@flighthq/scene2d-wgpu 0.3.0-next.906.07cea63 → 0.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (128) hide show
  1. package/dist/contract.d.ts +8 -6
  2. package/dist/contract.d.ts.map +1 -1
  3. package/dist/contract.js +8 -6
  4. package/dist/contract.js.map +1 -1
  5. package/dist/enableWgpuColorAdjustmentGuards.js +2 -2
  6. package/dist/enableWgpuColorAdjustmentGuards.js.map +1 -1
  7. package/dist/enableWgpuStrokePathTessellation.d.ts +3 -0
  8. package/dist/enableWgpuStrokePathTessellation.d.ts.map +1 -0
  9. package/dist/enableWgpuStrokePathTessellation.js +8 -0
  10. package/dist/enableWgpuStrokePathTessellation.js.map +1 -0
  11. package/dist/index.d.ts +2 -1
  12. package/dist/index.d.ts.map +1 -1
  13. package/dist/index.js +2 -1
  14. package/dist/index.js.map +1 -1
  15. package/dist/wgpuBitmapText.d.ts.map +1 -1
  16. package/dist/wgpuBitmapText.js +20 -16
  17. package/dist/wgpuBitmapText.js.map +1 -1
  18. package/dist/wgpuCache.d.ts.map +1 -1
  19. package/dist/wgpuCache.js +19 -16
  20. package/dist/wgpuCache.js.map +1 -1
  21. package/dist/wgpuClipContours.js +3 -3
  22. package/dist/wgpuClipContours.js.map +1 -1
  23. package/dist/wgpuClipRectangle.js +3 -3
  24. package/dist/wgpuClipRectangle.js.map +1 -1
  25. package/dist/wgpuColorAdjustmentMaterialFeature.d.ts.map +1 -1
  26. package/dist/wgpuColorAdjustmentMaterialFeature.js +156 -67
  27. package/dist/wgpuColorAdjustmentMaterialFeature.js.map +1 -1
  28. package/dist/wgpuMeshShapeRenderer.d.ts +4 -0
  29. package/dist/wgpuMeshShapeRenderer.d.ts.map +1 -0
  30. package/dist/wgpuMeshShapeRenderer.js +92 -0
  31. package/dist/wgpuMeshShapeRenderer.js.map +1 -0
  32. package/dist/wgpuNode2D.js +2 -2
  33. package/dist/wgpuNode2D.js.map +1 -1
  34. package/dist/wgpuParticleEmitter2D.d.ts.map +1 -1
  35. package/dist/wgpuParticleEmitter2D.js +26 -10
  36. package/dist/wgpuParticleEmitter2D.js.map +1 -1
  37. package/dist/wgpuQuadBatch.d.ts +1 -1
  38. package/dist/wgpuQuadBatch.d.ts.map +1 -1
  39. package/dist/wgpuQuadBatch.js +18 -13
  40. package/dist/wgpuQuadBatch.js.map +1 -1
  41. package/dist/wgpuQuadBatchWriter.d.ts +12 -0
  42. package/dist/wgpuQuadBatchWriter.d.ts.map +1 -0
  43. package/dist/{wgpuSpriteBatch.js → wgpuQuadBatchWriter.js} +97 -72
  44. package/dist/wgpuQuadBatchWriter.js.map +1 -0
  45. package/dist/wgpuRasterShapeRenderer.d.ts +4 -0
  46. package/dist/wgpuRasterShapeRenderer.d.ts.map +1 -0
  47. package/dist/wgpuRasterShapeRenderer.js +110 -0
  48. package/dist/wgpuRasterShapeRenderer.js.map +1 -0
  49. package/dist/wgpuRichText.d.ts.map +1 -1
  50. package/dist/wgpuRichText.js +7 -4
  51. package/dist/wgpuRichText.js.map +1 -1
  52. package/dist/wgpuScale9Shape.d.ts +1 -3
  53. package/dist/wgpuScale9Shape.d.ts.map +1 -1
  54. package/dist/wgpuScale9Shape.js +36 -33
  55. package/dist/wgpuScale9Shape.js.map +1 -1
  56. package/dist/wgpuShape.d.ts +2 -1
  57. package/dist/wgpuShape.d.ts.map +1 -1
  58. package/dist/wgpuShape.js +19 -153
  59. package/dist/wgpuShape.js.map +1 -1
  60. package/dist/wgpuShapeData.d.ts +6 -0
  61. package/dist/wgpuShapeData.d.ts.map +1 -0
  62. package/dist/wgpuShapeData.js +81 -0
  63. package/dist/wgpuShapeData.js.map +1 -0
  64. package/dist/wgpuShapeMesh.d.ts +2 -1
  65. package/dist/wgpuShapeMesh.d.ts.map +1 -1
  66. package/dist/wgpuShapeMesh.js +74 -62
  67. package/dist/wgpuShapeMesh.js.map +1 -1
  68. package/dist/wgpuShapeRasterizer.d.ts +4 -0
  69. package/dist/wgpuShapeRasterizer.d.ts.map +1 -0
  70. package/dist/wgpuShapeRasterizer.js +11 -0
  71. package/dist/wgpuShapeRasterizer.js.map +1 -0
  72. package/dist/wgpuSprite.d.ts +3 -2
  73. package/dist/wgpuSprite.d.ts.map +1 -1
  74. package/dist/wgpuSprite.js +67 -25
  75. package/dist/wgpuSprite.js.map +1 -1
  76. package/dist/wgpuStandardMaterial.d.ts +1 -1
  77. package/dist/wgpuStandardMaterial.js +3 -3
  78. package/dist/wgpuStandardMaterial.js.map +1 -1
  79. package/dist/wgpuTextLabel.d.ts.map +1 -1
  80. package/dist/wgpuTextLabel.js +15 -12
  81. package/dist/wgpuTextLabel.js.map +1 -1
  82. package/dist/wgpuTilemap.d.ts.map +1 -1
  83. package/dist/wgpuTilemap.js +19 -18
  84. package/dist/wgpuTilemap.js.map +1 -1
  85. package/package.json +22 -18
  86. package/src/enableWgpuColorAdjustmentGuards.test.ts +4 -4
  87. package/src/enableWgpuStrokePathTessellation.test.ts +23 -0
  88. package/src/wgpuBitmapText.test.ts +2 -2
  89. package/src/wgpuCache.test.ts +14 -11
  90. package/src/wgpuColorAdjustmentMaterialFeature.test.ts +52 -46
  91. package/src/wgpuMeshShapeRenderer.test.ts +167 -0
  92. package/src/wgpuParticleEmitter2D.test.ts +16 -7
  93. package/src/wgpuQuadBatch.test.ts +3 -3
  94. package/src/{wgpuSpriteBatch.test.ts → wgpuQuadBatchWriter.test.ts} +79 -70
  95. package/src/wgpuRasterShapeRenderer.test.ts +156 -0
  96. package/src/wgpuScale9Shape.test.ts +0 -13
  97. package/src/wgpuShape.test.ts +169 -15
  98. package/src/wgpuShapeData.test.ts +97 -0
  99. package/src/wgpuShapeMesh.test.ts +170 -15
  100. package/src/wgpuShapeRasterizer.test.ts +36 -0
  101. package/src/wgpuSprite.test.ts +45 -10
  102. package/src/wgpuStandardMaterial.test.ts +3 -3
  103. package/src/wgpuTextLabel.test.ts +7 -7
  104. package/src/wgpuTilemap.test.ts +4 -4
  105. package/src/wgpuVelocity.test.ts +3 -3
  106. package/dist/wgpuBitmap.d.ts +0 -4
  107. package/dist/wgpuBitmap.d.ts.map +0 -1
  108. package/dist/wgpuBitmap.js +0 -84
  109. package/dist/wgpuBitmap.js.map +0 -1
