@flighthq/effects-wgpu 0.1.0 → 0.2.0

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Files changed (256) hide show
  1. package/dist/index.d.ts +17 -10
  2. package/dist/index.d.ts.map +1 -1
  3. package/dist/index.js +17 -10
  4. package/dist/index.js.map +1 -1
  5. package/dist/wgpuBevelEffect.d.ts +4 -0
  6. package/dist/wgpuBevelEffect.d.ts.map +1 -0
  7. package/dist/wgpuBevelEffect.js +122 -0
  8. package/dist/wgpuBevelEffect.js.map +1 -0
  9. package/dist/wgpuBloomEffect.d.ts.map +1 -1
  10. package/dist/wgpuBloomEffect.js +9 -8
  11. package/dist/wgpuBloomEffect.js.map +1 -1
  12. package/dist/wgpuBlurEffect.d.ts +8 -0
  13. package/dist/wgpuBlurEffect.d.ts.map +1 -0
  14. package/dist/wgpuBlurEffect.js +70 -0
  15. package/dist/wgpuBlurEffect.js.map +1 -0
  16. package/dist/wgpuBokehDepthOfFieldEffect.d.ts.map +1 -1
  17. package/dist/wgpuBokehDepthOfFieldEffect.js +2 -2
  18. package/dist/wgpuBokehDepthOfFieldEffect.js.map +1 -1
  19. package/dist/wgpuCameraMotionBlurEffect.d.ts.map +1 -1
  20. package/dist/wgpuCameraMotionBlurEffect.js +2 -2
  21. package/dist/wgpuCameraMotionBlurEffect.js.map +1 -1
  22. package/dist/wgpuChromaticAberrationEffect.d.ts.map +1 -1
  23. package/dist/wgpuChromaticAberrationEffect.js +2 -2
  24. package/dist/wgpuChromaticAberrationEffect.js.map +1 -1
  25. package/dist/wgpuColorLutPass.d.ts +3 -0
  26. package/dist/wgpuColorLutPass.d.ts.map +1 -0
  27. package/dist/wgpuColorLutPass.js +144 -0
  28. package/dist/wgpuColorLutPass.js.map +1 -0
  29. package/dist/wgpuColorMatrixPass.d.ts +3 -0
  30. package/dist/wgpuColorMatrixPass.d.ts.map +1 -0
  31. package/dist/wgpuColorMatrixPass.js +51 -0
  32. package/dist/wgpuColorMatrixPass.js.map +1 -0
  33. package/dist/wgpuConvolutionEffect.d.ts +5 -0
  34. package/dist/wgpuConvolutionEffect.d.ts.map +1 -0
  35. package/dist/wgpuConvolutionEffect.js +108 -0
  36. package/dist/wgpuConvolutionEffect.js.map +1 -0
  37. package/dist/wgpuCrtEffect.d.ts.map +1 -1
  38. package/dist/wgpuCrtEffect.js +2 -2
  39. package/dist/wgpuCrtEffect.js.map +1 -1
  40. package/dist/wgpuDirectionalBlurEffect.d.ts.map +1 -1
  41. package/dist/wgpuDirectionalBlurEffect.js +2 -2
  42. package/dist/wgpuDirectionalBlurEffect.js.map +1 -1
  43. package/dist/wgpuDisplacementEffect.d.ts.map +1 -1
  44. package/dist/wgpuDisplacementEffect.js +2 -2
  45. package/dist/wgpuDisplacementEffect.js.map +1 -1
  46. package/dist/wgpuDitherEffect.d.ts.map +1 -1
  47. package/dist/wgpuDitherEffect.js +2 -2
  48. package/dist/wgpuDitherEffect.js.map +1 -1
  49. package/dist/wgpuDropShadowEffect.d.ts +4 -0
  50. package/dist/wgpuDropShadowEffect.d.ts.map +1 -0
  51. package/dist/wgpuDropShadowEffect.js +49 -0
  52. package/dist/wgpuDropShadowEffect.js.map +1 -0
  53. package/dist/wgpuEffectBlitShader.d.ts +15 -0
  54. package/dist/wgpuEffectBlitShader.d.ts.map +1 -0
  55. package/dist/wgpuEffectBlitShader.js +71 -0
  56. package/dist/wgpuEffectBlitShader.js.map +1 -0
  57. package/dist/wgpuEffectBoxBlur.d.ts +14 -0
  58. package/dist/wgpuEffectBoxBlur.d.ts.map +1 -0
  59. package/dist/wgpuEffectBoxBlur.js +81 -0
  60. package/dist/wgpuEffectBoxBlur.js.map +1 -0
  61. package/dist/wgpuEffectGradientRamp.d.ts +17 -0
  62. package/dist/wgpuEffectGradientRamp.d.ts.map +1 -0
  63. package/dist/wgpuEffectGradientRamp.js +89 -0
  64. package/dist/wgpuEffectGradientRamp.js.map +1 -0
  65. package/dist/wgpuEffectPass.d.ts +41 -0
  66. package/dist/wgpuEffectPass.d.ts.map +1 -0
  67. package/dist/wgpuEffectPass.js +259 -0
  68. package/dist/wgpuEffectPass.js.map +1 -0
  69. package/dist/wgpuEffectProgramCache.d.ts +2 -2
  70. package/dist/wgpuEffectProgramCache.d.ts.map +1 -1
  71. package/dist/wgpuEffectProgramCache.js +5 -5
  72. package/dist/wgpuEffectProgramCache.js.map +1 -1
  73. package/dist/wgpuEffectTintShader.d.ts +8 -0
  74. package/dist/wgpuEffectTintShader.d.ts.map +1 -0
  75. package/dist/wgpuEffectTintShader.js +109 -0
  76. package/dist/wgpuEffectTintShader.js.map +1 -0
  77. package/dist/wgpuFilmGrainEffect.d.ts.map +1 -1
  78. package/dist/wgpuFilmGrainEffect.js +2 -2
  79. package/dist/wgpuFilmGrainEffect.js.map +1 -1
  80. package/dist/wgpuFxaaEffect.d.ts.map +1 -1
  81. package/dist/wgpuFxaaEffect.js +2 -2
  82. package/dist/wgpuFxaaEffect.js.map +1 -1
  83. package/dist/wgpuGlitchEffect.d.ts.map +1 -1
  84. package/dist/wgpuGlitchEffect.js +2 -2
  85. package/dist/wgpuGlitchEffect.js.map +1 -1
  86. package/dist/wgpuGodRaysEffect.d.ts.map +1 -1
  87. package/dist/wgpuGodRaysEffect.js +2 -2
  88. package/dist/wgpuGodRaysEffect.js.map +1 -1
  89. package/dist/wgpuGradientBevelEffect.d.ts +4 -0
  90. package/dist/wgpuGradientBevelEffect.d.ts.map +1 -0
  91. package/dist/wgpuGradientBevelEffect.js +189 -0
  92. package/dist/wgpuGradientBevelEffect.js.map +1 -0
  93. package/dist/wgpuGradientGlowEffect.d.ts +4 -0
  94. package/dist/wgpuGradientGlowEffect.d.ts.map +1 -0
  95. package/dist/wgpuGradientGlowEffect.js +97 -0
  96. package/dist/wgpuGradientGlowEffect.js.map +1 -0
  97. package/dist/wgpuHalftoneEffect.d.ts.map +1 -1
  98. package/dist/wgpuHalftoneEffect.js +2 -2
  99. package/dist/wgpuHalftoneEffect.js.map +1 -1
  100. package/dist/wgpuInnerGlowEffect.d.ts +4 -0
  101. package/dist/wgpuInnerGlowEffect.d.ts.map +1 -0
  102. package/dist/wgpuInnerGlowEffect.js +37 -0
  103. package/dist/wgpuInnerGlowEffect.js.map +1 -0
  104. package/dist/wgpuInnerShadowEffect.d.ts +4 -0
  105. package/dist/wgpuInnerShadowEffect.d.ts.map +1 -0
  106. package/dist/wgpuInnerShadowEffect.js +42 -0
  107. package/dist/wgpuInnerShadowEffect.js.map +1 -0
  108. package/dist/wgpuKuwaharaEffect.d.ts.map +1 -1
  109. package/dist/wgpuKuwaharaEffect.js +2 -2
  110. package/dist/wgpuKuwaharaEffect.js.map +1 -1
  111. package/dist/wgpuLensDirtEffect.d.ts.map +1 -1
  112. package/dist/wgpuLensDirtEffect.js +2 -2
  113. package/dist/wgpuLensDirtEffect.js.map +1 -1
  114. package/dist/wgpuLensDistortionEffect.d.ts.map +1 -1
  115. package/dist/wgpuLensDistortionEffect.js +2 -2
  116. package/dist/wgpuLensDistortionEffect.js.map +1 -1
  117. package/dist/wgpuLensFlareEffect.d.ts.map +1 -1
  118. package/dist/wgpuLensFlareEffect.js +2 -2
  119. package/dist/wgpuLensFlareEffect.js.map +1 -1
  120. package/dist/wgpuMedianEffect.d.ts +5 -0
  121. package/dist/wgpuMedianEffect.d.ts.map +1 -0
  122. package/dist/wgpuMedianEffect.js +74 -0
  123. package/dist/wgpuMedianEffect.js.map +1 -0
  124. package/dist/wgpuMotionBlurEffect.d.ts.map +1 -1
  125. package/dist/wgpuMotionBlurEffect.js +6 -7
  126. package/dist/wgpuMotionBlurEffect.js.map +1 -1
  127. package/dist/wgpuOuterGlowEffect.d.ts +4 -0
  128. package/dist/wgpuOuterGlowEffect.d.ts.map +1 -0
  129. package/dist/wgpuOuterGlowEffect.js +43 -0
  130. package/dist/wgpuOuterGlowEffect.js.map +1 -0
  131. package/dist/wgpuOutlineEffect.d.ts.map +1 -1
  132. package/dist/wgpuOutlineEffect.js +2 -2
  133. package/dist/wgpuOutlineEffect.js.map +1 -1
  134. package/dist/wgpuPixelateEffect.d.ts.map +1 -1
  135. package/dist/wgpuPixelateEffect.js +2 -2
  136. package/dist/wgpuPixelateEffect.js.map +1 -1
  137. package/dist/wgpuPosterizeEffect.d.ts.map +1 -1
  138. package/dist/wgpuPosterizeEffect.js +2 -2
  139. package/dist/wgpuPosterizeEffect.js.map +1 -1
  140. package/dist/wgpuRadialBlurEffect.d.ts.map +1 -1
  141. package/dist/wgpuRadialBlurEffect.js +2 -2
  142. package/dist/wgpuRadialBlurEffect.js.map +1 -1
  143. package/dist/wgpuRenderEffectPipeline.d.ts +2 -2
