@flighthq/render-wgpu 0.5.1-next.973.788d3d7 → 0.6.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (407) hide show
  1. package/README.md +2 -2
  2. package/dist/.tsbuildinfo.compressed-texture-decoder-contract +1 -0
  3. package/dist/.tsbuildinfo.contract +1 -0
  4. package/dist/.tsbuildinfo.runtime +1 -0
  5. package/dist/compressed-texture-decoder-contract/WgpuCompressedTextureDecoder.d.ts +3 -0
  6. package/dist/compressed-texture-decoder-contract/WgpuCompressedTextureDecoder.d.ts.map +1 -0
  7. package/dist/compressed-texture-decoder-contract/WgpuCompressedTextureDecoder.js +2 -0
  8. package/dist/compressed-texture-decoder-contract/WgpuCompressedTextureDecoder.js.map +1 -0
  9. package/dist/compressed-texture-decoder-contract/compressedTextureDecoderContract.d.ts +2 -0
  10. package/dist/compressed-texture-decoder-contract/compressedTextureDecoderContract.d.ts.map +1 -0
  11. package/dist/compressed-texture-decoder-contract/compressedTextureDecoderContract.js +2 -0
  12. package/dist/compressed-texture-decoder-contract/compressedTextureDecoderContract.js.map +1 -0
  13. package/dist/contract.d.ts +32 -34
  14. package/dist/contract.d.ts.map +1 -1
  15. package/dist/contract.js +32 -34
  16. package/dist/contract.js.map +1 -1
  17. package/dist/contract.render-wgpu-types.d.ts +55 -0
  18. package/dist/contract.render-wgpu-types.d.ts.map +1 -0
  19. package/dist/contract.render-wgpu-types.js +5 -0
  20. package/dist/contract.render-wgpu-types.js.map +1 -0
  21. package/dist/enableWgpuTextureResolverGuards.d.ts +3 -2
  22. package/dist/enableWgpuTextureResolverGuards.d.ts.map +1 -1
  23. package/dist/enableWgpuTextureResolverGuards.js +12 -9
  24. package/dist/enableWgpuTextureResolverGuards.js.map +1 -1
  25. package/dist/explainWgpuTextureResolution.d.ts +2 -1
  26. package/dist/explainWgpuTextureResolution.d.ts.map +1 -1
  27. package/dist/explainWgpuTextureResolution.js +2 -5
  28. package/dist/explainWgpuTextureResolution.js.map +1 -1
  29. package/dist/explainWgpuUniformEndianness.d.ts +3 -0
  30. package/dist/explainWgpuUniformEndianness.d.ts.map +1 -0
  31. package/dist/explainWgpuUniformEndianness.js +25 -0
  32. package/dist/explainWgpuUniformEndianness.js.map +1 -0
  33. package/dist/index.d.ts +20 -1
  34. package/dist/index.d.ts.map +1 -1
  35. package/dist/index.js +20 -1
  36. package/dist/index.js.map +1 -1
  37. package/dist/types/Host.d.ts +5 -0
  38. package/dist/types/Host.d.ts.map +1 -0
  39. package/dist/types/Host.js +2 -0
  40. package/dist/types/Host.js.map +1 -0
  41. package/dist/types/WgpuAdapter.d.ts +14 -0
  42. package/dist/types/WgpuAdapter.d.ts.map +1 -0
  43. package/dist/types/WgpuAdapter.js +2 -0
  44. package/dist/types/WgpuAdapter.js.map +1 -0
  45. package/dist/types/WgpuAdapterCapabilities.d.ts +7 -0
  46. package/dist/types/WgpuAdapterCapabilities.d.ts.map +1 -0
  47. package/dist/types/WgpuAdapterCapabilities.js +2 -0
  48. package/dist/types/WgpuAdapterCapabilities.js.map +1 -0
  49. package/dist/types/WgpuBindGroup.d.ts +23 -0
  50. package/dist/types/WgpuBindGroup.d.ts.map +1 -0
  51. package/dist/types/WgpuBindGroup.js +2 -0
  52. package/dist/types/WgpuBindGroup.js.map +1 -0
  53. package/dist/types/WgpuBindGroupLayout.d.ts +45 -0
  54. package/dist/types/WgpuBindGroupLayout.d.ts.map +1 -0
  55. package/dist/types/WgpuBindGroupLayout.js +7 -0
  56. package/dist/types/WgpuBindGroupLayout.js.map +1 -0
  57. package/dist/types/WgpuBuffer.d.ts +34 -0
  58. package/dist/types/WgpuBuffer.d.ts.map +1 -0
  59. package/dist/types/WgpuBuffer.js +19 -0
  60. package/dist/types/WgpuBuffer.js.map +1 -0
  61. package/dist/types/WgpuCanvasContext.d.ts +17 -0
  62. package/dist/types/WgpuCanvasContext.d.ts.map +1 -0
  63. package/dist/types/WgpuCanvasContext.js +2 -0
  64. package/dist/types/WgpuCanvasContext.js.map +1 -0
  65. package/dist/types/WgpuColorAdjustmentMaterialFeature.d.ts +14 -0
  66. package/dist/types/WgpuColorAdjustmentMaterialFeature.d.ts.map +1 -0
  67. package/dist/types/WgpuColorAdjustmentMaterialFeature.js +2 -0
  68. package/dist/types/WgpuColorAdjustmentMaterialFeature.js.map +1 -0
  69. package/dist/types/WgpuCommandBuffer.d.ts +5 -0
  70. package/dist/types/WgpuCommandBuffer.d.ts.map +1 -0
  71. package/dist/types/WgpuCommandBuffer.js +2 -0
  72. package/dist/types/WgpuCommandBuffer.js.map +1 -0
  73. package/dist/types/WgpuCommandEncoder.d.ts +12 -0
  74. package/dist/types/WgpuCommandEncoder.d.ts.map +1 -0
  75. package/dist/types/WgpuCommandEncoder.js +2 -0
  76. package/dist/types/WgpuCommandEncoder.js.map +1 -0
  77. package/dist/types/WgpuCompressedTextureSupport.d.ts +6 -0
  78. package/dist/types/WgpuCompressedTextureSupport.d.ts.map +1 -0
  79. package/dist/types/WgpuCompressedTextureSupport.js +2 -0
  80. package/dist/types/WgpuCompressedTextureSupport.js.map +1 -0
  81. package/dist/types/WgpuCompressedTextureUploader.d.ts +6 -0
  82. package/dist/types/WgpuCompressedTextureUploader.d.ts.map +1 -0
  83. package/dist/types/WgpuCompressedTextureUploader.js +2 -0
  84. package/dist/types/WgpuCompressedTextureUploader.js.map +1 -0
  85. package/dist/types/WgpuCustomMaterialShaderSource.d.ts +2 -0
  86. package/dist/types/WgpuCustomMaterialShaderSource.d.ts.map +1 -0
  87. package/dist/types/WgpuCustomMaterialShaderSource.js +2 -0
  88. package/dist/types/WgpuCustomMaterialShaderSource.js.map +1 -0
  89. package/dist/types/WgpuDevice.d.ts +76 -0
  90. package/dist/types/WgpuDevice.d.ts.map +1 -0
  91. package/dist/types/WgpuDevice.js +2 -0
  92. package/dist/types/WgpuDevice.js.map +1 -0
  93. package/dist/types/WgpuDeviceRuntime.d.ts +53 -0
  94. package/dist/types/WgpuDeviceRuntime.d.ts.map +1 -0
  95. package/dist/types/WgpuDeviceRuntime.js +2 -0
  96. package/dist/types/WgpuDeviceRuntime.js.map +1 -0
  97. package/dist/types/WgpuDeviceSignals.d.ts +6 -0
  98. package/dist/types/WgpuDeviceSignals.d.ts.map +1 -0
  99. package/dist/types/WgpuDeviceSignals.js +2 -0
  100. package/dist/types/WgpuDeviceSignals.js.map +1 -0
  101. package/dist/types/WgpuDeviceState.d.ts +7 -0
  102. package/dist/types/WgpuDeviceState.d.ts.map +1 -0
  103. package/dist/types/WgpuDeviceState.js +2 -0
  104. package/dist/types/WgpuDeviceState.js.map +1 -0
  105. package/dist/types/WgpuEffectState.d.ts +19 -0
  106. package/dist/types/WgpuEffectState.d.ts.map +1 -0
  107. package/dist/types/WgpuEffectState.js +2 -0
  108. package/dist/types/WgpuEffectState.js.map +1 -0
  109. package/dist/types/WgpuExternalImageSource.d.ts +18 -0
  110. package/dist/types/WgpuExternalImageSource.d.ts.map +1 -0
  111. package/dist/types/WgpuExternalImageSource.js +2 -0
  112. package/dist/types/WgpuExternalImageSource.js.map +1 -0
  113. package/dist/types/WgpuFullscreenPipeline.d.ts +14 -0
  114. package/dist/types/WgpuFullscreenPipeline.d.ts.map +1 -0
  115. package/dist/types/WgpuFullscreenPipeline.js +2 -0
  116. package/dist/types/WgpuFullscreenPipeline.js.map +1 -0
  117. package/dist/types/WgpuGpu.d.ts +7 -0
  118. package/dist/types/WgpuGpu.d.ts.map +1 -0
  119. package/dist/types/WgpuGpu.js +2 -0
  120. package/dist/types/WgpuGpu.js.map +1 -0
  121. package/dist/types/WgpuHost.d.ts +44 -0
  122. package/dist/types/WgpuHost.d.ts.map +1 -0
  123. package/dist/types/WgpuHost.js +2 -0
  124. package/dist/types/WgpuHost.js.map +1 -0
  125. package/dist/types/WgpuMeshMaterialRenderer.d.ts +11 -0
  126. package/dist/types/WgpuMeshMaterialRenderer.d.ts.map +1 -0