  110. package/dist/wgpuRenderTargetNode2D.d.ts +0 -11
  111. package/dist/wgpuRenderTargetNode2D.d.ts.map +0 -1
  112. package/dist/wgpuRenderTargetNode2D.js +0 -100
  113. package/dist/wgpuRenderTargetNode2D.js.map +0 -1
  114. package/dist/wgpuSpriteBatch.d.ts +0 -12
  115. package/dist/wgpuSpriteBatch.d.ts.map +0 -1
  116. package/dist/wgpuSpriteBatch.js.map +0 -1
  117. package/dist/wgpuSpriteRenderer.d.ts +0 -3
  118. package/dist/wgpuSpriteRenderer.d.ts.map +0 -1
  119. package/dist/wgpuSpriteRenderer.js +0 -55
  120. package/dist/wgpuSpriteRenderer.js.map +0 -1
  121. package/dist/wgpuVideo.d.ts +0 -6
  122. package/dist/wgpuVideo.d.ts.map +0 -1
  123. package/dist/wgpuVideo.js +0 -63
  124. package/dist/wgpuVideo.js.map +0 -1
  125. package/src/wgpuBitmap.test.ts +0 -40
  126. package/src/wgpuRenderTargetNode2D.test.ts +0 -267
  127. package/src/wgpuSpriteRenderer.test.ts +0 -63
  128. package/src/wgpuVideo.test.ts +0 -59
@@ -1,19 +1,54 @@
1
- import { renderWgpuBackground, submitWgpuRenderPass } from '@flighthq/render-wgpu/contract';
2
- import { createWgpuRenderStateForTest, installWgpuMock } from '@flighthq/render-wgpu/contract';
3
- import { createSprite } from '@flighthq/sprite/contract';
1
+ import {
2
+ createWgpuRenderStateForTest,
3
+ getWgpuRenderStateRuntime,
4
+ installWgpuMock,
5
+ registerWgpuRenderTextureResolver,
6
+ renderIntoWgpuRenderTexture,
7
+ renderWgpuBackground,
8
+ submitWgpuRenderPass,
9
+ } from '@flighthq/render-wgpu/contract';
10
+ import { getOrCreateRenderProxy2D, prepareScene2DRender } from '@flighthq/render/contract';
11
+ import { createSprite } from '@flighthq/scene2d/contract';
12
+ import { createRenderTexture, setTextureUvFromPixelRect } from '@flighthq/texture/contract';
4
13
 
5
- import { renderWgpuSprite } from './wgpuSprite';
14
+ import { defaultWgpuSpriteRenderer, drawWgpuSprite } from './wgpuSprite';
15
+ import { registerWgpuStandardMaterial } from './wgpuStandardMaterial';
6
16
 
7
- beforeAll(() => {
8
- installWgpuMock();
17
+ beforeAll(() => installWgpuMock());
18
+
19
+ describe('defaultWgpuSpriteRenderer', () => {
20
+ it('has createData and submit functions', () => {
21
+ expect(typeof defaultWgpuSpriteRenderer.createData).toBe('function');
22
+ expect(typeof defaultWgpuSpriteRenderer.isDirty).toBe('function');
23
+ expect(defaultWgpuSpriteRenderer.submit).toBe(drawWgpuSprite);
24
+ });
9
25
  });
10
26
 
11
- describe('renderWgpuSprite', () => {
12
- it('traverses a sprite node without error', async () => {
27
+ describe('drawWgpuSprite', () => {
28
+ it('accepts an unbound sprite', async () => {
13
29
  const state = await createWgpuRenderStateForTest();
14
30
  renderWgpuBackground(state);
15
- const root = createSprite();
16
- expect(() => renderWgpuSprite(state, root)).not.toThrow();
31
+ const sprite = createSprite();
32
+ prepareScene2DRender(state, sprite);
33
+ expect(() => drawWgpuSprite(state, getOrCreateRenderProxy2D(state, sprite))).not.toThrow();
34
+ submitWgpuRenderPass(state);
35
+ });
36
+
37
+ it('uses the physical slab once and preserves a top-origin render-target sub-view', async () => {
38
+ const state = await createWgpuRenderStateForTest();
39
+ renderWgpuBackground(state);
40
+ registerWgpuRenderTextureResolver(state);
41
+ registerWgpuStandardMaterial(state);
42
+ const renderTexture = createRenderTexture({ height: 480, width: 720 });
43
+ setTextureUvFromPixelRect(renderTexture, 140, 160, 100, 80);
44
+ renderIntoWgpuRenderTexture(state, renderTexture, () => {});
45
+ const sprite = createSprite({ data: { texture: renderTexture } });
46
+ prepareScene2DRender(state, sprite);
47
+
48
+ drawWgpuSprite(state, getOrCreateRenderProxy2D(state, sprite));
49
+
50
+ const data = getWgpuRenderStateRuntime(state).quadBatchWriterInstanceData;
51
+ expect(data.slice(6, 12)).toEqual(new Float32Array([100, 80, 140 / 720, 160 / 480, 240 / 720, 240 / 480]));
17
52
  submitWgpuRenderPass(state);
18
53
  });
19
54
  });
@@ -3,13 +3,13 @@ import { createWgpuRenderStateRuntime } from '@flighthq/render-wgpu/contract';
3
3
  import type { WgpuRenderState } from '@flighthq/types/contract';
4
4
  import { EntityRuntimeKey, StandardMaterialKind } from '@flighthq/types/contract';
5
5
 
6
- import { registerStandardWgpuMaterial, standardWgpuMaterialRenderer } from './wgpuStandardMaterial';
6
+ import { registerWgpuStandardMaterial, standardWgpuMaterialRenderer } from './wgpuStandardMaterial';
7
7
 
8
- describe('registerStandardWgpuMaterial', () => {
8
+ describe('registerWgpuStandardMaterial', () => {
9
9
  it('registers the default renderer under StandardMaterialKind', () => {
10
10
  const state = {} as WgpuRenderState;
11
11
  state[EntityRuntimeKey] = createWgpuRenderStateRuntime();
12
- registerStandardWgpuMaterial(state);
12
+ registerWgpuStandardMaterial(state);
13
13
  expect(getWgpuMaterialRenderer(state, StandardMaterialKind)).toBe(standardWgpuMaterialRenderer);
14
14
  });
15
15
  });
@@ -7,7 +7,7 @@ import type { RenderProxy2D } from '@flighthq/types/contract';
7
7
  import { BatchFormat } from '@flighthq/types/contract';
8
8
 
9
9
  import { scopeModuleMocks } from './moduleMockTestHelper';
10
- import { registerStandardWgpuMaterial } from './wgpuStandardMaterial';
10
+ import { registerWgpuStandardMaterial } from './wgpuStandardMaterial';
11
11
  import type * as WgpuTextLabelModule from './wgpuTextLabel';
12
12
 
13
13
  // @flighthq/textlayout.computeTextLayout is stubbed to emit one deterministic glyph group.
