@flighthq/bitmap 0.3.0-next.1021.f5f1ee0

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Files changed (214) hide show
  1. package/dist/bitmap.d.ts +17 -0
  2. package/dist/bitmap.d.ts.map +1 -0
  3. package/dist/bitmap.js +87 -0
  4. package/dist/bitmap.js.map +1 -0
  5. package/dist/bitmapAffine.d.ts +27 -0
  6. package/dist/bitmapAffine.d.ts.map +1 -0
  7. package/dist/bitmapAffine.js +159 -0
  8. package/dist/bitmapAffine.js.map +1 -0
  9. package/dist/bitmapAlpha.d.ts +27 -0
  10. package/dist/bitmapAlpha.d.ts.map +1 -0
  11. package/dist/bitmapAlpha.js +83 -0
  12. package/dist/bitmapAlpha.js.map +1 -0
  13. package/dist/bitmapBevel.d.ts +24 -0
  14. package/dist/bitmapBevel.d.ts.map +1 -0
  15. package/dist/bitmapBevel.js +102 -0
  16. package/dist/bitmapBevel.js.map +1 -0
  17. package/dist/bitmapBlur.d.ts +57 -0
  18. package/dist/bitmapBlur.d.ts.map +1 -0
  19. package/dist/bitmapBlur.js +263 -0
  20. package/dist/bitmapBlur.js.map +1 -0
  21. package/dist/bitmapChannel.d.ts +24 -0
  22. package/dist/bitmapChannel.d.ts.map +1 -0
  23. package/dist/bitmapChannel.js +127 -0
  24. package/dist/bitmapChannel.js.map +1 -0
  25. package/dist/bitmapColorMatrix.d.ts +57 -0
  26. package/dist/bitmapColorMatrix.d.ts.map +1 -0
  27. package/dist/bitmapColorMatrix.js +127 -0
  28. package/dist/bitmapColorMatrix.js.map +1 -0
  29. package/dist/bitmapCompare.d.ts +18 -0
  30. package/dist/bitmapCompare.d.ts.map +1 -0
  31. package/dist/bitmapCompare.js +64 -0
  32. package/dist/bitmapCompare.js.map +1 -0
  33. package/dist/bitmapComposite.d.ts +54 -0
  34. package/dist/bitmapComposite.d.ts.map +1 -0
  35. package/dist/bitmapComposite.js +262 -0
  36. package/dist/bitmapComposite.js.map +1 -0
  37. package/dist/bitmapConvolution.d.ts +17 -0
  38. package/dist/bitmapConvolution.d.ts.map +1 -0
  39. package/dist/bitmapConvolution.js +103 -0
  40. package/dist/bitmapConvolution.js.map +1 -0
  41. package/dist/bitmapCopy.d.ts +23 -0
  42. package/dist/bitmapCopy.d.ts.map +1 -0
  43. package/dist/bitmapCopy.js +78 -0
  44. package/dist/bitmapCopy.js.map +1 -0
  45. package/dist/bitmapCoverage.d.ts +11 -0
  46. package/dist/bitmapCoverage.d.ts.map +1 -0
  47. package/dist/bitmapCoverage.js +29 -0
  48. package/dist/bitmapCoverage.js.map +1 -0
  49. package/dist/bitmapCrop.d.ts +33 -0
  50. package/dist/bitmapCrop.d.ts.map +1 -0
  51. package/dist/bitmapCrop.js +175 -0
  52. package/dist/bitmapCrop.js.map +1 -0
  53. package/dist/bitmapDisplacement.d.ts +22 -0
  54. package/dist/bitmapDisplacement.d.ts.map +1 -0
  55. package/dist/bitmapDisplacement.js +131 -0
  56. package/dist/bitmapDisplacement.js.map +1 -0
  57. package/dist/bitmapDissolve.d.ts +21 -0
  58. package/dist/bitmapDissolve.d.ts.map +1 -0
  59. package/dist/bitmapDissolve.js +97 -0
  60. package/dist/bitmapDissolve.js.map +1 -0
  61. package/dist/bitmapDraw.d.ts +8 -0
  62. package/dist/bitmapDraw.d.ts.map +1 -0
  63. package/dist/bitmapDraw.js +14 -0
  64. package/dist/bitmapDraw.js.map +1 -0
  65. package/dist/bitmapEncode.d.ts +3 -0
  66. package/dist/bitmapEncode.d.ts.map +1 -0
  67. package/dist/bitmapEncode.js +18 -0
  68. package/dist/bitmapEncode.js.map +1 -0
  69. package/dist/bitmapFill.d.ts +12 -0
  70. package/dist/bitmapFill.d.ts.map +1 -0
  71. package/dist/bitmapFill.js +85 -0
  72. package/dist/bitmapFill.js.map +1 -0
  73. package/dist/bitmapFingerprint.d.ts +26 -0
  74. package/dist/bitmapFingerprint.d.ts.map +1 -0
  75. package/dist/bitmapFingerprint.js +99 -0
  76. package/dist/bitmapFingerprint.js.map +1 -0
  77. package/dist/bitmapFlip.d.ts +16 -0
  78. package/dist/bitmapFlip.d.ts.map +1 -0
  79. package/dist/bitmapFlip.js +98 -0
  80. package/dist/bitmapFlip.js.map +1 -0
  81. package/dist/bitmapFormat.d.ts +26 -0
  82. package/dist/bitmapFormat.d.ts.map +1 -0
  83. package/dist/bitmapFormat.js +80 -0
  84. package/dist/bitmapFormat.js.map +1 -0
  85. package/dist/bitmapFrom.d.ts +17 -0
  86. package/dist/bitmapFrom.d.ts.map +1 -0
  87. package/dist/bitmapFrom.js +67 -0
  88. package/dist/bitmapFrom.js.map +1 -0
  89. package/dist/bitmapGradient.d.ts +36 -0
  90. package/dist/bitmapGradient.d.ts.map +1 -0
  91. package/dist/bitmapGradient.js +176 -0
  92. package/dist/bitmapGradient.js.map +1 -0
  93. package/dist/bitmapGradientFill.d.ts +32 -0
  94. package/dist/bitmapGradientFill.d.ts.map +1 -0
  95. package/dist/bitmapGradientFill.js +120 -0
  96. package/dist/bitmapGradientFill.js.map +1 -0
  97. package/dist/bitmapHistogram.d.ts +20 -0
  98. package/dist/bitmapHistogram.d.ts.map +1 -0
  99. package/dist/bitmapHistogram.js +61 -0
  100. package/dist/bitmapHistogram.js.map +1 -0
  101. package/dist/bitmapImageChannel.d.ts +2 -0
  102. package/dist/bitmapImageChannel.d.ts.map +1 -0
  103. package/dist/bitmapImageChannel.js +2 -0
  104. package/dist/bitmapImageChannel.js.map +1 -0
  105. package/dist/bitmapMedian.d.ts +14 -0
  106. package/dist/bitmapMedian.d.ts.map +1 -0
  107. package/dist/bitmapMedian.js +77 -0
  108. package/dist/bitmapMedian.js.map +1 -0
