@flowgram.ai/minimap-plugin 0.1.0-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,583 @@
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+ var __defProp = Object.defineProperty;
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+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
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+ var __decorateClass = (decorators, target, key, kind) => {
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+ var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc(target, key) : target;
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+ for (var i = decorators.length - 1, decorator; i >= 0; i--)
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+ if (decorator = decorators[i])
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+ result = (kind ? decorator(target, key, result) : decorator(result)) || result;
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+ if (kind && result) __defProp(target, key, result);
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+ return result;
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+ };
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+
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+ // src/component.tsx
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+ import React, { useEffect, useRef, useState } from "react";
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+
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+ // src/constant.ts
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+ var MinimapDefaultCanvasStyle = {
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+ canvasWidth: 250,
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+ canvasHeight: 250,
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+ canvasPadding: 50,
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+ canvasBackground: "rgba(242, 243, 245, 1)",
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+ canvasBorderRadius: 10,
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+ viewportBackground: "rgba(255, 255, 255, 1)",
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+ viewportBorderRadius: 4,
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+ viewportBorderColor: "rgba(6, 7, 9, 0.10)",
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+ viewportBorderWidth: 1,
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+ viewportBorderDashLength: void 0,
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+ nodeColor: "rgba(0, 0, 0, 0.10)",
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+ nodeBorderRadius: 2,
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+ nodeBorderWidth: 0.145,
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+ nodeBorderColor: "rgba(6, 7, 9, 0.10)",
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+ overlayColor: "rgba(255, 255, 255, 0.55)"
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+ };
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+ var MinimapDefaultInactiveStyle = {
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+ scale: 0.7,
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+ opacity: 1,
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+ translateX: 15,
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+ translateY: 15
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+ };
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+ var MinimapDefaultOptions = {
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+ canvasStyle: MinimapDefaultCanvasStyle,
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+ canvasClassName: "gedit-minimap-canvas",
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+ enableActiveDebounce: false,
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+ enableInactiveDebounce: true,
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+ enableDisplayAllNodes: false,
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+ activeDebounceTime: 0,
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+ inactiveDebounceTime: 5
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+ };
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+
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+ // src/component.tsx
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+ var MinimapRender = (props) => {
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+ const {
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+ service,
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+ panelStyles = {},
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+ containerStyles = {},
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+ inactiveStyle: customInactiveStyle = {}
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+ } = props;
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+ const inactiveStyle = {
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+ ...MinimapDefaultInactiveStyle,
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+ ...customInactiveStyle
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+ };
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+ const panelRef = useRef(null);
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+ const [activated, setActivated] = useState(false);
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+ useEffect(() => {
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+ const canvasContainer = panelRef.current;
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+ if (canvasContainer && service.canvas) {
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+ canvasContainer.appendChild(service.canvas);
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+ }
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+ const disposer = service.onActive((activate) => {
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+ setActivated(activate);
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+ });
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+ return () => {
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+ disposer.dispose();
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+ };
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+ }, []);
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+ const scale = activated ? 1 : inactiveStyle.scale;
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+ const opacity = activated ? 1 : inactiveStyle.opacity;
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+ const translateX = activated ? 0 : inactiveStyle.translateX;
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+ const translateY = activated ? 0 : inactiveStyle.translateY;
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+ return /* @__PURE__ */ React.createElement(
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+ "div",
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+ {
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+ className: "minimap-container",
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+ style: {
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+ position: "fixed",
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+ right: 30,
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+ bottom: 70,
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+ transition: "all 0.3s ease",
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+ // 添加过渡效果
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+ transform: `scale(${scale}) translate(${translateX}px, ${translateY}px)`,
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+ opacity,
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+ transformOrigin: "bottom right",
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+ // 设置变换的原点
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+ ...containerStyles
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+ }
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+ },
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+ /* @__PURE__ */ React.createElement(
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+ "div",
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+ {
