@flighthq/render 0.2.1-next.738.07b221d → 0.2.1-next.841.373388f

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Files changed (39) hide show
  1. package/dist/explainScene2DRender.d.ts +3 -0
  2. package/dist/explainScene2DRender.d.ts.map +1 -0
  3. package/dist/{explainDisplayObjectRender.js → explainScene2DRender.js} +3 -3
  4. package/dist/explainScene2DRender.js.map +1 -0
  5. package/dist/index.d.ts +1 -1
  6. package/dist/index.d.ts.map +1 -1
  7. package/dist/index.js +1 -1
  8. package/dist/index.js.map +1 -1
  9. package/dist/renderProxy.d.ts +2 -2
  10. package/dist/renderProxy.d.ts.map +1 -1
  11. package/dist/renderProxy.js +13 -13
  12. package/dist/renderProxy.js.map +1 -1
  13. package/dist/renderQueue.js +1 -1
  14. package/dist/renderQueue.js.map +1 -1
  15. package/dist/renderTarget.d.ts +7 -7
  16. package/dist/renderTarget.d.ts.map +1 -1
  17. package/dist/renderTarget.js +16 -16
  18. package/dist/renderTarget.js.map +1 -1
  19. package/dist/sceneRender.d.ts +3 -3
  20. package/dist/sceneRender.d.ts.map +1 -1
  21. package/dist/sceneRender.js +27 -23
  22. package/dist/sceneRender.js.map +1 -1
  23. package/package.json +12 -12
  24. package/src/enableColorAdjustmentGuards.test.ts +3 -5
  25. package/src/{explainDisplayObjectRender.test.ts → explainScene2DRender.test.ts} +21 -21
  26. package/src/renderAppearance.test.ts +1 -1
  27. package/src/renderCache.test.ts +1 -1
  28. package/src/renderColorTransform.test.ts +4 -10
  29. package/src/renderProxy.test.ts +45 -45
  30. package/src/renderProxyAdapter.test.ts +1 -1
  31. package/src/renderQueue.test.ts +7 -7
  32. package/src/renderTarget.test.ts +32 -32
  33. package/src/renderTransform2d.test.ts +1 -1
  34. package/src/renderViewport.test.ts +5 -5
  35. package/src/renderer.test.ts +2 -2
  36. package/src/sceneRender.test.ts +76 -62
  37. package/dist/explainDisplayObjectRender.d.ts +0 -3
  38. package/dist/explainDisplayObjectRender.d.ts.map +0 -1
  39. package/dist/explainDisplayObjectRender.js.map +0 -1
@@ -1,6 +1,6 @@
1
1
  import { createCamera3D, createPerspectiveProjection, setCamera3DViewMatrix4FromLookAt } from '@flighthq/camera';
2
2
  import { unpackColorToLinear } from '@flighthq/color';
3
- import { createAabb } from '@flighthq/geometry';
3
+ import { createAabb, createMatrix4 } from '@flighthq/geometry';
4
4
  import {
5
5
  createAmbientLight,
6
6
  createDirectionalLight,
@@ -14,9 +14,9 @@ import {
14
14
  createBoxMeshGeometry,
15
15
  createMeshGeometry,
16
16
  } from '@flighthq/mesh';
17
- import { addNodeChild, getNodeWorldMatrix4, invalidateNodeLocalTransform } from '@flighthq/node';
18
- import { createMesh, createSceneNode, SceneNodeKind, getSceneNodeWorldAlpha } from '@flighthq/scene';
19
- import type { Camera3D, Material, MeshGeometry, SceneLightBlock, SceneLightsLike } from '@flighthq/types';
17
+ import { addNodeChild, getNodeWorldMatrix4, invalidateNodeLocalTransform, setNodeLocalMatrix4 } from '@flighthq/node';
18
+ import { createMesh, createNode3D, Node3DKind, getNode3DWorldAlpha } from '@flighthq/scene3d';
19
+ import type { Camera3D, Material, MeshGeometry, Scene3DLightBlock, Scene3DLightsLike } from '@flighthq/types';
20
20
  import {
21
21
  SCENE_LIGHT_BLOCK_FLOATS,
22
22
  SCENE_LIGHT_HEMISPHERE_OFFSET,
@@ -26,7 +26,7 @@ import {
26
26
  import { describe, expect, it } from 'vitest';
27
27
 
28
28
  import { createRenderState } from './renderState';
29
- import { packSceneLightBlock, prepareSceneRender } from './sceneRender';
29
+ import { packScene3DLightBlock, prepareScene3DRender } from './sceneRender';
30
30
 