  127. package/dist/types/WgpuMeshMaterialRenderer.js +2 -0
  128. package/dist/types/WgpuMeshMaterialRenderer.js.map +1 -0
  129. package/dist/types/WgpuModifierSnippet.d.ts +16 -0
  130. package/dist/types/WgpuModifierSnippet.d.ts.map +1 -0
  131. package/dist/types/WgpuModifierSnippet.js +2 -0
  132. package/dist/types/WgpuModifierSnippet.js.map +1 -0
  133. package/dist/types/WgpuParticleResources.d.ts +12 -0
  134. package/dist/types/WgpuParticleResources.d.ts.map +1 -0
  135. package/dist/types/WgpuParticleResources.js +2 -0
  136. package/dist/types/WgpuParticleResources.js.map +1 -0
  137. package/dist/types/WgpuPipelineLayout.d.ts +8 -0
  138. package/dist/types/WgpuPipelineLayout.d.ts.map +1 -0
  139. package/dist/types/WgpuPipelineLayout.js +2 -0
  140. package/dist/types/WgpuPipelineLayout.js.map +1 -0
  141. package/dist/types/WgpuQuadBatchResources.d.ts +12 -0
  142. package/dist/types/WgpuQuadBatchResources.d.ts.map +1 -0
  143. package/dist/types/WgpuQuadBatchResources.js +2 -0
  144. package/dist/types/WgpuQuadBatchResources.js.map +1 -0
  145. package/dist/types/WgpuQuadMaterialRenderer.d.ts +9 -0
  146. package/dist/types/WgpuQuadMaterialRenderer.d.ts.map +1 -0
  147. package/dist/types/WgpuQuadMaterialRenderer.js +2 -0
  148. package/dist/types/WgpuQuadMaterialRenderer.js.map +1 -0
  149. package/dist/types/WgpuQueue.d.ts +12 -0
  150. package/dist/types/WgpuQueue.d.ts.map +1 -0
  151. package/dist/types/WgpuQueue.js +2 -0
  152. package/dist/types/WgpuQueue.js.map +1 -0
  153. package/dist/types/WgpuRenderOptions.d.ts +14 -0
  154. package/dist/types/WgpuRenderOptions.d.ts.map +1 -0
  155. package/dist/types/WgpuRenderOptions.js +2 -0
  156. package/dist/types/WgpuRenderOptions.js.map +1 -0
  157. package/dist/types/WgpuRenderPass.d.ts +31 -0
  158. package/dist/types/WgpuRenderPass.d.ts.map +1 -0
  159. package/dist/types/WgpuRenderPass.js +2 -0
  160. package/dist/types/WgpuRenderPass.js.map +1 -0
  161. package/dist/types/WgpuRenderPassEncoder.d.ts +52 -0
  162. package/dist/types/WgpuRenderPassEncoder.d.ts.map +1 -0
  163. package/dist/types/WgpuRenderPassEncoder.js +2 -0
  164. package/dist/types/WgpuRenderPassEncoder.js.map +1 -0
  165. package/dist/types/WgpuRenderPipeline.d.ts +96 -0
  166. package/dist/types/WgpuRenderPipeline.d.ts.map +1 -0
  167. package/dist/types/WgpuRenderPipeline.js +9 -0
  168. package/dist/types/WgpuRenderPipeline.js.map +1 -0
  169. package/dist/types/WgpuRenderState.d.ts +249 -0
  170. package/dist/types/WgpuRenderState.d.ts.map +1 -0
  171. package/dist/types/WgpuRenderState.js +2 -0
  172. package/dist/types/WgpuRenderState.js.map +1 -0
  173. package/dist/types/WgpuRenderStateOptions.d.ts +31 -0
  174. package/dist/types/WgpuRenderStateOptions.d.ts.map +1 -0
  175. package/dist/types/WgpuRenderStateOptions.js +2 -0
  176. package/dist/types/WgpuRenderStateOptions.js.map +1 -0
  177. package/dist/types/WgpuRenderTarget.d.ts +62 -0
  178. package/dist/types/WgpuRenderTarget.d.ts.map +1 -0
  179. package/dist/types/WgpuRenderTarget.js +2 -0
  180. package/dist/types/WgpuRenderTarget.js.map +1 -0
  181. package/dist/types/WgpuRenderTexture.d.ts +25 -0
  182. package/dist/types/WgpuRenderTexture.d.ts.map +1 -0
  183. package/dist/types/WgpuRenderTexture.js +2 -0
  184. package/dist/types/WgpuRenderTexture.js.map +1 -0
  185. package/dist/types/WgpuSampler.d.ts +19 -0
  186. package/dist/types/WgpuSampler.d.ts.map +1 -0
  187. package/dist/types/WgpuSampler.js +2 -0
  188. package/dist/types/WgpuSampler.js.map +1 -0
  189. package/dist/types/WgpuScene3DRuntime.d.ts +6 -0
  190. package/dist/types/WgpuScene3DRuntime.d.ts.map +1 -0
  191. package/dist/types/WgpuScene3DRuntime.js +2 -0
  192. package/dist/types/WgpuScene3DRuntime.js.map +1 -0
  193. package/dist/types/WgpuShaderModule.d.ts +6 -0
  194. package/dist/types/WgpuShaderModule.d.ts.map +1 -0
  195. package/dist/types/WgpuShaderModule.js +2 -0
  196. package/dist/types/WgpuShaderModule.js.map +1 -0
  197. package/dist/types/WgpuShapeMesh.d.ts +7 -0
  198. package/dist/types/WgpuShapeMesh.d.ts.map +1 -0
  199. package/dist/types/WgpuShapeMesh.js +2 -0
  200. package/dist/types/WgpuShapeMesh.js.map +1 -0
  201. package/dist/types/WgpuSkinningAdapter.d.ts +18 -0
  202. package/dist/types/WgpuSkinningAdapter.d.ts.map +1 -0
  203. package/dist/types/WgpuSkinningAdapter.js +2 -0
  204. package/dist/types/WgpuSkinningAdapter.js.map +1 -0
  205. package/dist/types/WgpuSurface.d.ts +5 -0
  206. package/dist/types/WgpuSurface.d.ts.map +1 -0
  207. package/dist/types/WgpuSurface.js +2 -0
  208. package/dist/types/WgpuSurface.js.map +1 -0
  209. package/dist/types/WgpuTexture.d.ts +58 -0
  210. package/dist/types/WgpuTexture.d.ts.map +1 -0
  211. package/dist/types/WgpuTexture.js +9 -0
  212. package/dist/types/WgpuTexture.js.map +1 -0
  213. package/dist/types/WgpuTextureFormat.d.ts +2 -0
  214. package/dist/types/WgpuTextureFormat.d.ts.map +1 -0
  215. package/dist/types/WgpuTextureFormat.js +2 -0
  216. package/dist/types/WgpuTextureFormat.js.map +1 -0
  217. package/dist/types/WgpuTextureResolver.d.ts +4 -0
  218. package/dist/types/WgpuTextureResolver.d.ts.map +1 -0
  219. package/dist/types/WgpuTextureResolver.js +2 -0
  220. package/dist/types/WgpuTextureResolver.js.map +1 -0
  221. package/dist/types/WgpuTextureView.d.ts +16 -0
  222. package/dist/types/WgpuTextureView.d.ts.map +1 -0
  223. package/dist/types/WgpuTextureView.js +2 -0
  224. package/dist/types/WgpuTextureView.js.map +1 -0
  225. package/dist/types/WgpuUniformEndianness.d.ts +7 -0
  226. package/dist/types/WgpuUniformEndianness.d.ts.map +1 -0
  227. package/dist/types/WgpuUniformEndianness.js +2 -0
  228. package/dist/types/WgpuUniformEndianness.js.map +1 -0
  229. package/dist/types/WgpuVelocityWriter.d.ts +11 -0
  230. package/dist/types/WgpuVelocityWriter.d.ts.map +1 -0
  231. package/dist/types/WgpuVelocityWriter.js +2 -0
  232. package/dist/types/WgpuVelocityWriter.js.map +1 -0
  233. package/dist/wgpuAdapterCapabilities.d.ts +2 -2
  234. package/dist/wgpuAdapterCapabilities.d.ts.map +1 -1
  235. package/dist/wgpuAdapterCapabilities.js.map +1 -1
  236. package/dist/wgpuCompressedTexture.d.ts +7 -5
  237. package/dist/wgpuCompressedTexture.d.ts.map +1 -1
  238. package/dist/wgpuCompressedTexture.js +10 -18
  239. package/dist/wgpuCompressedTexture.js.map +1 -1
  240. package/dist/wgpuDeviceLoss.d.ts +2 -2
  241. package/dist/wgpuDeviceLoss.d.ts.map +1 -1
  242. package/dist/wgpuDeviceLoss.js +1 -1
  243. package/dist/wgpuDeviceLoss.js.map +1 -1
  244. package/dist/wgpuDraw.d.ts +11 -5
  245. package/dist/wgpuDraw.d.ts.map +1 -1
  246. package/dist/wgpuDraw.js +21 -20
  247. package/dist/wgpuDraw.js.map +1 -1
  248. package/dist/wgpuExternalImageSource.d.ts +3 -2
  249. package/dist/wgpuExternalImageSource.d.ts.map +1 -1
  250. package/dist/wgpuExternalImageSource.js.map +1 -1
  251. package/dist/wgpuExternalTexture.d.ts +7 -3
  252. package/dist/wgpuExternalTexture.d.ts.map +1 -1
  253. package/dist/wgpuExternalTexture.js +5 -5
  254. package/dist/wgpuExternalTexture.js.map +1 -1
  255. package/dist/wgpuFrame.d.ts +23 -0
  256. package/dist/wgpuFrame.d.ts.map +1 -0
  257. package/dist/{wgpuBackground.js → wgpuFrame.js} +67 -122
  258. package/dist/wgpuFrame.js.map +1 -0
  259. package/dist/wgpuFullscreenPass.d.ts +5 -4
  260. package/dist/wgpuFullscreenPass.d.ts.map +1 -1
  261. package/dist/wgpuFullscreenPass.js +22 -8