  109. package/dist/bitmapMorphological.d.ts +29 -0
  110. package/dist/bitmapMorphological.d.ts.map +1 -0
  111. package/dist/bitmapMorphological.js +81 -0
  112. package/dist/bitmapMorphological.js.map +1 -0
  113. package/dist/bitmapNoise.d.ts +48 -0
  114. package/dist/bitmapNoise.d.ts.map +1 -0
  115. package/dist/bitmapNoise.js +245 -0
  116. package/dist/bitmapNoise.js.map +1 -0
  117. package/dist/bitmapPaletteMap.d.ts +17 -0
  118. package/dist/bitmapPaletteMap.d.ts.map +1 -0
  119. package/dist/bitmapPaletteMap.js +45 -0
  120. package/dist/bitmapPaletteMap.js.map +1 -0
  121. package/dist/bitmapPixel.d.ts +9 -0
  122. package/dist/bitmapPixel.d.ts.map +1 -0
  123. package/dist/bitmapPixel.js +36 -0
  124. package/dist/bitmapPixel.js.map +1 -0
  125. package/dist/bitmapPixelate.d.ts +13 -0
  126. package/dist/bitmapPixelate.d.ts.map +1 -0
  127. package/dist/bitmapPixelate.js +61 -0
  128. package/dist/bitmapPixelate.js.map +1 -0
  129. package/dist/bitmapQuery.d.ts +13 -0
  130. package/dist/bitmapQuery.d.ts.map +1 -0
  131. package/dist/bitmapQuery.js +46 -0
  132. package/dist/bitmapQuery.js.map +1 -0
  133. package/dist/bitmapRegion.d.ts +20 -0
  134. package/dist/bitmapRegion.d.ts.map +1 -0
  135. package/dist/bitmapRegion.js +28 -0
  136. package/dist/bitmapRegion.js.map +1 -0
  137. package/dist/bitmapResize.d.ts +17 -0
  138. package/dist/bitmapResize.d.ts.map +1 -0
  139. package/dist/bitmapResize.js +191 -0
  140. package/dist/bitmapResize.js.map +1 -0
  141. package/dist/bitmapRotate.d.ts +32 -0
  142. package/dist/bitmapRotate.d.ts.map +1 -0
  143. package/dist/bitmapRotate.js +143 -0
  144. package/dist/bitmapRotate.js.map +1 -0
  145. package/dist/bitmapShadow.d.ts +72 -0
  146. package/dist/bitmapShadow.d.ts.map +1 -0
  147. package/dist/bitmapShadow.js +175 -0
  148. package/dist/bitmapShadow.js.map +1 -0
  149. package/dist/bitmapSharpen.d.ts +16 -0
  150. package/dist/bitmapSharpen.d.ts.map +1 -0
  151. package/dist/bitmapSharpen.js +47 -0
  152. package/dist/bitmapSharpen.js.map +1 -0
  153. package/dist/bitmapTone.d.ts +28 -0
  154. package/dist/bitmapTone.d.ts.map +1 -0
  155. package/dist/bitmapTone.js +69 -0
  156. package/dist/bitmapTone.js.map +1 -0
  157. package/dist/bitmapTransform.d.ts +40 -0
  158. package/dist/bitmapTransform.d.ts.map +1 -0
  159. package/dist/bitmapTransform.js +163 -0
  160. package/dist/bitmapTransform.js.map +1 -0
  161. package/dist/bitmapWarp.d.ts +48 -0
  162. package/dist/bitmapWarp.d.ts.map +1 -0
  163. package/dist/bitmapWarp.js +284 -0
  164. package/dist/bitmapWarp.js.map +1 -0
  165. package/dist/contract.d.ts +42 -0
  166. package/dist/contract.d.ts.map +1 -0
  167. package/dist/contract.js +42 -0
  168. package/dist/contract.js.map +1 -0
  169. package/dist/index.d.ts +2 -0
  170. package/dist/index.d.ts.map +1 -0
  171. package/dist/index.js +2 -0
  172. package/dist/index.js.map +1 -0
  173. package/package.json +48 -0
  174. package/src/bitmap.test.ts +88 -0
  175. package/src/bitmapAffine.test.ts +98 -0
  176. package/src/bitmapAlpha.test.ts +110 -0
  177. package/src/bitmapBevel.test.ts +61 -0
  178. package/src/bitmapBlur.test.ts +234 -0
  179. package/src/bitmapChannel.test.ts +97 -0
  180. package/src/bitmapColorMatrix.test.ts +214 -0
  181. package/src/bitmapCompare.test.ts +92 -0
  182. package/src/bitmapComposite.test.ts +259 -0
  183. package/src/bitmapConvolution.test.ts +130 -0
  184. package/src/bitmapCopy.test.ts +48 -0
  185. package/src/bitmapCoverage.test.ts +39 -0
  186. package/src/bitmapCrop.test.ts +116 -0
  187. package/src/bitmapDisplacement.test.ts +136 -0
  188. package/src/bitmapDissolve.test.ts +99 -0
  189. package/src/bitmapDraw.test.ts +68 -0
  190. package/src/bitmapEncode.test.ts +18 -0
  191. package/src/bitmapFill.test.ts +83 -0
  192. package/src/bitmapFingerprint.test.ts +103 -0
  193. package/src/bitmapFlip.test.ts +53 -0
  194. package/src/bitmapFormat.test.ts +124 -0
  195. package/src/bitmapFrom.test.ts +57 -0
  196. package/src/bitmapGradient.test.ts +85 -0
  197. package/src/bitmapGradientFill.test.ts +107 -0
  198. package/src/bitmapHistogram.test.ts +64 -0
  199. package/src/bitmapImageChannel.test.ts +19 -0
  200. package/src/bitmapMedian.test.ts +39 -0
  201. package/src/bitmapMorphological.test.ts +69 -0
  202. package/src/bitmapNoise.test.ts +163 -0
  203. package/src/bitmapPaletteMap.test.ts +49 -0
  204. package/src/bitmapPixel.test.ts +117 -0
  205. package/src/bitmapPixelate.test.ts +40 -0
  206. package/src/bitmapQuery.test.ts +42 -0
  207. package/src/bitmapRegion.test.ts +34 -0
  208. package/src/bitmapResize.test.ts +106 -0
  209. package/src/bitmapRotate.test.ts +108 -0
  210. package/src/bitmapShadow.test.ts +159 -0
  211. package/src/bitmapSharpen.test.ts +44 -0
  212. package/src/bitmapTone.test.ts +104 -0
  213. package/src/bitmapTransform.test.ts +128 -0
  214. package/src/bitmapWarp.test.ts +118 -0
@@ -0,0 +1,80 @@
1
+ /**
2
+ * Converts a packed pixel buffer from one channel order to another.