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+ className: "minimap-panel",
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+ style: {
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+ display: "flex",
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+ width: "100%",
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+ height: "100%",
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+ borderRadius: "10px",
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+ backgroundColor: "rgba(255, 255, 255, 1)",
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+ border: "0.572px solid rgba(6, 7, 9, 0.10)",
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+ overflow: "hidden",
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+ boxShadow: "0px 2.289px 6.867px 0px rgba(0, 0, 0, 0.08), 0px 4.578px 13.733px 0px rgba(0, 0, 0, 0.04)",
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+ padding: 8,
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+ ...panelStyles
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+ },
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+ "data-flow-editor-selectable": "false",
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+ ref: panelRef,
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+ onMouseEnter: () => {
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+ service.setActivate(true);
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+ },
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+ onMouseLeave: () => {
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+ service.setActivate(false);
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+ }
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+ }
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+ )
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+ );
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+ };
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+
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+ // src/create-plugin.ts
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+ import { definePluginCreator } from "@flowgram.ai/core";
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+
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+ // src/service.ts
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+ import { debounce } from "lodash";
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+ import { inject, injectable } from "inversify";
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+ import { DisposableCollection, Rectangle } from "@flowgram.ai/utils";
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+ import { FlowNodeTransformData } from "@flowgram.ai/document";
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+ import { FlowNodeBaseType } from "@flowgram.ai/document";
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+ import { FlowDocument } from "@flowgram.ai/document";
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+ import { EntityManager, PlaygroundConfigEntity } from "@flowgram.ai/core";
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+
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+ // src/draw.ts
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+ var MinimapDraw;
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+ ((MinimapDraw2) => {
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+ MinimapDraw2.clear = (params) => {
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+ const { canvas, context } = params;
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+ context.clearRect(0, 0, canvas.width, canvas.height);
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+ };
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+ MinimapDraw2.backgroundColor = (params) => {
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+ const { canvas, context, color } = params;
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+ context.fillStyle = color;
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+ context.fillRect(0, 0, canvas.width, canvas.height);
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+ };
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+ MinimapDraw2.rectangle = (params) => {
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+ const { context, rect, color } = params;
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+ context.fillStyle = color;
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+ context.fillRect(rect.x, rect.y, rect.width, rect.height);
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+ };
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+ MinimapDraw2.roundRectangle = (params) => {
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+ const { context, rect, color, radius, borderColor, borderDashLength, borderWidth = 0 } = params;
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+ const { x, y, width, height } = rect;
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+ context.beginPath();
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+ const drawRoundedRectPath = () => {
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+ context.moveTo(x + radius, y);
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+ context.lineTo(x + width - radius, y);
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+ context.quadraticCurveTo(x + width, y, x + width, y + radius);
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+ context.lineTo(x + width, y + height - radius);
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+ context.quadraticCurveTo(x + width, y + height, x + width - radius, y + height);
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+ context.lineTo(x + radius, y + height);
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+ context.quadraticCurveTo(x, y + height, x, y + height - radius);
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+ context.lineTo(x, y + radius);
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+ context.quadraticCurveTo(x, y, x + radius, y);
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+ context.closePath();
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+ };
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+ drawRoundedRectPath();
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+ context.fillStyle = color;
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+ context.fill();
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+ if (borderColor && borderWidth > 0) {
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+ context.strokeStyle = borderColor;
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+ context.lineWidth = borderWidth;
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+ if (borderDashLength) {
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+ context.setLineDash([borderDashLength, borderDashLength]);
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+ } else {
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+ context.setLineDash([]);
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+ }
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+ context.stroke();
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+ context.setLineDash([]);
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+ }
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+ };
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+ MinimapDraw2.overlay = (params) => {
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+ const { canvas, context, offset, scale, rect, color } = params;
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+ context.fillStyle = color;
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+ context.fillRect(0, 0, canvas.width, (rect.y + offset.y) * scale);
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+ context.fillRect(
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+ 0,
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+ (rect.y + rect.height + offset.y) * scale,
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+ canvas.width,
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+ canvas.height - (rect.y + rect.height + offset.y) * scale
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+ );