  144. package/dist/wgpuRenderEffectPipeline.d.ts.map +1 -1
  145. package/dist/wgpuRenderEffectPipeline.js +59 -9
  146. package/dist/wgpuRenderEffectPipeline.js.map +1 -1
  147. package/dist/wgpuRenderEffectRegistrants.d.ts +1 -0
  148. package/dist/wgpuRenderEffectRegistrants.d.ts.map +1 -1
  149. package/dist/wgpuRenderEffectRegistrants.js +39 -28
  150. package/dist/wgpuRenderEffectRegistrants.js.map +1 -1
  151. package/dist/wgpuScanlinesEffect.d.ts.map +1 -1
  152. package/dist/wgpuScanlinesEffect.js +2 -2
  153. package/dist/wgpuScanlinesEffect.js.map +1 -1
  154. package/dist/wgpuScreenSpaceFogEffect.d.ts.map +1 -1
  155. package/dist/wgpuScreenSpaceFogEffect.js +2 -2
  156. package/dist/wgpuScreenSpaceFogEffect.js.map +1 -1
  157. package/dist/wgpuSharpenEffect.d.ts.map +1 -1
  158. package/dist/wgpuSharpenEffect.js +2 -2
  159. package/dist/wgpuSharpenEffect.js.map +1 -1
  160. package/dist/wgpuSketchEffect.d.ts.map +1 -1
  161. package/dist/wgpuSketchEffect.js +2 -2
  162. package/dist/wgpuSketchEffect.js.map +1 -1
  163. package/dist/wgpuSmaaEffect.d.ts.map +1 -1
  164. package/dist/wgpuSmaaEffect.js +2 -2
  165. package/dist/wgpuSmaaEffect.js.map +1 -1
  166. package/dist/wgpuSsaoEffect.d.ts.map +1 -1
  167. package/dist/wgpuSsaoEffect.js +2 -2
  168. package/dist/wgpuSsaoEffect.js.map +1 -1
  169. package/dist/wgpuSsrEffect.d.ts.map +1 -1
  170. package/dist/wgpuSsrEffect.js +2 -2
  171. package/dist/wgpuSsrEffect.js.map +1 -1
  172. package/dist/wgpuTaaEffect.d.ts.map +1 -1
  173. package/dist/wgpuTaaEffect.js +2 -2
  174. package/dist/wgpuTaaEffect.js.map +1 -1
  175. package/dist/wgpuTiltShiftEffect.d.ts.map +1 -1
  176. package/dist/wgpuTiltShiftEffect.js +2 -2
  177. package/dist/wgpuTiltShiftEffect.js.map +1 -1
  178. package/dist/wgpuToneMapEffect.d.ts.map +1 -1
  179. package/dist/wgpuToneMapEffect.js +2 -2
  180. package/dist/wgpuToneMapEffect.js.map +1 -1
  181. package/dist/wgpuVignetteEffect.d.ts.map +1 -1
  182. package/dist/wgpuVignetteEffect.js +2 -2
  183. package/dist/wgpuVignetteEffect.js.map +1 -1
  184. package/dist/wgpuWhiteBalanceEffect.d.ts.map +1 -1
  185. package/dist/wgpuWhiteBalanceEffect.js +2 -2
  186. package/dist/wgpuWhiteBalanceEffect.js.map +1 -1
  187. package/package.json +11 -7
  188. package/src/wgpuBevelEffect.test.ts +13 -0
  189. package/src/wgpuBlurEffect.test.ts +19 -0
  190. package/src/wgpuColorLutPass.test.ts +7 -0
  191. package/src/wgpuColorMatrixPass.test.ts +7 -0
  192. package/src/wgpuConvolutionEffect.test.ts +13 -0
  193. package/src/wgpuDropShadowEffect.test.ts +13 -0
  194. package/src/wgpuEffectBlitShader.test.ts +13 -0
  195. package/src/wgpuEffectBoxBlur.test.ts +7 -0
  196. package/src/wgpuEffectGradientRamp.test.ts +7 -0
  197. package/src/wgpuEffectPass.test.ts +51 -0
  198. package/src/wgpuEffectTintShader.test.ts +23 -0
  199. package/src/wgpuGradientBevelEffect.test.ts +13 -0
  200. package/src/wgpuGradientGlowEffect.test.ts +13 -0
  201. package/src/wgpuInnerGlowEffect.test.ts +13 -0
  202. package/src/wgpuInnerShadowEffect.test.ts +13 -0
  203. package/src/wgpuMedianEffect.test.ts +13 -0
  204. package/src/wgpuOuterGlowEffect.test.ts +13 -0
  205. package/src/wgpuRenderEffectPipeline.test.ts +2 -0
  206. package/src/wgpuRenderEffectRegistrants.test.ts +25 -14
  207. package/dist/wgpuBrightnessContrastEffect.d.ts +0 -4
  208. package/dist/wgpuBrightnessContrastEffect.d.ts.map +0 -1
  209. package/dist/wgpuBrightnessContrastEffect.js +0 -29
  210. package/dist/wgpuBrightnessContrastEffect.js.map +0 -1
  211. package/dist/wgpuChannelMixerEffect.d.ts +0 -4
  212. package/dist/wgpuChannelMixerEffect.d.ts.map +0 -1
  213. package/dist/wgpuChannelMixerEffect.js +0 -34
  214. package/dist/wgpuChannelMixerEffect.js.map +0 -1
  215. package/dist/wgpuColorGradeEffect.d.ts +0 -4
  216. package/dist/wgpuColorGradeEffect.d.ts.map +0 -1
  217. package/dist/wgpuColorGradeEffect.js +0 -52
  218. package/dist/wgpuColorGradeEffect.js.map +0 -1
  219. package/dist/wgpuExposureEffect.d.ts +0 -4
  220. package/dist/wgpuExposureEffect.d.ts.map +0 -1
  221. package/dist/wgpuExposureEffect.js +0 -28
  222. package/dist/wgpuExposureEffect.js.map +0 -1
  223. package/dist/wgpuGrayscaleEffect.d.ts +0 -4
  224. package/dist/wgpuGrayscaleEffect.d.ts.map +0 -1
  225. package/dist/wgpuGrayscaleEffect.js +0 -27
  226. package/dist/wgpuGrayscaleEffect.js.map +0 -1
  227. package/dist/wgpuHueSaturationEffect.d.ts +0 -4
  228. package/dist/wgpuHueSaturationEffect.d.ts.map +0 -1
  229. package/dist/wgpuHueSaturationEffect.js +0 -75
  230. package/dist/wgpuHueSaturationEffect.js.map +0 -1
  231. package/dist/wgpuInvertEffect.d.ts +0 -4
  232. package/dist/wgpuInvertEffect.d.ts.map +0 -1
  233. package/dist/wgpuInvertEffect.js +0 -26
  234. package/dist/wgpuInvertEffect.js.map +0 -1
  235. package/dist/wgpuLiftGammaGainEffect.d.ts +0 -4
  236. package/dist/wgpuLiftGammaGainEffect.d.ts.map +0 -1
  237. package/dist/wgpuLiftGammaGainEffect.js +0 -51
  238. package/dist/wgpuLiftGammaGainEffect.js.map +0 -1
  239. package/dist/wgpuLookupTableGradeEffect.d.ts +0 -4
  240. package/dist/wgpuLookupTableGradeEffect.d.ts.map +0 -1
  241. package/dist/wgpuLookupTableGradeEffect.js +0 -30
  242. package/dist/wgpuLookupTableGradeEffect.js.map +0 -1
  243. package/dist/wgpuSepiaEffect.d.ts +0 -4
  244. package/dist/wgpuSepiaEffect.d.ts.map +0 -1
  245. package/dist/wgpuSepiaEffect.js +0 -31
  246. package/dist/wgpuSepiaEffect.js.map +0 -1
  247. package/src/wgpuBrightnessContrastEffect.test.ts +0 -16
  248. package/src/wgpuChannelMixerEffect.test.ts +0 -13
  249. package/src/wgpuColorGradeEffect.test.ts +0 -13
  250. package/src/wgpuExposureEffect.test.ts +0 -13
  251. package/src/wgpuGrayscaleEffect.test.ts +0 -13
  252. package/src/wgpuHueSaturationEffect.test.ts +0 -13
  253. package/src/wgpuInvertEffect.test.ts +0 -13
  254. package/src/wgpuLiftGammaGainEffect.test.ts +0 -13
  255. package/src/wgpuLookupTableGradeEffect.test.ts +0 -16
  256. package/src/wgpuSepiaEffect.test.ts +0 -13
@@ -1,14 +1,14 @@
1
- import { createWgpuFilterPipeline } from '@flighthq/filters-wgpu';
1
+ import { createWgpuEffectPipeline } from './wgpuEffectPass';
2
2
  // Per-state cache of compiled effect filter pipelines, keyed by a stable string. Effect recipes call
3
3
  // getWgpuEffectPipeline with their own key + fragment WGSL so each pipeline compiles once per state
4
- // and is reused every frame. The WGSL is the fragment half only; createWgpuFilterPipeline prepends
5
- // the shared fullscreen-quad vertex (FILTER_VERTEX_WGSL). Keeps compiled pipelines off the render-state
4
+ // and is reused every frame. The WGSL is the fragment half only; createWgpuEffectPipeline prepends
5
+ // the shared fullscreen-quad vertex (EFFECT_VERTEX_WGSL). Keeps compiled pipelines off the render-state
6
6
  // runtime type. Mirrors effects-gl's getGlEffectProgram.
7
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  //
8
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  // Uniform-slot convention every recipe follows: the fragment declares
9
9
  // struct Uniforms { ... } @group(0) @binding(0) var<uniform> uni : Uniforms;
10
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  // @group(1) @binding(0) var tex : texture_2d<f32>; @group(1) @binding(1) var smp : sampler;
11
- // and packs its scalars into the f32/i32 slot written by drawWgpuFilterPass's setUniforms callback.
11
+ // and packs its scalars into the f32/i32 slot written by drawWgpuEffectPass's setUniforms callback.