3
+ * Safe to pass the same buffer as both `out` and `source` — all four
4
+ * channels are read into locals before any write.
5
+ */
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+ export function convertBitmapPixelOrder(out, source, length, from, to) {
7
+ if (from === to) {
8
+ if (out !== source)
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+ out.set(source.subarray(0, length));
10
+ return;
11
+ }
12
+ const [srcR, srcG, srcB, srcA] = channelOffsets(from);
13
+ const [dstR, dstG, dstB, dstA] = channelOffsets(to);
14
+ for (let i = 0; i < length; i += 4) {
15
+ const r = source[i + srcR];
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+ const g = source[i + srcG];
17
+ const b = source[i + srcB];
18
+ const a = source[i + srcA];
19
+ out[i + dstR] = r;
20
+ out[i + dstG] = g;
21
+ out[i + dstB] = b;
22
+ out[i + dstA] = a;
23
+ }
24
+ }
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+ /**
26
+ * Converts straight-alpha pixels to premultiplied alpha in place or into
27
+ * a separate buffer. RGB channels are multiplied by alpha/255.
28
+ * Safe to pass the same buffer as both `out` and `source`.
29
+ *
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+ * Operates on a raw buffer, not a Bitmap — if the buffer belongs to an
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+ * ImageResource, set its `alphaType` to `premultiplied` to keep it truthful.
32
+ */
33
+ export function premultiplyBitmapPixels(out, source, length) {
34
+ for (let i = 0; i < length; i += 4) {
35
+ const a = source[i + 3] / 255;
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+ out[i] = Math.round(source[i] * a);
37
+ out[i + 1] = Math.round(source[i + 1] * a);
38
+ out[i + 2] = Math.round(source[i + 2] * a);
39
+ out[i + 3] = source[i + 3];
40
+ }
41
+ }
42
+ /**
43
+ * Converts premultiplied-alpha pixels back to straight alpha in place or
44
+ * into a separate buffer. Pixels with alpha=0 are written as (0,0,0,0).
45
+ * Safe to pass the same buffer as both `out` and `source`.
46
+ *
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+ * Operates on a raw buffer, not a Bitmap — if the buffer belongs to an
48
+ * ImageResource, set its `alphaType` to `straight` to keep it truthful.
49
+ */
50
+ export function unpremultiplyBitmapPixels(out, source, length) {
51
+ for (let i = 0; i < length; i += 4) {
52
+ const a = source[i + 3];
53
+ if (a === 0) {
54
+ out[i] = 0;
55
+ out[i + 1] = 0;
56
+ out[i + 2] = 0;
57
+ out[i + 3] = 0;
58
+ }
59
+ else {
60
+ const inv = 255 / a;
61
+ out[i] = Math.min(255, Math.round(source[i] * inv));
62
+ out[i + 1] = Math.min(255, Math.round(source[i + 1] * inv));
63
+ out[i + 2] = Math.min(255, Math.round(source[i + 2] * inv));
64
+ out[i + 3] = a;
65
+ }
66
+ }
67
+ }
68
+ function channelOffsets(order) {
69
+ switch (order) {
70
+ case 'RGBA':
71
+ return [0, 1, 2, 3];
72
+ case 'BGRA':
73
+ return [2, 1, 0, 3];
74
+ case 'ARGB':
75
+ return [1, 2, 3, 0];
76
+ case 'ABGR':
77
+ return [3, 2, 1, 0];
78
+ }
79
+ }
80
+ //# sourceMappingURL=bitmapFormat.js.map
@@ -0,0 +1 @@
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@@ -0,0 +1,17 @@
1
+ import type { ImageResource, Bitmap } from '@flighthq/types/contract';
2
+ /**
3
+ * Reads a host-backed ImageResource into a newly allocated, CPU-readable Bitmap. The readback draws
4
+ * through a detached canvas; callers that need both representations should retain both objects.
5
+ */
6
+ export declare function captureBitmapFromImageResource(resource: Readonly<ImageResource>): Bitmap;
7
+ export declare function createBitmapFromCanvas(canvas: HTMLCanvasElement, x?: number, y?: number, width?: number, height?: number): Bitmap;
8
+ /**
9
+ * Reads a bitmap out of any `CanvasImageSource` by drawing it into a scratch 2D canvas. Unlike
10
+ * createBitmapFromCanvas — which calls getContext('2d') and so only works on a 2D-rendered canvas —
11
+ * this captures a Gl or Wgpu canvas too, giving one readback path for every render backend.
12
+ * `width`/`height` are the device-pixel dimensions to capture (pass the render state's canvas size).
13
+ * For a Gl/Wgpu source, draw before the browser composites the frame away (in tests, enable the
14
+ * context's preserveDrawingBuffer, or read immediately after rendering).
15
+ */
16
+ export declare function createBitmapFromImageSource(source: CanvasImageSource, width: number, height: number): Bitmap;
17
+ //# sourceMappingURL=bitmapFrom.d.ts.map
@@ -0,0 +1 @@
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@@ -0,0 +1,67 @@
1
+ import { createEntity } from '@flighthq/entity/contract';
2
+ import { BitmapTextureBackingKind } from '@flighthq/types/contract';
3
+ /**
4
+ * Reads a host-backed ImageResource into a newly allocated, CPU-readable Bitmap. The readback draws
5
+ * through a detached canvas; callers that need both representations should retain both objects.