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+ context.fillRect(
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+ 0,
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+ (rect.y + offset.y) * scale,
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+ (rect.x + offset.x) * scale,
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+ rect.height * scale
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+ );
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+ context.fillRect(
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+ (rect.x + rect.width + offset.x) * scale,
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+ (rect.y + offset.y) * scale,
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+ canvas.width - (rect.x + rect.width + offset.x) * scale,
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+ rect.height * scale
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+ );
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+ };
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+ })(MinimapDraw || (MinimapDraw = {}));
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+
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+ // src/service.ts
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+ var FlowMinimapService = class {
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+ constructor() {
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+ this.onActive = (callback) => {
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+ this.onActiveCallbacks.add(callback);
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+ return {
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+ dispose: () => {
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+ this.onActiveCallbacks.delete(callback);
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+ }
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+ };
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+ };
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+ /**
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+ * 触发渲染
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+ */
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+ this.render = this._render;
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+ this.handleWheel = (event) => {
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+ };
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+ this.handleStartDrag = (event) => {
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+ event.preventDefault();
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+ event.stopPropagation();
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+ const renderContext = this.createRenderContext();
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+ const { viewRect, scale, offset } = renderContext;
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+ const canvasRect = this.canvas.getBoundingClientRect();
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+ const mousePoint = {
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+ x: event.clientX - canvasRect.left,
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+ y: event.clientY - canvasRect.top
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+ };
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+ const viewRectOnCanvas = this.rectOnCanvas({
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+ rect: viewRect,
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+ scale,
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+ offset
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+ });
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+ if (!this.isPointInRect({ point: mousePoint, rect: viewRectOnCanvas })) {
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+ return;
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+ }
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+ this.isDragging = true;
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+ this.dragStart = mousePoint;
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+ document.addEventListener("mousemove", this.handleDragging);
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+ document.addEventListener("mouseup", this.handleEndDrag);
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+ };
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+ this.handleDragging = (event) => {
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+ if (!this.isDragging || !this.dragStart) return;
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+ event.preventDefault();
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+ event.stopPropagation();
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+ const renderContext = this.createRenderContext();
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+ const { scale } = renderContext;
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+ const canvasRect = this.canvas.getBoundingClientRect();
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+ const mouseX = event.clientX - canvasRect.left;
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+ const mouseY = event.clientY - canvasRect.top;
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+ const deltaX = (mouseX - this.dragStart.x) / scale;
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+ const deltaY = (mouseY - this.dragStart.y) / scale;
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+ this.updateScrollPosition(deltaX, deltaY);
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+ this.dragStart = { x: mouseX, y: mouseY };
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+ this.render();
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+ };
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+ this.handleEndDrag = (event) => {
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+ event.preventDefault();
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+ event.stopPropagation();
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+ document.removeEventListener("mousemove", this.handleDragging);
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+ document.removeEventListener("mouseup", this.handleEndDrag);
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+ this.isDragging = false;
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+ this.dragStart = void 0;
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+ this.setActivate(this.isMouseInCanvas(event));
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+ };
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+ this.handleCursor = (event) => {
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+ if (!this.activated) return;
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+ const renderContext = this.createRenderContext();
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+ const { viewRect, scale, offset } = renderContext;
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+ const canvasRect = this.canvas.getBoundingClientRect();
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+ const mousePoint = {
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+ x: event.clientX - canvasRect.left,
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+ y: event.clientY - canvasRect.top
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+ };
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+ const viewRectOnCanvas = this.rectOnCanvas({
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+ rect: viewRect,
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+ scale,
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+ offset
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+ });
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+ if (this.isPointInRect({ point: mousePoint, rect: viewRectOnCanvas })) {
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+ this.canvas.style.cursor = "grab";
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+ } else {
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+ this.canvas.style.cursor = "default";
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+ }