12
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  export function getWgpuEffectPipeline(state, key, fragmentWGSL, blend = 'replace') {
13
13
  let cache = _pipelines.get(state);
14
14
  if (cache === undefined) {
@@ -18,7 +18,7 @@ export function getWgpuEffectPipeline(state, key, fragmentWGSL, blend = 'replace
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18
  const existing = cache.get(key);
19
19
  if (existing !== undefined)
20
20
  return existing;
21
- const compiled = createWgpuFilterPipeline(state, fragmentWGSL, blend);
21
+ const compiled = createWgpuEffectPipeline(state, fragmentWGSL, blend);
22
22
  cache.set(key, compiled);
23
23
  return compiled;
24
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  }
@@ -1 +1 @@
1
- {"version":3,"file":"wgpuEffectProgramCache.js","sourceRoot":"","sources":["../src/wgpuEffectProgramCache.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,wBAAwB,EAAE,MAAM,wBAAwB,CAAC;AAGlE,qGAAqG;AACrG,oGAAoG;AACpG,mGAAmG;AACnG,wGAAwG;AACxG,yDAAyD;AACzD,EAAE;AACF,sEAAsE;AACtE,+EAA+E;AAC/E,8FAA8F;AAC9F,oGAAoG;AAEpG,MAAM,UAAU,qBAAqB,CACnC,KAAsB,EACtB,GAAW,EACX,YAAoB,EACpB,QAA8B,SAAS;IAEvC,IAAI,KAAK,GAAG,UAAU,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;IAClC,IAAI,KAAK,KAAK,SAAS,EAAE,CAAC;QACxB,KAAK,GAAG,IAAI,GAAG,EAAE,CAAC;QAClB,UAAU,CAAC,GAAG,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;IAC/B,CAAC;IACD,MAAM,QAAQ,GAAG,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IAChC,IAAI,QAAQ,KAAK,SAAS;QAAE,OAAO,QAAQ,CAAC;IAC5C,MAAM,QAAQ,GAAG,wBAAwB,CAAC,KAAK,EAAE,YAAY,EAAE,KAAK,CAAC,CAAC;IACtE,KAAK,CAAC,GAAG,CAAC,GAAG,EAAE,QAAQ,CAAC,CAAC;IACzB,OAAO,QAAQ,CAAC;AAClB,CAAC;AAED,MAAM,UAAU,GAAG,IAAI,OAAO,EAAoD,CAAC"}
1
+ {"version":3,"file":"wgpuEffectProgramCache.js","sourceRoot":"","sources":["../src/wgpuEffectProgramCache.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,wBAAwB,EAAE,MAAM,kBAAkB,CAAC;AAE5D,qGAAqG;AACrG,oGAAoG;AACpG,mGAAmG;AACnG,wGAAwG;AACxG,yDAAyD;AACzD,EAAE;AACF,sEAAsE;AACtE,+EAA+E;AAC/E,8FAA8F;AAC9F,oGAAoG;AAEpG,MAAM,UAAU,qBAAqB,CACnC,KAAsB,EACtB,GAAW,EACX,YAAoB,EACpB,QAA8B,SAAS;IAEvC,IAAI,KAAK,GAAG,UAAU,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;IAClC,IAAI,KAAK,KAAK,SAAS,EAAE,CAAC;QACxB,KAAK,GAAG,IAAI,GAAG,EAAE,CAAC;QAClB,UAAU,CAAC,GAAG,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;IAC/B,CAAC;IACD,MAAM,QAAQ,GAAG,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IAChC,IAAI,QAAQ,KAAK,SAAS;QAAE,OAAO,QAAQ,CAAC;IAC5C,MAAM,QAAQ,GAAG,wBAAwB,CAAC,KAAK,EAAE,YAAY,EAAE,KAAK,CAAC,CAAC;IACtE,KAAK,CAAC,GAAG,CAAC,GAAG,EAAE,QAAQ,CAAC,CAAC;IACzB,OAAO,QAAQ,CAAC;AAClB,CAAC;AAED,MAAM,UAAU,GAAG,IAAI,OAAO,EAAoD,CAAC"}
@@ -0,0 +1,8 @@
1
+ import type { WgpuRenderState, WgpuRenderTarget } from '@flighthq/types';
2
+ /** Clips glow against source alpha: output = glow × source.a. */
3
+ export declare function applyWgpuEffectInnerClipPass(state: WgpuRenderState, glow: WgpuRenderTarget, source: WgpuRenderTarget, dest: WgpuRenderTarget): void;
4
+ /** Tints the INVERTED source alpha with color, outputs a premultiplied mask. Used for inner effects. */
5
+ export declare function applyWgpuEffectInvertTintPass(state: WgpuRenderState, source: WgpuRenderTarget, dest: WgpuRenderTarget, color: number, alpha: number, strength: number): void;
6
+ /** Tints the source alpha with color, outputs a premultiplied mask into dest. */
7
+ export declare function applyWgpuEffectTintPass(state: WgpuRenderState, source: WgpuRenderTarget, dest: WgpuRenderTarget, color: number, alpha: number, strength: number): void;
8
+ //# sourceMappingURL=wgpuEffectTintShader.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"wgpuEffectTintShader.d.ts","sourceRoot":"","sources":["../src/wgpuEffectTintShader.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,eAAe,EAAE,gBAAgB,EAAE,MAAM,iBAAiB,CAAC;AA4CzE,iEAAiE;AACjE,wBAAgB,4BAA4B,CAC1C,KAAK,EAAE,eAAe,EACtB,IAAI,EAAE,gBAAgB,EACtB,MAAM,EAAE,gBAAgB,EACxB,IAAI,EAAE,gBAAgB,GACrB,IAAI,CAGN;AAED,wGAAwG;AACxG,wBAAgB,6BAA6B,CAC3C,KAAK,EAAE,eAAe,EACtB,MAAM,EAAE,gBAAgB,EACxB,IAAI,EAAE,gBAAgB,EACtB,KAAK,EAAE,MAAM,EACb,KAAK,EAAE,MAAM,EACb,QAAQ,EAAE,MAAM,GACf,IAAI,CAUN;AAED,iFAAiF;AACjF,wBAAgB,uBAAuB,CACrC,KAAK,EAAE,eAAe,EACtB,MAAM,EAAE,gBAAgB,EACxB,IAAI,EAAE,gBAAgB,EACtB,KAAK,EAAE,MAAM,EACb,KAAK,EAAE,MAAM,EACb,QAAQ,EAAE,MAAM,GACf,IAAI,CAUN"}
@@ -0,0 +1,109 @@
1
+ import { createWgpuDualSourceEffectPipeline, createWgpuEffectPipeline, drawWgpuDualSourceEffectPass, drawWgpuEffectPass, } from './wgpuEffectPass';
2
+ // Extracts the source alpha, tints it with a solid color, outputs premultiplied RGBA.
3
+ const TINT_WGSL = /* wgsl */ `
4
+ struct Uniforms {
5
+ colorAlpha : vec4f,
6
+ strength : f32,
7
+ _pad0 : f32, _pad1 : f32, _pad2 : f32,
8
+ }
9
+ @group(0) @binding(0) var<uniform> uni : Uniforms;
10
+ @group(1) @binding(0) var tex : texture_2d<f32>;
11
+ @group(1) @binding(1) var smp : sampler;
12
+
13
+ @fragment
14
+ fn fs_main(@location(0) uv : vec2f) -> @location(0) vec4f {
15
+ let a = min(1.0, textureSampleLevel(tex, smp, uv, 0.0).a * uni.colorAlpha.w * uni.strength);
16
+ return vec4f(uni.colorAlpha.xyz * a, a);
17
+ }`;
18
+ // Extracts the INVERTED source alpha, tints it. Used for inner glow/shadow.
19
+ const INVERT_TINT_WGSL = /* wgsl */ `
20
+ struct Uniforms {
21
+ colorAlpha : vec4f,
22
+ strength : f32,
23
+ _pad0 : f32, _pad1 : f32, _pad2 : f32,
24
+ }
25
+ @group(0) @binding(0) var<uniform> uni : Uniforms;
26
+ @group(1) @binding(0) var tex : texture_2d<f32>;
27
+ @group(1) @binding(1) var smp : sampler;
28
+
29
+ @fragment
30
+ fn fs_main(@location(0) uv : vec2f) -> @location(0) vec4f {
31
+ let a = min(1.0, (1.0 - textureSampleLevel(tex, smp, uv, 0.0).a) * uni.colorAlpha.w * uni.strength);
32
+ return vec4f(uni.colorAlpha.xyz * a, a);
33
+ }`;
34
+ /** Clips glow against source alpha: output = glow × source.a. */
35
+ export function applyWgpuEffectInnerClipPass(state, glow, source, dest) {
36
+ const pipeline = getWgpuInnerClipShader(state);
37
+ drawWgpuDualSourceEffectPass(state, glow, source, dest, pipeline, () => { });
38
+ }
39
+ /** Tints the INVERTED source alpha with color, outputs a premultiplied mask. Used for inner effects. */
40
+ export function applyWgpuEffectInvertTintPass(state, source, dest, color, alpha, strength) {
41
+ const [r, g, b] = packColor(color);
42
+ const pipeline = getWgpuInvertTintShader(state);
43
+ drawWgpuEffectPass(state, source, dest, pipeline, (f32) => {
44
+ f32[0] = r;
45
+ f32[1] = g;
46
+ f32[2] = b;
47
+ f32[3] = alpha;
48
+ f32[4] = strength;
49
+ });
50
+ }
51
+ /** Tints the source alpha with color, outputs a premultiplied mask into dest. */
52
+ export function applyWgpuEffectTintPass(state, source, dest, color, alpha, strength) {
53
+ const [r, g, b] = packColor(color);
54
+ const pipeline = getWgpuTintShader(state);
55
+ drawWgpuEffectPass(state, source, dest, pipeline, (f32) => {
56
+ f32[0] = r;
57
+ f32[1] = g;
58
+ f32[2] = b;
59
+ f32[3] = alpha;
60
+ f32[4] = strength;
61
+ });
62
+ }
63
+ function getWgpuInnerClipShader(state) {
64
+ let p = innerClipPipelines.get(state);
65
+ if (p === undefined) {
66
+ p = createWgpuDualSourceEffectPipeline(state, INNER_CLIP_WGSL);
67
+ innerClipPipelines.set(state, p);
68
+ }
69
+ return p;
70
+ }
71
+ function getWgpuInvertTintShader(state) {
72
+ let p = invertTintPipelines.get(state);
73
+ if (p === undefined) {
74
+ p = createWgpuEffectPipeline(state, INVERT_TINT_WGSL);
75
+ invertTintPipelines.set(state, p);
76
+ }
77
+ return p;
78
+ }
79
+ function getWgpuTintShader(state) {
80
+ let p = tintPipelines.get(state);
81
+ if (p === undefined) {
82
+ p = createWgpuEffectPipeline(state, TINT_WGSL);
83
+ tintPipelines.set(state, p);
84
+ }
85
+ return p;
86
+ }
87
+ function packColor(color) {
88
+ return [((color >> 16) & 0xff) / 255, ((color >> 8) & 0xff) / 255, (color & 0xff) / 255];
89
+ }
90
+ const tintPipelines = new WeakMap();
91
+ const invertTintPipelines = new WeakMap();
92
+ // Inner-clip dual-source pipeline: clips unit-1 glow to unit-2 source alpha.
93
+ // Used by inner glow and inner shadow.