@@ -92,25 +92,25 @@ describe('drawWgpuTextLabel', () => {
92
92
  it('returns early when text is empty', async () => {
93
93
  const state = await createWgpuRenderStateForTest();
94
94
  renderWgpuBackground(state);
95
- registerStandardWgpuMaterial(state);
95
+ registerWgpuStandardMaterial(state);
96
96
  expect(() => drawWgpuTextLabel(state, makeTextProxy('', makeTextData()))).not.toThrow();
97
- expect(getWgpuRenderStateRuntime(state).spriteBatchCount).toBe(0);
97
+ expect(getWgpuRenderStateRuntime(state).quadBatchWriterCount).toBe(0);
98
98
  submitWgpuRenderPass(state);
99
99
  });
100
100
 
101
- it('writes one instance to the sprite batch when text has content', async () => {
101
+ it('writes one instance to the quad-batch writer when text has content', async () => {
102
102
  const state = await createWgpuRenderStateForTest();
103
103
  renderWgpuBackground(state);
104
- registerStandardWgpuMaterial(state);
104
+ registerWgpuStandardMaterial(state);
105
105
  drawWgpuTextLabel(state, makeTextProxy('hello', makeTextData()));
106
- expect(getWgpuRenderStateRuntime(state).spriteBatchCount).toBe(1);
106
+ expect(getWgpuRenderStateRuntime(state).quadBatchWriterCount).toBe(1);
107
107
  submitWgpuRenderPass(state);
108
108
  });
109
109
 
110
110
  it('does not re-rasterize when only alpha changes (content version unchanged)', async () => {
111
111
  const state = await createWgpuRenderStateForTest();
112
112
  renderWgpuBackground(state);
113
- registerStandardWgpuMaterial(state);
113
+ registerWgpuStandardMaterial(state);
114
114
  const proxy = makeTextProxy('hello', makeTextData());
115
115
  drawWgpuTextLabel(state, proxy);
116
116
  const updateSpy = vi.spyOn(getWgpuRenderStateRuntime(state).textureCache, 'get');
@@ -1,9 +1,9 @@
1
1
  import { renderWgpuBackground, submitWgpuRenderPass } from '@flighthq/render-wgpu/contract';
2
2
  import { createWgpuRenderStateForTest, installWgpuMock } from '@flighthq/render-wgpu/contract';
3
3
  import { getRenderProxy2D, prepareScene2DRender } from '@flighthq/render/contract';
4
- import { createTilemap } from '@flighthq/sprite/contract';
4
+ import { createTilemap } from '@flighthq/tilemap/contract';
5
5
 
6
- import { flushWgpuSpriteBatch } from './wgpuSpriteBatch';
6
+ import { flushWgpuQuadBatchWriter } from './wgpuQuadBatchWriter';
7
7
  import { defaultWgpuTilemapRenderer } from './wgpuTilemap';
8
8
 
9
9
  beforeAll(() => {
@@ -21,7 +21,7 @@ describe('defaultWgpuTilemapRenderer', () => {
21
21
  });
22
22
 
23
23
  describe('defaultWgpuTilemapRenderer.submit', () => {
24
- it('does not throw when tileset is null', async () => {
24
+ it('does not throw when atlas is null', async () => {
25
25
  const state = await createWgpuRenderStateForTest();
26
26
  renderWgpuBackground(state);
27
27
 
@@ -31,7 +31,7 @@ describe('defaultWgpuTilemapRenderer.submit', () => {
31
31
 
32
32
  expect(() => {
33
33
  defaultWgpuTilemapRenderer.submit(state, renderProxy);
34
- flushWgpuSpriteBatch(state as any);
34
+ flushWgpuQuadBatchWriter(state as any);
35
35
  }).not.toThrow();
36
36
  submitWgpuRenderPass(state);
37
37
  });
@@ -1,8 +1,8 @@
1
1
  import { createParticleEmitter2D, reserveParticleEmitter2D } from '@flighthq/particleemitter/contract';
2
+ import { createQuadBatch, getQuadBatchRuntime } from '@flighthq/quadbatch/contract';
2
3
  import { renderWgpuBackground } from '@flighthq/render-wgpu/contract';
3
4
  import { createWgpuRenderStateForTest, installWgpuMock } from '@flighthq/render-wgpu/contract';
4
5
  import { createDisplayObject } from '@flighthq/scene2d/contract';
5
- import { createQuadBatch, getQuadBatchRuntime } from '@flighthq/sprite/contract';
6
6
  import type { QuadBatchRuntime, TextureAtlas, TextureAtlasRegion } from '@flighthq/types/contract';
7
7
  import { QuadBatchKind } from '@flighthq/types/contract';
8
8
  import { beginVelocityFrame, contributeVelocity, createVelocityField } from '@flighthq/velocity/contract';
@@ -48,7 +48,7 @@ describe('defaultWgpuParticleEmitter2DVelocityWriter', () => {
48
48
  const state = await createWgpuRenderStateForTest();
49
49
  const target = createWgpuVelocityTarget(state, 128, 64);
50
50
  const region = { id: 0, x: 0, y: 0, width: 16, height: 16, pivotX: null, pivotY: null } as TextureAtlasRegion;
51
- const atlas = { image: null, regions: [region] } as TextureAtlas;
51
+ const atlas = { texture: null, regions: [region] } as TextureAtlas;
52
52
  const emitter = createParticleEmitter2D();
53
53
  reserveParticleEmitter2D(emitter, 2);
54
54
  emitter.data.atlas = atlas;
@@ -76,7 +76,7 @@ describe('defaultWgpuQuadBatchVelocityWriter', () => {
76
76
  const state = await createWgpuRenderStateForTest();
77
77
  const target = createWgpuVelocityTarget(state, 128, 64);
78
78
  const region = { id: 0, x: 0, y: 0, width: 32, height: 32, pivotX: null, pivotY: null } as TextureAtlasRegion;
79
- const atlas = { image: null, regions: [region] } as TextureAtlas;
79
+ const atlas = { texture: null, regions: [region] } as TextureAtlas;
80
80
  const batch = createQuadBatch({
81
81
  data: {
82
82
  atlas,
@@ -1,4 +0,0 @@
1
- import type { Scene2DRenderer, RenderProxy2D, WgpuRenderState } from '@flighthq/types/contract';
2
- export declare function drawWgpuBitmap(state: WgpuRenderState, renderProxy: RenderProxy2D): void;
3
- export declare const defaultWgpuBitmapRenderer: Scene2DRenderer;
4
- //# sourceMappingURL=wgpuBitmap.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"wgpuBitmap.d.ts","sourceRoot":"","sources":["../src/wgpuBitmap.ts"],"names":[],"mappings":"AAMA,OAAO,KAAK,EAAU,eAAe,EAAE,aAAa,EAAE,eAAe,EAAE,MAAM,0BAA0B,CAAC;AAWxG,wBAAgB,cAAc,CAAC,KAAK,EAAE,eAAe,EAAE,WAAW,EAAE,aAAa,GAAG,IAAI,CA+EvF;AAED,eAAO,MAAM,yBAAyB,EAAE,eAIvC,CAAC"}
@@ -1,84 +0,0 @@
1
- import { hasImageResourcePixels } from '@flighthq/image/contract';
2
- import { bindWgpuImageResourceTexture } from '@flighthq/render-wgpu/contract';
3
- import { resolveWgpuMaterialRenderer } from '@flighthq/render-wgpu/contract';
4
- import { getWgpuRenderStateRuntime } from '@flighthq/render-wgpu/contract';
5
- import { resolveWgpuShader } from '@flighthq/render-wgpu/contract';
6
- import { noopRendererData } from '@flighthq/render/contract';
7
- import { BatchFormat } from '@flighthq/types/contract';
8
- import { ensureWgpuQuadBatchResources, flushWgpuSpriteBatch, packWgpuSpriteBatchMaterialInstance, prepareWgpuSpriteBatchWrite, recordWgpuSpriteBatchColorScaleBias, } from './wgpuSpriteBatch';
9
- export function drawWgpuBitmap(state, renderProxy) {
10
- const runtime = getWgpuRenderStateRuntime(state);
11
- if (runtime.renderPass === null)
12
- return;
13
- const source = renderProxy.source;
14
- const imageSource = source.data.image;
15
- if (imageSource === null || !hasImageResourcePixels(imageSource))
16
- return;
17
- // Custom per-node shader: flush pending batch to preserve painter's order, then draw immediately.