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+ };
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+ this.canvas = document.createElement("canvas");
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+ this.context2D = this.canvas.getContext("2d");
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+ this.initialized = !!this.context2D;
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+ this.onActiveCallbacks = /* @__PURE__ */ new Set();
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+ this.toDispose = new DisposableCollection();
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+ this.render = this._render;
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+ this.activated = false;
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+ this.isDragging = false;
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+ }
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+ init(options) {
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+ this.options = MinimapDefaultOptions;
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+ Object.assign(this.options, options);
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+ this.setDebounce({
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+ enableDebounce: this.options.enableInactiveDebounce,
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+ debounceTime: this.options.inactiveDebounceTime
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+ });
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+ this.initStyle();
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+ this.mountListener();
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+ }
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+ dispose() {
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+ this.toDispose.dispose();
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+ this.initialized = false;
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+ this.activated = false;
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+ this.removeEventListeners();
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+ }
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+ setActivate(activate) {
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+ if (activate === this.activated) {
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+ return;
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+ }
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+ if (!activate && this.isDragging) {
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+ return;
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+ }
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+ this.activated = activate;
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+ if (activate) {
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+ this.setDebounce({
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+ enableDebounce: this.options.enableActiveDebounce,
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+ debounceTime: this.options.activeDebounceTime
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+ });
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+ this.addEventListeners();
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+ } else {
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+ this.setDebounce({
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+ enableDebounce: this.options.enableInactiveDebounce,
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+ debounceTime: this.options.inactiveDebounceTime
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+ });
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+ this.removeEventListeners();
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+ }
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+ this.render();
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+ this.onActiveCallbacks.forEach((callback) => callback(activate));
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+ }
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+ initStyle() {
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+ if (!this.initialized) {
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+ return;
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+ }
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+ const { canvasClassName, canvasStyle } = this.options;
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+ this.canvas.className = canvasClassName;
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+ this.style = {
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+ ...MinimapDefaultCanvasStyle,
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+ ...canvasStyle
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+ };
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+ this.canvas.width = this.style.canvasWidth;
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+ this.canvas.height = this.style.canvasHeight;
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+ this.canvas.style.borderRadius = this.style.canvasBorderRadius ? `${this.style.canvasBorderRadius}px` : "unset";
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+ }
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+ setDebounce(params) {
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+ const { enableDebounce, debounceTime } = params;
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+ if (enableDebounce) {
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+ this.render = debounce(this._render, debounceTime);
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+ } else {
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+ this.render = this._render;
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+ }
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+ }
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+ _render() {
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+ if (!this.initialized) {
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+ return;
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+ }
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+ const renderContext = this.createRenderContext();
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+ this.renderCanvas(renderContext);
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+ }
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+ createRenderContext() {
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+ const { canvas, context2D, nodes } = this;
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+ const nodeTransforms = this.nodeTransforms(nodes);
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+ const nodeRects = nodeTransforms.map((transform) => transform.bounds);
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+ const viewRect = this.viewRect();
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+ const renderRect = this.renderRect(nodeRects).withPadding({
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+ top: this.style.canvasPadding,
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+ bottom: this.style.canvasPadding,
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+ left: this.style.canvasPadding,
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+ right: this.style.canvasPadding
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+ });
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+ const canvasRect = Rectangle.enlarge([viewRect, renderRect]);
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+ const { scale, offset } = this.calculateScaleAndOffset({ canvasRect });
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+ return {
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+ canvas,
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+ context2D,
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+ nodeRects,
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+ canvasRect,
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+ viewRect,
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+ renderRect,
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+ scale,
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+ offset
