@flighthq/render-gl 0.1.0 → 0.2.1-next.410.a23f189

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (67) hide show
  1. package/dist/glCompressedTexture.d.ts +8 -0
  2. package/dist/glCompressedTexture.d.ts.map +1 -0
  3. package/dist/glCompressedTexture.js +270 -0
  4. package/dist/glCompressedTexture.js.map +1 -0
  5. package/dist/glDraw.d.ts +7 -2
  6. package/dist/glDraw.d.ts.map +1 -1
  7. package/dist/glDraw.js +260 -35
  8. package/dist/glDraw.js.map +1 -1
  9. package/dist/glFullscreenPass.d.ts.map +1 -1
  10. package/dist/glFullscreenPass.js +32 -0
  11. package/dist/glFullscreenPass.js.map +1 -1
  12. package/dist/glLinearToSrgbPass.d.ts +4 -0
  13. package/dist/glLinearToSrgbPass.d.ts.map +1 -0
  14. package/dist/glLinearToSrgbPass.js +42 -0
  15. package/dist/glLinearToSrgbPass.js.map +1 -0
  16. package/dist/glPresentRenderTarget.d.ts +3 -0
  17. package/dist/glPresentRenderTarget.d.ts.map +1 -0
  18. package/dist/glPresentRenderTarget.js +35 -0
  19. package/dist/glPresentRenderTarget.js.map +1 -0
  20. package/dist/glRenderPass.d.ts +5 -0
  21. package/dist/glRenderPass.d.ts.map +1 -0
  22. package/dist/glRenderPass.js +130 -0
  23. package/dist/glRenderPass.js.map +1 -0
  24. package/dist/glRenderState.d.ts +1 -1
  25. package/dist/glRenderState.d.ts.map +1 -1
  26. package/dist/glRenderState.js +5 -2
  27. package/dist/glRenderState.js.map +1 -1
  28. package/dist/glRenderTarget.d.ts +2 -15
  29. package/dist/glRenderTarget.d.ts.map +1 -1
  30. package/dist/glRenderTarget.js +48 -57
  31. package/dist/glRenderTarget.js.map +1 -1
  32. package/dist/glRenderTargetPool.d.ts.map +1 -1
  33. package/dist/glRenderTargetPool.js +11 -0
  34. package/dist/glRenderTargetPool.js.map +1 -1
  35. package/dist/glSkinPaletteTexture.d.ts +5 -0
  36. package/dist/glSkinPaletteTexture.d.ts.map +1 -0
  37. package/dist/glSkinPaletteTexture.js +42 -0
  38. package/dist/glSkinPaletteTexture.js.map +1 -0
  39. package/dist/glTestHelper.d.ts.map +1 -1
  40. package/dist/glTestHelper.js +1 -0
  41. package/dist/glTestHelper.js.map +1 -1
  42. package/dist/glTextureUpload.d.ts +5 -0
  43. package/dist/glTextureUpload.d.ts.map +1 -0
  44. package/dist/glTextureUpload.js +27 -0
  45. package/dist/glTextureUpload.js.map +1 -0
  46. package/dist/glTextureVideoUpload.d.ts +3 -0
  47. package/dist/glTextureVideoUpload.d.ts.map +1 -0
  48. package/dist/glTextureVideoUpload.js +24 -0
  49. package/dist/glTextureVideoUpload.js.map +1 -0
  50. package/dist/index.d.ts +7 -0
  51. package/dist/index.d.ts.map +1 -1
  52. package/dist/index.js +7 -0
  53. package/dist/index.js.map +1 -1
  54. package/package.json +10 -5
  55. package/src/glBackground.test.ts +3 -1
  56. package/src/glCompressedTexture.test.ts +276 -0
  57. package/src/glDraw.test.ts +449 -4
  58. package/src/glFullscreenPass.test.ts +22 -1
  59. package/src/glLinearToSrgbPass.test.ts +75 -0
  60. package/src/glPresentRenderTarget.test.ts +62 -0
  61. package/src/glReadback.test.ts +1 -0
  62. package/src/glRenderPass.test.ts +170 -0
  63. package/src/glRenderTarget.test.ts +63 -98
  64. package/src/glRenderTargetPool.test.ts +27 -0
  65. package/src/glSkinPaletteTexture.test.ts +129 -0
  66. package/src/glTextureUpload.test.ts +49 -0
  67. package/src/glTextureVideoUpload.test.ts +53 -0
@@ -0,0 +1,130 @@
1
+ import { copyMatrix, createMatrix } from '@flighthq/geometry';
2
+ import { getGlRenderStateRuntime } from './glRenderState';
3
+ import { resolveGlRenderTarget } from './glRenderTarget';
4
+ // Begins a render pass into `target`: binds it (saving the previous binding for restore, so passes
5
+ // nest), then CLEARS every aspect by default. `preserve` spares aspects — the only per-use decision a
6
+ // pass makes; the clear VALUES are fixed on the target (GlRenderTarget.clearColors / clearDepth). Pair
7
+ // with endGlRenderPass. This is the clear/preserve model, not GL/Vulkan load ops: omit `preserve` and
8
+ // everything starts fresh; name what to keep.
9
+ //
10
+ // A render pass carries NO 2D transform — that is a display-object DRAW concern, not a pass concern, so
11
+ // a 3D pass (drawGlScene, which uses the camera) is unaffected. A 2D pass that needs a specific root
12
+ // device transform sets it explicitly with setGlRenderTransform2D after begin; the value is saved and
13
+ // restored by the begin/end bracket like the rest of the pass state.
14
+ //
15
+ // Single-attachment (the common no-effects scene / 2D-offscreen path):
16
+ // beginGlRenderPass(state, target) // clear color + depth
17
+ // drawGlScene(state, scene, camera, lights)
18
+ // endGlRenderPass(state, target) // restore binding + resolve MSAA
19
+ // presentGlRenderTarget(state, target) // colorSpace-aware encode to the canvas
20
+ //
21
+ // MRT / G-buffer (three color attachments, keep depth for a later lighting pass over the same target):
22
+ // beginGlRenderPass(state, gbuffer, { preserveColor: [false, false, false], preserveDepth: false })
23
+ // drawGlScene(state, scene, camera, lights) // fragment shader writes location 0,1,2
24
+ // endGlRenderPass(state, gbuffer)
25
+ // // ...lighting pass samples gbuffer.textures[0..2], preserving depth: { preserveDepth: true }
26
+ export function beginGlRenderPass(state, target, preserve) {
27
+ const runtime = getGlRenderStateRuntime(state);
28
+ const gl = state.gl;
29
+ let stack = _passStack.get(state);
30
+ if (stack === undefined) {
31
+ stack = [];
32
+ _passStack.set(state, stack);
33
+ }
34
+ stack.push({
35
+ framebuffer: runtime.currentFramebuffer,
36
+ renderTarget: runtime.currentRenderTarget ?? null,
37
+ renderTargetViewport: runtime.renderTargetViewport,
38
+ renderTransform2D: state.renderTransform2D,
39
+ });
40
+ gl.bindFramebuffer(gl.FRAMEBUFFER, target.framebuffer);
41
+ gl.viewport(0, 0, target.width, target.height);
42
+ runtime.currentFramebuffer = target.framebuffer;
43
+ runtime.currentRenderTarget = target;
44
+ runtime.renderTargetViewport = { width: target.width, height: target.height };
45
+ // Force rebind on next draw — the framebuffer switch invalidates GL state assumptions.
46
+ runtime.currentTexture = null;
47
+ runtime.currentBlendMode = null;
48
+ clearGlRenderPass(state, target, preserve);
49
+ }
50
+ // Ends the pass opened by beginGlRenderPass: restores the framebuffer binding, viewport, and 2D render
51
+ // transform saved at begin, then resolves MSAA on the target that was active (a store-side property of
52
+ // the pass). Afterward that target's textures hold the finished, single-sample result — ready for
53
+ // present, effects, or sampling. A call with no matching begin is a no-op. The target is read from the
54
+ // runtime rather than passed, so end mirrors endWgpuRenderPass / endCanvasRenderPass across backends.
55
+ export function endGlRenderPass(state) {
56
+ const runtime = getGlRenderStateRuntime(state);
57
+ const gl = state.gl;
58
+ const ended = runtime.currentRenderTarget ?? null;
59
+ const saved = _passStack.get(state)?.pop();
60
+ if (saved !== undefined) {
61
+ gl.bindFramebuffer(gl.FRAMEBUFFER, saved.framebuffer);
62
+ const viewport = saved.renderTargetViewport ?? state.canvas;
63
+ gl.viewport(0, 0, viewport.width, viewport.height);
64
+ runtime.currentFramebuffer = saved.framebuffer;
65
+ runtime.currentRenderTarget = saved.renderTarget;
66
+ runtime.renderTargetViewport = saved.renderTargetViewport;
67
+ state.renderTransform2D = saved.renderTransform2D;
68
+ runtime.currentTexture = null;
69
+ runtime.currentBlendMode = null;
70
+ }
71
+ if (ended !== null)
72
+ resolveGlRenderTarget(state, ended);
73
+ }
74
+ // Sets the 2D root device transform the display-object update pass (prepareDisplayObjectRender) reads to
75
+ // place nodes with no scene parent. Call after beginGlRenderPass when a 2D pass renders into a target
76
+ // with its own coordinate system (the render cache); the value is restored by the matching
77
+ // endGlRenderPass. A fresh matrix is allocated rather than mutating in place, because the begin/end
78
+ // bracket saved the previous reference and restores it — mutating the shared object would corrupt that.
79
+ export function setGlRenderTransform2D(state, transform) {
80
+ const next = createMatrix();
81
+ copyMatrix(next, transform);
82
+ state.renderTransform2D = next;
83
+ }
84
+ // Clears the bound target's aspects that `preserve` does not spare. Uses per-attachment clearBufferfv so
85
+ // each color attachment can carry its own clear value (the G-buffer case) and preserved attachments are
86
+ // skipped individually — the plain single-attachment case is just the one-iteration loop.
87
+ function clearGlRenderPass(state, target, preserve) {
88
+ const gl = state.gl;
89
+ const preserveColor = preserve?.preserveColor ?? false;
90
+ for (let i = 0; i < target.textures.length; i++) {
91
+ if (isGlColorAttachmentPreserved(preserveColor, i))
92
+ continue;
93
+ resolveGlClearColor(state, target, i, _clearRgba);
94
+ gl.clearBufferfv(gl.COLOR, i, _clearRgba);
95
+ }
96
+ const hasDepth = target.depthStencilRenderbuffer !== null || target.depthTexture !== null;
97
+ if (hasDepth && preserve?.preserveDepth !== true) {
98
+ // depthMask must be enabled or the depth clear is silently dropped.
99
+ gl.depthMask(true);
100
+ gl.clearBufferfi(gl.DEPTH_STENCIL, 0, target.clearDepth, 0);
101
+ }
102
+ getGlRenderStateRuntime(state).currentBlendMode = null;
103
+ }
104
+ function isGlColorAttachmentPreserved(preserve, index) {
105
+ if (typeof preserve === 'boolean')
106
+ return preserve;
107
+ // Per-location; a missing or short entry defaults to clear (false), consistent with default-clear.
108
+ return preserve[index] === true;
109
+ }
110
+ // Writes attachment `index`'s clear color into `out` as linear 0..1 RGBA. The target's packed-RGBA
111
+ // clearColors win when present; otherwise the render state's background color is the fallback.
112
+ function resolveGlClearColor(state, target, index, out) {
113
+ const packed = target.clearColors[index];
114
+ if (packed !== undefined) {
115
+ out[0] = ((packed >>> 24) & 0xff) / 255;
116
+ out[1] = ((packed >>> 16) & 0xff) / 255;
117
+ out[2] = ((packed >>> 8) & 0xff) / 255;
118
+ out[3] = (packed & 0xff) / 255;
119
+ return;
120
+ }
121
+ const bg = state.backgroundColorRgba;
122
+ out[0] = bg[0] ?? 0;
123
+ out[1] = bg[1] ?? 0;
124
+ out[2] = bg[2] ?? 0;
125
+ out[3] = bg.length >= 4 ? bg[3] : 0;
126
+ }
127
+ // The pass bracket's save/restore stack, keyed off the render state so nested passes restore in order.
