@flowgram.ai/minimap-plugin 0.1.13 → 0.1.15

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/esm/index.js CHANGED
@@ -106,6 +106,7 @@ var MinimapRender = (props) => {
106
106
  border: "0.572px solid rgba(6, 7, 9, 0.10)",
107
107
  overflow: "hidden",
108
108
  boxShadow: "0px 2.289px 6.867px 0px rgba(0, 0, 0, 0.08), 0px 4.578px 13.733px 0px rgba(0, 0, 0, 0.04)",
109
+ boxSizing: "border-box",
109
110
  padding: 8,
110
111
  ...panelStyles
111
112
  },
@@ -137,6 +138,7 @@ import { EntityManager, PlaygroundConfigEntity } from "@flowgram.ai/core";
137
138
  // src/draw.ts
138
139
  var MinimapDraw;
139
140
  ((MinimapDraw2) => {
141
+ const isRectValid = (rect) => rect.width > 0 && rect.height > 0;
140
142
  MinimapDraw2.clear = (params) => {
141
143
  const { canvas, context } = params;
142
144
  context.clearRect(0, 0, canvas.width, canvas.height);
@@ -148,12 +150,18 @@ var MinimapDraw;
148
150
  };
149
151
  MinimapDraw2.rectangle = (params) => {
150
152
  const { context, rect, color } = params;
153
+ if (!isRectValid(rect)) {
154
+ return;
155
+ }
151
156
  context.fillStyle = color;
152
157
  context.fillRect(rect.x, rect.y, rect.width, rect.height);
153
158
  };
154
159
  MinimapDraw2.roundRectangle = (params) => {
155
160
  const { context, rect, color, radius, borderColor, borderDashLength, borderWidth = 0 } = params;
156
161
  const { x, y, width, height } = rect;
162
+ if (!isRectValid(rect)) {
163
+ return;
164
+ }
157
165
  context.beginPath();
158
166
  const drawRoundedRectPath = () => {
159
167
  context.moveTo(x + radius, y);
@@ -184,6 +192,9 @@ var MinimapDraw;
184
192
  };
185
193
  MinimapDraw2.overlay = (params) => {
186
194
  const { canvas, context, offset, scale, rect, color } = params;
195
+ if (!isRectValid(rect)) {
196
+ return;
197
+ }
187
198
  context.fillStyle = color;
188
199
  context.fillRect(0, 0, canvas.width, (rect.y + offset.y) * scale);
189
200
  context.fillRect(
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/component.tsx","../../src/constant.ts","../../src/create-plugin.ts","../../src/service.ts","../../src/draw.ts","../../src/layer.tsx"],"sourcesContent":["import React, { CSSProperties, FC, useEffect, useRef, useState } from 'react';\n\nimport { MinimapInactiveStyle } from './type';\nimport { FlowMinimapService } from './service';\nimport { MinimapDefaultInactiveStyle } from './constant';\n\ninterface MinimapProps {\n service: FlowMinimapService;\n panelStyles?: CSSProperties;\n containerStyles?: CSSProperties;\n inactiveStyle?: Partial<MinimapInactiveStyle>;\n}\n\nexport const MinimapRender: FC<MinimapProps> = props => {\n const {\n service,\n panelStyles = {},\n containerStyles = {},\n inactiveStyle: customInactiveStyle = {},\n } = props;\n const inactiveStyle = {\n ...MinimapDefaultInactiveStyle,\n ...customInactiveStyle,\n };\n const panelRef = useRef<HTMLDivElement>(null);\n const [activated, setActivated] = useState<boolean>(false);\n\n useEffect(() => {\n const canvasContainer: HTMLDivElement | null = panelRef.current;\n if (canvasContainer && service.canvas) {\n canvasContainer.appendChild(service.canvas);\n }\n const disposer = service.onActive((activate: boolean) => {\n setActivated(activate);\n });\n return () => {\n disposer.dispose();\n };\n }, []);\n\n // 计算缩放比例和透明度\n const scale: number = activated ? 1 : inactiveStyle.scale;\n const opacity: number = activated ? 1 : inactiveStyle.opacity;\n\n // 计算偏移量\n const translateX: number = activated ? 0 : inactiveStyle.translateX; // 向右偏移的像素\n const translateY: number = activated ? 0 : inactiveStyle.translateY; // 向下偏移的像素\n\n return (\n <div\n className=\"minimap-container\"\n style={{\n position: 'fixed',\n right: 30,\n bottom: 70,\n transition: 'all 0.3s ease', // 添加过渡效果\n transform: `scale(${scale}) translate(${translateX}px, ${translateY}px)`,\n opacity: opacity,\n transformOrigin: 'bottom right', // 设置变换的原点\n ...containerStyles,\n }}\n >\n <div\n className=\"minimap-panel\"\n style={{\n display: 'flex',\n width: '100%',\n height: '100%',\n borderRadius: '10px',\n backgroundColor: 'rgba(255, 255, 255, 1)',\n border: '0.572px solid rgba(6, 7, 9, 0.10)',\n overflow: 'hidden',\n boxShadow:\n '0px 2.289px 6.867px 0px rgba(0, 0, 0, 0.08), 0px 4.578px 13.733px 0px rgba(0, 0, 0, 0.04)',\n padding: 8,\n ...panelStyles,\n }}\n data-flow-editor-selectable=\"false\"\n ref={panelRef}\n onMouseEnter={() => {\n service.setActivate(true);\n }}\n onMouseLeave={() => {\n service.setActivate(false);\n }}\n ></div>\n </div>\n );\n};\n","import type { MinimapCanvasStyle, MinimapInactiveStyle, MinimapServiceOptions } from './type';\n\nexport const MinimapDefaultCanvasStyle: MinimapCanvasStyle = {\n canvasWidth: 250,\n canvasHeight: 250,\n canvasPadding: 50,\n canvasBackground: 'rgba(242, 243, 245, 1)',\n canvasBorderRadius: 10,\n viewportBackground: 'rgba(255, 255, 255, 1)',\n viewportBorderRadius: 4,\n viewportBorderColor: 'rgba(6, 7, 9, 0.10)',\n viewportBorderWidth: 1,\n viewportBorderDashLength: undefined,\n nodeColor: 'rgba(0, 0, 0, 0.10)',\n nodeBorderRadius: 2,\n nodeBorderWidth: 0.145,\n nodeBorderColor: 'rgba(6, 7, 9, 0.10)',\n overlayColor: 'rgba(255, 255, 255, 0.55)',\n};\n\nexport const MinimapDefaultInactiveStyle: MinimapInactiveStyle = {\n scale: 0.7,\n opacity: 1,\n translateX: 15,\n translateY: 15,\n};\n\nexport const MinimapDefaultOptions: MinimapServiceOptions = {\n canvasStyle: MinimapDefaultCanvasStyle,\n canvasClassName: 'gedit-minimap-canvas',\n enableActiveDebounce: false,\n enableInactiveDebounce: true,\n enableDisplayAllNodes: false,\n activeDebounceTime: 0,\n inactiveDebounceTime: 5,\n};\n","import { definePluginCreator, PluginContext } from '@flowgram.ai/core';\n\nimport { CreateMinimapPluginOptions } from './type';\nimport { FlowMinimapService } from './service';\nimport { FlowMinimapLayer } from './layer';\n\nexport const createMinimapPlugin = definePluginCreator<CreateMinimapPluginOptions>({\n onBind: ({ bind }) => {\n bind(FlowMinimapService).toSelf().inSingletonScope();\n },\n onInit: (ctx: PluginContext, opts: CreateMinimapPluginOptions) => {\n ctx.playground.registerLayer(FlowMinimapLayer, opts);\n ctx.get(FlowMinimapService).init(opts);\n },\n onDispose: (ctx: PluginContext) => {\n ctx.get(FlowMinimapService).dispose();\n },\n});\n","import { debounce } from 'lodash';\nimport { inject, injectable } from 'inversify';\nimport { Disposable, DisposableCollection, IPoint, Rectangle } from '@flowgram.ai/utils';\nimport { FlowNodeEntity, FlowNodeTransformData } from '@flowgram.ai/document';\nimport { FlowNodeBaseType } from '@flowgram.ai/document';\nimport { FlowDocument } from '@flowgram.ai/document';\nimport { EntityManager, PlaygroundConfigEntity } from '@flowgram.ai/core';\n\nimport type { MinimapRenderContext, MinimapServiceOptions, MinimapCanvasStyle } from './type';\nimport { MinimapDraw } from './draw';\nimport { MinimapDefaultCanvasStyle, MinimapDefaultOptions } from './constant';\n\n@injectable()\nexport class FlowMinimapService {\n @inject(FlowDocument) private readonly document: FlowDocument;\n\n @inject(EntityManager) private readonly entityManager: EntityManager;\n\n @inject(PlaygroundConfigEntity)\n private readonly playgroundConfig: PlaygroundConfigEntity;\n\n public readonly canvas: HTMLCanvasElement;\n\n public readonly context2D: CanvasRenderingContext2D;\n\n public activated;\n\n private onActiveCallbacks: Set<(activated: boolean) => void>;\n\n private options: MinimapServiceOptions;\n\n private toDispose: DisposableCollection;\n\n private initialized;\n\n private isDragging;\n\n private style: MinimapCanvasStyle;\n\n private dragStart?: IPoint;\n\n constructor() {\n this.canvas = document.createElement('canvas');\n this.context2D = this.canvas.getContext('2d')!;\n this.initialized = !!this.context2D;\n this.onActiveCallbacks = new Set();\n this.toDispose = new DisposableCollection();\n this.render = this._render;\n this.activated = false;\n this.isDragging = false;\n }\n\n public init(options?: Partial<MinimapServiceOptions>) {\n this.options = MinimapDefaultOptions;\n Object.assign(this.options, options);\n this.setDebounce({\n enableDebounce: this.options.enableInactiveDebounce,\n debounceTime: this.options.inactiveDebounceTime,\n });\n this.initStyle();\n this.mountListener();\n }\n\n public dispose(): void {\n this.toDispose.dispose();\n this.initialized = false;\n this.activated = false;\n this.removeEventListeners();\n }\n\n public setActivate(activate: boolean): void {\n if (activate === this.activated) {\n return;\n }\n if (!activate && this.isDragging) {\n // 拖拽时持续激活\n return;\n }\n this.activated = activate;\n if (activate) {\n this.setDebounce({\n enableDebounce: this.options.enableActiveDebounce,\n debounceTime: this.options.activeDebounceTime,\n });\n this.addEventListeners();\n } else {\n this.setDebounce({\n enableDebounce: this.options.enableInactiveDebounce,\n debounceTime: this.options.inactiveDebounceTime,\n });\n this.removeEventListeners();\n }\n this.render();\n this.onActiveCallbacks.forEach((callback) => callback(activate));\n }\n\n public onActive = (callback: (activated: boolean) => void): Disposable => {\n this.onActiveCallbacks.add(callback);\n return {\n dispose: () => {\n this.onActiveCallbacks.delete(callback);\n },\n };\n };\n\n private initStyle() {\n if (!this.initialized) {\n return;\n }\n const { canvasClassName, canvasStyle } = this.options;\n this.canvas.className = canvasClassName;\n this.style = {\n ...MinimapDefaultCanvasStyle,\n ...canvasStyle,\n };\n this.canvas.width = this.style.canvasWidth;\n this.canvas.height = this.style.canvasHeight;\n this.canvas.style.borderRadius = this.style.canvasBorderRadius\n ? `${this.style.canvasBorderRadius}px`\n : 'unset';\n }\n\n private setDebounce(params: { enableDebounce: boolean; debounceTime: number }) {\n const { enableDebounce, debounceTime } = params;\n if (enableDebounce) {\n this.render = debounce(this._render, debounceTime);\n } else {\n this.render = this._render;\n }\n }\n\n /**\n * 触发渲染\n */\n private render: () => void = this._render;\n\n private _render(): void {\n if (!this.initialized) {\n return;\n }\n const renderContext = this.createRenderContext();\n this.renderCanvas(renderContext);\n }\n\n private createRenderContext(): MinimapRenderContext {\n const { canvas, context2D, nodes } = this;\n const nodeTransforms: FlowNodeTransformData[] = this.nodeTransforms(nodes);\n const nodeRects: Rectangle[] = nodeTransforms.map((transform) => transform.bounds);\n const viewRect: Rectangle = this.viewRect();\n const renderRect: Rectangle = this.renderRect(nodeRects).withPadding({\n top: this.style.canvasPadding,\n bottom: this.style.canvasPadding,\n left: this.style.canvasPadding,\n right: this.style.canvasPadding,\n });\n const canvasRect: Rectangle = Rectangle.enlarge([viewRect, renderRect]);\n\n const { scale, offset } = this.calculateScaleAndOffset({ canvasRect });\n\n return {\n canvas,\n context2D,\n nodeRects,\n canvasRect,\n viewRect,\n renderRect,\n scale,\n offset,\n };\n }\n\n private renderCanvas(renderContext: MinimapRenderContext) {\n const { canvas, context2D, nodeRects, viewRect, scale, offset } = renderContext;\n\n // 清空画布\n MinimapDraw.clear({ canvas, context: context2D });\n\n // 设置背景色\n MinimapDraw.backgroundColor({\n canvas,\n context: context2D,\n color: this.style.canvasBackground,\n });\n\n // 绘制视窗\n MinimapDraw.roundRectangle({\n context: context2D,\n rect: this.rectOnCanvas({ rect: viewRect, scale, offset }),\n color: this.style.viewportBackground,\n radius: this.style.viewportBorderRadius as number,\n });\n\n // 绘制节点\n nodeRects.forEach((nodeRect: Rectangle) => {\n MinimapDraw.roundRectangle({\n context: context2D,\n rect: this.rectOnCanvas({ rect: nodeRect, scale, offset }),\n color: this.style.nodeColor as string,\n radius: this.style.nodeBorderRadius as number,\n borderWidth: this.style.nodeBorderWidth as number,\n borderColor: this.style.nodeBorderColor as string,\n });\n });\n\n // 绘制视窗边框\n MinimapDraw.roundRectangle({\n context: context2D,\n rect: this.rectOnCanvas({ rect: viewRect, scale, offset }),\n color: 'rgba(255, 255, 255, 0)' as string,\n radius: this.style.viewportBorderRadius as number,\n borderColor: this.style.viewportBorderColor as string,\n borderWidth: this.style.viewportBorderWidth as number,\n borderDashLength: this.style.viewportBorderDashLength as number,\n });\n\n // 绘制视窗外的蒙层\n MinimapDraw.overlay({\n canvas,\n context: context2D,\n offset,\n scale,\n rect: viewRect,\n color: this.style.overlayColor as string,\n });\n }\n\n private calculateScaleAndOffset(params: { canvasRect: Rectangle }): {\n scale: number;\n offset: IPoint;\n } {\n const { canvasRect } = params;\n const { width: canvasWidth, height: canvasHeight } = this.canvas;\n\n // 计算缩放比例\n const scaleX = canvasWidth / canvasRect.width;\n const scaleY = canvasHeight / canvasRect.height;\n const scale = Math.min(scaleX, scaleY);\n\n // 计算缩放后的渲染区域尺寸\n const scaledWidth = canvasRect.width * scale;\n const scaledHeight = canvasRect.height * scale;\n\n // 计算居中偏移量\n const centerOffsetX = (canvasWidth - scaledWidth) / 2;\n const centerOffsetY = (canvasHeight - scaledHeight) / 2;\n\n // 计算最终偏移量\n const offset = {\n x: centerOffsetX / scale - canvasRect.x,\n y: centerOffsetY / scale - canvasRect.y,\n };\n\n return { scale, offset };\n }\n\n private get nodes(): FlowNodeEntity[] {\n return this.document.getAllNodes().filter((node) => {\n // 去除不可见节点\n if (node.hidden) return false;\n // 去除根节点\n if (node.flowNodeType === FlowNodeBaseType.ROOT) return;\n // 去除非一级节点\n if (\n !this.options.enableDisplayAllNodes &&\n node.parent &&\n node.parent.flowNodeType !== FlowNodeBaseType.ROOT\n )\n return;\n return true;\n });\n }\n\n private nodeTransforms(nodes: FlowNodeEntity[]): FlowNodeTransformData[] {\n return nodes.map((node) => node.getData(FlowNodeTransformData)).filter(Boolean);\n }\n\n private renderRect(rects: Rectangle[]): Rectangle {\n return Rectangle.enlarge(rects);\n }\n\n private viewRect(): Rectangle {\n const { width, height, scrollX, scrollY, zoom } = this.playgroundConfig.config;\n return new Rectangle(scrollX / zoom, scrollY / zoom, width / zoom, height / zoom);\n }\n\n private mountListener(): void {\n const entityManagerDisposer = this.entityManager.onEntityChange(() => this.render());\n this.toDispose.push(entityManagerDisposer);\n }\n\n /** 计算画布坐标系下的矩形 */\n private rectOnCanvas(params: { rect: Rectangle; scale: number; offset: IPoint }): Rectangle {\n const { rect, scale, offset } = params;\n return new Rectangle(\n (rect.x + offset.x) * scale,\n (rect.y + offset.y) * scale,\n rect.width * scale,\n rect.height * scale\n );\n }\n\n private isPointInRect(params: { point: IPoint; rect: Rectangle }): boolean {\n const { point, rect } = params;\n return (\n point.x >= rect.x &&\n point.x <= rect.x + rect.width &&\n point.y >= rect.y &&\n point.y <= rect.y + rect.height\n );\n }\n\n private addEventListeners(): void {\n this.canvas.addEventListener('wheel', this.handleWheel);\n this.canvas.addEventListener('mousedown', this.handleStartDrag);\n this.canvas.addEventListener('mousemove', this.handleCursor);\n }\n\n private removeEventListeners(): void {\n this.canvas.removeEventListener('wheel', this.handleWheel);\n this.canvas.removeEventListener('mousedown', this.handleStartDrag);\n this.canvas.removeEventListener('mousemove', this.handleCursor);\n }\n\n private handleWheel = (event: WheelEvent): void => {};\n\n private handleStartDrag = (event: MouseEvent): void => {\n event.preventDefault();\n event.stopPropagation();\n const renderContext = this.createRenderContext();\n const { viewRect, scale, offset } = renderContext;\n const canvasRect = this.canvas.getBoundingClientRect();\n const mousePoint: IPoint = {\n x: event.clientX - canvasRect.left,\n y: event.clientY - canvasRect.top,\n };\n\n const viewRectOnCanvas = this.rectOnCanvas({\n rect: viewRect,\n scale,\n offset,\n });\n if (!this.isPointInRect({ point: mousePoint, rect: viewRectOnCanvas })) {\n return;\n }\n this.isDragging = true;\n this.dragStart = mousePoint;\n document.addEventListener('mousemove', this.handleDragging);\n document.addEventListener('mouseup', this.handleEndDrag);\n };\n\n private handleDragging = (event: MouseEvent): void => {\n if (!this.isDragging || !this.dragStart) return;\n event.preventDefault();\n event.stopPropagation();\n\n const renderContext = this.createRenderContext();\n const { scale } = renderContext;\n const canvasRect = this.canvas.getBoundingClientRect();\n const mouseX = event.clientX - canvasRect.left;\n const mouseY = event.clientY - canvasRect.top;\n\n const deltaX = (mouseX - this.dragStart.x) / scale;\n const deltaY = (mouseY - this.dragStart.y) / scale;\n\n this.updateScrollPosition(deltaX, deltaY);\n\n this.dragStart = { x: mouseX, y: mouseY };\n this.render();\n };\n\n private handleEndDrag = (event: MouseEvent): void => {\n event.preventDefault();\n event.stopPropagation();\n document.removeEventListener('mousemove', this.handleDragging);\n document.removeEventListener('mouseup', this.handleEndDrag);\n this.isDragging = false;\n this.dragStart = undefined;\n this.setActivate(this.isMouseInCanvas(event));\n };\n\n private handleCursor = (event: MouseEvent): void => {\n if (!this.activated) return;\n\n const renderContext = this.createRenderContext();\n const { viewRect, scale, offset } = renderContext;\n const canvasRect = this.canvas.getBoundingClientRect();\n const mousePoint: IPoint = {\n x: event.clientX - canvasRect.left,\n y: event.clientY - canvasRect.top,\n };\n\n const viewRectOnCanvas = this.rectOnCanvas({\n rect: viewRect,\n scale,\n offset,\n });\n\n if (this.isPointInRect({ point: mousePoint, rect: viewRectOnCanvas })) {\n // 鼠标在视窗框内\n this.canvas.style.cursor = 'grab';\n } else {\n // 鼠标在视窗框外但在画布内\n this.canvas.style.cursor = 'default';\n }\n };\n\n private isMouseInCanvas(event: MouseEvent): boolean {\n const canvasRect = this.canvas.getBoundingClientRect();\n return (\n event.clientX >= canvasRect.left &&\n event.clientX <= canvasRect.right &&\n event.clientY >= canvasRect.top &&\n event.clientY <= canvasRect.bottom\n );\n }\n\n private updateScrollPosition(deltaX: number, deltaY: number): void {\n const { scrollX, scrollY, zoom } = this.playgroundConfig.config;\n this.playgroundConfig.updateConfig({\n scrollX: scrollX + deltaX * zoom,\n scrollY: scrollY + deltaY * zoom,\n });\n }\n}\n","import type { IPoint, Rectangle } from '@flowgram.ai/utils';\n\nexport namespace MinimapDraw {\n /** 清空画布 */\n export const clear = (params: {\n canvas: HTMLCanvasElement;\n context: CanvasRenderingContext2D;\n }) => {\n const { canvas, context } = params;\n context.clearRect(0, 0, canvas.width, canvas.height);\n };\n\n /** 设置背景色 */\n export const backgroundColor = (params: {\n canvas: HTMLCanvasElement;\n context: CanvasRenderingContext2D;\n color: string;\n }) => {\n const { canvas, context, color } = params;\n context.fillStyle = color;\n context.fillRect(0, 0, canvas.width, canvas.height);\n };\n\n /** 绘制矩形 */\n export const rectangle = (params: {\n context: CanvasRenderingContext2D;\n rect: Rectangle;\n color: string;\n }) => {\n const { context, rect, color } = params;\n context.fillStyle = color;\n context.fillRect(rect.x, rect.y, rect.width, rect.height);\n };\n\n /** 绘制圆角矩形 */\n export const roundRectangle = (params: {\n context: CanvasRenderingContext2D;\n rect: Rectangle;\n color: string;\n radius: number;\n borderColor?: string;\n borderWidth?: number;\n borderDashLength?: number;\n }): void => {\n const { context, rect, color, radius, borderColor, borderDashLength, borderWidth = 0 } = params;\n const { x, y, width, height } = rect;\n\n // 开始新路径\n context.beginPath();\n\n // 绘制圆角矩形路径\n const drawRoundedRectPath = (): void => {\n context.moveTo(x + radius, y);\n context.lineTo(x + width - radius, y);\n context.quadraticCurveTo(x + width, y, x + width, y + radius);\n context.lineTo(x + width, y + height - radius);\n context.quadraticCurveTo(x + width, y + height, x + width - radius, y + height);\n context.lineTo(x + radius, y + height);\n context.quadraticCurveTo(x, y + height, x, y + height - radius);\n context.lineTo(x, y + radius);\n context.quadraticCurveTo(x, y, x + radius, y);\n context.closePath();\n };\n\n drawRoundedRectPath();\n\n // 填充矩形\n context.fillStyle = color;\n context.fill();\n\n // 如果设置了边框,绘制边框\n if (borderColor && borderWidth > 0) {\n context.strokeStyle = borderColor;\n context.lineWidth = borderWidth;\n\n // 设置虚线样式\n if (borderDashLength) {\n context.setLineDash([borderDashLength, borderDashLength]);\n } else {\n context.setLineDash([]);\n }\n\n context.stroke();\n\n // 重置虚线样式\n context.setLineDash([]);\n }\n };\n\n /** 绘制矩形外的蒙层 */\n export const overlay = (params: {\n canvas: HTMLCanvasElement;\n context: CanvasRenderingContext2D;\n offset: IPoint;\n scale: number;\n rect: Rectangle;\n color: string;\n }) => {\n const { canvas, context, offset, scale, rect, color } = params;\n\n context.fillStyle = color;\n\n // 上方蒙层\n context.fillRect(0, 0, canvas.width, (rect.y + offset.y) * scale);\n\n // 下方蒙层\n context.fillRect(\n 0,\n (rect.y + rect.height + offset.y) * scale,\n canvas.width,\n canvas.height - (rect.y + rect.height + offset.y) * scale,\n );\n\n // 左侧蒙层\n context.fillRect(\n 0,\n (rect.y + offset.y) * scale,\n (rect.x + offset.x) * scale,\n rect.height * scale,\n );\n\n // 右侧蒙层\n context.fillRect(\n (rect.x + rect.width + offset.x) * scale,\n (rect.y + offset.y) * scale,\n canvas.width - (rect.x + rect.width + offset.x) * scale,\n rect.height * scale,\n );\n };\n}\n","import React from 'react';\n\nimport { inject, injectable } from 'inversify';\nimport { Layer } from '@flowgram.ai/core';\nimport { domUtils } from '@flowgram.ai/utils';\n\nimport { MinimapLayerOptions } from './type';\nimport { FlowMinimapService } from './service';\nimport { MinimapRender } from './component';\n\n@injectable()\nexport class FlowMinimapLayer extends Layer<MinimapLayerOptions> {\n public static type = 'FlowMinimapLayer';\n\n @inject(FlowMinimapService) private readonly service: FlowMinimapService;\n\n public readonly node: HTMLElement;\n\n private readonly className = 'gedit-minimap-layer gedit-playground-layer';\n\n constructor() {\n super();\n this.node = domUtils.createDivWithClass(this.className);\n this.node.style.zIndex = '9999';\n }\n\n public render(): JSX.Element {\n if (this.options.disableLayer) {\n return <></>;\n }\n return (\n <MinimapRender\n service={this.service}\n panelStyles={this.options.panelStyles}\n containerStyles={this.options.containerStyles}\n inactiveStyle={this.options.inactiveStyle}\n />\n );\n }\n}\n"],"mappings":";;;;;;;;;;;;AAAA,OAAO,SAA4B,WAAW,QAAQ,gBAAgB;;;ACE/D,IAAM,4BAAgD;AAAA,EAC3D,aAAa;AAAA,EACb,cAAc;AAAA,EACd,eAAe;AAAA,EACf,kBAAkB;AAAA,EAClB,oBAAoB;AAAA,EACpB,oBAAoB;AAAA,EACpB,sBAAsB;AAAA,EACtB,qBAAqB;AAAA,EACrB,qBAAqB;AAAA,EACrB,0BAA0B;AAAA,EAC1B,WAAW;AAAA,EACX,kBAAkB;AAAA,EAClB,iBAAiB;AAAA,EACjB,iBAAiB;AAAA,EACjB,cAAc;AAChB;AAEO,IAAM,8BAAoD;AAAA,EAC/D,OAAO;AAAA,EACP,SAAS;AAAA,EACT,YAAY;AAAA,EACZ,YAAY;AACd;AAEO,IAAM,wBAA+C;AAAA,EAC1D,aAAa;AAAA,EACb,iBAAiB;AAAA,EACjB,sBAAsB;AAAA,EACtB,wBAAwB;AAAA,EACxB,uBAAuB;AAAA,EACvB,oBAAoB;AAAA,EACpB,sBAAsB;AACxB;;;ADtBO,IAAM,gBAAkC,WAAS;AACtD,QAAM;AAAA,IACJ;AAAA,IACA,cAAc,CAAC;AAAA,IACf,kBAAkB,CAAC;AAAA,IACnB,eAAe,sBAAsB,CAAC;AAAA,EACxC,IAAI;AACJ,QAAM,gBAAgB;AAAA,IACpB,GAAG;AAAA,IACH,GAAG;AAAA,EACL;AACA,QAAM,WAAW,OAAuB,IAAI;AAC5C,QAAM,CAAC,WAAW,YAAY,IAAI,SAAkB,KAAK;AAEzD,YAAU,MAAM;AACd,UAAM,kBAAyC,SAAS;AACxD,QAAI,mBAAmB,QAAQ,QAAQ;AACrC,sBAAgB,YAAY,QAAQ,MAAM;AAAA,IAC5C;AACA,UAAM,WAAW,QAAQ,SAAS,CAAC,aAAsB;AACvD,mBAAa,QAAQ;AAAA,IACvB,CAAC;AACD,WAAO,MAAM;AACX,eAAS,QAAQ;AAAA,IACnB;AAAA,EACF,GAAG,CAAC,CAAC;AAGL,QAAM,QAAgB,YAAY,IAAI,cAAc;AACpD,QAAM,UAAkB,YAAY,IAAI,cAAc;AAGtD,QAAM,aAAqB,YAAY,IAAI,cAAc;AACzD,QAAM,aAAqB,YAAY,IAAI,cAAc;AAEzD,SACE;AAAA,IAAC;AAAA;AAAA,MACC,WAAU;AAAA,MACV,OAAO;AAAA,QACL,UAAU;AAAA,QACV,OAAO;AAAA,QACP,QAAQ;AAAA,QACR,YAAY;AAAA;AAAA,QACZ,WAAW,SAAS,KAAK,eAAe,UAAU,OAAO,UAAU;AAAA,QACnE;AAAA,QACA,iBAAiB;AAAA;AAAA,QACjB,GAAG;AAAA,MACL;AAAA;AAAA,IAEA;AAAA,MAAC;AAAA;AAAA,QACC,WAAU;AAAA,QACV,OAAO;AAAA,UACL,SAAS;AAAA,UACT,OAAO;AAAA,UACP,QAAQ;AAAA,UACR,cAAc;AAAA,UACd,iBAAiB;AAAA,UACjB,QAAQ;AAAA,UACR,UAAU;AAAA,UACV,WACE;AAAA,UACF,SAAS;AAAA,UACT,GAAG;AAAA,QACL;AAAA,QACA,+BAA4B;AAAA,QAC5B,KAAK;AAAA,QACL,cAAc,MAAM;AAClB,kBAAQ,YAAY,IAAI;AAAA,QAC1B;AAAA,QACA,cAAc,MAAM;AAClB,kBAAQ,YAAY,KAAK;AAAA,QAC3B;AAAA;AAAA,IACD;AAAA,EACH;AAEJ;;;AExFA,SAAS,2BAA0C;;;ACAnD,SAAS,gBAAgB;AACzB,SAAS,QAAQ,kBAAkB;AACnC,SAAqB,sBAA8B,iBAAiB;AACpE,SAAyB,6BAA6B;AACtD,SAAS,wBAAwB;AACjC,SAAS,oBAAoB;AAC7B,SAAS,eAAe,8BAA8B;;;ACJ/C,IAAU;AAAA,CAAV,CAAUA,iBAAV;AAEE,EAAMA,aAAA,QAAQ,CAAC,WAGhB;AACJ,UAAM,EAAE,QAAQ,QAAQ,IAAI;AAC5B,YAAQ,UAAU,GAAG,GAAG,OAAO,OAAO,OAAO,MAAM;AAAA,EACrD;AAGO,EAAMA,aAAA,kBAAkB,CAAC,WAI1B;AACJ,UAAM,EAAE,QAAQ,SAAS,MAAM,IAAI;AACnC,YAAQ,YAAY;AACpB,YAAQ,SAAS,GAAG,GAAG,OAAO,OAAO,OAAO,MAAM;AAAA,EACpD;AAGO,EAAMA,aAAA,YAAY,CAAC,WAIpB;AACJ,UAAM,EAAE,SAAS,MAAM,MAAM,IAAI;AACjC,YAAQ,YAAY;AACpB,YAAQ,SAAS,KAAK,GAAG,KAAK,GAAG,KAAK,OAAO,KAAK,MAAM;AAAA,EAC1D;AAGO,EAAMA,aAAA,iBAAiB,CAAC,WAQnB;AACV,UAAM,EAAE,SAAS,MAAM,OAAO,QAAQ,aAAa,kBAAkB,cAAc,EAAE,IAAI;AACzF,UAAM,EAAE,GAAG,GAAG,OAAO,OAAO,IAAI;AAGhC,YAAQ,UAAU;AAGlB,UAAM,sBAAsB,MAAY;AACtC,cAAQ,OAAO,IAAI,QAAQ,CAAC;AAC5B,cAAQ,OAAO,IAAI,QAAQ,QAAQ,CAAC;AACpC,cAAQ,iBAAiB,IAAI,OAAO,GAAG,IAAI,OAAO,IAAI,MAAM;AAC5D,cAAQ,OAAO,IAAI,OAAO,IAAI,SAAS,MAAM;AAC7C,cAAQ,iBAAiB,IAAI,OAAO,IAAI,QAAQ,IAAI,QAAQ,QAAQ,IAAI,MAAM;AAC9E,cAAQ,OAAO,IAAI,QAAQ,IAAI,MAAM;AACrC,cAAQ,iBAAiB,GAAG,IAAI,QAAQ,GAAG,IAAI,SAAS,MAAM;AAC9D,cAAQ,OAAO,GAAG,IAAI,MAAM;AAC5B,cAAQ,iBAAiB,GAAG,GAAG,IAAI,QAAQ,CAAC;AAC5C,cAAQ,UAAU;AAAA,IACpB;AAEA,wBAAoB;AAGpB,YAAQ,YAAY;AACpB,YAAQ,KAAK;AAGb,QAAI,eAAe,cAAc,GAAG;AAClC,cAAQ,cAAc;AACtB,cAAQ,YAAY;AAGpB,UAAI,kBAAkB;AACpB,gBAAQ,YAAY,CAAC,kBAAkB,gBAAgB,CAAC;AAAA,MAC1D,OAAO;AACL,gBAAQ,YAAY,CAAC,CAAC;AAAA,MACxB;AAEA,cAAQ,OAAO;AAGf,cAAQ,YAAY,CAAC,CAAC;AAAA,IACxB;AAAA,EACF;AAGO,EAAMA,aAAA,UAAU,CAAC,WAOlB;AACJ,UAAM,EAAE,QAAQ,SAAS,QAAQ,OAAO,MAAM,MAAM,IAAI;AAExD,YAAQ,YAAY;AAGpB,YAAQ,SAAS,GAAG,GAAG,OAAO,QAAQ,KAAK,IAAI,OAAO,KAAK,KAAK;AAGhE,YAAQ;AAAA,MACN;AAAA,OACC,KAAK,IAAI,KAAK,SAAS,OAAO,KAAK;AAAA,MACpC,OAAO;AAAA,MACP,OAAO,UAAU,KAAK,IAAI,KAAK,SAAS,OAAO,KAAK;AAAA,IACtD;AAGA,YAAQ;AAAA,MACN;AAAA,OACC,KAAK,IAAI,OAAO,KAAK;AAAA,OACrB,KAAK,IAAI,OAAO,KAAK;AAAA,MACtB,KAAK,SAAS;AAAA,IAChB;AAGA,YAAQ;AAAA,OACL,KAAK,IAAI,KAAK,QAAQ,OAAO,KAAK;AAAA,OAClC,KAAK,IAAI,OAAO,KAAK;AAAA,MACtB,OAAO,SAAS,KAAK,IAAI,KAAK,QAAQ,OAAO,KAAK;AAAA,MAClD,KAAK,SAAS;AAAA,IAChB;AAAA,EACF;AAAA,GA9He;;;ADWV,IAAM,qBAAN,MAAyB;AAAA,EA4B9B,cAAc;AAuDd,SAAO,WAAW,CAAC,aAAuD;AACxE,WAAK,kBAAkB,IAAI,QAAQ;AACnC,aAAO;AAAA,QACL,SAAS,MAAM;AACb,eAAK,kBAAkB,OAAO,QAAQ;AAAA,QACxC;AAAA,MACF;AAAA,IACF;AA+BA;AAAA;AAAA;AAAA,SAAQ,SAAqB,KAAK;AA6LlC,SAAQ,cAAc,CAAC,UAA4B;AAAA,IAAC;AAEpD,SAAQ,kBAAkB,CAAC,UAA4B;AACrD,YAAM,eAAe;AACrB,YAAM,gBAAgB;AACtB,YAAM,gBAAgB,KAAK,oBAAoB;AAC/C,YAAM,EAAE,UAAU,OAAO,OAAO,IAAI;AACpC,YAAM,aAAa,KAAK,OAAO,sBAAsB;AACrD,YAAM,aAAqB;AAAA,QACzB,GAAG,MAAM,UAAU,WAAW;AAAA,QAC9B,GAAG,MAAM,UAAU,WAAW;AAAA,MAChC;AAEA,YAAM,mBAAmB,KAAK,aAAa;AAAA,QACzC,MAAM;AAAA,QACN;AAAA,QACA;AAAA,MACF,CAAC;AACD,UAAI,CAAC,KAAK,cAAc,EAAE,OAAO,YAAY,MAAM,iBAAiB,CAAC,GAAG;AACtE;AAAA,MACF;AACA,WAAK,aAAa;AAClB,WAAK,YAAY;AACjB,eAAS,iBAAiB,aAAa,KAAK,cAAc;AAC1D,eAAS,iBAAiB,WAAW,KAAK,aAAa;AAAA,IACzD;AAEA,SAAQ,iBAAiB,CAAC,UAA4B;AACpD,UAAI,CAAC,KAAK,cAAc,CAAC,KAAK,UAAW;AACzC,YAAM,eAAe;AACrB,YAAM,gBAAgB;AAEtB,YAAM,gBAAgB,KAAK,oBAAoB;AAC/C,YAAM,EAAE,MAAM,IAAI;AAClB,YAAM,aAAa,KAAK,OAAO,sBAAsB;AACrD,YAAM,SAAS,MAAM,UAAU,WAAW;AAC1C,YAAM,SAAS,MAAM,UAAU,WAAW;AAE1C,YAAM,UAAU,SAAS,KAAK,UAAU,KAAK;AAC7C,YAAM,UAAU,SAAS,KAAK,UAAU,KAAK;AAE7C,WAAK,qBAAqB,QAAQ,MAAM;AAExC,WAAK,YAAY,EAAE,GAAG,QAAQ,GAAG,OAAO;AACxC,WAAK,OAAO;AAAA,IACd;AAEA,SAAQ,gBAAgB,CAAC,UAA4B;AACnD,YAAM,eAAe;AACrB,YAAM,gBAAgB;AACtB,eAAS,oBAAoB,aAAa,KAAK,cAAc;AAC7D,eAAS,oBAAoB,WAAW,KAAK,aAAa;AAC1D,WAAK,aAAa;AAClB,WAAK,YAAY;AACjB,WAAK,YAAY,KAAK,gBAAgB,KAAK,CAAC;AAAA,IAC9C;AAEA,SAAQ,eAAe,CAAC,UAA4B;AAClD,UAAI,CAAC,KAAK,UAAW;AAErB,YAAM,gBAAgB,KAAK,oBAAoB;AAC/C,YAAM,EAAE,UAAU,OAAO,OAAO,IAAI;AACpC,YAAM,aAAa,KAAK,OAAO,sBAAsB;AACrD,YAAM,aAAqB;AAAA,QACzB,GAAG,MAAM,UAAU,WAAW;AAAA,QAC9B,GAAG,MAAM,UAAU,WAAW;AAAA,MAChC;AAEA,YAAM,mBAAmB,KAAK,aAAa;AAAA,QACzC,MAAM;AAAA,QACN;AAAA,QACA;AAAA,MACF,CAAC;AAED,UAAI,KAAK,cAAc,EAAE,OAAO,YAAY,MAAM,iBAAiB,CAAC,GAAG;AAErE,aAAK,OAAO,MAAM,SAAS;AAAA,MAC7B,OAAO;AAEL,aAAK,OAAO,MAAM,SAAS;AAAA,MAC7B;AAAA,IACF;AA1WE,SAAK,SAAS,SAAS,cAAc,QAAQ;AAC7C,SAAK,YAAY,KAAK,OAAO,WAAW,IAAI;AAC5C,SAAK,cAAc,CAAC,CAAC,KAAK;AAC1B,SAAK,oBAAoB,oBAAI,IAAI;AACjC,SAAK,YAAY,IAAI,qBAAqB;AAC1C,SAAK,SAAS,KAAK;AACnB,SAAK,YAAY;AACjB,SAAK,aAAa;AAAA,EACpB;AAAA,EAEO,KAAK,SAA0C;AACpD,SAAK,UAAU;AACf,WAAO,OAAO,KAAK,SAAS,OAAO;AACnC,SAAK,YAAY;AAAA,MACf,gBAAgB,KAAK,QAAQ;AAAA,MAC7B,cAAc,KAAK,QAAQ;AAAA,IAC7B,CAAC;AACD,SAAK,UAAU;AACf,SAAK,cAAc;AAAA,EACrB;AAAA,EAEO,UAAgB;AACrB,SAAK,UAAU,QAAQ;AACvB,SAAK,cAAc;AACnB,SAAK,YAAY;AACjB,SAAK,qBAAqB;AAAA,EAC5B;AAAA,EAEO,YAAY,UAAyB;AAC1C,QAAI,aAAa,KAAK,WAAW;AAC/B;AAAA,IACF;AACA,QAAI,CAAC,YAAY,KAAK,YAAY;AAEhC;AAAA,IACF;AACA,SAAK,YAAY;AACjB,QAAI,UAAU;AACZ,WAAK,YAAY;AAAA,QACf,gBAAgB,KAAK,QAAQ;AAAA,QAC7B,cAAc,KAAK,QAAQ;AAAA,MAC7B,CAAC;AACD,WAAK,kBAAkB;AAAA,IACzB,OAAO;AACL,WAAK,YAAY;AAAA,QACf,gBAAgB,KAAK,QAAQ;AAAA,QAC7B,cAAc,KAAK,QAAQ;AAAA,MAC7B,CAAC;AACD,WAAK,qBAAqB;AAAA,IAC5B;AACA,SAAK,OAAO;AACZ,SAAK,kBAAkB,QAAQ,CAAC,aAAa,SAAS,QAAQ,CAAC;AAAA,EACjE;AAAA,EAWQ,YAAY;AAClB,QAAI,CAAC,KAAK,aAAa;AACrB;AAAA,IACF;AACA,UAAM,EAAE,iBAAiB,YAAY,IAAI,KAAK;AAC9C,SAAK,OAAO,YAAY;AACxB,SAAK,QAAQ;AAAA,MACX,GAAG;AAAA,MACH,GAAG;AAAA,IACL;AACA,SAAK,OAAO,QAAQ,KAAK,MAAM;AAC/B,SAAK,OAAO,SAAS,KAAK,MAAM;AAChC,SAAK,OAAO,MAAM,eAAe,KAAK,MAAM,qBACxC,GAAG,KAAK,MAAM,kBAAkB,OAChC;AAAA,EACN;AAAA,EAEQ,YAAY,QAA2D;AAC7E,UAAM,EAAE,gBAAgB,aAAa,IAAI;AACzC,QAAI,gBAAgB;AAClB,WAAK,SAAS,SAAS,KAAK,SAAS,YAAY;AAAA,IACnD,OAAO;AACL,WAAK,SAAS,KAAK;AAAA,IACrB;AAAA,EACF;AAAA,EAOQ,UAAgB;AACtB,QAAI,CAAC,KAAK,aAAa;AACrB;AAAA,IACF;AACA,UAAM,gBAAgB,KAAK,oBAAoB;AAC/C,SAAK,aAAa,aAAa;AAAA,EACjC;AAAA,EAEQ,sBAA4C;AAClD,UAAM,EAAE,QAAQ,WAAW,MAAM,IAAI;AACrC,UAAM,iBAA0C,KAAK,eAAe,KAAK;AACzE,UAAM,YAAyB,eAAe,IAAI,CAAC,cAAc,UAAU,MAAM;AACjF,UAAM,WAAsB,KAAK,SAAS;AAC1C,UAAM,aAAwB,KAAK,WAAW,SAAS,EAAE,YAAY;AAAA,MACnE,KAAK,KAAK,MAAM;AAAA,MAChB,QAAQ,KAAK,MAAM;AAAA,MACnB,MAAM,KAAK,MAAM;AAAA,MACjB,OAAO,KAAK,MAAM;AAAA,IACpB,CAAC;AACD,UAAM,aAAwB,UAAU,QAAQ,CAAC,UAAU,UAAU,CAAC;AAEtE,UAAM,EAAE,OAAO,OAAO,IAAI,KAAK,wBAAwB,EAAE,WAAW,CAAC;AAErE,WAAO;AAAA,MACL;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACF;AAAA,EACF;AAAA,EAEQ,aAAa,eAAqC;AACxD,UAAM,EAAE,QAAQ,WAAW,WAAW,UAAU,OAAO,OAAO,IAAI;AAGlE,gBAAY,MAAM,EAAE,QAAQ,SAAS,UAAU,CAAC;AAGhD,gBAAY,gBAAgB;AAAA,MAC1B;AAAA,MACA,SAAS;AAAA,MACT,OAAO,KAAK,MAAM;AAAA,IACpB,CAAC;AAGD,gBAAY,eAAe;AAAA,MACzB,SAAS;AAAA,MACT,MAAM,KAAK,aAAa,EAAE,MAAM,UAAU,OAAO,OAAO,CAAC;AAAA,MACzD,OAAO,KAAK,MAAM;AAAA,MAClB,QAAQ,KAAK,MAAM;AAAA,IACrB,CAAC;AAGD,cAAU,QAAQ,CAAC,aAAwB;AACzC,kBAAY,eAAe;AAAA,QACzB,SAAS;AAAA,QACT,MAAM,KAAK,aAAa,EAAE,MAAM,UAAU,OAAO,OAAO,CAAC;AAAA,QACzD,OAAO,KAAK,MAAM;AAAA,QAClB,QAAQ,KAAK,MAAM;AAAA,QACnB,aAAa,KAAK,MAAM;AAAA,QACxB,aAAa,KAAK,MAAM;AAAA,MAC1B,CAAC;AAAA,IACH,CAAC;AAGD,gBAAY,eAAe;AAAA,MACzB,SAAS;AAAA,MACT,MAAM,KAAK,aAAa,EAAE,MAAM,UAAU,OAAO,OAAO,CAAC;AAAA,MACzD,OAAO;AAAA,MACP,QAAQ,KAAK,MAAM;AAAA,MACnB,aAAa,KAAK,MAAM;AAAA,MACxB,aAAa,KAAK,MAAM;AAAA,MACxB,kBAAkB,KAAK,MAAM;AAAA,IAC/B,CAAC;AAGD,gBAAY,QAAQ;AAAA,MAClB;AAAA,MACA,SAAS;AAAA,MACT;AAAA,MACA;AAAA,MACA,MAAM;AAAA,MACN,OAAO,KAAK,MAAM;AAAA,IACpB,CAAC;AAAA,EACH;AAAA,EAEQ,wBAAwB,QAG9B;AACA,UAAM,EAAE,WAAW,IAAI;AACvB,UAAM,EAAE,OAAO,aAAa,QAAQ,aAAa,IAAI,KAAK;AAG1D,UAAM,SAAS,cAAc,WAAW;AACxC,UAAM,SAAS,eAAe,WAAW;AACzC,UAAM,QAAQ,KAAK,IAAI,QAAQ,MAAM;AAGrC,UAAM,cAAc,WAAW,QAAQ;AACvC,UAAM,eAAe,WAAW,SAAS;AAGzC,UAAM,iBAAiB,cAAc,eAAe;AACpD,UAAM,iBAAiB,eAAe,gBAAgB;AAGtD,UAAM,SAAS;AAAA,MACb,GAAG,gBAAgB,QAAQ,WAAW;AAAA,MACtC,GAAG,gBAAgB,QAAQ,WAAW;AAAA,IACxC;AAEA,WAAO,EAAE,OAAO,OAAO;AAAA,EACzB;AAAA,EAEA,IAAY,QAA0B;AACpC,WAAO,KAAK,SAAS,YAAY,EAAE,OAAO,CAAC,SAAS;AAElD,UAAI,KAAK,OAAQ,QAAO;AAExB,UAAI,KAAK,iBAAiB,iBAAiB,KAAM;AAEjD,UACE,CAAC,KAAK,QAAQ,yBACd,KAAK,UACL,KAAK,OAAO,iBAAiB,iBAAiB;AAE9C;AACF,aAAO;AAAA,IACT,CAAC;AAAA,EACH;AAAA,EAEQ,eAAe,OAAkD;AACvE,WAAO,MAAM,IAAI,CAAC,SAAS,KAAK,QAAQ,qBAAqB,CAAC,EAAE,OAAO,OAAO;AAAA,EAChF;AAAA,EAEQ,WAAW,OAA+B;AAChD,WAAO,UAAU,QAAQ,KAAK;AAAA,EAChC;AAAA,EAEQ,WAAsB;AAC5B,UAAM,EAAE,OAAO,QAAQ,SAAS,SAAS,KAAK,IAAI,KAAK,iBAAiB;AACxE,WAAO,IAAI,UAAU,UAAU,MAAM,UAAU,MAAM,QAAQ,MAAM,SAAS,IAAI;AAAA,EAClF;AAAA,EAEQ,gBAAsB;AAC5B,UAAM,wBAAwB,KAAK,cAAc,eAAe,MAAM,KAAK,OAAO,CAAC;AACnF,SAAK,UAAU,KAAK,qBAAqB;AAAA,EAC3C;AAAA;AAAA,EAGQ,aAAa,QAAuE;AAC1F,UAAM,EAAE,MAAM,OAAO,OAAO,IAAI;AAChC,WAAO,IAAI;AAAA,OACR,KAAK,IAAI,OAAO,KAAK;AAAA,OACrB,KAAK,IAAI,OAAO,KAAK;AAAA,MACtB,KAAK,QAAQ;AAAA,MACb,KAAK,SAAS;AAAA,IAChB;AAAA,EACF;AAAA,EAEQ,cAAc,QAAqD;AACzE,UAAM,EAAE,OAAO,KAAK,IAAI;AACxB,WACE,MAAM,KAAK,KAAK,KAChB,MAAM,KAAK,KAAK,IAAI,KAAK,SACzB,MAAM,KAAK,KAAK,KAChB,MAAM,KAAK,KAAK,IAAI,KAAK;AAAA,EAE7B;AAAA,EAEQ,oBAA0B;AAChC,SAAK,OAAO,iBAAiB,SAAS,KAAK,WAAW;AACtD,SAAK,OAAO,iBAAiB,aAAa,KAAK,eAAe;AAC9D,SAAK,OAAO,iBAAiB,aAAa,KAAK,YAAY;AAAA,EAC7D;AAAA,EAEQ,uBAA6B;AACnC,SAAK,OAAO,oBAAoB,SAAS,KAAK,WAAW;AACzD,SAAK,OAAO,oBAAoB,aAAa,KAAK,eAAe;AACjE,SAAK,OAAO,oBAAoB,aAAa,KAAK,YAAY;AAAA,EAChE;AAAA,EAqFQ,gBAAgB,OAA4B;AAClD,UAAM,aAAa,KAAK,OAAO,sBAAsB;AACrD,WACE,MAAM,WAAW,WAAW,QAC5B,MAAM,WAAW,WAAW,SAC5B,MAAM,WAAW,WAAW,OAC5B,MAAM,WAAW,WAAW;AAAA,EAEhC;AAAA,EAEQ,qBAAqB,QAAgB,QAAsB;AACjE,UAAM,EAAE,SAAS,SAAS,KAAK,IAAI,KAAK,iBAAiB;AACzD,SAAK,iBAAiB,aAAa;AAAA,MACjC,SAAS,UAAU,SAAS;AAAA,MAC5B,SAAS,UAAU,SAAS;AAAA,IAC9B,CAAC;AAAA,EACH;AACF;AAzZyC;AAAA,EAAtC,OAAO,YAAY;AAAA,GADT,mBAC4B;AAEC;AAAA,EAAvC,OAAO,aAAa;AAAA,GAHV,mBAG6B;AAGvB;AAAA,EADhB,OAAO,sBAAsB;AAAA,GALnB,mBAMM;AANN,qBAAN;AAAA,EADN,WAAW;AAAA,GACC;;;AEbb,OAAOC,YAAW;AAElB,SAAS,UAAAC,SAAQ,cAAAC,mBAAkB;AACnC,SAAS,aAAa;AACtB,SAAS,gBAAgB;AAOlB,IAAM,mBAAN,cAA+B,MAA2B;AAAA,EAS/D,cAAc;AACZ,UAAM;AAHR,SAAiB,YAAY;AAI3B,SAAK,OAAO,SAAS,mBAAmB,KAAK,SAAS;AACtD,SAAK,KAAK,MAAM,SAAS;AAAA,EAC3B;AAAA,EAEO,SAAsB;AAC3B,QAAI,KAAK,QAAQ,cAAc;AAC7B,aAAO,gBAAAC,OAAA,cAAAA,OAAA,cAAE;AAAA,IACX;AACA,WACE,gBAAAA,OAAA;AAAA,MAAC;AAAA;AAAA,QACC,SAAS,KAAK;AAAA,QACd,aAAa,KAAK,QAAQ;AAAA,QAC1B,iBAAiB,KAAK,QAAQ;AAAA,QAC9B,eAAe,KAAK,QAAQ;AAAA;AAAA,IAC9B;AAAA,EAEJ;AACF;AA5Ba,iBACG,OAAO;AAEwB;AAAA,EAA5CC,QAAO,kBAAkB;AAAA,GAHf,iBAGkC;AAHlC,mBAAN;AAAA,EADNC,YAAW;AAAA,GACC;;;AHLN,IAAM,sBAAsB,oBAAgD;AAAA,EACjF,QAAQ,CAAC,EAAE,KAAK,MAAM;AACpB,SAAK,kBAAkB,EAAE,OAAO,EAAE,iBAAiB;AAAA,EACrD;AAAA,EACA,QAAQ,CAAC,KAAoB,SAAqC;AAChE,QAAI,WAAW,cAAc,kBAAkB,IAAI;AACnD,QAAI,IAAI,kBAAkB,EAAE,KAAK,IAAI;AAAA,EACvC;AAAA,EACA,WAAW,CAAC,QAAuB;AACjC,QAAI,IAAI,kBAAkB,EAAE,QAAQ;AAAA,EACtC;AACF,CAAC;","names":["MinimapDraw","React","inject","injectable","React","inject","injectable"]}
1
