@flighthq/effects-wgpu 0.1.0 → 0.2.1-next.410.a23f189

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (256) hide show
  1. package/dist/index.d.ts +17 -10
  2. package/dist/index.d.ts.map +1 -1
  3. package/dist/index.js +17 -10
  4. package/dist/index.js.map +1 -1
  5. package/dist/wgpuBevelEffect.d.ts +4 -0
  6. package/dist/wgpuBevelEffect.d.ts.map +1 -0
  7. package/dist/wgpuBevelEffect.js +124 -0
  8. package/dist/wgpuBevelEffect.js.map +1 -0
  9. package/dist/wgpuBloomEffect.d.ts.map +1 -1
  10. package/dist/wgpuBloomEffect.js +9 -8
  11. package/dist/wgpuBloomEffect.js.map +1 -1
  12. package/dist/wgpuBlurEffect.d.ts +8 -0
  13. package/dist/wgpuBlurEffect.d.ts.map +1 -0
  14. package/dist/wgpuBlurEffect.js +70 -0
  15. package/dist/wgpuBlurEffect.js.map +1 -0
  16. package/dist/wgpuBokehDepthOfFieldEffect.d.ts.map +1 -1
  17. package/dist/wgpuBokehDepthOfFieldEffect.js +2 -2
  18. package/dist/wgpuBokehDepthOfFieldEffect.js.map +1 -1
  19. package/dist/wgpuCameraMotionBlurEffect.d.ts.map +1 -1
  20. package/dist/wgpuCameraMotionBlurEffect.js +2 -2
  21. package/dist/wgpuCameraMotionBlurEffect.js.map +1 -1
  22. package/dist/wgpuChromaticAberrationEffect.d.ts.map +1 -1
  23. package/dist/wgpuChromaticAberrationEffect.js +2 -2
  24. package/dist/wgpuChromaticAberrationEffect.js.map +1 -1
  25. package/dist/wgpuColorLutPass.d.ts +3 -0
  26. package/dist/wgpuColorLutPass.d.ts.map +1 -0
  27. package/dist/wgpuColorLutPass.js +144 -0
  28. package/dist/wgpuColorLutPass.js.map +1 -0
  29. package/dist/wgpuColorMatrixPass.d.ts +3 -0
  30. package/dist/wgpuColorMatrixPass.d.ts.map +1 -0
  31. package/dist/wgpuColorMatrixPass.js +51 -0
  32. package/dist/wgpuColorMatrixPass.js.map +1 -0
  33. package/dist/wgpuConvolutionEffect.d.ts +5 -0
  34. package/dist/wgpuConvolutionEffect.d.ts.map +1 -0
  35. package/dist/wgpuConvolutionEffect.js +108 -0
  36. package/dist/wgpuConvolutionEffect.js.map +1 -0
  37. package/dist/wgpuCrtEffect.d.ts.map +1 -1
  38. package/dist/wgpuCrtEffect.js +2 -2
  39. package/dist/wgpuCrtEffect.js.map +1 -1
  40. package/dist/wgpuDirectionalBlurEffect.d.ts.map +1 -1
  41. package/dist/wgpuDirectionalBlurEffect.js +2 -2
  42. package/dist/wgpuDirectionalBlurEffect.js.map +1 -1
  43. package/dist/wgpuDisplacementEffect.d.ts.map +1 -1
  44. package/dist/wgpuDisplacementEffect.js +2 -2
  45. package/dist/wgpuDisplacementEffect.js.map +1 -1
  46. package/dist/wgpuDitherEffect.d.ts.map +1 -1
  47. package/dist/wgpuDitherEffect.js +2 -2
  48. package/dist/wgpuDitherEffect.js.map +1 -1
  49. package/dist/wgpuDropShadowEffect.d.ts +4 -0
  50. package/dist/wgpuDropShadowEffect.d.ts.map +1 -0
  51. package/dist/wgpuDropShadowEffect.js +50 -0
  52. package/dist/wgpuDropShadowEffect.js.map +1 -0
  53. package/dist/wgpuEffectBlitShader.d.ts +17 -0
  54. package/dist/wgpuEffectBlitShader.d.ts.map +1 -0
  55. package/dist/wgpuEffectBlitShader.js +97 -0
  56. package/dist/wgpuEffectBlitShader.js.map +1 -0
  57. package/dist/wgpuEffectBoxBlur.d.ts +15 -0
  58. package/dist/wgpuEffectBoxBlur.d.ts.map +1 -0
  59. package/dist/wgpuEffectBoxBlur.js +106 -0
  60. package/dist/wgpuEffectBoxBlur.js.map +1 -0
  61. package/dist/wgpuEffectGradientRamp.d.ts +17 -0
  62. package/dist/wgpuEffectGradientRamp.d.ts.map +1 -0
  63. package/dist/wgpuEffectGradientRamp.js +89 -0
  64. package/dist/wgpuEffectGradientRamp.js.map +1 -0
  65. package/dist/wgpuEffectPass.d.ts +42 -0
  66. package/dist/wgpuEffectPass.d.ts.map +1 -0
  67. package/dist/wgpuEffectPass.js +271 -0
  68. package/dist/wgpuEffectPass.js.map +1 -0
  69. package/dist/wgpuEffectProgramCache.d.ts +2 -2
  70. package/dist/wgpuEffectProgramCache.d.ts.map +1 -1
  71. package/dist/wgpuEffectProgramCache.js +5 -5
  72. package/dist/wgpuEffectProgramCache.js.map +1 -1
  73. package/dist/wgpuEffectTintShader.d.ts +8 -0
  74. package/dist/wgpuEffectTintShader.d.ts.map +1 -0
  75. package/dist/wgpuEffectTintShader.js +109 -0
  76. package/dist/wgpuEffectTintShader.js.map +1 -0
  77. package/dist/wgpuFilmGrainEffect.d.ts.map +1 -1
  78. package/dist/wgpuFilmGrainEffect.js +2 -2
  79. package/dist/wgpuFilmGrainEffect.js.map +1 -1
  80. package/dist/wgpuFxaaEffect.d.ts.map +1 -1
  81. package/dist/wgpuFxaaEffect.js +2 -2
  82. package/dist/wgpuFxaaEffect.js.map +1 -1
  83. package/dist/wgpuGlitchEffect.d.ts.map +1 -1
  84. package/dist/wgpuGlitchEffect.js +2 -2
  85. package/dist/wgpuGlitchEffect.js.map +1 -1
  86. package/dist/wgpuGodRaysEffect.d.ts.map +1 -1
  87. package/dist/wgpuGodRaysEffect.js +2 -2
  88. package/dist/wgpuGodRaysEffect.js.map +1 -1
  89. package/dist/wgpuGradientBevelEffect.d.ts +4 -0
  90. package/dist/wgpuGradientBevelEffect.d.ts.map +1 -0
  91. package/dist/wgpuGradientBevelEffect.js +191 -0
  92. package/dist/wgpuGradientBevelEffect.js.map +1 -0
  93. package/dist/wgpuGradientGlowEffect.d.ts +4 -0
  94. package/dist/wgpuGradientGlowEffect.d.ts.map +1 -0
  95. package/dist/wgpuGradientGlowEffect.js +103 -0
  96. package/dist/wgpuGradientGlowEffect.js.map +1 -0
  97. package/dist/wgpuHalftoneEffect.d.ts.map +1 -1
  98. package/dist/wgpuHalftoneEffect.js +2 -2
  99. package/dist/wgpuHalftoneEffect.js.map +1 -1
  100. package/dist/wgpuInnerGlowEffect.d.ts +4 -0
  101. package/dist/wgpuInnerGlowEffect.d.ts.map +1 -0
  102. package/dist/wgpuInnerGlowEffect.js +50 -0
  103. package/dist/wgpuInnerGlowEffect.js.map +1 -0
  104. package/dist/wgpuInnerShadowEffect.d.ts +4 -0
  105. package/dist/wgpuInnerShadowEffect.d.ts.map +1 -0
  106. package/dist/wgpuInnerShadowEffect.js +55 -0
  107. package/dist/wgpuInnerShadowEffect.js.map +1 -0
  108. package/dist/wgpuKuwaharaEffect.d.ts.map +1 -1
  109. package/dist/wgpuKuwaharaEffect.js +2 -2
  110. package/dist/wgpuKuwaharaEffect.js.map +1 -1
  111. package/dist/wgpuLensDirtEffect.d.ts.map +1 -1
  112. package/dist/wgpuLensDirtEffect.js +2 -2
  113. package/dist/wgpuLensDirtEffect.js.map +1 -1
  114. package/dist/wgpuLensDistortionEffect.d.ts.map +1 -1
  115. package/dist/wgpuLensDistortionEffect.js +2 -2
  116. package/dist/wgpuLensDistortionEffect.js.map +1 -1
  117. package/dist/wgpuLensFlareEffect.d.ts.map +1 -1
  118. package/dist/wgpuLensFlareEffect.js +2 -2
  119. package/dist/wgpuLensFlareEffect.js.map +1 -1
  120. package/dist/wgpuMedianEffect.d.ts +5 -0
  121. package/dist/wgpuMedianEffect.d.ts.map +1 -0
  122. package/dist/wgpuMedianEffect.js +74 -0
  123. package/dist/wgpuMedianEffect.js.map +1 -0
  124. package/dist/wgpuMotionBlurEffect.d.ts.map +1 -1
  125. package/dist/wgpuMotionBlurEffect.js +6 -7
  126. package/dist/wgpuMotionBlurEffect.js.map +1 -1
  127. package/dist/wgpuOuterGlowEffect.d.ts +4 -0
  128. package/dist/wgpuOuterGlowEffect.d.ts.map +1 -0
  129. package/dist/wgpuOuterGlowEffect.js +46 -0
  130. package/dist/wgpuOuterGlowEffect.js.map +1 -0
  131. package/dist/wgpuOutlineEffect.d.ts.map +1 -1
  132. package/dist/wgpuOutlineEffect.js +2 -2