18
- const shader = resolveWgpuShader(state, renderProxy);
19
- if (shader !== null) {
20
- flushWgpuSpriteBatch(state);
21
- state.applyBlendMode?.(state, renderProxy.blendMode);
22
- bindWgpuImageResourceTexture(state, imageSource, false, true);
23
- shader.bind(state, renderProxy);
24
- return;
25
- }
26
- const material = renderProxy.material;
27
- const materialRenderer = resolveWgpuMaterialRenderer(state, material);
28
- if (materialRenderer === null)
29
- return;
30
- ensureWgpuQuadBatchResources(state);
31
- const sr = source.data.sourceRectangle ?? null;
32
- const iw = 1 / (imageSource.width || 1);
33
- const ih = 1 / (imageSource.height || 1);
34
- let w;
35
- let h;
36
- let u0;
37
- let v0;
38
- let u1;
39
- let v1;
40
- if (sr === null) {
41
- w = imageSource.width;
42
- h = imageSource.height;
43
- u0 = 0;
44
- v0 = 0;
45
- u1 = 1;
46
- v1 = 1;
47
- }
48
- else {
49
- w = sr.width;
50
- h = sr.height;
51
- u0 = sr.x * iw;
52
- v0 = sr.y * ih;
53
- u1 = (sr.x + sr.width) * iw;
54
- v1 = (sr.y + sr.height) * ih;
55
- }
56
- const startCount = runtime.spriteBatchCount;
57
- // Per-bitmap smoothing keys the batch so a NEAREST bitmap never inherits a LINEAR neighbor's sampler;
58
- // the flush binds the group(1) variant matching this filter. Mirrors drawGlBitmap.
59
- const base = prepareWgpuSpriteBatchWrite(state, imageSource, renderProxy.blendMode, material, materialRenderer, 1, source.data.smoothing);
60
- const d = runtime.spriteBatchInstanceData;
61
- const t = renderProxy.transform2D;
62
- d[base] = t.a;
63
- d[base + 1] = t.b;
64
- d[base + 2] = t.c;
65
- d[base + 3] = t.d;
66
- d[base + 4] = t.tx;
67
- d[base + 5] = t.ty;
68
- d[base + 6] = w;
69
- d[base + 7] = h;
70
- d[base + 8] = u0;
71
- d[base + 9] = v0;
72
- d[base + 10] = u1;
73
- d[base + 11] = v1;
74
- d[base + 12] = renderProxy.alpha;
75
- packWgpuSpriteBatchMaterialInstance(state, renderProxy.materialData, startCount);
76
- recordWgpuSpriteBatchColorScaleBias(state, renderProxy.colorMatrix ?? renderProxy.colorScaleBias, startCount);
77
- runtime.spriteBatchCount++;
78
- }
79
- export const defaultWgpuBitmapRenderer = {
80
- format: BatchFormat.Quad,
81
- createData: noopRendererData,
82
- submit: drawWgpuBitmap,
83
- };
84
- //# sourceMappingURL=wgpuBitmap.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"wgpuBitmap.js","sourceRoot":"","sources":["../src/wgpuBitmap.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,sBAAsB,EAAE,MAAM,0BAA0B,CAAC;AAClE,OAAO,EAAE,4BAA4B,EAAE,MAAM,gCAAgC,CAAC;AAC9E,OAAO,EAAE,2BAA2B,EAAE,MAAM,gCAAgC,CAAC;AAC7E,OAAO,EAAE,yBAAyB,EAAE,MAAM,gCAAgC,CAAC;AAC3E,OAAO,EAAE,iBAAiB,EAAE,MAAM,gCAAgC,CAAC;AACnE,OAAO,EAAE,gBAAgB,EAAE,MAAM,2BAA2B,CAAC;AAE7D,OAAO,EAAE,WAAW,EAAE,MAAM,0BAA0B,CAAC;AAEvD,OAAO,EACL,4BAA4B,EAC5B,oBAAoB,EACpB,mCAAmC,EACnC,2BAA2B,EAC3B,mCAAmC,GACpC,MAAM,mBAAmB,CAAC;AAE3B,MAAM,UAAU,cAAc,CAAC,KAAsB,EAAE,WAA0B;IAC/E,MAAM,OAAO,GAAG,yBAAyB,CAAC,KAAK,CAAC,CAAC;IACjD,IAAI,OAAO,CAAC,UAAU,KAAK,IAAI;QAAE,OAAO;IAExC,MAAM,MAAM,GAAG,WAAW,CAAC,MAAgB,CAAC;IAC5C,MAAM,WAAW,GAAG,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC;IACtC,IAAI,WAAW,KAAK,IAAI,IAAI,CAAC,sBAAsB,CAAC,WAAW,CAAC;QAAE,OAAO;IAEzE,kGAAkG;IAClG,MAAM,MAAM,GAAG,iBAAiB,CAAC,KAAK,EAAE,WAAW,CAAC,CAAC;IACrD,IAAI,MAAM,KAAK,IAAI,EAAE,CAAC;QACpB,oBAAoB,CAAC,KAAK,CAAC,CAAC;QAC5B,KAAK,CAAC,cAAc,EAAE,CAAC,KAAK,EAAE,WAAW,CAAC,SAAS,CAAC,CAAC;QACrD,4BAA4B,CAAC,KAAK,EAAE,WAAW,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;QAC9D,MAAM,CAAC,IAAI,CAAC,KAAK,EAAE,WAAW,CAAC,CAAC;QAChC,OAAO;IACT,CAAC;IAED,MAAM,QAAQ,GAAG,WAAW,CAAC,QAAQ,CAAC;IACtC,MAAM,gBAAgB,GAAG,2BAA2B,CAAC,KAAK,EAAE,QAAQ,CAAC,CAAC;IACtE,IAAI,gBAAgB,KAAK,IAAI;QAAE,OAAO;IAEtC,4BAA4B,CAAC,KAAK,CAAC,CAAC;IAEpC,MAAM,EAAE,GAAG,MAAM,CAAC,IAAI,CAAC,eAAe,IAAI,IAAI,CAAC;IAC/C,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,WAAW,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC;IACxC,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,WAAW,CAAC,MAAM,IAAI,CAAC,CAAC,CAAC;IACzC,IAAI,CAAS,CAAC;IACd,IAAI,CAAS,CAAC;IACd,IAAI,EAAU,CAAC;IACf,IAAI,EAAU,CAAC;IACf,IAAI,EAAU,CAAC;IACf,IAAI,EAAU,CAAC;IACf,IAAI,EAAE,KAAK,IAAI,EAAE,CAAC;QAChB,CAAC,GAAG,WAAW,CAAC,KAAK,CAAC;QACtB,CAAC,GAAG,WAAW,CAAC,MAAM,CAAC;QACvB,EAAE,GAAG,CAAC,CAAC;QACP,EAAE,GAAG,CAAC,CAAC;QACP,EAAE,GAAG,CAAC,CAAC;QACP,EAAE,GAAG,CAAC,CAAC;IACT,CAAC;SAAM,CAAC;QACN,CAAC,GAAG,EAAE,CAAC,KAAK,CAAC;QACb,CAAC,GAAG,EAAE,CAAC,MAAM,CAAC;QACd,EAAE,GAAG,EAAE,CAAC,CAAC,GAAG,EAAE,CAAC;QACf,EAAE,GAAG,EAAE,CAAC,CAAC,GAAG,EAAE,CAAC;QACf,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC,GAAG,EAAE,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC;QAC5B,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC,GAAG,EAAE,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC;IAC/B,CAAC;IAED,MAAM,UAAU,GAAG,OAAO,CAAC,gBAAgB,CAAC;IAC5C,sGAAsG;IACtG,mFAAmF;IACnF,MAAM,IAAI,GAAG,2BAA2B,CACtC,KAAK,EACL,WAAW,EACX,WAAW,CAAC,SAAS,EACrB,QAAQ,EACR,gBAAgB,EAChB,CAAC,EACD,MAAM,CAAC,IAAI,CAAC,SAAS,CACtB,CAAC;IACF,MAAM,CAAC,GAAG,OAAO,CAAC,uBAAuB,CAAC;IAC1C,MAAM,CAAC,GAAG,WAAW,CAAC,WAAW,CAAC;IAClC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;IACd,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;IAClB,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;IAClB,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;IAClB,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC;IACnB,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC;IACnB,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;IAChB,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;IAChB,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC;IACjB,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC;IACjB,CAAC,CAAC,IAAI,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC;IAClB,CAAC,CAAC,IAAI,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC;IAClB,CAAC,CAAC,IAAI,GAAG,EAAE,CAAC,GAAG,WAAW,CAAC,KAAK,CAAC;IACjC,mCAAmC,CAAC,KAAK,EAAE,WAAW,CAAC,YAAY,EAAE,UAAU,CAAC,CAAC;IACjF,mCAAmC,CAAC,KAAK,EAAE,WAAW,CAAC,WAAW,IAAI,WAAW,CAAC,cAAc,EAAE,UAAU,CAAC,CAAC;IAC9G,OAAO,CAAC,gBAAgB,EAAE,CAAC;AAC7B,CAAC;AAED,MAAM,CAAC,MAAM,yBAAyB,GAAoB;IACxD,MAAM,EAAE,WAAW,CAAC,IAAI;IACxB,UAAU,EAAE,gBAAgB;IAC5B,MAAM,EAAE,cAAc;CACvB,CAAC"}
@@ -1,11 +0,0 @@
1
- import type { RenderTargetNode2D, Scene2DRenderer, WgpuRenderState } from '@flighthq/types/contract';
2
- export declare const defaultWgpuRenderTargetNode2DRenderer: Scene2DRenderer;
3
- export declare function destroyWgpuRenderTargetNode2D(state: WgpuRenderState, node: RenderTargetNode2D): void;
4
- export declare function enableWgpuRenderTargetNode2D(state: WgpuRenderState): void;
5
- /**
6
- * Clears and populates `node`'s hidden WebGPU render target. The callback records into the current
7
- * frame when one is active, or a standalone frame opened and submitted by this helper otherwise.
