@flighthq/scene2d-wgpu 0.3.0-next.1315.1d4eb64 → 0.3.0-next.1392.f0bd0cc

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.d.ts CHANGED
@@ -1,2 +1,2 @@
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- export { createWgpuCacheState, createWgpuVelocityTarget, defaultWgpuBitmapTextRenderer, defaultWgpuNode2DVelocityWriter, defaultWgpuParticleEmitter2DRenderer, defaultWgpuParticleEmitter2DVelocityWriter, defaultWgpuQuadBatchRenderer, defaultWgpuRichTextRenderer, defaultWgpuScale9ShapeRenderer, defaultWgpuScene2DRenderer, defaultWgpuShapeCommands, defaultWgpuShapeRenderer, defaultWgpuSpriteRenderer, defaultWgpuTextLabelRenderer, defaultWgpuTextureShapeCommands, defaultWgpuTilemapRenderer, drawWgpuSprite, enableWgpuStrokePathTessellation, enableWgpuClipSupport, enableWgpuRenderCache, enableWgpuTextInput, refreshWgpuRenderCache, registerStandardWgpuMaterial, registerWgpuColorAdjustmentMaterialFeature, registerWgpuShapeCommands, registerWgpuVelocityWriter, renderWgpuScene2D, renderWgpuVelocity, } from './contract';
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+ export { createWgpuCacheState, createWgpuVelocityTarget, defaultWgpuBitmapTextRenderer, defaultWgpuNode2DVelocityWriter, defaultWgpuParticleEmitter2DRenderer, defaultWgpuParticleEmitter2DVelocityWriter, defaultWgpuQuadBatchRenderer, defaultWgpuRichTextRenderer, defaultWgpuScale9ShapeRenderer, defaultWgpuScene2DRenderer, defaultWgpuShapeCommands, defaultWgpuShapeRenderer, defaultWgpuSpriteRenderer, defaultWgpuTextLabelRenderer, defaultWgpuTextureShapeCommands, defaultWgpuTilemapRenderer, drawWgpuSprite, enableWgpuStrokePathTessellation, enableWgpuClipSupport, enableWgpuRenderCache, enableWgpuTextInput, refreshWgpuRenderCache, registerWgpuStandardMaterial, registerWgpuColorAdjustmentMaterialFeature, registerWgpuShapeCommands, registerWgpuVelocityWriter, renderWgpuScene2D, renderWgpuVelocity, } from './contract';
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  //# sourceMappingURL=index.d.ts.map
package/dist/index.js CHANGED
@@ -1,2 +1,2 @@
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- export { createWgpuCacheState, createWgpuVelocityTarget, defaultWgpuBitmapTextRenderer, defaultWgpuNode2DVelocityWriter, defaultWgpuParticleEmitter2DRenderer, defaultWgpuParticleEmitter2DVelocityWriter, defaultWgpuQuadBatchRenderer, defaultWgpuRichTextRenderer, defaultWgpuScale9ShapeRenderer, defaultWgpuScene2DRenderer, defaultWgpuShapeCommands, defaultWgpuShapeRenderer, defaultWgpuSpriteRenderer, defaultWgpuTextLabelRenderer, defaultWgpuTextureShapeCommands, defaultWgpuTilemapRenderer, drawWgpuSprite, enableWgpuStrokePathTessellation, enableWgpuClipSupport, enableWgpuRenderCache, enableWgpuTextInput, refreshWgpuRenderCache, registerStandardWgpuMaterial, registerWgpuColorAdjustmentMaterialFeature, registerWgpuShapeCommands, registerWgpuVelocityWriter, renderWgpuScene2D, renderWgpuVelocity, } from './contract';
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+ export { createWgpuCacheState, createWgpuVelocityTarget, defaultWgpuBitmapTextRenderer, defaultWgpuNode2DVelocityWriter, defaultWgpuParticleEmitter2DRenderer, defaultWgpuParticleEmitter2DVelocityWriter, defaultWgpuQuadBatchRenderer, defaultWgpuRichTextRenderer, defaultWgpuScale9ShapeRenderer, defaultWgpuScene2DRenderer, defaultWgpuShapeCommands, defaultWgpuShapeRenderer, defaultWgpuSpriteRenderer, defaultWgpuTextLabelRenderer, defaultWgpuTextureShapeCommands, defaultWgpuTilemapRenderer, drawWgpuSprite, enableWgpuStrokePathTessellation, enableWgpuClipSupport, enableWgpuRenderCache, enableWgpuTextInput, refreshWgpuRenderCache, registerWgpuStandardMaterial, registerWgpuColorAdjustmentMaterialFeature, registerWgpuShapeCommands, registerWgpuVelocityWriter, renderWgpuScene2D, renderWgpuVelocity, } from './contract';
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  //# sourceMappingURL=index.js.map
@@ -1,4 +1,4 @@
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  import type { WgpuMaterialRenderer, WgpuRenderState } from '@flighthq/types/contract';
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- export declare function registerStandardWgpuMaterial(state: WgpuRenderState): void;
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+ export declare function registerWgpuStandardMaterial(state: WgpuRenderState): void;
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  export declare const standardWgpuMaterialRenderer: WgpuMaterialRenderer;
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  //# sourceMappingURL=wgpuStandardMaterial.d.ts.map
@@ -4,7 +4,7 @@ import { getWgpuQuadBatchPreludeWGSL } from './wgpuQuadBatchWriter';
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  // Registers the bundled default material under StandardMaterialKind. It is a bundled material like any
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  // other — no privileged status in the render path; a node with no material renders only if a renderer
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  // is registered for StandardMaterialKind. A user can copy this file and register their own default.
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- export function registerStandardWgpuMaterial(state) {
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+ export function registerWgpuStandardMaterial(state) {
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  registerWgpuMaterialRenderer(state, StandardMaterialKind, standardWgpuMaterialRenderer);
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  }