  262. package/dist/wgpuFullscreenPass.js.map +1 -1
  263. package/dist/wgpuHost.d.ts +4 -7
  264. package/dist/wgpuHost.d.ts.map +1 -1
  265. package/dist/wgpuHost.js +81 -70
  266. package/dist/wgpuHost.js.map +1 -1
  267. package/dist/wgpuMipmap.d.ts +2 -2
  268. package/dist/wgpuMipmap.d.ts.map +1 -1
  269. package/dist/wgpuMipmap.js +4 -3
  270. package/dist/wgpuMipmap.js.map +1 -1
  271. package/dist/wgpuQuadMaterialRegistry.d.ts +7 -0
  272. package/dist/wgpuQuadMaterialRegistry.d.ts.map +1 -0
  273. package/dist/wgpuQuadMaterialRegistry.js +33 -0
  274. package/dist/wgpuQuadMaterialRegistry.js.map +1 -0
  275. package/dist/wgpuRenderPass.d.ts +9 -0
  276. package/dist/wgpuRenderPass.d.ts.map +1 -0
  277. package/dist/wgpuRenderPass.js +210 -0
  278. package/dist/wgpuRenderPass.js.map +1 -0
  279. package/dist/wgpuRenderState.d.ts +16 -12
  280. package/dist/wgpuRenderState.d.ts.map +1 -1
  281. package/dist/wgpuRenderState.js +104 -149
  282. package/dist/wgpuRenderState.js.map +1 -1
  283. package/dist/wgpuRenderTarget.d.ts +13 -29
  284. package/dist/wgpuRenderTarget.d.ts.map +1 -1
  285. package/dist/wgpuRenderTarget.js +20 -253
  286. package/dist/wgpuRenderTarget.js.map +1 -1
  287. package/dist/wgpuRenderTargetPool.d.ts +8 -6
  288. package/dist/wgpuRenderTargetPool.d.ts.map +1 -1
  289. package/dist/wgpuRenderTargetPool.js +9 -9
  290. package/dist/wgpuRenderTargetPool.js.map +1 -1
  291. package/dist/wgpuRenderTexture.d.ts +7 -4
  292. package/dist/wgpuRenderTexture.d.ts.map +1 -1
  293. package/dist/wgpuRenderTexture.js +15 -17
  294. package/dist/wgpuRenderTexture.js.map +1 -1
  295. package/dist/wgpuRenderTexturePool.d.ts +3 -1
  296. package/dist/wgpuRenderTexturePool.d.ts.map +1 -1
  297. package/dist/wgpuRenderTexturePool.js +5 -7
  298. package/dist/wgpuRenderTexturePool.js.map +1 -1
  299. package/dist/wgpuScissor.d.ts +3 -3
  300. package/dist/wgpuScissor.d.ts.map +1 -1
  301. package/dist/wgpuScissor.js +8 -5
  302. package/dist/wgpuScissor.js.map +1 -1
  303. package/dist/wgpuScreenAntialias.d.ts +3 -0
  304. package/dist/wgpuScreenAntialias.d.ts.map +1 -0
  305. package/dist/wgpuScreenAntialias.js +120 -0
  306. package/dist/wgpuScreenAntialias.js.map +1 -0
  307. package/dist/wgpuScreenCapture.d.ts +6 -0
  308. package/dist/wgpuScreenCapture.d.ts.map +1 -0
  309. package/dist/wgpuScreenCapture.js +138 -0
  310. package/dist/wgpuScreenCapture.js.map +1 -0
  311. package/dist/wgpuScreenRenderTarget.d.ts +11 -0
  312. package/dist/wgpuScreenRenderTarget.d.ts.map +1 -0
  313. package/dist/wgpuScreenRenderTarget.js +121 -0
  314. package/dist/wgpuScreenRenderTarget.js.map +1 -0
  315. package/dist/wgpuShader.d.ts +11 -8
  316. package/dist/wgpuShader.d.ts.map +1 -1
  317. package/dist/wgpuShader.js +11 -10
  318. package/dist/wgpuShader.js.map +1 -1
  319. package/dist/wgpuShaderBinding.d.ts +3 -1
  320. package/dist/wgpuShaderBinding.d.ts.map +1 -1
  321. package/dist/wgpuShaderBinding.js +1 -1
  322. package/dist/wgpuShaderBinding.js.map +1 -1
  323. package/dist/wgpuShaderRegistry.d.ts +1 -1
  324. package/dist/wgpuShaderRegistry.d.ts.map +1 -1
  325. package/dist/wgpuShaderRegistry.js +1 -1
  326. package/dist/wgpuShaderRegistry.js.map +1 -1
  327. package/dist/wgpuTestHelper.d.ts +11 -2
  328. package/dist/wgpuTestHelper.d.ts.map +1 -1
  329. package/dist/wgpuTestHelper.js +50 -38
  330. package/dist/wgpuTestHelper.js.map +1 -1
  331. package/dist/wgpuTextureRenderTarget.d.ts +22 -0
  332. package/dist/wgpuTextureRenderTarget.d.ts.map +1 -0
  333. package/dist/wgpuTextureRenderTarget.js +123 -0
  334. package/dist/wgpuTextureRenderTarget.js.map +1 -0
  335. package/dist/wgpuTextureResolver.d.ts +5 -1
  336. package/dist/wgpuTextureResolver.d.ts.map +1 -1
  337. package/dist/wgpuTextureResolver.js +13 -12
  338. package/dist/wgpuTextureResolver.js.map +1 -1
  339. package/dist/wgpuTextureUpload.d.ts +5 -4
  340. package/dist/wgpuTextureUpload.d.ts.map +1 -1
  341. package/dist/wgpuTextureUpload.js +1 -1
  342. package/dist/wgpuTextureUpload.js.map +1 -1
  343. package/package.json +33 -13
  344. package/src/enableWgpuTextureResolverGuards.test.ts +40 -19
  345. package/src/explainWgpuTextureResolution.test.ts +6 -6
  346. package/src/explainWgpuUniformEndianness.test.ts +11 -0
  347. package/src/types/WgpuBindGroupLayout.test.ts +9 -0
  348. package/src/types/WgpuBuffer.test.ts +26 -0
  349. package/src/types/WgpuGpu.test.ts +56 -0
  350. package/src/types/WgpuRenderPipeline.test.ts +12 -0
  351. package/src/types/WgpuTexture.test.ts +15 -0
  352. package/src/wgpuAdapterCapabilities.test.ts +5 -4
  353. package/src/wgpuCompressedTexture.test.ts +31 -37
  354. package/src/wgpuDeviceLoss.test.ts +31 -24
  355. package/src/wgpuDraw.test.ts +21 -24
  356. package/src/wgpuExternalImageSource.test.ts +12 -11
  357. package/src/wgpuExternalTexture.test.ts +7 -6
  358. package/src/{wgpuBackground.test.ts → wgpuFrame.test.ts} +47 -29
  359. package/src/wgpuFullscreenPass.test.ts +8 -8
  360. package/src/wgpuHost.test.ts +57 -186
  361. package/src/wgpuMipmap.test.ts +15 -9
  362. package/src/wgpuQuadMaterialRegistry.test.ts +132 -0
  363. package/src/wgpuRenderPass.test.ts +239 -0
  364. package/src/wgpuRenderState.test.ts +215 -550
  365. package/src/wgpuRenderTarget.test.ts +44 -220
  366. package/src/wgpuRenderTargetPool.test.ts +23 -23
  367. package/src/wgpuRenderTexture.test.ts +21 -18
  368. package/src/wgpuRenderTexturePool.test.ts +3 -3
  369. package/src/wgpuScissor.test.ts +50 -19
  370. package/src/wgpuScreenAntialias.test.ts +65 -0
  371. package/src/wgpuScreenCapture.test.ts +165 -0
  372. package/src/wgpuScreenRenderTarget.test.ts +172 -0
  373. package/src/wgpuShader.test.ts +12 -11
  374. package/src/wgpuShaderBinding.test.ts +4 -4
  375. package/src/wgpuShaderRegistry.test.ts +4 -5
  376. package/src/wgpuTestHelper.test.ts +8 -7
  377. package/src/wgpuTextureRenderTarget.test.ts +129 -0
  378. package/src/wgpuTextureResolver.test.ts +25 -14
  379. package/src/wgpuTextureUpload.test.ts +15 -10
  380. package/dist/wgpuAntialias.d.ts +0 -14
  381. package/dist/wgpuAntialias.d.ts.map +0 -1
  382. package/dist/wgpuAntialias.js +0 -155
  383. package/dist/wgpuAntialias.js.map +0 -1
  384. package/dist/wgpuBackground.d.ts +0 -20
  385. package/dist/wgpuBackground.d.ts.map +0 -1
  386. package/dist/wgpuBackground.js.map +0 -1
  387. package/dist/wgpuElement.d.ts +0 -7
  388. package/dist/wgpuElement.d.ts.map +0 -1
  389. package/dist/wgpuElement.js +0 -20
  390. package/dist/wgpuElement.js.map +0 -1
  391. package/dist/wgpuMaterialRegistry.d.ts +0 -5
  392. package/dist/wgpuMaterialRegistry.d.ts.map +0 -1
  393. package/dist/wgpuMaterialRegistry.js +0 -32
  394. package/dist/wgpuMaterialRegistry.js.map +0 -1
  395. package/dist/wgpuPipeline.d.ts +0 -6
  396. package/dist/wgpuPipeline.d.ts.map +0 -1
  397. package/dist/wgpuPipeline.js +0 -33
  398. package/dist/wgpuPipeline.js.map +0 -1
  399. package/dist/wgpuSurface.d.ts +0 -6
  400. package/dist/wgpuSurface.d.ts.map +0 -1
  401. package/dist/wgpuSurface.js +0 -155
  402. package/dist/wgpuSurface.js.map +0 -1
  403. package/src/wgpuAntialias.test.ts +0 -239
  404. package/src/wgpuElement.test.ts +0 -145
  405. package/src/wgpuMaterialRegistry.test.ts +0 -100
  406. package/src/wgpuPipeline.test.ts +0 -62
  407. package/src/wgpuSurface.test.ts +0 -141
@@ -0,0 +1 @@
1