8
- * The populated target is composited later when the 2D render walk reaches the node.
9
- */
10
- export declare function renderIntoWgpuRenderTargetNode2D(state: WgpuRenderState, node: RenderTargetNode2D, callback: (state: WgpuRenderState) => void): void;
11
- //# sourceMappingURL=wgpuRenderTargetNode2D.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"wgpuRenderTargetNode2D.d.ts","sourceRoot":"","sources":["../src/wgpuRenderTargetNode2D.ts"],"names":[],"mappings":"AAaA,OAAO,KAAK,EAEV,kBAAkB,EAClB,eAAe,EACf,eAAe,EAGhB,MAAM,0BAA0B,CAAC;AAMlC,eAAO,MAAM,qCAAqC,EAAE,eAGnD,CAAC;AAEF,wBAAgB,6BAA6B,CAAC,KAAK,EAAE,eAAe,EAAE,IAAI,EAAE,kBAAkB,GAAG,IAAI,CAOpG;AAED,wBAAgB,4BAA4B,CAAC,KAAK,EAAE,eAAe,GAAG,IAAI,CAEzE;AAED;;;;GAIG;AACH,wBAAgB,gCAAgC,CAC9C,KAAK,EAAE,eAAe,EACtB,IAAI,EAAE,kBAAkB,EACxB,QAAQ,EAAE,CAAC,KAAK,EAAE,eAAe,KAAK,IAAI,GACzC,IAAI,CAoBN"}
@@ -1,100 +0,0 @@
1
- import { createMatrix } from '@flighthq/geometry/contract';
2
- import { beginWgpuFrame, beginWgpuRenderPass, createWgpuRenderTarget, destroyWgpuRenderTarget, drawWgpuRenderTargetResult, endWgpuRenderPass, getWgpuRenderStateRuntime, resizeWgpuRenderTarget, submitWgpuRenderPass, } from '@flighthq/render-wgpu/contract';
3
- import { noopRendererData, registerRenderer } from '@flighthq/render/contract';
4
- import { RenderTargetNode2DKind } from '@flighthq/types/contract';
5
- import { getWgpuRenderCacheScreenState } from './wgpuCache';
6
- import { flushWgpuSpriteBatch } from './wgpuSpriteBatch';
7
- export const defaultWgpuRenderTargetNode2DRenderer = {
8
- createData: noopRendererData,
9
- submit: drawWgpuRenderTargetNode2D,
10
- };
11
- export function destroyWgpuRenderTargetNode2D(state, node) {
12
- const screenState = getWgpuRenderCacheScreenState(state);
13
- const targets = getTargets(screenState);
14
- const target = targets.get(node);
15
- if (target === undefined)
16
- return;
17
- destroyWgpuRenderTarget(screenState, target);
18
- targets.delete(node);
19
- }
20
- export function enableWgpuRenderTargetNode2D(state) {
21
- registerRenderer(state, RenderTargetNode2DKind, defaultWgpuRenderTargetNode2DRenderer);
22
- }
23
- /**
24
- * Clears and populates `node`'s hidden WebGPU render target. The callback records into the current
25
- * frame when one is active, or a standalone frame opened and submitted by this helper otherwise.
26
- * The populated target is composited later when the 2D render walk reaches the node.
27
- */
28
- export function renderIntoWgpuRenderTargetNode2D(state, node, callback) {
29
- const screenState = getWgpuRenderCacheScreenState(state);
30
- const runtime = getWgpuRenderStateRuntime(state);
31
- const screenRuntime = getWgpuRenderStateRuntime(screenState);
32
- const ownsFrame = screenRuntime.commandEncoder === null;
33
- if (ownsFrame)
34
- beginWgpuFrame(screenState);
35
- syncWgpuRenderTargetNode2DState(runtime, screenRuntime);
36
- const target = ensureTarget(screenState, node);
37
- // GL render passes fall back to the state's background when a target has no explicit clear color.
38
- // Wgpu targets default to transparent instead, so carry the same screen background explicitly.
39
- target.clearColors[0] = screenState.backgroundColor;
40
- beginWgpuRenderPass(state, target);
41
- try {
42
- callback(state);
43
- }
44
- finally {
45
- endWgpuRenderPass(state);
46
- syncWgpuRenderTargetNode2DScreenState(screenRuntime, runtime);
47
- if (ownsFrame)
48
- submitWgpuRenderPass(screenState);
49
- }
50
- }
51
- function drawWgpuRenderTargetNode2D(state, renderProxy) {
52
- const target = getTargets(getWgpuRenderCacheScreenState(state)).get(renderProxy.source);
53
- if (target === undefined)
54
- return;
55
- flushWgpuSpriteBatch(state);
56
- drawWgpuRenderTargetResult(state, renderProxy, target, _identity);
57
- }
58
- function ensureTarget(state, node) {
59
- const targets = getTargets(state);
60
- let target = targets.get(node);
61
- if (target === undefined) {
62
- target = createWgpuRenderTarget(state, node.data.width, node.data.height);
63
- targets.set(node, target);
64
- }
65
- else {
66
- resizeWgpuRenderTarget(state, target, node.data.width, node.data.height);
67
- }
68
- return target;
69
- }
70
- function getTargets(state) {
71
- let targets = _targetsByState.get(state);
72
- if (targets === undefined) {
73
- targets = new WeakMap();
74
- _targetsByState.set(state, targets);
75
- }
76
- return targets;
77
- }
78
- function syncWgpuRenderTargetNode2DScreenState(screenRuntime, runtime) {
79
- screenRuntime.commandEncoder = runtime.commandEncoder;
80
- screenRuntime.renderPass = runtime.renderPass;
81
- screenRuntime.canvasTextureView = runtime.canvasTextureView;
82
- screenRuntime.canvasViewCleared = runtime.canvasViewCleared;
83
- screenRuntime.currentBlendMode = null;
84
- screenRuntime.uniformOffset = runtime.uniformOffset;
85
- }
86
- function syncWgpuRenderTargetNode2DState(runtime, screenRuntime) {
87
- runtime.commandEncoder = screenRuntime.commandEncoder;
88
- runtime.renderPass = screenRuntime.renderPass;
89
- runtime.canvasTextureView = screenRuntime.canvasTextureView;
90
- runtime.canvasViewCleared = screenRuntime.canvasViewCleared;
91
- runtime.depthStencilTexture = screenRuntime.depthStencilTexture;
92
- runtime.depthStencilView = screenRuntime.depthStencilView;
93
- runtime.depthStencilWidth = screenRuntime.depthStencilWidth;
94
- runtime.depthStencilHeight = screenRuntime.depthStencilHeight;
95
- runtime.uniformOffset = screenRuntime.uniformOffset;
96
- }
97
- // Each screen state owns the target backing for its backend-neutral scene nodes.