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  // Textured quad with per-instance alpha and no other effect. The batch holds no shader of its own, so
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@flighthq/scene2d-wgpu",
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- "version": "0.3.0-next.1315.1d4eb64",
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+ "version": "0.3.0-next.1392.f0bd0cc",
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  "repository": {
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  "type": "git",
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  "url": "https://github.com/flighthq/flight.git",
@@ -36,23 +36,23 @@
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  "clean:dist": "tsx ../../scripts/clean-package-dist.ts"
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  },
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  "dependencies": {
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- "@flighthq/color": "0.3.0-next.1315.1d4eb64",
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- "@flighthq/scene2d": "0.3.0-next.1315.1d4eb64",
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- "@flighthq/scene2d-canvas": "0.3.0-next.1315.1d4eb64",
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- "@flighthq/geometry": "0.3.0-next.1315.1d4eb64",
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- "@flighthq/image": "0.3.0-next.1315.1d4eb64",
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- "@flighthq/log": "0.3.0-next.1315.1d4eb64",
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- "@flighthq/node": "0.3.0-next.1315.1d4eb64",
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- "@flighthq/path": "0.3.0-next.1315.1d4eb64",
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- "@flighthq/render": "0.3.0-next.1315.1d4eb64",
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- "@flighthq/render-wgpu": "0.3.0-next.1315.1d4eb64",
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- "@flighthq/shape": "0.3.0-next.1315.1d4eb64",
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- "@flighthq/text": "0.3.0-next.1315.1d4eb64",
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- "@flighthq/textinput": "0.3.0-next.1315.1d4eb64",
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- "@flighthq/textlayout": "0.3.0-next.1315.1d4eb64",
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- "@flighthq/texture": "0.3.0-next.1315.1d4eb64",
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- "@flighthq/types": "0.3.0-next.1315.1d4eb64",
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- "@flighthq/velocity": "0.3.0-next.1315.1d4eb64"
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+ "@flighthq/color": "0.3.0-next.1392.f0bd0cc",
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+ "@flighthq/scene2d": "0.3.0-next.1392.f0bd0cc",
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+ "@flighthq/scene2d-canvas": "0.3.0-next.1392.f0bd0cc",
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+ "@flighthq/geometry": "0.3.0-next.1392.f0bd0cc",
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+ "@flighthq/image": "0.3.0-next.1392.f0bd0cc",
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+ "@flighthq/log": "0.3.0-next.1392.f0bd0cc",
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+ "@flighthq/node": "0.3.0-next.1392.f0bd0cc",
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+ "@flighthq/path": "0.3.0-next.1392.f0bd0cc",
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+ "@flighthq/render": "0.3.0-next.1392.f0bd0cc",
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+ "@flighthq/render-wgpu": "0.3.0-next.1392.f0bd0cc",
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+ "@flighthq/shape": "0.3.0-next.1392.f0bd0cc",
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+ "@flighthq/text": "0.3.0-next.1392.f0bd0cc",
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+ "@flighthq/textinput": "0.3.0-next.1392.f0bd0cc",
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+ "@flighthq/textlayout": "0.3.0-next.1392.f0bd0cc",
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+ "@flighthq/texture": "0.3.0-next.1392.f0bd0cc",
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+ "@flighthq/types": "0.3.0-next.1392.f0bd0cc",
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+ "@flighthq/velocity": "0.3.0-next.1392.f0bd0cc"
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  },
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  "devDependencies": {
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  "@flighthq/bitmaptext": "*",
@@ -19,7 +19,7 @@ import { BatchFormat, PathCommand } from '@flighthq/types/contract';
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  import { enableWgpuStrokePathTessellation } from './enableWgpuStrokePathTessellation';
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  import { scopeModuleMocks } from './moduleMockTestHelper';
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  import type * as WgpuShapeModule from './wgpuShape';
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- import { registerStandardWgpuMaterial } from './wgpuStandardMaterial';
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+ import { registerWgpuStandardMaterial } from './wgpuStandardMaterial';
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  // @flighthq/node's bounds/revision queries expect a real BoundsNode; these tests drive drawWgpuShape
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  // with lightweight fake proxies, so the two queries are stubbed. scopeModuleMocks scopes the stub to