94
+ const INNER_CLIP_WGSL = /* wgsl */ `
95
+ struct Uniforms { _u : f32, _pad0 : f32, _pad1 : f32, _pad2 : f32, }
96
+ @group(0) @binding(0) var<uniform> uni : Uniforms;
97
+ @group(1) @binding(0) var texGlow : texture_2d<f32>;
98
+ @group(1) @binding(1) var smp : sampler;
99
+ @group(2) @binding(0) var texSrc : texture_2d<f32>;
100
+ @group(2) @binding(1) var smp2 : sampler;
101
+
102
+ @fragment
103
+ fn fs_main(@location(0) uv : vec2f) -> @location(0) vec4f {
104
+ let glow = textureSampleLevel(texGlow, smp, uv, 0.0);
105
+ let srcAlpha = textureSampleLevel(texSrc, smp2, uv, 0.0).a;
106
+ return glow * srcAlpha;
107
+ }`;
108
+ const innerClipPipelines = new WeakMap();
109
+ //# sourceMappingURL=wgpuEffectTintShader.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"wgpuEffectTintShader.js","sourceRoot":"","sources":["../src/wgpuEffectTintShader.ts"],"names":[],"mappings":"AAGA,OAAO,EACL,kCAAkC,EAClC,wBAAwB,EACxB,4BAA4B,EAC5B,kBAAkB,GACnB,MAAM,kBAAkB,CAAC;AAE1B,sFAAsF;AACtF,MAAM,SAAS,GAAG,UAAU,CAAC;;;;;;;;;;;;;;EAc3B,CAAC;AAEH,4EAA4E;AAC5E,MAAM,gBAAgB,GAAG,UAAU,CAAC;;;;;;;;;;;;;;EAclC,CAAC;AAEH,iEAAiE;AACjE,MAAM,UAAU,4BAA4B,CAC1C,KAAsB,EACtB,IAAsB,EACtB,MAAwB,EACxB,IAAsB;IAEtB,MAAM,QAAQ,GAAG,sBAAsB,CAAC,KAAK,CAAC,CAAC;IAC/C,4BAA4B,CAAC,KAAK,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,QAAQ,EAAE,GAAG,EAAE,GAAE,CAAC,CAAC,CAAC;AAC9E,CAAC;AAED,wGAAwG;AACxG,MAAM,UAAU,6BAA6B,CAC3C,KAAsB,EACtB,MAAwB,EACxB,IAAsB,EACtB,KAAa,EACb,KAAa,EACb,QAAgB;IAEhB,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,SAAS,CAAC,KAAK,CAAC,CAAC;IACnC,MAAM,QAAQ,GAAG,uBAAuB,CAAC,KAAK,CAAC,CAAC;IAChD,kBAAkB,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,QAAQ,EAAE,CAAC,GAAG,EAAE,EAAE;QACxD,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QACX,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QACX,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QACX,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;QACf,GAAG,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC;IACpB,CAAC,CAAC,CAAC;AACL,CAAC;AAED,iFAAiF;AACjF,MAAM,UAAU,uBAAuB,CACrC,KAAsB,EACtB,MAAwB,EACxB,IAAsB,EACtB,KAAa,EACb,KAAa,EACb,QAAgB;IAEhB,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,SAAS,CAAC,KAAK,CAAC,CAAC;IACnC,MAAM,QAAQ,GAAG,iBAAiB,CAAC,KAAK,CAAC,CAAC;IAC1C,kBAAkB,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,QAAQ,EAAE,CAAC,GAAG,EAAE,EAAE;QACxD,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QACX,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QACX,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QACX,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;QACf,GAAG,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC;IACpB,CAAC,CAAC,CAAC;AACL,CAAC;AAED,SAAS,sBAAsB,CAAC,KAAsB;IACpD,IAAI,CAAC,GAAG,kBAAkB,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;IACtC,IAAI,CAAC,KAAK,SAAS,EAAE,CAAC;QACpB,CAAC,GAAG,kCAAkC,CAAC,KAAK,EAAE,eAAe,CAAC,CAAC;QAC/D,kBAAkB,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;IACnC,CAAC;IACD,OAAO,CAAC,CAAC;AACX,CAAC;AAED,SAAS,uBAAuB,CAAC,KAAsB;IACrD,IAAI,CAAC,GAAG,mBAAmB,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;IACvC,IAAI,CAAC,KAAK,SAAS,EAAE,CAAC;QACpB,CAAC,GAAG,wBAAwB,CAAC,KAAK,EAAE,gBAAgB,CAAC,CAAC;QACtD,mBAAmB,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;IACpC,CAAC;IACD,OAAO,CAAC,CAAC;AACX,CAAC;AAED,SAAS,iBAAiB,CAAC,KAAsB;IAC/C,IAAI,CAAC,GAAG,aAAa,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;IACjC,IAAI,CAAC,KAAK,SAAS,EAAE,CAAC;QACpB,CAAC,GAAG,wBAAwB,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC;QAC/C,aAAa,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;IAC9B,CAAC;IACD,OAAO,CAAC,CAAC;AACX,CAAC;AAED,SAAS,SAAS,CAAC,KAAa;IAC9B,OAAO,CAAC,CAAC,CAAC,KAAK,IAAI,EAAE,CAAC,GAAG,IAAI,CAAC,GAAG,GAAG,EAAE,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,GAAG,EAAE,CAAC,KAAK,GAAG,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC;AAC3F,CAAC;AAED,MAAM,aAAa,GAAG,IAAI,OAAO,EAAuC,CAAC;AACzE,MAAM,mBAAmB,GAAG,IAAI,OAAO,EAAuC,CAAC;AAE/E,6EAA6E;AAC7E,uCAAuC;AACvC,MAAM,eAAe,GAAG,UAAU,CAAC;;;;;;;;;;;;;EAajC,CAAC;AAEH,MAAM,kBAAkB,GAAG,IAAI,OAAO,EAAiD,CAAC"}
@@ -1 +1 @@
1
- {"version":3,"file":"wgpuFilmGrainEffect.d.ts","sourceRoot":"","sources":["../src/wgpuFilmGrainEffect.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,eAAe,EAAE,sBAAsB,EAAE,eAAe,EAAE,gBAAgB,EAAE,MAAM,iBAAiB,CAAC;AAMlH,wBAAgB,0BAA0B,CACxC,KAAK,EAAE,eAAe,EACtB,MAAM,EAAE,QAAQ,CAAC,gBAAgB,CAAC,EAClC,IAAI,EAAE,QAAQ,CAAC,gBAAgB,CAAC,EAChC,MAAM,EAAE,QAAQ,CAAC,eAAe,CAAC,GAChC,IAAI,CAUN;AAED,eAAO,MAAM,gCAAgC,EAAE,sBAE9C,CAAC"}
1
+ {"version":3,"file":"wgpuFilmGrainEffect.d.ts","sourceRoot":"","sources":["../src/wgpuFilmGrainEffect.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,eAAe,EAAE,sBAAsB,EAAE,eAAe,EAAE,gBAAgB,EAAE,MAAM,iBAAiB,CAAC;AAOlH,wBAAgB,0BAA0B,CACxC,KAAK,EAAE,eAAe,EACtB,MAAM,EAAE,QAAQ,CAAC,gBAAgB,CAAC,EAClC,IAAI,EAAE,QAAQ,CAAC,gBAAgB,CAAC,EAChC,MAAM,EAAE,QAAQ,CAAC,eAAe,CAAC,GAChC,IAAI,CAUN;AAED,eAAO,MAAM,gCAAgC,EAAE,sBAE9C,CAAC"}
@@ -1,4 +1,4 @@
1
- import { drawWgpuFilterPass } from '@flighthq/filters-wgpu';
1
+ import { drawWgpuEffectPass } from './wgpuEffectPass';
2
2
  import { getWgpuEffectPipeline } from './wgpuEffectProgramCache';
3
3
  // Film grain: add per-pixel hash noise scaled by intensity, with grain cell size and a seed so the
4
4
  // noise can be animated frame to frame.
@@ -7,7 +7,7 @@ export function applyFilmGrainEffectToWgpu(state, source, dest, effect) {
7
7
  const size = effect.size ?? 1;
8
8
  const seed = effect.seed ?? 0;
9
9
  const pipeline = getWgpuEffectPipeline(state, 'stylization.filmGrain', FILM_GRAIN_FRAGMENT_WGSL, 'replace');
10
- drawWgpuFilterPass(state, source, dest, pipeline, (f32) => {
10
+ drawWgpuEffectPass(state, source, dest, pipeline, (f32) => {
11
11
  f32[0] = intensity;
12
12
  f32[1] = Math.max(0.0001, size);
13
13
  f32[2] = seed;
@@ -1 +1 @@
1
- {"version":3,"file":"wgpuFilmGrainEffect.js","sourceRoot":"","sources":["../src/wgpuFilmGrainEffect.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,kBAAkB,EAAE,MAAM,wBAAwB,CAAC;AAG5D,OAAO,EAAE,qBAAqB,EAAE,MAAM,0BAA0B,CAAC;AAEjE,mGAAmG;AACnG,wCAAwC;AACxC,MAAM,UAAU,0BAA0B,CACxC,KAAsB,EACtB,MAAkC,EAClC,IAAgC,EAChC,MAAiC;IAEjC,MAAM,SAAS,GAAG,MAAM,CAAC,SAAS,IAAI,GAAG,CAAC;IAC1C,MAAM,IAAI,GAAG,MAAM,CAAC,IAAI,IAAI,CAAC,CAAC;IAC9B,MAAM,IAAI,GAAG,MAAM,CAAC,IAAI,IAAI,CAAC,CAAC;IAC9B,MAAM,QAAQ,GAAG,qBAAqB,CAAC,KAAK,EAAE,uBAAuB,EAAE,wBAAwB,EAAE,SAAS,CAAC,CAAC;IAC5G,kBAAkB,CAAC,KAAK,EAAE,MAA0B,EAAE,IAAwB,EAAE,QAAQ,EAAE,CAAC,GAAG,EAAE,EAAE;QAChG,GAAG,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC;QACnB,GAAG,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAChC,GAAG,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC;IAChB,CAAC,CAAC,CAAC;AACL,CAAC;AAED,MAAM,CAAC,MAAM,gCAAgC,GAA2B,CAAC,GAAG,EAAE,MAAM,EAAE,EAAE;IACtF,0BAA0B,CAAC,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC,MAAM,EAAE,GAAG,CAAC,IAAI,EAAE,MAAyB,CAAC,CAAC;AACzF,CAAC,CAAC;AAEF,kDAAkD;AAClD,MAAM,wBAAwB,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;EAoB1C,CAAC"}
1
+ {"version":3,"file":"wgpuFilmGrainEffect.js","sourceRoot":"","sources":["../src/wgpuFilmGrainEffect.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,kBAAkB,EAAE,MAAM,kBAAkB,CAAC;AACtD,OAAO,EAAE,qBAAqB,EAAE,MAAM,0BAA0B,CAAC;AAEjE,mGAAmG;AACnG,wCAAwC;AACxC,MAAM,UAAU,0BAA0B,CACxC,KAAsB,EACtB,MAAkC,EAClC,IAAgC,EAChC,MAAiC;IAEjC,MAAM,SAAS,GAAG,MAAM,CAAC,SAAS,IAAI,GAAG,CAAC;IAC1C,MAAM,IAAI,GAAG,MAAM,CAAC,IAAI,IAAI,CAAC,CAAC;IAC9B,MAAM,IAAI,GAAG,MAAM,CAAC,IAAI,IAAI,CAAC,CAAC;IAC9B,MAAM,QAAQ,GAAG,qBAAqB,CAAC,KAAK,EAAE,uBAAuB,EAAE,wBAAwB,EAAE,SAAS,CAAC,CAAC;IAC5G,kBAAkB,CAAC,KAAK,EAAE,MAA0B,EAAE,IAAwB,EAAE,QAAQ,EAAE,CAAC,GAAG,EAAE,EAAE;QAChG,GAAG,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC;QACnB,GAAG,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAChC,GAAG,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC;IAChB,CAAC,CAAC,CAAC;AACL,CAAC;AAED,MAAM,CAAC,MAAM,gCAAgC,GAA2B,CAAC,GAAG,EAAE,MAAM,EAAE,EAAE;IACtF,0BAA0B,CAAC,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC,MAAM,EAAE,GAAG,CAAC,IAAI,EAAE,MAAyB,CAAC,CAAC;AACzF,CAAC,CAAC;AAEF,kDAAkD;AAClD,MAAM,wBAAwB,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;EAoB1C,CAAC"}
@@ -1 +1 @@
1
- {"version":3,"file":"wgpuFxaaEffect.d.ts","sourceRoot":"","sources":["../src/wgpuFxaaEffect.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,UAAU,EAAE,sBAAsB,EAAE,eAAe,EAAE,gBAAgB,EAAE,MAAM,iBAAiB,CAAC;AAM7G,wBAAgB,qBAAqB,CACnC,KAAK,EAAE,eAAe,EACtB,MAAM,EAAE,QAAQ,CAAC,gBAAgB,CAAC,EAClC,IAAI,EAAE,QAAQ,CAAC,gBAAgB,CAAC,EAChC,MAAM,EAAE,QAAQ,CAAC,UAAU,CAAC,GAC3B,IAAI,CAUN;AAED,eAAO,MAAM,2BAA2B,EAAE,sBAEzC,CAAC"}
1
+ {"version":3,"file":"wgpuFxaaEffect.d.ts","sourceRoot":"","sources":["../src/wgpuFxaaEffect.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,UAAU,EAAE,sBAAsB,EAAE,eAAe,EAAE,gBAAgB,EAAE,MAAM,iBAAiB,CAAC;AAO7G,wBAAgB,qBAAqB,CACnC,KAAK,EAAE,eAAe,EACtB,MAAM,EAAE,QAAQ,CAAC,gBAAgB,CAAC,EAClC,IAAI,EAAE,QAAQ,CAAC,gBAAgB,CAAC,EAChC,MAAM,EAAE,QAAQ,CAAC,UAAU,CAAC,GAC3B,IAAI,CAUN;AAED,eAAO,MAAM,2BAA2B,EAAE,sBAEzC,CAAC"}
@@ -1,4 +1,4 @@
1
- import { drawWgpuFilterPass } from '@flighthq/filters-wgpu';
1
+ import { drawWgpuEffectPass } from './wgpuEffectPass';
2
2
  import { getWgpuEffectPipeline } from './wgpuEffectProgramCache';
3
3
  // FXAA: luminance edge detection + directional blend along the detected edge. Single-pass reference
4
4
  // recipe. Reads `tex`; u_resolution gives the texel size; u_edgeThreshold gates edge detection.