  133. package/dist/wgpuOutlineEffect.js.map +1 -1
  134. package/dist/wgpuPixelateEffect.d.ts.map +1 -1
  135. package/dist/wgpuPixelateEffect.js +2 -2
  136. package/dist/wgpuPixelateEffect.js.map +1 -1
  137. package/dist/wgpuPosterizeEffect.d.ts.map +1 -1
  138. package/dist/wgpuPosterizeEffect.js +2 -2
  139. package/dist/wgpuPosterizeEffect.js.map +1 -1
  140. package/dist/wgpuRadialBlurEffect.d.ts.map +1 -1
  141. package/dist/wgpuRadialBlurEffect.js +2 -2
  142. package/dist/wgpuRadialBlurEffect.js.map +1 -1
  143. package/dist/wgpuRenderEffectPipeline.d.ts +2 -2
  144. package/dist/wgpuRenderEffectPipeline.d.ts.map +1 -1
  145. package/dist/wgpuRenderEffectPipeline.js +74 -15
  146. package/dist/wgpuRenderEffectPipeline.js.map +1 -1
  147. package/dist/wgpuRenderEffectRegistrants.d.ts +1 -0
  148. package/dist/wgpuRenderEffectRegistrants.d.ts.map +1 -1
  149. package/dist/wgpuRenderEffectRegistrants.js +39 -28
  150. package/dist/wgpuRenderEffectRegistrants.js.map +1 -1
  151. package/dist/wgpuScanlinesEffect.d.ts.map +1 -1
  152. package/dist/wgpuScanlinesEffect.js +2 -2
  153. package/dist/wgpuScanlinesEffect.js.map +1 -1
  154. package/dist/wgpuScreenSpaceFogEffect.d.ts.map +1 -1
  155. package/dist/wgpuScreenSpaceFogEffect.js +2 -2
  156. package/dist/wgpuScreenSpaceFogEffect.js.map +1 -1
  157. package/dist/wgpuSharpenEffect.d.ts.map +1 -1
  158. package/dist/wgpuSharpenEffect.js +2 -2
  159. package/dist/wgpuSharpenEffect.js.map +1 -1
  160. package/dist/wgpuSketchEffect.d.ts.map +1 -1
  161. package/dist/wgpuSketchEffect.js +2 -2
  162. package/dist/wgpuSketchEffect.js.map +1 -1
  163. package/dist/wgpuSmaaEffect.d.ts.map +1 -1
  164. package/dist/wgpuSmaaEffect.js +2 -2
  165. package/dist/wgpuSmaaEffect.js.map +1 -1
  166. package/dist/wgpuSsaoEffect.d.ts.map +1 -1
  167. package/dist/wgpuSsaoEffect.js +2 -2
  168. package/dist/wgpuSsaoEffect.js.map +1 -1
  169. package/dist/wgpuSsrEffect.d.ts.map +1 -1
  170. package/dist/wgpuSsrEffect.js +2 -2
  171. package/dist/wgpuSsrEffect.js.map +1 -1
  172. package/dist/wgpuTaaEffect.d.ts.map +1 -1
  173. package/dist/wgpuTaaEffect.js +2 -2
  174. package/dist/wgpuTaaEffect.js.map +1 -1
  175. package/dist/wgpuTiltShiftEffect.d.ts.map +1 -1
  176. package/dist/wgpuTiltShiftEffect.js +2 -2
  177. package/dist/wgpuTiltShiftEffect.js.map +1 -1
  178. package/dist/wgpuToneMapEffect.d.ts.map +1 -1
  179. package/dist/wgpuToneMapEffect.js +2 -2
  180. package/dist/wgpuToneMapEffect.js.map +1 -1
  181. package/dist/wgpuVignetteEffect.d.ts.map +1 -1
  182. package/dist/wgpuVignetteEffect.js +2 -2
  183. package/dist/wgpuVignetteEffect.js.map +1 -1
  184. package/dist/wgpuWhiteBalanceEffect.d.ts.map +1 -1
  185. package/dist/wgpuWhiteBalanceEffect.js +2 -2
  186. package/dist/wgpuWhiteBalanceEffect.js.map +1 -1
  187. package/package.json +11 -7
  188. package/src/wgpuBevelEffect.test.ts +13 -0
  189. package/src/wgpuBlurEffect.test.ts +19 -0
  190. package/src/wgpuColorLutPass.test.ts +7 -0
  191. package/src/wgpuColorMatrixPass.test.ts +7 -0
  192. package/src/wgpuConvolutionEffect.test.ts +13 -0
  193. package/src/wgpuDropShadowEffect.test.ts +109 -0
  194. package/src/wgpuEffectBlitShader.test.ts +23 -0
  195. package/src/wgpuEffectBoxBlur.test.ts +75 -0
  196. package/src/wgpuEffectGradientRamp.test.ts +7 -0
  197. package/src/wgpuEffectPass.test.ts +51 -0
  198. package/src/wgpuEffectTintShader.test.ts +66 -0
  199. package/src/wgpuGradientBevelEffect.test.ts +13 -0
  200. package/src/wgpuGradientGlowEffect.test.ts +13 -0
  201. package/src/wgpuInnerGlowEffect.test.ts +137 -0
  202. package/src/wgpuInnerShadowEffect.test.ts +137 -0
  203. package/src/wgpuMedianEffect.test.ts +13 -0
  204. package/src/wgpuOuterGlowEffect.test.ts +108 -0
  205. package/src/wgpuRenderEffectPipeline.test.ts +2 -0
  206. package/src/wgpuRenderEffectRegistrants.test.ts +25 -14
  207. package/dist/wgpuBrightnessContrastEffect.d.ts +0 -4
  208. package/dist/wgpuBrightnessContrastEffect.d.ts.map +0 -1
  209. package/dist/wgpuBrightnessContrastEffect.js +0 -29
  210. package/dist/wgpuBrightnessContrastEffect.js.map +0 -1
  211. package/dist/wgpuChannelMixerEffect.d.ts +0 -4
  212. package/dist/wgpuChannelMixerEffect.d.ts.map +0 -1
  213. package/dist/wgpuChannelMixerEffect.js +0 -34
  214. package/dist/wgpuChannelMixerEffect.js.map +0 -1
  215. package/dist/wgpuColorGradeEffect.d.ts +0 -4
  216. package/dist/wgpuColorGradeEffect.d.ts.map +0 -1
  217. package/dist/wgpuColorGradeEffect.js +0 -52
  218. package/dist/wgpuColorGradeEffect.js.map +0 -1
  219. package/dist/wgpuExposureEffect.d.ts +0 -4
  220. package/dist/wgpuExposureEffect.d.ts.map +0 -1
  221. package/dist/wgpuExposureEffect.js +0 -28
  222. package/dist/wgpuExposureEffect.js.map +0 -1
  223. package/dist/wgpuGrayscaleEffect.d.ts +0 -4
  224. package/dist/wgpuGrayscaleEffect.d.ts.map +0 -1
  225. package/dist/wgpuGrayscaleEffect.js +0 -27
  226. package/dist/wgpuGrayscaleEffect.js.map +0 -1
  227. package/dist/wgpuHueSaturationEffect.d.ts +0 -4
  228. package/dist/wgpuHueSaturationEffect.d.ts.map +0 -1
  229. package/dist/wgpuHueSaturationEffect.js +0 -75
  230. package/dist/wgpuHueSaturationEffect.js.map +0 -1
  231. package/dist/wgpuInvertEffect.d.ts +0 -4
  232. package/dist/wgpuInvertEffect.d.ts.map +0 -1
  233. package/dist/wgpuInvertEffect.js +0 -26
  234. package/dist/wgpuInvertEffect.js.map +0 -1
  235. package/dist/wgpuLiftGammaGainEffect.d.ts +0 -4
  236. package/dist/wgpuLiftGammaGainEffect.d.ts.map +0 -1
  237. package/dist/wgpuLiftGammaGainEffect.js +0 -51
  238. package/dist/wgpuLiftGammaGainEffect.js.map +0 -1
  239. package/dist/wgpuLookupTableGradeEffect.d.ts +0 -4
  240. package/dist/wgpuLookupTableGradeEffect.d.ts.map +0 -1
  241. package/dist/wgpuLookupTableGradeEffect.js +0 -30
  242. package/dist/wgpuLookupTableGradeEffect.js.map +0 -1
  243. package/dist/wgpuSepiaEffect.d.ts +0 -4
  244. package/dist/wgpuSepiaEffect.d.ts.map +0 -1
  245. package/dist/wgpuSepiaEffect.js +0 -31
  246. package/dist/wgpuSepiaEffect.js.map +0 -1
  247. package/src/wgpuBrightnessContrastEffect.test.ts +0 -16
  248. package/src/wgpuChannelMixerEffect.test.ts +0 -13
  249. package/src/wgpuColorGradeEffect.test.ts +0 -13
  250. package/src/wgpuExposureEffect.test.ts +0 -13
  251. package/src/wgpuGrayscaleEffect.test.ts +0 -13
  252. package/src/wgpuHueSaturationEffect.test.ts +0 -13
  253. package/src/wgpuInvertEffect.test.ts +0 -13
  254. package/src/wgpuLiftGammaGainEffect.test.ts +0 -13
  255. package/src/wgpuLookupTableGradeEffect.test.ts +0 -16
  256. package/src/wgpuSepiaEffect.test.ts +0 -13
@@ -0,0 +1,271 @@
1
+ import { getWgpuRenderStateRuntime } from '@flighthq/render-wgpu';
2
+ // Shared vertex shader: full-screen quad via vertex_index, no vertex buffer needed.
3
+ // UV convention: y=0 = texture top, y=1 = texture bottom (Wgpu top-left origin).
4
+ // NDC y=+1 (top) → uv.y=0, NDC y=-1 (bottom) → uv.y=1.