@@ -132,7 +132,7 @@ describe('drawWgpuShape', () => {
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  it('keeps a closed stroke on the raster lane until stroke-path tessellation is enabled', async () => {
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  const state = await createWgpuRenderStateForTest();
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  renderWgpuBackground(state);
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- registerStandardWgpuMaterial(state);
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+ registerWgpuStandardMaterial(state);
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  const pass = makeMeshPassSpy();
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  getWgpuRenderStateRuntime(state).renderPass = pass;
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  const shape = createShape();
@@ -151,7 +151,7 @@ describe('drawWgpuShape', () => {
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  const state = await createWgpuRenderStateForTest();
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  enableWgpuStrokePathTessellation(state);
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  renderWgpuBackground(state);
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- registerStandardWgpuMaterial(state);
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+ registerWgpuStandardMaterial(state);
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  const pass = makeMeshPassSpy();
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  getWgpuRenderStateRuntime(state).renderPass = pass;
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  const shape = createShape();
@@ -186,7 +186,7 @@ describe('drawWgpuShape', () => {
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  it('returns early without writing to batch when commands are empty', async () => {
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  const state = await createWgpuRenderStateForTest();
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  renderWgpuBackground(state);
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- registerStandardWgpuMaterial(state);
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+ registerWgpuStandardMaterial(state);
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  drawWgpuShape(state, makeShapeProxy({ commands: [] }, makeShapeData()));
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  expect(getWgpuRenderStateRuntime(state).quadBatchWriterCount).toBe(0);
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  submitWgpuRenderPass(state);
@@ -195,7 +195,7 @@ describe('drawWgpuShape', () => {
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  it('returns early without writing to batch when rendererData is null', async () => {
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  const state = await createWgpuRenderStateForTest();
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  renderWgpuBackground(state);
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- registerStandardWgpuMaterial(state);
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+ registerWgpuStandardMaterial(state);
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  drawWgpuShape(state, makeShapeProxy({ commands: [{}] }, null));
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  expect(getWgpuRenderStateRuntime(state).quadBatchWriterCount).toBe(0);
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  submitWgpuRenderPass(state);
@@ -209,7 +209,7 @@ describe('drawWgpuShape', () => {
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  it('writes one instance to the quad-batch writer when shape has valid commands and bounds', async () => {
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  const state = await createWgpuRenderStateForTest();
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  renderWgpuBackground(state);
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- registerStandardWgpuMaterial(state);
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+ registerWgpuStandardMaterial(state);
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  drawWgpuShape(state, makeShapeProxy({ commands: [{}], version: 1 }, makeShapeData()));
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  expect(getWgpuRenderStateRuntime(state).quadBatchWriterCount).toBe(1);
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  submitWgpuRenderPass(state);
@@ -12,7 +12,7 @@ import { createSprite } from '@flighthq/scene2d/contract';
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  import { createRenderTexture, setTextureUvFromPixelRect } from '@flighthq/texture/contract';
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  import { defaultWgpuSpriteRenderer, drawWgpuSprite } from './wgpuSprite';
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- import { registerStandardWgpuMaterial } from './wgpuStandardMaterial';
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+ import { registerWgpuStandardMaterial } from './wgpuStandardMaterial';
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  beforeAll(() => installWgpuMock());
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@@ -38,7 +38,7 @@ describe('drawWgpuSprite', () => {
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  const state = await createWgpuRenderStateForTest();
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  renderWgpuBackground(state);
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  registerWgpuRenderTextureResolver(state);
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- registerStandardWgpuMaterial(state);