@@ -7,7 +7,7 @@ export function applyFxaaEffectToWgpu(state, source, dest, effect) {
7
7
  const width = source.width;
8
8
  const height = source.height;
9
9
  const pipeline = getWgpuEffectPipeline(state, 'antialiasing.fxaa', FXAA_FRAGMENT_WGSL, 'replace');
10
- drawWgpuFilterPass(state, source, dest, pipeline, (f32) => {
10
+ drawWgpuEffectPass(state, source, dest, pipeline, (f32) => {
11
11
  f32[0] = width;
12
12
  f32[1] = height;
13
13
  f32[2] = edgeThreshold;
@@ -1 +1 @@
1
- {"version":3,"file":"wgpuFxaaEffect.js","sourceRoot":"","sources":["../src/wgpuFxaaEffect.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,kBAAkB,EAAE,MAAM,wBAAwB,CAAC;AAG5D,OAAO,EAAE,qBAAqB,EAAE,MAAM,0BAA0B,CAAC;AAEjE,oGAAoG;AACpG,gGAAgG;AAChG,MAAM,UAAU,qBAAqB,CACnC,KAAsB,EACtB,MAAkC,EAClC,IAAgC,EAChC,MAA4B;IAE5B,MAAM,aAAa,GAAG,MAAM,CAAC,aAAa,IAAI,MAAM,CAAC;IACrD,MAAM,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC;IAC3B,MAAM,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC;IAC7B,MAAM,QAAQ,GAAG,qBAAqB,CAAC,KAAK,EAAE,mBAAmB,EAAE,kBAAkB,EAAE,SAAS,CAAC,CAAC;IAClG,kBAAkB,CAAC,KAAK,EAAE,MAA0B,EAAE,IAAwB,EAAE,QAAQ,EAAE,CAAC,GAAG,EAAE,EAAE;QAChG,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;QACf,GAAG,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC;QAChB,GAAG,CAAC,CAAC,CAAC,GAAG,aAAa,CAAC;IACzB,CAAC,CAAC,CAAC;AACL,CAAC;AAED,MAAM,CAAC,MAAM,2BAA2B,GAA2B,CAAC,GAAG,EAAE,MAAM,EAAE,EAAE;IACjF,qBAAqB,CAAC,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC,MAAM,EAAE,GAAG,CAAC,IAAI,EAAE,MAAoB,CAAC,CAAC;AAC/E,CAAC,CAAC;AAEF,0GAA0G;AAC1G,MAAM,kBAAkB,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EA4CpC,CAAC"}
1
+ {"version":3,"file":"wgpuFxaaEffect.js","sourceRoot":"","sources":["../src/wgpuFxaaEffect.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,kBAAkB,EAAE,MAAM,kBAAkB,CAAC;AACtD,OAAO,EAAE,qBAAqB,EAAE,MAAM,0BAA0B,CAAC;AAEjE,oGAAoG;AACpG,gGAAgG;AAChG,MAAM,UAAU,qBAAqB,CACnC,KAAsB,EACtB,MAAkC,EAClC,IAAgC,EAChC,MAA4B;IAE5B,MAAM,aAAa,GAAG,MAAM,CAAC,aAAa,IAAI,MAAM,CAAC;IACrD,MAAM,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC;IAC3B,MAAM,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC;IAC7B,MAAM,QAAQ,GAAG,qBAAqB,CAAC,KAAK,EAAE,mBAAmB,EAAE,kBAAkB,EAAE,SAAS,CAAC,CAAC;IAClG,kBAAkB,CAAC,KAAK,EAAE,MAA0B,EAAE,IAAwB,EAAE,QAAQ,EAAE,CAAC,GAAG,EAAE,EAAE;QAChG,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;QACf,GAAG,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC;QAChB,GAAG,CAAC,CAAC,CAAC,GAAG,aAAa,CAAC;IACzB,CAAC,CAAC,CAAC;AACL,CAAC;AAED,MAAM,CAAC,MAAM,2BAA2B,GAA2B,CAAC,GAAG,EAAE,MAAM,EAAE,EAAE;IACjF,qBAAqB,CAAC,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC,MAAM,EAAE,GAAG,CAAC,IAAI,EAAE,MAAoB,CAAC,CAAC;AAC/E,CAAC,CAAC;AAEF,0GAA0G;AAC1G,MAAM,kBAAkB,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EA4CpC,CAAC"}
@@ -1 +1 @@
1
- {"version":3,"file":"wgpuGlitchEffect.d.ts","sourceRoot":"","sources":["../src/wgpuGlitchEffect.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,YAAY,EAAE,sBAAsB,EAAE,eAAe,EAAE,gBAAgB,EAAE,MAAM,iBAAiB,CAAC;AAM/G,wBAAgB,uBAAuB,CACrC,KAAK,EAAE,eAAe,EACtB,MAAM,EAAE,QAAQ,CAAC,gBAAgB,CAAC,EAClC,IAAI,EAAE,QAAQ,CAAC,gBAAgB,CAAC,EAChC,MAAM,EAAE,QAAQ,CAAC,YAAY,CAAC,GAC7B,IAAI,CAeN;AAED,eAAO,MAAM,6BAA6B,EAAE,sBAE3C,CAAC"}
1
+ {"version":3,"file":"wgpuGlitchEffect.d.ts","sourceRoot":"","sources":["../src/wgpuGlitchEffect.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,YAAY,EAAE,sBAAsB,EAAE,eAAe,EAAE,gBAAgB,EAAE,MAAM,iBAAiB,CAAC;AAO/G,wBAAgB,uBAAuB,CACrC,KAAK,EAAE,eAAe,EACtB,MAAM,EAAE,QAAQ,CAAC,gBAAgB,CAAC,EAClC,IAAI,EAAE,QAAQ,CAAC,gBAAgB,CAAC,EAChC,MAAM,EAAE,QAAQ,CAAC,YAAY,CAAC,GAC7B,IAAI,CAeN;AAED,eAAO,MAAM,6BAA6B,EAAE,sBAE3C,CAAC"}
@@ -1,4 +1,4 @@
1
- import { drawWgpuFilterPass } from '@flighthq/filters-wgpu';
1
+ import { drawWgpuEffectPass } from './wgpuEffectPass';
2
2
  import { getWgpuEffectPipeline } from './wgpuEffectProgramCache';
3
3
  // Glitch: split the frame into horizontal blocks, displace each by a per-block hash (data-mosh tear),
4
4
  // separate the RGB channels, and corrupt the occasional block to white. `seed` animates it.