+ {"version":3,"sources":["../../src/component.tsx","../../src/constant.ts","../../src/create-plugin.ts","../../src/service.ts","../../src/draw.ts","../../src/layer.tsx"],"sourcesContent":["import React, { CSSProperties, useEffect, useRef, useState } from 'react';\n\nimport { MinimapInactiveStyle } from './type';\nimport { FlowMinimapService } from './service';\nimport { MinimapDefaultInactiveStyle } from './constant';\n\ninterface MinimapProps {\n service: FlowMinimapService;\n panelStyles?: CSSProperties;\n containerStyles?: CSSProperties;\n inactiveStyle?: Partial<MinimapInactiveStyle>;\n}\n\nexport const MinimapRender: React.FC<MinimapProps> = (props) => {\n const {\n service,\n panelStyles = {},\n containerStyles = {},\n inactiveStyle: customInactiveStyle = {},\n } = props;\n const inactiveStyle = {\n ...MinimapDefaultInactiveStyle,\n ...customInactiveStyle,\n };\n const panelRef = useRef<HTMLDivElement>(null);\n const [activated, setActivated] = useState<boolean>(false);\n\n useEffect(() => {\n const canvasContainer: HTMLDivElement | null = panelRef.current;\n if (canvasContainer && service.canvas) {\n canvasContainer.appendChild(service.canvas);\n }\n const disposer = service.onActive((activate: boolean) => {\n setActivated(activate);\n });\n return () => {\n disposer.dispose();\n };\n }, []);\n\n // 计算缩放比例和透明度\n const scale: number = activated ? 1 : inactiveStyle.scale;\n const opacity: number = activated ? 1 : inactiveStyle.opacity;\n\n // 计算偏移量\n const translateX: number = activated ? 0 : inactiveStyle.translateX; // 向右偏移的像素\n const translateY: number = activated ? 0 : inactiveStyle.translateY; // 向下偏移的像素\n\n return (\n <div\n className=\"minimap-container\"\n style={{\n position: 'fixed',\n right: 30,\n bottom: 70,\n transition: 'all 0.3s ease', // 添加过渡效果\n transform: `scale(${scale}) translate(${translateX}px, ${translateY}px)`,\n opacity: opacity,\n transformOrigin: 'bottom right', // 设置变换的原点\n ...containerStyles,\n }}\n >\n <div\n className=\"minimap-panel\"\n style={{\n display: 'flex',\n width: '100%',\n height: '100%',\n borderRadius: '10px',\n backgroundColor: 'rgba(255, 255, 255, 1)',\n border: '0.572px solid rgba(6, 7, 9, 0.10)',\n overflow: 'hidden',\n boxShadow:\n '0px 2.289px 6.867px 0px rgba(0, 0, 0, 0.08), 0px 4.578px 13.733px 0px rgba(0, 0, 0, 0.04)',\n boxSizing: 'border-box',\n padding: 8,\n ...panelStyles,\n }}\n data-flow-editor-selectable=\"false\"\n ref={panelRef}\n onMouseEnter={() => {\n service.setActivate(true);\n }}\n onMouseLeave={() => {\n service.setActivate(false);\n }}\n ></div>\n </div>\n );\n};\n","import type { MinimapCanvasStyle, MinimapInactiveStyle, MinimapServiceOptions } from './type';\n\nexport const MinimapDefaultCanvasStyle: MinimapCanvasStyle = {\n canvasWidth: 250,\n canvasHeight: 250,\n canvasPadding: 50,\n canvasBackground: 'rgba(242, 243, 245, 1)',\n canvasBorderRadius: 10,\n viewportBackground: 'rgba(255, 255, 255, 1)',\n viewportBorderRadius: 4,\n viewportBorderColor: 'rgba(6, 7, 9, 0.10)',\n viewportBorderWidth: 1,\n viewportBorderDashLength: undefined,\n nodeColor: 'rgba(0, 0, 0, 0.10)',\n nodeBorderRadius: 2,\n nodeBorderWidth: 0.145,\n nodeBorderColor: 'rgba(6, 7, 9, 0.10)',\n overlayColor: 'rgba(255, 255, 255, 0.55)',\n};\n\nexport const MinimapDefaultInactiveStyle: MinimapInactiveStyle = {\n scale: 0.7,\n opacity: 1,\n translateX: 15,\n translateY: 15,\n};\n\nexport const MinimapDefaultOptions: MinimapServiceOptions = {\n canvasStyle: MinimapDefaultCanvasStyle,\n canvasClassName: 'gedit-minimap-canvas',\n enableActiveDebounce: false,\n enableInactiveDebounce: true,\n enableDisplayAllNodes: false,\n activeDebounceTime: 0,\n inactiveDebounceTime: 5,\n};\n","import { definePluginCreator, PluginContext } from '@flowgram.ai/core';\n\nimport { CreateMinimapPluginOptions } from './type';\nimport { FlowMinimapService } from './service';\nimport { FlowMinimapLayer } from './layer';\n\nexport const createMinimapPlugin = definePluginCreator<CreateMinimapPluginOptions>({\n onBind: ({ bind }) => {\n bind(FlowMinimapService).toSelf().inSingletonScope();\n },\n onInit: (ctx: PluginContext, opts: CreateMinimapPluginOptions) => {\n ctx.playground.registerLayer(FlowMinimapLayer, opts);\n ctx.get(FlowMinimapService).init(opts);\n },\n onDispose: (ctx: PluginContext) => {\n ctx.get(FlowMinimapService).dispose();\n },\n});\n","import { debounce } from 'lodash';\nimport { inject, injectable } from 'inversify';\nimport { Disposable, DisposableCollection, IPoint, Rectangle } from '@flowgram.ai/utils';\nimport { FlowNodeEntity, FlowNodeTransformData } from '@flowgram.ai/document';\nimport { FlowNodeBaseType } from '@flowgram.ai/document';\nimport { FlowDocument } from '@flowgram.ai/document';\nimport { EntityManager, PlaygroundConfigEntity } from '@flowgram.ai/core';\n\nimport type { MinimapRenderContext, MinimapServiceOptions, MinimapCanvasStyle } from './type';\nimport { MinimapDraw } from './draw';\nimport { MinimapDefaultCanvasStyle, MinimapDefaultOptions } from './constant';\n\n@injectable()\nexport class FlowMinimapService {\n @inject(FlowDocument) private readonly document: FlowDocument;\n\n @inject(EntityManager) private readonly entityManager: EntityManager;\n\n @inject(PlaygroundConfigEntity)\n private readonly playgroundConfig: PlaygroundConfigEntity;\n\n public readonly canvas: HTMLCanvasElement;\n\n public readonly context2D: CanvasRenderingContext2D;\n\n public activated;\n\n private onActiveCallbacks: Set<(activated: boolean) => void>;\n\n private options: MinimapServiceOptions;\n\n private toDispose: DisposableCollection;\n\n private initialized;\n\n private isDragging;\n\n private style: MinimapCanvasStyle;\n\n private dragStart?: IPoint;\n\n constructor() {\n this.canvas = document.createElement('canvas');\n this.context2D = this.canvas.getContext('2d')!;\n this.initialized = !!this.context2D;\n this.onActiveCallbacks = new Set();\n this.toDispose = new DisposableCollection();\n this.render = this._render;\n this.activated = false;\n this.isDragging = false;\n }\n\n public init(options?: Partial<MinimapServiceOptions>) {\n this.options = MinimapDefaultOptions;\n Object.assign(this.options, options);\n this.setDebounce({\n enableDebounce: this.options.enableInactiveDebounce,\n debounceTime: this.options.inactiveDebounceTime,\n });\n this.initStyle();\n this.mountListener();\n }\n\n public dispose(): void {\n this.toDispose.dispose();\n this.initialized = false;\n this.activated = false;\n this.removeEventListeners();\n }\n\n public setActivate(activate: boolean): void {\n if (activate === this.activated) {\n return;\n }\n if (!activate && this.isDragging) {\n // 拖拽时持续激活\n return;\n }\n this.activated = activate;\n if (activate) {\n this.setDebounce({\n enableDebounce: this.options.enableActiveDebounce,\n debounceTime: this.options.activeDebounceTime,\n });\n this.addEventListeners();\n } else {\n this.setDebounce({\n enableDebounce: this.options.enableInactiveDebounce,\n debounceTime: this.options.inactiveDebounceTime,\n });\n this.removeEventListeners();\n }\n this.render();\n this.onActiveCallbacks.forEach((callback) => callback(activate));\n }\n\n public onActive = (callback: (activated: boolean) => void): Disposable => {\n this.onActiveCallbacks.add(callback);\n return {\n dispose: () => {\n this.onActiveCallbacks.delete(callback);\n },\n };\n };\n\n private initStyle() {\n if (!this.initialized) {\n return;\n }\n const { canvasClassName, canvasStyle } = this.options;\n this.canvas.className = canvasClassName;\n this.style = {\n ...MinimapDefaultCanvasStyle,\n ...canvasStyle,\n };\n this.canvas.width = this.style.canvasWidth;\n this.canvas.height = this.style.canvasHeight;\n this.canvas.style.borderRadius = this.style.canvasBorderRadius\n ? `${this.style.canvasBorderRadius}px`\n : 'unset';\n }\n\n private setDebounce(params: { enableDebounce: boolean; debounceTime: number }) {\n const { enableDebounce, debounceTime } = params;\n if (enableDebounce) {\n this.render = debounce(this._render, debounceTime);\n } else {\n this.render = this._render;\n }\n }\n\n /**\n * 触发渲染\n */\n private render: () => void = this._render;\n\n private _render(): void {\n if (!this.initialized) {\n return;\n }\n const renderContext = this.createRenderContext();\n this.renderCanvas(renderContext);\n }\n\n private createRenderContext(): MinimapRenderContext {\n const { canvas, context2D, nodes } = this;\n const nodeTransforms: FlowNodeTransformData[] = this.nodeTransforms(nodes);\n const nodeRects: Rectangle[] = nodeTransforms.map((transform) => transform.bounds);\n const viewRect: Rectangle = this.viewRect();\n const renderRect: Rectangle = this.renderRect(nodeRects).withPadding({\n top: this.style.canvasPadding,\n bottom: this.style.canvasPadding,\n left: this.style.canvasPadding,\n right: this.style.canvasPadding,\n });\n const canvasRect: Rectangle = Rectangle.enlarge([viewRect, renderRect]);\n\n const { scale, offset } = this.calculateScaleAndOffset({ canvasRect });\n\n return {\n canvas,\n context2D,\n nodeRects,\n canvasRect,\n viewRect,\n renderRect,\n scale,\n offset,\n };\n }\n\n private renderCanvas(renderContext: MinimapRenderContext) {\n const { canvas, context2D, nodeRects, viewRect, scale, offset } = renderContext;\n\n // 清空画布\n MinimapDraw.clear({ canvas, context: context2D });\n\n // 设置背景色\n MinimapDraw.backgroundColor({\n canvas,\n context: context2D,\n color: this.style.canvasBackground,\n });\n\n // 绘制视窗\n MinimapDraw.roundRectangle({\n context: context2D,\n rect: this.rectOnCanvas({ rect: viewRect, scale, offset }),\n color: this.style.viewportBackground,\n radius: this.style.viewportBorderRadius as number,\n });\n\n // 绘制节点\n nodeRects.forEach((nodeRect: Rectangle) => {\n MinimapDraw.roundRectangle({\n context: context2D,\n rect: this.rectOnCanvas({ rect: nodeRect, scale, offset }),\n color: this.style.nodeColor as string,\n radius: this.style.nodeBorderRadius as number,\n borderWidth: this.style.nodeBorderWidth as number,\n borderColor: this.style.nodeBorderColor as string,\n });\n });\n\n // 绘制视窗边框\n MinimapDraw.roundRectangle({\n context: context2D,\n rect: this.rectOnCanvas({ rect: viewRect, scale, offset }),\n color: 'rgba(255, 255, 255, 0)' as string,\n radius: this.style.viewportBorderRadius as number,\n borderColor: this.style.viewportBorderColor as string,\n borderWidth: this.style.viewportBorderWidth as number,\n borderDashLength: this.style.viewportBorderDashLength as number,\n });\n\n // 绘制视窗外的蒙层\n MinimapDraw.overlay({\n canvas,\n context: context2D,\n offset,\n scale,\n rect: viewRect,\n color: this.style.overlayColor as string,\n });\n }\n\n private calculateScaleAndOffset(params: { canvasRect: Rectangle }): {\n scale: number;\n offset: IPoint;\n } {\n const { canvasRect } = params;\n const { width: canvasWidth, height: canvasHeight } = this.canvas;\n\n // 计算缩放比例\n const scaleX = canvasWidth / canvasRect.width;\n const scaleY = canvasHeight / canvasRect.height;\n const scale = Math.min(scaleX, scaleY);\n\n // 计算缩放后的渲染区域尺寸\n const scaledWidth = canvasRect.width * scale;\n const scaledHeight = canvasRect.height * scale;\n\n // 计算居中偏移量\n const centerOffsetX = (canvasWidth - scaledWidth) / 2;\n const centerOffsetY = (canvasHeight - scaledHeight) / 2;\n\n // 计算最终偏移量\n const offset = {\n x: centerOffsetX / scale - canvasRect.x,\n y: centerOffsetY / scale - canvasRect.y,\n };\n\n return { scale, offset };\n }\n\n private get nodes(): FlowNodeEntity[] {\n return this.document.getAllNodes().filter((node) => {\n // 去除不可见节点\n if (node.hidden) return false;\n // 去除根节点\n if (node.flowNodeType === FlowNodeBaseType.ROOT) return;\n // 去除非一级节点\n if (\n !this.options.enableDisplayAllNodes &&\n node.parent &&\n node.parent.flowNodeType !== FlowNodeBaseType.ROOT\n )\n return;\n return true;\n });\n }\n\n private nodeTransforms(nodes: FlowNodeEntity[]): FlowNodeTransformData[] {\n return nodes.map((node) => node.getData(FlowNodeTransformData)).filter(Boolean);\n }\n\n private renderRect(rects: Rectangle[]): Rectangle {\n return Rectangle.enlarge(rects);\n }\n\n private viewRect(): Rectangle {\n const { width, height, scrollX, scrollY, zoom } = this.playgroundConfig.config;\n return new Rectangle(scrollX / zoom, scrollY / zoom, width / zoom, height / zoom);\n }\n\n private mountListener(): void {\n const entityManagerDisposer = this.entityManager.onEntityChange(() => this.render());\n this.toDispose.push(entityManagerDisposer);\n }\n\n /** 计算画布坐标系下的矩形 */\n private rectOnCanvas(params: { rect: Rectangle; scale: number; offset: IPoint }): Rectangle {\n const { rect, scale, offset } = params;\n return new Rectangle(\n (rect.x + offset.x) * scale,\n (rect.y + offset.y) * scale,\n rect.width * scale,\n rect.height * scale\n );\n }\n\n private isPointInRect(params: { point: IPoint; rect: Rectangle }): boolean {\n const { point, rect } = params;\n return (\n point.x >= rect.x &&\n point.x <= rect.x + rect.width &&\n point.y >= rect.y &&\n point.y <= rect.y + rect.height\n );\n }\n\n private addEventListeners(): void {\n this.canvas.addEventListener('wheel', this.handleWheel);\n this.canvas.addEventListener('mousedown', this.handleStartDrag);\n this.canvas.addEventListener('mousemove', this.handleCursor);\n }\n\n private removeEventListeners(): void {\n this.canvas.removeEventListener('wheel', this.handleWheel);\n this.canvas.removeEventListener('mousedown', this.handleStartDrag);\n this.canvas.removeEventListener('mousemove', this.handleCursor);\n }\n\n private handleWheel = (event: WheelEvent): void => {};\n\n private handleStartDrag = (event: MouseEvent): void => {\n event.preventDefault();\n event.stopPropagation();\n const renderContext = this.createRenderContext();\n const { viewRect, scale, offset } = renderContext;\n const canvasRect = this.canvas.getBoundingClientRect();\n const mousePoint: IPoint = {\n x: event.clientX - canvasRect.left,\n y: event.clientY - canvasRect.top,\n };\n\n const viewRectOnCanvas = this.rectOnCanvas({\n rect: viewRect,\n scale,\n offset,\n });\n if (!this.isPointInRect({ point: mousePoint, rect: viewRectOnCanvas })) {\n return;\n }\n this.isDragging = true;\n this.dragStart = mousePoint;\n document.addEventListener('mousemove', this.handleDragging);\n document.addEventListener('mouseup', this.handleEndDrag);\n };\n\n private handleDragging = (event: MouseEvent): void => {\n if (!this.isDragging || !this.dragStart) return;\n event.preventDefault();\n event.stopPropagation();\n\n const renderContext = this.createRenderContext();\n const { scale } = renderContext;\n const canvasRect = this.canvas.getBoundingClientRect();\n const mouseX = event.clientX - canvasRect.left;\n const mouseY = event.clientY - canvasRect.top;\n\n const deltaX = (mouseX - this.dragStart.x) / scale;\n const deltaY = (mouseY - this.dragStart.y) / scale;\n\n this.updateScrollPosition(deltaX, deltaY);\n\n this.dragStart = { x: mouseX, y: mouseY };\n this.render();\n };\n\n private handleEndDrag = (event: MouseEvent): void => {\n event.preventDefault();\n event.stopPropagation();\n document.removeEventListener('mousemove', this.handleDragging);\n document.removeEventListener('mouseup', this.handleEndDrag);\n this.isDragging = false;\n this.dragStart = undefined;\n this.setActivate(this.isMouseInCanvas(event));\n };\n\n private handleCursor = (event: MouseEvent): void => {\n if (!this.activated) return;\n\n const renderContext = this.createRenderContext();\n const { viewRect, scale, offset } = renderContext;\n const canvasRect = this.canvas.getBoundingClientRect();\n const mousePoint: IPoint = {\n x: event.clientX - canvasRect.left,\n y: event.clientY - canvasRect.top,\n };\n\n const viewRectOnCanvas = this.rectOnCanvas({\n rect: viewRect,\n scale,\n offset,\n });\n\n if (this.isPointInRect({ point: mousePoint, rect: viewRectOnCanvas })) {\n // 鼠标在视窗框内\n this.canvas.style.cursor = 'grab';\n } else {\n // 鼠标在视窗框外但在画布内\n this.canvas.style.cursor = 'default';\n }\n };\n\n private isMouseInCanvas(event: MouseEvent): boolean {\n const canvasRect = this.canvas.getBoundingClientRect();\n return (\n event.clientX >= canvasRect.left &&\n event.clientX <= canvasRect.right &&\n event.clientY >= canvasRect.top &&\n event.clientY <= canvasRect.bottom\n );\n }\n\n private updateScrollPosition(deltaX: number, deltaY: number): void {\n const { scrollX, scrollY, zoom } = this.playgroundConfig.config;\n this.playgroundConfig.updateConfig({\n scrollX: scrollX + deltaX * zoom,\n scrollY: scrollY + deltaY * zoom,\n });\n }\n}\n","import type { IPoint, Rectangle } from '@flowgram.ai/utils';\n\nexport namespace MinimapDraw {\n /** 矩形是否合法 */\n const isRectValid = (rect: Rectangle): boolean => rect.width > 0 && rect.height > 0;\n\n /** 清空画布 */\n export const clear = (params: {\n canvas: HTMLCanvasElement;\n context: CanvasRenderingContext2D;\n }) => {\n const { canvas, context } = params;\n context.clearRect(0, 0, canvas.width, canvas.height);\n };\n\n /** 设置背景色 */\n export const backgroundColor = (params: {\n canvas: HTMLCanvasElement;\n context: CanvasRenderingContext2D;\n color: string;\n }) => {\n const { canvas, context, color } = params;\n context.fillStyle = color;\n context.fillRect(0, 0, canvas.width, canvas.height);\n };\n\n /** 绘制矩形 */\n export const rectangle = (params: {\n context: CanvasRenderingContext2D;\n rect: Rectangle;\n color: string;\n }): void => {\n const { context, rect, color } = params;\n if (!isRectValid(rect)) {\n return;\n }\n context.fillStyle = color;\n context.fillRect(rect.x, rect.y, rect.width, rect.height);\n };\n\n /** 绘制圆角矩形 */\n export const roundRectangle = (params: {\n context: CanvasRenderingContext2D;\n rect: Rectangle;\n color: string;\n radius: number;\n borderColor?: string;\n borderWidth?: number;\n borderDashLength?: number;\n }): void => {\n const { context, rect, color, radius, borderColor, borderDashLength, borderWidth = 0 } = params;\n const { x, y, width, height } = rect;\n\n if (!isRectValid(rect)) {\n return;\n }\n\n // 开始新路径\n context.beginPath();\n\n // 绘制圆角矩形路径\n const drawRoundedRectPath = (): void => {\n context.moveTo(x + radius, y);\n context.lineTo(x + width - radius, y);\n context.quadraticCurveTo(x + width, y, x + width, y + radius);\n context.lineTo(x + width, y + height - radius);\n context.quadraticCurveTo(x + width, y + height, x + width - radius, y + height);\n context.lineTo(x + radius, y + height);\n context.quadraticCurveTo(x, y + height, x, y + height - radius);\n context.lineTo(x, y + radius);\n context.quadraticCurveTo(x, y, x + radius, y);\n context.closePath();\n };\n\n drawRoundedRectPath();\n\n // 填充矩形\n context.fillStyle = color;\n context.fill();\n\n // 如果设置了边框,绘制边框\n if (borderColor && borderWidth > 0) {\n context.strokeStyle = borderColor;\n context.lineWidth = borderWidth;\n\n // 设置虚线样式\n if (borderDashLength) {\n context.setLineDash([borderDashLength, borderDashLength]);\n } else {\n context.setLineDash([]);\n }\n\n context.stroke();\n\n // 重置虚线样式\n context.setLineDash([]);\n }\n };\n\n /** 绘制矩形外的蒙层 */\n export const overlay = (params: {\n canvas: HTMLCanvasElement;\n context: CanvasRenderingContext2D;\n offset: IPoint;\n scale: number;\n rect: Rectangle;\n color: string;\n }): void => {\n const { canvas, context, offset, scale, rect, color } = params;\n\n if (!isRectValid(rect)) {\n return;\n }\n\n context.fillStyle = color;\n\n // 上方蒙层\n context.fillRect(0, 0, canvas.width, (rect.y + offset.y) * scale);\n\n // 下方蒙层\n context.fillRect(\n 0,\n (rect.y + rect.height + offset.y) * scale,\n canvas.width,\n canvas.height - (rect.y + rect.height + offset.y) * scale\n );\n\n // 左侧蒙层\n context.fillRect(\n 0,\n (rect.y + offset.y) * scale,\n (rect.x + offset.x) * scale,\n rect.height * scale\n );\n\n // 右侧蒙层\n context.fillRect(\n (rect.x + rect.width + offset.x) * scale,\n (rect.y + offset.y) * scale,\n canvas.width - (rect.x + rect.width + offset.x) * scale,\n rect.height * scale\n );\n };\n}\n","import React from 'react';\n\nimport { inject, injectable } from 'inversify';\nimport { Layer } from '@flowgram.ai/core';\nimport { domUtils } from '@flowgram.ai/utils';\n\nimport { MinimapLayerOptions } from './type';\nimport { FlowMinimapService } from './service';\nimport { MinimapRender } from './component';\n\n@injectable()\nexport class FlowMinimapLayer extends Layer<MinimapLayerOptions> {\n public static type = 'FlowMinimapLayer';\n\n @inject(FlowMinimapService) private readonly service: FlowMinimapService;\n\n public readonly node: HTMLElement;\n\n private readonly className = 'gedit-minimap-layer gedit-playground-layer';\n\n constructor() {\n super();\n this.node = domUtils.createDivWithClass(this.className);\n this.node.style.zIndex = '9999';\n }\n\n public render(): JSX.Element {\n if (this.options.disableLayer) {\n return <></>;\n }\n return (\n <MinimapRender\n service={this.service}\n panelStyles={this.options.panelStyles}\n containerStyles={this.options.containerStyles}\n inactiveStyle={this.options.inactiveStyle}\n />\n );\n }\n}\n"],"mappings":";;;;;;;;;;;;AAAA,OAAO,SAAwB,WAAW,QAAQ,gBAAgB;;;ACE3D,IAAM,4BAAgD;AAAA,EAC3D,aAAa;AAAA,EACb,cAAc;AAAA,EACd,eAAe;AAAA,EACf,kBAAkB;AAAA,EAClB,oBAAoB;AAAA,EACpB,oBAAoB;AAAA,EACpB,sBAAsB;AAAA,EACtB,qBAAqB;AAAA,EACrB,qBAAqB;AAAA,EACrB,0BAA0B;AAAA,EAC1B,WAAW;AAAA,EACX,kBAAkB;AAAA,EAClB,iBAAiB;AAAA,EACjB,iBAAiB;AAAA,EACjB,cAAc;AAChB;AAEO,IAAM,8BAAoD;AAAA,EAC/D,OAAO;AAAA,EACP,SAAS;AAAA,EACT,YAAY;AAAA,EACZ,YAAY;AACd;AAEO,IAAM,wBAA+C;AAAA,EAC1D,aAAa;AAAA,EACb,iBAAiB;AAAA,EACjB,sBAAsB;AAAA,EACtB,wBAAwB;AAAA,EACxB,uBAAuB;AAAA,EACvB,oBAAoB;AAAA,EACpB,sBAAsB;AACxB;;;ADtBO,IAAM,gBAAwC,CAAC,UAAU;AAC9D,QAAM;AAAA,IACJ;AAAA,IACA,cAAc,CAAC;AAAA,IACf,kBAAkB,CAAC;AAAA,IACnB,eAAe,sBAAsB,CAAC;AAAA,EACxC,IAAI;AACJ,QAAM,gBAAgB;AAAA,IACpB,GAAG;AAAA,IACH,GAAG;AAAA,EACL;AACA,QAAM,WAAW,OAAuB,IAAI;AAC5C,QAAM,CAAC,WAAW,YAAY,IAAI,SAAkB,KAAK;AAEzD,YAAU,MAAM;AACd,UAAM,kBAAyC,SAAS;AACxD,QAAI,mBAAmB,QAAQ,QAAQ;AACrC,sBAAgB,YAAY,QAAQ,MAAM;AAAA,IAC5C;AACA,UAAM,WAAW,QAAQ,SAAS,CAAC,aAAsB;AACvD,mBAAa,QAAQ;AAAA,IACvB,CAAC;AACD,WAAO,MAAM;AACX,eAAS,QAAQ;AAAA,IACnB;AAAA,EACF,GAAG,CAAC,CAAC;AAGL,QAAM,QAAgB,YAAY,IAAI,cAAc;AACpD,QAAM,UAAkB,YAAY,IAAI,cAAc;AAGtD,QAAM,aAAqB,YAAY,IAAI,cAAc;AACzD,QAAM,aAAqB,YAAY,IAAI,cAAc;AAEzD,SACE;AAAA,IAAC;AAAA;AAAA,MACC,WAAU;AAAA,MACV,OAAO;AAAA,QACL,UAAU;AAAA,QACV,OAAO;AAAA,QACP,QAAQ;AAAA,QACR,YAAY;AAAA;AAAA,QACZ,WAAW,SAAS,KAAK,eAAe,UAAU,OAAO,UAAU;AAAA,QACnE;AAAA,QACA,iBAAiB;AAAA;AAAA,QACjB,GAAG;AAAA,MACL;AAAA;AAAA,IAEA;AAAA,MAAC;AAAA;AAAA,QACC,WAAU;AAAA,QACV,OAAO;AAAA,UACL,SAAS;AAAA,UACT,OAAO;AAAA,UACP,QAAQ;AAAA,UACR,cAAc;AAAA,UACd,iBAAiB;AAAA,UACjB,QAAQ;AAAA,UACR,UAAU;AAAA,UACV,WACE;AAAA,UACF,WAAW;AAAA,UACX,SAAS;AAAA,UACT,GAAG;AAAA,QACL;AAAA,QACA,+BAA4B;AAAA,QAC5B,KAAK;AAAA,QACL,cAAc,MAAM;AAClB,kBAAQ,YAAY,IAAI;AAAA,QAC1B;AAAA,QACA,cAAc,MAAM;AAClB,kBAAQ,YAAY,KAAK;AAAA,QAC3B;AAAA;AAAA,IACD;AAAA,EACH;AAEJ;;;AEzFA,SAAS,2BAA0C;;;ACAnD,SAAS,gBAAgB;AACzB,SAAS,QAAQ,kBAAkB;AACnC,SAAqB,sBAA8B,iBAAiB;AACpE,SAAyB,6BAA6B;AACtD,SAAS,wBAAwB;AACjC,SAAS,oBAAoB;AAC7B,SAAS,eAAe,8BAA8B;;;ACJ/C,IAAU;AAAA,CAAV,CAAUA,iBAAV;AAEL,QAAM,cAAc,CAAC,SAA6B,KAAK,QAAQ,KAAK,KAAK,SAAS;AAG3E,EAAMA,aAAA,QAAQ,CAAC,WAGhB;AACJ,UAAM,EAAE,QAAQ,QAAQ,IAAI;AAC5B,YAAQ,UAAU,GAAG,GAAG,OAAO,OAAO,OAAO,MAAM;AAAA,EACrD;AAGO,EAAMA,aAAA,kBAAkB,CAAC,WAI1B;AACJ,UAAM,EAAE,QAAQ,SAAS,MAAM,IAAI;AACnC,YAAQ,YAAY;AACpB,YAAQ,SAAS,GAAG,GAAG,OAAO,OAAO,OAAO,MAAM;AAAA,EACpD;AAGO,EAAMA,aAAA,YAAY,CAAC,WAId;AACV,UAAM,EAAE,SAAS,MAAM,MAAM,IAAI;AACjC,QAAI,CAAC,YAAY,IAAI,GAAG;AACtB;AAAA,IACF;AACA,YAAQ,YAAY;AACpB,YAAQ,SAAS,KAAK,GAAG,KAAK,GAAG,KAAK,OAAO,KAAK,MAAM;AAAA,EAC1D;AAGO,EAAMA,aAAA,iBAAiB,CAAC,WAQnB;AACV,UAAM,EAAE,SAAS,MAAM,OAAO,QAAQ,aAAa,kBAAkB,cAAc,EAAE,IAAI;AACzF,UAAM,EAAE,GAAG,GAAG,OAAO,OAAO,IAAI;AAEhC,QAAI,CAAC,YAAY,IAAI,GAAG;AACtB;AAAA,IACF;AAGA,YAAQ,UAAU;AAGlB,UAAM,sBAAsB,MAAY;AACtC,cAAQ,OAAO,IAAI,QAAQ,CAAC;AAC5B,cAAQ,OAAO,IAAI,QAAQ,QAAQ,CAAC;AACpC,cAAQ,iBAAiB,IAAI,OAAO,GAAG,IAAI,OAAO,IAAI,MAAM;AAC5D,cAAQ,OAAO,IAAI,OAAO,IAAI,SAAS,MAAM;AAC7C,cAAQ,iBAAiB,IAAI,OAAO,IAAI,QAAQ,IAAI,QAAQ,QAAQ,IAAI,MAAM;AAC9E,cAAQ,OAAO,IAAI,QAAQ,IAAI,MAAM;AACrC,cAAQ,iBAAiB,GAAG,IAAI,QAAQ,GAAG,IAAI,SAAS,MAAM;AAC9D,cAAQ,OAAO,GAAG,IAAI,MAAM;AAC5B,cAAQ,iBAAiB,GAAG,GAAG,IAAI,QAAQ,CAAC;AAC5C,cAAQ,UAAU;AAAA,IACpB;AAEA,wBAAoB;AAGpB,YAAQ,YAAY;AACpB,YAAQ,KAAK;AAGb,QAAI,eAAe,cAAc,GAAG;AAClC,cAAQ,cAAc;AACtB,cAAQ,YAAY;AAGpB,UAAI,kBAAkB;AACpB,gBAAQ,YAAY,CAAC,kBAAkB,gBAAgB,CAAC;AAAA,MAC1D,OAAO;AACL,gBAAQ,YAAY,CAAC,CAAC;AAAA,MACxB;AAEA,cAAQ,OAAO;AAGf,cAAQ,YAAY,CAAC,CAAC;AAAA,IACxB;AAAA,EACF;AAGO,EAAMA,aAAA,UAAU,CAAC,WAOZ;AACV,UAAM,EAAE,QAAQ,SAAS,QAAQ,OAAO,MAAM,MAAM,IAAI;AAExD,QAAI,CAAC,YAAY,IAAI,GAAG;AACtB;AAAA,IACF;AAEA,YAAQ,YAAY;AAGpB,YAAQ,SAAS,GAAG,GAAG,OAAO,QAAQ,KAAK,IAAI,OAAO,KAAK,KAAK;AAGhE,YAAQ;AAAA,MACN;AAAA,OACC,KAAK,IAAI,KAAK,SAAS,OAAO,KAAK;AAAA,MACpC,OAAO;AAAA,MACP,OAAO,UAAU,KAAK,IAAI,KAAK,SAAS,OAAO,KAAK;AAAA,IACtD;AAGA,YAAQ;AAAA,MACN;AAAA,OACC,KAAK,IAAI,OAAO,KAAK;AAAA,OACrB,KAAK,IAAI,OAAO,KAAK;AAAA,MACtB,KAAK,SAAS;AAAA,IAChB;AAGA,YAAQ;AAAA,OACL,KAAK,IAAI,KAAK,QAAQ,OAAO,KAAK;AAAA,OAClC,KAAK,IAAI,OAAO,KAAK;AAAA,MACtB,OAAO,SAAS,KAAK,IAAI,KAAK,QAAQ,OAAO,KAAK;AAAA,MAClD,KAAK,SAAS;AAAA,IAChB;AAAA,EACF;AAAA,GA5Ie;;;ADWV,IAAM,qBAAN,MAAyB;AAAA,EA4B9B,cAAc;AAuDd,SAAO,WAAW,CAAC,aAAuD;AACxE,WAAK,kBAAkB,IAAI,QAAQ;AACnC,aAAO;AAAA,QACL,SAAS,MAAM;AACb,eAAK,kBAAkB,OAAO,QAAQ;AAAA,QACxC;AAAA,MACF;AAAA,IACF;AA+BA;AAAA;AAAA;AAAA,SAAQ,SAAqB,KAAK;AA6LlC,SAAQ,cAAc,CAAC,UAA4B;AAAA,IAAC;AAEpD,SAAQ,kBAAkB,CAAC,UAA4B;AACrD,YAAM,eAAe;AACrB,YAAM,gBAAgB;AACtB,YAAM,gBAAgB,KAAK,oBAAoB;AAC/C,YAAM,EAAE,UAAU,OAAO,OAAO,IAAI;AACpC,YAAM,aAAa,KAAK,OAAO,sBAAsB;AACrD,YAAM,aAAqB;AAAA,QACzB,GAAG,MAAM,UAAU,WAAW;AAAA,QAC9B,GAAG,MAAM,UAAU,WAAW;AAAA,MAChC;AAEA,YAAM,mBAAmB,KAAK,aAAa;AAAA,QACzC,MAAM;AAAA,QACN;AAAA,QACA;AAAA,MACF,CAAC;AACD,UAAI,CAAC,KAAK,cAAc,EAAE,OAAO,YAAY,MAAM,iBAAiB,CAAC,GAAG;AACtE;AAAA,MACF;AACA,WAAK,aAAa;AAClB,WAAK,YAAY;AACjB,eAAS,iBAAiB,aAAa,KAAK,cAAc;AAC1D,eAAS,iBAAiB,WAAW,KAAK,aAAa;AAAA,IACzD;AAEA,SAAQ,iBAAiB,CAAC,UAA4B;AACpD,UAAI,CAAC,KAAK,cAAc,CAAC,KAAK,UAAW;AACzC,YAAM,eAAe;AACrB,YAAM,gBAAgB;AAEtB,YAAM,gBAAgB,KAAK,oBAAoB;AAC/C,YAAM,EAAE,MAAM,IAAI;AAClB,YAAM,aAAa,KAAK,OAAO,sBAAsB;AACrD,YAAM,SAAS,MAAM,UAAU,WAAW;AAC1C,YAAM,SAAS,MAAM,UAAU,WAAW;AAE1C,YAAM,UAAU,SAAS,KAAK,UAAU,KAAK;AAC7C,YAAM,UAAU,SAAS,KAAK,UAAU,KAAK;AAE7C,WAAK,qBAAqB,QAAQ,MAAM;AAExC,WAAK,YAAY,EAAE,GAAG,QAAQ,GAAG,OAAO;AACxC,WAAK,OAAO;AAAA,IACd;AAEA,SAAQ,gBAAgB,CAAC,UAA4B;AACnD,YAAM,eAAe;AACrB,YAAM,gBAAgB;AACtB,eAAS,oBAAoB,aAAa,KAAK,cAAc;AAC7D,eAAS,oBAAoB,WAAW,KAAK,aAAa;AAC1D,WAAK,aAAa;AAClB,WAAK,YAAY;AACjB,WAAK,YAAY,KAAK,gBAAgB,KAAK,CAAC;AAAA,IAC9C;AAEA,SAAQ,eAAe,CAAC,UAA4B;AAClD,UAAI,CAAC,KAAK,UAAW;AAErB,YAAM,gBAAgB,KAAK,oBAAoB;AAC/C,YAAM,EAAE,UAAU,OAAO,OAAO,IAAI;AACpC,YAAM,aAAa,KAAK,OAAO,sBAAsB;AACrD,YAAM,aAAqB;AAAA,QACzB,GAAG,MAAM,UAAU,WAAW;AAAA,QAC9B,GAAG,MAAM,UAAU,WAAW;AAAA,MAChC;AAEA,YAAM,mBAAmB,KAAK,aAAa;AAAA,QACzC,MAAM;AAAA,QACN;AAAA,QACA;AAAA,MACF,CAAC;AAED,UAAI,KAAK,cAAc,EAAE,OAAO,YAAY,MAAM,iBAAiB,CAAC,GAAG;AAErE,aAAK,OAAO,MAAM,SAAS;AAAA,MAC7B,OAAO;AAEL,aAAK,OAAO,MAAM,SAAS;AAAA,MAC7B;AAAA,IACF;AA1WE,SAAK,SAAS,SAAS,cAAc,QAAQ;AAC7C,SAAK,YAAY,KAAK,OAAO,WAAW,IAAI;AAC5C,SAAK,cAAc,CAAC,CAAC,KAAK;AAC1B,SAAK,oBAAoB,oBAAI,IAAI;AACjC,SAAK,YAAY,IAAI,qBAAqB;AAC1C,SAAK,SAAS,KAAK;AACnB,SAAK,YAAY;AACjB,SAAK,aAAa;AAAA,EACpB;AAAA,EAEO,KAAK,SAA0C;AACpD,SAAK,UAAU;AACf,WAAO,OAAO,KAAK,SAAS,OAAO;AACnC,SAAK,YAAY;AAAA,MACf,gBAAgB,KAAK,QAAQ;AAAA,MAC7B,cAAc,KAAK,QAAQ;AAAA,IAC7B,CAAC;AACD,SAAK,UAAU;AACf,SAAK,cAAc;AAAA,EACrB;AAAA,EAEO,UAAgB;AACrB,SAAK,UAAU,QAAQ;AACvB,SAAK,cAAc;AACnB,SAAK,YAAY;AACjB,SAAK,qBAAqB;AAAA,EAC5B;AAAA,EAEO,YAAY,UAAyB;AAC1C,QAAI,aAAa,KAAK,WAAW;AAC/B;AAAA,IACF;AACA,QAAI,CAAC,YAAY,KAAK,YAAY;AAEhC;AAAA,IACF;AACA,SAAK,YAAY;AACjB,QAAI,UAAU;AACZ,WAAK,YAAY;AAAA,QACf,gBAAgB,KAAK,QAAQ;AAAA,QAC7B,cAAc,KAAK,QAAQ;AAAA,MAC7B,CAAC;AACD,WAAK,kBAAkB;AAAA,IACzB,OAAO;AACL,WAAK,YAAY;AAAA,QACf,gBAAgB,KAAK,QAAQ;AAAA,QAC7B,cAAc,KAAK,QAAQ;AAAA,MAC7B,CAAC;AACD,WAAK,qBAAqB;AAAA,IAC5B;AACA,SAAK,OAAO;AACZ,SAAK,kBAAkB,QAAQ,CAAC,aAAa,SAAS,QAAQ,CAAC;AAAA,EACjE;AAAA,EAWQ,YAAY;AAClB,QAAI,CAAC,KAAK,aAAa;AACrB;AAAA,IACF;AACA,UAAM,EAAE,iBAAiB,YAAY,IAAI,KAAK;AAC9C,SAAK,OAAO,YAAY;AACxB,SAAK,QAAQ;AAAA,MACX,GAAG;AAAA,MACH,GAAG;AAAA,IACL;AACA,SAAK,OAAO,QAAQ,KAAK,MAAM;AAC/B,SAAK,OAAO,SAAS,KAAK,MAAM;AAChC,SAAK,OAAO,MAAM,eAAe,KAAK,MAAM,qBACxC,GAAG,KAAK,MAAM,kBAAkB,OAChC;AAAA,EACN;AAAA,EAEQ,YAAY,QAA2D;AAC7E,UAAM,EAAE,gBAAgB,aAAa,IAAI;AACzC,QAAI,gBAAgB;AAClB,WAAK,SAAS,SAAS,KAAK,SAAS,YAAY;AAAA,IACnD,OAAO;AACL,WAAK,SAAS,KAAK;AAAA,IACrB;AAAA,EACF;AAAA,EAOQ,UAAgB;AACtB,QAAI,CAAC,KAAK,aAAa;AACrB;AAAA,IACF;AACA,UAAM,gBAAgB,KAAK,oBAAoB;AAC/C,SAAK,aAAa,aAAa;AAAA,EACjC;AAAA,EAEQ,sBAA4C;AAClD,UAAM,EAAE,QAAQ,WAAW,MAAM,IAAI;AACrC,UAAM,iBAA0C,KAAK,eAAe,KAAK;AACzE,UAAM,YAAyB,eAAe,IAAI,CAAC,cAAc,UAAU,MAAM;AACjF,UAAM,WAAsB,KAAK,SAAS;AAC1C,UAAM,aAAwB,KAAK,WAAW,SAAS,EAAE,YAAY;AAAA,MACnE,KAAK,KAAK,MAAM;AAAA,MAChB,QAAQ,KAAK,MAAM;AAAA,MACnB,MAAM,KAAK,MAAM;AAAA,MACjB,OAAO,KAAK,MAAM;AAAA,IACpB,CAAC;AACD,UAAM,aAAwB,UAAU,QAAQ,CAAC,UAAU,UAAU,CAAC;AAEtE,UAAM,EAAE,OAAO,OAAO,IAAI,KAAK,wBAAwB,EAAE,WAAW,CAAC;AAErE,WAAO;AAAA,MACL;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACF;AAAA,EACF;AAAA,EAEQ,aAAa,eAAqC;AACxD,UAAM,EAAE,QAAQ,WAAW,WAAW,UAAU,OAAO,OAAO,IAAI;AAGlE,gBAAY,MAAM,EAAE,QAAQ,SAAS,UAAU,CAAC;AAGhD,gBAAY,gBAAgB;AAAA,MAC1B;AAAA,MACA,SAAS;AAAA,MACT,OAAO,KAAK,MAAM;AAAA,IACpB,CAAC;AAGD,gBAAY,eAAe;AAAA,MACzB,SAAS;AAAA,MACT,MAAM,KAAK,aAAa,EAAE,MAAM,UAAU,OAAO,OAAO,CAAC;AAAA,MACzD,OAAO,KAAK,MAAM;AAAA,MAClB,QAAQ,KAAK,MAAM;AAAA,IACrB,CAAC;AAGD,cAAU,QAAQ,CAAC,aAAwB;AACzC,kBAAY,eAAe;AAAA,QACzB,SAAS;AAAA,QACT,MAAM,KAAK,aAAa,EAAE,MAAM,UAAU,OAAO,OAAO,CAAC;AAAA,QACzD,OAAO,KAAK,MAAM;AAAA,QAClB,QAAQ,KAAK,MAAM;AAAA,QACnB,aAAa,KAAK,MAAM;AAAA,QACxB,aAAa,KAAK,MAAM;AAAA,MAC1B,CAAC;AAAA,IACH,CAAC;AAGD,gBAAY,eAAe;AAAA,MACzB,SAAS;AAAA,MACT,MAAM,KAAK,aAAa,EAAE,MAAM,UAAU,OAAO,OAAO,CAAC;AAAA,MACzD,OAAO;AAAA,MACP,QAAQ,KAAK,MAAM;AAAA,MACnB,aAAa,KAAK,MAAM;AAAA,MACxB,aAAa,KAAK,MAAM;AAAA,MACxB,kBAAkB,KAAK,MAAM;AAAA,IAC/B,CAAC;AAGD,gBAAY,QAAQ;AAAA,MAClB;AAAA,MACA,SAAS;AAAA,MACT;AAAA,MACA;AAAA,MACA,MAAM;AAAA,MACN,OAAO,KAAK,MAAM;AAAA,IACpB,CAAC;AAAA,EACH;AAAA,EAEQ,wBAAwB,QAG9B;AACA,UAAM,EAAE,WAAW,IAAI;AACvB,UAAM,EAAE,OAAO,aAAa,QAAQ,aAAa,IAAI,KAAK;AAG1D,UAAM,SAAS,cAAc,WAAW;AACxC,UAAM,SAAS,eAAe,WAAW;AACzC,UAAM,QAAQ,KAAK,IAAI,QAAQ,MAAM;AAGrC,UAAM,cAAc,WAAW,QAAQ;AACvC,UAAM,eAAe,WAAW,SAAS;AAGzC,UAAM,iBAAiB,cAAc,eAAe;AACpD,UAAM,iBAAiB,eAAe,gBAAgB;AAGtD,UAAM,SAAS;AAAA,MACb,GAAG,gBAAgB,QAAQ,WAAW;AAAA,MACtC,GAAG,gBAAgB,QAAQ,WAAW;AAAA,IACxC;AAEA,WAAO,EAAE,OAAO,OAAO;AAAA,EACzB;AAAA,EAEA,IAAY,QAA0B;AACpC,WAAO,KAAK,SAAS,YAAY,EAAE,OAAO,CAAC,SAAS;AAElD,UAAI,KAAK,OAAQ,QAAO;AAExB,UAAI,KAAK,iBAAiB,iBAAiB,KAAM;AAEjD,UACE,CAAC,KAAK,QAAQ,yBACd,KAAK,UACL,KAAK,OAAO,iBAAiB,iBAAiB;AAE9C;AACF,aAAO;AAAA,IACT,CAAC;AAAA,EACH;AAAA,EAEQ,eAAe,OAAkD;AACvE,WAAO,MAAM,IAAI,CAAC,SAAS,KAAK,QAAQ,qBAAqB,CAAC,EAAE,OAAO,OAAO;AAAA,EAChF;AAAA,EAEQ,WAAW,OAA+B;AAChD,WAAO,UAAU,QAAQ,KAAK;AAAA,EAChC;AAAA,EAEQ,WAAsB;AAC5B,UAAM,EAAE,OAAO,QAAQ,SAAS,SAAS,KAAK,IAAI,KAAK,iBAAiB;AACxE,WAAO,IAAI,UAAU,UAAU,MAAM,UAAU,MAAM,QAAQ,MAAM,SAAS,IAAI;AAAA,EAClF;AAAA,EAEQ,gBAAsB;AAC5B,UAAM,wBAAwB,KAAK,cAAc,eAAe,MAAM,KAAK,OAAO,CAAC;AACnF,SAAK,UAAU,KAAK,qBAAqB;AAAA,EAC3C;AAAA;AAAA,EAGQ,aAAa,QAAuE;AAC1F,UAAM,EAAE,MAAM,OAAO,OAAO,IAAI;AAChC,WAAO,IAAI;AAAA,OACR,KAAK,IAAI,OAAO,KAAK;AAAA,OACrB,KAAK,IAAI,OAAO,KAAK;AAAA,MACtB,KAAK,QAAQ;AAAA,MACb,KAAK,SAAS;AAAA,IAChB;AAAA,EACF;AAAA,EAEQ,cAAc,QAAqD;AACzE,UAAM,EAAE,OAAO,KAAK,IAAI;AACxB,WACE,MAAM,KAAK,KAAK,KAChB,MAAM,KAAK,KAAK,IAAI,KAAK,SACzB,MAAM,KAAK,KAAK,KAChB,MAAM,KAAK,KAAK,IAAI,KAAK;AAAA,EAE7B;AAAA,EAEQ,oBAA0B;AAChC,SAAK,OAAO,iBAAiB,SAAS,KAAK,WAAW;AACtD,SAAK,OAAO,iBAAiB,aAAa,KAAK,eAAe;AAC9D,SAAK,OAAO,iBAAiB,aAAa,KAAK,YAAY;AAAA,EAC7D;AAAA,EAEQ,uBAA6B;AACnC,SAAK,OAAO,oBAAoB,SAAS,KAAK,WAAW;AACzD,SAAK,OAAO,oBAAoB,aAAa,KAAK,eAAe;AACjE,SAAK,OAAO,oBAAoB,aAAa,KAAK,YAAY;AAAA,EAChE;AAAA,EAqFQ,gBAAgB,OAA4B;AAClD,UAAM,aAAa,KAAK,OAAO,sBAAsB;AACrD,WACE,MAAM,WAAW,WAAW,QAC5B,MAAM,WAAW,WAAW,SAC5B,MAAM,WAAW,WAAW,OAC5B,MAAM,WAAW,WAAW;AAAA,EAEhC;AAAA,EAEQ,qBAAqB,QAAgB,QAAsB;AACjE,UAAM,EAAE,SAAS,SAAS,KAAK,IAAI,KAAK,iBAAiB;AACzD,SAAK,iBAAiB,aAAa;AAAA,MACjC,SAAS,UAAU,SAAS;AAAA,MAC5B,SAAS,UAAU,SAAS;AAAA,IAC9B,CAAC;AAAA,EACH;AACF;AAzZyC;AAAA,EAAtC,OAAO,YAAY;AAAA,GADT,mBAC4B;AAEC;AAAA,EAAvC,OAAO,aAAa;AAAA,GAHV,mBAG6B;AAGvB;AAAA,EADhB,OAAO,sBAAsB;AAAA,GALnB,mBAMM;AANN,qBAAN;AAAA,EADN,WAAW;AAAA,GACC;;;AEbb,OAAOC,YAAW;AAElB,SAAS,UAAAC,SAAQ,cAAAC,mBAAkB;AACnC,SAAS,aAAa;AACtB,SAAS,gBAAgB;AAOlB,IAAM,mBAAN,cAA+B,MAA2B;AAAA,EAS/D,cAAc;AACZ,UAAM;AAHR,SAAiB,YAAY;AAI3B,SAAK,OAAO,SAAS,mBAAmB,KAAK,SAAS;AACtD,SAAK,KAAK,MAAM,SAAS;AAAA,EAC3B;AAAA,EAEO,SAAsB;AAC3B,QAAI,KAAK,QAAQ,cAAc;AAC7B,aAAO,gBAAAC,OAAA,cAAAA,OAAA,cAAE;AAAA,IACX;AACA,WACE,gBAAAA,OAAA;AAAA,MAAC;AAAA;AAAA,QACC,SAAS,KAAK;AAAA,QACd,aAAa,KAAK,QAAQ;AAAA,QAC1B,iBAAiB,KAAK,QAAQ;AAAA,QAC9B,eAAe,KAAK,QAAQ;AAAA;AAAA,IAC9B;AAAA,EAEJ;AACF;AA5Ba,iBACG,OAAO;AAEwB;AAAA,EAA5CC,QAAO,kBAAkB;AAAA,GAHf,iBAGkC;AAHlC,mBAAN;AAAA,EADNC,YAAW;AAAA,GACC;;;AHLN,IAAM,sBAAsB,oBAAgD;AAAA,EACjF,QAAQ,CAAC,EAAE,KAAK,MAAM;AACpB,SAAK,kBAAkB,EAAE,OAAO,EAAE,iBAAiB;AAAA,EACrD;AAAA,EACA,QAAQ,CAAC,KAAoB,SAAqC;AAChE,QAAI,WAAW,cAAc,kBAAkB,IAAI;AACnD,QAAI,IAAI,kBAAkB,EAAE,KAAK,IAAI;AAAA,EACvC;AAAA,EACA,WAAW,CAAC,QAAuB;AACjC,QAAI,IAAI,kBAAkB,EAAE,QAAQ;AAAA,EACtC;AACF,CAAC;","names":["MinimapDraw","React","inject","injectable","React","inject","injectable"]}
package/dist/index.d.mts CHANGED
@@ -1,4 +1,4 @@
1
- import { CSSProperties, FC } from 'react';
1
+ import React, { CSSProperties } from 'react';
2
2
  import { Rectangle, IPoint, Disposable } from '@flowgram.ai/utils';
3
3
  import * as _flowgram_ai_core from '@flowgram.ai/core';
4
4
  import { Layer } from '@flowgram.ai/core';
@@ -108,7 +108,7 @@ interface MinimapProps {
108
108
  containerStyles?: CSSProperties;
109
109
  inactiveStyle?: Partial<MinimapInactiveStyle>;
110
110
  }
111
- declare const MinimapRender: FC<MinimapProps>;
111
+ declare const MinimapRender: React.FC<MinimapProps>;
112
112
 
113
113
  declare const MinimapDefaultCanvasStyle: MinimapCanvasStyle;
114
114
  declare const MinimapDefaultInactiveStyle: MinimapInactiveStyle;
package/dist/index.d.ts CHANGED
@@ -1,4 +1,4 @@
1
- import { CSSProperties, FC } from 'react';
1
+ import React, { CSSProperties } from 'react';
2
2
  import { Rectangle, IPoint, Disposable } from '@flowgram.ai/utils';
3
3
  import * as _flowgram_ai_core from '@flowgram.ai/core';
4
4
  import { Layer } from '@flowgram.ai/core';
@@ -108,7 +108,7 @@ interface MinimapProps {
108
108
  containerStyles?: CSSProperties;
109
109
  inactiveStyle?: Partial<MinimapInactiveStyle>;
110
110
  }
111
- declare const MinimapRender: FC<MinimapProps>;
111
+ declare const MinimapRender: React.FC<MinimapProps>;
112
112
 
113
113
  declare const MinimapDefaultCanvasStyle: MinimapCanvasStyle;
114
114
  declare const MinimapDefaultInactiveStyle: MinimapInactiveStyle;
package/dist/index.js CHANGED
@@ -145,6 +145,7 @@ var MinimapRender = (props) => {
145
145
  border: "0.572px solid rgba(6, 7, 9, 0.10)",
146
146
  overflow: "hidden",
147
147
  boxShadow: "0px 2.289px 6.867px 0px rgba(0, 0, 0, 0.08), 0px 4.578px 13.733px 0px rgba(0, 0, 0, 0.04)",
148