+ {"version":3,"file":"WgpuQuadBatchResources.js","sourceRoot":"","sources":["../../src/types/WgpuQuadBatchResources.ts"],"names":[],"mappings":""}
@@ -0,0 +1,9 @@
1
+ import type { Material, MaterialData } from '@flighthq/materials/contract';
2
+ import type { WgpuRenderState } from './WgpuRenderState.ts';
3
+ import type { WgpuShaderModule } from './WgpuShaderModule.ts';
4
+ export interface WgpuQuadMaterialRenderer {
5
+ instanceFloatCount: number;
6
+ getShaderModule(state: WgpuRenderState): WgpuShaderModule;
7
+ packInstance?(state: WgpuRenderState, material: Readonly<Material> | null, materialData: MaterialData | null, out: Float32Array, offset: number): void;
8
+ }
9
+ //# sourceMappingURL=WgpuQuadMaterialRenderer.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"WgpuQuadMaterialRenderer.d.ts","sourceRoot":"","sources":["../../src/types/WgpuQuadMaterialRenderer.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,QAAQ,EAAE,YAAY,EAAE,MAAM,8BAA8B,CAAC;AAE3E,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,sBAAsB,CAAC;AAC5D,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,uBAAuB,CAAC;AAa9D,MAAM,WAAW,wBAAwB;IAIvC,kBAAkB,EAAE,MAAM,CAAC;IAO3B,eAAe,CAAC,KAAK,EAAE,eAAe,GAAG,gBAAgB,CAAC;IAK1D,YAAY,CAAC,CACX,KAAK,EAAE,eAAe,EACtB,QAAQ,EAAE,QAAQ,CAAC,QAAQ,CAAC,GAAG,IAAI,EACnC,YAAY,EAAE,YAAY,GAAG,IAAI,EACjC,GAAG,EAAE,YAAY,EACjB,MAAM,EAAE,MAAM,GACb,IAAI,CAAC;CACT"}
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=WgpuQuadMaterialRenderer.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"WgpuQuadMaterialRenderer.js","sourceRoot":"","sources":["../../src/types/WgpuQuadMaterialRenderer.ts"],"names":[],"mappings":""}
@@ -0,0 +1,12 @@
1
+ import type { WgpuBufferSource, WgpuBuffer } from './WgpuBuffer.ts';
2
+ import type { WgpuCommandBuffer } from './WgpuCommandBuffer.ts';
3
+ import type { WgpuCopyExternalImageDestInfo, WgpuCopyExternalImageSourceInfo } from './WgpuExternalImageSource.ts';
4
+ import type { WgpuExtent3D, WgpuTexelCopyBufferLayout, WgpuTexelCopyTextureInfo } from './WgpuTexture.ts';
5
+ export interface WgpuQueue {
6
+ copyExternalImageToTexture(source: Readonly<WgpuCopyExternalImageSourceInfo>, destination: Readonly<WgpuCopyExternalImageDestInfo>, copySize: WgpuExtent3D): void;
7
+ onSubmittedWorkDone(): Promise<void>;
8
+ submit(commandBuffers: readonly WgpuCommandBuffer[]): void;
9
+ writeBuffer(buffer: WgpuBuffer, bufferOffset: number, data: WgpuBufferSource, dataOffset?: number, size?: number): void;
10
+ writeTexture(destination: Readonly<WgpuTexelCopyTextureInfo>, data: WgpuBufferSource, dataLayout: Readonly<WgpuTexelCopyBufferLayout>, size: WgpuExtent3D): void;
11
+ }
12
+ //# sourceMappingURL=WgpuQueue.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"WgpuQueue.d.ts","sourceRoot":"","sources":["../../src/types/WgpuQueue.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,gBAAgB,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AACpE,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,wBAAwB,CAAC;AAChE,OAAO,KAAK,EAAE,6BAA6B,EAAE,+BAA+B,EAAE,MAAM,8BAA8B,CAAC;AACnH,OAAO,KAAK,EAAE,YAAY,EAAE,yBAAyB,EAAE,wBAAwB,EAAE,MAAM,kBAAkB,CAAC;AAE1G,MAAM,WAAW,SAAS;IACxB,0BAA0B,CACxB,MAAM,EAAE,QAAQ,CAAC,+BAA+B,CAAC,EACjD,WAAW,EAAE,QAAQ,CAAC,6BAA6B,CAAC,EACpD,QAAQ,EAAE,YAAY,GACrB,IAAI,CAAC;IACR,mBAAmB,IAAI,OAAO,CAAC,IAAI,CAAC,CAAC;IACrC,MAAM,CAAC,cAAc,EAAE,SAAS,iBAAiB,EAAE,GAAG,IAAI,CAAC;IAC3D,WAAW,CACT,MAAM,EAAE,UAAU,EAClB,YAAY,EAAE,MAAM,EACpB,IAAI,EAAE,gBAAgB,EACtB,UAAU,CAAC,EAAE,MAAM,EACnB,IAAI,CAAC,EAAE,MAAM,GACZ,IAAI,CAAC;IACR,YAAY,CACV,WAAW,EAAE,QAAQ,CAAC,wBAAwB,CAAC,EAC/C,IAAI,EAAE,gBAAgB,EACtB,UAAU,EAAE,QAAQ,CAAC,yBAAyB,CAAC,EAC/C,IAAI,EAAE,YAAY,GACjB,IAAI,CAAC;CACT"}
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=WgpuQueue.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"WgpuQueue.js","sourceRoot":"","sources":["../../src/types/WgpuQueue.ts"],"names":[],"mappings":""}
@@ -0,0 +1,14 @@
1
+ import type { HostImageCapability } from '@flighthq/image/contract';
2
+ import type { Scene3DGraphSyncPolicy } from '@flighthq/render/contract';
3
+ import type { HostCanvasCapability } from '@flighthq/surface/contract';
4
+ import type { WgpuTextureFormat } from './WgpuTextureFormat.ts';
5
+ export interface WgpuRenderOptions {
6
+ canvasHost?: Readonly<HostCanvasCapability>;
7
+ imageHost?: Readonly<HostImageCapability>;
8
+ format?: WgpuTextureFormat;
9
+ imageSmoothingEnabled?: boolean;
10
+ pixelRatio?: number;
11
+ roundPixels?: boolean;
12
+ sceneGraphSyncPolicy?: Scene3DGraphSyncPolicy;
13
+ }
14
+ //# sourceMappingURL=WgpuRenderOptions.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"WgpuRenderOptions.d.ts","sourceRoot":"","sources":["../../src/types/WgpuRenderOptions.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,mBAAmB,EAAE,MAAM,0BAA0B,CAAC;AACpE,OAAO,KAAK,EAAE,sBAAsB,EAAE,MAAM,2BAA2B,CAAC;AACxE,OAAO,KAAK,EAAE,oBAAoB,EAAE,MAAM,4BAA4B,CAAC;AAEvE,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,wBAAwB,CAAC;AAEhE,MAAM,WAAW,iBAAiB;IAChC,UAAU,CAAC,EAAE,QAAQ,CAAC,oBAAoB,CAAC,CAAC;IAC5C,SAAS,CAAC,EAAE,QAAQ,CAAC,mBAAmB,CAAC,CAAC;IAI1C,MAAM,CAAC,EAAE,iBAAiB,CAAC;IAC3B,qBAAqB,CAAC,EAAE,OAAO,CAAC;IAChC,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,WAAW,CAAC,EAAE,OAAO,CAAC;IACtB,oBAAoB,CAAC,EAAE,sBAAsB,CAAC;CAC/C"}
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=WgpuRenderOptions.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"WgpuRenderOptions.js","sourceRoot":"","sources":["../../src/types/WgpuRenderOptions.ts"],"names":[],"mappings":""}
@@ -0,0 +1,31 @@
1
+ import type { EntityRaw, EntityRuntime, EntityRuntimeKey } from '@flighthq/entity/contract';
2
+ import type { WgpuRenderPassEncoder } from './WgpuRenderPassEncoder.ts';
3
+ import type { WgpuRenderState, WgpuScissorRect } from './WgpuRenderState.ts';
4
+ import type { WgpuRenderTarget } from './WgpuRenderTarget.ts';
5
+ import type { WgpuTextureFormat } from './WgpuTextureFormat.ts';
6
+ import type { WgpuTextureView } from './WgpuTextureView.ts';
7
+ export interface WgpuRenderPass extends EntityRaw {
8
+ [EntityRuntimeKey]: EntityRuntime | undefined;
9
+ colorView: WgpuTextureView;
10
+ encoder: WgpuRenderPassEncoder | null;
11
+ ownsFrame: boolean;
12
+ saved: WgpuSavedPassState;
13
+ state: WgpuRenderState;
14
+ target: WgpuRenderTarget;
15
+ viewport: WgpuRenderPassViewport;
16
+ }
17
+ export interface WgpuRenderPassViewport {
18
+ height: number;
19
+ width: number;
20
+ }
21
+ export interface WgpuSavedPassState {
22
+ clipForms: ('rect' | 'contour')[];
23
+ colorFormat: WgpuTextureFormat | undefined;
24
+ currentMaskDepth: number;
25
+ currentScissorRect: WgpuScissorRect | null;
26
+ maskWriteMode: boolean;
27
+ renderTarget: WgpuRenderTarget | null;
28
+ renderTargetViewport: WgpuRenderPassViewport | null;
29
+ scissorStack: WgpuScissorRect[];
30
+ }
31
+ //# sourceMappingURL=WgpuRenderPass.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"WgpuRenderPass.d.ts","sourceRoot":"","sources":["../../src/types/WgpuRenderPass.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,aAAa,EAAE,gBAAgB,EAAE,MAAM,2BAA2B,CAAC;AAE5F,OAAO,KAAK,EAAE,qBAAqB,EAAE,MAAM,4BAA4B,CAAC;AACxE,OAAO,KAAK,EAAE,eAAe,EAAE,eAAe,EAAE,MAAM,sBAAsB,CAAC;AAC7E,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,uBAAuB,CAAC;AAC9D,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,wBAAwB,CAAC;AAChE,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,sBAAsB,CAAC;AAY5D,MAAM,WAAW,cAAe,SAAQ,SAAS;IAC/C,CAAC,gBAAgB,CAAC,EAAE,aAAa,GAAG,SAAS,CAAC;IAI9C,SAAS,EAAE,eAAe,CAAC;IAC3B,OAAO,EAAE,qBAAqB,GAAG,IAAI,CAAC;IAItC,SAAS,EAAE,OAAO,CAAC;IACnB,KAAK,EAAE,kBAAkB,CAAC;IAC1B,KAAK,EAAE,eAAe,CAAC;IACvB,MAAM,EAAE,gBAAgB,CAAC;IAGzB,QAAQ,EAAE,sBAAsB,CAAC;CAClC;AAED,MAAM,WAAW,sBAAsB;IACrC,MAAM,EAAE,MAAM,CAAC;IACf,KAAK,EAAE,MAAM,CAAC;CACf;AAID,MAAM,WAAW,kBAAkB;IACjC,SAAS,EAAE,CAAC,MAAM,GAAG,SAAS,CAAC,EAAE,CAAC;IAClC,WAAW,EAAE,iBAAiB,GAAG,SAAS,CAAC;IAC3C,gBAAgB,EAAE,MAAM,CAAC;IACzB,kBAAkB,EAAE,eAAe,GAAG,IAAI,CAAC;IAC3C,aAAa,EAAE,OAAO,CAAC;IACvB,YAAY,EAAE,gBAAgB,GAAG,IAAI,CAAC;IACtC,oBAAoB,EAAE,sBAAsB,GAAG,IAAI,CAAC;IACpD,YAAY,EAAE,eAAe,EAAE,CAAC;CACjC"}