@@ -8,7 +8,7 @@ export function applyGlitchEffectToWgpu(state, source, dest, effect) {
8
8
  const colorShift = effect.colorShift ?? 8;
9
9
  const seed = effect.seed ?? 0;
10
10
  const pipeline = getWgpuEffectPipeline(state, 'stylization.glitch', GLITCH_FRAGMENT_WGSL, 'replace');
11
- drawWgpuFilterPass(state, source, dest, pipeline, (f32) => {
11
+ drawWgpuEffectPass(state, source, dest, pipeline, (f32) => {
12
12
  f32[0] = intensity;
13
13
  f32[1] = blockSize;
14
14
  f32[2] = colorShift;
@@ -1 +1 @@
1
- {"version":3,"file":"wgpuGlitchEffect.js","sourceRoot":"","sources":["../src/wgpuGlitchEffect.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,kBAAkB,EAAE,MAAM,wBAAwB,CAAC;AAG5D,OAAO,EAAE,qBAAqB,EAAE,MAAM,0BAA0B,CAAC;AAEjE,sGAAsG;AACtG,4FAA4F;AAC5F,MAAM,UAAU,uBAAuB,CACrC,KAAsB,EACtB,MAAkC,EAClC,IAAgC,EAChC,MAA8B;IAE9B,MAAM,SAAS,GAAG,MAAM,CAAC,SAAS,IAAI,GAAG,CAAC;IAC1C,MAAM,SAAS,GAAG,MAAM,CAAC,SAAS,IAAI,EAAE,CAAC;IACzC,MAAM,UAAU,GAAG,MAAM,CAAC,UAAU,IAAI,CAAC,CAAC;IAC1C,MAAM,IAAI,GAAG,MAAM,CAAC,IAAI,IAAI,CAAC,CAAC;IAC9B,MAAM,QAAQ,GAAG,qBAAqB,CAAC,KAAK,EAAE,oBAAoB,EAAE,oBAAoB,EAAE,SAAS,CAAC,CAAC;IACrG,kBAAkB,CAAC,KAAK,EAAE,MAA0B,EAAE,IAAwB,EAAE,QAAQ,EAAE,CAAC,GAAG,EAAE,EAAE;QAChG,GAAG,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC;QACnB,GAAG,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC;QACnB,GAAG,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC;QACpB,GAAG,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC;QACd,2CAA2C;QAC3C,GAAG,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC;QACtB,GAAG,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC;IACzB,CAAC,CAAC,CAAC;AACL,CAAC;AAED,MAAM,CAAC,MAAM,6BAA6B,GAA2B,CAAC,GAAG,EAAE,MAAM,EAAE,EAAE;IACnF,uBAAuB,CAAC,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC,MAAM,EAAE,GAAG,CAAC,IAAI,EAAE,MAAsB,CAAC,CAAC;AACnF,CAAC,CAAC;AAEF,0FAA0F;AAC1F,MAAM,oBAAoB,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAkCtC,CAAC"}
1
+ {"version":3,"file":"wgpuGlitchEffect.js","sourceRoot":"","sources":["../src/wgpuGlitchEffect.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,kBAAkB,EAAE,MAAM,kBAAkB,CAAC;AACtD,OAAO,EAAE,qBAAqB,EAAE,MAAM,0BAA0B,CAAC;AAEjE,sGAAsG;AACtG,4FAA4F;AAC5F,MAAM,UAAU,uBAAuB,CACrC,KAAsB,EACtB,MAAkC,EAClC,IAAgC,EAChC,MAA8B;IAE9B,MAAM,SAAS,GAAG,MAAM,CAAC,SAAS,IAAI,GAAG,CAAC;IAC1C,MAAM,SAAS,GAAG,MAAM,CAAC,SAAS,IAAI,EAAE,CAAC;IACzC,MAAM,UAAU,GAAG,MAAM,CAAC,UAAU,IAAI,CAAC,CAAC;IAC1C,MAAM,IAAI,GAAG,MAAM,CAAC,IAAI,IAAI,CAAC,CAAC;IAC9B,MAAM,QAAQ,GAAG,qBAAqB,CAAC,KAAK,EAAE,oBAAoB,EAAE,oBAAoB,EAAE,SAAS,CAAC,CAAC;IACrG,kBAAkB,CAAC,KAAK,EAAE,MAA0B,EAAE,IAAwB,EAAE,QAAQ,EAAE,CAAC,GAAG,EAAE,EAAE;QAChG,GAAG,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC;QACnB,GAAG,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC;QACnB,GAAG,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC;QACpB,GAAG,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC;QACd,2CAA2C;QAC3C,GAAG,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC;QACtB,GAAG,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC;IACzB,CAAC,CAAC,CAAC;AACL,CAAC;AAED,MAAM,CAAC,MAAM,6BAA6B,GAA2B,CAAC,GAAG,EAAE,MAAM,EAAE,EAAE;IACnF,uBAAuB,CAAC,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC,MAAM,EAAE,GAAG,CAAC,IAAI,EAAE,MAAsB,CAAC,CAAC;AACnF,CAAC,CAAC;AAEF,0FAA0F;AAC1F,MAAM,oBAAoB,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAkCtC,CAAC"}
@@ -1 +1 @@
1
- {"version":3,"file":"wgpuGodRaysEffect.d.ts","sourceRoot":"","sources":["../src/wgpuGodRaysEffect.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,aAAa,EAAE,sBAAsB,EAAE,eAAe,EAAE,gBAAgB,EAAE,MAAM,iBAAiB,CAAC;AAShH,wBAAgB,wBAAwB,CACtC,KAAK,EAAE,eAAe,EACtB,MAAM,EAAE,QAAQ,CAAC,gBAAgB,CAAC,EAClC,IAAI,EAAE,QAAQ,CAAC,gBAAgB,CAAC,EAChC,MAAM,EAAE,QAAQ,CAAC,aAAa,CAAC,GAC9B,IAAI,CAsBN;AAED,eAAO,MAAM,8BAA8B,EAAE,sBAE5C,CAAC"}
1
+ {"version":3,"file":"wgpuGodRaysEffect.d.ts","sourceRoot":"","sources":["../src/wgpuGodRaysEffect.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,aAAa,EAAE,sBAAsB,EAAE,eAAe,EAAE,gBAAgB,EAAE,MAAM,iBAAiB,CAAC;AAUhH,wBAAgB,wBAAwB,CACtC,KAAK,EAAE,eAAe,EACtB,MAAM,EAAE,QAAQ,CAAC,gBAAgB,CAAC,EAClC,IAAI,EAAE,QAAQ,CAAC,gBAAgB,CAAC,EAChC,MAAM,EAAE,QAAQ,CAAC,aAAa,CAAC,GAC9B,IAAI,CAsBN;AAED,eAAO,MAAM,8BAA8B,EAAE,sBAE5C,CAAC"}
@@ -1,4 +1,4 @@
1
- import { drawWgpuFilterPass } from '@flighthq/filters-wgpu';
1
+ import { drawWgpuEffectPass } from './wgpuEffectPass';
2
2
  import { getWgpuEffectPipeline } from './wgpuEffectProgramCache';
3
3
  // God rays: radial light scattering from a screen-space light position (centerX, centerY). Marches
4
4
  // SAMPLES steps along the ray from each fragment toward the light, accumulating color with per-step
@@ -14,7 +14,7 @@ export function applyGodRaysEffectToWgpu(state, source, dest, effect) {
14
14
  const exposure = effect.exposure ?? 0.6;
15
15
  const samples = Math.max(1, Math.round(effect.samples ?? 64));
16
16
  const pipeline = getWgpuEffectPipeline(state, `atmospheric.godRays.${samples}`, buildGodRaysFragment(samples), 'replace');
17
- drawWgpuFilterPass(state, source, dest, pipeline, (f32) => {
17
+ drawWgpuEffectPass(state, source, dest, pipeline, (f32) => {
18
18
  f32[0] = centerX;
19
19
  f32[1] = centerY;
20
20
  f32[2] = density;
@@ -1 +1 @@
1
- {"version":3,"file":"wgpuGodRaysEffect.js","sourceRoot":"","sources":["../src/wgpuGodRaysEffect.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,kBAAkB,EAAE,MAAM,wBAAwB,CAAC;AAG5D,OAAO,EAAE,qBAAqB,EAAE,MAAM,0BAA0B,CAAC;AAEjE,mGAAmG;AACnG,oGAAoG;AACpG,qGAAqG;AACrG,qGAAqG;AACrG,uCAAuC;AACvC,MAAM,UAAU,wBAAwB,CACtC,KAAsB,EACtB,MAAkC,EAClC,IAAgC,EAChC,MAA+B;IAE/B,MAAM,OAAO,GAAG,MAAM,CAAC,OAAO,IAAI,GAAG,CAAC;IACtC,MAAM,OAAO,GAAG,MAAM,CAAC,OAAO,IAAI,GAAG,CAAC;IACtC,MAAM,OAAO,GAAG,MAAM,CAAC,OAAO,IAAI,IAAI,CAAC;IACvC,MAAM,KAAK,GAAG,MAAM,CAAC,KAAK,IAAI,IAAI,CAAC;IACnC,MAAM,MAAM,GAAG,MAAM,CAAC,MAAM,IAAI,GAAG,CAAC;IACpC,MAAM,QAAQ,GAAG,MAAM,CAAC,QAAQ,IAAI,GAAG,CAAC;IACxC,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,OAAO,IAAI,EAAE,CAAC,CAAC,CAAC;IAC9D,MAAM,QAAQ,GAAG,qBAAqB,CACpC,KAAK,EACL,uBAAuB,OAAO,EAAE,EAChC,oBAAoB,CAAC,OAAO,CAAC,EAC7B,SAAS,CACV,CAAC;IACF,kBAAkB,CAAC,KAAK,EAAE,MAA0B,EAAE,IAAwB,EAAE,QAAQ,EAAE,CAAC,GAAG,EAAE,EAAE;QAChG,GAAG,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC;QACjB,GAAG,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC;QACjB,GAAG,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC;QACjB,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;QACf,GAAG,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC;QAChB,GAAG,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC;IACpB,CAAC,CAAC,CAAC;AACL,CAAC;AAED,MAAM,CAAC,MAAM,8BAA8B,GAA2B,CAAC,GAAG,EAAE,MAAM,EAAE,EAAE;IACpF,wBAAwB,CAAC,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC,MAAM,EAAE,GAAG,CAAC,IAAI,EAAE,MAAuB,CAAC,CAAC;AACrF,CAAC,CAAC;AAEF,SAAS,oBAAoB,CAAC,OAAe;IAC3C,OAAO,sBAAsB,GAAG,OAAO,CAAC,QAAQ,EAAE,GAAG,sBAAsB,CAAC;AAC9E,CAAC;AAED,uGAAuG;AACvG,iEAAiE;AACjE,MAAM,sBAAsB,GAAG,UAAU,CAAC;;;;;;;;;;;;;uBAanB,CAAC;AAExB,MAAM,sBAAsB,GAAG;;;;;;;;;;;;;;;;;;EAkB7B,CAAC"}
1
+ {"version":3,"file":"wgpuGodRaysEffect.js","sourceRoot":"","sources":["../src/wgpuGodRaysEffect.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,kBAAkB,EAAE,MAAM,kBAAkB,CAAC;AACtD,OAAO,EAAE,qBAAqB,EAAE,MAAM,0BAA0B,CAAC;AAEjE,mGAAmG;AACnG,oGAAoG;AACpG,qGAAqG;AACrG,qGAAqG;AACrG,uCAAuC;AACvC,MAAM,UAAU,wBAAwB,CACtC,KAAsB,EACtB,MAAkC,EAClC,IAAgC,EAChC,MAA+B;IAE/B,MAAM,OAAO,GAAG,MAAM,CAAC,OAAO,IAAI,GAAG,CAAC;IACtC,MAAM,OAAO,GAAG,MAAM,CAAC,OAAO,IAAI,GAAG,CAAC;IACtC,MAAM,OAAO,GAAG,MAAM,CAAC,OAAO,IAAI,IAAI,CAAC;IACvC,MAAM,KAAK,GAAG,MAAM,CAAC,KAAK,IAAI,IAAI,CAAC;IACnC,MAAM,MAAM,GAAG,MAAM,CAAC,MAAM,IAAI,GAAG,CAAC;IACpC,MAAM,QAAQ,GAAG,MAAM,CAAC,QAAQ,IAAI,GAAG,CAAC;IACxC,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,OAAO,IAAI,EAAE,CAAC,CAAC,CAAC;IAC9D,MAAM,QAAQ,GAAG,qBAAqB,CACpC,KAAK,EACL,uBAAuB,OAAO,EAAE,EAChC,oBAAoB,CAAC,OAAO,CAAC,EAC7B,SAAS,CACV,CAAC;IACF,kBAAkB,CAAC,KAAK,EAAE,MAA0B,EAAE,IAAwB,EAAE,QAAQ,EAAE,CAAC,GAAG,EAAE,EAAE;QAChG,GAAG,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC;QACjB,GAAG,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC;QACjB,GAAG,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC;QACjB,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;QACf,GAAG,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC;QAChB,GAAG,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC;IACpB,CAAC,CAAC,CAAC;AACL,CAAC;AAED,MAAM,CAAC,MAAM,8BAA8B,GAA2B,CAAC,GAAG,EAAE,MAAM,EAAE,EAAE;IACpF,wBAAwB,CAAC,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC,MAAM,EAAE,GAAG,CAAC,IAAI,EAAE,MAAuB,CAAC,CAAC;AACrF,CAAC,CAAC;AAEF,SAAS,oBAAoB,CAAC,OAAe;IAC3C,OAAO,sBAAsB,GAAG,OAAO,CAAC,QAAQ,EAAE,GAAG,sBAAsB,CAAC;AAC9E,CAAC;AAED,uGAAuG;AACvG,iEAAiE;AACjE,MAAM,sBAAsB,GAAG,UAAU,CAAC;;;;;;;;;;;;;uBAanB,CAAC;AAExB,MAAM,sBAAsB,GAAG;;;;;;;;;;;;;;;;;;EAkB7B,CAAC"}