+ boxSizing: "border-box",
148
149
  padding: 8,
149
150
  ...panelStyles
150
151
  },
@@ -176,6 +177,7 @@ var import_core = require("@flowgram.ai/core");
176
177
  // src/draw.ts
177
178
  var MinimapDraw;
178
179
  ((MinimapDraw2) => {
180
+ const isRectValid = (rect) => rect.width > 0 && rect.height > 0;
179
181
  MinimapDraw2.clear = (params) => {
180
182
  const { canvas, context } = params;
181
183
  context.clearRect(0, 0, canvas.width, canvas.height);
@@ -187,12 +189,18 @@ var MinimapDraw;
187
189
  };
188
190
  MinimapDraw2.rectangle = (params) => {
189
191
  const { context, rect, color } = params;
192
+ if (!isRectValid(rect)) {
193
+ return;
194
+ }
190
195
  context.fillStyle = color;
191
196
  context.fillRect(rect.x, rect.y, rect.width, rect.height);
192
197
  };
193
198
  MinimapDraw2.roundRectangle = (params) => {
194
199
  const { context, rect, color, radius, borderColor, borderDashLength, borderWidth = 0 } = params;
195
200
  const { x, y, width, height } = rect;
201
+ if (!isRectValid(rect)) {
202
+ return;
203
+ }
196
204
  context.beginPath();
197
205
  const drawRoundedRectPath = () => {
198
206
  context.moveTo(x + radius, y);
@@ -223,6 +231,9 @@ var MinimapDraw;
223
231
  };
224
232
  MinimapDraw2.overlay = (params) => {
225
233
  const { canvas, context, offset, scale, rect, color } = params;
234
+ if (!isRectValid(rect)) {
235
+ return;
236
+ }
226
237
  context.fillStyle = color;
227
238
  context.fillRect(0, 0, canvas.width, (rect.y + offset.y) * scale);
228
239
  context.fillRect(
package/dist/index.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/index.ts","../src/component.tsx","../src/constant.ts","../src/create-plugin.ts","../src/service.ts","../src/draw.ts","../src/layer.tsx"],"sourcesContent":["export { MinimapRender } from './component';\nexport {\n MinimapDefaultCanvasStyle,\n MinimapDefaultInactiveStyle,\n MinimapDefaultOptions,\n} from './constant';\nexport { createMinimapPlugin } from './create-plugin';\nexport { FlowMinimapLayer } from './layer';\nexport { FlowMinimapService } from './service';\nexport {\n MinimapCanvasStyle,\n MinimapInactiveStyle,\n MinimapServiceOptions,\n MinimapLayerOptions,\n CreateMinimapPluginOptions,\n MinimapRenderContext,\n} from './type';\n","import React, { CSSProperties, FC, useEffect, useRef, useState } from 'react';\n\nimport { MinimapInactiveStyle } from './type';\nimport { FlowMinimapService } from './service';\nimport { MinimapDefaultInactiveStyle } from './constant';\n\ninterface MinimapProps {\n service: FlowMinimapService;\n panelStyles?: CSSProperties;\n containerStyles?: CSSProperties;\n inactiveStyle?: Partial<MinimapInactiveStyle>;\n}\n\nexport const MinimapRender: FC<MinimapProps> = props => {\n const {\n service,\n panelStyles = {},\n containerStyles = {},\n inactiveStyle: customInactiveStyle = {},\n } = props;\n const inactiveStyle = {\n ...MinimapDefaultInactiveStyle,\n ...customInactiveStyle,\n };\n const panelRef = useRef<HTMLDivElement>(null);\n const [activated, setActivated] = useState<boolean>(false);\n\n useEffect(() => {\n const canvasContainer: HTMLDivElement | null = panelRef.current;\n if (canvasContainer && service.canvas) {\n canvasContainer.appendChild(service.canvas);\n }\n const disposer = service.onActive((activate: boolean) => {\n setActivated(activate);\n });\n return () => {\n disposer.dispose();\n };\n }, []);\n\n // 计算缩放比例和透明度\n const scale: number = activated ? 1 : inactiveStyle.scale;\n const opacity: number = activated ? 1 : inactiveStyle.opacity;\n\n // 计算偏移量\n const translateX: number = activated ? 0 : inactiveStyle.translateX; // 向右偏移的像素\n const translateY: number = activated ? 0 : inactiveStyle.translateY; // 向下偏移的像素\n\n return (\n <div\n className=\"minimap-container\"\n style={{\n position: 'fixed',\n right: 30,\n bottom: 70,\n transition: 'all 0.3s ease', // 添加过渡效果\n transform: `scale(${scale}) translate(${translateX}px, ${translateY}px)`,\n opacity: opacity,\n transformOrigin: 'bottom right', // 设置变换的原点\n ...containerStyles,\n }}\n >\n <div\n className=\"minimap-panel\"\n style={{\n display: 'flex',\n width: '100%',\n height: '100%',\n borderRadius: '10px',\n backgroundColor: 'rgba(255, 255, 255, 1)',\n border: '0.572px solid rgba(6, 7, 9, 0.10)',\n overflow: 'hidden',\n boxShadow:\n '0px 2.289px 6.867px 0px rgba(0, 0, 0, 0.08), 0px 4.578px 13.733px 0px rgba(0, 0, 0, 0.04)',\n padding: 8,\n ...panelStyles,\n }}\n data-flow-editor-selectable=\"false\"\n ref={panelRef}\n onMouseEnter={() => {\n service.setActivate(true);\n }}\n onMouseLeave={() => {\n service.setActivate(false);\n }}\n ></div>\n </div>\n );\n};\n","import type { MinimapCanvasStyle, MinimapInactiveStyle, MinimapServiceOptions } from './type';\n\nexport const MinimapDefaultCanvasStyle: MinimapCanvasStyle = {\n canvasWidth: 250,\n canvasHeight: 250,\n canvasPadding: 50,\n canvasBackground: 'rgba(242, 243, 245, 1)',\n canvasBorderRadius: 10,\n viewportBackground: 'rgba(255, 255, 255, 1)',\n viewportBorderRadius: 4,\n viewportBorderColor: 'rgba(6, 7, 9, 0.10)',\n viewportBorderWidth: 1,\n viewportBorderDashLength: undefined,\n nodeColor: 'rgba(0, 0, 0, 0.10)',\n nodeBorderRadius: 2,\n nodeBorderWidth: 0.145,\n nodeBorderColor: 'rgba(6, 7, 9, 0.10)',\n overlayColor: 'rgba(255, 255, 255, 0.55)',\n};\n\nexport const MinimapDefaultInactiveStyle: MinimapInactiveStyle = {\n scale: 0.7,\n opacity: 1,\n translateX: 15,\n translateY: 15,\n};\n\nexport const MinimapDefaultOptions: MinimapServiceOptions = {\n canvasStyle: MinimapDefaultCanvasStyle,\n canvasClassName: 'gedit-minimap-canvas',\n enableActiveDebounce: false,\n enableInactiveDebounce: true,\n enableDisplayAllNodes: false,\n activeDebounceTime: 0,\n inactiveDebounceTime: 5,\n};\n","import { definePluginCreator, PluginContext } from '@flowgram.ai/core';\n\nimport { CreateMinimapPluginOptions } from './type';\nimport { FlowMinimapService } from './service';\nimport { FlowMinimapLayer } from './layer';\n\nexport const createMinimapPlugin = definePluginCreator<CreateMinimapPluginOptions>({\n onBind: ({ bind }) => {\n bind(FlowMinimapService).toSelf().inSingletonScope();\n },\n onInit: (ctx: PluginContext, opts: CreateMinimapPluginOptions) => {\n ctx.playground.registerLayer(FlowMinimapLayer, opts);\n ctx.get(FlowMinimapService).init(opts);\n },\n onDispose: (ctx: PluginContext) => {\n ctx.get(FlowMinimapService).dispose();\n },\n});\n","import { debounce } from 'lodash';\nimport { inject, injectable } from 'inversify';\nimport { Disposable, DisposableCollection, IPoint, Rectangle } from '@flowgram.ai/utils';\nimport { FlowNodeEntity, FlowNodeTransformData } from '@flowgram.ai/document';\nimport { FlowNodeBaseType } from '@flowgram.ai/document';\nimport { FlowDocument } from '@flowgram.ai/document';\nimport { EntityManager, PlaygroundConfigEntity } from '@flowgram.ai/core';\n\nimport type { MinimapRenderContext, MinimapServiceOptions, MinimapCanvasStyle } from './type';\nimport { MinimapDraw } from './draw';\nimport { MinimapDefaultCanvasStyle, MinimapDefaultOptions } from './constant';\n\n@injectable()\nexport class FlowMinimapService {\n @inject(FlowDocument) private readonly document: FlowDocument;\n\n @inject(EntityManager) private readonly entityManager: EntityManager;\n\n @inject(PlaygroundConfigEntity)\n private readonly playgroundConfig: PlaygroundConfigEntity;\n\n public readonly canvas: HTMLCanvasElement;\n\n public readonly context2D: CanvasRenderingContext2D;\n\n public activated;\n\n private onActiveCallbacks: Set<(activated: boolean) => void>;\n\n private options: MinimapServiceOptions;\n\n private toDispose: DisposableCollection;\n\n private initialized;\n\n private isDragging;\n\n private style: MinimapCanvasStyle;\n\n private dragStart?: IPoint;\n\n constructor() {\n this.canvas = document.createElement('canvas');\n this.context2D = this.canvas.getContext('2d')!;\n this.initialized = !!this.context2D;\n this.onActiveCallbacks = new Set();\n this.toDispose = new DisposableCollection();\n this.render = this._render;\n this.activated = false;\n this.isDragging = false;\n }\n\n public init(options?: Partial<MinimapServiceOptions>) {\n this.options = MinimapDefaultOptions;\n Object.assign(this.options, options);\n this.setDebounce({\n enableDebounce: this.options.enableInactiveDebounce,\n debounceTime: this.options.inactiveDebounceTime,\n });\n this.initStyle();\n this.mountListener();\n }\n\n public dispose(): void {\n this.toDispose.dispose();\n this.initialized = false;\n this.activated = false;\n this.removeEventListeners();\n }\n\n public setActivate(activate: boolean): void {\n if (activate === this.activated) {\n return;\n }\n if (!activate && this.isDragging) {\n // 拖拽时持续激活\n return;\n }\n this.activated = activate;\n if (activate) {\n this.setDebounce({\n enableDebounce: this.options.enableActiveDebounce,\n debounceTime: this.options.activeDebounceTime,\n });\n this.addEventListeners();\n } else {\n this.setDebounce({\n enableDebounce: this.options.enableInactiveDebounce,\n debounceTime: this.options.inactiveDebounceTime,\n });\n this.removeEventListeners();\n }\n this.render();\n this.onActiveCallbacks.forEach((callback) => callback(activate));\n }\n\n public onActive = (callback: (activated: boolean) => void): Disposable => {\n this.onActiveCallbacks.add(callback);\n return {\n dispose: () => {\n this.onActiveCallbacks.delete(callback);\n },\n };\n };\n\n private initStyle() {\n if (!this.initialized) {\n return;\n }\n const { canvasClassName, canvasStyle } = this.options;\n this.canvas.className = canvasClassName;\n this.style = {\n ...MinimapDefaultCanvasStyle,\n ...canvasStyle,\n };\n this.canvas.width = this.style.canvasWidth;\n this.canvas.height = this.style.canvasHeight;\n this.canvas.style.borderRadius = this.style.canvasBorderRadius\n ? `${this.style.canvasBorderRadius}px`\n : 'unset';\n }\n\n private setDebounce(params: { enableDebounce: boolean; debounceTime: number }) {\n const { enableDebounce, debounceTime } = params;\n if (enableDebounce) {\n this.render = debounce(this._render, debounceTime);\n } else {\n this.render = this._render;\n }\n }\n\n /**\n * 触发渲染\n */\n private render: () => void = this._render;\n\n private _render(): void {\n if (!this.initialized) {\n return;\n }\n const renderContext = this.createRenderContext();\n this.renderCanvas(renderContext);\n }\n\n private createRenderContext(): MinimapRenderContext {\n const { canvas, context2D, nodes } = this;\n const nodeTransforms: FlowNodeTransformData[] = this.nodeTransforms(nodes);\n const nodeRects: Rectangle[] = nodeTransforms.map((transform) => transform.bounds);\n const viewRect: Rectangle = this.viewRect();\n const renderRect: Rectangle = this.renderRect(nodeRects).withPadding({\n top: this.style.canvasPadding,\n bottom: this.style.canvasPadding,\n left: this.style.canvasPadding,\n right: this.style.canvasPadding,\n });\n const canvasRect: Rectangle = Rectangle.enlarge([viewRect, renderRect]);\n\n const { scale, offset } = this.calculateScaleAndOffset({ canvasRect });\n\n return {\n canvas,\n context2D,\n nodeRects,\n canvasRect,\n viewRect,\n renderRect,\n scale,\n offset,\n };\n }\n\n private renderCanvas(renderContext: MinimapRenderContext) {\n const { canvas, context2D, nodeRects, viewRect, scale, offset } = renderContext;\n\n // 清空画布\n MinimapDraw.clear({ canvas, context: context2D });\n\n // 设置背景色\n MinimapDraw.backgroundColor({\n canvas,\n context: context2D,\n color: this.style.canvasBackground,\n });\n\n // 绘制视窗\n MinimapDraw.roundRectangle({\n context: context2D,\n rect: this.rectOnCanvas({ rect: viewRect, scale, offset }),\n color: this.style.viewportBackground,\n radius: this.style.viewportBorderRadius as number,\n });\n\n // 绘制节点\n nodeRects.forEach((nodeRect: Rectangle) => {\n MinimapDraw.roundRectangle({\n context: context2D,\n rect: this.rectOnCanvas({ rect: nodeRect, scale, offset }),\n color: this.style.nodeColor as string,\n radius: this.style.nodeBorderRadius as number,\n borderWidth: this.style.nodeBorderWidth as number,\n borderColor: this.style.nodeBorderColor as string,\n });\n });\n\n // 绘制视窗边框\n MinimapDraw.roundRectangle({\n context: context2D,\n rect: this.rectOnCanvas({ rect: viewRect, scale, offset }),\n color: 'rgba(255, 255, 255, 0)' as string,\n radius: this.style.viewportBorderRadius as number,\n borderColor: this.style.viewportBorderColor as string,\n borderWidth: this.style.viewportBorderWidth as number,\n borderDashLength: this.style.viewportBorderDashLength as number,\n });\n\n // 绘制视窗外的蒙层\n MinimapDraw.overlay({\n canvas,\n context: context2D,\n offset,\n scale,\n rect: viewRect,\n color: this.style.overlayColor as string,\n });\n }\n\n private calculateScaleAndOffset(params: { canvasRect: Rectangle }): {\n scale: number;\n offset: IPoint;\n } {\n const { canvasRect } = params;\n const { width: canvasWidth, height: canvasHeight } = this.canvas;\n\n // 计算缩放比例\n const scaleX = canvasWidth / canvasRect.width;\n const scaleY = canvasHeight / canvasRect.height;\n const scale = Math.min(scaleX, scaleY);\n\n // 计算缩放后的渲染区域尺寸\n const scaledWidth = canvasRect.width * scale;\n const scaledHeight = canvasRect.height * scale;\n\n // 计算居中偏移量\n const centerOffsetX = (canvasWidth - scaledWidth) / 2;\n const centerOffsetY = (canvasHeight - scaledHeight) / 2;\n\n // 计算最终偏移量\n const offset = {\n x: centerOffsetX / scale - canvasRect.x,\n y: centerOffsetY / scale - canvasRect.y,\n };\n\n return { scale, offset };\n }\n\n private get nodes(): FlowNodeEntity[] {\n return this.document.getAllNodes().filter((node) => {\n // 去除不可见节点\n if (node.hidden) return false;\n // 去除根节点\n if (node.flowNodeType === FlowNodeBaseType.ROOT) return;\n // 去除非一级节点\n if (\n !this.options.enableDisplayAllNodes &&\n node.parent &&\n node.parent.flowNodeType !== FlowNodeBaseType.ROOT\n )\n return;\n return true;\n });\n }\n\n private nodeTransforms(nodes: FlowNodeEntity[]): FlowNodeTransformData[] {\n return nodes.map((node) => node.getData(FlowNodeTransformData)).filter(Boolean);\n }\n\n private renderRect(rects: Rectangle[]): Rectangle {\n return Rectangle.enlarge(rects);\n }\n\n private viewRect(): Rectangle {\n const { width, height, scrollX, scrollY, zoom } = this.playgroundConfig.config;\n return new Rectangle(scrollX / zoom, scrollY / zoom, width / zoom, height / zoom);\n }\n\n private mountListener(): void {\n const entityManagerDisposer = this.entityManager.onEntityChange(() => this.render());\n this.toDispose.push(entityManagerDisposer);\n }\n\n /** 计算画布坐标系下的矩形 */\n private rectOnCanvas(params: { rect: Rectangle; scale: number; offset: IPoint }): Rectangle {\n const { rect, scale, offset } = params;\n return new Rectangle(\n (rect.x + offset.x) * scale,\n (rect.y + offset.y) * scale,\n rect.width * scale,\n rect.height * scale\n );\n }\n\n private isPointInRect(params: { point: IPoint; rect: Rectangle }): boolean {\n const { point, rect } = params;\n return (\n point.x >= rect.x &&\n point.x <= rect.x + rect.width &&\n point.y >= rect.y &&\n point.y <= rect.y + rect.height\n );\n }\n\n private addEventListeners(): void {\n this.canvas.addEventListener('wheel', this.handleWheel);\n this.canvas.addEventListener('mousedown', this.handleStartDrag);\n this.canvas.addEventListener('mousemove', this.handleCursor);\n }\n\n private removeEventListeners(): void {\n this.canvas.removeEventListener('wheel', this.handleWheel);\n this.canvas.removeEventListener('mousedown', this.handleStartDrag);\n this.canvas.removeEventListener('mousemove', this.handleCursor);\n }\n\n private handleWheel = (event: WheelEvent): void => {};\n\n private handleStartDrag = (event: MouseEvent): void => {\n event.preventDefault();\n event.stopPropagation();\n const renderContext = this.createRenderContext();\n const { viewRect, scale, offset } = renderContext;\n const canvasRect = this.canvas.getBoundingClientRect();\n const mousePoint: IPoint = {\n x: event.clientX - canvasRect.left,\n y: event.clientY - canvasRect.top,\n };\n\n const viewRectOnCanvas = this.rectOnCanvas({\n rect: viewRect,\n scale,\n offset,\n });\n if (!this.isPointInRect({ point: mousePoint, rect: viewRectOnCanvas })) {\n return;\n }\n this.isDragging = true;\n this.dragStart = mousePoint;\n document.addEventListener('mousemove', this.handleDragging);\n document.addEventListener('mouseup', this.handleEndDrag);\n };\n\n private handleDragging = (event: MouseEvent): void => {\n if (!this.isDragging || !this.dragStart) return;\n event.preventDefault();\n event.stopPropagation();\n\n const renderContext = this.createRenderContext();\n const { scale } = renderContext;\n const canvasRect = this.canvas.getBoundingClientRect();\n const mouseX = event.clientX - canvasRect.left;\n const mouseY = event.clientY - canvasRect.top;\n\n const deltaX = (mouseX - this.dragStart.x) / scale;\n const deltaY = (mouseY - this.dragStart.y) / scale;\n\n this.updateScrollPosition(deltaX, deltaY);\n\n this.dragStart = { x: mouseX, y: mouseY };\n this.render();\n };\n\n private handleEndDrag = (event: MouseEvent): void => {\n event.preventDefault();\n event.stopPropagation();\n document.removeEventListener('mousemove', this.handleDragging);\n document.removeEventListener('mouseup', this.handleEndDrag);\n this.isDragging = false;\n this.dragStart = undefined;\n this.setActivate(this.isMouseInCanvas(event));\n };\n\n private handleCursor = (event: MouseEvent): void => {\n if (!this.activated) return;\n\n const