6
+ */
7
+ export function captureBitmapFromImageResource(resource) {
8
+ const canvas = document.createElement('canvas');
9
+ canvas.width = resource.width;
10
+ canvas.height = resource.height;
11
+ const ctx = canvas.getContext('2d');
12
+ ctx.drawImage(resource.source, 0, 0);
13
+ const raw = ctx.getImageData(0, 0, resource.width, resource.height);
14
+ return createEntity({
15
+ alphaType: 'straight',
16
+ colorSpace: raw.colorSpace,
17
+ data: raw.data,
18
+ format: 'rgba8unorm',
19
+ height: resource.height,
20
+ kind: BitmapTextureBackingKind,
21
+ version: 0,
22
+ width: resource.width,
23
+ });
24
+ }
25
+ export function createBitmapFromCanvas(canvas, x = 0, y = 0, width, height) {
26
+ const w = width ?? canvas.width;
27
+ const h = height ?? canvas.height;
28
+ const ctx = canvas.getContext('2d');
29
+ const raw = ctx.getImageData(x, y, w, h);
30
+ return createEntity({
31
+ alphaType: 'straight',
32
+ colorSpace: raw.colorSpace,
33
+ data: raw.data,
34
+ format: 'rgba8unorm',
35
+ height: raw.height,
36
+ kind: BitmapTextureBackingKind,
37
+ version: 0,
38
+ width: raw.width,
39
+ });
40
+ }
41
+ /**
42
+ * Reads a bitmap out of any `CanvasImageSource` by drawing it into a scratch 2D canvas. Unlike
43
+ * createBitmapFromCanvas — which calls getContext('2d') and so only works on a 2D-rendered canvas —
44
+ * this captures a Gl or Wgpu canvas too, giving one readback path for every render backend.
45
+ * `width`/`height` are the device-pixel dimensions to capture (pass the render state's canvas size).
46
+ * For a Gl/Wgpu source, draw before the browser composites the frame away (in tests, enable the
47
+ * context's preserveDrawingBuffer, or read immediately after rendering).
48
+ */
49
+ export function createBitmapFromImageSource(source, width, height) {
50
+ const canvas = document.createElement('canvas');
51
+ canvas.width = width;
52
+ canvas.height = height;
53
+ const ctx = canvas.getContext('2d');
54
+ ctx.drawImage(source, 0, 0);
55
+ const raw = ctx.getImageData(0, 0, width, height);
56
+ return createEntity({
57
+ alphaType: 'straight',
58
+ colorSpace: raw.colorSpace,
59
+ data: raw.data,
60
+ format: 'rgba8unorm',
61
+ height,
62
+ kind: BitmapTextureBackingKind,
63
+ version: 0,
64
+ width,
65
+ });
66
+ }
67
+ //# sourceMappingURL=bitmapFrom.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"bitmapFrom.js","sourceRoot":"","sources":["../src/bitmapFrom.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,2BAA2B,CAAC;AAEzD,OAAO,EAAE,wBAAwB,EAAE,MAAM,0BAA0B,CAAC;AAEpE;;;GAGG;AACH,MAAM,UAAU,8BAA8B,CAAC,QAAiC;IAC9E,MAAM,MAAM,GAAG,QAAQ,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC;IAChD,MAAM,CAAC,KAAK,GAAG,QAAQ,CAAC,KAAK,CAAC;IAC9B,MAAM,CAAC,MAAM,GAAG,QAAQ,CAAC,MAAM,CAAC;IAChC,MAAM,GAAG,GAAG,MAAM,CAAC,UAAU,CAAC,IAAI,CAAE,CAAC;IACrC,GAAG,CAAC,SAAS,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACrC,MAAM,GAAG,GAAG,GAAG,CAAC,YAAY,CAAC,CAAC,EAAE,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,QAAQ,CAAC,MAAM,CAAC,CAAC;IACpE,OAAO,YAAY,CAAC;QAClB,SAAS,EAAE,UAAU;QACrB,UAAU,EAAE,GAAG,CAAC,UAAmC;QACnD,IAAI,EAAE,GAAG,CAAC,IAAI;QACd,MAAM,EAAE,YAAY;QACpB,MAAM,EAAE,QAAQ,CAAC,MAAM;QACvB,IAAI,EAAE,wBAAwB;QAC9B,OAAO,EAAE,CAAC;QACV,KAAK,EAAE,QAAQ,CAAC,KAAK;KACtB,CAAC,CAAC;AACL,CAAC;AAED,MAAM,UAAU,sBAAsB,CACpC,MAAyB,EACzB,IAAY,CAAC,EACb,IAAY,CAAC,EACb,KAAc,EACd,MAAe;IAEf,MAAM,CAAC,GAAG,KAAK,IAAI,MAAM,CAAC,KAAK,CAAC;IAChC,MAAM,CAAC,GAAG,MAAM,IAAI,MAAM,CAAC,MAAM,CAAC;IAClC,MAAM,GAAG,GAAG,MAAM,CAAC,UAAU,CAAC,IAAI,CAAE,CAAC;IACrC,MAAM,GAAG,GAAG,GAAG,CAAC,YAAY,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACzC,OAAO,YAAY,CAAC;QAClB,SAAS,EAAE,UAAU;QACrB,UAAU,EAAE,GAAG,CAAC,UAAmC;QACnD,IAAI,EAAE,GAAG,CAAC,IAAI;QACd,MAAM,EAAE,YAAY;QACpB,MAAM,EAAE,GAAG,CAAC,MAAM;QAClB,IAAI,EAAE,wBAAwB;QAC9B,OAAO,EAAE,CAAC;QACV,KAAK,EAAE,GAAG,CAAC,KAAK;KACjB,CAAC,CAAC;AACL,CAAC;AAED;;;;;;;GAOG;AACH,MAAM,UAAU,2BAA2B,CAAC,MAAyB,EAAE,KAAa,EAAE,MAAc;IAClG,MAAM,MAAM,GAAG,QAAQ,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC;IAChD,MAAM,CAAC,KAAK,GAAG,KAAK,CAAC;IACrB,MAAM,CAAC,MAAM,GAAG,MAAM,CAAC;IACvB,MAAM,GAAG,GAAG,MAAM,CAAC,UAAU,CAAC,IAAI,CAAE,CAAC;IACrC,GAAG,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAC5B,MAAM,GAAG,GAAG,GAAG,CAAC,YAAY,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;IAClD,OAAO,YAAY,CAAC;QAClB,SAAS,EAAE,UAAU;QACrB,UAAU,EAAE,GAAG,CAAC,UAAmC;QACnD,IAAI,EAAE,GAAG,CAAC,IAAI;QACd,MAAM,EAAE,YAAY;QACpB,MAAM;QACN,IAAI,EAAE,wBAAwB;QAC9B,OAAO,EAAE,CAAC;QACV,KAAK;KACN,CAAC,CAAC;AACL,CAAC"}
@@ -0,0 +1,36 @@
1
+ import type { BitmapGradientBevelOptions, BitmapGradientGlowOptions, BitmapRegion } from '@flighthq/types/contract';
2
+ /**
3
+ * Fills `out` (256 RGBA entries, 1024 bytes) with a gradient lookup table built
4
+ * from parallel `colors` (packed 0xRRGGBB), `alphas` (0..1), and `ratios`
5
+ * (0..255, ascending) arrays. Indices below the first ratio take the first stop;
6
+ * indices above the last take the last stop; in between, channels are linearly
7
+ * interpolated.