31
31
  function boundedBox(): MeshGeometry {
32
32
  const geometry = createBoxMeshGeometry(2, 2, 2);
@@ -46,11 +46,11 @@ function frontCamera(): Camera3D {
46
46
  return camera;
47
47
  }
48
48
 
49
- function emptyLights(): SceneLightsLike {
49
+ function emptyLights(): Scene3DLightsLike {
50
50
  return { ambient: null, directional: null };
51
51
  }
52
52
 
53
- function newLightBlock(): SceneLightBlock {
53
+ function newLightBlock(): Scene3DLightBlock {
54
54
  return {
55
55
  ambientCount: 0,
56
56
  data: new Float32Array(SCENE_LIGHT_BLOCK_FLOATS),
@@ -62,11 +62,11 @@ function newLightBlock(): SceneLightBlock {
62
62
  };
63
63
  }
64
64
 
65
- describe('packSceneLightBlock', () => {
65
+ describe('packScene3DLightBlock', () => {
66
66
  it('zeroes the block and clears counts when no lights are present', () => {
67
67
  const block = newLightBlock();
68
68
  block.data[0] = 5;
69
- packSceneLightBlock(block, emptyLights());
69
+ packScene3DLightBlock(block, emptyLights());
70
70
  expect(block.directionalCount).toBe(0);
71
71
  expect(block.ambientCount).toBe(0);
72
72
  expect(block.data[0]).toBe(0);
@@ -75,7 +75,7 @@ describe('packSceneLightBlock', () => {
75
75
  it('packs the directional direction and linear, premultiplied radiance', () => {
76
76
  const block = newLightBlock();
77
77
  const directional = createDirectionalLight({ color: 0xffffffff, direction: { x: 0, y: -1, z: 0 }, intensity: 2 });
78
- packSceneLightBlock(block, { ambient: null, directional });
78
+ packScene3DLightBlock(block, { ambient: null, directional });
79
79
  expect(block.directionalCount).toBe(1);
80
80
  expect(block.data[0]).toBeCloseTo(0);
81
81
  expect(block.data[1]).toBeCloseTo(-1);
@@ -89,7 +89,7 @@ describe('packSceneLightBlock', () => {
89
89
  it('packs the ambient radiance into the ambient slot', () => {
90
90
  const block = newLightBlock();
91
91
  const ambient = createAmbientLight({ color: 0xffffffff, intensity: 0.5 });
92
- packSceneLightBlock(block, { ambient, directional: null });
92
+ packScene3DLightBlock(block, { ambient, directional: null });
93
93
  expect(block.ambientCount).toBe(1);
94
94
  const expected = unpackColorToLinear([0, 0, 0, 0], 0xffffffff);
95
95
  expect(block.data[8]).toBeCloseTo(expected[0] * 0.5);
@@ -99,9 +99,9 @@ describe('packSceneLightBlock', () => {
99
99
 
100
100
  it('bumps version when the packed block changes', () => {
101
101
  const block = newLightBlock();
102
- packSceneLightBlock(block, emptyLights());
102
+ packScene3DLightBlock(block, emptyLights());
103
103
  const v = block.version;
104
- packSceneLightBlock(block, {
104
+ packScene3DLightBlock(block, {
105
105
  ambient: createAmbientLight({ color: 0xffffffff, intensity: 0.5 }),
106
106
  directional: null,
107
107
  });
@@ -111,16 +111,16 @@ describe('packSceneLightBlock', () => {
111
111
  it('does not bump version when re-packed with identical lights', () => {
112
112
  const block = newLightBlock();
113
113
  const lights = { ambient: createAmbientLight({ color: 0xffffffff, intensity: 0.5 }), directional: null };
114
- packSceneLightBlock(block, lights);
114
+ packScene3DLightBlock(block, lights);
115
115
  const v = block.version;
116
- packSceneLightBlock(block, lights);
116
+ packScene3DLightBlock(block, lights);
117
117
  expect(block.version).toBe(v);
118
118
  });
119
119
 