5
+ export const EFFECT_VERTEX_WGSL = /* wgsl */ `
6
+ struct VertexOut {
7
+ @builtin(position) position : vec4f,
8
+ @location(0) uv : vec2f,
9
+ }
10
+
11
+ @vertex
12
+ fn vs_main(@builtin(vertex_index) vi : u32) -> VertexOut {
13
+ let xi = vi == 1u || vi == 2u || vi == 4u;
14
+ let yi = vi == 2u || vi == 4u || vi == 5u;
15
+ var out : VertexOut;
16
+ out.position = vec4f(select(-1.0, 1.0, xi), select(-1.0, 1.0, yi), 0.0, 1.0);
17
+ out.uv = vec2f(select(0.0, 1.0, xi), select(1.0, 0.0, yi));
18
+ return out;
19
+ }
20
+ `;
21
+ // Premultiplied-alpha compositing blend state, matching Gl's ONE + ONE_MINUS_SRC_ALPHA.
22
+ const PREMUL_BLEND = {
23
+ color: { srcFactor: 'one', dstFactor: 'one-minus-src-alpha', operation: 'add' },
24
+ alpha: { srcFactor: 'one', dstFactor: 'one-minus-src-alpha', operation: 'add' },
25
+ };
26
+ // Opaque / replace blend: writes the effect result directly without compositing.
27
+ const REPLACE_BLEND = {
28
+ color: { srcFactor: 'one', dstFactor: 'zero', operation: 'add' },
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+ alpha: { srcFactor: 'one', dstFactor: 'zero', operation: 'add' },
30
+ };
31
+ // Destination-out erase blend: dst.rgb/a *= (1 - src.a).
32
+ const ERASE_BLEND = {
33
+ color: { srcFactor: 'zero', dstFactor: 'one-minus-src-alpha', operation: 'add' },
34
+ alpha: { srcFactor: 'zero', dstFactor: 'one-minus-src-alpha', operation: 'add' },
35
+ };
36
+ const effectPassStates = new WeakMap();
37
+ function getOrCreateEffectPassState(state) {
38
+ let fs = effectPassStates.get(state);
39
+ if (fs !== undefined)
40
+ return fs;
41
+ const { device, format } = state;
42
+ // 512 slots × 256 bytes = 128 KB ring buffer for effect-pass uniforms.
43
+ // 256 bytes/slot is enough for the largest pass (convolution: ~244 bytes).
44
+ // Using separate slots per draw avoids writeBuffer ordering issues when
45
+ // multiple passes of the same type run within a single command encoder.
46
+ // Wrapping back to slot 0 within a frame is safe in practice: 512 pass
47
+ // draws per frame would require more than 512 active pass applications.
48
+ const SLOTS = 512;
49
+ const STRIDE = 256;
50
+ const uniformBuffer = device.createBuffer({
51
+ size: SLOTS * STRIDE,
52
+ usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
53
+ });
54
+ const uniformData = new Float32Array((SLOTS * STRIDE) / 4);
55
+ const uniformDataI32 = new Int32Array(uniformData.buffer);
56
+ const uniformBGLayout = device.createBindGroupLayout({
57
+ entries: [
58
+ {
59
+ binding: 0,
60
+ visibility: GPUShaderStage.FRAGMENT,
61
+ // minBindingSize omitted (0): the bound range size (uniformStride) is validated at
62
+ // draw time instead of statically, so passes with structs larger than any fixed
63
+ // minimum (color matrix 80B, convolution 244B) share this one layout.
64
+ buffer: { type: 'uniform', hasDynamicOffset: true },
65
+ },
66
+ ],
67
+ });
68
+ const uniformBG = device.createBindGroup({
69
+ layout: uniformBGLayout,
70
+ entries: [{ binding: 0, resource: { buffer: uniformBuffer, size: STRIDE } }],
71
+ });
72
+ const textureBGLayout = device.createBindGroupLayout({
73
+ entries: [
74
+ { binding: 0, visibility: GPUShaderStage.FRAGMENT, texture: {} },
75
+ { binding: 1, visibility: GPUShaderStage.FRAGMENT, sampler: {} },
76
+ ],
77
+ });
78
+ const sampler = device.createSampler({
79
+ minFilter: 'linear',
80
+ magFilter: 'linear',
81
+ addressModeU: 'clamp-to-edge',
82
+ addressModeV: 'clamp-to-edge',
83
+ });
84
+ fs = {
85
+ uniformBuffer,
86
+ uniformData,
87
+ uniformDataI32,
88
+ uniformOffset: 0,
89
+ uniformStride: STRIDE,
90
+ uniformSlots: SLOTS,
91
+ uniformBGLayout,
92
+ uniformBG,
93
+ textureBGLayout,
94
+ textureBGs: new WeakMap(),
95
+ sampler,
96
+ format,
97
+ };
98
+ effectPassStates.set(state, fs);
99
+ return fs;
100
+ }
101
+ function getOrCreateTextureBG(fs, device, view) {
102
+ let bg = fs.textureBGs.get(view);
103
+ if (bg === undefined) {
104
+ bg = device.createBindGroup({
105
+ layout: fs.textureBGLayout,
106
+ entries: [
107
+ { binding: 0, resource: view },
108
+ { binding: 1, resource: fs.sampler },
109
+ ],
110
+ });
111
+ fs.textureBGs.set(view, bg);
112
+ }
113
+ return bg;
114
+ }
115
+ function acquireUniformSlot(fs) {
116
+ const offset = fs.uniformOffset;
117
+ fs.uniformOffset = (offset + fs.uniformStride) % (fs.uniformSlots * fs.uniformStride);
118
+ return offset;
119
+ }
120
+ function writeUniformSlot(state, fs, slotOffset, setUniforms) {
121
+ const f32Start = slotOffset / 4;
122
+ const slotF32 = fs.uniformData.subarray(f32Start, f32Start + fs.uniformStride / 4);
123
+ const slotI32 = fs.uniformDataI32.subarray(f32Start, f32Start + fs.uniformStride / 4);
124
+ setUniforms(slotF32, slotI32);
125
+ state.device.queue.writeBuffer(fs.uniformBuffer, slotOffset, fs.uniformData.buffer, slotOffset, fs.uniformStride);
126
+ }
127
+ function beginEffectPass(state, dest, loadOp) {
128
+ const runtime = getWgpuRenderStateRuntime(state);
129
+ if (runtime.commandEncoder === null)
130
+ throw new Error('No active command encoder — call renderWgpuBackground first');
131
+ if (runtime.renderPass !== null) {
132
+ runtime.renderPass.end();
133
+ runtime.renderPass = null;
134
+ }
135
+ const view = dest !== null ? dest.view : runtime.canvasTextureView;
136
+ const pass = runtime.commandEncoder.beginRenderPass({
137
+ colorAttachments: [{ view, loadOp, storeOp: 'store', clearValue: { r: 0, g: 0, b: 0, a: 0 } }],
138
+ });
139
+ if (dest !== null) {
140
+ pass.setViewport(0, 0, dest.width, dest.height, 0, 1);
141
+ }
142
+ else {
143
+ const w = runtime.renderTargetViewport?.width ?? state.canvas.width;
144
+ const h = runtime.renderTargetViewport?.height ?? state.canvas.height;
145
+ pass.setViewport(0, 0, w, h, 0, 1);
146
+ }
147
+ return pass;
148
+ }
149
+ // Returns the GPURenderPipeline whose color target format matches `dest` (the canvas format when dest is
150
+ // null). Compiles and caches a per-format variant on demand so a pipeline built for the canvas format can
151
+ // still draw into an HDR (rgba16float) effect target without an attachment-format mismatch.
152
+ function resolveEffectPipeline(state, pipeline, dest) {
153
+ const canvasFormat = getOrCreateEffectPassState(state).format;
154
+ const targetFormat = dest !== null ? dest.format : canvasFormat;
155
+ if (pipeline.compileForFormat === undefined || pipeline.variants === undefined || targetFormat === canvasFormat) {
156
+ return pipeline.pipeline;
157
+ }
158
+ let variant = pipeline.variants.get(targetFormat);
159
+ if (variant === undefined) {
160
+ variant = pipeline.compileForFormat(targetFormat);
161
+ pipeline.variants.set(targetFormat, variant);
162
+ }
163
+ return variant;
164
+ }
165
+ /** Clears a render target to fully transparent. Ends any active render pass. */
166
+ export function clearWgpuEffectTarget(state, target) {
167
+ const pass = beginEffectPass(state, target, 'clear');
168
+ pass.end();
169
+ }
170
+ /** Compiles a dual-source WGSL effect pipeline (source0 = group 1, source1 = group 2). */
171
+ export function createWgpuDualSourceEffectPipeline(state, fragmentWGSL, blend = 'premul') {
172
+ const fs = getOrCreateEffectPassState(state);
173
+ const { device } = state;
174
+ const shaderModule = device.createShaderModule({ code: EFFECT_VERTEX_WGSL + fragmentWGSL });
175
+ const pipelineLayout = device.createPipelineLayout({
176
+ bindGroupLayouts: [fs.uniformBGLayout, fs.textureBGLayout, fs.textureBGLayout],
177
+ });
178
+ const compileForFormat = (format) => device.createRenderPipeline({
179
+ layout: pipelineLayout,
180
+ vertex: { module: shaderModule, entryPoint: 'vs_main' },
181
+ fragment: {
182
+ module: shaderModule,
183
+ entryPoint: 'fs_main',
184
+ targets: [{ format, blend: getBlendState(blend) }],
185
+ },
186
+ primitive: { topology: 'triangle-list' },
187
+ });
188
+ return { pipeline: compileForFormat(fs.format), blendMode: blend, compileForFormat, variants: new Map() };
189
+ }
190
+ /** Compiles a WGSL effect pipeline, creating the combined vertex+fragment shader module. */
191
+ export function createWgpuEffectPipeline(state, fragmentWGSL, blend = 'premul') {
192
+ const fs = getOrCreateEffectPassState(state);
193
+ const { device } = state;
194
+ const shaderModule = device.createShaderModule({ code: EFFECT_VERTEX_WGSL + fragmentWGSL });
195
+ const pipelineLayout = device.createPipelineLayout({
196
+ bindGroupLayouts: [fs.uniformBGLayout, fs.textureBGLayout],
197
+ });
198
+ const compileForFormat = (format) => device.createRenderPipeline({
199
+ layout: pipelineLayout,
200
+ vertex: { module: shaderModule, entryPoint: 'vs_main' },
201
+ fragment: {
202
+ module: shaderModule,
203
+ entryPoint: 'fs_main',
204
+ targets: [{ format, blend: getBlendState(blend) }],
205
+ },
206
+ primitive: { topology: 'triangle-list' },
207
+ });
208
+ return { pipeline: compileForFormat(fs.format), blendMode: blend, compileForFormat, variants: new Map() };
209
+ }
210
+ function getBlendState(blend) {
211
+ if (blend === 'replace')
212
+ return REPLACE_BLEND;
213
+ if (blend === 'erase')
214
+ return ERASE_BLEND;
215
+ return PREMUL_BLEND;
216
+ }
217
+ /**
218
+ * Draws a full-screen pass reading from two source textures.