8
+ */
9
+ export declare function buildBitmapGradientRamp(out: Uint8ClampedArray, colors: ReadonlyArray<number>, alphas: ReadonlyArray<number>, ratios: ReadonlyArray<number>): void;
10
+ /**
11
+ * Produces a gradient bevel mask in `out`. Like `bevelBitmap`, but the signed
12
+ * edge gradient (-1..1) indexes the 256-entry `ramp` instead of selecting one of
13
+ * two flat colors: -1 maps to ramp index 0 (shadow side), 0 to 128 (flat,
14
+ * typically transparent), +1 to 255 (highlight side).
15
+ *
16
+ * `ramp` must be 256 RGBA entries (1024 bytes); build it with
17
+ * `buildBitmapGradientRamp`. `scratch` must be a distinct buffer from `out`,
18
+ * at least `source.width * source.height * 4` bytes; its contents are undefined
19
+ * after the call.
20
+ *
21
+ * `out` must NOT alias `source.bitmap.data`: `out` is used as the blur scratch,
22
+ * and the source alpha is read again afterward for `inner`/`outer` clipping.
23
+ */
24
+ export declare function gradientBevelBitmap(out: Uint8ClampedArray, scratch: Uint8ClampedArray, source: Readonly<BitmapRegion>, ramp: Readonly<Uint8ClampedArray>, options?: Readonly<BitmapGradientBevelOptions>): void;
25
+ /**
26
+ * Produces a gradient glow mask in `out`. Like `glowBitmap`, but the blurred
27
+ * source alpha (0..255) indexes the 256-entry `ramp` for both color and opacity,
28
+ * so the glow color varies with distance from the shape.
29
+ *
30
+ * `ramp` must be 256 RGBA entries (1024 bytes); build it with
31
+ * `buildBitmapGradientRamp`. `scratch` must be at least
32
+ * `source.width * source.height * 4` bytes; its contents are undefined after the
33
+ * call. Safe to pass `source.bitmap.data` as `out` for a full-bitmap region.
34
+ */
35
+ export declare function gradientGlowBitmap(out: Uint8ClampedArray, scratch: Uint8ClampedArray, source: Readonly<BitmapRegion>, ramp: Readonly<Uint8ClampedArray>, options?: Readonly<BitmapGradientGlowOptions>): void;
36
+ //# sourceMappingURL=bitmapGradient.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"bitmapGradient.d.ts","sourceRoot":"","sources":["../src/bitmapGradient.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,0BAA0B,EAAE,yBAAyB,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAC;AAIpH;;;;;;GAMG;AACH,wBAAgB,uBAAuB,CACrC,GAAG,EAAE,iBAAiB,EACtB,MAAM,EAAE,aAAa,CAAC,MAAM,CAAC,EAC7B,MAAM,EAAE,aAAa,CAAC,MAAM,CAAC,EAC7B,MAAM,EAAE,aAAa,CAAC,MAAM,CAAC,GAC5B,IAAI,CAqCN;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,mBAAmB,CACjC,GAAG,EAAE,iBAAiB,EACtB,OAAO,EAAE,iBAAiB,EAC1B,MAAM,EAAE,QAAQ,CAAC,YAAY,CAAC,EAC9B,IAAI,EAAE,QAAQ,CAAC,iBAAiB,CAAC,EACjC,OAAO,GAAE,QAAQ,CAAC,0BAA0B,CAAM,GACjD,IAAI,CAyCN;AAED;;;;;;;;;GASG;AACH,wBAAgB,kBAAkB,CAChC,GAAG,EAAE,iBAAiB,EACtB,OAAO,EAAE,iBAAiB,EAC1B,MAAM,EAAE,QAAQ,CAAC,YAAY,CAAC,EAC9B,IAAI,EAAE,QAAQ,CAAC,iBAAiB,CAAC,EACjC,OAAO,GAAE,QAAQ,CAAC,yBAAyB,CAAM,GAChD,IAAI,CA0BN"}
@@ -0,0 +1,176 @@
1
+ import { blurBitmapPixelsHorizontal, blurBitmapPixelsVertical } from './bitmapBlur';
2
+ /**
3
+ * Fills `out` (256 RGBA entries, 1024 bytes) with a gradient lookup table built
4
+ * from parallel `colors` (packed 0xRRGGBB), `alphas` (0..1), and `ratios`
5
+ * (0..255, ascending) arrays. Indices below the first ratio take the first stop;
6
+ * indices above the last take the last stop; in between, channels are linearly
7
+ * interpolated.