98
- const _targetsByState = new WeakMap();
99
- const _identity = createMatrix();
100
- //# sourceMappingURL=wgpuRenderTargetNode2D.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"wgpuRenderTargetNode2D.js","sourceRoot":"","sources":["../src/wgpuRenderTargetNode2D.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,6BAA6B,CAAC;AAC3D,OAAO,EACL,cAAc,EACd,mBAAmB,EACnB,sBAAsB,EACtB,uBAAuB,EACvB,0BAA0B,EAC1B,iBAAiB,EACjB,yBAAyB,EACzB,sBAAsB,EACtB,oBAAoB,GACrB,MAAM,gCAAgC,CAAC;AACxC,OAAO,EAAE,gBAAgB,EAAE,gBAAgB,EAAE,MAAM,2BAA2B,CAAC;AAS/E,OAAO,EAAE,sBAAsB,EAAE,MAAM,0BAA0B,CAAC;AAElE,OAAO,EAAE,6BAA6B,EAAE,MAAM,aAAa,CAAC;AAC5D,OAAO,EAAE,oBAAoB,EAAE,MAAM,mBAAmB,CAAC;AAEzD,MAAM,CAAC,MAAM,qCAAqC,GAAoB;IACpE,UAAU,EAAE,gBAAgB;IAC5B,MAAM,EAAE,0BAA0B;CACnC,CAAC;AAEF,MAAM,UAAU,6BAA6B,CAAC,KAAsB,EAAE,IAAwB;IAC5F,MAAM,WAAW,GAAG,6BAA6B,CAAC,KAAK,CAAC,CAAC;IACzD,MAAM,OAAO,GAAG,UAAU,CAAC,WAAW,CAAC,CAAC;IACxC,MAAM,MAAM,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IACjC,IAAI,MAAM,KAAK,SAAS;QAAE,OAAO;IACjC,uBAAuB,CAAC,WAAW,EAAE,MAAM,CAAC,CAAC;IAC7C,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;AACvB,CAAC;AAED,MAAM,UAAU,4BAA4B,CAAC,KAAsB;IACjE,gBAAgB,CAAC,KAAK,EAAE,sBAAsB,EAAE,qCAAqC,CAAC,CAAC;AACzF,CAAC;AAED;;;;GAIG;AACH,MAAM,UAAU,gCAAgC,CAC9C,KAAsB,EACtB,IAAwB,EACxB,QAA0C;IAE1C,MAAM,WAAW,GAAG,6BAA6B,CAAC,KAAK,CAAC,CAAC;IACzD,MAAM,OAAO,GAAG,yBAAyB,CAAC,KAAK,CAAC,CAAC;IACjD,MAAM,aAAa,GAAG,yBAAyB,CAAC,WAAW,CAAC,CAAC;IAC7D,MAAM,SAAS,GAAG,aAAa,CAAC,cAAc,KAAK,IAAI,CAAC;IACxD,IAAI,SAAS;QAAE,cAAc,CAAC,WAAW,CAAC,CAAC;IAC3C,+BAA+B,CAAC,OAAO,EAAE,aAAa,CAAC,CAAC;IAExD,MAAM,MAAM,GAAG,YAAY,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;IAC/C,kGAAkG;IAClG,+FAA+F;IAC/F,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,eAAe,CAAC;IACpD,mBAAmB,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;IACnC,IAAI,CAAC;QACH,QAAQ,CAAC,KAAK,CAAC,CAAC;IAClB,CAAC;YAAS,CAAC;QACT,iBAAiB,CAAC,KAAK,CAAC,CAAC;QACzB,qCAAqC,CAAC,aAAa,EAAE,OAAO,CAAC,CAAC;QAC9D,IAAI,SAAS;YAAE,oBAAoB,CAAC,WAAW,CAAC,CAAC;IACnD,CAAC;AACH,CAAC;AAED,SAAS,0BAA0B,CAAC,KAAsB,EAAE,WAA0B;IACpF,MAAM,MAAM,GAAG,UAAU,CAAC,6BAA6B,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,WAAW,CAAC,MAA4B,CAAC,CAAC;IAC9G,IAAI,MAAM,KAAK,SAAS;QAAE,OAAO;IACjC,oBAAoB,CAAC,KAAK,CAAC,CAAC;IAC5B,0BAA0B,CAAC,KAAK,EAAE,WAAW,EAAE,MAAM,EAAE,SAAS,CAAC,CAAC;AACpE,CAAC;AAED,SAAS,YAAY,CAAC,KAAsB,EAAE,IAAwB;IACpE,MAAM,OAAO,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC;IAClC,IAAI,MAAM,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IAC/B,IAAI,MAAM,KAAK,SAAS,EAAE,CAAC;QACzB,MAAM,GAAG,sBAAsB,CAAC,KAAK,EAAE,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC1E,OAAO,CAAC,GAAG,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;IAC5B,CAAC;SAAM,CAAC;QACN,sBAAsB,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;IAC3E,CAAC;IACD,OAAO,MAAM,CAAC;AAChB,CAAC;AAED,SAAS,UAAU,CAAC,KAAsB;IACxC,IAAI,OAAO,GAAG,eAAe,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;IACzC,IAAI,OAAO,KAAK,SAAS,EAAE,CAAC;QAC1B,OAAO,GAAG,IAAI,OAAO,EAAE,CAAC;QACxB,eAAe,CAAC,GAAG,CAAC,KAAK,EAAE,OAAO,CAAC,CAAC;IACtC,CAAC;IACD,OAAO,OAAO,CAAC;AACjB,CAAC;AAED,SAAS,qCAAqC,CAC5C,aAAqC,EACrC,OAAyC;IAEzC,aAAa,CAAC,cAAc,GAAG,OAAO,CAAC,cAAc,CAAC;IACtD,aAAa,CAAC,UAAU,GAAG,OAAO,CAAC,UAAU,CAAC;IAC9C,aAAa,CAAC,iBAAiB,GAAG,OAAO,CAAC,iBAAiB,CAAC;IAC5D,aAAa,CAAC,iBAAiB,GAAG,OAAO,CAAC,iBAAiB,CAAC;IAC5D,aAAa,CAAC,gBAAgB,GAAG,IAAI,CAAC;IACtC,aAAa,CAAC,aAAa,GAAG,OAAO,CAAC,aAAa,CAAC;AACtD,CAAC;AAED,SAAS,+BAA+B,CACtC,OAA+B,EAC/B,aAA+C;IAE/C,OAAO,CAAC,cAAc,GAAG,aAAa,CAAC,cAAc,CAAC;IACtD,OAAO,CAAC,UAAU,GAAG,aAAa,CAAC,UAAU,CAAC;IAC9C,OAAO,CAAC,iBAAiB,GAAG,aAAa,CAAC,iBAAiB,CAAC;IAC5D,OAAO,CAAC,iBAAiB,GAAG,aAAa,CAAC,iBAAiB,CAAC;IAC5D,OAAO,CAAC,mBAAmB,GAAG,aAAa,CAAC,mBAAmB,CAAC;IAChE,OAAO,CAAC,gBAAgB,GAAG,aAAa,CAAC,gBAAgB,CAAC;IAC1D,OAAO,CAAC,iBAAiB,GAAG,aAAa,CAAC,iBAAiB,CAAC;IAC5D,OAAO,CAAC,kBAAkB,GAAG,aAAa,CAAC,kBAAkB,CAAC;IAC9D,OAAO,CAAC,aAAa,GAAG,aAAa,CAAC,aAAa,CAAC;AACtD,CAAC;AAED,iFAAiF;AACjF,MAAM,eAAe,GAAG,IAAI,OAAO,EAAkE,CAAC;AACtG,MAAM,SAAS,GAAG,YAAY,EAAE,CAAC"}
@@ -1,12 +0,0 @@
1
- import type { ColorScaleBias, TintMaterialData, ImageResource, Material, MaterialData, WgpuMaterialRenderer, WgpuQuadBatchResources, WgpuRenderState } from '@flighthq/types/contract';
2
- import type { BlendMode } from '@flighthq/types/contract';
3
- export declare const SPRITE_INSTANCE_FLOATS = 13;
4
- export declare function ensureWgpuQuadBatchResources(state: WgpuRenderState): WgpuQuadBatchResources;
5
- export declare function flushWgpuSpriteBatch(state: WgpuRenderState): void;
6
- export declare function getWgpuQuadBatchPipeline(state: WgpuRenderState, resources: WgpuQuadBatchResources, module: GPUShaderModule, hasMaterialData: boolean, blendMode: BlendMode | null): GPURenderPipeline;
7
- export declare function getWgpuQuadBatchPreludeWGSL(): string;
8
- export declare function packWgpuSpriteBatchMaterialInstance(state: WgpuRenderState, materialData: MaterialData | null, instanceIndex: number): void;
9
- export declare function prepareWgpuSpriteBatchWrite(state: WgpuRenderState, texture: Readonly<ImageResource>, blendMode: BlendMode | null, material: Material | null, materialRenderer: WgpuMaterialRenderer, maxInstances: number, smoothing?: boolean | null): number;