219
+ * source0 binds to group 1, source1 to group 2.
220
+ */
221
+ export function drawWgpuDualSourceEffectPass(state, source0, source1, dest, pipeline, setUniforms) {
222
+ const fs = getOrCreateEffectPassState(state);
223
+ const { device } = state;
224
+ const slotOffset = acquireUniformSlot(fs);
225
+ writeUniformSlot(state, fs, slotOffset, setUniforms);
226
+ const source0BG = getOrCreateTextureBG(fs, device, source0.view);
227
+ const source1BG = getOrCreateTextureBG(fs, device, source1.view);
228
+ const pass = beginEffectPass(state, dest, 'load');
229
+ pass.setPipeline(resolveEffectPipeline(state, pipeline, dest));
230
+ pass.setBindGroup(0, fs.uniformBG, [slotOffset]);
231
+ pass.setBindGroup(1, source0BG);
232
+ pass.setBindGroup(2, source1BG);
233
+ pass.draw(6);
234
+ pass.end();
235
+ }
236
+ /**
237
+ * Draws a full-screen effect pass: reads from source (group 1), writes to dest.
238
+ * `setUniforms` is called with Float32Array and Int32Array views into the current
239
+ * ring-buffer slot for per-pass uniform uploads. Blend is premultiplied-alpha compositing.
240
+ * Ends any active render pass; does not restore it.
241
+ */
242
+ export function drawWgpuEffectPass(state, source, dest, pipeline, setUniforms) {
243
+ const fs = getOrCreateEffectPassState(state);
244
+ const { device } = state;
245
+ const slotOffset = acquireUniformSlot(fs);
246
+ writeUniformSlot(state, fs, slotOffset, setUniforms);
247
+ const sourceBG = getOrCreateTextureBG(fs, device, source.view);
248
+ const pass = beginEffectPass(state, dest, 'load');
249
+ pass.setPipeline(resolveEffectPipeline(state, pipeline, dest));
250
+ pass.setBindGroup(0, fs.uniformBG, [slotOffset]);
251
+ pass.setBindGroup(1, sourceBG);
252
+ pass.draw(6);
253
+ pass.end();
254
+ }
255
+ /**
256
+ * Returns the effect-pass state for the given render state, for use in shaders
257
+ * that need to bind a custom texture (e.g., a gradient ramp) as group 2 or 3.
258
+ */
259
+ export function getWgpuEffectPassState(state) {
260
+ const fs = getOrCreateEffectPassState(state);
261
+ return {
262
+ uniformBG: fs.uniformBG,
263
+ textureBGLayout: fs.textureBGLayout,
264
+ uniformBGLayout: fs.uniformBGLayout,
265
+ sampler: fs.sampler,
266
+ acquireSlot: () => acquireUniformSlot(fs),
267
+ writeSlot: (offset, fn) => writeUniformSlot(state, fs, offset, fn),
268
+ beginPass: (dest, loadOp) => beginEffectPass(state, dest, loadOp),
269
+ };
270
+ }
271
+ //# sourceMappingURL=wgpuEffectPass.js.map
@@ -0,0 +1 @@
1
+ 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@@ -1,4 +1,4 @@
1
- import type { WgpuFilterPipeline } from '@flighthq/filters-wgpu';
2
1
  import type { WgpuRenderState } from '@flighthq/types';
3
- export declare function getWgpuEffectPipeline(state: WgpuRenderState, key: string, fragmentWGSL: string, blend?: 'premul' | 'replace'): WgpuFilterPipeline;
2
+ import type { WgpuEffectPipeline } from './wgpuEffectPass';
3
+ export declare function getWgpuEffectPipeline(state: WgpuRenderState, key: string, fragmentWGSL: string, blend?: 'premul' | 'replace'): WgpuEffectPipeline;
4
4
  //# sourceMappingURL=wgpuEffectProgramCache.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"wgpuEffectProgramCache.d.ts","sourceRoot":"","sources":["../src/wgpuEffectProgramCache.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,kBAAkB,EAAE,MAAM,wBAAwB,CAAC;AAEjE,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,iBAAiB,CAAC;AAavD,wBAAgB,qBAAqB,CACnC,KAAK,EAAE,eAAe,EACtB,GAAG,EAAE,MAAM,EACX,YAAY,EAAE,MAAM,EACpB,KAAK,GAAE,QAAQ,GAAG,SAAqB,GACtC,kBAAkB,CAWpB"}
1
+ {"version":3,"file":"wgpuEffectProgramCache.d.ts","sourceRoot":"","sources":["../src/wgpuEffectProgramCache.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,iBAAiB,CAAC;AAEvD,OAAO,KAAK,EAAE,kBAAkB,EAAE,MAAM,kBAAkB,CAAC;AAc3D,wBAAgB,qBAAqB,CACnC,KAAK,EAAE,eAAe,EACtB,GAAG,EAAE,MAAM,EACX,YAAY,EAAE,MAAM,EACpB,KAAK,GAAE,QAAQ,GAAG,SAAqB,GACtC,kBAAkB,CAWpB"}
@@ -1,14 +1,14 @@
1
- import { createWgpuFilterPipeline } from '@flighthq/filters-wgpu';
1
+ import { createWgpuEffectPipeline } from './wgpuEffectPass';
2
2
  // Per-state cache of compiled effect filter pipelines, keyed by a stable string. Effect recipes call
3
3
  // getWgpuEffectPipeline with their own key + fragment WGSL so each pipeline compiles once per state
4
- // and is reused every frame. The WGSL is the fragment half only; createWgpuFilterPipeline prepends
5
- // the shared fullscreen-quad vertex (FILTER_VERTEX_WGSL). Keeps compiled pipelines off the render-state
4
+ // and is reused every frame. The WGSL is the fragment half only; createWgpuEffectPipeline prepends
5
+ // the shared fullscreen-quad vertex (EFFECT_VERTEX_WGSL). Keeps compiled pipelines off the render-state
6
6
  // runtime type. Mirrors effects-gl's getGlEffectProgram.
7
7
  //
8
8
  // Uniform-slot convention every recipe follows: the fragment declares
9
9
  // struct Uniforms { ... } @group(0) @binding(0) var<uniform> uni : Uniforms;
10
10
  // @group(1) @binding(0) var tex : texture_2d<f32>; @group(1) @binding(1) var smp : sampler;
11
- // and packs its scalars into the f32/i32 slot written by drawWgpuFilterPass's setUniforms callback.
11
+ // and packs its scalars into the f32/i32 slot written by drawWgpuEffectPass's setUniforms callback.