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=WgpuRenderPass.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"WgpuRenderPass.js","sourceRoot":"","sources":["../../src/types/WgpuRenderPass.ts"],"names":[],"mappings":""}
@@ -0,0 +1,52 @@
1
+ import type { WgpuBindGroup } from './WgpuBindGroup.ts';
2
+ import type { WgpuBuffer } from './WgpuBuffer.ts';
3
+ import type { WgpuIndexFormat, WgpuRenderPipeline } from './WgpuRenderPipeline.ts';
4
+ import type { WgpuTexture } from './WgpuTexture.ts';
5
+ import type { WgpuTextureView } from './WgpuTextureView.ts';
6
+ export type WgpuColor = readonly number[] | Readonly<WgpuColorDict>;
7
+ export interface WgpuColorDict {
8
+ a: number;
9
+ b: number;
10
+ g: number;
11
+ r: number;
12
+ }
13
+ export type WgpuLoadOp = 'clear' | 'load';
14
+ export interface WgpuRenderPassColorAttachment {
15
+ clearValue?: WgpuColor;
16
+ depthSlice?: number;
17
+ loadOp: WgpuLoadOp;
18
+ resolveTarget?: WgpuTexture | WgpuTextureView;
19
+ storeOp: WgpuStoreOp;
20
+ view: WgpuTexture | WgpuTextureView;
21
+ }
22
+ export interface WgpuRenderPassDepthStencilAttachment {
23
+ depthClearValue?: number;
24
+ depthLoadOp?: WgpuLoadOp;
25
+ depthReadOnly?: boolean;
26
+ depthStoreOp?: WgpuStoreOp;
27
+ stencilClearValue?: number;
28
+ stencilLoadOp?: WgpuLoadOp;
29
+ stencilReadOnly?: boolean;
30
+ stencilStoreOp?: WgpuStoreOp;
31
+ view: WgpuTexture | WgpuTextureView;
32
+ }
33
+ export interface WgpuRenderPassDescriptor {
34
+ colorAttachments: readonly (Readonly<WgpuRenderPassColorAttachment> | null | undefined)[];
35
+ depthStencilAttachment?: Readonly<WgpuRenderPassDepthStencilAttachment>;
36
+ label?: string;
37
+ maxDrawCount?: number;
38
+ }
39
+ export interface WgpuRenderPassEncoder {
40
+ draw(vertexCount: number, instanceCount?: number, firstVertex?: number, firstInstance?: number): void;
41
+ drawIndexed(indexCount: number, instanceCount?: number, firstIndex?: number, baseVertex?: number, firstInstance?: number): void;
42
+ end(): void;
43
+ setBindGroup(index: number, bindGroup: WgpuBindGroup | null, dynamicOffsets?: readonly number[] | Uint32Array): void;
44
+ setIndexBuffer(buffer: WgpuBuffer, indexFormat: WgpuIndexFormat, offset?: number, size?: number): void;
45
+ setPipeline(pipeline: WgpuRenderPipeline): void;
46
+ setScissorRect(x: number, y: number, width: number, height: number): void;
47
+ setStencilReference(reference: number): void;
48
+ setVertexBuffer(slot: number, buffer: WgpuBuffer | null, offset?: number, size?: number): void;
49
+ setViewport(x: number, y: number, width: number, height: number, minDepth: number, maxDepth: number): void;
50
+ }
51
+ export type WgpuStoreOp = 'discard' | 'store';
52
+ //# sourceMappingURL=WgpuRenderPassEncoder.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"WgpuRenderPassEncoder.d.ts","sourceRoot":"","sources":["../../src/types/WgpuRenderPassEncoder.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACxD,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAClD,OAAO,KAAK,EAAE,eAAe,EAAE,kBAAkB,EAAE,MAAM,yBAAyB,CAAC;AACnF,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AACpD,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,sBAAsB,CAAC;AAE5D,MAAM,MAAM,SAAS,GAAG,SAAS,MAAM,EAAE,GAAG,QAAQ,CAAC,aAAa,CAAC,CAAC;AAEpE,MAAM,WAAW,aAAa;IAC5B,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;CACX;AAED,MAAM,MAAM,UAAU,GAAG,OAAO,GAAG,MAAM,CAAC;AAE1C,MAAM,WAAW,6BAA6B;IAC5C,UAAU,CAAC,EAAE,SAAS,CAAC;IACvB,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,MAAM,EAAE,UAAU,CAAC;IACnB,aAAa,CAAC,EAAE,WAAW,GAAG,eAAe,CAAC;IAC9C,OAAO,EAAE,WAAW,CAAC;IACrB,IAAI,EAAE,WAAW,GAAG,eAAe,CAAC;CACrC;AAED,MAAM,WAAW,oCAAoC;IACnD,eAAe,CAAC,EAAE,MAAM,CAAC;IACzB,WAAW,CAAC,EAAE,UAAU,CAAC;IACzB,aAAa,CAAC,EAAE,OAAO,CAAC;IACxB,YAAY,CAAC,EAAE,WAAW,CAAC;IAC3B,iBAAiB,CAAC,EAAE,MAAM,CAAC;IAC3B,aAAa,CAAC,EAAE,UAAU,CAAC;IAC3B,eAAe,CAAC,EAAE,OAAO,CAAC;IAC1B,cAAc,CAAC,EAAE,WAAW,CAAC;IAC7B,IAAI,EAAE,WAAW,GAAG,eAAe,CAAC;CACrC;AAED,MAAM,WAAW,wBAAwB;IACvC,gBAAgB,EAAE,SAAS,CAAC,QAAQ,CAAC,6BAA6B,CAAC,GAAG,IAAI,GAAG,SAAS,CAAC,EAAE,CAAC;IAC1F,sBAAsB,CAAC,EAAE,QAAQ,CAAC,oCAAoC,CAAC,CAAC;IACxE,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,YAAY,CAAC,EAAE,MAAM,CAAC;CACvB;AAED,MAAM,WAAW,qBAAqB;IACpC,IAAI,CAAC,WAAW,EAAE,MAAM,EAAE,aAAa,CAAC,EAAE,MAAM,EAAE,WAAW,CAAC,EAAE,MAAM,EAAE,aAAa,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IACtG,WAAW,CACT,UAAU,EAAE,MAAM,EAClB,aAAa,CAAC,EAAE,MAAM,EACtB,UAAU,CAAC,EAAE,MAAM,EACnB,UAAU,CAAC,EAAE,MAAM,EACnB,aAAa,CAAC,EAAE,MAAM,GACrB,IAAI,CAAC;IACR,GAAG,IAAI,IAAI,CAAC;IACZ,YAAY,CAAC,KAAK,EAAE,MAAM,EAAE,SAAS,EAAE,aAAa,GAAG,IAAI,EAAE,cAAc,CAAC,EAAE,SAAS,MAAM,EAAE,GAAG,WAAW,GAAG,IAAI,CAAC;IACrH,cAAc,CAAC,MAAM,EAAE,UAAU,EAAE,WAAW,EAAE,eAAe,EAAE,MAAM,CAAC,EAAE,MAAM,EAAE,IAAI,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IACvG,WAAW,CAAC,QAAQ,EAAE,kBAAkB,GAAG,IAAI,CAAC;IAChD,cAAc,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI,CAAC;IAC1E,mBAAmB,CAAC,SAAS,EAAE,MAAM,GAAG,IAAI,CAAC;IAC7C,eAAe,CAAC,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,UAAU,GAAG,IAAI,EAAE,MAAM,CAAC,EAAE,MAAM,EAAE,IAAI,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IAC/F,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,GAAG,IAAI,CAAC;CAC5G;AAED,MAAM,MAAM,WAAW,GAAG,SAAS,GAAG,OAAO,CAAC"}
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=WgpuRenderPassEncoder.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"WgpuRenderPassEncoder.js","sourceRoot":"","sources":["../../src/types/WgpuRenderPassEncoder.ts"],"names":[],"mappings":""}
@@ -0,0 +1,96 @@
1
+ import type { WgpuPipelineLayout } from './WgpuPipelineLayout.ts';
2
+ import type { WgpuCompareFunction } from './WgpuSampler.ts';
3
+ import type { WgpuShaderModule } from './WgpuShaderModule.ts';
4
+ import type { WgpuTextureFormat } from './WgpuTextureFormat.ts';
5
+ export type WgpuRenderPipeline = GPURenderPipeline;
6
+ export interface WgpuBlendComponent {
7
+ dstFactor?: WgpuBlendFactor;
8
+ operation?: WgpuBlendOperation;
9
+ srcFactor?: WgpuBlendFactor;
10
+ }
11
+ export type WgpuBlendFactor = 'constant' | 'dst' | 'dst-alpha' | 'one' | 'one-minus-constant' | 'one-minus-dst' | 'one-minus-dst-alpha' | 'one-minus-src' | 'one-minus-src-alpha' | 'one-minus-src1' | 'one-minus-src1-alpha' | 'src' | 'src-alpha' | 'src-alpha-saturated' | 'src1' | 'src1-alpha' | 'zero';
12
+ export type WgpuBlendOperation = 'add' | 'max' | 'min' | 'reverse-subtract' | 'subtract';
13
+ export interface WgpuBlendState {
14
+ alpha: Readonly<WgpuBlendComponent>;
15
+ color: Readonly<WgpuBlendComponent>;
16
+ }
17
+ export interface WgpuColorTargetState {
18
+ blend?: Readonly<WgpuBlendState>;
19
+ format: WgpuTextureFormat;
20
+ writeMask?: number;
21
+ }
22
+ export declare const WgpuColorWrite: {
23
+ readonly ALL: 15;
24
+ readonly ALPHA: 8;
25
+ readonly BLUE: 4;