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+ registerWgpuStandardMaterial(state);
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  const renderTexture = createRenderTexture({ height: 480, width: 720 });
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  setTextureUvFromPixelRect(renderTexture, 140, 160, 100, 80);
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  renderIntoWgpuRenderTexture(state, renderTexture, () => {});
@@ -3,13 +3,13 @@ import { createWgpuRenderStateRuntime } from '@flighthq/render-wgpu/contract';
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  import type { WgpuRenderState } from '@flighthq/types/contract';
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  import { EntityRuntimeKey, StandardMaterialKind } from '@flighthq/types/contract';
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- import { registerStandardWgpuMaterial, standardWgpuMaterialRenderer } from './wgpuStandardMaterial';
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+ import { registerWgpuStandardMaterial, standardWgpuMaterialRenderer } from './wgpuStandardMaterial';
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- describe('registerStandardWgpuMaterial', () => {
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+ describe('registerWgpuStandardMaterial', () => {
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  it('registers the default renderer under StandardMaterialKind', () => {
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  const state = {} as WgpuRenderState;
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  state[EntityRuntimeKey] = createWgpuRenderStateRuntime();
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- registerStandardWgpuMaterial(state);
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+ registerWgpuStandardMaterial(state);
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  expect(getWgpuMaterialRenderer(state, StandardMaterialKind)).toBe(standardWgpuMaterialRenderer);
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  });
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  });
@@ -7,7 +7,7 @@ import type { RenderProxy2D } from '@flighthq/types/contract';
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  import { BatchFormat } from '@flighthq/types/contract';
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  import { scopeModuleMocks } from './moduleMockTestHelper';
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- import { registerStandardWgpuMaterial } from './wgpuStandardMaterial';
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+ import { registerWgpuStandardMaterial } from './wgpuStandardMaterial';
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  import type * as WgpuTextLabelModule from './wgpuTextLabel';
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  // @flighthq/textlayout.computeTextLayout is stubbed to emit one deterministic glyph group.
@@ -92,7 +92,7 @@ describe('drawWgpuTextLabel', () => {
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  it('returns early when text is empty', async () => {
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  const state = await createWgpuRenderStateForTest();
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  renderWgpuBackground(state);
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- registerStandardWgpuMaterial(state);
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+ registerWgpuStandardMaterial(state);
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  expect(() => drawWgpuTextLabel(state, makeTextProxy('', makeTextData()))).not.toThrow();
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  expect(getWgpuRenderStateRuntime(state).quadBatchWriterCount).toBe(0);
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  submitWgpuRenderPass(state);
@@ -101,7 +101,7 @@ describe('drawWgpuTextLabel', () => {
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  it('writes one instance to the quad-batch writer when text has content', async () => {
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  const state = await createWgpuRenderStateForTest();
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  renderWgpuBackground(state);
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- registerStandardWgpuMaterial(state);
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+ registerWgpuStandardMaterial(state);
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  drawWgpuTextLabel(state, makeTextProxy('hello', makeTextData()));
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  expect(getWgpuRenderStateRuntime(state).quadBatchWriterCount).toBe(1);
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  submitWgpuRenderPass(state);
@@ -110,7 +110,7 @@ describe('drawWgpuTextLabel', () => {
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  it('does not re-rasterize when only alpha changes (content version unchanged)', async () => {
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  const state = await createWgpuRenderStateForTest();
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  renderWgpuBackground(state);
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- registerStandardWgpuMaterial(state);
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+ registerWgpuStandardMaterial(state);
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  const proxy = makeTextProxy('hello', makeTextData());
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  drawWgpuTextLabel(state, proxy);
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  const updateSpy = vi.spyOn(getWgpuRenderStateRuntime(state).textureCache, 'get');