10
- export declare function recordWgpuSpriteBatchColorScaleBias(state: WgpuRenderState, colorScaleBias: ColorScaleBias | TintMaterialData | readonly number[] | null | undefined, instanceIndex: number): void;
11
- export declare function resetWgpuSpriteBatchBufferPool(state: WgpuRenderState): void;
12
- //# sourceMappingURL=wgpuSpriteBatch.d.ts.map
@@ -1 +0,0 @@
1
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@@ -1,3 +0,0 @@
1
- import type { SpriteRenderer } from '@flighthq/types/contract';
2
- export declare const defaultWgpuSpriteRenderer: SpriteRenderer;
3
- //# sourceMappingURL=wgpuSpriteRenderer.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"wgpuSpriteRenderer.d.ts","sourceRoot":"","sources":["../src/wgpuSpriteRenderer.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,EAAyB,cAAc,EAAmB,MAAM,0BAA0B,CAAC;AAqDvG,eAAO,MAAM,yBAAyB,EAAE,cAIvC,CAAC"}
@@ -1,55 +0,0 @@
1
- import { hasImageResourcePixels } from '@flighthq/image/contract';
2
- import { resolveWgpuMaterialRenderer } from '@flighthq/render-wgpu/contract';
3
- import { getWgpuRenderStateRuntime } from '@flighthq/render-wgpu/contract';
4
- import { noopRendererData } from '@flighthq/render/contract';
5
- import { BatchFormat } from '@flighthq/types/contract';
6
- import { packWgpuSpriteBatchMaterialInstance, prepareWgpuSpriteBatchWrite, recordWgpuSpriteBatchColorScaleBias, } from './wgpuSpriteBatch';
7
- function submitWgpuSpriteNode(state, spriteNode) {
8
- const runtime = getWgpuRenderStateRuntime(state);
9
- if (runtime.renderPass === null)
10
- return;
11
- const source = spriteNode.source;
12
- const { atlas, id } = source.data;
13
- if (atlas === null || atlas.image === null || !hasImageResourcePixels(atlas.image))
14
- return;
15
- const regions = atlas.regions;
16
- if (id < 0 || id >= regions.length)
17
- return;
18
- const region = regions[id];
19
- if (region.width <= 0 || region.height <= 0)
20
- return;
21
- const iw = 1 / (atlas.image.width || 1);
22
- const ih = 1 / (atlas.image.height || 1);
23
- const t = spriteNode.transform2D;
24
- const originX = -(region.pivotX ?? 0);
25
- const originY = -(region.pivotY ?? 0);
26
- const material = spriteNode.material;
27
- const materialRenderer = resolveWgpuMaterialRenderer(state, material);
28
- if (materialRenderer === null)
29
- return;
30
- const base = prepareWgpuSpriteBatchWrite(state, atlas.image, spriteNode.blendMode, material, materialRenderer, 1);
31
- const instanceIndex = runtime.spriteBatchCount;
32
- const d = runtime.spriteBatchInstanceData;
33
- d[base] = t.a;
34
- d[base + 1] = t.b;
35
- d[base + 2] = t.c;
36
- d[base + 3] = t.d;
37
- d[base + 4] = t.tx + t.a * originX + t.c * originY;
38
- d[base + 5] = t.ty + t.b * originX + t.d * originY;
39
- d[base + 6] = region.width;
40
- d[base + 7] = region.height;
41
- d[base + 8] = region.x * iw;
42
- d[base + 9] = region.y * ih;
43
- d[base + 10] = (region.x + region.width) * iw;
44
- d[base + 11] = (region.y + region.height) * ih;
45
- d[base + 12] = spriteNode.alpha;
46
- packWgpuSpriteBatchMaterialInstance(state, spriteNode.materialData, instanceIndex);
47
- recordWgpuSpriteBatchColorScaleBias(state, spriteNode.colorMatrix ?? spriteNode.colorScaleBias, instanceIndex);
48
- runtime.spriteBatchCount++;
49
- }
50
- export const defaultWgpuSpriteRenderer = {
51
- format: BatchFormat.Quad,
52
- createData: noopRendererData,
53
- submit: submitWgpuSpriteNode,
54
- };
55
- //# sourceMappingURL=wgpuSpriteRenderer.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"wgpuSpriteRenderer.js","sourceRoot":"","sources":["../src/wgpuSpriteRenderer.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,sBAAsB,EAAE,MAAM,0BAA0B,CAAC;AAClE,OAAO,EAAE,2BAA2B,EAAE,MAAM,gCAAgC,CAAC;AAC7E,OAAO,EAAE,yBAAyB,EAAE,MAAM,gCAAgC,CAAC;AAC3E,OAAO,EAAE,gBAAgB,EAAE,MAAM,2BAA2B,CAAC;AAE7D,OAAO,EAAE,WAAW,EAAE,MAAM,0BAA0B,CAAC;AAEvD,OAAO,EACL,mCAAmC,EACnC,2BAA2B,EAC3B,mCAAmC,GACpC,MAAM,mBAAmB,CAAC;AAE3B,SAAS,oBAAoB,CAAC,KAAsB,EAAE,UAAyB;IAC7E,MAAM,OAAO,GAAG,yBAAyB,CAAC,KAAK,CAAC,CAAC;IACjD,IAAI,OAAO,CAAC,UAAU,KAAK,IAAI;QAAE,OAAO;IAExC,MAAM,MAAM,GAAG,UAAU,CAAC,MAAgB,CAAC;IAC3C,MAAM,EAAE,KAAK,EAAE,EAAE,EAAE,GAAG,MAAM,CAAC,IAAI,CAAC;IAClC,IAAI,KAAK,KAAK,IAAI,IAAI,KAAK,CAAC,KAAK,KAAK,IAAI,IAAI,CAAC,sBAAsB,CAAC,KAAK,CAAC,KAAK,CAAC;QAAE,OAAO;IAE3F,MAAM,OAAO,GAAG,KAAK,CAAC,OAAO,CAAC;IAC9B,IAAI,EAAE,GAAG,CAAC,IAAI,EAAE,IAAI,OAAO,CAAC,MAAM;QAAE,OAAO;IAE3C,MAAM,MAAM,GAAG,OAAO,CAAC,EAAE,CAAC,CAAC;IAC3B,IAAI,MAAM,CAAC,KAAK,IAAI,CAAC,IAAI,MAAM,CAAC,MAAM,IAAI,CAAC;QAAE,OAAO;IAEpD,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,KAAK,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC;IACxC,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,KAAK,CAAC,MAAM,IAAI,CAAC,CAAC,CAAC;IACzC,MAAM,CAAC,GAAG,UAAU,CAAC,WAAW,CAAC;IACjC,MAAM,OAAO,GAAG,CAAC,CAAC,MAAM,CAAC,MAAM,IAAI,CAAC,CAAC,CAAC;IACtC,MAAM,OAAO,GAAG,CAAC,CAAC,MAAM,CAAC,MAAM,IAAI,CAAC,CAAC,CAAC;IAEtC,MAAM,QAAQ,GAAG,UAAU,CAAC,QAAQ,CAAC;IACrC,MAAM,gBAAgB,GAAG,2BAA2B,CAAC,KAAK,EAAE,QAAQ,CAAC,CAAC;IACtE,IAAI,gBAAgB,KAAK,IAAI;QAAE,OAAO;IACtC,MAAM,IAAI,GAAG,2BAA2B,CAAC,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,UAAU,CAAC,SAAS,EAAE,QAAQ,EAAE,gBAAgB,EAAE,CAAC,CAAC,CAAC;IAClH,MAAM,aAAa,GAAG,OAAO,CAAC,gBAAgB,CAAC;IAC/C,MAAM,CAAC,GAAG,OAAO,CAAC,uBAAuB,CAAC;IAC1C,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;IACd,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;IAClB,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;IAClB,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;IAClB,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,OAAO,GAAG,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC;IACnD,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,OAAO,GAAG,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC;IACnD,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC;IAC3B,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC;IAC5B,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,EAAE,CAAC;IAC5B,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,EAAE,CAAC;IAC5B,CAAC,CAAC,IAAI,GAAG,EAAE,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC;IAC9C,CAAC,CAAC,IAAI,GAAG,EAAE,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC;IAC/C,CAAC,CAAC,IAAI,GAAG,EAAE,CAAC,GAAG,UAAU,CAAC,KAAK,CAAC;IAChC,mCAAmC,CAAC,KAAK,EAAE,UAAU,CAAC,YAAY,EAAE,aAAa,CAAC,CAAC;IACnF,mCAAmC,CAAC,KAAK,EAAE,UAAU,CAAC,WAAW,IAAI,UAAU,CAAC,cAAc,EAAE,aAAa,CAAC,CAAC;IAC/G,OAAO,CAAC,gBAAgB,EAAE,CAAC;AAC7B,CAAC;AAED,MAAM,CAAC,MAAM,yBAAyB,GAAmB;IACvD,MAAM,EAAE,WAAW,CAAC,IAAI;IACxB,UAAU,EAAE,gBAAgB;IAC5B,MAAM,EAAE,oBAAoB;CAC7B,CAAC"}
@@ -1,6 +0,0 @@
1
- import type { Scene2DRenderer, Renderable, RendererData, RenderProxy2D, RenderState, WgpuRenderState } from '@flighthq/types/contract';
2
- export declare function createWgpuVideoData(_state: RenderState, _source: Renderable): RendererData;
3
- export declare function destroyWgpuVideoData(_state: RenderState, data: RendererData): void;
4
- export declare function drawWgpuVideo(state: WgpuRenderState, renderProxy: RenderProxy2D): void;
5
- export declare const defaultWgpuVideoRenderer: Scene2DRenderer;
6
- //# sourceMappingURL=wgpuVideo.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"wgpuVideo.d.ts","sourceRoot":"","sources":["../src/wgpuVideo.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EACV,eAAe,EACf,UAAU,EACV,YAAY,EACZ,aAAa,EACb,WAAW,EAEX,eAAe,EAEhB,MAAM,0BAA0B,CAAC;AAalC,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,WAAW,EAAE,OAAO,EAAE,UAAU,GAAG,YAAY,CAE1F;AAGD,wBAAgB,oBAAoB,CAAC,MAAM,EAAE,WAAW,EAAE,IAAI,EAAE,YAAY,GAAG,IAAI,CAIlF;AAED,wBAAgB,aAAa,CAAC,KAAK,EAAE,eAAe,EAAE,WAAW,EAAE,aAAa,GAAG,IAAI,CAgDtF;AAED,eAAO,MAAM,wBAAwB,EAAE,eAItC,CAAC"}
package/dist/wgpuVideo.js DELETED
@@ -1,63 +0,0 @@
1
- import { drawWgpuQuad } from '@flighthq/render-wgpu/contract';
2
- import { getWgpuRenderStateRuntime } from '@flighthq/render-wgpu/contract';
3
- import { createWgpuRendererData, getWgpuRendererData } from './wgpuRendererData';
4
- import { flushWgpuSpriteBatch } from './wgpuSpriteBatch';
5
- export function createWgpuVideoData(_state, _source) {
6
- return createWgpuRendererData({ entry: null, h: 0, w: 0 });
7
- }
8
- // Destroys the GPU texture this video node owns when it is torn down via disposeScene2DRender.
9
- export function destroyWgpuVideoData(_state, data) {
10
- const videoData = getWgpuRendererData(data);
11
- if (videoData === null)
12
- return;
13
- videoData.entry?.texture.destroy();
14
- }
15
- export function drawWgpuVideo(state, renderProxy) {
16
- const runtime = getWgpuRenderStateRuntime(state);
17
- if (runtime.renderPass === null)
18
- return;
19
- flushWgpuSpriteBatch(state);
20
- const source = renderProxy.source;
21
- const element = source.data.source?.element;
22
- if (element === undefined || element === null || element.readyState < 2)
23
- return;
24
- const vw = element.videoWidth;
25
- const vh = element.videoHeight;
26
- if (vw === 0 || vh === 0)
27
- return;
28
- state.applyBlendMode?.(state, renderProxy.blendMode);
29
- const videoData = getWgpuRendererData(renderProxy.rendererData);
30
- if (videoData === null)
31
- return;
32
- let entry = videoData.entry;
33
- if (entry === null || videoData.w !== vw || videoData.h !== vh) {
34
- entry?.texture.destroy();
35
- const device = state.device;
36
- const { textureBindGroupLayout, linearSampler } = runtime;
37
- const texture = device.createTexture({
38
- format: 'rgba8unorm',
39
- size: [vw, vh, 1],
40
- usage: GPUTextureUsage.COPY_DST | GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING,
41
- });
42
- const view = texture.createView();
43
- const bindGroup = device.createBindGroup({
44
- entries: [
45
- { binding: 0, resource: view },
46
- { binding: 1, resource: linearSampler },
47
- ],
48
- layout: textureBindGroupLayout,
49
- });
50
- entry = { bindGroup, texture, view };
51
- videoData.entry = entry;
52
- videoData.w = vw;
53
- videoData.h = vh;
54
- }
55
- state.device.queue.copyExternalImageToTexture({ source: element, flipY: false }, { premultipliedAlpha: false, texture: entry.texture }, [vw, vh]);
56
- drawWgpuQuad(state, renderProxy, entry, 0, 0, vw, vh, 0, 0, 1, 1);
57
- }
58
- export const defaultWgpuVideoRenderer = {
59
- createData: createWgpuVideoData,
60
- destroyData: destroyWgpuVideoData,
61
- submit: drawWgpuVideo,
62
- };
63
- //# sourceMappingURL=wgpuVideo.js.map
@@ -1 +0,0 @@
1
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