renderContext = this.createRenderContext();\n const { viewRect, scale, offset } = renderContext;\n const canvasRect = this.canvas.getBoundingClientRect();\n const mousePoint: IPoint = {\n x: event.clientX - canvasRect.left,\n y: event.clientY - canvasRect.top,\n };\n\n const viewRectOnCanvas = this.rectOnCanvas({\n rect: viewRect,\n scale,\n offset,\n });\n\n if (this.isPointInRect({ point: mousePoint, rect: viewRectOnCanvas })) {\n // 鼠标在视窗框内\n this.canvas.style.cursor = 'grab';\n } else {\n // 鼠标在视窗框外但在画布内\n this.canvas.style.cursor = 'default';\n }\n };\n\n private isMouseInCanvas(event: MouseEvent): boolean {\n const canvasRect = this.canvas.getBoundingClientRect();\n return (\n event.clientX >= canvasRect.left &&\n event.clientX <= canvasRect.right &&\n event.clientY >= canvasRect.top &&\n event.clientY <= canvasRect.bottom\n );\n }\n\n private updateScrollPosition(deltaX: number, deltaY: number): void {\n const { scrollX, scrollY, zoom } = this.playgroundConfig.config;\n this.playgroundConfig.updateConfig({\n scrollX: scrollX + deltaX * zoom,\n scrollY: scrollY + deltaY * zoom,\n });\n }\n}\n","import type { IPoint, Rectangle } from '@flowgram.ai/utils';\n\nexport namespace MinimapDraw {\n /** 清空画布 */\n export const clear = (params: {\n canvas: HTMLCanvasElement;\n context: CanvasRenderingContext2D;\n }) => {\n const { canvas, context } = params;\n context.clearRect(0, 0, canvas.width, canvas.height);\n };\n\n /** 设置背景色 */\n export const backgroundColor = (params: {\n canvas: HTMLCanvasElement;\n context: CanvasRenderingContext2D;\n color: string;\n }) => {\n const { canvas, context, color } = params;\n context.fillStyle = color;\n context.fillRect(0, 0, canvas.width, canvas.height);\n };\n\n /** 绘制矩形 */\n export const rectangle = (params: {\n context: CanvasRenderingContext2D;\n rect: Rectangle;\n color: string;\n }) => {\n const { context, rect, color } = params;\n context.fillStyle = color;\n context.fillRect(rect.x, rect.y, rect.width, rect.height);\n };\n\n /** 绘制圆角矩形 */\n export const roundRectangle = (params: {\n context: CanvasRenderingContext2D;\n rect: Rectangle;\n color: string;\n radius: number;\n borderColor?: string;\n borderWidth?: number;\n borderDashLength?: number;\n }): void => {\n const { context, rect, color, radius, borderColor, borderDashLength, borderWidth = 0 } = params;\n const { x, y, width, height } = rect;\n\n // 开始新路径\n context.beginPath();\n\n // 绘制圆角矩形路径\n const drawRoundedRectPath = (): void => {\n context.moveTo(x + radius, y);\n context.lineTo(x + width - radius, y);\n context.quadraticCurveTo(x + width, y, x + width, y + radius);\n context.lineTo(x + width, y + height - radius);\n context.quadraticCurveTo(x + width, y + height, x + width - radius, y + height);\n context.lineTo(x + radius, y + height);\n context.quadraticCurveTo(x, y + height, x, y + height - radius);\n context.lineTo(x, y + radius);\n context.quadraticCurveTo(x, y, x + radius, y);\n context.closePath();\n };\n\n drawRoundedRectPath();\n\n // 填充矩形\n context.fillStyle = color;\n context.fill();\n\n // 如果设置了边框,绘制边框\n if (borderColor && borderWidth > 0) {\n context.strokeStyle = borderColor;\n context.lineWidth = borderWidth;\n\n // 设置虚线样式\n if (borderDashLength) {\n context.setLineDash([borderDashLength, borderDashLength]);\n } else {\n context.setLineDash([]);\n }\n\n context.stroke();\n\n // 重置虚线样式\n context.setLineDash([]);\n }\n };\n\n /** 绘制矩形外的蒙层 */\n export const overlay = (params: {\n canvas: HTMLCanvasElement;\n context: CanvasRenderingContext2D;\n offset: IPoint;\n scale: number;\n rect: Rectangle;\n color: string;\n }) => {\n const { canvas, context, offset, scale, rect, color } = params;\n\n context.fillStyle = color;\n\n // 上方蒙层\n context.fillRect(0, 0, canvas.width, (rect.y + offset.y) * scale);\n\n // 下方蒙层\n context.fillRect(\n 0,\n (rect.y + rect.height + offset.y) * scale,\n canvas.width,\n canvas.height - (rect.y + rect.height + offset.y) * scale,\n );\n\n // 左侧蒙层\n context.fillRect(\n 0,\n (rect.y + offset.y) * scale,\n (rect.x + offset.x) * scale,\n rect.height * scale,\n );\n\n // 右侧蒙层\n context.fillRect(\n (rect.x + rect.width + offset.x) * scale,\n (rect.y + offset.y) * scale,\n canvas.width - (rect.x + rect.width + offset.x) * scale,\n rect.height * scale,\n );\n };\n}\n","import React from 'react';\n\nimport { inject, injectable } from 'inversify';\nimport { Layer } from '@flowgram.ai/core';\nimport { domUtils } from '@flowgram.ai/utils';\n\nimport { MinimapLayerOptions } from './type';\nimport { FlowMinimapService } from './service';\nimport { MinimapRender } from './component';\n\n@injectable()\nexport class FlowMinimapLayer extends Layer<MinimapLayerOptions> {\n public static type = 'FlowMinimapLayer';\n\n @inject(FlowMinimapService) private readonly service: FlowMinimapService;\n\n public readonly node: HTMLElement;\n\n private readonly className = 'gedit-minimap-layer gedit-playground-layer';\n\n constructor() {\n super();\n this.node = domUtils.createDivWithClass(this.className);\n this.node.style.zIndex = '9999';\n }\n\n public render(): JSX.Element {\n if (this.options.disableLayer) {\n return <></>;\n }\n return (\n <MinimapRender\n service={this.service}\n panelStyles={this.options.panelStyles}\n containerStyles={this.options.containerStyles}\n inactiveStyle={this.options.inactiveStyle}\n />\n );\n }\n}\n"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;;;ACAA,mBAAsE;;;ACE/D,IAAM,4BAAgD;AAAA,EAC3D,aAAa;AAAA,EACb,cAAc;AAAA,EACd,eAAe;AAAA,EACf,kBAAkB;AAAA,EAClB,oBAAoB;AAAA,EACpB,oBAAoB;AAAA,EACpB,sBAAsB;AAAA,EACtB,qBAAqB;AAAA,EACrB,qBAAqB;AAAA,EACrB,0BAA0B;AAAA,EAC1B,WAAW;AAAA,EACX,kBAAkB;AAAA,EAClB,iBAAiB;AAAA,EACjB,iBAAiB;AAAA,EACjB,cAAc;AAChB;AAEO,IAAM,8BAAoD;AAAA,EAC/D,OAAO;AAAA,EACP,SAAS;AAAA,EACT,YAAY;AAAA,EACZ,YAAY;AACd;AAEO,IAAM,wBAA+C;AAAA,EAC1D,aAAa;AAAA,EACb,iBAAiB;AAAA,EACjB,sBAAsB;AAAA,EACtB,wBAAwB;AAAA,EACxB,uBAAuB;AAAA,EACvB,oBAAoB;AAAA,EACpB,sBAAsB;AACxB;;;ADtBO,IAAM,gBAAkC,WAAS;AACtD,QAAM;AAAA,IACJ;AAAA,IACA,cAAc,CAAC;AAAA,IACf,kBAAkB,CAAC;AAAA,IACnB,eAAe,sBAAsB,CAAC;AAAA,EACxC,IAAI;AACJ,QAAM,gBAAgB;AAAA,IACpB,GAAG;AAAA,IACH,GAAG;AAAA,EACL;AACA,QAAM,eAAW,qBAAuB,IAAI;AAC5C,QAAM,CAAC,WAAW,YAAY,QAAI,uBAAkB,KAAK;AAEzD,8BAAU,MAAM;AACd,UAAM,kBAAyC,SAAS;AACxD,QAAI,mBAAmB,QAAQ,QAAQ;AACrC,sBAAgB,YAAY,QAAQ,MAAM;AAAA,IAC5C;AACA,UAAM,WAAW,QAAQ,SAAS,CAAC,aAAsB;AACvD,mBAAa,QAAQ;AAAA,IACvB,CAAC;AACD,WAAO,MAAM;AACX,eAAS,QAAQ;AAAA,IACnB;AAAA,EACF,GAAG,CAAC,CAAC;AAGL,QAAM,QAAgB,YAAY,IAAI,cAAc;AACpD,QAAM,UAAkB,YAAY,IAAI,cAAc;AAGtD,QAAM,aAAqB,YAAY,IAAI,cAAc;AACzD,QAAM,aAAqB,YAAY,IAAI,cAAc;AAEzD,SACE,6BAAAA,QAAA;AAAA,IAAC;AAAA;AAAA,MACC,WAAU;AAAA,MACV,OAAO;AAAA,QACL,UAAU;AAAA,QACV,OAAO;AAAA,QACP,QAAQ;AAAA,QACR,YAAY;AAAA;AAAA,QACZ,WAAW,SAAS,KAAK,eAAe,UAAU,OAAO,UAAU;AAAA,QACnE;AAAA,QACA,iBAAiB;AAAA;AAAA,QACjB,GAAG;AAAA,MACL;AAAA;AAAA,IAEA,6BAAAA,QAAA;AAAA,MAAC;AAAA;AAAA,QACC,WAAU;AAAA,QACV,OAAO;AAAA,UACL,SAAS;AAAA,UACT,OAAO;AAAA,UACP,QAAQ;AAAA,UACR,cAAc;AAAA,UACd,iBAAiB;AAAA,UACjB,QAAQ;AAAA,UACR,UAAU;AAAA,UACV,WACE;AAAA,UACF,SAAS;AAAA,UACT,GAAG;AAAA,QACL;AAAA,QACA,+BAA4B;AAAA,QAC5B,KAAK;AAAA,QACL,cAAc,MAAM;AAClB,kBAAQ,YAAY,IAAI;AAAA,QAC1B;AAAA,QACA,cAAc,MAAM;AAClB,kBAAQ,YAAY,KAAK;AAAA,QAC3B;AAAA;AAAA,IACD;AAAA,EACH;AAEJ;;;AExFA,IAAAC,eAAmD;;;ACAnD,oBAAyB;AACzB,uBAAmC;AACnC,mBAAoE;AACpE,sBAAsD;AACtD,IAAAC,mBAAiC;AACjC,IAAAA,mBAA6B;AAC7B,kBAAsD;;;ACJ/C,IAAU;AAAA,CAAV,CAAUC,iBAAV;AAEE,EAAMA,aAAA,QAAQ,CAAC,WAGhB;AACJ,UAAM,EAAE,QAAQ,QAAQ,IAAI;AAC5B,YAAQ,UAAU,GAAG,GAAG,OAAO,OAAO,OAAO,MAAM;AAAA,EACrD;AAGO,EAAMA,aAAA,kBAAkB,CAAC,WAI1B;AACJ,UAAM,EAAE,QAAQ,SAAS,MAAM,IAAI;AACnC,YAAQ,YAAY;AACpB,YAAQ,SAAS,GAAG,GAAG,OAAO,OAAO,OAAO,MAAM;AAAA,EACpD;AAGO,EAAMA,aAAA,YAAY,CAAC,WAIpB;AACJ,UAAM,EAAE,SAAS,MAAM,MAAM,IAAI;AACjC,YAAQ,YAAY;AACpB,YAAQ,SAAS,KAAK,GAAG,KAAK,GAAG,KAAK,OAAO,KAAK,MAAM;AAAA,EAC1D;AAGO,EAAMA,aAAA,iBAAiB,CAAC,WAQnB;AACV,UAAM,EAAE,SAAS,MAAM,OAAO,QAAQ,aAAa,kBAAkB,cAAc,EAAE,IAAI;AACzF,UAAM,EAAE,GAAG,GAAG,OAAO,OAAO,IAAI;AAGhC,YAAQ,UAAU;AAGlB,UAAM,sBAAsB,MAAY;AACtC,cAAQ,OAAO,IAAI,QAAQ,CAAC;AAC5B,cAAQ,OAAO,IAAI,QAAQ,QAAQ,CAAC;AACpC,cAAQ,iBAAiB,IAAI,OAAO,GAAG,IAAI,OAAO,IAAI,MAAM;AAC5D,cAAQ,OAAO,IAAI,OAAO,IAAI,SAAS,MAAM;AAC7C,cAAQ,iBAAiB,IAAI,OAAO,IAAI,QAAQ,IAAI,QAAQ,QAAQ,IAAI,MAAM;AAC9E,cAAQ,OAAO,IAAI,QAAQ,IAAI,MAAM;AACrC,cAAQ,iBAAiB,GAAG,IAAI,QAAQ,GAAG,IAAI,SAAS,MAAM;AAC9D,cAAQ,OAAO,GAAG,IAAI,MAAM;AAC5B,cAAQ,iBAAiB,GAAG,GAAG,IAAI,QAAQ,CAAC;AAC5C,cAAQ,UAAU;AAAA,IACpB;AAEA,wBAAoB;AAGpB,YAAQ,YAAY;AACpB,YAAQ,KAAK;AAGb,QAAI,eAAe,cAAc,GAAG;AAClC,cAAQ,cAAc;AACtB,cAAQ,YAAY;AAGpB,UAAI,kBAAkB;AACpB,gBAAQ,YAAY,CAAC,kBAAkB,gBAAgB,CAAC;AAAA,MAC1D,OAAO;AACL,gBAAQ,YAAY,CAAC,CAAC;AAAA,MACxB;AAEA,cAAQ,OAAO;AAGf,cAAQ,YAAY,CAAC,CAAC;AAAA,IACxB;AAAA,EACF;AAGO,EAAMA,aAAA,UAAU,CAAC,WAOlB;AACJ,UAAM,EAAE,QAAQ,SAAS,QAAQ,OAAO,MAAM,MAAM,IAAI;AAExD,YAAQ,YAAY;AAGpB,YAAQ,SAAS,GAAG,GAAG,OAAO,QAAQ,KAAK,IAAI,OAAO,KAAK,KAAK;AAGhE,YAAQ;AAAA,MACN;AAAA,OACC,KAAK,IAAI,KAAK,SAAS,OAAO,KAAK;AAAA,MACpC,OAAO;AAAA,MACP,OAAO,UAAU,KAAK,IAAI,KAAK,SAAS,OAAO,KAAK;AAAA,IACtD;AAGA,YAAQ;AAAA,MACN;AAAA,OACC,KAAK,IAAI,OAAO,KAAK;AAAA,OACrB,KAAK,IAAI,OAAO,KAAK;AAAA,MACtB,KAAK,SAAS;AAAA,IAChB;AAGA,YAAQ;AAAA,OACL,KAAK,IAAI,KAAK,QAAQ,OAAO,KAAK;AAAA,OAClC,KAAK,IAAI,OAAO,KAAK;AAAA,MACtB,OAAO,SAAS,KAAK,IAAI,KAAK,QAAQ,OAAO,KAAK;AAAA,MAClD,KAAK,SAAS;AAAA,IAChB;AAAA,EACF;AAAA,GA9He;;;ADWV,IAAM,qBAAN,MAAyB;AAAA,EA4B9B,cAAc;AAuDd,SAAO,WAAW,CAAC,aAAuD;AACxE,WAAK,kBAAkB,IAAI,QAAQ;AACnC,aAAO;AAAA,QACL,SAAS,MAAM;AACb,eAAK,kBAAkB,OAAO,QAAQ;AAAA,QACxC;AAAA,MACF;AAAA,IACF;AA+BA;AAAA;AAAA;AAAA,SAAQ,SAAqB,KAAK;AA6LlC,SAAQ,cAAc,CAAC,UAA4B;AAAA,IAAC;AAEpD,SAAQ,kBAAkB,CAAC,UAA4B;AACrD,YAAM,eAAe;AACrB,YAAM,gBAAgB;AACtB,YAAM,gBAAgB,KAAK,oBAAoB;AAC/C,YAAM,EAAE,UAAU,OAAO,OAAO,IAAI;AACpC,YAAM,aAAa,KAAK,OAAO,sBAAsB;AACrD,YAAM,aAAqB;AAAA,QACzB,GAAG,MAAM,UAAU,WAAW;AAAA,QAC9B,GAAG,MAAM,UAAU,WAAW;AAAA,MAChC;AAEA,YAAM,mBAAmB,KAAK,aAAa;AAAA,QACzC,MAAM;AAAA,QACN;AAAA,QACA;AAAA,MACF,CAAC;AACD,UAAI,CAAC,KAAK,cAAc,EAAE,OAAO,YAAY,MAAM,iBAAiB,CAAC,GAAG;AACtE;AAAA,MACF;AACA,WAAK,aAAa;AAClB,WAAK,YAAY;AACjB,eAAS,iBAAiB,aAAa,KAAK,cAAc;AAC1D,eAAS,iBAAiB,WAAW,KAAK,aAAa;AAAA,IACzD;AAEA,SAAQ,iBAAiB,CAAC,UAA4B;AACpD,UAAI,CAAC,KAAK,cAAc,CAAC,KAAK,UAAW;AACzC,YAAM,eAAe;AACrB,YAAM,gBAAgB;AAEtB,YAAM,gBAAgB,KAAK,oBAAoB;AAC/C,YAAM,EAAE,MAAM,IAAI;AAClB,YAAM,aAAa,KAAK,OAAO,sBAAsB;AACrD,YAAM,SAAS,MAAM,UAAU,WAAW;AAC1C,YAAM,SAAS,MAAM,UAAU,WAAW;AAE1C,YAAM,UAAU,SAAS,KAAK,UAAU,KAAK;AAC7C,YAAM,UAAU,SAAS,KAAK,UAAU,KAAK;AAE7C,WAAK,qBAAqB,QAAQ,MAAM;AAExC,WAAK,YAAY,EAAE,GAAG,QAAQ,GAAG,OAAO;AACxC,WAAK,OAAO;AAAA,IACd;AAEA,SAAQ,gBAAgB,CAAC,UAA4B;AACnD,YAAM,eAAe;AACrB,YAAM,gBAAgB;AACtB,eAAS,oBAAoB,aAAa,KAAK,cAAc;AAC7D,eAAS,oBAAoB,WAAW,KAAK,aAAa;AAC1D,WAAK,aAAa;AAClB,WAAK,YAAY;AACjB,WAAK,YAAY,KAAK,gBAAgB,KAAK,CAAC;AAAA,IAC9C;AAEA,SAAQ,eAAe,CAAC,UAA4B;AAClD,UAAI,CAAC,KAAK,UAAW;AAErB,YAAM,gBAAgB,KAAK,oBAAoB;AAC/C,YAAM,EAAE,UAAU,OAAO,OAAO,IAAI;AACpC,YAAM,aAAa,KAAK,OAAO,sBAAsB;AACrD,YAAM,aAAqB;AAAA,QACzB,GAAG,MAAM,UAAU,WAAW;AAAA,QAC9B,GAAG,MAAM,UAAU,WAAW;AAAA,MAChC;AAEA,YAAM,mBAAmB,KAAK,aAAa;AAAA,QACzC,MAAM;AAAA,QACN;AAAA,QACA;AAAA,MACF,CAAC;AAED,UAAI,KAAK,cAAc,EAAE,OAAO,YAAY,MAAM,iBAAiB,CAAC,GAAG;AAErE,aAAK,OAAO,MAAM,SAAS;AAAA,MAC7B,OAAO;AAEL,aAAK,OAAO,MAAM,SAAS;AAAA,MAC7B;AAAA,IACF;AA1WE,SAAK,SAAS,SAAS,cAAc,QAAQ;AAC7C,SAAK,YAAY,KAAK,OAAO,WAAW,IAAI;AAC5C,SAAK,cAAc,CAAC,CAAC,KAAK;AAC1B,SAAK,oBAAoB,oBAAI,IAAI;AACjC,SAAK,YAAY,IAAI,kCAAqB;AAC1C,SAAK,SAAS,KAAK;AACnB,SAAK,YAAY;AACjB,SAAK,aAAa;AAAA,EACpB;AAAA,EAEO,KAAK,SAA0C;AACpD,SAAK,UAAU;AACf,WAAO,OAAO,KAAK,SAAS,OAAO;AACnC,SAAK,YAAY;AAAA,MACf,gBAAgB,KAAK,QAAQ;AAAA,MAC7B,cAAc,KAAK,QAAQ;AAAA,IAC7B,CAAC;AACD,SAAK,UAAU;AACf,SAAK,cAAc;AAAA,EACrB;AAAA,EAEO,UAAgB;AACrB,SAAK,UAAU,QAAQ;AACvB,SAAK,cAAc;AACnB,SAAK,YAAY;AACjB,SAAK,qBAAqB;AAAA,EAC5B;AAAA,EAEO,YAAY,UAAyB;AAC1C,QAAI,aAAa,KAAK,WAAW;AAC/B;AAAA,IACF;AACA,QAAI,CAAC,YAAY,KAAK,YAAY;AAEhC;AAAA,IACF;AACA,SAAK,YAAY;AACjB,QAAI,UAAU;AACZ,WAAK,YAAY;AAAA,QACf,gBAAgB,KAAK,QAAQ;AAAA,QAC7B,cAAc,KAAK,QAAQ;AAAA,MAC7B,CAAC;AACD,WAAK,kBAAkB;AAAA,IACzB,OAAO;AACL,WAAK,YAAY;AAAA,QACf,gBAAgB,KAAK,QAAQ;AAAA,QAC7B,cAAc,KAAK,QAAQ;AAAA,MAC7B,CAAC;AACD,WAAK,qBAAqB;AAAA,IAC5B;AACA,SAAK,OAAO;AACZ,SAAK,kBAAkB,QAAQ,CAAC,aAAa,SAAS,QAAQ,CAAC;AAAA,EACjE;AAAA,EAWQ,YAAY;AAClB,QAAI,CAAC,KAAK,aAAa;AACrB;AAAA,IACF;AACA,UAAM,EAAE,iBAAiB,YAAY,IAAI,KAAK;AAC9C,SAAK,OAAO,YAAY;AACxB,SAAK,QAAQ;AAAA,MACX,GAAG;AAAA,MACH,GAAG;AAAA,IACL;AACA,SAAK,OAAO,QAAQ,KAAK,MAAM;AAC/B,SAAK,OAAO,SAAS,KAAK,MAAM;AAChC,SAAK,OAAO,MAAM,eAAe,KAAK,MAAM,qBACxC,GAAG,KAAK,MAAM,kBAAkB,OAChC;AAAA,EACN;AAAA,EAEQ,YAAY,QAA2D;AAC7E,UAAM,EAAE,gBAAgB,aAAa,IAAI;AACzC,QAAI,gBAAgB;AAClB,WAAK,aAAS,wBAAS,KAAK,SAAS,YAAY;AAAA,IACnD,OAAO;AACL,WAAK,SAAS,KAAK;AAAA,IACrB;AAAA,EACF;AAAA,EAOQ,UAAgB;AACtB,QAAI,CAAC,KAAK,aAAa;AACrB;AAAA,IACF;AACA,UAAM,gBAAgB,KAAK,oBAAoB;AAC/C,SAAK,aAAa,aAAa;AAAA,EACjC;AAAA,EAEQ,sBAA4C;AAClD,UAAM,EAAE,QAAQ,WAAW,MAAM,IAAI;AACrC,UAAM,iBAA0C,KAAK,eAAe,KAAK;AACzE,UAAM,YAAyB,eAAe,IAAI,CAAC,cAAc,UAAU,MAAM;AACjF,UAAM,WAAsB,KAAK,SAAS;AAC1C,UAAM,aAAwB,KAAK,WAAW,SAAS,EAAE,YAAY;AAAA,MACnE,KAAK,KAAK,MAAM;AAAA,MAChB,QAAQ,KAAK,MAAM;AAAA,MACnB,MAAM,KAAK,MAAM;AAAA,MACjB,OAAO,KAAK,MAAM;AAAA,IACpB,CAAC;AACD,UAAM,aAAwB,uBAAU,QAAQ,CAAC,UAAU,UAAU,CAAC;AAEtE,UAAM,EAAE,OAAO,OAAO,IAAI,KAAK,wBAAwB,EAAE,WAAW,CAAC;AAErE,WAAO;AAAA,MACL;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACF;AAAA,EACF;AAAA,EAEQ,aAAa,eAAqC;AACxD,UAAM,EAAE,QAAQ,WAAW,WAAW,UAAU,OAAO,OAAO,IAAI;AAGlE,gBAAY,MAAM,EAAE,QAAQ,SAAS,UAAU,CAAC;AAGhD,gBAAY,gBAAgB;AAAA,MAC1B;AAAA,MACA,SAAS;AAAA,MACT,OAAO,KAAK,MAAM;AAAA,IACpB,CAAC;AAGD,gBAAY,eAAe;AAAA,MACzB,SAAS;AAAA,MACT,MAAM,KAAK,aAAa,EAAE,MAAM,UAAU,OAAO,OAAO,CAAC;AAAA,MACzD,OAAO,KAAK,MAAM;AAAA,MAClB,QAAQ,KAAK,MAAM;AAAA,IACrB,CAAC;AAGD,cAAU,QAAQ,CAAC,aAAwB;AACzC,kBAAY,eAAe;AAAA,QACzB,SAAS;AAAA,QACT,MAAM,KAAK,aAAa,EAAE,MAAM,UAAU,OAAO,OAAO,CAAC;AAAA,QACzD,OAAO,KAAK,MAAM;AAAA,QAClB,QAAQ,KAAK,MAAM;AAAA,QACnB,aAAa,KAAK,MAAM;AAAA,QACxB,aAAa,KAAK,MAAM;AAAA,MAC1B,CAAC;AAAA,IACH,CAAC;AAGD,gBAAY,eAAe;AAAA,MACzB,SAAS;AAAA,MACT,MAAM,KAAK,aAAa,EAAE,MAAM,UAAU,OAAO,OAAO,CAAC;AAAA,MACzD,OAAO;AAAA,MACP,QAAQ,KAAK,MAAM;AAAA,MACnB,aAAa,KAAK,MAAM;AAAA,MACxB,aAAa,KAAK,MAAM;AAAA,MACxB,kBAAkB,KAAK,MAAM;AAAA,IAC/B,CAAC;AAGD,gBAAY,QAAQ;AAAA,MAClB;AAAA,MACA,SAAS;AAAA,MACT;AAAA,MACA;AAAA,MACA,MAAM;AAAA,MACN,OAAO,KAAK,MAAM;AAAA,IACpB,CAAC;AAAA,EACH;AAAA,EAEQ,wBAAwB,QAG9B;AACA,UAAM,EAAE,WAAW,IAAI;AACvB,UAAM,EAAE,OAAO,aAAa,QAAQ,aAAa,IAAI,KAAK;AAG1D,UAAM,SAAS,cAAc,WAAW;AACxC,UAAM,SAAS,eAAe,WAAW;AACzC,UAAM,QAAQ,KAAK,IAAI,QAAQ,MAAM;AAGrC,UAAM,cAAc,WAAW,QAAQ;AACvC,UAAM,eAAe,WAAW,SAAS;AAGzC,UAAM,iBAAiB,cAAc,eAAe;AACpD,UAAM,iBAAiB,eAAe,gBAAgB;AAGtD,UAAM,SAAS;AAAA,MACb,GAAG,gBAAgB,QAAQ,WAAW;AAAA,MACtC,GAAG,gBAAgB,QAAQ,WAAW;AAAA,IACxC;AAEA,WAAO,EAAE,OAAO,OAAO;AAAA,EACzB;AAAA,EAEA,IAAY,QAA0B;AACpC,WAAO,KAAK,SAAS,YAAY,EAAE,OAAO,CAAC,SAAS;AAElD,UAAI,KAAK,OAAQ,QAAO;AAExB,UAAI,KAAK,iBAAiB,kCAAiB,KAAM;AAEjD,UACE,CAAC,KAAK,QAAQ,yBACd,KAAK,UACL,KAAK,OAAO,iBAAiB,kCAAiB;AAE9C;AACF,aAAO;AAAA,IACT,CAAC;AAAA,EACH;AAAA,EAEQ,eAAe,OAAkD;AACvE,WAAO,MAAM,IAAI,CAAC,SAAS,KAAK,QAAQ,qCAAqB,CAAC,EAAE,OAAO,OAAO;AAAA,EAChF;AAAA,EAEQ,WAAW,OAA+B;AAChD,WAAO,uBAAU,QAAQ,KAAK;AAAA,EAChC;AAAA,EAEQ,WAAsB;AAC5B,UAAM,EAAE,OAAO,QAAQ,SAAS,SAAS,KAAK,IAAI,KAAK,iBAAiB;AACxE,WAAO,IAAI,uBAAU,UAAU,MAAM,UAAU,MAAM,QAAQ,MAAM,SAAS,IAAI;AAAA,EAClF;AAAA,EAEQ,gBAAsB;AAC5B,UAAM,wBAAwB,KAAK,cAAc,eAAe,MAAM,KAAK,OAAO,CAAC;AACnF,SAAK,UAAU,KAAK,qBAAqB;AAAA,EAC3C;AAAA;AAAA,EAGQ,aAAa,QAAuE;AAC1F,UAAM,EAAE,MAAM,OAAO,OAAO,IAAI;AAChC,WAAO,IAAI;AAAA,OACR,KAAK,IAAI,OAAO,KAAK;AAAA,OACrB,KAAK,IAAI,OAAO,KAAK;AAAA,MACtB,KAAK,QAAQ;AAAA,MACb,KAAK,SAAS;AAAA,IAChB;AAAA,EACF;AAAA,EAEQ,cAAc,QAAqD;AACzE,UAAM,EAAE,OAAO,KAAK,IAAI;AACxB,WACE,MAAM,KAAK,KAAK,KAChB,MAAM,KAAK,KAAK,IAAI,KAAK,SACzB,MAAM,KAAK,KAAK,KAChB,MAAM,KAAK,KAAK,IAAI,KAAK;AAAA,EAE7B;AAAA,EAEQ,oBAA0B;AAChC,SAAK,OAAO,iBAAiB,SAAS,KAAK,WAAW;AACtD,SAAK,OAAO,iBAAiB,aAAa,KAAK,eAAe;AAC9D,SAAK,OAAO,iBAAiB,aAAa,KAAK,YAAY;AAAA,EAC7D;AAAA,EAEQ,uBAA6B;AACnC,SAAK,OAAO,oBAAoB,SAAS,KAAK,WAAW;AACzD,SAAK,OAAO,oBAAoB,aAAa,KAAK,eAAe;AACjE,SAAK,OAAO,oBAAoB,aAAa,KAAK,YAAY;AAAA,EAChE;AAAA,EAqFQ,gBAAgB,OAA4B;AAClD,UAAM,aAAa,KAAK,OAAO,sBAAsB;AACrD,WACE,MAAM,WAAW,WAAW,QAC5B,MAAM,WAAW,WAAW,SAC5B,MAAM,WAAW,WAAW,OAC5B,MAAM,WAAW,WAAW;AAAA,EAEhC;AAAA,EAEQ,qBAAqB,QAAgB,QAAsB;AACjE,UAAM,EAAE,SAAS,SAAS,KAAK,IAAI,KAAK,iBAAiB;AACzD,SAAK,iBAAiB,aAAa;AAAA,MACjC,SAAS,UAAU,SAAS;AAAA,MAC5B,SAAS,UAAU,SAAS;AAAA,IAC9B,CAAC;AAAA,EACH;AACF;AAzZyC;AAAA,MAAtC,yBAAO,6BAAY;AAAA,GADT,mBAC4B;AAEC;AAAA,MAAvC,yBAAO,yBAAa;AAAA,GAHV,mBAG6B;AAGvB;AAAA,MADhB,yBAAO,kCAAsB;AAAA,GALnB,mBAMM;AANN,qBAAN;AAAA,MADN,6BAAW;AAAA,GACC;;;AEbb,IAAAC,gBAAkB;AAElB,IAAAC,oBAAmC;AACnC,IAAAC,eAAsB;AACtB,IAAAC,gBAAyB;AAOlB,IAAM,mBAAN,cAA+B,mBAA2B;AAAA,EAS/D,cAAc;AACZ,UAAM;AAHR,SAAiB,YAAY;AAI3B,SAAK,OAAO,uBAAS,mBAAmB,KAAK,SAAS;AACtD,SAAK,KAAK,MAAM,SAAS;AAAA,EAC3B;AAAA,EAEO,SAAsB;AAC3B,QAAI,KAAK,QAAQ,cAAc;AAC7B,aAAO,8BAAAC,QAAA,4BAAAA,QAAA,cAAE;AAAA,IACX;AACA,WACE,8BAAAA,QAAA;AAAA,MAAC;AAAA;AAAA,QACC,SAAS,KAAK;AAAA,QACd,aAAa,KAAK,QAAQ;AAAA,QAC1B,iBAAiB,KAAK,QAAQ;AAAA,QAC9B,eAAe,KAAK,QAAQ;AAAA;AAAA,IAC9B;AAAA,EAEJ;AACF;AA5Ba,iBACG,OAAO;AAEwB;AAAA,MAA5C,0BAAO,kBAAkB;AAAA,GAHf,iBAGkC;AAHlC,mBAAN;AAAA,MADN,8BAAW;AAAA,GACC;;;AHLN,IAAM,0BAAsB,kCAAgD;AAAA,EACjF,QAAQ,CAAC,EAAE,KAAK,MAAM;AACpB,SAAK,kBAAkB,EAAE,OAAO,EAAE,iBAAiB;AAAA,EACrD;AAAA,EACA,QAAQ,CAAC,KAAoB,SAAqC;AAChE,QAAI,WAAW,cAAc,kBAAkB,IAAI;AACnD,QAAI,IAAI,kBAAkB,EAAE,KAAK,IAAI;AAAA,EACvC;AAAA,EACA,WAAW,CAAC,QAAuB;AACjC,QAAI,IAAI,kBAAkB,EAAE,QAAQ;AAAA,EACtC;AACF,CAAC;","names":["React","import_core","import_document","MinimapDraw","import_react","import_inversify","import_core","import_utils","React"]}
1