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+ };
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+ }
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+ renderCanvas(renderContext) {
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+ const { canvas, context2D, nodeRects, viewRect, scale, offset } = renderContext;
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+ MinimapDraw.clear({ canvas, context: context2D });
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+ MinimapDraw.backgroundColor({
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+ canvas,
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+ context: context2D,
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+ color: this.style.canvasBackground
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+ });
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+ MinimapDraw.roundRectangle({
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+ context: context2D,
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+ rect: this.rectOnCanvas({ rect: viewRect, scale, offset }),
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+ color: this.style.viewportBackground,
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+ radius: this.style.viewportBorderRadius
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+ });
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+ nodeRects.forEach((nodeRect) => {
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+ MinimapDraw.roundRectangle({
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+ context: context2D,
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+ rect: this.rectOnCanvas({ rect: nodeRect, scale, offset }),
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+ color: this.style.nodeColor,
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+ radius: this.style.nodeBorderRadius,
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+ borderWidth: this.style.nodeBorderWidth,
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+ borderColor: this.style.nodeBorderColor
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+ });
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+ });
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+ MinimapDraw.roundRectangle({
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+ context: context2D,
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+ rect: this.rectOnCanvas({ rect: viewRect, scale, offset }),
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+ color: "rgba(255, 255, 255, 0)",
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+ radius: this.style.viewportBorderRadius,
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+ borderColor: this.style.viewportBorderColor,
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+ borderWidth: this.style.viewportBorderWidth,
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+ borderDashLength: this.style.viewportBorderDashLength
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+ });
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+ MinimapDraw.overlay({
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+ canvas,
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+ context: context2D,
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+ offset,
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+ scale,
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+ rect: viewRect,
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+ color: this.style.overlayColor
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+ });
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+ }
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+ calculateScaleAndOffset(params) {
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+ const { canvasRect } = params;
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+ const { width: canvasWidth, height: canvasHeight } = this.canvas;
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+ const scaleX = canvasWidth / canvasRect.width;
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+ const scaleY = canvasHeight / canvasRect.height;
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+ const scale = Math.min(scaleX, scaleY);
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+ const scaledWidth = canvasRect.width * scale;
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+ const scaledHeight = canvasRect.height * scale;
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+ const centerOffsetX = (canvasWidth - scaledWidth) / 2;
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+ const centerOffsetY = (canvasHeight - scaledHeight) / 2;
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+ const offset = {
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+ x: centerOffsetX / scale - canvasRect.x,
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+ y: centerOffsetY / scale - canvasRect.y
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+ };
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+ return { scale, offset };
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+ }
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+ get nodes() {
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+ return this.document.getAllNodes().filter((node) => {
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+ if (node.hidden) return false;
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+ if (node.flowNodeType === FlowNodeBaseType.ROOT) return;
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+ if (!this.options.enableDisplayAllNodes && node.parent && node.parent.flowNodeType !== FlowNodeBaseType.ROOT)
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+ return;
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+ return true;
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+ });
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+ }
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+ nodeTransforms(nodes) {
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+ return nodes.map((node) => node.getData(FlowNodeTransformData)).filter(Boolean);
465
+ }
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+ renderRect(rects) {
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+ return Rectangle.enlarge(rects);
468
+ }
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+ viewRect() {
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+ const { width, height, scrollX, scrollY, zoom } = this.playgroundConfig.config;
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+ return new Rectangle(scrollX / zoom, scrollY / zoom, width / zoom, height / zoom);
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+ }
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+ mountListener() {
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+ const entityManagerDisposer = this.entityManager.onEntityChange(() => this.render());
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+ this.toDispose.push(entityManagerDisposer);
476
+ }
477
+ /** 计算画布坐标系下的矩形 */
478
+ rectOnCanvas(params) {
479
+ const { rect, scale, offset } = params;
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+ return new Rectangle(
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+ (rect.x + offset.x) * scale,
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+ (rect.y + offset.y) * scale,
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+ rect.width * scale,
484
+ rect.height * scale
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+ );
486
+ }
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+ isPointInRect(params) {
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+ const { point, rect } = params;
489
+ return point.x >= rect.x && point.x <= rect.x + rect.width && point.y >= rect.y && point.y <= rect.y + rect.height;
490
+ }
491
+ addEventListeners() {
492
+ this.canvas.addEventListener("wheel", this.handleWheel);
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+ this.canvas.addEventListener("mousedown", this.handleStartDrag);
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+ this.canvas.addEventListener("mousemove", this.handleCursor);