128
+ const _passStack = new WeakMap();
129
+ const _clearRgba = new Float32Array(4);
130
+ //# sourceMappingURL=glRenderPass.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"glRenderPass.js","sourceRoot":"","sources":["../src/glRenderPass.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAG9D,OAAO,EAAE,uBAAuB,EAAE,MAAM,iBAAiB,CAAC;AAC1D,OAAO,EAAE,qBAAqB,EAAE,MAAM,kBAAkB,CAAC;AASzD,mGAAmG;AACnG,sGAAsG;AACtG,uGAAuG;AACvG,sGAAsG;AACtG,8CAA8C;AAC9C,EAAE;AACF,wGAAwG;AACxG,qGAAqG;AACrG,sGAAsG;AACtG,qEAAqE;AACrE,EAAE;AACF,uEAAuE;AACvE,kFAAkF;AAClF,8CAA8C;AAC9C,6FAA6F;AAC7F,oGAAoG;AACpG,EAAE;AACF,uGAAuG;AACvG,sGAAsG;AACtG,oGAAoG;AACpG,oCAAoC;AACpC,kGAAkG;AAClG,MAAM,UAAU,iBAAiB,CAC/B,KAAoB,EACpB,MAAsB,EACtB,QAAuC;IAEvC,MAAM,OAAO,GAAG,uBAAuB,CAAC,KAAK,CAAC,CAAC;IAC/C,MAAM,EAAE,GAAG,KAAK,CAAC,EAAE,CAAC;IAEpB,IAAI,KAAK,GAAG,UAAU,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;IAClC,IAAI,KAAK,KAAK,SAAS,EAAE,CAAC;QACxB,KAAK,GAAG,EAAE,CAAC;QACX,UAAU,CAAC,GAAG,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;IAC/B,CAAC;IACD,KAAK,CAAC,IAAI,CAAC;QACT,WAAW,EAAE,OAAO,CAAC,kBAAkB;QACvC,YAAY,EAAE,OAAO,CAAC,mBAAmB,IAAI,IAAI;QACjD,oBAAoB,EAAE,OAAO,CAAC,oBAAoB;QAClD,iBAAiB,EAAE,KAAK,CAAC,iBAAiB;KAC3C,CAAC,CAAC;IAEH,EAAE,CAAC,eAAe,CAAC,EAAE,CAAC,WAAW,EAAE,MAAM,CAAC,WAAW,CAAC,CAAC;IACvD,EAAE,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,CAAC,CAAC;IAC/C,OAAO,CAAC,kBAAkB,GAAG,MAAM,CAAC,WAAW,CAAC;IAChD,OAAO,CAAC,mBAAmB,GAAG,MAAM,CAAC;IACrC,OAAO,CAAC,oBAAoB,GAAG,EAAE,KAAK,EAAE,MAAM,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,CAAC;IAC9E,uFAAuF;IACvF,OAAO,CAAC,cAAc,GAAG,IAAI,CAAC;IAC9B,OAAO,CAAC,gBAAgB,GAAG,IAAI,CAAC;IAEhC,iBAAiB,CAAC,KAAK,EAAE,MAAM,EAAE,QAAQ,CAAC,CAAC;AAC7C,CAAC;AAED,uGAAuG;AACvG,uGAAuG;AACvG,kGAAkG;AAClG,uGAAuG;AACvG,sGAAsG;AACtG,MAAM,UAAU,eAAe,CAAC,KAAoB;IAClD,MAAM,OAAO,GAAG,uBAAuB,CAAC,KAAK,CAAC,CAAC;IAC/C,MAAM,EAAE,GAAG,KAAK,CAAC,EAAE,CAAC;IAEpB,MAAM,KAAK,GAAG,OAAO,CAAC,mBAAmB,IAAI,IAAI,CAAC;IAClD,MAAM,KAAK,GAAG,UAAU,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,GAAG,EAAE,CAAC;IAC3C,IAAI,KAAK,KAAK,SAAS,EAAE,CAAC;QACxB,EAAE,CAAC,eAAe,CAAC,EAAE,CAAC,WAAW,EAAE,KAAK,CAAC,WAAW,CAAC,CAAC;QACtD,MAAM,QAAQ,GAAG,KAAK,CAAC,oBAAoB,IAAI,KAAK,CAAC,MAAM,CAAC;QAC5D,EAAE,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,QAAQ,CAAC,MAAM,CAAC,CAAC;QACnD,OAAO,CAAC,kBAAkB,GAAG,KAAK,CAAC,WAAW,CAAC;QAC/C,OAAO,CAAC,mBAAmB,GAAG,KAAK,CAAC,YAAY,CAAC;QACjD,OAAO,CAAC,oBAAoB,GAAG,KAAK,CAAC,oBAAoB,CAAC;QAC1D,KAAK,CAAC,iBAAiB,GAAG,KAAK,CAAC,iBAAiB,CAAC;QAClD,OAAO,CAAC,cAAc,GAAG,IAAI,CAAC;QAC9B,OAAO,CAAC,gBAAgB,GAAG,IAAI,CAAC;IAClC,CAAC;IAED,IAAI,KAAK,KAAK,IAAI;QAAE,qBAAqB,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;AAC1D,CAAC;AAED,yGAAyG;AACzG,sGAAsG;AACtG,2FAA2F;AAC3F,oGAAoG;AACpG,wGAAwG;AACxG,MAAM,UAAU,sBAAsB,CAAC,KAAoB,EAAE,SAA2B;IACtF,MAAM,IAAI,GAAG,YAAY,EAAE,CAAC;IAC5B,UAAU,CAAC,IAAI,EAAE,SAAS,CAAC,CAAC;IAC5B,KAAK,CAAC,iBAAiB,GAAG,IAAI,CAAC;AACjC,CAAC;AAED,yGAAyG;AACzG,wGAAwG;AACxG,0FAA0F;AAC1F,SAAS,iBAAiB,CACxB,KAAoB,EACpB,MAAgC,EAChC,QAAkD;IAElD,MAAM,EAAE,GAAG,KAAK,CAAC,EAAE,CAAC;IACpB,MAAM,aAAa,GAAG,QAAQ,EAAE,aAAa,IAAI,KAAK,CAAC;IAEvD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;QAChD,IAAI,4BAA4B,CAAC,aAAa,EAAE,CAAC,CAAC;YAAE,SAAS;QAC7D,mBAAmB,CAAC,KAAK,EAAE,MAAM,EAAE,CAAC,EAAE,UAAU,CAAC,CAAC;QAClD,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,KAAK,EAAE,CAAC,EAAE,UAAU,CAAC,CAAC;IAC5C,CAAC;IAED,MAAM,QAAQ,GAAG,MAAM,CAAC,wBAAwB,KAAK,IAAI,IAAI,MAAM,CAAC,YAAY,KAAK,IAAI,CAAC;IAC1F,IAAI,QAAQ,IAAI,QAAQ,EAAE,aAAa,KAAK,IAAI,EAAE,CAAC;QACjD,oEAAoE;QACpE,EAAE,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QACnB,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,aAAa,EAAE,CAAC,EAAE,MAAM,CAAC,UAAU,EAAE,CAAC,CAAC,CAAC;IAC9D,CAAC;IAED,uBAAuB,CAAC,KAAK,CAAC,CAAC,gBAAgB,GAAG,IAAI,CAAC;AACzD,CAAC;AAED,SAAS,4BAA4B,CAAC,QAA0C,EAAE,KAAa;IAC7F,IAAI,OAAO,QAAQ,KAAK,SAAS;QAAE,OAAO,QAAQ,CAAC;IACnD,mGAAmG;IACnG,OAAO,QAAQ,CAAC,KAAK,CAAC,KAAK,IAAI,CAAC;AAClC,CAAC;AAED,mGAAmG;AACnG,+FAA+F;AAC/F,SAAS,mBAAmB,CAC1B,KAAoB,EACpB,MAAgC,EAChC,KAAa,EACb,GAAiB;IAEjB,MAAM,MAAM,GAAG,MAAM,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;IACzC,IAAI,MAAM,KAAK,SAAS,EAAE,CAAC;QACzB,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,MAAM,KAAK,EAAE,CAAC,GAAG,IAAI,CAAC,GAAG,GAAG,CAAC;QACxC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,MAAM,KAAK,EAAE,CAAC,GAAG,IAAI,CAAC,GAAG,GAAG,CAAC;QACxC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,MAAM,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,GAAG,CAAC;QACvC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,GAAG,CAAC;QAC/B,OAAO;IACT,CAAC;IACD,MAAM,EAAE,GAAG,KAAK,CAAC,mBAAmB,CAAC;IACrC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;IACpB,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;IACpB,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;IACpB,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,MAAM,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;AACtC,CAAC;AAED,uGAAuG;AACvG,MAAM,UAAU,GAAG,IAAI,OAAO,EAAgC,CAAC;AAC/D,MAAM,UAAU,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,CAAC"}
@@ -1,5 +1,5 @@
1
1
  import type { GlRenderOptions, GlRenderState, GlRenderStateRuntime } from '@flighthq/types';
2
- export declare function createGlRenderState(canvas: HTMLCanvasElement, options?: Partial<GlRenderOptions>): GlRenderState;
2
+ export declare function createGlRenderState(canvas: HTMLCanvasElement, options?: GlRenderOptions): GlRenderState;
3
3
  export declare function createGlRenderStateRuntime(): GlRenderStateRuntime;
4
4
  export declare function destroyGlRenderState(state: GlRenderState): void;
5
5
  export declare function getGlRenderStateRuntime(state: GlRenderState): GlRenderStateRuntime;
@@ -1 +1 @@
1
- {"version":3,"file":"glRenderState.d.ts","sourceRoot":"","sources":["../src/glRenderState.ts"],"names":[],"mappings":"AAMA,OAAO,KAAK,EAAE,eAAe,EAAE,aAAa,EAAE,oBAAoB,EAAE,MAAM,iBAAiB,CAAC;AAK5F,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,iBAAiB,EAAE,OAAO,GAAE,OAAO,CAAC,eAAe,CAAM,GAAG,aAAa,CA0EpH;AAMD,wBAAgB,0BAA0B,IAAI,oBAAoB,CAEjE;AAeD,wBAAgB,oBAAoB,CAAC,KAAK,EAAE,aAAa,GAAG,IAAI,CAsB/D;AAID,wBAAgB,uBAAuB,CAAC,KAAK,EAAE,aAAa,GAAG,oBAAoB,CAElF;AAcD,wBAAgB,4BAA4B,CAAC,KAAK,EAAE,aAAa,GAAG,IAAI,CASvE"}
1
+ {"version":3,"file":"glRenderState.d.ts","sourceRoot":"","sources":["../src/glRenderState.ts"],"names":[],"mappings":"AAMA,OAAO,KAAK,EAAE,eAAe,EAAE,aAAa,EAAE,oBAAoB,EAAE,MAAM,iBAAiB,CAAC;AAK5F,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,iBAAiB,EAAE,OAAO,GAAE,eAAoB,GAAG,aAAa,CA6E3G;AAMD,wBAAgB,0BAA0B,IAAI,oBAAoB,CAEjE;AAeD,wBAAgB,oBAAoB,CAAC,KAAK,EAAE,aAAa,GAAG,IAAI,CAsB/D;AAID,wBAAgB,uBAAuB,CAAC,KAAK,EAAE,aAAa,GAAG,oBAAoB,CAElF;AAcD,wBAAgB,4BAA4B,CAAC,KAAK,EAAE,aAAa,GAAG,IAAI,CASvE"}
@@ -57,7 +57,10 @@ export function createGlRenderState(canvas, options = {}) {
57
57
  runtime.spriteBatchInstanceBuffer = null;
58
58
  runtime.spriteBatchInstanceData = new Float32Array(13 * 256);
59
59
  runtime.spriteBatchTexture = null;
60
+ // Color-adjustment fold state (mode/data/buffer + the compiled programs) is not allocated here: it
61
+ // is owned by the opt-in enableGlColorAdjustment, so a state that never tints carries none of it.
60
62
  runtime.textureCache = new WeakMap();
63
+ runtime.imageResourceTextureCache = new WeakMap();
61
64
  runtime.quadVertexBuffer = quadVertexBuffer;
62
65
  runtime.quadIndexBuffer = quadIndexBuffer;
63
66
  runtime.quadVertexData = new Float32Array(16);
@@ -98,8 +101,6 @@ export function destroyGlRenderState(state) {
98
101
  programs.add(runtime.shaderLoc.program);
99
102
  if (runtime.defaultBitmapShader)
100
103
  programs.add(runtime.defaultBitmapShader.program);
101
- if (runtime.colorTransformBitmapShader)
102
- programs.add(runtime.colorTransformBitmapShader.program);
103
104
  if (runtime.particleShader)
104
105
  programs.add(runtime.particleShader.program);
105
106
  if (runtime.quadBatchShader)
@@ -122,6 +123,8 @@ export function destroyGlRenderState(state) {
122
123
  gl.deleteBuffer(runtime.spriteBatchInstanceBuffer);
123
124
  if (runtime.spriteBatchMaterialBuffer)
124
125
  gl.deleteBuffer(runtime.spriteBatchMaterialBuffer);
126
+ if (runtime.spriteBatchColorTransformBuffer)
127
+ gl.deleteBuffer(runtime.spriteBatchColorTransformBuffer);
125
128
  }
126
129
  // Resolves the package-private GPU runtime attached to a GlRenderState. Mutable by design: the
127
130
  // render path writes its fields every frame.
@@ -1 +1 @@
1
- {"version":3,"file":"glRenderState.js","sourceRoot":"","sources":["../src/glRenderState.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAClD,OAAO,EACL,iBAAiB,IAAI,kBAAkB,EACvC,wBAAwB,EACxB,6BAA6B,GAC9B,MAAM,kBAAkB,CAAC;AAE1B,OAAO,EAAE,gBAAgB,EAAE,MAAM,iBAAiB,CAAC;AAEnD,OAAO,EAAE,uBAAuB,EAAE,2BAA2B,EAAE,MAAM,YAAY,CAAC;AAElF,MAAM,UAAU,mBAAmB,CAAC,MAAyB,EAAE,UAAoC,EAAE;IACnG,MAAM,cAAc,GAA2B;QAC7C,KAAK,EAAE,IAAI;QACX,SAAS,EAAE,OAAO,CAAC,SAAS,IAAI,IAAI;QACpC,eAAe,EAAE,OAAO,CAAC,eAAe,IAAI,SAAS;QACrD,OAAO,EAAE,IAAI;QACb,GAAG,OAAO,CAAC,iBAAiB;KAC7B,CAAC;IAEF,MAAM,EAAE,GAAG,MAAM,CAAC,UAAU,CAAC,QAAQ,EAAE,cAAc,CAAkC,CAAC;IACxF,IAAI,CAAC,EAAE;QAAE,MAAM,IAAI,KAAK,CAAC,+BAA+B,CAAC,CAAC;IAE1D,MAAM,SAAS,GAAG,uBAAuB,CAAC,EAAE,CAAC,CAAC;IAC9C,MAAM,WAAW,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,CAAC;IACxC,MAAM,mBAAmB,GAAG,2BAA2B,CAAC,SAAS,EAAE,WAAW,CAAC,CAAC;IAEhF,yCAAyC;IACzC,MAAM,eAAe,GAAG,EAAE,CAAC,YAAY,EAAG,CAAC;IAC3C,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,oBAAoB,EAAE,eAAe,CAAC,CAAC;IACxD,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,oBAAoB,EAAE,IAAI,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,WAAW,CAAC,CAAC;IAE5F,iFAAiF;IACjF,MAAM,gBAAgB,GAAG,EAAE,CAAC,YAAY,EAAG,CAAC;IAC5C,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,YAAY,EAAE,gBAAgB,CAAC,CAAC;IACjD,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,YAAY,EAAE,EAAE,EAAE,EAAE,CAAC,YAAY,CAAC,CAAC;IAEpD,MAAM,KAAK,GAAG,kBAAkB,CAAC;QAC/B,cAAc,EAAE,OAAO,CAAC,qBAAqB,IAAI,IAAI;QACrD,UAAU,EAAE,OAAO,CAAC,UAAU,IAAI,CAAC;QACnC,iBAAiB,EAAE,YAAY,EAAE;QACjC,WAAW,EAAE,OAAO,CAAC,WAAW,IAAI,KAAK;QACzC,oBAAoB,EAAE,OAAO,CAAC,oBAAoB;KACnD,CAAkB,CAAC;IAEpB,KAAK,CAAC,cAAc,GAAG,IAAI,CAAC;IAC3B,KAAuC,CAAC,MAAM,GAAG,MAAM,CAAC;IACxD,KAAwC,CAAC,EAAE,GAAG,EAAE,CAAC;IAElD,IAAI,OAAO,CAAC,eAAe,IAAI,IAAI;QAAE,6BAA6B,CAAC,KAAK,EAAE,OAAO,CAAC,eAAe,CAAC,CAAC;IAEnG,MAAM,OAAO,GAAG,0BAA0B,EAAE,CAAC;IAC7C,KAAK,CAAC,gBAAgB,CAAC,GAAG,OAAO,CAAC;IAClC,OAAO,CAAC,gBAAgB,GAAG,IAAI,CAAC;IAChC,OAAO,CAAC,kBAAkB,GAAG,IAAI,CAAC;IAClC,OAAO,CAAC,gBAAgB,GAAG,CAAC,CAAC;IAC7B,OAAO,CAAC,cAAc,GAAG,IAAI,CAAC;IAC9B,OAAO,CAAC,kBAAkB,GAAG,IAAI,CAAC;IAClC,OAAO,CAAC,cAAc,GAAG,IAAI,CAAC;IAC9B,OAAO,CAAC,oBAAoB,GAAG,IAAI,CAAC;IACpC,OAAO,CAAC,mBAAmB,GAAG,mBAAmB,CAAC;IAClD,OAAO,CAAC,SAAS,GAAG,SAAS,CAAC;IAC9B,OAAO,CAAC,oBAAoB,GAAG,IAAI,CAAC;IACpC,OAAO,CAAC,mBAAmB,GAAG,IAAI,CAAC;IACnC,OAAO,CAAC,2BAA2B,GAAG,IAAI,CAAC;IAC3C,OAAO,CAAC,yBAAyB,GAAG,CAAC,CAAC;IACtC,OAAO,CAAC,uBAAuB,GAAG,IAAI,YAAY,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;IAC5D,OAAO,CAAC,yBAAyB,GAAG,IAAI,CAAC;IACzC,OAAO,CAAC,gBAAgB,GAAG,CAAC,CAAC;IAC7B,OAAO,CAAC,yBAAyB,GAAG,IAAI,CAAC;IACzC,OAAO,CAAC,uBAAuB,GAAG,IAAI,YAAY,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC;IAC7D,OAAO,CAAC,kBAAkB,GAAG,IAAI,CAAC;IAClC,OAAO,CAAC,YAAY,GAAG,IAAI,OAAO,EAAE,CAAC;IACrC,OAAO,CAAC,gBAAgB,GAAG,gBAAgB,CAAC;IAC5C,OAAO,CAAC,eAAe,GAAG,eAAe,CAAC;IAC1C,OAAO,CAAC,cAAc,GAAG,IAAI,YAAY,CAAC,EAAE,CAAC,CAAC;IAC9C,OAAO,CAAC,WAAW,GAAG,WAAW,CAAC;IAClC,OAAO,CAAC,YAAY,GAAG,EAAE,CAAC;IAC1B,OAAO,CAAC,SAAS,GAAG,EAAE,CAAC;IAEvB,EAAE,CAAC,MAAM,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC;IACpB,EAAE,CAAC,SAAS,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,mBAAmB,CAAC,CAAC;IAC7C,EAAE,CAAC,OAAO,CAAC,EAAE,CAAC,UAAU,CAAC,CAAC;IAE1B,OAAO,KAAK,CAAC;AACf,CAAC;AAED,8FAA8F;AAC9F,mGAAmG;AACnG,kGAAkG;AAClG,0BAA0B;AAC1B,MAAM,UAAU,0BAA0B;IACxC,OAAO,wBAAwB,EAA0B,CAAC;AAC5D,CAAC;AAED,4FAA4F;AAC5F,qGAAqG;AACrG,kGAAkG;AAClG,4FAA4F;AAC5F,EAAE;AACF,+CAA+C;AAC/C,iGAAiG;AACjG,gGAAgG;AAChG,oGAAoG;AACpG,2FAA2F;AAC3F,EAAE;AACF,6FAA6F;AAC7F,6DAA6D;AAC7D,MAAM,UAAU,oBAAoB,CAAC,KAAoB;IACvD,MAAM,OAAO,GAAG,uBAAuB,CAAC,KAAK,CAAC,CAAC;IAC/C,MAAM,EAAE,GAAG,KAAK,CAAC,EAAE,CAAC;IAEpB,sFAAsF;IACtF,MAAM,QAAQ,GAAG,IAAI,GAAG,EAAgB,CAAC;IACzC,IAAI,OAAO,CAAC,SAAS;QAAE,QAAQ,CAAC,GAAG,CAAC,OAAO,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC;IAC/D,IAAI,OAAO,CAAC,mBAAmB;QAAE,QAAQ,CAAC,GAAG,CAAC,OAAO,CAAC,mBAAmB,CAAC,OAAO,CAAC,CAAC;IACnF,IAAI,OAAO,CAAC,0BAA0B;QAAE,QAAQ,CAAC,GAAG,CAAC,OAAO,CAAC,0BAA0B,CAAC,OAAO,CAAC,CAAC;IACjG,IAAI,OAAO,CAAC,cAAc;QAAE,QAAQ,CAAC,GAAG,CAAC,OAAO,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC;IACzE,IAAI,OAAO,CAAC,eAAe;QAAE,QAAQ,CAAC,GAAG,CAAC,OAAO,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;IAC3E,IAAI,OAAO,CAAC,6BAA6B;QAAE,QAAQ,CAAC,GAAG,CAAC,OAAO,CAAC,6BAA6B,CAAC,OAAO,CAAC,CAAC;IACvG,IAAI,OAAO,CAAC,2BAA2B;QAAE,QAAQ,CAAC,GAAG,CAAC,OAAO,CAAC,2BAA2B,CAAC,OAAO,CAAC,CAAC;IACnG,KAAK,MAAM,OAAO,IAAI,QAAQ;QAAE,EAAE,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;IAE1D,EAAE,CAAC,YAAY,CAAC,OAAO,CAAC,gBAAgB,CAAC,CAAC;IAC1C,EAAE,CAAC,YAAY,CAAC,OAAO,CAAC,eAAe,CAAC,CAAC;IACzC,IAAI,OAAO,CAAC,oBAAoB;QAAE,EAAE,CAAC,YAAY,CAAC,OAAO,CAAC,oBAAoB,CAAC,CAAC;IAChF,IAAI,OAAO,CAAC,sBAAsB;QAAE,EAAE,CAAC,YAAY,CAAC,OAAO,CAAC,sBAAsB,CAAC,CAAC;IACpF,IAAI,OAAO,CAAC,qBAAqB;QAAE,EAAE,CAAC,YAAY,CAAC,OAAO,CAAC,qBAAqB,CAAC,CAAC;IAClF,IAAI,OAAO,CAAC,yBAAyB;QAAE,EAAE,CAAC,YAAY,CAAC,OAAO,CAAC,yBAAyB,CAAC,CAAC;IAC1F,IAAI,OAAO,CAAC,yBAAyB;QAAE,EAAE,CAAC,YAAY,CAAC,OAAO,CAAC,yBAAyB,CAAC,CAAC;AAC5F,CAAC;AAED,+FAA+F;AAC/F,6CAA6C;AAC7C,MAAM,UAAU,uBAAuB,CAAC,KAAoB;IAC1D,OAAO,KAAK,CAAC,gBAAgB,CAAyB,CAAC;AACzD,CAAC;AAED,iGAAiG;AACjG,mGAAmG;AACnG,mGAAmG;AACnG,8FAA8F;AAC9F,EAAE;AACF,6FAA6F;AAC7F,8FAA8F;AAC9F,iGAAiG;AACjG,mGAAmG;AACnG,qGAAqG;AACrG,+FAA+F;AAC/F,iEAAiE;AACjE,MAAM,UAAU,4BAA4B,CAAC,KAAoB;IAC/D,MAAM,OAAO,GAAG,uBAAuB,CAAC,KAAK,CAAC,CAAC;IAC/C,OAAO,CAAC,gBAAgB,GAAG,IAAI,CAAC;IAChC,OAAO,CAAC,kBAAkB,GAAG,IAAI,CAAC;IAClC,OAAO,CAAC,gBAAgB,GAAG,CAAC,CAAC;IAC7B,OAAO,CAAC,cAAc,GAAG,IAAI,CAAC;IAC9B,OAAO,CAAC,kBAAkB,GAAG,IAAI,CAAC;IAClC,OAAO,CAAC,cAAc,GAAG,IAAI,CAAC;IAC9B,OAAO,CAAC,oBAAoB,GAAG,IAAI,CAAC;AACtC,CAAC"}
1
+ {"version":3,"file":"glRenderState.js","sourceRoot":"","sources":["../src/glRenderState.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAClD,OAAO,EACL,iBAAiB,IAAI,kBAAkB,EACvC,wBAAwB,EACxB,6BAA6B,GAC9B,MAAM,kBAAkB,CAAC;AAE1B,OAAO,EAAE,gBAAgB,EAAE,MAAM,iBAAiB,CAAC;AAEnD,OAAO,EAAE,uBAAuB,EAAE,2BAA2B,EAAE,MAAM,YAAY,CAAC;AAElF,MAAM,UAAU,mBAAmB,CAAC,MAAyB,EAAE,UAA2B,EAAE;IAC1F,MAAM,cAAc,GAA2B;QAC7C,KAAK,EAAE,IAAI;QACX,SAAS,EAAE,OAAO,CAAC,SAAS,IAAI,IAAI;QACpC,eAAe,EAAE,OAAO,CAAC,eAAe,IAAI,SAAS;QACrD,OAAO,EAAE,IAAI;QACb,GAAG,OAAO,CAAC,iBAAiB;KAC7B,CAAC;IAEF,MAAM,EAAE,GAAG,MAAM,CAAC,UAAU,CAAC,QAAQ,EAAE,cAAc,CAAkC,CAAC;IACxF,IAAI,CAAC,EAAE;QAAE,MAAM,IAAI,KAAK,CAAC,+BAA+B,CAAC,CAAC;IAE1D,MAAM,SAAS,GAAG,uBAAuB,CAAC,EAAE,CAAC,CAAC;IAC9C,MAAM,WAAW,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,CAAC;IACxC,MAAM,mBAAmB,GAAG,2BAA2B,CAAC,SAAS,EAAE,WAAW,CAAC,CAAC;IAEhF,yCAAyC;IACzC,MAAM,eAAe,GAAG,EAAE,CAAC,YAAY,EAAG,CAAC;IAC3C,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,oBAAoB,EAAE,eAAe,CAAC,CAAC;IACxD,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,oBAAoB,EAAE,IAAI,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,WAAW,CAAC,CAAC;IAE5F,iFAAiF;IACjF,MAAM,gBAAgB,GAAG,EAAE,CAAC,YAAY,EAAG,CAAC;IAC5C,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,YAAY,EAAE,gBAAgB,CAAC,CAAC;IACjD,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,YAAY,EAAE,EAAE,EAAE,EAAE,CAAC,YAAY,CAAC,CAAC;IAEpD,MAAM,KAAK,GAAG,kBAAkB,CAAC;QAC/B,cAAc,EAAE,OAAO,CAAC,qBAAqB,IAAI,IAAI;QACrD,UAAU,EAAE,OAAO,CAAC,UAAU,IAAI,CAAC;QACnC,iBAAiB,EAAE,YAAY,EAAE;QACjC,WAAW,EAAE,OAAO,CAAC,WAAW,IAAI,KAAK;QACzC,oBAAoB,EAAE,OAAO,CAAC,oBAAoB;KACnD,CAAkB,CAAC;IAEpB,KAAK,CAAC,cAAc,GAAG,IAAI,CAAC;IAC3B,KAAuC,CAAC,MAAM,GAAG,MAAM,CAAC;IACxD,KAAwC,CAAC,EAAE,GAAG,EAAE,CAAC;IAElD,IAAI,OAAO,CAAC,eAAe,IAAI,IAAI;QAAE,6BAA6B,CAAC,KAAK,EAAE,OAAO,CAAC,eAAe,CAAC,CAAC;IAEnG,MAAM,OAAO,GAAG,0BAA0B,EAAE,CAAC;IAC7C,KAAK,CAAC,gBAAgB,CAAC,GAAG,OAAO,CAAC;IAClC,OAAO,CAAC,gBAAgB,GAAG,IAAI,CAAC;IAChC,OAAO,CAAC,kBAAkB,GAAG,IAAI,CAAC;IAClC,OAAO,CAAC,gBAAgB,GAAG,CAAC,CAAC;IAC7B,OAAO,CAAC,cAAc,GAAG,IAAI,CAAC;IAC9B,OAAO,CAAC,kBAAkB,GAAG,IAAI,CAAC;IAClC,OAAO,CAAC,cAAc,GAAG,IAAI,CAAC;IAC9B,OAAO,CAAC,oBAAoB,GAAG,IAAI,CAAC;IACpC,OAAO,CAAC,mBAAmB,GAAG,mBAAmB,CAAC;IAClD,OAAO,CAAC,SAAS,GAAG,SAAS,CAAC;IAC9B,OAAO,CAAC,oBAAoB,GAAG,IAAI,CAAC;IACpC,OAAO,CAAC,mBAAmB,GAAG,IAAI,CAAC;IACnC,OAAO,CAAC,2BAA2B,GAAG,IAAI,CAAC;IAC3C,OAAO,CAAC,yBAAyB,GAAG,CAAC,CAAC;IACtC,OAAO,CAAC,uBAAuB,GAAG,IAAI,YAAY,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;IAC5D,OAAO,CAAC,yBAAyB,GAAG,IAAI,CAAC;IACzC,OAAO,CAAC,gBAAgB,GAAG,CAAC,CAAC;IAC7B,OAAO,CAAC,yBAAyB,GAAG,IAAI,CAAC;IACzC,OAAO,CAAC,uBAAuB,GAAG,IAAI,YAAY,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC;IAC7D,OAAO,CAAC,kBAAkB,GAAG,IAAI,CAAC;IAClC,mGAAmG;IACnG,kGAAkG;IAClG,OAAO,CAAC,YAAY,GAAG,IAAI,OAAO,EAAE,CAAC;IACrC,OAAO,CAAC,yBAAyB,GAAG,IAAI,OAAO,EAAE,CAAC;IAClD,OAAO,CAAC,gBAAgB,GAAG,gBAAgB,CAAC;IAC5C,OAAO,CAAC,eAAe,GAAG,eAAe,CAAC;IAC1C,OAAO,CAAC,cAAc,GAAG,IAAI,YAAY,CAAC,EAAE,CAAC,CAAC;IAC9C,OAAO,CAAC,WAAW,GAAG,WAAW,CAAC;IAClC,OAAO,CAAC,YAAY,GAAG,EAAE,CAAC;IAC1B,OAAO,CAAC,SAAS,GAAG,EAAE,CAAC;IAEvB,EAAE,CAAC,MAAM,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC;IACpB,EAAE,CAAC,SAAS,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,mBAAmB,CAAC,CAAC;IAC7C,EAAE,CAAC,OAAO,CAAC,EAAE,CAAC,UAAU,CAAC,CAAC;IAE1B,OAAO,KAAK,CAAC;AACf,CAAC;AAED,8FAA8F;AAC9F,mGAAmG;AACnG,kGAAkG;AAClG,0BAA0B;AAC1B,MAAM,UAAU,0BAA0B;IACxC,OAAO,wBAAwB,EAA0B,CAAC;AAC5D,CAAC;AAED,4FAA4F;AAC5F,qGAAqG;AACrG,kGAAkG;AAClG,4FAA4F;AAC5F,EAAE;AACF,+CAA+C;AAC/C,iGAAiG;AACjG,gGAAgG;AAChG,oGAAoG;AACpG,2FAA2F;AAC3F,EAAE;AACF,6FAA6F;AAC7F,6DAA6D;AAC7D,MAAM,UAAU,oBAAoB,CAAC,KAAoB;IACvD,MAAM,OAAO,GAAG,uBAAuB,CAAC,KAAK,CAAC,CAAC;IAC/C,MAAM,EAAE,GAAG,KAAK,CAAC,EAAE,CAAC;IAEpB,sFAAsF;IACtF,MAAM,QAAQ,GAAG,IAAI,GAAG,EAAgB,CAAC;IACzC,IAAI,OAAO,CAAC,SAAS;QAAE,QAAQ,CAAC,GAAG,CAAC,OAAO,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC;IAC/D,IAAI,OAAO,CAAC,mBAAmB;QAAE,QAAQ,CAAC,GAAG,CAAC,OAAO,CAAC,mBAAmB,CAAC,OAAO,CAAC,CAAC;IACnF,IAAI,OAAO,CAAC,cAAc;QAAE,QAAQ,CAAC,GAAG,CAAC,OAAO,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC;IACzE,IAAI,OAAO,CAAC,eAAe;QAAE,QAAQ,CAAC,GAAG,CAAC,OAAO,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;IAC3E,IAAI,OAAO,CAAC,6BAA6B;QAAE,QAAQ,CAAC,GAAG,CAAC,OAAO,CAAC,6BAA6B,CAAC,OAAO,CAAC,CAAC;IACvG,IAAI,OAAO,CAAC,2BAA2B;QAAE,QAAQ,CAAC,GAAG,CAAC,OAAO,CAAC,2BAA2B,CAAC,OAAO,CAAC,CAAC;IACnG,KAAK,MAAM,OAAO,IAAI,QAAQ;QAAE,EAAE,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;IAE1D,EAAE,CAAC,YAAY,CAAC,OAAO,CAAC,gBAAgB,CAAC,CAAC;IAC1C,EAAE,CAAC,YAAY,CAAC,OAAO,CAAC,eAAe,CAAC,CAAC;IACzC,IAAI,OAAO,CAAC,oBAAoB;QAAE,EAAE,CAAC,YAAY,CAAC,OAAO,CAAC,oBAAoB,CAAC,CAAC;IAChF,IAAI,OAAO,CAAC,sBAAsB;QAAE,EAAE,CAAC,YAAY,CAAC,OAAO,CAAC,sBAAsB,CAAC,CAAC;IACpF,IAAI,OAAO,CAAC,qBAAqB;QAAE,EAAE,CAAC,YAAY,CAAC,OAAO,CAAC,qBAAqB,CAAC,CAAC;IAClF,IAAI,OAAO,CAAC,yBAAyB;QAAE,EAAE,CAAC,YAAY,CAAC,OAAO,CAAC,yBAAyB,CAAC,CAAC;IAC1F,IAAI,OAAO,CAAC,yBAAyB;QAAE,EAAE,CAAC,YAAY,CAAC,OAAO,CAAC,yBAAyB,CAAC,CAAC;IAC1F,IAAI,OAAO,CAAC,+BAA+B;QAAE,EAAE,CAAC,YAAY,CAAC,OAAO,CAAC,+BAA+B,CAAC,CAAC;AACxG,CAAC;AAED,+FAA+F;AAC/F,6CAA6C;AAC7C,MAAM,UAAU,uBAAuB,CAAC,KAAoB;IAC1D,OAAO,KAAK,CAAC,gBAAgB,CAAyB,CAAC;AACzD,CAAC;AAED,iGAAiG;AACjG,mGAAmG;AACnG,mGAAmG;AACnG,8FAA8F;AAC9F,EAAE;AACF,6FAA6F;AAC7F,8FAA8F;AAC9F,iGAAiG;AACjG,mGAAmG;AACnG,qGAAqG;AACrG,+FAA+F;AAC/F,iEAAiE;AACjE,MAAM,UAAU,4BAA4B,CAAC,KAAoB;IAC/D,MAAM,OAAO,GAAG,uBAAuB,CAAC,KAAK,CAAC,CAAC;IAC/C,OAAO,CAAC,gBAAgB,GAAG,IAAI,CAAC;IAChC,OAAO,CAAC,kBAAkB,GAAG,IAAI,CAAC;IAClC,OAAO,CAAC,gBAAgB,GAAG,CAAC,CAAC;IAC7B,OAAO,CAAC,cAAc,GAAG,IAAI,CAAC;IAC9B,OAAO,CAAC,kBAAkB,GAAG,IAAI,CAAC;IAClC,OAAO,CAAC,cAAc,GAAG,IAAI,CAAC;IAC9B,OAAO,CAAC,oBAAoB,GAAG,IAAI,CAAC;AACtC,CAAC"}
@@ -1,19 +1,11 @@
1
- import type { GlRenderState, GlRenderTarget, Matrix, RenderProxy2D, RenderTargetDescriptor } from '@flighthq/types';
2
- /**
3
- * Redirects subsequent Gl rendering into `target`'s framebuffer. Saves the current framebuffer
4
- * binding, renderTargetViewport, and renderTransform2D so they can be fully restored by
5
- * `endGlRenderTarget`. Supports nesting.