@@ -0,0 +1,4 @@
1
+ import type { GradientBevelEffect, WgpuRenderEffectRunner, WgpuRenderState, WgpuRenderTarget, WgpuRenderTargetPool } from '@flighthq/types';
2
+ export declare function applyGradientBevelEffectToWgpu(state: WgpuRenderState, source: Readonly<WgpuRenderTarget>, dest: Readonly<WgpuRenderTarget>, pool: WgpuRenderTargetPool, effect: Readonly<GradientBevelEffect>): void;
3
+ export declare const defaultWgpuGradientBevelEffectRunner: WgpuRenderEffectRunner;
4
+ //# sourceMappingURL=wgpuGradientBevelEffect.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"wgpuGradientBevelEffect.d.ts","sourceRoot":"","sources":["../src/wgpuGradientBevelEffect.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EACV,mBAAmB,EACnB,sBAAsB,EACtB,eAAe,EACf,gBAAgB,EAChB,oBAAoB,EACrB,MAAM,iBAAiB,CAAC;AAezB,wBAAgB,8BAA8B,CAC5C,KAAK,EAAE,eAAe,EACtB,MAAM,EAAE,QAAQ,CAAC,gBAAgB,CAAC,EAClC,IAAI,EAAE,QAAQ,CAAC,gBAAgB,CAAC,EAChC,IAAI,EAAE,oBAAoB,EAC1B,MAAM,EAAE,QAAQ,CAAC,mBAAmB,CAAC,GACpC,IAAI,CAiGN;AAED,eAAO,MAAM,oCAAoC,EAAE,sBAElD,CAAC"}
@@ -0,0 +1,189 @@
1
+ import { acquireWgpuRenderTarget, releaseWgpuRenderTarget } from '@flighthq/render-wgpu';
2
+ import { applyWgpuEffectBlitPass } from './wgpuEffectBlitShader';
3
+ import { applyWgpuEffectBoxBlur } from './wgpuEffectBoxBlur';
4
+ import { getWgpuEffectGradientRampTexture } from './wgpuEffectGradientRamp';
5
+ import { clearWgpuEffectTarget, EFFECT_VERTEX_WGSL, getWgpuEffectPassState } from './wgpuEffectPass';
6
+ import { applyWgpuEffectTintPass } from './wgpuEffectTintShader';
7
+ // Gradient-bevel composite effect: a bevel whose highlight→shadow band color is looked up from a colors/alphas/ratios gradient ramp indexed by the encoded bevel depth.
8
+ // Full-frame realization: acquires the recipe's three scratch targets from the effect pool, runs the
9
+ // multi-pass recipe (neutral tint → box blur → bevel encode → gradient lookup + clip → composite), then releases them.
10
+ //
11
+ // Note: The Y bevel offset is negated versus the Gl implementation to
12
+ // account for Wgpu's top-left UV origin.
13
+ export function applyGradientBevelEffectToWgpu(state, source, dest, pool, effect) {
14
+ const src = source;
15
+ const dst = dest;
16
+ const descriptor = { width: source.width, height: source.height, format: source.format };
17
+ const s0 = acquireWgpuRenderTarget(state, pool, descriptor);
18
+ const s1 = acquireWgpuRenderTarget(state, pool, descriptor);
19
+ const s2 = acquireWgpuRenderTarget(state, pool, descriptor);
20
+ const angle = ((effect.angle ?? 45) * Math.PI) / 180;
21
+ const distance = effect.distance ?? 4;
22
+ const quality = Math.max(1, Math.round(effect.quality ?? 1));
23
+ const strength = effect.strength ?? 1;
24
+ const { device } = state;
25
+ const fs = getWgpuEffectPassState(state);
26
+ // Build blur basis → s1
27
+ applyWgpuEffectTintPass(state, src, s0, 0xffffff, 1, Math.min(1, strength));
28
+ applyWgpuEffectBoxBlur(state, s0, s1, s2, {
29
+ blurX: effect.blurX ?? 4,
30
+ blurY: effect.blurY ?? 4,
31
+ passes: quality,
32
+ });
33
+ // Encode bevel value from blurred alpha offset samples → s0
34
+ const dx = (Math.cos(angle) * distance) / s1.width;
35
+ // Negate Y: Wgpu UV y=0 is top (Y-down matches screen), Gl UV y=0 is bottom.
36
+ const dy = -((Math.sin(angle) * distance) / s1.height);
37
+ const encodePipeline = getEncodePipeline(state);
38
+ const encodeSlot = fs.acquireSlot();
39
+ fs.writeSlot(encodeSlot, (f32) => {
40
+ f32[0] = dx;
41
+ f32[1] = dy;
42
+ });
43
+ const blurredBG = device.createBindGroup({
44
+ layout: fs.textureBGLayout,
45
+ entries: [
46
+ { binding: 0, resource: s1.view },
47
+ { binding: 1, resource: fs.sampler },
48
+ ],
49
+ });
50
+ const encodePass = fs.beginPass(s0, 'load');
51
+ encodePass.setPipeline(encodePipeline.pipeline);
52
+ encodePass.setBindGroup(0, fs.uniformBG, [encodeSlot]);
53
+ encodePass.setBindGroup(1, blurredBG);
54
+ encodePass.draw(6);
55
+ encodePass.end();
56
+ // Apply: look up gradient ramp from encoded bevel, clip to source alpha → s1
57
+ const rampTexture = getWgpuEffectGradientRampTexture(state, effect.colors, effect.alphas, effect.ratios);
58
+ const rampBG = device.createBindGroup({
59
+ layout: fs.textureBGLayout,
60
+ entries: [
61
+ { binding: 0, resource: rampTexture.createView() },
62
+ { binding: 1, resource: fs.sampler },
63
+ ],
64
+ });
65
+ const encodedBG = device.createBindGroup({
66
+ layout: fs.textureBGLayout,
67
+ entries: [
68
+ { binding: 0, resource: s0.view },
69
+ { binding: 1, resource: fs.sampler },
70
+ ],
71
+ });
72
+ const sourceBG = device.createBindGroup({
73
+ layout: fs.textureBGLayout,
74
+ entries: [
75
+ { binding: 0, resource: src.view },
76
+ { binding: 1, resource: fs.sampler },
77
+ ],
78
+ });
79
+ const applyPipeline = getApplyPipeline(state);
80
+ const applySlot = fs.acquireSlot();
81
+ fs.writeSlot(applySlot, () => { });
82
+ const applyPass = fs.beginPass(s1, 'load');
83
+ applyPass.setPipeline(applyPipeline.pipeline);
84
+ applyPass.setBindGroup(0, fs.uniformBG, [applySlot]);
85
+ applyPass.setBindGroup(1, encodedBG);
86
+ applyPass.setBindGroup(2, rampBG);
87
+ applyPass.setBindGroup(3, sourceBG);
88
+ applyPass.draw(6);
89
+ applyPass.end();
90
+ clearWgpuEffectTarget(state, dst);
91
+ if (!(effect.bevelType && effect.bevelType !== 'full')) {
92
+ applyWgpuEffectBlitPass(state, src, dst);
93
+ }
94
+ applyWgpuEffectBlitPass(state, s1, dst);
95
+ releaseWgpuRenderTarget(pool, s0);
96
+ releaseWgpuRenderTarget(pool, s1);
97
+ releaseWgpuRenderTarget(pool, s2);
98
+ }
99
+ export const defaultWgpuGradientBevelEffectRunner = (ctx, effect) => {
100
+ applyGradientBevelEffectToWgpu(ctx.state, ctx.source, ctx.dest, ctx.pool, effect);
101
+ };
102
+ // Samples the blurred alpha at +offset and -offset to compute a bevel value
103
+ // in [-1, 1], mapped to [0, 1] for gradient lookup. Outputs the encoded value
104
+ // in the red channel; alpha=1 (will be clipped later).
105
+ //
106
+ // Note: The Y offset component is negated versus the Gl implementation so
107
+ // that the bevel direction matches across backends (Wgpu UV y=0 is top-left).
108
+ //
109
+ // Uniforms layout (16 bytes):
110
+ // offset 0: offset (vec2f)
111
+ // offset 8: _pad (vec2f)
112
+ const BEVEL_ENCODE_FRAGMENT_WGSL = /* wgsl */ `
113
+ struct Uniforms {
114
+ offset : vec2f,
115
+ _pad : vec2f,
116
+ }
117
+ @group(0) @binding(0) var<uniform> uni : Uniforms;
118
+ @group(1) @binding(0) var tex : texture_2d<f32>;
119
+ @group(1) @binding(1) var smp : sampler;
120
+
121
+ @fragment
122
+ fn fs_main(@location(0) uv : vec2f) -> @location(0) vec4f {
123
+ let high = textureSampleLevel(tex, smp, uv - uni.offset, 0.0).a;
124
+ let low = textureSampleLevel(tex, smp, uv + uni.offset, 0.0).a;
125
+ let bevelVal = clamp((high - low) * 0.5 + 0.5, 0.0, 1.0);
126
+ return vec4f(bevelVal, 0.0, 0.0, 1.0);
127
+ }`;
128
+ // Looks up the encoded bevel value (in .r) in the gradient ramp (group 2)
129
+ // and clips the result to the source alpha (group 3).