12
12
  export function getWgpuEffectPipeline(state, key, fragmentWGSL, blend = 'replace') {
13
13
  let cache = _pipelines.get(state);
14
14
  if (cache === undefined) {
@@ -18,7 +18,7 @@ export function getWgpuEffectPipeline(state, key, fragmentWGSL, blend = 'replace
18
18
  const existing = cache.get(key);
19
19
  if (existing !== undefined)
20
20
  return existing;
21
- const compiled = createWgpuFilterPipeline(state, fragmentWGSL, blend);
21
+ const compiled = createWgpuEffectPipeline(state, fragmentWGSL, blend);
22
22
  cache.set(key, compiled);
23
23
  return compiled;
24
24
  }
@@ -1 +1 @@
1
- {"version":3,"file":"wgpuEffectProgramCache.js","sourceRoot":"","sources":["../src/wgpuEffectProgramCache.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,wBAAwB,EAAE,MAAM,wBAAwB,CAAC;AAGlE,qGAAqG;AACrG,oGAAoG;AACpG,mGAAmG;AACnG,wGAAwG;AACxG,yDAAyD;AACzD,EAAE;AACF,sEAAsE;AACtE,+EAA+E;AAC/E,8FAA8F;AAC9F,oGAAoG;AAEpG,MAAM,UAAU,qBAAqB,CACnC,KAAsB,EACtB,GAAW,EACX,YAAoB,EACpB,QAA8B,SAAS;IAEvC,IAAI,KAAK,GAAG,UAAU,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;IAClC,IAAI,KAAK,KAAK,SAAS,EAAE,CAAC;QACxB,KAAK,GAAG,IAAI,GAAG,EAAE,CAAC;QAClB,UAAU,CAAC,GAAG,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;IAC/B,CAAC;IACD,MAAM,QAAQ,GAAG,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IAChC,IAAI,QAAQ,KAAK,SAAS;QAAE,OAAO,QAAQ,CAAC;IAC5C,MAAM,QAAQ,GAAG,wBAAwB,CAAC,KAAK,EAAE,YAAY,EAAE,KAAK,CAAC,CAAC;IACtE,KAAK,CAAC,GAAG,CAAC,GAAG,EAAE,QAAQ,CAAC,CAAC;IACzB,OAAO,QAAQ,CAAC;AAClB,CAAC;AAED,MAAM,UAAU,GAAG,IAAI,OAAO,EAAoD,CAAC"}
1
+ {"version":3,"file":"wgpuEffectProgramCache.js","sourceRoot":"","sources":["../src/wgpuEffectProgramCache.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,wBAAwB,EAAE,MAAM,kBAAkB,CAAC;AAE5D,qGAAqG;AACrG,oGAAoG;AACpG,mGAAmG;AACnG,wGAAwG;AACxG,yDAAyD;AACzD,EAAE;AACF,sEAAsE;AACtE,+EAA+E;AAC/E,8FAA8F;AAC9F,oGAAoG;AAEpG,MAAM,UAAU,qBAAqB,CACnC,KAAsB,EACtB,GAAW,EACX,YAAoB,EACpB,QAA8B,SAAS;IAEvC,IAAI,KAAK,GAAG,UAAU,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;IAClC,IAAI,KAAK,KAAK,SAAS,EAAE,CAAC;QACxB,KAAK,GAAG,IAAI,GAAG,EAAE,CAAC;QAClB,UAAU,CAAC,GAAG,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;IAC/B,CAAC;IACD,MAAM,QAAQ,GAAG,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IAChC,IAAI,QAAQ,KAAK,SAAS;QAAE,OAAO,QAAQ,CAAC;IAC5C,MAAM,QAAQ,GAAG,wBAAwB,CAAC,KAAK,EAAE,YAAY,EAAE,KAAK,CAAC,CAAC;IACtE,KAAK,CAAC,GAAG,CAAC,GAAG,EAAE,QAAQ,CAAC,CAAC;IACzB,OAAO,QAAQ,CAAC;AAClB,CAAC;AAED,MAAM,UAAU,GAAG,IAAI,OAAO,EAAoD,CAAC"}
@@ -0,0 +1,8 @@
1
+ import type { WgpuRenderState, WgpuRenderTarget } from '@flighthq/types';
2
+ /** Clips glow against source alpha: output = glow × source.a. */
3
+ export declare function applyWgpuEffectInnerClipPass(state: WgpuRenderState, glow: WgpuRenderTarget, source: WgpuRenderTarget, dest: WgpuRenderTarget): void;
4
+ /** Tints the INVERTED source alpha with color, outputs a premultiplied mask. Used for inner effects. */
5
+ export declare function applyWgpuEffectInvertTintPass(state: WgpuRenderState, source: WgpuRenderTarget, dest: WgpuRenderTarget, color: number, alpha: number, strength: number): void;
6
+ /** Tints the source alpha with color, outputs a premultiplied mask into dest. */
7
+ export declare function applyWgpuEffectTintPass(state: WgpuRenderState, source: WgpuRenderTarget, dest: WgpuRenderTarget, color: number, alpha: number, strength: number): void;
8
+ //# sourceMappingURL=wgpuEffectTintShader.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"wgpuEffectTintShader.d.ts","sourceRoot":"","sources":["../src/wgpuEffectTintShader.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,eAAe,EAAE,gBAAgB,EAAE,MAAM,iBAAiB,CAAC;AA4CzE,iEAAiE;AACjE,wBAAgB,4BAA4B,CAC1C,KAAK,EAAE,eAAe,EACtB,IAAI,EAAE,gBAAgB,EACtB,MAAM,EAAE,gBAAgB,EACxB,IAAI,EAAE,gBAAgB,GACrB,IAAI,CAGN;AAED,wGAAwG;AACxG,wBAAgB,6BAA6B,CAC3C,KAAK,EAAE,eAAe,EACtB,MAAM,EAAE,gBAAgB,EACxB,IAAI,EAAE,gBAAgB,EACtB,KAAK,EAAE,MAAM,EACb,KAAK,EAAE,MAAM,EACb,QAAQ,EAAE,MAAM,GACf,IAAI,CAUN;AAED,iFAAiF;AACjF,wBAAgB,uBAAuB,CACrC,KAAK,EAAE,eAAe,EACtB,MAAM,EAAE,gBAAgB,EACxB,IAAI,EAAE,gBAAgB,EACtB,KAAK,EAAE,MAAM,EACb,KAAK,EAAE,MAAM,EACb,QAAQ,EAAE,MAAM,GACf,IAAI,CAUN"}
@@ -0,0 +1,109 @@
1
+ import { createWgpuDualSourceEffectPipeline, createWgpuEffectPipeline, drawWgpuDualSourceEffectPass, drawWgpuEffectPass, } from './wgpuEffectPass';
2
+ // Extracts the source alpha, tints it with a solid color, outputs premultiplied RGBA.
3
+ const TINT_WGSL = /* wgsl */ `
4
+ struct Uniforms {
5
+ colorAlpha : vec4f,
6
+ strength : f32,
7
+ _pad0 : f32, _pad1 : f32, _pad2 : f32,
8
+ }
9
+ @group(0) @binding(0) var<uniform> uni : Uniforms;
10
+ @group(1) @binding(0) var tex : texture_2d<f32>;
11
+ @group(1) @binding(1) var smp : sampler;
12
+
13
+ @fragment
14
+ fn fs_main(@location(0) uv : vec2f) -> @location(0) vec4f {
15
+ let a = min(1.0, textureSampleLevel(tex, smp, uv, 0.0).a * uni.colorAlpha.w * uni.strength);
16
+ return vec4f(uni.colorAlpha.xyz * a, a);
17
+ }`;
18
+ // Extracts the INVERTED source alpha, tints it. Used for inner glow/shadow.
19
+ const INVERT_TINT_WGSL = /* wgsl */ `
20
+ struct Uniforms {
21
+ colorAlpha : vec4f,
22
+ strength : f32,
23
+ _pad0 : f32, _pad1 : f32, _pad2 : f32,
24
+ }
25
+ @group(0) @binding(0) var<uniform> uni : Uniforms;
26
+ @group(1) @binding(0) var tex : texture_2d<f32>;
27
+ @group(1) @binding(1) var smp : sampler;
28
+
29
+ @fragment
30
+ fn fs_main(@location(0) uv : vec2f) -> @location(0) vec4f {
31
+ let a = min(1.0, (1.0 - textureSampleLevel(tex, smp, uv, 0.0).a) * uni.colorAlpha.w * uni.strength);
32
+ return vec4f(uni.colorAlpha.xyz * a, a);
33
+ }`;
34
+ /** Clips glow against source alpha: output = glow × source.a. */
35
+ export function applyWgpuEffectInnerClipPass(state, glow, source, dest) {
36
+ const pipeline = getWgpuInnerClipShader(state);
37
+ drawWgpuDualSourceEffectPass(state, glow, source, dest, pipeline, () => { });
38
+ }
39
+ /** Tints the INVERTED source alpha with color, outputs a premultiplied mask. Used for inner effects. */
40
+ export function applyWgpuEffectInvertTintPass(state, source, dest, color, alpha, strength) {
41
+ const [r, g, b] = packColor(color);
42
+ const pipeline = getWgpuInvertTintShader(state);
43
+ drawWgpuEffectPass(state, source, dest, pipeline, (f32) => {
44
+ f32[0] = r;
45
+ f32[1] = g;
46
+ f32[2] = b;
47
+ f32[3] = alpha;
48
+ f32[4] = strength;
49
+ });
50
+ }
51
+ /** Tints the source alpha with color, outputs a premultiplied mask into dest. */
52
+ export function applyWgpuEffectTintPass(state, source, dest, color, alpha, strength) {
53
+ const [r, g, b] = packColor(color);
54
+ const pipeline = getWgpuTintShader(state);
55
+ drawWgpuEffectPass(state, source, dest, pipeline, (f32) => {
56
+ f32[0] = r;
57
+ f32[1] = g;
58
+ f32[2] = b;
59
+ f32[3] = alpha;
60
+ f32[4] = strength;
61
+ });
62
+ }
63
+ function getWgpuInnerClipShader(state) {
64
+ let p = innerClipPipelines.get(state);
65
+ if (p === undefined) {
66
+ p = createWgpuDualSourceEffectPipeline(state, INNER_CLIP_WGSL, 'replace');
67
+ innerClipPipelines.set(state, p);
68
+ }
69
+ return p;
70
+ }
71
+ function getWgpuInvertTintShader(state) {
72
+ let p = invertTintPipelines.get(state);
73
+ if (p === undefined) {
74
+ p = createWgpuEffectPipeline(state, INVERT_TINT_WGSL, 'replace');
75
+ invertTintPipelines.set(state, p);
76
+ }
77
+ return p;
78
+ }
79
+ function getWgpuTintShader(state) {
80
+ let p = tintPipelines.get(state);
81
+ if (p === undefined) {
82
+ p = createWgpuEffectPipeline(state, TINT_WGSL, 'replace');
83
+ tintPipelines.set(state, p);
84
+ }
85
+ return p;
86
+ }
87
+ function packColor(color) {
88
+ return [((color >> 16) & 0xff) / 255, ((color >> 8) & 0xff) / 255, (color & 0xff) / 255];
89
+ }
90
+ const tintPipelines = new WeakMap();
91
+ const invertTintPipelines = new WeakMap();
92
+ // Inner-clip dual-source pipeline: clips unit-1 glow to unit-2 source alpha.
93
+ // Used by inner glow and inner shadow.