120
120
  it('decodes sRgb color to linear (a mid-gray channel is darker in linear)', () => {
121
121
  const block = newLightBlock();
122
122
  const ambient = createAmbientLight({ color: 0x808080ff, intensity: 1 });
123
- packSceneLightBlock(block, { ambient, directional: null });
123
+ packScene3DLightBlock(block, { ambient, directional: null });
124
124
  expect(block.data[8]).toBeLessThan(0x80 / 0xff);
125
125
  expect(block.data[8]).toBeGreaterThan(0);
126
126
  });
@@ -128,7 +128,7 @@ describe('packSceneLightBlock', () => {
128
128
  it('packs point lights: position + range, and linear radiance + inverse-square range', () => {
129
129
  const block = newLightBlock();
130
130
  const point = createPointLight({ color: 0xffffffff, intensity: 3, position: { x: 1, y: 2, z: 3 }, range: 10 });
131
- packSceneLightBlock(block, { ambient: null, directional: null, point: [point] });
131
+ packScene3DLightBlock(block, { ambient: null, directional: null, point: [point] });
132
132
  expect(block.pointCount).toBe(1);
133
133
  const o = SCENE_LIGHT_POINT_OFFSET;
134
134
  expect(block.data[o + 0]).toBeCloseTo(1);
@@ -143,7 +143,7 @@ describe('packSceneLightBlock', () => {
143
143
  it('packs an infinite-range point light with invSqrRange 0 (no cutoff)', () => {
144
144
  const block = newLightBlock();
145
145
  const point = createPointLight({ range: -1 });
146
- packSceneLightBlock(block, { ambient: null, directional: null, point: [point] });
146
+ packScene3DLightBlock(block, { ambient: null, directional: null, point: [point] });
147
147
  expect(block.data[SCENE_LIGHT_POINT_OFFSET + 3]).toBeCloseTo(-1);
148
148
  expect(block.data[SCENE_LIGHT_POINT_OFFSET + 7]).toBe(0);
149
149
  });
@@ -156,7 +156,7 @@ describe('packSceneLightBlock', () => {
156
156
  outerConeDegrees: 30,
157
157
  position: { x: 4, y: 5, z: 6 },
158
158
  });
159
- packSceneLightBlock(block, { ambient: null, directional: null, spot: [spot] });
159
+ packScene3DLightBlock(block, { ambient: null, directional: null, spot: [spot] });
160
160
  expect(block.spotCount).toBe(1);
161
161
  const o = SCENE_LIGHT_SPOT_OFFSET;
162
162
  expect(block.data[o + 0]).toBeCloseTo(4);
@@ -172,7 +172,7 @@ describe('packSceneLightBlock', () => {
172
172
  it('packs hemisphere lights: sky, ground, and packed world-up', () => {
173
173
  const block = newLightBlock();
174
174
  const hemisphere = createHemisphereLight({ groundColor: 0x000000ff, intensity: 2, skyColor: 0xffffffff });
175
- packSceneLightBlock(block, { ambient: null, directional: null, hemisphere: [hemisphere] });
175
+ packScene3DLightBlock(block, { ambient: null, directional: null, hemisphere: [hemisphere] });
176
176
  expect(block.hemisphereCount).toBe(1);
177
177
  const o = SCENE_LIGHT_HEMISPHERE_OFFSET;
178
178
  const sky = unpackColorToLinear([0, 0, 0, 0], 0xffffffff);
@@ -187,13 +187,13 @@ describe('packSceneLightBlock', () => {
187
187
  it('caps each punctual array at MAX_FORWARD_LIGHTS', () => {
188
188
  const block = newLightBlock();
189
189
  const many = Array.from({ length: 9 }, () => createPointLight());
190
- packSceneLightBlock(block, { ambient: null, directional: null, point: many });
190
+ packScene3DLightBlock(block, { ambient: null, directional: null, point: many });
191
191
  expect(block.pointCount).toBe(4);
192
192
  });
193
193
 
194
194
  it('reports zero counts for empty punctual arrays', () => {
195
195
  const block = newLightBlock();
196
- packSceneLightBlock(block, { ambient: null, directional: null, hemisphere: [], point: [], spot: [] });
196
+ packScene3DLightBlock(block, { ambient: null, directional: null, hemisphere: [], point: [], spot: [] });
197
197
  expect(block.pointCount).toBe(0);
198
198
  expect(block.spotCount).toBe(0);
199
199
  expect(block.hemisphereCount).toBe(0);
@@ -202,21 +202,21 @@ describe('packSceneLightBlock', () => {
202
202
  it('does not bump version when re-packed with identical punctual lights', () => {
203
203
  const block = newLightBlock();
204
204
  const lights = { ambient: null, directional: null, point: [createPointLight({ range: 5 })] };
205
- packSceneLightBlock(block, lights);
205
+ packScene3DLightBlock(block, lights);
206
206
  const v = block.version;
207
- packSceneLightBlock(block, lights);
207
+ packScene3DLightBlock(block, lights);
208
208
  expect(block.version).toBe(v);
209
209
  });
210
210
  });
211
211
 