26
+ readonly GREEN: 2;
27
+ readonly RED: 1;
28
+ };
29
+ export type WgpuCullMode = 'back' | 'front' | 'none';
30
+ export interface WgpuDepthStencilState {
31
+ depthBias?: number;
32
+ depthBiasClamp?: number;
33
+ depthBiasSlopeScale?: number;
34
+ depthCompare?: WgpuCompareFunction;
35
+ depthWriteEnabled?: boolean;
36
+ format: WgpuTextureFormat;
37
+ stencilBack?: Readonly<WgpuStencilFaceState>;
38
+ stencilFront?: Readonly<WgpuStencilFaceState>;
39
+ stencilReadMask?: number;
40
+ stencilWriteMask?: number;
41
+ }
42
+ export interface WgpuFragmentState extends WgpuProgrammableStage {
43
+ targets: readonly (Readonly<WgpuColorTargetState> | null | undefined)[];
44
+ }
45
+ export type WgpuFrontFace = 'ccw' | 'cw';
46
+ export type WgpuIndexFormat = 'uint16' | 'uint32';
47
+ export interface WgpuMultisampleState {
48
+ alphaToCoverageEnabled?: boolean;
49
+ count?: number;
50
+ mask?: number;
51
+ }
52
+ export interface WgpuPrimitiveState {
53
+ cullMode?: WgpuCullMode;
54
+ frontFace?: WgpuFrontFace;
55
+ stripIndexFormat?: WgpuIndexFormat;
56
+ topology?: WgpuPrimitiveTopology;
57
+ unclippedDepth?: boolean;
58
+ }
59
+ export type WgpuPrimitiveTopology = 'line-list' | 'line-strip' | 'point-list' | 'triangle-list' | 'triangle-strip';
60
+ export interface WgpuProgrammableStage {
61
+ constants?: Readonly<Record<string, number>>;
62
+ entryPoint?: string;
63
+ module: WgpuShaderModule;
64
+ }
65
+ export interface WgpuRenderPipelineDescriptor {
66
+ depthStencil?: Readonly<WgpuDepthStencilState>;
67
+ fragment?: Readonly<WgpuFragmentState>;
68
+ label?: string;
69
+ layout: WgpuPipelineLayout | 'auto';
70
+ multisample?: Readonly<WgpuMultisampleState>;
71
+ primitive?: Readonly<WgpuPrimitiveState>;
72
+ vertex: Readonly<WgpuVertexState>;
73
+ }
74
+ export interface WgpuStencilFaceState {
75
+ compare?: WgpuCompareFunction;
76
+ depthFailOp?: WgpuStencilOperation;
77
+ failOp?: WgpuStencilOperation;
78
+ passOp?: WgpuStencilOperation;
79
+ }
80
+ export type WgpuStencilOperation = 'decrement-clamp' | 'decrement-wrap' | 'increment-clamp' | 'increment-wrap' | 'invert' | 'keep' | 'replace' | 'zero';
81
+ export interface WgpuVertexAttribute {
82
+ format: WgpuVertexFormat;
83
+ offset: number;
84
+ shaderLocation: number;
85
+ }
86
+ export interface WgpuVertexBufferLayout {
87
+ arrayStride: number;
88
+ attributes: readonly Readonly<WgpuVertexAttribute>[];
89
+ stepMode?: WgpuVertexStepMode;
90
+ }
91
+ export type WgpuVertexFormat = 'float16' | 'float16x2' | 'float16x4' | 'float32' | 'float32x2' | 'float32x3' | 'float32x4' | 'sint16' | 'sint16x2' | 'sint16x4' | 'sint32' | 'sint32x2' | 'sint32x3' | 'sint32x4' | 'sint8' | 'sint8x2' | 'sint8x4' | 'snorm16' | 'snorm16x2' | 'snorm16x4' | 'snorm8' | 'snorm8x2' | 'snorm8x4' | 'uint16' | 'uint16x2' | 'uint16x4' | 'uint32' | 'uint32x2' | 'uint32x3' | 'uint32x4' | 'uint8' | 'uint8x2' | 'uint8x4' | 'unorm10-10-10-2' | 'unorm16' | 'unorm16x2' | 'unorm16x4' | 'unorm8' | 'unorm8x2' | 'unorm8x4' | 'unorm8x4-bgra';
92
+ export interface WgpuVertexState extends WgpuProgrammableStage {
93
+ buffers?: readonly (Readonly<WgpuVertexBufferLayout> | null | undefined)[];
94
+ }
95
+ export type WgpuVertexStepMode = 'instance' | 'vertex';
96
+ //# sourceMappingURL=WgpuRenderPipeline.d.ts.map
@@ -0,0 +1 @@
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@@ -0,0 +1,9 @@
1
+ // Color channels a target writes, combined with `|`. The numeric values are WGPU's own.
2
+ export const WgpuColorWrite = {
3
+ ALL: 0xf,
4
+ ALPHA: 0x8,
5
+ BLUE: 0x4,
6
+ GREEN: 0x2,
7
+ RED: 0x1,
8
+ };
9
+ //# sourceMappingURL=WgpuRenderPipeline.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"WgpuRenderPipeline.js","sourceRoot":"","sources":["../../src/types/WgpuRenderPipeline.ts"],"names":[],"mappings":"AA+CA,wFAAwF;AACxF,MAAM,CAAC,MAAM,cAAc,GAAG;IAC5B,GAAG,EAAE,GAAG;IACR,KAAK,EAAE,GAAG;IACV,IAAI,EAAE,GAAG;IACT,KAAK,EAAE,GAAG;IACV,GAAG,EAAE,GAAG;CACA,CAAC"}
@@ -0,0 +1,249 @@
1
+ import type { ColorScaleBias } from '@flighthq/adjustments/contract';
2
+ import type { EntityRaw, EntityRuntime, EntityRuntimeKey, Kind } from '@flighthq/entity/contract';
3
+ import type { ImageResource } from '@flighthq/image/contract';
4
+ import type { BlendMode, Material, TintMaterialData } from '@flighthq/materials/contract';
5
+ import type { WgpuCompressedTextureDecoder } from '@flighthq/render-wgpu/compressed-texture-decoder-contract';
6
+ import type { ExternalTexture, RenderTexture } from '@flighthq/render/contract';
7
+ import type { RenderProxy2D, RenderRegistries, RenderState, RenderStateRuntime, ShapeRasterizer } from '@flighthq/render/contract';
8
+ import type { SamplerLike, TextureSource } from '@flighthq/texture/contract';
9
+ import type { WgpuBindGroup } from './WgpuBindGroup.ts';
10
+ import type { WgpuBindGroupLayout } from './WgpuBindGroupLayout.ts';
11
+ import type { WgpuBuffer } from './WgpuBuffer.ts';
12
+ import type { WgpuColorAdjustmentMaterialFeature, WgpuColorAdjustmentMaterialFeatureGuard } from './WgpuColorAdjustmentMaterialFeature.ts';
13
+ import type { WgpuCommandEncoder } from './WgpuCommandEncoder.ts';
14
+ import type { WgpuCompressedTextureUploader } from './WgpuCompressedTextureUploader.ts';
15
+ import type { WgpuCustomMaterialShaderSource } from './WgpuCustomMaterialShaderSource.ts';
16
+ import type { WgpuDevice, WgpuDeviceLostInfo } from './WgpuDevice.ts';
17
+ import type { WgpuDeviceRuntime } from './WgpuDeviceRuntime.ts';
18
+ import type { WgpuDeviceState } from './WgpuDeviceState.ts';
19
+ import type { WgpuEffectRegistration } from './WgpuEffectState.ts';
20
+ import type { WgpuMeshMaterialRenderer } from './WgpuMeshMaterialRenderer.ts';
21
+ import type { WgpuModifierSnippet } from './WgpuModifierSnippet.ts';
22
+ import type { WgpuParticleResources } from './WgpuParticleResources.ts';
23
+ import type { WgpuQuadBatchResources } from './WgpuQuadBatchResources.ts';
24
+ import type { WgpuQuadMaterialRenderer } from './WgpuQuadMaterialRenderer.ts';
25
+ import type { WgpuRenderPass, WgpuRenderPassViewport } from './WgpuRenderPass.ts';
26
+ import type { WgpuRenderPassEncoder } from './WgpuRenderPassEncoder.ts';
27
+ import type { WgpuRenderPipeline } from './WgpuRenderPipeline.ts';
28
+ import type { WgpuRenderTarget, WgpuScreenRenderTarget } from './WgpuRenderTarget.ts';
29
+ import type { WgpuRenderTextureEntry, WgpuRenderTextureGuard } from './WgpuRenderTexture.ts';
30
+ import type { WgpuSampler } from './WgpuSampler.ts';
31
+ import type { WgpuScene3DPass } from './WgpuScene3DRuntime.ts';
32
+ import type { WgpuShaderModule } from './WgpuShaderModule.ts';
33
+ import type { WgpuSkinningAdapter } from './WgpuSkinningAdapter.ts';
34
+ import type { WgpuTexture } from './WgpuTexture.ts';
35
+ import type { WgpuTextureFormat } from './WgpuTextureFormat.ts';
36
+ import type { WgpuTextureResolver } from './WgpuTextureResolver.ts';
37
+ import type { WgpuTextureView } from './WgpuTextureView.ts';
38
+ import type { WgpuVelocityWriter } from './WgpuVelocityWriter.ts';
39
+ export interface WgpuRenderState extends RenderState {
40
+ applyBlendMode: ((state: WgpuRenderState, blendMode: BlendMode | null) => void) | null;
41
+ deviceState: WgpuDeviceState;
42
+ device: WgpuDevice;
43
+ format: WgpuTextureFormat;
44
+ registries: Readonly<WgpuRenderRegistries>;
45
+ }
46
+ /**
47
+ * The outcome of deriving a second render pipeline over an existing one.