130
+ const BEVEL_APPLY_FRAGMENT_WGSL = /* wgsl */ `
131
+ struct Uniforms { _u : f32, _pad0 : f32, _pad1 : f32, _pad2 : f32, }
132
+ @group(0) @binding(0) var<uniform> uni : Uniforms;
133
+ @group(1) @binding(0) var texEncoded : texture_2d<f32>;
134
+ @group(1) @binding(1) var smp : sampler;
135
+ @group(2) @binding(0) var texRamp : texture_2d<f32>;
136
+ @group(2) @binding(1) var smp2 : sampler;
137
+ @group(3) @binding(0) var texSource : texture_2d<f32>;
138
+ @group(3) @binding(1) var smp3 : sampler;
139
+
140
+ @fragment
141
+ fn fs_main(@location(0) uv : vec2f) -> @location(0) vec4f {
142
+ let bevelVal = textureSampleLevel(texEncoded, smp, uv, 0.0).r;
143
+ let color = textureSampleLevel(texRamp, smp2, vec2f(bevelVal, 0.5), 0.0);
144
+ let srcAlpha = textureSampleLevel(texSource, smp3, uv, 0.0).a;
145
+ return color * srcAlpha;
146
+ }`;
147
+ function getApplyPipeline(state) {
148
+ let p = applyPipelines.get(state);
149
+ if (p === undefined) {
150
+ const fs = getWgpuEffectPassState(state);
151
+ const { device, format } = state;
152
+ const shaderModule = device.createShaderModule({ code: EFFECT_VERTEX_WGSL + BEVEL_APPLY_FRAGMENT_WGSL });
153
+ const pipelineLayout = device.createPipelineLayout({
154
+ bindGroupLayouts: [fs.uniformBGLayout, fs.textureBGLayout, fs.textureBGLayout, fs.textureBGLayout],
155
+ });
156
+ const pipeline = device.createRenderPipeline({
157
+ layout: pipelineLayout,
158
+ vertex: { module: shaderModule, entryPoint: 'vs_main' },
159
+ fragment: { module: shaderModule, entryPoint: 'fs_main', targets: [{ format }] },
160
+ primitive: { topology: 'triangle-list' },
161
+ });
162
+ p = { pipeline, blendMode: 'premul' };
163
+ applyPipelines.set(state, p);
164
+ }
165
+ return p;
166
+ }
167
+ function getEncodePipeline(state) {
168
+ let p = encodePipelines.get(state);
169
+ if (p === undefined) {
170
+ const fs = getWgpuEffectPassState(state);
171
+ const { device, format } = state;
172
+ const shaderModule = device.createShaderModule({ code: EFFECT_VERTEX_WGSL + BEVEL_ENCODE_FRAGMENT_WGSL });
173
+ const pipelineLayout = device.createPipelineLayout({
174
+ bindGroupLayouts: [fs.uniformBGLayout, fs.textureBGLayout],
175
+ });
176
+ const pipeline = device.createRenderPipeline({
177
+ layout: pipelineLayout,
178
+ vertex: { module: shaderModule, entryPoint: 'vs_main' },
179
+ fragment: { module: shaderModule, entryPoint: 'fs_main', targets: [{ format }] },
180
+ primitive: { topology: 'triangle-list' },
181
+ });
182
+ p = { pipeline, blendMode: 'replace' };
183
+ encodePipelines.set(state, p);
184
+ }
185
+ return p;
186
+ }
187
+ const encodePipelines = new WeakMap();
188
+ const applyPipelines = new WeakMap();
189
+ //# sourceMappingURL=wgpuGradientBevelEffect.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,4 @@
1
+ import type { GradientGlowEffect, WgpuRenderEffectRunner, WgpuRenderState, WgpuRenderTarget, WgpuRenderTargetPool } from '@flighthq/types';
2
+ export declare function applyGradientGlowEffectToWgpu(state: WgpuRenderState, source: Readonly<WgpuRenderTarget>, dest: Readonly<WgpuRenderTarget>, pool: WgpuRenderTargetPool, effect: Readonly<GradientGlowEffect>): void;
3
+ export declare const defaultWgpuGradientGlowEffectRunner: WgpuRenderEffectRunner;
4
+ //# sourceMappingURL=wgpuGradientGlowEffect.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"wgpuGradientGlowEffect.d.ts","sourceRoot":"","sources":["../src/wgpuGradientGlowEffect.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EACV,kBAAkB,EAClB,sBAAsB,EACtB,eAAe,EACf,gBAAgB,EAChB,oBAAoB,EACrB,MAAM,iBAAiB,CAAC;AAYzB,wBAAgB,6BAA6B,CAC3C,KAAK,EAAE,eAAe,EACtB,MAAM,EAAE,QAAQ,CAAC,gBAAgB,CAAC,EAClC,IAAI,EAAE,QAAQ,CAAC,gBAAgB,CAAC,EAChC,IAAI,EAAE,oBAAoB,EAC1B,MAAM,EAAE,QAAQ,CAAC,kBAAkB,CAAC,GACnC,IAAI,CAwDN;AAED,eAAO,MAAM,mCAAmC,EAAE,sBAEjD,CAAC"}
@@ -0,0 +1,97 @@
1
+ import { acquireWgpuRenderTarget, releaseWgpuRenderTarget } from '@flighthq/render-wgpu';
2
+ import { applyWgpuEffectBlitPass } from './wgpuEffectBlitShader';
3
+ import { applyWgpuEffectBoxBlur } from './wgpuEffectBoxBlur';
4
+ import { getWgpuEffectGradientRampTexture } from './wgpuEffectGradientRamp';
5
+ import { clearWgpuEffectTarget, EFFECT_VERTEX_WGSL, getWgpuEffectPassState } from './wgpuEffectPass';
6
+ import { applyWgpuEffectTintPass } from './wgpuEffectTintShader';
7
+ // Gradient-glow composite effect: an outer glow whose color is looked up from a colors/alphas/ratios gradient ramp indexed by the blurred silhouette alpha.
8
+ // Full-frame realization: acquires the recipe's three scratch targets from the effect pool, runs the
9
+ // multi-pass recipe (neutral tint → box blur → gradient lookup → composite), then releases them.
10
+ export function applyGradientGlowEffectToWgpu(state, source, dest, pool, effect) {
11
+ const src = source;
12
+ const dst = dest;
13
+ const descriptor = { width: source.width, height: source.height, format: source.format };
14
+ const s0 = acquireWgpuRenderTarget(state, pool, descriptor);
15
+ const s1 = acquireWgpuRenderTarget(state, pool, descriptor);
16
+ const s2 = acquireWgpuRenderTarget(state, pool, descriptor);
17
+ const quality = Math.max(1, Math.round(effect.quality ?? 1));
18
+ const strength = effect.strength ?? 1;
19
+ const { device } = state;
20
+ const fs = getWgpuEffectPassState(state);
21
+ applyWgpuEffectTintPass(state, src, s0, 0xffffff, 1, Math.min(1, strength));
22
+ applyWgpuEffectBoxBlur(state, s0, s1, s2, {
23
+ blurX: effect.blurX ?? 6,
24
+ blurY: effect.blurY ?? 6,
25
+ passes: quality,
26
+ });
27
+ const rampTexture = getWgpuEffectGradientRampTexture(state, effect.colors, effect.alphas, effect.ratios);
28
+ const rampBG = device.createBindGroup({
29
+ layout: fs.textureBGLayout,
30
+ entries: [
31
+ { binding: 0, resource: rampTexture.createView() },
32
+ { binding: 1, resource: fs.sampler },
33
+ ],
34
+ });
35
+ const blurredBG = device.createBindGroup({
36
+ layout: fs.textureBGLayout,
37
+ entries: [
38
+ { binding: 0, resource: s1.view },
39
+ { binding: 1, resource: fs.sampler },
40
+ ],
41
+ });
42
+ const pipeline = getLookupPipeline(state);
43
+ const slotOffset = fs.acquireSlot();
44
+ fs.writeSlot(slotOffset, () => { });
45
+ const pass = fs.beginPass(s0, 'load');
46
+ pass.setPipeline(pipeline.pipeline);
47
+ pass.setBindGroup(0, fs.uniformBG, [slotOffset]);
48
+ pass.setBindGroup(1, blurredBG);
49
+ pass.setBindGroup(2, rampBG);
50
+ pass.draw(6);
51
+ pass.end();
52
+ clearWgpuEffectTarget(state, dst);
53
+ applyWgpuEffectBlitPass(state, s0, dst);
54
+ applyWgpuEffectBlitPass(state, src, dst);
55
+ releaseWgpuRenderTarget(pool, s0);
56
+ releaseWgpuRenderTarget(pool, s1);
57
+ releaseWgpuRenderTarget(pool, s2);
58
+ }
59
+ export const defaultWgpuGradientGlowEffectRunner = (ctx, effect) => {
60
+ applyGradientGlowEffectToWgpu(ctx.state, ctx.source, ctx.dest, ctx.pool, effect);
61
+ };
62
+ // Uses the blurred alpha (group 1) to index into a gradient ramp texture (group 2).
63
+ const GRADIENT_LOOKUP_FRAGMENT_WGSL = /* wgsl */ `
64
+ struct Uniforms { _u : f32, _pad0 : f32, _pad1 : f32, _pad2 : f32, }
65
+ @group(0) @binding(0) var<uniform> uni : Uniforms;
66
+ @group(1) @binding(0) var texBlurred : texture_2d<f32>;
67
+ @group(1) @binding(1) var smp : sampler;
68
+ @group(2) @binding(0) var texRamp : texture_2d<f32>;
69
+ @group(2) @binding(1) var smp2 : sampler;
70
+
71
+ @fragment
72
+ fn fs_main(@location(0) uv : vec2f) -> @location(0) vec4f {
73
+ let alpha = textureSampleLevel(texBlurred, smp, uv, 0.0).a;
74
+ return textureSampleLevel(texRamp, smp2, vec2f(alpha, 0.5), 0.0);
75
+ }`;
76
+ function getLookupPipeline(state) {
77
+ let p = lookupPipelines.get(state);
78
+ if (p === undefined) {
79
+ const fs = getWgpuEffectPassState(state);
80
+ const { device, format } = state;
81
+ const shaderModule = device.createShaderModule({ code: EFFECT_VERTEX_WGSL + GRADIENT_LOOKUP_FRAGMENT_WGSL });
82
+ const pipelineLayout = device.createPipelineLayout({
83
+ bindGroupLayouts: [fs.uniformBGLayout, fs.textureBGLayout, fs.textureBGLayout],
84
+ });
85
+ const pipeline = device.createRenderPipeline({
86
+ layout: pipelineLayout,
87
+ vertex: { module: shaderModule, entryPoint: 'vs_main' },
88
+ fragment: { module: shaderModule, entryPoint: 'fs_main', targets: [{ format }] },
89
+ primitive: { topology: 'triangle-list' },
90
+ });
91
+ p = { pipeline, blendMode: 'premul' };
92
+ lookupPipelines.set(state, p);
93
+ }
94
+ return p;
95
+ }
96
+ const lookupPipelines = new WeakMap();
97
+ //# sourceMappingURL=wgpuGradientGlowEffect.js.map
@@ -0,0 +1 @@
1
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