms/blur-atom';
10
+ export { fadeAtom } from './atoms/fade-atom';
11
+ export { rotateAtom } from './atoms/rotate-atom';
12
+ export { scaleAtom } from './atoms/scale-atom';
13
+ export { slideAtom } from './atoms/slide-atom'; // TODO: consider whether to export some or all collapse atoms
package/lib/index.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/index.ts"],"sourcesContent":["export {\n Collapse,\n CollapseSnappy,\n CollapseRelaxed,\n CollapseDelayed,\n type CollapseParams,\n type CollapseDurations,\n} from './components/Collapse';\nexport { Fade, FadeSnappy, FadeRelaxed, type FadeParams } from './components/Fade';\nexport { Scale, ScaleSnappy, ScaleRelaxed, type ScaleParams } from './components/Scale';\nexport { Slide, SlideSnappy, SlideRelaxed, type SlideParams } from './components/Slide';\nexport { Blur, type BlurParams } from './components/Blur';\nexport { Rotate, type RotateParams } from './components/Rotate';\n"],"names":["Collapse","CollapseSnappy","CollapseRelaxed","CollapseDelayed","Fade","FadeSnappy","FadeRelaxed","Scale","ScaleSnappy","ScaleRelaxed","Slide","SlideSnappy","SlideRelaxed","Blur","Rotate"],"mappings":"AAAA,SACEA,QAAQ,EACRC,cAAc,EACdC,eAAe,EACfC,eAAe,QAGV,wBAAwB;AAC/B,SAASC,IAAI,EAAEC,UAAU,EAAEC,WAAW,QAAyB,oBAAoB;AACnF,SAASC,KAAK,EAAEC,WAAW,EAAEC,YAAY,QAA0B,qBAAqB;AACxF,SAASC,KAAK,EAAEC,WAAW,EAAEC,YAAY,QAA0B,qBAAqB;AACxF,SAASC,IAAI,QAAyB,oBAAoB;AAC1D,SAASC,MAAM,QAA2B,sBAAsB"}
1
+ {"version":3,"sources":["../src/index.ts"],"sourcesContent":["export {\n Collapse,\n CollapseSnappy,\n CollapseRelaxed,\n CollapseDelayed,\n type CollapseParams,\n type CollapseDurations,\n} from './components/Collapse';\nexport { Fade, FadeSnappy, FadeRelaxed, type FadeParams } from './components/Fade';\nexport { Scale, ScaleSnappy, ScaleRelaxed, type ScaleParams } from './components/Scale';\nexport { Slide, SlideSnappy, SlideRelaxed, type SlideParams } from './components/Slide';\nexport { Blur, type BlurParams } from './components/Blur';\nexport { Rotate, type RotateParams } from './components/Rotate';\nexport { Stagger, type StaggerProps } from './choreography/Stagger';\n\n// Motion Atoms\nexport { blurAtom } from './atoms/blur-atom';\nexport { fadeAtom } from './atoms/fade-atom';\nexport { rotateAtom } from './atoms/rotate-atom';\nexport { scaleAtom } from './atoms/scale-atom';\nexport { slideAtom } from './atoms/slide-atom';\n// TODO: consider whether to export some or all collapse atoms\n"],"names":["Collapse","CollapseSnappy","CollapseRelaxed","CollapseDelayed","Fade","FadeSnappy","FadeRelaxed","Scale","ScaleSnappy","ScaleRelaxed","Slide","SlideSnappy","SlideRelaxed","Blur","Rotate","Stagger","blurAtom","fadeAtom","rotateAtom","scaleAtom","slideAtom"],"mappings":"AAAA,SACEA,QAAQ,EACRC,cAAc,EACdC,eAAe,EACfC,eAAe,QAGV,wBAAwB;AAC/B,SAASC,IAAI,EAAEC,UAAU,EAAEC,WAAW,QAAyB,oBAAoB;AACnF,SAASC,KAAK,EAAEC,WAAW,EAAEC,YAAY,QAA0B,qBAAqB;AACxF,SAASC,KAAK,EAAEC,WAAW,EAAEC,YAAY,QAA0B,qBAAqB;AACxF,SAASC,IAAI,QAAyB,oBAAoB;AAC1D,SAASC,MAAM,QAA2B,sBAAsB;AAChE,SAASC,OAAO,QAA2B,yBAAyB;AAEpE,eAAe;AACf,SAASC,QAAQ,QAAQ,oBAAoB;AAC7C,SAASC,QAAQ,QAAQ,oBAAoB;AAC7C,SAASC,UAAU,QAAQ,sBAAsB;AACjD,SAASC,SAAS,QAAQ,qBAAqB;AAC/C,SAASC,SAAS,QAAQ,qBAAqB,CAC/C,8DAA8D"}
@@ -0,0 +1,137 @@
1
+ 'use client';
2
+ "use strict";
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: true
5
+ });
6
+ Object.defineProperty(exports, "Stagger", {
7
+ enumerable: true,
8
+ get: function() {
9
+ return Stagger;
10
+ }
11
+ });
12
+ const _interop_require_wildcard = require("@swc/helpers/_/_interop_require_wildcard");
13
+ const _react = /*#__PURE__*/ _interop_require_wildcard._(require("react"));
14
+ const _useStaggerItemsVisibility = require("./useStaggerItemsVisibility");
15
+ const _utils = require("./utils");
16
+ /**
17
+ * Shared utility to detect optimal stagger modes based on children components.