48
+ *
49
+ * Method-tight: `reason` names what happened, and the payload for each arm is exactly what that arm
50
+ * can supply. A dead GPUDevice cannot back a new pipeline, and that is an expected outcome rather
51
+ * than a programmer error — so it is reported, not thrown. `info` is the device's own loss report,
52
+ * carried through unchanged; nothing here claims a device can be rebuilt or recovered.
53
+ */
54
+ export type WgpuOffscreenRenderStateResult = EntityRaw & {
55
+ [EntityRuntimeKey]: EntityRuntime | undefined;
56
+ } & ({
57
+ readonly reason: 'device-lost';
58
+ readonly info: WgpuDeviceLostInfo;
59
+ } | {
60
+ readonly reason: 'ok';
61
+ readonly state: WgpuRenderState;
62
+ });
63
+ export interface WgpuRenderRegistries extends RenderRegistries {
64
+ colorAdjustmentFeature?: WgpuColorAdjustmentMaterialFeature | null;
65
+ colorAdjustmentFeatureGuard?: WgpuColorAdjustmentMaterialFeatureGuard | null;
66
+ compressedTextureDecoder: WgpuCompressedTextureDecoder | null;
67
+ compressedTextureUpload: WgpuCompressedTextureUploader | null;
68
+ customMaterialShaders: ReadonlyMap<Kind, WgpuCustomMaterialShaderSource>;
69
+ gpuSkinning: WgpuSkinningAdapter | null;
70
+ materialRenderers: ReadonlyMap<Kind, WgpuMeshMaterialRenderer | WgpuQuadMaterialRenderer>;
71
+ modifierSnippets: ReadonlyMap<Kind, WgpuModifierSnippet>;
72
+ effects: ReadonlyMap<Kind, WgpuEffectRegistration>;
73
+ passes: readonly WgpuScene3DPass[] | null;
74
+ shapeRasterizer: ShapeRasterizer | null;
75
+ textureResolvers: ReadonlyMap<Kind, WgpuTextureResolver>;
76
+ velocityWriters: ReadonlyMap<Kind, WgpuVelocityWriter>;
77
+ }
78
+ export interface WgpuColorAdjustmentFlush {
79
+ data: Float32Array | Uint32Array;
80
+ floats: number;
81
+ module: WgpuShaderModule;
82
+ }
83
+ export interface WgpuBindGroupLayouts extends EntityRaw {
84
+ [EntityRuntimeKey]: EntityRuntime | undefined;
85
+ textureBindGroupLayout: WgpuBindGroupLayout;
86
+ uniformBindGroupLayout: WgpuBindGroupLayout;
87
+ }
88
+ export interface WgpuRenderStateRuntime extends RenderStateRuntime {
89
+ context: WgpuDeviceRuntime;
90
+ registries: WgpuRenderRegistries;
91
+ modifierSnippetRevision: number;
92
+ applyBlendModeParent: WgpuRenderState | null;
93
+ currentBlendMode: BlendMode | null;
94
+ teardowns: ((state: WgpuRenderState) => void)[];
95
+ borrowedSurfaceExtent: {
96
+ readonly height: number;
97
+ readonly width: number;
98
+ } | null;
99
+ uniformBindGroupLayout: WgpuBindGroupLayout;
100
+ textureBindGroupLayout: WgpuBindGroupLayout;
101
+ uniformBuffer: WgpuBuffer;
102
+ uniformData: Float32Array;
103
+ uniformDataU32: Uint32Array;
104
+ uniformOffset: number;
105
+ uniformStride: number;
106
+ uniformBindGroup: WgpuBindGroup;
107
+ matrixArray: Float32Array;
108
+ pipelineCache: Map<string, WgpuRenderPipeline>;
109
+ linearSampler: WgpuSampler;
110
+ nearestSampler: WgpuSampler;
111
+ samplerCache: Map<number, WgpuSampler>;
112
+ mipmapDegradedGuard: ((state: WgpuRenderState) => void) | null;
113
+ mipmapGenerator: ((state: WgpuRenderState, texture: WgpuTexture, width: number, height: number, format: WgpuTextureFormat) => void) | null;
114
+ mipmapPipelineCache: Map<WgpuTextureFormat, {
115
+ bindGroupLayout: WgpuBindGroupLayout;
116
+ pipeline: WgpuRenderPipeline;
117
+ }>;
118
+ textureCache: WeakMap<CanvasImageSource, WgpuTextureEntry>;
119
+ textureSourcePremultipliedTextureCache: WeakMap<TextureSource, WgpuTextureSourceTextureEntry>;
120
+ textureSourcePremultipliedSrgbTextureCache: WeakMap<TextureSource, WgpuTextureSourceTextureEntry>;
121
+ textureSourceStraightTextureCache: WeakMap<TextureSource, WgpuTextureSourceTextureEntry>;
122
+ textureSourceStraightSrgbTextureCache: WeakMap<TextureSource, WgpuTextureSourceTextureEntry>;
123
+ videoTextureCache?: WeakMap<ImageResource, WgpuVideoTextureEntry>;
124
+ videoSrgbTextureCache?: WeakMap<ImageResource, WgpuVideoTextureEntry>;
125
+ wgpuExternalTextureCache?: WeakMap<ExternalTexture, WgpuTextureEntry>;
126
+ wgpuRenderTextureCache?: WeakMap<RenderTexture, WgpuRenderTextureEntry>;
127
+ wgpuRenderTextureGuard?: WgpuRenderTextureGuard | null;
128
+ defaultBitmapShader: WgpuBitmapShader | null;
129
+ webgpuShaderBindingResolver?: (renderProxy: RenderProxy2D) => WgpuBitmapShader | undefined;
130
+ particleInstanceBuffer: WgpuBuffer | null;
131
+ particleInstanceData: Float32Array | null;
132
+ particleInstanceCapacity: number;
133
+ quadBatchWriterBlendMode: BlendMode | null;
134
+ quadBatchWriterMaterial: Material | null;
135
+ quadBatchWriterMaterialRenderer: WgpuQuadMaterialRenderer | null;
136
+ quadBatchWriterMaterialFloats: number;
137
+ quadBatchWriterCount: number;
138
+ quadBatchWriterInstanceData: Float32Array;
139
+ quadBatchWriterMaterialData: Float32Array;
140
+ quadBatchWriterTexture: WgpuTextureEntry | null;
141
+ quadBatchWriterSampler: SamplerLike | null;
142
+ quadBatchWriterSmoothing: boolean | null;
143
+ quadBatchWriterColorScaleBiasMode?: number;
144
+ quadBatchWriterUniformColorScaleBias?: ColorScaleBias | TintMaterialData | Readonly<Float32Array> | null;
145
+ quadBatchWriterColorScaleBiasData?: Float32Array;
146
+ quadBatchWriterColorMatrixData?: Float32Array;
147
+ quadBatchWriterColorTintData?: Uint32Array;
148
+ quadBatchWriterBufferPool: WgpuQuadBatchWriterBufferSlot[];
149
+ quadBatchWriterBufferCursor: number;
150
+ meshInstanceBufferPool: WgpuMeshInstanceBufferSlot[];
151
+ meshInstanceBufferCursor: number;
152
+ sceneMeshUploadCache?: WeakMap<object, object> | null;
153
+ standardMaterialModule?: WgpuShaderModule;
154
+ colorScaleBiasModule?: WgpuShaderModule;
155
+ packedTintModule?: WgpuShaderModule;
156
+ colorMatrixModule?: WgpuShaderModule;
157
+ shapeMeshColorScaleBiasPipelines?: Map<string, WgpuShapeMeshPipeline>;
158
+ particleResources?: WgpuParticleResources;
159
+ quadBatchResources?: WgpuQuadBatchResources;
160
+ commandEncoder: WgpuCommandEncoder | null;
161
+ renderPass: WgpuRenderPassEncoder | null;
162
+ frameScreenTarget: WgpuScreenRenderTarget | null;
163
+ surfaceAntialiasResolveBindGroupLayout: WgpuBindGroupLayout | null;
164
+ surfaceAntialiasResolvePipeline: WgpuRenderPipeline | null;
165
+ clipForms: ('rect' | 'contour')[];
166
+ currentMaskDepth: number;
167
+ maskWriteMode: boolean;
168
+ clipContourPipelines?: Map<WgpuTextureFormat, WgpuClipContourPipelines>;
169
+ clipContourStack: WgpuClipContourEntry[];
170
+ retiredBuffers?: WgpuBuffer[];
171
+ retiredTextures?: WgpuTexture[];
172
+ shapeMeshPipelines?: Map<string, WgpuShapeMeshPipeline>;
173
+ scissorStack: WgpuScissorRect[];
174
+ currentScissorRect: WgpuScissorRect | null;
175
+ renderTargetViewport: WgpuRenderPassViewport | null;
176
+ currentColorFormat?: WgpuTextureFormat;