212
- describe('prepareSceneRender', () => {
212
+ describe('prepareScene3DRender', () => {
213
213
  it('returns the lit, view-projected frame with the visible mesh', () => {
214
214
  const state = createRenderState();
215
- const scene = createSceneNode(SceneNodeKind);
215
+ const scene = createNode3D(Node3DKind);
216
216
  const mesh = createMesh(boundedBox(), [null]);
217
217
  addNodeChild(scene, mesh);
218
218
 
219
- const list = prepareSceneRender(state, scene, frontCamera(), {
219
+ const list = prepareScene3DRender(state, scene, frontCamera(), {
220
220
  ambient: createAmbientLight(),
221
221
  directional: createDirectionalLight(),
222
222
  });
@@ -229,21 +229,21 @@ describe('prepareSceneRender', () => {
229
229
 
230
230
  it('computes a non-identity view-projection', () => {
231
231
  const state = createRenderState();
232
- const scene = createSceneNode(SceneNodeKind);
233
- const list = prepareSceneRender(state, scene, frontCamera(), emptyLights());
232
+ const scene = createNode3D(Node3DKind);
233
+ const list = prepareScene3DRender(state, scene, frontCamera(), emptyLights());
234
234
  // A perspective view-projection is not the identity matrix.
235
235
  expect(list.viewProjection.m[15]).not.toBe(1);
236
236
  });
237
237
 
238
238
  it('culls a mesh placed far behind the camera', () => {
239
239
  const state = createRenderState();
240
- const scene = createSceneNode(SceneNodeKind);
240
+ const scene = createNode3D(Node3DKind);
241
241
  const mesh = createMesh(boundedBox(), [null]);
242
242
  mesh.position.z = 1000;
243
243
  invalidateNodeLocalTransform(mesh);
244
244
  addNodeChild(scene, mesh);
245
245
 
246
- const list = prepareSceneRender(state, scene, frontCamera(), emptyLights());
246
+ const list = prepareScene3DRender(state, scene, frontCamera(), emptyLights());
247
247
  expect(list.meshCount).toBe(0);
248
248
  });
249
249
 
@@ -251,14 +251,14 @@ describe('prepareSceneRender', () => {
251
251
  // A null bounds cache is uncomputed, not uncullable: the cull ensures the bounds (the box has
252
252
  // vertices) and then culls a far-off box normally, rather than conservatively keeping it.
253
253
  const state = createRenderState();
254
- const scene = createSceneNode(SceneNodeKind);
254
+ const scene = createNode3D(Node3DKind);
255
255
  const mesh = createMesh(createBoxMeshGeometry(2, 2, 2), [null]);
256
256
  mesh.geometry.bounds = null;
257
257
  mesh.position.z = 1000;
258
258
  invalidateNodeLocalTransform(mesh);
259
259
  addNodeChild(scene, mesh);
260
260
 
261
- const list = prepareSceneRender(state, scene, frontCamera(), emptyLights());
261
+ const list = prepareScene3DRender(state, scene, frontCamera(), emptyLights());
262
262
  expect(list.meshCount).toBe(0);
263
263
  });
264
264
 
@@ -266,61 +266,61 @@ describe('prepareSceneRender', () => {
266
266
  // Truly unbounded geometry (no vertices) is the only case ensureMeshGeometryBounds returns null
267
267
  // for, and it is what "cannot cull, so conservatively keep" now means.
268
268
  const state = createRenderState();
269
- const scene = createSceneNode(SceneNodeKind);
269
+ const scene = createNode3D(Node3DKind);
270
270
  const empty = createMeshGeometry({ layout: CANONICAL_MESH_GEOMETRY_LAYOUT, vertices: new Float32Array(0) });
271
271
  const mesh = createMesh(empty, [null]);
272
272
  mesh.position.z = 1000;
273
273
  invalidateNodeLocalTransform(mesh);
274
274
  addNodeChild(scene, mesh);
275
275
 
276
- const list = prepareSceneRender(state, scene, frontCamera(), emptyLights());
276
+ const list = prepareScene3DRender(state, scene, frontCamera(), emptyLights());
277
277
  expect(list.meshCount).toBe(1);
278
278
  });
279
279
 