94
+ const INNER_CLIP_WGSL = /* wgsl */ `
95
+ struct Uniforms { _u : f32, _pad0 : f32, _pad1 : f32, _pad2 : f32, }
96
+ @group(0) @binding(0) var<uniform> uni : Uniforms;
97
+ @group(1) @binding(0) var texGlow : texture_2d<f32>;
98
+ @group(1) @binding(1) var smp : sampler;
99
+ @group(2) @binding(0) var texSrc : texture_2d<f32>;
100
+ @group(2) @binding(1) var smp2 : sampler;
101
+
102
+ @fragment
103
+ fn fs_main(@location(0) uv : vec2f) -> @location(0) vec4f {
104
+ let glow = textureSampleLevel(texGlow, smp, uv, 0.0);
105
+ let srcAlpha = textureSampleLevel(texSrc, smp2, uv, 0.0).a;
106
+ return glow * srcAlpha;
107
+ }`;
108
+ const innerClipPipelines = new WeakMap();
109
+ //# sourceMappingURL=wgpuEffectTintShader.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"wgpuEffectTintShader.js","sourceRoot":"","sources":["../src/wgpuEffectTintShader.ts"],"names":[],"mappings":"AAGA,OAAO,EACL,kCAAkC,EAClC,wBAAwB,EACxB,4BAA4B,EAC5B,kBAAkB,GACnB,MAAM,kBAAkB,CAAC;AAE1B,sFAAsF;AACtF,MAAM,SAAS,GAAG,UAAU,CAAC;;;;;;;;;;;;;;EAc3B,CAAC;AAEH,4EAA4E;AAC5E,MAAM,gBAAgB,GAAG,UAAU,CAAC;;;;;;;;;;;;;;EAclC,CAAC;AAEH,iEAAiE;AACjE,MAAM,UAAU,4BAA4B,CAC1C,KAAsB,EACtB,IAAsB,EACtB,MAAwB,EACxB,IAAsB;IAEtB,MAAM,QAAQ,GAAG,sBAAsB,CAAC,KAAK,CAAC,CAAC;IAC/C,4BAA4B,CAAC,KAAK,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,QAAQ,EAAE,GAAG,EAAE,GAAE,CAAC,CAAC,CAAC;AAC9E,CAAC;AAED,wGAAwG;AACxG,MAAM,UAAU,6BAA6B,CAC3C,KAAsB,EACtB,MAAwB,EACxB,IAAsB,EACtB,KAAa,EACb,KAAa,EACb,QAAgB;IAEhB,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,SAAS,CAAC,KAAK,CAAC,CAAC;IACnC,MAAM,QAAQ,GAAG,uBAAuB,CAAC,KAAK,CAAC,CAAC;IAChD,kBAAkB,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,QAAQ,EAAE,CAAC,GAAG,EAAE,EAAE;QACxD,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QACX,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QACX,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QACX,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;QACf,GAAG,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC;IACpB,CAAC,CAAC,CAAC;AACL,CAAC;AAED,iFAAiF;AACjF,MAAM,UAAU,uBAAuB,CACrC,KAAsB,EACtB,MAAwB,EACxB,IAAsB,EACtB,KAAa,EACb,KAAa,EACb,QAAgB;IAEhB,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,SAAS,CAAC,KAAK,CAAC,CAAC;IACnC,MAAM,QAAQ,GAAG,iBAAiB,CAAC,KAAK,CAAC,CAAC;IAC1C,kBAAkB,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,QAAQ,EAAE,CAAC,GAAG,EAAE,EAAE;QACxD,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QACX,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QACX,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QACX,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;QACf,GAAG,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC;IACpB,CAAC,CAAC,CAAC;AACL,CAAC;AAED,SAAS,sBAAsB,CAAC,KAAsB;IACpD,IAAI,CAAC,GAAG,kBAAkB,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;IACtC,IAAI,CAAC,KAAK,SAAS,EAAE,CAAC;QACpB,CAAC,GAAG,kCAAkC,CAAC,KAAK,EAAE,eAAe,EAAE,SAAS,CAAC,CAAC;QAC1E,kBAAkB,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;IACnC,CAAC;IACD,OAAO,CAAC,CAAC;AACX,CAAC;AAED,SAAS,uBAAuB,CAAC,KAAsB;IACrD,IAAI,CAAC,GAAG,mBAAmB,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;IACvC,IAAI,CAAC,KAAK,SAAS,EAAE,CAAC;QACpB,CAAC,GAAG,wBAAwB,CAAC,KAAK,EAAE,gBAAgB,EAAE,SAAS,CAAC,CAAC;QACjE,mBAAmB,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;IACpC,CAAC;IACD,OAAO,CAAC,CAAC;AACX,CAAC;AAED,SAAS,iBAAiB,CAAC,KAAsB;IAC/C,IAAI,CAAC,GAAG,aAAa,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;IACjC,IAAI,CAAC,KAAK,SAAS,EAAE,CAAC;QACpB,CAAC,GAAG,wBAAwB,CAAC,KAAK,EAAE,SAAS,EAAE,SAAS,CAAC,CAAC;QAC1D,aAAa,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;IAC9B,CAAC;IACD,OAAO,CAAC,CAAC;AACX,CAAC;AAED,SAAS,SAAS,CAAC,KAAa;IAC9B,OAAO,CAAC,CAAC,CAAC,KAAK,IAAI,EAAE,CAAC,GAAG,IAAI,CAAC,GAAG,GAAG,EAAE,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,GAAG,EAAE,CAAC,KAAK,GAAG,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC;AAC3F,CAAC;AAED,MAAM,aAAa,GAAG,IAAI,OAAO,EAAuC,CAAC;AACzE,MAAM,mBAAmB,GAAG,IAAI,OAAO,EAAuC,CAAC;AAE/E,6EAA6E;AAC7E,uCAAuC;AACvC,MAAM,eAAe,GAAG,UAAU,CAAC;;;;;;;;;;;;;EAajC,CAAC;AAEH,MAAM,kBAAkB,GAAG,IAAI,OAAO,EAAiD,CAAC"}
@@ -1 +1 @@
1
- {"version":3,"file":"wgpuFilmGrainEffect.d.ts","sourceRoot":"","sources":["../src/wgpuFilmGrainEffect.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,eAAe,EAAE,sBAAsB,EAAE,eAAe,EAAE,gBAAgB,EAAE,MAAM,iBAAiB,CAAC;AAMlH,wBAAgB,0BAA0B,CACxC,KAAK,EAAE,eAAe,EACtB,MAAM,EAAE,QAAQ,CAAC,gBAAgB,CAAC,EAClC,IAAI,EAAE,QAAQ,CAAC,gBAAgB,CAAC,EAChC,MAAM,EAAE,QAAQ,CAAC,eAAe,CAAC,GAChC,IAAI,CAUN;AAED,eAAO,MAAM,gCAAgC,EAAE,sBAE9C,CAAC"}
1
+ {"version":3,"file":"wgpuFilmGrainEffect.d.ts","sourceRoot":"","sources":["../src/wgpuFilmGrainEffect.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,eAAe,EAAE,sBAAsB,EAAE,eAAe,EAAE,gBAAgB,EAAE,MAAM,iBAAiB,CAAC;AAOlH,wBAAgB,0BAA0B,CACxC,KAAK,EAAE,eAAe,EACtB,MAAM,EAAE,QAAQ,CAAC,gBAAgB,CAAC,EAClC,IAAI,EAAE,QAAQ,CAAC,gBAAgB,CAAC,EAChC,MAAM,EAAE,QAAQ,CAAC,eAAe,CAAC,GAChC,IAAI,CAUN;AAED,eAAO,MAAM,gCAAgC,EAAE,sBAE9C,CAAC"}
@@ -1,4 +1,4 @@
1
- import { drawWgpuFilterPass } from '@flighthq/filters-wgpu';
1
+ import { drawWgpuEffectPass } from './wgpuEffectPass';
2
2
  import { getWgpuEffectPipeline } from './wgpuEffectProgramCache';
3
3
  // Film grain: add per-pixel hash noise scaled by intensity, with grain cell size and a seed so the
4
4
  // noise can be animated frame to frame.