6
- *
7
- * The caller must set the desired `renderTransform` (via this function) before rendering into the
8
- * target to ensure the render tree's transform2D values are correct.
9
- */
10
- export declare function beginGlRenderTarget(state: GlRenderState, target: GlRenderTarget, renderTransform: Readonly<Matrix>): void;
1
+ import type { GlRenderState, GlRenderTarget, Matrix, RenderProxy2D, RenderTargetColorSpace, RenderTargetDescriptor } from '@flighthq/types';
11
2
  /**
12
3
  * Allocates a render target realizing `descriptor`'s axes (format, MSAA sampleCount, MRT
13
4
  * colorAttachments, depth). The framebuffer is bound during creation but the previous binding is
14
5
  * restored before returning.
15
6
  */
16
7
  export declare function createGlRenderTarget(state: GlRenderState, descriptor: Readonly<RenderTargetDescriptor>): GlRenderTarget;
8
+ export declare function declareGlRenderTargetColorSpace(state: GlRenderState, colorSpace: RenderTargetColorSpace): boolean;
17
9
  /** Deletes the GL resources owned by `target`. The target object must not be used after this call. */
18
10
  export declare function destroyGlRenderTarget(state: GlRenderState, target: GlRenderTarget): void;
19
11
  /**
@@ -25,11 +17,6 @@ export declare function destroyGlRenderTarget(state: GlRenderState, target: GlRe
25
17
  * flipped (`v0=1, v1=0`) so the result composites upright.
26
18
  */
27
19
  export declare function drawGlRenderTargetResult(state: GlRenderState, renderProxy: RenderProxy2D, target: Readonly<GlRenderTarget>, transform: Readonly<Matrix>): void;
28
- /**
29
- * Restores the framebuffer, viewport, renderTargetViewport, and renderTransform2D saved by the
30
- * matching `beginGlRenderTarget` call.
31
- */
32
- export declare function endGlRenderTarget(state: GlRenderState): void;
33
20
  /** Reallocates the storage backing `target` to the new pixel dimensions, preserving its axes. */
34
21
  export declare function resizeGlRenderTarget(state: GlRenderState, target: GlRenderTarget, width: number, height: number): void;
35
22
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"glRenderTarget.d.ts","sourceRoot":"","sources":["../src/glRenderTarget.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EACV,aAAa,EACb,cAAc,EACd,MAAM,EACN,aAAa,EACb,sBAAsB,EAEvB,MAAM,iBAAiB,CAAC;AAYzB;;;;;;;GAOG;AACH,wBAAgB,mBAAmB,CACjC,KAAK,EAAE,aAAa,EACpB,MAAM,EAAE,cAAc,EACtB,eAAe,EAAE,QAAQ,CAAC,MAAM,CAAC,GAChC,IAAI,CA4BN;AAED;;;;GAIG;AACH,wBAAgB,oBAAoB,CAClC,KAAK,EAAE,aAAa,EACpB,UAAU,EAAE,QAAQ,CAAC,sBAAsB,CAAC,GAC3C,cAAc,CAgChB;AAED,sGAAsG;AACtG,wBAAgB,qBAAqB,CAAC,KAAK,EAAE,aAAa,EAAE,MAAM,EAAE,cAAc,GAAG,IAAI,CAQxF;AAED;;;;;;;GAOG;AACH,wBAAgB,wBAAwB,CACtC,KAAK,EAAE,aAAa,EACpB,WAAW,EAAE,aAAa,EAC1B,MAAM,EAAE,QAAQ,CAAC,cAAc,CAAC,EAChC,SAAS,EAAE,QAAQ,CAAC,MAAM,CAAC,GAC1B,IAAI,CAoBN;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAAC,KAAK,EAAE,aAAa,GAAG,IAAI,CAgB5D;AAED,iGAAiG;AACjG,wBAAgB,oBAAoB,CAClC,KAAK,EAAE,aAAa,EACpB,MAAM,EAAE,cAAc,EACtB,KAAK,EAAE,MAAM,EACb,MAAM,EAAE,MAAM,GACb,IAAI,CAoBN;AAED;;;;GAIG;AACH,wBAAgB,qBAAqB,CAAC,KAAK,EAAE,aAAa,EAAE,MAAM,EAAE,cAAc,GAAG,IAAI,CA8BxF"}
1
+ {"version":3,"file":"glRenderTarget.d.ts","sourceRoot":"","sources":["../src/glRenderTarget.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EACV,aAAa,EACb,cAAc,EACd,MAAM,EACN,aAAa,EACb,sBAAsB,EACtB,sBAAsB,EAEvB,MAAM,iBAAiB,CAAC;AAMzB;;;;GAIG;AACH,wBAAgB,oBAAoB,CAClC,KAAK,EAAE,aAAa,EACpB,UAAU,EAAE,QAAQ,CAAC,sBAAsB,CAAC,GAC3C,cAAc,CAuChB;AAOD,wBAAgB,+BAA+B,CAAC,KAAK,EAAE,aAAa,EAAE,UAAU,EAAE,sBAAsB,GAAG,OAAO,CAKjH;AAED,sGAAsG;AACtG,wBAAgB,qBAAqB,CAAC,KAAK,EAAE,aAAa,EAAE,MAAM,EAAE,cAAc,GAAG,IAAI,CAQxF;AAED;;;;;;;GAOG;AACH,wBAAgB,wBAAwB,CACtC,KAAK,EAAE,aAAa,EACpB,WAAW,EAAE,aAAa,EAC1B,MAAM,EAAE,QAAQ,CAAC,cAAc,CAAC,EAChC,SAAS,EAAE,QAAQ,CAAC,MAAM,CAAC,GAC1B,IAAI,CAoBN;AAED,iGAAiG;AACjG,wBAAgB,oBAAoB,CAClC,KAAK,EAAE,aAAa,EACpB,MAAM,EAAE,cAAc,EACtB,KAAK,EAAE,MAAM,EACb,MAAM,EAAE,MAAM,GACb,IAAI,CAkCN;AAED;;;;GAIG;AACH,wBAAgB,qBAAqB,CAAC,KAAK,EAAE,aAAa,EAAE,MAAM,EAAE,cAAc,GAAG,IAAI,CA8BxF"}
@@ -1,39 +1,7 @@
1
- import { acquireMatrix, copyMatrix, createMatrix, multiplyMatrix, releaseMatrix } from '@flighthq/geometry';
1
+ import { acquireMatrix, multiplyMatrix, releaseMatrix } from '@flighthq/geometry';
2
2
  import { drawGlQuad, useGlProgram } from './glDraw';
3
3
  import { getGlRenderStateRuntime } from './glRenderState';
4
4
  import { setGlAttributes, setGlBaseUniforms, setGlMatrixFromTransform } from './glShader';
5
- /**
6
- * Redirects subsequent Gl rendering into `target`'s framebuffer. Saves the current framebuffer
7
- * binding, renderTargetViewport, and renderTransform2D so they can be fully restored by
8
- * `endGlRenderTarget`. Supports nesting.
9
- *
10
- * The caller must set the desired `renderTransform` (via this function) before rendering into the
11
- * target to ensure the render tree's transform2D values are correct.
12
- */
13
- export function beginGlRenderTarget(state, target, renderTransform) {
14
- const runtime = getGlRenderStateRuntime(state);
15
- const gl = state.gl;
16
- let stack = _targetStack.get(state);
17
- if (stack === undefined) {
18
- stack = [];
19
- _targetStack.set(state, stack);
20
- }
21
- stack.push({
22
- framebuffer: runtime.currentFramebuffer,
23
- renderTargetViewport: runtime.renderTargetViewport,
24
- renderTransform2D: state.renderTransform2D,
25
- });
26
- gl.bindFramebuffer(gl.FRAMEBUFFER, target.framebuffer);
27
- gl.viewport(0, 0, target.width, target.height);
28
- runtime.currentFramebuffer = target.framebuffer;
29
- runtime.renderTargetViewport = { width: target.width, height: target.height };
30
- // Force rebind on next draw — the framebuffer switch invalidates GL state assumptions.
31
- runtime.currentTexture = null;
32
- runtime.currentBlendMode = null;
33
- const newTransform = createMatrix();
34
- copyMatrix(newTransform, renderTransform);
35
- state.renderTransform2D = newTransform;
36
- }
37
5
  /**
38
6
  * Allocates a render target realizing `descriptor`'s axes (format, MSAA sampleCount, MRT
39
7
  * colorAttachments, depth). The framebuffer is bound during creation but the previous binding is
@@ -44,7 +12,11 @@ export function createGlRenderTarget(state, descriptor) {
44
12
  const gl = state.gl;
45
13
  const w = Math.max(1, Math.ceil(descriptor.width));
46
14
  const h = Math.max(1, Math.ceil(descriptor.height));
47
- const format = descriptor.format ?? 'rgba8';
15
+ // Substitute a renderable format when a float target is requested on GL that lacks float-render
16
+ // support (see resolveRenderableFormat); target.format carries the effective format so readback and
17
+ // the present/tonemap path treat it consistently, and resize reuses it.
18
+ const format = resolveRenderableFormat(gl, descriptor.format ?? 'rgba8');
19
+ const colorFormats = descriptor.colorFormats?.map((f) => resolveRenderableFormat(gl, f));
48
20
  const attachments = Math.max(1, descriptor.colorAttachments ?? 1);
49
21
  const sampleCount = Math.max(1, descriptor.sampleCount ?? 1);
50
22
  const depth = descriptor.depth ?? 'none';
@@ -53,6 +25,9 @@ export function createGlRenderTarget(state, descriptor) {
53
25
  width: w,
54
26
  height: h,
55
27
  format,
28
+ colorSpace: descriptor.colorSpace ?? 'srgb',
29
+ clearColors: descriptor.clearColors ? [...descriptor.clearColors] : [],
30
+ clearDepth: descriptor.clearDepth ?? 1,
56
31
  sampleCount: maxSamples,
57
32
  framebuffer: gl.createFramebuffer(),
58
33
  resolveFramebuffer: null,
@@ -62,12 +37,24 @@ export function createGlRenderTarget(state, descriptor) {
62
37
  colorRenderbuffers: [],
63
38
  depthStencilRenderbuffer: null,
64
39
  };
65
- allocateGlRenderTargetStorage(state, target, descriptor.colorFormats, attachments, depth);
40
+ allocateGlRenderTargetStorage(state, target, colorFormats, attachments, depth);
66
41
  gl.bindFramebuffer(gl.FRAMEBUFFER, runtime.currentFramebuffer);
67
42
  gl.bindTexture(gl.TEXTURE_2D, null);
68
43
  runtime.currentTexture = null;
69
44
  return target;
70
45
  }
46
+ // Stamps the color space of the render target currently bound via beginGlRenderPass: the producer of
47
+ // the pixels declares what space it writes (drawGlScene declares 'linear'), and the present step reads
48
+ // it back off the target. Returns false when no target is bound — i.e. rendering straight to the canvas,
49
+ // where linear content has no present pass to encode it — so a caller can flag that mismatch. A no-op
50
+ // (returns false) in that case.
51
+ export function declareGlRenderTargetColorSpace(state, colorSpace) {
52
+ const target = getGlRenderStateRuntime(state).currentRenderTarget;
53
+ if (target == null)
54
+ return false;
55
+ target.colorSpace = colorSpace;
56
+ return true;
57
+ }
71
58
  /** Deletes the GL resources owned by `target`. The target object must not be used after this call. */
72
59
  export function destroyGlRenderTarget(state, target) {
73
60
  const gl = state.gl;
@@ -109,31 +96,22 @@ export function drawGlRenderTargetResult(state, renderProxy, target, transform)
109
96
  releaseMatrix(quadTransform);
110
97
  drawGlQuad(state, 0, 0, target.width, target.height, 0, 1, 1, 0);
111
98
  }
112
- /**
113
- * Restores the framebuffer, viewport, renderTargetViewport, and renderTransform2D saved by the
114
- * matching `beginGlRenderTarget` call.
115
- */
116
- export function endGlRenderTarget(state) {
117
- const runtime = getGlRenderStateRuntime(state);
118
- const gl = state.gl;
119
- const saved = _targetStack.get(state)?.pop();
120
- if (saved === undefined)
121
- return;
122
- gl.bindFramebuffer(gl.FRAMEBUFFER, saved.framebuffer);
123
- const viewport = saved.renderTargetViewport ?? state.canvas;
124
- gl.viewport(0, 0, viewport.width, viewport.height);
125
- runtime.currentFramebuffer = saved.framebuffer;
126
- runtime.renderTargetViewport = saved.renderTargetViewport;
127
- state.renderTransform2D = saved.renderTransform2D;
128
- runtime.currentTexture = null;
129
- runtime.currentBlendMode = null;
130
- }
131
99
  /** Reallocates the storage backing `target` to the new pixel dimensions, preserving its axes. */
132
100
  export function resizeGlRenderTarget(state, target, width, height) {
133
101
  const w = Math.max(1, Math.ceil(width));
134
102
  const h = Math.max(1, Math.ceil(height));
135
103
  if (w === target.width && h === target.height)
136
104
  return;
105
+ // Capture the storage shape BEFORE teardown: the depth mode and color-attachment count are derived
106
+ // from the existing attachments, so they must be read before those fields are cleared. Reading them
107
+ // afterward (as the original did) always yields 'none'/1 — silently dropping the depth buffer and
108
+ // extra attachments on every resize, which breaks depth-tested 3D the frame after a canvas resize.
109
+ const depth = target.depthTexture
110
+ ? 'depth-stencil-sampled'
111
+ : target.depthStencilRenderbuffer
112
+ ? 'depth-stencil'
113
+ : 'none';
114
+ const attachments = Math.max(1, target.textures.length);
137
115
  const gl = state.gl;
138
116
  for (const texture of target.textures)
139
117
  gl.deleteTexture(texture);
@@ -143,14 +121,17 @@ export function resizeGlRenderTarget(state, target, width, height) {
143
121
  gl.deleteTexture(target.depthTexture);
144
122
  if (target.depthStencilRenderbuffer)
145
123
  gl.deleteRenderbuffer(target.depthStencilRenderbuffer);
124
+ if (target.resolveFramebuffer && target.resolveFramebuffer !== target.framebuffer) {
125
+ gl.deleteFramebuffer(target.resolveFramebuffer);
126
+ }
146
127
  target.textures = [];
147
128
  target.colorRenderbuffers = [];
148
129
  target.depthTexture = null;
149
130
  target.depthStencilRenderbuffer = null;
131
+ target.resolveFramebuffer = null;
150
132
  target.width = w;
151
133
  target.height = h;
152
- const depth = target.depthStencilRenderbuffer || target.depthTexture ? 'depth-stencil' : 'none';
153
- allocateGlRenderTargetStorage(state, target, undefined, Math.max(1, target.textures.length || 1), depth);
134
+ allocateGlRenderTargetStorage(state, target, undefined, attachments, depth);
154
135
  getGlRenderStateRuntime(state).currentTexture = null;
155
136
  }
156
137
  /**
@@ -270,6 +251,17 @@ function buildSingleDrawBuffer(gl, index, count) {
270
251
  function isFloatRenderTargetFormat(format) {
271
252
  return format === 'rgba16f' || format === 'rgba32f';
272
253
  }
254
+ // A float color format (rgba16f/rgba32f) is only color-renderable when EXT_color_buffer_float is
255
+ // available. On GL2 implementations that lack it — notably headless SwiftShader (the Docker sandbox's
256
+ // software WebGL) — an rgba16f framebuffer is incomplete and every draw/clear into it silently no-ops,
257
+ // so the whole HDR scene renders BLACK. Rather than fail that way, fall back to the renderable rgba8:
258
+ // the scene draws in LDR (banding/clipping possible in the tonemap, but visible) instead of nothing. On
259
+ // hardware with float render targets this is a no-op, so full HDR precision is unaffected there.