280
280
  it('skips disabled subtrees', () => {
281
281
  const state = createRenderState();
282
- const scene = createSceneNode(SceneNodeKind);
283
- const group = createSceneNode(SceneNodeKind, { enabled: false });
282
+ const scene = createNode3D(Node3DKind);
283
+ const group = createNode3D(Node3DKind, { enabled: false });
284
284
  const mesh = createMesh(boundedBox(), [null]);
285
285
  addNodeChild(group, mesh);
286
286
  addNodeChild(scene, group);
287
287
 
288
- const list = prepareSceneRender(state, scene, frontCamera(), emptyLights());
288
+ const list = prepareScene3DRender(state, scene, frontCamera(), emptyLights());
289
289
  expect(list.meshCount).toBe(0);
290
290
  });
291
291
 
292
292
  it('skips a hidden subtree (visible=false propagates to descendants)', () => {
293
293
  const state = createRenderState();
294
- const scene = createSceneNode(SceneNodeKind);
295
- const group = createSceneNode(SceneNodeKind);
294
+ const scene = createNode3D(Node3DKind);
295
+ const group = createNode3D(Node3DKind);
296
296
  group.visible = false;
297
297
  const mesh = createMesh(boundedBox(), [null]);
298
298
  addNodeChild(group, mesh);
299
299
  addNodeChild(scene, group);
300
300
 
301
- const list = prepareSceneRender(state, scene, frontCamera(), emptyLights());
301
+ const list = prepareScene3DRender(state, scene, frontCamera(), emptyLights());
302
302
  expect(list.meshCount).toBe(0);
303
303
  });
304
304
 
305
305
  it('resolves world transforms through nested groups', () => {
306
306
  const state = createRenderState();
307
- const scene = createSceneNode(SceneNodeKind);
308
- const group = createSceneNode(SceneNodeKind);
307
+ const scene = createNode3D(Node3DKind);
308
+ const group = createNode3D(Node3DKind);
309
309
  const mesh = createMesh(boundedBox(), [null]);
310
310
  addNodeChild(group, mesh);
311
311
  addNodeChild(scene, group);
312
312
  group.position.x = 1;
313
313
  invalidateNodeLocalTransform(group);
314
314
 
315
- const list = prepareSceneRender(state, scene, frontCamera(), emptyLights());
315
+ const list = prepareScene3DRender(state, scene, frontCamera(), emptyLights());
316
316
  expect(list.meshCount).toBe(1);
317
317
  expect(list.visibleMeshes[0]).toBe(mesh);
318
318
  });
319
319
 
320
320
  it('folds parent x self alpha into each node resolved worldAlpha', () => {
321
321
  const state = createRenderState();
322
- const scene = createSceneNode(SceneNodeKind);
323
- const group = createSceneNode(SceneNodeKind);
322
+ const scene = createNode3D(Node3DKind);
323
+ const group = createNode3D(Node3DKind);
324
324
  const mesh = createMesh(boundedBox(), [null]);
325
325
  addNodeChild(group, mesh);
326
326
  addNodeChild(scene, group);
@@ -328,54 +328,68 @@ describe('prepareSceneRender', () => {
328
328
  group.alpha = 0.5;
329
329
  mesh.alpha = 0.5;
330
330
 
331
- prepareSceneRender(state, scene, frontCamera(), emptyLights());
332
- expect(getSceneNodeWorldAlpha(scene)).toBeCloseTo(0.5);
333
- expect(getSceneNodeWorldAlpha(group)).toBeCloseTo(0.25);
334
- expect(getSceneNodeWorldAlpha(mesh)).toBeCloseTo(0.125);
331
+ prepareScene3DRender(state, scene, frontCamera(), emptyLights());
332
+ expect(getNode3DWorldAlpha(scene)).toBeCloseTo(0.5);
333
+ expect(getNode3DWorldAlpha(group)).toBeCloseTo(0.25);
334
+ expect(getNode3DWorldAlpha(mesh)).toBeCloseTo(0.125);
335
335
  });
336
336
 
337
337
  it('reuses the same list per render state across calls', () => {
338
338
  const state = createRenderState();
339
- const scene = createSceneNode(SceneNodeKind);
340
- const first = prepareSceneRender(state, scene, frontCamera(), emptyLights());
341
- const second = prepareSceneRender(state, scene, frontCamera(), emptyLights());
339
+ const scene = createNode3D(Node3DKind);
340
+ const first = prepareScene3DRender(state, scene, frontCamera(), emptyLights());
341
+ const second = prepareScene3DRender(state, scene, frontCamera(), emptyLights());
342
342
  expect(second).toBe(first);
343
343
  });
344
344
 