177
+ currentRenderTarget: WgpuRenderTarget | null;
178
+ passStack: WgpuRenderPass[];
179
+ }
180
+ export interface WgpuBitmapShader {
181
+ pipeline: WgpuRenderPipeline;
182
+ bind(state: WgpuRenderState, renderProxy: {
183
+ alpha: number;
184
+ }): void;
185
+ }
186
+ export interface WgpuClipContourEntry {
187
+ vertexBuffer: WgpuBuffer;
188
+ vertexCount: number;
189
+ uniformBuffer: WgpuBuffer;
190
+ bindGroup: WgpuBindGroup;
191
+ depth: number;
192
+ }
193
+ export interface WgpuClipContourPipelines {
194
+ write: WgpuRenderPipeline;
195
+ erase: WgpuRenderPipeline;
196
+ bindGroupLayout: WgpuBindGroupLayout;
197
+ }
198
+ export interface WgpuScissorRect {
199
+ height: number;
200
+ width: number;
201
+ x: number;
202
+ y: number;
203
+ }
204
+ export interface WgpuShapeMeshBuffers {
205
+ vertexBuffers: WgpuBuffer[];
206
+ vertexCapacities: number[];
207
+ indexBuffers: WgpuBuffer[];
208
+ indexCapacities: number[];
209
+ uniformBuffers: WgpuBuffer[];
210
+ bindGroups: WgpuBindGroup[];
211
+ colorScaleBiasUniformBuffers: WgpuBuffer[];
212
+ colorScaleBiasBindGroups: WgpuBindGroup[];
213
+ }
214
+ export interface WgpuShapeMeshPipeline {
215
+ pipeline: WgpuRenderPipeline;
216
+ bindGroupLayout: WgpuBindGroupLayout;
217
+ }
218
+ export interface WgpuQuadBatchWriterBufferSlot {
219
+ instanceBuffer: WgpuBuffer | null;
220
+ instanceCapacity: number;
221
+ materialBuffer: WgpuBuffer | null;
222
+ materialCapacity: number;
223
+ }
224
+ export interface WgpuMeshInstanceBufferSlot {
225
+ buffer: WgpuBuffer | null;
226
+ capacity: number;
227
+ }
228
+ export interface WgpuTextureResource {
229
+ mipLevelCount: number;
230
+ straightAlpha?: boolean;
231
+ texture: WgpuTexture;
232
+ view: WgpuTextureView;
233
+ }
234
+ export type WgpuTextureBindings = Map<WgpuSampler, WgpuBindGroup>;
235
+ export interface WgpuTextureEntry extends WgpuTextureResource, EntityRaw {
236
+ [EntityRuntimeKey]: EntityRuntime | undefined;
237
+ bindings: WgpuTextureBindings;
238
+ sampler?: WgpuSampler;
239
+ }
240
+ export interface WgpuTextureSourceTextureEntry extends WgpuTextureEntry {
241
+ version: number;
242
+ }
243
+ export interface WgpuVideoTextureEntry extends WgpuTextureEntry {
244
+ height: number;
245
+ sampler: WgpuSampler;
246
+ uploadedVersion: number;
247
+ width: number;
248
+ }
249
+ //# sourceMappingURL=WgpuRenderState.d.ts.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=WgpuRenderState.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"WgpuRenderState.js","sourceRoot":"","sources":["../../src/types/WgpuRenderState.ts"],"names":[],"mappings":""}
@@ -0,0 +1,31 @@
1
+ import type { Kind } from '@flighthq/entity/contract';
2
+ import type { WgpuCompressedTextureDecoder } from '@flighthq/render-wgpu/compressed-texture-decoder-contract';
3
+ import type { RenderStateOptions, ShapeRasterizer } from '@flighthq/render/contract';
4
+ import type { WgpuColorAdjustmentMaterialFeature, WgpuColorAdjustmentMaterialFeatureGuard } from './WgpuColorAdjustmentMaterialFeature.ts';
5
+ import type { WgpuCompressedTextureUploader } from './WgpuCompressedTextureUploader.ts';
6
+ import type { WgpuCustomMaterialShaderSource } from './WgpuCustomMaterialShaderSource.ts';
7
+ import type { WgpuEffectRegistration } from './WgpuEffectState.ts';
8
+ import type { WgpuMeshMaterialRenderer } from './WgpuMeshMaterialRenderer.ts';
9
+ import type { WgpuModifierSnippet } from './WgpuModifierSnippet.ts';
10
+ import type { WgpuQuadMaterialRenderer } from './WgpuQuadMaterialRenderer.ts';
11
+ import type { WgpuRenderOptions } from './WgpuRenderOptions.ts';
12
+ import type { WgpuScene3DPass } from './WgpuScene3DRuntime.ts';
13
+ import type { WgpuSkinningAdapter } from './WgpuSkinningAdapter.ts';
14
+ import type { WgpuTextureResolver } from './WgpuTextureResolver.ts';
15
+ import type { WgpuVelocityWriter } from './WgpuVelocityWriter.ts';
16
+ export interface WgpuRenderStateOptions extends RenderStateOptions, WgpuRenderOptions {
17
+ colorAdjustmentFeature?: WgpuColorAdjustmentMaterialFeature | null;
18
+ colorAdjustmentFeatureGuard?: WgpuColorAdjustmentMaterialFeatureGuard | null;
19
+ compressedTextureDecoder?: WgpuCompressedTextureDecoder | null;
20
+ compressedTextureUpload?: WgpuCompressedTextureUploader | null;
21
+ customMaterialShaders?: ReadonlyMap<Kind, WgpuCustomMaterialShaderSource>;
22
+ effects?: ReadonlyMap<Kind, WgpuEffectRegistration>;
23
+ gpuSkinning?: WgpuSkinningAdapter | null;
24
+ materialRenderers?: ReadonlyMap<Kind, WgpuMeshMaterialRenderer | WgpuQuadMaterialRenderer>;
25
+ modifierSnippets?: ReadonlyMap<Kind, WgpuModifierSnippet>;
26
+ passes?: readonly WgpuScene3DPass[] | null;
27
+ shapeRasterizer?: ShapeRasterizer | null;
28
+ textureResolvers?: ReadonlyMap<Kind, WgpuTextureResolver>;
29
+ velocityWriters?: ReadonlyMap<Kind, WgpuVelocityWriter>;
30
+ }
31
+ //# sourceMappingURL=WgpuRenderStateOptions.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"WgpuRenderStateOptions.d.ts","sourceRoot":"","sources":["../../src/types/WgpuRenderStateOptions.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,2BAA2B,CAAC;AACtD,OAAO,KAAK,EAAE,4BAA4B,EAAE,MAAM,2DAA2D,CAAC;AAC9G,OAAO,KAAK,EAAE,kBAAkB,EAAE,eAAe,EAAE,MAAM,2BAA2B,CAAC;AAErF,OAAO,KAAK,EACV,kCAAkC,EAClC,uCAAuC,EACxC,MAAM,yCAAyC,CAAC;AACjD,OAAO,KAAK,EAAE,6BAA6B,EAAE,MAAM,oCAAoC,CAAC;AACxF,OAAO,KAAK,EAAE,8BAA8B,EAAE,MAAM,qCAAqC,CAAC;AAC1F,OAAO,KAAK,EAAE,sBAAsB,EAAE,MAAM,sBAAsB,CAAC;AACnE,OAAO,KAAK,EAAE,wBAAwB,EAAE,MAAM,+BAA+B,CAAC;AAC9E,OAAO,KAAK,EAAE,mBAAmB,EAAE,MAAM,0BAA0B,CAAC;AACpE,OAAO,KAAK,EAAE,wBAAwB,EAAE,MAAM,+BAA+B,CAAC;AAC9E,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,wBAAwB,CAAC;AAChE,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,yBAAyB,CAAC;AAC/D,OAAO,KAAK,EAAE,mBAAmB,EAAE,MAAM,0BAA0B,CAAC;AACpE,OAAO,KAAK,EAAE,mBAAmB,EAAE,MAAM,0BAA0B,CAAC;AACpE,OAAO,KAAK,EAAE,kBAAkB,EAAE,MAAM,yBAAyB,CAAC;AAElE,MAAM,WAAW,sBAAuB,SAAQ,kBAAkB,EAAE,iBAAiB;IACnF,sBAAsB,CAAC,EAAE,kCAAkC,GAAG,IAAI,CAAC;IACnE,2BAA2B,CAAC,EAAE,uCAAuC,GAAG,IAAI,CAAC;IAC7E,wBAAwB,CAAC,EAAE,4BAA4B,GAAG,IAAI,CAAC;IAC/D,uBAAuB,CAAC,EAAE,6BAA6B,GAAG,IAAI,CAAC;IAC/D,qBAAqB,CAAC,EAAE,WAAW,CAAC,IAAI,EAAE,8BAA8B,CAAC,CAAC;IAC1E,OAAO,CAAC,EAAE,WAAW,CAAC,IAAI,EAAE,sBAAsB,CAAC,CAAC;IACpD,WAAW,CAAC,EAAE,mBAAmB,GAAG,IAAI,CAAC;IACzC,iBAAiB,CAAC,EAAE,WAAW,CAAC,IAAI,EAAE,wBAAwB,GAAG,wBAAwB,CAAC,CAAC;IAC3F,gBAAgB,CAAC,EAAE,WAAW,CAAC,IAAI,EAAE,mBAAmB,CAAC,CAAC;IAC1D,MAAM,CAAC,EAAE,SAAS,eAAe,EAAE,GAAG,IAAI,CAAC;IAC3C,eAAe,CAAC,EAAE,eAAe,GAAG,IAAI,CAAC;IACzC,gBAAgB,CAAC,EAAE,WAAW,CAAC,IAAI,EAAE,mBAAmB,CAAC,CAAC;IAC1D,eAAe,CAAC,EAAE,WAAW,CAAC,IAAI,EAAE,kBAAkB,CAAC,CAAC;CACzD"}
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=WgpuRenderStateOptions.js.map