260
+ function resolveRenderableFormat(gl, format) {
261
+ if (isFloatRenderTargetFormat(format) && gl.getExtension('EXT_color_buffer_float') === null)
262
+ return 'rgba8';
263
+ return format;
264
+ }
273
265
  function mapGlFormat(gl, format) {
274
266
  switch (format) {
275
267
  case 'rgba16f':
@@ -280,5 +272,4 @@ function mapGlFormat(gl, format) {
280
272
  return { internalFormat: gl.RGBA8, format: gl.RGBA, type: gl.UNSIGNED_BYTE };
281
273
  }
282
274
  }
283
- const _targetStack = new WeakMap();
284
275
  //# sourceMappingURL=glRenderTarget.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"glRenderTarget.js","sourceRoot":"","sources":["../src/glRenderTarget.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,UAAU,EAAE,YAAY,EAAE,cAAc,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AAU5G,OAAO,EAAE,UAAU,EAAE,YAAY,EAAE,MAAM,UAAU,CAAC;AACpD,OAAO,EAAE,uBAAuB,EAAE,MAAM,iBAAiB,CAAC;AAC1D,OAAO,EAAE,eAAe,EAAE,iBAAiB,EAAE,wBAAwB,EAAE,MAAM,YAAY,CAAC;AAQ1F;;;;;;;GAOG;AACH,MAAM,UAAU,mBAAmB,CACjC,KAAoB,EACpB,MAAsB,EACtB,eAAiC;IAEjC,MAAM,OAAO,GAAG,uBAAuB,CAAC,KAAK,CAAC,CAAC;IAC/C,MAAM,EAAE,GAAG,KAAK,CAAC,EAAE,CAAC;IAEpB,IAAI,KAAK,GAAG,YAAY,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;IACpC,IAAI,KAAK,KAAK,SAAS,EAAE,CAAC;QACxB,KAAK,GAAG,EAAE,CAAC;QACX,YAAY,CAAC,GAAG,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;IACjC,CAAC;IAED,KAAK,CAAC,IAAI,CAAC;QACT,WAAW,EAAE,OAAO,CAAC,kBAAkB;QACvC,oBAAoB,EAAE,OAAO,CAAC,oBAAoB;QAClD,iBAAiB,EAAE,KAAK,CAAC,iBAAiB;KAC3C,CAAC,CAAC;IAEH,EAAE,CAAC,eAAe,CAAC,EAAE,CAAC,WAAW,EAAE,MAAM,CAAC,WAAW,CAAC,CAAC;IACvD,EAAE,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,CAAC,CAAC;IAE/C,OAAO,CAAC,kBAAkB,GAAG,MAAM,CAAC,WAAW,CAAC;IAChD,OAAO,CAAC,oBAAoB,GAAG,EAAE,KAAK,EAAE,MAAM,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,CAAC;IAC9E,uFAAuF;IACvF,OAAO,CAAC,cAAc,GAAG,IAAI,CAAC;IAC9B,OAAO,CAAC,gBAAgB,GAAG,IAAI,CAAC;IAEhC,MAAM,YAAY,GAAG,YAAY,EAAE,CAAC;IACpC,UAAU,CAAC,YAAY,EAAE,eAAe,CAAC,CAAC;IAC1C,KAAK,CAAC,iBAAiB,GAAG,YAAY,CAAC;AACzC,CAAC;AAED;;;;GAIG;AACH,MAAM,UAAU,oBAAoB,CAClC,KAAoB,EACpB,UAA4C;IAE5C,MAAM,OAAO,GAAG,uBAAuB,CAAC,KAAK,CAAC,CAAC;IAC/C,MAAM,EAAE,GAAG,KAAK,CAAC,EAAE,CAAC;IAEpB,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC;IACnD,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC;IACpD,MAAM,MAAM,GAAG,UAAU,CAAC,MAAM,IAAI,OAAO,CAAC;IAC5C,MAAM,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,UAAU,CAAC,gBAAgB,IAAI,CAAC,CAAC,CAAC;IAClE,MAAM,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,UAAU,CAAC,WAAW,IAAI,CAAC,CAAC,CAAC;IAC7D,MAAM,KAAK,GAAG,UAAU,CAAC,KAAK,IAAI,MAAM,CAAC;IACzC,MAAM,UAAU,GAAG,WAAW,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,WAAW,EAAE,EAAE,CAAC,YAAY,CAAC,EAAE,CAAC,WAAW,CAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAE1G,MAAM,MAAM,GAAmB;QAC7B,KAAK,EAAE,CAAC;QACR,MAAM,EAAE,CAAC;QACT,MAAM;QACN,WAAW,EAAE,UAAU;QACvB,WAAW,EAAE,EAAE,CAAC,iBAAiB,EAAG;QACpC,kBAAkB,EAAE,IAAI;QACxB,QAAQ,EAAE,EAAE;QACZ,OAAO,EAAE,IAA+B;QACxC,YAAY,EAAE,IAAI;QAClB,kBAAkB,EAAE,EAAE;QACtB,wBAAwB,EAAE,IAAI;KAC/B,CAAC;IAEF,6BAA6B,CAAC,KAAK,EAAE,MAAM,EAAE,UAAU,CAAC,YAAY,EAAE,WAAW,EAAE,KAAK,CAAC,CAAC;IAE1F,EAAE,CAAC,eAAe,CAAC,EAAE,CAAC,WAAW,EAAE,OAAO,CAAC,kBAAkB,CAAC,CAAC;IAC/D,EAAE,CAAC,WAAW,CAAC,EAAE,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;IACpC,OAAO,CAAC,cAAc,GAAG,IAAI,CAAC;IAC9B,OAAO,MAAM,CAAC;AAChB,CAAC;AAED,sGAAsG;AACtG,MAAM,UAAU,qBAAqB,CAAC,KAAoB,EAAE,MAAsB;IAChF,MAAM,EAAE,GAAG,KAAK,CAAC,EAAE,CAAC;IACpB,EAAE,CAAC,iBAAiB,CAAC,MAAM,CAAC,WAAW,CAAC,CAAC;IACzC,IAAI,MAAM,CAAC,kBAAkB;QAAE,EAAE,CAAC,iBAAiB,CAAC,MAAM,CAAC,kBAAkB,CAAC,CAAC;IAC/E,KAAK,MAAM,OAAO,IAAI,MAAM,CAAC,QAAQ;QAAE,EAAE,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;IACjE,KAAK,MAAM,EAAE,IAAI,MAAM,CAAC,kBAAkB;QAAE,EAAE,CAAC,kBAAkB,CAAC,EAAE,CAAC,CAAC;IACtE,IAAI,MAAM,CAAC,YAAY;QAAE,EAAE,CAAC,aAAa,CAAC,MAAM,CAAC,YAAY,CAAC,CAAC;IAC/D,IAAI,MAAM,CAAC,wBAAwB;QAAE,EAAE,CAAC,kBAAkB,CAAC,MAAM,CAAC,wBAAwB,CAAC,CAAC;AAC9F,CAAC;AAED;;;;;;;GAOG;AACH,MAAM,UAAU,wBAAwB,CACtC,KAAoB,EACpB,WAA0B,EAC1B,MAAgC,EAChC,SAA2B;IAE3B,IAAI,MAAM,CAAC,KAAK,IAAI,CAAC,IAAI,MAAM,CAAC,MAAM,IAAI,CAAC;QAAE,OAAO;IAEpD,MAAM,OAAO,GAAG,uBAAuB,CAAC,KAAK,CAAC,CAAC;IAC/C,YAAY,CAAC,KAAK,CAAC,CAAC;IACpB,KAAK,CAAC,cAAc,EAAE,CAAC,KAAK,EAAE,WAAW,CAAC,SAAS,CAAC,CAAC;IAErD,MAAM,EAAE,GAAG,KAAK,CAAC,EAAE,CAAC;IACpB,MAAM,EAAE,SAAS,EAAE,WAAW,EAAE,GAAG,OAAO,CAAC;IAC3C,EAAE,CAAC,WAAW,CAAC,EAAE,CAAC,UAAU,EAAE,MAAM,CAAC,OAAO,CAAC,CAAC;IAC9C,OAAO,CAAC,cAAc,GAAG,MAAM,CAAC,OAAO,CAAC;IAExC,MAAM,aAAa,GAAG,aAAa,EAAE,CAAC;IACtC,cAAc,CAAC,aAAa,EAAE,WAAW,CAAC,WAAW,EAAE,SAAS,CAAC,CAAC;IAClE,eAAe,CAAC,EAAE,EAAE,SAAS,CAAC,CAAC;IAC/B,wBAAwB,CAAC,EAAE,EAAE,SAAS,EAAE,WAAW,EAAE,aAAa,EAAE,OAAO,CAAC,oBAAoB,IAAI,KAAK,CAAC,MAAM,CAAC,CAAC;IAClH,iBAAiB,CAAC,EAAE,EAAE,SAAS,EAAE,WAAW,CAAC,CAAC;IAC9C,aAAa,CAAC,aAAa,CAAC,CAAC;IAE7B,UAAU,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AACnE,CAAC;AAED;;;GAGG;AACH,MAAM,UAAU,iBAAiB,CAAC,KAAoB;IACpD,MAAM,OAAO,GAAG,uBAAuB,CAAC,KAAK,CAAC,CAAC;IAC/C,MAAM,EAAE,GAAG,KAAK,CAAC,EAAE,CAAC;IAEpB,MAAM,KAAK,GAAG,YAAY,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,GAAG,EAAE,CAAC;IAC7C,IAAI,KAAK,KAAK,SAAS;QAAE,OAAO;IAEhC,EAAE,CAAC,eAAe,CAAC,EAAE,CAAC,WAAW,EAAE,KAAK,CAAC,WAAW,CAAC,CAAC;IACtD,MAAM,QAAQ,GAAG,KAAK,CAAC,oBAAoB,IAAI,KAAK,CAAC,MAAM,CAAC;IAC5D,EAAE,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,QAAQ,CAAC,MAAM,CAAC,CAAC;IAEnD,OAAO,CAAC,kBAAkB,GAAG,KAAK,CAAC,WAAW,CAAC;IAC/C,OAAO,CAAC,oBAAoB,GAAG,KAAK,CAAC,oBAAoB,CAAC;IAC1D,KAAK,CAAC,iBAAiB,GAAG,KAAK,CAAC,iBAAiB,CAAC;IAClD,OAAO,CAAC,cAAc,GAAG,IAAI,CAAC;IAC9B,OAAO,CAAC,gBAAgB,GAAG,IAAI,CAAC;AAClC,CAAC;AAED,iGAAiG;AACjG,MAAM,UAAU,oBAAoB,CAClC,KAAoB,EACpB,MAAsB,EACtB,KAAa,EACb,MAAc;IAEd,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;IACxC,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;IACzC,IAAI,CAAC,KAAK,MAAM,CAAC,KAAK,IAAI,CAAC,KAAK,MAAM,CAAC,MAAM;QAAE,OAAO;IAEtD,MAAM,EAAE,GAAG,KAAK,CAAC,EAAE,CAAC;IACpB,KAAK,MAAM,OAAO,IAAI,MAAM,CAAC,QAAQ;QAAE,EAAE,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;IACjE,KAAK,MAAM,EAAE,IAAI,MAAM,CAAC,kBAAkB;QAAE,EAAE,CAAC,kBAAkB,CAAC,EAAE,CAAC,CAAC;IACtE,IAAI,MAAM,CAAC,YAAY;QAAE,EAAE,CAAC,aAAa,CAAC,MAAM,CAAC,YAAY,CAAC,CAAC;IAC/D,IAAI,MAAM,CAAC,wBAAwB;QAAE,EAAE,CAAC,kBAAkB,CAAC,MAAM,CAAC,wBAAwB,CAAC,CAAC;IAC5F,MAAM,CAAC,QAAQ,GAAG,EAAE,CAAC;IACrB,MAAM,CAAC,kBAAkB,GAAG,EAAE,CAAC;IAC/B,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC;IAC3B,MAAM,CAAC,wBAAwB,GAAG,IAAI,CAAC;IACvC,MAAM,CAAC,KAAK,GAAG,CAAC,CAAC;IACjB,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC;IAElB,MAAM,KAAK,GAAG,MAAM,CAAC,wBAAwB,IAAI,MAAM,CAAC,YAAY,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC,CAAC,MAAM,CAAC;IAChG,6BAA6B,CAAC,KAAK,EAAE,MAAM,EAAE,SAAS,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,QAAQ,CAAC,MAAM,IAAI,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;IACzG,uBAAuB,CAAC,KAAK,CAAC,CAAC,cAAc,GAAG,IAAI,CAAC;AACvD,CAAC;AAED;;;;GAIG;AACH,MAAM,UAAU,qBAAqB,CAAC,KAAoB,EAAE,MAAsB;IAChF,IAAI,MAAM,CAAC,WAAW,IAAI,CAAC,IAAI,MAAM,CAAC,kBAAkB,KAAK,IAAI;QAAE,OAAO;IAC1E,MAAM,OAAO,GAAG,uBAAuB,CAAC,KAAK,CAAC,CAAC;IAC/C,MAAM,EAAE,GAAG,KAAK,CAAC,EAAE,CAAC;IAEpB,EAAE,CAAC,eAAe,CAAC,EAAE,CAAC,gBAAgB,EAAE,MAAM,CAAC,WAAW,CAAC,CAAC;IAC5D,EAAE,CAAC,eAAe,CAAC,EAAE,CAAC,gBAAgB,EAAE,MAAM,CAAC,kBAAkB,CAAC,CAAC;IACnE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;QAChD,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,iBAAiB,GAAG,CAAC,CAAC,CAAC;QACxC,EAAE,CAAC,WAAW,CAAC,qBAAqB,CAAC,EAAE,EAAE,CAAC,EAAE,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC;QACrE,EAAE,CAAC,eAAe,CAChB,CAAC,EACD,CAAC,EACD,MAAM,CAAC,KAAK,EACZ,MAAM,CAAC,MAAM,EACb,CAAC,EACD,CAAC,EACD,MAAM,CAAC,KAAK,EACZ,MAAM,CAAC,MAAM,EACb,EAAE,CAAC,gBAAgB,EACnB,EAAE,CAAC,OAAO,CACX,CAAC;IACJ,CAAC;IACD,EAAE,CAAC,eAAe,CAAC,EAAE,CAAC,gBAAgB,EAAE,IAAI,CAAC,CAAC;IAC9C,EAAE,CAAC,eAAe,CAAC,EAAE,CAAC,gBAAgB,EAAE,OAAO,CAAC,kBAAkB,CAAC,CAAC;IACpE,mGAAmG;IACnG,oGAAoG;IACpG,kGAAkG;IAClG,EAAE,CAAC,KAAK,EAAE,CAAC;IACX,OAAO,CAAC,cAAc,GAAG,IAAI,CAAC;AAChC,CAAC;AAED,qGAAqG;AACrG,qEAAqE;AACrE,SAAS,6BAA6B,CACpC,KAAoB,EACpB,MAAsB,EACtB,YAA2D,EAC3D,WAAmB,EACnB,KAAyD;IAEzD,MAAM,EAAE,GAAG,KAAK,CAAC,EAAE,CAAC;IACpB,MAAM,EAAE,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,WAAW,EAAE,GAAG,MAAM,CAAC;IACpD,MAAM,YAAY,GAAG,WAAW,GAAG,CAAC,CAAC;IAErC,kFAAkF;IAClF,mGAAmG;IACnG,4GAA4G;IAC5G,IAAI,SAAS,GAAG,yBAAyB,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IACzD,IAAI,YAAY;QAAE,KAAK,MAAM,CAAC,IAAI,YAAY;YAAE,SAAS,GAAG,SAAS,IAAI,yBAAyB,CAAC,CAAC,CAAC,CAAC;IACtG,IAAI,SAAS;QAAE,EAAE,CAAC,YAAY,CAAC,wBAAwB,CAAC,CAAC;IAEzD,kDAAkD;IAClD,MAAM,kBAAkB,GAAG,YAAY,CAAC,CAAC,CAAC,EAAE,CAAC,iBAAiB,EAAG,CAAC,CAAC,CAAC,MAAM,CAAC,WAAW,CAAC;IACvF,EAAE,CAAC,eAAe,CAAC,EAAE,CAAC,WAAW,EAAE,kBAAkB,CAAC,CAAC;IACvD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,EAAE,CAAC,EAAE,EAAE,CAAC;QACrC,MAAM,GAAG,GAAG,YAAY,EAAE,CAAC,CAAC,CAAC,IAAI,MAAM,CAAC,MAAM,CAAC;QAC/C,MAAM,EAAE,GAAG,WAAW,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC;QAChC,MAAM,OAAO,GAAG,EAAE,CAAC,aAAa,EAAG,CAAC;QACpC,EAAE,CAAC,WAAW,CAAC,EAAE,CAAC,UAAU,EAAE,OAAO,CAAC,CAAC;QACvC,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,UAAU,EAAE,CAAC,EAAE,EAAE,CAAC,cAAc,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,MAAM,EAAE,EAAE,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