345
345
  it('honors a positional material on a mesh', () => {
346
346
  const state = createRenderState();
347
- const scene = createSceneNode(SceneNodeKind);
347
+ const scene = createNode3D(Node3DKind);
348
348
  const material = { kind: 'TestMaterial' } as unknown as Material;
349
349
  const mesh = createMesh(boundedBox(), [material]);
350
350
  addNodeChild(scene, mesh);
351
- const list = prepareSceneRender(state, scene, frontCamera(), emptyLights());
351
+ const list = prepareScene3DRender(state, scene, frontCamera(), emptyLights());
352
352
  expect(list.visibleMeshes[0].materials[0]).toBe(material);
353
353
  });
354
354
 
355
355
  it('refreshes a mesh world transform under the default policy without an explicit invalidate', () => {
356
356
  const state = createRenderState(); // default 'refreshDerivedState'
357
- const scene = createSceneNode(SceneNodeKind);
357
+ const scene = createNode3D(Node3DKind);
358
358
  const mesh = createMesh(boundedBox(), [null]);
359
359
  addNodeChild(scene, mesh);
360
360
  const camera = frontCamera();
361
- prepareSceneRender(state, scene, camera, emptyLights());
361
+ prepareScene3DRender(state, scene, camera, emptyLights());
362
362
  mesh.position.x = 3; // bare mutation, no invalidateNodeLocalTransform
363
- prepareSceneRender(state, scene, camera, emptyLights());
363
+ prepareScene3DRender(state, scene, camera, emptyLights());
364
+ expect(getNodeWorldMatrix4(mesh).m[12]).toBeCloseTo(3);
365
+ });
366
+
367
+ it('preserves a directly-authored local matrix under the default refresh policy', () => {
368
+ const state = createRenderState();
369
+ const scene = createNode3D(Node3DKind);
370
+ const mesh = createMesh(boundedBox(), [null]);
371
+ addNodeChild(scene, mesh);
372
+ const local = createMatrix4();
373
+ local.m[12] = 3;
374
+ setNodeLocalMatrix4(mesh, local);
375
+
376
+ prepareScene3DRender(state, scene, frontCamera(), emptyLights());
377
+
364
378
  expect(getNodeWorldMatrix4(mesh).m[12]).toBeCloseTo(3);
365
379
  });
366
380
 
367
381
  it('leaves a mesh world transform stale under requiresInvalidation until invalidated', () => {
368
382
  const state = createRenderState({ sceneGraphSyncPolicy: 'requiresInvalidation' });
369
- const scene = createSceneNode(SceneNodeKind);
383
+ const scene = createNode3D(Node3DKind);
370
384
  const mesh = createMesh(boundedBox(), [null]);
371
385
  addNodeChild(scene, mesh);
372
386
  const camera = frontCamera();
373
- prepareSceneRender(state, scene, camera, emptyLights());
387
+ prepareScene3DRender(state, scene, camera, emptyLights());
374
388
  mesh.position.x = 3;
375
- prepareSceneRender(state, scene, camera, emptyLights());
389
+ prepareScene3DRender(state, scene, camera, emptyLights());
376
390
  expect(getNodeWorldMatrix4(mesh).m[12]).toBeCloseTo(0); // stale: the caller never invalidated
377
391
  invalidateNodeLocalTransform(mesh);
378
- prepareSceneRender(state, scene, camera, emptyLights());
392
+ prepareScene3DRender(state, scene, camera, emptyLights());
379
393
  expect(getNodeWorldMatrix4(mesh).m[12]).toBeCloseTo(3);
380
394
  });
381
395
  });
@@ -1,3 +0,0 @@
1
- import type { DisplayObjectRenderExplanation, Renderable, RenderState } from '@flighthq/types';
2
- export declare function explainDisplayObjectRender(state: RenderState, source: Renderable): DisplayObjectRenderExplanation;
3
- //# sourceMappingURL=explainDisplayObjectRender.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"explainDisplayObjectRender.d.ts","sourceRoot":"","sources":["../src/explainDisplayObjectRender.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAEV,8BAA8B,EAE9B,UAAU,EACV,WAAW,EACZ,MAAM,iBAAiB,CAAC;AAqBzB,wBAAgB,0BAA0B,CAAC,KAAK,EAAE,WAAW,EAAE,MAAM,EAAE,UAAU,GAAG,8BAA8B,CAmBjH"}
@@ -1 +0,0 @@
1
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