18
+ * Consolidates the auto-detection logic used by both StaggerMain and createStaggerDirection.
19
+ */ const detectStaggerModes = (children, options)=>{
20
+ const { hideMode, delayMode, fallbackHideMode = 'visibilityStyle' } = options;
21
+ const childMapping = (0, _utils.getStaggerChildMapping)(children);
22
+ const elements = Object.values(childMapping).map((item)=>item.element);
23
+ const hasVisiblePropSupport = elements.every((child)=>(0, _utils.acceptsVisibleProp)(child));
24
+ const hasDelayPropSupport = elements.every((child)=>(0, _utils.acceptsDelayProps)(child));
25
+ return {
26
+ hideMode: hideMode !== null && hideMode !== void 0 ? hideMode : hasVisiblePropSupport ? 'visibleProp' : fallbackHideMode,
27
+ delayMode: delayMode !== null && delayMode !== void 0 ? delayMode : hasDelayPropSupport ? 'delayProp' : 'timing'
28
+ };
29
+ };
30
+ const StaggerOneWay = ({ children, direction, itemDelay = _utils.DEFAULT_ITEM_DELAY, itemDuration = _utils.DEFAULT_ITEM_DURATION, reversed = false, hideMode, delayMode = 'timing', onMotionFinish })=>{
31
+ const childMapping = _react.useMemo(()=>(0, _utils.getStaggerChildMapping)(children), [
32
+ children
33
+ ]);
34
+ // Always call hooks at the top level, regardless of delayMode
35
+ const { itemsVisibility } = (0, _useStaggerItemsVisibility.useStaggerItemsVisibility)({
36
+ childMapping,
37
+ itemDelay,
38
+ itemDuration,
39
+ direction,
40
+ reversed,
41
+ onMotionFinish,
42
+ hideMode
43
+ });
44
+ // For delayProp mode, pass delay props directly to motion components
45
+ if (delayMode === 'delayProp') {
46
+ return /*#__PURE__*/ _react.createElement(_react.Fragment, null, Object.entries(childMapping).map(([key, { element, index }])=>{
47
+ const staggerIndex = reversed ? Object.keys(childMapping).length - 1 - index : index;
48
+ const delay = staggerIndex * itemDelay;
49
+ // Clone element with delay prop (for enter direction) or exitDelay prop (for exit direction)
50
+ const delayProp = direction === 'enter' ? {
51
+ delay
52
+ } : {
53
+ exitDelay: delay
54
+ };
55
+ // Only set visible prop if the component supports it
56
+ // Set visible based on direction: true for enter, false for exit
57
+ const visibleProp = (0, _utils.acceptsVisibleProp)(element) ? {
58
+ visible: direction === 'enter'
59
+ } : {};
60
+ return /*#__PURE__*/ _react.cloneElement(element, {
61
+ key,
62
+ ...visibleProp,
63
+ ...delayProp
64
+ });
65
+ }));
66
+ }
67
+ // For timing mode, use the existing timing-based implementation
68
+ return /*#__PURE__*/ _react.createElement(_react.Fragment, null, Object.entries(childMapping).map(([key, { element }])=>{
69
+ if (hideMode === 'visibleProp') {
70
+ // Use a generic record type for props to avoid `any` while still allowing unknown prop shapes.