;QACtF,MAAM,MAAM,GAAG,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC,EAAE,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,OAAO,CAAC;QAC7D,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,kBAAkB,EAAE,MAAM,CAAC,CAAC;QAC/D,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,kBAAkB,EAAE,MAAM,CAAC,CAAC;QAC/D,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,aAAa,CAAC,CAAC;QACrE,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,aAAa,CAAC,CAAC;QACrE,EAAE,CAAC,oBAAoB,CAAC,EAAE,CAAC,WAAW,EAAE,EAAE,CAAC,iBAAiB,GAAG,CAAC,EAAE,EAAE,CAAC,UAAU,EAAE,OAAO,EAAE,CAAC,CAAC,CAAC;QAC7F,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAChC,CAAC;IACD,MAAM,CAAC,OAAO,GAAG,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IACpC,IAAI,WAAW,GAAG,CAAC;QAAE,EAAE,CAAC,WAAW,CAAC,gBAAgB,CAAC,EAAE,EAAE,WAAW,CAAC,CAAC,CAAC;IAEvE,6FAA6F;IAC7F,IAAI,YAAY,EAAE,CAAC;QACjB,EAAE,CAAC,eAAe,CAAC,EAAE,CAAC,WAAW,EAAE,MAAM,CAAC,WAAW,CAAC,CAAC;QACvD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,EAAE,CAAC,EAAE,EAAE,CAAC;YACrC,MAAM,GAAG,GAAG,YAAY,EAAE,CAAC,CAAC,CAAC,IAAI,MAAM,CAAC,MAAM,CAAC;YAC/C,MAAM,EAAE,GAAG,EAAE,CAAC,kBAAkB,EAAG,CAAC;YACpC,EAAE,CAAC,gBAAgB,CAAC,EAAE,CAAC,YAAY,EAAE,EAAE,CAAC,CAAC;YACzC,EAAE,CAAC,8BAA8B,CAAC,EAAE,CAAC,YAAY,EAAE,WAAW,EAAE,WAAW,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,cAAc,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC3G,EAAE,CAAC,uBAAuB,CAAC,EAAE,CAAC,WAAW,EAAE,EAAE,CAAC,iBAAiB,GAAG,CAAC,EAAE,EAAE,CAAC,YAAY,EAAE,EAAE,CAAC,CAAC;YAC1F,MAAM,CAAC,kBAAkB,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACrC,CAAC;QACD,IAAI,WAAW,GAAG,CAAC;YAAE,EAAE,CAAC,WAAW,CAAC,gBAAgB,CAAC,EAAE,EAAE,WAAW,CAAC,CAAC,CAAC;QACvE,MAAM,CAAC,kBAAkB,GAAG,kBAAkB,CAAC;IACjD,CAAC;IAED,IAAI,KAAK,KAAK,MAAM,EAAE,CAAC;QACrB,MAAM,OAAO,GAAG,KAAK,KAAK,uBAAuB,IAAI,CAAC,YAAY,CAAC;QACnE,IAAI,OAAO,EAAE,CAAC;YACZ,MAAM,YAAY,GAAG,EAAE,CAAC,aAAa,EAAG,CAAC;YACzC,EAAE,CAAC,WAAW,CAAC,EAAE,CAAC,UAAU,EAAE,YAAY,CAAC,CAAC;YAC5C,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,UAAU,EAAE,CAAC,EAAE,EAAE,CAAC,gBAAgB,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,aAAa,EAAE,EAAE,CAAC,iBAAiB,EAAE,IAAI,CAAC,CAAC;YAC5G,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,kBAAkB,EAAE,EAAE,CAAC,OAAO,CAAC,CAAC;YACnE,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,kBAAkB,EAAE,EAAE,CAAC,OAAO,CAAC,CAAC;YACnE,EAAE,CAAC,eAAe,CAAC,EAAE,CAAC,WAAW,EAAE,MAAM,CAAC,WAAW,CAAC,CAAC;YACvD,EAAE,CAAC,oBAAoB,CAAC,EAAE,CAAC,WAAW,EAAE,EAAE,CAAC,wBAAwB,EAAE,EAAE,CAAC,UAAU,EAAE,YAAY,EAAE,CAAC,CAAC,CAAC;YACrG,MAAM,CAAC,YAAY,GAAG,YAAY,CAAC;QACrC,CAAC;aAAM,CAAC;YACN,MAAM,EAAE,GAAG,EAAE,CAAC,kBAAkB,EAAG,CAAC;YACpC,EAAE,CAAC,gBAAgB,CAAC,EAAE,CAAC,YAAY,EAAE,EAAE,CAAC,CAAC;YACzC,IAAI,YAAY;gBAAE,EAAE,CAAC,8BAA8B,CAAC,EAAE,CAAC,YAAY,EAAE,WAAW,EAAE,EAAE,CAAC,gBAAgB,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;;gBACxG,EAAE,CAAC,mBAAmB,CAAC,EAAE,CAAC,YAAY,EAAE,EAAE,CAAC,gBAAgB,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACxE,EAAE,CAAC,eAAe,CAAC,EAAE,CAAC,WAAW,EAAE,MAAM,CAAC,WAAW,CAAC,CAAC;YACvD,EAAE,CAAC,uBAAuB,CAAC,EAAE,CAAC,WAAW,EAAE,EAAE,CAAC,wBAAwB,EAAE,EAAE,CAAC,YAAY,EAAE,EAAE,CAAC,CAAC;YAC7F,MAAM,CAAC,wBAAwB,GAAG,EAAE,CAAC;QACvC,CAAC;IACH,CAAC;IAED,EAAE,CAAC,gBAAgB,CAAC,EAAE,CAAC,YAAY,EAAE,IAAI,CAAC,CAAC;IAC3C,EAAE,CAAC,WAAW,CAAC,EAAE,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;AACtC,CAAC;AAED,SAAS,gBAAgB,CAAC,EAA0B,EAAE,KAAa;IACjE,MAAM,OAAO,GAAa,EAAE,CAAC;IAC7B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE;QAAE,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC,iBAAiB,GAAG,CAAC,CAAC,CAAC;IACvE,OAAO,OAAO,CAAC;AACjB,CAAC;AAED,SAAS,qBAAqB,CAAC,EAA0B,EAAE,KAAa,EAAE,KAAa;IACrF,MAAM,OAAO,GAAa,EAAE,CAAC;IAC7B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE;QAAE,OAAO,CAAC,IAAI,CAAC,CAAC,KAAK,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC,iBAAiB,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;IAC/F,OAAO,OAAO,CAAC;AACjB,CAAC;AAED,SAAS,yBAAyB,CAAC,MAA0B;IAC3D,OAAO,MAAM,KAAK,SAAS,IAAI,MAAM,KAAK,SAAS,CAAC;AACtD,CAAC;AAED,SAAS,WAAW,CAClB,EAA0B,EAC1B,MAA0B;IAE1B,QAAQ,MAAM,EAAE,CAAC;QACf,KAAK,SAAS;YACZ,OAAO,EAAE,cAAc,EAAE,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,EAAE,CAAC,UAAU,EAAE,CAAC;QAC9E,KAAK,SAAS;YACZ,OAAO,EAAE,cAAc,EAAE,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,EAAE,CAAC,KAAK,EAAE,CAAC;QACzE;YACE,OAAO,EAAE,cAAc,EAAE,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,EAAE,CAAC,aAAa,EAAE,CAAC;IACjF,CAAC;AACH,CAAC;AAED,MAAM,YAAY,GAAG,IAAI,OAAO,EAAiC,CAAC"}
1
+ {"version":3,"file":"glRenderTarget.js","sourceRoot":"","sources":["../src/glRenderTarget.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,cAAc,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AAWlF,OAAO,EAAE,UAAU,EAAE,YAAY,EAAE,MAAM,UAAU,CAAC;AACpD,OAAO,EAAE,uBAAuB,EAAE,MAAM,iBAAiB,CAAC;AAC1D,OAAO,EAAE,eAAe,EAAE,iBAAiB,EAAE,wBAAwB,EAAE,MAAM,YAAY,CAAC;AAE1F;;;;GAIG;AACH,MAAM,UAAU,oBAAoB,CAClC,KAAoB,EACpB,UAA4C;IAE5C,MAAM,OAAO,GAAG,uBAAuB,CAAC,KAAK,CAAC,CAAC;IAC/C,MAAM,EAAE,GAAG,KAAK,CAAC,EAAE,CAAC;IAEpB,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC;IACnD,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC;IACpD,gGAAgG;IAChG,oGAAoG;IACpG,wEAAwE;IACxE,MAAM,MAAM,GAAG,uBAAuB,CAAC,EAAE,EAAE,UAAU,CAAC,MAAM,IAAI,OAAO,CAAC,CAAC;IACzE,MAAM,YAAY,GAAG,UAAU,CAAC,YAAY,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,uBAAuB,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC;IACzF,MAAM,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,UAAU,CAAC,gBAAgB,IAAI,CAAC,CAAC,CAAC;IAClE,MAAM,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,UAAU,CAAC,WAAW,IAAI,CAAC,CAAC,CAAC;IAC7D,MAAM,KAAK,GAAG,UAAU,CAAC,KAAK,IAAI,MAAM,CAAC;IACzC,MAAM,UAAU,GAAG,WAAW,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,WAAW,EAAE,EAAE,CAAC,YAAY,CAAC,EAAE,CAAC,WAAW,CAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAE1G,MAAM,MAAM,GAAmB;QAC7B,KAAK,EAAE,CAAC;QACR,MAAM,EAAE,CAAC;QACT,MAAM;QACN,UAAU,EAAE,UAAU,CAAC,UAAU,IAAI,MAAM;QAC3C,WAAW,EAAE,UAAU,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,EAAE;QACtE,UAAU,EAAE,UAAU,CAAC,UAAU,IAAI,CAAC;QACtC,WAAW,EAAE,UAAU;QACvB,WAAW,EAAE,EAAE,CAAC,iBAAiB,EAAG;QACpC,kBAAkB,EAAE,IAAI;QACxB,QAAQ,EAAE,EAAE;QACZ,OAAO,EAAE,IAA+B;QACxC,YAAY,EAAE,IAAI;QAClB,kBAAkB,EAAE,EAAE;QACtB,wBAAwB,EAAE,IAAI;KAC/B,CAAC;IAEF,6BAA6B,CAAC,KAAK,EAAE,MAAM,EAAE,YAAY,EAAE,WAAW,EAAE,KAAK,CAAC,CAAC;IAE/E,EAAE,CAAC,eAAe,CAAC,EAAE,CAAC,WAAW,EAAE,OAAO,CAAC,kBAAkB,CAAC,CAAC;IAC/D,EAAE,CAAC,WAAW,CAAC,EAAE,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;IACpC,OAAO,CAAC,cAAc,GAAG,IAAI,CAAC;IAC9B,OAAO,MAAM,CAAC;AAChB,CAAC;AAED,qGAAqG;AACrG,uGAAuG;AACvG,yGAAyG;AACzG,sGAAsG;AACtG,gCAAgC;AAChC,MAAM,UAAU,+BAA+B,CAAC,KAAoB,EAAE,UAAkC;IACtG,MAAM,MAAM,GAAG,uBAAuB,CAAC,KAAK,CAAC,CAAC,mBAAmB,CAAC;IAClE,IAAI,MAAM,IAAI,IAAI;QAAE,OAAO,KAAK,CAAC;IACjC,MAAM,CAAC,UAAU,GAAG,UAAU,CAAC;IAC/B,OAAO,IAAI,CAAC;AACd,CAAC;AAED,sGAAsG;AACtG,MAAM,UAAU,qBAAqB,CAAC,KAAoB,EAAE,MAAsB;IAChF,MAAM,EAAE,GAAG,KAAK,CAAC,EAAE,CAAC;IACpB,EAAE,CAAC,iBAAiB,CAAC,MAAM,CAAC,WAAW,CAAC,CAAC;IACzC,IAAI,MAAM,CAAC,kBAAkB;QAAE,EAAE,CAAC,iBAAiB,CAAC,MAAM,CAAC,kBAAkB,CAAC,CAAC;IAC/E,KAAK,MAAM,OAAO,IAAI,MAAM,CAAC,QAAQ;QAAE,EAAE,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;IACjE,KAAK,MAAM,EAAE,IAAI,MAAM,CAAC,kBAAkB;QAAE,EAAE,CAAC,kBAAkB,CAAC,EAAE,CAAC,CAAC;IACtE,IAAI,MAAM,CAAC,YAAY;QAAE,EAAE,CAAC,aAAa,CAAC,MAAM,CAAC,YAAY,CAAC,CAAC;IAC/D,IAAI,MAAM,CAAC,wBAAwB;QAAE,EAAE,CAAC,kBAAkB,CAAC,MAAM,CAAC,wBAAwB,CAAC,CAAC;AAC9F,CAAC;AAED;;;;;;;GAOG;AACH,MAAM,UAAU,wBAAwB,CACtC,KAAoB,EACpB,WAA0B,EAC1B,MAAgC,EAChC,SAA2B;IAE3B,IAAI,MAAM,CAAC,KAAK,IAAI,CAAC,IAAI,MAAM,CAAC,MAAM,IAAI,CAAC;QAAE,OAAO;IAEpD,MAAM,OAAO,GAAG,uBAAuB,CAAC,KAAK,CAAC,CAAC;IAC/C,YAAY,CAAC,KAAK,CAAC,CAAC;IACpB,KAAK,CAAC,cAAc,EAAE,CAAC,KAAK,EAAE,WAAW,CAAC,SAAS,CAAC,CAAC;IAErD,MAAM,EAAE,GAAG,KAAK,CAAC,EAAE,CAAC;IACpB,MAAM,EAAE,SAAS,EAAE,WAAW,EAAE,GAAG,OAAO,CAAC;IAC3C,EAAE,CAAC,WAAW,CAAC,EAAE,CAAC,UAAU,EAAE,MAAM,CAAC,OAAO,CAAC,CAAC;IAC9C,OAAO,CAAC,cAAc,GAAG,MAAM,CAAC,OAAO,CAAC;IAExC,MAAM,aAAa,GAAG,aAAa,EAAE,CAAC;IACtC,cAAc,CAAC,aAAa,EAAE,WAAW,CAAC,WAAW,EAAE,SAAS,CAAC,CAAC;IAClE,eAAe,CAAC,EAAE,EAAE,SAAS,CAAC,CAAC;IAC/B,wBAAwB,CAAC,EAAE,EAAE,SAAS,EAAE,WAAW,EAAE,aAAa,EAAE,OAAO,CAAC,oBAAoB,IAAI,KAAK,CAAC,MAAM,CAAC,CAAC;IAClH,iBAAiB,CAAC,EAAE,EAAE,SAAS,EAAE,WAAW,CAAC,CAAC;IAC9C,aAAa,CAAC,aAAa,CAAC,CAAC;IAE7B,UAAU,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AACnE,CAAC;AAED,iGAAiG;AACjG,MAAM,UAAU,oBAAoB,CAClC,KAAoB,EACpB,MAAsB,EACtB,KAAa,EACb,MAAc;IAEd,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;IACxC,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;IACzC,IAAI,CAAC,KAAK,MAAM,CAAC,KAAK,IAAI,CAAC,KAAK,MAAM,CAAC,MAAM;QAAE,OAAO;IAEtD,mGAAmG;IACnG,oGAAoG;IACpG,kGAAkG;IAClG,mGAAmG;IACnG,MAAM,KAAK,GAAG,MAAM,CAAC,YAAY;QAC/B,CAAC,CAAC,uBAAuB;QACzB,CAAC,CAAC,MAAM,CAAC,wBAAwB;YAC/B,CAAC,CAAC,eAAe;YACjB,CAAC,CAAC,MAAM,CAAC;IACb,MAAM,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;IAExD,MAAM,EAAE,GAAG,KAAK,CAAC,EAAE,CAAC;IACpB,KAAK,MAAM,OAAO,IAAI,MAAM,CAAC,QAAQ;QAAE,EAAE,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;IACjE,KAAK,MAAM,EAAE,IAAI,MAAM,CAAC,kBAAkB;QAAE,EAAE,CAAC,kBAAkB,CAAC,EAAE,CAAC,CAAC;IACtE,IAAI,MAAM,CAAC,YAAY;QAAE,EAAE,CAAC,aAAa,CAAC,MAAM,CAAC,YAAY,CAAC,CAAC;IAC/D,IAAI,MAAM,CAAC,wBAAwB;QAAE,EAAE,CAAC,kBAAkB,CAAC,MAAM,