+ {"version":3,"sources":["../src/index.ts","../src/component.tsx","../src/constant.ts","../src/create-plugin.ts","../src/service.ts","../src/draw.ts","../src/layer.tsx"],"sourcesContent":["export { MinimapRender } from './component';\nexport {\n MinimapDefaultCanvasStyle,\n MinimapDefaultInactiveStyle,\n MinimapDefaultOptions,\n} from './constant';\nexport { createMinimapPlugin } from './create-plugin';\nexport { FlowMinimapLayer } from './layer';\nexport { FlowMinimapService } from './service';\nexport {\n MinimapCanvasStyle,\n MinimapInactiveStyle,\n MinimapServiceOptions,\n MinimapLayerOptions,\n CreateMinimapPluginOptions,\n MinimapRenderContext,\n} from './type';\n","import React, { CSSProperties, useEffect, useRef, useState } from 'react';\n\nimport { MinimapInactiveStyle } from './type';\nimport { FlowMinimapService } from './service';\nimport { MinimapDefaultInactiveStyle } from './constant';\n\ninterface MinimapProps {\n service: FlowMinimapService;\n panelStyles?: CSSProperties;\n containerStyles?: CSSProperties;\n inactiveStyle?: Partial<MinimapInactiveStyle>;\n}\n\nexport const MinimapRender: React.FC<MinimapProps> = (props) => {\n const {\n service,\n panelStyles = {},\n containerStyles = {},\n inactiveStyle: customInactiveStyle = {},\n } = props;\n const inactiveStyle = {\n ...MinimapDefaultInactiveStyle,\n ...customInactiveStyle,\n };\n const panelRef = useRef<HTMLDivElement>(null);\n const [activated, setActivated] = useState<boolean>(false);\n\n useEffect(() => {\n const canvasContainer: HTMLDivElement | null = panelRef.current;\n if (canvasContainer && service.canvas) {\n canvasContainer.appendChild(service.canvas);\n }\n const disposer = service.onActive((activate: boolean) => {\n setActivated(activate);\n });\n return () => {\n disposer.dispose();\n };\n }, []);\n\n // 计算缩放比例和透明度\n const scale: number = activated ? 1 : inactiveStyle.scale;\n const opacity: number = activated ? 1 : inactiveStyle.opacity;\n\n // 计算偏移量\n const translateX: number = activated ? 0 : inactiveStyle.translateX; // 向右偏移的像素\n const translateY: number = activated ? 0 : inactiveStyle.translateY; // 向下偏移的像素\n\n return (\n <div\n className=\"minimap-container\"\n style={{\n position: 'fixed',\n right: 30,\n bottom: 70,\n transition: 'all 0.3s ease', // 添加过渡效果\n transform: `scale(${scale}) translate(${translateX}px, ${translateY}px)`,\n opacity: opacity,\n transformOrigin: 'bottom right', // 设置变换的原点\n ...containerStyles,\n }}\n >\n <div\n className=\"minimap-panel\"\n style={{\n display: 'flex',\n width: '100%',\n height: '100%',\n borderRadius: '10px',\n backgroundColor: 'rgba(255, 255, 255, 1)',\n border: '0.572px solid rgba(6, 7, 9, 0.10)',\n overflow: 'hidden',\n boxShadow:\n '0px 2.289px 6.867px 0px rgba(0, 0, 0, 0.08), 0px 4.578px 13.733px 0px rgba(0, 0, 0, 0.04)',\n boxSizing: 'border-box',\n padding: 8,\n ...panelStyles,\n }}\n data-flow-editor-selectable=\"false\"\n ref={panelRef}\n onMouseEnter={() => {\n service.setActivate(true);\n }}\n onMouseLeave={() => {\n service.setActivate(false);\n }}\n ></div>\n </div>\n );\n};\n","import type { MinimapCanvasStyle, MinimapInactiveStyle, MinimapServiceOptions } from './type';\n\nexport const MinimapDefaultCanvasStyle: MinimapCanvasStyle = {\n canvasWidth: 250,\n canvasHeight: 250,\n canvasPadding: 50,\n canvasBackground: 'rgba(242, 243, 245, 1)',\n canvasBorderRadius: 10,\n viewportBackground: 'rgba(255, 255, 255, 1)',\n viewportBorderRadius: 4,\n viewportBorderColor: 'rgba(6, 7, 9, 0.10)',\n viewportBorderWidth: 1,\n viewportBorderDashLength: undefined,\n nodeColor: 'rgba(0, 0, 0, 0.10)',\n nodeBorderRadius: 2,\n nodeBorderWidth: 0.145,\n nodeBorderColor: 'rgba(6, 7, 9, 0.10)',\n overlayColor: 'rgba(255, 255, 255, 0.55)',\n};\n\nexport const MinimapDefaultInactiveStyle: MinimapInactiveStyle = {\n scale: 0.7,\n opacity: 1,\n translateX: 15,\n translateY: 15,\n};\n\nexport const MinimapDefaultOptions: MinimapServiceOptions = {\n canvasStyle: MinimapDefaultCanvasStyle,\n canvasClassName: 'gedit-minimap-canvas',\n enableActiveDebounce: false,\n enableInactiveDebounce: true,\n enableDisplayAllNodes: false,\n activeDebounceTime: 0,\n inactiveDebounceTime: 5,\n};\n","import { definePluginCreator, PluginContext } from '@flowgram.ai/core';\n\nimport { CreateMinimapPluginOptions } from './type';\nimport { FlowMinimapService } from './service';\nimport { FlowMinimapLayer } from './layer';\n\nexport const createMinimapPlugin = definePluginCreator<CreateMinimapPluginOptions>({\n onBind: ({ bind }) => {\n bind(FlowMinimapService).toSelf().inSingletonScope();\n },\n onInit: (ctx: PluginContext, opts: CreateMinimapPluginOptions) => {\n ctx.playground.registerLayer(FlowMinimapLayer, opts);\n ctx.get(FlowMinimapService).init(opts);\n },\n onDispose: (ctx: PluginContext) => {\n ctx.get(FlowMinimapService).dispose();\n },\n});\n","import { debounce } from 'lodash';\nimport { inject, injectable } from 'inversify';\nimport { Disposable, DisposableCollection, IPoint, Rectangle } from '@flowgram.ai/utils';\nimport { FlowNodeEntity, FlowNodeTransformData } from '@flowgram.ai/document';\nimport { FlowNodeBaseType } from '@flowgram.ai/document';\nimport { FlowDocument } from '@flowgram.ai/document';\nimport { EntityManager, PlaygroundConfigEntity } from '@flowgram.ai/core';\n\nimport type { MinimapRenderContext, MinimapServiceOptions, MinimapCanvasStyle } from './type';\nimport { MinimapDraw } from './draw';\nimport { MinimapDefaultCanvasStyle, MinimapDefaultOptions } from './constant';\n\n@injectable()\nexport class FlowMinimapService {\n @inject(FlowDocument) private readonly document: FlowDocument;\n\n @inject(EntityManager) private readonly entityManager: EntityManager;\n\n @inject(PlaygroundConfigEntity)\n private readonly playgroundConfig: PlaygroundConfigEntity;\n\n public readonly canvas: HTMLCanvasElement;\n\n public readonly context2D: CanvasRenderingContext2D;\n\n public activated;\n\n private onActiveCallbacks: Set<(activated: boolean) => void>;\n\n private options: MinimapServiceOptions;\n\n private toDispose: DisposableCollection;\n\n private initialized;\n\n private isDragging;\n\n private style: MinimapCanvasStyle;\n\n private dragStart?: IPoint;\n\n constructor() {\n this.canvas = document.createElement('canvas');\n this.context2D = this.canvas.getContext('2d')!;\n this.initialized = !!this.context2D;\n this.onActiveCallbacks = new Set();\n this.toDispose = new DisposableCollection();\n this.render = this._render;\n this.activated = false;\n this.isDragging = false;\n }\n\n public init(options?: Partial<MinimapServiceOptions>) {\n this.options = MinimapDefaultOptions;\n Object.assign(this.options, options);\n this.setDebounce({\n enableDebounce: this.options.enableInactiveDebounce,\n debounceTime: this.options.inactiveDebounceTime,\n });\n this.initStyle();\n this.mountListener();\n }\n\n public dispose(): void {\n this.toDispose.dispose();\n this.initialized = false;\n this.activated = false;\n this.removeEventListeners();\n }\n\n public setActivate(activate: boolean): void {\n if (activate === this.activated) {\n return;\n }\n if (!activate && this.isDragging) {\n // 拖拽时持续激活\n return;\n }\n this.activated = activate;\n if (activate) {\n this.setDebounce({\n enableDebounce: this.options.enableActiveDebounce,\n debounceTime: this.options.activeDebounceTime,\n });\n this.addEventListeners();\n } else {\n this.setDebounce({\n enableDebounce: this.options.enableInactiveDebounce,\n debounceTime: this.options.inactiveDebounceTime,\n });\n this.removeEventListeners();\n }\n this.render();\n this.onActiveCallbacks.forEach((callback) => callback(activate));\n }\n\n public onActive = (callback: (activated: boolean) => void): Disposable => {\n this.onActiveCallbacks.add(callback);\n return {\n dispose: () => {\n this.onActiveCallbacks.delete(callback);\n },\n };\n };\n\n private initStyle() {\n if (!this.initialized) {\n return;\n }\n const { canvasClassName, canvasStyle } = this.options;\n this.canvas.className = canvasClassName;\n this.style = {\n ...MinimapDefaultCanvasStyle,\n ...canvasStyle,\n };\n this.canvas.width = this.style.canvasWidth;\n this.canvas.height = this.style.canvasHeight;\n this.canvas.style.borderRadius = this.style.canvasBorderRadius\n ? `${this.style.canvasBorderRadius}px`\n : 'unset';\n }\n\n private setDebounce(params: { enableDebounce: boolean; debounceTime: number }) {\n const { enableDebounce, debounceTime } = params;\n if (enableDebounce) {\n this.render = debounce(this._render, debounceTime);\n } else {\n this.render = this._render;\n }\n }\n\n /**\n * 触发渲染\n */\n private render: () => void = this._render;\n\n private _render(): void {\n if (!this.initialized) {\n return;\n }\n const renderContext = this.createRenderContext();\n this.renderCanvas(renderContext);\n }\n\n private createRenderContext(): MinimapRenderContext {\n const { canvas, context2D, nodes } = this;\n const nodeTransforms: FlowNodeTransformData[] = this.nodeTransforms(nodes);\n const nodeRects: Rectangle[] = nodeTransforms.map((transform) => transform.bounds);\n const viewRect: Rectangle = this.viewRect();\n const renderRect: Rectangle = this.renderRect(nodeRects).withPadding({\n top: this.style.canvasPadding,\n bottom: this.style.canvasPadding,\n left: this.style.canvasPadding,\n right: this.style.canvasPadding,\n });\n const canvasRect: Rectangle = Rectangle.enlarge([viewRect, renderRect]);\n\n const { scale, offset } = this.calculateScaleAndOffset({ canvasRect });\n\n return {\n canvas,\n context2D,\n nodeRects,\n canvasRect,\n viewRect,\n renderRect,\n scale,\n offset,\n };\n }\n\n private renderCanvas(renderContext: MinimapRenderContext) {\n const { canvas, context2D, nodeRects, viewRect, scale, offset } = renderContext;\n\n // 清空画布\n MinimapDraw.clear({ canvas, context: context2D });\n\n // 设置背景色\n MinimapDraw.backgroundColor({\n canvas,\n context: context2D,\n color: this.style.canvasBackground,\n });\n\n // 绘制视窗\n MinimapDraw.roundRectangle({\n context: context2D,\n rect: this.rectOnCanvas({ rect: viewRect, scale, offset }),\n color: this.style.viewportBackground,\n radius: this.style.viewportBorderRadius as number,\n });\n\n // 绘制节点\n nodeRects.forEach((nodeRect: Rectangle) => {\n MinimapDraw.roundRectangle({\n context: context2D,\n rect: this.rectOnCanvas({ rect: nodeRect, scale, offset }),\n color: this.style.nodeColor as string,\n radius: this.style.nodeBorderRadius as number,\n borderWidth: this.style.nodeBorderWidth as number,\n borderColor: this.style.nodeBorderColor as string,\n });\n });\n\n // 绘制视窗边框\n MinimapDraw.roundRectangle({\n context: context2D,\n rect: this.rectOnCanvas({ rect: viewRect, scale, offset }),\n color: 'rgba(255, 255, 255, 0)' as string,\n radius: this.style.viewportBorderRadius as number,\n borderColor: this.style.viewportBorderColor as string,\n borderWidth: this.style.viewportBorderWidth as number,\n borderDashLength: this.style.viewportBorderDashLength as number,\n });\n\n // 绘制视窗外的蒙层\n MinimapDraw.overlay({\n canvas,\n context: context2D,\n offset,\n scale,\n rect: viewRect,\n color: this.style.overlayColor as string,\n });\n }\n\n private calculateScaleAndOffset(params: { canvasRect: Rectangle }): {\n scale: number;\n offset: IPoint;\n } {\n const { canvasRect } = params;\n const { width: canvasWidth, height: canvasHeight } = this.canvas;\n\n // 计算缩放比例\n const scaleX = canvasWidth / canvasRect.width;\n const scaleY = canvasHeight / canvasRect.height;\n const scale = Math.min(scaleX, scaleY);\n\n // 计算缩放后的渲染区域尺寸\n const scaledWidth = canvasRect.width * scale;\n const scaledHeight = canvasRect.height * scale;\n\n // 计算居中偏移量\n const centerOffsetX = (canvasWidth - scaledWidth) / 2;\n const centerOffsetY = (canvasHeight - scaledHeight) / 2;\n\n // 计算最终偏移量\n const offset = {\n x: centerOffsetX / scale - canvasRect.x,\n y: centerOffsetY / scale - canvasRect.y,\n };\n\n return { scale, offset };\n }\n\n private get nodes(): FlowNodeEntity[] {\n return this.document.getAllNodes().filter((node) => {\n // 去除不可见节点\n if (node.hidden) return false;\n // 去除根节点\n if (node.flowNodeType === FlowNodeBaseType.ROOT) return;\n // 去除非一级节点\n if (\n !this.options.enableDisplayAllNodes &&\n node.parent &&\n node.parent.flowNodeType !== FlowNodeBaseType.ROOT\n )\n return;\n return true;\n });\n }\n\n private nodeTransforms(nodes: FlowNodeEntity[]): FlowNodeTransformData[] {\n return nodes.map((node) => node.getData(FlowNodeTransformData)).filter(Boolean);\n }\n\n private renderRect(rects: Rectangle[]): Rectangle {\n return Rectangle.enlarge(rects);\n }\n\n private viewRect(): Rectangle {\n const { width, height, scrollX, scrollY, zoom } = this.playgroundConfig.config;\n return new Rectangle(scrollX / zoom, scrollY / zoom, width / zoom, height / zoom);\n }\n\n private mountListener(): void {\n const entityManagerDisposer = this.entityManager.onEntityChange(() => this.render());\n this.toDispose.push(entityManagerDisposer);\n }\n\n /** 计算画布坐标系下的矩形 */\n private rectOnCanvas(params: { rect: Rectangle; scale: number; offset: IPoint }): Rectangle {\n const { rect, scale, offset } = params;\n return new Rectangle(\n (rect.x + offset.x) * scale,\n (rect.y + offset.y) * scale,\n rect.width * scale,\n rect.height * scale\n );\n }\n\n private isPointInRect(params: { point: IPoint; rect: Rectangle }): boolean {\n const { point, rect } = params;\n return (\n point.x >= rect.x &&\n point.x <= rect.x + rect.width &&\n point.y >= rect.y &&\n point.y <= rect.y + rect.height\n );\n }\n\n private addEventListeners(): void {\n this.canvas.addEventListener('wheel', this.handleWheel);\n this.canvas.addEventListener('mousedown', this.handleStartDrag);\n this.canvas.addEventListener('mousemove', this.handleCursor);\n }\n\n private removeEventListeners(): void {\n this.canvas.removeEventListener('wheel', this.handleWheel);\n this.canvas.removeEventListener('mousedown', this.handleStartDrag);\n this.canvas.removeEventListener('mousemove', this.handleCursor);\n }\n\n private handleWheel = (event: WheelEvent): void => {};\n\n private handleStartDrag = (event: MouseEvent): void => {\n event.preventDefault();\n event.stopPropagation();\n const renderContext = this.createRenderContext();\n const { viewRect, scale, offset } = renderContext;\n const canvasRect = this.canvas.getBoundingClientRect();\n const mousePoint: IPoint = {\n x: event.clientX - canvasRect.left,\n y: event.clientY - canvasRect.top,\n };\n\n const viewRectOnCanvas = this.rectOnCanvas({\n rect: viewRect,\n scale,\n offset,\n });\n if (!this.isPointInRect({ point: mousePoint, rect: viewRectOnCanvas })) {\n return;\n }\n this.isDragging = true;\n this.dragStart = mousePoint;\n document.addEventListener('mousemove', this.handleDragging);\n document.addEventListener('mouseup', this.handleEndDrag);\n };\n\n private handleDragging = (event: MouseEvent): void => {\n if (!this.isDragging || !this.dragStart) return;\n event.preventDefault();\n event.stopPropagation();\n\n const renderContext = this.createRenderContext();\n const { scale } = renderContext;\n const canvasRect = this.canvas.getBoundingClientRect();\n const mouseX = event.clientX - canvasRect.left;\n const mouseY = event.clientY - canvasRect.top;\n\n const deltaX = (mouseX - this.dragStart.x) / scale;\n const deltaY = (mouseY - this.dragStart.y) / scale;\n\n this.updateScrollPosition(deltaX, deltaY);\n\n this.dragStart = { x: mouseX, y: mouseY };\n this.render();\n };\n\n private handleEndDrag = (event: MouseEvent): void => {\n event.preventDefault();\n event.stopPropagation();\n document.removeEventListener('mousemove', this.handleDragging);\n document.removeEventListener('mouseup', this.handleEndDrag);\n this.isDragging = false;\n this.dragStart = undefined;\n this.setActivate(this.isMouseInCanvas(event));\n };\n\n private handleCursor = (event: MouseEvent): void => {\n if (!this.activated) return;\n\n const renderContext = this.createRenderContext();\n const { viewRect, scale, offset } = renderContext;\n const canvasRect = this.canvas.getBoundingClientRect();\n const mousePoint: IPoint = {\n x: event.clientX - canvasRect.left,\n y: event.clientY - canvasRect.top,\n };\n\n const viewRectOnCanvas = this.rectOnCanvas({\n rect: viewRect,\n scale,\n offset,\n });\n\n if (this.isPointInRect({ point: mousePoint, rect: viewRectOnCanvas })) {\n // 鼠标在视窗框内\n this.canvas.style.cursor = 'grab';\n } else {\n // 鼠标在视窗框外但在画布内\n this.canvas.style.cursor = 'default';\n }\n };\n\n private isMouseInCanvas(event: MouseEvent): boolean {\n const canvasRect = this.canvas.getBoundingClientRect();\n return (\n event.clientX >= canvasRect.left &&\n event.clientX <= canvasRect.right &&\n event.clientY >= canvasRect.top &&\n event.clientY <= canvasRect.bottom\n );\n }\n\n private updateScrollPosition(deltaX: number, deltaY: number): void {\n const { scrollX, scrollY, zoom } = this.playgroundConfig.config;\n this.playgroundConfig.updateConfig({\n scrollX: scrollX + deltaX * zoom,\n scrollY: scrollY + deltaY * zoom,\n });\n }\n}\n","import type { IPoint, Rectangle } from '@flowgram.ai/utils';\n\nexport namespace MinimapDraw {\n /** 矩形是否合法 */\n const isRectValid = (rect: Rectangle): boolean => rect.width > 0 && rect.height > 0;\n\n /** 清空画布 */\n export const clear = (params: {\n canvas: HTMLCanvasElement;\n context: CanvasRenderingContext2D;\n }) => {\n const { canvas, context } = params;\n context.clearRect(0, 0, canvas.width, canvas.height);\n };\n\n /** 