8
+ */
9
+ export function buildBitmapGradientRamp(out, colors, alphas, ratios) {
10
+ const n = ratios.length;
11
+ if (n === 0) {
12
+ out.fill(0);
13
+ return;
14
+ }
15
+ for (let i = 0; i < 256; i++) {
16
+ let r;
17
+ let g;
18
+ let b;
19
+ let a;
20
+ if (i <= ratios[0]) {
21
+ r = (colors[0] >> 16) & 0xff;
22
+ g = (colors[0] >> 8) & 0xff;
23
+ b = colors[0] & 0xff;
24
+ a = alphas[0];
25
+ }
26
+ else if (i >= ratios[n - 1]) {
27
+ r = (colors[n - 1] >> 16) & 0xff;
28
+ g = (colors[n - 1] >> 8) & 0xff;
29
+ b = colors[n - 1] & 0xff;
30
+ a = alphas[n - 1];
31
+ }
32
+ else {
33
+ let j = 0;
34
+ while (j < n - 1 && ratios[j + 1] < i)
35
+ j++;
36
+ const span = ratios[j + 1] - ratios[j];
37
+ const t = span > 0 ? (i - ratios[j]) / span : 0;
38
+ r = lerp((colors[j] >> 16) & 0xff, (colors[j + 1] >> 16) & 0xff, t);
39
+ g = lerp((colors[j] >> 8) & 0xff, (colors[j + 1] >> 8) & 0xff, t);
40
+ b = lerp(colors[j] & 0xff, colors[j + 1] & 0xff, t);
41
+ a = lerp(alphas[j], alphas[j + 1], t);
42
+ }
43
+ const oi = i * 4;
44
+ out[oi] = Math.round(r);
45
+ out[oi + 1] = Math.round(g);
46
+ out[oi + 2] = Math.round(b);
47
+ out[oi + 3] = Math.round(a * 255);
48
+ }
49
+ }
50
+ /**
51
+ * Produces a gradient bevel mask in `out`. Like `bevelBitmap`, but the signed
52
+ * edge gradient (-1..1) indexes the 256-entry `ramp` instead of selecting one of
53
+ * two flat colors: -1 maps to ramp index 0 (shadow side), 0 to 128 (flat,
54
+ * typically transparent), +1 to 255 (highlight side).
55
+ *
56
+ * `ramp` must be 256 RGBA entries (1024 bytes); build it with
57
+ * `buildBitmapGradientRamp`. `scratch` must be a distinct buffer from `out`,
58
+ * at least `source.width * source.height * 4` bytes; its contents are undefined
59
+ * after the call.
60
+ *
61
+ * `out` must NOT alias `source.bitmap.data`: `out` is used as the blur scratch,
62
+ * and the source alpha is read again afterward for `inner`/`outer` clipping.
63
+ */
64
+ export function gradientBevelBitmap(out, scratch, source, ramp, options = {}) {
65
+ const w = source.width;
66
+ const h = source.height;
67
+ const angle = options.angle ?? Math.PI / 4;
68
+ const distance = options.distance ?? 4;
69
+ const offsetX = Math.round(Math.cos(angle) * distance);
70
+ const offsetY = Math.round(Math.sin(angle) * distance);
71
+ const type = options.type ?? 'inner';
72
+ const intensity = options.intensity ?? 1;
73
+ for (let py = 0; py < h; py++) {
74
+ for (let px = 0; px < w; px++) {
75
+ const di = (py * w + px) * 4;
76
+ scratch[di] = 0;
77
+ scratch[di + 1] = 0;
78
+ scratch[di + 2] = 0;
79
+ scratch[di + 3] = readSourceAlpha(source, px, py);
80
+ }
81
+ }
82
+ blurAlphaField(scratch, out, w, h, options.radiusX, options.radiusY, options.passes);
83
+ for (let py = 0; py < h; py++) {
84
+ for (let px = 0; px < w; px++) {
85
+ const di = (py * w + px) * 4;
86
+ const lit = sampleField(scratch, w, h, px - offsetX, py - offsetY);
87
+ const shade = sampleField(scratch, w, h, px + offsetX, py + offsetY);
88
+ const gradient = lit - shade;
89
+ const idx = Math.max(0, Math.min(255, Math.round((gradient * 0.5 + 0.5) * 255)));
90
+ const ri = idx * 4;
91
+ const clip = type === 'inner'
92
+ ? readSourceAlpha(source, px, py) / 255
93
+ : type === 'outer'
94
+ ? 1 - readSourceAlpha(source, px, py) / 255
95
+ : 1;
96
+ out[di] = ramp[ri];
97
+ out[di + 1] = ramp[ri + 1];
98
+ out[di + 2] = ramp[ri + 2];
99
+ out[di + 3] = Math.min(255, Math.round(ramp[ri + 3] * intensity * clip));
100
+ }
101
+ }
102
+ }
103
+ /**
104
+ * Produces a gradient glow mask in `out`. Like `glowBitmap`, but the blurred
105
+ * source alpha (0..255) indexes the 256-entry `ramp` for both color and opacity,
106
+ * so the glow color varies with distance from the shape.
107
+ *
108
+ * `ramp` must be 256 RGBA entries (1024 bytes); build it with
109
+ * `buildBitmapGradientRamp`. `scratch` must be at least
110
+ * `source.width * source.height * 4` bytes; its contents are undefined after the
111
+ * call. Safe to pass `source.bitmap.data` as `out` for a full-bitmap region.