CAAC,wBAAwB,CAAC,CAAC;IAC5F,IAAI,MAAM,CAAC,kBAAkB,IAAI,MAAM,CAAC,kBAAkB,KAAK,MAAM,CAAC,WAAW,EAAE,CAAC;QAClF,EAAE,CAAC,iBAAiB,CAAC,MAAM,CAAC,kBAAkB,CAAC,CAAC;IAClD,CAAC;IACD,MAAM,CAAC,QAAQ,GAAG,EAAE,CAAC;IACrB,MAAM,CAAC,kBAAkB,GAAG,EAAE,CAAC;IAC/B,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC;IAC3B,MAAM,CAAC,wBAAwB,GAAG,IAAI,CAAC;IACvC,MAAM,CAAC,kBAAkB,GAAG,IAAI,CAAC;IACjC,MAAM,CAAC,KAAK,GAAG,CAAC,CAAC;IACjB,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC;IAElB,6BAA6B,CAAC,KAAK,EAAE,MAAM,EAAE,SAAS,EAAE,WAAW,EAAE,KAAK,CAAC,CAAC;IAC5E,uBAAuB,CAAC,KAAK,CAAC,CAAC,cAAc,GAAG,IAAI,CAAC;AACvD,CAAC;AAED;;;;GAIG;AACH,MAAM,UAAU,qBAAqB,CAAC,KAAoB,EAAE,MAAsB;IAChF,IAAI,MAAM,CAAC,WAAW,IAAI,CAAC,IAAI,MAAM,CAAC,kBAAkB,KAAK,IAAI;QAAE,OAAO;IAC1E,MAAM,OAAO,GAAG,uBAAuB,CAAC,KAAK,CAAC,CAAC;IAC/C,MAAM,EAAE,GAAG,KAAK,CAAC,EAAE,CAAC;IAEpB,EAAE,CAAC,eAAe,CAAC,EAAE,CAAC,gBAAgB,EAAE,MAAM,CAAC,WAAW,CAAC,CAAC;IAC5D,EAAE,CAAC,eAAe,CAAC,EAAE,CAAC,gBAAgB,EAAE,MAAM,CAAC,kBAAkB,CAAC,CAAC;IACnE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;QAChD,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,iBAAiB,GAAG,CAAC,CAAC,CAAC;QACxC,EAAE,CAAC,WAAW,CAAC,qBAAqB,CAAC,EAAE,EAAE,CAAC,EAAE,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC;QACrE,EAAE,CAAC,eAAe,CAChB,CAAC,EACD,CAAC,EACD,MAAM,CAAC,KAAK,EACZ,MAAM,CAAC,MAAM,EACb,CAAC,EACD,CAAC,EACD,MAAM,CAAC,KAAK,EACZ,MAAM,CAAC,MAAM,EACb,EAAE,CAAC,gBAAgB,EACnB,EAAE,CAAC,OAAO,CACX,CAAC;IACJ,CAAC;IACD,EAAE,CAAC,eAAe,CAAC,EAAE,CAAC,gBAAgB,EAAE,IAAI,CAAC,CAAC;IAC9C,EAAE,CAAC,eAAe,CAAC,EAAE,CAAC,gBAAgB,EAAE,OAAO,CAAC,kBAAkB,CAAC,CAAC;IACpE,mGAAmG;IACnG,oGAAoG;IACpG,kGAAkG;IAClG,EAAE,CAAC,KAAK,EAAE,CAAC;IACX,OAAO,CAAC,cAAc,GAAG,IAAI,CAAC;AAChC,CAAC;AAED,qGAAqG;AACrG,qEAAqE;AACrE,SAAS,6BAA6B,CACpC,KAAoB,EACpB,MAAsB,EACtB,YAA2D,EAC3D,WAAmB,EACnB,KAAyD;IAEzD,MAAM,EAAE,GAAG,KAAK,CAAC,EAAE,CAAC;IACpB,MAAM,EAAE,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,WAAW,EAAE,GAAG,MAAM,CAAC;IACpD,MAAM,YAAY,GAAG,WAAW,GAAG,CAAC,CAAC;IAErC,kFAAkF;IAClF,mGAAmG;IACnG,4GAA4G;IAC5G,IAAI,SAAS,GAAG,yBAAyB,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IACzD,IAAI,YAAY;QAAE,KAAK,MAAM,CAAC,IAAI,YAAY;YAAE,SAAS,GAAG,SAAS,IAAI,yBAAyB,CAAC,CAAC,CAAC,CAAC;IACtG,IAAI,SAAS;QAAE,EAAE,CAAC,YAAY,CAAC,wBAAwB,CAAC,CAAC;IAEzD,kDAAkD;IAClD,MAAM,kBAAkB,GAAG,YAAY,CAAC,CAAC,CAAC,EAAE,CAAC,iBAAiB,EAAG,CAAC,CAAC,CAAC,MAAM,CAAC,WAAW,CAAC;IACvF,EAAE,CAAC,eAAe,CAAC,EAAE,CAAC,WAAW,EAAE,kBAAkB,CAAC,CAAC;IACvD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,EAAE,CAAC,EAAE,EAAE,CAAC;QACrC,MAAM,GAAG,GAAG,YAAY,EAAE,CAAC,CAAC,CAAC,IAAI,MAAM,CAAC,MAAM,CAAC;QAC/C,MAAM,EAAE,GAAG,WAAW,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC;QAChC,MAAM,OAAO,GAAG,EAAE,CAAC,aAAa,EAAG,CAAC;QACpC,EAAE,CAAC,WAAW,CAAC,EAAE,CAAC,UAAU,EAAE,OAAO,CAAC,CAAC;QACvC,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,UAAU,EAAE,CAAC,EAAE,EAAE,CAAC,cAAc,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,MAAM,EAAE,EAAE,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;QACtF,MAAM,MAAM,GAAG,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC,EAAE,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,OAAO,CAAC;QAC7D,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,kBAAkB,EAAE,MAAM,CAAC,CAAC;QAC/D,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,kBAAkB,EAAE,MAAM,CAAC,CAAC;QAC/D,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,aAAa,CAAC,CAAC;QACrE,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,aAAa,CAAC,CAAC;QACrE,EAAE,CAAC,oBAAoB,CAAC,EAAE,CAAC,WAAW,EAAE,EAAE,CAAC,iBAAiB,GAAG,CAAC,EAAE,EAAE,CAAC,UAAU,EAAE,OAAO,EAAE,CAAC,CAAC,CAAC;QAC7F,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAChC,CAAC;IACD,MAAM,CAAC,OAAO,GAAG,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IACpC,IAAI,WAAW,GAAG,CAAC;QAAE,EAAE,CAAC,WAAW,CAAC,gBAAgB,CAAC,EAAE,EAAE,WAAW,CAAC,CAAC,CAAC;IAEvE,6FAA6F;IAC7F,IAAI,YAAY,EAAE,CAAC;QACjB,EAAE,CAAC,eAAe,CAAC,EAAE,CAAC,WAAW,EAAE,MAAM,CAAC,WAAW,CAAC,CAAC;QACvD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,EAAE,CAAC,EAAE,EAAE,CAAC;YACrC,MAAM,GAAG,GAAG,YAAY,EAAE,CAAC,CAAC,CAAC,IAAI,MAAM,CAAC,MAAM,CAAC;YAC/C,MAAM,EAAE,GAAG,EAAE,CAAC,kBAAkB,EAAG,CAAC;YACpC,EAAE,CAAC,gBAAgB,CAAC,EAAE,CAAC,YAAY,EAAE,EAAE,CAAC,CAAC;YACzC,EAAE,CAAC,8BAA8B,CAAC,EAAE,CAAC,YAAY,EAAE,WAAW,EAAE,WAAW,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,cAAc,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC3G,EAAE,CAAC,uBAAuB,CAAC,EAAE,CAAC,WAAW,EAAE,EAAE,CAAC,iBAAiB,GAAG,CAAC,EAAE,EAAE,CAAC,YAAY,EAAE,EAAE,CAAC,CAAC;YAC1F,MAAM,CAAC,kBAAkB,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACrC,CAAC;QACD,IAAI,WAAW,GAAG,CAAC;YAAE,EAAE,CAAC,WAAW,CAAC,gBAAgB,CAAC,EAAE,EAAE,WAAW,CAAC,CAAC,CAAC;QACvE,MAAM,CAAC,kBAAkB,GAAG,kBAAkB,CAAC;IACjD,CAAC;IAED,IAAI,KAAK,KAAK,MAAM,EAAE,CAAC;QACrB,MAAM,OAAO,GAAG,KAAK,KAAK,uBAAuB,IAAI,CAAC,YAAY,CAAC;QACnE,IAAI,OAAO,EAAE,CAAC;YACZ,MAAM,YAAY,GAAG,EAAE,CAAC,aAAa,EAAG,CAAC;YACzC,EAAE,CAAC,WAAW,CAAC,EAAE,CAAC,UAAU,EAAE,YAAY,CAAC,CAAC;YAC5C,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,UAAU,EAAE,CAAC,EAAE,EAAE,CAAC,gBAAgB,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,aAAa,EAAE,EAAE,CAAC,iBAAiB,EAAE,IAAI,CAAC,CAAC;YAC5G,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,kBAAkB,EAAE,EAAE,CAAC,OAAO,CAAC,CAAC;YACnE,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,kBAAkB,EAAE,EAAE,CAAC,OAAO,CAAC,CAAC;YACnE,EAAE,CAAC,eAAe,CAAC,EAAE,CAAC,WAAW,EAAE,MAAM,CAAC,WAAW,CAAC,CAAC;YACvD,EAAE,CAAC,oBAAoB,CAAC,EAAE,CAAC,WAAW,EAAE,EAAE,CAAC,wBAAwB,EAAE,EAAE,CAAC,UAAU,EAAE,YAAY,EAAE,CAAC,CAAC,CAAC;YACrG,MAAM,CAAC,YAAY,GAAG,YAAY,CAAC;QACrC,CAAC;aAAM,CAAC;YACN,MAAM,EAAE,GAAG,EAAE,CAAC,kBAAkB,EAAG,CAAC;YACpC,EAAE,CAAC,gBAAgB,CAAC,EAAE,CAAC,YAAY,EAAE,EAAE,CAAC,CAAC;YACzC,IAAI,YAAY;gBAAE,EAAE,CAAC,8BAA8B,CAAC,EAAE,CAAC,YAAY,EAAE,WAAW,EAAE,EAAE,CAAC,gBAAgB,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;;gBACxG,EAAE,CAAC,mBAAmB,CAAC,EAAE,CAAC,YAAY,EAAE,EAAE,CAAC,gBAAgB,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACxE,EAAE,CAAC,eAAe,CAAC,EAAE,CAAC,WAAW,EAAE,MAAM,CAAC,WAAW,CAAC,CAAC;YACvD,EAAE,CAAC,uBAAuB,CAAC,EAAE,CAAC,WAAW,EAAE,EAAE,CAAC,wBAAwB,EAAE,EAAE,CAAC,YAAY,EAAE,EAAE,CAAC,CAAC;YAC7F,MAAM,CAAC,wBAAwB,GAAG,EAAE,CAAC;QACvC,CAAC;IACH,CAAC;IAED,EAAE,CAAC,gBAAgB,CAAC,EAAE,CAAC,YAAY,EAAE,IAAI,CAAC,CAAC;IAC3C,EAAE,CAAC,WAAW,CAAC,EAAE,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;AACtC,CAAC;AAED,SAAS,gBAAgB,CAAC,EAA0B,EAAE,KAAa;IACjE,MAAM,OAAO,GAAa,EAAE,CAAC;IAC7B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE;QAAE,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC,iBAAiB,GAAG,CAAC,CAAC,CAAC;IACvE,OAAO,OAAO,CAAC;AACjB,CAAC;AAED,SAAS,qBAAqB,CAAC,EAA0B,EAAE,KAAa,EAAE,KAAa;IACrF,MAAM,OAAO,GAAa,EAAE,CAAC;IAC7B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE;QAAE,OAAO,CAAC,IAAI,CAAC,CAAC,KAAK,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC,iBAAiB,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;IAC/F,OAAO,OAAO,CAAC;AACjB,CAAC;AAED,SAAS,yBAAyB,CAAC,MAA0B;IAC3D,OAAO,MAAM,KAAK,SAAS,IAAI,MAAM,KAAK,SAAS,CAAC;AACtD,CAAC;AAED,iGAAiG;AACjG,sGAAsG;AACtG,uGAAuG;AACvG,sGAAsG;AACtG,wGAAwG;AACxG,iGAAiG;AACjG,SAAS,uBAAuB,CAAC,EAA0B,EAAE,MAA0B;IACrF,IAAI,yBAAyB,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC,YAAY,CAAC,wBAAwB,CAAC,KAAK,IAAI;QAAE,OAAO,OAAO,CAAC;IAC5G,OAAO,MAAM,CAAC;AAChB,CAAC;AAED,SAAS,WAAW,CAClB,EAA0B,EAC1B,MAA0B;IAE1B,QAAQ,MAAM,EAAE,CAAC;QACf,KAAK,SAAS;YACZ,OAAO,EAAE,cAAc,EAAE,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,EAAE,CAAC,UAAU,EAAE,CAAC;QAC9E,KAAK,SAAS;YACZ,OAAO,EAAE,cAAc,EAAE,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,EAAE,CAAC,KAAK,EAAE,CAAC;QACzE;YACE,OAAO,EAAE,cAAc,EAAE,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,EAAE,CAAC,aAAa,EAAE,CAAC;IACjF,CAAC;AACH,CAAC"}
@@ -1 +1 @@
1
- {"version":3,"file":"glRenderTargetPool.d.ts","sourceRoot":"","sources":["../src/glRenderTargetPool.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,aAAa,EAAE,cAAc,EAAE,kBAAkB,EAAE,sBAAsB,EAAE,MAAM,iBAAiB,CAAC;AAQjH,wBAAgB,qBAAqB,CACnC,KAAK,EAAE,aAAa,EACpB,IAAI,EAAE,kBAAkB,EACxB,UAAU,EAAE,QAAQ,CAAC,sBAAsB,CAAC,GAC3C,cAAc,CAmBhB;AAED,wBAAgB,wBAAwB,IAAI,kBAAkB,CAE7D;AAED,wBAAgB,yBAAyB,CAAC,KAAK,EAAE,aAAa,EAAE,IAAI,EAAE,kBAAkB,GAAG,IAAI,CAG9F;AAED,wBAAgB,qBAAqB,CAAC,IAAI,EAAE,kBAAkB,EAAE,MAAM,EAAE,cAAc,GAAG,IAAI,CAE5F"}
1
+ {"version":3,"file":"glRenderTargetPool.d.ts","sourceRoot":"","sources":["../src/glRenderTargetPool.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,aAAa,EAAE,cAAc,EAAE,kBAAkB,EAAE,sBAAsB,EAAE,MAAM,iBAAiB,CAAC;AAcjH,wBAAgB,qBAAqB,CACnC,KAAK,EAAE,aAAa,EACpB,IAAI,EAAE,kBAAkB,EACxB,UAAU,EAAE,QAAQ,CAAC,sBAAsB,CAAC,GAC3C,cAAc,CAwBhB;AAED,wBAAgB,wBAAwB,IAAI,kBAAkB,CAE7D;AAED,wBAAgB,yBAAyB,CAAC,KAAK,EAAE,aAAa,EAAE,IAAI,EAAE,kBAAkB,GAAG,IAAI,CAG9F;AAED,wBAAgB,qBAAqB,CAAC,IAAI,EAAE,kBAAkB,EAAE,MAAM,EAAE,cAAc,GAAG,IAAI,CAE5F"}
@@ -1,7 +1,13 @@
1
+ import { clearGlRenderTarget } from './glFullscreenPass';
1
2
  import { createGlRenderTarget, destroyGlRenderTarget } from './glRenderTarget';
2
3
  // Lends reusable intermediate targets to multi-pass effect recipes. acquire/release are paired
3
4
  // brackets: every acquireGlRenderTarget must have a matching releaseGlRenderTarget. A released
4
5
  // target returns to the free list (its GPU storage is kept) rather than being destroyed.