495
+ }
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+ removeEventListeners() {
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+ this.canvas.removeEventListener("wheel", this.handleWheel);
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+ this.canvas.removeEventListener("mousedown", this.handleStartDrag);
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+ this.canvas.removeEventListener("mousemove", this.handleCursor);
500
+ }
501
+ isMouseInCanvas(event) {
502
+ const canvasRect = this.canvas.getBoundingClientRect();
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+ return event.clientX >= canvasRect.left && event.clientX <= canvasRect.right && event.clientY >= canvasRect.top && event.clientY <= canvasRect.bottom;
504
+ }
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+ updateScrollPosition(deltaX, deltaY) {
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+ const { scrollX, scrollY, zoom } = this.playgroundConfig.config;
507
+ this.playgroundConfig.updateConfig({
508
+ scrollX: scrollX + deltaX * zoom,
509
+ scrollY: scrollY + deltaY * zoom
510
+ });
511
+ }
512
+ };
513
+ __decorateClass([
514
+ inject(FlowDocument)
515
+ ], FlowMinimapService.prototype, "document", 2);
516
+ __decorateClass([
517
+ inject(EntityManager)
518
+ ], FlowMinimapService.prototype, "entityManager", 2);
519
+ __decorateClass([
520
+ inject(PlaygroundConfigEntity)
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+ ], FlowMinimapService.prototype, "playgroundConfig", 2);
522
+ FlowMinimapService = __decorateClass([
523
+ injectable()
524
+ ], FlowMinimapService);
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+
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+ // src/layer.tsx
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+ import React2 from "react";
528
+ import { inject as inject2, injectable as injectable2 } from "inversify";
529
+ import { Layer } from "@flowgram.ai/core";
530
+ import { domUtils } from "@flowgram.ai/utils";
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+ var FlowMinimapLayer = class extends Layer {
532
+ constructor() {
533
+ super();
534
+ this.className = "gedit-minimap-layer gedit-playground-layer";
535
+ this.node = domUtils.createDivWithClass(this.className);
536
+ this.node.style.zIndex = "9999";
537
+ }
538
+ render() {
539
+ if (this.options.disableLayer) {
540
+ return /* @__PURE__ */ React2.createElement(React2.Fragment, null);
541
+ }
542
+ return /* @__PURE__ */ React2.createElement(
543
+ MinimapRender,
544
+ {
545
+ service: this.service,
546
+ panelStyles: this.options.panelStyles,
547
+ containerStyles: this.options.containerStyles,
548
+ inactiveStyle: this.options.inactiveStyle
549
+ }
550
+ );
551
+ }
552
+ };
553
+ FlowMinimapLayer.type = "FlowMinimapLayer";
554
+ __decorateClass([
555
+ inject2(FlowMinimapService)
556
+ ], FlowMinimapLayer.prototype, "service", 2);
557
+ FlowMinimapLayer = __decorateClass([
558
+ injectable2()
559
+ ], FlowMinimapLayer);
560
+
561
+ // src/create-plugin.ts
562
+ var createMinimapPlugin = definePluginCreator({
563
+ onBind: ({ bind }) => {
564
+ bind(FlowMinimapService).toSelf().inSingletonScope();
565
+ },
566
+ onInit: (ctx, opts) => {
567
+ ctx.playground.registerLayer(FlowMinimapLayer, opts);
568
+ ctx.get(FlowMinimapService).init(opts);
569
+ },
570
+ onDispose: (ctx) => {
571
+ ctx.get(FlowMinimapService).dispose();
572
+ }
573
+ });
574
+ export {
575
+ FlowMinimapLayer,
576
+ FlowMinimapService,
577
+ MinimapDefaultCanvasStyle,
578
+ MinimapDefaultInactiveStyle,
579
+ MinimapDefaultOptions,
580
+ MinimapRender,
581
+ createMinimapPlugin
582
+ };
583
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../src/component.tsx","../../src/constant.ts","../../src/create-plugin.ts","../../src/service.ts","../../src/draw.ts","../../src/layer.tsx"],"sourcesContent":["import React, { CSSProperties, FC, useEffect, useRef, useState } from 'react';\n\nimport { MinimapInactiveStyle } from './type';\nimport { FlowMinimapService } from './service';\nimport { MinimapDefaultInactiveStyle } from './constant';\n\ninterface MinimapProps {\n service: FlowMinimapService;\n panelStyles?: CSSProperties;\n containerStyles?: CSSProperties;\n inactiveStyle?: Partial<MinimapInactiveStyle>;\n}\n\nexport const MinimapRender: FC<MinimapProps> = props => {\n const {\n service,\n panelStyles = {},\n containerStyles = {},\n inactiveStyle: customInactiveStyle = {},\n } = props;\n const inactiveStyle = {\n ...MinimapDefaultInactiveStyle,\n ...customInactiveStyle,\n };\n const panelRef = useRef<HTMLDivElement>(null);\n const [activated, setActivated] = useState<boolean>(false);\n\n useEffect(() => {\n const canvasContainer: HTMLDivElement | null = panelRef.current;\n if (canvasContainer && service.canvas) {\n canvasContainer.appendChild(service.canvas);\n }\n const disposer = service.onActive((activate: boolean) => {\n setActivated(activate);\n });\n return () => {\n disposer.dispose();\n };\n }, []);\n\n // 计算缩放比例和透明度\n const scale: number = activated ? 1 : inactiveStyle.scale;\n const opacity: number = activated ? 1 : inactiveStyle.opacity;\n\n // 计算偏移量\n const translateX: number = activated ? 0 : inactiveStyle.translateX; // 向右偏移的像素\n const translateY: number = activated ? 0 : inactiveStyle.translateY; // 向下偏移的像素\n\n return (\n <div\n className=\"minimap-container\"\n style={{\n position: 'fixed',\n right: 30,\n bottom: 70,\n transition: 'all 0.3s ease', // 添加过渡效果\n transform: `scale(${scale}) translate(${translateX}px, ${translateY}px)`,\n opacity: opacity,\n transformOrigin: 'bottom right', // 设置变换的原点\n ...containerStyles,\n }}\n >\n <div\n className=\"minimap-panel\"\n style={{\n display: 'flex',\n width: '100%',\n height: '100%',\n borderRadius: '10px',\n backgroundColor: 'rgba(255, 255, 255, 1)',\n border: '0.572px solid rgba(6, 7, 9, 0.10)',\n overflow: 'hidden',\n boxShadow:\n '0px 2.289px 6.867px 0px rgba(0, 0, 0, 0.08), 0px 4.578px 13.733px 0px rgba(0, 0, 0, 0.04)',\n padding: 8,\n ...panelStyles,\n }}\n data-flow-editor-selectable=\"false\"\n ref={panelRef}\n onMouseEnter={() => {\n service.setActivate(true);\n }}\n onMouseLeave={() => {\n service.setActivate(false);\n }}\n ></div>\n </div>\n );\n};\n","import type { MinimapCanvasStyle, MinimapInactiveStyle, MinimapServiceOptions } from './type';\n\nexport const MinimapDefaultCanvasStyle: MinimapCanvasStyle = {\n canvasWidth: 250,\n canvasHeight: 250,\n canvasPadding: 50,\n canvasBackground: 'rgba(242, 243, 245, 1)',\n canvasBorderRadius: 10,\n viewportBackground: 'rgba(255, 255, 255, 1)',\n viewportBorderRadius: 4,\n viewportBorderColor: 'rgba(6, 7, 9, 0.10)',\n viewportBorderWidth: 1,\n viewportBorderDashLength: undefined,\n nodeColor: 'rgba(0, 0, 0, 0.10)',\n nodeBorderRadius: 2,\n nodeBorderWidth: 0.145,\n nodeBorderColor: 'rgba(6, 7, 9, 0.10)',\n overlayColor: 'rgba(255, 255, 255, 0.55)',\n};\n\nexport const MinimapDefaultInactiveStyle: MinimapInactiveStyle = {\n scale: 0.7,\n opacity: 1,\n translateX: 15,\n translateY: 15,\n};\n\nexport const MinimapDefaultOptions: MinimapServiceOptions = {\n canvasStyle: MinimapDefaultCanvasStyle,\n canvasClassName: 'gedit-minimap-canvas',\n enableActiveDebounce: false,\n enableInactiveDebounce: true,\n enableDisplayAllNodes: false,\n activeDebounceTime: 0,\n inactiveDebounceTime: 5,\n};\n","import { definePluginCreator, PluginContext } from '@flowgram.ai/core';\n\nimport { CreateMinimapPluginOptions } from './type';\nimport { FlowMinimapService } from './service';\nimport { FlowMinimapLayer } from './layer';\n\nexport const createMinimapPlugin = definePluginCreator<CreateMinimapPluginOptions>({\n onBind: ({ bind }) => {\n bind(FlowMinimapService).toSelf().inSingletonScope();\n },\n onInit: (ctx: PluginContext, opts: CreateMinimapPluginOptions) => {\n ctx.playground.registerLayer(FlowMinimapLayer, opts);\n ctx.get(FlowMinimapService).init(opts);\n },\n onDispose: (ctx: PluginContext) => {\n ctx.get(FlowMinimapService).dispose();\n },\n});\n","import { debounce } from 'lodash';\nimport { inject, injectable } from 'inversify';\nimport { Disposable, DisposableCollection, IPoint, Rectangle } from '@flowgram.ai/utils';\nimport { FlowNodeEntity, FlowNodeTransformData } from '@flowgram.ai/document';\nimport { FlowNodeBaseType } from '@flowgram.ai/document';\nimport { FlowDocument } from '@flowgram.ai/document';\nimport { EntityManager, PlaygroundConfigEntity } from '@flowgram.ai/core';\n\nimport type { MinimapRenderContext, MinimapServiceOptions, MinimapCanvasStyle } from './type';\nimport { MinimapDraw } from './draw';\nimport { MinimapDefaultCanvasStyle, MinimapDefaultOptions } from './constant';\n\n@injectable()\nexport class FlowMinimapService {\n @inject(FlowDocument) private readonly document: FlowDocument;\n\n @inject(EntityManager) private readonly entityManager: EntityManager;\n\n @inject(PlaygroundConfigEntity)\n private readonly playgroundConfig: PlaygroundConfigEntity;\n\n public readonly canvas: HTMLCanvasElement;\n\n public readonly context2D: CanvasRenderingContext2D;\n\n public activated;\n\n private onActiveCallbacks: Set<(activated: boolean) => void>;\n\n private options: MinimapServiceOptions;\n\n private toDispose: DisposableCollection;\n\n private initialized;\n\n private isDragging;\n\n private style: MinimapCanvasStyle;\n\n private dragStart?: IPoint;\n\n constructor() {\n this.canvas = document.createElement('canvas');\n this.context2D = this.canvas.getContext('2d')!;\n this.initialized = !!this.context2D;\n this.onActiveCallbacks = new Set();\n this.toDispose = new DisposableCollection();\n this.render = this._render;\n this.activated = false;\n this.isDragging = false;\n }\n\n public init(options?: Partial<MinimapServiceOptions>) {\n this.options = MinimapDefaultOptions;\n Object.assign(this.options, options);\n this.setDebounce({\n enableDebounce: this.options.enableInactiveDebounce,\n debounceTime: this.options.inactiveDebounceTime,\n });\n this.initStyle();\n this.mountListener();\n }\n\n public dispose(): void {\n this.toDispose.dispose();\n this.initialized = false;\n this.activated = false;\n this.removeEventListeners();\n }\n\n public setActivate(activate: boolean): void {\n if (activate === this.activated) {\n return;\n }\n if (!activate && this.isDragging) {\n // 拖拽时持续激活\n return;\n }\n this.activated = activate;\n if (activate) {\n this.setDebounce({\n enableDebounce: this.options.enableActiveDebounce,\n debounceTime: this.options.activeDebounceTime,\n });\n this.addEventListeners();\n } else {\n this.setDebounce({\n enableDebounce: this.options.enableInactiveDebounce,\n debounceTime: this.options.inactiveDebounceTime,\n });\n this.removeEventListeners();\n }\n this.render();\n this.onActiveCallbacks.forEach((callback) => callback(activate));\n }\n\n public onActive = (callback: (activated: boolean) => void): Disposable => {\n this.onActiveCallbacks.add(callback);\n return {\n dispose: () => {\n this.onActiveCallbacks.delete(callback);\n },\n };\n };\n\n private initStyle() {\n if (!this.initialized) {\n return;\n }\n const { canvasClassName, canvasStyle } = this.options;\n this.canvas.className = canvasClassName;\n this.style = {\n ...MinimapDefaultCanvasStyle,\n ...canvasStyle,\n };\n this.canvas.width = this.style.canvasWidth;\n this.canvas.height = this.style.canvasHeight;\n this.canvas.style.borderRadius = this.style.canvasBorderRadius\n ? `${this.style.canvasBorderRadius}px`\n : 'unset';\n }\n\n private setDebounce(params: { enableDebounce: boolean; debounceTime: number }) {\n const { enableDebounce, debounceTime } = params;\n if (enableDebounce) {\n this.render = debounce(this._render, debounceTime);\n } else {\n this.render = this._render;\n }\n }\n\n /**\n * 触发渲染\n */\n private render: () => void = this._render;\n\n private _render(): void {\n if (!this.initialized) {\n return;\n }\n const renderContext = this.createRenderContext();\n this.renderCanvas(renderContext);\n }\n\n private createRenderContext(): MinimapRenderContext {\n const { canvas, context2D, nodes } = this;\n const nodeTransforms: FlowNodeTransformData[] = this.nodeTransforms(nodes);\n const nodeRects: Rectangle[] = nodeTransforms.map((transform) => transform.bounds);\n const viewRect: Rectangle = this.viewRect();\n const renderRect: Rectangle = this.renderRect(nodeRects).withPadding({\n top: this.style.canvasPadding,\n bottom: this.style.canvasPadding,\n left: this.style.canvasPadding,\n right: this.style.canvasPadding,\n });\n const canvasRect: Rectangle = Rectangle.enlarge([viewRect, renderRect]);\n\n const { scale, offset } = this.calculateScaleAndOffset({ canvasRect });\n\n return {\n canvas,\n context2D,\n nodeRects,\n canvasRect,\n viewRect,\n renderRect,\n scale,\n offset,\n };\n }\n\n private renderCanvas(renderContext: MinimapRenderContext) {\n const { canvas, context2D, nodeRects, viewRect, scale, offset } = renderContext;\n\n // 清空画布\n MinimapDraw.clear({ canvas, context: context2D });\n\n // 设置背景色\n MinimapDraw.backgroundColor({\n canvas,\n context: context2D,\n color: this.style.canvasBackground,\n });\n\n // 绘制视窗\n MinimapDraw.roundRectangle({\n context: context2D,\n rect: this.rectOnCanvas({ rect: viewRect, scale, offset }),\n color: this.style.viewportBackground,\n radius: this.style.viewportBorderRadius as number,\n });\n\n // 绘制节点\n nodeRects.forEach((nodeRect: Rectangle) => {\n MinimapDraw.roundRectangle({\n context: context2D,\n rect: this.rectOnCanvas({ rect: nodeRect, scale, offset }),\n color: this.style.nodeColor as string,\n radius: this.style.nodeBorderRadius as number,\n borderWidth: this.style.nodeBorderWidth as number,\n borderColor: this.style.nodeBorderColor as string,\n });\n });\n\n // 绘制视窗边框\n MinimapDraw.roundRectangle({\n context: context2D,\n rect: this.rectOnCanvas({ rect: viewRect, scale, offset }),\n color: 'rgba(255, 255, 255, 0)' as string,\n radius: this.style.viewportBorderRadius as number,\n borderColor: this.style.viewportBorderColor as string,\n borderWidth: this.style.viewportBorderWidth as number,\n borderDashLength: this.style.viewportBorderDashLength as number,\n });\n\n // 绘制视窗外的蒙层\n MinimapDraw.overlay({\n canvas,\n context: context2D,\n offset,\n scale,\n rect: viewRect,\n color: this.style.overlayColor as string,\n });\n }\n\n private calculateScaleAndOffset(params: { canvasRect: Rectangle }): {\n scale: number;\n offset: IPoint;\n } {\n const { canvasRect } = params;\n const { width: canvasWidth, height: canvasHeight } = this.canvas;\n\n // 计算缩放比例\n const scaleX = canvasWidth / canvasRect.width;\n const scaleY = canvasHeight / canvasRect.height;\n const scale = Math.min(scaleX, scaleY);\n\n // 计算缩放后的渲染区域尺寸\n const scaledWidth = canvasRect.width * scale;\n const scaledHeight = canvasRect.height * scale;\n\n // 计算居中偏移量\n const centerOffsetX = (canvasWidth - scaledWidth) / 2;\n const centerOffsetY = (canvasHeight - scaledHeight) / 2;\n\n // 计算最终偏移量\n const offset = {\n x: centerOffsetX / scale - canvasRect.x,\n y: centerOffsetY / scale - canvasRect.y,\n };\n\n return { scale, offset };\n }\n\n private get nodes(): FlowNodeEntity[] {\n return this.document.getAllNodes().filter((node) => {\n // 去除不可见节点\n if (node.hidden) return false;\n // 去除根节点\n if (node.flowNodeType === FlowNodeBaseType.ROOT) return;\n // 去除非一级节点\n if (\n !this.options.enableDisplayAllNodes &&\n node.parent &&\n node.parent.flowNodeType !