112
+ */
113
+ export function gradientGlowBitmap(out, scratch, source, ramp, options = {}) {
114
+ const w = source.width;
115
+ const h = source.height;
116
+ const intensity = options.intensity ?? 1;
117
+ for (let py = 0; py < h; py++) {
118
+ for (let px = 0; px < w; px++) {
119
+ const di = (py * w + px) * 4;
120
+ out[di] = 0;
121
+ out[di + 1] = 0;
122
+ out[di + 2] = 0;
123
+ out[di + 3] = readSourceAlpha(source, px, py);
124
+ }
125
+ }
126
+ blurAlphaField(out, scratch, w, h, options.radiusX, options.radiusY, options.passes);
127
+ for (let py = 0; py < h; py++) {
128
+ for (let px = 0; px < w; px++) {
129
+ const di = (py * w + px) * 4;
130
+ const ri = out[di + 3] * 4;
131
+ out[di] = ramp[ri];
132
+ out[di + 1] = ramp[ri + 1];
133
+ out[di + 2] = ramp[ri + 2];
134
+ out[di + 3] = Math.min(255, Math.round(ramp[ri + 3] * intensity));
135
+ }
136
+ }
137
+ }
138
+ function blurAlphaField(field, scratch, w, h, radiusX, radiusY, passes) {
139
+ const rx = Math.max(0, Math.round(radiusX ?? 2));
140
+ const ry = Math.max(0, Math.round(radiusY ?? 2));
141
+ const p = Math.max(1, Math.round(passes ?? 1));
142
+ let a = field;
143
+ let b = scratch;
144
+ for (let pass = 0; pass < p; pass++) {
145
+ if (rx > 0) {
146
+ blurBitmapPixelsHorizontal(b, a, w, h, rx);
147
+ const t = a;
148
+ a = b;
149
+ b = t;
150
+ }
151
+ if (ry > 0) {
152
+ blurBitmapPixelsVertical(b, a, w, h, ry);
153
+ const t = a;
154
+ a = b;
155
+ b = t;
156
+ }
157
+ }
158
+ if (a !== field)
159
+ field.set(a.subarray(0, w * h * 4));
160
+ }
161
+ function lerp(from, to, t) {
162
+ return from + (to - from) * t;
163
+ }
164
+ function readSourceAlpha(source, px, py) {
165
+ const sx = source.x + px;
166
+ const sy = source.y + py;
167
+ if (sx < 0 || sx >= source.bitmap.width || sy < 0 || sy >= source.bitmap.height)
168
+ return 0;
169
+ return source.bitmap.data[(sy * source.bitmap.width + sx) * 4 + 3];
170
+ }
171
+ function sampleField(field, w, h, x, y) {
172
+ if (x < 0 || x >= w || y < 0 || y >= h)
173
+ return 0;
174
+ return field[(y * w + x) * 4 + 3] / 255;
175
+ }
176
+ //# sourceMappingURL=bitmapGradient.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,32 @@
1
+ import type { GradientSpread, BitmapRegion } from '@flighthq/types/contract';
2
+ /**
3
+ * Fills the `dest` region with a linear gradient defined by two points `(x0, y0)`
4
+ * and `(x1, y1)` in region-local coordinates. Each pixel's position along the
5
+ * gradient axis maps to a ramp index (0–255), which is looked up in the 256-entry
6
+ * RGBA `ramp` (1024 bytes). Build the ramp with `buildBitmapGradientRamp`.
7
+ *
8
+ * `spread` controls what happens outside the axis span:
9
+ * - `'pad'` (default): extends the first or last stop color.
10
+ * - `'repeat'`: tiles the gradient.
11
+ * - `'reflect'`: mirrors the gradient alternately.
12
+ *
13
+ * Pixels outside the bitmap bounds are skipped.
14
+ */
15
+ export declare function fillBitmapLinearGradient(dest: Readonly<BitmapRegion>, ramp: Readonly<Uint8ClampedArray>, x0: number, y0: number, x1: number, y1: number, spread?: GradientSpread): void;
16
+ /**
17
+ * Fills the `dest` region with a radial gradient centered at `(cx, cy)` in
18
+ * region-local coordinates with the given `radius`. An optional focal point
19
+ * `(focalX, focalY)` shifts the gradient origin (defaults to the center).
20
+ * Each pixel's normalized distance maps to a ramp index (0–255), looked up in
21
+ * the 256-entry RGBA `ramp` (1024 bytes). Build the ramp with
22
+ * `buildBitmapGradientRamp`.
23
+ *
24
+ * `spread` controls what happens outside the radius:
25
+ * - `'pad'` (default): extends the last stop color.
26
+ * - `'repeat'`: tiles the gradient.
27
+ * - `'reflect'`: mirrors the gradient alternately.
28
+ *
29
+ * Pixels outside the bitmap bounds are skipped.
30
+ */
31
+ export declare function fillBitmapRadialGradient(dest: Readonly<BitmapRegion>, ramp: Readonly<Uint8ClampedArray>, cx: number, cy: number, radius: number, focalX?: number, focalY?: number, spread?: GradientSpread): void;
32
+ //# sourceMappingURL=bitmapGradientFill.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"bitmapGradientFill.d.ts","sourceRoot":"","sources":["../src/bitmapGradientFill.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,cAAc,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAC;AAI7E;;;;;;;;;;;;GAYG;AACH,wBAAgB,wBAAwB,CACtC,IAAI,EAAE,QAAQ,CAAC,YAAY,CAAC,EAC5B,IAAI,EAAE,QAAQ,CAAC,iBAAiB,CAAC,EACjC,EAAE,EAAE,MAAM,EACV,EAAE,EAAE,MAAM,EACV,EAAE,EAAE,MAAM,EACV,EAAE,EAAE,MAAM,EACV,MAAM,GAAE,cAAsB,GAC7B,IAAI,CA4BN;AAED;;;;;;;;;;;;;;GAcG;AACH,wBAAgB,wBAAwB,CACtC,IAAI,EAAE,QAAQ,CAAC,YAAY,CAAC,EAC5B,IAAI,EAAE,QAAQ,CAAC,iBAAiB,CAAC,EACjC,EAAE,EAAE,MAAM,EACV,EAAE,EAAE,MAAM,EACV,MAAM,EAAE,MAAM,EACd,MAAM,GAAE,MAAW,EACnB,MAAM,GAAE,MAAW,EACnB,MAAM,GAAE,cAAsB,GAC7B,IAAI,CAgCN"}
@@ -0,0 +1,120 @@
1
+ import { invalidateBitmap } from './bitmap';
2
+ /**
3
+ * Fills the `dest` region with a linear gradient defined by two points `(x0, y0)`
4
+ * and `(x1, y1)` in region-local coordinates. Each pixel's position along the
5
+ * gradient axis maps to a ramp index (0–255), which is looked up in the 256-entry
6
+ * RGBA `ramp` (1024 bytes). Build the ramp with `buildBitmapGradientRamp`.
7
+ *
8
+ * `spread` controls what happens outside the axis span:
9
+ * - `'pad'` (default): extends the first or last stop color.
10
+ * - `'repeat'`: tiles the gradient.
11
+ * - `'reflect'`: mirrors the gradient alternately.
12
+ *
13
+ * Pixels outside the bitmap bounds are skipped.