71
+ return /*#__PURE__*/ _react.cloneElement(element, {
72
+ key,
73
+ visible: itemsVisibility[key]
74
+ });
75
+ } else if (hideMode === 'visibilityStyle') {
76
+ const childProps = element.props;
77
+ const style = {
78
+ ...childProps === null || childProps === void 0 ? void 0 : childProps.style,
79
+ visibility: itemsVisibility[key] ? 'visible' : 'hidden'
80
+ };
81
+ return /*#__PURE__*/ _react.cloneElement(element, {
82
+ key,
83
+ style
84
+ });
85
+ } else {
86
+ // unmount mode
87
+ return itemsVisibility[key] ? /*#__PURE__*/ _react.cloneElement(element, {
88
+ key
89
+ }) : null;
90
+ }
91
+ }));
92
+ };
93
+ // Shared helper for StaggerIn and StaggerOut
94
+ const createStaggerDirection = (direction)=>{
95
+ const StaggerDirection = ({ hideMode, delayMode, children, ...props })=>{
96
+ // Auto-detect modes for better performance with motion components
97
+ const { hideMode: resolvedHideMode, delayMode: resolvedDelayMode } = detectStaggerModes(children, {
98
+ hideMode,
99
+ delayMode,
100
+ // One-way stagger falls back to visibilityStyle if it doesn't detect visibleProp support
101
+ fallbackHideMode: 'visibilityStyle'
102
+ });
103
+ return /*#__PURE__*/ _react.createElement(StaggerOneWay, {
104
+ ...props,
105
+ children: children,
106
+ direction: direction,
107
+ hideMode: resolvedHideMode,
108
+ delayMode: resolvedDelayMode
109
+ });
110
+ };
111
+ return StaggerDirection;
112
+ };
113
+ const StaggerIn = createStaggerDirection('enter');
114
+ const StaggerOut = createStaggerDirection('exit');
115
+ // Main Stagger component with auto-detection or explicit modes
116
+ const StaggerMain = (props)=>{
117
+ const { children, visible = false, hideMode, delayMode, ...rest } = props;
118
+ // Auto-detect modes for bidirectional stagger
119
+ const { hideMode: resolvedHideMode, delayMode: resolvedDelayMode } = detectStaggerModes(children, {
120
+ hideMode,
121
+ delayMode,
122
+ // Bidirectional stagger falls back to visibilityStyle if it doesn't detect visibleProp support
123
+ fallbackHideMode: 'visibilityStyle'
124
+ });
125
+ const direction = visible ? 'enter' : 'exit';
126
+ return /*#__PURE__*/ _react.createElement(StaggerOneWay, {
127
+ ...rest,
128
+ children: children,
129
+ hideMode: resolvedHideMode,
130
+ delayMode: resolvedDelayMode,
131
+ direction: direction
132
+ });
133
+ };
134
+ const Stagger = Object.assign(StaggerMain, {
135
+ In: StaggerIn,
136
+ Out: StaggerOut
137
+ });
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/choreography/Stagger/Stagger.tsx"],"sourcesContent":["'use client';\n\nimport * as React from 'react';\nimport { useStaggerItemsVisibility } from './useStaggerItemsVisibility';\nimport {\n DEFAULT_ITEM_DURATION,\n DEFAULT_ITEM_DELAY,\n acceptsVisibleProp,\n acceptsDelayProps,\n getStaggerChildMapping,\n} from './utils';\nimport { StaggerOneWayProps, StaggerProps, type StaggerHideMode, type StaggerDelayMode } from './stagger-types';\n\n/**\n * Shared utility to detect optimal stagger modes based on children components.\n * Consolidates the auto-detection logic used by both StaggerMain and createStaggerDirection.\n */\nconst detectStaggerModes = (\n children: React.ReactNode,\n options: {\n hideMode?: StaggerHideMode;\n delayMode?: StaggerDelayMode;\n fallbackHideMode?: StaggerHideMode;\n },\n): { hideMode: StaggerHideMode; delayMode: StaggerDelayMode } => {\n const { hideMode, delayMode, fallbackHideMode = 'visibilityStyle' } = options;\n\n const childMapping = getStaggerChildMapping(children);\n const elements = Object.values(childMapping).map(item => item.element);\n const hasVisiblePropSupport = elements.every(child => acceptsVisibleProp(child));\n const hasDelayPropSupport = elements.every(child => acceptsDelayProps(child));\n\n return {\n hideMode: hideMode ?? (hasVisiblePropSupport ? 'visibleProp' : fallbackHideMode),\n delayMode: delayMode ?? (hasDelayPropSupport ? 