设置背景色 */\n export const backgroundColor = (params: {\n canvas: HTMLCanvasElement;\n context: CanvasRenderingContext2D;\n color: string;\n }) => {\n const { canvas, context, color } = params;\n context.fillStyle = color;\n context.fillRect(0, 0, canvas.width, canvas.height);\n };\n\n /** 绘制矩形 */\n export const rectangle = (params: {\n context: CanvasRenderingContext2D;\n rect: Rectangle;\n color: string;\n }): void => {\n const { context, rect, color } = params;\n if (!isRectValid(rect)) {\n return;\n }\n context.fillStyle = color;\n context.fillRect(rect.x, rect.y, rect.width, rect.height);\n };\n\n /** 绘制圆角矩形 */\n export const roundRectangle = (params: {\n context: CanvasRenderingContext2D;\n rect: Rectangle;\n color: string;\n radius: number;\n borderColor?: string;\n borderWidth?: number;\n borderDashLength?: number;\n }): void => {\n const { context, rect, color, radius, borderColor, borderDashLength, borderWidth = 0 } = params;\n const { x, y, width, height } = rect;\n\n if (!isRectValid(rect)) {\n return;\n }\n\n // 开始新路径\n context.beginPath();\n\n // 绘制圆角矩形路径\n const drawRoundedRectPath = (): void => {\n context.moveTo(x + radius, y);\n context.lineTo(x + width - radius, y);\n context.quadraticCurveTo(x + width, y, x + width, y + radius);\n context.lineTo(x + width, y + height - radius);\n context.quadraticCurveTo(x + width, y + height, x + width - radius, y + height);\n context.lineTo(x + radius, y + height);\n context.quadraticCurveTo(x, y + height, x, y + height - radius);\n context.lineTo(x, y + radius);\n context.quadraticCurveTo(x, y, x + radius, y);\n context.closePath();\n };\n\n drawRoundedRectPath();\n\n // 填充矩形\n context.fillStyle = color;\n context.fill();\n\n // 如果设置了边框,绘制边框\n if (borderColor && borderWidth > 0) {\n context.strokeStyle = borderColor;\n context.lineWidth = borderWidth;\n\n // 设置虚线样式\n if (borderDashLength) {\n context.setLineDash([borderDashLength, borderDashLength]);\n } else {\n context.setLineDash([]);\n }\n\n context.stroke();\n\n // 重置虚线样式\n context.setLineDash([]);\n }\n };\n\n /** 绘制矩形外的蒙层 */\n export const overlay = (params: {\n canvas: HTMLCanvasElement;\n context: CanvasRenderingContext2D;\n offset: IPoint;\n scale: number;\n rect: Rectangle;\n color: string;\n }): void => {\n const { canvas, context, offset, scale, rect, color } = params;\n\n if (!isRectValid(rect)) {\n return;\n }\n\n context.fillStyle = color;\n\n // 上方蒙层\n context.fillRect(0, 0, canvas.width, (rect.y + offset.y) * scale);\n\n // 下方蒙层\n context.fillRect(\n 0,\n (rect.y + rect.height + offset.y) * scale,\n canvas.width,\n canvas.height - (rect.y + rect.height + offset.y) * scale\n );\n\n // 左侧蒙层\n context.fillRect(\n 0,\n (rect.y + offset.y) * scale,\n (rect.x + offset.x) * scale,\n rect.height * scale\n );\n\n // 右侧蒙层\n context.fillRect(\n (rect.x + rect.width + offset.x) * scale,\n (rect.y + offset.y) * scale,\n canvas.width - (rect.x + rect.width + offset.x) * scale,\n rect.height * scale\n );\n };\n}\n","import React from 'react';\n\nimport { inject, injectable } from 'inversify';\nimport { Layer } from '@flowgram.ai/core';\nimport { domUtils } from '@flowgram.ai/utils';\n\nimport { MinimapLayerOptions } from './type';\nimport { FlowMinimapService } from './service';\nimport { MinimapRender } from './component';\n\n@injectable()\nexport class FlowMinimapLayer extends Layer<MinimapLayerOptions> {\n public static type = 'FlowMinimapLayer';\n\n @inject(FlowMinimapService) private readonly service: FlowMinimapService;\n\n public readonly node: HTMLElement;\n\n private readonly className = 'gedit-minimap-layer gedit-playground-layer';\n\n constructor() {\n super();\n this.node = domUtils.createDivWithClass(this.className);\n this.node.style.zIndex = '9999';\n }\n\n public render(): JSX.Element {\n if (this.options.disableLayer) {\n return <></>;\n }\n return (\n <MinimapRender\n service={this.service}\n panelStyles={this.options.panelStyles}\n containerStyles={this.options.containerStyles}\n inactiveStyle={this.options.inactiveStyle}\n />\n );\n }\n}\n"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;;;ACAA,mBAAkE;;;ACE3D,IAAM,4BAAgD;AAAA,EAC3D,aAAa;AAAA,EACb,cAAc;AAAA,EACd,eAAe;AAAA,EACf,kBAAkB;AAAA,EAClB,oBAAoB;AAAA,EACpB,oBAAoB;AAAA,EACpB,sBAAsB;AAAA,EACtB,qBAAqB;AAAA,EACrB,qBAAqB;AAAA,EACrB,0BAA0B;AAAA,EAC1B,WAAW;AAAA,EACX,kBAAkB;AAAA,EAClB,iBAAiB;AAAA,EACjB,iBAAiB;AAAA,EACjB,cAAc;AAChB;AAEO,IAAM,8BAAoD;AAAA,EAC/D,OAAO;AAAA,EACP,SAAS;AAAA,EACT,YAAY;AAAA,EACZ,YAAY;AACd;AAEO,IAAM,wBAA+C;AAAA,EAC1D,aAAa;AAAA,EACb,iBAAiB;AAAA,EACjB,sBAAsB;AAAA,EACtB,wBAAwB;AAAA,EACxB,uBAAuB;AAAA,EACvB,oBAAoB;AAAA,EACpB,sBAAsB;AACxB;;;ADtBO,IAAM,gBAAwC,CAAC,UAAU;AAC9D,QAAM;AAAA,IACJ;AAAA,IACA,cAAc,CAAC;AAAA,IACf,kBAAkB,CAAC;AAAA,IACnB,eAAe,sBAAsB,CAAC;AAAA,EACxC,IAAI;AACJ,QAAM,gBAAgB;AAAA,IACpB,GAAG;AAAA,IACH,GAAG;AAAA,EACL;AACA,QAAM,eAAW,qBAAuB,IAAI;AAC5C,QAAM,CAAC,WAAW,YAAY,QAAI,uBAAkB,KAAK;AAEzD,8BAAU,MAAM;AACd,UAAM,kBAAyC,SAAS;AACxD,QAAI,mBAAmB,QAAQ,QAAQ;AACrC,sBAAgB,YAAY,QAAQ,MAAM;AAAA,IAC5C;AACA,UAAM,WAAW,QAAQ,SAAS,CAAC,aAAsB;AACvD,mBAAa,QAAQ;AAAA,IACvB,CAAC;AACD,WAAO,MAAM;AACX,eAAS,QAAQ;AAAA,IACnB;AAAA,EACF,GAAG,CAAC,CAAC;AAGL,QAAM,QAAgB,YAAY,IAAI,cAAc;AACpD,QAAM,UAAkB,YAAY,IAAI,cAAc;AAGtD,QAAM,aAAqB,YAAY,IAAI,cAAc;AACzD,QAAM,aAAqB,YAAY,IAAI,cAAc;AAEzD,SACE,6BAAAA,QAAA;AAAA,IAAC;AAAA;AAAA,MACC,WAAU;AAAA,MACV,OAAO;AAAA,QACL,UAAU;AAAA,QACV,OAAO;AAAA,QACP,QAAQ;AAAA,QACR,YAAY;AAAA;AAAA,QACZ,WAAW,SAAS,KAAK,eAAe,UAAU,OAAO,UAAU;AAAA,QACnE;AAAA,QACA,iBAAiB;AAAA;AAAA,QACjB,GAAG;AAAA,MACL;AAAA;AAAA,IAEA,6BAAAA,QAAA;AAAA,MAAC;AAAA;AAAA,QACC,WAAU;AAAA,QACV,OAAO;AAAA,UACL,SAAS;AAAA,UACT,OAAO;AAAA,UACP,QAAQ;AAAA,UACR,cAAc;AAAA,UACd,iBAAiB;AAAA,UACjB,QAAQ;AAAA,UACR,UAAU;AAAA,UACV,WACE;AAAA,UACF,WAAW;AAAA,UACX,SAAS;AAAA,UACT,GAAG;AAAA,QACL;AAAA,QACA,+BAA4B;AAAA,QAC5B,KAAK;AAAA,QACL,cAAc,MAAM;AAClB,kBAAQ,YAAY,IAAI;AAAA,QAC1B;AAAA,QACA,cAAc,MAAM;AAClB,kBAAQ,YAAY,KAAK;AAAA,QAC3B;AAAA;AAAA,IACD;AAAA,EACH;AAEJ;;;AEzFA,IAAAC,eAAmD;;;ACAnD,oBAAyB;AACzB,uBAAmC;AACnC,mBAAoE;AACpE,sBAAsD;AACtD,IAAAC,mBAAiC;AACjC,IAAAA,mBAA6B;AAC7B,kBAAsD;;;ACJ/C,IAAU;AAAA,CAAV,CAAUC,iBAAV;AAEL,QAAM,cAAc,CAAC,SAA6B,KAAK,QAAQ,KAAK,KAAK,SAAS;AAG3E,EAAMA,aAAA,QAAQ,CAAC,WAGhB;AACJ,UAAM,EAAE,QAAQ,QAAQ,IAAI;AAC5B,YAAQ,UAAU,GAAG,GAAG,OAAO,OAAO,OAAO,MAAM;AAAA,EACrD;AAGO,EAAMA,aAAA,kBAAkB,CAAC,WAI1B;AACJ,UAAM,EAAE,QAAQ,SAAS,MAAM,IAAI;AACnC,YAAQ,YAAY;AACpB,YAAQ,SAAS,GAAG,GAAG,OAAO,OAAO,OAAO,MAAM;AAAA,EACpD;AAGO,EAAMA,aAAA,YAAY,CAAC,WAId;AACV,UAAM,EAAE,SAAS,MAAM,MAAM,IAAI;AACjC,QAAI,CAAC,YAAY,IAAI,GAAG;AACtB;AAAA,IACF;AACA,YAAQ,YAAY;AACpB,YAAQ,SAAS,KAAK,GAAG,KAAK,GAAG,KAAK,OAAO,KAAK,MAAM;AAAA,EAC1D;AAGO,EAAMA,aAAA,iBAAiB,CAAC,WAQnB;AACV,UAAM,EAAE,SAAS,MAAM,OAAO,QAAQ,aAAa,kBAAkB,cAAc,EAAE,IAAI;AACzF,UAAM,EAAE,GAAG,GAAG,OAAO,OAAO,IAAI;AAEhC,QAAI,CAAC,YAAY,IAAI,GAAG;AACtB;AAAA,IACF;AAGA,YAAQ,UAAU;AAGlB,UAAM,sBAAsB,MAAY;AACtC,cAAQ,OAAO,IAAI,QAAQ,CAAC;AAC5B,cAAQ,OAAO,IAAI,QAAQ,QAAQ,CAAC;AACpC,cAAQ,iBAAiB,IAAI,OAAO,GAAG,IAAI,OAAO,IAAI,MAAM;AAC5D,cAAQ,OAAO,IAAI,OAAO,IAAI,SAAS,MAAM;AAC7C,cAAQ,iBAAiB,IAAI,OAAO,IAAI,QAAQ,IAAI,QAAQ,QAAQ,IAAI,MAAM;AAC9E,cAAQ,OAAO,IAAI,QAAQ,IAAI,MAAM;AACrC,cAAQ,iBAAiB,GAAG,IAAI,QAAQ,GAAG,IAAI,SAAS,MAAM;AAC9D,cAAQ,OAAO,GAAG,IAAI,MAAM;AAC5B,cAAQ,iBAAiB,GAAG,GAAG,IAAI,QAAQ,CAAC;AAC5C,cAAQ,UAAU;AAAA,IACpB;AAEA,wBAAoB;AAGpB,YAAQ,YAAY;AACpB,YAAQ,KAAK;AAGb,QAAI,eAAe,cAAc,GAAG;AAClC,cAAQ,cAAc;AACtB,cAAQ,YAAY;AAGpB,UAAI,kBAAkB;AACpB,gBAAQ,YAAY,CAAC,kBAAkB,gBAAgB,CAAC;AAAA,MAC1D,OAAO;AACL,gBAAQ,YAAY,CAAC,CAAC;AAAA,MACxB;AAEA,cAAQ,OAAO;AAGf,cAAQ,YAAY,CAAC,CAAC;AAAA,IACxB;AAAA,EACF;AAGO,EAAMA,aAAA,UAAU,CAAC,WAOZ;AACV,UAAM,EAAE,QAAQ,SAAS,QAAQ,OAAO,MAAM,MAAM,IAAI;AAExD,QAAI,CAAC,YAAY,IAAI,GAAG;AACtB;AAAA,IACF;AAEA,YAAQ,YAAY;AAGpB,YAAQ,SAAS,GAAG,GAAG,OAAO,QAAQ,KAAK,IAAI,OAAO,KAAK,KAAK;AAGhE,YAAQ;AAAA,MACN;AAAA,OACC,KAAK,IAAI,KAAK,SAAS,OAAO,KAAK;AAAA,MACpC,OAAO;AAAA,MACP,OAAO,UAAU,KAAK,IAAI,KAAK,SAAS,OAAO,KAAK;AAAA,IACtD;AAGA,YAAQ;AAAA,MACN;AAAA,OACC,KAAK,IAAI,OAAO,KAAK;AAAA,OACrB,KAAK,IAAI,OAAO,KAAK;AAAA,MACtB,KAAK,SAAS;AAAA,IAChB;AAGA,YAAQ;AAAA,OACL,KAAK,IAAI,KAAK,QAAQ,OAAO,KAAK;AAAA,OAClC,KAAK,IAAI,OAAO,KAAK;AAAA,MACtB,OAAO,SAAS,KAAK,IAAI,KAAK,QAAQ,OAAO,KAAK;AAAA,MAClD,KAAK,SAAS;AAAA,IAChB;AAAA,EACF;AAAA,GA5Ie;;;ADWV,IAAM,qBAAN,MAAyB;AAAA,EA4B9B,cAAc;AAuDd,SAAO,WAAW,CAAC,aAAuD;AACxE,WAAK,kBAAkB,IAAI,QAAQ;AACnC,aAAO;AAAA,QACL,SAAS,MAAM;AACb,eAAK,kBAAkB,OAAO,QAAQ;AAAA,QACxC;AAAA,MACF;AAAA,IACF;AA+BA;AAAA;AAAA;AAAA,SAAQ,SAAqB,KAAK;AA6LlC,SAAQ,cAAc,CAAC,UAA4B;AAAA,IAAC;AAEpD,SAAQ,kBAAkB,CAAC,UAA4B;AACrD,YAAM,eAAe;AACrB,YAAM,gBAAgB;AACtB,YAAM,gBAAgB,KAAK,oBAAoB;AAC/C,YAAM,EAAE,UAAU,OAAO,OAAO,IAAI;AACpC,YAAM,aAAa,KAAK,OAAO,sBAAsB;AACrD,YAAM,aAAqB;AAAA,QACzB,GAAG,MAAM,UAAU,WAAW;AAAA,QAC9B,GAAG,MAAM,UAAU,WAAW;AAAA,MAChC;AAEA,YAAM,mBAAmB,KAAK,aAAa;AAAA,QACzC,MAAM;AAAA,QACN;AAAA,QACA;AAAA,MACF,CAAC;AACD,UAAI,CAAC,KAAK,cAAc,EAAE,OAAO,YAAY,MAAM,iBAAiB,CAAC,GAAG;AACtE;AAAA,MACF;AACA,WAAK,aAAa;AAClB,WAAK,YAAY;AACjB,eAAS,iBAAiB,aAAa,KAAK,cAAc;AAC1D,eAAS,iBAAiB,WAAW,KAAK,aAAa;AAAA,IACzD;AAEA,SAAQ,iBAAiB,CAAC,UAA4B;AACpD,UAAI,CAAC,KAAK,cAAc,CAAC,KAAK,UAAW;AACzC,YAAM,eAAe;AACrB,YAAM,gBAAgB;AAEtB,YAAM,gBAAgB,KAAK,oBAAoB;AAC/C,YAAM,EAAE,MAAM,IAAI;AAClB,YAAM,aAAa,KAAK,OAAO,sBAAsB;AACrD,YAAM,SAAS,MAAM,UAAU,WAAW;AAC1C,YAAM,SAAS,MAAM,UAAU,WAAW;AAE1C,YAAM,UAAU,SAAS,KAAK,UAAU,KAAK;AAC7C,YAAM,UAAU,SAAS,KAAK,UAAU,KAAK;AAE7C,WAAK,qBAAqB,QAAQ,MAAM;AAExC,WAAK,YAAY,EAAE,GAAG,QAAQ,GAAG,OAAO;AACxC,WAAK,OAAO;AAAA,IACd;AAEA,SAAQ,gBAAgB,CAAC,UAA4B;AACnD,YAAM,eAAe;AACrB,YAAM,gBAAgB;AACtB,eAAS,oBAAoB,aAAa,KAAK,cAAc;AAC7D,eAAS,oBAAoB,WAAW,KAAK,aAAa;AAC1D,WAAK,aAAa;AAClB,WAAK,YAAY;AACjB,WAAK,YAAY,KAAK,gBAAgB,KAAK,CAAC;AAAA,IAC9C;AAEA,SAAQ,eAAe,CAAC,UAA4B;AAClD,UAAI,CAAC,KAAK,UAAW;AAErB,YAAM,gBAAgB,KAAK,oBAAoB;AAC/C,YAAM,EAAE,UAAU,OAAO,OAAO,IAAI;AACpC,YAAM,aAAa,KAAK,OAAO,sBAAsB;AACrD,YAAM,aAAqB;AAAA,QACzB,GAAG,MAAM,UAAU,WAAW;AAAA,QAC9B,GAAG,MAAM,UAAU,WAAW;AAAA,MAChC;AAEA,YAAM,mBAAmB,KAAK,aAAa;AAAA,QACzC,MAAM;AAAA,QACN;AAAA,QACA;AAAA,MACF,CAAC;AAED,UAAI,KAAK,cAAc,EAAE,OAAO,YAAY,MAAM,iBAAiB,CAAC,GAAG;AAErE,aAAK,OAAO,MAAM,SAAS;AAAA,MAC7B,OAAO;AAEL,aAAK,OAAO,MAAM,SAAS;AAAA,MAC7B;AAAA,IACF;AA1WE,SAAK,SAAS,SAAS,cAAc,QAAQ;AAC7C,SAAK,YAAY,KAAK,OAAO,WAAW,IAAI;AAC5C,SAAK,cAAc,CAAC,CAAC,KAAK;AAC1B,SAAK,oBAAoB,oBAAI,IAAI;AACjC,SAAK,YAAY,IAAI,kCAAqB;AAC1C,SAAK,SAAS,KAAK;AACnB,SAAK,YAAY;AACjB,SAAK,aAAa;AAAA,EACpB;AAAA,EAEO,KAAK,SAA0C;AACpD,SAAK,UAAU;AACf,WAAO,OAAO,KAAK,SAAS,OAAO;AACnC,SAAK,YAAY;AAAA,MACf,gBAAgB,KAAK,QAAQ;AAAA,MAC7B,cAAc,KAAK,QAAQ;AAAA,IAC7B,CAAC;AACD,SAAK,UAAU;AACf,SAAK,cAAc;AAAA,EACrB;AAAA,EAEO,UAAgB;AACrB,SAAK,UAAU,QAAQ;AACvB,SAAK,cAAc;AACnB,SAAK,YAAY;AACjB,SAAK,qBAAqB;AAAA,EAC5B;AAAA,EAEO,YAAY,UAAyB;AAC1C,QAAI,aAAa,KAAK,WAAW;AAC/B;AAAA,IACF;AACA,QAAI,CAAC,YAAY,KAAK,YAAY;AAEhC;AAAA,IACF;AACA,SAAK,YAAY;AACjB,QAAI,UAAU;AACZ,WAAK,YAAY;AAAA,QACf,gBAAgB,KAAK,QAAQ;AAAA,QAC7B,cAAc,KAAK,QAAQ;AAAA,MAC7B,CAAC;AACD,WAAK,kBAAkB;AAAA,IACzB,OAAO;AACL,WAAK,YAAY;AAAA,QACf,gBAAgB,KAAK,QAAQ;AAAA,QAC7B,cAAc,KAAK,QAAQ;AAAA,MAC7B,CAAC;AACD,WAAK,qBAAqB;AAAA,IAC5B;AACA,SAAK,OAAO;AACZ,SAAK,kBAAkB,QAAQ,CAAC,aAAa,SAAS,QAAQ,CAAC;AAAA,EACjE;AAAA,EAWQ,YAAY;AAClB,QAAI,CAAC,KAAK,aAAa;AACrB;AAAA,IACF;AACA,UAAM,EAAE,iBAAiB,YAAY,IAAI,KAAK;AAC9C,SAAK,OAAO,YAAY;AACxB,SAAK,QAAQ;AAAA,MACX,GAAG;AAAA,MACH,GAAG;AAAA,IACL;AACA,SAAK,OAAO,QAAQ,KAAK,MAAM;AAC/B,SAAK,OAAO,SAAS,KAAK,MAAM;AAChC,SAAK,OAAO,MAAM,eAAe,KAAK,MAAM,qBACxC,GAAG,KAAK,MAAM,kBAAkB,OAChC;AAAA,EACN;AAAA,EAEQ,YAAY,QAA2D;AAC7E,UAAM,EAAE,gBAAgB,aAAa,IAAI;AACzC,QAAI,gBAAgB;AAClB,WAAK,aAAS,wBAAS,KAAK,SAAS,YAAY;AAAA,IACnD,OAAO;AACL,WAAK,SAAS,KAAK;AAAA,IACrB;AAAA,EACF;AAAA,EAOQ,UAAgB;AACtB,QAAI,CAAC,KAAK,aAAa;AACrB;AAAA,IACF;AACA,UAAM,gBAAgB,KAAK,oBAAoB;AAC/C,SAAK,aAAa,aAAa;AAAA,EACjC;AAAA,EAEQ,sBAA4C;AAClD,UAAM,EAAE,QAAQ,WAAW,MAAM,IAAI;AACrC,UAAM,iBAA0C,KAAK,eAAe,KAAK;AACzE,UAAM,YAAyB,eAAe,IAAI,CAAC,cAAc,UAAU,MAAM;AACjF,UAAM,WAAsB,KAAK,SAAS;AAC1C,UAAM,aAAwB,KAAK,WAAW,SAAS,EAAE,YAAY;AAAA,MACnE,KAAK,KAAK,MAAM;AAAA,MAChB,QAAQ,KAAK,MAAM;AAAA,MACnB,MAAM,KAAK,MAAM;AAAA,MACjB,OAAO,KAAK,MAAM;AAAA,IACpB,CAAC;AACD,UAAM,aAAwB,uBAAU,QAAQ,CAAC,UAAU,UAAU,CAAC;AAEtE,UAAM,EAAE,OAAO,OAAO,IAAI,KAAK,wBAAwB,EAAE,WAAW,CAAC;AAErE,WAAO;AAAA,MACL;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACF;AAAA,EACF;AAAA,EAEQ,aAAa,eAAqC;AACxD,UAAM,EAAE,QAAQ,WAAW,WAAW,UAAU,OAAO,OAAO,IAAI;AAGlE,gBAAY,MAAM,EAAE,QAAQ,SAAS,UAAU,CAAC;AAGhD,gBAAY,gBAAgB;AAAA,MAC1B;AAAA,MACA,SAAS;AAAA,MACT,OAAO,KAAK,MAAM;AAAA,IACpB,CAAC;AAGD,gBAAY,eAAe;AAAA,MACzB,SAAS;AAAA,MACT,MAAM,KAAK,aAAa,EAAE,MAAM,UAAU,OAAO,OAAO,CAAC;AAAA,MACzD,OAAO,KAAK,MAAM;AAAA,MAClB,QAAQ,KAAK,MAAM;AAAA,IACrB,CAAC;AAGD,cAAU,QAAQ,CAAC,aAAwB;AACzC,kBAAY,eAAe;AAAA,QACzB,SAAS;AAAA,QACT,MAAM,KAAK,aAAa,EAAE,MAAM,UAAU,OAAO,OAAO,CAAC;AAAA,QACzD,OAAO,KAAK,MAAM;AAAA,QAClB,QAAQ,KAAK,MAAM;AAAA,QACnB,aAAa,KAAK,MAAM;AAAA,QACxB,aAAa,KAAK,MAAM;AAAA,MAC1B,CAAC;AAAA,IACH,CAAC;AAGD,gBAAY,eAAe;AAAA,MACzB,SAAS;AAAA,MACT,MAAM,KAAK,aAAa,EAAE,MAAM,UAAU,OAAO,OAAO,CAAC;AAAA,MACzD,OAAO;AAAA,MACP,QAAQ,KAAK,MAAM;AAAA,MACnB,aAAa,KAAK,MAAM;AAAA,MACxB,aAAa,KAAK,MAAM;AAAA,MACxB,kBAAkB,KAAK,MAAM;AAAA,IAC/B,CAAC;AAGD,gBAAY,QAAQ;AAAA,MAClB;AAAA,MACA,SAAS;AAAA,MACT;AAAA,MACA;AAAA,MACA,MAAM;AAAA,MACN,OAAO,KAAK,MAAM;AAAA,IACpB,CAAC;AAAA,EACH;AAAA,EAEQ,wBAAwB,QAG9B;AACA,UAAM,EAAE,WAAW,IAAI;AACvB,UAAM,EAAE,OAAO,aAAa,QAAQ,aAAa,IAAI,KAAK;AAG1D,UAAM,SAAS,cAAc,WAAW;AACxC,UAAM,SAAS,eAAe,WAAW;AACzC,UAAM,QAAQ,KAAK,IAAI,QAAQ,MAAM;AAGrC,UAAM,cAAc,WAAW,QAAQ;AACvC,UAAM,eAAe,WAAW,SAAS;AAGzC,UAAM,iBAAiB,cAAc,eAAe;AACpD,UAAM,iBAAiB,eAAe,gBAAgB;AAGtD,UAAM,SAAS;AAAA,MACb,GAAG,gBAAgB,QAAQ,WAAW;AAAA,MACtC,GAAG,gBAAgB,QAAQ,WAAW;AAAA,IACxC;AAEA,WAAO,EAAE,OAAO,OAAO;AAAA,EACzB;AAAA,EAEA,IAAY,QAA0B;AACpC,WAAO,KAAK,SAAS,YAAY,EAAE,OAAO,CAAC,SAAS;AAElD,UAAI,KAAK,OAAQ,QAAO;AAExB,UAAI,KAAK,iBAAiB,kCAAiB,KAAM;AAEjD,UACE,CAAC,KAAK,QAAQ,yBACd,KAAK,UACL,KAAK,OAAO,iBAAiB,kCAAiB;AAE9C;AACF,aAAO;AAAA,IACT,CAAC;AAAA,EACH;AAAA,EAEQ,eAAe,OAAkD;AACvE,WAAO,MAAM,IAAI,CAAC,SAAS,KAAK,QAAQ,qCAAqB,CAAC,EAAE,OAAO,OAAO;AAAA,EAChF;AAAA,EAEQ,WAAW,OAA+B;AAChD,WAAO,uBAAU,QAAQ,KAAK;AAAA,EAChC;AAAA,EAEQ,WAAsB;AAC5B,UAAM,EAAE,OAAO,QAAQ,SAAS,SAAS,KAAK,IAAI,KAAK,iBAAiB;AACxE,WAAO,IAAI,uBAAU,UAAU,MAAM,UAAU,MAAM,QAAQ,MAAM,SAAS,IAAI;AAAA,EAClF;AAAA,EAEQ,gBAAsB;AAC5B,UAAM,wBAAwB,KAAK,cAAc,eAAe,MAAM,KAAK,OAAO,CAAC;AACnF,SAAK,UAAU,KAAK,qBAAqB;AAAA,EAC3C;AAAA;AAAA,EAGQ,aAAa,QAAuE;AAC1F,UAAM,EAAE,MAAM,OAAO,OAAO,IAAI;AAChC,WAAO,IAAI;AAAA,OACR,KAAK,IAAI,OAAO,KAAK;AAAA,OACrB,KAAK,IAAI,OAAO,KAAK;AAAA,MACtB,KAAK,QAAQ;AAAA,MACb,KAAK,SAAS;AAAA,IAChB;AAAA,EACF;AAAA,EAEQ,cAAc,QAAqD;AACzE,UAAM,EAAE,OAAO,KAAK,IAAI;AACxB,WACE,MAAM,KAAK,KAAK,KAChB,MAAM,KAAK,KAAK,IAAI,KAAK,SACzB,MAAM,KAAK,KAAK,KAChB,MAAM,KAAK,KAAK,IAAI,KAAK;AAAA,EAE7B;AAAA,EAEQ,oBAA0B;AAChC,SAAK,OAAO,iBAAiB,SAAS,KAAK,WAAW;AACtD,SAAK,OAAO,iBAAiB,aAAa,KAAK,eAAe;AAC9D,SAAK,OAAO,iBAAiB,aAAa,KAAK,YAAY;AAAA,EAC7D;AAAA,EAEQ,uBAA6B;AACnC,SAAK,OAAO,oBAAoB,SAAS,KAAK,WAAW;AACzD,SAAK,OAAO,oBAAoB,aAAa,KAAK,eAAe;AACjE,SAAK,OAAO,oBAAoB,aAAa,KAAK,YAAY;AAAA,EAChE;AAAA,EAqFQ,gBAAgB,OAA4B;AAClD,UAAM,aAAa,KAAK,OAAO,sBAAsB;AACrD,WACE,MAAM,WAAW,WAAW,QAC5B,MAAM,WAAW,WAAW,SAC5B,MAAM,WAAW,WAAW,OAC5B,MAAM,WAAW,WAAW;AAAA,EAEhC;AAAA,EAEQ,qBAAqB,QAAgB,QAAsB;AACjE,UAAM,EAAE,SAAS,SAAS,KAAK,IAAI,KAAK,iBAAiB;AACzD,SAAK,iBAAiB,aAAa;AAAA,MACjC,SAAS,UAAU,SAAS;AAAA,MAC5B,SAAS,UAAU,SAAS;AAAA,IAC9B,CAAC;AAAA,EACH;AACF;AAzZyC;AAAA,MAAtC,yBAAO,6BAAY;AAAA,GADT,mBAC4B;AAEC;AAAA,MAAvC,yBAAO,yBAAa;AAAA,GAHV,mBAG6B;AAGvB;AAAA,MADhB,yBAAO,kCAAsB;AAAA,GALnB,mBAMM;AANN,qBAAN;AAAA,MADN,6BAAW;AAAA,GACC;;;AEbb,IAAAC,gBAAkB;AAElB,IAAAC,oBAAmC;AACnC,IAAAC,eAAsB;AACtB,IAAAC,gBAAyB;AAOlB,IAAM,mBAAN,cAA+B,mBAA2B;AAAA,EAS/D,cAAc;AACZ,UAAM;AAHR,SAAiB,YAAY;AAI3B,SAAK,OAAO,uBAAS,mBAAmB,KAAK,SAAS;AACtD,SAAK,KAAK,MAAM,SAAS;AAAA,EAC3B;AAAA,EAEO,SAAsB;AAC3B,QAAI,KAAK,QAAQ,cAAc;AAC7B,aAAO,8BAAAC,QAAA,4BAAAA,QAAA,cAAE;AAAA,IACX;AACA,WACE,8BAAAA,QAAA;AAAA,MAAC;AAAA;AAAA,QACC,SAAS,KAAK;AAAA,QACd,aAAa,KAAK,QAAQ;AAAA,QAC1B,iBAAiB,KAAK,QAAQ;AAAA,QAC9B,eAAe,KAAK,QAAQ;AAAA;AAAA,IAC9B;AAAA,EAEJ;AACF;AA5Ba,iBACG,OAAO;AAEwB;AAAA,MAA5C,0BAAO,kBAAkB;AAAA,GAHf,iBAGkC;AAHlC,mBAAN;AAAA,MADN,8BAAW;AAAA,GACC;;;AHLN,IAAM,0BAAsB,kCAAgD;AAAA,EACjF,QAAQ,CAAC,EAAE,KAAK,MAAM;AACpB,SAAK,kBAAkB,EAAE,OAAO,EAAE,iBAAiB;AAAA,EACrD;AAAA,EACA,QAAQ,CAAC,KAAoB,SAAqC;AAChE,QAAI,WAAW,cAAc,kBAAkB,IAAI;AACnD,QAAI,IAAI,kBAAkB,EAAE,KAAK,IAAI;AAAA,EACvC;AAAA,EACA,WAAW,CAAC,QAAuB;AACjC,QAAI,IAAI,kBAAkB,EAAE,QAAQ;AAAA,EACtC;AACF,CAAC;","names":["React","import_core","import_document","MinimapDraw","import_react","import_inversify","import_core","import_utils","React"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@flowgram.ai/minimap-plugin",
3
- "version": "0.1.13",
3
+ "version": "0.1.15",
4
4
  "homepage": "https://flowgram.ai/",
5
5
  "repository": "https://github.com/bytedance/flowgram.ai",
6
6
  "license": "MIT",
@@ -18,10 +18,10 @@
18
18
  "inversify": "^6.0.1",
19
19
  "reflect-metadata": "~0.2.2",
20
20
  "lodash": "^4.17.21",
21
- "@flowgram.ai/core": "0.1.13",
22
- "@flowgram.ai/document": "0.1.13",
23
- "@flowgram.ai/utils": "0.1.13",
24
- "@flowgram.ai/renderer": "0.1.13"
21
+ "@flowgram.ai/core": "0.1.15",
22
+ "@flowgram.ai/renderer": "0.1.15",
23
+ "@flowgram.ai/utils": "0.1.15",
24
+ "@flowgram.ai/document": "0.1.15"
25
25
  },
26
26
  "devDependencies": {
27
27
  "@types/bezier-js": "4.1.3",
@@ -37,8 +37,8 @@
37
37
  "tsup": "^8.0.1",
38
38
  "typescript": "^5.0.4",
39
39
  "vitest": "^0.34.6",
40
- "@flowgram.ai/eslint-config": "0.1.13",
41
- "@flowgram.ai/ts-config": "0.1.13"
40
+ "@flowgram.ai/eslint-config": "0.1.15",
41
+ "@flowgram.ai/ts-config": "0.1.15"
42
42
  },
43
43
  "peerDependencies": {
44
44
  "react": ">=17",