@@ -7,7 +7,7 @@ export function applyFilmGrainEffectToWgpu(state, source, dest, effect) {
7
7
  const size = effect.size ?? 1;
8
8
  const seed = effect.seed ?? 0;
9
9
  const pipeline = getWgpuEffectPipeline(state, 'stylization.filmGrain', FILM_GRAIN_FRAGMENT_WGSL, 'replace');
10
- drawWgpuFilterPass(state, source, dest, pipeline, (f32) => {
10
+ drawWgpuEffectPass(state, source, dest, pipeline, (f32) => {
11
11
  f32[0] = intensity;
12
12
  f32[1] = Math.max(0.0001, size);
13
13
  f32[2] = seed;
@@ -1 +1 @@
1
- {"version":3,"file":"wgpuFilmGrainEffect.js","sourceRoot":"","sources":["../src/wgpuFilmGrainEffect.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,kBAAkB,EAAE,MAAM,wBAAwB,CAAC;AAG5D,OAAO,EAAE,qBAAqB,EAAE,MAAM,0BAA0B,CAAC;AAEjE,mGAAmG;AACnG,wCAAwC;AACxC,MAAM,UAAU,0BAA0B,CACxC,KAAsB,EACtB,MAAkC,EAClC,IAAgC,EAChC,MAAiC;IAEjC,MAAM,SAAS,GAAG,MAAM,CAAC,SAAS,IAAI,GAAG,CAAC;IAC1C,MAAM,IAAI,GAAG,MAAM,CAAC,IAAI,IAAI,CAAC,CAAC;IAC9B,MAAM,IAAI,GAAG,MAAM,CAAC,IAAI,IAAI,CAAC,CAAC;IAC9B,MAAM,QAAQ,GAAG,qBAAqB,CAAC,KAAK,EAAE,uBAAuB,EAAE,wBAAwB,EAAE,SAAS,CAAC,CAAC;IAC5G,kBAAkB,CAAC,KAAK,EAAE,MAA0B,EAAE,IAAwB,EAAE,QAAQ,EAAE,CAAC,GAAG,EAAE,EAAE;QAChG,GAAG,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC;QACnB,GAAG,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAChC,GAAG,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC;IAChB,CAAC,CAAC,CAAC;AACL,CAAC;AAED,MAAM,CAAC,MAAM,gCAAgC,GAA2B,CAAC,GAAG,EAAE,MAAM,EAAE,EAAE;IACtF,0BAA0B,CAAC,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC,MAAM,EAAE,GAAG,CAAC,IAAI,EAAE,MAAyB,CAAC,CAAC;AACzF,CAAC,CAAC;AAEF,kDAAkD;AAClD,MAAM,wBAAwB,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;EAoB1C,CAAC"}
1
+ {"version":3,"file":"wgpuFilmGrainEffect.js","sourceRoot":"","sources":["../src/wgpuFilmGrainEffect.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,kBAAkB,EAAE,MAAM,kBAAkB,CAAC;AACtD,OAAO,EAAE,qBAAqB,EAAE,MAAM,0BAA0B,CAAC;AAEjE,mGAAmG;AACnG,wCAAwC;AACxC,MAAM,UAAU,0BAA0B,CACxC,KAAsB,EACtB,MAAkC,EAClC,IAAgC,EAChC,MAAiC;IAEjC,MAAM,SAAS,GAAG,MAAM,CAAC,SAAS,IAAI,GAAG,CAAC;IAC1C,MAAM,IAAI,GAAG,MAAM,CAAC,IAAI,IAAI,CAAC,CAAC;IAC9B,MAAM,IAAI,GAAG,MAAM,CAAC,IAAI,IAAI,CAAC,CAAC;IAC9B,MAAM,QAAQ,GAAG,qBAAqB,CAAC,KAAK,EAAE,uBAAuB,EAAE,wBAAwB,EAAE,SAAS,CAAC,CAAC;IAC5G,kBAAkB,CAAC,KAAK,EAAE,MAA0B,EAAE,IAAwB,EAAE,QAAQ,EAAE,CAAC,GAAG,EAAE,EAAE;QAChG,GAAG,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC;QACnB,GAAG,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAChC,GAAG,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC;IAChB,CAAC,CAAC,CAAC;AACL,CAAC;AAED,MAAM,CAAC,MAAM,gCAAgC,GAA2B,CAAC,GAAG,EAAE,MAAM,EAAE,EAAE;IACtF,0BAA0B,CAAC,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC,MAAM,EAAE,GAAG,CAAC,IAAI,EAAE,MAAyB,CAAC,CAAC;AACzF,CAAC,CAAC;AAEF,kDAAkD;AAClD,MAAM,wBAAwB,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;EAoB1C,CAAC"}
@@ -1 +1 @@
1
- {"version":3,"file":"wgpuFxaaEffect.d.ts","sourceRoot":"","sources":["../src/wgpuFxaaEffect.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,UAAU,EAAE,sBAAsB,EAAE,eAAe,EAAE,gBAAgB,EAAE,MAAM,iBAAiB,CAAC;AAM7G,wBAAgB,qBAAqB,CACnC,KAAK,EAAE,eAAe,EACtB,MAAM,EAAE,QAAQ,CAAC,gBAAgB,CAAC,EAClC,IAAI,EAAE,QAAQ,CAAC,gBAAgB,CAAC,EAChC,MAAM,EAAE,QAAQ,CAAC,UAAU,CAAC,GAC3B,IAAI,CAUN;AAED,eAAO,MAAM,2BAA2B,EAAE,sBAEzC,CAAC"}
1
+ {"version":3,"file":"wgpuFxaaEffect.d.ts","sourceRoot":"","sources":["../src/wgpuFxaaEffect.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,UAAU,EAAE,sBAAsB,EAAE,eAAe,EAAE,gBAAgB,EAAE,MAAM,iBAAiB,CAAC;AAO7G,wBAAgB,qBAAqB,CACnC,KAAK,EAAE,eAAe,EACtB,MAAM,EAAE,QAAQ,CAAC,gBAAgB,CAAC,EAClC,IAAI,EAAE,QAAQ,CAAC,gBAAgB,CAAC,EAChC,MAAM,EAAE,QAAQ,CAAC,UAAU,CAAC,GAC3B,IAAI,CAUN;AAED,eAAO,MAAM,2BAA2B,EAAE,sBAEzC,CAAC"}
@@ -1,4 +1,4 @@
1
- import { drawWgpuFilterPass } from '@flighthq/filters-wgpu';
1
+ import { drawWgpuEffectPass } from './wgpuEffectPass';
2
2
  import { getWgpuEffectPipeline } from './wgpuEffectProgramCache';
3
3
  // FXAA: luminance edge detection + directional blend along the detected edge. Single-pass reference
4
4
  // recipe. Reads `tex`; u_resolution gives the texel size; u_edgeThreshold gates edge detection.
@@ -7,7 +7,7 @@ export function applyFxaaEffectToWgpu(state, source, dest, effect) {
7
7
  const width = source.width;
8
8
  const height = source.height;
9
9
  const pipeline = getWgpuEffectPipeline(state, 'antialiasing.fxaa', FXAA_FRAGMENT_WGSL, 'replace');
10
- drawWgpuFilterPass(state, source, dest, pipeline, (f32) => {
10
+ drawWgpuEffectPass(state, source, dest, pipeline, (f32) => {
11
11
  f32[0] = width;
12
12
  f32[1] = height;
13
13
  f32[2] = edgeThreshold;
@@ -1 +1 @@
1
- {"version":3,"file":"wgpuFxaaEffect.js","sourceRoot":"","sources":["../src/wgpuFxaaEffect.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,kBAAkB,EAAE,MAAM,wBAAwB,CAAC;AAG5D,OAAO,EAAE,qBAAqB,EAAE,MAAM,0BAA0B,CAAC;AAEjE,oGAAoG;AACpG,gGAAgG;AAChG,MAAM,UAAU,qBAAqB,CACnC,KAAsB,EACtB,MAAkC,EAClC,IAAgC,EAChC,MAA4B;IAE5B,MAAM,aAAa,GAAG,MAAM,CAAC,aAAa,IAAI,MAAM,CAAC;IACrD,MAAM,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC;IAC3B,MAAM,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC;IAC7B,MAAM,QAAQ,GAAG,qBAAqB,CAAC,KAAK,EAAE,mBAAmB,EAAE,kBAAkB,EAAE,SAAS,CAAC,CAAC;IAClG,kBAAkB,CAAC,KAAK,EAAE,MAA0B,EAAE,IAAwB,EAAE,QAAQ,EAAE,CAAC,GAAG,EAAE,EAAE;QAChG,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;QACf,GAAG,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC;QAChB,GAAG,CAAC,CAAC,CAAC,GAAG,aAAa,CAAC;IACzB,CAAC,CAAC,CAAC;AACL,CAAC;AAED,MAAM,CAAC,MAAM,2BAA2B,GAA2B,CAAC,GAAG,EAAE,MAAM,EAAE,EAAE;IACjF,qBAAqB,CAAC,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC,MAAM,EAAE,GAAG,CAAC,IAAI,EAAE,MAAoB,CAAC,CAAC;AAC/E,CAAC,CAAC;AAEF,0GAA0G;AAC1G,MAAM,kBAAkB,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EA4CpC,CAAC"}
1
+ {"version":3,"file":"wgpuFxaaEffect.js","sourceRoot":"","sources":["../src/wgpuFxaaEffect.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,kBAAkB,EAAE,MAAM,kBAAkB,CAAC;AACtD,OAAO,EAAE,qBAAqB,EAAE,MAAM,0BAA0B,CAAC;AAEjE,oGAAoG;AACpG,gGAAgG;AAChG,MAAM,UAAU,qBAAqB,CACnC,KAAsB,EACtB,MAAkC,EAClC,IAAgC,EAChC,MAA4B;IAE5B,MAAM,aAAa,GAAG,MAAM,CAAC,aAAa,IAAI,MAAM,CAAC;IACrD,MAAM,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC;IAC3B,MAAM,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC;IAC7B,MAAM,QAAQ,GAAG,qBAAqB,CAAC,KAAK,EAAE,mBAAmB,EAAE,kBAAkB,EAAE,SAAS,CAAC,CAAC;IAClG,kBAAkB,CAAC,KAAK,EAAE,MAA0B,EAAE,IAAwB,EAAE,QAAQ,EAAE,CAAC,GAAG,EAAE,EAAE;QAChG,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;QACf,GAAG,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC;QAChB,GAAG,CAAC,CAAC,CAAC,GAAG,aAAa,CAAC;IACzB,CAAC,CAAC,CAAC;AACL,CAAC;AAED,MAAM,CAAC,MAAM,2BAA2B,GAA2B,CAAC,GAAG,EAAE,MAAM,EAAE,EAAE;IACjF,qBAAqB,CAAC,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC,MAAM,EAAE,GAAG,CAAC,IAAI,EAAE,MAAoB,CAAC,CAAC;AAC/E,CAAC,CAAC;AAEF,0GAA0G;AAC1G,MAAM,kBAAkB,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EA4CpC,CAAC"}
@@ -1 +1 @@
1
- {"version":3,"file":"wgpuGlitchEffect.d.ts","sourceRoot":"","sources":["../src/wgpuGlitchEffect.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,YAAY,EAAE,sBAAsB,EAAE,eAAe,EAAE,gBAAgB,EAAE,MAAM,iBAAiB,CAAC;AAM/G,wBAAgB,uBAAuB,CACrC,KAAK,EAAE,eAAe,EACtB,MAAM,EAAE,QAAQ,CAAC,gBAAgB,CAAC,EAClC,IAAI,EAAE,QAAQ,CAAC,gBAAgB,CAAC,EAChC,MAAM,EAAE,QAAQ,CAAC,YAAY,CAAC,GAC7B,IAAI,CAeN;AAED,eAAO,MAAM,6BAA6B,EAAE,sBAE3C,CAAC"}
1
+ {"version":3,"file":"wgpuGlitchEffect.d.ts","sourceRoot":"","sources":["../src/wgpuGlitchEffect.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,YAAY,EAAE,sBAAsB,EAAE,eAAe,EAAE,gBAAgB,EAAE,MAAM,iBAAiB,CAAC;AAO/G,wBAAgB,uBAAuB,CACrC,KAAK,EAAE,eAAe,EACtB,MAAM,EAAE,QAAQ,CAAC,gBAAgB,CAAC,EAClC,IAAI,EAAE,QAAQ,CAAC,gBAAgB,CAAC,EAChC,MAAM,EAAE,QAAQ,CAAC,YAAY,CAAC,GAC7B,IAAI,CAeN;AAED,eAAO,MAAM,6BAA6B,EAAE,sBAE3C,CAAC"}
@@ -1,4 +1,4 @@
1
- import { drawWgpuFilterPass } from '@flighthq/filters-wgpu';
1
+ import { drawWgpuEffectPass } from './wgpuEffectPass';
2
2
  import { getWgpuEffectPipeline } from './wgpuEffectProgramCache';
3
3
  // Glitch: split the frame into horizontal blocks, displace each by a per-block hash (data-mosh tear),
4
4
  // separate the RGB channels, and corrupt the occasional block to white. `seed` animates it.