== FlowNodeBaseType.ROOT\n )\n return;\n return true;\n });\n }\n\n private nodeTransforms(nodes: FlowNodeEntity[]): FlowNodeTransformData[] {\n return nodes.map((node) => node.getData(FlowNodeTransformData)).filter(Boolean);\n }\n\n private renderRect(rects: Rectangle[]): Rectangle {\n return Rectangle.enlarge(rects);\n }\n\n private viewRect(): Rectangle {\n const { width, height, scrollX, scrollY, zoom } = this.playgroundConfig.config;\n return new Rectangle(scrollX / zoom, scrollY / zoom, width / zoom, height / zoom);\n }\n\n private mountListener(): void {\n const entityManagerDisposer = this.entityManager.onEntityChange(() => this.render());\n this.toDispose.push(entityManagerDisposer);\n }\n\n /** 计算画布坐标系下的矩形 */\n private rectOnCanvas(params: { rect: Rectangle; scale: number; offset: IPoint }): Rectangle {\n const { rect, scale, offset } = params;\n return new Rectangle(\n (rect.x + offset.x) * scale,\n (rect.y + offset.y) * scale,\n rect.width * scale,\n rect.height * scale\n );\n }\n\n private isPointInRect(params: { point: IPoint; rect: Rectangle }): boolean {\n const { point, rect } = params;\n return (\n point.x >= rect.x &&\n point.x <= rect.x + rect.width &&\n point.y >= rect.y &&\n point.y <= rect.y + rect.height\n );\n }\n\n private addEventListeners(): void {\n this.canvas.addEventListener('wheel', this.handleWheel);\n this.canvas.addEventListener('mousedown', this.handleStartDrag);\n this.canvas.addEventListener('mousemove', this.handleCursor);\n }\n\n private removeEventListeners(): void {\n this.canvas.removeEventListener('wheel', this.handleWheel);\n this.canvas.removeEventListener('mousedown', this.handleStartDrag);\n this.canvas.removeEventListener('mousemove', this.handleCursor);\n }\n\n private handleWheel = (event: WheelEvent): void => {};\n\n private handleStartDrag = (event: MouseEvent): void => {\n event.preventDefault();\n event.stopPropagation();\n const renderContext = this.createRenderContext();\n const { viewRect, scale, offset } = renderContext;\n const canvasRect = this.canvas.getBoundingClientRect();\n const mousePoint: IPoint = {\n x: event.clientX - canvasRect.left,\n y: event.clientY - canvasRect.top,\n };\n\n const viewRectOnCanvas = this.rectOnCanvas({\n rect: viewRect,\n scale,\n offset,\n });\n if (!this.isPointInRect({ point: mousePoint, rect: viewRectOnCanvas })) {\n return;\n }\n this.isDragging = true;\n this.dragStart = mousePoint;\n document.addEventListener('mousemove', this.handleDragging);\n document.addEventListener('mouseup', this.handleEndDrag);\n };\n\n private handleDragging = (event: MouseEvent): void => {\n if (!this.isDragging || !this.dragStart) return;\n event.preventDefault();\n event.stopPropagation();\n\n const renderContext = this.createRenderContext();\n const { scale } = renderContext;\n const canvasRect = this.canvas.getBoundingClientRect();\n const mouseX = event.clientX - canvasRect.left;\n const mouseY = event.clientY - canvasRect.top;\n\n const deltaX = (mouseX - this.dragStart.x) / scale;\n const deltaY = (mouseY - this.dragStart.y) / scale;\n\n this.updateScrollPosition(deltaX, deltaY);\n\n this.dragStart = { x: mouseX, y: mouseY };\n this.render();\n };\n\n private handleEndDrag = (event: MouseEvent): void => {\n event.preventDefault();\n event.stopPropagation();\n document.removeEventListener('mousemove', this.handleDragging);\n document.removeEventListener('mouseup', this.handleEndDrag);\n this.isDragging = false;\n this.dragStart = undefined;\n this.setActivate(this.isMouseInCanvas(event));\n };\n\n private handleCursor = (event: MouseEvent): void => {\n if (!this.activated) return;\n\n const renderContext = this.createRenderContext();\n const { viewRect, scale, offset } = renderContext;\n const canvasRect = this.canvas.getBoundingClientRect();\n const mousePoint: IPoint = {\n x: event.clientX - canvasRect.left,\n y: event.clientY - canvasRect.top,\n };\n\n const viewRectOnCanvas = this.rectOnCanvas({\n rect: viewRect,\n scale,\n offset,\n });\n\n if (this.isPointInRect({ point: mousePoint, rect: viewRectOnCanvas })) {\n // 鼠标在视窗框内\n this.canvas.style.cursor = 'grab';\n } else {\n // 鼠标在视窗框外但在画布内\n this.canvas.style.cursor = 'default';\n }\n };\n\n private isMouseInCanvas(event: MouseEvent): boolean {\n const canvasRect = this.canvas.getBoundingClientRect();\n return (\n event.clientX >= canvasRect.left &&\n event.clientX <= canvasRect.right &&\n event.clientY >= canvasRect.top &&\n event.clientY <= canvasRect.bottom\n );\n }\n\n private updateScrollPosition(deltaX: number, deltaY: number): void {\n const { scrollX, scrollY, zoom } = this.playgroundConfig.config;\n this.playgroundConfig.updateConfig({\n scrollX: scrollX + deltaX * zoom,\n scrollY: scrollY + deltaY * zoom,\n });\n }\n}\n","import type { IPoint, Rectangle } from '@flowgram.ai/utils';\n\nexport namespace MinimapDraw {\n /** 清空画布 */\n export const clear = (params: {\n canvas: HTMLCanvasElement;\n context: CanvasRenderingContext2D;\n }) => {\n const { canvas, context } = params;\n context.clearRect(0, 0, canvas.width, canvas.height);\n };\n\n /** 设置背景色 */\n export const backgroundColor = (params: {\n canvas: HTMLCanvasElement;\n context: CanvasRenderingContext2D;\n color: string;\n }) => {\n const { canvas, context, color } = params;\n context.fillStyle = color;\n context.fillRect(0, 0, canvas.width, canvas.height);\n };\n\n /** 绘制矩形 */\n export const rectangle = (params: {\n context: CanvasRenderingContext2D;\n rect: Rectangle;\n color: string;\n }) => {\n const { context, rect, color } = params;\n context.fillStyle = color;\n context.fillRect(rect.x, rect.y, rect.width, rect.height);\n };\n\n /** 绘制圆角矩形 */\n export const roundRectangle = (params: {\n context: CanvasRenderingContext2D;\n rect: Rectangle;\n color: string;\n radius: number;\n borderColor?: string;\n borderWidth?: number;\n borderDashLength?: number;\n }): void => {\n const { context, rect, color, radius, borderColor, borderDashLength, borderWidth = 0 } = params;\n const { x, y, width, height } = rect;\n\n // 开始新路径\n context.beginPath();\n\n // 绘制圆角矩形路径\n const drawRoundedRectPath = (): void => {\n context.moveTo(x + radius, y);\n context.lineTo(x + width - radius, y);\n context.quadraticCurveTo(x + width, y, x + width, y + radius);\n context.lineTo(x + width, y + height - radius);\n context.quadraticCurveTo(x + width, y + height, x + width - radius, y + height);\n context.lineTo(x + radius, y + height);\n context.quadraticCurveTo(x, y + height, x, y + height - radius);\n context.lineTo(x, y + radius);\n context.quadraticCurveTo(x, y, x + radius, y);\n context.closePath();\n };\n\n drawRoundedRectPath();\n\n // 填充矩形\n context.fillStyle = color;\n context.fill();\n\n // 如果设置了边框,绘制边框\n if (borderColor && borderWidth > 0) {\n context.strokeStyle = borderColor;\n context.lineWidth = borderWidth;\n\n // 设置虚线样式\n if (borderDashLength) {\n context.setLineDash([borderDashLength, borderDashLength]);\n } else {\n context.setLineDash([]);\n }\n\n context.stroke();\n\n // 重置虚线样式\n context.setLineDash([]);\n }\n };\n\n /** 绘制矩形外的蒙层 */\n export const overlay = (params: {\n canvas: HTMLCanvasElement;\n context: CanvasRenderingContext2D;\n offset: IPoint;\n scale: number;\n rect: Rectangle;\n color: string;\n }) => {\n const { canvas, context, offset, scale, rect, color } = params;\n\n context.fillStyle = color;\n\n // 上方蒙层\n context.fillRect(0, 0, canvas.width, (rect.y + offset.y) * scale);\n\n // 下方蒙层\n context.fillRect(\n 0,\n (rect.y + rect.height + offset.y) * scale,\n canvas.width,\n canvas.height - (rect.y + rect.height + offset.y) * scale,\n );\n\n // 左侧蒙层\n context.fillRect(\n 0,\n (rect.y + offset.y) * scale,\n (rect.x + offset.x) * scale,\n rect.height * scale,\n );\n\n // 右侧蒙层\n context.fillRect(\n (rect.x + rect.width + offset.x) * scale,\n (rect.y + offset.y) * scale,\n canvas.width - (rect.x + rect.width + offset.x) * scale,\n rect.height * scale,\n );\n };\n}\n","import React from 'react';\n\nimport { inject, injectable } from 'inversify';\nimport { Layer } from '@flowgram.ai/core';\nimport { domUtils } from '@flowgram.ai/utils';\n\nimport { MinimapLayerOptions } from './type';\nimport { FlowMinimapService } from './service';\nimport { MinimapRender } from './component';\n\n@injectable()\nexport class FlowMinimapLayer extends Layer<MinimapLayerOptions> {\n public static type = 'FlowMinimapLayer';\n\n @inject(FlowMinimapService) private readonly service: FlowMinimapService;\n\n public readonly node: HTMLElement;\n\n private readonly className = 'gedit-minimap-layer gedit-playground-layer';\n\n constructor() {\n super();\n this.node = domUtils.createDivWithClass(this.className);\n this.node.style.zIndex = '9999';\n }\n\n public render(): JSX.Element {\n if (this.options.disableLayer) {\n return <></>;\n }\n return (\n <MinimapRender\n service={this.service}\n panelStyles={this.options.panelStyles}\n containerStyles={this.options.containerStyles}\n inactiveStyle={this.options.inactiveStyle}\n />\n );\n 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