@flighthq/scene3d-wgpu 0.3.1-next.407.d03a0bb → 0.3.1-next.425.a3192ab

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@flighthq/scene3d-wgpu",
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- "version": "0.3.1-next.407.d03a0bb",
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+ "version": "0.3.1-next.425.a3192ab",
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  "author": "Joshua Granick and other contributors",
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  "license": "MIT",
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  "repository": {
@@ -38,20 +38,20 @@
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  "clean:dist": "tsx ../../scripts/clean-package-dist.ts"
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  },
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  "dependencies": {
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- "@flighthq/camera": "0.3.1-next.407.d03a0bb",
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- "@flighthq/color": "0.3.1-next.407.d03a0bb",
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- "@flighthq/geometry": "0.3.1-next.407.d03a0bb",
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- "@flighthq/image": "0.3.1-next.407.d03a0bb",
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- "@flighthq/lighting": "0.3.1-next.407.d03a0bb",
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- "@flighthq/log": "0.3.1-next.407.d03a0bb",
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- "@flighthq/materials": "0.3.1-next.407.d03a0bb",
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- "@flighthq/node": "0.3.1-next.407.d03a0bb",
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- "@flighthq/render": "0.3.1-next.407.d03a0bb",
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- "@flighthq/render-wgpu": "0.3.1-next.407.d03a0bb",
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- "@flighthq/scene3d": "0.3.1-next.407.d03a0bb",
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- "@flighthq/shading": "0.3.1-next.407.d03a0bb",
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- "@flighthq/texture": "0.3.1-next.407.d03a0bb",
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- "@flighthq/types": "0.3.1-next.407.d03a0bb"
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+ "@flighthq/camera": "0.3.1-next.425.a3192ab",
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+ "@flighthq/color": "0.3.1-next.425.a3192ab",
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+ "@flighthq/geometry": "0.3.1-next.425.a3192ab",
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+ "@flighthq/image": "0.3.1-next.425.a3192ab",
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+ "@flighthq/lighting": "0.3.1-next.425.a3192ab",
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+ "@flighthq/log": "0.3.1-next.425.a3192ab",
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+ "@flighthq/materials": "0.3.1-next.425.a3192ab",
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+ "@flighthq/node": "0.3.1-next.425.a3192ab",
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+ "@flighthq/render": "0.3.1-next.425.a3192ab",
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+ "@flighthq/render-wgpu": "0.3.1-next.425.a3192ab",
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+ "@flighthq/scene3d": "0.3.1-next.425.a3192ab",
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+ "@flighthq/shading": "0.3.1-next.425.a3192ab",
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+ "@flighthq/texture": "0.3.1-next.425.a3192ab",
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+ "@flighthq/types": "0.3.1-next.425.a3192ab"
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  },
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  "peerDependencies": {
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  "@webgpu/types": "^0.1.70"
@@ -80,6 +80,8 @@ describe('ensureWgpuMeshUpload', () => {
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  positions: new Float32Array([1, 2, 3]),
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  skinnedNormals: new Float32Array(3),
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  skinnedPositions: new Float32Array(3),
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+ skinnedTangents: new Float32Array(0),
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+ tangents: new Float32Array(0),
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  weights: new Float32Array([1, 0, 0, 0]),
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  });
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@@ -135,6 +137,8 @@ describe('ensureWgpuMeshUpload', () => {
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  positions: new Float32Array([1, 0, 0]),
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  skinnedNormals: new Float32Array(3),
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  skinnedPositions: new Float32Array(3),
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+ skinnedTangents: new Float32Array(0),
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+ tangents: new Float32Array(0),
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  weights: new Float32Array([1, 0, 0, 0]),
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  });
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  const morph: MeshMorph = {