@@ -8,7 +8,7 @@ export function applyGlitchEffectToWgpu(state, source, dest, effect) {
8
8
  const colorShift = effect.colorShift ?? 8;
9
9
  const seed = effect.seed ?? 0;
10
10
  const pipeline = getWgpuEffectPipeline(state, 'stylization.glitch', GLITCH_FRAGMENT_WGSL, 'replace');
11
- drawWgpuFilterPass(state, source, dest, pipeline, (f32) => {
11
+ drawWgpuEffectPass(state, source, dest, pipeline, (f32) => {
12
12
  f32[0] = intensity;
13
13
  f32[1] = blockSize;
14
14
  f32[2] = colorShift;
@@ -1 +1 @@
1
- {"version":3,"file":"wgpuGlitchEffect.js","sourceRoot":"","sources":["../src/wgpuGlitchEffect.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,kBAAkB,EAAE,MAAM,wBAAwB,CAAC;AAG5D,OAAO,EAAE,qBAAqB,EAAE,MAAM,0BAA0B,CAAC;AAEjE,sGAAsG;AACtG,4FAA4F;AAC5F,MAAM,UAAU,uBAAuB,CACrC,KAAsB,EACtB,MAAkC,EAClC,IAAgC,EAChC,MAA8B;IAE9B,MAAM,SAAS,GAAG,MAAM,CAAC,SAAS,IAAI,GAAG,CAAC;IAC1C,MAAM,SAAS,GAAG,MAAM,CAAC,SAAS,IAAI,EAAE,CAAC;IACzC,MAAM,UAAU,GAAG,MAAM,CAAC,UAAU,IAAI,CAAC,CAAC;IAC1C,MAAM,IAAI,GAAG,MAAM,CAAC,IAAI,IAAI,CAAC,CAAC;IAC9B,MAAM,QAAQ,GAAG,qBAAqB,CAAC,KAAK,EAAE,oBAAoB,EAAE,oBAAoB,EAAE,SAAS,CAAC,CAAC;IACrG,kBAAkB,CAAC,KAAK,EAAE,MAA0B,EAAE,IAAwB,EAAE,QAAQ,EAAE,CAAC,GAAG,EAAE,EAAE;QAChG,GAAG,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC;QACnB,GAAG,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC;QACnB,GAAG,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC;QACpB,GAAG,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC;QACd,2CAA2C;QAC3C,GAAG,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC;QACtB,GAAG,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC;IACzB,CAAC,CAAC,CAAC;AACL,CAAC;AAED,MAAM,CAAC,MAAM,6BAA6B,GAA2B,CAAC,GAAG,EAAE,MAAM,EAAE,EAAE;IACnF,uBAAuB,CAAC,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC,MAAM,EAAE,GAAG,CAAC,IAAI,EAAE,MAAsB,CAAC,CAAC;AACnF,CAAC,CAAC;AAEF,0FAA0F;AAC1F,MAAM,oBAAoB,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAkCtC,CAAC"}
1
+ {"version":3,"file":"wgpuGlitchEffect.js","sourceRoot":"","sources":["../src/wgpuGlitchEffect.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,kBAAkB,EAAE,MAAM,kBAAkB,CAAC;AACtD,OAAO,EAAE,qBAAqB,EAAE,MAAM,0BAA0B,CAAC;AAEjE,sGAAsG;AACtG,4FAA4F;AAC5F,MAAM,UAAU,uBAAuB,CACrC,KAAsB,EACtB,MAAkC,EAClC,IAAgC,EAChC,MAA8B;IAE9B,MAAM,SAAS,GAAG,MAAM,CAAC,SAAS,IAAI,GAAG,CAAC;IAC1C,MAAM,SAAS,GAAG,MAAM,CAAC,SAAS,IAAI,EAAE,CAAC;IACzC,MAAM,UAAU,GAAG,MAAM,CAAC,UAAU,IAAI,CAAC,CAAC;IAC1C,MAAM,IAAI,GAAG,MAAM,CAAC,IAAI,IAAI,CAAC,CAAC;IAC9B,MAAM,QAAQ,GAAG,qBAAqB,CAAC,KAAK,EAAE,oBAAoB,EAAE,oBAAoB,EAAE,SAAS,CAAC,CAAC;IACrG,kBAAkB,CAAC,KAAK,EAAE,MAA0B,EAAE,IAAwB,EAAE,QAAQ,EAAE,CAAC,GAAG,EAAE,EAAE;QAChG,GAAG,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC;QACnB,GAAG,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC;QACnB,GAAG,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC;QACpB,GAAG,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC;QACd,2CAA2C;QAC3C,GAAG,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC;QACtB,GAAG,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC;IACzB,CAAC,CAAC,CAAC;AACL,CAAC;AAED,MAAM,CAAC,MAAM,6BAA6B,GAA2B,CAAC,GAAG,EAAE,MAAM,EAAE,EAAE;IACnF,uBAAuB,CAAC,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC,MAAM,EAAE,GAAG,CAAC,IAAI,EAAE,MAAsB,CAAC,CAAC;AACnF,CAAC,CAAC;AAEF,0FAA0F;AAC1F,MAAM,oBAAoB,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAkCtC,CAAC"}
@@ -1 +1 @@
1
- {"version":3,"file":"wgpuGodRaysEffect.d.ts","sourceRoot":"","sources":["../src/wgpuGodRaysEffect.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,aAAa,EAAE,sBAAsB,EAAE,eAAe,EAAE,gBAAgB,EAAE,MAAM,iBAAiB,CAAC;AAShH,wBAAgB,wBAAwB,CACtC,KAAK,EAAE,eAAe,EACtB,MAAM,EAAE,QAAQ,CAAC,gBAAgB,CAAC,EAClC,IAAI,EAAE,QAAQ,CAAC,gBAAgB,CAAC,EAChC,MAAM,EAAE,QAAQ,CAAC,aAAa,CAAC,GAC9B,IAAI,CAsBN;AAED,eAAO,MAAM,8BAA8B,EAAE,sBAE5C,CAAC"}
1
+ {"version":3,"file":"wgpuGodRaysEffect.d.ts","sourceRoot":"","sources":["../src/wgpuGodRaysEffect.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,aAAa,EAAE,sBAAsB,EAAE,eAAe,EAAE,gBAAgB,EAAE,MAAM,iBAAiB,CAAC;AAUhH,wBAAgB,wBAAwB,CACtC,KAAK,EAAE,eAAe,EACtB,MAAM,EAAE,QAAQ,CAAC,gBAAgB,CAAC,EAClC,IAAI,EAAE,QAAQ,CAAC,gBAAgB,CAAC,EAChC,MAAM,EAAE,QAAQ,CAAC,aAAa,CAAC,GAC9B,IAAI,CAsBN;AAED,eAAO,MAAM,8BAA8B,EAAE,sBAE5C,CAAC"}
@@ -1,4 +1,4 @@
1
- import { drawWgpuFilterPass } from '@flighthq/filters-wgpu';
1
+ import { drawWgpuEffectPass } from './wgpuEffectPass';
2
2
  import { getWgpuEffectPipeline } from './wgpuEffectProgramCache';
3
3
  // God rays: radial light scattering from a screen-space light position (centerX, centerY). Marches
4
4
  // SAMPLES steps along the ray from each fragment toward the light, accumulating color with per-step
@@ -14,7 +14,7 @@ export function applyGodRaysEffectToWgpu(state, source, dest, effect) {
14
14
  const exposure = effect.exposure ?? 0.6;
15
15
  const samples = Math.max(1, Math.round(effect.samples ?? 64));
16
16
  const pipeline = getWgpuEffectPipeline(state, `atmospheric.godRays.${samples}`, buildGodRaysFragment(samples), 'replace');
17
- drawWgpuFilterPass(state, source, dest, pipeline, (f32) => {
17
+ drawWgpuEffectPass(state, source, dest, pipeline, (f32) => {
18
18
  f32[0] = centerX;
19
19
  f32[1] = centerY;
20
20
  f32[2] = density;
@@ -1 +1 @@
1
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1
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@@ -0,0 +1,4 @@
1
+ import type { GradientBevelEffect, WgpuRenderEffectRunner, WgpuRenderState, WgpuRenderTarget, WgpuRenderTargetPool } from '@flighthq/types';
2
+ export declare function applyGradientBevelEffectToWgpu(state: WgpuRenderState, source: Readonly<WgpuRenderTarget>, dest: Readonly<WgpuRenderTarget>, pool: WgpuRenderTargetPool, effect: Readonly<GradientBevelEffect>): void;
3
+ export declare const defaultWgpuGradientBevelEffectRunner: WgpuRenderEffectRunner;
4
+ //# sourceMappingURL=wgpuGradientBevelEffect.d.ts.map
@@ -0,0 +1 @@
1
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