'delayProp' : 'timing'),\n };\n};\n\nconst StaggerOneWay: React.FC<StaggerOneWayProps> = ({\n children,\n direction,\n itemDelay = DEFAULT_ITEM_DELAY,\n itemDuration = DEFAULT_ITEM_DURATION,\n reversed = false,\n hideMode,\n delayMode = 'timing',\n onMotionFinish,\n}) => {\n const childMapping = React.useMemo(() => getStaggerChildMapping(children), [children]);\n\n // Always call hooks at the top level, regardless of delayMode\n const { itemsVisibility } = useStaggerItemsVisibility({\n childMapping,\n itemDelay,\n itemDuration,\n direction,\n reversed,\n onMotionFinish,\n hideMode,\n });\n\n // For delayProp mode, pass delay props directly to motion components\n if (delayMode === 'delayProp') {\n return (\n <>\n {Object.entries(childMapping).map(([key, { element, index }]) => {\n const staggerIndex = reversed ? Object.keys(childMapping).length - 1 - index : index;\n const delay = staggerIndex * itemDelay;\n\n // Clone element with delay prop (for enter direction) or exitDelay prop (for exit direction)\n const delayProp = direction === 'enter' ? { delay } : { exitDelay: delay };\n\n // Only set visible prop if the component supports it\n // Set visible based on direction: true for enter, false for exit\n const visibleProp = acceptsVisibleProp(element) ? { visible: direction === 'enter' } : {};\n\n return React.cloneElement(element, {\n key,\n ...visibleProp,\n ...delayProp,\n });\n })}\n </>\n );\n }\n\n // For timing mode, use the existing timing-based implementation\n\n return (\n <>\n {Object.entries(childMapping).map(([key, { element }]) => {\n if (hideMode === 'visibleProp') {\n // Use a generic record type for props to avoid `any` while still allowing unknown prop shapes.\n return React.cloneElement(element, {\n key,\n visible: itemsVisibility[key],\n } as Partial<Record<string, unknown>>);\n } else if (hideMode === 'visibilityStyle') {\n const childProps = element.props as Record<string, unknown> | undefined;\n const style = {\n ...(childProps?.style as Record<string, unknown> | undefined),\n visibility: itemsVisibility[key] ? 'visible' : 'hidden',\n };\n return React.cloneElement(element, { key, style } as Partial<Record<string, unknown>>);\n } else {\n // unmount mode\n return itemsVisibility[key] ? React.cloneElement(element, { key }) : null;\n }\n })}\n </>\n );\n};\n\n// Shared helper for StaggerIn and StaggerOut\nconst createStaggerDirection = (direction: 'enter' | 'exit') => {\n const StaggerDirection: React.FC<Omit<StaggerProps, 'visible'>> = ({ hideMode, delayMode, children, ...props }) => {\n // Auto-detect modes for better performance with motion components\n const { hideMode: resolvedHideMode, delayMode: resolvedDelayMode } = detectStaggerModes(children, {\n hideMode,\n delayMode,\n // One-way stagger falls back to visibilityStyle if it doesn't detect visibleProp support\n fallbackHideMode: 'visibilityStyle',\n });\n\n return (\n <StaggerOneWay\n {...props}\n children={children}\n direction={direction}\n hideMode={resolvedHideMode}\n delayMode={resolvedDelayMode}\n />\n );\n };\n\n return StaggerDirection;\n};\n\nconst StaggerIn = createStaggerDirection('enter');\nconst StaggerOut = createStaggerDirection('exit');\n\n// Main Stagger component with auto-detection or explicit modes\nconst StaggerMain: React.FC<StaggerProps> = props => {\n const { children, visible = false, hideMode, delayMode, ...rest } = props;\n\n // Auto-detect modes for bidirectional stagger\n const { hideMode: resolvedHideMode, delayMode: resolvedDelayMode } = detectStaggerModes(children, {\n hideMode,\n delayMode,\n // Bidirectional stagger falls back to visibilityStyle if it doesn't detect visibleProp support\n fallbackHideMode: 'visibilityStyle',\n });\n\n const direction = visible ? 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Auto-detects if not specified.\n * @param onMotionFinish - Callback invoked when the staggered animation sequence completes.\n *\n * **Auto-detection behavior:**\n * - **hideMode**: Presence components use `'visibleProp'`, DOM elements use `'visibilityStyle'`\n * - **delayMode**: Components with delay support use `'delayProp'` (most performant), others use `'timing'`\n *\n * **hideMode options:**\n * - `'visibleProp'`: Children are presence components with `visible` prop (always rendered, visibility controlled via prop)\n * - `'visibilityStyle'`: Children remain in DOM with inline style visibility: hidden/visible (preserves layout space)\n * - `'unmount'`: Children are mounted/unmounted from DOM based on visibility\n *\n * **delayMode options:**\n * - `'timing'`: Manages visibility over time using JavaScript timing\n * - `'delayProp'`: Passes delay props to motion components to use native Web Animations API delays (most performant)\n *\n * **Static variants:**\n * - `<Stagger.In>` - One-way stagger for entrance animations only (auto-detects optimal modes)\n * - 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