14
+ */
15
+ export function fillBitmapLinearGradient(dest, ramp, x0, y0, x1, y1, spread = 'pad') {
16
+ const dw = dest.width;
17
+ const dh = dest.height;
18
+ const data = dest.bitmap.data;
19
+ const bitmapWidth = dest.bitmap.width;
20
+ const bitmapHeight = dest.bitmap.height;
21
+ const axisX = x1 - x0;
22
+ const axisY = y1 - y0;
23
+ const lenSq = axisX * axisX + axisY * axisY;
24
+ const invLen = lenSq > 0 ? 1 / lenSq : 0;
25
+ for (let py = 0; py < dh; py++) {
26
+ const y = dest.y + py;
27
+ if (y < 0 || y >= bitmapHeight)
28
+ continue;
29
+ for (let px = 0; px < dw; px++) {
30
+ const x = dest.x + px;
31
+ if (x < 0 || x >= bitmapWidth)
32
+ continue;
33
+ // Project pixel onto gradient axis → t in [0, 1] maps x0→x1.
34
+ const t = ((px - x0) * axisX + (py - y0) * axisY) * invLen;
35
+ const idx = spreadIndex(t, spread);
36
+ const ri = idx * 4;
37
+ const i = (y * bitmapWidth + x) * 4;
38
+ data[i] = ramp[ri];
39
+ data[i + 1] = ramp[ri + 1];
40
+ data[i + 2] = ramp[ri + 2];
41
+ data[i + 3] = ramp[ri + 3];
42
+ }
43
+ }
44
+ invalidateBitmap(dest.bitmap);
45
+ }
46
+ /**
47
+ * Fills the `dest` region with a radial gradient centered at `(cx, cy)` in
48
+ * region-local coordinates with the given `radius`. An optional focal point
49
+ * `(focalX, focalY)` shifts the gradient origin (defaults to the center).
50
+ * Each pixel's normalized distance maps to a ramp index (0–255), looked up in
51
+ * the 256-entry RGBA `ramp` (1024 bytes). Build the ramp with
52
+ * `buildBitmapGradientRamp`.
53
+ *
54
+ * `spread` controls what happens outside the radius:
55
+ * - `'pad'` (default): extends the last stop color.
56
+ * - `'repeat'`: tiles the gradient.
57
+ * - `'reflect'`: mirrors the gradient alternately.
58
+ *
59
+ * Pixels outside the bitmap bounds are skipped.
60
+ */
61
+ export function fillBitmapRadialGradient(dest, ramp, cx, cy, radius, focalX = cx, focalY = cy, spread = 'pad') {
62
+ const dw = dest.width;
63
+ const dh = dest.height;
64
+ const data = dest.bitmap.data;
65
+ const bitmapWidth = dest.bitmap.width;
66
+ const bitmapHeight = dest.bitmap.height;
67
+ const invRadius = radius > 0 ? 1 / radius : 0;
68
+ // Focal-point offset from center.
69
+ const fdx = focalX - cx;
70
+ const fdy = focalY - cy;
71
+ for (let py = 0; py < dh; py++) {
72
+ const y = dest.y + py;
73
+ if (y < 0 || y >= bitmapHeight)
74
+ continue;
75
+ for (let px = 0; px < dw; px++) {
76
+ const x = dest.x + px;
77
+ if (x < 0 || x >= bitmapWidth)
78
+ continue;
79
+ // Distance from focal point, normalized by radius → t in [0, 1].
80
+ const dx = px - focalX;
81
+ const dy = py - focalY;
82
+ // Use the cone-ray formula for two-point focal gradient (standard SVG model).
83
+ // When focal === center this simplifies to Euclidean distance / radius.
84
+ const t = Math.sqrt(dx * dx + dy * dy) * invRadius - (dx * fdx + dy * fdy) * invRadius * invRadius;
85
+ const idx = spreadIndex(t, spread);
86
+ const ri = idx * 4;
87
+ const i = (y * bitmapWidth + x) * 4;
88
+ data[i] = ramp[ri];
89
+ data[i + 1] = ramp[ri + 1];
90
+ data[i + 2] = ramp[ri + 2];
91
+ data[i + 3] = ramp[ri + 3];
92
+ }
93
+ }
94
+ invalidateBitmap(dest.bitmap);
95
+ }
96
+ /**
97
+ * Converts a normalized gradient parameter `t` (range [0, 1]) into a ramp
98
+ * index (0–255), applying the requested `spread` mode for values outside [0, 1].
99
+ */
100
+ function spreadIndex(t, spread) {
101
+ let s;
102
+ switch (spread) {
103
+ case 'repeat': {
104
+ s = t - Math.floor(t);
105
+ break;
106
+ }
107
+ case 'reflect': {
108
+ const wrapped = t - Math.floor(t / 2) * 2;
109
+ s = wrapped <= 1 ? wrapped : 2 - wrapped;
110
+ break;
111
+ }
112
+ default: {
113
+ // 'pad'
114
+ s = Math.max(0, Math.min(1, t));
115
+ break;
116
+ }
117
+ }
118
+ return Math.min(255, Math.round(s * 255));
119
+ }
120
+ //# sourceMappingURL=bitmapGradientFill.js.map
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@@ -0,0 +1,20 @@
1
+ import type { BitmapHistogram, BitmapRegion } from '@flighthq/types/contract';
2
+ /**
3
+ * Applies histogram equalization to `source`, writing into `dest`. Each RGB
4
+ * channel is equalized independently using its cumulative distribution function,
5
+ * spreading the tonal range across the full 0..255 output. The alpha channel is
6
+ * copied unchanged.
7
+ *
8
+ * Safe to pass the same bitmap and region in `dest` and `source` for in-place
9
+ * equalization (the palette map reads each pixel before writing it).
10
+ */
11
+ export declare function equalizeBitmapHistogram(dest: Readonly<BitmapRegion>, source: Readonly<BitmapRegion>): void;
12
+ /**
13
+ * Counts how many pixels in the `source` region fall into each 0..255 value,
14
+ * per channel, and returns four 256-entry arrays. Region pixels outside the
15
+ * bitmap are skipped; an empty region yields all-zero bins.
16
+ *
17
+ * Allocates the result arrays; this is an analysis query, not a hot-path pass.
18
+ */
19
+ export declare function getBitmapHistogram(source: Readonly<BitmapRegion>): BitmapHistogram;
20
+ //# sourceMappingURL=bitmapHistogram.d.ts.map
@@ -0,0 +1 @@
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