6
+ //
7
+ // Acquired targets are handed back clean: a reused target is cleared before return so a non-covering
8
+ // pass never composites onto a previous user's contents (a freshly created target is already zeroed by
9
+ // the GL implementation). Clean surfaces are the default; skipping the clear would be an opt-in
10
+ // optimization for provably-covering consumers, not the baseline behavior.
5
11
  export function acquireGlRenderTarget(state, pool, descriptor) {
6
12
  const w = Math.max(1, Math.ceil(descriptor.width));
7
13
  const h = Math.max(1, Math.ceil(descriptor.height));
@@ -14,6 +20,11 @@ export function acquireGlRenderTarget(state, pool, descriptor) {
14
20
  candidate.format === format &&
15
21
  candidate.sampleCount === sampleCount) {
16
22
  pool.free.splice(i, 1);
23
+ // colorSpace is a logical tag, not a physical allocation axis, so it is not part of the reuse
24
+ // match — re-stamp the reused target with the requested space (default 'srgb') so a scratch
25
+ // recycled from a linear frame does not carry a stale 'linear' into an sRGB one.
26
+ candidate.colorSpace = descriptor.colorSpace ?? 'srgb';
27
+ clearGlRenderTarget(state, candidate);
17
28
  return candidate;
18
29
  }
19
30
  }
@@ -1 +1 @@
1
- {"version":3,"file":"glRenderTargetPool.js","sourceRoot":"","sources":["../src/glRenderTargetPool.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,oBAAoB,EAAE,qBAAqB,EAAE,MAAM,kBAAkB,CAAC;AAE/E,+FAA+F;AAC/F,+FAA+F;AAC/F,yFAAyF;AAEzF,MAAM,UAAU,qBAAqB,CACnC,KAAoB,EACpB,IAAwB,EACxB,UAA4C;IAE5C,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC;IACnD,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC;IACpD,MAAM,MAAM,GAAG,UAAU,CAAC,MAAM,IAAI,OAAO,CAAC;IAC5C,MAAM,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,UAAU,CAAC,WAAW,IAAI,CAAC,CAAC,CAAC;IAE7D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;QAC1C,MAAM,SAAS,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAC/B,IACE,SAAS,CAAC,KAAK,KAAK,CAAC;YACrB,SAAS,CAAC,MAAM,KAAK,CAAC;YACtB,SAAS,CAAC,MAAM,KAAK,MAAM;YAC3B,SAAS,CAAC,WAAW,KAAK,WAAW,EACrC,CAAC;YACD,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACvB,OAAO,SAAS,CAAC;QACnB,CAAC;IACH,CAAC;IACD,OAAO,oBAAoB,CAAC,KAAK,EAAE,UAAU,CAAC,CAAC;AACjD,CAAC;AAED,MAAM,UAAU,wBAAwB;IACtC,OAAO,EAAE,IAAI,EAAE,EAAE,EAAE,CAAC;AACtB,CAAC;AAED,MAAM,UAAU,yBAAyB,CAAC,KAAoB,EAAE,IAAwB;IACtF,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,IAAI;QAAE,qBAAqB,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;IACrE,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;AACvB,CAAC;AAED,MAAM,UAAU,qBAAqB,CAAC,IAAwB,EAAE,MAAsB;IACpF,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;AACzB,CAAC"}
1
+ {"version":3,"file":"glRenderTargetPool.js","sourceRoot":"","sources":["../src/glRenderTargetPool.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,mBAAmB,EAAE,MAAM,oBAAoB,CAAC;AACzD,OAAO,EAAE,oBAAoB,EAAE,qBAAqB,EAAE,MAAM,kBAAkB,CAAC;AAE/E,+FAA+F;AAC/F,+FAA+F;AAC/F,yFAAyF;AACzF,EAAE;AACF,qGAAqG;AACrG,uGAAuG;AACvG,gGAAgG;AAChG,2EAA2E;AAE3E,MAAM,UAAU,qBAAqB,CACnC,KAAoB,EACpB,IAAwB,EACxB,UAA4C;IAE5C,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC;IACnD,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC;IACpD,MAAM,MAAM,GAAG,UAAU,CAAC,MAAM,IAAI,OAAO,CAAC;IAC5C,MAAM,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,UAAU,CAAC,WAAW,IAAI,CAAC,CAAC,CAAC;IAE7D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;QAC1C,MAAM,SAAS,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAC/B,IACE,SAAS,CAAC,KAAK,KAAK,CAAC;YACrB,SAAS,CAAC,MAAM,KAAK,CAAC;YACtB,SAAS,CAAC,MAAM,KAAK,MAAM;YAC3B,SAAS,CAAC,WAAW,KAAK,WAAW,EACrC,CAAC;YACD,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACvB,8FAA8F;YAC9F,4FAA4F;YAC5F,iFAAiF;YACjF,SAAS,CAAC,UAAU,GAAG,UAAU,CAAC,UAAU,IAAI,MAAM,CAAC;YACvD,mBAAmB,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC;YACtC,OAAO,SAAS,CAAC;QACnB,CAAC;IACH,CAAC;IACD,OAAO,oBAAoB,CAAC,KAAK,EAAE,UAAU,CAAC,CAAC;AACjD,CAAC;AAED,MAAM,UAAU,wBAAwB;IACtC,OAAO,EAAE,IAAI,EAAE,EAAE,EAAE,CAAC;AACtB,CAAC;AAED,MAAM,UAAU,yBAAyB,CAAC,KAAoB,EAAE,IAAwB;IACtF,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,IAAI;QAAE,qBAAqB,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;IACrE,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;AACvB,CAAC;AAED,MAAM,UAAU,qBAAqB,CAAC,IAAwB,EAAE,MAAsB;IACpF,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;AACzB,CAAC"}
@@ -0,0 +1,5 @@
1
+ import type { GlSkinPaletteTexture } from '@flighthq/types';
2
+ export declare function createGlSkinPaletteTexture(gl: WebGL2RenderingContext): GlSkinPaletteTexture;
3
+ export declare function destroyGlSkinPaletteTexture(gl: WebGL2RenderingContext, palette: Readonly<GlSkinPaletteTexture>): void;
4
+ export declare function uploadGlSkinPaletteTexture(gl: WebGL2RenderingContext, palette: GlSkinPaletteTexture, jointMatrices: Readonly<Float32Array>, jointCount: number): void;
5
+ //# sourceMappingURL=glSkinPaletteTexture.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"glSkinPaletteTexture.d.ts","sourceRoot":"","sources":["../src/glSkinPaletteTexture.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,oBAAoB,EAAE,MAAM,iBAAiB,CAAC;AAY5D,wBAAgB,0BAA0B,CAAC,EAAE,EAAE,sBAAsB,GAAG,oBAAoB,CAE3F;AAID,wBAAgB,2BAA2B,CAAC,EAAE,EAAE,sBAAsB,EAAE,OAAO,EAAE,QAAQ,CAAC,oBAAoB,CAAC,GAAG,IAAI,CAErH;AAQD,wBAAgB,0BAA0B,CACxC,EAAE,EAAE,sBAAsB,EAC1B,OAAO,EAAE,oBAAoB,EAC7B,aAAa,EAAE,QAAQ,CAAC,YAAY,CAAC,EACrC,UAAU,EAAE,MAAM,GACjB,IAAI,CAiBN"}
@@ -0,0 +1,42 @@
1
+ // The GPU skinning bone-palette data texture: the per-mesh joint-matrix palette in an RGBA32F texture
2
+ // the vertex shader reads with texelFetch (GLSL ES 3.0 core), one mat4 packed as four consecutive
3
+ // RGBA32F texels. The palette is a single row (height 1), so joint j's column c is at texel x = j*4 + c.
4
+ // This replaces the `uniform mat4 u_jointMatrices[MAX_JOINTS]` array: the joint count is bounded by
5
+ // MAX_TEXTURE_SIZE (thousands of joints) rather than the vertex-uniform budget, so there is no
6
+ // per-context capacity cap and no CPU fallback above capacity.
7
+ // Creates the palette texture struct with no storage allocated yet (jointCapacity 0). The first
8
+ // uploadGlSkinPaletteTexture allocates storage sized to the palette. The caller owns the returned
9
+ // struct and frees it with destroyGlSkinPaletteTexture.
10
+ export function createGlSkinPaletteTexture(gl) {
11
+ return { jointCapacity: 0, texture: gl.createTexture() };
12
+ }
13
+ // Frees the palette texture's GL object. The struct must not be used after this call. Deleting an
14
+ // already-deleted GL texture is a silent no-op, so this is safe to call more than once.
15
+ export function destroyGlSkinPaletteTexture(gl, palette) {
16
+ gl.deleteTexture(palette.texture);
17
+ }
18
+ // Uploads a joint-matrix palette into the data texture and binds it. `jointMatrices` is the flat
19
+ // column-major palette (16 floats per joint), `jointCount` how many joints it holds. Grows the texture
20
+ // storage (reallocating, updating `palette.jointCapacity`) only when the palette exceeds the current
21
+ // capacity; otherwise it writes the row in place with texSubImage2D. Leaves the palette texture bound
22
+ // on TEXTURE_2D of the active texture unit (the caller selects the unit and sets the sampler uniform).
23
+ // Reads `jointMatrices`/`jointCount` before any allocation, so it is safe against an aliased struct.
24
+ export function uploadGlSkinPaletteTexture(gl, palette, jointMatrices, jointCount) {
25
+ const width = jointCount * 4;
26
+ gl.bindTexture(gl.TEXTURE_2D, palette.texture);
27
+ // The palette must not be filtered or wrapped: texelFetch reads an exact texel, and NEAREST +
28
+ // CLAMP_TO_EDGE keep a driver from ever sampling a neighbor. Set once storage exists (on first
29
+ // upload and every reallocation), which is exactly when the capacity grows below.
30
+ if (jointCount > palette.jointCapacity) {
31
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA32F, width, 1, 0, gl.RGBA, gl.FLOAT, jointMatrices);
32
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
33
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
34
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
35
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
36
+ palette.jointCapacity = jointCount;
37
+ }
38
+ else {
39
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, width, 1, gl.RGBA, gl.FLOAT, jointMatrices);
40
+ }
41
+ }
42
+ //# sourceMappingURL=glSkinPaletteTexture.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"glSkinPaletteTexture.js","sourceRoot":"","sources":["../src/glSkinPaletteTexture.ts"],"names":[],"mappings":"AAEA,sGAAsG;AACtG,kGAAkG;AAClG,yGAAyG;AACzG,oGAAoG;AACpG,+FAA+F;AAC/F,+DAA+D;AAE/D,gGAAgG;AAChG,kGAAkG;AAClG,wDAAwD;AACxD,MAAM,UAAU,0BAA0B,CAAC,EAA0B;IACnE,OAAO,EAAE,aAAa,EAAE,CAAC,EAAE,OAAO,EAAE,EAAE,CAAC,aAAa,EAAG,EAAE,CAAC;AAC5D,CAAC;AAED,kGAAkG;AAClG,wFAAwF;AACxF,MAAM,UAAU,2BAA2B,CAAC,EAA0B,EAAE,OAAuC;IAC7G,EAAE,CAAC,aAAa,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;AACpC,CAAC;AAED,iGAAiG;AACjG,uGAAuG;AACvG,qGAAqG;AACrG,sGAAsG;AACtG,uGAAuG;AACvG,qGAAqG;AACrG,MAAM,UAAU,0BAA0B,CACxC,EAA0B,EAC1B,OAA6B,EAC7B,aAAqC,EACrC,UAAkB;IAElB,MAAM,KAAK,GAAG,UAAU,GAAG,CAAC,CAAC;IAC7B,EAAE,CAAC,WAAW,CAAC,EAAE,CAAC,UAAU,EAAE,OAAO,CAAC,OAAO,CAAC,CAAC;IAE/C,8FAA8F;IAC9F,+FAA+F;IAC/F,kFAAkF;IAClF,IAAI,UAAU,GAAG,OAAO,CAAC,aAAa,EAAE,CAAC;QACvC,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,UAAU,EAAE,CAAC,EAAE,EAAE,CAAC,OAAO,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC,KAAK,EAAE,aAA6B,CAAC,CAAC;QAC3G,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,kBAAkB,EAAE,EAAE,CAAC,OAAO,CAAC,CAAC;QACnE,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,kBAAkB,EAAE,EAAE,CAAC,OAAO,CAAC,CAAC;QACnE,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,aAAa,CAAC,CAAC;QACrE,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,aAAa,CAAC,CAAC;QACrE,OAAO,CAAC,aAAa,GAAG,UAAU,CAAC;IACrC,CAAC;SAAM,CAAC;QACN,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC,KAAK,EAAE,aAA6B,CAAC,CAAC;IACvG,CAAC;AACH,CAAC"}
@@ -1 +1 @@
1
- {"version":3,"file":"glTestHelper.d.ts","sourceRoot":"","sources":["../src/glTestHelper.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,aAAa,EAAwB,MAAM,iBAAiB,CAAC;AAI3E,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,iBAAiB,CAAC;AAEzD,wBAAgB,aAAa,CAAC,OAAO,CAAC,EAAE;IAAE,cAAc,CAAC,EAAE,OAAO,CAAC;IAAC,mBAAmB,CAAC,EAAE,MAAM,EAAE,CAAA;CAAE,GAAG;IACrG,KAAK,EAAE,aAAa,CAAC;IACrB,EAAE,EAAE,sBAAsB,CAAC;IAC3B,MAAM,EAAE,iBAAiB,CAAC;IAC1B,SAAS,EAAE,iBAAiB,CAAC;CAC9B,CA+CA;AAKD,wBAAgB,MAAM,IAAI,sBAAsB,CAG/C;AAED,wBAAgB,aAAa,IAAI,iBAAiB,CAYjD"}
1
+ {"version":3,"file":"glTestHelper.d.ts","sourceRoot":"","sources":["../src/glTestHelper.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,aAAa,EAAwB,MAAM,iBAAiB,CAAC;AAI3E,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,iBAAiB,CAAC;AAEzD,wBAAgB,aAAa,CAAC,OAAO,CAAC,EAAE;IAAE,cAAc,CAAC,EAAE,OAAO,CAAC;IAAC,mBAAmB,CAAC,EAAE,MAAM,EAAE,CAAA;CAAE,GAAG;IACrG,KAAK,EAAE,aAAa,CAAC;IACrB,EAAE,EAAE,sBAAsB,CAAC;IAC3B,MAAM,EAAE,iBAAiB,CAAC;IAC1B,SAAS,EAAE,iBAAiB,CAAC;CAC9B,CAgDA;AAKD,wBAAgB,MAAM,IAAI,sBAAsB,CAG/C;AAED,wBAAgB,aAAa,IAAI,iBAAiB,CAYjD"}
@@ -29,6 +29,7 @@ export function createGlState(options) {
29
29
  currentTexture: null,
30
30
  renderTargetViewport: null,
31
31
  textureCache: new WeakMap(),
32
+ imageResourceTextureCache: new WeakMap(),
32
33
  shaderLoc,
33
34
  defaultBitmapShader: { locations: shaderLoc, program: shaderLoc.program, bind: vi.fn() },
34
35
  quadVertexBuffer: {},